From f53ddeaca305348c721af9cbb8fac190794c7eef Mon Sep 17 00:00:00 2001 From: tqcq <99722391+tqcq@users.noreply.github.com> Date: Thu, 16 Nov 2023 00:31:16 +0800 Subject: [PATCH] init repo --- .clang-format | 83 + .gitignore | 1 + 3party/raylib/.github/FUNDING.yml | 8 + .../raylib/.github/ISSUE_TEMPLATE/config.yml | 1 + .../ISSUE_TEMPLATE/new-issue-template.md | 41 + 3party/raylib/.github/workflows/android.yml | 100 + 3party/raylib/.github/workflows/cmake.yml | 111 + 3party/raylib/.github/workflows/linux.yml | 111 + .../.github/workflows/linux_examples.yml | 42 + 3party/raylib/.github/workflows/macos.yml | 116 + .../raylib/.github/workflows/webassembly.yml | 86 + 3party/raylib/.github/workflows/windows.yml | 150 + .../.github/workflows/windows_examples.yml | 36 + 3party/raylib/.gitignore | 106 + 3party/raylib/BINDINGS.md | 160 + 3party/raylib/CHANGELOG | 1888 + 3party/raylib/CMakeLists.txt | 45 + 3party/raylib/CMakeOptions.txt | 102 + 3party/raylib/CONTRIBUTING.md | 76 + 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3party/raylib/src/external/glfw/src/platform.h create mode 100644 3party/raylib/src/external/glfw/src/posix_module.c create mode 100644 3party/raylib/src/external/glfw/src/posix_poll.c create mode 100644 3party/raylib/src/external/glfw/src/posix_poll.h create mode 100644 3party/raylib/src/external/glfw/src/posix_thread.c create mode 100644 3party/raylib/src/external/glfw/src/posix_thread.h create mode 100644 3party/raylib/src/external/glfw/src/posix_time.c create mode 100644 3party/raylib/src/external/glfw/src/posix_time.h create mode 100644 3party/raylib/src/external/glfw/src/vulkan.c create mode 100644 3party/raylib/src/external/glfw/src/wgl_context.c create mode 100644 3party/raylib/src/external/glfw/src/win32_init.c create mode 100644 3party/raylib/src/external/glfw/src/win32_joystick.c create mode 100644 3party/raylib/src/external/glfw/src/win32_joystick.h create mode 100644 3party/raylib/src/external/glfw/src/win32_module.c create mode 100644 3party/raylib/src/external/glfw/src/win32_monitor.c create mode 100644 3party/raylib/src/external/glfw/src/win32_platform.h create mode 100644 3party/raylib/src/external/glfw/src/win32_thread.c create mode 100644 3party/raylib/src/external/glfw/src/win32_thread.h create mode 100644 3party/raylib/src/external/glfw/src/win32_time.c create mode 100644 3party/raylib/src/external/glfw/src/win32_time.h create mode 100644 3party/raylib/src/external/glfw/src/win32_window.c create mode 100644 3party/raylib/src/external/glfw/src/window.c create mode 100644 3party/raylib/src/external/glfw/src/wl_init.c create mode 100644 3party/raylib/src/external/glfw/src/wl_monitor.c create mode 100644 3party/raylib/src/external/glfw/src/wl_platform.h create mode 100644 3party/raylib/src/external/glfw/src/wl_window.c create mode 100644 3party/raylib/src/external/glfw/src/x11_init.c create mode 100644 3party/raylib/src/external/glfw/src/x11_monitor.c create mode 100644 3party/raylib/src/external/glfw/src/x11_platform.h create mode 100644 3party/raylib/src/external/glfw/src/x11_window.c create mode 100644 3party/raylib/src/external/glfw/src/xkb_unicode.c create mode 100644 3party/raylib/src/external/glfw/src/xkb_unicode.h create mode 100644 3party/raylib/src/external/jar_mod.h create mode 100644 3party/raylib/src/external/jar_xm.h create mode 100644 3party/raylib/src/external/m3d.h create mode 100644 3party/raylib/src/external/miniaudio.h create mode 100644 3party/raylib/src/external/msf_gif.h create mode 100644 3party/raylib/src/external/nanosvg.h create mode 100644 3party/raylib/src/external/nanosvgrast.h create mode 100644 3party/raylib/src/external/par_shapes.h create mode 100644 3party/raylib/src/external/qoa.h create mode 100644 3party/raylib/src/external/qoaplay.c create mode 100644 3party/raylib/src/external/qoi.h create mode 100644 3party/raylib/src/external/rl_gputex.h create mode 100644 3party/raylib/src/external/sdefl.h create mode 100644 3party/raylib/src/external/sinfl.h create mode 100644 3party/raylib/src/external/stb_image.h create mode 100644 3party/raylib/src/external/stb_image_resize.h create mode 100644 3party/raylib/src/external/stb_image_write.h create mode 100644 3party/raylib/src/external/stb_perlin.h create mode 100644 3party/raylib/src/external/stb_rect_pack.h create mode 100644 3party/raylib/src/external/stb_truetype.h create mode 100644 3party/raylib/src/external/stb_vorbis.c create mode 100644 3party/raylib/src/external/tinyobj_loader_c.h create mode 100644 3party/raylib/src/external/vox_loader.h create mode 100644 3party/raylib/src/minshell.html create mode 100644 3party/raylib/src/raudio.c create mode 100644 3party/raylib/src/raygui.h create mode 100644 3party/raylib/src/raylib.dll.rc create mode 100644 3party/raylib/src/raylib.dll.rc.data create mode 100644 3party/raylib/src/raylib.h create mode 100644 3party/raylib/src/raylib.ico create mode 100644 3party/raylib/src/raylib.rc create mode 100644 3party/raylib/src/raylib.rc.data create mode 100644 3party/raylib/src/raymath.h create mode 100644 3party/raylib/src/rcamera.h create mode 100644 3party/raylib/src/rcore.c create mode 100644 3party/raylib/src/rgestures.h create mode 100644 3party/raylib/src/rglfw.c create mode 100644 3party/raylib/src/rlgl.h create mode 100644 3party/raylib/src/rmodels.c create mode 100644 3party/raylib/src/rshapes.c create mode 100644 3party/raylib/src/rtext.c create mode 100644 3party/raylib/src/rtextures.c create mode 100644 3party/raylib/src/shell.html create mode 100644 3party/raylib/src/utils.c create mode 100644 3party/raylib/src/utils.h create mode 100644 CMakeLists.txt create mode 100644 src/components/adjudicator.cpp create mode 100644 src/components/adjudicator.h create mode 100644 src/components/agent.cpp create mode 100644 src/components/agent.h create mode 100644 src/components/agents/player_agent.cpp create mode 100644 src/components/agents/player_agent.h create mode 100644 src/components/agents/random_agent.cpp create mode 100644 src/components/agents/random_agent.h create mode 100644 src/components/card.cpp create mode 100644 src/components/card.h create mode 100644 src/components/flag.cpp create mode 100644 src/components/flag.h create mode 100644 src/main.cpp create mode 100644 src/utils.cpp create mode 100644 src/utils.h diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..0760fab --- /dev/null +++ b/.clang-format @@ -0,0 +1,83 @@ +# Google C/C++ Code Style settings +# https://clang.llvm.org/docs/ClangFormatStyleOptions.html +# Author: Kehan Xue, kehan.xue (at) gmail.com + +Language: Cpp +BasedOnStyle: Google +AccessModifierOffset: -4 +AlignAfterOpenBracket: Align +AlignConsecutiveAssignments: None +AlignOperands: Align +AllowAllArgumentsOnNextLine: true +AllowAllConstructorInitializersOnNextLine: true +AllowAllParametersOfDeclarationOnNextLine: false +AllowShortBlocksOnASingleLine: Empty +AllowShortCaseLabelsOnASingleLine: false +AllowShortFunctionsOnASingleLine: Inline +AllowShortIfStatementsOnASingleLine: Never # To avoid conflict, set this "Never" and each "if statement" should include brace when coding +AllowShortLambdasOnASingleLine: Inline +AllowShortLoopsOnASingleLine: false +AlwaysBreakAfterReturnType: None +AlwaysBreakTemplateDeclarations: Yes +BinPackArguments: true +BreakBeforeBraces: Custom +BraceWrapping: + AfterCaseLabel: false + AfterClass: false + AfterStruct: false + AfterControlStatement: Never + AfterEnum: false + AfterFunction: false + AfterNamespace: false + AfterUnion: false + AfterExternBlock: false + BeforeCatch: false + BeforeElse: false + BeforeLambdaBody: false + IndentBraces: false + SplitEmptyFunction: false + SplitEmptyRecord: false + SplitEmptyNamespace: false +BreakBeforeBinaryOperators: None +BreakBeforeTernaryOperators: true +BreakConstructorInitializers: BeforeColon +BreakInheritanceList: BeforeColon +ColumnLimit: 80 +CompactNamespaces: false +ContinuationIndentWidth: 4 +Cpp11BracedListStyle: true +DerivePointerAlignment: false # Make sure the * or & align on the left +EmptyLineBeforeAccessModifier: LogicalBlock +FixNamespaceComments: true +IncludeBlocks: Preserve +IndentCaseLabels: true +IndentPPDirectives: None +IndentWidth: 4 +KeepEmptyLinesAtTheStartOfBlocks: true +MaxEmptyLinesToKeep: 1 +NamespaceIndentation: None +ObjCSpaceAfterProperty: false +ObjCSpaceBeforeProtocolList: true +PointerAlignment: Left +ReflowComments: false +# SeparateDefinitionBlocks: Always # Only support since clang-format 14 +SpaceAfterCStyleCast: false +SpaceAfterLogicalNot: false +SpaceAfterTemplateKeyword: true +SpaceBeforeAssignmentOperators: true +SpaceBeforeCpp11BracedList: false +SpaceBeforeCtorInitializerColon: true +SpaceBeforeInheritanceColon: true +SpaceBeforeParens: ControlStatements +SpaceBeforeRangeBasedForLoopColon: true +SpaceBeforeSquareBrackets: false +SpaceInEmptyParentheses: false +SpacesBeforeTrailingComments: 2 +SpacesInAngles: false +SpacesInCStyleCastParentheses: false +SpacesInContainerLiterals: false +SpacesInParentheses: false +SpacesInSquareBrackets: false +Standard: c++11 +TabWidth: 4 +UseTab: Never \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..9f11b75 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +.idea/ diff --git a/3party/raylib/.github/FUNDING.yml b/3party/raylib/.github/FUNDING.yml new file mode 100644 index 0000000..b96670b --- /dev/null +++ b/3party/raylib/.github/FUNDING.yml @@ -0,0 +1,8 @@ +# These are supported funding model platforms + +github: raysan5 +patreon: # raylib +open_collective: # Replace with a single Open Collective username +ko_fi: # raysan +tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +custom: # Replace with a single custom sponsorship URL diff --git a/3party/raylib/.github/ISSUE_TEMPLATE/config.yml b/3party/raylib/.github/ISSUE_TEMPLATE/config.yml new file mode 100644 index 0000000..3ba13e0 --- /dev/null +++ b/3party/raylib/.github/ISSUE_TEMPLATE/config.yml @@ -0,0 +1 @@ +blank_issues_enabled: false diff --git a/3party/raylib/.github/ISSUE_TEMPLATE/new-issue-template.md b/3party/raylib/.github/ISSUE_TEMPLATE/new-issue-template.md new file mode 100644 index 0000000..4bac86e --- /dev/null +++ b/3party/raylib/.github/ISSUE_TEMPLATE/new-issue-template.md @@ -0,0 +1,41 @@ +--- +name: new issue template +about: generic template for new issues +title: "[module] Short description of the issue/bug/feature" +labels: '' +assignees: '' + +--- + +**WARNING: Please, read this note carefully before submitting a new issue:** + +It is important to realise that **this is NOT A SUPPORT FORUM**, this is for reproducible BUGS with raylib ONLY. + +There are lots of generous and helpful people ready to help you out on [raylib Discord forum](https://discord.gg/raylib) or [raylib reddit](https://www.reddit.com/r/raylib/). + +Remember that asking for support questions here actively takes developer time away from improving raylib. + +--- + +Please, before submitting a new issue verify and check: + + - [ ] I tested it on latest raylib version from master branch + - [ ] I checked there is no similar issue already reported + - [ ] I checked the documentation on the [wiki](https://github.com/raysan5/raylib/wiki) + - [ ] My code has no errors or misuse of raylib + +### Issue description + +*Briefly describe the issue you are experiencing (or the feature you want to see added to raylib). Tell us what you were trying to do and what happened instead. Remember, this is not the best place to ask questions. For questions, go to [raylib Discord server](https://discord.gg/raylib).* + +### Environment + +*Provide your Platform, Operating System, OpenGL version, GPU details where you experienced the issue.* + +### Issue Screenshot + +*If possible, provide a screenshot that illustrates the issue. Usually an image is better than a thousand words.* + +### Code Example + +*Provide minimal reproduction code to test the issue. Please, format the code properly and try to keep it as simple as possible, just focusing on the experienced issue.* diff --git a/3party/raylib/.github/workflows/android.yml b/3party/raylib/.github/workflows/android.yml new file mode 100644 index 0000000..838d7a3 --- /dev/null +++ b/3party/raylib/.github/workflows/android.yml @@ -0,0 +1,100 @@ +name: Android + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/android.yml' + pull_request: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/android.yml' + release: + types: [published] + +permissions: + contents: read + +jobs: + build: + permissions: + contents: write # for actions/upload-release-asset to upload release asset + runs-on: windows-latest + strategy: + fail-fast: false + max-parallel: 1 + matrix: + ARCH: ["arm64", "x86_64"] + + env: + RELEASE_NAME: raylib-dev_android_api29_${{ matrix.ARCH }} + + steps: + - name: Checkout + uses: actions/checkout@master + + - name: Setup Release Version + run: | + echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_android_api29_${{ matrix.ARCH }}" >> $GITHUB_ENV + shell: bash + if: github.event_name == 'release' && github.event.action == 'published' + + - name: Setup Android NDK + id: setup-ndk + uses: nttld/setup-ndk@v1 + with: + ndk-version: r25 + add-to-path: false + env: + ANDROID_NDK_HOME: ${{ steps.setup-ndk.outputs.ndk-path }} + + - name: Setup Environment + run: | + mkdir build + cd build + mkdir ${{ env.RELEASE_NAME }} + cd ${{ env.RELEASE_NAME }} + mkdir include + mkdir lib + cd ../.. + + # Generating static + shared library for 64bit arquitectures and API version 29 + - name: Build Library + run: | + cd src + make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" + make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + cd .. + shell: cmd + + - name: Generate Artifacts + run: | + cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG + cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md + cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE + cd build + tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} + + - name: Upload Artifacts + uses: actions/upload-artifact@v3 + with: + name: ${{ env.RELEASE_NAME }}.tar.gz + path: ./build/${{ env.RELEASE_NAME }}.tar.gz + + - name: Upload Artifact to Release + uses: actions/upload-release-asset@v1.0.1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ github.event.release.upload_url }} + asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz + asset_name: ${{ env.RELEASE_NAME }}.tar.gz + asset_content_type: application/gzip + if: github.event_name == 'release' && github.event.action == 'published' + diff --git a/3party/raylib/.github/workflows/cmake.yml b/3party/raylib/.github/workflows/cmake.yml new file mode 100644 index 0000000..0e13b8e --- /dev/null +++ b/3party/raylib/.github/workflows/cmake.yml @@ -0,0 +1,111 @@ +name: CMakeBuilds + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/cmake.yml' + - 'CMakeList.txt' + - 'CMakeOptions.txt' + - 'cmake/**' + pull_request: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/cmake.yml' + - 'CMakeList.txt' + - 'CMakeOptions.txt' + - 'cmake/**' + +env: + # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) + BUILD_TYPE: Release + +permissions: + contents: read + +jobs: + build_windows: + name: Windows Build + # The CMake configure and build commands are platform agnostic and should work equally + # well on Windows or Mac. You can convert this to a matrix build if you need + # cross-platform coverage. + # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + + - name: Create Build Environment + # Some projects don't allow in-source building, so create a separate build directory + # We'll use this as our working directory for all subsequent commands + run: cmake -E make_directory ${{github.workspace}}/build + + - name: Configure CMake + # Use a bash shell so we can use the same syntax for environment variable + # access regardless of the host operating system + shell: powershell + working-directory: ${{github.workspace}}/build + # Note the current convention is to use the -S and -B options here to specify source + # and build directories, but this is only available with CMake 3.13 and higher. + # The CMake binaries on the Github Actions machines are (as of this writing) 3.12 + run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DPLATFORM=Desktop + + - name: Build + working-directory: ${{github.workspace}}/build + shell: powershell + # Execute the build. You can specify a specific target with "--target " + run: cmake --build . --config $env:BUILD_TYPE + + - name: Test + working-directory: ${{github.workspace}}/build + shell: powershell + # Execute tests defined by the CMake configuration. + # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail + run: ctest -C $env:BUILD_TYPE + + build_linux: + name: Linux Build + # The CMake configure and build commands are platform agnostic and should work equally + # well on Windows or Mac. You can convert this to a matrix build if you need + # cross-platform coverage. + # See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix + runs-on: ubuntu-latest + + steps: + - uses: actions/checkout@v3 + + - name: Create Build Environment + # Some projects don't allow in-source building, so create a separate build directory + # We'll use this as our working directory for all subsequent commands + run: cmake -E make_directory ${{github.workspace}}/build + + - name: Setup Environment + run: | + sudo apt-get update -qq + sudo apt-get install gcc-multilib + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + - name: Configure CMake + # Use a bash shell so we can use the same syntax for environment variable + # access regardless of the host operating system + shell: bash + working-directory: ${{github.workspace}}/build + # Note the current convention is to use the -S and -B options here to specify source + # and build directories, but this is only available with CMake 3.13 and higher. + # The CMake binaries on the Github Actions machines are (as of this writing) 3.12 + run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DPLATFORM=Desktop + + - name: Build + working-directory: ${{github.workspace}}/build + shell: bash + # Execute the build. You can specify a specific target with "--target " + run: cmake --build . --config $BUILD_TYPE + + - name: Test + working-directory: ${{github.workspace}}/build + shell: bash + # Execute tests defined by the CMake configuration. + # See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail + run: ctest -C $BUILD_TYPE diff --git a/3party/raylib/.github/workflows/linux.yml b/3party/raylib/.github/workflows/linux.yml new file mode 100644 index 0000000..d740250 --- /dev/null +++ b/3party/raylib/.github/workflows/linux.yml @@ -0,0 +1,111 @@ +name: Linux + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/linux.yml' + pull_request: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/linux.yml' + release: + types: [published] + +permissions: + contents: read + +jobs: + build: + permissions: + contents: write # for actions/upload-release-asset to upload release asset + runs-on: ubuntu-20.04 + strategy: + fail-fast: false + max-parallel: 1 + matrix: + bits: [32, 64] + include: + - bits: 32 + ARCH: "i386" + ARCH_NAME: "i386" + COMPILER_PATH: "/user/bin" + - bits: 64 + ARCH: "x86_64" + ARCH_NAME: "amd64" + COMPILER_PATH: "/user/bin" + + env: + RELEASE_NAME: raylib-dev_linux_${{ matrix.ARCH_NAME }} + + steps: + - name: Checkout code + uses: actions/checkout@master + + - name: Setup Release Version + run: | + echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_linux_${{ matrix.ARCH_NAME }}" >> $GITHUB_ENV + shell: bash + if: github.event_name == 'release' && github.event.action == 'published' + + - name: Setup Environment + run: | + sudo apt-get update -qq + sudo apt-get install gcc-multilib + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + mkdir build + cd build + mkdir ${{ env.RELEASE_NAME }} + cd ${{ env.RELEASE_NAME }} + mkdir include + mkdir lib + cd ../../../raylib + # ${{ matrix.ARCH }}-linux-gnu-gcc -v + + # TODO: Support 32bit (i386) static/shared library building + - name: Build Library + run: | + cd src + make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS="-m32" -B + # make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + cd .. + if: matrix.bits == 32 + + - name: Build Library + run: | + cd src + make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + cd .. + if: matrix.bits == 64 + + - name: Generate Artifacts + run: | + cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG + cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md + cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE + cd build + tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} + + - name: Upload Artifacts + uses: actions/upload-artifact@v3 + with: + name: ${{ env.RELEASE_NAME }}.tar.gz + path: ./build/${{ env.RELEASE_NAME }}.tar.gz + + - name: Upload Artifact to Release + uses: actions/upload-release-asset@v1.0.1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ github.event.release.upload_url }} + asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz + asset_name: ${{ env.RELEASE_NAME }}.tar.gz + asset_content_type: application/gzip + if: github.event_name == 'release' && github.event.action == 'published' diff --git a/3party/raylib/.github/workflows/linux_examples.yml b/3party/raylib/.github/workflows/linux_examples.yml new file mode 100644 index 0000000..3ed2dc7 --- /dev/null +++ b/3party/raylib/.github/workflows/linux_examples.yml @@ -0,0 +1,42 @@ +name: Linux Examples + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/linux_examples.yml' + pull_request: + branches: [ master ] + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/linux_examples.yml' + +permissions: + contents: read + +jobs: + build: + runs-on: ubuntu-latest + steps: + - name: Checkout code + uses: actions/checkout@v3 + + - name: Setup Environment + run: | + sudo apt-get update -qq + sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev + + - name: Build Library + run: | + cd src + make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC + cd .. + + - name: Build Examples + run: | + cd examples + make PLATFORM=PLATFORM_DESKTOP -B + cd .. diff --git a/3party/raylib/.github/workflows/macos.yml b/3party/raylib/.github/workflows/macos.yml new file mode 100644 index 0000000..a9a036b --- /dev/null +++ b/3party/raylib/.github/workflows/macos.yml @@ -0,0 +1,116 @@ +name: macOS + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/macos.yml' + pull_request: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/macos.yml' + release: + types: [published] + +permissions: + contents: read + +jobs: + build: + permissions: + contents: write # for actions/upload-release-asset to upload release asset + runs-on: macos-latest + + env: + RELEASE_NAME: raylib-dev_macos + + steps: + - name: Checkout + uses: actions/checkout@master + + - name: Setup Release Version + run: | + echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_macos" >> $GITHUB_ENV + shell: bash + if: github.event_name == 'release' && github.event.action == 'published' + + - name: Setup Environment + run: | + mkdir build + cd build + mkdir ${{ env.RELEASE_NAME }} + cd ${{ env.RELEASE_NAME }} + mkdir include + mkdir lib + cd ../.. + + # Generating static + shared library, note that i386 architecture is deprecated + # Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS + - name: Build Library + run: | + cd src + clang --version + + # Extract version numbers from Makefile + brew install grep + RAYLIB_API_VERSION=`ggrep -Po 'RAYLIB_API_VERSION\s*=\s\K(.*)' Makefile` + RAYLIB_VERSION=`ggrep -Po 'RAYLIB_VERSION\s*=\s\K(.*)' Makefile` + + # Build raylib x86_64 static + make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" + mv libraylib.a /tmp/libraylib_x86_64.a + make clean + + # Build raylib arm64 static + make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B + mv libraylib.a /tmp/libraylib_arm64.a + make clean + + # Join x86_64 and arm64 static + lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a /tmp/libraylib_x86_64.a /tmp/libraylib_arm64.a + + # Build raylib x86_64 dynamic + make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target x86_64-apple-macos10.12" -B + mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib + make clean + + # Build raylib arm64 dynamic + make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target arm64-apple-macos11" -B + mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib + + # Join x86_64 and arm64 dynamic + lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib + ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib + ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_API_VERSION}.dylib + cd .. + + - name: Generate Artifacts + run: | + cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include + cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG + cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md + cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE + cd build + tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }} + + - name: Upload Artifacts + uses: actions/upload-artifact@v3 + with: + name: ${{ env.RELEASE_NAME }}.tar.gz + path: ./build/${{ env.RELEASE_NAME }}.tar.gz + + - name: Upload Artifact to Release + uses: actions/upload-release-asset@v1.0.1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ github.event.release.upload_url }} + asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz + asset_name: ${{ env.RELEASE_NAME }}.tar.gz + asset_content_type: application/gzip + if: github.event_name == 'release' && github.event.action == 'published' diff --git a/3party/raylib/.github/workflows/webassembly.yml b/3party/raylib/.github/workflows/webassembly.yml new file mode 100644 index 0000000..9374cb9 --- /dev/null +++ b/3party/raylib/.github/workflows/webassembly.yml @@ -0,0 +1,86 @@ +name: WebAssembly + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/webassembly.yml' + pull_request: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/webassembly.yml' + release: + types: [published] + +jobs: + build: + runs-on: windows-latest + + env: + RELEASE_NAME: raylib-dev_webassembly + + steps: + - name: Checkout + uses: actions/checkout@master + + - name: Setup emsdk + uses: mymindstorm/setup-emsdk@v12 + with: + version: 3.1.30 + actions-cache-folder: 'emsdk-cache' + + - name: Setup Release Version + run: | + echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_webassembly" >> $GITHUB_ENV + shell: bash + if: github.event_name == 'release' && github.event.action == 'published' + + - name: Setup Environment + run: | + mkdir build + cd build + mkdir ${{ env.RELEASE_NAME }} + cd ${{ env.RELEASE_NAME }} + mkdir include + mkdir lib + cd ../.. + + - name: Build Library + run: | + cd src + emcc -v + make PLATFORM=PLATFORM_WEB EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-main" RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + cd .. + + - name: Generate Artifacts + run: | + copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h + copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h + copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h + copy /Y .\CHANGELOG .\build/${{ env.RELEASE_NAME }}\CHANGELOG + copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md + copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE + cd build + 7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} + dir + shell: cmd + + - name: Upload Artifacts + uses: actions/upload-artifact@v3 + with: + name: ${{ env.RELEASE_NAME }}.zip + path: ./build/${{ env.RELEASE_NAME }}.zip + + - name: Upload Artifact to Release + uses: actions/upload-release-asset@v1.0.1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ github.event.release.upload_url }} + asset_path: ./build/${{ env.RELEASE_NAME }}.zip + asset_name: ${{ env.RELEASE_NAME }}.zip + asset_content_type: application/zip + if: github.event_name == 'release' && github.event.action == 'published' diff --git a/3party/raylib/.github/workflows/windows.yml b/3party/raylib/.github/workflows/windows.yml new file mode 100644 index 0000000..cf9a9f3 --- /dev/null +++ b/3party/raylib/.github/workflows/windows.yml @@ -0,0 +1,150 @@ +name: Windows + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/windows.yml' + pull_request: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/windows.yml' + release: + types: [published] + +permissions: + contents: read + +jobs: + build: + permissions: + contents: write # for actions/upload-release-asset to upload release asset + runs-on: windows-latest + strategy: + fail-fast: false + max-parallel: 1 + matrix: + compiler: [mingw-w64, msvc16] + bits: [32, 64] + include: + - compiler: mingw-w64 + bits: 32 + ARCH: "i686" + WINDRES_ARCH: pe-i386 + - compiler: mingw-w64 + bits: 64 + ARCH: "x86_64" + WINDRES_ARCH: pe-x86-64 + - compiler: msvc16 + bits: 32 + ARCH: "x86" + VSARCHPATH: "Win32" + - compiler: msvc16 + bits: 64 + ARCH: "x64" + VSARCHPATH: "x64" + + env: + RELEASE_NAME: raylib-dev_win${{ matrix.bits }}_${{ matrix.compiler }} + GNUTARGET: default + + steps: + - name: Checkout + uses: actions/checkout@master + + - name: Setup Release Version + run: | + echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_win${{ matrix.bits }}_${{ matrix.compiler }}" >> $GITHUB_ENV + shell: bash + if: github.event_name == 'release' && github.event.action == 'published' + + - name: Setup Environment + run: | + dir + mkdir build + cd build + mkdir ${{ env.RELEASE_NAME }} + cd ${{ env.RELEASE_NAME }} + mkdir include + mkdir lib + cd ../../../raylib + + # Setup MSBuild.exe path if required + - name: Setup MSBuild + uses: microsoft/setup-msbuild@v1.1 + if: matrix.compiler == 'msvc16' + + - name: Build Library (MinGW-w64 32bit) + run: | + cd src + x86_64-w64-mingw32-gcc.exe --version + windres.exe --version + dir C:\msys64\mingw64\bin + make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32 + //windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} + //make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + cd .. + shell: cmd + if: | + matrix.compiler == 'mingw-w64' && + matrix.bits == 32 + + - name: Build Library (MinGW-w64 64bit) + run: | + cd src + ${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version + windres.exe --version + dir C:\msys64\mingw64\bin + make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" + windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }} + make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B + cd .. + shell: cmd + if: | + matrix.compiler == 'mingw-w64' && + matrix.bits == 64 + + - name: Build Library (MSVC16) + run: | + cd projects/VS2022 + msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }} + copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib + msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }} + copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll + copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib + cd ../.. + shell: cmd + if: matrix.compiler == 'msvc16' + + - name: Generate Artifacts + run: | + copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h + copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h + copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h + copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG + copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md + copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE + cd build + 7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }} + dir + shell: cmd + + - name: Upload Artifacts + uses: actions/upload-artifact@v3 + with: + name: ${{ env.RELEASE_NAME }}.zip + path: ./build/${{ env.RELEASE_NAME }}.zip + + - name: Upload Artifact to Release + uses: actions/upload-release-asset@v1.0.1 + env: + GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} + with: + upload_url: ${{ github.event.release.upload_url }} + asset_path: ./build/${{ env.RELEASE_NAME }}.zip + asset_name: ${{ env.RELEASE_NAME }}.zip + asset_content_type: application/zip + if: github.event_name == 'release' && github.event.action == 'published' diff --git a/3party/raylib/.github/workflows/windows_examples.yml b/3party/raylib/.github/workflows/windows_examples.yml new file mode 100644 index 0000000..19e23cf --- /dev/null +++ b/3party/raylib/.github/workflows/windows_examples.yml @@ -0,0 +1,36 @@ +name: Windows Examples + +on: + workflow_dispatch: + push: + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/windows_examples.yml' + pull_request: + branches: [ master ] + paths: + - 'src/**' + - 'examples/**' + - '.github/workflows/windows_examples.yml' + +permissions: + contents: read + +jobs: + build: + runs-on: windows-latest + + steps: + - uses: actions/checkout@v3 + + - name: Add MSBuild to PATH + uses: microsoft/setup-msbuild@v1 + + - name: Build Library (MSVC16) + run: | + cd projects/VS2019 + msbuild.exe raylib.sln /property:Configuration=Release /property:Platform=x86 + cd ../.. + shell: cmd + diff --git a/3party/raylib/.gitignore b/3party/raylib/.gitignore new file mode 100644 index 0000000..ec93250 --- /dev/null +++ b/3party/raylib/.gitignore @@ -0,0 +1,106 @@ +# Ignore generated files +# ... + +# Ignore VIM's backup generated files +*.swp +*.swo +*~ + +# Ignore thumbnails created by windows +Thumbs.db + +# Ignore files build by Visual Studio +# *.obj --> Can be confused with 3d model! +*.pdb +*.aps +*.user +# *.vcproj +# *.vcxproj* +# *.sln +*.vspscc +*_i.c +*.i +*.icf +*_p.c +*.ncb +*.suo +*.tlb +*.tlh +*.bak +*.cache +*.ilk +*.log +.vs + +[Bb]in +[Dd]ebug/ +*.sbr +*.sdf +obj/ +[R]elease/ +_ReSharper*/ +[Tt]est[Rr]esult* +ipch/ +*.opensdf +*.db +*.opendb +packages/ +!examples/models/resources/models/obj/ + +# Ignore compiled binaries +*.o +*.exe +*.a +*.bc +*.so +*.so.* + +# Ignore wasm data in examples/ +examples/**/*.wasm +examples/**/*.data +examples/**/*.js +examples/**/*.html + +# Ignore files build by xcode +*.mode*v* +*.pbxuser +*.xcbkptlist +*.xcscheme +*.xcworkspacedata +*.xcuserstate +*.xccheckout +xcschememanagement.plist +.DS_Store +._.* +xcuserdata/ +DerivedData/ + +# Jetbrains project +.idea/ +cmake-build-*/ + +# CMake stuff +CMakeCache.txt +CMakeFiles +CMakeScripts +Testing +cmake_install.cmake +install_manifest.txt +compile_commands.json +CTestTestfile.cmake +build + +# Ignore GNU global tags +GPATH +GRTAGS +GTAGS + +# Zig programming language +zig-cache/ +zig-out/ +build/ +build-*/ +docgen_tmp/ + +# Parser stuff +parser/raylib_parser diff --git a/3party/raylib/BINDINGS.md b/3party/raylib/BINDINGS.md new file mode 100644 index 0000000..47a1c0a --- /dev/null +++ b/3party/raylib/BINDINGS.md @@ -0,0 +1,160 @@ +# raylib bindings and wrappers + +Some people ported raylib to other languages in form of bindings or wrappers to the library. Here is a list with all the ports available. Feel free to send a PR if you know of any binding/wrapper not in this list. + +### Language Bindings + +| name | raylib version | language | license | repo | +|:------------------:|:---------------:|:---------:|:----------:|-----------------------------------------------------------| +| raylib | **4.5** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | https://github.com/raysan5/raylib | +| raylib-boo | 3.7 | [Boo](http://boo-language.github.io/)| MIT | https://github.com/Rabios/raylib-boo | +| Raylib-cs | **4.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | https://github.com/ChrisDill/Raylib-cs | +| Raylib-CsLo | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/NotNotTech/Raylib-CsLo | +| cl-raylib | 4.0 | [Common Lisp](https://common-lisp.net/) | MIT | https://github.com/longlene/cl-raylib | +| claylib/wrap | **4.5** | [Common Lisp](https://common-lisp.net/) | Zlib | https://github.com/defun-games/claylib | +| claw-raylib | **auto** | [Common Lisp](https://common-lisp.net/) | Apache-2.0 | https://github.com/bohonghuang/claw-raylib | +| chez-raylib | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme/) | GPLv3 | https://github.com/Yunoinsky/chez-raylib | +| raylib-cr | **4.6-dev (5e1a81)** | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr | +| ray-cyber | 4.5 | [Cyber](https://cyberscript.dev) | MIT | https://github.com/fubark/ray-cyber | +| raylib-c3 | **4.5** | [C3](https://c3-lang.org/) | Zlib | https://github.com/Its-Kenta/Raylib-C3 | +| dart-raylib | 4.0 | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib | +| bindbc-raylib3 | **4.5** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 | +| dray | 4.2 | [D](https://dlang.org/) | Apache-2.0 | https://github.com/redthing1/dray | +| raylib-d | **4.5** | [D](https://dlang.org/) | Zlib | https://github.com/schveiguy/raylib-d | +| dlang_raylib | 4.0 | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib | +| rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex | +| raylib-factor | **4.5** | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor | +| raylib-freebasic | **4.5** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic | +| fortran-raylib | **4.5** | [Fortran](https://fortran-lang.org/) | ISC | https://github.com/interkosmos/fortran-raylib | +| raylib for Pascal | **4.5** | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | Modified Zlib | https://github.com/tinyBigGAMES/raylib | +| raylib-go | 4.5 | [Go](https://golang.org/) | Zlib | https://github.com/gen2brain/raylib-go | +| raylib-guile | **auto** | [Guile](https://www.gnu.org/software/guile/) | Zlib | https://github.com/petelliott/raylib-guile | +| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | MIT | https://github.com/ArnautDaniel/gforth-raylib | +| h-raylib | **4.6-dev** | [Haskell](https://haskell.org/) | Apache-2.0 | https://github.com/Anut-py/h-raylib | +| raylib-hx | 4.2 | [Haxe](https://haxe.org/) | Zlib | https://github.com/foreignsasquatch/raylib-hx | +| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib | +| jaylib | 4.5 | [Janet](https://janet-lang.org/) | MIT | https://github.com/janet-lang/jaylib | +| jaylib | 4.2 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3+CE | https://github.com/electronstudio/jaylib/ | +| raylib-j | 4.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | https://github.com/CreedVI/Raylib-J | +| raylib.jl | 4.2 | [Julia](https://julialang.org/) | Zlib | https://github.com/irishgreencitrus/raylib.jl | +| kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | ? | https://github.com/electronstudio/kaylib | +| KaylibKit | **4.5**| [Kotlin/native](https://kotlinlang.org) | Zlib | https://codeberg.org/Kenta/KaylibKit | +| raylib-lua | **4.5** | [Lua](http://www.lua.org/) | ISC | https://github.com/TSnake41/raylib-lua | +| raylua | 4.0 | [Lua](http://www.lua.org/) | MIT | https://github.com/Rabios/raylua | +| nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib | +| Raylib.nelua | **4.5** | [nelua](https://nelua.io/) | Zlib | https://github.com/Its-Kenta/Raylib-Nelua | +| NimraylibNow! | 4.2 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now | +| raylib-bindings | **4.5** | [Ruby](https://www.ruby-lang.org/en/) | Zlib | https://github.com/vaiorabbit/raylib-bindings | +| raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever | +| naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib | +| node-raylib | **4.5** | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib | +| raylib-odin | **4.5** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib | +| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings | +| raylib-ocaml | **4.5** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml | +| TurboRaylib | **4.5** | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT | https://github.com/turborium/TurboRaylib | +| Ray4Laz | **4.5** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/GuvaCode/Ray4Laz | +| Raylib.4.0.Pascal | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal | +| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib | +| raylib-python-cffi | 4.2 | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi | +| raylibpyctbg | **4.5** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylibpyctbg | +| raylib-py | **4.5** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylib-py | +| raylib-python-ctypes | 4.6-dev | [Python](https://www.python.org/) | MIT | https://github.com/sDos280/raylib-python-ctypes | +| raylib-pkpy-bindings | 4.6-dev | [pocketpy](https://pocketpy.dev/) | MIT | https://github.com/blueloveTH/pkpy-bindings | +| raylib-php | **4.5** | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php | +| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp | +| raylibr | 4.0 | [R](https://www.r-project.org) | MIT | https://github.com/jeroenjanssens/raylibr | +| raylib-ffi | 4.5 | [Rust](https://www.rust-lang.org/) | GPLv3 | https://github.com/ewpratten/raylib-ffi | +| raylib-rs | 3.5 | [Rust](https://www.rust-lang.org/) | Zlib | https://github.com/deltaphc/raylib-rs | +| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib | +| racket-raylib | 4.0 | [Racket](https://racket-lang.org/) | MIT/Apache-2.0 | https://github.com/eutro/racket-raylib | +| raylib-swift | 4.0 | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib | +| raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes | +| raylib-smallBasic | 4.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib | +| raylib-umka | **4.5** | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | https://github.com/robloach/raylib-umka | +| raylib.v | 4.2 | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v | +| raylib-vapi | 4.2 | [Vala](https://vala.dev/) | Zlib | https://github.com/lxmcf/raylib-vapi | +| raylib-wren | 4.0 | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren | +| raylib-zig | 4.2 | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig | +| raylib.zig | **4.5** | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig | +| hare-raylib | **auto** | [Hare](https://harelang.org/) | Zlib | https://git.sr.ht/~evantj/hare-raylib | +| raylib-sunder | **auto** | [Sunder](https://github.com/ashn-dot-dev/sunder) | 0BSD | https://github.com/ashn-dot-dev/raylib-sunder | +| rayed-bqn | **auto** | [BQN](https://mlochbaum.github.io/BQN/) | MIT | https://github.com/Brian-ED/rayed-bqn | +| rayjs | 4.6-dev | [QuickJS](https://bellard.org/quickjs/) | MIT | https://github.com/mode777/rayjs | +| raylib-raku | **auto** | [Raku](https://www.raku.org/) | Artistic License 2.0 | https://github.com/vushu/raylib-raku | + +### Utility Wrapers +These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm. +| name | raylib version | language | license | repo | +|:------------------:|:-------------: | :--------:|:-------:|:-------------------------------------------------------------| +| raylib-cpp | **4.5** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib | https://github.com/robloach/raylib-cpp | +| claylib | **4.5** | [Common Lisp](https://common-lisp.net/) | Zlib | https://github.com/defun-games/claylib | + +### Older or Unmaintained Language Bindings +These are older raylib bindings that are more than 2 versions old or have not been maintained. +| name | raylib version | language | repo | +|:------------------:|:-------------: | :--------:|----------------------------------------------------------------------| +| raylib-cppsharp | 2.5 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/phxvyper/raylib-cppsharp | +| RaylibFS | 2.5 | [F#](https://fsharp.org/) | https://github.com/dallinbeutler/RaylibFS | +| raylib_d | 2.5 | [D](https://dlang.org/) | https://github.com/Sepheus/raylib_d | +| bindbc-raylib | 3.0 | [D](https://dlang.org/) | https://github.com/o3o/bindbc-raylib | +| go-raylib | 3.5 | [Go](https://golang.org/) | https://github.com/chunqian/go-raylib | +| raylib-goplus | 2.6-dev | [Go](https://golang.org/) | https://github.com/Lachee/raylib-goplus | +| ray-go | 2.6-dev | [Go](https://golang.org/) | https://github.com/hecate-tech/ray-go | +| raylib-luamore | 3.0 | [Lua](http://www.lua.org/) | https://github.com/HDPLocust/raylib-luamore | +| LuaJIT-Raylib | 2.6 | [Lua](http://www.lua.org/) | https://github.com/Bambofy/LuaJIT-Raylib | +| raylib-lua-sol | 2.5 | [Lua](http://www.lua.org/) | https://github.com/RobLoach/raylib-lua-sol | +| raylib-lua-ffi | 2.0 | [Lua](http://www.lua.org/) | https://github.com/raysan5/raylib/issues/693 | +| raylib-lua | 1.7 | [Lua](http://www.lua.org/) | https://github.com/raysan5/raylib-lua | +| raylib-nelua | 3.0 | [Nelua](https://nelua.io/) | https://github.com/Andre-LA/raylib-nelua | +| raylib-nim | 2.0 | [Nim](https://nim-lang.org/) | https://github.com/Skrylar/raylib-nim | +| raylib-Nim | 1.7 | [Nim](https://nim-lang.org/) | https://gitlab.com/define-private-public/raylib-Nim | +| nim-raylib | 3.1-dev | [Nim](https://nim-lang.org/) | https://github.com/tomc1998/nim-raylib | +| raylib-haskell | 2.0 | [Haskell](https://www.haskell.org/) | https://github.com/DevJac/raylib-haskell | +| raylib-cr | 2.5-dev | [Crystal](https://crystal-lang.org/) | https://github.com/AregevDev/raylib-cr | +| raylib.cr | 2.0 | [Crystal](https://crystal-lang.org/) | https://github.com/sam0x17/raylib.cr | +| cray | 1.8 | [Crystal](https://crystal-lang.org/) | https://gitlab.com/Zatherz/cray | +| raylib-pas | 3.0 | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language)) | https://github.com/tazdij/raylib-pas | +| raylib-pascal | 2.0 | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language)) | https://github.com/drezgames/raylib-pascal | +| Graphics-Raylib | 1.4 | [Perl](https://www.perl.org/) | https://github.com/athreef/Graphics-Raylib | +| raylib-ruby | 2.6 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/a0/raylib-ruby | +| raylib-ruby-ffi | 2.0 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/D3nX/raylib-ruby-ffi | +| raylib-mruby | 2.5-dev | [mruby](https://github.com/mruby/mruby) | https://github.com/lihaochen910/raylib-mruby | +| raylib-java | 2.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/XoanaIO/raylib-java | +| clj-raylib | 3.0 | [Clojure](https://clojure.org/) | https://github.com/lsevero/clj-raylib | +| QuickJS-raylib | 3.0 | [QuickJS](https://bellard.org/quickjs/) | https://github.com/sntg-p/QuickJS-raylib | +| raylib-duktape | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/RobLoach/raylib-duktape | +| raylib-v7 | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) | https://github.com/Rabios/raylib-v7 | +| raylib-chaiscript | 2.6 | [ChaiScript](http://chaiscript.com/) | https://github.com/RobLoach/raylib-chaiscript | +| raylib-squirrel | 2.5 | [Squirrel](http://www.squirrel-lang.org/) | https://github.com/RobLoach/raylib-squirrel | +| racket-raylib-2d | 2.5 | [Racket](https://racket-lang.org/) | https://github.com/arvyy/racket-raylib-2d | +| raylib-php-ffi | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-php-ffi | +| raylib-haxe | 2.4 | [Haxe](https://haxe.org/) | https://github.com/ibilon/raylib-haxe | +| ringraylib | 2.6 | [Ring](http://ring-lang.sourceforge.net/) | https://github.com/ringpackages/ringraylib | +| raylib-scm | 2.5 | [Chicken Scheme](https://www.call-cc.org/) | https://github.com/yashrk/raylib-scm | +| raylib-chibi | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | https://github.com/VincentToups/raylib-chibi | +| raylib-gambit-scheme | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | https://github.com/georgjz/raylib-gambit-scheme | +| Euraylib | 3.0 | [Euphoria](https://openeuphoria.org/) | https://github.com/gAndy50/Euraylib | +| raylib-odin | 3.0 | [Odin](https://odin-lang.org/) | https://github.com/kevinw/raylib-odin | +| vraylib | 3.5 | [V](https://vlang.io/) | https://github.com/waotzi/vraylib | +| raylib-vala | 3.0 | [Vala](https://wiki.gnome.org/Projects/Vala) | https://code.guddler.uk/mart/raylibVapi | +| raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kujukuju/raylib-jai | +| ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments | +| raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada | +| raykit | ? | [Kit](https://www.kitlang.org/) | https://github.com/Gamerfiend/raykit | +| ray.mod | 3.0 | [BlitzMax](https://blitzmax.org/) | https://github.com/bmx-ng/ray.mod | +| raylib-mosaic | 3.0 | [Mosaic](https://github.com/sal55/langs/tree/master/Mosaic) | https://github.com/pluckyporcupine/raylib-mosaic | +| raylib-xdpw | 2.6 | [XD Pascal](https://github.com/vtereshkov/xdpw) | https://github.com/vtereshkov/raylib-xdpw | +| raylib-carp | 3.0 | [Carp](https://github.com/carp-lang/Carp) | https://github.com/pluckyporcupine/raylib-carp | +| raylib-fb | 3.0 | [FreeBasic](https://www.freebasic.net/) | https://github.com/IchMagBier/raylib-fb | +| raylib-purebasic | 3.0 | [PureBasic](https://www.purebasic.com/) | https://github.com/D-a-n-i-l-o/raylib-purebasic | +| raylib-ats2 | 3.0 | [ATS2](http://www.ats-lang.org/) | https://github.com/mephistopheles-8/raylib-ats2 | +| raylib-beef | 3.0 | [Beef](https://www.beeflang.org/) | https://github.com/M0n7y5/raylib-beef | +| raylib-never | 3.0 | [Never](https://github.com/never-lang/never) | https://github.com/never-lang/raylib-never | +| raylib.cbl | 2.0 | [COBOL](https://en.wikipedia.org/wiki/COBOL) | *[code examples](https://github.com/Martinfx/Cobol/tree/master/OpenCobol/Games/raylib)* | + + +Missing some language or wrapper? Feel free to create a new one! :) + +Usually, raylib bindings follow the convention: `raylib-{language}` + +Let me know if you're writing a new binding for raylib, I will list it here! diff --git a/3party/raylib/CHANGELOG b/3party/raylib/CHANGELOG new file mode 100644 index 0000000..43ab3ab --- /dev/null +++ b/3party/raylib/CHANGELOG @@ -0,0 +1,1888 @@ +changelog +--------- + +Current Release: raylib 4.5.0 (18 March 2023) + +------------------------------------------------------------------------- +Release: raylib 4.5 (18 March 2023) +------------------------------------------------------------------------- +KEY CHANGES: + - ADDED: Improved ANGLE support on Desktop platforms + - ADDED: rcamera module, simpler and more extendable + - ADDED: Support for M3D models and M3D/GLTF animations + - ADDED: Support QOA audio format (import/export) + - ADDED: rl_gputex module for compressed textures loading + - REDESIGNED: rlgl module for automatic render-batch limits checking + - REDESIGNED: rshapes module to minimize the rlgl dependency + +Detailed changes: +[core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach +[core] ADDED: Basic gamepad support for Android (#2709) by @deniska +[core] ADDED: Support CAPS/NUM lock keys registering if locked +[core] ADDED: _GNU_SOURCE define on Linux (#2729) +[core] ADDED: SetWindowIcons() to set multiple icon image sizes +[core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671 +[core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska +[core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage +[core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska +[core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska +[core] REVIEWED: ScanDirectoryFilesRecursively() (#2704) +[core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725) +[core] REVIEWED: Monitor order check on app initialization +[core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage +[core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach +[core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom +[core] REVIEWED: OpenURL(), string buffer too short sometimes +[core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001 +[core] REVIEWED: UnloadDirectoryFiles() +[core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom +[core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer +[core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage +[core] REVIEWED: Avoid possible gamepad index as -1 (#2839) +[core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations +[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues +[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom +[core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost +[core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik +[core] REVIEWED: Window position always inits centered in current monitor +[core] REVIEWED: IsWindowFocused() to consider Android App state (#2935) +[core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934) +[core] REVIEWED: GetWindowHandle() to return Linux window (#2938) +[core] REVIEWED: WindowDropCallback(), additional security check (#2943) +[core] REVIEWED: Security checks for emscripten_run_script() (#2954) +[utils] REVIEWED: TraceLog() message size limit overflow +[rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch +[rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501 +[rcamera] REVIEWED: Multiple reviews on the new implementation +[rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs +[rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo +[rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741) +[rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx +[rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674 +[rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster +[rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer +[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1 +[rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik +[rlgl] REVIEWED: SSBO usage to avoid long long data types +[rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik +[rlgl] REVIEWED: enums exposed and description comments +[rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m +[rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m +[rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations +[rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824) +[rlgl] REVIEWED: rlUnloadFramebuffer() (#2937) +[raymath] ADDED: Vector2LineAngle() (#2887) +[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m +[shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek +[shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan +[shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven +[textures] ADDED: ColorBrightness() +[textures] ADDED: ColorTint() +[textures] ADDED: ColorContrast() +[textures] ADDED: Support for PNM images (.ppm, .pgm) +[textures] ADDED: GenImagePerlinNoise() +[textures] ADDED: GenImageText(), generate grayscale image from text byte data +[textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach +[textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven +[textures] REVIEWED: Image fileformat support: PIC, PNM +[textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan +[textures] `WARNING`: REMOVED: DrawTextureQuad() +[textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon` +[textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c +[text] ADDED: GetCodepointPrevious() +[text] ADDED: UnloadUTF8(), aligned with LoadUTF8() +[text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8() +[text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext() +[text] REDESIGNED: GetCodepointNext() +[text] REVIEWED: MeasureTextEx(), avoid crash on bad data +[text] REVIEWED: UnloadFontData(), avoid crash on invalid font data +[models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc +[models] ADDED: Support for M3D animations (#2648) by @bztsrc +[models] ADDED: GLTF animation support (#2844) by @charles-l +[models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand +[models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501 +[models] `WARNING`: REMOVED: UnloadModelKeepMeshes() +[models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture` +[models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved +[models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc +[models] REVIEWED: GenMeshHeightmap() (#2716) +[models] REVIEWED: LoadIQM() (#2676) +[models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud +[models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing +[models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927) +[audio] ADDED: Full support for QOA audio file format +[audio] ADDED: Mixed audio processor (#2929) by @hatkidchan +[audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach +[audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti() +[audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1 +[audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m +[audio] REVIEWED: Change default threading model for COM objects in miniaudio +[multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach +[multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach +[multi] REVIEWED: Multiple code/comment typos by @sDos280 +[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N +[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach +[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501 +[examples] ADDED: models_draw_cube_texture +[examples] ADDED: models_loading_m3d (#2648) by @bztsrc +[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari +[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari +[examples] REMOVED: audio_multichannel_sound +[examples] RENAMED: Several shaders for naming consistency (#2707) +[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC +[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan +[examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779 +[examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m +[examples] REVIEWED: core_custom_frame_control +[examples] REVIEWED: core_drop_files (#2943) +[examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam +[examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven +[examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven +[examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m +[examples] REVIEWED: models_loading_gltf +[examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651) +[examples] REVIEWED: text_codepoints_loading.c +[parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44 +[build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH +[build] ADDED: Linkage library -latomic on Linux (only required for ARM32) +[build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy +[build] ADDED: WASM support for Zig build (#2901) by @Not-Nik +[build] ADDED: New raylib examples as VS2022 project (to raylib solution) +[build] REVIEWED: config.h format and inconsistencies +[build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb +[build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach +[build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot +[build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption +[build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape +[build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB +[build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov +[utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB +[build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo +[build] REVIEWED: Several compilation warnings (for strict rules) +[build] REVIEWED: All github workflows using deprecated actions +[build] REVIEWED: CMake when compiling for web (#2820) by @object71 +[build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium +[build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501 +[build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd +[build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo +[build] REVIEWED: Makefile, multiple tweaks +[build] REVIEWED: CI action: linux_examples.yml +[build] REVIEWED: CI action: cmake.yml +[bindings] ADDED: h-raylib (Haskell) by @Anut-py +[bindings] ADDED: raylib-c3 (C3) by @Its-Kenta +[bindings] ADDED: raylib-umka (Umka) by @RobLoach +[bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky +[bindings] ADDED: raylib-python-ctypes (Python) by @sDos280 +[bindings] ADDED: claylib (Common Lisp) by @shelvick +[bindings] ADDED: raylib-vapi (Vala) by @lxmcf +[bindings] ADDED: TurboRaylib (Object Pascal) by @turborium +[bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta +[bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta +[bindings] ADDED: Cyber (Cyber) by @fubark +[bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev +[bindings] ADDED: raylib BQN (#2962) by @Brian-ED +[misc] REVIEWED: Update external libraries to latest versions + +------------------------------------------------------------------------- +Release: raylib 4.2 (11 August 2022) +------------------------------------------------------------------------- +KEY CHANGES: + - REMOVED: extras libraries (raygui, physac, rrem, reasings, raudio.h) moved to independent separate repos + - UPDATED: examples: Added creation and update raylib versions and assigned **DIFFICULTY LEVELS**! + - rres 1.0: A custom resource-processing and packaging file format, including tooling and raylib integration examples + - raygui 3.2: New version of the immediate-mode gui system for tools development with raylib + - raylib_parser: Multiple improvements of the raylib parser to automatize bindings generation + - ADDED: New file system API: Reviewed to be more aligned with raylib conventions and one advance function added + - ADDED: New audio stream processors API (_experimental_): Allowing to add custom audio stream data processors using callbacks + +Detailed changes: +[multi] ADDED: Frequently Asked Questions (FAQ.md) +[multi] REVIEWED: Multiple trace log messages +[multi] REVIEWED: Avoid some float to double promotions +[multi] REVIEWED: Some functions input parametes that should be const +[multi] REVIEWED: Variables initialization, all variables are initialized on declaration +[multi] REVIEWED: Static array buffers are always re-initialized with memset() +[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size" +[core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501 +[core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190) +[core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09 +[core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi +[core] ADDED: EnableEventWaiting() and DisableEventWaiting() +[core] ADDED: GetFileLength() +[core] ADDED: Modules info at initialization +[core] ADDED: Support clipboard copy/paste on web +[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot +[core] ADDED: Support MOUSE_PASSTHROUGH (#2516) +[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy +[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example +[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles() +[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()` +[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles() +[core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()` +[core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx +[core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak +[core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26 +[core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127) +[core] REVIEWED: ExportMesh() (#2138) +[core] REVIEWED: Fullscreen switch on PLATFORM_WEB +[core] REVIEWED: GetMouseWheelMove(), fixed bug +[core] REVIEWED: GetApplicationDirectory() on macOS (#2304) +[core] REVIEWED: ToggleFullscreen() +[core] REVIEWED: Initialize/reset CORE.inputs global state (#2360) +[core] REVIEWED: MouseScrollCallback() (#2371) +[core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM +[core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx +[core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381) +[core] REVIEWED: Support OpenBSD timming functions +[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie +[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak +[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch +[core] REVIEWED: IsFileExtension() (#2530) +[camera] REVIEWED: Some camera improvements (#2563) +[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump +[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife +[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420) +[rlgl] REVIEWED: rlGetCompressedFormatName() +[rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster +[rlgl] REVIEWED: rlUpdateTexture() +[rlgl] REVIEWED: Minimize buffer overflow probability +[rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi +[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185) +[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code +[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq +[rlgl] REVIEWED: rlGenTextureMipmaps() +[rlgl] REVIEWED: rlTextureParameters() +[raymath] ADDED: Wrap() (#2522) by @Tekkitslime +[raymath] ADDED: Vector2Transform() +[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK +[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK +[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi +[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch +[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy +[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412) +[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP +[raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim +[raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko +[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump +[raymath] REVIEWED: QuaternionScale() (#2419) by @tana +[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim +[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi +[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike +[shapes] REVIEWED: CheckCollision*() consistency +[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing +[textures] ADDED: Support for QOI image format +[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK +[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer +[textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222) +[textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501 +[textures] REVIEWED: DrawTextureTiled() (#2173) +[textures] REVIEWED: GenImageCellular() (#2178) +[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224) +[textures] REVIEWED: Export format for float 32bit +[textures] REVIEWED: ExportImage(), support export ".jpeg" files +[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979 +[textures] REVIEWED: ImageResize() (#2572) +[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek +[text] ADDED: ExportFontAsCode() +[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12 +[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras +[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501 +[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump +[text] REVIEWED: GetCodepoint() (#2201) +[text] REVIEWED: GenImageFontAtlas() (#2556) +[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon +[models] ADDED: Reference code to load bones id and weight data for animations +[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405) +[models] REMOVED: GenMeshBinormals() +[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186) +[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979 +[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue +[models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta +[models] REVIEWED: DrawTriangle3D() batch limits check (#2489) +[models] REVIEWED: DrawBillboardPro() (#2494) +[models] REVIEWED: DrawMesh*() issue (#2211) +[models] REVIEWED: ExportMesh() (#2220) +[models] REVIEWED: GenMeshCylinder() (#2225) +[audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs) +[audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia +[audio] ADDED: Audio stream input callback (#2212) by ptarabbia +[audio] ADDED: Audio stream processors support (#2212) by ptarabbia +[audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia +[audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia +[audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia +[audio] REVIEWED: PlaySoundMulti() (#2231) +[audio] REVIEWED: ExportWaveAsCode() +[audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd +[audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1 +[utils] ADDED: ExportDataAsCode() +[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy +[easings] ADDED: Function descriptions (#2471) by @RobLoach +[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson +[examples] ADDED: core_window_should_close +[examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501 +[examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501 +[examples] ADDED: textures_fog_of_war +[examples] ADDED: textures_gif_player +[examples] ADDED: text_codepoints_loading +[examples] ADDED: audio_stream_effects +[examples] REMOVED: core_quat_conversion, not working properly +[examples] REMOVED: raudio_standalone, moved to raudio repo +[examples] RENAMED: textures_rectangle -> textures_sprite_anim +[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm +[examples] REVIEWED: textures_draw_tiled +[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK +[examples] REVIEWED: shaders_raymarching +[examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia +[examples] REVIEWED: audio_music_stream +[examples] REVIEWED: shaders_mesh_instancing, simplified +[examples] REVIEWED: shaders_basic_lighting, rlights.h simplified +[examples] REVIEWED: All examples descriptions, included creation/update raylib versions +[parser] ADDED: Defines to parser (#2269) by @iskolbin +[parser] ADDED: Aliases to parser (#2444) by @lazaray +[parser] ADDED: Parse struct descriptions (#2214) by @eutro +[parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro +[parser] ADDED: Lua output format for parser by @iskolbin +[parser] ADDED: Makefile for raylib_parser by @iskolbin +[parser] ADDED: Support for truncating parser input (#2464) by @lazaray +[parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray +[parser] REVIEWED: Update parser files (#2125) by @catmanl +[parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm +[parser] REVIEWED: EscapeBackslashes() +[parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray +[bindings] ADDED: License details for BINDINGS +[bindings] ADDED: dart-raylib (#2149) by @wolfenrain +[bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen +[bindings] ADDED: raylib-d (#2194) by @schveiguy +[bindings] ADDED: raylib-guile (#2202) by @petelliott +[bindings] ADDED: raylib-scopes (#2238) by @salotz +[bindings] ADDED: naylib (Nim) (#2386) by @planetis-m +[bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus +[bindings] ADDED: raylib.zig (#2449) by @ryupold +[bindings] ADDED: racket-raylib (#2454) by @eutro +[bindings] ADDED: raylibr (#2611) by @ramiromagno +[bindings] ADDED: Raylib.4.0.Pascal (#2617) by @sysrpl +[bindings] REVIEWED: Multiple bindings updated to raylib 4.0 +[build] ADDED: VS2022 project +[build] ADDED: Support macOS by zig build system (#2175) +[build] ADDED: Support custom modules selection on compilation +[build] ADDED: Minimal web shell for WebAssembly compilation +[build] ADDED: BSD support for zig builds (#2332) by @zigster64 +[build] ADDED: Repology badge (#2367) by @jubalh +[build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue +[build] ADDED: Missing examples to VS2022 examples solution +[build] REMOVED: VS2019 project (unmaintained) +[build] REMOVED: SUPPORT_MOUSE_CURSOR_POINT config option +[build] REVIEWED: Fixed RPi make install (#2217) by @wereii +[build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii +[build] REVIEWED: Makefiles debug flag +[build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit +[build] REVIEWED: All Makefiles, simplified +[build] REVIEWED: All Makefiles, improve organization +[build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS +[build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002 +[build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik +[build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach +[build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk +[build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber +[build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44 +[build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452 +[build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia +[build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil +[build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs +[extras] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac +[extras] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui +[extras] `WARNING`: REMOVED: rmem from raylib/src/extras, moved to github.com/raylib-extras/rmem +[extras] `WARNING`: REMOVED: easings from raylib/src/extras, moved to github.com/raylib-extras/reasings +[extras] `WARNING`: REMOVED: raudio.h from raylib/src, moved to github.com/raysan5/raudio +[misc] REVIEWED: Update some external libraries to latest versions + +------------------------------------------------------------------------- +Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021) +------------------------------------------------------------------------- +KEY CHANGES: + - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs... + - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more! + - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms + - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only + - raymath 1.5: Complete review following new conventions, to make it more portable and self-contained + - raygui 3.0: Complete review and official new release, more portable and self-contained, intended for tools development + - raylib_parser: New tool to parse raylib.h and extract all required info into custom output formats (TXT, XML, JSON...) + - Zig and Odin official support + +Detailed changes: +[core] ADDED: Support canvas resizing on web (#1840) by @skylersaleh +[core] ADDED: GetMouseDelta() (#1832) by @adricoin2010 +[core] ADDED: Support additional mouse buttons (#1753) by @lambertwang +[core] ADDED: SetRandomSeed() (#1994) by @TommiSinivuo +[core] ADDED: GetTouchPointId() #1972 +[core] ADDED: EncodeDataBase64() and DecodeDataBase64() +[core] REMOVED: PLATFORM_UWP, difficult to maintain +[core] REMOVED: IsGamepadName() +[core] RENAMED: SwapBuffers() to SwapScreenBuffer() +[core] RENAMED: Wait() to WaitTime() +[core] RENAMED: RayHitInfo to RayCollision (#1781) +[core] RENAMED: GetRayCollisionGround() to GetRayCollisionQuad() (#1781) +[core] REVIEWED: Support mouse wheel on x-axis (#1948) +[core] REVIEWED: DisableCursor() on web by registering an empty mouse click event function in emscripten (#1900) by @grenappels +[core] REVIEWED: LoadShader() and default locations and descriptions +[core] REVIEWED: LoadShaderFromMemory() (#1851) by @Ruminant +[core] REVIEWED: WaitTime(), avoid global variables dependency to make the function is self-contained (#1841) +[core] REVIEWED: SetWindowSize() to work on web (#1847) by @nikki93 +[core] REVIEWED: Raspberry RPI/DRM keyboard blocking render loop (#1879) @luizpestana +[core] REVIEWED: Android multi-touch (#1869) by @humbe +[core] REVIEWED: Implemented GetGamepadName() for emscripten by @nbarkhina +[core] REVIEWED: HighDPI support (#1987) by @ArnaudValensi +[core] REVIEWED: KeyCallback(), register keys independently of the actions +[rlgl] ADDED: GRAPHIC_API_OPENGL_43 +[rlgl] ADDED: rlUpdateVertexBufferElements() (#1915) +[rlgl] ADDED: rlActiveDrawBuffers() (#1911) +[rlgl] ADDED: rlEnableColorBlend()/rlDisableColorBlend() +[rlgl] ADDED: rlGetPixelFormatName() +[rlgl] REVIEWED: rlUpdateVertexBuffer (#1914) by @630Studios +[rlgl] REVIEWED: rlDrawVertexArrayElements() (#1891) +[rlgl] REVIEWED: Wrong normal matrix calculation (#1870) +[raymath] ADDED: Vector3Angle() +[raymath] REVIEWED: QuaternionFromAxisAngle() (#1892) +[raymath] REVIEWED: QuaternionToMatrix() returning transposed result. (#1793) by @object71 +[shapes] ADDED: RenderPolyLinesEx() (#1758) by @lambertwang +[shapes] ADDED: DrawLineBezierCubic() (#2021) by @SAOMDVN +[textures] ADDED: GetImageColor() #2024 +[textures] REMOVED: GenImagePerlinNoise() +[textures] RENAMED: GetTextureData() to LoadImageFromTexture() +[textures] RENAMED: GetScreenData() to LoadImageFromScreen() +[textures] REVIEWED: ExportImage() to use SaveFileData() (#1779) +[textures] REVIEWED: LoadImageAnim() #2005 +[text] ADDED: Security check in case of not valid font +[text] ADDED: `GetGlyphInfo()` to get glyph info for a specific codepoint +[text] ADDED: `GetGlyphAtlasRec()` to get glyph rectangle within the generated font atlas +[text] ADDED: DrawTextPro() with text rotation support, WARNING: DrawTextPro() requires including `rlgl.h`, before it was only dependant on `textures` module. +[text] ADDED: UnloadCodepoints() to safely free loaded codepoints +[text] REMOVED: DrawTextRec() and DrawTextRecEx(), moved to example, those functions could be very specific depending on user needs so it's better to give the user the full source in case of special requirements instead of allowing a function with +10 input parameters. +[text] RENAMED: struct `CharInfo` to `GlyphInfo`, actually that's the correct naming for the data contained. It contains the character glyph metrics and the glyph image; in the past it also contained rectangle within the font atlas but that data has been moved to `Font` struct directly, so, `GlyphInfo` is a more correct name. +[text] RENAMED: `CodepointToUtf8()` to `CodepointToUTF8()`, capitalization of UTF-8 is the correct form, it would also require de hyphen but it can be omitted in this case. +[text] RENAMED: `TextToUtf8()` to `TextCodepointsToUTF8` for consistency and more detail on the functionality. +[text] RENAMED: GetCodepoints() to LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. +[text] RENAMED: GetNextCodepoint() to GetCodepoint() +[models] ADDED: MagikaVoxel VOX models loading +[models] ADDED: GenMeshCone() (#1903) +[models] ADDED: GetModelBoundingBox() +[models] ADDED: DrawBillboardPro() (#1759) by @nobytesgiven +[models] ADDED: DrawCubeTextureRec() (#2001) by @tdgroot +[models] ADDED: DrawCylinderEx() and DrawCylinderWiresEx() (#2049) by @Horrowind +[models] REMOVED: DrawBillboardEx() +[models] RENAMED: MeshBoundingBox() to GetMeshBoundingBox() +[models] RENAMED: MeshTangents() to GenMeshTangents() +[models] RENAMED: MeshBinormals() to GenMeshBinormals() +[models] REVIEWED: GenMeshTangents() (#1877) by @630Studios +[models] REVIEWED: CheckCollisionBoxSphere() by @Crydsch +[models] REVIEWED: GetRayCollisionQuad() by @Crydsch +[models] REVIEWED: LoadGLTF(), fixed missing transformations and nonroot skinning by @MrDiver +[models] REVIEWED: LoadGLTF(), rewriten from scratch, removed animations support (broken) +[models] REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() (#1958) +[models] REVIEWED: Support vertex color attribute for GLTF and IQM (#1790) by @object71 +[models] REVIEWED: DrawBillboardPro() (#1941) by @GithubPrankster +[models] REDESIGNED: Major review of glTF loading functionality (#1849) by @object71 +[audio] ADDED: SeekMusicStream() (#2006) by @GithubPrankster +[audio] REMOVED: GetAudioStreamBufferSizeDefault() +[audio] RENAMED: InitAudioStream() to LoadAudioStream() +[audio] RENAMED: CloseAudioStream() to UnloadAudioStream() +[audio] RENAMED: IsMusicPlaying() to IsMusicStreamPlaying() +[audio] REVIEWED: ExportWaveAsCode() +[audio] REDESIGNED: Use frameCount on audio instead of sampleCount +[utils] REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR (#1796) +[examples] ADDED: core_custom_frame_control +[examples] ADDED: core_basic_screen_manager +[examples] ADDED: core_split_screen (#1806) by @JeffM2501 +[examples] ADDED: core_smooth_pixelperfect (#1771) by @NotManyIdeasDev +[examples] ADDED: shaders_texture_outline (#1883) by @GoldenThumbs +[examples] ADDED: models_loading_vox (#1940) by @procfxgen +[examples] ADDED: rlgl_compute_shader by @TSnake41 (#2088) +[examples] REMOVED: models_material_pbr +[examples] REMOVED: models_gltf_animation +[examples] REVIEWED: core_3d_picking +[examples] REVIEWED: core_input_mouse +[examples] REVIEWED: core_vr_simulator, RenderTexture usage +[examples] REVIEWED: core_window_letterbox, RenderTexture usage +[examples] REVIEWED: shapes_basic_shapes +[examples] REVIEWED: shapes_logo_raylib_anim +[examples] REVIEWED: textures_to_image +[examples] REVIEWED: text_rectangle_bounds +[examples] REVIEWED: text_unicode +[examples] REVIEWED: text_draw_3d +[examples] REVIEWED: models_loading +[examples] REVIEWED: models_skybox (#1792) (#1778) +[examples] REVIEWED: models_mesh_picking +[examples] REVIEWED: models_yaw_pitch_roll +[examples] REVIEWED: models_rlgl_solar_system +[examples] REVIEWED: shaders_custom_uniform, RenderTexture usage +[examples] REVIEWED: shaders_eratosthenes, RenderTexture usage +[examples] REVIEWED: shaders_julia_set, RenderTexture usage +[examples] REVIEWED: shaders_postprocessing, RenderTexture usage +[examples] REVIEWED: shaders_basic_lighting, simplified (#1865) +[examples] REVIEWED: audio_raw_stream.c +[examples] REVIEWED: raudio_standalone +[examples] REVIEWED: raylib_opengl_interop +[examples] REVIEWED: rlgl_standalone.c +[examples] REVIEWED: Resources licenses +[examples] REVIEWED: models resources reorganization +[templates] REMOVED: Moved to a separate repo: https://github.com/raysan5/raylib-game-template +[build] ADDED: Zig build file (#2014) by @TommiSinivuo +[build] ADDED: Android VS2019 solution (#2013) by @Kronka +[build] REMOVED: VS2017 project, outdated +[build] RENAMED: All raylib modules prefixed with 'r' (core -> rcore) +[build] RENAMED: SUPPORT_MOUSE_CURSOR_NATIVE to SUPPORT_MOUSE_CURSOR_POINT +[build] REVIEWED: examples/examples_template.c +[build] REVIEWED: Makefile to latest Emscripten SDK r23 +[build] REVIEWED: Makefile for latest Android NDK r32 LTS +[build] REVIEWED: raylib resource files +[build] Moved some extra raylib libraries to /extras/ directory +[*] UPDATED: Multiple bindings to latest version +[*] UPDATED: Most external libraries to latest versions (except GLFW) +[*] Multiple code improvements and fixes by multiple contributors! + +------------------------------------------------------------------------- +Release: raylib 3.7 (26 April 2021) +------------------------------------------------------------------------- +KEY CHANGES: + - [rlgl] REDESIGNED: Greater abstraction level, some functionality moved to core module + - [rlgl] REVIEWED: Instancing and stereo rendering + - [core] REDESIGNED: VR simulator, fbo/shader exposed to user + - [utils] ADDED: File access callbacks system + - [models] ADDED: glTF animations support (#1551) by @object71 + - [audio] ADDED: Music streaming support from memory (#1606) by @nezvers + - [*] RENAMED: enum types and enum values for consistency + +Detailed changes: +[core] ADDED: LoadVrStereoConfig() +[core] ADDED: UnloadVrStereoConfig() +[core] ADDED: BeginVrStereoMode() +[core] ADDED: EndVrStereoMode() +[core] ADDED: GetCurrentMonitor() (#1485) by @object71 +[core] ADDED: SetGamepadMappings() (#1506) +[core] RENAMED: struct Camera: camera.type to camera.projection +[core] RENAMED: LoadShaderCode() to LoadShaderFromMemory() (#1690) +[core] RENAMED: SetMatrixProjection() to rlSetMatrixProjection() +[core] RENAMED: SetMatrixModelview() to rlSetMatrixModelview() +[core] RENAMED: GetMatrixModelview() to rlGetMatrixModelview() +[core] RENAMED: GetMatrixProjection() to rlGetMatrixProjection() +[core] RENAMED: GetShaderDefault() to rlGetShaderDefault() +[core] RENAMED: GetTextureDefault() to rlGetTextureDefault() +[core] REMOVED: GetShapesTexture() +[core] REMOVED: GetShapesTextureRec() +[core] REMOVED: GetMouseCursor() +[core] REMOVED: SetTraceLogExit() +[core] REVIEWED: GetFileName() and GetDirectoryPath() (#1534) by @gilzoide +[core] REVIEWED: Wait() to support FreeBSD (#1618) +[core] REVIEWED: HighDPI support on macOS retina (#1510) +[core] REDESIGNED: GetFileExtension(), includes the .dot +[core] REDESIGNED: IsFileExtension(), includes the .dot +[core] REDESIGNED: Compresion API to use sdefl/sinfl libs +[rlgl] ADDED: SUPPORT_GL_DETAILS_INFO config flag +[rlgl] REMOVED: GenTexture*() functions (#721) +[rlgl] REVIEWED: rlLoadShaderDefault() +[rlgl] REDESIGNED: rlLoadExtensions(), more details exposed +[raymath] REVIEWED: QuaternionFromEuler() (#1651) +[raymath] REVIEWED: MatrixRotateZYX() (#1642) +[shapes] ADDED: DrawLineBezierQuad() (#1468) by @epsilon-phase +[shapes] ADDED: CheckCollisionLines() +[shapes] ADDED: CheckCollisionPointLine() by @mkupiec1 +[shapes] REVIEWED: CheckCollisionPointTriangle() by @mkupiec1 +[shapes] REDESIGNED: SetShapesTexture() +[shapes] REDESIGNED: DrawCircleSector(), to use float params +[shapes] REDESIGNED: DrawCircleSectorLines(), to use float params +[shapes] REDESIGNED: DrawRing(), to use float params +[shapes] REDESIGNED: DrawRingLines(), to use float params +[textures] ADDED: DrawTexturePoly() and example (#1677) by @chriscamacho +[textures] ADDED: UnloadImageColors() for allocs consistency +[textures] RENAMED: GetImageData() to LoadImageColors() +[textures] REVIEWED: ImageClearBackground() and ImageDrawRectangleRec() (#1487) by @JeffM2501 +[textures] REVIEWED: DrawTexturePro() and DrawRectanglePro() transformations (#1632) by @ChrisDill +[text] REDESIGNED: DrawFPS() +[models] ADDED: UploadMesh() (#1529) +[models] ADDED: UpdateMeshBuffer() +[models] ADDED: DrawMesh() +[models] ADDED: DrawMeshInstanced() +[models] ADDED: UnloadModelAnimations() (#1648) by @object71 +[models] REMOVED: DrawGizmo() +[models] REMOVED: LoadMeshes() +[models] REMOVED: MeshNormalsSmooth() +[models] REVIEWED: DrawLine3D() (#1643) +[audio] REVIEWED: Multichannel sound system (#1548) +[audio] REVIEWED: jar_xm library (#1701) by @jmorel33 +[utils] ADDED: SetLoadFileDataCallback() +[utils] ADDED: SetSaveFileDataCallback() +[utils] ADDED: SetLoadFileTextCallback() +[utils] ADDED: SetSaveFileTextCallback() +[examples] ADDED: text_draw_3d (#1689) by @Demizdor +[examples] ADDED: textures_poly (#1677) by @chriscamacho +[examples] ADDED: models_gltf_model (#1551) by @object71 +[examples] RENAMED: shaders_rlgl_mesh_instanced to shaders_mesh_intancing +[examples] REDESIGNED: shaders_rlgl_mesh_instanced by @moliad +[examples] REDESIGNED: core_vr_simulator +[examples] REDESIGNED: models_yaw_pitch_roll +[build] ADDED: Config flag: SUPPORT_STANDARD_FILEIO +[build] ADDED: Config flag: SUPPORT_WINMM_HIGHRES_TIMER (#1641) +[build] ADDED: Config flag: SUPPORT_GL_DETAILS_INFO +[build] ADDED: Examples projects to VS2019 solution +[build] REVIEWED: Makefile to support PLATFORM_RPI (#1580) +[build] REVIEWED: Multiple typecast warnings by @JeffM2501 +[build] REDESIGNED: VS2019 project build paths +[build] REDESIGNED: CMake build system by @object71 +[*] RENAMED: Several functions parameters for consistency +[*] UPDATED: Multiple bindings to latest version +[*] UPDATED: All external libraries to latest versions +[*] Multiple code improvements and fixes by multiple contributors! + +------------------------------------------------------------------------- +Release: raylib 3.5 - 7th Anniversary Edition (25 December 2020) +------------------------------------------------------------------------- +KEY CHANGES: + - [core] ADDED: PLATFORM_DRM to support RPI4 and other devices (#1388) by @kernelkinetic + - [core] REDESIGNED: Window states management system through FLAGS + - [rlgl] ADDED: RenderBatch type and related functions to allow custom batching (internal only) + - [rlgl] REDESIGNED: Framebuffers API to support multiple attachment types (#721) + - [textures] REDESIGNED: Image*() functions, big performance improvements (software rendering) + - [*] REVIEWED: Multiple functions to replace file accesses by memory accesses + - [*] ADDED: GitHub Actions CI to support multiple raylib build configurations + +Detailed changes: +[core] ADDED: SetWindowState() / ClearWindowState() -> New flags added! +[core] ADDED: IsWindowFocused() +[core] ADDED: GetWindowScaleDPI() +[core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie +[core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill +[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances +[core] REMOVED: struct RenderTexture2D: depthTexture variable +[core] REMOVED: HideWindow() / UnhideWindow() -> Use SetWindowState() +[core] REMOVED: DecorateWindow() / UndecorateWindow() -> Use SetWindowState() +[core] RENAMED: GetExtension() to GetFileExtension() +[core] REVIEWED: Several structs to reduce size and padding +[core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap +[core] REVIEWED: ToggleFullscreen() (#1287) +[core] REVIEWED: InitWindow(), support empty title for window (#1323) +[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic +[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx +[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording +[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee +[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336) +[core] UWP rework with improvements (#1231) by @Rover656 +[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot +[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth +[rlgl] Corrected issue with OpenGL 1.1 support +[rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle +[rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle +[rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage +[rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501 +[rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath] +[rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls +[rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only +[rlgl] REVIEWED: rlFramebufferAttach() to support texture layers +[rlgl] REVIEWED: GenDrawCube() and GenDrawQuad() +[rlgl] REVIEWED: Issues with vertex batch overflow (#1223) +[rlgl] REVIEWED: rlUpdateTexture(), issue with offsets +[rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721) +[raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid +[raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube +[raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend +[raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa +[raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik +[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo +[raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage +[shapes] ADDED: CheckCollisionLines(), by @Elkantor +[text] Avoid [textures] functions dependencies +[text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION +[text] ADDED: LoadFontFromMemory() (TTF only) (#1327) +[text] ADDED: UnloadFontData() +[text] RENAMED: FormatText() -> TextFormat() +[text] REVIEWED: Font struct, added charsPadding (#1432) +[text] REVIEWED: TextJoin() +[text] REVIEWED: TextReplace() (#1172) +[text] REVIEWED: LoadBMFont() to load data from memory (#1232) +[text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171) +[text] REDESIGNED: LoadFontData(), reviewed input parameters +[text] REDESIGNED: LoadFontDefault(), some code simplifications +[text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx() +[text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat() +[text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask() +[textures] Move Color functions from [core] to [textures] module +[textures] ADDED: ColorAlphaBlend() +[textures] ADDED: GetPixelColor() +[textures] ADDED: SetPixelColor() +[textures] ADDED: LoadImageFromMemory() (#1327) +[textures] ADDED: LoadImageAnim() to load animated sequence of images +[textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor +[textures] ADDED: UpdateTextureRec() +[textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples() +[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING +[textures] REMOVED: LoadImageEx() +[textures] REMOVED: LoadImagePro() +[textures] REMOVED: GetImageDataNormalized(), not exposed in the API +[textures] RENAMED: ImageExtractPalette() to GetImagePalette() +[textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility +[textures] RENAMED: GetImageData() -> LoadImageColors() +[textures] RENAMED: GetImagePalette() -> LoadImagePalette() +[textures] RENAMED: GetWaveData() -> LoadWaveSamples() +[textures] REVIEWED: GetPixelDataSize() to consider compressed data properly +[textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data +[textures] REVIEWED: ImageDrawText*() params order +[textures] REVIEWED: ColorAlphaBlend(), support tint color +[textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218) +[textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283) +[textures] REVIEWED: ImageDraw(), optimizations test (#1218) +[textures] REVIEWED: ImageResizeCanvas(), optimization (#1218) +[textures] REVIEWED: ExportImage(), optimized +[textures] REVIEWED: ImageAlphaPremultiply(), optimization +[textures] REVIEWED: ImageAlphaClear(), minor optimization +[textures] REVIEWED: ImageToPOT(), renamed parameter +[textures] REVIEWED: ImageCrop() (#1218) +[textures] REVIEWED: ImageToPOT() (#1218) +[textures] REVIEWED: ImageAlphaCrop() (#1218) +[textures] REVIEWED: ExportImage(), optimized (#1218) +[textures] REDESIGNED: ImageCrop(), optimized (#1218) +[textures] REDESIGNED: ImageRotateCCW(), optimized (#1218) +[textures] REDESIGNED: ImageRotateCW(), optimized (#1218) +[textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218) +[textures] REDESIGNED: ImageFlipVertical(), optimized (#1218) +[textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218) +[textures] REDESIGNED: ImageDrawPixel(), optimized +[textures] REDESIGNED: ImageDrawLine(), optimized +[textures] REDESIGNED: ImageDraw(), optimized (#1218) +[textures] REDESIGNED: ImageResize(), optimized (#1218) +[textures] REDESIGNED: ImageFromImage(), optimized (#1218) +[textures] REDESIGNED: ImageDraw(), optimization (#1218) +[textures] REDESIGNED: ImageAlphaClear(), optimized (#1218) +[textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232) +[textures] REDESIGNED: ColorFromHSV() +[models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D() +[models] ADDED: UnloadModelKeepMeshes() +[models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent +[models] REVIEWED: GenMeshCubicmap(), added comments and simplification +[models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs +[models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah +[models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies +[models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666 +[models] REVIEWED: LoadGLTF() to read from memory buffer +[models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn +[models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle +[models] REVIEWED: DrawGrid() (#1417) +[models] REDESIGNED: ExportMesh() to use memory buffer (#1232) +[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers +[audio] ADDED: LoadWaveFromMemory() (#1327) +[audio] REMOVED: SetMusicLoopCount() +[audio] REVIEWED: Several functions, sampleCount vs frameCount (#1423) +[audio] REVIEWED: SaveWAV() to use memory write insted of file +[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198) +[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340) +[audio] REVIEWED: SetAudioBufferPitch() +[audio] REDESIGNED: Audio looping system +[audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312) +[audio] REDESIGNED: ExportWaveAsCode() to use memory buffers +[utils] ADDED: MemAlloc() / MemFree() (#1440) +[utils] ADDED: UnloadFileData() / UnloadFileText() +[utils] REVIEWED: android_fopen() to support SDCard access +[utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420) +[rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic +[examples] ADDED: core/core_window_flags +[examples] ADDED: core/core_quat_conversion by @chriscamacho and @codifies +[examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel +[examples] ADDED: textures/textures_draw_tiled (#1291) by @Demizdor +[examples] ADDED: shaders/shaders_hot_reloading (#1198) +[examples] ADDED: shaders/shaders_rlgl_mesh_instanced (#1318) by @seanpringle +[examples] ADDED: shaders/shaders_multi_sampler2d +[examples] ADDED: others/embedded_files_loading +[examples] REVIEWED: textures/textures_raw_data (#1286) +[examples] REVIEWED: textures/textures_sprite_explosion, replace resources +[examples] REVIEWED: textures/textures_particles_blending, replace resources +[examples] REVIEWED: textures/textures_image_processing, support mouse +[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0 +[examples] REVIEWED: audio/resources, use open license resources +[examples] REVIEWED: others/raudio_standalone.c +[build] ADDED: New config.h configuration options exposing multiple #define values +[build] REMOVED: ANGLE VS2017 template project +[build] REVIEWED: All MSVC compile warnings +[build] Updated Makefile for web (#1332) by @rfaile313 +[build] Updated build pipelines to use latest emscripten and Android NDK +[build] Updated emscriptem build script to generate .a on WebAssembly +[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000 +[build] Updated VSCode project template tasks +[build] Updated VS2017.UWP project template by @Rover656 +[build] Updated Android build pipeline +[build] REMOVED: AppVeyor and Travis CI build systems +[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games +[*] Replaced several examples resources with more open licensed alternatives +[*] Updated BINDINGS.md with NEW bindings and added raylib version binding! +[*] Updated all external libraries to latest versions +[*] Multiple code improvements and small fixes + +----------------------------------------------- +Release: raylib 3.0 (01 April 2020) +----------------------------------------------- +KEY CHANGES: + - Global context states used on all modules. + - Custom memory allocators for all modules and dependencies. + - Centralized file access system and memory data loading. + - Structures reviewed to reduce size and always be used as pass-by-value. + - Tracelog messages completely reviewed and categorized. + - raudio module reviewed to accomodate new Music struct and new miniaudio. + - text module reviewed to improve fonts generation and text management functions. + - Multiple new examples added and categorized examples table. + - GitHub Actions CI implemented for Windows, Linux and macOS. + +Detailed changes: +[build] ADDED: VS2017.ANGLE project, by @msmshazan +[build] ADDED: VS2017 project support for x64 platform configuration +[build] ADDED: Makefile for Android building on macOS, by @Yunoinsky +[build] ADDED: Makefile for Android building on Linux, by @pamarcos +[build] REMOVED: VS2015 project +[build] REVIEWED: VSCode project +[build] REVIEWED: Makefile build system +[build] REVIEWED: Android building, by @NimbusFox +[build] REVIEWED: Compilation with CLion IDE, by @Rover656 +[build] REVIEWED: Generation of web examples, by @pamarcos +[build] REVIEWED: Makefiles path to 'shell.html', by @niorad +[build] REVIEWED: VS2017 64bit compilation issues, by @spec-chum +[build] REVIEWED: Multiple fixes on projects building, by @ChrisDill, @JuDelCo, @electronstudio +[core] ADDED: Support touch/mouse indistinctly +[core] ADDED: FLAG_WINDOW_ALWAYS_RUN to avoid pause on minimize +[core] ADDED: Config flag SUPPORT_HALFBUSY_WAIT_LOOP +[core] ADDED: RPI mouse cursor point support on native mode +[core] ADDED: GetWorldToScreen2D()- Get screen space position for a 2d camera world space position, by @arvyy +[core] ADDED: GetScreenToWorld2D() - Get world space position for a 2d camera screen space position, by @arvyy +[core] ADDED: GetWorldToScreenEx() - Get size position for a 3d world space position +[core] ADDED: DirectoryExists() - Check if a directory path exists +[core] ADDED: GetPrevDirectoryPath() - Get previous directory path for a given path +[core] ADDED: CompressData() - Compress data (DEFLATE algorythm) +[core] ADDED: DecompressData() - Decompress data (DEFLATE algorythm) +[core] ADDED: GetWindowPosition() - Get window position XY on monitor +[core] ADDED: LoadFileData() - Load file data as byte array (read) +[core] ADDED: SaveFileData() - Save data to file from byte array (write) +[core] ADDED: LoadFileText() - Load text data from file (read), returns a '\0' terminated string +[core] ADDED: SaveFileText() - Save text data to file (write), string must be '\0' terminated +[core] REMOVED: Show raylib logo at initialization +[core] REVIEWED: GetFileName(), security checks +[core] REVIEWED: LoadStorageValue(), by @danimartin82 +[core] REVIEWED: SaveStorageValue(), by @danimartin82 +[core] REVIEWED: IsMouseButtonReleased(), when press/release events come too fast, by @oswjk +[core] REVIEWED: SetWindowMonitor(), by @DropsOfSerenity +[core] REVIEWED: IsFileExtension() to be case-insensitive +[core] REVIEWED: IsFileExtension() when checking no-extension files +[core] REVIEWED: Default font scale filter for HighDPI mode +[core] REVIEWED: Touch input scaling for PLATFORM_WEB +[core] REVIEWED: RPI input system, by @DarkElvenAngel +[core] REVIEWED: RPI input threads issues +[core] REVIEWED: OpenGL extensions loading and freeing +[core] REVIEWED: GetDirectoryPath() +[core] REVIEWED: Camera2D behavior, by @arvyy +[core] REVIEWED: OpenGL ES 2.0 extensions check +[rlgl] ADDED: Flags to allow frustrum culling near/far distance configuration at compile time +[rlgl] ADDED: Flags to sllow MAX_BATCH_BUFFERING config at compile time +[rlgl] ADDED: GetMatrixProjection(), by @chriscamacho +[rlgl] ADDED: rlUpdateMeshAt() - Update vertex or index data on GPU, at index, by @brankoku +[rlgl] REVIEWED: Vertex padding not zeroed for quads, by @kawa-yoiko +[rlgl] REVIEWED: Read texture data as RGBA from FBO on GLES 2.0 +[rlgl] REVIEWED: LoadShaderCode() for const correctness, by @heretique +[rlgl] REVIEWED: rlLoadTexture() +[rlgl] REVIEWED: rlReadTexturePixels() +[rlgl] REVIEWED: rlUpdateMesh() to supports updating indices, by @brankoku +[rlgl] REVIEWED: GenTextureCubemap(), renamed parameters for consistency +[rlgl] REVIEWED: HDR pixels loading +[raymath] ADDED: MatrixRotateXYZ(), by @chriscamacho +[raymath] RENAMED: Vector3Multiply() to Vector3Scale() +[camera] REVIEWED: Free camera pitch, by @chriscamacho +[camera] REVIEWED: Camera not working properly at z-align, by @Ushio +[shapes] ADDED: DrawTriangleStrip() - Draw a triangle strip defined by points +[shapes] ADDED: DrawEllipse() - Draw ellipse +[shapes] ADDED: DrawEllipseLines() - Draw ellipse outline +[shapes] ADDED: DrawPolyLines() - Draw a polygon outline of n sides +[shapes] REVIEWED: DrawPoly() shape rendering, by @AlexHCC +[textures] ADDED: LoadAnimatedGIF() - Load animated GIF file +[textures] ADDED: GetImageAlphaBorder() - Get image alpha border rectangle +[textures] ADDED: ImageFromImage() - Create an image from another image piece +[textures] ADDED: ImageClearBackground(), by @iamsouravgupta +[textures] ADDED: ImageDrawPixel(), by @iamsouravgupta +[textures] ADDED: ImageDrawCircle(), by @iamsouravgupta +[textures] ADDED: ImageDrawLineEx(), by @iamsouravgupta +[textures] ADDED: ImageDrawPixelV(), by @RobLoach +[textures] ADDED: ImageDrawCircleV(), by @RobLoach +[textures] ADDED: ImageDrawLineV(), by @RobLoach +[textures] ADDED: ImageDrawRectangleV(), by @RobLoach +[textures] ADDED: ImageDrawRectangleRec(), by @RobLoach +[textures] REVIEWED: ImageDrawPixel(), by @RobLoach +[textures] REVIEWED: ImageDrawLine(), by @RobLoach +[textures] REVIEWED: ImageDrawCircle(), by @RobLoach +[textures] REVIEWED: ImageDrawRectangle(), by @RobLoach +[textures] REVIEWED: ImageDraw(), now it supports color tint parameter +[textures] REVIEWED: ImageResizeCanvas() +[textures] REVIEWED: ImageCrop() with security checks +[textures] REVIEWED: ImageAlphaMask() +[textures] REVIEWED: ImageDrawRectangleLines() +[textures] REVIEWED: GetImageData() +[text] ADDED: TextCopy() - Copy one string to another, returns bytes copied +[text] ADDED: GetCodepoints() - Get all codepoints in a string +[text] ADDED: CodepointToUtf8() - Encode codepoint into utf8 text +[text] ADDED: DrawTextCodepoint() - Draw one character (codepoint) +[text] RENAMED: LoadDefaultFont() -> LoadFontDefault() +[text] RENAMED: TextCountCodepoints() -> GetCodepointsCount() +[text] REVIEWED: TextFormat(), to support caching, by @brankoku +[text] REVIEWED: LoadFontData(), generate empty image for space character +[text] REVIEWED: TextSplit() +[text] REVIEWED: TextToInteger() +[text] REVIEWED: GetNextCodepoint(), renamed parameters for clarity +[text] REVIEWED: GenImageFontAtlas(), improved atlas size computing +[text] REDESIGNED: struct Font, character rectangles have been moved out from CharInfo to Font +[text] REDESIGNED: struct CharInfo, now includes directly an Image of the glyph +[text] REDESIGNED: GenImageFontAtlas(), additional recs parameter added +[text] REDESIGNED: ImageTextEx(), to avoid font retrieval from GPU +[models] ADDED: Support rlPushMatrix() and rlPopMatrix() on mesh drawing +[models] ADDED: DrawPoint3D() - Draw a point in 3D space, actually a small line, by @ProfJski +[models] ADDED: Multi texture support for materials in GLTF format, by @Gamerfiend, @chriscamacho +[models] REVIEWED: LoadGLTF(), fixed memory leak, by @jubalh +[models] REVIEWED: LoadIQM(), support multiple animations loading, by @culacant +[models] REVIEWED: GetCollisionRayModel(), to avoid pointers +[models] REVIEWED: CheckCollisionRay*(), parameters renamed +[models] REVIEWED: UnloadMesh(), to avoid pointers +[models] REVIEWED: LoadModel(), memory initialization +[models] REVIEWED: UpdateModelAnimation(), added security checks +[models] REVIEWED: Multiple fixes on models loading, by @jubalh +[models] REVIEWED: Normals updated when using animated meshes, by @@las3rlars +[models] REVIEWED: Compilation when the SUPPORT_MESH_GENERATION not set, by @@Elkantor +[raudio] ADDED: Multi-channel audio playing, by @chriscamacho +[raudio] REMOVED: LoadWaveEx() +[raudio] RENAMED: IsAudioBufferProcessed() to IsAudioStreamProcessed() +[raudio] REVIEWED: Ensure .xm playback starts in the right place, by @illegalinstruction +[raudio] REVIEWED: Fix short non-looping sounds, by @jbosh +[raudio] REVIEWED: Modules playing time to full length +[raudio] REDESIGNED: Replaced Music pointer by struct +[raudio] REDESIGNED: Removed sampleLeft from Music struct +[examples] ADDED: core_scissor_test, by @ChrisDill +[examples] ADDED: core_2d_camera_platformer, by @arvyy +[examples] ADDED: textures_mouse_painting, by @ChrisDill +[examples] ADDED: models_waving_cubes, by @codecat +[examples] ADDED: models_solar_system, by @aldrinmartoq +[examples] ADDED: shaders_fog, by @chriscamacho +[examples] ADDED: shaders_texture_waves, by @Anata +[examples] ADDED: shaders_basic_lighting, by @chriscamacho +[examples] ADDED: shaders_simple_mask, by @chriscamacho +[examples] ADDED: audio_multichannel_sound, by @chriscamacho +[examples] ADDED: shaders_spotlight, by @chriscamacho +[examples] RENAMED: text_sprite_font > text_font_spritefont +[examples] RENAMED: text_ttf_loading > text_font_filters +[examples] RENAMED: text_bmfont_ttf > text_font_loading +[examples] REMOVED: models_obj_viewer +[examples] REMOVED: models_solar_system +[examples] REVIEWED: models_obj_loading > models_loading +[examples] REVIEWED: models_materials_pbr, shader issues +[examples] REVIEWED: core_window_letterbox, detailed explanation, by @jotac0 +[examples] REVIEWED: core_window_letterbox, virtual mouse, by @anatagawa +[games] ADDED: GGJ2020 game - RE-PAIR +[*] Misc fixes and tweaks, by @yaram, @oraoto, @zatherz, @piecedigital, @Shylie +[*] Update ALL supported projects (Notepad++, VS2017) +[*] Update ALL external libraries to latest versions (29.Jan.2020) +[*] Update ALL examples and games +[*] Update BINDINGS list + +----------------------------------------------- +Release: raylib 2.5 (May 2019) +----------------------------------------------- +KEY CHANGES: + - [core] Redesigned Gamepad mechanism, now common to all platforms and gamepads + - [core] HighDPI monitors support with automatic content scaling + - [rlgl] Complete module redesign to use one single internal buffer + - [rlgl] VR system redesign to allow custom device parameters and distortion shader + - [shapes] New drawing shapes available: CircleSector, Ring and RectangleRounded + - [text] New text management API (multiple functions) + - [text] Full Unicode support (utf8 text) + - [textures] Cubemap textures support + - [textures] Quad and N-Patch drawing + - [models] Skeletal model animation support + - [models] Support multiple meshes per model + - [models] Support glTF model loading + +Detailed changes: +[build] REVIEWED: Default raylib and examples Makefile +[build] REVIEWED: Notepad++ NppExec scripts +[build] REVIEWED: VS2015 and VS2017 projects +[build] REVIEWED: Android APK build pipeline +[core] Converted most #defined values as enum values +[core] Complete redesign of RPI input system to use evdev events +[core] ADDED: IsWindowResized() - Check if window has been resized +[core] ADDED: IsWindowHidden() - Check if window is currently hidden +[core] ADDED: UnhideWindow() - Show the window +[core] ADDED: HideWindow() - Hide the window +[core] ADDED: GetWindowHandle() - Get native window handle +[core] ADDED: GetMonitorCount() - Get number of connected monitors +[core] ADDED: GetMonitorWidth() - Get primary monitor width +[core] ADDED: GetMonitorHeight() - Get primary monitor height +[core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres +[core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres +[core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor +[core] ADDED: GetClipboardText() - Get clipboard text content +[core] ADDED: SetClipboardText() - Set clipboard text content +[core] ADDED: ColorFromHSV() - Returns a Color from HSV values +[core] ADDED: FileExists() - Check if file exists +[core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed) +[core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed) +[core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory) +[core] ADDED: OpenURL() - Open URL with default system browser (if available) +[core] ADDED: SetMouseOffset() - Set mouse offset +[core] ADDED: SetMouseScale() - Set mouse scaling +[core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags) +[shapes] ADDED: DrawCircleSector() - Draw a piece of a circle +[shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline +[shapes] ADDED: DrawRing() - Draw ring +[shapes] ADDED: DrawRingLines() - Draw ring outline +[shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges +[shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline +[shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes +[textures] REVIEWED: ExportImage() - Reorder function parameters +[textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter +[textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes +[textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported +[textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed) +[textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image +[textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters +[textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely +[models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading +[models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading +[models] REVIEWED: ExportMesh() - Reorder parameters +[models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version) +[models] ADDED: GenMeshPoly() - Generate polygonal mesh +[models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) +[models] ADDED: SetModelMeshMaterial() - Set material for a mesh +[models] ADDED: LoadModelAnimations() - Load model animations from file +[models] ADDED: UpdateModelAnimation() - Update model animation pose +[models] ADDED: UnloadModelAnimation() - Unload animation data +[models] ADDED: IsModelAnimationValid() - Check model animation skeleton match +[rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...) +[rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1 +[rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type +[rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue() +[rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector +[rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture +[rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing) +[rlgl] ADDED: EndScissorMode() - End scissor mode +[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters +[rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration() +[text] REVIEWED: LoadFontEx() - Reorder function parameters +[text] REVIEWED: LoadFontData() - Reorder function parameters +[text] REVIEWED: GenImageFontAtlas() - Reorder function parameters +[text] RENAMED: FormatText() -> TextFormat() +[text] RENAMED: SubText() -> TextSubtext() +[text] ADDED: LoadFontFromImage() - Load font from Image (XNA style) +[text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits +[text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection +[text] ADDED: TextIsEqual() - Check if two text string are equal +[text] ADDED: TextLength() - Get text length, checks for '\0' ending +[text] ADDED: TextReplace() - Replace text string (memory should be freed!) +[text] ADDED: TextInsert() - Insert text in a position (memory should be freed!) +[text] ADDED: TextJoin() - Join text strings with delimiter +[text] ADDED: TextSplit() - Split text into multiple strings +[text] ADDED: TextAppend() - Append text at specific position and move cursor! +[text] ADDED: TextFindIndex() - Find first text occurrence within a string +[text] ADDED: TextToUpper() - Get upper case version of provided string +[text] ADDED: TextToLower() - Get lower case version of provided string +[text] ADDED: TextToPascal() - Get Pascal case notation version of provided string +[text] ADDED: TextToInteger() - Get integer value from text (negative values not supported) +[raudio] ADDED: ExportWave() - Export wave data to file +[raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h) +[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing +[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level) +[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level) +[examples] Complete review of full examples collection, many additions +[examples] ADDED: core_custom_logging - Custom trace log system +[examples] ADDED: core_input_multitouch - Multitouch input example +[examples] ADDED: core_window_letterbox - Window adapted to screen +[examples] ADDED: core_loading_thread - Data loading in second thread +[examples] REVIEWED: core_input_gamepad - Adapted to new gamepad system +[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided +[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content +[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse +[examples] ADDED: shapes_draw_circle_sector - Circle sector drawing +[examples] ADDED: shapes_draw_ring - Ring drawing +[examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing +[examples] ADDED: shapes_bouncing_ball - Ball bouncing in the screen +[examples] ADDED: shapes_collision_area - Collision detection and drawing +[examples] ADDED: shapes_following_eyes - Some maths on eyes and mouse +[examples] ADDED: shapes_easings_ball_anim - Ball animation +[examples] ADDED: shapes_easings_box_anim - Box animation +[examples] ADDED: shapes_easings_rectangle_array - Rectangles animation +[examples] REVIEWED: shapes_colors_palette - Reviewed color selection and text displaying +[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect +[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes +[examples] ADDED: textures_sprite_button - Sprite button with sound +[examples] ADDED: textures_sprite_explosion - Sprite explosion with sound +[examples] ADDED: textures_bunnymark - Benchmarking test +[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box +[examples] ADDED: text_unicode - Multiple languages text drawing +[examples] ADDED: text_rectangle_bound - Fit text inside a rectangle +[examples] REVIEWED: text_bmfont_ttf - Simplified example +[examples] ADDED: models_animation - Animated models loading and animation playing +[examples] ADDED: models_obj_viewer - Draw and drop models viewer +[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality +[examples] ADDED: models_first_person_maze - 3D maze fps +[examples] ADDED: shaders_palette_switch - Switching color palette on shader +[examples] ADDED: shaders_raymarching - Raymarching shader +[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU +[examples] ADDED: shaders_texture_waves - Texture waves on shader +[examples] ADDED: shaders_julia_set - Julia set fractals +[examples] ADDED: shaders_eratosthenes - Prime number visualization shader +[examples] REVIEWED: audio_raw_stream - Mostly rewritten +[games] ADDED: GGJ19 game - Cat vs Roomba +[*] Updated external libraries to latest version +[*] Multiple bugs corrected (check github issues) + +----------------------------------------------- +Release: raylib 2.0 (July 2018) +----------------------------------------------- +KEY CHANGES: + - Removed external dependencies (GLFW3 and OpenAL) + - Complete redesign of audio module to use miniaudio library + - Support AppVeyor and Travis CI (continuous integration) building + - Reviewed raymath.h for better consistency and performance (inlining) + - Refactor all #define SUPPORT_* into a single config.h + - Support TCC compiler (32bit and 64bit) + +Detailed changes: +[build] REMOVED: GitHub develop branch +[build] REMOVED: External dependencies GLFW and OpenAL +[build] ADDED: Android 64bit ARM support +[build] ADDED: FreeBSD, OpenBSD, NetBSD, Dragon Fly OS support +[build] ADDED: Universal Windows Platform (UWP) support +[build] ADDED: Wayland Linux desktop support +[build] ADDED: AppVeyor CI for automatic Windows builds +[build] ADDED: Travis CI for automatic Linux/macOS builds +[build] ADDED: rglfw (GLFW3 module) to avoid external dependency +[build] ADDED: VS2017 UWP project +[build] ADDED: Builder project template +[build] ADDED: Compiler memory sanitizer for better debug +[build] ADDED: CMake package target and CI auto-deploy tags +[build] ADDED: DEBUG library building support +[build] ADDED: Notepad++ NppExec scripts +[build] REVIEWED: VS2015 and VS2017 projects +[build] REVIEWED: Android APK build pipeline +[core] REVIEWED: Window creation hints to support transparent windows +[core] Unified InitWindow() between platforms +[core] Export Android main entry point +[core] RENAMED: Begin3dMode() to BeginMode3D() +[core] RENAMED: End3dMode() to EndMode3D() +[core] RENAMED: Begin2dMode() to BeginMode2D() +[core] RENAMED: End2dMode() to EndMode2D() +[core] RENAMED: struct Camera to Camera3D +[core] RENAMED: struct SpriteFont to Font -> plus all required functions! +[core] RENAMED: enum TextureFormat to PixelFormat +[core] REVIEWED: Rectangle params int to float +[core] REVIEWED: timing system for macOS +[core] REMOVED: ColorToFloat() +[core] ADDED: GetCurrentTime() on macOS +[core] ADDED: GetTime() +[core] ADDED: struct Vector4 +[core] ADDED: SetTraceLog() to define trace log messages type +[core] ADDED: GetFileName() to get filename from path string +[core] ADDED: ColorToHSV() +[core] ADDED: ColorNormalize() +[core] ADDED: SetWindowSize() to scale Windows in runtime +[core] ADDED: SetMouseScale() to scale mouse input +[core] ADDED: key definitions - KEY_GRAVE, KEY_SLASH, KEY_BACKSLASH +[core] RENAMED: GetHexValue() to ColorToInt() +[core] REVIEWED: Fade() +[core] REVIEWED: InitWindow() to avoid void pointer (safety) +[core] Support camera 3d orthographic projection mode +[shapes] ADDED: DrawRectangleLinesEx() +[textures] Improved pixel formats support (32bit channels) +[textures] Improved textures support for OpenGL 2.1 +[textures] REMOVED: DrawRectangleT() --> Added support to DrawRectangle() +[textures] ADDED: GetPixelDataSize(); pixel data size in bytes (image or texture) +[textures] ADDED: ImageAlphaClear() --> Clear alpha channel to desired color +[textures] ADDED: ImageAlphaCrop() --> Crop image depending on alpha value +[textures] ADDED: ImageAlphaPremultiply() --> Premultiply alpha channel +[textures] ADDED: ImageDrawRectangle() +[textures] ADDED: ImageMipmaps() +[textures] ADDED: GenImageColor() +[textures] ADDED: GetPixelDataSize() +[textures] ADDED: ImageRotateCW() +[textures] ADDED: ImageRotateCCW() +[textures] ADDED: ImageResizeCanvas() +[textures] ADDED: GetImageDataNormalized() +[textures] REVIEWED: ImageFormat() to use normalized data +[textures] REVIEWED: Manual mipmap generation +[textures] REVIEWED: LoadASTC() +[textures] REVIEWED: GenImagePerlinNoise() +[textures] REVIEWED: ImageTextEx() to support UTF8 basic characters +[textures] REVIEWED: GetTextureData() for RPI - requires some work +[textures] Added new example: text drawing on image +[text] Corrected issue with ttf font y-offset +[text] Support SDF font data generation +[text] ADDED: GenImageFontAtlas() +[text] ADDED: LoadFontData() to load data from TTF file +[text] REMOVED: LoadTTF() internal function +[text] REVIEWED: DrawTextEx() - avoid rendering SPACE character! +[text] RENAMED: GetDefaultFont() to GetFontDefault() +[rlgl] ADDED: rlCheckBufferLimit() +[rlgl] ADDED: LoadShaderCode() +[rlgl] ADDED: GetMatrixModelview() +[rlgl] ADDED: SetVrDistortionShader(Shader shader) +[rlgl] REVIEWED: rlLoadTexture() - added mipmaps support, improved compressed textures loading +[rlgl] REVIEWED: rlReadTexturePixels() +[models] Support 4 components mesh.tangent data +[models] Removed tangents generation from LoadOBJ() +[models] ADDED: MeshTangents() +[models] ADDED: MeshBinormals() +[models] ADDED: ExportMesh() +[models] ADDED: GetCollisionRayModel() +[models] RENAMED: CalculateBoundingBox() to MeshBoundingBox() +[models] REMOVED: GetCollisionRayMesh() - does not consider model transform +[models] REVIEWED: LoadMesh() - fallback to default cube mesh if loading fails +[audio] ADDED: Support for MP3 fileformat +[audio] ADDED: IsAudioStreamPlaying() +[audio] ADDED: SetAudioStreamVolume() +[audio] ADDED: SetAudioStreamPitch() +[utils] Corrected issue with SaveImageAs() +[utils] RENAMED: SaveImageAs() to ExportImage() +[utils] REMOVED: rres support - moved to external library (rres.h) +[shaders] REVIEWED: GLSL 120 shaders +[raymath] ADDED: Vector3RotateByQuaternion() +[raymath] REVIEWED: math usage to reduce temp variables +[raymath] REVIEWED: Avoid pointer-based parameters for API consistency +[physac] REVIEWED: physac.h timing system +[examples] Replaced dwarf model by brand new 3d assets: 3d medieval buildings +[examples] Assets cleaning and some replacements +[games] ADDED: GGJ18 game - transmission mission +[games] REVIEWED: Light my Ritual game - improved gameplay drawing +[*] Updated external libraries to latest version +[*] Multiple bugs corrected (check github issues) + +----------------------------------------------- +Release: raylib 1.8.0 (Oct 2017) +----------------------------------------------- +NOTE: + In this release, multiple parts of the library have been reviewed (again) for consistency and simplification. + It exposes more than 30 new functions in comparison with previous version and it improves overall programming experience. + +BIG CHANGES: + - New Image generation functions: Gradient, Checked, Noise, Cellular... + - New Mesh generation functions: Cube, Sphere, Cylinder, Torus, Knot... + - New Shaders and Materials systems to support PBR materials + - Custom Android APK build pipeline with simple Makefile + - Complete review of rlgl layer functionality + - Complete review of raymath functionality + +detailed changes: +[rlgl] RENAMED: rlglLoadTexture() to rlLoadTexture() +[rlgl] RENAMED: rlglLoadRenderTexture() to rlLoadRenderTexture() +[rlgl] RENAMED: rlglUpdateTexture() to rlUpdateTexture() +[rlgl] RENAMED: rlglGenerateMipmaps() to rlGenerateMipmaps() +[rlgl] RENAMED: rlglReadScreenPixels() to rlReadScreenPixels() +[rlgl] RENAMED: rlglReadTexturePixels() to rlReadTexturePixels() +[rlgl] RENAMED: rlglLoadMesh() to rlLoadMesh() +[rlgl] RENAMED: rlglUpdateMesh() to rlUpdateMesh() +[rlgl] RENAMED: rlglDrawMesh() to rlDrawMesh() +[rlgl] RENAMED: rlglUnloadMesh() to rlUnloadMesh() +[rlgl] RENAMED: rlglUnproject() to rlUnproject() +[rlgl] RENAMED: LoadCompressedTexture() to LoadTextureCompressed() +[rlgl] RENAMED: GetDefaultTexture() to GetTextureDefault() +[rlgl] RENAMED: LoadDefaultShader() to LoadShaderDefault() +[rlgl] RENAMED: LoadDefaultShaderLocations() to SetShaderDefaultLocations() +[rlgl] RENAMED: UnloadDefaultShader() to UnLoadShaderDefault() +[rlgl] ADDED: rlGenMapCubemap(), Generate cubemap texture map from HDR texture +[rlgl] ADDED: rlGenMapIrradiance(), Generate irradiance texture map +[rlgl] ADDED: rlGenMapPrefilter(), Generate prefilter texture map +[rlgl] ADDED: rlGenMapBRDF(), Generate BRDF texture map +[rlgl] ADDED: GetVrDeviceInfo(), Get VR device information for some standard devices +[rlgl] REVIEWED: InitVrSimulator(), to accept device parameters as input +[core] ADDED: SetWindowTitle(), Set title for window (only PLATFORM_DESKTOP) +[core] ADDED: GetExtension(), Get file extension +[shapes] REMOVED: DrawRectangleGradient(), replaced by DrawRectangleGradientV() and DrawRectangleGradientH() +[shapes] ADDED: DrawRectangleGradientV(), Draw a vertical-gradient-filled rectangle +[shapes] ADDED: DrawRectangleGradientH(), Draw a horizontal-gradient-filled rectangle +[shapes] ADDED: DrawRectangleGradientEx(), Draw a gradient-filled rectangle with custom vertex colors +[shapes] ADDED: DrawRectangleT(), Draw rectangle using text character +[textures] ADDED: SaveImageAs(), Save image as PNG file +[textures] ADDED: GenImageGradientV(), Generate image: vertical gradient +[textures] ADDED: GenImageGradientH(), Generate image: horizontal gradient +[textures] ADDED: GenImageGradientRadial(), Generate image: radial gradient +[textures] ADDED: GenImageChecked(), Generate image: checked +[textures] ADDED: GenImageWhiteNoise(), Generate image: white noise +[textures] ADDED: GenImagePerlinNoise(), Generate image: perlin noise +[textures] ADDED: GenImageCellular(), Generate image: cellular algorithm. Bigger tileSize means bigger cells +[textures] ADDED: GenTextureCubemap(), Generate cubemap texture from HDR texture +[textures] ADDED: GenTextureIrradiance(), Generate irradiance texture using cubemap data +[textures] ADDED: GenTexturePrefilter(), Generate prefilter texture using cubemap data +[textures] ADDED: GenTextureBRDF(), Generate BRDF texture using cubemap data +[models] REMOVED: LoadMeshEx(), Mesh struct variables can be directly accessed +[models] REMOVED: UpdateMesh(), very ineficient +[models] REMOVED: LoadHeightmap(), use GenMeshHeightmap() and LoadModelFromMesh() +[models] REMOVED: LoadCubicmap(), use GenMeshCubicmap() and LoadModelFromMesh() +[models] RENAMED: LoadDefaultMaterial() to LoadMaterialDefault() +[models] ADDED: GenMeshPlane(), Generate plane mesh (with subdivisions) +[models] ADDED: GenMeshCube(), Generate cuboid mesh +[models] ADDED: GenMeshSphere(), Generate sphere mesh (standard sphere) +[models] ADDED: GenMeshHemiSphere(), Generate half-sphere mesh (no bottom cap) +[models] ADDED: GenMeshCylinder(), Generate cylinder mesh +[models] ADDED: GenMeshTorus(), Generate torus mesh +[models] ADDED: GenMeshKnot(), Generate trefoil knot mesh +[models] ADDED: GenMeshHeightmap(), Generate heightmap mesh from image data +[models] ADDED: GenMeshCubicmap(), Generate cubes-based map mesh from image data +[raymath] REVIEWED: full Matrix functionality to align with GLM in usage +[raymath] RENAMED: Vector3 functions for consistency: Vector*() renamed to Vector3*() +[build] Integrate Android APK building into examples Makefile +[build] Integrate Android APK building into templates Makefiles +[build] Improved Visual Studio 2015 project, folders, references... +[templates] Reviewed the full pack to support Android building +[examples] Reviewed full collection to adapt to raylib changes +[examples] [textures] ADDED: textures_image_generation +[examples] [models] ADDED: models_mesh_generation +[examples] [models] ADDED: models_material_pbr +[examples] [models] ADDED: models_skybox +[examples] [models] ADDED: models_yaw_pitch_roll +[examples] [others] REVIEWED: rlgl_standalone +[examples] [others] REVIEWED: audio_standalone +[github] Moved raylib webpage to own repo: github.com/raysan5/raylib.com +[games] Reviewed game: Koala Seasons +[*] Updated STB libraries to latest version +[*] Multiple bugs corrected (check github issues) + +----------------------------------------------- +Release: raylib 1.7.0 (20 May 2017) +----------------------------------------------- +NOTE: + In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification. + It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again, + it sets a stepping stone towards raylib future. + +BIG changes: + - More than 30 new functions added to the library, check list below. + - Support of configuration flags on every raylib module, to customize library build. + - Improved build system for all supported platforms with a unique Makefile to compile sources. + - Complete review of examples and sample games, added new sample material. + - Support automatic GIF recording of current window, just pressing Ctrl+F12 + - Improved library consistency and organization in general. + +other changes: +[core] Added function: SetWindowIcon(), to setup icon by code +[core] Added function: SetWindowMonitor(), to set current display monitor +[core] Added function: SetWindowMinSize(), to set minimum resize size +[core] Added function: TakeScreenshot(), made public to API (also launched internally with F12) +[core] Added function: GetDirectoryPath(), get directory for a given fileName (with path) +[core] Added function: GetWorkingDirectory(), get current working directory +[core] Added function: ChangeDirectory(), change working directory +[core] Added function: TraceLog(), made public to API +[core] Improved timing system to avoid busy wait loop on frame sync: Wait() +[core] Added support for gamepad on HTML5 platform +[core] Support mouse lock, useful for camera system +[core] Review functions description comments +[rlgl] Removed function: GetStandardShader(), removed internal standard shader +[rlgl] Removed function: CreateLight(), removed internal lighting system +[rlgl] Removed function: DestroyLight(), removed internal lighting system +[rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator +[rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator +[rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator +[rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator +[rlgl] Added function: InitVrSimulator(), init VR simulator for selected device +[rlgl] Added function: CloseVrSimulator(), close VR simulator for current device +[rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready +[rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering +[rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering +[rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API +[rlgl] Removed internal lighting system and standard shader, moved to example +[rlgl] Removed Oculus Rift support, moved to oculus_rift example +[rlgl] Removed VR device support and replaced by VR simulator +[shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick +[shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out +[shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters +[textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat +[textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat +[textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx() +[textures] Added function: LoadImagePro()), load image from raw data with parameters +[textures] Review TraceLog() message when image file not found +[text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency +[text] Removed rBMF fileformat support, replaced by .png +[text] Refactor SpriteFont struct (better for rres custom fileformat) +[text] Renamed some variables for consistency +[models] Added function: LoadMesh(), load mesh from file +[models] Added function: LoadMeshEx(), load mesh from vertex data +[models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM) +[models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh +[models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle +[models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane +[models] Renamed function: LoadModelEx() to LoadModelFromMesh() +[models] Removed function: DrawLight(), removed internal lighting system +[models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency +[models] Removed function: LoadStandardMaterial(), removed internal standard shader +[models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat +[models] Renamed multiple variables for consistency +[audio] Added function: SetMasterVolume(), define listener volume +[audio] Added function: ResumeSound(), resume a paused sound +[audio] Added function: SetMusicLoopCount(), set number of repeats for a music +[audio] Added function: LoadWaveEx(), load wave from raw audio data +[audio] Added function: WaveCrop(), crop wave audio data +[audio] Added function: WaveFormat(), format audio data +[audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat +[audio] Added support for 32bit audio samples +[audio] Preliminary support for multichannel, limited to mono and stereo +[audio] Make sure buffers are ready for update: UpdateMusicStream() +[utils] Replaced function: GetExtension() by IsFileExtension() and made public to API +[utils] Unified function: TraceLog() between Android and other platforms +[utils] Removed internal function: GetNextPOT(), simplified implementation +[raymath] Added function: QuaternionToEuler(), to work with Euler angles +[raymath] Added function: QuaternionFromEuler(), to work with Euler angles +[raymath] Added multiple Vector2 math functions +[build] Integrate Android source building into Makefile +[example] Added example: shapes_lines_bezier +[example] Added example: text_input_box +[github] Moved gh-pages branch to master/docs +[github] Moved rlua.h and Lua examples to own repo: raylib-lua +[games] Reviewed full games collection +[games] New game added to collection: Koala Seasons +[*] Reviewed and improved examples collection (new assets) +[*] Reorganized library functions, structs, enums +[*] Updated STB libraries to latest version + +----------------------------------------------- +Release: raylib 1.6.0 (20 November 2016) +----------------------------------------------- +NOTE: + This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library. + It includes some interesting new features and is a stepping stone towards raylib future. + +HUGE changes: +[rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples. +[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added. +[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples! + +other changes: + +[core] Corrected issue on OSX with HighDPI display +[core] Added flag to allow resizable window +[core] Allow no default font loading +[core] Corrected old issue with mouse buttons on web +[core] Improved gamepad support, unified across platforms +[core] Gamepad id functionality: GetGamepadName(), IsGamepadName() +[core] Gamepad buttons/axis checking functionality: +[core] Reviewed Android key inputs system, unified with desktop +[rlgl] Redesigned lighting shader system +[rlgl] Updated standard shader for better performance +[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture() +[rlgl] Reviewed UpdateVrTracking() to update camera +[rlgl] Added IsVrSimulator() to check for VR simulator +[shapes] Corrected issue on DrawPolyEx() +[textures] Simplified supported image formats support +[textures] Improved text drawing within an image: ImageDrawText() +[textures] Support image alpha mixing: ImageAlphaMask() +[textures] Support textures filtering: SetTextureFilter() +[textures] Support textures wrap modes: SetTextureWrap() +[text] Improved TTF spritefont generation: LoadSpriteFontTTF() +[text] Improved AngelCode fonts support (unordered chars) +[text] Added TraceLog info on image spritefont loading +[text] Improved text measurement: MeasureTextEx() +[models] Improved OBJ loading flexibility +[models] Reviewed functions: DrawLine3D(), DrawCircle3D() +[models] Removed function: ResolveCollisionCubicmap() +[camera] Redesigned camera system and ported to header-only +[camera] Removed function: UpdateCameraPlayer() +[gestures] Redesigned gestures module to header-only +[audio] Simplified Music loading and playing system +[audio] Added trace on audio device closing +[audio] Reviewed Wave struct, improved flexibility +[audio] Support sound data update: UpdateSound() +[audio] Added support for FLAC audio loading/streaming +[raygui] Removed raygui from raylib repo (moved to own repo) +[build] Added OpenAL static library +[build] Added Visual Studio 2015 projects +[build] Support shared/dynamic raylib compilation +[*] Updated LibOVR to SDK version 1.8 +[*] Updated games to latest raylib version +[*] Improved examples and added new ones +[*] Improved Android support + +----------------------------------------------- +Release: raylib 1.5.0 (18 July 2016) +----------------------------------------------- +NOTE: + Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, + lots of bugs have been solved and some **AMAZING** new features have been added. + +HUGE changes: +[rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform). +[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal. +[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot. +[physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread! +[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported. + +other changes: + +[core] Review Android button inputs +[core] Support Android internal data storage +[core] Renamed WorldToScreen() to GetWorldToScreen() +[core] Removed function SetCustomCursor() +[core] Removed functions BeginDrawingEx(), BeginDrawingPro() +[core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice() +[core] Added support for field-of-view Y (fovy) on 3d Camera +[core] Added 2D camera mode functions: Begin2dMode() - End2dMode() +[core] Translate mouse inputs to Android touch/gestures internally +[core] Translate mouse inputs as touch inputs in HTML5 +[core] Improved function GetKeyPressed() to support multiple keys (including function keys) +[core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support) +[rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized) +[rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h +[rlgl] Added support for OpenGL 2.1 on desktop +[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads) +[rlgl] Improved DXT-ETC1 support on HTML5 +[rlgl] Review function: rlglUnproject() +[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit() +[rlgl] Updated Mesh and Shader structs +[rlgl] Simplified internal (default) dynamic buffers +[rlgl] Added support for indexed and dynamic mesh data +[rlgl] Set fixed vertex attribs location points +[rlgl] Improved mesh data loading support +[rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h +[rlgl] Added light functions: CreateLight(), DestroyLight() +[rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode() +[rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh() +[rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode() +[rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode() +[rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview() +[rlgl] Unified internal shaders to only one default shader +[rlgl] Added support for render to texture (RenderTexture2D): + LoadRenderTexture() - UnloadRenderTexture() + BeginTextureMode() - EndTextureMode() +[rlgl] Removed SetShaderMap*() functions +[rlgl] Redesigned default buffers usage functions: + LoadDefaultBuffers() - UnloadDefaultBuffers() + UpdateDefaultBuffers() - DrawDefaultBuffers() +[shapes] Corrected bug on GetCollisionRec() +[textures] Added support for Nearest-Neighbor image scaling +[textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx() +[text] Reorganized internal functions: Added LoadImageFont() +[text] Security check for unsupported BMFonts +[models] Split mesh creation from model loading on heightmap and cubicmap +[models] Updated BoundingBox collision detections +[models] Added color parameter to DrawBoundigBox() +[models] Removed function: DrawQuad() +[models] Removed function: SetModelTexture() +[models] Redesigned DrawPlane() to use RL_TRIANGLES +[models] Redesigned DrawRectangleV() to use RL_TRIANGLES +[models] Redesign to accomodate new materials system: LoadMaterial() +[models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial() +[models] Added MTL material loading support: LoadMTL() +[models] Added function: DrawLight() +[audio] Renamed SoundIsPlaying() to IsSoundPlaying() +[audio] Renamed MusicIsPlaying() to IsMusicPlaying() +[audio] Support multiple Music streams (indexed) +[audio] Support multiple mixing channels +[gestures] Improved and reviewed gestures system +[raymath] Added QuaternionInvert() +[raymath] Removed function: PrintMatrix() +[raygui] Ported to header-only library (https://github.com/raysan5/raygui) +[shaders] Added depth drawing shader (requires a depth texture) +[shaders] Reviewed included shaders and added comments +[OpenAL Soft] Updated to latest version (1.17.2) +[GLFW3] Updated to latest version (3.2) +[stb] Updated to latest headers versions +[GLAD] Converted to header only library and simplified to only used extensions +[*] Reorganize library folders: external libs moved to src/external folder +[*] Reorganize src folder for Android library +[*] Review external dependencies usage +[*] Improved Linux and OSX build systems +[*] Lots of tweaks and bugs corrected all around + +----------------------------------------------- +Release: raylib 1.4.0 (22 February 2016) +----------------------------------------------- +NOTE: + This version supposed another big improvement for raylib, including new modules and new features. + More than 30 new functions have been added to previous raylib version. + Around 8 new examples and +10 new game samples have been added. + +BIG changes: +[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. +[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf). +[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform). +[physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects. + +other changes: + +[rlgl] Removed GLEW library dependency, now using GLAD +[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES +[rlgl] Using depth data on batch drawing +[rlgl] Reviewed glReadPixels() function +[core][rlgl] Reviewed raycast system, now 3D picking works +[core] Android: Reviewed Android App cycle, paused if inactive +[shaders] Implemented Blinn-Phong lighting shading model +[textures] Implemented Floyd-Steinberg dithering - ImageDither() +[text] Added line-break support to DrawText() +[text] Added TrueType Fonts support (using stb_truetype) +[models] Implement function: CalculateBoundingBox(Mesh mesh) +[models] Added functions to check Ray collisions +[models] Improve map resolution control on LoadHeightmap() +[camera] Corrected small-glitch on zoom-in with mouse-wheel +[gestures] Implemented SetGesturesEnabled() to enable only some gestures +[gestures] Implemented GetElapsedTime() on Windows system +[gestures] Support mouse gestures for desktop platforms +[raymath] Complete review of the module and converted to header-only +[easings] Added new module for easing animations +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +----------------------------------------------- +Release: raylib 1.3.0 (01 September 2015) +----------------------------------------------- +NOTE: + This version supposed a big boost for raylib, new modules have been added with lots of features. + Most of the modules have been completely reviewed to accomodate to the new features. + Over 50 new functions have been added to previous raylib version. + Most of the examples have been redone and +10 new advanced examples have been added. + +BIG changes: +[rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions) +[textures] FORMATS: Support for multiple internal formats, including compressed formats +[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person +[gestures] NEW MODULE: Gestures system for Android and HTML5 platforms +[raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental) + +other changes: + +[rlgl] Added check for OpenGL supported extensions +[rlgl] Added function SetBlenMode() to select some predefined blending modes +[core] Added support for drop&drag of external files into running program +[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden() +[core] Renamed function SetFlags() to SetConfigFlags() +[shapes] Simplified some functions to improve performance +[textures] Review of Image struct to support multiple data formats +[textures] Added function LoadImageEx() +[textures] Added function LoadImageRaw() +[textures] Added function LoadTextureEx() +[textures] Simplified function parameters LoadTextureFromImage() +[textures] Added function GetImageData() +[textures] Added function GetTextureData() +[textures] Renamed function ConvertToPOT() to ImageConvertToPOT() +[textures] Added function ImageConvertFormat() +[textures] Added function GenTextureMipmaps() +[text] Added support for Latin-1 Extended characters for default font +[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle +[text] Removed function GetFontBaseSize(), use directly spriteFont.size +[models] Review of struct: Model (added shaders support) +[models] Added 3d collision functions (sphere vs sphere vs box vs box) +[models] Added function DrawCubeTexture() +[models] Added function DrawQuad() +[models] Added function DrawRay() +[models] Simplified funtion DrawPlane() +[models] Removed function DrawPlaneEx() +[models] Simplified funtion DrawGizmo() +[models] Removed function DrawGizmoEx() +[models] Added function LoadModelEx() +[models] Review of function LoadCubicMap() +[models] Added function ResolveCollisionCubicmap() +[audio] Decopupled from raylib, now this module can be used as standalone +[audio] Added function UpdateMusicStream() +[raymath] Complete review of the module +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +----------------------------------------------- +Release: raylib 1.2.2 (31 December 2014) +----------------------------------------------- +[*] Added support for HTML5 compiling (emscripten, asm.js) +[core] Corrected bug on input handling (keyboard and mouse) +[textures] Renamed function CreateTexture() to LoadTextureFromImage() +[textures] Added function ConvertToPOT() +[rlgl] Added support for color tint on models on GL 3.3+ and ES2 +[rlgl] Added support for normals on models +[models] Corrected bug on DrawBillboard() +[models] Corrected bug on DrawHeightmap() +[models] Renamed LoadCubesmap() to LoadCubicmap() +[audio] Added function LoadSoundFromWave() +[makefile] Added support for Linux and OSX compiling +[stb] Updated to latest headers versions +[*] Lots of tweaks around + +--------------------------------------------------------------- +Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update) +--------------------------------------------------------------- +[core] Added function SetupFlags() to preconfigure raylib Window +[core] Corrected bug on fullscreen mode +[rlgl] rlglDrawmodel() - Added rotation on Y axis +[text] MeasureTextEx() - Corrected bug on measures for default font + +----------------------------------------------- +Release: raylib 1.2 (16 September 2014) +----------------------------------------------- +NOTE: + This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi. + Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl] + +[core] Added multiple platforms support: Android and Raspberry Pi +[core] InitWindow() - Complete rewrite and split for Android +[core] InitDisplay() - Internal function added to calculate proper display size +[core] InitGraphics() - Internal function where OpenGL graphics are initialized +[core] Complete refactoring of input functions to accomodate to new platforms +[core] Mouse and Keyboard raw data reading functions added for Raspberry Pi +[core] GetTouchX(), GetTouchY() - Added for Android +[core] Added Android callbacks to process inputs and Android activity commands +[rlgl] Adjusted buffers depending on platform +[rlgl] Added security check in case deployed vertex excess buffer size +[rlgl] Adjusted indices type depending on GL version (int or short) +[rlgl] Fallback to VBOs only usage if VAOs not supported on ES2 +[rlgl] rlglLoadModel() stores vbo ids on new Model struct +[textures] Added support for PKM files (ETC1, ETC2 compression support) +[shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS +[text] LoadSpriteFont() - Modified to use LoadImage() +[models] Minor changes on models loading to accomodate to new Model struct +[audio] PauseMusicStream(), ResumeMusicStream() - Added +[audio] Reduced music buffer size to avoid stalls on Raspberry Pi +[src] Added makefile for Windows and RPI +[src] Added resources file (raylib icon and executable info) +[examples] Added makefile for Windows and RPI +[examples] Renamed and merged with test examples for coherence with module names +[templates] Added multiple templates to be use as a base-code for games + +----------------------------------------------- +Release: raylib 1.1.1 (22 July 2014) +----------------------------------------------- +[core] ShowLogo() - To enable raylib logo animation at startup +[core] Corrected bug with window resizing +[rlgl] Redefined colors arrays to use byte instead of float +[rlgl] Removed double buffer system (no performance improvement) +[rlgl] rlglDraw() - Reorganized buffers drawing order +[rlgl] Corrected bug on screen resizing +[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES +[models] DrawSphereWires() - Corrected some issues +[models] LoadOBJ() - Redesigned to support multiple meshes +[models] LoadCubesMap() - Loading a map as cubes (by pixel color) +[textures] Added security check if file doesn't exist +[text] Corrected bug on SpriteFont loading +[examples] Corrected some 3d examples +[test] Added cubesmap loading test + +----------------------------------------------- +Release: raylib 1.1.0 (19 April 2014) +----------------------------------------------- +NOTE: + This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0. + New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2. + Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions. + +[rlgl] New module, abstracts OpenGL rendering (multiple versions support) +[raymath] New module, useful 3D math vector-matrix-quaternion functions +[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl] +[shapes] Rewrite all shapes drawing functions to use [rlgl] +[textures] Adapt texture GPU loading to use [rlgl] +[textures] Added support for DDS images (compressed and uncompressed) +[textures] CreateTexture() - Redesigned to add mipmap automatic generation +[textures] DrawTexturePro() - Redesigned and corrected bugs +[models] Rewrite all 3d-shapes drawing functions to use [rlgl] +[models] Adapt model loading and drawing to use [rlgl] +[models] Model struct updated to include texture id +[models] SetModelTexture() - Added, link a texture to a model +[models] DrawModelEx() - Redesigned with extended parameters +[audio] Added music streaming support (OGG files) +[audio] Added support for OGG files as Sound +[audio] PlayMusicStream() - Added, open a new music stream and play it +[audio] StopMusicStream() - Added, stop music stream playing and close stream +[audio] PauseMusicStream() - Added, pause music stream playing +[audio] MusicIsPlaying() - Added, to check if music is playing +[audio] SetMusicVolume() - Added, set volume for music +[audio] GetMusicTimeLength() - Added, get current music time length (in seconds) +[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds) +[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose() +[*] Log tracing messages all around the code + +----------------------------------------------- +Release: raylib 1.0.6 (16 March 2014) +----------------------------------------------- +[core] Removed unused lighting-system code +[core] Removed SetPerspective() function, calculated directly +[core] Unload and reload default font on fullscreen toggle +[core] Corrected bug gamepad buttons checking if no gamepad available +[texture] DrawTextureV() - Added, to draw using Vector2 for position +[texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture() +[text] FormatText() - Corrected memory leak bug +[models] Added Matrix struct and related functions +[models] DrawBillboard() - Reviewed, now it works! +[models] DrawBillboardRec() - Reviewed, now it works! +[tests] Added folder with multiple tests for new functions + +----------------------------------------------- +Update: raylib 1.0.5 (28 January 2014) +----------------------------------------------- +[audio] LoadSound() - Corrected a bug, WAV file was not closed! +[core] GetMouseWheelMove() - Added, check mouse wheel Y movement +[texture] CreateTexture2D() renamed to CreateTexture() +[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model +[tool] rREM updated, now supports (partially) drag and drop of files + +----------------------------------------------- +Release: raylib 1.0.4 (23 January 2014) +----------------------------------------------- +[tool] Published a first alpha version of rREM tool (raylib Resource Embedder) +[core] GetRandomValue() - Bug corrected, now works right +[core] Fade() - Added, fades a color to an alpha percentadge +[core] WriteBitmap() - Moved to new module: utils.c, not used anymore +[core] TakeScreenshot() - Now uses WritePNG() (utils.c) +[utils] New module created with utility functions +[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core) +[utils] DecompressData() - Added, used for rRES resource data decompresion +[textures] LoadImageFromRES() - Added, load an image from a rRES resource file +[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file +[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file +[audio] IsPlaying() - Added, check if a sound is currently playing +[audio] SetVolume() - Added, set the volume for a sound +[audio] SetPitch() - Added, set the pitch for a sound +[examples] ex06a_color_select completed +[examples] ex06b_logo_anim completed +[examples] ex06c_font select completed + +----------------------------------------------- +Release: raylib 1.0.3 (19 December 2013) +----------------------------------------------- +[fonts] Added 8 rBMF free fonts to be used on projects! +[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font) +[examples] ex05a_sprite_fonts completed +[examples] ex05b_rbmf_fonts completed +[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor! +[core] GetRandomValue() - Added, returns a random value within a range (int) +[core] SetExitKey() - Added, sets a key to exit program (default is ESC) +[core] Custom cursor not drawn when mouse out of screen +[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle +[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle +[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle +[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined! + +----------------------------------------------- +Release: raylib 1.0.2 (1 December 2013) +----------------------------------------------- +[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx() +[shapes] CheckCollisionRecs() - Added, check collision between rectangles +[shapes] CheckCollisionCircles() - Added, check collision between circles +[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle +[shapes] GetCollisionRec() - Added, get collision rectangle +[textures] CreateTexture2D() - Added, create Texture2D from Image data +[audio] Fixed WAV loading function, now audio works! + +----------------------------------------------- +Update: raylib 1.0.1 (28 November 2013) +----------------------------------------------- +[text] DrawText() - Removed spacing parameter +[text] MeasureText() - Removed spacing parameter +[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function +[core] IsKeyPressed() - Change functionality, check if key pressed once +[core] IsKeyDown() - Added, check if key is being pressed +[core] IsKeyReleased() - Change functionality, check if key released once +[core] IsKeyUp() - Added, check if key is being NOT pressed +[core] IsMouseButtonDown() - Added, check if mouse button is being pressed +[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once +[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed +[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once +[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters +[examples] Function changes applied to ALL examples + +----------------------------------------------- +Release: raylib 1.0.0 (18 November 2013) +----------------------------------------------- +* Initial version +* 6 Modules provided: + - core: basic window/context creation functions, input management, timing functions + - shapes: basic shapes drawing functions + - textures: image data loading and conversion to OpenGL textures + - text: text drawing, sprite fonts loading, default font loading + - models: basic 3d shapes drawing, OBJ models loading and drawing + - audio: audio device initialization, WAV files loading and playing diff --git a/3party/raylib/CMakeLists.txt b/3party/raylib/CMakeLists.txt new file mode 100644 index 0000000..be978d1 --- /dev/null +++ b/3party/raylib/CMakeLists.txt @@ -0,0 +1,45 @@ +cmake_minimum_required(VERSION 3.0) +project(raylib) + +# Avoid excessive expansion of variables in conditionals. In particular, if +# "PLATFORM" is "DRM" than: +# +# if (${PLATFORM} MATCHES "DRM") +# +# may expand e.g to: +# +# if (/usr/lib/aarch64-linux-gnu/libdrm.so MATCHES "DRM") +# +# See https://cmake.org/cmake/help/latest/policy/CMP0054.html +cmake_policy(SET CMP0054 NEW) + +# Directory for easier includes +# Anywhere you see include(...) you can check /cmake for that file +set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) + +# RAYLIB_IS_MAIN determines whether the project is being used from root +# or if it is added as a dependency (through add_subdirectory for example). +if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}") + set(RAYLIB_IS_MAIN TRUE) +else() + set(RAYLIB_IS_MAIN FALSE) +endif() + +# Sets compiler flags and language standard +include(CompilerFlags) + +# Registers build options that are exposed to cmake +include(CMakeOptions.txt) + +# Enforces a few environment and compiler configurations +include(BuildOptions) + +# Main sources directory (the second parameter sets the output directory name to raylib) +add_subdirectory(src raylib) + +if (${BUILD_EXAMPLES}) + MESSAGE(STATUS "Building examples is enabled") + add_subdirectory(examples) +endif() + +enable_testing() diff --git a/3party/raylib/CMakeOptions.txt b/3party/raylib/CMakeOptions.txt new file mode 100644 index 0000000..7995309 --- /dev/null +++ b/3party/raylib/CMakeOptions.txt @@ -0,0 +1,102 @@ +### Config options ### +include(CMakeDependentOption) +include(EnumOption) + +enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.") + +enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?") + +# Configuration options +option(BUILD_EXAMPLES "Build the examples." ${RAYLIB_IS_MAIN}) +option(CUSTOMIZE_BUILD "Show options for customizing your Raylib library build." OFF) +option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF) +option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF) +option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF) + +# Shared library is always PIC. Static library should be PIC too if linked into a shared library +option(WITH_PIC "Compile static library as position-independent code" OFF) +option(BUILD_SHARED_LIBS "Build raylib as a shared library" OFF) +option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF) +cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON) + +enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one") +if(UNIX AND NOT APPLE) + option(USE_WAYLAND "Use Wayland for window creation" OFF) +endif() + +option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF) +set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option") + +# raylib modules included +cmake_dependent_option(SUPPORT_MODULE_RSHAPES "Include module: rshapes" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_MODULE_RTEXTURES "Include module: rtextures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_MODULE_RTEXT "Include module: rtext" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_MODULE_RMODELS "Include module: rmodels" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_MODULE_RAUDIO "Include module: raudio" ON CUSTOMIZE_BUILD ON) + +# rcore.c +cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_EVENTS_AUTOMATION "Support automatic generated events, loading and recording of those events when required" OFF CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_CUSTOM_FRAME_CONTROL "Enabling this flag allows manual control of the frame processes, use at your own risk" OFF CUSTOMIZE_BUILD OFF) + +# rshapes.c +cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON) + +# rtextures.c +cmake_dependent_option(SUPPORT_IMAGE_EXPORT "Support image exporting to file" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_IMAGE_GENERATION "Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_IMAGE_MANIPULATION "Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_PIC "Support loading PIC as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_PNM "Support loading PNM as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF) +cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF) + +# rtext.c +cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FONT_ATLAS_WHITE_REC "Support white rec on font atlas bottom-right corner" ON CUSTOMIZE_BUILD ON) + +# rmodels.c +cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_OBJ "Support loading OBJ file format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_MTL "Support loading MTL file format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_M3D "Support loading M3D file format" ON CUSTOMIZE_BUILD ON) + +# raudio.c +cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_OGG "Support loading OGG for sound" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_QOA "Support loading QOA for sound" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF) + +# utils.c +cmake_dependent_option(SUPPORT_STANDARD_FILEIO "Support standard file io library (stdio.h)" ON CUSTOMIZE_BUILD ON) +cmake_dependent_option(SUPPORT_TRACELOG "Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown" ON CUSTOMIZE_BUILD ON) diff --git a/3party/raylib/CONTRIBUTING.md b/3party/raylib/CONTRIBUTING.md new file mode 100644 index 0000000..644a89b --- /dev/null +++ b/3party/raylib/CONTRIBUTING.md @@ -0,0 +1,76 @@ +## Contributing to raylib + +Hello contributors! Welcome to raylib! + +Do you enjoy raylib and want to contribute? Nice! You can help with the following points: + +- `C programming` - Can you write/review/test/improve the code? +- `Documentation/Tutorials/Example` - Can you write some tutorial/example? +- `Porting to other platforms` - Can you port/adapt/compile raylib on other systems? +- `Web Development` - Can you help [with the website](https://github.com/raysan5/raylib.com)? +- `Testing` - Can you find some bugs in raylib? + +This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules. +Use your best judgement, and feel free to propose changes to this document in a pull request. + +### raylib philosophy + + - raylib is a tool to **ENJOY** videogames programming, every function in raylib is designed as a mini-tutorial on itself. + - raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex, better not including it. + - raylib is open source and free; educators and institutions can use this tool to **TEACH** videogames programming completely for free. + - raylib is collaborative; contribution of tutorials / code examples / bug fixes / code comments are highly appreciated. + - raylib's license (and its external libs respective licenses) allow using raylib on commercial projects. + +### Some interesting reads to start with + + - [raylib history](HISTORY.md) + - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) + - [raylib license](LICENSE) + - [raylib roadmap](ROADMAP.md) + +[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit. +Feel free to review it if required, just take care not to break something. + +### raylib C coding conventions + +Despite being written in C, raylib does not follow the standard Hungarian notation for C, +it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions), +more common on C# language. All code formatting decisions have been carefully taken +to make it easier for students/users to read, write and understand code. + +Source code is extensively commented for that purpose, raylib primary learning method is: + + > `Learn by reading code and examples` + +For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki). + +### Opening new Issues + +To open new issue for raylib (bug, enhancement, discussion...), just try to follow these rules: + + - Make sure the issue has not already been reported before by searching on GitHub under Issues. + - If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a + title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior. + - If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources. + - On issue description, add a brackets tag about the raylib module that relates to this issue. + If don't know which module, just report the issue, I will review it. + - You can check other issues to see how is being done! + +### Sending a Pull-Request + + - Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable. + - Don't send big pull requests (lots of changelists), they are difficult to review. It's better to send small pull requests, one at a time. + - Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry + if you cannot test all the platforms. + +### Contact information + +If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!. +You can write me a direct mail but you can also contact me on the following networks: + + - [raylib Discord](https://discord.gg/raylib) - A direct communication channel for project discussions. + - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs. + - [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help. + - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me. + +Thank you very much for your time! :) diff --git a/3party/raylib/CONVENTIONS.md b/3party/raylib/CONVENTIONS.md new file mode 100644 index 0000000..37db230 --- /dev/null +++ b/3party/raylib/CONVENTIONS.md @@ -0,0 +1,94 @@ +## C Coding Style Conventions + +Here it is a list with some of the code conventions used by raylib: + +Code element | Convention | Example +--- | :---: | --- +Defines | ALL_CAPS | `#define PLATFORM_DESKTOP` +Macros | ALL_CAPS | `#define MIN(a,b) (((a)<(b))?(a):(b))` +Variables | lowerCase | `int screenWidth = 0;`, `float targetFrameTime = 0.016f;` +Local variables | lowerCase | `Vector2 playerPosition = { 0 };` +Global variables | lowerCase | `bool windowReady = false;` +Constants | lowerCase | `const int maxValue = 8;` +Pointers | MyType *pointer | `Texture2D *array = NULL;` +float values | always x.xf | `float gravity = 10.0f` +Operators | value1*value2 | `int product = value*6;` +Operators | value1/value2 | `int division = value/4;` +Operators | value1 + value2 | `int sum = value + 10;` +Operators | value1 - value2 | `int res = value - 5;` +Enum | TitleCase | `enum TextureFormat` +Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8` +Struct | TitleCase | `struct Texture2D`, `struct Material` +Struct members | lowerCase | `texture.width`, `color.r` +Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()` +Functions params | lowerCase | `width`, `height` +Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");` + +Some other conventions to follow: + - **ALWAYS** initialize all defined variables. + - **Do not use TABS**, use 4 spaces instead. + - Avoid trailing spaces, please, avoid them + - Control flow statements always are followed **by a space**: +```c +if (condition) value = 0; + +while (!WindowShouldClose()) +{ + +} + +for (int i = 0; i < NUM_VALUES; i++) printf("%i", i); + +// Be careful with the switch formatting! +switch (value) +{ + case 0: + { + + } break; + case 2: break; + default: break; +} +``` + - All conditions checks are **always between parenthesis** but not boolean values: +```c +if ((value > 1) && (value < 50) && valueActive) +{ + +} +``` + - When dealing with braces or curly brackets, open-close them in aligned mode: +```c +void SomeFunction() +{ + // TODO: Do something here! +} +``` + +**If proposing new functions, please try to use a clear naming for function-name and functions-parameters, in case of doubt, open an issue for discussion.** + +## Files and Directories Naming Conventions + + - Directories will be named using `snake_case`: `resources/models`, `resources/fonts` + + - Files will be named using `snake_case`: `main_title.png`, `cubicmap.png`, `sound.wav` + +_NOTE: Avoid any space or special character in the files/dir naming!_ + +## Games/Examples Directories Organization Conventions + + - Data files should be organized by context and usage in the game, think about the loading requirements for data and put all the resources that need to be loaded at the same time together. + - Use descriptive names for the files, it would be perfect if just reading the name of the file, it was possible to know what is that file and where fits in the game. + - Here it is an example, note that some resources require to be loaded all at once while other require to be loaded only at initialization (gui, font). + +``` +resources/audio/fx/long_jump.wav +resources/audio/music/main_theme.ogg +resources/screens/logo/logo.png +resources/screens/title/title.png +resources/screens/gameplay/background.png +resources/characters/player.png +resources/characters/enemy_slime.png +resources/common/font_arial.ttf +resources/common/gui.png +``` diff --git a/3party/raylib/FAQ.md b/3party/raylib/FAQ.md new file mode 100644 index 0000000..be06657 --- /dev/null +++ b/3party/raylib/FAQ.md @@ -0,0 +1,138 @@ +# Frequently Asked Questions + +- [What is raylib?](#what-is-raylib) +- [What can I do with raylib?](#what-can-i-do-with-raylib) +- [Which kinds of games can I make with raylib?](#which-kinds-of-games-can-i-make-with-raylib) +- [Can I create non-game applications with raylib?](#can-i-create-non-game-applications-with-raylib) +- [How can I learn to use raylib? Is there some official documentation or tutorials?](#how-can-i-learn-to-use-raylib-is-there-some-official-documentation-or-tutorials) +- [How much does it cost?](#how-much-does-it-cost) +- [What is the raylib license?](#what-is-the-raylib-license) +- [What platforms are supported by raylib?](#what-platforms-are-supported-by-raylib) +- [What programming languages can I use with raylib?](#what-programming-languages-can-i-use-with-raylib) +- [Why is it coded in C?](#why-is-it-coded-in-c) +- [Is raylib a videogames engine?](#is-raylib-a-videogames-engine) +- [What does raylib provide that other engines or libraries don't?](#what-does-raylib-provide-that-other-engines-or-libraries-dont) +- [How does raylib compare to Unity/Unreal/Godot?](#how-does-raylib-compare-to-unityunrealgodot) +- [What development tools are required for raylib?](#what-development-tools-are-required-for-raylib) +- [What are raylib's external dependencies?](#what-are-raylibs-external-dependencies) +- [Can I use raylib with other technologies or libraries?](#can-i-use-raylib-with-other-technologies-or-libraries) +- [What file formats are supported by raylib?](#what-file-formats-are-supported-by-raylib) +- [Does raylib support the Vulkan API?](#does-raylib-support-the-vulkan-api) +- [What could I expect to see in raylib in the future?](#what-could-i-expect-to-see-in-raylib-in-the-future) +- [Who are the raylib developers?](#who-are-the-raylib-developers) +- [MORE QUESTIONS...](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions) + +### What is raylib? + +raylib is a C programming library, designed to be simple and easy-to-use. It provides a set of functions intended for graphics/multimedia applications programming. + +### What can I do with raylib? + +raylib can be used to create any kind of graphics/multimedia applications: videogames, tools, mobile apps, web applications... Actually it can be used to create any application that requires something to be shown in a display with graphic hardware acceleration (OpenGL); including [IoT](https://en.wikipedia.org/wiki/Internet_of_things) devices with a graphics display. + +### Which kinds of games can I make with raylib? + +With enough time and effort any kind of game/application can be created but small-mid sized 2d videogames are the best fit. The raylib [examples](https://www.raylib.com/examples.html)/[games](https://www.raylib.com/games.html) and [raylibtech](https://raylibtech.itch.io/) tools are an example of what can be accomplished with raylib. + +### Can I create non-game applications with raylib? + +Yes, raylib can be used to create any kind of application, not just videogames. For example, it can be used to create [desktop/web tools](https://raylibtech.itch.io/) or also applications for an IoT devices like [Raspberry Pi](https://www.raspberrypi.org/). + +### How can I learn to use raylib? Is there some official documentation or tutorials? + +raylib does not provide a "standard" API reference documentation like other libraries, all of the raylib functionality is exposed in a simple [cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html). Most of the functions are self-explanatory and the required parameters are very intuitive. It's also highly recommended to take a look to [`raylib.h`](https://github.com/raysan5/raylib/blob/master/src/raylib.h) header file or even the source code, that is very clean and organized, intended for teaching. + +raylib also provides a big [collection of examples](https://www.raylib.com/examples.html), to showcase the multiple functionality usage (+120 examples). Examples are categorized by the internal module functionality and also define an estimated level of difficulty to guide the users checking them. + +There is also a [FAQ on the raylib Wiki](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions) with common technical questions. + +There are also many tutorials on the internet and YouTube created by the growing raylib community along the years. + +[raylib Discord Community](https://discord.gg/raylib) is also a great place to join and ask questions, the community is very friendly and always ready to help. + +### How much does it cost? + +raylib is [free and open source](https://github.com/raysan5/raylib). Anyone can use raylib library for free to create games/tools/apps but also the source code of raylib is open for anyone to check it, modify it, adapt it as required or just learn how it works internally. + +### What is the raylib license? + +raylib source code is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE) for further details. + +### What platforms are supported by raylib? + +raylib source code can be compiled for the following platforms: + + - Windows (7, 8.1, 10, 11) + - Linux - Desktop (multiple distributions, X11 and Wayland based) + - Linux - Native (no windowing system, [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager)) + - macOS (multiple versions, including ARM64) + - FreeBSD, OpenBSD, NetBSD, DragonFly + - Raspberry Pi (desktop and native) + - Android (multiple API versions and architectures) + - HTML5 (WebAssembly) + - Haiku + +raylib code has also been ported to several [homebrew](https://en.wikipedia.org/wiki/Homebrew_(video_games)) platforms: N3DS, Switch, PS4, PSVita. + +Also note that raylib is a low-level library that can be easily ported to any platform with OpenGL support (or similar API). + +### What programming languages can I use with raylib? + +raylib original version is coded in C language (using some C99 features) but it has bindings to +60 programming languages. Check [BINDINGS.md](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) for details. + +### Why is it coded in C? + +It's a simple language, no high-level code abstractions like [OOP](https://en.wikipedia.org/wiki/Object-oriented_programming), just data types and functions. It's a very enjoyable language to code. + +### Is raylib a videogames engine? + +I personally consider raylib a graphics library with some high-level features rather than an engine. The line that separates a library/framework from an engine could be very confusing; raylib provides all the required functionality to create simple games or small applications but it does not provide 3 elements that I personally consider any "engine" should provide: Screen manager, GameObject/Entity manager and Resource Manager. Still, most users do not need those elements or just code simple approaches on their own. + +### What does raylib provide that other engines or libraries don't? + +I would say "simplicity" and "enjoyment" at a really low-level of coding but actually is up to the user to discover it, to try it and to see if it fits their needs. raylib is not good for everyone but it's worth a try. + +### How does raylib compare to Unity/Unreal/Godot? + +Those engines are usually big and complex to use, providing lot of functionality. They require some time to learn and test, they usually abstract many parts of the game development process and they usually provide a set of tools to assist users on their creations (like a GUI editor). + +raylib is a simple programming library, with no integrated tools or editors. It gives full control to users at a very low-level to create graphics applications in a more handmade way. + +### What development tools are required for raylib? + +To develop raylib programs you only need a text editor (with recommended code syntax highlighting) and a compiler. + +A [raylib Windows Installer](https://raysan5.itch.io/raylib) package is distributed including the Notepad++ editor and MinGW (GCC) compiler pre-configured for Windows for new users as an starter-pack but for more advance configurations with other editors/compilers, [raylib Wiki](https://github.com/raysan5/raylib/wiki) provides plenty of configuration tutorials. + +### What are raylib's external dependencies? + +raylib is self-contained, it has no external dependencies to build it. But internally raylib uses several libraries from other developers, mostly used to load specific file-formats. + +A detailed list of raylib dependencies could be found on the [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies). + +### Can I use raylib with other technologies or libraries? + +Yes, raylib can be used with other libraries that provide specific functionality. There are multiple examples of raylib integrations with libraries like Spine, Tiled, Dear Imgui and several physics engines. + +### What file formats are supported by raylib? + +raylib can load data from multiple standard file formats: + + - Image/Textures: PNG, BMP, TGA, JPG, GIF, QOI, PSD, DDS, HDR, KTX, ASTC, PKM, PVR + - Fonts: FNT (sprite font), TTF, OTF + - Models/Meshes: OBJ, IQM, GLTF, VOX, M3D + - Audio: WAV, OGG, MP3, FLAC, XM, MOD, QOA + +### Does raylib support the Vulkan API? + +No, raylib is built on top of OpenGL API, and there are currently no plans to support any other graphics APIs. In any case, raylib uses rlgl as an abstraction layer to support different OpenGL versions. If really required, a Vulkan backend equivalent could be added but creating that abstraction layer would imply a considerable amount of work. + +### What could I expect to see in raylib in the future? + +The main focus of the library is simplicity. Most of the efforts are invested in maintainability and bug-fixing. Despite new small features are regularly added, it's not the objective for raylib to become a full-featured engine. Personally I prefer to keep it small and enjoyable. + +### Who are the raylib developers? + +The main raylib developer and maintainer is [Ramon Santamaria](https://www.linkedin.com/in/raysan/) but there's 360+ contributors that have helped by adding new features, testing the library and solving issues in the 9+ years life of raylib. + +The full list of raylib contributors can be seen [on GitHub](https://github.com/raysan5/raylib/graphs/contributors). diff --git a/3party/raylib/HISTORY.md b/3party/raylib/HISTORY.md new file mode 100644 index 0000000..735e665 --- /dev/null +++ b/3party/raylib/HISTORY.md @@ -0,0 +1,434 @@ +![raylib logo](logo/raylib_256x256.png) + +introduction +------------ + +I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code. + +I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](https://winbgim.codecutter.org/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT! + +But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration. + +So, I decided to create my own library, hardware accelerated, clear function names, quite organized, well structured, plain C coding and, the most important, primarily intended to learn videogames programming. + +My previous videogames development experience was mostly in C# and [XNA](https://en.wikipedia.org/wiki/Microsoft_XNA) and I really loved it, so, I decided to use C# language style notation and XNA naming conventions. That way, students were able to move from raylib to XNA, MonoGame or similar libs extremely easily. + +raylib started as a weekend project and after three months of hard work, **raylib 1.0 was published on November 2013**. + +Enjoy it. + +notes on raylib 1.1 +------------------- + +On April 2014, after 6 month of first raylib release, raylib 1.1 has been released. This new version presents a complete internal redesign of the library to support OpenGL 1.1, OpenGL 3.3+ and OpenGL ES 2.0. + + - A new module named [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been added to the library. This new module translates raylib-OpenGL-style immediate mode functions (i.e. rlVertex3f(), rlBegin(), ...) to different versions of OpenGL (1.1, 3.3+, ES2), selectable by one define. + + - [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) also comes with a second new module named [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h), which includes a bunch of useful functions for 3d-math with vectors, matrices and quaternions. + +Some other big changes of this new version have been the support for OGG files loading and stream playing, and the support of DDS texture files (compressed and uncompressed) along with mipmaps support. + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.1. + +notes on raylib 1.2 +------------------- + +On September 2014, after 5 month of raylib 1.1 release, it comes raylib 1.2. Again, this version presents a complete internal redesign of [core](https://github.com/raysan5/raylib/blob/master/src/rcore.c) module to support two new platforms: [Android](http://www.android.com/) and [Raspberry Pi](http://www.raspberrypi.org/). + +It's been some month of really hard work to accomodate raylib to those new platforms while keeping it easy for the users. On Android, raylib manages internally the activity cicle, as well as the inputs; on Raspberry Pi, a complete raw input system has been written from scratch. + + - A new display initialization system has been created to support multiple resolutions, adding black bars if required; user only defines desired screen size and it gets properly displayed. + + - Now raylib can easily deploy games to Android devices and Raspberry Pi (console mode). + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2. + +In December 2014, new raylib 1.2.2 was published with support to compile directly for web (html5) using [emscripten](http://kripken.github.io/emscripten-site/) and [asm.js](http://asmjs.org/). + +notes on raylib 1.3 +------------------- + +On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality, improves tremendously textures module and also provides some new modules (camera system, gestures system, immediate-mode gui). + + - Shaders support is the biggest addition to raylib 1.3, with support for easy shaders loading and use. Loaded shaders can be attached to 3d models or used as fullscreen postrocessing effects. A bunch of postprocessing shaders are also included in this release, check raylib/shaders folder. + + - Textures module has grown to support most of the internal texture formats available in OpenGL (RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT); raylib 1.3 can load .dds, .pkm, .ktx, .astc and .pvr files. + + - A brand new [camera](https://github.com/raysan5/raylib/blob/master/src/rcamera.c) module offers to the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, 3rd person). Camera modes are very easy to use, just check examples: [core_3d_camera_free.c](https://github.com/raysan5/raylib/blob/master/examples/core_3d_camera_free.c) and [core_3d_camera_first_person.c](https://github.com/raysan5/raylib/blob/master/examples/core_3d_camera_first_person.c). + + - New [gestures](https://github.com/raysan5/raylib/blob/master/src/rgestures.h) module simplifies gestures detection on Android and HTML5 programs. + + - [raygui](https://github.com/raysan5/raylib/blob/master/src/raygui.h), the new immediate-mode GUI module offers a set of functions to create simple user interfaces, primary intended for tools development. It's still in experimental state but already fully functional. + +Most of the examples have been completely rewritten and +10 new examples have been added to show the new raylib features. + +Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3. + +notes on raylib 1.4 +------------------- + +On February 2016, after 4 months of raylib 1.3 release, it comes raylib 1.4. For this new version, lots of parts of the library have been reviewed, lots of bugs have been solved and some interesting features have been added. + + - First big addition is a set of [Image manipulation functions](https://github.com/raysan5/raylib/blob/master/src/raylib.h#L673) have been added to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image. Now a basic image processing can be done before converting the image to texture for usage. + + - SpriteFonts system has been improved, adding support for AngelCode fonts (.fnt) and TrueType Fonts (using [stb_truetype](https://github.com/nothings/stb/blob/master/stb_truetype.h) helper library). Now raylib can read standard .fnt font data and also generate at loading a SpriteFont from a TTF file. + + - New [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) physics module for basic 2D physics support. Still in development but already functional. Module comes with some usage examples for basic jump and level interaction and also force-based physic movements. + + - [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) module has been reviewed; some bugs have been solved and the module has been converted to a header-only file for easier portability, optionally, functions can also be used as inline. + + - [gestures](https://github.com/raysan5/raylib/blob/master/src/rgestures.c) module has redesigned and simplified, now it can process touch events from any source, including mouse. This way, gestures system can be used on any platform providing an unified way to work with inputs and allowing the user to create multiplatform games with only one source code. + + - Raspberry Pi input system has been redesigned to better read raw inputs using generic Linux event handlers (keyboard:`stdin`, mouse:`/dev/input/mouse0`, gamepad:`/dev/input/js0`). Gamepad support has also been added (experimental). + +Other important improvements are the functional raycast system for 3D picking, including some ray collision-detection functions, +and the addition of two simple functions for persistent data storage. Now raylib user can save and load game data in a file (only some platforms supported). A simple [easings](https://github.com/raysan5/raylib/blob/master/src/easings.h) module has also been added for values animation. + +Up to 8 new code examples have been added to show the new raylib features and +10 complete game samples have been provided to learn +how to create some classic games like Arkanoid, Asteroids, Missile Commander, Snake or Tetris. + +Lots of code changes and lots of hours of hard work have concluded in this amazing new raylib 1.4. + +notes on raylib 1.5 +------------------- + +On July 2016, after 5 months of raylib 1.4 release, arrives raylib 1.5. This new version is the biggest boost of the library until now, lots of parts of the library have been redesigned, lots of bugs have been solved and some **AMAZING** new features have been added. + + - VR support: raylib supports **Oculus Rift CV1**, one of the most anticipated VR devices in the market. Additionally, raylib supports simulated VR stereo rendering, independent of the VR device; it means, raylib can generate stereo renders with custom head-mounted-display device parameteres, that way, any VR device in the market can be **simulated in any platform** just configuring device parameters (and consequently, lens distortion). To enable VR is [extremely easy](https://github.com/raysan5/raylib/blob/master/examples/core_oculus_rift.c). + + - New materials system: now raylib supports standard material properties for 3D models, including diffuse-ambient-specular colors and diffuse-normal-specular textures. Just assign values to standard material and everything is processed internally. + + - New lighting system: added support for up to 8 configurable lights and 3 light types: **point**, **directional** and **spot** lights. Just create a light, configure its parameters and raylib manages render internally for every 3d object using standard material. + + - Complete gamepad support on Raspberry Pi: Gamepad system has been completely redesigned. Now multiple gamepads can be easily configured and used; gamepad data is read and processed in raw mode in a second thread. + + - Redesigned physics module: [physac](https://github.com/raysan5/raylib/blob/master/src/physac.h) module has been converted to header only and usage [has been simplified](https://github.com/raysan5/raylib/blob/master/examples/physics_basic_rigidbody.c). Performance has also been singnificantly improved, now physic objects are managed internally in a second thread. + + - Audio chiptunese support and mixing channels: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels are now also supported. All this features thanks to the amazing work of @kd7tck. + +Other additions include a [2D camera system](https://github.com/raysan5/raylib/blob/master/examples/core_2d_rcamera.c), render textures for offline render (and most comprehensive [postprocessing](https://github.com/raysan5/raylib/blob/master/examples/shaders_postprocessing.c)) or support for legacy OpenGL 2.1 on desktop platforms. + +This new version is so massive that is difficult to list all the improvements, most of raylib modules have been reviewed and [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) module has been completely redesigned to accomodate to new material-lighting systems and stereo rendering. You can check [CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG) file for a more detailed list of changes. + +Up to 8 new code examples have been added to show the new raylib features and also some samples to show the usage of [rlgl](https://github.com/raysan5/raylib/blob/master/examples/rlgl_standalone.c) and [audio](https://github.com/raysan5/raylib/blob/master/examples/audio_standalone.c) raylib modules as standalone libraries. + +Lots of code changes (+400 commits) and lots of hours of hard work have concluded in this amazing new raylib 1.5. + +notes on raylib 1.6 +------------------- + +On November 2016, only 4 months after raylib 1.5, arrives raylib 1.6. This new version represents another big review of the library and includes some interesting additions. This version conmmemorates raylib 3rd anniversary (raylib 1.0 was published on November 2013) and it is a stepping stone for raylib future. raylib roadmap has been reviewed and redefined to focus on its primary objective: create a simple and easy-to-use library to learn videogames programming. Some of the new features: + + - Complete [raylib Lua binding](https://github.com/raysan5/raylib-lua). All raylib functions plus the +60 code examples have been ported to Lua, now Lua users can enjoy coding videogames in Lua while using all the internal power of raylib. This addition also open the doors to Lua scripting support for a future raylib-based engine, being able to move game logic (Init, Update, Draw, De-Init) to Lua scripts while keep using raylib functionality. + + - Completely redesigned [audio module](https://github.com/raysan5/raylib/blob/master/src/raudio.c). Based on the new direction taken in raylib 1.5, it has been further improved and more functionality added (+20 new functions) to allow raw audio processing and streaming. [FLAC file format support](https://github.com/raysan5/raylib/blob/master/src/external/dr_flac.h) has also been added. In the same line, [OpenAL Soft](https://github.com/kcat/openal-soft) backend is now provided as a static library in Windows to allow static linking and get ride of OpenAL32.dll. Now raylib Windows games are completey self-contained, no external libraries required any more! + + - [Physac](https://github.com/victorfisac/Physac) module has been moved to its own repository and it has been improved A LOT, actually, library has been completely rewritten from scratch by [@victorfisac](https://github.com/victorfisac), multiple samples have been added together with countless new features to match current standard 2D physic libraries. Results are amazing! + + - Camera and gestures modules have been reviewed, highly simplified and ported to single-file header-only libraries for easier portability and usage flexibility. Consequently, camera system usage has been simplified in all examples. + + - Improved Gamepad support on Windows and Raspberry Pi with the addition of new functions for custom gamepad configurations but supporting by default PS3 and Xbox-based gamepads. + + - Improved textures and text functionality, adding new functions for texture filtering control and better TTF/AngelCode fonts loading and generation support. + +Build system improvement. Added support for raylib dynamic library generation (raylib.dll) for users that prefer dynamic library linking. Also thinking on advance users, it has been added pre-configured [Visual Studio C++ 2015 solution](https://github.com/raysan5/raylib/tree/master/project/vs2015) with raylib project and C/C++ examples for users that prefer that professional IDE and compiler. + +New examples, new functions, complete code-base review, multiple bugs corrected... this is raylib 1.6. Enjoy making games. + +notes on raylib 1.7 +------------------- + +On May 2017, around 6 month after raylib 1.6, comes another raylib instalment, raylib 1.7. This time library has been improved a lot in terms of consistency and cleanness. As stated in [this patreon article](https://www.patreon.com/posts/raylib-future-7501034), this new raylib version has focused efforts in becoming more simple and easy-to-use to learn videogames programming. Some highlights of this new version are: + + - More than 30 new functions added to the library, functions to control Window, utils to work with filenames and extensions, functions to draw lines with custom thick, mesh loading, functions for 3d ray collisions detailed detection, funtions for VR simulation and much more... Just check [CHANGELOG](CHANGELOG) for a detailed list of additions! + + - Support of [configuration flags](https://github.com/raysan5/raylib/issues/200) on every raylib module. Advance users can customize raylib just choosing desired features, defining some configuration flags on modules compilation. That way users can control library size and available functionality. + + - Improved [build system](https://github.com/raysan5/raylib/blob/master/src/Makefile) for all supported platforms (Windows, Linux, OSX, RPI, Android, HTML5) with a unique Makefile to compile sources. Added support for Android compilation with a custom standalone toolchain and also multiple build compliation flags. + + - New [examples](http://www.raylib.com/examples.html) and [sample games](http://www.raylib.com/games.html) added. All samples material has been reviewed, removing useless examples and adding more comprehensive ones; all material has been ported to latest raylib version and tested in multiple platforms. Examples folder structure has been improved and also build systems. + + - Improved library consistency and organization in general. Functions and parameters have been renamed, some parts of the library have been cleaned and simplyfied, some functions has been moved to examples (lighting, Oculus Rift CV1 support) towards a more generic library implementation. Lots of hours have been invested in this process... + +Some other features: Gamepad support on HTML5, RPI touch screen support, 32bit audio support, frames timing improvements, public log system, rres file format support, automatic GIF recording... + +And here it is another version of **raylib, a simple and easy-to-use library to enjoy videogames programming**. Enjoy it. + +notes on raylib 1.8 +------------------- + +October 2017, around 5 months after latest raylib version, another release is published: raylib 1.8. Again, several modules of the library have been reviewed and some new functionality added. Main changes of this new release are: + + - [Procedural image generation](https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_generation.c) function, a set of new functions have been added to generate gradients, checked, noise and cellular images from scratch. Image generation could be useful for certain textures or learning pourpouses. + + - [Parametric mesh generation](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_generation.c) functions, create 3d meshes from scratch just defining a set of parameters, meshes like cube, sphere, cylinder, torus, knot and more can be very useful for prototyping or for lighting and texture testing. + + - PBR Materials support, a completely redesigned shaders and material system allows advance materials definition and usage, with fully customizable shaders. Some new functions have been added to generate the environment textures required for PBR shading and a a new complete [PBR material example](https://github.com/raysan5/raylib/blob/master/examples/models/models_material_pbr.c) is also provided for reference. + + - Custom Android APK build pipeline with [simple Makefile](https://github.com/raysan5/raylib/blob/master/templates/simple_game/Makefile). Actually, full code building mechanism based on plain Makefile has been completely reviewed and Android building has been added for sources and also for examples and templates building into final APK package. This way, raylib Android building has been greatly simplified and integrated seamlessly into standard build scripts. + + - [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) module has been completely reviewed and most of the functions renamed for consistency. This way, standalone usage of rlgl is promoted, with a [complete example provided](https://github.com/raysan5/raylib/blob/master/examples/others/rlgl_standalone.c). rlgl offers a pseudo-OpenGL 1.1 immediate-mode programming-style layer, with backends to multiple OpenGL versions. + + - [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) library has been also reviewed to align with other advance math libraries like [GLM](https://github.com/g-truc/glm). Matrix math has been improved and simplified, some new Quaternion functions have been added and Vector3 functions have been renamed all around the library for consistency with new Vector2 functionality. + +Additionally, as always, examples and templates have been reviewed to work with new version (some new examples have been added), all external libraries have been updated to latest stable version and latest Notepad++ and MinGW have been configured to work with new raylib. For a full list of changes, just check [CHANGELOG](CHANGELOG). + +New installer provided, web updated, examples re-builded, documentation reviewed... **new raylib 1.8 published**. Enjoy coding games. + +notes on raylib 2.0 +------------------- + +It's been 9 month since last raylib version was published, a lots of things have changed since then... This new raylib version represents an inflexion point in the development of the library and so, we jump to a new major version... Here it is the result of almost **5 years and thousands of hours of hard work**... here it is... **raylib 2.0** + +In **raylib 2.0** the full API has been carefully reviewed for better consistency, some new functionality has been added and the overall raylib experience has been greatly improved... The key features of new version are: + + - **Complete removal of external dependencies.** Finally, raylib does not require external libraries to be installed and linked along with raylib, all required libraries are contained and compiled within raylib. Obviously some external libraries are required but only the strictly platform-dependant ones, the ones that come installed with the OS. So, raylib becomes a self-contained platform-independent games development library. + + - **Full redesign of audio module to use the amazing miniaudio library**, along with external dependencies removal, OpenAL library has been replaced by [miniaudio](https://github.com/dr-soft/miniaudio), this brand new library offers automatic dynamic linking with default OS audio systems. Undoubtly, the perfect low-level companion for raylib audio module! + + - **Support for continuous integration building*** through AppVeyor and Travis CI. Consequently, raylib GitHub develop branch has been removed, simplyfing the code-base to a single master branch, always stable. Every time a new commit is deployed, library is compiled for **up-to 12 different configurations**, including multiple platforms, 32bit/64bit and multiple compiler options! All those binaries are automatically attached to any new release! + + - **More platforms supported and tested**, including BSD family (FreeBSD, openBSD, NetBSD, DragonFly) and Linux-based family platforms (openSUSE, Debian, Ubuntu, Arch, NixOS...). raylib has already been added to some package managers! Oh, and last but not less important, **Android 64bit** is already supported by raylib! + + - **Support for TCC compiler!** Thanks to the lack of external dependencies, raylib can now be easily compiled with a **minimal toolchain**, like the one provide by Tiny C Compiler. It opens the door to an amazing future, allowing, for example, static linkage of libtcc for **runtime compilation of raylib-based code**... and the library itself if required! Moreover, TCC is blazing fast, it can compile all raylib in a couple of seconds! + + - Refactored all raylib configuration #defines into a **centralized `config.h` header**, with more than **40 possible configuration options** to compile a totally customizable raylib version including only desired options like supported file-formats or specific functionality support. It allows generating a trully ligth-weight version of the library if desired! + +A part of that, lots of new features, like a brand **new font rendering and packaging system** for TTF fonts with **SDF support** (thanks to the amazing STB headers), new functions for **CPU image data manipulation**, new orthographic 3d camera mode, a complete review of `raymath.h` single-file header-only library for better consistency and performance, new examples and way, [way more](https://github.com/raysan5/raylib/blob/master/CHANGELOG). + +Probably by now, **raylib 2.0 is the simplest and easiest-to-use library to enjoy (and learn) videogames programming**... but, undoubtly its development has exceeded any initial objective; raylib has become a simple and easy-to-use trully multiplatform portable standalone media library with thousands of possibilities... and that's just the beginning! + +notes on raylib 2.5 +------------------- + +After almost one years since latest raylib installment, here it is **raylib 2.5**. A lot of work has been put on this new version and consequently I decided to bump versioning several digits. The complete list of changes and additions is humungous, details can be found in the [CHANGELOG](CHANGELOG), and here it is a short recap with the highlight improvements. + + - New **window management and file system functions** to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental **High-DPI monitor support** has also been added through a compile flag. + + - **Redesigned Gamepad mechanism**, now generic for all platforms and gamepads, no more specific gamepad configurations. +**Redesigned UWP input system**, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. + + - `rlgl` module has been redesigned to **support a unique buffer for shapes drawing batching**, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, `rlPushMatrix()`/`rlPopMatrix()` functionality has been reviewed to behave exactly like OpenGL 1.1, `models_rlgl_solar_system` example has been added to illustrate this behaviour. + + - **VR simulator** has been reviewed to **allow custom configuration of Head-Mounted-Device parameters and distortion shader**, `core_vr_simulator` has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. + + - Support for **Unicode text drawing**; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). An amazing example showing this feature has also been added: `text_unicode`. + + - Brand **new text management API**, with the addition of multiple functions to deal with string data, including functionality like replace, insert, join, split, append, to uppercase, to lower... Note that most of those functions are intended for text management on rendering, using pre-loaded internal buffers, avoiding new memory allocation that user should free manually. + + - Multiple **new shapes and textures drawing functions** to support rings (`DrawRing()`, `DrawRingLines()`), circle sectors (`DrawCircleSector()`, `DrawCircleSectorLines()`), rounded rectangles (`DrawRectangleRounded()`, `DrawRectangleRoundedLines()`) and also n-patch textures (`DrawTextureNPatch()`), detailed examples have been added to illustrate all this new functionality. + + - Experimental **cubemap support**, to automatically load multiple cubemap layouts (`LoadTextureCubemap()`). It required some internal `rlgl` redesign to allow cubemap textures. + + - **Skeletal animation support for 3d models**, this addition implied a redesign of `Model` data structure to accomodate multiple mesh/multiple materials support and bones information. Multiple models functions have been reviewed and added on this process, also **glTF models loading support** has been added. + +This is a just a brief list with some of the changes of the new **raylib 2.5** but there is way more, about **70 new functions** have been added and several subsystems have been redesigned. More than **30 new examples** have been created to show the new functionalities and better illustrate already available ones. + +It has been a long year of hard work to make raylib a solid technology to develop new products over it. + +notes on raylib 3.0 +------------------- + +After **10 months of intense development**, new raylib version is ready. Despite primary intended as a minor release, the [CHANGELIST](CHANGELOG) has grown so big and the library has changed so much internally that it finally became a major release. Library **internal ABI** has reveived a big redesign and review, targeting portability, integration with other platforms and making it a perfect option for other progamming [language bindings](BINDINGS.md). + + - All **global variables** from the multiple raylib modules have been moved to a **global context state**, it has several benefits, first, better code readability with more comprehensive variables naming and categorization (organized by types, i.e. `CORE.Window.display.width`, `CORE.Input.Keyboard.currentKeyState` or `RLGL.State.modelview`). Second, it allows better memory management to load global context state dynamically when required (not at the moment), making it easy to implement a **hot-reloading mechanism** if desired. + + - All **memory allocations** on raylib and its dependencies now use `RL_MALLOC`, `RL_FREE` and similar macros. Now users can easely hook their own memory allocations mechanism if desired, having more control over memory allocated internally by the library. Additionally, it makes it easier to port the library to embedded devices where memory control is critical. For more info check raylib issue #1074. + + - All **I/O file accesses** from raylib are being moved to **memory data access**, now all I/O file access is centralized into just four functions: `LoadFileData()`, `SaveFileData()`, `LoadFileText()`, `SaveFileText()`. Users can just update those functions to any I/O file system. This change makes it easier to integrate raylib with **Virtual File Systems** or custom I/O file implementations. + + - All **raylib data structures** have been reviewed and optimized for pass-by-value usage. One of raylib distinctive design decisions is that most of its functions receive and return data by value. This design makes raylib really simple for newcomers, avoiding pointers and allowing complete access to all structures data in a simple way. The downside is that data is copied on stack every function call and that copy could be costly so, all raylib data structures have been optimized to **stay under 64 bytes** for fast copy and retrieve. + + - All **raylib tracelog messages** have been reviewd and categorized for a more comprehensive output information when developing raylib applications, now all display, input, timer, platform, auxiliar libraries, file-accesses, data loading/unloading issues are properly reported with more detailed and visual messages. + + - `raudio` module has been internally reviewed to accomodate the new `Music` structure (converted from previous pointer format) and the module has been adapted to the **highly improved** [`miniaudio v0.10`](https://github.com/dr-soft/miniaudio). + + - `text` module reviewed to **improve fonts generation** and text management functions, `Font` structure has been redesigned to better accomodate characters data, decoupling individual characters as `Image` glyphs from the font atlas parameters. Several improvements have been made to better support Unicode strings with UTF-8 encoding. + + - **Multiple new examples added** (most of them contributed by raylib users) and all examples reviewed for correct execution on most of the supported platforms, specially Web and Raspberry Pi. A detailed categorized table has been created on github for easy examples navigation and code access. + + - New **GitHub Actions CI** system has been implemented for Windows, Linux and macOS code and examples compilation on every new commit or PR to make sure library keeps stable and usable with no breaking bugs. + +Note that only key changes are listed here but there is way more! About **30 new functions**, multiple functions reviewed, bindings to [+40 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md) and great samples/demos/tutorials [created by the community](https://discord.gg/raylib), including raylib integration with [Spine](https://github.com/WEREMSOFT/spine-raylib-runtimes), [Unity](https://unitycoder.com/blog/2019/12/09/using-raylib-dll-in-unity/), [Tiled](https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx), [Nuklear](http://bedroomcoders.co.uk/implementing-a-3d-gui-with-raylib/), [enet](https://github.com/nxrighthere/NetDynamics) and [more](https://github.com/raysan5/raylib/issues/1079)! + +It has been **10 months of improvements** to create the best raylib ever. + +Welcome to **raylib 3.0**. + +notes on raylib 3.5 - 7th Anniversary Edition +--------------------------------------------- + +It's December 25th... this crazy 2020 is about to finish and finally the holidays gave me some time to put a new version of raylib. It's been **9 months since last release** and last November raylib become 7 years old... I was not able to release this new version back then but here it is. Many changes and improvements have happened in those months and, even, last August, raylib was awarded with an [Epic Megagrant](https://www.unrealengine.com/en-US/blog/epic-megagrants-fall-2020-update)! Bindings list kept growing to [+50 programming languages](BINDINGS.md) and some new platforms have been supported. Let's see this new version details: + +First, some general numbers of this new update: + + - **+650** commits since previous RELEASE + - **+30** functions ADDED (for a TOTAL of **475**!) + - **+90** functions REVIEWED/REDESIGNED + - **+30** contributors (for a TOTAL of **170**!) + - **+8** new examples (for a TOTAL of **+120**!) + +Here the list with some highlights for `raylib 3.5`. + + - NEW **Platform** supported: **Raspberry Pi 4 native mode** (no X11 windows) through [DRM](https://en.wikipedia.org/wiki/Direct_Rendering_Manager) subsystem and GBM API. Actually this is a really interesting improvement because it opens the door to raylib to support other embedded platforms (Odroid, GameShell, NanoPi...). Also worth mentioning the un-official homebrew ports of raylib for [PS4](https://github.com/orbisdev/orbisdev-orbisGl2) and [PSVita](https://github.com/psp2dev/raylib4Vita). + + - NEW **configuration options** exposed: For custom raylib builds, `config.h` now exposes **more than 150 flags and defines** to build raylib with only the desired features, for example, it allows to build a minimal raylib library in just some KB removing all external data filetypes supported, very useful to generate **small executables or embedded devices**. + + - NEW **automatic GIF recording** feature: Actually, automatic GIF recording (**CTRL+F12**) for any raylib application has been available for some versions but this feature was really slow and low-performant using an old gif library with many file-accesses. It has been replaced by a **high-performant alternative** (`msf_gif.h`) that operates directly on memory... and actually works very well! Try it out! + + - NEW **RenderBatch** system: `rlgl` module has been redesigned to support custom **render batches** to allow grouping draw calls as desired, previous implementation just had one default render batch. This feature has not been exposed to raylib API yet but it can be used by advance users dealing with `rlgl` directly. For example, multiple `RenderBatch` can be created for 2D sprites and 3D geometry independently. + + - NEW **Framebuffer** system: `rlgl` module now exposes an API for custom **Framebuffer attachments** (including cubemaps!). raylib `RenderTexture` is a basic use-case, just allowing color and depth textures, but this new API allows the creation of more advance Framebuffers with multiple attachments, like the **G-Buffers**. `GenTexture*()` functions have been redesigned to use this new API. + + - Improved **software rendering**: raylib `Image*()` API is intended for software rendering, for those cases when **no GPU or no Window is available**. Those functions operate directly with **multi-format** pixel data on RAM and they have been completely redesigned to be way faster, specially for small resolutions and retro-gaming. Low-end embedded devices like **microcontrollers with custom displays** could benefit of this raylib functionality! + + - File **loading from memory**: Multiple functions have been redesigned to load data from memory buffers **instead of directly accessing the files**, now all raylib file loading/saving goes through a couple of functions that load data into memory. This feature allows **custom virtual-file-systems** and it gives more control to the user to access data already loaded in memory (i.e. images, fonts, sounds...). + + - NEW **Window states** management system: raylib `core` module has been redesigned to support Window **state check and setup more easily** and also **before/after Window initialization**, `SetConfigFlags()` has been reviewed and `SetWindowState()` has been added to control Window minification, maximization, hidding, focusing, topmost and more. + + - NEW **GitHub Actions** CI/CD system: Previous CI implementation has been reviewed and improved a lot to support **multiple build configurations** (platforms, compilers, static/shared build) and also an **automatic deploy system** has been implemented to automatically attach the diferent generated artifacts to every new release. As the system seems to work very good, previous CI platforms (AppVeyor/TravisCI) have been removed. + +A part of those changes, many new functions have been added, some redundant functions removed and many functions have been reviewed for consistency with the full API (function name, parameters name and order, code formatting...). Again, this release represents is a **great improvement for raylib and marks the way forward** for the library. Make sure to check [CHANGELOG](CHANGELOG) for details! Hope you enjoy it! + +Happy holidays! :) + +notes on raylib 3.7 +------------------- + +April 2021, it's been about 4 months since last raylib release and here it is already a new one, this time with a bunch of internal redesigns and improvements. Surprisingly, on April the 8th I was awarded for a second time with the [Google Open Source Peer Bonus Award](https://opensource.googleblog.com/2021/04/announcing-first-group-of-google-open-source-peer-bonus-winners.html) for my contribution to open source world with raylib and it seems the library is getting some traction, what a better moment for a new release? Let's see what can be found in this new version: + +Let's start with some numbers: + + - **+100** closed issues (for a TOTAL of **+900**!) + - **+400** commits since previous RELEASE + - **+50** functions ADDED (**+30** of them to rlgl API) + - **+30** functions REVIEWED/REDESIGNED + - **+40** new contributors (for a TOTAL of **+210**!) + +Highlights for `raylib 3.7`: + + - **REDESIGNED: `rlgl` module for greater abstraction level**. This suppose an **important change in raylib architecture**, now `rlgl` functionality is self-contained in the module and used by higher-level layers (specially by `core` module), those upper layers are the ones that expose functionality to the main API when required, for example the `Shaders`, `Mesh` and `Materials` functionality. Multiple `rlgl` functions have been renamed for consistency, in this case, following the `rl*()` prefix convention. Functions have also been reorganized internally by categories and `GenTexture*()` functions have been removed from the library and moved to [`models_material_pbr`](https://github.com/raysan5/raylib/blob/master/examples/models/models_material_pbr.c) example. + + - **REDESIGNED: VR simulator and stereo rendering mechanism**. A **brand new API** has been added, more comprehensive and better integrated with raylib, the **new stereo rendering** can be combined with `RenderTexture` and `Shader` API allowing the user to **manage fbo and distortion shader directly**. Also, the new rendering mechanism supports **instancing on stereo rendering**! Check the updated [`core_vr_simulator`](https://github.com/raysan5/raylib/blob/master/examples/core/core_vr_simulator.c) example for reference! + + - **ADDED: New file access callbacks system**. Several new callback functions have been added to the API to allow custom file loaders. A [nice example](https://github.com/RobLoach/raylib-physfs) it's the **raylib integration with a virtual file system** [PhysFS](https://icculus.org/physfs/). + + - **ADDED: glTF animations support**. glTF is the preferred models file format to be used with raylib and along the addition of a models animation API on latest raylib versions, now animations support for glTF format has come to raylib, thanks for this great contribution to [Hristo Stamenov](@object71) + + - **ADDED: Music streaming support from memory**. raylib has been adding the `Load*FromMemory()` option to all its supported file formats but **music streaming** was not supported yet... until now. Thanks to this great contribution by [Agnis "NeZvērs" Aldiņš](@nezvers), now raylib supports music streamming from memory data for all supported file formats: WAV, OGG, MP3, FLAC, XM and MOD. + + - **RENAMED: enums values for consistency**. Most raylib enums names and values names have been renamed for consistency, now all value names start with the type of data they represent. It increases clarity and readability when using those values and also **improves overall library consistency**. + +Beside those key changes, many functions have been reviewed with improvements and bug fixes, many of them contributed by the community! Thanks! And again, this release sets a **new milestone for raylib library**. Make sure to check [CHANGELOG](CHANGELOG) for detailed list of changes! Hope you enjoy this new raylib installment! + +Happy **gamedev/tools/graphics** programming! :) + +notes on raylib 4.0 - 8th Anniversary Edition +--------------------------------------------- + +It's been about 6 months since last raylib release and it's been **8 years since I started with this project**, what an adventure! It's time for a new release: `raylib 4.0`, **the biggest release ever** and an inflexion point for the library. Many hours have been put in this release to make it special, **many library details have been polished**: syntax, naming conventions, code comments, functions descriptions, log outputs... Almost all the issues have been closed (only 3 remain open at the moment of this writing) and some amazing new features have been added. I expect this **`raylib 4.0`** to be a long term version (LTS), stable and complete enough for any new graphic/game/tool application development. + +Let's start with some numbers: + + - **+130** closed issues (for a TOTAL of **+1030**!) + - **+550** commits since previous RELEASE + - **+20** functions ADDED to raylib API + - **+60** functions ADDED to rlgl API + - **+40** functions RENAMED/REVIEWED/REDESIGNED + - **+60** new contributors (for a TOTAL of **+275**!) + +Highlights for `raylib 4.0`: + + - **Naming consistency and coherency**: `raylib` API has been completely reviewed to be consistent on naming conventions for data structures and functions, comments and descriptions have been reviewed, also the syntax of many symbols for consistency; some functions and structs have been renamed (i.e. `struct CharInfo` to `struct GlyphInfo`). Output log messages have been also improved to show more info to the users. Several articles have been writen in this process: [raylib_syntax analysis](https://github.com/raysan5/raylib/wiki/raylib-syntax-analysis) and [raylib API usage analysis](https://gist.github.com/raysan5/7c0c9fff1b6c19af24bb4a51b7383f1e). In general, a big polishment of the library to make it more consistent and coherent. + + - **Event Automation System**: This new _experimental_ feature has been added for future usage, it allows to **record input events and re-play them automatically**. This feature could be very useful to automatize examples testing but also for tutorials with assited game playing, in-game cinematics, speedruns, AI playing and more! Note this feature is still experimental. + + - **Custom game-loop control**: As requested by some advance users, **the game-loop control can be exposed** compiling raylib with the config flag: `SUPPORT_CUSTOM_FRAME_CONTROL`. It's intended for advance users that want to control the events polling and also the timming mechanisms of their games. + + - [**`rlgl 4.0`**](https://github.com/raysan5/raylib/blob/master/src/rlgl.h): This module has been completely **decoupled from platform layer** and raylib, now `rlgl` single-file header-only library only depends on the multiple OpenGL backends supported, even the dependency on `raymath` has been removed. Additionally, **support for OpenGL 4.3** has been added, supporting compute shaders and Shader Storage Buffer Objects (SSBO). Now `rlgl` can be used as a complete standalone portable library to wrap several OpenGL version and providing **a simple and easy-to-use pseudo-OpenGL immediate-mode API**. + + - [**`raymath 1.5`**](https://github.com/raysan5/raylib/blob/master/src/raymath.h): This module has been reviewed and some new conventions have been adopted to make it **more portable and self-contained**: + - Functions are self-contained, no function use other raymath function inside, required code is directly re-implemented + - Functions input parameters are always received by value + - Functions use always a "result" variable for return + - Angles are always in radians (`DEG2RAD`/`RAD2DEG` macros provided for convenience) + + - [**`raygui 3.0`**](https://github.com/raysan5/raygui): The **official raylib immediate-mode gui library** (included in `raylib/src/extras`) has been updated to a new version, embedding the icons collection and adding mulstiple improvements. It has been simplified and constrained for a better focus on its task: provide a simple and easy-to-use immediate-mode-gui library for small tools development. + + - [**`raylib_parser`**](https://github.com/raysan5/raylib/tree/master/parser): Added **new tool to parse `raylib.h`** and tokenize its enums, structs and functions, extracting all required info (name, params, descriptions...) into custom output formats (TXT, XML, JSON...) for further processing. This tool is specially useful to **automatize bindings generation**. Hopefully, this tool will make life easier to binding creators to update their bindings for raylib 4.0 or adding new ones! + + - **Zig and Odin official support for raylib**: Those two new amazing programming languages are officially supporting raylib, `Zig` lists raylib as an [official example for C interoperatibility](https://ziglang.org/learn/samples/#c-interoperability) and Odin [officially supports raylib as a vendor library](https://github.com/odin-lang/Odin/tree/master/vendor/raylib). Both languages also have several bingings to raylib. Additionally, Zig build system supported has been added to compile raylib library and examples. + +Those are some of the key features for this new release but actually there is way more! **Support for `VOX` ([MagikaVoxel](https://ephtracy.github.io/)) 3d model format** has been added, **new [raylib_game_template](https://github.com/raysan5/raylib-game-template)** repo shared, **new `EncodeDataBase64()` and `DecodeDataBase64()` functions** added, **improved HiDPI support**, new `DrawTextPro()` with support for text rotations, completely **reviewed `glTF` models loading**, added **`SeekMusicStream()` for music seeking**, many new examples and +20 examples reviewed... **hundreds of improvements and bug fixes**! Make sure to check [CHANGELOG](CHANGELOG) for a detailed list of changes! + +Undoubtely, **this is the best raylib ever**. Enjoy gamedev/tools/graphics programming! :) + +notes on raylib 4.2 +------------------- + +**New raylib release!** Nine months after latest raylib, here it is a new version. It was supposed to be just a small update but, actually, it's a huge update with lots of changes a improvements. It has been possible thanks to the many contributors that has helped with issues and improvements, it's the **update with more contributors to date** and that's amazing! + +Some numbers to start with: + + - **+200** closed issues (for a TOTAL of **1230**!) + - **+540** commits since previous RELEASE (for a TOTAL of **+6000**!) + - **+20** functions ADDED to raylib API (for a TOTAL of **502**!) + - **+60** functions REVIEWED/REDESIGNED + - **+70** new contributors (for a TOTAL of **+360**!) + +Highlights for `raylib 4.2`: + + - **raylib extra libraries cleanup**: raylib has been on diet and all the _extra_ libraries included on previous releases have been removed from raylib. Now raylib only includes the original **7** raylib modules: `rcore`, `rlgl`, `rshapes`, `rtextures`, `rtext`, `rmodels` and `raudio`. But no worries, _extra_ libraries have not been deleted, they have been moved to their own repos for better maintainability and more focus on its functionality. The libraries moved out from raylib repo are: [`raygui`](https://github.com/raysan5/raygui), [`physac`](https://github.com/raysan5/physac), [`rmem`](https://github.com/raylib-extras/rmem), [`reasings`](https://github.com/raylib-extras/reasings) and [`raudio`](https://github.com/raysan5/raudio) (standalone mode). On that same line, a new **amazing GitHub group:** [`raylib-extras`](https://github.com/raylib-extras) has been created by @JeffM2501 to contain raylib extra libraries as well as other raylib add-ons provided by the community. Jeff has done an amazing work on that line, providing multiple libraries and examples for raylib, like [custom first-person and third person camera systems](https://github.com/raylib-extras/extras-c/tree/main/cameras), [Dear ImGui raylib integration](https://github.com/raylib-extras/rlImGui), [multiple specific examples](https://github.com/raylib-extras/examples-c) and even a complete [RPG Game Example](https://github.com/raylib-extras/RPGExample)! Great work Jeff! :D + + - **raylib examples review**: The +120 raylib examples have been reviewed to add clearer information about when the were first created (raylib version used) and when they were updated for the last time. But the greatest improvement for users has been the **addition of an estimated difficulty level** for every example, [web has been updated accordingly](https://www.raylib.com/examples.html) to reflect those difficulty levels. Now examples are classified with **1 to 4 stars** depending on difficulty to help users with their learning process. Personally, I think this "small" addition could be a game-changer to better guide new users on the library adoption! Additionally, this new raylib release includes 7 new examples; the most interesting one: [`text_codepoints_loading`](https://www.raylib.com/examples/text/loader.html?name=text_codepoints_loading) that illustrates how to load and draw custom codepoints from a font file, very useful for Asian languages. + + - [**`rres 1.0`**](https://github.com/raysan5/rres): New `rres` **resources packaging file-format**, including a [`rres-raylib`](https://github.com/raysan5/rres/blob/master/src/rres-raylib.h) library implementation and [`rrespacker`](https://raylibtech.itch.io/rrespacker) tool. `rres` file format has been [under development for +8 years](https://github.com/raysan5/rres#design-history) and it was originally created to be part of raylib. It was highly inspired by _XNA XNB_ resources file format but design has changed a lot along the years. This first release of the format specs is engine-agnostic and has been designed to be portable to any engine, including lots of professional features like data processing, compression and encryption. + + - [**`raygui 3.2`**](https://github.com/raysan5/raygui): The **official raylib immediate-mode gui library** designed for tools development has been updated to a new version aligned with raylib 4.2. Multiple controls have been reviewed for library consistency, now all controls follow a similar function signature. It has been battle-tested with the development of +8 published tools in the last months. The tools can be seen and used for free in the [raylib technologies tools page](https://raylibtech.itch.io/). Worth mentioning that several of those **tools have been open sourced** for anyone to use, compile, contribute or learn how the code works. + + - [**`raylib_parser`**](https://github.com/raysan5/raylib/tree/master/parser): Multiple contributors **using the tool to automatize bindings creation** have contributed with improvements of this **tool to parse `raylib.h`** (and other raylib-style headers) to tokenize its enums, structs and functions. Processed data can be exported to custom file formats (i.e XML, JSON, LUA) for bindings generation or even docs generation if required. + + - **New file system API**: Current API has been redesigned to be more comprehensive and better aligned with raylib naming conventions, two new functions are provided `LoadDirectoryFiles()`/`LoadDirectoryFilesEx()` to load a `FilePathList` for provided path, supporting extension filtering and recursive directory scan. `LoadDroppedFiles()` has been renamed to better reflect its internal functionality. Now, all raylib functions that start with `Load*()` allocate memory internally and a equivalent `Unload*()` function is defined to take care of that memory internally when not required any more! + + - **New audio stream processors API** (_experimental_): Now real-time audio stream data processors can be added using callbacks to played Music. It allows users to create custom effects for audio like delays of low-pass-filtering (example provided). The new API uses a callback system and it's still _ highly experimental_, it differs from the usual level of complexity that provides raylib and it is intended for advance users. It could change in the future but, actually, `raudio` module is in the spotlight for future updates; [miniaudio](https://github.com/mackron/miniaudio) implements a new higher-level API that can be useful in the future for raylib. + +As always, there are more improvements than the key features listed, make sure to check raylib [CHANGELOG](CHANGELOG) for the detailed list of changes; for this release a `WARNING` flag has been added to all the changes that could affect bindings or productivity code. **raylib keeps improving one more version** and a special focus on maintainability has been put on the library for the future. Specific/advance functionality will be provided through **raylib-extras** repos and raylib main repo devlelopment will be focused on what made raylib popular: being a simple and easy-to-use library to **enjoy videogames programming**. + +**Enjoy gamedev/tools/graphics programming!** :) + +notes on raylib 4.5 +------------------- + +It's been **7 months** since latest raylib release. As usual, **many parts of the library have been reviewed and improved** along those months. Many issues have been closed, staying under 10 open issues at the moment of this writting and also many PRs from contributors have been received, reviewed and merged into raylib library. Some new functions have been added and some others have been removed to improve library coherence and avoid moving too high level, giving the users the tools to implement advance functionality themselfs over raylib. Again, this is a big release with a considerable amount of changes and improvements. Here it is a small summary highlighting this new **rayib 4.5**. + +Some numbers for this release: + + - **+100** closed issues (for a TOTAL of **+1340**!) + - **+350** commits since previous RELEASE (for a TOTAL of **+6350**!) + - **+25** functions ADDED to raylib API (for a TOTAL of **516**!) + - **+40** functions REVIEWED/REDESIGNED + - **+40** new contributors (for a TOTAL of **405**!) + +Highlights for `raylib 4.5`: + + - **`NEW` Improved ANGLE support on Desktop platforms**: Support for OpenGL ES 2.0 on Desktop platforms (Windows, Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL ES 2.0 and linked against [`ANGLE`](https://github.com/google/angle). This _small_ addition open the door to building raylib for all **ANGLE supported backends: Direct3D 11, Vulkan and Metal**. Please note that this new feature is still experimental and requires further testing! + + - **`NEW` Camera module**: A brand new implementation from scratch for `rcamera` module, contributed by @Crydsch GitHub user! **New camera system is simpler, more flexible, more granular and more extendable**. Specific camera math transformations (movement/rotation) have been moved to individual functions, exposing them to users if required. Global state has been removed from the module and standalone usage has been greatly improved; now `rcamera.h` single-file header-only library can be used externally, independently of raylib. A new `UpdateCameraPro()` function has been added to address input-dependency of `UpdateCamera()`, now advance users have **full control over camera inputs and movement/rotation speeds**! + + - **`NEW` Support for M3D models and M3D/GLTF animations**: 3d models animations support has been a limited aspect of raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for the brand new [M3D file format](https://bztsrc.gitlab.io/model3d/), including animations and the long expected support for **GLTF animations**! The new M3D file format is **simple, portable, feature complete, extensible and open source**. It also provides a complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to **3 model file-formats with animations**: `IQM`, `GLTF` and `M3D`. + + - **`NEW` Support QOA audio format (import/export)**: Just a couple of months ago the new [QOA file format](https://qoaformat.org/) was published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it, added to `raudio` module and including audio loading from file, loading from memory, streaming from file, streaming from memory and **exporting to QOA** audio format. **Because simplicity really matters to raylib!** + + - **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rl_gputex.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library. + + - **Reviewed `rlgl` module for automatic limits checking**: Again, [`rlgl`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been reviewed to simplify usage. Now users do not need to worry about reaching the internal render-batch limits when they send their triangles to draw 2d/3d, `rlgl` manages it automatically! This change allows a **great simplification for other modules** like `rshapes`, `rtextures` and `rmodels` that do not need to worry about bufffer overflows and can just define as many vertex as desired! + + - **Reviewed `rshapes` module to minimize the rlgl dependency**: Now `rshapes` 2d shapes drawing functions **only depend on 6 low-level functions**: `rlBegin()`, `rlEnd()`, `rlVertex3f()`, `rlTexCoord2f()`, `rlNormal3f()`, `rlSetTexture()`. With only those pseudo-OpenGl 1.1 minimal functionality, everything can be drawn! This improvement converts `rshapes` module in a **self-contained, portable shapes-drawing library that can be used independently of raylib**, as far as entry points for those 6 functions are provided by the user. It even allows to be used for software rendering, with the proper backend! + + - **Added data structures validation functions**: Multiple functions have been added by @RobLoach GitHub user to ease the validation of raylib data structures: `IsImageReady()`, `IsTextureReady()`, `IsSoundReady()`... Now users have a simple mechanism to **make sure data has been correctly loaded**, instead of checking internal structure values by themselfs. + +As usual, those are only some highlights but there is much more! New image generators, new color transformation functionality, improved blending support for color/alpha, etc... Make sure to check raylib [CHANGELOG]([CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG)) for a detailed list of changes! Please, note that all breaking changes have been flagged with a `WARNING` in the CHANGELOG, specially useful for binding creators! + +**raylib keeps improving one more version** with a special focus on maintainability and sustainability. Always working towards making the library more **simple and easy-to-use**. + +Let's keep **enjoying games/tools/graphics programming!** :) diff --git a/3party/raylib/LICENSE b/3party/raylib/LICENSE new file mode 100644 index 0000000..91da62e --- /dev/null +++ b/3party/raylib/LICENSE @@ -0,0 +1,16 @@ +Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) + +This software is provided "as-is", without any express or implied warranty. In no event +will the authors be held liable for any damages arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, including commercial +applications, and to alter it and redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not claim that you + wrote the original software. If you use this software in a product, an acknowledgment + in the product documentation would be appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be misrepresented + as being the original software. + + 3. This notice may not be removed or altered from any source distribution. diff --git a/3party/raylib/README.md b/3party/raylib/README.md new file mode 100644 index 0000000..bff6980 --- /dev/null +++ b/3party/raylib/README.md @@ -0,0 +1,144 @@ + + +**raylib is a simple and easy-to-use library to enjoy videogames programming.** + +raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education. + +*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.* + +Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html) + +--- + +
+ +[![GitHub Releases Downloads](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases) +[![GitHub Stars](https://img.shields.io/github/stars/raysan5/raylib?style=flat&label=stars)](https://github.com/raysan5/raylib/stargazers) +[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/4.5.0)](https://github.com/raysan5/raylib/commits/master) +[![GitHub Sponsors](https://img.shields.io/github/sponsors/raysan5?label=sponsors)](https://github.com/sponsors/raysan5) +[![Packaging Status](https://repology.org/badge/tiny-repos/raylib.svg)](https://repology.org/project/raylib/versions) +[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) + +[![Discord Members](https://img.shields.io/discord/426912293134270465.svg?label=Discord&logo=discord)](https://discord.gg/raylib) +[![Subreddit Subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?label=reddit%20r%2Fraylib&logo=reddit)](https://www.reddit.com/r/raylib/) +[![Youtube Subscribers](https://img.shields.io/youtube/channel/subscribers/UC8WIBkhYb5sBNqXO1mZ7WSQ?style=flat&label=Youtube&logo=youtube)](https://www.youtube.com/c/raylib) +[![Twitch Status](https://img.shields.io/twitch/status/raysan5?style=flat&label=Twitch&logo=twitch)](https://www.twitch.tv/raysan5) + +[![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows) +[![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux) +[![macOS](https://github.com/raysan5/raylib/workflows/macOS/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS) +[![Android](https://github.com/raysan5/raylib/workflows/Android/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AAndroid) +[![WebAssembly](https://github.com/raysan5/raylib/workflows/WebAssembly/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly) + +[![CMakeBuilds](https://github.com/raysan5/raylib/workflows/CMakeBuilds/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ACMakeBuilds) +[![Windows Examples](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml) +[![Linux Examples](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml) + +features +-------- + - **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external) + - Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!** + - Written in plain C code (C99) using PascalCase/camelCase notation + - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**) + - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) + - Multiple **Fonts** formats supported (TTF, Image fonts, AngelCode fonts) + - Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC) + - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more! + - Flexible Materials system, supporting classic maps and **PBR maps** + - **Animated 3D models** supported (skeletal bones animation) (IQM) + - Shaders support, including model and **postprocessing** shaders. + - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) + - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD) + - **VR stereo rendering** support with configurable HMD device parameters + - Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)! + - Bindings to [+60 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)! + - **Free and open source**. + +basic example +-------------- +This is a basic raylib example, it creates a window and it draws the text `"Congrats! You created your first window!"` in the middle of the screen. Check this example [running live on web here](https://www.raylib.com/examples/core/loader.html?name=core_basic_window). +```c +#include "raylib.h" + +int main(void) +{ + InitWindow(800, 450, "raylib [core] example - basic window"); + + while (!WindowShouldClose()) + { + BeginDrawing(); + ClearBackground(RAYWHITE); + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + EndDrawing(); + } + + CloseWindow(); + + return 0; +} +``` + +build and installation +---------------------- + +raylib binary releases for Windows, Linux, macOS, Android and HTML5 are available at the [Github Releases page](https://github.com/raysan5/raylib/releases). + +raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions. + +#### Installing and building raylib on multiple platforms + +[raylib Wiki](https://github.com/raysan5/raylib/wiki#development-platforms) contains detailed instructions on building and usage on multiple platforms. + + - [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows) + - [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS) + - [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux) + - [Working on Chrome OS](https://github.com/raysan5/raylib/wiki/Working-on-Chrome-OS) + - [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD) + - [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi) + - [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android) + - [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5)) + - [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake) + +*Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.* + +#### Setup raylib with multiple IDEs + +raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](https://www.mingw-w64.org/) compiler but it can be used with other IDEs on multiple platforms. + +[Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs. + +*Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.* + +learning and docs +------------------ + +raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works. + +Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links: + + - [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html) + - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) + - [raylib library design](https://github.com/raysan5/raylib/wiki) + - [raylib examples collection](https://github.com/raysan5/raylib/tree/master/examples) + - [raylib games collection](https://github.com/raysan5/raylib-games) + + +contact and networks +--------------------- + +raylib is present in several networks and raylib community is growing everyday. If you are using raylib and enjoying it, feel free to join us in any of these networks. The most active network is our [Discord server](https://discord.gg/raylib)! :) + + - Webpage: [https://www.raylib.com](https://www.raylib.com) + - Discord: [https://discord.gg/raylib](https://discord.gg/raylib) + - Twitter: [https://www.twitter.com/raysan5](https://www.twitter.com/raysan5) + - Twitch: [https://www.twitch.tv/raysan5](https://www.twitch.tv/raysan5) + - Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib) + - Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib) + - YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/c/raylib) + +license +------- + +raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details. + +raylib uses internally some libraries for window/graphics/inputs management and also to support different file formats loading, all those libraries are embedded with and are available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib dependencies LICENSES](https://github.com/raysan5/raylib/wiki/raylib-dependencies) on raylib Wiki for details. diff --git a/3party/raylib/ROADMAP.md b/3party/raylib/ROADMAP.md new file mode 100644 index 0000000..61c6b56 --- /dev/null +++ b/3party/raylib/ROADMAP.md @@ -0,0 +1,82 @@ +# raylib roadmap + +Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: + + - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. + - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. + - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: + - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) + - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) + - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) + +_Current version of raylib is complete and functional but there is always room for improvements._ + +**raylib 4.x** + - [ ] Split core module into separate platforms? + - [ ] Basic 2d software renderer, using `Image` provided API + - [ ] Redesign gestures system, improve touch inputs management + - [ ] Redesign audio module, implement miniaudio high-level provided features + - [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507) + - [x] Better documentation and improved examples, reviewed webpage with examples complexity level + - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs) + - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres) + +**raylib 4.0** + - [x] Improved consistency and coherency in raylib API + - [x] Continuous Deployment using GitHub Actions + - [x] rlgl improvements for standalone usage (avoid raylib coupling) + - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_ + - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_ + - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet). + + **raylib 3.0** + - [x] Custom memory allocators support + - [x] Global variables moved to global context + - [x] Optimize data structures for pass-by-value + - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065)) + - [x] Continuous Integration using GitHub Actions + +**raylib 2.5** + - [x] Support Animated models + - [x] Support glTF models file format + - [x] Unicode support on text drawing + +**raylib 2.0** + - [x] Removed external dependencies (GLFW3 and OpenAL) + - [x] Support TCC compiler (32bit and 64bit) + +**raylib 1.8** + - [x] Improved Materials system with PBR support + - [x] Procedural image generation functions (spot, gradient, noise...) + - [x] Procedural mesh generation functions (cube, sphere...) + - [x] Custom Android APK build pipeline (default Makefile) + +**raylib 1.7** + - [x] Support configuration flags + - [x] Improved build system for Android + - [x] Gamepad support on HTML5 + +**raylib 1.6** + - [x] Lua scripting support (raylib Lua wrapper) + - [x] Redesigned audio module + - [x] Support FLAC file format + +**raylib 1.5** + - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator) + - [x] Redesign Shaders/Textures system -> New Materials system + - [x] Support lighting: Omni, Directional and Spot lights + - [x] Redesign physics module (physac) + - [x] Chiptunes audio modules support + +**raylib 1.4** + - [x] TTF fonts support (using stb_truetype) + - [x] Raycast system for 3D picking (including collisions detection) + - [x] Floyd-Steinberg dithering on 16bit image format conversion + - [x] Basic image manipulation functions (crop, resize, draw...) + - [x] Storage load/save data functionality + - [x] Add Physics module (physac) + - [x] Remove GLEW dependency -> Replaced by GLAD + - [x] Redesign Raspberry PI inputs system + - [x] Redesign gestures module to be multiplatform + - [x] Module raymath as header-only and functions inline + - [x] Add Easings module (easings.h) diff --git a/3party/raylib/build.zig b/3party/raylib/build.zig new file mode 100644 index 0000000..12c0513 --- /dev/null +++ b/3party/raylib/build.zig @@ -0,0 +1,7 @@ +const std = @import("std"); +const raylib = @import("src/build.zig"); + +// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023 +pub fn build(b: *std.Build) void { + raylib.build(b); +} diff --git a/3party/raylib/cmake/AddIfFlagCompiles.cmake b/3party/raylib/cmake/AddIfFlagCompiles.cmake new file mode 100644 index 0000000..403607b --- /dev/null +++ b/3party/raylib/cmake/AddIfFlagCompiles.cmake @@ -0,0 +1,12 @@ +include(CheckCCompilerFlag) +function(add_if_flag_compiles flag) + CHECK_C_COMPILER_FLAG("${flag}" COMPILER_HAS_THOSE_TOGGLES) + set(outcome "Failed") + if(COMPILER_HAS_THOSE_TOGGLES) + foreach(var ${ARGN}) + set(${var} "${flag} ${${var}}" PARENT_SCOPE) + endforeach() + set(outcome "compiles") + endif() + message(STATUS "Testing if ${flag} can be used -- ${outcome}") +endfunction() diff --git a/3party/raylib/cmake/BuildOptions.cmake b/3party/raylib/cmake/BuildOptions.cmake new file mode 100644 index 0000000..0fce642 --- /dev/null +++ b/3party/raylib/cmake/BuildOptions.cmake @@ -0,0 +1,18 @@ +if(${PLATFORM} MATCHES "Desktop" AND APPLE) + if(MACOS_FATLIB) + if (CMAKE_OSX_ARCHITECTURES) + message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON") + else() + set(CMAKE_OSX_ARCHITECTURES "x86_64;i386") + endif() + endif() +endif() + +# This helps support the case where emsdk toolchain file is used +# either by setting it with -DCMAKE_TOOLCHAIN_FILE=/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake +# or by using "emcmake cmake -B build -S ." as described in https://emscripten.org/docs/compiling/Building-Projects.html +if(EMSCRIPTEN) + SET(PLATFORM Web CACHE STRING "Forcing PLATFORM_WEB because EMSCRIPTEN was detected") +endif() + +# vim: ft=cmake diff --git a/3party/raylib/cmake/CompileDefinitions.cmake b/3party/raylib/cmake/CompileDefinitions.cmake new file mode 100644 index 0000000..68c53d7 --- /dev/null +++ b/3party/raylib/cmake/CompileDefinitions.cmake @@ -0,0 +1,121 @@ +# Adding compile definitions +target_compile_definitions("raylib" PUBLIC "${PLATFORM_CPP}") +target_compile_definitions("raylib" PUBLIC "${GRAPHICS}") + +function(define_if target variable) + if (${${variable}}) + message(STATUS "${variable}=${${variable}}") + target_compile_definitions(${target} PUBLIC "${variable}") + endif () +endfunction() + +if (${CUSTOMIZE_BUILD}) + target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS) + define_if("raylib" USE_AUDIO) + define_if("raylib" SUPPORT_MODULE_RSHAPES) + define_if("raylib" SUPPORT_MODULE_RTEXTURES) + define_if("raylib" SUPPORT_MODULE_RTEXT) + define_if("raylib" SUPPORT_MODULE_RMODELS) + define_if("raylib" SUPPORT_MODULE_RAUDIO) + define_if("raylib" SUPPORT_CAMERA_SYSTEM) + define_if("raylib" SUPPORT_GESTURES_SYSTEM) + define_if("raylib" SUPPORT_MOUSE_GESTURES) + define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI) + define_if("raylib" SUPPORT_DEFAULT_FONT) + define_if("raylib" SUPPORT_SCREEN_CAPTURE) + define_if("raylib" SUPPORT_GIF_RECORDING) + define_if("raylib" SUPPORT_BUSY_WAIT_LOOP) + define_if("raylib" SUPPORT_EVENTS_WAITING) + define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER) + define_if("raylib" SUPPORT_COMPRESSION_API) + define_if("raylib" SUPPORT_EVENTS_AUTOMATION) + define_if("raylib" SUPPORT_CUSTOM_FRAME_CONTROL) + define_if("raylib" SUPPORT_QUADS_DRAW_MODE) + define_if("raylib" SUPPORT_IMAGE_EXPORT) + define_if("raylib" SUPPORT_IMAGE_GENERATION) + define_if("raylib" SUPPORT_IMAGE_MANIPULATION) + define_if("raylib" SUPPORT_FILEFORMAT_PNG) + define_if("raylib" SUPPORT_FILEFORMAT_DDS) + define_if("raylib" SUPPORT_FILEFORMAT_HDR) + define_if("raylib" SUPPORT_FILEFORMAT_PIC) + define_if("raylib" SUPPORT_FILEFORMAT_PNM) + define_if("raylib" SUPPORT_FILEFORMAT_KTX) + define_if("raylib" SUPPORT_FILEFORMAT_ASTC) + define_if("raylib" SUPPORT_FILEFORMAT_BMP) + define_if("raylib" SUPPORT_FILEFORMAT_TGA) + define_if("raylib" SUPPORT_FILEFORMAT_JPG) + define_if("raylib" SUPPORT_FILEFORMAT_GIF) + define_if("raylib" SUPPORT_FILEFORMAT_QOI) + define_if("raylib" SUPPORT_FILEFORMAT_PSD) + define_if("raylib" SUPPORT_FILEFORMAT_PKM) + define_if("raylib" SUPPORT_FILEFORMAT_PVR) + define_if("raylib" SUPPORT_FILEFORMAT_SVG) + define_if("raylib" SUPPORT_FILEFORMAT_FNT) + define_if("raylib" SUPPORT_FILEFORMAT_TTF) + define_if("raylib" SUPPORT_TEXT_MANIPULATION) + define_if("raylib" SUPPORT_MESH_GENERATION) + define_if("raylib" SUPPORT_FILEFORMAT_OBJ) + define_if("raylib" SUPPORT_FILEFORMAT_MTL) + define_if("raylib" SUPPORT_FILEFORMAT_IQM) + define_if("raylib" SUPPORT_FILEFORMAT_GLTF) + define_if("raylib" SUPPORT_FILEFORMAT_VOX) + define_if("raylib" SUPPORT_FILEFORMAT_M3D) + define_if("raylib" SUPPORT_FILEFORMAT_WAV) + define_if("raylib" SUPPORT_FILEFORMAT_OGG) + define_if("raylib" SUPPORT_FILEFORMAT_XM) + define_if("raylib" SUPPORT_FILEFORMAT_MOD) + define_if("raylib" SUPPORT_FILEFORMAT_MP3) + define_if("raylib" SUPPORT_FILEFORMAT_QOA) + define_if("raylib" SUPPORT_FILEFORMAT_FLAC) + define_if("raylib" SUPPORT_STANDARD_FILEIO) + define_if("raylib" SUPPORT_TRACELOG) + + if (UNIX AND NOT APPLE) + target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096") + else () + target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512") + endif () + + target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4") + target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8") + target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32") + target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10") + target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16") + + target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"") + target_compile_definitions("raylib" PUBLIC "MAX_CHAR_PRESSED_QUEUE=16") + target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64") + + if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11") + target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192") + elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2") + target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=2048") + endif () + + target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_DRAWCALLS=256") + target_compile_definitions("raylib" PUBLIC "MAX_MATRIX_STACK_SIZE=32") + target_compile_definitions("raylib" PUBLIC "MAX_SHADER_LOCATIONS=32") + target_compile_definitions("raylib" PUBLIC "MAX_MATERIAL_MAPS=12") + target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01") + target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0") + + target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") + target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") + target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") + target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") + target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") + target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") + + target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024") + target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512") + target_compile_definitions("raylib" PUBLIC "MAX_TEXTSPLIT_COUNT=128") + + target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_FORMAT=ma_format_f32") + target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_CHANNELS=2") + target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_SAMPLE_RATE=44100") + target_compile_definitions("raylib" PUBLIC "DEFAULT_AUDIO_BUFFER_SIZE=4096") + + target_compile_definitions("raylib" PUBLIC "MAX_TRACELOG_MSG_LENGTH=128") + target_compile_definitions("raylib" PUBLIC "MAX_UWP_MESSAGES=512") +endif () + diff --git a/3party/raylib/cmake/CompilerFlags.cmake b/3party/raylib/cmake/CompilerFlags.cmake new file mode 100644 index 0000000..970462c --- /dev/null +++ b/3party/raylib/cmake/CompilerFlags.cmake @@ -0,0 +1,79 @@ +include(AddIfFlagCompiles) + +# Makes +/- operations on void pointers be considered an error +# https://gcc.gnu.org/onlinedocs/gcc/Pointer-Arith.html +add_if_flag_compiles(-Werror=pointer-arith CMAKE_C_FLAGS) + +# Generates error whenever a function is used before being declared +# https://gcc.gnu.org/onlinedocs/gcc-4.0.1/gcc/Warning-Options.html +add_if_flag_compiles(-Werror=implicit-function-declaration CMAKE_C_FLAGS) + +# Allows some casting of pointers without generating a warning +add_if_flag_compiles(-fno-strict-aliasing CMAKE_C_FLAGS) + +if (ENABLE_MSAN AND ENABLE_ASAN) + # MSAN and ASAN both work on memory - ASAN does more things + MESSAGE(WARNING "Compiling with both AddressSanitizer and MemorySanitizer is not recommended") +endif() + +if (ENABLE_ASAN) + + # If enabled it would generate errors/warnings for all kinds of memory errors + # (like returning a stack variable by reference) + # https://clang.llvm.org/docs/AddressSanitizer.html + + add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) + add_if_flag_compiles(-fsanitize=address CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) + +endif() + +if (ENABLE_UBSAN) + + # If enabled this will generate errors for undefined behavior points + # (like adding +1 to the maximum int value) + # https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html + + add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) + add_if_flag_compiles(-fsanitize=undefined CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) + +endif() + +if (ENABLE_MSAN) + + # If enabled this will generate warnings for places where uninitialized memory is used + # https://clang.llvm.org/docs/MemorySanitizer.html + + add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) + add_if_flag_compiles(-fsanitize=memory CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) + +endif() + +if(CMAKE_VERSION VERSION_LESS "3.1") + if(CMAKE_C_COMPILER_ID STREQUAL "GNU") + add_if_flag_compiles(-std=gnu99 CMAKE_C_FLAGS) + endif() +else() + set (CMAKE_C_STANDARD 99) +endif() + +if(${PLATFORM} MATCHES "Android") + + # If enabled will remove dead code during the linking process + # https://gcc.gnu.org/onlinedocs/gnat_ugn/Compilation-options.html + add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS) + + # If enabled will generate some exception data (usually disabled for C programs) + # https://gcc.gnu.org/onlinedocs/gcc-4.2.4/gcc/Code-Gen-Options.html + add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS) + + # If enabled adds stack protection guards around functions that allocate memory + # https://www.keil.com/support/man/docs/armclang_ref/armclang_ref_cjh1548250046139.htm + add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS) + + # Marks that the library will not be compiled with an executable stack + add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS) + + # Do not expand symbolic links or resolve paths like "/./" or "/../", etc. + # https://gcc.gnu.org/onlinedocs/gcc/Directory-Options.html + add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS) +endif() diff --git a/3party/raylib/cmake/EnumOption.cmake b/3party/raylib/cmake/EnumOption.cmake new file mode 100644 index 0000000..d7d343f --- /dev/null +++ b/3party/raylib/cmake/EnumOption.cmake @@ -0,0 +1,9 @@ +macro(enum_option var values description) + set(${var}_VALUES ${values}) + list(GET ${var}_VALUES 0 default) + set(${var} "${default}" CACHE STRING "${description}") + set_property(CACHE ${var} PROPERTY STRINGS ${${var}_VALUES}) + if (NOT ";${${var}_VALUES};" MATCHES ";${${var}};") + message(FATAL_ERROR "Unknown value ${${var}}. Only -D${var}=${${var}_VALUES} allowed.") + endif() +endmacro() diff --git a/3party/raylib/cmake/GlfwImport.cmake b/3party/raylib/cmake/GlfwImport.cmake new file mode 100644 index 0000000..d0c23ca --- /dev/null +++ b/3party/raylib/cmake/GlfwImport.cmake @@ -0,0 +1,36 @@ + +if(USE_EXTERNAL_GLFW STREQUAL "ON") + find_package(glfw3 3.3.3 REQUIRED) +elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE") + find_package(glfw3 3.3.3 QUIET) +endif() +if (glfw3_FOUND) + set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) +endif() + +# Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option +# Also adding only on desktop (web also uses glfw but it is more limited and is added using an emcc linker flag) +if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop") + MESSAGE(STATUS "Using raylib's GLFW") + set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) + set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) + set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) + set(GLFW_INSTALL OFF CACHE BOOL "" FORCE) + set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE) + + set(WAS_SHARED ${BUILD_SHARED_LIBS}) + set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE) + + add_subdirectory(external/glfw) + + set(BUILD_SHARED_LIBS ${WAS_SHARED} CACHE BOOL " " FORCE) + unset(WAS_SHARED) + + list(APPEND raylib_sources $) + include_directories(BEFORE SYSTEM external/glfw/include) +elseif("${PLATFORM}" STREQUAL "DRM") + MESSAGE(STATUS "No GLFW required on PLATFORM_DRM") +else() + MESSAGE(STATUS "Using external GLFW") + set(GLFW_PKG_DEPS glfw3) +endif() diff --git a/3party/raylib/cmake/InstallConfigurations.cmake b/3party/raylib/cmake/InstallConfigurations.cmake new file mode 100644 index 0000000..6c606e5 --- /dev/null +++ b/3party/raylib/cmake/InstallConfigurations.cmake @@ -0,0 +1,28 @@ +install( + TARGETS raylib EXPORT raylib-targets + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" +) + +# PKG_CONFIG_LIBS_PRIVATE is used in raylib.pc.in +if (NOT BUILD_SHARED_LIBS) + include(LibraryPathToLinkerFlags) + set(PKG_CONFIG_LIBS_PRIVATE ${GLFW_PKG_LIBS}) + string(REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}") +elseif (BUILD_SHARED_LIBS) + set(PKG_CONFIG_LIBS_EXTRA "") +endif () + +join_paths(libdir_for_pc_file "\${exec_prefix}" "${CMAKE_INSTALL_LIBDIR}") +join_paths(includedir_for_pc_file "\${prefix}" "${CMAKE_INSTALL_INCLUDEDIR}") +configure_file(../raylib.pc.in raylib.pc @ONLY) +configure_file(../cmake/raylib-config-version.cmake raylib-config-version.cmake @ONLY) +install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") +install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib-config-version.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib") +install(FILES ${PROJECT_SOURCE_DIR}/../cmake/raylib-config.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib") + +# populates raylib_{FOUND, INCLUDE_DIRS, LIBRARIES, LDFLAGS, DEFINITIONS} +include(PopulateConfigVariablesLocally) +populate_config_variables_locally(raylib) diff --git a/3party/raylib/cmake/JoinPaths.cmake b/3party/raylib/cmake/JoinPaths.cmake new file mode 100644 index 0000000..1de3012 --- /dev/null +++ b/3party/raylib/cmake/JoinPaths.cmake @@ -0,0 +1,26 @@ +# This module provides function for joining paths +# known from most languages +# +# Original license: +# SPDX-License-Identifier: (MIT OR CC0-1.0) +# Explicit permission given to distribute this module under +# the terms of the project as described in /LICENSE.rst. +# Copyright 2020 Jan Tojnar +# https://github.com/jtojnar/cmake-snips +# +# Modelled after Python’s os.path.join +# https://docs.python.org/3.7/library/os.path.html#os.path.join +# Windows not supported +function(join_paths joined_path first_path_segment) + set(temp_path "${first_path_segment}") + foreach(current_segment IN LISTS ARGN) + if(NOT ("${current_segment}" STREQUAL "")) + if(IS_ABSOLUTE "${current_segment}") + set(temp_path "${current_segment}") + else() + set(temp_path "${temp_path}/${current_segment}") + endif() + endif() + endforeach() + set(${joined_path} "${temp_path}" PARENT_SCOPE) +endfunction() diff --git a/3party/raylib/cmake/LibraryConfigurations.cmake b/3party/raylib/cmake/LibraryConfigurations.cmake new file mode 100644 index 0000000..1debfeb --- /dev/null +++ b/3party/raylib/cmake/LibraryConfigurations.cmake @@ -0,0 +1,122 @@ +# Set OpenGL_GL_PREFERENCE to new "GLVND" even when legacy library exists and +# cmake is <= 3.10 +# +# See https://cmake.org/cmake/help/latest/policy/CMP0072.html for more +# information. +if(POLICY CMP0072) + cmake_policy(SET CMP0072 NEW) +endif() + +if (${PLATFORM} MATCHES "Desktop") + set(PLATFORM_CPP "PLATFORM_DESKTOP") + + if (APPLE) + # Need to force OpenGL 3.3 on OS X + # See: https://github.com/raysan5/raylib/issues/341 + set(GRAPHICS "GRAPHICS_API_OPENGL_33") + find_library(OPENGL_LIBRARY OpenGL) + set(LIBS_PRIVATE ${OPENGL_LIBRARY}) + link_libraries("${LIBS_PRIVATE}") + if (NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") + add_definitions(-DGL_SILENCE_DEPRECATION) + MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") + endif () + elseif (WIN32) + add_definitions(-D_CRT_SECURE_NO_WARNINGS) + find_package(OpenGL QUIET) + set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm) + elseif (UNIX) + find_library(pthread NAMES pthread) + find_package(OpenGL QUIET) + if ("${OPENGL_LIBRARIES}" STREQUAL "") + set(OPENGL_LIBRARIES "GL") + endif () + + if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") + find_library(OSS_LIBRARY ossaudio) + endif () + + set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) + else () + find_library(pthread NAMES pthread) + find_package(OpenGL QUIET) + if ("${OPENGL_LIBRARIES}" STREQUAL "") + set(OPENGL_LIBRARIES "GL") + endif () + + set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) + + if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") + find_library(OSS_LIBRARY ossaudio) + set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) + endif () + + if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO) + set(LIBS_PRIVATE ${LIBS_PRIVATE} dl) + endif () + endif () + +elseif (${PLATFORM} MATCHES "Web") + set(PLATFORM_CPP "PLATFORM_WEB") + set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 --profiling") + set(CMAKE_STATIC_LIBRARY_SUFFIX ".a") + +elseif (${PLATFORM} MATCHES "Android") + set(PLATFORM_CPP "PLATFORM_ANDROID") + set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + set(CMAKE_POSITION_INDEPENDENT_CODE ON) + list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c) + include_directories(${ANDROID_NDK}/sources/android/native_app_glue) + set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup") + + find_library(OPENGL_LIBRARY OpenGL) + set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c) + +elseif ("${PLATFORM}" MATCHES "DRM") + set(PLATFORM_CPP "PLATFORM_DRM") + set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + + add_definitions(-D_DEFAULT_SOURCE) + add_definitions(-DEGL_NO_X11) + add_definitions(-DPLATFORM_DRM) + + find_library(GLESV2 GLESv2) + find_library(EGL EGL) + find_library(DRM drm) + find_library(GBM gbm) + + if (NOT CMAKE_CROSSCOMPILING) + include_directories(/usr/include/libdrm) + endif () + set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl) + +endif () + +if (NOT ${OPENGL_VERSION} MATCHES "OFF") + set(${SUGGESTED_GRAPHICS} "${GRAPHICS}") + if (${OPENGL_VERSION} MATCHES "4.3") + set(GRAPHICS "GRAPHICS_API_OPENGL_43") + elseif (${OPENGL_VERSION} MATCHES "3.3") + set(GRAPHICS "GRAPHICS_API_OPENGL_33") + elseif (${OPENGL_VERSION} MATCHES "2.1") + set(GRAPHICS "GRAPHICS_API_OPENGL_21") + elseif (${OPENGL_VERSION} MATCHES "1.1") + set(GRAPHICS "GRAPHICS_API_OPENGL_11") + elseif (${OPENGL_VERSION} MATCHES "ES 2.0") + set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") + endif () + if ("${SUGGESTED_GRAPHICS}" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}") + message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail") + endif () +endif () + +if (NOT GRAPHICS) + set(GRAPHICS "GRAPHICS_API_OPENGL_33") +endif () + +set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY}) + +if (${PLATFORM} MATCHES "Desktop") + set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) +endif () diff --git a/3party/raylib/cmake/LibraryPathToLinkerFlags.cmake b/3party/raylib/cmake/LibraryPathToLinkerFlags.cmake new file mode 100644 index 0000000..05942b7 --- /dev/null +++ b/3party/raylib/cmake/LibraryPathToLinkerFlags.cmake @@ -0,0 +1,24 @@ +function(library_path_to_linker_flags LD_FLAGS LIB_PATHS) + foreach(L ${LIB_PATHS}) + get_filename_component(DIR ${L} PATH) + get_filename_component(LIBFILE ${L} NAME_WE) + STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE}) + + if (${L} MATCHES "[.]framework$") + set(FILE_OPT "-framework ${FILE}") + set(DIR_OPT "-F${DIR}") + else() + set(FILE_OPT "-l${FILE}") + set(DIR_OPT "-L${DIR}") + endif() + + if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}") + set (DIR_OPT "") + endif() + + set(LASTDIR ${DIR}) + + set(${LD_FLAGS} ${${LD_FLAGS}} ${DIR_OPT} ${FILE_OPT} PARENT_SCOPE) + string (REPLACE ";" " " ${LD_FLAGS} "${${LD_FLAGS}}") + endforeach() +endfunction() diff --git a/3party/raylib/cmake/PackConfigurations.cmake b/3party/raylib/cmake/PackConfigurations.cmake new file mode 100644 index 0000000..ad00ca6 --- /dev/null +++ b/3party/raylib/cmake/PackConfigurations.cmake @@ -0,0 +1,18 @@ +# Packaging +SET(CPACK_PACKAGE_NAME "raylib") +SET(CPACK_PACKAGE_CONTACT "raysan5") +SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming") +SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") +SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") +SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") +SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}") +SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md") +SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md") +SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE") +SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}") +SET(CPACK_GENERATOR "ZIP;TGZ;DEB;RPM") # Remove this, if you want the NSIS installer on Windows +SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # can be used to generate deps, slow and requires tools. +SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libatomic1, libc6, libglfw3, libglu1-mesa | libglu1, libglx0, libopengl0") +SET(CPACK_DEBIAN_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-dev") +SET(CPACK_RPM_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-devel") +include(CPack) diff --git a/3party/raylib/cmake/PopulateConfigVariablesLocally.cmake b/3party/raylib/cmake/PopulateConfigVariablesLocally.cmake new file mode 100644 index 0000000..151070e --- /dev/null +++ b/3party/raylib/cmake/PopulateConfigVariablesLocally.cmake @@ -0,0 +1,11 @@ +macro(populate_config_variables_locally target) + get_property(raylib_INCLUDE_DIRS TARGET ${target} PROPERTY INTERFACE_INCLUDE_DIRECTORIES) + #get_property(raylib_LIBRARIES TARGET ${target} PROPERTY LOCATION) # only works for SHARED + get_property(raylib_LDFLAGS TARGET ${target} PROPERTY INTERFACE_LINK_LIBRARIES) + get_property(raylib_DEFINITIONS TARGET ${target} PROPERTY DEFINITIONS) + + set(raylib_INCLUDE_DIRS "${raylib_INCLUDE_DIRS}" PARENT_SCOPE) + #set(raylib_LIBRARIES "${raylib_INCLUDE_DIRS}" PARENT_SCOPE) + set(raylib_LDFLAGS "${raylib_LDFLAGS}" PARENT_SCOPE) + set(raylib_DEFINITIONS "${raylib_DEFINITIONS}" PARENT_SCOPE) +endmacro() diff --git a/3party/raylib/cmake/raylib-config-version.cmake b/3party/raylib/cmake/raylib-config-version.cmake new file mode 100644 index 0000000..74fd03c --- /dev/null +++ b/3party/raylib/cmake/raylib-config-version.cmake @@ -0,0 +1,21 @@ +set(PACKAGE_VERSION "@PROJECT_VERSION@") + +if(PACKAGE_FIND_VERSION VERSION_EQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) +endif() +if(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) + set(PACKAGE_VERSION_COMPATIBLE TRUE) +else(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) + +# if the installed or the using project don't have CMAKE_SIZEOF_VOID_P set, ignore it: +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "" OR "@CMAKE_SIZEOF_VOID_P@" STREQUAL "") + return() +endif() + +if(NOT CMAKE_SIZEOF_VOID_P STREQUAL "@CMAKE_SIZEOF_VOID_P@") + math(EXPR installedBits "8 * 8") + set(PACKAGE_VERSION "${PACKAGE_VERSION} (${installedBits}bit)") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/3party/raylib/cmake/raylib-config.cmake b/3party/raylib/cmake/raylib-config.cmake new file mode 100644 index 0000000..700965c --- /dev/null +++ b/3party/raylib/cmake/raylib-config.cmake @@ -0,0 +1,79 @@ +# - Try to find raylib +# Options: +# raylib_USE_STATIC_LIBS - OFF by default +# raylib_VERBOSE - OFF by default +# Once done, this defines a raylib target that can be passed to +# target_link_libraries as well as following variables: +# +# raylib_FOUND - System has raylib installed +# raylib_INCLUDE_DIRS - The include directories for the raylib header(s) +# raylib_LIBRARIES - The libraries needed to use raylib +# raylib_LDFLAGS - The linker flags needed with raylib +# raylib_DEFINITIONS - Compiler switches required for using raylib + +if (NOT TARGET raylib) + set(XPREFIX PC_RAYLIB) + + find_package(PkgConfig QUIET) + pkg_check_modules(${XPREFIX} QUIET raylib) + + if (raylib_USE_STATIC_LIBS) + set(XPREFIX ${XPREFIX}_STATIC) + endif() + + set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS}) + + find_path(raylib_INCLUDE_DIR + NAMES raylib.h + HINTS ${${XPREFIX}_INCLUDE_DIRS} + ) + + set(RAYLIB_NAMES raylib) + + if (raylib_USE_STATIC_LIBS) + set(RAYLIB_NAMES libraylib.a raylib.lib ${RAYLIB_NAMES}) + endif() + + find_library(raylib_LIBRARY + NAMES ${RAYLIB_NAMES} + HINTS ${${XPREFIX}_LIBRARY_DIRS} + ) + + set(raylib_LIBRARIES ${raylib_LIBRARY}) + set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS}) + set(raylib_LIBRARY_DIR ${raylib_LIBRARY_DIRS}) + set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR}) + set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS}) + + include(FindPackageHandleStandardArgs) + find_package_handle_standard_args(raylib DEFAULT_MSG + raylib_LIBRARY + raylib_INCLUDE_DIR + ) + + mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR) + + if (raylib_USE_STATIC_LIBS) + add_library(raylib STATIC IMPORTED GLOBAL) + else() + add_library(raylib SHARED IMPORTED GLOBAL) + endif() + string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}") + + set_target_properties(raylib + PROPERTIES + IMPORTED_LOCATION "${raylib_LIBRARIES}" + IMPORTED_IMPLIB "${raylib_LIBRARIES}" + INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" + INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" + INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" + ) + + if (raylib_VERBOSE) + message(STATUS "raylib_FOUND: ${raylib_FOUND}") + message(STATUS "raylib_INCLUDE_DIRS: 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dM~|kUU)}%Dyt@CN1z-#`0HXo;F95L6{{aJym$(1` literal 0 HcmV?d00001 diff --git a/3party/raylib/parser/LICENSE b/3party/raylib/parser/LICENSE new file mode 100644 index 0000000..125d7db --- /dev/null +++ b/3party/raylib/parser/LICENSE @@ -0,0 +1,16 @@ +Copyright (c) 2021-2023 Ramon Santamaria (@raysan5) + +This software is provided "as-is", without any express or implied warranty. In no event +will the authors be held liable for any damages arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, including commercial +applications, and to alter it and redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not claim that you + wrote the original software. If you use this software in a product, an acknowledgment + in the product documentation would be appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be misrepresented + as being the original software. + + 3. This notice may not be removed or altered from any source distribution. diff --git a/3party/raylib/parser/Makefile b/3party/raylib/parser/Makefile new file mode 100644 index 0000000..1651924 --- /dev/null +++ b/3party/raylib/parser/Makefile @@ -0,0 +1,50 @@ +EXTENSION?=txt +FORMAT?=DEFAULT +.PHONY: all parse clean raylib_api + + +raylib_parser: raylib_parser.c + cc raylib_parser.c -o raylib_parser + +raylib_api: ../src/raylib.h raylib_parser + FORMAT=DEFAULT EXTENSION=txt $(MAKE) raylib_api.txt + FORMAT=JSON EXTENSION=json $(MAKE) raylib_api.json + FORMAT=XML EXTENSION=xml $(MAKE) raylib_api.xml + FORMAT=LUA EXTENSION=lua $(MAKE) raylib_api.lua + +raylib_api.$(EXTENSION): ../src/raylib.h raylib_parser + ./raylib_parser -i ../src/raylib.h -o raylib_api.$(EXTENSION) -f $(FORMAT) -d RLAPI + +raymath_api.$(EXTENSION): ../src/raymath.h raylib_parser + ./raylib_parser -i ../src/raymath.h -o raymath_api.$(EXTENSION) -f $(FORMAT) -d RMAPI + +rlgl_api.$(EXTENSION): ../src/rlgl.h raylib_parser + ./raylib_parser -i ../src/rlgl.h -o rlgl_api.$(EXTENSION) -f $(FORMAT) -d RLAPI -t "RLGL IMPLEMENTATION" + +reasings_api.$(EXTENSION): ../examples/others/reasings.h raylib_parser + ./raylib_parser -i ../examples/others/reasings.h -o reasings_api.$(EXTENSION) -f $(FORMAT) -d EASEDEF + +rmem_api.$(EXTENSION): ../rmem.h raylib_parser + ./raylib_parser -i ../rmem.h -o rmem_api.$(EXTENSION) -f $(FORMAT) -d RMEMAPI -t "RMEM IMPLEMENTATION" + +physac_api.$(EXTENSION): ../physac.h raylib_parser + ./raylib_parser -i ../physac.h -o physac_api.$(EXTENSION) -f $(FORMAT) -d PHYSACDEF -t "PHYSAC IMPLEMENTATION" + +raygui_api.$(EXTENSION): ../raygui.h raylib_parser + ./raylib_parser -i ../raygui.h -o raygui_api.$(EXTENSION) -f $(FORMAT) -d RAYGUIAPI -t "RAYGUI IMPLEMENTATION" + +parse: raylib_api.$(EXTENSION) raymath_api.$(EXTENSION) rlgl_api.$(EXTENSION) rmem_api.$(EXTENSION) physac_api.$(EXTENSION) raygui_api.$(EXTENSION) + + +# `make parse` (and therefore `make all) requires +# rmem.h, physac.h and raygui.h to exist in the correct directory +# API files for individual headers can be created likeso, provided the relevant header exists: +# FORMAT=JSON EXTENSION=json make raygui_api.json +all: raylib_parser + FORMAT=DEFAULT EXTENSION=txt $(MAKE) parse + FORMAT=JSON EXTENSION=json $(MAKE) parse + FORMAT=XML EXTENSION=xml $(MAKE) parse + FORMAT=LUA EXTENSION=lua $(MAKE) parse + +clean: + rm -f raylib_parser *.json *.txt *.xml *.lua diff --git a/3party/raylib/parser/README.md b/3party/raylib/parser/README.md new file mode 100644 index 0000000..0c55f20 --- /dev/null +++ b/3party/raylib/parser/README.md @@ -0,0 +1,107 @@ +# raylib parser + +This parser scans [`raylib.h`](../src/raylib.h) to get information about `defines`, `structs`, `enums` and `functions`. +All data is separated into parts, usually as strings. The following types are used for data: + + - `struct DefineInfo` + - `struct FunctionInfo` + - `struct StructInfo` + - `struct EnumInfo` + +Check `raylib_parser.c` for details about those structs. + +## Command Line + +``` +////////////////////////////////////////////////////////////////////////////////// +// // +// raylib API parser // +// // +// more info and bugs-report: github.com/raysan5/raylib/parser // +// // +// Copyright (c) 2021-2023 Ramon Santamaria (@raysan5) // +// // +////////////////////////////////////////////////////////////////////////////////// + +USAGE: + + > raylib_parser [--help] [--input ] [--output ] [--format ] + +OPTIONS: + + -h, --help : Show tool version and command line usage help + + -i, --input : Define input header file to parse. + NOTE: If not specified, defaults to: raylib.h + + -o, --output : Define output file and format. + Supported extensions: .txt, .json, .xml, .h + NOTE: If not specified, defaults to: raylib_api.txt + + -f, --format : Define output format for parser data. + Supported types: DEFAULT, JSON, XML, LUA + + -d, --define : Define functions specifiers (i.e. RLAPI for raylib.h, RMDEF for raymath.h, etc.) + NOTE: If no specifier defined, defaults to: RLAPI + + -t, --truncate : Define string to truncate input after (i.e. "RLGL IMPLEMENTATION" for rlgl.h) + NOTE: If not specified, the full input file is parsed. + + +EXAMPLES: + + > raylib_parser --input raylib.h --output api.json + Process to generate + + > raylib_parser --output raylib_data.info --format XML + Process to generate as XML text data + + > raylib_parser --input raymath.h --output raymath_data.info --format XML + Process to generate as XML text data +``` + +## Constraints + +This parser is specifically designed to work with raylib.h, so, it has some constraints: + + - Functions are expected as a single line with the following structure: +``` + ( , ); +``` + Be careful with functions broken into several lines, it breaks the process! + + - Structures are expected as several lines with the following form: +``` + + typedef struct { + ; + ; + ; + } ; +``` + - Enums are expected as several lines with the following form: +``` + + typedef enum { + = , + , + , + + } ; +``` + +_NOTE: For enums, multiple options are supported:_ + + - If value is not provided, ( + 1) is assigned + - Value description can be provided or not + +## Additional notes + +This parser _could_ work with other C header files if mentioned constraints are followed. + +This parser **does not require `` library**, all data is parsed directly from char buffers. + +### LICENSE: zlib/libpng + +raylib-parser is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details. + diff --git a/3party/raylib/parser/output/raylib_api.json b/3party/raylib/parser/output/raylib_api.json new file mode 100644 index 0000000..ef94c3d --- /dev/null +++ b/3party/raylib/parser/output/raylib_api.json @@ -0,0 +1,11134 @@ +{ + "defines": [ + { + "name": "RAYLIB_H", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RAYLIB_VERSION_MAJOR", + "type": "INT", + "value": 4, + "description": "" + }, + { + "name": "RAYLIB_VERSION_MINOR", + "type": "INT", + "value": 6, + "description": "" + }, + { + "name": "RAYLIB_VERSION_PATCH", + "type": "INT", + "value": 0, + "description": "" + }, + { + "name": "RAYLIB_VERSION", + "type": "STRING", + "value": "4.6-dev", + "description": "" + }, + { + "name": "__declspec(x)", + "type": "MACRO", + "value": "__attribute__((x))", + "description": "" + }, + { + "name": "RLAPI", + "type": "UNKNOWN", + "value": "__declspec(dllexport)", + "description": "We are building the library as a Win32 shared library (.dll)" + }, + { + "name": "PI", + "type": "FLOAT", + "value": 3.14159265358979323846, + "description": "" + }, + { + "name": "DEG2RAD", + "type": "FLOAT_MATH", + "value": "(PI/180.0f)", + "description": "" + }, + { + "name": "RAD2DEG", + "type": "FLOAT_MATH", + "value": "(180.0f/PI)", + "description": "" + }, + { + "name": "RL_MALLOC(sz)", + "type": "MACRO", + "value": "malloc(sz)", + "description": "" + }, + { + "name": "RL_CALLOC(n,sz)", + "type": "MACRO", + "value": "calloc(n,sz)", + "description": "" + }, + { + "name": "RL_REALLOC(ptr,sz)", + "type": "MACRO", + "value": "realloc(ptr,sz)", + "description": "" + }, + { + "name": "RL_FREE(ptr)", + "type": "MACRO", + "value": "free(ptr)", + "description": "" + }, + { + "name": "CLITERAL(type)", + "type": "MACRO", + "value": "type", + "description": "" + }, + { + "name": "RL_COLOR_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_RECTANGLE_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_VECTOR2_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_VECTOR3_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_VECTOR4_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_QUATERNION_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "RL_MATRIX_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "LIGHTGRAY", + "type": "COLOR", + "value": "CLITERAL(Color){ 200, 200, 200, 255 }", + "description": "Light Gray" + }, + { + "name": "GRAY", + "type": "COLOR", + "value": "CLITERAL(Color){ 130, 130, 130, 255 }", + "description": "Gray" + }, + { + "name": "DARKGRAY", + "type": "COLOR", + "value": "CLITERAL(Color){ 80, 80, 80, 255 }", + "description": "Dark Gray" + }, + { + "name": "YELLOW", + "type": "COLOR", + "value": "CLITERAL(Color){ 253, 249, 0, 255 }", + "description": "Yellow" + }, + { + "name": "GOLD", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 203, 0, 255 }", + "description": "Gold" + }, + { + "name": "ORANGE", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 161, 0, 255 }", + "description": "Orange" + }, + { + "name": "PINK", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 109, 194, 255 }", + "description": "Pink" + }, + { + "name": "RED", + "type": "COLOR", + "value": "CLITERAL(Color){ 230, 41, 55, 255 }", + "description": "Red" + }, + { + "name": "MAROON", + "type": "COLOR", + "value": "CLITERAL(Color){ 190, 33, 55, 255 }", + "description": "Maroon" + }, + { + "name": "GREEN", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 228, 48, 255 }", + "description": "Green" + }, + { + "name": "LIME", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 158, 47, 255 }", + "description": "Lime" + }, + { + "name": "DARKGREEN", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 117, 44, 255 }", + "description": "Dark Green" + }, + { + "name": "SKYBLUE", + "type": "COLOR", + "value": "CLITERAL(Color){ 102, 191, 255, 255 }", + "description": "Sky Blue" + }, + { + "name": "BLUE", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 121, 241, 255 }", + "description": "Blue" + }, + { + "name": "DARKBLUE", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 82, 172, 255 }", + "description": "Dark Blue" + }, + { + "name": "PURPLE", + "type": "COLOR", + "value": "CLITERAL(Color){ 200, 122, 255, 255 }", + "description": "Purple" + }, + { + "name": "VIOLET", + "type": "COLOR", + "value": "CLITERAL(Color){ 135, 60, 190, 255 }", + "description": "Violet" + }, + { + "name": "DARKPURPLE", + "type": "COLOR", + "value": "CLITERAL(Color){ 112, 31, 126, 255 }", + "description": "Dark Purple" + }, + { + "name": "BEIGE", + "type": "COLOR", + "value": "CLITERAL(Color){ 211, 176, 131, 255 }", + "description": "Beige" + }, + { + "name": "BROWN", + "type": "COLOR", + "value": "CLITERAL(Color){ 127, 106, 79, 255 }", + "description": "Brown" + }, + { + "name": "DARKBROWN", + "type": "COLOR", + "value": "CLITERAL(Color){ 76, 63, 47, 255 }", + "description": "Dark Brown" + }, + { + "name": "WHITE", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 255, 255, 255 }", + "description": "White" + }, + { + "name": "BLACK", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 0, 0, 255 }", + "description": "Black" + }, + { + "name": "BLANK", + "type": "COLOR", + "value": "CLITERAL(Color){ 0, 0, 0, 0 }", + "description": "Blank (Transparent)" + }, + { + "name": "MAGENTA", + "type": "COLOR", + "value": "CLITERAL(Color){ 255, 0, 255, 255 }", + "description": "Magenta" + }, + { + "name": "RAYWHITE", + "type": "COLOR", + "value": "CLITERAL(Color){ 245, 245, 245, 255 }", + "description": "My own White (raylib logo)" + }, + { + "name": "RL_BOOL_TYPE", + "type": "GUARD", + "value": "", + "description": "" + }, + { + "name": "MOUSE_LEFT_BUTTON", + "type": "UNKNOWN", + "value": "MOUSE_BUTTON_LEFT", + "description": "" + }, + { + "name": "MOUSE_RIGHT_BUTTON", + "type": "UNKNOWN", + "value": "MOUSE_BUTTON_RIGHT", + "description": "" + }, + { + "name": "MOUSE_MIDDLE_BUTTON", + "type": "UNKNOWN", + "value": "MOUSE_BUTTON_MIDDLE", + "description": "" + }, + { + "name": "MATERIAL_MAP_DIFFUSE", + "type": "UNKNOWN", + "value": "MATERIAL_MAP_ALBEDO", + "description": "" + }, + { + "name": "MATERIAL_MAP_SPECULAR", + "type": "UNKNOWN", + "value": "MATERIAL_MAP_METALNESS", + "description": "" + }, + { + "name": "SHADER_LOC_MAP_DIFFUSE", + "type": "UNKNOWN", + "value": "SHADER_LOC_MAP_ALBEDO", + "description": "" + }, + { + "name": "SHADER_LOC_MAP_SPECULAR", + "type": "UNKNOWN", + "value": "SHADER_LOC_MAP_METALNESS", + "description": "" + } + ], + "structs": [ + { + "name": "Vector2", + "description": "Vector2, 2 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Vector x component" + }, + { + "type": "float", + "name": "y", + "description": "Vector y component" + } + ] + }, + { + "name": "Vector3", + "description": "Vector3, 3 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Vector x component" + }, + { + "type": "float", + "name": "y", + "description": "Vector y component" + }, + { + "type": "float", + "name": "z", + "description": "Vector z component" + } + ] + }, + { + "name": "Vector4", + "description": "Vector4, 4 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Vector x component" + }, + { + "type": "float", + "name": "y", + "description": "Vector y component" + }, + { + "type": "float", + "name": "z", + "description": "Vector z component" + }, + { + "type": "float", + "name": "w", + "description": "Vector w component" + } + ] + }, + { + "name": "Matrix", + "description": "Matrix, 4x4 components, column major, OpenGL style, right-handed", + "fields": [ + { + "type": "float", + "name": "m0", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m4", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m8", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m12", + "description": "Matrix first row (4 components)" + }, + { + "type": "float", + "name": "m1", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m5", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m9", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m13", + "description": "Matrix second row (4 components)" + }, + { + "type": "float", + "name": "m2", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m6", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m10", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m14", + "description": "Matrix third row (4 components)" + }, + { + "type": "float", + "name": "m3", + "description": "Matrix fourth row (4 components)" + }, + { + "type": "float", + "name": "m7", + "description": "Matrix fourth row (4 components)" + }, + { + "type": "float", + "name": "m11", + "description": "Matrix fourth row (4 components)" + }, + { + "type": "float", + "name": "m15", + "description": "Matrix fourth row (4 components)" + } + ] + }, + { + "name": "Color", + "description": "Color, 4 components, R8G8B8A8 (32bit)", + "fields": [ + { + "type": "unsigned char", + "name": "r", + "description": "Color red value" + }, + { + "type": "unsigned char", + "name": "g", + "description": "Color green value" + }, + { + "type": "unsigned char", + "name": "b", + "description": "Color blue value" + }, + { + "type": "unsigned char", + "name": "a", + "description": "Color alpha value" + } + ] + }, + { + "name": "Rectangle", + "description": "Rectangle, 4 components", + "fields": [ + { + "type": "float", + "name": "x", + "description": "Rectangle top-left corner position x" + }, + { + "type": "float", + "name": "y", + "description": "Rectangle top-left corner position y" + }, + { + "type": "float", + "name": "width", + "description": "Rectangle width" + }, + { + "type": "float", + "name": "height", + "description": "Rectangle height" + } + ] + }, + { + "name": "Image", + "description": "Image, pixel data stored in CPU memory (RAM)", + "fields": [ + { + "type": "void *", + "name": "data", + "description": "Image raw data" + }, + { + "type": "int", + "name": "width", + "description": "Image base width" + }, + { + "type": "int", + "name": "height", + "description": "Image base height" + }, + { + "type": "int", + "name": "mipmaps", + "description": "Mipmap levels, 1 by default" + }, + { + "type": "int", + "name": "format", + "description": "Data format (PixelFormat type)" + } + ] + }, + { + "name": "Texture", + "description": "Texture, tex data stored in GPU memory (VRAM)", + "fields": [ + { + "type": "unsigned int", + "name": "id", + "description": "OpenGL texture id" + }, + { + "type": "int", + "name": "width", + "description": "Texture base width" + }, + { + "type": "int", + "name": "height", + "description": "Texture base height" + }, + { + "type": "int", + "name": "mipmaps", + "description": "Mipmap levels, 1 by default" + }, + { + "type": "int", + "name": "format", + "description": "Data format (PixelFormat type)" + } + ] + }, + { + "name": "RenderTexture", + "description": "RenderTexture, fbo for texture rendering", + "fields": [ + { + "type": "unsigned int", + "name": "id", + "description": "OpenGL framebuffer object id" + }, + { + "type": "Texture", + "name": "texture", + "description": "Color buffer attachment texture" + }, + { + "type": "Texture", + "name": "depth", + "description": "Depth buffer attachment texture" + } + ] + }, + { + "name": "NPatchInfo", + "description": "NPatchInfo, n-patch layout info", + "fields": [ + { + "type": "Rectangle", + "name": "source", + "description": "Texture source rectangle" + }, + { + "type": "int", + "name": "left", + "description": "Left border offset" + }, + { + "type": "int", + "name": "top", + "description": "Top border offset" + }, + { + "type": "int", + "name": "right", + "description": "Right border offset" + }, + { + "type": "int", + "name": "bottom", + "description": "Bottom border offset" + }, + { + "type": "int", + "name": "layout", + "description": "Layout of the n-patch: 3x3, 1x3 or 3x1" + } + ] + }, + { + "name": "GlyphInfo", + "description": "GlyphInfo, font characters glyphs info", + "fields": [ + { + "type": "int", + "name": "value", + "description": "Character value (Unicode)" + }, + { + "type": "int", + "name": "offsetX", + "description": "Character offset X when drawing" + }, + { + "type": "int", + "name": "offsetY", + "description": "Character offset Y when drawing" + }, + { + "type": "int", + "name": "advanceX", + "description": "Character advance position X" + }, + { + "type": "Image", + "name": "image", + "description": "Character image data" + } + ] + }, + { + "name": "Font", + "description": "Font, font texture and GlyphInfo array data", + "fields": [ + { + "type": "int", + "name": "baseSize", + "description": "Base size (default chars height)" + }, + { + "type": "int", + "name": "glyphCount", + "description": "Number of glyph characters" + }, + { + "type": "int", + "name": "glyphPadding", + "description": "Padding around the glyph characters" + }, + { + "type": "Texture2D", + "name": "texture", + "description": "Texture atlas containing the glyphs" + }, + { + "type": "Rectangle *", + "name": "recs", + "description": "Rectangles in texture for the glyphs" + }, + { + "type": "GlyphInfo *", + "name": "glyphs", + "description": "Glyphs info data" + } + ] + }, + { + "name": "Camera3D", + "description": "Camera, defines position/orientation in 3d space", + "fields": [ + { + "type": "Vector3", + "name": "position", + "description": "Camera position" + }, + { + "type": "Vector3", + "name": "target", + "description": "Camera target it looks-at" + }, + { + "type": "Vector3", + "name": "up", + "description": "Camera up vector (rotation over its axis)" + }, + { + "type": "float", + "name": "fovy", + "description": "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic" + }, + { + "type": "int", + "name": "projection", + "description": "Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" + } + ] + }, + { + "name": "Camera2D", + "description": "Camera2D, defines position/orientation in 2d space", + "fields": [ + { + "type": "Vector2", + "name": "offset", + "description": "Camera offset (displacement from target)" + }, + { + "type": "Vector2", + "name": "target", + "description": "Camera target (rotation and zoom origin)" + }, + { + "type": "float", + "name": "rotation", + "description": "Camera rotation in degrees" + }, + { + "type": "float", + "name": "zoom", + "description": "Camera zoom (scaling), should be 1.0f by default" + } + ] + }, + { + "name": "Mesh", + "description": "Mesh, vertex data and vao/vbo", + "fields": [ + { + "type": "int", + "name": "vertexCount", + "description": "Number of vertices stored in arrays" + }, + { + "type": "int", + "name": "triangleCount", + "description": "Number of triangles stored (indexed or not)" + }, + { + "type": "float *", + "name": "vertices", + "description": "Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" + }, + { + "type": "float *", + "name": "texcoords", + "description": "Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" + }, + { + "type": "float *", + "name": "texcoords2", + "description": "Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)" + }, + { + "type": "float *", + "name": "normals", + "description": "Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" + }, + { + "type": "float *", + "name": "tangents", + "description": "Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" + }, + { + "type": "unsigned char *", + "name": "colors", + "description": "Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" + }, + { + "type": "unsigned short *", + "name": "indices", + "description": "Vertex indices (in case vertex data comes indexed)" + }, + { + "type": "float *", + "name": "animVertices", + "description": "Animated vertex positions (after bones transformations)" + }, + { + "type": "float *", + "name": "animNormals", + "description": "Animated normals (after bones transformations)" + }, + { + "type": "unsigned char *", + "name": "boneIds", + "description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)" + }, + { + "type": "float *", + "name": "boneWeights", + "description": "Vertex bone weight, up to 4 bones influence by vertex (skinning)" + }, + { + "type": "unsigned int", + "name": "vaoId", + "description": "OpenGL Vertex Array Object id" + }, + { + "type": "unsigned int *", + "name": "vboId", + "description": "OpenGL Vertex Buffer Objects id (default vertex data)" + } + ] + }, + { + "name": "Shader", + "description": "Shader", + "fields": [ + { + "type": "unsigned int", + "name": "id", + "description": "Shader program id" + }, + { + "type": "int *", + "name": "locs", + "description": "Shader locations array (RL_MAX_SHADER_LOCATIONS)" + } + ] + }, + { + "name": "MaterialMap", + "description": "MaterialMap", + "fields": [ + { + "type": "Texture2D", + "name": "texture", + "description": "Material map texture" + }, + { + "type": "Color", + "name": "color", + "description": "Material map color" + }, + { + "type": "float", + "name": "value", + "description": "Material map value" + } + ] + }, + { + "name": "Material", + "description": "Material, includes shader and maps", + "fields": [ + { + "type": "Shader", + "name": "shader", + "description": "Material shader" + }, + { + "type": "MaterialMap *", + "name": "maps", + "description": "Material maps array (MAX_MATERIAL_MAPS)" + }, + { + "type": "float[4]", + "name": "params", + "description": "Material generic parameters (if required)" + } + ] + }, + { + "name": "Transform", + "description": "Transform, vertex transformation data", + "fields": [ + { + "type": "Vector3", + "name": "translation", + "description": "Translation" + }, + { + "type": "Quaternion", + "name": "rotation", + "description": "Rotation" + }, + { + "type": "Vector3", + "name": "scale", + "description": "Scale" + } + ] + }, + { + "name": "BoneInfo", + "description": "Bone, skeletal animation bone", + "fields": [ + { + "type": "char[32]", + "name": "name", + "description": "Bone name" + }, + { + "type": "int", + "name": "parent", + "description": "Bone parent" + } + ] + }, + { + "name": "Model", + "description": "Model, meshes, materials and animation data", + "fields": [ + { + "type": "Matrix", + "name": "transform", + "description": "Local transform matrix" + }, + { + "type": "int", + "name": "meshCount", + "description": "Number of meshes" + }, + { + "type": "int", + "name": "materialCount", + "description": "Number of materials" + }, + { + "type": "Mesh *", + "name": "meshes", + "description": "Meshes array" + }, + { + "type": "Material *", + "name": "materials", + "description": "Materials array" + }, + { + "type": "int *", + "name": "meshMaterial", + "description": "Mesh material number" + }, + { + "type": "int", + "name": "boneCount", + "description": "Number of bones" + }, + { + "type": "BoneInfo *", + "name": "bones", + "description": "Bones information (skeleton)" + }, + { + "type": "Transform *", + "name": "bindPose", + "description": "Bones base transformation (pose)" + } + ] + }, + { + "name": "ModelAnimation", + "description": "ModelAnimation", + "fields": [ + { + "type": "int", + "name": "boneCount", + "description": "Number of bones" + }, + { + "type": "int", + "name": "frameCount", + "description": "Number of animation frames" + }, + { + "type": "BoneInfo *", + "name": "bones", + "description": "Bones information (skeleton)" + }, + { + "type": "Transform **", + "name": "framePoses", + "description": "Poses array by frame" + }, + { + "type": "char[32]", + "name": "name", + "description": "Animation name" + } + ] + }, + { + "name": "Ray", + "description": "Ray, ray for raycasting", + "fields": [ + { + "type": "Vector3", + "name": "position", + "description": "Ray position (origin)" + }, + { + "type": "Vector3", + "name": "direction", + "description": "Ray direction" + } + ] + }, + { + "name": "RayCollision", + "description": "RayCollision, ray hit information", + "fields": [ + { + "type": "bool", + "name": "hit", + "description": "Did the ray hit something?" + }, + { + "type": "float", + "name": "distance", + "description": "Distance to the nearest hit" + }, + { + "type": "Vector3", + "name": "point", + "description": "Point of the nearest hit" + }, + { + "type": "Vector3", + "name": "normal", + "description": "Surface normal of hit" + } + ] + }, + { + "name": "BoundingBox", + "description": "BoundingBox", + "fields": [ + { + "type": "Vector3", + "name": "min", + "description": "Minimum vertex box-corner" + }, + { + "type": "Vector3", + "name": "max", + "description": "Maximum vertex box-corner" + } + ] + }, + { + "name": "Wave", + "description": "Wave, audio wave data", + "fields": [ + { + "type": "unsigned int", + "name": "frameCount", + "description": "Total number of frames (considering channels)" + }, + { + "type": "unsigned int", + "name": "sampleRate", + "description": "Frequency (samples per second)" + }, + { + "type": "unsigned int", + "name": "sampleSize", + "description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + "type": "unsigned int", + "name": "channels", + "description": "Number of channels (1-mono, 2-stereo, ...)" + }, + { + "type": "void *", + "name": "data", + "description": "Buffer data pointer" + } + ] + }, + { + "name": "AudioStream", + "description": "AudioStream, custom audio stream", + "fields": [ + { + "type": "rAudioBuffer *", + "name": "buffer", + "description": "Pointer to internal data used by the audio system" + }, + { + "type": "rAudioProcessor *", + "name": "processor", + "description": "Pointer to internal data processor, useful for audio effects" + }, + { + "type": "unsigned int", + "name": "sampleRate", + "description": "Frequency (samples per second)" + }, + { + "type": "unsigned int", + "name": "sampleSize", + "description": "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + "type": "unsigned int", + "name": "channels", + "description": "Number of channels (1-mono, 2-stereo, ...)" + } + ] + }, + { + "name": "Sound", + "description": "Sound", + "fields": [ + { + "type": "AudioStream", + "name": "stream", + "description": "Audio stream" + }, + { + "type": "unsigned int", + "name": "frameCount", + "description": "Total number of frames (considering channels)" + } + ] + }, + { + "name": "Music", + "description": "Music, audio stream, anything longer than ~10 seconds should be streamed", + "fields": [ + { + "type": "AudioStream", + "name": "stream", + "description": "Audio stream" + }, + { + "type": "unsigned int", + "name": "frameCount", + "description": "Total number of frames (considering channels)" + }, + { + "type": "bool", + "name": "looping", + "description": "Music looping enable" + }, + { + "type": "int", + "name": "ctxType", + "description": "Type of music context (audio filetype)" + }, + { + "type": "void *", + "name": "ctxData", + "description": "Audio context data, depends on type" + } + ] + }, + { + "name": "VrDeviceInfo", + "description": "VrDeviceInfo, Head-Mounted-Display device parameters", + "fields": [ + { + "type": "int", + "name": "hResolution", + "description": "Horizontal resolution in pixels" + }, + { + "type": "int", + "name": "vResolution", + "description": "Vertical resolution in pixels" + }, + { + "type": "float", + "name": "hScreenSize", + "description": "Horizontal size in meters" + }, + { + "type": "float", + "name": "vScreenSize", + "description": "Vertical size in meters" + }, + { + "type": "float", + "name": "vScreenCenter", + "description": "Screen center in meters" + }, + { + "type": "float", + "name": "eyeToScreenDistance", + "description": "Distance between eye and display in meters" + }, + { + "type": "float", + "name": "lensSeparationDistance", + "description": "Lens separation distance in meters" + }, + { + "type": "float", + "name": "interpupillaryDistance", + "description": "IPD (distance between pupils) in meters" + }, + { + "type": "float[4]", + "name": "lensDistortionValues", + "description": "Lens distortion constant parameters" + }, + { + "type": "float[4]", + "name": "chromaAbCorrection", + "description": "Chromatic aberration correction parameters" + } + ] + }, + { + "name": "VrStereoConfig", + "description": "VrStereoConfig, VR stereo rendering configuration for simulator", + "fields": [ + { + "type": "Matrix[2]", + "name": "projection", + "description": "VR projection matrices (per eye)" + }, + { + "type": "Matrix[2]", + "name": "viewOffset", + "description": "VR view offset matrices (per eye)" + }, + { + "type": "float[2]", + "name": "leftLensCenter", + "description": "VR left lens center" + }, + { + "type": "float[2]", + "name": "rightLensCenter", + "description": "VR right lens center" + }, + { + "type": "float[2]", + "name": "leftScreenCenter", + "description": "VR left screen center" + }, + { + "type": "float[2]", + "name": "rightScreenCenter", + "description": "VR right screen center" + }, + { + "type": "float[2]", + "name": "scale", + "description": "VR distortion scale" + }, + { + "type": "float[2]", + "name": "scaleIn", + "description": "VR distortion scale in" + } + ] + }, + { + "name": "FilePathList", + "description": "File path list", + "fields": [ + { + "type": "unsigned int", + "name": "capacity", + "description": "Filepaths max entries" + }, + { + "type": "unsigned int", + "name": "count", + "description": "Filepaths entries count" + }, + { + "type": "char **", + "name": "paths", + "description": "Filepaths entries" + } + ] + } + ], + "aliases": [ + { + "type": "Vector4", + "name": "Quaternion", + "description": "Quaternion, 4 components (Vector4 alias)" + }, + { + "type": "Texture", + "name": "Texture2D", + "description": "Texture2D, same as Texture" + }, + { + "type": "Texture", + "name": "TextureCubemap", + "description": "TextureCubemap, same as Texture" + }, + { + "type": "RenderTexture", + "name": "RenderTexture2D", + "description": "RenderTexture2D, same as RenderTexture" + }, + { + "type": "Camera3D", + "name": "Camera", + "description": "Camera type fallback, defaults to Camera3D" + } + ], + "enums": [ + { + "name": "ConfigFlags", + "description": "System/Window config flags", + "values": [ + { + "name": "FLAG_VSYNC_HINT", + "value": 64, + "description": "Set to try enabling V-Sync on GPU" + }, + { + "name": "FLAG_FULLSCREEN_MODE", + "value": 2, + "description": "Set to run program in fullscreen" + }, + { + "name": "FLAG_WINDOW_RESIZABLE", + "value": 4, + "description": "Set to allow resizable window" + }, + { + "name": "FLAG_WINDOW_UNDECORATED", + "value": 8, + "description": "Set to disable window decoration (frame and buttons)" + }, + { + "name": "FLAG_WINDOW_HIDDEN", + "value": 128, + "description": "Set to hide window" + }, + { + "name": "FLAG_WINDOW_MINIMIZED", + "value": 512, + "description": "Set to minimize window (iconify)" + }, + { + "name": "FLAG_WINDOW_MAXIMIZED", + "value": 1024, + "description": "Set to maximize window (expanded to monitor)" + }, + { + "name": "FLAG_WINDOW_UNFOCUSED", + "value": 2048, + "description": "Set to window non focused" + }, + { + "name": "FLAG_WINDOW_TOPMOST", + "value": 4096, + "description": "Set to window always on top" + }, + { + "name": "FLAG_WINDOW_ALWAYS_RUN", + "value": 256, + "description": "Set to allow windows running while minimized" + }, + { + "name": "FLAG_WINDOW_TRANSPARENT", + "value": 16, + "description": "Set to allow transparent framebuffer" + }, + { + "name": "FLAG_WINDOW_HIGHDPI", + "value": 8192, + "description": "Set to support HighDPI" + }, + { + "name": "FLAG_WINDOW_MOUSE_PASSTHROUGH", + "value": 16384, + "description": "Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED" + }, + { + "name": "FLAG_BORDERLESS_WINDOWED_MODE", + "value": 32768, + "description": "Set to run program in borderless windowed mode" + }, + { + "name": "FLAG_MSAA_4X_HINT", + "value": 32, + "description": "Set to try enabling MSAA 4X" + }, + { + "name": "FLAG_INTERLACED_HINT", + "value": 65536, + "description": "Set to try enabling interlaced video format (for V3D)" + } + ] + }, + { + "name": "TraceLogLevel", + "description": "Trace log level", + "values": [ + { + "name": "LOG_ALL", + "value": 0, + "description": "Display all logs" + }, + { + "name": "LOG_TRACE", + "value": 1, + "description": "Trace logging, intended for internal use only" + }, + { + "name": "LOG_DEBUG", + "value": 2, + "description": "Debug logging, used for internal debugging, it should be disabled on release builds" + }, + { + "name": "LOG_INFO", + "value": 3, + "description": "Info logging, used for program execution info" + }, + { + "name": "LOG_WARNING", + "value": 4, + "description": "Warning logging, used on recoverable failures" + }, + { + "name": "LOG_ERROR", + "value": 5, + "description": "Error logging, used on unrecoverable failures" + }, + { + "name": "LOG_FATAL", + "value": 6, + "description": "Fatal logging, used to abort program: exit(EXIT_FAILURE)" + }, + { + "name": "LOG_NONE", + "value": 7, + "description": "Disable logging" + } + ] + }, + { + "name": "KeyboardKey", + "description": "Keyboard keys (US keyboard layout)", + "values": [ + { + "name": "KEY_NULL", + "value": 0, + "description": "Key: NULL, used for no key pressed" + }, + { + "name": "KEY_APOSTROPHE", + "value": 39, + "description": "Key: '" + }, + { + "name": "KEY_COMMA", + "value": 44, + "description": "Key: ," + }, + { + "name": "KEY_MINUS", + "value": 45, + "description": "Key: -" + }, + { + "name": "KEY_PERIOD", + "value": 46, + "description": "Key: ." + }, + { + "name": "KEY_SLASH", + "value": 47, + "description": "Key: /" + }, + { + "name": "KEY_ZERO", + "value": 48, + "description": "Key: 0" + }, + { + "name": "KEY_ONE", + "value": 49, + "description": "Key: 1" + }, + { + "name": "KEY_TWO", + "value": 50, + "description": "Key: 2" + }, + { + "name": "KEY_THREE", + "value": 51, + "description": "Key: 3" + }, + { + "name": "KEY_FOUR", + "value": 52, + "description": "Key: 4" + }, + { + "name": "KEY_FIVE", + "value": 53, + "description": "Key: 5" + }, + { + "name": "KEY_SIX", + "value": 54, + "description": "Key: 6" + }, + { + "name": "KEY_SEVEN", + "value": 55, + "description": "Key: 7" + }, + { + "name": "KEY_EIGHT", + "value": 56, + "description": "Key: 8" + }, + { + "name": "KEY_NINE", + "value": 57, + "description": "Key: 9" + }, + { + "name": "KEY_SEMICOLON", + "value": 59, + "description": "Key: ;" + }, + { + "name": "KEY_EQUAL", + "value": 61, + "description": "Key: =" + }, + { + "name": "KEY_A", + "value": 65, + "description": "Key: A | a" + }, + { + "name": "KEY_B", + "value": 66, + "description": "Key: B | b" + }, + { + "name": "KEY_C", + "value": 67, + "description": "Key: C | c" + }, + { + "name": "KEY_D", + "value": 68, + "description": "Key: D | d" + }, + { + "name": "KEY_E", + "value": 69, + "description": "Key: E | e" + }, + { + "name": "KEY_F", + "value": 70, + "description": "Key: F | f" + }, + { + "name": "KEY_G", + "value": 71, + "description": "Key: G | g" + }, + { + "name": "KEY_H", + "value": 72, + "description": "Key: H | h" + }, + { + "name": "KEY_I", + "value": 73, + "description": "Key: I | i" + }, + { + "name": "KEY_J", + "value": 74, + "description": "Key: J | j" + }, + { + "name": "KEY_K", + "value": 75, + "description": "Key: K | k" + }, + { + "name": "KEY_L", + "value": 76, + "description": "Key: L | l" + }, + { + "name": "KEY_M", + "value": 77, + "description": "Key: M | m" + }, + { + "name": "KEY_N", + "value": 78, + "description": "Key: N | n" + }, + { + "name": "KEY_O", + "value": 79, + "description": "Key: O | o" + }, + { + "name": "KEY_P", + "value": 80, + "description": "Key: P | p" + }, + { + "name": "KEY_Q", + "value": 81, + "description": "Key: Q | q" + }, + { + "name": "KEY_R", + "value": 82, + "description": "Key: R | r" + }, + { + "name": "KEY_S", + "value": 83, + "description": "Key: S | s" + }, + { + "name": "KEY_T", + "value": 84, + "description": "Key: T | t" + }, + { + "name": "KEY_U", + "value": 85, + "description": "Key: U | u" + }, + { + "name": "KEY_V", + "value": 86, + "description": "Key: V | v" + }, + { + "name": "KEY_W", + "value": 87, + "description": "Key: W | w" + }, + { + "name": "KEY_X", + "value": 88, + "description": "Key: X | x" + }, + { + "name": "KEY_Y", + "value": 89, + "description": "Key: Y | y" + }, + { + "name": "KEY_Z", + "value": 90, + "description": "Key: Z | z" + }, + { + "name": "KEY_LEFT_BRACKET", + "value": 91, + "description": "Key: [" + }, + { + "name": "KEY_BACKSLASH", + "value": 92, + "description": "Key: '\\'" + }, + { + "name": "KEY_RIGHT_BRACKET", + "value": 93, + "description": "Key: ]" + }, + { + "name": "KEY_GRAVE", + "value": 96, + "description": "Key: `" + }, + { + "name": "KEY_SPACE", + "value": 32, + "description": "Key: Space" + }, + { + "name": "KEY_ESCAPE", + "value": 256, + "description": "Key: Esc" + }, + { + "name": "KEY_ENTER", + "value": 257, + "description": "Key: Enter" + }, + { + "name": "KEY_TAB", + "value": 258, + "description": "Key: Tab" + }, + { + "name": "KEY_BACKSPACE", + "value": 259, + "description": "Key: Backspace" + }, + { + "name": "KEY_INSERT", + "value": 260, + "description": "Key: Ins" + }, + { + "name": "KEY_DELETE", + "value": 261, + "description": "Key: Del" + }, + { + "name": "KEY_RIGHT", + "value": 262, + "description": "Key: Cursor right" + }, + { + "name": "KEY_LEFT", + "value": 263, + "description": "Key: Cursor left" + }, + { + "name": "KEY_DOWN", + "value": 264, + "description": "Key: Cursor down" + }, + { + "name": "KEY_UP", + "value": 265, + "description": "Key: Cursor up" + }, + { + "name": "KEY_PAGE_UP", + "value": 266, + "description": "Key: Page up" + }, + { + "name": "KEY_PAGE_DOWN", + "value": 267, + "description": "Key: Page down" + }, + { + "name": "KEY_HOME", + "value": 268, + "description": "Key: Home" + }, + { + "name": "KEY_END", + "value": 269, + "description": "Key: End" + }, + { + "name": "KEY_CAPS_LOCK", + "value": 280, + "description": "Key: Caps lock" + }, + { + "name": "KEY_SCROLL_LOCK", + "value": 281, + "description": "Key: Scroll down" + }, + { + "name": "KEY_NUM_LOCK", + "value": 282, + "description": "Key: Num lock" + }, + { + "name": "KEY_PRINT_SCREEN", + "value": 283, + "description": "Key: Print screen" + }, + { + "name": "KEY_PAUSE", + "value": 284, + "description": "Key: Pause" + }, + { + "name": "KEY_F1", + "value": 290, + "description": "Key: F1" + }, + { + "name": "KEY_F2", + "value": 291, + "description": "Key: F2" + }, + { + "name": "KEY_F3", + "value": 292, + "description": "Key: F3" + }, + { + "name": "KEY_F4", + "value": 293, + "description": "Key: F4" + }, + { + "name": "KEY_F5", + "value": 294, + "description": "Key: F5" + }, + { + "name": "KEY_F6", + "value": 295, + "description": "Key: F6" + }, + { + "name": "KEY_F7", + "value": 296, + "description": "Key: F7" + }, + { + "name": "KEY_F8", + "value": 297, + "description": "Key: F8" + }, + { + "name": "KEY_F9", + "value": 298, + "description": "Key: F9" + }, + { + "name": "KEY_F10", + "value": 299, + "description": "Key: F10" + }, + { + "name": "KEY_F11", + "value": 300, + "description": "Key: F11" + }, + { + "name": "KEY_F12", + "value": 301, + "description": "Key: F12" + }, + { + "name": "KEY_LEFT_SHIFT", + "value": 340, + "description": "Key: Shift left" + }, + { + "name": "KEY_LEFT_CONTROL", + "value": 341, + "description": "Key: Control left" + }, + { + "name": "KEY_LEFT_ALT", + "value": 342, + "description": "Key: Alt left" + }, + { + "name": "KEY_LEFT_SUPER", + "value": 343, + "description": "Key: Super left" + }, + { + "name": "KEY_RIGHT_SHIFT", + "value": 344, + "description": "Key: Shift right" + }, + { + "name": "KEY_RIGHT_CONTROL", + "value": 345, + "description": "Key: Control right" + }, + { + "name": "KEY_RIGHT_ALT", + "value": 346, + "description": "Key: Alt right" + }, + { + "name": "KEY_RIGHT_SUPER", + "value": 347, + "description": "Key: Super right" + }, + { + "name": "KEY_KB_MENU", + "value": 348, + "description": "Key: KB menu" + }, + { + "name": "KEY_KP_0", + "value": 320, + "description": "Key: Keypad 0" + }, + { + "name": "KEY_KP_1", + "value": 321, + "description": "Key: Keypad 1" + }, + { + "name": "KEY_KP_2", + "value": 322, + "description": "Key: Keypad 2" + }, + { + "name": "KEY_KP_3", + "value": 323, + "description": "Key: Keypad 3" + }, + { + "name": "KEY_KP_4", + "value": 324, + "description": "Key: Keypad 4" + }, + { + "name": "KEY_KP_5", + "value": 325, + "description": "Key: Keypad 5" + }, + { + "name": "KEY_KP_6", + "value": 326, + "description": "Key: Keypad 6" + }, + { + "name": "KEY_KP_7", + "value": 327, + "description": "Key: Keypad 7" + }, + { + "name": "KEY_KP_8", + "value": 328, + "description": "Key: Keypad 8" + }, + { + "name": "KEY_KP_9", + "value": 329, + "description": "Key: Keypad 9" + }, + { + "name": "KEY_KP_DECIMAL", + "value": 330, + "description": "Key: Keypad ." + }, + { + "name": "KEY_KP_DIVIDE", + "value": 331, + "description": "Key: Keypad /" + }, + { + "name": "KEY_KP_MULTIPLY", + "value": 332, + "description": "Key: Keypad *" + }, + { + "name": "KEY_KP_SUBTRACT", + "value": 333, + "description": "Key: Keypad -" + }, + { + "name": "KEY_KP_ADD", + "value": 334, + "description": "Key: Keypad +" + }, + { + "name": "KEY_KP_ENTER", + "value": 335, + "description": "Key: Keypad Enter" + }, + { + "name": "KEY_KP_EQUAL", + "value": 336, + "description": "Key: Keypad =" + }, + { + "name": "KEY_BACK", + "value": 4, + "description": "Key: Android back button" + }, + { + "name": "KEY_MENU", + "value": 82, + "description": "Key: Android menu button" + }, + { + "name": "KEY_VOLUME_UP", + "value": 24, + "description": "Key: Android volume up button" + }, + { + "name": "KEY_VOLUME_DOWN", + "value": 25, + "description": "Key: Android volume down button" + } + ] + }, + { + "name": "MouseButton", + "description": "Mouse buttons", + "values": [ + { + "name": "MOUSE_BUTTON_LEFT", + "value": 0, + "description": "Mouse button left" + }, + { + "name": "MOUSE_BUTTON_RIGHT", + "value": 1, + "description": "Mouse button right" + }, + { + "name": "MOUSE_BUTTON_MIDDLE", + "value": 2, + "description": "Mouse button middle (pressed wheel)" + }, + { + "name": "MOUSE_BUTTON_SIDE", + "value": 3, + "description": "Mouse button side (advanced mouse device)" + }, + { + "name": "MOUSE_BUTTON_EXTRA", + "value": 4, + "description": "Mouse button extra (advanced mouse device)" + }, + { + "name": "MOUSE_BUTTON_FORWARD", + "value": 5, + "description": "Mouse button forward (advanced mouse device)" + }, + { + "name": "MOUSE_BUTTON_BACK", + "value": 6, + "description": "Mouse button back (advanced mouse device)" + } + ] + }, + { + "name": "MouseCursor", + "description": "Mouse cursor", + "values": [ + { + "name": "MOUSE_CURSOR_DEFAULT", + "value": 0, + "description": "Default pointer shape" + }, + { + "name": "MOUSE_CURSOR_ARROW", + "value": 1, + "description": "Arrow shape" + }, + { + "name": "MOUSE_CURSOR_IBEAM", + "value": 2, + "description": "Text writing cursor shape" + }, + { + "name": "MOUSE_CURSOR_CROSSHAIR", + "value": 3, + "description": "Cross shape" + }, + { + "name": "MOUSE_CURSOR_POINTING_HAND", + "value": 4, + "description": "Pointing hand cursor" + }, + { + "name": "MOUSE_CURSOR_RESIZE_EW", + "value": 5, + "description": "Horizontal resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_NS", + "value": 6, + "description": "Vertical resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_NWSE", + "value": 7, + "description": "Top-left to bottom-right diagonal resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_NESW", + "value": 8, + "description": "The top-right to bottom-left diagonal resize/move arrow shape" + }, + { + "name": "MOUSE_CURSOR_RESIZE_ALL", + "value": 9, + "description": "The omnidirectional resize/move cursor shape" + }, + { + "name": "MOUSE_CURSOR_NOT_ALLOWED", + "value": 10, + "description": "The operation-not-allowed shape" + } + ] + }, + { + "name": "GamepadButton", + "description": "Gamepad buttons", + "values": [ + { + "name": "GAMEPAD_BUTTON_UNKNOWN", + "value": 0, + "description": "Unknown button, just for error checking" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_UP", + "value": 1, + "description": "Gamepad left DPAD up button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_RIGHT", + "value": 2, + "description": "Gamepad left DPAD right button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_DOWN", + "value": 3, + "description": "Gamepad left DPAD down button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_FACE_LEFT", + "value": 4, + "description": "Gamepad left DPAD left button" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_UP", + "value": 5, + "description": "Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", + "value": 6, + "description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", + "value": 7, + "description": "Gamepad right button down (i.e. PS3: Cross, Xbox: A)" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", + "value": 8, + "description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1", + "value": 9, + "description": "Gamepad top/back trigger left (first), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_TRIGGER_2", + "value": 10, + "description": "Gamepad top/back trigger left (second), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", + "value": 11, + "description": "Gamepad top/back trigger right (one), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", + "value": 12, + "description": "Gamepad top/back trigger right (second), it could be a trailing button" + }, + { + "name": "GAMEPAD_BUTTON_MIDDLE_LEFT", + "value": 13, + "description": "Gamepad center buttons, left one (i.e. PS3: Select)" + }, + { + "name": "GAMEPAD_BUTTON_MIDDLE", + "value": 14, + "description": "Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" + }, + { + "name": "GAMEPAD_BUTTON_MIDDLE_RIGHT", + "value": 15, + "description": "Gamepad center buttons, right one (i.e. PS3: Start)" + }, + { + "name": "GAMEPAD_BUTTON_LEFT_THUMB", + "value": 16, + "description": "Gamepad joystick pressed button left" + }, + { + "name": "GAMEPAD_BUTTON_RIGHT_THUMB", + "value": 17, + "description": "Gamepad joystick pressed button right" + } + ] + }, + { + "name": "GamepadAxis", + "description": "Gamepad axis", + "values": [ + { + "name": "GAMEPAD_AXIS_LEFT_X", + "value": 0, + "description": "Gamepad left stick X axis" + }, + { + "name": "GAMEPAD_AXIS_LEFT_Y", + "value": 1, + "description": "Gamepad left stick Y axis" + }, + { + "name": "GAMEPAD_AXIS_RIGHT_X", + "value": 2, + "description": "Gamepad right stick X axis" + }, + { + "name": "GAMEPAD_AXIS_RIGHT_Y", + "value": 3, + "description": "Gamepad right stick Y axis" + }, + { + "name": "GAMEPAD_AXIS_LEFT_TRIGGER", + "value": 4, + "description": "Gamepad back trigger left, pressure level: [1..-1]" + }, + { + "name": "GAMEPAD_AXIS_RIGHT_TRIGGER", + "value": 5, + "description": "Gamepad back trigger right, pressure level: [1..-1]" + } + ] + }, + { + "name": "MaterialMapIndex", + "description": "Material map index", + "values": [ + { + "name": "MATERIAL_MAP_ALBEDO", + "value": 0, + "description": "Albedo material (same as: MATERIAL_MAP_DIFFUSE)" + }, + { + "name": "MATERIAL_MAP_METALNESS", + "value": 1, + "description": "Metalness material (same as: MATERIAL_MAP_SPECULAR)" + }, + { + "name": "MATERIAL_MAP_NORMAL", + "value": 2, + "description": "Normal material" + }, + { + "name": "MATERIAL_MAP_ROUGHNESS", + "value": 3, + "description": "Roughness material" + }, + { + "name": "MATERIAL_MAP_OCCLUSION", + "value": 4, + "description": "Ambient occlusion material" + }, + { + "name": "MATERIAL_MAP_EMISSION", + "value": 5, + "description": "Emission material" + }, + { + "name": "MATERIAL_MAP_HEIGHT", + "value": 6, + "description": "Heightmap material" + }, + { + "name": "MATERIAL_MAP_CUBEMAP", + "value": 7, + "description": "Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + "name": "MATERIAL_MAP_IRRADIANCE", + "value": 8, + "description": "Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + "name": "MATERIAL_MAP_PREFILTER", + "value": 9, + "description": "Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + "name": "MATERIAL_MAP_BRDF", + "value": 10, + "description": "Brdf material" + } + ] + }, + { + "name": "ShaderLocationIndex", + "description": "Shader location index", + "values": [ + { + "name": "SHADER_LOC_VERTEX_POSITION", + "value": 0, + "description": "Shader location: vertex attribute: position" + }, + { + "name": "SHADER_LOC_VERTEX_TEXCOORD01", + "value": 1, + "description": "Shader location: vertex attribute: texcoord01" + }, + { + "name": "SHADER_LOC_VERTEX_TEXCOORD02", + "value": 2, + "description": "Shader location: vertex attribute: texcoord02" + }, + { + "name": "SHADER_LOC_VERTEX_NORMAL", + "value": 3, + "description": "Shader location: vertex attribute: normal" + }, + { + "name": "SHADER_LOC_VERTEX_TANGENT", + "value": 4, + "description": "Shader location: vertex attribute: tangent" + }, + { + "name": "SHADER_LOC_VERTEX_COLOR", + "value": 5, + "description": "Shader location: vertex attribute: color" + }, + { + "name": "SHADER_LOC_MATRIX_MVP", + "value": 6, + "description": "Shader location: matrix uniform: model-view-projection" + }, + { + "name": "SHADER_LOC_MATRIX_VIEW", + "value": 7, + "description": "Shader location: matrix uniform: view (camera transform)" + }, + { + "name": "SHADER_LOC_MATRIX_PROJECTION", + "value": 8, + "description": "Shader location: matrix uniform: projection" + }, + { + "name": "SHADER_LOC_MATRIX_MODEL", + "value": 9, + "description": "Shader location: matrix uniform: model (transform)" + }, + { + "name": "SHADER_LOC_MATRIX_NORMAL", + "value": 10, + "description": "Shader location: matrix uniform: normal" + }, + { + "name": "SHADER_LOC_VECTOR_VIEW", + "value": 11, + "description": "Shader location: vector uniform: view" + }, + { + "name": "SHADER_LOC_COLOR_DIFFUSE", + "value": 12, + "description": "Shader location: vector uniform: diffuse color" + }, + { + "name": "SHADER_LOC_COLOR_SPECULAR", + "value": 13, + "description": "Shader location: vector uniform: specular color" + }, + { + "name": "SHADER_LOC_COLOR_AMBIENT", + "value": 14, + "description": "Shader location: vector uniform: ambient color" + }, + { + "name": "SHADER_LOC_MAP_ALBEDO", + "value": 15, + "description": "Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)" + }, + { + "name": "SHADER_LOC_MAP_METALNESS", + "value": 16, + "description": "Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)" + }, + { + "name": "SHADER_LOC_MAP_NORMAL", + "value": 17, + "description": "Shader location: sampler2d texture: normal" + }, + { + "name": "SHADER_LOC_MAP_ROUGHNESS", + "value": 18, + "description": "Shader location: sampler2d texture: roughness" + }, + { + "name": "SHADER_LOC_MAP_OCCLUSION", + "value": 19, + "description": "Shader location: sampler2d texture: occlusion" + }, + { + "name": "SHADER_LOC_MAP_EMISSION", + "value": 20, + "description": "Shader location: sampler2d texture: emission" + }, + { + "name": "SHADER_LOC_MAP_HEIGHT", + "value": 21, + "description": "Shader location: sampler2d texture: height" + }, + { + "name": "SHADER_LOC_MAP_CUBEMAP", + "value": 22, + "description": "Shader location: samplerCube texture: cubemap" + }, + { + "name": "SHADER_LOC_MAP_IRRADIANCE", + "value": 23, + "description": "Shader location: samplerCube texture: irradiance" + }, + { + "name": "SHADER_LOC_MAP_PREFILTER", + "value": 24, + "description": "Shader location: samplerCube texture: prefilter" + }, + { + "name": "SHADER_LOC_MAP_BRDF", + "value": 25, + "description": "Shader location: sampler2d texture: brdf" + } + ] + }, + { + "name": "ShaderUniformDataType", + "description": "Shader uniform data type", + "values": [ + { + "name": "SHADER_UNIFORM_FLOAT", + "value": 0, + "description": "Shader uniform type: float" + }, + { + "name": "SHADER_UNIFORM_VEC2", + "value": 1, + "description": "Shader uniform type: vec2 (2 float)" + }, + { + "name": "SHADER_UNIFORM_VEC3", + "value": 2, + "description": "Shader uniform type: vec3 (3 float)" + }, + { + "name": "SHADER_UNIFORM_VEC4", + "value": 3, + "description": "Shader uniform type: vec4 (4 float)" + }, + { + "name": "SHADER_UNIFORM_INT", + "value": 4, + "description": "Shader uniform type: int" + }, + { + "name": "SHADER_UNIFORM_IVEC2", + "value": 5, + "description": "Shader uniform type: ivec2 (2 int)" + }, + { + "name": "SHADER_UNIFORM_IVEC3", + "value": 6, + "description": "Shader uniform type: ivec3 (3 int)" + }, + { + "name": "SHADER_UNIFORM_IVEC4", + "value": 7, + "description": "Shader uniform type: ivec4 (4 int)" + }, + { + "name": "SHADER_UNIFORM_SAMPLER2D", + "value": 8, + "description": "Shader uniform type: sampler2d" + } + ] + }, + { + "name": "ShaderAttributeDataType", + "description": "Shader attribute data types", + "values": [ + { + "name": "SHADER_ATTRIB_FLOAT", + "value": 0, + "description": "Shader attribute type: float" + }, + { + "name": "SHADER_ATTRIB_VEC2", + "value": 1, + "description": "Shader attribute type: vec2 (2 float)" + }, + { + "name": "SHADER_ATTRIB_VEC3", + "value": 2, + "description": "Shader attribute type: vec3 (3 float)" + }, + { + "name": "SHADER_ATTRIB_VEC4", + "value": 3, + "description": "Shader attribute type: vec4 (4 float)" + } + ] + }, + { + "name": "PixelFormat", + "description": "Pixel formats", + "values": [ + { + "name": "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", + "value": 1, + "description": "8 bit per pixel (no alpha)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", + "value": 2, + "description": "8*2 bpp (2 channels)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R5G6B5", + "value": 3, + "description": "16 bpp" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R8G8B8", + "value": 4, + "description": "24 bpp" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", + "value": 5, + "description": "16 bpp (1 bit alpha)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", + "value": 6, + "description": "16 bpp (4 bit alpha)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", + "value": 7, + "description": "32 bpp" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R32", + "value": 8, + "description": "32 bpp (1 channel - float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R32G32B32", + "value": 9, + "description": "32*3 bpp (3 channels - float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", + "value": 10, + "description": "32*4 bpp (4 channels - float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R16", + "value": 11, + "description": "16 bpp (1 channel - half float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R16G16B16", + "value": 12, + "description": "16*3 bpp (3 channels - half float)" + }, + { + "name": "PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", + "value": 13, + "description": "16*4 bpp (4 channels - half float)" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT1_RGB", + "value": 14, + "description": "4 bpp (no alpha)" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT1_RGBA", + "value": 15, + "description": "4 bpp (1 bit alpha)" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT3_RGBA", + "value": 16, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_DXT5_RGBA", + "value": 17, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ETC1_RGB", + "value": 18, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ETC2_RGB", + "value": 19, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", + "value": 20, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_PVRT_RGB", + "value": 21, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_PVRT_RGBA", + "value": 22, + "description": "4 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", + "value": 23, + "description": "8 bpp" + }, + { + "name": "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", + "value": 24, + "description": "2 bpp" + } + ] + }, + { + "name": "TextureFilter", + "description": "Texture parameters: filter mode", + "values": [ + { + "name": "TEXTURE_FILTER_POINT", + "value": 0, + "description": "No filter, just pixel approximation" + }, + { + "name": "TEXTURE_FILTER_BILINEAR", + "value": 1, + "description": "Linear filtering" + }, + { + "name": "TEXTURE_FILTER_TRILINEAR", + "value": 2, + "description": "Trilinear filtering (linear with mipmaps)" + }, + { + "name": "TEXTURE_FILTER_ANISOTROPIC_4X", + "value": 3, + "description": "Anisotropic filtering 4x" + }, + { + "name": "TEXTURE_FILTER_ANISOTROPIC_8X", + "value": 4, + "description": "Anisotropic filtering 8x" + }, + { + "name": "TEXTURE_FILTER_ANISOTROPIC_16X", + "value": 5, + "description": "Anisotropic filtering 16x" + } + ] + }, + { + "name": "TextureWrap", + "description": "Texture parameters: wrap mode", + "values": [ + { + "name": "TEXTURE_WRAP_REPEAT", + "value": 0, + "description": "Repeats texture in tiled mode" + }, + { + "name": "TEXTURE_WRAP_CLAMP", + "value": 1, + "description": "Clamps texture to edge pixel in tiled mode" + }, + { + "name": "TEXTURE_WRAP_MIRROR_REPEAT", + "value": 2, + "description": "Mirrors and repeats the texture in tiled mode" + }, + { + "name": "TEXTURE_WRAP_MIRROR_CLAMP", + "value": 3, + "description": "Mirrors and clamps to border the texture in tiled mode" + } + ] + }, + { + "name": "CubemapLayout", + "description": "Cubemap layouts", + "values": [ + { + "name": "CUBEMAP_LAYOUT_AUTO_DETECT", + "value": 0, + "description": "Automatically detect layout type" + }, + { + "name": "CUBEMAP_LAYOUT_LINE_VERTICAL", + "value": 1, + "description": "Layout is defined by a vertical line with faces" + }, + { + "name": "CUBEMAP_LAYOUT_LINE_HORIZONTAL", + "value": 2, + "description": "Layout is defined by a horizontal line with faces" + }, + { + "name": "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", + "value": 3, + "description": "Layout is defined by a 3x4 cross with cubemap faces" + }, + { + "name": "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", + "value": 4, + "description": "Layout is defined by a 4x3 cross with cubemap faces" + }, + { + "name": "CUBEMAP_LAYOUT_PANORAMA", + "value": 5, + "description": "Layout is defined by a panorama image (equirrectangular map)" + } + ] + }, + { + "name": "FontType", + "description": "Font type, defines generation method", + "values": [ + { + "name": "FONT_DEFAULT", + "value": 0, + "description": "Default font generation, anti-aliased" + }, + { + "name": "FONT_BITMAP", + "value": 1, + "description": "Bitmap font generation, no anti-aliasing" + }, + { + "name": "FONT_SDF", + "value": 2, + "description": "SDF font generation, requires external shader" + } + ] + }, + { + "name": "BlendMode", + "description": "Color blending modes (pre-defined)", + "values": [ + { + "name": "BLEND_ALPHA", + "value": 0, + "description": "Blend textures considering alpha (default)" + }, + { + "name": "BLEND_ADDITIVE", + "value": 1, + "description": "Blend textures adding colors" + }, + { + "name": "BLEND_MULTIPLIED", + "value": 2, + "description": "Blend textures multiplying colors" + }, + { + "name": "BLEND_ADD_COLORS", + "value": 3, + "description": "Blend textures adding colors (alternative)" + }, + { + "name": "BLEND_SUBTRACT_COLORS", + "value": 4, + "description": "Blend textures subtracting colors (alternative)" + }, + { + "name": "BLEND_ALPHA_PREMULTIPLY", + "value": 5, + "description": "Blend premultiplied textures considering alpha" + }, + { + "name": "BLEND_CUSTOM", + "value": 6, + "description": "Blend textures using custom src/dst factors (use rlSetBlendFactors())" + }, + { + "name": "BLEND_CUSTOM_SEPARATE", + "value": 7, + "description": "Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())" + } + ] + }, + { + "name": "Gesture", + "description": "Gesture", + "values": [ + { + "name": "GESTURE_NONE", + "value": 0, + "description": "No gesture" + }, + { + "name": "GESTURE_TAP", + "value": 1, + "description": "Tap gesture" + }, + { + "name": "GESTURE_DOUBLETAP", + "value": 2, + "description": "Double tap gesture" + }, + { + "name": "GESTURE_HOLD", + "value": 4, + "description": "Hold gesture" + }, + { + "name": "GESTURE_DRAG", + "value": 8, + "description": "Drag gesture" + }, + { + "name": "GESTURE_SWIPE_RIGHT", + "value": 16, + "description": "Swipe right gesture" + }, + { + "name": "GESTURE_SWIPE_LEFT", + "value": 32, + "description": "Swipe left gesture" + }, + { + "name": "GESTURE_SWIPE_UP", + "value": 64, + "description": "Swipe up gesture" + }, + { + "name": "GESTURE_SWIPE_DOWN", + "value": 128, + "description": "Swipe down gesture" + }, + { + "name": "GESTURE_PINCH_IN", + "value": 256, + "description": "Pinch in gesture" + }, + { + "name": "GESTURE_PINCH_OUT", + "value": 512, + "description": "Pinch out gesture" + } + ] + }, + { + "name": "CameraMode", + "description": "Camera system modes", + "values": [ + { + "name": "CAMERA_CUSTOM", + "value": 0, + "description": "Custom camera" + }, + { + "name": "CAMERA_FREE", + "value": 1, + "description": "Free camera" + }, + { + "name": "CAMERA_ORBITAL", + "value": 2, + "description": "Orbital camera" + }, + { + "name": "CAMERA_FIRST_PERSON", + "value": 3, + "description": "First person camera" + }, + { + "name": "CAMERA_THIRD_PERSON", + "value": 4, + "description": "Third person camera" + } + ] + }, + { + "name": "CameraProjection", + "description": "Camera projection", + "values": [ + { + "name": "CAMERA_PERSPECTIVE", + "value": 0, + "description": "Perspective projection" + }, + { + "name": "CAMERA_ORTHOGRAPHIC", + "value": 1, + "description": "Orthographic projection" + } + ] + }, + { + "name": "NPatchLayout", + "description": "N-patch layout", + "values": [ + { + "name": "NPATCH_NINE_PATCH", + "value": 0, + "description": "Npatch layout: 3x3 tiles" + }, + { + "name": "NPATCH_THREE_PATCH_VERTICAL", + "value": 1, + "description": "Npatch layout: 1x3 tiles" + }, + { + "name": "NPATCH_THREE_PATCH_HORIZONTAL", + "value": 2, + "description": "Npatch layout: 3x1 tiles" + } + ] + } + ], + "callbacks": [ + { + "name": "TraceLogCallback", + "description": "Logging: Redirect trace log messages", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "logLevel" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "va_list", + "name": "args" + } + ] + }, + { + "name": "LoadFileDataCallback", + "description": "FileIO: Load binary data", + "returnType": "unsigned char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "dataSize" + } + ] + }, + { + "name": "SaveFileDataCallback", + "description": "FileIO: Save binary data", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "void *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "LoadFileTextCallback", + "description": "FileIO: Load text data", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "SaveFileTextCallback", + "description": "FileIO: Save text data", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "AudioCallback", + "description": "", + "returnType": "void", + "params": [ + { + "type": "void *", + "name": "bufferData" + }, + { + "type": "unsigned int", + "name": "frames" + } + ] + } + ], + "functions": [ + { + "name": "InitWindow", + "description": "Initialize window and OpenGL context", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "const char *", + "name": "title" + } + ] + }, + { + "name": "WindowShouldClose", + "description": "Check if KEY_ESCAPE pressed or Close icon pressed", + "returnType": "bool" + }, + { + "name": "CloseWindow", + "description": "Close window and unload OpenGL context", + "returnType": "void" + }, + { + "name": "IsWindowReady", + "description": "Check if window has been initialized successfully", + "returnType": "bool" + }, + { + "name": "IsWindowFullscreen", + "description": "Check if window is currently fullscreen", + "returnType": "bool" + }, + { + "name": "IsWindowHidden", + "description": "Check if window is currently hidden (only PLATFORM_DESKTOP)", + "returnType": "bool" + }, + { + "name": "IsWindowMinimized", + "description": "Check if window is currently minimized (only PLATFORM_DESKTOP)", + "returnType": "bool" + }, + { + "name": "IsWindowMaximized", + "description": "Check if window is currently maximized (only PLATFORM_DESKTOP)", + "returnType": "bool" + }, + { + "name": "IsWindowFocused", + "description": "Check if window is currently focused (only PLATFORM_DESKTOP)", + "returnType": "bool" + }, + { + "name": "IsWindowResized", + "description": "Check if window has been resized last frame", + "returnType": "bool" + }, + { + "name": "IsWindowState", + "description": "Check if one specific window flag is enabled", + "returnType": "bool", + "params": [ + { + "type": "unsigned int", + "name": "flag" + } + ] + }, + { + "name": "SetWindowState", + "description": "Set window configuration state using flags (only PLATFORM_DESKTOP)", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "ClearWindowState", + "description": "Clear window configuration state flags", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "ToggleFullscreen", + "description": "Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)", + "returnType": "void" + }, + { + "name": "ToggleBorderlessWindowed", + "description": "Toggle window state: borderless windowed (only PLATFORM_DESKTOP)", + "returnType": "void" + }, + { + "name": "MaximizeWindow", + "description": "Set window state: maximized, if resizable (only PLATFORM_DESKTOP)", + "returnType": "void" + }, + { + "name": "MinimizeWindow", + "description": "Set window state: minimized, if resizable (only PLATFORM_DESKTOP)", + "returnType": "void" + }, + { + "name": "RestoreWindow", + "description": "Set window state: not minimized/maximized (only PLATFORM_DESKTOP)", + "returnType": "void" + }, + { + "name": "SetWindowIcon", + "description": "Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)", + "returnType": "void", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "SetWindowIcons", + "description": "Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "images" + }, + { + "type": "int", + "name": "count" + } + ] + }, + { + "name": "SetWindowTitle", + "description": "Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "title" + } + ] + }, + { + "name": "SetWindowPosition", + "description": "Set window position on screen (only PLATFORM_DESKTOP)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + } + ] + }, + { + "name": "SetWindowMonitor", + "description": "Set monitor for the current window", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "SetWindowMinSize", + "description": "Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "SetWindowMaxSize", + "description": "Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "SetWindowSize", + "description": "Set window dimensions", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "SetWindowOpacity", + "description": "Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)", + "returnType": "void", + "params": [ + { + "type": "float", + "name": "opacity" + } + ] + }, + { + "name": "SetWindowFocused", + "description": "Set window focused (only PLATFORM_DESKTOP)", + "returnType": "void" + }, + { + "name": "GetWindowHandle", + "description": "Get native window handle", + "returnType": "void *" + }, + { + "name": "GetScreenWidth", + "description": "Get current screen width", + "returnType": "int" + }, + { + "name": "GetScreenHeight", + "description": "Get current screen height", + "returnType": "int" + }, + { + "name": "GetRenderWidth", + "description": "Get current render width (it considers HiDPI)", + "returnType": "int" + }, + { + "name": "GetRenderHeight", + "description": "Get current render height (it considers HiDPI)", + "returnType": "int" + }, + { + "name": "GetMonitorCount", + "description": "Get number of connected monitors", + "returnType": "int" + }, + { + "name": "GetCurrentMonitor", + "description": "Get current connected monitor", + "returnType": "int" + }, + { + "name": "GetMonitorPosition", + "description": "Get specified monitor position", + "returnType": "Vector2", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorWidth", + "description": "Get specified monitor width (current video mode used by monitor)", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorHeight", + "description": "Get specified monitor height (current video mode used by monitor)", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorPhysicalWidth", + "description": "Get specified monitor physical width in millimetres", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorPhysicalHeight", + "description": "Get specified monitor physical height in millimetres", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetMonitorRefreshRate", + "description": "Get specified monitor refresh rate", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "GetWindowPosition", + "description": "Get window position XY on monitor", + "returnType": "Vector2" + }, + { + "name": "GetWindowScaleDPI", + "description": "Get window scale DPI factor", + "returnType": "Vector2" + }, + { + "name": "GetMonitorName", + "description": "Get the human-readable, UTF-8 encoded name of the specified monitor", + "returnType": "const char *", + "params": [ + { + "type": "int", + "name": "monitor" + } + ] + }, + { + "name": "SetClipboardText", + "description": "Set clipboard text content", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "GetClipboardText", + "description": "Get clipboard text content", + "returnType": "const char *" + }, + { + "name": "EnableEventWaiting", + "description": "Enable waiting for events on EndDrawing(), no automatic event polling", + "returnType": "void" + }, + { + "name": "DisableEventWaiting", + "description": "Disable waiting for events on EndDrawing(), automatic events polling", + "returnType": "void" + }, + { + "name": "SwapScreenBuffer", + "description": "Swap back buffer with front buffer (screen drawing)", + "returnType": "void" + }, + { + "name": "PollInputEvents", + "description": "Register all input events", + "returnType": "void" + }, + { + "name": "WaitTime", + "description": "Wait for some time (halt program execution)", + "returnType": "void", + "params": [ + { + "type": "double", + "name": "seconds" + } + ] + }, + { + "name": "ShowCursor", + "description": "Shows cursor", + "returnType": "void" + }, + { + "name": "HideCursor", + "description": "Hides cursor", + "returnType": "void" + }, + { + "name": "IsCursorHidden", + "description": "Check if cursor is not visible", + "returnType": "bool" + }, + { + "name": "EnableCursor", + "description": "Enables cursor (unlock cursor)", + "returnType": "void" + }, + { + "name": "DisableCursor", + "description": "Disables cursor (lock cursor)", + "returnType": "void" + }, + { + "name": "IsCursorOnScreen", + "description": "Check if cursor is on the screen", + "returnType": "bool" + }, + { + "name": "ClearBackground", + "description": "Set background color (framebuffer clear color)", + "returnType": "void", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "BeginDrawing", + "description": "Setup canvas (framebuffer) to start drawing", + "returnType": "void" + }, + { + "name": "EndDrawing", + "description": "End canvas drawing and swap buffers (double buffering)", + "returnType": "void" + }, + { + "name": "BeginMode2D", + "description": "Begin 2D mode with custom camera (2D)", + "returnType": "void", + "params": [ + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "EndMode2D", + "description": "Ends 2D mode with custom camera", + "returnType": "void" + }, + { + "name": "BeginMode3D", + "description": "Begin 3D mode with custom camera (3D)", + "returnType": "void", + "params": [ + { + "type": "Camera3D", + "name": "camera" + } + ] + }, + { + "name": "EndMode3D", + "description": "Ends 3D mode and returns to default 2D orthographic mode", + "returnType": "void" + }, + { + "name": "BeginTextureMode", + "description": "Begin drawing to render texture", + "returnType": "void", + "params": [ + { + "type": "RenderTexture2D", + "name": "target" + } + ] + }, + { + "name": "EndTextureMode", + "description": "Ends drawing to render texture", + "returnType": "void" + }, + { + "name": "BeginShaderMode", + "description": "Begin custom shader drawing", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + } + ] + }, + { + "name": "EndShaderMode", + "description": "End custom shader drawing (use default shader)", + "returnType": "void" + }, + { + "name": "BeginBlendMode", + "description": "Begin blending mode (alpha, additive, multiplied, subtract, custom)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "mode" + } + ] + }, + { + "name": "EndBlendMode", + "description": "End blending mode (reset to default: alpha blending)", + "returnType": "void" + }, + { + "name": "BeginScissorMode", + "description": "Begin scissor mode (define screen area for following drawing)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "EndScissorMode", + "description": "End scissor mode", + "returnType": "void" + }, + { + "name": "BeginVrStereoMode", + "description": "Begin stereo rendering (requires VR simulator)", + "returnType": "void", + "params": [ + { + "type": "VrStereoConfig", + "name": "config" + } + ] + }, + { + "name": "EndVrStereoMode", + "description": "End stereo rendering (requires VR simulator)", + "returnType": "void" + }, + { + "name": "LoadVrStereoConfig", + "description": "Load VR stereo config for VR simulator device parameters", + "returnType": "VrStereoConfig", + "params": [ + { + "type": "VrDeviceInfo", + "name": "device" + } + ] + }, + { + "name": "UnloadVrStereoConfig", + "description": "Unload VR stereo config", + "returnType": "void", + "params": [ + { + "type": "VrStereoConfig", + "name": "config" + } + ] + }, + { + "name": "LoadShader", + "description": "Load shader from files and bind default locations", + "returnType": "Shader", + "params": [ + { + "type": "const char *", + "name": "vsFileName" + }, + { + "type": "const char *", + "name": "fsFileName" + } + ] + }, + { + "name": "LoadShaderFromMemory", + "description": "Load shader from code strings and bind default locations", + "returnType": "Shader", + "params": [ + { + "type": "const char *", + "name": "vsCode" + }, + { + "type": "const char *", + "name": "fsCode" + } + ] + }, + { + "name": "IsShaderReady", + "description": "Check if a shader is ready", + "returnType": "bool", + "params": [ + { + "type": "Shader", + "name": "shader" + } + ] + }, + { + "name": "GetShaderLocation", + "description": "Get shader uniform location", + "returnType": "int", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "const char *", + "name": "uniformName" + } + ] + }, + { + "name": "GetShaderLocationAttrib", + "description": "Get shader attribute location", + "returnType": "int", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "const char *", + "name": "attribName" + } + ] + }, + { + "name": "SetShaderValue", + "description": "Set shader uniform value", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "const void *", + "name": "value" + }, + { + "type": "int", + "name": "uniformType" + } + ] + }, + { + "name": "SetShaderValueV", + "description": "Set shader uniform value vector", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "const void *", + "name": "value" + }, + { + "type": "int", + "name": "uniformType" + }, + { + "type": "int", + "name": "count" + } + ] + }, + { + "name": "SetShaderValueMatrix", + "description": "Set shader uniform value (matrix 4x4)", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "Matrix", + "name": "mat" + } + ] + }, + { + "name": "SetShaderValueTexture", + "description": "Set shader uniform value for texture (sampler2d)", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + }, + { + "type": "int", + "name": "locIndex" + }, + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "UnloadShader", + "description": "Unload shader from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Shader", + "name": "shader" + } + ] + }, + { + "name": "GetMouseRay", + "description": "Get a ray trace from mouse position", + "returnType": "Ray", + "params": [ + { + "type": "Vector2", + "name": "mousePosition" + }, + { + "type": "Camera", + "name": "camera" + } + ] + }, + { + "name": "GetCameraMatrix", + "description": "Get camera transform matrix (view matrix)", + "returnType": "Matrix", + "params": [ + { + "type": "Camera", + "name": "camera" + } + ] + }, + { + "name": "GetCameraMatrix2D", + "description": "Get camera 2d transform matrix", + "returnType": "Matrix", + "params": [ + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "GetWorldToScreen", + "description": "Get the screen space position for a 3d world space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Camera", + "name": "camera" + } + ] + }, + { + "name": "GetScreenToWorld2D", + "description": "Get the world space position for a 2d camera screen space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "GetWorldToScreenEx", + "description": "Get size position for a 3d world space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Camera", + "name": "camera" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "GetWorldToScreen2D", + "description": "Get the screen space position for a 2d camera world space position", + "returnType": "Vector2", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Camera2D", + "name": "camera" + } + ] + }, + { + "name": "SetTargetFPS", + "description": "Set target FPS (maximum)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "fps" + } + ] + }, + { + "name": "GetFPS", + "description": "Get current FPS", + "returnType": "int" + }, + { + "name": "GetFrameTime", + "description": "Get time in seconds for last frame drawn (delta time)", + "returnType": "float" + }, + { + "name": "GetTime", + "description": "Get elapsed time in seconds since InitWindow()", + "returnType": "double" + }, + { + "name": "GetRandomValue", + "description": "Get a random value between min and max (both included)", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "min" + }, + { + "type": "int", + "name": "max" + } + ] + }, + { + "name": "SetRandomSeed", + "description": "Set the seed for the random number generator", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "seed" + } + ] + }, + { + "name": "TakeScreenshot", + "description": "Takes a screenshot of current screen (filename extension defines format)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "SetConfigFlags", + "description": "Setup init configuration flags (view FLAGS)", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "TraceLog", + "description": "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "logLevel" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "...", + "name": "args" + } + ] + }, + { + "name": "SetTraceLogLevel", + "description": "Set the current threshold (minimum) log level", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "logLevel" + } + ] + }, + { + "name": "MemAlloc", + "description": "Internal memory allocator", + "returnType": "void *", + "params": [ + { + "type": "unsigned int", + "name": "size" + } + ] + }, + { + "name": "MemRealloc", + "description": "Internal memory reallocator", + "returnType": "void *", + "params": [ + { + "type": "void *", + "name": "ptr" + }, + { + "type": "unsigned int", + "name": "size" + } + ] + }, + { + "name": "MemFree", + "description": "Internal memory free", + "returnType": "void", + "params": [ + { + "type": "void *", + "name": "ptr" + } + ] + }, + { + "name": "OpenURL", + "description": "Open URL with default system browser (if available)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "url" + } + ] + }, + { + "name": "SetTraceLogCallback", + "description": "Set custom trace log", + "returnType": "void", + "params": [ + { + "type": "TraceLogCallback", + "name": "callback" + } + ] + }, + { + "name": "SetLoadFileDataCallback", + "description": "Set custom file binary data loader", + "returnType": "void", + "params": [ + { + "type": "LoadFileDataCallback", + "name": "callback" + } + ] + }, + { + "name": "SetSaveFileDataCallback", + "description": "Set custom file binary data saver", + "returnType": "void", + "params": [ + { + "type": "SaveFileDataCallback", + "name": "callback" + } + ] + }, + { + "name": "SetLoadFileTextCallback", + "description": "Set custom file text data loader", + "returnType": "void", + "params": [ + { + "type": "LoadFileTextCallback", + "name": "callback" + } + ] + }, + { + "name": "SetSaveFileTextCallback", + "description": "Set custom file text data saver", + "returnType": "void", + "params": [ + { + "type": "SaveFileTextCallback", + "name": "callback" + } + ] + }, + { + "name": "LoadFileData", + "description": "Load file data as byte array (read)", + "returnType": "unsigned char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "dataSize" + } + ] + }, + { + "name": "UnloadFileData", + "description": "Unload file data allocated by LoadFileData()", + "returnType": "void", + "params": [ + { + "type": "unsigned char *", + "name": "data" + } + ] + }, + { + "name": "SaveFileData", + "description": "Save data to file from byte array (write), returns true on success", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "void *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "ExportDataAsCode", + "description": "Export data to code (.h), returns true on success", + "returnType": "bool", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadFileText", + "description": "Load text data from file (read), returns a '\\0' terminated string", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "UnloadFileText", + "description": "Unload file text data allocated by LoadFileText()", + "returnType": "void", + "params": [ + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "SaveFileText", + "description": "Save text data to file (write), string must be '\\0' terminated, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "FileExists", + "description": "Check if file exists", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "DirectoryExists", + "description": "Check if a directory path exists", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "IsFileExtension", + "description": "Check file extension (including point: .png, .wav)", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "const char *", + "name": "ext" + } + ] + }, + { + "name": "GetFileLength", + "description": "Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GetFileExtension", + "description": "Get pointer to extension for a filename string (includes dot: '.png')", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GetFileName", + "description": "Get pointer to filename for a path string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "filePath" + } + ] + }, + { + "name": "GetFileNameWithoutExt", + "description": "Get filename string without extension (uses static string)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "filePath" + } + ] + }, + { + "name": "GetDirectoryPath", + "description": "Get full path for a given fileName with path (uses static string)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "filePath" + } + ] + }, + { + "name": "GetPrevDirectoryPath", + "description": "Get previous directory path for a given path (uses static string)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "GetWorkingDirectory", + "description": "Get current working directory (uses static string)", + "returnType": "const char *" + }, + { + "name": "GetApplicationDirectory", + "description": "Get the directory of the running application (uses static string)", + "returnType": "const char *" + }, + { + "name": "ChangeDirectory", + "description": "Change working directory, return true on success", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "dir" + } + ] + }, + { + "name": "IsPathFile", + "description": "Check if a given path is a file or a directory", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "path" + } + ] + }, + { + "name": "LoadDirectoryFiles", + "description": "Load directory filepaths", + "returnType": "FilePathList", + "params": [ + { + "type": "const char *", + "name": "dirPath" + } + ] + }, + { + "name": "LoadDirectoryFilesEx", + "description": "Load directory filepaths with extension filtering and recursive directory scan", + "returnType": "FilePathList", + "params": [ + { + "type": "const char *", + "name": "basePath" + }, + { + "type": "const char *", + "name": "filter" + }, + { + "type": "bool", + "name": "scanSubdirs" + } + ] + }, + { + "name": "UnloadDirectoryFiles", + "description": "Unload filepaths", + "returnType": "void", + "params": [ + { + "type": "FilePathList", + "name": "files" + } + ] + }, + { + "name": "IsFileDropped", + "description": "Check if a file has been dropped into window", + "returnType": "bool" + }, + { + "name": "LoadDroppedFiles", + "description": "Load dropped filepaths", + "returnType": "FilePathList" + }, + { + "name": "UnloadDroppedFiles", + "description": "Unload dropped filepaths", + "returnType": "void", + "params": [ + { + "type": "FilePathList", + "name": "files" + } + ] + }, + { + "name": "GetFileModTime", + "description": "Get file modification time (last write time)", + "returnType": "long", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "CompressData", + "description": "Compress data (DEFLATE algorithm), memory must be MemFree()", + "returnType": "unsigned char *", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int *", + "name": "compDataSize" + } + ] + }, + { + "name": "DecompressData", + "description": "Decompress data (DEFLATE algorithm), memory must be MemFree()", + "returnType": "unsigned char *", + "params": [ + { + "type": "const unsigned char *", + "name": "compData" + }, + { + "type": "int", + "name": "compDataSize" + }, + { + "type": "int *", + "name": "dataSize" + } + ] + }, + { + "name": "EncodeDataBase64", + "description": "Encode data to Base64 string, memory must be MemFree()", + "returnType": "char *", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int *", + "name": "outputSize" + } + ] + }, + { + "name": "DecodeDataBase64", + "description": "Decode Base64 string data, memory must be MemFree()", + "returnType": "unsigned char *", + "params": [ + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int *", + "name": "outputSize" + } + ] + }, + { + "name": "IsKeyPressed", + "description": "Check if a key has been pressed once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyPressedRepeat", + "description": "Check if a key has been pressed again (Only PLATFORM_DESKTOP)", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyDown", + "description": "Check if a key is being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyReleased", + "description": "Check if a key has been released once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "IsKeyUp", + "description": "Check if a key is NOT being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "SetExitKey", + "description": "Set a custom key to exit program (default is ESC)", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "key" + } + ] + }, + { + "name": "GetKeyPressed", + "description": "Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty", + "returnType": "int" + }, + { + "name": "GetCharPressed", + "description": "Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty", + "returnType": "int" + }, + { + "name": "IsGamepadAvailable", + "description": "Check if a gamepad is available", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + } + ] + }, + { + "name": "GetGamepadName", + "description": "Get gamepad internal name id", + "returnType": "const char *", + "params": [ + { + "type": "int", + "name": "gamepad" + } + ] + }, + { + "name": "IsGamepadButtonPressed", + "description": "Check if a gamepad button has been pressed once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsGamepadButtonDown", + "description": "Check if a gamepad button is being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsGamepadButtonReleased", + "description": "Check if a gamepad button has been released once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsGamepadButtonUp", + "description": "Check if a gamepad button is NOT being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "GetGamepadButtonPressed", + "description": "Get the last gamepad button pressed", + "returnType": "int" + }, + { + "name": "GetGamepadAxisCount", + "description": "Get gamepad axis count for a gamepad", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "gamepad" + } + ] + }, + { + "name": "GetGamepadAxisMovement", + "description": "Get axis movement value for a gamepad axis", + "returnType": "float", + "params": [ + { + "type": "int", + "name": "gamepad" + }, + { + "type": "int", + "name": "axis" + } + ] + }, + { + "name": "SetGamepadMappings", + "description": "Set internal gamepad mappings (SDL_GameControllerDB)", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "mappings" + } + ] + }, + { + "name": "IsMouseButtonPressed", + "description": "Check if a mouse button has been pressed once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsMouseButtonDown", + "description": "Check if a mouse button is being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsMouseButtonReleased", + "description": "Check if a mouse button has been released once", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "IsMouseButtonUp", + "description": "Check if a mouse button is NOT being pressed", + "returnType": "bool", + "params": [ + { + "type": "int", + "name": "button" + } + ] + }, + { + "name": "GetMouseX", + "description": "Get mouse position X", + "returnType": "int" + }, + { + "name": "GetMouseY", + "description": "Get mouse position Y", + "returnType": "int" + }, + { + "name": "GetMousePosition", + "description": "Get mouse position XY", + "returnType": "Vector2" + }, + { + "name": "GetMouseDelta", + "description": "Get mouse delta between frames", + "returnType": "Vector2" + }, + { + "name": "SetMousePosition", + "description": "Set mouse position XY", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + } + ] + }, + { + "name": "SetMouseOffset", + "description": "Set mouse offset", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "offsetX" + }, + { + "type": "int", + "name": "offsetY" + } + ] + }, + { + "name": "SetMouseScale", + "description": "Set mouse scaling", + "returnType": "void", + "params": [ + { + "type": "float", + "name": "scaleX" + }, + { + "type": "float", + "name": "scaleY" + } + ] + }, + { + "name": "GetMouseWheelMove", + "description": "Get mouse wheel movement for X or Y, whichever is larger", + "returnType": "float" + }, + { + "name": "GetMouseWheelMoveV", + "description": "Get mouse wheel movement for both X and Y", + "returnType": "Vector2" + }, + { + "name": "SetMouseCursor", + "description": "Set mouse cursor", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "cursor" + } + ] + }, + { + "name": "GetTouchX", + "description": "Get touch position X for touch point 0 (relative to screen size)", + "returnType": "int" + }, + { + "name": "GetTouchY", + "description": "Get touch position Y for touch point 0 (relative to screen size)", + "returnType": "int" + }, + { + "name": "GetTouchPosition", + "description": "Get touch position XY for a touch point index (relative to screen size)", + "returnType": "Vector2", + "params": [ + { + "type": "int", + "name": "index" + } + ] + }, + { + "name": "GetTouchPointId", + "description": "Get touch point identifier for given index", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "index" + } + ] + }, + { + "name": "GetTouchPointCount", + "description": "Get number of touch points", + "returnType": "int" + }, + { + "name": "SetGesturesEnabled", + "description": "Enable a set of gestures using flags", + "returnType": "void", + "params": [ + { + "type": "unsigned int", + "name": "flags" + } + ] + }, + { + "name": "IsGestureDetected", + "description": "Check if a gesture have been detected", + "returnType": "bool", + "params": [ + { + "type": "unsigned int", + "name": "gesture" + } + ] + }, + { + "name": "GetGestureDetected", + "description": "Get latest detected gesture", + "returnType": "int" + }, + { + "name": "GetGestureHoldDuration", + "description": "Get gesture hold time in milliseconds", + "returnType": "float" + }, + { + "name": "GetGestureDragVector", + "description": "Get gesture drag vector", + "returnType": "Vector2" + }, + { + "name": "GetGestureDragAngle", + "description": "Get gesture drag angle", + "returnType": "float" + }, + { + "name": "GetGesturePinchVector", + "description": "Get gesture pinch delta", + "returnType": "Vector2" + }, + { + "name": "GetGesturePinchAngle", + "description": "Get gesture pinch angle", + "returnType": "float" + }, + { + "name": "UpdateCamera", + "description": "Update camera position for selected mode", + "returnType": "void", + "params": [ + { + "type": "Camera *", + "name": "camera" + }, + { + "type": "int", + "name": "mode" + } + ] + }, + { + "name": "UpdateCameraPro", + "description": "Update camera movement/rotation", + "returnType": "void", + "params": [ + { + "type": "Camera *", + "name": "camera" + }, + { + "type": "Vector3", + "name": "movement" + }, + { + "type": "Vector3", + "name": "rotation" + }, + { + "type": "float", + "name": "zoom" + } + ] + }, + { + "name": "SetShapesTexture", + "description": "Set texture and rectangle to be used on shapes drawing", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + } + ] + }, + { + "name": "DrawPixel", + "description": "Draw a pixel", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPixelV", + "description": "Draw a pixel (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLine", + "description": "Draw a line", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "startPosX" + }, + { + "type": "int", + "name": "startPosY" + }, + { + "type": "int", + "name": "endPosX" + }, + { + "type": "int", + "name": "endPosY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineV", + "description": "Draw a line (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineEx", + "description": "Draw a line defining thickness", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineBezier", + "description": "Draw a line using cubic-bezier curves in-out", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineBezierQuad", + "description": "Draw line using quadratic bezier curves with a control point", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "Vector2", + "name": "controlPos" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineBezierCubic", + "description": "Draw line using cubic bezier curves with 2 control points", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "startPos" + }, + { + "type": "Vector2", + "name": "endPos" + }, + { + "type": "Vector2", + "name": "startControlPos" + }, + { + "type": "Vector2", + "name": "endControlPos" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineBSpline", + "description": "Draw a B-Spline line, minimum 4 points", + "returnType": "void", + "params": [ + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineCatmullRom", + "description": "Draw a Catmull Rom spline line, minimum 4 points", + "returnType": "void", + "params": [ + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "float", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawLineStrip", + "description": "Draw lines sequence", + "returnType": "void", + "params": [ + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircle", + "description": "Draw a color-filled circle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleSector", + "description": "Draw a piece of a circle", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleSectorLines", + "description": "Draw circle sector outline", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleGradient", + "description": "Draw a gradient-filled circle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color1" + }, + { + "type": "Color", + "name": "color2" + } + ] + }, + { + "name": "DrawCircleV", + "description": "Draw a color-filled circle (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircleLines", + "description": "Draw circle outline", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawEllipse", + "description": "Draw ellipse", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radiusH" + }, + { + "type": "float", + "name": "radiusV" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawEllipseLines", + "description": "Draw ellipse outline", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "float", + "name": "radiusH" + }, + { + "type": "float", + "name": "radiusV" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRing", + "description": "Draw ring", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "innerRadius" + }, + { + "type": "float", + "name": "outerRadius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRingLines", + "description": "Draw ring outline", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "innerRadius" + }, + { + "type": "float", + "name": "outerRadius" + }, + { + "type": "float", + "name": "startAngle" + }, + { + "type": "float", + "name": "endAngle" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangle", + "description": "Draw a color-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleV", + "description": "Draw a color-filled rectangle (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRec", + "description": "Draw a color-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectanglePro", + "description": "Draw a color-filled rectangle with pro parameters", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleGradientV", + "description": "Draw a vertical-gradient-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color1" + }, + { + "type": "Color", + "name": "color2" + } + ] + }, + { + "name": "DrawRectangleGradientH", + "description": "Draw a horizontal-gradient-filled rectangle", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color1" + }, + { + "type": "Color", + "name": "color2" + } + ] + }, + { + "name": "DrawRectangleGradientEx", + "description": "Draw a gradient-filled rectangle with custom vertex colors", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Color", + "name": "col1" + }, + { + "type": "Color", + "name": "col2" + }, + { + "type": "Color", + "name": "col3" + }, + { + "type": "Color", + "name": "col4" + } + ] + }, + { + "name": "DrawRectangleLines", + "description": "Draw rectangle outline", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleLinesEx", + "description": "Draw rectangle outline with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "lineThick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRounded", + "description": "Draw rectangle with rounded edges", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "roundness" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRectangleRoundedLines", + "description": "Draw rectangle with rounded edges outline", + "returnType": "void", + "params": [ + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "float", + "name": "roundness" + }, + { + "type": "int", + "name": "segments" + }, + { + "type": "float", + "name": "lineThick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangle", + "description": "Draw a color-filled triangle (vertex in counter-clockwise order!)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleLines", + "description": "Draw triangle outline (vertex in counter-clockwise order!)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "v1" + }, + { + "type": "Vector2", + "name": "v2" + }, + { + "type": "Vector2", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleFan", + "description": "Draw a triangle fan defined by points (first vertex is the center)", + "returnType": "void", + "params": [ + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleStrip", + "description": "Draw a triangle strip defined by points", + "returnType": "void", + "params": [ + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPoly", + "description": "Draw a regular polygon (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPolyLines", + "description": "Draw a polygon outline of n sides", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPolyLinesEx", + "description": "Draw a polygon outline of n sides with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "float", + "name": "lineThick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "CheckCollisionRecs", + "description": "Check collision between two rectangles", + "returnType": "bool", + "params": [ + { + "type": "Rectangle", + "name": "rec1" + }, + { + "type": "Rectangle", + "name": "rec2" + } + ] + }, + { + "name": "CheckCollisionCircles", + "description": "Check collision between two circles", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "center1" + }, + { + "type": "float", + "name": "radius1" + }, + { + "type": "Vector2", + "name": "center2" + }, + { + "type": "float", + "name": "radius2" + } + ] + }, + { + "name": "CheckCollisionCircleRec", + "description": "Check collision between circle and rectangle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Rectangle", + "name": "rec" + } + ] + }, + { + "name": "CheckCollisionPointRec", + "description": "Check if point is inside rectangle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Rectangle", + "name": "rec" + } + ] + }, + { + "name": "CheckCollisionPointCircle", + "description": "Check if point is inside circle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2", + "name": "center" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "CheckCollisionPointTriangle", + "description": "Check if point is inside a triangle", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "Vector2", + "name": "p3" + } + ] + }, + { + "name": "CheckCollisionPointPoly", + "description": "Check if point is within a polygon described by array of vertices", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + } + ] + }, + { + "name": "CheckCollisionLines", + "description": "Check the collision between two lines defined by two points each, returns collision point by reference", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "startPos1" + }, + { + "type": "Vector2", + "name": "endPos1" + }, + { + "type": "Vector2", + "name": "startPos2" + }, + { + "type": "Vector2", + "name": "endPos2" + }, + { + "type": "Vector2 *", + "name": "collisionPoint" + } + ] + }, + { + "name": "CheckCollisionPointLine", + "description": "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]", + "returnType": "bool", + "params": [ + { + "type": "Vector2", + "name": "point" + }, + { + "type": "Vector2", + "name": "p1" + }, + { + "type": "Vector2", + "name": "p2" + }, + { + "type": "int", + "name": "threshold" + } + ] + }, + { + "name": "GetCollisionRec", + "description": "Get collision rectangle for two rectangles collision", + "returnType": "Rectangle", + "params": [ + { + "type": "Rectangle", + "name": "rec1" + }, + { + "type": "Rectangle", + "name": "rec2" + } + ] + }, + { + "name": "LoadImage", + "description": "Load image from file into CPU memory (RAM)", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadImageRaw", + "description": "Load image from RAW file data", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "format" + }, + { + "type": "int", + "name": "headerSize" + } + ] + }, + { + "name": "LoadImageSvg", + "description": "Load image from SVG file data or string with specified size", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileNameOrString" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "LoadImageAnim", + "description": "Load image sequence from file (frames appended to image.data)", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "frames" + } + ] + }, + { + "name": "LoadImageFromMemory", + "description": "Load image from memory buffer, fileType refers to extension: i.e. '.png'", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "LoadImageFromTexture", + "description": "Load image from GPU texture data", + "returnType": "Image", + "params": [ + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "LoadImageFromScreen", + "description": "Load image from screen buffer and (screenshot)", + "returnType": "Image" + }, + { + "name": "IsImageReady", + "description": "Check if an image is ready", + "returnType": "bool", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "UnloadImage", + "description": "Unload image from CPU memory (RAM)", + "returnType": "void", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "ExportImage", + "description": "Export image data to file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "ExportImageToMemory", + "description": "Export image to memory buffer", + "returnType": "unsigned char *", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "int *", + "name": "fileSize" + } + ] + }, + { + "name": "ExportImageAsCode", + "description": "Export image as code file defining an array of bytes, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GenImageColor", + "description": "Generate image: plain color", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "GenImageGradientLinear", + "description": "Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "direction" + }, + { + "type": "Color", + "name": "start" + }, + { + "type": "Color", + "name": "end" + } + ] + }, + { + "name": "GenImageGradientRadial", + "description": "Generate image: radial gradient", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "float", + "name": "density" + }, + { + "type": "Color", + "name": "inner" + }, + { + "type": "Color", + "name": "outer" + } + ] + }, + { + "name": "GenImageGradientSquare", + "description": "Generate image: square gradient", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "float", + "name": "density" + }, + { + "type": "Color", + "name": "inner" + }, + { + "type": "Color", + "name": "outer" + } + ] + }, + { + "name": "GenImageChecked", + "description": "Generate image: checked", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "checksX" + }, + { + "type": "int", + "name": "checksY" + }, + { + "type": "Color", + "name": "col1" + }, + { + "type": "Color", + "name": "col2" + } + ] + }, + { + "name": "GenImageWhiteNoise", + "description": "Generate image: white noise", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "float", + "name": "factor" + } + ] + }, + { + "name": "GenImagePerlinNoise", + "description": "Generate image: perlin noise", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "offsetX" + }, + { + "type": "int", + "name": "offsetY" + }, + { + "type": "float", + "name": "scale" + } + ] + }, + { + "name": "GenImageCellular", + "description": "Generate image: cellular algorithm, bigger tileSize means bigger cells", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "tileSize" + } + ] + }, + { + "name": "GenImageText", + "description": "Generate image: grayscale image from text data", + "returnType": "Image", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "ImageCopy", + "description": "Create an image duplicate (useful for transformations)", + "returnType": "Image", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "ImageFromImage", + "description": "Create an image from another image piece", + "returnType": "Image", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "Rectangle", + "name": "rec" + } + ] + }, + { + "name": "ImageText", + "description": "Create an image from text (default font)", + "returnType": "Image", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageTextEx", + "description": "Create an image from text (custom sprite font)", + "returnType": "Image", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ImageFormat", + "description": "Convert image data to desired format", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newFormat" + } + ] + }, + { + "name": "ImageToPOT", + "description": "Convert image to POT (power-of-two)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "fill" + } + ] + }, + { + "name": "ImageCrop", + "description": "Crop an image to a defined rectangle", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Rectangle", + "name": "crop" + } + ] + }, + { + "name": "ImageAlphaCrop", + "description": "Crop image depending on alpha value", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "float", + "name": "threshold" + } + ] + }, + { + "name": "ImageAlphaClear", + "description": "Clear alpha channel to desired color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "threshold" + } + ] + }, + { + "name": "ImageAlphaMask", + "description": "Apply alpha mask to image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Image", + "name": "alphaMask" + } + ] + }, + { + "name": "ImageAlphaPremultiply", + "description": "Premultiply alpha channel", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageBlurGaussian", + "description": "Apply Gaussian blur using a box blur approximation", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "blurSize" + } + ] + }, + { + "name": "ImageResize", + "description": "Resize image (Bicubic scaling algorithm)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newWidth" + }, + { + "type": "int", + "name": "newHeight" + } + ] + }, + { + "name": "ImageResizeNN", + "description": "Resize image (Nearest-Neighbor scaling algorithm)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newWidth" + }, + { + "type": "int", + "name": "newHeight" + } + ] + }, + { + "name": "ImageResizeCanvas", + "description": "Resize canvas and fill with color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "newWidth" + }, + { + "type": "int", + "name": "newHeight" + }, + { + "type": "int", + "name": "offsetX" + }, + { + "type": "int", + "name": "offsetY" + }, + { + "type": "Color", + "name": "fill" + } + ] + }, + { + "name": "ImageMipmaps", + "description": "Compute all mipmap levels for a provided image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageDither", + "description": "Dither image data to 16bpp or lower (Floyd-Steinberg dithering)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "rBpp" + }, + { + "type": "int", + "name": "gBpp" + }, + { + "type": "int", + "name": "bBpp" + }, + { + "type": "int", + "name": "aBpp" + } + ] + }, + { + "name": "ImageFlipVertical", + "description": "Flip image vertically", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageFlipHorizontal", + "description": "Flip image horizontally", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageRotate", + "description": "Rotate image by input angle in degrees (-359 to 359)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "degrees" + } + ] + }, + { + "name": "ImageRotateCW", + "description": "Rotate image clockwise 90deg", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageRotateCCW", + "description": "Rotate image counter-clockwise 90deg", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageColorTint", + "description": "Modify image color: tint", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageColorInvert", + "description": "Modify image color: invert", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageColorGrayscale", + "description": "Modify image color: grayscale", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + } + ] + }, + { + "name": "ImageColorContrast", + "description": "Modify image color: contrast (-100 to 100)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "float", + "name": "contrast" + } + ] + }, + { + "name": "ImageColorBrightness", + "description": "Modify image color: brightness (-255 to 255)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "int", + "name": "brightness" + } + ] + }, + { + "name": "ImageColorReplace", + "description": "Modify image color: replace color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "image" + }, + { + "type": "Color", + "name": "color" + }, + { + "type": "Color", + "name": "replace" + } + ] + }, + { + "name": "LoadImageColors", + "description": "Load color data from image as a Color array (RGBA - 32bit)", + "returnType": "Color *", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "LoadImagePalette", + "description": "Load colors palette from image as a Color array (RGBA - 32bit)", + "returnType": "Color *", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "maxPaletteSize" + }, + { + "type": "int *", + "name": "colorCount" + } + ] + }, + { + "name": "UnloadImageColors", + "description": "Unload color data loaded with LoadImageColors()", + "returnType": "void", + "params": [ + { + "type": "Color *", + "name": "colors" + } + ] + }, + { + "name": "UnloadImagePalette", + "description": "Unload colors palette loaded with LoadImagePalette()", + "returnType": "void", + "params": [ + { + "type": "Color *", + "name": "colors" + } + ] + }, + { + "name": "GetImageAlphaBorder", + "description": "Get image alpha border rectangle", + "returnType": "Rectangle", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "float", + "name": "threshold" + } + ] + }, + { + "name": "GetImageColor", + "description": "Get image pixel color at (x, y) position", + "returnType": "Color", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "x" + }, + { + "type": "int", + "name": "y" + } + ] + }, + { + "name": "ImageClearBackground", + "description": "Clear image background with given color", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawPixel", + "description": "Draw pixel within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawPixelV", + "description": "Draw pixel within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawLine", + "description": "Draw line within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "startPosX" + }, + { + "type": "int", + "name": "startPosY" + }, + { + "type": "int", + "name": "endPosX" + }, + { + "type": "int", + "name": "endPosY" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawLineV", + "description": "Draw line within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "start" + }, + { + "type": "Vector2", + "name": "end" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircle", + "description": "Draw a filled circle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircleV", + "description": "Draw a filled circle within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircleLines", + "description": "Draw circle outline within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "centerX" + }, + { + "type": "int", + "name": "centerY" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawCircleLinesV", + "description": "Draw circle outline within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "center" + }, + { + "type": "int", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangle", + "description": "Draw rectangle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangleV", + "description": "Draw rectangle within an image (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangleRec", + "description": "Draw rectangle within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawRectangleLines", + "description": "Draw rectangle lines within an image", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "int", + "name": "thick" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDraw", + "description": "Draw a source image within a destination image (tint applied to source)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Image", + "name": "src" + }, + { + "type": "Rectangle", + "name": "srcRec" + }, + { + "type": "Rectangle", + "name": "dstRec" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ImageDrawText", + "description": "Draw text (using default font) within an image (destination)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ImageDrawTextEx", + "description": "Draw text (custom sprite font) within an image (destination)", + "returnType": "void", + "params": [ + { + "type": "Image *", + "name": "dst" + }, + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "LoadTexture", + "description": "Load texture from file into GPU memory (VRAM)", + "returnType": "Texture2D", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadTextureFromImage", + "description": "Load texture from image data", + "returnType": "Texture2D", + "params": [ + { + "type": "Image", + "name": "image" + } + ] + }, + { + "name": "LoadTextureCubemap", + "description": "Load cubemap from image, multiple image cubemap layouts supported", + "returnType": "TextureCubemap", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "int", + "name": "layout" + } + ] + }, + { + "name": "LoadRenderTexture", + "description": "Load texture for rendering (framebuffer)", + "returnType": "RenderTexture2D", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + } + ] + }, + { + "name": "IsTextureReady", + "description": "Check if a texture is ready", + "returnType": "bool", + "params": [ + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "UnloadTexture", + "description": "Unload texture from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "IsRenderTextureReady", + "description": "Check if a render texture is ready", + "returnType": "bool", + "params": [ + { + "type": "RenderTexture2D", + "name": "target" + } + ] + }, + { + "name": "UnloadRenderTexture", + "description": "Unload render texture from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "RenderTexture2D", + "name": "target" + } + ] + }, + { + "name": "UpdateTexture", + "description": "Update GPU texture with new data", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "const void *", + "name": "pixels" + } + ] + }, + { + "name": "UpdateTextureRec", + "description": "Update GPU texture rectangle with new data", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "rec" + }, + { + "type": "const void *", + "name": "pixels" + } + ] + }, + { + "name": "GenTextureMipmaps", + "description": "Generate GPU mipmaps for a texture", + "returnType": "void", + "params": [ + { + "type": "Texture2D *", + "name": "texture" + } + ] + }, + { + "name": "SetTextureFilter", + "description": "Set texture scaling filter mode", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "int", + "name": "filter" + } + ] + }, + { + "name": "SetTextureWrap", + "description": "Set texture wrapping mode", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "int", + "name": "wrap" + } + ] + }, + { + "name": "DrawTexture", + "description": "Draw a Texture2D", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureV", + "description": "Draw a Texture2D with position defined as Vector2", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureEx", + "description": "Draw a Texture2D with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureRec", + "description": "Draw a part of a texture defined by a rectangle", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTexturePro", + "description": "Draw a part of a texture defined by a rectangle with 'pro' parameters", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Rectangle", + "name": "dest" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextureNPatch", + "description": "Draws a texture (or part of it) that stretches or shrinks nicely", + "returnType": "void", + "params": [ + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "NPatchInfo", + "name": "nPatchInfo" + }, + { + "type": "Rectangle", + "name": "dest" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "Fade", + "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "alpha" + } + ] + }, + { + "name": "ColorToInt", + "description": "Get hexadecimal value for a Color", + "returnType": "int", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ColorNormalize", + "description": "Get Color normalized as float [0..1]", + "returnType": "Vector4", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ColorFromNormalized", + "description": "Get Color from normalized values [0..1]", + "returnType": "Color", + "params": [ + { + "type": "Vector4", + "name": "normalized" + } + ] + }, + { + "name": "ColorToHSV", + "description": "Get HSV values for a Color, hue [0..360], saturation/value [0..1]", + "returnType": "Vector3", + "params": [ + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "ColorFromHSV", + "description": "Get a Color from HSV values, hue [0..360], saturation/value [0..1]", + "returnType": "Color", + "params": [ + { + "type": "float", + "name": "hue" + }, + { + "type": "float", + "name": "saturation" + }, + { + "type": "float", + "name": "value" + } + ] + }, + { + "name": "ColorTint", + "description": "Get color multiplied with another color", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "ColorBrightness", + "description": "Get color with brightness correction, brightness factor goes from -1.0f to 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "factor" + } + ] + }, + { + "name": "ColorContrast", + "description": "Get color with contrast correction, contrast values between -1.0f and 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "contrast" + } + ] + }, + { + "name": "ColorAlpha", + "description": "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "color" + }, + { + "type": "float", + "name": "alpha" + } + ] + }, + { + "name": "ColorAlphaBlend", + "description": "Get src alpha-blended into dst color with tint", + "returnType": "Color", + "params": [ + { + "type": "Color", + "name": "dst" + }, + { + "type": "Color", + "name": "src" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "GetColor", + "description": "Get Color structure from hexadecimal value", + "returnType": "Color", + "params": [ + { + "type": "unsigned int", + "name": "hexValue" + } + ] + }, + { + "name": "GetPixelColor", + "description": "Get Color from a source pixel pointer of certain format", + "returnType": "Color", + "params": [ + { + "type": "void *", + "name": "srcPtr" + }, + { + "type": "int", + "name": "format" + } + ] + }, + { + "name": "SetPixelColor", + "description": "Set color formatted into destination pixel pointer", + "returnType": "void", + "params": [ + { + "type": "void *", + "name": "dstPtr" + }, + { + "type": "Color", + "name": "color" + }, + { + "type": "int", + "name": "format" + } + ] + }, + { + "name": "GetPixelDataSize", + "description": "Get pixel data size in bytes for certain format", + "returnType": "int", + "params": [ + { + "type": "int", + "name": "width" + }, + { + "type": "int", + "name": "height" + }, + { + "type": "int", + "name": "format" + } + ] + }, + { + "name": "GetFontDefault", + "description": "Get the default Font", + "returnType": "Font" + }, + { + "name": "LoadFont", + "description": "Load font from file into GPU memory (VRAM)", + "returnType": "Font", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadFontEx", + "description": "Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont", + "returnType": "Font", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + } + ] + }, + { + "name": "LoadFontFromImage", + "description": "Load font from Image (XNA style)", + "returnType": "Font", + "params": [ + { + "type": "Image", + "name": "image" + }, + { + "type": "Color", + "name": "key" + }, + { + "type": "int", + "name": "firstChar" + } + ] + }, + { + "name": "LoadFontFromMemory", + "description": "Load font from memory buffer, fileType refers to extension: i.e. '.ttf'", + "returnType": "Font", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + } + ] + }, + { + "name": "IsFontReady", + "description": "Check if a font is ready", + "returnType": "bool", + "params": [ + { + "type": "Font", + "name": "font" + } + ] + }, + { + "name": "LoadFontData", + "description": "Load font data for further use", + "returnType": "GlyphInfo *", + "params": [ + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + }, + { + "type": "int", + "name": "type" + } + ] + }, + { + "name": "GenImageFontAtlas", + "description": "Generate image font atlas using chars info", + "returnType": "Image", + "params": [ + { + "type": "const GlyphInfo *", + "name": "glyphs" + }, + { + "type": "Rectangle **", + "name": "glyphRecs" + }, + { + "type": "int", + "name": "glyphCount" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "int", + "name": "padding" + }, + { + "type": "int", + "name": "packMethod" + } + ] + }, + { + "name": "UnloadFontData", + "description": "Unload font chars info data (RAM)", + "returnType": "void", + "params": [ + { + "type": "GlyphInfo *", + "name": "glyphs" + }, + { + "type": "int", + "name": "glyphCount" + } + ] + }, + { + "name": "UnloadFont", + "description": "Unload font from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + } + ] + }, + { + "name": "ExportFontAsCode", + "description": "Export font as code file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "DrawFPS", + "description": "Draw current FPS", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + } + ] + }, + { + "name": "DrawText", + "description": "Draw text (using default font)", + "returnType": "void", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "posX" + }, + { + "type": "int", + "name": "posY" + }, + { + "type": "int", + "name": "fontSize" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTextEx", + "description": "Draw text using font and additional parameters", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextPro", + "description": "Draw text using Font and pro parameters (rotation)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextCodepoint", + "description": "Draw one character (codepoint)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawTextCodepoints", + "description": "Draw multiple character (codepoint)", + "returnType": "void", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "codepointCount" + }, + { + "type": "Vector2", + "name": "position" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "SetTextLineSpacing", + "description": "Set vertical line spacing when drawing with line-breaks", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "spacing" + } + ] + }, + { + "name": "MeasureText", + "description": "Measure string width for default font", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "fontSize" + } + ] + }, + { + "name": "MeasureTextEx", + "description": "Measure string size for Font", + "returnType": "Vector2", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "const char *", + "name": "text" + }, + { + "type": "float", + "name": "fontSize" + }, + { + "type": "float", + "name": "spacing" + } + ] + }, + { + "name": "GetGlyphIndex", + "description": "Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found", + "returnType": "int", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + } + ] + }, + { + "name": "GetGlyphInfo", + "description": "Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found", + "returnType": "GlyphInfo", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + } + ] + }, + { + "name": "GetGlyphAtlasRec", + "description": "Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found", + "returnType": "Rectangle", + "params": [ + { + "type": "Font", + "name": "font" + }, + { + "type": "int", + "name": "codepoint" + } + ] + }, + { + "name": "LoadUTF8", + "description": "Load UTF-8 text encoded from codepoints array", + "returnType": "char *", + "params": [ + { + "type": "const int *", + "name": "codepoints" + }, + { + "type": "int", + "name": "length" + } + ] + }, + { + "name": "UnloadUTF8", + "description": "Unload UTF-8 text encoded from codepoints array", + "returnType": "void", + "params": [ + { + "type": "char *", + "name": "text" + } + ] + }, + { + "name": "LoadCodepoints", + "description": "Load all codepoints from a UTF-8 text string, codepoints count returned by parameter", + "returnType": "int *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "count" + } + ] + }, + { + "name": "UnloadCodepoints", + "description": "Unload codepoints data from memory", + "returnType": "void", + "params": [ + { + "type": "int *", + "name": "codepoints" + } + ] + }, + { + "name": "GetCodepointCount", + "description": "Get total number of codepoints in a UTF-8 encoded string", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "GetCodepoint", + "description": "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "codepointSize" + } + ] + }, + { + "name": "GetCodepointNext", + "description": "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "codepointSize" + } + ] + }, + { + "name": "GetCodepointPrevious", + "description": "Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int *", + "name": "codepointSize" + } + ] + }, + { + "name": "CodepointToUTF8", + "description": "Encode one codepoint into UTF-8 byte array (array length returned as parameter)", + "returnType": "const char *", + "params": [ + { + "type": "int", + "name": "codepoint" + }, + { + "type": "int *", + "name": "utf8Size" + } + ] + }, + { + "name": "TextCopy", + "description": "Copy one string to another, returns bytes copied", + "returnType": "int", + "params": [ + { + "type": "char *", + "name": "dst" + }, + { + "type": "const char *", + "name": "src" + } + ] + }, + { + "name": "TextIsEqual", + "description": "Check if two text string are equal", + "returnType": "bool", + "params": [ + { + "type": "const char *", + "name": "text1" + }, + { + "type": "const char *", + "name": "text2" + } + ] + }, + { + "name": "TextLength", + "description": "Get text length, checks for '\\0' ending", + "returnType": "unsigned int", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextFormat", + "description": "Text formatting with variables (sprintf() style)", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "...", + "name": "args" + } + ] + }, + { + "name": "TextSubtext", + "description": "Get a piece of a text string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "int", + "name": "position" + }, + { + "type": "int", + "name": "length" + } + ] + }, + { + "name": "TextReplace", + "description": "Replace text string (WARNING: memory must be freed!)", + "returnType": "char *", + "params": [ + { + "type": "char *", + "name": "text" + }, + { + "type": "const char *", + "name": "replace" + }, + { + "type": "const char *", + "name": "by" + } + ] + }, + { + "name": "TextInsert", + "description": "Insert text in a position (WARNING: memory must be freed!)", + "returnType": "char *", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "insert" + }, + { + "type": "int", + "name": "position" + } + ] + }, + { + "name": "TextJoin", + "description": "Join text strings with delimiter", + "returnType": "const char *", + "params": [ + { + "type": "const char **", + "name": "textList" + }, + { + "type": "int", + "name": "count" + }, + { + "type": "const char *", + "name": "delimiter" + } + ] + }, + { + "name": "TextSplit", + "description": "Split text into multiple strings", + "returnType": "const char **", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "char", + "name": "delimiter" + }, + { + "type": "int *", + "name": "count" + } + ] + }, + { + "name": "TextAppend", + "description": "Append text at specific position and move cursor!", + "returnType": "void", + "params": [ + { + "type": "char *", + "name": "text" + }, + { + "type": "const char *", + "name": "append" + }, + { + "type": "int *", + "name": "position" + } + ] + }, + { + "name": "TextFindIndex", + "description": "Find first text occurrence within a string", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + }, + { + "type": "const char *", + "name": "find" + } + ] + }, + { + "name": "TextToUpper", + "description": "Get upper case version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToLower", + "description": "Get lower case version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToPascal", + "description": "Get Pascal case notation version of provided string", + "returnType": "const char *", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "TextToInteger", + "description": "Get integer value from text (negative values not supported)", + "returnType": "int", + "params": [ + { + "type": "const char *", + "name": "text" + } + ] + }, + { + "name": "DrawLine3D", + "description": "Draw a line in 3D world space", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPoint3D", + "description": "Draw a point in 3D space, actually a small line", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCircle3D", + "description": "Draw a circle in 3D world space", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "center" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangle3D", + "description": "Draw a color-filled triangle (vertex in counter-clockwise order!)", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "v1" + }, + { + "type": "Vector3", + "name": "v2" + }, + { + "type": "Vector3", + "name": "v3" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawTriangleStrip3D", + "description": "Draw a triangle strip defined by points", + "returnType": "void", + "params": [ + { + "type": "Vector3 *", + "name": "points" + }, + { + "type": "int", + "name": "pointCount" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCube", + "description": "Draw cube", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "float", + "name": "length" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCubeV", + "description": "Draw cube (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCubeWires", + "description": "Draw cube wires", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "float", + "name": "length" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCubeWiresV", + "description": "Draw cube wires (Vector version)", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSphere", + "description": "Draw sphere", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSphereEx", + "description": "Draw sphere with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawSphereWires", + "description": "Draw sphere wires", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinder", + "description": "Draw a cylinder/cone", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "radiusTop" + }, + { + "type": "float", + "name": "radiusBottom" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinderEx", + "description": "Draw a cylinder with base at startPos and top at endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "startRadius" + }, + { + "type": "float", + "name": "endRadius" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinderWires", + "description": "Draw a cylinder/cone wires", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "radiusTop" + }, + { + "type": "float", + "name": "radiusBottom" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCylinderWiresEx", + "description": "Draw a cylinder wires with base at startPos and top at endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "startRadius" + }, + { + "type": "float", + "name": "endRadius" + }, + { + "type": "int", + "name": "sides" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCapsule", + "description": "Draw a capsule with the center of its sphere caps at startPos and endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawCapsuleWires", + "description": "Draw capsule wireframe with the center of its sphere caps at startPos and endPos", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "startPos" + }, + { + "type": "Vector3", + "name": "endPos" + }, + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "slices" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawPlane", + "description": "Draw a plane XZ", + "returnType": "void", + "params": [ + { + "type": "Vector3", + "name": "centerPos" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawRay", + "description": "Draw a ray line", + "returnType": "void", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawGrid", + "description": "Draw a grid (centered at (0, 0, 0))", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "slices" + }, + { + "type": "float", + "name": "spacing" + } + ] + }, + { + "name": "LoadModel", + "description": "Load model from files (meshes and materials)", + "returnType": "Model", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadModelFromMesh", + "description": "Load model from generated mesh (default material)", + "returnType": "Model", + "params": [ + { + "type": "Mesh", + "name": "mesh" + } + ] + }, + { + "name": "IsModelReady", + "description": "Check if a model is ready", + "returnType": "bool", + "params": [ + { + "type": "Model", + "name": "model" + } + ] + }, + { + "name": "UnloadModel", + "description": "Unload model (including meshes) from memory (RAM and/or VRAM)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + } + ] + }, + { + "name": "GetModelBoundingBox", + "description": "Compute model bounding box limits (considers all meshes)", + "returnType": "BoundingBox", + "params": [ + { + "type": "Model", + "name": "model" + } + ] + }, + { + "name": "DrawModel", + "description": "Draw a model (with texture if set)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelEx", + "description": "Draw a model with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Vector3", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelWires", + "description": "Draw a model wires (with texture if set)", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawModelWiresEx", + "description": "Draw a model wires (with texture if set) with extended parameters", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "rotationAxis" + }, + { + "type": "float", + "name": "rotationAngle" + }, + { + "type": "Vector3", + "name": "scale" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawBoundingBox", + "description": "Draw bounding box (wires)", + "returnType": "void", + "params": [ + { + "type": "BoundingBox", + "name": "box" + }, + { + "type": "Color", + "name": "color" + } + ] + }, + { + "name": "DrawBillboard", + "description": "Draw a billboard texture", + "returnType": "void", + "params": [ + { + "type": "Camera", + "name": "camera" + }, + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "float", + "name": "size" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawBillboardRec", + "description": "Draw a billboard texture defined by source", + "returnType": "void", + "params": [ + { + "type": "Camera", + "name": "camera" + }, + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "DrawBillboardPro", + "description": "Draw a billboard texture defined by source and rotation", + "returnType": "void", + "params": [ + { + "type": "Camera", + "name": "camera" + }, + { + "type": "Texture2D", + "name": "texture" + }, + { + "type": "Rectangle", + "name": "source" + }, + { + "type": "Vector3", + "name": "position" + }, + { + "type": "Vector3", + "name": "up" + }, + { + "type": "Vector2", + "name": "size" + }, + { + "type": "Vector2", + "name": "origin" + }, + { + "type": "float", + "name": "rotation" + }, + { + "type": "Color", + "name": "tint" + } + ] + }, + { + "name": "UploadMesh", + "description": "Upload mesh vertex data in GPU and provide VAO/VBO ids", + "returnType": "void", + "params": [ + { + "type": "Mesh *", + "name": "mesh" + }, + { + "type": "bool", + "name": "dynamic" + } + ] + }, + { + "name": "UpdateMeshBuffer", + "description": "Update mesh vertex data in GPU for a specific buffer index", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "int", + "name": "index" + }, + { + "type": "const void *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + }, + { + "type": "int", + "name": "offset" + } + ] + }, + { + "name": "UnloadMesh", + "description": "Unload mesh data from CPU and GPU", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + } + ] + }, + { + "name": "DrawMesh", + "description": "Draw a 3d mesh with material and transform", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "Material", + "name": "material" + }, + { + "type": "Matrix", + "name": "transform" + } + ] + }, + { + "name": "DrawMeshInstanced", + "description": "Draw multiple mesh instances with material and different transforms", + "returnType": "void", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "Material", + "name": "material" + }, + { + "type": "const Matrix *", + "name": "transforms" + }, + { + "type": "int", + "name": "instances" + } + ] + }, + { + "name": "ExportMesh", + "description": "Export mesh data to file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "GetMeshBoundingBox", + "description": "Compute mesh bounding box limits", + "returnType": "BoundingBox", + "params": [ + { + "type": "Mesh", + "name": "mesh" + } + ] + }, + { + "name": "GenMeshTangents", + "description": "Compute mesh tangents", + "returnType": "void", + "params": [ + { + "type": "Mesh *", + "name": "mesh" + } + ] + }, + { + "name": "GenMeshPoly", + "description": "Generate polygonal mesh", + "returnType": "Mesh", + "params": [ + { + "type": "int", + "name": "sides" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "GenMeshPlane", + "description": "Generate plane mesh (with subdivisions)", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "length" + }, + { + "type": "int", + "name": "resX" + }, + { + "type": "int", + "name": "resZ" + } + ] + }, + { + "name": "GenMeshCube", + "description": "Generate cuboid mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "width" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "float", + "name": "length" + } + ] + }, + { + "name": "GenMeshSphere", + "description": "Generate sphere mesh (standard sphere)", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshHemiSphere", + "description": "Generate half-sphere mesh (no bottom cap)", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "int", + "name": "rings" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshCylinder", + "description": "Generate cylinder mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshCone", + "description": "Generate cone/pyramid mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "height" + }, + { + "type": "int", + "name": "slices" + } + ] + }, + { + "name": "GenMeshTorus", + "description": "Generate torus mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "size" + }, + { + "type": "int", + "name": "radSeg" + }, + { + "type": "int", + "name": "sides" + } + ] + }, + { + "name": "GenMeshKnot", + "description": "Generate trefoil knot mesh", + "returnType": "Mesh", + "params": [ + { + "type": "float", + "name": "radius" + }, + { + "type": "float", + "name": "size" + }, + { + "type": "int", + "name": "radSeg" + }, + { + "type": "int", + "name": "sides" + } + ] + }, + { + "name": "GenMeshHeightmap", + "description": "Generate heightmap mesh from image data", + "returnType": "Mesh", + "params": [ + { + "type": "Image", + "name": "heightmap" + }, + { + "type": "Vector3", + "name": "size" + } + ] + }, + { + "name": "GenMeshCubicmap", + "description": "Generate cubes-based map mesh from image data", + "returnType": "Mesh", + "params": [ + { + "type": "Image", + "name": "cubicmap" + }, + { + "type": "Vector3", + "name": "cubeSize" + } + ] + }, + { + "name": "LoadMaterials", + "description": "Load materials from model file", + "returnType": "Material *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "materialCount" + } + ] + }, + { + "name": "LoadMaterialDefault", + "description": "Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)", + "returnType": "Material" + }, + { + "name": "IsMaterialReady", + "description": "Check if a material is ready", + "returnType": "bool", + "params": [ + { + "type": "Material", + "name": "material" + } + ] + }, + { + "name": "UnloadMaterial", + "description": "Unload material from GPU memory (VRAM)", + "returnType": "void", + "params": [ + { + "type": "Material", + "name": "material" + } + ] + }, + { + "name": "SetMaterialTexture", + "description": "Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)", + "returnType": "void", + "params": [ + { + "type": "Material *", + "name": "material" + }, + { + "type": "int", + "name": "mapType" + }, + { + "type": "Texture2D", + "name": "texture" + } + ] + }, + { + "name": "SetModelMeshMaterial", + "description": "Set material for a mesh", + "returnType": "void", + "params": [ + { + "type": "Model *", + "name": "model" + }, + { + "type": "int", + "name": "meshId" + }, + { + "type": "int", + "name": "materialId" + } + ] + }, + { + "name": "LoadModelAnimations", + "description": "Load model animations from file", + "returnType": "ModelAnimation *", + "params": [ + { + "type": "const char *", + "name": "fileName" + }, + { + "type": "int *", + "name": "animCount" + } + ] + }, + { + "name": "UpdateModelAnimation", + "description": "Update model animation pose", + "returnType": "void", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "ModelAnimation", + "name": "anim" + }, + { + "type": "int", + "name": "frame" + } + ] + }, + { + "name": "UnloadModelAnimation", + "description": "Unload animation data", + "returnType": "void", + "params": [ + { + "type": "ModelAnimation", + "name": "anim" + } + ] + }, + { + "name": "UnloadModelAnimations", + "description": "Unload animation array data", + "returnType": "void", + "params": [ + { + "type": "ModelAnimation *", + "name": "animations" + }, + { + "type": "int", + "name": "animCount" + } + ] + }, + { + "name": "IsModelAnimationValid", + "description": "Check model animation skeleton match", + "returnType": "bool", + "params": [ + { + "type": "Model", + "name": "model" + }, + { + "type": "ModelAnimation", + "name": "anim" + } + ] + }, + { + "name": "CheckCollisionSpheres", + "description": "Check collision between two spheres", + "returnType": "bool", + "params": [ + { + "type": "Vector3", + "name": "center1" + }, + { + "type": "float", + "name": "radius1" + }, + { + "type": "Vector3", + "name": "center2" + }, + { + "type": "float", + "name": "radius2" + } + ] + }, + { + "name": "CheckCollisionBoxes", + "description": "Check collision between two bounding boxes", + "returnType": "bool", + "params": [ + { + "type": "BoundingBox", + "name": "box1" + }, + { + "type": "BoundingBox", + "name": "box2" + } + ] + }, + { + "name": "CheckCollisionBoxSphere", + "description": "Check collision between box and sphere", + "returnType": "bool", + "params": [ + { + "type": "BoundingBox", + "name": "box" + }, + { + "type": "Vector3", + "name": "center" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "GetRayCollisionSphere", + "description": "Get collision info between ray and sphere", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Vector3", + "name": "center" + }, + { + "type": "float", + "name": "radius" + } + ] + }, + { + "name": "GetRayCollisionBox", + "description": "Get collision info between ray and box", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "BoundingBox", + "name": "box" + } + ] + }, + { + "name": "GetRayCollisionMesh", + "description": "Get collision info between ray and mesh", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Mesh", + "name": "mesh" + }, + { + "type": "Matrix", + "name": "transform" + } + ] + }, + { + "name": "GetRayCollisionTriangle", + "description": "Get collision info between ray and triangle", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Vector3", + "name": "p1" + }, + { + "type": "Vector3", + "name": "p2" + }, + { + "type": "Vector3", + "name": "p3" + } + ] + }, + { + "name": "GetRayCollisionQuad", + "description": "Get collision info between ray and quad", + "returnType": "RayCollision", + "params": [ + { + "type": "Ray", + "name": "ray" + }, + { + "type": "Vector3", + "name": "p1" + }, + { + "type": "Vector3", + "name": "p2" + }, + { + "type": "Vector3", + "name": "p3" + }, + { + "type": "Vector3", + "name": "p4" + } + ] + }, + { + "name": "InitAudioDevice", + "description": "Initialize audio device and context", + "returnType": "void" + }, + { + "name": "CloseAudioDevice", + "description": "Close the audio device and context", + "returnType": "void" + }, + { + "name": "IsAudioDeviceReady", + "description": "Check if audio device has been initialized successfully", + "returnType": "bool" + }, + { + "name": "SetMasterVolume", + "description": "Set master volume (listener)", + "returnType": "void", + "params": [ + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "LoadWave", + "description": "Load wave data from file", + "returnType": "Wave", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadWaveFromMemory", + "description": "Load wave from memory buffer, fileType refers to extension: i.e. '.wav'", + "returnType": "Wave", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "fileData" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "IsWaveReady", + "description": "Checks if wave data is ready", + "returnType": "bool", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "LoadSound", + "description": "Load sound from file", + "returnType": "Sound", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadSoundFromWave", + "description": "Load sound from wave data", + "returnType": "Sound", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "LoadSoundAlias", + "description": "Create a new sound that shares the same sample data as the source sound, does not own the sound data", + "returnType": "Sound", + "params": [ + { + "type": "Sound", + "name": "source" + } + ] + }, + { + "name": "IsSoundReady", + "description": "Checks if a sound is ready", + "returnType": "bool", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "UpdateSound", + "description": "Update sound buffer with new data", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "const void *", + "name": "data" + }, + { + "type": "int", + "name": "sampleCount" + } + ] + }, + { + "name": "UnloadWave", + "description": "Unload wave data", + "returnType": "void", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "UnloadSound", + "description": "Unload sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "UnloadSoundAlias", + "description": "Unload a sound alias (does not deallocate sample data)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "alias" + } + ] + }, + { + "name": "ExportWave", + "description": "Export wave data to file, returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Wave", + "name": "wave" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "ExportWaveAsCode", + "description": "Export wave sample data to code (.h), returns true on success", + "returnType": "bool", + "params": [ + { + "type": "Wave", + "name": "wave" + }, + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "PlaySound", + "description": "Play a sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "StopSound", + "description": "Stop playing a sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "PauseSound", + "description": "Pause a sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "ResumeSound", + "description": "Resume a paused sound", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "IsSoundPlaying", + "description": "Check if a sound is currently playing", + "returnType": "bool", + "params": [ + { + "type": "Sound", + "name": "sound" + } + ] + }, + { + "name": "SetSoundVolume", + "description": "Set volume for a sound (1.0 is max level)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "SetSoundPitch", + "description": "Set pitch for a sound (1.0 is base level)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "float", + "name": "pitch" + } + ] + }, + { + "name": "SetSoundPan", + "description": "Set pan for a sound (0.5 is center)", + "returnType": "void", + "params": [ + { + "type": "Sound", + "name": "sound" + }, + { + "type": "float", + "name": "pan" + } + ] + }, + { + "name": "WaveCopy", + "description": "Copy a wave to a new wave", + "returnType": "Wave", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "WaveCrop", + "description": "Crop a wave to defined samples range", + "returnType": "void", + "params": [ + { + "type": "Wave *", + "name": "wave" + }, + { + "type": "int", + "name": "initSample" + }, + { + "type": "int", + "name": "finalSample" + } + ] + }, + { + "name": "WaveFormat", + "description": "Convert wave data to desired format", + "returnType": "void", + "params": [ + { + "type": "Wave *", + "name": "wave" + }, + { + "type": "int", + "name": "sampleRate" + }, + { + "type": "int", + "name": "sampleSize" + }, + { + "type": "int", + "name": "channels" + } + ] + }, + { + "name": "LoadWaveSamples", + "description": "Load samples data from wave as a 32bit float data array", + "returnType": "float *", + "params": [ + { + "type": "Wave", + "name": "wave" + } + ] + }, + { + "name": "UnloadWaveSamples", + "description": "Unload samples data loaded with LoadWaveSamples()", + "returnType": "void", + "params": [ + { + "type": "float *", + "name": "samples" + } + ] + }, + { + "name": "LoadMusicStream", + "description": "Load music stream from file", + "returnType": "Music", + "params": [ + { + "type": "const char *", + "name": "fileName" + } + ] + }, + { + "name": "LoadMusicStreamFromMemory", + "description": "Load music stream from data", + "returnType": "Music", + "params": [ + { + "type": "const char *", + "name": "fileType" + }, + { + "type": "const unsigned char *", + "name": "data" + }, + { + "type": "int", + "name": "dataSize" + } + ] + }, + { + "name": "IsMusicReady", + "description": "Checks if a music stream is ready", + "returnType": "bool", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "UnloadMusicStream", + "description": "Unload music stream", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "PlayMusicStream", + "description": "Start music playing", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "IsMusicStreamPlaying", + "description": "Check if music is playing", + "returnType": "bool", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "UpdateMusicStream", + "description": "Updates buffers for music streaming", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "StopMusicStream", + "description": "Stop music playing", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "PauseMusicStream", + "description": "Pause music playing", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "ResumeMusicStream", + "description": "Resume playing paused music", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "SeekMusicStream", + "description": "Seek music to a position (in seconds)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "position" + } + ] + }, + { + "name": "SetMusicVolume", + "description": "Set volume for music (1.0 is max level)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "SetMusicPitch", + "description": "Set pitch for a music (1.0 is base level)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "pitch" + } + ] + }, + { + "name": "SetMusicPan", + "description": "Set pan for a music (0.5 is center)", + "returnType": "void", + "params": [ + { + "type": "Music", + "name": "music" + }, + { + "type": "float", + "name": "pan" + } + ] + }, + { + "name": "GetMusicTimeLength", + "description": "Get music time length (in seconds)", + "returnType": "float", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "GetMusicTimePlayed", + "description": "Get current music time played (in seconds)", + "returnType": "float", + "params": [ + { + "type": "Music", + "name": "music" + } + ] + }, + { + "name": "LoadAudioStream", + "description": "Load audio stream (to stream raw audio pcm data)", + "returnType": "AudioStream", + "params": [ + { + "type": "unsigned int", + "name": "sampleRate" + }, + { + "type": "unsigned int", + "name": "sampleSize" + }, + { + "type": "unsigned int", + "name": "channels" + } + ] + }, + { + "name": "IsAudioStreamReady", + "description": "Checks if an audio stream is ready", + "returnType": "bool", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "UnloadAudioStream", + "description": "Unload audio stream and free memory", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "UpdateAudioStream", + "description": "Update audio stream buffers with data", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "const void *", + "name": "data" + }, + { + "type": "int", + "name": "frameCount" + } + ] + }, + { + "name": "IsAudioStreamProcessed", + "description": "Check if any audio stream buffers requires refill", + "returnType": "bool", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "PlayAudioStream", + "description": "Play audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "PauseAudioStream", + "description": "Pause audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "ResumeAudioStream", + "description": "Resume audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "IsAudioStreamPlaying", + "description": "Check if audio stream is playing", + "returnType": "bool", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "StopAudioStream", + "description": "Stop audio stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + } + ] + }, + { + "name": "SetAudioStreamVolume", + "description": "Set volume for audio stream (1.0 is max level)", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "float", + "name": "volume" + } + ] + }, + { + "name": "SetAudioStreamPitch", + "description": "Set pitch for audio stream (1.0 is base level)", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "float", + "name": "pitch" + } + ] + }, + { + "name": "SetAudioStreamPan", + "description": "Set pan for audio stream (0.5 is centered)", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "float", + "name": "pan" + } + ] + }, + { + "name": "SetAudioStreamBufferSizeDefault", + "description": "Default size for new audio streams", + "returnType": "void", + "params": [ + { + "type": "int", + "name": "size" + } + ] + }, + { + "name": "SetAudioStreamCallback", + "description": "Audio thread callback to request new data", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "AudioCallback", + "name": "callback" + } + ] + }, + { + "name": "AttachAudioStreamProcessor", + "description": "Attach audio stream processor to stream, receives the samples as s", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "AudioCallback", + "name": "processor" + } + ] + }, + { + "name": "DetachAudioStreamProcessor", + "description": "Detach audio stream processor from stream", + "returnType": "void", + "params": [ + { + "type": "AudioStream", + "name": "stream" + }, + { + "type": "AudioCallback", + "name": "processor" + } + ] + }, + { + "name": "AttachAudioMixedProcessor", + "description": "Attach audio stream processor to the entire audio pipeline, receives the samples as s", + "returnType": "void", + "params": [ + { + "type": "AudioCallback", + "name": "processor" + } + ] + }, + { + "name": "DetachAudioMixedProcessor", + "description": "Detach audio stream processor from the entire audio pipeline", + "returnType": "void", + "params": [ + { + "type": "AudioCallback", + "name": "processor" + } + ] + } + ] +} diff --git a/3party/raylib/parser/output/raylib_api.lua b/3party/raylib/parser/output/raylib_api.lua new file mode 100644 index 0000000..26b2564 --- /dev/null +++ b/3party/raylib/parser/output/raylib_api.lua @@ -0,0 +1,7717 @@ +return { + defines = { + { + name = "RAYLIB_H", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RAYLIB_VERSION_MAJOR", + type = "INT", + value = 4, + description = "" + }, + { + name = "RAYLIB_VERSION_MINOR", + type = "INT", + value = 6, + description = "" + }, + { + name = "RAYLIB_VERSION_PATCH", + type = "INT", + value = 0, + description = "" + }, + { + name = "RAYLIB_VERSION", + type = "STRING", + value = "4.6-dev", + description = "" + }, + { + name = "__declspec(x)", + type = "MACRO", + value = "__attribute__((x))", + description = "" + }, + { + name = "RLAPI", + type = "UNKNOWN", + value = "__declspec(dllexport)", + description = "We are building the library as a Win32 shared library (.dll)" + }, + { + name = "PI", + type = "FLOAT", + value = 3.14159265358979323846, + description = "" + }, + { + name = "DEG2RAD", + type = "FLOAT_MATH", + value = "(PI/180.0f)", + description = "" + }, + { + name = "RAD2DEG", + type = "FLOAT_MATH", + value = "(180.0f/PI)", + description = "" + }, + { + name = "RL_MALLOC(sz)", + type = "MACRO", + value = "malloc(sz)", + description = "" + }, + { + name = "RL_CALLOC(n,sz)", + type = "MACRO", + value = "calloc(n,sz)", + description = "" + }, + { + name = "RL_REALLOC(ptr,sz)", + type = "MACRO", + value = "realloc(ptr,sz)", + description = "" + }, + { + name = "RL_FREE(ptr)", + type = "MACRO", + value = "free(ptr)", + description = "" + }, + { + name = "CLITERAL(type)", + type = "MACRO", + value = "type", + description = "" + }, + { + name = "RL_COLOR_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_RECTANGLE_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_VECTOR2_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_VECTOR3_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_VECTOR4_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_QUATERNION_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "RL_MATRIX_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "LIGHTGRAY", + type = "COLOR", + value = "CLITERAL(Color){ 200, 200, 200, 255 }", + description = "Light Gray" + }, + { + name = "GRAY", + type = "COLOR", + value = "CLITERAL(Color){ 130, 130, 130, 255 }", + description = "Gray" + }, + { + name = "DARKGRAY", + type = "COLOR", + value = "CLITERAL(Color){ 80, 80, 80, 255 }", + description = "Dark Gray" + }, + { + name = "YELLOW", + type = "COLOR", + value = "CLITERAL(Color){ 253, 249, 0, 255 }", + description = "Yellow" + }, + { + name = "GOLD", + type = "COLOR", + value = "CLITERAL(Color){ 255, 203, 0, 255 }", + description = "Gold" + }, + { + name = "ORANGE", + type = "COLOR", + value = "CLITERAL(Color){ 255, 161, 0, 255 }", + description = "Orange" + }, + { + name = "PINK", + type = "COLOR", + value = "CLITERAL(Color){ 255, 109, 194, 255 }", + description = "Pink" + }, + { + name = "RED", + type = "COLOR", + value = "CLITERAL(Color){ 230, 41, 55, 255 }", + description = "Red" + }, + { + name = "MAROON", + type = "COLOR", + value = "CLITERAL(Color){ 190, 33, 55, 255 }", + description = "Maroon" + }, + { + name = "GREEN", + type = "COLOR", + value = "CLITERAL(Color){ 0, 228, 48, 255 }", + description = "Green" + }, + { + name = "LIME", + type = "COLOR", + value = "CLITERAL(Color){ 0, 158, 47, 255 }", + description = "Lime" + }, + { + name = "DARKGREEN", + type = "COLOR", + value = "CLITERAL(Color){ 0, 117, 44, 255 }", + description = "Dark Green" + }, + { + name = "SKYBLUE", + type = "COLOR", + value = "CLITERAL(Color){ 102, 191, 255, 255 }", + description = "Sky Blue" + }, + { + name = "BLUE", + type = "COLOR", + value = "CLITERAL(Color){ 0, 121, 241, 255 }", + description = "Blue" + }, + { + name = "DARKBLUE", + type = "COLOR", + value = "CLITERAL(Color){ 0, 82, 172, 255 }", + description = "Dark Blue" + }, + { + name = "PURPLE", + type = "COLOR", + value = "CLITERAL(Color){ 200, 122, 255, 255 }", + description = "Purple" + }, + { + name = "VIOLET", + type = "COLOR", + value = "CLITERAL(Color){ 135, 60, 190, 255 }", + description = "Violet" + }, + { + name = "DARKPURPLE", + type = "COLOR", + value = "CLITERAL(Color){ 112, 31, 126, 255 }", + description = "Dark Purple" + }, + { + name = "BEIGE", + type = "COLOR", + value = "CLITERAL(Color){ 211, 176, 131, 255 }", + description = "Beige" + }, + { + name = "BROWN", + type = "COLOR", + value = "CLITERAL(Color){ 127, 106, 79, 255 }", + description = "Brown" + }, + { + name = "DARKBROWN", + type = "COLOR", + value = "CLITERAL(Color){ 76, 63, 47, 255 }", + description = "Dark Brown" + }, + { + name = "WHITE", + type = "COLOR", + value = "CLITERAL(Color){ 255, 255, 255, 255 }", + description = "White" + }, + { + name = "BLACK", + type = "COLOR", + value = "CLITERAL(Color){ 0, 0, 0, 255 }", + description = "Black" + }, + { + name = "BLANK", + type = "COLOR", + value = "CLITERAL(Color){ 0, 0, 0, 0 }", + description = "Blank (Transparent)" + }, + { + name = "MAGENTA", + type = "COLOR", + value = "CLITERAL(Color){ 255, 0, 255, 255 }", + description = "Magenta" + }, + { + name = "RAYWHITE", + type = "COLOR", + value = "CLITERAL(Color){ 245, 245, 245, 255 }", + description = "My own White (raylib logo)" + }, + { + name = "RL_BOOL_TYPE", + type = "GUARD", + value = "", + description = "" + }, + { + name = "MOUSE_LEFT_BUTTON", + type = "UNKNOWN", + value = "MOUSE_BUTTON_LEFT", + description = "" + }, + { + name = "MOUSE_RIGHT_BUTTON", + type = "UNKNOWN", + value = "MOUSE_BUTTON_RIGHT", + description = "" + }, + { + name = "MOUSE_MIDDLE_BUTTON", + type = "UNKNOWN", + value = "MOUSE_BUTTON_MIDDLE", + description = "" + }, + { + name = "MATERIAL_MAP_DIFFUSE", + type = "UNKNOWN", + value = "MATERIAL_MAP_ALBEDO", + description = "" + }, + { + name = "MATERIAL_MAP_SPECULAR", + type = "UNKNOWN", + value = "MATERIAL_MAP_METALNESS", + description = "" + }, + { + name = "SHADER_LOC_MAP_DIFFUSE", + type = "UNKNOWN", + value = "SHADER_LOC_MAP_ALBEDO", + description = "" + }, + { + name = "SHADER_LOC_MAP_SPECULAR", + type = "UNKNOWN", + value = "SHADER_LOC_MAP_METALNESS", + description = "" + } + }, + structs = { + { + name = "Vector2", + description = "Vector2, 2 components", + fields = { + { + type = "float", + name = "x", + description = "Vector x component" + }, + { + type = "float", + name = "y", + description = "Vector y component" + } + } + }, + { + name = "Vector3", + description = "Vector3, 3 components", + fields = { + { + type = "float", + name = "x", + description = "Vector x component" + }, + { + type = "float", + name = "y", + description = "Vector y component" + }, + { + type = "float", + name = "z", + description = "Vector z component" + } + } + }, + { + name = "Vector4", + description = "Vector4, 4 components", + fields = { + { + type = "float", + name = "x", + description = "Vector x component" + }, + { + type = "float", + name = "y", + description = "Vector y component" + }, + { + type = "float", + name = "z", + description = "Vector z component" + }, + { + type = "float", + name = "w", + description = "Vector w component" + } + } + }, + { + name = "Matrix", + description = "Matrix, 4x4 components, column major, OpenGL style, right-handed", + fields = { + { + type = "float", + name = "m0", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m4", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m8", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m12", + description = "Matrix first row (4 components)" + }, + { + type = "float", + name = "m1", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m5", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m9", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m13", + description = "Matrix second row (4 components)" + }, + { + type = "float", + name = "m2", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m6", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m10", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m14", + description = "Matrix third row (4 components)" + }, + { + type = "float", + name = "m3", + description = "Matrix fourth row (4 components)" + }, + { + type = "float", + name = "m7", + description = "Matrix fourth row (4 components)" + }, + { + type = "float", + name = "m11", + description = "Matrix fourth row (4 components)" + }, + { + type = "float", + name = "m15", + description = "Matrix fourth row (4 components)" + } + } + }, + { + name = "Color", + description = "Color, 4 components, R8G8B8A8 (32bit)", + fields = { + { + type = "unsigned char", + name = "r", + description = "Color red value" + }, + { + type = "unsigned char", + name = "g", + description = "Color green value" + }, + { + type = "unsigned char", + name = "b", + description = "Color blue value" + }, + { + type = "unsigned char", + name = "a", + description = "Color alpha value" + } + } + }, + { + name = "Rectangle", + description = "Rectangle, 4 components", + fields = { + { + type = "float", + name = "x", + description = "Rectangle top-left corner position x" + }, + { + type = "float", + name = "y", + description = "Rectangle top-left corner position y" + }, + { + type = "float", + name = "width", + description = "Rectangle width" + }, + { + type = "float", + name = "height", + description = "Rectangle height" + } + } + }, + { + name = "Image", + description = "Image, pixel data stored in CPU memory (RAM)", + fields = { + { + type = "void *", + name = "data", + description = "Image raw data" + }, + { + type = "int", + name = "width", + description = "Image base width" + }, + { + type = "int", + name = "height", + description = "Image base height" + }, + { + type = "int", + name = "mipmaps", + description = "Mipmap levels, 1 by default" + }, + { + type = "int", + name = "format", + description = "Data format (PixelFormat type)" + } + } + }, + { + name = "Texture", + description = "Texture, tex data stored in GPU memory (VRAM)", + fields = { + { + type = "unsigned int", + name = "id", + description = "OpenGL texture id" + }, + { + type = "int", + name = "width", + description = "Texture base width" + }, + { + type = "int", + name = "height", + description = "Texture base height" + }, + { + type = "int", + name = "mipmaps", + description = "Mipmap levels, 1 by default" + }, + { + type = "int", + name = "format", + description = "Data format (PixelFormat type)" + } + } + }, + { + name = "RenderTexture", + description = "RenderTexture, fbo for texture rendering", + fields = { + { + type = "unsigned int", + name = "id", + description = "OpenGL framebuffer object id" + }, + { + type = "Texture", + name = "texture", + description = "Color buffer attachment texture" + }, + { + type = "Texture", + name = "depth", + description = "Depth buffer attachment texture" + } + } + }, + { + name = "NPatchInfo", + description = "NPatchInfo, n-patch layout info", + fields = { + { + type = "Rectangle", + name = "source", + description = "Texture source rectangle" + }, + { + type = "int", + name = "left", + description = "Left border offset" + }, + { + type = "int", + name = "top", + description = "Top border offset" + }, + { + type = "int", + name = "right", + description = "Right border offset" + }, + { + type = "int", + name = "bottom", + description = "Bottom border offset" + }, + { + type = "int", + name = "layout", + description = "Layout of the n-patch: 3x3, 1x3 or 3x1" + } + } + }, + { + name = "GlyphInfo", + description = "GlyphInfo, font characters glyphs info", + fields = { + { + type = "int", + name = "value", + description = "Character value (Unicode)" + }, + { + type = "int", + name = "offsetX", + description = "Character offset X when drawing" + }, + { + type = "int", + name = "offsetY", + description = "Character offset Y when drawing" + }, + { + type = "int", + name = "advanceX", + description = "Character advance position X" + }, + { + type = "Image", + name = "image", + description = "Character image data" + } + } + }, + { + name = "Font", + description = "Font, font texture and GlyphInfo array data", + fields = { + { + type = "int", + name = "baseSize", + description = "Base size (default chars height)" + }, + { + type = "int", + name = "glyphCount", + description = "Number of glyph characters" + }, + { + type = "int", + name = "glyphPadding", + description = "Padding around the glyph characters" + }, + { + type = "Texture2D", + name = "texture", + description = "Texture atlas containing the glyphs" + }, + { + type = "Rectangle *", + name = "recs", + description = "Rectangles in texture for the glyphs" + }, + { + type = "GlyphInfo *", + name = "glyphs", + description = "Glyphs info data" + } + } + }, + { + name = "Camera3D", + description = "Camera, defines position/orientation in 3d space", + fields = { + { + type = "Vector3", + name = "position", + description = "Camera position" + }, + { + type = "Vector3", + name = "target", + description = "Camera target it looks-at" + }, + { + type = "Vector3", + name = "up", + description = "Camera up vector (rotation over its axis)" + }, + { + type = "float", + name = "fovy", + description = "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic" + }, + { + type = "int", + name = "projection", + description = "Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" + } + } + }, + { + name = "Camera2D", + description = "Camera2D, defines position/orientation in 2d space", + fields = { + { + type = "Vector2", + name = "offset", + description = "Camera offset (displacement from target)" + }, + { + type = "Vector2", + name = "target", + description = "Camera target (rotation and zoom origin)" + }, + { + type = "float", + name = "rotation", + description = "Camera rotation in degrees" + }, + { + type = "float", + name = "zoom", + description = "Camera zoom (scaling), should be 1.0f by default" + } + } + }, + { + name = "Mesh", + description = "Mesh, vertex data and vao/vbo", + fields = { + { + type = "int", + name = "vertexCount", + description = "Number of vertices stored in arrays" + }, + { + type = "int", + name = "triangleCount", + description = "Number of triangles stored (indexed or not)" + }, + { + type = "float *", + name = "vertices", + description = "Vertex position (XYZ - 3 components per vertex) (shader-location = 0)" + }, + { + type = "float *", + name = "texcoords", + description = "Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)" + }, + { + type = "float *", + name = "texcoords2", + description = "Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)" + }, + { + type = "float *", + name = "normals", + description = "Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)" + }, + { + type = "float *", + name = "tangents", + description = "Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)" + }, + { + type = "unsigned char *", + name = "colors", + description = "Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)" + }, + { + type = "unsigned short *", + name = "indices", + description = "Vertex indices (in case vertex data comes indexed)" + }, + { + type = "float *", + name = "animVertices", + description = "Animated vertex positions (after bones transformations)" + }, + { + type = "float *", + name = "animNormals", + description = "Animated normals (after bones transformations)" + }, + { + type = "unsigned char *", + name = "boneIds", + description = "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)" + }, + { + type = "float *", + name = "boneWeights", + description = "Vertex bone weight, up to 4 bones influence by vertex (skinning)" + }, + { + type = "unsigned int", + name = "vaoId", + description = "OpenGL Vertex Array Object id" + }, + { + type = "unsigned int *", + name = "vboId", + description = "OpenGL Vertex Buffer Objects id (default vertex data)" + } + } + }, + { + name = "Shader", + description = "Shader", + fields = { + { + type = "unsigned int", + name = "id", + description = "Shader program id" + }, + { + type = "int *", + name = "locs", + description = "Shader locations array (RL_MAX_SHADER_LOCATIONS)" + } + } + }, + { + name = "MaterialMap", + description = "MaterialMap", + fields = { + { + type = "Texture2D", + name = "texture", + description = "Material map texture" + }, + { + type = "Color", + name = "color", + description = "Material map color" + }, + { + type = "float", + name = "value", + description = "Material map value" + } + } + }, + { + name = "Material", + description = "Material, includes shader and maps", + fields = { + { + type = "Shader", + name = "shader", + description = "Material shader" + }, + { + type = "MaterialMap *", + name = "maps", + description = "Material maps array (MAX_MATERIAL_MAPS)" + }, + { + type = "float[4]", + name = "params", + description = "Material generic parameters (if required)" + } + } + }, + { + name = "Transform", + description = "Transform, vertex transformation data", + fields = { + { + type = "Vector3", + name = "translation", + description = "Translation" + }, + { + type = "Quaternion", + name = "rotation", + description = "Rotation" + }, + { + type = "Vector3", + name = "scale", + description = "Scale" + } + } + }, + { + name = "BoneInfo", + description = "Bone, skeletal animation bone", + fields = { + { + type = "char[32]", + name = "name", + description = "Bone name" + }, + { + type = "int", + name = "parent", + description = "Bone parent" + } + } + }, + { + name = "Model", + description = "Model, meshes, materials and animation data", + fields = { + { + type = "Matrix", + name = "transform", + description = "Local transform matrix" + }, + { + type = "int", + name = "meshCount", + description = "Number of meshes" + }, + { + type = "int", + name = "materialCount", + description = "Number of materials" + }, + { + type = "Mesh *", + name = "meshes", + description = "Meshes array" + }, + { + type = "Material *", + name = "materials", + description = "Materials array" + }, + { + type = "int *", + name = "meshMaterial", + description = "Mesh material number" + }, + { + type = "int", + name = "boneCount", + description = "Number of bones" + }, + { + type = "BoneInfo *", + name = "bones", + description = "Bones information (skeleton)" + }, + { + type = "Transform *", + name = "bindPose", + description = "Bones base transformation (pose)" + } + } + }, + { + name = "ModelAnimation", + description = "ModelAnimation", + fields = { + { + type = "int", + name = "boneCount", + description = "Number of bones" + }, + { + type = "int", + name = "frameCount", + description = "Number of animation frames" + }, + { + type = "BoneInfo *", + name = "bones", + description = "Bones information (skeleton)" + }, + { + type = "Transform **", + name = "framePoses", + description = "Poses array by frame" + }, + { + type = "char[32]", + name = "name", + description = "Animation name" + } + } + }, + { + name = "Ray", + description = "Ray, ray for raycasting", + fields = { + { + type = "Vector3", + name = "position", + description = "Ray position (origin)" + }, + { + type = "Vector3", + name = "direction", + description = "Ray direction" + } + } + }, + { + name = "RayCollision", + description = "RayCollision, ray hit information", + fields = { + { + type = "bool", + name = "hit", + description = "Did the ray hit something?" + }, + { + type = "float", + name = "distance", + description = "Distance to the nearest hit" + }, + { + type = "Vector3", + name = "point", + description = "Point of the nearest hit" + }, + { + type = "Vector3", + name = "normal", + description = "Surface normal of hit" + } + } + }, + { + name = "BoundingBox", + description = "BoundingBox", + fields = { + { + type = "Vector3", + name = "min", + description = "Minimum vertex box-corner" + }, + { + type = "Vector3", + name = "max", + description = "Maximum vertex box-corner" + } + } + }, + { + name = "Wave", + description = "Wave, audio wave data", + fields = { + { + type = "unsigned int", + name = "frameCount", + description = "Total number of frames (considering channels)" + }, + { + type = "unsigned int", + name = "sampleRate", + description = "Frequency (samples per second)" + }, + { + type = "unsigned int", + name = "sampleSize", + description = "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + type = "unsigned int", + name = "channels", + description = "Number of channels (1-mono, 2-stereo, ...)" + }, + { + type = "void *", + name = "data", + description = "Buffer data pointer" + } + } + }, + { + name = "AudioStream", + description = "AudioStream, custom audio stream", + fields = { + { + type = "rAudioBuffer *", + name = "buffer", + description = "Pointer to internal data used by the audio system" + }, + { + type = "rAudioProcessor *", + name = "processor", + description = "Pointer to internal data processor, useful for audio effects" + }, + { + type = "unsigned int", + name = "sampleRate", + description = "Frequency (samples per second)" + }, + { + type = "unsigned int", + name = "sampleSize", + description = "Bit depth (bits per sample): 8, 16, 32 (24 not supported)" + }, + { + type = "unsigned int", + name = "channels", + description = "Number of channels (1-mono, 2-stereo, ...)" + } + } + }, + { + name = "Sound", + description = "Sound", + fields = { + { + type = "AudioStream", + name = "stream", + description = "Audio stream" + }, + { + type = "unsigned int", + name = "frameCount", + description = "Total number of frames (considering channels)" + } + } + }, + { + name = "Music", + description = "Music, audio stream, anything longer than ~10 seconds should be streamed", + fields = { + { + type = "AudioStream", + name = "stream", + description = "Audio stream" + }, + { + type = "unsigned int", + name = "frameCount", + description = "Total number of frames (considering channels)" + }, + { + type = "bool", + name = "looping", + description = "Music looping enable" + }, + { + type = "int", + name = "ctxType", + description = "Type of music context (audio filetype)" + }, + { + type = "void *", + name = "ctxData", + description = "Audio context data, depends on type" + } + } + }, + { + name = "VrDeviceInfo", + description = "VrDeviceInfo, Head-Mounted-Display device parameters", + fields = { + { + type = "int", + name = "hResolution", + description = "Horizontal resolution in pixels" + }, + { + type = "int", + name = "vResolution", + description = "Vertical resolution in pixels" + }, + { + type = "float", + name = "hScreenSize", + description = "Horizontal size in meters" + }, + { + type = "float", + name = "vScreenSize", + description = "Vertical size in meters" + }, + { + type = "float", + name = "vScreenCenter", + description = "Screen center in meters" + }, + { + type = "float", + name = "eyeToScreenDistance", + description = "Distance between eye and display in meters" + }, + { + type = "float", + name = "lensSeparationDistance", + description = "Lens separation distance in meters" + }, + { + type = "float", + name = "interpupillaryDistance", + description = "IPD (distance between pupils) in meters" + }, + { + type = "float[4]", + name = "lensDistortionValues", + description = "Lens distortion constant parameters" + }, + { + type = "float[4]", + name = "chromaAbCorrection", + description = "Chromatic aberration correction parameters" + } + } + }, + { + name = "VrStereoConfig", + description = "VrStereoConfig, VR stereo rendering configuration for simulator", + fields = { + { + type = "Matrix[2]", + name = "projection", + description = "VR projection matrices (per eye)" + }, + { + type = "Matrix[2]", + name = "viewOffset", + description = "VR view offset matrices (per eye)" + }, + { + type = "float[2]", + name = "leftLensCenter", + description = "VR left lens center" + }, + { + type = "float[2]", + name = "rightLensCenter", + description = "VR right lens center" + }, + { + type = "float[2]", + name = "leftScreenCenter", + description = "VR left screen center" + }, + { + type = "float[2]", + name = "rightScreenCenter", + description = "VR right screen center" + }, + { + type = "float[2]", + name = "scale", + description = "VR distortion scale" + }, + { + type = "float[2]", + name = "scaleIn", + description = "VR distortion scale in" + } + } + }, + { + name = "FilePathList", + description = "File path list", + fields = { + { + type = "unsigned int", + name = "capacity", + description = "Filepaths max entries" + }, + { + type = "unsigned int", + name = "count", + description = "Filepaths entries count" + }, + { + type = "char **", + name = "paths", + description = "Filepaths entries" + } + } + } + }, + aliases = { + { + type = "Vector4", + name = "Quaternion", + description = "Quaternion, 4 components (Vector4 alias)" + }, + { + type = "Texture", + name = "Texture2D", + description = "Texture2D, same as Texture" + }, + { + type = "Texture", + name = "TextureCubemap", + description = "TextureCubemap, same as Texture" + }, + { + type = "RenderTexture", + name = "RenderTexture2D", + description = "RenderTexture2D, same as RenderTexture" + }, + { + type = "Camera3D", + name = "Camera", + description = "Camera type fallback, defaults to Camera3D" + } + }, + enums = { + { + name = "ConfigFlags", + description = "System/Window config flags", + values = { + { + name = "FLAG_VSYNC_HINT", + value = 64, + description = "Set to try enabling V-Sync on GPU" + }, + { + name = "FLAG_FULLSCREEN_MODE", + value = 2, + description = "Set to run program in fullscreen" + }, + { + name = "FLAG_WINDOW_RESIZABLE", + value = 4, + description = "Set to allow resizable window" + }, + { + name = "FLAG_WINDOW_UNDECORATED", + value = 8, + description = "Set to disable window decoration (frame and buttons)" + }, + { + name = "FLAG_WINDOW_HIDDEN", + value = 128, + description = "Set to hide window" + }, + { + name = "FLAG_WINDOW_MINIMIZED", + value = 512, + description = "Set to minimize window (iconify)" + }, + { + name = "FLAG_WINDOW_MAXIMIZED", + value = 1024, + description = "Set to maximize window (expanded to monitor)" + }, + { + name = "FLAG_WINDOW_UNFOCUSED", + value = 2048, + description = "Set to window non focused" + }, + { + name = "FLAG_WINDOW_TOPMOST", + value = 4096, + description = "Set to window always on top" + }, + { + name = "FLAG_WINDOW_ALWAYS_RUN", + value = 256, + description = "Set to allow windows running while minimized" + }, + { + name = "FLAG_WINDOW_TRANSPARENT", + value = 16, + description = "Set to allow transparent framebuffer" + }, + { + name = "FLAG_WINDOW_HIGHDPI", + value = 8192, + description = "Set to support HighDPI" + }, + { + name = "FLAG_WINDOW_MOUSE_PASSTHROUGH", + value = 16384, + description = "Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED" + }, + { + name = "FLAG_BORDERLESS_WINDOWED_MODE", + value = 32768, + description = "Set to run program in borderless windowed mode" + }, + { + name = "FLAG_MSAA_4X_HINT", + value = 32, + description = "Set to try enabling MSAA 4X" + }, + { + name = "FLAG_INTERLACED_HINT", + value = 65536, + description = "Set to try enabling interlaced video format (for V3D)" + } + } + }, + { + name = "TraceLogLevel", + description = "Trace log level", + values = { + { + name = "LOG_ALL", + value = 0, + description = "Display all logs" + }, + { + name = "LOG_TRACE", + value = 1, + description = "Trace logging, intended for internal use only" + }, + { + name = "LOG_DEBUG", + value = 2, + description = "Debug logging, used for internal debugging, it should be disabled on release builds" + }, + { + name = "LOG_INFO", + value = 3, + description = "Info logging, used for program execution info" + }, + { + name = "LOG_WARNING", + value = 4, + description = "Warning logging, used on recoverable failures" + }, + { + name = "LOG_ERROR", + value = 5, + description = "Error logging, used on unrecoverable failures" + }, + { + name = "LOG_FATAL", + value = 6, + description = "Fatal logging, used to abort program: exit(EXIT_FAILURE)" + }, + { + name = "LOG_NONE", + value = 7, + description = "Disable logging" + } + } + }, + { + name = "KeyboardKey", + description = "Keyboard keys (US keyboard layout)", + values = { + { + name = "KEY_NULL", + value = 0, + description = "Key: NULL, used for no key pressed" + }, + { + name = "KEY_APOSTROPHE", + value = 39, + description = "Key: '" + }, + { + name = "KEY_COMMA", + value = 44, + description = "Key: ," + }, + { + name = "KEY_MINUS", + value = 45, + description = "Key: -" + }, + { + name = "KEY_PERIOD", + value = 46, + description = "Key: ." + }, + { + name = "KEY_SLASH", + value = 47, + description = "Key: /" + }, + { + name = "KEY_ZERO", + value = 48, + description = "Key: 0" + }, + { + name = "KEY_ONE", + value = 49, + description = "Key: 1" + }, + { + name = "KEY_TWO", + value = 50, + description = "Key: 2" + }, + { + name = "KEY_THREE", + value = 51, + description = "Key: 3" + }, + { + name = "KEY_FOUR", + value = 52, + description = "Key: 4" + }, + { + name = "KEY_FIVE", + value = 53, + description = "Key: 5" + }, + { + name = "KEY_SIX", + value = 54, + description = "Key: 6" + }, + { + name = "KEY_SEVEN", + value = 55, + description = "Key: 7" + }, + { + name = "KEY_EIGHT", + value = 56, + description = "Key: 8" + }, + { + name = "KEY_NINE", + value = 57, + description = "Key: 9" + }, + { + name = "KEY_SEMICOLON", + value = 59, + description = "Key: ;" + }, + { + name = "KEY_EQUAL", + value = 61, + description = "Key: =" + }, + { + name = "KEY_A", + value = 65, + description = "Key: A | a" + }, + { + name = "KEY_B", + value = 66, + description = "Key: B | b" + }, + { + name = "KEY_C", + value = 67, + description = "Key: C | c" + }, + { + name = "KEY_D", + value = 68, + description = "Key: D | d" + }, + { + name = "KEY_E", + value = 69, + description = "Key: E | e" + }, + { + name = "KEY_F", + value = 70, + description = "Key: F | f" + }, + { + name = "KEY_G", + value = 71, + description = "Key: G | g" + }, + { + name = "KEY_H", + value = 72, + description = "Key: H | h" + }, + { + name = "KEY_I", + value = 73, + description = "Key: I | i" + }, + { + name = "KEY_J", + value = 74, + description = "Key: J | j" + }, + { + name = "KEY_K", + value = 75, + description = "Key: K | k" + }, + { + name = "KEY_L", + value = 76, + description = "Key: L | l" + }, + { + name = "KEY_M", + value = 77, + description = "Key: M | m" + }, + { + name = "KEY_N", + value = 78, + description = "Key: N | n" + }, + { + name = "KEY_O", + value = 79, + description = "Key: O | o" + }, + { + name = "KEY_P", + value = 80, + description = "Key: P | p" + }, + { + name = "KEY_Q", + value = 81, + description = "Key: Q | q" + }, + { + name = "KEY_R", + value = 82, + description = "Key: R | r" + }, + { + name = "KEY_S", + value = 83, + description = "Key: S | s" + }, + { + name = "KEY_T", + value = 84, + description = "Key: T | t" + }, + { + name = "KEY_U", + value = 85, + description = "Key: U | u" + }, + { + name = "KEY_V", + value = 86, + description = "Key: V | v" + }, + { + name = "KEY_W", + value = 87, + description = "Key: W | w" + }, + { + name = "KEY_X", + value = 88, + description = "Key: X | x" + }, + { + name = "KEY_Y", + value = 89, + description = "Key: Y | y" + }, + { + name = "KEY_Z", + value = 90, + description = "Key: Z | z" + }, + { + name = "KEY_LEFT_BRACKET", + value = 91, + description = "Key: [" + }, + { + name = "KEY_BACKSLASH", + value = 92, + description = "Key: '\\'" + }, + { + name = "KEY_RIGHT_BRACKET", + value = 93, + description = "Key: ]" + }, + { + name = "KEY_GRAVE", + value = 96, + description = "Key: `" + }, + { + name = "KEY_SPACE", + value = 32, + description = "Key: Space" + }, + { + name = "KEY_ESCAPE", + value = 256, + description = "Key: Esc" + }, + { + name = "KEY_ENTER", + value = 257, + description = "Key: Enter" + }, + { + name = "KEY_TAB", + value = 258, + description = "Key: Tab" + }, + { + name = "KEY_BACKSPACE", + value = 259, + description = "Key: Backspace" + }, + { + name = "KEY_INSERT", + value = 260, + description = "Key: Ins" + }, + { + name = "KEY_DELETE", + value = 261, + description = "Key: Del" + }, + { + name = "KEY_RIGHT", + value = 262, + description = "Key: Cursor right" + }, + { + name = "KEY_LEFT", + value = 263, + description = "Key: Cursor left" + }, + { + name = "KEY_DOWN", + value = 264, + description = "Key: Cursor down" + }, + { + name = "KEY_UP", + value = 265, + description = "Key: Cursor up" + }, + { + name = "KEY_PAGE_UP", + value = 266, + description = "Key: Page up" + }, + { + name = "KEY_PAGE_DOWN", + value = 267, + description = "Key: Page down" + }, + { + name = "KEY_HOME", + value = 268, + description = "Key: Home" + }, + { + name = "KEY_END", + value = 269, + description = "Key: End" + }, + { + name = "KEY_CAPS_LOCK", + value = 280, + description = "Key: Caps lock" + }, + { + name = "KEY_SCROLL_LOCK", + value = 281, + description = "Key: Scroll down" + }, + { + name = "KEY_NUM_LOCK", + value = 282, + description = "Key: Num lock" + }, + { + name = "KEY_PRINT_SCREEN", + value = 283, + description = "Key: Print screen" + }, + { + name = "KEY_PAUSE", + value = 284, + description = "Key: Pause" + }, + { + name = "KEY_F1", + value = 290, + description = "Key: F1" + }, + { + name = "KEY_F2", + value = 291, + description = "Key: F2" + }, + { + name = "KEY_F3", + value = 292, + description = "Key: F3" + }, + { + name = "KEY_F4", + value = 293, + description = "Key: F4" + }, + { + name = "KEY_F5", + value = 294, + description = "Key: F5" + }, + { + name = "KEY_F6", + value = 295, + description = "Key: F6" + }, + { + name = "KEY_F7", + value = 296, + description = "Key: F7" + }, + { + name = "KEY_F8", + value = 297, + description = "Key: F8" + }, + { + name = "KEY_F9", + value = 298, + description = "Key: F9" + }, + { + name = "KEY_F10", + value = 299, + description = "Key: F10" + }, + { + name = "KEY_F11", + value = 300, + description = "Key: F11" + }, + { + name = "KEY_F12", + value = 301, + description = "Key: F12" + }, + { + name = "KEY_LEFT_SHIFT", + value = 340, + description = "Key: Shift left" + }, + { + name = "KEY_LEFT_CONTROL", + value = 341, + description = "Key: Control left" + }, + { + name = "KEY_LEFT_ALT", + value = 342, + description = "Key: Alt left" + }, + { + name = "KEY_LEFT_SUPER", + value = 343, + description = "Key: Super left" + }, + { + name = "KEY_RIGHT_SHIFT", + value = 344, + description = "Key: Shift right" + }, + { + name = "KEY_RIGHT_CONTROL", + value = 345, + description = "Key: Control right" + }, + { + name = "KEY_RIGHT_ALT", + value = 346, + description = "Key: Alt right" + }, + { + name = "KEY_RIGHT_SUPER", + value = 347, + description = "Key: Super right" + }, + { + name = "KEY_KB_MENU", + value = 348, + description = "Key: KB menu" + }, + { + name = "KEY_KP_0", + value = 320, + description = "Key: Keypad 0" + }, + { + name = "KEY_KP_1", + value = 321, + description = "Key: Keypad 1" + }, + { + name = "KEY_KP_2", + value = 322, + description = "Key: Keypad 2" + }, + { + name = "KEY_KP_3", + value = 323, + description = "Key: Keypad 3" + }, + { + name = "KEY_KP_4", + value = 324, + description = "Key: Keypad 4" + }, + { + name = "KEY_KP_5", + value = 325, + description = "Key: Keypad 5" + }, + { + name = "KEY_KP_6", + value = 326, + description = "Key: Keypad 6" + }, + { + name = "KEY_KP_7", + value = 327, + description = "Key: Keypad 7" + }, + { + name = "KEY_KP_8", + value = 328, + description = "Key: Keypad 8" + }, + { + name = "KEY_KP_9", + value = 329, + description = "Key: Keypad 9" + }, + { + name = "KEY_KP_DECIMAL", + value = 330, + description = "Key: Keypad ." + }, + { + name = "KEY_KP_DIVIDE", + value = 331, + description = "Key: Keypad /" + }, + { + name = "KEY_KP_MULTIPLY", + value = 332, + description = "Key: Keypad *" + }, + { + name = "KEY_KP_SUBTRACT", + value = 333, + description = "Key: Keypad -" + }, + { + name = "KEY_KP_ADD", + value = 334, + description = "Key: Keypad +" + }, + { + name = "KEY_KP_ENTER", + value = 335, + description = "Key: Keypad Enter" + }, + { + name = "KEY_KP_EQUAL", + value = 336, + description = "Key: Keypad =" + }, + { + name = "KEY_BACK", + value = 4, + description = "Key: Android back button" + }, + { + name = "KEY_MENU", + value = 82, + description = "Key: Android menu button" + }, + { + name = "KEY_VOLUME_UP", + value = 24, + description = "Key: Android volume up button" + }, + { + name = "KEY_VOLUME_DOWN", + value = 25, + description = "Key: Android volume down button" + } + } + }, + { + name = "MouseButton", + description = "Mouse buttons", + values = { + { + name = "MOUSE_BUTTON_LEFT", + value = 0, + description = "Mouse button left" + }, + { + name = "MOUSE_BUTTON_RIGHT", + value = 1, + description = "Mouse button right" + }, + { + name = "MOUSE_BUTTON_MIDDLE", + value = 2, + description = "Mouse button middle (pressed wheel)" + }, + { + name = "MOUSE_BUTTON_SIDE", + value = 3, + description = "Mouse button side (advanced mouse device)" + }, + { + name = "MOUSE_BUTTON_EXTRA", + value = 4, + description = "Mouse button extra (advanced mouse device)" + }, + { + name = "MOUSE_BUTTON_FORWARD", + value = 5, + description = "Mouse button forward (advanced mouse device)" + }, + { + name = "MOUSE_BUTTON_BACK", + value = 6, + description = "Mouse button back (advanced mouse device)" + } + } + }, + { + name = "MouseCursor", + description = "Mouse cursor", + values = { + { + name = "MOUSE_CURSOR_DEFAULT", + value = 0, + description = "Default pointer shape" + }, + { + name = "MOUSE_CURSOR_ARROW", + value = 1, + description = "Arrow shape" + }, + { + name = "MOUSE_CURSOR_IBEAM", + value = 2, + description = "Text writing cursor shape" + }, + { + name = "MOUSE_CURSOR_CROSSHAIR", + value = 3, + description = "Cross shape" + }, + { + name = "MOUSE_CURSOR_POINTING_HAND", + value = 4, + description = "Pointing hand cursor" + }, + { + name = "MOUSE_CURSOR_RESIZE_EW", + value = 5, + description = "Horizontal resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_NS", + value = 6, + description = "Vertical resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_NWSE", + value = 7, + description = "Top-left to bottom-right diagonal resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_NESW", + value = 8, + description = "The top-right to bottom-left diagonal resize/move arrow shape" + }, + { + name = "MOUSE_CURSOR_RESIZE_ALL", + value = 9, + description = "The omnidirectional resize/move cursor shape" + }, + { + name = "MOUSE_CURSOR_NOT_ALLOWED", + value = 10, + description = "The operation-not-allowed shape" + } + } + }, + { + name = "GamepadButton", + description = "Gamepad buttons", + values = { + { + name = "GAMEPAD_BUTTON_UNKNOWN", + value = 0, + description = "Unknown button, just for error checking" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_UP", + value = 1, + description = "Gamepad left DPAD up button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_RIGHT", + value = 2, + description = "Gamepad left DPAD right button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_DOWN", + value = 3, + description = "Gamepad left DPAD down button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_FACE_LEFT", + value = 4, + description = "Gamepad left DPAD left button" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_UP", + value = 5, + description = "Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", + value = 6, + description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", + value = 7, + description = "Gamepad right button down (i.e. PS3: Cross, Xbox: A)" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", + value = 8, + description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)" + }, + { + name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1", + value = 9, + description = "Gamepad top/back trigger left (first), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_LEFT_TRIGGER_2", + value = 10, + description = "Gamepad top/back trigger left (second), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_1", + value = 11, + description = "Gamepad top/back trigger right (one), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_TRIGGER_2", + value = 12, + description = "Gamepad top/back trigger right (second), it could be a trailing button" + }, + { + name = "GAMEPAD_BUTTON_MIDDLE_LEFT", + value = 13, + description = "Gamepad center buttons, left one (i.e. PS3: Select)" + }, + { + name = "GAMEPAD_BUTTON_MIDDLE", + value = 14, + description = "Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)" + }, + { + name = "GAMEPAD_BUTTON_MIDDLE_RIGHT", + value = 15, + description = "Gamepad center buttons, right one (i.e. PS3: Start)" + }, + { + name = "GAMEPAD_BUTTON_LEFT_THUMB", + value = 16, + description = "Gamepad joystick pressed button left" + }, + { + name = "GAMEPAD_BUTTON_RIGHT_THUMB", + value = 17, + description = "Gamepad joystick pressed button right" + } + } + }, + { + name = "GamepadAxis", + description = "Gamepad axis", + values = { + { + name = "GAMEPAD_AXIS_LEFT_X", + value = 0, + description = "Gamepad left stick X axis" + }, + { + name = "GAMEPAD_AXIS_LEFT_Y", + value = 1, + description = "Gamepad left stick Y axis" + }, + { + name = "GAMEPAD_AXIS_RIGHT_X", + value = 2, + description = "Gamepad right stick X axis" + }, + { + name = "GAMEPAD_AXIS_RIGHT_Y", + value = 3, + description = "Gamepad right stick Y axis" + }, + { + name = "GAMEPAD_AXIS_LEFT_TRIGGER", + value = 4, + description = "Gamepad back trigger left, pressure level: [1..-1]" + }, + { + name = "GAMEPAD_AXIS_RIGHT_TRIGGER", + value = 5, + description = "Gamepad back trigger right, pressure level: [1..-1]" + } + } + }, + { + name = "MaterialMapIndex", + description = "Material map index", + values = { + { + name = "MATERIAL_MAP_ALBEDO", + value = 0, + description = "Albedo material (same as: MATERIAL_MAP_DIFFUSE)" + }, + { + name = "MATERIAL_MAP_METALNESS", + value = 1, + description = "Metalness material (same as: MATERIAL_MAP_SPECULAR)" + }, + { + name = "MATERIAL_MAP_NORMAL", + value = 2, + description = "Normal material" + }, + { + name = "MATERIAL_MAP_ROUGHNESS", + value = 3, + description = "Roughness material" + }, + { + name = "MATERIAL_MAP_OCCLUSION", + value = 4, + description = "Ambient occlusion material" + }, + { + name = "MATERIAL_MAP_EMISSION", + value = 5, + description = "Emission material" + }, + { + name = "MATERIAL_MAP_HEIGHT", + value = 6, + description = "Heightmap material" + }, + { + name = "MATERIAL_MAP_CUBEMAP", + value = 7, + description = "Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + name = "MATERIAL_MAP_IRRADIANCE", + value = 8, + description = "Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + name = "MATERIAL_MAP_PREFILTER", + value = 9, + description = "Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)" + }, + { + name = "MATERIAL_MAP_BRDF", + value = 10, + description = "Brdf material" + } + } + }, + { + name = "ShaderLocationIndex", + description = "Shader location index", + values = { + { + name = "SHADER_LOC_VERTEX_POSITION", + value = 0, + description = "Shader location: vertex attribute: position" + }, + { + name = "SHADER_LOC_VERTEX_TEXCOORD01", + value = 1, + description = "Shader location: vertex attribute: texcoord01" + }, + { + name = "SHADER_LOC_VERTEX_TEXCOORD02", + value = 2, + description = "Shader location: vertex attribute: texcoord02" + }, + { + name = "SHADER_LOC_VERTEX_NORMAL", + value = 3, + description = "Shader location: vertex attribute: normal" + }, + { + name = "SHADER_LOC_VERTEX_TANGENT", + value = 4, + description = "Shader location: vertex attribute: tangent" + }, + { + name = "SHADER_LOC_VERTEX_COLOR", + value = 5, + description = "Shader location: vertex attribute: color" + }, + { + name = "SHADER_LOC_MATRIX_MVP", + value = 6, + description = "Shader location: matrix uniform: model-view-projection" + }, + { + name = "SHADER_LOC_MATRIX_VIEW", + value = 7, + description = "Shader location: matrix uniform: view (camera transform)" + }, + { + name = "SHADER_LOC_MATRIX_PROJECTION", + value = 8, + description = "Shader location: matrix uniform: projection" + }, + { + name = "SHADER_LOC_MATRIX_MODEL", + value = 9, + description = "Shader location: matrix uniform: model (transform)" + }, + { + name = "SHADER_LOC_MATRIX_NORMAL", + value = 10, + description = "Shader location: matrix uniform: normal" + }, + { + name = "SHADER_LOC_VECTOR_VIEW", + value = 11, + description = "Shader location: vector uniform: view" + }, + { + name = "SHADER_LOC_COLOR_DIFFUSE", + value = 12, + description = "Shader location: vector uniform: diffuse color" + }, + { + name = "SHADER_LOC_COLOR_SPECULAR", + value = 13, + description = "Shader location: vector uniform: specular color" + }, + { + name = "SHADER_LOC_COLOR_AMBIENT", + value = 14, + description = "Shader location: vector uniform: ambient color" + }, + { + name = "SHADER_LOC_MAP_ALBEDO", + value = 15, + description = "Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)" + }, + { + name = "SHADER_LOC_MAP_METALNESS", + value = 16, + description = "Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)" + }, + { + name = "SHADER_LOC_MAP_NORMAL", + value = 17, + description = "Shader location: sampler2d texture: normal" + }, + { + name = "SHADER_LOC_MAP_ROUGHNESS", + value = 18, + description = "Shader location: sampler2d texture: roughness" + }, + { + name = "SHADER_LOC_MAP_OCCLUSION", + value = 19, + description = "Shader location: sampler2d texture: occlusion" + }, + { + name = "SHADER_LOC_MAP_EMISSION", + value = 20, + description = "Shader location: sampler2d texture: emission" + }, + { + name = "SHADER_LOC_MAP_HEIGHT", + value = 21, + description = "Shader location: sampler2d texture: height" + }, + { + name = "SHADER_LOC_MAP_CUBEMAP", + value = 22, + description = "Shader location: samplerCube texture: cubemap" + }, + { + name = "SHADER_LOC_MAP_IRRADIANCE", + value = 23, + description = "Shader location: samplerCube texture: irradiance" + }, + { + name = "SHADER_LOC_MAP_PREFILTER", + value = 24, + description = "Shader location: samplerCube texture: prefilter" + }, + { + name = "SHADER_LOC_MAP_BRDF", + value = 25, + description = "Shader location: sampler2d texture: brdf" + } + } + }, + { + name = "ShaderUniformDataType", + description = "Shader uniform data type", + values = { + { + name = "SHADER_UNIFORM_FLOAT", + value = 0, + description = "Shader uniform type: float" + }, + { + name = "SHADER_UNIFORM_VEC2", + value = 1, + description = "Shader uniform type: vec2 (2 float)" + }, + { + name = "SHADER_UNIFORM_VEC3", + value = 2, + description = "Shader uniform type: vec3 (3 float)" + }, + { + name = "SHADER_UNIFORM_VEC4", + value = 3, + description = "Shader uniform type: vec4 (4 float)" + }, + { + name = "SHADER_UNIFORM_INT", + value = 4, + description = "Shader uniform type: int" + }, + { + name = "SHADER_UNIFORM_IVEC2", + value = 5, + description = "Shader uniform type: ivec2 (2 int)" + }, + { + name = "SHADER_UNIFORM_IVEC3", + value = 6, + description = "Shader uniform type: ivec3 (3 int)" + }, + { + name = "SHADER_UNIFORM_IVEC4", + value = 7, + description = "Shader uniform type: ivec4 (4 int)" + }, + { + name = "SHADER_UNIFORM_SAMPLER2D", + value = 8, + description = "Shader uniform type: sampler2d" + } + } + }, + { + name = "ShaderAttributeDataType", + description = "Shader attribute data types", + values = { + { + name = "SHADER_ATTRIB_FLOAT", + value = 0, + description = "Shader attribute type: float" + }, + { + name = "SHADER_ATTRIB_VEC2", + value = 1, + description = "Shader attribute type: vec2 (2 float)" + }, + { + name = "SHADER_ATTRIB_VEC3", + value = 2, + description = "Shader attribute type: vec3 (3 float)" + }, + { + name = "SHADER_ATTRIB_VEC4", + value = 3, + description = "Shader attribute type: vec4 (4 float)" + } + } + }, + { + name = "PixelFormat", + description = "Pixel formats", + values = { + { + name = "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE", + value = 1, + description = "8 bit per pixel (no alpha)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA", + value = 2, + description = "8*2 bpp (2 channels)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R5G6B5", + value = 3, + description = "16 bpp" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R8G8B8", + value = 4, + description = "24 bpp" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1", + value = 5, + description = "16 bpp (1 bit alpha)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4", + value = 6, + description = "16 bpp (4 bit alpha)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8", + value = 7, + description = "32 bpp" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R32", + value = 8, + description = "32 bpp (1 channel - float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R32G32B32", + value = 9, + description = "32*3 bpp (3 channels - float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32", + value = 10, + description = "32*4 bpp (4 channels - float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R16", + value = 11, + description = "16 bpp (1 channel - half float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R16G16B16", + value = 12, + description = "16*3 bpp (3 channels - half float)" + }, + { + name = "PIXELFORMAT_UNCOMPRESSED_R16G16B16A16", + value = 13, + description = "16*4 bpp (4 channels - half float)" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT1_RGB", + value = 14, + description = "4 bpp (no alpha)" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT1_RGBA", + value = 15, + description = "4 bpp (1 bit alpha)" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT3_RGBA", + value = 16, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_DXT5_RGBA", + value = 17, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ETC1_RGB", + value = 18, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ETC2_RGB", + value = 19, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA", + value = 20, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_PVRT_RGB", + value = 21, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_PVRT_RGBA", + value = 22, + description = "4 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA", + value = 23, + description = "8 bpp" + }, + { + name = "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA", + value = 24, + description = "2 bpp" + } + } + }, + { + name = "TextureFilter", + description = "Texture parameters: filter mode", + values = { + { + name = "TEXTURE_FILTER_POINT", + value = 0, + description = "No filter, just pixel approximation" + }, + { + name = "TEXTURE_FILTER_BILINEAR", + value = 1, + description = "Linear filtering" + }, + { + name = "TEXTURE_FILTER_TRILINEAR", + value = 2, + description = "Trilinear filtering (linear with mipmaps)" + }, + { + name = "TEXTURE_FILTER_ANISOTROPIC_4X", + value = 3, + description = "Anisotropic filtering 4x" + }, + { + name = "TEXTURE_FILTER_ANISOTROPIC_8X", + value = 4, + description = "Anisotropic filtering 8x" + }, + { + name = "TEXTURE_FILTER_ANISOTROPIC_16X", + value = 5, + description = "Anisotropic filtering 16x" + } + } + }, + { + name = "TextureWrap", + description = "Texture parameters: wrap mode", + values = { + { + name = "TEXTURE_WRAP_REPEAT", + value = 0, + description = "Repeats texture in tiled mode" + }, + { + name = "TEXTURE_WRAP_CLAMP", + value = 1, + description = "Clamps texture to edge pixel in tiled mode" + }, + { + name = "TEXTURE_WRAP_MIRROR_REPEAT", + value = 2, + description = "Mirrors and repeats the texture in tiled mode" + }, + { + name = "TEXTURE_WRAP_MIRROR_CLAMP", + value = 3, + description = "Mirrors and clamps to border the texture in tiled mode" + } + } + }, + { + name = "CubemapLayout", + description = "Cubemap layouts", + values = { + { + name = "CUBEMAP_LAYOUT_AUTO_DETECT", + value = 0, + description = "Automatically detect layout type" + }, + { + name = "CUBEMAP_LAYOUT_LINE_VERTICAL", + value = 1, + description = "Layout is defined by a vertical line with faces" + }, + { + name = "CUBEMAP_LAYOUT_LINE_HORIZONTAL", + value = 2, + description = "Layout is defined by a horizontal line with faces" + }, + { + name = "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR", + value = 3, + description = "Layout is defined by a 3x4 cross with cubemap faces" + }, + { + name = "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE", + value = 4, + description = "Layout is defined by a 4x3 cross with cubemap faces" + }, + { + name = "CUBEMAP_LAYOUT_PANORAMA", + value = 5, + description = "Layout is defined by a panorama image (equirrectangular map)" + } + } + }, + { + name = "FontType", + description = "Font type, defines generation method", + values = { + { + name = "FONT_DEFAULT", + value = 0, + description = "Default font generation, anti-aliased" + }, + { + name = "FONT_BITMAP", + value = 1, + description = "Bitmap font generation, no anti-aliasing" + }, + { + name = "FONT_SDF", + value = 2, + description = "SDF font generation, requires external shader" + } + } + }, + { + name = "BlendMode", + description = "Color blending modes (pre-defined)", + values = { + { + name = "BLEND_ALPHA", + value = 0, + description = "Blend textures considering alpha (default)" + }, + { + name = "BLEND_ADDITIVE", + value = 1, + description = "Blend textures adding colors" + }, + { + name = "BLEND_MULTIPLIED", + value = 2, + description = "Blend textures multiplying colors" + }, + { + name = "BLEND_ADD_COLORS", + value = 3, + description = "Blend textures adding colors (alternative)" + }, + { + name = "BLEND_SUBTRACT_COLORS", + value = 4, + description = "Blend textures subtracting colors (alternative)" + }, + { + name = "BLEND_ALPHA_PREMULTIPLY", + value = 5, + description = "Blend premultiplied textures considering alpha" + }, + { + name = "BLEND_CUSTOM", + value = 6, + description = "Blend textures using custom src/dst factors (use rlSetBlendFactors())" + }, + { + name = "BLEND_CUSTOM_SEPARATE", + value = 7, + description = "Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())" + } + } + }, + { + name = "Gesture", + description = "Gesture", + values = { + { + name = "GESTURE_NONE", + value = 0, + description = "No gesture" + }, + { + name = "GESTURE_TAP", + value = 1, + description = "Tap gesture" + }, + { + name = "GESTURE_DOUBLETAP", + value = 2, + description = "Double tap gesture" + }, + { + name = "GESTURE_HOLD", + value = 4, + description = "Hold gesture" + }, + { + name = "GESTURE_DRAG", + value = 8, + description = "Drag gesture" + }, + { + name = "GESTURE_SWIPE_RIGHT", + value = 16, + description = "Swipe right gesture" + }, + { + name = "GESTURE_SWIPE_LEFT", + value = 32, + description = "Swipe left gesture" + }, + { + name = "GESTURE_SWIPE_UP", + value = 64, + description = "Swipe up gesture" + }, + { + name = "GESTURE_SWIPE_DOWN", + value = 128, + description = "Swipe down gesture" + }, + { + name = "GESTURE_PINCH_IN", + value = 256, + description = "Pinch in gesture" + }, + { + name = "GESTURE_PINCH_OUT", + value = 512, + description = "Pinch out gesture" + } + } + }, + { + name = "CameraMode", + description = "Camera system modes", + values = { + { + name = "CAMERA_CUSTOM", + value = 0, + description = "Custom camera" + }, + { + name = "CAMERA_FREE", + value = 1, + description = "Free camera" + }, + { + name = "CAMERA_ORBITAL", + value = 2, + description = "Orbital camera" + }, + { + name = "CAMERA_FIRST_PERSON", + value = 3, + description = "First person camera" + }, + { + name = "CAMERA_THIRD_PERSON", + value = 4, + description = "Third person camera" + } + } + }, + { + name = "CameraProjection", + description = "Camera projection", + values = { + { + name = "CAMERA_PERSPECTIVE", + value = 0, + description = "Perspective projection" + }, + { + name = "CAMERA_ORTHOGRAPHIC", + value = 1, + description = "Orthographic projection" + } + } + }, + { + name = "NPatchLayout", + description = "N-patch layout", + values = { + { + name = "NPATCH_NINE_PATCH", + value = 0, + description = "Npatch layout: 3x3 tiles" + }, + { + name = "NPATCH_THREE_PATCH_VERTICAL", + value = 1, + description = "Npatch layout: 1x3 tiles" + }, + { + name = "NPATCH_THREE_PATCH_HORIZONTAL", + value = 2, + description = "Npatch layout: 3x1 tiles" + } + } + } + }, + callbacks = { + { + name = "TraceLogCallback", + description = "Logging: Redirect trace log messages", + returnType = "void", + params = { + {type = "int", name = "logLevel"}, + {type = "const char *", name = "text"}, + {type = "va_list", name = "args"} + } + }, + { + name = "LoadFileDataCallback", + description = "FileIO: Load binary data", + returnType = "unsigned char *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "dataSize"} + } + }, + { + name = "SaveFileDataCallback", + description = "FileIO: Save binary data", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "void *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "LoadFileTextCallback", + description = "FileIO: Load text data", + returnType = "char *", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "SaveFileTextCallback", + description = "FileIO: Save text data", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "char *", name = "text"} + } + }, + { + name = "AudioCallback", + description = "", + returnType = "void", + params = { + {type = "void *", name = "bufferData"}, + {type = "unsigned int", name = "frames"} + } + } + }, + functions = { + { + name = "InitWindow", + description = "Initialize window and OpenGL context", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "const char *", name = "title"} + } + }, + { + name = "WindowShouldClose", + description = "Check if KEY_ESCAPE pressed or Close icon pressed", + returnType = "bool" + }, + { + name = "CloseWindow", + description = "Close window and unload OpenGL context", + returnType = "void" + }, + { + name = "IsWindowReady", + description = "Check if window has been initialized successfully", + returnType = "bool" + }, + { + name = "IsWindowFullscreen", + description = "Check if window is currently fullscreen", + returnType = "bool" + }, + { + name = "IsWindowHidden", + description = "Check if window is currently hidden (only PLATFORM_DESKTOP)", + returnType = "bool" + }, + { + name = "IsWindowMinimized", + description = "Check if window is currently minimized (only PLATFORM_DESKTOP)", + returnType = "bool" + }, + { + name = "IsWindowMaximized", + description = "Check if window is currently maximized (only PLATFORM_DESKTOP)", + returnType = "bool" + }, + { + name = "IsWindowFocused", + description = "Check if window is currently focused (only PLATFORM_DESKTOP)", + returnType = "bool" + }, + { + name = "IsWindowResized", + description = "Check if window has been resized last frame", + returnType = "bool" + }, + { + name = "IsWindowState", + description = "Check if one specific window flag is enabled", + returnType = "bool", + params = { + {type = "unsigned int", name = "flag"} + } + }, + { + name = "SetWindowState", + description = "Set window configuration state using flags (only PLATFORM_DESKTOP)", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "ClearWindowState", + description = "Clear window configuration state flags", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "ToggleFullscreen", + description = "Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)", + returnType = "void" + }, + { + name = "ToggleBorderlessWindowed", + description = "Toggle window state: borderless windowed (only PLATFORM_DESKTOP)", + returnType = "void" + }, + { + name = "MaximizeWindow", + description = "Set window state: maximized, if resizable (only PLATFORM_DESKTOP)", + returnType = "void" + }, + { + name = "MinimizeWindow", + description = "Set window state: minimized, if resizable (only PLATFORM_DESKTOP)", + returnType = "void" + }, + { + name = "RestoreWindow", + description = "Set window state: not minimized/maximized (only PLATFORM_DESKTOP)", + returnType = "void" + }, + { + name = "SetWindowIcon", + description = "Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)", + returnType = "void", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "SetWindowIcons", + description = "Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)", + returnType = "void", + params = { + {type = "Image *", name = "images"}, + {type = "int", name = "count"} + } + }, + { + name = "SetWindowTitle", + description = "Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)", + returnType = "void", + params = { + {type = "const char *", name = "title"} + } + }, + { + name = "SetWindowPosition", + description = "Set window position on screen (only PLATFORM_DESKTOP)", + returnType = "void", + params = { + {type = "int", name = "x"}, + {type = "int", name = "y"} + } + }, + { + name = "SetWindowMonitor", + description = "Set monitor for the current window", + returnType = "void", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "SetWindowMinSize", + description = "Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "SetWindowMaxSize", + description = "Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "SetWindowSize", + description = "Set window dimensions", + returnType = "void", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "SetWindowOpacity", + description = "Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)", + returnType = "void", + params = { + {type = "float", name = "opacity"} + } + }, + { + name = "SetWindowFocused", + description = "Set window focused (only PLATFORM_DESKTOP)", + returnType = "void" + }, + { + name = "GetWindowHandle", + description = "Get native window handle", + returnType = "void *" + }, + { + name = "GetScreenWidth", + description = "Get current screen width", + returnType = "int" + }, + { + name = "GetScreenHeight", + description = "Get current screen height", + returnType = "int" + }, + { + name = "GetRenderWidth", + description = "Get current render width (it considers HiDPI)", + returnType = "int" + }, + { + name = "GetRenderHeight", + description = "Get current render height (it considers HiDPI)", + returnType = "int" + }, + { + name = "GetMonitorCount", + description = "Get number of connected monitors", + returnType = "int" + }, + { + name = "GetCurrentMonitor", + description = "Get current connected monitor", + returnType = "int" + }, + { + name = "GetMonitorPosition", + description = "Get specified monitor position", + returnType = "Vector2", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorWidth", + description = "Get specified monitor width (current video mode used by monitor)", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorHeight", + description = "Get specified monitor height (current video mode used by monitor)", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorPhysicalWidth", + description = "Get specified monitor physical width in millimetres", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorPhysicalHeight", + description = "Get specified monitor physical height in millimetres", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetMonitorRefreshRate", + description = "Get specified monitor refresh rate", + returnType = "int", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "GetWindowPosition", + description = "Get window position XY on monitor", + returnType = "Vector2" + }, + { + name = "GetWindowScaleDPI", + description = "Get window scale DPI factor", + returnType = "Vector2" + }, + { + name = "GetMonitorName", + description = "Get the human-readable, UTF-8 encoded name of the specified monitor", + returnType = "const char *", + params = { + {type = "int", name = "monitor"} + } + }, + { + name = "SetClipboardText", + description = "Set clipboard text content", + returnType = "void", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "GetClipboardText", + description = "Get clipboard text content", + returnType = "const char *" + }, + { + name = "EnableEventWaiting", + description = "Enable waiting for events on EndDrawing(), no automatic event polling", + returnType = "void" + }, + { + name = "DisableEventWaiting", + description = "Disable waiting for events on EndDrawing(), automatic events polling", + returnType = "void" + }, + { + name = "SwapScreenBuffer", + description = "Swap back buffer with front buffer (screen drawing)", + returnType = "void" + }, + { + name = "PollInputEvents", + description = "Register all input events", + returnType = "void" + }, + { + name = "WaitTime", + description = "Wait for some time (halt program execution)", + returnType = "void", + params = { + {type = "double", name = "seconds"} + } + }, + { + name = "ShowCursor", + description = "Shows cursor", + returnType = "void" + }, + { + name = "HideCursor", + description = "Hides cursor", + returnType = "void" + }, + { + name = "IsCursorHidden", + description = "Check if cursor is not visible", + returnType = "bool" + }, + { + name = "EnableCursor", + description = "Enables cursor (unlock cursor)", + returnType = "void" + }, + { + name = "DisableCursor", + description = "Disables cursor (lock cursor)", + returnType = "void" + }, + { + name = "IsCursorOnScreen", + description = "Check if cursor is on the screen", + returnType = "bool" + }, + { + name = "ClearBackground", + description = "Set background color (framebuffer clear color)", + returnType = "void", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "BeginDrawing", + description = "Setup canvas (framebuffer) to start drawing", + returnType = "void" + }, + { + name = "EndDrawing", + description = "End canvas drawing and swap buffers (double buffering)", + returnType = "void" + }, + { + name = "BeginMode2D", + description = "Begin 2D mode with custom camera (2D)", + returnType = "void", + params = { + {type = "Camera2D", name = "camera"} + } + }, + { + name = "EndMode2D", + description = "Ends 2D mode with custom camera", + returnType = "void" + }, + { + name = "BeginMode3D", + description = "Begin 3D mode with custom camera (3D)", + returnType = "void", + params = { + {type = "Camera3D", name = "camera"} + } + }, + { + name = "EndMode3D", + description = "Ends 3D mode and returns to default 2D orthographic mode", + returnType = "void" + }, + { + name = "BeginTextureMode", + description = "Begin drawing to render texture", + returnType = "void", + params = { + {type = "RenderTexture2D", name = "target"} + } + }, + { + name = "EndTextureMode", + description = "Ends drawing to render texture", + returnType = "void" + }, + { + name = "BeginShaderMode", + description = "Begin custom shader drawing", + returnType = "void", + params = { + {type = "Shader", name = "shader"} + } + }, + { + name = "EndShaderMode", + description = "End custom shader drawing (use default shader)", + returnType = "void" + }, + { + name = "BeginBlendMode", + description = "Begin blending mode (alpha, additive, multiplied, subtract, custom)", + returnType = "void", + params = { + {type = "int", name = "mode"} + } + }, + { + name = "EndBlendMode", + description = "End blending mode (reset to default: alpha blending)", + returnType = "void" + }, + { + name = "BeginScissorMode", + description = "Begin scissor mode (define screen area for following drawing)", + returnType = "void", + params = { + {type = "int", name = "x"}, + {type = "int", name = "y"}, + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "EndScissorMode", + description = "End scissor mode", + returnType = "void" + }, + { + name = "BeginVrStereoMode", + description = "Begin stereo rendering (requires VR simulator)", + returnType = "void", + params = { + {type = "VrStereoConfig", name = "config"} + } + }, + { + name = "EndVrStereoMode", + description = "End stereo rendering (requires VR simulator)", + returnType = "void" + }, + { + name = "LoadVrStereoConfig", + description = "Load VR stereo config for VR simulator device parameters", + returnType = "VrStereoConfig", + params = { + {type = "VrDeviceInfo", name = "device"} + } + }, + { + name = "UnloadVrStereoConfig", + description = "Unload VR stereo config", + returnType = "void", + params = { + {type = "VrStereoConfig", name = "config"} + } + }, + { + name = "LoadShader", + description = "Load shader from files and bind default locations", + returnType = "Shader", + params = { + {type = "const char *", name = "vsFileName"}, + {type = "const char *", name = "fsFileName"} + } + }, + { + name = "LoadShaderFromMemory", + description = "Load shader from code strings and bind default locations", + returnType = "Shader", + params = { + {type = "const char *", name = "vsCode"}, + {type = "const char *", name = "fsCode"} + } + }, + { + name = "IsShaderReady", + description = "Check if a shader is ready", + returnType = "bool", + params = { + {type = "Shader", name = "shader"} + } + }, + { + name = "GetShaderLocation", + description = "Get shader uniform location", + returnType = "int", + params = { + {type = "Shader", name = "shader"}, + {type = "const char *", name = "uniformName"} + } + }, + { + name = "GetShaderLocationAttrib", + description = "Get shader attribute location", + returnType = "int", + params = { + {type = "Shader", name = "shader"}, + {type = "const char *", name = "attribName"} + } + }, + { + name = "SetShaderValue", + description = "Set shader uniform value", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "const void *", name = "value"}, + {type = "int", name = "uniformType"} + } + }, + { + name = "SetShaderValueV", + description = "Set shader uniform value vector", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "const void *", name = "value"}, + {type = "int", name = "uniformType"}, + {type = "int", name = "count"} + } + }, + { + name = "SetShaderValueMatrix", + description = "Set shader uniform value (matrix 4x4)", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "Matrix", name = "mat"} + } + }, + { + name = "SetShaderValueTexture", + description = "Set shader uniform value for texture (sampler2d)", + returnType = "void", + params = { + {type = "Shader", name = "shader"}, + {type = "int", name = "locIndex"}, + {type = "Texture2D", name = "texture"} + } + }, + { + name = "UnloadShader", + description = "Unload shader from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Shader", name = "shader"} + } + }, + { + name = "GetMouseRay", + description = "Get a ray trace from mouse position", + returnType = "Ray", + params = { + {type = "Vector2", name = "mousePosition"}, + {type = "Camera", name = "camera"} + } + }, + { + name = "GetCameraMatrix", + description = "Get camera transform matrix (view matrix)", + returnType = "Matrix", + params = { + {type = "Camera", name = "camera"} + } + }, + { + name = "GetCameraMatrix2D", + description = "Get camera 2d transform matrix", + returnType = "Matrix", + params = { + {type = "Camera2D", name = "camera"} + } + }, + { + name = "GetWorldToScreen", + description = "Get the screen space position for a 3d world space position", + returnType = "Vector2", + params = { + {type = "Vector3", name = "position"}, + {type = "Camera", name = "camera"} + } + }, + { + name = "GetScreenToWorld2D", + description = "Get the world space position for a 2d camera screen space position", + returnType = "Vector2", + params = { + {type = "Vector2", name = "position"}, + {type = "Camera2D", name = "camera"} + } + }, + { + name = "GetWorldToScreenEx", + description = "Get size position for a 3d world space position", + returnType = "Vector2", + params = { + {type = "Vector3", name = "position"}, + {type = "Camera", name = "camera"}, + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "GetWorldToScreen2D", + description = "Get the screen space position for a 2d camera world space position", + returnType = "Vector2", + params = { + {type = "Vector2", name = "position"}, + {type = "Camera2D", name = "camera"} + } + }, + { + name = "SetTargetFPS", + description = "Set target FPS (maximum)", + returnType = "void", + params = { + {type = "int", name = "fps"} + } + }, + { + name = "GetFPS", + description = "Get current FPS", + returnType = "int" + }, + { + name = "GetFrameTime", + description = "Get time in seconds for last frame drawn (delta time)", + returnType = "float" + }, + { + name = "GetTime", + description = "Get elapsed time in seconds since InitWindow()", + returnType = "double" + }, + { + name = "GetRandomValue", + description = "Get a random value between min and max (both included)", + returnType = "int", + params = { + {type = "int", name = "min"}, + {type = "int", name = "max"} + } + }, + { + name = "SetRandomSeed", + description = "Set the seed for the random number generator", + returnType = "void", + params = { + {type = "unsigned int", name = "seed"} + } + }, + { + name = "TakeScreenshot", + description = "Takes a screenshot of current screen (filename extension defines format)", + returnType = "void", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "SetConfigFlags", + description = "Setup init configuration flags (view FLAGS)", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "TraceLog", + description = "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)", + returnType = "void", + params = { + {type = "int", name = "logLevel"}, + {type = "const char *", name = "text"}, + {type = "...", name = "args"} + } + }, + { + name = "SetTraceLogLevel", + description = "Set the current threshold (minimum) log level", + returnType = "void", + params = { + {type = "int", name = "logLevel"} + } + }, + { + name = "MemAlloc", + description = "Internal memory allocator", + returnType = "void *", + params = { + {type = "unsigned int", name = "size"} + } + }, + { + name = "MemRealloc", + description = "Internal memory reallocator", + returnType = "void *", + params = { + {type = "void *", name = "ptr"}, + {type = "unsigned int", name = "size"} + } + }, + { + name = "MemFree", + description = "Internal memory free", + returnType = "void", + params = { + {type = "void *", name = "ptr"} + } + }, + { + name = "OpenURL", + description = "Open URL with default system browser (if available)", + returnType = "void", + params = { + {type = "const char *", name = "url"} + } + }, + { + name = "SetTraceLogCallback", + description = "Set custom trace log", + returnType = "void", + params = { + {type = "TraceLogCallback", name = "callback"} + } + }, + { + name = "SetLoadFileDataCallback", + description = "Set custom file binary data loader", + returnType = "void", + params = { + {type = "LoadFileDataCallback", name = "callback"} + } + }, + { + name = "SetSaveFileDataCallback", + description = "Set custom file binary data saver", + returnType = "void", + params = { + {type = "SaveFileDataCallback", name = "callback"} + } + }, + { + name = "SetLoadFileTextCallback", + description = "Set custom file text data loader", + returnType = "void", + params = { + {type = "LoadFileTextCallback", name = "callback"} + } + }, + { + name = "SetSaveFileTextCallback", + description = "Set custom file text data saver", + returnType = "void", + params = { + {type = "SaveFileTextCallback", name = "callback"} + } + }, + { + name = "LoadFileData", + description = "Load file data as byte array (read)", + returnType = "unsigned char *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "dataSize"} + } + }, + { + name = "UnloadFileData", + description = "Unload file data allocated by LoadFileData()", + returnType = "void", + params = { + {type = "unsigned char *", name = "data"} + } + }, + { + name = "SaveFileData", + description = "Save data to file from byte array (write), returns true on success", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "void *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "ExportDataAsCode", + description = "Export data to code (.h), returns true on success", + returnType = "bool", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadFileText", + description = "Load text data from file (read), returns a '\\0' terminated string", + returnType = "char *", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "UnloadFileText", + description = "Unload file text data allocated by LoadFileText()", + returnType = "void", + params = { + {type = "char *", name = "text"} + } + }, + { + name = "SaveFileText", + description = "Save text data to file (write), string must be '\\0' terminated, returns true on success", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "char *", name = "text"} + } + }, + { + name = "FileExists", + description = "Check if file exists", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "DirectoryExists", + description = "Check if a directory path exists", + returnType = "bool", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "IsFileExtension", + description = "Check file extension (including point: .png, .wav)", + returnType = "bool", + params = { + {type = "const char *", name = "fileName"}, + {type = "const char *", name = "ext"} + } + }, + { + name = "GetFileLength", + description = "Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)", + returnType = "int", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "GetFileExtension", + description = "Get pointer to extension for a filename string (includes dot: '.png')", + returnType = "const char *", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "GetFileName", + description = "Get pointer to filename for a path string", + returnType = "const char *", + params = { + {type = "const char *", name = "filePath"} + } + }, + { + name = "GetFileNameWithoutExt", + description = "Get filename string without extension (uses static string)", + returnType = "const char *", + params = { + {type = "const char *", name = "filePath"} + } + }, + { + name = "GetDirectoryPath", + description = "Get full path for a given fileName with path (uses static string)", + returnType = "const char *", + params = { + {type = "const char *", name = "filePath"} + } + }, + { + name = "GetPrevDirectoryPath", + description = "Get previous directory path for a given path (uses static string)", + returnType = "const char *", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "GetWorkingDirectory", + description = "Get current working directory (uses static string)", + returnType = "const char *" + }, + { + name = "GetApplicationDirectory", + description = "Get the directory of the running application (uses static string)", + returnType = "const char *" + }, + { + name = "ChangeDirectory", + description = "Change working directory, return true on success", + returnType = "bool", + params = { + {type = "const char *", name = "dir"} + } + }, + { + name = "IsPathFile", + description = "Check if a given path is a file or a directory", + returnType = "bool", + params = { + {type = "const char *", name = "path"} + } + }, + { + name = "LoadDirectoryFiles", + description = "Load directory filepaths", + returnType = "FilePathList", + params = { + {type = "const char *", name = "dirPath"} + } + }, + { + name = "LoadDirectoryFilesEx", + description = "Load directory filepaths with extension filtering and recursive directory scan", + returnType = "FilePathList", + params = { + {type = "const char *", name = "basePath"}, + {type = "const char *", name = "filter"}, + {type = "bool", name = "scanSubdirs"} + } + }, + { + name = "UnloadDirectoryFiles", + description = "Unload filepaths", + returnType = "void", + params = { + {type = "FilePathList", name = "files"} + } + }, + { + name = "IsFileDropped", + description = "Check if a file has been dropped into window", + returnType = "bool" + }, + { + name = "LoadDroppedFiles", + description = "Load dropped filepaths", + returnType = "FilePathList" + }, + { + name = "UnloadDroppedFiles", + description = "Unload dropped filepaths", + returnType = "void", + params = { + {type = "FilePathList", name = "files"} + } + }, + { + name = "GetFileModTime", + description = "Get file modification time (last write time)", + returnType = "long", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "CompressData", + description = "Compress data (DEFLATE algorithm), memory must be MemFree()", + returnType = "unsigned char *", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "int *", name = "compDataSize"} + } + }, + { + name = "DecompressData", + description = "Decompress data (DEFLATE algorithm), memory must be MemFree()", + returnType = "unsigned char *", + params = { + {type = "const unsigned char *", name = "compData"}, + {type = "int", name = "compDataSize"}, + {type = "int *", name = "dataSize"} + } + }, + { + name = "EncodeDataBase64", + description = "Encode data to Base64 string, memory must be MemFree()", + returnType = "char *", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "int *", name = "outputSize"} + } + }, + { + name = "DecodeDataBase64", + description = "Decode Base64 string data, memory must be MemFree()", + returnType = "unsigned char *", + params = { + {type = "const unsigned char *", name = "data"}, + {type = "int *", name = "outputSize"} + } + }, + { + name = "IsKeyPressed", + description = "Check if a key has been pressed once", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyPressedRepeat", + description = "Check if a key has been pressed again (Only PLATFORM_DESKTOP)", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyDown", + description = "Check if a key is being pressed", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyReleased", + description = "Check if a key has been released once", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "IsKeyUp", + description = "Check if a key is NOT being pressed", + returnType = "bool", + params = { + {type = "int", name = "key"} + } + }, + { + name = "SetExitKey", + description = "Set a custom key to exit program (default is ESC)", + returnType = "void", + params = { + {type = "int", name = "key"} + } + }, + { + name = "GetKeyPressed", + description = "Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty", + returnType = "int" + }, + { + name = "GetCharPressed", + description = "Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty", + returnType = "int" + }, + { + name = "IsGamepadAvailable", + description = "Check if a gamepad is available", + returnType = "bool", + params = { + {type = "int", name = "gamepad"} + } + }, + { + name = "GetGamepadName", + description = "Get gamepad internal name id", + returnType = "const char *", + params = { + {type = "int", name = "gamepad"} + } + }, + { + name = "IsGamepadButtonPressed", + description = "Check if a gamepad button has been pressed once", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "IsGamepadButtonDown", + description = "Check if a gamepad button is being pressed", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "IsGamepadButtonReleased", + description = "Check if a gamepad button has been released once", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "IsGamepadButtonUp", + description = "Check if a gamepad button is NOT being pressed", + returnType = "bool", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "button"} + } + }, + { + name = "GetGamepadButtonPressed", + description = "Get the last gamepad button pressed", + returnType = "int" + }, + { + name = "GetGamepadAxisCount", + description = "Get gamepad axis count for a gamepad", + returnType = "int", + params = { + {type = "int", name = "gamepad"} + } + }, + { + name = "GetGamepadAxisMovement", + description = "Get axis movement value for a gamepad axis", + returnType = "float", + params = { + {type = "int", name = "gamepad"}, + {type = "int", name = "axis"} + } + }, + { + name = "SetGamepadMappings", + description = "Set internal gamepad mappings (SDL_GameControllerDB)", + returnType = "int", + params = { + {type = "const char *", name = "mappings"} + } + }, + { + name = "IsMouseButtonPressed", + description = "Check if a mouse button has been pressed once", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "IsMouseButtonDown", + description = "Check if a mouse button is being pressed", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "IsMouseButtonReleased", + description = "Check if a mouse button has been released once", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "IsMouseButtonUp", + description = "Check if a mouse button is NOT being pressed", + returnType = "bool", + params = { + {type = "int", name = "button"} + } + }, + { + name = "GetMouseX", + description = "Get mouse position X", + returnType = "int" + }, + { + name = "GetMouseY", + description = "Get mouse position Y", + returnType = "int" + }, + { + name = "GetMousePosition", + description = "Get mouse position XY", + returnType = "Vector2" + }, + { + name = "GetMouseDelta", + description = "Get mouse delta between frames", + returnType = "Vector2" + }, + { + name = "SetMousePosition", + description = "Set mouse position XY", + returnType = "void", + params = { + {type = "int", name = "x"}, + {type = "int", name = "y"} + } + }, + { + name = "SetMouseOffset", + description = "Set mouse offset", + returnType = "void", + params = { + {type = "int", name = "offsetX"}, + {type = "int", name = "offsetY"} + } + }, + { + name = "SetMouseScale", + description = "Set mouse scaling", + returnType = "void", + params = { + {type = "float", name = "scaleX"}, + {type = "float", name = "scaleY"} + } + }, + { + name = "GetMouseWheelMove", + description = "Get mouse wheel movement for X or Y, whichever is larger", + returnType = "float" + }, + { + name = "GetMouseWheelMoveV", + description = "Get mouse wheel movement for both X and Y", + returnType = "Vector2" + }, + { + name = "SetMouseCursor", + description = "Set mouse cursor", + returnType = "void", + params = { + {type = "int", name = "cursor"} + } + }, + { + name = "GetTouchX", + description = "Get touch position X for touch point 0 (relative to screen size)", + returnType = "int" + }, + { + name = "GetTouchY", + description = "Get touch position Y for touch point 0 (relative to screen size)", + returnType = "int" + }, + { + name = "GetTouchPosition", + description = "Get touch position XY for a touch point index (relative to screen size)", + returnType = "Vector2", + params = { + {type = "int", name = "index"} + } + }, + { + name = "GetTouchPointId", + description = "Get touch point identifier for given index", + returnType = "int", + params = { + {type = "int", name = "index"} + } + }, + { + name = "GetTouchPointCount", + description = "Get number of touch points", + returnType = "int" + }, + { + name = "SetGesturesEnabled", + description = "Enable a set of gestures using flags", + returnType = "void", + params = { + {type = "unsigned int", name = "flags"} + } + }, + { + name = "IsGestureDetected", + description = "Check if a gesture have been detected", + returnType = "bool", + params = { + {type = "unsigned int", name = "gesture"} + } + }, + { + name = "GetGestureDetected", + description = "Get latest detected gesture", + returnType = "int" + }, + { + name = "GetGestureHoldDuration", + description = "Get gesture hold time in milliseconds", + returnType = "float" + }, + { + name = "GetGestureDragVector", + description = "Get gesture drag vector", + returnType = "Vector2" + }, + { + name = "GetGestureDragAngle", + description = "Get gesture drag angle", + returnType = "float" + }, + { + name = "GetGesturePinchVector", + description = "Get gesture pinch delta", + returnType = "Vector2" + }, + { + name = "GetGesturePinchAngle", + description = "Get gesture pinch angle", + returnType = "float" + }, + { + name = "UpdateCamera", + description = "Update camera position for selected mode", + returnType = "void", + params = { + {type = "Camera *", name = "camera"}, + {type = "int", name = "mode"} + } + }, + { + name = "UpdateCameraPro", + description = "Update camera movement/rotation", + returnType = "void", + params = { + {type = "Camera *", name = "camera"}, + {type = "Vector3", name = "movement"}, + {type = "Vector3", name = "rotation"}, + {type = "float", name = "zoom"} + } + }, + { + name = "SetShapesTexture", + description = "Set texture and rectangle to be used on shapes drawing", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"} + } + }, + { + name = "DrawPixel", + description = "Draw a pixel", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPixelV", + description = "Draw a pixel (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "position"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLine", + description = "Draw a line", + returnType = "void", + params = { + {type = "int", name = "startPosX"}, + {type = "int", name = "startPosY"}, + {type = "int", name = "endPosX"}, + {type = "int", name = "endPosY"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineV", + description = "Draw a line (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineEx", + description = "Draw a line defining thickness", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineBezier", + description = "Draw a line using cubic-bezier curves in-out", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineBezierQuad", + description = "Draw line using quadratic bezier curves with a control point", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "Vector2", name = "controlPos"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineBezierCubic", + description = "Draw line using cubic bezier curves with 2 control points", + returnType = "void", + params = { + {type = "Vector2", name = "startPos"}, + {type = "Vector2", name = "endPos"}, + {type = "Vector2", name = "startControlPos"}, + {type = "Vector2", name = "endControlPos"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineBSpline", + description = "Draw a B-Spline line, minimum 4 points", + returnType = "void", + params = { + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineCatmullRom", + description = "Draw a Catmull Rom spline line, minimum 4 points", + returnType = "void", + params = { + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "float", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawLineStrip", + description = "Draw lines sequence", + returnType = "void", + params = { + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircle", + description = "Draw a color-filled circle", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleSector", + description = "Draw a piece of a circle", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleSectorLines", + description = "Draw circle sector outline", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleGradient", + description = "Draw a gradient-filled circle", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color1"}, + {type = "Color", name = "color2"} + } + }, + { + name = "DrawCircleV", + description = "Draw a color-filled circle (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircleLines", + description = "Draw circle outline", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawEllipse", + description = "Draw ellipse", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radiusH"}, + {type = "float", name = "radiusV"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawEllipseLines", + description = "Draw ellipse outline", + returnType = "void", + params = { + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "float", name = "radiusH"}, + {type = "float", name = "radiusV"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRing", + description = "Draw ring", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "innerRadius"}, + {type = "float", name = "outerRadius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRingLines", + description = "Draw ring outline", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "innerRadius"}, + {type = "float", name = "outerRadius"}, + {type = "float", name = "startAngle"}, + {type = "float", name = "endAngle"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangle", + description = "Draw a color-filled rectangle", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleV", + description = "Draw a color-filled rectangle (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "position"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRec", + description = "Draw a color-filled rectangle", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectanglePro", + description = "Draw a color-filled rectangle with pro parameters", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleGradientV", + description = "Draw a vertical-gradient-filled rectangle", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color1"}, + {type = "Color", name = "color2"} + } + }, + { + name = "DrawRectangleGradientH", + description = "Draw a horizontal-gradient-filled rectangle", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color1"}, + {type = "Color", name = "color2"} + } + }, + { + name = "DrawRectangleGradientEx", + description = "Draw a gradient-filled rectangle with custom vertex colors", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "Color", name = "col1"}, + {type = "Color", name = "col2"}, + {type = "Color", name = "col3"}, + {type = "Color", name = "col4"} + } + }, + { + name = "DrawRectangleLines", + description = "Draw rectangle outline", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleLinesEx", + description = "Draw rectangle outline with extended parameters", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "lineThick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRounded", + description = "Draw rectangle with rounded edges", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "roundness"}, + {type = "int", name = "segments"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRectangleRoundedLines", + description = "Draw rectangle with rounded edges outline", + returnType = "void", + params = { + {type = "Rectangle", name = "rec"}, + {type = "float", name = "roundness"}, + {type = "int", name = "segments"}, + {type = "float", name = "lineThick"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangle", + description = "Draw a color-filled triangle (vertex in counter-clockwise order!)", + returnType = "void", + params = { + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleLines", + description = "Draw triangle outline (vertex in counter-clockwise order!)", + returnType = "void", + params = { + {type = "Vector2", name = "v1"}, + {type = "Vector2", name = "v2"}, + {type = "Vector2", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleFan", + description = "Draw a triangle fan defined by points (first vertex is the center)", + returnType = "void", + params = { + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleStrip", + description = "Draw a triangle strip defined by points", + returnType = "void", + params = { + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPoly", + description = "Draw a regular polygon (Vector version)", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "int", name = "sides"}, + {type = "float", name = "radius"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPolyLines", + description = "Draw a polygon outline of n sides", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "int", name = "sides"}, + {type = "float", name = "radius"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPolyLinesEx", + description = "Draw a polygon outline of n sides with extended parameters", + returnType = "void", + params = { + {type = "Vector2", name = "center"}, + {type = "int", name = "sides"}, + {type = "float", name = "radius"}, + {type = "float", name = "rotation"}, + {type = "float", name = "lineThick"}, + {type = "Color", name = "color"} + } + }, + { + name = "CheckCollisionRecs", + description = "Check collision between two rectangles", + returnType = "bool", + params = { + {type = "Rectangle", name = "rec1"}, + {type = "Rectangle", name = "rec2"} + } + }, + { + name = "CheckCollisionCircles", + description = "Check collision between two circles", + returnType = "bool", + params = { + {type = "Vector2", name = "center1"}, + {type = "float", name = "radius1"}, + {type = "Vector2", name = "center2"}, + {type = "float", name = "radius2"} + } + }, + { + name = "CheckCollisionCircleRec", + description = "Check collision between circle and rectangle", + returnType = "bool", + params = { + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"}, + {type = "Rectangle", name = "rec"} + } + }, + { + name = "CheckCollisionPointRec", + description = "Check if point is inside rectangle", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Rectangle", name = "rec"} + } + }, + { + name = "CheckCollisionPointCircle", + description = "Check if point is inside circle", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2", name = "center"}, + {type = "float", name = "radius"} + } + }, + { + name = "CheckCollisionPointTriangle", + description = "Check if point is inside a triangle", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "Vector2", name = "p3"} + } + }, + { + name = "CheckCollisionPointPoly", + description = "Check if point is within a polygon described by array of vertices", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2 *", name = "points"}, + {type = "int", name = "pointCount"} + } + }, + { + name = "CheckCollisionLines", + description = "Check the collision between two lines defined by two points each, returns collision point by reference", + returnType = "bool", + params = { + {type = "Vector2", name = "startPos1"}, + {type = "Vector2", name = "endPos1"}, + {type = "Vector2", name = "startPos2"}, + {type = "Vector2", name = "endPos2"}, + {type = "Vector2 *", name = "collisionPoint"} + } + }, + { + name = "CheckCollisionPointLine", + description = "Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]", + returnType = "bool", + params = { + {type = "Vector2", name = "point"}, + {type = "Vector2", name = "p1"}, + {type = "Vector2", name = "p2"}, + {type = "int", name = "threshold"} + } + }, + { + name = "GetCollisionRec", + description = "Get collision rectangle for two rectangles collision", + returnType = "Rectangle", + params = { + {type = "Rectangle", name = "rec1"}, + {type = "Rectangle", name = "rec2"} + } + }, + { + name = "LoadImage", + description = "Load image from file into CPU memory (RAM)", + returnType = "Image", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadImageRaw", + description = "Load image from RAW file data", + returnType = "Image", + params = { + {type = "const char *", name = "fileName"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "format"}, + {type = "int", name = "headerSize"} + } + }, + { + name = "LoadImageSvg", + description = "Load image from SVG file data or string with specified size", + returnType = "Image", + params = { + {type = "const char *", name = "fileNameOrString"}, + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "LoadImageAnim", + description = "Load image sequence from file (frames appended to image.data)", + returnType = "Image", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "frames"} + } + }, + { + name = "LoadImageFromMemory", + description = "Load image from memory buffer, fileType refers to extension: i.e. '.png'", + returnType = "Image", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "LoadImageFromTexture", + description = "Load image from GPU texture data", + returnType = "Image", + params = { + {type = "Texture2D", name = "texture"} + } + }, + { + name = "LoadImageFromScreen", + description = "Load image from screen buffer and (screenshot)", + returnType = "Image" + }, + { + name = "IsImageReady", + description = "Check if an image is ready", + returnType = "bool", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "UnloadImage", + description = "Unload image from CPU memory (RAM)", + returnType = "void", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "ExportImage", + description = "Export image data to file, returns true on success", + returnType = "bool", + params = { + {type = "Image", name = "image"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "ExportImageToMemory", + description = "Export image to memory buffer", + returnType = "unsigned char *", + params = { + {type = "Image", name = "image"}, + {type = "const char *", name = "fileType"}, + {type = "int *", name = "fileSize"} + } + }, + { + name = "ExportImageAsCode", + description = "Export image as code file defining an array of bytes, returns true on success", + returnType = "bool", + params = { + {type = "Image", name = "image"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "GenImageColor", + description = "Generate image: plain color", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "GenImageGradientLinear", + description = "Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "direction"}, + {type = "Color", name = "start"}, + {type = "Color", name = "end"} + } + }, + { + name = "GenImageGradientRadial", + description = "Generate image: radial gradient", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "float", name = "density"}, + {type = "Color", name = "inner"}, + {type = "Color", name = "outer"} + } + }, + { + name = "GenImageGradientSquare", + description = "Generate image: square gradient", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "float", name = "density"}, + {type = "Color", name = "inner"}, + {type = "Color", name = "outer"} + } + }, + { + name = "GenImageChecked", + description = "Generate image: checked", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "checksX"}, + {type = "int", name = "checksY"}, + {type = "Color", name = "col1"}, + {type = "Color", name = "col2"} + } + }, + { + name = "GenImageWhiteNoise", + description = "Generate image: white noise", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "float", name = "factor"} + } + }, + { + name = "GenImagePerlinNoise", + description = "Generate image: perlin noise", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "offsetX"}, + {type = "int", name = "offsetY"}, + {type = "float", name = "scale"} + } + }, + { + name = "GenImageCellular", + description = "Generate image: cellular algorithm, bigger tileSize means bigger cells", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "tileSize"} + } + }, + { + name = "GenImageText", + description = "Generate image: grayscale image from text data", + returnType = "Image", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "const char *", name = "text"} + } + }, + { + name = "ImageCopy", + description = "Create an image duplicate (useful for transformations)", + returnType = "Image", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "ImageFromImage", + description = "Create an image from another image piece", + returnType = "Image", + params = { + {type = "Image", name = "image"}, + {type = "Rectangle", name = "rec"} + } + }, + { + name = "ImageText", + description = "Create an image from text (default font)", + returnType = "Image", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "fontSize"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageTextEx", + description = "Create an image from text (custom sprite font)", + returnType = "Image", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ImageFormat", + description = "Convert image data to desired format", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newFormat"} + } + }, + { + name = "ImageToPOT", + description = "Convert image to POT (power-of-two)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "fill"} + } + }, + { + name = "ImageCrop", + description = "Crop an image to a defined rectangle", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Rectangle", name = "crop"} + } + }, + { + name = "ImageAlphaCrop", + description = "Crop image depending on alpha value", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "float", name = "threshold"} + } + }, + { + name = "ImageAlphaClear", + description = "Clear alpha channel to desired color", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "color"}, + {type = "float", name = "threshold"} + } + }, + { + name = "ImageAlphaMask", + description = "Apply alpha mask to image", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Image", name = "alphaMask"} + } + }, + { + name = "ImageAlphaPremultiply", + description = "Premultiply alpha channel", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageBlurGaussian", + description = "Apply Gaussian blur using a box blur approximation", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "blurSize"} + } + }, + { + name = "ImageResize", + description = "Resize image (Bicubic scaling algorithm)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newWidth"}, + {type = "int", name = "newHeight"} + } + }, + { + name = "ImageResizeNN", + description = "Resize image (Nearest-Neighbor scaling algorithm)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newWidth"}, + {type = "int", name = "newHeight"} + } + }, + { + name = "ImageResizeCanvas", + description = "Resize canvas and fill with color", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "newWidth"}, + {type = "int", name = "newHeight"}, + {type = "int", name = "offsetX"}, + {type = "int", name = "offsetY"}, + {type = "Color", name = "fill"} + } + }, + { + name = "ImageMipmaps", + description = "Compute all mipmap levels for a provided image", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageDither", + description = "Dither image data to 16bpp or lower (Floyd-Steinberg dithering)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "rBpp"}, + {type = "int", name = "gBpp"}, + {type = "int", name = "bBpp"}, + {type = "int", name = "aBpp"} + } + }, + { + name = "ImageFlipVertical", + description = "Flip image vertically", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageFlipHorizontal", + description = "Flip image horizontally", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageRotate", + description = "Rotate image by input angle in degrees (-359 to 359)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "degrees"} + } + }, + { + name = "ImageRotateCW", + description = "Rotate image clockwise 90deg", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageRotateCCW", + description = "Rotate image counter-clockwise 90deg", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageColorTint", + description = "Modify image color: tint", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageColorInvert", + description = "Modify image color: invert", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageColorGrayscale", + description = "Modify image color: grayscale", + returnType = "void", + params = { + {type = "Image *", name = "image"} + } + }, + { + name = "ImageColorContrast", + description = "Modify image color: contrast (-100 to 100)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "float", name = "contrast"} + } + }, + { + name = "ImageColorBrightness", + description = "Modify image color: brightness (-255 to 255)", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "int", name = "brightness"} + } + }, + { + name = "ImageColorReplace", + description = "Modify image color: replace color", + returnType = "void", + params = { + {type = "Image *", name = "image"}, + {type = "Color", name = "color"}, + {type = "Color", name = "replace"} + } + }, + { + name = "LoadImageColors", + description = "Load color data from image as a Color array (RGBA - 32bit)", + returnType = "Color *", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "LoadImagePalette", + description = "Load colors palette from image as a Color array (RGBA - 32bit)", + returnType = "Color *", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "maxPaletteSize"}, + {type = "int *", name = "colorCount"} + } + }, + { + name = "UnloadImageColors", + description = "Unload color data loaded with LoadImageColors()", + returnType = "void", + params = { + {type = "Color *", name = "colors"} + } + }, + { + name = "UnloadImagePalette", + description = "Unload colors palette loaded with LoadImagePalette()", + returnType = "void", + params = { + {type = "Color *", name = "colors"} + } + }, + { + name = "GetImageAlphaBorder", + description = "Get image alpha border rectangle", + returnType = "Rectangle", + params = { + {type = "Image", name = "image"}, + {type = "float", name = "threshold"} + } + }, + { + name = "GetImageColor", + description = "Get image pixel color at (x, y) position", + returnType = "Color", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "x"}, + {type = "int", name = "y"} + } + }, + { + name = "ImageClearBackground", + description = "Clear image background with given color", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawPixel", + description = "Draw pixel within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawPixelV", + description = "Draw pixel within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "position"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawLine", + description = "Draw line within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "startPosX"}, + {type = "int", name = "startPosY"}, + {type = "int", name = "endPosX"}, + {type = "int", name = "endPosY"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawLineV", + description = "Draw line within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "start"}, + {type = "Vector2", name = "end"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircle", + description = "Draw a filled circle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircleV", + description = "Draw a filled circle within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "center"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircleLines", + description = "Draw circle outline within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "centerX"}, + {type = "int", name = "centerY"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawCircleLinesV", + description = "Draw circle outline within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "center"}, + {type = "int", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangle", + description = "Draw rectangle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangleV", + description = "Draw rectangle within an image (Vector version)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Vector2", name = "position"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangleRec", + description = "Draw rectangle within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Rectangle", name = "rec"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawRectangleLines", + description = "Draw rectangle lines within an image", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Rectangle", name = "rec"}, + {type = "int", name = "thick"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDraw", + description = "Draw a source image within a destination image (tint applied to source)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Image", name = "src"}, + {type = "Rectangle", name = "srcRec"}, + {type = "Rectangle", name = "dstRec"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ImageDrawText", + description = "Draw text (using default font) within an image (destination)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "const char *", name = "text"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "fontSize"}, + {type = "Color", name = "color"} + } + }, + { + name = "ImageDrawTextEx", + description = "Draw text (custom sprite font) within an image (destination)", + returnType = "void", + params = { + {type = "Image *", name = "dst"}, + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "LoadTexture", + description = "Load texture from file into GPU memory (VRAM)", + returnType = "Texture2D", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadTextureFromImage", + description = "Load texture from image data", + returnType = "Texture2D", + params = { + {type = "Image", name = "image"} + } + }, + { + name = "LoadTextureCubemap", + description = "Load cubemap from image, multiple image cubemap layouts supported", + returnType = "TextureCubemap", + params = { + {type = "Image", name = "image"}, + {type = "int", name = "layout"} + } + }, + { + name = "LoadRenderTexture", + description = "Load texture for rendering (framebuffer)", + returnType = "RenderTexture2D", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"} + } + }, + { + name = "IsTextureReady", + description = "Check if a texture is ready", + returnType = "bool", + params = { + {type = "Texture2D", name = "texture"} + } + }, + { + name = "UnloadTexture", + description = "Unload texture from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"} + } + }, + { + name = "IsRenderTextureReady", + description = "Check if a render texture is ready", + returnType = "bool", + params = { + {type = "RenderTexture2D", name = "target"} + } + }, + { + name = "UnloadRenderTexture", + description = "Unload render texture from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "RenderTexture2D", name = "target"} + } + }, + { + name = "UpdateTexture", + description = "Update GPU texture with new data", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "const void *", name = "pixels"} + } + }, + { + name = "UpdateTextureRec", + description = "Update GPU texture rectangle with new data", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "rec"}, + {type = "const void *", name = "pixels"} + } + }, + { + name = "GenTextureMipmaps", + description = "Generate GPU mipmaps for a texture", + returnType = "void", + params = { + {type = "Texture2D *", name = "texture"} + } + }, + { + name = "SetTextureFilter", + description = "Set texture scaling filter mode", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "int", name = "filter"} + } + }, + { + name = "SetTextureWrap", + description = "Set texture wrapping mode", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "int", name = "wrap"} + } + }, + { + name = "DrawTexture", + description = "Draw a Texture2D", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureV", + description = "Draw a Texture2D with position defined as Vector2", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Vector2", name = "position"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureEx", + description = "Draw a Texture2D with extended parameters", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "rotation"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureRec", + description = "Draw a part of a texture defined by a rectangle", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Vector2", name = "position"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTexturePro", + description = "Draw a part of a texture defined by a rectangle with 'pro' parameters", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Rectangle", name = "dest"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextureNPatch", + description = "Draws a texture (or part of it) that stretches or shrinks nicely", + returnType = "void", + params = { + {type = "Texture2D", name = "texture"}, + {type = "NPatchInfo", name = "nPatchInfo"}, + {type = "Rectangle", name = "dest"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "tint"} + } + }, + { + name = "Fade", + description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "alpha"} + } + }, + { + name = "ColorToInt", + description = "Get hexadecimal value for a Color", + returnType = "int", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "ColorNormalize", + description = "Get Color normalized as float [0..1]", + returnType = "Vector4", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "ColorFromNormalized", + description = "Get Color from normalized values [0..1]", + returnType = "Color", + params = { + {type = "Vector4", name = "normalized"} + } + }, + { + name = "ColorToHSV", + description = "Get HSV values for a Color, hue [0..360], saturation/value [0..1]", + returnType = "Vector3", + params = { + {type = "Color", name = "color"} + } + }, + { + name = "ColorFromHSV", + description = "Get a Color from HSV values, hue [0..360], saturation/value [0..1]", + returnType = "Color", + params = { + {type = "float", name = "hue"}, + {type = "float", name = "saturation"}, + {type = "float", name = "value"} + } + }, + { + name = "ColorTint", + description = "Get color multiplied with another color", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "Color", name = "tint"} + } + }, + { + name = "ColorBrightness", + description = "Get color with brightness correction, brightness factor goes from -1.0f to 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "factor"} + } + }, + { + name = "ColorContrast", + description = "Get color with contrast correction, contrast values between -1.0f and 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "contrast"} + } + }, + { + name = "ColorAlpha", + description = "Get color with alpha applied, alpha goes from 0.0f to 1.0f", + returnType = "Color", + params = { + {type = "Color", name = "color"}, + {type = "float", name = "alpha"} + } + }, + { + name = "ColorAlphaBlend", + description = "Get src alpha-blended into dst color with tint", + returnType = "Color", + params = { + {type = "Color", name = "dst"}, + {type = "Color", name = "src"}, + {type = "Color", name = "tint"} + } + }, + { + name = "GetColor", + description = "Get Color structure from hexadecimal value", + returnType = "Color", + params = { + {type = "unsigned int", name = "hexValue"} + } + }, + { + name = "GetPixelColor", + description = "Get Color from a source pixel pointer of certain format", + returnType = "Color", + params = { + {type = "void *", name = "srcPtr"}, + {type = "int", name = "format"} + } + }, + { + name = "SetPixelColor", + description = "Set color formatted into destination pixel pointer", + returnType = "void", + params = { + {type = "void *", name = "dstPtr"}, + {type = "Color", name = "color"}, + {type = "int", name = "format"} + } + }, + { + name = "GetPixelDataSize", + description = "Get pixel data size in bytes for certain format", + returnType = "int", + params = { + {type = "int", name = "width"}, + {type = "int", name = "height"}, + {type = "int", name = "format"} + } + }, + { + name = "GetFontDefault", + description = "Get the default Font", + returnType = "Font" + }, + { + name = "LoadFont", + description = "Load font from file into GPU memory (VRAM)", + returnType = "Font", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadFontEx", + description = "Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont", + returnType = "Font", + params = { + {type = "const char *", name = "fileName"}, + {type = "int", name = "fontSize"}, + {type = "int *", name = "codepoints"}, + {type = "int", name = "codepointCount"} + } + }, + { + name = "LoadFontFromImage", + description = "Load font from Image (XNA style)", + returnType = "Font", + params = { + {type = "Image", name = "image"}, + {type = "Color", name = "key"}, + {type = "int", name = "firstChar"} + } + }, + { + name = "LoadFontFromMemory", + description = "Load font from memory buffer, fileType refers to extension: i.e. '.ttf'", + returnType = "Font", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"}, + {type = "int", name = "fontSize"}, + {type = "int *", name = "codepoints"}, + {type = "int", name = "codepointCount"} + } + }, + { + name = "IsFontReady", + description = "Check if a font is ready", + returnType = "bool", + params = { + {type = "Font", name = "font"} + } + }, + { + name = "LoadFontData", + description = "Load font data for further use", + returnType = "GlyphInfo *", + params = { + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"}, + {type = "int", name = "fontSize"}, + {type = "int *", name = "codepoints"}, + {type = "int", name = "codepointCount"}, + {type = "int", name = "type"} + } + }, + { + name = "GenImageFontAtlas", + description = "Generate image font atlas using chars info", + returnType = "Image", + params = { + {type = "const GlyphInfo *", name = "glyphs"}, + {type = "Rectangle **", name = "glyphRecs"}, + {type = "int", name = "glyphCount"}, + {type = "int", name = "fontSize"}, + {type = "int", name = "padding"}, + {type = "int", name = "packMethod"} + } + }, + { + name = "UnloadFontData", + description = "Unload font chars info data (RAM)", + returnType = "void", + params = { + {type = "GlyphInfo *", name = "glyphs"}, + {type = "int", name = "glyphCount"} + } + }, + { + name = "UnloadFont", + description = "Unload font from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Font", name = "font"} + } + }, + { + name = "ExportFontAsCode", + description = "Export font as code file, returns true on success", + returnType = "bool", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "DrawFPS", + description = "Draw current FPS", + returnType = "void", + params = { + {type = "int", name = "posX"}, + {type = "int", name = "posY"} + } + }, + { + name = "DrawText", + description = "Draw text (using default font)", + returnType = "void", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "posX"}, + {type = "int", name = "posY"}, + {type = "int", name = "fontSize"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTextEx", + description = "Draw text using font and additional parameters", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextPro", + description = "Draw text using Font and pro parameters (rotation)", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "Vector2", name = "position"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextCodepoint", + description = "Draw one character (codepoint)", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawTextCodepoints", + description = "Draw multiple character (codepoint)", + returnType = "void", + params = { + {type = "Font", name = "font"}, + {type = "const int *", name = "codepoints"}, + {type = "int", name = "codepointCount"}, + {type = "Vector2", name = "position"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"}, + {type = "Color", name = "tint"} + } + }, + { + name = "SetTextLineSpacing", + description = "Set vertical line spacing when drawing with line-breaks", + returnType = "void", + params = { + {type = "int", name = "spacing"} + } + }, + { + name = "MeasureText", + description = "Measure string width for default font", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "fontSize"} + } + }, + { + name = "MeasureTextEx", + description = "Measure string size for Font", + returnType = "Vector2", + params = { + {type = "Font", name = "font"}, + {type = "const char *", name = "text"}, + {type = "float", name = "fontSize"}, + {type = "float", name = "spacing"} + } + }, + { + name = "GetGlyphIndex", + description = "Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found", + returnType = "int", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"} + } + }, + { + name = "GetGlyphInfo", + description = "Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found", + returnType = "GlyphInfo", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"} + } + }, + { + name = "GetGlyphAtlasRec", + description = "Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found", + returnType = "Rectangle", + params = { + {type = "Font", name = "font"}, + {type = "int", name = "codepoint"} + } + }, + { + name = "LoadUTF8", + description = "Load UTF-8 text encoded from codepoints array", + returnType = "char *", + params = { + {type = "const int *", name = "codepoints"}, + {type = "int", name = "length"} + } + }, + { + name = "UnloadUTF8", + description = "Unload UTF-8 text encoded from codepoints array", + returnType = "void", + params = { + {type = "char *", name = "text"} + } + }, + { + name = "LoadCodepoints", + description = "Load all codepoints from a UTF-8 text string, codepoints count returned by parameter", + returnType = "int *", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "count"} + } + }, + { + name = "UnloadCodepoints", + description = "Unload codepoints data from memory", + returnType = "void", + params = { + {type = "int *", name = "codepoints"} + } + }, + { + name = "GetCodepointCount", + description = "Get total number of codepoints in a UTF-8 encoded string", + returnType = "int", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "GetCodepoint", + description = "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "codepointSize"} + } + }, + { + name = "GetCodepointNext", + description = "Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "codepointSize"} + } + }, + { + name = "GetCodepointPrevious", + description = "Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "int *", name = "codepointSize"} + } + }, + { + name = "CodepointToUTF8", + description = "Encode one codepoint into UTF-8 byte array (array length returned as parameter)", + returnType = "const char *", + params = { + {type = "int", name = "codepoint"}, + {type = "int *", name = "utf8Size"} + } + }, + { + name = "TextCopy", + description = "Copy one string to another, returns bytes copied", + returnType = "int", + params = { + {type = "char *", name = "dst"}, + {type = "const char *", name = "src"} + } + }, + { + name = "TextIsEqual", + description = "Check if two text string are equal", + returnType = "bool", + params = { + {type = "const char *", name = "text1"}, + {type = "const char *", name = "text2"} + } + }, + { + name = "TextLength", + description = "Get text length, checks for '\\0' ending", + returnType = "unsigned int", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextFormat", + description = "Text formatting with variables (sprintf() style)", + returnType = "const char *", + params = { + {type = "const char *", name = "text"}, + {type = "...", name = "args"} + } + }, + { + name = "TextSubtext", + description = "Get a piece of a text string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"}, + {type = "int", name = "position"}, + {type = "int", name = "length"} + } + }, + { + name = "TextReplace", + description = "Replace text string (WARNING: memory must be freed!)", + returnType = "char *", + params = { + {type = "char *", name = "text"}, + {type = "const char *", name = "replace"}, + {type = "const char *", name = "by"} + } + }, + { + name = "TextInsert", + description = "Insert text in a position (WARNING: memory must be freed!)", + returnType = "char *", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "insert"}, + {type = "int", name = "position"} + } + }, + { + name = "TextJoin", + description = "Join text strings with delimiter", + returnType = "const char *", + params = { + {type = "const char **", name = "textList"}, + {type = "int", name = "count"}, + {type = "const char *", name = "delimiter"} + } + }, + { + name = "TextSplit", + description = "Split text into multiple strings", + returnType = "const char **", + params = { + {type = "const char *", name = "text"}, + {type = "char", name = "delimiter"}, + {type = "int *", name = "count"} + } + }, + { + name = "TextAppend", + description = "Append text at specific position and move cursor!", + returnType = "void", + params = { + {type = "char *", name = "text"}, + {type = "const char *", name = "append"}, + {type = "int *", name = "position"} + } + }, + { + name = "TextFindIndex", + description = "Find first text occurrence within a string", + returnType = "int", + params = { + {type = "const char *", name = "text"}, + {type = "const char *", name = "find"} + } + }, + { + name = "TextToUpper", + description = "Get upper case version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToLower", + description = "Get lower case version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToPascal", + description = "Get Pascal case notation version of provided string", + returnType = "const char *", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "TextToInteger", + description = "Get integer value from text (negative values not supported)", + returnType = "int", + params = { + {type = "const char *", name = "text"} + } + }, + { + name = "DrawLine3D", + description = "Draw a line in 3D world space", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPoint3D", + description = "Draw a point in 3D space, actually a small line", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCircle3D", + description = "Draw a circle in 3D world space", + returnType = "void", + params = { + {type = "Vector3", name = "center"}, + {type = "float", name = "radius"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangle3D", + description = "Draw a color-filled triangle (vertex in counter-clockwise order!)", + returnType = "void", + params = { + {type = "Vector3", name = "v1"}, + {type = "Vector3", name = "v2"}, + {type = "Vector3", name = "v3"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawTriangleStrip3D", + description = "Draw a triangle strip defined by points", + returnType = "void", + params = { + {type = "Vector3 *", name = "points"}, + {type = "int", name = "pointCount"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCube", + description = "Draw cube", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "width"}, + {type = "float", name = "height"}, + {type = "float", name = "length"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCubeV", + description = "Draw cube (Vector version)", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCubeWires", + description = "Draw cube wires", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "width"}, + {type = "float", name = "height"}, + {type = "float", name = "length"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCubeWiresV", + description = "Draw cube wires (Vector version)", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSphere", + description = "Draw sphere", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "float", name = "radius"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSphereEx", + description = "Draw sphere with extended parameters", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawSphereWires", + description = "Draw sphere wires", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinder", + description = "Draw a cylinder/cone", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "radiusTop"}, + {type = "float", name = "radiusBottom"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinderEx", + description = "Draw a cylinder with base at startPos and top at endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "startRadius"}, + {type = "float", name = "endRadius"}, + {type = "int", name = "sides"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinderWires", + description = "Draw a cylinder/cone wires", + returnType = "void", + params = { + {type = "Vector3", name = "position"}, + {type = "float", name = "radiusTop"}, + {type = "float", name = "radiusBottom"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCylinderWiresEx", + description = "Draw a cylinder wires with base at startPos and top at endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "startRadius"}, + {type = "float", name = "endRadius"}, + {type = "int", name = "sides"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCapsule", + description = "Draw a capsule with the center of its sphere caps at startPos and endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "slices"}, + {type = "int", name = "rings"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawCapsuleWires", + description = "Draw capsule wireframe with the center of its sphere caps at startPos and endPos", + returnType = "void", + params = { + {type = "Vector3", name = "startPos"}, + {type = "Vector3", name = "endPos"}, + {type = "float", name = "radius"}, + {type = "int", name = "slices"}, + {type = "int", name = "rings"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawPlane", + description = "Draw a plane XZ", + returnType = "void", + params = { + {type = "Vector3", name = "centerPos"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawRay", + description = "Draw a ray line", + returnType = "void", + params = { + {type = "Ray", name = "ray"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawGrid", + description = "Draw a grid (centered at (0, 0, 0))", + returnType = "void", + params = { + {type = "int", name = "slices"}, + {type = "float", name = "spacing"} + } + }, + { + name = "LoadModel", + description = "Load model from files (meshes and materials)", + returnType = "Model", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadModelFromMesh", + description = "Load model from generated mesh (default material)", + returnType = "Model", + params = { + {type = "Mesh", name = "mesh"} + } + }, + { + name = "IsModelReady", + description = "Check if a model is ready", + returnType = "bool", + params = { + {type = "Model", name = "model"} + } + }, + { + name = "UnloadModel", + description = "Unload model (including meshes) from memory (RAM and/or VRAM)", + returnType = "void", + params = { + {type = "Model", name = "model"} + } + }, + { + name = "GetModelBoundingBox", + description = "Compute model bounding box limits (considers all meshes)", + returnType = "BoundingBox", + params = { + {type = "Model", name = "model"} + } + }, + { + name = "DrawModel", + description = "Draw a model (with texture if set)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelEx", + description = "Draw a model with extended parameters", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Vector3", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelWires", + description = "Draw a model wires (with texture if set)", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawModelWiresEx", + description = "Draw a model wires (with texture if set) with extended parameters", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "rotationAxis"}, + {type = "float", name = "rotationAngle"}, + {type = "Vector3", name = "scale"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawBoundingBox", + description = "Draw bounding box (wires)", + returnType = "void", + params = { + {type = "BoundingBox", name = "box"}, + {type = "Color", name = "color"} + } + }, + { + name = "DrawBillboard", + description = "Draw a billboard texture", + returnType = "void", + params = { + {type = "Camera", name = "camera"}, + {type = "Texture2D", name = "texture"}, + {type = "Vector3", name = "position"}, + {type = "float", name = "size"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawBillboardRec", + description = "Draw a billboard texture defined by source", + returnType = "void", + params = { + {type = "Camera", name = "camera"}, + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Vector3", name = "position"}, + {type = "Vector2", name = "size"}, + {type = "Color", name = "tint"} + } + }, + { + name = "DrawBillboardPro", + description = "Draw a billboard texture defined by source and rotation", + returnType = "void", + params = { + {type = "Camera", name = "camera"}, + {type = "Texture2D", name = "texture"}, + {type = "Rectangle", name = "source"}, + {type = "Vector3", name = "position"}, + {type = "Vector3", name = "up"}, + {type = "Vector2", name = "size"}, + {type = "Vector2", name = "origin"}, + {type = "float", name = "rotation"}, + {type = "Color", name = "tint"} + } + }, + { + name = "UploadMesh", + description = "Upload mesh vertex data in GPU and provide VAO/VBO ids", + returnType = "void", + params = { + {type = "Mesh *", name = "mesh"}, + {type = "bool", name = "dynamic"} + } + }, + { + name = "UpdateMeshBuffer", + description = "Update mesh vertex data in GPU for a specific buffer index", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"}, + {type = "int", name = "index"}, + {type = "const void *", name = "data"}, + {type = "int", name = "dataSize"}, + {type = "int", name = "offset"} + } + }, + { + name = "UnloadMesh", + description = "Unload mesh data from CPU and GPU", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"} + } + }, + { + name = "DrawMesh", + description = "Draw a 3d mesh with material and transform", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"}, + {type = "Material", name = "material"}, + {type = "Matrix", name = "transform"} + } + }, + { + name = "DrawMeshInstanced", + description = "Draw multiple mesh instances with material and different transforms", + returnType = "void", + params = { + {type = "Mesh", name = "mesh"}, + {type = "Material", name = "material"}, + {type = "const Matrix *", name = "transforms"}, + {type = "int", name = "instances"} + } + }, + { + name = "ExportMesh", + description = "Export mesh data to file, returns true on success", + returnType = "bool", + params = { + {type = "Mesh", name = "mesh"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "GetMeshBoundingBox", + description = "Compute mesh bounding box limits", + returnType = "BoundingBox", + params = { + {type = "Mesh", name = "mesh"} + } + }, + { + name = "GenMeshTangents", + description = "Compute mesh tangents", + returnType = "void", + params = { + {type = "Mesh *", name = "mesh"} + } + }, + { + name = "GenMeshPoly", + description = "Generate polygonal mesh", + returnType = "Mesh", + params = { + {type = "int", name = "sides"}, + {type = "float", name = "radius"} + } + }, + { + name = "GenMeshPlane", + description = "Generate plane mesh (with subdivisions)", + returnType = "Mesh", + params = { + {type = "float", name = "width"}, + {type = "float", name = "length"}, + {type = "int", name = "resX"}, + {type = "int", name = "resZ"} + } + }, + { + name = "GenMeshCube", + description = "Generate cuboid mesh", + returnType = "Mesh", + params = { + {type = "float", name = "width"}, + {type = "float", name = "height"}, + {type = "float", name = "length"} + } + }, + { + name = "GenMeshSphere", + description = "Generate sphere mesh (standard sphere)", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshHemiSphere", + description = "Generate half-sphere mesh (no bottom cap)", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "int", name = "rings"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshCylinder", + description = "Generate cylinder mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshCone", + description = "Generate cone/pyramid mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "height"}, + {type = "int", name = "slices"} + } + }, + { + name = "GenMeshTorus", + description = "Generate torus mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "size"}, + {type = "int", name = "radSeg"}, + {type = "int", name = "sides"} + } + }, + { + name = "GenMeshKnot", + description = "Generate trefoil knot mesh", + returnType = "Mesh", + params = { + {type = "float", name = "radius"}, + {type = "float", name = "size"}, + {type = "int", name = "radSeg"}, + {type = "int", name = "sides"} + } + }, + { + name = "GenMeshHeightmap", + description = "Generate heightmap mesh from image data", + returnType = "Mesh", + params = { + {type = "Image", name = "heightmap"}, + {type = "Vector3", name = "size"} + } + }, + { + name = "GenMeshCubicmap", + description = "Generate cubes-based map mesh from image data", + returnType = "Mesh", + params = { + {type = "Image", name = "cubicmap"}, + {type = "Vector3", name = "cubeSize"} + } + }, + { + name = "LoadMaterials", + description = "Load materials from model file", + returnType = "Material *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "materialCount"} + } + }, + { + name = "LoadMaterialDefault", + description = "Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)", + returnType = "Material" + }, + { + name = "IsMaterialReady", + description = "Check if a material is ready", + returnType = "bool", + params = { + {type = "Material", name = "material"} + } + }, + { + name = "UnloadMaterial", + description = "Unload material from GPU memory (VRAM)", + returnType = "void", + params = { + {type = "Material", name = "material"} + } + }, + { + name = "SetMaterialTexture", + description = "Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)", + returnType = "void", + params = { + {type = "Material *", name = "material"}, + {type = "int", name = "mapType"}, + {type = "Texture2D", name = "texture"} + } + }, + { + name = "SetModelMeshMaterial", + description = "Set material for a mesh", + returnType = "void", + params = { + {type = "Model *", name = "model"}, + {type = "int", name = "meshId"}, + {type = "int", name = "materialId"} + } + }, + { + name = "LoadModelAnimations", + description = "Load model animations from file", + returnType = "ModelAnimation *", + params = { + {type = "const char *", name = "fileName"}, + {type = "int *", name = "animCount"} + } + }, + { + name = "UpdateModelAnimation", + description = "Update model animation pose", + returnType = "void", + params = { + {type = "Model", name = "model"}, + {type = "ModelAnimation", name = "anim"}, + {type = "int", name = "frame"} + } + }, + { + name = "UnloadModelAnimation", + description = "Unload animation data", + returnType = "void", + params = { + {type = "ModelAnimation", name = "anim"} + } + }, + { + name = "UnloadModelAnimations", + description = "Unload animation array data", + returnType = "void", + params = { + {type = "ModelAnimation *", name = "animations"}, + {type = "int", name = "animCount"} + } + }, + { + name = "IsModelAnimationValid", + description = "Check model animation skeleton match", + returnType = "bool", + params = { + {type = "Model", name = "model"}, + {type = "ModelAnimation", name = "anim"} + } + }, + { + name = "CheckCollisionSpheres", + description = "Check collision between two spheres", + returnType = "bool", + params = { + {type = "Vector3", name = "center1"}, + {type = "float", name = "radius1"}, + {type = "Vector3", name = "center2"}, + {type = "float", name = "radius2"} + } + }, + { + name = "CheckCollisionBoxes", + description = "Check collision between two bounding boxes", + returnType = "bool", + params = { + {type = "BoundingBox", name = "box1"}, + {type = "BoundingBox", name = "box2"} + } + }, + { + name = "CheckCollisionBoxSphere", + description = "Check collision between box and sphere", + returnType = "bool", + params = { + {type = "BoundingBox", name = "box"}, + {type = "Vector3", name = "center"}, + {type = "float", name = "radius"} + } + }, + { + name = "GetRayCollisionSphere", + description = "Get collision info between ray and sphere", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Vector3", name = "center"}, + {type = "float", name = "radius"} + } + }, + { + name = "GetRayCollisionBox", + description = "Get collision info between ray and box", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "BoundingBox", name = "box"} + } + }, + { + name = "GetRayCollisionMesh", + description = "Get collision info between ray and mesh", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Mesh", name = "mesh"}, + {type = "Matrix", name = "transform"} + } + }, + { + name = "GetRayCollisionTriangle", + description = "Get collision info between ray and triangle", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Vector3", name = "p1"}, + {type = "Vector3", name = "p2"}, + {type = "Vector3", name = "p3"} + } + }, + { + name = "GetRayCollisionQuad", + description = "Get collision info between ray and quad", + returnType = "RayCollision", + params = { + {type = "Ray", name = "ray"}, + {type = "Vector3", name = "p1"}, + {type = "Vector3", name = "p2"}, + {type = "Vector3", name = "p3"}, + {type = "Vector3", name = "p4"} + } + }, + { + name = "InitAudioDevice", + description = "Initialize audio device and context", + returnType = "void" + }, + { + name = "CloseAudioDevice", + description = "Close the audio device and context", + returnType = "void" + }, + { + name = "IsAudioDeviceReady", + description = "Check if audio device has been initialized successfully", + returnType = "bool" + }, + { + name = "SetMasterVolume", + description = "Set master volume (listener)", + returnType = "void", + params = { + {type = "float", name = "volume"} + } + }, + { + name = "LoadWave", + description = "Load wave data from file", + returnType = "Wave", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadWaveFromMemory", + description = "Load wave from memory buffer, fileType refers to extension: i.e. '.wav'", + returnType = "Wave", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "fileData"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "IsWaveReady", + description = "Checks if wave data is ready", + returnType = "bool", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "LoadSound", + description = "Load sound from file", + returnType = "Sound", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadSoundFromWave", + description = "Load sound from wave data", + returnType = "Sound", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "LoadSoundAlias", + description = "Create a new sound that shares the same sample data as the source sound, does not own the sound data", + returnType = "Sound", + params = { + {type = "Sound", name = "source"} + } + }, + { + name = "IsSoundReady", + description = "Checks if a sound is ready", + returnType = "bool", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "UpdateSound", + description = "Update sound buffer with new data", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "const void *", name = "data"}, + {type = "int", name = "sampleCount"} + } + }, + { + name = "UnloadWave", + description = "Unload wave data", + returnType = "void", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "UnloadSound", + description = "Unload sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "UnloadSoundAlias", + description = "Unload a sound alias (does not deallocate sample data)", + returnType = "void", + params = { + {type = "Sound", name = "alias"} + } + }, + { + name = "ExportWave", + description = "Export wave data to file, returns true on success", + returnType = "bool", + params = { + {type = "Wave", name = "wave"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "ExportWaveAsCode", + description = "Export wave sample data to code (.h), returns true on success", + returnType = "bool", + params = { + {type = "Wave", name = "wave"}, + {type = "const char *", name = "fileName"} + } + }, + { + name = "PlaySound", + description = "Play a sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "StopSound", + description = "Stop playing a sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "PauseSound", + description = "Pause a sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "ResumeSound", + description = "Resume a paused sound", + returnType = "void", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "IsSoundPlaying", + description = "Check if a sound is currently playing", + returnType = "bool", + params = { + {type = "Sound", name = "sound"} + } + }, + { + name = "SetSoundVolume", + description = "Set volume for a sound (1.0 is max level)", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "float", name = "volume"} + } + }, + { + name = "SetSoundPitch", + description = "Set pitch for a sound (1.0 is base level)", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "float", name = "pitch"} + } + }, + { + name = "SetSoundPan", + description = "Set pan for a sound (0.5 is center)", + returnType = "void", + params = { + {type = "Sound", name = "sound"}, + {type = "float", name = "pan"} + } + }, + { + name = "WaveCopy", + description = "Copy a wave to a new wave", + returnType = "Wave", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "WaveCrop", + description = "Crop a wave to defined samples range", + returnType = "void", + params = { + {type = "Wave *", name = "wave"}, + {type = "int", name = "initSample"}, + {type = "int", name = "finalSample"} + } + }, + { + name = "WaveFormat", + description = "Convert wave data to desired format", + returnType = "void", + params = { + {type = "Wave *", name = "wave"}, + {type = "int", name = "sampleRate"}, + {type = "int", name = "sampleSize"}, + {type = "int", name = "channels"} + } + }, + { + name = "LoadWaveSamples", + description = "Load samples data from wave as a 32bit float data array", + returnType = "float *", + params = { + {type = "Wave", name = "wave"} + } + }, + { + name = "UnloadWaveSamples", + description = "Unload samples data loaded with LoadWaveSamples()", + returnType = "void", + params = { + {type = "float *", name = "samples"} + } + }, + { + name = "LoadMusicStream", + description = "Load music stream from file", + returnType = "Music", + params = { + {type = "const char *", name = "fileName"} + } + }, + { + name = "LoadMusicStreamFromMemory", + description = "Load music stream from data", + returnType = "Music", + params = { + {type = "const char *", name = "fileType"}, + {type = "const unsigned char *", name = "data"}, + {type = "int", name = "dataSize"} + } + }, + { + name = "IsMusicReady", + description = "Checks if a music stream is ready", + returnType = "bool", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "UnloadMusicStream", + description = "Unload music stream", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "PlayMusicStream", + description = "Start music playing", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "IsMusicStreamPlaying", + description = "Check if music is playing", + returnType = "bool", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "UpdateMusicStream", + description = "Updates buffers for music streaming", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "StopMusicStream", + description = "Stop music playing", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "PauseMusicStream", + description = "Pause music playing", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "ResumeMusicStream", + description = "Resume playing paused music", + returnType = "void", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "SeekMusicStream", + description = "Seek music to a position (in seconds)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "position"} + } + }, + { + name = "SetMusicVolume", + description = "Set volume for music (1.0 is max level)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "volume"} + } + }, + { + name = "SetMusicPitch", + description = "Set pitch for a music (1.0 is base level)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "pitch"} + } + }, + { + name = "SetMusicPan", + description = "Set pan for a music (0.5 is center)", + returnType = "void", + params = { + {type = "Music", name = "music"}, + {type = "float", name = "pan"} + } + }, + { + name = "GetMusicTimeLength", + description = "Get music time length (in seconds)", + returnType = "float", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "GetMusicTimePlayed", + description = "Get current music time played (in seconds)", + returnType = "float", + params = { + {type = "Music", name = "music"} + } + }, + { + name = "LoadAudioStream", + description = "Load audio stream (to stream raw audio pcm data)", + returnType = "AudioStream", + params = { + {type = "unsigned int", name = "sampleRate"}, + {type = "unsigned int", name = "sampleSize"}, + {type = "unsigned int", name = "channels"} + } + }, + { + name = "IsAudioStreamReady", + description = "Checks if an audio stream is ready", + returnType = "bool", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "UnloadAudioStream", + description = "Unload audio stream and free memory", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "UpdateAudioStream", + description = "Update audio stream buffers with data", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "const void *", name = "data"}, + {type = "int", name = "frameCount"} + } + }, + { + name = "IsAudioStreamProcessed", + description = "Check if any audio stream buffers requires refill", + returnType = "bool", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "PlayAudioStream", + description = "Play audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "PauseAudioStream", + description = "Pause audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "ResumeAudioStream", + description = "Resume audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "IsAudioStreamPlaying", + description = "Check if audio stream is playing", + returnType = "bool", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "StopAudioStream", + description = "Stop audio stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"} + } + }, + { + name = "SetAudioStreamVolume", + description = "Set volume for audio stream (1.0 is max level)", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "float", name = "volume"} + } + }, + { + name = "SetAudioStreamPitch", + description = "Set pitch for audio stream (1.0 is base level)", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "float", name = "pitch"} + } + }, + { + name = "SetAudioStreamPan", + description = "Set pan for audio stream (0.5 is centered)", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "float", name = "pan"} + } + }, + { + name = "SetAudioStreamBufferSizeDefault", + description = "Default size for new audio streams", + returnType = "void", + params = { + {type = "int", name = "size"} + } + }, + { + name = "SetAudioStreamCallback", + description = "Audio thread callback to request new data", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "AudioCallback", name = "callback"} + } + }, + { + name = "AttachAudioStreamProcessor", + description = "Attach audio stream processor to stream, receives the samples as s", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "AudioCallback", name = "processor"} + } + }, + { + name = "DetachAudioStreamProcessor", + description = "Detach audio stream processor from stream", + returnType = "void", + params = { + {type = "AudioStream", name = "stream"}, + {type = "AudioCallback", name = "processor"} + } + }, + { + name = "AttachAudioMixedProcessor", + description = "Attach audio stream processor to the entire audio pipeline, receives the samples as s", + returnType = "void", + params = { + {type = "AudioCallback", name = "processor"} + } + }, + { + name = "DetachAudioMixedProcessor", + description = "Detach audio stream processor from the entire audio pipeline", + returnType = "void", + params = { + {type = "AudioCallback", name = "processor"} + } + } + } +} diff --git a/3party/raylib/parser/output/raylib_api.txt b/3party/raylib/parser/output/raylib_api.txt new file mode 100644 index 0000000..725d6ae --- /dev/null +++ b/3party/raylib/parser/output/raylib_api.txt @@ -0,0 +1,4289 @@ + +Defines found: 56 + +Define 001: RAYLIB_H + Name: RAYLIB_H + Type: GUARD + Value: + Description: +Define 002: RAYLIB_VERSION_MAJOR + Name: RAYLIB_VERSION_MAJOR + Type: INT + Value: 4 + Description: +Define 003: RAYLIB_VERSION_MINOR + Name: RAYLIB_VERSION_MINOR + Type: INT + Value: 6 + Description: +Define 004: RAYLIB_VERSION_PATCH + Name: RAYLIB_VERSION_PATCH + Type: INT + Value: 0 + Description: +Define 005: RAYLIB_VERSION + Name: RAYLIB_VERSION + Type: STRING + Value: "4.6-dev" + Description: +Define 006: __declspec(x) + Name: __declspec(x) + Type: MACRO + Value: __attribute__((x)) + Description: +Define 007: RLAPI + Name: RLAPI + Type: UNKNOWN + Value: __declspec(dllexport) + Description: We are building the library as a Win32 shared library (.dll) +Define 008: PI + Name: PI + Type: FLOAT + Value: 3.14159265358979323846 + Description: +Define 009: DEG2RAD + Name: DEG2RAD + Type: FLOAT_MATH + Value: (PI/180.0f) + Description: +Define 010: RAD2DEG + Name: RAD2DEG + Type: FLOAT_MATH + Value: (180.0f/PI) + Description: +Define 011: RL_MALLOC(sz) + Name: RL_MALLOC(sz) + Type: MACRO + Value: malloc(sz) + Description: +Define 012: RL_CALLOC(n,sz) + Name: RL_CALLOC(n,sz) + Type: MACRO + Value: calloc(n,sz) + Description: +Define 013: RL_REALLOC(ptr,sz) + Name: RL_REALLOC(ptr,sz) + Type: MACRO + Value: realloc(ptr,sz) + Description: +Define 014: RL_FREE(ptr) + Name: RL_FREE(ptr) + Type: MACRO + Value: free(ptr) + Description: +Define 015: CLITERAL(type) + Name: CLITERAL(type) + Type: MACRO + Value: type + Description: +Define 016: RL_COLOR_TYPE + Name: RL_COLOR_TYPE + Type: GUARD + Value: + Description: +Define 017: RL_RECTANGLE_TYPE + Name: RL_RECTANGLE_TYPE + Type: GUARD + Value: + Description: +Define 018: RL_VECTOR2_TYPE + Name: RL_VECTOR2_TYPE + Type: GUARD + Value: + Description: +Define 019: RL_VECTOR3_TYPE + Name: RL_VECTOR3_TYPE + Type: GUARD + Value: + Description: +Define 020: RL_VECTOR4_TYPE + Name: RL_VECTOR4_TYPE + Type: GUARD + Value: + Description: +Define 021: RL_QUATERNION_TYPE + Name: RL_QUATERNION_TYPE + Type: GUARD + Value: + Description: +Define 022: RL_MATRIX_TYPE + Name: RL_MATRIX_TYPE + Type: GUARD + Value: + Description: +Define 023: LIGHTGRAY + Name: LIGHTGRAY + Type: COLOR + Value: CLITERAL(Color){ 200, 200, 200, 255 } + Description: Light Gray +Define 024: GRAY + Name: GRAY + Type: COLOR + Value: CLITERAL(Color){ 130, 130, 130, 255 } + Description: Gray +Define 025: DARKGRAY + Name: DARKGRAY + Type: COLOR + Value: CLITERAL(Color){ 80, 80, 80, 255 } + Description: Dark Gray +Define 026: YELLOW + Name: YELLOW + Type: COLOR + Value: CLITERAL(Color){ 253, 249, 0, 255 } + Description: Yellow +Define 027: GOLD + Name: GOLD + Type: COLOR + Value: CLITERAL(Color){ 255, 203, 0, 255 } + Description: Gold +Define 028: ORANGE + Name: ORANGE + Type: COLOR + Value: CLITERAL(Color){ 255, 161, 0, 255 } + Description: Orange +Define 029: PINK + Name: PINK + Type: COLOR + Value: CLITERAL(Color){ 255, 109, 194, 255 } + Description: Pink +Define 030: RED + Name: RED + Type: COLOR + Value: CLITERAL(Color){ 230, 41, 55, 255 } + Description: Red +Define 031: MAROON + Name: MAROON + Type: COLOR + Value: CLITERAL(Color){ 190, 33, 55, 255 } + Description: Maroon +Define 032: GREEN + Name: GREEN + Type: COLOR + Value: CLITERAL(Color){ 0, 228, 48, 255 } + Description: Green +Define 033: LIME + Name: LIME + Type: COLOR + Value: CLITERAL(Color){ 0, 158, 47, 255 } + Description: Lime +Define 034: DARKGREEN + Name: DARKGREEN + Type: COLOR + Value: CLITERAL(Color){ 0, 117, 44, 255 } + Description: Dark Green +Define 035: SKYBLUE + Name: SKYBLUE + Type: COLOR + Value: CLITERAL(Color){ 102, 191, 255, 255 } + Description: Sky Blue +Define 036: BLUE + Name: BLUE + Type: COLOR + Value: CLITERAL(Color){ 0, 121, 241, 255 } + Description: Blue +Define 037: DARKBLUE + Name: DARKBLUE + Type: COLOR + Value: CLITERAL(Color){ 0, 82, 172, 255 } + Description: Dark Blue +Define 038: PURPLE + Name: PURPLE + Type: COLOR + Value: CLITERAL(Color){ 200, 122, 255, 255 } + Description: Purple +Define 039: VIOLET + Name: VIOLET + Type: COLOR + Value: CLITERAL(Color){ 135, 60, 190, 255 } + Description: Violet +Define 040: DARKPURPLE + Name: DARKPURPLE + Type: COLOR + Value: CLITERAL(Color){ 112, 31, 126, 255 } + Description: Dark Purple +Define 041: BEIGE + Name: BEIGE + Type: COLOR + Value: CLITERAL(Color){ 211, 176, 131, 255 } + Description: Beige +Define 042: BROWN + Name: BROWN + Type: COLOR + Value: CLITERAL(Color){ 127, 106, 79, 255 } + Description: Brown +Define 043: DARKBROWN + Name: DARKBROWN + Type: COLOR + Value: CLITERAL(Color){ 76, 63, 47, 255 } + Description: Dark Brown +Define 044: WHITE + Name: WHITE + Type: COLOR + Value: CLITERAL(Color){ 255, 255, 255, 255 } + Description: White +Define 045: BLACK + Name: BLACK + Type: COLOR + Value: CLITERAL(Color){ 0, 0, 0, 255 } + Description: Black +Define 046: BLANK + Name: BLANK + Type: COLOR + Value: CLITERAL(Color){ 0, 0, 0, 0 } + Description: Blank (Transparent) +Define 047: MAGENTA + Name: MAGENTA + Type: COLOR + Value: CLITERAL(Color){ 255, 0, 255, 255 } + Description: Magenta +Define 048: RAYWHITE + Name: RAYWHITE + Type: COLOR + Value: CLITERAL(Color){ 245, 245, 245, 255 } + Description: My own White (raylib logo) +Define 049: RL_BOOL_TYPE + Name: RL_BOOL_TYPE + Type: GUARD + Value: + Description: +Define 050: MOUSE_LEFT_BUTTON + Name: MOUSE_LEFT_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_LEFT + Description: +Define 051: MOUSE_RIGHT_BUTTON + Name: MOUSE_RIGHT_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_RIGHT + Description: +Define 052: MOUSE_MIDDLE_BUTTON + Name: MOUSE_MIDDLE_BUTTON + Type: UNKNOWN + Value: MOUSE_BUTTON_MIDDLE + Description: +Define 053: MATERIAL_MAP_DIFFUSE + Name: MATERIAL_MAP_DIFFUSE + Type: UNKNOWN + Value: MATERIAL_MAP_ALBEDO + Description: +Define 054: MATERIAL_MAP_SPECULAR + Name: MATERIAL_MAP_SPECULAR + Type: UNKNOWN + Value: MATERIAL_MAP_METALNESS + Description: +Define 055: SHADER_LOC_MAP_DIFFUSE + Name: SHADER_LOC_MAP_DIFFUSE + Type: UNKNOWN + Value: SHADER_LOC_MAP_ALBEDO + Description: +Define 056: SHADER_LOC_MAP_SPECULAR + Name: SHADER_LOC_MAP_SPECULAR + Type: UNKNOWN + Value: SHADER_LOC_MAP_METALNESS + Description: + +Structures found: 32 + +Struct 01: Vector2 (2 fields) + Name: Vector2 + Description: Vector2, 2 components + Field[1]: float x // Vector x component + Field[2]: float y // Vector y component +Struct 02: Vector3 (3 fields) + Name: Vector3 + Description: Vector3, 3 components + Field[1]: float x // Vector x component + Field[2]: float y // Vector y component + Field[3]: float z // Vector z component +Struct 03: Vector4 (4 fields) + Name: Vector4 + Description: Vector4, 4 components + Field[1]: float x // Vector x component + Field[2]: float y // Vector y component + Field[3]: float z // Vector z component + Field[4]: float w // Vector w component +Struct 04: Matrix (16 fields) + Name: Matrix + Description: Matrix, 4x4 components, column major, OpenGL style, right-handed + Field[1]: float m0 // Matrix first row (4 components) + Field[2]: float m4 // Matrix first row (4 components) + Field[3]: float m8 // Matrix first row (4 components) + Field[4]: float m12 // Matrix first row (4 components) + Field[5]: float m1 // Matrix second row (4 components) + Field[6]: float m5 // Matrix second row (4 components) + Field[7]: float m9 // Matrix second row (4 components) + Field[8]: float m13 // Matrix second row (4 components) + Field[9]: float m2 // Matrix third row (4 components) + Field[10]: float m6 // Matrix third row (4 components) + Field[11]: float m10 // Matrix third row (4 components) + Field[12]: float m14 // Matrix third row (4 components) + Field[13]: float m3 // Matrix fourth row (4 components) + Field[14]: float m7 // Matrix fourth row (4 components) + Field[15]: float m11 // Matrix fourth row (4 components) + Field[16]: float m15 // Matrix fourth row (4 components) +Struct 05: Color (4 fields) + Name: Color + Description: Color, 4 components, R8G8B8A8 (32bit) + Field[1]: unsigned char r // Color red value + Field[2]: unsigned char g // Color green value + Field[3]: unsigned char b // Color blue value + Field[4]: unsigned char a // Color alpha value +Struct 06: Rectangle (4 fields) + Name: Rectangle + Description: Rectangle, 4 components + Field[1]: float x // Rectangle top-left corner position x + Field[2]: float y // Rectangle top-left corner position y + Field[3]: float width // Rectangle width + Field[4]: float height // Rectangle height +Struct 07: Image (5 fields) + Name: Image + Description: Image, pixel data stored in CPU memory (RAM) + Field[1]: void * data // Image raw data + Field[2]: int width // Image base width + Field[3]: int height // Image base height + Field[4]: int mipmaps // Mipmap levels, 1 by default + Field[5]: int format // Data format (PixelFormat type) +Struct 08: Texture (5 fields) + Name: Texture + Description: Texture, tex data stored in GPU memory (VRAM) + Field[1]: unsigned int id // OpenGL texture id + Field[2]: int width // Texture base width + Field[3]: int height // Texture base height + Field[4]: int mipmaps // Mipmap levels, 1 by default + Field[5]: int format // Data format (PixelFormat type) +Struct 09: RenderTexture (3 fields) + Name: RenderTexture + Description: RenderTexture, fbo for texture rendering + Field[1]: unsigned int id // OpenGL framebuffer object id + Field[2]: Texture texture // Color buffer attachment texture + Field[3]: Texture depth // Depth buffer attachment texture +Struct 10: NPatchInfo (6 fields) + Name: NPatchInfo + Description: NPatchInfo, n-patch layout info + Field[1]: Rectangle source // Texture source rectangle + Field[2]: int left // Left border offset + Field[3]: int top // Top border offset + Field[4]: int right // Right border offset + Field[5]: int bottom // Bottom border offset + Field[6]: int layout // Layout of the n-patch: 3x3, 1x3 or 3x1 +Struct 11: GlyphInfo (5 fields) + Name: GlyphInfo + Description: GlyphInfo, font characters glyphs info + Field[1]: int value // Character value (Unicode) + Field[2]: int offsetX // Character offset X when drawing + Field[3]: int offsetY // Character offset Y when drawing + Field[4]: int advanceX // Character advance position X + Field[5]: Image image // Character image data +Struct 12: Font (6 fields) + Name: Font + Description: Font, font texture and GlyphInfo array data + Field[1]: int baseSize // Base size (default chars height) + Field[2]: int glyphCount // Number of glyph characters + Field[3]: int glyphPadding // Padding around the glyph characters + Field[4]: Texture2D texture // Texture atlas containing the glyphs + Field[5]: Rectangle * recs // Rectangles in texture for the glyphs + Field[6]: GlyphInfo * glyphs // Glyphs info data +Struct 13: Camera3D (5 fields) + Name: Camera3D + Description: Camera, defines position/orientation in 3d space + Field[1]: Vector3 position // Camera position + Field[2]: Vector3 target // Camera target it looks-at + Field[3]: Vector3 up // Camera up vector (rotation over its axis) + Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic + Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +Struct 14: Camera2D (4 fields) + Name: Camera2D + Description: Camera2D, defines position/orientation in 2d space + Field[1]: Vector2 offset // Camera offset (displacement from target) + Field[2]: Vector2 target // Camera target (rotation and zoom origin) + Field[3]: float rotation // Camera rotation in degrees + Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default +Struct 15: Mesh (15 fields) + Name: Mesh + Description: Mesh, vertex data and vao/vbo + Field[1]: int vertexCount // Number of vertices stored in arrays + Field[2]: int triangleCount // Number of triangles stored (indexed or not) + Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + Field[4]: float * texcoords // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + Field[5]: float * texcoords2 // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) + Field[6]: float * normals // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) + Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed) + Field[10]: float * animVertices // Animated vertex positions (after bones transformations) + Field[11]: float * animNormals // Animated normals (after bones transformations) + Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) + Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning) + Field[14]: unsigned int vaoId // OpenGL Vertex Array Object id + Field[15]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data) +Struct 16: Shader (2 fields) + Name: Shader + Description: Shader + Field[1]: unsigned int id // Shader program id + Field[2]: int * locs // Shader locations array (RL_MAX_SHADER_LOCATIONS) +Struct 17: MaterialMap (3 fields) + Name: MaterialMap + Description: MaterialMap + Field[1]: Texture2D texture // Material map texture + Field[2]: Color color // Material map color + Field[3]: float value // Material map value +Struct 18: Material (3 fields) + Name: Material + Description: Material, includes shader and maps + Field[1]: Shader shader // Material shader + Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS) + Field[3]: float[4] params // Material generic parameters (if required) +Struct 19: Transform (3 fields) + Name: Transform + Description: Transform, vertex transformation data + Field[1]: Vector3 translation // Translation + Field[2]: Quaternion rotation // Rotation + Field[3]: Vector3 scale // Scale +Struct 20: BoneInfo (2 fields) + Name: BoneInfo + Description: Bone, skeletal animation bone + Field[1]: char[32] name // Bone name + Field[2]: int parent // Bone parent +Struct 21: Model (9 fields) + Name: Model + Description: Model, meshes, materials and animation data + Field[1]: Matrix transform // Local transform matrix + Field[2]: int meshCount // Number of meshes + Field[3]: int materialCount // Number of materials + Field[4]: Mesh * meshes // Meshes array + Field[5]: Material * materials // Materials array + Field[6]: int * meshMaterial // Mesh material number + Field[7]: int boneCount // Number of bones + Field[8]: BoneInfo * bones // Bones information (skeleton) + Field[9]: Transform * bindPose // Bones base transformation (pose) +Struct 22: ModelAnimation (5 fields) + Name: ModelAnimation + Description: ModelAnimation + Field[1]: int boneCount // Number of bones + Field[2]: int frameCount // Number of animation frames + Field[3]: BoneInfo * bones // Bones information (skeleton) + Field[4]: Transform ** framePoses // Poses array by frame + Field[5]: char[32] name // Animation name +Struct 23: Ray (2 fields) + Name: Ray + Description: Ray, ray for raycasting + Field[1]: Vector3 position // Ray position (origin) + Field[2]: Vector3 direction // Ray direction +Struct 24: RayCollision (4 fields) + Name: RayCollision + Description: RayCollision, ray hit information + Field[1]: bool hit // Did the ray hit something? + Field[2]: float distance // Distance to the nearest hit + Field[3]: Vector3 point // Point of the nearest hit + Field[4]: Vector3 normal // Surface normal of hit +Struct 25: BoundingBox (2 fields) + Name: BoundingBox + Description: BoundingBox + Field[1]: Vector3 min // Minimum vertex box-corner + Field[2]: Vector3 max // Maximum vertex box-corner +Struct 26: Wave (5 fields) + Name: Wave + Description: Wave, audio wave data + Field[1]: unsigned int frameCount // Total number of frames (considering channels) + Field[2]: unsigned int sampleRate // Frequency (samples per second) + Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) + Field[5]: void * data // Buffer data pointer +Struct 27: AudioStream (5 fields) + Name: AudioStream + Description: AudioStream, custom audio stream + Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system + Field[2]: rAudioProcessor * processor // Pointer to internal data processor, useful for audio effects + Field[3]: unsigned int sampleRate // Frequency (samples per second) + Field[4]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + Field[5]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...) +Struct 28: Sound (2 fields) + Name: Sound + Description: Sound + Field[1]: AudioStream stream // Audio stream + Field[2]: unsigned int frameCount // Total number of frames (considering channels) +Struct 29: Music (5 fields) + Name: Music + Description: Music, audio stream, anything longer than ~10 seconds should be streamed + Field[1]: AudioStream stream // Audio stream + Field[2]: unsigned int frameCount // Total number of frames (considering channels) + Field[3]: bool looping // Music looping enable + Field[4]: int ctxType // Type of music context (audio filetype) + Field[5]: void * ctxData // Audio context data, depends on type +Struct 30: VrDeviceInfo (10 fields) + Name: VrDeviceInfo + Description: VrDeviceInfo, Head-Mounted-Display device parameters + Field[1]: int hResolution // Horizontal resolution in pixels + Field[2]: int vResolution // Vertical resolution in pixels + Field[3]: float hScreenSize // Horizontal size in meters + Field[4]: float vScreenSize // Vertical size in meters + Field[5]: float vScreenCenter // Screen center in meters + Field[6]: float eyeToScreenDistance // Distance between eye and display in meters + Field[7]: float lensSeparationDistance // Lens separation distance in meters + Field[8]: float interpupillaryDistance // IPD (distance between pupils) in meters + Field[9]: float[4] lensDistortionValues // Lens distortion constant parameters + Field[10]: float[4] chromaAbCorrection // Chromatic aberration correction parameters +Struct 31: VrStereoConfig (8 fields) + Name: VrStereoConfig + Description: VrStereoConfig, VR stereo rendering configuration for simulator + Field[1]: Matrix[2] projection // VR projection matrices (per eye) + Field[2]: Matrix[2] viewOffset // VR view offset matrices (per eye) + Field[3]: float[2] leftLensCenter // VR left lens center + Field[4]: float[2] rightLensCenter // VR right lens center + Field[5]: float[2] leftScreenCenter // VR left screen center + Field[6]: float[2] rightScreenCenter // VR right screen center + Field[7]: float[2] scale // VR distortion scale + Field[8]: float[2] scaleIn // VR distortion scale in +Struct 32: FilePathList (3 fields) + Name: FilePathList + Description: File path list + Field[1]: unsigned int capacity // Filepaths max entries + Field[2]: unsigned int count // Filepaths entries count + Field[3]: char ** paths // Filepaths entries + +Aliases found: 5 + +Alias 001: Quaternion + Type: Vector4 + Name: Quaternion + Description: Quaternion, 4 components (Vector4 alias) +Alias 002: Texture2D + Type: Texture + Name: Texture2D + Description: Texture2D, same as Texture +Alias 003: TextureCubemap + Type: Texture + Name: TextureCubemap + Description: TextureCubemap, same as Texture +Alias 004: RenderTexture2D + Type: RenderTexture + Name: RenderTexture2D + Description: RenderTexture2D, same as RenderTexture +Alias 005: Camera + Type: Camera3D + Name: Camera + Description: Camera type fallback, defaults to Camera3D + +Enums found: 21 + +Enum 01: ConfigFlags (16 values) + Name: ConfigFlags + Description: System/Window config flags + Value[FLAG_VSYNC_HINT]: 64 + Value[FLAG_FULLSCREEN_MODE]: 2 + Value[FLAG_WINDOW_RESIZABLE]: 4 + Value[FLAG_WINDOW_UNDECORATED]: 8 + Value[FLAG_WINDOW_HIDDEN]: 128 + Value[FLAG_WINDOW_MINIMIZED]: 512 + Value[FLAG_WINDOW_MAXIMIZED]: 1024 + Value[FLAG_WINDOW_UNFOCUSED]: 2048 + Value[FLAG_WINDOW_TOPMOST]: 4096 + Value[FLAG_WINDOW_ALWAYS_RUN]: 256 + Value[FLAG_WINDOW_TRANSPARENT]: 16 + Value[FLAG_WINDOW_HIGHDPI]: 8192 + Value[FLAG_WINDOW_MOUSE_PASSTHROUGH]: 16384 + Value[FLAG_BORDERLESS_WINDOWED_MODE]: 32768 + Value[FLAG_MSAA_4X_HINT]: 32 + Value[FLAG_INTERLACED_HINT]: 65536 +Enum 02: TraceLogLevel (8 values) + Name: TraceLogLevel + Description: Trace log level + Value[LOG_ALL]: 0 + Value[LOG_TRACE]: 1 + Value[LOG_DEBUG]: 2 + Value[LOG_INFO]: 3 + Value[LOG_WARNING]: 4 + Value[LOG_ERROR]: 5 + Value[LOG_FATAL]: 6 + Value[LOG_NONE]: 7 +Enum 03: KeyboardKey (110 values) + Name: KeyboardKey + Description: Keyboard keys (US keyboard layout) + Value[KEY_NULL]: 0 + Value[KEY_APOSTROPHE]: 39 + Value[KEY_COMMA]: 44 + Value[KEY_MINUS]: 45 + Value[KEY_PERIOD]: 46 + Value[KEY_SLASH]: 47 + Value[KEY_ZERO]: 48 + Value[KEY_ONE]: 49 + Value[KEY_TWO]: 50 + Value[KEY_THREE]: 51 + Value[KEY_FOUR]: 52 + Value[KEY_FIVE]: 53 + Value[KEY_SIX]: 54 + Value[KEY_SEVEN]: 55 + Value[KEY_EIGHT]: 56 + Value[KEY_NINE]: 57 + Value[KEY_SEMICOLON]: 59 + Value[KEY_EQUAL]: 61 + Value[KEY_A]: 65 + Value[KEY_B]: 66 + Value[KEY_C]: 67 + Value[KEY_D]: 68 + Value[KEY_E]: 69 + Value[KEY_F]: 70 + Value[KEY_G]: 71 + Value[KEY_H]: 72 + Value[KEY_I]: 73 + Value[KEY_J]: 74 + Value[KEY_K]: 75 + Value[KEY_L]: 76 + Value[KEY_M]: 77 + Value[KEY_N]: 78 + Value[KEY_O]: 79 + Value[KEY_P]: 80 + Value[KEY_Q]: 81 + Value[KEY_R]: 82 + Value[KEY_S]: 83 + Value[KEY_T]: 84 + Value[KEY_U]: 85 + Value[KEY_V]: 86 + Value[KEY_W]: 87 + Value[KEY_X]: 88 + Value[KEY_Y]: 89 + Value[KEY_Z]: 90 + Value[KEY_LEFT_BRACKET]: 91 + Value[KEY_BACKSLASH]: 92 + Value[KEY_RIGHT_BRACKET]: 93 + Value[KEY_GRAVE]: 96 + Value[KEY_SPACE]: 32 + Value[KEY_ESCAPE]: 256 + Value[KEY_ENTER]: 257 + Value[KEY_TAB]: 258 + Value[KEY_BACKSPACE]: 259 + Value[KEY_INSERT]: 260 + Value[KEY_DELETE]: 261 + Value[KEY_RIGHT]: 262 + Value[KEY_LEFT]: 263 + Value[KEY_DOWN]: 264 + Value[KEY_UP]: 265 + Value[KEY_PAGE_UP]: 266 + Value[KEY_PAGE_DOWN]: 267 + Value[KEY_HOME]: 268 + Value[KEY_END]: 269 + Value[KEY_CAPS_LOCK]: 280 + Value[KEY_SCROLL_LOCK]: 281 + Value[KEY_NUM_LOCK]: 282 + Value[KEY_PRINT_SCREEN]: 283 + Value[KEY_PAUSE]: 284 + Value[KEY_F1]: 290 + Value[KEY_F2]: 291 + Value[KEY_F3]: 292 + Value[KEY_F4]: 293 + Value[KEY_F5]: 294 + Value[KEY_F6]: 295 + Value[KEY_F7]: 296 + Value[KEY_F8]: 297 + Value[KEY_F9]: 298 + Value[KEY_F10]: 299 + Value[KEY_F11]: 300 + Value[KEY_F12]: 301 + Value[KEY_LEFT_SHIFT]: 340 + Value[KEY_LEFT_CONTROL]: 341 + Value[KEY_LEFT_ALT]: 342 + Value[KEY_LEFT_SUPER]: 343 + Value[KEY_RIGHT_SHIFT]: 344 + Value[KEY_RIGHT_CONTROL]: 345 + Value[KEY_RIGHT_ALT]: 346 + Value[KEY_RIGHT_SUPER]: 347 + Value[KEY_KB_MENU]: 348 + Value[KEY_KP_0]: 320 + Value[KEY_KP_1]: 321 + Value[KEY_KP_2]: 322 + Value[KEY_KP_3]: 323 + Value[KEY_KP_4]: 324 + Value[KEY_KP_5]: 325 + Value[KEY_KP_6]: 326 + Value[KEY_KP_7]: 327 + Value[KEY_KP_8]: 328 + Value[KEY_KP_9]: 329 + Value[KEY_KP_DECIMAL]: 330 + Value[KEY_KP_DIVIDE]: 331 + Value[KEY_KP_MULTIPLY]: 332 + Value[KEY_KP_SUBTRACT]: 333 + Value[KEY_KP_ADD]: 334 + Value[KEY_KP_ENTER]: 335 + Value[KEY_KP_EQUAL]: 336 + Value[KEY_BACK]: 4 + Value[KEY_MENU]: 82 + Value[KEY_VOLUME_UP]: 24 + Value[KEY_VOLUME_DOWN]: 25 +Enum 04: MouseButton (7 values) + Name: MouseButton + Description: Mouse buttons + Value[MOUSE_BUTTON_LEFT]: 0 + Value[MOUSE_BUTTON_RIGHT]: 1 + Value[MOUSE_BUTTON_MIDDLE]: 2 + Value[MOUSE_BUTTON_SIDE]: 3 + Value[MOUSE_BUTTON_EXTRA]: 4 + Value[MOUSE_BUTTON_FORWARD]: 5 + Value[MOUSE_BUTTON_BACK]: 6 +Enum 05: MouseCursor (11 values) + Name: MouseCursor + Description: Mouse cursor + Value[MOUSE_CURSOR_DEFAULT]: 0 + Value[MOUSE_CURSOR_ARROW]: 1 + Value[MOUSE_CURSOR_IBEAM]: 2 + Value[MOUSE_CURSOR_CROSSHAIR]: 3 + Value[MOUSE_CURSOR_POINTING_HAND]: 4 + Value[MOUSE_CURSOR_RESIZE_EW]: 5 + Value[MOUSE_CURSOR_RESIZE_NS]: 6 + Value[MOUSE_CURSOR_RESIZE_NWSE]: 7 + Value[MOUSE_CURSOR_RESIZE_NESW]: 8 + Value[MOUSE_CURSOR_RESIZE_ALL]: 9 + Value[MOUSE_CURSOR_NOT_ALLOWED]: 10 +Enum 06: GamepadButton (18 values) + Name: GamepadButton + Description: Gamepad buttons + Value[GAMEPAD_BUTTON_UNKNOWN]: 0 + Value[GAMEPAD_BUTTON_LEFT_FACE_UP]: 1 + Value[GAMEPAD_BUTTON_LEFT_FACE_RIGHT]: 2 + Value[GAMEPAD_BUTTON_LEFT_FACE_DOWN]: 3 + Value[GAMEPAD_BUTTON_LEFT_FACE_LEFT]: 4 + Value[GAMEPAD_BUTTON_RIGHT_FACE_UP]: 5 + Value[GAMEPAD_BUTTON_RIGHT_FACE_RIGHT]: 6 + Value[GAMEPAD_BUTTON_RIGHT_FACE_DOWN]: 7 + Value[GAMEPAD_BUTTON_RIGHT_FACE_LEFT]: 8 + Value[GAMEPAD_BUTTON_LEFT_TRIGGER_1]: 9 + Value[GAMEPAD_BUTTON_LEFT_TRIGGER_2]: 10 + Value[GAMEPAD_BUTTON_RIGHT_TRIGGER_1]: 11 + Value[GAMEPAD_BUTTON_RIGHT_TRIGGER_2]: 12 + Value[GAMEPAD_BUTTON_MIDDLE_LEFT]: 13 + Value[GAMEPAD_BUTTON_MIDDLE]: 14 + Value[GAMEPAD_BUTTON_MIDDLE_RIGHT]: 15 + Value[GAMEPAD_BUTTON_LEFT_THUMB]: 16 + Value[GAMEPAD_BUTTON_RIGHT_THUMB]: 17 +Enum 07: GamepadAxis (6 values) + Name: GamepadAxis + Description: Gamepad axis + Value[GAMEPAD_AXIS_LEFT_X]: 0 + Value[GAMEPAD_AXIS_LEFT_Y]: 1 + Value[GAMEPAD_AXIS_RIGHT_X]: 2 + Value[GAMEPAD_AXIS_RIGHT_Y]: 3 + Value[GAMEPAD_AXIS_LEFT_TRIGGER]: 4 + Value[GAMEPAD_AXIS_RIGHT_TRIGGER]: 5 +Enum 08: MaterialMapIndex (11 values) + Name: MaterialMapIndex + Description: Material map index + Value[MATERIAL_MAP_ALBEDO]: 0 + Value[MATERIAL_MAP_METALNESS]: 1 + Value[MATERIAL_MAP_NORMAL]: 2 + Value[MATERIAL_MAP_ROUGHNESS]: 3 + Value[MATERIAL_MAP_OCCLUSION]: 4 + Value[MATERIAL_MAP_EMISSION]: 5 + Value[MATERIAL_MAP_HEIGHT]: 6 + Value[MATERIAL_MAP_CUBEMAP]: 7 + Value[MATERIAL_MAP_IRRADIANCE]: 8 + Value[MATERIAL_MAP_PREFILTER]: 9 + Value[MATERIAL_MAP_BRDF]: 10 +Enum 09: ShaderLocationIndex (26 values) + Name: ShaderLocationIndex + Description: Shader location index + Value[SHADER_LOC_VERTEX_POSITION]: 0 + Value[SHADER_LOC_VERTEX_TEXCOORD01]: 1 + Value[SHADER_LOC_VERTEX_TEXCOORD02]: 2 + Value[SHADER_LOC_VERTEX_NORMAL]: 3 + Value[SHADER_LOC_VERTEX_TANGENT]: 4 + Value[SHADER_LOC_VERTEX_COLOR]: 5 + Value[SHADER_LOC_MATRIX_MVP]: 6 + Value[SHADER_LOC_MATRIX_VIEW]: 7 + Value[SHADER_LOC_MATRIX_PROJECTION]: 8 + Value[SHADER_LOC_MATRIX_MODEL]: 9 + Value[SHADER_LOC_MATRIX_NORMAL]: 10 + Value[SHADER_LOC_VECTOR_VIEW]: 11 + Value[SHADER_LOC_COLOR_DIFFUSE]: 12 + Value[SHADER_LOC_COLOR_SPECULAR]: 13 + Value[SHADER_LOC_COLOR_AMBIENT]: 14 + Value[SHADER_LOC_MAP_ALBEDO]: 15 + Value[SHADER_LOC_MAP_METALNESS]: 16 + Value[SHADER_LOC_MAP_NORMAL]: 17 + Value[SHADER_LOC_MAP_ROUGHNESS]: 18 + Value[SHADER_LOC_MAP_OCCLUSION]: 19 + Value[SHADER_LOC_MAP_EMISSION]: 20 + Value[SHADER_LOC_MAP_HEIGHT]: 21 + Value[SHADER_LOC_MAP_CUBEMAP]: 22 + Value[SHADER_LOC_MAP_IRRADIANCE]: 23 + Value[SHADER_LOC_MAP_PREFILTER]: 24 + Value[SHADER_LOC_MAP_BRDF]: 25 +Enum 10: ShaderUniformDataType (9 values) + Name: ShaderUniformDataType + Description: Shader uniform data type + Value[SHADER_UNIFORM_FLOAT]: 0 + Value[SHADER_UNIFORM_VEC2]: 1 + Value[SHADER_UNIFORM_VEC3]: 2 + Value[SHADER_UNIFORM_VEC4]: 3 + Value[SHADER_UNIFORM_INT]: 4 + Value[SHADER_UNIFORM_IVEC2]: 5 + Value[SHADER_UNIFORM_IVEC3]: 6 + Value[SHADER_UNIFORM_IVEC4]: 7 + Value[SHADER_UNIFORM_SAMPLER2D]: 8 +Enum 11: ShaderAttributeDataType (4 values) + Name: ShaderAttributeDataType + Description: Shader attribute data types + Value[SHADER_ATTRIB_FLOAT]: 0 + Value[SHADER_ATTRIB_VEC2]: 1 + Value[SHADER_ATTRIB_VEC3]: 2 + Value[SHADER_ATTRIB_VEC4]: 3 +Enum 12: PixelFormat (24 values) + Name: PixelFormat + Description: Pixel formats + Value[PIXELFORMAT_UNCOMPRESSED_GRAYSCALE]: 1 + Value[PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA]: 2 + Value[PIXELFORMAT_UNCOMPRESSED_R5G6B5]: 3 + Value[PIXELFORMAT_UNCOMPRESSED_R8G8B8]: 4 + Value[PIXELFORMAT_UNCOMPRESSED_R5G5B5A1]: 5 + Value[PIXELFORMAT_UNCOMPRESSED_R4G4B4A4]: 6 + Value[PIXELFORMAT_UNCOMPRESSED_R8G8B8A8]: 7 + Value[PIXELFORMAT_UNCOMPRESSED_R32]: 8 + Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32]: 9 + Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32A32]: 10 + Value[PIXELFORMAT_UNCOMPRESSED_R16]: 11 + Value[PIXELFORMAT_UNCOMPRESSED_R16G16B16]: 12 + Value[PIXELFORMAT_UNCOMPRESSED_R16G16B16A16]: 13 + Value[PIXELFORMAT_COMPRESSED_DXT1_RGB]: 14 + Value[PIXELFORMAT_COMPRESSED_DXT1_RGBA]: 15 + Value[PIXELFORMAT_COMPRESSED_DXT3_RGBA]: 16 + Value[PIXELFORMAT_COMPRESSED_DXT5_RGBA]: 17 + Value[PIXELFORMAT_COMPRESSED_ETC1_RGB]: 18 + Value[PIXELFORMAT_COMPRESSED_ETC2_RGB]: 19 + Value[PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA]: 20 + Value[PIXELFORMAT_COMPRESSED_PVRT_RGB]: 21 + Value[PIXELFORMAT_COMPRESSED_PVRT_RGBA]: 22 + Value[PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA]: 23 + Value[PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA]: 24 +Enum 13: TextureFilter (6 values) + Name: TextureFilter + Description: Texture parameters: filter mode + Value[TEXTURE_FILTER_POINT]: 0 + Value[TEXTURE_FILTER_BILINEAR]: 1 + Value[TEXTURE_FILTER_TRILINEAR]: 2 + Value[TEXTURE_FILTER_ANISOTROPIC_4X]: 3 + Value[TEXTURE_FILTER_ANISOTROPIC_8X]: 4 + Value[TEXTURE_FILTER_ANISOTROPIC_16X]: 5 +Enum 14: TextureWrap (4 values) + Name: TextureWrap + Description: Texture parameters: wrap mode + Value[TEXTURE_WRAP_REPEAT]: 0 + Value[TEXTURE_WRAP_CLAMP]: 1 + Value[TEXTURE_WRAP_MIRROR_REPEAT]: 2 + Value[TEXTURE_WRAP_MIRROR_CLAMP]: 3 +Enum 15: CubemapLayout (6 values) + Name: CubemapLayout + Description: Cubemap layouts + Value[CUBEMAP_LAYOUT_AUTO_DETECT]: 0 + Value[CUBEMAP_LAYOUT_LINE_VERTICAL]: 1 + Value[CUBEMAP_LAYOUT_LINE_HORIZONTAL]: 2 + Value[CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR]: 3 + Value[CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE]: 4 + Value[CUBEMAP_LAYOUT_PANORAMA]: 5 +Enum 16: FontType (3 values) + Name: FontType + Description: Font type, defines generation method + Value[FONT_DEFAULT]: 0 + Value[FONT_BITMAP]: 1 + Value[FONT_SDF]: 2 +Enum 17: BlendMode (8 values) + Name: BlendMode + Description: Color blending modes (pre-defined) + Value[BLEND_ALPHA]: 0 + Value[BLEND_ADDITIVE]: 1 + Value[BLEND_MULTIPLIED]: 2 + Value[BLEND_ADD_COLORS]: 3 + Value[BLEND_SUBTRACT_COLORS]: 4 + Value[BLEND_ALPHA_PREMULTIPLY]: 5 + Value[BLEND_CUSTOM]: 6 + Value[BLEND_CUSTOM_SEPARATE]: 7 +Enum 18: Gesture (11 values) + Name: Gesture + Description: Gesture + Value[GESTURE_NONE]: 0 + Value[GESTURE_TAP]: 1 + Value[GESTURE_DOUBLETAP]: 2 + Value[GESTURE_HOLD]: 4 + Value[GESTURE_DRAG]: 8 + Value[GESTURE_SWIPE_RIGHT]: 16 + Value[GESTURE_SWIPE_LEFT]: 32 + Value[GESTURE_SWIPE_UP]: 64 + Value[GESTURE_SWIPE_DOWN]: 128 + Value[GESTURE_PINCH_IN]: 256 + Value[GESTURE_PINCH_OUT]: 512 +Enum 19: CameraMode (5 values) + Name: CameraMode + Description: Camera system modes + Value[CAMERA_CUSTOM]: 0 + Value[CAMERA_FREE]: 1 + Value[CAMERA_ORBITAL]: 2 + Value[CAMERA_FIRST_PERSON]: 3 + Value[CAMERA_THIRD_PERSON]: 4 +Enum 20: CameraProjection (2 values) + Name: CameraProjection + Description: Camera projection + Value[CAMERA_PERSPECTIVE]: 0 + Value[CAMERA_ORTHOGRAPHIC]: 1 +Enum 21: NPatchLayout (3 values) + Name: NPatchLayout + Description: N-patch layout + Value[NPATCH_NINE_PATCH]: 0 + Value[NPATCH_THREE_PATCH_VERTICAL]: 1 + Value[NPATCH_THREE_PATCH_HORIZONTAL]: 2 + +Callbacks found: 6 + +Callback 001: TraceLogCallback() (3 input parameters) + Name: TraceLogCallback + Return type: void + Description: Logging: Redirect trace log messages + Param[1]: logLevel (type: int) + Param[2]: text (type: const char *) + Param[3]: args (type: va_list) +Callback 002: LoadFileDataCallback() (2 input parameters) + Name: LoadFileDataCallback + Return type: unsigned char * + Description: FileIO: Load binary data + Param[1]: fileName (type: const char *) + Param[2]: dataSize (type: int *) +Callback 003: SaveFileDataCallback() (3 input parameters) + Name: SaveFileDataCallback + Return type: bool + Description: FileIO: Save binary data + Param[1]: fileName (type: const char *) + Param[2]: data (type: void *) + Param[3]: dataSize (type: int) +Callback 004: LoadFileTextCallback() (1 input parameters) + Name: LoadFileTextCallback + Return type: char * + Description: FileIO: Load text data + Param[1]: fileName (type: const char *) +Callback 005: SaveFileTextCallback() (2 input parameters) + Name: SaveFileTextCallback + Return type: bool + Description: FileIO: Save text data + Param[1]: fileName (type: const char *) + Param[2]: text (type: char *) +Callback 006: AudioCallback() (2 input parameters) + Name: AudioCallback + Return type: void + Description: + Param[1]: bufferData (type: void *) + Param[2]: frames (type: unsigned int) + +Functions found: 529 + +Function 001: InitWindow() (3 input parameters) + Name: InitWindow + Return type: void + Description: Initialize window and OpenGL context + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: title (type: const char *) +Function 002: WindowShouldClose() (0 input parameters) + Name: WindowShouldClose + Return type: bool + Description: Check if KEY_ESCAPE pressed or Close icon pressed + No input parameters +Function 003: CloseWindow() (0 input parameters) + Name: CloseWindow + Return type: void + Description: Close window and unload OpenGL context + No input parameters +Function 004: IsWindowReady() (0 input parameters) + Name: IsWindowReady + Return type: bool + Description: Check if window has been initialized successfully + No input parameters +Function 005: IsWindowFullscreen() (0 input parameters) + Name: IsWindowFullscreen + Return type: bool + Description: Check if window is currently fullscreen + No input parameters +Function 006: IsWindowHidden() (0 input parameters) + Name: IsWindowHidden + Return type: bool + Description: Check if window is currently hidden (only PLATFORM_DESKTOP) + No input parameters +Function 007: IsWindowMinimized() (0 input parameters) + Name: IsWindowMinimized + Return type: bool + Description: Check if window is currently minimized (only PLATFORM_DESKTOP) + No input parameters +Function 008: IsWindowMaximized() (0 input parameters) + Name: IsWindowMaximized + Return type: bool + Description: Check if window is currently maximized (only PLATFORM_DESKTOP) + No input parameters +Function 009: IsWindowFocused() (0 input parameters) + Name: IsWindowFocused + Return type: bool + Description: Check if window is currently focused (only PLATFORM_DESKTOP) + No input parameters +Function 010: IsWindowResized() (0 input parameters) + Name: IsWindowResized + Return type: bool + Description: Check if window has been resized last frame + No input parameters +Function 011: IsWindowState() (1 input parameters) + Name: IsWindowState + Return type: bool + Description: Check if one specific window flag is enabled + Param[1]: flag (type: unsigned int) +Function 012: SetWindowState() (1 input parameters) + Name: SetWindowState + Return type: void + Description: Set window configuration state using flags (only PLATFORM_DESKTOP) + Param[1]: flags (type: unsigned int) +Function 013: ClearWindowState() (1 input parameters) + Name: ClearWindowState + Return type: void + Description: Clear window configuration state flags + Param[1]: flags (type: unsigned int) +Function 014: ToggleFullscreen() (0 input parameters) + Name: ToggleFullscreen + Return type: void + Description: Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) + No input parameters +Function 015: ToggleBorderlessWindowed() (0 input parameters) + Name: ToggleBorderlessWindowed + Return type: void + Description: Toggle window state: borderless windowed (only PLATFORM_DESKTOP) + No input parameters +Function 016: MaximizeWindow() (0 input parameters) + Name: MaximizeWindow + Return type: void + Description: Set window state: maximized, if resizable (only PLATFORM_DESKTOP) + No input parameters +Function 017: MinimizeWindow() (0 input parameters) + Name: MinimizeWindow + Return type: void + Description: Set window state: minimized, if resizable (only PLATFORM_DESKTOP) + No input parameters +Function 018: RestoreWindow() (0 input parameters) + Name: RestoreWindow + Return type: void + Description: Set window state: not minimized/maximized (only PLATFORM_DESKTOP) + No input parameters +Function 019: SetWindowIcon() (1 input parameters) + Name: SetWindowIcon + Return type: void + Description: Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) + Param[1]: image (type: Image) +Function 020: SetWindowIcons() (2 input parameters) + Name: SetWindowIcons + Return type: void + Description: Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) + Param[1]: images (type: Image *) + Param[2]: count (type: int) +Function 021: SetWindowTitle() (1 input parameters) + Name: SetWindowTitle + Return type: void + Description: Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) + Param[1]: title (type: const char *) +Function 022: SetWindowPosition() (2 input parameters) + Name: SetWindowPosition + Return type: void + Description: Set window position on screen (only PLATFORM_DESKTOP) + Param[1]: x (type: int) + Param[2]: y (type: int) +Function 023: SetWindowMonitor() (1 input parameters) + Name: SetWindowMonitor + Return type: void + Description: Set monitor for the current window + Param[1]: monitor (type: int) +Function 024: SetWindowMinSize() (2 input parameters) + Name: SetWindowMinSize + Return type: void + Description: Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 025: SetWindowMaxSize() (2 input parameters) + Name: SetWindowMaxSize + Return type: void + Description: Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 026: SetWindowSize() (2 input parameters) + Name: SetWindowSize + Return type: void + Description: Set window dimensions + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 027: SetWindowOpacity() (1 input parameters) + Name: SetWindowOpacity + Return type: void + Description: Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) + Param[1]: opacity (type: float) +Function 028: SetWindowFocused() (0 input parameters) + Name: SetWindowFocused + Return type: void + Description: Set window focused (only PLATFORM_DESKTOP) + No input parameters +Function 029: GetWindowHandle() (0 input parameters) + Name: GetWindowHandle + Return type: void * + Description: Get native window handle + No input parameters +Function 030: GetScreenWidth() (0 input parameters) + Name: GetScreenWidth + Return type: int + Description: Get current screen width + No input parameters +Function 031: GetScreenHeight() (0 input parameters) + Name: GetScreenHeight + Return type: int + Description: Get current screen height + No input parameters +Function 032: GetRenderWidth() (0 input parameters) + Name: GetRenderWidth + Return type: int + Description: Get current render width (it considers HiDPI) + No input parameters +Function 033: GetRenderHeight() (0 input parameters) + Name: GetRenderHeight + Return type: int + Description: Get current render height (it considers HiDPI) + No input parameters +Function 034: GetMonitorCount() (0 input parameters) + Name: GetMonitorCount + Return type: int + Description: Get number of connected monitors + No input parameters +Function 035: GetCurrentMonitor() (0 input parameters) + Name: GetCurrentMonitor + Return type: int + Description: Get current connected monitor + No input parameters +Function 036: GetMonitorPosition() (1 input parameters) + Name: GetMonitorPosition + Return type: Vector2 + Description: Get specified monitor position + Param[1]: monitor (type: int) +Function 037: GetMonitorWidth() (1 input parameters) + Name: GetMonitorWidth + Return type: int + Description: Get specified monitor width (current video mode used by monitor) + Param[1]: monitor (type: int) +Function 038: GetMonitorHeight() (1 input parameters) + Name: GetMonitorHeight + Return type: int + Description: Get specified monitor height (current video mode used by monitor) + Param[1]: monitor (type: int) +Function 039: GetMonitorPhysicalWidth() (1 input parameters) + Name: GetMonitorPhysicalWidth + Return type: int + Description: Get specified monitor physical width in millimetres + Param[1]: monitor (type: int) +Function 040: GetMonitorPhysicalHeight() (1 input parameters) + Name: GetMonitorPhysicalHeight + Return type: int + Description: Get specified monitor physical height in millimetres + Param[1]: monitor (type: int) +Function 041: GetMonitorRefreshRate() (1 input parameters) + Name: GetMonitorRefreshRate + Return type: int + Description: Get specified monitor refresh rate + Param[1]: monitor (type: int) +Function 042: GetWindowPosition() (0 input parameters) + Name: GetWindowPosition + Return type: Vector2 + Description: Get window position XY on monitor + No input parameters +Function 043: GetWindowScaleDPI() (0 input parameters) + Name: GetWindowScaleDPI + Return type: Vector2 + Description: Get window scale DPI factor + No input parameters +Function 044: GetMonitorName() (1 input parameters) + Name: GetMonitorName + Return type: const char * + Description: Get the human-readable, UTF-8 encoded name of the specified monitor + Param[1]: monitor (type: int) +Function 045: SetClipboardText() (1 input parameters) + Name: SetClipboardText + Return type: void + Description: Set clipboard text content + Param[1]: text (type: const char *) +Function 046: GetClipboardText() (0 input parameters) + Name: GetClipboardText + Return type: const char * + Description: Get clipboard text content + No input parameters +Function 047: EnableEventWaiting() (0 input parameters) + Name: EnableEventWaiting + Return type: void + Description: Enable waiting for events on EndDrawing(), no automatic event polling + No input parameters +Function 048: DisableEventWaiting() (0 input parameters) + Name: DisableEventWaiting + Return type: void + Description: Disable waiting for events on EndDrawing(), automatic events polling + No input parameters +Function 049: SwapScreenBuffer() (0 input parameters) + Name: SwapScreenBuffer + Return type: void + Description: Swap back buffer with front buffer (screen drawing) + No input parameters +Function 050: PollInputEvents() (0 input parameters) + Name: PollInputEvents + Return type: void + Description: Register all input events + No input parameters +Function 051: WaitTime() (1 input parameters) + Name: WaitTime + Return type: void + Description: Wait for some time (halt program execution) + Param[1]: seconds (type: double) +Function 052: ShowCursor() (0 input parameters) + Name: ShowCursor + Return type: void + Description: Shows cursor + No input parameters +Function 053: HideCursor() (0 input parameters) + Name: HideCursor + Return type: void + Description: Hides cursor + No input parameters +Function 054: IsCursorHidden() (0 input parameters) + Name: IsCursorHidden + Return type: bool + Description: Check if cursor is not visible + No input parameters +Function 055: EnableCursor() (0 input parameters) + Name: EnableCursor + Return type: void + Description: Enables cursor (unlock cursor) + No input parameters +Function 056: DisableCursor() (0 input parameters) + Name: DisableCursor + Return type: void + Description: Disables cursor (lock cursor) + No input parameters +Function 057: IsCursorOnScreen() (0 input parameters) + Name: IsCursorOnScreen + Return type: bool + Description: Check if cursor is on the screen + No input parameters +Function 058: ClearBackground() (1 input parameters) + Name: ClearBackground + Return type: void + Description: Set background color (framebuffer clear color) + Param[1]: color (type: Color) +Function 059: BeginDrawing() (0 input parameters) + Name: BeginDrawing + Return type: void + Description: Setup canvas (framebuffer) to start drawing + No input parameters +Function 060: EndDrawing() (0 input parameters) + Name: EndDrawing + Return type: void + Description: End canvas drawing and swap buffers (double buffering) + No input parameters +Function 061: BeginMode2D() (1 input parameters) + Name: BeginMode2D + Return type: void + Description: Begin 2D mode with custom camera (2D) + Param[1]: camera (type: Camera2D) +Function 062: EndMode2D() (0 input parameters) + Name: EndMode2D + Return type: void + Description: Ends 2D mode with custom camera + No input parameters +Function 063: BeginMode3D() (1 input parameters) + Name: BeginMode3D + Return type: void + Description: Begin 3D mode with custom camera (3D) + Param[1]: camera (type: Camera3D) +Function 064: EndMode3D() (0 input parameters) + Name: EndMode3D + Return type: void + Description: Ends 3D mode and returns to default 2D orthographic mode + No input parameters +Function 065: BeginTextureMode() (1 input parameters) + Name: BeginTextureMode + Return type: void + Description: Begin drawing to render texture + Param[1]: target (type: RenderTexture2D) +Function 066: EndTextureMode() (0 input parameters) + Name: EndTextureMode + Return type: void + Description: Ends drawing to render texture + No input parameters +Function 067: BeginShaderMode() (1 input parameters) + Name: BeginShaderMode + Return type: void + Description: Begin custom shader drawing + Param[1]: shader (type: Shader) +Function 068: EndShaderMode() (0 input parameters) + Name: EndShaderMode + Return type: void + Description: End custom shader drawing (use default shader) + No input parameters +Function 069: BeginBlendMode() (1 input parameters) + Name: BeginBlendMode + Return type: void + Description: Begin blending mode (alpha, additive, multiplied, subtract, custom) + Param[1]: mode (type: int) +Function 070: EndBlendMode() (0 input parameters) + Name: EndBlendMode + Return type: void + Description: End blending mode (reset to default: alpha blending) + No input parameters +Function 071: BeginScissorMode() (4 input parameters) + Name: BeginScissorMode + Return type: void + Description: Begin scissor mode (define screen area for following drawing) + Param[1]: x (type: int) + Param[2]: y (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) +Function 072: EndScissorMode() (0 input parameters) + Name: EndScissorMode + Return type: void + Description: End scissor mode + No input parameters +Function 073: BeginVrStereoMode() (1 input parameters) + Name: BeginVrStereoMode + Return type: void + Description: Begin stereo rendering (requires VR simulator) + Param[1]: config (type: VrStereoConfig) +Function 074: EndVrStereoMode() (0 input parameters) + Name: EndVrStereoMode + Return type: void + Description: End stereo rendering (requires VR simulator) + No input parameters +Function 075: LoadVrStereoConfig() (1 input parameters) + Name: LoadVrStereoConfig + Return type: VrStereoConfig + Description: Load VR stereo config for VR simulator device parameters + Param[1]: device (type: VrDeviceInfo) +Function 076: UnloadVrStereoConfig() (1 input parameters) + Name: UnloadVrStereoConfig + Return type: void + Description: Unload VR stereo config + Param[1]: config (type: VrStereoConfig) +Function 077: LoadShader() (2 input parameters) + Name: LoadShader + Return type: Shader + Description: Load shader from files and bind default locations + Param[1]: vsFileName (type: const char *) + Param[2]: fsFileName (type: const char *) +Function 078: LoadShaderFromMemory() (2 input parameters) + Name: LoadShaderFromMemory + Return type: Shader + Description: Load shader from code strings and bind default locations + Param[1]: vsCode (type: const char *) + Param[2]: fsCode (type: const char *) +Function 079: IsShaderReady() (1 input parameters) + Name: IsShaderReady + Return type: bool + Description: Check if a shader is ready + Param[1]: shader (type: Shader) +Function 080: GetShaderLocation() (2 input parameters) + Name: GetShaderLocation + Return type: int + Description: Get shader uniform location + Param[1]: shader (type: Shader) + Param[2]: uniformName (type: const char *) +Function 081: GetShaderLocationAttrib() (2 input parameters) + Name: GetShaderLocationAttrib + Return type: int + Description: Get shader attribute location + Param[1]: shader (type: Shader) + Param[2]: attribName (type: const char *) +Function 082: SetShaderValue() (4 input parameters) + Name: SetShaderValue + Return type: void + Description: Set shader uniform value + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: value (type: const void *) + Param[4]: uniformType (type: int) +Function 083: SetShaderValueV() (5 input parameters) + Name: SetShaderValueV + Return type: void + Description: Set shader uniform value vector + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: value (type: const void *) + Param[4]: uniformType (type: int) + Param[5]: count (type: int) +Function 084: SetShaderValueMatrix() (3 input parameters) + Name: SetShaderValueMatrix + Return type: void + Description: Set shader uniform value (matrix 4x4) + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: mat (type: Matrix) +Function 085: SetShaderValueTexture() (3 input parameters) + Name: SetShaderValueTexture + Return type: void + Description: Set shader uniform value for texture (sampler2d) + Param[1]: shader (type: Shader) + Param[2]: locIndex (type: int) + Param[3]: texture (type: Texture2D) +Function 086: UnloadShader() (1 input parameters) + Name: UnloadShader + Return type: void + Description: Unload shader from GPU memory (VRAM) + Param[1]: shader (type: Shader) +Function 087: GetMouseRay() (2 input parameters) + Name: GetMouseRay + Return type: Ray + Description: Get a ray trace from mouse position + Param[1]: mousePosition (type: Vector2) + Param[2]: camera (type: Camera) +Function 088: GetCameraMatrix() (1 input parameters) + Name: GetCameraMatrix + Return type: Matrix + Description: Get camera transform matrix (view matrix) + Param[1]: camera (type: Camera) +Function 089: GetCameraMatrix2D() (1 input parameters) + Name: GetCameraMatrix2D + Return type: Matrix + Description: Get camera 2d transform matrix + Param[1]: camera (type: Camera2D) +Function 090: GetWorldToScreen() (2 input parameters) + Name: GetWorldToScreen + Return type: Vector2 + Description: Get the screen space position for a 3d world space position + Param[1]: position (type: Vector3) + Param[2]: camera (type: Camera) +Function 091: GetScreenToWorld2D() (2 input parameters) + Name: GetScreenToWorld2D + Return type: Vector2 + Description: Get the world space position for a 2d camera screen space position + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera2D) +Function 092: GetWorldToScreenEx() (4 input parameters) + Name: GetWorldToScreenEx + Return type: Vector2 + Description: Get size position for a 3d world space position + Param[1]: position (type: Vector3) + Param[2]: camera (type: Camera) + Param[3]: width (type: int) + Param[4]: height (type: int) +Function 093: GetWorldToScreen2D() (2 input parameters) + Name: GetWorldToScreen2D + Return type: Vector2 + Description: Get the screen space position for a 2d camera world space position + Param[1]: position (type: Vector2) + Param[2]: camera (type: Camera2D) +Function 094: SetTargetFPS() (1 input parameters) + Name: SetTargetFPS + Return type: void + Description: Set target FPS (maximum) + Param[1]: fps (type: int) +Function 095: GetFPS() (0 input parameters) + Name: GetFPS + Return type: int + Description: Get current FPS + No input parameters +Function 096: GetFrameTime() (0 input parameters) + Name: GetFrameTime + Return type: float + Description: Get time in seconds for last frame drawn (delta time) + No input parameters +Function 097: GetTime() (0 input parameters) + Name: GetTime + Return type: double + Description: Get elapsed time in seconds since InitWindow() + No input parameters +Function 098: GetRandomValue() (2 input parameters) + Name: GetRandomValue + Return type: int + Description: Get a random value between min and max (both included) + Param[1]: min (type: int) + Param[2]: max (type: int) +Function 099: SetRandomSeed() (1 input parameters) + Name: SetRandomSeed + Return type: void + Description: Set the seed for the random number generator + Param[1]: seed (type: unsigned int) +Function 100: TakeScreenshot() (1 input parameters) + Name: TakeScreenshot + Return type: void + Description: Takes a screenshot of current screen (filename extension defines format) + Param[1]: fileName (type: const char *) +Function 101: SetConfigFlags() (1 input parameters) + Name: SetConfigFlags + Return type: void + Description: Setup init configuration flags (view FLAGS) + Param[1]: flags (type: unsigned int) +Function 102: TraceLog() (3 input parameters) + Name: TraceLog + Return type: void + Description: Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) + Param[1]: logLevel (type: int) + Param[2]: text (type: const char *) + Param[3]: args (type: ...) +Function 103: SetTraceLogLevel() (1 input parameters) + Name: SetTraceLogLevel + Return type: void + Description: Set the current threshold (minimum) log level + Param[1]: logLevel (type: int) +Function 104: MemAlloc() (1 input parameters) + Name: MemAlloc + Return type: void * + Description: Internal memory allocator + Param[1]: size (type: unsigned int) +Function 105: MemRealloc() (2 input parameters) + Name: MemRealloc + Return type: void * + Description: Internal memory reallocator + Param[1]: ptr (type: void *) + Param[2]: size (type: unsigned int) +Function 106: MemFree() (1 input parameters) + Name: MemFree + Return type: void + Description: Internal memory free + Param[1]: ptr (type: void *) +Function 107: OpenURL() (1 input parameters) + Name: OpenURL + Return type: void + Description: Open URL with default system browser (if available) + Param[1]: url (type: const char *) +Function 108: SetTraceLogCallback() (1 input parameters) + Name: SetTraceLogCallback + Return type: void + Description: Set custom trace log + Param[1]: callback (type: TraceLogCallback) +Function 109: SetLoadFileDataCallback() (1 input parameters) + Name: SetLoadFileDataCallback + Return type: void + Description: Set custom file binary data loader + Param[1]: callback (type: LoadFileDataCallback) +Function 110: SetSaveFileDataCallback() (1 input parameters) + Name: SetSaveFileDataCallback + Return type: void + Description: Set custom file binary data saver + Param[1]: callback (type: SaveFileDataCallback) +Function 111: SetLoadFileTextCallback() (1 input parameters) + Name: SetLoadFileTextCallback + Return type: void + Description: Set custom file text data loader + Param[1]: callback (type: LoadFileTextCallback) +Function 112: SetSaveFileTextCallback() (1 input parameters) + Name: SetSaveFileTextCallback + Return type: void + Description: Set custom file text data saver + Param[1]: callback (type: SaveFileTextCallback) +Function 113: LoadFileData() (2 input parameters) + Name: LoadFileData + Return type: unsigned char * + Description: Load file data as byte array (read) + Param[1]: fileName (type: const char *) + Param[2]: dataSize (type: int *) +Function 114: UnloadFileData() (1 input parameters) + Name: UnloadFileData + Return type: void + Description: Unload file data allocated by LoadFileData() + Param[1]: data (type: unsigned char *) +Function 115: SaveFileData() (3 input parameters) + Name: SaveFileData + Return type: bool + Description: Save data to file from byte array (write), returns true on success + Param[1]: fileName (type: const char *) + Param[2]: data (type: void *) + Param[3]: dataSize (type: int) +Function 116: ExportDataAsCode() (3 input parameters) + Name: ExportDataAsCode + Return type: bool + Description: Export data to code (.h), returns true on success + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: fileName (type: const char *) +Function 117: LoadFileText() (1 input parameters) + Name: LoadFileText + Return type: char * + Description: Load text data from file (read), returns a '\0' terminated string + Param[1]: fileName (type: const char *) +Function 118: UnloadFileText() (1 input parameters) + Name: UnloadFileText + Return type: void + Description: Unload file text data allocated by LoadFileText() + Param[1]: text (type: char *) +Function 119: SaveFileText() (2 input parameters) + Name: SaveFileText + Return type: bool + Description: Save text data to file (write), string must be '\0' terminated, returns true on success + Param[1]: fileName (type: const char *) + Param[2]: text (type: char *) +Function 120: FileExists() (1 input parameters) + Name: FileExists + Return type: bool + Description: Check if file exists + Param[1]: fileName (type: const char *) +Function 121: DirectoryExists() (1 input parameters) + Name: DirectoryExists + Return type: bool + Description: Check if a directory path exists + Param[1]: dirPath (type: const char *) +Function 122: IsFileExtension() (2 input parameters) + Name: IsFileExtension + Return type: bool + Description: Check file extension (including point: .png, .wav) + Param[1]: fileName (type: const char *) + Param[2]: ext (type: const char *) +Function 123: GetFileLength() (1 input parameters) + Name: GetFileLength + Return type: int + Description: Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) + Param[1]: fileName (type: const char *) +Function 124: GetFileExtension() (1 input parameters) + Name: GetFileExtension + Return type: const char * + Description: Get pointer to extension for a filename string (includes dot: '.png') + Param[1]: fileName (type: const char *) +Function 125: GetFileName() (1 input parameters) + Name: GetFileName + Return type: const char * + Description: Get pointer to filename for a path string + Param[1]: filePath (type: const char *) +Function 126: GetFileNameWithoutExt() (1 input parameters) + Name: GetFileNameWithoutExt + Return type: const char * + Description: Get filename string without extension (uses static string) + Param[1]: filePath (type: const char *) +Function 127: GetDirectoryPath() (1 input parameters) + Name: GetDirectoryPath + Return type: const char * + Description: Get full path for a given fileName with path (uses static string) + Param[1]: filePath (type: const char *) +Function 128: GetPrevDirectoryPath() (1 input parameters) + Name: GetPrevDirectoryPath + Return type: const char * + Description: Get previous directory path for a given path (uses static string) + Param[1]: dirPath (type: const char *) +Function 129: GetWorkingDirectory() (0 input parameters) + Name: GetWorkingDirectory + Return type: const char * + Description: Get current working directory (uses static string) + No input parameters +Function 130: GetApplicationDirectory() (0 input parameters) + Name: GetApplicationDirectory + Return type: const char * + Description: Get the directory of the running application (uses static string) + No input parameters +Function 131: ChangeDirectory() (1 input parameters) + Name: ChangeDirectory + Return type: bool + Description: Change working directory, return true on success + Param[1]: dir (type: const char *) +Function 132: IsPathFile() (1 input parameters) + Name: IsPathFile + Return type: bool + Description: Check if a given path is a file or a directory + Param[1]: path (type: const char *) +Function 133: LoadDirectoryFiles() (1 input parameters) + Name: LoadDirectoryFiles + Return type: FilePathList + Description: Load directory filepaths + Param[1]: dirPath (type: const char *) +Function 134: LoadDirectoryFilesEx() (3 input parameters) + Name: LoadDirectoryFilesEx + Return type: FilePathList + Description: Load directory filepaths with extension filtering and recursive directory scan + Param[1]: basePath (type: const char *) + Param[2]: filter (type: const char *) + Param[3]: scanSubdirs (type: bool) +Function 135: UnloadDirectoryFiles() (1 input parameters) + Name: UnloadDirectoryFiles + Return type: void + Description: Unload filepaths + Param[1]: files (type: FilePathList) +Function 136: IsFileDropped() (0 input parameters) + Name: IsFileDropped + Return type: bool + Description: Check if a file has been dropped into window + No input parameters +Function 137: LoadDroppedFiles() (0 input parameters) + Name: LoadDroppedFiles + Return type: FilePathList + Description: Load dropped filepaths + No input parameters +Function 138: UnloadDroppedFiles() (1 input parameters) + Name: UnloadDroppedFiles + Return type: void + Description: Unload dropped filepaths + Param[1]: files (type: FilePathList) +Function 139: GetFileModTime() (1 input parameters) + Name: GetFileModTime + Return type: long + Description: Get file modification time (last write time) + Param[1]: fileName (type: const char *) +Function 140: CompressData() (3 input parameters) + Name: CompressData + Return type: unsigned char * + Description: Compress data (DEFLATE algorithm), memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: compDataSize (type: int *) +Function 141: DecompressData() (3 input parameters) + Name: DecompressData + Return type: unsigned char * + Description: Decompress data (DEFLATE algorithm), memory must be MemFree() + Param[1]: compData (type: const unsigned char *) + Param[2]: compDataSize (type: int) + Param[3]: dataSize (type: int *) +Function 142: EncodeDataBase64() (3 input parameters) + Name: EncodeDataBase64 + Return type: char * + Description: Encode data to Base64 string, memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: outputSize (type: int *) +Function 143: DecodeDataBase64() (2 input parameters) + Name: DecodeDataBase64 + Return type: unsigned char * + Description: Decode Base64 string data, memory must be MemFree() + Param[1]: data (type: const unsigned char *) + Param[2]: outputSize (type: int *) +Function 144: IsKeyPressed() (1 input parameters) + Name: IsKeyPressed + Return type: bool + Description: Check if a key has been pressed once + Param[1]: key (type: int) +Function 145: IsKeyPressedRepeat() (1 input parameters) + Name: IsKeyPressedRepeat + Return type: bool + Description: Check if a key has been pressed again (Only PLATFORM_DESKTOP) + Param[1]: key (type: int) +Function 146: IsKeyDown() (1 input parameters) + Name: IsKeyDown + Return type: bool + Description: Check if a key is being pressed + Param[1]: key (type: int) +Function 147: IsKeyReleased() (1 input parameters) + Name: IsKeyReleased + Return type: bool + Description: Check if a key has been released once + Param[1]: key (type: int) +Function 148: IsKeyUp() (1 input parameters) + Name: IsKeyUp + Return type: bool + Description: Check if a key is NOT being pressed + Param[1]: key (type: int) +Function 149: SetExitKey() (1 input parameters) + Name: SetExitKey + Return type: void + Description: Set a custom key to exit program (default is ESC) + Param[1]: key (type: int) +Function 150: GetKeyPressed() (0 input parameters) + Name: GetKeyPressed + Return type: int + Description: Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty + No input parameters +Function 151: GetCharPressed() (0 input parameters) + Name: GetCharPressed + Return type: int + Description: Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + No input parameters +Function 152: IsGamepadAvailable() (1 input parameters) + Name: IsGamepadAvailable + Return type: bool + Description: Check if a gamepad is available + Param[1]: gamepad (type: int) +Function 153: GetGamepadName() (1 input parameters) + Name: GetGamepadName + Return type: const char * + Description: Get gamepad internal name id + Param[1]: gamepad (type: int) +Function 154: IsGamepadButtonPressed() (2 input parameters) + Name: IsGamepadButtonPressed + Return type: bool + Description: Check if a gamepad button has been pressed once + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 155: IsGamepadButtonDown() (2 input parameters) + Name: IsGamepadButtonDown + Return type: bool + Description: Check if a gamepad button is being pressed + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 156: IsGamepadButtonReleased() (2 input parameters) + Name: IsGamepadButtonReleased + Return type: bool + Description: Check if a gamepad button has been released once + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 157: IsGamepadButtonUp() (2 input parameters) + Name: IsGamepadButtonUp + Return type: bool + Description: Check if a gamepad button is NOT being pressed + Param[1]: gamepad (type: int) + Param[2]: button (type: int) +Function 158: GetGamepadButtonPressed() (0 input parameters) + Name: GetGamepadButtonPressed + Return type: int + Description: Get the last gamepad button pressed + No input parameters +Function 159: GetGamepadAxisCount() (1 input parameters) + Name: GetGamepadAxisCount + Return type: int + Description: Get gamepad axis count for a gamepad + Param[1]: gamepad (type: int) +Function 160: GetGamepadAxisMovement() (2 input parameters) + Name: GetGamepadAxisMovement + Return type: float + Description: Get axis movement value for a gamepad axis + Param[1]: gamepad (type: int) + Param[2]: axis (type: int) +Function 161: SetGamepadMappings() (1 input parameters) + Name: SetGamepadMappings + Return type: int + Description: Set internal gamepad mappings (SDL_GameControllerDB) + Param[1]: mappings (type: const char *) +Function 162: IsMouseButtonPressed() (1 input parameters) + Name: IsMouseButtonPressed + Return type: bool + Description: Check if a mouse button has been pressed once + Param[1]: button (type: int) +Function 163: IsMouseButtonDown() (1 input parameters) + Name: IsMouseButtonDown + Return type: bool + Description: Check if a mouse button is being pressed + Param[1]: button (type: int) +Function 164: IsMouseButtonReleased() (1 input parameters) + Name: IsMouseButtonReleased + Return type: bool + Description: Check if a mouse button has been released once + Param[1]: button (type: int) +Function 165: IsMouseButtonUp() (1 input parameters) + Name: IsMouseButtonUp + Return type: bool + Description: Check if a mouse button is NOT being pressed + Param[1]: button (type: int) +Function 166: GetMouseX() (0 input parameters) + Name: GetMouseX + Return type: int + Description: Get mouse position X + No input parameters +Function 167: GetMouseY() (0 input parameters) + Name: GetMouseY + Return type: int + Description: Get mouse position Y + No input parameters +Function 168: GetMousePosition() (0 input parameters) + Name: GetMousePosition + Return type: Vector2 + Description: Get mouse position XY + No input parameters +Function 169: GetMouseDelta() (0 input parameters) + Name: GetMouseDelta + Return type: Vector2 + Description: Get mouse delta between frames + No input parameters +Function 170: SetMousePosition() (2 input parameters) + Name: SetMousePosition + Return type: void + Description: Set mouse position XY + Param[1]: x (type: int) + Param[2]: y (type: int) +Function 171: SetMouseOffset() (2 input parameters) + Name: SetMouseOffset + Return type: void + Description: Set mouse offset + Param[1]: offsetX (type: int) + Param[2]: offsetY (type: int) +Function 172: SetMouseScale() (2 input parameters) + Name: SetMouseScale + Return type: void + Description: Set mouse scaling + Param[1]: scaleX (type: float) + Param[2]: scaleY (type: float) +Function 173: GetMouseWheelMove() (0 input parameters) + Name: GetMouseWheelMove + Return type: float + Description: Get mouse wheel movement for X or Y, whichever is larger + No input parameters +Function 174: GetMouseWheelMoveV() (0 input parameters) + Name: GetMouseWheelMoveV + Return type: Vector2 + Description: Get mouse wheel movement for both X and Y + No input parameters +Function 175: SetMouseCursor() (1 input parameters) + Name: SetMouseCursor + Return type: void + Description: Set mouse cursor + Param[1]: cursor (type: int) +Function 176: GetTouchX() (0 input parameters) + Name: GetTouchX + Return type: int + Description: Get touch position X for touch point 0 (relative to screen size) + No input parameters +Function 177: GetTouchY() (0 input parameters) + Name: GetTouchY + Return type: int + Description: Get touch position Y for touch point 0 (relative to screen size) + No input parameters +Function 178: GetTouchPosition() (1 input parameters) + Name: GetTouchPosition + Return type: Vector2 + Description: Get touch position XY for a touch point index (relative to screen size) + Param[1]: index (type: int) +Function 179: GetTouchPointId() (1 input parameters) + Name: GetTouchPointId + Return type: int + Description: Get touch point identifier for given index + Param[1]: index (type: int) +Function 180: GetTouchPointCount() (0 input parameters) + Name: GetTouchPointCount + Return type: int + Description: Get number of touch points + No input parameters +Function 181: SetGesturesEnabled() (1 input parameters) + Name: SetGesturesEnabled + Return type: void + Description: Enable a set of gestures using flags + Param[1]: flags (type: unsigned int) +Function 182: IsGestureDetected() (1 input parameters) + Name: IsGestureDetected + Return type: bool + Description: Check if a gesture have been detected + Param[1]: gesture (type: unsigned int) +Function 183: GetGestureDetected() (0 input parameters) + Name: GetGestureDetected + Return type: int + Description: Get latest detected gesture + No input parameters +Function 184: GetGestureHoldDuration() (0 input parameters) + Name: GetGestureHoldDuration + Return type: float + Description: Get gesture hold time in milliseconds + No input parameters +Function 185: GetGestureDragVector() (0 input parameters) + Name: GetGestureDragVector + Return type: Vector2 + Description: Get gesture drag vector + No input parameters +Function 186: GetGestureDragAngle() (0 input parameters) + Name: GetGestureDragAngle + Return type: float + Description: Get gesture drag angle + No input parameters +Function 187: GetGesturePinchVector() (0 input parameters) + Name: GetGesturePinchVector + Return type: Vector2 + Description: Get gesture pinch delta + No input parameters +Function 188: GetGesturePinchAngle() (0 input parameters) + Name: GetGesturePinchAngle + Return type: float + Description: Get gesture pinch angle + No input parameters +Function 189: UpdateCamera() (2 input parameters) + Name: UpdateCamera + Return type: void + Description: Update camera position for selected mode + Param[1]: camera (type: Camera *) + Param[2]: mode (type: int) +Function 190: UpdateCameraPro() (4 input parameters) + Name: UpdateCameraPro + Return type: void + Description: Update camera movement/rotation + Param[1]: camera (type: Camera *) + Param[2]: movement (type: Vector3) + Param[3]: rotation (type: Vector3) + Param[4]: zoom (type: float) +Function 191: SetShapesTexture() (2 input parameters) + Name: SetShapesTexture + Return type: void + Description: Set texture and rectangle to be used on shapes drawing + Param[1]: texture (type: Texture2D) + Param[2]: source (type: Rectangle) +Function 192: DrawPixel() (3 input parameters) + Name: DrawPixel + Return type: void + Description: Draw a pixel + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: color (type: Color) +Function 193: DrawPixelV() (2 input parameters) + Name: DrawPixelV + Return type: void + Description: Draw a pixel (Vector version) + Param[1]: position (type: Vector2) + Param[2]: color (type: Color) +Function 194: DrawLine() (5 input parameters) + Name: DrawLine + Return type: void + Description: Draw a line + Param[1]: startPosX (type: int) + Param[2]: startPosY (type: int) + Param[3]: endPosX (type: int) + Param[4]: endPosY (type: int) + Param[5]: color (type: Color) +Function 195: DrawLineV() (3 input parameters) + Name: DrawLineV + Return type: void + Description: Draw a line (Vector version) + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: color (type: Color) +Function 196: DrawLineEx() (4 input parameters) + Name: DrawLineEx + Return type: void + Description: Draw a line defining thickness + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 197: DrawLineBezier() (4 input parameters) + Name: DrawLineBezier + Return type: void + Description: Draw a line using cubic-bezier curves in-out + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 198: DrawLineBezierQuad() (5 input parameters) + Name: DrawLineBezierQuad + Return type: void + Description: Draw line using quadratic bezier curves with a control point + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: controlPos (type: Vector2) + Param[4]: thick (type: float) + Param[5]: color (type: Color) +Function 199: DrawLineBezierCubic() (6 input parameters) + Name: DrawLineBezierCubic + Return type: void + Description: Draw line using cubic bezier curves with 2 control points + Param[1]: startPos (type: Vector2) + Param[2]: endPos (type: Vector2) + Param[3]: startControlPos (type: Vector2) + Param[4]: endControlPos (type: Vector2) + Param[5]: thick (type: float) + Param[6]: color (type: Color) +Function 200: DrawLineBSpline() (4 input parameters) + Name: DrawLineBSpline + Return type: void + Description: Draw a B-Spline line, minimum 4 points + Param[1]: points (type: Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 201: DrawLineCatmullRom() (4 input parameters) + Name: DrawLineCatmullRom + Return type: void + Description: Draw a Catmull Rom spline line, minimum 4 points + Param[1]: points (type: Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: thick (type: float) + Param[4]: color (type: Color) +Function 202: DrawLineStrip() (3 input parameters) + Name: DrawLineStrip + Return type: void + Description: Draw lines sequence + Param[1]: points (type: Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 203: DrawCircle() (4 input parameters) + Name: DrawCircle + Return type: void + Description: Draw a color-filled circle + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radius (type: float) + Param[4]: color (type: Color) +Function 204: DrawCircleSector() (6 input parameters) + Name: DrawCircleSector + Return type: void + Description: Draw a piece of a circle + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: startAngle (type: float) + Param[4]: endAngle (type: float) + Param[5]: segments (type: int) + Param[6]: color (type: Color) +Function 205: DrawCircleSectorLines() (6 input parameters) + Name: DrawCircleSectorLines + Return type: void + Description: Draw circle sector outline + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: startAngle (type: float) + Param[4]: endAngle (type: float) + Param[5]: segments (type: int) + Param[6]: color (type: Color) +Function 206: DrawCircleGradient() (5 input parameters) + Name: DrawCircleGradient + Return type: void + Description: Draw a gradient-filled circle + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radius (type: float) + Param[4]: color1 (type: Color) + Param[5]: color2 (type: Color) +Function 207: DrawCircleV() (3 input parameters) + Name: DrawCircleV + Return type: void + Description: Draw a color-filled circle (Vector version) + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: color (type: Color) +Function 208: DrawCircleLines() (4 input parameters) + Name: DrawCircleLines + Return type: void + Description: Draw circle outline + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radius (type: float) + Param[4]: color (type: Color) +Function 209: DrawEllipse() (5 input parameters) + Name: DrawEllipse + Return type: void + Description: Draw ellipse + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radiusH (type: float) + Param[4]: radiusV (type: float) + Param[5]: color (type: Color) +Function 210: DrawEllipseLines() (5 input parameters) + Name: DrawEllipseLines + Return type: void + Description: Draw ellipse outline + Param[1]: centerX (type: int) + Param[2]: centerY (type: int) + Param[3]: radiusH (type: float) + Param[4]: radiusV (type: float) + Param[5]: color (type: Color) +Function 211: DrawRing() (7 input parameters) + Name: DrawRing + Return type: void + Description: Draw ring + Param[1]: center (type: Vector2) + Param[2]: innerRadius (type: float) + Param[3]: outerRadius (type: float) + Param[4]: startAngle (type: float) + Param[5]: endAngle (type: float) + Param[6]: segments (type: int) + Param[7]: color (type: Color) +Function 212: DrawRingLines() (7 input parameters) + Name: DrawRingLines + Return type: void + Description: Draw ring outline + Param[1]: center (type: Vector2) + Param[2]: innerRadius (type: float) + Param[3]: outerRadius (type: float) + Param[4]: startAngle (type: float) + Param[5]: endAngle (type: float) + Param[6]: segments (type: int) + Param[7]: color (type: Color) +Function 213: DrawRectangle() (5 input parameters) + Name: DrawRectangle + Return type: void + Description: Draw a color-filled rectangle + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: color (type: Color) +Function 214: DrawRectangleV() (3 input parameters) + Name: DrawRectangleV + Return type: void + Description: Draw a color-filled rectangle (Vector version) + Param[1]: position (type: Vector2) + Param[2]: size (type: Vector2) + Param[3]: color (type: Color) +Function 215: DrawRectangleRec() (2 input parameters) + Name: DrawRectangleRec + Return type: void + Description: Draw a color-filled rectangle + Param[1]: rec (type: Rectangle) + Param[2]: color (type: Color) +Function 216: DrawRectanglePro() (4 input parameters) + Name: DrawRectanglePro + Return type: void + Description: Draw a color-filled rectangle with pro parameters + Param[1]: rec (type: Rectangle) + Param[2]: origin (type: Vector2) + Param[3]: rotation (type: float) + Param[4]: color (type: Color) +Function 217: DrawRectangleGradientV() (6 input parameters) + Name: DrawRectangleGradientV + Return type: void + Description: Draw a vertical-gradient-filled rectangle + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: color1 (type: Color) + Param[6]: color2 (type: Color) +Function 218: DrawRectangleGradientH() (6 input parameters) + Name: DrawRectangleGradientH + Return type: void + Description: Draw a horizontal-gradient-filled rectangle + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: color1 (type: Color) + Param[6]: color2 (type: Color) +Function 219: DrawRectangleGradientEx() (5 input parameters) + Name: DrawRectangleGradientEx + Return type: void + Description: Draw a gradient-filled rectangle with custom vertex colors + Param[1]: rec (type: Rectangle) + Param[2]: col1 (type: Color) + Param[3]: col2 (type: Color) + Param[4]: col3 (type: Color) + Param[5]: col4 (type: Color) +Function 220: DrawRectangleLines() (5 input parameters) + Name: DrawRectangleLines + Return type: void + Description: Draw rectangle outline + Param[1]: posX (type: int) + Param[2]: posY (type: int) + Param[3]: width (type: int) + Param[4]: height (type: int) + Param[5]: color (type: Color) +Function 221: DrawRectangleLinesEx() (3 input parameters) + Name: DrawRectangleLinesEx + Return type: void + Description: Draw rectangle outline with extended parameters + Param[1]: rec (type: Rectangle) + Param[2]: lineThick (type: float) + Param[3]: color (type: Color) +Function 222: DrawRectangleRounded() (4 input parameters) + Name: DrawRectangleRounded + Return type: void + Description: Draw rectangle with rounded edges + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: color (type: Color) +Function 223: DrawRectangleRoundedLines() (5 input parameters) + Name: DrawRectangleRoundedLines + Return type: void + Description: Draw rectangle with rounded edges outline + Param[1]: rec (type: Rectangle) + Param[2]: roundness (type: float) + Param[3]: segments (type: int) + Param[4]: lineThick (type: float) + Param[5]: color (type: Color) +Function 224: DrawTriangle() (4 input parameters) + Name: DrawTriangle + Return type: void + Description: Draw a color-filled triangle (vertex in counter-clockwise order!) + Param[1]: v1 (type: Vector2) + Param[2]: v2 (type: Vector2) + Param[3]: v3 (type: Vector2) + Param[4]: color (type: Color) +Function 225: DrawTriangleLines() (4 input parameters) + Name: DrawTriangleLines + Return type: void + Description: Draw triangle outline (vertex in counter-clockwise order!) + Param[1]: v1 (type: Vector2) + Param[2]: v2 (type: Vector2) + Param[3]: v3 (type: Vector2) + Param[4]: color (type: Color) +Function 226: DrawTriangleFan() (3 input parameters) + Name: DrawTriangleFan + Return type: void + Description: Draw a triangle fan defined by points (first vertex is the center) + Param[1]: points (type: Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 227: DrawTriangleStrip() (3 input parameters) + Name: DrawTriangleStrip + Return type: void + Description: Draw a triangle strip defined by points + Param[1]: points (type: Vector2 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 228: DrawPoly() (5 input parameters) + Name: DrawPoly + Return type: void + Description: Draw a regular polygon (Vector version) + Param[1]: center (type: Vector2) + Param[2]: sides (type: int) + Param[3]: radius (type: float) + Param[4]: rotation (type: float) + Param[5]: color (type: Color) +Function 229: DrawPolyLines() (5 input parameters) + Name: DrawPolyLines + Return type: void + Description: Draw a polygon outline of n sides + Param[1]: center (type: Vector2) + Param[2]: sides (type: int) + Param[3]: radius (type: float) + Param[4]: rotation (type: float) + Param[5]: color (type: Color) +Function 230: DrawPolyLinesEx() (6 input parameters) + Name: DrawPolyLinesEx + Return type: void + Description: Draw a polygon outline of n sides with extended parameters + Param[1]: center (type: Vector2) + Param[2]: sides (type: int) + Param[3]: radius (type: float) + Param[4]: rotation (type: float) + Param[5]: lineThick (type: float) + Param[6]: color (type: Color) +Function 231: CheckCollisionRecs() (2 input parameters) + Name: CheckCollisionRecs + Return type: bool + Description: Check collision between two rectangles + Param[1]: rec1 (type: Rectangle) + Param[2]: rec2 (type: Rectangle) +Function 232: CheckCollisionCircles() (4 input parameters) + Name: CheckCollisionCircles + Return type: bool + Description: Check collision between two circles + Param[1]: center1 (type: Vector2) + Param[2]: radius1 (type: float) + Param[3]: center2 (type: Vector2) + Param[4]: radius2 (type: float) +Function 233: CheckCollisionCircleRec() (3 input parameters) + Name: CheckCollisionCircleRec + Return type: bool + Description: Check collision between circle and rectangle + Param[1]: center (type: Vector2) + Param[2]: radius (type: float) + Param[3]: rec (type: Rectangle) +Function 234: CheckCollisionPointRec() (2 input parameters) + Name: CheckCollisionPointRec + Return type: bool + Description: Check if point is inside rectangle + Param[1]: point (type: Vector2) + Param[2]: rec (type: Rectangle) +Function 235: CheckCollisionPointCircle() (3 input parameters) + Name: CheckCollisionPointCircle + Return type: bool + Description: Check if point is inside circle + Param[1]: point (type: Vector2) + Param[2]: center (type: Vector2) + Param[3]: radius (type: float) +Function 236: CheckCollisionPointTriangle() (4 input parameters) + Name: CheckCollisionPointTriangle + Return type: bool + Description: Check if point is inside a triangle + Param[1]: point (type: Vector2) + Param[2]: p1 (type: Vector2) + Param[3]: p2 (type: Vector2) + Param[4]: p3 (type: Vector2) +Function 237: CheckCollisionPointPoly() (3 input parameters) + Name: CheckCollisionPointPoly + Return type: bool + Description: Check if point is within a polygon described by array of vertices + Param[1]: point (type: Vector2) + Param[2]: points (type: Vector2 *) + Param[3]: pointCount (type: int) +Function 238: CheckCollisionLines() (5 input parameters) + Name: CheckCollisionLines + Return type: bool + Description: Check the collision between two lines defined by two points each, returns collision point by reference + Param[1]: startPos1 (type: Vector2) + Param[2]: endPos1 (type: Vector2) + Param[3]: startPos2 (type: Vector2) + Param[4]: endPos2 (type: Vector2) + Param[5]: collisionPoint (type: Vector2 *) +Function 239: CheckCollisionPointLine() (4 input parameters) + Name: CheckCollisionPointLine + Return type: bool + Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] + Param[1]: point (type: Vector2) + Param[2]: p1 (type: Vector2) + Param[3]: p2 (type: Vector2) + Param[4]: threshold (type: int) +Function 240: GetCollisionRec() (2 input parameters) + Name: GetCollisionRec + Return type: Rectangle + Description: Get collision rectangle for two rectangles collision + Param[1]: rec1 (type: Rectangle) + Param[2]: rec2 (type: Rectangle) +Function 241: LoadImage() (1 input parameters) + Name: LoadImage + Return type: Image + Description: Load image from file into CPU memory (RAM) + Param[1]: fileName (type: const char *) +Function 242: LoadImageRaw() (5 input parameters) + Name: LoadImageRaw + Return type: Image + Description: Load image from RAW file data + Param[1]: fileName (type: const char *) + Param[2]: width (type: int) + Param[3]: height (type: int) + Param[4]: format (type: int) + Param[5]: headerSize (type: int) +Function 243: LoadImageSvg() (3 input parameters) + Name: LoadImageSvg + Return type: Image + Description: Load image from SVG file data or string with specified size + Param[1]: fileNameOrString (type: const char *) + Param[2]: width (type: int) + Param[3]: height (type: int) +Function 244: LoadImageAnim() (2 input parameters) + Name: LoadImageAnim + Return type: Image + Description: Load image sequence from file (frames appended to image.data) + Param[1]: fileName (type: const char *) + Param[2]: frames (type: int *) +Function 245: LoadImageFromMemory() (3 input parameters) + Name: LoadImageFromMemory + Return type: Image + Description: Load image from memory buffer, fileType refers to extension: i.e. '.png' + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) +Function 246: LoadImageFromTexture() (1 input parameters) + Name: LoadImageFromTexture + Return type: Image + Description: Load image from GPU texture data + Param[1]: texture (type: Texture2D) +Function 247: LoadImageFromScreen() (0 input parameters) + Name: LoadImageFromScreen + Return type: Image + Description: Load image from screen buffer and (screenshot) + No input parameters +Function 248: IsImageReady() (1 input parameters) + Name: IsImageReady + Return type: bool + Description: Check if an image is ready + Param[1]: image (type: Image) +Function 249: UnloadImage() (1 input parameters) + Name: UnloadImage + Return type: void + Description: Unload image from CPU memory (RAM) + Param[1]: image (type: Image) +Function 250: ExportImage() (2 input parameters) + Name: ExportImage + Return type: bool + Description: Export image data to file, returns true on success + Param[1]: image (type: Image) + Param[2]: fileName (type: const char *) +Function 251: ExportImageToMemory() (3 input parameters) + Name: ExportImageToMemory + Return type: unsigned char * + Description: Export image to memory buffer + Param[1]: image (type: Image) + Param[2]: fileType (type: const char *) + Param[3]: fileSize (type: int *) +Function 252: ExportImageAsCode() (2 input parameters) + Name: ExportImageAsCode + Return type: bool + Description: Export image as code file defining an array of bytes, returns true on success + Param[1]: image (type: Image) + Param[2]: fileName (type: const char *) +Function 253: GenImageColor() (3 input parameters) + Name: GenImageColor + Return type: Image + Description: Generate image: plain color + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: color (type: Color) +Function 254: GenImageGradientLinear() (5 input parameters) + Name: GenImageGradientLinear + Return type: Image + Description: Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: direction (type: int) + Param[4]: start (type: Color) + Param[5]: end (type: Color) +Function 255: GenImageGradientRadial() (5 input parameters) + Name: GenImageGradientRadial + Return type: Image + Description: Generate image: radial gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: density (type: float) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 256: GenImageGradientSquare() (5 input parameters) + Name: GenImageGradientSquare + Return type: Image + Description: Generate image: square gradient + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: density (type: float) + Param[4]: inner (type: Color) + Param[5]: outer (type: Color) +Function 257: GenImageChecked() (6 input parameters) + Name: GenImageChecked + Return type: Image + Description: Generate image: checked + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: checksX (type: int) + Param[4]: checksY (type: int) + Param[5]: col1 (type: Color) + Param[6]: col2 (type: Color) +Function 258: GenImageWhiteNoise() (3 input parameters) + Name: GenImageWhiteNoise + Return type: Image + Description: Generate image: white noise + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: factor (type: float) +Function 259: GenImagePerlinNoise() (5 input parameters) + Name: GenImagePerlinNoise + Return type: Image + Description: Generate image: perlin noise + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: offsetX (type: int) + Param[4]: offsetY (type: int) + Param[5]: scale (type: float) +Function 260: GenImageCellular() (3 input parameters) + Name: GenImageCellular + Return type: Image + Description: Generate image: cellular algorithm, bigger tileSize means bigger cells + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: tileSize (type: int) +Function 261: GenImageText() (3 input parameters) + Name: GenImageText + Return type: Image + Description: Generate image: grayscale image from text data + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: text (type: const char *) +Function 262: ImageCopy() (1 input parameters) + Name: ImageCopy + Return type: Image + Description: Create an image duplicate (useful for transformations) + Param[1]: image (type: Image) +Function 263: ImageFromImage() (2 input parameters) + Name: ImageFromImage + Return type: Image + Description: Create an image from another image piece + Param[1]: image (type: Image) + Param[2]: rec (type: Rectangle) +Function 264: ImageText() (3 input parameters) + Name: ImageText + Return type: Image + Description: Create an image from text (default font) + Param[1]: text (type: const char *) + Param[2]: fontSize (type: int) + Param[3]: color (type: Color) +Function 265: ImageTextEx() (5 input parameters) + Name: ImageTextEx + Return type: Image + Description: Create an image from text (custom sprite font) + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: fontSize (type: float) + Param[4]: spacing (type: float) + Param[5]: tint (type: Color) +Function 266: ImageFormat() (2 input parameters) + Name: ImageFormat + Return type: void + Description: Convert image data to desired format + Param[1]: image (type: Image *) + Param[2]: newFormat (type: int) +Function 267: ImageToPOT() (2 input parameters) + Name: ImageToPOT + Return type: void + Description: Convert image to POT (power-of-two) + Param[1]: image (type: Image *) + Param[2]: fill (type: Color) +Function 268: ImageCrop() (2 input parameters) + Name: ImageCrop + Return type: void + Description: Crop an image to a defined rectangle + Param[1]: image (type: Image *) + Param[2]: crop (type: Rectangle) +Function 269: ImageAlphaCrop() (2 input parameters) + Name: ImageAlphaCrop + Return type: void + Description: Crop image depending on alpha value + Param[1]: image (type: Image *) + Param[2]: threshold (type: float) +Function 270: ImageAlphaClear() (3 input parameters) + Name: ImageAlphaClear + Return type: void + Description: Clear alpha channel to desired color + Param[1]: image (type: Image *) + Param[2]: color (type: Color) + Param[3]: threshold (type: float) +Function 271: ImageAlphaMask() (2 input parameters) + Name: ImageAlphaMask + Return type: void + Description: Apply alpha mask to image + Param[1]: image (type: Image *) + Param[2]: alphaMask (type: Image) +Function 272: ImageAlphaPremultiply() (1 input parameters) + Name: ImageAlphaPremultiply + Return type: void + Description: Premultiply alpha channel + Param[1]: image (type: Image *) +Function 273: ImageBlurGaussian() (2 input parameters) + Name: ImageBlurGaussian + Return type: void + Description: Apply Gaussian blur using a box blur approximation + Param[1]: image (type: Image *) + Param[2]: blurSize (type: int) +Function 274: ImageResize() (3 input parameters) + Name: ImageResize + Return type: void + Description: Resize image (Bicubic scaling algorithm) + Param[1]: image (type: Image *) + Param[2]: newWidth (type: int) + Param[3]: newHeight (type: int) +Function 275: ImageResizeNN() (3 input parameters) + Name: ImageResizeNN + Return type: void + Description: Resize image (Nearest-Neighbor scaling algorithm) + Param[1]: image (type: Image *) + Param[2]: newWidth (type: int) + Param[3]: newHeight (type: int) +Function 276: ImageResizeCanvas() (6 input parameters) + Name: ImageResizeCanvas + Return type: void + Description: Resize canvas and fill with color + Param[1]: image (type: Image *) + Param[2]: newWidth (type: int) + Param[3]: newHeight (type: int) + Param[4]: offsetX (type: int) + Param[5]: offsetY (type: int) + Param[6]: fill (type: Color) +Function 277: ImageMipmaps() (1 input parameters) + Name: ImageMipmaps + Return type: void + Description: Compute all mipmap levels for a provided image + Param[1]: image (type: Image *) +Function 278: ImageDither() (5 input parameters) + Name: ImageDither + Return type: void + Description: Dither image data to 16bpp or lower (Floyd-Steinberg dithering) + Param[1]: image (type: Image *) + Param[2]: rBpp (type: int) + Param[3]: gBpp (type: int) + Param[4]: bBpp (type: int) + Param[5]: aBpp (type: int) +Function 279: ImageFlipVertical() (1 input parameters) + Name: ImageFlipVertical + Return type: void + Description: Flip image vertically + Param[1]: image (type: Image *) +Function 280: ImageFlipHorizontal() (1 input parameters) + Name: ImageFlipHorizontal + Return type: void + Description: Flip image horizontally + Param[1]: image (type: Image *) +Function 281: ImageRotate() (2 input parameters) + Name: ImageRotate + Return type: void + Description: Rotate image by input angle in degrees (-359 to 359) + Param[1]: image (type: Image *) + Param[2]: degrees (type: int) +Function 282: ImageRotateCW() (1 input parameters) + Name: ImageRotateCW + Return type: void + Description: Rotate image clockwise 90deg + Param[1]: image (type: Image *) +Function 283: ImageRotateCCW() (1 input parameters) + Name: ImageRotateCCW + Return type: void + Description: Rotate image counter-clockwise 90deg + Param[1]: image (type: Image *) +Function 284: ImageColorTint() (2 input parameters) + Name: ImageColorTint + Return type: void + Description: Modify image color: tint + Param[1]: image (type: Image *) + Param[2]: color (type: Color) +Function 285: ImageColorInvert() (1 input parameters) + Name: ImageColorInvert + Return type: void + Description: Modify image color: invert + Param[1]: image (type: Image *) +Function 286: ImageColorGrayscale() (1 input parameters) + Name: ImageColorGrayscale + Return type: void + Description: Modify image color: grayscale + Param[1]: image (type: Image *) +Function 287: ImageColorContrast() (2 input parameters) + Name: ImageColorContrast + Return type: void + Description: Modify image color: contrast (-100 to 100) + Param[1]: image (type: Image *) + Param[2]: contrast (type: float) +Function 288: ImageColorBrightness() (2 input parameters) + Name: ImageColorBrightness + Return type: void + Description: Modify image color: brightness (-255 to 255) + Param[1]: image (type: Image *) + Param[2]: brightness (type: int) +Function 289: ImageColorReplace() (3 input parameters) + Name: ImageColorReplace + Return type: void + Description: Modify image color: replace color + Param[1]: image (type: Image *) + Param[2]: color (type: Color) + Param[3]: replace (type: Color) +Function 290: LoadImageColors() (1 input parameters) + Name: LoadImageColors + Return type: Color * + Description: Load color data from image as a Color array (RGBA - 32bit) + Param[1]: image (type: Image) +Function 291: LoadImagePalette() (3 input parameters) + Name: LoadImagePalette + Return type: Color * + Description: Load colors palette from image as a Color array (RGBA - 32bit) + Param[1]: image (type: Image) + Param[2]: maxPaletteSize (type: int) + Param[3]: colorCount (type: int *) +Function 292: UnloadImageColors() (1 input parameters) + Name: UnloadImageColors + Return type: void + Description: Unload color data loaded with LoadImageColors() + Param[1]: colors (type: Color *) +Function 293: UnloadImagePalette() (1 input parameters) + Name: UnloadImagePalette + Return type: void + Description: Unload colors palette loaded with LoadImagePalette() + Param[1]: colors (type: Color *) +Function 294: GetImageAlphaBorder() (2 input parameters) + Name: GetImageAlphaBorder + Return type: Rectangle + Description: Get image alpha border rectangle + Param[1]: image (type: Image) + Param[2]: threshold (type: float) +Function 295: GetImageColor() (3 input parameters) + Name: GetImageColor + Return type: Color + Description: Get image pixel color at (x, y) position + Param[1]: image (type: Image) + Param[2]: x (type: int) + Param[3]: y (type: int) +Function 296: ImageClearBackground() (2 input parameters) + Name: ImageClearBackground + Return type: void + Description: Clear image background with given color + Param[1]: dst (type: Image *) + Param[2]: color (type: Color) +Function 297: ImageDrawPixel() (4 input parameters) + Name: ImageDrawPixel + Return type: void + Description: Draw pixel within an image + Param[1]: dst (type: Image *) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: color (type: Color) +Function 298: ImageDrawPixelV() (3 input parameters) + Name: ImageDrawPixelV + Return type: void + Description: Draw pixel within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: position (type: Vector2) + Param[3]: color (type: Color) +Function 299: ImageDrawLine() (6 input parameters) + Name: ImageDrawLine + Return type: void + Description: Draw line within an image + Param[1]: dst (type: Image *) + Param[2]: startPosX (type: int) + Param[3]: startPosY (type: int) + Param[4]: endPosX (type: int) + Param[5]: endPosY (type: int) + Param[6]: color (type: Color) +Function 300: ImageDrawLineV() (4 input parameters) + Name: ImageDrawLineV + Return type: void + Description: Draw line within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: start (type: Vector2) + Param[3]: end (type: Vector2) + Param[4]: color (type: Color) +Function 301: ImageDrawCircle() (5 input parameters) + Name: ImageDrawCircle + Return type: void + Description: Draw a filled circle within an image + Param[1]: dst (type: Image *) + Param[2]: centerX (type: int) + Param[3]: centerY (type: int) + Param[4]: radius (type: int) + Param[5]: color (type: Color) +Function 302: ImageDrawCircleV() (4 input parameters) + Name: ImageDrawCircleV + Return type: void + Description: Draw a filled circle within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: center (type: Vector2) + Param[3]: radius (type: int) + Param[4]: color (type: Color) +Function 303: ImageDrawCircleLines() (5 input parameters) + Name: ImageDrawCircleLines + Return type: void + Description: Draw circle outline within an image + Param[1]: dst (type: Image *) + Param[2]: centerX (type: int) + Param[3]: centerY (type: int) + Param[4]: radius (type: int) + Param[5]: color (type: Color) +Function 304: ImageDrawCircleLinesV() (4 input parameters) + Name: ImageDrawCircleLinesV + Return type: void + Description: Draw circle outline within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: center (type: Vector2) + Param[3]: radius (type: int) + Param[4]: color (type: Color) +Function 305: ImageDrawRectangle() (6 input parameters) + Name: ImageDrawRectangle + Return type: void + Description: Draw rectangle within an image + Param[1]: dst (type: Image *) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: width (type: int) + Param[5]: height (type: int) + Param[6]: color (type: Color) +Function 306: ImageDrawRectangleV() (4 input parameters) + Name: ImageDrawRectangleV + Return type: void + Description: Draw rectangle within an image (Vector version) + Param[1]: dst (type: Image *) + Param[2]: position (type: Vector2) + Param[3]: size (type: Vector2) + Param[4]: color (type: Color) +Function 307: ImageDrawRectangleRec() (3 input parameters) + Name: ImageDrawRectangleRec + Return type: void + Description: Draw rectangle within an image + Param[1]: dst (type: Image *) + Param[2]: rec (type: Rectangle) + Param[3]: color (type: Color) +Function 308: ImageDrawRectangleLines() (4 input parameters) + Name: ImageDrawRectangleLines + Return type: void + Description: Draw rectangle lines within an image + Param[1]: dst (type: Image *) + Param[2]: rec (type: Rectangle) + Param[3]: thick (type: int) + Param[4]: color (type: Color) +Function 309: ImageDraw() (5 input parameters) + Name: ImageDraw + Return type: void + Description: Draw a source image within a destination image (tint applied to source) + Param[1]: dst (type: Image *) + Param[2]: src (type: Image) + Param[3]: srcRec (type: Rectangle) + Param[4]: dstRec (type: Rectangle) + Param[5]: tint (type: Color) +Function 310: ImageDrawText() (6 input parameters) + Name: ImageDrawText + Return type: void + Description: Draw text (using default font) within an image (destination) + Param[1]: dst (type: Image *) + Param[2]: text (type: const char *) + Param[3]: posX (type: int) + Param[4]: posY (type: int) + Param[5]: fontSize (type: int) + Param[6]: color (type: Color) +Function 311: ImageDrawTextEx() (7 input parameters) + Name: ImageDrawTextEx + Return type: void + Description: Draw text (custom sprite font) within an image (destination) + Param[1]: dst (type: Image *) + Param[2]: font (type: Font) + Param[3]: text (type: const char *) + Param[4]: position (type: Vector2) + Param[5]: fontSize (type: float) + Param[6]: spacing (type: float) + Param[7]: tint (type: Color) +Function 312: LoadTexture() (1 input parameters) + Name: LoadTexture + Return type: Texture2D + Description: Load texture from file into GPU memory (VRAM) + Param[1]: fileName (type: const char *) +Function 313: LoadTextureFromImage() (1 input parameters) + Name: LoadTextureFromImage + Return type: Texture2D + Description: Load texture from image data + Param[1]: image (type: Image) +Function 314: LoadTextureCubemap() (2 input parameters) + Name: LoadTextureCubemap + Return type: TextureCubemap + Description: Load cubemap from image, multiple image cubemap layouts supported + Param[1]: image (type: Image) + Param[2]: layout (type: int) +Function 315: LoadRenderTexture() (2 input parameters) + Name: LoadRenderTexture + Return type: RenderTexture2D + Description: Load texture for rendering (framebuffer) + Param[1]: width (type: int) + Param[2]: height (type: int) +Function 316: IsTextureReady() (1 input parameters) + Name: IsTextureReady + Return type: bool + Description: Check if a texture is ready + Param[1]: texture (type: Texture2D) +Function 317: UnloadTexture() (1 input parameters) + Name: UnloadTexture + Return type: void + Description: Unload texture from GPU memory (VRAM) + Param[1]: texture (type: Texture2D) +Function 318: IsRenderTextureReady() (1 input parameters) + Name: IsRenderTextureReady + Return type: bool + Description: Check if a render texture is ready + Param[1]: target (type: RenderTexture2D) +Function 319: UnloadRenderTexture() (1 input parameters) + Name: UnloadRenderTexture + Return type: void + Description: Unload render texture from GPU memory (VRAM) + Param[1]: target (type: RenderTexture2D) +Function 320: UpdateTexture() (2 input parameters) + Name: UpdateTexture + Return type: void + Description: Update GPU texture with new data + Param[1]: texture (type: Texture2D) + Param[2]: pixels (type: const void *) +Function 321: UpdateTextureRec() (3 input parameters) + Name: UpdateTextureRec + Return type: void + Description: Update GPU texture rectangle with new data + Param[1]: texture (type: Texture2D) + Param[2]: rec (type: Rectangle) + Param[3]: pixels (type: const void *) +Function 322: GenTextureMipmaps() (1 input parameters) + Name: GenTextureMipmaps + Return type: void + Description: Generate GPU mipmaps for a texture + Param[1]: texture (type: Texture2D *) +Function 323: SetTextureFilter() (2 input parameters) + Name: SetTextureFilter + Return type: void + Description: Set texture scaling filter mode + Param[1]: texture (type: Texture2D) + Param[2]: filter (type: int) +Function 324: SetTextureWrap() (2 input parameters) + Name: SetTextureWrap + Return type: void + Description: Set texture wrapping mode + Param[1]: texture (type: Texture2D) + Param[2]: wrap (type: int) +Function 325: DrawTexture() (4 input parameters) + Name: DrawTexture + Return type: void + Description: Draw a Texture2D + Param[1]: texture (type: Texture2D) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: tint (type: Color) +Function 326: DrawTextureV() (3 input parameters) + Name: DrawTextureV + Return type: void + Description: Draw a Texture2D with position defined as Vector2 + Param[1]: texture (type: Texture2D) + Param[2]: position (type: Vector2) + Param[3]: tint (type: Color) +Function 327: DrawTextureEx() (5 input parameters) + Name: DrawTextureEx + Return type: void + Description: Draw a Texture2D with extended parameters + Param[1]: texture (type: Texture2D) + Param[2]: position (type: Vector2) + Param[3]: rotation (type: float) + Param[4]: scale (type: float) + Param[5]: tint (type: Color) +Function 328: DrawTextureRec() (4 input parameters) + Name: DrawTextureRec + Return type: void + Description: Draw a part of a texture defined by a rectangle + Param[1]: texture (type: Texture2D) + Param[2]: source (type: Rectangle) + Param[3]: position (type: Vector2) + Param[4]: tint (type: Color) +Function 329: DrawTexturePro() (6 input parameters) + Name: DrawTexturePro + Return type: void + Description: Draw a part of a texture defined by a rectangle with 'pro' parameters + Param[1]: texture (type: Texture2D) + Param[2]: source (type: Rectangle) + Param[3]: dest (type: Rectangle) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: tint (type: Color) +Function 330: DrawTextureNPatch() (6 input parameters) + Name: DrawTextureNPatch + Return type: void + Description: Draws a texture (or part of it) that stretches or shrinks nicely + Param[1]: texture (type: Texture2D) + Param[2]: nPatchInfo (type: NPatchInfo) + Param[3]: dest (type: Rectangle) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: tint (type: Color) +Function 331: Fade() (2 input parameters) + Name: Fade + Return type: Color + Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: alpha (type: float) +Function 332: ColorToInt() (1 input parameters) + Name: ColorToInt + Return type: int + Description: Get hexadecimal value for a Color + Param[1]: color (type: Color) +Function 333: ColorNormalize() (1 input parameters) + Name: ColorNormalize + Return type: Vector4 + Description: Get Color normalized as float [0..1] + Param[1]: color (type: Color) +Function 334: ColorFromNormalized() (1 input parameters) + Name: ColorFromNormalized + Return type: Color + Description: Get Color from normalized values [0..1] + Param[1]: normalized (type: Vector4) +Function 335: ColorToHSV() (1 input parameters) + Name: ColorToHSV + Return type: Vector3 + Description: Get HSV values for a Color, hue [0..360], saturation/value [0..1] + Param[1]: color (type: Color) +Function 336: ColorFromHSV() (3 input parameters) + Name: ColorFromHSV + Return type: Color + Description: Get a Color from HSV values, hue [0..360], saturation/value [0..1] + Param[1]: hue (type: float) + Param[2]: saturation (type: float) + Param[3]: value (type: float) +Function 337: ColorTint() (2 input parameters) + Name: ColorTint + Return type: Color + Description: Get color multiplied with another color + Param[1]: color (type: Color) + Param[2]: tint (type: Color) +Function 338: ColorBrightness() (2 input parameters) + Name: ColorBrightness + Return type: Color + Description: Get color with brightness correction, brightness factor goes from -1.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: factor (type: float) +Function 339: ColorContrast() (2 input parameters) + Name: ColorContrast + Return type: Color + Description: Get color with contrast correction, contrast values between -1.0f and 1.0f + Param[1]: color (type: Color) + Param[2]: contrast (type: float) +Function 340: ColorAlpha() (2 input parameters) + Name: ColorAlpha + Return type: Color + Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f + Param[1]: color (type: Color) + Param[2]: alpha (type: float) +Function 341: ColorAlphaBlend() (3 input parameters) + Name: ColorAlphaBlend + Return type: Color + Description: Get src alpha-blended into dst color with tint + Param[1]: dst (type: Color) + Param[2]: src (type: Color) + Param[3]: tint (type: Color) +Function 342: GetColor() (1 input parameters) + Name: GetColor + Return type: Color + Description: Get Color structure from hexadecimal value + Param[1]: hexValue (type: unsigned int) +Function 343: GetPixelColor() (2 input parameters) + Name: GetPixelColor + Return type: Color + Description: Get Color from a source pixel pointer of certain format + Param[1]: srcPtr (type: void *) + Param[2]: format (type: int) +Function 344: SetPixelColor() (3 input parameters) + Name: SetPixelColor + Return type: void + Description: Set color formatted into destination pixel pointer + Param[1]: dstPtr (type: void *) + Param[2]: color (type: Color) + Param[3]: format (type: int) +Function 345: GetPixelDataSize() (3 input parameters) + Name: GetPixelDataSize + Return type: int + Description: Get pixel data size in bytes for certain format + Param[1]: width (type: int) + Param[2]: height (type: int) + Param[3]: format (type: int) +Function 346: GetFontDefault() (0 input parameters) + Name: GetFontDefault + Return type: Font + Description: Get the default Font + No input parameters +Function 347: LoadFont() (1 input parameters) + Name: LoadFont + Return type: Font + Description: Load font from file into GPU memory (VRAM) + Param[1]: fileName (type: const char *) +Function 348: LoadFontEx() (4 input parameters) + Name: LoadFontEx + Return type: Font + Description: Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character setFont + Param[1]: fileName (type: const char *) + Param[2]: fontSize (type: int) + Param[3]: codepoints (type: int *) + Param[4]: codepointCount (type: int) +Function 349: LoadFontFromImage() (3 input parameters) + Name: LoadFontFromImage + Return type: Font + Description: Load font from Image (XNA style) + Param[1]: image (type: Image) + Param[2]: key (type: Color) + Param[3]: firstChar (type: int) +Function 350: LoadFontFromMemory() (6 input parameters) + Name: LoadFontFromMemory + Return type: Font + Description: Load font from memory buffer, fileType refers to extension: i.e. '.ttf' + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) + Param[4]: fontSize (type: int) + Param[5]: codepoints (type: int *) + Param[6]: codepointCount (type: int) +Function 351: IsFontReady() (1 input parameters) + Name: IsFontReady + Return type: bool + Description: Check if a font is ready + Param[1]: font (type: Font) +Function 352: LoadFontData() (6 input parameters) + Name: LoadFontData + Return type: GlyphInfo * + Description: Load font data for further use + Param[1]: fileData (type: const unsigned char *) + Param[2]: dataSize (type: int) + Param[3]: fontSize (type: int) + Param[4]: codepoints (type: int *) + Param[5]: codepointCount (type: int) + Param[6]: type (type: int) +Function 353: GenImageFontAtlas() (6 input parameters) + Name: GenImageFontAtlas + Return type: Image + Description: Generate image font atlas using chars info + Param[1]: glyphs (type: const GlyphInfo *) + Param[2]: glyphRecs (type: Rectangle **) + Param[3]: glyphCount (type: int) + Param[4]: fontSize (type: int) + Param[5]: padding (type: int) + Param[6]: packMethod (type: int) +Function 354: UnloadFontData() (2 input parameters) + Name: UnloadFontData + Return type: void + Description: Unload font chars info data (RAM) + Param[1]: glyphs (type: GlyphInfo *) + Param[2]: glyphCount (type: int) +Function 355: UnloadFont() (1 input parameters) + Name: UnloadFont + Return type: void + Description: Unload font from GPU memory (VRAM) + Param[1]: font (type: Font) +Function 356: ExportFontAsCode() (2 input parameters) + Name: ExportFontAsCode + Return type: bool + Description: Export font as code file, returns true on success + Param[1]: font (type: Font) + Param[2]: fileName (type: const char *) +Function 357: DrawFPS() (2 input parameters) + Name: DrawFPS + Return type: void + Description: Draw current FPS + Param[1]: posX (type: int) + Param[2]: posY (type: int) +Function 358: DrawText() (5 input parameters) + Name: DrawText + Return type: void + Description: Draw text (using default font) + Param[1]: text (type: const char *) + Param[2]: posX (type: int) + Param[3]: posY (type: int) + Param[4]: fontSize (type: int) + Param[5]: color (type: Color) +Function 359: DrawTextEx() (6 input parameters) + Name: DrawTextEx + Return type: void + Description: Draw text using font and additional parameters + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: position (type: Vector2) + Param[4]: fontSize (type: float) + Param[5]: spacing (type: float) + Param[6]: tint (type: Color) +Function 360: DrawTextPro() (8 input parameters) + Name: DrawTextPro + Return type: void + Description: Draw text using Font and pro parameters (rotation) + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: position (type: Vector2) + Param[4]: origin (type: Vector2) + Param[5]: rotation (type: float) + Param[6]: fontSize (type: float) + Param[7]: spacing (type: float) + Param[8]: tint (type: Color) +Function 361: DrawTextCodepoint() (5 input parameters) + Name: DrawTextCodepoint + Return type: void + Description: Draw one character (codepoint) + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) + Param[3]: position (type: Vector2) + Param[4]: fontSize (type: float) + Param[5]: tint (type: Color) +Function 362: DrawTextCodepoints() (7 input parameters) + Name: DrawTextCodepoints + Return type: void + Description: Draw multiple character (codepoint) + Param[1]: font (type: Font) + Param[2]: codepoints (type: const int *) + Param[3]: codepointCount (type: int) + Param[4]: position (type: Vector2) + Param[5]: fontSize (type: float) + Param[6]: spacing (type: float) + Param[7]: tint (type: Color) +Function 363: SetTextLineSpacing() (1 input parameters) + Name: SetTextLineSpacing + Return type: void + Description: Set vertical line spacing when drawing with line-breaks + Param[1]: spacing (type: int) +Function 364: MeasureText() (2 input parameters) + Name: MeasureText + Return type: int + Description: Measure string width for default font + Param[1]: text (type: const char *) + Param[2]: fontSize (type: int) +Function 365: MeasureTextEx() (4 input parameters) + Name: MeasureTextEx + Return type: Vector2 + Description: Measure string size for Font + Param[1]: font (type: Font) + Param[2]: text (type: const char *) + Param[3]: fontSize (type: float) + Param[4]: spacing (type: float) +Function 366: GetGlyphIndex() (2 input parameters) + Name: GetGlyphIndex + Return type: int + Description: Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 367: GetGlyphInfo() (2 input parameters) + Name: GetGlyphInfo + Return type: GlyphInfo + Description: Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 368: GetGlyphAtlasRec() (2 input parameters) + Name: GetGlyphAtlasRec + Return type: Rectangle + Description: Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + Param[1]: font (type: Font) + Param[2]: codepoint (type: int) +Function 369: LoadUTF8() (2 input parameters) + Name: LoadUTF8 + Return type: char * + Description: Load UTF-8 text encoded from codepoints array + Param[1]: codepoints (type: const int *) + Param[2]: length (type: int) +Function 370: UnloadUTF8() (1 input parameters) + Name: UnloadUTF8 + Return type: void + Description: Unload UTF-8 text encoded from codepoints array + Param[1]: text (type: char *) +Function 371: LoadCodepoints() (2 input parameters) + Name: LoadCodepoints + Return type: int * + Description: Load all codepoints from a UTF-8 text string, codepoints count returned by parameter + Param[1]: text (type: const char *) + Param[2]: count (type: int *) +Function 372: UnloadCodepoints() (1 input parameters) + Name: UnloadCodepoints + Return type: void + Description: Unload codepoints data from memory + Param[1]: codepoints (type: int *) +Function 373: GetCodepointCount() (1 input parameters) + Name: GetCodepointCount + Return type: int + Description: Get total number of codepoints in a UTF-8 encoded string + Param[1]: text (type: const char *) +Function 374: GetCodepoint() (2 input parameters) + Name: GetCodepoint + Return type: int + Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 375: GetCodepointNext() (2 input parameters) + Name: GetCodepointNext + Return type: int + Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 376: GetCodepointPrevious() (2 input parameters) + Name: GetCodepointPrevious + Return type: int + Description: Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure + Param[1]: text (type: const char *) + Param[2]: codepointSize (type: int *) +Function 377: CodepointToUTF8() (2 input parameters) + Name: CodepointToUTF8 + Return type: const char * + Description: Encode one codepoint into UTF-8 byte array (array length returned as parameter) + Param[1]: codepoint (type: int) + Param[2]: utf8Size (type: int *) +Function 378: TextCopy() (2 input parameters) + Name: TextCopy + Return type: int + Description: Copy one string to another, returns bytes copied + Param[1]: dst (type: char *) + Param[2]: src (type: const char *) +Function 379: TextIsEqual() (2 input parameters) + Name: TextIsEqual + Return type: bool + Description: Check if two text string are equal + Param[1]: text1 (type: const char *) + Param[2]: text2 (type: const char *) +Function 380: TextLength() (1 input parameters) + Name: TextLength + Return type: unsigned int + Description: Get text length, checks for '\0' ending + Param[1]: text (type: const char *) +Function 381: TextFormat() (2 input parameters) + Name: TextFormat + Return type: const char * + Description: Text formatting with variables (sprintf() style) + Param[1]: text (type: const char *) + Param[2]: args (type: ...) +Function 382: TextSubtext() (3 input parameters) + Name: TextSubtext + Return type: const char * + Description: Get a piece of a text string + Param[1]: text (type: const char *) + Param[2]: position (type: int) + Param[3]: length (type: int) +Function 383: TextReplace() (3 input parameters) + Name: TextReplace + Return type: char * + Description: Replace text string (WARNING: memory must be freed!) + Param[1]: text (type: char *) + Param[2]: replace (type: const char *) + Param[3]: by (type: const char *) +Function 384: TextInsert() (3 input parameters) + Name: TextInsert + Return type: char * + Description: Insert text in a position (WARNING: memory must be freed!) + Param[1]: text (type: const char *) + Param[2]: insert (type: const char *) + Param[3]: position (type: int) +Function 385: TextJoin() (3 input parameters) + Name: TextJoin + Return type: const char * + Description: Join text strings with delimiter + Param[1]: textList (type: const char **) + Param[2]: count (type: int) + Param[3]: delimiter (type: const char *) +Function 386: TextSplit() (3 input parameters) + Name: TextSplit + Return type: const char ** + Description: Split text into multiple strings + Param[1]: text (type: const char *) + Param[2]: delimiter (type: char) + Param[3]: count (type: int *) +Function 387: TextAppend() (3 input parameters) + Name: TextAppend + Return type: void + Description: Append text at specific position and move cursor! + Param[1]: text (type: char *) + Param[2]: append (type: const char *) + Param[3]: position (type: int *) +Function 388: TextFindIndex() (2 input parameters) + Name: TextFindIndex + Return type: int + Description: Find first text occurrence within a string + Param[1]: text (type: const char *) + Param[2]: find (type: const char *) +Function 389: TextToUpper() (1 input parameters) + Name: TextToUpper + Return type: const char * + Description: Get upper case version of provided string + Param[1]: text (type: const char *) +Function 390: TextToLower() (1 input parameters) + Name: TextToLower + Return type: const char * + Description: Get lower case version of provided string + Param[1]: text (type: const char *) +Function 391: TextToPascal() (1 input parameters) + Name: TextToPascal + Return type: const char * + Description: Get Pascal case notation version of provided string + Param[1]: text (type: const char *) +Function 392: TextToInteger() (1 input parameters) + Name: TextToInteger + Return type: int + Description: Get integer value from text (negative values not supported) + Param[1]: text (type: const char *) +Function 393: DrawLine3D() (3 input parameters) + Name: DrawLine3D + Return type: void + Description: Draw a line in 3D world space + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: color (type: Color) +Function 394: DrawPoint3D() (2 input parameters) + Name: DrawPoint3D + Return type: void + Description: Draw a point in 3D space, actually a small line + Param[1]: position (type: Vector3) + Param[2]: color (type: Color) +Function 395: DrawCircle3D() (5 input parameters) + Name: DrawCircle3D + Return type: void + Description: Draw a circle in 3D world space + Param[1]: center (type: Vector3) + Param[2]: radius (type: float) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: color (type: Color) +Function 396: DrawTriangle3D() (4 input parameters) + Name: DrawTriangle3D + Return type: void + Description: Draw a color-filled triangle (vertex in counter-clockwise order!) + Param[1]: v1 (type: Vector3) + Param[2]: v2 (type: Vector3) + Param[3]: v3 (type: Vector3) + Param[4]: color (type: Color) +Function 397: DrawTriangleStrip3D() (3 input parameters) + Name: DrawTriangleStrip3D + Return type: void + Description: Draw a triangle strip defined by points + Param[1]: points (type: Vector3 *) + Param[2]: pointCount (type: int) + Param[3]: color (type: Color) +Function 398: DrawCube() (5 input parameters) + Name: DrawCube + Return type: void + Description: Draw cube + Param[1]: position (type: Vector3) + Param[2]: width (type: float) + Param[3]: height (type: float) + Param[4]: length (type: float) + Param[5]: color (type: Color) +Function 399: DrawCubeV() (3 input parameters) + Name: DrawCubeV + Return type: void + Description: Draw cube (Vector version) + Param[1]: position (type: Vector3) + Param[2]: size (type: Vector3) + Param[3]: color (type: Color) +Function 400: DrawCubeWires() (5 input parameters) + Name: DrawCubeWires + Return type: void + Description: Draw cube wires + Param[1]: position (type: Vector3) + Param[2]: width (type: float) + Param[3]: height (type: float) + Param[4]: length (type: float) + Param[5]: color (type: Color) +Function 401: DrawCubeWiresV() (3 input parameters) + Name: DrawCubeWiresV + Return type: void + Description: Draw cube wires (Vector version) + Param[1]: position (type: Vector3) + Param[2]: size (type: Vector3) + Param[3]: color (type: Color) +Function 402: DrawSphere() (3 input parameters) + Name: DrawSphere + Return type: void + Description: Draw sphere + Param[1]: centerPos (type: Vector3) + Param[2]: radius (type: float) + Param[3]: color (type: Color) +Function 403: DrawSphereEx() (5 input parameters) + Name: DrawSphereEx + Return type: void + Description: Draw sphere with extended parameters + Param[1]: centerPos (type: Vector3) + Param[2]: radius (type: float) + Param[3]: rings (type: int) + Param[4]: slices (type: int) + Param[5]: color (type: Color) +Function 404: DrawSphereWires() (5 input parameters) + Name: DrawSphereWires + Return type: void + Description: Draw sphere wires + Param[1]: centerPos (type: Vector3) + Param[2]: radius (type: float) + Param[3]: rings (type: int) + Param[4]: slices (type: int) + Param[5]: color (type: Color) +Function 405: DrawCylinder() (6 input parameters) + Name: DrawCylinder + Return type: void + Description: Draw a cylinder/cone + Param[1]: position (type: Vector3) + Param[2]: radiusTop (type: float) + Param[3]: radiusBottom (type: float) + Param[4]: height (type: float) + Param[5]: slices (type: int) + Param[6]: color (type: Color) +Function 406: DrawCylinderEx() (6 input parameters) + Name: DrawCylinderEx + Return type: void + Description: Draw a cylinder with base at startPos and top at endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: startRadius (type: float) + Param[4]: endRadius (type: float) + Param[5]: sides (type: int) + Param[6]: color (type: Color) +Function 407: DrawCylinderWires() (6 input parameters) + Name: DrawCylinderWires + Return type: void + Description: Draw a cylinder/cone wires + Param[1]: position (type: Vector3) + Param[2]: radiusTop (type: float) + Param[3]: radiusBottom (type: float) + Param[4]: height (type: float) + Param[5]: slices (type: int) + Param[6]: color (type: Color) +Function 408: DrawCylinderWiresEx() (6 input parameters) + Name: DrawCylinderWiresEx + Return type: void + Description: Draw a cylinder wires with base at startPos and top at endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: startRadius (type: float) + Param[4]: endRadius (type: float) + Param[5]: sides (type: int) + Param[6]: color (type: Color) +Function 409: DrawCapsule() (6 input parameters) + Name: DrawCapsule + Return type: void + Description: Draw a capsule with the center of its sphere caps at startPos and endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: radius (type: float) + Param[4]: slices (type: int) + Param[5]: rings (type: int) + Param[6]: color (type: Color) +Function 410: DrawCapsuleWires() (6 input parameters) + Name: DrawCapsuleWires + Return type: void + Description: Draw capsule wireframe with the center of its sphere caps at startPos and endPos + Param[1]: startPos (type: Vector3) + Param[2]: endPos (type: Vector3) + Param[3]: radius (type: float) + Param[4]: slices (type: int) + Param[5]: rings (type: int) + Param[6]: color (type: Color) +Function 411: DrawPlane() (3 input parameters) + Name: DrawPlane + Return type: void + Description: Draw a plane XZ + Param[1]: centerPos (type: Vector3) + Param[2]: size (type: Vector2) + Param[3]: color (type: Color) +Function 412: DrawRay() (2 input parameters) + Name: DrawRay + Return type: void + Description: Draw a ray line + Param[1]: ray (type: Ray) + Param[2]: color (type: Color) +Function 413: DrawGrid() (2 input parameters) + Name: DrawGrid + Return type: void + Description: Draw a grid (centered at (0, 0, 0)) + Param[1]: slices (type: int) + Param[2]: spacing (type: float) +Function 414: LoadModel() (1 input parameters) + Name: LoadModel + Return type: Model + Description: Load model from files (meshes and materials) + Param[1]: fileName (type: const char *) +Function 415: LoadModelFromMesh() (1 input parameters) + Name: LoadModelFromMesh + Return type: Model + Description: Load model from generated mesh (default material) + Param[1]: mesh (type: Mesh) +Function 416: IsModelReady() (1 input parameters) + Name: IsModelReady + Return type: bool + Description: Check if a model is ready + Param[1]: model (type: Model) +Function 417: UnloadModel() (1 input parameters) + Name: UnloadModel + Return type: void + Description: Unload model (including meshes) from memory (RAM and/or VRAM) + Param[1]: model (type: Model) +Function 418: GetModelBoundingBox() (1 input parameters) + Name: GetModelBoundingBox + Return type: BoundingBox + Description: Compute model bounding box limits (considers all meshes) + Param[1]: model (type: Model) +Function 419: DrawModel() (4 input parameters) + Name: DrawModel + Return type: void + Description: Draw a model (with texture if set) + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: scale (type: float) + Param[4]: tint (type: Color) +Function 420: DrawModelEx() (6 input parameters) + Name: DrawModelEx + Return type: void + Description: Draw a model with extended parameters + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: scale (type: Vector3) + Param[6]: tint (type: Color) +Function 421: DrawModelWires() (4 input parameters) + Name: DrawModelWires + Return type: void + Description: Draw a model wires (with texture if set) + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: scale (type: float) + Param[4]: tint (type: Color) +Function 422: DrawModelWiresEx() (6 input parameters) + Name: DrawModelWiresEx + Return type: void + Description: Draw a model wires (with texture if set) with extended parameters + Param[1]: model (type: Model) + Param[2]: position (type: Vector3) + Param[3]: rotationAxis (type: Vector3) + Param[4]: rotationAngle (type: float) + Param[5]: scale (type: Vector3) + Param[6]: tint (type: Color) +Function 423: DrawBoundingBox() (2 input parameters) + Name: DrawBoundingBox + Return type: void + Description: Draw bounding box (wires) + Param[1]: box (type: BoundingBox) + Param[2]: color (type: Color) +Function 424: DrawBillboard() (5 input parameters) + Name: DrawBillboard + Return type: void + Description: Draw a billboard texture + Param[1]: camera (type: Camera) + Param[2]: texture (type: Texture2D) + Param[3]: position (type: Vector3) + Param[4]: size (type: float) + Param[5]: tint (type: Color) +Function 425: DrawBillboardRec() (6 input parameters) + Name: DrawBillboardRec + Return type: void + Description: Draw a billboard texture defined by source + Param[1]: camera (type: Camera) + Param[2]: texture (type: Texture2D) + Param[3]: source (type: Rectangle) + Param[4]: position (type: Vector3) + Param[5]: size (type: Vector2) + Param[6]: tint (type: Color) +Function 426: DrawBillboardPro() (9 input parameters) + Name: DrawBillboardPro + Return type: void + Description: Draw a billboard texture defined by source and rotation + Param[1]: camera (type: Camera) + Param[2]: texture (type: Texture2D) + Param[3]: source (type: Rectangle) + Param[4]: position (type: Vector3) + Param[5]: up (type: Vector3) + Param[6]: size (type: Vector2) + Param[7]: origin (type: Vector2) + Param[8]: rotation (type: float) + Param[9]: tint (type: Color) +Function 427: UploadMesh() (2 input parameters) + Name: UploadMesh + Return type: void + Description: Upload mesh vertex data in GPU and provide VAO/VBO ids + Param[1]: mesh (type: Mesh *) + Param[2]: dynamic (type: bool) +Function 428: UpdateMeshBuffer() (5 input parameters) + Name: UpdateMeshBuffer + Return type: void + Description: Update mesh vertex data in GPU for a specific buffer index + Param[1]: mesh (type: Mesh) + Param[2]: index (type: int) + Param[3]: data (type: const void *) + Param[4]: dataSize (type: int) + Param[5]: offset (type: int) +Function 429: UnloadMesh() (1 input parameters) + Name: UnloadMesh + Return type: void + Description: Unload mesh data from CPU and GPU + Param[1]: mesh (type: Mesh) +Function 430: DrawMesh() (3 input parameters) + Name: DrawMesh + Return type: void + Description: Draw a 3d mesh with material and transform + Param[1]: mesh (type: Mesh) + Param[2]: material (type: Material) + Param[3]: transform (type: Matrix) +Function 431: DrawMeshInstanced() (4 input parameters) + Name: DrawMeshInstanced + Return type: void + Description: Draw multiple mesh instances with material and different transforms + Param[1]: mesh (type: Mesh) + Param[2]: material (type: Material) + Param[3]: transforms (type: const Matrix *) + Param[4]: instances (type: int) +Function 432: ExportMesh() (2 input parameters) + Name: ExportMesh + Return type: bool + Description: Export mesh data to file, returns true on success + Param[1]: mesh (type: Mesh) + Param[2]: fileName (type: const char *) +Function 433: GetMeshBoundingBox() (1 input parameters) + Name: GetMeshBoundingBox + Return type: BoundingBox + Description: Compute mesh bounding box limits + Param[1]: mesh (type: Mesh) +Function 434: GenMeshTangents() (1 input parameters) + Name: GenMeshTangents + Return type: void + Description: Compute mesh tangents + Param[1]: mesh (type: Mesh *) +Function 435: GenMeshPoly() (2 input parameters) + Name: GenMeshPoly + Return type: Mesh + Description: Generate polygonal mesh + Param[1]: sides (type: int) + Param[2]: radius (type: float) +Function 436: GenMeshPlane() (4 input parameters) + Name: GenMeshPlane + Return type: Mesh + Description: Generate plane mesh (with subdivisions) + Param[1]: width (type: float) + Param[2]: length (type: float) + Param[3]: resX (type: int) + Param[4]: resZ (type: int) +Function 437: GenMeshCube() (3 input parameters) + Name: GenMeshCube + Return type: Mesh + Description: Generate cuboid mesh + Param[1]: width (type: float) + Param[2]: height (type: float) + Param[3]: length (type: float) +Function 438: GenMeshSphere() (3 input parameters) + Name: GenMeshSphere + Return type: Mesh + Description: Generate sphere mesh (standard sphere) + Param[1]: radius (type: float) + Param[2]: rings (type: int) + Param[3]: slices (type: int) +Function 439: GenMeshHemiSphere() (3 input parameters) + Name: GenMeshHemiSphere + Return type: Mesh + Description: Generate half-sphere mesh (no bottom cap) + Param[1]: radius (type: float) + Param[2]: rings (type: int) + Param[3]: slices (type: int) +Function 440: GenMeshCylinder() (3 input parameters) + Name: GenMeshCylinder + Return type: Mesh + Description: Generate cylinder mesh + Param[1]: radius (type: float) + Param[2]: height (type: float) + Param[3]: slices (type: int) +Function 441: GenMeshCone() (3 input parameters) + Name: GenMeshCone + Return type: Mesh + Description: Generate cone/pyramid mesh + Param[1]: radius (type: float) + Param[2]: height (type: float) + Param[3]: slices (type: int) +Function 442: GenMeshTorus() (4 input parameters) + Name: GenMeshTorus + Return type: Mesh + Description: Generate torus mesh + Param[1]: radius (type: float) + Param[2]: size (type: float) + Param[3]: radSeg (type: int) + Param[4]: sides (type: int) +Function 443: GenMeshKnot() (4 input parameters) + Name: GenMeshKnot + Return type: Mesh + Description: Generate trefoil knot mesh + Param[1]: radius (type: float) + Param[2]: size (type: float) + Param[3]: radSeg (type: int) + Param[4]: sides (type: int) +Function 444: GenMeshHeightmap() (2 input parameters) + Name: GenMeshHeightmap + Return type: Mesh + Description: Generate heightmap mesh from image data + Param[1]: heightmap (type: Image) + Param[2]: size (type: Vector3) +Function 445: GenMeshCubicmap() (2 input parameters) + Name: GenMeshCubicmap + Return type: Mesh + Description: Generate cubes-based map mesh from image data + Param[1]: cubicmap (type: Image) + Param[2]: cubeSize (type: Vector3) +Function 446: LoadMaterials() (2 input parameters) + Name: LoadMaterials + Return type: Material * + Description: Load materials from model file + Param[1]: fileName (type: const char *) + Param[2]: materialCount (type: int *) +Function 447: LoadMaterialDefault() (0 input parameters) + Name: LoadMaterialDefault + Return type: Material + Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) + No input parameters +Function 448: IsMaterialReady() (1 input parameters) + Name: IsMaterialReady + Return type: bool + Description: Check if a material is ready + Param[1]: material (type: Material) +Function 449: UnloadMaterial() (1 input parameters) + Name: UnloadMaterial + Return type: void + Description: Unload material from GPU memory (VRAM) + Param[1]: material (type: Material) +Function 450: SetMaterialTexture() (3 input parameters) + Name: SetMaterialTexture + Return type: void + Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) + Param[1]: material (type: Material *) + Param[2]: mapType (type: int) + Param[3]: texture (type: Texture2D) +Function 451: SetModelMeshMaterial() (3 input parameters) + Name: SetModelMeshMaterial + Return type: void + Description: Set material for a mesh + Param[1]: model (type: Model *) + Param[2]: meshId (type: int) + Param[3]: materialId (type: int) +Function 452: LoadModelAnimations() (2 input parameters) + Name: LoadModelAnimations + Return type: ModelAnimation * + Description: Load model animations from file + Param[1]: fileName (type: const char *) + Param[2]: animCount (type: int *) +Function 453: UpdateModelAnimation() (3 input parameters) + Name: UpdateModelAnimation + Return type: void + Description: Update model animation pose + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) + Param[3]: frame (type: int) +Function 454: UnloadModelAnimation() (1 input parameters) + Name: UnloadModelAnimation + Return type: void + Description: Unload animation data + Param[1]: anim (type: ModelAnimation) +Function 455: UnloadModelAnimations() (2 input parameters) + Name: UnloadModelAnimations + Return type: void + Description: Unload animation array data + Param[1]: animations (type: ModelAnimation *) + Param[2]: animCount (type: int) +Function 456: IsModelAnimationValid() (2 input parameters) + Name: IsModelAnimationValid + Return type: bool + Description: Check model animation skeleton match + Param[1]: model (type: Model) + Param[2]: anim (type: ModelAnimation) +Function 457: CheckCollisionSpheres() (4 input parameters) + Name: CheckCollisionSpheres + Return type: bool + Description: Check collision between two spheres + Param[1]: center1 (type: Vector3) + Param[2]: radius1 (type: float) + Param[3]: center2 (type: Vector3) + Param[4]: radius2 (type: float) +Function 458: CheckCollisionBoxes() (2 input parameters) + Name: CheckCollisionBoxes + Return type: bool + Description: Check collision between two bounding boxes + Param[1]: box1 (type: BoundingBox) + Param[2]: box2 (type: BoundingBox) +Function 459: CheckCollisionBoxSphere() (3 input parameters) + Name: CheckCollisionBoxSphere + Return type: bool + Description: Check collision between box and sphere + Param[1]: box (type: BoundingBox) + Param[2]: center (type: Vector3) + Param[3]: radius (type: float) +Function 460: GetRayCollisionSphere() (3 input parameters) + Name: GetRayCollisionSphere + Return type: RayCollision + Description: Get collision info between ray and sphere + Param[1]: ray (type: Ray) + Param[2]: center (type: Vector3) + Param[3]: radius (type: float) +Function 461: GetRayCollisionBox() (2 input parameters) + Name: GetRayCollisionBox + Return type: RayCollision + Description: Get collision info between ray and box + Param[1]: ray (type: Ray) + Param[2]: box (type: BoundingBox) +Function 462: GetRayCollisionMesh() (3 input parameters) + Name: GetRayCollisionMesh + Return type: RayCollision + Description: Get collision info between ray and mesh + Param[1]: ray (type: Ray) + Param[2]: mesh (type: Mesh) + Param[3]: transform (type: Matrix) +Function 463: GetRayCollisionTriangle() (4 input parameters) + Name: GetRayCollisionTriangle + Return type: RayCollision + Description: Get collision info between ray and triangle + Param[1]: ray (type: Ray) + Param[2]: p1 (type: Vector3) + Param[3]: p2 (type: Vector3) + Param[4]: p3 (type: Vector3) +Function 464: GetRayCollisionQuad() (5 input parameters) + Name: GetRayCollisionQuad + Return type: RayCollision + Description: Get collision info between ray and quad + Param[1]: ray (type: Ray) + Param[2]: p1 (type: Vector3) + Param[3]: p2 (type: Vector3) + Param[4]: p3 (type: Vector3) + Param[5]: p4 (type: Vector3) +Function 465: InitAudioDevice() (0 input parameters) + Name: InitAudioDevice + Return type: void + Description: Initialize audio device and context + No input parameters +Function 466: CloseAudioDevice() (0 input parameters) + Name: CloseAudioDevice + Return type: void + Description: Close the audio device and context + No input parameters +Function 467: IsAudioDeviceReady() (0 input parameters) + Name: IsAudioDeviceReady + Return type: bool + Description: Check if audio device has been initialized successfully + No input parameters +Function 468: SetMasterVolume() (1 input parameters) + Name: SetMasterVolume + Return type: void + Description: Set master volume (listener) + Param[1]: volume (type: float) +Function 469: LoadWave() (1 input parameters) + Name: LoadWave + Return type: Wave + Description: Load wave data from file + Param[1]: fileName (type: const char *) +Function 470: LoadWaveFromMemory() (3 input parameters) + Name: LoadWaveFromMemory + Return type: Wave + Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav' + Param[1]: fileType (type: const char *) + Param[2]: fileData (type: const unsigned char *) + Param[3]: dataSize (type: int) +Function 471: IsWaveReady() (1 input parameters) + Name: IsWaveReady + Return type: bool + Description: Checks if wave data is ready + Param[1]: wave (type: Wave) +Function 472: LoadSound() (1 input parameters) + Name: LoadSound + Return type: Sound + Description: Load sound from file + Param[1]: fileName (type: const char *) +Function 473: LoadSoundFromWave() (1 input parameters) + Name: LoadSoundFromWave + Return type: Sound + Description: Load sound from wave data + Param[1]: wave (type: Wave) +Function 474: LoadSoundAlias() (1 input parameters) + Name: LoadSoundAlias + Return type: Sound + Description: Create a new sound that shares the same sample data as the source sound, does not own the sound data + Param[1]: source (type: Sound) +Function 475: IsSoundReady() (1 input parameters) + Name: IsSoundReady + Return type: bool + Description: Checks if a sound is ready + Param[1]: sound (type: Sound) +Function 476: UpdateSound() (3 input parameters) + Name: UpdateSound + Return type: void + Description: Update sound buffer with new data + Param[1]: sound (type: Sound) + Param[2]: data (type: const void *) + Param[3]: sampleCount (type: int) +Function 477: UnloadWave() (1 input parameters) + Name: UnloadWave + Return type: void + Description: Unload wave data + Param[1]: wave (type: Wave) +Function 478: UnloadSound() (1 input parameters) + Name: UnloadSound + Return type: void + Description: Unload sound + Param[1]: sound (type: Sound) +Function 479: UnloadSoundAlias() (1 input parameters) + Name: UnloadSoundAlias + Return type: void + Description: Unload a sound alias (does not deallocate sample data) + Param[1]: alias (type: Sound) +Function 480: ExportWave() (2 input parameters) + Name: ExportWave + Return type: bool + Description: Export wave data to file, returns true on success + Param[1]: wave (type: Wave) + Param[2]: fileName (type: const char *) +Function 481: ExportWaveAsCode() (2 input parameters) + Name: ExportWaveAsCode + Return type: bool + Description: Export wave sample data to code (.h), returns true on success + Param[1]: wave (type: Wave) + Param[2]: fileName (type: const char *) +Function 482: PlaySound() (1 input parameters) + Name: PlaySound + Return type: void + Description: Play a sound + Param[1]: sound (type: Sound) +Function 483: StopSound() (1 input parameters) + Name: StopSound + Return type: void + Description: Stop playing a sound + Param[1]: sound (type: Sound) +Function 484: PauseSound() (1 input parameters) + Name: PauseSound + Return type: void + Description: Pause a sound + Param[1]: sound (type: Sound) +Function 485: ResumeSound() (1 input parameters) + Name: ResumeSound + Return type: void + Description: Resume a paused sound + Param[1]: sound (type: Sound) +Function 486: IsSoundPlaying() (1 input parameters) + Name: IsSoundPlaying + Return type: bool + Description: Check if a sound is currently playing + Param[1]: sound (type: Sound) +Function 487: SetSoundVolume() (2 input parameters) + Name: SetSoundVolume + Return type: void + Description: Set volume for a sound (1.0 is max level) + Param[1]: sound (type: Sound) + Param[2]: volume (type: float) +Function 488: SetSoundPitch() (2 input parameters) + Name: SetSoundPitch + Return type: void + Description: Set pitch for a sound (1.0 is base level) + Param[1]: sound (type: Sound) + Param[2]: pitch (type: float) +Function 489: SetSoundPan() (2 input parameters) + Name: SetSoundPan + Return type: void + Description: Set pan for a sound (0.5 is center) + Param[1]: sound (type: Sound) + Param[2]: pan (type: float) +Function 490: WaveCopy() (1 input parameters) + Name: WaveCopy + Return type: Wave + Description: Copy a wave to a new wave + Param[1]: wave (type: Wave) +Function 491: WaveCrop() (3 input parameters) + Name: WaveCrop + Return type: void + Description: Crop a wave to defined samples range + Param[1]: wave (type: Wave *) + Param[2]: initSample (type: int) + Param[3]: finalSample (type: int) +Function 492: WaveFormat() (4 input parameters) + Name: WaveFormat + Return type: void + Description: Convert wave data to desired format + Param[1]: wave (type: Wave *) + Param[2]: sampleRate (type: int) + Param[3]: sampleSize (type: int) + Param[4]: channels (type: int) +Function 493: LoadWaveSamples() (1 input parameters) + Name: LoadWaveSamples + Return type: float * + Description: Load samples data from wave as a 32bit float data array + Param[1]: wave (type: Wave) +Function 494: UnloadWaveSamples() (1 input parameters) + Name: UnloadWaveSamples + Return type: void + Description: Unload samples data loaded with LoadWaveSamples() + Param[1]: samples (type: float *) +Function 495: LoadMusicStream() (1 input parameters) + Name: LoadMusicStream + Return type: Music + Description: Load music stream from file + Param[1]: fileName (type: const char *) +Function 496: LoadMusicStreamFromMemory() (3 input parameters) + Name: LoadMusicStreamFromMemory + Return type: Music + Description: Load music stream from data + Param[1]: fileType (type: const char *) + Param[2]: data (type: const unsigned char *) + Param[3]: dataSize (type: int) +Function 497: IsMusicReady() (1 input parameters) + Name: IsMusicReady + Return type: bool + Description: Checks if a music stream is ready + Param[1]: music (type: Music) +Function 498: UnloadMusicStream() (1 input parameters) + Name: UnloadMusicStream + Return type: void + Description: Unload music stream + Param[1]: music (type: Music) +Function 499: PlayMusicStream() (1 input parameters) + Name: PlayMusicStream + Return type: void + Description: Start music playing + Param[1]: music (type: Music) +Function 500: IsMusicStreamPlaying() (1 input parameters) + Name: IsMusicStreamPlaying + Return type: bool + Description: Check if music is playing + Param[1]: music (type: Music) +Function 501: UpdateMusicStream() (1 input parameters) + Name: UpdateMusicStream + Return type: void + Description: Updates buffers for music streaming + Param[1]: music (type: Music) +Function 502: StopMusicStream() (1 input parameters) + Name: StopMusicStream + Return type: void + Description: Stop music playing + Param[1]: music (type: Music) +Function 503: PauseMusicStream() (1 input parameters) + Name: PauseMusicStream + Return type: void + Description: Pause music playing + Param[1]: music (type: Music) +Function 504: ResumeMusicStream() (1 input parameters) + Name: ResumeMusicStream + Return type: void + Description: Resume playing paused music + Param[1]: music (type: Music) +Function 505: SeekMusicStream() (2 input parameters) + Name: SeekMusicStream + Return type: void + Description: Seek music to a position (in seconds) + Param[1]: music (type: Music) + Param[2]: position (type: float) +Function 506: SetMusicVolume() (2 input parameters) + Name: SetMusicVolume + Return type: void + Description: Set volume for music (1.0 is max level) + Param[1]: music (type: Music) + Param[2]: volume (type: float) +Function 507: SetMusicPitch() (2 input parameters) + Name: SetMusicPitch + Return type: void + Description: Set pitch for a music (1.0 is base level) + Param[1]: music (type: Music) + Param[2]: pitch (type: float) +Function 508: SetMusicPan() (2 input parameters) + Name: SetMusicPan + Return type: void + Description: Set pan for a music (0.5 is center) + Param[1]: music (type: Music) + Param[2]: pan (type: float) +Function 509: GetMusicTimeLength() (1 input parameters) + Name: GetMusicTimeLength + Return type: float + Description: Get music time length (in seconds) + Param[1]: music (type: Music) +Function 510: GetMusicTimePlayed() (1 input parameters) + Name: GetMusicTimePlayed + Return type: float + Description: Get current music time played (in seconds) + Param[1]: music (type: Music) +Function 511: LoadAudioStream() (3 input parameters) + Name: LoadAudioStream + Return type: AudioStream + Description: Load audio stream (to stream raw audio pcm data) + Param[1]: sampleRate (type: unsigned int) + Param[2]: sampleSize (type: unsigned int) + Param[3]: channels (type: unsigned int) +Function 512: IsAudioStreamReady() (1 input parameters) + Name: IsAudioStreamReady + Return type: bool + Description: Checks if an audio stream is ready + Param[1]: stream (type: AudioStream) +Function 513: UnloadAudioStream() (1 input parameters) + Name: UnloadAudioStream + Return type: void + Description: Unload audio stream and free memory + Param[1]: stream (type: AudioStream) +Function 514: UpdateAudioStream() (3 input parameters) + Name: UpdateAudioStream + Return type: void + Description: Update audio stream buffers with data + Param[1]: stream (type: AudioStream) + Param[2]: data (type: const void *) + Param[3]: frameCount (type: int) +Function 515: IsAudioStreamProcessed() (1 input parameters) + Name: IsAudioStreamProcessed + Return type: bool + Description: Check if any audio stream buffers requires refill + Param[1]: stream (type: AudioStream) +Function 516: PlayAudioStream() (1 input parameters) + Name: PlayAudioStream + Return type: void + Description: Play audio stream + Param[1]: stream (type: AudioStream) +Function 517: PauseAudioStream() (1 input parameters) + Name: PauseAudioStream + Return type: void + Description: Pause audio stream + Param[1]: stream (type: AudioStream) +Function 518: ResumeAudioStream() (1 input parameters) + Name: ResumeAudioStream + Return type: void + Description: Resume audio stream + Param[1]: stream (type: AudioStream) +Function 519: IsAudioStreamPlaying() (1 input parameters) + Name: IsAudioStreamPlaying + Return type: bool + Description: Check if audio stream is playing + Param[1]: stream (type: AudioStream) +Function 520: StopAudioStream() (1 input parameters) + Name: StopAudioStream + Return type: void + Description: Stop audio stream + Param[1]: stream (type: AudioStream) +Function 521: SetAudioStreamVolume() (2 input parameters) + Name: SetAudioStreamVolume + Return type: void + Description: Set volume for audio stream (1.0 is max level) + Param[1]: stream (type: AudioStream) + Param[2]: volume (type: float) +Function 522: SetAudioStreamPitch() (2 input parameters) + Name: SetAudioStreamPitch + Return type: void + Description: Set pitch for audio stream (1.0 is base level) + Param[1]: stream (type: AudioStream) + Param[2]: pitch (type: float) +Function 523: SetAudioStreamPan() (2 input parameters) + Name: SetAudioStreamPan + Return type: void + Description: Set pan for audio stream (0.5 is centered) + Param[1]: stream (type: AudioStream) + Param[2]: pan (type: float) +Function 524: SetAudioStreamBufferSizeDefault() (1 input parameters) + Name: SetAudioStreamBufferSizeDefault + Return type: void + Description: Default size for new audio streams + Param[1]: size (type: int) +Function 525: SetAudioStreamCallback() (2 input parameters) + Name: SetAudioStreamCallback + Return type: void + Description: Audio thread callback to request new data + Param[1]: stream (type: AudioStream) + Param[2]: callback (type: AudioCallback) +Function 526: AttachAudioStreamProcessor() (2 input parameters) + Name: AttachAudioStreamProcessor + Return type: void + Description: Attach audio stream processor to stream, receives the samples as s + Param[1]: stream (type: AudioStream) + Param[2]: processor (type: AudioCallback) +Function 527: DetachAudioStreamProcessor() (2 input parameters) + Name: DetachAudioStreamProcessor + Return type: void + Description: Detach audio stream processor from stream + Param[1]: stream (type: AudioStream) + Param[2]: processor (type: AudioCallback) +Function 528: AttachAudioMixedProcessor() (1 input parameters) + Name: AttachAudioMixedProcessor + Return type: void + Description: Attach audio stream processor to the entire audio pipeline, receives the samples as s + Param[1]: processor (type: AudioCallback) +Function 529: DetachAudioMixedProcessor() (1 input parameters) + Name: DetachAudioMixedProcessor + Return type: void + Description: Detach audio stream processor from the entire audio pipeline + Param[1]: processor (type: AudioCallback) diff --git a/3party/raylib/parser/output/raylib_api.xml b/3party/raylib/parser/output/raylib_api.xml new file mode 100644 index 0000000..aa7605b --- /dev/null +++ b/3party/raylib/parser/output/raylib_api.xml @@ -0,0 +1,2849 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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b/3party/raylib/parser/raylib_parser.c @@ -0,0 +1,1989 @@ +/********************************************************************************************** + + raylib API parser + + This parser scans raylib.h to get API information about defines, structs, aliases, enums, callbacks and functions. + All data is divided into pieces, usually as strings. The following types are used for data: + + - struct DefineInfo + - struct StructInfo + - struct AliasInfo + - struct EnumInfo + - struct FunctionInfo + + CONSTRAINTS: + + This parser is specifically designed to work with raylib.h, so, it has some constraints: + + - Functions are expected as a single line with the following structure: + + ( , ); + + Be careful with functions broken into several lines, it breaks the process! + + - Structures are expected as several lines with the following form: + + + typedef struct { + ; + ; + ; + } ; + + - Enums are expected as several lines with the following form: + + + typedef enum { + = , + , + , + + } ; + + NOTE: Multiple options are supported for enums: + - If value is not provided, ( + 1) is assigned + - Value description can be provided or not + + OTHER NOTES: + + - This parser could work with other C header files if mentioned constraints are followed. + - This parser does not require library, all data is parsed directly from char buffers. + + LICENSE: zlib/libpng + + raylib-parser is licensed under an unmodified zlib/libpng license, which is an OSI-certified, + BSD-like license that allows static linking with closed source software: + + Copyright (c) 2021-2023 Ramon Santamaria (@raysan5) + +**********************************************************************************************/ + +#define _CRT_SECURE_NO_WARNINGS + +#include // Required for: malloc(), calloc(), realloc(), free(), atoi(), strtol() +#include // Required for: printf(), fopen(), fseek(), ftell(), fread(), fclose() +#include // Required for: bool +#include // Required for: isdigit() + +#define MAX_DEFINES_TO_PARSE 2048 // Maximum number of defines to parse +#define MAX_STRUCTS_TO_PARSE 64 // Maximum number of structures to parse +#define MAX_ALIASES_TO_PARSE 64 // Maximum number of aliases to parse +#define MAX_ENUMS_TO_PARSE 64 // Maximum number of enums to parse +#define MAX_CALLBACKS_TO_PARSE 64 // Maximum number of callbacks to parse +#define MAX_FUNCS_TO_PARSE 1024 // Maximum number of functions to parse + +#define MAX_LINE_LENGTH 512 // Maximum length of one line (including comments) + +#define MAX_STRUCT_FIELDS 64 // Maximum number of struct fields +#define MAX_ENUM_VALUES 512 // Maximum number of enum values +#define MAX_FUNCTION_PARAMETERS 12 // Maximum number of function parameters + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Type of parsed define +typedef enum { + UNKNOWN = 0, + MACRO, + GUARD, + INT, + INT_MATH, + LONG, + LONG_MATH, + FLOAT, + FLOAT_MATH, + DOUBLE, + DOUBLE_MATH, + CHAR, + STRING, + COLOR +} DefineType; + +// Define info data +typedef struct DefineInfo { + char name[64]; // Define name + int type; // Define type + char value[256]; // Define value + char desc[128]; // Define description + bool isHex; // Define is hex number (for types INT, LONG) +} DefineInfo; + +// Struct info data +typedef struct StructInfo { + char name[64]; // Struct name + char desc[128]; // Struct type description + int fieldCount; // Number of fields in the struct + char fieldType[MAX_STRUCT_FIELDS][64]; // Field type + char fieldName[MAX_STRUCT_FIELDS][64]; // Field name + char fieldDesc[MAX_STRUCT_FIELDS][128]; // Field description +} StructInfo; + +// Alias info data +typedef struct AliasInfo { + char type[64]; // Alias type + char name[64]; // Alias name + char desc[128]; // Alias description +} AliasInfo; + +// Enum info data +typedef struct EnumInfo { + char name[64]; // Enum name + char desc[128]; // Enum description + int valueCount; // Number of values in enumerator + char valueName[MAX_ENUM_VALUES][64]; // Value name definition + int valueInteger[MAX_ENUM_VALUES]; // Value integer + char valueDesc[MAX_ENUM_VALUES][128]; // Value description +} EnumInfo; + +// Function info data +typedef struct FunctionInfo { + char name[64]; // Function name + char desc[128]; // Function description (comment at the end) + char retType[32]; // Return value type + int paramCount; // Number of function parameters + char paramType[MAX_FUNCTION_PARAMETERS][32]; // Parameters type + char paramName[MAX_FUNCTION_PARAMETERS][32]; // Parameters name + char paramDesc[MAX_FUNCTION_PARAMETERS][128]; // Parameters description +} FunctionInfo; + +// Output format for parsed data +typedef enum { DEFAULT = 0, JSON, XML, LUA, CODE } OutputFormat; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static int defineCount = 0; +static int structCount = 0; +static int aliasCount = 0; +static int enumCount = 0; +static int callbackCount = 0; +static int funcCount = 0; +static DefineInfo *defines = NULL; +static StructInfo *structs = NULL; +static AliasInfo *aliases = NULL; +static EnumInfo *enums = NULL; +static FunctionInfo *callbacks = NULL; +static FunctionInfo *funcs = NULL; + +// Command line variables +static char apiDefine[32] = { 0 }; // Functions define (i.e. RLAPI for raylib.h, RMDEF for raymath.h, etc.) +static char truncAfter[32] = { 0 }; // Truncate marker (i.e. "RLGL IMPLEMENTATION" for rlgl.h) +static int outputFormat = DEFAULT; + +// NOTE: Max length depends on OS, in Windows MAX_PATH = 256 +static char inFileName[512] = { 0 }; // Input file name (required in case of drag & drop over executable) +static char outFileName[512] = { 0 }; // Output file name (required for file save/export) + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +static void ShowCommandLineInfo(void); // Show command line usage info +static void ProcessCommandLine(int argc, char *argv[]); // Process command line input + +static char *LoadFileText(const char *fileName, int *length); +static char **GetTextLines(const char *buffer, int length, int *linesCount); +static void GetDataTypeAndName(const char *typeName, int typeNameLen, char *type, char *name); +static void GetDescription(const char *source, char *description); +static void MoveArraySize(char *name, char *type); // Move array size from name to type +static unsigned int TextLength(const char *text); // Get text length in bytes, check for \0 character +static bool IsTextEqual(const char *text1, const char *text2, unsigned int count); +static int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +static void MemoryCopy(void *dest, const void *src, unsigned int count); +static char *EscapeBackslashes(char *text); // Replace '\' by "\\" when exporting to JSON and XML +static const char *StrDefineType(DefineType type); // Get string of define type + +static void ExportParsedData(const char *fileName, int format); // Export parsed data in desired format + +//---------------------------------------------------------------------------------- +// Program main entry point +//---------------------------------------------------------------------------------- +int main(int argc, char* argv[]) +{ + if (argc > 1) ProcessCommandLine(argc, argv); + + if (inFileName[0] == '\0') MemoryCopy(inFileName, "../src/raylib.h\0", 16); + if (outFileName[0] == '\0') MemoryCopy(outFileName, "raylib_api.txt\0", 15); + if (apiDefine[0] == '\0') MemoryCopy(apiDefine, "RLAPI\0", 6); + + int length = 0; + char *buffer = LoadFileText(inFileName, &length); + + if (buffer == NULL) + { + printf("Could not read input file: %s\n", inFileName); + return 1; + } + + // Preprocess buffer to get separate lines + // NOTE: GetTextLines() also removes leading spaces/tabs + int linesCount = 0; + char **lines = GetTextLines(buffer, length, &linesCount); + + // Truncate lines + if (truncAfter[0] != '\0') + { + int newCount = -1; + for (int i = 0; i < linesCount; i++) + { + if (newCount > -1) free(lines[i]); + else if (TextFindIndex(lines[i], truncAfter) > -1) newCount = i; + } + if (newCount > -1) linesCount = newCount; + printf("Number of truncated text lines: %i\n", linesCount); + } + + // Defines line indices + int *defineLines = (int *)malloc(MAX_DEFINES_TO_PARSE*sizeof(int)); + + // Structs line indices + int *structLines = (int *)malloc(MAX_STRUCTS_TO_PARSE*sizeof(int)); + + // Aliases line indices + int *aliasLines = (int *)malloc(MAX_ALIASES_TO_PARSE*sizeof(int)); + + // Enums line indices + int *enumLines = (int *)malloc(MAX_ENUMS_TO_PARSE*sizeof(int)); + + // Callbacks line indices + int *callbackLines = (int *)malloc(MAX_CALLBACKS_TO_PARSE*sizeof(int)); + + // Function line indices + int *funcLines = (int *)malloc(MAX_FUNCS_TO_PARSE*sizeof(int)); + + // Prepare required lines for parsing + //---------------------------------------------------------------------------------- + + // Read define lines + for (int i = 0; i < linesCount; i++) + { + int j = 0; + while ((lines[i][j] == ' ') || (lines[i][j] == '\t')) j++; // skip spaces and tabs in the begining + // Read define line + if (IsTextEqual(lines[i]+j, "#define ", 8)) + { + // Keep the line position in the array of lines, + // so, we can scan that position and following lines + defineLines[defineCount] = i; + defineCount++; + } + } + + // Read struct lines + for (int i = 0; i < linesCount; i++) + { + // Find structs + // starting with "typedef struct ... {" or "typedef struct ... ; \n struct ... {" + // ending with "} ... ;" + // i.e. excluding "typedef struct rAudioBuffer rAudioBuffer;" -> Typedef and forward declaration only + if (IsTextEqual(lines[i], "typedef struct", 14)) + { + bool validStruct = IsTextEqual(lines[i + 1], "struct", 6); + if (!validStruct) + { + for (int c = 0; c < MAX_LINE_LENGTH; c++) + { + char v = lines[i][c]; + if (v == '{') validStruct = true; + if ((v == '{') || (v == ';') || (v == '\0')) break; + } + } + if (!validStruct) continue; + structLines[structCount] = i; + while (lines[i][0] != '}') i++; + while (lines[i][0] != '\0') i++; + structCount++; + } + } + + // Read alias lines + for (int i = 0; i < linesCount; i++) + { + // Find aliases (lines with "typedef ... ...;") + if (IsTextEqual(lines[i], "typedef", 7)) + { + int spaceCount = 0; + bool validAlias = false; + + for (int c = 0; c < MAX_LINE_LENGTH; c++) + { + char v = lines[i][c]; + if (v == ' ') spaceCount++; + if ((v == ';') && (spaceCount == 2)) validAlias = true; + if ((v == ';') || (v == '(') || (v == '\0')) break; + } + if (!validAlias) continue; + aliasLines[aliasCount] = i; + aliasCount++; + } + } + + // Read enum lines + for (int i = 0; i < linesCount; i++) + { + // Read enum line + if (IsTextEqual(lines[i], "typedef enum {", 14) && (lines[i][TextLength(lines[i])-1] != ';')) // ignore inline enums + { + // Keep the line position in the array of lines, + // so, we can scan that position and following lines + enumLines[enumCount] = i; + enumCount++; + } + } + + // Read callback lines + for (int i = 0; i < linesCount; i++) + { + // Find callbacks (lines with "typedef ... (* ... )( ... );") + if (IsTextEqual(lines[i], "typedef", 7)) + { + bool hasBeginning = false; + bool hasMiddle = false; + bool hasEnd = false; + + for (int c = 0; c < MAX_LINE_LENGTH; c++) + { + if ((lines[i][c] == '(') && (lines[i][c + 1] == '*')) hasBeginning = true; + if ((lines[i][c] == ')') && (lines[i][c + 1] == '(')) hasMiddle = true; + if ((lines[i][c] == ')') && (lines[i][c + 1] == ';')) hasEnd = true; + if (hasEnd) break; + } + + if (hasBeginning && hasMiddle && hasEnd) + { + callbackLines[callbackCount] = i; + callbackCount++; + } + } + } + + // Read function lines + for (int i = 0; i < linesCount; i++) + { + // Read function line (starting with `define`, i.e. for raylib.h "RLAPI") + if (IsTextEqual(lines[i], apiDefine, TextLength(apiDefine))) + { + funcLines[funcCount] = i; + funcCount++; + } + } + + // At this point we have all raylib defines, structs, aliases, enums, callbacks, functions lines data to start parsing + + free(buffer); // Unload text buffer + + // Parsing raylib data + //---------------------------------------------------------------------------------- + + // Define info data + defines = (DefineInfo *)calloc(MAX_DEFINES_TO_PARSE, sizeof(DefineInfo)); + int defineIndex = 0; + + for (int i = 0; i < defineCount; i++) + { + char *linePtr = lines[defineLines[i]]; + int j = 0; + + while ((linePtr[j] == ' ') || (linePtr[j] == '\t')) j++; // Skip spaces and tabs in the begining + j += 8; // Skip "#define " + while ((linePtr[j] == ' ') || (linePtr[j] == '\t')) j++; // Skip spaces and tabs after "#define " + + // Extract name + int defineNameStart = j; + int openBraces = 0; + while (linePtr[j] != '\0') + { + if (((linePtr[j] == ' ') || (linePtr[j] == '\t')) && (openBraces == 0)) break; + if (linePtr[j] == '(') openBraces++; + if (linePtr[j] == ')') openBraces--; + j++; + } + int defineNameEnd = j-1; + + // Skip duplicates + unsigned int nameLen = defineNameEnd - defineNameStart + 1; + bool isDuplicate = false; + for (int k = 0; k < defineIndex; k++) + { + if ((nameLen == TextLength(defines[k].name)) && IsTextEqual(defines[k].name, &linePtr[defineNameStart], nameLen)) + { + isDuplicate = true; + break; + } + } + if (isDuplicate) continue; + + MemoryCopy(defines[defineIndex].name, &linePtr[defineNameStart], nameLen); + + // Determine type + if (linePtr[defineNameEnd] == ')') defines[defineIndex].type = MACRO; + + while ((linePtr[j] == ' ') || (linePtr[j] == '\t')) j++; // Skip spaces and tabs after name + + int defineValueStart = j; + if ((linePtr[j] == '\0') || (linePtr[j] == '/')) defines[defineIndex].type = GUARD; + if (linePtr[j] == '"') defines[defineIndex].type = STRING; + else if (linePtr[j] == '\'') defines[defineIndex].type = CHAR; + else if (IsTextEqual(linePtr+j, "CLITERAL(Color)", 15)) defines[defineIndex].type = COLOR; + else if (isdigit(linePtr[j])) // Parsing numbers + { + bool isFloat = false, isNumber = true, isHex = false; + while ((linePtr[j] != ' ') && (linePtr[j] != '\t') && (linePtr[j] != '\0')) + { + char ch = linePtr[j]; + if (ch == '.') isFloat = true; + if (ch == 'x') isHex = true; + if (!(isdigit(ch) || + ((ch >= 'a') && (ch <= 'f')) || + ((ch >= 'A') && (ch <= 'F')) || + (ch == 'x') || + (ch == 'L') || + (ch == '.') || + (ch == '+') || + (ch == '-'))) isNumber = false; + j++; + } + if (isNumber) + { + if (isFloat) + { + defines[defineIndex].type = (linePtr[j-1] == 'f')? FLOAT : DOUBLE; + } + else + { + defines[defineIndex].type = (linePtr[j-1] == 'L')? LONG : INT; + defines[defineIndex].isHex = isHex; + } + } + } + + // Extracting value + while ((linePtr[j] != '\\') && (linePtr[j] != '\0') && !((linePtr[j] == '/') && (linePtr[j+1] == '/'))) j++; + int defineValueEnd = j-1; + while ((linePtr[defineValueEnd] == ' ') || (linePtr[defineValueEnd] == '\t')) defineValueEnd--; // Remove trailing spaces and tabs + if ((defines[defineIndex].type == LONG) || (defines[defineIndex].type == FLOAT)) defineValueEnd--; // Remove number postfix + int valueLen = defineValueEnd - defineValueStart + 1; + if (valueLen > 255) valueLen = 255; + + if (valueLen > 0) MemoryCopy(defines[defineIndex].value, &linePtr[defineValueStart], valueLen); + + // Extracting description + if ((linePtr[j] == '/') && linePtr[j + 1] == '/') + { + j += 2; + while (linePtr[j] == ' ') j++; + int commentStart = j; + while ((linePtr[j] != '\\') && (linePtr[j] != '\0')) j++; + int commentEnd = j-1; + int commentLen = commentEnd - commentStart + 1; + if (commentLen > 127) commentLen = 127; + + MemoryCopy(defines[defineIndex].desc, &linePtr[commentStart], commentLen); + } + + // Parse defines of type UNKNOWN to find calculated numbers + if (defines[defineIndex].type == UNKNOWN) + { + int largestType = UNKNOWN; + bool isMath = true; + char *valuePtr = defines[defineIndex].value; + + for (unsigned int c = 0; c < TextLength(valuePtr); c++) + { + char ch = valuePtr[c]; + + // Skip operators and whitespace + if ((ch == '(') || + (ch == ')') || + (ch == '+') || + (ch == '-') || + (ch == '*') || + (ch == '/') || + (ch == ' ') || + (ch == '\t')) continue; + + // Read number operand + else if (isdigit(ch)) + { + bool isNumber = true, isFloat = false; + while (!((ch == '(') || + (ch == ')') || + (ch == '*') || + (ch == '/') || + (ch == ' ') || + (ch == '\t') || + (ch == '\0'))) + { + if (ch == '.') isFloat = true; + if (!(isdigit(ch) || + ((ch >= 'a') && (ch <= 'f')) || + ((ch >= 'A') && (ch <= 'F')) || + (ch == 'x') || + (ch == 'L') || + (ch == '.') || + (ch == '+') || + (ch == '-'))) + { + isNumber = false; + break; + } + c++; + ch = valuePtr[c]; + } + if (isNumber) + { + // Found a valid number -> update largestType + int numberType; + if (isFloat) numberType = (valuePtr[c - 1] == 'f')? FLOAT_MATH : DOUBLE_MATH; + else numberType = (valuePtr[c - 1] == 'L')? LONG_MATH : INT_MATH; + + if (numberType > largestType) largestType = numberType; + } + else + { + isMath = false; + break; + } + } + else // Read string operand + { + int operandStart = c; + while (!((ch == '\0') || + (ch == ' ') || + (ch == '(') || + (ch == ')') || + (ch == '+') || + (ch == '-') || + (ch == '*') || + (ch == '/'))) + { + c++; + ch = valuePtr[c]; + } + int operandEnd = c; + int operandLength = operandEnd - operandStart; + + // Search previous defines for operand + bool foundOperand = false; + for (int previousDefineIndex = 0; previousDefineIndex < defineIndex; previousDefineIndex++) + { + if (IsTextEqual(defines[previousDefineIndex].name, &valuePtr[operandStart], operandLength)) + { + if ((defines[previousDefineIndex].type >= INT) && (defines[previousDefineIndex].type <= DOUBLE_MATH)) + { + // Found operand and it's a number -> update largestType + if (defines[previousDefineIndex].type > largestType) largestType = defines[previousDefineIndex].type; + foundOperand = true; + } + break; + } + } + if (!foundOperand) + { + isMath = false; + break; + } + } + } + + if (isMath) + { + // Define is a calculated number -> update type + if (largestType == INT) largestType = INT_MATH; + else if (largestType == LONG) largestType = LONG_MATH; + else if (largestType == FLOAT) largestType = FLOAT_MATH; + else if (largestType == DOUBLE) largestType = DOUBLE_MATH; + defines[defineIndex].type = largestType; + } + } + + defineIndex++; + } + defineCount = defineIndex; + free(defineLines); + + // Structs info data + structs = (StructInfo *)calloc(MAX_STRUCTS_TO_PARSE, sizeof(StructInfo)); + + for (int i = 0; i < structCount; i++) + { + char **linesPtr = &lines[structLines[i]]; + + // Parse struct description + GetDescription(linesPtr[-1], structs[i].desc); + + // Get struct name: typedef struct name { + const int TDS_LEN = 15; // length of "typedef struct " + for (int c = TDS_LEN; c < 64 + TDS_LEN; c++) + { + if ((linesPtr[0][c] == '{') || (linesPtr[0][c] == ' ')) + { + int nameLen = c - TDS_LEN; + while (linesPtr[0][TDS_LEN + nameLen - 1] == ' ') nameLen--; + MemoryCopy(structs[i].name, &linesPtr[0][TDS_LEN], nameLen); + break; + } + } + + // Get struct fields and count them -> fields finish with ; + int l = 1; + while (linesPtr[l][0] != '}') + { + // WARNING: Some structs have empty spaces and comments -> OK, processed + if ((linesPtr[l][0] != ' ') && (linesPtr[l][0] != '\0')) + { + // Scan one field line + char *fieldLine = linesPtr[l]; + int fieldEndPos = 0; + while (fieldLine[fieldEndPos] != ';') fieldEndPos++; + + if ((fieldLine[0] != '/') && !IsTextEqual(fieldLine, "struct", 6)) // Field line is not a comment and not a struct declaration + { + //printf("Struct field: %s_\n", fieldLine); // OK! + + // Get struct field type and name + GetDataTypeAndName(fieldLine, fieldEndPos, structs[i].fieldType[structs[i].fieldCount], structs[i].fieldName[structs[i].fieldCount]); + + // Get the field description + GetDescription(&fieldLine[fieldEndPos], structs[i].fieldDesc[structs[i].fieldCount]); + + structs[i].fieldCount++; + + // Split field names containing multiple fields (like Matrix) + int additionalFields = 0; + int originalIndex = structs[i].fieldCount - 1; + for (unsigned int c = 0; c < TextLength(structs[i].fieldName[originalIndex]); c++) + { + if (structs[i].fieldName[originalIndex][c] == ',') additionalFields++; + } + + if (additionalFields > 0) + { + int originalLength = -1; + int lastStart; + for (unsigned int c = 0; c < TextLength(structs[i].fieldName[originalIndex]) + 1; c++) + { + char v = structs[i].fieldName[originalIndex][c]; + bool isEndOfString = (v == '\0'); + if ((v == ',') || isEndOfString) + { + if (originalLength == -1) + { + // Save length of original field name + // Don't truncate yet, still needed for copying + originalLength = c; + } + else + { + // Copy field data from original field + int nameLength = c - lastStart; + MemoryCopy(structs[i].fieldName[structs[i].fieldCount], &structs[i].fieldName[originalIndex][lastStart], nameLength); + MemoryCopy(structs[i].fieldType[structs[i].fieldCount], &structs[i].fieldType[originalIndex][0], TextLength(structs[i].fieldType[originalIndex])); + MemoryCopy(structs[i].fieldDesc[structs[i].fieldCount], &structs[i].fieldDesc[originalIndex][0], TextLength(structs[i].fieldDesc[originalIndex])); + structs[i].fieldCount++; + } + if (!isEndOfString) + { + // Skip comma and spaces + c++; + while (structs[i].fieldName[originalIndex][c] == ' ') c++; + + // Save position for next field + lastStart = c; + } + } + } + // Set length of original field to truncate the first field name + structs[i].fieldName[originalIndex][originalLength] = '\0'; + } + + // Split field types containing multiple fields (like MemNode) + additionalFields = 0; + originalIndex = structs[i].fieldCount - 1; + for (unsigned int c = 0; c < TextLength(structs[i].fieldType[originalIndex]); c++) + { + if (structs[i].fieldType[originalIndex][c] == ',') additionalFields++; + } + + if (additionalFields > 0) + { + // Copy original name to last additional field + structs[i].fieldCount += additionalFields; + MemoryCopy(structs[i].fieldName[originalIndex + additionalFields], &structs[i].fieldName[originalIndex][0], TextLength(structs[i].fieldName[originalIndex])); + + // Copy names from type to additional fields + int fieldsRemaining = additionalFields; + int nameStart = -1; + int nameEnd = -1; + for (int k = TextLength(structs[i].fieldType[originalIndex]); k > 0; k--) + { + char v = structs[i].fieldType[originalIndex][k]; + if ((v == '*') || (v == ' ') || (v == ',')) + { + if (nameEnd != -1) { + // Don't copy to last additional field + if (fieldsRemaining != additionalFields) + { + nameStart = k + 1; + MemoryCopy(structs[i].fieldName[originalIndex + fieldsRemaining], &structs[i].fieldType[originalIndex][nameStart], nameEnd - nameStart + 1); + } + nameEnd = -1; + fieldsRemaining--; + } + } + else if (nameEnd == -1) nameEnd = k; + } + + // Truncate original field type + int fieldTypeLength = nameStart; + structs[i].fieldType[originalIndex][fieldTypeLength] = '\0'; + + // Set field type and description of additional fields + for (int j = 1; j <= additionalFields; j++) + { + MemoryCopy(structs[i].fieldType[originalIndex + j], &structs[i].fieldType[originalIndex][0], fieldTypeLength); + MemoryCopy(structs[i].fieldDesc[originalIndex + j], &structs[i].fieldDesc[originalIndex][0], TextLength(structs[i].fieldDesc[originalIndex])); + } + } + } + } + + l++; + } + + // Move array sizes from name to type + for (int j = 0; j < structs[i].fieldCount; j++) + { + MoveArraySize(structs[i].fieldName[j], structs[i].fieldType[j]); + } + } + free(structLines); + + // Alias info data + aliases = (AliasInfo *)calloc(MAX_ALIASES_TO_PARSE, sizeof(AliasInfo)); + + for (int i = 0; i < aliasCount; i++) + { + // Description from previous line + GetDescription(lines[aliasLines[i] - 1], aliases[i].desc); + + char *linePtr = lines[aliasLines[i]]; + + // Skip "typedef " + int c = 8; + + // Type + int typeStart = c; + while(linePtr[c] != ' ') c++; + int typeLen = c - typeStart; + MemoryCopy(aliases[i].type, &linePtr[typeStart], typeLen); + + // Skip space + c++; + + // Name + int nameStart = c; + while(linePtr[c] != ';') c++; + int nameLen = c - nameStart; + MemoryCopy(aliases[i].name, &linePtr[nameStart], nameLen); + + // Description + GetDescription(&linePtr[c], aliases[i].desc); + } + free(aliasLines); + + // Enum info data + enums = (EnumInfo *)calloc(MAX_ENUMS_TO_PARSE, sizeof(EnumInfo)); + + for (int i = 0; i < enumCount; i++) + { + + // Parse enum description + // NOTE: This is not necessarily from the line immediately before, + // some of the enums have extra lines between the "description" + // and the typedef enum + for (int j = enumLines[i] - 1; j > 0; j--) + { + char *linePtr = lines[j]; + if ((linePtr[0] != '/') || (linePtr[2] != ' ')) + { + GetDescription(&lines[j + 1][0], enums[i].desc); + break; + } + } + + for (int j = 1; j < MAX_ENUM_VALUES*2; j++) // Maximum number of lines following enum first line + { + char *linePtr = lines[enumLines[i] + j]; + + if ((linePtr[0] >= 'A') && (linePtr[0] <= 'Z')) + { + // Parse enum value line, possible options: + //ENUM_VALUE_NAME, + //ENUM_VALUE_NAME + //ENUM_VALUE_NAME = 99 + //ENUM_VALUE_NAME = 99, + //ENUM_VALUE_NAME = 0x00000040, // Value description + + // We start reading the value name + int c = 0; + while ((linePtr[c] != ',') && + (linePtr[c] != ' ') && + (linePtr[c] != '=') && + (linePtr[c] != '\0')) + { + enums[i].valueName[enums[i].valueCount][c] = linePtr[c]; + c++; + } + + // After the name we can have: + // '=' -> value is provided + // ',' -> value is equal to previous + 1, there could be a description if not '\0' + // ' ' -> value is equal to previous + 1, there could be a description if not '\0' + // '\0' -> value is equal to previous + 1 + + // Let's start checking if the line is not finished + if ((linePtr[c] != ',') && (linePtr[c] != '\0')) + { + // Two options: + // '=' -> value is provided + // ' ' -> value is equal to previous + 1, there could be a description if not '\0' + bool foundValue = false; + while ((linePtr[c] != '\0') && (linePtr[c] != '/')) + { + if (linePtr[c] == '=') + { + foundValue = true; + break; + } + c++; + } + + if (foundValue) + { + if (linePtr[c + 1] == ' ') c += 2; + else c++; + + // Parse integer value + int n = 0; + char integer[16] = { 0 }; + + while ((linePtr[c] != ',') && (linePtr[c] != ' ') && (linePtr[c] != '\0')) + { + integer[n] = linePtr[c]; + c++; n++; + } + + if (integer[1] == 'x') enums[i].valueInteger[enums[i].valueCount] = (int)strtol(integer, NULL, 16); + else enums[i].valueInteger[enums[i].valueCount] = atoi(integer); + } + else enums[i].valueInteger[enums[i].valueCount] = (enums[i].valueInteger[enums[i].valueCount - 1] + 1); + } + else enums[i].valueInteger[enums[i].valueCount] = (enums[i].valueInteger[enums[i].valueCount - 1] + 1); + + // Parse value description + GetDescription(&linePtr[c], enums[i].valueDesc[enums[i].valueCount]); + + enums[i].valueCount++; + } + else if (linePtr[0] == '}') + { + // Get enum name from typedef + int c = 0; + while (linePtr[2 + c] != ';') + { + enums[i].name[c] = linePtr[2 + c]; + c++; + } + + break; // Enum ended, break for() loop + } + } + } + free(enumLines); + + // Callback info data + callbacks = (FunctionInfo *)calloc(MAX_CALLBACKS_TO_PARSE, sizeof(FunctionInfo)); + + for (int i = 0; i < callbackCount; i++) + { + char *linePtr = lines[callbackLines[i]]; + + // Skip "typedef " + unsigned int c = 8; + + // Return type + int retTypeStart = c; + while(linePtr[c] != '(') c++; + int retTypeLen = c - retTypeStart; + while(linePtr[retTypeStart + retTypeLen - 1] == ' ') retTypeLen--; + MemoryCopy(callbacks[i].retType, &linePtr[retTypeStart], retTypeLen); + + // Skip "(*" + c += 2; + + // Name + int nameStart = c; + while(linePtr[c] != ')') c++; + int nameLen = c - nameStart; + MemoryCopy(callbacks[i].name, &linePtr[nameStart], nameLen); + + // Skip ")(" + c += 2; + + // Params + int paramStart = c; + for (; c < MAX_LINE_LENGTH; c++) + { + if ((linePtr[c] == ',') || (linePtr[c] == ')')) + { + // Get parameter type + name, extract info + int paramLen = c - paramStart; + GetDataTypeAndName(&linePtr[paramStart], paramLen, callbacks[i].paramType[callbacks[i].paramCount], callbacks[i].paramName[callbacks[i].paramCount]); + callbacks[i].paramCount++; + paramStart = c + 1; + while(linePtr[paramStart] == ' ') paramStart++; + } + if (linePtr[c] == ')') break; + } + + // Description + GetDescription(&linePtr[c], callbacks[i].desc); + + // Move array sizes from name to type + for (int j = 0; j < callbacks[i].paramCount; j++) + { + MoveArraySize(callbacks[i].paramName[j], callbacks[i].paramType[j]); + } + } + free(callbackLines); + + // Functions info data + funcs = (FunctionInfo *)calloc(MAX_FUNCS_TO_PARSE, sizeof(FunctionInfo)); + + for (int i = 0; i < funcCount; i++) + { + char *linePtr = lines[funcLines[i]]; + + int funcParamsStart = 0; + int funcEnd = 0; + + // Get return type and function name from func line + for (int c = 0; (c < MAX_LINE_LENGTH) && (linePtr[c] != '\n'); c++) + { + if (linePtr[c] == '(') // Starts function parameters + { + funcParamsStart = c + 1; + + // At this point we have function return type and function name + char funcRetTypeName[128] = { 0 }; + int dc = TextLength(apiDefine) + 1; + int funcRetTypeNameLen = c - dc; // Substract `define` ("RLAPI " for raylib.h) + MemoryCopy(funcRetTypeName, &linePtr[dc], funcRetTypeNameLen); + + GetDataTypeAndName(funcRetTypeName, funcRetTypeNameLen, funcs[i].retType, funcs[i].name); + break; + } + } + + // Get parameters from func line + for (int c = funcParamsStart; c < MAX_LINE_LENGTH; c++) + { + if (linePtr[c] == ',') // Starts function parameters + { + // Get parameter type + name, extract info + char funcParamTypeName[128] = { 0 }; + int funcParamTypeNameLen = c - funcParamsStart; + MemoryCopy(funcParamTypeName, &linePtr[funcParamsStart], funcParamTypeNameLen); + + GetDataTypeAndName(funcParamTypeName, funcParamTypeNameLen, funcs[i].paramType[funcs[i].paramCount], funcs[i].paramName[funcs[i].paramCount]); + + funcParamsStart = c + 1; + if (linePtr[c + 1] == ' ') funcParamsStart += 1; + funcs[i].paramCount++; // Move to next parameter + } + else if (linePtr[c] == ')') + { + funcEnd = c + 2; + + // Check if previous word is void + if ((linePtr[c - 4] == 'v') && (linePtr[c - 3] == 'o') && (linePtr[c - 2] == 'i') && (linePtr[c - 1] == 'd')) break; + + // Get parameter type + name, extract info + char funcParamTypeName[128] = { 0 }; + int funcParamTypeNameLen = c - funcParamsStart; + MemoryCopy(funcParamTypeName, &linePtr[funcParamsStart], funcParamTypeNameLen); + + GetDataTypeAndName(funcParamTypeName, funcParamTypeNameLen, funcs[i].paramType[funcs[i].paramCount], funcs[i].paramName[funcs[i].paramCount]); + + funcs[i].paramCount++; // Move to next parameter + break; + } + } + + // Get function description + GetDescription(&linePtr[funcEnd], funcs[i].desc); + + // Move array sizes from name to type + for (int j = 0; j < funcs[i].paramCount; j++) + { + MoveArraySize(funcs[i].paramName[j], funcs[i].paramType[j]); + } + } + free(funcLines); + + for (int i = 0; i < linesCount; i++) free(lines[i]); + free(lines); + + // At this point, all raylib data has been parsed! + //---------------------------------------------------------------------------------- + // defines[] -> We have all the defines decomposed into pieces for further analysis + // structs[] -> We have all the structs decomposed into pieces for further analysis + // aliases[] -> We have all the aliases decomposed into pieces for further analysis + // enums[] -> We have all the enums decomposed into pieces for further analysis + // callbacks[] -> We have all the callbacks decomposed into pieces for further analysis + // funcs[] -> We have all the functions decomposed into pieces for further analysis + + printf("\nInput file: %s", inFileName); + printf("\nOutput file: %s", outFileName); + if (outputFormat == DEFAULT) printf("\nOutput format: DEFAULT\n\n"); + else if (outputFormat == JSON) printf("\nOutput format: JSON\n\n"); + else if (outputFormat == XML) printf("\nOutput format: XML\n\n"); + else if (outputFormat == LUA) printf("\nOutput format: LUA\n\n"); + else if (outputFormat == CODE) printf("\nOutput format: CODE\n\n"); + + ExportParsedData(outFileName, outputFormat); + + free(defines); + free(structs); + free(aliases); + free(enums); + free(callbacks); + free(funcs); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Show command line usage info +static void ShowCommandLineInfo(void) +{ + printf("\n//////////////////////////////////////////////////////////////////////////////////\n"); + printf("// //\n"); + printf("// raylib API parser //\n"); + printf("// //\n"); + printf("// more info and bugs-report: github.com/raysan5/raylib/parser //\n"); + printf("// //\n"); + printf("// Copyright (c) 2021-2023 Ramon Santamaria (@raysan5) //\n"); + printf("// //\n"); + printf("//////////////////////////////////////////////////////////////////////////////////\n\n"); + + printf("USAGE:\n\n"); + printf(" > raylib_parser [--help] [--input ] [--output ] [--format ]\n"); + + printf("\nOPTIONS:\n\n"); + printf(" -h, --help : Show tool version and command line usage help\n\n"); + printf(" -i, --input : Define input header file to parse.\n"); + printf(" NOTE: If not specified, defaults to: raylib.h\n\n"); + printf(" -o, --output : Define output file and format.\n"); + printf(" Supported extensions: .txt, .json, .xml, .lua, .h\n"); + printf(" NOTE: If not specified, defaults to: raylib_api.txt\n\n"); + printf(" -f, --format : Define output format for parser data.\n"); + printf(" Supported types: DEFAULT, JSON, XML, LUA, CODE\n\n"); + printf(" -d, --define : Define functions specifiers (i.e. RLAPI for raylib.h, RMDEF for raymath.h, etc.)\n"); + printf(" NOTE: If no specifier defined, defaults to: RLAPI\n\n"); + printf(" -t, --truncate : Define string to truncate input after (i.e. \"RLGL IMPLEMENTATION\" for rlgl.h)\n"); + printf(" NOTE: If not specified, the full input file is parsed.\n\n"); + + printf("\nEXAMPLES:\n\n"); + printf(" > raylib_parser --input raylib.h --output api.json\n"); + printf(" Process to generate \n\n"); + printf(" > raylib_parser --output raylib_data.info --format XML\n"); + printf(" Process to generate as XML text data\n\n"); + printf(" > raylib_parser --input raymath.h --output raymath_data.info --format XML\n"); + printf(" Process to generate as XML text data\n\n"); +} + +// Process command line arguments +static void ProcessCommandLine(int argc, char *argv[]) +{ + for (int i = 1; i < argc; i++) + { + if (IsTextEqual(argv[i], "-h", 2) || IsTextEqual(argv[i], "--help", 6)) + { + // Show info + ShowCommandLineInfo(); + exit(0); + } + else if (IsTextEqual(argv[i], "-i", 2) || IsTextEqual(argv[i], "--input", 7)) + { + // Check for valid argument and valid file extension + if (((i + 1) < argc) && (argv[i + 1][0] != '-')) + { + MemoryCopy(inFileName, argv[i + 1], TextLength(argv[i + 1])); // Read input filename + i++; + } + else printf("WARNING: No input file provided\n"); + } + else if (IsTextEqual(argv[i], "-o", 2) || IsTextEqual(argv[i], "--output", 8)) + { + if (((i + 1) < argc) && (argv[i + 1][0] != '-')) + { + MemoryCopy(outFileName, argv[i + 1], TextLength(argv[i + 1])); // Read output filename + i++; + } + else printf("WARNING: No output file provided\n"); + } + else if (IsTextEqual(argv[i], "-f", 2) || IsTextEqual(argv[i], "--format", 8)) + { + if (((i + 1) < argc) && (argv[i + 1][0] != '-')) + { + if (IsTextEqual(argv[i + 1], "DEFAULT\0", 8)) outputFormat = DEFAULT; + else if (IsTextEqual(argv[i + 1], "JSON\0", 5)) outputFormat = JSON; + else if (IsTextEqual(argv[i + 1], "XML\0", 4)) outputFormat = XML; + else if (IsTextEqual(argv[i + 1], "LUA\0", 4)) outputFormat = LUA; + else if (IsTextEqual(argv[i + 1], "CODE\0", 4)) outputFormat = CODE; + } + else printf("WARNING: No format parameters provided\n"); + } + else if (IsTextEqual(argv[i], "-d", 2) || IsTextEqual(argv[i], "--define", 8)) + { + if (((i + 1) < argc) && (argv[i + 1][0] != '-')) + { + MemoryCopy(apiDefine, argv[i + 1], TextLength(argv[i + 1])); // Read functions define + apiDefine[TextLength(argv[i + 1])] = '\0'; + i++; + } + else printf("WARNING: No define key provided\n"); + } + else if (IsTextEqual(argv[i], "-t", 2) || IsTextEqual(argv[i], "--truncate", 10)) + { + if (((i + 1) < argc) && (argv[i + 1][0] != '-')) + { + MemoryCopy(truncAfter, argv[i + 1], TextLength(argv[i + 1])); // Read truncate marker + truncAfter[TextLength(argv[i + 1])] = '\0'; + i++; + } + } + } +} + +// Load text data from file, returns a '\0' terminated string +// NOTE: text chars array should be freed manually +static char *LoadFileText(const char *fileName, int *length) +{ + char *text = NULL; + + if (fileName != NULL) + { + FILE *file = fopen(fileName, "rt"); + + if (file != NULL) + { + // WARNING: When reading a file as 'text' file, + // text mode causes carriage return-linefeed translation... + // ...but using fseek() should return correct byte-offset + fseek(file, 0, SEEK_END); + int size = ftell(file); + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + text = (char *)calloc((size + 1), sizeof(char)); + unsigned int count = (unsigned int)fread(text, sizeof(char), size, file); + + // WARNING: \r\n is converted to \n on reading, so, + // read bytes count gets reduced by the number of lines + if (count < (unsigned int)size) + { + text = realloc(text, count + 1); + *length = count; + } + else *length = size; + + // Zero-terminate the string + text[count] = '\0'; + } + + fclose(file); + } + } + + return text; +} + +// Get all lines from a text buffer (expecting lines ending with '\n') +static char **GetTextLines(const char *buffer, int length, int *linesCount) +{ + // Get the number of lines in the text + int count = 0; + for (int i = 0; i < length; i++) if (buffer[i] == '\n') count++; + + printf("Number of text lines in buffer: %i\n", count); + + // Allocate as many pointers as lines + char **lines = (char **)malloc(count*sizeof(char **)); + + char *bufferPtr = (char *)buffer; + + for (int i = 0; (i < count) || (bufferPtr[0] != '\0'); i++) + { + lines[i] = (char *)calloc(MAX_LINE_LENGTH, sizeof(char)); + + // Remove line leading spaces + // Find last index of space/tab character + int index = 0; + while ((bufferPtr[index] == ' ') || (bufferPtr[index] == '\t')) index++; + + int j = 0; + while (bufferPtr[index + j] != '\n') + { + lines[i][j] = bufferPtr[index + j]; + j++; + } + + bufferPtr += (index + j + 1); + } + + *linesCount = count; + return lines; +} + +// Get data type and name from a string containing both +// NOTE: Useful to parse function parameters and struct fields +static void GetDataTypeAndName(const char *typeName, int typeNameLen, char *type, char *name) +{ + for (int k = typeNameLen; k > 0; k--) + { + if ((typeName[k] == ' ') && (typeName[k - 1] != ',')) + { + // Function name starts at this point (and ret type finishes at this point) + MemoryCopy(type, typeName, k); + MemoryCopy(name, typeName + k + 1, typeNameLen - k - 1); + break; + } + else if (typeName[k] == '*') + { + MemoryCopy(type, typeName, k + 1); + MemoryCopy(name, typeName + k + 1, typeNameLen - k - 1); + break; + } + else if ((typeName[k] == '.') && (typeNameLen == 3)) // Handle varargs ...); + { + MemoryCopy(type, "...", 3); + MemoryCopy(name, "args", 4); + break; + } + } +} + +// Get comment from a line, do nothing if no comment in line +static void GetDescription(const char *line, char *description) +{ + int c = 0; + int descStart = -1; + int lastSlash = -2; + bool isValid = false; + while (line[c] != '\0') + { + if (isValid && (descStart == -1) && (line[c] != ' ')) descStart = c; + else if (line[c] == '/') + { + if (lastSlash == c - 1) isValid = true; + lastSlash = c; + } + c++; + } + if (descStart != -1) MemoryCopy(description, &line[descStart], c - descStart); +} + +// Move array size from name to type +static void MoveArraySize(char *name, char *type) +{ + int nameLength = TextLength(name); + if (name[nameLength - 1] == ']') + { + for (int k = nameLength; k > 0; k--) + { + if (name[k] == '[') + { + int sizeLength = nameLength - k; + MemoryCopy(&type[TextLength(type)], &name[k], sizeLength); + name[k] = '\0'; + } + } + } +} + +// Get text length in bytes, check for \0 character +static unsigned int TextLength(const char *text) +{ + unsigned int length = 0; + + if (text != NULL) while (*text++) length++; + + return length; +} + +// Compare two text strings, requires number of characters to compare +static bool IsTextEqual(const char *text1, const char *text2, unsigned int count) +{ + bool result = true; + + for (unsigned int i = 0; i < count; i++) + { + if (text1[i] != text2[i]) + { + result = false; + break; + } + } + + return result; +} + +// Find first text occurrence within a string +int TextFindIndex(const char *text, const char *find) +{ + int textLen = TextLength(text); + int findLen = TextLength(find); + + for (int i = 0; i <= textLen - findLen; i++) + { + if (IsTextEqual(&text[i], find, findLen)) return i; + } + + return -1; +} + +// Custom memcpy() to avoid +static void MemoryCopy(void *dest, const void *src, unsigned int count) +{ + char *srcPtr = (char *)src; + char *destPtr = (char *)dest; + + for (unsigned int i = 0; i < count; i++) destPtr[i] = srcPtr[i]; +} + +// Escape backslashes in a string, writing the escaped string into a static buffer +static char *EscapeBackslashes(char *text) +{ + static char buffer[256] = { 0 }; + + int count = 0; + + for (int i = 0; (text[i] != '\0') && (i < 255); i++, count++) + { + buffer[count] = text[i]; + + if (text[i] == '\\') + { + buffer[count + 1] = '\\'; + count++; + } + } + + buffer[count] = '\0'; + + return buffer; +} + +// Get string of define type +static const char *StrDefineType(DefineType type) +{ + switch (type) + { + case UNKNOWN: return "UNKNOWN"; + case GUARD: return "GUARD"; + case MACRO: return "MACRO"; + case INT: return "INT"; + case INT_MATH: return "INT_MATH"; + case LONG: return "LONG"; + case LONG_MATH: return "LONG_MATH"; + case FLOAT: return "FLOAT"; + case FLOAT_MATH: return "FLOAT_MATH"; + case DOUBLE: return "DOUBLE"; + case DOUBLE_MATH: return "DOUBLE_MATH"; + case CHAR: return "CHAR"; + case STRING: return "STRING"; + case COLOR: return "COLOR"; + } + return ""; +} + +/* +// Replace text string +// REQUIRES: strlen(), strstr(), strncpy(), strcpy() -> TODO: Replace by custom implementations! +// WARNING: Returned buffer must be freed by the user (if return != NULL) +static char *TextReplace(char *text, const char *replace, const char *by) +{ + // Sanity checks and initialization + if (!text || !replace || !by) return NULL; + + char *result; + + char *insertPoint; // Next insert point + char *temp; // Temp pointer + int replaceLen; // Replace string length of (the string to remove) + int byLen; // Replacement length (the string to replace replace by) + int lastReplacePos; // Distance between replace and end of last replace + int count; // Number of replacements + + replaceLen = strlen(replace); + if (replaceLen == 0) return NULL; // Empty replace causes infinite loop during count + + byLen = strlen(by); + + // Count the number of replacements needed + insertPoint = text; + for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen; + + // Allocate returning string and point temp to it + temp = result = (char *)malloc(strlen(text) + (byLen - replaceLen)*count + 1); + + if (!result) return NULL; // Memory could not be allocated + + // First time through the loop, all the variable are set correctly from here on, + // - 'temp' points to the end of the result string + // - 'insertPoint' points to the next occurrence of replace in text + // - 'text' points to the remainder of text after "end of replace" + while (count--) + { + insertPoint = strstr(text, replace); + lastReplacePos = (int)(insertPoint - text); + temp = strncpy(temp, text, lastReplacePos) + lastReplacePos; + temp = strcpy(temp, by) + byLen; + text += lastReplacePos + replaceLen; // Move to next "end of replace" + } + + // Copy remaind text part after replacement to result (pointed by moving temp) + strcpy(temp, text); + + return result; +} +*/ + +// Export parsed data in desired format +static void ExportParsedData(const char *fileName, int format) +{ + FILE *outFile = fopen(fileName, "wt"); + + switch (format) + { + case DEFAULT: + { + // Print defines info + fprintf(outFile, "\nDefines found: %i\n\n", defineCount); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, "Define %03i: %s\n", i + 1, defines[i].name); + fprintf(outFile, " Name: %s\n", defines[i].name); + fprintf(outFile, " Type: %s\n", StrDefineType(defines[i].type)); + fprintf(outFile, " Value: %s\n", defines[i].value); + fprintf(outFile, " Description: %s\n", defines[i].desc); + } + + // Print structs info + fprintf(outFile, "\nStructures found: %i\n\n", structCount); + for (int i = 0; i < structCount; i++) + { + fprintf(outFile, "Struct %02i: %s (%i fields)\n", i + 1, structs[i].name, structs[i].fieldCount); + fprintf(outFile, " Name: %s\n", structs[i].name); + fprintf(outFile, " Description: %s\n", structs[i].desc); + for (int f = 0; f < structs[i].fieldCount; f++) + { + fprintf(outFile, " Field[%i]: %s %s ", f + 1, structs[i].fieldType[f], structs[i].fieldName[f]); + if (structs[i].fieldDesc[f][0]) fprintf(outFile, "// %s\n", structs[i].fieldDesc[f]); + else fprintf(outFile, "\n"); + } + } + + // Print aliases info + fprintf(outFile, "\nAliases found: %i\n\n", aliasCount); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, "Alias %03i: %s\n", i + 1, aliases[i].name); + fprintf(outFile, " Type: %s\n", aliases[i].type); + fprintf(outFile, " Name: %s\n", aliases[i].name); + fprintf(outFile, " Description: %s\n", aliases[i].desc); + } + + // Print enums info + fprintf(outFile, "\nEnums found: %i\n\n", enumCount); + for (int i = 0; i < enumCount; i++) + { + fprintf(outFile, "Enum %02i: %s (%i values)\n", i + 1, enums[i].name, enums[i].valueCount); + fprintf(outFile, " Name: %s\n", enums[i].name); + fprintf(outFile, " Description: %s\n", enums[i].desc); + for (int e = 0; e < enums[i].valueCount; e++) fprintf(outFile, " Value[%s]: %i\n", enums[i].valueName[e], enums[i].valueInteger[e]); + } + + // Print callbacks info + fprintf(outFile, "\nCallbacks found: %i\n\n", callbackCount); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, "Callback %03i: %s() (%i input parameters)\n", i + 1, callbacks[i].name, callbacks[i].paramCount); + fprintf(outFile, " Name: %s\n", callbacks[i].name); + fprintf(outFile, " Return type: %s\n", callbacks[i].retType); + fprintf(outFile, " Description: %s\n", callbacks[i].desc); + for (int p = 0; p < callbacks[i].paramCount; p++) fprintf(outFile, " Param[%i]: %s (type: %s)\n", p + 1, callbacks[i].paramName[p], callbacks[i].paramType[p]); + if (callbacks[i].paramCount == 0) fprintf(outFile, " No input parameters\n"); + } + + // Print functions info + fprintf(outFile, "\nFunctions found: %i\n\n", funcCount); + for (int i = 0; i < funcCount; i++) + { + fprintf(outFile, "Function %03i: %s() (%i input parameters)\n", i + 1, funcs[i].name, funcs[i].paramCount); + fprintf(outFile, " Name: %s\n", funcs[i].name); + fprintf(outFile, " Return type: %s\n", funcs[i].retType); + fprintf(outFile, " Description: %s\n", funcs[i].desc); + for (int p = 0; p < funcs[i].paramCount; p++) fprintf(outFile, " Param[%i]: %s (type: %s)\n", p + 1, funcs[i].paramName[p], funcs[i].paramType[p]); + if (funcs[i].paramCount == 0) fprintf(outFile, " No input parameters\n"); + } + } break; + case JSON: + { + fprintf(outFile, "{\n"); + + // Print defines info + fprintf(outFile, " \"defines\": [\n"); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", defines[i].name); + fprintf(outFile, " \"type\": \"%s\",\n", StrDefineType(defines[i].type)); + if (defines[i].isHex) // INT or LONG + { + fprintf(outFile, " \"value\": %ld,\n", strtol(defines[i].value, NULL, 16)); + } + else if ((defines[i].type == INT) || + (defines[i].type == LONG) || + (defines[i].type == FLOAT) || + (defines[i].type == DOUBLE) || + (defines[i].type == STRING)) + { + fprintf(outFile, " \"value\": %s,\n", defines[i].value); + } + else + { + fprintf(outFile, " \"value\": \"%s\",\n", defines[i].value); + } + fprintf(outFile, " \"description\": \"%s\"\n", defines[i].desc); + fprintf(outFile, " }"); + + if (i < defineCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + + // Print structs info + fprintf(outFile, " \"structs\": [\n"); + for (int i = 0; i < structCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", structs[i].name); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(structs[i].desc)); + fprintf(outFile, " \"fields\": [\n"); + for (int f = 0; f < structs[i].fieldCount; f++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", structs[i].fieldType[f]); + fprintf(outFile, " \"name\": \"%s\",\n", structs[i].fieldName[f]); + fprintf(outFile, " \"description\": \"%s\"\n", EscapeBackslashes(structs[i].fieldDesc[f])); + fprintf(outFile, " }"); + if (f < structs[i].fieldCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ]\n"); + fprintf(outFile, " }"); + if (i < structCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + + // Print aliases info + fprintf(outFile, " \"aliases\": [\n"); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", aliases[i].type); + fprintf(outFile, " \"name\": \"%s\",\n", aliases[i].name); + fprintf(outFile, " \"description\": \"%s\"\n", aliases[i].desc); + fprintf(outFile, " }"); + + if (i < aliasCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + + // Print enums info + fprintf(outFile, " \"enums\": [\n"); + for (int i = 0; i < enumCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", enums[i].name); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(enums[i].desc)); + fprintf(outFile, " \"values\": [\n"); + for (int e = 0; e < enums[i].valueCount; e++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", enums[i].valueName[e]); + fprintf(outFile, " \"value\": %i,\n", enums[i].valueInteger[e]); + fprintf(outFile, " \"description\": \"%s\"\n", EscapeBackslashes(enums[i].valueDesc[e])); + fprintf(outFile, " }"); + if (e < enums[i].valueCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ]\n"); + fprintf(outFile, " }"); + if (i < enumCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + + // Print callbacks info + fprintf(outFile, " \"callbacks\": [\n"); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", callbacks[i].name); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(callbacks[i].desc)); + fprintf(outFile, " \"returnType\": \"%s\"", callbacks[i].retType); + + if (callbacks[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n \"params\": [\n"); + for (int p = 0; p < callbacks[i].paramCount; p++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", callbacks[i].paramType[p]); + fprintf(outFile, " \"name\": \"%s\"\n", callbacks[i].paramName[p]); + fprintf(outFile, " }"); + if (p < callbacks[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ]\n"); + } + fprintf(outFile, " }"); + + if (i < callbackCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ],\n"); + + // Print functions info + fprintf(outFile, " \"functions\": [\n"); + for (int i = 0; i < funcCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"name\": \"%s\",\n", funcs[i].name); + fprintf(outFile, " \"description\": \"%s\",\n", EscapeBackslashes(funcs[i].desc)); + fprintf(outFile, " \"returnType\": \"%s\"", funcs[i].retType); + + if (funcs[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n \"params\": [\n"); + for (int p = 0; p < funcs[i].paramCount; p++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " \"type\": \"%s\",\n", funcs[i].paramType[p]); + fprintf(outFile, " \"name\": \"%s\"\n", funcs[i].paramName[p]); + fprintf(outFile, " }"); + if (p < funcs[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ]\n"); + } + fprintf(outFile, " }"); + + if (i < funcCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " ]\n"); + fprintf(outFile, "}\n"); + } break; + case XML: + { + // XML format to export data: + /* + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + */ + + fprintf(outFile, "\n"); + fprintf(outFile, "\n"); + + // Print defines info + fprintf(outFile, " \n", defineCount); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, " \n", defines[i].desc); + } + fprintf(outFile, " \n"); + + // Print structs info + fprintf(outFile, " \n", structCount); + for (int i = 0; i < structCount; i++) + { + fprintf(outFile, " \n", structs[i].name, structs[i].fieldCount, structs[i].desc); + for (int f = 0; f < structs[i].fieldCount; f++) + { + fprintf(outFile, " \n", structs[i].fieldType[f], structs[i].fieldName[f], structs[i].fieldDesc[f]); + } + fprintf(outFile, " \n"); + } + fprintf(outFile, " \n"); + + // Print aliases info + fprintf(outFile, " \n", aliasCount); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, " \n", aliases[i].name, aliases[i].type, aliases[i].desc); + } + fprintf(outFile, " \n"); + + // Print enums info + fprintf(outFile, " \n", enumCount); + for (int i = 0; i < enumCount; i++) + { + fprintf(outFile, " \n", enums[i].name, enums[i].valueCount, enums[i].desc); + for (int v = 0; v < enums[i].valueCount; v++) + { + fprintf(outFile, " \n", enums[i].valueName[v], enums[i].valueInteger[v], enums[i].valueDesc[v]); + } + fprintf(outFile, " \n"); + } + fprintf(outFile, " \n"); + + // Print callbacks info + fprintf(outFile, " \n", callbackCount); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, " \n", callbacks[i].name, callbacks[i].retType, callbacks[i].paramCount, callbacks[i].desc); + for (int p = 0; p < callbacks[i].paramCount; p++) + { + fprintf(outFile, " \n", callbacks[i].paramType[p], callbacks[i].paramName[p], callbacks[i].paramDesc[p]); + } + fprintf(outFile, " \n"); + } + fprintf(outFile, " \n"); + + // Print functions info + fprintf(outFile, " \n", funcCount); + for (int i = 0; i < funcCount; i++) + { + fprintf(outFile, " \n", funcs[i].name, funcs[i].retType, funcs[i].paramCount, funcs[i].desc); + for (int p = 0; p < funcs[i].paramCount; p++) + { + fprintf(outFile, " \n", funcs[i].paramType[p], funcs[i].paramName[p], funcs[i].paramDesc[p]); + } + fprintf(outFile, " \n"); + } + fprintf(outFile, " \n"); + + fprintf(outFile, "\n"); + + } break; + case LUA: + { + fprintf(outFile, "return {\n"); + + // Print defines info + fprintf(outFile, " defines = {\n"); + for (int i = 0; i < defineCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", defines[i].name); + fprintf(outFile, " type = \"%s\",\n", StrDefineType(defines[i].type)); + if ((defines[i].type == INT) || + (defines[i].type == LONG) || + (defines[i].type == FLOAT) || + (defines[i].type == DOUBLE) || + (defines[i].type == STRING)) + { + fprintf(outFile, " value = %s,\n", defines[i].value); + } + else + { + fprintf(outFile, " value = \"%s\",\n", defines[i].value); + } + fprintf(outFile, " description = \"%s\"\n", defines[i].desc); + fprintf(outFile, " }"); + + if (i < defineCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print structs info + fprintf(outFile, " structs = {\n"); + for (int i = 0; i < structCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", structs[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(structs[i].desc)); + fprintf(outFile, " fields = {\n"); + for (int f = 0; f < structs[i].fieldCount; f++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " type = \"%s\",\n", structs[i].fieldType[f]); + fprintf(outFile, " name = \"%s\",\n", structs[i].fieldName[f]); + fprintf(outFile, " description = \"%s\"\n", EscapeBackslashes(structs[i].fieldDesc[f])); + fprintf(outFile, " }"); + if (f < structs[i].fieldCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + fprintf(outFile, " }"); + if (i < structCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print aliases info + fprintf(outFile, " aliases = {\n"); + for (int i = 0; i < aliasCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " type = \"%s\",\n", aliases[i].type); + fprintf(outFile, " name = \"%s\",\n", aliases[i].name); + fprintf(outFile, " description = \"%s\"\n", aliases[i].desc); + fprintf(outFile, " }"); + + if (i < aliasCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print enums info + fprintf(outFile, " enums = {\n"); + for (int i = 0; i < enumCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", enums[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(enums[i].desc)); + fprintf(outFile, " values = {\n"); + for (int e = 0; e < enums[i].valueCount; e++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", enums[i].valueName[e]); + fprintf(outFile, " value = %i,\n", enums[i].valueInteger[e]); + fprintf(outFile, " description = \"%s\"\n", EscapeBackslashes(enums[i].valueDesc[e])); + fprintf(outFile, " }"); + if (e < enums[i].valueCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + fprintf(outFile, " }"); + if (i < enumCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print callbacks info + fprintf(outFile, " callbacks = {\n"); + for (int i = 0; i < callbackCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", callbacks[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(callbacks[i].desc)); + fprintf(outFile, " returnType = \"%s\"", callbacks[i].retType); + + if (callbacks[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n params = {\n"); + for (int p = 0; p < callbacks[i].paramCount; p++) + { + fprintf(outFile, " {type = \"%s\", name = \"%s\"}", callbacks[i].paramType[p], callbacks[i].paramName[p]); + if (p < callbacks[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + } + fprintf(outFile, " }"); + + if (i < callbackCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " },\n"); + + // Print functions info + fprintf(outFile, " functions = {\n"); + for (int i = 0; i < funcCount; i++) + { + fprintf(outFile, " {\n"); + fprintf(outFile, " name = \"%s\",\n", funcs[i].name); + fprintf(outFile, " description = \"%s\",\n", EscapeBackslashes(funcs[i].desc)); + fprintf(outFile, " returnType = \"%s\"", funcs[i].retType); + + if (funcs[i].paramCount == 0) fprintf(outFile, "\n"); + else + { + fprintf(outFile, ",\n params = {\n"); + for (int p = 0; p < funcs[i].paramCount; p++) + { + fprintf(outFile, " {type = \"%s\", name = \"%s\"}", funcs[i].paramType[p], funcs[i].paramName[p]); + if (p < funcs[i].paramCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + } + fprintf(outFile, " }"); + + if (i < funcCount - 1) fprintf(outFile, ",\n"); + else fprintf(outFile, "\n"); + } + fprintf(outFile, " }\n"); + fprintf(outFile, "}\n"); + } break; + case CODE: + default: break; + } + + fclose(outFile); +} diff --git a/3party/raylib/projects/4coder/Makefile b/3party/raylib/projects/4coder/Makefile new file mode 100644 index 0000000..0d254e3 --- /dev/null +++ b/3party/raylib/projects/4coder/Makefile @@ -0,0 +1,399 @@ +#************************************************************************************************** +# +# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 +# +# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# Define required raylib variables +PROJECT_NAME ?= game +RAYLIB_VERSION ?= 4.2.0 +RAYLIB_PATH ?= ..\.. + +# Define default options + +# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# Locations of your newly installed library and associated headers. See ../src/Makefile +# On Linux, if you have installed raylib but cannot compile the examples, check that +# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. +# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. +# To enable compile-time linking to a special version of libraylib.so, change these variables here. +# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. +# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, +# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. +# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +DESTDIR ?= /usr/local +RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib +# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. +RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for project: DEBUG or RELEASE +BUILD_MODE ?= RELEASE + +# Use external GLFW library instead of rglfw module +# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + else + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),OpenBSD) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),NetBSD) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),DragonFly) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif +endif + +# RAYLIB_PATH adjustment for different platforms. +# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? +# Required for ldconfig or other tools that do not perform path expansion. +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) + endif +endif +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. +# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + # Emscripten required variables + EMSDK_PATH ?= C:/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit + NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin + export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) +endif + +# Define raylib release directory for compiled library. +# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries +# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH +# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux +# without formal installation from ../src/Makefile. It aids portability and is useful if you have +# multiple versions of raylib, have raylib installed to a non-standard location, or want to +# bundle libraylib.so with your game. Change it to your liking. +# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, +# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, +# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) +# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. +# To see which libraries a built example is linking to, ldd core/core_basic_window; +# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. +EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) + +# Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ +CC = gcc + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + endif + ifeq ($(PLATFORM_OS),BSD) + # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler + CC = clang + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # HTML5 emscripten compiler + # WARNING: To compile to HTML5, code must be redesigned + # to use emscripten.h and emscripten_set_main_loop() + CC = emcc +endif + +# Define default make program: Mingw32-make +MAKE = mingw32-make + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + MAKE = make + endif + ifeq ($(PLATFORM_OS),OSX) + MAKE = make + endif +endif + +# Define compiler flags: +# -O1 defines optimization level +# -g include debug information on compilation +# -s strip unnecessary data from build +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces + +ifeq ($(BUILD_MODE),DEBUG) + CFLAGS += -g +endif + +# Additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resource file contains windows executable icon and properties + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows + endif + ifeq ($(PLATFORM_OS),LINUX) + ifeq ($(RAYLIB_LIBTYPE),STATIC) + CFLAGS += -D_DEFAULT_SOURCE + endif + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Explicitly enable runtime link to libraylib.so + CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS += -std=gnu99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -s USE_GLFW=3 # Use glfw3 library (context/input management) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + # -s WASM=0 # disable Web Assembly, emitted by default + # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) + # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter + # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources + ifeq ($(BUILD_MODE), DEBUG) + CFLAGS += -s ASSERTIONS=1 --profiling + endif + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html + EXT = .html +endif + +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +# Define additional directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI required libraries + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I/usr/local/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include + INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external + endif +endif + +# Define library paths containing required libs. +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_INSTALL_PATH) + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs + LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) + endif +endif + +ifeq ($(PLATFORM),PLATFORM_RPI) + LDFLAGS += -L/opt/vc/lib +endif + +# Define any libraries required on linking +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + # NOTE: WinMM library required to set high-res timer resolution + LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),BSD) + # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # Libraries for Raspberry Pi compiling + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # Libraries for web (HTML5) compiling + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc +endif + +# Define a recursive wildcard function +rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d)) + +# Define all source files required +SRC_DIR = src +OBJ_DIR = obj + +# Define all object files from source files +SRC = $(call rwildcard, *.c, *.h) +#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) +OBJS = main.c + +# For Android platform we call a custom Makefile.Android +ifeq ($(PLATFORM),PLATFORM_ANDROID) + MAKEFILE_PARAMS = -f Makefile.Android + export PROJECT_NAME + export SRC_DIR +else + MAKEFILE_PARAMS = $(PROJECT_NAME) +endif + +# Default target entry +# NOTE: We call this Makefile target or Makefile.Android target +all: + $(MAKE) $(MAKEFILE_PARAMS) + +# Project target defined by PROJECT_NAME +$(PROJECT_NAME): $(OBJS) + $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +# Compile source files +# NOTE: This pattern will compile every module defined on $(OBJS) +#%.o: %.c +$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) + +# Clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv + endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -fv *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + diff --git a/3party/raylib/projects/4coder/Makefile.Android b/3party/raylib/projects/4coder/Makefile.Android new file mode 100644 index 0000000..29d437b --- /dev/null +++ b/3party/raylib/projects/4coder/Makefile.Android @@ -0,0 +1,300 @@ +#************************************************************************************************** +# +# raylib makefile for Android project (APK building) +# +# Copyright (c) 2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# Define required raylib variables +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH ?= ..\.. + +# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version +ANDROID_ARCH ?= ARM +ANDROID_API_VERSION = 21 +ifeq ($(ANDROID_ARCH),ARM) + ANDROID_ARCH_NAME = armeabi-v7a +endif +ifeq ($(ANDROID_ARCH),ARM64) + ANDROID_ARCH_NAME = arm64-v8a +endif + +# Required path variables +# NOTE: JAVA_HOME must be set to JDK +JAVA_HOME ?= C:/JavaJDK +ANDROID_HOME = C:/android-sdk +ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools + +# Android project configuration variables +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_RESOURCES_PATH ?= resources +PROJECT_SOURCE_FILES ?= raylib_game.c + +# Some source files are placed in directories, when compiling to some +# output directory other than source, that directory must pre-exist. +# Here we get a list of required folders that need to be created on +# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. +PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) + +# Android app configuration variables +APP_LABEL_NAME ?= rGame +APP_COMPANY_NAME ?= raylib +APP_PRODUCT_NAME ?= rgame +APP_VERSION_CODE ?= 1 +APP_VERSION_NAME ?= 1.0 +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png +APP_SCREEN_ORIENTATION ?= landscape +APP_KEYSTORE_PASS ?= raylib + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Library path for libraylib.a/libraylib.so +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src + +# Shared libs must be added to APK if required +# NOTE: Generated NativeLoader.java automatically load those libraries +ifeq ($(RAYLIB_LIBTYPE),SHARED) + PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so +endif + +# Compiler and archiver +# NOTE: GCC is being deprecated in Android NDK r16 +ifeq ($(ANDROID_ARCH),ARM) + CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang + AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar +endif +ifeq ($(ANDROID_ARCH),ARM64) + CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang + AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar +endif + +# Compiler flags for arquitecture +ifeq ($(ANDROID_ARCH),ARM) + CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 +endif +ifeq ($(ANDROID_ARCH),ARM64) + CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 +endif +# Compilation functions attributes options +CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC +# Compiler options for the linker +CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes +# Preprocessor macro definitions +CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) + +# Paths containing required header files +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue + +# Linker options +LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a +LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings +# Force linking of library module to define symbol +LDFLAGS += -u ANativeActivity_onCreate +# Library paths containing required libs +LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib + +# Define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl + +# Generate target objects list from PROJECT_SOURCE_FILES +OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) + +# Android APK building process... some steps required... +# NOTE: typing 'make' will invoke the default target entry called 'all', +all: create_temp_project_dirs \ + copy_project_required_libs \ + copy_project_resources \ + generate_loader_script \ + generate_android_manifest \ + generate_apk_keystore \ + config_project_package \ + compile_project_code \ + compile_project_class \ + compile_project_class_dex \ + create_project_apk_package \ + sign_project_apk_package \ + zipalign_project_apk_package + +# Create required temp directories for APK building +create_temp_project_dirs: + if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) + if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj + if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src + if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com + if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) + if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) + if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib + if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) + if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin + if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res + if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi + if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi + if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi + if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values + if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets + if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) + if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens + $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) + +define create_dir + if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) +endef + +# Copy required shared libs for integration into APK +# NOTE: If using shared libs they are loaded by generated NativeLoader.java +copy_project_required_libs: +ifeq ($(RAYLIB_LIBTYPE),SHARED) + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so +endif +ifeq ($(RAYLIB_LIBTYPE),STATIC) + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a +endif + +# Copy project required resources: strings.xml, icon.png, assets +# NOTE: Required strings.xml is generated and game resources are copied to assets folder +# TODO: Review xcopy usage, it can not be found in some systems! +copy_project_resources: + copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y + copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y + copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y + @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml + @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml + if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F + +# Generate NativeLoader.java to load required shared libraries +# NOTE: Probably not the bet way to generate this file... but it works. +generate_loader_script: + @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +ifeq ($(RAYLIB_LIBTYPE),SHARED) + @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +endif + @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + +# Generate AndroidManifest.xml with all the required options +# NOTE: Probably not the bet way to generate this file... but it works. +generate_android_manifest: + @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + +# Generate storekey for APK signing: $(PROJECT_NAME).keystore +# NOTE: Configure here your Distinguished Names (-dname) if required! +generate_apk_keystore: + if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA + +# Config project package and resource using AndroidManifest.xml and res/values/strings.xml +# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java +config_project_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar + +# Compile native_app_glue code as static library: obj/libnative_app_glue.a +compile_native_app_glue: + $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) + $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o + +# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so +compile_project_code: $(OBJS) + $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) + +# Compile all .c files required into object (.o) files +# NOTE: Those files will be linked into a shared library +$(PROJECT_BUILD_PATH)/obj/%.o:%.c + $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot + +# Compile project .java code into .class (Java bytecode) +compile_project_class: + $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + +# Compile .class files into Dalvik executable bytecode (.dex) +# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) +compile_project_class_dex: + $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj + +# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk +# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so +# NOTE: Use -A resources to define additional directory in which to find raw asset files +create_project_apk_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin + cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) + +# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk +sign_project_apk_package: + $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key + +# Create zip-aligned APK package: $(PROJECT_NAME).apk +zipalign_project_apk_package: + $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk + +# Install $(PROJECT_NAME).apk to default emulator/device +# NOTE: Use -e (emulator) or -d (device) parameters if required +install: + $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk + +# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) +check_device_abi: + $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi + +# Monitorize output log coming from device, only raylib tag +logcat: + $(ANDROID_PLATFORM_TOOLS)/adb logcat -c + $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S + +# Install and monitorize $(PROJECT_NAME).apk to default emulator/device +deploy: + $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk + $(ANDROID_PLATFORM_TOOLS)/adb logcat -c + $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S + +#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W + +# Clean everything +clean: + del $(PROJECT_BUILD_PATH)\* /f /s /q + rmdir $(PROJECT_BUILD_PATH) /s /q + @echo Cleaning done diff --git a/3party/raylib/projects/4coder/main.c b/3party/raylib/projects/4coder/main.c new file mode 100644 index 0000000..4abae39 --- /dev/null +++ b/3party/raylib/projects/4coder/main.c @@ -0,0 +1,38 @@ +#include +#include "raylib.h" + +int main() { + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib"); + + Camera cam; + cam.position = (Vector3){ 0.0f, 10.0f, 8.f }; + cam.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + cam.up = (Vector3){ 0.0f, 1.f, 0.0f }; + cam.fovy = 60.0f; + + Vector3 cubePos = { 0.0f, 0.0f, 0.0f }; + + SetTargetFPS(60); + + while (!WindowShouldClose()) { + cam.position.x = sin(GetTime()) * 10.0f; + cam.position.z = cos(GetTime()) * 10.0f; + + BeginDrawing(); + ClearBackground(RAYWHITE); + BeginMode3D(cam); + DrawCube(cubePos, 2.f, 2.f, 2.f, RED); + DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON); + DrawGrid(10, 1.f); + EndMode3D(); + DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); + DrawFPS(10, 10); + EndDrawing(); + } + + CloseWindow(); + return 0; +} \ No newline at end of file diff --git a/3party/raylib/projects/4coder/project.4coder b/3party/raylib/projects/4coder/project.4coder new file mode 100644 index 0000000..568de79 --- /dev/null +++ b/3party/raylib/projects/4coder/project.4coder @@ -0,0 +1,54 @@ +version(1); + +project_name = "raylib-example"; + +patterns = { +"*.cpp", +"*.c", +"*.h", +"*.bat", +"*.sh", +"*.4coder", +"Makefile", +}; + +blacklist_patterns = { +".*", +}; + +load_paths = { + { { {".", .relative = true, .recursive = true, } }, .os = "win" }, + { { {".", .relative = true, .recursive = true, } }, .os = "linux" }, + { { {".", .relative = true, .recursive = true, } }, .os = "mac" }, +}; + +command_list = { + { .name = "clean", + .out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, + .cmd = { + {"mingw32-make clean", .os = "win"}, + {"make clean", .os = "linux"}, + {"make clean", .os = "mac"}, + }, + }, + { .name = "build", + .out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, + .cmd = { + {"mingw32-make", .os = "win"}, + {"make", .os = "linux"}, + {"make", .os = "mac"}, + }, + }, + { .name = "run", + .out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, + .cmd = { + {".\game.exe", .os = "win"}, + {"./game", .os = "linux"}, + {"./game", .os = "mac"}, + }, + }, +}; + +fkey_command[3] = "clean"; +fkey_command[4] = "build"; +fkey_command[5] = "run"; diff --git a/3party/raylib/projects/Builder/README.md b/3party/raylib/projects/Builder/README.md new file mode 100644 index 0000000..c87a01b --- /dev/null +++ b/3party/raylib/projects/Builder/README.md @@ -0,0 +1,24 @@ +# Builder project template + +This is a project template to be used with [GNOME Builder](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build). +It uses the [meson](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build) build system. + +Project can be compiled via the command line using: +``` +meson build +cd build +ninja +ninja install +``` + +Or it can be opened with Building simply clicking on the `meson.build` file. +Alternatively, open Builder first and click on the `open` button at the top-left. + +There are comments to the `meson.build` file to note the values that should be edited. +For a full overview of options please check the [meson manual](http://mesonbuild.com/Manual.html). + +In the provided file, it's assumed that the build file is located at the root folder of the project, and that all the sources are in a `src` subfolder. + +Check out the `examples` directory for a simple example on how to use this template. + +You can also look at [raymario](https://github.com/jubalh/raymario) for a slightly more complex example which also installs resource files. diff --git a/3party/raylib/projects/Builder/examples/README.md b/3party/raylib/projects/Builder/examples/README.md new file mode 100644 index 0000000..cba3aef --- /dev/null +++ b/3party/raylib/projects/Builder/examples/README.md @@ -0,0 +1 @@ +Open `meson.build` with Builder or run `meson build; cd build; ninja; ./core_basic_window` on the commandline to launch the example. diff --git a/3party/raylib/projects/Builder/examples/meson.build b/3party/raylib/projects/Builder/examples/meson.build new file mode 100644 index 0000000..f8b9bd4 --- /dev/null +++ b/3party/raylib/projects/Builder/examples/meson.build @@ -0,0 +1,25 @@ +# This file should be in the main folder of your project + +# Replace 'projectname' with the name of your project +# Replace '1.0' with its version +project('core_basic_window', 'c', version: '1.0', + meson_version: '>= 0.39.1') + +# We want a C Compiler to be present +cc = meson.get_compiler('c') + +# Find dependencies +gl_dep = dependency('gl') +m_dep = cc.find_library('m', required : false) +raylib_dep = cc.find_library('raylib', required : false) + +# List your source files here +source_c = [ + '../../../examples/core/core_basic_window.c', +] + +# Build executable +core_basic_window = executable('core_basic_window', + source_c, + dependencies : [ raylib_dep, gl_dep, m_dep ], + install : true) diff --git a/3party/raylib/projects/Builder/meson.build b/3party/raylib/projects/Builder/meson.build new file mode 100644 index 0000000..779ce55 --- /dev/null +++ b/3party/raylib/projects/Builder/meson.build @@ -0,0 +1,25 @@ +# This file should be in the main folder of your project + +# Replace 'projectname' with the name of your project +# Replace '1.0' with its version +project('projectname', 'c', version: '1.0', + meson_version: '>= 0.39.1') + +# We want a C Compiler to be present +cc = meson.get_compiler('c') + +# Find dependencies +gl_dep = dependency('gl') +m_dep = cc.find_library('m', required : false) +raylib_dep = cc.find_library('raylib', required : false) + +# List your source files here +source_c = [ + 'src/main.c', +] + +# Build executable +projectname = executable('projectname', + source_c, + dependencies : [ raylib_dep, gl_dep, m_dep ], + install : true) diff --git a/3party/raylib/projects/CMake/CMakeLists.txt b/3party/raylib/projects/CMake/CMakeLists.txt new file mode 100644 index 0000000..cc606a4 --- /dev/null +++ b/3party/raylib/projects/CMake/CMakeLists.txt @@ -0,0 +1,43 @@ +cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ +project(example) + +# Generate compile_commands.json +set(CMAKE_EXPORT_COMPILE_COMMANDS ON) + +# Dependencies +set(RAYLIB_VERSION 4.5.0) +find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED +if (NOT raylib_FOUND) # If there's none, fetch and build raylib + include(FetchContent) + FetchContent_Declare( + raylib + DOWNLOAD_EXTRACT_TIMESTAMP OFF + URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz + ) + FetchContent_GetProperties(raylib) + if (NOT raylib_POPULATED) # Have we downloaded raylib yet? + set(FETCHCONTENT_QUIET NO) + FetchContent_Populate(raylib) + set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples + add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) + endif() +endif() + +# Our Project + +add_executable(${PROJECT_NAME} core_basic_window.c) +#set(raylib_VERBOSE 1) +target_link_libraries(${PROJECT_NAME} raylib) + +# Web Configurations +if (${PLATFORM} STREQUAL "Web") + # Tell Emscripten to build an example.html file. + set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") +endif() + +# Checks if OSX and links appropriate frameworks (Only required on MacOS) +if (APPLE) + target_link_libraries(${PROJECT_NAME} "-framework IOKit") + target_link_libraries(${PROJECT_NAME} "-framework Cocoa") + target_link_libraries(${PROJECT_NAME} "-framework OpenGL") +endif() \ No newline at end of file diff --git a/3party/raylib/projects/CMake/README.md b/3party/raylib/projects/CMake/README.md new file mode 100644 index 0000000..f7873c3 --- /dev/null +++ b/3party/raylib/projects/CMake/README.md @@ -0,0 +1,27 @@ +# raylib CMake Project + +This provides a base project template which builds with [CMake](https://cmake.org). + +## Usage + +To compile the example, use one of the following dependending on your build target... + +### Desktop + +Use the following to build for desktop: + +``` bash +cmake -B build +cmake --build build +``` + +### Web + +Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html): + +``` bash +mkdir build +cd build +emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3" -DCMAKE_EXECUTABLE_SUFFIX=".html" +emmake make +``` \ No newline at end of file diff --git a/3party/raylib/projects/CMake/core_basic_window.c b/3party/raylib/projects/CMake/core_basic_window.c new file mode 100644 index 0000000..86709f7 --- /dev/null +++ b/3party/raylib/projects/CMake/core_basic_window.c @@ -0,0 +1,83 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic window (adapted for HTML5 platform) +* +* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP +* As you will notice, code structure is slightly different to the other examples... +* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Entry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} diff --git a/3party/raylib/projects/CodeBlocks/README.md b/3party/raylib/projects/CodeBlocks/README.md new file mode 100644 index 0000000..49767d7 --- /dev/null +++ b/3party/raylib/projects/CodeBlocks/README.md @@ -0,0 +1,22 @@ +# raylib template for Code::Blocks + +1. Install raylib. + +On Windows you should install the **Windows Installer (with MinGW compiler)** package. +On other platforms you can install however you like following the instructions in the wiki. + + * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe + * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux + * https://github.com/raysan5/raylib/wiki/Working-on-macOS + +2. Install and run Code::Blocks. + +3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`. +Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. +There is a screenshot below showing how it should look. Press `OK`. + +4. Select `File` `Open` and open the `core_basic_windows.cbp` file. + +![Compiler Settings](compiler_settings.png) + +For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks \ No newline at end of file diff --git a/3party/raylib/projects/CodeBlocks/compiler_settings.png b/3party/raylib/projects/CodeBlocks/compiler_settings.png new file mode 100755 index 0000000000000000000000000000000000000000..f87574d91cd02514cd222e9dfad351674b6a9ef2 GIT binary patch literal 53305 zcmagFc|6qX|3BQR6BThfD#@0VT@ymqNw)0S$yPCxHG2j#r&FPb#9*>z-#PZIQz^rY zE!)^7#?FMX%#4}2FLgfO&+mIb?#J)`!=q-rXI$^=dTr0;{o=Nr?1*=umHuo|cBiW5?AN*0j^w3~w5aS-%Aj1R z>**t6|A?_zbRCzu=lZHJ>ORNa;WIL?{bldnIU4`&SjUTv<|fjDlSv@KFwi8>WF%uW z1HC|pt2GTc3|S7TEiLtiH8$QWgRWl6I8SE^d427XxX;I5H)4yoJX@l$CP_6g=C7N$ ze8D>1<+*wvp&X6<7})y5#-sk7EX>s*s6o>;eRo9ccCh63v~}d`=Ith|hX+qcaWrsSr7f4-l4{@$~UgA1O$mS|TbzhYecbye=$yZ`fkM8yAG zfe{OGL&pES{tq*wy@-rc@Pp6(akKaog!rH9a$_PQBK}TPxSEfabE6tGyp!tm4LwDb 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You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/3party/raylib/projects/Geany/raylib.c.tags b/3party/raylib/projects/Geany/raylib.c.tags new file mode 100644 index 0000000..79a192a --- /dev/null +++ b/3party/raylib/projects/Geany/raylib.c.tags @@ -0,0 +1,453 @@ +# format=pipe +InitWindow|void|(int width, int height, const char *title);| +WindowShouldClose|bool|(void);| +CloseWindow|void|(void);| +IsWindowReady|bool|(void);| +IsWindowMinimized|bool|(void);| +IsWindowResized|bool|(void);| +IsWindowHidden|bool|(void);| +ToggleFullscreen|void|(void);| +UnhideWindow|void|(void);| +HideWindow|void|(void);| +SetWindowIcon|void|(Image image);| +SetWindowTitle|void|(const char *title);| +SetWindowPosition|void|(int x, int y);| +SetWindowMonitor|void|(int monitor);| +SetWindowMinSize|void|(int width, int height);| +SetWindowSize|void|(int width, int height);| +GetWindowHandle|void *|(void);| +GetScreenWidth|int|(void);| +GetScreenHeight|int|(void);| +GetMonitorCount|int|(void);| +GetMonitorWidth|int|(int monitor);| +GetMonitorHeight|int|(int monitor);| +GetMonitorPhysicalWidth|int|(int monitor);| +GetMonitorPhysicalHeight|int|(int monitor);| +GetMonitorName|const char *|(int monitor);| +GetClipboardText|const char *|(void);| +SetClipboardText|void|(const char *text);| +ShowCursor|void|(void);| +HideCursor|void|(void);| +IsCursorHidden|bool|(void);| +EnableCursor|void|(void);| +DisableCursor|void|(void);| +ClearBackground|void|(Color color);| +BeginDrawing|void|(void);| +EndDrawing|void|(void);| +BeginMode2D|void|(Camera2D camera);| +EndMode2D|void|(void);| +BeginMode3D|void|(Camera3D camera);| +EndMode3D|void|(void);| +BeginTextureMode|void|(RenderTexture2D target);| +EndTextureMode|void|(void);| +GetMouseRay|Ray|(Vector2 mousePosition, Camera camera);| +GetWorldToScreen|Vector2|(Vector3 position, Camera camera);| +GetCameraMatrix|Matrix|(Camera camera);| +SetTargetFPS|void|(int fps);| +GetFPS|int|(void);| +GetFrameTime|float|(void);| +GetTime|double|(void);| +ColorToInt|int|(Color color);| +ColorNormalize|Vector4|(Color color);| +ColorToHSV|Vector3|(Color color);| +ColorFromHSV|Color|(Vector3 hsv);| +GetColor|Color|(int hexValue);| +Fade|Color|(Color color, float alpha);| +SetConfigFlags|void|(unsigned char flags);| +SetTraceLogLevel|void|(int logType);| +SetTraceLogExit|void|(int logType);| +SetTraceLogCallback|void|(TraceLogCallback callback);| +TraceLog|void|(int logType, const char *text, ...);| +TakeScreenshot|void|(const char *fileName);| +GetRandomValue|int|(int min, int max);| +FileExists|bool|(const char *fileName);| +IsFileExtension|bool|(const char *fileName, const char *ext);| +GetExtension|const char *|(const char *fileName);| +GetFileName|const char *|(const char *filePath);| +GetFileNameWithoutExt|const char *|(const char *filePath);| +GetDirectoryPath|const char *|(const char *fileName);| +GetWorkingDirectory|const char *|(void);| +GetDirectoryFiles|char **|(const char *dirPath, int *count);| +ClearDirectoryFiles|void|(void);| +ChangeDirectory|bool|(const char *dir);| +IsFileDropped|bool|(void);| +GetDroppedFiles|char **|(int *count);| +ClearDroppedFiles|void|(void);| +GetFileModTime|long|(const char *fileName);| +StorageSaveValue|void|(int position, int value);| +StorageLoadValue|int|(int position);| +OpenURL|void|(const char *url);| +IsKeyPressed|bool|(int key);| +IsKeyDown|bool|(int key);| +IsKeyReleased|bool|(int key);| +IsKeyUp|bool|(int key);| +GetKeyPressed|int|(void);| +SetExitKey|void|(int key);| +IsGamepadAvailable|bool|(int gamepad);| +IsGamepadName|bool|(int gamepad, const char *name);| +GetGamepadName|const char *|(int gamepad);| +IsGamepadButtonPressed|bool|(int gamepad, int button);| +IsGamepadButtonDown|bool|(int gamepad, int button);| +IsGamepadButtonReleased|bool|(int gamepad, int button);| +IsGamepadButtonUp|bool|(int gamepad, int button);| +GetGamepadButtonPressed|int|(void);| +GetGamepadAxisCount|int|(int gamepad);| +GetGamepadAxisMovement|float|(int gamepad, int axis);| +IsMouseButtonPressed|bool|(int button);| +IsMouseButtonDown|bool|(int button);| +IsMouseButtonReleased|bool|(int button);| +IsMouseButtonUp|bool|(int button);| +GetMouseX|int|(void);| +GetMouseY|int|(void);| +GetMousePosition|Vector2|(void);| +SetMousePosition|void|(int x, int y);| +SetMouseOffset|void|(int offsetX, int offsetY);| +SetMouseScale|void|(float scaleX, float scaleY);| +GetMouseWheelMove|float|(void);| +GetTouchX|int|(void);| +GetTouchY|int|(void);| +GetTouchPosition|Vector2|(int index);| +SetGesturesEnabled|void|(unsigned int gestureFlags);| +IsGestureDetected|bool|(int gesture);| +GetGestureDetected|int|(void);| +GetTouchPointsCount|int|(void);| +GetGestureHoldDuration|float|(void);| +GetGestureDragVector|Vector2|(void);| +GetGestureDragAngle|float|(void);| +GetGesturePinchVector|Vector2|(void);| +GetGesturePinchAngle|float|(void);| +SetCameraMode|void|(Camera camera, int mode);| +UpdateCamera|void|(Camera *camera);| +SetCameraPanControl|void|(int panKey);| +SetCameraAltControl|void|(int altKey);| +SetCameraSmoothZoomControl|void|(int szKey);| +SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);| +DrawPixel|void|(int posX, int posY, Color color);| +DrawPixelV|void|(Vector2 position, Color color);| +DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);| +DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);| +DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);| +DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);| +DrawCircle|void|(int centerX, int centerY, float radius, Color color);| +DrawCircleSector|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);| +DrawCircleSectorLines|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline +DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);| +DrawCircleV|void|(Vector2 center, float radius, Color color);| +DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);| +DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);| +DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);| +DrawRectangle|void|(int posX, int posY, int width, int height, Color color);| +DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);| +DrawRectangleRec|void|(Rectangle rec, Color color);| +DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);| +DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);| +DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);| +DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);| +DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);| +DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);| +DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);| +DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);| +DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);| +DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);| +DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);| +DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);| +DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);| +SetShapesTexture|void|(Texture2D texture, Rectangle source);| +CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);| +CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);| +CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);| +GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);| +CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);| +CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);| +CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);| +LoadImage|Image|(const char *fileName);| +LoadImageEx|Image|(Color *pixels, int width, int height);| +LoadImagePro|Image|(void *data, int width, int height, int format);| +LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);| +ExportImage|void|(Image image, const char *fileName);| +ExportImageAsCode|void|(Image image, const char *fileName);| +LoadTexture|Texture2D|(const char *fileName);| +LoadTextureFromImage|Texture2D|(Image image);| +LoadTextureCubemap|TextureCubemap|(Image image, int layoutType);| +LoadRenderTexture|RenderTexture2D|(int width, int height);| +UnloadImage|void|(Image image);| +UnloadTexture|void|(Texture2D texture);| +UnloadRenderTexture|void|(RenderTexture2D target);| +GetImageData|Color *|(Image image);| +GetImageDataNormalized|Vector4 *|(Image image);| +GetPixelDataSize|int|(int width, int height, int format);| +GetTextureData|Image|(Texture2D texture);| +GetScreenData|Image|(void);| +UpdateTexture|void|(Texture2D texture, const void *pixels);| +ImageCopy|Image|(Image image);| +ImageToPOT|void|(Image *image, Color fillColor);| +ImageFormat|void|(Image *image, int newFormat);| +ImageAlphaMask|void|(Image *image, Image alphaMask);| +ImageAlphaClear|void|(Image *image, Color color, float threshold); +ImageAlphaCrop|void|(Image *image, float threshold);| +ImageAlphaPremultiply|void|(Image *image);| +ImageCrop|void|(Image *image, Rectangle crop);| +ImageResize|void|(Image *image, int newWidth, int newHeight);| +ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void| +ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);| +ImageMipmaps|void|(Image *image);| +ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);| +ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);| +ImageText|Image|(const char *text, int fontSize, Color color);| +ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);| +ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);| +ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);| +ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);| +ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);| +ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);| +ImageFlipVertical|void|(Image *image);| +ImageFlipHorizontal|void|(Image *image);| +ImageRotate|void|(Image *image, int degrees);| +ImageRotateCW|void|(Image *image);| +ImageRotateCCW|void|(Image *image);| +ImageColorTint|void|(Image *image, Color color);| +ImageColorInvert|void|(Image *image);| +ImageColorGrayscale|void|(Image *image);| +ImageColorContrast|void|(Image *image, float contrast);| +ImageColorBrightness|void|(Image *image, int brightness);| +ImageColorReplace|void|(Image *image, Color color, Color replace);| +GenImageColor|Image|(int width, int height, Color color);| +GenImageGradientLinear|Image|(int width, int height, int direction, Color start, Color end);| +GenImageGradientRadial|Image|(int width, int height, float density, Color inner, Color outer);| +GenImageGradientSquare|Image|(int width, int height, float density, Color inner, Color outer);| +GenImageChecked|Image|(int width, int height, int checksX, int checksY, Color col1, Color col2);| +GenImageWhiteNoise|Image|(int width, int height, float factor);| +GenImagePerlinNoise|Image|(int width, int height, int offsetX, int offsetY, float scale);| +GenImageCellular|Image|(int width, int height, int tileSize);| +GenTextureMipmaps|void|(Texture2D *texture);| +SetTextureFilter|void|(Texture2D texture, int filterMode);| +SetTextureWrap|void|(Texture2D texture, int wrapMode);| +DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);| +DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);| +DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);| +DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);| +DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);| +DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);| +DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);| +GetFontDefault|Font|(void);| +LoadFont|Font|(const char *fileName);| +LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);| +LoadFontFromImage|Font|(Image image, Color key, int firstChar);| +LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, int type);| +GenImageFontAtlas|Image|(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod);| +UnloadFont|void|(Font font);| +DrawFPS|void|(int posX, int posY);| +DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);| +DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);| +DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);| +DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);| +MeasureText|int|(const char *text, int fontSize);| +MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);| +GetGlyphIndex|int|(Font font, int character);| +TextIsEqual|bool|(const char *text1, const char *text2);| +TextLength|unsigned int|(const char *text);| +TextFormat|const char *|(const char *text, ...);| +TextSubtext|const char *|(const char *text, int position, int length);| +TextReplace|const char *|(char *text, const char *replace, const char *by);| +TextInsert|const char *|(const char *text, const char *insert, int position);| +TextJoin|const char *|(const char **textList, int count, const char *delimiter);| +TextSplit|const char **|(const char *text, char delimiter, int *count);| +TextAppend|void|(char *text, const char *append, int *position);| +TextFindIndex|int|(const char *text, const char *find);| +TextToUpper|const char *|(const char *text);| +TextToLower|const char *|(const char *text);| +TextToPascal|const char *|(const char *text);| +TextToInteger|int|(const char *text);| +DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);| +DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);| +DrawCube|void|(Vector3 position, float width, float height, float length, Color color);| +DrawCubeV|void|(Vector3 position, Vector3 size, Color color);| +DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);| +DrawCubeWiresV|void|(Vector3 position, Vector3 size, Color color);| +DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);| +DrawSphere|void|(Vector3 centerPos, float radius, Color color);| +DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);| +DrawSphereWires|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);| +DrawCylinder|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);| +DrawCylinderWires|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);| +DrawPlane|void|(Vector3 centerPos, Vector2 size, Color color);| +DrawRay|void|(Ray ray, Color color);| +DrawGrid|void|(int slices, float spacing);| +DrawGizmo|void|(Vector3 position);| +LoadModel|Model|(const char *fileName);| +LoadModelFromMesh|Model|(Mesh mesh);| +UnloadModel|void|(Model model);| +LoadMeshes|Mesh *|(const char *fileName, int *meshCount);| +ExportMesh|void|(Mesh mesh, const char *fileName);| +UnloadMesh|void|(Mesh *mesh);| +LoadMaterials|Material *|(const char *fileName, int *materialCount);| +LoadMaterialDefault|Material|(void);| +UnloadMaterial|void|(Material material);| +SetMaterialTexture|void|(Material *material, int mapType, Texture2D texture);| +SetModelMeshMaterial|void|(Model *model, int meshId, int materialId);| +LoadModelAnimations|ModelAnimation *|(const char *fileName, int *animsCount);| +UpdateModelAnimation|void|(Model model, ModelAnimation anim, int frame);| +UnloadModelAnimation|void|(ModelAnimation anim);| +IsModelAnimationValid|bool|(Model model, ModelAnimation anim);| +GenMeshPoly|Mesh|(int sides, float radius);| +GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);| +GenMeshCube|Mesh|(float width, float height, float length);| +GenMeshSphere|Mesh|(float radius, int rings, int slices);| +GenMeshHemiSphere|Mesh|(float radius, int rings, int slices);| +GenMeshCylinder|Mesh|(float radius, float height, int slices);| +GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);| +GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);| +GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);| +GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);| +GetMeshBoundingBox|BoundingBox|(Mesh mesh);| +MeshTangents|void|(Mesh *mesh);| +MeshBinormals|void|(Mesh *mesh);| +DrawModel|void|(Model model, Vector3 position, float scale, Color tint);| +DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);| +DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);| +DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);| +DrawBoundingBox|void|(BoundingBox box, Color color);| +DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);| +DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);| +CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);| +CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);| +CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);| +CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);| +CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);| +CheckCollisionRayBox|bool|(Ray ray, BoundingBox box);| +GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);| +GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);| +GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);| +LoadText|char *|(const char *fileName);| +LoadShader|Shader|(const char *vsFileName, const char *fsFileName);| +LoadShaderCode|Shader|(char *vsCode, char *fsCode);| +UnloadShader|void|(Shader shader);| +GetShaderDefault|Shader|(void);| +GetTextureDefault|Texture2D|(void);| +GetShaderLocation|int|(Shader shader, const char *uniformName);| +SetShaderValue|void|(Shader shader, int uniformLoc, const void *value, int uniformType);| +SetShaderValueV|void|(Shader shader, int uniformLoc, const void *value, int uniformType, int count);| +SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);| +SetShaderValueTexture|void|(Shader shader, int uniformLoc, Texture2D texture);| +SetMatrixProjection|void|(Matrix proj);| +SetMatrixModelview|void|(Matrix view);| +GetMatrixModelview|Matrix|();| +BeginShaderMode|void|(Shader shader);| +EndShaderMode|void|(void);| +BeginBlendMode|void|(int mode);| +EndBlendMode|void|(void);| +BeginScissorMode|void|(int x, int y, int width, int height);| +EndScissorMode|void|(void);| +InitVrSimulator|void|(void);| +CloseVrSimulator|void|(void);| +UpdateVrTracking|void|(Camera *camera);| +SetVrConfiguration|void|(VrDeviceInfo info, Shader distortion);| +IsVrSimulatorReady|bool|(void);| +ToggleVrMode|void|(void);| +BeginVrDrawing|void|(void);| +EndVrDrawing|void|(void);| +InitAudioDevice|void|(void);| +CloseAudioDevice|void|(void);| +IsAudioDeviceReady|bool|(void);| +SetMasterVolume|void|(float volume);| +LoadWave|Wave|(const char *fileName);| +LoadWaveEx|Wave|(void *data, int sampleCount, int sampleRate, int sampleSize, int channels);| +LoadSound|Sound|(const char *fileName);| +LoadSoundFromWave|Sound|(Wave wave);| +UpdateSound|void|(Sound sound, const void *data, int samplesCount);| +UnloadWave|void|(Wave wave);| +UnloadSound|void|(Sound sound);| +ExportWave|void|(Wave wave, const char *fileName);| +ExportWaveAsCode|void|(Wave wave, const char *fileName);| +PlaySound|void|(Sound sound);| +PauseSound|void|(Sound sound);| +ResumeSound|void|(Sound sound);| +StopSound|void|(Sound sound);| +IsSoundPlaying|bool|(Sound sound);| +SetSoundVolume|void|(Sound sound, float volume);| +SetSoundPitch|void|(Sound sound, float pitch);| +WaveFormat|void|(Wave *wave, int sampleRate, int sampleSize, int channels);| +WaveCopy|Wave|(Wave wave);| +WaveCrop|void|(Wave *wave, int initSample, int finalSample);| +GetWaveData|float *|(Wave wave);| +LoadMusicStream|Music|(const char *fileName);| +UnloadMusicStream|void|(Music music);| +PlayMusicStream|void|(Music music);| +UpdateMusicStream|void|(Music music);| +StopMusicStream|void|(Music music);| +PauseMusicStream|void|(Music music);| +ResumeMusicStream|void|(Music music);| +IsMusicPlaying|bool|(Music music);| +SetMusicVolume|void|(Music music, float volume);| +SetMusicPitch|void|(Music music, float pitch);| +SetMusicLoopCount|void|(Music music, int count);| +GetMusicTimeLength|float|(Music music);| +GetMusicTimePlayed|float|(Music music);| +InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);| +UpdateAudioStream|void|(AudioStream stream, const void *data, int samplesCount);| +CloseAudioStream|void|(AudioStream stream);| +IsAudioBufferProcessed|bool|(AudioStream stream);| +PlayAudioStream|void|(AudioStream stream);| +PauseAudioStream|void|(AudioStream stream);| +ResumeAudioStream|void|(AudioStream stream);| +IsAudioStreamPlaying|bool|(AudioStream stream);| +StopAudioStream|void|(AudioStream stream);| +SetAudioStreamVolume|void|(AudioStream stream, float volume);| +SetAudioStreamPitch|void|(AudioStream stream, float pitch);| +Vector2|struct|| +Vector3|struct|| +Vector4|struct|| +Quaternion|struct|| +Matrix|struct|| +Color|struct|| +Rectangle|struct|| +Image|struct|| +Texture|struct|| +RenderTexture|struct|| +NPatchInfo|struct|| +CharInfo|struct|| +Font|struct|| +Camera|struct|| +Camera2D|struct|| +Mesh|struct|| +Shader|struct|| +MaterialMap|struct|| +Material|struct|| +Model|struct|| +Transform|struct|| +BoneInfo|struct|| +ModelAnimation|struct|| +Ray|struct|| +RayHitInfo|struct|| +BoundingBox|struct|| +Wave|struct|| +Sound|struct|| +Music|struct|| +AudioStream|struct|| +VrDeviceInfo|struct|| +LIGHTGRAY|#define|| +GRAY|#define|| +DARKGRAY|#define|| +YELLOW|#define|| +GOLD|#define|| +ORANGE|#define|| +PINK|#define|| +RED|#define|| +MAROON|#define|| +GREEN|#define|| +LIME|#define|| +DARKGREEN|#define|| +SKYBLUE|#define|| +BLUE|#define|| +DARKBLUE|#define|| +PURPLE|#define|| +VIOLET|#define|| +DARKPURPLE|#define|| +BEIGE|#define|| +BROWN|#define|| +DARKBROWN|#define|| +WHITE|#define|| +BLACK|#define|| +BLANK|#define|| +MAGENTA|#define|| +RAYWHITE|#define|| diff --git a/3party/raylib/projects/Geany/raylib_compile_execute.bat b/3party/raylib/projects/Geany/raylib_compile_execute.bat new file mode 100644 index 0000000..b99740c --- /dev/null +++ b/3party/raylib/projects/Geany/raylib_compile_execute.bat @@ -0,0 +1,21 @@ +::@echo off +:: > Setup required Environment +:: ------------------------------------- +set RAYLIB_DIR=C:\raylib +set COMPILER_DIR=C:\raylib\mingw\bin +set PATH=%PATH%;%COMPILER_DIR% +set FILE_NAME=%1 +set NAME_PART=%FILE_NAME:~0,-2% +cd %~dp0 +:: . +:: > Cleaning latest build +:: --------------------------- +cmd /c if exist %NAME_PART%.exe del /F %NAME_PART%.exe +:: . +:: > Compiling program +:: -------------------------- +gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\src\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows +:: . +:: . > Executing program +:: ------------------------- +cmd /c if exist %NAME_PART%.exe %NAME_PART%.exe \ No newline at end of file diff --git a/3party/raylib/projects/Geany/raylib_compile_sources.bat b/3party/raylib/projects/Geany/raylib_compile_sources.bat new file mode 100644 index 0000000..9ee5f0e --- /dev/null +++ b/3party/raylib/projects/Geany/raylib_compile_sources.bat @@ -0,0 +1,42 @@ +::@echo off +:: > Choose compile options +:: ------------------------------- +:: Set desired OpenGL API version: 1.1, 2.1, 3.3 +set GRAPHICS_API=GRAPHICS_API_OPENGL_33 +:: . +:: > Setup required Environment +:: ------------------------------------- +set RAYLIB_DIR=C:\raylib +set COMPILER_DIR=C:\raylib\mingw\bin +set PATH=%PATH%;%COMPILER_DIR% +cd %RAYLIB_DIR%\raylib\src +:: . +:: > Cleaning latest build +:: --------------------------- +cmd /c del /F *.o +cmd /c del /F libraylib.a +:: . +:: > Compile raylib modules +:: ------------------------------ +gcc -O2 -c rglfw.c -Wall -I. -Iexternal/glfw/include +gcc -O2 -c rcore.c -std=c99 -Wall -Iexternal/glfw/include -DPLATFORM_DESKTOP -D%GRAPHICS_API% +gcc -O2 -c rshapes.c -std=c99 -Wall -DPLATFORM_DESKTOP +gcc -O2 -c rtextures.c -std=c99 -Wall -DPLATFORM_DESKTOP +gcc -O2 -c rtext.c -std=c99 -Wall -DPLATFORM_DESKTOP +gcc -O2 -c rmodels.c -std=c99 -Wall -DPLATFORM_DESKTOP +gcc -O2 -c raudio.c -std=c99 -Wall -DPLATFORM_DESKTOP +gcc -O2 -c utils.c -std=c99 -Wall -DPLATFORM_DESKTOP + +:: . +:: . > Generate raylib library +:: ------------------------------ +ar rcs libraylib.a rcore.o rglfw.o rshapes.o rtextures.o rtext.o rmodels.o raudio.o utils.o +:: . +:: > Installing raylib library +:: ----------------------------- +cmd /c copy raylib.h %RAYLIB_DIR%\mingw\i686-w64-mingw32\include /Y +cmd /c copy libraylib.a %RAYLIB_DIR%\mingw\i686-w64-mingw32\lib /Y +:: . +:: > Restore environment +:: ----------------------------- +cd %~dp0 \ No newline at end of file diff --git a/3party/raylib/projects/Geany/raylib_project.geany b/3party/raylib/projects/Geany/raylib_project.geany new file mode 100644 index 0000000..307719e --- /dev/null +++ b/3party/raylib/projects/Geany/raylib_project.geany @@ -0,0 +1,41 @@ +[editor] +line_wrapping=false +line_break_column=72 +auto_continue_multiline=true + +[file_prefs] +final_new_line=true +ensure_convert_new_lines=false +strip_trailing_spaces=false +replace_tabs=true + +[indentation] +indent_width=4 +indent_type=0 +indent_hard_tab_width=8 +detect_indent=false +detect_indent_width=false +indent_mode=2 + +[project] +name=raylib_project +base_path=./ +description=raylib project template +file_patterns= + +[long line marker] +long_line_behaviour=1 +long_line_column=72 + +[files] +current_page=0 +FILE_NAME_0=0;C;0;EUTF-8;1;1;0;C%3A%5CGitHub%5Craylib%5Cprojects%5CGeany%5Ccore_basic_window.c;0;4 + +[build-menu] +filetypes=C; +EX_00_LB=_Execute +EX_00_CM="./%e" +EX_00_WD= +CFT_00_LB=_Compile +CFT_00_CM=raylib_compile_execute.bat %f +CFT_00_WD= diff --git a/3party/raylib/projects/Notepad++/README.md b/3party/raylib/projects/Notepad++/README.md new file mode 100644 index 0000000..7a2e261 --- /dev/null +++ b/3party/raylib/projects/Notepad++/README.md @@ -0,0 +1,19 @@ +### Notepad++ raylib config files + +This folder includes some useful files to config Notepad++ for raylib. + +#### raylib functions autocomplete - c_raylib.xml + +Autocomplete information for Notepad++. The contents of this file should be copied inside raylib\Notepad++\plugins\APIs\c.xml file. + +This file has been automatically generated using the provided tool: `raylib_npp_parser` + +This simple tool basically parses raylib.h header for functions starting by RLAPI, extracts all required information and generates de Notepad++ autocomplete XML equivalent. + +To use the tool, just drag and drop raylib.h over raylib_npp_parser program. + +#### Notepad++ NppExec compilation scripts - npes_saved.txt + +A series of scripts for Notepad++ NppExec plugin to compile raylib library and examples. + + diff --git a/3party/raylib/projects/Notepad++/npes_saved_mingw.txt b/3party/raylib/projects/Notepad++/npes_saved_mingw.txt new file mode 100644 index 0000000000000000000000000000000000000000..c07a430da5d57bb20d6f0302f85343519e68d768 GIT binary patch literal 8256 zcmeHMZEqS!5T4JK`X8=RKh#wLC61!j5|tcq2#N_7ICUdgLKvJDl^2(@)AY|bd7c@@ zw|nNmBsg^>%R=6J+1Z_$XJ($A`|#hM?8%w*C6$p3q__CZWFi;1Gscrk{GZ8GzLjs} 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/3party/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c b/3party/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c new file mode 100644 index 0000000..e2e256c --- /dev/null +++ b/3party/raylib/projects/Notepad++/raylib_npp_parser/raylib_npp_parser.c @@ -0,0 +1,150 @@ +/********************************************************************************************** + + raylib_npp_parser - raylib header parser to generate Notepad++ autocompletion data + + This parser scans raylib.h for functions that start with RLAPI and generates Notepad++ + autocompletion xml equivalent for function and parameters. + + Converts: + RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f + + To: + + + + + + + + NOTE: Generated XML text should be copied inside raylib\Notepad++\plugins\APIs\c.xml + + WARNING: Be careful with functions that split parameters into several lines, it breaks the process! + + LICENSE: zlib/libpng + + raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, + BSD-like license that allows static linking with closed source software: + + Copyright (c) 2018 Ramon Santamaria (@raysan5) + +**********************************************************************************************/ + +#include +#include +#include +#include + +#define MAX_BUFFER_SIZE 512 + +int main(int argc, char *argv[]) +{ + if (argc > 1) + { + FILE *rFile = fopen(argv[1], "rt"); + FILE *rxmlFile = fopen("raylib_npp.xml", "wt"); + + if ((rFile == NULL) || (rxmlFile == NULL)) + { + printf("File could not be opened.\n"); + return 0; + } + + char *buffer = (char *)calloc(MAX_BUFFER_SIZE, 1); + int count = 0; + + while (!feof(rFile)) + { + // Read one full line + fgets(buffer, MAX_BUFFER_SIZE, rFile); + + if (buffer[0] == '/') fprintf(rxmlFile, " \n", strlen(buffer) - 3, buffer + 2); + else if (buffer[0] == '\n') fprintf(rxmlFile, "%s", buffer); // Direct copy of code comments + else if (strncmp(buffer, "RLAPI", 5) == 0) // raylib function declaration + { + char funcType[64]; + char funcTypeAux[64]; + char funcName[64]; + char funcDesc[256]; + + char params[128]; + char paramType[16][16]; + char paramName[16][32]; + + int index = 0; + char *ptr = NULL; + + sscanf(buffer, "RLAPI %s %[^(]s", funcType, funcName); + + if (strcmp(funcType, "const") == 0) + { + sscanf(buffer, "RLAPI %s %s %[^(]s", funcType, funcTypeAux, funcName); + strcat(funcType, " "); + strcat(funcType, funcTypeAux); + } + + ptr = strchr(buffer, '/'); + index = (int)(ptr - buffer); + + sscanf(buffer + index, "%[^\n]s", funcDesc); // Read function comment after declaration + + ptr = strchr(buffer, '('); + + if (ptr != NULL) index = (int)(ptr - buffer); + else printf("Character not found!\n"); + + sscanf(buffer + (index + 1), "%[^)]s", params); // Read what's inside '(' and ')' + + // Scan params string for number of func params, type and name + char *paramPtr[16]; // Allocate 16 pointers for possible parameters + int paramsCount = 0; + paramPtr[paramsCount] = strtok(params, ","); + + if ((funcName[0] == '*') && (funcName[1] == '*')) fprintf(rxmlFile, " \n", funcName + 2); + else if (funcName[0] == '*') fprintf(rxmlFile, " \n", funcName + 1); + else fprintf(rxmlFile, " \n", funcName); + + fprintf(rxmlFile, " ", funcType, funcDesc + 3); + + bool paramsVoid = false; + + char paramConst[8][16]; + + while (paramPtr[paramsCount] != NULL) + { + sscanf(paramPtr[paramsCount], "%s %s\n", paramType[paramsCount], paramName[paramsCount]); + + if (strcmp(paramType[paramsCount], "void") == 0) + { + paramsVoid = true; + break; + } + + if ((strcmp(paramType[paramsCount], "const") == 0) || (strcmp(paramType[paramsCount], "unsigned") == 0)) + { + sscanf(paramPtr[paramsCount], "%s %s %s\n", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]); + fprintf(rxmlFile, "\n ", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]); + } + else if (strcmp(paramType[paramsCount], "...") == 0) fprintf(rxmlFile, "\n "); + else fprintf(rxmlFile, "\n ", paramType[paramsCount], paramName[paramsCount]); + + paramsCount++; + paramPtr[paramsCount] = strtok(NULL, ","); + } + + fprintf(rxmlFile, "%s\n", paramsVoid ? "" : "\n "); + fprintf(rxmlFile, " \n"); + + count++; + printf("Function processed %02i: %s\n", count, funcName); + + memset(buffer, 0, MAX_BUFFER_SIZE); + } + } + + free(buffer); + fclose(rFile); + fclose(rxmlFile); + } + + return 0; +} \ No newline at end of file diff --git a/3party/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/3party/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h new file mode 100644 index 0000000..c32cdb2 --- /dev/null +++ b/3party/raylib/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h @@ -0,0 +1,663 @@ +//------------------------------------------------------------------------------------ +// Window and Graphics Device Functions (Module: core) +//------------------------------------------------------------------------------------ + +// Window-related functions +RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context +RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed +RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully +RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen +RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) +RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) +RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) +RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) +RLAPI bool IsWindowResized(void); // Check if window has been resized last frame +RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled +RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) +RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags +RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) +RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) +RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) +RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) +RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) +RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) +RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP) +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) +RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowSize(int width, int height); // Set window dimensions +RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) +RLAPI void *GetWindowHandle(void); // Get native window handle +RLAPI int GetScreenWidth(void); // Get current screen width +RLAPI int GetScreenHeight(void); // Get current screen height +RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) +RLAPI int GetMonitorCount(void); // Get number of connected monitors +RLAPI int GetCurrentMonitor(void); // Get current connected monitor +RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position +RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) +RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres +RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres +RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate +RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor +RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor +RLAPI void SetClipboardText(const char *text); // Set clipboard text content +RLAPI const char *GetClipboardText(void); // Get clipboard text content +RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling + +// Custom frame control functions +// NOTE: Those functions are intended for advance users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Cursor-related functions +RLAPI void ShowCursor(void); // Shows cursor +RLAPI void HideCursor(void); // Hides cursor +RLAPI bool IsCursorHidden(void); // Check if cursor is not visible +RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) +RLAPI void DisableCursor(void); // Disables cursor (lock cursor) +RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen + +// Drawing-related functions +RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) +RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing +RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) +RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) +RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) +RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode +RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture +RLAPI void EndTextureMode(void); // Ends drawing to render texture +RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing +RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) +RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) +RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) +RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) +RLAPI void EndScissorMode(void); // End scissor mode +RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) +RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) + +// VR stereo config functions for VR simulator +RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters +RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config + +// Shader management functions +// NOTE: Shader functionality is not available on OpenGL 1.1 +RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready +RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location +RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value +RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector +RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) +RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) +RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) + +// Screen-space-related functions +RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position + +// Timing-related functions +RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) +RLAPI int GetFPS(void); // Get current FPS +RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) +RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() + +// Misc. functions +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) +RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) + +RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) +RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator +RLAPI void MemFree(void *ptr); // Internal memory free + +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) + +// Set custom callbacks +// WARNING: Callbacks setup is intended for advance users +RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log +RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader +RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver +RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader +RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver + +// Files management functions +RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) +RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() +RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success +RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string +RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() +RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +RLAPI bool FileExists(const char *fileName); // Check if file exists +RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists +RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) +RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') +RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string +RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) +RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) +RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) +RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) +RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string) +RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan +RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths +RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window +RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths +RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) + +// Compression/Encoding functionality +RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() + +//------------------------------------------------------------------------------------ +// Input Handling Functions (Module: core) +//------------------------------------------------------------------------------------ + +// Input-related functions: keyboard +RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyDown(int key); // Check if a key is being pressed +RLAPI bool IsKeyReleased(int key); // Check if a key has been released once +RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) +RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty +RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + +// Input-related functions: gamepads +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) + +// Input-related functions: mouse +RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once +RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed +RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once +RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed +RLAPI int GetMouseX(void); // Get mouse position X +RLAPI int GetMouseY(void); // Get mouse position Y +RLAPI Vector2 GetMousePosition(void); // Get mouse position XY +RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames +RLAPI void SetMousePosition(int x, int y); // Set mouse position XY +RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset +RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling +RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y +RLAPI void SetMouseCursor(int cursor); // Set mouse cursor + +// Input-related functions: touch +RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) +RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) +RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) +RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index +RLAPI int GetTouchPointCount(void); // Get number of touch points + +//------------------------------------------------------------------------------------ +// Gestures and Touch Handling Functions (Module: rgestures) +//------------------------------------------------------------------------------------ +RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags +RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected +RLAPI int GetGestureDetected(void); // Get latest detected gesture +RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds +RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector +RLAPI float GetGestureDragAngle(void); // Get gesture drag angle +RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta +RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle + +//------------------------------------------------------------------------------------ +// Camera System Functions (Module: rcamera) +//------------------------------------------------------------------------------------ +RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation + +//------------------------------------------------------------------------------------ +// Basic Shapes Drawing Functions (Module: shapes) +//------------------------------------------------------------------------------------ +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing + +// Basic shapes drawing functions +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) +RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out +RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point +RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points +RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence +RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle +RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle +RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle +RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) +RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse +RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline +RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring +RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline +RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) +RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline +RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters +RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) +RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) +RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides +RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters + +// Basic shapes collision detection functions +RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles +RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles +RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision + +//------------------------------------------------------------------------------------ +// Texture Loading and Drawing Functions (Module: textures) +//------------------------------------------------------------------------------------ + +// Image loading functions +// NOTE: These functions do not require GPU access +RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) +RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' +RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data +RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +RLAPI bool IsImageReady(Image image); // Check if an image is ready +RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) +RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success + +// Image generation functions +RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient +RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data + +// Image manipulation functions +RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) +RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) +RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format +RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) +RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle +RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value +RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color +RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image +RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) +RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) +RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color +RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image +RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +RLAPI void ImageFlipVertical(Image *image); // Flip image vertically +RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) +RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg +RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg +RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint +RLAPI void ImageColorInvert(Image *image); // Modify image color: invert +RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale +RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) +RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color +RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) +RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) +RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() +RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle +RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position + +// Image drawing functions +// NOTE: Image software-rendering functions (CPU) +RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color +RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image +RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) +RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image +RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) +RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image +RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) +RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) +RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) +RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) + +// Texture loading functions +// NOTE: These functions require GPU access +RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) +RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported +RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready +RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready +RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) +RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data +RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data + +// Texture configuration functions +RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture +RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode +RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode + +// Texture drawing functions +RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D +RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 +RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters +RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely + +// Color/pixel related functions +RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color +RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] +RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] +RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] +RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] +RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color +RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f +RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint +RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value +RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format +RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer +RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format + +//------------------------------------------------------------------------------------ +// Font Loading and Text Drawing Functions (Module: text) +//------------------------------------------------------------------------------------ + +// Font loading/unloading functions +RLAPI Font GetFontDefault(void); // Get the default Font +RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set +RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI bool IsFontReady(Font font); // Check if a font is ready +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM) +RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success + +// Text drawing functions +RLAPI void DrawFPS(int posX, int posY); // Draw current FPS +RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) +RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) + +// Text font info functions +RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font +RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font +RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found +RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found +RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + +// Text codepoints management functions (unicode characters) +RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) + +// Text strings management functions (no UTF-8 strings, only byte chars) +// NOTE: Some strings allocate memory internally for returned strings, just be careful! +RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied +RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal +RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending +RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) +RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string +RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) +RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter +RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! +RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string +RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string +RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) + +//------------------------------------------------------------------------------------ +// Basic 3d Shapes Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Basic geometric 3D shapes drawing functions +RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line +RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space +RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube +RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) +RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires +RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) +RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere +RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters +RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires +RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone +RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos +RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires +RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos +RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos +RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos +RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ +RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line +RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) + +//------------------------------------------------------------------------------------ +// Model 3d Loading and Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Model management functions +RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) +RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +RLAPI bool IsModelReady(Model model); // Check if a model is ready +RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) +RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) + +// Model drawing functions +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture +RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source +RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation + +// Mesh management functions +RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids +RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU +RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits +RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents + +// Mesh generation functions +RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh +RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) +RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh +RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) +RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) +RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh +RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh +RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh +RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh +RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data +RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data + +// Material loading/unloading functions +RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file +RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +RLAPI bool IsMaterialReady(Material material); // Check if a material is ready +RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) +RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) +RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh + +// Model animations loading/unloading functions +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file +RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose +RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data +RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match + +// Collision detection functions +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad + +//------------------------------------------------------------------------------------ +// Audio Loading and Playing Functions (Module: audio) +//------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); + +// Audio device management functions +RLAPI void InitAudioDevice(void); // Initialize audio device and context +RLAPI void CloseAudioDevice(void); // Close the audio device and context +RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +RLAPI void SetMasterVolume(float volume); // Set master volume (listener) + +// Wave/Sound loading/unloading functions +RLAPI Wave LoadWave(const char *fileName); // Load wave data from file +RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready +RLAPI Sound LoadSound(const char *fileName); // Load sound from file +RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready +RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data +RLAPI void UnloadWave(Wave wave); // Unload wave data +RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success +RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + +// Wave/Sound management functions +RLAPI void PlaySound(Sound sound); // Play a sound +RLAPI void StopSound(Sound sound); // Stop playing a sound +RLAPI void PauseSound(Sound sound); // Pause a sound +RLAPI void ResumeSound(Sound sound); // Resume a paused sound +RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing +RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) +RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave +RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range +RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array +RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + +// Music management functions +RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file +RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready +RLAPI void UnloadMusicStream(Music music); // Unload music stream +RLAPI void PlayMusicStream(Music music); // Start music playing +RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing +RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming +RLAPI void StopMusicStream(Music music); // Stop music playing +RLAPI void PauseMusicStream(Music music); // Pause music playing +RLAPI void ResumeMusicStream(Music music); // Resume playing paused music +RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) +RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) +RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) +RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) +RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + +// AudioStream management functions +RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) +RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready +RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data +RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream +RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream +RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream +RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing +RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream +RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) +RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) +RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream +RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline +RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline + diff --git a/3party/raylib/projects/README.md b/3party/raylib/projects/README.md new file mode 100644 index 0000000..af24f15 --- /dev/null +++ b/3party/raylib/projects/README.md @@ -0,0 +1,18 @@ +## raylib PROJECT TEMPLATES + +This folder contains raylib templates for some common IDEs. + +IDE | Platform(s) | Source | Example(s) +----| ------------| :-------: | :-----: +[4coder](http://4coder.net/) | Windows | ❌ | ✔️ +[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️ +[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️ +[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️ +[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️ +[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️ +[SublimeText](https://www.sublimetext.com/) | Windows, Linux, macOS | ✔️ | ✔️ +[VS2019](https://www.visualstudio.com) | Windows | ✔️ | ✔️ +[VSCode](https://code.visualstudio.com/) | Windows, macOS | ❌ | ✔️ +scripts | Windows, Linux, macOS | ✔️ | ✔️ + + *New IDEs config files are welcome!* diff --git a/3party/raylib/projects/SublimeText/README.md b/3party/raylib/projects/SublimeText/README.md new file mode 100644 index 0000000..5100d64 --- /dev/null +++ b/3party/raylib/projects/SublimeText/README.md @@ -0,0 +1,13 @@ +# Sublime Text 3 project template + +This is a project template to be used with [Sublime Text 3](https://www.sublimetext.com/). + +Simply click on the `raylib.sublime-project` file to open it with Sublime Text. +Alternatively you can open Sublime Text first and click on the `Project -> Open Project`. + +It comes with raylib.sublime-build. This file needs to be copied into the sublime packages folder for the user. On windows it can be found in `%AppData%\Sublime Text 3\Packages\User`. + +Once done open the project and select `Tools -> Build System -> raylib`. +To run press Ctrl + Shift + B and select which build you want to run. + +For a full overview of build systems please check the [build systems guide](https://www.sublimetext.com/docs/3/build_systems.html). diff --git a/3party/raylib/projects/SublimeText/raylib.sublime-build b/3party/raylib/projects/SublimeText/raylib.sublime-build new file mode 100644 index 0000000..faa02dd --- /dev/null +++ b/3party/raylib/projects/SublimeText/raylib.sublime-build @@ -0,0 +1,13 @@ +{ + "variants": [ + { + "name": "desktop", + "shell_cmd": "cd ${folder}\\src && mingw32-make PLATFORM=PLATFORM_DESKTOP" + }, + + { + "name": "examples", + "shell_cmd": "cd ${folder}\\examples && mingw32-make PLATFORM=PLATFORM_DESKTOP" + }, + ] +} diff --git a/3party/raylib/projects/SublimeText/raylib.sublime-project b/3party/raylib/projects/SublimeText/raylib.sublime-project new file mode 100644 index 0000000..5eaa1a7 --- /dev/null +++ b/3party/raylib/projects/SublimeText/raylib.sublime-project @@ -0,0 +1,8 @@ +{ + "folders": + [ + { + "path": "../../" + } + ] +} diff --git a/3party/raylib/projects/VS2019-Android/raylib_android.sln b/3party/raylib/projects/VS2019-Android/raylib_android.sln new file mode 100644 index 0000000..ec1880c --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android.sln @@ -0,0 +1,75 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.31702.278 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "raylib_android", "raylib_android", "{5C24BC76-8848-40EA-9BBB-A544648D8D5B}" +EndProject +Project("{39E2626F-3545-4960-A6E8-258AD8476CE5}") = "raylib_android.Packaging", "raylib_android\raylib_android.Packaging\raylib_android.Packaging.androidproj", "{B2231F0D-52DA-4C55-8998-5886F766553C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib_android.NativeActivity", "raylib_android\raylib_android.NativeActivity\raylib_android.NativeActivity.vcxproj", "{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|ARM64 = Debug|ARM64 + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|ARM = Release|ARM + Release|ARM64 = Release|ARM64 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.ActiveCfg = Debug|ARM + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Build.0 = Debug|ARM + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Deploy.0 = Debug|ARM + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Build.0 = Debug|ARM64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Deploy.0 = Debug|ARM64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.ActiveCfg = Debug|x64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Build.0 = Debug|x64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Deploy.0 = Debug|x64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.ActiveCfg = Debug|x86 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Build.0 = Debug|x86 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Deploy.0 = Debug|x86 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.ActiveCfg = Release|ARM + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Build.0 = Release|ARM + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Deploy.0 = Release|ARM + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.ActiveCfg = Release|ARM64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Build.0 = Release|ARM64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Deploy.0 = Release|ARM64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.ActiveCfg = Release|x64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Build.0 = Release|x64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Deploy.0 = Release|x64 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.ActiveCfg = Release|x86 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Build.0 = Release|x86 + {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Deploy.0 = Release|x86 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.ActiveCfg = Debug|ARM + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.Build.0 = Debug|ARM + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.Build.0 = Debug|ARM64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.ActiveCfg = Debug|x64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.Build.0 = Debug|x64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.ActiveCfg = Debug|x86 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.Build.0 = Debug|x86 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.ActiveCfg = Release|ARM + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.Build.0 = Release|ARM + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.ActiveCfg = Release|ARM64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.Build.0 = Release|ARM64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.ActiveCfg = Release|x64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.Build.0 = Release|x64 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.ActiveCfg = Release|x86 + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.Build.0 = Release|x86 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + {B2231F0D-52DA-4C55-8998-5886F766553C} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B} + {BFB31759-4FCA-4503-BC7C-A97F705EFDB2} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B} + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {B7ED0AA6-6B00-40AC-BF71-526D5BEEFC78} + EndGlobalSection +EndGlobal diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c new file mode 100644 index 0000000..0b83794 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c @@ -0,0 +1,437 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия"); + *этот файл можно использовать только в соответствии с лицензией. + *Копию лицензии можно получить на веб-сайте + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + *Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение + * распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ", + * БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых. + * См. лицензию для получения информации об определенных разрешениях по использованию языка и + * ограничениях в рамках лицензии. + * + */ + +#include + +#include +#include +#include +#include +#include + +#include "android_native_app_glue.h" +#include + +#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__)) +#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__)) + +/* Для отладочных построений необходимо всегда включать трассировку отладки в этой библиотеке*/ +#ifndef NDEBUG +# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__)) +#else +# define LOGV(...) ((void)0) +#endif + +static void free_saved_state(struct android_app* android_app) { + pthread_mutex_lock(&android_app->mutex); + if (android_app->savedState != NULL) { + free(android_app->savedState); + android_app->savedState = NULL; + android_app->savedStateSize = 0; + } + pthread_mutex_unlock(&android_app->mutex); +} + +int8_t android_app_read_cmd(struct android_app* android_app) { + int8_t cmd; + if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) { + switch (cmd) { + case APP_CMD_SAVE_STATE: + free_saved_state(android_app); + break; + } + return cmd; + } else { + LOGE("No data on command pipe!"); + } + return -1; +} + +static void print_cur_config(struct android_app* android_app) { + char lang[2], country[2]; + AConfiguration_getLanguage(android_app->config, lang); + AConfiguration_getCountry(android_app->config, country); + + LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d " + "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d " + "modetype=%d modenight=%d", + AConfiguration_getMcc(android_app->config), + AConfiguration_getMnc(android_app->config), + lang[0], lang[1], country[0], country[1], + AConfiguration_getOrientation(android_app->config), + AConfiguration_getTouchscreen(android_app->config), + AConfiguration_getDensity(android_app->config), + AConfiguration_getKeyboard(android_app->config), + AConfiguration_getNavigation(android_app->config), + AConfiguration_getKeysHidden(android_app->config), + AConfiguration_getNavHidden(android_app->config), + AConfiguration_getSdkVersion(android_app->config), + AConfiguration_getScreenSize(android_app->config), + AConfiguration_getScreenLong(android_app->config), + AConfiguration_getUiModeType(android_app->config), + AConfiguration_getUiModeNight(android_app->config)); +} + +void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) { + switch (cmd) { + case APP_CMD_INPUT_CHANGED: + LOGV("APP_CMD_INPUT_CHANGED\n"); + pthread_mutex_lock(&android_app->mutex); + if (android_app->inputQueue != NULL) { + AInputQueue_detachLooper(android_app->inputQueue); + } + android_app->inputQueue = android_app->pendingInputQueue; + if (android_app->inputQueue != NULL) { + LOGV("Attaching input queue to looper"); + AInputQueue_attachLooper(android_app->inputQueue, + android_app->looper, LOOPER_ID_INPUT, NULL, + &android_app->inputPollSource); + } + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_INIT_WINDOW: + LOGV("APP_CMD_INIT_WINDOW\n"); + pthread_mutex_lock(&android_app->mutex); + android_app->window = android_app->pendingWindow; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_TERM_WINDOW: + LOGV("APP_CMD_TERM_WINDOW\n"); + pthread_cond_broadcast(&android_app->cond); + break; + + case APP_CMD_RESUME: + case APP_CMD_START: + case APP_CMD_PAUSE: + case APP_CMD_STOP: + LOGV("activityState=%d\n", cmd); + pthread_mutex_lock(&android_app->mutex); + android_app->activityState = cmd; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_CONFIG_CHANGED: + LOGV("APP_CMD_CONFIG_CHANGED\n"); + AConfiguration_fromAssetManager(android_app->config, + android_app->activity->assetManager); + print_cur_config(android_app); + break; + + case APP_CMD_DESTROY: + LOGV("APP_CMD_DESTROY\n"); + android_app->destroyRequested = 1; + break; + } +} + +void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) { + switch (cmd) { + case APP_CMD_TERM_WINDOW: + LOGV("APP_CMD_TERM_WINDOW\n"); + pthread_mutex_lock(&android_app->mutex); + android_app->window = NULL; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_SAVE_STATE: + LOGV("APP_CMD_SAVE_STATE\n"); + pthread_mutex_lock(&android_app->mutex); + android_app->stateSaved = 1; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + break; + + case APP_CMD_RESUME: + free_saved_state(android_app); + break; + } +} + +static void android_app_destroy(struct android_app* android_app) { + LOGV("android_app_destroy!"); + free_saved_state(android_app); + pthread_mutex_lock(&android_app->mutex); + if (android_app->inputQueue != NULL) { + AInputQueue_detachLooper(android_app->inputQueue); + } + AConfiguration_delete(android_app->config); + android_app->destroyed = 1; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + // После этого нельзя изменять объект android_app. +} + +static void process_input(struct android_app* app, struct android_poll_source* source) { + AInputEvent* event = NULL; + while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) { + LOGV("New input event: type=%d\n", AInputEvent_getType(event)); + if (AInputQueue_preDispatchEvent(app->inputQueue, event)) { + continue; + } + int32_t handled = 0; + if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event); + AInputQueue_finishEvent(app->inputQueue, event, handled); + } +} + +static void process_cmd(struct android_app* app, struct android_poll_source* source) { + int8_t cmd = android_app_read_cmd(app); + android_app_pre_exec_cmd(app, cmd); + if (app->onAppCmd != NULL) app->onAppCmd(app, cmd); + android_app_post_exec_cmd(app, cmd); +} + +static void* android_app_entry(void* param) { + struct android_app* android_app = (struct android_app*)param; + + android_app->config = AConfiguration_new(); + AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); + + print_cur_config(android_app); + + android_app->cmdPollSource.id = LOOPER_ID_MAIN; + android_app->cmdPollSource.app = android_app; + android_app->cmdPollSource.process = process_cmd; + android_app->inputPollSource.id = LOOPER_ID_INPUT; + android_app->inputPollSource.app = android_app; + android_app->inputPollSource.process = process_input; + + ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); + ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, + &android_app->cmdPollSource); + android_app->looper = looper; + + pthread_mutex_lock(&android_app->mutex); + android_app->running = 1; + pthread_cond_broadcast(&android_app->cond); + pthread_mutex_unlock(&android_app->mutex); + + android_main(android_app); + + android_app_destroy(android_app); + return NULL; +} + +// -------------------------------------------------------------------- +// Взаимодействие NativeАctivity (вызванное из основного потока) +// -------------------------------------------------------------------- + +static struct android_app* android_app_create(ANativeActivity* activity, + void* savedState, size_t savedStateSize) { + struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app)); + memset(android_app, 0, sizeof(struct android_app)); + android_app->activity = activity; + + pthread_mutex_init(&android_app->mutex, NULL); + pthread_cond_init(&android_app->cond, NULL); + + if (savedState != NULL) { + android_app->savedState = malloc(savedStateSize); + android_app->savedStateSize = savedStateSize; + memcpy(android_app->savedState, savedState, savedStateSize); + } + + int msgpipe[2]; + if (pipe(msgpipe)) { + LOGE("could not create pipe: %s", strerror(errno)); + return NULL; + } + android_app->msgread = msgpipe[0]; + android_app->msgwrite = msgpipe[1]; + + pthread_attr_t attr; + pthread_attr_init(&attr); + pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); + pthread_create(&android_app->thread, &attr, android_app_entry, android_app); + + // Дождитесь запуска потока. + pthread_mutex_lock(&android_app->mutex); + while (!android_app->running) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); + + return android_app; +} + +static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) { + if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) { + LOGE("Failure writing android_app cmd: %s\n", strerror(errno)); + } +} + +static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) { + pthread_mutex_lock(&android_app->mutex); + android_app->pendingInputQueue = inputQueue; + android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED); + while (android_app->inputQueue != android_app->pendingInputQueue) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); +} + +static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) { + pthread_mutex_lock(&android_app->mutex); + if (android_app->pendingWindow != NULL) { + android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW); + } + android_app->pendingWindow = window; + if (window != NULL) { + android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW); + } + while (android_app->window != android_app->pendingWindow) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); +} + +static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) { + pthread_mutex_lock(&android_app->mutex); + android_app_write_cmd(android_app, cmd); + while (android_app->activityState != cmd) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); +} + +static void android_app_free(struct android_app* android_app) { + pthread_mutex_lock(&android_app->mutex); + android_app_write_cmd(android_app, APP_CMD_DESTROY); + while (!android_app->destroyed) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + pthread_mutex_unlock(&android_app->mutex); + + close(android_app->msgread); + close(android_app->msgwrite); + pthread_cond_destroy(&android_app->cond); + pthread_mutex_destroy(&android_app->mutex); + free(android_app); +} + +static void onDestroy(ANativeActivity* activity) { + LOGV("Destroy: %p\n", activity); + android_app_free((struct android_app*)activity->instance); +} + +static void onStart(ANativeActivity* activity) { + LOGV("Start: %p\n", activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START); +} + +static void onResume(ANativeActivity* activity) { + LOGV("Resume: %p\n", activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME); +} + +static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) { + struct android_app* android_app = (struct android_app*)activity->instance; + void* savedState = NULL; + + LOGV("SaveInstanceState: %p\n", activity); + pthread_mutex_lock(&android_app->mutex); + android_app->stateSaved = 0; + android_app_write_cmd(android_app, APP_CMD_SAVE_STATE); + while (!android_app->stateSaved) { + pthread_cond_wait(&android_app->cond, &android_app->mutex); + } + + if (android_app->savedState != NULL) { + savedState = android_app->savedState; + *outLen = android_app->savedStateSize; + android_app->savedState = NULL; + android_app->savedStateSize = 0; + } + + pthread_mutex_unlock(&android_app->mutex); + + return savedState; +} + +static void onPause(ANativeActivity* activity) { + LOGV("Pause: %p\n", activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE); +} + +static void onStop(ANativeActivity* activity) { + LOGV("Stop: %p\n", activity); + android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP); +} + +static void onConfigurationChanged(ANativeActivity* activity) { + struct android_app* android_app = (struct android_app*)activity->instance; + LOGV("ConfigurationChanged: %p\n", activity); + android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED); +} + +static void onLowMemory(ANativeActivity* activity) { + struct android_app* android_app = (struct android_app*)activity->instance; + LOGV("LowMemory: %p\n", activity); + android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY); +} + +static void onWindowFocusChanged(ANativeActivity* activity, int focused) { + LOGV("WindowFocusChanged: %p -- %d\n", activity, focused); + android_app_write_cmd((struct android_app*)activity->instance, + focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS); +} + +static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) { + LOGV("NativeWindowCreated: %p -- %p\n", activity, window); + android_app_set_window((struct android_app*)activity->instance, window); +} + +static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) { + LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window); + android_app_set_window((struct android_app*)activity->instance, NULL); +} + +static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) { + LOGV("InputQueueCreated: %p -- %p\n", activity, queue); + android_app_set_input((struct android_app*)activity->instance, queue); +} + +static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) { + LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue); + android_app_set_input((struct android_app*)activity->instance, NULL); +} + +void ANativeActivity_onCreate(ANativeActivity* activity, + void* savedState, size_t savedStateSize) { + LOGV("Creating: %p\n", activity); + activity->callbacks->onDestroy = onDestroy; + activity->callbacks->onStart = onStart; + activity->callbacks->onResume = onResume; + activity->callbacks->onSaveInstanceState = onSaveInstanceState; + activity->callbacks->onPause = onPause; + activity->callbacks->onStop = onStop; + activity->callbacks->onConfigurationChanged = onConfigurationChanged; + activity->callbacks->onLowMemory = onLowMemory; + activity->callbacks->onWindowFocusChanged = onWindowFocusChanged; + activity->callbacks->onNativeWindowCreated = onNativeWindowCreated; + activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed; + activity->callbacks->onInputQueueCreated = onInputQueueCreated; + activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed; + + activity->instance = android_app_create(activity, savedState, savedStateSize); +} diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h new file mode 100644 index 0000000..c7269a4 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h @@ -0,0 +1,344 @@ +/* + * © 2010 The Android Open Source Project + * + * Лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия"); + *этот файл можно использовать только в соответствии с лицензией. + *Копию лицензии можно получить на веб-сайте + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + *Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение + * распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ", + * БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых. + * См. лицензию для получения информации об определенных разрешениях по использованию языка и + * ограничениях в рамках лицензии. + * + */ + +#ifndef _ANDROID_NATIVE_APP_GLUE_H +#define _ANDROID_NATIVE_APP_GLUE_H + +#include +#include +#include + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Интерфейс NativeActivity, предоставленный , + * основан на наборе предоставленных приложением обратных вызовов, которые вызываются + *основным потоком действия при возникновении определенных событий. + * + * Это означает, что ни один из данных обратных вызовов _не_ _должен_ блокироваться, иначе + * существует риск принудительного закрытия приложения системой. Эта модель программирования + * прямая, простая, но имеет ограничения. + * + * Статическая библиотека threaded_native_app используется для обеспечения другой + * модели выполнения, в которой приложение может реализовать свой собственный цикл главного события + * в другом потоке вместо этого. Это работает так: + * + * 1/ Приложение должно предоставить функцию с именем android_main(), которая + * будет вызываться при создании действия в новом потоке, + * отличающемся от основного потока действия. + * + * 2/ android_main() получает указатель на допустимую структуру android_app, + * которая содержит ссылки на другие важные объекты, например экземпляр объекта + * ANativeActivity, где выполняется приложение. + * + * 3/ Объект android_app содержит экземпляр ALooper, который уже + * ожидает две важных вещи: + * + * - событий жизненного цикла действия (например, "pause", "resume"). См. объявления APP_CMD_XXX + * ниже. + * + * - входных событий, поступающих из очереди AInputQueue, присоединенной к действию. + * + * Каждое из этих событий соответствует идентификатору ALooper, возвращенному + * ALooper_pollOnce со значениями LOOPER_ID_MAIN и LOOPER_ID_INPUT, + *, соответственно. + * + * Ваше приложение может использовать тот же ALooper для прослушивания дополнительных + * дескрипторов файла. Они могут быть основаны либо на обратных вызовах, либо поступают с идентификаторами возврата, + * начинающимися с LOOPER_ID_USER. + * + * 4/ При получении события LOOPER_ID_MAIN или LOOPER_ID_INPUT + * возвращенные данные будут указывать на структуру android_poll_source. Для нее + * можно вызвать функцию process() и заполнить android_app->onAppCmd + * и android_app->onInputEvent, для того чтобы они вызывались для вашей собственной обработки + * события. + * + * Вместо этого можно вызвать функции нижнего уровня для чтения и обработки + * данных непосредственно... посмотрите на реализации process_cmd() и process_input() + * в приклеивании, чтобы выяснить, как это делается. + * + * См. пример "native-activity" в NDK с + * полной демонстрацией использования. Также посмотрите JavaDoc в NativeActivity. + */ + +struct android_app; + +/** + * Данные, связанные с ALooper fd, которые будут возвращаться как outData + * при готовности данных в этом источнике. + */ +struct android_poll_source { + // Идентификатор данного источника. Может быть LOOPER_ID_MAIN или + // LOOPER_ID_INPUT. + int32_t id; + + // android_app, с которым связан данный идентификатор. + struct android_app* app; + + // Функция, вызываемая для стандартной обработки данных из + // этого источника. + void (*process)(struct android_app* app, struct android_poll_source* source); +}; + +/** + * Это интерфейс стандартного кода приклеивания поточного + * приложения. В этой модели код приложения выполняется + * в своем собственном потоке, отдельном от основного потока процесса. + * Не требуется связь данного потока с ВМ Java + *, хотя это необходимо для выполнения вызовов JNI любых + * объектов Java. + */ +struct android_app { + // Приложение может поместить указатель на свой собственный объект состояния + // здесь, если нужно. + void* userData; + + // Введите здесь код функции для обработки основных команд приложения (APP_CMD_*) + void (*onAppCmd)(struct android_app* app, int32_t cmd); + + // Введите здесь код функции для обработки входных событий. Сейчас + // событие уже было предварительно отправлено и будет завершено при + // возврате. Верните 1, если событие обработано, 0 — для любой диспетчеризации + // по умолчанию. + int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); + + // Экземпляр объекта ANativeActivity, в котором выполняется это приложение. + ANativeActivity* activity; + + // Текущая конфигурация, в которой выполняется это приложение. + AConfiguration* config; + + // Это последнее сохраненное состояние экземпляра, предоставленное во время создания. + // Значение равно NULL, если состояния не было. Можно использовать это по мере необходимости; + // память останется доступной до вызова android_app_exec_cmd() для + // APP_CMD_RESUME, после чего она будет освобождена, а savedState получит значение NULL. + // Эти переменные необходимо изменять только при обработке APP_CMD_SAVE_STATE, + // когда их значения будут инициализироваться в NULL и можно будет выполнить malloc для + // состояния и поместить здесь информацию. В этом случае память будет + // освобождена позднее. + void* savedState; + size_t savedStateSize; + + // ALooper, связанный с потоком приложения. + ALooper* looper; + + // Если значение не равно NULL, то это входная очередь, из которой приложение будет + // получать входные события пользователя. + AInputQueue* inputQueue; + + // Если значение не равно NULL, то это поверхность окна, в котором приложение может рисовать. + ANativeWindow* window; + + // Текущий прямоугольник содержимого окна. Это область, в которой + // должно помещаться содержимое окна, чтобы его видел пользователь. + ARect contentRect; + + // Текущее состояние действия приложения. Может быть APP_CMD_START, + // APP_CMD_RESUME, APP_CMD_PAUSE или APP_CMD_STOP; см. ниже. + int activityState; + + // Значение не равно нулю, когда NativeActivity приложения + // разрушается и ожидает завершения потока приложения. + int destroyRequested; + + // ------------------------------------------------- + // Ниже показан "частная" реализация кода прилипания. + + pthread_mutex_t mutex; + pthread_cond_t cond; + + int msgread; + int msgwrite; + + pthread_t thread; + + struct android_poll_source cmdPollSource; + struct android_poll_source inputPollSource; + + int running; + int stateSaved; + int destroyed; + int redrawNeeded; + AInputQueue* pendingInputQueue; + ANativeWindow* pendingWindow; + ARect pendingContentRect; +}; + +enum { + /** + * Идентификатор данных Looper команд, поступающих из основного потока приложения, который + * возвращается как идентификатор от ALooper_pollOnce(). Данные для этого идентификатора + * являются указателем на структуру android_poll_source. + * Их можно извлечь и обработать с помощью android_app_read_cmd() + * и android_app_exec_cmd(). + */ + LOOPER_ID_MAIN = 1, + + /** + * Идентификатор данных Looper событий, поступающий из AInputQueue окна + * приложения, который возвращается как идентификатор из + * ALooper_pollOnce(). Данные этого идентификатора являются указателем на структуру + * android_poll_source. Их можно прочитать через объект inputQueue + * приложения android_app. + */ + LOOPER_ID_INPUT = 2, + + /** + * Запуск определяемых пользователем идентификаторов ALooper. + */ + LOOPER_ID_USER = 3, +}; + +enum { + /** + * Команда из основного потока: AInputQueue изменена. После обработки + * этой команды android_app->inputQueue будет обновлена в новую очередь + * (или NULL). + */ + APP_CMD_INPUT_CHANGED, + + /** + * Команда из основного потока: новое окно ANativeWindow готово к использованию. После + * получения этой команды окно android_app-> будет содержать новую поверхность + *окна. + */ + APP_CMD_INIT_WINDOW, + + /** + * Команда из основного потока: существующее окно ANativeWindow необходимо + * прекратить. После получения этой команды окно android_app->по-прежнему + * содержит существующее окно; после вызова android_app_exec_cmd + * оно получит значение NULL. + */ + APP_CMD_TERM_WINDOW, + + /** + * Команда из основного потока: текущее окно ANativeWindow изменило размер. + * Перерисуйте согласно новом размеру. + */ + APP_CMD_WINDOW_RESIZED, + + /** + * Команда из основного потока: системе необходимо, чтобы текущее окно ANativeWindow + * было перерисовано. Необходимо перерисовать окно перед ее передачей в + * android_app_exec_cmd(), чтобы избежать переходных сбоев рисования. + */ + APP_CMD_WINDOW_REDRAW_NEEDED, + + /** + * Команда из основного потока: область содержимого окна изменена + * таким образом, что из функционального ввода окно показывается или скрывается. Можно + * найти новый прямоугольник содержимого в android_app::contentRect. + */ + APP_CMD_CONTENT_RECT_CHANGED, + + /** + * Команда из основного потока: окно действия приложения получило + * фокус ввода. + */ + APP_CMD_GAINED_FOCUS, + + /** + * Команда из основного потока: окно действия приложения потеряло + * фокус ввода. + */ + APP_CMD_LOST_FOCUS, + + /** + * Команда из основного потока: изменена текущая конфигурация устройства. + */ + APP_CMD_CONFIG_CHANGED, + + /** + * Команда из основного потока: системе не хватает памяти. + * Попробуйте уменьшить использование памяти. + */ + APP_CMD_LOW_MEMORY, + + /** + * Команда из основного потока: действие приложения было запущено. + */ + APP_CMD_START, + + /** + * Команда из основного потока: действие приложения было возобновлено. + */ + APP_CMD_RESUME, + + /** + * Команда из основного потока: приложение должно создать новое сохраненное состояние + * для себя, чтобы восстанавливаться из него позднее в случае необходимости. Если вы сохранили состояние, + * выделите его с использованием malloc и поместите в android_app.savedState с + * размером android_app.savedStateSize. Память будет освобождена + * позднее. + */ + APP_CMD_SAVE_STATE, + + /** + * Команда из основного потока: пауза в действии приложения. + */ + APP_CMD_PAUSE, + + /** + * Команда из основного потока: действие приложения было остановлено. + */ + APP_CMD_STOP, + + /** + * Команда из основного потока: действие приложения уничтожается, + * и ожидает очистки потока приложения и выхода перед обработкой. + */ + APP_CMD_DESTROY, +}; + +/** + * Вызовите, когда ALooper_pollAll() возвращает LOOPER_ID_MAIN, при чтении следующего сообщения команды + *приложения. + */ +int8_t android_app_read_cmd(struct android_app* android_app); + +/** + * Вызовите с помощью команды, возвращенной android_app_read_cmd() для выполнения + * начальной предварительной обработки данной команды. Можно выполнить собственные + * действия для команды после вызова этой функции. + */ +void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); + +/** + * Вызовите с помощью команды, возвращенной android_app_read_cmd(), для + * окончательной предварительной обработки данной команды. Необходимо завершить собственные + * действия с командой до вызова этой функции. + */ +void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); + +/** + * Это функция, которую должен реализовать код приложения, представляет собой + * главный вход в приложение. + */ +extern void android_main(struct android_app* app); + +#ifdef __cplusplus +} +#endif + +#endif /* _ANDROID_NATIVE_APP_GLUE_H */ diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c new file mode 100644 index 0000000..dce3f50 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c @@ -0,0 +1,64 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic window +* +* This example has been created using raylib 3.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Example contributed by (@) and reviewed by Ramon Santamaria (@raysan5) +* +* Copyright (c) 2021 (@) + +* Adapt for Visual Studio: Vadim Boev (Kronka Dev) +* +********************************************************************************************/ +#include "android_native_app_glue.h" + +#include "../../../../src/raylib.h" + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); + + // TODO: Load resources / Initialize variables at this point + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables / Implement example logic at this point + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + // TODO: Draw everything that requires to be drawn at this point: + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all loaded resources at this point + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj new file mode 100644 index 0000000..6b7b5a0 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj @@ -0,0 +1,226 @@ + + + + + Debug + ARM + + + Release + ARM + + + Debug + ARM64 + + + Release + ARM64 + + + Debug + x64 + + + Release + x64 + + + Debug + x86 + + + Release + x86 + + + + {bfb31759-4fca-4503-bc7c-a97f705efdb2} + Android + raylib_android + en-US + 14.0 + Android + 3.0 + + + + DynamicLibrary + true + Clang_5_0 + + + DynamicLibrary + false + Clang_5_0 + + + DynamicLibrary + true + Clang_5_0 + + + DynamicLibrary + false + Clang_5_0 + + + DynamicLibrary + true + Clang_5_0 + android-29 + + + DynamicLibrary + false + Clang_5_0 + + + DynamicLibrary + true + Clang_5_0 + + + DynamicLibrary + false + Clang_5_0 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + libmain + + + + + + + + + + + NotUsing + pch.h + CompileAsC + c99 + Default + CompileAsC + + + %(LibraryDependencies);EGL;GLESv2;log;android;c;m;raylib + ../../../../src/;%(AdditionalLibraryDirectories) + + + + + NotUsing + pch.h + CompileAsC + c99 + Default + CompileAsC + + + %(LibraryDependencies);GLESv1_CM;EGL; + .;%(AdditionalLibraryDirectories) + + + + + Use + pch.h + CompileAsCpp + + + %(LibraryDependencies);GLESv1_CM;EGL; + + + + + Use + pch.h + CompileAsCpp + + + %(LibraryDependencies);GLESv1_CM;EGL; + + + + + Use + pch.h + CompileAsCpp + + + %(LibraryDependencies);GLESv1_CM;EGL; + + + + + Use + pch.h + CompileAsCpp + + + %(LibraryDependencies);GLESv1_CM;EGL; + + + + + Use + pch.h + CompileAsCpp + + + %(LibraryDependencies);GLESv1_CM;EGL; + + + + + Use + pch.h + CompileAsCpp + + + %(LibraryDependencies);GLESv1_CM;EGL; + + + + + + + + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters new file mode 100644 index 0000000..e9a26e2 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml new file mode 100644 index 0000000..8d58d37 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml @@ -0,0 +1,22 @@ + + + + + + + + + + + + + + + + + + + + + diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml new file mode 100644 index 0000000..4dd7848 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml @@ -0,0 +1,90 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties new file mode 100644 index 0000000..3c10037 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties @@ -0,0 +1,3 @@ +# Project target +target=$(androidapilevel) +# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir= diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj new file mode 100644 index 0000000..030d717 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj @@ -0,0 +1,134 @@ + + + + + Debug + ARM + + + Release + ARM + + + Debug + ARM64 + + + Release + ARM64 + + + Debug + x64 + + + Release + x64 + + + Debug + x86 + + + Release + x86 + + + + raylib_android + 14.0 + 1.0 + {b2231f0d-52da-4c55-8998-5886f766553c} + + + + true + Application + + + false + Application + + + true + Application + + + false + Application + + + true + Application + + + false + Application + + + true + Application + + + false + Application + + + + + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + $(RootNamespace) + + + + + + + + + + + {bfb31759-4fca-4503-bc7c-a97f705efdb2} + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml new file mode 100644 index 0000000..98afc46 --- /dev/null +++ b/3party/raylib/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml @@ -0,0 +1,4 @@ + + + raylib_android.Packaging + diff --git a/3party/raylib/projects/VS2022/examples/audio_module_playing.vcxproj b/3party/raylib/projects/VS2022/examples/audio_module_playing.vcxproj new file mode 100644 index 0000000..a92ed27 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/audio_module_playing.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {E6784F91-4E4E-4956-A079-73FAB1AC7BE6} + Win32Proj + audio_module_playing + 10.0 + audio_module_playing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/audio_music_stream.vcxproj b/3party/raylib/projects/VS2022/examples/audio_music_stream.vcxproj new file mode 100644 index 0000000..b38c031 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/audio_music_stream.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9} + Win32Proj + audio_music_stream + 10.0 + audio_music_stream + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git 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$(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/audio_sound_loading.vcxproj b/3party/raylib/projects/VS2022/examples/audio_sound_loading.vcxproj new file mode 100644 index 0000000..a6afd77 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/audio_sound_loading.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F81C5819-85B6-4D2E-B6DC-104A7634461B} + Win32Proj + audio_sound_loading + 10.0 + audio_sound_loading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/audio_sound_multi.vcxproj b/3party/raylib/projects/VS2022/examples/audio_sound_multi.vcxproj new file mode 100644 index 0000000..5bfed78 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/audio_sound_multi.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F81C5819-85B4-4D2E-B6DC-104A7634461B} + Win32Proj + audio_sound_multi + 10.0 + audio_sound_multi + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/audio_stream_effects.vcxproj b/3party/raylib/projects/VS2022/examples/audio_stream_effects.vcxproj new file mode 100644 index 0000000..7374303 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/audio_stream_effects.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} + Win32Proj + audio_stream_effects + 10.0 + audio_stream_effects + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\audio + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_2d_camera.vcxproj b/3party/raylib/projects/VS2022/examples/core_2d_camera.vcxproj new file mode 100644 index 0000000..c404104 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_2d_camera.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {66CC5B13-881A-412F-8C51-746622A91C5A} + Win32Proj + core_2d_camera + 10.0 + core_2d_camera + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj b/3party/raylib/projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj new file mode 100644 index 0000000..2552fa9 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_2d_camera_mouse_zoom.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} + Win32Proj + core_2d_camera_mouse_zoom + 10.0 + core_2d_camera_mouse_zoom + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_2d_camera_platformer.vcxproj b/3party/raylib/projects/VS2022/examples/core_2d_camera_platformer.vcxproj new file mode 100644 index 0000000..ab325f0 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_2d_camera_platformer.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B} + Win32Proj + core_2d_camera_platformer + 10.0 + core_2d_camera_platformer + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj b/3party/raylib/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj new file mode 100644 index 0000000..98ddc9e --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_2d_camera_split_screen.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {CC62F7DB-D089-4677-8575-CAB7A7815C43} + Win32Proj + core_2d_camera_split_screen + 10.0 + core_2d_camera_split_screen + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_3d_camera_first_person.vcxproj b/3party/raylib/projects/VS2022/examples/core_3d_camera_first_person.vcxproj new file mode 100644 index 0000000..5b42fd6 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_3d_camera_first_person.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {557138B0-7BE2-4392-B2E2-B45734031A62} + Win32Proj + core_3d_camera_first_person + 10.0 + core_3d_camera_first_person + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_3d_camera_free.vcxproj b/3party/raylib/projects/VS2022/examples/core_3d_camera_free.vcxproj new file mode 100644 index 0000000..f47e26c --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_3d_camera_free.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {9EED87BB-527F-4D05-9384-6D16CFD627A8} + Win32Proj + core_3d_camera_free + 10.0 + core_3d_camera_free + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_3d_camera_mode.vcxproj b/3party/raylib/projects/VS2022/examples/core_3d_camera_mode.vcxproj new file mode 100644 index 0000000..22aa5e5 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_3d_camera_mode.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {6D1CA2F1-7FCA-4249-9220-075C2DF4F965} + Win32Proj + core_3d_camera_mode + 10.0 + core_3d_camera_mode + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj b/3party/raylib/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj new file mode 100644 index 0000000..f39ccc2 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_3d_camera_split_screen.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {946A1700-C7AA-46F0-AEF2-67C98B5722AC} + Win32Proj + core_3d_camera_split_screen + 10.0 + core_3d_camera_split_screen + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_3d_picking.vcxproj b/3party/raylib/projects/VS2022/examples/core_3d_picking.vcxproj new file mode 100644 index 0000000..d6ddc89 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_3d_picking.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {FD193822-3D5C-4161-A147-884C2ABDE483} + Win32Proj + core_3d_picking + 10.0 + core_3d_picking + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_basic_screen_manager.vcxproj b/3party/raylib/projects/VS2022/examples/core_basic_screen_manager.vcxproj new file mode 100644 index 0000000..1fe1824 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_basic_screen_manager.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {8B1AF423-00F1-4924-AC54-F77D402D2AC9} + Win32Proj + core_basic_screen_manager + 10.0 + core_basic_screen_manager + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_basic_window.vcxproj b/3party/raylib/projects/VS2022/examples/core_basic_window.vcxproj new file mode 100644 index 0000000..f1c88bf --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_basic_window.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0981CA98-E4A5-4DF1-987F-A41D09131EFC} + Win32Proj + core_basic_window + 10.0 + core_basic_window + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_custom_frame_control.vcxproj b/3party/raylib/projects/VS2022/examples/core_custom_frame_control.vcxproj new file mode 100644 index 0000000..c2f752d --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_custom_frame_control.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {658A1B85-554E-4A5D-973A-FFE592CDD5F2} + Win32Proj + core_custom_frame_control + 10.0 + core_custom_frame_control + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_custom_logging.vcxproj b/3party/raylib/projects/VS2022/examples/core_custom_logging.vcxproj new file mode 100644 index 0000000..649443d --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_custom_logging.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {20AD0AC9-9159-4744-99CC-6AC5779D6B87} + Win32Proj + core_custom_logging + 10.0 + core_custom_logging + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_drop_files.vcxproj b/3party/raylib/projects/VS2022/examples/core_drop_files.vcxproj new file mode 100644 index 0000000..c1a73cc --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_drop_files.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0199E349-0701-40BC-8A7F-06A54FFA3E7C} + Win32Proj + core_drop_files + 10.0 + core_drop_files + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_input_gamepad.vcxproj b/3party/raylib/projects/VS2022/examples/core_input_gamepad.vcxproj new file mode 100644 index 0000000..e280339 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_input_gamepad.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {8F19E3DA-8929-4000-87B5-3CA6929636CC} + Win32Proj + core_input_gamepad + 10.0 + core_input_gamepad + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_input_gestures.vcxproj b/3party/raylib/projects/VS2022/examples/core_input_gestures.vcxproj new file mode 100644 index 0000000..5603c80 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_input_gestures.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {51A00565-5787-4911-9CC0-28403AA4909D} + Win32Proj + core_input_gestures + 10.0 + core_input_gestures + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_input_keys.vcxproj b/3party/raylib/projects/VS2022/examples/core_input_keys.vcxproj new file mode 100644 index 0000000..76ceec8 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_input_keys.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {92B64AE7-D773-4F05-89F1-CE59BBF4F053} + Win32Proj + core_input_keys + 10.0 + core_input_keys + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_input_mouse.vcxproj b/3party/raylib/projects/VS2022/examples/core_input_mouse.vcxproj new file mode 100644 index 0000000..5d9af4f --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_input_mouse.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} + Win32Proj + core_input_mouse + 10.0 + core_input_mouse + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_input_mouse_wheel.vcxproj b/3party/raylib/projects/VS2022/examples/core_input_mouse_wheel.vcxproj new file mode 100644 index 0000000..e9dcf2b --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_input_mouse_wheel.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0981CA98-E4A5-4DF1-987F-A41D09131EFC} + Win32Proj + core_input_mouse_wheel + 10.0 + core_input_mouse_wheel + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_input_multitouch.vcxproj b/3party/raylib/projects/VS2022/examples/core_input_multitouch.vcxproj new file mode 100644 index 0000000..514ad4a --- /dev/null +++ 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_loading_thread.vcxproj b/3party/raylib/projects/VS2022/examples/core_loading_thread.vcxproj new file mode 100644 index 0000000..f738d75 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_loading_thread.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F026020F-7B00-40C8-91C3-5DE85EC45A95} + Win32Proj + core_loading_thread + 10.0 + core_loading_thread + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_random_values.vcxproj b/3party/raylib/projects/VS2022/examples/core_random_values.vcxproj new file mode 100644 index 0000000..bb6a491 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_random_values.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} + Win32Proj + core_random_values + 10.0 + core_random_values + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_scissor_test.vcxproj b/3party/raylib/projects/VS2022/examples/core_scissor_test.vcxproj new file mode 100644 index 0000000..576d6f5 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_scissor_test.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {59089B0C-AAB4-4532-B294-44DEAE7178B7} + Win32Proj + core_scissor_test + 10.0 + core_scissor_test + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_storage_values.vcxproj b/3party/raylib/projects/VS2022/examples/core_storage_values.vcxproj new file mode 100644 index 0000000..735dc2f --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_storage_values.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {C298876B-6C12-4EA4-903B-33450BCD9884} + Win32Proj + core_storage_values + 10.0 + core_storage_values + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_vr_simulator.vcxproj b/3party/raylib/projects/VS2022/examples/core_vr_simulator.vcxproj new file mode 100644 index 0000000..4bf004d --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_vr_simulator.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {83F586FA-C801-4979-ACCA-006BD628CC88} + Win32Proj + core_vr_simulator + 10.0 + core_vr_simulator + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_window_flags.vcxproj b/3party/raylib/projects/VS2022/examples/core_window_flags.vcxproj new file mode 100644 index 0000000..a4a1f59 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_window_flags.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22} + Win32Proj + core_window_flags + 10.0 + core_window_flags + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_window_letterbox.vcxproj b/3party/raylib/projects/VS2022/examples/core_window_letterbox.vcxproj new file mode 100644 index 0000000..c46cd62 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_window_letterbox.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {FF2970AE-E2E9-405F-B321-D523A1BD44A0} + Win32Proj + core_window_letterbox + 10.0 + core_window_letterbox + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_window_should_close.vcxproj b/3party/raylib/projects/VS2022/examples/core_window_should_close.vcxproj new file mode 100644 index 0000000..3a42671 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/core_window_should_close.vcxproj @@ -0,0 +1,390 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3FE7E9B6-49AC-4246-A789-28DB4644567B} + Win32Proj + core_window_should_close + 10.0 + core_window_should_close + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/core_world_screen.vcxproj b/3party/raylib/projects/VS2022/examples/core_world_screen.vcxproj new file mode 100644 index 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+ + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\core + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/easings_testbed.vcxproj b/3party/raylib/projects/VS2022/examples/easings_testbed.vcxproj new file mode 100644 index 0000000..12b83f6 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/easings_testbed.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {E1B6D565-9D7C-46B7-9202-ECF54974DE50} + Win32Proj + easings_testbed + 10.0 + easings_testbed + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/embedded_files_loading.vcxproj b/3party/raylib/projects/VS2022/examples/embedded_files_loading.vcxproj new file mode 100644 index 0000000..a088c50 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/embedded_files_loading.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {FDE6080B-E203-4066-910D-AD0302566008} + Win32Proj + embedded_files_loading + 10.0 + embedded_files_loading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_animation.vcxproj b/3party/raylib/projects/VS2022/examples/models_animation.vcxproj new file mode 100644 index 0000000..52b4f18 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_animation.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {AFDDE100-2D36-4749-817D-12E54C56312F} + Win32Proj + models_animation + 10.0 + models_animation + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_billboard.vcxproj b/3party/raylib/projects/VS2022/examples/models_billboard.vcxproj new file mode 100644 index 0000000..5198f6a --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_billboard.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {B7812167-50FB-4934-996F-DF6FE4CBBFDF} + Win32Proj + models_billboard + 10.0 + models_billboard + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_box_collisions.vcxproj b/3party/raylib/projects/VS2022/examples/models_box_collisions.vcxproj new file mode 100644 index 0000000..2316481 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_box_collisions.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {39DB56C7-05F8-492C-A8D4-F19E40FECB59} + Win32Proj + models_box_collisions + 10.0 + models_box_collisions + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_cubicmap.vcxproj b/3party/raylib/projects/VS2022/examples/models_cubicmap.vcxproj new file mode 100644 index 0000000..bc71d5f --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_cubicmap.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {82F3D34B-8DB2-4C6A-98B1-132245DD9D99} + Win32Proj + models_cubicmap + 10.0 + models_cubicmap + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_first_person_maze.vcxproj b/3party/raylib/projects/VS2022/examples/models_first_person_maze.vcxproj new file mode 100644 index 0000000..74e53cf --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_first_person_maze.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62} + Win32Proj + models_first_person_maze + 10.0 + models_first_person_maze + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_geometric_shapes.vcxproj b/3party/raylib/projects/VS2022/examples/models_geometric_shapes.vcxproj new file mode 100644 index 0000000..8b0ba8f --- /dev/null +++ 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_heightmap.vcxproj b/3party/raylib/projects/VS2022/examples/models_heightmap.vcxproj new file mode 100644 index 0000000..e16eff2 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_heightmap.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0859A973-E4FE-4688-8D16-0253163FDE24} + Win32Proj + models_heightmap + 10.0 + models_heightmap + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_loading.vcxproj b/3party/raylib/projects/VS2022/examples/models_loading.vcxproj new file mode 100644 index 0000000..4b1be70 --- /dev/null +++ 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_loading_gltf.vcxproj b/3party/raylib/projects/VS2022/examples/models_loading_gltf.vcxproj new file mode 100644 index 0000000..141fb94 --- /dev/null +++ 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_loading_m3d.vcxproj b/3party/raylib/projects/VS2022/examples/models_loading_m3d.vcxproj new file mode 100644 index 0000000..f08b1eb --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_loading_m3d.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {6D9E00D8-2893-45E4-9363-3F7F61D416BD} + Win32Proj + models_loading_m3d + 10.0 + models_loading_m3d + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_loading_vox.vcxproj b/3party/raylib/projects/VS2022/examples/models_loading_vox.vcxproj new file mode 100644 index 0000000..d834b27 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_loading_vox.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {2F1B955B-275E-4D8E-8864-06FEC44D7912} + Win32Proj + models_loading_vox + 10.0 + models_loading_vox + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_mesh_generation.vcxproj b/3party/raylib/projects/VS2022/examples/models_mesh_generation.vcxproj new file mode 100644 index 0000000..9342c43 --- /dev/null +++ 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_mesh_picking.vcxproj b/3party/raylib/projects/VS2022/examples/models_mesh_picking.vcxproj new file mode 100644 index 0000000..e922114 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_mesh_picking.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D03F2C82-9553-4AFA-8F49-9234009122B6} + Win32Proj + models_mesh_picking + 10.0 + models_mesh_picking + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_orthographic_projection.vcxproj b/3party/raylib/projects/VS2022/examples/models_orthographic_projection.vcxproj new file mode 100644 index 0000000..1502db9 --- /dev/null +++ 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_rlgl_solar_system.vcxproj b/3party/raylib/projects/VS2022/examples/models_rlgl_solar_system.vcxproj new file mode 100644 index 0000000..e260b2d --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_rlgl_solar_system.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {A53CCF42-A972-478F-9336-0F618B3EC06A} + Win32Proj + models_rlgl_solar_system + 10.0 + models_rlgl_solar_system + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_skybox.vcxproj b/3party/raylib/projects/VS2022/examples/models_skybox.vcxproj new file mode 100644 index 0000000..bcb9014 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_skybox.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA} + Win32Proj + models_skybox + 10.0 + models_skybox + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_waving_cubes.vcxproj b/3party/raylib/projects/VS2022/examples/models_waving_cubes.vcxproj new file mode 100644 index 0000000..9ba062c --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_waving_cubes.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {870723DD-945A-4136-B65B-4AF3BF85369C} + Win32Proj + models_waving_cubes + 10.0 + models_waving_cubes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj b/3party/raylib/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj new file mode 100644 index 0000000..ff301b3 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/models_yaw_pitch_roll.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {EA6488AD-445B-4835-87FB-EBC9E2EDAF97} + Win32Proj + models_yaw_pitch_roll + 10.0 + models_yaw_pitch_roll + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\models + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/rlgl_compute_shaders.vcxproj b/3party/raylib/projects/VS2022/examples/rlgl_compute_shaders.vcxproj new file mode 100644 index 0000000..2e514f3 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/rlgl_compute_shaders.vcxproj @@ -0,0 +1,388 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {07CA51AD-72AE-46A2-AAED-DC3E3F807976} + Win32Proj + rlgl_compute_shaders + 10.0 + rlgl_compute_shaders + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/rlgl_standalone.vcxproj b/3party/raylib/projects/VS2022/examples/rlgl_standalone.vcxproj new file mode 100644 index 0000000..707a73a --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/rlgl_standalone.vcxproj @@ -0,0 +1,391 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {C8765523-58F8-4C8E-9914-693396F6F0FF} + Win32Proj + rlgl_standalone + 10.0 + rlgl_standalone + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\others + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + + + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + + + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + + + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + + + Console + true + + + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;$(SolutionDir)..\..\examples\others\external\include;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_basic_lighting.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_basic_lighting.vcxproj new file mode 100644 index 0000000..7861b06 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_basic_lighting.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA} + Win32Proj + shaders_basic_lighting + 10.0 + shaders_basic_lighting + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_custom_uniform.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_custom_uniform.vcxproj new file mode 100644 index 0000000..890aedb --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_custom_uniform.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} + Win32Proj + shaders_custom_uniform + 10.0 + shaders_custom_uniform + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_eratosthenes.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_eratosthenes.vcxproj new file mode 100644 index 0000000..95725d8 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_eratosthenes.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D08AA2A0-2F94-4BF5-B42D-E92450F03FD1} + Win32Proj + shaders_eratosthenes + 10.0 + shaders_eratosthenes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_fog.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_fog.vcxproj new file mode 100644 index 0000000..cd97064 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_fog.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF} + Win32Proj + shaders_fog + 10.0 + shaders_fog + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger 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$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_hot_reloading.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_hot_reloading.vcxproj new file mode 100644 index 0000000..900246d --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_hot_reloading.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {CF3755C4-937D-4ABF-B7B3-95140808717F} + Win32Proj + shaders_hot_reloading + 10.0 + shaders_hot_reloading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + 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_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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+ + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_hybrid_render.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_hybrid_render.vcxproj new file mode 100644 index 0000000..ba8cdc5 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_hybrid_render.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} + Win32Proj + shaders_hybrid_render + 10.0 + shaders_hybrid_render + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_julia_set.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_julia_set.vcxproj new file mode 100644 index 0000000..72ee384 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_julia_set.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D34939FE-8873-4C53-8D6C-74DED78EA3C4} + Win32Proj + shaders_julia_set + 10.0 + shaders_julia_set + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_mesh_instancing.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_mesh_instancing.vcxproj new file mode 100644 index 0000000..8a5f143 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_mesh_instancing.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {274C0319-7E1E-4188-936B-8DF3331230B3} + Win32Proj + shaders_mesh_instancing + 10.0 + shaders_mesh_instancing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_model_shader.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_model_shader.vcxproj new file mode 100644 index 0000000..f7034cf --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_model_shader.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D408A730-363A-4ABF-BCEF-5D63DCC66042} + Win32Proj + shaders_model_shader + 10.0 + shaders_model_shader + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_multi_sample2d.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_multi_sample2d.vcxproj new file mode 100644 index 0000000..d80c287 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_multi_sample2d.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F532AFBC-9E62-4A89-BB99-1044E4B2D8ED} + Win32Proj + shaders_multi_sample2d + 10.0 + shaders_multi_sample2d + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_palette_switch.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_palette_switch.vcxproj new file mode 100644 index 0000000..f1f6486 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_palette_switch.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {52FB7463-C128-42AF-A02F-78F48473EA9A} + Win32Proj + shaders_palette_switch + 10.0 + shaders_palette_switch + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_postprocessing.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_postprocessing.vcxproj new file mode 100644 index 0000000..3130485 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_postprocessing.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {7381D91E-5C72-48F0-AAB4-95C9B10D7484} + Win32Proj + shaders_postprocessing + 10.0 + shaders_postprocessing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_raymarching.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_raymarching.vcxproj new file mode 100644 index 0000000..46e2efe --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_raymarching.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D36EC43E-B31F-4CF4-8285-93A7A9D90189} + Win32Proj + shaders_raymarching + 10.0 + shaders_raymarching + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_shapes_textures.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_shapes_textures.vcxproj new file mode 100644 index 0000000..5cbe904 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_shapes_textures.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {41BBCC10-CFDE-48A1-B2E0-A0EC6A668629} + Win32Proj + shaders_shapes_textures + 10.0 + shaders_shapes_textures + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_simple_mask.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_simple_mask.vcxproj new file mode 100644 index 0000000..a2cbd01 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_simple_mask.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {600C3D4F-0670-4DB4-B30F-520A729053B5} + Win32Proj + shaders_simple_mask + 10.0 + shaders_simple_mask + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_spotlight.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_spotlight.vcxproj new file mode 100644 index 0000000..8351362 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_spotlight.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {11F33A39-74B7-4018-B5F9-CC285A673A8F} + Win32Proj + shaders_spotlight + 10.0 + shaders_spotlight + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_texture_drawing.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_texture_drawing.vcxproj new file mode 100644 index 0000000..621d9d6 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_texture_drawing.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {A6F5E35E-B4A7-41B3-853A-75558E6E0715} + Win32Proj + shaders_texture_drawing + 10.0 + shaders_texture_drawing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_texture_waves.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_texture_waves.vcxproj new file mode 100644 index 0000000..7a1ffa3 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_texture_waves.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {291B4975-8EFF-4C7C-8AF3-44A77B8491B8} + Win32Proj + shaders_texture_waves + 10.0 + shaders_texture_waves + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shaders_write_depth.vcxproj b/3party/raylib/projects/VS2022/examples/shaders_write_depth.vcxproj new file mode 100644 index 0000000..18b1d87 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shaders_write_depth.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {70B35F59-AFC2-4D8F-8833-5314D2047A81} + Win32Proj + shaders_write_depth + 10.0 + shaders_write_depth + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shaders + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_basic_shapes.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_basic_shapes.vcxproj new file mode 100644 index 0000000..198fbda --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_basic_shapes.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {C27794B5-1293-4EA7-BC0E-0F18E6325539} + Win32Proj + shapes_basic_shapes + 10.0 + shapes_basic_shapes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_bouncing_ball.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_bouncing_ball.vcxproj new file mode 100644 index 0000000..bc21969 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_bouncing_ball.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {02F41059-12A2-4A96-8D77-07EFE4B108FD} + Win32Proj + shapes_bouncing_ball + 10.0 + shapes_bouncing_ball + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_collision_area.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_collision_area.vcxproj new file mode 100644 index 0000000..11df1e0 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_collision_area.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {B774E0B9-9514-4E88-975F-4EB6C3B8D519} + Win32Proj + shapes_collision_area + 10.0 + shapes_collision_area + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_colors_palette.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_colors_palette.vcxproj new file mode 100644 index 0000000..6e798c5 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_colors_palette.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D91367C2-2189-4859-A7FE-D2CAB84FA15C} + Win32Proj + shapes_colors_palette + 10.0 + shapes_colors_palette + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj new file mode 100644 index 0000000..df61cdb --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_draw_circle_sector.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {33459B4E-1839-4856-BF6B-22480D11FE31} + Win32Proj + shapes_draw_circle_sector + 10.0 + shapes_draw_circle_sector + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj new file mode 100644 index 0000000..207d38f --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_draw_rectangle_rounded.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {48871156-181A-475A-BD8D-200086A09675} + Win32Proj + shapes_draw_rectangle_rounded + 10.0 + shapes_draw_rectangle_rounded + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_draw_ring.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_draw_ring.vcxproj new file mode 100644 index 0000000..490e8e2 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_draw_ring.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + 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$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj new file mode 100644 index 0000000..74f55c6 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_easings_ball_anim.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {1C49E35A-2838-49D9-9D5F-4B8134960EF6} + Win32Proj + shapes_easings_ball_anim + 10.0 + shapes_easings_ball_anim + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_easings_box_anim.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_easings_box_anim.vcxproj new file mode 100644 index 0000000..32c02e1 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_easings_box_anim.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F91142E2-A999-47F0-9E74-38C1E2930EBE} + Win32Proj + shapes_easings_box_anim + 10.0 + shapes_easings_box_anim + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_easings_rectangle_array.vcxproj new file mode 100644 index 0000000..0361bbf --- /dev/null +++ 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d 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true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_following_eyes.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_following_eyes.vcxproj new file mode 100644 index 0000000..083ef62 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_following_eyes.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F3F6FE4D-9D9E-451A-B0BA-81456104B672} + Win32Proj + shapes_following_eyes + 10.0 + shapes_following_eyes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console 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raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_lines_bezier.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_lines_bezier.vcxproj new file mode 100644 index 0000000..142feb9 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_lines_bezier.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {03E7018C-44A2-4C46-9CE7-F2A135A2692B} + Win32Proj + shapes_lines_bezier + 10.0 + shapes_lines_bezier + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_logo_raylib.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_logo_raylib.vcxproj new file mode 100644 index 0000000..7a796e9 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_logo_raylib.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {56E68E37-B3FC-4799-91AF-0CA10B6D55A5} + Win32Proj + shapes_logo_raylib + 10.0 + shapes_logo_raylib + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj new file mode 100644 index 0000000..954bf8a --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_logo_raylib_anim.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79} + Win32Proj + shapes_logo_raylib_anim + 10.0 + shapes_logo_raylib_anim + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj b/3party/raylib/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj new file mode 100644 index 0000000..46df805 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/shapes_rectangle_scaling.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F90FCDC5-EE14-4B89-96DB-4392E28F34AF} + Win32Proj + shapes_rectangle_scaling + 10.0 + shapes_rectangle_scaling + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\shapes + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_codepoints_loading.vcxproj b/3party/raylib/projects/VS2022/examples/text_codepoints_loading.vcxproj new file mode 100644 index 0000000..fa3e448 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_codepoints_loading.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F2DB2E59-76BF-4D81-859A-AFC289C046C0} + Win32Proj + text_codepoints_loading + 10.0 + text_codepoints_loading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_draw_3d.vcxproj b/3party/raylib/projects/VS2022/examples/text_draw_3d.vcxproj new file mode 100644 index 0000000..0ea4184 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_draw_3d.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {27B110CC-43C0-400A-89D9-245E681647D7} + Win32Proj + text_draw_3d + 10.0 + text_draw_3d + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_font_filters.vcxproj b/3party/raylib/projects/VS2022/examples/text_font_filters.vcxproj new file mode 100644 index 0000000..28a6076 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_font_filters.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A} + Win32Proj + text_font_filters + 10.0 + text_font_filters + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_font_loading.vcxproj b/3party/raylib/projects/VS2022/examples/text_font_loading.vcxproj new file mode 100644 index 0000000..9a5b1f4 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_font_loading.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {D550AB93-DF31-4B76-873F-F075018352F4} + Win32Proj + text_font_loading + 10.0 + text_font_loading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_font_sdf.vcxproj b/3party/raylib/projects/VS2022/examples/text_font_sdf.vcxproj new file mode 100644 index 0000000..94e6f91 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_font_sdf.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {31B41997-3890-45E3-93FE-C57B363E9C0D} + Win32Proj + text_font_sdf + 10.0 + text_font_sdf + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_font_spritefont.vcxproj b/3party/raylib/projects/VS2022/examples/text_font_spritefont.vcxproj new file mode 100644 index 0000000..2cca277 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_font_spritefont.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {81064BCE-EEC1-43B0-9912-F05F2B54B11A} + Win32Proj + text_font_spritefont + 10.0 + text_font_spritefont + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_format_text.vcxproj b/3party/raylib/projects/VS2022/examples/text_format_text.vcxproj new file mode 100644 index 0000000..11f64c3 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_format_text.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {99A40FC5-9DB0-4B80-8D97-867EF00FA2CB} + Win32Proj + text_format_text + 10.0 + text_format_text + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_input_box.vcxproj b/3party/raylib/projects/VS2022/examples/text_input_box.vcxproj new file mode 100644 index 0000000..b676c68 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_input_box.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {2BB0C1D4-9298-45AC-B244-67A99769A292} + Win32Proj + text_input_box + 10.0 + text_input_box + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_raylib_fonts.vcxproj b/3party/raylib/projects/VS2022/examples/text_raylib_fonts.vcxproj new file mode 100644 index 0000000..d6eba6b --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_raylib_fonts.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {56FB0A45-145F-4EAE-B2C8-E5833E682D8F} + Win32Proj + text_raylib_fonts + 10.0 + text_raylib_fonts + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_rectangle_bounds.vcxproj b/3party/raylib/projects/VS2022/examples/text_rectangle_bounds.vcxproj new file mode 100644 index 0000000..84fd35b --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_rectangle_bounds.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {25BCB876-B60A-499B-9046-E9801CFD7780} + Win32Proj + text_rectangle_bounds + 10.0 + text_rectangle_bounds + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_unicode.vcxproj b/3party/raylib/projects/VS2022/examples/text_unicode.vcxproj new file mode 100644 index 0000000..c9b03bf --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_unicode.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D} + Win32Proj + text_unicode + 10.0 + text_unicode + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/text_writing_anim.vcxproj b/3party/raylib/projects/VS2022/examples/text_writing_anim.vcxproj new file mode 100644 index 0000000..4ab9890 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/text_writing_anim.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E} + Win32Proj + text_writing_anim + 10.0 + text_writing_anim + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\text + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_background_scrolling.vcxproj b/3party/raylib/projects/VS2022/examples/textures_background_scrolling.vcxproj new file mode 100644 index 0000000..7ca7360 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_background_scrolling.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {8DD0EB7E-668E-452D-91D7-906C64A9C8AC} + Win32Proj + textures_background_scrolling + 10.0 + textures_background_scrolling + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_blend_modes.vcxproj b/3party/raylib/projects/VS2022/examples/textures_blend_modes.vcxproj new file mode 100644 index 0000000..783e825 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_blend_modes.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {6D75CD88-1A03-4955-B8C7-ACFC3742154F} + Win32Proj + textures_blend_modes + 10.0 + textures_blend_modes + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_bunnymark.vcxproj b/3party/raylib/projects/VS2022/examples/textures_bunnymark.vcxproj new file mode 100644 index 0000000..c5640c6 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_bunnymark.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC} + Win32Proj + textures_bunnymark + 10.0 + textures_bunnymark + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_draw_tiled.vcxproj b/3party/raylib/projects/VS2022/examples/textures_draw_tiled.vcxproj new file mode 100644 index 0000000..85a361c --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_draw_tiled.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0BF60202-43F7-48E9-8717-D31E56FA5BE0} + Win32Proj + textures_draw_tiled + 10.0 + textures_draw_tiled + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_fog_of_war.vcxproj b/3party/raylib/projects/VS2022/examples/textures_fog_of_war.vcxproj new file mode 100644 index 0000000..344a38c --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_fog_of_war.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} + Win32Proj + textures_fog_of_war + 10.0 + textures_fog_of_war + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_gif_player.vcxproj b/3party/raylib/projects/VS2022/examples/textures_gif_player.vcxproj new file mode 100644 index 0000000..d6c05cc --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_gif_player.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {191A5289-BA65-4638-A215-C521F0187313} + Win32Proj + textures_gif_player + 10.0 + textures_gif_player + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_image_drawing.vcxproj b/3party/raylib/projects/VS2022/examples/textures_image_drawing.vcxproj new file mode 100644 index 0000000..4273707 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_image_drawing.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0C2D2F82-AE67-400C-B19C-8C9B957B132A} + Win32Proj + textures_image_drawing + 10.0 + textures_image_drawing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_image_generation.vcxproj b/3party/raylib/projects/VS2022/examples/textures_image_generation.vcxproj new file mode 100644 index 0000000..754bb6e --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_image_generation.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {B19DD336-538E-4091-A559-EAA717FEC899} + Win32Proj + textures_image_generation + 10.0 + textures_image_generation + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_image_loading.vcxproj b/3party/raylib/projects/VS2022/examples/textures_image_loading.vcxproj new file mode 100644 index 0000000..95f8fa9 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_image_loading.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {C45343E6-DAB6-4F3A-A00A-8BED71A098BE} + Win32Proj + textures_image_loading + 10.0 + textures_image_loading + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_image_processing.vcxproj b/3party/raylib/projects/VS2022/examples/textures_image_processing.vcxproj new file mode 100644 index 0000000..0085aa7 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_image_processing.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {9F4135E3-9814-452C-9B35-0EFBCD792B49} + Win32Proj + textures_image_processing + 10.0 + textures_image_processing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_image_text.vcxproj b/3party/raylib/projects/VS2022/examples/textures_image_text.vcxproj new file mode 100644 index 0000000..cf658b7 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_image_text.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {9782E0C8-2BD3-4F67-B420-21CF19CA2435} + Win32Proj + textures_image_text + 10.0 + textures_image_text + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_logo_raylib.vcxproj b/3party/raylib/projects/VS2022/examples/textures_logo_raylib.vcxproj new file mode 100644 index 0000000..309969e --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_logo_raylib.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {7E855020-7FA4-482D-B510-2E709354FE8B} + Win32Proj + textures_logo_raylib + 10.0 + textures_logo_raylib + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_mouse_painting.vcxproj b/3party/raylib/projects/VS2022/examples/textures_mouse_painting.vcxproj new file mode 100644 index 0000000..f2db6b5 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_mouse_painting.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {25923141-9859-4AFE-8168-0DF78322FC63} + Win32Proj + textures_mouse_painting + 10.0 + textures_mouse_painting + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_npatch_drawing.vcxproj b/3party/raylib/projects/VS2022/examples/textures_npatch_drawing.vcxproj new file mode 100644 index 0000000..f26b4d4 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_npatch_drawing.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {0AB968E0-E993-45CE-8875-7453C96DF583} + Win32Proj + textures_npatch_drawing + 10.0 + textures_npatch_drawing + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_particles_blending.vcxproj b/3party/raylib/projects/VS2022/examples/textures_particles_blending.vcxproj new file mode 100644 index 0000000..81ce6e2 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_particles_blending.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {2B78CF0A-5403-45E2-99BD-493F1679BCDB} + Win32Proj + textures_particles_blending + 10.0 + textures_particles_blending + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_polygon.vcxproj b/3party/raylib/projects/VS2022/examples/textures_polygon.vcxproj new file mode 100644 index 0000000..1788f42 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_polygon.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {1DE84812-E143-4C4B-A61D-9267AAD55401} + Win32Proj + textures_polygon + 10.0 + textures_polygon + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_raw_data.vcxproj b/3party/raylib/projects/VS2022/examples/textures_raw_data.vcxproj new file mode 100644 index 0000000..ef15010 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_raw_data.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {3AD868E6-8355-4F29-B5ED-7DE94AD786E7} + Win32Proj + textures_raw_data + 10.0 + textures_raw_data + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_sprite_anim.vcxproj b/3party/raylib/projects/VS2022/examples/textures_sprite_anim.vcxproj new file mode 100644 index 0000000..32db885 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_sprite_anim.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC} + Win32Proj + textures_sprite_anim + 10.0 + textures_sprite_anim + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_sprite_button.vcxproj b/3party/raylib/projects/VS2022/examples/textures_sprite_button.vcxproj new file mode 100644 index 0000000..5a76481 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_sprite_button.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {589C8E9B-0BB3-4D6D-A70C-0A28E469F20E} + Win32Proj + textures_sprite_button + 10.0 + textures_sprite_button + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_sprite_explosion.vcxproj b/3party/raylib/projects/VS2022/examples/textures_sprite_explosion.vcxproj new file mode 100644 index 0000000..fd3d477 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_sprite_explosion.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4} + Win32Proj + textures_sprite_explosion + 10.0 + textures_sprite_explosion + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj b/3party/raylib/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj new file mode 100644 index 0000000..102adf4 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_srcrec_dstrec.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {103B292B-049B-4B15-85A1-9F902840DB2C} + Win32Proj + textures_srcrec_dstrec + 10.0 + textures_srcrec_dstrec + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_textured_curve.vcxproj b/3party/raylib/projects/VS2022/examples/textures_textured_curve.vcxproj new file mode 100644 index 0000000..9b989f7 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_textured_curve.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} + Win32Proj + textures_textured_curve + 10.0 + textures_textured_curve + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + /FS %(AdditionalOptions) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/examples/textures_to_image.vcxproj b/3party/raylib/projects/VS2022/examples/textures_to_image.vcxproj new file mode 100644 index 0000000..478c330 --- /dev/null +++ b/3party/raylib/projects/VS2022/examples/textures_to_image.vcxproj @@ -0,0 +1,387 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0} + Win32Proj + textures_to_image + 10.0 + textures_to_image + + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + true + $(DefaultPlatformToolset) + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + Application + false + $(DefaultPlatformToolset) + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + true + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + false + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + $(SolutionDir)..\..\examples\textures + WindowsLocalDebugger + + + + + 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WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + Copy Debug DLL to output directory + + + + + + + Level3 + Disabled + WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + CompileAsC + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + + + Console + true + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + 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WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + Level3 + + + MaxSpeed + true + true + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) + CompileAsC + true + + + Console + true + true + true + raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ + + + xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" + + + Copy Release DLL to output directory + + + + + + + + {e89d61ac-55de-4482-afd4-df7242ebc859} + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VS2022/raylib.sln b/3party/raylib/projects/VS2022/raylib.sln new file mode 100644 index 0000000..007f796 --- /dev/null +++ b/3party/raylib/projects/VS2022/raylib.sln @@ -0,0 +1,2442 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.0.31912.275 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib", "raylib\raylib.vcxproj", "{E89D61AC-55DE-4482-AFD4-DF7242EBC859}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_window", "examples\core_basic_window.vcxproj", "{0981CA98-E4A5-4DF1-987F-A41D09131EFC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_anim", "examples\textures_sprite_anim.vcxproj", "{C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_srcrec_dstrec", "examples\textures_srcrec_dstrec.vcxproj", "{103B292B-049B-4B15-85A1-9F902840DB2C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_drawing", "examples\textures_image_drawing.vcxproj", "{0C2D2F82-AE67-400C-B19C-8C9B957B132A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_module_playing", "examples\audio_module_playing.vcxproj", "{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_music_stream", "examples\audio_music_stream.vcxproj", "{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_raw_stream", "examples\audio_raw_stream.vcxproj", "{93A1F656-0D29-4C5E-B140-11F23FF5D6AB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_loading", "examples\audio_sound_loading.vcxproj", "{F81C5819-85B6-4D2E-B6DC-104A7634461B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera", "examples\core_2d_camera.vcxproj", "{66CC5B13-881A-412F-8C51-746622A91C5A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_platformer", "examples\core_2d_camera_platformer.vcxproj", "{CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_first_person", "examples\core_3d_camera_first_person.vcxproj", "{557138B0-7BE2-4392-B2E2-B45734031A62}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_free", "examples\core_3d_camera_free.vcxproj", "{9EED87BB-527F-4D05-9384-6D16CFD627A8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_mode", "examples\core_3d_camera_mode.vcxproj", "{6D1CA2F1-7FCA-4249-9220-075C2DF4F965}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_camera_split_screen", "examples\core_3d_camera_split_screen.vcxproj", "{946A1700-C7AA-46F0-AEF2-67C98B5722AC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_3d_picking", "examples\core_3d_picking.vcxproj", "{FD193822-3D5C-4161-A147-884C2ABDE483}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_logging", "examples\core_custom_logging.vcxproj", "{20AD0AC9-9159-4744-99CC-6AC5779D6B87}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_drop_files", "examples\core_drop_files.vcxproj", "{0199E349-0701-40BC-8A7F-06A54FFA3E7C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gamepad", "examples\core_input_gamepad.vcxproj", "{8F19E3DA-8929-4000-87B5-3CA6929636CC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_gestures", "examples\core_input_gestures.vcxproj", "{51A00565-5787-4911-9CC0-28403AA4909D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_keys", "examples\core_input_keys.vcxproj", "{92B64AE7-D773-4F05-89F1-CE59BBF4F053}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_mouse", "examples\core_input_mouse.vcxproj", "{A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_input_multitouch", "examples\core_input_multitouch.vcxproj", "{A643BB06-735D-47F3-BFE7-B6D3C36F7097}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_loading_thread", "examples\core_loading_thread.vcxproj", "{F026020F-7B00-40C8-91C3-5DE85EC45A95}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_random_values", "examples\core_random_values.vcxproj", "{6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_scissor_test", "examples\core_scissor_test.vcxproj", "{59089B0C-AAB4-4532-B294-44DEAE7178B7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_storage_values", "examples\core_storage_values.vcxproj", "{C298876B-6C12-4EA4-903B-33450BCD9884}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_vr_simulator", "examples\core_vr_simulator.vcxproj", "{83F586FA-C801-4979-ACCA-006BD628CC88}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_flags", "examples\core_window_flags.vcxproj", "{86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_letterbox", "examples\core_window_letterbox.vcxproj", "{FF2970AE-E2E9-405F-B321-D523A1BD44A0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "examples\core_world_screen.vcxproj", "{79417CE2-FEEB-42F0-BC53-62D5267B19B1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard", "examples\models_billboard.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_cubicmap", "examples\models_cubicmap.vcxproj", "{82F3D34B-8DB2-4C6A-98B1-132245DD9D99}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "core", "core", "{6C82BAAE-BDDF-457D-8FA8-7E2490B07035}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "audio", "audio", "{CC132A4D-D081-4C26-BFB9-AB11984054F8}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "models", "models", "{AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "textures", "textures", "{DA049009-21FF-4AC0-84E4-830DD1BCD0CE}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shapes", "shapes", "{278D8859-20B1-428F-8448-064F46E1F021}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shaders", "shaders", "{5317807F-61D4-4E0F-B6DC-2D9F12621ED9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_first_person_maze", "examples\models_first_person_maze.vcxproj", "{CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometric_shapes", "examples\models_geometric_shapes.vcxproj", "{14BA7F98-02CC-4648-9236-676BFF9458AF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_heightmap", "examples\models_heightmap.vcxproj", "{0859A973-E4FE-4688-8D16-0253163FDE24}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading", "examples\models_loading.vcxproj", "{F3412853-2B6A-4334-8CF2-B796CDAE0850}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_generation", "examples\models_mesh_generation.vcxproj", "{BE097E8F-B6F3-45DC-8A27-E0EBC31AB912}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_picking", "examples\models_mesh_picking.vcxproj", "{D03F2C82-9553-4AFA-8F49-9234009122B6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_orthographic_projection", "examples\models_orthographic_projection.vcxproj", "{FE232CA5-6C0D-4ADF-9A21-775D4DC048D3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rlgl_solar_system", "examples\models_rlgl_solar_system.vcxproj", "{A53CCF42-A972-478F-9336-0F618B3EC06A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_skybox", "examples\models_skybox.vcxproj", "{0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_waving_cubes", "examples\models_waving_cubes.vcxproj", "{870723DD-945A-4136-B65B-4AF3BF85369C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_yaw_pitch_roll", "examples\models_yaw_pitch_roll.vcxproj", "{EA6488AD-445B-4835-87FB-EBC9E2EDAF97}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_to_image", "examples\textures_to_image.vcxproj", "{E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_explosion", "examples\textures_sprite_explosion.vcxproj", "{472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_button", "examples\textures_sprite_button.vcxproj", "{589C8E9B-0BB3-4D6D-A70C-0A28E469F20E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_raw_data", "examples\textures_raw_data.vcxproj", "{3AD868E6-8355-4F29-B5ED-7DE94AD786E7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_particles_blending", "examples\textures_particles_blending.vcxproj", "{2B78CF0A-5403-45E2-99BD-493F1679BCDB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_npatch_drawing", "examples\textures_npatch_drawing.vcxproj", "{0AB968E0-E993-45CE-8875-7453C96DF583}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_mouse_painting", "examples\textures_mouse_painting.vcxproj", "{25923141-9859-4AFE-8168-0DF78322FC63}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_logo_raylib", "examples\textures_logo_raylib.vcxproj", "{7E855020-7FA4-482D-B510-2E709354FE8B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_text", "examples\textures_image_text.vcxproj", "{9782E0C8-2BD3-4F67-B420-21CF19CA2435}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_processing", "examples\textures_image_processing.vcxproj", "{9F4135E3-9814-452C-9B35-0EFBCD792B49}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "examples\textures_image_loading.vcxproj", "{C45343E6-DAB6-4F3A-A00A-8BED71A098BE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_draw_tiled", "examples\textures_draw_tiled.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_blend_modes", "examples\textures_blend_modes.vcxproj", "{6D75CD88-1A03-4955-B8C7-ACFC3742154F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolling", "examples\textures_background_scrolling.vcxproj", "{8DD0EB7E-668E-452D-91D7-906C64A9C8AC}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "text", "text", "{8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}" +EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "other", "other", "{E9D708A5-9C1F-4B84-A795-C5F191801762}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_writing_anim", "examples\text_writing_anim.vcxproj", "{F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode", "examples\text_unicode.vcxproj", "{1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_raylib_fonts", "examples\text_raylib_fonts.vcxproj", "{56FB0A45-145F-4EAE-B2C8-E5833E682D8F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_input_box", "examples\text_input_box.vcxproj", "{2BB0C1D4-9298-45AC-B244-67A99769A292}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_format_text", "examples\text_format_text.vcxproj", "{99A40FC5-9DB0-4B80-8D97-867EF00FA2CB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_spritefont", "examples\text_font_spritefont.vcxproj", "{81064BCE-EEC1-43B0-9912-F05F2B54B11A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_sdf", "examples\text_font_sdf.vcxproj", "{31B41997-3890-45E3-93FE-C57B363E9C0D}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_loading", "examples\text_font_loading.vcxproj", "{D550AB93-DF31-4B76-873F-F075018352F4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_filters", "examples\text_font_filters.vcxproj", "{8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_scaling", "examples\shapes_rectangle_scaling.vcxproj", "{F90FCDC5-EE14-4B89-96DB-4392E28F34AF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib_anim", "examples\shapes_logo_raylib_anim.vcxproj", "{93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib", "examples\shapes_logo_raylib.vcxproj", "{56E68E37-B3FC-4799-91AF-0CA10B6D55A5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_lines_bezier", "examples\shapes_lines_bezier.vcxproj", "{03E7018C-44A2-4C46-9CE7-F2A135A2692B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_following_eyes", "examples\shapes_following_eyes.vcxproj", "{F3F6FE4D-9D9E-451A-B0BA-81456104B672}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_basic_shapes", "examples\shapes_basic_shapes.vcxproj", "{C27794B5-1293-4EA7-BC0E-0F18E6325539}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_bouncing_ball", "examples\shapes_bouncing_ball.vcxproj", "{02F41059-12A2-4A96-8D77-07EFE4B108FD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_collision_area", "examples\shapes_collision_area.vcxproj", "{B774E0B9-9514-4E88-975F-4EB6C3B8D519}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_colors_palette", "examples\shapes_colors_palette.vcxproj", "{D91367C2-2189-4859-A7FE-D2CAB84FA15C}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_circle_sector", "examples\shapes_draw_circle_sector.vcxproj", "{33459B4E-1839-4856-BF6B-22480D11FE31}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_rectangle_rounded", "examples\shapes_draw_rectangle_rounded.vcxproj", "{48871156-181A-475A-BD8D-200086A09675}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_ring", "examples\shapes_draw_ring.vcxproj", "{C4416DA1-9E62-46BA-9CD3-F8963C79E1A1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_ball_anim", "examples\shapes_easings_ball_anim.vcxproj", "{1C49E35A-2838-49D9-9D5F-4B8134960EF6}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", "examples\shapes_easings_box_anim.vcxproj", "{F91142E2-A999-47F0-9E74-38C1E2930EBE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_lighting", "examples\shaders_basic_lighting.vcxproj", "{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "examples\shaders_custom_uniform.vcxproj", "{B176BB4A-CA31-4E2A-B790-3EA0ED2EE870}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_eratosthenes", "examples\shaders_eratosthenes.vcxproj", "{D08AA2A0-2F94-4BF5-B42D-E92450F03FD1}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_fog", "examples\shaders_fog.vcxproj", "{4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hot_reloading", "examples\shaders_hot_reloading.vcxproj", "{CF3755C4-937D-4ABF-B7B3-95140808717F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_julia_set", "examples\shaders_julia_set.vcxproj", "{D34939FE-8873-4C53-8D6C-74DED78EA3C4}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_model_shader", "examples\shaders_model_shader.vcxproj", "{D408A730-363A-4ABF-BCEF-5D63DCC66042}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_multi_sample2d", "examples\shaders_multi_sample2d.vcxproj", "{F532AFBC-9E62-4A89-BB99-1044E4B2D8ED}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "examples\shaders_palette_switch.vcxproj", "{52FB7463-C128-42AF-A02F-78F48473EA9A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shapes_textures", "examples\shaders_shapes_textures.vcxproj", "{41BBCC10-CFDE-48A1-B2E0-A0EC6A668629}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_simple_mask", "examples\shaders_simple_mask.vcxproj", "{600C3D4F-0670-4DB4-B30F-520A729053B5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_spotlight", "examples\shaders_spotlight.vcxproj", "{11F33A39-74B7-4018-B5F9-CC285A673A8F}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_drawing", "examples\shaders_texture_drawing.vcxproj", "{A6F5E35E-B4A7-41B3-853A-75558E6E0715}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_waves", "examples\shaders_texture_waves.vcxproj", "{291B4975-8EFF-4C7C-8AF3-44A77B8491B8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "examples\embedded_files_loading.vcxproj", "{FDE6080B-E203-4066-910D-AD0302566008}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_should_close", "examples\core_window_should_close.vcxproj", "{3FE7E9B6-49AC-4246-A789-28DB4644567B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_fog_of_war", "examples\textures_fog_of_war.vcxproj", "{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_gif_player", "examples\textures_gif_player.vcxproj", "{191A5289-BA65-4638-A215-C521F0187313}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_mouse_zoom", "examples\core_2d_camera_mouse_zoom.vcxproj", "{3CFF7AB8-32CB-4D6D-9FED-53DBEF277359}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_basic_screen_manager", "examples\core_basic_screen_manager.vcxproj", "{8B1AF423-00F1-4924-AC54-F77D402D2AC9}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_custom_frame_control", "examples\core_custom_frame_control.vcxproj", "{658A1B85-554E-4A5D-973A-FFE592CDD5F2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_compute_shaders", "examples\rlgl_compute_shaders.vcxproj", "{07CA51AD-72AE-46A2-AAED-DC3E3F807976}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_draw_3d", "examples\text_draw_3d.vcxproj", "{27B110CC-43C0-400A-89D9-245E681647D7}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_polygon", "examples\textures_polygon.vcxproj", "{1DE84812-E143-4C4B-A61D-9267AAD55401}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_stream_effects", "examples\audio_stream_effects.vcxproj", "{4A87569C-4BD3-4113-B4B9-573D65B3D3F8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_textured_curve", "examples\textures_textured_curve.vcxproj", "{769FF0C1-4424-4FA3-BC44-D7A7DA312A06}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_m3d", "examples\models_loading_m3d.vcxproj", "{6D9E00D8-2893-45E4-9363-3F7F61D416BD}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "examples\shaders_write_depth.vcxproj", "{70B35F59-AFC2-4D8F-8833-5314D2047A81}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_split_screen", "examples\core_2d_camera_split_screen.vcxproj", "{CC62F7DB-D089-4677-8575-CAB7A7815C43}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug.DLL|x64 = Debug.DLL|x64 + Debug.DLL|x86 = Debug.DLL|x86 + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release.DLL|x64 = Release.DLL|x64 + Release.DLL|x86 = Release.DLL|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64 + {E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x64.Build.0 = Debug.DLL|x64 + {E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32 + {E89D61AC-55DE-4482-AFD4-DF7242EBC859}.Debug.DLL|x86.Build.0 = 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{6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {C25D2CC6-80CA-4C8A-BE3B-2E0F4EA5D0CC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {103B292B-049B-4B15-85A1-9F902840DB2C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0C2D2F82-AE67-400C-B19C-8C9B957B132A} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {E6784F91-4E4E-4956-A079-73FAB1AC7BE6} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {93A1F656-0D29-4C5E-B140-11F23FF5D6AB} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {F81C5819-85B6-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {66CC5B13-881A-412F-8C51-746622A91C5A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {CB75B7C9-4E00-43B8-B2A9-9ACB4FC40F9B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {557138B0-7BE2-4392-B2E2-B45734031A62} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {9EED87BB-527F-4D05-9384-6D16CFD627A8} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6D1CA2F1-7FCA-4249-9220-075C2DF4F965} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {8F19E3DA-8929-4000-87B5-3CA6929636CC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {51A00565-5787-4911-9CC0-28403AA4909D} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {92B64AE7-D773-4F05-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {FF2970AE-E2E9-405F-B321-D523A1BD44A0} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {79417CE2-FEEB-42F0-BC53-62D5267B19B1} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {AFDDE100-2D36-4749-817D-12E54C56312F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {B7812167-50FB-4934-996F-DF6FE4CBBFDF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {39DB56C7-05F8-492C-A8D4-F19E40FECB59} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {82F3D34B-8DB2-4C6A-98B1-132245DD9D99} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {CC132A4D-D081-4C26-BFB9-AB11984054F8} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {14BA7F98-02CC-4648-9236-676BFF9458AF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {0859A973-E4FE-4688-8D16-0253163FDE24} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F3412853-2B6A-4334-8CF2-B796CDAE0850} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {BE097E8F-B6F3-45DC-8A27-E0EBC31AB912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {D03F2C82-9553-4AFA-8F49-9234009122B6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {FE232CA5-6C0D-4ADF-9A21-775D4DC048D3} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {A53CCF42-A972-478F-9336-0F618B3EC06A} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {870723DD-945A-4136-B65B-4AF3BF85369C} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {EA6488AD-445B-4835-87FB-EBC9E2EDAF97} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {589C8E9B-0BB3-4D6D-A70C-0A28E469F20E} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {3AD868E6-8355-4F29-B5ED-7DE94AD786E7} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {2B78CF0A-5403-45E2-99BD-493F1679BCDB} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0AB968E0-E993-45CE-8875-7453C96DF583} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {25923141-9859-4AFE-8168-0DF78322FC63} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {7E855020-7FA4-482D-B510-2E709354FE8B} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {9782E0C8-2BD3-4F67-B420-21CF19CA2435} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {9F4135E3-9814-452C-9B35-0EFBCD792B49} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {C45343E6-DAB6-4F3A-A00A-8BED71A098BE} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {B19DD336-538E-4091-A559-EAA717FEC899} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {0BF60202-43F7-48E9-8717-D31E56FA5BE0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {6D75CD88-1A03-4955-B8C7-ACFC3742154F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {8DD0EB7E-668E-452D-91D7-906C64A9C8AC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {E9D708A5-9C1F-4B84-A795-C5F191801762} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} + {F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {25BCB876-B60A-499B-9046-E9801CFD7780} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {56FB0A45-145F-4EAE-B2C8-E5833E682D8F} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {2BB0C1D4-9298-45AC-B244-67A99769A292} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {99A40FC5-9DB0-4B80-8D97-867EF00FA2CB} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {81064BCE-EEC1-43B0-9912-F05F2B54B11A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {31B41997-3890-45E3-93FE-C57B363E9C0D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {D550AB93-DF31-4B76-873F-F075018352F4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {F90FCDC5-EE14-4B89-96DB-4392E28F34AF} = {278D8859-20B1-428F-8448-064F46E1F021} + {93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79} = {278D8859-20B1-428F-8448-064F46E1F021} + {56E68E37-B3FC-4799-91AF-0CA10B6D55A5} = {278D8859-20B1-428F-8448-064F46E1F021} + {03E7018C-44A2-4C46-9CE7-F2A135A2692B} = {278D8859-20B1-428F-8448-064F46E1F021} + {F3F6FE4D-9D9E-451A-B0BA-81456104B672} = {278D8859-20B1-428F-8448-064F46E1F021} + {C27794B5-1293-4EA7-BC0E-0F18E6325539} = {278D8859-20B1-428F-8448-064F46E1F021} + {02F41059-12A2-4A96-8D77-07EFE4B108FD} = {278D8859-20B1-428F-8448-064F46E1F021} + {B774E0B9-9514-4E88-975F-4EB6C3B8D519} = {278D8859-20B1-428F-8448-064F46E1F021} + {D91367C2-2189-4859-A7FE-D2CAB84FA15C} = {278D8859-20B1-428F-8448-064F46E1F021} + {33459B4E-1839-4856-BF6B-22480D11FE31} = {278D8859-20B1-428F-8448-064F46E1F021} + {48871156-181A-475A-BD8D-200086A09675} = {278D8859-20B1-428F-8448-064F46E1F021} + {C4416DA1-9E62-46BA-9CD3-F8963C79E1A1} = {278D8859-20B1-428F-8448-064F46E1F021} + {1C49E35A-2838-49D9-9D5F-4B8134960EF6} = {278D8859-20B1-428F-8448-064F46E1F021} + {F91142E2-A999-47F0-9E74-38C1E2930EBE} = {278D8859-20B1-428F-8448-064F46E1F021} + {1EDD4BCF-345C-4065-8CBD-7285224293C3} = {278D8859-20B1-428F-8448-064F46E1F021} + {A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D08AA2A0-2F94-4BF5-B42D-E92450F03FD1} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {CF3755C4-937D-4ABF-B7B3-95140808717F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D34939FE-8873-4C53-8D6C-74DED78EA3C4} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D408A730-363A-4ABF-BCEF-5D63DCC66042} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {F532AFBC-9E62-4A89-BB99-1044E4B2D8ED} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {52FB7463-C128-42AF-A02F-78F48473EA9A} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {7381D91E-5C72-48F0-AAB4-95C9B10D7484} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {D36EC43E-B31F-4CF4-8285-93A7A9D90189} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {274C0319-7E1E-4188-936B-8DF3331230B3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {41BBCC10-CFDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {600C3D4F-0670-4DB4-B30F-520A729053B5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {11F33A39-74B7-4018-B5F9-CC285A673A8F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {A6F5E35E-B4A7-41B3-853A-75558E6E0715} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {3FE7E9B6-49AC-4246-A789-28DB4644567B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {191A5289-BA65-4638-A215-C521F0187313} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {8B1AF423-00F1-4924-AC54-F77D402D2AC9} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {658A1B85-554E-4A5D-973A-FFE592CDD5F2} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + {07CA51AD-72AE-46A2-AAED-DC3E3F807976} = {E9D708A5-9C1F-4B84-A795-C5F191801762} + {27B110CC-43C0-400A-89D9-245E681647D7} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} + {1DE84812-E143-4C4B-A61D-9267AAD55401} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} + {6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} + {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} + {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} + {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} + EndGlobalSection +EndGlobal diff --git a/3party/raylib/projects/VS2022/raylib/raylib.vcxproj b/3party/raylib/projects/VS2022/raylib/raylib.vcxproj new file mode 100644 index 0000000..0c03027 --- /dev/null +++ b/3party/raylib/projects/VS2022/raylib/raylib.vcxproj @@ -0,0 +1,340 @@ + + + + + Debug.DLL + Win32 + + + Debug.DLL + x64 + + + Debug + Win32 + + + Debug + x64 + + + Release.DLL + Win32 + + + Release.DLL + x64 + + + Release + Win32 + + + Release + x64 + + + + {E89D61AC-55DE-4482-AFD4-DF7242EBC859} + Win32Proj + raylib + 10.0 + + + + StaticLibrary + true + $(DefaultPlatformToolset) + Unicode + + + StaticLibrary + true + $(DefaultPlatformToolset) + Unicode + + + DynamicLibrary + true + $(DefaultPlatformToolset) + Unicode + + + DynamicLibrary + true + $(DefaultPlatformToolset) + Unicode + + + StaticLibrary + false + $(DefaultPlatformToolset) + Unicode + + + StaticLibrary + false + $(DefaultPlatformToolset) + Unicode + + + DynamicLibrary + false + $(DefaultPlatformToolset) + Unicode + + + DynamicLibrary + false + $(DefaultPlatformToolset) + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + + + $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ + $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ + + + + + + Level3 + Disabled + _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + + + Windows + + + %(AdditionalLibraryDirectories) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + + + Windows + + + %(AdditionalLibraryDirectories) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + MultiThreadedDebug + + + Windows + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + %(AdditionalLibraryDirectories) + + + + + + + Level3 + Disabled + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + CompileAsC + $(ProjectDir)..\..\..\src\external\glfw\include + MultiThreadedDebug + + + Windows + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + %(AdditionalLibraryDirectories) + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + + + Windows + true + true + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + + + + Windows + true + true + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + MultiThreaded + + + Windows + true + true + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + Level3 + + + MaxSpeed + true + true + _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP;BUILD_LIBTYPE_SHARED + $(ProjectDir)..\..\..\src\external\glfw\include + CompileAsC + MultiThreaded + + + + Windows + true + true + kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/3party/raylib/projects/VSCode/.vscode/c_cpp_properties.json b/3party/raylib/projects/VSCode/.vscode/c_cpp_properties.json new file mode 100644 index 0000000..cbdb519 --- /dev/null +++ b/3party/raylib/projects/VSCode/.vscode/c_cpp_properties.json @@ -0,0 +1,63 @@ +{ + "configurations": [ + { + "name": "Win32", + "includePath": [ + "C:/raylib/raylib/src/**", + "${workspaceFolder}/**" + ], + "defines": [ + "_DEBUG", + "UNICODE", + "_UNICODE", + "GRAPHICS_API_OPENGL_33", + "PLATFORM_DESKTOP" + ], + "compilerPath": "C:/raylib/w64devkit/bin/gcc.exe", + "cStandard": "c99", + "cppStandard": "c++14", + "intelliSenseMode": "gcc-x64" + }, + { + "name": "Mac", + "includePath": [ + "/src/**", + "${workspaceFolder}/**" + ], + "defines": [ + "_DEBUG", + "UNICODE", + "_UNICODE", + "GRAPHICS_API_OPENGL_33", + "PLATFORM_DESKTOP" + ], + "macFrameworkPath": [ + "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks" + ], + "compilerPath": "/usr/bin/clang", + "cStandard": "c11", + "cppStandard": "c++14", + "intelliSenseMode": "clang-x64" + }, + { + "name": "Linux", + "includePath": [ + "/src/**", + "${workspaceFolder}/**" + ], + "defines": [ + "_DEBUG", + "UNICODE", + "_UNICODE", + "GRAPHICS_API_OPENGL_33", + "PLATFORM_DESKTOP" + ], + "compilerPath": "/usr/bin/clang", + "cStandard": "c11", + "cppStandard": "c++14", + "intelliSenseMode": "clang-x64" + + } + ], + "version": 4 +} diff --git a/3party/raylib/projects/VSCode/.vscode/launch.json b/3party/raylib/projects/VSCode/.vscode/launch.json new file mode 100644 index 0000000..30d8990 --- /dev/null +++ b/3party/raylib/projects/VSCode/.vscode/launch.json @@ -0,0 +1,60 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "Debug", + "type": "cppdbg", + "request": "launch", + "program": "${workspaceFolder}/${fileBasenameNoExtension}", + "args": [], + "stopAtEntry": false, + "cwd": "${workspaceFolder}", + "environment": [], + "externalConsole": false, + "MIMode": "gdb", + "setupCommands": [ + { + "description": "Enable pretty-printing for gdb", + "text": "-enable-pretty-printing", + "ignoreFailures": false + } + ], + "windows": { + "miDebuggerPath": "C:/raylib/w64devkit/bin/gdb.exe", + }, + "osx": { + "MIMode": "lldb" + }, + "linux": { + "miDebuggerPath": "/usr/bin/gdb", + }, + "preLaunchTask": "build debug" + }, + { + "name": "Run", + "type": "cppdbg", + "request": "launch", + "args": [], + "stopAtEntry": false, + "cwd": "${workspaceFolder}", + "environment": [], + "externalConsole": false, + "program": "${workspaceFolder}/${fileBasenameNoExtension}", + "MIMode": "gdb", + "windows": { + "program": "${workspaceFolder}/${fileBasenameNoExtension}.exe", + "miDebuggerPath": "C:/raylib/w64devkit/bin/gdb.exe" + }, + "osx": { + "MIMode": "lldb" + }, + "linux": { + "miDebuggerPath": "/usr/bin/gdb" + }, + "preLaunchTask": "build release", + } + ] + } diff --git a/3party/raylib/projects/VSCode/.vscode/settings.json b/3party/raylib/projects/VSCode/.vscode/settings.json new file mode 100644 index 0000000..e98318a --- /dev/null +++ b/3party/raylib/projects/VSCode/.vscode/settings.json @@ -0,0 +1,11 @@ +{ + "files.exclude": { + "**/.git": true, + "**/.svn": true, + "**/.hg": true, + "**/CVS": true, + "**/.DS_Store": true, + "**/*.o": true, + "**/*.exe": true, + } +} \ No newline at end of file diff --git a/3party/raylib/projects/VSCode/.vscode/tasks.json b/3party/raylib/projects/VSCode/.vscode/tasks.json new file mode 100644 index 0000000..6152d30 --- /dev/null +++ b/3party/raylib/projects/VSCode/.vscode/tasks.json @@ -0,0 +1,71 @@ +{ + // See https://go.microsoft.com/fwlink/?LinkId=733558 + // for the documentation about the tasks.json format + "version": "2.0.0", + "tasks": [ + { + "label": "build debug", + "type": "process", + "command": "make", + "args": [ + "PLATFORM=PLATFORM_DESKTOP", + "BUILD_MODE=DEBUG", + "PROJECT_NAME=${fileBasenameNoExtension}", + "OBJS=${fileBasenameNoExtension}.c" + ], + "windows": { + "command": "mingw32-make.exe", + "args": [ + "RAYLIB_PATH=C:/raylib/raylib", + "PROJECT_NAME=${fileBasenameNoExtension}", + "OBJS=${fileBasenameNoExtension}.c", + "BUILD_MODE=DEBUG" + ], + }, + "osx": { + "args": [ + "RAYLIB_PATH=/raylib", + "PROJECT_NAME=${fileBasenameNoExtension}", + "OBJS=${fileBasenameNoExtension}.c", + "BUILD_MODE=DEBUG" + ], + }, + "group": { + "kind": "build", + "isDefault": true + }, + "problemMatcher": [ + "$gcc" + ] + }, + { + "label": "build release", + "type": "process", + "command": "make", + "args": [ + "PLATFORM=PLATFORM_DESKTOP", + "PROJECT_NAME=${fileBasenameNoExtension}", + "OBJS=${fileBasenameNoExtension}.c" + ], + "windows": { + "command": "mingw32-make.exe", + "args": [ + "RAYLIB_PATH=C:/raylib/raylib", + "PROJECT_NAME=${fileBasenameNoExtension}", + "OBJS=${fileBasenameNoExtension}.c" + ], + }, + "osx": { + "args": [ + "RAYLIB_PATH=/raylib", + "PROJECT_NAME=${fileBasenameNoExtension}", + "OBJS=${fileBasenameNoExtension}.c" + ], + }, + "group": "build", + "problemMatcher": [ + "$gcc" + ] + } + ] +} \ No newline at end of file diff --git a/3party/raylib/projects/VSCode/Makefile b/3party/raylib/projects/VSCode/Makefile new file mode 100644 index 0000000..a2a26f0 --- /dev/null +++ b/3party/raylib/projects/VSCode/Makefile @@ -0,0 +1,405 @@ +#************************************************************************************************** +# +# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 +# +# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +.PHONY: all clean + +# Define required raylib variables +PROJECT_NAME ?= game +RAYLIB_VERSION ?= 4.2.0 +RAYLIB_PATH ?= ..\.. + +# Define compiler path on Windows +COMPILER_PATH ?= C:/raylib/w64devkit/bin + +# Define default options +# One of PLATFORM_DESKTOP, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# Locations of your newly installed library and associated headers. See ../src/Makefile +# On Linux, if you have installed raylib but cannot compile the examples, check that +# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. +# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. +# To enable compile-time linking to a special version of libraylib.so, change these variables here. +# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. +# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, +# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. +# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +DESTDIR ?= /usr/local +RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib +# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. +RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for project: DEBUG or RELEASE +BUILD_MODE ?= RELEASE + +# Use external GLFW library instead of rglfw module +# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop +# by default it uses X11 windowing system +USE_WAYLAND_DISPLAY ?= FALSE + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS=WINDOWS + export PATH := $(COMPILER_PATH):$(PATH) + else + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),OpenBSD) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),NetBSD) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),DragonFly) + PLATFORM_OS=BSD + endif + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS=OSX + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + UNAMEOS=$(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS=LINUX + endif +endif + +# RAYLIB_PATH adjustment for different platforms. +# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? +# Required for ldconfig or other tools that do not perform path expansion. +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + RAYLIB_PREFIX ?= .. + RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) + endif +endif +# Default path for raylib on Raspberry Pi, if installed in different path, update it! +# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. +# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. +ifeq ($(PLATFORM),PLATFORM_RPI) + RAYLIB_PATH ?= /home/pi/raylib +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + # Emscripten required variables + EMSDK_PATH ?= C:/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH = $(EMSDK_PATH)/upstream/bin + PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit + NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin + export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) +endif + +# Define raylib release directory for compiled library. +# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version +RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src + +# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries +# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH +# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux +# without formal installation from ../src/Makefile. It aids portability and is useful if you have +# multiple versions of raylib, have raylib installed to a non-standard location, or want to +# bundle libraylib.so with your game. Change it to your liking. +# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, +# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, +# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) +# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. +# To see which libraries a built example is linking to, ldd core/core_basic_window; +# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. +EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) + +# Define default C compiler: gcc +# NOTE: define g++ compiler if using C++ +CC = gcc + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + endif + ifeq ($(PLATFORM_OS),BSD) + # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler + CC = clang + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # HTML5 emscripten compiler + # WARNING: To compile to HTML5, code must be redesigned + # to use emscripten.h and emscripten_set_main_loop() + CC = emcc +endif + +# Define default make program: Mingw32-make +MAKE = mingw32-make + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),LINUX) + MAKE = make + endif + ifeq ($(PLATFORM_OS),OSX) + MAKE = make + endif +endif + +# Define compiler flags: +# -O0 defines optimization level (no optimization, better for debugging) +# -O1 defines optimization level +# -g include debug information on compilation +# -s strip unnecessary data from build -> do not use in debug builds +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces + +ifeq ($(BUILD_MODE),DEBUG) + CFLAGS += -g -O0 +else + CFLAGS += -s -O1 +endif + +# Additional flags for compiler (if desired) +#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # resource file contains windows executable icon and properties + # -Wl,--subsystem,windows hides the console window + CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows + endif + ifeq ($(PLATFORM_OS),LINUX) + ifeq ($(RAYLIB_LIBTYPE),STATIC) + CFLAGS += -D_DEFAULT_SOURCE + endif + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Explicitly enable runtime link to libraylib.so + CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + CFLAGS += -std=gnu99 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -s USE_GLFW=3 # Use glfw3 library (context/input management) + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + # -s WASM=0 # disable Web Assembly, emitted by default + # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) + # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter + # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # --preload-file resources # specify a resources folder for data compilation + CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources + ifeq ($(BUILD_MODE), DEBUG) + CFLAGS += -s ASSERTIONS=1 --profiling + endif + + # Define a custom shell .html and output extension + CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html + EXT = .html +endif + +# Define include paths for required headers +# NOTE: Several external required libraries (stb and others) +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external + +# Define additional directories containing required header files +ifeq ($(PLATFORM),PLATFORM_RPI) + # RPI required libraries + INCLUDE_PATHS += -I/opt/vc/include + INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux + INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads +endif +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_H_INSTALL_PATH) + INCLUDE_PATHS += -I/usr/local/include + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include + INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external + endif +endif + +# Define library paths containing required libs. +LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + # Consider -L$(RAYLIB_INSTALL_PATH) + LDFLAGS += -L. -Lsrc -L/usr/local/lib + endif + ifeq ($(PLATFORM_OS),LINUX) + # Reset everything. + # Precedence: immediately local, installed version, raysan5 provided libs + LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) + endif +endif + +ifeq ($(PLATFORM),PLATFORM_RPI) + LDFLAGS += -L/opt/vc/lib +endif + +# Define any libraries required on linking +# if you want to link libraries (libname.so or libname.a), use the -lname +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # Libraries for Windows desktop compilation + # NOTE: WinMM library required to set high-res timer resolution + LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm + endif + ifeq ($(PLATFORM_OS),LINUX) + # Libraries for Debian GNU/Linux desktop compiling + # NOTE: Required packages: libegl1-mesa-dev + LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt + + # On X11 requires also below libraries + LDLIBS += -lX11 + # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them + #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + + # On Wayland windowing system, additional libraries requires + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon + endif + # Explicit link to libc + ifeq ($(RAYLIB_LIBTYPE),SHARED) + LDLIBS += -lc + endif + endif + ifeq ($(PLATFORM_OS),OSX) + # Libraries for OSX 10.9 desktop compiling + # NOTE: Required packages: libopenal-dev libegl1-mesa-dev + LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa + endif + ifeq ($(PLATFORM_OS),BSD) + # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling + # NOTE: Required packages: mesa-libs + LDLIBS = -lraylib -lGL -lpthread -lm + + # On XWindow requires also below libraries + LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # NOTE: It could require additional packages installed: libglfw3-dev + LDLIBS += -lglfw + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + # Libraries for Raspberry Pi compiling + # NOTE: Required packages: libasound2-dev (ALSA) + LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # Libraries for web (HTML5) compiling + LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a +endif + +# Define a recursive wildcard function +rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d)) + +# Define all source files required +SRC_DIR = src +OBJ_DIR = obj + +# Define all object files from source files +SRC = $(call rwildcard, *.c, *.h) +#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) +OBJS ?= main.c + +# For Android platform we call a custom Makefile.Android +ifeq ($(PLATFORM),PLATFORM_ANDROID) + MAKEFILE_PARAMS = -f Makefile.Android + export PROJECT_NAME + export SRC_DIR +else + MAKEFILE_PARAMS = $(PROJECT_NAME) +endif + +# Default target entry +# NOTE: We call this Makefile target or Makefile.Android target +all: + $(MAKE) $(MAKEFILE_PARAMS) + +# Project target defined by PROJECT_NAME +$(PROJECT_NAME): $(OBJS) + $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) + +# Compile source files +# NOTE: This pattern will compile every module defined on $(OBJS) +#%.o: %.c +$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c + $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) + +# Clean everything +clean: +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + del *.o *.exe /s + endif + ifeq ($(PLATFORM_OS),LINUX) + find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv + endif + ifeq ($(PLATFORM_OS),OSX) + find . -type f -perm +ugo+x -delete + rm -f *.o + endif +endif +ifeq ($(PLATFORM),PLATFORM_RPI) + find . -type f -executable -delete + rm -fv *.o +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + del *.o *.html *.js +endif + @echo Cleaning done + diff --git a/3party/raylib/projects/VSCode/Makefile.Android b/3party/raylib/projects/VSCode/Makefile.Android new file mode 100644 index 0000000..7e41ea5 --- /dev/null +++ b/3party/raylib/projects/VSCode/Makefile.Android @@ -0,0 +1,300 @@ +#************************************************************************************************** +# +# raylib makefile for Android project (APK building) +# +# Copyright (c) 2017 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# Define required raylib variables +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH ?= ..\.. + +# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version +ANDROID_ARCH ?= ARM +ANDROID_API_VERSION = 21 +ifeq ($(ANDROID_ARCH),ARM) + ANDROID_ARCH_NAME = armeabi-v7a +endif +ifeq ($(ANDROID_ARCH),ARM64) + ANDROID_ARCH_NAME = arm64-v8a +endif + +# Required path variables +# NOTE: JAVA_HOME must be set to JDK +JAVA_HOME ?= C:/JavaJDK +ANDROID_HOME = C:/android-sdk +ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools + +# Android project configuration variables +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_RESOURCES_PATH ?= resources +PROJECT_SOURCE_FILES ?= raylib_game.c + +# Some source files are placed in directories, when compiling to some +# output directory other than source, that directory must pre-exist. +# Here we get a list of required folders that need to be created on +# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. +PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) + +# Android app configuration variables +APP_LABEL_NAME ?= rGame +APP_COMPANY_NAME ?= raylib +APP_PRODUCT_NAME ?= rgame +APP_VERSION_CODE ?= 1 +APP_VERSION_NAME ?= 1.0 +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png +APP_SCREEN_ORIENTATION ?= landscape +APP_KEYSTORE_PASS ?= raylib + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Library path for libraylib.a/libraylib.so +RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src + +# Shared libs must be added to APK if required +# NOTE: Generated NativeLoader.java automatically load those libraries +ifeq ($(RAYLIB_LIBTYPE),SHARED) + PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so +endif + +# Compiler and archiver +# NOTE: GCC is being deprecated in Android NDK r16 +ifeq ($(ANDROID_ARCH),ARM) + CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang + AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar +endif +ifeq ($(ANDROID_ARCH),ARM64) + CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang + AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar +endif + +# Compiler flags for arquitecture +ifeq ($(ANDROID_ARCH),ARM) + CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 +endif +ifeq ($(ANDROID_ARCH),ARM64) + CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 +endif +# Compilation functions attributes options +CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC +# Compiler options for the linker +CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes +# Preprocessor macro definitions +CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) + +# Paths containing required header files +INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue + +# Linker options +LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a +LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings +# Force linking of library module to define symbol +LDFLAGS += -u ANativeActivity_onCreate +# Library paths containing required libs +LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib + +# Define any libraries to link into executable +# if you want to link libraries (libname.so or libname.a), use the -lname +LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl + +# Generate target objects list from PROJECT_SOURCE_FILES +OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) + +# Android APK building process... some steps required... +# NOTE: typing 'make' will invoke the default target entry called 'all', +all: create_temp_project_dirs \ + copy_project_required_libs \ + copy_project_resources \ + generate_loader_script \ + generate_android_manifest \ + generate_apk_keystore \ + config_project_package \ + compile_project_code \ + compile_project_class \ + compile_project_class_dex \ + create_project_apk_package \ + sign_project_apk_package \ + zipalign_project_apk_package + +# Create required temp directories for APK building +create_temp_project_dirs: + if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) + if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj + if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src + if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com + if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) + if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) + if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib + if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) + if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin + if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res + if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi + if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi + if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi + if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values + if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets + if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) + if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens + $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) + +define create_dir + if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) +endef + +# Copy required shared libs for integration into APK +# NOTE: If using shared libs they are loaded by generated NativeLoader.java +copy_project_required_libs: +ifeq ($(RAYLIB_LIBTYPE),SHARED) + copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so +endif +ifeq ($(RAYLIB_LIBTYPE),STATIC) + copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a +endif + +# Copy project required resources: strings.xml, icon.png, assets +# NOTE: Required strings.xml is generated and game resources are copied to assets folder +# TODO: Review xcopy usage, it can not be found in some systems! +copy_project_resources: + copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y + copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y + copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y + @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml + @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml + if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F + +# Generate NativeLoader.java to load required shared libraries +# NOTE: Probably not the bet way to generate this file... but it works. +generate_loader_script: + @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +ifeq ($(RAYLIB_LIBTYPE),SHARED) + @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java +endif + @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + +# Generate AndroidManifest.xml with all the required options +# NOTE: Probably not the bet way to generate this file... but it works. +generate_android_manifest: + @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml + +# Generate storekey for APK signing: $(PROJECT_NAME).keystore +# NOTE: Configure here your Distinguished Names (-dname) if required! +generate_apk_keystore: + if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA + +# Config project package and resource using AndroidManifest.xml and res/values/strings.xml +# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java +config_project_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar + +# Compile native_app_glue code as static library: obj/libnative_app_glue.a +compile_native_app_glue: + $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) + $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o + +# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so +compile_project_code: $(OBJS) + $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) + +# Compile all .c files required into object (.o) files +# NOTE: Those files will be linked into a shared library +$(PROJECT_BUILD_PATH)/obj/%.o:%.c + $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot + +# Compile project .java code into .class (Java bytecode) +compile_project_class: + $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java + +# Compile .class files into Dalvik executable bytecode (.dex) +# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) +compile_project_class_dex: + $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj + +# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk +# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so +# NOTE: Use -A resources to define additional directory in which to find raw asset files +create_project_apk_package: + $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin + cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) + +# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk +sign_project_apk_package: + $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key + +# Create zip-aligned APK package: $(PROJECT_NAME).apk +zipalign_project_apk_package: + $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk + +# Install $(PROJECT_NAME).apk to default emulator/device +# NOTE: Use -e (emulator) or -d (device) parameters if required +install: + $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk + +# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) +check_device_abi: + $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi + +# Monitorize output log coming from device, only raylib tag +logcat: + $(ANDROID_PLATFORM_TOOLS)/adb logcat -c + $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S + +# Install and monitorize $(PROJECT_NAME).apk to default emulator/device +deploy: + $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk + $(ANDROID_PLATFORM_TOOLS)/adb logcat -c + $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S + +#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W + +# Clean everything +clean: + del $(PROJECT_BUILD_PATH)\* /f /s /q + rmdir $(PROJECT_BUILD_PATH) /s /q + @echo Cleaning done diff --git a/3party/raylib/projects/VSCode/main.c b/3party/raylib/projects/VSCode/main.c new file mode 100644 index 0000000..f37b3b2 --- /dev/null +++ b/3party/raylib/projects/VSCode/main.c @@ -0,0 +1,108 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic 3d example +* +* Welcome to raylib! +* +* To compile example, just press F5. +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Local Variables Definition (local to this module) +//---------------------------------------------------------------------------------- +Camera camera = { 0 }; +Vector3 cubePosition = { 0 }; + +//---------------------------------------------------------------------------------- +// Local Functions Declaration +//---------------------------------------------------------------------------------- +static void UpdateDrawFrame(void); // Update and draw one frame + +//---------------------------------------------------------------------------------- +// Main entry point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib"); + + camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; + camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; + camera.fovy = 60.0f; + camera.projection = CAMERA_PERSPECTIVE; + + //-------------------------------------------------------------------------------------- + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 60, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +// Update and draw game frame +static void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + UpdateCamera(&camera, CAMERA_ORBITAL); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + BeginMode3D(camera); + + DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); + DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); + DrawGrid(10, 1.0f); + + EndMode3D(); + + DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} diff --git a/3party/raylib/projects/VSCode/main.code-workspace b/3party/raylib/projects/VSCode/main.code-workspace new file mode 100644 index 0000000..267248e --- /dev/null +++ b/3party/raylib/projects/VSCode/main.code-workspace @@ -0,0 +1,16 @@ +{ + "folders": [ + { + "path": "." + } + ], + "settings": { + "files.associations": { + "raylib.h": "c", + "math.h": "c", + "blocks.h": "c", + "stdio.h": "c", + "*.m": "c" + } + } +} \ No newline at end of file diff --git a/3party/raylib/projects/VSCode/resources/LICENSE b/3party/raylib/projects/VSCode/resources/LICENSE new file mode 100644 index 0000000..ebde2c5 --- /dev/null +++ b/3party/raylib/projects/VSCode/resources/LICENSE @@ -0,0 +1 @@ +Assets license. diff --git a/3party/raylib/projects/scripts/README.md b/3party/raylib/projects/scripts/README.md new file mode 100644 index 0000000..b60e0ec --- /dev/null +++ b/3party/raylib/projects/scripts/README.md @@ -0,0 +1,68 @@ +Here are dependency-less build scripts for raylib projects. + +## Dependencies +The scripts, as mentioned above, do not have dependencies. There's one +exception to this however, and that is Windows, because Windows +doesn't have a built-in C compiler. On Windows, you'll need to install +[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you +didn't install them in the default location, write your changes around +line 38 of [`build-windows.bat`](build-windows.bat). + +## Script customization +First of all, the scripts have a few variables at the very top, which +are supposed to be configured for each project separately: +- `GAME_NAME` variable is used for the executable name. +- `SOURCES` is a list of .c source files, divided by spaces, which are + going to be compiled and linked with raylib to create the final + executable. You can use wildcards, so if you have all your .c files + in a directory called `src`, you can just set `SOURCES` to + `../../src/*.c`. Note: the paths should be either absolute, or + relative to `builds/platform`, hence `../../`. +- `RAYLIB_SRC` should point to the raylib/src directory. In this case, + it's `../../src`, but as with the `SOURCES`, if the path is + relative, it should be relative to `temp/debug`, so it's actually + `../../../../src`. + +## Compilation flags +- `-Os` (`/O1` with MSVC, `-O2` with clang\*) is used for release + builds, to save space. Since it's a good practice to make your games + run on the slowest possible systems, only a few games would benefit + from additional runtime performance on almost all systems. Other + flags: `-flto` (`/GL` and `/LTCG` for MSVC) in release builds, `-O0 + -g` (`/Od /Zi` for MSVC) in debug builds. +- `-Wall -Wextra -Wpedantic` (`/Wall` for MSVC) are used for warnings. + +\* Clang 7.0.1 seems to have problems compiling with `-flto` and `-Os` +enabled at the same time, so `-Os` is replaced with `-O2` for clang. + +## Command line arguments +The build scripts accept some flags, which can be given either one at +a time (`-d -c -r`) or in bunches (`-dcr`). Here's a description of +all of the flags. +- `-h` Describes all the flags, and a few example commands +- `-d` Faster builds that have debug symbols, and enable warnings +- `-u` Run upx\* on the executable after compilation (before -r) +- `-r` Run the executable after compilation +- `-c` Remove the temp/(debug|release) directory, ie. full recompile +- `-q` Suppress this script's informational prints +- `-qq` Suppress all prints, complete silence +- `-v` cl.exe normally prints out a lot of superficial information, as + well as the MSVC build environment activation scripts, but these are + mostly suppressed by default. If you do want to see everything, use + this flag. + +\* This is mostly here to make building simple "shipping" versions + easier, and it's a very small bit in the build scripts. The option + requires that you have upx installed and on your path, of course. + +#### Examples +| What the command does | Command | +|-------------------------------------------------------------|---------------------------| +| Build a release build, on Windows | `build-windows.bat` | +| Build a release build, full recompile, on Linux | `./build-linux.sh -c` | +| Build a debug build and run, on macOS | `./build-osx.sh -d -r` | +| Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` | + + +[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017 +[vs-tools]: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017 diff --git a/3party/raylib/projects/scripts/build-linux.sh b/3party/raylib/projects/scripts/build-linux.sh new file mode 100755 index 0000000..7368d92 --- /dev/null +++ b/3party/raylib/projects/scripts/build-linux.sh @@ -0,0 +1,169 @@ +#!/bin/sh +# Change your executable name here +GAME_NAME="game" + +# Set your sources here (relative paths!) +# Example with two source folders: +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" + +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" + +# About this build script: it does many things, but in essence, it's +# very simple. It has 3 compiler invocations: building raylib (which +# is not done always, see logic by searching "Build raylib"), building +# src/*.c files, and linking together those two. Each invocation is +# wrapped in an if statement to make the -qq flag work, it's pretty +# verbose, sorry. + +# Stop the script if a compilation (or something else?) fails +set -e + +# Get arguments +while getopts ":hdusrcq" opt; do + case $opt in + h) + echo "Usage: ./build-linux.sh [-hdusrcqq]" + echo " -h Show this information" + echo " -d Faster builds that have debug symbols, and enable warnings" + echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" + echo " -r Run the executable after compilation" + echo " -c Remove the temp/(debug|release) directory, ie. full recompile" + echo " -q Suppress this script's informational prints" + echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" + echo "" + echo "* This is mostly here to make building simple \"shipping\" versions" + echo " easier, and it's a very small bit in the build scripts. The option" + echo " requires that you have upx installed and on your path, of course." + echo "" + echo "Examples:" + echo " Build a release build: ./build-linux.sh" + echo " Build a release build, full recompile: ./build-linux.sh -c" + echo " Build a debug build and run: ./build-linux.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-linux.sh -drqq" + exit 0 + ;; + d) + BUILD_DEBUG="1" + ;; + u) + UPX_IT="1" + ;; + s) + STRIP_IT="1" + ;; + r) + RUN_AFTER_BUILD="1" + ;; + c) + BUILD_ALL="1" + ;; + q) + if [ -n "$QUIET" ]; then + REALLY_QUIET="1" + else + QUIET="1" + fi + ;; + \?) + echo "Invalid option: -$OPTARG" >&2 + exit 1 + ;; + esac +done + +# Set CC if it's not set already +if [ -z "$CC" ]; then + CC=cc +fi + +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + +# Flags +OUTPUT_DIR="builds/linux" +COMPILATION_FLAGS="-std=c99 -Os -flto" +FINAL_COMPILE_FLAGS="-s" +WARNING_FLAGS="-Wall -Wextra -Wpedantic" +LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" +# Debug changes to flags +if [ -n "$BUILD_DEBUG" ]; then + OUTPUT_DIR="builds-debug/linux" + COMPILATION_FLAGS="-std=c99 -O0 -g" + FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" +fi + +# Display what we're doing +if [ -n "$BUILD_DEBUG" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" +else + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" +fi + +# Create the raylib cache directory +TEMP_DIR="temp/release" +if [ -n "$BUILD_DEBUG" ]; then + TEMP_DIR="temp/debug" +fi +# If there's a -c flag, remove the cache +if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." + rm -r "$TEMP_DIR" +fi +# If temp directory doesn't exist, build raylib +if [ ! -d "$TEMP_DIR" ]; then + mkdir -p $TEMP_DIR + cd $TEMP_DIR + RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" + RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c" + RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" + + if [ -n "$REALLY_QUIET" ]; then + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 + else + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES + fi + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" + cd $ROOT_DIR +fi + +# Build the actual game +mkdir -p $OUTPUT_DIR +cd $OUTPUT_DIR +[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." +if [ -n "$REALLY_QUIET" ]; then + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 +else + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS +fi +rm *.o +[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" + +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + +if [ -n "$UPX_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." + upx $GAME_NAME > /dev/null 2>&1 +fi + +if [ -n "$RUN_AFTER_BUILD" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." + if [ -n "$REALLY_QUIET" ]; then + ./$GAME_NAME > /dev/null 2>&1 + else + ./$GAME_NAME + fi +fi +cd $ROOT_DIR + +[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/3party/raylib/projects/scripts/build-osx.sh b/3party/raylib/projects/scripts/build-osx.sh new file mode 100755 index 0000000..d4f8ab2 --- /dev/null +++ b/3party/raylib/projects/scripts/build-osx.sh @@ -0,0 +1,171 @@ +#!/bin/sh +# Change your executable name here +GAME_NAME="game" + +# Set your sources here (relative paths!) +# Example with two source folders: +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" + +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" + +# About this build script: it does many things, but in essence, it's +# very simple. It has 3 compiler invocations: building raylib (which +# is not done always, see logic by searching "Build raylib"), building +# src/*.c files, and linking together those two. Each invocation is +# wrapped in an if statement to make the -qq flag work, it's pretty +# verbose, sorry. + +# Stop the script if a compilation (or something else?) fails +set -e + +# Get arguments +while getopts ":hdusrcq" opt; do + case $opt in + h) + echo "Usage: ./build-osx.sh [-hdusrcqq]" + echo " -h Show this information" + echo " -d Faster builds that have debug symbols, and enable warnings" + echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" + echo " -r Run the executable after compilation" + echo " -c Remove the temp/(debug|release) directory, ie. full recompile" + echo " -q Suppress this script's informational prints" + echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" + echo "" + echo "* This is mostly here to make building simple \"shipping\" versions" + echo " easier, and it's a very small bit in the build scripts. The option" + echo " requires that you have upx installed and on your path, of course." + echo "" + echo "Examples:" + echo " Build a release build: ./build-osx.sh" + echo " Build a release build, full recompile: ./build-osx.sh -c" + echo " Build a debug build and run: ./build-osx.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-osx.sh -drqq" + exit 0 + ;; + d) + BUILD_DEBUG="1" + ;; + u) + UPX_IT="1" + ;; + s) + STRIP_IT="1" + ;; + r) + RUN_AFTER_BUILD="1" + ;; + c) + BUILD_ALL="1" + ;; + q) + if [ -n "$QUIET" ]; then + REALLY_QUIET="1" + else + QUIET="1" + fi + ;; + \?) + echo "Invalid option: -$OPTARG" >&2 + exit 1 + ;; + esac +done + +# Set CC if it's not set already +if [ -z "$CC" ]; then + CC=cc +fi + +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + +# Flags +OUTPUT_DIR="builds/osx" +COMPILATION_FLAGS="-std=c99 -O2 -flto" +FINAL_COMPILE_FLAGS="-s" +WARNING_FLAGS="-Wall -Wextra -Wpedantic" +LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" +# Debug changes to flags +if [ -n "$BUILD_DEBUG" ]; then + OUTPUT_DIR="builds-debug/osx" + COMPILATION_FLAGS="-std=c99 -O0 -g" + FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" +fi + +# Display what we're doing +if [ -n "$BUILD_DEBUG" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" +else + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" +fi + +# Create the raylib cache directory +TEMP_DIR="temp/release" +if [ -n "$BUILD_DEBUG" ]; then + TEMP_DIR="temp/debug" +fi +# If there's a -c flag, remove the cache +if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." + rm -r "$TEMP_DIR" +fi +# If temp directory doesn't exist, build raylib +if [ ! -d "$TEMP_DIR" ]; then + mkdir -p $TEMP_DIR + cd $TEMP_DIR + RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" + RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" + RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" + + if [ -n "$REALLY_QUIET" ]; then + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1 + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 + else + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES + fi + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" + cd $ROOT_DIR +fi + +# Build the actual game +mkdir -p $OUTPUT_DIR +cd $OUTPUT_DIR +[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." +if [ -n "$REALLY_QUIET" ]; then + $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 +else + $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS +fi +rm *.o +[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" + +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + +if [ -n "$UPX_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." + upx $GAME_NAME > /dev/null 2>&1 +fi + +if [ -n "$RUN_AFTER_BUILD" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." + if [ -n "$REALLY_QUIET" ]; then + ./$GAME_NAME > /dev/null 2>&1 + else + ./$GAME_NAME + fi +fi +cd $ROOT_DIR + +[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/3party/raylib/projects/scripts/build-rpi.sh b/3party/raylib/projects/scripts/build-rpi.sh new file mode 100755 index 0000000..68e4f8d --- /dev/null +++ b/3party/raylib/projects/scripts/build-rpi.sh @@ -0,0 +1,169 @@ +#!/bin/sh +# Change your executable name here +GAME_NAME="game" + +# Set your sources here (relative paths!) +# Example with two source folders: +# SOURCES="src/*.c src/submodule/*.c" +SOURCES="core_basic_window.c" + +# Set your raylib/src location here (relative path!) +RAYLIB_SRC="../../src" + +# About this build script: it does many things, but in essence, it's +# very simple. It has 3 compiler invocations: building raylib (which +# is not done always, see logic by searching "Build raylib"), building +# src/*.c files, and linking together those two. Each invocation is +# wrapped in an if statement to make the -qq flag work, it's pretty +# verbose, sorry. + +# Stop the script if a compilation (or something else?) fails +set -e + +# Get arguments +while getopts ":hdusrcq" opt; do + case $opt in + h) + echo "Usage: ./build-rpi.sh [-hdusrcqq]" + echo " -h Show this information" + echo " -d Faster builds that have debug symbols, and enable warnings" + echo " -u Run upx* on the executable after compilation (before -r)" + echo " -s Run strip on the executable after compilation (before -r)" + echo " -r Run the executable after compilation" + echo " -c Remove the temp/(debug|release) directory, ie. full recompile" + echo " -q Suppress this script's informational prints" + echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" + echo "" + echo "* This is mostly here to make building simple \"shipping\" versions" + echo " easier, and it's a very small bit in the build scripts. The option" + echo " requires that you have upx installed and on your path, of course." + echo "" + echo "Examples:" + echo " Build a release build: ./build-rpi.sh" + echo " Build a release build, full recompile: ./build-rpi.sh -c" + echo " Build a debug build and run: ./build-rpi.sh -d -r" + echo " Build in debug, run, don't print at all: ./build-rpi.sh -drqq" + exit 0 + ;; + d) + BUILD_DEBUG="1" + ;; + u) + UPX_IT="1" + ;; + s) + STRIP_IT="1" + ;; + r) + RUN_AFTER_BUILD="1" + ;; + c) + BUILD_ALL="1" + ;; + q) + if [ -n "$QUIET" ]; then + REALLY_QUIET="1" + else + QUIET="1" + fi + ;; + \?) + echo "Invalid option: -$OPTARG" >&2 + exit 1 + ;; + esac +done + +# Set CC if it's not set already +if [ -z "$CC" ]; then + CC=cc +fi + +# Directories +ROOT_DIR=$PWD +SOURCES="$ROOT_DIR/$SOURCES" +RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" + +# Flags +OUTPUT_DIR="builds/linux" +COMPILATION_FLAGS="-std=c99 -Os -flto" +FINAL_COMPILE_FLAGS="-s" +WARNING_FLAGS="-Wall -Wextra -Wpedantic" +LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" +# Debug changes to flags +if [ -n "$BUILD_DEBUG" ]; then + OUTPUT_DIR="builds-debug/linux" + COMPILATION_FLAGS="-std=c99 -O0 -g" + FINAL_COMPILE_FLAGS="" + LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" +fi + +# Display what we're doing +if [ -n "$BUILD_DEBUG" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" +else + [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" +fi + +# Create the raylib cache directory +TEMP_DIR="temp/release" +if [ -n "$BUILD_DEBUG" ]; then + TEMP_DIR="temp/debug" +fi +# If there's a -c flag, remove the cache +if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." + rm -r "$TEMP_DIR" +fi +# If temp directory doesn't exist, build raylib +if [ ! -d "$TEMP_DIR" ]; then + mkdir -p $TEMP_DIR + cd $TEMP_DIR + RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2" + RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" + RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include" + + if [ -n "$REALLY_QUIET" ]; then + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 + else + $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES + fi + [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" + cd $ROOT_DIR +fi + +# Build the actual game +mkdir -p $OUTPUT_DIR +cd $OUTPUT_DIR +[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." +if [ -n "$REALLY_QUIET" ]; then + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 +else + $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES + $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS +fi +rm *.o +[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" + +if [ -n "$STRIP_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." + strip $GAME_NAME +fi + +if [ -n "$UPX_IT" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." + upx $GAME_NAME > /dev/null 2>&1 +fi + +if [ -n "$RUN_AFTER_BUILD" ]; then + [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." + if [ -n "$REALLY_QUIET" ]; then + ./$GAME_NAME > /dev/null 2>&1 + else + ./$GAME_NAME + fi +fi +cd $ROOT_DIR + +[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/3party/raylib/projects/scripts/build-windows.bat b/3party/raylib/projects/scripts/build-windows.bat new file mode 100644 index 0000000..2c085f8 --- /dev/null +++ b/3party/raylib/projects/scripts/build-windows.bat @@ -0,0 +1,219 @@ +@echo off +REM Change your executable name here +set GAME_NAME=game.exe + +REM Set your sources here (relative paths!) +REM Example with two source folders: +REM set SOURCES=src\*.c src\submodule\*.c +set SOURCES=core_basic_window.c + +REM Set your raylib\src location here (relative path!) +set RAYLIB_SRC=..\..\src + +REM Set the target platform for the compiler (Ex: x86 or x64) +set TARGET_PLATFORM=x86 + +REM About this build script: it does many things, but in essence, it's +REM very simple. It has 3 compiler invocations: building raylib (which +REM is not done always, see logic by searching "Build raylib"), building +REM src/*.c files, and linking together those two. Each invocation is +REM wrapped in an if statement to make the -qq flag work, it's pretty +REM verbose, sorry. + +REM To skip to the actual building part of the script, search for ":BUILD" + +REM Checks if cl is available and skips to the argument loop if it is +REM (Prevents calling vcvarsall every time you run this script) +WHERE cl >nul 2>nul +IF %ERRORLEVEL% == 0 goto READ_ARGS +REM Activate the msvc build environment if cl isn't available yet +IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" ( + set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" +) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" ( + set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" +) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" ( + set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" +) ELSE ( + REM Initialize your vc environment here if the defaults don't work + REM set VC_INIT="C:\your\path\here\vcvarsall.bat" + REM And then remove/comment out the following two lines + echo "Couldn't find vcvarsall.bat or vcbuildtools.bat, please set it manually." + exit /B +) +echo Setting up the msvc build environment, this could take some time but the next builds should be faster +REM Remove everything after %TARGET_PLATFORM% if you want to see +REM the vcvarsall.bat or vcbuildtools.bat output +call %VC_INIT% %TARGET_PLATFORM% > NUL 2>&1 + +:READ_ARGS +REM For the ! variable notation +setlocal EnableDelayedExpansion +REM For shifting, which the command line argument parsing needs +setlocal EnableExtensions + +:ARG_LOOP +set ARG=%1 +if "!ARG!" == "" ( goto BUILD ) +IF NOT "x!ARG!" == "x!ARG:h=!" ( + goto HELP +) +IF NOT "x!ARG!" == "x!ARG:d=!" ( + set BUILD_DEBUG=1 +) +IF NOT "x!ARG!" == "x!ARG:u=!" ( + set UPX_IT=1 +) +IF NOT "x!ARG!" == "x!ARG:r=!" ( + set RUN_AFTER_BUILD=1 +) +IF NOT "x!ARG!" == "x!ARG:c=!" ( + set BUILD_ALL=1 +) +IF NOT "x!ARG!" == "x!ARG:qq=!" ( + set QUIET=1 + set REALLY_QUIET=1 +) ELSE IF NOT "x!ARG!" == "x!ARG:q=!" ( + IF DEFINED QUIET ( + set REALLY_QUIET=1 + ) ELSE ( + set QUIET=1 + ) +) +IF NOT "x!ARG!" == "x!ARG:v=!" ( + set VERBOSE=1 +) +IF NOT "%1" == "" ( + shift /1 + goto ARG_LOOP +) + + +:HELP +echo Usage: build-windows.bat [-hdurcqqv] +echo -h Show this information +echo -d Faster builds that have debug symbols, and enable warnings +echo -u Run upx* on the executable after compilation (before -r) +echo -r Run the executable after compilation +echo -c Remove the temp\{debug,release} directory, ie. full recompile +echo -q Suppress this script's informational prints +echo -qq Suppress all prints, complete silence +echo -v cl.exe normally prints out a lot of superficial information, as +echo well as the MSVC build environment activation scripts, but these are +echo mostly suppressed by default. If you do want to see everything, use +echo this flag. +echo. +echo * This is mostly here to make building simple "shipping" versions +echo easier, and it's a very small bit in the build scripts. The option +echo requires that you have upx installed and on your path, of course. +echo. +echo Examples: +echo Build a release build: build-windows.bat +echo Build a release build, full recompile: build-windows.bat -c +echo Build a debug build and run: build-windows.bat -d -r +echo Build in debug, run, don't print at all: build-windows.bat -drqq +exit /B + + +:BUILD +REM Directories +set "ROOT_DIR=%CD%" +set "SOURCES=!ROOT_DIR!\!SOURCES!" +set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!" + +REM Flags +set OUTPUT_FLAG=/Fe: "!GAME_NAME!" +set COMPILATION_FLAGS=/std:c11 /O1 /GL /favor:blend /utf-8 /validate-charset /EHsc +set WARNING_FLAGS=/W3 /sdl +set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup +set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib +set OUTPUT_DIR=builds\windows-msvc +REM Debug changes to flags +IF DEFINED BUILD_DEBUG ( + set OUTPUT_FLAG=/Fe: "!GAME_NAME!" + set COMPILATION_FLAGS=/std:c11 /Od /Zi /utf-8 /validate-charset /EHsc + set WARNING_FLAGS=/W3 /sdl + set SUBSYSTEM_FLAGS=/DEBUG + set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib + set OUTPUT_DIR=builds-debug\windows-msvc +) +IF NOT DEFINED VERBOSE ( + set VERBOSITY_FLAG=/nologo +) + +REM Display what we're doing +IF DEFINED BUILD_DEBUG ( + IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in debug mode, flags: !COMPILATION_FLAGS! !WARNING_FLAGS! +) ELSE ( + IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in release mode, flags: !COMPILATION_FLAGS! /link /LTCG +) + +REM Create the temp directory for raylib +set "TEMP_DIR=temp\release" +IF DEFINED BUILD_DEBUG ( + set "TEMP_DIR=temp\debug" +) + +IF DEFINED BUILD_ALL ( + IF EXIST !TEMP_DIR!\ ( + IF NOT DEFINED QUIET echo COMPILE-INFO: Found cached raylib, rebuilding. + del /Q !TEMP_DIR! + rmdir !TEMP_DIR! + ) +) + +REM Build raylib if it hasn't been cached in TEMP_DIR +IF NOT EXIST !TEMP_DIR!\ ( + mkdir !TEMP_DIR! + cd !TEMP_DIR! + REM raylib source folder + set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33" + set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c" + set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" + + IF DEFINED REALLY_QUIET ( + cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B + ) ELSE ( + cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B + ) + IF NOT DEFINED QUIET echo COMPILE-INFO: raylib compiled into object files in: !TEMP_DIR!\ + + REM Out of the temp directory + cd !ROOT_DIR! +) + +REM Move to the build directory +IF NOT EXIST !OUTPUT_DIR! mkdir !OUTPUT_DIR! +cd !OUTPUT_DIR! + +REM Build the actual game +IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code. +IF DEFINED REALLY_QUIET ( + cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B + cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B +) ELSE ( + cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B + cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B +) +del *.obj +IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\ + +REM Run upx +IF DEFINED UPX_IT ( + IF NOT DEFINED QUIET echo COMPILE-INFO: Packing !GAME_NAME! with upx. + upx !GAME_NAME! > NUL 2>&1 +) + +REM Finally, run the produced executable +IF DEFINED RUN_AFTER_BUILD ( + IF NOT DEFINED QUIET echo COMPILE-INFO: Running. + IF DEFINED REALLY_QUIET ( + !GAME_NAME! > NUL 2>&1 + ) ELSE ( + !GAME_NAME! + ) +) + +REM Back to development directory +cd !ROOT_DIR! + +IF NOT DEFINED QUIET echo COMPILE-INFO: All done. diff --git a/3party/raylib/projects/scripts/core_basic_window.c b/3party/raylib/projects/scripts/core_basic_window.c new file mode 100644 index 0000000..a119482 --- /dev/null +++ b/3party/raylib/projects/scripts/core_basic_window.c @@ -0,0 +1,61 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic window +* +* Welcome to raylib! +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* This example has been created using raylib 1.0 (www.raylib.com) +* It has been re-confirmed with raylib 3.7.0 +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) +* Simple adjustments on 2021-10-01 +* +********************************************************************************************/ + +#include "raylib.h" + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/3party/raylib/raylib.pc.in b/3party/raylib/raylib.pc.in new file mode 100644 index 0000000..4e34ce3 --- /dev/null +++ b/3party/raylib/raylib.pc.in @@ -0,0 +1,13 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +exec_prefix=${prefix} +libdir=@libdir_for_pc_file@ +includedir=@includedir_for_pc_file@ + +Name: raylib +Description: A simple and easy-to-use library to enjoy videogames programming +URL: https://github.com/raysan5/raylib +Version: @PROJECT_VERSION@ +Libs: -L"${libdir}" -lraylib @PKG_CONFIG_LIBS_EXTRA@ +Libs.private: @PKG_CONFIG_LIBS_PRIVATE@ +Requires.private: @GLFW_PKG_DEPS@ +Cflags: -I"${includedir}" diff --git a/3party/raylib/src/CMakeLists.txt b/3party/raylib/src/CMakeLists.txt new file mode 100644 index 0000000..5092bdf --- /dev/null +++ b/3party/raylib/src/CMakeLists.txt @@ -0,0 +1,126 @@ +# Setup the project and settings +project(raylib C) +set(PROJECT_VERSION 4.5.0) +set(API_VERSION 450) + +include(GNUInstallDirs) +include(JoinPaths) + +# Sets build type if not set by now +if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) + if(RAYLIB_IS_MAIN) + set(default_build_type Debug) + else() + message(WARNING "Default build type is not set (CMAKE_BUILD_TYPE)") + endif() + + message(STATUS "Setting build type to '${default_build_type}' as none was specified.") + + set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE) + set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") +endif() + +# Used as public API to be included into other projects +set(raylib_public_headers + raylib.h + rlgl.h + raymath.h + ) + +# Sources to be compiled +set(raylib_sources + rcore.c + rmodels.c + rshapes.c + rtext.c + rtextures.c + utils.c + ) + +# /cmake/GlfwImport.cmake handles the details around the inclusion of glfw +if (NOT ${PLATFORM} MATCHES "Web") + include(GlfwImport) +endif () + +# Sets additional platform options and link libraries for each platform +# also selects the proper graphics API and version for that platform +# Produces a variable LIBS_PRIVATE that will be used later +include(LibraryConfigurations) + +if (USE_AUDIO) + MESSAGE(STATUS "Audio Backend: miniaudio") + list(APPEND raylib_sources raudio.c) +else () + MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)") +endif () + + +add_library(raylib ${raylib_sources} ${raylib_public_headers}) + +if (NOT BUILD_SHARED_LIBS) + MESSAGE(STATUS "Building raylib static library") + add_library(raylib_static ALIAS raylib) +else() + MESSAGE(STATUS "Building raylib shared library") + if (WIN32) + target_compile_definitions(raylib + PRIVATE $ + INTERFACE $ + ) + endif () +endif() + +if (${PLATFORM} MATCHES "Web") + target_link_options(raylib PRIVATE "-sUSE_GLFW=3") +endif() + +set_target_properties(raylib PROPERTIES + PUBLIC_HEADER "${raylib_public_headers}" + VERSION ${PROJECT_VERSION} + SOVERSION ${API_VERSION} + ) + +if (WITH_PIC OR BUILD_SHARED_LIBS) + set_property(TARGET raylib PROPERTY POSITION_INDEPENDENT_CODE ON) +endif () + +target_link_libraries(raylib "${LIBS_PRIVATE}") + +# Sets some compile time definitions for the pre-processor +# If CUSTOMIZE_BUILD option is on you will not use config.h by default +# and you will be able to select more build options +include(CompileDefinitions) + +# Registering include directories +target_include_directories(raylib + PUBLIC + $ + $ + PRIVATE + ${CMAKE_CURRENT_SOURCE_DIR} + ${OPENGL_INCLUDE_DIR} + ${OPENAL_INCLUDE_DIR} + ) + +# Copy the header files to the build directory for convenience +file(COPY ${raylib_public_headers} DESTINATION "include") + +# Includes information on how the library will be installed on the system +# when cmake --install is run +include(InstallConfigurations) + +# Print the flags for the user +if (DEFINED CMAKE_BUILD_TYPE) + message(STATUS "Generated build type: ${CMAKE_BUILD_TYPE}") +else () + message(STATUS "Generated config types: ${CMAKE_CONFIGURATION_TYPES}") +endif () + +message(STATUS "Compiling with the flags:") +message(STATUS " PLATFORM=" ${PLATFORM_CPP}) +message(STATUS " GRAPHICS=" ${GRAPHICS}) + +# Options if you want to create an installer using CPack +include(PackConfigurations) + +enable_testing() diff --git a/3party/raylib/src/Makefile b/3party/raylib/src/Makefile new file mode 100644 index 0000000..63cbe2a --- /dev/null +++ b/3party/raylib/src/Makefile @@ -0,0 +1,793 @@ +#****************************************************************************** +# +# raylib makefile +# +# Platforms supported: +# PLATFORM_DESKTOP: Windows (Win32, Win64) +# PLATFORM_DESKTOP: Linux (arm64, i386, x64) +# PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64) +# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly +# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64) +# PLATFORM_DRM: Linux native mode, including Raspberry Pi (RPI OS Bullseye) +# PLATFORM_WEB: HTML5 (Chrome, Firefox) +# +# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline. +# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline. +# +# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +# +# This software is provided "as-is", without any express or implied warranty. In no event +# will the authors be held liable for any damages arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, including commercial +# applications, and to alter it and redistribute it freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not claim that you +# wrote the original software. If you use this software in a product, an acknowledgment +# in the product documentation would be appreciated but is not required. +# +# 2. Altered source versions must be plainly marked as such, and must not be misrepresented +# as being the original software. +# +# 3. This notice may not be removed or altered from any source distribution. +# +#************************************************************************************************** + +# NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms +# https://github.com/raysan5/raylib/wiki + +.PHONY: all clean install uninstall + +# Define required environment variables +#------------------------------------------------------------------------------------------------ +# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB +PLATFORM ?= PLATFORM_DESKTOP + +# Define required raylib variables +RAYLIB_VERSION = 4.5.0 +RAYLIB_API_VERSION = 450 + +# Define raylib source code path +RAYLIB_SRC_PATH ?= ../src + +# Define output directory for compiled library, defaults to src directory +# NOTE: If externally provided, make sure directory exists +RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH) + +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) +RAYLIB_LIBTYPE ?= STATIC + +# Build mode for library: DEBUG or RELEASE +RAYLIB_BUILD_MODE ?= RELEASE + +# Build output name for the library +RAYLIB_LIB_NAME ?= raylib + +# Define resource file for DLL properties +RAYLIB_RES_FILE ?= ./raylib.dll.rc.data + +# Define external config flags +# NOTE: It will override config.h flags with the provided ones, +# if NONE, default config.h flags are used +RAYLIB_CONFIG_FLAGS ?= NONE + +# To define additional cflags: Use make CUSTOM_CFLAGS="" + +# Include raylib modules on compilation +# NOTE: Some programs like tools could not require those modules +RAYLIB_MODULE_AUDIO ?= TRUE +RAYLIB_MODULE_MODELS ?= TRUE +RAYLIB_MODULE_RAYGUI ?= FALSE +RAYLIB_MODULE_PHYSAC ?= FALSE + +# NOTE: Additional libraries have been moved to their own repos: +# raygui: https://github.com/raysan5/raygui +# physac: https://github.com/raysan5/physac +RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/../../raygui/src +RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/../../physac/src + +# Use external GLFW library instead of rglfw module +USE_EXTERNAL_GLFW ?= FALSE + +# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) +# NOTE: This variable is only used for PLATFORM_OS: LINUX +USE_WAYLAND_DISPLAY ?= FALSE + +# Determine if the file has root access (only required to install raylib) +# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root") +ROOT = $(shell whoami) + +# By default we suppose we are working on Windows +HOST_PLATFORM_OS ?= WINDOWS +PLATFORM_OS ?= WINDOWS + +# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # No uname.exe on MinGW!, but OS=Windows_NT on Windows! + # ifeq ($(UNAME),Msys) -> Windows + ifeq ($(OS),Windows_NT) + PLATFORM_OS = WINDOWS + ifndef PLATFORM_SHELL + PLATFORM_SHELL = cmd + endif + else + UNAMEOS = $(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS = LINUX + endif + ifeq ($(UNAMEOS),FreeBSD) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),OpenBSD) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),NetBSD) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),DragonFly) + PLATFORM_OS = BSD + endif + ifeq ($(UNAMEOS),Darwin) + PLATFORM_OS = OSX + endif + ifndef PLATFORM_SHELL + PLATFORM_SHELL = sh + endif + endif +endif +ifeq ($(PLATFORM),PLATFORM_DRM) + UNAMEOS = $(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS = LINUX + endif + ifndef PLATFORM_SHELL + PLATFORM_SHELL = sh + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + ifeq ($(OS),Windows_NT) + PLATFORM_OS = WINDOWS + ifndef PLATFORM_SHELL + PLATFORM_SHELL = cmd + endif + else + UNAMEOS = $(shell uname) + ifeq ($(UNAMEOS),Linux) + PLATFORM_OS = LINUX + endif + ifndef PLATFORM_SHELL + PLATFORM_SHELL = sh + endif + endif +endif + +ifeq ($(PLATFORM),PLATFORM_WEB) + ifeq ($(PLATFORM_OS), WINDOWS) + # Emscripten required variables + EMSDK_PATH ?= C:/emsdk + EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten + CLANG_PATH := $(EMSDK_PATH)/upstream/bin + PYTHON_PATH := $(EMSDK_PATH)/python/3.9.2-1_64bit + NODE_PATH := $(EMSDK_PATH)/node/14.15.5_64bit/bin + export PATH := $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:/raylib/MinGW/bin;$(PATH) + endif +endif + +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Android architecture + # Starting at 2019 using arm64 is mandatory for published apps, + # Starting on August 2020, minimum required target API is Android 10 (API level 29) + ANDROID_ARCH ?= arm64 + ANDROID_API_VERSION ?= 29 + + # Android required path variables + # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself + ifeq ($(OS),Windows_NT) + ANDROID_NDK ?= C:/android-ndk + ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64 + else + ANDROID_NDK ?= /usr/lib/android/ndk + ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64 + endif + + # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot + ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot + + ifeq ($(ANDROID_ARCH),arm) + ANDROID_COMPILER_ARCH = armv7a + endif + ifeq ($(ANDROID_ARCH),arm64) + ANDROID_COMPILER_ARCH = aarch64 + endif + ifeq ($(ANDROID_ARCH),x86) + ANDROID_COMPILER_ARCH = i686 + endif + ifeq ($(ANDROID_ARCH),x86_64) + ANDROID_COMPILER_ARCH = x86_64 + endif + +endif + +# Define raylib graphics api depending on selected platform +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + # By default use OpenGL 3.3 on desktop platforms + GRAPHICS ?= GRAPHICS_API_OPENGL_33 + #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1 + #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1 + #GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3 + #GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE) +endif + +ifeq ($(PLATFORM),PLATFORM_DRM) + # On DRM OpenGL ES 2.0 must be used + GRAPHICS = GRAPHICS_API_OPENGL_ES2 +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0 + GRAPHICS = GRAPHICS_API_OPENGL_ES2 + #GRAPHICS = GRAPHICS_API_OPENGL_ES3 # Uncomment to use ES3/WebGL2 (preliminary support). +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # By default use OpenGL ES 2.0 on Android + GRAPHICS = GRAPHICS_API_OPENGL_ES2 +endif + +# Define default C compiler and archiver to pack library: CC, AR +#------------------------------------------------------------------------------------------------ +CC = gcc +AR = ar + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),OSX) + # OSX default compiler + CC = clang + GLFW_OSX = -x objective-c + endif + ifeq ($(PLATFORM_OS),BSD) + # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler + CC = clang + endif +endif +ifeq ($(PLATFORM),PLATFORM_DRM) + ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) + # Define RPI cross-compiler + #CC = armv6j-hardfloat-linux-gnueabi-gcc + CC = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-gcc + AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar + endif +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # HTML5 emscripten compiler + CC = emcc + AR = emar +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Android toolchain (must be provided for desired architecture and compiler) + ifeq ($(ANDROID_ARCH),arm) + CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang + endif + ifeq ($(ANDROID_ARCH),arm64) + CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang + endif + ifeq ($(ANDROID_ARCH),x86) + CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang + endif + ifeq ($(ANDROID_ARCH),x86_64) + CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang + endif + # It seems from Android NDK r22 onwards we need to use llvm-ar + AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar +endif + +# Define compiler flags: CFLAGS +#------------------------------------------------------------------------------------------------ +# -O1 defines optimization level +# -g include debug information on compilation +# -s strip unnecessary data from build --> linker +# -Wall turns on most, but not all, compiler warnings +# -std=c99 defines C language mode (standard C from 1999 revision) +# -std=gnu99 defines C language mode (GNU C from 1999 revision) +# -Wno-missing-braces ignore invalid warning (GCC bug 53119) +# -Wno-unused-value ignore unused return values of some functions (i.e. fread()) +# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec +# -D_GNU_SOURCE access to lots of nonstandard GNU/Linux extension functions +# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers +# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing) +CFLAGS = -Wall -D_GNU_SOURCE -D$(PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing $(CUSTOM_CFLAGS) + +ifneq ($(RAYLIB_CONFIG_FLAGS), NONE) + CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS) +endif + +ifeq ($(PLATFORM), PLATFORM_WEB) + # NOTE: When using multi-threading in the user code, it requires -pthread enabled + CFLAGS += -std=gnu99 +else + CFLAGS += -std=c99 +endif + +ifeq ($(PLATFORM_OS), LINUX) + CFLAGS += -fPIC +endif + +ifeq ($(RAYLIB_BUILD_MODE),DEBUG) + CFLAGS += -g -D_DEBUG +endif + +ifeq ($(RAYLIB_BUILD_MODE),RELEASE) + ifeq ($(PLATFORM),PLATFORM_WEB) + CFLAGS += -Os + endif + ifeq ($(PLATFORM),PLATFORM_DESKTOP) + CFLAGS += -O1 + endif + ifeq ($(PLATFORM),PLATFORM_ANDROID) + CFLAGS += -O2 + endif +endif + +# Additional flags for compiler (if desired) +# -Wextra enables some extra warning flags that are not enabled by -Wall +# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration +# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types +# -Werror=implicit-function-declaration catch function calls without prior declaration +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + CFLAGS += -Werror=implicit-function-declaration +endif +ifeq ($(PLATFORM),PLATFORM_WEB) + # -Os # size optimization + # -O2 # optimization level 2, if used, also set --memory-init-file 0 + # -s USE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker! + # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! + # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) + # -s USE_PTHREADS=1 # multithreading support + # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data + # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) + # --profiling # include information for code profiling + # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) + # --preload-file resources # specify a resources folder for data compilation + ifeq ($(RAYLIB_BUILD_MODE),DEBUG) + CFLAGS += -s ASSERTIONS=1 --profiling + endif +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + # Compiler flags for arquitecture + ifeq ($(ANDROID_ARCH),arm) + CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 + endif + ifeq ($(ANDROID_ARCH),arm64) + CFLAGS += -target aarch64 -mfix-cortex-a53-835769 + endif + ifeq ($(ANDROID_ARCH),x86) + CFLAGS += -march=i686 + endif + ifeq ($(ANDROID_ARCH),x86_64) + CFLAGS += -march=x86-64 + endif + # Compilation functions attributes options + CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC + # Compiler options for the linker + # -Werror=format-security + CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes + # Preprocessor macro definitions + CFLAGS += -D__ANDROID__ -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS +endif + +# Define required compilation flags for raylib SHARED lib +ifeq ($(RAYLIB_LIBTYPE),SHARED) + # make sure code is compiled as position independent + # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC + # MinGW32 just doesn't need -fPIC, it shows warnings + CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED +endif +ifeq ($(PLATFORM),PLATFORM_DRM) + # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in + # which contains a conflicting type Font + CFLAGS += -DEGL_NO_X11 +endif +# Use Wayland display on Linux desktop +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS), LINUX) + ifeq ($(USE_WAYLAND_DISPLAY),TRUE) + CFLAGS += -D_GLFW_WAYLAND + LDFLAGS += $(shell pkg-config wayland-client wayland-cursor wayland-egl xkbcommon --libs) + + WL_PROTOCOLS_DIR := $(shell pkg-config wayland-protocols --variable=pkgdatadir) + WL_CLIENT_DIR := $(shell pkg-config wayland-client --variable=pkgdatadir) + + wl_generate = \ + $(eval protocol=$(1)) \ + $(eval basename=$(2)) \ + $(shell wayland-scanner client-header $(protocol) $(RAYLIB_SRC_PATH)/$(basename).h) \ + $(shell wayland-scanner private-code $(protocol) $(RAYLIB_SRC_PATH)/$(basename)-code.h) + + $(call wl_generate, $(WL_CLIENT_DIR)/wayland.xml, wayland-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/xdg-shell/xdg-shell.xml, wayland-xdg-shell-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml, wayland-xdg-decoration-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/stable/viewporter/viewporter.xml, wayland-viewporter-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/relative-pointer/relative-pointer-unstable-v1.xml, wayland-relative-pointer-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml, wayland-pointer-constraints-unstable-v1-client-protocol) + $(call wl_generate, $(WL_PROTOCOLS_DIR)/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml, wayland-idle-inhibit-unstable-v1-client-protocol) + endif + endif +endif + +# Define include paths for required headers: INCLUDE_PATHS +# NOTE: Several external required libraries (stb and others) +#------------------------------------------------------------------------------------------------ +INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw + +# Define additional directories containing required header files +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),BSD) + INCLUDE_PATHS += -I/usr/local/include + endif +endif +ifeq ($(PLATFORM),PLATFORM_DRM) + INCLUDE_PATHS += -I/usr/include/libdrm + ifeq ($(USE_RPI_CROSSCOMPILER), TRUE) + INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/usr/include + INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include + endif +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue + # Include android_native_app_glue.h + INCLUDE_PATHS += -I$(NATIVE_APP_GLUE) + + # Android required libraries + INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include + ifeq ($(ANDROID_ARCH),arm) + INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi + endif + ifeq ($(ANDROID_ARCH),arm64) + INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android + endif + ifeq ($(ANDROID_ARCH),x86) + INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android + endif + ifeq ($(ANDROID_ARCH),x86_64) + INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android + endif +endif + +# Define library paths containing required libs: LDFLAGS +# NOTE: This is only required for dynamic library generation +#------------------------------------------------------------------------------------------------ +LDFLAGS = $(CUSTOM_LDFLAGS) -L. -L$(RAYLIB_RELEASE_PATH) + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + ifneq ($(CC), tcc) + LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a + endif + endif + ifeq ($(PLATFORM_OS),OSX) + LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION) + endif + ifeq ($(PLATFORM_OS),LINUX) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + endif + ifeq ($(PLATFORM_OS),BSD) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib + endif +endif +ifeq ($(PLATFORM),PLATFORM_DRM) + LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + ifeq ($(USE_RPI_CROSSCOMPILER), TRUE) + INCLUDE_PATHS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib -L$(RPI_TOOLCHAIN_SYSROOT)/usr/lib + endif +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + LDFLAGS += -Wl,-soname,libraylib.$(RAYLIB_API_VERSION).so -Wl,--exclude-libs,libatomic.a + LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings + # Force linking of library module to define symbol + LDFLAGS += -u ANativeActivity_onCreate + # Library paths containing required libs + LDFLAGS += -Lsrc + # Avoid unresolved symbol pointing to external main() + LDFLAGS += -Wl,-undefined,dynamic_lookup +endif + +# Define libraries required on linking: LDLIBS +# NOTE: This is only required for dynamic library generation +#------------------------------------------------------------------------------------------------ +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + ifeq ($(CC), tcc) + LDLIBS = -lopengl32 -lgdi32 -lwinmm -lshell32 + else + LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm + endif + endif + ifeq ($(PLATFORM_OS),LINUX) + LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt + ifeq ($(USE_WAYLAND_DISPLAY),FALSE) + LDLIBS += -lX11 + endif + # TODO: On ARM 32bit arch, miniaudio requires atomics library + #LDLIBS += -latomic + endif + ifeq ($(PLATFORM_OS),OSX) + LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo + endif + ifeq ($(PLATFORM_OS),BSD) + LDLIBS = -lGL -lpthread + endif + ifeq ($(USE_EXTERNAL_GLFW),TRUE) + # Check the version name. If GLFW3 was built manually, it may have produced + # a static library known as libglfw3.a. In that case, the name should be -lglfw3 + LDLIBS = -lglfw + endif +endif +ifeq ($(PLATFORM),PLATFORM_DRM) + LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl + ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) + LDLIBS += -latomic + endif +endif +ifeq ($(PLATFORM),PLATFORM_ANDROID) + LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm +endif + +# Define source code object files required +#------------------------------------------------------------------------------------------------ +OBJS = rcore.o \ + rshapes.o \ + rtextures.o \ + rtext.o \ + utils.o + +ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(USE_EXTERNAL_GLFW),FALSE) + OBJS += rglfw.o + endif +endif +ifeq ($(RAYLIB_MODULE_MODELS),TRUE) + OBJS += rmodels.o +endif +ifeq ($(RAYLIB_MODULE_AUDIO),TRUE) + OBJS += raudio.o +endif +ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE) + OBJS += raygui.o +endif +ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE) + OBJS += physac.o +endif + +ifeq ($(PLATFORM),PLATFORM_ANDROID) + OBJS += android_native_app_glue.o +endif + +# Define processes to execute +#------------------------------------------------------------------------------------------------ +# Default target entry +all: raylib + +# Compile raylib library +# NOTE: Release directory is created if not exist +raylib: $(OBJS) +ifeq ($(PLATFORM),PLATFORM_WEB) + # Compile raylib libray for web + #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc + $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) + @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!" +else + ifeq ($(RAYLIB_LIBTYPE),SHARED) + ifeq ($(PLATFORM),PLATFORM_DESKTOP) + ifeq ($(PLATFORM_OS),WINDOWS) + # NOTE: Linking with provided resource file + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS) + @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!" + endif + ifeq ($(PLATFORM_OS),LINUX) + # Compile raylib shared library version $(RAYLIB_VERSION). + # WARNING: you should type "make clean" before doing this target + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) + @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" + cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so + endif + ifeq ($(PLATFORM_OS),OSX) + $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS) + install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib + @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!" + cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib + cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib + endif + ifeq ($(PLATFORM_OS),BSD) + # WARNING: you should type "gmake clean" before doing this target + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) + @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" + cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so + cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so + endif + endif + ifeq ($(PLATFORM),PLATFORM_DRM) + # Compile raylib shared library version $(RAYLIB_VERSION). + # WARNING: you should type "make clean" before doing this target + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS) + @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!" + cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so + endif + ifeq ($(PLATFORM),PLATFORM_ANDROID) + $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS) + @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!" + # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available + ifeq ($(HOST_PLATFORM_OS),LINUX) + cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so + cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so + endif + endif + else + # Compile raylib static library version $(RAYLIB_VERSION) + # WARNING: You should type "make clean" before doing this target. + $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS) + @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!" + endif +endif + +# Compile all modules with their prerequisites + +# Compile core module +rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile rglfw module +rglfw.o : rglfw.c + $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile shapes module +rshapes.o : rshapes.c raylib.h rlgl.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile textures module +rtextures.o : rtextures.c raylib.h rlgl.h utils.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile text module +rtext.o : rtext.c raylib.h utils.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile utils module +utils.o : utils.c utils.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile models module +rmodels.o : rmodels.c raylib.h rlgl.h raymath.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile audio module +raudio.o : raudio.c raylib.h + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + +# Compile raygui module +# NOTE: raygui header should be distributed with raylib.h +raygui.o : raygui.c + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) +raygui.c: +ifeq ($(PLATFORM_SHELL), cmd) + @echo #define RAYGUI_IMPLEMENTATION > raygui.c + @echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c +else + @echo "#define RAYGUI_IMPLEMENTATION" > raygui.c + @echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c +endif + +# Compile physac module +# NOTE: physac header should be distributed with raylib.h +physac.o : physac.c + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) +physac.c: +ifeq ($(PLATFORM_SHELL), cmd) + @echo #define PHYSAC_IMPLEMENTATION > physac.c + @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" >> physac.c +else + @echo "#define PHYSAC_IMPLEMENTATION" > physac.c + @echo "#include \"$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h\"" >> physac.c +endif +# Compile android_native_app_glue module +android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c + $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) + + +# Install generated and needed files to desired directories. +# On GNU/Linux and BSDs, there are some standard directories that contain extra +# libraries and header files. These directories (often /usr/local/lib and +# /usr/local/include) are for libraries that are installed manually +# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5 +# for our -L and -I specification to simplify management of the raylib source package. +# Customize these locations if you like but don't forget to pass them to make +# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig. +# HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles. +# See below and ../examples/Makefile for more information. + +# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. +DESTDIR ?= /usr/local +RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib +# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. +RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include + +install : +ifeq ($(ROOT),root) + ifeq ($(PLATFORM_OS),LINUX) + # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH) + # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information. + # Prepare the environment as needed. + mkdir --parents --verbose $(RAYLIB_INSTALL_PATH) + mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH) + ifeq ($(RAYLIB_LIBTYPE),SHARED) + # Installing raylib to $(RAYLIB_INSTALL_PATH). + cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) + cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) + cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so + # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH. + # Not necessary if later embedding RPATH in your executable. See examples/Makefile. + ldconfig $(RAYLIB_INSTALL_PATH) + else + # Installing raylib to $(RAYLIB_INSTALL_PATH). + cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a + endif + # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH). + cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h + cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h + cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h + @echo "raylib development files installed/updated!" + else + @echo "This function currently works on GNU/Linux systems. Add yours today (^;" + endif +else + @echo "Error: Root permissions needed for installation. Try sudo make install" +endif + +# Remove raylib dev files installed on the system +# NOTE: see 'install' target. +uninstall : +ifeq ($(ROOT),root) + # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH). + # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item. + ifeq ($(PLATFORM_OS),LINUX) + ifeq ($(RAYLIB_LIBTYPE),SHARED) + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION) + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION) + # Uncomment to clean up the runtime linker cache. See install target. + ldconfig + else + rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a + endif + rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h + rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h + rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h + @echo "raylib development files removed!" + else + @echo "This function currently works on GNU/Linux systems. Add yours today (^;" + endif +else + @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall" +endif + +.PHONY: clean_shell_cmd clean_shell_sh + +# Clean everything +clean: clean_shell_$(PLATFORM_SHELL) + @echo "removed all generated files!" + +clean_shell_sh: + rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c physac.c +ifeq ($(PLATFORM),PLATFORM_ANDROID) + rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o +endif + +# Set specific target variable +clean_shell_cmd: SHELL=cmd +clean_shell_cmd: + del *.o /s + cd $(RAYLIB_RELEASE_PATH) & \ + del lib$(RAYLIB_LIB_NAME).a /s & \ + del lib$(RAYLIB_LIB_NAME)dll.a /s & \ + del $(RAYLIB_LIB_NAME).dll /s & \ + del raygui.c /s & \ + del physac.c /s diff --git a/3party/raylib/src/build.zig b/3party/raylib/src/build.zig new file mode 100644 index 0000000..27250f5 --- /dev/null +++ b/3party/raylib/src/build.zig @@ -0,0 +1,210 @@ +const std = @import("std"); + +// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023 +pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode, options: Options) *std.Build.CompileStep { + const raylib_flags = &[_][]const u8{ + "-std=gnu99", + "-D_GNU_SOURCE", + "-DGL_SILENCE_DEPRECATION=199309L", + }; + + const raylib = b.addStaticLibrary(.{ + .name = "raylib", + .target = target, + .optimize = optimize, + }); + raylib.linkLibC(); + + // No GLFW required on PLATFORM_DRM + if (!options.platform_drm) { + raylib.addIncludePath(.{ .path = srcdir ++ "/external/glfw/include" }); + } + + raylib.addCSourceFiles(&.{ + srcdir ++ "/rcore.c", + srcdir ++ "/utils.c", + }, raylib_flags); + + if (options.raudio) { + raylib.addCSourceFiles(&.{ + srcdir ++ "/raudio.c", + }, raylib_flags); + } + if (options.rmodels) { + raylib.addCSourceFiles(&.{ + srcdir ++ "/rmodels.c", + }, &[_][]const u8{ + "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891 + } ++ raylib_flags); + } + if (options.rshapes) { + raylib.addCSourceFiles(&.{ + srcdir ++ "/rshapes.c", + }, raylib_flags); + } + if (options.rtext) { + raylib.addCSourceFiles(&.{ + srcdir ++ "/rtext.c", + }, raylib_flags); + } + if (options.rtextures) { + raylib.addCSourceFiles(&.{ + srcdir ++ "/rtextures.c", + }, raylib_flags); + } + + var gen_step = std.build.Step.WriteFile.create(b); + raylib.step.dependOn(&gen_step.step); + + if (options.raygui) { + _ = gen_step.add(srcdir ++ "/raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); + raylib.addCSourceFile(.{ .file = .{ .path = srcdir ++ "/raygui.c" }, .flags = raylib_flags }); + raylib.addIncludePath(.{ .path = srcdir }); + raylib.addIncludePath(.{ .path = srcdir ++ "/../../raygui/src" }); + } + + switch (target.getOsTag()) { + .windows => { + raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags); + raylib.linkSystemLibrary("winmm"); + raylib.linkSystemLibrary("gdi32"); + raylib.linkSystemLibrary("opengl32"); + raylib.addIncludePath(.{ .path = "external/glfw/deps/mingw" }); + + raylib.defineCMacro("PLATFORM_DESKTOP", null); + }, + .linux => { + if (!options.platform_drm) { + raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags); + raylib.linkSystemLibrary("GL"); + raylib.linkSystemLibrary("rt"); + raylib.linkSystemLibrary("dl"); + raylib.linkSystemLibrary("m"); + raylib.linkSystemLibrary("X11"); + raylib.addLibraryPath(.{ .path = "/usr/lib" }); + raylib.addIncludePath(.{ .path = "/usr/include" }); + + raylib.defineCMacro("PLATFORM_DESKTOP", null); + } else { + raylib.linkSystemLibrary("GLESv2"); + raylib.linkSystemLibrary("EGL"); + raylib.linkSystemLibrary("drm"); + raylib.linkSystemLibrary("gbm"); + raylib.linkSystemLibrary("pthread"); + raylib.linkSystemLibrary("rt"); + raylib.linkSystemLibrary("m"); + raylib.linkSystemLibrary("dl"); + raylib.addIncludePath(.{ .path = "/usr/include/libdrm" }); + + raylib.defineCMacro("PLATFORM_DRM", null); + raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + raylib.defineCMacro("EGL_NO_X11", null); + raylib.defineCMacro("DEFAULT_BATCH_BUFFER_ELEMENT", "2048"); + } + }, + .freebsd, .openbsd, .netbsd, .dragonfly => { + raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags); + raylib.linkSystemLibrary("GL"); + raylib.linkSystemLibrary("rt"); + raylib.linkSystemLibrary("dl"); + raylib.linkSystemLibrary("m"); + raylib.linkSystemLibrary("X11"); + raylib.linkSystemLibrary("Xrandr"); + raylib.linkSystemLibrary("Xinerama"); + raylib.linkSystemLibrary("Xi"); + raylib.linkSystemLibrary("Xxf86vm"); + raylib.linkSystemLibrary("Xcursor"); + + raylib.defineCMacro("PLATFORM_DESKTOP", null); + }, + .macos => { + // On macos rglfw.c include Objective-C files. + const raylib_flags_extra_macos = &[_][]const u8{ + "-ObjC", + }; + raylib.addCSourceFiles( + &.{srcdir ++ "/rglfw.c"}, + raylib_flags ++ raylib_flags_extra_macos, + ); + raylib.linkFramework("Foundation"); + raylib.linkFramework("CoreServices"); + raylib.linkFramework("CoreGraphics"); + raylib.linkFramework("AppKit"); + raylib.linkFramework("IOKit"); + + raylib.defineCMacro("PLATFORM_DESKTOP", null); + }, + .emscripten => { + raylib.defineCMacro("PLATFORM_WEB", null); + raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + + if (b.sysroot == null) { + @panic("Pass '--sysroot \"$EMSDK/upstream/emscripten\"'"); + } + + const cache_include = std.fs.path.join(b.allocator, &.{ b.sysroot.?, "cache", "sysroot", "include" }) catch @panic("Out of memory"); + defer b.allocator.free(cache_include); + + var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!"); + dir.close(); + + raylib.addIncludePath(.{ .path = cache_include }); + }, + else => { + @panic("Unsupported OS"); + }, + } + + return raylib; +} + +pub const Options = struct { + raudio: bool = true, + rmodels: bool = true, + rshapes: bool = true, + rtext: bool = true, + rtextures: bool = true, + raygui: bool = false, + platform_drm: bool = false, +}; + +pub fn build(b: *std.Build) void { + // Standard target options allows the person running `zig build` to choose + // what target to build for. Here we do not override the defaults, which + // means any target is allowed, and the default is native. Other options + // for restricting supported target set are available. + const target = b.standardTargetOptions(.{}); + // Standard optimization options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not + // set a preferred release mode, allowing the user to decide how to optimize. + const optimize = b.standardOptimizeOption(.{}); + + const defaults = Options{}; + const options = Options{ + .platform_drm = b.option(bool, "platform_drm", "Compile raylib in native mode (no X11)") orelse defaults.platform_drm, + .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, + .rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels, + .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, + .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, + .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, + .raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui, + }; + + const lib = addRaylib(b, target, optimize, options); + + lib.installHeader("src/raylib.h", "raylib.h"); + lib.installHeader("src/raymath.h", "raymath.h"); + lib.installHeader("src/rlgl.h", "rlgl.h"); + + if (options.raygui) { + lib.installHeader("../raygui/src/raygui.h", "raygui.h"); + } + + b.installArtifact(lib); +} + +const srcdir = struct { + fn getSrcDir() []const u8 { + return std.fs.path.dirname(@src().file).?; + } +}.getSrcDir(); diff --git a/3party/raylib/src/config.h b/3party/raylib/src/config.h new file mode 100644 index 0000000..7886aee --- /dev/null +++ b/3party/raylib/src/config.h @@ -0,0 +1,247 @@ +/********************************************************************************************** +* +* raylib configuration flags +* +* This file defines all the configuration flags for the different raylib modules +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2018-2023 Ahmad Fatoum & Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef CONFIG_H +#define CONFIG_H + +//------------------------------------------------------------------------------------ +// Module selection - Some modules could be avoided +// Mandatory modules: rcore, rlgl, utils +//------------------------------------------------------------------------------------ +#define SUPPORT_MODULE_RSHAPES 1 +#define SUPPORT_MODULE_RTEXTURES 1 +#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures +#define SUPPORT_MODULE_RMODELS 1 +#define SUPPORT_MODULE_RAUDIO 1 + +//------------------------------------------------------------------------------------ +// Module: rcore - Configuration Flags +//------------------------------------------------------------------------------------ +// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital +#define SUPPORT_CAMERA_SYSTEM 1 +// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag +#define SUPPORT_GESTURES_SYSTEM 1 +// Mouse gestures are directly mapped like touches and processed by gestures system +#define SUPPORT_MOUSE_GESTURES 1 +// Reconfigure standard input to receive key inputs, works with SSH connection. +#define SUPPORT_SSH_KEYBOARD_RPI 1 +// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. +// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. +#define SUPPORT_WINMM_HIGHRES_TIMER 1 +// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used +//#define SUPPORT_BUSY_WAIT_LOOP 1 +// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy +#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1 +// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() +#define SUPPORT_SCREEN_CAPTURE 1 +// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() +#define SUPPORT_GIF_RECORDING 1 +// Support CompressData() and DecompressData() functions +#define SUPPORT_COMPRESSION_API 1 +// Support automatic generated events, loading and recording of those events when required +//#define SUPPORT_EVENTS_AUTOMATION 1 +// Support custom frame control, only for advance users +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// Enabling this flag allows manual control of the frame processes, use at your own risk +//#define SUPPORT_CUSTOM_FRAME_CONTROL 1 + +// rcore: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity +#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) + +#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported +#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported +#define MAX_GAMEPADS 4 // Maximum number of gamepads supported +#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) +#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) +#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported +#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue +#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue + +#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB + + +//------------------------------------------------------------------------------------ +// Module: rlgl - Configuration values +//------------------------------------------------------------------------------------ + +// Enable OpenGL Debug Context (only available on OpenGL 4.3) +//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1 + +// Show OpenGL extensions and capabilities detailed logs on init +//#define RLGL_SHOW_GL_DETAILS_INFO 1 + +//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits +#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) + +#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack + +#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported + +#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance + +// Default shader vertex attribute names to set location points +// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience +#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 +#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 + +#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) + + +//------------------------------------------------------------------------------------ +// Module: rshapes - Configuration Flags +//------------------------------------------------------------------------------------ +// Use QUADS instead of TRIANGLES for drawing when possible +// Some lines-based shapes could still use lines +#define SUPPORT_QUADS_DRAW_MODE 1 + + +//------------------------------------------------------------------------------------ +// Module: rtextures - Configuration Flags +//------------------------------------------------------------------------------------ +// Selecte desired fileformats to be supported for image data loading +#define SUPPORT_FILEFORMAT_PNG 1 +//#define SUPPORT_FILEFORMAT_BMP 1 +//#define SUPPORT_FILEFORMAT_TGA 1 +//#define SUPPORT_FILEFORMAT_JPG 1 +#define SUPPORT_FILEFORMAT_GIF 1 +#define SUPPORT_FILEFORMAT_QOI 1 +//#define SUPPORT_FILEFORMAT_PSD 1 +#define SUPPORT_FILEFORMAT_DDS 1 +//#define SUPPORT_FILEFORMAT_HDR 1 +//#define SUPPORT_FILEFORMAT_PIC 1 +//#define SUPPORT_FILEFORMAT_KTX 1 +//#define SUPPORT_FILEFORMAT_ASTC 1 +//#define SUPPORT_FILEFORMAT_PKM 1 +//#define SUPPORT_FILEFORMAT_PVR 1 +//#define SUPPORT_FILEFORMAT_SVG 1 + +// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi) +#define SUPPORT_IMAGE_EXPORT 1 +// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) +#define SUPPORT_IMAGE_GENERATION 1 +// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... +// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT() +#define SUPPORT_IMAGE_MANIPULATION 1 + + +//------------------------------------------------------------------------------------ +// Module: rtext - Configuration Flags +//------------------------------------------------------------------------------------ +// Default font is loaded on window initialization to be available for the user to render simple text +// NOTE: If enabled, uses external module functions to load default raylib font +#define SUPPORT_DEFAULT_FONT 1 +// Selected desired font fileformats to be supported for loading +#define SUPPORT_FILEFORMAT_FNT 1 +#define SUPPORT_FILEFORMAT_TTF 1 + +// Support text management functions +// If not defined, still some functions are supported: TextLength(), TextFormat() +#define SUPPORT_TEXT_MANIPULATION 1 + +// On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle +// at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow +// drawing text and shapes with a single draw call [SetShapesTexture()]. +#define SUPPORT_FONT_ATLAS_WHITE_REC 1 + +// rtext: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: + // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit() +#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() + + +//------------------------------------------------------------------------------------ +// Module: rmodels - Configuration Flags +//------------------------------------------------------------------------------------ +// Selected desired model fileformats to be supported for loading +#define SUPPORT_FILEFORMAT_OBJ 1 +#define SUPPORT_FILEFORMAT_MTL 1 +#define SUPPORT_FILEFORMAT_IQM 1 +#define SUPPORT_FILEFORMAT_GLTF 1 +#define SUPPORT_FILEFORMAT_VOX 1 +#define SUPPORT_FILEFORMAT_M3D 1 +// Support procedural mesh generation functions, uses external par_shapes.h library +// NOTE: Some generated meshes DO NOT include generated texture coordinates +#define SUPPORT_MESH_GENERATION 1 + +// rmodels: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported +#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh + +//------------------------------------------------------------------------------------ +// Module: raudio - Configuration Flags +//------------------------------------------------------------------------------------ +// Desired audio fileformats to be supported for loading +#define SUPPORT_FILEFORMAT_WAV 1 +#define SUPPORT_FILEFORMAT_OGG 1 +#define SUPPORT_FILEFORMAT_MP3 1 +#define SUPPORT_FILEFORMAT_QOA 1 +//#define SUPPORT_FILEFORMAT_FLAC 1 +#define SUPPORT_FILEFORMAT_XM 1 +#define SUPPORT_FILEFORMAT_MOD 1 + +// raudio: Configuration values +//------------------------------------------------------------------------------------ +#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit) +#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo +#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default) + +#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels + +//------------------------------------------------------------------------------------ +// Module: utils - Configuration Flags +//------------------------------------------------------------------------------------ +// Standard file io library (stdio.h) included +#define SUPPORT_STANDARD_FILEIO 1 +// Show TRACELOG() output messages +// NOTE: By default LOG_DEBUG traces not shown +#define SUPPORT_TRACELOG 1 +//#define SUPPORT_TRACELOG_DEBUG 1 + +// utils: Configuration values +//------------------------------------------------------------------------------------ +#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message + +#endif // CONFIG_H diff --git a/3party/raylib/src/external/cgltf.h b/3party/raylib/src/external/cgltf.h new file mode 100644 index 0000000..d2a9097 --- /dev/null +++ b/3party/raylib/src/external/cgltf.h @@ -0,0 +1,6819 @@ +/** + * cgltf - a single-file glTF 2.0 parser written in C99. + * + * Version: 1.13 + * + * Website: https://github.com/jkuhlmann/cgltf + * + * Distributed under the MIT License, see notice at the end of this file. + * + * Building: + * Include this file where you need the struct and function + * declarations. Have exactly one source file where you define + * `CGLTF_IMPLEMENTATION` before including this file to get the + * function definitions. + * + * Reference: + * `cgltf_result cgltf_parse(const cgltf_options*, const void*, + * cgltf_size, cgltf_data**)` parses both glTF and GLB data. If + * this function returns `cgltf_result_success`, you have to call + * `cgltf_free()` on the created `cgltf_data*` variable. + * Note that contents of external files for buffers and images are not + * automatically loaded. You'll need to read these files yourself using + * URIs in the `cgltf_data` structure. + * + * `cgltf_options` is the struct passed to `cgltf_parse()` to control + * parts of the parsing process. You can use it to force the file type + * and provide memory allocation as well as file operation callbacks. + * Should be zero-initialized to trigger default behavior. + * + * `cgltf_data` is the struct allocated and filled by `cgltf_parse()`. + * It generally mirrors the glTF format as described by the spec (see + * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0). + * + * `void cgltf_free(cgltf_data*)` frees the allocated `cgltf_data` + * variable. + * + * `cgltf_result cgltf_load_buffers(const cgltf_options*, cgltf_data*, + * const char* gltf_path)` can be optionally called to open and read buffer + * files using the `FILE*` APIs. The `gltf_path` argument is the path to + * the original glTF file, which allows the parser to resolve the path to + * buffer files. + * + * `cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, + * cgltf_size size, const char* base64, void** out_data)` decodes + * base64-encoded data content. Used internally by `cgltf_load_buffers()`. + * This is useful when decoding data URIs in images. + * + * `cgltf_result cgltf_parse_file(const cgltf_options* options, const + * char* path, cgltf_data** out_data)` can be used to open the given + * file using `FILE*` APIs and parse the data using `cgltf_parse()`. + * + * `cgltf_result cgltf_validate(cgltf_data*)` can be used to do additional + * checks to make sure the parsed glTF data is valid. + * + * `cgltf_node_transform_local` converts the translation / rotation / scale properties of a node + * into a mat4. + * + * `cgltf_node_transform_world` calls `cgltf_node_transform_local` on every ancestor in order + * to compute the root-to-node transformation. + * + * `cgltf_accessor_unpack_floats` reads in the data from an accessor, applies sparse data (if any), + * and converts them to floating point. Assumes that `cgltf_load_buffers` has already been called. + * By passing null for the output pointer, users can find out how many floats are required in the + * output buffer. + * + * `cgltf_num_components` is a tiny utility that tells you the dimensionality of + * a certain accessor type. This can be used before `cgltf_accessor_unpack_floats` to help allocate + * the necessary amount of memory. `cgltf_component_size` and `cgltf_calc_size` exist for + * similar purposes. + * + * `cgltf_accessor_read_float` reads a certain element from a non-sparse accessor and converts it to + * floating point, assuming that `cgltf_load_buffers` has already been called. The passed-in element + * size is the number of floats in the output buffer, which should be in the range [1, 16]. Returns + * false if the passed-in element_size is too small, or if the accessor is sparse. + * + * `cgltf_accessor_read_uint` is similar to its floating-point counterpart, but limited to reading + * vector types and does not support matrix types. The passed-in element size is the number of uints + * in the output buffer, which should be in the range [1, 4]. Returns false if the passed-in + * element_size is too small, or if the accessor is sparse. + * + * `cgltf_accessor_read_index` is similar to its floating-point counterpart, but it returns size_t + * and only works with single-component data types. + * + * `cgltf_copy_extras_json` allows users to retrieve the "extras" data that can be attached to many + * glTF objects (which can be arbitrary JSON data). This is a legacy function, consider using + * cgltf_extras::data directly instead. You can parse this data using your own JSON parser + * or, if you've included the cgltf implementation using the integrated JSMN JSON parser. + */ +#ifndef CGLTF_H_INCLUDED__ +#define CGLTF_H_INCLUDED__ + +#include +#include /* For uint8_t, uint32_t */ + +#ifdef __cplusplus +extern "C" { +#endif + +typedef size_t cgltf_size; +typedef long long int cgltf_ssize; +typedef float cgltf_float; +typedef int cgltf_int; +typedef unsigned int cgltf_uint; +typedef int cgltf_bool; + +typedef enum cgltf_file_type +{ + cgltf_file_type_invalid, + cgltf_file_type_gltf, + cgltf_file_type_glb, + cgltf_file_type_max_enum +} cgltf_file_type; + +typedef enum cgltf_result +{ + cgltf_result_success, + cgltf_result_data_too_short, + cgltf_result_unknown_format, + cgltf_result_invalid_json, + cgltf_result_invalid_gltf, + cgltf_result_invalid_options, + cgltf_result_file_not_found, + cgltf_result_io_error, + cgltf_result_out_of_memory, + cgltf_result_legacy_gltf, + cgltf_result_max_enum +} cgltf_result; + +typedef struct cgltf_memory_options +{ + void* (*alloc_func)(void* user, cgltf_size size); + void (*free_func) (void* user, void* ptr); + void* user_data; +} cgltf_memory_options; + +typedef struct cgltf_file_options +{ + cgltf_result(*read)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data); + void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data); + void* user_data; +} cgltf_file_options; + +typedef struct cgltf_options +{ + cgltf_file_type type; /* invalid == auto detect */ + cgltf_size json_token_count; /* 0 == auto */ + cgltf_memory_options memory; + cgltf_file_options file; +} cgltf_options; + +typedef enum cgltf_buffer_view_type +{ + cgltf_buffer_view_type_invalid, + cgltf_buffer_view_type_indices, + cgltf_buffer_view_type_vertices, + cgltf_buffer_view_type_max_enum +} cgltf_buffer_view_type; + +typedef enum cgltf_attribute_type +{ + cgltf_attribute_type_invalid, + cgltf_attribute_type_position, + cgltf_attribute_type_normal, + cgltf_attribute_type_tangent, + cgltf_attribute_type_texcoord, + cgltf_attribute_type_color, + cgltf_attribute_type_joints, + cgltf_attribute_type_weights, + cgltf_attribute_type_custom, + cgltf_attribute_type_max_enum +} cgltf_attribute_type; + +typedef enum cgltf_component_type +{ + cgltf_component_type_invalid, + cgltf_component_type_r_8, /* BYTE */ + cgltf_component_type_r_8u, /* UNSIGNED_BYTE */ + cgltf_component_type_r_16, /* SHORT */ + cgltf_component_type_r_16u, /* UNSIGNED_SHORT */ + cgltf_component_type_r_32u, /* UNSIGNED_INT */ + cgltf_component_type_r_32f, /* FLOAT */ + cgltf_component_type_max_enum +} cgltf_component_type; + +typedef enum cgltf_type +{ + cgltf_type_invalid, + cgltf_type_scalar, + cgltf_type_vec2, + cgltf_type_vec3, + cgltf_type_vec4, + cgltf_type_mat2, + cgltf_type_mat3, + cgltf_type_mat4, + cgltf_type_max_enum +} cgltf_type; + +typedef enum cgltf_primitive_type +{ + cgltf_primitive_type_points, + cgltf_primitive_type_lines, + cgltf_primitive_type_line_loop, + cgltf_primitive_type_line_strip, + cgltf_primitive_type_triangles, + cgltf_primitive_type_triangle_strip, + cgltf_primitive_type_triangle_fan, + cgltf_primitive_type_max_enum +} cgltf_primitive_type; + +typedef enum cgltf_alpha_mode +{ + cgltf_alpha_mode_opaque, + cgltf_alpha_mode_mask, + cgltf_alpha_mode_blend, + cgltf_alpha_mode_max_enum +} cgltf_alpha_mode; + +typedef enum cgltf_animation_path_type { + cgltf_animation_path_type_invalid, + cgltf_animation_path_type_translation, + cgltf_animation_path_type_rotation, + cgltf_animation_path_type_scale, + cgltf_animation_path_type_weights, + cgltf_animation_path_type_max_enum +} cgltf_animation_path_type; + +typedef enum cgltf_interpolation_type { + cgltf_interpolation_type_linear, + cgltf_interpolation_type_step, + cgltf_interpolation_type_cubic_spline, + cgltf_interpolation_type_max_enum +} cgltf_interpolation_type; + +typedef enum cgltf_camera_type { + cgltf_camera_type_invalid, + cgltf_camera_type_perspective, + cgltf_camera_type_orthographic, + cgltf_camera_type_max_enum +} cgltf_camera_type; + +typedef enum cgltf_light_type { + cgltf_light_type_invalid, + cgltf_light_type_directional, + cgltf_light_type_point, + cgltf_light_type_spot, + cgltf_light_type_max_enum +} cgltf_light_type; + +typedef enum cgltf_data_free_method { + cgltf_data_free_method_none, + cgltf_data_free_method_file_release, + cgltf_data_free_method_memory_free, + cgltf_data_free_method_max_enum +} cgltf_data_free_method; + +typedef struct cgltf_extras { + cgltf_size start_offset; /* this field is deprecated and will be removed in the future; use data instead */ + cgltf_size end_offset; /* this field is deprecated and will be removed in the future; use data instead */ + + char* data; +} cgltf_extras; + +typedef struct cgltf_extension { + char* name; + char* data; +} cgltf_extension; + +typedef struct cgltf_buffer +{ + char* name; + cgltf_size size; + char* uri; + void* data; /* loaded by cgltf_load_buffers */ + cgltf_data_free_method data_free_method; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_buffer; + +typedef enum cgltf_meshopt_compression_mode { + cgltf_meshopt_compression_mode_invalid, + cgltf_meshopt_compression_mode_attributes, + cgltf_meshopt_compression_mode_triangles, + cgltf_meshopt_compression_mode_indices, + cgltf_meshopt_compression_mode_max_enum +} cgltf_meshopt_compression_mode; + +typedef enum cgltf_meshopt_compression_filter { + cgltf_meshopt_compression_filter_none, + cgltf_meshopt_compression_filter_octahedral, + cgltf_meshopt_compression_filter_quaternion, + cgltf_meshopt_compression_filter_exponential, + cgltf_meshopt_compression_filter_max_enum +} cgltf_meshopt_compression_filter; + +typedef struct cgltf_meshopt_compression +{ + cgltf_buffer* buffer; + cgltf_size offset; + cgltf_size size; + cgltf_size stride; + cgltf_size count; + cgltf_meshopt_compression_mode mode; + cgltf_meshopt_compression_filter filter; +} cgltf_meshopt_compression; + +typedef struct cgltf_buffer_view +{ + char *name; + cgltf_buffer* buffer; + cgltf_size offset; + cgltf_size size; + cgltf_size stride; /* 0 == automatically determined by accessor */ + cgltf_buffer_view_type type; + void* data; /* overrides buffer->data if present, filled by extensions */ + cgltf_bool has_meshopt_compression; + cgltf_meshopt_compression meshopt_compression; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_buffer_view; + +typedef struct cgltf_accessor_sparse +{ + cgltf_size count; + cgltf_buffer_view* indices_buffer_view; + cgltf_size indices_byte_offset; + cgltf_component_type indices_component_type; + cgltf_buffer_view* values_buffer_view; + cgltf_size values_byte_offset; + cgltf_extras extras; + cgltf_extras indices_extras; + cgltf_extras values_extras; + cgltf_size extensions_count; + cgltf_extension* extensions; + cgltf_size indices_extensions_count; + cgltf_extension* indices_extensions; + cgltf_size values_extensions_count; + cgltf_extension* values_extensions; +} cgltf_accessor_sparse; + +typedef struct cgltf_accessor +{ + char* name; + cgltf_component_type component_type; + cgltf_bool normalized; + cgltf_type type; + cgltf_size offset; + cgltf_size count; + cgltf_size stride; + cgltf_buffer_view* buffer_view; + cgltf_bool has_min; + cgltf_float min[16]; + cgltf_bool has_max; + cgltf_float max[16]; + cgltf_bool is_sparse; + cgltf_accessor_sparse sparse; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_accessor; + +typedef struct cgltf_attribute +{ + char* name; + cgltf_attribute_type type; + cgltf_int index; + cgltf_accessor* data; +} cgltf_attribute; + +typedef struct cgltf_image +{ + char* name; + char* uri; + cgltf_buffer_view* buffer_view; + char* mime_type; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_image; + +typedef struct cgltf_sampler +{ + char* name; + cgltf_int mag_filter; + cgltf_int min_filter; + cgltf_int wrap_s; + cgltf_int wrap_t; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_sampler; + +typedef struct cgltf_texture +{ + char* name; + cgltf_image* image; + cgltf_sampler* sampler; + cgltf_bool has_basisu; + cgltf_image* basisu_image; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_texture; + +typedef struct cgltf_texture_transform +{ + cgltf_float offset[2]; + cgltf_float rotation; + cgltf_float scale[2]; + cgltf_bool has_texcoord; + cgltf_int texcoord; +} cgltf_texture_transform; + +typedef struct cgltf_texture_view +{ + cgltf_texture* texture; + cgltf_int texcoord; + cgltf_float scale; /* equivalent to strength for occlusion_texture */ + cgltf_bool has_transform; + cgltf_texture_transform transform; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_texture_view; + +typedef struct cgltf_pbr_metallic_roughness +{ + cgltf_texture_view base_color_texture; + cgltf_texture_view metallic_roughness_texture; + + cgltf_float base_color_factor[4]; + cgltf_float metallic_factor; + cgltf_float roughness_factor; +} cgltf_pbr_metallic_roughness; + +typedef struct cgltf_pbr_specular_glossiness +{ + cgltf_texture_view diffuse_texture; + cgltf_texture_view specular_glossiness_texture; + + cgltf_float diffuse_factor[4]; + cgltf_float specular_factor[3]; + cgltf_float glossiness_factor; +} cgltf_pbr_specular_glossiness; + +typedef struct cgltf_clearcoat +{ + cgltf_texture_view clearcoat_texture; + cgltf_texture_view clearcoat_roughness_texture; + cgltf_texture_view clearcoat_normal_texture; + + cgltf_float clearcoat_factor; + cgltf_float clearcoat_roughness_factor; +} cgltf_clearcoat; + +typedef struct cgltf_transmission +{ + cgltf_texture_view transmission_texture; + cgltf_float transmission_factor; +} cgltf_transmission; + +typedef struct cgltf_ior +{ + cgltf_float ior; +} cgltf_ior; + +typedef struct cgltf_specular +{ + cgltf_texture_view specular_texture; + cgltf_texture_view specular_color_texture; + cgltf_float specular_color_factor[3]; + cgltf_float specular_factor; +} cgltf_specular; + +typedef struct cgltf_volume +{ + cgltf_texture_view thickness_texture; + cgltf_float thickness_factor; + cgltf_float attenuation_color[3]; + cgltf_float attenuation_distance; +} cgltf_volume; + +typedef struct cgltf_sheen +{ + cgltf_texture_view sheen_color_texture; + cgltf_float sheen_color_factor[3]; + cgltf_texture_view sheen_roughness_texture; + cgltf_float sheen_roughness_factor; +} cgltf_sheen; + +typedef struct cgltf_emissive_strength +{ + cgltf_float emissive_strength; +} cgltf_emissive_strength; + +typedef struct cgltf_iridescence +{ + cgltf_float iridescence_factor; + cgltf_texture_view iridescence_texture; + cgltf_float iridescence_ior; + cgltf_float iridescence_thickness_min; + cgltf_float iridescence_thickness_max; + cgltf_texture_view iridescence_thickness_texture; +} cgltf_iridescence; + +typedef struct cgltf_material +{ + char* name; + cgltf_bool has_pbr_metallic_roughness; + cgltf_bool has_pbr_specular_glossiness; + cgltf_bool has_clearcoat; + cgltf_bool has_transmission; + cgltf_bool has_volume; + cgltf_bool has_ior; + cgltf_bool has_specular; + cgltf_bool has_sheen; + cgltf_bool has_emissive_strength; + cgltf_bool has_iridescence; + cgltf_pbr_metallic_roughness pbr_metallic_roughness; + cgltf_pbr_specular_glossiness pbr_specular_glossiness; + cgltf_clearcoat clearcoat; + cgltf_ior ior; + cgltf_specular specular; + cgltf_sheen sheen; + cgltf_transmission transmission; + cgltf_volume volume; + cgltf_emissive_strength emissive_strength; + cgltf_iridescence iridescence; + cgltf_texture_view normal_texture; + cgltf_texture_view occlusion_texture; + cgltf_texture_view emissive_texture; + cgltf_float emissive_factor[3]; + cgltf_alpha_mode alpha_mode; + cgltf_float alpha_cutoff; + cgltf_bool double_sided; + cgltf_bool unlit; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_material; + +typedef struct cgltf_material_mapping +{ + cgltf_size variant; + cgltf_material* material; + cgltf_extras extras; +} cgltf_material_mapping; + +typedef struct cgltf_morph_target { + cgltf_attribute* attributes; + cgltf_size attributes_count; +} cgltf_morph_target; + +typedef struct cgltf_draco_mesh_compression { + cgltf_buffer_view* buffer_view; + cgltf_attribute* attributes; + cgltf_size attributes_count; +} cgltf_draco_mesh_compression; + +typedef struct cgltf_mesh_gpu_instancing { + cgltf_buffer_view* buffer_view; + cgltf_attribute* attributes; + cgltf_size attributes_count; +} cgltf_mesh_gpu_instancing; + +typedef struct cgltf_primitive { + cgltf_primitive_type type; + cgltf_accessor* indices; + cgltf_material* material; + cgltf_attribute* attributes; + cgltf_size attributes_count; + cgltf_morph_target* targets; + cgltf_size targets_count; + cgltf_extras extras; + cgltf_bool has_draco_mesh_compression; + cgltf_draco_mesh_compression draco_mesh_compression; + cgltf_material_mapping* mappings; + cgltf_size mappings_count; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_primitive; + +typedef struct cgltf_mesh { + char* name; + cgltf_primitive* primitives; + cgltf_size primitives_count; + cgltf_float* weights; + cgltf_size weights_count; + char** target_names; + cgltf_size target_names_count; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_mesh; + +typedef struct cgltf_node cgltf_node; + +typedef struct cgltf_skin { + char* name; + cgltf_node** joints; + cgltf_size joints_count; + cgltf_node* skeleton; + cgltf_accessor* inverse_bind_matrices; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_skin; + +typedef struct cgltf_camera_perspective { + cgltf_bool has_aspect_ratio; + cgltf_float aspect_ratio; + cgltf_float yfov; + cgltf_bool has_zfar; + cgltf_float zfar; + cgltf_float znear; + cgltf_extras extras; +} cgltf_camera_perspective; + +typedef struct cgltf_camera_orthographic { + cgltf_float xmag; + cgltf_float ymag; + cgltf_float zfar; + cgltf_float znear; + cgltf_extras extras; +} cgltf_camera_orthographic; + +typedef struct cgltf_camera { + char* name; + cgltf_camera_type type; + union { + cgltf_camera_perspective perspective; + cgltf_camera_orthographic orthographic; + } data; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_camera; + +typedef struct cgltf_light { + char* name; + cgltf_float color[3]; + cgltf_float intensity; + cgltf_light_type type; + cgltf_float range; + cgltf_float spot_inner_cone_angle; + cgltf_float spot_outer_cone_angle; + cgltf_extras extras; +} cgltf_light; + +struct cgltf_node { + char* name; + cgltf_node* parent; + cgltf_node** children; + cgltf_size children_count; + cgltf_skin* skin; + cgltf_mesh* mesh; + cgltf_camera* camera; + cgltf_light* light; + cgltf_float* weights; + cgltf_size weights_count; + cgltf_bool has_translation; + cgltf_bool has_rotation; + cgltf_bool has_scale; + cgltf_bool has_matrix; + cgltf_float translation[3]; + cgltf_float rotation[4]; + cgltf_float scale[3]; + cgltf_float matrix[16]; + cgltf_extras extras; + cgltf_bool has_mesh_gpu_instancing; + cgltf_mesh_gpu_instancing mesh_gpu_instancing; + cgltf_size extensions_count; + cgltf_extension* extensions; +}; + +typedef struct cgltf_scene { + char* name; + cgltf_node** nodes; + cgltf_size nodes_count; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_scene; + +typedef struct cgltf_animation_sampler { + cgltf_accessor* input; + cgltf_accessor* output; + cgltf_interpolation_type interpolation; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_animation_sampler; + +typedef struct cgltf_animation_channel { + cgltf_animation_sampler* sampler; + cgltf_node* target_node; + cgltf_animation_path_type target_path; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_animation_channel; + +typedef struct cgltf_animation { + char* name; + cgltf_animation_sampler* samplers; + cgltf_size samplers_count; + cgltf_animation_channel* channels; + cgltf_size channels_count; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_animation; + +typedef struct cgltf_material_variant +{ + char* name; + cgltf_extras extras; +} cgltf_material_variant; + +typedef struct cgltf_asset { + char* copyright; + char* generator; + char* version; + char* min_version; + cgltf_extras extras; + cgltf_size extensions_count; + cgltf_extension* extensions; +} cgltf_asset; + +typedef struct cgltf_data +{ + cgltf_file_type file_type; + void* file_data; + + cgltf_asset asset; + + cgltf_mesh* meshes; + cgltf_size meshes_count; + + cgltf_material* materials; + cgltf_size materials_count; + + cgltf_accessor* accessors; + cgltf_size accessors_count; + + cgltf_buffer_view* buffer_views; + cgltf_size buffer_views_count; + + cgltf_buffer* buffers; + cgltf_size buffers_count; + + cgltf_image* images; + cgltf_size images_count; + + cgltf_texture* textures; + cgltf_size textures_count; + + cgltf_sampler* samplers; + cgltf_size samplers_count; + + cgltf_skin* skins; + cgltf_size skins_count; + + cgltf_camera* cameras; + cgltf_size cameras_count; + + cgltf_light* lights; + cgltf_size lights_count; + + cgltf_node* nodes; + cgltf_size nodes_count; + + cgltf_scene* scenes; + cgltf_size scenes_count; + + cgltf_scene* scene; + + cgltf_animation* animations; + cgltf_size animations_count; + + cgltf_material_variant* variants; + cgltf_size variants_count; + + cgltf_extras extras; + + cgltf_size data_extensions_count; + cgltf_extension* data_extensions; + + char** extensions_used; + cgltf_size extensions_used_count; + + char** extensions_required; + cgltf_size extensions_required_count; + + const char* json; + cgltf_size json_size; + + const void* bin; + cgltf_size bin_size; + + cgltf_memory_options memory; + cgltf_file_options file; +} cgltf_data; + +cgltf_result cgltf_parse( + const cgltf_options* options, + const void* data, + cgltf_size size, + cgltf_data** out_data); + +cgltf_result cgltf_parse_file( + const cgltf_options* options, + const char* path, + cgltf_data** out_data); + +cgltf_result cgltf_load_buffers( + const cgltf_options* options, + cgltf_data* data, + const char* gltf_path); + +cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data); + +cgltf_size cgltf_decode_string(char* string); +cgltf_size cgltf_decode_uri(char* uri); + +cgltf_result cgltf_validate(cgltf_data* data); + +void cgltf_free(cgltf_data* data); + +void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix); +void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix); + +const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view); + +cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size); +cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size); +cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index); + +cgltf_size cgltf_num_components(cgltf_type type); +cgltf_size cgltf_component_size(cgltf_component_type component_type); +cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type); + +cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count); + +/* this function is deprecated and will be removed in the future; use cgltf_extras::data instead */ +cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size); + +#ifdef __cplusplus +} +#endif + +#endif /* #ifndef CGLTF_H_INCLUDED__ */ + +/* + * + * Stop now, if you are only interested in the API. + * Below, you find the implementation. + * + */ + +#if defined(__INTELLISENSE__) || defined(__JETBRAINS_IDE__) +/* This makes MSVC/CLion intellisense work. */ +#define CGLTF_IMPLEMENTATION +#endif + +#ifdef CGLTF_IMPLEMENTATION + +#include /* For strncpy */ +#include /* For fopen */ +#include /* For UINT_MAX etc */ +#include /* For FLT_MAX */ + +#if !defined(CGLTF_MALLOC) || !defined(CGLTF_FREE) || !defined(CGLTF_ATOI) || !defined(CGLTF_ATOF) || !defined(CGLTF_ATOLL) +#include /* For malloc, free, atoi, atof */ +#endif + +#if CGLTF_VALIDATE_ENABLE_ASSERTS +#include +#endif + +/* JSMN_PARENT_LINKS is necessary to make parsing large structures linear in input size */ +#define JSMN_PARENT_LINKS + +/* JSMN_STRICT is necessary to reject invalid JSON documents */ +#define JSMN_STRICT + +/* + * -- jsmn.h start -- + * Source: https://github.com/zserge/jsmn + * License: MIT + */ +typedef enum { + JSMN_UNDEFINED = 0, + JSMN_OBJECT = 1, + JSMN_ARRAY = 2, + JSMN_STRING = 3, + JSMN_PRIMITIVE = 4 +} jsmntype_t; +enum jsmnerr { + /* Not enough tokens were provided */ + JSMN_ERROR_NOMEM = -1, + /* Invalid character inside JSON string */ + JSMN_ERROR_INVAL = -2, + /* The string is not a full JSON packet, more bytes expected */ + JSMN_ERROR_PART = -3 +}; +typedef struct { + jsmntype_t type; + ptrdiff_t start; + ptrdiff_t end; + int size; +#ifdef JSMN_PARENT_LINKS + int parent; +#endif +} jsmntok_t; +typedef struct { + size_t pos; /* offset in the JSON string */ + unsigned int toknext; /* next token to allocate */ + int toksuper; /* superior token node, e.g parent object or array */ +} jsmn_parser; +static void jsmn_init(jsmn_parser *parser); +static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, jsmntok_t *tokens, size_t num_tokens); +/* + * -- jsmn.h end -- + */ + + +#ifndef CGLTF_CONSTS +static const cgltf_size GlbHeaderSize = 12; +static const cgltf_size GlbChunkHeaderSize = 8; +static const uint32_t GlbVersion = 2; +static const uint32_t GlbMagic = 0x46546C67; +static const uint32_t GlbMagicJsonChunk = 0x4E4F534A; +static const uint32_t GlbMagicBinChunk = 0x004E4942; +#define CGLTF_CONSTS +#endif + +#ifndef CGLTF_MALLOC +#define CGLTF_MALLOC(size) malloc(size) +#endif +#ifndef CGLTF_FREE +#define CGLTF_FREE(ptr) free(ptr) +#endif +#ifndef CGLTF_ATOI +#define CGLTF_ATOI(str) atoi(str) +#endif +#ifndef CGLTF_ATOF +#define CGLTF_ATOF(str) atof(str) +#endif +#ifndef CGLTF_ATOLL +#define CGLTF_ATOLL(str) atoll(str) +#endif +#ifndef CGLTF_VALIDATE_ENABLE_ASSERTS +#define CGLTF_VALIDATE_ENABLE_ASSERTS 0 +#endif + +static void* cgltf_default_alloc(void* user, cgltf_size size) +{ + (void)user; + return CGLTF_MALLOC(size); +} + +static void cgltf_default_free(void* user, void* ptr) +{ + (void)user; + CGLTF_FREE(ptr); +} + +static void* cgltf_calloc(cgltf_options* options, size_t element_size, cgltf_size count) +{ + if (SIZE_MAX / element_size < count) + { + return NULL; + } + void* result = options->memory.alloc_func(options->memory.user_data, element_size * count); + if (!result) + { + return NULL; + } + memset(result, 0, element_size * count); + return result; +} + +static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data) +{ + (void)file_options; + void* (*memory_alloc)(void*, cgltf_size) = memory_options->alloc_func ? memory_options->alloc_func : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = memory_options->free_func ? memory_options->free_func : &cgltf_default_free; + + FILE* file = fopen(path, "rb"); + if (!file) + { + return cgltf_result_file_not_found; + } + + cgltf_size file_size = size ? *size : 0; + + if (file_size == 0) + { + fseek(file, 0, SEEK_END); + +#ifdef _WIN32 + __int64 length = _ftelli64(file); +#else + long length = ftell(file); +#endif + + if (length < 0) + { + fclose(file); + return cgltf_result_io_error; + } + + fseek(file, 0, SEEK_SET); + file_size = (cgltf_size)length; + } + + char* file_data = (char*)memory_alloc(memory_options->user_data, file_size); + if (!file_data) + { + fclose(file); + return cgltf_result_out_of_memory; + } + + cgltf_size read_size = fread(file_data, 1, file_size, file); + + fclose(file); + + if (read_size != file_size) + { + memory_free(memory_options->user_data, file_data); + return cgltf_result_io_error; + } + + if (size) + { + *size = file_size; + } + if (data) + { + *data = file_data; + } + + return cgltf_result_success; +} + +static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data) +{ + (void)file_options; + void (*memfree)(void*, void*) = memory_options->free_func ? memory_options->free_func : &cgltf_default_free; + memfree(memory_options->user_data, data); +} + +static cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data); + +cgltf_result cgltf_parse(const cgltf_options* options, const void* data, cgltf_size size, cgltf_data** out_data) +{ + if (size < GlbHeaderSize) + { + return cgltf_result_data_too_short; + } + + if (options == NULL) + { + return cgltf_result_invalid_options; + } + + cgltf_options fixed_options = *options; + if (fixed_options.memory.alloc_func == NULL) + { + fixed_options.memory.alloc_func = &cgltf_default_alloc; + } + if (fixed_options.memory.free_func == NULL) + { + fixed_options.memory.free_func = &cgltf_default_free; + } + + uint32_t tmp; + // Magic + memcpy(&tmp, data, 4); + if (tmp != GlbMagic) + { + if (fixed_options.type == cgltf_file_type_invalid) + { + fixed_options.type = cgltf_file_type_gltf; + } + else if (fixed_options.type == cgltf_file_type_glb) + { + return cgltf_result_unknown_format; + } + } + + if (fixed_options.type == cgltf_file_type_gltf) + { + cgltf_result json_result = cgltf_parse_json(&fixed_options, (const uint8_t*)data, size, out_data); + if (json_result != cgltf_result_success) + { + return json_result; + } + + (*out_data)->file_type = cgltf_file_type_gltf; + + return cgltf_result_success; + } + + const uint8_t* ptr = (const uint8_t*)data; + // Version + memcpy(&tmp, ptr + 4, 4); + uint32_t version = tmp; + if (version != GlbVersion) + { + return version < GlbVersion ? cgltf_result_legacy_gltf : cgltf_result_unknown_format; + } + + // Total length + memcpy(&tmp, ptr + 8, 4); + if (tmp > size) + { + return cgltf_result_data_too_short; + } + + const uint8_t* json_chunk = ptr + GlbHeaderSize; + + if (GlbHeaderSize + GlbChunkHeaderSize > size) + { + return cgltf_result_data_too_short; + } + + // JSON chunk: length + uint32_t json_length; + memcpy(&json_length, json_chunk, 4); + if (GlbHeaderSize + GlbChunkHeaderSize + json_length > size) + { + return cgltf_result_data_too_short; + } + + // JSON chunk: magic + memcpy(&tmp, json_chunk + 4, 4); + if (tmp != GlbMagicJsonChunk) + { + return cgltf_result_unknown_format; + } + + json_chunk += GlbChunkHeaderSize; + + const void* bin = 0; + cgltf_size bin_size = 0; + + if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize <= size) + { + // We can read another chunk + const uint8_t* bin_chunk = json_chunk + json_length; + + // Bin chunk: length + uint32_t bin_length; + memcpy(&bin_length, bin_chunk, 4); + if (GlbHeaderSize + GlbChunkHeaderSize + json_length + GlbChunkHeaderSize + bin_length > size) + { + return cgltf_result_data_too_short; + } + + // Bin chunk: magic + memcpy(&tmp, bin_chunk + 4, 4); + if (tmp != GlbMagicBinChunk) + { + return cgltf_result_unknown_format; + } + + bin_chunk += GlbChunkHeaderSize; + + bin = bin_chunk; + bin_size = bin_length; + } + + cgltf_result json_result = cgltf_parse_json(&fixed_options, json_chunk, json_length, out_data); + if (json_result != cgltf_result_success) + { + return json_result; + } + + (*out_data)->file_type = cgltf_file_type_glb; + (*out_data)->bin = bin; + (*out_data)->bin_size = bin_size; + + return cgltf_result_success; +} + +cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cgltf_data** out_data) +{ + if (options == NULL) + { + return cgltf_result_invalid_options; + } + + cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = options->file.release ? options->file.release : cgltf_default_file_release; + + void* file_data = NULL; + cgltf_size file_size = 0; + cgltf_result result = file_read(&options->memory, &options->file, path, &file_size, &file_data); + if (result != cgltf_result_success) + { + return result; + } + + result = cgltf_parse(options, file_data, file_size, out_data); + + if (result != cgltf_result_success) + { + file_release(&options->memory, &options->file, file_data); + return result; + } + + (*out_data)->file_data = file_data; + + return cgltf_result_success; +} + +static void cgltf_combine_paths(char* path, const char* base, const char* uri) +{ + const char* s0 = strrchr(base, '/'); + const char* s1 = strrchr(base, '\\'); + const char* slash = s0 ? (s1 && s1 > s0 ? s1 : s0) : s1; + + if (slash) + { + size_t prefix = slash - base + 1; + + strncpy(path, base, prefix); + strcpy(path + prefix, uri); + } + else + { + strcpy(path, uri); + } +} + +static cgltf_result cgltf_load_buffer_file(const cgltf_options* options, cgltf_size size, const char* uri, const char* gltf_path, void** out_data) +{ + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc_func ? options->memory.alloc_func : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free_func ? options->memory.free_func : &cgltf_default_free; + cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read; + + char* path = (char*)memory_alloc(options->memory.user_data, strlen(uri) + strlen(gltf_path) + 1); + if (!path) + { + return cgltf_result_out_of_memory; + } + + cgltf_combine_paths(path, gltf_path, uri); + + // after combining, the tail of the resulting path is a uri; decode_uri converts it into path + cgltf_decode_uri(path + strlen(path) - strlen(uri)); + + void* file_data = NULL; + cgltf_result result = file_read(&options->memory, &options->file, path, &size, &file_data); + + memory_free(options->memory.user_data, path); + + *out_data = (result == cgltf_result_success) ? file_data : NULL; + + return result; +} + +cgltf_result cgltf_load_buffer_base64(const cgltf_options* options, cgltf_size size, const char* base64, void** out_data) +{ + void* (*memory_alloc)(void*, cgltf_size) = options->memory.alloc_func ? options->memory.alloc_func : &cgltf_default_alloc; + void (*memory_free)(void*, void*) = options->memory.free_func ? options->memory.free_func : &cgltf_default_free; + + unsigned char* data = (unsigned char*)memory_alloc(options->memory.user_data, size); + if (!data) + { + return cgltf_result_out_of_memory; + } + + unsigned int buffer = 0; + unsigned int buffer_bits = 0; + + for (cgltf_size i = 0; i < size; ++i) + { + while (buffer_bits < 8) + { + char ch = *base64++; + + int index = + (unsigned)(ch - 'A') < 26 ? (ch - 'A') : + (unsigned)(ch - 'a') < 26 ? (ch - 'a') + 26 : + (unsigned)(ch - '0') < 10 ? (ch - '0') + 52 : + ch == '+' ? 62 : + ch == '/' ? 63 : + -1; + + if (index < 0) + { + memory_free(options->memory.user_data, data); + return cgltf_result_io_error; + } + + buffer = (buffer << 6) | index; + buffer_bits += 6; + } + + data[i] = (unsigned char)(buffer >> (buffer_bits - 8)); + buffer_bits -= 8; + } + + *out_data = data; + + return cgltf_result_success; +} + +static int cgltf_unhex(char ch) +{ + return + (unsigned)(ch - '0') < 10 ? (ch - '0') : + (unsigned)(ch - 'A') < 6 ? (ch - 'A') + 10 : + (unsigned)(ch - 'a') < 6 ? (ch - 'a') + 10 : + -1; +} + +cgltf_size cgltf_decode_string(char* string) +{ + char* read = string + strcspn(string, "\\"); + if (*read == 0) + { + return read - string; + } + char* write = string; + char* last = string; + + for (;;) + { + // Copy characters since last escaped sequence + cgltf_size written = read - last; + memmove(write, last, written); + write += written; + + if (*read++ == 0) + { + break; + } + + // jsmn already checked that all escape sequences are valid + switch (*read++) + { + case '\"': *write++ = '\"'; break; + case '/': *write++ = '/'; break; + case '\\': *write++ = '\\'; break; + case 'b': *write++ = '\b'; break; + case 'f': *write++ = '\f'; break; + case 'r': *write++ = '\r'; break; + case 'n': *write++ = '\n'; break; + case 't': *write++ = '\t'; break; + case 'u': + { + // UCS-2 codepoint \uXXXX to UTF-8 + int character = 0; + for (cgltf_size i = 0; i < 4; ++i) + { + character = (character << 4) + cgltf_unhex(*read++); + } + + if (character <= 0x7F) + { + *write++ = character & 0xFF; + } + else if (character <= 0x7FF) + { + *write++ = 0xC0 | ((character >> 6) & 0xFF); + *write++ = 0x80 | (character & 0x3F); + } + else + { + *write++ = 0xE0 | ((character >> 12) & 0xFF); + *write++ = 0x80 | ((character >> 6) & 0x3F); + *write++ = 0x80 | (character & 0x3F); + } + break; + } + default: + break; + } + + last = read; + read += strcspn(read, "\\"); + } + + *write = 0; + return write - string; +} + +cgltf_size cgltf_decode_uri(char* uri) +{ + char* write = uri; + char* i = uri; + + while (*i) + { + if (*i == '%') + { + int ch1 = cgltf_unhex(i[1]); + + if (ch1 >= 0) + { + int ch2 = cgltf_unhex(i[2]); + + if (ch2 >= 0) + { + *write++ = (char)(ch1 * 16 + ch2); + i += 3; + continue; + } + } + } + + *write++ = *i++; + } + + *write = 0; + return write - uri; +} + +cgltf_result cgltf_load_buffers(const cgltf_options* options, cgltf_data* data, const char* gltf_path) +{ + if (options == NULL) + { + return cgltf_result_invalid_options; + } + + if (data->buffers_count && data->buffers[0].data == NULL && data->buffers[0].uri == NULL && data->bin) + { + if (data->bin_size < data->buffers[0].size) + { + return cgltf_result_data_too_short; + } + + data->buffers[0].data = (void*)data->bin; + data->buffers[0].data_free_method = cgltf_data_free_method_none; + } + + for (cgltf_size i = 0; i < data->buffers_count; ++i) + { + if (data->buffers[i].data) + { + continue; + } + + const char* uri = data->buffers[i].uri; + + if (uri == NULL) + { + continue; + } + + if (strncmp(uri, "data:", 5) == 0) + { + const char* comma = strchr(uri, ','); + + if (comma && comma - uri >= 7 && strncmp(comma - 7, ";base64", 7) == 0) + { + cgltf_result res = cgltf_load_buffer_base64(options, data->buffers[i].size, comma + 1, &data->buffers[i].data); + data->buffers[i].data_free_method = cgltf_data_free_method_memory_free; + + if (res != cgltf_result_success) + { + return res; + } + } + else + { + return cgltf_result_unknown_format; + } + } + else if (strstr(uri, "://") == NULL && gltf_path) + { + cgltf_result res = cgltf_load_buffer_file(options, data->buffers[i].size, uri, gltf_path, &data->buffers[i].data); + data->buffers[i].data_free_method = cgltf_data_free_method_file_release; + + if (res != cgltf_result_success) + { + return res; + } + } + else + { + return cgltf_result_unknown_format; + } + } + + return cgltf_result_success; +} + +static cgltf_size cgltf_calc_index_bound(cgltf_buffer_view* buffer_view, cgltf_size offset, cgltf_component_type component_type, cgltf_size count) +{ + char* data = (char*)buffer_view->buffer->data + offset + buffer_view->offset; + cgltf_size bound = 0; + + switch (component_type) + { + case cgltf_component_type_r_8u: + for (size_t i = 0; i < count; ++i) + { + cgltf_size v = ((unsigned char*)data)[i]; + bound = bound > v ? bound : v; + } + break; + + case cgltf_component_type_r_16u: + for (size_t i = 0; i < count; ++i) + { + cgltf_size v = ((unsigned short*)data)[i]; + bound = bound > v ? bound : v; + } + break; + + case cgltf_component_type_r_32u: + for (size_t i = 0; i < count; ++i) + { + cgltf_size v = ((unsigned int*)data)[i]; + bound = bound > v ? bound : v; + } + break; + + default: + ; + } + + return bound; +} + +#if CGLTF_VALIDATE_ENABLE_ASSERTS +#define CGLTF_ASSERT_IF(cond, result) assert(!(cond)); if (cond) return result; +#else +#define CGLTF_ASSERT_IF(cond, result) if (cond) return result; +#endif + +cgltf_result cgltf_validate(cgltf_data* data) +{ + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + cgltf_accessor* accessor = &data->accessors[i]; + + cgltf_size element_size = cgltf_calc_size(accessor->type, accessor->component_type); + + if (accessor->buffer_view) + { + cgltf_size req_size = accessor->offset + accessor->stride * (accessor->count - 1) + element_size; + + CGLTF_ASSERT_IF(accessor->buffer_view->size < req_size, cgltf_result_data_too_short); + } + + if (accessor->is_sparse) + { + cgltf_accessor_sparse* sparse = &accessor->sparse; + + cgltf_size indices_component_size = cgltf_calc_size(cgltf_type_scalar, sparse->indices_component_type); + cgltf_size indices_req_size = sparse->indices_byte_offset + indices_component_size * sparse->count; + cgltf_size values_req_size = sparse->values_byte_offset + element_size * sparse->count; + + CGLTF_ASSERT_IF(sparse->indices_buffer_view->size < indices_req_size || + sparse->values_buffer_view->size < values_req_size, cgltf_result_data_too_short); + + CGLTF_ASSERT_IF(sparse->indices_component_type != cgltf_component_type_r_8u && + sparse->indices_component_type != cgltf_component_type_r_16u && + sparse->indices_component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); + + if (sparse->indices_buffer_view->buffer->data) + { + cgltf_size index_bound = cgltf_calc_index_bound(sparse->indices_buffer_view, sparse->indices_byte_offset, sparse->indices_component_type, sparse->count); + + CGLTF_ASSERT_IF(index_bound >= accessor->count, cgltf_result_data_too_short); + } + } + } + + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + cgltf_size req_size = data->buffer_views[i].offset + data->buffer_views[i].size; + + CGLTF_ASSERT_IF(data->buffer_views[i].buffer && data->buffer_views[i].buffer->size < req_size, cgltf_result_data_too_short); + + if (data->buffer_views[i].has_meshopt_compression) + { + cgltf_meshopt_compression* mc = &data->buffer_views[i].meshopt_compression; + + CGLTF_ASSERT_IF(mc->buffer == NULL || mc->buffer->size < mc->offset + mc->size, cgltf_result_data_too_short); + + CGLTF_ASSERT_IF(data->buffer_views[i].stride && mc->stride != data->buffer_views[i].stride, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(data->buffer_views[i].size != mc->stride * mc->count, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_invalid, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_attributes && !(mc->stride % 4 == 0 && mc->stride <= 256), cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->mode == cgltf_meshopt_compression_mode_triangles && mc->count % 3 != 0, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->stride != 2 && mc->stride != 4, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->filter != cgltf_meshopt_compression_filter_none, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_octahedral && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf); + + CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_quaternion && mc->stride != 8, cgltf_result_invalid_gltf); + } + } + + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + if (data->meshes[i].weights) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].weights_count, cgltf_result_invalid_gltf); + } + + if (data->meshes[i].target_names) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives_count && data->meshes[i].primitives[0].targets_count != data->meshes[i].target_names_count, cgltf_result_invalid_gltf); + } + + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets_count != data->meshes[i].primitives[0].targets_count, cgltf_result_invalid_gltf); + + if (data->meshes[i].primitives[j].attributes_count) + { + cgltf_accessor* first = data->meshes[i].primitives[j].attributes[0].data; + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].attributes[k].data->count != first->count, cgltf_result_invalid_gltf); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].targets[k].attributes[m].data->count != first->count, cgltf_result_invalid_gltf); + } + } + + cgltf_accessor* indices = data->meshes[i].primitives[j].indices; + + CGLTF_ASSERT_IF(indices && + indices->component_type != cgltf_component_type_r_8u && + indices->component_type != cgltf_component_type_r_16u && + indices->component_type != cgltf_component_type_r_32u, cgltf_result_invalid_gltf); + + if (indices && indices->buffer_view && indices->buffer_view->buffer->data) + { + cgltf_size index_bound = cgltf_calc_index_bound(indices->buffer_view, indices->offset, indices->component_type, indices->count); + + CGLTF_ASSERT_IF(index_bound >= first->count, cgltf_result_data_too_short); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + CGLTF_ASSERT_IF(data->meshes[i].primitives[j].mappings[k].variant >= data->variants_count, cgltf_result_invalid_gltf); + } + } + } + } + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + if (data->nodes[i].weights && data->nodes[i].mesh) + { + CGLTF_ASSERT_IF (data->nodes[i].mesh->primitives_count && data->nodes[i].mesh->primitives[0].targets_count != data->nodes[i].weights_count, cgltf_result_invalid_gltf); + } + } + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + cgltf_node* p1 = data->nodes[i].parent; + cgltf_node* p2 = p1 ? p1->parent : NULL; + + while (p1 && p2) + { + CGLTF_ASSERT_IF(p1 == p2, cgltf_result_invalid_gltf); + + p1 = p1->parent; + p2 = p2->parent ? p2->parent->parent : NULL; + } + } + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j) + { + CGLTF_ASSERT_IF(data->scenes[i].nodes[j]->parent, cgltf_result_invalid_gltf); + } + } + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + cgltf_animation_channel* channel = &data->animations[i].channels[j]; + + if (!channel->target_node) + { + continue; + } + + cgltf_size components = 1; + + if (channel->target_path == cgltf_animation_path_type_weights) + { + CGLTF_ASSERT_IF(!channel->target_node->mesh || !channel->target_node->mesh->primitives_count, cgltf_result_invalid_gltf); + + components = channel->target_node->mesh->primitives[0].targets_count; + } + + cgltf_size values = channel->sampler->interpolation == cgltf_interpolation_type_cubic_spline ? 3 : 1; + + CGLTF_ASSERT_IF(channel->sampler->input->count * components * values != channel->sampler->output->count, cgltf_result_data_too_short); + } + } + + return cgltf_result_success; +} + +cgltf_result cgltf_copy_extras_json(const cgltf_data* data, const cgltf_extras* extras, char* dest, cgltf_size* dest_size) +{ + cgltf_size json_size = extras->end_offset - extras->start_offset; + + if (!dest) + { + if (dest_size) + { + *dest_size = json_size + 1; + return cgltf_result_success; + } + return cgltf_result_invalid_options; + } + + if (*dest_size + 1 < json_size) + { + strncpy(dest, data->json + extras->start_offset, *dest_size - 1); + dest[*dest_size - 1] = 0; + } + else + { + strncpy(dest, data->json + extras->start_offset, json_size); + dest[json_size] = 0; + } + + return cgltf_result_success; +} + +static void cgltf_free_extras(cgltf_data* data, cgltf_extras* extras) +{ + data->memory.free_func(data->memory.user_data, extras->data); +} + +static void cgltf_free_extensions(cgltf_data* data, cgltf_extension* extensions, cgltf_size extensions_count) +{ + for (cgltf_size i = 0; i < extensions_count; ++i) + { + data->memory.free_func(data->memory.user_data, extensions[i].name); + data->memory.free_func(data->memory.user_data, extensions[i].data); + } + data->memory.free_func(data->memory.user_data, extensions); +} + +static void cgltf_free_texture_view(cgltf_data* data, cgltf_texture_view* view) +{ + cgltf_free_extensions(data, view->extensions, view->extensions_count); + cgltf_free_extras(data, &view->extras); +} + +void cgltf_free(cgltf_data* data) +{ + if (!data) + { + return; + } + + void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release; + + data->memory.free_func(data->memory.user_data, data->asset.copyright); + data->memory.free_func(data->memory.user_data, data->asset.generator); + data->memory.free_func(data->memory.user_data, data->asset.version); + data->memory.free_func(data->memory.user_data, data->asset.min_version); + + cgltf_free_extensions(data, data->asset.extensions, data->asset.extensions_count); + cgltf_free_extras(data, &data->asset.extras); + + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->accessors[i].name); + + if(data->accessors[i].is_sparse) + { + cgltf_free_extensions(data, data->accessors[i].sparse.extensions, data->accessors[i].sparse.extensions_count); + cgltf_free_extensions(data, data->accessors[i].sparse.indices_extensions, data->accessors[i].sparse.indices_extensions_count); + cgltf_free_extensions(data, data->accessors[i].sparse.values_extensions, data->accessors[i].sparse.values_extensions_count); + cgltf_free_extras(data, &data->accessors[i].sparse.extras); + cgltf_free_extras(data, &data->accessors[i].sparse.indices_extras); + cgltf_free_extras(data, &data->accessors[i].sparse.values_extras); + } + cgltf_free_extensions(data, data->accessors[i].extensions, data->accessors[i].extensions_count); + cgltf_free_extras(data, &data->accessors[i].extras); + } + data->memory.free_func(data->memory.user_data, data->accessors); + + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->buffer_views[i].name); + data->memory.free_func(data->memory.user_data, data->buffer_views[i].data); + + cgltf_free_extensions(data, data->buffer_views[i].extensions, data->buffer_views[i].extensions_count); + cgltf_free_extras(data, &data->buffer_views[i].extras); + } + data->memory.free_func(data->memory.user_data, data->buffer_views); + + for (cgltf_size i = 0; i < data->buffers_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->buffers[i].name); + + if (data->buffers[i].data_free_method == cgltf_data_free_method_file_release) + { + file_release(&data->memory, &data->file, data->buffers[i].data); + } + else if (data->buffers[i].data_free_method == cgltf_data_free_method_memory_free) + { + data->memory.free_func(data->memory.user_data, data->buffers[i].data); + } + + data->memory.free_func(data->memory.user_data, data->buffers[i].uri); + + cgltf_free_extensions(data, data->buffers[i].extensions, data->buffers[i].extensions_count); + cgltf_free_extras(data, &data->buffers[i].extras); + } + data->memory.free_func(data->memory.user_data, data->buffers); + + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->meshes[i].name); + + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) + { + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + { + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].attributes[k].name); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].attributes); + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) + { + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes[m].name); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].targets[k].attributes); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].targets); + + if (data->meshes[i].primitives[j].has_draco_mesh_compression) + { + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++k) + { + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes[k].name); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].draco_mesh_compression.attributes); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + cgltf_free_extras(data, &data->meshes[i].primitives[j].mappings[k].extras); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives[j].mappings); + + cgltf_free_extensions(data, data->meshes[i].primitives[j].extensions, data->meshes[i].primitives[j].extensions_count); + cgltf_free_extras(data, &data->meshes[i].primitives[j].extras); + } + + data->memory.free_func(data->memory.user_data, data->meshes[i].primitives); + data->memory.free_func(data->memory.user_data, data->meshes[i].weights); + + for (cgltf_size j = 0; j < data->meshes[i].target_names_count; ++j) + { + data->memory.free_func(data->memory.user_data, data->meshes[i].target_names[j]); + } + + cgltf_free_extensions(data, data->meshes[i].extensions, data->meshes[i].extensions_count); + cgltf_free_extras(data, &data->meshes[i].extras); + + data->memory.free_func(data->memory.user_data, data->meshes[i].target_names); + } + + data->memory.free_func(data->memory.user_data, data->meshes); + + for (cgltf_size i = 0; i < data->materials_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->materials[i].name); + + if(data->materials[i].has_pbr_metallic_roughness) + { + cgltf_free_texture_view(data, &data->materials[i].pbr_metallic_roughness.metallic_roughness_texture); + cgltf_free_texture_view(data, &data->materials[i].pbr_metallic_roughness.base_color_texture); + } + if(data->materials[i].has_pbr_specular_glossiness) + { + cgltf_free_texture_view(data, &data->materials[i].pbr_specular_glossiness.diffuse_texture); + cgltf_free_texture_view(data, &data->materials[i].pbr_specular_glossiness.specular_glossiness_texture); + } + if(data->materials[i].has_clearcoat) + { + cgltf_free_texture_view(data, &data->materials[i].clearcoat.clearcoat_texture); + cgltf_free_texture_view(data, &data->materials[i].clearcoat.clearcoat_roughness_texture); + cgltf_free_texture_view(data, &data->materials[i].clearcoat.clearcoat_normal_texture); + } + if(data->materials[i].has_specular) + { + cgltf_free_texture_view(data, &data->materials[i].specular.specular_texture); + cgltf_free_texture_view(data, &data->materials[i].specular.specular_color_texture); + } + if(data->materials[i].has_transmission) + { + cgltf_free_texture_view(data, &data->materials[i].transmission.transmission_texture); + } + if (data->materials[i].has_volume) + { + cgltf_free_texture_view(data, &data->materials[i].volume.thickness_texture); + } + if(data->materials[i].has_sheen) + { + cgltf_free_texture_view(data, &data->materials[i].sheen.sheen_color_texture); + cgltf_free_texture_view(data, &data->materials[i].sheen.sheen_roughness_texture); + } + if(data->materials[i].has_iridescence) + { + cgltf_free_texture_view(data, &data->materials[i].iridescence.iridescence_texture); + cgltf_free_texture_view(data, &data->materials[i].iridescence.iridescence_thickness_texture); + } + + cgltf_free_texture_view(data, &data->materials[i].normal_texture); + cgltf_free_texture_view(data, &data->materials[i].occlusion_texture); + cgltf_free_texture_view(data, &data->materials[i].emissive_texture); + + cgltf_free_extensions(data, data->materials[i].extensions, data->materials[i].extensions_count); + cgltf_free_extras(data, &data->materials[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->materials); + + for (cgltf_size i = 0; i < data->images_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->images[i].name); + data->memory.free_func(data->memory.user_data, data->images[i].uri); + data->memory.free_func(data->memory.user_data, data->images[i].mime_type); + + cgltf_free_extensions(data, data->images[i].extensions, data->images[i].extensions_count); + cgltf_free_extras(data, &data->images[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->images); + + for (cgltf_size i = 0; i < data->textures_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->textures[i].name); + + cgltf_free_extensions(data, data->textures[i].extensions, data->textures[i].extensions_count); + cgltf_free_extras(data, &data->textures[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->textures); + + for (cgltf_size i = 0; i < data->samplers_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->samplers[i].name); + + cgltf_free_extensions(data, data->samplers[i].extensions, data->samplers[i].extensions_count); + cgltf_free_extras(data, &data->samplers[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->samplers); + + for (cgltf_size i = 0; i < data->skins_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->skins[i].name); + data->memory.free_func(data->memory.user_data, data->skins[i].joints); + + cgltf_free_extensions(data, data->skins[i].extensions, data->skins[i].extensions_count); + cgltf_free_extras(data, &data->skins[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->skins); + + for (cgltf_size i = 0; i < data->cameras_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->cameras[i].name); + + if (data->cameras[i].type == cgltf_camera_type_perspective) + { + cgltf_free_extras(data, &data->cameras[i].data.perspective.extras); + } + else if (data->cameras[i].type == cgltf_camera_type_orthographic) + { + cgltf_free_extras(data, &data->cameras[i].data.orthographic.extras); + } + + cgltf_free_extensions(data, data->cameras[i].extensions, data->cameras[i].extensions_count); + cgltf_free_extras(data, &data->cameras[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->cameras); + + for (cgltf_size i = 0; i < data->lights_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->lights[i].name); + + cgltf_free_extras(data, &data->lights[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->lights); + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->nodes[i].name); + data->memory.free_func(data->memory.user_data, data->nodes[i].children); + data->memory.free_func(data->memory.user_data, data->nodes[i].weights); + + if (data->nodes[i].has_mesh_gpu_instancing) + { + for (cgltf_size j = 0; j < data->nodes[i].mesh_gpu_instancing.attributes_count; ++j) + { + data->memory.free_func(data->memory.user_data, data->nodes[i].mesh_gpu_instancing.attributes[j].name); + } + + data->memory.free_func(data->memory.user_data, data->nodes[i].mesh_gpu_instancing.attributes); + } + + cgltf_free_extensions(data, data->nodes[i].extensions, data->nodes[i].extensions_count); + cgltf_free_extras(data, &data->nodes[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->nodes); + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->scenes[i].name); + data->memory.free_func(data->memory.user_data, data->scenes[i].nodes); + + cgltf_free_extensions(data, data->scenes[i].extensions, data->scenes[i].extensions_count); + cgltf_free_extras(data, &data->scenes[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->scenes); + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->animations[i].name); + for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j) + { + cgltf_free_extensions(data, data->animations[i].samplers[j].extensions, data->animations[i].samplers[j].extensions_count); + cgltf_free_extras(data, &data->animations[i].samplers[j].extras); + } + data->memory.free_func(data->memory.user_data, data->animations[i].samplers); + + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + cgltf_free_extensions(data, data->animations[i].channels[j].extensions, data->animations[i].channels[j].extensions_count); + cgltf_free_extras(data, &data->animations[i].channels[j].extras); + } + data->memory.free_func(data->memory.user_data, data->animations[i].channels); + + cgltf_free_extensions(data, data->animations[i].extensions, data->animations[i].extensions_count); + cgltf_free_extras(data, &data->animations[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->animations); + + for (cgltf_size i = 0; i < data->variants_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->variants[i].name); + + cgltf_free_extras(data, &data->variants[i].extras); + } + + data->memory.free_func(data->memory.user_data, data->variants); + + cgltf_free_extensions(data, data->data_extensions, data->data_extensions_count); + cgltf_free_extras(data, &data->extras); + + for (cgltf_size i = 0; i < data->extensions_used_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->extensions_used[i]); + } + + data->memory.free_func(data->memory.user_data, data->extensions_used); + + for (cgltf_size i = 0; i < data->extensions_required_count; ++i) + { + data->memory.free_func(data->memory.user_data, data->extensions_required[i]); + } + + data->memory.free_func(data->memory.user_data, data->extensions_required); + + file_release(&data->memory, &data->file, data->file_data); + + data->memory.free_func(data->memory.user_data, data); +} + +void cgltf_node_transform_local(const cgltf_node* node, cgltf_float* out_matrix) +{ + cgltf_float* lm = out_matrix; + + if (node->has_matrix) + { + memcpy(lm, node->matrix, sizeof(float) * 16); + } + else + { + float tx = node->translation[0]; + float ty = node->translation[1]; + float tz = node->translation[2]; + + float qx = node->rotation[0]; + float qy = node->rotation[1]; + float qz = node->rotation[2]; + float qw = node->rotation[3]; + + float sx = node->scale[0]; + float sy = node->scale[1]; + float sz = node->scale[2]; + + lm[0] = (1 - 2 * qy*qy - 2 * qz*qz) * sx; + lm[1] = (2 * qx*qy + 2 * qz*qw) * sx; + lm[2] = (2 * qx*qz - 2 * qy*qw) * sx; + lm[3] = 0.f; + + lm[4] = (2 * qx*qy - 2 * qz*qw) * sy; + lm[5] = (1 - 2 * qx*qx - 2 * qz*qz) * sy; + lm[6] = (2 * qy*qz + 2 * qx*qw) * sy; + lm[7] = 0.f; + + lm[8] = (2 * qx*qz + 2 * qy*qw) * sz; + lm[9] = (2 * qy*qz - 2 * qx*qw) * sz; + lm[10] = (1 - 2 * qx*qx - 2 * qy*qy) * sz; + lm[11] = 0.f; + + lm[12] = tx; + lm[13] = ty; + lm[14] = tz; + lm[15] = 1.f; + } +} + +void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix) +{ + cgltf_float* lm = out_matrix; + cgltf_node_transform_local(node, lm); + + const cgltf_node* parent = node->parent; + + while (parent) + { + float pm[16]; + cgltf_node_transform_local(parent, pm); + + for (int i = 0; i < 4; ++i) + { + float l0 = lm[i * 4 + 0]; + float l1 = lm[i * 4 + 1]; + float l2 = lm[i * 4 + 2]; + + float r0 = l0 * pm[0] + l1 * pm[4] + l2 * pm[8]; + float r1 = l0 * pm[1] + l1 * pm[5] + l2 * pm[9]; + float r2 = l0 * pm[2] + l1 * pm[6] + l2 * pm[10]; + + lm[i * 4 + 0] = r0; + lm[i * 4 + 1] = r1; + lm[i * 4 + 2] = r2; + } + + lm[12] += pm[12]; + lm[13] += pm[13]; + lm[14] += pm[14]; + + parent = parent->parent; + } +} + +static cgltf_ssize cgltf_component_read_integer(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_16: + return *((const int16_t*) in); + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + case cgltf_component_type_r_32f: + return (cgltf_ssize)*((const float*) in); + case cgltf_component_type_r_8: + return *((const int8_t*) in); + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + default: + return 0; + } +} + +static cgltf_size cgltf_component_read_index(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + case cgltf_component_type_r_32f: + return (cgltf_size)((cgltf_ssize)*((const float*) in)); + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + default: + return 0; + } +} + +static cgltf_float cgltf_component_read_float(const void* in, cgltf_component_type component_type, cgltf_bool normalized) +{ + if (component_type == cgltf_component_type_r_32f) + { + return *((const float*) in); + } + + if (normalized) + { + switch (component_type) + { + // note: glTF spec doesn't currently define normalized conversions for 32-bit integers + case cgltf_component_type_r_16: + return *((const int16_t*) in) / (cgltf_float)32767; + case cgltf_component_type_r_16u: + return *((const uint16_t*) in) / (cgltf_float)65535; + case cgltf_component_type_r_8: + return *((const int8_t*) in) / (cgltf_float)127; + case cgltf_component_type_r_8u: + return *((const uint8_t*) in) / (cgltf_float)255; + default: + return 0; + } + } + + return (cgltf_float)cgltf_component_read_integer(in, component_type); +} + +static cgltf_bool cgltf_element_read_float(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_bool normalized, cgltf_float* out, cgltf_size element_size) +{ + cgltf_size num_components = cgltf_num_components(type); + + if (element_size < num_components) { + return 0; + } + + // There are three special cases for component extraction, see #data-alignment in the 2.0 spec. + + cgltf_size component_size = cgltf_component_size(component_type); + + if (type == cgltf_type_mat2 && component_size == 1) + { + out[0] = cgltf_component_read_float(element, component_type, normalized); + out[1] = cgltf_component_read_float(element + 1, component_type, normalized); + out[2] = cgltf_component_read_float(element + 4, component_type, normalized); + out[3] = cgltf_component_read_float(element + 5, component_type, normalized); + return 1; + } + + if (type == cgltf_type_mat3 && component_size == 1) + { + out[0] = cgltf_component_read_float(element, component_type, normalized); + out[1] = cgltf_component_read_float(element + 1, component_type, normalized); + out[2] = cgltf_component_read_float(element + 2, component_type, normalized); + out[3] = cgltf_component_read_float(element + 4, component_type, normalized); + out[4] = cgltf_component_read_float(element + 5, component_type, normalized); + out[5] = cgltf_component_read_float(element + 6, component_type, normalized); + out[6] = cgltf_component_read_float(element + 8, component_type, normalized); + out[7] = cgltf_component_read_float(element + 9, component_type, normalized); + out[8] = cgltf_component_read_float(element + 10, component_type, normalized); + return 1; + } + + if (type == cgltf_type_mat3 && component_size == 2) + { + out[0] = cgltf_component_read_float(element, component_type, normalized); + out[1] = cgltf_component_read_float(element + 2, component_type, normalized); + out[2] = cgltf_component_read_float(element + 4, component_type, normalized); + out[3] = cgltf_component_read_float(element + 8, component_type, normalized); + out[4] = cgltf_component_read_float(element + 10, component_type, normalized); + out[5] = cgltf_component_read_float(element + 12, component_type, normalized); + out[6] = cgltf_component_read_float(element + 16, component_type, normalized); + out[7] = cgltf_component_read_float(element + 18, component_type, normalized); + out[8] = cgltf_component_read_float(element + 20, component_type, normalized); + return 1; + } + + for (cgltf_size i = 0; i < num_components; ++i) + { + out[i] = cgltf_component_read_float(element + component_size * i, component_type, normalized); + } + return 1; +} + +const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view) +{ + if (view->data) + return (const uint8_t*)view->data; + + if (!view->buffer->data) + return NULL; + + const uint8_t* result = (const uint8_t*)view->buffer->data; + result += view->offset; + return result; +} + +cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size) +{ + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + memset(out, 0, element_size * sizeof(cgltf_float)); + return 1; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; + } + element += accessor->offset + accessor->stride * index; + return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size); +} + +cgltf_size cgltf_accessor_unpack_floats(const cgltf_accessor* accessor, cgltf_float* out, cgltf_size float_count) +{ + cgltf_size floats_per_element = cgltf_num_components(accessor->type); + cgltf_size available_floats = accessor->count * floats_per_element; + if (out == NULL) + { + return available_floats; + } + + float_count = available_floats < float_count ? available_floats : float_count; + cgltf_size element_count = float_count / floats_per_element; + + // First pass: convert each element in the base accessor. + cgltf_float* dest = out; + cgltf_accessor dense = *accessor; + dense.is_sparse = 0; + for (cgltf_size index = 0; index < element_count; index++, dest += floats_per_element) + { + if (!cgltf_accessor_read_float(&dense, index, dest, floats_per_element)) + { + return 0; + } + } + + // Second pass: write out each element in the sparse accessor. + if (accessor->is_sparse) + { + const cgltf_accessor_sparse* sparse = &dense.sparse; + + const uint8_t* index_data = cgltf_buffer_view_data(sparse->indices_buffer_view); + const uint8_t* reader_head = cgltf_buffer_view_data(sparse->values_buffer_view); + + if (index_data == NULL || reader_head == NULL) + { + return 0; + } + + index_data += sparse->indices_byte_offset; + reader_head += sparse->values_byte_offset; + + cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type); + for (cgltf_size reader_index = 0; reader_index < sparse->count; reader_index++, index_data += index_stride) + { + size_t writer_index = cgltf_component_read_index(index_data, sparse->indices_component_type); + float* writer_head = out + writer_index * floats_per_element; + + if (!cgltf_element_read_float(reader_head, dense.type, dense.component_type, dense.normalized, writer_head, floats_per_element)) + { + return 0; + } + + reader_head += dense.stride; + } + } + + return element_count * floats_per_element; +} + +static cgltf_uint cgltf_component_read_uint(const void* in, cgltf_component_type component_type) +{ + switch (component_type) + { + case cgltf_component_type_r_8: + return *((const int8_t*) in); + + case cgltf_component_type_r_8u: + return *((const uint8_t*) in); + + case cgltf_component_type_r_16: + return *((const int16_t*) in); + + case cgltf_component_type_r_16u: + return *((const uint16_t*) in); + + case cgltf_component_type_r_32u: + return *((const uint32_t*) in); + + default: + return 0; + } +} + +static cgltf_bool cgltf_element_read_uint(const uint8_t* element, cgltf_type type, cgltf_component_type component_type, cgltf_uint* out, cgltf_size element_size) +{ + cgltf_size num_components = cgltf_num_components(type); + + if (element_size < num_components) + { + return 0; + } + + // Reading integer matrices is not a valid use case + if (type == cgltf_type_mat2 || type == cgltf_type_mat3 || type == cgltf_type_mat4) + { + return 0; + } + + cgltf_size component_size = cgltf_component_size(component_type); + + for (cgltf_size i = 0; i < num_components; ++i) + { + out[i] = cgltf_component_read_uint(element + component_size * i, component_type); + } + return 1; +} + +cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size) +{ + if (accessor->is_sparse) + { + return 0; + } + if (accessor->buffer_view == NULL) + { + memset(out, 0, element_size * sizeof( cgltf_uint )); + return 1; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; + } + element += accessor->offset + accessor->stride * index; + return cgltf_element_read_uint(element, accessor->type, accessor->component_type, out, element_size); +} + +cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index) +{ + if (accessor->is_sparse) + { + return 0; // This is an error case, but we can't communicate the error with existing interface. + } + if (accessor->buffer_view == NULL) + { + return 0; + } + const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view); + if (element == NULL) + { + return 0; // This is an error case, but we can't communicate the error with existing interface. + } + element += accessor->offset + accessor->stride * index; + return cgltf_component_read_index(element, accessor->component_type); +} + +#define CGLTF_ERROR_JSON -1 +#define CGLTF_ERROR_NOMEM -2 +#define CGLTF_ERROR_LEGACY -3 + +#define CGLTF_CHECK_TOKTYPE(tok_, type_) if ((tok_).type != (type_)) { return CGLTF_ERROR_JSON; } +#define CGLTF_CHECK_TOKTYPE_RETTYPE(tok_, type_, ret_) if ((tok_).type != (type_)) { return (ret_)CGLTF_ERROR_JSON; } +#define CGLTF_CHECK_KEY(tok_) if ((tok_).type != JSMN_STRING || (tok_).size == 0) { return CGLTF_ERROR_JSON; } /* checking size for 0 verifies that a value follows the key */ + +#define CGLTF_PTRINDEX(type, idx) (type*)((cgltf_size)idx + 1) +#define CGLTF_PTRFIXUP(var, data, size) if (var) { if ((cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; } +#define CGLTF_PTRFIXUP_REQ(var, data, size) if (!var || (cgltf_size)var > size) { return CGLTF_ERROR_JSON; } var = &data[(cgltf_size)var-1]; + +static int cgltf_json_strcmp(jsmntok_t const* tok, const uint8_t* json_chunk, const char* str) +{ + CGLTF_CHECK_TOKTYPE(*tok, JSMN_STRING); + size_t const str_len = strlen(str); + size_t const name_length = (size_t)(tok->end - tok->start); + return (str_len == name_length) ? strncmp((const char*)json_chunk + tok->start, str, str_len) : 128; +} + +static int cgltf_json_to_int(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); + char tmp[128]; + int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); + strncpy(tmp, (const char*)json_chunk + tok->start, size); + tmp[size] = 0; + return CGLTF_ATOI(tmp); +} + +static cgltf_size cgltf_json_to_size(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + CGLTF_CHECK_TOKTYPE_RETTYPE(*tok, JSMN_PRIMITIVE, cgltf_size); + char tmp[128]; + int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); + strncpy(tmp, (const char*)json_chunk + tok->start, size); + tmp[size] = 0; + return (cgltf_size)CGLTF_ATOLL(tmp); +} + +static cgltf_float cgltf_json_to_float(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + CGLTF_CHECK_TOKTYPE(*tok, JSMN_PRIMITIVE); + char tmp[128]; + int size = (size_t)(tok->end - tok->start) < sizeof(tmp) ? (int)(tok->end - tok->start) : (int)(sizeof(tmp) - 1); + strncpy(tmp, (const char*)json_chunk + tok->start, size); + tmp[size] = 0; + return (cgltf_float)CGLTF_ATOF(tmp); +} + +static cgltf_bool cgltf_json_to_bool(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + int size = (int)(tok->end - tok->start); + return size == 4 && memcmp(json_chunk + tok->start, "true", 4) == 0; +} + +static int cgltf_skip_json(jsmntok_t const* tokens, int i) +{ + int end = i + 1; + + while (i < end) + { + switch (tokens[i].type) + { + case JSMN_OBJECT: + end += tokens[i].size * 2; + break; + + case JSMN_ARRAY: + end += tokens[i].size; + break; + + case JSMN_PRIMITIVE: + case JSMN_STRING: + break; + + default: + return -1; + } + + i++; + } + + return i; +} + +static void cgltf_fill_float_array(float* out_array, int size, float value) +{ + for (int j = 0; j < size; ++j) + { + out_array[j] = value; + } +} + +static int cgltf_parse_json_float_array(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, float* out_array, int size) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + if (tokens[i].size != size) + { + return CGLTF_ERROR_JSON; + } + ++i; + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_array[j] = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + return i; +} + +static int cgltf_parse_json_string(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char** out_string) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING); + if (*out_string) + { + return CGLTF_ERROR_JSON; + } + int size = (int)(tokens[i].end - tokens[i].start); + char* result = (char*)options->memory.alloc_func(options->memory.user_data, size + 1); + if (!result) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(result, (const char*)json_chunk + tokens[i].start, size); + result[size] = 0; + *out_string = result; + return i + 1; +} + +static int cgltf_parse_json_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, size_t element_size, void** out_array, cgltf_size* out_size) +{ + (void)json_chunk; + if (tokens[i].type != JSMN_ARRAY) + { + return tokens[i].type == JSMN_OBJECT ? CGLTF_ERROR_LEGACY : CGLTF_ERROR_JSON; + } + if (*out_array) + { + return CGLTF_ERROR_JSON; + } + int size = tokens[i].size; + void* result = cgltf_calloc(options, element_size, size); + if (!result) + { + return CGLTF_ERROR_NOMEM; + } + *out_array = result; + *out_size = size; + return i + 1; +} + +static int cgltf_parse_json_string_array(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, char*** out_array, cgltf_size* out_size) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(char*), (void**)out_array, out_size); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < *out_size; ++j) + { + i = cgltf_parse_json_string(options, tokens, i, json_chunk, j + (*out_array)); + if (i < 0) + { + return i; + } + } + return i; +} + +static void cgltf_parse_attribute_type(const char* name, cgltf_attribute_type* out_type, int* out_index) +{ + if (*name == '_') + { + *out_type = cgltf_attribute_type_custom; + return; + } + + const char* us = strchr(name, '_'); + size_t len = us ? (size_t)(us - name) : strlen(name); + + if (len == 8 && strncmp(name, "POSITION", 8) == 0) + { + *out_type = cgltf_attribute_type_position; + } + else if (len == 6 && strncmp(name, "NORMAL", 6) == 0) + { + *out_type = cgltf_attribute_type_normal; + } + else if (len == 7 && strncmp(name, "TANGENT", 7) == 0) + { + *out_type = cgltf_attribute_type_tangent; + } + else if (len == 8 && strncmp(name, "TEXCOORD", 8) == 0) + { + *out_type = cgltf_attribute_type_texcoord; + } + else if (len == 5 && strncmp(name, "COLOR", 5) == 0) + { + *out_type = cgltf_attribute_type_color; + } + else if (len == 6 && strncmp(name, "JOINTS", 6) == 0) + { + *out_type = cgltf_attribute_type_joints; + } + else if (len == 7 && strncmp(name, "WEIGHTS", 7) == 0) + { + *out_type = cgltf_attribute_type_weights; + } + else + { + *out_type = cgltf_attribute_type_invalid; + } + + if (us && *out_type != cgltf_attribute_type_invalid) + { + *out_index = CGLTF_ATOI(us + 1); + } +} + +static int cgltf_parse_json_attribute_list(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_attribute** out_attributes, cgltf_size* out_attributes_count) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + if (*out_attributes) + { + return CGLTF_ERROR_JSON; + } + + *out_attributes_count = tokens[i].size; + *out_attributes = (cgltf_attribute*)cgltf_calloc(options, sizeof(cgltf_attribute), *out_attributes_count); + ++i; + + if (!*out_attributes) + { + return CGLTF_ERROR_NOMEM; + } + + for (cgltf_size j = 0; j < *out_attributes_count; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + i = cgltf_parse_json_string(options, tokens, i, json_chunk, &(*out_attributes)[j].name); + if (i < 0) + { + return CGLTF_ERROR_JSON; + } + + cgltf_parse_attribute_type((*out_attributes)[j].name, &(*out_attributes)[j].type, &(*out_attributes)[j].index); + + (*out_attributes)[j].data = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + + return i; +} + +static int cgltf_parse_json_extras(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extras* out_extras) +{ + if (out_extras->data) + { + return CGLTF_ERROR_JSON; + } + + /* fill deprecated fields for now, this will be removed in the future */ + out_extras->start_offset = tokens[i].start; + out_extras->end_offset = tokens[i].end; + + size_t start = tokens[i].start; + size_t size = tokens[i].end - start; + out_extras->data = (char*)options->memory.alloc_func(options->memory.user_data, size + 1); + if (!out_extras->data) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(out_extras->data, (const char*)json_chunk + start, size); + out_extras->data[size] = '\0'; + + i = cgltf_skip_json(tokens, i); + return i; +} + +static int cgltf_parse_json_unprocessed_extension(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_extension* out_extension) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_STRING); + CGLTF_CHECK_TOKTYPE(tokens[i+1], JSMN_OBJECT); + if (out_extension->name) + { + return CGLTF_ERROR_JSON; + } + + cgltf_size name_length = tokens[i].end - tokens[i].start; + out_extension->name = (char*)options->memory.alloc_func(options->memory.user_data, name_length + 1); + if (!out_extension->name) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(out_extension->name, (const char*)json_chunk + tokens[i].start, name_length); + out_extension->name[name_length] = 0; + i++; + + size_t start = tokens[i].start; + size_t size = tokens[i].end - start; + out_extension->data = (char*)options->memory.alloc_func(options->memory.user_data, size + 1); + if (!out_extension->data) + { + return CGLTF_ERROR_NOMEM; + } + strncpy(out_extension->data, (const char*)json_chunk + start, size); + out_extension->data[size] = '\0'; + + i = cgltf_skip_json(tokens, i); + + return i; +} + +static int cgltf_parse_json_unprocessed_extensions(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_size* out_extensions_count, cgltf_extension** out_extensions) +{ + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(*out_extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + *out_extensions_count = 0; + *out_extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!*out_extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int j = 0; j < extensions_size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + cgltf_size extension_index = (*out_extensions_count)++; + cgltf_extension* extension = &((*out_extensions)[extension_index]); + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, extension); + + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_draco_mesh_compression(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_draco_mesh_compression* out_draco_mesh_compression) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "attributes") == 0) + { + i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_draco_mesh_compression->attributes, &out_draco_mesh_compression->attributes_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferView") == 0) + { + ++i; + out_draco_mesh_compression->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_mesh_gpu_instancing(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh_gpu_instancing* out_mesh_gpu_instancing) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "attributes") == 0) + { + i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_mesh_gpu_instancing->attributes, &out_mesh_gpu_instancing->attributes_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferView") == 0) + { + ++i; + out_mesh_gpu_instancing->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_material_mapping_data(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material_mapping* out_mappings, cgltf_size* offset) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_ARRAY); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int obj_size = tokens[i].size; + ++i; + + int material = -1; + int variants_tok = -1; + int extras_tok = -1; + + for (int k = 0; k < obj_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "material") == 0) + { + ++i; + material = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "variants") == 0) + { + variants_tok = i+1; + CGLTF_CHECK_TOKTYPE(tokens[variants_tok], JSMN_ARRAY); + + i = cgltf_skip_json(tokens, i+1); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + extras_tok = i + 1; + i = cgltf_skip_json(tokens, extras_tok); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + if (material < 0 || variants_tok < 0) + { + return CGLTF_ERROR_JSON; + } + + if (out_mappings) + { + for (int k = 0; k < tokens[variants_tok].size; ++k) + { + int variant = cgltf_json_to_int(&tokens[variants_tok + 1 + k], json_chunk); + if (variant < 0) + return variant; + + out_mappings[*offset].material = CGLTF_PTRINDEX(cgltf_material, material); + out_mappings[*offset].variant = variant; + + if (extras_tok >= 0) + { + int e = cgltf_parse_json_extras(options, tokens, extras_tok, json_chunk, &out_mappings[*offset].extras); + if (e < 0) + return e; + } + + (*offset)++; + } + } + else + { + (*offset) += tokens[variants_tok].size; + } + } + + return i; +} + +static int cgltf_parse_json_material_mappings(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "mappings") == 0) + { + if (out_prim->mappings) + { + return CGLTF_ERROR_JSON; + } + + cgltf_size mappings_offset = 0; + int k = cgltf_parse_json_material_mapping_data(options, tokens, i + 1, json_chunk, NULL, &mappings_offset); + if (k < 0) + { + return k; + } + + out_prim->mappings_count = mappings_offset; + out_prim->mappings = (cgltf_material_mapping*)cgltf_calloc(options, sizeof(cgltf_material_mapping), out_prim->mappings_count); + + mappings_offset = 0; + i = cgltf_parse_json_material_mapping_data(options, tokens, i + 1, json_chunk, out_prim->mappings, &mappings_offset); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_primitive(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_primitive* out_prim) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_prim->type = cgltf_primitive_type_triangles; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) + { + ++i; + out_prim->type + = (cgltf_primitive_type) + cgltf_json_to_int(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) + { + ++i; + out_prim->indices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "material") == 0) + { + ++i; + out_prim->material = CGLTF_PTRINDEX(cgltf_material, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "attributes") == 0) + { + i = cgltf_parse_json_attribute_list(options, tokens, i + 1, json_chunk, &out_prim->attributes, &out_prim->attributes_count); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "targets") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_morph_target), (void**)&out_prim->targets, &out_prim->targets_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_prim->targets_count; ++k) + { + i = cgltf_parse_json_attribute_list(options, tokens, i, json_chunk, &out_prim->targets[k].attributes, &out_prim->targets[k].attributes_count); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_prim->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_prim->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_prim->extensions_count = 0; + out_prim->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_prim->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_draco_mesh_compression") == 0) + { + out_prim->has_draco_mesh_compression = 1; + i = cgltf_parse_json_draco_mesh_compression(options, tokens, i + 1, json_chunk, &out_prim->draco_mesh_compression); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_variants") == 0) + { + i = cgltf_parse_json_material_mappings(options, tokens, i + 1, json_chunk, out_prim); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_prim->extensions[out_prim->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_mesh(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_mesh* out_mesh) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_mesh->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "primitives") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_primitive), (void**)&out_mesh->primitives, &out_mesh->primitives_count); + if (i < 0) + { + return i; + } + + for (cgltf_size prim_index = 0; prim_index < out_mesh->primitives_count; ++prim_index) + { + i = cgltf_parse_json_primitive(options, tokens, i, json_chunk, &out_mesh->primitives[prim_index]); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_mesh->weights, &out_mesh->weights_count); + if (i < 0) + { + return i; + } + + i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_mesh->weights, (int)out_mesh->weights_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + ++i; + + out_mesh->extras.start_offset = tokens[i].start; + out_mesh->extras.end_offset = tokens[i].end; + + if (tokens[i].type == JSMN_OBJECT) + { + int extras_size = tokens[i].size; + ++i; + + for (int k = 0; k < extras_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "targetNames") == 0 && tokens[i+1].type == JSMN_ARRAY) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_mesh->target_names, &out_mesh->target_names_count); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i); + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_mesh->extensions_count, &out_mesh->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_meshes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_mesh), (void**)&out_data->meshes, &out_data->meshes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->meshes_count; ++j) + { + i = cgltf_parse_json_mesh(options, tokens, i, json_chunk, &out_data->meshes[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static cgltf_component_type cgltf_json_to_component_type(jsmntok_t const* tok, const uint8_t* json_chunk) +{ + int type = cgltf_json_to_int(tok, json_chunk); + + switch (type) + { + case 5120: + return cgltf_component_type_r_8; + case 5121: + return cgltf_component_type_r_8u; + case 5122: + return cgltf_component_type_r_16; + case 5123: + return cgltf_component_type_r_16u; + case 5125: + return cgltf_component_type_r_32u; + case 5126: + return cgltf_component_type_r_32f; + default: + return cgltf_component_type_invalid; + } +} + +static int cgltf_parse_json_accessor_sparse(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor_sparse* out_sparse) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) + { + ++i; + out_sparse->count = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "indices") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int indices_size = tokens[i].size; + ++i; + + for (int k = 0; k < indices_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_sparse->indices_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_sparse->indices_byte_offset = cgltf_json_to_size(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0) + { + ++i; + out_sparse->indices_component_type = cgltf_json_to_component_type(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sparse->indices_extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->indices_extensions_count, &out_sparse->indices_extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "values") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int values_size = tokens[i].size; + ++i; + + for (int k = 0; k < values_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_sparse->values_buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_sparse->values_byte_offset = cgltf_json_to_size(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sparse->values_extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->values_extensions_count, &out_sparse->values_extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sparse->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sparse->extensions_count, &out_sparse->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_accessor(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_accessor* out_accessor) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_accessor->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_accessor->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_accessor->offset = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "componentType") == 0) + { + ++i; + out_accessor->component_type = cgltf_json_to_component_type(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "normalized") == 0) + { + ++i; + out_accessor->normalized = cgltf_json_to_bool(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) + { + ++i; + out_accessor->count = + cgltf_json_to_int(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "SCALAR") == 0) + { + out_accessor->type = cgltf_type_scalar; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC2") == 0) + { + out_accessor->type = cgltf_type_vec2; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC3") == 0) + { + out_accessor->type = cgltf_type_vec3; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "VEC4") == 0) + { + out_accessor->type = cgltf_type_vec4; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT2") == 0) + { + out_accessor->type = cgltf_type_mat2; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT3") == 0) + { + out_accessor->type = cgltf_type_mat3; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "MAT4") == 0) + { + out_accessor->type = cgltf_type_mat4; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "min") == 0) + { + ++i; + out_accessor->has_min = 1; + // note: we can't parse the precise number of elements since type may not have been computed yet + int min_size = tokens[i].size > 16 ? 16 : tokens[i].size; + i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->min, min_size); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "max") == 0) + { + ++i; + out_accessor->has_max = 1; + // note: we can't parse the precise number of elements since type may not have been computed yet + int max_size = tokens[i].size > 16 ? 16 : tokens[i].size; + i = cgltf_parse_json_float_array(tokens, i, json_chunk, out_accessor->max, max_size); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "sparse") == 0) + { + out_accessor->is_sparse = 1; + i = cgltf_parse_json_accessor_sparse(options, tokens, i + 1, json_chunk, &out_accessor->sparse); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_accessor->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_accessor->extensions_count, &out_accessor->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_texture_transform(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_transform* out_texture_transform) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "offset") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->offset, 2); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "rotation") == 0) + { + ++i; + out_texture_transform->rotation = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_texture_transform->scale, 2); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0) + { + ++i; + out_texture_transform->has_texcoord = 1; + out_texture_transform->texcoord = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_texture_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture_view* out_texture_view) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_texture_view->scale = 1.0f; + cgltf_fill_float_array(out_texture_view->transform.scale, 2, 1.0f); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "index") == 0) + { + ++i; + out_texture_view->texture = CGLTF_PTRINDEX(cgltf_texture, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "texCoord") == 0) + { + ++i; + out_texture_view->texcoord = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scale") == 0) + { + ++i; + out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "strength") == 0) + { + ++i; + out_texture_view->scale = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_texture_view->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_texture_view->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_texture_view->extensions_count = 0; + out_texture_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_texture_view->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_texture_transform") == 0) + { + out_texture_view->has_transform = 1; + i = cgltf_parse_json_texture_transform(tokens, i + 1, json_chunk, &out_texture_view->transform); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture_view->extensions[out_texture_view->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_pbr_metallic_roughness(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_metallic_roughness* out_pbr) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "metallicFactor") == 0) + { + ++i; + out_pbr->metallic_factor = + cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "roughnessFactor") == 0) + { + ++i; + out_pbr->roughness_factor = + cgltf_json_to_float(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->base_color_factor, 4); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "baseColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_pbr->base_color_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "metallicRoughnessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_pbr->metallic_roughness_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_pbr_specular_glossiness(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_pbr_specular_glossiness* out_pbr) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->diffuse_factor, 4); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_pbr->specular_factor, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "glossinessFactor") == 0) + { + ++i; + out_pbr->glossiness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "diffuseTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->diffuse_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularGlossinessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_pbr->specular_glossiness_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_clearcoat(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_clearcoat* out_clearcoat) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatFactor") == 0) + { + ++i; + out_clearcoat->clearcoat_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatRoughnessFactor") == 0) + { + ++i; + out_clearcoat->clearcoat_roughness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatRoughnessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_roughness_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "clearcoatNormalTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_clearcoat->clearcoat_normal_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_ior(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_ior* out_ior) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default values + out_ior->ior = 1.5f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "ior") == 0) + { + ++i; + out_ior->ior = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_specular(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_specular* out_specular) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default values + out_specular->specular_factor = 1.0f; + cgltf_fill_float_array(out_specular->specular_color_factor, 3, 1.0f); + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "specularFactor") == 0) + { + ++i; + out_specular->specular_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_specular->specular_color_factor, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "specularTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_specular->specular_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "specularColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_specular->specular_color_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_transmission(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_transmission* out_transmission) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "transmissionFactor") == 0) + { + ++i; + out_transmission->transmission_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "transmissionTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_transmission->transmission_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_volume(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_volume* out_volume) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "thicknessFactor") == 0) + { + ++i; + out_volume->thickness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "thicknessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_volume->thickness_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "attenuationColor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_volume->attenuation_color, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "attenuationDistance") == 0) + { + ++i; + out_volume->attenuation_distance = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_sheen(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sheen* out_sheen) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenColorFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_sheen->sheen_color_factor, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenColorTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_sheen->sheen_color_texture); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenRoughnessFactor") == 0) + { + ++i; + out_sheen->sheen_roughness_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "sheenRoughnessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_sheen->sheen_roughness_texture); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_emissive_strength(jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_emissive_strength* out_emissive_strength) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default + out_emissive_strength->emissive_strength = 1.f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveStrength") == 0) + { + ++i; + out_emissive_strength->emissive_strength = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_iridescence(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_iridescence* out_iridescence) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int size = tokens[i].size; + ++i; + + // Default + out_iridescence->iridescence_ior = 1.3f; + out_iridescence->iridescence_thickness_min = 100.f; + out_iridescence->iridescence_thickness_max = 400.f; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceFactor") == 0) + { + ++i; + out_iridescence->iridescence_factor = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_iridescence->iridescence_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceIor") == 0) + { + ++i; + out_iridescence->iridescence_ior = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessMinimum") == 0) + { + ++i; + out_iridescence->iridescence_thickness_min = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessMaximum") == 0) + { + ++i; + out_iridescence->iridescence_thickness_max = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "iridescenceThicknessTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_iridescence->iridescence_thickness_texture); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_image(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_image* out_image) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "uri") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->uri); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "bufferView") == 0) + { + ++i; + out_image->buffer_view = CGLTF_PTRINDEX(cgltf_buffer_view, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "mimeType") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->mime_type); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_image->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_image->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_image->extensions_count, &out_image->extensions); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_sampler* out_sampler) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_sampler->wrap_s = 10497; + out_sampler->wrap_t = 10497; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_sampler->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "magFilter") == 0) + { + ++i; + out_sampler->mag_filter + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "minFilter") == 0) + { + ++i; + out_sampler->min_filter + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapS") == 0) + { + ++i; + out_sampler->wrap_s + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0) + { + ++i; + out_sampler->wrap_t + = cgltf_json_to_int(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sampler->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sampler->extensions_count, &out_sampler->extensions); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_texture(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_texture* out_texture) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_texture->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "sampler") == 0) + { + ++i; + out_texture->sampler = CGLTF_PTRINDEX(cgltf_sampler, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + { + ++i; + out_texture->image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_texture->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if (out_texture->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + ++i; + out_texture->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + out_texture->extensions_count = 0; + + if (!out_texture->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_texture_basisu") == 0) + { + out_texture->has_basisu = 1; + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + int num_properties = tokens[i].size; + ++i; + + for (int t = 0; t < num_properties; ++t) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "source") == 0) + { + ++i; + out_texture->basisu_image = CGLTF_PTRINDEX(cgltf_image, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_texture->extensions[out_texture->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material* out_material) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + cgltf_fill_float_array(out_material->pbr_metallic_roughness.base_color_factor, 4, 1.0f); + out_material->pbr_metallic_roughness.metallic_factor = 1.0f; + out_material->pbr_metallic_roughness.roughness_factor = 1.0f; + + cgltf_fill_float_array(out_material->pbr_specular_glossiness.diffuse_factor, 4, 1.0f); + cgltf_fill_float_array(out_material->pbr_specular_glossiness.specular_factor, 3, 1.0f); + out_material->pbr_specular_glossiness.glossiness_factor = 1.0f; + + cgltf_fill_float_array(out_material->volume.attenuation_color, 3, 1.0f); + out_material->volume.attenuation_distance = FLT_MAX; + + out_material->alpha_cutoff = 0.5f; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_material->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "pbrMetallicRoughness") == 0) + { + out_material->has_pbr_metallic_roughness = 1; + i = cgltf_parse_json_pbr_metallic_roughness(options, tokens, i + 1, json_chunk, &out_material->pbr_metallic_roughness); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "emissiveFactor") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_material->emissive_factor, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "normalTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_material->normal_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "occlusionTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_material->occlusion_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "emissiveTexture") == 0) + { + i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, + &out_material->emissive_texture); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaMode") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "OPAQUE") == 0) + { + out_material->alpha_mode = cgltf_alpha_mode_opaque; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "MASK") == 0) + { + out_material->alpha_mode = cgltf_alpha_mode_mask; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "BLEND") == 0) + { + out_material->alpha_mode = cgltf_alpha_mode_blend; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "alphaCutoff") == 0) + { + ++i; + out_material->alpha_cutoff = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "doubleSided") == 0) + { + ++i; + out_material->double_sided = + cgltf_json_to_bool(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_material->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_material->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + ++i; + out_material->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + out_material->extensions_count= 0; + + if (!out_material->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_pbrSpecularGlossiness") == 0) + { + out_material->has_pbr_specular_glossiness = 1; + i = cgltf_parse_json_pbr_specular_glossiness(options, tokens, i + 1, json_chunk, &out_material->pbr_specular_glossiness); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_unlit") == 0) + { + out_material->unlit = 1; + i = cgltf_skip_json(tokens, i+1); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_clearcoat") == 0) + { + out_material->has_clearcoat = 1; + i = cgltf_parse_json_clearcoat(options, tokens, i + 1, json_chunk, &out_material->clearcoat); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_ior") == 0) + { + out_material->has_ior = 1; + i = cgltf_parse_json_ior(tokens, i + 1, json_chunk, &out_material->ior); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_specular") == 0) + { + out_material->has_specular = 1; + i = cgltf_parse_json_specular(options, tokens, i + 1, json_chunk, &out_material->specular); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_transmission") == 0) + { + out_material->has_transmission = 1; + i = cgltf_parse_json_transmission(options, tokens, i + 1, json_chunk, &out_material->transmission); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_volume") == 0) + { + out_material->has_volume = 1; + i = cgltf_parse_json_volume(options, tokens, i + 1, json_chunk, &out_material->volume); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_sheen") == 0) + { + out_material->has_sheen = 1; + i = cgltf_parse_json_sheen(options, tokens, i + 1, json_chunk, &out_material->sheen); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_emissive_strength") == 0) + { + out_material->has_emissive_strength = 1; + i = cgltf_parse_json_emissive_strength(tokens, i + 1, json_chunk, &out_material->emissive_strength); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_iridescence") == 0) + { + out_material->has_iridescence = 1; + i = cgltf_parse_json_iridescence(options, tokens, i + 1, json_chunk, &out_material->iridescence); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_material->extensions[out_material->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_accessors(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_accessor), (void**)&out_data->accessors, &out_data->accessors_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->accessors_count; ++j) + { + i = cgltf_parse_json_accessor(options, tokens, i, json_chunk, &out_data->accessors[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_materials(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material), (void**)&out_data->materials, &out_data->materials_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->materials_count; ++j) + { + i = cgltf_parse_json_material(options, tokens, i, json_chunk, &out_data->materials[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_images(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_image), (void**)&out_data->images, &out_data->images_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->images_count; ++j) + { + i = cgltf_parse_json_image(options, tokens, i, json_chunk, &out_data->images[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_textures(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_texture), (void**)&out_data->textures, &out_data->textures_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->textures_count; ++j) + { + i = cgltf_parse_json_texture(options, tokens, i, json_chunk, &out_data->textures[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_samplers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_sampler), (void**)&out_data->samplers, &out_data->samplers_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->samplers_count; ++j) + { + i = cgltf_parse_json_sampler(options, tokens, i, json_chunk, &out_data->samplers[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_meshopt_compression* out_meshopt_compression) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0) + { + ++i; + out_meshopt_compression->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_meshopt_compression->offset = cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0) + { + ++i; + out_meshopt_compression->size = cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0) + { + ++i; + out_meshopt_compression->stride = cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "count") == 0) + { + ++i; + out_meshopt_compression->count = cgltf_json_to_int(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "mode") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "ATTRIBUTES") == 0) + { + out_meshopt_compression->mode = cgltf_meshopt_compression_mode_attributes; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "TRIANGLES") == 0) + { + out_meshopt_compression->mode = cgltf_meshopt_compression_mode_triangles; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "INDICES") == 0) + { + out_meshopt_compression->mode = cgltf_meshopt_compression_mode_indices; + } + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "filter") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "NONE") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_none; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "OCTAHEDRAL") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_octahedral; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "QUATERNION") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_quaternion; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "EXPONENTIAL") == 0) + { + out_meshopt_compression->filter = cgltf_meshopt_compression_filter_exponential; + } + ++i; + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_buffer_view(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer_view* out_buffer_view) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer_view->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "buffer") == 0) + { + ++i; + out_buffer_view->buffer = CGLTF_PTRINDEX(cgltf_buffer, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteOffset") == 0) + { + ++i; + out_buffer_view->offset = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0) + { + ++i; + out_buffer_view->size = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteStride") == 0) + { + ++i; + out_buffer_view->stride = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0) + { + ++i; + int type = cgltf_json_to_int(tokens+i, json_chunk); + switch (type) + { + case 34962: + type = cgltf_buffer_view_type_vertices; + break; + case 34963: + type = cgltf_buffer_view_type_indices; + break; + default: + type = cgltf_buffer_view_type_invalid; + break; + } + out_buffer_view->type = (cgltf_buffer_view_type)type; + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_buffer_view->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_buffer_view->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_buffer_view->extensions_count = 0; + out_buffer_view->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_buffer_view->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "EXT_meshopt_compression") == 0) + { + out_buffer_view->has_meshopt_compression = 1; + i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_buffer_view->extensions[out_buffer_view->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_buffer_views(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer_view), (void**)&out_data->buffer_views, &out_data->buffer_views_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->buffer_views_count; ++j) + { + i = cgltf_parse_json_buffer_view(options, tokens, i, json_chunk, &out_data->buffer_views[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_buffer(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_buffer* out_buffer) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "byteLength") == 0) + { + ++i; + out_buffer->size = + cgltf_json_to_size(tokens+i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "uri") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_buffer->uri); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_buffer->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_buffer->extensions_count, &out_buffer->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_buffers(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_buffer), (void**)&out_data->buffers, &out_data->buffers_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->buffers_count; ++j) + { + i = cgltf_parse_json_buffer(options, tokens, i, json_chunk, &out_data->buffers[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_skin(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_skin* out_skin) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_skin->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "joints") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_skin->joints, &out_skin->joints_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_skin->joints_count; ++k) + { + out_skin->joints[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "skeleton") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_skin->skeleton = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "inverseBindMatrices") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_skin->inverse_bind_matrices = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_skin->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_skin->extensions_count, &out_skin->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_skins(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_skin), (void**)&out_data->skins, &out_data->skins_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->skins_count; ++j) + { + i = cgltf_parse_json_skin(options, tokens, i, json_chunk, &out_data->skins[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_camera(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_camera* out_camera) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_camera->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "perspective") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + if (out_camera->type != cgltf_camera_type_invalid) + { + return CGLTF_ERROR_JSON; + } + + out_camera->type = cgltf_camera_type_perspective; + + for (int k = 0; k < data_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "aspectRatio") == 0) + { + ++i; + out_camera->data.perspective.has_aspect_ratio = 1; + out_camera->data.perspective.aspect_ratio = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "yfov") == 0) + { + ++i; + out_camera->data.perspective.yfov = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0) + { + ++i; + out_camera->data.perspective.has_zfar = 1; + out_camera->data.perspective.zfar = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0) + { + ++i; + out_camera->data.perspective.znear = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_camera->data.perspective.extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "orthographic") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + if (out_camera->type != cgltf_camera_type_invalid) + { + return CGLTF_ERROR_JSON; + } + + out_camera->type = cgltf_camera_type_orthographic; + + for (int k = 0; k < data_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "xmag") == 0) + { + ++i; + out_camera->data.orthographic.xmag = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "ymag") == 0) + { + ++i; + out_camera->data.orthographic.ymag = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "zfar") == 0) + { + ++i; + out_camera->data.orthographic.zfar = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "znear") == 0) + { + ++i; + out_camera->data.orthographic.znear = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_camera->data.orthographic.extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_camera->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_camera->extensions_count, &out_camera->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_cameras(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_camera), (void**)&out_data->cameras, &out_data->cameras_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->cameras_count; ++j) + { + i = cgltf_parse_json_camera(options, tokens, i, json_chunk, &out_data->cameras[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_light(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_light->color[0] = 1.f; + out_light->color[1] = 1.f; + out_light->color[2] = 1.f; + out_light->intensity = 1.f; + + out_light->spot_inner_cone_angle = 0.f; + out_light->spot_outer_cone_angle = 3.1415926535f / 4.0f; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "color") == 0) + { + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "intensity") == 0) + { + ++i; + out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "type") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "directional") == 0) + { + out_light->type = cgltf_light_type_directional; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "point") == 0) + { + out_light->type = cgltf_light_type_point; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "spot") == 0) + { + out_light->type = cgltf_light_type_spot; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "range") == 0) + { + ++i; + out_light->range = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "spot") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int k = 0; k < data_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "innerConeAngle") == 0) + { + ++i; + out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "outerConeAngle") == 0) + { + ++i; + out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_light->extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_lights(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_light), (void**)&out_data->lights, &out_data->lights_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->lights_count; ++j) + { + i = cgltf_parse_json_light(options, tokens, i, json_chunk, &out_data->lights[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_node(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_node* out_node) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + out_node->rotation[3] = 1.0f; + out_node->scale[0] = 1.0f; + out_node->scale[1] = 1.0f; + out_node->scale[2] = 1.0f; + out_node->matrix[0] = 1.0f; + out_node->matrix[5] = 1.0f; + out_node->matrix[10] = 1.0f; + out_node->matrix[15] = 1.0f; + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_node->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "children") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_node->children, &out_node->children_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_node->children_count; ++k) + { + out_node->children[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "mesh") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->mesh = CGLTF_PTRINDEX(cgltf_mesh, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "skin") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->skin = CGLTF_PTRINDEX(cgltf_skin, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "camera") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->camera = CGLTF_PTRINDEX(cgltf_camera, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0) + { + out_node->has_translation = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->translation, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0) + { + out_node->has_rotation = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->rotation, 4); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0) + { + out_node->has_scale = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->scale, 3); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "matrix") == 0) + { + out_node->has_matrix = 1; + i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_node->matrix, 16); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "weights") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_float), (void**)&out_node->weights, &out_node->weights_count); + if (i < 0) + { + return i; + } + + i = cgltf_parse_json_float_array(tokens, i - 1, json_chunk, out_node->weights, (int)out_node->weights_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_node->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_node->extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_node->extensions_count= 0; + out_node->extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_node->extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int m = 0; m < data_size; ++m) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "light") == 0) + { + ++i; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_PRIMITIVE); + out_node->light = CGLTF_PTRINDEX(cgltf_light, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "EXT_mesh_gpu_instancing") == 0) + { + out_node->has_mesh_gpu_instancing = 1; + i = cgltf_parse_json_mesh_gpu_instancing(options, tokens, i + 1, json_chunk, &out_node->mesh_gpu_instancing); + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_node->extensions[out_node->extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_nodes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_node), (void**)&out_data->nodes, &out_data->nodes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->nodes_count; ++j) + { + i = cgltf_parse_json_node(options, tokens, i, json_chunk, &out_data->nodes[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_scene(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_scene* out_scene) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_scene->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "nodes") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_node*), (void**)&out_scene->nodes, &out_scene->nodes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_scene->nodes_count; ++k) + { + out_scene->nodes[k] = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_scene->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_scene->extensions_count, &out_scene->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_scenes(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_scene), (void**)&out_data->scenes, &out_data->scenes_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->scenes_count; ++j) + { + i = cgltf_parse_json_scene(options, tokens, i, json_chunk, &out_data->scenes[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_animation_sampler(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_sampler* out_sampler) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "input") == 0) + { + ++i; + out_sampler->input = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "output") == 0) + { + ++i; + out_sampler->output = CGLTF_PTRINDEX(cgltf_accessor, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "interpolation") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens + i, json_chunk, "LINEAR") == 0) + { + out_sampler->interpolation = cgltf_interpolation_type_linear; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "STEP") == 0) + { + out_sampler->interpolation = cgltf_interpolation_type_step; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "CUBICSPLINE") == 0) + { + out_sampler->interpolation = cgltf_interpolation_type_cubic_spline; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_sampler->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_sampler->extensions_count, &out_sampler->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_animation_channel(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation_channel* out_channel) +{ + (void)options; + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "sampler") == 0) + { + ++i; + out_channel->sampler = CGLTF_PTRINDEX(cgltf_animation_sampler, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "target") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int target_size = tokens[i].size; + ++i; + + for (int k = 0; k < target_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "node") == 0) + { + ++i; + out_channel->target_node = CGLTF_PTRINDEX(cgltf_node, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "path") == 0) + { + ++i; + if (cgltf_json_strcmp(tokens+i, json_chunk, "translation") == 0) + { + out_channel->target_path = cgltf_animation_path_type_translation; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "rotation") == 0) + { + out_channel->target_path = cgltf_animation_path_type_rotation; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "scale") == 0) + { + out_channel->target_path = cgltf_animation_path_type_scale; + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "weights") == 0) + { + out_channel->target_path = cgltf_animation_path_type_weights; + } + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_channel->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_channel->extensions_count, &out_channel->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_animation(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_animation* out_animation) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_animation->name); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "samplers") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_sampler), (void**)&out_animation->samplers, &out_animation->samplers_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_animation->samplers_count; ++k) + { + i = cgltf_parse_json_animation_sampler(options, tokens, i, json_chunk, &out_animation->samplers[k]); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "channels") == 0) + { + i = cgltf_parse_json_array(options, tokens, i + 1, json_chunk, sizeof(cgltf_animation_channel), (void**)&out_animation->channels, &out_animation->channels_count); + if (i < 0) + { + return i; + } + + for (cgltf_size k = 0; k < out_animation->channels_count; ++k) + { + i = cgltf_parse_json_animation_channel(options, tokens, i, json_chunk, &out_animation->channels[k]); + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_animation->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_animation->extensions_count, &out_animation->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_animations(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_animation), (void**)&out_data->animations, &out_data->animations_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->animations_count; ++j) + { + i = cgltf_parse_json_animation(options, tokens, i, json_chunk, &out_data->animations[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_variant(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_material_variant* out_variant) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "name") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_variant->name); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_variant->extras); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +static int cgltf_parse_json_variants(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + i = cgltf_parse_json_array(options, tokens, i, json_chunk, sizeof(cgltf_material_variant), (void**)&out_data->variants, &out_data->variants_count); + if (i < 0) + { + return i; + } + + for (cgltf_size j = 0; j < out_data->variants_count; ++j) + { + i = cgltf_parse_json_variant(options, tokens, i, json_chunk, &out_data->variants[j]); + if (i < 0) + { + return i; + } + } + return i; +} + +static int cgltf_parse_json_asset(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_asset* out_asset) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "copyright") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->copyright); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "generator") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->generator); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "version") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->version); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "minVersion") == 0) + { + i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_asset->min_version); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_asset->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + i = cgltf_parse_json_unprocessed_extensions(options, tokens, i, json_chunk, &out_asset->extensions_count, &out_asset->extensions); + } + else + { + i = cgltf_skip_json(tokens, i+1); + } + + if (i < 0) + { + return i; + } + } + + if (out_asset->version && CGLTF_ATOF(out_asset->version) < 2) + { + return CGLTF_ERROR_LEGACY; + } + + return i; +} + +cgltf_size cgltf_num_components(cgltf_type type) { + switch (type) + { + case cgltf_type_vec2: + return 2; + case cgltf_type_vec3: + return 3; + case cgltf_type_vec4: + return 4; + case cgltf_type_mat2: + return 4; + case cgltf_type_mat3: + return 9; + case cgltf_type_mat4: + return 16; + case cgltf_type_invalid: + case cgltf_type_scalar: + default: + return 1; + } +} + +cgltf_size cgltf_component_size(cgltf_component_type component_type) { + switch (component_type) + { + case cgltf_component_type_r_8: + case cgltf_component_type_r_8u: + return 1; + case cgltf_component_type_r_16: + case cgltf_component_type_r_16u: + return 2; + case cgltf_component_type_r_32u: + case cgltf_component_type_r_32f: + return 4; + case cgltf_component_type_invalid: + default: + return 0; + } +} + +cgltf_size cgltf_calc_size(cgltf_type type, cgltf_component_type component_type) +{ + cgltf_size component_size = cgltf_component_size(component_type); + if (type == cgltf_type_mat2 && component_size == 1) + { + return 8 * component_size; + } + else if (type == cgltf_type_mat3 && (component_size == 1 || component_size == 2)) + { + return 12 * component_size; + } + return component_size * cgltf_num_components(type); +} + +static int cgltf_fixup_pointers(cgltf_data* out_data); + +static int cgltf_parse_json_root(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_data* out_data) +{ + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int size = tokens[i].size; + ++i; + + for (int j = 0; j < size; ++j) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "asset") == 0) + { + i = cgltf_parse_json_asset(options, tokens, i + 1, json_chunk, &out_data->asset); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "meshes") == 0) + { + i = cgltf_parse_json_meshes(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "accessors") == 0) + { + i = cgltf_parse_json_accessors(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "bufferViews") == 0) + { + i = cgltf_parse_json_buffer_views(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "buffers") == 0) + { + i = cgltf_parse_json_buffers(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "materials") == 0) + { + i = cgltf_parse_json_materials(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "images") == 0) + { + i = cgltf_parse_json_images(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "textures") == 0) + { + i = cgltf_parse_json_textures(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "samplers") == 0) + { + i = cgltf_parse_json_samplers(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "skins") == 0) + { + i = cgltf_parse_json_skins(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "cameras") == 0) + { + i = cgltf_parse_json_cameras(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "nodes") == 0) + { + i = cgltf_parse_json_nodes(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scenes") == 0) + { + i = cgltf_parse_json_scenes(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "scene") == 0) + { + ++i; + out_data->scene = CGLTF_PTRINDEX(cgltf_scene, cgltf_json_to_int(tokens + i, json_chunk)); + ++i; + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "animations") == 0) + { + i = cgltf_parse_json_animations(options, tokens, i + 1, json_chunk, out_data); + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "extras") == 0) + { + i = cgltf_parse_json_extras(options, tokens, i + 1, json_chunk, &out_data->extras); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensions") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + if(out_data->data_extensions) + { + return CGLTF_ERROR_JSON; + } + + int extensions_size = tokens[i].size; + out_data->data_extensions_count = 0; + out_data->data_extensions = (cgltf_extension*)cgltf_calloc(options, sizeof(cgltf_extension), extensions_size); + + if (!out_data->data_extensions) + { + return CGLTF_ERROR_NOMEM; + } + + ++i; + + for (int k = 0; k < extensions_size; ++k) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_lights_punctual") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int m = 0; m < data_size; ++m) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "lights") == 0) + { + i = cgltf_parse_json_lights(options, tokens, i + 1, json_chunk, out_data); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_materials_variants") == 0) + { + ++i; + + CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT); + + int data_size = tokens[i].size; + ++i; + + for (int m = 0; m < data_size; ++m) + { + CGLTF_CHECK_KEY(tokens[i]); + + if (cgltf_json_strcmp(tokens + i, json_chunk, "variants") == 0) + { + i = cgltf_parse_json_variants(options, tokens, i + 1, json_chunk, out_data); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + } + else + { + i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_data->data_extensions[out_data->data_extensions_count++])); + } + + if (i < 0) + { + return i; + } + } + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensionsUsed") == 0) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_data->extensions_used, &out_data->extensions_used_count); + } + else if (cgltf_json_strcmp(tokens + i, json_chunk, "extensionsRequired") == 0) + { + i = cgltf_parse_json_string_array(options, tokens, i + 1, json_chunk, &out_data->extensions_required, &out_data->extensions_required_count); + } + else + { + i = cgltf_skip_json(tokens, i + 1); + } + + if (i < 0) + { + return i; + } + } + + return i; +} + +cgltf_result cgltf_parse_json(cgltf_options* options, const uint8_t* json_chunk, cgltf_size size, cgltf_data** out_data) +{ + jsmn_parser parser = { 0, 0, 0 }; + + if (options->json_token_count == 0) + { + int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, NULL, 0); + + if (token_count <= 0) + { + return cgltf_result_invalid_json; + } + + options->json_token_count = token_count; + } + + jsmntok_t* tokens = (jsmntok_t*)options->memory.alloc_func(options->memory.user_data, sizeof(jsmntok_t) * (options->json_token_count + 1)); + + if (!tokens) + { + return cgltf_result_out_of_memory; + } + + jsmn_init(&parser); + + int token_count = jsmn_parse(&parser, (const char*)json_chunk, size, tokens, options->json_token_count); + + if (token_count <= 0) + { + options->memory.free_func(options->memory.user_data, tokens); + return cgltf_result_invalid_json; + } + + // this makes sure that we always have an UNDEFINED token at the end of the stream + // for invalid JSON inputs this makes sure we don't perform out of bound reads of token data + tokens[token_count].type = JSMN_UNDEFINED; + + cgltf_data* data = (cgltf_data*)options->memory.alloc_func(options->memory.user_data, sizeof(cgltf_data)); + + if (!data) + { + options->memory.free_func(options->memory.user_data, tokens); + return cgltf_result_out_of_memory; + } + + memset(data, 0, sizeof(cgltf_data)); + data->memory = options->memory; + data->file = options->file; + + int i = cgltf_parse_json_root(options, tokens, 0, json_chunk, data); + + options->memory.free_func(options->memory.user_data, tokens); + + if (i < 0) + { + cgltf_free(data); + + switch (i) + { + case CGLTF_ERROR_NOMEM: return cgltf_result_out_of_memory; + case CGLTF_ERROR_LEGACY: return cgltf_result_legacy_gltf; + default: return cgltf_result_invalid_gltf; + } + } + + if (cgltf_fixup_pointers(data) < 0) + { + cgltf_free(data); + return cgltf_result_invalid_gltf; + } + + data->json = (const char*)json_chunk; + data->json_size = size; + + *out_data = data; + + return cgltf_result_success; +} + +static int cgltf_fixup_pointers(cgltf_data* data) +{ + for (cgltf_size i = 0; i < data->meshes_count; ++i) + { + for (cgltf_size j = 0; j < data->meshes[i].primitives_count; ++j) + { + CGLTF_PTRFIXUP(data->meshes[i].primitives[j].indices, data->accessors, data->accessors_count); + CGLTF_PTRFIXUP(data->meshes[i].primitives[j].material, data->materials, data->materials_count); + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].attributes_count; ++k) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].attributes[k].data, data->accessors, data->accessors_count); + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].targets_count; ++k) + { + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].targets[k].attributes_count; ++m) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].targets[k].attributes[m].data, data->accessors, data->accessors_count); + } + } + + if (data->meshes[i].primitives[j].has_draco_mesh_compression) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].draco_mesh_compression.buffer_view, data->buffer_views, data->buffer_views_count); + for (cgltf_size m = 0; m < data->meshes[i].primitives[j].draco_mesh_compression.attributes_count; ++m) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].draco_mesh_compression.attributes[m].data, data->accessors, data->accessors_count); + } + } + + for (cgltf_size k = 0; k < data->meshes[i].primitives[j].mappings_count; ++k) + { + CGLTF_PTRFIXUP_REQ(data->meshes[i].primitives[j].mappings[k].material, data->materials, data->materials_count); + } + } + } + + for (cgltf_size i = 0; i < data->accessors_count; ++i) + { + CGLTF_PTRFIXUP(data->accessors[i].buffer_view, data->buffer_views, data->buffer_views_count); + + if (data->accessors[i].is_sparse) + { + CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.indices_buffer_view, data->buffer_views, data->buffer_views_count); + CGLTF_PTRFIXUP_REQ(data->accessors[i].sparse.values_buffer_view, data->buffer_views, data->buffer_views_count); + } + + if (data->accessors[i].buffer_view) + { + data->accessors[i].stride = data->accessors[i].buffer_view->stride; + } + + if (data->accessors[i].stride == 0) + { + data->accessors[i].stride = cgltf_calc_size(data->accessors[i].type, data->accessors[i].component_type); + } + } + + for (cgltf_size i = 0; i < data->textures_count; ++i) + { + CGLTF_PTRFIXUP(data->textures[i].image, data->images, data->images_count); + CGLTF_PTRFIXUP(data->textures[i].basisu_image, data->images, data->images_count); + CGLTF_PTRFIXUP(data->textures[i].sampler, data->samplers, data->samplers_count); + } + + for (cgltf_size i = 0; i < data->images_count; ++i) + { + CGLTF_PTRFIXUP(data->images[i].buffer_view, data->buffer_views, data->buffer_views_count); + } + + for (cgltf_size i = 0; i < data->materials_count; ++i) + { + CGLTF_PTRFIXUP(data->materials[i].normal_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].emissive_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].occlusion_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.base_color_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.diffuse_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].pbr_specular_glossiness.specular_glossiness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_roughness_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].clearcoat.clearcoat_normal_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].specular.specular_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].specular.specular_color_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].transmission.transmission_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].volume.thickness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_color_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].sheen.sheen_roughness_texture.texture, data->textures, data->textures_count); + + CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_texture.texture, data->textures, data->textures_count); + CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_thickness_texture.texture, data->textures, data->textures_count); + } + + for (cgltf_size i = 0; i < data->buffer_views_count; ++i) + { + CGLTF_PTRFIXUP_REQ(data->buffer_views[i].buffer, data->buffers, data->buffers_count); + + if (data->buffer_views[i].has_meshopt_compression) + { + CGLTF_PTRFIXUP_REQ(data->buffer_views[i].meshopt_compression.buffer, data->buffers, data->buffers_count); + } + } + + for (cgltf_size i = 0; i < data->skins_count; ++i) + { + for (cgltf_size j = 0; j < data->skins[i].joints_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->skins[i].joints[j], data->nodes, data->nodes_count); + } + + CGLTF_PTRFIXUP(data->skins[i].skeleton, data->nodes, data->nodes_count); + CGLTF_PTRFIXUP(data->skins[i].inverse_bind_matrices, data->accessors, data->accessors_count); + } + + for (cgltf_size i = 0; i < data->nodes_count; ++i) + { + for (cgltf_size j = 0; j < data->nodes[i].children_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->nodes[i].children[j], data->nodes, data->nodes_count); + + if (data->nodes[i].children[j]->parent) + { + return CGLTF_ERROR_JSON; + } + + data->nodes[i].children[j]->parent = &data->nodes[i]; + } + + CGLTF_PTRFIXUP(data->nodes[i].mesh, data->meshes, data->meshes_count); + CGLTF_PTRFIXUP(data->nodes[i].skin, data->skins, data->skins_count); + CGLTF_PTRFIXUP(data->nodes[i].camera, data->cameras, data->cameras_count); + CGLTF_PTRFIXUP(data->nodes[i].light, data->lights, data->lights_count); + + if (data->nodes[i].has_mesh_gpu_instancing) + { + CGLTF_PTRFIXUP_REQ(data->nodes[i].mesh_gpu_instancing.buffer_view, data->buffer_views, data->buffer_views_count); + for (cgltf_size m = 0; m < data->nodes[i].mesh_gpu_instancing.attributes_count; ++m) + { + CGLTF_PTRFIXUP_REQ(data->nodes[i].mesh_gpu_instancing.attributes[m].data, data->accessors, data->accessors_count); + } + } + } + + for (cgltf_size i = 0; i < data->scenes_count; ++i) + { + for (cgltf_size j = 0; j < data->scenes[i].nodes_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->scenes[i].nodes[j], data->nodes, data->nodes_count); + + if (data->scenes[i].nodes[j]->parent) + { + return CGLTF_ERROR_JSON; + } + } + } + + CGLTF_PTRFIXUP(data->scene, data->scenes, data->scenes_count); + + for (cgltf_size i = 0; i < data->animations_count; ++i) + { + for (cgltf_size j = 0; j < data->animations[i].samplers_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].input, data->accessors, data->accessors_count); + CGLTF_PTRFIXUP_REQ(data->animations[i].samplers[j].output, data->accessors, data->accessors_count); + } + + for (cgltf_size j = 0; j < data->animations[i].channels_count; ++j) + { + CGLTF_PTRFIXUP_REQ(data->animations[i].channels[j].sampler, data->animations[i].samplers, data->animations[i].samplers_count); + CGLTF_PTRFIXUP(data->animations[i].channels[j].target_node, data->nodes, data->nodes_count); + } + } + + return 0; +} + +/* + * -- jsmn.c start -- + * Source: https://github.com/zserge/jsmn + * License: MIT + * + * Copyright (c) 2010 Serge A. Zaitsev + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +/** + * Allocates a fresh unused token from the token pull. + */ +static jsmntok_t *jsmn_alloc_token(jsmn_parser *parser, + jsmntok_t *tokens, size_t num_tokens) { + jsmntok_t *tok; + if (parser->toknext >= num_tokens) { + return NULL; + } + tok = &tokens[parser->toknext++]; + tok->start = tok->end = -1; + tok->size = 0; +#ifdef JSMN_PARENT_LINKS + tok->parent = -1; +#endif + return tok; +} + +/** + * Fills token type and boundaries. + */ +static void jsmn_fill_token(jsmntok_t *token, jsmntype_t type, + ptrdiff_t start, ptrdiff_t end) { + token->type = type; + token->start = start; + token->end = end; + token->size = 0; +} + +/** + * Fills next available token with JSON primitive. + */ +static int jsmn_parse_primitive(jsmn_parser *parser, const char *js, + size_t len, jsmntok_t *tokens, size_t num_tokens) { + jsmntok_t *token; + ptrdiff_t start; + + start = parser->pos; + + for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) { + switch (js[parser->pos]) { +#ifndef JSMN_STRICT + /* In strict mode primitive must be followed by "," or "}" or "]" */ + case ':': +#endif + case '\t' : case '\r' : case '\n' : case ' ' : + case ',' : case ']' : case '}' : + goto found; + } + if (js[parser->pos] < 32 || js[parser->pos] >= 127) { + parser->pos = start; + return JSMN_ERROR_INVAL; + } + } +#ifdef JSMN_STRICT + /* In strict mode primitive must be followed by a comma/object/array */ + parser->pos = start; + return JSMN_ERROR_PART; +#endif + +found: + if (tokens == NULL) { + parser->pos--; + return 0; + } + token = jsmn_alloc_token(parser, tokens, num_tokens); + if (token == NULL) { + parser->pos = start; + return JSMN_ERROR_NOMEM; + } + jsmn_fill_token(token, JSMN_PRIMITIVE, start, parser->pos); +#ifdef JSMN_PARENT_LINKS + token->parent = parser->toksuper; +#endif + parser->pos--; + return 0; +} + +/** + * Fills next token with JSON string. + */ +static int jsmn_parse_string(jsmn_parser *parser, const char *js, + size_t len, jsmntok_t *tokens, size_t num_tokens) { + jsmntok_t *token; + + ptrdiff_t start = parser->pos; + + parser->pos++; + + /* Skip starting quote */ + for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) { + char c = js[parser->pos]; + + /* Quote: end of string */ + if (c == '\"') { + if (tokens == NULL) { + return 0; + } + token = jsmn_alloc_token(parser, tokens, num_tokens); + if (token == NULL) { + parser->pos = start; + return JSMN_ERROR_NOMEM; + } + jsmn_fill_token(token, JSMN_STRING, start+1, parser->pos); +#ifdef JSMN_PARENT_LINKS + token->parent = parser->toksuper; +#endif + return 0; + } + + /* Backslash: Quoted symbol expected */ + if (c == '\\' && parser->pos + 1 < len) { + int i; + parser->pos++; + switch (js[parser->pos]) { + /* Allowed escaped symbols */ + case '\"': case '/' : case '\\' : case 'b' : + case 'f' : case 'r' : case 'n' : case 't' : + break; + /* Allows escaped symbol \uXXXX */ + case 'u': + parser->pos++; + for(i = 0; i < 4 && parser->pos < len && js[parser->pos] != '\0'; i++) { + /* If it isn't a hex character we have an error */ + if(!((js[parser->pos] >= 48 && js[parser->pos] <= 57) || /* 0-9 */ + (js[parser->pos] >= 65 && js[parser->pos] <= 70) || /* A-F */ + (js[parser->pos] >= 97 && js[parser->pos] <= 102))) { /* a-f */ + parser->pos = start; + return JSMN_ERROR_INVAL; + } + parser->pos++; + } + parser->pos--; + break; + /* Unexpected symbol */ + default: + parser->pos = start; + return JSMN_ERROR_INVAL; + } + } + } + parser->pos = start; + return JSMN_ERROR_PART; +} + +/** + * Parse JSON string and fill tokens. + */ +static int jsmn_parse(jsmn_parser *parser, const char *js, size_t len, + jsmntok_t *tokens, size_t num_tokens) { + int r; + int i; + jsmntok_t *token; + int count = parser->toknext; + + for (; parser->pos < len && js[parser->pos] != '\0'; parser->pos++) { + char c; + jsmntype_t type; + + c = js[parser->pos]; + switch (c) { + case '{': case '[': + count++; + if (tokens == NULL) { + break; + } + token = jsmn_alloc_token(parser, tokens, num_tokens); + if (token == NULL) + return JSMN_ERROR_NOMEM; + if (parser->toksuper != -1) { + tokens[parser->toksuper].size++; +#ifdef JSMN_PARENT_LINKS + token->parent = parser->toksuper; +#endif + } + token->type = (c == '{' ? JSMN_OBJECT : JSMN_ARRAY); + token->start = parser->pos; + parser->toksuper = parser->toknext - 1; + break; + case '}': case ']': + if (tokens == NULL) + break; + type = (c == '}' ? JSMN_OBJECT : JSMN_ARRAY); +#ifdef JSMN_PARENT_LINKS + if (parser->toknext < 1) { + return JSMN_ERROR_INVAL; + } + token = &tokens[parser->toknext - 1]; + for (;;) { + if (token->start != -1 && token->end == -1) { + if (token->type != type) { + return JSMN_ERROR_INVAL; + } + token->end = parser->pos + 1; + parser->toksuper = token->parent; + break; + } + if (token->parent == -1) { + if(token->type != type || parser->toksuper == -1) { + return JSMN_ERROR_INVAL; + } + break; + } + token = &tokens[token->parent]; + } +#else + for (i = parser->toknext - 1; i >= 0; i--) { + token = &tokens[i]; + if (token->start != -1 && token->end == -1) { + if (token->type != type) { + return JSMN_ERROR_INVAL; + } + parser->toksuper = -1; + token->end = parser->pos + 1; + break; + } + } + /* Error if unmatched closing bracket */ + if (i == -1) return JSMN_ERROR_INVAL; + for (; i >= 0; i--) { + token = &tokens[i]; + if (token->start != -1 && token->end == -1) { + parser->toksuper = i; + break; + } + } +#endif + break; + case '\"': + r = jsmn_parse_string(parser, js, len, tokens, num_tokens); + if (r < 0) return r; + count++; + if (parser->toksuper != -1 && tokens != NULL) + tokens[parser->toksuper].size++; + break; + case '\t' : case '\r' : case '\n' : case ' ': + break; + case ':': + parser->toksuper = parser->toknext - 1; + break; + case ',': + if (tokens != NULL && parser->toksuper != -1 && + tokens[parser->toksuper].type != JSMN_ARRAY && + tokens[parser->toksuper].type != JSMN_OBJECT) { +#ifdef JSMN_PARENT_LINKS + parser->toksuper = tokens[parser->toksuper].parent; +#else + for (i = parser->toknext - 1; i >= 0; i--) { + if (tokens[i].type == JSMN_ARRAY || tokens[i].type == JSMN_OBJECT) { + if (tokens[i].start != -1 && tokens[i].end == -1) { + parser->toksuper = i; + break; + } + } + } +#endif + } + break; +#ifdef JSMN_STRICT + /* In strict mode primitives are: numbers and booleans */ + case '-': case '0': case '1' : case '2': case '3' : case '4': + case '5': case '6': case '7' : case '8': case '9': + case 't': case 'f': case 'n' : + /* And they must not be keys of the object */ + if (tokens != NULL && parser->toksuper != -1) { + jsmntok_t *t = &tokens[parser->toksuper]; + if (t->type == JSMN_OBJECT || + (t->type == JSMN_STRING && t->size != 0)) { + return JSMN_ERROR_INVAL; + } + } +#else + /* In non-strict mode every unquoted value is a primitive */ + default: +#endif + r = jsmn_parse_primitive(parser, js, len, tokens, num_tokens); + if (r < 0) return r; + count++; + if (parser->toksuper != -1 && tokens != NULL) + tokens[parser->toksuper].size++; + break; + +#ifdef JSMN_STRICT + /* Unexpected char in strict mode */ + default: + return JSMN_ERROR_INVAL; +#endif + } + } + + if (tokens != NULL) { + for (i = parser->toknext - 1; i >= 0; i--) { + /* Unmatched opened object or array */ + if (tokens[i].start != -1 && tokens[i].end == -1) { + return JSMN_ERROR_PART; + } + } + } + + return count; +} + +/** + * Creates a new parser based over a given buffer with an array of tokens + * available. + */ +static void jsmn_init(jsmn_parser *parser) { + parser->pos = 0; + parser->toknext = 0; + parser->toksuper = -1; +} +/* + * -- jsmn.c end -- + */ + +#endif /* #ifdef CGLTF_IMPLEMENTATION */ + +/* cgltf is distributed under MIT license: + * + * Copyright (c) 2018-2021 Johannes Kuhlmann + + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ diff --git a/3party/raylib/src/external/dirent.h b/3party/raylib/src/external/dirent.h new file mode 100644 index 0000000..c611376 --- /dev/null +++ b/3party/raylib/src/external/dirent.h @@ -0,0 +1,183 @@ +/**************************************************************************** + + Declaration of POSIX directory browsing functions and types for Win32. + + Author: Kevlin Henney (kevlin@acm.org, kevlin@curbralan.com) + History: Created March 1997. Updated June 2003. + Reviewed by Ramon Santamaria for raylib on January 2020. + + Copyright Kevlin Henney, 1997, 2003. All rights reserved. + + Permission to use, copy, modify, and distribute this software and its + documentation for any purpose is hereby granted without fee, provided + that this copyright and permissions notice appear in all copies and + derivatives. + + This software is supplied "as is" without express or implied warranty. + + But that said, if there are any problems please get in touch. + +****************************************************************************/ + +#ifndef DIRENT_H +#define DIRENT_H + +// Allow custom memory allocators +#ifndef DIRENT_MALLOC + #define DIRENT_MALLOC(sz) malloc(sz) +#endif +#ifndef DIRENT_FREE + #define DIRENT_FREE(p) free(p) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Fordward declaration of DIR, implementation below +typedef struct DIR DIR; + +struct dirent { + char *d_name; +}; + +#ifdef __cplusplus +extern "C" { +#endif + +//------------------------------------------------------------------------------------ +// Functions Declaration +//------------------------------------------------------------------------------------ +DIR *opendir(const char *name); +int closedir(DIR *dir); +struct dirent *readdir(DIR *dir); +void rewinddir(DIR *dir); + +#ifdef __cplusplus +} +#endif + +#endif // DIRENT_H + +/**************************************************************************** + + Implementation of POSIX directory browsing functions and types for Win32. + + Author: Kevlin Henney (kevlin@acm.org, kevlin@curbralan.com) + History: Created March 1997. Updated June 2003. + Reviewed by Ramon Santamaria for raylib on January 2020. + + Copyright Kevlin Henney, 1997, 2003. All rights reserved. + + Permission to use, copy, modify, and distribute this software and its + documentation for any purpose is hereby granted without fee, provided + that this copyright and permissions notice appear in all copies and + derivatives. + + This software is supplied "as is" without express or implied warranty. + + But that said, if there are any problems please get in touch. + +****************************************************************************/ + +#include // _findfirst and _findnext set errno iff they return -1 +#include +#include +#include + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef ptrdiff_t handle_type; // C99's intptr_t not sufficiently portable + +struct DIR { + handle_type handle; // -1 for failed rewind + struct _finddata_t info; + struct dirent result; // d_name null iff first time + char *name; // null-terminated char string +}; + +DIR *opendir(const char *name) +{ + DIR *dir = 0; + + if (name && name[0]) + { + size_t base_length = strlen(name); + + // Search pattern must end with suitable wildcard + const char *all = strchr("/\\", name[base_length - 1]) ? "*" : "/*"; + + if ((dir = (DIR *)DIRENT_MALLOC(sizeof *dir)) != 0 && + (dir->name = (char *)DIRENT_MALLOC(base_length + strlen(all) + 1)) != 0) + { + strcat(strcpy(dir->name, name), all); + + if ((dir->handle = (handle_type) _findfirst(dir->name, &dir->info)) != -1) + { + dir->result.d_name = 0; + } + else // rollback + { + DIRENT_FREE(dir->name); + DIRENT_FREE(dir); + dir = 0; + } + } + else // rollback + { + DIRENT_FREE(dir); + dir = 0; + errno = ENOMEM; + } + } + else errno = EINVAL; + + return dir; +} + +int closedir(DIR *dir) +{ + int result = -1; + + if (dir) + { + if (dir->handle != -1) result = _findclose(dir->handle); + + DIRENT_FREE(dir->name); + DIRENT_FREE(dir); + } + + // NOTE: All errors ampped to EBADF + if (result == -1) errno = EBADF; + + return result; +} + +struct dirent *readdir(DIR *dir) +{ + struct dirent *result = 0; + + if (dir && dir->handle != -1) + { + if (!dir->result.d_name || _findnext(dir->handle, &dir->info) != -1) + { + result = &dir->result; + result->d_name = dir->info.name; + } + } + else errno = EBADF; + + return result; +} + +void rewinddir(DIR *dir) +{ + if (dir && dir->handle != -1) + { + _findclose(dir->handle); + dir->handle = (handle_type) _findfirst(dir->name, &dir->info); + dir->result.d_name = 0; + } + else errno = EBADF; +} diff --git a/3party/raylib/src/external/dr_flac.h b/3party/raylib/src/external/dr_flac.h new file mode 100644 index 0000000..0c43eed --- /dev/null +++ b/3party/raylib/src/external/dr_flac.h @@ -0,0 +1,12507 @@ +/* +FLAC audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. +dr_flac - v0.12.39 - 2022-09-17 + +David Reid - mackron@gmail.com + +GitHub: https://github.com/mackron/dr_libs +*/ + +/* +RELEASE NOTES - v0.12.0 +======================= +Version 0.12.0 has breaking API changes including changes to the existing API and the removal of deprecated APIs. + + +Improved Client-Defined Memory Allocation +----------------------------------------- +The main change with this release is the addition of a more flexible way of implementing custom memory allocation routines. The +existing system of DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE are still in place and will be used by default when no custom +allocation callbacks are specified. + +To use the new system, you pass in a pointer to a drflac_allocation_callbacks object to drflac_open() and family, like this: + + void* my_malloc(size_t sz, void* pUserData) + { + return malloc(sz); + } + void* my_realloc(void* p, size_t sz, void* pUserData) + { + return realloc(p, sz); + } + void my_free(void* p, void* pUserData) + { + free(p); + } + + ... + + drflac_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = &myData; + allocationCallbacks.onMalloc = my_malloc; + allocationCallbacks.onRealloc = my_realloc; + allocationCallbacks.onFree = my_free; + drflac* pFlac = drflac_open_file("my_file.flac", &allocationCallbacks); + +The advantage of this new system is that it allows you to specify user data which will be passed in to the allocation routines. + +Passing in null for the allocation callbacks object will cause dr_flac to use defaults which is the same as DRFLAC_MALLOC, +DRFLAC_REALLOC and DRFLAC_FREE and the equivalent of how it worked in previous versions. + +Every API that opens a drflac object now takes this extra parameter. These include the following: + + drflac_open() + drflac_open_relaxed() + drflac_open_with_metadata() + drflac_open_with_metadata_relaxed() + drflac_open_file() + drflac_open_file_with_metadata() + drflac_open_memory() + drflac_open_memory_with_metadata() + drflac_open_and_read_pcm_frames_s32() + drflac_open_and_read_pcm_frames_s16() + drflac_open_and_read_pcm_frames_f32() + drflac_open_file_and_read_pcm_frames_s32() + drflac_open_file_and_read_pcm_frames_s16() + drflac_open_file_and_read_pcm_frames_f32() + drflac_open_memory_and_read_pcm_frames_s32() + drflac_open_memory_and_read_pcm_frames_s16() + drflac_open_memory_and_read_pcm_frames_f32() + + + +Optimizations +------------- +Seeking performance has been greatly improved. A new binary search based seeking algorithm has been introduced which significantly +improves performance over the brute force method which was used when no seek table was present. Seek table based seeking also takes +advantage of the new binary search seeking system to further improve performance there as well. Note that this depends on CRC which +means it will be disabled when DR_FLAC_NO_CRC is used. + +The SSE4.1 pipeline has been cleaned up and optimized. You should see some improvements with decoding speed of 24-bit files in +particular. 16-bit streams should also see some improvement. + +drflac_read_pcm_frames_s16() has been optimized. Previously this sat on top of drflac_read_pcm_frames_s32() and performed it's s32 +to s16 conversion in a second pass. This is now all done in a single pass. This includes SSE2 and ARM NEON optimized paths. + +A minor optimization has been implemented for drflac_read_pcm_frames_s32(). This will now use an SSE2 optimized pipeline for stereo +channel reconstruction which is the last part of the decoding process. + +The ARM build has seen a few improvements. The CLZ (count leading zeroes) and REV (byte swap) instructions are now used when +compiling with GCC and Clang which is achieved using inline assembly. The CLZ instruction requires ARM architecture version 5 at +compile time and the REV instruction requires ARM architecture version 6. + +An ARM NEON optimized pipeline has been implemented. To enable this you'll need to add -mfpu=neon to the command line when compiling. + + +Removed APIs +------------ +The following APIs were deprecated in version 0.11.0 and have been completely removed in version 0.12.0: + + drflac_read_s32() -> drflac_read_pcm_frames_s32() + drflac_read_s16() -> drflac_read_pcm_frames_s16() + drflac_read_f32() -> drflac_read_pcm_frames_f32() + drflac_seek_to_sample() -> drflac_seek_to_pcm_frame() + drflac_open_and_decode_s32() -> drflac_open_and_read_pcm_frames_s32() + drflac_open_and_decode_s16() -> drflac_open_and_read_pcm_frames_s16() + drflac_open_and_decode_f32() -> drflac_open_and_read_pcm_frames_f32() + drflac_open_and_decode_file_s32() -> drflac_open_file_and_read_pcm_frames_s32() + drflac_open_and_decode_file_s16() -> drflac_open_file_and_read_pcm_frames_s16() + drflac_open_and_decode_file_f32() -> drflac_open_file_and_read_pcm_frames_f32() + drflac_open_and_decode_memory_s32() -> drflac_open_memory_and_read_pcm_frames_s32() + drflac_open_and_decode_memory_s16() -> drflac_open_memory_and_read_pcm_frames_s16() + drflac_open_and_decode_memory_f32() -> drflac_open_memroy_and_read_pcm_frames_f32() + +Prior versions of dr_flac operated on a per-sample basis whereas now it operates on PCM frames. The removed APIs all relate +to the old per-sample APIs. You now need to use the "pcm_frame" versions. +*/ + + +/* +Introduction +============ +dr_flac is a single file library. To use it, do something like the following in one .c file. + + ```c + #define DR_FLAC_IMPLEMENTATION + #include "dr_flac.h" + ``` + +You can then #include this file in other parts of the program as you would with any other header file. To decode audio data, do something like the following: + + ```c + drflac* pFlac = drflac_open_file("MySong.flac", NULL); + if (pFlac == NULL) { + // Failed to open FLAC file + } + + drflac_int32* pSamples = malloc(pFlac->totalPCMFrameCount * pFlac->channels * sizeof(drflac_int32)); + drflac_uint64 numberOfInterleavedSamplesActuallyRead = drflac_read_pcm_frames_s32(pFlac, pFlac->totalPCMFrameCount, pSamples); + ``` + +The drflac object represents the decoder. It is a transparent type so all the information you need, such as the number of channels and the bits per sample, +should be directly accessible - just make sure you don't change their values. Samples are always output as interleaved signed 32-bit PCM. In the example above +a native FLAC stream was opened, however dr_flac has seamless support for Ogg encapsulated FLAC streams as well. + +You do not need to decode the entire stream in one go - you just specify how many samples you'd like at any given time and the decoder will give you as many +samples as it can, up to the amount requested. Later on when you need the next batch of samples, just call it again. Example: + + ```c + while (drflac_read_pcm_frames_s32(pFlac, chunkSizeInPCMFrames, pChunkSamples) > 0) { + do_something(); + } + ``` + +You can seek to a specific PCM frame with `drflac_seek_to_pcm_frame()`. + +If you just want to quickly decode an entire FLAC file in one go you can do something like this: + + ```c + unsigned int channels; + unsigned int sampleRate; + drflac_uint64 totalPCMFrameCount; + drflac_int32* pSampleData = drflac_open_file_and_read_pcm_frames_s32("MySong.flac", &channels, &sampleRate, &totalPCMFrameCount, NULL); + if (pSampleData == NULL) { + // Failed to open and decode FLAC file. + } + + ... + + drflac_free(pSampleData, NULL); + ``` + +You can read samples as signed 16-bit integer and 32-bit floating-point PCM with the *_s16() and *_f32() family of APIs respectively, but note that these +should be considered lossy. + + +If you need access to metadata (album art, etc.), use `drflac_open_with_metadata()`, `drflac_open_file_with_metdata()` or `drflac_open_memory_with_metadata()`. +The rationale for keeping these APIs separate is that they're slightly slower than the normal versions and also just a little bit harder to use. dr_flac +reports metadata to the application through the use of a callback, and every metadata block is reported before `drflac_open_with_metdata()` returns. + +The main opening APIs (`drflac_open()`, etc.) will fail if the header is not present. The presents a problem in certain scenarios such as broadcast style +streams or internet radio where the header may not be present because the user has started playback mid-stream. To handle this, use the relaxed APIs: + + `drflac_open_relaxed()` + `drflac_open_with_metadata_relaxed()` + +It is not recommended to use these APIs for file based streams because a missing header would usually indicate a corrupt or perverse file. In addition, these +APIs can take a long time to initialize because they may need to spend a lot of time finding the first frame. + + + +Build Options +============= +#define these options before including this file. + +#define DR_FLAC_NO_STDIO + Disable `drflac_open_file()` and family. + +#define DR_FLAC_NO_OGG + Disables support for Ogg/FLAC streams. + +#define DR_FLAC_BUFFER_SIZE + Defines the size of the internal buffer to store data from onRead(). This buffer is used to reduce the number of calls back to the client for more data. + Larger values means more memory, but better performance. My tests show diminishing returns after about 4KB (which is the default). Consider reducing this if + you have a very efficient implementation of onRead(), or increase it if it's very inefficient. Must be a multiple of 8. + +#define DR_FLAC_NO_CRC + Disables CRC checks. This will offer a performance boost when CRC is unnecessary. This will disable binary search seeking. When seeking, the seek table will + be used if available. Otherwise the seek will be performed using brute force. + +#define DR_FLAC_NO_SIMD + Disables SIMD optimizations (SSE on x86/x64 architectures, NEON on ARM architectures). Use this if you are having compatibility issues with your compiler. + +#define DR_FLAC_NO_WCHAR + Disables all functions ending with `_w`. Use this if your compiler does not provide wchar.h. Not required if DR_FLAC_NO_STDIO is also defined. + + + +Notes +===== +- dr_flac does not support changing the sample rate nor channel count mid stream. +- dr_flac is not thread-safe, but its APIs can be called from any thread so long as you do your own synchronization. +- When using Ogg encapsulation, a corrupted metadata block will result in `drflac_open_with_metadata()` and `drflac_open()` returning inconsistent samples due + to differences in corrupted stream recorvery logic between the two APIs. +*/ + +#ifndef dr_flac_h +#define dr_flac_h + +#ifdef __cplusplus +extern "C" { +#endif + +#define DRFLAC_STRINGIFY(x) #x +#define DRFLAC_XSTRINGIFY(x) DRFLAC_STRINGIFY(x) + +#define DRFLAC_VERSION_MAJOR 0 +#define DRFLAC_VERSION_MINOR 12 +#define DRFLAC_VERSION_REVISION 39 +#define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION) + +#include /* For size_t. */ + +/* Sized types. */ +typedef signed char drflac_int8; +typedef unsigned char drflac_uint8; +typedef signed short drflac_int16; +typedef unsigned short drflac_uint16; +typedef signed int drflac_int32; +typedef unsigned int drflac_uint32; +#if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 drflac_int64; + typedef unsigned __int64 drflac_uint64; +#else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long drflac_int64; + typedef unsigned long long drflac_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop + #endif +#endif +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + typedef drflac_uint64 drflac_uintptr; +#else + typedef drflac_uint32 drflac_uintptr; +#endif +typedef drflac_uint8 drflac_bool8; +typedef drflac_uint32 drflac_bool32; +#define DRFLAC_TRUE 1 +#define DRFLAC_FALSE 0 + +#if !defined(DRFLAC_API) + #if defined(DRFLAC_DLL) + #if defined(_WIN32) + #define DRFLAC_DLL_IMPORT __declspec(dllimport) + #define DRFLAC_DLL_EXPORT __declspec(dllexport) + #define DRFLAC_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define DRFLAC_DLL_IMPORT __attribute__((visibility("default"))) + #define DRFLAC_DLL_EXPORT __attribute__((visibility("default"))) + #define DRFLAC_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define DRFLAC_DLL_IMPORT + #define DRFLAC_DLL_EXPORT + #define DRFLAC_DLL_PRIVATE static + #endif + #endif + + #if defined(DR_FLAC_IMPLEMENTATION) || defined(DRFLAC_IMPLEMENTATION) + #define DRFLAC_API DRFLAC_DLL_EXPORT + #else + #define DRFLAC_API DRFLAC_DLL_IMPORT + #endif + #define DRFLAC_PRIVATE DRFLAC_DLL_PRIVATE + #else + #define DRFLAC_API extern + #define DRFLAC_PRIVATE static + #endif +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1700 /* Visual Studio 2012 */ + #define DRFLAC_DEPRECATED __declspec(deprecated) +#elif (defined(__GNUC__) && __GNUC__ >= 4) /* GCC 4 */ + #define DRFLAC_DEPRECATED __attribute__((deprecated)) +#elif defined(__has_feature) /* Clang */ + #if __has_feature(attribute_deprecated) + #define DRFLAC_DEPRECATED __attribute__((deprecated)) + #else + #define DRFLAC_DEPRECATED + #endif +#else + #define DRFLAC_DEPRECATED +#endif + +DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision); +DRFLAC_API const char* drflac_version_string(void); + +/* +As data is read from the client it is placed into an internal buffer for fast access. This controls the size of that buffer. Larger values means more speed, +but also more memory. In my testing there is diminishing returns after about 4KB, but you can fiddle with this to suit your own needs. Must be a multiple of 8. +*/ +#ifndef DR_FLAC_BUFFER_SIZE +#define DR_FLAC_BUFFER_SIZE 4096 +#endif + +/* Check if we can enable 64-bit optimizations. */ +#if defined(_WIN64) || defined(_LP64) || defined(__LP64__) +#define DRFLAC_64BIT +#endif + +#ifdef DRFLAC_64BIT +typedef drflac_uint64 drflac_cache_t; +#else +typedef drflac_uint32 drflac_cache_t; +#endif + +/* The various metadata block types. */ +#define DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO 0 +#define DRFLAC_METADATA_BLOCK_TYPE_PADDING 1 +#define DRFLAC_METADATA_BLOCK_TYPE_APPLICATION 2 +#define DRFLAC_METADATA_BLOCK_TYPE_SEEKTABLE 3 +#define DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT 4 +#define DRFLAC_METADATA_BLOCK_TYPE_CUESHEET 5 +#define DRFLAC_METADATA_BLOCK_TYPE_PICTURE 6 +#define DRFLAC_METADATA_BLOCK_TYPE_INVALID 127 + +/* The various picture types specified in the PICTURE block. */ +#define DRFLAC_PICTURE_TYPE_OTHER 0 +#define DRFLAC_PICTURE_TYPE_FILE_ICON 1 +#define DRFLAC_PICTURE_TYPE_OTHER_FILE_ICON 2 +#define DRFLAC_PICTURE_TYPE_COVER_FRONT 3 +#define DRFLAC_PICTURE_TYPE_COVER_BACK 4 +#define DRFLAC_PICTURE_TYPE_LEAFLET_PAGE 5 +#define DRFLAC_PICTURE_TYPE_MEDIA 6 +#define DRFLAC_PICTURE_TYPE_LEAD_ARTIST 7 +#define DRFLAC_PICTURE_TYPE_ARTIST 8 +#define DRFLAC_PICTURE_TYPE_CONDUCTOR 9 +#define DRFLAC_PICTURE_TYPE_BAND 10 +#define DRFLAC_PICTURE_TYPE_COMPOSER 11 +#define DRFLAC_PICTURE_TYPE_LYRICIST 12 +#define DRFLAC_PICTURE_TYPE_RECORDING_LOCATION 13 +#define DRFLAC_PICTURE_TYPE_DURING_RECORDING 14 +#define DRFLAC_PICTURE_TYPE_DURING_PERFORMANCE 15 +#define DRFLAC_PICTURE_TYPE_SCREEN_CAPTURE 16 +#define DRFLAC_PICTURE_TYPE_BRIGHT_COLORED_FISH 17 +#define DRFLAC_PICTURE_TYPE_ILLUSTRATION 18 +#define DRFLAC_PICTURE_TYPE_BAND_LOGOTYPE 19 +#define DRFLAC_PICTURE_TYPE_PUBLISHER_LOGOTYPE 20 + +typedef enum +{ + drflac_container_native, + drflac_container_ogg, + drflac_container_unknown +} drflac_container; + +typedef enum +{ + drflac_seek_origin_start, + drflac_seek_origin_current +} drflac_seek_origin; + +/* The order of members in this structure is important because we map this directly to the raw data within the SEEKTABLE metadata block. */ +typedef struct +{ + drflac_uint64 firstPCMFrame; + drflac_uint64 flacFrameOffset; /* The offset from the first byte of the header of the first frame. */ + drflac_uint16 pcmFrameCount; +} drflac_seekpoint; + +typedef struct +{ + drflac_uint16 minBlockSizeInPCMFrames; + drflac_uint16 maxBlockSizeInPCMFrames; + drflac_uint32 minFrameSizeInPCMFrames; + drflac_uint32 maxFrameSizeInPCMFrames; + drflac_uint32 sampleRate; + drflac_uint8 channels; + drflac_uint8 bitsPerSample; + drflac_uint64 totalPCMFrameCount; + drflac_uint8 md5[16]; +} drflac_streaminfo; + +typedef struct +{ + /* + The metadata type. Use this to know how to interpret the data below. Will be set to one of the + DRFLAC_METADATA_BLOCK_TYPE_* tokens. + */ + drflac_uint32 type; + + /* + A pointer to the raw data. This points to a temporary buffer so don't hold on to it. It's best to + not modify the contents of this buffer. Use the structures below for more meaningful and structured + information about the metadata. It's possible for this to be null. + */ + const void* pRawData; + + /* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */ + drflac_uint32 rawDataSize; + + union + { + drflac_streaminfo streaminfo; + + struct + { + int unused; + } padding; + + struct + { + drflac_uint32 id; + const void* pData; + drflac_uint32 dataSize; + } application; + + struct + { + drflac_uint32 seekpointCount; + const drflac_seekpoint* pSeekpoints; + } seektable; + + struct + { + drflac_uint32 vendorLength; + const char* vendor; + drflac_uint32 commentCount; + const void* pComments; + } vorbis_comment; + + struct + { + char catalog[128]; + drflac_uint64 leadInSampleCount; + drflac_bool32 isCD; + drflac_uint8 trackCount; + const void* pTrackData; + } cuesheet; + + struct + { + drflac_uint32 type; + drflac_uint32 mimeLength; + const char* mime; + drflac_uint32 descriptionLength; + const char* description; + drflac_uint32 width; + drflac_uint32 height; + drflac_uint32 colorDepth; + drflac_uint32 indexColorCount; + drflac_uint32 pictureDataSize; + const drflac_uint8* pPictureData; + } picture; + } data; +} drflac_metadata; + + +/* +Callback for when data needs to be read from the client. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +pBufferOut (out) + The output buffer. + +bytesToRead (in) + The number of bytes to read. + + +Return Value +------------ +The number of bytes actually read. + + +Remarks +------- +A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until either the entire bytesToRead is filled or +you have reached the end of the stream. +*/ +typedef size_t (* drflac_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +/* +Callback for when data needs to be seeked. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +offset (in) + The number of bytes to move, relative to the origin. Will never be negative. + +origin (in) + The origin of the seek - the current position or the start of the stream. + + +Return Value +------------ +Whether or not the seek was successful. + + +Remarks +------- +The offset will never be negative. Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which will be +either drflac_seek_origin_start or drflac_seek_origin_current. + +When seeking to a PCM frame using drflac_seek_to_pcm_frame(), dr_flac may call this with an offset beyond the end of the FLAC stream. This needs to be detected +and handled by returning DRFLAC_FALSE. +*/ +typedef drflac_bool32 (* drflac_seek_proc)(void* pUserData, int offset, drflac_seek_origin origin); + +/* +Callback for when a metadata block is read. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +pMetadata (in) + A pointer to a structure containing the data of the metadata block. + + +Remarks +------- +Use pMetadata->type to determine which metadata block is being handled and how to read the data. This +will be set to one of the DRFLAC_METADATA_BLOCK_TYPE_* tokens. +*/ +typedef void (* drflac_meta_proc)(void* pUserData, drflac_metadata* pMetadata); + + +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drflac_allocation_callbacks; + +/* Structure for internal use. Only used for decoders opened with drflac_open_memory. */ +typedef struct +{ + const drflac_uint8* data; + size_t dataSize; + size_t currentReadPos; +} drflac__memory_stream; + +/* Structure for internal use. Used for bit streaming. */ +typedef struct +{ + /* The function to call when more data needs to be read. */ + drflac_read_proc onRead; + + /* The function to call when the current read position needs to be moved. */ + drflac_seek_proc onSeek; + + /* The user data to pass around to onRead and onSeek. */ + void* pUserData; + + + /* + The number of unaligned bytes in the L2 cache. This will always be 0 until the end of the stream is hit. At the end of the + stream there will be a number of bytes that don't cleanly fit in an L1 cache line, so we use this variable to know whether + or not the bistreamer needs to run on a slower path to read those last bytes. This will never be more than sizeof(drflac_cache_t). + */ + size_t unalignedByteCount; + + /* The content of the unaligned bytes. */ + drflac_cache_t unalignedCache; + + /* The index of the next valid cache line in the "L2" cache. */ + drflac_uint32 nextL2Line; + + /* The number of bits that have been consumed by the cache. This is used to determine how many valid bits are remaining. */ + drflac_uint32 consumedBits; + + /* + The cached data which was most recently read from the client. There are two levels of cache. Data flows as such: + Client -> L2 -> L1. The L2 -> L1 movement is aligned and runs on a fast path in just a few instructions. + */ + drflac_cache_t cacheL2[DR_FLAC_BUFFER_SIZE/sizeof(drflac_cache_t)]; + drflac_cache_t cache; + + /* + CRC-16. This is updated whenever bits are read from the bit stream. Manually set this to 0 to reset the CRC. For FLAC, this + is reset to 0 at the beginning of each frame. + */ + drflac_uint16 crc16; + drflac_cache_t crc16Cache; /* A cache for optimizing CRC calculations. This is filled when when the L1 cache is reloaded. */ + drflac_uint32 crc16CacheIgnoredBytes; /* The number of bytes to ignore when updating the CRC-16 from the CRC-16 cache. */ +} drflac_bs; + +typedef struct +{ + /* The type of the subframe: SUBFRAME_CONSTANT, SUBFRAME_VERBATIM, SUBFRAME_FIXED or SUBFRAME_LPC. */ + drflac_uint8 subframeType; + + /* The number of wasted bits per sample as specified by the sub-frame header. */ + drflac_uint8 wastedBitsPerSample; + + /* The order to use for the prediction stage for SUBFRAME_FIXED and SUBFRAME_LPC. */ + drflac_uint8 lpcOrder; + + /* A pointer to the buffer containing the decoded samples in the subframe. This pointer is an offset from drflac::pExtraData. */ + drflac_int32* pSamplesS32; +} drflac_subframe; + +typedef struct +{ + /* + If the stream uses variable block sizes, this will be set to the index of the first PCM frame. If fixed block sizes are used, this will + always be set to 0. This is 64-bit because the decoded PCM frame number will be 36 bits. + */ + drflac_uint64 pcmFrameNumber; + + /* + If the stream uses fixed block sizes, this will be set to the frame number. If variable block sizes are used, this will always be 0. This + is 32-bit because in fixed block sizes, the maximum frame number will be 31 bits. + */ + drflac_uint32 flacFrameNumber; + + /* The sample rate of this frame. */ + drflac_uint32 sampleRate; + + /* The number of PCM frames in each sub-frame within this frame. */ + drflac_uint16 blockSizeInPCMFrames; + + /* + The channel assignment of this frame. This is not always set to the channel count. If interchannel decorrelation is being used this + will be set to DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE, DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE or DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE. + */ + drflac_uint8 channelAssignment; + + /* The number of bits per sample within this frame. */ + drflac_uint8 bitsPerSample; + + /* The frame's CRC. */ + drflac_uint8 crc8; +} drflac_frame_header; + +typedef struct +{ + /* The header. */ + drflac_frame_header header; + + /* + The number of PCM frames left to be read in this FLAC frame. This is initially set to the block size. As PCM frames are read, + this will be decremented. When it reaches 0, the decoder will see this frame as fully consumed and load the next frame. + */ + drflac_uint32 pcmFramesRemaining; + + /* The list of sub-frames within the frame. There is one sub-frame for each channel, and there's a maximum of 8 channels. */ + drflac_subframe subframes[8]; +} drflac_frame; + +typedef struct +{ + /* The function to call when a metadata block is read. */ + drflac_meta_proc onMeta; + + /* The user data posted to the metadata callback function. */ + void* pUserDataMD; + + /* Memory allocation callbacks. */ + drflac_allocation_callbacks allocationCallbacks; + + + /* The sample rate. Will be set to something like 44100. */ + drflac_uint32 sampleRate; + + /* + The number of channels. This will be set to 1 for monaural streams, 2 for stereo, etc. Maximum 8. This is set based on the + value specified in the STREAMINFO block. + */ + drflac_uint8 channels; + + /* The bits per sample. Will be set to something like 16, 24, etc. */ + drflac_uint8 bitsPerSample; + + /* The maximum block size, in samples. This number represents the number of samples in each channel (not combined). */ + drflac_uint16 maxBlockSizeInPCMFrames; + + /* + The total number of PCM Frames making up the stream. Can be 0 in which case it's still a valid stream, but just means + the total PCM frame count is unknown. Likely the case with streams like internet radio. + */ + drflac_uint64 totalPCMFrameCount; + + + /* The container type. This is set based on whether or not the decoder was opened from a native or Ogg stream. */ + drflac_container container; + + /* The number of seekpoints in the seektable. */ + drflac_uint32 seekpointCount; + + + /* Information about the frame the decoder is currently sitting on. */ + drflac_frame currentFLACFrame; + + + /* The index of the PCM frame the decoder is currently sitting on. This is only used for seeking. */ + drflac_uint64 currentPCMFrame; + + /* The position of the first FLAC frame in the stream. This is only ever used for seeking. */ + drflac_uint64 firstFLACFramePosInBytes; + + + /* A hack to avoid a malloc() when opening a decoder with drflac_open_memory(). */ + drflac__memory_stream memoryStream; + + + /* A pointer to the decoded sample data. This is an offset of pExtraData. */ + drflac_int32* pDecodedSamples; + + /* A pointer to the seek table. This is an offset of pExtraData, or NULL if there is no seek table. */ + drflac_seekpoint* pSeekpoints; + + /* Internal use only. Only used with Ogg containers. Points to a drflac_oggbs object. This is an offset of pExtraData. */ + void* _oggbs; + + /* Internal use only. Used for profiling and testing different seeking modes. */ + drflac_bool32 _noSeekTableSeek : 1; + drflac_bool32 _noBinarySearchSeek : 1; + drflac_bool32 _noBruteForceSeek : 1; + + /* The bit streamer. The raw FLAC data is fed through this object. */ + drflac_bs bs; + + /* Variable length extra data. We attach this to the end of the object so we can avoid unnecessary mallocs. */ + drflac_uint8 pExtraData[1]; +} drflac; + + +/* +Opens a FLAC decoder. + + +Parameters +---------- +onRead (in) + The function to call when data needs to be read from the client. + +onSeek (in) + The function to call when the read position of the client data needs to move. + +pUserData (in, optional) + A pointer to application defined data that will be passed to onRead and onSeek. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +Returns a pointer to an object representing the decoder. + + +Remarks +------- +Close the decoder with `drflac_close()`. + +`pAllocationCallbacks` can be NULL in which case it will use `DRFLAC_MALLOC`, `DRFLAC_REALLOC` and `DRFLAC_FREE`. + +This function will automatically detect whether or not you are attempting to open a native or Ogg encapsulated FLAC, both of which should work seamlessly +without any manual intervention. Ogg encapsulation also works with multiplexed streams which basically means it can play FLAC encoded audio tracks in videos. + +This is the lowest level function for opening a FLAC stream. You can also use `drflac_open_file()` and `drflac_open_memory()` to open the stream from a file or +from a block of memory respectively. + +The STREAMINFO block must be present for this to succeed. Use `drflac_open_relaxed()` to open a FLAC stream where the header may not be present. + +Use `drflac_open_with_metadata()` if you need access to metadata. + + +Seek Also +--------- +drflac_open_file() +drflac_open_memory() +drflac_open_with_metadata() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC stream with relaxed validation of the header block. + + +Parameters +---------- +onRead (in) + The function to call when data needs to be read from the client. + +onSeek (in) + The function to call when the read position of the client data needs to move. + +container (in) + Whether or not the FLAC stream is encapsulated using standard FLAC encapsulation or Ogg encapsulation. + +pUserData (in, optional) + A pointer to application defined data that will be passed to onRead and onSeek. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +The same as drflac_open(), except attempts to open the stream even when a header block is not present. + +Because the header is not necessarily available, the caller must explicitly define the container (Native or Ogg). Do not set this to `drflac_container_unknown` +as that is for internal use only. + +Opening in relaxed mode will continue reading data from onRead until it finds a valid frame. If a frame is never found it will continue forever. To abort, +force your `onRead` callback to return 0, which dr_flac will use as an indicator that the end of the stream was found. + +Use `drflac_open_with_metadata_relaxed()` if you need access to metadata. +*/ +DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC decoder and notifies the caller of the metadata chunks (album art, etc.). + + +Parameters +---------- +onRead (in) + The function to call when data needs to be read from the client. + +onSeek (in) + The function to call when the read position of the client data needs to move. + +onMeta (in) + The function to call for every metadata block. + +pUserData (in, optional) + A pointer to application defined data that will be passed to onRead, onSeek and onMeta. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +Close the decoder with `drflac_close()`. + +`pAllocationCallbacks` can be NULL in which case it will use `DRFLAC_MALLOC`, `DRFLAC_REALLOC` and `DRFLAC_FREE`. + +This is slower than `drflac_open()`, so avoid this one if you don't need metadata. Internally, this will allocate and free memory on the heap for every +metadata block except for STREAMINFO and PADDING blocks. + +The caller is notified of the metadata via the `onMeta` callback. All metadata blocks will be handled before the function returns. This callback takes a +pointer to a `drflac_metadata` object which is a union containing the data of all relevant metadata blocks. Use the `type` member to discriminate against +the different metadata types. + +The STREAMINFO block must be present for this to succeed. Use `drflac_open_with_metadata_relaxed()` to open a FLAC stream where the header may not be present. + +Note that this will behave inconsistently with `drflac_open()` if the stream is an Ogg encapsulated stream and a metadata block is corrupted. This is due to +the way the Ogg stream recovers from corrupted pages. When `drflac_open_with_metadata()` is being used, the open routine will try to read the contents of the +metadata block, whereas `drflac_open()` will simply seek past it (for the sake of efficiency). This inconsistency can result in different samples being +returned depending on whether or not the stream is being opened with metadata. + + +Seek Also +--------- +drflac_open_file_with_metadata() +drflac_open_memory_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +The same as drflac_open_with_metadata(), except attempts to open the stream even when a header block is not present. + +See Also +-------- +drflac_open_with_metadata() +drflac_open_relaxed() +*/ +DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Closes the given FLAC decoder. + + +Parameters +---------- +pFlac (in) + The decoder to close. + + +Remarks +------- +This will destroy the decoder object. + + +See Also +-------- +drflac_open() +drflac_open_with_metadata() +drflac_open_file() +drflac_open_file_w() +drflac_open_file_with_metadata() +drflac_open_file_with_metadata_w() +drflac_open_memory() +drflac_open_memory_with_metadata() +*/ +DRFLAC_API void drflac_close(drflac* pFlac); + + +/* +Reads sample data from the given FLAC decoder, output as interleaved signed 32-bit PCM. + + +Parameters +---------- +pFlac (in) + The decoder. + +framesToRead (in) + The number of PCM frames to read. + +pBufferOut (out, optional) + A pointer to the buffer that will receive the decoded samples. + + +Return Value +------------ +Returns the number of PCM frames actually read. If the return value is less than `framesToRead` it has reached the end. + + +Remarks +------- +pBufferOut can be null, in which case the call will act as a seek, and the return value will be the number of frames seeked. +*/ +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 framesToRead, drflac_int32* pBufferOut); + + +/* +Reads sample data from the given FLAC decoder, output as interleaved signed 16-bit PCM. + + +Parameters +---------- +pFlac (in) + The decoder. + +framesToRead (in) + The number of PCM frames to read. + +pBufferOut (out, optional) + A pointer to the buffer that will receive the decoded samples. + + +Return Value +------------ +Returns the number of PCM frames actually read. If the return value is less than `framesToRead` it has reached the end. + + +Remarks +------- +pBufferOut can be null, in which case the call will act as a seek, and the return value will be the number of frames seeked. + +Note that this is lossy for streams where the bits per sample is larger than 16. +*/ +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 framesToRead, drflac_int16* pBufferOut); + +/* +Reads sample data from the given FLAC decoder, output as interleaved 32-bit floating point PCM. + + +Parameters +---------- +pFlac (in) + The decoder. + +framesToRead (in) + The number of PCM frames to read. + +pBufferOut (out, optional) + A pointer to the buffer that will receive the decoded samples. + + +Return Value +------------ +Returns the number of PCM frames actually read. If the return value is less than `framesToRead` it has reached the end. + + +Remarks +------- +pBufferOut can be null, in which case the call will act as a seek, and the return value will be the number of frames seeked. + +Note that this should be considered lossy due to the nature of floating point numbers not being able to exactly represent every possible number. +*/ +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 framesToRead, float* pBufferOut); + +/* +Seeks to the PCM frame at the given index. + + +Parameters +---------- +pFlac (in) + The decoder. + +pcmFrameIndex (in) + The index of the PCM frame to seek to. See notes below. + + +Return Value +------------- +`DRFLAC_TRUE` if successful; `DRFLAC_FALSE` otherwise. +*/ +DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex); + + + +#ifndef DR_FLAC_NO_STDIO +/* +Opens a FLAC decoder from the file at the given path. + + +Parameters +---------- +pFileName (in) + The path of the file to open, either absolute or relative to the current directory. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +Close the decoder with drflac_close(). + + +Remarks +------- +This will hold a handle to the file until the decoder is closed with drflac_close(). Some platforms will restrict the number of files a process can have open +at any given time, so keep this mind if you have many decoders open at the same time. + + +See Also +-------- +drflac_open_file_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC decoder from the file at the given path and notifies the caller of the metadata chunks (album art, etc.) + + +Parameters +---------- +pFileName (in) + The path of the file to open, either absolute or relative to the current directory. + +pAllocationCallbacks (in, optional) + A pointer to application defined callbacks for managing memory allocations. + +onMeta (in) + The callback to fire for each metadata block. + +pUserData (in) + A pointer to the user data to pass to the metadata callback. + +pAllocationCallbacks (in) + A pointer to application defined callbacks for managing memory allocations. + + +Remarks +------- +Look at the documentation for drflac_open_with_metadata() for more information on how metadata is handled. + + +See Also +-------- +drflac_open_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +#endif + +/* +Opens a FLAC decoder from a pre-allocated block of memory + + +Parameters +---------- +pData (in) + A pointer to the raw encoded FLAC data. + +dataSize (in) + The size in bytes of `data`. + +pAllocationCallbacks (in) + A pointer to application defined callbacks for managing memory allocations. + + +Return Value +------------ +A pointer to an object representing the decoder. + + +Remarks +------- +This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for the lifetime of the decoder. + + +See Also +-------- +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Opens a FLAC decoder from a pre-allocated block of memory and notifies the caller of the metadata chunks (album art, etc.) + + +Parameters +---------- +pData (in) + A pointer to the raw encoded FLAC data. + +dataSize (in) + The size in bytes of `data`. + +onMeta (in) + The callback to fire for each metadata block. + +pUserData (in) + A pointer to the user data to pass to the metadata callback. + +pAllocationCallbacks (in) + A pointer to application defined callbacks for managing memory allocations. + + +Remarks +------- +Look at the documentation for drflac_open_with_metadata() for more information on how metadata is handled. + + +See Also +------- +drflac_open_with_metadata() +drflac_open() +drflac_close() +*/ +DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t dataSize, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); + + + +/* High Level APIs */ + +/* +Opens a FLAC stream from the given callbacks and fully decodes it in a single operation. The return value is a +pointer to the sample data as interleaved signed 32-bit PCM. The returned data must be freed with drflac_free(). + +You can pass in custom memory allocation callbacks via the pAllocationCallbacks parameter. This can be NULL in which +case it will use DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE. + +Sometimes a FLAC file won't keep track of the total sample count. In this situation the function will continuously +read samples into a dynamically sized buffer on the heap until no samples are left. + +Do not call this function on a broadcast type of stream (like internet radio streams and whatnot). +*/ +DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ +DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ +DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +#ifndef DR_FLAC_NO_STDIO +/* Same as drflac_open_and_read_pcm_frames_s32() except opens the decoder from a file. */ +DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_file_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ +DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_file_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ +DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); +#endif + +/* Same as drflac_open_and_read_pcm_frames_s32() except opens the decoder from a block of memory. */ +DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_memory_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ +DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* Same as drflac_open_memory_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ +DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); + +/* +Frees memory that was allocated internally by dr_flac. + +Set pAllocationCallbacks to the same object that was passed to drflac_open_*_and_read_pcm_frames_*(). If you originally passed in NULL, pass in NULL for this. +*/ +DRFLAC_API void drflac_free(void* p, const drflac_allocation_callbacks* pAllocationCallbacks); + + +/* Structure representing an iterator for vorbis comments in a VORBIS_COMMENT metadata block. */ +typedef struct +{ + drflac_uint32 countRemaining; + const char* pRunningData; +} drflac_vorbis_comment_iterator; + +/* +Initializes a vorbis comment iterator. This can be used for iterating over the vorbis comments in a VORBIS_COMMENT +metadata block. +*/ +DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterator* pIter, drflac_uint32 commentCount, const void* pComments); + +/* +Goes to the next vorbis comment in the given iterator. If null is returned it means there are no more comments. The +returned string is NOT null terminated. +*/ +DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator* pIter, drflac_uint32* pCommentLengthOut); + + +/* Structure representing an iterator for cuesheet tracks in a CUESHEET metadata block. */ +typedef struct +{ + drflac_uint32 countRemaining; + const char* pRunningData; +} drflac_cuesheet_track_iterator; + +/* The order of members here is important because we map this directly to the raw data within the CUESHEET metadata block. */ +typedef struct +{ + drflac_uint64 offset; + drflac_uint8 index; + drflac_uint8 reserved[3]; +} drflac_cuesheet_track_index; + +typedef struct +{ + drflac_uint64 offset; + drflac_uint8 trackNumber; + char ISRC[12]; + drflac_bool8 isAudio; + drflac_bool8 preEmphasis; + drflac_uint8 indexCount; + const drflac_cuesheet_track_index* pIndexPoints; +} drflac_cuesheet_track; + +/* +Initializes a cuesheet track iterator. This can be used for iterating over the cuesheet tracks in a CUESHEET metadata +block. +*/ +DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterator* pIter, drflac_uint32 trackCount, const void* pTrackData); + +/* Goes to the next cuesheet track in the given iterator. If DRFLAC_FALSE is returned it means there are no more comments. */ +DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterator* pIter, drflac_cuesheet_track* pCuesheetTrack); + + +#ifdef __cplusplus +} +#endif +#endif /* dr_flac_h */ + + +/************************************************************************************************************************************************************ + ************************************************************************************************************************************************************ + + IMPLEMENTATION + + ************************************************************************************************************************************************************ + ************************************************************************************************************************************************************/ +#if defined(DR_FLAC_IMPLEMENTATION) || defined(DRFLAC_IMPLEMENTATION) +#ifndef dr_flac_c +#define dr_flac_c + +/* Disable some annoying warnings. */ +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #if __GNUC__ >= 7 + #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" + #endif +#endif + +#ifdef __linux__ + #ifndef _BSD_SOURCE + #define _BSD_SOURCE + #endif + #ifndef _DEFAULT_SOURCE + #define _DEFAULT_SOURCE + #endif + #ifndef __USE_BSD + #define __USE_BSD + #endif + #include +#endif + +#include +#include + +#ifdef _MSC_VER + #define DRFLAC_INLINE __forceinline +#elif defined(__GNUC__) + /* + I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when + the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some + case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the + command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue + I am using "__inline__" only when we're compiling in strict ANSI mode. + */ + #if defined(__STRICT_ANSI__) + #define DRFLAC_GNUC_INLINE_HINT __inline__ + #else + #define DRFLAC_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRFLAC_INLINE DRFLAC_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRFLAC_INLINE DRFLAC_GNUC_INLINE_HINT + #endif +#elif defined(__WATCOMC__) + #define DRFLAC_INLINE __inline +#else + #define DRFLAC_INLINE +#endif + +/* CPU architecture. */ +#if defined(__x86_64__) || defined(_M_X64) + #define DRFLAC_X64 +#elif defined(__i386) || defined(_M_IX86) + #define DRFLAC_X86 +#elif defined(__arm__) || defined(_M_ARM) || defined(__arm64) || defined(__arm64__) || defined(__aarch64__) || defined(_M_ARM64) + #define DRFLAC_ARM +#endif + +/* +Intrinsics Support + +There's a bug in GCC 4.2.x which results in an incorrect compilation error when using _mm_slli_epi32() where it complains with + + "error: shift must be an immediate" + +Unfortuantely dr_flac depends on this for a few things so we're just going to disable SSE on GCC 4.2 and below. +*/ +#if !defined(DR_FLAC_NO_SIMD) + #if defined(DRFLAC_X64) || defined(DRFLAC_X86) + #if defined(_MSC_VER) && !defined(__clang__) + /* MSVC. */ + #if _MSC_VER >= 1400 && !defined(DRFLAC_NO_SSE2) /* 2005 */ + #define DRFLAC_SUPPORT_SSE2 + #endif + #if _MSC_VER >= 1600 && !defined(DRFLAC_NO_SSE41) /* 2010 */ + #define DRFLAC_SUPPORT_SSE41 + #endif + #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) + /* Assume GNUC-style. */ + #if defined(__SSE2__) && !defined(DRFLAC_NO_SSE2) + #define DRFLAC_SUPPORT_SSE2 + #endif + #if defined(__SSE4_1__) && !defined(DRFLAC_NO_SSE41) + #define DRFLAC_SUPPORT_SSE41 + #endif + #endif + + /* If at this point we still haven't determined compiler support for the intrinsics just fall back to __has_include. */ + #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) + #if !defined(DRFLAC_SUPPORT_SSE2) && !defined(DRFLAC_NO_SSE2) && __has_include() + #define DRFLAC_SUPPORT_SSE2 + #endif + #if !defined(DRFLAC_SUPPORT_SSE41) && !defined(DRFLAC_NO_SSE41) && __has_include() + #define DRFLAC_SUPPORT_SSE41 + #endif + #endif + + #if defined(DRFLAC_SUPPORT_SSE41) + #include + #elif defined(DRFLAC_SUPPORT_SSE2) + #include + #endif + #endif + + #if defined(DRFLAC_ARM) + #if !defined(DRFLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + #define DRFLAC_SUPPORT_NEON + #include + #endif + #endif +#endif + +/* Compile-time CPU feature support. */ +#if !defined(DR_FLAC_NO_SIMD) && (defined(DRFLAC_X86) || defined(DRFLAC_X64)) + #if defined(_MSC_VER) && !defined(__clang__) + #if _MSC_VER >= 1400 + #include + static void drflac__cpuid(int info[4], int fid) + { + __cpuid(info, fid); + } + #else + #define DRFLAC_NO_CPUID + #endif + #else + #if defined(__GNUC__) || defined(__clang__) + static void drflac__cpuid(int info[4], int fid) + { + /* + It looks like the -fPIC option uses the ebx register which GCC complains about. We can work around this by just using a different register, the + specific register of which I'm letting the compiler decide on. The "k" prefix is used to specify a 32-bit register. The {...} syntax is for + supporting different assembly dialects. + + What's basically happening is that we're saving and restoring the ebx register manually. + */ + #if defined(DRFLAC_X86) && defined(__PIC__) + __asm__ __volatile__ ( + "xchg{l} {%%}ebx, %k1;" + "cpuid;" + "xchg{l} {%%}ebx, %k1;" + : "=a"(info[0]), "=&r"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #else + __asm__ __volatile__ ( + "cpuid" : "=a"(info[0]), "=b"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #endif + } + #else + #define DRFLAC_NO_CPUID + #endif + #endif +#else + #define DRFLAC_NO_CPUID +#endif + +static DRFLAC_INLINE drflac_bool32 drflac_has_sse2(void) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE2) + #if defined(DRFLAC_X64) + return DRFLAC_TRUE; /* 64-bit targets always support SSE2. */ + #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) + return DRFLAC_TRUE; /* If the compiler is allowed to freely generate SSE2 code we can assume support. */ + #else + #if defined(DRFLAC_NO_CPUID) + return DRFLAC_FALSE; + #else + int info[4]; + drflac__cpuid(info, 1); + return (info[3] & (1 << 26)) != 0; + #endif + #endif + #else + return DRFLAC_FALSE; /* SSE2 is only supported on x86 and x64 architectures. */ + #endif +#else + return DRFLAC_FALSE; /* No compiler support. */ +#endif +} + +static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void) +{ +#if defined(DRFLAC_SUPPORT_SSE41) + #if (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(DRFLAC_NO_SSE41) + #if defined(__SSE4_1__) || defined(__AVX__) + return DRFLAC_TRUE; /* If the compiler is allowed to freely generate SSE41 code we can assume support. */ + #else + #if defined(DRFLAC_NO_CPUID) + return DRFLAC_FALSE; + #else + int info[4]; + drflac__cpuid(info, 1); + return (info[2] & (1 << 19)) != 0; + #endif + #endif + #else + return DRFLAC_FALSE; /* SSE41 is only supported on x86 and x64 architectures. */ + #endif +#else + return DRFLAC_FALSE; /* No compiler support. */ +#endif +} + + +#if defined(_MSC_VER) && _MSC_VER >= 1500 && (defined(DRFLAC_X86) || defined(DRFLAC_X64)) && !defined(__clang__) + #define DRFLAC_HAS_LZCNT_INTRINSIC +#elif (defined(__GNUC__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) + #define DRFLAC_HAS_LZCNT_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_clzll) || __has_builtin(__builtin_clzl) + #define DRFLAC_HAS_LZCNT_INTRINSIC + #endif + #endif +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1400 && !defined(__clang__) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_bswap16) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap32) + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap64) + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #endif + #endif +#elif defined(__GNUC__) + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + #endif + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #endif +#elif defined(__WATCOMC__) && defined(__386__) + #define DRFLAC_HAS_BYTESWAP16_INTRINSIC + #define DRFLAC_HAS_BYTESWAP32_INTRINSIC + #define DRFLAC_HAS_BYTESWAP64_INTRINSIC + extern __inline drflac_uint16 _watcom_bswap16(drflac_uint16); + extern __inline drflac_uint32 _watcom_bswap32(drflac_uint32); + extern __inline drflac_uint64 _watcom_bswap64(drflac_uint64); +#pragma aux _watcom_bswap16 = \ + "xchg al, ah" \ + parm [ax] \ + value [ax] \ + modify nomemory; +#pragma aux _watcom_bswap32 = \ + "bswap eax" \ + parm [eax] \ + value [eax] \ + modify nomemory; +#pragma aux _watcom_bswap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + value [eax edx] \ + modify nomemory; +#endif + + +/* Standard library stuff. */ +#ifndef DRFLAC_ASSERT +#include +#define DRFLAC_ASSERT(expression) assert(expression) +#endif +#ifndef DRFLAC_MALLOC +#define DRFLAC_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRFLAC_REALLOC +#define DRFLAC_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRFLAC_FREE +#define DRFLAC_FREE(p) free((p)) +#endif +#ifndef DRFLAC_COPY_MEMORY +#define DRFLAC_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRFLAC_ZERO_MEMORY +#define DRFLAC_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#ifndef DRFLAC_ZERO_OBJECT +#define DRFLAC_ZERO_OBJECT(p) DRFLAC_ZERO_MEMORY((p), sizeof(*(p))) +#endif + +#define DRFLAC_MAX_SIMD_VECTOR_SIZE 64 /* 64 for AVX-512 in the future. */ + +typedef drflac_int32 drflac_result; +#define DRFLAC_SUCCESS 0 +#define DRFLAC_ERROR -1 /* A generic error. */ +#define DRFLAC_INVALID_ARGS -2 +#define DRFLAC_INVALID_OPERATION -3 +#define DRFLAC_OUT_OF_MEMORY -4 +#define DRFLAC_OUT_OF_RANGE -5 +#define DRFLAC_ACCESS_DENIED -6 +#define DRFLAC_DOES_NOT_EXIST -7 +#define DRFLAC_ALREADY_EXISTS -8 +#define DRFLAC_TOO_MANY_OPEN_FILES -9 +#define DRFLAC_INVALID_FILE -10 +#define DRFLAC_TOO_BIG -11 +#define DRFLAC_PATH_TOO_LONG -12 +#define DRFLAC_NAME_TOO_LONG -13 +#define DRFLAC_NOT_DIRECTORY -14 +#define DRFLAC_IS_DIRECTORY -15 +#define DRFLAC_DIRECTORY_NOT_EMPTY -16 +#define DRFLAC_END_OF_FILE -17 +#define DRFLAC_NO_SPACE -18 +#define DRFLAC_BUSY -19 +#define DRFLAC_IO_ERROR -20 +#define DRFLAC_INTERRUPT -21 +#define DRFLAC_UNAVAILABLE -22 +#define DRFLAC_ALREADY_IN_USE -23 +#define DRFLAC_BAD_ADDRESS -24 +#define DRFLAC_BAD_SEEK -25 +#define DRFLAC_BAD_PIPE -26 +#define DRFLAC_DEADLOCK -27 +#define DRFLAC_TOO_MANY_LINKS -28 +#define DRFLAC_NOT_IMPLEMENTED -29 +#define DRFLAC_NO_MESSAGE -30 +#define DRFLAC_BAD_MESSAGE -31 +#define DRFLAC_NO_DATA_AVAILABLE -32 +#define DRFLAC_INVALID_DATA -33 +#define DRFLAC_TIMEOUT -34 +#define DRFLAC_NO_NETWORK -35 +#define DRFLAC_NOT_UNIQUE -36 +#define DRFLAC_NOT_SOCKET -37 +#define DRFLAC_NO_ADDRESS -38 +#define DRFLAC_BAD_PROTOCOL -39 +#define DRFLAC_PROTOCOL_UNAVAILABLE -40 +#define DRFLAC_PROTOCOL_NOT_SUPPORTED -41 +#define DRFLAC_PROTOCOL_FAMILY_NOT_SUPPORTED -42 +#define DRFLAC_ADDRESS_FAMILY_NOT_SUPPORTED -43 +#define DRFLAC_SOCKET_NOT_SUPPORTED -44 +#define DRFLAC_CONNECTION_RESET -45 +#define DRFLAC_ALREADY_CONNECTED -46 +#define DRFLAC_NOT_CONNECTED -47 +#define DRFLAC_CONNECTION_REFUSED -48 +#define DRFLAC_NO_HOST -49 +#define DRFLAC_IN_PROGRESS -50 +#define DRFLAC_CANCELLED -51 +#define DRFLAC_MEMORY_ALREADY_MAPPED -52 +#define DRFLAC_AT_END -53 +#define DRFLAC_CRC_MISMATCH -128 + +#define DRFLAC_SUBFRAME_CONSTANT 0 +#define DRFLAC_SUBFRAME_VERBATIM 1 +#define DRFLAC_SUBFRAME_FIXED 8 +#define DRFLAC_SUBFRAME_LPC 32 +#define DRFLAC_SUBFRAME_RESERVED 255 + +#define DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE 0 +#define DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2 1 + +#define DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT 0 +#define DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE 8 +#define DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 +#define DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 + +#define DRFLAC_SEEKPOINT_SIZE_IN_BYTES 18 +#define DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES 36 +#define DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES 12 + +#define drflac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) + + +DRFLAC_API void drflac_version(drflac_uint32* pMajor, drflac_uint32* pMinor, drflac_uint32* pRevision) +{ + if (pMajor) { + *pMajor = DRFLAC_VERSION_MAJOR; + } + + if (pMinor) { + *pMinor = DRFLAC_VERSION_MINOR; + } + + if (pRevision) { + *pRevision = DRFLAC_VERSION_REVISION; + } +} + +DRFLAC_API const char* drflac_version_string(void) +{ + return DRFLAC_VERSION_STRING; +} + + +/* CPU caps. */ +#if defined(__has_feature) + #if __has_feature(thread_sanitizer) + #define DRFLAC_NO_THREAD_SANITIZE __attribute__((no_sanitize("thread"))) + #else + #define DRFLAC_NO_THREAD_SANITIZE + #endif +#else + #define DRFLAC_NO_THREAD_SANITIZE +#endif + +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) +static drflac_bool32 drflac__gIsLZCNTSupported = DRFLAC_FALSE; +#endif + +#ifndef DRFLAC_NO_CPUID +static drflac_bool32 drflac__gIsSSE2Supported = DRFLAC_FALSE; +static drflac_bool32 drflac__gIsSSE41Supported = DRFLAC_FALSE; + +/* +I've had a bug report that Clang's ThreadSanitizer presents a warning in this function. Having reviewed this, this does +actually make sense. However, since CPU caps should never differ for a running process, I don't think the trade off of +complicating internal API's by passing around CPU caps versus just disabling the warnings is worthwhile. I'm therefore +just going to disable these warnings. This is disabled via the DRFLAC_NO_THREAD_SANITIZE attribute. +*/ +DRFLAC_NO_THREAD_SANITIZE static void drflac__init_cpu_caps(void) +{ + static drflac_bool32 isCPUCapsInitialized = DRFLAC_FALSE; + + if (!isCPUCapsInitialized) { + /* LZCNT */ +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) + int info[4] = {0}; + drflac__cpuid(info, 0x80000001); + drflac__gIsLZCNTSupported = (info[2] & (1 << 5)) != 0; +#endif + + /* SSE2 */ + drflac__gIsSSE2Supported = drflac_has_sse2(); + + /* SSE4.1 */ + drflac__gIsSSE41Supported = drflac_has_sse41(); + + /* Initialized. */ + isCPUCapsInitialized = DRFLAC_TRUE; + } +} +#else +static drflac_bool32 drflac__gIsNEONSupported = DRFLAC_FALSE; + +static DRFLAC_INLINE drflac_bool32 drflac__has_neon(void) +{ +#if defined(DRFLAC_SUPPORT_NEON) + #if defined(DRFLAC_ARM) && !defined(DRFLAC_NO_NEON) + #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + return DRFLAC_TRUE; /* If the compiler is allowed to freely generate NEON code we can assume support. */ + #else + /* TODO: Runtime check. */ + return DRFLAC_FALSE; + #endif + #else + return DRFLAC_FALSE; /* NEON is only supported on ARM architectures. */ + #endif +#else + return DRFLAC_FALSE; /* No compiler support. */ +#endif +} + +DRFLAC_NO_THREAD_SANITIZE static void drflac__init_cpu_caps(void) +{ + drflac__gIsNEONSupported = drflac__has_neon(); + +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + drflac__gIsLZCNTSupported = DRFLAC_TRUE; +#endif +} +#endif + + +/* Endian Management */ +static DRFLAC_INLINE drflac_bool32 drflac__is_little_endian(void) +{ +#if defined(DRFLAC_X86) || defined(DRFLAC_X64) + return DRFLAC_TRUE; +#elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN + return DRFLAC_TRUE; +#else + int n = 1; + return (*(char*)&n) == 1; +#endif +} + +static DRFLAC_INLINE drflac_uint16 drflac__swap_endian_uint16(drflac_uint16 n) +{ +#ifdef DRFLAC_HAS_BYTESWAP16_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_ushort(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap16(n); + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap16(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF00) >> 8) | + ((n & 0x00FF) << 8); +#endif +} + +static DRFLAC_INLINE drflac_uint32 drflac__swap_endian_uint32(drflac_uint32 n) +{ +#ifdef DRFLAC_HAS_BYTESWAP32_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_ulong(n); + #elif defined(__GNUC__) || defined(__clang__) + #if defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(DRFLAC_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ + /* Inline assembly optimized implementation for ARM. In my testing, GCC does not generate optimized code with __builtin_bswap32(). */ + drflac_uint32 r; + __asm__ __volatile__ ( + #if defined(DRFLAC_64BIT) + "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ + #else + "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) + #endif + ); + return r; + #else + return __builtin_bswap32(n); + #endif + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap32(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF000000) >> 24) | + ((n & 0x00FF0000) >> 8) | + ((n & 0x0000FF00) << 8) | + ((n & 0x000000FF) << 24); +#endif +} + +static DRFLAC_INLINE drflac_uint64 drflac__swap_endian_uint64(drflac_uint64 n) +{ +#ifdef DRFLAC_HAS_BYTESWAP64_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_uint64(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap64(n); + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap64(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + /* Weird "<< 32" bitshift is required for C89 because it doesn't support 64-bit constants. Should be optimized out by a good compiler. */ + return ((n & ((drflac_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((drflac_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((drflac_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((drflac_uint64)0x000000FF << 32)) >> 8) | + ((n & ((drflac_uint64)0xFF000000 )) << 8) | + ((n & ((drflac_uint64)0x00FF0000 )) << 24) | + ((n & ((drflac_uint64)0x0000FF00 )) << 40) | + ((n & ((drflac_uint64)0x000000FF )) << 56); +#endif +} + + +static DRFLAC_INLINE drflac_uint16 drflac__be2host_16(drflac_uint16 n) +{ + if (drflac__is_little_endian()) { + return drflac__swap_endian_uint16(n); + } + + return n; +} + +static DRFLAC_INLINE drflac_uint32 drflac__be2host_32(drflac_uint32 n) +{ + if (drflac__is_little_endian()) { + return drflac__swap_endian_uint32(n); + } + + return n; +} + +static DRFLAC_INLINE drflac_uint32 drflac__be2host_32_ptr_unaligned(const void* pData) +{ + const drflac_uint8* pNum = (drflac_uint8*)pData; + return *(pNum) << 24 | *(pNum+1) << 16 | *(pNum+2) << 8 | *(pNum+3); +} + +static DRFLAC_INLINE drflac_uint64 drflac__be2host_64(drflac_uint64 n) +{ + if (drflac__is_little_endian()) { + return drflac__swap_endian_uint64(n); + } + + return n; +} + + +static DRFLAC_INLINE drflac_uint32 drflac__le2host_32(drflac_uint32 n) +{ + if (!drflac__is_little_endian()) { + return drflac__swap_endian_uint32(n); + } + + return n; +} + +static DRFLAC_INLINE drflac_uint32 drflac__le2host_32_ptr_unaligned(const void* pData) +{ + const drflac_uint8* pNum = (drflac_uint8*)pData; + return *pNum | *(pNum+1) << 8 | *(pNum+2) << 16 | *(pNum+3) << 24; +} + + +static DRFLAC_INLINE drflac_uint32 drflac__unsynchsafe_32(drflac_uint32 n) +{ + drflac_uint32 result = 0; + result |= (n & 0x7F000000) >> 3; + result |= (n & 0x007F0000) >> 2; + result |= (n & 0x00007F00) >> 1; + result |= (n & 0x0000007F) >> 0; + + return result; +} + + + +/* The CRC code below is based on this document: http://zlib.net/crc_v3.txt */ +static drflac_uint8 drflac__crc8_table[] = { + 0x00, 0x07, 0x0E, 0x09, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F, 0x36, 0x31, 0x24, 0x23, 0x2A, 0x2D, + 0x70, 0x77, 0x7E, 0x79, 0x6C, 0x6B, 0x62, 0x65, 0x48, 0x4F, 0x46, 0x41, 0x54, 0x53, 0x5A, 0x5D, + 0xE0, 0xE7, 0xEE, 0xE9, 0xFC, 0xFB, 0xF2, 0xF5, 0xD8, 0xDF, 0xD6, 0xD1, 0xC4, 0xC3, 0xCA, 0xCD, + 0x90, 0x97, 0x9E, 0x99, 0x8C, 0x8B, 0x82, 0x85, 0xA8, 0xAF, 0xA6, 0xA1, 0xB4, 0xB3, 0xBA, 0xBD, + 0xC7, 0xC0, 0xC9, 0xCE, 0xDB, 0xDC, 0xD5, 0xD2, 0xFF, 0xF8, 0xF1, 0xF6, 0xE3, 0xE4, 0xED, 0xEA, + 0xB7, 0xB0, 0xB9, 0xBE, 0xAB, 0xAC, 0xA5, 0xA2, 0x8F, 0x88, 0x81, 0x86, 0x93, 0x94, 0x9D, 0x9A, + 0x27, 0x20, 0x29, 0x2E, 0x3B, 0x3C, 0x35, 0x32, 0x1F, 0x18, 0x11, 0x16, 0x03, 0x04, 0x0D, 0x0A, + 0x57, 0x50, 0x59, 0x5E, 0x4B, 0x4C, 0x45, 0x42, 0x6F, 0x68, 0x61, 0x66, 0x73, 0x74, 0x7D, 0x7A, + 0x89, 0x8E, 0x87, 0x80, 0x95, 0x92, 0x9B, 0x9C, 0xB1, 0xB6, 0xBF, 0xB8, 0xAD, 0xAA, 0xA3, 0xA4, + 0xF9, 0xFE, 0xF7, 0xF0, 0xE5, 0xE2, 0xEB, 0xEC, 0xC1, 0xC6, 0xCF, 0xC8, 0xDD, 0xDA, 0xD3, 0xD4, + 0x69, 0x6E, 0x67, 0x60, 0x75, 0x72, 0x7B, 0x7C, 0x51, 0x56, 0x5F, 0x58, 0x4D, 0x4A, 0x43, 0x44, + 0x19, 0x1E, 0x17, 0x10, 0x05, 0x02, 0x0B, 0x0C, 0x21, 0x26, 0x2F, 0x28, 0x3D, 0x3A, 0x33, 0x34, + 0x4E, 0x49, 0x40, 0x47, 0x52, 0x55, 0x5C, 0x5B, 0x76, 0x71, 0x78, 0x7F, 0x6A, 0x6D, 0x64, 0x63, + 0x3E, 0x39, 0x30, 0x37, 0x22, 0x25, 0x2C, 0x2B, 0x06, 0x01, 0x08, 0x0F, 0x1A, 0x1D, 0x14, 0x13, + 0xAE, 0xA9, 0xA0, 0xA7, 0xB2, 0xB5, 0xBC, 0xBB, 0x96, 0x91, 0x98, 0x9F, 0x8A, 0x8D, 0x84, 0x83, + 0xDE, 0xD9, 0xD0, 0xD7, 0xC2, 0xC5, 0xCC, 0xCB, 0xE6, 0xE1, 0xE8, 0xEF, 0xFA, 0xFD, 0xF4, 0xF3 +}; + +static drflac_uint16 drflac__crc16_table[] = { + 0x0000, 0x8005, 0x800F, 0x000A, 0x801B, 0x001E, 0x0014, 0x8011, + 0x8033, 0x0036, 0x003C, 0x8039, 0x0028, 0x802D, 0x8027, 0x0022, + 0x8063, 0x0066, 0x006C, 0x8069, 0x0078, 0x807D, 0x8077, 0x0072, + 0x0050, 0x8055, 0x805F, 0x005A, 0x804B, 0x004E, 0x0044, 0x8041, + 0x80C3, 0x00C6, 0x00CC, 0x80C9, 0x00D8, 0x80DD, 0x80D7, 0x00D2, + 0x00F0, 0x80F5, 0x80FF, 0x00FA, 0x80EB, 0x00EE, 0x00E4, 0x80E1, + 0x00A0, 0x80A5, 0x80AF, 0x00AA, 0x80BB, 0x00BE, 0x00B4, 0x80B1, + 0x8093, 0x0096, 0x009C, 0x8099, 0x0088, 0x808D, 0x8087, 0x0082, + 0x8183, 0x0186, 0x018C, 0x8189, 0x0198, 0x819D, 0x8197, 0x0192, + 0x01B0, 0x81B5, 0x81BF, 0x01BA, 0x81AB, 0x01AE, 0x01A4, 0x81A1, + 0x01E0, 0x81E5, 0x81EF, 0x01EA, 0x81FB, 0x01FE, 0x01F4, 0x81F1, + 0x81D3, 0x01D6, 0x01DC, 0x81D9, 0x01C8, 0x81CD, 0x81C7, 0x01C2, + 0x0140, 0x8145, 0x814F, 0x014A, 0x815B, 0x015E, 0x0154, 0x8151, + 0x8173, 0x0176, 0x017C, 0x8179, 0x0168, 0x816D, 0x8167, 0x0162, + 0x8123, 0x0126, 0x012C, 0x8129, 0x0138, 0x813D, 0x8137, 0x0132, + 0x0110, 0x8115, 0x811F, 0x011A, 0x810B, 0x010E, 0x0104, 0x8101, + 0x8303, 0x0306, 0x030C, 0x8309, 0x0318, 0x831D, 0x8317, 0x0312, + 0x0330, 0x8335, 0x833F, 0x033A, 0x832B, 0x032E, 0x0324, 0x8321, + 0x0360, 0x8365, 0x836F, 0x036A, 0x837B, 0x037E, 0x0374, 0x8371, + 0x8353, 0x0356, 0x035C, 0x8359, 0x0348, 0x834D, 0x8347, 0x0342, + 0x03C0, 0x83C5, 0x83CF, 0x03CA, 0x83DB, 0x03DE, 0x03D4, 0x83D1, + 0x83F3, 0x03F6, 0x03FC, 0x83F9, 0x03E8, 0x83ED, 0x83E7, 0x03E2, + 0x83A3, 0x03A6, 0x03AC, 0x83A9, 0x03B8, 0x83BD, 0x83B7, 0x03B2, + 0x0390, 0x8395, 0x839F, 0x039A, 0x838B, 0x038E, 0x0384, 0x8381, + 0x0280, 0x8285, 0x828F, 0x028A, 0x829B, 0x029E, 0x0294, 0x8291, + 0x82B3, 0x02B6, 0x02BC, 0x82B9, 0x02A8, 0x82AD, 0x82A7, 0x02A2, + 0x82E3, 0x02E6, 0x02EC, 0x82E9, 0x02F8, 0x82FD, 0x82F7, 0x02F2, + 0x02D0, 0x82D5, 0x82DF, 0x02DA, 0x82CB, 0x02CE, 0x02C4, 0x82C1, + 0x8243, 0x0246, 0x024C, 0x8249, 0x0258, 0x825D, 0x8257, 0x0252, + 0x0270, 0x8275, 0x827F, 0x027A, 0x826B, 0x026E, 0x0264, 0x8261, + 0x0220, 0x8225, 0x822F, 0x022A, 0x823B, 0x023E, 0x0234, 0x8231, + 0x8213, 0x0216, 0x021C, 0x8219, 0x0208, 0x820D, 0x8207, 0x0202 +}; + +static DRFLAC_INLINE drflac_uint8 drflac_crc8_byte(drflac_uint8 crc, drflac_uint8 data) +{ + return drflac__crc8_table[crc ^ data]; +} + +static DRFLAC_INLINE drflac_uint8 drflac_crc8(drflac_uint8 crc, drflac_uint32 data, drflac_uint32 count) +{ +#ifdef DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else +#if 0 + /* REFERENCE (use of this implementation requires an explicit flush by doing "drflac_crc8(crc, 0, 8);") */ + drflac_uint8 p = 0x07; + for (int i = count-1; i >= 0; --i) { + drflac_uint8 bit = (data & (1 << i)) >> i; + if (crc & 0x80) { + crc = ((crc << 1) | bit) ^ p; + } else { + crc = ((crc << 1) | bit); + } + } + return crc; +#else + drflac_uint32 wholeBytes; + drflac_uint32 leftoverBits; + drflac_uint64 leftoverDataMask; + + static drflac_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + + DRFLAC_ASSERT(count <= 32); + + wholeBytes = count >> 3; + leftoverBits = count - (wholeBytes*8); + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + + switch (wholeBytes) { + case 4: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = drflac_crc8_byte(crc, (drflac_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (drflac_uint8)((crc << leftoverBits) ^ drflac__crc8_table[(crc >> (8 - leftoverBits)) ^ (data & leftoverDataMask)]); + } + return crc; +#endif +#endif +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16_byte(drflac_uint16 crc, drflac_uint8 data) +{ + return (crc << 8) ^ drflac__crc16_table[(drflac_uint8)(crc >> 8) ^ data]; +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16_cache(drflac_uint16 crc, drflac_cache_t data) +{ +#ifdef DRFLAC_64BIT + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 56) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 48) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 40) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 32) & 0xFF)); +#endif + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 24) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 16) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 8) & 0xFF)); + crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 0) & 0xFF)); + + return crc; +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16_bytes(drflac_uint16 crc, drflac_cache_t data, drflac_uint32 byteCount) +{ + switch (byteCount) + { +#ifdef DRFLAC_64BIT + case 8: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 56) & 0xFF)); + case 7: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 48) & 0xFF)); + case 6: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 40) & 0xFF)); + case 5: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 32) & 0xFF)); +#endif + case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 24) & 0xFF)); + case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 16) & 0xFF)); + case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 8) & 0xFF)); + case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data >> 0) & 0xFF)); + } + + return crc; +} + +#if 0 +static DRFLAC_INLINE drflac_uint16 drflac_crc16__32bit(drflac_uint16 crc, drflac_uint32 data, drflac_uint32 count) +{ +#ifdef DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else +#if 0 + /* REFERENCE (use of this implementation requires an explicit flush by doing "drflac_crc16(crc, 0, 16);") */ + drflac_uint16 p = 0x8005; + for (int i = count-1; i >= 0; --i) { + drflac_uint16 bit = (data & (1ULL << i)) >> i; + if (r & 0x8000) { + r = ((r << 1) | bit) ^ p; + } else { + r = ((r << 1) | bit); + } + } + + return crc; +#else + drflac_uint32 wholeBytes; + drflac_uint32 leftoverBits; + drflac_uint64 leftoverDataMask; + + static drflac_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + + DRFLAC_ASSERT(count <= 64); + + wholeBytes = count >> 3; + leftoverBits = count & 7; + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + + switch (wholeBytes) { + default: + case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ drflac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + } + return crc; +#endif +#endif +} + +static DRFLAC_INLINE drflac_uint16 drflac_crc16__64bit(drflac_uint16 crc, drflac_uint64 data, drflac_uint32 count) +{ +#ifdef DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else + drflac_uint32 wholeBytes; + drflac_uint32 leftoverBits; + drflac_uint64 leftoverDataMask; + + static drflac_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + + DRFLAC_ASSERT(count <= 64); + + wholeBytes = count >> 3; + leftoverBits = count & 7; + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + + switch (wholeBytes) { + default: + case 8: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0xFF000000 << 32) << leftoverBits)) >> (56 + leftoverBits))); /* Weird "<< 32" bitshift is required for C89 because it doesn't support 64-bit constants. Should be optimized out by a good compiler. */ + case 7: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x00FF0000 << 32) << leftoverBits)) >> (48 + leftoverBits))); + case 6: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x0000FF00 << 32) << leftoverBits)) >> (40 + leftoverBits))); + case 5: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x000000FF << 32) << leftoverBits)) >> (32 + leftoverBits))); + case 4: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0xFF000000 ) << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x00FF0000 ) << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x0000FF00 ) << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = drflac_crc16_byte(crc, (drflac_uint8)((data & (((drflac_uint64)0x000000FF ) << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ drflac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + } + return crc; +#endif +} + + +static DRFLAC_INLINE drflac_uint16 drflac_crc16(drflac_uint16 crc, drflac_cache_t data, drflac_uint32 count) +{ +#ifdef DRFLAC_64BIT + return drflac_crc16__64bit(crc, data, count); +#else + return drflac_crc16__32bit(crc, data, count); +#endif +} +#endif + + +#ifdef DRFLAC_64BIT +#define drflac__be2host__cache_line drflac__be2host_64 +#else +#define drflac__be2host__cache_line drflac__be2host_32 +#endif + +/* +BIT READING ATTEMPT #2 + +This uses a 32- or 64-bit bit-shifted cache - as bits are read, the cache is shifted such that the first valid bit is sitting +on the most significant bit. It uses the notion of an L1 and L2 cache (borrowed from CPU architecture), where the L1 cache +is a 32- or 64-bit unsigned integer (depending on whether or not a 32- or 64-bit build is being compiled) and the L2 is an +array of "cache lines", with each cache line being the same size as the L1. The L2 is a buffer of about 4KB and is where data +from onRead() is read into. +*/ +#define DRFLAC_CACHE_L1_SIZE_BYTES(bs) (sizeof((bs)->cache)) +#define DRFLAC_CACHE_L1_SIZE_BITS(bs) (sizeof((bs)->cache)*8) +#define DRFLAC_CACHE_L1_BITS_REMAINING(bs) (DRFLAC_CACHE_L1_SIZE_BITS(bs) - (bs)->consumedBits) +#define DRFLAC_CACHE_L1_SELECTION_MASK(_bitCount) (~((~(drflac_cache_t)0) >> (_bitCount))) +#define DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, _bitCount) (DRFLAC_CACHE_L1_SIZE_BITS(bs) - (_bitCount)) +#define DRFLAC_CACHE_L1_SELECT(bs, _bitCount) (((bs)->cache) & DRFLAC_CACHE_L1_SELECTION_MASK(_bitCount)) +#define DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, _bitCount) (DRFLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> DRFLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount))) +#define DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, _bitCount)(DRFLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> (DRFLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount)) & (DRFLAC_CACHE_L1_SIZE_BITS(bs)-1))) +#define DRFLAC_CACHE_L2_SIZE_BYTES(bs) (sizeof((bs)->cacheL2)) +#define DRFLAC_CACHE_L2_LINE_COUNT(bs) (DRFLAC_CACHE_L2_SIZE_BYTES(bs) / sizeof((bs)->cacheL2[0])) +#define DRFLAC_CACHE_L2_LINES_REMAINING(bs) (DRFLAC_CACHE_L2_LINE_COUNT(bs) - (bs)->nextL2Line) + + +#ifndef DR_FLAC_NO_CRC +static DRFLAC_INLINE void drflac__reset_crc16(drflac_bs* bs) +{ + bs->crc16 = 0; + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; +} + +static DRFLAC_INLINE void drflac__update_crc16(drflac_bs* bs) +{ + if (bs->crc16CacheIgnoredBytes == 0) { + bs->crc16 = drflac_crc16_cache(bs->crc16, bs->crc16Cache); + } else { + bs->crc16 = drflac_crc16_bytes(bs->crc16, bs->crc16Cache, DRFLAC_CACHE_L1_SIZE_BYTES(bs) - bs->crc16CacheIgnoredBytes); + bs->crc16CacheIgnoredBytes = 0; + } +} + +static DRFLAC_INLINE drflac_uint16 drflac__flush_crc16(drflac_bs* bs) +{ + /* We should never be flushing in a situation where we are not aligned on a byte boundary. */ + DRFLAC_ASSERT((DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7) == 0); + + /* + The bits that were read from the L1 cache need to be accumulated. The number of bytes needing to be accumulated is determined + by the number of bits that have been consumed. + */ + if (DRFLAC_CACHE_L1_BITS_REMAINING(bs) == 0) { + drflac__update_crc16(bs); + } else { + /* We only accumulate the consumed bits. */ + bs->crc16 = drflac_crc16_bytes(bs->crc16, bs->crc16Cache >> DRFLAC_CACHE_L1_BITS_REMAINING(bs), (bs->consumedBits >> 3) - bs->crc16CacheIgnoredBytes); + + /* + The bits that we just accumulated should never be accumulated again. We need to keep track of how many bytes were accumulated + so we can handle that later. + */ + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; + } + + return bs->crc16; +} +#endif + +static DRFLAC_INLINE drflac_bool32 drflac__reload_l1_cache_from_l2(drflac_bs* bs) +{ + size_t bytesRead; + size_t alignedL1LineCount; + + /* Fast path. Try loading straight from L2. */ + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return DRFLAC_TRUE; + } + + /* + If we get here it means we've run out of data in the L2 cache. We'll need to fetch more from the client, if there's + any left. + */ + if (bs->unalignedByteCount > 0) { + return DRFLAC_FALSE; /* If we have any unaligned bytes it means there's no more aligned bytes left in the client. */ + } + + bytesRead = bs->onRead(bs->pUserData, bs->cacheL2, DRFLAC_CACHE_L2_SIZE_BYTES(bs)); + + bs->nextL2Line = 0; + if (bytesRead == DRFLAC_CACHE_L2_SIZE_BYTES(bs)) { + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return DRFLAC_TRUE; + } + + + /* + If we get here it means we were unable to retrieve enough data to fill the entire L2 cache. It probably + means we've just reached the end of the file. We need to move the valid data down to the end of the buffer + and adjust the index of the next line accordingly. Also keep in mind that the L2 cache must be aligned to + the size of the L1 so we'll need to seek backwards by any misaligned bytes. + */ + alignedL1LineCount = bytesRead / DRFLAC_CACHE_L1_SIZE_BYTES(bs); + + /* We need to keep track of any unaligned bytes for later use. */ + bs->unalignedByteCount = bytesRead - (alignedL1LineCount * DRFLAC_CACHE_L1_SIZE_BYTES(bs)); + if (bs->unalignedByteCount > 0) { + bs->unalignedCache = bs->cacheL2[alignedL1LineCount]; + } + + if (alignedL1LineCount > 0) { + size_t offset = DRFLAC_CACHE_L2_LINE_COUNT(bs) - alignedL1LineCount; + size_t i; + for (i = alignedL1LineCount; i > 0; --i) { + bs->cacheL2[i-1 + offset] = bs->cacheL2[i-1]; + } + + bs->nextL2Line = (drflac_uint32)offset; + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return DRFLAC_TRUE; + } else { + /* If we get into this branch it means we weren't able to load any L1-aligned data. */ + bs->nextL2Line = DRFLAC_CACHE_L2_LINE_COUNT(bs); + return DRFLAC_FALSE; + } +} + +static drflac_bool32 drflac__reload_cache(drflac_bs* bs) +{ + size_t bytesRead; + +#ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); +#endif + + /* Fast path. Try just moving the next value in the L2 cache to the L1 cache. */ + if (drflac__reload_l1_cache_from_l2(bs)) { + bs->cache = drflac__be2host__cache_line(bs->cache); + bs->consumedBits = 0; +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache; +#endif + return DRFLAC_TRUE; + } + + /* Slow path. */ + + /* + If we get here it means we have failed to load the L1 cache from the L2. Likely we've just reached the end of the stream and the last + few bytes did not meet the alignment requirements for the L2 cache. In this case we need to fall back to a slower path and read the + data from the unaligned cache. + */ + bytesRead = bs->unalignedByteCount; + if (bytesRead == 0) { + bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); /* <-- The stream has been exhausted, so marked the bits as consumed. */ + return DRFLAC_FALSE; + } + + DRFLAC_ASSERT(bytesRead < DRFLAC_CACHE_L1_SIZE_BYTES(bs)); + bs->consumedBits = (drflac_uint32)(DRFLAC_CACHE_L1_SIZE_BYTES(bs) - bytesRead) * 8; + + bs->cache = drflac__be2host__cache_line(bs->unalignedCache); + bs->cache &= DRFLAC_CACHE_L1_SELECTION_MASK(DRFLAC_CACHE_L1_BITS_REMAINING(bs)); /* <-- Make sure the consumed bits are always set to zero. Other parts of the library depend on this property. */ + bs->unalignedByteCount = 0; /* <-- At this point the unaligned bytes have been moved into the cache and we thus have no more unaligned bytes. */ + +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache >> bs->consumedBits; + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; +#endif + return DRFLAC_TRUE; +} + +static void drflac__reset_cache(drflac_bs* bs) +{ + bs->nextL2Line = DRFLAC_CACHE_L2_LINE_COUNT(bs); /* <-- This clears the L2 cache. */ + bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); /* <-- This clears the L1 cache. */ + bs->cache = 0; + bs->unalignedByteCount = 0; /* <-- This clears the trailing unaligned bytes. */ + bs->unalignedCache = 0; + +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = 0; + bs->crc16CacheIgnoredBytes = 0; +#endif +} + + +static DRFLAC_INLINE drflac_bool32 drflac__read_uint32(drflac_bs* bs, unsigned int bitCount, drflac_uint32* pResultOut) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResultOut != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 32); + + if (bs->consumedBits == DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + } + + if (bitCount <= DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* + If we want to load all 32-bits from a 32-bit cache we need to do it slightly differently because we can't do + a 32-bit shift on a 32-bit integer. This will never be the case on 64-bit caches, so we can have a slightly + more optimal solution for this. + */ +#ifdef DRFLAC_64BIT + *pResultOut = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + bs->consumedBits += bitCount; + bs->cache <<= bitCount; +#else + if (bitCount < DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + *pResultOut = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + bs->consumedBits += bitCount; + bs->cache <<= bitCount; + } else { + /* Cannot shift by 32-bits, so need to do it differently. */ + *pResultOut = (drflac_uint32)bs->cache; + bs->consumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs); + bs->cache = 0; + } +#endif + + return DRFLAC_TRUE; + } else { + /* It straddles the cached data. It will never cover more than the next chunk. We just read the number in two parts and combine them. */ + drflac_uint32 bitCountHi = DRFLAC_CACHE_L1_BITS_REMAINING(bs); + drflac_uint32 bitCountLo = bitCount - bitCountHi; + drflac_uint32 resultHi; + + DRFLAC_ASSERT(bitCountHi > 0); + DRFLAC_ASSERT(bitCountHi < 32); + resultHi = (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountHi); + + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + if (bitCountLo > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + *pResultOut = (resultHi << bitCountLo) | (drflac_uint32)DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); + bs->consumedBits += bitCountLo; + bs->cache <<= bitCountLo; + return DRFLAC_TRUE; + } +} + +static drflac_bool32 drflac__read_int32(drflac_bs* bs, unsigned int bitCount, drflac_int32* pResult) +{ + drflac_uint32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 32); + + if (!drflac__read_uint32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + /* Do not attempt to shift by 32 as it's undefined. */ + if (bitCount < 32) { + drflac_uint32 signbit; + signbit = ((result >> (bitCount-1)) & 0x01); + result |= (~signbit + 1) << bitCount; + } + + *pResult = (drflac_int32)result; + return DRFLAC_TRUE; +} + +#ifdef DRFLAC_64BIT +static drflac_bool32 drflac__read_uint64(drflac_bs* bs, unsigned int bitCount, drflac_uint64* pResultOut) +{ + drflac_uint32 resultHi; + drflac_uint32 resultLo; + + DRFLAC_ASSERT(bitCount <= 64); + DRFLAC_ASSERT(bitCount > 32); + + if (!drflac__read_uint32(bs, bitCount - 32, &resultHi)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_uint32(bs, 32, &resultLo)) { + return DRFLAC_FALSE; + } + + *pResultOut = (((drflac_uint64)resultHi) << 32) | ((drflac_uint64)resultLo); + return DRFLAC_TRUE; +} +#endif + +/* Function below is unused, but leaving it here in case I need to quickly add it again. */ +#if 0 +static drflac_bool32 drflac__read_int64(drflac_bs* bs, unsigned int bitCount, drflac_int64* pResultOut) +{ + drflac_uint64 result; + drflac_uint64 signbit; + + DRFLAC_ASSERT(bitCount <= 64); + + if (!drflac__read_uint64(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + signbit = ((result >> (bitCount-1)) & 0x01); + result |= (~signbit + 1) << bitCount; + + *pResultOut = (drflac_int64)result; + return DRFLAC_TRUE; +} +#endif + +static drflac_bool32 drflac__read_uint16(drflac_bs* bs, unsigned int bitCount, drflac_uint16* pResult) +{ + drflac_uint32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 16); + + if (!drflac__read_uint32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_uint16)result; + return DRFLAC_TRUE; +} + +#if 0 +static drflac_bool32 drflac__read_int16(drflac_bs* bs, unsigned int bitCount, drflac_int16* pResult) +{ + drflac_int32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 16); + + if (!drflac__read_int32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_int16)result; + return DRFLAC_TRUE; +} +#endif + +static drflac_bool32 drflac__read_uint8(drflac_bs* bs, unsigned int bitCount, drflac_uint8* pResult) +{ + drflac_uint32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 8); + + if (!drflac__read_uint32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_uint8)result; + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__read_int8(drflac_bs* bs, unsigned int bitCount, drflac_int8* pResult) +{ + drflac_int32 result; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pResult != NULL); + DRFLAC_ASSERT(bitCount > 0); + DRFLAC_ASSERT(bitCount <= 8); + + if (!drflac__read_int32(bs, bitCount, &result)) { + return DRFLAC_FALSE; + } + + *pResult = (drflac_int8)result; + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__seek_bits(drflac_bs* bs, size_t bitsToSeek) +{ + if (bitsToSeek <= DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + bs->consumedBits += (drflac_uint32)bitsToSeek; + bs->cache <<= bitsToSeek; + return DRFLAC_TRUE; + } else { + /* It straddles the cached data. This function isn't called too frequently so I'm favouring simplicity here. */ + bitsToSeek -= DRFLAC_CACHE_L1_BITS_REMAINING(bs); + bs->consumedBits += DRFLAC_CACHE_L1_BITS_REMAINING(bs); + bs->cache = 0; + + /* Simple case. Seek in groups of the same number as bits that fit within a cache line. */ +#ifdef DRFLAC_64BIT + while (bitsToSeek >= DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + drflac_uint64 bin; + if (!drflac__read_uint64(bs, DRFLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek -= DRFLAC_CACHE_L1_SIZE_BITS(bs); + } +#else + while (bitsToSeek >= DRFLAC_CACHE_L1_SIZE_BITS(bs)) { + drflac_uint32 bin; + if (!drflac__read_uint32(bs, DRFLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek -= DRFLAC_CACHE_L1_SIZE_BITS(bs); + } +#endif + + /* Whole leftover bytes. */ + while (bitsToSeek >= 8) { + drflac_uint8 bin; + if (!drflac__read_uint8(bs, 8, &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek -= 8; + } + + /* Leftover bits. */ + if (bitsToSeek > 0) { + drflac_uint8 bin; + if (!drflac__read_uint8(bs, (drflac_uint32)bitsToSeek, &bin)) { + return DRFLAC_FALSE; + } + bitsToSeek = 0; /* <-- Necessary for the assert below. */ + } + + DRFLAC_ASSERT(bitsToSeek == 0); + return DRFLAC_TRUE; + } +} + + +/* This function moves the bit streamer to the first bit after the sync code (bit 15 of the of the frame header). It will also update the CRC-16. */ +static drflac_bool32 drflac__find_and_seek_to_next_sync_code(drflac_bs* bs) +{ + DRFLAC_ASSERT(bs != NULL); + + /* + The sync code is always aligned to 8 bits. This is convenient for us because it means we can do byte-aligned movements. The first + thing to do is align to the next byte. + */ + if (!drflac__seek_bits(bs, DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return DRFLAC_FALSE; + } + + for (;;) { + drflac_uint8 hi; + +#ifndef DR_FLAC_NO_CRC + drflac__reset_crc16(bs); +#endif + + if (!drflac__read_uint8(bs, 8, &hi)) { + return DRFLAC_FALSE; + } + + if (hi == 0xFF) { + drflac_uint8 lo; + if (!drflac__read_uint8(bs, 6, &lo)) { + return DRFLAC_FALSE; + } + + if (lo == 0x3E) { + return DRFLAC_TRUE; + } else { + if (!drflac__seek_bits(bs, DRFLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return DRFLAC_FALSE; + } + } + } + } + + /* Should never get here. */ + /*return DRFLAC_FALSE;*/ +} + + +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) +#define DRFLAC_IMPLEMENT_CLZ_LZCNT +#endif +#if defined(_MSC_VER) && _MSC_VER >= 1400 && (defined(DRFLAC_X64) || defined(DRFLAC_X86)) && !defined(__clang__) +#define DRFLAC_IMPLEMENT_CLZ_MSVC +#endif +#if defined(__WATCOMC__) && defined(__386__) +#define DRFLAC_IMPLEMENT_CLZ_WATCOM +#endif +#ifdef __MRC__ +#include +#define DRFLAC_IMPLEMENT_CLZ_MRC +#endif + +static DRFLAC_INLINE drflac_uint32 drflac__clz_software(drflac_cache_t x) +{ + drflac_uint32 n; + static drflac_uint32 clz_table_4[] = { + 0, + 4, + 3, 3, + 2, 2, 2, 2, + 1, 1, 1, 1, 1, 1, 1, 1 + }; + + if (x == 0) { + return sizeof(x)*8; + } + + n = clz_table_4[x >> (sizeof(x)*8 - 4)]; + if (n == 0) { +#ifdef DRFLAC_64BIT + if ((x & ((drflac_uint64)0xFFFFFFFF << 32)) == 0) { n = 32; x <<= 32; } + if ((x & ((drflac_uint64)0xFFFF0000 << 32)) == 0) { n += 16; x <<= 16; } + if ((x & ((drflac_uint64)0xFF000000 << 32)) == 0) { n += 8; x <<= 8; } + if ((x & ((drflac_uint64)0xF0000000 << 32)) == 0) { n += 4; x <<= 4; } +#else + if ((x & 0xFFFF0000) == 0) { n = 16; x <<= 16; } + if ((x & 0xFF000000) == 0) { n += 8; x <<= 8; } + if ((x & 0xF0000000) == 0) { n += 4; x <<= 4; } +#endif + n += clz_table_4[x >> (sizeof(x)*8 - 4)]; + } + + return n - 1; +} + +#ifdef DRFLAC_IMPLEMENT_CLZ_LZCNT +static DRFLAC_INLINE drflac_bool32 drflac__is_lzcnt_supported(void) +{ + /* Fast compile time check for ARM. */ +#if defined(DRFLAC_HAS_LZCNT_INTRINSIC) && defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + return DRFLAC_TRUE; +#elif defined(__MRC__) + return DRFLAC_TRUE; +#else + /* If the compiler itself does not support the intrinsic then we'll need to return false. */ + #ifdef DRFLAC_HAS_LZCNT_INTRINSIC + return drflac__gIsLZCNTSupported; + #else + return DRFLAC_FALSE; + #endif +#endif +} + +static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) +{ + /* + It's critical for competitive decoding performance that this function be highly optimal. With MSVC we can use the __lzcnt64() and __lzcnt() intrinsics + to achieve good performance, however on GCC and Clang it's a little bit more annoying. The __builtin_clzl() and __builtin_clzll() intrinsics leave + it undefined as to the return value when `x` is 0. We need this to be well defined as returning 32 or 64, depending on whether or not it's a 32- or + 64-bit build. To work around this we would need to add a conditional to check for the x = 0 case, but this creates unnecessary inefficiency. To work + around this problem I have written some inline assembly to emit the LZCNT (x86) or CLZ (ARM) instruction directly which removes the need to include + the conditional. This has worked well in the past, but for some reason Clang's MSVC compatible driver, clang-cl, does not seem to be handling this + in the same way as the normal Clang driver. It seems that `clang-cl` is just outputting the wrong results sometimes, maybe due to some register + getting clobbered? + + I'm not sure if this is a bug with dr_flac's inlined assembly (most likely), a bug in `clang-cl` or just a misunderstanding on my part with inline + assembly rules for `clang-cl`. If somebody can identify an error in dr_flac's inlined assembly I'm happy to get that fixed. + + Fortunately there is an easy workaround for this. Clang implements MSVC-specific intrinsics for compatibility. It also defines _MSC_VER for extra + compatibility. We can therefore just check for _MSC_VER and use the MSVC intrinsic which, fortunately for us, Clang supports. It would still be nice + to know how to fix the inlined assembly for correctness sake, however. + */ + +#if defined(_MSC_VER) /*&& !defined(__clang__)*/ /* <-- Intentionally wanting Clang to use the MSVC __lzcnt64/__lzcnt intrinsics due to above ^. */ + #ifdef DRFLAC_64BIT + return (drflac_uint32)__lzcnt64(x); + #else + return (drflac_uint32)__lzcnt(x); + #endif +#else + #if defined(__GNUC__) || defined(__clang__) + #if defined(DRFLAC_X64) + { + drflac_uint64 r; + __asm__ __volatile__ ( + "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + ); + + return (drflac_uint32)r; + } + #elif defined(DRFLAC_X86) + { + drflac_uint32 r; + __asm__ __volatile__ ( + "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + ); + + return r; + } + #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ + { + unsigned int r; + __asm__ __volatile__ ( + #if defined(DRFLAC_64BIT) + "clz %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(x) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ + #else + "clz %[out], %[in]" : [out]"=r"(r) : [in]"r"(x) + #endif + ); + + return r; + } + #else + if (x == 0) { + return sizeof(x)*8; + } + #ifdef DRFLAC_64BIT + return (drflac_uint32)__builtin_clzll((drflac_uint64)x); + #else + return (drflac_uint32)__builtin_clzl((drflac_uint32)x); + #endif + #endif + #else + /* Unsupported compiler. */ + #error "This compiler does not support the lzcnt intrinsic." + #endif +#endif +} +#endif + +#ifdef DRFLAC_IMPLEMENT_CLZ_MSVC +#include /* For BitScanReverse(). */ + +static DRFLAC_INLINE drflac_uint32 drflac__clz_msvc(drflac_cache_t x) +{ + drflac_uint32 n; + + if (x == 0) { + return sizeof(x)*8; + } + +#ifdef DRFLAC_64BIT + _BitScanReverse64((unsigned long*)&n, x); +#else + _BitScanReverse((unsigned long*)&n, x); +#endif + return sizeof(x)*8 - n - 1; +} +#endif + +#ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM +static __inline drflac_uint32 drflac__clz_watcom (drflac_uint32); +#ifdef DRFLAC_IMPLEMENT_CLZ_WATCOM_LZCNT +/* Use the LZCNT instruction (only available on some processors since the 2010s). */ +#pragma aux drflac__clz_watcom_lzcnt = \ + "db 0F3h, 0Fh, 0BDh, 0C0h" /* lzcnt eax, eax */ \ + parm [eax] \ + value [eax] \ + modify nomemory; +#else +/* Use the 386+-compatible implementation. */ +#pragma aux drflac__clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif +#endif + +static DRFLAC_INLINE drflac_uint32 drflac__clz(drflac_cache_t x) +{ +#ifdef DRFLAC_IMPLEMENT_CLZ_LZCNT + if (drflac__is_lzcnt_supported()) { + return drflac__clz_lzcnt(x); + } else +#endif + { +#ifdef DRFLAC_IMPLEMENT_CLZ_MSVC + return drflac__clz_msvc(x); +#elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM_LZCNT) + return drflac__clz_watcom_lzcnt(x); +#elif defined(DRFLAC_IMPLEMENT_CLZ_WATCOM) + return (x == 0) ? sizeof(x)*8 : drflac__clz_watcom(x); +#elif defined(__MRC__) + return __cntlzw(x); +#else + return drflac__clz_software(x); +#endif + } +} + + +static DRFLAC_INLINE drflac_bool32 drflac__seek_past_next_set_bit(drflac_bs* bs, unsigned int* pOffsetOut) +{ + drflac_uint32 zeroCounter = 0; + drflac_uint32 setBitOffsetPlus1; + + while (bs->cache == 0) { + zeroCounter += (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs); + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + } + + if (bs->cache == 1) { + /* Not catching this would lead to undefined behaviour: a shift of a 32-bit number by 32 or more is undefined */ + *pOffsetOut = zeroCounter + (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs) - 1; + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; + } + + setBitOffsetPlus1 = drflac__clz(bs->cache); + setBitOffsetPlus1 += 1; + + if (setBitOffsetPlus1 > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + bs->consumedBits += setBitOffsetPlus1; + bs->cache <<= setBitOffsetPlus1; + + *pOffsetOut = zeroCounter + setBitOffsetPlus1 - 1; + return DRFLAC_TRUE; +} + + + +static drflac_bool32 drflac__seek_to_byte(drflac_bs* bs, drflac_uint64 offsetFromStart) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(offsetFromStart > 0); + + /* + Seeking from the start is not quite as trivial as it sounds because the onSeek callback takes a signed 32-bit integer (which + is intentional because it simplifies the implementation of the onSeek callbacks), however offsetFromStart is unsigned 64-bit. + To resolve we just need to do an initial seek from the start, and then a series of offset seeks to make up the remainder. + */ + if (offsetFromStart > 0x7FFFFFFF) { + drflac_uint64 bytesRemaining = offsetFromStart; + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + bytesRemaining -= 0x7FFFFFFF; + + while (bytesRemaining > 0x7FFFFFFF) { + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + bytesRemaining -= 0x7FFFFFFF; + } + + if (bytesRemaining > 0) { + if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + } else { + if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + } + + /* The cache should be reset to force a reload of fresh data from the client. */ + drflac__reset_cache(bs); + return DRFLAC_TRUE; +} + + +static drflac_result drflac__read_utf8_coded_number(drflac_bs* bs, drflac_uint64* pNumberOut, drflac_uint8* pCRCOut) +{ + drflac_uint8 crc; + drflac_uint64 result; + drflac_uint8 utf8[7] = {0}; + int byteCount; + int i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pNumberOut != NULL); + DRFLAC_ASSERT(pCRCOut != NULL); + + crc = *pCRCOut; + + if (!drflac__read_uint8(bs, 8, utf8)) { + *pNumberOut = 0; + return DRFLAC_AT_END; + } + crc = drflac_crc8(crc, utf8[0], 8); + + if ((utf8[0] & 0x80) == 0) { + *pNumberOut = utf8[0]; + *pCRCOut = crc; + return DRFLAC_SUCCESS; + } + + /*byteCount = 1;*/ + if ((utf8[0] & 0xE0) == 0xC0) { + byteCount = 2; + } else if ((utf8[0] & 0xF0) == 0xE0) { + byteCount = 3; + } else if ((utf8[0] & 0xF8) == 0xF0) { + byteCount = 4; + } else if ((utf8[0] & 0xFC) == 0xF8) { + byteCount = 5; + } else if ((utf8[0] & 0xFE) == 0xFC) { + byteCount = 6; + } else if ((utf8[0] & 0xFF) == 0xFE) { + byteCount = 7; + } else { + *pNumberOut = 0; + return DRFLAC_CRC_MISMATCH; /* Bad UTF-8 encoding. */ + } + + /* Read extra bytes. */ + DRFLAC_ASSERT(byteCount > 1); + + result = (drflac_uint64)(utf8[0] & (0xFF >> (byteCount + 1))); + for (i = 1; i < byteCount; ++i) { + if (!drflac__read_uint8(bs, 8, utf8 + i)) { + *pNumberOut = 0; + return DRFLAC_AT_END; + } + crc = drflac_crc8(crc, utf8[i], 8); + + result = (result << 6) | (utf8[i] & 0x3F); + } + + *pNumberOut = result; + *pCRCOut = crc; + return DRFLAC_SUCCESS; +} + + +static DRFLAC_INLINE drflac_uint32 drflac__ilog2_u32(drflac_uint32 x) +{ +#if 1 /* Needs optimizing. */ + drflac_uint32 result = 0; + while (x > 0) { + result += 1; + x >>= 1; + } + + return result; +#endif +} + +static DRFLAC_INLINE drflac_bool32 drflac__use_64_bit_prediction(drflac_uint32 bitsPerSample, drflac_uint32 order, drflac_uint32 precision) +{ + /* https://web.archive.org/web/20220205005724/https://github.com/ietf-wg-cellar/flac-specification/blob/37a49aa48ba4ba12e8757badfc59c0df35435fec/rfc_backmatter.md */ + return bitsPerSample + precision + drflac__ilog2_u32(order) > 32; +} + + +/* +The next two functions are responsible for calculating the prediction. + +When the bits per sample is >16 we need to use 64-bit integer arithmetic because otherwise we'll run out of precision. It's +safe to assume this will be slower on 32-bit platforms so we use a more optimal solution when the bits per sample is <=16. +*/ +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_32(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +{ + drflac_int32 prediction = 0; + + DRFLAC_ASSERT(order <= 32); + + /* 32-bit version. */ + + /* VC++ optimizes this to a single jmp. I've not yet verified this for other compilers. */ + switch (order) + { + case 32: prediction += coefficients[31] * pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * pDecodedSamples[- 1]; + } + + return (drflac_int32)(prediction >> shift); +} + +static DRFLAC_INLINE drflac_int32 drflac__calculate_prediction_64(drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +{ + drflac_int64 prediction; + + DRFLAC_ASSERT(order <= 32); + + /* 64-bit version. */ + + /* This method is faster on the 32-bit build when compiling with VC++. See note below. */ +#ifndef DRFLAC_64BIT + if (order == 8) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + } + else if (order == 7) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + } + else if (order == 3) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + } + else if (order == 6) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + } + else if (order == 5) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + } + else if (order == 4) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + } + else if (order == 12) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + prediction += coefficients[11] * (drflac_int64)pDecodedSamples[-12]; + } + else if (order == 2) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + } + else if (order == 1) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + } + else if (order == 10) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + } + else if (order == 9) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + } + else if (order == 11) + { + prediction = coefficients[0] * (drflac_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (drflac_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (drflac_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (drflac_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (drflac_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (drflac_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (drflac_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (drflac_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (drflac_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (drflac_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + } + else + { + int j; + + prediction = 0; + for (j = 0; j < (int)order; ++j) { + prediction += coefficients[j] * (drflac_int64)pDecodedSamples[-j-1]; + } + } +#endif + + /* + VC++ optimizes this to a single jmp instruction, but only the 64-bit build. The 32-bit build generates less efficient code for some + reason. The ugly version above is faster so we'll just switch between the two depending on the target platform. + */ +#ifdef DRFLAC_64BIT + prediction = 0; + switch (order) + { + case 32: prediction += coefficients[31] * (drflac_int64)pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * (drflac_int64)pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * (drflac_int64)pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * (drflac_int64)pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * (drflac_int64)pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * (drflac_int64)pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * (drflac_int64)pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * (drflac_int64)pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * (drflac_int64)pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * (drflac_int64)pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * (drflac_int64)pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * (drflac_int64)pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * (drflac_int64)pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * (drflac_int64)pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * (drflac_int64)pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * (drflac_int64)pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * (drflac_int64)pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * (drflac_int64)pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * (drflac_int64)pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * (drflac_int64)pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * (drflac_int64)pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * (drflac_int64)pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * (drflac_int64)pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * (drflac_int64)pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * (drflac_int64)pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * (drflac_int64)pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * (drflac_int64)pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * (drflac_int64)pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * (drflac_int64)pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * (drflac_int64)pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * (drflac_int64)pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * (drflac_int64)pDecodedSamples[- 1]; + } +#endif + + return (drflac_int32)(prediction >> shift); +} + + +#if 0 +/* +Reference implementation for reading and decoding samples with residual. This is intentionally left unoptimized for the +sake of readability and should only be used as a reference. +*/ +static drflac_bool32 drflac__decode_samples_with_residual__rice__reference(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + for (i = 0; i < count; ++i) { + drflac_uint32 zeroCounter = 0; + for (;;) { + drflac_uint8 bit; + if (!drflac__read_uint8(bs, 1, &bit)) { + return DRFLAC_FALSE; + } + + if (bit == 0) { + zeroCounter += 1; + } else { + break; + } + } + + drflac_uint32 decodedRice; + if (riceParam > 0) { + if (!drflac__read_uint32(bs, riceParam, &decodedRice)) { + return DRFLAC_FALSE; + } + } else { + decodedRice = 0; + } + + decodedRice |= (zeroCounter << riceParam); + if ((decodedRice & 0x01)) { + decodedRice = ~(decodedRice >> 1); + } else { + decodedRice = (decodedRice >> 1); + } + + + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] = decodedRice + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } else { + pSamplesOut[i] = decodedRice + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } + } + + return DRFLAC_TRUE; +} +#endif + +#if 0 +static drflac_bool32 drflac__read_rice_parts__reference(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +{ + drflac_uint32 zeroCounter = 0; + drflac_uint32 decodedRice; + + for (;;) { + drflac_uint8 bit; + if (!drflac__read_uint8(bs, 1, &bit)) { + return DRFLAC_FALSE; + } + + if (bit == 0) { + zeroCounter += 1; + } else { + break; + } + } + + if (riceParam > 0) { + if (!drflac__read_uint32(bs, riceParam, &decodedRice)) { + return DRFLAC_FALSE; + } + } else { + decodedRice = 0; + } + + *pZeroCounterOut = zeroCounter; + *pRiceParamPartOut = decodedRice; + return DRFLAC_TRUE; +} +#endif + +#if 0 +static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +{ + drflac_cache_t riceParamMask; + drflac_uint32 zeroCounter; + drflac_uint32 setBitOffsetPlus1; + drflac_uint32 riceParamPart; + drflac_uint32 riceLength; + + DRFLAC_ASSERT(riceParam > 0); /* <-- riceParam should never be 0. drflac__read_rice_parts__param_equals_zero() should be used instead for this case. */ + + riceParamMask = DRFLAC_CACHE_L1_SELECTION_MASK(riceParam); + + zeroCounter = 0; + while (bs->cache == 0) { + zeroCounter += (drflac_uint32)DRFLAC_CACHE_L1_BITS_REMAINING(bs); + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + } + + setBitOffsetPlus1 = drflac__clz(bs->cache); + zeroCounter += setBitOffsetPlus1; + setBitOffsetPlus1 += 1; + + riceLength = setBitOffsetPlus1 + riceParam; + if (riceLength < DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + riceParamPart = (drflac_uint32)((bs->cache & (riceParamMask >> setBitOffsetPlus1)) >> DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceLength)); + + bs->consumedBits += riceLength; + bs->cache <<= riceLength; + } else { + drflac_uint32 bitCountLo; + drflac_cache_t resultHi; + + bs->consumedBits += riceLength; + bs->cache <<= setBitOffsetPlus1 & (DRFLAC_CACHE_L1_SIZE_BITS(bs)-1); /* <-- Equivalent to "if (setBitOffsetPlus1 < DRFLAC_CACHE_L1_SIZE_BITS(bs)) { bs->cache <<= setBitOffsetPlus1; }" */ + + /* It straddles the cached data. It will never cover more than the next chunk. We just read the number in two parts and combine them. */ + bitCountLo = bs->consumedBits - DRFLAC_CACHE_L1_SIZE_BITS(bs); + resultHi = DRFLAC_CACHE_L1_SELECT_AND_SHIFT(bs, riceParam); /* <-- Use DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE() if ever this function allows riceParam=0. */ + + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { +#ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); +#endif + bs->cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs->consumedBits = 0; +#ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache; +#endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + if (bitCountLo > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + } + + riceParamPart = (drflac_uint32)(resultHi | DRFLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); + + bs->consumedBits += bitCountLo; + bs->cache <<= bitCountLo; + } + + pZeroCounterOut[0] = zeroCounter; + pRiceParamPartOut[0] = riceParamPart; + + return DRFLAC_TRUE; +} +#endif + +static DRFLAC_INLINE drflac_bool32 drflac__read_rice_parts_x1(drflac_bs* bs, drflac_uint8 riceParam, drflac_uint32* pZeroCounterOut, drflac_uint32* pRiceParamPartOut) +{ + drflac_uint32 riceParamPlus1 = riceParam + 1; + /*drflac_cache_t riceParamPlus1Mask = DRFLAC_CACHE_L1_SELECTION_MASK(riceParamPlus1);*/ + drflac_uint32 riceParamPlus1Shift = DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPlus1); + drflac_uint32 riceParamPlus1MaxConsumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + + /* + The idea here is to use local variables for the cache in an attempt to encourage the compiler to store them in registers. I have + no idea how this will work in practice... + */ + drflac_cache_t bs_cache = bs->cache; + drflac_uint32 bs_consumedBits = bs->consumedBits; + + /* The first thing to do is find the first unset bit. Most likely a bit will be set in the current cache line. */ + drflac_uint32 lzcount = drflac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + pZeroCounterOut[0] = lzcount; + + /* + It is most likely that the riceParam part (which comes after the zero counter) is also on this cache line. When extracting + this, we include the set bit from the unary coded part because it simplifies cache management. This bit will be handled + outside of this function at a higher level. + */ + extract_rice_param_part: + bs_cache <<= lzcount; + bs_consumedBits += lzcount; + + if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { + /* Getting here means the rice parameter part is wholly contained within the current cache line. */ + pRiceParamPartOut[0] = (drflac_uint32)(bs_cache >> riceParamPlus1Shift); + bs_cache <<= riceParamPlus1; + bs_consumedBits += riceParamPlus1; + } else { + drflac_uint32 riceParamPartHi; + drflac_uint32 riceParamPartLo; + drflac_uint32 riceParamPartLoBitCount; + + /* + Getting here means the rice parameter part straddles the cache line. We need to read from the tail of the current cache + line, reload the cache, and then combine it with the head of the next cache line. + */ + + /* Grab the high part of the rice parameter part. */ + riceParamPartHi = (drflac_uint32)(bs_cache >> riceParamPlus1Shift); + + /* Before reloading the cache we need to grab the size in bits of the low part. */ + riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + DRFLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + + /* Now reload the cache. */ + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = riceParamPartLoBitCount; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + if (riceParamPartLoBitCount > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; + } + + /* We should now have enough information to construct the rice parameter part. */ + riceParamPartLo = (drflac_uint32)(bs_cache >> (DRFLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPartLoBitCount))); + pRiceParamPartOut[0] = riceParamPartHi | riceParamPartLo; + + bs_cache <<= riceParamPartLoBitCount; + } + } else { + /* + Getting here means there are no bits set on the cache line. This is a less optimal case because we just wasted a call + to drflac__clz() and we need to reload the cache. + */ + drflac_uint32 zeroCounter = (drflac_uint32)(DRFLAC_CACHE_L1_SIZE_BITS(bs) - bs_consumedBits); + for (;;) { + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = 0; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits; + } + + lzcount = drflac__clz(bs_cache); + zeroCounter += lzcount; + + if (lzcount < sizeof(bs_cache)*8) { + break; + } + } + + pZeroCounterOut[0] = zeroCounter; + goto extract_rice_param_part; + } + + /* Make sure the cache is restored at the end of it all. */ + bs->cache = bs_cache; + bs->consumedBits = bs_consumedBits; + + return DRFLAC_TRUE; +} + +static DRFLAC_INLINE drflac_bool32 drflac__seek_rice_parts(drflac_bs* bs, drflac_uint8 riceParam) +{ + drflac_uint32 riceParamPlus1 = riceParam + 1; + drflac_uint32 riceParamPlus1MaxConsumedBits = DRFLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + + /* + The idea here is to use local variables for the cache in an attempt to encourage the compiler to store them in registers. I have + no idea how this will work in practice... + */ + drflac_cache_t bs_cache = bs->cache; + drflac_uint32 bs_consumedBits = bs->consumedBits; + + /* The first thing to do is find the first unset bit. Most likely a bit will be set in the current cache line. */ + drflac_uint32 lzcount = drflac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + /* + It is most likely that the riceParam part (which comes after the zero counter) is also on this cache line. When extracting + this, we include the set bit from the unary coded part because it simplifies cache management. This bit will be handled + outside of this function at a higher level. + */ + extract_rice_param_part: + bs_cache <<= lzcount; + bs_consumedBits += lzcount; + + if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { + /* Getting here means the rice parameter part is wholly contained within the current cache line. */ + bs_cache <<= riceParamPlus1; + bs_consumedBits += riceParamPlus1; + } else { + /* + Getting here means the rice parameter part straddles the cache line. We need to read from the tail of the current cache + line, reload the cache, and then combine it with the head of the next cache line. + */ + + /* Before reloading the cache we need to grab the size in bits of the low part. */ + drflac_uint32 riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + DRFLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + + /* Now reload the cache. */ + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = riceParamPartLoBitCount; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + if (riceParamPartLoBitCount > DRFLAC_CACHE_L1_BITS_REMAINING(bs)) { + /* This happens when we get to end of stream */ + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; + } + + bs_cache <<= riceParamPartLoBitCount; + } + } else { + /* + Getting here means there are no bits set on the cache line. This is a less optimal case because we just wasted a call + to drflac__clz() and we need to reload the cache. + */ + for (;;) { + if (bs->nextL2Line < DRFLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef DR_FLAC_NO_CRC + drflac__update_crc16(bs); + #endif + bs_cache = drflac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = 0; + #ifndef DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + /* Slow path. We need to fetch more data from the client. */ + if (!drflac__reload_cache(bs)) { + return DRFLAC_FALSE; + } + + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits; + } + + lzcount = drflac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + break; + } + } + + goto extract_rice_param_part; + } + + /* Make sure the cache is restored at the end of it all. */ + bs->cache = bs_cache; + bs->consumedBits = bs_consumedBits; + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar_zeroorder(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + drflac_uint32 zeroCountPart0; + drflac_uint32 riceParamPart0; + drflac_uint32 riceParamMask; + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + (void)bitsPerSample; + (void)order; + (void)shift; + (void)coefficients; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + + i = 0; + while (i < count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamPart0 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + + pSamplesOut[i] = riceParamPart0; + + i += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__scalar(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + drflac_uint32 zeroCountPart0 = 0; + drflac_uint32 zeroCountPart1 = 0; + drflac_uint32 zeroCountPart2 = 0; + drflac_uint32 zeroCountPart3 = 0; + drflac_uint32 riceParamPart0 = 0; + drflac_uint32 riceParamPart1 = 0; + drflac_uint32 riceParamPart2 = 0; + drflac_uint32 riceParamPart3 = 0; + drflac_uint32 riceParamMask; + const drflac_int32* pSamplesOutEnd; + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + if (lpcOrder == 0) { + return drflac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + pSamplesOutEnd = pSamplesOut + (count & ~3); + + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + while (pSamplesOut < pSamplesOutEnd) { + /* + Rice extraction. It's faster to do this one at a time against local variables than it is to use the x4 version + against an array. Not sure why, but perhaps it's making more efficient use of registers? + */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return DRFLAC_FALSE; + } + + riceParamPart0 &= riceParamMask; + riceParamPart1 &= riceParamMask; + riceParamPart2 &= riceParamMask; + riceParamPart3 &= riceParamMask; + + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart1 |= (zeroCountPart1 << riceParam); + riceParamPart2 |= (zeroCountPart2 << riceParam); + riceParamPart3 |= (zeroCountPart3 << riceParam); + + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; + riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; + riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; + + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); + + pSamplesOut += 4; + } + } else { + while (pSamplesOut < pSamplesOutEnd) { + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return DRFLAC_FALSE; + } + + riceParamPart0 &= riceParamMask; + riceParamPart1 &= riceParamMask; + riceParamPart2 &= riceParamMask; + riceParamPart3 &= riceParamMask; + + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart1 |= (zeroCountPart1 << riceParam); + riceParamPart2 |= (zeroCountPart2 << riceParam); + riceParamPart3 |= (zeroCountPart3 << riceParam); + + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; + riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; + riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; + + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); + + pSamplesOut += 4; + } + } + + i = (count & ~3); + while (i < count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamPart0 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + /*riceParamPart0 = (riceParamPart0 >> 1) ^ (~(riceParamPart0 & 0x01) + 1);*/ + + /* Sample reconstruction. */ + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + } else { + pSamplesOut[0] = riceParamPart0 + drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + } + + i += 1; + pSamplesOut += 1; + } + + return DRFLAC_TRUE; +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE __m128i drflac__mm_packs_interleaved_epi32(__m128i a, __m128i b) +{ + __m128i r; + + /* Pack. */ + r = _mm_packs_epi32(a, b); + + /* a3a2 a1a0 b3b2 b1b0 -> a3a2 b3b2 a1a0 b1b0 */ + r = _mm_shuffle_epi32(r, _MM_SHUFFLE(3, 1, 2, 0)); + + /* a3a2 b3b2 a1a0 b1b0 -> a3b3 a2b2 a1b1 a0b0 */ + r = _mm_shufflehi_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); + r = _mm_shufflelo_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); + + return r; +} +#endif + +#if defined(DRFLAC_SUPPORT_SSE41) +static DRFLAC_INLINE __m128i drflac__mm_not_si128(__m128i a) +{ + return _mm_xor_si128(a, _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())); +} + +static DRFLAC_INLINE __m128i drflac__mm_hadd_epi32(__m128i x) +{ + __m128i x64 = _mm_add_epi32(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); + __m128i x32 = _mm_shufflelo_epi16(x64, _MM_SHUFFLE(1, 0, 3, 2)); + return _mm_add_epi32(x64, x32); +} + +static DRFLAC_INLINE __m128i drflac__mm_hadd_epi64(__m128i x) +{ + return _mm_add_epi64(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); +} + +static DRFLAC_INLINE __m128i drflac__mm_srai_epi64(__m128i x, int count) +{ + /* + To simplify this we are assuming count < 32. This restriction allows us to work on a low side and a high side. The low side + is shifted with zero bits, whereas the right side is shifted with sign bits. + */ + __m128i lo = _mm_srli_epi64(x, count); + __m128i hi = _mm_srai_epi32(x, count); + + hi = _mm_and_si128(hi, _mm_set_epi32(0xFFFFFFFF, 0, 0xFFFFFFFF, 0)); /* The high part needs to have the low part cleared. */ + + return _mm_or_si128(lo, hi); +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_32(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts0 = 0; + drflac_uint32 zeroCountParts1 = 0; + drflac_uint32 zeroCountParts2 = 0; + drflac_uint32 zeroCountParts3 = 0; + drflac_uint32 riceParamParts0 = 0; + drflac_uint32 riceParamParts1 = 0; + drflac_uint32 riceParamParts2 = 0; + drflac_uint32 riceParamParts3 = 0; + __m128i coefficients128_0; + __m128i coefficients128_4; + __m128i coefficients128_8; + __m128i samples128_0; + __m128i samples128_4; + __m128i samples128_8; + __m128i riceParamMask128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = _mm_set1_epi32(riceParamMask); + + /* Pre-load. */ + coefficients128_0 = _mm_setzero_si128(); + coefficients128_4 = _mm_setzero_si128(); + coefficients128_8 = _mm_setzero_si128(); + + samples128_0 = _mm_setzero_si128(); + samples128_4 = _mm_setzero_si128(); + samples128_8 = _mm_setzero_si128(); + + /* + Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than + what's available in the input buffers. It would be convenient to use a fall-through switch to do this, but this results + in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted + so I think there's opportunity for this to be simplified. + */ +#if 1 + { + int runningOrder = order; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); + samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; + case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; + case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); + samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; + case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; + case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); + samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; + case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; + case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); + } +#else + /* This causes strict-aliasing warnings with GCC. */ + switch (order) + { + case 12: ((drflac_int32*)&coefficients128_8)[0] = coefficients[11]; ((drflac_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((drflac_int32*)&coefficients128_8)[1] = coefficients[10]; ((drflac_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((drflac_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((drflac_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((drflac_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((drflac_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((drflac_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((drflac_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((drflac_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((drflac_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((drflac_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((drflac_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((drflac_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((drflac_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((drflac_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((drflac_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((drflac_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((drflac_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((drflac_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((drflac_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((drflac_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((drflac_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + } +#endif + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + __m128i prediction128; + __m128i zeroCountPart128; + __m128i riceParamPart128; + + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); + riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); + + riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); + riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(drflac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01))), _mm_set1_epi32(0x01))); /* <-- SSE2 compatible */ + /*riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_mullo_epi32(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01)), _mm_set1_epi32(0xFFFFFFFF)));*/ /* <-- Only supported from SSE4.1 and is slower in my testing... */ + + if (order <= 4) { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } else if (order <= 8) { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_4, samples128_4); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } else { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_8, samples128_8); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_4, samples128_4)); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } + + /* We store samples in groups of 4. */ + _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts0 &= riceParamMask; + riceParamParts0 |= (zeroCountParts0 << riceParam); + riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts0 + drflac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41_64(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts0 = 0; + drflac_uint32 zeroCountParts1 = 0; + drflac_uint32 zeroCountParts2 = 0; + drflac_uint32 zeroCountParts3 = 0; + drflac_uint32 riceParamParts0 = 0; + drflac_uint32 riceParamParts1 = 0; + drflac_uint32 riceParamParts2 = 0; + drflac_uint32 riceParamParts3 = 0; + __m128i coefficients128_0; + __m128i coefficients128_4; + __m128i coefficients128_8; + __m128i samples128_0; + __m128i samples128_4; + __m128i samples128_8; + __m128i prediction128; + __m128i riceParamMask128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + DRFLAC_ASSERT(order <= 12); + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = _mm_set1_epi32(riceParamMask); + + prediction128 = _mm_setzero_si128(); + + /* Pre-load. */ + coefficients128_0 = _mm_setzero_si128(); + coefficients128_4 = _mm_setzero_si128(); + coefficients128_8 = _mm_setzero_si128(); + + samples128_0 = _mm_setzero_si128(); + samples128_4 = _mm_setzero_si128(); + samples128_8 = _mm_setzero_si128(); + +#if 1 + { + int runningOrder = order; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); + samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; + case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; + case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); + samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; + case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; + case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); + samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; + case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; + case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; + } + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); + } +#else + switch (order) + { + case 12: ((drflac_int32*)&coefficients128_8)[0] = coefficients[11]; ((drflac_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((drflac_int32*)&coefficients128_8)[1] = coefficients[10]; ((drflac_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((drflac_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((drflac_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((drflac_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((drflac_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((drflac_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((drflac_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((drflac_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((drflac_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((drflac_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((drflac_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((drflac_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((drflac_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((drflac_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((drflac_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((drflac_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((drflac_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((drflac_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((drflac_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((drflac_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((drflac_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + } +#endif + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + __m128i zeroCountPart128; + __m128i riceParamPart128; + + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); + riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); + + riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); + riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(drflac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(1))), _mm_set1_epi32(1))); + + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_xor_si128(prediction128, prediction128); /* Reset to 0. */ + + switch (order) + { + case 12: + case 11: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(1, 1, 0, 0)))); + case 10: + case 9: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(3, 3, 2, 2)))); + case 8: + case 7: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(1, 1, 0, 0)))); + case 6: + case 5: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(3, 3, 2, 2)))); + case 4: + case 3: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(1, 1, 0, 0)))); + case 2: + case 1: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(3, 3, 2, 2)))); + } + + /* Horizontal add and shift. */ + prediction128 = drflac__mm_hadd_epi64(prediction128); + prediction128 = drflac__mm_srai_epi64(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + + /* Our value should be sitting in prediction128[0]. We need to combine this with our SSE samples. */ + samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + + /* Slide our rice parameter down so that the value in position 0 contains the next one to process. */ + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + + /* We store samples in groups of 4. */ + _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts0 &= riceParamMask; + riceParamParts0 |= (zeroCountParts0 << riceParam); + riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts0 + drflac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__sse41(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + /* In my testing the order is rarely > 12, so in this case I'm going to simplify the SSE implementation by only handling order <= 12. */ + if (lpcOrder > 0 && lpcOrder <= 12) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return drflac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } else { + return drflac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + } else { + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac__vst2q_s32(drflac_int32* p, int32x4x2_t x) +{ + vst1q_s32(p+0, x.val[0]); + vst1q_s32(p+4, x.val[1]); +} + +static DRFLAC_INLINE void drflac__vst2q_u32(drflac_uint32* p, uint32x4x2_t x) +{ + vst1q_u32(p+0, x.val[0]); + vst1q_u32(p+4, x.val[1]); +} + +static DRFLAC_INLINE void drflac__vst2q_f32(float* p, float32x4x2_t x) +{ + vst1q_f32(p+0, x.val[0]); + vst1q_f32(p+4, x.val[1]); +} + +static DRFLAC_INLINE void drflac__vst2q_s16(drflac_int16* p, int16x4x2_t x) +{ + vst1q_s16(p, vcombine_s16(x.val[0], x.val[1])); +} + +static DRFLAC_INLINE void drflac__vst2q_u16(drflac_uint16* p, uint16x4x2_t x) +{ + vst1q_u16(p, vcombine_u16(x.val[0], x.val[1])); +} + +static DRFLAC_INLINE int32x4_t drflac__vdupq_n_s32x4(drflac_int32 x3, drflac_int32 x2, drflac_int32 x1, drflac_int32 x0) +{ + drflac_int32 x[4]; + x[3] = x3; + x[2] = x2; + x[1] = x1; + x[0] = x0; + return vld1q_s32(x); +} + +static DRFLAC_INLINE int32x4_t drflac__valignrq_s32_1(int32x4_t a, int32x4_t b) +{ + /* Equivalent to SSE's _mm_alignr_epi8(a, b, 4) */ + + /* Reference */ + /*return drflac__vdupq_n_s32x4( + vgetq_lane_s32(a, 0), + vgetq_lane_s32(b, 3), + vgetq_lane_s32(b, 2), + vgetq_lane_s32(b, 1) + );*/ + + return vextq_s32(b, a, 1); +} + +static DRFLAC_INLINE uint32x4_t drflac__valignrq_u32_1(uint32x4_t a, uint32x4_t b) +{ + /* Equivalent to SSE's _mm_alignr_epi8(a, b, 4) */ + + /* Reference */ + /*return drflac__vdupq_n_s32x4( + vgetq_lane_s32(a, 0), + vgetq_lane_s32(b, 3), + vgetq_lane_s32(b, 2), + vgetq_lane_s32(b, 1) + );*/ + + return vextq_u32(b, a, 1); +} + +static DRFLAC_INLINE int32x2_t drflac__vhaddq_s32(int32x4_t x) +{ + /* The sum must end up in position 0. */ + + /* Reference */ + /*return vdupq_n_s32( + vgetq_lane_s32(x, 3) + + vgetq_lane_s32(x, 2) + + vgetq_lane_s32(x, 1) + + vgetq_lane_s32(x, 0) + );*/ + + int32x2_t r = vadd_s32(vget_high_s32(x), vget_low_s32(x)); + return vpadd_s32(r, r); +} + +static DRFLAC_INLINE int64x1_t drflac__vhaddq_s64(int64x2_t x) +{ + return vadd_s64(vget_high_s64(x), vget_low_s64(x)); +} + +static DRFLAC_INLINE int32x4_t drflac__vrevq_s32(int32x4_t x) +{ + /* Reference */ + /*return drflac__vdupq_n_s32x4( + vgetq_lane_s32(x, 0), + vgetq_lane_s32(x, 1), + vgetq_lane_s32(x, 2), + vgetq_lane_s32(x, 3) + );*/ + + return vrev64q_s32(vcombine_s32(vget_high_s32(x), vget_low_s32(x))); +} + +static DRFLAC_INLINE int32x4_t drflac__vnotq_s32(int32x4_t x) +{ + return veorq_s32(x, vdupq_n_s32(0xFFFFFFFF)); +} + +static DRFLAC_INLINE uint32x4_t drflac__vnotq_u32(uint32x4_t x) +{ + return veorq_u32(x, vdupq_n_u32(0xFFFFFFFF)); +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_32(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts[4]; + drflac_uint32 riceParamParts[4]; + int32x4_t coefficients128_0; + int32x4_t coefficients128_4; + int32x4_t coefficients128_8; + int32x4_t samples128_0; + int32x4_t samples128_4; + int32x4_t samples128_8; + uint32x4_t riceParamMask128; + int32x4_t riceParam128; + int32x2_t shift64; + uint32x4_t one128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = vdupq_n_u32(riceParamMask); + + riceParam128 = vdupq_n_s32(riceParam); + shift64 = vdup_n_s32(-shift); /* Negate the shift because we'll be doing a variable shift using vshlq_s32(). */ + one128 = vdupq_n_u32(1); + + /* + Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than + what's available in the input buffers. It would be conenient to use a fall-through switch to do this, but this results + in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted + so I think there's opportunity for this to be simplified. + */ + { + int runningOrder = order; + drflac_int32 tempC[4] = {0, 0, 0, 0}; + drflac_int32 tempS[4] = {0, 0, 0, 0}; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = vld1q_s32(coefficients + 0); + samples128_0 = vld1q_s32(pSamplesOut - 4); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; /* fallthrough */ + case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; /* fallthrough */ + case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; /* fallthrough */ + } + + coefficients128_0 = vld1q_s32(tempC); + samples128_0 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = vld1q_s32(coefficients + 4); + samples128_4 = vld1q_s32(pSamplesOut - 8); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; /* fallthrough */ + case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; /* fallthrough */ + case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; /* fallthrough */ + } + + coefficients128_4 = vld1q_s32(tempC); + samples128_4 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = vld1q_s32(coefficients + 8); + samples128_8 = vld1q_s32(pSamplesOut - 12); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; /* fallthrough */ + case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; /* fallthrough */ + case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; /* fallthrough */ + } + + coefficients128_8 = vld1q_s32(tempC); + samples128_8 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = drflac__vrevq_s32(coefficients128_0); + coefficients128_4 = drflac__vrevq_s32(coefficients128_4); + coefficients128_8 = drflac__vrevq_s32(coefficients128_8); + } + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + int32x4_t prediction128; + int32x2_t prediction64; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = vld1q_u32(zeroCountParts); + riceParamPart128 = vld1q_u32(riceParamParts); + + riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); + riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(drflac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + + if (order <= 4) { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } else if (order <= 8) { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_4, samples128_4); + prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + + samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } else { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_8, samples128_8); + prediction128 = vmlaq_s32(prediction128, coefficients128_4, samples128_4); + prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + + samples128_8 = drflac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } + + /* We store samples in groups of 4. */ + vst1q_s32(pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts[0] &= riceParamMask; + riceParamParts[0] |= (zeroCountParts[0] << riceParam); + riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts[0] + drflac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon_64(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 order, drflac_int32 shift, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + int i; + drflac_uint32 riceParamMask; + drflac_int32* pDecodedSamples = pSamplesOut; + drflac_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + drflac_uint32 zeroCountParts[4]; + drflac_uint32 riceParamParts[4]; + int32x4_t coefficients128_0; + int32x4_t coefficients128_4; + int32x4_t coefficients128_8; + int32x4_t samples128_0; + int32x4_t samples128_4; + int32x4_t samples128_8; + uint32x4_t riceParamMask128; + int32x4_t riceParam128; + int64x1_t shift64; + uint32x4_t one128; + int64x2_t prediction128 = { 0 }; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + + const drflac_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + + riceParamMask = (drflac_uint32)~((~0UL) << riceParam); + riceParamMask128 = vdupq_n_u32(riceParamMask); + + riceParam128 = vdupq_n_s32(riceParam); + shift64 = vdup_n_s64(-shift); /* Negate the shift because we'll be doing a variable shift using vshlq_s32(). */ + one128 = vdupq_n_u32(1); + + /* + Pre-loading the coefficients and prior samples is annoying because we need to ensure we don't try reading more than + what's available in the input buffers. It would be convenient to use a fall-through switch to do this, but this results + in strict aliasing warnings with GCC. To work around this I'm just doing something hacky. This feels a bit convoluted + so I think there's opportunity for this to be simplified. + */ + { + int runningOrder = order; + drflac_int32 tempC[4] = {0, 0, 0, 0}; + drflac_int32 tempS[4] = {0, 0, 0, 0}; + + /* 0 - 3. */ + if (runningOrder >= 4) { + coefficients128_0 = vld1q_s32(coefficients + 0); + samples128_0 = vld1q_s32(pSamplesOut - 4); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; /* fallthrough */ + case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; /* fallthrough */ + case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; /* fallthrough */ + } + + coefficients128_0 = vld1q_s32(tempC); + samples128_0 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 4 - 7 */ + if (runningOrder >= 4) { + coefficients128_4 = vld1q_s32(coefficients + 4); + samples128_4 = vld1q_s32(pSamplesOut - 8); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; /* fallthrough */ + case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; /* fallthrough */ + case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; /* fallthrough */ + } + + coefficients128_4 = vld1q_s32(tempC); + samples128_4 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* 8 - 11 */ + if (runningOrder == 4) { + coefficients128_8 = vld1q_s32(coefficients + 8); + samples128_8 = vld1q_s32(pSamplesOut - 12); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; /* fallthrough */ + case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; /* fallthrough */ + case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; /* fallthrough */ + } + + coefficients128_8 = vld1q_s32(tempC); + samples128_8 = vld1q_s32(tempS); + runningOrder = 0; + } + + /* Coefficients need to be shuffled for our streaming algorithm below to work. Samples are already in the correct order from the loading routine above. */ + coefficients128_0 = drflac__vrevq_s32(coefficients128_0); + coefficients128_4 = drflac__vrevq_s32(coefficients128_4); + coefficients128_8 = drflac__vrevq_s32(coefficients128_8); + } + + /* For this version we are doing one sample at a time. */ + while (pDecodedSamples < pDecodedSamplesEnd) { + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return DRFLAC_FALSE; + } + + zeroCountPart128 = vld1q_u32(zeroCountParts); + riceParamPart128 = vld1q_u32(riceParamParts); + + riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); + riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(drflac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + + for (i = 0; i < 4; i += 1) { + int64x1_t prediction64; + + prediction128 = veorq_s64(prediction128, prediction128); /* Reset to 0. */ + switch (order) + { + case 12: + case 11: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_8), vget_low_s32(samples128_8))); + case 10: + case 9: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_8), vget_high_s32(samples128_8))); + case 8: + case 7: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_4), vget_low_s32(samples128_4))); + case 6: + case 5: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_4), vget_high_s32(samples128_4))); + case 4: + case 3: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_0), vget_low_s32(samples128_0))); + case 2: + case 1: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_0), vget_high_s32(samples128_0))); + } + + /* Horizontal add and shift. */ + prediction64 = drflac__vhaddq_s64(prediction128); + prediction64 = vshl_s64(prediction64, shift64); + prediction64 = vadd_s64(prediction64, vdup_n_s64(vgetq_lane_u32(riceParamPart128, 0))); + + /* Our value should be sitting in prediction64[0]. We need to combine this with our SSE samples. */ + samples128_8 = drflac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = drflac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = drflac__valignrq_s32_1(vcombine_s32(vreinterpret_s32_s64(prediction64), vdup_n_s32(0)), samples128_0); + + /* Slide our rice parameter down so that the value in position 0 contains the next one to process. */ + riceParamPart128 = drflac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + + /* We store samples in groups of 4. */ + vst1q_s32(pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + + /* Make sure we process the last few samples. */ + i = (count & ~3); + while (i < (int)count) { + /* Rice extraction. */ + if (!drflac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return DRFLAC_FALSE; + } + + /* Rice reconstruction. */ + riceParamParts[0] &= riceParamMask; + riceParamParts[0] |= (zeroCountParts[0] << riceParam); + riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; + + /* Sample reconstruction. */ + pDecodedSamples[0] = riceParamParts[0] + drflac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + + i += 1; + pDecodedSamples += 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples_with_residual__rice__neon(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(pSamplesOut != NULL); + + /* In my testing the order is rarely > 12, so in this case I'm going to simplify the NEON implementation by only handling order <= 12. */ + if (lpcOrder > 0 && lpcOrder <= 12) { + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return drflac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } else { + return drflac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + } else { + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } +} +#endif + +static drflac_bool32 drflac__decode_samples_with_residual__rice(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 riceParam, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ +#if defined(DRFLAC_SUPPORT_SSE41) + if (drflac__gIsSSE41Supported) { + return drflac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported) { + return drflac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } else +#endif + { + /* Scalar fallback. */ + #if 0 + return drflac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + #else + return drflac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + #endif + } +} + +/* Reads and seeks past a string of residual values as Rice codes. The decoder should be sitting on the first bit of the Rice codes. */ +static drflac_bool32 drflac__read_and_seek_residual__rice(drflac_bs* bs, drflac_uint32 count, drflac_uint8 riceParam) +{ + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + + for (i = 0; i < count; ++i) { + if (!drflac__seek_rice_parts(bs, riceParam)) { + return DRFLAC_FALSE; + } + } + + return DRFLAC_TRUE; +} + +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static drflac_bool32 drflac__decode_samples_with_residual__unencoded(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 count, drflac_uint8 unencodedBitsPerSample, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pSamplesOut) +{ + drflac_uint32 i; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(unencodedBitsPerSample <= 31); /* <-- unencodedBitsPerSample is a 5 bit number, so cannot exceed 31. */ + DRFLAC_ASSERT(pSamplesOut != NULL); + + for (i = 0; i < count; ++i) { + if (unencodedBitsPerSample > 0) { + if (!drflac__read_int32(bs, unencodedBitsPerSample, pSamplesOut + i)) { + return DRFLAC_FALSE; + } + } else { + pSamplesOut[i] = 0; + } + + if (drflac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] += drflac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } else { + pSamplesOut[i] += drflac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } + } + + return DRFLAC_TRUE; +} + + +/* +Reads and decodes the residual for the sub-frame the decoder is currently sitting on. This function should be called +when the decoder is sitting at the very start of the RESIDUAL block. The first residuals will be ignored. The + and parameters are used to determine how many residual values need to be decoded. +*/ +static drflac_bool32 drflac__decode_samples_with_residual(drflac_bs* bs, drflac_uint32 bitsPerSample, drflac_uint32 blockSize, drflac_uint32 lpcOrder, drflac_int32 lpcShift, drflac_uint32 lpcPrecision, const drflac_int32* coefficients, drflac_int32* pDecodedSamples) +{ + drflac_uint8 residualMethod; + drflac_uint8 partitionOrder; + drflac_uint32 samplesInPartition; + drflac_uint32 partitionsRemaining; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(blockSize != 0); + DRFLAC_ASSERT(pDecodedSamples != NULL); /* <-- Should we allow NULL, in which case we just seek past the residual rather than do a full decode? */ + + if (!drflac__read_uint8(bs, 2, &residualMethod)) { + return DRFLAC_FALSE; + } + + if (residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return DRFLAC_FALSE; /* Unknown or unsupported residual coding method. */ + } + + /* Ignore the first values. */ + pDecodedSamples += lpcOrder; + + if (!drflac__read_uint8(bs, 4, &partitionOrder)) { + return DRFLAC_FALSE; + } + + /* + From the FLAC spec: + The Rice partition order in a Rice-coded residual section must be less than or equal to 8. + */ + if (partitionOrder > 8) { + return DRFLAC_FALSE; + } + + /* Validation check. */ + if ((blockSize / (1 << partitionOrder)) < lpcOrder) { + return DRFLAC_FALSE; + } + + samplesInPartition = (blockSize / (1 << partitionOrder)) - lpcOrder; + partitionsRemaining = (1 << partitionOrder); + for (;;) { + drflac_uint8 riceParam = 0; + if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!drflac__read_uint8(bs, 4, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 15) { + riceParam = 0xFF; + } + } else if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!drflac__read_uint8(bs, 5, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 31) { + riceParam = 0xFF; + } + } + + if (riceParam != 0xFF) { + if (!drflac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return DRFLAC_FALSE; + } + } else { + drflac_uint8 unencodedBitsPerSample = 0; + if (!drflac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return DRFLAC_FALSE; + } + + if (!drflac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return DRFLAC_FALSE; + } + } + + pDecodedSamples += samplesInPartition; + + if (partitionsRemaining == 1) { + break; + } + + partitionsRemaining -= 1; + + if (partitionOrder != 0) { + samplesInPartition = blockSize / (1 << partitionOrder); + } + } + + return DRFLAC_TRUE; +} + +/* +Reads and seeks past the residual for the sub-frame the decoder is currently sitting on. This function should be called +when the decoder is sitting at the very start of the RESIDUAL block. The first residuals will be set to 0. The + and parameters are used to determine how many residual values need to be decoded. +*/ +static drflac_bool32 drflac__read_and_seek_residual(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 order) +{ + drflac_uint8 residualMethod; + drflac_uint8 partitionOrder; + drflac_uint32 samplesInPartition; + drflac_uint32 partitionsRemaining; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(blockSize != 0); + + if (!drflac__read_uint8(bs, 2, &residualMethod)) { + return DRFLAC_FALSE; + } + + if (residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return DRFLAC_FALSE; /* Unknown or unsupported residual coding method. */ + } + + if (!drflac__read_uint8(bs, 4, &partitionOrder)) { + return DRFLAC_FALSE; + } + + /* + From the FLAC spec: + The Rice partition order in a Rice-coded residual section must be less than or equal to 8. + */ + if (partitionOrder > 8) { + return DRFLAC_FALSE; + } + + /* Validation check. */ + if ((blockSize / (1 << partitionOrder)) <= order) { + return DRFLAC_FALSE; + } + + samplesInPartition = (blockSize / (1 << partitionOrder)) - order; + partitionsRemaining = (1 << partitionOrder); + for (;;) + { + drflac_uint8 riceParam = 0; + if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!drflac__read_uint8(bs, 4, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 15) { + riceParam = 0xFF; + } + } else if (residualMethod == DRFLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!drflac__read_uint8(bs, 5, &riceParam)) { + return DRFLAC_FALSE; + } + if (riceParam == 31) { + riceParam = 0xFF; + } + } + + if (riceParam != 0xFF) { + if (!drflac__read_and_seek_residual__rice(bs, samplesInPartition, riceParam)) { + return DRFLAC_FALSE; + } + } else { + drflac_uint8 unencodedBitsPerSample = 0; + if (!drflac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return DRFLAC_FALSE; + } + + if (!drflac__seek_bits(bs, unencodedBitsPerSample * samplesInPartition)) { + return DRFLAC_FALSE; + } + } + + + if (partitionsRemaining == 1) { + break; + } + + partitionsRemaining -= 1; + samplesInPartition = blockSize / (1 << partitionOrder); + } + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__decode_samples__constant(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_int32* pDecodedSamples) +{ + drflac_uint32 i; + + /* Only a single sample needs to be decoded here. */ + drflac_int32 sample; + if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + /* + We don't really need to expand this, but it does simplify the process of reading samples. If this becomes a performance issue (unlikely) + we'll want to look at a more efficient way. + */ + for (i = 0; i < blockSize; ++i) { + pDecodedSamples[i] = sample; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples__verbatim(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_int32* pDecodedSamples) +{ + drflac_uint32 i; + + for (i = 0; i < blockSize; ++i) { + drflac_int32 sample; + if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + pDecodedSamples[i] = sample; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples__fixed(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 subframeBitsPerSample, drflac_uint8 lpcOrder, drflac_int32* pDecodedSamples) +{ + drflac_uint32 i; + + static drflac_int32 lpcCoefficientsTable[5][4] = { + {0, 0, 0, 0}, + {1, 0, 0, 0}, + {2, -1, 0, 0}, + {3, -3, 1, 0}, + {4, -6, 4, -1} + }; + + /* Warm up samples and coefficients. */ + for (i = 0; i < lpcOrder; ++i) { + drflac_int32 sample; + if (!drflac__read_int32(bs, subframeBitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + pDecodedSamples[i] = sample; + } + + if (!drflac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, 4, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_samples__lpc(drflac_bs* bs, drflac_uint32 blockSize, drflac_uint32 bitsPerSample, drflac_uint8 lpcOrder, drflac_int32* pDecodedSamples) +{ + drflac_uint8 i; + drflac_uint8 lpcPrecision; + drflac_int8 lpcShift; + drflac_int32 coefficients[32]; + + /* Warm up samples. */ + for (i = 0; i < lpcOrder; ++i) { + drflac_int32 sample; + if (!drflac__read_int32(bs, bitsPerSample, &sample)) { + return DRFLAC_FALSE; + } + + pDecodedSamples[i] = sample; + } + + if (!drflac__read_uint8(bs, 4, &lpcPrecision)) { + return DRFLAC_FALSE; + } + if (lpcPrecision == 15) { + return DRFLAC_FALSE; /* Invalid. */ + } + lpcPrecision += 1; + + if (!drflac__read_int8(bs, 5, &lpcShift)) { + return DRFLAC_FALSE; + } + + /* + From the FLAC specification: + + Quantized linear predictor coefficient shift needed in bits (NOTE: this number is signed two's-complement) + + Emphasis on the "signed two's-complement". In practice there does not seem to be any encoders nor decoders supporting negative shifts. For now dr_flac is + not going to support negative shifts as I don't have any reference files. However, when a reference file comes through I will consider adding support. + */ + if (lpcShift < 0) { + return DRFLAC_FALSE; + } + + DRFLAC_ZERO_MEMORY(coefficients, sizeof(coefficients)); + for (i = 0; i < lpcOrder; ++i) { + if (!drflac__read_int32(bs, lpcPrecision, coefficients + i)) { + return DRFLAC_FALSE; + } + } + + if (!drflac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac__read_next_flac_frame_header(drflac_bs* bs, drflac_uint8 streaminfoBitsPerSample, drflac_frame_header* header) +{ + const drflac_uint32 sampleRateTable[12] = {0, 88200, 176400, 192000, 8000, 16000, 22050, 24000, 32000, 44100, 48000, 96000}; + const drflac_uint8 bitsPerSampleTable[8] = {0, 8, 12, (drflac_uint8)-1, 16, 20, 24, (drflac_uint8)-1}; /* -1 = reserved. */ + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(header != NULL); + + /* Keep looping until we find a valid sync code. */ + for (;;) { + drflac_uint8 crc8 = 0xCE; /* 0xCE = drflac_crc8(0, 0x3FFE, 14); */ + drflac_uint8 reserved = 0; + drflac_uint8 blockingStrategy = 0; + drflac_uint8 blockSize = 0; + drflac_uint8 sampleRate = 0; + drflac_uint8 channelAssignment = 0; + drflac_uint8 bitsPerSample = 0; + drflac_bool32 isVariableBlockSize; + + if (!drflac__find_and_seek_to_next_sync_code(bs)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_uint8(bs, 1, &reserved)) { + return DRFLAC_FALSE; + } + if (reserved == 1) { + continue; + } + crc8 = drflac_crc8(crc8, reserved, 1); + + if (!drflac__read_uint8(bs, 1, &blockingStrategy)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, blockingStrategy, 1); + + if (!drflac__read_uint8(bs, 4, &blockSize)) { + return DRFLAC_FALSE; + } + if (blockSize == 0) { + continue; + } + crc8 = drflac_crc8(crc8, blockSize, 4); + + if (!drflac__read_uint8(bs, 4, &sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, sampleRate, 4); + + if (!drflac__read_uint8(bs, 4, &channelAssignment)) { + return DRFLAC_FALSE; + } + if (channelAssignment > 10) { + continue; + } + crc8 = drflac_crc8(crc8, channelAssignment, 4); + + if (!drflac__read_uint8(bs, 3, &bitsPerSample)) { + return DRFLAC_FALSE; + } + if (bitsPerSample == 3 || bitsPerSample == 7) { + continue; + } + crc8 = drflac_crc8(crc8, bitsPerSample, 3); + + + if (!drflac__read_uint8(bs, 1, &reserved)) { + return DRFLAC_FALSE; + } + if (reserved == 1) { + continue; + } + crc8 = drflac_crc8(crc8, reserved, 1); + + + isVariableBlockSize = blockingStrategy == 1; + if (isVariableBlockSize) { + drflac_uint64 pcmFrameNumber; + drflac_result result = drflac__read_utf8_coded_number(bs, &pcmFrameNumber, &crc8); + if (result != DRFLAC_SUCCESS) { + if (result == DRFLAC_AT_END) { + return DRFLAC_FALSE; + } else { + continue; + } + } + header->flacFrameNumber = 0; + header->pcmFrameNumber = pcmFrameNumber; + } else { + drflac_uint64 flacFrameNumber = 0; + drflac_result result = drflac__read_utf8_coded_number(bs, &flacFrameNumber, &crc8); + if (result != DRFLAC_SUCCESS) { + if (result == DRFLAC_AT_END) { + return DRFLAC_FALSE; + } else { + continue; + } + } + header->flacFrameNumber = (drflac_uint32)flacFrameNumber; /* <-- Safe cast. */ + header->pcmFrameNumber = 0; + } + + + DRFLAC_ASSERT(blockSize > 0); + if (blockSize == 1) { + header->blockSizeInPCMFrames = 192; + } else if (blockSize <= 5) { + DRFLAC_ASSERT(blockSize >= 2); + header->blockSizeInPCMFrames = 576 * (1 << (blockSize - 2)); + } else if (blockSize == 6) { + if (!drflac__read_uint16(bs, 8, &header->blockSizeInPCMFrames)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 8); + header->blockSizeInPCMFrames += 1; + } else if (blockSize == 7) { + if (!drflac__read_uint16(bs, 16, &header->blockSizeInPCMFrames)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->blockSizeInPCMFrames, 16); + if (header->blockSizeInPCMFrames == 0xFFFF) { + return DRFLAC_FALSE; /* Frame is too big. This is the size of the frame minus 1. The STREAMINFO block defines the max block size which is 16-bits. Adding one will make it 17 bits and therefore too big. */ + } + header->blockSizeInPCMFrames += 1; + } else { + DRFLAC_ASSERT(blockSize >= 8); + header->blockSizeInPCMFrames = 256 * (1 << (blockSize - 8)); + } + + + if (sampleRate <= 11) { + header->sampleRate = sampleRateTable[sampleRate]; + } else if (sampleRate == 12) { + if (!drflac__read_uint32(bs, 8, &header->sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->sampleRate, 8); + header->sampleRate *= 1000; + } else if (sampleRate == 13) { + if (!drflac__read_uint32(bs, 16, &header->sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->sampleRate, 16); + } else if (sampleRate == 14) { + if (!drflac__read_uint32(bs, 16, &header->sampleRate)) { + return DRFLAC_FALSE; + } + crc8 = drflac_crc8(crc8, header->sampleRate, 16); + header->sampleRate *= 10; + } else { + continue; /* Invalid. Assume an invalid block. */ + } + + + header->channelAssignment = channelAssignment; + + header->bitsPerSample = bitsPerSampleTable[bitsPerSample]; + if (header->bitsPerSample == 0) { + header->bitsPerSample = streaminfoBitsPerSample; + } + + if (header->bitsPerSample != streaminfoBitsPerSample) { + /* If this subframe has a different bitsPerSample then streaminfo or the first frame, reject it */ + return DRFLAC_FALSE; + } + + if (!drflac__read_uint8(bs, 8, &header->crc8)) { + return DRFLAC_FALSE; + } + +#ifndef DR_FLAC_NO_CRC + if (header->crc8 != crc8) { + continue; /* CRC mismatch. Loop back to the top and find the next sync code. */ + } +#endif + return DRFLAC_TRUE; + } +} + +static drflac_bool32 drflac__read_subframe_header(drflac_bs* bs, drflac_subframe* pSubframe) +{ + drflac_uint8 header; + int type; + + if (!drflac__read_uint8(bs, 8, &header)) { + return DRFLAC_FALSE; + } + + /* First bit should always be 0. */ + if ((header & 0x80) != 0) { + return DRFLAC_FALSE; + } + + type = (header & 0x7E) >> 1; + if (type == 0) { + pSubframe->subframeType = DRFLAC_SUBFRAME_CONSTANT; + } else if (type == 1) { + pSubframe->subframeType = DRFLAC_SUBFRAME_VERBATIM; + } else { + if ((type & 0x20) != 0) { + pSubframe->subframeType = DRFLAC_SUBFRAME_LPC; + pSubframe->lpcOrder = (drflac_uint8)(type & 0x1F) + 1; + } else if ((type & 0x08) != 0) { + pSubframe->subframeType = DRFLAC_SUBFRAME_FIXED; + pSubframe->lpcOrder = (drflac_uint8)(type & 0x07); + if (pSubframe->lpcOrder > 4) { + pSubframe->subframeType = DRFLAC_SUBFRAME_RESERVED; + pSubframe->lpcOrder = 0; + } + } else { + pSubframe->subframeType = DRFLAC_SUBFRAME_RESERVED; + } + } + + if (pSubframe->subframeType == DRFLAC_SUBFRAME_RESERVED) { + return DRFLAC_FALSE; + } + + /* Wasted bits per sample. */ + pSubframe->wastedBitsPerSample = 0; + if ((header & 0x01) == 1) { + unsigned int wastedBitsPerSample; + if (!drflac__seek_past_next_set_bit(bs, &wastedBitsPerSample)) { + return DRFLAC_FALSE; + } + pSubframe->wastedBitsPerSample = (drflac_uint8)wastedBitsPerSample + 1; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_subframe(drflac_bs* bs, drflac_frame* frame, int subframeIndex, drflac_int32* pDecodedSamplesOut) +{ + drflac_subframe* pSubframe; + drflac_uint32 subframeBitsPerSample; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(frame != NULL); + + pSubframe = frame->subframes + subframeIndex; + if (!drflac__read_subframe_header(bs, pSubframe)) { + return DRFLAC_FALSE; + } + + /* Side channels require an extra bit per sample. Took a while to figure that one out... */ + subframeBitsPerSample = frame->header.bitsPerSample; + if ((frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + subframeBitsPerSample += 1; + } else if (frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + subframeBitsPerSample += 1; + } + + if (subframeBitsPerSample > 32) { + /* libFLAC and ffmpeg reject 33-bit subframes as well */ + return DRFLAC_FALSE; + } + + /* Need to handle wasted bits per sample. */ + if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { + return DRFLAC_FALSE; + } + subframeBitsPerSample -= pSubframe->wastedBitsPerSample; + + pSubframe->pSamplesS32 = pDecodedSamplesOut; + + switch (pSubframe->subframeType) + { + case DRFLAC_SUBFRAME_CONSTANT: + { + drflac__decode_samples__constant(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + } break; + + case DRFLAC_SUBFRAME_VERBATIM: + { + drflac__decode_samples__verbatim(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + } break; + + case DRFLAC_SUBFRAME_FIXED: + { + drflac__decode_samples__fixed(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + } break; + + case DRFLAC_SUBFRAME_LPC: + { + drflac__decode_samples__lpc(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + } break; + + default: return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__seek_subframe(drflac_bs* bs, drflac_frame* frame, int subframeIndex) +{ + drflac_subframe* pSubframe; + drflac_uint32 subframeBitsPerSample; + + DRFLAC_ASSERT(bs != NULL); + DRFLAC_ASSERT(frame != NULL); + + pSubframe = frame->subframes + subframeIndex; + if (!drflac__read_subframe_header(bs, pSubframe)) { + return DRFLAC_FALSE; + } + + /* Side channels require an extra bit per sample. Took a while to figure that one out... */ + subframeBitsPerSample = frame->header.bitsPerSample; + if ((frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + subframeBitsPerSample += 1; + } else if (frame->header.channelAssignment == DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + subframeBitsPerSample += 1; + } + + /* Need to handle wasted bits per sample. */ + if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { + return DRFLAC_FALSE; + } + subframeBitsPerSample -= pSubframe->wastedBitsPerSample; + + pSubframe->pSamplesS32 = NULL; + + switch (pSubframe->subframeType) + { + case DRFLAC_SUBFRAME_CONSTANT: + { + if (!drflac__seek_bits(bs, subframeBitsPerSample)) { + return DRFLAC_FALSE; + } + } break; + + case DRFLAC_SUBFRAME_VERBATIM: + { + unsigned int bitsToSeek = frame->header.blockSizeInPCMFrames * subframeBitsPerSample; + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + } break; + + case DRFLAC_SUBFRAME_FIXED: + { + unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return DRFLAC_FALSE; + } + } break; + + case DRFLAC_SUBFRAME_LPC: + { + drflac_uint8 lpcPrecision; + + unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_uint8(bs, 4, &lpcPrecision)) { + return DRFLAC_FALSE; + } + if (lpcPrecision == 15) { + return DRFLAC_FALSE; /* Invalid. */ + } + lpcPrecision += 1; + + + bitsToSeek = (pSubframe->lpcOrder * lpcPrecision) + 5; /* +5 for shift. */ + if (!drflac__seek_bits(bs, bitsToSeek)) { + return DRFLAC_FALSE; + } + + if (!drflac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return DRFLAC_FALSE; + } + } break; + + default: return DRFLAC_FALSE; + } + + return DRFLAC_TRUE; +} + + +static DRFLAC_INLINE drflac_uint8 drflac__get_channel_count_from_channel_assignment(drflac_int8 channelAssignment) +{ + drflac_uint8 lookup[] = {1, 2, 3, 4, 5, 6, 7, 8, 2, 2, 2}; + + DRFLAC_ASSERT(channelAssignment <= 10); + return lookup[channelAssignment]; +} + +static drflac_result drflac__decode_flac_frame(drflac* pFlac) +{ + int channelCount; + int i; + drflac_uint8 paddingSizeInBits; + drflac_uint16 desiredCRC16; +#ifndef DR_FLAC_NO_CRC + drflac_uint16 actualCRC16; +#endif + + /* This function should be called while the stream is sitting on the first byte after the frame header. */ + DRFLAC_ZERO_MEMORY(pFlac->currentFLACFrame.subframes, sizeof(pFlac->currentFLACFrame.subframes)); + + /* The frame block size must never be larger than the maximum block size defined by the FLAC stream. */ + if (pFlac->currentFLACFrame.header.blockSizeInPCMFrames > pFlac->maxBlockSizeInPCMFrames) { + return DRFLAC_ERROR; + } + + /* The number of channels in the frame must match the channel count from the STREAMINFO block. */ + channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + if (channelCount != (int)pFlac->channels) { + return DRFLAC_ERROR; + } + + for (i = 0; i < channelCount; ++i) { + if (!drflac__decode_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i, pFlac->pDecodedSamples + (pFlac->currentFLACFrame.header.blockSizeInPCMFrames * i))) { + return DRFLAC_ERROR; + } + } + + paddingSizeInBits = (drflac_uint8)(DRFLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7); + if (paddingSizeInBits > 0) { + drflac_uint8 padding = 0; + if (!drflac__read_uint8(&pFlac->bs, paddingSizeInBits, &padding)) { + return DRFLAC_AT_END; + } + } + +#ifndef DR_FLAC_NO_CRC + actualCRC16 = drflac__flush_crc16(&pFlac->bs); +#endif + if (!drflac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return DRFLAC_AT_END; + } + +#ifndef DR_FLAC_NO_CRC + if (actualCRC16 != desiredCRC16) { + return DRFLAC_CRC_MISMATCH; /* CRC mismatch. */ + } +#endif + + pFlac->currentFLACFrame.pcmFramesRemaining = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + + return DRFLAC_SUCCESS; +} + +static drflac_result drflac__seek_flac_frame(drflac* pFlac) +{ + int channelCount; + int i; + drflac_uint16 desiredCRC16; +#ifndef DR_FLAC_NO_CRC + drflac_uint16 actualCRC16; +#endif + + channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + for (i = 0; i < channelCount; ++i) { + if (!drflac__seek_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i)) { + return DRFLAC_ERROR; + } + } + + /* Padding. */ + if (!drflac__seek_bits(&pFlac->bs, DRFLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7)) { + return DRFLAC_ERROR; + } + + /* CRC. */ +#ifndef DR_FLAC_NO_CRC + actualCRC16 = drflac__flush_crc16(&pFlac->bs); +#endif + if (!drflac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return DRFLAC_AT_END; + } + +#ifndef DR_FLAC_NO_CRC + if (actualCRC16 != desiredCRC16) { + return DRFLAC_CRC_MISMATCH; /* CRC mismatch. */ + } +#endif + + return DRFLAC_SUCCESS; +} + +static drflac_bool32 drflac__read_and_decode_next_flac_frame(drflac* pFlac) +{ + DRFLAC_ASSERT(pFlac != NULL); + + for (;;) { + drflac_result result; + + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + + result = drflac__decode_flac_frame(pFlac); + if (result != DRFLAC_SUCCESS) { + if (result == DRFLAC_CRC_MISMATCH) { + continue; /* CRC mismatch. Skip to the next frame. */ + } else { + return DRFLAC_FALSE; + } + } + + return DRFLAC_TRUE; + } +} + +static void drflac__get_pcm_frame_range_of_current_flac_frame(drflac* pFlac, drflac_uint64* pFirstPCMFrame, drflac_uint64* pLastPCMFrame) +{ + drflac_uint64 firstPCMFrame; + drflac_uint64 lastPCMFrame; + + DRFLAC_ASSERT(pFlac != NULL); + + firstPCMFrame = pFlac->currentFLACFrame.header.pcmFrameNumber; + if (firstPCMFrame == 0) { + firstPCMFrame = ((drflac_uint64)pFlac->currentFLACFrame.header.flacFrameNumber) * pFlac->maxBlockSizeInPCMFrames; + } + + lastPCMFrame = firstPCMFrame + pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + if (lastPCMFrame > 0) { + lastPCMFrame -= 1; /* Needs to be zero based. */ + } + + if (pFirstPCMFrame) { + *pFirstPCMFrame = firstPCMFrame; + } + if (pLastPCMFrame) { + *pLastPCMFrame = lastPCMFrame; + } +} + +static drflac_bool32 drflac__seek_to_first_frame(drflac* pFlac) +{ + drflac_bool32 result; + + DRFLAC_ASSERT(pFlac != NULL); + + result = drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes); + + DRFLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + pFlac->currentPCMFrame = 0; + + return result; +} + +static DRFLAC_INLINE drflac_result drflac__seek_to_next_flac_frame(drflac* pFlac) +{ + /* This function should only ever be called while the decoder is sitting on the first byte past the FRAME_HEADER section. */ + DRFLAC_ASSERT(pFlac != NULL); + return drflac__seek_flac_frame(pFlac); +} + + +static drflac_uint64 drflac__seek_forward_by_pcm_frames(drflac* pFlac, drflac_uint64 pcmFramesToSeek) +{ + drflac_uint64 pcmFramesRead = 0; + while (pcmFramesToSeek > 0) { + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + if (pFlac->currentFLACFrame.pcmFramesRemaining > pcmFramesToSeek) { + pcmFramesRead += pcmFramesToSeek; + pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)pcmFramesToSeek; /* <-- Safe cast. Will always be < currentFrame.pcmFramesRemaining < 65536. */ + pcmFramesToSeek = 0; + } else { + pcmFramesRead += pFlac->currentFLACFrame.pcmFramesRemaining; + pcmFramesToSeek -= pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + } + } + } + + pFlac->currentPCMFrame += pcmFramesRead; + return pcmFramesRead; +} + + +static drflac_bool32 drflac__seek_to_pcm_frame__brute_force(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_bool32 isMidFrame = DRFLAC_FALSE; + drflac_uint64 runningPCMFrameCount; + + DRFLAC_ASSERT(pFlac != NULL); + + /* If we are seeking forward we start from the current position. Otherwise we need to start all the way from the start of the file. */ + if (pcmFrameIndex >= pFlac->currentPCMFrame) { + /* Seeking forward. Need to seek from the current position. */ + runningPCMFrameCount = pFlac->currentPCMFrame; + + /* The frame header for the first frame may not yet have been read. We need to do that if necessary. */ + if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } else { + isMidFrame = DRFLAC_TRUE; + } + } else { + /* Seeking backwards. Need to seek from the start of the file. */ + runningPCMFrameCount = 0; + + /* Move back to the start. */ + if (!drflac__seek_to_first_frame(pFlac)) { + return DRFLAC_FALSE; + } + + /* Decode the first frame in preparation for sample-exact seeking below. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } + + /* + We need to as quickly as possible find the frame that contains the target sample. To do this, we iterate over each frame and inspect its + header. If based on the header we can determine that the frame contains the sample, we do a full decode of that frame. + */ + for (;;) { + drflac_uint64 pcmFrameCountInThisFLACFrame; + drflac_uint64 firstPCMFrameInFLACFrame = 0; + drflac_uint64 lastPCMFrameInFLACFrame = 0; + + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + + pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { + /* + The sample should be in this frame. We need to fully decode it, however if it's an invalid frame (a CRC mismatch), we need to pretend + it never existed and keep iterating. + */ + drflac_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + + if (!isMidFrame) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + /* The frame is valid. We just need to skip over some samples to ensure it's sample-exact. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; /* <-- If this fails, something bad has happened (it should never fail). */ + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* We started seeking mid-frame which means we need to skip the frame decoding part. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } + } else { + /* + It's not in this frame. We need to seek past the frame, but check if there was a CRC mismatch. If so, we pretend this + frame never existed and leave the running sample count untouched. + */ + if (!isMidFrame) { + drflac_result result = drflac__seek_to_next_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFLACFrame; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* + We started seeking mid-frame which means we need to seek by reading to the end of the frame instead of with + drflac__seek_to_next_flac_frame() which only works if the decoder is sitting on the byte just after the frame header. + */ + runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + isMidFrame = DRFLAC_FALSE; + } + + /* If we are seeking to the end of the file and we've just hit it, we're done. */ + if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { + return DRFLAC_TRUE; + } + } + + next_iteration: + /* Grab the next frame in preparation for the next iteration. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } +} + + +#if !defined(DR_FLAC_NO_CRC) +/* +We use an average compression ratio to determine our approximate start location. FLAC files are generally about 50%-70% the size of their +uncompressed counterparts so we'll use this as a basis. I'm going to split the middle and use a factor of 0.6 to determine the starting +location. +*/ +#define DRFLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO 0.6f + +static drflac_bool32 drflac__seek_to_approximate_flac_frame_to_byte(drflac* pFlac, drflac_uint64 targetByte, drflac_uint64 rangeLo, drflac_uint64 rangeHi, drflac_uint64* pLastSuccessfulSeekOffset) +{ + DRFLAC_ASSERT(pFlac != NULL); + DRFLAC_ASSERT(pLastSuccessfulSeekOffset != NULL); + DRFLAC_ASSERT(targetByte >= rangeLo); + DRFLAC_ASSERT(targetByte <= rangeHi); + + *pLastSuccessfulSeekOffset = pFlac->firstFLACFramePosInBytes; + + for (;;) { + /* After rangeLo == rangeHi == targetByte fails, we need to break out. */ + drflac_uint64 lastTargetByte = targetByte; + + /* When seeking to a byte, failure probably means we've attempted to seek beyond the end of the stream. To counter this we just halve it each attempt. */ + if (!drflac__seek_to_byte(&pFlac->bs, targetByte)) { + /* If we couldn't even seek to the first byte in the stream we have a problem. Just abandon the whole thing. */ + if (targetByte == 0) { + drflac__seek_to_first_frame(pFlac); /* Try to recover. */ + return DRFLAC_FALSE; + } + + /* Halve the byte location and continue. */ + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + /* Getting here should mean that we have seeked to an appropriate byte. */ + + /* Clear the details of the FLAC frame so we don't misreport data. */ + DRFLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + + /* + Now seek to the next FLAC frame. We need to decode the entire frame (not just the header) because it's possible for the header to incorrectly pass the + CRC check and return bad data. We need to decode the entire frame to be more certain. Although this seems unlikely, this has happened to me in testing + so it needs to stay this way for now. + */ +#if 1 + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + /* Halve the byte location and continue. */ + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + break; + } +#else + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + /* Halve the byte location and continue. */ + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + break; + } +#endif + } + + /* We already tried this byte and there are no more to try, break out. */ + if(targetByte == lastTargetByte) { + return DRFLAC_FALSE; + } + } + + /* The current PCM frame needs to be updated based on the frame we just seeked to. */ + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + + DRFLAC_ASSERT(targetByte <= rangeHi); + + *pLastSuccessfulSeekOffset = targetByte; + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(drflac* pFlac, drflac_uint64 offset) +{ + /* This section of code would be used if we were only decoding the FLAC frame header when calling drflac__seek_to_approximate_flac_frame_to_byte(). */ +#if 0 + if (drflac__decode_flac_frame(pFlac) != DRFLAC_SUCCESS) { + /* We failed to decode this frame which may be due to it being corrupt. We'll just use the next valid FLAC frame. */ + if (drflac__read_and_decode_next_flac_frame(pFlac) == DRFLAC_FALSE) { + return DRFLAC_FALSE; + } + } +#endif + + return drflac__seek_forward_by_pcm_frames(pFlac, offset) == offset; +} + + +static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* pFlac, drflac_uint64 pcmFrameIndex, drflac_uint64 byteRangeLo, drflac_uint64 byteRangeHi) +{ + /* This assumes pFlac->currentPCMFrame is sitting on byteRangeLo upon entry. */ + + drflac_uint64 targetByte; + drflac_uint64 pcmRangeLo = pFlac->totalPCMFrameCount; + drflac_uint64 pcmRangeHi = 0; + drflac_uint64 lastSuccessfulSeekOffset = (drflac_uint64)-1; + drflac_uint64 closestSeekOffsetBeforeTargetPCMFrame = byteRangeLo; + drflac_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + + targetByte = byteRangeLo + (drflac_uint64)(((drflac_int64)((pcmFrameIndex - pFlac->currentPCMFrame) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * DRFLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO); + if (targetByte > byteRangeHi) { + targetByte = byteRangeHi; + } + + for (;;) { + if (drflac__seek_to_approximate_flac_frame_to_byte(pFlac, targetByte, byteRangeLo, byteRangeHi, &lastSuccessfulSeekOffset)) { + /* We found a FLAC frame. We need to check if it contains the sample we're looking for. */ + drflac_uint64 newPCMRangeLo; + drflac_uint64 newPCMRangeHi; + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &newPCMRangeLo, &newPCMRangeHi); + + /* If we selected the same frame, it means we should be pretty close. Just decode the rest. */ + if (pcmRangeLo == newPCMRangeLo) { + if (!drflac__seek_to_approximate_flac_frame_to_byte(pFlac, closestSeekOffsetBeforeTargetPCMFrame, closestSeekOffsetBeforeTargetPCMFrame, byteRangeHi, &lastSuccessfulSeekOffset)) { + break; /* Failed to seek to closest frame. */ + } + + if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return DRFLAC_TRUE; + } else { + break; /* Failed to seek forward. */ + } + } + + pcmRangeLo = newPCMRangeLo; + pcmRangeHi = newPCMRangeHi; + + if (pcmRangeLo <= pcmFrameIndex && pcmRangeHi >= pcmFrameIndex) { + /* The target PCM frame is in this FLAC frame. */ + if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame) ) { + return DRFLAC_TRUE; + } else { + break; /* Failed to seek to FLAC frame. */ + } + } else { + const float approxCompressionRatio = (drflac_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((drflac_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f); + + if (pcmRangeLo > pcmFrameIndex) { + /* We seeked too far forward. We need to move our target byte backward and try again. */ + byteRangeHi = lastSuccessfulSeekOffset; + if (byteRangeLo > byteRangeHi) { + byteRangeLo = byteRangeHi; + } + + targetByte = byteRangeLo + ((byteRangeHi - byteRangeLo) / 2); + if (targetByte < byteRangeLo) { + targetByte = byteRangeLo; + } + } else /*if (pcmRangeHi < pcmFrameIndex)*/ { + /* We didn't seek far enough. We need to move our target byte forward and try again. */ + + /* If we're close enough we can just seek forward. */ + if ((pcmFrameIndex - pcmRangeLo) < seekForwardThreshold) { + if (drflac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return DRFLAC_TRUE; + } else { + break; /* Failed to seek to FLAC frame. */ + } + } else { + byteRangeLo = lastSuccessfulSeekOffset; + if (byteRangeHi < byteRangeLo) { + byteRangeHi = byteRangeLo; + } + + targetByte = lastSuccessfulSeekOffset + (drflac_uint64)(((drflac_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio); + if (targetByte > byteRangeHi) { + targetByte = byteRangeHi; + } + + if (closestSeekOffsetBeforeTargetPCMFrame < lastSuccessfulSeekOffset) { + closestSeekOffsetBeforeTargetPCMFrame = lastSuccessfulSeekOffset; + } + } + } + } + } else { + /* Getting here is really bad. We just recover as best we can, but moving to the first frame in the stream, and then abort. */ + break; + } + } + + drflac__seek_to_first_frame(pFlac); /* <-- Try to recover. */ + return DRFLAC_FALSE; +} + +static drflac_bool32 drflac__seek_to_pcm_frame__binary_search(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_uint64 byteRangeLo; + drflac_uint64 byteRangeHi; + drflac_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + + /* Our algorithm currently assumes the FLAC stream is currently sitting at the start. */ + if (drflac__seek_to_first_frame(pFlac) == DRFLAC_FALSE) { + return DRFLAC_FALSE; + } + + /* If we're close enough to the start, just move to the start and seek forward. */ + if (pcmFrameIndex < seekForwardThreshold) { + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFrameIndex) == pcmFrameIndex; + } + + /* + Our starting byte range is the byte position of the first FLAC frame and the approximate end of the file as if it were completely uncompressed. This ensures + the entire file is included, even though most of the time it'll exceed the end of the actual stream. This is OK as the frame searching logic will handle it. + */ + byteRangeLo = pFlac->firstFLACFramePosInBytes; + byteRangeHi = pFlac->firstFLACFramePosInBytes + (drflac_uint64)((drflac_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + + return drflac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi); +} +#endif /* !DR_FLAC_NO_CRC */ + +static drflac_bool32 drflac__seek_to_pcm_frame__seek_table(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_uint32 iClosestSeekpoint = 0; + drflac_bool32 isMidFrame = DRFLAC_FALSE; + drflac_uint64 runningPCMFrameCount; + drflac_uint32 iSeekpoint; + + + DRFLAC_ASSERT(pFlac != NULL); + + if (pFlac->pSeekpoints == NULL || pFlac->seekpointCount == 0) { + return DRFLAC_FALSE; + } + + /* Do not use the seektable if pcmFramIndex is not coverd by it. */ + if (pFlac->pSeekpoints[0].firstPCMFrame > pcmFrameIndex) { + return DRFLAC_FALSE; + } + + for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { + if (pFlac->pSeekpoints[iSeekpoint].firstPCMFrame >= pcmFrameIndex) { + break; + } + + iClosestSeekpoint = iSeekpoint; + } + + /* There's been cases where the seek table contains only zeros. We need to do some basic validation on the closest seekpoint. */ + if (pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount == 0 || pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount > pFlac->maxBlockSizeInPCMFrames) { + return DRFLAC_FALSE; + } + if (pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame > pFlac->totalPCMFrameCount && pFlac->totalPCMFrameCount > 0) { + return DRFLAC_FALSE; + } + +#if !defined(DR_FLAC_NO_CRC) + /* At this point we should know the closest seek point. We can use a binary search for this. We need to know the total sample count for this. */ + if (pFlac->totalPCMFrameCount > 0) { + drflac_uint64 byteRangeLo; + drflac_uint64 byteRangeHi; + + byteRangeHi = pFlac->firstFLACFramePosInBytes + (drflac_uint64)((drflac_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + byteRangeLo = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset; + + /* + If our closest seek point is not the last one, we only need to search between it and the next one. The section below calculates an appropriate starting + value for byteRangeHi which will clamp it appropriately. + + Note that the next seekpoint must have an offset greater than the closest seekpoint because otherwise our binary search algorithm will break down. There + have been cases where a seektable consists of seek points where every byte offset is set to 0 which causes problems. If this happens we need to abort. + */ + if (iClosestSeekpoint < pFlac->seekpointCount-1) { + drflac_uint32 iNextSeekpoint = iClosestSeekpoint + 1; + + /* Basic validation on the seekpoints to ensure they're usable. */ + if (pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset >= pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset || pFlac->pSeekpoints[iNextSeekpoint].pcmFrameCount == 0) { + return DRFLAC_FALSE; /* The next seekpoint doesn't look right. The seek table cannot be trusted from here. Abort. */ + } + + if (pFlac->pSeekpoints[iNextSeekpoint].firstPCMFrame != (((drflac_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF)) { /* Make sure it's not a placeholder seekpoint. */ + byteRangeHi = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset - 1; /* byteRangeHi must be zero based. */ + } + } + + if (drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + if (drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + + if (drflac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi)) { + return DRFLAC_TRUE; + } + } + } + } +#endif /* !DR_FLAC_NO_CRC */ + + /* Getting here means we need to use a slower algorithm because the binary search method failed or cannot be used. */ + + /* + If we are seeking forward and the closest seekpoint is _before_ the current sample, we just seek forward from where we are. Otherwise we start seeking + from the seekpoint's first sample. + */ + if (pcmFrameIndex >= pFlac->currentPCMFrame && pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame <= pFlac->currentPCMFrame) { + /* Optimized case. Just seek forward from where we are. */ + runningPCMFrameCount = pFlac->currentPCMFrame; + + /* The frame header for the first frame may not yet have been read. We need to do that if necessary. */ + if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } else { + isMidFrame = DRFLAC_TRUE; + } + } else { + /* Slower case. Seek to the start of the seekpoint and then seek forward from there. */ + runningPCMFrameCount = pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame; + + if (!drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + return DRFLAC_FALSE; + } + + /* Grab the frame the seekpoint is sitting on in preparation for the sample-exact seeking below. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } + + for (;;) { + drflac_uint64 pcmFrameCountInThisFLACFrame; + drflac_uint64 firstPCMFrameInFLACFrame = 0; + drflac_uint64 lastPCMFrameInFLACFrame = 0; + + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + + pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { + /* + The sample should be in this frame. We need to fully decode it, but if it's an invalid frame (a CRC mismatch) we need to pretend + it never existed and keep iterating. + */ + drflac_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + + if (!isMidFrame) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + /* The frame is valid. We just need to skip over some samples to ensure it's sample-exact. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; /* <-- If this fails, something bad has happened (it should never fail). */ + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* We started seeking mid-frame which means we need to skip the frame decoding part. */ + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } + } else { + /* + It's not in this frame. We need to seek past the frame, but check if there was a CRC mismatch. If so, we pretend this + frame never existed and leave the running sample count untouched. + */ + if (!isMidFrame) { + drflac_result result = drflac__seek_to_next_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFLACFrame; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + goto next_iteration; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* + We started seeking mid-frame which means we need to seek by reading to the end of the frame instead of with + drflac__seek_to_next_flac_frame() which only works if the decoder is sitting on the byte just after the frame header. + */ + runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + isMidFrame = DRFLAC_FALSE; + } + + /* If we are seeking to the end of the file and we've just hit it, we're done. */ + if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { + return DRFLAC_TRUE; + } + } + + next_iteration: + /* Grab the next frame in preparation for the next iteration. */ + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + } +} + + +#ifndef DR_FLAC_NO_OGG +typedef struct +{ + drflac_uint8 capturePattern[4]; /* Should be "OggS" */ + drflac_uint8 structureVersion; /* Always 0. */ + drflac_uint8 headerType; + drflac_uint64 granulePosition; + drflac_uint32 serialNumber; + drflac_uint32 sequenceNumber; + drflac_uint32 checksum; + drflac_uint8 segmentCount; + drflac_uint8 segmentTable[255]; +} drflac_ogg_page_header; +#endif + +typedef struct +{ + drflac_read_proc onRead; + drflac_seek_proc onSeek; + drflac_meta_proc onMeta; + drflac_container container; + void* pUserData; + void* pUserDataMD; + drflac_uint32 sampleRate; + drflac_uint8 channels; + drflac_uint8 bitsPerSample; + drflac_uint64 totalPCMFrameCount; + drflac_uint16 maxBlockSizeInPCMFrames; + drflac_uint64 runningFilePos; + drflac_bool32 hasStreamInfoBlock; + drflac_bool32 hasMetadataBlocks; + drflac_bs bs; /* <-- A bit streamer is required for loading data during initialization. */ + drflac_frame_header firstFrameHeader; /* <-- The header of the first frame that was read during relaxed initalization. Only set if there is no STREAMINFO block. */ + +#ifndef DR_FLAC_NO_OGG + drflac_uint32 oggSerial; + drflac_uint64 oggFirstBytePos; + drflac_ogg_page_header oggBosHeader; +#endif +} drflac_init_info; + +static DRFLAC_INLINE void drflac__decode_block_header(drflac_uint32 blockHeader, drflac_uint8* isLastBlock, drflac_uint8* blockType, drflac_uint32* blockSize) +{ + blockHeader = drflac__be2host_32(blockHeader); + *isLastBlock = (drflac_uint8)((blockHeader & 0x80000000UL) >> 31); + *blockType = (drflac_uint8)((blockHeader & 0x7F000000UL) >> 24); + *blockSize = (blockHeader & 0x00FFFFFFUL); +} + +static DRFLAC_INLINE drflac_bool32 drflac__read_and_decode_block_header(drflac_read_proc onRead, void* pUserData, drflac_uint8* isLastBlock, drflac_uint8* blockType, drflac_uint32* blockSize) +{ + drflac_uint32 blockHeader; + + *blockSize = 0; + if (onRead(pUserData, &blockHeader, 4) != 4) { + return DRFLAC_FALSE; + } + + drflac__decode_block_header(blockHeader, isLastBlock, blockType, blockSize); + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__read_streaminfo(drflac_read_proc onRead, void* pUserData, drflac_streaminfo* pStreamInfo) +{ + drflac_uint32 blockSizes; + drflac_uint64 frameSizes = 0; + drflac_uint64 importantProps; + drflac_uint8 md5[16]; + + /* min/max block size. */ + if (onRead(pUserData, &blockSizes, 4) != 4) { + return DRFLAC_FALSE; + } + + /* min/max frame size. */ + if (onRead(pUserData, &frameSizes, 6) != 6) { + return DRFLAC_FALSE; + } + + /* Sample rate, channels, bits per sample and total sample count. */ + if (onRead(pUserData, &importantProps, 8) != 8) { + return DRFLAC_FALSE; + } + + /* MD5 */ + if (onRead(pUserData, md5, sizeof(md5)) != sizeof(md5)) { + return DRFLAC_FALSE; + } + + blockSizes = drflac__be2host_32(blockSizes); + frameSizes = drflac__be2host_64(frameSizes); + importantProps = drflac__be2host_64(importantProps); + + pStreamInfo->minBlockSizeInPCMFrames = (drflac_uint16)((blockSizes & 0xFFFF0000) >> 16); + pStreamInfo->maxBlockSizeInPCMFrames = (drflac_uint16) (blockSizes & 0x0000FFFF); + pStreamInfo->minFrameSizeInPCMFrames = (drflac_uint32)((frameSizes & (((drflac_uint64)0x00FFFFFF << 16) << 24)) >> 40); + pStreamInfo->maxFrameSizeInPCMFrames = (drflac_uint32)((frameSizes & (((drflac_uint64)0x00FFFFFF << 16) << 0)) >> 16); + pStreamInfo->sampleRate = (drflac_uint32)((importantProps & (((drflac_uint64)0x000FFFFF << 16) << 28)) >> 44); + pStreamInfo->channels = (drflac_uint8 )((importantProps & (((drflac_uint64)0x0000000E << 16) << 24)) >> 41) + 1; + pStreamInfo->bitsPerSample = (drflac_uint8 )((importantProps & (((drflac_uint64)0x0000001F << 16) << 20)) >> 36) + 1; + pStreamInfo->totalPCMFrameCount = ((importantProps & ((((drflac_uint64)0x0000000F << 16) << 16) | 0xFFFFFFFF))); + DRFLAC_COPY_MEMORY(pStreamInfo->md5, md5, sizeof(md5)); + + return DRFLAC_TRUE; +} + + +static void* drflac__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return DRFLAC_MALLOC(sz); +} + +static void* drflac__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return DRFLAC_REALLOC(p, sz); +} + +static void drflac__free_default(void* p, void* pUserData) +{ + (void)pUserData; + DRFLAC_FREE(p); +} + + +static void* drflac__malloc_from_callbacks(size_t sz, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + + /* Try using realloc(). */ + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + + return NULL; +} + +static void* drflac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + + /* Try emulating realloc() in terms of malloc()/free(). */ + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + + if (p != NULL) { + DRFLAC_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + + return p2; + } + + return NULL; +} + +static void drflac__free_from_callbacks(void* p, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} + + +static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeekpointCount, drflac_allocation_callbacks* pAllocationCallbacks) +{ + /* + We want to keep track of the byte position in the stream of the seektable. At the time of calling this function we know that + we'll be sitting on byte 42. + */ + drflac_uint64 runningFilePos = 42; + drflac_uint64 seektablePos = 0; + drflac_uint32 seektableSize = 0; + + for (;;) { + drflac_metadata metadata; + drflac_uint8 isLastBlock = 0; + drflac_uint8 blockType; + drflac_uint32 blockSize; + if (drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == DRFLAC_FALSE) { + return DRFLAC_FALSE; + } + runningFilePos += 4; + + metadata.type = blockType; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + + switch (blockType) + { + case DRFLAC_METADATA_BLOCK_TYPE_APPLICATION: + { + if (blockSize < 4) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.application.id = drflac__be2host_32(*(drflac_uint32*)pRawData); + metadata.data.application.pData = (const void*)((drflac_uint8*)pRawData + sizeof(drflac_uint32)); + metadata.data.application.dataSize = blockSize - sizeof(drflac_uint32); + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_SEEKTABLE: + { + seektablePos = runningFilePos; + seektableSize = blockSize; + + if (onMeta) { + drflac_uint32 seekpointCount; + drflac_uint32 iSeekpoint; + void* pRawData; + + seekpointCount = blockSize/DRFLAC_SEEKPOINT_SIZE_IN_BYTES; + + pRawData = drflac__malloc_from_callbacks(seekpointCount * sizeof(drflac_seekpoint), pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + /* We need to read seekpoint by seekpoint and do some processing. */ + for (iSeekpoint = 0; iSeekpoint < seekpointCount; ++iSeekpoint) { + drflac_seekpoint* pSeekpoint = (drflac_seekpoint*)pRawData + iSeekpoint; + + if (onRead(pUserData, pSeekpoint, DRFLAC_SEEKPOINT_SIZE_IN_BYTES) != DRFLAC_SEEKPOINT_SIZE_IN_BYTES) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + /* Endian swap. */ + pSeekpoint->firstPCMFrame = drflac__be2host_64(pSeekpoint->firstPCMFrame); + pSeekpoint->flacFrameOffset = drflac__be2host_64(pSeekpoint->flacFrameOffset); + pSeekpoint->pcmFrameCount = drflac__be2host_16(pSeekpoint->pcmFrameCount); + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.seektable.seekpointCount = seekpointCount; + metadata.data.seektable.pSeekpoints = (const drflac_seekpoint*)pRawData; + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT: + { + if (blockSize < 8) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + drflac_uint32 i; + + pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + + metadata.data.vorbis_comment.vendorLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for the rest of the block */ + if ((pRunningDataEnd - pRunningData) - 4 < (drflac_int64)metadata.data.vorbis_comment.vendorLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength; + metadata.data.vorbis_comment.commentCount = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for 'commentCount' comments after the block, which at minimum is a drflac_uint32 per comment */ + if ((pRunningDataEnd - pRunningData) / sizeof(drflac_uint32) < metadata.data.vorbis_comment.commentCount) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.vorbis_comment.pComments = pRunningData; + + /* Check that the comments section is valid before passing it to the callback */ + for (i = 0; i < metadata.data.vorbis_comment.commentCount; ++i) { + drflac_uint32 commentLength; + + if (pRunningDataEnd - pRunningData < 4) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + commentLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if (pRunningDataEnd - pRunningData < (drflac_int64)commentLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + pRunningData += commentLength; + } + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_CUESHEET: + { + if (blockSize < 396) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + size_t bufferSize; + drflac_uint8 iTrack; + drflac_uint8 iIndex; + void* pTrackData; + + /* + This needs to be loaded in two passes. The first pass is used to calculate the size of the memory allocation + we need for storing the necessary data. The second pass will fill that buffer with usable data. + */ + pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + + DRFLAC_COPY_MEMORY(metadata.data.cuesheet.catalog, pRunningData, 128); pRunningData += 128; + metadata.data.cuesheet.leadInSampleCount = drflac__be2host_64(*(const drflac_uint64*)pRunningData); pRunningData += 8; + metadata.data.cuesheet.isCD = (pRunningData[0] & 0x80) != 0; pRunningData += 259; + metadata.data.cuesheet.trackCount = pRunningData[0]; pRunningData += 1; + metadata.data.cuesheet.pTrackData = NULL; /* Will be filled later. */ + + /* Pass 1: Calculate the size of the buffer for the track data. */ + { + const char* pRunningDataSaved = pRunningData; /* Will be restored at the end in preparation for the second pass. */ + + bufferSize = metadata.data.cuesheet.trackCount * DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES; + + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + drflac_uint8 indexCount; + drflac_uint32 indexPointSize; + + if (pRunningDataEnd - pRunningData < DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + /* Skip to the index point count */ + pRunningData += 35; + + indexCount = pRunningData[0]; + pRunningData += 1; + + bufferSize += indexCount * sizeof(drflac_cuesheet_track_index); + + /* Quick validation check. */ + indexPointSize = indexCount * DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + if (pRunningDataEnd - pRunningData < (drflac_int64)indexPointSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + pRunningData += indexPointSize; + } + + pRunningData = pRunningDataSaved; + } + + /* Pass 2: Allocate a buffer and fill the data. Validation was done in the step above so can be skipped. */ + { + char* pRunningTrackData; + + pTrackData = drflac__malloc_from_callbacks(bufferSize, pAllocationCallbacks); + if (pTrackData == NULL) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + pRunningTrackData = (char*)pTrackData; + + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + drflac_uint8 indexCount; + + DRFLAC_COPY_MEMORY(pRunningTrackData, pRunningData, DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES); + pRunningData += DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; /* Skip forward, but not beyond the last byte in the CUESHEET_TRACK block which is the index count. */ + pRunningTrackData += DRFLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + + /* Grab the index count for the next part. */ + indexCount = pRunningData[0]; + pRunningData += 1; + pRunningTrackData += 1; + + /* Extract each track index. */ + for (iIndex = 0; iIndex < indexCount; ++iIndex) { + drflac_cuesheet_track_index* pTrackIndex = (drflac_cuesheet_track_index*)pRunningTrackData; + + DRFLAC_COPY_MEMORY(pRunningTrackData, pRunningData, DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES); + pRunningData += DRFLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + pRunningTrackData += sizeof(drflac_cuesheet_track_index); + + pTrackIndex->offset = drflac__be2host_64(pTrackIndex->offset); + } + } + + metadata.data.cuesheet.pTrackData = pTrackData; + } + + /* The original data is no longer needed. */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + pRawData = NULL; + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pTrackData, pAllocationCallbacks); + pTrackData = NULL; + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_PICTURE: + { + if (blockSize < 32) { + return DRFLAC_FALSE; + } + + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + + pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + + metadata.data.picture.type = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.mimeLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for the rest of the block */ + if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; + metadata.data.picture.descriptionLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + + /* Need space for the rest of the block */ + if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; + metadata.data.picture.width = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.height = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.colorDepth = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.indexColorCount = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pictureDataSize = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData; + + /* Need space for the picture after the block */ + if (pRunningDataEnd - pRunningData < (drflac_int64)metadata.data.picture.pictureDataSize) { /* <-- Note the order of operations to avoid overflow to a valid value */ + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_PADDING: + { + if (onMeta) { + metadata.data.padding.unused = 0; + + /* Padding doesn't have anything meaningful in it, so just skip over it, but make sure the caller is aware of it by firing the callback. */ + if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + isLastBlock = DRFLAC_TRUE; /* An error occurred while seeking. Attempt to recover by treating this as the last block which will in turn terminate the loop. */ + } else { + onMeta(pUserDataMD, &metadata); + } + } + } break; + + case DRFLAC_METADATA_BLOCK_TYPE_INVALID: + { + /* Invalid chunk. Just skip over this one. */ + if (onMeta) { + if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + isLastBlock = DRFLAC_TRUE; /* An error occurred while seeking. Attempt to recover by treating this as the last block which will in turn terminate the loop. */ + } + } + } break; + + default: + { + /* + It's an unknown chunk, but not necessarily invalid. There's a chance more metadata blocks might be defined later on, so we + can at the very least report the chunk to the application and let it look at the raw data. + */ + if (onMeta) { + void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return DRFLAC_FALSE; + } + + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + onMeta(pUserDataMD, &metadata); + + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + } + + /* If we're not handling metadata, just skip over the block. If we are, it will have been handled earlier in the switch statement above. */ + if (onMeta == NULL && blockSize > 0) { + if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + isLastBlock = DRFLAC_TRUE; + } + } + + runningFilePos += blockSize; + if (isLastBlock) { + break; + } + } + + *pSeektablePos = seektablePos; + *pSeekpointCount = seektableSize / DRFLAC_SEEKPOINT_SIZE_IN_BYTES; + *pFirstFramePos = runningFilePos; + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__init_private__native(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_bool32 relaxed) +{ + /* Pre Condition: The bit stream should be sitting just past the 4-byte id header. */ + + drflac_uint8 isLastBlock; + drflac_uint8 blockType; + drflac_uint32 blockSize; + + (void)onSeek; + + pInit->container = drflac_container_native; + + /* The first metadata block should be the STREAMINFO block. */ + if (!drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return DRFLAC_FALSE; + } + + if (blockType != DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + if (!relaxed) { + /* We're opening in strict mode and the first block is not the STREAMINFO block. Error. */ + return DRFLAC_FALSE; + } else { + /* + Relaxed mode. To open from here we need to just find the first frame and set the sample rate, etc. to whatever is defined + for that frame. + */ + pInit->hasStreamInfoBlock = DRFLAC_FALSE; + pInit->hasMetadataBlocks = DRFLAC_FALSE; + + if (!drflac__read_next_flac_frame_header(&pInit->bs, 0, &pInit->firstFrameHeader)) { + return DRFLAC_FALSE; /* Couldn't find a frame. */ + } + + if (pInit->firstFrameHeader.bitsPerSample == 0) { + return DRFLAC_FALSE; /* Failed to initialize because the first frame depends on the STREAMINFO block, which does not exist. */ + } + + pInit->sampleRate = pInit->firstFrameHeader.sampleRate; + pInit->channels = drflac__get_channel_count_from_channel_assignment(pInit->firstFrameHeader.channelAssignment); + pInit->bitsPerSample = pInit->firstFrameHeader.bitsPerSample; + pInit->maxBlockSizeInPCMFrames = 65535; /* <-- See notes here: https://xiph.org/flac/format.html#metadata_block_streaminfo */ + return DRFLAC_TRUE; + } + } else { + drflac_streaminfo streaminfo; + if (!drflac__read_streaminfo(onRead, pUserData, &streaminfo)) { + return DRFLAC_FALSE; + } + + pInit->hasStreamInfoBlock = DRFLAC_TRUE; + pInit->sampleRate = streaminfo.sampleRate; + pInit->channels = streaminfo.channels; + pInit->bitsPerSample = streaminfo.bitsPerSample; + pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; + pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; /* Don't care about the min block size - only the max (used for determining the size of the memory allocation). */ + pInit->hasMetadataBlocks = !isLastBlock; + + if (onMeta) { + drflac_metadata metadata; + metadata.type = DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + metadata.data.streaminfo = streaminfo; + onMeta(pUserDataMD, &metadata); + } + + return DRFLAC_TRUE; + } +} + +#ifndef DR_FLAC_NO_OGG +#define DRFLAC_OGG_MAX_PAGE_SIZE 65307 +#define DRFLAC_OGG_CAPTURE_PATTERN_CRC32 1605413199 /* CRC-32 of "OggS". */ + +typedef enum +{ + drflac_ogg_recover_on_crc_mismatch, + drflac_ogg_fail_on_crc_mismatch +} drflac_ogg_crc_mismatch_recovery; + +#ifndef DR_FLAC_NO_CRC +static drflac_uint32 drflac__crc32_table[] = { + 0x00000000L, 0x04C11DB7L, 0x09823B6EL, 0x0D4326D9L, + 0x130476DCL, 0x17C56B6BL, 0x1A864DB2L, 0x1E475005L, + 0x2608EDB8L, 0x22C9F00FL, 0x2F8AD6D6L, 0x2B4BCB61L, + 0x350C9B64L, 0x31CD86D3L, 0x3C8EA00AL, 0x384FBDBDL, + 0x4C11DB70L, 0x48D0C6C7L, 0x4593E01EL, 0x4152FDA9L, + 0x5F15ADACL, 0x5BD4B01BL, 0x569796C2L, 0x52568B75L, + 0x6A1936C8L, 0x6ED82B7FL, 0x639B0DA6L, 0x675A1011L, + 0x791D4014L, 0x7DDC5DA3L, 0x709F7B7AL, 0x745E66CDL, + 0x9823B6E0L, 0x9CE2AB57L, 0x91A18D8EL, 0x95609039L, + 0x8B27C03CL, 0x8FE6DD8BL, 0x82A5FB52L, 0x8664E6E5L, + 0xBE2B5B58L, 0xBAEA46EFL, 0xB7A96036L, 0xB3687D81L, + 0xAD2F2D84L, 0xA9EE3033L, 0xA4AD16EAL, 0xA06C0B5DL, + 0xD4326D90L, 0xD0F37027L, 0xDDB056FEL, 0xD9714B49L, + 0xC7361B4CL, 0xC3F706FBL, 0xCEB42022L, 0xCA753D95L, + 0xF23A8028L, 0xF6FB9D9FL, 0xFBB8BB46L, 0xFF79A6F1L, + 0xE13EF6F4L, 0xE5FFEB43L, 0xE8BCCD9AL, 0xEC7DD02DL, + 0x34867077L, 0x30476DC0L, 0x3D044B19L, 0x39C556AEL, + 0x278206ABL, 0x23431B1CL, 0x2E003DC5L, 0x2AC12072L, + 0x128E9DCFL, 0x164F8078L, 0x1B0CA6A1L, 0x1FCDBB16L, + 0x018AEB13L, 0x054BF6A4L, 0x0808D07DL, 0x0CC9CDCAL, + 0x7897AB07L, 0x7C56B6B0L, 0x71159069L, 0x75D48DDEL, + 0x6B93DDDBL, 0x6F52C06CL, 0x6211E6B5L, 0x66D0FB02L, + 0x5E9F46BFL, 0x5A5E5B08L, 0x571D7DD1L, 0x53DC6066L, + 0x4D9B3063L, 0x495A2DD4L, 0x44190B0DL, 0x40D816BAL, + 0xACA5C697L, 0xA864DB20L, 0xA527FDF9L, 0xA1E6E04EL, + 0xBFA1B04BL, 0xBB60ADFCL, 0xB6238B25L, 0xB2E29692L, + 0x8AAD2B2FL, 0x8E6C3698L, 0x832F1041L, 0x87EE0DF6L, + 0x99A95DF3L, 0x9D684044L, 0x902B669DL, 0x94EA7B2AL, + 0xE0B41DE7L, 0xE4750050L, 0xE9362689L, 0xEDF73B3EL, + 0xF3B06B3BL, 0xF771768CL, 0xFA325055L, 0xFEF34DE2L, + 0xC6BCF05FL, 0xC27DEDE8L, 0xCF3ECB31L, 0xCBFFD686L, + 0xD5B88683L, 0xD1799B34L, 0xDC3ABDEDL, 0xD8FBA05AL, + 0x690CE0EEL, 0x6DCDFD59L, 0x608EDB80L, 0x644FC637L, + 0x7A089632L, 0x7EC98B85L, 0x738AAD5CL, 0x774BB0EBL, + 0x4F040D56L, 0x4BC510E1L, 0x46863638L, 0x42472B8FL, + 0x5C007B8AL, 0x58C1663DL, 0x558240E4L, 0x51435D53L, + 0x251D3B9EL, 0x21DC2629L, 0x2C9F00F0L, 0x285E1D47L, + 0x36194D42L, 0x32D850F5L, 0x3F9B762CL, 0x3B5A6B9BL, + 0x0315D626L, 0x07D4CB91L, 0x0A97ED48L, 0x0E56F0FFL, + 0x1011A0FAL, 0x14D0BD4DL, 0x19939B94L, 0x1D528623L, + 0xF12F560EL, 0xF5EE4BB9L, 0xF8AD6D60L, 0xFC6C70D7L, + 0xE22B20D2L, 0xE6EA3D65L, 0xEBA91BBCL, 0xEF68060BL, + 0xD727BBB6L, 0xD3E6A601L, 0xDEA580D8L, 0xDA649D6FL, + 0xC423CD6AL, 0xC0E2D0DDL, 0xCDA1F604L, 0xC960EBB3L, + 0xBD3E8D7EL, 0xB9FF90C9L, 0xB4BCB610L, 0xB07DABA7L, + 0xAE3AFBA2L, 0xAAFBE615L, 0xA7B8C0CCL, 0xA379DD7BL, + 0x9B3660C6L, 0x9FF77D71L, 0x92B45BA8L, 0x9675461FL, + 0x8832161AL, 0x8CF30BADL, 0x81B02D74L, 0x857130C3L, + 0x5D8A9099L, 0x594B8D2EL, 0x5408ABF7L, 0x50C9B640L, + 0x4E8EE645L, 0x4A4FFBF2L, 0x470CDD2BL, 0x43CDC09CL, + 0x7B827D21L, 0x7F436096L, 0x7200464FL, 0x76C15BF8L, + 0x68860BFDL, 0x6C47164AL, 0x61043093L, 0x65C52D24L, + 0x119B4BE9L, 0x155A565EL, 0x18197087L, 0x1CD86D30L, + 0x029F3D35L, 0x065E2082L, 0x0B1D065BL, 0x0FDC1BECL, + 0x3793A651L, 0x3352BBE6L, 0x3E119D3FL, 0x3AD08088L, + 0x2497D08DL, 0x2056CD3AL, 0x2D15EBE3L, 0x29D4F654L, + 0xC5A92679L, 0xC1683BCEL, 0xCC2B1D17L, 0xC8EA00A0L, + 0xD6AD50A5L, 0xD26C4D12L, 0xDF2F6BCBL, 0xDBEE767CL, + 0xE3A1CBC1L, 0xE760D676L, 0xEA23F0AFL, 0xEEE2ED18L, + 0xF0A5BD1DL, 0xF464A0AAL, 0xF9278673L, 0xFDE69BC4L, + 0x89B8FD09L, 0x8D79E0BEL, 0x803AC667L, 0x84FBDBD0L, + 0x9ABC8BD5L, 0x9E7D9662L, 0x933EB0BBL, 0x97FFAD0CL, + 0xAFB010B1L, 0xAB710D06L, 0xA6322BDFL, 0xA2F33668L, + 0xBCB4666DL, 0xB8757BDAL, 0xB5365D03L, 0xB1F740B4L +}; +#endif + +static DRFLAC_INLINE drflac_uint32 drflac_crc32_byte(drflac_uint32 crc32, drflac_uint8 data) +{ +#ifndef DR_FLAC_NO_CRC + return (crc32 << 8) ^ drflac__crc32_table[(drflac_uint8)((crc32 >> 24) & 0xFF) ^ data]; +#else + (void)data; + return crc32; +#endif +} + +#if 0 +static DRFLAC_INLINE drflac_uint32 drflac_crc32_uint32(drflac_uint32 crc32, drflac_uint32 data) +{ + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 24) & 0xFF)); + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 16) & 0xFF)); + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 8) & 0xFF)); + crc32 = drflac_crc32_byte(crc32, (drflac_uint8)((data >> 0) & 0xFF)); + return crc32; +} + +static DRFLAC_INLINE drflac_uint32 drflac_crc32_uint64(drflac_uint32 crc32, drflac_uint64 data) +{ + crc32 = drflac_crc32_uint32(crc32, (drflac_uint32)((data >> 32) & 0xFFFFFFFF)); + crc32 = drflac_crc32_uint32(crc32, (drflac_uint32)((data >> 0) & 0xFFFFFFFF)); + return crc32; +} +#endif + +static DRFLAC_INLINE drflac_uint32 drflac_crc32_buffer(drflac_uint32 crc32, drflac_uint8* pData, drflac_uint32 dataSize) +{ + /* This can be optimized. */ + drflac_uint32 i; + for (i = 0; i < dataSize; ++i) { + crc32 = drflac_crc32_byte(crc32, pData[i]); + } + return crc32; +} + + +static DRFLAC_INLINE drflac_bool32 drflac_ogg__is_capture_pattern(drflac_uint8 pattern[4]) +{ + return pattern[0] == 'O' && pattern[1] == 'g' && pattern[2] == 'g' && pattern[3] == 'S'; +} + +static DRFLAC_INLINE drflac_uint32 drflac_ogg__get_page_header_size(drflac_ogg_page_header* pHeader) +{ + return 27 + pHeader->segmentCount; +} + +static DRFLAC_INLINE drflac_uint32 drflac_ogg__get_page_body_size(drflac_ogg_page_header* pHeader) +{ + drflac_uint32 pageBodySize = 0; + int i; + + for (i = 0; i < pHeader->segmentCount; ++i) { + pageBodySize += pHeader->segmentTable[i]; + } + + return pageBodySize; +} + +static drflac_result drflac_ogg__read_page_header_after_capture_pattern(drflac_read_proc onRead, void* pUserData, drflac_ogg_page_header* pHeader, drflac_uint32* pBytesRead, drflac_uint32* pCRC32) +{ + drflac_uint8 data[23]; + drflac_uint32 i; + + DRFLAC_ASSERT(*pCRC32 == DRFLAC_OGG_CAPTURE_PATTERN_CRC32); + + if (onRead(pUserData, data, 23) != 23) { + return DRFLAC_AT_END; + } + *pBytesRead += 23; + + /* + It's not actually used, but set the capture pattern to 'OggS' for completeness. Not doing this will cause static analysers to complain about + us trying to access uninitialized data. We could alternatively just comment out this member of the drflac_ogg_page_header structure, but I + like to have it map to the structure of the underlying data. + */ + pHeader->capturePattern[0] = 'O'; + pHeader->capturePattern[1] = 'g'; + pHeader->capturePattern[2] = 'g'; + pHeader->capturePattern[3] = 'S'; + + pHeader->structureVersion = data[0]; + pHeader->headerType = data[1]; + DRFLAC_COPY_MEMORY(&pHeader->granulePosition, &data[ 2], 8); + DRFLAC_COPY_MEMORY(&pHeader->serialNumber, &data[10], 4); + DRFLAC_COPY_MEMORY(&pHeader->sequenceNumber, &data[14], 4); + DRFLAC_COPY_MEMORY(&pHeader->checksum, &data[18], 4); + pHeader->segmentCount = data[22]; + + /* Calculate the CRC. Note that for the calculation the checksum part of the page needs to be set to 0. */ + data[18] = 0; + data[19] = 0; + data[20] = 0; + data[21] = 0; + + for (i = 0; i < 23; ++i) { + *pCRC32 = drflac_crc32_byte(*pCRC32, data[i]); + } + + + if (onRead(pUserData, pHeader->segmentTable, pHeader->segmentCount) != pHeader->segmentCount) { + return DRFLAC_AT_END; + } + *pBytesRead += pHeader->segmentCount; + + for (i = 0; i < pHeader->segmentCount; ++i) { + *pCRC32 = drflac_crc32_byte(*pCRC32, pHeader->segmentTable[i]); + } + + return DRFLAC_SUCCESS; +} + +static drflac_result drflac_ogg__read_page_header(drflac_read_proc onRead, void* pUserData, drflac_ogg_page_header* pHeader, drflac_uint32* pBytesRead, drflac_uint32* pCRC32) +{ + drflac_uint8 id[4]; + + *pBytesRead = 0; + + if (onRead(pUserData, id, 4) != 4) { + return DRFLAC_AT_END; + } + *pBytesRead += 4; + + /* We need to read byte-by-byte until we find the OggS capture pattern. */ + for (;;) { + if (drflac_ogg__is_capture_pattern(id)) { + drflac_result result; + + *pCRC32 = DRFLAC_OGG_CAPTURE_PATTERN_CRC32; + + result = drflac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, pHeader, pBytesRead, pCRC32); + if (result == DRFLAC_SUCCESS) { + return DRFLAC_SUCCESS; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + continue; + } else { + return result; + } + } + } else { + /* The first 4 bytes did not equal the capture pattern. Read the next byte and try again. */ + id[0] = id[1]; + id[1] = id[2]; + id[2] = id[3]; + if (onRead(pUserData, &id[3], 1) != 1) { + return DRFLAC_AT_END; + } + *pBytesRead += 1; + } + } +} + + +/* +The main part of the Ogg encapsulation is the conversion from the physical Ogg bitstream to the native FLAC bitstream. It works +in three general stages: Ogg Physical Bitstream -> Ogg/FLAC Logical Bitstream -> FLAC Native Bitstream. dr_flac is designed +in such a way that the core sections assume everything is delivered in native format. Therefore, for each encapsulation type +dr_flac is supporting there needs to be a layer sitting on top of the onRead and onSeek callbacks that ensures the bits read from +the physical Ogg bitstream are converted and delivered in native FLAC format. +*/ +typedef struct +{ + drflac_read_proc onRead; /* The original onRead callback from drflac_open() and family. */ + drflac_seek_proc onSeek; /* The original onSeek callback from drflac_open() and family. */ + void* pUserData; /* The user data passed on onRead and onSeek. This is the user data that was passed on drflac_open() and family. */ + drflac_uint64 currentBytePos; /* The position of the byte we are sitting on in the physical byte stream. Used for efficient seeking. */ + drflac_uint64 firstBytePos; /* The position of the first byte in the physical bitstream. Points to the start of the "OggS" identifier of the FLAC bos page. */ + drflac_uint32 serialNumber; /* The serial number of the FLAC audio pages. This is determined by the initial header page that was read during initialization. */ + drflac_ogg_page_header bosPageHeader; /* Used for seeking. */ + drflac_ogg_page_header currentPageHeader; + drflac_uint32 bytesRemainingInPage; + drflac_uint32 pageDataSize; + drflac_uint8 pageData[DRFLAC_OGG_MAX_PAGE_SIZE]; +} drflac_oggbs; /* oggbs = Ogg Bitstream */ + +static size_t drflac_oggbs__read_physical(drflac_oggbs* oggbs, void* bufferOut, size_t bytesToRead) +{ + size_t bytesActuallyRead = oggbs->onRead(oggbs->pUserData, bufferOut, bytesToRead); + oggbs->currentBytePos += bytesActuallyRead; + + return bytesActuallyRead; +} + +static drflac_bool32 drflac_oggbs__seek_physical(drflac_oggbs* oggbs, drflac_uint64 offset, drflac_seek_origin origin) +{ + if (origin == drflac_seek_origin_start) { + if (offset <= 0x7FFFFFFF) { + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos = offset; + + return DRFLAC_TRUE; + } else { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos = offset; + + return drflac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, drflac_seek_origin_current); + } + } else { + while (offset > 0x7FFFFFFF) { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos += 0x7FFFFFFF; + offset -= 0x7FFFFFFF; + } + + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_current)) { /* <-- Safe cast thanks to the loop above. */ + return DRFLAC_FALSE; + } + oggbs->currentBytePos += offset; + + return DRFLAC_TRUE; + } +} + +static drflac_bool32 drflac_oggbs__goto_next_page(drflac_oggbs* oggbs, drflac_ogg_crc_mismatch_recovery recoveryMethod) +{ + drflac_ogg_page_header header; + for (;;) { + drflac_uint32 crc32 = 0; + drflac_uint32 bytesRead; + drflac_uint32 pageBodySize; +#ifndef DR_FLAC_NO_CRC + drflac_uint32 actualCRC32; +#endif + + if (drflac_ogg__read_page_header(oggbs->onRead, oggbs->pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { + return DRFLAC_FALSE; + } + oggbs->currentBytePos += bytesRead; + + pageBodySize = drflac_ogg__get_page_body_size(&header); + if (pageBodySize > DRFLAC_OGG_MAX_PAGE_SIZE) { + continue; /* Invalid page size. Assume it's corrupted and just move to the next page. */ + } + + if (header.serialNumber != oggbs->serialNumber) { + /* It's not a FLAC page. Skip it. */ + if (pageBodySize > 0 && !drflac_oggbs__seek_physical(oggbs, pageBodySize, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + continue; + } + + + /* We need to read the entire page and then do a CRC check on it. If there's a CRC mismatch we need to skip this page. */ + if (drflac_oggbs__read_physical(oggbs, oggbs->pageData, pageBodySize) != pageBodySize) { + return DRFLAC_FALSE; + } + oggbs->pageDataSize = pageBodySize; + +#ifndef DR_FLAC_NO_CRC + actualCRC32 = drflac_crc32_buffer(crc32, oggbs->pageData, oggbs->pageDataSize); + if (actualCRC32 != header.checksum) { + if (recoveryMethod == drflac_ogg_recover_on_crc_mismatch) { + continue; /* CRC mismatch. Skip this page. */ + } else { + /* + Even though we are failing on a CRC mismatch, we still want our stream to be in a good state. Therefore we + go to the next valid page to ensure we're in a good state, but return false to let the caller know that the + seek did not fully complete. + */ + drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch); + return DRFLAC_FALSE; + } + } +#else + (void)recoveryMethod; /* <-- Silence a warning. */ +#endif + + oggbs->currentPageHeader = header; + oggbs->bytesRemainingInPage = pageBodySize; + return DRFLAC_TRUE; + } +} + +/* Function below is unused at the moment, but I might be re-adding it later. */ +#if 0 +static drflac_uint8 drflac_oggbs__get_current_segment_index(drflac_oggbs* oggbs, drflac_uint8* pBytesRemainingInSeg) +{ + drflac_uint32 bytesConsumedInPage = drflac_ogg__get_page_body_size(&oggbs->currentPageHeader) - oggbs->bytesRemainingInPage; + drflac_uint8 iSeg = 0; + drflac_uint32 iByte = 0; + while (iByte < bytesConsumedInPage) { + drflac_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + if (iByte + segmentSize > bytesConsumedInPage) { + break; + } else { + iSeg += 1; + iByte += segmentSize; + } + } + + *pBytesRemainingInSeg = oggbs->currentPageHeader.segmentTable[iSeg] - (drflac_uint8)(bytesConsumedInPage - iByte); + return iSeg; +} + +static drflac_bool32 drflac_oggbs__seek_to_next_packet(drflac_oggbs* oggbs) +{ + /* The current packet ends when we get to the segment with a lacing value of < 255 which is not at the end of a page. */ + for (;;) { + drflac_bool32 atEndOfPage = DRFLAC_FALSE; + + drflac_uint8 bytesRemainingInSeg; + drflac_uint8 iFirstSeg = drflac_oggbs__get_current_segment_index(oggbs, &bytesRemainingInSeg); + + drflac_uint32 bytesToEndOfPacketOrPage = bytesRemainingInSeg; + for (drflac_uint8 iSeg = iFirstSeg; iSeg < oggbs->currentPageHeader.segmentCount; ++iSeg) { + drflac_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + if (segmentSize < 255) { + if (iSeg == oggbs->currentPageHeader.segmentCount-1) { + atEndOfPage = DRFLAC_TRUE; + } + + break; + } + + bytesToEndOfPacketOrPage += segmentSize; + } + + /* + At this point we will have found either the packet or the end of the page. If were at the end of the page we'll + want to load the next page and keep searching for the end of the packet. + */ + drflac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, drflac_seek_origin_current); + oggbs->bytesRemainingInPage -= bytesToEndOfPacketOrPage; + + if (atEndOfPage) { + /* + We're potentially at the next packet, but we need to check the next page first to be sure because the packet may + straddle pages. + */ + if (!drflac_oggbs__goto_next_page(oggbs)) { + return DRFLAC_FALSE; + } + + /* If it's a fresh packet it most likely means we're at the next packet. */ + if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { + return DRFLAC_TRUE; + } + } else { + /* We're at the next packet. */ + return DRFLAC_TRUE; + } + } +} + +static drflac_bool32 drflac_oggbs__seek_to_next_frame(drflac_oggbs* oggbs) +{ + /* The bitstream should be sitting on the first byte just after the header of the frame. */ + + /* What we're actually doing here is seeking to the start of the next packet. */ + return drflac_oggbs__seek_to_next_packet(oggbs); +} +#endif + +static size_t drflac__on_read_ogg(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + drflac_oggbs* oggbs = (drflac_oggbs*)pUserData; + drflac_uint8* pRunningBufferOut = (drflac_uint8*)bufferOut; + size_t bytesRead = 0; + + DRFLAC_ASSERT(oggbs != NULL); + DRFLAC_ASSERT(pRunningBufferOut != NULL); + + /* Reading is done page-by-page. If we've run out of bytes in the page we need to move to the next one. */ + while (bytesRead < bytesToRead) { + size_t bytesRemainingToRead = bytesToRead - bytesRead; + + if (oggbs->bytesRemainingInPage >= bytesRemainingToRead) { + DRFLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), bytesRemainingToRead); + bytesRead += bytesRemainingToRead; + oggbs->bytesRemainingInPage -= (drflac_uint32)bytesRemainingToRead; + break; + } + + /* If we get here it means some of the requested data is contained in the next pages. */ + if (oggbs->bytesRemainingInPage > 0) { + DRFLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), oggbs->bytesRemainingInPage); + bytesRead += oggbs->bytesRemainingInPage; + pRunningBufferOut += oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } + + DRFLAC_ASSERT(bytesRemainingToRead > 0); + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + break; /* Failed to go to the next page. Might have simply hit the end of the stream. */ + } + } + + return bytesRead; +} + +static drflac_bool32 drflac__on_seek_ogg(void* pUserData, int offset, drflac_seek_origin origin) +{ + drflac_oggbs* oggbs = (drflac_oggbs*)pUserData; + int bytesSeeked = 0; + + DRFLAC_ASSERT(oggbs != NULL); + DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + + /* Seeking is always forward which makes things a lot simpler. */ + if (origin == drflac_seek_origin_start) { + if (!drflac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { + return DRFLAC_FALSE; + } + + return drflac__on_seek_ogg(pUserData, offset, drflac_seek_origin_current); + } + + DRFLAC_ASSERT(origin == drflac_seek_origin_current); + + while (bytesSeeked < offset) { + int bytesRemainingToSeek = offset - bytesSeeked; + DRFLAC_ASSERT(bytesRemainingToSeek >= 0); + + if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { + bytesSeeked += bytesRemainingToSeek; + (void)bytesSeeked; /* <-- Silence a dead store warning emitted by Clang Static Analyzer. */ + oggbs->bytesRemainingInPage -= bytesRemainingToSeek; + break; + } + + /* If we get here it means some of the requested data is contained in the next pages. */ + if (oggbs->bytesRemainingInPage > 0) { + bytesSeeked += (int)oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } + + DRFLAC_ASSERT(bytesRemainingToSeek > 0); + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { + /* Failed to go to the next page. We either hit the end of the stream or had a CRC mismatch. */ + return DRFLAC_FALSE; + } + } + + return DRFLAC_TRUE; +} + + +static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + drflac_uint64 originalBytePos; + drflac_uint64 runningGranulePosition; + drflac_uint64 runningFrameBytePos; + drflac_uint64 runningPCMFrameCount; + + DRFLAC_ASSERT(oggbs != NULL); + + originalBytePos = oggbs->currentBytePos; /* For recovery. Points to the OggS identifier. */ + + /* First seek to the first frame. */ + if (!drflac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes)) { + return DRFLAC_FALSE; + } + oggbs->bytesRemainingInPage = 0; + + runningGranulePosition = 0; + for (;;) { + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + drflac_oggbs__seek_physical(oggbs, originalBytePos, drflac_seek_origin_start); + return DRFLAC_FALSE; /* Never did find that sample... */ + } + + runningFrameBytePos = oggbs->currentBytePos - drflac_ogg__get_page_header_size(&oggbs->currentPageHeader) - oggbs->pageDataSize; + if (oggbs->currentPageHeader.granulePosition >= pcmFrameIndex) { + break; /* The sample is somewhere in the previous page. */ + } + + /* + At this point we know the sample is not in the previous page. It could possibly be in this page. For simplicity we + disregard any pages that do not begin a fresh packet. + */ + if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { /* <-- Is it a fresh page? */ + if (oggbs->currentPageHeader.segmentTable[0] >= 2) { + drflac_uint8 firstBytesInPage[2]; + firstBytesInPage[0] = oggbs->pageData[0]; + firstBytesInPage[1] = oggbs->pageData[1]; + + if ((firstBytesInPage[0] == 0xFF) && (firstBytesInPage[1] & 0xFC) == 0xF8) { /* <-- Does the page begin with a frame's sync code? */ + runningGranulePosition = oggbs->currentPageHeader.granulePosition; + } + + continue; + } + } + } + + /* + We found the page that that is closest to the sample, so now we need to find it. The first thing to do is seek to the + start of that page. In the loop above we checked that it was a fresh page which means this page is also the start of + a new frame. This property means that after we've seeked to the page we can immediately start looping over frames until + we find the one containing the target sample. + */ + if (!drflac_oggbs__seek_physical(oggbs, runningFrameBytePos, drflac_seek_origin_start)) { + return DRFLAC_FALSE; + } + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { + return DRFLAC_FALSE; + } + + /* + At this point we'll be sitting on the first byte of the frame header of the first frame in the page. We just keep + looping over these frames until we find the one containing the sample we're after. + */ + runningPCMFrameCount = runningGranulePosition; + for (;;) { + /* + There are two ways to find the sample and seek past irrelevant frames: + 1) Use the native FLAC decoder. + 2) Use Ogg's framing system. + + Both of these options have their own pros and cons. Using the native FLAC decoder is slower because it needs to + do a full decode of the frame. Using Ogg's framing system is faster, but more complicated and involves some code + duplication for the decoding of frame headers. + + Another thing to consider is that using the Ogg framing system will perform direct seeking of the physical Ogg + bitstream. This is important to consider because it means we cannot read data from the drflac_bs object using the + standard drflac__*() APIs because that will read in extra data for its own internal caching which in turn breaks + the positioning of the read pointer of the physical Ogg bitstream. Therefore, anything that would normally be read + using the native FLAC decoding APIs, such as drflac__read_next_flac_frame_header(), need to be re-implemented so as to + avoid the use of the drflac_bs object. + + Considering these issues, I have decided to use the slower native FLAC decoding method for the following reasons: + 1) Seeking is already partially accelerated using Ogg's paging system in the code block above. + 2) Seeking in an Ogg encapsulated FLAC stream is probably quite uncommon. + 3) Simplicity. + */ + drflac_uint64 firstPCMFrameInFLACFrame = 0; + drflac_uint64 lastPCMFrameInFLACFrame = 0; + drflac_uint64 pcmFrameCountInThisFrame; + + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return DRFLAC_FALSE; + } + + drflac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + + pcmFrameCountInThisFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + + /* If we are seeking to the end of the file and we've just hit it, we're done. */ + if (pcmFrameIndex == pFlac->totalPCMFrameCount && (runningPCMFrameCount + pcmFrameCountInThisFrame) == pFlac->totalPCMFrameCount) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + pFlac->currentPCMFrame = pcmFrameIndex; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + return DRFLAC_TRUE; + } else { + return DRFLAC_FALSE; + } + } + + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFrame)) { + /* + The sample should be in this FLAC frame. We need to fully decode it, however if it's an invalid frame (a CRC mismatch), we need to pretend + it never existed and keep iterating. + */ + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + /* The frame is valid. We just need to skip over some samples to ensure it's sample-exact. */ + drflac_uint64 pcmFramesToDecode = (size_t)(pcmFrameIndex - runningPCMFrameCount); /* <-- Safe cast because the maximum number of samples in a frame is 65535. */ + if (pcmFramesToDecode == 0) { + return DRFLAC_TRUE; + } + + pFlac->currentPCMFrame = runningPCMFrameCount; + + return drflac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; /* <-- If this fails, something bad has happened (it should never fail). */ + } else { + if (result == DRFLAC_CRC_MISMATCH) { + continue; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } else { + /* + It's not in this frame. We need to seek past the frame, but check if there was a CRC mismatch. If so, we pretend this + frame never existed and leave the running sample count untouched. + */ + drflac_result result = drflac__seek_to_next_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFrame; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + continue; /* CRC mismatch. Pretend this frame never existed. */ + } else { + return DRFLAC_FALSE; + } + } + } + } +} + + + +static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_bool32 relaxed) +{ + drflac_ogg_page_header header; + drflac_uint32 crc32 = DRFLAC_OGG_CAPTURE_PATTERN_CRC32; + drflac_uint32 bytesRead = 0; + + /* Pre Condition: The bit stream should be sitting just past the 4-byte OggS capture pattern. */ + (void)relaxed; + + pInit->container = drflac_container_ogg; + pInit->oggFirstBytePos = 0; + + /* + We'll get here if the first 4 bytes of the stream were the OggS capture pattern, however it doesn't necessarily mean the + stream includes FLAC encoded audio. To check for this we need to scan the beginning-of-stream page markers and check if + any match the FLAC specification. Important to keep in mind that the stream may be multiplexed. + */ + if (drflac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { + return DRFLAC_FALSE; + } + pInit->runningFilePos += bytesRead; + + for (;;) { + int pageBodySize; + + /* Break if we're past the beginning of stream page. */ + if ((header.headerType & 0x02) == 0) { + return DRFLAC_FALSE; + } + + /* Check if it's a FLAC header. */ + pageBodySize = drflac_ogg__get_page_body_size(&header); + if (pageBodySize == 51) { /* 51 = the lacing value of the FLAC header packet. */ + /* It could be a FLAC page... */ + drflac_uint32 bytesRemainingInPage = pageBodySize; + drflac_uint8 packetType; + + if (onRead(pUserData, &packetType, 1) != 1) { + return DRFLAC_FALSE; + } + + bytesRemainingInPage -= 1; + if (packetType == 0x7F) { + /* Increasingly more likely to be a FLAC page... */ + drflac_uint8 sig[4]; + if (onRead(pUserData, sig, 4) != 4) { + return DRFLAC_FALSE; + } + + bytesRemainingInPage -= 4; + if (sig[0] == 'F' && sig[1] == 'L' && sig[2] == 'A' && sig[3] == 'C') { + /* Almost certainly a FLAC page... */ + drflac_uint8 mappingVersion[2]; + if (onRead(pUserData, mappingVersion, 2) != 2) { + return DRFLAC_FALSE; + } + + if (mappingVersion[0] != 1) { + return DRFLAC_FALSE; /* Only supporting version 1.x of the Ogg mapping. */ + } + + /* + The next 2 bytes are the non-audio packets, not including this one. We don't care about this because we're going to + be handling it in a generic way based on the serial number and packet types. + */ + if (!onSeek(pUserData, 2, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + + /* Expecting the native FLAC signature "fLaC". */ + if (onRead(pUserData, sig, 4) != 4) { + return DRFLAC_FALSE; + } + + if (sig[0] == 'f' && sig[1] == 'L' && sig[2] == 'a' && sig[3] == 'C') { + /* The remaining data in the page should be the STREAMINFO block. */ + drflac_streaminfo streaminfo; + drflac_uint8 isLastBlock; + drflac_uint8 blockType; + drflac_uint32 blockSize; + if (!drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return DRFLAC_FALSE; + } + + if (blockType != DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + return DRFLAC_FALSE; /* Invalid block type. First block must be the STREAMINFO block. */ + } + + if (drflac__read_streaminfo(onRead, pUserData, &streaminfo)) { + /* Success! */ + pInit->hasStreamInfoBlock = DRFLAC_TRUE; + pInit->sampleRate = streaminfo.sampleRate; + pInit->channels = streaminfo.channels; + pInit->bitsPerSample = streaminfo.bitsPerSample; + pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; + pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; + pInit->hasMetadataBlocks = !isLastBlock; + + if (onMeta) { + drflac_metadata metadata; + metadata.type = DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + metadata.data.streaminfo = streaminfo; + onMeta(pUserDataMD, &metadata); + } + + pInit->runningFilePos += pageBodySize; + pInit->oggFirstBytePos = pInit->runningFilePos - 79; /* Subtracting 79 will place us right on top of the "OggS" identifier of the FLAC bos page. */ + pInit->oggSerial = header.serialNumber; + pInit->oggBosHeader = header; + break; + } else { + /* Failed to read STREAMINFO block. Aww, so close... */ + return DRFLAC_FALSE; + } + } else { + /* Invalid file. */ + return DRFLAC_FALSE; + } + } else { + /* Not a FLAC header. Skip it. */ + if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + } else { + /* Not a FLAC header. Seek past the entire page and move on to the next. */ + if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + } else { + if (!onSeek(pUserData, pageBodySize, drflac_seek_origin_current)) { + return DRFLAC_FALSE; + } + } + + pInit->runningFilePos += pageBodySize; + + + /* Read the header of the next page. */ + if (drflac_ogg__read_page_header(onRead, pUserData, &header, &bytesRead, &crc32) != DRFLAC_SUCCESS) { + return DRFLAC_FALSE; + } + pInit->runningFilePos += bytesRead; + } + + /* + If we get here it means we found a FLAC audio stream. We should be sitting on the first byte of the header of the next page. The next + packets in the FLAC logical stream contain the metadata. The only thing left to do in the initialization phase for Ogg is to create the + Ogg bistream object. + */ + pInit->hasMetadataBlocks = DRFLAC_TRUE; /* <-- Always have at least VORBIS_COMMENT metadata block. */ + return DRFLAC_TRUE; +} +#endif + +static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD) +{ + drflac_bool32 relaxed; + drflac_uint8 id[4]; + + if (pInit == NULL || onRead == NULL || onSeek == NULL) { + return DRFLAC_FALSE; + } + + DRFLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); + pInit->onRead = onRead; + pInit->onSeek = onSeek; + pInit->onMeta = onMeta; + pInit->container = container; + pInit->pUserData = pUserData; + pInit->pUserDataMD = pUserDataMD; + + pInit->bs.onRead = onRead; + pInit->bs.onSeek = onSeek; + pInit->bs.pUserData = pUserData; + drflac__reset_cache(&pInit->bs); + + + /* If the container is explicitly defined then we can try opening in relaxed mode. */ + relaxed = container != drflac_container_unknown; + + /* Skip over any ID3 tags. */ + for (;;) { + if (onRead(pUserData, id, 4) != 4) { + return DRFLAC_FALSE; /* Ran out of data. */ + } + pInit->runningFilePos += 4; + + if (id[0] == 'I' && id[1] == 'D' && id[2] == '3') { + drflac_uint8 header[6]; + drflac_uint8 flags; + drflac_uint32 headerSize; + + if (onRead(pUserData, header, 6) != 6) { + return DRFLAC_FALSE; /* Ran out of data. */ + } + pInit->runningFilePos += 6; + + flags = header[1]; + + DRFLAC_COPY_MEMORY(&headerSize, header+2, 4); + headerSize = drflac__unsynchsafe_32(drflac__be2host_32(headerSize)); + if (flags & 0x10) { + headerSize += 10; + } + + if (!onSeek(pUserData, headerSize, drflac_seek_origin_current)) { + return DRFLAC_FALSE; /* Failed to seek past the tag. */ + } + pInit->runningFilePos += headerSize; + } else { + break; + } + } + + if (id[0] == 'f' && id[1] == 'L' && id[2] == 'a' && id[3] == 'C') { + return drflac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#ifndef DR_FLAC_NO_OGG + if (id[0] == 'O' && id[1] == 'g' && id[2] == 'g' && id[3] == 'S') { + return drflac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#endif + + /* If we get here it means we likely don't have a header. Try opening in relaxed mode, if applicable. */ + if (relaxed) { + if (container == drflac_container_native) { + return drflac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#ifndef DR_FLAC_NO_OGG + if (container == drflac_container_ogg) { + return drflac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#endif + } + + /* Unsupported container. */ + return DRFLAC_FALSE; +} + +static void drflac__init_from_info(drflac* pFlac, const drflac_init_info* pInit) +{ + DRFLAC_ASSERT(pFlac != NULL); + DRFLAC_ASSERT(pInit != NULL); + + DRFLAC_ZERO_MEMORY(pFlac, sizeof(*pFlac)); + pFlac->bs = pInit->bs; + pFlac->onMeta = pInit->onMeta; + pFlac->pUserDataMD = pInit->pUserDataMD; + pFlac->maxBlockSizeInPCMFrames = pInit->maxBlockSizeInPCMFrames; + pFlac->sampleRate = pInit->sampleRate; + pFlac->channels = (drflac_uint8)pInit->channels; + pFlac->bitsPerSample = (drflac_uint8)pInit->bitsPerSample; + pFlac->totalPCMFrameCount = pInit->totalPCMFrameCount; + pFlac->container = pInit->container; +} + + +static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac_init_info init; + drflac_uint32 allocationSize; + drflac_uint32 wholeSIMDVectorCountPerChannel; + drflac_uint32 decodedSamplesAllocationSize; +#ifndef DR_FLAC_NO_OGG + drflac_oggbs* pOggbs = NULL; +#endif + drflac_uint64 firstFramePos; + drflac_uint64 seektablePos; + drflac_uint32 seekpointCount; + drflac_allocation_callbacks allocationCallbacks; + drflac* pFlac; + + /* CPU support first. */ + drflac__init_cpu_caps(); + + if (!drflac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { + return NULL; + } + + if (pAllocationCallbacks != NULL) { + allocationCallbacks = *pAllocationCallbacks; + if (allocationCallbacks.onFree == NULL || (allocationCallbacks.onMalloc == NULL && allocationCallbacks.onRealloc == NULL)) { + return NULL; /* Invalid allocation callbacks. */ + } + } else { + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = drflac__malloc_default; + allocationCallbacks.onRealloc = drflac__realloc_default; + allocationCallbacks.onFree = drflac__free_default; + } + + + /* + The size of the allocation for the drflac object needs to be large enough to fit the following: + 1) The main members of the drflac structure + 2) A block of memory large enough to store the decoded samples of the largest frame in the stream + 3) If the container is Ogg, a drflac_oggbs object + + The complicated part of the allocation is making sure there's enough room the decoded samples, taking into consideration + the different SIMD instruction sets. + */ + allocationSize = sizeof(drflac); + + /* + The allocation size for decoded frames depends on the number of 32-bit integers that fit inside the largest SIMD vector + we are supporting. + */ + if ((init.maxBlockSizeInPCMFrames % (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))) == 0) { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))); + } else { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (DRFLAC_MAX_SIMD_VECTOR_SIZE / sizeof(drflac_int32))) + 1; + } + + decodedSamplesAllocationSize = wholeSIMDVectorCountPerChannel * DRFLAC_MAX_SIMD_VECTOR_SIZE * init.channels; + + allocationSize += decodedSamplesAllocationSize; + allocationSize += DRFLAC_MAX_SIMD_VECTOR_SIZE; /* Allocate extra bytes to ensure we have enough for alignment. */ + +#ifndef DR_FLAC_NO_OGG + /* There's additional data required for Ogg streams. */ + if (init.container == drflac_container_ogg) { + allocationSize += sizeof(drflac_oggbs); + + pOggbs = (drflac_oggbs*)drflac__malloc_from_callbacks(sizeof(*pOggbs), &allocationCallbacks); + if (pOggbs == NULL) { + return NULL; /*DRFLAC_OUT_OF_MEMORY;*/ + } + + DRFLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); + pOggbs->onRead = onRead; + pOggbs->onSeek = onSeek; + pOggbs->pUserData = pUserData; + pOggbs->currentBytePos = init.oggFirstBytePos; + pOggbs->firstBytePos = init.oggFirstBytePos; + pOggbs->serialNumber = init.oggSerial; + pOggbs->bosPageHeader = init.oggBosHeader; + pOggbs->bytesRemainingInPage = 0; + } +#endif + + /* + This part is a bit awkward. We need to load the seektable so that it can be referenced in-memory, but I want the drflac object to + consist of only a single heap allocation. To this, the size of the seek table needs to be known, which we determine when reading + and decoding the metadata. + */ + firstFramePos = 42; /* <-- We know we are at byte 42 at this point. */ + seektablePos = 0; + seekpointCount = 0; + if (init.hasMetadataBlocks) { + drflac_read_proc onReadOverride = onRead; + drflac_seek_proc onSeekOverride = onSeek; + void* pUserDataOverride = pUserData; + +#ifndef DR_FLAC_NO_OGG + if (init.container == drflac_container_ogg) { + onReadOverride = drflac__on_read_ogg; + onSeekOverride = drflac__on_seek_ogg; + pUserDataOverride = (void*)pOggbs; + } +#endif + + if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { + #ifndef DR_FLAC_NO_OGG + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + + allocationSize += seekpointCount * sizeof(drflac_seekpoint); + } + + + pFlac = (drflac*)drflac__malloc_from_callbacks(allocationSize, &allocationCallbacks); + if (pFlac == NULL) { + #ifndef DR_FLAC_NO_OGG + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + + drflac__init_from_info(pFlac, &init); + pFlac->allocationCallbacks = allocationCallbacks; + pFlac->pDecodedSamples = (drflac_int32*)drflac_align((size_t)pFlac->pExtraData, DRFLAC_MAX_SIMD_VECTOR_SIZE); + +#ifndef DR_FLAC_NO_OGG + if (init.container == drflac_container_ogg) { + drflac_oggbs* pInternalOggbs = (drflac_oggbs*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + (seekpointCount * sizeof(drflac_seekpoint))); + DRFLAC_COPY_MEMORY(pInternalOggbs, pOggbs, sizeof(*pOggbs)); + + /* At this point the pOggbs object has been handed over to pInternalOggbs and can be freed. */ + drflac__free_from_callbacks(pOggbs, &allocationCallbacks); + pOggbs = NULL; + + /* The Ogg bistream needs to be layered on top of the original bitstream. */ + pFlac->bs.onRead = drflac__on_read_ogg; + pFlac->bs.onSeek = drflac__on_seek_ogg; + pFlac->bs.pUserData = (void*)pInternalOggbs; + pFlac->_oggbs = (void*)pInternalOggbs; + } +#endif + + pFlac->firstFLACFramePosInBytes = firstFramePos; + + /* NOTE: Seektables are not currently compatible with Ogg encapsulation (Ogg has its own accelerated seeking system). I may change this later, so I'm leaving this here for now. */ +#ifndef DR_FLAC_NO_OGG + if (init.container == drflac_container_ogg) + { + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + } + else +#endif + { + /* If we have a seektable we need to load it now, making sure we move back to where we were previously. */ + if (seektablePos != 0) { + pFlac->seekpointCount = seekpointCount; + pFlac->pSeekpoints = (drflac_seekpoint*)((drflac_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); + + DRFLAC_ASSERT(pFlac->bs.onSeek != NULL); + DRFLAC_ASSERT(pFlac->bs.onRead != NULL); + + /* Seek to the seektable, then just read directly into our seektable buffer. */ + if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, drflac_seek_origin_start)) { + drflac_uint32 iSeekpoint; + + for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { + if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints + iSeekpoint, DRFLAC_SEEKPOINT_SIZE_IN_BYTES) == DRFLAC_SEEKPOINT_SIZE_IN_BYTES) { + /* Endian swap. */ + pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); + pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = drflac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); + pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = drflac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); + } else { + /* Failed to read the seektable. Pretend we don't have one. */ + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + break; + } + } + + /* We need to seek back to where we were. If this fails it's a critical error. */ + if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, drflac_seek_origin_start)) { + drflac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + } else { + /* Failed to seek to the seektable. Ominous sign, but for now we can just pretend we don't have one. */ + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + } + } + } + + + /* + If we get here, but don't have a STREAMINFO block, it means we've opened the stream in relaxed mode and need to decode + the first frame. + */ + if (!init.hasStreamInfoBlock) { + pFlac->currentFLACFrame.header = init.firstFrameHeader; + for (;;) { + drflac_result result = drflac__decode_flac_frame(pFlac); + if (result == DRFLAC_SUCCESS) { + break; + } else { + if (result == DRFLAC_CRC_MISMATCH) { + if (!drflac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + drflac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + continue; + } else { + drflac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + } + } + } + + return pFlac; +} + + + +#ifndef DR_FLAC_NO_STDIO +#include +#ifndef DR_FLAC_NO_WCHAR +#include /* For wcslen(), wcsrtombs() */ +#endif + +/* drflac_result_from_errno() is only used for fopen() and wfopen() so putting it inside DR_WAV_NO_STDIO for now. If something else needs this later we can move it out. */ +#include +static drflac_result drflac_result_from_errno(int e) +{ + switch (e) + { + case 0: return DRFLAC_SUCCESS; + #ifdef EPERM + case EPERM: return DRFLAC_INVALID_OPERATION; + #endif + #ifdef ENOENT + case ENOENT: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef ESRCH + case ESRCH: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef EINTR + case EINTR: return DRFLAC_INTERRUPT; + #endif + #ifdef EIO + case EIO: return DRFLAC_IO_ERROR; + #endif + #ifdef ENXIO + case ENXIO: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef E2BIG + case E2BIG: return DRFLAC_INVALID_ARGS; + #endif + #ifdef ENOEXEC + case ENOEXEC: return DRFLAC_INVALID_FILE; + #endif + #ifdef EBADF + case EBADF: return DRFLAC_INVALID_FILE; + #endif + #ifdef ECHILD + case ECHILD: return DRFLAC_ERROR; + #endif + #ifdef EAGAIN + case EAGAIN: return DRFLAC_UNAVAILABLE; + #endif + #ifdef ENOMEM + case ENOMEM: return DRFLAC_OUT_OF_MEMORY; + #endif + #ifdef EACCES + case EACCES: return DRFLAC_ACCESS_DENIED; + #endif + #ifdef EFAULT + case EFAULT: return DRFLAC_BAD_ADDRESS; + #endif + #ifdef ENOTBLK + case ENOTBLK: return DRFLAC_ERROR; + #endif + #ifdef EBUSY + case EBUSY: return DRFLAC_BUSY; + #endif + #ifdef EEXIST + case EEXIST: return DRFLAC_ALREADY_EXISTS; + #endif + #ifdef EXDEV + case EXDEV: return DRFLAC_ERROR; + #endif + #ifdef ENODEV + case ENODEV: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef ENOTDIR + case ENOTDIR: return DRFLAC_NOT_DIRECTORY; + #endif + #ifdef EISDIR + case EISDIR: return DRFLAC_IS_DIRECTORY; + #endif + #ifdef EINVAL + case EINVAL: return DRFLAC_INVALID_ARGS; + #endif + #ifdef ENFILE + case ENFILE: return DRFLAC_TOO_MANY_OPEN_FILES; + #endif + #ifdef EMFILE + case EMFILE: return DRFLAC_TOO_MANY_OPEN_FILES; + #endif + #ifdef ENOTTY + case ENOTTY: return DRFLAC_INVALID_OPERATION; + #endif + #ifdef ETXTBSY + case ETXTBSY: return DRFLAC_BUSY; + #endif + #ifdef EFBIG + case EFBIG: return DRFLAC_TOO_BIG; + #endif + #ifdef ENOSPC + case ENOSPC: return DRFLAC_NO_SPACE; + #endif + #ifdef ESPIPE + case ESPIPE: return DRFLAC_BAD_SEEK; + #endif + #ifdef EROFS + case EROFS: return DRFLAC_ACCESS_DENIED; + #endif + #ifdef EMLINK + case EMLINK: return DRFLAC_TOO_MANY_LINKS; + #endif + #ifdef EPIPE + case EPIPE: return DRFLAC_BAD_PIPE; + #endif + #ifdef EDOM + case EDOM: return DRFLAC_OUT_OF_RANGE; + #endif + #ifdef ERANGE + case ERANGE: return DRFLAC_OUT_OF_RANGE; + #endif + #ifdef EDEADLK + case EDEADLK: return DRFLAC_DEADLOCK; + #endif + #ifdef ENAMETOOLONG + case ENAMETOOLONG: return DRFLAC_PATH_TOO_LONG; + #endif + #ifdef ENOLCK + case ENOLCK: return DRFLAC_ERROR; + #endif + #ifdef ENOSYS + case ENOSYS: return DRFLAC_NOT_IMPLEMENTED; + #endif + #ifdef ENOTEMPTY + case ENOTEMPTY: return DRFLAC_DIRECTORY_NOT_EMPTY; + #endif + #ifdef ELOOP + case ELOOP: return DRFLAC_TOO_MANY_LINKS; + #endif + #ifdef ENOMSG + case ENOMSG: return DRFLAC_NO_MESSAGE; + #endif + #ifdef EIDRM + case EIDRM: return DRFLAC_ERROR; + #endif + #ifdef ECHRNG + case ECHRNG: return DRFLAC_ERROR; + #endif + #ifdef EL2NSYNC + case EL2NSYNC: return DRFLAC_ERROR; + #endif + #ifdef EL3HLT + case EL3HLT: return DRFLAC_ERROR; + #endif + #ifdef EL3RST + case EL3RST: return DRFLAC_ERROR; + #endif + #ifdef ELNRNG + case ELNRNG: return DRFLAC_OUT_OF_RANGE; + #endif + #ifdef EUNATCH + case EUNATCH: return DRFLAC_ERROR; + #endif + #ifdef ENOCSI + case ENOCSI: return DRFLAC_ERROR; + #endif + #ifdef EL2HLT + case EL2HLT: return DRFLAC_ERROR; + #endif + #ifdef EBADE + case EBADE: return DRFLAC_ERROR; + #endif + #ifdef EBADR + case EBADR: return DRFLAC_ERROR; + #endif + #ifdef EXFULL + case EXFULL: return DRFLAC_ERROR; + #endif + #ifdef ENOANO + case ENOANO: return DRFLAC_ERROR; + #endif + #ifdef EBADRQC + case EBADRQC: return DRFLAC_ERROR; + #endif + #ifdef EBADSLT + case EBADSLT: return DRFLAC_ERROR; + #endif + #ifdef EBFONT + case EBFONT: return DRFLAC_INVALID_FILE; + #endif + #ifdef ENOSTR + case ENOSTR: return DRFLAC_ERROR; + #endif + #ifdef ENODATA + case ENODATA: return DRFLAC_NO_DATA_AVAILABLE; + #endif + #ifdef ETIME + case ETIME: return DRFLAC_TIMEOUT; + #endif + #ifdef ENOSR + case ENOSR: return DRFLAC_NO_DATA_AVAILABLE; + #endif + #ifdef ENONET + case ENONET: return DRFLAC_NO_NETWORK; + #endif + #ifdef ENOPKG + case ENOPKG: return DRFLAC_ERROR; + #endif + #ifdef EREMOTE + case EREMOTE: return DRFLAC_ERROR; + #endif + #ifdef ENOLINK + case ENOLINK: return DRFLAC_ERROR; + #endif + #ifdef EADV + case EADV: return DRFLAC_ERROR; + #endif + #ifdef ESRMNT + case ESRMNT: return DRFLAC_ERROR; + #endif + #ifdef ECOMM + case ECOMM: return DRFLAC_ERROR; + #endif + #ifdef EPROTO + case EPROTO: return DRFLAC_ERROR; + #endif + #ifdef EMULTIHOP + case EMULTIHOP: return DRFLAC_ERROR; + #endif + #ifdef EDOTDOT + case EDOTDOT: return DRFLAC_ERROR; + #endif + #ifdef EBADMSG + case EBADMSG: return DRFLAC_BAD_MESSAGE; + #endif + #ifdef EOVERFLOW + case EOVERFLOW: return DRFLAC_TOO_BIG; + #endif + #ifdef ENOTUNIQ + case ENOTUNIQ: return DRFLAC_NOT_UNIQUE; + #endif + #ifdef EBADFD + case EBADFD: return DRFLAC_ERROR; + #endif + #ifdef EREMCHG + case EREMCHG: return DRFLAC_ERROR; + #endif + #ifdef ELIBACC + case ELIBACC: return DRFLAC_ACCESS_DENIED; + #endif + #ifdef ELIBBAD + case ELIBBAD: return DRFLAC_INVALID_FILE; + #endif + #ifdef ELIBSCN + case ELIBSCN: return DRFLAC_INVALID_FILE; + #endif + #ifdef ELIBMAX + case ELIBMAX: return DRFLAC_ERROR; + #endif + #ifdef ELIBEXEC + case ELIBEXEC: return DRFLAC_ERROR; + #endif + #ifdef EILSEQ + case EILSEQ: return DRFLAC_INVALID_DATA; + #endif + #ifdef ERESTART + case ERESTART: return DRFLAC_ERROR; + #endif + #ifdef ESTRPIPE + case ESTRPIPE: return DRFLAC_ERROR; + #endif + #ifdef EUSERS + case EUSERS: return DRFLAC_ERROR; + #endif + #ifdef ENOTSOCK + case ENOTSOCK: return DRFLAC_NOT_SOCKET; + #endif + #ifdef EDESTADDRREQ + case EDESTADDRREQ: return DRFLAC_NO_ADDRESS; + #endif + #ifdef EMSGSIZE + case EMSGSIZE: return DRFLAC_TOO_BIG; + #endif + #ifdef EPROTOTYPE + case EPROTOTYPE: return DRFLAC_BAD_PROTOCOL; + #endif + #ifdef ENOPROTOOPT + case ENOPROTOOPT: return DRFLAC_PROTOCOL_UNAVAILABLE; + #endif + #ifdef EPROTONOSUPPORT + case EPROTONOSUPPORT: return DRFLAC_PROTOCOL_NOT_SUPPORTED; + #endif + #ifdef ESOCKTNOSUPPORT + case ESOCKTNOSUPPORT: return DRFLAC_SOCKET_NOT_SUPPORTED; + #endif + #ifdef EOPNOTSUPP + case EOPNOTSUPP: return DRFLAC_INVALID_OPERATION; + #endif + #ifdef EPFNOSUPPORT + case EPFNOSUPPORT: return DRFLAC_PROTOCOL_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EAFNOSUPPORT + case EAFNOSUPPORT: return DRFLAC_ADDRESS_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EADDRINUSE + case EADDRINUSE: return DRFLAC_ALREADY_IN_USE; + #endif + #ifdef EADDRNOTAVAIL + case EADDRNOTAVAIL: return DRFLAC_ERROR; + #endif + #ifdef ENETDOWN + case ENETDOWN: return DRFLAC_NO_NETWORK; + #endif + #ifdef ENETUNREACH + case ENETUNREACH: return DRFLAC_NO_NETWORK; + #endif + #ifdef ENETRESET + case ENETRESET: return DRFLAC_NO_NETWORK; + #endif + #ifdef ECONNABORTED + case ECONNABORTED: return DRFLAC_NO_NETWORK; + #endif + #ifdef ECONNRESET + case ECONNRESET: return DRFLAC_CONNECTION_RESET; + #endif + #ifdef ENOBUFS + case ENOBUFS: return DRFLAC_NO_SPACE; + #endif + #ifdef EISCONN + case EISCONN: return DRFLAC_ALREADY_CONNECTED; + #endif + #ifdef ENOTCONN + case ENOTCONN: return DRFLAC_NOT_CONNECTED; + #endif + #ifdef ESHUTDOWN + case ESHUTDOWN: return DRFLAC_ERROR; + #endif + #ifdef ETOOMANYREFS + case ETOOMANYREFS: return DRFLAC_ERROR; + #endif + #ifdef ETIMEDOUT + case ETIMEDOUT: return DRFLAC_TIMEOUT; + #endif + #ifdef ECONNREFUSED + case ECONNREFUSED: return DRFLAC_CONNECTION_REFUSED; + #endif + #ifdef EHOSTDOWN + case EHOSTDOWN: return DRFLAC_NO_HOST; + #endif + #ifdef EHOSTUNREACH + case EHOSTUNREACH: return DRFLAC_NO_HOST; + #endif + #ifdef EALREADY + case EALREADY: return DRFLAC_IN_PROGRESS; + #endif + #ifdef EINPROGRESS + case EINPROGRESS: return DRFLAC_IN_PROGRESS; + #endif + #ifdef ESTALE + case ESTALE: return DRFLAC_INVALID_FILE; + #endif + #ifdef EUCLEAN + case EUCLEAN: return DRFLAC_ERROR; + #endif + #ifdef ENOTNAM + case ENOTNAM: return DRFLAC_ERROR; + #endif + #ifdef ENAVAIL + case ENAVAIL: return DRFLAC_ERROR; + #endif + #ifdef EISNAM + case EISNAM: return DRFLAC_ERROR; + #endif + #ifdef EREMOTEIO + case EREMOTEIO: return DRFLAC_IO_ERROR; + #endif + #ifdef EDQUOT + case EDQUOT: return DRFLAC_NO_SPACE; + #endif + #ifdef ENOMEDIUM + case ENOMEDIUM: return DRFLAC_DOES_NOT_EXIST; + #endif + #ifdef EMEDIUMTYPE + case EMEDIUMTYPE: return DRFLAC_ERROR; + #endif + #ifdef ECANCELED + case ECANCELED: return DRFLAC_CANCELLED; + #endif + #ifdef ENOKEY + case ENOKEY: return DRFLAC_ERROR; + #endif + #ifdef EKEYEXPIRED + case EKEYEXPIRED: return DRFLAC_ERROR; + #endif + #ifdef EKEYREVOKED + case EKEYREVOKED: return DRFLAC_ERROR; + #endif + #ifdef EKEYREJECTED + case EKEYREJECTED: return DRFLAC_ERROR; + #endif + #ifdef EOWNERDEAD + case EOWNERDEAD: return DRFLAC_ERROR; + #endif + #ifdef ENOTRECOVERABLE + case ENOTRECOVERABLE: return DRFLAC_ERROR; + #endif + #ifdef ERFKILL + case ERFKILL: return DRFLAC_ERROR; + #endif + #ifdef EHWPOISON + case EHWPOISON: return DRFLAC_ERROR; + #endif + default: return DRFLAC_ERROR; + } +} + +static drflac_result drflac_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) +{ +#if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err; +#endif + + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRFLAC_INVALID_ARGS; + } + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + err = fopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drflac_result_from_errno(err); + } +#else +#if defined(_WIN32) || defined(__APPLE__) + *ppFile = fopen(pFilePath, pOpenMode); +#else + #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) + *ppFile = fopen64(pFilePath, pOpenMode); + #else + *ppFile = fopen(pFilePath, pOpenMode); + #endif +#endif + if (*ppFile == NULL) { + drflac_result result = drflac_result_from_errno(errno); + if (result == DRFLAC_SUCCESS) { + result = DRFLAC_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ + } + + return result; + } +#endif + + return DRFLAC_SUCCESS; +} + +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #define DRFLAC_HAS_WFOPEN + #endif +#endif + +#ifndef DR_FLAC_NO_WCHAR +static drflac_result drflac_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRFLAC_INVALID_ARGS; + } + +#if defined(DRFLAC_HAS_WFOPEN) + { + /* Use _wfopen() on Windows. */ + #if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drflac_result_from_errno(err); + } + #else + *ppFile = _wfopen(pFilePath, pOpenMode); + if (*ppFile == NULL) { + return drflac_result_from_errno(errno); + } + #endif + (void)pAllocationCallbacks; + } +#else + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. + */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else + { + mbstate_t mbs; + size_t lenMB; + const wchar_t* pFilePathTemp = pFilePath; + char* pFilePathMB = NULL; + char pOpenModeMB[32] = {0}; + + /* Get the length first. */ + DRFLAC_ZERO_OBJECT(&mbs); + lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); + if (lenMB == (size_t)-1) { + return drflac_result_from_errno(errno); + } + + pFilePathMB = (char*)drflac__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); + if (pFilePathMB == NULL) { + return DRFLAC_OUT_OF_MEMORY; + } + + pFilePathTemp = pFilePath; + DRFLAC_ZERO_OBJECT(&mbs); + wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); + + /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ + { + size_t i = 0; + for (;;) { + if (pOpenMode[i] == 0) { + pOpenModeMB[i] = '\0'; + break; + } + + pOpenModeMB[i] = (char)pOpenMode[i]; + i += 1; + } + } + + *ppFile = fopen(pFilePathMB, pOpenModeMB); + + drflac__free_from_callbacks(pFilePathMB, pAllocationCallbacks); + } + #endif + + if (*ppFile == NULL) { + return DRFLAC_ERROR; + } +#endif + + return DRFLAC_SUCCESS; +} +#endif + +static size_t drflac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + return fread(bufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +static drflac_bool32 drflac__on_seek_stdio(void* pUserData, int offset, drflac_seek_origin origin) +{ + DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + + return fseek((FILE*)pUserData, offset, (origin == drflac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + + +DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_fopen(&pFile, pFileName, "rb") != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return NULL; + } + + return pFlac; +} + +#ifndef DR_FLAC_NO_WCHAR +DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return NULL; + } + + return pFlac; +} +#endif + +DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_fopen(&pFile, pFileName, "rb") != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return pFlac; + } + + return pFlac; +} + +#ifndef DR_FLAC_NO_WCHAR +DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + FILE* pFile; + + if (drflac_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != DRFLAC_SUCCESS) { + return NULL; + } + + pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return pFlac; + } + + return pFlac; +} +#endif +#endif /* DR_FLAC_NO_STDIO */ + +static size_t drflac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + size_t bytesRemaining; + + DRFLAC_ASSERT(memoryStream != NULL); + DRFLAC_ASSERT(memoryStream->dataSize >= memoryStream->currentReadPos); + + bytesRemaining = memoryStream->dataSize - memoryStream->currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + DRFLAC_COPY_MEMORY(bufferOut, memoryStream->data + memoryStream->currentReadPos, bytesToRead); + memoryStream->currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +static drflac_bool32 drflac__on_seek_memory(void* pUserData, int offset, drflac_seek_origin origin) +{ + drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + + DRFLAC_ASSERT(memoryStream != NULL); + DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + + if (offset > (drflac_int64)memoryStream->dataSize) { + return DRFLAC_FALSE; + } + + if (origin == drflac_seek_origin_current) { + if (memoryStream->currentReadPos + offset <= memoryStream->dataSize) { + memoryStream->currentReadPos += offset; + } else { + return DRFLAC_FALSE; /* Trying to seek too far forward. */ + } + } else { + if ((drflac_uint32)offset <= memoryStream->dataSize) { + memoryStream->currentReadPos = offset; + } else { + return DRFLAC_FALSE; /* Trying to seek too far forward. */ + } + } + + return DRFLAC_TRUE; +} + +DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac__memory_stream memoryStream; + drflac* pFlac; + + memoryStream.data = (const drflac_uint8*)pData; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + pFlac = drflac_open(drflac__on_read_memory, drflac__on_seek_memory, &memoryStream, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + pFlac->memoryStream = memoryStream; + + /* This is an awful hack... */ +#ifndef DR_FLAC_NO_OGG + if (pFlac->container == drflac_container_ogg) + { + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + oggbs->pUserData = &pFlac->memoryStream; + } + else +#endif + { + pFlac->bs.pUserData = &pFlac->memoryStream; + } + + return pFlac; +} + +DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t dataSize, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac__memory_stream memoryStream; + drflac* pFlac; + + memoryStream.data = (const drflac_uint8*)pData; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + pFlac = drflac_open_with_metadata_private(drflac__on_read_memory, drflac__on_seek_memory, onMeta, drflac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + pFlac->memoryStream = memoryStream; + + /* This is an awful hack... */ +#ifndef DR_FLAC_NO_OGG + if (pFlac->container == drflac_container_ogg) + { + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + oggbs->pUserData = &pFlac->memoryStream; + } + else +#endif + { + pFlac->bs.pUserData = &pFlac->memoryStream; + } + + return pFlac; +} + + + +DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, NULL, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); +} +DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); +} + +DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, onMeta, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); +} +DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + return drflac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); +} + +DRFLAC_API void drflac_close(drflac* pFlac) +{ + if (pFlac == NULL) { + return; + } + +#ifndef DR_FLAC_NO_STDIO + /* + If we opened the file with drflac_open_file() we will want to close the file handle. We can know whether or not drflac_open_file() + was used by looking at the callbacks. + */ + if (pFlac->bs.onRead == drflac__on_read_stdio) { + fclose((FILE*)pFlac->bs.pUserData); + } + +#ifndef DR_FLAC_NO_OGG + /* Need to clean up Ogg streams a bit differently due to the way the bit streaming is chained. */ + if (pFlac->container == drflac_container_ogg) { + drflac_oggbs* oggbs = (drflac_oggbs*)pFlac->_oggbs; + DRFLAC_ASSERT(pFlac->bs.onRead == drflac__on_read_ogg); + + if (oggbs->onRead == drflac__on_read_stdio) { + fclose((FILE*)oggbs->pUserData); + } + } +#endif +#endif + + drflac__free_from_callbacks(pFlac, &pFlac->allocationCallbacks); +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 right0 = left0 - side0; + drflac_uint32 right1 = left1 - side1; + drflac_uint32 right2 = left2 - side2; + drflac_uint32 right3 = left3 - side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0; + pOutputSamples[i*8+1] = (drflac_int32)right0; + pOutputSamples[i*8+2] = (drflac_int32)left1; + pOutputSamples[i*8+3] = (drflac_int32)right1; + pOutputSamples[i*8+4] = (drflac_int32)left2; + pOutputSamples[i*8+5] = (drflac_int32)right2; + pOutputSamples[i*8+6] = (drflac_int32)left3; + pOutputSamples[i*8+7] = (drflac_int32)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + + drflac__vst2q_u32((drflac_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 left0 = right0 + side0; + drflac_uint32 left1 = right1 + side1; + drflac_uint32 left2 = right2 + side2; + drflac_uint32 left3 = right3 + side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0; + pOutputSamples[i*8+1] = (drflac_int32)right0; + pOutputSamples[i*8+2] = (drflac_int32)left1; + pOutputSamples[i*8+3] = (drflac_int32)right1; + pOutputSamples[i*8+4] = (drflac_int32)left2; + pOutputSamples[i*8+5] = (drflac_int32)right2; + pOutputSamples[i*8+6] = (drflac_int32)left3; + pOutputSamples[i*8+7] = (drflac_int32)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + + drflac__vst2q_u32((drflac_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left; + pOutputSamples[i*2+1] = (drflac_int32)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_int32 shift = unusedBitsPerSample; + + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + + pOutputSamples[i*8+0] = (drflac_int32)temp0L; + pOutputSamples[i*8+1] = (drflac_int32)temp0R; + pOutputSamples[i*8+2] = (drflac_int32)temp1L; + pOutputSamples[i*8+3] = (drflac_int32)temp1R; + pOutputSamples[i*8+4] = (drflac_int32)temp2L; + pOutputSamples[i*8+5] = (drflac_int32)temp2R; + pOutputSamples[i*8+6] = (drflac_int32)temp3L; + pOutputSamples[i*8+7] = (drflac_int32)temp3R; + } + } else { + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (drflac_uint32)((drflac_int32)(mid0 + side0) >> 1); + temp1L = (drflac_uint32)((drflac_int32)(mid1 + side1) >> 1); + temp2L = (drflac_uint32)((drflac_int32)(mid2 + side2) >> 1); + temp3L = (drflac_uint32)((drflac_int32)(mid3 + side3) >> 1); + + temp0R = (drflac_uint32)((drflac_int32)(mid0 - side0) >> 1); + temp1R = (drflac_uint32)((drflac_int32)(mid1 - side1) >> 1); + temp2R = (drflac_uint32)((drflac_int32)(mid2 - side2) >> 1); + temp3R = (drflac_uint32)((drflac_int32)(mid3 - side3) >> 1); + + pOutputSamples[i*8+0] = (drflac_int32)temp0L; + pOutputSamples[i*8+1] = (drflac_int32)temp0R; + pOutputSamples[i*8+2] = (drflac_int32)temp1L; + pOutputSamples[i*8+3] = (drflac_int32)temp1R; + pOutputSamples[i*8+4] = (drflac_int32)temp2L; + pOutputSamples[i*8+5] = (drflac_int32)temp2R; + pOutputSamples[i*8+6] = (drflac_int32)temp3L; + pOutputSamples[i*8+7] = (drflac_int32)temp3R; + } + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_int32 shift = unusedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (drflac_int32)(mid - side) >> 1; + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift); + } + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_int32 shift = unusedBitsPerSample; + int32x4_t wbpsShift0_4; /* wbps = Wasted Bits Per Sample */ + int32x4_t wbpsShift1_4; /* wbps = Wasted Bits Per Sample */ + uint32x4_t one4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + one4 = vdupq_n_u32(1); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); + + left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + + drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (drflac_int32)(mid - side) >> 1; + } + } else { + int32x4_t shift4; + + shift -= 1; + shift4 = vdupq_n_s32(shift); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); + + left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + + drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift); + } + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)); + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + + pOutputSamples[i*8+0] = (drflac_int32)tempL0; + pOutputSamples[i*8+1] = (drflac_int32)tempR0; + pOutputSamples[i*8+2] = (drflac_int32)tempL1; + pOutputSamples[i*8+3] = (drflac_int32)tempR1; + pOutputSamples[i*8+4] = (drflac_int32)tempL2; + pOutputSamples[i*8+5] = (drflac_int32)tempR2; + pOutputSamples[i*8+6] = (drflac_int32)tempL3; + pOutputSamples[i*8+7] = (drflac_int32)tempR3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + int32x4_t shift4_0 = vdupq_n_s32(shift0); + int32x4_t shift4_1 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + int32x4_t left; + int32x4_t right; + + left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift4_0)); + right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift4_1)); + + drflac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s32__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int32* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s32(drflac* pFlac, drflac_uint64 framesToRead, drflac_int32* pBufferOut) +{ + drflac_uint64 framesRead; + drflac_uint32 unusedBitsPerSample; + + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + + framesRead = 0; + while (framesToRead > 0) { + /* If we've run out of samples in this frame, go to the next. */ + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + drflac_uint64 frameCountThisIteration = framesToRead; + + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + + if (channelCount == 2) { + const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + drflac_read_pcm_frames_s32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + drflac_read_pcm_frames_s32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + drflac_read_pcm_frames_s32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + drflac_read_pcm_frames_s32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + /* Generic interleaving. */ + drflac_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + pBufferOut[(i*channelCount)+j] = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + } + } + } + + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)frameCountThisIteration; + } + } + + return framesRead; +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 right0 = left0 - side0; + drflac_uint32 right1 = left1 - side1; + drflac_uint32 right2 = left2 - side2; + drflac_uint32 right3 = left3 - side3; + + left0 >>= 16; + left1 >>= 16; + left2 >>= 16; + left3 >>= 16; + + right0 >>= 16; + right1 >>= 16; + right2 >>= 16; + right3 >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)left0; + pOutputSamples[i*8+1] = (drflac_int16)right0; + pOutputSamples[i*8+2] = (drflac_int16)left1; + pOutputSamples[i*8+3] = (drflac_int16)right1; + pOutputSamples[i*8+4] = (drflac_int16)left2; + pOutputSamples[i*8+5] = (drflac_int16)right2; + pOutputSamples[i*8+6] = (drflac_int16)left3; + pOutputSamples[i*8+7] = (drflac_int16)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + + left = vshrq_n_u32(left, 16); + right = vshrq_n_u32(right, 16); + + drflac__vst2q_u16((drflac_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 left0 = right0 + side0; + drflac_uint32 left1 = right1 + side1; + drflac_uint32 left2 = right2 + side2; + drflac_uint32 left3 = right3 + side3; + + left0 >>= 16; + left1 >>= 16; + left2 >>= 16; + left3 >>= 16; + + right0 >>= 16; + right1 >>= 16; + right2 >>= 16; + right3 >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)left0; + pOutputSamples[i*8+1] = (drflac_int16)right0; + pOutputSamples[i*8+2] = (drflac_int16)left1; + pOutputSamples[i*8+3] = (drflac_int16)right1; + pOutputSamples[i*8+4] = (drflac_int16)left2; + pOutputSamples[i*8+5] = (drflac_int16)right2; + pOutputSamples[i*8+6] = (drflac_int16)left3; + pOutputSamples[i*8+7] = (drflac_int16)right3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + + left = vshrq_n_u32(left, 16); + right = vshrq_n_u32(right, 16); + + drflac__vst2q_u16((drflac_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + left >>= 16; + right >>= 16; + + pOutputSamples[i*2+0] = (drflac_int16)left; + pOutputSamples[i*2+1] = (drflac_int16)right; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + drflac_uint32 mid = (drflac_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + + temp0L >>= 16; + temp1L >>= 16; + temp2L >>= 16; + temp3L >>= 16; + + temp0R >>= 16; + temp1R >>= 16; + temp2R >>= 16; + temp3R >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)temp0L; + pOutputSamples[i*8+1] = (drflac_int16)temp0R; + pOutputSamples[i*8+2] = (drflac_int16)temp1L; + pOutputSamples[i*8+3] = (drflac_int16)temp1R; + pOutputSamples[i*8+4] = (drflac_int16)temp2L; + pOutputSamples[i*8+5] = (drflac_int16)temp2R; + pOutputSamples[i*8+6] = (drflac_int16)temp3L; + pOutputSamples[i*8+7] = (drflac_int16)temp3R; + } + } else { + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = ((drflac_int32)(mid0 + side0) >> 1); + temp1L = ((drflac_int32)(mid1 + side1) >> 1); + temp2L = ((drflac_int32)(mid2 + side2) >> 1); + temp3L = ((drflac_int32)(mid3 + side3) >> 1); + + temp0R = ((drflac_int32)(mid0 - side0) >> 1); + temp1R = ((drflac_int32)(mid1 - side1) >> 1); + temp2R = ((drflac_int32)(mid2 - side2) >> 1); + temp3R = ((drflac_int32)(mid3 - side3) >> 1); + + temp0L >>= 16; + temp1L >>= 16; + temp2L >>= 16; + temp3L >>= 16; + + temp0R >>= 16; + temp1R >>= 16; + temp2R >>= 16; + temp3R >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)temp0L; + pOutputSamples[i*8+1] = (drflac_int16)temp0R; + pOutputSamples[i*8+2] = (drflac_int16)temp1L; + pOutputSamples[i*8+3] = (drflac_int16)temp1R; + pOutputSamples[i*8+4] = (drflac_int16)temp2L; + pOutputSamples[i*8+5] = (drflac_int16)temp2R; + pOutputSamples[i*8+6] = (drflac_int16)temp3L; + pOutputSamples[i*8+7] = (drflac_int16)temp3R; + } + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_int32)(mid - side) >> 1) >> 16); + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((mid - side) << shift) >> 16); + } + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + int32x4_t wbpsShift0_4; /* wbps = Wasted Bits Per Sample */ + int32x4_t wbpsShift1_4; /* wbps = Wasted Bits Per Sample */ + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + + drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((drflac_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((drflac_int32)(mid - side) >> 1) >> 16); + } + } else { + int32x4_t shift4; + + shift -= 1; + shift4 = vdupq_n_s32(shift); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + + drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)(((mid - side) << shift) >> 16); + } + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) >> 16); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + + tempL0 >>= 16; + tempL1 >>= 16; + tempL2 >>= 16; + tempL3 >>= 16; + + tempR0 >>= 16; + tempR1 >>= 16; + tempR2 >>= 16; + tempR3 >>= 16; + + pOutputSamples[i*8+0] = (drflac_int16)tempL0; + pOutputSamples[i*8+1] = (drflac_int16)tempR0; + pOutputSamples[i*8+2] = (drflac_int16)tempL1; + pOutputSamples[i*8+3] = (drflac_int16)tempR1; + pOutputSamples[i*8+4] = (drflac_int16)tempL2; + pOutputSamples[i*8+5] = (drflac_int16)tempR2; + pOutputSamples[i*8+6] = (drflac_int16)tempL3; + pOutputSamples[i*8+7] = (drflac_int16)tempR3; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + + /* At this point we have results. We can now pack and interleave these into a single __m128i object and then store the in the output buffer. */ + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), drflac__mm_packs_interleaved_epi32(left, right)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + int32x4_t shift0_4 = vdupq_n_s32(shift0); + int32x4_t shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + int32x4_t left; + int32x4_t right; + + left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); + right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); + + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + + drflac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (drflac_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_s16__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, drflac_int16* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_s16__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_s16__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_s16__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_s16(drflac* pFlac, drflac_uint64 framesToRead, drflac_int16* pBufferOut) +{ + drflac_uint64 framesRead; + drflac_uint32 unusedBitsPerSample; + + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + + framesRead = 0; + while (framesToRead > 0) { + /* If we've run out of samples in this frame, go to the next. */ + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + drflac_uint64 frameCountThisIteration = framesToRead; + + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + + if (channelCount == 2) { + const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + drflac_read_pcm_frames_s16__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + drflac_read_pcm_frames_s16__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + drflac_read_pcm_frames_s16__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + drflac_read_pcm_frames_s16__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + /* Generic interleaving. */ + drflac_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + drflac_int32 sampleS32 = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (drflac_int16)(sampleS32 >> 16); + } + } + } + + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (drflac_uint32)frameCountThisIteration; + } + } + + return framesRead; +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 left = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (float)((drflac_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((drflac_int32)right / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + float factor = 1 / 2147483648.0; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 right0 = left0 - side0; + drflac_uint32 right1 = left1 - side1; + drflac_uint32 right2 = left2 - side2; + drflac_uint32 right3 = left3 - side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0 * factor; + pOutputSamples[i*8+1] = (drflac_int32)right0 * factor; + pOutputSamples[i*8+2] = (drflac_int32)left1 * factor; + pOutputSamples[i*8+3] = (drflac_int32)right1 * factor; + pOutputSamples[i*8+4] = (drflac_int32)left2 * factor; + pOutputSamples[i*8+5] = (drflac_int32)right2 * factor; + pOutputSamples[i*8+6] = (drflac_int32)left3 * factor; + pOutputSamples[i*8+7] = (drflac_int32)right3 * factor; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left * factor; + pOutputSamples[i*2+1] = (drflac_int32)right * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + __m128 factor; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = _mm_set1_ps(1.0f / 8388608.0f); + + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); + __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float32x4_t factor4; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor4 = vdupq_n_f32(1.0f / 8388608.0f); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + float32x4_t leftf; + float32x4_t rightf; + + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 left = pInputSamples0U32[i] << shift0; + drflac_uint32 side = pInputSamples1U32[i] << shift1; + drflac_uint32 right = left - side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_left_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + for (i = 0; i < frameCount; ++i) { + drflac_uint32 side = (drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + drflac_uint32 right = (drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (float)((drflac_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((drflac_int32)right / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + + drflac_uint32 left0 = right0 + side0; + drflac_uint32 left1 = right1 + side1; + drflac_uint32 left2 = right2 + side2; + drflac_uint32 left3 = right3 + side3; + + pOutputSamples[i*8+0] = (drflac_int32)left0 * factor; + pOutputSamples[i*8+1] = (drflac_int32)right0 * factor; + pOutputSamples[i*8+2] = (drflac_int32)left1 * factor; + pOutputSamples[i*8+3] = (drflac_int32)right1 * factor; + pOutputSamples[i*8+4] = (drflac_int32)left2 * factor; + pOutputSamples[i*8+5] = (drflac_int32)right2 * factor; + pOutputSamples[i*8+6] = (drflac_int32)left3 * factor; + pOutputSamples[i*8+7] = (drflac_int32)right3 * factor; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left * factor; + pOutputSamples[i*2+1] = (drflac_int32)right * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + __m128 factor; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = _mm_set1_ps(1.0f / 8388608.0f); + + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); + __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float32x4_t factor4; + int32x4_t shift0_4; + int32x4_t shift1_4; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor4 = vdupq_n_f32(1.0f / 8388608.0f); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + float32x4_t leftf; + float32x4_t rightf; + + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 side = pInputSamples0U32[i] << shift0; + drflac_uint32 right = pInputSamples1U32[i] << shift1; + drflac_uint32 left = right + side; + + pOutputSamples[i*2+0] = (drflac_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (drflac_int32)right / 8388608.0f; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_right_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + drflac_uint32 mid = (drflac_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = (drflac_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (float)((((drflac_int32)(mid + side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((((drflac_int32)(mid - side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample; + float factor = 1 / 2147483648.0; + + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + + pOutputSamples[i*8+0] = (drflac_int32)temp0L * factor; + pOutputSamples[i*8+1] = (drflac_int32)temp0R * factor; + pOutputSamples[i*8+2] = (drflac_int32)temp1L * factor; + pOutputSamples[i*8+3] = (drflac_int32)temp1R * factor; + pOutputSamples[i*8+4] = (drflac_int32)temp2L * factor; + pOutputSamples[i*8+5] = (drflac_int32)temp2R * factor; + pOutputSamples[i*8+6] = (drflac_int32)temp3L * factor; + pOutputSamples[i*8+7] = (drflac_int32)temp3R * factor; + } + } else { + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 temp0L; + drflac_uint32 temp1L; + drflac_uint32 temp2L; + drflac_uint32 temp3L; + drflac_uint32 temp0R; + drflac_uint32 temp1R; + drflac_uint32 temp2R; + drflac_uint32 temp3R; + + drflac_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + + drflac_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + drflac_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + + temp0L = (drflac_uint32)((drflac_int32)(mid0 + side0) >> 1); + temp1L = (drflac_uint32)((drflac_int32)(mid1 + side1) >> 1); + temp2L = (drflac_uint32)((drflac_int32)(mid2 + side2) >> 1); + temp3L = (drflac_uint32)((drflac_int32)(mid3 + side3) >> 1); + + temp0R = (drflac_uint32)((drflac_int32)(mid0 - side0) >> 1); + temp1R = (drflac_uint32)((drflac_int32)(mid1 - side1) >> 1); + temp2R = (drflac_uint32)((drflac_int32)(mid2 - side2) >> 1); + temp3R = (drflac_uint32)((drflac_int32)(mid3 - side3) >> 1); + + pOutputSamples[i*8+0] = (drflac_int32)temp0L * factor; + pOutputSamples[i*8+1] = (drflac_int32)temp0R * factor; + pOutputSamples[i*8+2] = (drflac_int32)temp1L * factor; + pOutputSamples[i*8+3] = (drflac_int32)temp1R * factor; + pOutputSamples[i*8+4] = (drflac_int32)temp2L * factor; + pOutputSamples[i*8+5] = (drflac_int32)temp2R * factor; + pOutputSamples[i*8+6] = (drflac_int32)temp3L * factor; + pOutputSamples[i*8+7] = (drflac_int32)temp3R * factor; + } + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid + side) >> 1) << unusedBitsPerSample) * factor; + pOutputSamples[i*2+1] = (drflac_int32)((drflac_uint32)((drflac_int32)(mid - side) >> 1) << unusedBitsPerSample) * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample - 8; + float factor; + __m128 factor128; + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = 1.0f / 8388608.0f; + factor128 = _mm_set1_ps(factor); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i tempL; + __m128i tempR; + __m128 leftf; + __m128 rightf; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + tempL = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + tempR = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + + leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = ((drflac_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((drflac_int32)(mid - side) >> 1) * factor; + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i tempL; + __m128i tempR; + __m128 leftf; + __m128 rightf; + + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + + tempL = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + tempR = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + + leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift) * factor; + } + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift = unusedBitsPerSample - 8; + float factor; + float32x4_t factor4; + int32x4_t shift4; + int32x4_t wbps0_4; /* Wasted Bits Per Sample */ + int32x4_t wbps1_4; /* Wasted Bits Per Sample */ + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 24); + + factor = 1.0f / 8388608.0f; + factor4 = vdupq_n_f32(factor); + wbps0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbps1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + + uint32x4_t mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); + uint32x4_t side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + lefti = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + righti = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = ((drflac_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((drflac_int32)(mid - side) >> 1) * factor; + } + } else { + shift -= 1; + shift4 = vdupq_n_s32(shift); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); + + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + + lefti = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + righti = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + drflac_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + + mid = (mid << 1) | (side & 0x01); + + pOutputSamples[i*2+0] = (drflac_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (drflac_int32)((mid - side) << shift) * factor; + } + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_mid_side(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + +#if 0 +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__reference(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + for (drflac_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (float)((drflac_int32)((drflac_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((drflac_int32)((drflac_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) / 2147483648.0); + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__scalar(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + drflac_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + + for (i = 0; i < frameCount4; ++i) { + drflac_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + drflac_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + drflac_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + drflac_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + + drflac_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + drflac_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + drflac_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + drflac_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + + pOutputSamples[i*8+0] = (drflac_int32)tempL0 * factor; + pOutputSamples[i*8+1] = (drflac_int32)tempR0 * factor; + pOutputSamples[i*8+2] = (drflac_int32)tempL1 * factor; + pOutputSamples[i*8+3] = (drflac_int32)tempR1 * factor; + pOutputSamples[i*8+4] = (drflac_int32)tempL2 * factor; + pOutputSamples[i*8+5] = (drflac_int32)tempR2 * factor; + pOutputSamples[i*8+6] = (drflac_int32)tempL3 * factor; + pOutputSamples[i*8+7] = (drflac_int32)tempR3 * factor; + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} + +#if defined(DRFLAC_SUPPORT_SSE2) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__sse2(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + + float factor = 1.0f / 8388608.0f; + __m128 factor128 = _mm_set1_ps(factor); + + for (i = 0; i < frameCount4; ++i) { + __m128i lefti; + __m128i righti; + __m128 leftf; + __m128 rightf; + + lefti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + righti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + + leftf = _mm_mul_ps(_mm_cvtepi32_ps(lefti), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(righti), factor128); + + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#endif + +#if defined(DRFLAC_SUPPORT_NEON) +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo__neon(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ + drflac_uint64 i; + drflac_uint64 frameCount4 = frameCount >> 2; + const drflac_uint32* pInputSamples0U32 = (const drflac_uint32*)pInputSamples0; + const drflac_uint32* pInputSamples1U32 = (const drflac_uint32*)pInputSamples1; + drflac_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + drflac_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + + float factor = 1.0f / 8388608.0f; + float32x4_t factor4 = vdupq_n_f32(factor); + int32x4_t shift0_4 = vdupq_n_s32(shift0); + int32x4_t shift1_4 = vdupq_n_s32(shift1); + + for (i = 0; i < frameCount4; ++i) { + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + + lefti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); + righti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); + + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + + drflac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (drflac_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (drflac_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#endif + +static DRFLAC_INLINE void drflac_read_pcm_frames_f32__decode_independent_stereo(drflac* pFlac, drflac_uint64 frameCount, drflac_uint32 unusedBitsPerSample, const drflac_int32* pInputSamples0, const drflac_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(DRFLAC_SUPPORT_SSE2) + if (drflac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(DRFLAC_SUPPORT_NEON) + if (drflac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + drflac_read_pcm_frames_f32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { + /* Scalar fallback. */ +#if 0 + drflac_read_pcm_frames_f32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + drflac_read_pcm_frames_f32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} + +DRFLAC_API drflac_uint64 drflac_read_pcm_frames_f32(drflac* pFlac, drflac_uint64 framesToRead, float* pBufferOut) +{ + drflac_uint64 framesRead; + drflac_uint32 unusedBitsPerSample; + + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drflac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + + DRFLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + + framesRead = 0; + while (framesToRead > 0) { + /* If we've run out of samples in this frame, go to the next. */ + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!drflac__read_and_decode_next_flac_frame(pFlac)) { + break; /* Couldn't read the next frame, so just break from the loop and return. */ + } + } else { + unsigned int channelCount = drflac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + drflac_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + drflac_uint64 frameCountThisIteration = framesToRead; + + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + + if (channelCount == 2) { + const drflac_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const drflac_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case DRFLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + drflac_read_pcm_frames_f32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + drflac_read_pcm_frames_f32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + drflac_read_pcm_frames_f32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + + case DRFLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + drflac_read_pcm_frames_f32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + /* Generic interleaving. */ + drflac_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + drflac_int32 sampleS32 = (drflac_int32)((drflac_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (float)(sampleS32 / 2147483648.0); + } + } + } + + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (unsigned int)frameCountThisIteration; + } + } + + return framesRead; +} + + +DRFLAC_API drflac_bool32 drflac_seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) +{ + if (pFlac == NULL) { + return DRFLAC_FALSE; + } + + /* Don't do anything if we're already on the seek point. */ + if (pFlac->currentPCMFrame == pcmFrameIndex) { + return DRFLAC_TRUE; + } + + /* + If we don't know where the first frame begins then we can't seek. This will happen when the STREAMINFO block was not present + when the decoder was opened. + */ + if (pFlac->firstFLACFramePosInBytes == 0) { + return DRFLAC_FALSE; + } + + if (pcmFrameIndex == 0) { + pFlac->currentPCMFrame = 0; + return drflac__seek_to_first_frame(pFlac); + } else { + drflac_bool32 wasSuccessful = DRFLAC_FALSE; + drflac_uint64 originalPCMFrame = pFlac->currentPCMFrame; + + /* Clamp the sample to the end. */ + if (pcmFrameIndex > pFlac->totalPCMFrameCount) { + pcmFrameIndex = pFlac->totalPCMFrameCount; + } + + /* If the target sample and the current sample are in the same frame we just move the position forward. */ + if (pcmFrameIndex > pFlac->currentPCMFrame) { + /* Forward. */ + drflac_uint32 offset = (drflac_uint32)(pcmFrameIndex - pFlac->currentPCMFrame); + if (pFlac->currentFLACFrame.pcmFramesRemaining > offset) { + pFlac->currentFLACFrame.pcmFramesRemaining -= offset; + pFlac->currentPCMFrame = pcmFrameIndex; + return DRFLAC_TRUE; + } + } else { + /* Backward. */ + drflac_uint32 offsetAbs = (drflac_uint32)(pFlac->currentPCMFrame - pcmFrameIndex); + drflac_uint32 currentFLACFramePCMFrameCount = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + drflac_uint32 currentFLACFramePCMFramesConsumed = currentFLACFramePCMFrameCount - pFlac->currentFLACFrame.pcmFramesRemaining; + if (currentFLACFramePCMFramesConsumed > offsetAbs) { + pFlac->currentFLACFrame.pcmFramesRemaining += offsetAbs; + pFlac->currentPCMFrame = pcmFrameIndex; + return DRFLAC_TRUE; + } + } + + /* + Different techniques depending on encapsulation. Using the native FLAC seektable with Ogg encapsulation is a bit awkward so + we'll instead use Ogg's natural seeking facility. + */ +#ifndef DR_FLAC_NO_OGG + if (pFlac->container == drflac_container_ogg) + { + wasSuccessful = drflac_ogg__seek_to_pcm_frame(pFlac, pcmFrameIndex); + } + else +#endif + { + /* First try seeking via the seek table. If this fails, fall back to a brute force seek which is much slower. */ + if (/*!wasSuccessful && */!pFlac->_noSeekTableSeek) { + wasSuccessful = drflac__seek_to_pcm_frame__seek_table(pFlac, pcmFrameIndex); + } + +#if !defined(DR_FLAC_NO_CRC) + /* Fall back to binary search if seek table seeking fails. This requires the length of the stream to be known. */ + if (!wasSuccessful && !pFlac->_noBinarySearchSeek && pFlac->totalPCMFrameCount > 0) { + wasSuccessful = drflac__seek_to_pcm_frame__binary_search(pFlac, pcmFrameIndex); + } +#endif + + /* Fall back to brute force if all else fails. */ + if (!wasSuccessful && !pFlac->_noBruteForceSeek) { + wasSuccessful = drflac__seek_to_pcm_frame__brute_force(pFlac, pcmFrameIndex); + } + } + + if (wasSuccessful) { + pFlac->currentPCMFrame = pcmFrameIndex; + } else { + /* Seek failed. Try putting the decoder back to it's original state. */ + if (drflac_seek_to_pcm_frame(pFlac, originalPCMFrame) == DRFLAC_FALSE) { + /* Failed to seek back to the original PCM frame. Fall back to 0. */ + drflac_seek_to_pcm_frame(pFlac, 0); + } + } + + return wasSuccessful; + } +} + + + +/* High Level APIs */ + +#if defined(SIZE_MAX) + #define DRFLAC_SIZE_MAX SIZE_MAX +#else + #if defined(DRFLAC_64BIT) + #define DRFLAC_SIZE_MAX ((drflac_uint64)0xFFFFFFFFFFFFFFFF) + #else + #define DRFLAC_SIZE_MAX 0xFFFFFFFF + #endif +#endif + + +/* Using a macro as the definition of the drflac__full_decode_and_close_*() API family. Sue me. */ +#define DRFLAC_DEFINE_FULL_READ_AND_CLOSE(extension, type) \ +static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut)\ +{ \ + type* pSampleData = NULL; \ + drflac_uint64 totalPCMFrameCount; \ + \ + DRFLAC_ASSERT(pFlac != NULL); \ + \ + totalPCMFrameCount = pFlac->totalPCMFrameCount; \ + \ + if (totalPCMFrameCount == 0) { \ + type buffer[4096]; \ + drflac_uint64 pcmFramesRead; \ + size_t sampleDataBufferSize = sizeof(buffer); \ + \ + pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ + \ + while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ + if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ + type* pNewSampleData; \ + size_t newSampleDataBufferSize; \ + \ + newSampleDataBufferSize = sampleDataBufferSize * 2; \ + pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pNewSampleData == NULL) { \ + drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ + goto on_error; \ + } \ + \ + sampleDataBufferSize = newSampleDataBufferSize; \ + pSampleData = pNewSampleData; \ + } \ + \ + DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ + totalPCMFrameCount += pcmFramesRead; \ + } \ + \ + /* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \ + protect those ears from random noise! */ \ + DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ + } else { \ + drflac_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ + if (dataSize > (drflac_uint64)DRFLAC_SIZE_MAX) { \ + goto on_error; /* The decoded data is too big. */ \ + } \ + \ + pSampleData = (type*)drflac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); /* <-- Safe cast as per the check above. */ \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ + \ + totalPCMFrameCount = drflac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ + } \ + \ + if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ + if (channelsOut) *channelsOut = pFlac->channels; \ + if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ + \ + drflac_close(pFlac); \ + return pSampleData; \ + \ +on_error: \ + drflac_close(pFlac); \ + return NULL; \ +} + +DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s32, drflac_int32) +DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s16, drflac_int16) +DRFLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) + +DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + + pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} + +DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + + pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} + +DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + + pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_f32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} + +#ifndef DR_FLAC_NO_STDIO +DRFLAC_API drflac_int32* drflac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API drflac_int16* drflac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API float* drflac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); +} +#endif + +DRFLAC_API drflac_int32* drflac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API drflac_int16* drflac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); +} + +DRFLAC_API float* drflac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + drflac* pFlac; + + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + + pFlac = drflac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + + return drflac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); +} + + +DRFLAC_API void drflac_free(void* p, const drflac_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + drflac__free_from_callbacks(p, pAllocationCallbacks); + } else { + drflac__free_default(p, NULL); + } +} + + + + +DRFLAC_API void drflac_init_vorbis_comment_iterator(drflac_vorbis_comment_iterator* pIter, drflac_uint32 commentCount, const void* pComments) +{ + if (pIter == NULL) { + return; + } + + pIter->countRemaining = commentCount; + pIter->pRunningData = (const char*)pComments; +} + +DRFLAC_API const char* drflac_next_vorbis_comment(drflac_vorbis_comment_iterator* pIter, drflac_uint32* pCommentLengthOut) +{ + drflac_int32 length; + const char* pComment; + + /* Safety. */ + if (pCommentLengthOut) { + *pCommentLengthOut = 0; + } + + if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { + return NULL; + } + + length = drflac__le2host_32_ptr_unaligned(pIter->pRunningData); + pIter->pRunningData += 4; + + pComment = pIter->pRunningData; + pIter->pRunningData += length; + pIter->countRemaining -= 1; + + if (pCommentLengthOut) { + *pCommentLengthOut = length; + } + + return pComment; +} + + + + +DRFLAC_API void drflac_init_cuesheet_track_iterator(drflac_cuesheet_track_iterator* pIter, drflac_uint32 trackCount, const void* pTrackData) +{ + if (pIter == NULL) { + return; + } + + pIter->countRemaining = trackCount; + pIter->pRunningData = (const char*)pTrackData; +} + +DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterator* pIter, drflac_cuesheet_track* pCuesheetTrack) +{ + drflac_cuesheet_track cuesheetTrack; + const char* pRunningData; + drflac_uint64 offsetHi; + drflac_uint64 offsetLo; + + if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { + return DRFLAC_FALSE; + } + + pRunningData = pIter->pRunningData; + + offsetHi = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + offsetLo = drflac__be2host_32(*(const drflac_uint32*)pRunningData); pRunningData += 4; + cuesheetTrack.offset = offsetLo | (offsetHi << 32); + cuesheetTrack.trackNumber = pRunningData[0]; pRunningData += 1; + DRFLAC_COPY_MEMORY(cuesheetTrack.ISRC, pRunningData, sizeof(cuesheetTrack.ISRC)); pRunningData += 12; + cuesheetTrack.isAudio = (pRunningData[0] & 0x80) != 0; + cuesheetTrack.preEmphasis = (pRunningData[0] & 0x40) != 0; pRunningData += 14; + cuesheetTrack.indexCount = pRunningData[0]; pRunningData += 1; + cuesheetTrack.pIndexPoints = (const drflac_cuesheet_track_index*)pRunningData; pRunningData += cuesheetTrack.indexCount * sizeof(drflac_cuesheet_track_index); + + pIter->pRunningData = pRunningData; + pIter->countRemaining -= 1; + + if (pCuesheetTrack) { + *pCuesheetTrack = cuesheetTrack; + } + + return DRFLAC_TRUE; +} + +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop +#endif +#endif /* dr_flac_c */ +#endif /* DR_FLAC_IMPLEMENTATION */ + + +/* +REVISION HISTORY +================ +v0.12.39 - 2022-09-17 + - Fix compilation with DJGPP. + - Fix compilation error with Visual Studio 2019 and the ARM build. + - Fix an error with SSE 4.1 detection. + - Add support for disabling wchar_t with DR_WAV_NO_WCHAR. + - Improve compatibility with compilers which lack support for explicit struct packing. + - Improve compatibility with low-end and embedded hardware by reducing the amount of stack + allocation when loading an Ogg encapsulated file. + +v0.12.38 - 2022-04-10 + - Fix compilation error on older versions of GCC. + +v0.12.37 - 2022-02-12 + - Improve ARM detection. + +v0.12.36 - 2022-02-07 + - Fix a compilation error with the ARM build. + +v0.12.35 - 2022-02-06 + - Fix a bug due to underestimating the amount of precision required for the prediction stage. + - Fix some bugs found from fuzz testing. + +v0.12.34 - 2022-01-07 + - Fix some misalignment bugs when reading metadata. + +v0.12.33 - 2021-12-22 + - Fix a bug with seeking when the seek table does not start at PCM frame 0. + +v0.12.32 - 2021-12-11 + - Fix a warning with Clang. + +v0.12.31 - 2021-08-16 + - Silence some warnings. + +v0.12.30 - 2021-07-31 + - Fix platform detection for ARM64. + +v0.12.29 - 2021-04-02 + - Fix a bug where the running PCM frame index is set to an invalid value when over-seeking. + - Fix a decoding error due to an incorrect validation check. + +v0.12.28 - 2021-02-21 + - Fix a warning due to referencing _MSC_VER when it is undefined. + +v0.12.27 - 2021-01-31 + - Fix a static analysis warning. + +v0.12.26 - 2021-01-17 + - Fix a compilation warning due to _BSD_SOURCE being deprecated. + +v0.12.25 - 2020-12-26 + - Update documentation. + +v0.12.24 - 2020-11-29 + - Fix ARM64/NEON detection when compiling with MSVC. + +v0.12.23 - 2020-11-21 + - Fix compilation with OpenWatcom. + +v0.12.22 - 2020-11-01 + - Fix an error with the previous release. + +v0.12.21 - 2020-11-01 + - Fix a possible deadlock when seeking. + - Improve compiler support for older versions of GCC. + +v0.12.20 - 2020-09-08 + - Fix a compilation error on older compilers. + +v0.12.19 - 2020-08-30 + - Fix a bug due to an undefined 32-bit shift. + +v0.12.18 - 2020-08-14 + - Fix a crash when compiling with clang-cl. + +v0.12.17 - 2020-08-02 + - Simplify sized types. + +v0.12.16 - 2020-07-25 + - Fix a compilation warning. + +v0.12.15 - 2020-07-06 + - Check for negative LPC shifts and return an error. + +v0.12.14 - 2020-06-23 + - Add include guard for the implementation section. + +v0.12.13 - 2020-05-16 + - Add compile-time and run-time version querying. + - DRFLAC_VERSION_MINOR + - DRFLAC_VERSION_MAJOR + - DRFLAC_VERSION_REVISION + - DRFLAC_VERSION_STRING + - drflac_version() + - drflac_version_string() + +v0.12.12 - 2020-04-30 + - Fix compilation errors with VC6. + +v0.12.11 - 2020-04-19 + - Fix some pedantic warnings. + - Fix some undefined behaviour warnings. + +v0.12.10 - 2020-04-10 + - Fix some bugs when trying to seek with an invalid seek table. + +v0.12.9 - 2020-04-05 + - Fix warnings. + +v0.12.8 - 2020-04-04 + - Add drflac_open_file_w() and drflac_open_file_with_metadata_w(). + - Fix some static analysis warnings. + - Minor documentation updates. + +v0.12.7 - 2020-03-14 + - Fix compilation errors with VC6. + +v0.12.6 - 2020-03-07 + - Fix compilation error with Visual Studio .NET 2003. + +v0.12.5 - 2020-01-30 + - Silence some static analysis warnings. + +v0.12.4 - 2020-01-29 + - Silence some static analysis warnings. + +v0.12.3 - 2019-12-02 + - Fix some warnings when compiling with GCC and the -Og flag. + - Fix a crash in out-of-memory situations. + - Fix potential integer overflow bug. + - Fix some static analysis warnings. + - Fix a possible crash when using custom memory allocators without a custom realloc() implementation. + - Fix a bug with binary search seeking where the bits per sample is not a multiple of 8. + +v0.12.2 - 2019-10-07 + - Internal code clean up. + +v0.12.1 - 2019-09-29 + - Fix some Clang Static Analyzer warnings. + - Fix an unused variable warning. + +v0.12.0 - 2019-09-23 + - API CHANGE: Add support for user defined memory allocation routines. This system allows the program to specify their own memory allocation + routines with a user data pointer for client-specific contextual data. This adds an extra parameter to the end of the following APIs: + - drflac_open() + - drflac_open_relaxed() + - drflac_open_with_metadata() + - drflac_open_with_metadata_relaxed() + - drflac_open_file() + - drflac_open_file_with_metadata() + - drflac_open_memory() + - drflac_open_memory_with_metadata() + - drflac_open_and_read_pcm_frames_s32() + - drflac_open_and_read_pcm_frames_s16() + - drflac_open_and_read_pcm_frames_f32() + - drflac_open_file_and_read_pcm_frames_s32() + - drflac_open_file_and_read_pcm_frames_s16() + - drflac_open_file_and_read_pcm_frames_f32() + - drflac_open_memory_and_read_pcm_frames_s32() + - drflac_open_memory_and_read_pcm_frames_s16() + - drflac_open_memory_and_read_pcm_frames_f32() + Set this extra parameter to NULL to use defaults which is the same as the previous behaviour. Setting this NULL will use + DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE. + - Remove deprecated APIs: + - drflac_read_s32() + - drflac_read_s16() + - drflac_read_f32() + - drflac_seek_to_sample() + - drflac_open_and_decode_s32() + - drflac_open_and_decode_s16() + - drflac_open_and_decode_f32() + - drflac_open_and_decode_file_s32() + - drflac_open_and_decode_file_s16() + - drflac_open_and_decode_file_f32() + - drflac_open_and_decode_memory_s32() + - drflac_open_and_decode_memory_s16() + - drflac_open_and_decode_memory_f32() + - Remove drflac.totalSampleCount which is now replaced with drflac.totalPCMFrameCount. You can emulate drflac.totalSampleCount + by doing pFlac->totalPCMFrameCount*pFlac->channels. + - Rename drflac.currentFrame to drflac.currentFLACFrame to remove ambiguity with PCM frames. + - Fix errors when seeking to the end of a stream. + - Optimizations to seeking. + - SSE improvements and optimizations. + - ARM NEON optimizations. + - Optimizations to drflac_read_pcm_frames_s16(). + - Optimizations to drflac_read_pcm_frames_s32(). + +v0.11.10 - 2019-06-26 + - Fix a compiler error. + +v0.11.9 - 2019-06-16 + - Silence some ThreadSanitizer warnings. + +v0.11.8 - 2019-05-21 + - Fix warnings. + +v0.11.7 - 2019-05-06 + - C89 fixes. + +v0.11.6 - 2019-05-05 + - Add support for C89. + - Fix a compiler warning when CRC is disabled. + - Change license to choice of public domain or MIT-0. + +v0.11.5 - 2019-04-19 + - Fix a compiler error with GCC. + +v0.11.4 - 2019-04-17 + - Fix some warnings with GCC when compiling with -std=c99. + +v0.11.3 - 2019-04-07 + - Silence warnings with GCC. + +v0.11.2 - 2019-03-10 + - Fix a warning. + +v0.11.1 - 2019-02-17 + - Fix a potential bug with seeking. + +v0.11.0 - 2018-12-16 + - API CHANGE: Deprecated drflac_read_s32(), drflac_read_s16() and drflac_read_f32() and replaced them with + drflac_read_pcm_frames_s32(), drflac_read_pcm_frames_s16() and drflac_read_pcm_frames_f32(). The new APIs take + and return PCM frame counts instead of sample counts. To upgrade you will need to change the input count by + dividing it by the channel count, and then do the same with the return value. + - API_CHANGE: Deprecated drflac_seek_to_sample() and replaced with drflac_seek_to_pcm_frame(). Same rules as + the changes to drflac_read_*() apply. + - API CHANGE: Deprecated drflac_open_and_decode_*() and replaced with drflac_open_*_and_read_*(). Same rules as + the changes to drflac_read_*() apply. + - Optimizations. + +v0.10.0 - 2018-09-11 + - Remove the DR_FLAC_NO_WIN32_IO option and the Win32 file IO functionality. If you need to use Win32 file IO you + need to do it yourself via the callback API. + - Fix the clang build. + - Fix undefined behavior. + - Fix errors with CUESHEET metdata blocks. + - Add an API for iterating over each cuesheet track in the CUESHEET metadata block. This works the same way as the + Vorbis comment API. + - Other miscellaneous bug fixes, mostly relating to invalid FLAC streams. + - Minor optimizations. + +v0.9.11 - 2018-08-29 + - Fix a bug with sample reconstruction. + +v0.9.10 - 2018-08-07 + - Improve 64-bit detection. + +v0.9.9 - 2018-08-05 + - Fix C++ build on older versions of GCC. + +v0.9.8 - 2018-07-24 + - Fix compilation errors. + +v0.9.7 - 2018-07-05 + - Fix a warning. + +v0.9.6 - 2018-06-29 + - Fix some typos. + +v0.9.5 - 2018-06-23 + - Fix some warnings. + +v0.9.4 - 2018-06-14 + - Optimizations to seeking. + - Clean up. + +v0.9.3 - 2018-05-22 + - Bug fix. + +v0.9.2 - 2018-05-12 + - Fix a compilation error due to a missing break statement. + +v0.9.1 - 2018-04-29 + - Fix compilation error with Clang. + +v0.9 - 2018-04-24 + - Fix Clang build. + - Start using major.minor.revision versioning. + +v0.8g - 2018-04-19 + - Fix build on non-x86/x64 architectures. + +v0.8f - 2018-02-02 + - Stop pretending to support changing rate/channels mid stream. + +v0.8e - 2018-02-01 + - Fix a crash when the block size of a frame is larger than the maximum block size defined by the FLAC stream. + - Fix a crash the the Rice partition order is invalid. + +v0.8d - 2017-09-22 + - Add support for decoding streams with ID3 tags. ID3 tags are just skipped. + +v0.8c - 2017-09-07 + - Fix warning on non-x86/x64 architectures. + +v0.8b - 2017-08-19 + - Fix build on non-x86/x64 architectures. + +v0.8a - 2017-08-13 + - A small optimization for the Clang build. + +v0.8 - 2017-08-12 + - API CHANGE: Rename dr_* types to drflac_*. + - Optimizations. This brings dr_flac back to about the same class of efficiency as the reference implementation. + - Add support for custom implementations of malloc(), realloc(), etc. + - Add CRC checking to Ogg encapsulated streams. + - Fix VC++ 6 build. This is only for the C++ compiler. The C compiler is not currently supported. + - Bug fixes. + +v0.7 - 2017-07-23 + - Add support for opening a stream without a header block. To do this, use drflac_open_relaxed() / drflac_open_with_metadata_relaxed(). + +v0.6 - 2017-07-22 + - Add support for recovering from invalid frames. With this change, dr_flac will simply skip over invalid frames as if they + never existed. Frames are checked against their sync code, the CRC-8 of the frame header and the CRC-16 of the whole frame. + +v0.5 - 2017-07-16 + - Fix typos. + - Change drflac_bool* types to unsigned. + - Add CRC checking. This makes dr_flac slower, but can be disabled with #define DR_FLAC_NO_CRC. + +v0.4f - 2017-03-10 + - Fix a couple of bugs with the bitstreaming code. + +v0.4e - 2017-02-17 + - Fix some warnings. + +v0.4d - 2016-12-26 + - Add support for 32-bit floating-point PCM decoding. + - Use drflac_int* and drflac_uint* sized types to improve compiler support. + - Minor improvements to documentation. + +v0.4c - 2016-12-26 + - Add support for signed 16-bit integer PCM decoding. + +v0.4b - 2016-10-23 + - A minor change to drflac_bool8 and drflac_bool32 types. + +v0.4a - 2016-10-11 + - Rename drBool32 to drflac_bool32 for styling consistency. + +v0.4 - 2016-09-29 + - API/ABI CHANGE: Use fixed size 32-bit booleans instead of the built-in bool type. + - API CHANGE: Rename drflac_open_and_decode*() to drflac_open_and_decode*_s32(). + - API CHANGE: Swap the order of "channels" and "sampleRate" parameters in drflac_open_and_decode*(). Rationale for this is to + keep it consistent with drflac_audio. + +v0.3f - 2016-09-21 + - Fix a warning with GCC. + +v0.3e - 2016-09-18 + - Fixed a bug where GCC 4.3+ was not getting properly identified. + - Fixed a few typos. + - Changed date formats to ISO 8601 (YYYY-MM-DD). + +v0.3d - 2016-06-11 + - Minor clean up. + +v0.3c - 2016-05-28 + - Fixed compilation error. + +v0.3b - 2016-05-16 + - Fixed Linux/GCC build. + - Updated documentation. + +v0.3a - 2016-05-15 + - Minor fixes to documentation. + +v0.3 - 2016-05-11 + - Optimizations. Now at about parity with the reference implementation on 32-bit builds. + - Lots of clean up. + +v0.2b - 2016-05-10 + - Bug fixes. + +v0.2a - 2016-05-10 + - Made drflac_open_and_decode() more robust. + - Removed an unused debugging variable + +v0.2 - 2016-05-09 + - Added support for Ogg encapsulation. + - API CHANGE. Have the onSeek callback take a third argument which specifies whether or not the seek + should be relative to the start or the current position. Also changes the seeking rules such that + seeking offsets will never be negative. + - Have drflac_open_and_decode() fail gracefully if the stream has an unknown total sample count. + +v0.1b - 2016-05-07 + - Properly close the file handle in drflac_open_file() and family when the decoder fails to initialize. + - Removed a stale comment. + +v0.1a - 2016-05-05 + - Minor formatting changes. + - Fixed a warning on the GCC build. + +v0.1 - 2016-05-03 + - Initial versioned release. +*/ + +/* +This software is available as a choice of the following licenses. Choose +whichever you prefer. + +=============================================================================== +ALTERNATIVE 1 - Public Domain (www.unlicense.org) +=============================================================================== +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +=============================================================================== +ALTERNATIVE 2 - MIT No Attribution +=============================================================================== +Copyright 2020 David Reid + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/3party/raylib/src/external/dr_mp3.h b/3party/raylib/src/external/dr_mp3.h new file mode 100644 index 0000000..59876c8 --- /dev/null +++ b/3party/raylib/src/external/dr_mp3.h @@ -0,0 +1,4803 @@ +/* +MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. +dr_mp3 - v0.6.34 - 2022-09-17 + +David Reid - mackron@gmail.com + +GitHub: https://github.com/mackron/dr_libs + +Based on minimp3 (https://github.com/lieff/minimp3) which is where the real work was done. See the bottom of this file for differences between minimp3 and dr_mp3. +*/ + +/* +RELEASE NOTES - VERSION 0.6 +=========================== +Version 0.6 includes breaking changes with the configuration of decoders. The ability to customize the number of output channels and the sample rate has been +removed. You must now use the channel count and sample rate reported by the MP3 stream itself, and all channel and sample rate conversion must be done +yourself. + + +Changes to Initialization +------------------------- +Previously, `drmp3_init()`, etc. took a pointer to a `drmp3_config` object that allowed you to customize the output channels and sample rate. This has been +removed. If you need the old behaviour you will need to convert the data yourself or just not upgrade. The following APIs have changed. + + `drmp3_init()` + `drmp3_init_memory()` + `drmp3_init_file()` + + +Miscellaneous Changes +--------------------- +Support for loading a file from a `wchar_t` string has been added via the `drmp3_init_file_w()` API. +*/ + +/* +Introducation +============= +dr_mp3 is a single file library. To use it, do something like the following in one .c file. + + ```c + #define DR_MP3_IMPLEMENTATION + #include "dr_mp3.h" + ``` + +You can then #include this file in other parts of the program as you would with any other header file. To decode audio data, do something like the following: + + ```c + drmp3 mp3; + if (!drmp3_init_file(&mp3, "MySong.mp3", NULL)) { + // Failed to open file + } + + ... + + drmp3_uint64 framesRead = drmp3_read_pcm_frames_f32(pMP3, framesToRead, pFrames); + ``` + +The drmp3 object is transparent so you can get access to the channel count and sample rate like so: + + ``` + drmp3_uint32 channels = mp3.channels; + drmp3_uint32 sampleRate = mp3.sampleRate; + ``` + +The example above initializes a decoder from a file, but you can also initialize it from a block of memory and read and seek callbacks with +`drmp3_init_memory()` and `drmp3_init()` respectively. + +You do not need to do any annoying memory management when reading PCM frames - this is all managed internally. You can request any number of PCM frames in each +call to `drmp3_read_pcm_frames_f32()` and it will return as many PCM frames as it can, up to the requested amount. + +You can also decode an entire file in one go with `drmp3_open_and_read_pcm_frames_f32()`, `drmp3_open_memory_and_read_pcm_frames_f32()` and +`drmp3_open_file_and_read_pcm_frames_f32()`. + + +Build Options +============= +#define these options before including this file. + +#define DR_MP3_NO_STDIO + Disable drmp3_init_file(), etc. + +#define DR_MP3_NO_SIMD + Disable SIMD optimizations. +*/ + +#ifndef dr_mp3_h +#define dr_mp3_h + +#ifdef __cplusplus +extern "C" { +#endif + +#define DRMP3_STRINGIFY(x) #x +#define DRMP3_XSTRINGIFY(x) DRMP3_STRINGIFY(x) + +#define DRMP3_VERSION_MAJOR 0 +#define DRMP3_VERSION_MINOR 6 +#define DRMP3_VERSION_REVISION 34 +#define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION) + +#include /* For size_t. */ + +/* Sized types. */ +typedef signed char drmp3_int8; +typedef unsigned char drmp3_uint8; +typedef signed short drmp3_int16; +typedef unsigned short drmp3_uint16; +typedef signed int drmp3_int32; +typedef unsigned int drmp3_uint32; +#if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 drmp3_int64; + typedef unsigned __int64 drmp3_uint64; +#else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long drmp3_int64; + typedef unsigned long long drmp3_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop + #endif +#endif +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + typedef drmp3_uint64 drmp3_uintptr; +#else + typedef drmp3_uint32 drmp3_uintptr; +#endif +typedef drmp3_uint8 drmp3_bool8; +typedef drmp3_uint32 drmp3_bool32; +#define DRMP3_TRUE 1 +#define DRMP3_FALSE 0 + +#if !defined(DRMP3_API) + #if defined(DRMP3_DLL) + #if defined(_WIN32) + #define DRMP3_DLL_IMPORT __declspec(dllimport) + #define DRMP3_DLL_EXPORT __declspec(dllexport) + #define DRMP3_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define DRMP3_DLL_IMPORT __attribute__((visibility("default"))) + #define DRMP3_DLL_EXPORT __attribute__((visibility("default"))) + #define DRMP3_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define DRMP3_DLL_IMPORT + #define DRMP3_DLL_EXPORT + #define DRMP3_DLL_PRIVATE static + #endif + #endif + + #if defined(DR_MP3_IMPLEMENTATION) || defined(DRMP3_IMPLEMENTATION) + #define DRMP3_API DRMP3_DLL_EXPORT + #else + #define DRMP3_API DRMP3_DLL_IMPORT + #endif + #define DRMP3_PRIVATE DRMP3_DLL_PRIVATE + #else + #define DRMP3_API extern + #define DRMP3_PRIVATE static + #endif +#endif + +typedef drmp3_int32 drmp3_result; +#define DRMP3_SUCCESS 0 +#define DRMP3_ERROR -1 /* A generic error. */ +#define DRMP3_INVALID_ARGS -2 +#define DRMP3_INVALID_OPERATION -3 +#define DRMP3_OUT_OF_MEMORY -4 +#define DRMP3_OUT_OF_RANGE -5 +#define DRMP3_ACCESS_DENIED -6 +#define DRMP3_DOES_NOT_EXIST -7 +#define DRMP3_ALREADY_EXISTS -8 +#define DRMP3_TOO_MANY_OPEN_FILES -9 +#define DRMP3_INVALID_FILE -10 +#define DRMP3_TOO_BIG -11 +#define DRMP3_PATH_TOO_LONG -12 +#define DRMP3_NAME_TOO_LONG -13 +#define DRMP3_NOT_DIRECTORY -14 +#define DRMP3_IS_DIRECTORY -15 +#define DRMP3_DIRECTORY_NOT_EMPTY -16 +#define DRMP3_END_OF_FILE -17 +#define DRMP3_NO_SPACE -18 +#define DRMP3_BUSY -19 +#define DRMP3_IO_ERROR -20 +#define DRMP3_INTERRUPT -21 +#define DRMP3_UNAVAILABLE -22 +#define DRMP3_ALREADY_IN_USE -23 +#define DRMP3_BAD_ADDRESS -24 +#define DRMP3_BAD_SEEK -25 +#define DRMP3_BAD_PIPE -26 +#define DRMP3_DEADLOCK -27 +#define DRMP3_TOO_MANY_LINKS -28 +#define DRMP3_NOT_IMPLEMENTED -29 +#define DRMP3_NO_MESSAGE -30 +#define DRMP3_BAD_MESSAGE -31 +#define DRMP3_NO_DATA_AVAILABLE -32 +#define DRMP3_INVALID_DATA -33 +#define DRMP3_TIMEOUT -34 +#define DRMP3_NO_NETWORK -35 +#define DRMP3_NOT_UNIQUE -36 +#define DRMP3_NOT_SOCKET -37 +#define DRMP3_NO_ADDRESS -38 +#define DRMP3_BAD_PROTOCOL -39 +#define DRMP3_PROTOCOL_UNAVAILABLE -40 +#define DRMP3_PROTOCOL_NOT_SUPPORTED -41 +#define DRMP3_PROTOCOL_FAMILY_NOT_SUPPORTED -42 +#define DRMP3_ADDRESS_FAMILY_NOT_SUPPORTED -43 +#define DRMP3_SOCKET_NOT_SUPPORTED -44 +#define DRMP3_CONNECTION_RESET -45 +#define DRMP3_ALREADY_CONNECTED -46 +#define DRMP3_NOT_CONNECTED -47 +#define DRMP3_CONNECTION_REFUSED -48 +#define DRMP3_NO_HOST -49 +#define DRMP3_IN_PROGRESS -50 +#define DRMP3_CANCELLED -51 +#define DRMP3_MEMORY_ALREADY_MAPPED -52 +#define DRMP3_AT_END -53 + + +#define DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 +#define DRMP3_MAX_SAMPLES_PER_FRAME (DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) + +#ifdef _MSC_VER + #define DRMP3_INLINE __forceinline +#elif defined(__GNUC__) + /* + I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when + the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some + case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the + command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue + I am using "__inline__" only when we're compiling in strict ANSI mode. + */ + #if defined(__STRICT_ANSI__) + #define DRMP3_GNUC_INLINE_HINT __inline__ + #else + #define DRMP3_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRMP3_INLINE DRMP3_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRMP3_INLINE DRMP3_GNUC_INLINE_HINT + #endif +#elif defined(__WATCOMC__) + #define DRMP3_INLINE __inline +#else + #define DRMP3_INLINE +#endif + + +DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision); +DRMP3_API const char* drmp3_version_string(void); + + +/* +Low Level Push API +================== +*/ +typedef struct +{ + int frame_bytes, channels, hz, layer, bitrate_kbps; +} drmp3dec_frame_info; + +typedef struct +{ + float mdct_overlap[2][9*32], qmf_state[15*2*32]; + int reserv, free_format_bytes; + drmp3_uint8 header[4], reserv_buf[511]; +} drmp3dec; + +/* Initializes a low level decoder. */ +DRMP3_API void drmp3dec_init(drmp3dec *dec); + +/* Reads a frame from a low level decoder. */ +DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int mp3_bytes, void *pcm, drmp3dec_frame_info *info); + +/* Helper for converting between f32 and s16. */ +DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num_samples); + + + +/* +Main API (Pull API) +=================== +*/ +typedef enum +{ + drmp3_seek_origin_start, + drmp3_seek_origin_current +} drmp3_seek_origin; + +typedef struct +{ + drmp3_uint64 seekPosInBytes; /* Points to the first byte of an MP3 frame. */ + drmp3_uint64 pcmFrameIndex; /* The index of the PCM frame this seek point targets. */ + drmp3_uint16 mp3FramesToDiscard; /* The number of whole MP3 frames to be discarded before pcmFramesToDiscard. */ + drmp3_uint16 pcmFramesToDiscard; /* The number of leading samples to read and discard. These are discarded after mp3FramesToDiscard. */ +} drmp3_seek_point; + +/* +Callback for when data is read. Return value is the number of bytes actually read. + +pUserData [in] The user data that was passed to drmp3_init(), drmp3_open() and family. +pBufferOut [out] The output buffer. +bytesToRead [in] The number of bytes to read. + +Returns the number of bytes actually read. + +A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until +either the entire bytesToRead is filled or you have reached the end of the stream. +*/ +typedef size_t (* drmp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +/* +Callback for when data needs to be seeked. + +pUserData [in] The user data that was passed to drmp3_init(), drmp3_open() and family. +offset [in] The number of bytes to move, relative to the origin. Will never be negative. +origin [in] The origin of the seek - the current position or the start of the stream. + +Returns whether or not the seek was successful. + +Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which +will be either drmp3_seek_origin_start or drmp3_seek_origin_current. +*/ +typedef drmp3_bool32 (* drmp3_seek_proc)(void* pUserData, int offset, drmp3_seek_origin origin); + +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drmp3_allocation_callbacks; + +typedef struct +{ + drmp3_uint32 channels; + drmp3_uint32 sampleRate; +} drmp3_config; + +typedef struct +{ + drmp3dec decoder; + drmp3_uint32 channels; + drmp3_uint32 sampleRate; + drmp3_read_proc onRead; + drmp3_seek_proc onSeek; + void* pUserData; + drmp3_allocation_callbacks allocationCallbacks; + drmp3_uint32 mp3FrameChannels; /* The number of channels in the currently loaded MP3 frame. Internal use only. */ + drmp3_uint32 mp3FrameSampleRate; /* The sample rate of the currently loaded MP3 frame. Internal use only. */ + drmp3_uint32 pcmFramesConsumedInMP3Frame; + drmp3_uint32 pcmFramesRemainingInMP3Frame; + drmp3_uint8 pcmFrames[sizeof(float)*DRMP3_MAX_SAMPLES_PER_FRAME]; /* <-- Multipled by sizeof(float) to ensure there's enough room for DR_MP3_FLOAT_OUTPUT. */ + drmp3_uint64 currentPCMFrame; /* The current PCM frame, globally, based on the output sample rate. Mainly used for seeking. */ + drmp3_uint64 streamCursor; /* The current byte the decoder is sitting on in the raw stream. */ + drmp3_seek_point* pSeekPoints; /* NULL by default. Set with drmp3_bind_seek_table(). Memory is owned by the client. dr_mp3 will never attempt to free this pointer. */ + drmp3_uint32 seekPointCount; /* The number of items in pSeekPoints. When set to 0 assumes to no seek table. Defaults to zero. */ + size_t dataSize; + size_t dataCapacity; + size_t dataConsumed; + drmp3_uint8* pData; + drmp3_bool32 atEnd : 1; + struct + { + const drmp3_uint8* pData; + size_t dataSize; + size_t currentReadPos; + } memory; /* Only used for decoders that were opened against a block of memory. */ +} drmp3; + +/* +Initializes an MP3 decoder. + +onRead [in] The function to call when data needs to be read from the client. +onSeek [in] The function to call when the read position of the client data needs to move. +pUserData [in, optional] A pointer to application defined data that will be passed to onRead and onSeek. + +Returns true if successful; false otherwise. + +Close the loader with drmp3_uninit(). + +See also: drmp3_init_file(), drmp3_init_memory(), drmp3_uninit() +*/ +DRMP3_API drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks); + +/* +Initializes an MP3 decoder from a block of memory. + +This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for +the lifetime of the drmp3 object. + +The buffer should contain the contents of the entire MP3 file. +*/ +DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_allocation_callbacks* pAllocationCallbacks); + +#ifndef DR_MP3_NO_STDIO +/* +Initializes an MP3 decoder from a file. + +This holds the internal FILE object until drmp3_uninit() is called. Keep this in mind if you're caching drmp3 +objects because the operating system may restrict the number of file handles an application can have open at +any given time. +*/ +DRMP3_API drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_bool32 drmp3_init_file_w(drmp3* pMP3, const wchar_t* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks); +#endif + +/* +Uninitializes an MP3 decoder. +*/ +DRMP3_API void drmp3_uninit(drmp3* pMP3); + +/* +Reads PCM frames as interleaved 32-bit IEEE floating point PCM. + +Note that framesToRead specifies the number of PCM frames to read, _not_ the number of MP3 frames. +*/ +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut); + +/* +Reads PCM frames as interleaved signed 16-bit integer PCM. + +Note that framesToRead specifies the number of PCM frames to read, _not_ the number of MP3 frames. +*/ +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 framesToRead, drmp3_int16* pBufferOut); + +/* +Seeks to a specific frame. + +Note that this is _not_ an MP3 frame, but rather a PCM frame. +*/ +DRMP3_API drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex); + +/* +Calculates the total number of PCM frames in the MP3 stream. Cannot be used for infinite streams such as internet +radio. Runs in linear time. Returns 0 on error. +*/ +DRMP3_API drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3); + +/* +Calculates the total number of MP3 frames in the MP3 stream. Cannot be used for infinite streams such as internet +radio. Runs in linear time. Returns 0 on error. +*/ +DRMP3_API drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3); + +/* +Calculates the total number of MP3 and PCM frames in the MP3 stream. Cannot be used for infinite streams such as internet +radio. Runs in linear time. Returns 0 on error. + +This is equivalent to calling drmp3_get_mp3_frame_count() and drmp3_get_pcm_frame_count() except that it's more efficient. +*/ +DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint64* pMP3FrameCount, drmp3_uint64* pPCMFrameCount); + +/* +Calculates the seekpoints based on PCM frames. This is slow. + +pSeekpoint count is a pointer to a uint32 containing the seekpoint count. On input it contains the desired count. +On output it contains the actual count. The reason for this design is that the client may request too many +seekpoints, in which case dr_mp3 will return a corrected count. + +Note that seektable seeking is not quite sample exact when the MP3 stream contains inconsistent sample rates. +*/ +DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pSeekPointCount, drmp3_seek_point* pSeekPoints); + +/* +Binds a seek table to the decoder. + +This does _not_ make a copy of pSeekPoints - it only references it. It is up to the application to ensure this +remains valid while it is bound to the decoder. + +Use drmp3_calculate_seek_points() to calculate the seek points. +*/ +DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPointCount, drmp3_seek_point* pSeekPoints); + + +/* +Opens an decodes an entire MP3 stream as a single operation. + +On output pConfig will receive the channel count and sample rate of the stream. + +Free the returned pointer with drmp3_free(). +*/ +DRMP3_API float* drmp3_open_and_read_pcm_frames_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_int16* drmp3_open_and_read_pcm_frames_s16(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); + +DRMP3_API float* drmp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_int16* drmp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); + +#ifndef DR_MP3_NO_STDIO +DRMP3_API float* drmp3_open_file_and_read_pcm_frames_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +DRMP3_API drmp3_int16* drmp3_open_file_and_read_pcm_frames_s16(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks); +#endif + +/* +Allocates a block of memory on the heap. +*/ +DRMP3_API void* drmp3_malloc(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks); + +/* +Frees any memory that was allocated by a public drmp3 API. +*/ +DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks); + +#ifdef __cplusplus +} +#endif +#endif /* dr_mp3_h */ + + +/************************************************************************************************************************************************************ + ************************************************************************************************************************************************************ + + IMPLEMENTATION + + ************************************************************************************************************************************************************ + ************************************************************************************************************************************************************/ +#if defined(DR_MP3_IMPLEMENTATION) || defined(DRMP3_IMPLEMENTATION) +#ifndef dr_mp3_c +#define dr_mp3_c + +#include +#include +#include /* For INT_MAX */ + +DRMP3_API void drmp3_version(drmp3_uint32* pMajor, drmp3_uint32* pMinor, drmp3_uint32* pRevision) +{ + if (pMajor) { + *pMajor = DRMP3_VERSION_MAJOR; + } + + if (pMinor) { + *pMinor = DRMP3_VERSION_MINOR; + } + + if (pRevision) { + *pRevision = DRMP3_VERSION_REVISION; + } +} + +DRMP3_API const char* drmp3_version_string(void) +{ + return DRMP3_VERSION_STRING; +} + +/* Disable SIMD when compiling with TCC for now. */ +#if defined(__TINYC__) +#define DR_MP3_NO_SIMD +#endif + +#define DRMP3_OFFSET_PTR(p, offset) ((void*)((drmp3_uint8*)(p) + (offset))) + +#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ +#ifndef DRMP3_MAX_FRAME_SYNC_MATCHES +#define DRMP3_MAX_FRAME_SYNC_MATCHES 10 +#endif + +#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ + +#define DRMP3_MAX_BITRESERVOIR_BYTES 511 +#define DRMP3_SHORT_BLOCK_TYPE 2 +#define DRMP3_STOP_BLOCK_TYPE 3 +#define DRMP3_MODE_MONO 3 +#define DRMP3_MODE_JOINT_STEREO 1 +#define DRMP3_HDR_SIZE 4 +#define DRMP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) +#define DRMP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) +#define DRMP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) +#define DRMP3_HDR_IS_CRC(h) (!((h[1]) & 1)) +#define DRMP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) +#define DRMP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) +#define DRMP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) +#define DRMP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) +#define DRMP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) +#define DRMP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) +#define DRMP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) +#define DRMP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) +#define DRMP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) +#define DRMP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) +#define DRMP3_HDR_GET_MY_SAMPLE_RATE(h) (DRMP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) +#define DRMP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) +#define DRMP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) + +#define DRMP3_BITS_DEQUANTIZER_OUT -1 +#define DRMP3_MAX_SCF (255 + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210) +#define DRMP3_MAX_SCFI ((DRMP3_MAX_SCF + 3) & ~3) + +#define DRMP3_MIN(a, b) ((a) > (b) ? (b) : (a)) +#define DRMP3_MAX(a, b) ((a) < (b) ? (b) : (a)) + +#if !defined(DR_MP3_NO_SIMD) + +#if !defined(DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) +/* x64 always have SSE2, arm64 always have neon, no need for generic code */ +#define DR_MP3_ONLY_SIMD +#endif + +#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) +#if defined(_MSC_VER) +#include +#endif +#include +#define DRMP3_HAVE_SSE 1 +#define DRMP3_HAVE_SIMD 1 +#define DRMP3_VSTORE _mm_storeu_ps +#define DRMP3_VLD _mm_loadu_ps +#define DRMP3_VSET _mm_set1_ps +#define DRMP3_VADD _mm_add_ps +#define DRMP3_VSUB _mm_sub_ps +#define DRMP3_VMUL _mm_mul_ps +#define DRMP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) +#define DRMP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) +#define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) +#define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) +typedef __m128 drmp3_f4; +#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD) +#define drmp3_cpuid __cpuid +#else +static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType) +{ +#if defined(__PIC__) + __asm__ __volatile__( +#if defined(__x86_64__) + "push %%rbx\n" + "cpuid\n" + "xchgl %%ebx, %1\n" + "pop %%rbx\n" +#else + "xchgl %%ebx, %1\n" + "cpuid\n" + "xchgl %%ebx, %1\n" +#endif + : "=a" (CPUInfo[0]), "=r" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#else + __asm__ __volatile__( + "cpuid" + : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#endif +} +#endif +static int drmp3_have_simd(void) +{ +#ifdef DR_MP3_ONLY_SIMD + return 1; +#else + static int g_have_simd; + int CPUInfo[4]; +#ifdef MINIMP3_TEST + static int g_counter; + if (g_counter++ > 100) + return 0; +#endif + if (g_have_simd) + goto end; + drmp3_cpuid(CPUInfo, 0); + if (CPUInfo[0] > 0) + { + drmp3_cpuid(CPUInfo, 1); + g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; /* SSE2 */ + return g_have_simd - 1; + } + +end: + return g_have_simd - 1; +#endif +} +#elif defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) +#include +#define DRMP3_HAVE_SSE 0 +#define DRMP3_HAVE_SIMD 1 +#define DRMP3_VSTORE vst1q_f32 +#define DRMP3_VLD vld1q_f32 +#define DRMP3_VSET vmovq_n_f32 +#define DRMP3_VADD vaddq_f32 +#define DRMP3_VSUB vsubq_f32 +#define DRMP3_VMUL vmulq_f32 +#define DRMP3_VMAC(a, x, y) vmlaq_f32(a, x, y) +#define DRMP3_VMSB(a, x, y) vmlsq_f32(a, x, y) +#define DRMP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) +#define DRMP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) +typedef float32x4_t drmp3_f4; +static int drmp3_have_simd(void) +{ /* TODO: detect neon for !DR_MP3_ONLY_SIMD */ + return 1; +} +#else +#define DRMP3_HAVE_SSE 0 +#define DRMP3_HAVE_SIMD 0 +#ifdef DR_MP3_ONLY_SIMD +#error DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled +#endif +#endif + +#else + +#define DRMP3_HAVE_SIMD 0 + +#endif + +#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) +#define DRMP3_HAVE_ARMV6 1 +static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_arm(drmp3_int32 a) +{ + drmp3_int32 x = 0; + __asm__ ("ssat %0, #16, %1" : "=r"(x) : "r"(a)); + return x; +} +#else +#define DRMP3_HAVE_ARMV6 0 +#endif + + +/* Standard library stuff. */ +#ifndef DRMP3_ASSERT +#include +#define DRMP3_ASSERT(expression) assert(expression) +#endif +#ifndef DRMP3_COPY_MEMORY +#define DRMP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRMP3_MOVE_MEMORY +#define DRMP3_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) +#endif +#ifndef DRMP3_ZERO_MEMORY +#define DRMP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#define DRMP3_ZERO_OBJECT(p) DRMP3_ZERO_MEMORY((p), sizeof(*(p))) +#ifndef DRMP3_MALLOC +#define DRMP3_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRMP3_REALLOC +#define DRMP3_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRMP3_FREE +#define DRMP3_FREE(p) free((p)) +#endif + +typedef struct +{ + const drmp3_uint8 *buf; + int pos, limit; +} drmp3_bs; + +typedef struct +{ + float scf[3*64]; + drmp3_uint8 total_bands, stereo_bands, bitalloc[64], scfcod[64]; +} drmp3_L12_scale_info; + +typedef struct +{ + drmp3_uint8 tab_offset, code_tab_width, band_count; +} drmp3_L12_subband_alloc; + +typedef struct +{ + const drmp3_uint8 *sfbtab; + drmp3_uint16 part_23_length, big_values, scalefac_compress; + drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; + drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; +} drmp3_L3_gr_info; + +typedef struct +{ + drmp3_bs bs; + drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + drmp3_L3_gr_info gr_info[4]; + float grbuf[2][576], scf[40], syn[18 + 15][2*32]; + drmp3_uint8 ist_pos[2][39]; +} drmp3dec_scratch; + +static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes) +{ + bs->buf = data; + bs->pos = 0; + bs->limit = bytes*8; +} + +static drmp3_uint32 drmp3_bs_get_bits(drmp3_bs *bs, int n) +{ + drmp3_uint32 next, cache = 0, s = bs->pos & 7; + int shl = n + s; + const drmp3_uint8 *p = bs->buf + (bs->pos >> 3); + if ((bs->pos += n) > bs->limit) + return 0; + next = *p++ & (255 >> s); + while ((shl -= 8) > 0) + { + cache |= next << shl; + next = *p++; + } + return cache | (next >> -shl); +} + +static int drmp3_hdr_valid(const drmp3_uint8 *h) +{ + return h[0] == 0xff && + ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && + (DRMP3_HDR_GET_LAYER(h) != 0) && + (DRMP3_HDR_GET_BITRATE(h) != 15) && + (DRMP3_HDR_GET_SAMPLE_RATE(h) != 3); +} + +static int drmp3_hdr_compare(const drmp3_uint8 *h1, const drmp3_uint8 *h2) +{ + return drmp3_hdr_valid(h2) && + ((h1[1] ^ h2[1]) & 0xFE) == 0 && + ((h1[2] ^ h2[2]) & 0x0C) == 0 && + !(DRMP3_HDR_IS_FREE_FORMAT(h1) ^ DRMP3_HDR_IS_FREE_FORMAT(h2)); +} + +static unsigned drmp3_hdr_bitrate_kbps(const drmp3_uint8 *h) +{ + static const drmp3_uint8 halfrate[2][3][15] = { + { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, + { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, + }; + return 2*halfrate[!!DRMP3_HDR_TEST_MPEG1(h)][DRMP3_HDR_GET_LAYER(h) - 1][DRMP3_HDR_GET_BITRATE(h)]; +} + +static unsigned drmp3_hdr_sample_rate_hz(const drmp3_uint8 *h) +{ + static const unsigned g_hz[3] = { 44100, 48000, 32000 }; + return g_hz[DRMP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!DRMP3_HDR_TEST_MPEG1(h) >> (int)!DRMP3_HDR_TEST_NOT_MPEG25(h); +} + +static unsigned drmp3_hdr_frame_samples(const drmp3_uint8 *h) +{ + return DRMP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)DRMP3_HDR_IS_FRAME_576(h)); +} + +static int drmp3_hdr_frame_bytes(const drmp3_uint8 *h, int free_format_size) +{ + int frame_bytes = drmp3_hdr_frame_samples(h)*drmp3_hdr_bitrate_kbps(h)*125/drmp3_hdr_sample_rate_hz(h); + if (DRMP3_HDR_IS_LAYER_1(h)) + { + frame_bytes &= ~3; /* slot align */ + } + return frame_bytes ? frame_bytes : free_format_size; +} + +static int drmp3_hdr_padding(const drmp3_uint8 *h) +{ + return DRMP3_HDR_TEST_PADDING(h) ? (DRMP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; +} + +#ifndef DR_MP3_ONLY_MP3 +static const drmp3_L12_subband_alloc *drmp3_L12_subband_alloc_table(const drmp3_uint8 *hdr, drmp3_L12_scale_info *sci) +{ + const drmp3_L12_subband_alloc *alloc; + int mode = DRMP3_HDR_GET_STEREO_MODE(hdr); + int nbands, stereo_bands = (mode == DRMP3_MODE_MONO) ? 0 : (mode == DRMP3_MODE_JOINT_STEREO) ? (DRMP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; + + if (DRMP3_HDR_IS_LAYER_1(hdr)) + { + static const drmp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; + alloc = g_alloc_L1; + nbands = 32; + } else if (!DRMP3_HDR_TEST_MPEG1(hdr)) + { + static const drmp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; + alloc = g_alloc_L2M2; + nbands = 30; + } else + { + static const drmp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; + int sample_rate_idx = DRMP3_HDR_GET_SAMPLE_RATE(hdr); + unsigned kbps = drmp3_hdr_bitrate_kbps(hdr) >> (int)(mode != DRMP3_MODE_MONO); + if (!kbps) /* free-format */ + { + kbps = 192; + } + + alloc = g_alloc_L2M1; + nbands = 27; + if (kbps < 56) + { + static const drmp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; + alloc = g_alloc_L2M1_lowrate; + nbands = sample_rate_idx == 2 ? 12 : 8; + } else if (kbps >= 96 && sample_rate_idx != 1) + { + nbands = 30; + } + } + + sci->total_bands = (drmp3_uint8)nbands; + sci->stereo_bands = (drmp3_uint8)DRMP3_MIN(stereo_bands, nbands); + + return alloc; +} + +static void drmp3_L12_read_scalefactors(drmp3_bs *bs, drmp3_uint8 *pba, drmp3_uint8 *scfcod, int bands, float *scf) +{ + static const float g_deq_L12[18*3] = { +#define DRMP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x + DRMP3_DQ(3),DRMP3_DQ(7),DRMP3_DQ(15),DRMP3_DQ(31),DRMP3_DQ(63),DRMP3_DQ(127),DRMP3_DQ(255),DRMP3_DQ(511),DRMP3_DQ(1023),DRMP3_DQ(2047),DRMP3_DQ(4095),DRMP3_DQ(8191),DRMP3_DQ(16383),DRMP3_DQ(32767),DRMP3_DQ(65535),DRMP3_DQ(3),DRMP3_DQ(5),DRMP3_DQ(9) + }; + int i, m; + for (i = 0; i < bands; i++) + { + float s = 0; + int ba = *pba++; + int mask = ba ? 4 + ((19 >> scfcod[i]) & 3) : 0; + for (m = 4; m; m >>= 1) + { + if (mask & m) + { + int b = drmp3_bs_get_bits(bs, 6); + s = g_deq_L12[ba*3 - 6 + b % 3]*(int)(1 << 21 >> b/3); + } + *scf++ = s; + } + } +} + +static void drmp3_L12_read_scale_info(const drmp3_uint8 *hdr, drmp3_bs *bs, drmp3_L12_scale_info *sci) +{ + static const drmp3_uint8 g_bitalloc_code_tab[] = { + 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, + 0,17,18, 3,19,4,5,16, + 0,17,18,16, + 0,17,18,19, 4,5,6, 7,8, 9,10,11,12,13,14,15, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, + 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 + }; + const drmp3_L12_subband_alloc *subband_alloc = drmp3_L12_subband_alloc_table(hdr, sci); + + int i, k = 0, ba_bits = 0; + const drmp3_uint8 *ba_code_tab = g_bitalloc_code_tab; + + for (i = 0; i < sci->total_bands; i++) + { + drmp3_uint8 ba; + if (i == k) + { + k += subband_alloc->band_count; + ba_bits = subband_alloc->code_tab_width; + ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; + subband_alloc++; + } + ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + sci->bitalloc[2*i] = ba; + if (i < sci->stereo_bands) + { + ba = ba_code_tab[drmp3_bs_get_bits(bs, ba_bits)]; + } + sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; + } + + for (i = 0; i < 2*sci->total_bands; i++) + { + sci->scfcod[i] = (drmp3_uint8)(sci->bitalloc[i] ? DRMP3_HDR_IS_LAYER_1(hdr) ? 2 : drmp3_bs_get_bits(bs, 2) : 6); + } + + drmp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); + + for (i = sci->stereo_bands; i < sci->total_bands; i++) + { + sci->bitalloc[2*i + 1] = 0; + } +} + +static int drmp3_L12_dequantize_granule(float *grbuf, drmp3_bs *bs, drmp3_L12_scale_info *sci, int group_size) +{ + int i, j, k, choff = 576; + for (j = 0; j < 4; j++) + { + float *dst = grbuf + group_size*j; + for (i = 0; i < 2*sci->total_bands; i++) + { + int ba = sci->bitalloc[i]; + if (ba != 0) + { + if (ba < 17) + { + int half = (1 << (ba - 1)) - 1; + for (k = 0; k < group_size; k++) + { + dst[k] = (float)((int)drmp3_bs_get_bits(bs, ba) - half); + } + } else + { + unsigned mod = (2 << (ba - 17)) + 1; /* 3, 5, 9 */ + unsigned code = drmp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); /* 5, 7, 10 */ + for (k = 0; k < group_size; k++, code /= mod) + { + dst[k] = (float)((int)(code % mod - mod/2)); + } + } + } + dst += choff; + choff = 18 - choff; + } + } + return group_size*4; +} + +static void drmp3_L12_apply_scf_384(drmp3_L12_scale_info *sci, const float *scf, float *dst) +{ + int i, k; + DRMP3_COPY_MEMORY(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); + for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) + { + for (k = 0; k < 12; k++) + { + dst[k + 0] *= scf[0]; + dst[k + 576] *= scf[3]; + } + } +} +#endif + +static int drmp3_L3_read_side_info(drmp3_bs *bs, drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +{ + static const drmp3_uint8 g_scf_long[8][23] = { + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,18,22,26,32,38,46,54,62,70,76,36,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 4,4,4,4,4,4,6,6,8,8,10,12,16,20,24,28,34,42,50,54,76,158,0 }, + { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, + { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } + }; + static const drmp3_uint8 g_scf_short[8][40] = { + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + static const drmp3_uint8 g_scf_mixed[8][40] = { + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + + unsigned tables, scfsi = 0; + int main_data_begin, part_23_sum = 0; + int gr_count = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; + int sr_idx = DRMP3_HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); + + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + gr_count *= 2; + main_data_begin = drmp3_bs_get_bits(bs, 9); + scfsi = drmp3_bs_get_bits(bs, 7 + gr_count); + } else + { + main_data_begin = drmp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; + } + + do + { + if (DRMP3_HDR_IS_MONO(hdr)) + { + scfsi <<= 4; + } + gr->part_23_length = (drmp3_uint16)drmp3_bs_get_bits(bs, 12); + part_23_sum += gr->part_23_length; + gr->big_values = (drmp3_uint16)drmp3_bs_get_bits(bs, 9); + if (gr->big_values > 288) + { + return -1; + } + gr->global_gain = (drmp3_uint8)drmp3_bs_get_bits(bs, 8); + gr->scalefac_compress = (drmp3_uint16)drmp3_bs_get_bits(bs, DRMP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); + gr->sfbtab = g_scf_long[sr_idx]; + gr->n_long_sfb = 22; + gr->n_short_sfb = 0; + if (drmp3_bs_get_bits(bs, 1)) + { + gr->block_type = (drmp3_uint8)drmp3_bs_get_bits(bs, 2); + if (!gr->block_type) + { + return -1; + } + gr->mixed_block_flag = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->region_count[0] = 7; + gr->region_count[1] = 255; + if (gr->block_type == DRMP3_SHORT_BLOCK_TYPE) + { + scfsi &= 0x0F0F; + if (!gr->mixed_block_flag) + { + gr->region_count[0] = 8; + gr->sfbtab = g_scf_short[sr_idx]; + gr->n_long_sfb = 0; + gr->n_short_sfb = 39; + } else + { + gr->sfbtab = g_scf_mixed[sr_idx]; + gr->n_long_sfb = DRMP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; + gr->n_short_sfb = 30; + } + } + tables = drmp3_bs_get_bits(bs, 10); + tables <<= 5; + gr->subblock_gain[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->subblock_gain[2] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + } else + { + gr->block_type = 0; + gr->mixed_block_flag = 0; + tables = drmp3_bs_get_bits(bs, 15); + gr->region_count[0] = (drmp3_uint8)drmp3_bs_get_bits(bs, 4); + gr->region_count[1] = (drmp3_uint8)drmp3_bs_get_bits(bs, 3); + gr->region_count[2] = 255; + } + gr->table_select[0] = (drmp3_uint8)(tables >> 10); + gr->table_select[1] = (drmp3_uint8)((tables >> 5) & 31); + gr->table_select[2] = (drmp3_uint8)((tables) & 31); + gr->preflag = (drmp3_uint8)(DRMP3_HDR_TEST_MPEG1(hdr) ? drmp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); + gr->scalefac_scale = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->count1_table = (drmp3_uint8)drmp3_bs_get_bits(bs, 1); + gr->scfsi = (drmp3_uint8)((scfsi >> 12) & 15); + scfsi <<= 4; + gr++; + } while(--gr_count); + + if (part_23_sum + bs->pos > bs->limit + main_data_begin*8) + { + return -1; + } + + return main_data_begin; +} + +static void drmp3_L3_read_scalefactors(drmp3_uint8 *scf, drmp3_uint8 *ist_pos, const drmp3_uint8 *scf_size, const drmp3_uint8 *scf_count, drmp3_bs *bitbuf, int scfsi) +{ + int i, k; + for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) + { + int cnt = scf_count[i]; + if (scfsi & 8) + { + DRMP3_COPY_MEMORY(scf, ist_pos, cnt); + } else + { + int bits = scf_size[i]; + if (!bits) + { + DRMP3_ZERO_MEMORY(scf, cnt); + DRMP3_ZERO_MEMORY(ist_pos, cnt); + } else + { + int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; + for (k = 0; k < cnt; k++) + { + int s = drmp3_bs_get_bits(bitbuf, bits); + ist_pos[k] = (drmp3_uint8)(s == max_scf ? -1 : s); + scf[k] = (drmp3_uint8)s; + } + } + } + ist_pos += cnt; + scf += cnt; + } + scf[0] = scf[1] = scf[2] = 0; +} + +static float drmp3_L3_ldexp_q2(float y, int exp_q2) +{ + static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; + int e; + do + { + e = DRMP3_MIN(30*4, exp_q2); + y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); + } while ((exp_q2 -= e) > 0); + return y; +} + +static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch) +{ + static const drmp3_uint8 g_scf_partitions[3][28] = { + { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, + { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, + { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } + }; + const drmp3_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; + drmp3_uint8 scf_size[4], iscf[40]; + int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; + float gain; + + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + static const drmp3_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; + int part = g_scfc_decode[gr->scalefac_compress]; + scf_size[1] = scf_size[0] = (drmp3_uint8)(part >> 2); + scf_size[3] = scf_size[2] = (drmp3_uint8)(part & 3); + } else + { + static const drmp3_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; + int k, modprod, sfc, ist = DRMP3_HDR_TEST_I_STEREO(hdr) && ch; + sfc = gr->scalefac_compress >> ist; + for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) + { + for (modprod = 1, i = 3; i >= 0; i--) + { + scf_size[i] = (drmp3_uint8)(sfc / modprod % g_mod[k + i]); + modprod *= g_mod[k + i]; + } + } + scf_partition += k; + scfsi = -16; + } + drmp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); + + if (gr->n_short_sfb) + { + int sh = 3 - scf_shift; + for (i = 0; i < gr->n_short_sfb; i += 3) + { + iscf[gr->n_long_sfb + i + 0] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 0] + (gr->subblock_gain[0] << sh)); + iscf[gr->n_long_sfb + i + 1] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 1] + (gr->subblock_gain[1] << sh)); + iscf[gr->n_long_sfb + i + 2] = (drmp3_uint8)(iscf[gr->n_long_sfb + i + 2] + (gr->subblock_gain[2] << sh)); + } + } else if (gr->preflag) + { + static const drmp3_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; + for (i = 0; i < 10; i++) + { + iscf[11 + i] = (drmp3_uint8)(iscf[11 + i] + g_preamp[i]); + } + } + + gain_exp = gr->global_gain + DRMP3_BITS_DEQUANTIZER_OUT*4 - 210 - (DRMP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); + gain = drmp3_L3_ldexp_q2(1 << (DRMP3_MAX_SCFI/4), DRMP3_MAX_SCFI - gain_exp); + for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) + { + scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); + } +} + +static const float g_drmp3_pow43[129 + 16] = { + 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, + 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f +}; + +static float drmp3_L3_pow_43(int x) +{ + float frac; + int sign, mult = 256; + + if (x < 129) + { + return g_drmp3_pow43[16 + x]; + } + + if (x < 1024) + { + mult = 16; + x <<= 3; + } + + sign = 2*x & 64; + frac = (float)((x & 63) - sign) / ((x & ~63) + sign); + return g_drmp3_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; +} + +static void drmp3_L3_huffman(float *dst, drmp3_bs *bs, const drmp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) +{ + static const drmp3_int16 tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256, + -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288, + -255,1313,1298,1282,769,769,769,769,529,529,529,529,529,529,529,529,528,528,528,528,528,528,528,528,512,512,512,512,512,512,512,512,290,288, + -253,-318,-351,-367,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,819,818,547,547,275,275,275,275,561,560,515,546,289,274,288,258, + -254,-287,1329,1299,1314,1312,1057,1057,1042,1042,1026,1026,784,784,784,784,529,529,529,529,529,529,529,529,769,769,769,769,768,768,768,768,563,560,306,306,291,259, + -252,-413,-477,-542,1298,-575,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-383,-399,1107,1092,1106,1061,849,849,789,789,1104,1091,773,773,1076,1075,341,340,325,309,834,804,577,577,532,532,516,516,832,818,803,816,561,561,531,531,515,546,289,289,288,258, + -252,-429,-493,-559,1057,1057,1042,1042,529,529,529,529,529,529,529,529,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,-382,1077,-415,1106,1061,1104,849,849,789,789,1091,1076,1029,1075,834,834,597,581,340,340,339,324,804,833,532,532,832,772,818,803,817,787,816,771,290,290,290,290,288,258, + -253,-349,-414,-447,-463,1329,1299,-479,1314,1312,1057,1057,1042,1042,1026,1026,785,785,785,785,784,784,784,784,769,769,769,769,768,768,768,768,-319,851,821,-335,836,850,805,849,341,340,325,336,533,533,579,579,564,564,773,832,578,548,563,516,321,276,306,291,304,259, + -251,-572,-733,-830,-863,-879,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,1396,1351,1381,1366,1395,1335,1380,-559,1334,1138,1138,1063,1063,1350,1392,1031,1031,1062,1062,1364,1363,1120,1120,1333,1348,881,881,881,881,375,374,359,373,343,358,341,325,791,791,1123,1122,-703,1105,1045,-719,865,865,790,790,774,774,1104,1029,338,293,323,308,-799,-815,833,788,772,818,803,816,322,292,307,320,561,531,515,546,289,274,288,258, + -251,-525,-605,-685,-765,-831,-846,1298,1057,1057,1312,1282,785,785,785,785,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,1399,1398,1383,1367,1382,1396,1351,-511,1381,1366,1139,1139,1079,1079,1124,1124,1364,1349,1363,1333,882,882,882,882,807,807,807,807,1094,1094,1136,1136,373,341,535,535,881,775,867,822,774,-591,324,338,-671,849,550,550,866,864,609,609,293,336,534,534,789,835,773,-751,834,804,308,307,833,788,832,772,562,562,547,547,305,275,560,515,290,290, + -252,-397,-477,-557,-622,-653,-719,-735,-750,1329,1299,1314,1057,1057,1042,1042,1312,1282,1024,1024,785,785,785,785,784,784,784,784,769,769,769,769,-383,1127,1141,1111,1126,1140,1095,1110,869,869,883,883,1079,1109,882,882,375,374,807,868,838,881,791,-463,867,822,368,263,852,837,836,-543,610,610,550,550,352,336,534,534,865,774,851,821,850,805,593,533,579,564,773,832,578,578,548,548,577,577,307,276,306,291,516,560,259,259, + -250,-2107,-2507,-2764,-2909,-2974,-3007,-3023,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-767,-1052,-1213,-1277,-1358,-1405,-1469,-1535,-1550,-1582,-1614,-1647,-1662,-1694,-1726,-1759,-1774,-1807,-1822,-1854,-1886,1565,-1919,-1935,-1951,-1967,1731,1730,1580,1717,-1983,1729,1564,-1999,1548,-2015,-2031,1715,1595,-2047,1714,-2063,1610,-2079,1609,-2095,1323,1323,1457,1457,1307,1307,1712,1547,1641,1700,1699,1594,1685,1625,1442,1442,1322,1322,-780,-973,-910,1279,1278,1277,1262,1276,1261,1275,1215,1260,1229,-959,974,974,989,989,-943,735,478,478,495,463,506,414,-1039,1003,958,1017,927,942,987,957,431,476,1272,1167,1228,-1183,1256,-1199,895,895,941,941,1242,1227,1212,1135,1014,1014,490,489,503,487,910,1013,985,925,863,894,970,955,1012,847,-1343,831,755,755,984,909,428,366,754,559,-1391,752,486,457,924,997,698,698,983,893,740,740,908,877,739,739,667,667,953,938,497,287,271,271,683,606,590,712,726,574,302,302,738,736,481,286,526,725,605,711,636,724,696,651,589,681,666,710,364,467,573,695,466,466,301,465,379,379,709,604,665,679,316,316,634,633,436,436,464,269,424,394,452,332,438,363,347,408,393,448,331,422,362,407,392,421,346,406,391,376,375,359,1441,1306,-2367,1290,-2383,1337,-2399,-2415,1426,1321,-2431,1411,1336,-2447,-2463,-2479,1169,1169,1049,1049,1424,1289,1412,1352,1319,-2495,1154,1154,1064,1064,1153,1153,416,390,360,404,403,389,344,374,373,343,358,372,327,357,342,311,356,326,1395,1394,1137,1137,1047,1047,1365,1392,1287,1379,1334,1364,1349,1378,1318,1363,792,792,792,792,1152,1152,1032,1032,1121,1121,1046,1046,1120,1120,1030,1030,-2895,1106,1061,1104,849,849,789,789,1091,1076,1029,1090,1060,1075,833,833,309,324,532,532,832,772,818,803,561,561,531,560,515,546,289,274,288,258, + -250,-1179,-1579,-1836,-1996,-2124,-2253,-2333,-2413,-2477,-2542,-2574,-2607,-2622,-2655,1314,1313,1298,1312,1282,785,785,785,785,1040,1040,1025,1025,768,768,768,768,-766,-798,-830,-862,-895,-911,-927,-943,-959,-975,-991,-1007,-1023,-1039,-1055,-1070,1724,1647,-1103,-1119,1631,1767,1662,1738,1708,1723,-1135,1780,1615,1779,1599,1677,1646,1778,1583,-1151,1777,1567,1737,1692,1765,1722,1707,1630,1751,1661,1764,1614,1736,1676,1763,1750,1645,1598,1721,1691,1762,1706,1582,1761,1566,-1167,1749,1629,767,766,751,765,494,494,735,764,719,749,734,763,447,447,748,718,477,506,431,491,446,476,461,505,415,430,475,445,504,399,460,489,414,503,383,474,429,459,502,502,746,752,488,398,501,473,413,472,486,271,480,270,-1439,-1455,1357,-1471,-1487,-1503,1341,1325,-1519,1489,1463,1403,1309,-1535,1372,1448,1418,1476,1356,1462,1387,-1551,1475,1340,1447,1402,1386,-1567,1068,1068,1474,1461,455,380,468,440,395,425,410,454,364,467,466,464,453,269,409,448,268,432,1371,1473,1432,1417,1308,1460,1355,1446,1459,1431,1083,1083,1401,1416,1458,1445,1067,1067,1370,1457,1051,1051,1291,1430,1385,1444,1354,1415,1400,1443,1082,1082,1173,1113,1186,1066,1185,1050,-1967,1158,1128,1172,1097,1171,1081,-1983,1157,1112,416,266,375,400,1170,1142,1127,1065,793,793,1169,1033,1156,1096,1141,1111,1155,1080,1126,1140,898,898,808,808,897,897,792,792,1095,1152,1032,1125,1110,1139,1079,1124,882,807,838,881,853,791,-2319,867,368,263,822,852,837,866,806,865,-2399,851,352,262,534,534,821,836,594,594,549,549,593,593,533,533,848,773,579,579,564,578,548,563,276,276,577,576,306,291,516,560,305,305,275,259, + -251,-892,-2058,-2620,-2828,-2957,-3023,-3039,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,-559,1530,-575,-591,1528,1527,1407,1526,1391,1023,1023,1023,1023,1525,1375,1268,1268,1103,1103,1087,1087,1039,1039,1523,-604,815,815,815,815,510,495,509,479,508,463,507,447,431,505,415,399,-734,-782,1262,-815,1259,1244,-831,1258,1228,-847,-863,1196,-879,1253,987,987,748,-767,493,493,462,477,414,414,686,669,478,446,461,445,474,429,487,458,412,471,1266,1264,1009,1009,799,799,-1019,-1276,-1452,-1581,-1677,-1757,-1821,-1886,-1933,-1997,1257,1257,1483,1468,1512,1422,1497,1406,1467,1496,1421,1510,1134,1134,1225,1225,1466,1451,1374,1405,1252,1252,1358,1480,1164,1164,1251,1251,1238,1238,1389,1465,-1407,1054,1101,-1423,1207,-1439,830,830,1248,1038,1237,1117,1223,1148,1236,1208,411,426,395,410,379,269,1193,1222,1132,1235,1221,1116,976,976,1192,1162,1177,1220,1131,1191,963,963,-1647,961,780,-1663,558,558,994,993,437,408,393,407,829,978,813,797,947,-1743,721,721,377,392,844,950,828,890,706,706,812,859,796,960,948,843,934,874,571,571,-1919,690,555,689,421,346,539,539,944,779,918,873,932,842,903,888,570,570,931,917,674,674,-2575,1562,-2591,1609,-2607,1654,1322,1322,1441,1441,1696,1546,1683,1593,1669,1624,1426,1426,1321,1321,1639,1680,1425,1425,1305,1305,1545,1668,1608,1623,1667,1592,1638,1666,1320,1320,1652,1607,1409,1409,1304,1304,1288,1288,1664,1637,1395,1395,1335,1335,1622,1636,1394,1394,1319,1319,1606,1621,1392,1392,1137,1137,1137,1137,345,390,360,375,404,373,1047,-2751,-2767,-2783,1062,1121,1046,-2799,1077,-2815,1106,1061,789,789,1105,1104,263,355,310,340,325,354,352,262,339,324,1091,1076,1029,1090,1060,1075,833,833,788,788,1088,1028,818,818,803,803,561,561,531,531,816,771,546,546,289,274,288,258, + -253,-317,-381,-446,-478,-509,1279,1279,-811,-1179,-1451,-1756,-1900,-2028,-2189,-2253,-2333,-2414,-2445,-2511,-2526,1313,1298,-2559,1041,1041,1040,1040,1025,1025,1024,1024,1022,1007,1021,991,1020,975,1019,959,687,687,1018,1017,671,671,655,655,1016,1015,639,639,758,758,623,623,757,607,756,591,755,575,754,559,543,543,1009,783,-575,-621,-685,-749,496,-590,750,749,734,748,974,989,1003,958,988,973,1002,942,987,957,972,1001,926,986,941,971,956,1000,910,985,925,999,894,970,-1071,-1087,-1102,1390,-1135,1436,1509,1451,1374,-1151,1405,1358,1480,1420,-1167,1507,1494,1389,1342,1465,1435,1450,1326,1505,1310,1493,1373,1479,1404,1492,1464,1419,428,443,472,397,736,526,464,464,486,457,442,471,484,482,1357,1449,1434,1478,1388,1491,1341,1490,1325,1489,1463,1403,1309,1477,1372,1448,1418,1433,1476,1356,1462,1387,-1439,1475,1340,1447,1402,1474,1324,1461,1371,1473,269,448,1432,1417,1308,1460,-1711,1459,-1727,1441,1099,1099,1446,1386,1431,1401,-1743,1289,1083,1083,1160,1160,1458,1445,1067,1067,1370,1457,1307,1430,1129,1129,1098,1098,268,432,267,416,266,400,-1887,1144,1187,1082,1173,1113,1186,1066,1050,1158,1128,1143,1172,1097,1171,1081,420,391,1157,1112,1170,1142,1127,1065,1169,1049,1156,1096,1141,1111,1155,1080,1126,1154,1064,1153,1140,1095,1048,-2159,1125,1110,1137,-2175,823,823,1139,1138,807,807,384,264,368,263,868,838,853,791,867,822,852,837,866,806,865,790,-2319,851,821,836,352,262,850,805,849,-2399,533,533,835,820,336,261,578,548,563,577,532,532,832,772,562,562,547,547,305,275,560,515,290,290,288,258 }; + static const drmp3_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; + static const drmp3_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; + static const drmp3_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; + static const drmp3_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; + +#define DRMP3_PEEK_BITS(n) (bs_cache >> (32 - (n))) +#define DRMP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } +#define DRMP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (drmp3_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } +#define DRMP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) + + float one = 0.0f; + int ireg = 0, big_val_cnt = gr_info->big_values; + const drmp3_uint8 *sfb = gr_info->sfbtab; + const drmp3_uint8 *bs_next_ptr = bs->buf + bs->pos/8; + drmp3_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); + int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; + bs_next_ptr += 4; + + while (big_val_cnt > 0) + { + int tab_num = gr_info->table_select[ireg]; + int sfb_cnt = gr_info->region_count[ireg++]; + const drmp3_int16 *codebook = tabs + tabindex[tab_num]; + int linbits = g_linbits[tab_num]; + if (linbits) + { + do + { + np = *sfb++ / 2; + pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[DRMP3_PEEK_BITS(w)]; + while (leaf < 0) + { + DRMP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + } + DRMP3_FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + if (lsb == 15) + { + lsb += DRMP3_PEEK_BITS(linbits); + DRMP3_FLUSH_BITS(linbits); + DRMP3_CHECK_BITS; + *dst = one*drmp3_L3_pow_43(lsb)*((drmp3_int32)bs_cache < 0 ? -1: 1); + } else + { + *dst = g_drmp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + } + DRMP3_FLUSH_BITS(lsb ? 1 : 0); + } + DRMP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } else + { + do + { + np = *sfb++ / 2; + pairs_to_decode = DRMP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[DRMP3_PEEK_BITS(w)]; + while (leaf < 0) + { + DRMP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[DRMP3_PEEK_BITS(w) - (leaf >> 3)]; + } + DRMP3_FLUSH_BITS(leaf >> 8); + + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + *dst = g_drmp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + DRMP3_FLUSH_BITS(lsb ? 1 : 0); + } + DRMP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } + } + + for (np = 1 - big_val_cnt;; dst += 4) + { + const drmp3_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; + int leaf = codebook_count1[DRMP3_PEEK_BITS(4)]; + if (!(leaf & 8)) + { + leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; + } + DRMP3_FLUSH_BITS(leaf & 7); + if (DRMP3_BSPOS > layer3gr_limit) + { + break; + } +#define DRMP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } +#define DRMP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((drmp3_int32)bs_cache < 0) ? -one : one; DRMP3_FLUSH_BITS(1) } + DRMP3_RELOAD_SCALEFACTOR; + DRMP3_DEQ_COUNT1(0); + DRMP3_DEQ_COUNT1(1); + DRMP3_RELOAD_SCALEFACTOR; + DRMP3_DEQ_COUNT1(2); + DRMP3_DEQ_COUNT1(3); + DRMP3_CHECK_BITS; + } + + bs->pos = layer3gr_limit; +} + +static void drmp3_L3_midside_stereo(float *left, int n) +{ + int i = 0; + float *right = left + 576; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) + { + for (; i < n - 3; i += 4) + { + drmp3_f4 vl = DRMP3_VLD(left + i); + drmp3_f4 vr = DRMP3_VLD(right + i); + DRMP3_VSTORE(left + i, DRMP3_VADD(vl, vr)); + DRMP3_VSTORE(right + i, DRMP3_VSUB(vl, vr)); + } +#ifdef __GNUC__ + /* Workaround for spurious -Waggressive-loop-optimizations warning from gcc. + * For more info see: https://github.com/lieff/minimp3/issues/88 + */ + if (__builtin_constant_p(n % 4 == 0) && n % 4 == 0) + return; +#endif + } +#endif + for (; i < n; i++) + { + float a = left[i]; + float b = right[i]; + left[i] = a + b; + right[i] = a - b; + } +} + +static void drmp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) +{ + int i; + for (i = 0; i < n; i++) + { + left[i + 576] = left[i]*kr; + left[i] = left[i]*kl; + } +} + +static void drmp3_L3_stereo_top_band(const float *right, const drmp3_uint8 *sfb, int nbands, int max_band[3]) +{ + int i, k; + + max_band[0] = max_band[1] = max_band[2] = -1; + + for (i = 0; i < nbands; i++) + { + for (k = 0; k < sfb[i]; k += 2) + { + if (right[k] != 0 || right[k + 1] != 0) + { + max_band[i % 3] = i; + break; + } + } + right += sfb[i]; + } +} + +static void drmp3_L3_stereo_process(float *left, const drmp3_uint8 *ist_pos, const drmp3_uint8 *sfb, const drmp3_uint8 *hdr, int max_band[3], int mpeg2_sh) +{ + static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; + unsigned i, max_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; + + for (i = 0; sfb[i]; i++) + { + unsigned ipos = ist_pos[i]; + if ((int)i > max_band[i % 3] && ipos < max_pos) + { + float kl, kr, s = DRMP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; + if (DRMP3_HDR_TEST_MPEG1(hdr)) + { + kl = g_pan[2*ipos]; + kr = g_pan[2*ipos + 1]; + } else + { + kl = 1; + kr = drmp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); + if (ipos & 1) + { + kl = kr; + kr = 1; + } + } + drmp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); + } else if (DRMP3_HDR_TEST_MS_STEREO(hdr)) + { + drmp3_L3_midside_stereo(left, sfb[i]); + } + left += sfb[i]; + } +} + +static void drmp3_L3_intensity_stereo(float *left, drmp3_uint8 *ist_pos, const drmp3_L3_gr_info *gr, const drmp3_uint8 *hdr) +{ + int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; + int i, max_blocks = gr->n_short_sfb ? 3 : 1; + + drmp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); + if (gr->n_long_sfb) + { + max_band[0] = max_band[1] = max_band[2] = DRMP3_MAX(DRMP3_MAX(max_band[0], max_band[1]), max_band[2]); + } + for (i = 0; i < max_blocks; i++) + { + int default_pos = DRMP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; + int itop = n_sfb - max_blocks + i; + int prev = itop - max_blocks; + ist_pos[itop] = (drmp3_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); + } + drmp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); +} + +static void drmp3_L3_reorder(float *grbuf, float *scratch, const drmp3_uint8 *sfb) +{ + int i, len; + float *src = grbuf, *dst = scratch; + + for (;0 != (len = *sfb); sfb += 3, src += 2*len) + { + for (i = 0; i < len; i++, src++) + { + *dst++ = src[0*len]; + *dst++ = src[1*len]; + *dst++ = src[2*len]; + } + } + DRMP3_COPY_MEMORY(grbuf, scratch, (dst - scratch)*sizeof(float)); +} + +static void drmp3_L3_antialias(float *grbuf, int nbands) +{ + static const float g_aa[2][8] = { + {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, + {0.51449576f,0.47173197f,0.31337745f,0.18191320f,0.09457419f,0.04096558f,0.01419856f,0.00369997f} + }; + + for (; nbands > 0; nbands--, grbuf += 18) + { + int i = 0; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < 8; i += 4) + { + drmp3_f4 vu = DRMP3_VLD(grbuf + 18 + i); + drmp3_f4 vd = DRMP3_VLD(grbuf + 14 - i); + drmp3_f4 vc0 = DRMP3_VLD(g_aa[0] + i); + drmp3_f4 vc1 = DRMP3_VLD(g_aa[1] + i); + vd = DRMP3_VREV(vd); + DRMP3_VSTORE(grbuf + 18 + i, DRMP3_VSUB(DRMP3_VMUL(vu, vc0), DRMP3_VMUL(vd, vc1))); + vd = DRMP3_VADD(DRMP3_VMUL(vu, vc1), DRMP3_VMUL(vd, vc0)); + DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vd)); + } +#endif +#ifndef DR_MP3_ONLY_SIMD + for(; i < 8; i++) + { + float u = grbuf[18 + i]; + float d = grbuf[17 - i]; + grbuf[18 + i] = u*g_aa[0][i] - d*g_aa[1][i]; + grbuf[17 - i] = u*g_aa[1][i] + d*g_aa[0][i]; + } +#endif + } +} + +static void drmp3_L3_dct3_9(float *y) +{ + float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; + + s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; + t0 = s0 + s6*0.5f; + s0 -= s6; + t4 = (s4 + s2)*0.93969262f; + t2 = (s8 + s2)*0.76604444f; + s6 = (s4 - s8)*0.17364818f; + s4 += s8 - s2; + + s2 = s0 - s4*0.5f; + y[4] = s4 + s0; + s8 = t0 - t2 + s6; + s0 = t0 - t4 + t2; + s4 = t0 + t4 - s6; + + s1 = y[1]; s3 = y[3]; s5 = y[5]; s7 = y[7]; + + s3 *= 0.86602540f; + t0 = (s5 + s1)*0.98480775f; + t4 = (s5 - s7)*0.34202014f; + t2 = (s1 + s7)*0.64278761f; + s1 = (s1 - s5 - s7)*0.86602540f; + + s5 = t0 - s3 - t2; + s7 = t4 - s3 - t0; + s3 = t4 + s3 - t2; + + y[0] = s4 - s7; + y[1] = s2 + s1; + y[2] = s0 - s3; + y[3] = s8 + s5; + y[5] = s8 - s5; + y[6] = s0 + s3; + y[7] = s2 - s1; + y[8] = s4 + s7; +} + +static void drmp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) +{ + int i, j; + static const float g_twid9[18] = { + 0.73727734f,0.79335334f,0.84339145f,0.88701083f,0.92387953f,0.95371695f,0.97629601f,0.99144486f,0.99904822f,0.67559021f,0.60876143f,0.53729961f,0.46174861f,0.38268343f,0.30070580f,0.21643961f,0.13052619f,0.04361938f + }; + + for (j = 0; j < nbands; j++, grbuf += 18, overlap += 9) + { + float co[9], si[9]; + co[0] = -grbuf[0]; + si[0] = grbuf[17]; + for (i = 0; i < 4; i++) + { + si[8 - 2*i] = grbuf[4*i + 1] - grbuf[4*i + 2]; + co[1 + 2*i] = grbuf[4*i + 1] + grbuf[4*i + 2]; + si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; + co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); + } + drmp3_L3_dct3_9(co); + drmp3_L3_dct3_9(si); + + si[1] = -si[1]; + si[3] = -si[3]; + si[5] = -si[5]; + si[7] = -si[7]; + + i = 0; + +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; i < 8; i += 4) + { + drmp3_f4 vovl = DRMP3_VLD(overlap + i); + drmp3_f4 vc = DRMP3_VLD(co + i); + drmp3_f4 vs = DRMP3_VLD(si + i); + drmp3_f4 vr0 = DRMP3_VLD(g_twid9 + i); + drmp3_f4 vr1 = DRMP3_VLD(g_twid9 + 9 + i); + drmp3_f4 vw0 = DRMP3_VLD(window + i); + drmp3_f4 vw1 = DRMP3_VLD(window + 9 + i); + drmp3_f4 vsum = DRMP3_VADD(DRMP3_VMUL(vc, vr1), DRMP3_VMUL(vs, vr0)); + DRMP3_VSTORE(overlap + i, DRMP3_VSUB(DRMP3_VMUL(vc, vr0), DRMP3_VMUL(vs, vr1))); + DRMP3_VSTORE(grbuf + i, DRMP3_VSUB(DRMP3_VMUL(vovl, vw0), DRMP3_VMUL(vsum, vw1))); + vsum = DRMP3_VADD(DRMP3_VMUL(vovl, vw1), DRMP3_VMUL(vsum, vw0)); + DRMP3_VSTORE(grbuf + 14 - i, DRMP3_VREV(vsum)); + } +#endif + for (; i < 9; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid9[9 + i] + si[i]*g_twid9[0 + i]; + overlap[i] = co[i]*g_twid9[0 + i] - si[i]*g_twid9[9 + i]; + grbuf[i] = ovl*window[0 + i] - sum*window[9 + i]; + grbuf[17 - i] = ovl*window[9 + i] + sum*window[0 + i]; + } + } +} + +static void drmp3_L3_idct3(float x0, float x1, float x2, float *dst) +{ + float m1 = x1*0.86602540f; + float a1 = x0 - x2*0.5f; + dst[1] = x0 + x2; + dst[0] = a1 + m1; + dst[2] = a1 - m1; +} + +static void drmp3_L3_imdct12(float *x, float *dst, float *overlap) +{ + static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; + float co[3], si[3]; + int i; + + drmp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); + drmp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); + si[1] = -si[1]; + + for (i = 0; i < 3; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid3[3 + i] + si[i]*g_twid3[0 + i]; + overlap[i] = co[i]*g_twid3[0 + i] - si[i]*g_twid3[3 + i]; + dst[i] = ovl*g_twid3[2 - i] - sum*g_twid3[5 - i]; + dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; + } +} + +static void drmp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) +{ + for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) + { + float tmp[18]; + DRMP3_COPY_MEMORY(tmp, grbuf, sizeof(tmp)); + DRMP3_COPY_MEMORY(grbuf, overlap, 6*sizeof(float)); + drmp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); + drmp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); + drmp3_L3_imdct12(tmp + 2, overlap, overlap + 6); + } +} + +static void drmp3_L3_change_sign(float *grbuf) +{ + int b, i; + for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) + for (i = 1; i < 18; i += 2) + grbuf[i] = -grbuf[i]; +} + +static void drmp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) +{ + static const float g_mdct_window[2][18] = { + { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, + { 1,1,1,1,1,1,0.99144486f,0.92387953f,0.79335334f,0,0,0,0,0,0,0.13052619f,0.38268343f,0.60876143f } + }; + if (n_long_bands) + { + drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); + grbuf += 18*n_long_bands; + overlap += 9*n_long_bands; + } + if (block_type == DRMP3_SHORT_BLOCK_TYPE) + drmp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); + else + drmp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == DRMP3_STOP_BLOCK_TYPE], 32 - n_long_bands); +} + +static void drmp3_L3_save_reservoir(drmp3dec *h, drmp3dec_scratch *s) +{ + int pos = (s->bs.pos + 7)/8u; + int remains = s->bs.limit/8u - pos; + if (remains > DRMP3_MAX_BITRESERVOIR_BYTES) + { + pos += remains - DRMP3_MAX_BITRESERVOIR_BYTES; + remains = DRMP3_MAX_BITRESERVOIR_BYTES; + } + if (remains > 0) + { + DRMP3_MOVE_MEMORY(h->reserv_buf, s->maindata + pos, remains); + } + h->reserv = remains; +} + +static int drmp3_L3_restore_reservoir(drmp3dec *h, drmp3_bs *bs, drmp3dec_scratch *s, int main_data_begin) +{ + int frame_bytes = (bs->limit - bs->pos)/8; + int bytes_have = DRMP3_MIN(h->reserv, main_data_begin); + DRMP3_COPY_MEMORY(s->maindata, h->reserv_buf + DRMP3_MAX(0, h->reserv - main_data_begin), DRMP3_MIN(h->reserv, main_data_begin)); + DRMP3_COPY_MEMORY(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); + drmp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); + return h->reserv >= main_data_begin; +} + +static void drmp3_L3_decode(drmp3dec *h, drmp3dec_scratch *s, drmp3_L3_gr_info *gr_info, int nch) +{ + int ch; + + for (ch = 0; ch < nch; ch++) + { + int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; + drmp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); + drmp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); + } + + if (DRMP3_HDR_TEST_I_STEREO(h->header)) + { + drmp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); + } else if (DRMP3_HDR_IS_MS_STEREO(h->header)) + { + drmp3_L3_midside_stereo(s->grbuf[0], 576); + } + + for (ch = 0; ch < nch; ch++, gr_info++) + { + int aa_bands = 31; + int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(DRMP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); + + if (gr_info->n_short_sfb) + { + aa_bands = n_long_bands - 1; + drmp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); + } + + drmp3_L3_antialias(s->grbuf[ch], aa_bands); + drmp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); + drmp3_L3_change_sign(s->grbuf[ch]); + } +} + +static void drmp3d_DCT_II(float *grbuf, int n) +{ + static const float g_sec[24] = { + 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f + }; + int i, k = 0; +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (; k < n; k += 4) + { + drmp3_f4 t[4][8], *x; + float *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + drmp3_f4 x0 = DRMP3_VLD(&y[i*18]); + drmp3_f4 x1 = DRMP3_VLD(&y[(15 - i)*18]); + drmp3_f4 x2 = DRMP3_VLD(&y[(16 + i)*18]); + drmp3_f4 x3 = DRMP3_VLD(&y[(31 - i)*18]); + drmp3_f4 t0 = DRMP3_VADD(x0, x3); + drmp3_f4 t1 = DRMP3_VADD(x1, x2); + drmp3_f4 t2 = DRMP3_VMUL_S(DRMP3_VSUB(x1, x2), g_sec[3*i + 0]); + drmp3_f4 t3 = DRMP3_VMUL_S(DRMP3_VSUB(x0, x3), g_sec[3*i + 1]); + x[0] = DRMP3_VADD(t0, t1); + x[8] = DRMP3_VMUL_S(DRMP3_VSUB(t0, t1), g_sec[3*i + 2]); + x[16] = DRMP3_VADD(t3, t2); + x[24] = DRMP3_VMUL_S(DRMP3_VSUB(t3, t2), g_sec[3*i + 2]); + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + drmp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = DRMP3_VSUB(x0, x7); x0 = DRMP3_VADD(x0, x7); + x7 = DRMP3_VSUB(x1, x6); x1 = DRMP3_VADD(x1, x6); + x6 = DRMP3_VSUB(x2, x5); x2 = DRMP3_VADD(x2, x5); + x5 = DRMP3_VSUB(x3, x4); x3 = DRMP3_VADD(x3, x4); + x4 = DRMP3_VSUB(x0, x3); x0 = DRMP3_VADD(x0, x3); + x3 = DRMP3_VSUB(x1, x2); x1 = DRMP3_VADD(x1, x2); + x[0] = DRMP3_VADD(x0, x1); + x[4] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x1), 0.70710677f); + x5 = DRMP3_VADD(x5, x6); + x6 = DRMP3_VMUL_S(DRMP3_VADD(x6, x7), 0.70710677f); + x7 = DRMP3_VADD(x7, xt); + x3 = DRMP3_VMUL_S(DRMP3_VADD(x3, x4), 0.70710677f); + x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); /* rotate by PI/8 */ + x7 = DRMP3_VADD(x7, DRMP3_VMUL_S(x5, 0.382683432f)); + x5 = DRMP3_VSUB(x5, DRMP3_VMUL_S(x7, 0.198912367f)); + x0 = DRMP3_VSUB(xt, x6); xt = DRMP3_VADD(xt, x6); + x[1] = DRMP3_VMUL_S(DRMP3_VADD(xt, x7), 0.50979561f); + x[2] = DRMP3_VMUL_S(DRMP3_VADD(x4, x3), 0.54119611f); + x[3] = DRMP3_VMUL_S(DRMP3_VSUB(x0, x5), 0.60134488f); + x[5] = DRMP3_VMUL_S(DRMP3_VADD(x0, x5), 0.89997619f); + x[6] = DRMP3_VMUL_S(DRMP3_VSUB(x4, x3), 1.30656302f); + x[7] = DRMP3_VMUL_S(DRMP3_VSUB(xt, x7), 2.56291556f); + } + + if (k > n - 3) + { +#if DRMP3_HAVE_SSE +#define DRMP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) +#else +#define DRMP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[(i)*18], vget_low_f32(v)) +#endif + for (i = 0; i < 7; i++, y += 4*18) + { + drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); + DRMP3_VSAVE2(0, t[0][i]); + DRMP3_VSAVE2(1, DRMP3_VADD(t[2][i], s)); + DRMP3_VSAVE2(2, DRMP3_VADD(t[1][i], t[1][i + 1])); + DRMP3_VSAVE2(3, DRMP3_VADD(t[2][1 + i], s)); + } + DRMP3_VSAVE2(0, t[0][7]); + DRMP3_VSAVE2(1, DRMP3_VADD(t[2][7], t[3][7])); + DRMP3_VSAVE2(2, t[1][7]); + DRMP3_VSAVE2(3, t[3][7]); + } else + { +#define DRMP3_VSAVE4(i, v) DRMP3_VSTORE(&y[(i)*18], v) + for (i = 0; i < 7; i++, y += 4*18) + { + drmp3_f4 s = DRMP3_VADD(t[3][i], t[3][i + 1]); + DRMP3_VSAVE4(0, t[0][i]); + DRMP3_VSAVE4(1, DRMP3_VADD(t[2][i], s)); + DRMP3_VSAVE4(2, DRMP3_VADD(t[1][i], t[1][i + 1])); + DRMP3_VSAVE4(3, DRMP3_VADD(t[2][1 + i], s)); + } + DRMP3_VSAVE4(0, t[0][7]); + DRMP3_VSAVE4(1, DRMP3_VADD(t[2][7], t[3][7])); + DRMP3_VSAVE4(2, t[1][7]); + DRMP3_VSAVE4(3, t[3][7]); + } + } else +#endif +#ifdef DR_MP3_ONLY_SIMD + {} /* for HAVE_SIMD=1, MINIMP3_ONLY_SIMD=1 case we do not need non-intrinsic "else" branch */ +#else + for (; k < n; k++) + { + float t[4][8], *x, *y = grbuf + k; + + for (x = t[0], i = 0; i < 8; i++, x++) + { + float x0 = y[i*18]; + float x1 = y[(15 - i)*18]; + float x2 = y[(16 + i)*18]; + float x3 = y[(31 - i)*18]; + float t0 = x0 + x3; + float t1 = x1 + x2; + float t2 = (x1 - x2)*g_sec[3*i + 0]; + float t3 = (x0 - x3)*g_sec[3*i + 1]; + x[0] = t0 + t1; + x[8] = (t0 - t1)*g_sec[3*i + 2]; + x[16] = t3 + t2; + x[24] = (t3 - t2)*g_sec[3*i + 2]; + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + float x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = x0 - x7; x0 += x7; + x7 = x1 - x6; x1 += x6; + x6 = x2 - x5; x2 += x5; + x5 = x3 - x4; x3 += x4; + x4 = x0 - x3; x0 += x3; + x3 = x1 - x2; x1 += x2; + x[0] = x0 + x1; + x[4] = (x0 - x1)*0.70710677f; + x5 = x5 + x6; + x6 = (x6 + x7)*0.70710677f; + x7 = x7 + xt; + x3 = (x3 + x4)*0.70710677f; + x5 -= x7*0.198912367f; /* rotate by PI/8 */ + x7 += x5*0.382683432f; + x5 -= x7*0.198912367f; + x0 = xt - x6; xt += x6; + x[1] = (xt + x7)*0.50979561f; + x[2] = (x4 + x3)*0.54119611f; + x[3] = (x0 - x5)*0.60134488f; + x[5] = (x0 + x5)*0.89997619f; + x[6] = (x4 - x3)*1.30656302f; + x[7] = (xt - x7)*2.56291556f; + + } + for (i = 0; i < 7; i++, y += 4*18) + { + y[0*18] = t[0][i]; + y[1*18] = t[2][i] + t[3][i] + t[3][i + 1]; + y[2*18] = t[1][i] + t[1][i + 1]; + y[3*18] = t[2][i + 1] + t[3][i] + t[3][i + 1]; + } + y[0*18] = t[0][7]; + y[1*18] = t[2][7] + t[3][7]; + y[2*18] = t[1][7]; + y[3*18] = t[3][7]; + } +#endif +} + +#ifndef DR_MP3_FLOAT_OUTPUT +typedef drmp3_int16 drmp3d_sample_t; + +static drmp3_int16 drmp3d_scale_pcm(float sample) +{ + drmp3_int16 s; +#if DRMP3_HAVE_ARMV6 + drmp3_int32 s32 = (drmp3_int32)(sample + .5f); + s32 -= (s32 < 0); + s = (drmp3_int16)drmp3_clip_int16_arm(s32); +#else + if (sample >= 32766.5) return (drmp3_int16) 32767; + if (sample <= -32767.5) return (drmp3_int16)-32768; + s = (drmp3_int16)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ +#endif + return s; +} +#else +typedef float drmp3d_sample_t; + +static float drmp3d_scale_pcm(float sample) +{ + return sample*(1.f/32768.f); +} +#endif + +static void drmp3d_synth_pair(drmp3d_sample_t *pcm, int nch, const float *z) +{ + float a; + a = (z[14*64] - z[ 0]) * 29; + a += (z[ 1*64] + z[13*64]) * 213; + a += (z[12*64] - z[ 2*64]) * 459; + a += (z[ 3*64] + z[11*64]) * 2037; + a += (z[10*64] - z[ 4*64]) * 5153; + a += (z[ 5*64] + z[ 9*64]) * 6574; + a += (z[ 8*64] - z[ 6*64]) * 37489; + a += z[ 7*64] * 75038; + pcm[0] = drmp3d_scale_pcm(a); + + z += 2; + a = z[14*64] * 104; + a += z[12*64] * 1567; + a += z[10*64] * 9727; + a += z[ 8*64] * 64019; + a += z[ 6*64] * -9975; + a += z[ 4*64] * -45; + a += z[ 2*64] * 146; + a += z[ 0*64] * -5; + pcm[16*nch] = drmp3d_scale_pcm(a); +} + +static void drmp3d_synth(float *xl, drmp3d_sample_t *dstl, int nch, float *lins) +{ + int i; + float *xr = xl + 576*(nch - 1); + drmp3d_sample_t *dstr = dstl + (nch - 1); + + static const float g_win[] = { + -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, + -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, + -1,21,-38,196,225,294,-645,2087,1893,4063,-6237,8092,4561,31947,-43006,74630, + -1,19,-41,190,227,244,-711,2085,1822,3705,-6589,8492,3776,30112,-44821,74313, + -1,17,-45,183,228,197,-779,2075,1739,3351,-6935,8840,2935,28289,-46617,73908, + -1,16,-49,176,228,153,-848,2057,1644,3004,-7271,9139,2037,26482,-48390,73415, + -2,14,-53,169,227,111,-919,2032,1535,2663,-7597,9389,1082,24694,-50137,72835, + -2,13,-58,161,224,72,-991,2001,1414,2330,-7910,9592,70,22929,-51853,72169, + -2,11,-63,154,221,36,-1064,1962,1280,2006,-8209,9750,-998,21189,-53534,71420, + -2,10,-68,147,215,2,-1137,1919,1131,1692,-8491,9863,-2122,19478,-55178,70590, + -3,9,-73,139,208,-29,-1210,1870,970,1388,-8755,9935,-3300,17799,-56778,69679, + -3,8,-79,132,200,-57,-1283,1817,794,1095,-8998,9966,-4533,16155,-58333,68692, + -4,7,-85,125,189,-83,-1356,1759,605,814,-9219,9959,-5818,14548,-59838,67629, + -4,7,-91,117,177,-106,-1428,1698,402,545,-9416,9916,-7154,12980,-61289,66494, + -5,6,-97,111,163,-127,-1498,1634,185,288,-9585,9838,-8540,11455,-62684,65290 + }; + float *zlin = lins + 15*64; + const float *w = g_win; + + zlin[4*15] = xl[18*16]; + zlin[4*15 + 1] = xr[18*16]; + zlin[4*15 + 2] = xl[0]; + zlin[4*15 + 3] = xr[0]; + + zlin[4*31] = xl[1 + 18*16]; + zlin[4*31 + 1] = xr[1 + 18*16]; + zlin[4*31 + 2] = xl[1]; + zlin[4*31 + 3] = xr[1]; + + drmp3d_synth_pair(dstr, nch, lins + 4*15 + 1); + drmp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); + drmp3d_synth_pair(dstl, nch, lins + 4*15); + drmp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); + +#if DRMP3_HAVE_SIMD + if (drmp3_have_simd()) for (i = 14; i >= 0; i--) + { +#define DRMP3_VLOAD(k) drmp3_f4 w0 = DRMP3_VSET(*w++); drmp3_f4 w1 = DRMP3_VSET(*w++); drmp3_f4 vz = DRMP3_VLD(&zlin[4*i - 64*k]); drmp3_f4 vy = DRMP3_VLD(&zlin[4*i - 64*(15 - k)]); +#define DRMP3_V0(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0)) ; a = DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1)); } +#define DRMP3_V1(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vz, w0), DRMP3_VMUL(vy, w1))); } +#define DRMP3_V2(k) { DRMP3_VLOAD(k) b = DRMP3_VADD(b, DRMP3_VADD(DRMP3_VMUL(vz, w1), DRMP3_VMUL(vy, w0))); a = DRMP3_VADD(a, DRMP3_VSUB(DRMP3_VMUL(vy, w1), DRMP3_VMUL(vz, w0))); } + drmp3_f4 a, b; + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*i + 64] = xl[1 + 18*(1 + i)]; + zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; + zlin[4*i - 64 + 2] = xl[18*(1 + i)]; + zlin[4*i - 64 + 3] = xr[18*(1 + i)]; + + DRMP3_V0(0) DRMP3_V2(1) DRMP3_V1(2) DRMP3_V2(3) DRMP3_V1(4) DRMP3_V2(5) DRMP3_V1(6) DRMP3_V2(7) + + { +#ifndef DR_MP3_FLOAT_OUTPUT +#if DRMP3_HAVE_SSE + static const drmp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const drmp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); + dstr[(15 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 1); + dstr[(17 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 5); + dstl[(15 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 0); + dstl[(17 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 4); + dstr[(47 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 3); + dstr[(49 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 7); + dstl[(47 - i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 2); + dstl[(49 + i)*nch] = (drmp3_int16)_mm_extract_epi16(pcm8, 6); +#else + int16x4_t pcma, pcmb; + a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); + b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); + vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); + vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); + vst1_lane_s16(dstl + (17 + i)*nch, pcmb, 0); + vst1_lane_s16(dstr + (47 - i)*nch, pcma, 3); + vst1_lane_s16(dstr + (49 + i)*nch, pcmb, 3); + vst1_lane_s16(dstl + (47 - i)*nch, pcma, 2); + vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); +#endif +#else + #if DRMP3_HAVE_SSE + static const drmp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; + #else + const drmp3_f4 g_scale = vdupq_n_f32(1.0f/32768.0f); + #endif + a = DRMP3_VMUL(a, g_scale); + b = DRMP3_VMUL(b, g_scale); +#if DRMP3_HAVE_SSE + _mm_store_ss(dstr + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstr + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstl + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstl + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstr + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstr + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstl + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(2, 2, 2, 2))); + _mm_store_ss(dstl + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(2, 2, 2, 2))); +#else + vst1q_lane_f32(dstr + (15 - i)*nch, a, 1); + vst1q_lane_f32(dstr + (17 + i)*nch, b, 1); + vst1q_lane_f32(dstl + (15 - i)*nch, a, 0); + vst1q_lane_f32(dstl + (17 + i)*nch, b, 0); + vst1q_lane_f32(dstr + (47 - i)*nch, a, 3); + vst1q_lane_f32(dstr + (49 + i)*nch, b, 3); + vst1q_lane_f32(dstl + (47 - i)*nch, a, 2); + vst1q_lane_f32(dstl + (49 + i)*nch, b, 2); +#endif +#endif /* DR_MP3_FLOAT_OUTPUT */ + } + } else +#endif +#ifdef DR_MP3_ONLY_SIMD + {} /* for HAVE_SIMD=1, MINIMP3_ONLY_SIMD=1 case we do not need non-intrinsic "else" branch */ +#else + for (i = 14; i >= 0; i--) + { +#define DRMP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; +#define DRMP3_S0(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } +#define DRMP3_S1(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } +#define DRMP3_S2(k) { int j; DRMP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } + float a[4], b[4]; + + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*(i + 16)] = xl[1 + 18*(1 + i)]; + zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; + zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; + zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; + + DRMP3_S0(0) DRMP3_S2(1) DRMP3_S1(2) DRMP3_S2(3) DRMP3_S1(4) DRMP3_S2(5) DRMP3_S1(6) DRMP3_S2(7) + + dstr[(15 - i)*nch] = drmp3d_scale_pcm(a[1]); + dstr[(17 + i)*nch] = drmp3d_scale_pcm(b[1]); + dstl[(15 - i)*nch] = drmp3d_scale_pcm(a[0]); + dstl[(17 + i)*nch] = drmp3d_scale_pcm(b[0]); + dstr[(47 - i)*nch] = drmp3d_scale_pcm(a[3]); + dstr[(49 + i)*nch] = drmp3d_scale_pcm(b[3]); + dstl[(47 - i)*nch] = drmp3d_scale_pcm(a[2]); + dstl[(49 + i)*nch] = drmp3d_scale_pcm(b[2]); + } +#endif +} + +static void drmp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, drmp3d_sample_t *pcm, float *lins) +{ + int i; + for (i = 0; i < nch; i++) + { + drmp3d_DCT_II(grbuf + 576*i, nbands); + } + + DRMP3_COPY_MEMORY(lins, qmf_state, sizeof(float)*15*64); + + for (i = 0; i < nbands; i += 2) + { + drmp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); + } +#ifndef DR_MP3_NONSTANDARD_BUT_LOGICAL + if (nch == 1) + { + for (i = 0; i < 15*64; i += 2) + { + qmf_state[i] = lins[nbands*64 + i]; + } + } else +#endif + { + DRMP3_COPY_MEMORY(qmf_state, lins + nbands*64, sizeof(float)*15*64); + } +} + +static int drmp3d_match_frame(const drmp3_uint8 *hdr, int mp3_bytes, int frame_bytes) +{ + int i, nmatch; + for (i = 0, nmatch = 0; nmatch < DRMP3_MAX_FRAME_SYNC_MATCHES; nmatch++) + { + i += drmp3_hdr_frame_bytes(hdr + i, frame_bytes) + drmp3_hdr_padding(hdr + i); + if (i + DRMP3_HDR_SIZE > mp3_bytes) + return nmatch > 0; + if (!drmp3_hdr_compare(hdr, hdr + i)) + return 0; + } + return 1; +} + +static int drmp3d_find_frame(const drmp3_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) +{ + int i, k; + for (i = 0; i < mp3_bytes - DRMP3_HDR_SIZE; i++, mp3++) + { + if (drmp3_hdr_valid(mp3)) + { + int frame_bytes = drmp3_hdr_frame_bytes(mp3, *free_format_bytes); + int frame_and_padding = frame_bytes + drmp3_hdr_padding(mp3); + + for (k = DRMP3_HDR_SIZE; !frame_bytes && k < DRMP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - DRMP3_HDR_SIZE; k++) + { + if (drmp3_hdr_compare(mp3, mp3 + k)) + { + int fb = k - drmp3_hdr_padding(mp3); + int nextfb = fb + drmp3_hdr_padding(mp3 + k); + if (i + k + nextfb + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + k + nextfb)) + continue; + frame_and_padding = k; + frame_bytes = fb; + *free_format_bytes = fb; + } + } + + if ((frame_bytes && i + frame_and_padding <= mp3_bytes && + drmp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || + (!i && frame_and_padding == mp3_bytes)) + { + *ptr_frame_bytes = frame_and_padding; + return i; + } + *free_format_bytes = 0; + } + } + *ptr_frame_bytes = 0; + return mp3_bytes; +} + +DRMP3_API void drmp3dec_init(drmp3dec *dec) +{ + dec->header[0] = 0; +} + +DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int mp3_bytes, void *pcm, drmp3dec_frame_info *info) +{ + int i = 0, igr, frame_size = 0, success = 1; + const drmp3_uint8 *hdr; + drmp3_bs bs_frame[1]; + drmp3dec_scratch scratch; + + if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3)) + { + frame_size = drmp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + drmp3_hdr_padding(mp3); + if (frame_size != mp3_bytes && (frame_size + DRMP3_HDR_SIZE > mp3_bytes || !drmp3_hdr_compare(mp3, mp3 + frame_size))) + { + frame_size = 0; + } + } + if (!frame_size) + { + DRMP3_ZERO_MEMORY(dec, sizeof(drmp3dec)); + i = drmp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); + if (!frame_size || i + frame_size > mp3_bytes) + { + info->frame_bytes = i; + return 0; + } + } + + hdr = mp3 + i; + DRMP3_COPY_MEMORY(dec->header, hdr, DRMP3_HDR_SIZE); + info->frame_bytes = i + frame_size; + info->channels = DRMP3_HDR_IS_MONO(hdr) ? 1 : 2; + info->hz = drmp3_hdr_sample_rate_hz(hdr); + info->layer = 4 - DRMP3_HDR_GET_LAYER(hdr); + info->bitrate_kbps = drmp3_hdr_bitrate_kbps(hdr); + + drmp3_bs_init(bs_frame, hdr + DRMP3_HDR_SIZE, frame_size - DRMP3_HDR_SIZE); + if (DRMP3_HDR_IS_CRC(hdr)) + { + drmp3_bs_get_bits(bs_frame, 16); + } + + if (info->layer == 3) + { + int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) + { + drmp3dec_init(dec); + return 0; + } + success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + if (success && pcm != NULL) + { + for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*576*info->channels)) + { + DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); + drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + } + } + drmp3_L3_save_reservoir(dec, &scratch); + } else + { +#ifdef DR_MP3_ONLY_MP3 + return 0; +#else + drmp3_L12_scale_info sci[1]; + + if (pcm == NULL) { + return drmp3_hdr_frame_samples(hdr); + } + + drmp3_L12_read_scale_info(hdr, bs_frame, sci); + + DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + for (i = 0, igr = 0; igr < 3; igr++) + { + if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + { + i = 0; + drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); + drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*384*info->channels); + } + if (bs_frame->pos > bs_frame->limit) + { + drmp3dec_init(dec); + return 0; + } + } +#endif + } + + return success*drmp3_hdr_frame_samples(dec->header); +} + +DRMP3_API void drmp3dec_f32_to_s16(const float *in, drmp3_int16 *out, size_t num_samples) +{ + size_t i = 0; +#if DRMP3_HAVE_SIMD + size_t aligned_count = num_samples & ~7; + for(; i < aligned_count; i+=8) + { + drmp3_f4 scale = DRMP3_VSET(32768.0f); + drmp3_f4 a = DRMP3_VMUL(DRMP3_VLD(&in[i ]), scale); + drmp3_f4 b = DRMP3_VMUL(DRMP3_VLD(&in[i+4]), scale); +#if DRMP3_HAVE_SSE + drmp3_f4 s16max = DRMP3_VSET( 32767.0f); + drmp3_f4 s16min = DRMP3_VSET(-32768.0f); + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, s16max), s16min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, s16max), s16min))); + out[i ] = (drmp3_int16)_mm_extract_epi16(pcm8, 0); + out[i+1] = (drmp3_int16)_mm_extract_epi16(pcm8, 1); + out[i+2] = (drmp3_int16)_mm_extract_epi16(pcm8, 2); + out[i+3] = (drmp3_int16)_mm_extract_epi16(pcm8, 3); + out[i+4] = (drmp3_int16)_mm_extract_epi16(pcm8, 4); + out[i+5] = (drmp3_int16)_mm_extract_epi16(pcm8, 5); + out[i+6] = (drmp3_int16)_mm_extract_epi16(pcm8, 6); + out[i+7] = (drmp3_int16)_mm_extract_epi16(pcm8, 7); +#else + int16x4_t pcma, pcmb; + a = DRMP3_VADD(a, DRMP3_VSET(0.5f)); + b = DRMP3_VADD(b, DRMP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, DRMP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, DRMP3_VSET(0))))); + vst1_lane_s16(out+i , pcma, 0); + vst1_lane_s16(out+i+1, pcma, 1); + vst1_lane_s16(out+i+2, pcma, 2); + vst1_lane_s16(out+i+3, pcma, 3); + vst1_lane_s16(out+i+4, pcmb, 0); + vst1_lane_s16(out+i+5, pcmb, 1); + vst1_lane_s16(out+i+6, pcmb, 2); + vst1_lane_s16(out+i+7, pcmb, 3); +#endif + } +#endif + for(; i < num_samples; i++) + { + float sample = in[i] * 32768.0f; + if (sample >= 32766.5) + out[i] = (drmp3_int16) 32767; + else if (sample <= -32767.5) + out[i] = (drmp3_int16)-32768; + else + { + short s = (drmp3_int16)(sample + .5f); + s -= (s < 0); /* away from zero, to be compliant */ + out[i] = s; + } + } +} + + + +/************************************************************************************************************************************************************ + + Main Public API + + ************************************************************************************************************************************************************/ +#if defined(SIZE_MAX) + #define DRMP3_SIZE_MAX SIZE_MAX +#else + #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) + #define DRMP3_SIZE_MAX ((drmp3_uint64)0xFFFFFFFFFFFFFFFF) + #else + #define DRMP3_SIZE_MAX 0xFFFFFFFF + #endif +#endif + +/* Options. */ +#ifndef DRMP3_SEEK_LEADING_MP3_FRAMES +#define DRMP3_SEEK_LEADING_MP3_FRAMES 2 +#endif + +#define DRMP3_MIN_DATA_CHUNK_SIZE 16384 + +/* The size in bytes of each chunk of data to read from the MP3 stream. minimp3 recommends at least 16K, but in an attempt to reduce data movement I'm making this slightly larger. */ +#ifndef DRMP3_DATA_CHUNK_SIZE +#define DRMP3_DATA_CHUNK_SIZE (DRMP3_MIN_DATA_CHUNK_SIZE*4) +#endif + + +#define DRMP3_COUNTOF(x) (sizeof(x) / sizeof(x[0])) +#define DRMP3_CLAMP(x, lo, hi) (DRMP3_MAX(lo, DRMP3_MIN(x, hi))) + +#ifndef DRMP3_PI_D +#define DRMP3_PI_D 3.14159265358979323846264 +#endif + +#define DRMP3_DEFAULT_RESAMPLER_LPF_ORDER 2 + +static DRMP3_INLINE float drmp3_mix_f32(float x, float y, float a) +{ + return x*(1-a) + y*a; +} +static DRMP3_INLINE float drmp3_mix_f32_fast(float x, float y, float a) +{ + float r0 = (y - x); + float r1 = r0*a; + return x + r1; + /*return x + (y - x)*a;*/ +} + + +/* +Greatest common factor using Euclid's algorithm iteratively. +*/ +static DRMP3_INLINE drmp3_uint32 drmp3_gcf_u32(drmp3_uint32 a, drmp3_uint32 b) +{ + for (;;) { + if (b == 0) { + break; + } else { + drmp3_uint32 t = a; + a = b; + b = t % a; + } + } + + return a; +} + + +static void* drmp3__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return DRMP3_MALLOC(sz); +} + +static void* drmp3__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return DRMP3_REALLOC(p, sz); +} + +static void drmp3__free_default(void* p, void* pUserData) +{ + (void)pUserData; + DRMP3_FREE(p); +} + + +static void* drmp3__malloc_from_callbacks(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + + /* Try using realloc(). */ + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + + return NULL; +} + +static void* drmp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + + /* Try emulating realloc() in terms of malloc()/free(). */ + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + + if (p != NULL) { + DRMP3_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + + return p2; + } + + return NULL; +} + +static void drmp3__free_from_callbacks(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} + + +static drmp3_allocation_callbacks drmp3_copy_allocation_callbacks_or_defaults(const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + /* Copy. */ + return *pAllocationCallbacks; + } else { + /* Defaults. */ + drmp3_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = drmp3__malloc_default; + allocationCallbacks.onRealloc = drmp3__realloc_default; + allocationCallbacks.onFree = drmp3__free_default; + return allocationCallbacks; + } +} + + + +static size_t drmp3__on_read(drmp3* pMP3, void* pBufferOut, size_t bytesToRead) +{ + size_t bytesRead = pMP3->onRead(pMP3->pUserData, pBufferOut, bytesToRead); + pMP3->streamCursor += bytesRead; + return bytesRead; +} + +static drmp3_bool32 drmp3__on_seek(drmp3* pMP3, int offset, drmp3_seek_origin origin) +{ + DRMP3_ASSERT(offset >= 0); + + if (!pMP3->onSeek(pMP3->pUserData, offset, origin)) { + return DRMP3_FALSE; + } + + if (origin == drmp3_seek_origin_start) { + pMP3->streamCursor = (drmp3_uint64)offset; + } else { + pMP3->streamCursor += offset; + } + + return DRMP3_TRUE; +} + +static drmp3_bool32 drmp3__on_seek_64(drmp3* pMP3, drmp3_uint64 offset, drmp3_seek_origin origin) +{ + if (offset <= 0x7FFFFFFF) { + return drmp3__on_seek(pMP3, (int)offset, origin); + } + + + /* Getting here "offset" is too large for a 32-bit integer. We just keep seeking forward until we hit the offset. */ + if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_start)) { + return DRMP3_FALSE; + } + + offset -= 0x7FFFFFFF; + while (offset > 0) { + if (offset <= 0x7FFFFFFF) { + if (!drmp3__on_seek(pMP3, (int)offset, drmp3_seek_origin_current)) { + return DRMP3_FALSE; + } + offset = 0; + } else { + if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_current)) { + return DRMP3_FALSE; + } + offset -= 0x7FFFFFFF; + } + } + + return DRMP3_TRUE; +} + + +static drmp3_uint32 drmp3_decode_next_frame_ex__callbacks(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +{ + drmp3_uint32 pcmFramesRead = 0; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->onRead != NULL); + + if (pMP3->atEnd) { + return 0; + } + + for (;;) { + drmp3dec_frame_info info; + + /* minimp3 recommends doing data submission in chunks of at least 16K. If we don't have at least 16K bytes available, get more. */ + if (pMP3->dataSize < DRMP3_MIN_DATA_CHUNK_SIZE) { + size_t bytesRead; + + /* First we need to move the data down. */ + if (pMP3->pData != NULL) { + DRMP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + } + + pMP3->dataConsumed = 0; + + if (pMP3->dataCapacity < DRMP3_DATA_CHUNK_SIZE) { + drmp3_uint8* pNewData; + size_t newDataCap; + + newDataCap = DRMP3_DATA_CHUNK_SIZE; + + pNewData = (drmp3_uint8*)drmp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + if (pNewData == NULL) { + return 0; /* Out of memory. */ + } + + pMP3->pData = pNewData; + pMP3->dataCapacity = newDataCap; + } + + bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + if (pMP3->dataSize == 0) { + pMP3->atEnd = DRMP3_TRUE; + return 0; /* No data. */ + } + } + + pMP3->dataSize += bytesRead; + } + + if (pMP3->dataSize > INT_MAX) { + pMP3->atEnd = DRMP3_TRUE; + return 0; /* File too big. */ + } + + DRMP3_ASSERT(pMP3->pData != NULL); + DRMP3_ASSERT(pMP3->dataCapacity > 0); + + pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); /* <-- Safe size_t -> int conversion thanks to the check above. */ + + /* Consume the data. */ + if (info.frame_bytes > 0) { + pMP3->dataConsumed += (size_t)info.frame_bytes; + pMP3->dataSize -= (size_t)info.frame_bytes; + } + + /* pcmFramesRead will be equal to 0 if decoding failed. If it is zero and info.frame_bytes > 0 then we have successfully decoded the frame. */ + if (pcmFramesRead > 0) { + pcmFramesRead = drmp3_hdr_frame_samples(pMP3->decoder.header); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; + pMP3->mp3FrameChannels = info.channels; + pMP3->mp3FrameSampleRate = info.hz; + break; + } else if (info.frame_bytes == 0) { + /* Need more data. minimp3 recommends doing data submission in 16K chunks. */ + size_t bytesRead; + + /* First we need to move the data down. */ + DRMP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + pMP3->dataConsumed = 0; + + if (pMP3->dataCapacity == pMP3->dataSize) { + /* No room. Expand. */ + drmp3_uint8* pNewData; + size_t newDataCap; + + newDataCap = pMP3->dataCapacity + DRMP3_DATA_CHUNK_SIZE; + + pNewData = (drmp3_uint8*)drmp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + if (pNewData == NULL) { + return 0; /* Out of memory. */ + } + + pMP3->pData = pNewData; + pMP3->dataCapacity = newDataCap; + } + + /* Fill in a chunk. */ + bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + pMP3->atEnd = DRMP3_TRUE; + return 0; /* Error reading more data. */ + } + + pMP3->dataSize += bytesRead; + } + }; + + return pcmFramesRead; +} + +static drmp3_uint32 drmp3_decode_next_frame_ex__memory(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +{ + drmp3_uint32 pcmFramesRead = 0; + drmp3dec_frame_info info; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->memory.pData != NULL); + + if (pMP3->atEnd) { + return 0; + } + + for (;;) { + pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->memory.pData + pMP3->memory.currentReadPos, (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos), pPCMFrames, &info); + if (pcmFramesRead > 0) { + pcmFramesRead = drmp3_hdr_frame_samples(pMP3->decoder.header); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; + pMP3->mp3FrameChannels = info.channels; + pMP3->mp3FrameSampleRate = info.hz; + break; + } else if (info.frame_bytes > 0) { + /* No frames were read, but it looks like we skipped past one. Read the next MP3 frame. */ + pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + } else { + /* Nothing at all was read. Abort. */ + break; + } + } + + /* Consume the data. */ + pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + + return pcmFramesRead; +} + +static drmp3_uint32 drmp3_decode_next_frame_ex(drmp3* pMP3, drmp3d_sample_t* pPCMFrames) +{ + if (pMP3->memory.pData != NULL && pMP3->memory.dataSize > 0) { + return drmp3_decode_next_frame_ex__memory(pMP3, pPCMFrames); + } else { + return drmp3_decode_next_frame_ex__callbacks(pMP3, pPCMFrames); + } +} + +static drmp3_uint32 drmp3_decode_next_frame(drmp3* pMP3) +{ + DRMP3_ASSERT(pMP3 != NULL); + return drmp3_decode_next_frame_ex(pMP3, (drmp3d_sample_t*)pMP3->pcmFrames); +} + +#if 0 +static drmp3_uint32 drmp3_seek_next_frame(drmp3* pMP3) +{ + drmp3_uint32 pcmFrameCount; + + DRMP3_ASSERT(pMP3 != NULL); + + pcmFrameCount = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFrameCount == 0) { + return 0; + } + + /* We have essentially just skipped past the frame, so just set the remaining samples to 0. */ + pMP3->currentPCMFrame += pcmFrameCount; + pMP3->pcmFramesConsumedInMP3Frame = pcmFrameCount; + pMP3->pcmFramesRemainingInMP3Frame = 0; + + return pcmFrameCount; +} +#endif + +static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(onRead != NULL); + + /* This function assumes the output object has already been reset to 0. Do not do that here, otherwise things will break. */ + drmp3dec_init(&pMP3->decoder); + + pMP3->onRead = onRead; + pMP3->onSeek = onSeek; + pMP3->pUserData = pUserData; + pMP3->allocationCallbacks = drmp3_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + + if (pMP3->allocationCallbacks.onFree == NULL || (pMP3->allocationCallbacks.onMalloc == NULL && pMP3->allocationCallbacks.onRealloc == NULL)) { + return DRMP3_FALSE; /* Invalid allocation callbacks. */ + } + + /* Decode the first frame to confirm that it is indeed a valid MP3 stream. */ + if (drmp3_decode_next_frame(pMP3) == 0) { + drmp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); /* The call above may have allocated memory. Need to make sure it's freed before aborting. */ + return DRMP3_FALSE; /* Not a valid MP3 stream. */ + } + + pMP3->channels = pMP3->mp3FrameChannels; + pMP3->sampleRate = pMP3->mp3FrameSampleRate; + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_init(drmp3* pMP3, drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL || onRead == NULL) { + return DRMP3_FALSE; + } + + DRMP3_ZERO_OBJECT(pMP3); + return drmp3_init_internal(pMP3, onRead, onSeek, pUserData, pAllocationCallbacks); +} + + +static size_t drmp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + drmp3* pMP3 = (drmp3*)pUserData; + size_t bytesRemaining; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); + + bytesRemaining = pMP3->memory.dataSize - pMP3->memory.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + DRMP3_COPY_MEMORY(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); + pMP3->memory.currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3_seek_origin origin) +{ + drmp3* pMP3 = (drmp3*)pUserData; + + DRMP3_ASSERT(pMP3 != NULL); + + if (origin == drmp3_seek_origin_current) { + if (byteOffset > 0) { + if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { + byteOffset = (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos); /* Trying to seek too far forward. */ + } + } else { + if (pMP3->memory.currentReadPos < (size_t)-byteOffset) { + byteOffset = -(int)pMP3->memory.currentReadPos; /* Trying to seek too far backwards. */ + } + } + + /* This will never underflow thanks to the clamps above. */ + pMP3->memory.currentReadPos += byteOffset; + } else { + if ((drmp3_uint32)byteOffset <= pMP3->memory.dataSize) { + pMP3->memory.currentReadPos = byteOffset; + } else { + pMP3->memory.currentReadPos = pMP3->memory.dataSize; /* Trying to seek too far forward. */ + } + } + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_init_memory(drmp3* pMP3, const void* pData, size_t dataSize, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + DRMP3_ZERO_OBJECT(pMP3); + + if (pData == NULL || dataSize == 0) { + return DRMP3_FALSE; + } + + pMP3->memory.pData = (const drmp3_uint8*)pData; + pMP3->memory.dataSize = dataSize; + pMP3->memory.currentReadPos = 0; + + return drmp3_init_internal(pMP3, drmp3__on_read_memory, drmp3__on_seek_memory, pMP3, pAllocationCallbacks); +} + + +#ifndef DR_MP3_NO_STDIO +#include +#include /* For wcslen(), wcsrtombs() */ + +/* drmp3_result_from_errno() is only used inside DR_MP3_NO_STDIO for now. Move this out if it's ever used elsewhere. */ +#include +static drmp3_result drmp3_result_from_errno(int e) +{ + switch (e) + { + case 0: return DRMP3_SUCCESS; + #ifdef EPERM + case EPERM: return DRMP3_INVALID_OPERATION; + #endif + #ifdef ENOENT + case ENOENT: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef ESRCH + case ESRCH: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef EINTR + case EINTR: return DRMP3_INTERRUPT; + #endif + #ifdef EIO + case EIO: return DRMP3_IO_ERROR; + #endif + #ifdef ENXIO + case ENXIO: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef E2BIG + case E2BIG: return DRMP3_INVALID_ARGS; + #endif + #ifdef ENOEXEC + case ENOEXEC: return DRMP3_INVALID_FILE; + #endif + #ifdef EBADF + case EBADF: return DRMP3_INVALID_FILE; + #endif + #ifdef ECHILD + case ECHILD: return DRMP3_ERROR; + #endif + #ifdef EAGAIN + case EAGAIN: return DRMP3_UNAVAILABLE; + #endif + #ifdef ENOMEM + case ENOMEM: return DRMP3_OUT_OF_MEMORY; + #endif + #ifdef EACCES + case EACCES: return DRMP3_ACCESS_DENIED; + #endif + #ifdef EFAULT + case EFAULT: return DRMP3_BAD_ADDRESS; + #endif + #ifdef ENOTBLK + case ENOTBLK: return DRMP3_ERROR; + #endif + #ifdef EBUSY + case EBUSY: return DRMP3_BUSY; + #endif + #ifdef EEXIST + case EEXIST: return DRMP3_ALREADY_EXISTS; + #endif + #ifdef EXDEV + case EXDEV: return DRMP3_ERROR; + #endif + #ifdef ENODEV + case ENODEV: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef ENOTDIR + case ENOTDIR: return DRMP3_NOT_DIRECTORY; + #endif + #ifdef EISDIR + case EISDIR: return DRMP3_IS_DIRECTORY; + #endif + #ifdef EINVAL + case EINVAL: return DRMP3_INVALID_ARGS; + #endif + #ifdef ENFILE + case ENFILE: return DRMP3_TOO_MANY_OPEN_FILES; + #endif + #ifdef EMFILE + case EMFILE: return DRMP3_TOO_MANY_OPEN_FILES; + #endif + #ifdef ENOTTY + case ENOTTY: return DRMP3_INVALID_OPERATION; + #endif + #ifdef ETXTBSY + case ETXTBSY: return DRMP3_BUSY; + #endif + #ifdef EFBIG + case EFBIG: return DRMP3_TOO_BIG; + #endif + #ifdef ENOSPC + case ENOSPC: return DRMP3_NO_SPACE; + #endif + #ifdef ESPIPE + case ESPIPE: return DRMP3_BAD_SEEK; + #endif + #ifdef EROFS + case EROFS: return DRMP3_ACCESS_DENIED; + #endif + #ifdef EMLINK + case EMLINK: return DRMP3_TOO_MANY_LINKS; + #endif + #ifdef EPIPE + case EPIPE: return DRMP3_BAD_PIPE; + #endif + #ifdef EDOM + case EDOM: return DRMP3_OUT_OF_RANGE; + #endif + #ifdef ERANGE + case ERANGE: return DRMP3_OUT_OF_RANGE; + #endif + #ifdef EDEADLK + case EDEADLK: return DRMP3_DEADLOCK; + #endif + #ifdef ENAMETOOLONG + case ENAMETOOLONG: return DRMP3_PATH_TOO_LONG; + #endif + #ifdef ENOLCK + case ENOLCK: return DRMP3_ERROR; + #endif + #ifdef ENOSYS + case ENOSYS: return DRMP3_NOT_IMPLEMENTED; + #endif + #ifdef ENOTEMPTY + case ENOTEMPTY: return DRMP3_DIRECTORY_NOT_EMPTY; + #endif + #ifdef ELOOP + case ELOOP: return DRMP3_TOO_MANY_LINKS; + #endif + #ifdef ENOMSG + case ENOMSG: return DRMP3_NO_MESSAGE; + #endif + #ifdef EIDRM + case EIDRM: return DRMP3_ERROR; + #endif + #ifdef ECHRNG + case ECHRNG: return DRMP3_ERROR; + #endif + #ifdef EL2NSYNC + case EL2NSYNC: return DRMP3_ERROR; + #endif + #ifdef EL3HLT + case EL3HLT: return DRMP3_ERROR; + #endif + #ifdef EL3RST + case EL3RST: return DRMP3_ERROR; + #endif + #ifdef ELNRNG + case ELNRNG: return DRMP3_OUT_OF_RANGE; + #endif + #ifdef EUNATCH + case EUNATCH: return DRMP3_ERROR; + #endif + #ifdef ENOCSI + case ENOCSI: return DRMP3_ERROR; + #endif + #ifdef EL2HLT + case EL2HLT: return DRMP3_ERROR; + #endif + #ifdef EBADE + case EBADE: return DRMP3_ERROR; + #endif + #ifdef EBADR + case EBADR: return DRMP3_ERROR; + #endif + #ifdef EXFULL + case EXFULL: return DRMP3_ERROR; + #endif + #ifdef ENOANO + case ENOANO: return DRMP3_ERROR; + #endif + #ifdef EBADRQC + case EBADRQC: return DRMP3_ERROR; + #endif + #ifdef EBADSLT + case EBADSLT: return DRMP3_ERROR; + #endif + #ifdef EBFONT + case EBFONT: return DRMP3_INVALID_FILE; + #endif + #ifdef ENOSTR + case ENOSTR: return DRMP3_ERROR; + #endif + #ifdef ENODATA + case ENODATA: return DRMP3_NO_DATA_AVAILABLE; + #endif + #ifdef ETIME + case ETIME: return DRMP3_TIMEOUT; + #endif + #ifdef ENOSR + case ENOSR: return DRMP3_NO_DATA_AVAILABLE; + #endif + #ifdef ENONET + case ENONET: return DRMP3_NO_NETWORK; + #endif + #ifdef ENOPKG + case ENOPKG: return DRMP3_ERROR; + #endif + #ifdef EREMOTE + case EREMOTE: return DRMP3_ERROR; + #endif + #ifdef ENOLINK + case ENOLINK: return DRMP3_ERROR; + #endif + #ifdef EADV + case EADV: return DRMP3_ERROR; + #endif + #ifdef ESRMNT + case ESRMNT: return DRMP3_ERROR; + #endif + #ifdef ECOMM + case ECOMM: return DRMP3_ERROR; + #endif + #ifdef EPROTO + case EPROTO: return DRMP3_ERROR; + #endif + #ifdef EMULTIHOP + case EMULTIHOP: return DRMP3_ERROR; + #endif + #ifdef EDOTDOT + case EDOTDOT: return DRMP3_ERROR; + #endif + #ifdef EBADMSG + case EBADMSG: return DRMP3_BAD_MESSAGE; + #endif + #ifdef EOVERFLOW + case EOVERFLOW: return DRMP3_TOO_BIG; + #endif + #ifdef ENOTUNIQ + case ENOTUNIQ: return DRMP3_NOT_UNIQUE; + #endif + #ifdef EBADFD + case EBADFD: return DRMP3_ERROR; + #endif + #ifdef EREMCHG + case EREMCHG: return DRMP3_ERROR; + #endif + #ifdef ELIBACC + case ELIBACC: return DRMP3_ACCESS_DENIED; + #endif + #ifdef ELIBBAD + case ELIBBAD: return DRMP3_INVALID_FILE; + #endif + #ifdef ELIBSCN + case ELIBSCN: return DRMP3_INVALID_FILE; + #endif + #ifdef ELIBMAX + case ELIBMAX: return DRMP3_ERROR; + #endif + #ifdef ELIBEXEC + case ELIBEXEC: return DRMP3_ERROR; + #endif + #ifdef EILSEQ + case EILSEQ: return DRMP3_INVALID_DATA; + #endif + #ifdef ERESTART + case ERESTART: return DRMP3_ERROR; + #endif + #ifdef ESTRPIPE + case ESTRPIPE: return DRMP3_ERROR; + #endif + #ifdef EUSERS + case EUSERS: return DRMP3_ERROR; + #endif + #ifdef ENOTSOCK + case ENOTSOCK: return DRMP3_NOT_SOCKET; + #endif + #ifdef EDESTADDRREQ + case EDESTADDRREQ: return DRMP3_NO_ADDRESS; + #endif + #ifdef EMSGSIZE + case EMSGSIZE: return DRMP3_TOO_BIG; + #endif + #ifdef EPROTOTYPE + case EPROTOTYPE: return DRMP3_BAD_PROTOCOL; + #endif + #ifdef ENOPROTOOPT + case ENOPROTOOPT: return DRMP3_PROTOCOL_UNAVAILABLE; + #endif + #ifdef EPROTONOSUPPORT + case EPROTONOSUPPORT: return DRMP3_PROTOCOL_NOT_SUPPORTED; + #endif + #ifdef ESOCKTNOSUPPORT + case ESOCKTNOSUPPORT: return DRMP3_SOCKET_NOT_SUPPORTED; + #endif + #ifdef EOPNOTSUPP + case EOPNOTSUPP: return DRMP3_INVALID_OPERATION; + #endif + #ifdef EPFNOSUPPORT + case EPFNOSUPPORT: return DRMP3_PROTOCOL_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EAFNOSUPPORT + case EAFNOSUPPORT: return DRMP3_ADDRESS_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EADDRINUSE + case EADDRINUSE: return DRMP3_ALREADY_IN_USE; + #endif + #ifdef EADDRNOTAVAIL + case EADDRNOTAVAIL: return DRMP3_ERROR; + #endif + #ifdef ENETDOWN + case ENETDOWN: return DRMP3_NO_NETWORK; + #endif + #ifdef ENETUNREACH + case ENETUNREACH: return DRMP3_NO_NETWORK; + #endif + #ifdef ENETRESET + case ENETRESET: return DRMP3_NO_NETWORK; + #endif + #ifdef ECONNABORTED + case ECONNABORTED: return DRMP3_NO_NETWORK; + #endif + #ifdef ECONNRESET + case ECONNRESET: return DRMP3_CONNECTION_RESET; + #endif + #ifdef ENOBUFS + case ENOBUFS: return DRMP3_NO_SPACE; + #endif + #ifdef EISCONN + case EISCONN: return DRMP3_ALREADY_CONNECTED; + #endif + #ifdef ENOTCONN + case ENOTCONN: return DRMP3_NOT_CONNECTED; + #endif + #ifdef ESHUTDOWN + case ESHUTDOWN: return DRMP3_ERROR; + #endif + #ifdef ETOOMANYREFS + case ETOOMANYREFS: return DRMP3_ERROR; + #endif + #ifdef ETIMEDOUT + case ETIMEDOUT: return DRMP3_TIMEOUT; + #endif + #ifdef ECONNREFUSED + case ECONNREFUSED: return DRMP3_CONNECTION_REFUSED; + #endif + #ifdef EHOSTDOWN + case EHOSTDOWN: return DRMP3_NO_HOST; + #endif + #ifdef EHOSTUNREACH + case EHOSTUNREACH: return DRMP3_NO_HOST; + #endif + #ifdef EALREADY + case EALREADY: return DRMP3_IN_PROGRESS; + #endif + #ifdef EINPROGRESS + case EINPROGRESS: return DRMP3_IN_PROGRESS; + #endif + #ifdef ESTALE + case ESTALE: return DRMP3_INVALID_FILE; + #endif + #ifdef EUCLEAN + case EUCLEAN: return DRMP3_ERROR; + #endif + #ifdef ENOTNAM + case ENOTNAM: return DRMP3_ERROR; + #endif + #ifdef ENAVAIL + case ENAVAIL: return DRMP3_ERROR; + #endif + #ifdef EISNAM + case EISNAM: return DRMP3_ERROR; + #endif + #ifdef EREMOTEIO + case EREMOTEIO: return DRMP3_IO_ERROR; + #endif + #ifdef EDQUOT + case EDQUOT: return DRMP3_NO_SPACE; + #endif + #ifdef ENOMEDIUM + case ENOMEDIUM: return DRMP3_DOES_NOT_EXIST; + #endif + #ifdef EMEDIUMTYPE + case EMEDIUMTYPE: return DRMP3_ERROR; + #endif + #ifdef ECANCELED + case ECANCELED: return DRMP3_CANCELLED; + #endif + #ifdef ENOKEY + case ENOKEY: return DRMP3_ERROR; + #endif + #ifdef EKEYEXPIRED + case EKEYEXPIRED: return DRMP3_ERROR; + #endif + #ifdef EKEYREVOKED + case EKEYREVOKED: return DRMP3_ERROR; + #endif + #ifdef EKEYREJECTED + case EKEYREJECTED: return DRMP3_ERROR; + #endif + #ifdef EOWNERDEAD + case EOWNERDEAD: return DRMP3_ERROR; + #endif + #ifdef ENOTRECOVERABLE + case ENOTRECOVERABLE: return DRMP3_ERROR; + #endif + #ifdef ERFKILL + case ERFKILL: return DRMP3_ERROR; + #endif + #ifdef EHWPOISON + case EHWPOISON: return DRMP3_ERROR; + #endif + default: return DRMP3_ERROR; + } +} + +static drmp3_result drmp3_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) +{ +#if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err; +#endif + + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRMP3_INVALID_ARGS; + } + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + err = fopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drmp3_result_from_errno(err); + } +#else +#if defined(_WIN32) || defined(__APPLE__) + *ppFile = fopen(pFilePath, pOpenMode); +#else + #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) + *ppFile = fopen64(pFilePath, pOpenMode); + #else + *ppFile = fopen(pFilePath, pOpenMode); + #endif +#endif + if (*ppFile == NULL) { + drmp3_result result = drmp3_result_from_errno(errno); + if (result == DRMP3_SUCCESS) { + result = DRMP3_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ + } + + return result; + } +#endif + + return DRMP3_SUCCESS; +} + +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #define DRMP3_HAS_WFOPEN + #endif +#endif + +static drmp3_result drmp3_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRMP3_INVALID_ARGS; + } + +#if defined(DRMP3_HAS_WFOPEN) + { + /* Use _wfopen() on Windows. */ + #if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drmp3_result_from_errno(err); + } + #else + *ppFile = _wfopen(pFilePath, pOpenMode); + if (*ppFile == NULL) { + return drmp3_result_from_errno(errno); + } + #endif + (void)pAllocationCallbacks; + } +#else + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. + */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else + { + mbstate_t mbs; + size_t lenMB; + const wchar_t* pFilePathTemp = pFilePath; + char* pFilePathMB = NULL; + char pOpenModeMB[32] = {0}; + + /* Get the length first. */ + DRMP3_ZERO_OBJECT(&mbs); + lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); + if (lenMB == (size_t)-1) { + return drmp3_result_from_errno(errno); + } + + pFilePathMB = (char*)drmp3__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); + if (pFilePathMB == NULL) { + return DRMP3_OUT_OF_MEMORY; + } + + pFilePathTemp = pFilePath; + DRMP3_ZERO_OBJECT(&mbs); + wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); + + /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ + { + size_t i = 0; + for (;;) { + if (pOpenMode[i] == 0) { + pOpenModeMB[i] = '\0'; + break; + } + + pOpenModeMB[i] = (char)pOpenMode[i]; + i += 1; + } + } + + *ppFile = fopen(pFilePathMB, pOpenModeMB); + + drmp3__free_from_callbacks(pFilePathMB, pAllocationCallbacks); + } + #endif + + if (*ppFile == NULL) { + return DRMP3_ERROR; + } +#endif + + return DRMP3_SUCCESS; +} + + + +static size_t drmp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +static drmp3_bool32 drmp3__on_seek_stdio(void* pUserData, int offset, drmp3_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == drmp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + +DRMP3_API drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3_bool32 result; + FILE* pFile; + + if (drmp3_fopen(&pFile, pFilePath, "rb") != DRMP3_SUCCESS) { + return DRMP3_FALSE; + } + + result = drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != DRMP3_TRUE) { + fclose(pFile); + return result; + } + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_init_file_w(drmp3* pMP3, const wchar_t* pFilePath, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3_bool32 result; + FILE* pFile; + + if (drmp3_wfopen(&pFile, pFilePath, L"rb", pAllocationCallbacks) != DRMP3_SUCCESS) { + return DRMP3_FALSE; + } + + result = drmp3_init(pMP3, drmp3__on_read_stdio, drmp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != DRMP3_TRUE) { + fclose(pFile); + return result; + } + + return DRMP3_TRUE; +} +#endif + +DRMP3_API void drmp3_uninit(drmp3* pMP3) +{ + if (pMP3 == NULL) { + return; + } + +#ifndef DR_MP3_NO_STDIO + if (pMP3->onRead == drmp3__on_read_stdio) { + FILE* pFile = (FILE*)pMP3->pUserData; + if (pFile != NULL) { + fclose(pFile); + pMP3->pUserData = NULL; /* Make sure the file handle is cleared to NULL to we don't attempt to close it a second time. */ + } + } +#endif + + drmp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); +} + +#if defined(DR_MP3_FLOAT_OUTPUT) +static void drmp3_f32_to_s16(drmp3_int16* dst, const float* src, drmp3_uint64 sampleCount) +{ + drmp3_uint64 i; + drmp3_uint64 i4; + drmp3_uint64 sampleCount4; + + /* Unrolled. */ + i = 0; + sampleCount4 = sampleCount >> 2; + for (i4 = 0; i4 < sampleCount4; i4 += 1) { + float x0 = src[i+0]; + float x1 = src[i+1]; + float x2 = src[i+2]; + float x3 = src[i+3]; + + x0 = ((x0 < -1) ? -1 : ((x0 > 1) ? 1 : x0)); + x1 = ((x1 < -1) ? -1 : ((x1 > 1) ? 1 : x1)); + x2 = ((x2 < -1) ? -1 : ((x2 > 1) ? 1 : x2)); + x3 = ((x3 < -1) ? -1 : ((x3 > 1) ? 1 : x3)); + + x0 = x0 * 32767.0f; + x1 = x1 * 32767.0f; + x2 = x2 * 32767.0f; + x3 = x3 * 32767.0f; + + dst[i+0] = (drmp3_int16)x0; + dst[i+1] = (drmp3_int16)x1; + dst[i+2] = (drmp3_int16)x2; + dst[i+3] = (drmp3_int16)x3; + + i += 4; + } + + /* Leftover. */ + for (; i < sampleCount; i += 1) { + float x = src[i]; + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + x = x * 32767.0f; /* -1..1 to -32767..32767 */ + + dst[i] = (drmp3_int16)x; + } +} +#endif + +#if !defined(DR_MP3_FLOAT_OUTPUT) +static void drmp3_s16_to_f32(float* dst, const drmp3_int16* src, drmp3_uint64 sampleCount) +{ + drmp3_uint64 i; + for (i = 0; i < sampleCount; i += 1) { + float x = (float)src[i]; + x = x * 0.000030517578125f; /* -32768..32767 to -1..0.999969482421875 */ + dst[i] = x; + } +} +#endif + + +static drmp3_uint64 drmp3_read_pcm_frames_raw(drmp3* pMP3, drmp3_uint64 framesToRead, void* pBufferOut) +{ + drmp3_uint64 totalFramesRead = 0; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->onRead != NULL); + + while (framesToRead > 0) { + drmp3_uint32 framesToConsume = (drmp3_uint32)DRMP3_MIN(pMP3->pcmFramesRemainingInMP3Frame, framesToRead); + if (pBufferOut != NULL) { + #if defined(DR_MP3_FLOAT_OUTPUT) + /* f32 */ + float* pFramesOutF32 = (float*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalFramesRead * pMP3->channels); + float* pFramesInF32 = (float*)DRMP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(float) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + DRMP3_COPY_MEMORY(pFramesOutF32, pFramesInF32, sizeof(float) * framesToConsume * pMP3->channels); + #else + /* s16 */ + drmp3_int16* pFramesOutS16 = (drmp3_int16*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(drmp3_int16) * totalFramesRead * pMP3->channels); + drmp3_int16* pFramesInS16 = (drmp3_int16*)DRMP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(drmp3_int16) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + DRMP3_COPY_MEMORY(pFramesOutS16, pFramesInS16, sizeof(drmp3_int16) * framesToConsume * pMP3->channels); + #endif + } + + pMP3->currentPCMFrame += framesToConsume; + pMP3->pcmFramesConsumedInMP3Frame += framesToConsume; + pMP3->pcmFramesRemainingInMP3Frame -= framesToConsume; + totalFramesRead += framesToConsume; + framesToRead -= framesToConsume; + + if (framesToRead == 0) { + break; + } + + DRMP3_ASSERT(pMP3->pcmFramesRemainingInMP3Frame == 0); + + /* + At this point we have exhausted our in-memory buffer so we need to re-fill. Note that the sample rate may have changed + at this point which means we'll also need to update our sample rate conversion pipeline. + */ + if (drmp3_decode_next_frame(pMP3) == 0) { + break; + } + } + + return totalFramesRead; +} + + +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) { + return 0; + } + +#if defined(DR_MP3_FLOAT_OUTPUT) + /* Fast path. No conversion required. */ + return drmp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#else + /* Slow path. Convert from s16 to f32. */ + { + drmp3_int16 pTempS16[8192]; + drmp3_uint64 totalPCMFramesRead = 0; + + while (totalPCMFramesRead < framesToRead) { + drmp3_uint64 framesJustRead; + drmp3_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + drmp3_uint64 framesToReadNow = DRMP3_COUNTOF(pTempS16) / pMP3->channels; + if (framesToReadNow > framesRemaining) { + framesToReadNow = framesRemaining; + } + + framesJustRead = drmp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempS16); + if (framesJustRead == 0) { + break; + } + + drmp3_s16_to_f32((float*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalPCMFramesRead * pMP3->channels), pTempS16, framesJustRead * pMP3->channels); + totalPCMFramesRead += framesJustRead; + } + + return totalPCMFramesRead; + } +#endif +} + +DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 framesToRead, drmp3_int16* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) { + return 0; + } + +#if !defined(DR_MP3_FLOAT_OUTPUT) + /* Fast path. No conversion required. */ + return drmp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#else + /* Slow path. Convert from f32 to s16. */ + { + float pTempF32[4096]; + drmp3_uint64 totalPCMFramesRead = 0; + + while (totalPCMFramesRead < framesToRead) { + drmp3_uint64 framesJustRead; + drmp3_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + drmp3_uint64 framesToReadNow = DRMP3_COUNTOF(pTempF32) / pMP3->channels; + if (framesToReadNow > framesRemaining) { + framesToReadNow = framesRemaining; + } + + framesJustRead = drmp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempF32); + if (framesJustRead == 0) { + break; + } + + drmp3_f32_to_s16((drmp3_int16*)DRMP3_OFFSET_PTR(pBufferOut, sizeof(drmp3_int16) * totalPCMFramesRead * pMP3->channels), pTempF32, framesJustRead * pMP3->channels); + totalPCMFramesRead += framesJustRead; + } + + return totalPCMFramesRead; + } +#endif +} + +static void drmp3_reset(drmp3* pMP3) +{ + DRMP3_ASSERT(pMP3 != NULL); + + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = 0; + pMP3->currentPCMFrame = 0; + pMP3->dataSize = 0; + pMP3->atEnd = DRMP3_FALSE; + drmp3dec_init(&pMP3->decoder); +} + +static drmp3_bool32 drmp3_seek_to_start_of_stream(drmp3* pMP3) +{ + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->onSeek != NULL); + + /* Seek to the start of the stream to begin with. */ + if (!drmp3__on_seek(pMP3, 0, drmp3_seek_origin_start)) { + return DRMP3_FALSE; + } + + /* Clear any cached data. */ + drmp3_reset(pMP3); + return DRMP3_TRUE; +} + + +static drmp3_bool32 drmp3_seek_forward_by_pcm_frames__brute_force(drmp3* pMP3, drmp3_uint64 frameOffset) +{ + drmp3_uint64 framesRead; + + /* + Just using a dumb read-and-discard for now. What would be nice is to parse only the header of the MP3 frame, and then skip over leading + frames without spending the time doing a full decode. I cannot see an easy way to do this in minimp3, however, so it may involve some + kind of manual processing. + */ +#if defined(DR_MP3_FLOAT_OUTPUT) + framesRead = drmp3_read_pcm_frames_f32(pMP3, frameOffset, NULL); +#else + framesRead = drmp3_read_pcm_frames_s16(pMP3, frameOffset, NULL); +#endif + if (framesRead != frameOffset) { + return DRMP3_FALSE; + } + + return DRMP3_TRUE; +} + +static drmp3_bool32 drmp3_seek_to_pcm_frame__brute_force(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + DRMP3_ASSERT(pMP3 != NULL); + + if (frameIndex == pMP3->currentPCMFrame) { + return DRMP3_TRUE; + } + + /* + If we're moving foward we just read from where we're at. Otherwise we need to move back to the start of + the stream and read from the beginning. + */ + if (frameIndex < pMP3->currentPCMFrame) { + /* Moving backward. Move to the start of the stream and then move forward. */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + } + + DRMP3_ASSERT(frameIndex >= pMP3->currentPCMFrame); + return drmp3_seek_forward_by_pcm_frames__brute_force(pMP3, (frameIndex - pMP3->currentPCMFrame)); +} + +static drmp3_bool32 drmp3_find_closest_seek_point(drmp3* pMP3, drmp3_uint64 frameIndex, drmp3_uint32* pSeekPointIndex) +{ + drmp3_uint32 iSeekPoint; + + DRMP3_ASSERT(pSeekPointIndex != NULL); + + *pSeekPointIndex = 0; + + if (frameIndex < pMP3->pSeekPoints[0].pcmFrameIndex) { + return DRMP3_FALSE; + } + + /* Linear search for simplicity to begin with while I'm getting this thing working. Once it's all working change this to a binary search. */ + for (iSeekPoint = 0; iSeekPoint < pMP3->seekPointCount; ++iSeekPoint) { + if (pMP3->pSeekPoints[iSeekPoint].pcmFrameIndex > frameIndex) { + break; /* Found it. */ + } + + *pSeekPointIndex = iSeekPoint; + } + + return DRMP3_TRUE; +} + +static drmp3_bool32 drmp3_seek_to_pcm_frame__seek_table(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + drmp3_seek_point seekPoint; + drmp3_uint32 priorSeekPointIndex; + drmp3_uint16 iMP3Frame; + drmp3_uint64 leftoverFrames; + + DRMP3_ASSERT(pMP3 != NULL); + DRMP3_ASSERT(pMP3->pSeekPoints != NULL); + DRMP3_ASSERT(pMP3->seekPointCount > 0); + + /* If there is no prior seekpoint it means the target PCM frame comes before the first seek point. Just assume a seekpoint at the start of the file in this case. */ + if (drmp3_find_closest_seek_point(pMP3, frameIndex, &priorSeekPointIndex)) { + seekPoint = pMP3->pSeekPoints[priorSeekPointIndex]; + } else { + seekPoint.seekPosInBytes = 0; + seekPoint.pcmFrameIndex = 0; + seekPoint.mp3FramesToDiscard = 0; + seekPoint.pcmFramesToDiscard = 0; + } + + /* First thing to do is seek to the first byte of the relevant MP3 frame. */ + if (!drmp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, drmp3_seek_origin_start)) { + return DRMP3_FALSE; /* Failed to seek. */ + } + + /* Clear any cached data. */ + drmp3_reset(pMP3); + + /* Whole MP3 frames need to be discarded first. */ + for (iMP3Frame = 0; iMP3Frame < seekPoint.mp3FramesToDiscard; ++iMP3Frame) { + drmp3_uint32 pcmFramesRead; + drmp3d_sample_t* pPCMFrames; + + /* Pass in non-null for the last frame because we want to ensure the sample rate converter is preloaded correctly. */ + pPCMFrames = NULL; + if (iMP3Frame == seekPoint.mp3FramesToDiscard-1) { + pPCMFrames = (drmp3d_sample_t*)pMP3->pcmFrames; + } + + /* We first need to decode the next frame. */ + pcmFramesRead = drmp3_decode_next_frame_ex(pMP3, pPCMFrames); + if (pcmFramesRead == 0) { + return DRMP3_FALSE; + } + } + + /* We seeked to an MP3 frame in the raw stream so we need to make sure the current PCM frame is set correctly. */ + pMP3->currentPCMFrame = seekPoint.pcmFrameIndex - seekPoint.pcmFramesToDiscard; + + /* + Now at this point we can follow the same process as the brute force technique where we just skip over unnecessary MP3 frames and then + read-and-discard at least 2 whole MP3 frames. + */ + leftoverFrames = frameIndex - pMP3->currentPCMFrame; + return drmp3_seek_forward_by_pcm_frames__brute_force(pMP3, leftoverFrames); +} + +DRMP3_API drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex) +{ + if (pMP3 == NULL || pMP3->onSeek == NULL) { + return DRMP3_FALSE; + } + + if (frameIndex == 0) { + return drmp3_seek_to_start_of_stream(pMP3); + } + + /* Use the seek table if we have one. */ + if (pMP3->pSeekPoints != NULL && pMP3->seekPointCount > 0) { + return drmp3_seek_to_pcm_frame__seek_table(pMP3, frameIndex); + } else { + return drmp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex); + } +} + +DRMP3_API drmp3_bool32 drmp3_get_mp3_and_pcm_frame_count(drmp3* pMP3, drmp3_uint64* pMP3FrameCount, drmp3_uint64* pPCMFrameCount) +{ + drmp3_uint64 currentPCMFrame; + drmp3_uint64 totalPCMFrameCount; + drmp3_uint64 totalMP3FrameCount; + + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + /* + The way this works is we move back to the start of the stream, iterate over each MP3 frame and calculate the frame count based + on our output sample rate, the seek back to the PCM frame we were sitting on before calling this function. + */ + + /* The stream must support seeking for this to work. */ + if (pMP3->onSeek == NULL) { + return DRMP3_FALSE; + } + + /* We'll need to seek back to where we were, so grab the PCM frame we're currently sitting on so we can restore later. */ + currentPCMFrame = pMP3->currentPCMFrame; + + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + + totalPCMFrameCount = 0; + totalMP3FrameCount = 0; + + for (;;) { + drmp3_uint32 pcmFramesInCurrentMP3Frame; + + pcmFramesInCurrentMP3Frame = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3Frame == 0) { + break; + } + + totalPCMFrameCount += pcmFramesInCurrentMP3Frame; + totalMP3FrameCount += 1; + } + + /* Finally, we need to seek back to where we were. */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + + if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return DRMP3_FALSE; + } + + if (pMP3FrameCount != NULL) { + *pMP3FrameCount = totalMP3FrameCount; + } + if (pPCMFrameCount != NULL) { + *pPCMFrameCount = totalPCMFrameCount; + } + + return DRMP3_TRUE; +} + +DRMP3_API drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3) +{ + drmp3_uint64 totalPCMFrameCount; + if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, NULL, &totalPCMFrameCount)) { + return 0; + } + + return totalPCMFrameCount; +} + +DRMP3_API drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3) +{ + drmp3_uint64 totalMP3FrameCount; + if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, NULL)) { + return 0; + } + + return totalMP3FrameCount; +} + +static void drmp3__accumulate_running_pcm_frame_count(drmp3* pMP3, drmp3_uint32 pcmFrameCountIn, drmp3_uint64* pRunningPCMFrameCount, float* pRunningPCMFrameCountFractionalPart) +{ + float srcRatio; + float pcmFrameCountOutF; + drmp3_uint32 pcmFrameCountOut; + + srcRatio = (float)pMP3->mp3FrameSampleRate / (float)pMP3->sampleRate; + DRMP3_ASSERT(srcRatio > 0); + + pcmFrameCountOutF = *pRunningPCMFrameCountFractionalPart + (pcmFrameCountIn / srcRatio); + pcmFrameCountOut = (drmp3_uint32)pcmFrameCountOutF; + *pRunningPCMFrameCountFractionalPart = pcmFrameCountOutF - pcmFrameCountOut; + *pRunningPCMFrameCount += pcmFrameCountOut; +} + +typedef struct +{ + drmp3_uint64 bytePos; + drmp3_uint64 pcmFrameIndex; /* <-- After sample rate conversion. */ +} drmp3__seeking_mp3_frame_info; + +DRMP3_API drmp3_bool32 drmp3_calculate_seek_points(drmp3* pMP3, drmp3_uint32* pSeekPointCount, drmp3_seek_point* pSeekPoints) +{ + drmp3_uint32 seekPointCount; + drmp3_uint64 currentPCMFrame; + drmp3_uint64 totalMP3FrameCount; + drmp3_uint64 totalPCMFrameCount; + + if (pMP3 == NULL || pSeekPointCount == NULL || pSeekPoints == NULL) { + return DRMP3_FALSE; /* Invalid args. */ + } + + seekPointCount = *pSeekPointCount; + if (seekPointCount == 0) { + return DRMP3_FALSE; /* The client has requested no seek points. Consider this to be invalid arguments since the client has probably not intended this. */ + } + + /* We'll need to seek back to the current sample after calculating the seekpoints so we need to go ahead and grab the current location at the top. */ + currentPCMFrame = pMP3->currentPCMFrame; + + /* We never do more than the total number of MP3 frames and we limit it to 32-bits. */ + if (!drmp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, &totalPCMFrameCount)) { + return DRMP3_FALSE; + } + + /* If there's less than DRMP3_SEEK_LEADING_MP3_FRAMES+1 frames we just report 1 seek point which will be the very start of the stream. */ + if (totalMP3FrameCount < DRMP3_SEEK_LEADING_MP3_FRAMES+1) { + seekPointCount = 1; + pSeekPoints[0].seekPosInBytes = 0; + pSeekPoints[0].pcmFrameIndex = 0; + pSeekPoints[0].mp3FramesToDiscard = 0; + pSeekPoints[0].pcmFramesToDiscard = 0; + } else { + drmp3_uint64 pcmFramesBetweenSeekPoints; + drmp3__seeking_mp3_frame_info mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES+1]; + drmp3_uint64 runningPCMFrameCount = 0; + float runningPCMFrameCountFractionalPart = 0; + drmp3_uint64 nextTargetPCMFrame; + drmp3_uint32 iMP3Frame; + drmp3_uint32 iSeekPoint; + + if (seekPointCount > totalMP3FrameCount-1) { + seekPointCount = (drmp3_uint32)totalMP3FrameCount-1; + } + + pcmFramesBetweenSeekPoints = totalPCMFrameCount / (seekPointCount+1); + + /* + Here is where we actually calculate the seek points. We need to start by moving the start of the stream. We then enumerate over each + MP3 frame. + */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + + /* + We need to cache the byte positions of the previous MP3 frames. As a new MP3 frame is iterated, we cycle the byte positions in this + array. The value in the first item in this array is the byte position that will be reported in the next seek point. + */ + + /* We need to initialize the array of MP3 byte positions for the leading MP3 frames. */ + for (iMP3Frame = 0; iMP3Frame < DRMP3_SEEK_LEADING_MP3_FRAMES+1; ++iMP3Frame) { + drmp3_uint32 pcmFramesInCurrentMP3FrameIn; + + /* The byte position of the next frame will be the stream's cursor position, minus whatever is sitting in the buffer. */ + DRMP3_ASSERT(pMP3->streamCursor >= pMP3->dataSize); + mp3FrameInfo[iMP3Frame].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[iMP3Frame].pcmFrameIndex = runningPCMFrameCount; + + /* We need to get information about this frame so we can know how many samples it contained. */ + pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3FrameIn == 0) { + return DRMP3_FALSE; /* This should never happen. */ + } + + drmp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + } + + /* + At this point we will have extracted the byte positions of the leading MP3 frames. We can now start iterating over each seek point and + calculate them. + */ + nextTargetPCMFrame = 0; + for (iSeekPoint = 0; iSeekPoint < seekPointCount; ++iSeekPoint) { + nextTargetPCMFrame += pcmFramesBetweenSeekPoints; + + for (;;) { + if (nextTargetPCMFrame < runningPCMFrameCount) { + /* The next seek point is in the current MP3 frame. */ + pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; + pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; + pSeekPoints[iSeekPoint].mp3FramesToDiscard = DRMP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (drmp3_uint16)(nextTargetPCMFrame - mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + break; + } else { + size_t i; + drmp3_uint32 pcmFramesInCurrentMP3FrameIn; + + /* + The next seek point is not in the current MP3 frame, so continue on to the next one. The first thing to do is cycle the cached + MP3 frame info. + */ + for (i = 0; i < DRMP3_COUNTOF(mp3FrameInfo)-1; ++i) { + mp3FrameInfo[i] = mp3FrameInfo[i+1]; + } + + /* Cache previous MP3 frame info. */ + mp3FrameInfo[DRMP3_COUNTOF(mp3FrameInfo)-1].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[DRMP3_COUNTOF(mp3FrameInfo)-1].pcmFrameIndex = runningPCMFrameCount; + + /* + Go to the next MP3 frame. This shouldn't ever fail, but just in case it does we just set the seek point and break. If it happens, it + should only ever do it for the last seek point. + */ + pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3FrameIn == 0) { + pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; + pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; + pSeekPoints[iSeekPoint].mp3FramesToDiscard = DRMP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (drmp3_uint16)(nextTargetPCMFrame - mp3FrameInfo[DRMP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + break; + } + + drmp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + } + } + } + + /* Finally, we need to seek back to where we were. */ + if (!drmp3_seek_to_start_of_stream(pMP3)) { + return DRMP3_FALSE; + } + if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return DRMP3_FALSE; + } + } + + *pSeekPointCount = seekPointCount; + return DRMP3_TRUE; +} + +DRMP3_API drmp3_bool32 drmp3_bind_seek_table(drmp3* pMP3, drmp3_uint32 seekPointCount, drmp3_seek_point* pSeekPoints) +{ + if (pMP3 == NULL) { + return DRMP3_FALSE; + } + + if (seekPointCount == 0 || pSeekPoints == NULL) { + /* Unbinding. */ + pMP3->seekPointCount = 0; + pMP3->pSeekPoints = NULL; + } else { + /* Binding. */ + pMP3->seekPointCount = seekPointCount; + pMP3->pSeekPoints = pSeekPoints; + } + + return DRMP3_TRUE; +} + + +static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3_uint64 totalFramesRead = 0; + drmp3_uint64 framesCapacity = 0; + float* pFrames = NULL; + float temp[4096]; + + DRMP3_ASSERT(pMP3 != NULL); + + for (;;) { + drmp3_uint64 framesToReadRightNow = DRMP3_COUNTOF(temp) / pMP3->channels; + drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + + /* Reallocate the output buffer if there's not enough room. */ + if (framesCapacity < totalFramesRead + framesJustRead) { + drmp3_uint64 oldFramesBufferSize; + drmp3_uint64 newFramesBufferSize; + drmp3_uint64 newFramesCap; + float* pNewFrames; + + newFramesCap = framesCapacity * 2; + if (newFramesCap < totalFramesRead + framesJustRead) { + newFramesCap = totalFramesRead + framesJustRead; + } + + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(float); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(float); + if (newFramesBufferSize > (drmp3_uint64)DRMP3_SIZE_MAX) { + break; + } + + pNewFrames = (float*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + if (pNewFrames == NULL) { + drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + break; + } + + pFrames = pNewFrames; + framesCapacity = newFramesCap; + } + + DRMP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); + totalFramesRead += framesJustRead; + + /* If the number of frames we asked for is less that what we actually read it means we've reached the end. */ + if (framesJustRead != framesToReadRightNow) { + break; + } + } + + if (pConfig != NULL) { + pConfig->channels = pMP3->channels; + pConfig->sampleRate = pMP3->sampleRate; + } + + drmp3_uninit(pMP3); + + if (pTotalFrameCount) { + *pTotalFrameCount = totalFramesRead; + } + + return pFrames; +} + +static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount) +{ + drmp3_uint64 totalFramesRead = 0; + drmp3_uint64 framesCapacity = 0; + drmp3_int16* pFrames = NULL; + drmp3_int16 temp[4096]; + + DRMP3_ASSERT(pMP3 != NULL); + + for (;;) { + drmp3_uint64 framesToReadRightNow = DRMP3_COUNTOF(temp) / pMP3->channels; + drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_s16(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + + /* Reallocate the output buffer if there's not enough room. */ + if (framesCapacity < totalFramesRead + framesJustRead) { + drmp3_uint64 newFramesBufferSize; + drmp3_uint64 oldFramesBufferSize; + drmp3_uint64 newFramesCap; + drmp3_int16* pNewFrames; + + newFramesCap = framesCapacity * 2; + if (newFramesCap < totalFramesRead + framesJustRead) { + newFramesCap = totalFramesRead + framesJustRead; + } + + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(drmp3_int16); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(drmp3_int16); + if (newFramesBufferSize > (drmp3_uint64)DRMP3_SIZE_MAX) { + break; + } + + pNewFrames = (drmp3_int16*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + if (pNewFrames == NULL) { + drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + break; + } + + pFrames = pNewFrames; + framesCapacity = newFramesCap; + } + + DRMP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(drmp3_int16))); + totalFramesRead += framesJustRead; + + /* If the number of frames we asked for is less that what we actually read it means we've reached the end. */ + if (framesJustRead != framesToReadRightNow) { + break; + } + } + + if (pConfig != NULL) { + pConfig->channels = pMP3->channels; + pConfig->sampleRate = pMP3->sampleRate; + } + + drmp3_uninit(pMP3); + + if (pTotalFrameCount) { + *pTotalFrameCount = totalFramesRead; + } + + return pFrames; +} + + +DRMP3_API float* drmp3_open_and_read_pcm_frames_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +DRMP3_API drmp3_int16* drmp3_open_and_read_pcm_frames_s16(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} + + +DRMP3_API float* drmp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +DRMP3_API drmp3_int16* drmp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} + + +#ifndef DR_MP3_NO_STDIO +DRMP3_API float* drmp3_open_file_and_read_pcm_frames_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} + +DRMP3_API drmp3_int16* drmp3_open_file_and_read_pcm_frames_s16(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + drmp3 mp3; + if (!drmp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + return NULL; + } + + return drmp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} +#endif + +DRMP3_API void* drmp3_malloc(size_t sz, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + return drmp3__malloc_from_callbacks(sz, pAllocationCallbacks); + } else { + return drmp3__malloc_default(sz, NULL); + } +} + +DRMP3_API void drmp3_free(void* p, const drmp3_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + drmp3__free_from_callbacks(p, pAllocationCallbacks); + } else { + drmp3__free_default(p, NULL); + } +} + +#endif /* dr_mp3_c */ +#endif /*DR_MP3_IMPLEMENTATION*/ + +/* +DIFFERENCES BETWEEN minimp3 AND dr_mp3 +====================================== +- First, keep in mind that minimp3 (https://github.com/lieff/minimp3) is where all the real work was done. All of the + code relating to the actual decoding remains mostly unmodified, apart from some namespacing changes. +- dr_mp3 adds a pulling style API which allows you to deliver raw data via callbacks. So, rather than pushing data + to the decoder, the decoder _pulls_ data from your callbacks. +- In addition to callbacks, a decoder can be initialized from a block of memory and a file. +- The dr_mp3 pull API reads PCM frames rather than whole MP3 frames. +- dr_mp3 adds convenience APIs for opening and decoding entire files in one go. +- dr_mp3 is fully namespaced, including the implementation section, which is more suitable when compiling projects + as a single translation unit (aka unity builds). At the time of writing this, a unity build is not possible when + using minimp3 in conjunction with stb_vorbis. dr_mp3 addresses this. +*/ + +/* +RELEASE NOTES - v0.5.0 +======================= +Version 0.5.0 has breaking API changes. + +Improved Client-Defined Memory Allocation +----------------------------------------- +The main change with this release is the addition of a more flexible way of implementing custom memory allocation routines. The +existing system of DRMP3_MALLOC, DRMP3_REALLOC and DRMP3_FREE are still in place and will be used by default when no custom +allocation callbacks are specified. + +To use the new system, you pass in a pointer to a drmp3_allocation_callbacks object to drmp3_init() and family, like this: + + void* my_malloc(size_t sz, void* pUserData) + { + return malloc(sz); + } + void* my_realloc(void* p, size_t sz, void* pUserData) + { + return realloc(p, sz); + } + void my_free(void* p, void* pUserData) + { + free(p); + } + + ... + + drmp3_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = &myData; + allocationCallbacks.onMalloc = my_malloc; + allocationCallbacks.onRealloc = my_realloc; + allocationCallbacks.onFree = my_free; + drmp3_init_file(&mp3, "my_file.mp3", NULL, &allocationCallbacks); + +The advantage of this new system is that it allows you to specify user data which will be passed in to the allocation routines. + +Passing in null for the allocation callbacks object will cause dr_mp3 to use defaults which is the same as DRMP3_MALLOC, +DRMP3_REALLOC and DRMP3_FREE and the equivalent of how it worked in previous versions. + +Every API that opens a drmp3 object now takes this extra parameter. These include the following: + + drmp3_init() + drmp3_init_file() + drmp3_init_memory() + drmp3_open_and_read_pcm_frames_f32() + drmp3_open_and_read_pcm_frames_s16() + drmp3_open_memory_and_read_pcm_frames_f32() + drmp3_open_memory_and_read_pcm_frames_s16() + drmp3_open_file_and_read_pcm_frames_f32() + drmp3_open_file_and_read_pcm_frames_s16() + +Renamed APIs +------------ +The following APIs have been renamed for consistency with other dr_* libraries and to make it clear that they return PCM frame +counts rather than sample counts. + + drmp3_open_and_read_f32() -> drmp3_open_and_read_pcm_frames_f32() + drmp3_open_and_read_s16() -> drmp3_open_and_read_pcm_frames_s16() + drmp3_open_memory_and_read_f32() -> drmp3_open_memory_and_read_pcm_frames_f32() + drmp3_open_memory_and_read_s16() -> drmp3_open_memory_and_read_pcm_frames_s16() + drmp3_open_file_and_read_f32() -> drmp3_open_file_and_read_pcm_frames_f32() + drmp3_open_file_and_read_s16() -> drmp3_open_file_and_read_pcm_frames_s16() +*/ + +/* +REVISION HISTORY +================ +v0.6.34 - 2022-09-17 + - Fix compilation with DJGPP. + - Fix compilation when compiling with x86 with no SSE2. + - Remove an unnecessary variable from the drmp3 structure. + +v0.6.33 - 2022-04-10 + - Fix compilation error with the MSVC ARM64 build. + - Fix compilation error on older versions of GCC. + - Remove some unused functions. + +v0.6.32 - 2021-12-11 + - Fix a warning with Clang. + +v0.6.31 - 2021-08-22 + - Fix a bug when loading from memory. + +v0.6.30 - 2021-08-16 + - Silence some warnings. + - Replace memory operations with DRMP3_* macros. + +v0.6.29 - 2021-08-08 + - Bring up to date with minimp3. + +v0.6.28 - 2021-07-31 + - Fix platform detection for ARM64. + - Fix a compilation error with C89. + +v0.6.27 - 2021-02-21 + - Fix a warning due to referencing _MSC_VER when it is undefined. + +v0.6.26 - 2021-01-31 + - Bring up to date with minimp3. + +v0.6.25 - 2020-12-26 + - Remove DRMP3_DEFAULT_CHANNELS and DRMP3_DEFAULT_SAMPLE_RATE which are leftovers from some removed APIs. + +v0.6.24 - 2020-12-07 + - Fix a typo in version date for 0.6.23. + +v0.6.23 - 2020-12-03 + - Fix an error where a file can be closed twice when initialization of the decoder fails. + +v0.6.22 - 2020-12-02 + - Fix an error where it's possible for a file handle to be left open when initialization of the decoder fails. + +v0.6.21 - 2020-11-28 + - Bring up to date with minimp3. + +v0.6.20 - 2020-11-21 + - Fix compilation with OpenWatcom. + +v0.6.19 - 2020-11-13 + - Minor code clean up. + +v0.6.18 - 2020-11-01 + - Improve compiler support for older versions of GCC. + +v0.6.17 - 2020-09-28 + - Bring up to date with minimp3. + +v0.6.16 - 2020-08-02 + - Simplify sized types. + +v0.6.15 - 2020-07-25 + - Fix a compilation warning. + +v0.6.14 - 2020-07-23 + - Fix undefined behaviour with memmove(). + +v0.6.13 - 2020-07-06 + - Fix a bug when converting from s16 to f32 in drmp3_read_pcm_frames_f32(). + +v0.6.12 - 2020-06-23 + - Add include guard for the implementation section. + +v0.6.11 - 2020-05-26 + - Fix use of uninitialized variable error. + +v0.6.10 - 2020-05-16 + - Add compile-time and run-time version querying. + - DRMP3_VERSION_MINOR + - DRMP3_VERSION_MAJOR + - DRMP3_VERSION_REVISION + - DRMP3_VERSION_STRING + - drmp3_version() + - drmp3_version_string() + +v0.6.9 - 2020-04-30 + - Change the `pcm` parameter of drmp3dec_decode_frame() to a `const drmp3_uint8*` for consistency with internal APIs. + +v0.6.8 - 2020-04-26 + - Optimizations to decoding when initializing from memory. + +v0.6.7 - 2020-04-25 + - Fix a compilation error with DR_MP3_NO_STDIO + - Optimization to decoding by reducing some data movement. + +v0.6.6 - 2020-04-23 + - Fix a minor bug with the running PCM frame counter. + +v0.6.5 - 2020-04-19 + - Fix compilation error on ARM builds. + +v0.6.4 - 2020-04-19 + - Bring up to date with changes to minimp3. + +v0.6.3 - 2020-04-13 + - Fix some pedantic warnings. + +v0.6.2 - 2020-04-10 + - Fix a crash in drmp3_open_*_and_read_pcm_frames_*() if the output config object is NULL. + +v0.6.1 - 2020-04-05 + - Fix warnings. + +v0.6.0 - 2020-04-04 + - API CHANGE: Remove the pConfig parameter from the following APIs: + - drmp3_init() + - drmp3_init_memory() + - drmp3_init_file() + - Add drmp3_init_file_w() for opening a file from a wchar_t encoded path. + +v0.5.6 - 2020-02-12 + - Bring up to date with minimp3. + +v0.5.5 - 2020-01-29 + - Fix a memory allocation bug in high level s16 decoding APIs. + +v0.5.4 - 2019-12-02 + - Fix a possible null pointer dereference when using custom memory allocators for realloc(). + +v0.5.3 - 2019-11-14 + - Fix typos in documentation. + +v0.5.2 - 2019-11-02 + - Bring up to date with minimp3. + +v0.5.1 - 2019-10-08 + - Fix a warning with GCC. + +v0.5.0 - 2019-10-07 + - API CHANGE: Add support for user defined memory allocation routines. This system allows the program to specify their own memory allocation + routines with a user data pointer for client-specific contextual data. This adds an extra parameter to the end of the following APIs: + - drmp3_init() + - drmp3_init_file() + - drmp3_init_memory() + - drmp3_open_and_read_pcm_frames_f32() + - drmp3_open_and_read_pcm_frames_s16() + - drmp3_open_memory_and_read_pcm_frames_f32() + - drmp3_open_memory_and_read_pcm_frames_s16() + - drmp3_open_file_and_read_pcm_frames_f32() + - drmp3_open_file_and_read_pcm_frames_s16() + - API CHANGE: Renamed the following APIs: + - drmp3_open_and_read_f32() -> drmp3_open_and_read_pcm_frames_f32() + - drmp3_open_and_read_s16() -> drmp3_open_and_read_pcm_frames_s16() + - drmp3_open_memory_and_read_f32() -> drmp3_open_memory_and_read_pcm_frames_f32() + - drmp3_open_memory_and_read_s16() -> drmp3_open_memory_and_read_pcm_frames_s16() + - drmp3_open_file_and_read_f32() -> drmp3_open_file_and_read_pcm_frames_f32() + - drmp3_open_file_and_read_s16() -> drmp3_open_file_and_read_pcm_frames_s16() + +v0.4.7 - 2019-07-28 + - Fix a compiler error. + +v0.4.6 - 2019-06-14 + - Fix a compiler error. + +v0.4.5 - 2019-06-06 + - Bring up to date with minimp3. + +v0.4.4 - 2019-05-06 + - Fixes to the VC6 build. + +v0.4.3 - 2019-05-05 + - Use the channel count and/or sample rate of the first MP3 frame instead of DRMP3_DEFAULT_CHANNELS and + DRMP3_DEFAULT_SAMPLE_RATE when they are set to 0. To use the old behaviour, just set the relevant property to + DRMP3_DEFAULT_CHANNELS or DRMP3_DEFAULT_SAMPLE_RATE. + - Add s16 reading APIs + - drmp3_read_pcm_frames_s16 + - drmp3_open_memory_and_read_pcm_frames_s16 + - drmp3_open_and_read_pcm_frames_s16 + - drmp3_open_file_and_read_pcm_frames_s16 + - Add drmp3_get_mp3_and_pcm_frame_count() to the public header section. + - Add support for C89. + - Change license to choice of public domain or MIT-0. + +v0.4.2 - 2019-02-21 + - Fix a warning. + +v0.4.1 - 2018-12-30 + - Fix a warning. + +v0.4.0 - 2018-12-16 + - API CHANGE: Rename some APIs: + - drmp3_read_f32 -> to drmp3_read_pcm_frames_f32 + - drmp3_seek_to_frame -> drmp3_seek_to_pcm_frame + - drmp3_open_and_decode_f32 -> drmp3_open_and_read_pcm_frames_f32 + - drmp3_open_and_decode_memory_f32 -> drmp3_open_memory_and_read_pcm_frames_f32 + - drmp3_open_and_decode_file_f32 -> drmp3_open_file_and_read_pcm_frames_f32 + - Add drmp3_get_pcm_frame_count(). + - Add drmp3_get_mp3_frame_count(). + - Improve seeking performance. + +v0.3.2 - 2018-09-11 + - Fix a couple of memory leaks. + - Bring up to date with minimp3. + +v0.3.1 - 2018-08-25 + - Fix C++ build. + +v0.3.0 - 2018-08-25 + - Bring up to date with minimp3. This has a minor API change: the "pcm" parameter of drmp3dec_decode_frame() has + been changed from short* to void* because it can now output both s16 and f32 samples, depending on whether or + not the DR_MP3_FLOAT_OUTPUT option is set. + +v0.2.11 - 2018-08-08 + - Fix a bug where the last part of a file is not read. + +v0.2.10 - 2018-08-07 + - Improve 64-bit detection. + +v0.2.9 - 2018-08-05 + - Fix C++ build on older versions of GCC. + - Bring up to date with minimp3. + +v0.2.8 - 2018-08-02 + - Fix compilation errors with older versions of GCC. + +v0.2.7 - 2018-07-13 + - Bring up to date with minimp3. + +v0.2.6 - 2018-07-12 + - Bring up to date with minimp3. + +v0.2.5 - 2018-06-22 + - Bring up to date with minimp3. + +v0.2.4 - 2018-05-12 + - Bring up to date with minimp3. + +v0.2.3 - 2018-04-29 + - Fix TCC build. + +v0.2.2 - 2018-04-28 + - Fix bug when opening a decoder from memory. + +v0.2.1 - 2018-04-27 + - Efficiency improvements when the decoder reaches the end of the stream. + +v0.2 - 2018-04-21 + - Bring up to date with minimp3. + - Start using major.minor.revision versioning. + +v0.1d - 2018-03-30 + - Bring up to date with minimp3. + +v0.1c - 2018-03-11 + - Fix C++ build error. + +v0.1b - 2018-03-07 + - Bring up to date with minimp3. + +v0.1a - 2018-02-28 + - Fix compilation error on GCC/Clang. + - Fix some warnings. + +v0.1 - 2018-02-xx + - Initial versioned release. +*/ + +/* +This software is available as a choice of the following licenses. Choose +whichever you prefer. + +=============================================================================== +ALTERNATIVE 1 - Public Domain (www.unlicense.org) +=============================================================================== +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +=============================================================================== +ALTERNATIVE 2 - MIT No Attribution +=============================================================================== +Copyright 2020 David Reid + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ + +/* + https://github.com/lieff/minimp3 + To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. + This software is distributed without any warranty. + See . +*/ diff --git a/3party/raylib/src/external/dr_wav.h b/3party/raylib/src/external/dr_wav.h new file mode 100644 index 0000000..2f885a0 --- /dev/null +++ b/3party/raylib/src/external/dr_wav.h @@ -0,0 +1,8350 @@ +/* +WAV audio loader and writer. Choice of public domain or MIT-0. See license statements at the end of this file. +dr_wav - v0.13.7 - 2022-09-17 + +David Reid - mackron@gmail.com + +GitHub: https://github.com/mackron/dr_libs +*/ + +/* +Introduction +============ +This is a single file library. To use it, do something like the following in one .c file. + + ```c + #define DR_WAV_IMPLEMENTATION + #include "dr_wav.h" + ``` + +You can then #include this file in other parts of the program as you would with any other header file. Do something like the following to read audio data: + + ```c + drwav wav; + if (!drwav_init_file(&wav, "my_song.wav", NULL)) { + // Error opening WAV file. + } + + drwav_int32* pDecodedInterleavedPCMFrames = malloc(wav.totalPCMFrameCount * wav.channels * sizeof(drwav_int32)); + size_t numberOfSamplesActuallyDecoded = drwav_read_pcm_frames_s32(&wav, wav.totalPCMFrameCount, pDecodedInterleavedPCMFrames); + + ... + + drwav_uninit(&wav); + ``` + +If you just want to quickly open and read the audio data in a single operation you can do something like this: + + ```c + unsigned int channels; + unsigned int sampleRate; + drwav_uint64 totalPCMFrameCount; + float* pSampleData = drwav_open_file_and_read_pcm_frames_f32("my_song.wav", &channels, &sampleRate, &totalPCMFrameCount, NULL); + if (pSampleData == NULL) { + // Error opening and reading WAV file. + } + + ... + + drwav_free(pSampleData, NULL); + ``` + +The examples above use versions of the API that convert the audio data to a consistent format (32-bit signed PCM, in this case), but you can still output the +audio data in its internal format (see notes below for supported formats): + + ```c + size_t framesRead = drwav_read_pcm_frames(&wav, wav.totalPCMFrameCount, pDecodedInterleavedPCMFrames); + ``` + +You can also read the raw bytes of audio data, which could be useful if dr_wav does not have native support for a particular data format: + + ```c + size_t bytesRead = drwav_read_raw(&wav, bytesToRead, pRawDataBuffer); + ``` + +dr_wav can also be used to output WAV files. This does not currently support compressed formats. To use this, look at `drwav_init_write()`, +`drwav_init_file_write()`, etc. Use `drwav_write_pcm_frames()` to write samples, or `drwav_write_raw()` to write raw data in the "data" chunk. + + ```c + drwav_data_format format; + format.container = drwav_container_riff; // <-- drwav_container_riff = normal WAV files, drwav_container_w64 = Sony Wave64. + format.format = DR_WAVE_FORMAT_PCM; // <-- Any of the DR_WAVE_FORMAT_* codes. + format.channels = 2; + format.sampleRate = 44100; + format.bitsPerSample = 16; + drwav_init_file_write(&wav, "data/recording.wav", &format, NULL); + + ... + + drwav_uint64 framesWritten = drwav_write_pcm_frames(pWav, frameCount, pSamples); + ``` + +dr_wav has seamless support the Sony Wave64 format. The decoder will automatically detect it and it should Just Work without any manual intervention. + + +Build Options +============= +#define these options before including this file. + +#define DR_WAV_NO_CONVERSION_API + Disables conversion APIs such as `drwav_read_pcm_frames_f32()` and `drwav_s16_to_f32()`. + +#define DR_WAV_NO_STDIO + Disables APIs that initialize a decoder from a file such as `drwav_init_file()`, `drwav_init_file_write()`, etc. + +#define DR_WAV_NO_WCHAR + Disables all functions ending with `_w`. Use this if your compiler does not provide wchar.h. Not required if DR_WAV_NO_STDIO is also defined. + + + +Notes +===== +- Samples are always interleaved. +- The default read function does not do any data conversion. Use `drwav_read_pcm_frames_f32()`, `drwav_read_pcm_frames_s32()` and `drwav_read_pcm_frames_s16()` + to read and convert audio data to 32-bit floating point, signed 32-bit integer and signed 16-bit integer samples respectively. Tested and supported internal + formats include the following: + - Unsigned 8-bit PCM + - Signed 12-bit PCM + - Signed 16-bit PCM + - Signed 24-bit PCM + - Signed 32-bit PCM + - IEEE 32-bit floating point + - IEEE 64-bit floating point + - A-law and u-law + - Microsoft ADPCM + - IMA ADPCM (DVI, format code 0x11) +- dr_wav will try to read the WAV file as best it can, even if it's not strictly conformant to the WAV format. +*/ + +#ifndef dr_wav_h +#define dr_wav_h + +#ifdef __cplusplus +extern "C" { +#endif + +#define DRWAV_STRINGIFY(x) #x +#define DRWAV_XSTRINGIFY(x) DRWAV_STRINGIFY(x) + +#define DRWAV_VERSION_MAJOR 0 +#define DRWAV_VERSION_MINOR 13 +#define DRWAV_VERSION_REVISION 7 +#define DRWAV_VERSION_STRING DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION) + +#include /* For size_t. */ + +/* Sized types. */ +typedef signed char drwav_int8; +typedef unsigned char drwav_uint8; +typedef signed short drwav_int16; +typedef unsigned short drwav_uint16; +typedef signed int drwav_int32; +typedef unsigned int drwav_uint32; +#if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 drwav_int64; + typedef unsigned __int64 drwav_uint64; +#else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long drwav_int64; + typedef unsigned long long drwav_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop + #endif +#endif +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + typedef drwav_uint64 drwav_uintptr; +#else + typedef drwav_uint32 drwav_uintptr; +#endif +typedef drwav_uint8 drwav_bool8; +typedef drwav_uint32 drwav_bool32; +#define DRWAV_TRUE 1 +#define DRWAV_FALSE 0 + +#if !defined(DRWAV_API) + #if defined(DRWAV_DLL) + #if defined(_WIN32) + #define DRWAV_DLL_IMPORT __declspec(dllimport) + #define DRWAV_DLL_EXPORT __declspec(dllexport) + #define DRWAV_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define DRWAV_DLL_IMPORT __attribute__((visibility("default"))) + #define DRWAV_DLL_EXPORT __attribute__((visibility("default"))) + #define DRWAV_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define DRWAV_DLL_IMPORT + #define DRWAV_DLL_EXPORT + #define DRWAV_DLL_PRIVATE static + #endif + #endif + + #if defined(DR_WAV_IMPLEMENTATION) || defined(DRWAV_IMPLEMENTATION) + #define DRWAV_API DRWAV_DLL_EXPORT + #else + #define DRWAV_API DRWAV_DLL_IMPORT + #endif + #define DRWAV_PRIVATE DRWAV_DLL_PRIVATE + #else + #define DRWAV_API extern + #define DRWAV_PRIVATE static + #endif +#endif + +typedef drwav_int32 drwav_result; +#define DRWAV_SUCCESS 0 +#define DRWAV_ERROR -1 /* A generic error. */ +#define DRWAV_INVALID_ARGS -2 +#define DRWAV_INVALID_OPERATION -3 +#define DRWAV_OUT_OF_MEMORY -4 +#define DRWAV_OUT_OF_RANGE -5 +#define DRWAV_ACCESS_DENIED -6 +#define DRWAV_DOES_NOT_EXIST -7 +#define DRWAV_ALREADY_EXISTS -8 +#define DRWAV_TOO_MANY_OPEN_FILES -9 +#define DRWAV_INVALID_FILE -10 +#define DRWAV_TOO_BIG -11 +#define DRWAV_PATH_TOO_LONG -12 +#define DRWAV_NAME_TOO_LONG -13 +#define DRWAV_NOT_DIRECTORY -14 +#define DRWAV_IS_DIRECTORY -15 +#define DRWAV_DIRECTORY_NOT_EMPTY -16 +#define DRWAV_END_OF_FILE -17 +#define DRWAV_NO_SPACE -18 +#define DRWAV_BUSY -19 +#define DRWAV_IO_ERROR -20 +#define DRWAV_INTERRUPT -21 +#define DRWAV_UNAVAILABLE -22 +#define DRWAV_ALREADY_IN_USE -23 +#define DRWAV_BAD_ADDRESS -24 +#define DRWAV_BAD_SEEK -25 +#define DRWAV_BAD_PIPE -26 +#define DRWAV_DEADLOCK -27 +#define DRWAV_TOO_MANY_LINKS -28 +#define DRWAV_NOT_IMPLEMENTED -29 +#define DRWAV_NO_MESSAGE -30 +#define DRWAV_BAD_MESSAGE -31 +#define DRWAV_NO_DATA_AVAILABLE -32 +#define DRWAV_INVALID_DATA -33 +#define DRWAV_TIMEOUT -34 +#define DRWAV_NO_NETWORK -35 +#define DRWAV_NOT_UNIQUE -36 +#define DRWAV_NOT_SOCKET -37 +#define DRWAV_NO_ADDRESS -38 +#define DRWAV_BAD_PROTOCOL -39 +#define DRWAV_PROTOCOL_UNAVAILABLE -40 +#define DRWAV_PROTOCOL_NOT_SUPPORTED -41 +#define DRWAV_PROTOCOL_FAMILY_NOT_SUPPORTED -42 +#define DRWAV_ADDRESS_FAMILY_NOT_SUPPORTED -43 +#define DRWAV_SOCKET_NOT_SUPPORTED -44 +#define DRWAV_CONNECTION_RESET -45 +#define DRWAV_ALREADY_CONNECTED -46 +#define DRWAV_NOT_CONNECTED -47 +#define DRWAV_CONNECTION_REFUSED -48 +#define DRWAV_NO_HOST -49 +#define DRWAV_IN_PROGRESS -50 +#define DRWAV_CANCELLED -51 +#define DRWAV_MEMORY_ALREADY_MAPPED -52 +#define DRWAV_AT_END -53 + +/* Common data formats. */ +#define DR_WAVE_FORMAT_PCM 0x1 +#define DR_WAVE_FORMAT_ADPCM 0x2 +#define DR_WAVE_FORMAT_IEEE_FLOAT 0x3 +#define DR_WAVE_FORMAT_ALAW 0x6 +#define DR_WAVE_FORMAT_MULAW 0x7 +#define DR_WAVE_FORMAT_DVI_ADPCM 0x11 +#define DR_WAVE_FORMAT_EXTENSIBLE 0xFFFE + +/* Flags to pass into drwav_init_ex(), etc. */ +#define DRWAV_SEQUENTIAL 0x00000001 + +DRWAV_API void drwav_version(drwav_uint32* pMajor, drwav_uint32* pMinor, drwav_uint32* pRevision); +DRWAV_API const char* drwav_version_string(void); + +typedef enum +{ + drwav_seek_origin_start, + drwav_seek_origin_current +} drwav_seek_origin; + +typedef enum +{ + drwav_container_riff, + drwav_container_w64, + drwav_container_rf64 +} drwav_container; + +typedef struct +{ + union + { + drwav_uint8 fourcc[4]; + drwav_uint8 guid[16]; + } id; + + /* The size in bytes of the chunk. */ + drwav_uint64 sizeInBytes; + + /* + RIFF = 2 byte alignment. + W64 = 8 byte alignment. + */ + unsigned int paddingSize; +} drwav_chunk_header; + +typedef struct +{ + /* + The format tag exactly as specified in the wave file's "fmt" chunk. This can be used by applications + that require support for data formats not natively supported by dr_wav. + */ + drwav_uint16 formatTag; + + /* The number of channels making up the audio data. When this is set to 1 it is mono, 2 is stereo, etc. */ + drwav_uint16 channels; + + /* The sample rate. Usually set to something like 44100. */ + drwav_uint32 sampleRate; + + /* Average bytes per second. You probably don't need this, but it's left here for informational purposes. */ + drwav_uint32 avgBytesPerSec; + + /* Block align. This is equal to the number of channels * bytes per sample. */ + drwav_uint16 blockAlign; + + /* Bits per sample. */ + drwav_uint16 bitsPerSample; + + /* The size of the extended data. Only used internally for validation, but left here for informational purposes. */ + drwav_uint16 extendedSize; + + /* + The number of valid bits per sample. When is equal to WAVE_FORMAT_EXTENSIBLE, + is always rounded up to the nearest multiple of 8. This variable contains information about exactly how + many bits are valid per sample. Mainly used for informational purposes. + */ + drwav_uint16 validBitsPerSample; + + /* The channel mask. Not used at the moment. */ + drwav_uint32 channelMask; + + /* The sub-format, exactly as specified by the wave file. */ + drwav_uint8 subFormat[16]; +} drwav_fmt; + +DRWAV_API drwav_uint16 drwav_fmt_get_format(const drwav_fmt* pFMT); + + +/* +Callback for when data is read. Return value is the number of bytes actually read. + +pUserData [in] The user data that was passed to drwav_init() and family. +pBufferOut [out] The output buffer. +bytesToRead [in] The number of bytes to read. + +Returns the number of bytes actually read. + +A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback until +either the entire bytesToRead is filled or you have reached the end of the stream. +*/ +typedef size_t (* drwav_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); + +/* +Callback for when data is written. Returns value is the number of bytes actually written. + +pUserData [in] The user data that was passed to drwav_init_write() and family. +pData [out] A pointer to the data to write. +bytesToWrite [in] The number of bytes to write. + +Returns the number of bytes actually written. + +If the return value differs from bytesToWrite, it indicates an error. +*/ +typedef size_t (* drwav_write_proc)(void* pUserData, const void* pData, size_t bytesToWrite); + +/* +Callback for when data needs to be seeked. + +pUserData [in] The user data that was passed to drwav_init() and family. +offset [in] The number of bytes to move, relative to the origin. Will never be negative. +origin [in] The origin of the seek - the current position or the start of the stream. + +Returns whether or not the seek was successful. + +Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which will be either drwav_seek_origin_start or +drwav_seek_origin_current. +*/ +typedef drwav_bool32 (* drwav_seek_proc)(void* pUserData, int offset, drwav_seek_origin origin); + +/* +Callback for when drwav_init_ex() finds a chunk. + +pChunkUserData [in] The user data that was passed to the pChunkUserData parameter of drwav_init_ex() and family. +onRead [in] A pointer to the function to call when reading. +onSeek [in] A pointer to the function to call when seeking. +pReadSeekUserData [in] The user data that was passed to the pReadSeekUserData parameter of drwav_init_ex() and family. +pChunkHeader [in] A pointer to an object containing basic header information about the chunk. Use this to identify the chunk. +container [in] Whether or not the WAV file is a RIFF or Wave64 container. If you're unsure of the difference, assume RIFF. +pFMT [in] A pointer to the object containing the contents of the "fmt" chunk. + +Returns the number of bytes read + seeked. + +To read data from the chunk, call onRead(), passing in pReadSeekUserData as the first parameter. Do the same for seeking with onSeek(). The return value must +be the total number of bytes you have read _plus_ seeked. + +Use the `container` argument to discriminate the fields in `pChunkHeader->id`. If the container is `drwav_container_riff` or `drwav_container_rf64` you should +use `id.fourcc`, otherwise you should use `id.guid`. + +The `pFMT` parameter can be used to determine the data format of the wave file. Use `drwav_fmt_get_format()` to get the sample format, which will be one of the +`DR_WAVE_FORMAT_*` identifiers. + +The read pointer will be sitting on the first byte after the chunk's header. You must not attempt to read beyond the boundary of the chunk. +*/ +typedef drwav_uint64 (* drwav_chunk_proc)(void* pChunkUserData, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pReadSeekUserData, const drwav_chunk_header* pChunkHeader, drwav_container container, const drwav_fmt* pFMT); + +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} drwav_allocation_callbacks; + +/* Structure for internal use. Only used for loaders opened with drwav_init_memory(). */ +typedef struct +{ + const drwav_uint8* data; + size_t dataSize; + size_t currentReadPos; +} drwav__memory_stream; + +/* Structure for internal use. Only used for writers opened with drwav_init_memory_write(). */ +typedef struct +{ + void** ppData; + size_t* pDataSize; + size_t dataSize; + size_t dataCapacity; + size_t currentWritePos; +} drwav__memory_stream_write; + +typedef struct +{ + drwav_container container; /* RIFF, W64. */ + drwav_uint32 format; /* DR_WAVE_FORMAT_* */ + drwav_uint32 channels; + drwav_uint32 sampleRate; + drwav_uint32 bitsPerSample; +} drwav_data_format; + +typedef enum +{ + drwav_metadata_type_none = 0, + + /* + Unknown simply means a chunk that drwav does not handle specifically. You can still ask to + receive these chunks as metadata objects. It is then up to you to interpret the chunk's data. + You can also write unknown metadata to a wav file. Be careful writing unknown chunks if you + have also edited the audio data. The unknown chunks could represent offsets/sizes that no + longer correctly correspond to the audio data. + */ + drwav_metadata_type_unknown = 1 << 0, + + /* Only 1 of each of these metadata items are allowed in a wav file. */ + drwav_metadata_type_smpl = 1 << 1, + drwav_metadata_type_inst = 1 << 2, + drwav_metadata_type_cue = 1 << 3, + drwav_metadata_type_acid = 1 << 4, + drwav_metadata_type_bext = 1 << 5, + + /* + Wav files often have a LIST chunk. This is a chunk that contains a set of subchunks. For this + higher-level metadata API, we don't make a distinction between a regular chunk and a LIST + subchunk. Instead, they are all just 'metadata' items. + + There can be multiple of these metadata items in a wav file. + */ + drwav_metadata_type_list_label = 1 << 6, + drwav_metadata_type_list_note = 1 << 7, + drwav_metadata_type_list_labelled_cue_region = 1 << 8, + + drwav_metadata_type_list_info_software = 1 << 9, + drwav_metadata_type_list_info_copyright = 1 << 10, + drwav_metadata_type_list_info_title = 1 << 11, + drwav_metadata_type_list_info_artist = 1 << 12, + drwav_metadata_type_list_info_comment = 1 << 13, + drwav_metadata_type_list_info_date = 1 << 14, + drwav_metadata_type_list_info_genre = 1 << 15, + drwav_metadata_type_list_info_album = 1 << 16, + drwav_metadata_type_list_info_tracknumber = 1 << 17, + + /* Other type constants for convenience. */ + drwav_metadata_type_list_all_info_strings = drwav_metadata_type_list_info_software + | drwav_metadata_type_list_info_copyright + | drwav_metadata_type_list_info_title + | drwav_metadata_type_list_info_artist + | drwav_metadata_type_list_info_comment + | drwav_metadata_type_list_info_date + | drwav_metadata_type_list_info_genre + | drwav_metadata_type_list_info_album + | drwav_metadata_type_list_info_tracknumber, + + drwav_metadata_type_list_all_adtl = drwav_metadata_type_list_label + | drwav_metadata_type_list_note + | drwav_metadata_type_list_labelled_cue_region, + + drwav_metadata_type_all = -2, /*0xFFFFFFFF & ~drwav_metadata_type_unknown,*/ + drwav_metadata_type_all_including_unknown = -1 /*0xFFFFFFFF,*/ +} drwav_metadata_type; + +/* +Sampler Metadata + +The sampler chunk contains information about how a sound should be played in the context of a whole +audio production, and when used in a sampler. See https://en.wikipedia.org/wiki/Sample-based_synthesis. +*/ +typedef enum +{ + drwav_smpl_loop_type_forward = 0, + drwav_smpl_loop_type_pingpong = 1, + drwav_smpl_loop_type_backward = 2 +} drwav_smpl_loop_type; + +typedef struct +{ + /* The ID of the associated cue point, see drwav_cue and drwav_cue_point. As with all cue point IDs, this can correspond to a label chunk to give this loop a name, see drwav_list_label_or_note. */ + drwav_uint32 cuePointId; + + /* See drwav_smpl_loop_type. */ + drwav_uint32 type; + + /* The byte offset of the first sample to be played in the loop. */ + drwav_uint32 firstSampleByteOffset; + + /* The byte offset into the audio data of the last sample to be played in the loop. */ + drwav_uint32 lastSampleByteOffset; + + /* A value to represent that playback should occur at a point between samples. This value ranges from 0 to UINT32_MAX. Where a value of 0 means no fraction, and a value of (UINT32_MAX / 2) would mean half a sample. */ + drwav_uint32 sampleFraction; + + /* Number of times to play the loop. 0 means loop infinitely. */ + drwav_uint32 playCount; +} drwav_smpl_loop; + +typedef struct +{ + /* IDs for a particular MIDI manufacturer. 0 if not used. */ + drwav_uint32 manufacturerId; + drwav_uint32 productId; + + /* The period of 1 sample in nanoseconds. */ + drwav_uint32 samplePeriodNanoseconds; + + /* The MIDI root note of this file. 0 to 127. */ + drwav_uint32 midiUnityNote; + + /* The fraction of a semitone up from the given MIDI note. This is a value from 0 to UINT32_MAX, where 0 means no change and (UINT32_MAX / 2) is half a semitone (AKA 50 cents). */ + drwav_uint32 midiPitchFraction; + + /* Data relating to SMPTE standards which are used for syncing audio and video. 0 if not used. */ + drwav_uint32 smpteFormat; + drwav_uint32 smpteOffset; + + /* drwav_smpl_loop loops. */ + drwav_uint32 sampleLoopCount; + + /* Optional sampler-specific data. */ + drwav_uint32 samplerSpecificDataSizeInBytes; + + drwav_smpl_loop* pLoops; + drwav_uint8* pSamplerSpecificData; +} drwav_smpl; + +/* +Instrument Metadata + +The inst metadata contains data about how a sound should be played as part of an instrument. This +commonly read by samplers. See https://en.wikipedia.org/wiki/Sample-based_synthesis. +*/ +typedef struct +{ + drwav_int8 midiUnityNote; /* The root note of the audio as a MIDI note number. 0 to 127. */ + drwav_int8 fineTuneCents; /* -50 to +50 */ + drwav_int8 gainDecibels; /* -64 to +64 */ + drwav_int8 lowNote; /* 0 to 127 */ + drwav_int8 highNote; /* 0 to 127 */ + drwav_int8 lowVelocity; /* 1 to 127 */ + drwav_int8 highVelocity; /* 1 to 127 */ +} drwav_inst; + +/* +Cue Metadata + +Cue points are markers at specific points in the audio. They often come with an associated piece of +drwav_list_label_or_note metadata which contains the text for the marker. +*/ +typedef struct +{ + /* Unique identification value. */ + drwav_uint32 id; + + /* Set to 0. This is only relevant if there is a 'playlist' chunk - which is not supported by dr_wav. */ + drwav_uint32 playOrderPosition; + + /* Should always be "data". This represents the fourcc value of the chunk that this cue point corresponds to. dr_wav only supports a single data chunk so this should always be "data". */ + drwav_uint8 dataChunkId[4]; + + /* Set to 0. This is only relevant if there is a wave list chunk. dr_wav, like lots of readers/writers, do not support this. */ + drwav_uint32 chunkStart; + + /* Set to 0 for uncompressed formats. Else the last byte in compressed wave data where decompression can begin to find the value of the corresponding sample value. */ + drwav_uint32 blockStart; + + /* For uncompressed formats this is the byte offset of the cue point into the audio data. For compressed formats this is relative to the block specified with blockStart. */ + drwav_uint32 sampleByteOffset; +} drwav_cue_point; + +typedef struct +{ + drwav_uint32 cuePointCount; + drwav_cue_point *pCuePoints; +} drwav_cue; + +/* +Acid Metadata + +This chunk contains some information about the time signature and the tempo of the audio. +*/ +typedef enum +{ + drwav_acid_flag_one_shot = 1, /* If this is not set, then it is a loop instead of a one-shot. */ + drwav_acid_flag_root_note_set = 2, + drwav_acid_flag_stretch = 4, + drwav_acid_flag_disk_based = 8, + drwav_acid_flag_acidizer = 16 /* Not sure what this means. */ +} drwav_acid_flag; + +typedef struct +{ + /* A bit-field, see drwav_acid_flag. */ + drwav_uint32 flags; + + /* Valid if flags contains drwav_acid_flag_root_note_set. It represents the MIDI root note the file - a value from 0 to 127. */ + drwav_uint16 midiUnityNote; + + /* Reserved values that should probably be ignored. reserved1 seems to often be 128 and reserved2 is 0. */ + drwav_uint16 reserved1; + float reserved2; + + /* Number of beats. */ + drwav_uint32 numBeats; + + /* The time signature of the audio. */ + drwav_uint16 meterDenominator; + drwav_uint16 meterNumerator; + + /* Beats per minute of the track. Setting a value of 0 suggests that there is no tempo. */ + float tempo; +} drwav_acid; + +/* +Cue Label or Note metadata + +These are 2 different types of metadata, but they have the exact same format. Labels tend to be the +more common and represent a short name for a cue point. Notes might be used to represent a longer +comment. +*/ +typedef struct +{ + /* The ID of a cue point that this label or note corresponds to. */ + drwav_uint32 cuePointId; + + /* Size of the string not including any null terminator. */ + drwav_uint32 stringLength; + + /* The string. The *init_with_metadata functions null terminate this for convenience. */ + char* pString; +} drwav_list_label_or_note; + +/* +BEXT metadata, also known as Broadcast Wave Format (BWF) + +This metadata adds some extra description to an audio file. You must check the version field to +determine if the UMID or the loudness fields are valid. +*/ +typedef struct +{ + /* + These top 3 fields, and the umid field are actually defined in the standard as a statically + sized buffers. In order to reduce the size of this struct (and therefore the union in the + metadata struct), we instead store these as pointers. + */ + char* pDescription; /* Can be NULL or a null-terminated string, must be <= 256 characters. */ + char* pOriginatorName; /* Can be NULL or a null-terminated string, must be <= 32 characters. */ + char* pOriginatorReference; /* Can be NULL or a null-terminated string, must be <= 32 characters. */ + char pOriginationDate[10]; /* ASCII "yyyy:mm:dd". */ + char pOriginationTime[8]; /* ASCII "hh:mm:ss". */ + drwav_uint64 timeReference; /* First sample count since midnight. */ + drwav_uint16 version; /* Version of the BWF, check this to see if the fields below are valid. */ + + /* + Unrestricted ASCII characters containing a collection of strings terminated by CR/LF. Each + string shall contain a description of a coding process applied to the audio data. + */ + char* pCodingHistory; + drwav_uint32 codingHistorySize; + + /* Fields below this point are only valid if the version is 1 or above. */ + drwav_uint8* pUMID; /* Exactly 64 bytes of SMPTE UMID */ + + /* Fields below this point are only valid if the version is 2 or above. */ + drwav_uint16 loudnessValue; /* Integrated Loudness Value of the file in LUFS (multiplied by 100). */ + drwav_uint16 loudnessRange; /* Loudness Range of the file in LU (multiplied by 100). */ + drwav_uint16 maxTruePeakLevel; /* Maximum True Peak Level of the file expressed as dBTP (multiplied by 100). */ + drwav_uint16 maxMomentaryLoudness; /* Highest value of the Momentary Loudness Level of the file in LUFS (multiplied by 100). */ + drwav_uint16 maxShortTermLoudness; /* Highest value of the Short-Term Loudness Level of the file in LUFS (multiplied by 100). */ +} drwav_bext; + +/* +Info Text Metadata + +There a many different types of information text that can be saved in this format. This is where +things like the album name, the artists, the year it was produced, etc are saved. See +drwav_metadata_type for the full list of types that dr_wav supports. +*/ +typedef struct +{ + /* Size of the string not including any null terminator. */ + drwav_uint32 stringLength; + + /* The string. The *init_with_metadata functions null terminate this for convenience. */ + char* pString; +} drwav_list_info_text; + +/* +Labelled Cue Region Metadata + +The labelled cue region metadata is used to associate some region of audio with text. The region +starts at a cue point, and extends for the given number of samples. +*/ +typedef struct +{ + /* The ID of a cue point that this object corresponds to. */ + drwav_uint32 cuePointId; + + /* The number of samples from the cue point forwards that should be considered this region */ + drwav_uint32 sampleLength; + + /* Four characters used to say what the purpose of this region is. */ + drwav_uint8 purposeId[4]; + + /* Unsure of the exact meanings of these. It appears to be acceptable to set them all to 0. */ + drwav_uint16 country; + drwav_uint16 language; + drwav_uint16 dialect; + drwav_uint16 codePage; + + /* Size of the string not including any null terminator. */ + drwav_uint32 stringLength; + + /* The string. The *init_with_metadata functions null terminate this for convenience. */ + char* pString; +} drwav_list_labelled_cue_region; + +/* +Unknown Metadata + +This chunk just represents a type of chunk that dr_wav does not understand. + +Unknown metadata has a location attached to it. This is because wav files can have a LIST chunk +that contains subchunks. These LIST chunks can be one of two types. An adtl list, or an INFO +list. This enum is used to specify the location of a chunk that dr_wav currently doesn't support. +*/ +typedef enum +{ + drwav_metadata_location_invalid, + drwav_metadata_location_top_level, + drwav_metadata_location_inside_info_list, + drwav_metadata_location_inside_adtl_list +} drwav_metadata_location; + +typedef struct +{ + drwav_uint8 id[4]; + drwav_metadata_location chunkLocation; + drwav_uint32 dataSizeInBytes; + drwav_uint8* pData; +} drwav_unknown_metadata; + +/* +Metadata is saved as a union of all the supported types. +*/ +typedef struct +{ + /* Determines which item in the union is valid. */ + drwav_metadata_type type; + + union + { + drwav_cue cue; + drwav_smpl smpl; + drwav_acid acid; + drwav_inst inst; + drwav_bext bext; + drwav_list_label_or_note labelOrNote; /* List label or list note. */ + drwav_list_labelled_cue_region labelledCueRegion; + drwav_list_info_text infoText; /* Any of the list info types. */ + drwav_unknown_metadata unknown; + } data; +} drwav_metadata; + +typedef struct +{ + /* A pointer to the function to call when more data is needed. */ + drwav_read_proc onRead; + + /* A pointer to the function to call when data needs to be written. Only used when the drwav object is opened in write mode. */ + drwav_write_proc onWrite; + + /* A pointer to the function to call when the wav file needs to be seeked. */ + drwav_seek_proc onSeek; + + /* The user data to pass to callbacks. */ + void* pUserData; + + /* Allocation callbacks. */ + drwav_allocation_callbacks allocationCallbacks; + + + /* Whether or not the WAV file is formatted as a standard RIFF file or W64. */ + drwav_container container; + + + /* Structure containing format information exactly as specified by the wav file. */ + drwav_fmt fmt; + + /* The sample rate. Will be set to something like 44100. */ + drwav_uint32 sampleRate; + + /* The number of channels. This will be set to 1 for monaural streams, 2 for stereo, etc. */ + drwav_uint16 channels; + + /* The bits per sample. Will be set to something like 16, 24, etc. */ + drwav_uint16 bitsPerSample; + + /* Equal to fmt.formatTag, or the value specified by fmt.subFormat if fmt.formatTag is equal to 65534 (WAVE_FORMAT_EXTENSIBLE). */ + drwav_uint16 translatedFormatTag; + + /* The total number of PCM frames making up the audio data. */ + drwav_uint64 totalPCMFrameCount; + + + /* The size in bytes of the data chunk. */ + drwav_uint64 dataChunkDataSize; + + /* The position in the stream of the first data byte of the data chunk. This is used for seeking. */ + drwav_uint64 dataChunkDataPos; + + /* The number of bytes remaining in the data chunk. */ + drwav_uint64 bytesRemaining; + + /* The current read position in PCM frames. */ + drwav_uint64 readCursorInPCMFrames; + + + /* + Only used in sequential write mode. Keeps track of the desired size of the "data" chunk at the point of initialization time. Always + set to 0 for non-sequential writes and when the drwav object is opened in read mode. Used for validation. + */ + drwav_uint64 dataChunkDataSizeTargetWrite; + + /* Keeps track of whether or not the wav writer was initialized in sequential mode. */ + drwav_bool32 isSequentialWrite; + + + /* A bit-field of drwav_metadata_type values, only bits set in this variable are parsed and saved */ + drwav_metadata_type allowedMetadataTypes; + + /* A array of metadata. This is valid after the *init_with_metadata call returns. It will be valid until drwav_uninit() is called. You can take ownership of this data with drwav_take_ownership_of_metadata(). */ + drwav_metadata* pMetadata; + drwav_uint32 metadataCount; + + + /* A hack to avoid a DRWAV_MALLOC() when opening a decoder with drwav_init_memory(). */ + drwav__memory_stream memoryStream; + drwav__memory_stream_write memoryStreamWrite; + + + /* Microsoft ADPCM specific data. */ + struct + { + drwav_uint32 bytesRemainingInBlock; + drwav_uint16 predictor[2]; + drwav_int32 delta[2]; + drwav_int32 cachedFrames[4]; /* Samples are stored in this cache during decoding. */ + drwav_uint32 cachedFrameCount; + drwav_int32 prevFrames[2][2]; /* The previous 2 samples for each channel (2 channels at most). */ + } msadpcm; + + /* IMA ADPCM specific data. */ + struct + { + drwav_uint32 bytesRemainingInBlock; + drwav_int32 predictor[2]; + drwav_int32 stepIndex[2]; + drwav_int32 cachedFrames[16]; /* Samples are stored in this cache during decoding. */ + drwav_uint32 cachedFrameCount; + } ima; +} drwav; + + +/* +Initializes a pre-allocated drwav object for reading. + +pWav [out] A pointer to the drwav object being initialized. +onRead [in] The function to call when data needs to be read from the client. +onSeek [in] The function to call when the read position of the client data needs to move. +onChunk [in, optional] The function to call when a chunk is enumerated at initialized time. +pUserData, pReadSeekUserData [in, optional] A pointer to application defined data that will be passed to onRead and onSeek. +pChunkUserData [in, optional] A pointer to application defined data that will be passed to onChunk. +flags [in, optional] A set of flags for controlling how things are loaded. + +Returns true if successful; false otherwise. + +Close the loader with drwav_uninit(). + +This is the lowest level function for initializing a WAV file. You can also use drwav_init_file() and drwav_init_memory() +to open the stream from a file or from a block of memory respectively. + +Possible values for flags: + DRWAV_SEQUENTIAL: Never perform a backwards seek while loading. This disables the chunk callback and will cause this function + to return as soon as the data chunk is found. Any chunks after the data chunk will be ignored. + +drwav_init() is equivalent to "drwav_init_ex(pWav, onRead, onSeek, NULL, pUserData, NULL, 0);". + +The onChunk callback is not called for the WAVE or FMT chunks. The contents of the FMT chunk can be read from pWav->fmt +after the function returns. + +See also: drwav_init_file(), drwav_init_memory(), drwav_uninit() +*/ +DRWAV_API drwav_bool32 drwav_init(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_ex(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, drwav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_with_metadata(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); + +/* +Initializes a pre-allocated drwav object for writing. + +onWrite [in] The function to call when data needs to be written. +onSeek [in] The function to call when the write position needs to move. +pUserData [in, optional] A pointer to application defined data that will be passed to onWrite and onSeek. +metadata, numMetadata [in, optional] An array of metadata objects that should be written to the file. The array is not edited. You are responsible for this metadata memory and it must maintain valid until drwav_uninit() is called. + +Returns true if successful; false otherwise. + +Close the writer with drwav_uninit(). + +This is the lowest level function for initializing a WAV file. You can also use drwav_init_file_write() and drwav_init_memory_write() +to open the stream from a file or from a block of memory respectively. + +If the total sample count is known, you can use drwav_init_write_sequential(). This avoids the need for dr_wav to perform +a post-processing step for storing the total sample count and the size of the data chunk which requires a backwards seek. + +See also: drwav_init_file_write(), drwav_init_memory_write(), drwav_uninit() +*/ +DRWAV_API drwav_bool32 drwav_init_write(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_write_sequential(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_write_sequential_pcm_frames(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_write_with_metadata(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks, drwav_metadata* pMetadata, drwav_uint32 metadataCount); + +/* +Utility function to determine the target size of the entire data to be written (including all headers and chunks). + +Returns the target size in bytes. + +The metadata argument can be NULL meaning no metadata exists. + +Useful if the application needs to know the size to allocate. + +Only writing to the RIFF chunk and one data chunk is currently supported. + +See also: drwav_init_write(), drwav_init_file_write(), drwav_init_memory_write() +*/ +DRWAV_API drwav_uint64 drwav_target_write_size_bytes(const drwav_data_format* pFormat, drwav_uint64 totalFrameCount, drwav_metadata* pMetadata, drwav_uint32 metadataCount); + +/* +Take ownership of the metadata objects that were allocated via one of the init_with_metadata() function calls. The init_with_metdata functions perform a single heap allocation for this metadata. + +Useful if you want the data to persist beyond the lifetime of the drwav object. + +You must free the data returned from this function using drwav_free(). +*/ +DRWAV_API drwav_metadata* drwav_take_ownership_of_metadata(drwav* pWav); + +/* +Uninitializes the given drwav object. + +Use this only for objects initialized with drwav_init*() functions (drwav_init(), drwav_init_ex(), drwav_init_write(), drwav_init_write_sequential()). +*/ +DRWAV_API drwav_result drwav_uninit(drwav* pWav); + + +/* +Reads raw audio data. + +This is the lowest level function for reading audio data. It simply reads the given number of +bytes of the raw internal sample data. + +Consider using drwav_read_pcm_frames_s16(), drwav_read_pcm_frames_s32() or drwav_read_pcm_frames_f32() for +reading sample data in a consistent format. + +pBufferOut can be NULL in which case a seek will be performed. + +Returns the number of bytes actually read. +*/ +DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut); + +/* +Reads up to the specified number of PCM frames from the WAV file. + +The output data will be in the file's internal format, converted to native-endian byte order. Use +drwav_read_pcm_frames_s16/f32/s32() to read data in a specific format. + +If the return value is less than it means the end of the file has been reached or +you have requested more PCM frames than can possibly fit in the output buffer. + +This function will only work when sample data is of a fixed size and uncompressed. If you are +using a compressed format consider using drwav_read_raw() or drwav_read_pcm_frames_s16/s32/f32(). + +pBufferOut can be NULL in which case a seek will be performed. +*/ +DRWAV_API drwav_uint64 drwav_read_pcm_frames(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_le(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_be(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut); + +/* +Seeks to the given PCM frame. + +Returns true if successful; false otherwise. +*/ +DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetFrameIndex); + +/* +Retrieves the current read position in pcm frames. +*/ +DRWAV_API drwav_result drwav_get_cursor_in_pcm_frames(drwav* pWav, drwav_uint64* pCursor); + +/* +Retrieves the length of the file. +*/ +DRWAV_API drwav_result drwav_get_length_in_pcm_frames(drwav* pWav, drwav_uint64* pLength); + + +/* +Writes raw audio data. + +Returns the number of bytes actually written. If this differs from bytesToWrite, it indicates an error. +*/ +DRWAV_API size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* pData); + +/* +Writes PCM frames. + +Returns the number of PCM frames written. + +Input samples need to be in native-endian byte order. On big-endian architectures the input data will be converted to +little-endian. Use drwav_write_raw() to write raw audio data without performing any conversion. +*/ +DRWAV_API drwav_uint64 drwav_write_pcm_frames(drwav* pWav, drwav_uint64 framesToWrite, const void* pData); +DRWAV_API drwav_uint64 drwav_write_pcm_frames_le(drwav* pWav, drwav_uint64 framesToWrite, const void* pData); +DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 framesToWrite, const void* pData); + +/* Conversion Utilities */ +#ifndef DR_WAV_NO_CONVERSION_API + +/* +Reads a chunk of audio data and converts it to signed 16-bit PCM samples. + +pBufferOut can be NULL in which case a seek will be performed. + +Returns the number of PCM frames actually read. + +If the return value is less than it means the end of the file has been reached. +*/ +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16le(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16be(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut); + +/* Low-level function for converting unsigned 8-bit PCM samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting signed 24-bit PCM samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_s24_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting signed 32-bit PCM samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_t sampleCount); + +/* Low-level function for converting IEEE 32-bit floating point samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t sampleCount); + +/* Low-level function for converting IEEE 64-bit floating point samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sampleCount); + +/* Low-level function for converting A-law samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_alaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting u-law samples to signed 16-bit PCM samples. */ +DRWAV_API void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount); + + +/* +Reads a chunk of audio data and converts it to IEEE 32-bit floating point samples. + +pBufferOut can be NULL in which case a seek will be performed. + +Returns the number of PCM frames actually read. + +If the return value is less than it means the end of the file has been reached. +*/ +DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32le(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32be(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut); + +/* Low-level function for converting unsigned 8-bit PCM samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting signed 16-bit PCM samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t sampleCount); + +/* Low-level function for converting signed 24-bit PCM samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting signed 32-bit PCM samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t sampleCount); + +/* Low-level function for converting IEEE 64-bit floating point samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount); + +/* Low-level function for converting A-law samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_alaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting u-law samples to IEEE 32-bit floating point samples. */ +DRWAV_API void drwav_mulaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount); + + +/* +Reads a chunk of audio data and converts it to signed 32-bit PCM samples. + +pBufferOut can be NULL in which case a seek will be performed. + +Returns the number of PCM frames actually read. + +If the return value is less than it means the end of the file has been reached. +*/ +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32le(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut); +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32be(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut); + +/* Low-level function for converting unsigned 8-bit PCM samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting signed 16-bit PCM samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_t sampleCount); + +/* Low-level function for converting signed 24-bit PCM samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting IEEE 32-bit floating point samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t sampleCount); + +/* Low-level function for converting IEEE 64-bit floating point samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_f64_to_s32(drwav_int32* pOut, const double* pIn, size_t sampleCount); + +/* Low-level function for converting A-law samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_alaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +/* Low-level function for converting u-law samples to signed 32-bit PCM samples. */ +DRWAV_API void drwav_mulaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount); + +#endif /* DR_WAV_NO_CONVERSION_API */ + + +/* High-Level Convenience Helpers */ + +#ifndef DR_WAV_NO_STDIO +/* +Helper for initializing a wave file for reading using stdio. + +This holds the internal FILE object until drwav_uninit() is called. Keep this in mind if you're caching drwav +objects because the operating system may restrict the number of file handles an application can have open at +any given time. +*/ +DRWAV_API drwav_bool32 drwav_init_file(drwav* pWav, const char* filename, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_ex(drwav* pWav, const char* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_w(drwav* pWav, const wchar_t* filename, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_ex_w(drwav* pWav, const wchar_t* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_with_metadata(drwav* pWav, const char* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_with_metadata_w(drwav* pWav, const wchar_t* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); + + +/* +Helper for initializing a wave file for writing using stdio. + +This holds the internal FILE object until drwav_uninit() is called. Keep this in mind if you're caching drwav +objects because the operating system may restrict the number of file handles an application can have open at +any given time. +*/ +DRWAV_API drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_write_sequential(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_write_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_write_sequential_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks); +#endif /* DR_WAV_NO_STDIO */ + +/* +Helper for initializing a loader from a pre-allocated memory buffer. + +This does not create a copy of the data. It is up to the application to ensure the buffer remains valid for +the lifetime of the drwav object. + +The buffer should contain the contents of the entire wave file, not just the sample data. +*/ +DRWAV_API drwav_bool32 drwav_init_memory(drwav* pWav, const void* data, size_t dataSize, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_memory_ex(drwav* pWav, const void* data, size_t dataSize, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_memory_with_metadata(drwav* pWav, const void* data, size_t dataSize, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks); + +/* +Helper for initializing a writer which outputs data to a memory buffer. + +dr_wav will manage the memory allocations, however it is up to the caller to free the data with drwav_free(). + +The buffer will remain allocated even after drwav_uninit() is called. The buffer should not be considered valid +until after drwav_uninit() has been called. +*/ +DRWAV_API drwav_bool32 drwav_init_memory_write(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_memory_write_sequential(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_bool32 drwav_init_memory_write_sequential_pcm_frames(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks); + + +#ifndef DR_WAV_NO_CONVERSION_API +/* +Opens and reads an entire wav file in a single operation. + +The return value is a heap-allocated buffer containing the audio data. Use drwav_free() to free the buffer. +*/ +DRWAV_API drwav_int16* drwav_open_and_read_pcm_frames_s16(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API float* drwav_open_and_read_pcm_frames_f32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_int32* drwav_open_and_read_pcm_frames_s32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +#ifndef DR_WAV_NO_STDIO +/* +Opens and decodes an entire wav file in a single operation. + +The return value is a heap-allocated buffer containing the audio data. Use drwav_free() to free the buffer. +*/ +DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +#endif +/* +Opens and decodes an entire wav file from a block of memory in a single operation. + +The return value is a heap-allocated buffer containing the audio data. Use drwav_free() to free the buffer. +*/ +DRWAV_API drwav_int16* drwav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API float* drwav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +DRWAV_API drwav_int32* drwav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks); +#endif + +/* Frees data that was allocated internally by dr_wav. */ +DRWAV_API void drwav_free(void* p, const drwav_allocation_callbacks* pAllocationCallbacks); + +/* Converts bytes from a wav stream to a sized type of native endian. */ +DRWAV_API drwav_uint16 drwav_bytes_to_u16(const drwav_uint8* data); +DRWAV_API drwav_int16 drwav_bytes_to_s16(const drwav_uint8* data); +DRWAV_API drwav_uint32 drwav_bytes_to_u32(const drwav_uint8* data); +DRWAV_API drwav_int32 drwav_bytes_to_s32(const drwav_uint8* data); +DRWAV_API drwav_uint64 drwav_bytes_to_u64(const drwav_uint8* data); +DRWAV_API drwav_int64 drwav_bytes_to_s64(const drwav_uint8* data); +DRWAV_API float drwav_bytes_to_f32(const drwav_uint8* data); + +/* Compares a GUID for the purpose of checking the type of a Wave64 chunk. */ +DRWAV_API drwav_bool32 drwav_guid_equal(const drwav_uint8 a[16], const drwav_uint8 b[16]); + +/* Compares a four-character-code for the purpose of checking the type of a RIFF chunk. */ +DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b); + +#ifdef __cplusplus +} +#endif +#endif /* dr_wav_h */ + + +/************************************************************************************************************************************************************ + ************************************************************************************************************************************************************ + + IMPLEMENTATION + + ************************************************************************************************************************************************************ + ************************************************************************************************************************************************************/ +#if defined(DR_WAV_IMPLEMENTATION) || defined(DRWAV_IMPLEMENTATION) +#ifndef dr_wav_c +#define dr_wav_c + +#ifdef __MRC__ +/* MrC currently doesn't compile dr_wav correctly with any optimizations enabled. */ +#pragma options opt off +#endif + +#include +#include +#include /* For INT_MAX */ + +#ifndef DR_WAV_NO_STDIO +#include +#ifndef DR_WAV_NO_WCHAR +#include +#endif +#endif + +/* Standard library stuff. */ +#ifndef DRWAV_ASSERT +#include +#define DRWAV_ASSERT(expression) assert(expression) +#endif +#ifndef DRWAV_MALLOC +#define DRWAV_MALLOC(sz) malloc((sz)) +#endif +#ifndef DRWAV_REALLOC +#define DRWAV_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef DRWAV_FREE +#define DRWAV_FREE(p) free((p)) +#endif +#ifndef DRWAV_COPY_MEMORY +#define DRWAV_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef DRWAV_ZERO_MEMORY +#define DRWAV_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#ifndef DRWAV_ZERO_OBJECT +#define DRWAV_ZERO_OBJECT(p) DRWAV_ZERO_MEMORY((p), sizeof(*p)) +#endif + +#define drwav_countof(x) (sizeof(x) / sizeof(x[0])) +#define drwav_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) +#define drwav_min(a, b) (((a) < (b)) ? (a) : (b)) +#define drwav_max(a, b) (((a) > (b)) ? (a) : (b)) +#define drwav_clamp(x, lo, hi) (drwav_max((lo), drwav_min((hi), (x)))) +#define drwav_offset_ptr(p, offset) (((drwav_uint8*)(p)) + (offset)) + +#define DRWAV_MAX_SIMD_VECTOR_SIZE 64 /* 64 for AVX-512 in the future. */ + +/* CPU architecture. */ +#if defined(__x86_64__) || defined(_M_X64) + #define DRWAV_X64 +#elif defined(__i386) || defined(_M_IX86) + #define DRWAV_X86 +#elif defined(__arm__) || defined(_M_ARM) + #define DRWAV_ARM +#endif + +#ifdef _MSC_VER + #define DRWAV_INLINE __forceinline +#elif defined(__GNUC__) + /* + I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when + the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some + case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the + command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue + I am using "__inline__" only when we're compiling in strict ANSI mode. + */ + #if defined(__STRICT_ANSI__) + #define DRWAV_GNUC_INLINE_HINT __inline__ + #else + #define DRWAV_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define DRWAV_INLINE DRWAV_GNUC_INLINE_HINT __attribute__((always_inline)) + #else + #define DRWAV_INLINE DRWAV_GNUC_INLINE_HINT + #endif +#elif defined(__WATCOMC__) + #define DRWAV_INLINE __inline +#else + #define DRWAV_INLINE +#endif + +#if defined(SIZE_MAX) + #define DRWAV_SIZE_MAX SIZE_MAX +#else + #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) + #define DRWAV_SIZE_MAX ((drwav_uint64)0xFFFFFFFFFFFFFFFF) + #else + #define DRWAV_SIZE_MAX 0xFFFFFFFF + #endif +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + #define DRWAV_HAS_BYTESWAP16_INTRINSIC + #define DRWAV_HAS_BYTESWAP32_INTRINSIC + #define DRWAV_HAS_BYTESWAP64_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_bswap16) + #define DRWAV_HAS_BYTESWAP16_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap32) + #define DRWAV_HAS_BYTESWAP32_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap64) + #define DRWAV_HAS_BYTESWAP64_INTRINSIC + #endif + #endif +#elif defined(__GNUC__) + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + #define DRWAV_HAS_BYTESWAP32_INTRINSIC + #define DRWAV_HAS_BYTESWAP64_INTRINSIC + #endif + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #define DRWAV_HAS_BYTESWAP16_INTRINSIC + #endif +#endif + +DRWAV_API void drwav_version(drwav_uint32* pMajor, drwav_uint32* pMinor, drwav_uint32* pRevision) +{ + if (pMajor) { + *pMajor = DRWAV_VERSION_MAJOR; + } + + if (pMinor) { + *pMinor = DRWAV_VERSION_MINOR; + } + + if (pRevision) { + *pRevision = DRWAV_VERSION_REVISION; + } +} + +DRWAV_API const char* drwav_version_string(void) +{ + return DRWAV_VERSION_STRING; +} + +/* +These limits are used for basic validation when initializing the decoder. If you exceed these limits, first of all: what on Earth are +you doing?! (Let me know, I'd be curious!) Second, you can adjust these by #define-ing them before the dr_wav implementation. +*/ +#ifndef DRWAV_MAX_SAMPLE_RATE +#define DRWAV_MAX_SAMPLE_RATE 384000 +#endif +#ifndef DRWAV_MAX_CHANNELS +#define DRWAV_MAX_CHANNELS 256 +#endif +#ifndef DRWAV_MAX_BITS_PER_SAMPLE +#define DRWAV_MAX_BITS_PER_SAMPLE 64 +#endif + +static const drwav_uint8 drwavGUID_W64_RIFF[16] = {0x72,0x69,0x66,0x66, 0x2E,0x91, 0xCF,0x11, 0xA5,0xD6, 0x28,0xDB,0x04,0xC1,0x00,0x00}; /* 66666972-912E-11CF-A5D6-28DB04C10000 */ +static const drwav_uint8 drwavGUID_W64_WAVE[16] = {0x77,0x61,0x76,0x65, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; /* 65766177-ACF3-11D3-8CD1-00C04F8EDB8A */ +/*static const drwav_uint8 drwavGUID_W64_JUNK[16] = {0x6A,0x75,0x6E,0x6B, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A};*/ /* 6B6E756A-ACF3-11D3-8CD1-00C04F8EDB8A */ +static const drwav_uint8 drwavGUID_W64_FMT [16] = {0x66,0x6D,0x74,0x20, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; /* 20746D66-ACF3-11D3-8CD1-00C04F8EDB8A */ +static const drwav_uint8 drwavGUID_W64_FACT[16] = {0x66,0x61,0x63,0x74, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; /* 74636166-ACF3-11D3-8CD1-00C04F8EDB8A */ +static const drwav_uint8 drwavGUID_W64_DATA[16] = {0x64,0x61,0x74,0x61, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; /* 61746164-ACF3-11D3-8CD1-00C04F8EDB8A */ +/*static const drwav_uint8 drwavGUID_W64_SMPL[16] = {0x73,0x6D,0x70,0x6C, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A};*/ /* 6C706D73-ACF3-11D3-8CD1-00C04F8EDB8A */ + + +static DRWAV_INLINE int drwav__is_little_endian(void) +{ +#if defined(DRWAV_X86) || defined(DRWAV_X64) + return DRWAV_TRUE; +#elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN + return DRWAV_TRUE; +#else + int n = 1; + return (*(char*)&n) == 1; +#endif +} + + +static DRWAV_INLINE void drwav_bytes_to_guid(const drwav_uint8* data, drwav_uint8* guid) +{ + int i; + for (i = 0; i < 16; ++i) { + guid[i] = data[i]; + } +} + + +static DRWAV_INLINE drwav_uint16 drwav__bswap16(drwav_uint16 n) +{ +#ifdef DRWAV_HAS_BYTESWAP16_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_ushort(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap16(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF00) >> 8) | + ((n & 0x00FF) << 8); +#endif +} + +static DRWAV_INLINE drwav_uint32 drwav__bswap32(drwav_uint32 n) +{ +#ifdef DRWAV_HAS_BYTESWAP32_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_ulong(n); + #elif defined(__GNUC__) || defined(__clang__) + #if defined(DRWAV_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(DRWAV_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ + /* Inline assembly optimized implementation for ARM. In my testing, GCC does not generate optimized code with __builtin_bswap32(). */ + drwav_uint32 r; + __asm__ __volatile__ ( + #if defined(DRWAV_64BIT) + "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ + #else + "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) + #endif + ); + return r; + #else + return __builtin_bswap32(n); + #endif + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF000000) >> 24) | + ((n & 0x00FF0000) >> 8) | + ((n & 0x0000FF00) << 8) | + ((n & 0x000000FF) << 24); +#endif +} + +static DRWAV_INLINE drwav_uint64 drwav__bswap64(drwav_uint64 n) +{ +#ifdef DRWAV_HAS_BYTESWAP64_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_uint64(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap64(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + /* Weird "<< 32" bitshift is required for C89 because it doesn't support 64-bit constants. Should be optimized out by a good compiler. */ + return ((n & ((drwav_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((drwav_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((drwav_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((drwav_uint64)0x000000FF << 32)) >> 8) | + ((n & ((drwav_uint64)0xFF000000 )) << 8) | + ((n & ((drwav_uint64)0x00FF0000 )) << 24) | + ((n & ((drwav_uint64)0x0000FF00 )) << 40) | + ((n & ((drwav_uint64)0x000000FF )) << 56); +#endif +} + + +static DRWAV_INLINE drwav_int16 drwav__bswap_s16(drwav_int16 n) +{ + return (drwav_int16)drwav__bswap16((drwav_uint16)n); +} + +static DRWAV_INLINE void drwav__bswap_samples_s16(drwav_int16* pSamples, drwav_uint64 sampleCount) +{ + drwav_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = drwav__bswap_s16(pSamples[iSample]); + } +} + + +static DRWAV_INLINE void drwav__bswap_s24(drwav_uint8* p) +{ + drwav_uint8 t; + t = p[0]; + p[0] = p[2]; + p[2] = t; +} + +static DRWAV_INLINE void drwav__bswap_samples_s24(drwav_uint8* pSamples, drwav_uint64 sampleCount) +{ + drwav_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + drwav_uint8* pSample = pSamples + (iSample*3); + drwav__bswap_s24(pSample); + } +} + + +static DRWAV_INLINE drwav_int32 drwav__bswap_s32(drwav_int32 n) +{ + return (drwav_int32)drwav__bswap32((drwav_uint32)n); +} + +static DRWAV_INLINE void drwav__bswap_samples_s32(drwav_int32* pSamples, drwav_uint64 sampleCount) +{ + drwav_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = drwav__bswap_s32(pSamples[iSample]); + } +} + + +static DRWAV_INLINE float drwav__bswap_f32(float n) +{ + union { + drwav_uint32 i; + float f; + } x; + x.f = n; + x.i = drwav__bswap32(x.i); + + return x.f; +} + +static DRWAV_INLINE void drwav__bswap_samples_f32(float* pSamples, drwav_uint64 sampleCount) +{ + drwav_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = drwav__bswap_f32(pSamples[iSample]); + } +} + + +static DRWAV_INLINE double drwav__bswap_f64(double n) +{ + union { + drwav_uint64 i; + double f; + } x; + x.f = n; + x.i = drwav__bswap64(x.i); + + return x.f; +} + +static DRWAV_INLINE void drwav__bswap_samples_f64(double* pSamples, drwav_uint64 sampleCount) +{ + drwav_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = drwav__bswap_f64(pSamples[iSample]); + } +} + + +static DRWAV_INLINE void drwav__bswap_samples_pcm(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) +{ + /* Assumes integer PCM. Floating point PCM is done in drwav__bswap_samples_ieee(). */ + switch (bytesPerSample) + { + case 1: /* u8 */ + { + /* no-op. */ + } break; + case 2: /* s16, s12 (loosely packed) */ + { + drwav__bswap_samples_s16((drwav_int16*)pSamples, sampleCount); + } break; + case 3: /* s24 */ + { + drwav__bswap_samples_s24((drwav_uint8*)pSamples, sampleCount); + } break; + case 4: /* s32 */ + { + drwav__bswap_samples_s32((drwav_int32*)pSamples, sampleCount); + } break; + default: + { + /* Unsupported format. */ + DRWAV_ASSERT(DRWAV_FALSE); + } break; + } +} + +static DRWAV_INLINE void drwav__bswap_samples_ieee(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample) +{ + switch (bytesPerSample) + { + #if 0 /* Contributions welcome for f16 support. */ + case 2: /* f16 */ + { + drwav__bswap_samples_f16((drwav_float16*)pSamples, sampleCount); + } break; + #endif + case 4: /* f32 */ + { + drwav__bswap_samples_f32((float*)pSamples, sampleCount); + } break; + case 8: /* f64 */ + { + drwav__bswap_samples_f64((double*)pSamples, sampleCount); + } break; + default: + { + /* Unsupported format. */ + DRWAV_ASSERT(DRWAV_FALSE); + } break; + } +} + +static DRWAV_INLINE void drwav__bswap_samples(void* pSamples, drwav_uint64 sampleCount, drwav_uint32 bytesPerSample, drwav_uint16 format) +{ + switch (format) + { + case DR_WAVE_FORMAT_PCM: + { + drwav__bswap_samples_pcm(pSamples, sampleCount, bytesPerSample); + } break; + + case DR_WAVE_FORMAT_IEEE_FLOAT: + { + drwav__bswap_samples_ieee(pSamples, sampleCount, bytesPerSample); + } break; + + case DR_WAVE_FORMAT_ALAW: + case DR_WAVE_FORMAT_MULAW: + { + drwav__bswap_samples_s16((drwav_int16*)pSamples, sampleCount); + } break; + + case DR_WAVE_FORMAT_ADPCM: + case DR_WAVE_FORMAT_DVI_ADPCM: + default: + { + /* Unsupported format. */ + DRWAV_ASSERT(DRWAV_FALSE); + } break; + } +} + + +DRWAV_PRIVATE void* drwav__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return DRWAV_MALLOC(sz); +} + +DRWAV_PRIVATE void* drwav__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return DRWAV_REALLOC(p, sz); +} + +DRWAV_PRIVATE void drwav__free_default(void* p, void* pUserData) +{ + (void)pUserData; + DRWAV_FREE(p); +} + + +DRWAV_PRIVATE void* drwav__malloc_from_callbacks(size_t sz, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + + /* Try using realloc(). */ + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + + return NULL; +} + +DRWAV_PRIVATE void* drwav__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + + /* Try emulating realloc() in terms of malloc()/free(). */ + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + + if (p != NULL) { + DRWAV_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + + return p2; + } + + return NULL; +} + +DRWAV_PRIVATE void drwav__free_from_callbacks(void* p, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} + + +DRWAV_PRIVATE drwav_allocation_callbacks drwav_copy_allocation_callbacks_or_defaults(const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + /* Copy. */ + return *pAllocationCallbacks; + } else { + /* Defaults. */ + drwav_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = drwav__malloc_default; + allocationCallbacks.onRealloc = drwav__realloc_default; + allocationCallbacks.onFree = drwav__free_default; + return allocationCallbacks; + } +} + + +static DRWAV_INLINE drwav_bool32 drwav__is_compressed_format_tag(drwav_uint16 formatTag) +{ + return + formatTag == DR_WAVE_FORMAT_ADPCM || + formatTag == DR_WAVE_FORMAT_DVI_ADPCM; +} + +DRWAV_PRIVATE unsigned int drwav__chunk_padding_size_riff(drwav_uint64 chunkSize) +{ + return (unsigned int)(chunkSize % 2); +} + +DRWAV_PRIVATE unsigned int drwav__chunk_padding_size_w64(drwav_uint64 chunkSize) +{ + return (unsigned int)(chunkSize % 8); +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut); +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uint64 samplesToRead, drwav_int16* pBufferOut); +DRWAV_PRIVATE drwav_bool32 drwav_init_write__internal(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount); + +DRWAV_PRIVATE drwav_result drwav__read_chunk_header(drwav_read_proc onRead, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_chunk_header* pHeaderOut) +{ + if (container == drwav_container_riff || container == drwav_container_rf64) { + drwav_uint8 sizeInBytes[4]; + + if (onRead(pUserData, pHeaderOut->id.fourcc, 4) != 4) { + return DRWAV_AT_END; + } + + if (onRead(pUserData, sizeInBytes, 4) != 4) { + return DRWAV_INVALID_FILE; + } + + pHeaderOut->sizeInBytes = drwav_bytes_to_u32(sizeInBytes); + pHeaderOut->paddingSize = drwav__chunk_padding_size_riff(pHeaderOut->sizeInBytes); + *pRunningBytesReadOut += 8; + } else { + drwav_uint8 sizeInBytes[8]; + + if (onRead(pUserData, pHeaderOut->id.guid, 16) != 16) { + return DRWAV_AT_END; + } + + if (onRead(pUserData, sizeInBytes, 8) != 8) { + return DRWAV_INVALID_FILE; + } + + pHeaderOut->sizeInBytes = drwav_bytes_to_u64(sizeInBytes) - 24; /* <-- Subtract 24 because w64 includes the size of the header. */ + pHeaderOut->paddingSize = drwav__chunk_padding_size_w64(pHeaderOut->sizeInBytes); + *pRunningBytesReadOut += 24; + } + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_bool32 drwav__seek_forward(drwav_seek_proc onSeek, drwav_uint64 offset, void* pUserData) +{ + drwav_uint64 bytesRemainingToSeek = offset; + while (bytesRemainingToSeek > 0) { + if (bytesRemainingToSeek > 0x7FFFFFFF) { + if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + bytesRemainingToSeek -= 0x7FFFFFFF; + } else { + if (!onSeek(pUserData, (int)bytesRemainingToSeek, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + bytesRemainingToSeek = 0; + } + } + + return DRWAV_TRUE; +} + +DRWAV_PRIVATE drwav_bool32 drwav__seek_from_start(drwav_seek_proc onSeek, drwav_uint64 offset, void* pUserData) +{ + if (offset <= 0x7FFFFFFF) { + return onSeek(pUserData, (int)offset, drwav_seek_origin_start); + } + + /* Larger than 32-bit seek. */ + if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_start)) { + return DRWAV_FALSE; + } + offset -= 0x7FFFFFFF; + + for (;;) { + if (offset <= 0x7FFFFFFF) { + return onSeek(pUserData, (int)offset, drwav_seek_origin_current); + } + + if (!onSeek(pUserData, 0x7FFFFFFF, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + offset -= 0x7FFFFFFF; + } + + /* Should never get here. */ + /*return DRWAV_TRUE; */ +} + + +DRWAV_PRIVATE drwav_bool32 drwav__read_fmt(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_container container, drwav_uint64* pRunningBytesReadOut, drwav_fmt* fmtOut) +{ + drwav_chunk_header header; + drwav_uint8 fmt[16]; + + if (drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header) != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + + /* Skip non-fmt chunks. */ + while (((container == drwav_container_riff || container == drwav_container_rf64) && !drwav_fourcc_equal(header.id.fourcc, "fmt ")) || (container == drwav_container_w64 && !drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT))) { + if (!drwav__seek_forward(onSeek, header.sizeInBytes + header.paddingSize, pUserData)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += header.sizeInBytes + header.paddingSize; + + /* Try the next header. */ + if (drwav__read_chunk_header(onRead, pUserData, container, pRunningBytesReadOut, &header) != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + } + + + /* Validation. */ + if (container == drwav_container_riff || container == drwav_container_rf64) { + if (!drwav_fourcc_equal(header.id.fourcc, "fmt ")) { + return DRWAV_FALSE; + } + } else { + if (!drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT)) { + return DRWAV_FALSE; + } + } + + + if (onRead(pUserData, fmt, sizeof(fmt)) != sizeof(fmt)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += sizeof(fmt); + + fmtOut->formatTag = drwav_bytes_to_u16(fmt + 0); + fmtOut->channels = drwav_bytes_to_u16(fmt + 2); + fmtOut->sampleRate = drwav_bytes_to_u32(fmt + 4); + fmtOut->avgBytesPerSec = drwav_bytes_to_u32(fmt + 8); + fmtOut->blockAlign = drwav_bytes_to_u16(fmt + 12); + fmtOut->bitsPerSample = drwav_bytes_to_u16(fmt + 14); + + fmtOut->extendedSize = 0; + fmtOut->validBitsPerSample = 0; + fmtOut->channelMask = 0; + DRWAV_ZERO_MEMORY(fmtOut->subFormat, sizeof(fmtOut->subFormat)); + + if (header.sizeInBytes > 16) { + drwav_uint8 fmt_cbSize[2]; + int bytesReadSoFar = 0; + + if (onRead(pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { + return DRWAV_FALSE; /* Expecting more data. */ + } + *pRunningBytesReadOut += sizeof(fmt_cbSize); + + bytesReadSoFar = 18; + + fmtOut->extendedSize = drwav_bytes_to_u16(fmt_cbSize); + if (fmtOut->extendedSize > 0) { + /* Simple validation. */ + if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + if (fmtOut->extendedSize != 22) { + return DRWAV_FALSE; + } + } + + if (fmtOut->formatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + drwav_uint8 fmtext[22]; + if (onRead(pUserData, fmtext, fmtOut->extendedSize) != fmtOut->extendedSize) { + return DRWAV_FALSE; /* Expecting more data. */ + } + + fmtOut->validBitsPerSample = drwav_bytes_to_u16(fmtext + 0); + fmtOut->channelMask = drwav_bytes_to_u32(fmtext + 2); + drwav_bytes_to_guid(fmtext + 6, fmtOut->subFormat); + } else { + if (!onSeek(pUserData, fmtOut->extendedSize, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + } + *pRunningBytesReadOut += fmtOut->extendedSize; + + bytesReadSoFar += fmtOut->extendedSize; + } + + /* Seek past any leftover bytes. For w64 the leftover will be defined based on the chunk size. */ + if (!onSeek(pUserData, (int)(header.sizeInBytes - bytesReadSoFar), drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += (header.sizeInBytes - bytesReadSoFar); + } + + if (header.paddingSize > 0) { + if (!onSeek(pUserData, header.paddingSize, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + *pRunningBytesReadOut += header.paddingSize; + } + + return DRWAV_TRUE; +} + + +DRWAV_PRIVATE size_t drwav__on_read(drwav_read_proc onRead, void* pUserData, void* pBufferOut, size_t bytesToRead, drwav_uint64* pCursor) +{ + size_t bytesRead; + + DRWAV_ASSERT(onRead != NULL); + DRWAV_ASSERT(pCursor != NULL); + + bytesRead = onRead(pUserData, pBufferOut, bytesToRead); + *pCursor += bytesRead; + return bytesRead; +} + +#if 0 +DRWAV_PRIVATE drwav_bool32 drwav__on_seek(drwav_seek_proc onSeek, void* pUserData, int offset, drwav_seek_origin origin, drwav_uint64* pCursor) +{ + DRWAV_ASSERT(onSeek != NULL); + DRWAV_ASSERT(pCursor != NULL); + + if (!onSeek(pUserData, offset, origin)) { + return DRWAV_FALSE; + } + + if (origin == drwav_seek_origin_start) { + *pCursor = offset; + } else { + *pCursor += offset; + } + + return DRWAV_TRUE; +} +#endif + + +#define DRWAV_SMPL_BYTES 36 +#define DRWAV_SMPL_LOOP_BYTES 24 +#define DRWAV_INST_BYTES 7 +#define DRWAV_ACID_BYTES 24 +#define DRWAV_CUE_BYTES 4 +#define DRWAV_BEXT_BYTES 602 +#define DRWAV_BEXT_DESCRIPTION_BYTES 256 +#define DRWAV_BEXT_ORIGINATOR_NAME_BYTES 32 +#define DRWAV_BEXT_ORIGINATOR_REF_BYTES 32 +#define DRWAV_BEXT_RESERVED_BYTES 180 +#define DRWAV_BEXT_UMID_BYTES 64 +#define DRWAV_CUE_POINT_BYTES 24 +#define DRWAV_LIST_LABEL_OR_NOTE_BYTES 4 +#define DRWAV_LIST_LABELLED_TEXT_BYTES 20 + +#define DRWAV_METADATA_ALIGNMENT 8 + +typedef enum +{ + drwav__metadata_parser_stage_count, + drwav__metadata_parser_stage_read +} drwav__metadata_parser_stage; + +typedef struct +{ + drwav_read_proc onRead; + drwav_seek_proc onSeek; + void *pReadSeekUserData; + drwav__metadata_parser_stage stage; + drwav_metadata *pMetadata; + drwav_uint32 metadataCount; + drwav_uint8 *pData; + drwav_uint8 *pDataCursor; + drwav_uint64 metadataCursor; + drwav_uint64 extraCapacity; +} drwav__metadata_parser; + +DRWAV_PRIVATE size_t drwav__metadata_memory_capacity(drwav__metadata_parser* pParser) +{ + drwav_uint64 cap = sizeof(drwav_metadata) * (drwav_uint64)pParser->metadataCount + pParser->extraCapacity; + if (cap > DRWAV_SIZE_MAX) { + return 0; /* Too big. */ + } + + return (size_t)cap; /* Safe cast thanks to the check above. */ +} + +DRWAV_PRIVATE drwav_uint8* drwav__metadata_get_memory(drwav__metadata_parser* pParser, size_t size, size_t align) +{ + drwav_uint8* pResult; + + if (align) { + drwav_uintptr modulo = (drwav_uintptr)pParser->pDataCursor % align; + if (modulo != 0) { + pParser->pDataCursor += align - modulo; + } + } + + pResult = pParser->pDataCursor; + + /* + Getting to the point where this function is called means there should always be memory + available. Out of memory checks should have been done at an earlier stage. + */ + DRWAV_ASSERT((pResult + size) <= (pParser->pData + drwav__metadata_memory_capacity(pParser))); + + pParser->pDataCursor += size; + return pResult; +} + +DRWAV_PRIVATE void drwav__metadata_request_extra_memory_for_stage_2(drwav__metadata_parser* pParser, size_t bytes, size_t align) +{ + size_t extra = bytes + (align ? (align - 1) : 0); + pParser->extraCapacity += extra; +} + +DRWAV_PRIVATE drwav_result drwav__metadata_alloc(drwav__metadata_parser* pParser, drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pParser->extraCapacity != 0 || pParser->metadataCount != 0) { + pAllocationCallbacks->onFree(pParser->pData, pAllocationCallbacks->pUserData); + + pParser->pData = (drwav_uint8*)pAllocationCallbacks->onMalloc(drwav__metadata_memory_capacity(pParser), pAllocationCallbacks->pUserData); + pParser->pDataCursor = pParser->pData; + + if (pParser->pData == NULL) { + return DRWAV_OUT_OF_MEMORY; + } + + /* + We don't need to worry about specifying an alignment here because malloc always returns something + of suitable alignment. This also means than pParser->pMetadata is all that we need to store in order + for us to free when we are done. + */ + pParser->pMetadata = (drwav_metadata*)drwav__metadata_get_memory(pParser, sizeof(drwav_metadata) * pParser->metadataCount, 1); + pParser->metadataCursor = 0; + } + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE size_t drwav__metadata_parser_read(drwav__metadata_parser* pParser, void* pBufferOut, size_t bytesToRead, drwav_uint64* pCursor) +{ + if (pCursor != NULL) { + return drwav__on_read(pParser->onRead, pParser->pReadSeekUserData, pBufferOut, bytesToRead, pCursor); + } else { + return pParser->onRead(pParser->pReadSeekUserData, pBufferOut, bytesToRead); + } +} + +DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_parser* pParser, const drwav_chunk_header* pChunkHeader, drwav_metadata* pMetadata) +{ + drwav_uint8 smplHeaderData[DRWAV_SMPL_BYTES]; + drwav_uint64 totalBytesRead = 0; + size_t bytesJustRead = drwav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + DRWAV_ASSERT(pChunkHeader != NULL); + + if (bytesJustRead == sizeof(smplHeaderData)) { + drwav_uint32 iSampleLoop; + + pMetadata->type = drwav_metadata_type_smpl; + pMetadata->data.smpl.manufacturerId = drwav_bytes_to_u32(smplHeaderData + 0); + pMetadata->data.smpl.productId = drwav_bytes_to_u32(smplHeaderData + 4); + pMetadata->data.smpl.samplePeriodNanoseconds = drwav_bytes_to_u32(smplHeaderData + 8); + pMetadata->data.smpl.midiUnityNote = drwav_bytes_to_u32(smplHeaderData + 12); + pMetadata->data.smpl.midiPitchFraction = drwav_bytes_to_u32(smplHeaderData + 16); + pMetadata->data.smpl.smpteFormat = drwav_bytes_to_u32(smplHeaderData + 20); + pMetadata->data.smpl.smpteOffset = drwav_bytes_to_u32(smplHeaderData + 24); + pMetadata->data.smpl.sampleLoopCount = drwav_bytes_to_u32(smplHeaderData + 28); + pMetadata->data.smpl.samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(smplHeaderData + 32); + + /* + The loop count needs to be validated against the size of the chunk for safety so we don't + attempt to read over the boundary of the chunk. + */ + if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES) { + pMetadata->data.smpl.pLoops = (drwav_smpl_loop*)drwav__metadata_get_memory(pParser, sizeof(drwav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, DRWAV_METADATA_ALIGNMENT); + + for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { + drwav_uint8 smplLoopData[DRWAV_SMPL_LOOP_BYTES]; + bytesJustRead = drwav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); + + if (bytesJustRead == sizeof(smplLoopData)) { + pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = drwav_bytes_to_u32(smplLoopData + 0); + pMetadata->data.smpl.pLoops[iSampleLoop].type = drwav_bytes_to_u32(smplLoopData + 4); + pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 8); + pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = drwav_bytes_to_u32(smplLoopData + 12); + pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = drwav_bytes_to_u32(smplLoopData + 16); + pMetadata->data.smpl.pLoops[iSampleLoop].playCount = drwav_bytes_to_u32(smplLoopData + 20); + } else { + break; + } + } + + if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { + pMetadata->data.smpl.pSamplerSpecificData = drwav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); + DRWAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); + + drwav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); + } + } + } + + return totalBytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__read_cue_to_metadata_obj(drwav__metadata_parser* pParser, const drwav_chunk_header* pChunkHeader, drwav_metadata* pMetadata) +{ + drwav_uint8 cueHeaderSectionData[DRWAV_CUE_BYTES]; + drwav_uint64 totalBytesRead = 0; + size_t bytesJustRead = drwav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + + if (bytesJustRead == sizeof(cueHeaderSectionData)) { + pMetadata->type = drwav_metadata_type_cue; + pMetadata->data.cue.cuePointCount = drwav_bytes_to_u32(cueHeaderSectionData); + + /* + We need to validate the cue point count against the size of the chunk so we don't read + beyond the chunk. + */ + if (pMetadata->data.cue.cuePointCount == (pChunkHeader->sizeInBytes - DRWAV_CUE_BYTES) / DRWAV_CUE_POINT_BYTES) { + pMetadata->data.cue.pCuePoints = (drwav_cue_point*)drwav__metadata_get_memory(pParser, sizeof(drwav_cue_point) * pMetadata->data.cue.cuePointCount, DRWAV_METADATA_ALIGNMENT); + DRWAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); + + if (pMetadata->data.cue.cuePointCount > 0) { + drwav_uint32 iCuePoint; + + for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { + drwav_uint8 cuePointData[DRWAV_CUE_POINT_BYTES]; + bytesJustRead = drwav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); + + if (bytesJustRead == sizeof(cuePointData)) { + pMetadata->data.cue.pCuePoints[iCuePoint].id = drwav_bytes_to_u32(cuePointData + 0); + pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = drwav_bytes_to_u32(cuePointData + 4); + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; + pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = drwav_bytes_to_u32(cuePointData + 12); + pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = drwav_bytes_to_u32(cuePointData + 16); + pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = drwav_bytes_to_u32(cuePointData + 20); + } else { + break; + } + } + } + } + } + + return totalBytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__read_inst_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +{ + drwav_uint8 instData[DRWAV_INST_BYTES]; + drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + + if (bytesRead == sizeof(instData)) { + pMetadata->type = drwav_metadata_type_inst; + pMetadata->data.inst.midiUnityNote = (drwav_int8)instData[0]; + pMetadata->data.inst.fineTuneCents = (drwav_int8)instData[1]; + pMetadata->data.inst.gainDecibels = (drwav_int8)instData[2]; + pMetadata->data.inst.lowNote = (drwav_int8)instData[3]; + pMetadata->data.inst.highNote = (drwav_int8)instData[4]; + pMetadata->data.inst.lowVelocity = (drwav_int8)instData[5]; + pMetadata->data.inst.highVelocity = (drwav_int8)instData[6]; + } + + return bytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__read_acid_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata) +{ + drwav_uint8 acidData[DRWAV_ACID_BYTES]; + drwav_uint64 bytesRead = drwav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + + if (bytesRead == sizeof(acidData)) { + pMetadata->type = drwav_metadata_type_acid; + pMetadata->data.acid.flags = drwav_bytes_to_u32(acidData + 0); + pMetadata->data.acid.midiUnityNote = drwav_bytes_to_u16(acidData + 4); + pMetadata->data.acid.reserved1 = drwav_bytes_to_u16(acidData + 6); + pMetadata->data.acid.reserved2 = drwav_bytes_to_f32(acidData + 8); + pMetadata->data.acid.numBeats = drwav_bytes_to_u32(acidData + 12); + pMetadata->data.acid.meterDenominator = drwav_bytes_to_u16(acidData + 16); + pMetadata->data.acid.meterNumerator = drwav_bytes_to_u16(acidData + 18); + pMetadata->data.acid.tempo = drwav_bytes_to_f32(acidData + 20); + } + + return bytesRead; +} + +DRWAV_PRIVATE size_t drwav__strlen(const char* str) +{ + size_t result = 0; + + while (*str++) { + result += 1; + } + + return result; +} + +DRWAV_PRIVATE size_t drwav__strlen_clamped(const char* str, size_t maxToRead) +{ + size_t result = 0; + + while (*str++ && result < maxToRead) { + result += 1; + } + + return result; +} + +DRWAV_PRIVATE char* drwav__metadata_copy_string(drwav__metadata_parser* pParser, const char* str, size_t maxToRead) +{ + size_t len = drwav__strlen_clamped(str, maxToRead); + + if (len) { + char* result = (char*)drwav__metadata_get_memory(pParser, len + 1, 1); + DRWAV_ASSERT(result != NULL); + + DRWAV_COPY_MEMORY(result, str, len); + result[len] = '\0'; + + return result; + } else { + return NULL; + } +} + +typedef struct +{ + const void* pBuffer; + size_t sizeInBytes; + size_t cursor; +} drwav_buffer_reader; + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_init(const void* pBuffer, size_t sizeInBytes, drwav_buffer_reader* pReader) +{ + DRWAV_ASSERT(pBuffer != NULL); + DRWAV_ASSERT(pReader != NULL); + + DRWAV_ZERO_OBJECT(pReader); + + pReader->pBuffer = pBuffer; + pReader->sizeInBytes = sizeInBytes; + pReader->cursor = 0; + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE const void* drwav_buffer_reader_ptr(const drwav_buffer_reader* pReader) +{ + DRWAV_ASSERT(pReader != NULL); + + return drwav_offset_ptr(pReader->pBuffer, pReader->cursor); +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_seek(drwav_buffer_reader* pReader, size_t bytesToSeek) +{ + DRWAV_ASSERT(pReader != NULL); + + if (pReader->cursor + bytesToSeek > pReader->sizeInBytes) { + return DRWAV_BAD_SEEK; /* Seeking too far forward. */ + } + + pReader->cursor += bytesToSeek; + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_read(drwav_buffer_reader* pReader, void* pDst, size_t bytesToRead, size_t* pBytesRead) +{ + drwav_result result = DRWAV_SUCCESS; + size_t bytesRemaining; + + DRWAV_ASSERT(pReader != NULL); + + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + + bytesRemaining = (pReader->sizeInBytes - pReader->cursor); + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (pDst == NULL) { + /* Seek. */ + result = drwav_buffer_reader_seek(pReader, bytesToRead); + } else { + /* Read. */ + DRWAV_COPY_MEMORY(pDst, drwav_buffer_reader_ptr(pReader), bytesToRead); + pReader->cursor += bytesToRead; + } + + DRWAV_ASSERT(pReader->cursor <= pReader->sizeInBytes); + + if (result == DRWAV_SUCCESS) { + if (pBytesRead != NULL) { + *pBytesRead = bytesToRead; + } + } + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_read_u16(drwav_buffer_reader* pReader, drwav_uint16* pDst) +{ + drwav_result result; + size_t bytesRead; + drwav_uint8 data[2]; + + DRWAV_ASSERT(pReader != NULL); + DRWAV_ASSERT(pDst != NULL); + + *pDst = 0; /* Safety. */ + + result = drwav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != DRWAV_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + + *pDst = drwav_bytes_to_u16(data); + + return DRWAV_SUCCESS; +} + +DRWAV_PRIVATE drwav_result drwav_buffer_reader_read_u32(drwav_buffer_reader* pReader, drwav_uint32* pDst) +{ + drwav_result result; + size_t bytesRead; + drwav_uint8 data[4]; + + DRWAV_ASSERT(pReader != NULL); + DRWAV_ASSERT(pDst != NULL); + + *pDst = 0; /* Safety. */ + + result = drwav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != DRWAV_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + + *pDst = drwav_bytes_to_u32(data); + + return DRWAV_SUCCESS; +} + + + +DRWAV_PRIVATE drwav_uint64 drwav__read_bext_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize) +{ + drwav_uint8 bextData[DRWAV_BEXT_BYTES]; + size_t bytesRead = drwav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + + if (bytesRead == sizeof(bextData)) { + drwav_buffer_reader reader; + drwav_uint32 timeReferenceLow; + drwav_uint32 timeReferenceHigh; + size_t extraBytes; + + pMetadata->type = drwav_metadata_type_bext; + + if (drwav_buffer_reader_init(bextData, bytesRead, &reader) == DRWAV_SUCCESS) { + pMetadata->data.bext.pDescription = drwav__metadata_copy_string(pParser, (const char*)drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_DESCRIPTION_BYTES); + drwav_buffer_reader_seek(&reader, DRWAV_BEXT_DESCRIPTION_BYTES); + + pMetadata->data.bext.pOriginatorName = drwav__metadata_copy_string(pParser, (const char*)drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_ORIGINATOR_NAME_BYTES); + drwav_buffer_reader_seek(&reader, DRWAV_BEXT_ORIGINATOR_NAME_BYTES); + + pMetadata->data.bext.pOriginatorReference = drwav__metadata_copy_string(pParser, (const char*)drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_ORIGINATOR_REF_BYTES); + drwav_buffer_reader_seek(&reader, DRWAV_BEXT_ORIGINATOR_REF_BYTES); + + drwav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate), NULL); + drwav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime), NULL); + + drwav_buffer_reader_read_u32(&reader, &timeReferenceLow); + drwav_buffer_reader_read_u32(&reader, &timeReferenceHigh); + pMetadata->data.bext.timeReference = ((drwav_uint64)timeReferenceHigh << 32) + timeReferenceLow; + + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.version); + + pMetadata->data.bext.pUMID = drwav__metadata_get_memory(pParser, DRWAV_BEXT_UMID_BYTES, 1); + drwav_buffer_reader_read(&reader, pMetadata->data.bext.pUMID, DRWAV_BEXT_UMID_BYTES, NULL); + + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessValue); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessRange); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxTruePeakLevel); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxMomentaryLoudness); + drwav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxShortTermLoudness); + + DRWAV_ASSERT((drwav_offset_ptr(drwav_buffer_reader_ptr(&reader), DRWAV_BEXT_RESERVED_BYTES)) == (bextData + DRWAV_BEXT_BYTES)); + + extraBytes = (size_t)(chunkSize - DRWAV_BEXT_BYTES); + if (extraBytes > 0) { + pMetadata->data.bext.pCodingHistory = (char*)drwav__metadata_get_memory(pParser, extraBytes + 1, 1); + DRWAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); + + bytesRead += drwav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); + pMetadata->data.bext.codingHistorySize = (drwav_uint32)drwav__strlen(pMetadata->data.bext.pCodingHistory); + } else { + pMetadata->data.bext.pCodingHistory = NULL; + pMetadata->data.bext.codingHistorySize = 0; + } + } + } + + return bytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__read_list_label_or_note_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize, drwav_metadata_type type) +{ + drwav_uint8 cueIDBuffer[DRWAV_LIST_LABEL_OR_NOTE_BYTES]; + drwav_uint64 totalBytesRead = 0; + size_t bytesJustRead = drwav__metadata_parser_read(pParser, cueIDBuffer, sizeof(cueIDBuffer), &totalBytesRead); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + + if (bytesJustRead == sizeof(cueIDBuffer)) { + drwav_uint32 sizeIncludingNullTerminator; + + pMetadata->type = type; + pMetadata->data.labelOrNote.cuePointId = drwav_bytes_to_u32(cueIDBuffer); + + sizeIncludingNullTerminator = (drwav_uint32)chunkSize - DRWAV_LIST_LABEL_OR_NOTE_BYTES; + if (sizeIncludingNullTerminator > 0) { + pMetadata->data.labelOrNote.stringLength = sizeIncludingNullTerminator - 1; + pMetadata->data.labelOrNote.pString = (char*)drwav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); + DRWAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); + + drwav__metadata_parser_read(pParser, pMetadata->data.labelOrNote.pString, sizeIncludingNullTerminator, &totalBytesRead); + } else { + pMetadata->data.labelOrNote.stringLength = 0; + pMetadata->data.labelOrNote.pString = NULL; + } + } + + return totalBytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__read_list_labelled_cue_region_to_metadata_obj(drwav__metadata_parser* pParser, drwav_metadata* pMetadata, drwav_uint64 chunkSize) +{ + drwav_uint8 buffer[DRWAV_LIST_LABELLED_TEXT_BYTES]; + drwav_uint64 totalBytesRead = 0; + size_t bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &totalBytesRead); + + DRWAV_ASSERT(pParser->stage == drwav__metadata_parser_stage_read); + + if (bytesJustRead == sizeof(buffer)) { + drwav_uint32 sizeIncludingNullTerminator; + + pMetadata->type = drwav_metadata_type_list_labelled_cue_region; + pMetadata->data.labelledCueRegion.cuePointId = drwav_bytes_to_u32(buffer + 0); + pMetadata->data.labelledCueRegion.sampleLength = drwav_bytes_to_u32(buffer + 4); + pMetadata->data.labelledCueRegion.purposeId[0] = buffer[8]; + pMetadata->data.labelledCueRegion.purposeId[1] = buffer[9]; + pMetadata->data.labelledCueRegion.purposeId[2] = buffer[10]; + pMetadata->data.labelledCueRegion.purposeId[3] = buffer[11]; + pMetadata->data.labelledCueRegion.country = drwav_bytes_to_u16(buffer + 12); + pMetadata->data.labelledCueRegion.language = drwav_bytes_to_u16(buffer + 14); + pMetadata->data.labelledCueRegion.dialect = drwav_bytes_to_u16(buffer + 16); + pMetadata->data.labelledCueRegion.codePage = drwav_bytes_to_u16(buffer + 18); + + sizeIncludingNullTerminator = (drwav_uint32)chunkSize - DRWAV_LIST_LABELLED_TEXT_BYTES; + if (sizeIncludingNullTerminator > 0) { + pMetadata->data.labelledCueRegion.stringLength = sizeIncludingNullTerminator - 1; + pMetadata->data.labelledCueRegion.pString = (char*)drwav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); + DRWAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); + + drwav__metadata_parser_read(pParser, pMetadata->data.labelledCueRegion.pString, sizeIncludingNullTerminator, &totalBytesRead); + } else { + pMetadata->data.labelledCueRegion.stringLength = 0; + pMetadata->data.labelledCueRegion.pString = NULL; + } + } + + return totalBytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_info_text_chunk(drwav__metadata_parser* pParser, drwav_uint64 chunkSize, drwav_metadata_type type) +{ + drwav_uint64 bytesRead = 0; + drwav_uint32 stringSizeWithNullTerminator = (drwav_uint32)chunkSize; + + if (pParser->stage == drwav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + drwav__metadata_request_extra_memory_for_stage_2(pParser, stringSizeWithNullTerminator, 1); + } else { + drwav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; + pMetadata->type = type; + if (stringSizeWithNullTerminator > 0) { + pMetadata->data.infoText.stringLength = stringSizeWithNullTerminator - 1; + pMetadata->data.infoText.pString = (char*)drwav__metadata_get_memory(pParser, stringSizeWithNullTerminator, 1); + DRWAV_ASSERT(pMetadata->data.infoText.pString != NULL); + + bytesRead = drwav__metadata_parser_read(pParser, pMetadata->data.infoText.pString, (size_t)stringSizeWithNullTerminator, NULL); + if (bytesRead == chunkSize) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } else { + pMetadata->data.infoText.stringLength = 0; + pMetadata->data.infoText.pString = NULL; + pParser->metadataCursor += 1; + } + } + + return bytesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_unknown_chunk(drwav__metadata_parser* pParser, const drwav_uint8* pChunkId, drwav_uint64 chunkSize, drwav_metadata_location location) +{ + drwav_uint64 bytesRead = 0; + + if (location == drwav_metadata_location_invalid) { + return 0; + } + + if (drwav_fourcc_equal(pChunkId, "data") || drwav_fourcc_equal(pChunkId, "fmt") || drwav_fourcc_equal(pChunkId, "fact")) { + return 0; + } + + if (pParser->stage == drwav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + drwav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)chunkSize, 1); + } else { + drwav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; + pMetadata->type = drwav_metadata_type_unknown; + pMetadata->data.unknown.chunkLocation = location; + pMetadata->data.unknown.id[0] = pChunkId[0]; + pMetadata->data.unknown.id[1] = pChunkId[1]; + pMetadata->data.unknown.id[2] = pChunkId[2]; + pMetadata->data.unknown.id[3] = pChunkId[3]; + pMetadata->data.unknown.dataSizeInBytes = (drwav_uint32)chunkSize; + pMetadata->data.unknown.pData = (drwav_uint8 *)drwav__metadata_get_memory(pParser, (size_t)chunkSize, 1); + DRWAV_ASSERT(pMetadata->data.unknown.pData != NULL); + + bytesRead = drwav__metadata_parser_read(pParser, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes, NULL); + if (bytesRead == pMetadata->data.unknown.dataSizeInBytes) { + pParser->metadataCursor += 1; + } else { + /* Failed to read. */ + } + } + + return bytesRead; +} + +DRWAV_PRIVATE drwav_bool32 drwav__chunk_matches(drwav_metadata_type allowedMetadataTypes, const drwav_uint8* pChunkID, drwav_metadata_type type, const char* pID) +{ + return (allowedMetadataTypes & type) && drwav_fourcc_equal(pChunkID, pID); +} + +DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser* pParser, const drwav_chunk_header* pChunkHeader, drwav_metadata_type allowedMetadataTypes) +{ + const drwav_uint8 *pChunkID = pChunkHeader->id.fourcc; + drwav_uint64 bytesRead = 0; + + if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_smpl, "smpl")) { + if (pChunkHeader->sizeInBytes >= DRWAV_SMPL_BYTES) { + if (pParser->stage == drwav__metadata_parser_stage_count) { + drwav_uint8 buffer[4]; + size_t bytesJustRead; + + if (!pParser->onSeek(pParser->pReadSeekUserData, 28, drwav_seek_origin_current)) { + return bytesRead; + } + bytesRead += 28; + + bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + if (bytesJustRead == sizeof(buffer)) { + drwav_uint32 loopCount = drwav_bytes_to_u32(buffer); + drwav_uint64 calculatedLoopCount; + + /* The loop count must be validated against the size of the chunk. */ + calculatedLoopCount = (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES; + if (calculatedLoopCount == loopCount) { + bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + if (bytesJustRead == sizeof(buffer)) { + drwav_uint32 samplerSpecificDataSizeInBytes = drwav_bytes_to_u32(buffer); + + pParser->metadataCount += 1; + drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_smpl_loop) * loopCount, DRWAV_METADATA_ALIGNMENT); + drwav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); + } + } else { + /* Loop count in header does not match the size of the chunk. */ + } + } + } else { + bytesRead = drwav__read_smpl_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_inst, "inst")) { + if (pChunkHeader->sizeInBytes == DRWAV_INST_BYTES) { + if (pParser->stage == drwav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + } else { + bytesRead = drwav__read_inst_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_acid, "acid")) { + if (pChunkHeader->sizeInBytes == DRWAV_ACID_BYTES) { + if (pParser->stage == drwav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + } else { + bytesRead = drwav__read_acid_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_cue, "cue ")) { + if (pChunkHeader->sizeInBytes >= DRWAV_CUE_BYTES) { + if (pParser->stage == drwav__metadata_parser_stage_count) { + size_t cueCount; + + pParser->metadataCount += 1; + cueCount = (size_t)(pChunkHeader->sizeInBytes - DRWAV_CUE_BYTES) / DRWAV_CUE_POINT_BYTES; + drwav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(drwav_cue_point) * cueCount, DRWAV_METADATA_ALIGNMENT); + } else { + bytesRead = drwav__read_cue_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav__chunk_matches(allowedMetadataTypes, pChunkID, drwav_metadata_type_bext, "bext")) { + if (pChunkHeader->sizeInBytes >= DRWAV_BEXT_BYTES) { + if (pParser->stage == drwav__metadata_parser_stage_count) { + /* The description field is the largest one in a bext chunk, so that is the max size of this temporary buffer. */ + char buffer[DRWAV_BEXT_DESCRIPTION_BYTES + 1]; + size_t allocSizeNeeded = DRWAV_BEXT_UMID_BYTES; /* We know we will need SMPTE umid size. */ + size_t bytesJustRead; + + buffer[DRWAV_BEXT_DESCRIPTION_BYTES] = '\0'; + bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_DESCRIPTION_BYTES, &bytesRead); + if (bytesJustRead != DRWAV_BEXT_DESCRIPTION_BYTES) { + return bytesRead; + } + allocSizeNeeded += drwav__strlen(buffer) + 1; + + buffer[DRWAV_BEXT_ORIGINATOR_NAME_BYTES] = '\0'; + bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_ORIGINATOR_NAME_BYTES, &bytesRead); + if (bytesJustRead != DRWAV_BEXT_ORIGINATOR_NAME_BYTES) { + return bytesRead; + } + allocSizeNeeded += drwav__strlen(buffer) + 1; + + buffer[DRWAV_BEXT_ORIGINATOR_REF_BYTES] = '\0'; + bytesJustRead = drwav__metadata_parser_read(pParser, buffer, DRWAV_BEXT_ORIGINATOR_REF_BYTES, &bytesRead); + if (bytesJustRead != DRWAV_BEXT_ORIGINATOR_REF_BYTES) { + return bytesRead; + } + allocSizeNeeded += drwav__strlen(buffer) + 1; + allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - DRWAV_BEXT_BYTES; /* Coding history. */ + + drwav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1); + + pParser->metadataCount += 1; + } else { + bytesRead = drwav__read_bext_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], pChunkHeader->sizeInBytes); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav_fourcc_equal(pChunkID, "LIST") || drwav_fourcc_equal(pChunkID, "list")) { + drwav_metadata_location listType = drwav_metadata_location_invalid; + while (bytesRead < pChunkHeader->sizeInBytes) { + drwav_uint8 subchunkId[4]; + drwav_uint8 subchunkSizeBuffer[4]; + drwav_uint64 subchunkDataSize; + drwav_uint64 subchunkBytesRead = 0; + drwav_uint64 bytesJustRead = drwav__metadata_parser_read(pParser, subchunkId, sizeof(subchunkId), &bytesRead); + if (bytesJustRead != sizeof(subchunkId)) { + break; + } + + /* + The first thing in a list chunk should be "adtl" or "INFO". + + - adtl means this list is a Associated Data List Chunk and will contain labels, notes + or labelled cue regions. + - INFO means this list is an Info List Chunk containing info text chunks such as IPRD + which would specifies the album of this wav file. + + No data follows the adtl or INFO id so we just make note of what type this list is and + continue. + */ + if (drwav_fourcc_equal(subchunkId, "adtl")) { + listType = drwav_metadata_location_inside_adtl_list; + continue; + } else if (drwav_fourcc_equal(subchunkId, "INFO")) { + listType = drwav_metadata_location_inside_info_list; + continue; + } + + bytesJustRead = drwav__metadata_parser_read(pParser, subchunkSizeBuffer, sizeof(subchunkSizeBuffer), &bytesRead); + if (bytesJustRead != sizeof(subchunkSizeBuffer)) { + break; + } + subchunkDataSize = drwav_bytes_to_u32(subchunkSizeBuffer); + + if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_label, "labl") || drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_note, "note")) { + if (subchunkDataSize >= DRWAV_LIST_LABEL_OR_NOTE_BYTES) { + drwav_uint64 stringSizeWithNullTerm = subchunkDataSize - DRWAV_LIST_LABEL_OR_NOTE_BYTES; + if (pParser->stage == drwav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + drwav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerm, 1); + } else { + subchunkBytesRead = drwav__read_list_label_or_note_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize, drwav_fourcc_equal(subchunkId, "labl") ? drwav_metadata_type_list_label : drwav_metadata_type_list_note); + if (subchunkBytesRead == subchunkDataSize) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_labelled_cue_region, "ltxt")) { + if (subchunkDataSize >= DRWAV_LIST_LABELLED_TEXT_BYTES) { + drwav_uint64 stringSizeWithNullTerminator = subchunkDataSize - DRWAV_LIST_LABELLED_TEXT_BYTES; + if (pParser->stage == drwav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + drwav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerminator, 1); + } else { + subchunkBytesRead = drwav__read_list_labelled_cue_region_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize); + if (subchunkBytesRead == subchunkDataSize) { + pParser->metadataCursor += 1; + } else { + /* Failed to parse. */ + } + } + } else { + /* Incorrectly formed chunk. */ + } + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_software, "ISFT")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_software); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_copyright, "ICOP")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_copyright); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_title, "INAM")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_title); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_artist, "IART")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_artist); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_comment, "ICMT")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_comment); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_date, "ICRD")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_date); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_genre, "IGNR")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_genre); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_album, "IPRD")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_album); + } else if (drwav__chunk_matches(allowedMetadataTypes, subchunkId, drwav_metadata_type_list_info_tracknumber, "ITRK")) { + subchunkBytesRead = drwav__metadata_process_info_text_chunk(pParser, subchunkDataSize, drwav_metadata_type_list_info_tracknumber); + } else if ((allowedMetadataTypes & drwav_metadata_type_unknown) != 0) { + subchunkBytesRead = drwav__metadata_process_unknown_chunk(pParser, subchunkId, subchunkDataSize, listType); + } + + bytesRead += subchunkBytesRead; + DRWAV_ASSERT(subchunkBytesRead <= subchunkDataSize); + + if (subchunkBytesRead < subchunkDataSize) { + drwav_uint64 bytesToSeek = subchunkDataSize - subchunkBytesRead; + + if (!pParser->onSeek(pParser->pReadSeekUserData, (int)bytesToSeek, drwav_seek_origin_current)) { + break; + } + bytesRead += bytesToSeek; + } + + if ((subchunkDataSize % 2) == 1) { + if (!pParser->onSeek(pParser->pReadSeekUserData, 1, drwav_seek_origin_current)) { + break; + } + bytesRead += 1; + } + } + } else if ((allowedMetadataTypes & drwav_metadata_type_unknown) != 0) { + bytesRead = drwav__metadata_process_unknown_chunk(pParser, pChunkID, pChunkHeader->sizeInBytes, drwav_metadata_location_top_level); + } + + return bytesRead; +} + + +DRWAV_PRIVATE drwav_uint32 drwav_get_bytes_per_pcm_frame(drwav* pWav) +{ + drwav_uint32 bytesPerFrame; + + /* + The bytes per frame is a bit ambiguous. It can be either be based on the bits per sample, or the block align. The way I'm doing it here + is that if the bits per sample is a multiple of 8, use floor(bitsPerSample*channels/8), otherwise fall back to the block align. + */ + if ((pWav->bitsPerSample & 0x7) == 0) { + /* Bits per sample is a multiple of 8. */ + bytesPerFrame = (pWav->bitsPerSample * pWav->fmt.channels) >> 3; + } else { + bytesPerFrame = pWav->fmt.blockAlign; + } + + /* Validation for known formats. a-law and mu-law should be 1 byte per channel. If it's not, it's not decodable. */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW || pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + if (bytesPerFrame != pWav->fmt.channels) { + return 0; /* Invalid file. */ + } + } + + return bytesPerFrame; +} + +DRWAV_API drwav_uint16 drwav_fmt_get_format(const drwav_fmt* pFMT) +{ + if (pFMT == NULL) { + return 0; + } + + if (pFMT->formatTag != DR_WAVE_FORMAT_EXTENSIBLE) { + return pFMT->formatTag; + } else { + return drwav_bytes_to_u16(pFMT->subFormat); /* Only the first two bytes are required. */ + } +} + +DRWAV_PRIVATE drwav_bool32 drwav_preinit(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pReadSeekUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pWav == NULL || onRead == NULL || onSeek == NULL) { + return DRWAV_FALSE; + } + + DRWAV_ZERO_MEMORY(pWav, sizeof(*pWav)); + pWav->onRead = onRead; + pWav->onSeek = onSeek; + pWav->pUserData = pReadSeekUserData; + pWav->allocationCallbacks = drwav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + + if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { + return DRWAV_FALSE; /* Invalid allocation callbacks. */ + } + + return DRWAV_TRUE; +} + +DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags) +{ + /* This function assumes drwav_preinit() has been called beforehand. */ + + drwav_uint64 cursor; /* <-- Keeps track of the byte position so we can seek to specific locations. */ + drwav_bool32 sequential; + drwav_uint8 riff[4]; + drwav_fmt fmt; + unsigned short translatedFormatTag; + drwav_bool32 foundDataChunk; + drwav_uint64 dataChunkSize = 0; /* <-- Important! Don't explicitly set this to 0 anywhere else. Calculation of the size of the data chunk is performed in different paths depending on the container. */ + drwav_uint64 sampleCountFromFactChunk = 0; /* Same as dataChunkSize - make sure this is the only place this is initialized to 0. */ + drwav_uint64 chunkSize; + drwav__metadata_parser metadataParser; + + cursor = 0; + sequential = (flags & DRWAV_SEQUENTIAL) != 0; + + /* The first 4 bytes should be the RIFF identifier. */ + if (drwav__on_read(pWav->onRead, pWav->pUserData, riff, sizeof(riff), &cursor) != sizeof(riff)) { + return DRWAV_FALSE; + } + + /* + The first 4 bytes can be used to identify the container. For RIFF files it will start with "RIFF" and for + w64 it will start with "riff". + */ + if (drwav_fourcc_equal(riff, "RIFF")) { + pWav->container = drwav_container_riff; + } else if (drwav_fourcc_equal(riff, "riff")) { + int i; + drwav_uint8 riff2[12]; + + pWav->container = drwav_container_w64; + + /* Check the rest of the GUID for validity. */ + if (drwav__on_read(pWav->onRead, pWav->pUserData, riff2, sizeof(riff2), &cursor) != sizeof(riff2)) { + return DRWAV_FALSE; + } + + for (i = 0; i < 12; ++i) { + if (riff2[i] != drwavGUID_W64_RIFF[i+4]) { + return DRWAV_FALSE; + } + } + } else if (drwav_fourcc_equal(riff, "RF64")) { + pWav->container = drwav_container_rf64; + } else { + return DRWAV_FALSE; /* Unknown or unsupported container. */ + } + + + if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { + drwav_uint8 chunkSizeBytes[4]; + drwav_uint8 wave[4]; + + /* RIFF/WAVE */ + if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return DRWAV_FALSE; + } + + if (pWav->container == drwav_container_riff) { + if (drwav_bytes_to_u32(chunkSizeBytes) < 36) { + return DRWAV_FALSE; /* Chunk size should always be at least 36 bytes. */ + } + } else { + if (drwav_bytes_to_u32(chunkSizeBytes) != 0xFFFFFFFF) { + return DRWAV_FALSE; /* Chunk size should always be set to -1/0xFFFFFFFF for RF64. The actual size is retrieved later. */ + } + } + + if (drwav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { + return DRWAV_FALSE; + } + + if (!drwav_fourcc_equal(wave, "WAVE")) { + return DRWAV_FALSE; /* Expecting "WAVE". */ + } + } else { + drwav_uint8 chunkSizeBytes[8]; + drwav_uint8 wave[16]; + + /* W64 */ + if (drwav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return DRWAV_FALSE; + } + + if (drwav_bytes_to_u64(chunkSizeBytes) < 80) { + return DRWAV_FALSE; + } + + if (drwav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { + return DRWAV_FALSE; + } + + if (!drwav_guid_equal(wave, drwavGUID_W64_WAVE)) { + return DRWAV_FALSE; + } + } + + + /* For RF64, the "ds64" chunk must come next, before the "fmt " chunk. */ + if (pWav->container == drwav_container_rf64) { + drwav_uint8 sizeBytes[8]; + drwav_uint64 bytesRemainingInChunk; + drwav_chunk_header header; + drwav_result result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + if (!drwav_fourcc_equal(header.id.fourcc, "ds64")) { + return DRWAV_FALSE; /* Expecting "ds64". */ + } + + bytesRemainingInChunk = header.sizeInBytes + header.paddingSize; + + /* We don't care about the size of the RIFF chunk - skip it. */ + if (!drwav__seek_forward(pWav->onSeek, 8, pWav->pUserData)) { + return DRWAV_FALSE; + } + bytesRemainingInChunk -= 8; + cursor += 8; + + + /* Next 8 bytes is the size of the "data" chunk. */ + if (drwav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { + return DRWAV_FALSE; + } + bytesRemainingInChunk -= 8; + dataChunkSize = drwav_bytes_to_u64(sizeBytes); + + + /* Next 8 bytes is the same count which we would usually derived from the FACT chunk if it was available. */ + if (drwav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { + return DRWAV_FALSE; + } + bytesRemainingInChunk -= 8; + sampleCountFromFactChunk = drwav_bytes_to_u64(sizeBytes); + + + /* Skip over everything else. */ + if (!drwav__seek_forward(pWav->onSeek, bytesRemainingInChunk, pWav->pUserData)) { + return DRWAV_FALSE; + } + cursor += bytesRemainingInChunk; + } + + + /* The next bytes should be the "fmt " chunk. */ + if (!drwav__read_fmt(pWav->onRead, pWav->onSeek, pWav->pUserData, pWav->container, &cursor, &fmt)) { + return DRWAV_FALSE; /* Failed to read the "fmt " chunk. */ + } + + /* Basic validation. */ + if ((fmt.sampleRate == 0 || fmt.sampleRate > DRWAV_MAX_SAMPLE_RATE) || + (fmt.channels == 0 || fmt.channels > DRWAV_MAX_CHANNELS) || + (fmt.bitsPerSample == 0 || fmt.bitsPerSample > DRWAV_MAX_BITS_PER_SAMPLE) || + fmt.blockAlign == 0) { + return DRWAV_FALSE; /* Probably an invalid WAV file. */ + } + + + /* Translate the internal format. */ + translatedFormatTag = fmt.formatTag; + if (translatedFormatTag == DR_WAVE_FORMAT_EXTENSIBLE) { + translatedFormatTag = drwav_bytes_to_u16(fmt.subFormat + 0); + } + + DRWAV_ZERO_MEMORY(&metadataParser, sizeof(metadataParser)); + + /* Not tested on W64. */ + if (!sequential && pWav->allowedMetadataTypes != drwav_metadata_type_none && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64)) { + drwav_uint64 cursorForMetadata = cursor; + + metadataParser.onRead = pWav->onRead; + metadataParser.onSeek = pWav->onSeek; + metadataParser.pReadSeekUserData = pWav->pUserData; + metadataParser.stage = drwav__metadata_parser_stage_count; + + for (;;) { + drwav_result result; + drwav_uint64 bytesRead; + drwav_uint64 remainingBytes; + drwav_chunk_header header; + + result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursorForMetadata, &header); + if (result != DRWAV_SUCCESS) { + break; + } + + bytesRead = drwav__metadata_process_chunk(&metadataParser, &header, pWav->allowedMetadataTypes); + DRWAV_ASSERT(bytesRead <= header.sizeInBytes); + + remainingBytes = header.sizeInBytes - bytesRead + header.paddingSize; + if (!drwav__seek_forward(pWav->onSeek, remainingBytes, pWav->pUserData)) { + break; + } + cursorForMetadata += remainingBytes; + } + + if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { + return DRWAV_FALSE; + } + + drwav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); + metadataParser.stage = drwav__metadata_parser_stage_read; + } + + /* + We need to enumerate over each chunk for two reasons: + 1) The "data" chunk may not be the next one + 2) We may want to report each chunk back to the client + + In order to correctly report each chunk back to the client we will need to keep looping until the end of the file. + */ + foundDataChunk = DRWAV_FALSE; + + /* The next chunk we care about is the "data" chunk. This is not necessarily the next chunk so we'll need to loop. */ + for (;;) { + drwav_chunk_header header; + drwav_result result = drwav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != DRWAV_SUCCESS) { + if (!foundDataChunk) { + return DRWAV_FALSE; + } else { + break; /* Probably at the end of the file. Get out of the loop. */ + } + } + + /* Tell the client about this chunk. */ + if (!sequential && onChunk != NULL) { + drwav_uint64 callbackBytesRead = onChunk(pChunkUserData, pWav->onRead, pWav->onSeek, pWav->pUserData, &header, pWav->container, &fmt); + + /* + dr_wav may need to read the contents of the chunk, so we now need to seek back to the position before + we called the callback. + */ + if (callbackBytesRead > 0) { + if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { + return DRWAV_FALSE; + } + } + } + + if (!sequential && pWav->allowedMetadataTypes != drwav_metadata_type_none && (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64)) { + drwav_uint64 bytesRead = drwav__metadata_process_chunk(&metadataParser, &header, pWav->allowedMetadataTypes); + + if (bytesRead > 0) { + if (!drwav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData)) { + return DRWAV_FALSE; + } + } + } + + + if (!foundDataChunk) { + pWav->dataChunkDataPos = cursor; + } + + chunkSize = header.sizeInBytes; + if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { + if (drwav_fourcc_equal(header.id.fourcc, "data")) { + foundDataChunk = DRWAV_TRUE; + if (pWav->container != drwav_container_rf64) { /* The data chunk size for RF64 will always be set to 0xFFFFFFFF here. It was set to it's true value earlier. */ + dataChunkSize = chunkSize; + } + } + } else { + if (drwav_guid_equal(header.id.guid, drwavGUID_W64_DATA)) { + foundDataChunk = DRWAV_TRUE; + dataChunkSize = chunkSize; + } + } + + /* + If at this point we have found the data chunk and we're running in sequential mode, we need to break out of this loop. The reason for + this is that we would otherwise require a backwards seek which sequential mode forbids. + */ + if (foundDataChunk && sequential) { + break; + } + + /* Optional. Get the total sample count from the FACT chunk. This is useful for compressed formats. */ + if (pWav->container == drwav_container_riff) { + if (drwav_fourcc_equal(header.id.fourcc, "fact")) { + drwav_uint32 sampleCount; + if (drwav__on_read(pWav->onRead, pWav->pUserData, &sampleCount, 4, &cursor) != 4) { + return DRWAV_FALSE; + } + chunkSize -= 4; + + if (!foundDataChunk) { + pWav->dataChunkDataPos = cursor; + } + + /* + The sample count in the "fact" chunk is either unreliable, or I'm not understanding it properly. For now I am only enabling this + for Microsoft ADPCM formats. + */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + sampleCountFromFactChunk = sampleCount; + } else { + sampleCountFromFactChunk = 0; + } + } + } else if (pWav->container == drwav_container_w64) { + if (drwav_guid_equal(header.id.guid, drwavGUID_W64_FACT)) { + if (drwav__on_read(pWav->onRead, pWav->pUserData, &sampleCountFromFactChunk, 8, &cursor) != 8) { + return DRWAV_FALSE; + } + chunkSize -= 8; + + if (!foundDataChunk) { + pWav->dataChunkDataPos = cursor; + } + } + } else if (pWav->container == drwav_container_rf64) { + /* We retrieved the sample count from the ds64 chunk earlier so no need to do that here. */ + } + + /* Make sure we seek past the padding. */ + chunkSize += header.paddingSize; + if (!drwav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData)) { + break; + } + cursor += chunkSize; + + if (!foundDataChunk) { + pWav->dataChunkDataPos = cursor; + } + } + + pWav->pMetadata = metadataParser.pMetadata; + pWav->metadataCount = metadataParser.metadataCount; + + /* If we haven't found a data chunk, return an error. */ + if (!foundDataChunk) { + return DRWAV_FALSE; + } + + /* We may have moved passed the data chunk. If so we need to move back. If running in sequential mode we can assume we are already sitting on the data chunk. */ + if (!sequential) { + if (!drwav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData)) { + return DRWAV_FALSE; + } + cursor = pWav->dataChunkDataPos; + } + + + /* At this point we should be sitting on the first byte of the raw audio data. */ + + pWav->fmt = fmt; + pWav->sampleRate = fmt.sampleRate; + pWav->channels = fmt.channels; + pWav->bitsPerSample = fmt.bitsPerSample; + pWav->bytesRemaining = dataChunkSize; + pWav->translatedFormatTag = translatedFormatTag; + pWav->dataChunkDataSize = dataChunkSize; + + if (sampleCountFromFactChunk != 0) { + pWav->totalPCMFrameCount = sampleCountFromFactChunk; + } else { + drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return DRWAV_FALSE; /* Invalid file. */ + } + + pWav->totalPCMFrameCount = dataChunkSize / bytesPerFrame; + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + drwav_uint64 totalBlockHeaderSizeInBytes; + drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + + /* Make sure any trailing partial block is accounted for. */ + if ((blockCount * fmt.blockAlign) < dataChunkSize) { + blockCount += 1; + } + + /* We decode two samples per byte. There will be blockCount headers in the data chunk. This is enough to know how to calculate the total PCM frame count. */ + totalBlockHeaderSizeInBytes = blockCount * (6*fmt.channels); + pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; + } + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + drwav_uint64 totalBlockHeaderSizeInBytes; + drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + + /* Make sure any trailing partial block is accounted for. */ + if ((blockCount * fmt.blockAlign) < dataChunkSize) { + blockCount += 1; + } + + /* We decode two samples per byte. There will be blockCount headers in the data chunk. This is enough to know how to calculate the total PCM frame count. */ + totalBlockHeaderSizeInBytes = blockCount * (4*fmt.channels); + pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; + + /* The header includes a decoded sample for each channel which acts as the initial predictor sample. */ + pWav->totalPCMFrameCount += blockCount; + } + } + + /* Some formats only support a certain number of channels. */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + if (pWav->channels > 2) { + return DRWAV_FALSE; + } + } + + /* The number of bytes per frame must be known. If not, it's an invalid file and not decodable. */ + if (drwav_get_bytes_per_pcm_frame(pWav) == 0) { + return DRWAV_FALSE; + } + +#ifdef DR_WAV_LIBSNDFILE_COMPAT + /* + I use libsndfile as a benchmark for testing, however in the version I'm using (from the Windows installer on the libsndfile website), + it appears the total sample count libsndfile uses for MS-ADPCM is incorrect. It would seem they are computing the total sample count + from the number of blocks, however this results in the inclusion of extra silent samples at the end of the last block. The correct + way to know the total sample count is to inspect the "fact" chunk, which should always be present for compressed formats, and should + always include the sample count. This little block of code below is only used to emulate the libsndfile logic so I can properly run my + correctness tests against libsndfile, and is disabled by default. + */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (6*pWav->channels))) * 2)) / fmt.channels; /* x2 because two samples per byte. */ + } + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + drwav_uint64 blockCount = dataChunkSize / fmt.blockAlign; + pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (4*pWav->channels))) * 2) + (blockCount * pWav->channels)) / fmt.channels; + } +#endif + + return DRWAV_TRUE; +} + +DRWAV_API drwav_bool32 drwav_init(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_ex(pWav, onRead, onSeek, NULL, pUserData, NULL, 0, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_ex(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, drwav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (!drwav_preinit(pWav, onRead, onSeek, pReadSeekUserData, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + return drwav_init__internal(pWav, onChunk, pChunkUserData, flags); +} + +DRWAV_API drwav_bool32 drwav_init_with_metadata(drwav* pWav, drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (!drwav_preinit(pWav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + pWav->allowedMetadataTypes = drwav_metadata_type_all_including_unknown; /* <-- Needs to be set to tell drwav_init_ex() that we need to process metadata. */ + return drwav_init__internal(pWav, NULL, NULL, flags); +} + +DRWAV_API drwav_metadata* drwav_take_ownership_of_metadata(drwav* pWav) +{ + drwav_metadata *result = pWav->pMetadata; + + pWav->pMetadata = NULL; + pWav->metadataCount = 0; + + return result; +} + + +DRWAV_PRIVATE size_t drwav__write(drwav* pWav, const void* pData, size_t dataSize) +{ + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->onWrite != NULL); + + /* Generic write. Assumes no byte reordering required. */ + return pWav->onWrite(pWav->pUserData, pData, dataSize); +} + +DRWAV_PRIVATE size_t drwav__write_byte(drwav* pWav, drwav_uint8 byte) +{ + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->onWrite != NULL); + + return pWav->onWrite(pWav->pUserData, &byte, 1); +} + +DRWAV_PRIVATE size_t drwav__write_u16ne_to_le(drwav* pWav, drwav_uint16 value) +{ + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->onWrite != NULL); + + if (!drwav__is_little_endian()) { + value = drwav__bswap16(value); + } + + return drwav__write(pWav, &value, 2); +} + +DRWAV_PRIVATE size_t drwav__write_u32ne_to_le(drwav* pWav, drwav_uint32 value) +{ + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->onWrite != NULL); + + if (!drwav__is_little_endian()) { + value = drwav__bswap32(value); + } + + return drwav__write(pWav, &value, 4); +} + +DRWAV_PRIVATE size_t drwav__write_u64ne_to_le(drwav* pWav, drwav_uint64 value) +{ + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->onWrite != NULL); + + if (!drwav__is_little_endian()) { + value = drwav__bswap64(value); + } + + return drwav__write(pWav, &value, 8); +} + +DRWAV_PRIVATE size_t drwav__write_f32ne_to_le(drwav* pWav, float value) +{ + union { + drwav_uint32 u32; + float f32; + } u; + + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->onWrite != NULL); + + u.f32 = value; + + if (!drwav__is_little_endian()) { + u.u32 = drwav__bswap32(u.u32); + } + + return drwav__write(pWav, &u.u32, 4); +} + +DRWAV_PRIVATE size_t drwav__write_or_count(drwav* pWav, const void* pData, size_t dataSize) +{ + if (pWav == NULL) { + return dataSize; + } + + return drwav__write(pWav, pData, dataSize); +} + +DRWAV_PRIVATE size_t drwav__write_or_count_byte(drwav* pWav, drwav_uint8 byte) +{ + if (pWav == NULL) { + return 1; + } + + return drwav__write_byte(pWav, byte); +} + +DRWAV_PRIVATE size_t drwav__write_or_count_u16ne_to_le(drwav* pWav, drwav_uint16 value) +{ + if (pWav == NULL) { + return 2; + } + + return drwav__write_u16ne_to_le(pWav, value); +} + +DRWAV_PRIVATE size_t drwav__write_or_count_u32ne_to_le(drwav* pWav, drwav_uint32 value) +{ + if (pWav == NULL) { + return 4; + } + + return drwav__write_u32ne_to_le(pWav, value); +} + +#if 0 /* Unused for now. */ +DRWAV_PRIVATE size_t drwav__write_or_count_u64ne_to_le(drwav* pWav, drwav_uint64 value) +{ + if (pWav == NULL) { + return 8; + } + + return drwav__write_u64ne_to_le(pWav, value); +} +#endif + +DRWAV_PRIVATE size_t drwav__write_or_count_f32ne_to_le(drwav* pWav, float value) +{ + if (pWav == NULL) { + return 4; + } + + return drwav__write_f32ne_to_le(pWav, value); +} + +DRWAV_PRIVATE size_t drwav__write_or_count_string_to_fixed_size_buf(drwav* pWav, char* str, size_t bufFixedSize) +{ + size_t len; + + if (pWav == NULL) { + return bufFixedSize; + } + + len = drwav__strlen_clamped(str, bufFixedSize); + drwav__write_or_count(pWav, str, len); + + if (len < bufFixedSize) { + size_t i; + for (i = 0; i < bufFixedSize - len; ++i) { + drwav__write_byte(pWav, 0); + } + } + + return bufFixedSize; +} + + +/* pWav can be NULL meaning just count the bytes that would be written. */ +DRWAV_PRIVATE size_t drwav__write_or_count_metadata(drwav* pWav, drwav_metadata* pMetadatas, drwav_uint32 metadataCount) +{ + size_t bytesWritten = 0; + drwav_bool32 hasListAdtl = DRWAV_FALSE; + drwav_bool32 hasListInfo = DRWAV_FALSE; + drwav_uint32 iMetadata; + + if (pMetadatas == NULL || metadataCount == 0) { + return 0; + } + + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + drwav_metadata* pMetadata = &pMetadatas[iMetadata]; + drwav_uint32 chunkSize = 0; + + if ((pMetadata->type & drwav_metadata_type_list_all_info_strings) || (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_info_list)) { + hasListInfo = DRWAV_TRUE; + } + + if ((pMetadata->type & drwav_metadata_type_list_all_adtl) || (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_adtl_list)) { + hasListAdtl = DRWAV_TRUE; + } + + switch (pMetadata->type) { + case drwav_metadata_type_smpl: + { + drwav_uint32 iLoop; + + chunkSize = DRWAV_SMPL_BYTES + DRWAV_SMPL_LOOP_BYTES * pMetadata->data.smpl.sampleLoopCount + pMetadata->data.smpl.samplerSpecificDataSizeInBytes; + + bytesWritten += drwav__write_or_count(pWav, "smpl", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.manufacturerId); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.productId); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplePeriodNanoseconds); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiUnityNote); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiPitchFraction); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteFormat); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteOffset); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.sampleLoopCount); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + + for (iLoop = 0; iLoop < pMetadata->data.smpl.sampleLoopCount; ++iLoop) { + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].cuePointId); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].type); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].firstSampleByteOffset); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].lastSampleByteOffset); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].sampleFraction); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].playCount); + } + + if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { + bytesWritten += drwav__write(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + } + } break; + + case drwav_metadata_type_inst: + { + chunkSize = DRWAV_INST_BYTES; + + bytesWritten += drwav__write_or_count(pWav, "inst", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.midiUnityNote, 1); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.fineTuneCents, 1); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.gainDecibels, 1); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.lowNote, 1); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.highNote, 1); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.lowVelocity, 1); + bytesWritten += drwav__write_or_count(pWav, &pMetadata->data.inst.highVelocity, 1); + } break; + + case drwav_metadata_type_cue: + { + drwav_uint32 iCuePoint; + + chunkSize = DRWAV_CUE_BYTES + DRWAV_CUE_POINT_BYTES * pMetadata->data.cue.cuePointCount; + + bytesWritten += drwav__write_or_count(pWav, "cue ", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.cuePointCount); + for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].id); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId, 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].blockStart); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset); + } + } break; + + case drwav_metadata_type_acid: + { + chunkSize = DRWAV_ACID_BYTES; + + bytesWritten += drwav__write_or_count(pWav, "acid", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.flags); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.midiUnityNote); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.reserved1); + bytesWritten += drwav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.reserved2); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.numBeats); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterDenominator); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterNumerator); + bytesWritten += drwav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.tempo); + } break; + + case drwav_metadata_type_bext: + { + char reservedBuf[DRWAV_BEXT_RESERVED_BYTES]; + drwav_uint32 timeReferenceLow; + drwav_uint32 timeReferenceHigh; + + chunkSize = DRWAV_BEXT_BYTES + pMetadata->data.bext.codingHistorySize; + + bytesWritten += drwav__write_or_count(pWav, "bext", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + + bytesWritten += drwav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pDescription, DRWAV_BEXT_DESCRIPTION_BYTES); + bytesWritten += drwav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorName, DRWAV_BEXT_ORIGINATOR_NAME_BYTES); + bytesWritten += drwav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorReference, DRWAV_BEXT_ORIGINATOR_REF_BYTES); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate)); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime)); + + timeReferenceLow = (drwav_uint32)(pMetadata->data.bext.timeReference & 0xFFFFFFFF); + timeReferenceHigh = (drwav_uint32)(pMetadata->data.bext.timeReference >> 32); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, timeReferenceLow); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, timeReferenceHigh); + + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.version); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pUMID, DRWAV_BEXT_UMID_BYTES); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessValue); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessRange); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxTruePeakLevel); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxMomentaryLoudness); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxShortTermLoudness); + + DRWAV_ZERO_MEMORY(reservedBuf, sizeof(reservedBuf)); + bytesWritten += drwav__write_or_count(pWav, reservedBuf, sizeof(reservedBuf)); + + if (pMetadata->data.bext.codingHistorySize > 0) { + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.bext.pCodingHistory, pMetadata->data.bext.codingHistorySize); + } + } break; + + case drwav_metadata_type_unknown: + { + if (pMetadata->data.unknown.chunkLocation == drwav_metadata_location_top_level) { + chunkSize = pMetadata->data.unknown.dataSizeInBytes; + + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes); + } + } break; + + default: break; + } + if ((chunkSize % 2) != 0) { + bytesWritten += drwav__write_or_count_byte(pWav, 0); + } + } + + if (hasListInfo) { + drwav_uint32 chunkSize = 4; /* Start with 4 bytes for "INFO". */ + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + drwav_metadata* pMetadata = &pMetadatas[iMetadata]; + + if ((pMetadata->type & drwav_metadata_type_list_all_info_strings)) { + chunkSize += 8; /* For id and string size. */ + chunkSize += pMetadata->data.infoText.stringLength + 1; /* Include null terminator. */ + } else if (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_info_list) { + chunkSize += 8; /* For id string size. */ + chunkSize += pMetadata->data.unknown.dataSizeInBytes; + } + + if ((chunkSize % 2) != 0) { + chunkSize += 1; + } + } + + bytesWritten += drwav__write_or_count(pWav, "LIST", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += drwav__write_or_count(pWav, "INFO", 4); + + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + drwav_metadata* pMetadata = &pMetadatas[iMetadata]; + drwav_uint32 subchunkSize = 0; + + if (pMetadata->type & drwav_metadata_type_list_all_info_strings) { + const char* pID = NULL; + + switch (pMetadata->type) { + case drwav_metadata_type_list_info_software: pID = "ISFT"; break; + case drwav_metadata_type_list_info_copyright: pID = "ICOP"; break; + case drwav_metadata_type_list_info_title: pID = "INAM"; break; + case drwav_metadata_type_list_info_artist: pID = "IART"; break; + case drwav_metadata_type_list_info_comment: pID = "ICMT"; break; + case drwav_metadata_type_list_info_date: pID = "ICRD"; break; + case drwav_metadata_type_list_info_genre: pID = "IGNR"; break; + case drwav_metadata_type_list_info_album: pID = "IPRD"; break; + case drwav_metadata_type_list_info_tracknumber: pID = "ITRK"; break; + default: break; + } + + DRWAV_ASSERT(pID != NULL); + + if (pMetadata->data.infoText.stringLength) { + subchunkSize = pMetadata->data.infoText.stringLength + 1; + bytesWritten += drwav__write_or_count(pWav, pID, 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.infoText.pString, pMetadata->data.infoText.stringLength); + bytesWritten += drwav__write_or_count_byte(pWav, '\0'); + } + } else if (pMetadata->type == drwav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_info_list) { + if (pMetadata->data.unknown.dataSizeInBytes) { + subchunkSize = pMetadata->data.unknown.dataSizeInBytes; + + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.unknown.dataSizeInBytes); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); + } + } + + if ((subchunkSize % 2) != 0) { + bytesWritten += drwav__write_or_count_byte(pWav, 0); + } + } + } + + if (hasListAdtl) { + drwav_uint32 chunkSize = 4; /* start with 4 bytes for "adtl" */ + + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + drwav_metadata* pMetadata = &pMetadatas[iMetadata]; + + switch (pMetadata->type) + { + case drwav_metadata_type_list_label: + case drwav_metadata_type_list_note: + { + chunkSize += 8; /* for id and chunk size */ + chunkSize += DRWAV_LIST_LABEL_OR_NOTE_BYTES; + + if (pMetadata->data.labelOrNote.stringLength > 0) { + chunkSize += pMetadata->data.labelOrNote.stringLength + 1; + } + } break; + + case drwav_metadata_type_list_labelled_cue_region: + { + chunkSize += 8; /* for id and chunk size */ + chunkSize += DRWAV_LIST_LABELLED_TEXT_BYTES; + + if (pMetadata->data.labelledCueRegion.stringLength > 0) { + chunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; + } + } break; + + case drwav_metadata_type_unknown: + { + if (pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_adtl_list) { + chunkSize += 8; /* for id and chunk size */ + chunkSize += pMetadata->data.unknown.dataSizeInBytes; + } + } break; + + default: break; + } + + if ((chunkSize % 2) != 0) { + chunkSize += 1; + } + } + + bytesWritten += drwav__write_or_count(pWav, "LIST", 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += drwav__write_or_count(pWav, "adtl", 4); + + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + drwav_metadata* pMetadata = &pMetadatas[iMetadata]; + drwav_uint32 subchunkSize = 0; + + switch (pMetadata->type) + { + case drwav_metadata_type_list_label: + case drwav_metadata_type_list_note: + { + if (pMetadata->data.labelOrNote.stringLength > 0) { + const char *pID = NULL; + + if (pMetadata->type == drwav_metadata_type_list_label) { + pID = "labl"; + } + else if (pMetadata->type == drwav_metadata_type_list_note) { + pID = "note"; + } + + DRWAV_ASSERT(pID != NULL); + DRWAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); + + subchunkSize = DRWAV_LIST_LABEL_OR_NOTE_BYTES; + + bytesWritten += drwav__write_or_count(pWav, pID, 4); + subchunkSize += pMetadata->data.labelOrNote.stringLength + 1; + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); + + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelOrNote.cuePointId); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.labelOrNote.pString, pMetadata->data.labelOrNote.stringLength); + bytesWritten += drwav__write_or_count_byte(pWav, '\0'); + } + } break; + + case drwav_metadata_type_list_labelled_cue_region: + { + subchunkSize = DRWAV_LIST_LABELLED_TEXT_BYTES; + + bytesWritten += drwav__write_or_count(pWav, "ltxt", 4); + if (pMetadata->data.labelledCueRegion.stringLength > 0) { + subchunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; + } + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.cuePointId); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.sampleLength); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.labelledCueRegion.purposeId, 4); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.country); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.language); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.dialect); + bytesWritten += drwav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.codePage); + + if (pMetadata->data.labelledCueRegion.stringLength > 0) { + DRWAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); + + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.labelledCueRegion.pString, pMetadata->data.labelledCueRegion.stringLength); + bytesWritten += drwav__write_or_count_byte(pWav, '\0'); + } + } break; + + case drwav_metadata_type_unknown: + { + if (pMetadata->data.unknown.chunkLocation == drwav_metadata_location_inside_adtl_list) { + subchunkSize = pMetadata->data.unknown.dataSizeInBytes; + + DRWAV_ASSERT(pMetadata->data.unknown.pData != NULL); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += drwav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += drwav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); + } + } break; + + default: break; + } + + if ((subchunkSize % 2) != 0) { + bytesWritten += drwav__write_or_count_byte(pWav, 0); + } + } + } + + DRWAV_ASSERT((bytesWritten % 2) == 0); + + return bytesWritten; +} + +DRWAV_PRIVATE drwav_uint32 drwav__riff_chunk_size_riff(drwav_uint64 dataChunkSize, drwav_metadata* pMetadata, drwav_uint32 metadataCount) +{ + drwav_uint64 chunkSize = 4 + 24 + (drwav_uint64)drwav__write_or_count_metadata(NULL, pMetadata, metadataCount) + 8 + dataChunkSize + drwav__chunk_padding_size_riff(dataChunkSize); /* 4 = "WAVE". 24 = "fmt " chunk. 8 = "data" + u32 data size. */ + if (chunkSize > 0xFFFFFFFFUL) { + chunkSize = 0xFFFFFFFFUL; + } + + return (drwav_uint32)chunkSize; /* Safe cast due to the clamp above. */ +} + +DRWAV_PRIVATE drwav_uint32 drwav__data_chunk_size_riff(drwav_uint64 dataChunkSize) +{ + if (dataChunkSize <= 0xFFFFFFFFUL) { + return (drwav_uint32)dataChunkSize; + } else { + return 0xFFFFFFFFUL; + } +} + +DRWAV_PRIVATE drwav_uint64 drwav__riff_chunk_size_w64(drwav_uint64 dataChunkSize) +{ + drwav_uint64 dataSubchunkPaddingSize = drwav__chunk_padding_size_w64(dataChunkSize); + + return 80 + 24 + dataChunkSize + dataSubchunkPaddingSize; /* +24 because W64 includes the size of the GUID and size fields. */ +} + +DRWAV_PRIVATE drwav_uint64 drwav__data_chunk_size_w64(drwav_uint64 dataChunkSize) +{ + return 24 + dataChunkSize; /* +24 because W64 includes the size of the GUID and size fields. */ +} + +DRWAV_PRIVATE drwav_uint64 drwav__riff_chunk_size_rf64(drwav_uint64 dataChunkSize, drwav_metadata *metadata, drwav_uint32 numMetadata) +{ + drwav_uint64 chunkSize = 4 + 36 + 24 + (drwav_uint64)drwav__write_or_count_metadata(NULL, metadata, numMetadata) + 8 + dataChunkSize + drwav__chunk_padding_size_riff(dataChunkSize); /* 4 = "WAVE". 36 = "ds64" chunk. 24 = "fmt " chunk. 8 = "data" + u32 data size. */ + if (chunkSize > 0xFFFFFFFFUL) { + chunkSize = 0xFFFFFFFFUL; + } + + return chunkSize; +} + +DRWAV_PRIVATE drwav_uint64 drwav__data_chunk_size_rf64(drwav_uint64 dataChunkSize) +{ + return dataChunkSize; +} + + + +DRWAV_PRIVATE drwav_bool32 drwav_preinit_write(drwav* pWav, const drwav_data_format* pFormat, drwav_bool32 isSequential, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pWav == NULL || onWrite == NULL) { + return DRWAV_FALSE; + } + + if (!isSequential && onSeek == NULL) { + return DRWAV_FALSE; /* <-- onSeek is required when in non-sequential mode. */ + } + + /* Not currently supporting compressed formats. Will need to add support for the "fact" chunk before we enable this. */ + if (pFormat->format == DR_WAVE_FORMAT_EXTENSIBLE) { + return DRWAV_FALSE; + } + if (pFormat->format == DR_WAVE_FORMAT_ADPCM || pFormat->format == DR_WAVE_FORMAT_DVI_ADPCM) { + return DRWAV_FALSE; + } + + DRWAV_ZERO_MEMORY(pWav, sizeof(*pWav)); + pWav->onWrite = onWrite; + pWav->onSeek = onSeek; + pWav->pUserData = pUserData; + pWav->allocationCallbacks = drwav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + + if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { + return DRWAV_FALSE; /* Invalid allocation callbacks. */ + } + + pWav->fmt.formatTag = (drwav_uint16)pFormat->format; + pWav->fmt.channels = (drwav_uint16)pFormat->channels; + pWav->fmt.sampleRate = pFormat->sampleRate; + pWav->fmt.avgBytesPerSec = (drwav_uint32)((pFormat->bitsPerSample * pFormat->sampleRate * pFormat->channels) / 8); + pWav->fmt.blockAlign = (drwav_uint16)((pFormat->channels * pFormat->bitsPerSample) / 8); + pWav->fmt.bitsPerSample = (drwav_uint16)pFormat->bitsPerSample; + pWav->fmt.extendedSize = 0; + pWav->isSequentialWrite = isSequential; + + return DRWAV_TRUE; +} + + +DRWAV_PRIVATE drwav_bool32 drwav_init_write__internal(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount) +{ + /* The function assumes drwav_preinit_write() was called beforehand. */ + + size_t runningPos = 0; + drwav_uint64 initialDataChunkSize = 0; + drwav_uint64 chunkSizeFMT; + + /* + The initial values for the "RIFF" and "data" chunks depends on whether or not we are initializing in sequential mode or not. In + sequential mode we set this to its final values straight away since they can be calculated from the total sample count. In non- + sequential mode we initialize it all to zero and fill it out in drwav_uninit() using a backwards seek. + */ + if (pWav->isSequentialWrite) { + initialDataChunkSize = (totalSampleCount * pWav->fmt.bitsPerSample) / 8; + + /* + The RIFF container has a limit on the number of samples. drwav is not allowing this. There's no practical limits for Wave64 + so for the sake of simplicity I'm not doing any validation for that. + */ + if (pFormat->container == drwav_container_riff) { + if (initialDataChunkSize > (0xFFFFFFFFUL - 36)) { + return DRWAV_FALSE; /* Not enough room to store every sample. */ + } + } + } + + pWav->dataChunkDataSizeTargetWrite = initialDataChunkSize; + + + /* "RIFF" chunk. */ + if (pFormat->container == drwav_container_riff) { + drwav_uint32 chunkSizeRIFF = 28 + (drwav_uint32)initialDataChunkSize; /* +28 = "WAVE" + [sizeof "fmt " chunk] */ + runningPos += drwav__write(pWav, "RIFF", 4); + runningPos += drwav__write_u32ne_to_le(pWav, chunkSizeRIFF); + runningPos += drwav__write(pWav, "WAVE", 4); + } else if (pFormat->container == drwav_container_w64) { + drwav_uint64 chunkSizeRIFF = 80 + 24 + initialDataChunkSize; /* +24 because W64 includes the size of the GUID and size fields. */ + runningPos += drwav__write(pWav, drwavGUID_W64_RIFF, 16); + runningPos += drwav__write_u64ne_to_le(pWav, chunkSizeRIFF); + runningPos += drwav__write(pWav, drwavGUID_W64_WAVE, 16); + } else if (pFormat->container == drwav_container_rf64) { + runningPos += drwav__write(pWav, "RF64", 4); + runningPos += drwav__write_u32ne_to_le(pWav, 0xFFFFFFFF); /* Always 0xFFFFFFFF for RF64. Set to a proper value in the "ds64" chunk. */ + runningPos += drwav__write(pWav, "WAVE", 4); + } + + + /* "ds64" chunk (RF64 only). */ + if (pFormat->container == drwav_container_rf64) { + drwav_uint32 initialds64ChunkSize = 28; /* 28 = [Size of RIFF (8 bytes)] + [Size of DATA (8 bytes)] + [Sample Count (8 bytes)] + [Table Length (4 bytes)]. Table length always set to 0. */ + drwav_uint64 initialRiffChunkSize = 8 + initialds64ChunkSize + initialDataChunkSize; /* +8 for the ds64 header. */ + + runningPos += drwav__write(pWav, "ds64", 4); + runningPos += drwav__write_u32ne_to_le(pWav, initialds64ChunkSize); /* Size of ds64. */ + runningPos += drwav__write_u64ne_to_le(pWav, initialRiffChunkSize); /* Size of RIFF. Set to true value at the end. */ + runningPos += drwav__write_u64ne_to_le(pWav, initialDataChunkSize); /* Size of DATA. Set to true value at the end. */ + runningPos += drwav__write_u64ne_to_le(pWav, totalSampleCount); /* Sample count. */ + runningPos += drwav__write_u32ne_to_le(pWav, 0); /* Table length. Always set to zero in our case since we're not doing any other chunks than "DATA". */ + } + + + /* "fmt " chunk. */ + if (pFormat->container == drwav_container_riff || pFormat->container == drwav_container_rf64) { + chunkSizeFMT = 16; + runningPos += drwav__write(pWav, "fmt ", 4); + runningPos += drwav__write_u32ne_to_le(pWav, (drwav_uint32)chunkSizeFMT); + } else if (pFormat->container == drwav_container_w64) { + chunkSizeFMT = 40; + runningPos += drwav__write(pWav, drwavGUID_W64_FMT, 16); + runningPos += drwav__write_u64ne_to_le(pWav, chunkSizeFMT); + } + + runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.formatTag); + runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.channels); + runningPos += drwav__write_u32ne_to_le(pWav, pWav->fmt.sampleRate); + runningPos += drwav__write_u32ne_to_le(pWav, pWav->fmt.avgBytesPerSec); + runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.blockAlign); + runningPos += drwav__write_u16ne_to_le(pWav, pWav->fmt.bitsPerSample); + + /* TODO: is a 'fact' chunk required for DR_WAVE_FORMAT_IEEE_FLOAT? */ + + if (!pWav->isSequentialWrite && pWav->pMetadata != NULL && pWav->metadataCount > 0 && (pFormat->container == drwav_container_riff || pFormat->container == drwav_container_rf64)) { + runningPos += drwav__write_or_count_metadata(pWav, pWav->pMetadata, pWav->metadataCount); + } + + pWav->dataChunkDataPos = runningPos; + + /* "data" chunk. */ + if (pFormat->container == drwav_container_riff) { + drwav_uint32 chunkSizeDATA = (drwav_uint32)initialDataChunkSize; + runningPos += drwav__write(pWav, "data", 4); + runningPos += drwav__write_u32ne_to_le(pWav, chunkSizeDATA); + } else if (pFormat->container == drwav_container_w64) { + drwav_uint64 chunkSizeDATA = 24 + initialDataChunkSize; /* +24 because W64 includes the size of the GUID and size fields. */ + runningPos += drwav__write(pWav, drwavGUID_W64_DATA, 16); + runningPos += drwav__write_u64ne_to_le(pWav, chunkSizeDATA); + } else if (pFormat->container == drwav_container_rf64) { + runningPos += drwav__write(pWav, "data", 4); + runningPos += drwav__write_u32ne_to_le(pWav, 0xFFFFFFFF); /* Always set to 0xFFFFFFFF for RF64. The true size of the data chunk is specified in the ds64 chunk. */ + } + + /* Set some properties for the client's convenience. */ + pWav->container = pFormat->container; + pWav->channels = (drwav_uint16)pFormat->channels; + pWav->sampleRate = pFormat->sampleRate; + pWav->bitsPerSample = (drwav_uint16)pFormat->bitsPerSample; + pWav->translatedFormatTag = (drwav_uint16)pFormat->format; + pWav->dataChunkDataPos = runningPos; + + return DRWAV_TRUE; +} + + +DRWAV_API drwav_bool32 drwav_init_write(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (!drwav_preinit_write(pWav, pFormat, DRWAV_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + return drwav_init_write__internal(pWav, pFormat, 0); /* DRWAV_FALSE = Not Sequential */ +} + +DRWAV_API drwav_bool32 drwav_init_write_sequential(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (!drwav_preinit_write(pWav, pFormat, DRWAV_TRUE, onWrite, NULL, pUserData, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + return drwav_init_write__internal(pWav, pFormat, totalSampleCount); /* DRWAV_TRUE = Sequential */ +} + +DRWAV_API drwav_bool32 drwav_init_write_sequential_pcm_frames(drwav* pWav, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, drwav_write_proc onWrite, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return DRWAV_FALSE; + } + + return drwav_init_write_sequential(pWav, pFormat, totalPCMFrameCount*pFormat->channels, onWrite, pUserData, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_write_with_metadata(drwav* pWav, const drwav_data_format* pFormat, drwav_write_proc onWrite, drwav_seek_proc onSeek, void* pUserData, const drwav_allocation_callbacks* pAllocationCallbacks, drwav_metadata* pMetadata, drwav_uint32 metadataCount) +{ + if (!drwav_preinit_write(pWav, pFormat, DRWAV_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + pWav->pMetadata = pMetadata; + pWav->metadataCount = metadataCount; + + return drwav_init_write__internal(pWav, pFormat, 0); +} + + +DRWAV_API drwav_uint64 drwav_target_write_size_bytes(const drwav_data_format* pFormat, drwav_uint64 totalFrameCount, drwav_metadata* pMetadata, drwav_uint32 metadataCount) +{ + /* Casting totalFrameCount to drwav_int64 for VC6 compatibility. No issues in practice because nobody is going to exhaust the whole 63 bits. */ + drwav_uint64 targetDataSizeBytes = (drwav_uint64)((drwav_int64)totalFrameCount * pFormat->channels * pFormat->bitsPerSample/8.0); + drwav_uint64 riffChunkSizeBytes; + drwav_uint64 fileSizeBytes = 0; + + if (pFormat->container == drwav_container_riff) { + riffChunkSizeBytes = drwav__riff_chunk_size_riff(targetDataSizeBytes, pMetadata, metadataCount); + fileSizeBytes = (8 + riffChunkSizeBytes); /* +8 because WAV doesn't include the size of the ChunkID and ChunkSize fields. */ + } else if (pFormat->container == drwav_container_w64) { + riffChunkSizeBytes = drwav__riff_chunk_size_w64(targetDataSizeBytes); + fileSizeBytes = riffChunkSizeBytes; + } else if (pFormat->container == drwav_container_rf64) { + riffChunkSizeBytes = drwav__riff_chunk_size_rf64(targetDataSizeBytes, pMetadata, metadataCount); + fileSizeBytes = (8 + riffChunkSizeBytes); /* +8 because WAV doesn't include the size of the ChunkID and ChunkSize fields. */ + } + + return fileSizeBytes; +} + + +#ifndef DR_WAV_NO_STDIO + +/* drwav_result_from_errno() is only used for fopen() and wfopen() so putting it inside DR_WAV_NO_STDIO for now. If something else needs this later we can move it out. */ +#include +DRWAV_PRIVATE drwav_result drwav_result_from_errno(int e) +{ + switch (e) + { + case 0: return DRWAV_SUCCESS; + #ifdef EPERM + case EPERM: return DRWAV_INVALID_OPERATION; + #endif + #ifdef ENOENT + case ENOENT: return DRWAV_DOES_NOT_EXIST; + #endif + #ifdef ESRCH + case ESRCH: return DRWAV_DOES_NOT_EXIST; + #endif + #ifdef EINTR + case EINTR: return DRWAV_INTERRUPT; + #endif + #ifdef EIO + case EIO: return DRWAV_IO_ERROR; + #endif + #ifdef ENXIO + case ENXIO: return DRWAV_DOES_NOT_EXIST; + #endif + #ifdef E2BIG + case E2BIG: return DRWAV_INVALID_ARGS; + #endif + #ifdef ENOEXEC + case ENOEXEC: return DRWAV_INVALID_FILE; + #endif + #ifdef EBADF + case EBADF: return DRWAV_INVALID_FILE; + #endif + #ifdef ECHILD + case ECHILD: return DRWAV_ERROR; + #endif + #ifdef EAGAIN + case EAGAIN: return DRWAV_UNAVAILABLE; + #endif + #ifdef ENOMEM + case ENOMEM: return DRWAV_OUT_OF_MEMORY; + #endif + #ifdef EACCES + case EACCES: return DRWAV_ACCESS_DENIED; + #endif + #ifdef EFAULT + case EFAULT: return DRWAV_BAD_ADDRESS; + #endif + #ifdef ENOTBLK + case ENOTBLK: return DRWAV_ERROR; + #endif + #ifdef EBUSY + case EBUSY: return DRWAV_BUSY; + #endif + #ifdef EEXIST + case EEXIST: return DRWAV_ALREADY_EXISTS; + #endif + #ifdef EXDEV + case EXDEV: return DRWAV_ERROR; + #endif + #ifdef ENODEV + case ENODEV: return DRWAV_DOES_NOT_EXIST; + #endif + #ifdef ENOTDIR + case ENOTDIR: return DRWAV_NOT_DIRECTORY; + #endif + #ifdef EISDIR + case EISDIR: return DRWAV_IS_DIRECTORY; + #endif + #ifdef EINVAL + case EINVAL: return DRWAV_INVALID_ARGS; + #endif + #ifdef ENFILE + case ENFILE: return DRWAV_TOO_MANY_OPEN_FILES; + #endif + #ifdef EMFILE + case EMFILE: return DRWAV_TOO_MANY_OPEN_FILES; + #endif + #ifdef ENOTTY + case ENOTTY: return DRWAV_INVALID_OPERATION; + #endif + #ifdef ETXTBSY + case ETXTBSY: return DRWAV_BUSY; + #endif + #ifdef EFBIG + case EFBIG: return DRWAV_TOO_BIG; + #endif + #ifdef ENOSPC + case ENOSPC: return DRWAV_NO_SPACE; + #endif + #ifdef ESPIPE + case ESPIPE: return DRWAV_BAD_SEEK; + #endif + #ifdef EROFS + case EROFS: return DRWAV_ACCESS_DENIED; + #endif + #ifdef EMLINK + case EMLINK: return DRWAV_TOO_MANY_LINKS; + #endif + #ifdef EPIPE + case EPIPE: return DRWAV_BAD_PIPE; + #endif + #ifdef EDOM + case EDOM: return DRWAV_OUT_OF_RANGE; + #endif + #ifdef ERANGE + case ERANGE: return DRWAV_OUT_OF_RANGE; + #endif + #ifdef EDEADLK + case EDEADLK: return DRWAV_DEADLOCK; + #endif + #ifdef ENAMETOOLONG + case ENAMETOOLONG: return DRWAV_PATH_TOO_LONG; + #endif + #ifdef ENOLCK + case ENOLCK: return DRWAV_ERROR; + #endif + #ifdef ENOSYS + case ENOSYS: return DRWAV_NOT_IMPLEMENTED; + #endif + #ifdef ENOTEMPTY + case ENOTEMPTY: return DRWAV_DIRECTORY_NOT_EMPTY; + #endif + #ifdef ELOOP + case ELOOP: return DRWAV_TOO_MANY_LINKS; + #endif + #ifdef ENOMSG + case ENOMSG: return DRWAV_NO_MESSAGE; + #endif + #ifdef EIDRM + case EIDRM: return DRWAV_ERROR; + #endif + #ifdef ECHRNG + case ECHRNG: return DRWAV_ERROR; + #endif + #ifdef EL2NSYNC + case EL2NSYNC: return DRWAV_ERROR; + #endif + #ifdef EL3HLT + case EL3HLT: return DRWAV_ERROR; + #endif + #ifdef EL3RST + case EL3RST: return DRWAV_ERROR; + #endif + #ifdef ELNRNG + case ELNRNG: return DRWAV_OUT_OF_RANGE; + #endif + #ifdef EUNATCH + case EUNATCH: return DRWAV_ERROR; + #endif + #ifdef ENOCSI + case ENOCSI: return DRWAV_ERROR; + #endif + #ifdef EL2HLT + case EL2HLT: return DRWAV_ERROR; + #endif + #ifdef EBADE + case EBADE: return DRWAV_ERROR; + #endif + #ifdef EBADR + case EBADR: return DRWAV_ERROR; + #endif + #ifdef EXFULL + case EXFULL: return DRWAV_ERROR; + #endif + #ifdef ENOANO + case ENOANO: return DRWAV_ERROR; + #endif + #ifdef EBADRQC + case EBADRQC: return DRWAV_ERROR; + #endif + #ifdef EBADSLT + case EBADSLT: return DRWAV_ERROR; + #endif + #ifdef EBFONT + case EBFONT: return DRWAV_INVALID_FILE; + #endif + #ifdef ENOSTR + case ENOSTR: return DRWAV_ERROR; + #endif + #ifdef ENODATA + case ENODATA: return DRWAV_NO_DATA_AVAILABLE; + #endif + #ifdef ETIME + case ETIME: return DRWAV_TIMEOUT; + #endif + #ifdef ENOSR + case ENOSR: return DRWAV_NO_DATA_AVAILABLE; + #endif + #ifdef ENONET + case ENONET: return DRWAV_NO_NETWORK; + #endif + #ifdef ENOPKG + case ENOPKG: return DRWAV_ERROR; + #endif + #ifdef EREMOTE + case EREMOTE: return DRWAV_ERROR; + #endif + #ifdef ENOLINK + case ENOLINK: return DRWAV_ERROR; + #endif + #ifdef EADV + case EADV: return DRWAV_ERROR; + #endif + #ifdef ESRMNT + case ESRMNT: return DRWAV_ERROR; + #endif + #ifdef ECOMM + case ECOMM: return DRWAV_ERROR; + #endif + #ifdef EPROTO + case EPROTO: return DRWAV_ERROR; + #endif + #ifdef EMULTIHOP + case EMULTIHOP: return DRWAV_ERROR; + #endif + #ifdef EDOTDOT + case EDOTDOT: return DRWAV_ERROR; + #endif + #ifdef EBADMSG + case EBADMSG: return DRWAV_BAD_MESSAGE; + #endif + #ifdef EOVERFLOW + case EOVERFLOW: return DRWAV_TOO_BIG; + #endif + #ifdef ENOTUNIQ + case ENOTUNIQ: return DRWAV_NOT_UNIQUE; + #endif + #ifdef EBADFD + case EBADFD: return DRWAV_ERROR; + #endif + #ifdef EREMCHG + case EREMCHG: return DRWAV_ERROR; + #endif + #ifdef ELIBACC + case ELIBACC: return DRWAV_ACCESS_DENIED; + #endif + #ifdef ELIBBAD + case ELIBBAD: return DRWAV_INVALID_FILE; + #endif + #ifdef ELIBSCN + case ELIBSCN: return DRWAV_INVALID_FILE; + #endif + #ifdef ELIBMAX + case ELIBMAX: return DRWAV_ERROR; + #endif + #ifdef ELIBEXEC + case ELIBEXEC: return DRWAV_ERROR; + #endif + #ifdef EILSEQ + case EILSEQ: return DRWAV_INVALID_DATA; + #endif + #ifdef ERESTART + case ERESTART: return DRWAV_ERROR; + #endif + #ifdef ESTRPIPE + case ESTRPIPE: return DRWAV_ERROR; + #endif + #ifdef EUSERS + case EUSERS: return DRWAV_ERROR; + #endif + #ifdef ENOTSOCK + case ENOTSOCK: return DRWAV_NOT_SOCKET; + #endif + #ifdef EDESTADDRREQ + case EDESTADDRREQ: return DRWAV_NO_ADDRESS; + #endif + #ifdef EMSGSIZE + case EMSGSIZE: return DRWAV_TOO_BIG; + #endif + #ifdef EPROTOTYPE + case EPROTOTYPE: return DRWAV_BAD_PROTOCOL; + #endif + #ifdef ENOPROTOOPT + case ENOPROTOOPT: return DRWAV_PROTOCOL_UNAVAILABLE; + #endif + #ifdef EPROTONOSUPPORT + case EPROTONOSUPPORT: return DRWAV_PROTOCOL_NOT_SUPPORTED; + #endif + #ifdef ESOCKTNOSUPPORT + case ESOCKTNOSUPPORT: return DRWAV_SOCKET_NOT_SUPPORTED; + #endif + #ifdef EOPNOTSUPP + case EOPNOTSUPP: return DRWAV_INVALID_OPERATION; + #endif + #ifdef EPFNOSUPPORT + case EPFNOSUPPORT: return DRWAV_PROTOCOL_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EAFNOSUPPORT + case EAFNOSUPPORT: return DRWAV_ADDRESS_FAMILY_NOT_SUPPORTED; + #endif + #ifdef EADDRINUSE + case EADDRINUSE: return DRWAV_ALREADY_IN_USE; + #endif + #ifdef EADDRNOTAVAIL + case EADDRNOTAVAIL: return DRWAV_ERROR; + #endif + #ifdef ENETDOWN + case ENETDOWN: return DRWAV_NO_NETWORK; + #endif + #ifdef ENETUNREACH + case ENETUNREACH: return DRWAV_NO_NETWORK; + #endif + #ifdef ENETRESET + case ENETRESET: return DRWAV_NO_NETWORK; + #endif + #ifdef ECONNABORTED + case ECONNABORTED: return DRWAV_NO_NETWORK; + #endif + #ifdef ECONNRESET + case ECONNRESET: return DRWAV_CONNECTION_RESET; + #endif + #ifdef ENOBUFS + case ENOBUFS: return DRWAV_NO_SPACE; + #endif + #ifdef EISCONN + case EISCONN: return DRWAV_ALREADY_CONNECTED; + #endif + #ifdef ENOTCONN + case ENOTCONN: return DRWAV_NOT_CONNECTED; + #endif + #ifdef ESHUTDOWN + case ESHUTDOWN: return DRWAV_ERROR; + #endif + #ifdef ETOOMANYREFS + case ETOOMANYREFS: return DRWAV_ERROR; + #endif + #ifdef ETIMEDOUT + case ETIMEDOUT: return DRWAV_TIMEOUT; + #endif + #ifdef ECONNREFUSED + case ECONNREFUSED: return DRWAV_CONNECTION_REFUSED; + #endif + #ifdef EHOSTDOWN + case EHOSTDOWN: return DRWAV_NO_HOST; + #endif + #ifdef EHOSTUNREACH + case EHOSTUNREACH: return DRWAV_NO_HOST; + #endif + #ifdef EALREADY + case EALREADY: return DRWAV_IN_PROGRESS; + #endif + #ifdef EINPROGRESS + case EINPROGRESS: return DRWAV_IN_PROGRESS; + #endif + #ifdef ESTALE + case ESTALE: return DRWAV_INVALID_FILE; + #endif + #ifdef EUCLEAN + case EUCLEAN: return DRWAV_ERROR; + #endif + #ifdef ENOTNAM + case ENOTNAM: return DRWAV_ERROR; + #endif + #ifdef ENAVAIL + case ENAVAIL: return DRWAV_ERROR; + #endif + #ifdef EISNAM + case EISNAM: return DRWAV_ERROR; + #endif + #ifdef EREMOTEIO + case EREMOTEIO: return DRWAV_IO_ERROR; + #endif + #ifdef EDQUOT + case EDQUOT: return DRWAV_NO_SPACE; + #endif + #ifdef ENOMEDIUM + case ENOMEDIUM: return DRWAV_DOES_NOT_EXIST; + #endif + #ifdef EMEDIUMTYPE + case EMEDIUMTYPE: return DRWAV_ERROR; + #endif + #ifdef ECANCELED + case ECANCELED: return DRWAV_CANCELLED; + #endif + #ifdef ENOKEY + case ENOKEY: return DRWAV_ERROR; + #endif + #ifdef EKEYEXPIRED + case EKEYEXPIRED: return DRWAV_ERROR; + #endif + #ifdef EKEYREVOKED + case EKEYREVOKED: return DRWAV_ERROR; + #endif + #ifdef EKEYREJECTED + case EKEYREJECTED: return DRWAV_ERROR; + #endif + #ifdef EOWNERDEAD + case EOWNERDEAD: return DRWAV_ERROR; + #endif + #ifdef ENOTRECOVERABLE + case ENOTRECOVERABLE: return DRWAV_ERROR; + #endif + #ifdef ERFKILL + case ERFKILL: return DRWAV_ERROR; + #endif + #ifdef EHWPOISON + case EHWPOISON: return DRWAV_ERROR; + #endif + default: return DRWAV_ERROR; + } +} + +DRWAV_PRIVATE drwav_result drwav_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) +{ +#if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err; +#endif + + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRWAV_INVALID_ARGS; + } + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + err = fopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drwav_result_from_errno(err); + } +#else +#if defined(_WIN32) || defined(__APPLE__) + *ppFile = fopen(pFilePath, pOpenMode); +#else + #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) + *ppFile = fopen64(pFilePath, pOpenMode); + #else + *ppFile = fopen(pFilePath, pOpenMode); + #endif +#endif + if (*ppFile == NULL) { + drwav_result result = drwav_result_from_errno(errno); + if (result == DRWAV_SUCCESS) { + result = DRWAV_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ + } + + return result; + } +#endif + + return DRWAV_SUCCESS; +} + +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #define DRWAV_HAS_WFOPEN + #endif +#endif + +#ifndef DR_WAV_NO_WCHAR +DRWAV_PRIVATE drwav_result drwav_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return DRWAV_INVALID_ARGS; + } + +#if defined(DRWAV_HAS_WFOPEN) + { + /* Use _wfopen() on Windows. */ + #if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return drwav_result_from_errno(err); + } + #else + *ppFile = _wfopen(pFilePath, pOpenMode); + if (*ppFile == NULL) { + return drwav_result_from_errno(errno); + } + #endif + (void)pAllocationCallbacks; + } +#else + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because + fopen() is locale specific. The only real way I can think of to do this is with wcsrtombs(). Note + that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler + error I'll look into improving compatibility. + */ + + /* + Some compilers don't support wchar_t or wcsrtombs() which we're using below. In this case we just + need to abort with an error. If you encounter a compiler lacking such support, add it to this list + and submit a bug report and it'll be added to the library upstream. + */ + #if defined(__DJGPP__) + { + /* Nothing to do here. This will fall through to the error check below. */ + } + #else + { + mbstate_t mbs; + size_t lenMB; + const wchar_t* pFilePathTemp = pFilePath; + char* pFilePathMB = NULL; + char pOpenModeMB[32] = {0}; + + /* Get the length first. */ + DRWAV_ZERO_OBJECT(&mbs); + lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); + if (lenMB == (size_t)-1) { + return drwav_result_from_errno(errno); + } + + pFilePathMB = (char*)drwav__malloc_from_callbacks(lenMB + 1, pAllocationCallbacks); + if (pFilePathMB == NULL) { + return DRWAV_OUT_OF_MEMORY; + } + + pFilePathTemp = pFilePath; + DRWAV_ZERO_OBJECT(&mbs); + wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); + + /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ + { + size_t i = 0; + for (;;) { + if (pOpenMode[i] == 0) { + pOpenModeMB[i] = '\0'; + break; + } + + pOpenModeMB[i] = (char)pOpenMode[i]; + i += 1; + } + } + + *ppFile = fopen(pFilePathMB, pOpenModeMB); + + drwav__free_from_callbacks(pFilePathMB, pAllocationCallbacks); + } + #endif + + if (*ppFile == NULL) { + return DRWAV_ERROR; + } +#endif + + return DRWAV_SUCCESS; +} +#endif + + +DRWAV_PRIVATE size_t drwav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} + +DRWAV_PRIVATE size_t drwav__on_write_stdio(void* pUserData, const void* pData, size_t bytesToWrite) +{ + return fwrite(pData, 1, bytesToWrite, (FILE*)pUserData); +} + +DRWAV_PRIVATE drwav_bool32 drwav__on_seek_stdio(void* pUserData, int offset, drwav_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == drwav_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} + +DRWAV_API drwav_bool32 drwav_init_file(drwav* pWav, const char* filename, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_file_ex(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); +} + + +DRWAV_PRIVATE drwav_bool32 drwav_init_file__internal_FILE(drwav* pWav, FILE* pFile, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, drwav_metadata_type allowedMetadataTypes, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav_bool32 result; + + result = drwav_preinit(pWav, drwav__on_read_stdio, drwav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != DRWAV_TRUE) { + fclose(pFile); + return result; + } + + pWav->allowedMetadataTypes = allowedMetadataTypes; + + result = drwav_init__internal(pWav, onChunk, pChunkUserData, flags); + if (result != DRWAV_TRUE) { + fclose(pFile); + return result; + } + + return DRWAV_TRUE; +} + +DRWAV_API drwav_bool32 drwav_init_file_ex(drwav* pWav, const char* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (drwav_fopen(&pFile, filename, "rb") != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + /* This takes ownership of the FILE* object. */ + return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, drwav_metadata_type_none, pAllocationCallbacks); +} + +#ifndef DR_WAV_NO_WCHAR +DRWAV_API drwav_bool32 drwav_init_file_w(drwav* pWav, const wchar_t* filename, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_file_ex_w(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_file_ex_w(drwav* pWav, const wchar_t* filename, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (drwav_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + /* This takes ownership of the FILE* object. */ + return drwav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, drwav_metadata_type_none, pAllocationCallbacks); +} +#endif + +DRWAV_API drwav_bool32 drwav_init_file_with_metadata(drwav* pWav, const char* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (drwav_fopen(&pFile, filename, "rb") != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + /* This takes ownership of the FILE* object. */ + return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags, drwav_metadata_type_all_including_unknown, pAllocationCallbacks); +} + +#ifndef DR_WAV_NO_WCHAR +DRWAV_API drwav_bool32 drwav_init_file_with_metadata_w(drwav* pWav, const wchar_t* filename, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (drwav_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + /* This takes ownership of the FILE* object. */ + return drwav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags, drwav_metadata_type_all_including_unknown, pAllocationCallbacks); +} +#endif + + +DRWAV_PRIVATE drwav_bool32 drwav_init_file_write__internal_FILE(drwav* pWav, FILE* pFile, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav_bool32 result; + + result = drwav_preinit_write(pWav, pFormat, isSequential, drwav__on_write_stdio, drwav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != DRWAV_TRUE) { + fclose(pFile); + return result; + } + + result = drwav_init_write__internal(pWav, pFormat, totalSampleCount); + if (result != DRWAV_TRUE) { + fclose(pFile); + return result; + } + + return DRWAV_TRUE; +} + +DRWAV_PRIVATE drwav_bool32 drwav_init_file_write__internal(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (drwav_fopen(&pFile, filename, "wb") != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + /* This takes ownership of the FILE* object. */ + return drwav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); +} + +#ifndef DR_WAV_NO_WCHAR +DRWAV_PRIVATE drwav_bool32 drwav_init_file_write_w__internal(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (drwav_wfopen(&pFile, filename, L"wb", pAllocationCallbacks) != DRWAV_SUCCESS) { + return DRWAV_FALSE; + } + + /* This takes ownership of the FILE* object. */ + return drwav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); +} +#endif + +DRWAV_API drwav_bool32 drwav_init_file_write(drwav* pWav, const char* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_file_write__internal(pWav, filename, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_file_write_sequential(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_file_write__internal(pWav, filename, pFormat, totalSampleCount, DRWAV_TRUE, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames(drwav* pWav, const char* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return DRWAV_FALSE; + } + + return drwav_init_file_write_sequential(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} + +#ifndef DR_WAV_NO_WCHAR +DRWAV_API drwav_bool32 drwav_init_file_write_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_file_write_w__internal(pWav, filename, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_file_write_sequential_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_file_write_w__internal(pWav, filename, pFormat, totalSampleCount, DRWAV_TRUE, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_file_write_sequential_pcm_frames_w(drwav* pWav, const wchar_t* filename, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return DRWAV_FALSE; + } + + return drwav_init_file_write_sequential_w(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} +#endif +#endif /* DR_WAV_NO_STDIO */ + + +DRWAV_PRIVATE size_t drwav__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + drwav* pWav = (drwav*)pUserData; + size_t bytesRemaining; + + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->memoryStream.dataSize >= pWav->memoryStream.currentReadPos); + + bytesRemaining = pWav->memoryStream.dataSize - pWav->memoryStream.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesToRead > 0) { + DRWAV_COPY_MEMORY(pBufferOut, pWav->memoryStream.data + pWav->memoryStream.currentReadPos, bytesToRead); + pWav->memoryStream.currentReadPos += bytesToRead; + } + + return bytesToRead; +} + +DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory(void* pUserData, int offset, drwav_seek_origin origin) +{ + drwav* pWav = (drwav*)pUserData; + DRWAV_ASSERT(pWav != NULL); + + if (origin == drwav_seek_origin_current) { + if (offset > 0) { + if (pWav->memoryStream.currentReadPos + offset > pWav->memoryStream.dataSize) { + return DRWAV_FALSE; /* Trying to seek too far forward. */ + } + } else { + if (pWav->memoryStream.currentReadPos < (size_t)-offset) { + return DRWAV_FALSE; /* Trying to seek too far backwards. */ + } + } + + /* This will never underflow thanks to the clamps above. */ + pWav->memoryStream.currentReadPos += offset; + } else { + if ((drwav_uint32)offset <= pWav->memoryStream.dataSize) { + pWav->memoryStream.currentReadPos = offset; + } else { + return DRWAV_FALSE; /* Trying to seek too far forward. */ + } + } + + return DRWAV_TRUE; +} + +DRWAV_PRIVATE size_t drwav__on_write_memory(void* pUserData, const void* pDataIn, size_t bytesToWrite) +{ + drwav* pWav = (drwav*)pUserData; + size_t bytesRemaining; + + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(pWav->memoryStreamWrite.dataCapacity >= pWav->memoryStreamWrite.currentWritePos); + + bytesRemaining = pWav->memoryStreamWrite.dataCapacity - pWav->memoryStreamWrite.currentWritePos; + if (bytesRemaining < bytesToWrite) { + /* Need to reallocate. */ + void* pNewData; + size_t newDataCapacity = (pWav->memoryStreamWrite.dataCapacity == 0) ? 256 : pWav->memoryStreamWrite.dataCapacity * 2; + + /* If doubling wasn't enough, just make it the minimum required size to write the data. */ + if ((newDataCapacity - pWav->memoryStreamWrite.currentWritePos) < bytesToWrite) { + newDataCapacity = pWav->memoryStreamWrite.currentWritePos + bytesToWrite; + } + + pNewData = drwav__realloc_from_callbacks(*pWav->memoryStreamWrite.ppData, newDataCapacity, pWav->memoryStreamWrite.dataCapacity, &pWav->allocationCallbacks); + if (pNewData == NULL) { + return 0; + } + + *pWav->memoryStreamWrite.ppData = pNewData; + pWav->memoryStreamWrite.dataCapacity = newDataCapacity; + } + + DRWAV_COPY_MEMORY(((drwav_uint8*)(*pWav->memoryStreamWrite.ppData)) + pWav->memoryStreamWrite.currentWritePos, pDataIn, bytesToWrite); + + pWav->memoryStreamWrite.currentWritePos += bytesToWrite; + if (pWav->memoryStreamWrite.dataSize < pWav->memoryStreamWrite.currentWritePos) { + pWav->memoryStreamWrite.dataSize = pWav->memoryStreamWrite.currentWritePos; + } + + *pWav->memoryStreamWrite.pDataSize = pWav->memoryStreamWrite.dataSize; + + return bytesToWrite; +} + +DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offset, drwav_seek_origin origin) +{ + drwav* pWav = (drwav*)pUserData; + DRWAV_ASSERT(pWav != NULL); + + if (origin == drwav_seek_origin_current) { + if (offset > 0) { + if (pWav->memoryStreamWrite.currentWritePos + offset > pWav->memoryStreamWrite.dataSize) { + offset = (int)(pWav->memoryStreamWrite.dataSize - pWav->memoryStreamWrite.currentWritePos); /* Trying to seek too far forward. */ + } + } else { + if (pWav->memoryStreamWrite.currentWritePos < (size_t)-offset) { + offset = -(int)pWav->memoryStreamWrite.currentWritePos; /* Trying to seek too far backwards. */ + } + } + + /* This will never underflow thanks to the clamps above. */ + pWav->memoryStreamWrite.currentWritePos += offset; + } else { + if ((drwav_uint32)offset <= pWav->memoryStreamWrite.dataSize) { + pWav->memoryStreamWrite.currentWritePos = offset; + } else { + pWav->memoryStreamWrite.currentWritePos = pWav->memoryStreamWrite.dataSize; /* Trying to seek too far forward. */ + } + } + + return DRWAV_TRUE; +} + +DRWAV_API drwav_bool32 drwav_init_memory(drwav* pWav, const void* data, size_t dataSize, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_memory_ex(pWav, data, dataSize, NULL, NULL, 0, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_memory_ex(drwav* pWav, const void* data, size_t dataSize, drwav_chunk_proc onChunk, void* pChunkUserData, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (data == NULL || dataSize == 0) { + return DRWAV_FALSE; + } + + if (!drwav_preinit(pWav, drwav__on_read_memory, drwav__on_seek_memory, pWav, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + pWav->memoryStream.data = (const drwav_uint8*)data; + pWav->memoryStream.dataSize = dataSize; + pWav->memoryStream.currentReadPos = 0; + + return drwav_init__internal(pWav, onChunk, pChunkUserData, flags); +} + +DRWAV_API drwav_bool32 drwav_init_memory_with_metadata(drwav* pWav, const void* data, size_t dataSize, drwav_uint32 flags, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (data == NULL || dataSize == 0) { + return DRWAV_FALSE; + } + + if (!drwav_preinit(pWav, drwav__on_read_memory, drwav__on_seek_memory, pWav, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + pWav->memoryStream.data = (const drwav_uint8*)data; + pWav->memoryStream.dataSize = dataSize; + pWav->memoryStream.currentReadPos = 0; + + pWav->allowedMetadataTypes = drwav_metadata_type_all_including_unknown; + + return drwav_init__internal(pWav, NULL, NULL, flags); +} + + +DRWAV_PRIVATE drwav_bool32 drwav_init_memory_write__internal(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, drwav_bool32 isSequential, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (ppData == NULL || pDataSize == NULL) { + return DRWAV_FALSE; + } + + *ppData = NULL; /* Important because we're using realloc()! */ + *pDataSize = 0; + + if (!drwav_preinit_write(pWav, pFormat, isSequential, drwav__on_write_memory, drwav__on_seek_memory_write, pWav, pAllocationCallbacks)) { + return DRWAV_FALSE; + } + + pWav->memoryStreamWrite.ppData = ppData; + pWav->memoryStreamWrite.pDataSize = pDataSize; + pWav->memoryStreamWrite.dataSize = 0; + pWav->memoryStreamWrite.dataCapacity = 0; + pWav->memoryStreamWrite.currentWritePos = 0; + + return drwav_init_write__internal(pWav, pFormat, totalSampleCount); +} + +DRWAV_API drwav_bool32 drwav_init_memory_write(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, 0, DRWAV_FALSE, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_memory_write_sequential(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalSampleCount, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + return drwav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, totalSampleCount, DRWAV_TRUE, pAllocationCallbacks); +} + +DRWAV_API drwav_bool32 drwav_init_memory_write_sequential_pcm_frames(drwav* pWav, void** ppData, size_t* pDataSize, const drwav_data_format* pFormat, drwav_uint64 totalPCMFrameCount, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return DRWAV_FALSE; + } + + return drwav_init_memory_write_sequential(pWav, ppData, pDataSize, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} + + + +DRWAV_API drwav_result drwav_uninit(drwav* pWav) +{ + drwav_result result = DRWAV_SUCCESS; + + if (pWav == NULL) { + return DRWAV_INVALID_ARGS; + } + + /* + If the drwav object was opened in write mode we'll need to finalize a few things: + - Make sure the "data" chunk is aligned to 16-bits for RIFF containers, or 64 bits for W64 containers. + - Set the size of the "data" chunk. + */ + if (pWav->onWrite != NULL) { + drwav_uint32 paddingSize = 0; + + /* Padding. Do not adjust pWav->dataChunkDataSize - this should not include the padding. */ + if (pWav->container == drwav_container_riff || pWav->container == drwav_container_rf64) { + paddingSize = drwav__chunk_padding_size_riff(pWav->dataChunkDataSize); + } else { + paddingSize = drwav__chunk_padding_size_w64(pWav->dataChunkDataSize); + } + + if (paddingSize > 0) { + drwav_uint64 paddingData = 0; + drwav__write(pWav, &paddingData, paddingSize); /* Byte order does not matter for this. */ + } + + /* + Chunk sizes. When using sequential mode, these will have been filled in at initialization time. We only need + to do this when using non-sequential mode. + */ + if (pWav->onSeek && !pWav->isSequentialWrite) { + if (pWav->container == drwav_container_riff) { + /* The "RIFF" chunk size. */ + if (pWav->onSeek(pWav->pUserData, 4, drwav_seek_origin_start)) { + drwav_uint32 riffChunkSize = drwav__riff_chunk_size_riff(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); + drwav__write_u32ne_to_le(pWav, riffChunkSize); + } + + /* The "data" chunk size. */ + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 4, drwav_seek_origin_start)) { + drwav_uint32 dataChunkSize = drwav__data_chunk_size_riff(pWav->dataChunkDataSize); + drwav__write_u32ne_to_le(pWav, dataChunkSize); + } + } else if (pWav->container == drwav_container_w64) { + /* The "RIFF" chunk size. */ + if (pWav->onSeek(pWav->pUserData, 16, drwav_seek_origin_start)) { + drwav_uint64 riffChunkSize = drwav__riff_chunk_size_w64(pWav->dataChunkDataSize); + drwav__write_u64ne_to_le(pWav, riffChunkSize); + } + + /* The "data" chunk size. */ + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 8, drwav_seek_origin_start)) { + drwav_uint64 dataChunkSize = drwav__data_chunk_size_w64(pWav->dataChunkDataSize); + drwav__write_u64ne_to_le(pWav, dataChunkSize); + } + } else if (pWav->container == drwav_container_rf64) { + /* We only need to update the ds64 chunk. The "RIFF" and "data" chunks always have their sizes set to 0xFFFFFFFF for RF64. */ + int ds64BodyPos = 12 + 8; + + /* The "RIFF" chunk size. */ + if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 0, drwav_seek_origin_start)) { + drwav_uint64 riffChunkSize = drwav__riff_chunk_size_rf64(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); + drwav__write_u64ne_to_le(pWav, riffChunkSize); + } + + /* The "data" chunk size. */ + if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 8, drwav_seek_origin_start)) { + drwav_uint64 dataChunkSize = drwav__data_chunk_size_rf64(pWav->dataChunkDataSize); + drwav__write_u64ne_to_le(pWav, dataChunkSize); + } + } + } + + /* Validation for sequential mode. */ + if (pWav->isSequentialWrite) { + if (pWav->dataChunkDataSize != pWav->dataChunkDataSizeTargetWrite) { + result = DRWAV_INVALID_FILE; + } + } + } else { + if (pWav->pMetadata != NULL) { + pWav->allocationCallbacks.onFree(pWav->pMetadata, pWav->allocationCallbacks.pUserData); + } + } + +#ifndef DR_WAV_NO_STDIO + /* + If we opened the file with drwav_open_file() we will want to close the file handle. We can know whether or not drwav_open_file() + was used by looking at the onRead and onSeek callbacks. + */ + if (pWav->onRead == drwav__on_read_stdio || pWav->onWrite == drwav__on_write_stdio) { + fclose((FILE*)pWav->pUserData); + } +#endif + + return result; +} + + + +DRWAV_API size_t drwav_read_raw(drwav* pWav, size_t bytesToRead, void* pBufferOut) +{ + size_t bytesRead; + drwav_uint32 bytesPerFrame; + + if (pWav == NULL || bytesToRead == 0) { + return 0; /* Invalid args. */ + } + + if (bytesToRead > pWav->bytesRemaining) { + bytesToRead = (size_t)pWav->bytesRemaining; + } + + if (bytesToRead == 0) { + return 0; /* At end. */ + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; /* Could not determine the bytes per frame. */ + } + + if (pBufferOut != NULL) { + bytesRead = pWav->onRead(pWav->pUserData, pBufferOut, bytesToRead); + } else { + /* We need to seek. If we fail, we need to read-and-discard to make sure we get a good byte count. */ + bytesRead = 0; + while (bytesRead < bytesToRead) { + size_t bytesToSeek = (bytesToRead - bytesRead); + if (bytesToSeek > 0x7FFFFFFF) { + bytesToSeek = 0x7FFFFFFF; + } + + if (pWav->onSeek(pWav->pUserData, (int)bytesToSeek, drwav_seek_origin_current) == DRWAV_FALSE) { + break; + } + + bytesRead += bytesToSeek; + } + + /* When we get here we may need to read-and-discard some data. */ + while (bytesRead < bytesToRead) { + drwav_uint8 buffer[4096]; + size_t bytesSeeked; + size_t bytesToSeek = (bytesToRead - bytesRead); + if (bytesToSeek > sizeof(buffer)) { + bytesToSeek = sizeof(buffer); + } + + bytesSeeked = pWav->onRead(pWav->pUserData, buffer, bytesToSeek); + bytesRead += bytesSeeked; + + if (bytesSeeked < bytesToSeek) { + break; /* Reached the end. */ + } + } + } + + pWav->readCursorInPCMFrames += bytesRead / bytesPerFrame; + + pWav->bytesRemaining -= bytesRead; + return bytesRead; +} + + + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_le(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) +{ + drwav_uint32 bytesPerFrame; + drwav_uint64 bytesToRead; /* Intentionally uint64 instead of size_t so we can do a check that we're not reading too much on 32-bit builds. */ + + if (pWav == NULL || framesToRead == 0) { + return 0; + } + + /* Cannot use this function for compressed formats. */ + if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + return 0; + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + /* Don't try to read more samples than can potentially fit in the output buffer. */ + bytesToRead = framesToRead * bytesPerFrame; + if (bytesToRead > DRWAV_SIZE_MAX) { + bytesToRead = (DRWAV_SIZE_MAX / bytesPerFrame) * bytesPerFrame; /* Round the number of bytes to read to a clean frame boundary. */ + } + + /* + Doing an explicit check here just to make it clear that we don't want to be attempt to read anything if there's no bytes to read. There + *could* be a time where it evaluates to 0 due to overflowing. + */ + if (bytesToRead == 0) { + return 0; + } + + return drwav_read_raw(pWav, (size_t)bytesToRead, pBufferOut) / bytesPerFrame; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_be(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + + if (pBufferOut != NULL) { + drwav_uint32 bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; /* Could not get the bytes per frame which means bytes per sample cannot be determined and we don't know how to byte swap. */ + } + + drwav__bswap_samples(pBufferOut, framesRead*pWav->channels, bytesPerFrame/pWav->channels, pWav->translatedFormatTag); + } + + return framesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames(drwav* pWav, drwav_uint64 framesToRead, void* pBufferOut) +{ + if (drwav__is_little_endian()) { + return drwav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } else { + return drwav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } +} + + + +DRWAV_PRIVATE drwav_bool32 drwav_seek_to_first_pcm_frame(drwav* pWav) +{ + if (pWav->onWrite != NULL) { + return DRWAV_FALSE; /* No seeking in write mode. */ + } + + if (!pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos, drwav_seek_origin_start)) { + return DRWAV_FALSE; + } + + if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + /* Cached data needs to be cleared for compressed formats. */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + DRWAV_ZERO_OBJECT(&pWav->msadpcm); + } else if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + DRWAV_ZERO_OBJECT(&pWav->ima); + } else { + DRWAV_ASSERT(DRWAV_FALSE); /* If this assertion is triggered it means I've implemented a new compressed format but forgot to add a branch for it here. */ + } + } + + pWav->readCursorInPCMFrames = 0; + pWav->bytesRemaining = pWav->dataChunkDataSize; + + return DRWAV_TRUE; +} + +DRWAV_API drwav_bool32 drwav_seek_to_pcm_frame(drwav* pWav, drwav_uint64 targetFrameIndex) +{ + /* Seeking should be compatible with wave files > 2GB. */ + + if (pWav == NULL || pWav->onSeek == NULL) { + return DRWAV_FALSE; + } + + /* No seeking in write mode. */ + if (pWav->onWrite != NULL) { + return DRWAV_FALSE; + } + + /* If there are no samples, just return DRWAV_TRUE without doing anything. */ + if (pWav->totalPCMFrameCount == 0) { + return DRWAV_TRUE; + } + + /* Make sure the sample is clamped. */ + if (targetFrameIndex > pWav->totalPCMFrameCount) { + targetFrameIndex = pWav->totalPCMFrameCount; + } + + /* + For compressed formats we just use a slow generic seek. If we are seeking forward we just seek forward. If we are going backwards we need + to seek back to the start. + */ + if (drwav__is_compressed_format_tag(pWav->translatedFormatTag)) { + /* TODO: This can be optimized. */ + + /* + If we're seeking forward it's simple - just keep reading samples until we hit the sample we're requesting. If we're seeking backwards, + we first need to seek back to the start and then just do the same thing as a forward seek. + */ + if (targetFrameIndex < pWav->readCursorInPCMFrames) { + if (!drwav_seek_to_first_pcm_frame(pWav)) { + return DRWAV_FALSE; + } + } + + if (targetFrameIndex > pWav->readCursorInPCMFrames) { + drwav_uint64 offsetInFrames = targetFrameIndex - pWav->readCursorInPCMFrames; + + drwav_int16 devnull[2048]; + while (offsetInFrames > 0) { + drwav_uint64 framesRead = 0; + drwav_uint64 framesToRead = offsetInFrames; + if (framesToRead > drwav_countof(devnull)/pWav->channels) { + framesToRead = drwav_countof(devnull)/pWav->channels; + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + framesRead = drwav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, devnull); + } else if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + framesRead = drwav_read_pcm_frames_s16__ima(pWav, framesToRead, devnull); + } else { + DRWAV_ASSERT(DRWAV_FALSE); /* If this assertion is triggered it means I've implemented a new compressed format but forgot to add a branch for it here. */ + } + + if (framesRead != framesToRead) { + return DRWAV_FALSE; + } + + offsetInFrames -= framesRead; + } + } + } else { + drwav_uint64 totalSizeInBytes; + drwav_uint64 currentBytePos; + drwav_uint64 targetBytePos; + drwav_uint64 offset; + drwav_uint32 bytesPerFrame; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return DRWAV_FALSE; /* Not able to calculate offset. */ + } + + totalSizeInBytes = pWav->totalPCMFrameCount * bytesPerFrame; + DRWAV_ASSERT(totalSizeInBytes >= pWav->bytesRemaining); + + currentBytePos = totalSizeInBytes - pWav->bytesRemaining; + targetBytePos = targetFrameIndex * bytesPerFrame; + + if (currentBytePos < targetBytePos) { + /* Offset forwards. */ + offset = (targetBytePos - currentBytePos); + } else { + /* Offset backwards. */ + if (!drwav_seek_to_first_pcm_frame(pWav)) { + return DRWAV_FALSE; + } + offset = targetBytePos; + } + + while (offset > 0) { + int offset32 = ((offset > INT_MAX) ? INT_MAX : (int)offset); + if (!pWav->onSeek(pWav->pUserData, offset32, drwav_seek_origin_current)) { + return DRWAV_FALSE; + } + + pWav->readCursorInPCMFrames += offset32 / bytesPerFrame; + pWav->bytesRemaining -= offset32; + offset -= offset32; + } + } + + return DRWAV_TRUE; +} + +DRWAV_API drwav_result drwav_get_cursor_in_pcm_frames(drwav* pWav, drwav_uint64* pCursor) +{ + if (pCursor == NULL) { + return DRWAV_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pWav == NULL) { + return DRWAV_INVALID_ARGS; + } + + *pCursor = pWav->readCursorInPCMFrames; + + return DRWAV_SUCCESS; +} + +DRWAV_API drwav_result drwav_get_length_in_pcm_frames(drwav* pWav, drwav_uint64* pLength) +{ + if (pLength == NULL) { + return DRWAV_INVALID_ARGS; + } + + *pLength = 0; /* Safety. */ + + if (pWav == NULL) { + return DRWAV_INVALID_ARGS; + } + + *pLength = pWav->totalPCMFrameCount; + + return DRWAV_SUCCESS; +} + + +DRWAV_API size_t drwav_write_raw(drwav* pWav, size_t bytesToWrite, const void* pData) +{ + size_t bytesWritten; + + if (pWav == NULL || bytesToWrite == 0 || pData == NULL) { + return 0; + } + + bytesWritten = pWav->onWrite(pWav->pUserData, pData, bytesToWrite); + pWav->dataChunkDataSize += bytesWritten; + + return bytesWritten; +} + +DRWAV_API drwav_uint64 drwav_write_pcm_frames_le(drwav* pWav, drwav_uint64 framesToWrite, const void* pData) +{ + drwav_uint64 bytesToWrite; + drwav_uint64 bytesWritten; + const drwav_uint8* pRunningData; + + if (pWav == NULL || framesToWrite == 0 || pData == NULL) { + return 0; + } + + bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); + if (bytesToWrite > DRWAV_SIZE_MAX) { + return 0; + } + + bytesWritten = 0; + pRunningData = (const drwav_uint8*)pData; + + while (bytesToWrite > 0) { + size_t bytesJustWritten; + drwav_uint64 bytesToWriteThisIteration; + + bytesToWriteThisIteration = bytesToWrite; + DRWAV_ASSERT(bytesToWriteThisIteration <= DRWAV_SIZE_MAX); /* <-- This is checked above. */ + + bytesJustWritten = drwav_write_raw(pWav, (size_t)bytesToWriteThisIteration, pRunningData); + if (bytesJustWritten == 0) { + break; + } + + bytesToWrite -= bytesJustWritten; + bytesWritten += bytesJustWritten; + pRunningData += bytesJustWritten; + } + + return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; +} + +DRWAV_API drwav_uint64 drwav_write_pcm_frames_be(drwav* pWav, drwav_uint64 framesToWrite, const void* pData) +{ + drwav_uint64 bytesToWrite; + drwav_uint64 bytesWritten; + drwav_uint32 bytesPerSample; + const drwav_uint8* pRunningData; + + if (pWav == NULL || framesToWrite == 0 || pData == NULL) { + return 0; + } + + bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); + if (bytesToWrite > DRWAV_SIZE_MAX) { + return 0; + } + + bytesWritten = 0; + pRunningData = (const drwav_uint8*)pData; + + bytesPerSample = drwav_get_bytes_per_pcm_frame(pWav) / pWav->channels; + if (bytesPerSample == 0) { + return 0; /* Cannot determine bytes per sample, or bytes per sample is less than one byte. */ + } + + while (bytesToWrite > 0) { + drwav_uint8 temp[4096]; + drwav_uint32 sampleCount; + size_t bytesJustWritten; + drwav_uint64 bytesToWriteThisIteration; + + bytesToWriteThisIteration = bytesToWrite; + DRWAV_ASSERT(bytesToWriteThisIteration <= DRWAV_SIZE_MAX); /* <-- This is checked above. */ + + /* + WAV files are always little-endian. We need to byte swap on big-endian architectures. Since our input buffer is read-only we need + to use an intermediary buffer for the conversion. + */ + sampleCount = sizeof(temp)/bytesPerSample; + + if (bytesToWriteThisIteration > ((drwav_uint64)sampleCount)*bytesPerSample) { + bytesToWriteThisIteration = ((drwav_uint64)sampleCount)*bytesPerSample; + } + + DRWAV_COPY_MEMORY(temp, pRunningData, (size_t)bytesToWriteThisIteration); + drwav__bswap_samples(temp, sampleCount, bytesPerSample, pWav->translatedFormatTag); + + bytesJustWritten = drwav_write_raw(pWav, (size_t)bytesToWriteThisIteration, temp); + if (bytesJustWritten == 0) { + break; + } + + bytesToWrite -= bytesJustWritten; + bytesWritten += bytesJustWritten; + pRunningData += bytesJustWritten; + } + + return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; +} + +DRWAV_API drwav_uint64 drwav_write_pcm_frames(drwav* pWav, drwav_uint64 framesToWrite, const void* pData) +{ + if (drwav__is_little_endian()) { + return drwav_write_pcm_frames_le(pWav, framesToWrite, pData); + } else { + return drwav_write_pcm_frames_be(pWav, framesToWrite, pData); + } +} + + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalFramesRead = 0; + + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(framesToRead > 0); + + /* TODO: Lots of room for optimization here. */ + + while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + DRWAV_ASSERT(framesToRead > 0); /* This loop iteration will never get hit with framesToRead == 0 because it's asserted at the top, and we check for 0 inside the loop just below. */ + + /* If there are no cached frames we need to load a new block. */ + if (pWav->msadpcm.cachedFrameCount == 0 && pWav->msadpcm.bytesRemainingInBlock == 0) { + if (pWav->channels == 1) { + /* Mono. */ + drwav_uint8 header[7]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + pWav->msadpcm.predictor[0] = header[0]; + pWav->msadpcm.delta[0] = drwav_bytes_to_s16(header + 1); + pWav->msadpcm.prevFrames[0][1] = (drwav_int32)drwav_bytes_to_s16(header + 3); + pWav->msadpcm.prevFrames[0][0] = (drwav_int32)drwav_bytes_to_s16(header + 5); + pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][0]; + pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.cachedFrameCount = 2; + } else { + /* Stereo. */ + drwav_uint8 header[14]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + pWav->msadpcm.predictor[0] = header[0]; + pWav->msadpcm.predictor[1] = header[1]; + pWav->msadpcm.delta[0] = drwav_bytes_to_s16(header + 2); + pWav->msadpcm.delta[1] = drwav_bytes_to_s16(header + 4); + pWav->msadpcm.prevFrames[0][1] = (drwav_int32)drwav_bytes_to_s16(header + 6); + pWav->msadpcm.prevFrames[1][1] = (drwav_int32)drwav_bytes_to_s16(header + 8); + pWav->msadpcm.prevFrames[0][0] = (drwav_int32)drwav_bytes_to_s16(header + 10); + pWav->msadpcm.prevFrames[1][0] = (drwav_int32)drwav_bytes_to_s16(header + 12); + + pWav->msadpcm.cachedFrames[0] = pWav->msadpcm.prevFrames[0][0]; + pWav->msadpcm.cachedFrames[1] = pWav->msadpcm.prevFrames[1][0]; + pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[1][1]; + pWav->msadpcm.cachedFrameCount = 2; + } + } + + /* Output anything that's cached. */ + while (framesToRead > 0 && pWav->msadpcm.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + if (pBufferOut != NULL) { + drwav_uint32 iSample = 0; + for (iSample = 0; iSample < pWav->channels; iSample += 1) { + pBufferOut[iSample] = (drwav_int16)pWav->msadpcm.cachedFrames[(drwav_countof(pWav->msadpcm.cachedFrames) - (pWav->msadpcm.cachedFrameCount*pWav->channels)) + iSample]; + } + + pBufferOut += pWav->channels; + } + + framesToRead -= 1; + totalFramesRead += 1; + pWav->readCursorInPCMFrames += 1; + pWav->msadpcm.cachedFrameCount -= 1; + } + + if (framesToRead == 0) { + break; + } + + + /* + If there's nothing left in the cache, just go ahead and load more. If there's nothing left to load in the current block we just continue to the next + loop iteration which will trigger the loading of a new block. + */ + if (pWav->msadpcm.cachedFrameCount == 0) { + if (pWav->msadpcm.bytesRemainingInBlock == 0) { + continue; + } else { + static drwav_int32 adaptationTable[] = { + 230, 230, 230, 230, 307, 409, 512, 614, + 768, 614, 512, 409, 307, 230, 230, 230 + }; + static drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; + static drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; + + drwav_uint8 nibbles; + drwav_int32 nibble0; + drwav_int32 nibble1; + + if (pWav->onRead(pWav->pUserData, &nibbles, 1) != 1) { + return totalFramesRead; + } + pWav->msadpcm.bytesRemainingInBlock -= 1; + + /* TODO: Optimize away these if statements. */ + nibble0 = ((nibbles & 0xF0) >> 4); if ((nibbles & 0x80)) { nibble0 |= 0xFFFFFFF0UL; } + nibble1 = ((nibbles & 0x0F) >> 0); if ((nibbles & 0x08)) { nibble1 |= 0xFFFFFFF0UL; } + + if (pWav->channels == 1) { + /* Mono. */ + drwav_int32 newSample0; + drwav_int32 newSample1; + + newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample0 += nibble0 * pWav->msadpcm.delta[0]; + newSample0 = drwav_clamp(newSample0, -32768, 32767); + + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.prevFrames[0][1] = newSample0; + + + newSample1 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample1 += nibble1 * pWav->msadpcm.delta[0]; + newSample1 = drwav_clamp(newSample1, -32768, 32767); + + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.prevFrames[0][1] = newSample1; + + + pWav->msadpcm.cachedFrames[2] = newSample0; + pWav->msadpcm.cachedFrames[3] = newSample1; + pWav->msadpcm.cachedFrameCount = 2; + } else { + /* Stereo. */ + drwav_int32 newSample0; + drwav_int32 newSample1; + + /* Left. */ + newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample0 += nibble0 * pWav->msadpcm.delta[0]; + newSample0 = drwav_clamp(newSample0, -32768, 32767); + + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.prevFrames[0][1] = newSample0; + + + /* Right. */ + newSample1 = ((pWav->msadpcm.prevFrames[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevFrames[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8; + newSample1 += nibble1 * pWav->msadpcm.delta[1]; + newSample1 = drwav_clamp(newSample1, -32768, 32767); + + pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8; + if (pWav->msadpcm.delta[1] < 16) { + pWav->msadpcm.delta[1] = 16; + } + + pWav->msadpcm.prevFrames[1][0] = pWav->msadpcm.prevFrames[1][1]; + pWav->msadpcm.prevFrames[1][1] = newSample1; + + pWav->msadpcm.cachedFrames[2] = newSample0; + pWav->msadpcm.cachedFrames[3] = newSample1; + pWav->msadpcm.cachedFrameCount = 1; + } + } + } + } + + return totalFramesRead; +} + + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalFramesRead = 0; + drwav_uint32 iChannel; + + static drwav_int32 indexTable[16] = { + -1, -1, -1, -1, 2, 4, 6, 8, + -1, -1, -1, -1, 2, 4, 6, 8 + }; + + static drwav_int32 stepTable[89] = { + 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, + 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, + 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, + 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, + 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, + 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, + 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, + 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, + 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 + }; + + DRWAV_ASSERT(pWav != NULL); + DRWAV_ASSERT(framesToRead > 0); + + /* TODO: Lots of room for optimization here. */ + + while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + DRWAV_ASSERT(framesToRead > 0); /* This loop iteration will never get hit with framesToRead == 0 because it's asserted at the top, and we check for 0 inside the loop just below. */ + + /* If there are no cached samples we need to load a new block. */ + if (pWav->ima.cachedFrameCount == 0 && pWav->ima.bytesRemainingInBlock == 0) { + if (pWav->channels == 1) { + /* Mono. */ + drwav_uint8 header[4]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + if (header[2] >= drwav_countof(stepTable)) { + pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, drwav_seek_origin_current); + pWav->ima.bytesRemainingInBlock = 0; + return totalFramesRead; /* Invalid data. */ + } + + pWav->ima.predictor[0] = drwav_bytes_to_s16(header + 0); + pWav->ima.stepIndex[0] = drwav_clamp(header[2], 0, (drwav_int32)drwav_countof(stepTable)-1); /* Clamp not necessary because we checked above, but adding here to silence a static analysis warning. */ + pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[0]; + pWav->ima.cachedFrameCount = 1; + } else { + /* Stereo. */ + drwav_uint8 header[8]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + + if (header[2] >= drwav_countof(stepTable) || header[6] >= drwav_countof(stepTable)) { + pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, drwav_seek_origin_current); + pWav->ima.bytesRemainingInBlock = 0; + return totalFramesRead; /* Invalid data. */ + } + + pWav->ima.predictor[0] = drwav_bytes_to_s16(header + 0); + pWav->ima.stepIndex[0] = drwav_clamp(header[2], 0, (drwav_int32)drwav_countof(stepTable)-1); /* Clamp not necessary because we checked above, but adding here to silence a static analysis warning. */ + pWav->ima.predictor[1] = drwav_bytes_to_s16(header + 4); + pWav->ima.stepIndex[1] = drwav_clamp(header[6], 0, (drwav_int32)drwav_countof(stepTable)-1); /* Clamp not necessary because we checked above, but adding here to silence a static analysis warning. */ + + pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 2] = pWav->ima.predictor[0]; + pWav->ima.cachedFrames[drwav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[1]; + pWav->ima.cachedFrameCount = 1; + } + } + + /* Output anything that's cached. */ + while (framesToRead > 0 && pWav->ima.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + if (pBufferOut != NULL) { + drwav_uint32 iSample; + for (iSample = 0; iSample < pWav->channels; iSample += 1) { + pBufferOut[iSample] = (drwav_int16)pWav->ima.cachedFrames[(drwav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + iSample]; + } + pBufferOut += pWav->channels; + } + + framesToRead -= 1; + totalFramesRead += 1; + pWav->readCursorInPCMFrames += 1; + pWav->ima.cachedFrameCount -= 1; + } + + if (framesToRead == 0) { + break; + } + + /* + If there's nothing left in the cache, just go ahead and load more. If there's nothing left to load in the current block we just continue to the next + loop iteration which will trigger the loading of a new block. + */ + if (pWav->ima.cachedFrameCount == 0) { + if (pWav->ima.bytesRemainingInBlock == 0) { + continue; + } else { + /* + From what I can tell with stereo streams, it looks like every 4 bytes (8 samples) is for one channel. So it goes 4 bytes for the + left channel, 4 bytes for the right channel. + */ + pWav->ima.cachedFrameCount = 8; + for (iChannel = 0; iChannel < pWav->channels; ++iChannel) { + drwav_uint32 iByte; + drwav_uint8 nibbles[4]; + if (pWav->onRead(pWav->pUserData, &nibbles, 4) != 4) { + pWav->ima.cachedFrameCount = 0; + return totalFramesRead; + } + pWav->ima.bytesRemainingInBlock -= 4; + + for (iByte = 0; iByte < 4; ++iByte) { + drwav_uint8 nibble0 = ((nibbles[iByte] & 0x0F) >> 0); + drwav_uint8 nibble1 = ((nibbles[iByte] & 0xF0) >> 4); + + drwav_int32 step = stepTable[pWav->ima.stepIndex[iChannel]]; + drwav_int32 predictor = pWav->ima.predictor[iChannel]; + + drwav_int32 diff = step >> 3; + if (nibble0 & 1) diff += step >> 2; + if (nibble0 & 2) diff += step >> 1; + if (nibble0 & 4) diff += step; + if (nibble0 & 8) diff = -diff; + + predictor = drwav_clamp(predictor + diff, -32768, 32767); + pWav->ima.predictor[iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = drwav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble0], 0, (drwav_int32)drwav_countof(stepTable)-1); + pWav->ima.cachedFrames[(drwav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+0)*pWav->channels + iChannel] = predictor; + + + step = stepTable[pWav->ima.stepIndex[iChannel]]; + predictor = pWav->ima.predictor[iChannel]; + + diff = step >> 3; + if (nibble1 & 1) diff += step >> 2; + if (nibble1 & 2) diff += step >> 1; + if (nibble1 & 4) diff += step; + if (nibble1 & 8) diff = -diff; + + predictor = drwav_clamp(predictor + diff, -32768, 32767); + pWav->ima.predictor[iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = drwav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble1], 0, (drwav_int32)drwav_countof(stepTable)-1); + pWav->ima.cachedFrames[(drwav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+1)*pWav->channels + iChannel] = predictor; + } + } + } + } + } + + return totalFramesRead; +} + + +#ifndef DR_WAV_NO_CONVERSION_API +static unsigned short g_drwavAlawTable[256] = { + 0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580, + 0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0, + 0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600, + 0xD500, 0xD700, 0xD100, 0xD300, 0xDD00, 0xDF00, 0xD900, 0xDB00, 0xC500, 0xC700, 0xC100, 0xC300, 0xCD00, 0xCF00, 0xC900, 0xCB00, + 0xFEA8, 0xFEB8, 0xFE88, 0xFE98, 0xFEE8, 0xFEF8, 0xFEC8, 0xFED8, 0xFE28, 0xFE38, 0xFE08, 0xFE18, 0xFE68, 0xFE78, 0xFE48, 0xFE58, + 0xFFA8, 0xFFB8, 0xFF88, 0xFF98, 0xFFE8, 0xFFF8, 0xFFC8, 0xFFD8, 0xFF28, 0xFF38, 0xFF08, 0xFF18, 0xFF68, 0xFF78, 0xFF48, 0xFF58, + 0xFAA0, 0xFAE0, 0xFA20, 0xFA60, 0xFBA0, 0xFBE0, 0xFB20, 0xFB60, 0xF8A0, 0xF8E0, 0xF820, 0xF860, 0xF9A0, 0xF9E0, 0xF920, 0xF960, + 0xFD50, 0xFD70, 0xFD10, 0xFD30, 0xFDD0, 0xFDF0, 0xFD90, 0xFDB0, 0xFC50, 0xFC70, 0xFC10, 0xFC30, 0xFCD0, 0xFCF0, 0xFC90, 0xFCB0, + 0x1580, 0x1480, 0x1780, 0x1680, 0x1180, 0x1080, 0x1380, 0x1280, 0x1D80, 0x1C80, 0x1F80, 0x1E80, 0x1980, 0x1880, 0x1B80, 0x1A80, + 0x0AC0, 0x0A40, 0x0BC0, 0x0B40, 0x08C0, 0x0840, 0x09C0, 0x0940, 0x0EC0, 0x0E40, 0x0FC0, 0x0F40, 0x0CC0, 0x0C40, 0x0DC0, 0x0D40, + 0x5600, 0x5200, 0x5E00, 0x5A00, 0x4600, 0x4200, 0x4E00, 0x4A00, 0x7600, 0x7200, 0x7E00, 0x7A00, 0x6600, 0x6200, 0x6E00, 0x6A00, + 0x2B00, 0x2900, 0x2F00, 0x2D00, 0x2300, 0x2100, 0x2700, 0x2500, 0x3B00, 0x3900, 0x3F00, 0x3D00, 0x3300, 0x3100, 0x3700, 0x3500, + 0x0158, 0x0148, 0x0178, 0x0168, 0x0118, 0x0108, 0x0138, 0x0128, 0x01D8, 0x01C8, 0x01F8, 0x01E8, 0x0198, 0x0188, 0x01B8, 0x01A8, + 0x0058, 0x0048, 0x0078, 0x0068, 0x0018, 0x0008, 0x0038, 0x0028, 0x00D8, 0x00C8, 0x00F8, 0x00E8, 0x0098, 0x0088, 0x00B8, 0x00A8, + 0x0560, 0x0520, 0x05E0, 0x05A0, 0x0460, 0x0420, 0x04E0, 0x04A0, 0x0760, 0x0720, 0x07E0, 0x07A0, 0x0660, 0x0620, 0x06E0, 0x06A0, + 0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350 +}; + +static unsigned short g_drwavMulawTable[256] = { + 0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84, + 0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84, + 0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004, + 0xF0C4, 0xF144, 0xF1C4, 0xF244, 0xF2C4, 0xF344, 0xF3C4, 0xF444, 0xF4C4, 0xF544, 0xF5C4, 0xF644, 0xF6C4, 0xF744, 0xF7C4, 0xF844, + 0xF8A4, 0xF8E4, 0xF924, 0xF964, 0xF9A4, 0xF9E4, 0xFA24, 0xFA64, 0xFAA4, 0xFAE4, 0xFB24, 0xFB64, 0xFBA4, 0xFBE4, 0xFC24, 0xFC64, + 0xFC94, 0xFCB4, 0xFCD4, 0xFCF4, 0xFD14, 0xFD34, 0xFD54, 0xFD74, 0xFD94, 0xFDB4, 0xFDD4, 0xFDF4, 0xFE14, 0xFE34, 0xFE54, 0xFE74, + 0xFE8C, 0xFE9C, 0xFEAC, 0xFEBC, 0xFECC, 0xFEDC, 0xFEEC, 0xFEFC, 0xFF0C, 0xFF1C, 0xFF2C, 0xFF3C, 0xFF4C, 0xFF5C, 0xFF6C, 0xFF7C, + 0xFF88, 0xFF90, 0xFF98, 0xFFA0, 0xFFA8, 0xFFB0, 0xFFB8, 0xFFC0, 0xFFC8, 0xFFD0, 0xFFD8, 0xFFE0, 0xFFE8, 0xFFF0, 0xFFF8, 0x0000, + 0x7D7C, 0x797C, 0x757C, 0x717C, 0x6D7C, 0x697C, 0x657C, 0x617C, 0x5D7C, 0x597C, 0x557C, 0x517C, 0x4D7C, 0x497C, 0x457C, 0x417C, + 0x3E7C, 0x3C7C, 0x3A7C, 0x387C, 0x367C, 0x347C, 0x327C, 0x307C, 0x2E7C, 0x2C7C, 0x2A7C, 0x287C, 0x267C, 0x247C, 0x227C, 0x207C, + 0x1EFC, 0x1DFC, 0x1CFC, 0x1BFC, 0x1AFC, 0x19FC, 0x18FC, 0x17FC, 0x16FC, 0x15FC, 0x14FC, 0x13FC, 0x12FC, 0x11FC, 0x10FC, 0x0FFC, + 0x0F3C, 0x0EBC, 0x0E3C, 0x0DBC, 0x0D3C, 0x0CBC, 0x0C3C, 0x0BBC, 0x0B3C, 0x0ABC, 0x0A3C, 0x09BC, 0x093C, 0x08BC, 0x083C, 0x07BC, + 0x075C, 0x071C, 0x06DC, 0x069C, 0x065C, 0x061C, 0x05DC, 0x059C, 0x055C, 0x051C, 0x04DC, 0x049C, 0x045C, 0x041C, 0x03DC, 0x039C, + 0x036C, 0x034C, 0x032C, 0x030C, 0x02EC, 0x02CC, 0x02AC, 0x028C, 0x026C, 0x024C, 0x022C, 0x020C, 0x01EC, 0x01CC, 0x01AC, 0x018C, + 0x0174, 0x0164, 0x0154, 0x0144, 0x0134, 0x0124, 0x0114, 0x0104, 0x00F4, 0x00E4, 0x00D4, 0x00C4, 0x00B4, 0x00A4, 0x0094, 0x0084, + 0x0078, 0x0070, 0x0068, 0x0060, 0x0058, 0x0050, 0x0048, 0x0040, 0x0038, 0x0030, 0x0028, 0x0020, 0x0018, 0x0010, 0x0008, 0x0000 +}; + +static DRWAV_INLINE drwav_int16 drwav__alaw_to_s16(drwav_uint8 sampleIn) +{ + return (short)g_drwavAlawTable[sampleIn]; +} + +static DRWAV_INLINE drwav_int16 drwav__mulaw_to_s16(drwav_uint8 sampleIn) +{ + return (short)g_drwavMulawTable[sampleIn]; +} + + + +DRWAV_PRIVATE void drwav__pcm_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + size_t i; + + /* Special case for 8-bit sample data because it's treated as unsigned. */ + if (bytesPerSample == 1) { + drwav_u8_to_s16(pOut, pIn, totalSampleCount); + return; + } + + + /* Slightly more optimal implementation for common formats. */ + if (bytesPerSample == 2) { + for (i = 0; i < totalSampleCount; ++i) { + *pOut++ = ((const drwav_int16*)pIn)[i]; + } + return; + } + if (bytesPerSample == 3) { + drwav_s24_to_s16(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 4) { + drwav_s32_to_s16(pOut, (const drwav_int32*)pIn, totalSampleCount); + return; + } + + + /* Anything more than 64 bits per sample is not supported. */ + if (bytesPerSample > 8) { + DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } + + + /* Generic, slow converter. */ + for (i = 0; i < totalSampleCount; ++i) { + drwav_uint64 sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + + unsigned int j; + for (j = 0; j < bytesPerSample; j += 1) { + DRWAV_ASSERT(j < 8); + sample |= (drwav_uint64)(pIn[j]) << shift; + shift += 8; + } + + pIn += j; + *pOut++ = (drwav_int16)((drwav_int64)sample >> 48); + } +} + +DRWAV_PRIVATE void drwav__ieee_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + if (bytesPerSample == 4) { + drwav_f32_to_s16(pOut, (const float*)pIn, totalSampleCount); + return; + } else if (bytesPerSample == 8) { + drwav_f64_to_s16(pOut, (const double*)pIn, totalSampleCount); + return; + } else { + /* Only supporting 32- and 64-bit float. Output silence in all other cases. Contributions welcome for 16-bit float. */ + DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__pcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + /* Fast path. */ + if ((pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 16) || pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, pBufferOut); + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav__pcm_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ieee(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + if (pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, NULL); + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav__ieee_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); /* Safe cast. */ + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__alaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + if (pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, NULL); + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav_alaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__mulaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + if (pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, NULL); + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav_mulaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + if (pWav == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, NULL); + } + + /* Don't try to read more samples than can potentially fit in the output buffer. */ + if (framesToRead * pWav->channels * sizeof(drwav_int16) > DRWAV_SIZE_MAX) { + framesToRead = DRWAV_SIZE_MAX / sizeof(drwav_int16) / pWav->channels; + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { + return drwav_read_pcm_frames_s16__pcm(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { + return drwav_read_pcm_frames_s16__ieee(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { + return drwav_read_pcm_frames_s16__alaw(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + return drwav_read_pcm_frames_s16__mulaw(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM) { + return drwav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_pcm_frames_s16__ima(pWav, framesToRead, pBufferOut); + } + + return 0; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16le(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_FALSE) { + drwav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); + } + + return framesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s16be(drwav* pWav, drwav_uint64 framesToRead, drwav_int16* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_TRUE) { + drwav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); + } + + return framesRead; +} + + +DRWAV_API void drwav_u8_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + int x = pIn[i]; + r = x << 8; + r = r - 32768; + pOut[i] = (short)r; + } +} + +DRWAV_API void drwav_s24_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + int x = ((int)(((unsigned int)(((const drwav_uint8*)pIn)[i*3+0]) << 8) | ((unsigned int)(((const drwav_uint8*)pIn)[i*3+1]) << 16) | ((unsigned int)(((const drwav_uint8*)pIn)[i*3+2])) << 24)) >> 8; + r = x >> 8; + pOut[i] = (short)r; + } +} + +DRWAV_API void drwav_s32_to_s16(drwav_int16* pOut, const drwav_int32* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + int x = pIn[i]; + r = x >> 16; + pOut[i] = (short)r; + } +} + +DRWAV_API void drwav_f32_to_s16(drwav_int16* pOut, const float* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + float x = pIn[i]; + float c; + c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + c = c + 1; + r = (int)(c * 32767.5f); + r = r - 32768; + pOut[i] = (short)r; + } +} + +DRWAV_API void drwav_f64_to_s16(drwav_int16* pOut, const double* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + double x = pIn[i]; + double c; + c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + c = c + 1; + r = (int)(c * 32767.5); + r = r - 32768; + pOut[i] = (short)r; + } +} + +DRWAV_API void drwav_alaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + for (i = 0; i < sampleCount; ++i) { + pOut[i] = drwav__alaw_to_s16(pIn[i]); + } +} + +DRWAV_API void drwav_mulaw_to_s16(drwav_int16* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + for (i = 0; i < sampleCount; ++i) { + pOut[i] = drwav__mulaw_to_s16(pIn[i]); + } +} + + + +DRWAV_PRIVATE void drwav__pcm_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) +{ + unsigned int i; + + /* Special case for 8-bit sample data because it's treated as unsigned. */ + if (bytesPerSample == 1) { + drwav_u8_to_f32(pOut, pIn, sampleCount); + return; + } + + /* Slightly more optimal implementation for common formats. */ + if (bytesPerSample == 2) { + drwav_s16_to_f32(pOut, (const drwav_int16*)pIn, sampleCount); + return; + } + if (bytesPerSample == 3) { + drwav_s24_to_f32(pOut, pIn, sampleCount); + return; + } + if (bytesPerSample == 4) { + drwav_s32_to_f32(pOut, (const drwav_int32*)pIn, sampleCount); + return; + } + + + /* Anything more than 64 bits per sample is not supported. */ + if (bytesPerSample > 8) { + DRWAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); + return; + } + + + /* Generic, slow converter. */ + for (i = 0; i < sampleCount; ++i) { + drwav_uint64 sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + + unsigned int j; + for (j = 0; j < bytesPerSample; j += 1) { + DRWAV_ASSERT(j < 8); + sample |= (drwav_uint64)(pIn[j]) << shift; + shift += 8; + } + + pIn += j; + *pOut++ = (float)((drwav_int64)sample / 9223372036854775807.0); + } +} + +DRWAV_PRIVATE void drwav__ieee_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) +{ + if (bytesPerSample == 4) { + unsigned int i; + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ((const float*)pIn)[i]; + } + return; + } else if (bytesPerSample == 8) { + drwav_f64_to_f32(pOut, (const double*)pIn, sampleCount); + return; + } else { + /* Only supporting 32- and 64-bit float. Output silence in all other cases. Contributions welcome for 16-bit float. */ + DRWAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); + return; + } +} + + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__pcm(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav__pcm_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__msadpcm_ima(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + /* + We're just going to borrow the implementation from the drwav_read_s16() since ADPCM is a little bit more complicated than other formats and I don't + want to duplicate that code. + */ + drwav_uint64 totalFramesRead; + drwav_int16 samples16[2048]; + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels); + drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + drwav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); /* <-- Safe cast because we're clamping to 2048. */ + + pBufferOut += framesRead*pWav->channels; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__ieee(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + /* Fast path. */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bitsPerSample == 32) { + return drwav_read_pcm_frames(pWav, framesToRead, pBufferOut); + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav__ieee_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__alaw(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav_alaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_f32__mulaw(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav_mulaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + if (pWav == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, NULL); + } + + /* Don't try to read more samples than can potentially fit in the output buffer. */ + if (framesToRead * pWav->channels * sizeof(float) > DRWAV_SIZE_MAX) { + framesToRead = DRWAV_SIZE_MAX / sizeof(float) / pWav->channels; + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { + return drwav_read_pcm_frames_f32__pcm(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_pcm_frames_f32__msadpcm_ima(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { + return drwav_read_pcm_frames_f32__ieee(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { + return drwav_read_pcm_frames_f32__alaw(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + return drwav_read_pcm_frames_f32__mulaw(pWav, framesToRead, pBufferOut); + } + + return 0; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32le(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_FALSE) { + drwav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); + } + + return framesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_f32be(drwav* pWav, drwav_uint64 framesToRead, float* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_TRUE) { + drwav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); + } + + return framesRead; +} + + +DRWAV_API void drwav_u8_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + +#ifdef DR_WAV_LIBSNDFILE_COMPAT + /* + It appears libsndfile uses slightly different logic for the u8 -> f32 conversion to dr_wav, which in my opinion is incorrect. It appears + libsndfile performs the conversion something like "f32 = (u8 / 256) * 2 - 1", however I think it should be "f32 = (u8 / 255) * 2 - 1" (note + the divisor of 256 vs 255). I use libsndfile as a benchmark for testing, so I'm therefore leaving this block here just for my automated + correctness testing. This is disabled by default. + */ + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (pIn[i] / 256.0f) * 2 - 1; + } +#else + for (i = 0; i < sampleCount; ++i) { + float x = pIn[i]; + x = x * 0.00784313725490196078f; /* 0..255 to 0..2 */ + x = x - 1; /* 0..2 to -1..1 */ + + *pOut++ = x; + } +#endif +} + +DRWAV_API void drwav_s16_to_f32(float* pOut, const drwav_int16* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = pIn[i] * 0.000030517578125f; + } +} + +DRWAV_API void drwav_s24_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + double x; + drwav_uint32 a = ((drwav_uint32)(pIn[i*3+0]) << 8); + drwav_uint32 b = ((drwav_uint32)(pIn[i*3+1]) << 16); + drwav_uint32 c = ((drwav_uint32)(pIn[i*3+2]) << 24); + + x = (double)((drwav_int32)(a | b | c) >> 8); + *pOut++ = (float)(x * 0.00000011920928955078125); + } +} + +DRWAV_API void drwav_s32_to_f32(float* pOut, const drwav_int32* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (float)(pIn[i] / 2147483648.0); + } +} + +DRWAV_API void drwav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (float)pIn[i]; + } +} + +DRWAV_API void drwav_alaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = drwav__alaw_to_s16(pIn[i]) / 32768.0f; + } +} + +DRWAV_API void drwav_mulaw_to_f32(float* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = drwav__mulaw_to_s16(pIn[i]) / 32768.0f; + } +} + + + +DRWAV_PRIVATE void drwav__pcm_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + unsigned int i; + + /* Special case for 8-bit sample data because it's treated as unsigned. */ + if (bytesPerSample == 1) { + drwav_u8_to_s32(pOut, pIn, totalSampleCount); + return; + } + + /* Slightly more optimal implementation for common formats. */ + if (bytesPerSample == 2) { + drwav_s16_to_s32(pOut, (const drwav_int16*)pIn, totalSampleCount); + return; + } + if (bytesPerSample == 3) { + drwav_s24_to_s32(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 4) { + for (i = 0; i < totalSampleCount; ++i) { + *pOut++ = ((const drwav_int32*)pIn)[i]; + } + return; + } + + + /* Anything more than 64 bits per sample is not supported. */ + if (bytesPerSample > 8) { + DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } + + + /* Generic, slow converter. */ + for (i = 0; i < totalSampleCount; ++i) { + drwav_uint64 sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + + unsigned int j; + for (j = 0; j < bytesPerSample; j += 1) { + DRWAV_ASSERT(j < 8); + sample |= (drwav_uint64)(pIn[j]) << shift; + shift += 8; + } + + pIn += j; + *pOut++ = (drwav_int32)((drwav_int64)sample >> 32); + } +} + +DRWAV_PRIVATE void drwav__ieee_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + if (bytesPerSample == 4) { + drwav_f32_to_s32(pOut, (const float*)pIn, totalSampleCount); + return; + } else if (bytesPerSample == 8) { + drwav_f64_to_s32(pOut, (const double*)pIn, totalSampleCount); + return; + } else { + /* Only supporting 32- and 64-bit float. Output silence in all other cases. Contributions welcome for 16-bit float. */ + DRWAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } +} + + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__pcm(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + /* Fast path. */ + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 32) { + return drwav_read_pcm_frames(pWav, framesToRead, pBufferOut); + } + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav__pcm_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__msadpcm_ima(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + /* + We're just going to borrow the implementation from the drwav_read_s16() since ADPCM is a little bit more complicated than other formats and I don't + want to duplicate that code. + */ + drwav_uint64 totalFramesRead = 0; + drwav_int16 samples16[2048]; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, drwav_countof(samples16)/pWav->channels); + drwav_uint64 framesRead = drwav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + drwav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); /* <-- Safe cast because we're clamping to 2048. */ + + pBufferOut += framesRead*pWav->channels; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__ieee(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav__ieee_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__alaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav_alaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s32__mulaw(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 totalFramesRead; + drwav_uint8 sampleData[4096] = {0}; + drwav_uint32 bytesPerFrame; + drwav_uint32 bytesPerSample; + drwav_uint64 samplesRead; + + bytesPerFrame = drwav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; /* Only byte-aligned formats are supported. */ + } + + totalFramesRead = 0; + + while (framesToRead > 0) { + drwav_uint64 framesToReadThisIteration = drwav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + drwav_uint64 framesRead = drwav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + + DRWAV_ASSERT(framesRead <= framesToReadThisIteration); /* If this fails it means there's a bug in drwav_read_pcm_frames(). */ + + /* Validation to ensure we don't read too much from out intermediary buffer. This is to protect from invalid files. */ + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + DRWAV_ASSERT(DRWAV_FALSE); /* This should never happen with a valid file. */ + break; + } + + drwav_mulaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + + return totalFramesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + if (pWav == NULL || framesToRead == 0) { + return 0; + } + + if (pBufferOut == NULL) { + return drwav_read_pcm_frames(pWav, framesToRead, NULL); + } + + /* Don't try to read more samples than can potentially fit in the output buffer. */ + if (framesToRead * pWav->channels * sizeof(drwav_int32) > DRWAV_SIZE_MAX) { + framesToRead = DRWAV_SIZE_MAX / sizeof(drwav_int32) / pWav->channels; + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_PCM) { + return drwav_read_pcm_frames_s32__pcm(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) { + return drwav_read_pcm_frames_s32__msadpcm_ima(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_IEEE_FLOAT) { + return drwav_read_pcm_frames_s32__ieee(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_ALAW) { + return drwav_read_pcm_frames_s32__alaw(pWav, framesToRead, pBufferOut); + } + + if (pWav->translatedFormatTag == DR_WAVE_FORMAT_MULAW) { + return drwav_read_pcm_frames_s32__mulaw(pWav, framesToRead, pBufferOut); + } + + return 0; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32le(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_FALSE) { + drwav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); + } + + return framesRead; +} + +DRWAV_API drwav_uint64 drwav_read_pcm_frames_s32be(drwav* pWav, drwav_uint64 framesToRead, drwav_int32* pBufferOut) +{ + drwav_uint64 framesRead = drwav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && drwav__is_little_endian() == DRWAV_TRUE) { + drwav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); + } + + return framesRead; +} + + +DRWAV_API void drwav_u8_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ((int)pIn[i] - 128) << 24; + } +} + +DRWAV_API void drwav_s16_to_s32(drwav_int32* pOut, const drwav_int16* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = pIn[i] << 16; + } +} + +DRWAV_API void drwav_s24_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + unsigned int s0 = pIn[i*3 + 0]; + unsigned int s1 = pIn[i*3 + 1]; + unsigned int s2 = pIn[i*3 + 2]; + + drwav_int32 sample32 = (drwav_int32)((s0 << 8) | (s1 << 16) | (s2 << 24)); + *pOut++ = sample32; + } +} + +DRWAV_API void drwav_f32_to_s32(drwav_int32* pOut, const float* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + } +} + +DRWAV_API void drwav_f64_to_s32(drwav_int32* pOut, const double* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (drwav_int32)(2147483648.0 * pIn[i]); + } +} + +DRWAV_API void drwav_alaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ((drwav_int32)drwav__alaw_to_s16(pIn[i])) << 16; + } +} + +DRWAV_API void drwav_mulaw_to_s32(drwav_int32* pOut, const drwav_uint8* pIn, size_t sampleCount) +{ + size_t i; + + if (pOut == NULL || pIn == NULL) { + return; + } + + for (i= 0; i < sampleCount; ++i) { + *pOut++ = ((drwav_int32)drwav__mulaw_to_s16(pIn[i])) << 16; + } +} + + + +DRWAV_PRIVATE drwav_int16* drwav__read_pcm_frames_and_close_s16(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalFrameCount) +{ + drwav_uint64 sampleDataSize; + drwav_int16* pSampleData; + drwav_uint64 framesRead; + + DRWAV_ASSERT(pWav != NULL); + + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int16); + if (sampleDataSize > DRWAV_SIZE_MAX) { + drwav_uninit(pWav); + return NULL; /* File's too big. */ + } + + pSampleData = (drwav_int16*)drwav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); /* <-- Safe cast due to the check above. */ + if (pSampleData == NULL) { + drwav_uninit(pWav); + return NULL; /* Failed to allocate memory. */ + } + + framesRead = drwav_read_pcm_frames_s16(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + if (framesRead != pWav->totalPCMFrameCount) { + drwav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + drwav_uninit(pWav); + return NULL; /* There was an error reading the samples. */ + } + + drwav_uninit(pWav); + + if (sampleRate) { + *sampleRate = pWav->sampleRate; + } + if (channels) { + *channels = pWav->channels; + } + if (totalFrameCount) { + *totalFrameCount = pWav->totalPCMFrameCount; + } + + return pSampleData; +} + +DRWAV_PRIVATE float* drwav__read_pcm_frames_and_close_f32(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalFrameCount) +{ + drwav_uint64 sampleDataSize; + float* pSampleData; + drwav_uint64 framesRead; + + DRWAV_ASSERT(pWav != NULL); + + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(float); + if (sampleDataSize > DRWAV_SIZE_MAX) { + drwav_uninit(pWav); + return NULL; /* File's too big. */ + } + + pSampleData = (float*)drwav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); /* <-- Safe cast due to the check above. */ + if (pSampleData == NULL) { + drwav_uninit(pWav); + return NULL; /* Failed to allocate memory. */ + } + + framesRead = drwav_read_pcm_frames_f32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + if (framesRead != pWav->totalPCMFrameCount) { + drwav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + drwav_uninit(pWav); + return NULL; /* There was an error reading the samples. */ + } + + drwav_uninit(pWav); + + if (sampleRate) { + *sampleRate = pWav->sampleRate; + } + if (channels) { + *channels = pWav->channels; + } + if (totalFrameCount) { + *totalFrameCount = pWav->totalPCMFrameCount; + } + + return pSampleData; +} + +DRWAV_PRIVATE drwav_int32* drwav__read_pcm_frames_and_close_s32(drwav* pWav, unsigned int* channels, unsigned int* sampleRate, drwav_uint64* totalFrameCount) +{ + drwav_uint64 sampleDataSize; + drwav_int32* pSampleData; + drwav_uint64 framesRead; + + DRWAV_ASSERT(pWav != NULL); + + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int32); + if (sampleDataSize > DRWAV_SIZE_MAX) { + drwav_uninit(pWav); + return NULL; /* File's too big. */ + } + + pSampleData = (drwav_int32*)drwav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); /* <-- Safe cast due to the check above. */ + if (pSampleData == NULL) { + drwav_uninit(pWav); + return NULL; /* Failed to allocate memory. */ + } + + framesRead = drwav_read_pcm_frames_s32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + if (framesRead != pWav->totalPCMFrameCount) { + drwav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + drwav_uninit(pWav); + return NULL; /* There was an error reading the samples. */ + } + + drwav_uninit(pWav); + + if (sampleRate) { + *sampleRate = pWav->sampleRate; + } + if (channels) { + *channels = pWav->channels; + } + if (totalFrameCount) { + *totalFrameCount = pWav->totalPCMFrameCount; + } + + return pSampleData; +} + + + +DRWAV_API drwav_int16* drwav_open_and_read_pcm_frames_s16(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API float* drwav_open_and_read_pcm_frames_f32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API drwav_int32* drwav_open_and_read_pcm_frames_s32(drwav_read_proc onRead, drwav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +#ifndef DR_WAV_NO_STDIO +DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_file(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_file(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_file(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + + +#ifndef DR_WAV_NO_WCHAR +DRWAV_API drwav_int16* drwav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (channelsOut) { + *channelsOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_file_w(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API float* drwav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (channelsOut) { + *channelsOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_file_w(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API drwav_int32* drwav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (channelsOut) { + *channelsOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_file_w(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +#endif /* DR_WAV_NO_WCHAR */ +#endif /* DR_WAV_NO_STDIO */ + +DRWAV_API drwav_int16* drwav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API float* drwav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} + +DRWAV_API drwav_int32* drwav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, drwav_uint64* totalFrameCountOut, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + drwav wav; + + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + + if (!drwav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + return NULL; + } + + return drwav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +#endif /* DR_WAV_NO_CONVERSION_API */ + + +DRWAV_API void drwav_free(void* p, const drwav_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + drwav__free_from_callbacks(p, pAllocationCallbacks); + } else { + drwav__free_default(p, NULL); + } +} + +DRWAV_API drwav_uint16 drwav_bytes_to_u16(const drwav_uint8* data) +{ + return ((drwav_uint16)data[0] << 0) | ((drwav_uint16)data[1] << 8); +} + +DRWAV_API drwav_int16 drwav_bytes_to_s16(const drwav_uint8* data) +{ + return (drwav_int16)drwav_bytes_to_u16(data); +} + +DRWAV_API drwav_uint32 drwav_bytes_to_u32(const drwav_uint8* data) +{ + return ((drwav_uint32)data[0] << 0) | ((drwav_uint32)data[1] << 8) | ((drwav_uint32)data[2] << 16) | ((drwav_uint32)data[3] << 24); +} + +DRWAV_API float drwav_bytes_to_f32(const drwav_uint8* data) +{ + union { + drwav_uint32 u32; + float f32; + } value; + + value.u32 = drwav_bytes_to_u32(data); + return value.f32; +} + +DRWAV_API drwav_int32 drwav_bytes_to_s32(const drwav_uint8* data) +{ + return (drwav_int32)drwav_bytes_to_u32(data); +} + +DRWAV_API drwav_uint64 drwav_bytes_to_u64(const drwav_uint8* data) +{ + return + ((drwav_uint64)data[0] << 0) | ((drwav_uint64)data[1] << 8) | ((drwav_uint64)data[2] << 16) | ((drwav_uint64)data[3] << 24) | + ((drwav_uint64)data[4] << 32) | ((drwav_uint64)data[5] << 40) | ((drwav_uint64)data[6] << 48) | ((drwav_uint64)data[7] << 56); +} + +DRWAV_API drwav_int64 drwav_bytes_to_s64(const drwav_uint8* data) +{ + return (drwav_int64)drwav_bytes_to_u64(data); +} + + +DRWAV_API drwav_bool32 drwav_guid_equal(const drwav_uint8 a[16], const drwav_uint8 b[16]) +{ + int i; + for (i = 0; i < 16; i += 1) { + if (a[i] != b[i]) { + return DRWAV_FALSE; + } + } + + return DRWAV_TRUE; +} + +DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b) +{ + return + a[0] == b[0] && + a[1] == b[1] && + a[2] == b[2] && + a[3] == b[3]; +} + +#ifdef __MRC__ +/* Undo the pragma at the beginning of this file. */ +#pragma options opt reset +#endif + +#endif /* dr_wav_c */ +#endif /* DR_WAV_IMPLEMENTATION */ + +/* +REVISION HISTORY +================ +v0.13.7 - 2022-09-17 + - Fix compilation with DJGPP. + - Add support for disabling wchar_t with DR_WAV_NO_WCHAR. + +v0.13.6 - 2022-04-10 + - Fix compilation error on older versions of GCC. + - Remove some dependencies on the standard library. + +v0.13.5 - 2022-01-26 + - Fix an error when seeking to the end of the file. + +v0.13.4 - 2021-12-08 + - Fix some static analysis warnings. + +v0.13.3 - 2021-11-24 + - Fix an incorrect assertion when trying to endian swap 1-byte sample formats. This is now a no-op + rather than a failed assertion. + - Fix a bug with parsing of the bext chunk. + - Fix some static analysis warnings. + +v0.13.2 - 2021-10-02 + - Fix a possible buffer overflow when reading from compressed formats. + +v0.13.1 - 2021-07-31 + - Fix platform detection for ARM64. + +v0.13.0 - 2021-07-01 + - Improve support for reading and writing metadata. Use the `_with_metadata()` APIs to initialize + a WAV decoder and store the metadata within the `drwav` object. Use the `pMetadata` and + `metadataCount` members of the `drwav` object to read the data. The old way of handling metadata + via a callback is still usable and valid. + - API CHANGE: drwav_target_write_size_bytes() now takes extra parameters for calculating the + required write size when writing metadata. + - Add drwav_get_cursor_in_pcm_frames() + - Add drwav_get_length_in_pcm_frames() + - Fix a bug where drwav_read_raw() can call the read callback with a byte count of zero. + +v0.12.20 - 2021-06-11 + - Fix some undefined behavior. + +v0.12.19 - 2021-02-21 + - Fix a warning due to referencing _MSC_VER when it is undefined. + - Minor improvements to the management of some internal state concerning the data chunk cursor. + +v0.12.18 - 2021-01-31 + - Clean up some static analysis warnings. + +v0.12.17 - 2021-01-17 + - Minor fix to sample code in documentation. + - Correctly qualify a private API as private rather than public. + - Code cleanup. + +v0.12.16 - 2020-12-02 + - Fix a bug when trying to read more bytes than can fit in a size_t. + +v0.12.15 - 2020-11-21 + - Fix compilation with OpenWatcom. + +v0.12.14 - 2020-11-13 + - Minor code clean up. + +v0.12.13 - 2020-11-01 + - Improve compiler support for older versions of GCC. + +v0.12.12 - 2020-09-28 + - Add support for RF64. + - Fix a bug in writing mode where the size of the RIFF chunk incorrectly includes the header section. + +v0.12.11 - 2020-09-08 + - Fix a compilation error on older compilers. + +v0.12.10 - 2020-08-24 + - Fix a bug when seeking with ADPCM formats. + +v0.12.9 - 2020-08-02 + - Simplify sized types. + +v0.12.8 - 2020-07-25 + - Fix a compilation warning. + +v0.12.7 - 2020-07-15 + - Fix some bugs on big-endian architectures. + - Fix an error in s24 to f32 conversion. + +v0.12.6 - 2020-06-23 + - Change drwav_read_*() to allow NULL to be passed in as the output buffer which is equivalent to a forward seek. + - Fix a buffer overflow when trying to decode invalid IMA-ADPCM files. + - Add include guard for the implementation section. + +v0.12.5 - 2020-05-27 + - Minor documentation fix. + +v0.12.4 - 2020-05-16 + - Replace assert() with DRWAV_ASSERT(). + - Add compile-time and run-time version querying. + - DRWAV_VERSION_MINOR + - DRWAV_VERSION_MAJOR + - DRWAV_VERSION_REVISION + - DRWAV_VERSION_STRING + - drwav_version() + - drwav_version_string() + +v0.12.3 - 2020-04-30 + - Fix compilation errors with VC6. + +v0.12.2 - 2020-04-21 + - Fix a bug where drwav_init_file() does not close the file handle after attempting to load an erroneous file. + +v0.12.1 - 2020-04-13 + - Fix some pedantic warnings. + +v0.12.0 - 2020-04-04 + - API CHANGE: Add container and format parameters to the chunk callback. + - Minor documentation updates. + +v0.11.5 - 2020-03-07 + - Fix compilation error with Visual Studio .NET 2003. + +v0.11.4 - 2020-01-29 + - Fix some static analysis warnings. + - Fix a bug when reading f32 samples from an A-law encoded stream. + +v0.11.3 - 2020-01-12 + - Minor changes to some f32 format conversion routines. + - Minor bug fix for ADPCM conversion when end of file is reached. + +v0.11.2 - 2019-12-02 + - Fix a possible crash when using custom memory allocators without a custom realloc() implementation. + - Fix an integer overflow bug. + - Fix a null pointer dereference bug. + - Add limits to sample rate, channels and bits per sample to tighten up some validation. + +v0.11.1 - 2019-10-07 + - Internal code clean up. + +v0.11.0 - 2019-10-06 + - API CHANGE: Add support for user defined memory allocation routines. This system allows the program to specify their own memory allocation + routines with a user data pointer for client-specific contextual data. This adds an extra parameter to the end of the following APIs: + - drwav_init() + - drwav_init_ex() + - drwav_init_file() + - drwav_init_file_ex() + - drwav_init_file_w() + - drwav_init_file_w_ex() + - drwav_init_memory() + - drwav_init_memory_ex() + - drwav_init_write() + - drwav_init_write_sequential() + - drwav_init_write_sequential_pcm_frames() + - drwav_init_file_write() + - drwav_init_file_write_sequential() + - drwav_init_file_write_sequential_pcm_frames() + - drwav_init_file_write_w() + - drwav_init_file_write_sequential_w() + - drwav_init_file_write_sequential_pcm_frames_w() + - drwav_init_memory_write() + - drwav_init_memory_write_sequential() + - drwav_init_memory_write_sequential_pcm_frames() + - drwav_open_and_read_pcm_frames_s16() + - drwav_open_and_read_pcm_frames_f32() + - drwav_open_and_read_pcm_frames_s32() + - drwav_open_file_and_read_pcm_frames_s16() + - drwav_open_file_and_read_pcm_frames_f32() + - drwav_open_file_and_read_pcm_frames_s32() + - drwav_open_file_and_read_pcm_frames_s16_w() + - drwav_open_file_and_read_pcm_frames_f32_w() + - drwav_open_file_and_read_pcm_frames_s32_w() + - drwav_open_memory_and_read_pcm_frames_s16() + - drwav_open_memory_and_read_pcm_frames_f32() + - drwav_open_memory_and_read_pcm_frames_s32() + Set this extra parameter to NULL to use defaults which is the same as the previous behaviour. Setting this NULL will use + DRWAV_MALLOC, DRWAV_REALLOC and DRWAV_FREE. + - Add support for reading and writing PCM frames in an explicit endianness. New APIs: + - drwav_read_pcm_frames_le() + - drwav_read_pcm_frames_be() + - drwav_read_pcm_frames_s16le() + - drwav_read_pcm_frames_s16be() + - drwav_read_pcm_frames_f32le() + - drwav_read_pcm_frames_f32be() + - drwav_read_pcm_frames_s32le() + - drwav_read_pcm_frames_s32be() + - drwav_write_pcm_frames_le() + - drwav_write_pcm_frames_be() + - Remove deprecated APIs. + - API CHANGE: The following APIs now return native-endian data. Previously they returned little-endian data. + - drwav_read_pcm_frames() + - drwav_read_pcm_frames_s16() + - drwav_read_pcm_frames_s32() + - drwav_read_pcm_frames_f32() + - drwav_open_and_read_pcm_frames_s16() + - drwav_open_and_read_pcm_frames_s32() + - drwav_open_and_read_pcm_frames_f32() + - drwav_open_file_and_read_pcm_frames_s16() + - drwav_open_file_and_read_pcm_frames_s32() + - drwav_open_file_and_read_pcm_frames_f32() + - drwav_open_file_and_read_pcm_frames_s16_w() + - drwav_open_file_and_read_pcm_frames_s32_w() + - drwav_open_file_and_read_pcm_frames_f32_w() + - drwav_open_memory_and_read_pcm_frames_s16() + - drwav_open_memory_and_read_pcm_frames_s32() + - drwav_open_memory_and_read_pcm_frames_f32() + +v0.10.1 - 2019-08-31 + - Correctly handle partial trailing ADPCM blocks. + +v0.10.0 - 2019-08-04 + - Remove deprecated APIs. + - Add wchar_t variants for file loading APIs: + drwav_init_file_w() + drwav_init_file_ex_w() + drwav_init_file_write_w() + drwav_init_file_write_sequential_w() + - Add drwav_target_write_size_bytes() which calculates the total size in bytes of a WAV file given a format and sample count. + - Add APIs for specifying the PCM frame count instead of the sample count when opening in sequential write mode: + drwav_init_write_sequential_pcm_frames() + drwav_init_file_write_sequential_pcm_frames() + drwav_init_file_write_sequential_pcm_frames_w() + drwav_init_memory_write_sequential_pcm_frames() + - Deprecate drwav_open*() and drwav_close(): + drwav_open() + drwav_open_ex() + drwav_open_write() + drwav_open_write_sequential() + drwav_open_file() + drwav_open_file_ex() + drwav_open_file_write() + drwav_open_file_write_sequential() + drwav_open_memory() + drwav_open_memory_ex() + drwav_open_memory_write() + drwav_open_memory_write_sequential() + drwav_close() + - Minor documentation updates. + +v0.9.2 - 2019-05-21 + - Fix warnings. + +v0.9.1 - 2019-05-05 + - Add support for C89. + - Change license to choice of public domain or MIT-0. + +v0.9.0 - 2018-12-16 + - API CHANGE: Add new reading APIs for reading by PCM frames instead of samples. Old APIs have been deprecated and + will be removed in v0.10.0. Deprecated APIs and their replacements: + drwav_read() -> drwav_read_pcm_frames() + drwav_read_s16() -> drwav_read_pcm_frames_s16() + drwav_read_f32() -> drwav_read_pcm_frames_f32() + drwav_read_s32() -> drwav_read_pcm_frames_s32() + drwav_seek_to_sample() -> drwav_seek_to_pcm_frame() + drwav_write() -> drwav_write_pcm_frames() + drwav_open_and_read_s16() -> drwav_open_and_read_pcm_frames_s16() + drwav_open_and_read_f32() -> drwav_open_and_read_pcm_frames_f32() + drwav_open_and_read_s32() -> drwav_open_and_read_pcm_frames_s32() + drwav_open_file_and_read_s16() -> drwav_open_file_and_read_pcm_frames_s16() + drwav_open_file_and_read_f32() -> drwav_open_file_and_read_pcm_frames_f32() + drwav_open_file_and_read_s32() -> drwav_open_file_and_read_pcm_frames_s32() + drwav_open_memory_and_read_s16() -> drwav_open_memory_and_read_pcm_frames_s16() + drwav_open_memory_and_read_f32() -> drwav_open_memory_and_read_pcm_frames_f32() + drwav_open_memory_and_read_s32() -> drwav_open_memory_and_read_pcm_frames_s32() + drwav::totalSampleCount -> drwav::totalPCMFrameCount + - API CHANGE: Rename drwav_open_and_read_file_*() to drwav_open_file_and_read_*(). + - API CHANGE: Rename drwav_open_and_read_memory_*() to drwav_open_memory_and_read_*(). + - Add built-in support for smpl chunks. + - Add support for firing a callback for each chunk in the file at initialization time. + - This is enabled through the drwav_init_ex(), etc. family of APIs. + - Handle invalid FMT chunks more robustly. + +v0.8.5 - 2018-09-11 + - Const correctness. + - Fix a potential stack overflow. + +v0.8.4 - 2018-08-07 + - Improve 64-bit detection. + +v0.8.3 - 2018-08-05 + - Fix C++ build on older versions of GCC. + +v0.8.2 - 2018-08-02 + - Fix some big-endian bugs. + +v0.8.1 - 2018-06-29 + - Add support for sequential writing APIs. + - Disable seeking in write mode. + - Fix bugs with Wave64. + - Fix typos. + +v0.8 - 2018-04-27 + - Bug fix. + - Start using major.minor.revision versioning. + +v0.7f - 2018-02-05 + - Restrict ADPCM formats to a maximum of 2 channels. + +v0.7e - 2018-02-02 + - Fix a crash. + +v0.7d - 2018-02-01 + - Fix a crash. + +v0.7c - 2018-02-01 + - Set drwav.bytesPerSample to 0 for all compressed formats. + - Fix a crash when reading 16-bit floating point WAV files. In this case dr_wav will output silence for + all format conversion reading APIs (*_s16, *_s32, *_f32 APIs). + - Fix some divide-by-zero errors. + +v0.7b - 2018-01-22 + - Fix errors with seeking of compressed formats. + - Fix compilation error when DR_WAV_NO_CONVERSION_API + +v0.7a - 2017-11-17 + - Fix some GCC warnings. + +v0.7 - 2017-11-04 + - Add writing APIs. + +v0.6 - 2017-08-16 + - API CHANGE: Rename dr_* types to drwav_*. + - Add support for custom implementations of malloc(), realloc(), etc. + - Add support for Microsoft ADPCM. + - Add support for IMA ADPCM (DVI, format code 0x11). + - Optimizations to drwav_read_s16(). + - Bug fixes. + +v0.5g - 2017-07-16 + - Change underlying type for booleans to unsigned. + +v0.5f - 2017-04-04 + - Fix a minor bug with drwav_open_and_read_s16() and family. + +v0.5e - 2016-12-29 + - Added support for reading samples as signed 16-bit integers. Use the _s16() family of APIs for this. + - Minor fixes to documentation. + +v0.5d - 2016-12-28 + - Use drwav_int* and drwav_uint* sized types to improve compiler support. + +v0.5c - 2016-11-11 + - Properly handle JUNK chunks that come before the FMT chunk. + +v0.5b - 2016-10-23 + - A minor change to drwav_bool8 and drwav_bool32 types. + +v0.5a - 2016-10-11 + - Fixed a bug with drwav_open_and_read() and family due to incorrect argument ordering. + - Improve A-law and mu-law efficiency. + +v0.5 - 2016-09-29 + - API CHANGE. Swap the order of "channels" and "sampleRate" parameters in drwav_open_and_read*(). Rationale for this is to + keep it consistent with dr_audio and dr_flac. + +v0.4b - 2016-09-18 + - Fixed a typo in documentation. + +v0.4a - 2016-09-18 + - Fixed a typo. + - Change date format to ISO 8601 (YYYY-MM-DD) + +v0.4 - 2016-07-13 + - API CHANGE. Make onSeek consistent with dr_flac. + - API CHANGE. Rename drwav_seek() to drwav_seek_to_sample() for clarity and consistency with dr_flac. + - Added support for Sony Wave64. + +v0.3a - 2016-05-28 + - API CHANGE. Return drwav_bool32 instead of int in onSeek callback. + - Fixed a memory leak. + +v0.3 - 2016-05-22 + - Lots of API changes for consistency. + +v0.2a - 2016-05-16 + - Fixed Linux/GCC build. + +v0.2 - 2016-05-11 + - Added support for reading data as signed 32-bit PCM for consistency with dr_flac. + +v0.1a - 2016-05-07 + - Fixed a bug in drwav_open_file() where the file handle would not be closed if the loader failed to initialize. + +v0.1 - 2016-05-04 + - Initial versioned release. +*/ + +/* +This software is available as a choice of the following licenses. Choose +whichever you prefer. + +=============================================================================== +ALTERNATIVE 1 - Public Domain (www.unlicense.org) +=============================================================================== +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +=============================================================================== +ALTERNATIVE 2 - MIT No Attribution +=============================================================================== +Copyright 2020 David Reid + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/3party/raylib/src/external/glad.h b/3party/raylib/src/external/glad.h new file mode 100644 index 0000000..5bb79d4 --- /dev/null +++ b/3party/raylib/src/external/glad.h @@ -0,0 +1,8682 @@ +/** + * Loader generated by glad 2.0.0-beta on Sun Sep 18 18:12:12 2022 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 116 + * + * APIs: + * - gl:core=4.3 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:core=4.3' --extensions='GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_pipeline_statistics_query,GL_ARB_query_buffer_object,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_texture_lod,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_spirv_extensions,GL_ARB_tessellation_shader,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_compression,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_rg,GL_ARB_texture_storage,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_draw_instanced,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_mirror_clamp,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_OES_compressed_paletted_texture,GL_OES_fixed_point' c --header-only + * + * Online: + * http://glad.sh/#api=gl%3Acore%3D4.3&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA16F_ARB 0x881C +#define GL_ALPHA32F_ARB 0x8816 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BOOL 0x8B56 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BYTE 0x1400 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FILL 0x1B02 +#define GL_FILTER 0x829A +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_OES 0x140C +#define GL_FIXED_ONLY 0x891D +#define GL_FIXED_ONLY_ARB 0x891D +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_HALF_FLOAT 0x140B +#define GL_HALF_FLOAT_ARB 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT 0x1404 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_INTENSITY16F_ARB 0x881D +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_MAJOR_VERSION 0x821B +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WIDTH 0x827E +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE 0x9112 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OFFSET 0x92FC +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUERY 0x82E3 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT 0x8E13 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY 0x88B8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_WRITE 0x88BA +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RED 0x1903 +#define GL_RED_INTEGER 0x8D94 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16F_ARB 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32F_ARB 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16F_ARB 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_BINARY_ARB 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_WAIT_FAILED 0x911D +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY 0x88B9 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_3; +#define GL_ARB_ES2_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility; +#define GL_ARB_ES3_1_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility; +#define GL_ARB_ES3_2_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_2_compatibility; +#define GL_ARB_ES3_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_ES3_compatibility; +#define GL_ARB_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended; +#define GL_ARB_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_buffer_storage; +#define GL_ARB_clear_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object; +#define GL_ARB_clear_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_clear_texture; +#define GL_ARB_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float; +#define GL_ARB_compatibility 1 +GLAD_API_CALL int GLAD_GL_ARB_compatibility; +#define GL_ARB_compressed_texture_pixel_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_compressed_texture_pixel_storage; +#define GL_ARB_compute_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_compute_shader; +#define GL_ARB_compute_variable_group_size 1 +GLAD_API_CALL int GLAD_GL_ARB_compute_variable_group_size; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_buffer; +#define GL_ARB_copy_image 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_image; +#define GL_ARB_debug_output 1 +GLAD_API_CALL int GLAD_GL_ARB_debug_output; +#define GL_ARB_depth_buffer_float 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_buffer_float; +#define GL_ARB_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_clamp; +#define GL_ARB_depth_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_depth_texture; +#define GL_ARB_direct_state_access 1 +GLAD_API_CALL int GLAD_GL_ARB_direct_state_access; +#define GL_ARB_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_buffers; +#define GL_ARB_draw_buffers_blend 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend; +#define GL_ARB_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex; +#define GL_ARB_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_indirect; +#define GL_ARB_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_ARB_draw_instanced; +#define GL_ARB_enhanced_layouts 1 +GLAD_API_CALL int GLAD_GL_ARB_enhanced_layouts; +#define GL_ARB_explicit_attrib_location 1 +GLAD_API_CALL int GLAD_GL_ARB_explicit_attrib_location; +#define GL_ARB_explicit_uniform_location 1 +GLAD_API_CALL int GLAD_GL_ARB_explicit_uniform_location; +#define GL_ARB_fragment_coord_conventions 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_coord_conventions; +#define GL_ARB_fragment_layer_viewport 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_layer_viewport; +#define GL_ARB_fragment_program 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_program; +#define GL_ARB_fragment_program_shadow 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_program_shadow; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader; +#define GL_ARB_fragment_shader_interlock 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader_interlock; +#define GL_ARB_framebuffer_no_attachments 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_sRGB; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_ARB_get_program_binary; +#define GL_ARB_get_texture_sub_image 1 +GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image; +#define GL_ARB_gl_spirv 1 +GLAD_API_CALL int GLAD_GL_ARB_gl_spirv; +#define GL_ARB_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader5; +#define GL_ARB_gpu_shader_fp64 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64; +#define GL_ARB_gpu_shader_int64 1 +GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_int64; +#define GL_ARB_half_float_pixel 1 +GLAD_API_CALL int GLAD_GL_ARB_half_float_pixel; +#define GL_ARB_half_float_vertex 1 +GLAD_API_CALL int GLAD_GL_ARB_half_float_vertex; +#define GL_ARB_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays; +#define GL_ARB_internalformat_query 1 +GLAD_API_CALL int GLAD_GL_ARB_internalformat_query; +#define GL_ARB_internalformat_query2 1 +GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2; +#define GL_ARB_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range; +#define GL_ARB_multi_bind 1 +GLAD_API_CALL int GLAD_GL_ARB_multi_bind; +#define GL_ARB_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect; +#define GL_ARB_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_multisample; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int GLAD_GL_ARB_multitexture; +#define GL_ARB_occlusion_query 1 +GLAD_API_CALL int GLAD_GL_ARB_occlusion_query; +#define GL_ARB_occlusion_query2 1 +GLAD_API_CALL int GLAD_GL_ARB_occlusion_query2; +#define GL_ARB_pipeline_statistics_query 1 +GLAD_API_CALL int GLAD_GL_ARB_pipeline_statistics_query; +#define GL_ARB_query_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_query_buffer_object; +#define GL_ARB_sample_locations 1 +GLAD_API_CALL int GLAD_GL_ARB_sample_locations; +#define GL_ARB_sample_shading 1 +GLAD_API_CALL int GLAD_GL_ARB_sample_shading; +#define GL_ARB_seamless_cube_map 1 +GLAD_API_CALL int GLAD_GL_ARB_seamless_cube_map; +#define GL_ARB_seamless_cubemap_per_texture 1 +GLAD_API_CALL int GLAD_GL_ARB_seamless_cubemap_per_texture; +#define GL_ARB_shader_atomic_counter_ops 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counter_ops; +#define GL_ARB_shader_atomic_counters 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters; +#define GL_ARB_shader_bit_encoding 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_bit_encoding; +#define GL_ARB_shader_clock 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_clock; +#define GL_ARB_shader_image_load_store 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store; +#define GL_ARB_shader_image_size 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_image_size; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_objects; +#define GL_ARB_shader_storage_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object; +#define GL_ARB_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_texture_lod; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; +#define GL_ARB_shading_language_420pack 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_420pack; +#define GL_ARB_shading_language_include 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_include; +#define GL_ARB_shading_language_packing 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_packing; +#define GL_ARB_spirv_extensions 1 +GLAD_API_CALL int GLAD_GL_ARB_spirv_extensions; +#define GL_ARB_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader; +#define GL_ARB_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_border_clamp; +#define GL_ARB_texture_buffer_object_rgb32 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object_rgb32; +#define GL_ARB_texture_compression 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_compression; +#define GL_ARB_texture_cube_map 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map; +#define GL_ARB_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map_array; +#define GL_ARB_texture_env_add 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_env_add; +#define GL_ARB_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_filter_anisotropic; +#define GL_ARB_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_filter_minmax; +#define GL_ARB_texture_float 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_float; +#define GL_ARB_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +#define GL_ARB_texture_mirrored_repeat 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_mirrored_repeat; +#define GL_ARB_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_multisample; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_texture_rg 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_rg; +#define GL_ARB_texture_storage 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_storage; +#define GL_ARB_texture_swizzle 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_swizzle; +#define GL_ARB_texture_view 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_view; +#define GL_ARB_timer_query 1 +GLAD_API_CALL int GLAD_GL_ARB_timer_query; +#define GL_ARB_transpose_matrix 1 +GLAD_API_CALL int GLAD_GL_ARB_transpose_matrix; +#define GL_ARB_uniform_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object; +#define GL_ARB_vertex_array_bgra 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_array_bgra; +#define GL_ARB_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object; +#define GL_ARB_vertex_attrib_binding 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_fog_coord 1 +GLAD_API_CALL int GLAD_GL_EXT_fog_coord; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_framebuffer_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_mirror_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_fixed_point 1 +GLAD_API_CALL int GLAD_GL_OES_fixed_point; + + +typedef void (GLAD_API_PTR *PFNGLACCUMXOESPROC)(GLenum op, GLfixed value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXOESPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3XVOESPROC)(const GLfixed * components); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XVOESPROC)(const GLfixed * components); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XOESPROC)(GLfixed u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLEVALUATEDEPTHVALUESARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar * name, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXXOESPROC)(GLfixed component); +typedef void (GLAD_API_PTR *PFNGLINDEXXVOESPROC)(const GLfixed * component); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXOESPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (GLAD_API_PTR *PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHXOESPROC)(GLfixed token); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXOESPROC)(GLfixed size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint * textures, const GLfixed * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (GLAD_API_PTR *PFNGLRECTXVOESPROC)(const GLfixed * v1, const GLfixed * v2); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XOESPROC)(GLfixed s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2XOESPROC)(GLfixed x); +typedef void (GLAD_API_PTR *PFNGLVERTEX2XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y); +typedef void (GLAD_API_PTR *PFNGLVERTEX3XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLVERTEX4XVOESPROC)(const GLfixed * coords); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); + +GLAD_API_CALL PFNGLACCUMXOESPROC glad_glAccumxOES; +#define glAccumxOES glad_glAccumxOES +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +#define glActiveTextureARB glad_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +#define glAlphaFuncxOES glad_glAlphaFuncxOES +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +#define glAttachObjectARB glad_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +#define glBeginQueryARB glad_glBeginQueryARB +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +#define glBindBufferARB glad_glBindBufferARB +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +#define glBindProgramARB glad_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +GLAD_API_CALL PFNGLBITMAPXOESPROC glad_glBitmapxOES; +#define glBitmapxOES glad_glBitmapxOES +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +#define glBlendColorxOES glad_glBlendColorxOES +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +#define glBlendEquationiARB glad_glBlendEquationiARB +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +#define glBlendFunciARB glad_glBlendFunciARB +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +#define glBufferDataARB glad_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +#define glBufferSubDataARB glad_glBufferSubDataARB +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +#define glClampColorARB glad_glClampColorARB +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +#define glClearAccumxOES glad_glClearAccumxOES +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +#define glClearColorxOES glad_glClearColorxOES +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +#define glClearDepthxOES glad_glClearDepthxOES +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +#define glClipPlanexOES glad_glClipPlanexOES +GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_glColor3xOES; +#define glColor3xOES glad_glColor3xOES +GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +#define glColor3xvOES glad_glColor3xvOES +GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_glColor4xOES; +#define glColor4xOES glad_glColor4xOES +GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +#define glColor4xvOES glad_glColor4xvOES +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +#define glCompileShaderARB glad_glCompileShaderARB +GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +#define glConvolutionParameterxOES glad_glConvolutionParameterxOES +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +#define glDebugMessageControlARB glad_glDebugMessageControlARB +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +#define glDebugMessageInsertARB glad_glDebugMessageInsertARB +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +#define glDeleteNamedStringARB glad_glDeleteNamedStringARB +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +#define glDeleteObjectARB glad_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +#define glDeleteQueriesARB glad_glDeleteQueriesARB +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +#define glDepthRangexOES glad_glDepthRangexOES +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +#define glDetachObjectARB glad_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +#define glDrawBuffersARB glad_glDrawBuffersARB +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB; +#define glEndQueryARB glad_glEndQueryARB +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +#define glEvalCoord1xOES glad_glEvalCoord1xOES +GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +#define glEvalCoord1xvOES glad_glEvalCoord1xvOES +GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +#define glEvalCoord2xOES glad_glEvalCoord2xOES +GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +#define glEvalCoord2xvOES glad_glEvalCoord2xvOES +GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB +GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +#define glFeedbackBufferxOES glad_glFeedbackBufferxOES +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +#define glFogCoordPointerEXT glad_glFogCoordPointerEXT +GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +#define glFogCoorddEXT glad_glFogCoorddEXT +GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +#define glFogCoorddvEXT glad_glFogCoorddvEXT +GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +#define glFogCoordfEXT glad_glFogCoordfEXT +GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +#define glFogCoordfvEXT glad_glFogCoordfvEXT +GLAD_API_CALL PFNGLFOGXOESPROC glad_glFogxOES; +#define glFogxOES glad_glFogxOES +GLAD_API_CALL PFNGLFOGXVOESPROC glad_glFogxvOES; +#define glFogxvOES glad_glFogxvOES +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +#define glFrustumxOES glad_glFrustumxOES +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +#define glGenBuffersARB glad_glGenBuffersARB +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +#define glGenProgramsARB glad_glGenProgramsARB +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +#define glGenQueriesARB glad_glGenQueriesARB +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +#define glGetClipPlanexOES glad_glGetClipPlanexOES +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +#define glGetFixedvOES glad_glGetFixedvOES +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +#define glGetHandleARB glad_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +#define glGetInfoLogARB glad_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +#define glGetLightxOES glad_glGetLightxOES +GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +#define glGetMapxvOES glad_glGetMapxvOES +GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +#define glGetMaterialxOES glad_glGetMaterialxOES +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +#define glGetNamedStringARB glad_glGetNamedStringARB +GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +#define glGetNamedStringivARB glad_glGetNamedStringivARB +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +#define glGetPixelMapxv glad_glGetPixelMapxv +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +#define glGetProgramStringARB glad_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +#define glGetProgramivARB glad_glGetProgramivARB +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +#define glGetQueryObjectivARB glad_glGetQueryObjectivARB +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +#define glGetQueryivARB glad_glGetQueryivARB +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +#define glGetTexEnvxvOES glad_glGetTexEnvxvOES +GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +#define glGetTexGenxvOES glad_glGetTexGenxvOES +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +#define glGetTexParameterxvOES glad_glGetTexParameterxvOES +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +#define glGetUniformfvARB glad_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +#define glGetUniformi64vARB glad_glGetUniformi64vARB +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +#define glGetUniformivARB glad_glGetUniformivARB +GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +#define glGetUniformui64vARB glad_glGetUniformui64vARB +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +#define glGetnUniformi64vARB glad_glGetnUniformi64vARB +GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +#define glGetnUniformui64vARB glad_glGetnUniformui64vARB +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLINDEXXOESPROC glad_glIndexxOES; +#define glIndexxOES glad_glIndexxOES +GLAD_API_CALL PFNGLINDEXXVOESPROC glad_glIndexxvOES; +#define glIndexxvOES glad_glIndexxvOES +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB; +#define glIsBufferARB glad_glIsBufferARB +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_glIsFramebufferEXT +GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +#define glIsNamedStringARB glad_glIsNamedStringARB +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +#define glIsProgramARB glad_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB; +#define glIsQueryARB glad_glIsQueryARB +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +#define glLightModelxOES glad_glLightModelxOES +GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +#define glLightModelxvOES glad_glLightModelxvOES +GLAD_API_CALL PFNGLLIGHTXOESPROC glad_glLightxOES; +#define glLightxOES glad_glLightxOES +GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_glLightxvOES; +#define glLightxvOES glad_glLightxvOES +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +#define glLineWidthxOES glad_glLineWidthxOES +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +#define glLinkProgramARB glad_glLinkProgramARB +GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +#define glLoadMatrixxOES glad_glLoadMatrixxOES +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAP1XOESPROC glad_glMap1xOES; +#define glMap1xOES glad_glMap1xOES +GLAD_API_CALL PFNGLMAP2XOESPROC glad_glMap2xOES; +#define glMap2xOES glad_glMap2xOES +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +#define glMapBufferARB glad_glMapBufferARB +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +#define glMapGrid1xOES glad_glMapGrid1xOES +GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +#define glMapGrid2xOES glad_glMapGrid2xOES +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +GLAD_API_CALL PFNGLMATERIALXOESPROC glad_glMaterialxOES; +#define glMaterialxOES glad_glMaterialxOES +GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +#define glMaterialxvOES glad_glMaterialxvOES +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +#define glMinSampleShadingARB glad_glMinSampleShadingARB +GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +#define glMultMatrixxOES glad_glMultMatrixxOES +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES +GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES +GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES +GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES +GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +#define glNamedStringARB glad_glNamedStringARB +GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +#define glNormal3xOES glad_glNormal3xOES +GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +#define glNormal3xvOES glad_glNormal3xvOES +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOXOESPROC glad_glOrthoxOES; +#define glOrthoxOES glad_glOrthoxOES +GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +#define glPassThroughxOES glad_glPassThroughxOES +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPIXELMAPXPROC glad_glPixelMapx; +#define glPixelMapx glad_glPixelMapx +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_glPixelStorex; +#define glPixelStorex glad_glPixelStorex +GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +#define glPixelTransferxOES glad_glPixelTransferxOES +GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +#define glPixelZoomxOES glad_glPixelZoomxOES +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +#define glPointParameterxvOES glad_glPointParameterxvOES +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +#define glPointSizexOES glad_glPointSizexOES +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +#define glPolygonOffsetxOES glad_glPolygonOffsetxOES +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +#define glProgramParameteriARB glad_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +#define glProgramStringARB glad_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +#define glRasterPos2xOES glad_glRasterPos2xOES +GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +#define glRasterPos2xvOES glad_glRasterPos2xvOES +GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +#define glRasterPos3xOES glad_glRasterPos3xOES +GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +#define glRasterPos3xvOES glad_glRasterPos3xvOES +GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +#define glRasterPos4xOES glad_glRasterPos4xOES +GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +#define glRasterPos4xvOES glad_glRasterPos4xvOES +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRECTXOESPROC glad_glRectxOES; +#define glRectxOES glad_glRectxOES +GLAD_API_CALL PFNGLRECTXVOESPROC glad_glRectxvOES; +#define glRectxvOES glad_glRectxvOES +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLROTATEXOESPROC glad_glRotatexOES; +#define glRotatexOES glad_glRotatexOES +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +#define glSampleCoverageARB glad_glSampleCoverageARB +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCALEXOESPROC glad_glScalexOES; +#define glScalexOES glad_glScalexOES +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +#define glShaderSourceARB glad_glShaderSourceARB +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; +#define glSpecializeShaderARB glad_glSpecializeShaderARB +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +#define glTexCoord1xOES glad_glTexCoord1xOES +GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +#define glTexCoord1xvOES glad_glTexCoord1xvOES +GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +#define glTexCoord2xOES glad_glTexCoord2xOES +GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +#define glTexCoord2xvOES glad_glTexCoord2xvOES +GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +#define glTexCoord3xOES glad_glTexCoord3xOES +GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +#define glTexCoord3xvOES glad_glTexCoord3xvOES +GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +#define glTexCoord4xOES glad_glTexCoord4xOES +GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +#define glTexCoord4xvOES glad_glTexCoord4xvOES +GLAD_API_CALL PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +#define glTexEnvxOES glad_glTexEnvxOES +GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +#define glTexEnvxvOES glad_glTexEnvxvOES +GLAD_API_CALL PFNGLTEXGENXOESPROC glad_glTexGenxOES; +#define glTexGenxOES glad_glTexGenxOES +GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +#define glTexGenxvOES glad_glTexGenxvOES +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +#define glTexParameterxOES glad_glTexParameterxOES +GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +#define glTexParameterxvOES glad_glTexParameterxvOES +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +#define glTranslatexOES glad_glTranslatexOES +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +#define glUniform1fARB glad_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +#define glUniform1fvARB glad_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +#define glUniform1i64ARB glad_glUniform1i64ARB +GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +#define glUniform1i64vARB glad_glUniform1i64vARB +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +#define glUniform1iARB glad_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +#define glUniform1ivARB glad_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +#define glUniform1ui64ARB glad_glUniform1ui64ARB +GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +#define glUniform1ui64vARB glad_glUniform1ui64vARB +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +#define glUniform2fARB glad_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +#define glUniform2fvARB glad_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +#define glUniform2i64ARB glad_glUniform2i64ARB +GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +#define glUniform2i64vARB glad_glUniform2i64vARB +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +#define glUniform2iARB glad_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +#define glUniform2ivARB glad_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +#define glUniform2ui64ARB glad_glUniform2ui64ARB +GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +#define glUniform2ui64vARB glad_glUniform2ui64vARB +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +#define glUniform3fARB glad_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +#define glUniform3fvARB glad_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +#define glUniform3i64ARB glad_glUniform3i64ARB +GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +#define glUniform3i64vARB glad_glUniform3i64vARB +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +#define glUniform3iARB glad_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +#define glUniform3ivARB glad_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +#define glUniform3ui64ARB glad_glUniform3ui64ARB +GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +#define glUniform3ui64vARB glad_glUniform3ui64vARB +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +#define glUniform4fARB glad_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +#define glUniform4fvARB glad_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +#define glUniform4i64ARB glad_glUniform4i64ARB +GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +#define glUniform4i64vARB glad_glUniform4i64vARB +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +#define glUniform4iARB glad_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +#define glUniform4ivARB glad_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +#define glUniform4ui64ARB glad_glUniform4ui64ARB +GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +#define glUniform4ui64vARB glad_glUniform4ui64vARB +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +#define glUnmapBufferARB glad_glUnmapBufferARB +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +#define glValidateProgramARB glad_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +#define glVertex2xOES glad_glVertex2xOES +GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +#define glVertex2xvOES glad_glVertex2xvOES +GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +#define glVertex3xOES glad_glVertex3xOES +GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +#define glVertex3xvOES glad_glVertex3xvOES +GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +#define glVertex4xOES glad_glVertex4xOES +GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +#define glVertex4xvOES glad_glVertex4xvOES +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_ARB_ES2_compatibility = 0; +int GLAD_GL_ARB_ES3_1_compatibility = 0; +int GLAD_GL_ARB_ES3_2_compatibility = 0; +int GLAD_GL_ARB_ES3_compatibility = 0; +int GLAD_GL_ARB_blend_func_extended = 0; +int GLAD_GL_ARB_buffer_storage = 0; +int GLAD_GL_ARB_clear_buffer_object = 0; +int GLAD_GL_ARB_clear_texture = 0; +int GLAD_GL_ARB_color_buffer_float = 0; +int GLAD_GL_ARB_compatibility = 0; +int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; +int GLAD_GL_ARB_compute_shader = 0; +int GLAD_GL_ARB_compute_variable_group_size = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_copy_image = 0; +int GLAD_GL_ARB_debug_output = 0; +int GLAD_GL_ARB_depth_buffer_float = 0; +int GLAD_GL_ARB_depth_clamp = 0; +int GLAD_GL_ARB_depth_texture = 0; +int GLAD_GL_ARB_direct_state_access = 0; +int GLAD_GL_ARB_draw_buffers = 0; +int GLAD_GL_ARB_draw_buffers_blend = 0; +int GLAD_GL_ARB_draw_elements_base_vertex = 0; +int GLAD_GL_ARB_draw_indirect = 0; +int GLAD_GL_ARB_draw_instanced = 0; +int GLAD_GL_ARB_enhanced_layouts = 0; +int GLAD_GL_ARB_explicit_attrib_location = 0; +int GLAD_GL_ARB_explicit_uniform_location = 0; +int GLAD_GL_ARB_fragment_coord_conventions = 0; +int GLAD_GL_ARB_fragment_layer_viewport = 0; +int GLAD_GL_ARB_fragment_program = 0; +int GLAD_GL_ARB_fragment_program_shadow = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_fragment_shader_interlock = 0; +int GLAD_GL_ARB_framebuffer_no_attachments = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_framebuffer_sRGB = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_get_texture_sub_image = 0; +int GLAD_GL_ARB_gl_spirv = 0; +int GLAD_GL_ARB_gpu_shader5 = 0; +int GLAD_GL_ARB_gpu_shader_fp64 = 0; +int GLAD_GL_ARB_gpu_shader_int64 = 0; +int GLAD_GL_ARB_half_float_pixel = 0; +int GLAD_GL_ARB_half_float_vertex = 0; +int GLAD_GL_ARB_instanced_arrays = 0; +int GLAD_GL_ARB_internalformat_query = 0; +int GLAD_GL_ARB_internalformat_query2 = 0; +int GLAD_GL_ARB_map_buffer_range = 0; +int GLAD_GL_ARB_multi_bind = 0; +int GLAD_GL_ARB_multi_draw_indirect = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_occlusion_query = 0; +int GLAD_GL_ARB_occlusion_query2 = 0; +int GLAD_GL_ARB_pipeline_statistics_query = 0; +int GLAD_GL_ARB_query_buffer_object = 0; +int GLAD_GL_ARB_sample_locations = 0; +int GLAD_GL_ARB_sample_shading = 0; +int GLAD_GL_ARB_seamless_cube_map = 0; +int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; +int GLAD_GL_ARB_shader_atomic_counter_ops = 0; +int GLAD_GL_ARB_shader_atomic_counters = 0; +int GLAD_GL_ARB_shader_bit_encoding = 0; +int GLAD_GL_ARB_shader_clock = 0; +int GLAD_GL_ARB_shader_image_load_store = 0; +int GLAD_GL_ARB_shader_image_size = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shader_storage_buffer_object = 0; +int GLAD_GL_ARB_shader_texture_lod = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_shading_language_420pack = 0; +int GLAD_GL_ARB_shading_language_include = 0; +int GLAD_GL_ARB_shading_language_packing = 0; +int GLAD_GL_ARB_spirv_extensions = 0; +int GLAD_GL_ARB_tessellation_shader = 0; +int GLAD_GL_ARB_texture_border_clamp = 0; +int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; +int GLAD_GL_ARB_texture_compression = 0; +int GLAD_GL_ARB_texture_cube_map = 0; +int GLAD_GL_ARB_texture_cube_map_array = 0; +int GLAD_GL_ARB_texture_env_add = 0; +int GLAD_GL_ARB_texture_filter_anisotropic = 0; +int GLAD_GL_ARB_texture_filter_minmax = 0; +int GLAD_GL_ARB_texture_float = 0; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_ARB_texture_mirrored_repeat = 0; +int GLAD_GL_ARB_texture_multisample = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_texture_rg = 0; +int GLAD_GL_ARB_texture_storage = 0; +int GLAD_GL_ARB_texture_swizzle = 0; +int GLAD_GL_ARB_texture_view = 0; +int GLAD_GL_ARB_timer_query = 0; +int GLAD_GL_ARB_transpose_matrix = 0; +int GLAD_GL_ARB_uniform_buffer_object = 0; +int GLAD_GL_ARB_vertex_array_bgra = 0; +int GLAD_GL_ARB_vertex_array_object = 0; +int GLAD_GL_ARB_vertex_attrib_binding = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_fog_coord = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_framebuffer_sRGB = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_mirror_clamp = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_fixed_point = 0; + + + +PFNGLACCUMXOESPROC glad_glAccumxOES = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL; +PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL; +PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL; +PFNGLFOGXOESPROC glad_glFogxOES = NULL; +PFNGLFOGXVOESPROC glad_glFogxvOES = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXXOESPROC glad_glIndexxOES = NULL; +PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL; +PFNGLLIGHTXOESPROC glad_glLightxOES = NULL; +PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1XOESPROC glad_glMap1xOES = NULL; +PFNGLMAP2XOESPROC glad_glMap2xOES = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTXOESPROC glad_glRectxOES = NULL; +PFNGLRECTXVOESPROC glad_glRectxvOES = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLROTATEXOESPROC glad_glRotatexOES = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEXOESPROC glad_glScalexOES = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL; +PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = 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+static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v"); +} +static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_map_buffer_range) return; + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); +} +static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multi_bind) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, 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if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + glad_glMultiTexCoord1svARB = 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load, void* userptr) { + if(!GLAD_GL_ARB_sample_shading) return; + glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB"); +} +static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_atomic_counters) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv"); +} +static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_image_load_store) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier"); +} +static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, 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return; + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, "glGetNamedStringARB"); + glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) load(userptr, "glGetNamedStringivARB"); + glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB"); + glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB"); +} +static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri"); +} +static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB"); + glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB"); + glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB"); + glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB"); + glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB"); + glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB"); + glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB"); +} +static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_multisample) return; + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); +} +static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D"); +} +static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_texture_view) return; + glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView"); +} +static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); +} +static void glad_gl_load_GL_ARB_transpose_matrix( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_transpose_matrix) return; + glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB"); + glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB"); + glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB"); + glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB"); +} +static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_uniform_buffer_object) return; + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) 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glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor"); +} +static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, 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glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fog_coord) return; + glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT"); + glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT"); + 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glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES"); + glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES"); + glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES"); + glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES"); + glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES"); + glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES"); + glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES"); + glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES"); + glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES"); + glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES"); + glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES"); + glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES"); + glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, "glConvolutionParameterxOES"); + glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glConvolutionParameterxvOES"); + glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC) load(userptr, "glDepthRangexOES"); + glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC) load(userptr, "glEvalCoord1xOES"); + glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC) load(userptr, "glEvalCoord1xvOES"); + glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC) load(userptr, "glEvalCoord2xOES"); + glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC) load(userptr, "glEvalCoord2xvOES"); + glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC) load(userptr, "glFeedbackBufferxOES"); + glad_glFogxOES = (PFNGLFOGXOESPROC) load(userptr, "glFogxOES"); + glad_glFogxvOES = (PFNGLFOGXVOESPROC) load(userptr, "glFogxvOES"); + glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC) load(userptr, "glFrustumxOES"); + glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC) load(userptr, "glGetClipPlanexOES"); + glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glGetConvolutionParameterxvOES"); + glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC) load(userptr, "glGetFixedvOES"); + glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC) load(userptr, "glGetHistogramParameterxvOES"); + glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC) load(userptr, "glGetLightxOES"); + glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC) load(userptr, "glGetMapxvOES"); + glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC) load(userptr, "glGetMaterialxOES"); + glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC) load(userptr, "glGetPixelMapxv"); + glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC) load(userptr, "glGetTexEnvxvOES"); + glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES"); + glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC) load(userptr, "glGetTexLevelParameterxvOES"); + glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC) load(userptr, "glGetTexParameterxvOES"); + glad_glIndexxOES = (PFNGLINDEXXOESPROC) load(userptr, "glIndexxOES"); + glad_glIndexxvOES = (PFNGLINDEXXVOESPROC) load(userptr, "glIndexxvOES"); + glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC) load(userptr, "glLightModelxOES"); + glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC) load(userptr, "glLightModelxvOES"); + glad_glLightxOES = (PFNGLLIGHTXOESPROC) load(userptr, "glLightxOES"); + glad_glLightxvOES = (PFNGLLIGHTXVOESPROC) load(userptr, "glLightxvOES"); + glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC) load(userptr, "glLineWidthxOES"); + glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC) load(userptr, "glLoadMatrixxOES"); + glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC) load(userptr, "glLoadTransposeMatrixxOES"); + glad_glMap1xOES = (PFNGLMAP1XOESPROC) load(userptr, "glMap1xOES"); + glad_glMap2xOES = (PFNGLMAP2XOESPROC) load(userptr, "glMap2xOES"); + glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC) load(userptr, "glMapGrid1xOES"); + glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC) load(userptr, "glMapGrid2xOES"); + glad_glMaterialxOES = (PFNGLMATERIALXOESPROC) load(userptr, "glMaterialxOES"); + glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC) load(userptr, "glMaterialxvOES"); + glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC) load(userptr, "glMultMatrixxOES"); + glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC) load(userptr, "glMultTransposeMatrixxOES"); + glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES"); + glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES"); + glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES"); + glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES"); + glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES"); + glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES"); + glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES"); + glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES"); + glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES"); + glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES"); + glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES"); + glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES"); + glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx"); + glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex"); + glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES"); + glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES"); + glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES"); + glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES"); + glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES"); + glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES"); + glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES"); + glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES"); + glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES"); + glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES"); + glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES"); + glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES"); + glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES"); + glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES"); + glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES"); + glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES"); + glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES"); + glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES"); + glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES"); + glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES"); + glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES"); + glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES"); + glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES"); + glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES"); + glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES"); + glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES"); + glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES"); + glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES"); + glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES"); + glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES"); + glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES"); + glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES"); + glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES"); + glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES"); + glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) GLAD_MALLOC(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) GLAD_MALLOC(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + GLAD_FREE((void *) (exts_i[index])); + } + GLAD_FREE((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility"); + GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility"); + GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_2_compatibility"); + GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_compatibility"); + GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended"); + GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage"); + GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object"); + GLAD_GL_ARB_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture"); + GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float"); + GLAD_GL_ARB_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compatibility"); + GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compressed_texture_pixel_storage"); + GLAD_GL_ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader"); + GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_variable_group_size"); + GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image"); + GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output"); + GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_buffer_float"); + GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_clamp"); + GLAD_GL_ARB_depth_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_depth_texture"); + GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access"); + GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers"); + GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers_blend"); + GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex"); + GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect"); + GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced"); + GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_enhanced_layouts"); + GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_attrib_location"); + GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_explicit_uniform_location"); + GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_coord_conventions"); + GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_layer_viewport"); + GLAD_GL_ARB_fragment_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program"); + GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_program_shadow"); + GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader_interlock"); + GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments"); + GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_sRGB"); + GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image"); + GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gl_spirv"); + GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader5"); + GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64"); + GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_int64"); + GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_pixel"); + GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_half_float_vertex"); + GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays"); + GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query"); + GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2"); + GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range"); + GLAD_GL_ARB_multi_bind = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind"); + GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect"); + GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query"); + GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query2"); + GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_pipeline_statistics_query"); + GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_query_buffer_object"); + GLAD_GL_ARB_sample_locations = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_locations"); + GLAD_GL_ARB_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_shading"); + GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cube_map"); + GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_seamless_cubemap_per_texture"); + GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counter_ops"); + GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters"); + GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_bit_encoding"); + GLAD_GL_ARB_shader_clock = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_clock"); + GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store"); + GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_size"); + GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object"); + GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_texture_lod"); + GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_420pack"); + GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_include"); + GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_packing"); + GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_spirv_extensions"); + GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader"); + GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_border_clamp"); + GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object_rgb32"); + GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression"); + GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map"); + GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_cube_map_array"); + GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_env_add"); + GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_anisotropic"); + GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_filter_minmax"); + GLAD_GL_ARB_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_float"); + GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirror_clamp_to_edge"); + GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_mirrored_repeat"); + GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample"); + GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + GLAD_GL_ARB_texture_rg = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_rg"); + GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage"); + GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_swizzle"); + GLAD_GL_ARB_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view"); + GLAD_GL_ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query"); + GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transpose_matrix"); + GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object"); + GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_bgra"); + GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object"); + GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding"); + GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced"); + GLAD_GL_EXT_fog_coord = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_fog_coord"); + GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_sRGB"); + GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_compression_s3tc"); + GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_filter_anisotropic"); + GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_mirror_clamp"); + GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_hdr"); + GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_texture_compression_astc_ldr"); + GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_compressed_paletted_texture"); + GLAD_GL_OES_fixed_point = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fixed_point"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + glad_gl_load_GL_VERSION_4_0(load, userptr); + glad_gl_load_GL_VERSION_4_1(load, userptr); + glad_gl_load_GL_VERSION_4_2(load, userptr); + glad_gl_load_GL_VERSION_4_3(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_ES2_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr); + glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr); + glad_gl_load_GL_ARB_blend_func_extended(load, userptr); + glad_gl_load_GL_ARB_buffer_storage(load, userptr); + glad_gl_load_GL_ARB_clear_buffer_object(load, userptr); + glad_gl_load_GL_ARB_clear_texture(load, userptr); + glad_gl_load_GL_ARB_color_buffer_float(load, userptr); + glad_gl_load_GL_ARB_compute_shader(load, userptr); + glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr); + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_copy_image(load, userptr); + glad_gl_load_GL_ARB_debug_output(load, userptr); + glad_gl_load_GL_ARB_direct_state_access(load, userptr); + glad_gl_load_GL_ARB_draw_buffers(load, userptr); + glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr); + glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_ARB_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_draw_instanced(load, userptr); + glad_gl_load_GL_ARB_fragment_program(load, userptr); + glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr); + glad_gl_load_GL_ARB_gl_spirv(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr); + glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr); + glad_gl_load_GL_ARB_instanced_arrays(load, userptr); + glad_gl_load_GL_ARB_internalformat_query(load, userptr); + glad_gl_load_GL_ARB_internalformat_query2(load, userptr); + glad_gl_load_GL_ARB_map_buffer_range(load, userptr); + glad_gl_load_GL_ARB_multi_bind(load, userptr); + glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr); + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_occlusion_query(load, userptr); + glad_gl_load_GL_ARB_sample_locations(load, userptr); + glad_gl_load_GL_ARB_sample_shading(load, userptr); + glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr); + glad_gl_load_GL_ARB_shader_image_load_store(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr); + glad_gl_load_GL_ARB_shading_language_include(load, userptr); + glad_gl_load_GL_ARB_tessellation_shader(load, userptr); + glad_gl_load_GL_ARB_texture_compression(load, userptr); + glad_gl_load_GL_ARB_texture_multisample(load, userptr); + glad_gl_load_GL_ARB_texture_storage(load, userptr); + glad_gl_load_GL_ARB_texture_view(load, userptr); + glad_gl_load_GL_ARB_timer_query(load, userptr); + glad_gl_load_GL_ARB_transpose_matrix(load, userptr); + glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_array_object(load, userptr); + glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_fog_coord(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_OES_fixed_point(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/3party/raylib/src/external/glad_gles2.h b/3party/raylib/src/external/glad_gles2.h new file mode 100644 index 0000000..6c753d0 --- /dev/null +++ b/3party/raylib/src/external/glad_gles2.h @@ -0,0 +1,4774 @@ +/** + * Loader generated by glad 2.0.2 on Wed Dec 28 13:28:51 2022 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 170 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_blend_minmax,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_occlusion_query_boolean,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_depth_stencil,GL_EXT_separate_shader_objects,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_samples_identical,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_storage,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array' c --header-only + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gles2_gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __gles2_gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.2" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA16F_EXT 0x881C +#define GL_ALPHA32F_EXT 0x8816 +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA8_OES 0x803C +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BGRA8_EXT 0x93A1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_KHR 0x82E0 +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +#define GL_CLAMP_TO_BORDER_OES 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COLORBURN_KHR 0x929A +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_EXT 0x1800 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_CONTEXT_LOST_KHR 0x0507 +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +#define GL_DARKEN_KHR 0x9297 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DECODE_EXT 0x8A49 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP_EXT 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH_EXT 0x1801 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DIFFERENCE_KHR 0x929E +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_ETC1_RGB8_OES 0x8D64 +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEQUAL 0x0206 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_HALF_FLOAT_OES 0x8D61 +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_HARDLIGHT_KHR 0x929B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_INT 0x1404 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES_EXT 0x8E7A +#define GL_ISOLINES_OES 0x8E7A +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUID_SIZE_EXT 8 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MIN_EXT 0x8007 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_OVERLAY_KHR 0x9296 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_QUADS_EXT 0x0007 +#define GL_QUADS_OES 0x0007 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_QUERY_KHR 0x82E3 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_R16F_EXT 0x822D +#define GL_R16_EXT 0x822A +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_R32F_EXT 0x822E +#define GL_R8_EXT 0x8229 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_RED_BITS 0x0D52 +#define GL_RED_EXT 0x1903 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_RG16F_EXT 0x822F +#define GL_RG16_EXT 0x822C +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RG32F_EXT 0x8230 +#define GL_RG8_EXT 0x822B +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB16F_EXT 0x881B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#define GL_RGB32F_EXT 0x8815 +#define GL_RGB565 0x8D62 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGBA16_EXT 0x805B +#define GL_RGBA16_SNORM_EXT 0x8F9B +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGBA4 0x8056 +#define GL_RGBA4_OES 0x8056 +#define GL_RGBA8_OES 0x8058 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RG_EXT 0x8227 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCREEN_KHR 0x9295 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_KHR 0x82E1 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHORT 0x1402 +#define GL_SKIP_DECODE_EXT 0x8A4A +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +#define GL_SR8_EXT 0x8FBD +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRG8_EXT 0x8FBE +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_EXT 0x1802 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_TRUE 1 +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_UUID_SIZE_EXT 16 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F +#define GL_ZERO_TO_ONE_EXT 0x935F + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; +#define GL_EXT_EGL_image_array 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array; +#define GL_EXT_EGL_image_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage; +#define GL_EXT_EGL_image_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression; +#define GL_EXT_YUV_target 1 +GLAD_API_CALL int GLAD_GL_EXT_YUV_target; +#define GL_EXT_base_instance 1 +GLAD_API_CALL int GLAD_GL_EXT_base_instance; +#define GL_EXT_blend_func_extended 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_buffer_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_buffer_storage; +#define GL_EXT_clear_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_clear_texture; +#define GL_EXT_clip_control 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_control; +#define GL_EXT_clip_cull_distance 1 +GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance; +#define GL_EXT_color_buffer_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float; +#define GL_EXT_color_buffer_half_float 1 +GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float; +#define GL_EXT_conservative_depth 1 +GLAD_API_CALL int GLAD_GL_EXT_conservative_depth; +#define GL_EXT_copy_image 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_image; +#define GL_EXT_debug_label 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_label; +#define GL_EXT_debug_marker 1 +GLAD_API_CALL int GLAD_GL_EXT_debug_marker; +#define GL_EXT_depth_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_depth_clamp; +#define GL_EXT_discard_framebuffer 1 +GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer; +#define GL_EXT_disjoint_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query; +#define GL_EXT_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers; +#define GL_EXT_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed; +#define GL_EXT_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex; +#define GL_EXT_draw_instanced 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_instanced; +#define GL_EXT_draw_transform_feedback 1 +GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback; +#define GL_EXT_external_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_external_buffer; +#define GL_EXT_float_blend 1 +GLAD_API_CALL int GLAD_GL_EXT_float_blend; +#define GL_EXT_fragment_shading_rate 1 +GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate; +#define GL_EXT_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size; +#define GL_EXT_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader; +#define GL_EXT_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5; +#define GL_EXT_instanced_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays; +#define GL_EXT_map_buffer_range 1 +GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range; +#define GL_EXT_memory_object 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object; +#define GL_EXT_memory_object_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd; +#define GL_EXT_memory_object_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32; +#define GL_EXT_multi_draw_arrays 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays; +#define GL_EXT_multi_draw_indirect 1 +GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect; +#define GL_EXT_multisampled_compatibility 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility; +#define GL_EXT_multisampled_render_to_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture; +#define GL_EXT_multisampled_render_to_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2; +#define GL_EXT_multiview_draw_buffers 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers; +#define GL_EXT_multiview_tessellation_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader; +#define GL_EXT_multiview_texture_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample; +#define GL_EXT_multiview_timer_query 1 +GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query; +#define GL_EXT_occlusion_query_boolean 1 +GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean; +#define GL_EXT_polygon_offset_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp; +#define GL_EXT_post_depth_coverage 1 +GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage; +#define GL_EXT_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box; +#define GL_EXT_protected_textures 1 +GLAD_API_CALL int GLAD_GL_EXT_protected_textures; +#define GL_EXT_pvrtc_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB; +#define GL_EXT_raster_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_raster_multisample; +#define GL_EXT_read_format_bgra 1 +GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra; +#define GL_EXT_render_snorm 1 +GLAD_API_CALL int GLAD_GL_EXT_render_snorm; +#define GL_EXT_robustness 1 +GLAD_API_CALL int GLAD_GL_EXT_robustness; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_EXT_sRGB_write_control 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control; +#define GL_EXT_semaphore 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore; +#define GL_EXT_semaphore_fd 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd; +#define GL_EXT_semaphore_win32 1 +GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32; +#define GL_EXT_separate_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil; +#define GL_EXT_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects; +#define GL_EXT_shader_framebuffer_fetch 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch; +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent; +#define GL_EXT_shader_group_vote 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote; +#define GL_EXT_shader_implicit_conversions 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions; +#define GL_EXT_shader_integer_mix 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix; +#define GL_EXT_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks; +#define GL_EXT_shader_non_constant_global_initializers 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers; +#define GL_EXT_shader_pixel_local_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage; +#define GL_EXT_shader_pixel_local_storage2 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2; +#define GL_EXT_shader_samples_identical 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical; +#define GL_EXT_shader_texture_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod; +#define GL_EXT_shadow_samplers 1 +GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers; +#define GL_EXT_sparse_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture; +#define GL_EXT_sparse_texture2 1 +GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2; +#define GL_EXT_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size; +#define GL_EXT_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader; +#define GL_EXT_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp; +#define GL_EXT_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_buffer; +#define GL_EXT_texture_compression_astc_decode_mode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode; +#define GL_EXT_texture_compression_bptc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc; +#define GL_EXT_texture_compression_dxt1 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1; +#define GL_EXT_texture_compression_rgtc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc; +#define GL_EXT_texture_compression_s3tc 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc; +#define GL_EXT_texture_compression_s3tc_srgb 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb; +#define GL_EXT_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array; +#define GL_EXT_texture_filter_anisotropic 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic; +#define GL_EXT_texture_filter_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax; +#define GL_EXT_texture_format_BGRA8888 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888; +#define GL_EXT_texture_format_sRGB_override 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override; +#define GL_EXT_texture_mirror_clamp_to_edge 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge; +#define GL_EXT_texture_norm16 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_norm16; +#define GL_EXT_texture_query_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod; +#define GL_EXT_texture_rg 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_rg; +#define GL_EXT_texture_sRGB_R8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8; +#define GL_EXT_texture_sRGB_RG8 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8; +#define GL_EXT_texture_sRGB_decode 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode; +#define GL_EXT_texture_shadow_lod 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod; +#define GL_EXT_texture_storage 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage; +#define GL_EXT_texture_storage_compression 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression; +#define GL_EXT_texture_type_2_10_10_10_REV 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV; +#define GL_EXT_texture_view 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_view; +#define GL_EXT_unpack_subimage 1 +GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage; +#define GL_EXT_win32_keyed_mutex 1 +GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex; +#define GL_EXT_window_rectangles 1 +GLAD_API_CALL int GLAD_GL_EXT_window_rectangles; +#define GL_KHR_blend_equation_advanced 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced; +#define GL_KHR_blend_equation_advanced_coherent 1 +GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent; +#define GL_KHR_context_flush_control 1 +GLAD_API_CALL int GLAD_GL_KHR_context_flush_control; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_KHR_no_error 1 +GLAD_API_CALL int GLAD_GL_KHR_no_error; +#define GL_KHR_parallel_shader_compile 1 +GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile; +#define GL_KHR_robust_buffer_access_behavior 1 +GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior; +#define GL_KHR_robustness 1 +GLAD_API_CALL int GLAD_GL_KHR_robustness; +#define GL_KHR_shader_subgroup 1 +GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup; +#define GL_KHR_texture_compression_astc_hdr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr; +#define GL_KHR_texture_compression_astc_ldr 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr; +#define GL_KHR_texture_compression_astc_sliced_3d 1 +GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +#define GL_OES_EGL_image 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image; +#define GL_OES_EGL_image_external 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external; +#define GL_OES_EGL_image_external_essl3 1 +GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3; +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture; +#define GL_OES_compressed_ETC1_RGB8_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture; +#define GL_OES_compressed_paletted_texture 1 +GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture; +#define GL_OES_copy_image 1 +GLAD_API_CALL int GLAD_GL_OES_copy_image; +#define GL_OES_depth24 1 +GLAD_API_CALL int GLAD_GL_OES_depth24; +#define GL_OES_depth32 1 +GLAD_API_CALL int GLAD_GL_OES_depth32; +#define GL_OES_depth_texture 1 +GLAD_API_CALL int GLAD_GL_OES_depth_texture; +#define GL_OES_draw_buffers_indexed 1 +GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed; +#define GL_OES_draw_elements_base_vertex 1 +GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex; +#define GL_OES_element_index_uint 1 +GLAD_API_CALL int GLAD_GL_OES_element_index_uint; +#define GL_OES_fbo_render_mipmap 1 +GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap; +#define GL_OES_fragment_precision_high 1 +GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high; +#define GL_OES_geometry_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_point_size; +#define GL_OES_geometry_shader 1 +GLAD_API_CALL int GLAD_GL_OES_geometry_shader; +#define GL_OES_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_OES_get_program_binary; +#define GL_OES_gpu_shader5 1 +GLAD_API_CALL int GLAD_GL_OES_gpu_shader5; +#define GL_OES_mapbuffer 1 +GLAD_API_CALL int GLAD_GL_OES_mapbuffer; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_primitive_bounding_box 1 +GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box; +#define GL_OES_required_internalformat 1 +GLAD_API_CALL int GLAD_GL_OES_required_internalformat; +#define GL_OES_rgb8_rgba8 1 +GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8; +#define GL_OES_sample_shading 1 +GLAD_API_CALL int GLAD_GL_OES_sample_shading; +#define GL_OES_sample_variables 1 +GLAD_API_CALL int GLAD_GL_OES_sample_variables; +#define GL_OES_shader_image_atomic 1 +GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic; +#define GL_OES_shader_io_blocks 1 +GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks; +#define GL_OES_shader_multisample_interpolation 1 +GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation; +#define GL_OES_standard_derivatives 1 +GLAD_API_CALL int GLAD_GL_OES_standard_derivatives; +#define GL_OES_stencil1 1 +GLAD_API_CALL int GLAD_GL_OES_stencil1; +#define GL_OES_stencil4 1 +GLAD_API_CALL int GLAD_GL_OES_stencil4; +#define GL_OES_surfaceless_context 1 +GLAD_API_CALL int GLAD_GL_OES_surfaceless_context; +#define GL_OES_tessellation_point_size 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size; +#define GL_OES_tessellation_shader 1 +GLAD_API_CALL int GLAD_GL_OES_tessellation_shader; +#define GL_OES_texture_3D 1 +GLAD_API_CALL int GLAD_GL_OES_texture_3D; +#define GL_OES_texture_border_clamp 1 +GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp; +#define GL_OES_texture_buffer 1 +GLAD_API_CALL int GLAD_GL_OES_texture_buffer; +#define GL_OES_texture_compression_astc 1 +GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc; +#define GL_OES_texture_cube_map_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array; +#define GL_OES_texture_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float; +#define GL_OES_texture_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_float_linear; +#define GL_OES_texture_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float; +#define GL_OES_texture_half_float_linear 1 +GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; +#define GL_OES_texture_stencil8 1 +GLAD_API_CALL int GLAD_GL_OES_texture_stencil8; +#define GL_OES_texture_storage_multisample_2d_array 1 +GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array; +#define GL_OES_texture_view 1 +GLAD_API_CALL int GLAD_GL_OES_texture_view; +#define GL_OES_vertex_array_object 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_array_object; +#define GL_OES_vertex_half_float 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_half_float; +#define GL_OES_vertex_type_10_10_10_2 1 +GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2; +#define GL_OES_viewport_array 1 +GLAD_API_CALL int GLAD_GL_OES_viewport_array; + + +typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image); +typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle); +typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name); +typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count); +typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1); +typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate); +typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts); +typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box); + +GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; +#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT; +#define glBeginQueryEXT glad_glBeginQueryEXT +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT; +#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES; +#define glBindVertexArrayOES glad_glBindVertexArrayOES +GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; +#define glBlendBarrierKHR glad_glBlendBarrierKHR +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT; +#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES; +#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES +GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT; +#define glBlendEquationiEXT glad_glBlendEquationiEXT +GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES; +#define glBlendEquationiOES glad_glBlendEquationiOES +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT; +#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES; +#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES +GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT; +#define glBlendFunciEXT glad_glBlendFunciEXT +GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES; +#define glBlendFunciOES glad_glBlendFunciOES +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT; +#define glBufferStorageEXT glad_glBufferStorageEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; +#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT +GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; +#define glBufferStorageMemEXT glad_glBufferStorageMemEXT +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT; +#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT; +#define glClearTexImageEXT glad_glClearTexImageEXT +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT; +#define glClearTexSubImageEXT glad_glClearTexSubImageEXT +GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT; +#define glClipControlEXT glad_glClipControlEXT +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT; +#define glColorMaskiEXT glad_glColorMaskiEXT +GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES; +#define glColorMaskiOES glad_glColorMaskiOES +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES; +#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES; +#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT; +#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES; +#define glCopyImageSubDataOES glad_glCopyImageSubDataOES +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES; +#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES +GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; +#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR; +#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; +#define glDebugMessageControlKHR glad_glDebugMessageControlKHR +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR; +#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; +#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT +GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT; +#define glDeleteQueriesEXT glad_glDeleteQueriesEXT +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; +#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES; +#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES; +#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES; +#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT; +#define glDisableiEXT glad_glDisableiEXT +GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES; +#define glDisableiOES glad_glDisableiOES +GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT; +#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT; +#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT +GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT; +#define glDrawBuffersEXT glad_glDrawBuffersEXT +GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT; +#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT; +#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES; +#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT; +#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT; +#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT; +#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES; +#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT; +#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES; +#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT; +#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT; +#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES; +#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT; +#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES; +#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES +GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT; +#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT; +#define glEnableiEXT glad_glEnableiEXT +GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES; +#define glEnableiOES glad_glEnableiOES +GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT; +#define glEndQueryEXT glad_glEndQueryEXT +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT; +#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT; +#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT +GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT; +#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT; +#define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT; +#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES; +#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES; +#define glFramebufferTextureOES glad_glFramebufferTextureOES +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT +GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT; +#define glGenQueriesEXT glad_glGenQueriesEXT +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; +#define glGenSemaphoresEXT glad_glGenSemaphoresEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES; +#define glGenVertexArraysOES glad_glGenVertexArraysOES +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES; +#define glGetBufferPointervOES glad_glGetBufferPointervOES +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR; +#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES; +#define glGetFloati_vOES glad_glGetFloati_vOES +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT; +#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT +GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT; +#define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT; +#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT; +#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR +GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT; +#define glGetInteger64vEXT glad_glGetInteger64vEXT +GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT; +#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; +#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +#define glGetObjectLabelEXT glad_glGetObjectLabelEXT +GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; +#define glGetObjectLabelKHR glad_glGetObjectLabelKHR +GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; +#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR +GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +#define glGetPointervKHR glad_glGetPointervKHR +GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES; +#define glGetProgramBinaryOES glad_glGetProgramBinaryOES +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT; +#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT; +#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT; +#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT +GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT; +#define glGetQueryivEXT glad_glGetQueryivEXT +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT; +#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES; +#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT; +#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES; +#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES +GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; +#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES; +#define glGetTexParameterIivOES glad_glGetTexParameterIivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES; +#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; +#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT +GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; +#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT; +#define glGetnUniformfvEXT glad_glGetnUniformfvEXT +GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +#define glGetnUniformfvKHR glad_glGetnUniformfvKHR +GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT; +#define glGetnUniformivEXT glad_glGetnUniformivEXT +GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +#define glGetnUniformivKHR glad_glGetnUniformivKHR +GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +#define glGetnUniformuivKHR glad_glGetnUniformuivKHR +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; +#define glImportMemoryFdEXT glad_glImportMemoryFdEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; +#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; +#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; +#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; +#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT +GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; +#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT +GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT; +#define glIsEnablediEXT glad_glIsEnablediEXT +GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES; +#define glIsEnablediOES glad_glIsEnablediOES +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; +#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT +GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT; +#define glIsQueryEXT glad_glIsQueryEXT +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; +#define glIsSemaphoreEXT glad_glIsSemaphoreEXT +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES; +#define glIsVertexArrayOES glad_glIsVertexArrayOES +GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +#define glLabelObjectEXT glad_glLabelObjectEXT +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES; +#define glMapBufferOES glad_glMapBufferOES +GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT; +#define glMapBufferRangeEXT glad_glMapBufferRangeEXT +GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; +#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR +GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; +#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT +GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES; +#define glMinSampleShadingOES glad_glMinSampleShadingOES +GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT; +#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT; +#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT; +#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; +#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; +#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT +GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR; +#define glObjectLabelKHR glad_glObjectLabelKHR +GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; +#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR +GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT; +#define glPatchParameteriEXT glad_glPatchParameteriEXT +GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES; +#define glPatchParameteriOES glad_glPatchParameteriOES +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT +GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR; +#define glPopDebugGroupKHR glad_glPopDebugGroupKHR +GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT; +#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT +GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES; +#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES +GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES; +#define glProgramBinaryOES glad_glProgramBinaryOES +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +#define glProgramUniform1fEXT glad_glProgramUniform1fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +#define glProgramUniform1iEXT glad_glProgramUniform1iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +#define glProgramUniform2fEXT glad_glProgramUniform2fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +#define glProgramUniform2iEXT glad_glProgramUniform2iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +#define glProgramUniform3fEXT glad_glProgramUniform3fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +#define glProgramUniform3iEXT glad_glProgramUniform3iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +#define glProgramUniform4fEXT glad_glProgramUniform4fEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +#define glProgramUniform4iEXT glad_glProgramUniform4iEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT +GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR; +#define glPushDebugGroupKHR glad_glPushDebugGroupKHR +GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT +GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT; +#define glQueryCounterEXT glad_glQueryCounterEXT +GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +#define glRasterSamplesEXT glad_glRasterSamplesEXT +GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT; +#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT; +#define glReadnPixelsEXT glad_glReadnPixelsEXT +GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +#define glReadnPixelsKHR glad_glReadnPixelsKHR +GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; +#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT; +#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES; +#define glSamplerParameterIivOES glad_glSamplerParameterIivOES +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT; +#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES; +#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES; +#define glScissorArrayvOES glad_glScissorArrayvOES +GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES; +#define glScissorIndexedOES glad_glScissorIndexedOES +GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES; +#define glScissorIndexedvOES glad_glScissorIndexedvOES +GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; +#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT; +#define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT +GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT; +#define glShadingRateEXT glad_glShadingRateEXT +GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; +#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +#define glTexBufferEXT glad_glTexBufferEXT +GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES; +#define glTexBufferOES glad_glTexBufferOES +GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT; +#define glTexBufferRangeEXT glad_glTexBufferRangeEXT +GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES; +#define glTexBufferRangeOES glad_glTexBufferRangeOES +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES; +#define glTexImage3DOES glad_glTexImage3DOES +GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT; +#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +#define glTexParameterIivEXT glad_glTexParameterIivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES; +#define glTexParameterIivOES glad_glTexParameterIivOES +GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +#define glTexParameterIuivEXT glad_glTexParameterIuivEXT +GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES; +#define glTexParameterIuivOES glad_glTexParameterIuivOES +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT; +#define glTexStorage1DEXT glad_glTexStorage1DEXT +GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT; +#define glTexStorage2DEXT glad_glTexStorage2DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT; +#define glTexStorage3DEXT glad_glTexStorage3DEXT +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES; +#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT; +#define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT; +#define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; +#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; +#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; +#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT +GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; +#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES; +#define glTexSubImage3DOES glad_glTexSubImage3DOES +GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +#define glTextureStorage1DEXT glad_glTextureStorage1DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +#define glTextureStorage2DEXT glad_glTextureStorage2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +#define glTextureStorage3DEXT glad_glTextureStorage3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; +#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; +#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; +#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT +GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; +#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT +GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT; +#define glTextureViewEXT glad_glTextureViewEXT +GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES; +#define glTextureViewOES glad_glTextureViewOES +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES; +#define glUnmapBufferOES glad_glUnmapBufferOES +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +#define glUseProgramStagesEXT glad_glUseProgramStagesEXT +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT; +#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES; +#define glViewportArrayvOES glad_glViewportArrayvOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES; +#define glViewportIndexedfOES glad_glViewportIndexedfOES +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES; +#define glViewportIndexedfvOES glad_glViewportIndexedfvOES +GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; +#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT +GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; +#define glWindowRectanglesEXT glad_glWindowRectanglesEXT + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GLES2_IMPLEMENTATION +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_EXT_EGL_image_array = 0; +int GLAD_GL_EXT_EGL_image_storage = 0; +int GLAD_GL_EXT_EGL_image_storage_compression = 0; +int GLAD_GL_EXT_YUV_target = 0; +int GLAD_GL_EXT_base_instance = 0; +int GLAD_GL_EXT_blend_func_extended = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_buffer_storage = 0; +int GLAD_GL_EXT_clear_texture = 0; +int GLAD_GL_EXT_clip_control = 0; +int GLAD_GL_EXT_clip_cull_distance = 0; +int GLAD_GL_EXT_color_buffer_float = 0; +int GLAD_GL_EXT_color_buffer_half_float = 0; +int GLAD_GL_EXT_conservative_depth = 0; +int GLAD_GL_EXT_copy_image = 0; +int GLAD_GL_EXT_debug_label = 0; +int GLAD_GL_EXT_debug_marker = 0; +int GLAD_GL_EXT_depth_clamp = 0; +int GLAD_GL_EXT_discard_framebuffer = 0; +int GLAD_GL_EXT_disjoint_timer_query = 0; +int GLAD_GL_EXT_draw_buffers = 0; +int GLAD_GL_EXT_draw_buffers_indexed = 0; +int GLAD_GL_EXT_draw_elements_base_vertex = 0; +int GLAD_GL_EXT_draw_instanced = 0; +int GLAD_GL_EXT_draw_transform_feedback = 0; +int GLAD_GL_EXT_external_buffer = 0; +int GLAD_GL_EXT_float_blend = 0; +int GLAD_GL_EXT_fragment_shading_rate = 0; +int GLAD_GL_EXT_geometry_point_size = 0; +int GLAD_GL_EXT_geometry_shader = 0; +int GLAD_GL_EXT_gpu_shader5 = 0; +int GLAD_GL_EXT_instanced_arrays = 0; +int GLAD_GL_EXT_map_buffer_range = 0; +int GLAD_GL_EXT_memory_object = 0; +int GLAD_GL_EXT_memory_object_fd = 0; +int GLAD_GL_EXT_memory_object_win32 = 0; +int GLAD_GL_EXT_multi_draw_arrays = 0; +int GLAD_GL_EXT_multi_draw_indirect = 0; +int GLAD_GL_EXT_multisampled_compatibility = 0; +int GLAD_GL_EXT_multisampled_render_to_texture = 0; +int GLAD_GL_EXT_multisampled_render_to_texture2 = 0; +int GLAD_GL_EXT_multiview_draw_buffers = 0; +int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0; +int GLAD_GL_EXT_multiview_texture_multisample = 0; +int GLAD_GL_EXT_multiview_timer_query = 0; +int GLAD_GL_EXT_occlusion_query_boolean = 0; +int GLAD_GL_EXT_polygon_offset_clamp = 0; +int GLAD_GL_EXT_post_depth_coverage = 0; +int GLAD_GL_EXT_primitive_bounding_box = 0; +int GLAD_GL_EXT_protected_textures = 0; +int GLAD_GL_EXT_pvrtc_sRGB = 0; +int GLAD_GL_EXT_raster_multisample = 0; +int GLAD_GL_EXT_read_format_bgra = 0; +int GLAD_GL_EXT_render_snorm = 0; +int GLAD_GL_EXT_robustness = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_EXT_sRGB_write_control = 0; +int GLAD_GL_EXT_semaphore = 0; +int GLAD_GL_EXT_semaphore_fd = 0; +int GLAD_GL_EXT_semaphore_win32 = 0; +int GLAD_GL_EXT_separate_depth_stencil = 0; +int GLAD_GL_EXT_separate_shader_objects = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch = 0; +int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0; +int GLAD_GL_EXT_shader_group_vote = 0; +int GLAD_GL_EXT_shader_implicit_conversions = 0; +int GLAD_GL_EXT_shader_integer_mix = 0; +int GLAD_GL_EXT_shader_io_blocks = 0; +int GLAD_GL_EXT_shader_non_constant_global_initializers = 0; +int GLAD_GL_EXT_shader_pixel_local_storage = 0; +int GLAD_GL_EXT_shader_pixel_local_storage2 = 0; +int GLAD_GL_EXT_shader_samples_identical = 0; +int GLAD_GL_EXT_shader_texture_lod = 0; +int GLAD_GL_EXT_shadow_samplers = 0; +int GLAD_GL_EXT_sparse_texture = 0; +int GLAD_GL_EXT_sparse_texture2 = 0; +int GLAD_GL_EXT_tessellation_point_size = 0; +int GLAD_GL_EXT_tessellation_shader = 0; +int GLAD_GL_EXT_texture_border_clamp = 0; +int GLAD_GL_EXT_texture_buffer = 0; +int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0; +int GLAD_GL_EXT_texture_compression_bptc = 0; +int GLAD_GL_EXT_texture_compression_dxt1 = 0; +int GLAD_GL_EXT_texture_compression_rgtc = 0; +int GLAD_GL_EXT_texture_compression_s3tc = 0; +int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0; +int GLAD_GL_EXT_texture_cube_map_array = 0; +int GLAD_GL_EXT_texture_filter_anisotropic = 0; +int GLAD_GL_EXT_texture_filter_minmax = 0; +int GLAD_GL_EXT_texture_format_BGRA8888 = 0; +int GLAD_GL_EXT_texture_format_sRGB_override = 0; +int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0; +int GLAD_GL_EXT_texture_norm16 = 0; +int GLAD_GL_EXT_texture_query_lod = 0; +int GLAD_GL_EXT_texture_rg = 0; +int GLAD_GL_EXT_texture_sRGB_R8 = 0; +int GLAD_GL_EXT_texture_sRGB_RG8 = 0; +int GLAD_GL_EXT_texture_sRGB_decode = 0; +int GLAD_GL_EXT_texture_shadow_lod = 0; +int GLAD_GL_EXT_texture_storage = 0; +int GLAD_GL_EXT_texture_storage_compression = 0; +int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0; +int GLAD_GL_EXT_texture_view = 0; +int GLAD_GL_EXT_unpack_subimage = 0; +int GLAD_GL_EXT_win32_keyed_mutex = 0; +int GLAD_GL_EXT_window_rectangles = 0; +int GLAD_GL_KHR_blend_equation_advanced = 0; +int GLAD_GL_KHR_blend_equation_advanced_coherent = 0; +int GLAD_GL_KHR_context_flush_control = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_KHR_no_error = 0; +int GLAD_GL_KHR_parallel_shader_compile = 0; +int GLAD_GL_KHR_robust_buffer_access_behavior = 0; +int GLAD_GL_KHR_robustness = 0; +int GLAD_GL_KHR_shader_subgroup = 0; +int GLAD_GL_KHR_texture_compression_astc_hdr = 0; +int GLAD_GL_KHR_texture_compression_astc_ldr = 0; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0; +int GLAD_GL_OES_EGL_image = 0; +int GLAD_GL_OES_EGL_image_external = 0; +int GLAD_GL_OES_EGL_image_external_essl3 = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0; +int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0; +int GLAD_GL_OES_compressed_paletted_texture = 0; +int GLAD_GL_OES_copy_image = 0; +int GLAD_GL_OES_depth24 = 0; +int GLAD_GL_OES_depth32 = 0; +int GLAD_GL_OES_depth_texture = 0; +int GLAD_GL_OES_draw_buffers_indexed = 0; +int GLAD_GL_OES_draw_elements_base_vertex = 0; +int GLAD_GL_OES_element_index_uint = 0; +int GLAD_GL_OES_fbo_render_mipmap = 0; +int GLAD_GL_OES_fragment_precision_high = 0; +int GLAD_GL_OES_geometry_point_size = 0; +int GLAD_GL_OES_geometry_shader = 0; +int GLAD_GL_OES_get_program_binary = 0; +int GLAD_GL_OES_gpu_shader5 = 0; +int GLAD_GL_OES_mapbuffer = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_primitive_bounding_box = 0; +int GLAD_GL_OES_required_internalformat = 0; +int GLAD_GL_OES_rgb8_rgba8 = 0; +int GLAD_GL_OES_sample_shading = 0; +int GLAD_GL_OES_sample_variables = 0; +int GLAD_GL_OES_shader_image_atomic = 0; +int GLAD_GL_OES_shader_io_blocks = 0; +int GLAD_GL_OES_shader_multisample_interpolation = 0; +int GLAD_GL_OES_standard_derivatives = 0; +int GLAD_GL_OES_stencil1 = 0; +int GLAD_GL_OES_stencil4 = 0; +int GLAD_GL_OES_surfaceless_context = 0; +int GLAD_GL_OES_tessellation_point_size = 0; +int GLAD_GL_OES_tessellation_shader = 0; +int GLAD_GL_OES_texture_3D = 0; +int GLAD_GL_OES_texture_border_clamp = 0; +int GLAD_GL_OES_texture_buffer = 0; +int GLAD_GL_OES_texture_compression_astc = 0; +int GLAD_GL_OES_texture_cube_map_array = 0; +int GLAD_GL_OES_texture_float = 0; +int GLAD_GL_OES_texture_float_linear = 0; +int GLAD_GL_OES_texture_half_float = 0; +int GLAD_GL_OES_texture_half_float_linear = 0; +int GLAD_GL_OES_texture_npot = 0; +int GLAD_GL_OES_texture_stencil8 = 0; +int GLAD_GL_OES_texture_storage_multisample_2d_array = 0; +int GLAD_GL_OES_texture_view = 0; +int GLAD_GL_OES_vertex_array_object = 0; +int GLAD_GL_OES_vertex_half_float = 0; +int GLAD_GL_OES_vertex_type_10_10_10_2 = 0; +int GLAD_GL_OES_viewport_array = 0; + + + +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL; +PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL; +PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL; +PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL; +PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL; +PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL; +PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL; +PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL; +PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL; +PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL; +PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; +PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; +PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL; +PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL; +PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL; +PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL; +PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL; +PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL; +PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL; +PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL; +PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL; +PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL; +PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL; +PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL; +PFNGLENABLEIOESPROC glad_glEnableiOES = NULL; +PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL; +PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL; +PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL; +PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL; +PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL; +PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL; +PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL; +PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL; +PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL; +PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL; +PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL; +PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL; +PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL; +PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL; +PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL; +PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL; +PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL; +PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL; +PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL; +PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL; +PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL; +PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL; +PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL; +PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL; +PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL; +PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL; +PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL; +PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL; +PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL; +PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL; +PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL; +PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL; +PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL; +PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL; +PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL; +PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL; +PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL; +PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL; +PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL; +PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL; +PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL; +PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL; +PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL; +PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL; +PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL; +PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL; +PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_EGL_image_storage) return; + glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT"); + glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT"); +} +static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_base_instance) return; + glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT"); + glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_extended) return; + glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT"); + glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT"); + glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT"); + glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT"); +} +static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_buffer_storage) return; + glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clear_texture) return; + glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT"); + glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT"); +} +static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_clip_control) return; + glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT"); +} +static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_image) return; + glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT"); +} +static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT"); + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT"); +} +static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT"); + glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT"); + glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT"); +} +static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_discard_framebuffer) return; + glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_disjoint_timer_query) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT"); + glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT"); + glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT"); + glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); + glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers) return; + glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT"); +} +static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT"); + glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT"); + glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT"); + glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT"); + glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT"); + glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT"); + glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT"); + glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT"); +} +static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT"); + glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT"); + glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_instanced) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); +} +static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_draw_transform_feedback) return; + glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT"); + glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT"); +} +static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_external_buffer) return; + glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT"); + glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT"); +} +static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_fragment_shading_rate) return; + glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT"); + glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT"); + glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT"); + glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader) return; + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); +} +static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_instanced_arrays) return; + glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT"); + glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT"); + glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT"); +} +static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_map_buffer_range) return; + glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT"); + glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object) return; 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"glTextureStorageMem3DMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_fd) return; + glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT"); +} +static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_memory_object_win32) return; + glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT"); + glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT"); +} +static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT"); + glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT"); +} +static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multisampled_render_to_texture) return; + glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_multiview_draw_buffers) return; + glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT"); + glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT"); + glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT"); +} +static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_occlusion_query_boolean) return; + glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT"); + glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT"); + glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT"); + glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT"); + glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT"); + glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT"); + glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT"); +} +static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_polygon_offset_clamp) return; + glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT"); +} +static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT"); +} +static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_raster_multisample) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT"); +} +static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_robustness) return; + glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT"); + glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT"); + glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT"); + glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT"); +} +static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore) return; + glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT"); + glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT"); + glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT"); + glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT"); + glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT"); + glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT"); + glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT"); + glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_fd) return; + glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT"); +} +static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_semaphore_win32) return; + glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT"); + glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT"); +} +static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, 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(PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT"); + glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT"); + glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT"); +} +static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return; + glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT"); +} +static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_shader_pixel_local_storage2) return; + glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT"); + glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT"); + glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT"); +} +static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_sparse_texture) return; + glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT"); +} +static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_tessellation_shader) return; + glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT"); +} +static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_border_clamp) return; + glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT"); + glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT"); + glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT"); + glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT"); + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT"); +} +static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_buffer) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT"); + glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage) return; + glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT"); + glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT"); + glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT"); + glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT"); + glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT"); + glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_storage_compression) return; + glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT"); + glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT"); +} +static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_view) return; + glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT"); +} +static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT"); +} +static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT"); +} +static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR"); + glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR"); + glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR"); + glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR"); + glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR"); + glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR"); + glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR"); + glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR"); + glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR"); + glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR"); + glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR"); +} +static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR"); +} +static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR"); +} +static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_EGL_image) return; + glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES"); + glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES"); +} +static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_copy_image) return; + glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES"); +} +static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_buffers_indexed) return; + glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES"); + glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES"); + glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES"); + glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES"); + glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); +} +static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_draw_elements_base_vertex) return; + glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES"); + glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES"); + glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES"); + glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT"); +} +static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_geometry_shader) return; + glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES"); +} +static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_get_program_binary) return; + glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES"); + glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES"); +} +static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_mapbuffer) return; + glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES"); + glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES"); + glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES"); +} +static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_primitive_bounding_box) return; + glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES"); +} +static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_sample_shading) return; + glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES"); +} +static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_tessellation_shader) return; + glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES"); +} +static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_3D) return; + glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES"); + glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES"); + glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES"); + glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES"); + glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES"); + glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES"); +} +static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_border_clamp) return; + glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES"); + glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES"); + glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES"); + glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES"); + glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES"); + glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES"); + glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES"); + glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES"); +} +static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_buffer) return; + glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES"); + glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES"); +} +static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return; + glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES"); +} +static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_texture_view) return; + glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES"); +} +static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_vertex_array_object) return; + glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES"); + glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES"); + glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES"); + glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES"); +} +static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_viewport_array) return; + glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES"); + glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES"); + glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES"); + glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES"); + glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES"); + glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES"); + glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES"); + glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES"); + glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES"); + glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES"); + glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES"); + glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + GLAD_UNUSED(version); + GLAD_UNUSED(out_num_exts_i); + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_array"); + GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage"); + GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_EGL_image_storage_compression"); + GLAD_GL_EXT_YUV_target = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_YUV_target"); + GLAD_GL_EXT_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_base_instance"); + GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_extended"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_buffer_storage"); + GLAD_GL_EXT_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clear_texture"); + GLAD_GL_EXT_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_control"); + GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_clip_cull_distance"); + GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_float"); + GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_color_buffer_half_float"); + GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_conservative_depth"); + GLAD_GL_EXT_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_image"); + GLAD_GL_EXT_debug_label = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_label"); + GLAD_GL_EXT_debug_marker = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_debug_marker"); + GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_depth_clamp"); + GLAD_GL_EXT_discard_framebuffer = 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GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_buffers_indexed"); + GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_draw_elements_base_vertex"); + GLAD_GL_OES_element_index_uint = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_element_index_uint"); + GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fbo_render_mipmap"); + GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_fragment_precision_high"); + GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_point_size"); + GLAD_GL_OES_geometry_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_geometry_shader"); + GLAD_GL_OES_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_get_program_binary"); + GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_gpu_shader5"); + GLAD_GL_OES_mapbuffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_mapbuffer"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_primitive_bounding_box"); + GLAD_GL_OES_required_internalformat = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_required_internalformat"); + GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_rgb8_rgba8"); + GLAD_GL_OES_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_shading"); + GLAD_GL_OES_sample_variables = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_sample_variables"); + GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_image_atomic"); + GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_io_blocks"); + GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_shader_multisample_interpolation"); + GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_standard_derivatives"); + GLAD_GL_OES_stencil1 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil1"); + GLAD_GL_OES_stencil4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_stencil4"); + GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_surfaceless_context"); + GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_point_size"); + GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_tessellation_shader"); + GLAD_GL_OES_texture_3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_3D"); + GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_border_clamp"); + GLAD_GL_OES_texture_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_buffer"); + GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_compression_astc"); + GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_cube_map_array"); + GLAD_GL_OES_texture_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float"); + GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_float_linear"); + GLAD_GL_OES_texture_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float"); + GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_half_float_linear"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_stencil8"); + GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_storage_multisample_2d_array"); + GLAD_GL_OES_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_view"); + GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_array_object"); + GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_half_float"); + GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_vertex_type_10_10_10_2"); + GLAD_GL_OES_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_viewport_array"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + glad_gl_load_GL_EXT_EGL_image_storage(load, userptr); + glad_gl_load_GL_EXT_base_instance(load, userptr); + glad_gl_load_GL_EXT_blend_func_extended(load, userptr); + glad_gl_load_GL_EXT_buffer_storage(load, userptr); + glad_gl_load_GL_EXT_clear_texture(load, userptr); + glad_gl_load_GL_EXT_clip_control(load, userptr); + glad_gl_load_GL_EXT_copy_image(load, userptr); + glad_gl_load_GL_EXT_debug_label(load, userptr); + glad_gl_load_GL_EXT_debug_marker(load, userptr); + glad_gl_load_GL_EXT_discard_framebuffer(load, userptr); + glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr); + glad_gl_load_GL_EXT_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_EXT_draw_instanced(load, userptr); + glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr); + glad_gl_load_GL_EXT_external_buffer(load, userptr); + glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr); + glad_gl_load_GL_EXT_geometry_shader(load, userptr); + glad_gl_load_GL_EXT_instanced_arrays(load, userptr); + glad_gl_load_GL_EXT_map_buffer_range(load, userptr); + glad_gl_load_GL_EXT_memory_object(load, userptr); + glad_gl_load_GL_EXT_memory_object_fd(load, userptr); + glad_gl_load_GL_EXT_memory_object_win32(load, userptr); + glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr); + glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr); + glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr); + glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr); + glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr); + glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr); + glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr); + glad_gl_load_GL_EXT_raster_multisample(load, userptr); + glad_gl_load_GL_EXT_robustness(load, userptr); + glad_gl_load_GL_EXT_semaphore(load, userptr); + glad_gl_load_GL_EXT_semaphore_fd(load, userptr); + glad_gl_load_GL_EXT_semaphore_win32(load, userptr); + glad_gl_load_GL_EXT_separate_shader_objects(load, userptr); + glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr); + glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr); + glad_gl_load_GL_EXT_sparse_texture(load, userptr); + glad_gl_load_GL_EXT_tessellation_shader(load, userptr); + glad_gl_load_GL_EXT_texture_border_clamp(load, userptr); + glad_gl_load_GL_EXT_texture_buffer(load, userptr); + glad_gl_load_GL_EXT_texture_storage(load, userptr); + glad_gl_load_GL_EXT_texture_storage_compression(load, userptr); + glad_gl_load_GL_EXT_texture_view(load, userptr); + glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr); + glad_gl_load_GL_EXT_window_rectangles(load, userptr); + glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr); + glad_gl_load_GL_KHR_robustness(load, userptr); + glad_gl_load_GL_OES_EGL_image(load, userptr); + glad_gl_load_GL_OES_copy_image(load, userptr); + glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr); + glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr); + glad_gl_load_GL_OES_geometry_shader(load, userptr); + glad_gl_load_GL_OES_get_program_binary(load, userptr); + glad_gl_load_GL_OES_mapbuffer(load, userptr); + glad_gl_load_GL_OES_primitive_bounding_box(load, userptr); + glad_gl_load_GL_OES_sample_shading(load, userptr); + glad_gl_load_GL_OES_tessellation_shader(load, userptr); + glad_gl_load_GL_OES_texture_3D(load, userptr); + glad_gl_load_GL_OES_texture_border_clamp(load, userptr); + glad_gl_load_GL_OES_texture_buffer(load, userptr); + glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr); + glad_gl_load_GL_OES_texture_view(load, userptr); + glad_gl_load_GL_OES_vertex_array_object(load, userptr); + glad_gl_load_GL_OES_viewport_array(load, userptr); + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GLES2_IMPLEMENTATION */ + diff --git a/3party/raylib/src/external/glfw/.mailmap b/3party/raylib/src/external/glfw/.mailmap new file mode 100644 index 0000000..96d8a9b --- /dev/null +++ b/3party/raylib/src/external/glfw/.mailmap @@ -0,0 +1,10 @@ +Camilla Löwy +Camilla Löwy +Camilla Löwy + +Emmanuel Gil Peyrot + +Marcus Geelnard +Marcus Geelnard +Marcus Geelnard + diff --git a/3party/raylib/src/external/glfw/CMake/GenerateMappings.cmake b/3party/raylib/src/external/glfw/CMake/GenerateMappings.cmake new file mode 100644 index 0000000..c8c9e23 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/GenerateMappings.cmake @@ -0,0 +1,48 @@ +# Usage: +# cmake -P GenerateMappings.cmake + +set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt") +set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt") +set(template_path "${CMAKE_ARGV3}") +set(target_path "${CMAKE_ARGV4}") + +if (NOT EXISTS "${template_path}") + message(FATAL_ERROR "Failed to find template file ${template_path}") +endif() + +file(DOWNLOAD "${source_url}" "${source_path}" + STATUS download_status + TLS_VERIFY on) + +list(GET download_status 0 status_code) +list(GET download_status 1 status_message) + +if (status_code) + message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}") +endif() + +file(STRINGS "${source_path}" lines) +foreach(line ${lines}) + if (line MATCHES "^[0-9a-fA-F]") + if (line MATCHES "platform:Windows") + if (GLFW_WIN32_MAPPINGS) + string(APPEND GLFW_WIN32_MAPPINGS "\n") + endif() + string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",") + elseif (line MATCHES "platform:Mac OS X") + if (GLFW_COCOA_MAPPINGS) + string(APPEND GLFW_COCOA_MAPPINGS "\n") + endif() + string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",") + elseif (line MATCHES "platform:Linux") + if (GLFW_LINUX_MAPPINGS) + string(APPEND GLFW_LINUX_MAPPINGS "\n") + endif() + string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",") + endif() + endif() +endforeach() + +configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX) +file(REMOVE "${source_path}") + diff --git a/3party/raylib/src/external/glfw/CMake/Info.plist.in b/3party/raylib/src/external/glfw/CMake/Info.plist.in new file mode 100644 index 0000000..684ad79 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/Info.plist.in @@ -0,0 +1,38 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${MACOSX_BUNDLE_EXECUTABLE_NAME} + CFBundleGetInfoString + ${MACOSX_BUNDLE_INFO_STRING} + CFBundleIconFile + ${MACOSX_BUNDLE_ICON_FILE} + CFBundleIdentifier + ${MACOSX_BUNDLE_GUI_IDENTIFIER} + CFBundleInfoDictionaryVersion + 6.0 + CFBundleLongVersionString + ${MACOSX_BUNDLE_LONG_VERSION_STRING} + CFBundleName + ${MACOSX_BUNDLE_BUNDLE_NAME} + CFBundlePackageType + APPL + CFBundleShortVersionString + ${MACOSX_BUNDLE_SHORT_VERSION_STRING} + CFBundleSignature + ???? + CFBundleVersion + ${MACOSX_BUNDLE_BUNDLE_VERSION} + CSResourcesFileMapped + + LSRequiresCarbon + + NSHumanReadableCopyright + ${MACOSX_BUNDLE_COPYRIGHT} + NSHighResolutionCapable + + + diff --git a/3party/raylib/src/external/glfw/CMake/cmake_uninstall.cmake.in b/3party/raylib/src/external/glfw/CMake/cmake_uninstall.cmake.in new file mode 100644 index 0000000..5ecc476 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/cmake_uninstall.cmake.in @@ -0,0 +1,29 @@ + +if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"") +endif() + +file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") + +foreach (file ${files}) + message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") + if (EXISTS "$ENV{DESTDIR}${file}") + exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval) + if (NOT "${rm_retval}" STREQUAL 0) + MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") + endif() + elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") + EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval) + if (NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") + endif() + else() + message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") + endif() +endforeach() + diff --git a/3party/raylib/src/external/glfw/CMake/glfw3.pc.in b/3party/raylib/src/external/glfw/CMake/glfw3.pc.in new file mode 100644 index 0000000..37f4efd --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/glfw3.pc.in @@ -0,0 +1,13 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +exec_prefix=${prefix} +includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@ +libdir=@CMAKE_INSTALL_FULL_LIBDIR@ + +Name: GLFW +Description: A multi-platform library for OpenGL, window and input +Version: @GLFW_VERSION@ +URL: https://www.glfw.org/ +Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@ +Libs: -L${libdir} -l@GLFW_LIB_NAME@ +Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@ +Cflags: -I${includedir} diff --git a/3party/raylib/src/external/glfw/CMake/glfw3Config.cmake.in b/3party/raylib/src/external/glfw/CMake/glfw3Config.cmake.in new file mode 100644 index 0000000..4a13a88 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/glfw3Config.cmake.in @@ -0,0 +1,3 @@ +include(CMakeFindDependencyMacro) +find_dependency(Threads) +include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake") diff --git a/3party/raylib/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake b/3party/raylib/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake new file mode 100644 index 0000000..8726b23 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/i686-w64-mingw32-clang.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang") +SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++") +SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") +SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/3party/raylib/src/external/glfw/CMake/i686-w64-mingw32.cmake b/3party/raylib/src/external/glfw/CMake/i686-w64-mingw32.cmake new file mode 100644 index 0000000..2ca4dcd --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/i686-w64-mingw32.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc") +SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++") +SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres") +SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/3party/raylib/src/external/glfw/CMake/modules/FindEpollShim.cmake b/3party/raylib/src/external/glfw/CMake/modules/FindEpollShim.cmake new file mode 100644 index 0000000..f34d070 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/modules/FindEpollShim.cmake @@ -0,0 +1,17 @@ +# Find EpollShim +# Once done, this will define +# +# EPOLLSHIM_FOUND - System has EpollShim +# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories +# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim + +find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim) +find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib) + +if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) + set(EPOLLSHIM_FOUND TRUE) +endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES) + +include(FindPackageHandleStandardArgs) +find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS) +mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES) diff --git a/3party/raylib/src/external/glfw/CMake/modules/FindOSMesa.cmake b/3party/raylib/src/external/glfw/CMake/modules/FindOSMesa.cmake new file mode 100644 index 0000000..3194bd9 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/modules/FindOSMesa.cmake @@ -0,0 +1,18 @@ +# Try to find OSMesa on a Unix system +# +# This will define: +# +# OSMESA_LIBRARIES - Link these to use OSMesa +# OSMESA_INCLUDE_DIR - Include directory for OSMesa +# +# Copyright (c) 2014 Brandon Schaefer + +if (NOT WIN32) + + find_package (PkgConfig) + pkg_check_modules (PKG_OSMESA QUIET osmesa) + + set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS}) + set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES}) + +endif () diff --git a/3party/raylib/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake b/3party/raylib/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake new file mode 100644 index 0000000..60f7914 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/x86_64-w64-mingw32-clang.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang") +SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++") +SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") +SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/3party/raylib/src/external/glfw/CMake/x86_64-w64-mingw32.cmake b/3party/raylib/src/external/glfw/CMake/x86_64-w64-mingw32.cmake new file mode 100644 index 0000000..063e845 --- /dev/null +++ b/3party/raylib/src/external/glfw/CMake/x86_64-w64-mingw32.cmake @@ -0,0 +1,13 @@ +# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC +SET(CMAKE_SYSTEM_NAME Windows) # Target system name +SET(CMAKE_SYSTEM_VERSION 1) +SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc") +SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++") +SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres") +SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib") + +# Configure the behaviour of the find commands +SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32") +SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) +SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) +SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) diff --git a/3party/raylib/src/external/glfw/CMakeLists.txt b/3party/raylib/src/external/glfw/CMakeLists.txt new file mode 100644 index 0000000..f5e538b --- /dev/null +++ b/3party/raylib/src/external/glfw/CMakeLists.txt @@ -0,0 +1,179 @@ +cmake_minimum_required(VERSION 3.4...3.20 FATAL_ERROR) + +project(GLFW VERSION 3.4.0 LANGUAGES C) + +set(CMAKE_LEGACY_CYGWIN_WIN32 OFF) + +if (POLICY CMP0054) + cmake_policy(SET CMP0054 NEW) +endif() + +if (POLICY CMP0069) + cmake_policy(SET CMP0069 NEW) +endif() + +if (POLICY CMP0077) + cmake_policy(SET CMP0077 NEW) +endif() + +set_property(GLOBAL PROPERTY USE_FOLDERS ON) + +if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR) + set(GLFW_STANDALONE TRUE) +endif() + +option(BUILD_SHARED_LIBS "Build shared libraries" OFF) +option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE}) +option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE}) +option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) +option(GLFW_INSTALL "Generate installation target" ON) + +include(GNUInstallDirs) +include(CMakeDependentOption) + +if (GLFW_USE_OSMESA) + message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint") +endif() + +cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF) +cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" + "${GLFW_USE_WAYLAND}" "UNIX;NOT APPLE" OFF) + +cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF + "WIN32" OFF) +cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON + "MSVC" OFF) + +set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING + "Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)") + +if (GLFW_LIBRARY_TYPE) + if (GLFW_LIBRARY_TYPE STREQUAL "SHARED") + set(GLFW_BUILD_SHARED_LIBRARY TRUE) + else() + set(GLFW_BUILD_SHARED_LIBRARY FALSE) + endif() +else() + set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS}) +endif() + +list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") + +find_package(Threads REQUIRED) + +if (GLFW_BUILD_DOCS) + set(DOXYGEN_SKIP_DOT TRUE) + find_package(Doxygen) +endif() + +#-------------------------------------------------------------------- +# Report backend selection +#-------------------------------------------------------------------- +if (GLFW_BUILD_WIN32) + message(STATUS "Including Win32 support") +endif() +if (GLFW_BUILD_COCOA) + message(STATUS "Including Cocoa support") +endif() +if (GLFW_BUILD_WAYLAND) + message(STATUS "Including Wayland support") +endif() +if (GLFW_BUILD_X11) + message(STATUS "Including X11 support") +endif() + +#-------------------------------------------------------------------- +# Apply Microsoft C runtime library option +# This is here because it also applies to tests and examples +#-------------------------------------------------------------------- +if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL) + if (CMAKE_VERSION VERSION_LESS 3.15) + foreach (flag CMAKE_C_FLAGS + CMAKE_C_FLAGS_DEBUG + CMAKE_C_FLAGS_RELEASE + CMAKE_C_FLAGS_MINSIZEREL + CMAKE_C_FLAGS_RELWITHDEBINFO) + + if (flag MATCHES "/MD") + string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") + endif() + if (flag MATCHES "/MDd") + string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}") + endif() + + endforeach() + else() + set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") + endif() +endif() + +#-------------------------------------------------------------------- +# Create generated files +#-------------------------------------------------------------------- +include(CMakePackageConfigHelpers) + +set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3") + +configure_package_config_file(CMake/glfw3Config.cmake.in + src/glfw3Config.cmake + INSTALL_DESTINATION "${GLFW_CONFIG_PATH}" + NO_CHECK_REQUIRED_COMPONENTS_MACRO) + +write_basic_package_version_file(src/glfw3ConfigVersion.cmake + VERSION ${GLFW_VERSION} + COMPATIBILITY SameMajorVersion) + +#-------------------------------------------------------------------- +# Add subdirectories +#-------------------------------------------------------------------- +add_subdirectory(src) + +if (GLFW_BUILD_EXAMPLES) + add_subdirectory(examples) +endif() + +if (GLFW_BUILD_TESTS) + add_subdirectory(tests) +endif() + +if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) + add_subdirectory(docs) +endif() + +#-------------------------------------------------------------------- +# Install files other than the library +# The library is installed by src/CMakeLists.txt +#-------------------------------------------------------------------- +if (GLFW_INSTALL) + install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} + FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h) + + install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake" + "${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake" + DESTINATION "${GLFW_CONFIG_PATH}") + + install(EXPORT glfwTargets FILE glfw3Targets.cmake + EXPORT_LINK_INTERFACE_LIBRARIES + DESTINATION "${GLFW_CONFIG_PATH}") + install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc" + DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") + + if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) + install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html" + DESTINATION "${CMAKE_INSTALL_DOCDIR}") + endif() + + # Only generate this target if no higher-level project already has + if (NOT TARGET uninstall) + configure_file(CMake/cmake_uninstall.cmake.in + cmake_uninstall.cmake IMMEDIATE @ONLY) + + add_custom_target(uninstall + "${CMAKE_COMMAND}" -P + "${GLFW_BINARY_DIR}/cmake_uninstall.cmake") + set_target_properties(uninstall PROPERTIES FOLDER "GLFW3") + endif() +endif() + diff --git a/3party/raylib/src/external/glfw/CONTRIBUTORS.md b/3party/raylib/src/external/glfw/CONTRIBUTORS.md new file mode 100644 index 0000000..d938afa --- /dev/null +++ b/3party/raylib/src/external/glfw/CONTRIBUTORS.md @@ -0,0 +1,262 @@ +# Acknowledgements + +GLFW exists because people around the world donated their time and lent their +skills. This list only includes contributions to the main repository and +excludes other invaluable contributions like language bindings and text and +video tutorials. + + - Bobyshev Alexander + - Laurent Aphecetche + - Matt Arsenault + - ashishgamedev + - David Avedissian + - Luca Bacci + - Keith Bauer + - John Bartholomew + - Coşku Baş + - Niklas Behrens + - Andrew Belt + - Nevyn Bengtsson + - Niklas Bergström + - Denis Bernard + - BiBi + - Doug Binks + - blanco + - Waris Boonyasiriwat + - Kyle Brenneman + - Rok Breulj + - TheBrokenRail + - Kai Burjack + - Martin Capitanio + - Nicolas Caramelli + - David Carlier + - Arturo Castro + - Chi-kwan Chan + - TheChocolateOre + - Joseph Chua + - Ian Clarkson + - Michał Cichoń + - Lambert Clara + - Anna Clarke + - Josh Codd + - Yaron Cohen-Tal + - Omar Cornut + - Andrew Corrigan + - Bailey Cosier + - Noel Cower + - CuriouserThing + - Jason Daly + - danhambleton + - Jarrod Davis + - Olivier Delannoy + - Paul R. Deppe + - Michael Dickens + - Роман Донченко + - Mario Dorn + - Wolfgang Draxinger + - Jonathan Dummer + - Ralph Eastwood + - Fredrik Ehnbom + - Robin Eklind + - Jan Ekström + - Siavash Eliasi + - Ahmad Fatoum + - Nikita Fediuchin + - Felipe Ferreira + - Michael Fogleman + - Jason Francis + - Gerald Franz + - Mário Freitas + - GeO4d + - Marcus Geelnard + - ghuser404 + - Charles Giessen + - Ryan C. Gordon + - Stephen Gowen + - Kovid Goyal + - Kevin Grandemange + - Eloi Marín Gratacós + - Stefan Gustavson + - Andrew Gutekanst + - Stephen Gutekanst + - Jonathan Hale + - hdf89shfdfs + - Sylvain Hellegouarch + - Björn Hempel + - Matthew Henry + - heromyth + - Lucas Hinderberger + - Paul Holden + - Hajime Hoshi + - Warren Hu + - Charles Huber + - Brent Huisman + - illustris + - InKryption + - IntellectualKitty + - Aaron Jacobs + - JannikGM + - Erik S. V. Jansson + - jjYBdx4IL + - Toni Jovanoski + - Arseny Kapoulkine + - Cem Karan + - Osman Keskin + - Koray Kilinc + - Josh Kilmer + - Byunghoon Kim + - Cameron King + - Peter Knut + - Christoph Kubisch + - Yuri Kunde Schlesner + - Rokas Kupstys + - Konstantin Käfer + - Eric Larson + - Francis Lecavalier + - Jong Won Lee + - Robin Leffmann + - Glenn Lewis + - Shane Liesegang + - Anders Lindqvist + - Leon Linhart + - Marco Lizza + - Eyal Lotem + - Aaron Loucks + - Luflosi + - lukect + - Tristam MacDonald + - Hans Mackowiak + - Дмитри Малышев + - Zbigniew Mandziejewicz + - Adam Marcus + - Célestin Marot + - Kyle McDonald + - David V. McKay + - David Medlock + - Bryce Mehring + - Jonathan Mercier + - Marcel Metz + - Liam Middlebrook + - Ave Milia + - Jonathan Miller + - Kenneth Miller + - Bruce Mitchener + - Jack Moffitt + - Ravi Mohan + - Jeff Molofee + - Alexander Monakov + - Pierre Morel + - Jon Morton + - Pierre Moulon + - Martins Mozeiko + - Pascal Muetschard + - James Murphy + - Julian Møller + - ndogxj + - F. Nedelec + - n3rdopolis + - Kristian Nielsen + - Joel Niemelä + - Kamil Nowakowski + - onox + - Denis Ovod + - Ozzy + - Andri Pálsson + - luz paz + - Peoro + - Braden Pellett + - Christopher Pelloux + - Michael Pennington + - Arturo J. Pérez + - Vladimir Perminov + - Olivier Perret + - Anthony Pesch + - Orson Peters + - Emmanuel Gil Peyrot + - Cyril Pichard + - Pilzschaf + - Keith Pitt + - Stanislav Podgorskiy + - Konstantin Podsvirov + - Nathan Poirier + - Alexandre Pretyman + - Pablo Prietz + - przemekmirek + - pthom + - Martin Pulec + - Guillaume Racicot + - Christian Rauch + - Philip Rideout + - Eddie Ringle + - Max Risuhin + - Joe Roback + - Jorge Rodriguez + - Jari Ronkainen + - Luca Rood + - Ed Ropple + - Aleksey Rybalkin + - Mikko Rytkönen + - Riku Salminen + - Brandon Schaefer + - Sebastian Schuberth + - Christian Sdunek + - Matt Sealey + - Steve Sexton + - Arkady Shapkin + - Ali Sherief + - Yoshiki Shibukawa + - Dmitri Shuralyov + - Joao da Silva + - Daniel Sieger + - Daniel Skorupski + - Slemmie + - Anthony Smith + - Bradley Smith + - Cliff Smolinsky + - Patrick Snape + - Erlend Sogge Heggen + - Olivier Sohn + - Julian Squires + - Johannes Stein + - Pontus Stenetorp + - Michael Stocker + - Justin Stoecker + - Elviss Strazdins + - Paul Sultana + - Nathan Sweet + - TTK-Bandit + - Jared Tiala + - Sergey Tikhomirov + - Arthur Tombs + - TronicLabs + - Ioannis Tsakpinis + - Samuli Tuomola + - Matthew Turner + - urraka + - Elias Vanderstuyft + - Stef Velzel + - Jari Vetoniemi + - Ricardo Vieira + - Nicholas Vitovitch + - Simon Voordouw + - Corentin Wallez + - Torsten Walluhn + - Patrick Walton + - Xo Wang + - Jay Weisskopf + - Frank Wille + - Andy Williams + - Joel Winarske + - Richard A. Wilkes + - Tatsuya Yatagawa + - Ryogo Yoshimura + - Lukas Zanner + - Andrey Zholos + - Aihui Zhu + - Santi Zupancic + - Jonas Ådahl + - Lasse Öörni + - Leonard König + - All the unmentioned and anonymous contributors in the GLFW community, for bug + reports, patches, feedback, testing and encouragement + diff --git a/3party/raylib/src/external/glfw/LICENSE.md b/3party/raylib/src/external/glfw/LICENSE.md new file mode 100644 index 0000000..7494a3f --- /dev/null +++ b/3party/raylib/src/external/glfw/LICENSE.md @@ -0,0 +1,23 @@ +Copyright (c) 2002-2006 Marcus Geelnard + +Copyright (c) 2006-2019 Camilla Löwy + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would + be appreciated but is not required. + +2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + +3. This notice may not be removed or altered from any source + distribution. + diff --git a/3party/raylib/src/external/glfw/README.md b/3party/raylib/src/external/glfw/README.md new file mode 100644 index 0000000..8b4a154 --- /dev/null +++ b/3party/raylib/src/external/glfw/README.md @@ -0,0 +1,420 @@ +# GLFW + +[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions) +[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) +[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) + +## Introduction + +GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan +application development. It provides a simple, platform-independent API for +creating windows, contexts and surfaces, reading input, handling events, etc. + +GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On +Linux both X11 and Wayland are supported. + +GLFW is licensed under the [zlib/libpng +license](https://www.glfw.org/license.html). + +You can [download](https://www.glfw.org/download.html) the latest stable release +as source or Windows binaries, or fetch the `latest` branch from GitHub. Each +release starting with 3.0 also has a corresponding [annotated +tag](https://github.com/glfw/glfw/releases) with source and binary archives. + +The [documentation](https://www.glfw.org/docs/latest/) is available online and is +included in all source and binary archives. See the [release +notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and +deprecations in the latest release. For more details see the [version +history](https://www.glfw.org/changelog.html). + +The `master` branch is the stable integration branch and _should_ always compile +and run on all supported platforms, although details of newly added features may +change until they have been included in a release. New features and many bug +fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until +they are stable enough to merge. + +If you are new to GLFW, you may find the +[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If +you have used GLFW 2 in the past, there is a [transition +guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW +3 API. + +GLFW exists because of the contributions of [many people](CONTRIBUTORS.md) +around the world, whether by reporting bugs, providing community support, adding +features, reviewing or testing code, debugging, proofreading docs, suggesting +features or fixing bugs. + + +## Compiling GLFW + +GLFW itself requires only the headers and libraries for your OS and window +system. It does not need the headers for any context creation API (WGL, GLX, +EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable +support for them. + +GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and +MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC +and Clang. It will likely compile in other environments as well, but this is +not regularly tested. + +There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) +available for all supported compilers. + +See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for +more information about how to compile GLFW yourself. + + +## Using GLFW + +See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides +and the API reference. + + +## Contributing to GLFW + +See the [contribution +guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for +more information. + + +## System requirements + +GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other +Unix-like systems running the X Window System are supported even without +a desktop environment or modern extensions, although some features require +a running window or clipboard manager. The OSMesa backend requires Mesa 6.3. + +See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html) +in the documentation for more information. + + +## Dependencies + +GLFW itself needs only CMake 3.1 or later and the headers and libraries for your +OS and window system. + +The examples and test programs depend on a number of tiny libraries. These are +located in the `deps/` directory. + + - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples + with command-line options + - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded + examples + - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan + functions + - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in + examples + - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI + - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk + +The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can +find that tool. + + +## Reporting bugs + +Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues). +Please check the [contribution +guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for +information on what to include when reporting a bug. + + +## Changelog + + - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958) + - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to + specify the desired platform (#1958) + - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958) + - Added `glfwPlatformSupported` function to query if a platform is supported + (#1655,#1958) + - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947) + - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and + `GLFWdeallocatefun` types (#544,#1628,#1947) + - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890) + - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`, + `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427) + - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) + - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427) + - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427) + - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass + through the window (#1236,#1568) + - Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window + content area (#58) + - Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position + (#1603,#1747) + - Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747) + - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958) + - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692) + - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692) + - Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection + (#2121,#2122) + - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*` + values to select ANGLE backend (#1380) + - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan + surface extension (#1793) + - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348) + - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958) + - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958) + - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958) + - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type + (#279,#1307,#1497,#1574,#1928) + - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake + variables exposing pkg-config dependencies (#1307) + - Made joystick subsystem initialize at first use (#1284,#1646) + - Made `GLFW_DOUBLEBUFFER` a read-only window attribute + - Updated the minimum required CMake version to 3.1 + - Updated gamepad mappings from upstream + - Disabled tests and examples by default when built as a CMake subdirectory + - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958) + - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958) + - Removed CMake generated configuration header + - Bugfix: The CMake config-file package used an absolute path and was not + relocatable (#1470) + - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556) + - Bugfix: Compiling with -Wextra-semi caused warnings (#1440) + - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) + - Bugfix: Some extension loader headers did not prevent default OpenGL header + inclusion (#1695) + - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873) + - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to + incompatible controllers sharing hardware ID (#1763) + - Bugfix: Native access functions for context handles did not check that the API matched + - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization + - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization + - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092) + - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access + to the window menu + - [Win32] Added a version info resource to the GLFW DLL + - [Win32] Made hidden helper window use its own window class + - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are + opaque (#1512) + - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused + symbol redefinition (#1524) + - [Win32] Bugfix: The cursor position event was emitted before its cursor enter + event (#1490) + - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the + window (#1499) + - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions + - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) + - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an + invalid pointer + - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN` + (#1623) + - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 + - [Win32] Bugfix: Monitor functions could return invalid values after + configuration change (#1761) + - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775) + - [Win32] Bugfix: Duplicate size events were not filtered (#1610) + - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes + (#1582) + - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than + Windows 10 version 1703 (#1511) + - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or + later (#1783,#1796) + - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874) + - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user + - [Win32] Bugfix: Content scale queries could fail silently (#1615) + - [Win32] Bugfix: Content scales could have garbage values if monitor was recently + disconnected (#1615) + - [Win32] Bugfix: A window created maximized and undecorated would cover the whole + monitor (#1806) + - [Win32] Bugfix: The default restored window position was lost when creating a maximized + window + - [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible + - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different + scancode than `PrtSc` (#1993) + - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not + match event scancode (#1993) + - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) + - [Win32] Bugfix: The OSMesa library was not unloaded on termination + - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050) + - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) + - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle + - [Cocoa] Moved main menu creation to GLFW initialization time (#1649) + - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169) + - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency + (#1786) + - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false + - [Cocoa] Removed dependency on the CoreVideo framework + - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) + - [Cocoa] Bugfix: Window remained on screen after destruction until event poll + (#1412) + - [Cocoa] Bugfix: Event processing before window creation would assert (#1543) + - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS + - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread + would abort (#1649) + - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 + (#1635) + - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays + could leak memory + - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787) + - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830) + - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and + regained focus (#1648,#1802) + - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833) + - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504) + - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after + related events were emitted + - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for + a fraction of a second (#1962) + - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980) + - [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003) + - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) + - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination + - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false + - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort + application (#1886) + - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort + application (#2110) + - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle + subdirectory (#2113,#2120) + - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) + - [X11] Bugfix: Key names were not updated when the keyboard layout changed + (#1462,#1528) + - [X11] Bugfix: Decorations could not be enabled after window creation (#1566) + - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) + - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows + - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read + - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail + - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows + - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm + - [X11] Bugfix: Window position events were not emitted during resizing (#1613) + - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM + - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602) + - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636) + - [X11] Bugfix: Termination would segfault if the IM had been destroyed + - [X11] Bugfix: Any IM started after initialization would not be detected + - [X11] Bugfix: Xlib errors caused by other parts of the application could be + reported as GLFW errors + - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633) + - [X11] Bugfix: XKB path used keysyms instead of physical locations for + non-printable keys (#1598) + - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout + combinations (#1598) + - [X11] Bugfix: Keys pressed simultaneously with others were not always + reported (#1112,#1415,#1472,#1616) + - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen + (#1863) + - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory + - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on + undefined behavior (#1986) + - [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences + - [X11] Bugfix: Waiting for events would fail if file descriptor was too large + (#2024) + - [X11] Bugfix: Joystick events could lead to busy-waiting (#1872) + - [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events + - [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition + (#379,#1281,#1285,#2033) + - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences + - [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951) + - [X11] Bugfix: The OSMesa libray was not unloaded on termination + - [X11] Bugfix: A malformed response during selection transfer could cause a segfault + - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108) + - [Wayland] Added dynamic loading of all Wayland libraries + - [Wayland] Added support for key names via xkbcommon + - [Wayland] Added support for file path drop events (#2040) + - [Wayland] Added support for more human-readable monitor names where available + - [Wayland] Disabled alpha channel for opaque windows on systems lacking + `EGL_EXT_present_opaque` (#1895) + - [Wayland] Removed support for `wl_shell` (#1443) + - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) + - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled + - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704) + - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault + - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms + (#1463) + - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order + (#1798) + - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792) + - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908) + - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899) + - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD + - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710) + - [Wayland] Bugfix: Activating a window would emit two input focus events + - [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus + - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731) + - [Wayland] Bugfix: A key being repeated was not released when window lost focus + - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event + - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE` + - [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN` + - [Wayland] Bugfix: Text input did not repeat along with key repeat + - [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521) + - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of + `glfwGetClipboardString` + - [Wayland] Bugfix: Data source creation error would cause double free at termination + - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat + - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang + - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string + - [Wayland] Bugfix: MIME type matching was not performed for clipboard string + - [Wayland] Bugfix: The OSMesa library was not unloaded on termination + - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE` + - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed + - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995) + - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size + - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size + - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed + - [Wayland] Bugfix: A window maximized or restored by the user would enter an + inconsistent state + - [Wayland] Bugfix: Window maximization events were not emitted + - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode + - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window + - [Wayland] Bugfix: A window content scale event would be emitted every time + the window resized + - [Wayland] Bugfix: If `glfwInit` failed it would close stdin + - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically + (#1991,#2115,#2127) + - [Wayland] Bugfix: Size limits included frame size for fallback decorations + - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side + decorations + - [Wayland] Bugfix: A monitor would be reported as connected again if its scale + changed + - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed + scale + - [Wayland] Bugfix: Window content scale events were not emitted when monitor + scale changed + - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of + applying the specified ratio + - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect + - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show + - [Wayland] Bugfix: Hiding and then showing a window caused program abort on + wlroots compositors (#1268) + - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG + decorations + - [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450) + - [POSIX] Removed use of deprecated function `gettimeofday` + - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled + - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043) + - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) + - [NSGL] Removed enforcement of forward-compatible flag for core contexts + - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer + macOS versions (#1442) + - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) + - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused + a duplicate definition warning (#1840) + - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension + (#442) + - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension + (#1380) + [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL + - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843) + - [GLX] Added loading of glvnd `libGLX.so.0` where available + - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library + + +## Contact + +On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as +well as news, documentation and other information about the project. + +If you have questions related to the use of GLFW, we have a +[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on +[Libera.Chat](https://libera.chat/). + +If you have a bug to report, a patch to submit or a feature you'd like to +request, please file it in the +[issue tracker](https://github.com/glfw/glfw/issues) on GitHub. + +Finally, if you're interested in helping out with the development of GLFW or +porting it to your favorite platform, join us on the forum, GitHub or IRC. + diff --git a/3party/raylib/src/external/glfw/deps/getopt.c b/3party/raylib/src/external/glfw/deps/getopt.c new file mode 100644 index 0000000..9743046 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/getopt.c @@ -0,0 +1,230 @@ +/* Copyright (c) 2012, Kim Gräsman + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Kim Gräsman nor the names of contributors may be used + * to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, + * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "getopt.h" + +#include +#include + +const int no_argument = 0; +const int required_argument = 1; +const int optional_argument = 2; + +char* optarg; +int optopt; +/* The variable optind [...] shall be initialized to 1 by the system. */ +int optind = 1; +int opterr; + +static char* optcursor = NULL; + +/* Implemented based on [1] and [2] for optional arguments. + optopt is handled FreeBSD-style, per [3]. + Other GNU and FreeBSD extensions are purely accidental. + +[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html +[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html +[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE +*/ +int getopt(int argc, char* const argv[], const char* optstring) { + int optchar = -1; + const char* optdecl = NULL; + + optarg = NULL; + opterr = 0; + optopt = 0; + + /* Unspecified, but we need it to avoid overrunning the argv bounds. */ + if (optind >= argc) + goto no_more_optchars; + + /* If, when getopt() is called argv[optind] is a null pointer, getopt() + shall return -1 without changing optind. */ + if (argv[optind] == NULL) + goto no_more_optchars; + + /* If, when getopt() is called *argv[optind] is not the character '-', + getopt() shall return -1 without changing optind. */ + if (*argv[optind] != '-') + goto no_more_optchars; + + /* If, when getopt() is called argv[optind] points to the string "-", + getopt() shall return -1 without changing optind. */ + if (strcmp(argv[optind], "-") == 0) + goto no_more_optchars; + + /* If, when getopt() is called argv[optind] points to the string "--", + getopt() shall return -1 after incrementing optind. */ + if (strcmp(argv[optind], "--") == 0) { + ++optind; + goto no_more_optchars; + } + + if (optcursor == NULL || *optcursor == '\0') + optcursor = argv[optind] + 1; + + optchar = *optcursor; + + /* FreeBSD: The variable optopt saves the last known option character + returned by getopt(). */ + optopt = optchar; + + /* The getopt() function shall return the next option character (if one is + found) from argv that matches a character in optstring, if there is + one that matches. */ + optdecl = strchr(optstring, optchar); + if (optdecl) { + /* [I]f a character is followed by a colon, the option takes an + argument. */ + if (optdecl[1] == ':') { + optarg = ++optcursor; + if (*optarg == '\0') { + /* GNU extension: Two colons mean an option takes an + optional arg; if there is text in the current argv-element + (i.e., in the same word as the option name itself, for example, + "-oarg"), then it is returned in optarg, otherwise optarg is set + to zero. */ + if (optdecl[2] != ':') { + /* If the option was the last character in the string pointed to by + an element of argv, then optarg shall contain the next element + of argv, and optind shall be incremented by 2. If the resulting + value of optind is greater than argc, this indicates a missing + option-argument, and getopt() shall return an error indication. + + Otherwise, optarg shall point to the string following the + option character in that element of argv, and optind shall be + incremented by 1. + */ + if (++optind < argc) { + optarg = argv[optind]; + } else { + /* If it detects a missing option-argument, it shall return the + colon character ( ':' ) if the first character of optstring + was a colon, or a question-mark character ( '?' ) otherwise. + */ + optarg = NULL; + optchar = (optstring[0] == ':') ? ':' : '?'; + } + } else { + optarg = NULL; + } + } + + optcursor = NULL; + } + } else { + /* If getopt() encounters an option character that is not contained in + optstring, it shall return the question-mark ( '?' ) character. */ + optchar = '?'; + } + + if (optcursor == NULL || *++optcursor == '\0') + ++optind; + + return optchar; + +no_more_optchars: + optcursor = NULL; + return -1; +} + +/* Implementation based on [1]. + +[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html +*/ +int getopt_long(int argc, char* const argv[], const char* optstring, + const struct option* longopts, int* longindex) { + const struct option* o = longopts; + const struct option* match = NULL; + int num_matches = 0; + size_t argument_name_length = 0; + const char* current_argument = NULL; + int retval = -1; + + optarg = NULL; + optopt = 0; + + if (optind >= argc) + return -1; + + if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0) + return getopt(argc, argv, optstring); + + /* It's an option; starts with -- and is longer than two chars. */ + current_argument = argv[optind] + 2; + argument_name_length = strcspn(current_argument, "="); + for (; o->name; ++o) { + if (strncmp(o->name, current_argument, argument_name_length) == 0) { + match = o; + ++num_matches; + } + } + + if (num_matches == 1) { + /* If longindex is not NULL, it points to a variable which is set to the + index of the long option relative to longopts. */ + if (longindex) + *longindex = (int) (match - longopts); + + /* If flag is NULL, then getopt_long() shall return val. + Otherwise, getopt_long() returns 0, and flag shall point to a variable + which shall be set to val if the option is found, but left unchanged if + the option is not found. */ + if (match->flag) + *(match->flag) = match->val; + + retval = match->flag ? 0 : match->val; + + if (match->has_arg != no_argument) { + optarg = strchr(argv[optind], '='); + if (optarg != NULL) + ++optarg; + + if (match->has_arg == required_argument) { + /* Only scan the next argv for required arguments. Behavior is not + specified, but has been observed with Ubuntu and Mac OSX. */ + if (optarg == NULL && ++optind < argc) { + optarg = argv[optind]; + } + + if (optarg == NULL) + retval = ':'; + } + } else if (strchr(argv[optind], '=')) { + /* An argument was provided to a non-argument option. + I haven't seen this specified explicitly, but both GNU and BSD-based + implementations show this behavior. + */ + retval = '?'; + } + } else { + /* Unknown option or ambiguous match. */ + retval = '?'; + } + + ++optind; + return retval; +} diff --git a/3party/raylib/src/external/glfw/deps/getopt.h b/3party/raylib/src/external/glfw/deps/getopt.h new file mode 100644 index 0000000..e1eb540 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/getopt.h @@ -0,0 +1,57 @@ +/* Copyright (c) 2012, Kim Gräsman + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of Kim Gräsman nor the names of contributors may be used + * to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT, + * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef INCLUDED_GETOPT_PORT_H +#define INCLUDED_GETOPT_PORT_H + +#if defined(__cplusplus) +extern "C" { +#endif + +extern const int no_argument; +extern const int required_argument; +extern const int optional_argument; + +extern char* optarg; +extern int optind, opterr, optopt; + +struct option { + const char* name; + int has_arg; + int* flag; + int val; +}; + +int getopt(int argc, char* const argv[], const char* optstring); + +int getopt_long(int argc, char* const argv[], + const char* optstring, const struct option* longopts, int* longindex); + +#if defined(__cplusplus) +} +#endif + +#endif // INCLUDED_GETOPT_PORT_H diff --git a/3party/raylib/src/external/glfw/deps/glad/gl.h b/3party/raylib/src/external/glfw/deps/glad/gl.h new file mode 100644 index 0000000..b421fe0 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/glad/gl.h @@ -0,0 +1,5996 @@ +/** + * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:07 2021 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 3 + * + * APIs: + * - gl:compatibility=3.3 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ADD 0x0104 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_SUM 0x8458 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT 0x8576 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_COORD_REPLACE 0x8862 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED_ONLY 0x891D +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORD 0x8451 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_HALF_FLOAT 0x140B +#define GL_HINT_BIT 0x00008000 +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERPOLATE 0x8575 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_MULTISAMPLE 0x809D +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_MAP 0x8511 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_TYPE 0x9112 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_SPRITE 0x8861 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_WAIT 0x8E13 +#define GL_R 0x2002 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_ONLY 0x88B8 +#define GL_READ_WRITE 0x88BA +#define GL_RED 0x1903 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_INTEGER 0x8D94 +#define GL_RED_SCALE 0x0D14 +#define GL_REFLECTION_MAP 0x8512 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_RETURN 0x0102 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGBA_MODE 0x0C31 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGB_SCALE 0x8573 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SMOOTH 0x1D01 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SUBTRACT 0x84E7 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRUE 1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WAIT_FAILED 0x911D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_WRITE_ONLY 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +typedef unsigned int GLenum; + +typedef unsigned char GLboolean; + +typedef unsigned int GLbitfield; + +typedef void GLvoid; + +typedef khronos_int8_t GLbyte; + +typedef khronos_uint8_t GLubyte; + +typedef khronos_int16_t GLshort; + +typedef khronos_uint16_t GLushort; + +typedef int GLint; + +typedef unsigned int GLuint; + +typedef khronos_int32_t GLclampx; + +typedef int GLsizei; + +typedef khronos_float_t GLfloat; + +typedef khronos_float_t GLclampf; + +typedef double GLdouble; + +typedef double GLclampd; + +typedef void *GLeglClientBufferEXT; + +typedef void *GLeglImageOES; + +typedef char GLchar; + +typedef char GLcharARB; + +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + +typedef khronos_uint16_t GLhalf; + +typedef khronos_uint16_t GLhalfARB; + +typedef khronos_int32_t GLfixed; + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif + +typedef khronos_int64_t GLint64; + +typedef khronos_int64_t GLint64EXT; + +typedef khronos_uint64_t GLuint64; + +typedef khronos_uint64_t GLuint64EXT; + +typedef struct __GLsync *GLsync; + +struct _cl_context; + +struct _cl_event; + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef unsigned short GLhalfNV; + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_ARB_multisample 1 +GLAD_API_CALL int GLAD_GL_ARB_multisample; +#define GL_ARB_robustness 1 +GLAD_API_CALL int GLAD_GL_ARB_robustness; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); + +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +#define glGetnColorTableARB glad_glGetnColorTableARB +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB +GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB +GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +#define glGetnHistogramARB glad_glGetnHistogramARB +GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +#define glGetnMapdvARB glad_glGetnMapdvARB +GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +#define glGetnMapfvARB glad_glGetnMapfvARB +GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +#define glGetnMapivARB glad_glGetnMapivARB +GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +#define glGetnMinmaxARB glad_glGetnMinmaxARB +GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB +GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB +GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB +GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB +GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB +GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +#define glGetnTexImageARB glad_glGetnTexImageARB +GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +#define glGetnUniformdvARB glad_glGetnUniformdvARB +GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +#define glGetnUniformfvARB glad_glGetnUniformfvARB +GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +#define glGetnUniformivARB glad_glGetnUniformivARB +GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +#define glGetnUniformuivARB glad_glGetnUniformuivARB +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +#define glReadnPixelsARB glad_glReadnPixelsARB +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +#define glSampleCoverageARB glad_glSampleCoverageARB +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_robustness = 0; +int GLAD_GL_KHR_debug = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + 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load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = 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(PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, 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glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); +} +static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_robustness(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/3party/raylib/src/external/glfw/deps/glad/gles2.h b/3party/raylib/src/external/glfw/deps/glad/gles2.h new file mode 100644 index 0000000..d67f110 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/glad/gles2.h @@ -0,0 +1,1805 @@ +/** + * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:42 2021 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='' c --header-only + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&extensions=&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALPHA 0x1906 +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT 0x1404 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_RED_BITS 0x0D52 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RGB 0x1907 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA 0x1908 +#define GL_RGBA4 0x8056 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_ZERO 0 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +typedef unsigned int GLenum; + +typedef unsigned char GLboolean; + +typedef unsigned int GLbitfield; + +typedef void GLvoid; + +typedef khronos_int8_t GLbyte; + +typedef khronos_uint8_t GLubyte; + +typedef khronos_int16_t GLshort; + +typedef khronos_uint16_t GLushort; + +typedef int GLint; + +typedef unsigned int GLuint; + +typedef khronos_int32_t GLclampx; + +typedef int GLsizei; + +typedef khronos_float_t GLfloat; + +typedef khronos_float_t GLclampf; + +typedef double GLdouble; + +typedef double GLclampd; + +typedef void *GLeglClientBufferEXT; + +typedef void *GLeglImageOES; + +typedef char GLchar; + +typedef char GLcharARB; + +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + +typedef khronos_uint16_t GLhalf; + +typedef khronos_uint16_t GLhalfARB; + +typedef khronos_int32_t GLfixed; + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif + +typedef khronos_int64_t GLint64; + +typedef khronos_int64_t GLint64EXT; + +typedef khronos_uint64_t GLuint64; + +typedef khronos_uint64_t GLuint64EXT; + +typedef struct __GLsync *GLsync; + +struct _cl_context; + +struct _cl_event; + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef unsigned short GLhalfNV; + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; + + +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); + +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GLES2_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; + + + +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + (void) glad_gl_has_extension; + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GLES2_IMPLEMENTATION */ + diff --git a/3party/raylib/src/external/glfw/deps/glad/vulkan.h b/3party/raylib/src/external/glfw/deps/glad/vulkan.h new file mode 100644 index 0000000..469ffe5 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/glad/vulkan.h @@ -0,0 +1,6330 @@ +/** + * Loader generated by glad 2.0.0-beta on Thu Jul 7 20:52:04 2022 + * + * Generator: C/C++ + * Specification: vk + * Extensions: 4 + * + * APIs: + * - vulkan=1.3 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False + * + * Commandline: + * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c --header-only + * + * Online: + * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_VULKAN_H_ +#define GLAD_VULKAN_H_ + +#ifdef VULKAN_H_ + #error header already included (API: vulkan), remove previous include! +#endif +#define VULKAN_H_ 1 + +#ifdef VULKAN_CORE_H_ + #error header already included (API: vulkan), remove previous include! +#endif +#define VULKAN_CORE_H_ 1 + + +#define GLAD_VULKAN +#define GLAD_OPTION_VULKAN_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define VK_ATTACHMENT_UNUSED (~0U) +#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10 +#define VK_FALSE 0 +#define VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME "VK_KHR_portability_enumeration" +#define VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION 1 +#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" +#define VK_KHR_SURFACE_SPEC_VERSION 25 +#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" +#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 +#define VK_LOD_CLAMP_NONE 1000.0F +#define VK_LUID_SIZE 8 +#define VK_MAX_DESCRIPTION_SIZE 256 +#define VK_MAX_DEVICE_GROUP_SIZE 32 +#define VK_MAX_DRIVER_INFO_SIZE 256 +#define VK_MAX_DRIVER_NAME_SIZE 256 +#define VK_MAX_EXTENSION_NAME_SIZE 256 +#define VK_MAX_MEMORY_HEAPS 16 +#define VK_MAX_MEMORY_TYPES 32 +#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 +#define VK_QUEUE_FAMILY_EXTERNAL (~1U) +#define VK_QUEUE_FAMILY_IGNORED (~0U) +#define VK_REMAINING_ARRAY_LAYERS (~0U) +#define VK_REMAINING_MIP_LEVELS (~0U) +#define VK_SUBPASS_EXTERNAL (~0U) +#define VK_TRUE 1 +#define VK_UUID_SIZE 16 +#define VK_WHOLE_SIZE (~0ULL) + + +/* */ +/* File: vk_platform.h */ +/* */ +/* +** Copyright 2014-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + /* On Windows, Vulkan commands use the stdcall convention */ + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan is not supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */ + /* calling convention, i.e. float parameters are passed in registers. This */ + /* is true even if the rest of the application passes floats on the stack, */ + /* as it does by default when compiling for the armeabi-v7a NDK ABI. */ + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + /* On other platforms, use the default calling convention */ + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#if !defined(VK_NO_STDDEF_H) + #include +#endif /* !defined(VK_NO_STDDEF_H) */ + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif /* !defined(VK_NO_STDINT_H) */ + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif +/* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */ +#define VK_MAKE_VERSION(major, minor, patch) \ + ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) +/* DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead. */ +#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) +/* DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead. */ +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) +/* DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead. */ +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) +#define VK_MAKE_API_VERSION(variant, major, minor, patch) \ + ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) +#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29) +#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU) +#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU) +#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU) +/* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */ +/*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */ +/* Vulkan 1.0 version number */ +#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)/* Patch version should always be set to 0 */ +/* Vulkan 1.1 version number */ +#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)/* Patch version should always be set to 0 */ +/* Vulkan 1.2 version number */ +#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)/* Patch version should always be set to 0 */ +/* Vulkan 1.3 version number */ +#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)/* Patch version should always be set to 0 */ +/* Version of this file */ +#define VK_HEADER_VERSION 220 +/* Complete version of this file */ +#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION) +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; +#ifndef VK_USE_64_BIT_PTR_DEFINES + #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_USE_64_BIT_PTR_DEFINES 1 + #else + #define VK_USE_64_BIT_PTR_DEFINES 0 + #endif +#endif +#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #if (VK_USE_64_BIT_PTR_DEFINES==1) + #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L)) + #define VK_NULL_HANDLE nullptr + #else + #define VK_NULL_HANDLE ((void*)0) + #endif + #else + #define VK_NULL_HANDLE 0ULL + #endif +#endif +#ifndef VK_NULL_HANDLE + #define VK_NULL_HANDLE 0 +#endif +#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE + #if (VK_USE_64_BIT_PTR_DEFINES==1) + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; + #else + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; + #endif +#endif + + + + + + + + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_HANDLE(VkDevice) +VK_DEFINE_HANDLE(VkQueue) +VK_DEFINE_HANDLE(VkCommandBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) +typedef enum VkAttachmentLoadOp { + VK_ATTACHMENT_LOAD_OP_LOAD = 0, + VK_ATTACHMENT_LOAD_OP_CLEAR = 1, + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, + VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentLoadOp; +typedef enum VkAttachmentStoreOp { + VK_ATTACHMENT_STORE_OP_STORE = 0, + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, + VK_ATTACHMENT_STORE_OP_NONE = 1000301000, + VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentStoreOp; +typedef enum VkBlendFactor { + VK_BLEND_FACTOR_ZERO = 0, + VK_BLEND_FACTOR_ONE = 1, + VK_BLEND_FACTOR_SRC_COLOR = 2, + VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, + VK_BLEND_FACTOR_DST_COLOR = 4, + VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, + VK_BLEND_FACTOR_SRC_ALPHA = 6, + VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, + VK_BLEND_FACTOR_DST_ALPHA = 8, + VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, + VK_BLEND_FACTOR_CONSTANT_COLOR = 10, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, + VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, + VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, + VK_BLEND_FACTOR_SRC1_COLOR = 15, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, + VK_BLEND_FACTOR_SRC1_ALPHA = 17, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, + VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF +} VkBlendFactor; +typedef enum VkBlendOp { + VK_BLEND_OP_ADD = 0, + VK_BLEND_OP_SUBTRACT = 1, + VK_BLEND_OP_REVERSE_SUBTRACT = 2, + VK_BLEND_OP_MIN = 3, + VK_BLEND_OP_MAX = 4, + VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF +} VkBlendOp; +typedef enum VkBorderColor { + VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, + VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, + VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, + VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, + VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, + VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF +} VkBorderColor; +typedef enum VkFramebufferCreateFlagBits { + VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 1, + VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFramebufferCreateFlagBits; +typedef enum VkPipelineCacheHeaderVersion { + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, + VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheHeaderVersion; +typedef enum VkPipelineCacheCreateFlagBits { + VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 1, + VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheCreateFlagBits; +typedef enum VkPipelineShaderStageCreateFlagBits { + VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 1, + VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 2, + VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineShaderStageCreateFlagBits; +typedef enum VkDescriptorSetLayoutCreateFlagBits { + VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 2, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorSetLayoutCreateFlagBits; +typedef enum VkInstanceCreateFlagBits { + VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 1, + VK_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkInstanceCreateFlagBits; +typedef enum VkDeviceQueueCreateFlagBits { + VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1, + VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDeviceQueueCreateFlagBits; +typedef enum VkBufferCreateFlagBits { + VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1, + VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2, + VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4, + VK_BUFFER_CREATE_PROTECTED_BIT = 8, + VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 16, + VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferCreateFlagBits; +typedef enum VkBufferUsageFlagBits { + VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1, + VK_BUFFER_USAGE_TRANSFER_DST_BIT = 2, + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 4, + VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 8, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 16, + VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128, + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256, + VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 131072, + VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferUsageFlagBits; +typedef enum VkColorComponentFlagBits { + VK_COLOR_COMPONENT_R_BIT = 1, + VK_COLOR_COMPONENT_G_BIT = 2, + VK_COLOR_COMPONENT_B_BIT = 4, + VK_COLOR_COMPONENT_A_BIT = 8, + VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkColorComponentFlagBits; +typedef enum VkComponentSwizzle { + VK_COMPONENT_SWIZZLE_IDENTITY = 0, + VK_COMPONENT_SWIZZLE_ZERO = 1, + VK_COMPONENT_SWIZZLE_ONE = 2, + VK_COMPONENT_SWIZZLE_R = 3, + VK_COMPONENT_SWIZZLE_G = 4, + VK_COMPONENT_SWIZZLE_B = 5, + VK_COMPONENT_SWIZZLE_A = 6, + VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF +} VkComponentSwizzle; +typedef enum VkCommandPoolCreateFlagBits { + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1, + VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2, + VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4, + VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolCreateFlagBits; +typedef enum VkCommandPoolResetFlagBits { + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1, + VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolResetFlagBits; +typedef enum VkCommandBufferResetFlagBits { + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1, + VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferResetFlagBits; +typedef enum VkCommandBufferLevel { + VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, + VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferLevel; +typedef enum VkCommandBufferUsageFlagBits { + VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1, + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2, + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4, + VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferUsageFlagBits; +typedef enum VkCompareOp { + VK_COMPARE_OP_NEVER = 0, + VK_COMPARE_OP_LESS = 1, + VK_COMPARE_OP_EQUAL = 2, + VK_COMPARE_OP_LESS_OR_EQUAL = 3, + VK_COMPARE_OP_GREATER = 4, + VK_COMPARE_OP_NOT_EQUAL = 5, + VK_COMPARE_OP_GREATER_OR_EQUAL = 6, + VK_COMPARE_OP_ALWAYS = 7, + VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF +} VkCompareOp; +typedef enum VkCullModeFlagBits { + VK_CULL_MODE_NONE = 0, + VK_CULL_MODE_FRONT_BIT = 1, + VK_CULL_MODE_BACK_BIT = 2, + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, + VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCullModeFlagBits; +typedef enum VkDescriptorType { + VK_DESCRIPTOR_TYPE_SAMPLER = 0, + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, + VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, + VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, + VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, + VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000, + VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorType; +typedef enum VkDynamicState { + VK_DYNAMIC_STATE_VIEWPORT = 0, + VK_DYNAMIC_STATE_SCISSOR = 1, + VK_DYNAMIC_STATE_LINE_WIDTH = 2, + VK_DYNAMIC_STATE_DEPTH_BIAS = 3, + VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, + VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, + VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, + VK_DYNAMIC_STATE_CULL_MODE = 1000267000, + VK_DYNAMIC_STATE_FRONT_FACE = 1000267001, + VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002, + VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003, + VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004, + VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005, + VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006, + VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007, + VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008, + VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009, + VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010, + VK_DYNAMIC_STATE_STENCIL_OP = 1000267011, + VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001, + VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002, + VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004, + VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF +} VkDynamicState; +typedef enum VkFenceCreateFlagBits { + VK_FENCE_CREATE_SIGNALED_BIT = 1, + VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceCreateFlagBits; +typedef enum VkPolygonMode { + VK_POLYGON_MODE_FILL = 0, + VK_POLYGON_MODE_LINE = 1, + VK_POLYGON_MODE_POINT = 2, + VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF +} VkPolygonMode; +typedef enum VkFormat { + VK_FORMAT_UNDEFINED = 0, + VK_FORMAT_R4G4_UNORM_PACK8 = 1, + VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, + VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, + VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, + VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, + VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, + VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, + VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, + VK_FORMAT_R8_UNORM = 9, + VK_FORMAT_R8_SNORM = 10, + VK_FORMAT_R8_USCALED = 11, + VK_FORMAT_R8_SSCALED = 12, + VK_FORMAT_R8_UINT = 13, + VK_FORMAT_R8_SINT = 14, + VK_FORMAT_R8_SRGB = 15, + VK_FORMAT_R8G8_UNORM = 16, + VK_FORMAT_R8G8_SNORM = 17, + VK_FORMAT_R8G8_USCALED = 18, + VK_FORMAT_R8G8_SSCALED = 19, + VK_FORMAT_R8G8_UINT = 20, + VK_FORMAT_R8G8_SINT = 21, + VK_FORMAT_R8G8_SRGB = 22, + VK_FORMAT_R8G8B8_UNORM = 23, + VK_FORMAT_R8G8B8_SNORM = 24, + VK_FORMAT_R8G8B8_USCALED = 25, + VK_FORMAT_R8G8B8_SSCALED = 26, + VK_FORMAT_R8G8B8_UINT = 27, + VK_FORMAT_R8G8B8_SINT = 28, + VK_FORMAT_R8G8B8_SRGB = 29, + VK_FORMAT_B8G8R8_UNORM = 30, + VK_FORMAT_B8G8R8_SNORM = 31, + VK_FORMAT_B8G8R8_USCALED = 32, + VK_FORMAT_B8G8R8_SSCALED = 33, + VK_FORMAT_B8G8R8_UINT = 34, + VK_FORMAT_B8G8R8_SINT = 35, + VK_FORMAT_B8G8R8_SRGB = 36, + VK_FORMAT_R8G8B8A8_UNORM = 37, + VK_FORMAT_R8G8B8A8_SNORM = 38, + VK_FORMAT_R8G8B8A8_USCALED = 39, + VK_FORMAT_R8G8B8A8_SSCALED = 40, + VK_FORMAT_R8G8B8A8_UINT = 41, + VK_FORMAT_R8G8B8A8_SINT = 42, + VK_FORMAT_R8G8B8A8_SRGB = 43, + VK_FORMAT_B8G8R8A8_UNORM = 44, + VK_FORMAT_B8G8R8A8_SNORM = 45, + VK_FORMAT_B8G8R8A8_USCALED = 46, + VK_FORMAT_B8G8R8A8_SSCALED = 47, + VK_FORMAT_B8G8R8A8_UINT = 48, + VK_FORMAT_B8G8R8A8_SINT = 49, + VK_FORMAT_B8G8R8A8_SRGB = 50, + VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, + VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, + VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, + VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, + VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, + VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, + VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, + VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, + VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, + VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, + VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, + VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, + VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, + VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, + VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, + VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, + VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, + VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, + VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, + VK_FORMAT_R16_UNORM = 70, + VK_FORMAT_R16_SNORM = 71, + VK_FORMAT_R16_USCALED = 72, + VK_FORMAT_R16_SSCALED = 73, + VK_FORMAT_R16_UINT = 74, + VK_FORMAT_R16_SINT = 75, + VK_FORMAT_R16_SFLOAT = 76, + VK_FORMAT_R16G16_UNORM = 77, + VK_FORMAT_R16G16_SNORM = 78, + VK_FORMAT_R16G16_USCALED = 79, + VK_FORMAT_R16G16_SSCALED = 80, + VK_FORMAT_R16G16_UINT = 81, + VK_FORMAT_R16G16_SINT = 82, + VK_FORMAT_R16G16_SFLOAT = 83, + VK_FORMAT_R16G16B16_UNORM = 84, + VK_FORMAT_R16G16B16_SNORM = 85, + VK_FORMAT_R16G16B16_USCALED = 86, + VK_FORMAT_R16G16B16_SSCALED = 87, + VK_FORMAT_R16G16B16_UINT = 88, + VK_FORMAT_R16G16B16_SINT = 89, + VK_FORMAT_R16G16B16_SFLOAT = 90, + VK_FORMAT_R16G16B16A16_UNORM = 91, + VK_FORMAT_R16G16B16A16_SNORM = 92, + VK_FORMAT_R16G16B16A16_USCALED = 93, + VK_FORMAT_R16G16B16A16_SSCALED = 94, + VK_FORMAT_R16G16B16A16_UINT = 95, + VK_FORMAT_R16G16B16A16_SINT = 96, + VK_FORMAT_R16G16B16A16_SFLOAT = 97, + VK_FORMAT_R32_UINT = 98, + VK_FORMAT_R32_SINT = 99, + VK_FORMAT_R32_SFLOAT = 100, + VK_FORMAT_R32G32_UINT = 101, + VK_FORMAT_R32G32_SINT = 102, + VK_FORMAT_R32G32_SFLOAT = 103, + VK_FORMAT_R32G32B32_UINT = 104, + VK_FORMAT_R32G32B32_SINT = 105, + VK_FORMAT_R32G32B32_SFLOAT = 106, + VK_FORMAT_R32G32B32A32_UINT = 107, + VK_FORMAT_R32G32B32A32_SINT = 108, + VK_FORMAT_R32G32B32A32_SFLOAT = 109, + VK_FORMAT_R64_UINT = 110, + VK_FORMAT_R64_SINT = 111, + VK_FORMAT_R64_SFLOAT = 112, + VK_FORMAT_R64G64_UINT = 113, + VK_FORMAT_R64G64_SINT = 114, + VK_FORMAT_R64G64_SFLOAT = 115, + VK_FORMAT_R64G64B64_UINT = 116, + VK_FORMAT_R64G64B64_SINT = 117, + VK_FORMAT_R64G64B64_SFLOAT = 118, + VK_FORMAT_R64G64B64A64_UINT = 119, + VK_FORMAT_R64G64B64A64_SINT = 120, + VK_FORMAT_R64G64B64A64_SFLOAT = 121, + VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, + VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, + VK_FORMAT_D16_UNORM = 124, + VK_FORMAT_X8_D24_UNORM_PACK32 = 125, + VK_FORMAT_D32_SFLOAT = 126, + VK_FORMAT_S8_UINT = 127, + VK_FORMAT_D16_UNORM_S8_UINT = 128, + VK_FORMAT_D24_UNORM_S8_UINT = 129, + VK_FORMAT_D32_SFLOAT_S8_UINT = 130, + VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, + VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, + VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, + VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, + VK_FORMAT_BC2_UNORM_BLOCK = 135, + VK_FORMAT_BC2_SRGB_BLOCK = 136, + VK_FORMAT_BC3_UNORM_BLOCK = 137, + VK_FORMAT_BC3_SRGB_BLOCK = 138, + VK_FORMAT_BC4_UNORM_BLOCK = 139, + VK_FORMAT_BC4_SNORM_BLOCK = 140, + VK_FORMAT_BC5_UNORM_BLOCK = 141, + VK_FORMAT_BC5_SNORM_BLOCK = 142, + VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, + VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, + VK_FORMAT_BC7_UNORM_BLOCK = 145, + VK_FORMAT_BC7_SRGB_BLOCK = 146, + VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, + VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, + VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, + VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, + VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, + VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, + VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, + VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, + VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, + VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, + VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, + VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, + VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, + VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, + VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, + VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, + VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, + VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, + VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, + VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, + VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, + VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, + VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, + VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, + VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, + VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, + VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, + VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, + VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, + VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, + VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, + VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, + VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, + VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, + VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, + VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, + VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, + VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, + VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000, + VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006, + VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016, + VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026, + VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027, + VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033, + VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002, + VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003, + VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000, + VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001, + VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000, + VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001, + VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002, + VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003, + VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004, + VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005, + VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006, + VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007, + VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008, + VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009, + VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010, + VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011, + VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012, + VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013, + VK_FORMAT_MAX_ENUM = 0x7FFFFFFF +} VkFormat; +typedef enum VkFormatFeatureFlagBits { + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1, + VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 2, + VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 4, + VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 8, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 16, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32, + VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 64, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 128, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 256, + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 512, + VK_FORMAT_FEATURE_BLIT_SRC_BIT = 1024, + VK_FORMAT_FEATURE_BLIT_DST_BIT = 2048, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 16384, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 32768, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 131072, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152, + VK_FORMAT_FEATURE_DISJOINT_BIT = 4194304, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536, + VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFormatFeatureFlagBits; +typedef enum VkFrontFace { + VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, + VK_FRONT_FACE_CLOCKWISE = 1, + VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF +} VkFrontFace; +typedef enum VkImageAspectFlagBits { + VK_IMAGE_ASPECT_COLOR_BIT = 1, + VK_IMAGE_ASPECT_DEPTH_BIT = 2, + VK_IMAGE_ASPECT_STENCIL_BIT = 4, + VK_IMAGE_ASPECT_METADATA_BIT = 8, + VK_IMAGE_ASPECT_PLANE_0_BIT = 16, + VK_IMAGE_ASPECT_PLANE_1_BIT = 32, + VK_IMAGE_ASPECT_PLANE_2_BIT = 64, + VK_IMAGE_ASPECT_NONE = 0, + VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageAspectFlagBits; +typedef enum VkImageCreateFlagBits { + VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1, + VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 2, + VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 4, + VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 8, + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 16, + VK_IMAGE_CREATE_ALIAS_BIT = 1024, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 64, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 32, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 128, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 256, + VK_IMAGE_CREATE_PROTECTED_BIT = 2048, + VK_IMAGE_CREATE_DISJOINT_BIT = 512, + VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageCreateFlagBits; +typedef enum VkImageLayout { + VK_IMAGE_LAYOUT_UNDEFINED = 0, + VK_IMAGE_LAYOUT_GENERAL = 1, + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, + VK_IMAGE_LAYOUT_PREINITIALIZED = 8, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001, + VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002, + VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003, + VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000, + VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, + VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF +} VkImageLayout; +typedef enum VkImageTiling { + VK_IMAGE_TILING_OPTIMAL = 0, + VK_IMAGE_TILING_LINEAR = 1, + VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF +} VkImageTiling; +typedef enum VkImageType { + VK_IMAGE_TYPE_1D = 0, + VK_IMAGE_TYPE_2D = 1, + VK_IMAGE_TYPE_3D = 2, + VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageType; +typedef enum VkImageUsageFlagBits { + VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1, + VK_IMAGE_USAGE_TRANSFER_DST_BIT = 2, + VK_IMAGE_USAGE_SAMPLED_BIT = 4, + VK_IMAGE_USAGE_STORAGE_BIT = 8, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32, + VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64, + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128, + VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageUsageFlagBits; +typedef enum VkImageViewType { + VK_IMAGE_VIEW_TYPE_1D = 0, + VK_IMAGE_VIEW_TYPE_2D = 1, + VK_IMAGE_VIEW_TYPE_3D = 2, + VK_IMAGE_VIEW_TYPE_CUBE = 3, + VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, + VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, + VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageViewType; +typedef enum VkSharingMode { + VK_SHARING_MODE_EXCLUSIVE = 0, + VK_SHARING_MODE_CONCURRENT = 1, + VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSharingMode; +typedef enum VkIndexType { + VK_INDEX_TYPE_UINT16 = 0, + VK_INDEX_TYPE_UINT32 = 1, + VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkIndexType; +typedef enum VkLogicOp { + VK_LOGIC_OP_CLEAR = 0, + VK_LOGIC_OP_AND = 1, + VK_LOGIC_OP_AND_REVERSE = 2, + VK_LOGIC_OP_COPY = 3, + VK_LOGIC_OP_AND_INVERTED = 4, + VK_LOGIC_OP_NO_OP = 5, + VK_LOGIC_OP_XOR = 6, + VK_LOGIC_OP_OR = 7, + VK_LOGIC_OP_NOR = 8, + VK_LOGIC_OP_EQUIVALENT = 9, + VK_LOGIC_OP_INVERT = 10, + VK_LOGIC_OP_OR_REVERSE = 11, + VK_LOGIC_OP_COPY_INVERTED = 12, + VK_LOGIC_OP_OR_INVERTED = 13, + VK_LOGIC_OP_NAND = 14, + VK_LOGIC_OP_SET = 15, + VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF +} VkLogicOp; +typedef enum VkMemoryHeapFlagBits { + VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2, + VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryHeapFlagBits; +typedef enum VkAccessFlagBits { + VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1, + VK_ACCESS_INDEX_READ_BIT = 2, + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 4, + VK_ACCESS_UNIFORM_READ_BIT = 8, + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 16, + VK_ACCESS_SHADER_READ_BIT = 32, + VK_ACCESS_SHADER_WRITE_BIT = 64, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 128, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 256, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024, + VK_ACCESS_TRANSFER_READ_BIT = 2048, + VK_ACCESS_TRANSFER_WRITE_BIT = 4096, + VK_ACCESS_HOST_READ_BIT = 8192, + VK_ACCESS_HOST_WRITE_BIT = 16384, + VK_ACCESS_MEMORY_READ_BIT = 32768, + VK_ACCESS_MEMORY_WRITE_BIT = 65536, + VK_ACCESS_NONE = 0, + VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAccessFlagBits; +typedef enum VkMemoryPropertyFlagBits { + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 2, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8, + VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16, + VK_MEMORY_PROPERTY_PROTECTED_BIT = 32, + VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryPropertyFlagBits; +typedef enum VkPhysicalDeviceType { + VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, + VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, + VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, + VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, + VK_PHYSICAL_DEVICE_TYPE_CPU = 4, + VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkPhysicalDeviceType; +typedef enum VkPipelineBindPoint { + VK_PIPELINE_BIND_POINT_GRAPHICS = 0, + VK_PIPELINE_BIND_POINT_COMPUTE = 1, + VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF +} VkPipelineBindPoint; +typedef enum VkPipelineCreateFlagBits { + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1, + VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2, + VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 8, + VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 16, + VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT, + VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 256, + VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 512, + VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreateFlagBits; +typedef enum VkPrimitiveTopology { + VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, + VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF +} VkPrimitiveTopology; +typedef enum VkQueryControlFlagBits { + VK_QUERY_CONTROL_PRECISE_BIT = 1, + VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryControlFlagBits; +typedef enum VkQueryPipelineStatisticFlagBits { + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1, + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 2, + VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 4, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 8, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 16, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 32, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 64, + VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512, + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024, + VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryPipelineStatisticFlagBits; +typedef enum VkQueryResultFlagBits { + VK_QUERY_RESULT_64_BIT = 1, + VK_QUERY_RESULT_WAIT_BIT = 2, + VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4, + VK_QUERY_RESULT_PARTIAL_BIT = 8, + VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryResultFlagBits; +typedef enum VkQueryType { + VK_QUERY_TYPE_OCCLUSION = 0, + VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, + VK_QUERY_TYPE_TIMESTAMP = 2, + VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkQueryType; +typedef enum VkQueueFlagBits { + VK_QUEUE_GRAPHICS_BIT = 1, + VK_QUEUE_COMPUTE_BIT = 2, + VK_QUEUE_TRANSFER_BIT = 4, + VK_QUEUE_SPARSE_BINDING_BIT = 8, + VK_QUEUE_PROTECTED_BIT = 16, + VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueueFlagBits; +typedef enum VkSubpassContents { + VK_SUBPASS_CONTENTS_INLINE = 0, + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, + VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassContents; +typedef enum VkResult { + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_UNKNOWN = -13, + VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, + VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, + VK_ERROR_FRAGMENTATION = -1000161000, + VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000, + VK_PIPELINE_COMPILE_REQUIRED = 1000297000, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF +} VkResult; +typedef enum VkShaderStageFlagBits { + VK_SHADER_STAGE_VERTEX_BIT = 1, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 2, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 4, + VK_SHADER_STAGE_GEOMETRY_BIT = 8, + VK_SHADER_STAGE_FRAGMENT_BIT = 16, + VK_SHADER_STAGE_COMPUTE_BIT = 32, + VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, + VK_SHADER_STAGE_ALL = 0x7FFFFFFF, + VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkShaderStageFlagBits; +typedef enum VkSparseMemoryBindFlagBits { + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1, + VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseMemoryBindFlagBits; +typedef enum VkStencilFaceFlagBits { + VK_STENCIL_FACE_FRONT_BIT = 1, + VK_STENCIL_FACE_BACK_BIT = 2, + VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003, + VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK, + VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkStencilFaceFlagBits; +typedef enum VkStencilOp { + VK_STENCIL_OP_KEEP = 0, + VK_STENCIL_OP_ZERO = 1, + VK_STENCIL_OP_REPLACE = 2, + VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, + VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, + VK_STENCIL_OP_INVERT = 5, + VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, + VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF +} VkStencilOp; +typedef enum VkStructureType { + VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, + VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, + VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, + VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, + VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, + VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, + VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, + VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, + VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, + VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, + VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, + VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, + VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, + VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, + VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, + VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, + VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, + VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, + VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, + VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, + VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES, + VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002, + VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004, + VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005, + VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000, + VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000, + VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001, + VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002, + VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001, + VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002, + VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003, + VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004, + VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000, + VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001, + VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002, + VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003, + VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54, + VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000, + VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001, + VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000, + VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002, + VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003, + VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004, + VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000, + VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000, + VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001, + VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002, + VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003, + VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004, + VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005, + VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006, + VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007, + VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008, + VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009, + VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000, + VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000, + VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001, + VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001, + VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002, + VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003, + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, + VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, + VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, + VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkStructureType; +typedef enum VkSystemAllocationScope { + VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, + VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, + VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, + VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF +} VkSystemAllocationScope; +typedef enum VkInternalAllocationType { + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, + VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkInternalAllocationType; +typedef enum VkSamplerAddressMode { + VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, + VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, + VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, + VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerAddressMode; +typedef enum VkFilter { + VK_FILTER_NEAREST = 0, + VK_FILTER_LINEAR = 1, + VK_FILTER_MAX_ENUM = 0x7FFFFFFF +} VkFilter; +typedef enum VkSamplerMipmapMode { + VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, + VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerMipmapMode; +typedef enum VkVertexInputRate { + VK_VERTEX_INPUT_RATE_VERTEX = 0, + VK_VERTEX_INPUT_RATE_INSTANCE = 1, + VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF +} VkVertexInputRate; +typedef enum VkPipelineStageFlagBits { + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 2, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 4, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 8, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 16, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 32, + VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 64, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 128, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 256, + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 512, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 1024, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 2048, + VK_PIPELINE_STAGE_TRANSFER_BIT = 4096, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192, + VK_PIPELINE_STAGE_HOST_BIT = 16384, + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536, + VK_PIPELINE_STAGE_NONE = 0, + VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineStageFlagBits; +typedef enum VkSparseImageFormatFlagBits { + VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1, + VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2, + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4, + VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseImageFormatFlagBits; +typedef enum VkSampleCountFlagBits { + VK_SAMPLE_COUNT_1_BIT = 1, + VK_SAMPLE_COUNT_2_BIT = 2, + VK_SAMPLE_COUNT_4_BIT = 4, + VK_SAMPLE_COUNT_8_BIT = 8, + VK_SAMPLE_COUNT_16_BIT = 16, + VK_SAMPLE_COUNT_32_BIT = 32, + VK_SAMPLE_COUNT_64_BIT = 64, + VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSampleCountFlagBits; +typedef enum VkAttachmentDescriptionFlagBits { + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1, + VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentDescriptionFlagBits; +typedef enum VkDescriptorPoolCreateFlagBits { + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1, + VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 2, + VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorPoolCreateFlagBits; +typedef enum VkDependencyFlagBits { + VK_DEPENDENCY_BY_REGION_BIT = 1, + VK_DEPENDENCY_DEVICE_GROUP_BIT = 4, + VK_DEPENDENCY_VIEW_LOCAL_BIT = 2, + VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDependencyFlagBits; +typedef enum VkObjectType { + VK_OBJECT_TYPE_UNKNOWN = 0, + VK_OBJECT_TYPE_INSTANCE = 1, + VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, + VK_OBJECT_TYPE_DEVICE = 3, + VK_OBJECT_TYPE_QUEUE = 4, + VK_OBJECT_TYPE_SEMAPHORE = 5, + VK_OBJECT_TYPE_COMMAND_BUFFER = 6, + VK_OBJECT_TYPE_FENCE = 7, + VK_OBJECT_TYPE_DEVICE_MEMORY = 8, + VK_OBJECT_TYPE_BUFFER = 9, + VK_OBJECT_TYPE_IMAGE = 10, + VK_OBJECT_TYPE_EVENT = 11, + VK_OBJECT_TYPE_QUERY_POOL = 12, + VK_OBJECT_TYPE_BUFFER_VIEW = 13, + VK_OBJECT_TYPE_IMAGE_VIEW = 14, + VK_OBJECT_TYPE_SHADER_MODULE = 15, + VK_OBJECT_TYPE_PIPELINE_CACHE = 16, + VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, + VK_OBJECT_TYPE_RENDER_PASS = 18, + VK_OBJECT_TYPE_PIPELINE = 19, + VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, + VK_OBJECT_TYPE_SAMPLER = 21, + VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, + VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, + VK_OBJECT_TYPE_FRAMEBUFFER = 24, + VK_OBJECT_TYPE_COMMAND_POOL = 25, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, + VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000, + VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, + VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000, + VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkObjectType; +typedef enum VkEventCreateFlagBits { + VK_EVENT_CREATE_DEVICE_ONLY_BIT = 1, + VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkEventCreateFlagBits; +typedef enum VkDescriptorUpdateTemplateType { + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorUpdateTemplateType; +typedef enum VkPointClippingBehavior { + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1, + VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF +} VkPointClippingBehavior; +typedef enum VkResolveModeFlagBits { + VK_RESOLVE_MODE_NONE = 0, + VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 1, + VK_RESOLVE_MODE_AVERAGE_BIT = 2, + VK_RESOLVE_MODE_MIN_BIT = 4, + VK_RESOLVE_MODE_MAX_BIT = 8, + VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkResolveModeFlagBits; +typedef enum VkDescriptorBindingFlagBits { + VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 1, + VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 2, + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 4, + VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 8, + VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorBindingFlagBits; +typedef enum VkSemaphoreType { + VK_SEMAPHORE_TYPE_BINARY = 0, + VK_SEMAPHORE_TYPE_TIMELINE = 1, + VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreType; +typedef enum VkPipelineCreationFeedbackFlagBits { + VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 1, + VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, + VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 2, + VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT, + VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 4, + VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT, + VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreationFeedbackFlagBits; +typedef enum VkSemaphoreWaitFlagBits { + VK_SEMAPHORE_WAIT_ANY_BIT = 1, + VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreWaitFlagBits; +typedef enum VkToolPurposeFlagBits { + VK_TOOL_PURPOSE_VALIDATION_BIT = 1, + VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT, + VK_TOOL_PURPOSE_PROFILING_BIT = 2, + VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT, + VK_TOOL_PURPOSE_TRACING_BIT = 4, + VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT, + VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 8, + VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT, + VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 16, + VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT, + VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkToolPurposeFlagBits; +typedef uint64_t VkAccessFlagBits2; +static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0; +static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0; +static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 1; +static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 1; +static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 2; +static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 2; +static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 4; +static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 4; +static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 8; +static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 8; +static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 16; +static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 16; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 32; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 32; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 64; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 64; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 128; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 128; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 256; +static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 256; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 512; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024; +static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 1024; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 2048; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 2048; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 4096; +static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 4096; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 8192; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 8192; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 16384; +static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 16384; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 32768; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 32768; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 65536; +static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 65536; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 4294967296; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 4294967296; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 8589934592; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 8589934592; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 17179869184; +static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 17179869184; + +typedef uint64_t VkPipelineStageFlagBits2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 1; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 1; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 2; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 4; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 4; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 8; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 8; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 16; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 16; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 32; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 32; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 64; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 64; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 128; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 128; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 256; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 256; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 512; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 512; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 1024; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 1024; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 2048; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 2048; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 4096; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 8192; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 8192; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 16384; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 16384; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 32768; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 32768; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 65536; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 65536; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 4294967296; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 4294967296; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 8589934592; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 8589934592; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 17179869184; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 17179869184; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 34359738368; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 34359738368; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 68719476736; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 68719476736; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 137438953472; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 137438953472; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 274877906944; +static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 274877906944; + +typedef uint64_t VkFormatFeatureFlagBits2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 1; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 1; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 2; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 4; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 4; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 8; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 8; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 16; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 16; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 32; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 64; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 64; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 128; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 128; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 256; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 256; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 512; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 512; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 1024; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 1024; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 2048; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 2048; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 4096; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 8192; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 8192; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 16384; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 16384; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 32768; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 32768; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 65536; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 131072; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 131072; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 262144; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 524288; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 1048576; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 2097152; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 4194304; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 4194304; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 8388608; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 8388608; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 2147483648; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 2147483648; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 4294967296; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 4294967296; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 8589934592; +static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 8589934592; + +typedef enum VkRenderingFlagBits { + VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 1, + VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT, + VK_RENDERING_SUSPENDING_BIT = 2, + VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT, + VK_RENDERING_RESUMING_BIT = 4, + VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT, + VK_RENDERING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkRenderingFlagBits; +typedef enum VkColorSpaceKHR { + VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, + VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkColorSpaceKHR; +typedef enum VkCompositeAlphaFlagBitsKHR { + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1, + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8, + VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkCompositeAlphaFlagBitsKHR; +typedef enum VkPresentModeKHR { + VK_PRESENT_MODE_IMMEDIATE_KHR = 0, + VK_PRESENT_MODE_MAILBOX_KHR = 1, + VK_PRESENT_MODE_FIFO_KHR = 2, + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, + VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPresentModeKHR; +typedef enum VkSurfaceTransformFlagBitsKHR { + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1, + VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 2, + VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 4, + VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 8, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 16, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128, + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256, + VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSurfaceTransformFlagBitsKHR; +typedef enum VkDebugReportFlagBitsEXT { + VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1, + VK_DEBUG_REPORT_WARNING_BIT_EXT = 2, + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4, + VK_DEBUG_REPORT_ERROR_BIT_EXT = 8, + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16, + VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportFlagBitsEXT; +typedef enum VkDebugReportObjectTypeEXT { + VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, + VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, + VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, + VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, + VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, + VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, + VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, + VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, + VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, + VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, + VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, + VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, + VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000, + VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportObjectTypeEXT; +typedef enum VkExternalMemoryHandleTypeFlagBits { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 1, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 8, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 16, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 32, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBits; +typedef enum VkExternalMemoryFeatureFlagBits { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 1, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 2, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBits; +typedef enum VkExternalSemaphoreHandleTypeFlagBits { + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 1, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 8, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreHandleTypeFlagBits; +typedef enum VkExternalSemaphoreFeatureFlagBits { + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 1, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2, + VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreFeatureFlagBits; +typedef enum VkSemaphoreImportFlagBits { + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1, + VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreImportFlagBits; +typedef enum VkExternalFenceHandleTypeFlagBits { + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 1, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8, + VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceHandleTypeFlagBits; +typedef enum VkExternalFenceFeatureFlagBits { + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 1, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2, + VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceFeatureFlagBits; +typedef enum VkFenceImportFlagBits { + VK_FENCE_IMPORT_TEMPORARY_BIT = 1, + VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceImportFlagBits; +typedef enum VkPeerMemoryFeatureFlagBits { + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 1, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 2, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 4, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8, + VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPeerMemoryFeatureFlagBits; +typedef enum VkMemoryAllocateFlagBits { + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 2, + VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 4, + VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryAllocateFlagBits; +typedef enum VkDeviceGroupPresentModeFlagBitsKHR { + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1, + VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2, + VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4, + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8, + VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDeviceGroupPresentModeFlagBitsKHR; +typedef enum VkSwapchainCreateFlagBitsKHR { + VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1, + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2, + VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSwapchainCreateFlagBitsKHR; +typedef enum VkSubgroupFeatureFlagBits { + VK_SUBGROUP_FEATURE_BASIC_BIT = 1, + VK_SUBGROUP_FEATURE_VOTE_BIT = 2, + VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 4, + VK_SUBGROUP_FEATURE_BALLOT_BIT = 8, + VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 16, + VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 32, + VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 64, + VK_SUBGROUP_FEATURE_QUAD_BIT = 128, + VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubgroupFeatureFlagBits; +typedef enum VkTessellationDomainOrigin { + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1, + VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF +} VkTessellationDomainOrigin; +typedef enum VkSamplerYcbcrModelConversion { + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrModelConversion; +typedef enum VkSamplerYcbcrRange { + VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1, + VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrRange; +typedef enum VkChromaLocation { + VK_CHROMA_LOCATION_COSITED_EVEN = 0, + VK_CHROMA_LOCATION_MIDPOINT = 1, + VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF +} VkChromaLocation; +typedef enum VkSamplerReductionMode { + VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0, + VK_SAMPLER_REDUCTION_MODE_MIN = 1, + VK_SAMPLER_REDUCTION_MODE_MAX = 2, + VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerReductionMode; +typedef enum VkShaderFloatControlsIndependence { + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2, + VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF +} VkShaderFloatControlsIndependence; +typedef enum VkSubmitFlagBits { + VK_SUBMIT_PROTECTED_BIT = 1, + VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT, + VK_SUBMIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubmitFlagBits; +typedef enum VkVendorId { + VK_VENDOR_ID_VIV = 0x10001, + VK_VENDOR_ID_VSI = 0x10002, + VK_VENDOR_ID_KAZAN = 0x10003, + VK_VENDOR_ID_CODEPLAY = 0x10004, + VK_VENDOR_ID_MESA = 0x10005, + VK_VENDOR_ID_POCL = 0x10006, + VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF +} VkVendorId; +typedef enum VkDriverId { + VK_DRIVER_ID_AMD_PROPRIETARY = 1, + VK_DRIVER_ID_AMD_OPEN_SOURCE = 2, + VK_DRIVER_ID_MESA_RADV = 3, + VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4, + VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5, + VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6, + VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7, + VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8, + VK_DRIVER_ID_ARM_PROPRIETARY = 9, + VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10, + VK_DRIVER_ID_GGP_PROPRIETARY = 11, + VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12, + VK_DRIVER_ID_MESA_LLVMPIPE = 13, + VK_DRIVER_ID_MOLTENVK = 14, + VK_DRIVER_ID_COREAVI_PROPRIETARY = 15, + VK_DRIVER_ID_JUICE_PROPRIETARY = 16, + VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17, + VK_DRIVER_ID_MESA_TURNIP = 18, + VK_DRIVER_ID_MESA_V3DV = 19, + VK_DRIVER_ID_MESA_PANVK = 20, + VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21, + VK_DRIVER_ID_MESA_VENUS = 22, + VK_DRIVER_ID_MESA_DOZEN = 23, + VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF +} VkDriverId; +typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); +typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); +typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( + void* pUserData, + void* pOriginal, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); +typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( + void* pUserData, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); +typedef void (VKAPI_PTR *PFN_vkFreeFunction)( + void* pUserData, + void* pMemory); +typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); +typedef struct VkBaseOutStructure { + VkStructureType sType; + struct VkBaseOutStructure * pNext; +} VkBaseOutStructure; + +typedef struct VkBaseInStructure { + VkStructureType sType; + const struct VkBaseInStructure * pNext; +} VkBaseInStructure; + +typedef struct VkOffset2D { + int32_t x; + int32_t y; +} VkOffset2D; + +typedef struct VkOffset3D { + int32_t x; + int32_t y; + int32_t z; +} VkOffset3D; + +typedef struct VkExtent2D { + uint32_t width; + uint32_t height; +} VkExtent2D; + +typedef struct VkExtent3D { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkExtent3D; + +typedef struct VkViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} VkViewport; + +typedef struct VkRect2D { + VkOffset2D offset; + VkExtent2D extent; +} VkRect2D; + +typedef struct VkClearRect { + VkRect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkClearRect; + +typedef struct VkComponentMapping { + VkComponentSwizzle r; + VkComponentSwizzle g; + VkComponentSwizzle b; + VkComponentSwizzle a; +} VkComponentMapping; + +typedef struct VkExtensionProperties { + char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ]; + uint32_t specVersion; +} VkExtensionProperties; + +typedef struct VkLayerProperties { + char layerName [ VK_MAX_EXTENSION_NAME_SIZE ]; + uint32_t specVersion; + uint32_t implementationVersion; + char description [ VK_MAX_DESCRIPTION_SIZE ]; +} VkLayerProperties; + +typedef struct VkApplicationInfo { + VkStructureType sType; + const void * pNext; + const char * pApplicationName; + uint32_t applicationVersion; + const char * pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; +} VkApplicationInfo; + +typedef struct VkAllocationCallbacks { + void * pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; +} VkAllocationCallbacks; + +typedef struct VkDescriptorImageInfo { + VkSampler sampler; + VkImageView imageView; + VkImageLayout imageLayout; +} VkDescriptorImageInfo; + +typedef struct VkCopyDescriptorSet { + VkStructureType sType; + const void * pNext; + VkDescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; +} VkCopyDescriptorSet; + +typedef struct VkDescriptorPoolSize { + VkDescriptorType type; + uint32_t descriptorCount; +} VkDescriptorPoolSize; + +typedef struct VkDescriptorSetAllocateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const VkDescriptorSetLayout * pSetLayouts; +} VkDescriptorSetAllocateInfo; + +typedef struct VkSpecializationMapEntry { + uint32_t constantID; + uint32_t offset; + size_t size; +} VkSpecializationMapEntry; + +typedef struct VkSpecializationInfo { + uint32_t mapEntryCount; + const VkSpecializationMapEntry * pMapEntries; + size_t dataSize; + const void * pData; +} VkSpecializationInfo; + +typedef struct VkVertexInputBindingDescription { + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; +} VkVertexInputBindingDescription; + +typedef struct VkVertexInputAttributeDescription { + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription; + +typedef struct VkStencilOpState { + VkStencilOp failOp; + VkStencilOp passOp; + VkStencilOp depthFailOp; + VkCompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; +} VkStencilOpState; + +typedef struct VkPipelineCacheHeaderVersionOne { + uint32_t headerSize; + VkPipelineCacheHeaderVersion headerVersion; + uint32_t vendorID; + uint32_t deviceID; + uint8_t pipelineCacheUUID [ VK_UUID_SIZE ]; +} VkPipelineCacheHeaderVersionOne; + +typedef struct VkCommandBufferAllocateInfo { + VkStructureType sType; + const void * pNext; + VkCommandPool commandPool; + VkCommandBufferLevel level; + uint32_t commandBufferCount; +} VkCommandBufferAllocateInfo; + +typedef union VkClearColorValue { + float float32 [4]; + int32_t int32 [4]; + uint32_t uint32 [4]; +} VkClearColorValue; + +typedef struct VkClearDepthStencilValue { + float depth; + uint32_t stencil; +} VkClearDepthStencilValue; + +typedef union VkClearValue { + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +} VkClearValue; + +typedef struct VkAttachmentReference { + uint32_t attachment; + VkImageLayout layout; +} VkAttachmentReference; + +typedef struct VkDrawIndirectCommand { + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; +} VkDrawIndirectCommand; + +typedef struct VkDrawIndexedIndirectCommand { + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; +} VkDrawIndexedIndirectCommand; + +typedef struct VkDispatchIndirectCommand { + uint32_t x; + uint32_t y; + uint32_t z; +} VkDispatchIndirectCommand; + +typedef struct VkSurfaceFormatKHR { + VkFormat format; + VkColorSpaceKHR colorSpace; +} VkSurfaceFormatKHR; + +typedef struct VkPresentInfoKHR { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + uint32_t swapchainCount; + const VkSwapchainKHR * pSwapchains; + const uint32_t * pImageIndices; + VkResult * pResults; +} VkPresentInfoKHR; + +typedef struct VkDevicePrivateDataCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t privateDataSlotRequestCount; +} VkDevicePrivateDataCreateInfo; + +typedef struct VkConformanceVersion { + uint8_t major; + uint8_t minor; + uint8_t subminor; + uint8_t patch; +} VkConformanceVersion; + +typedef struct VkPhysicalDeviceDriverProperties { + VkStructureType sType; + void * pNext; + VkDriverId driverID; + char driverName [ VK_MAX_DRIVER_NAME_SIZE ]; + char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ]; + VkConformanceVersion conformanceVersion; +} VkPhysicalDeviceDriverProperties; + +typedef struct VkPhysicalDeviceExternalImageFormatInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalImageFormatInfo; + +typedef struct VkPhysicalDeviceExternalSemaphoreInfo { + VkStructureType sType; + const void * pNext; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalSemaphoreInfo; + +typedef struct VkPhysicalDeviceExternalFenceInfo { + VkStructureType sType; + const void * pNext; + VkExternalFenceHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalFenceInfo; + +typedef struct VkPhysicalDeviceMultiviewProperties { + VkStructureType sType; + void * pNext; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; +} VkPhysicalDeviceMultiviewProperties; + +typedef struct VkRenderPassMultiviewCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t subpassCount; + const uint32_t * pViewMasks; + uint32_t dependencyCount; + const int32_t * pViewOffsets; + uint32_t correlationMaskCount; + const uint32_t * pCorrelationMasks; +} VkRenderPassMultiviewCreateInfo; + +typedef struct VkBindBufferMemoryDeviceGroupInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceIndexCount; + const uint32_t * pDeviceIndices; +} VkBindBufferMemoryDeviceGroupInfo; + +typedef struct VkBindImageMemoryDeviceGroupInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceIndexCount; + const uint32_t * pDeviceIndices; + uint32_t splitInstanceBindRegionCount; + const VkRect2D * pSplitInstanceBindRegions; +} VkBindImageMemoryDeviceGroupInfo; + +typedef struct VkDeviceGroupRenderPassBeginInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceMask; + uint32_t deviceRenderAreaCount; + const VkRect2D * pDeviceRenderAreas; +} VkDeviceGroupRenderPassBeginInfo; + +typedef struct VkDeviceGroupCommandBufferBeginInfo { + VkStructureType sType; + const void * pNext; + uint32_t deviceMask; +} VkDeviceGroupCommandBufferBeginInfo; + +typedef struct VkDeviceGroupSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const uint32_t * pWaitSemaphoreDeviceIndices; + uint32_t commandBufferCount; + const uint32_t * pCommandBufferDeviceMasks; + uint32_t signalSemaphoreCount; + const uint32_t * pSignalSemaphoreDeviceIndices; +} VkDeviceGroupSubmitInfo; + +typedef struct VkDeviceGroupBindSparseInfo { + VkStructureType sType; + const void * pNext; + uint32_t resourceDeviceIndex; + uint32_t memoryDeviceIndex; +} VkDeviceGroupBindSparseInfo; + +typedef struct VkImageSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; +} VkImageSwapchainCreateInfoKHR; + +typedef struct VkBindImageMemorySwapchainInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; + uint32_t imageIndex; +} VkBindImageMemorySwapchainInfoKHR; + +typedef struct VkAcquireNextImageInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; + uint64_t timeout; + VkSemaphore semaphore; + VkFence fence; + uint32_t deviceMask; +} VkAcquireNextImageInfoKHR; + +typedef struct VkDeviceGroupPresentInfoKHR { + VkStructureType sType; + const void * pNext; + uint32_t swapchainCount; + const uint32_t * pDeviceMasks; + VkDeviceGroupPresentModeFlagBitsKHR mode; +} VkDeviceGroupPresentInfoKHR; + +typedef struct VkDeviceGroupDeviceCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t physicalDeviceCount; + const VkPhysicalDevice * pPhysicalDevices; +} VkDeviceGroupDeviceCreateInfo; + +typedef struct VkDescriptorUpdateTemplateEntry { + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + size_t offset; + size_t stride; +} VkDescriptorUpdateTemplateEntry; + +typedef struct VkBufferMemoryRequirementsInfo2 { + VkStructureType sType; + const void * pNext; + VkBuffer buffer; +} VkBufferMemoryRequirementsInfo2; + +typedef struct VkImageMemoryRequirementsInfo2 { + VkStructureType sType; + const void * pNext; + VkImage image; +} VkImageMemoryRequirementsInfo2; + +typedef struct VkImageSparseMemoryRequirementsInfo2 { + VkStructureType sType; + const void * pNext; + VkImage image; +} VkImageSparseMemoryRequirementsInfo2; + +typedef struct VkPhysicalDevicePointClippingProperties { + VkStructureType sType; + void * pNext; + VkPointClippingBehavior pointClippingBehavior; +} VkPhysicalDevicePointClippingProperties; + +typedef struct VkMemoryDedicatedAllocateInfo { + VkStructureType sType; + const void * pNext; + VkImage image; + VkBuffer buffer; +} VkMemoryDedicatedAllocateInfo; + +typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkTessellationDomainOrigin domainOrigin; +} VkPipelineTessellationDomainOriginStateCreateInfo; + +typedef struct VkSamplerYcbcrConversionInfo { + VkStructureType sType; + const void * pNext; + VkSamplerYcbcrConversion conversion; +} VkSamplerYcbcrConversionInfo; + +typedef struct VkBindImagePlaneMemoryInfo { + VkStructureType sType; + const void * pNext; + VkImageAspectFlagBits planeAspect; +} VkBindImagePlaneMemoryInfo; + +typedef struct VkImagePlaneMemoryRequirementsInfo { + VkStructureType sType; + const void * pNext; + VkImageAspectFlagBits planeAspect; +} VkImagePlaneMemoryRequirementsInfo; + +typedef struct VkSamplerYcbcrConversionImageFormatProperties { + VkStructureType sType; + void * pNext; + uint32_t combinedImageSamplerDescriptorCount; +} VkSamplerYcbcrConversionImageFormatProperties; + +typedef struct VkSamplerReductionModeCreateInfo { + VkStructureType sType; + const void * pNext; + VkSamplerReductionMode reductionMode; +} VkSamplerReductionModeCreateInfo; + +typedef struct VkPhysicalDeviceInlineUniformBlockProperties { + VkStructureType sType; + void * pNext; + uint32_t maxInlineUniformBlockSize; + uint32_t maxPerStageDescriptorInlineUniformBlocks; + uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; + uint32_t maxDescriptorSetInlineUniformBlocks; + uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; +} VkPhysicalDeviceInlineUniformBlockProperties; + +typedef struct VkWriteDescriptorSetInlineUniformBlock { + VkStructureType sType; + const void * pNext; + uint32_t dataSize; + const void * pData; +} VkWriteDescriptorSetInlineUniformBlock; + +typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t maxInlineUniformBlockBindings; +} VkDescriptorPoolInlineUniformBlockCreateInfo; + +typedef struct VkImageFormatListCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t viewFormatCount; + const VkFormat * pViewFormats; +} VkImageFormatListCreateInfo; + +typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo { + VkStructureType sType; + const void * pNext; + uint32_t descriptorSetCount; + const uint32_t * pDescriptorCounts; +} VkDescriptorSetVariableDescriptorCountAllocateInfo; + +typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport { + VkStructureType sType; + void * pNext; + uint32_t maxVariableDescriptorCount; +} VkDescriptorSetVariableDescriptorCountLayoutSupport; + +typedef struct VkSubpassBeginInfo { + VkStructureType sType; + const void * pNext; + VkSubpassContents contents; +} VkSubpassBeginInfo; + +typedef struct VkSubpassEndInfo { + VkStructureType sType; + const void * pNext; +} VkSubpassEndInfo; + +typedef struct VkPhysicalDeviceTimelineSemaphoreProperties { + VkStructureType sType; + void * pNext; + uint64_t maxTimelineSemaphoreValueDifference; +} VkPhysicalDeviceTimelineSemaphoreProperties; + +typedef struct VkSemaphoreTypeCreateInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreType semaphoreType; + uint64_t initialValue; +} VkSemaphoreTypeCreateInfo; + +typedef struct VkTimelineSemaphoreSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreValueCount; + const uint64_t * pWaitSemaphoreValues; + uint32_t signalSemaphoreValueCount; + const uint64_t * pSignalSemaphoreValues; +} VkTimelineSemaphoreSubmitInfo; + +typedef struct VkSemaphoreSignalInfo { + VkStructureType sType; + const void * pNext; + VkSemaphore semaphore; + uint64_t value; +} VkSemaphoreSignalInfo; + +typedef struct VkBufferDeviceAddressInfo { + VkStructureType sType; + const void * pNext; + VkBuffer buffer; +} VkBufferDeviceAddressInfo; + +typedef struct VkBufferOpaqueCaptureAddressCreateInfo { + VkStructureType sType; + const void * pNext; + uint64_t opaqueCaptureAddress; +} VkBufferOpaqueCaptureAddressCreateInfo; + +typedef struct VkRenderPassAttachmentBeginInfo { + VkStructureType sType; + const void * pNext; + uint32_t attachmentCount; + const VkImageView * pAttachments; +} VkRenderPassAttachmentBeginInfo; + +typedef struct VkAttachmentReferenceStencilLayout { + VkStructureType sType; + void * pNext; + VkImageLayout stencilLayout; +} VkAttachmentReferenceStencilLayout; + +typedef struct VkAttachmentDescriptionStencilLayout { + VkStructureType sType; + void * pNext; + VkImageLayout stencilInitialLayout; + VkImageLayout stencilFinalLayout; +} VkAttachmentDescriptionStencilLayout; + +typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo { + VkStructureType sType; + void * pNext; + uint32_t requiredSubgroupSize; +} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo; + +typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo { + VkStructureType sType; + const void * pNext; + uint64_t opaqueCaptureAddress; +} VkMemoryOpaqueCaptureAddressAllocateInfo; + +typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo { + VkStructureType sType; + const void * pNext; + VkDeviceMemory memory; +} VkDeviceMemoryOpaqueCaptureAddressInfo; + +typedef struct VkCommandBufferSubmitInfo { + VkStructureType sType; + const void * pNext; + VkCommandBuffer commandBuffer; + uint32_t deviceMask; +} VkCommandBufferSubmitInfo; + +typedef struct VkPipelineRenderingCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkFormat * pColorAttachmentFormats; + VkFormat depthAttachmentFormat; + VkFormat stencilAttachmentFormat; +} VkPipelineRenderingCreateInfo; + +typedef struct VkRenderingAttachmentInfo { + VkStructureType sType; + const void * pNext; + VkImageView imageView; + VkImageLayout imageLayout; + VkResolveModeFlagBits resolveMode; + VkImageView resolveImageView; + VkImageLayout resolveImageLayout; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkClearValue clearValue; +} VkRenderingAttachmentInfo; + +typedef uint32_t VkSampleMask; +typedef uint32_t VkBool32; +typedef uint32_t VkFlags; +typedef uint64_t VkFlags64; +typedef uint64_t VkDeviceSize; +typedef uint64_t VkDeviceAddress; +typedef VkFlags VkFramebufferCreateFlags; +typedef VkFlags VkQueryPoolCreateFlags; +typedef VkFlags VkRenderPassCreateFlags; +typedef VkFlags VkSamplerCreateFlags; +typedef VkFlags VkPipelineLayoutCreateFlags; +typedef VkFlags VkPipelineCacheCreateFlags; +typedef VkFlags VkPipelineDepthStencilStateCreateFlags; +typedef VkFlags VkPipelineDynamicStateCreateFlags; +typedef VkFlags VkPipelineColorBlendStateCreateFlags; +typedef VkFlags VkPipelineMultisampleStateCreateFlags; +typedef VkFlags VkPipelineRasterizationStateCreateFlags; +typedef VkFlags VkPipelineViewportStateCreateFlags; +typedef VkFlags VkPipelineTessellationStateCreateFlags; +typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; +typedef VkFlags VkPipelineVertexInputStateCreateFlags; +typedef VkFlags VkPipelineShaderStageCreateFlags; +typedef VkFlags VkDescriptorSetLayoutCreateFlags; +typedef VkFlags VkBufferViewCreateFlags; +typedef VkFlags VkInstanceCreateFlags; +typedef VkFlags VkDeviceCreateFlags; +typedef VkFlags VkDeviceQueueCreateFlags; +typedef VkFlags VkQueueFlags; +typedef VkFlags VkMemoryPropertyFlags; +typedef VkFlags VkMemoryHeapFlags; +typedef VkFlags VkAccessFlags; +typedef VkFlags VkBufferUsageFlags; +typedef VkFlags VkBufferCreateFlags; +typedef VkFlags VkShaderStageFlags; +typedef VkFlags VkImageUsageFlags; +typedef VkFlags VkImageCreateFlags; +typedef VkFlags VkImageViewCreateFlags; +typedef VkFlags VkPipelineCreateFlags; +typedef VkFlags VkColorComponentFlags; +typedef VkFlags VkFenceCreateFlags; +typedef VkFlags VkSemaphoreCreateFlags; +typedef VkFlags VkFormatFeatureFlags; +typedef VkFlags VkQueryControlFlags; +typedef VkFlags VkQueryResultFlags; +typedef VkFlags VkShaderModuleCreateFlags; +typedef VkFlags VkEventCreateFlags; +typedef VkFlags VkCommandPoolCreateFlags; +typedef VkFlags VkCommandPoolResetFlags; +typedef VkFlags VkCommandBufferResetFlags; +typedef VkFlags VkCommandBufferUsageFlags; +typedef VkFlags VkQueryPipelineStatisticFlags; +typedef VkFlags VkMemoryMapFlags; +typedef VkFlags VkImageAspectFlags; +typedef VkFlags VkSparseMemoryBindFlags; +typedef VkFlags VkSparseImageFormatFlags; +typedef VkFlags VkSubpassDescriptionFlags; +typedef VkFlags VkPipelineStageFlags; +typedef VkFlags VkSampleCountFlags; +typedef VkFlags VkAttachmentDescriptionFlags; +typedef VkFlags VkStencilFaceFlags; +typedef VkFlags VkCullModeFlags; +typedef VkFlags VkDescriptorPoolCreateFlags; +typedef VkFlags VkDescriptorPoolResetFlags; +typedef VkFlags VkDependencyFlags; +typedef VkFlags VkSubgroupFeatureFlags; +typedef VkFlags VkPrivateDataSlotCreateFlags; +typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; +typedef VkFlags VkPipelineCreationFeedbackFlags; +typedef VkFlags VkSemaphoreWaitFlags; +typedef VkFlags64 VkAccessFlags2; +typedef VkFlags64 VkPipelineStageFlags2; +typedef VkFlags64 VkFormatFeatureFlags2; +typedef VkFlags VkRenderingFlags; +typedef VkFlags VkCompositeAlphaFlagsKHR; +typedef VkFlags VkSurfaceTransformFlagsKHR; +typedef VkFlags VkSwapchainCreateFlagsKHR; +typedef VkFlags VkPeerMemoryFeatureFlags; +typedef VkFlags VkMemoryAllocateFlags; +typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; +typedef VkFlags VkDebugReportFlagsEXT; +typedef VkFlags VkCommandPoolTrimFlags; +typedef VkFlags VkExternalMemoryHandleTypeFlags; +typedef VkFlags VkExternalMemoryFeatureFlags; +typedef VkFlags VkExternalSemaphoreHandleTypeFlags; +typedef VkFlags VkExternalSemaphoreFeatureFlags; +typedef VkFlags VkSemaphoreImportFlags; +typedef VkFlags VkExternalFenceHandleTypeFlags; +typedef VkFlags VkExternalFenceFeatureFlags; +typedef VkFlags VkFenceImportFlags; +typedef VkFlags VkDescriptorBindingFlags; +typedef VkFlags VkResolveModeFlags; +typedef VkFlags VkToolPurposeFlags; +typedef VkFlags VkSubmitFlags; +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage, + void* pUserData); +typedef struct VkDeviceQueueCreateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float * pQueuePriorities; +} VkDeviceQueueCreateInfo; + +typedef struct VkInstanceCreateInfo { + VkStructureType sType; + const void * pNext; + VkInstanceCreateFlags flags; + const VkApplicationInfo * pApplicationInfo; + uint32_t enabledLayerCount; + const char * const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char * const* ppEnabledExtensionNames; +} VkInstanceCreateInfo; + +typedef struct VkQueueFamilyProperties { + VkQueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + VkExtent3D minImageTransferGranularity; +} VkQueueFamilyProperties; + +typedef struct VkMemoryAllocateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeIndex; +} VkMemoryAllocateInfo; + +typedef struct VkMemoryRequirements { + VkDeviceSize size; + VkDeviceSize alignment; + uint32_t memoryTypeBits; +} VkMemoryRequirements; + +typedef struct VkSparseImageFormatProperties { + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; + VkSparseImageFormatFlags flags; +} VkSparseImageFormatProperties; + +typedef struct VkSparseImageMemoryRequirements { + VkSparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + VkDeviceSize imageMipTailSize; + VkDeviceSize imageMipTailOffset; + VkDeviceSize imageMipTailStride; +} VkSparseImageMemoryRequirements; + +typedef struct VkMemoryType { + VkMemoryPropertyFlags propertyFlags; + uint32_t heapIndex; +} VkMemoryType; + +typedef struct VkMemoryHeap { + VkDeviceSize size; + VkMemoryHeapFlags flags; +} VkMemoryHeap; + +typedef struct VkMappedMemoryRange { + VkStructureType sType; + const void * pNext; + VkDeviceMemory memory; + VkDeviceSize offset; + VkDeviceSize size; +} VkMappedMemoryRange; + +typedef struct VkFormatProperties { + VkFormatFeatureFlags linearTilingFeatures; + VkFormatFeatureFlags optimalTilingFeatures; + VkFormatFeatureFlags bufferFeatures; +} VkFormatProperties; + +typedef struct VkImageFormatProperties { + VkExtent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + VkSampleCountFlags sampleCounts; + VkDeviceSize maxResourceSize; +} VkImageFormatProperties; + +typedef struct VkDescriptorBufferInfo { + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize range; +} VkDescriptorBufferInfo; + +typedef struct VkWriteDescriptorSet { + VkStructureType sType; + const void * pNext; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + const VkDescriptorImageInfo * pImageInfo; + const VkDescriptorBufferInfo * pBufferInfo; + const VkBufferView * pTexelBufferView; +} VkWriteDescriptorSet; + +typedef struct VkBufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkBufferCreateFlags flags; + VkDeviceSize size; + VkBufferUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; +} VkBufferCreateInfo; + +typedef struct VkBufferViewCreateInfo { + VkStructureType sType; + const void * pNext; + VkBufferViewCreateFlags flags; + VkBuffer buffer; + VkFormat format; + VkDeviceSize offset; + VkDeviceSize range; +} VkBufferViewCreateInfo; + +typedef struct VkImageSubresource { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; +} VkImageSubresource; + +typedef struct VkImageSubresourceLayers { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceLayers; + +typedef struct VkImageSubresourceRange { + VkImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceRange; + +typedef struct VkMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; +} VkMemoryBarrier; + +typedef struct VkBufferMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier; + +typedef struct VkImageMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier; + +typedef struct VkImageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageCreateFlags flags; + VkImageType imageType; + VkFormat format; + VkExtent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + VkSampleCountFlagBits samples; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; + VkImageLayout initialLayout; +} VkImageCreateInfo; + +typedef struct VkSubresourceLayout { + VkDeviceSize offset; + VkDeviceSize size; + VkDeviceSize rowPitch; + VkDeviceSize arrayPitch; + VkDeviceSize depthPitch; +} VkSubresourceLayout; + +typedef struct VkImageViewCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageViewCreateFlags flags; + VkImage image; + VkImageViewType viewType; + VkFormat format; + VkComponentMapping components; + VkImageSubresourceRange subresourceRange; +} VkImageViewCreateInfo; + +typedef struct VkBufferCopy { + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy; + +typedef struct VkSparseMemoryBind { + VkDeviceSize resourceOffset; + VkDeviceSize size; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseMemoryBind; + +typedef struct VkSparseImageMemoryBind { + VkImageSubresource subresource; + VkOffset3D offset; + VkExtent3D extent; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseImageMemoryBind; + +typedef struct VkSparseBufferMemoryBindInfo { + VkBuffer buffer; + uint32_t bindCount; + const VkSparseMemoryBind * pBinds; +} VkSparseBufferMemoryBindInfo; + +typedef struct VkSparseImageOpaqueMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseMemoryBind * pBinds; +} VkSparseImageOpaqueMemoryBindInfo; + +typedef struct VkSparseImageMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseImageMemoryBind * pBinds; +} VkSparseImageMemoryBindInfo; + +typedef struct VkBindSparseInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + uint32_t bufferBindCount; + const VkSparseBufferMemoryBindInfo * pBufferBinds; + uint32_t imageOpaqueBindCount; + const VkSparseImageOpaqueMemoryBindInfo * pImageOpaqueBinds; + uint32_t imageBindCount; + const VkSparseImageMemoryBindInfo * pImageBinds; + uint32_t signalSemaphoreCount; + const VkSemaphore * pSignalSemaphores; +} VkBindSparseInfo; + +typedef struct VkImageCopy { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy; + +typedef struct VkImageBlit { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets [2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets [2]; +} VkImageBlit; + +typedef struct VkBufferImageCopy { + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy; + +typedef struct VkImageResolve { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve; + +typedef struct VkShaderModuleCreateInfo { + VkStructureType sType; + const void * pNext; + VkShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t * pCode; +} VkShaderModuleCreateInfo; + +typedef struct VkDescriptorSetLayoutBinding { + uint32_t binding; + VkDescriptorType descriptorType; + uint32_t descriptorCount; + VkShaderStageFlags stageFlags; + const VkSampler * pImmutableSamplers; +} VkDescriptorSetLayoutBinding; + +typedef struct VkDescriptorSetLayoutCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const VkDescriptorSetLayoutBinding * pBindings; +} VkDescriptorSetLayoutCreateInfo; + +typedef struct VkDescriptorPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const VkDescriptorPoolSize * pPoolSizes; +} VkDescriptorPoolCreateInfo; + +typedef struct VkPipelineShaderStageCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineShaderStageCreateFlags flags; + VkShaderStageFlagBits stage; + VkShaderModule module; + const char * pName; + const VkSpecializationInfo * pSpecializationInfo; +} VkPipelineShaderStageCreateInfo; + +typedef struct VkComputePipelineCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreateFlags flags; + VkPipelineShaderStageCreateInfo stage; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkComputePipelineCreateInfo; + +typedef struct VkPipelineVertexInputStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VkVertexInputBindingDescription * pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VkVertexInputAttributeDescription * pVertexAttributeDescriptions; +} VkPipelineVertexInputStateCreateInfo; + +typedef struct VkPipelineInputAssemblyStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineInputAssemblyStateCreateFlags flags; + VkPrimitiveTopology topology; + VkBool32 primitiveRestartEnable; +} VkPipelineInputAssemblyStateCreateInfo; + +typedef struct VkPipelineTessellationStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; +} VkPipelineTessellationStateCreateInfo; + +typedef struct VkPipelineViewportStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const VkViewport * pViewports; + uint32_t scissorCount; + const VkRect2D * pScissors; +} VkPipelineViewportStateCreateInfo; + +typedef struct VkPipelineRasterizationStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineRasterizationStateCreateFlags flags; + VkBool32 depthClampEnable; + VkBool32 rasterizerDiscardEnable; + VkPolygonMode polygonMode; + VkCullModeFlags cullMode; + VkFrontFace frontFace; + VkBool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; +} VkPipelineRasterizationStateCreateInfo; + +typedef struct VkPipelineMultisampleStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineMultisampleStateCreateFlags flags; + VkSampleCountFlagBits rasterizationSamples; + VkBool32 sampleShadingEnable; + float minSampleShading; + const VkSampleMask * pSampleMask; + VkBool32 alphaToCoverageEnable; + VkBool32 alphaToOneEnable; +} VkPipelineMultisampleStateCreateInfo; + +typedef struct VkPipelineColorBlendAttachmentState { + VkBool32 blendEnable; + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; + VkColorComponentFlags colorWriteMask; +} VkPipelineColorBlendAttachmentState; + +typedef struct VkPipelineColorBlendStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineColorBlendStateCreateFlags flags; + VkBool32 logicOpEnable; + VkLogicOp logicOp; + uint32_t attachmentCount; + const VkPipelineColorBlendAttachmentState * pAttachments; + float blendConstants [4]; +} VkPipelineColorBlendStateCreateInfo; + +typedef struct VkPipelineDynamicStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const VkDynamicState * pDynamicStates; +} VkPipelineDynamicStateCreateInfo; + +typedef struct VkPipelineDepthStencilStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineDepthStencilStateCreateFlags flags; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; + VkCompareOp depthCompareOp; + VkBool32 depthBoundsTestEnable; + VkBool32 stencilTestEnable; + VkStencilOpState front; + VkStencilOpState back; + float minDepthBounds; + float maxDepthBounds; +} VkPipelineDepthStencilStateCreateInfo; + +typedef struct VkGraphicsPipelineCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo * pStages; + const VkPipelineVertexInputStateCreateInfo * pVertexInputState; + const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState; + const VkPipelineTessellationStateCreateInfo * pTessellationState; + const VkPipelineViewportStateCreateInfo * pViewportState; + const VkPipelineRasterizationStateCreateInfo * pRasterizationState; + const VkPipelineMultisampleStateCreateInfo * pMultisampleState; + const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState; + const VkPipelineColorBlendStateCreateInfo * pColorBlendState; + const VkPipelineDynamicStateCreateInfo * pDynamicState; + VkPipelineLayout layout; + VkRenderPass renderPass; + uint32_t subpass; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkGraphicsPipelineCreateInfo; + +typedef struct VkPipelineCacheCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCacheCreateFlags flags; + size_t initialDataSize; + const void * pInitialData; +} VkPipelineCacheCreateInfo; + +typedef struct VkPushConstantRange { + VkShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; +} VkPushConstantRange; + +typedef struct VkPipelineLayoutCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const VkDescriptorSetLayout * pSetLayouts; + uint32_t pushConstantRangeCount; + const VkPushConstantRange * pPushConstantRanges; +} VkPipelineLayoutCreateInfo; + +typedef struct VkSamplerCreateInfo { + VkStructureType sType; + const void * pNext; + VkSamplerCreateFlags flags; + VkFilter magFilter; + VkFilter minFilter; + VkSamplerMipmapMode mipmapMode; + VkSamplerAddressMode addressModeU; + VkSamplerAddressMode addressModeV; + VkSamplerAddressMode addressModeW; + float mipLodBias; + VkBool32 anisotropyEnable; + float maxAnisotropy; + VkBool32 compareEnable; + VkCompareOp compareOp; + float minLod; + float maxLod; + VkBorderColor borderColor; + VkBool32 unnormalizedCoordinates; +} VkSamplerCreateInfo; + +typedef struct VkCommandPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkCommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; +} VkCommandPoolCreateInfo; + +typedef struct VkCommandBufferInheritanceInfo { + VkStructureType sType; + const void * pNext; + VkRenderPass renderPass; + uint32_t subpass; + VkFramebuffer framebuffer; + VkBool32 occlusionQueryEnable; + VkQueryControlFlags queryFlags; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkCommandBufferInheritanceInfo; + +typedef struct VkCommandBufferBeginInfo { + VkStructureType sType; + const void * pNext; + VkCommandBufferUsageFlags flags; + const VkCommandBufferInheritanceInfo * pInheritanceInfo; +} VkCommandBufferBeginInfo; + +typedef struct VkRenderPassBeginInfo { + VkStructureType sType; + const void * pNext; + VkRenderPass renderPass; + VkFramebuffer framebuffer; + VkRect2D renderArea; + uint32_t clearValueCount; + const VkClearValue * pClearValues; +} VkRenderPassBeginInfo; + +typedef struct VkClearAttachment { + VkImageAspectFlags aspectMask; + uint32_t colorAttachment; + VkClearValue clearValue; +} VkClearAttachment; + +typedef struct VkAttachmentDescription { + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription; + +typedef struct VkSubpassDescription { + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const VkAttachmentReference * pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference * pColorAttachments; + const VkAttachmentReference * pResolveAttachments; + const VkAttachmentReference * pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t * pPreserveAttachments; +} VkSubpassDescription; + +typedef struct VkSubpassDependency { + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; +} VkSubpassDependency; + +typedef struct VkRenderPassCreateInfo { + VkStructureType sType; + const void * pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription * pAttachments; + uint32_t subpassCount; + const VkSubpassDescription * pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency * pDependencies; +} VkRenderPassCreateInfo; + +typedef struct VkEventCreateInfo { + VkStructureType sType; + const void * pNext; + VkEventCreateFlags flags; +} VkEventCreateInfo; + +typedef struct VkFenceCreateInfo { + VkStructureType sType; + const void * pNext; + VkFenceCreateFlags flags; +} VkFenceCreateInfo; + +typedef struct VkPhysicalDeviceFeatures { + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSrcBlend; + VkBool32 logicOp; + VkBool32 multiDrawIndirect; + VkBool32 drawIndirectFirstInstance; + VkBool32 depthClamp; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 alphaToOne; + VkBool32 multiViewport; + VkBool32 samplerAnisotropy; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 occlusionQueryPrecise; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexPipelineStoresAndAtomics; + VkBool32 fragmentStoresAndAtomics; + VkBool32 shaderTessellationAndGeometryPointSize; + VkBool32 shaderImageGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageImageReadWithoutFormat; + VkBool32 shaderStorageImageWriteWithoutFormat; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLod; + VkBool32 sparseBinding; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyAliased; + VkBool32 variableMultisampleRate; + VkBool32 inheritedQueries; +} VkPhysicalDeviceFeatures; + +typedef struct VkPhysicalDeviceSparseProperties { + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; +} VkPhysicalDeviceSparseProperties; + +typedef struct VkPhysicalDeviceLimits { + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + VkDeviceSize bufferImageGranularity; + VkDeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount [3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize [3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions [2]; + float viewportBoundsRange [2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + VkSampleCountFlags framebufferColorSampleCounts; + VkSampleCountFlags framebufferDepthSampleCounts; + VkSampleCountFlags framebufferStencilSampleCounts; + VkSampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + VkSampleCountFlags sampledImageColorSampleCounts; + VkSampleCountFlags sampledImageIntegerSampleCounts; + VkSampleCountFlags sampledImageDepthSampleCounts; + VkSampleCountFlags sampledImageStencilSampleCounts; + VkSampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange [2]; + float lineWidthRange [2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; +} VkPhysicalDeviceLimits; + +typedef struct VkSemaphoreCreateInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreCreateFlags flags; +} VkSemaphoreCreateInfo; + +typedef struct VkQueryPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkQueryPoolCreateFlags flags; + VkQueryType queryType; + uint32_t queryCount; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkQueryPoolCreateInfo; + +typedef struct VkFramebufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkFramebufferCreateFlags flags; + VkRenderPass renderPass; + uint32_t attachmentCount; + const VkImageView * pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; +} VkFramebufferCreateInfo; + +typedef struct VkSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + const VkPipelineStageFlags * pWaitDstStageMask; + uint32_t commandBufferCount; + const VkCommandBuffer * pCommandBuffers; + uint32_t signalSemaphoreCount; + const VkSemaphore * pSignalSemaphores; +} VkSubmitInfo; + +typedef struct VkSurfaceCapabilitiesKHR { + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; +} VkSurfaceCapabilitiesKHR; + +typedef struct VkSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainCreateFlagsKHR flags; + VkSurfaceKHR surface; + uint32_t minImageCount; + VkFormat imageFormat; + VkColorSpaceKHR imageColorSpace; + VkExtent2D imageExtent; + uint32_t imageArrayLayers; + VkImageUsageFlags imageUsage; + VkSharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; + VkSurfaceTransformFlagBitsKHR preTransform; + VkCompositeAlphaFlagBitsKHR compositeAlpha; + VkPresentModeKHR presentMode; + VkBool32 clipped; + VkSwapchainKHR oldSwapchain; +} VkSwapchainCreateInfoKHR; + +typedef struct VkDebugReportCallbackCreateInfoEXT { + VkStructureType sType; + const void * pNext; + VkDebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void * pUserData; +} VkDebugReportCallbackCreateInfoEXT; + +typedef struct VkPrivateDataSlotCreateInfo { + VkStructureType sType; + const void * pNext; + VkPrivateDataSlotCreateFlags flags; +} VkPrivateDataSlotCreateInfo; + +typedef struct VkPhysicalDevicePrivateDataFeatures { + VkStructureType sType; + void * pNext; + VkBool32 privateData; +} VkPhysicalDevicePrivateDataFeatures; + +typedef struct VkPhysicalDeviceFeatures2 { + VkStructureType sType; + void * pNext; + VkPhysicalDeviceFeatures features; +} VkPhysicalDeviceFeatures2; + +typedef struct VkFormatProperties2 { + VkStructureType sType; + void * pNext; + VkFormatProperties formatProperties; +} VkFormatProperties2; + +typedef struct VkImageFormatProperties2 { + VkStructureType sType; + void * pNext; + VkImageFormatProperties imageFormatProperties; +} VkImageFormatProperties2; + +typedef struct VkPhysicalDeviceImageFormatInfo2 { + VkStructureType sType; + const void * pNext; + VkFormat format; + VkImageType type; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkImageCreateFlags flags; +} VkPhysicalDeviceImageFormatInfo2; + +typedef struct VkQueueFamilyProperties2 { + VkStructureType sType; + void * pNext; + VkQueueFamilyProperties queueFamilyProperties; +} VkQueueFamilyProperties2; + +typedef struct VkSparseImageFormatProperties2 { + VkStructureType sType; + void * pNext; + VkSparseImageFormatProperties properties; +} VkSparseImageFormatProperties2; + +typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { + VkStructureType sType; + const void * pNext; + VkFormat format; + VkImageType type; + VkSampleCountFlagBits samples; + VkImageUsageFlags usage; + VkImageTiling tiling; +} VkPhysicalDeviceSparseImageFormatInfo2; + +typedef struct VkPhysicalDeviceVariablePointersFeatures { + VkStructureType sType; + void * pNext; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; +} VkPhysicalDeviceVariablePointersFeatures; + +typedef struct VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures; + +typedef struct VkExternalMemoryProperties { + VkExternalMemoryFeatureFlags externalMemoryFeatures; + VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlags compatibleHandleTypes; +} VkExternalMemoryProperties; + +typedef struct VkExternalImageFormatProperties { + VkStructureType sType; + void * pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalImageFormatProperties; + +typedef struct VkPhysicalDeviceExternalBufferInfo { + VkStructureType sType; + const void * pNext; + VkBufferCreateFlags flags; + VkBufferUsageFlags usage; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalBufferInfo; + +typedef struct VkExternalBufferProperties { + VkStructureType sType; + void * pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalBufferProperties; + +typedef struct VkPhysicalDeviceIDProperties { + VkStructureType sType; + void * pNext; + uint8_t deviceUUID [ VK_UUID_SIZE ]; + uint8_t driverUUID [ VK_UUID_SIZE ]; + uint8_t deviceLUID [ VK_LUID_SIZE ]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; +} VkPhysicalDeviceIDProperties; + +typedef struct VkExternalMemoryImageCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryImageCreateInfo; + +typedef struct VkExternalMemoryBufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryBufferCreateInfo; + +typedef struct VkExportMemoryAllocateInfo { + VkStructureType sType; + const void * pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExportMemoryAllocateInfo; + +typedef struct VkExternalSemaphoreProperties { + VkStructureType sType; + void * pNext; + VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; + VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; + VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; +} VkExternalSemaphoreProperties; + +typedef struct VkExportSemaphoreCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalSemaphoreHandleTypeFlags handleTypes; +} VkExportSemaphoreCreateInfo; + +typedef struct VkExternalFenceProperties { + VkStructureType sType; + void * pNext; + VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes; + VkExternalFenceHandleTypeFlags compatibleHandleTypes; + VkExternalFenceFeatureFlags externalFenceFeatures; +} VkExternalFenceProperties; + +typedef struct VkExportFenceCreateInfo { + VkStructureType sType; + const void * pNext; + VkExternalFenceHandleTypeFlags handleTypes; +} VkExportFenceCreateInfo; + +typedef struct VkPhysicalDeviceMultiviewFeatures { + VkStructureType sType; + void * pNext; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; +} VkPhysicalDeviceMultiviewFeatures; + +typedef struct VkPhysicalDeviceGroupProperties { + VkStructureType sType; + void * pNext; + uint32_t physicalDeviceCount; + VkPhysicalDevice physicalDevices [ VK_MAX_DEVICE_GROUP_SIZE ]; + VkBool32 subsetAllocation; +} VkPhysicalDeviceGroupProperties; + +typedef struct VkMemoryAllocateFlagsInfo { + VkStructureType sType; + const void * pNext; + VkMemoryAllocateFlags flags; + uint32_t deviceMask; +} VkMemoryAllocateFlagsInfo; + +typedef struct VkBindBufferMemoryInfo { + VkStructureType sType; + const void * pNext; + VkBuffer buffer; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindBufferMemoryInfo; + +typedef struct VkBindImageMemoryInfo { + VkStructureType sType; + const void * pNext; + VkImage image; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindImageMemoryInfo; + +typedef struct VkDeviceGroupPresentCapabilitiesKHR { + VkStructureType sType; + void * pNext; + uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ]; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupPresentCapabilitiesKHR; + +typedef struct VkDeviceGroupSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupSwapchainCreateInfoKHR; + +typedef struct VkDescriptorUpdateTemplateCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorUpdateTemplateCreateFlags flags; + uint32_t descriptorUpdateEntryCount; + const VkDescriptorUpdateTemplateEntry * pDescriptorUpdateEntries; + VkDescriptorUpdateTemplateType templateType; + VkDescriptorSetLayout descriptorSetLayout; + VkPipelineBindPoint pipelineBindPoint; + VkPipelineLayout pipelineLayout; + uint32_t set; +} VkDescriptorUpdateTemplateCreateInfo; + +typedef struct VkInputAttachmentAspectReference { + uint32_t subpass; + uint32_t inputAttachmentIndex; + VkImageAspectFlags aspectMask; +} VkInputAttachmentAspectReference; + +typedef struct VkRenderPassInputAttachmentAspectCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t aspectReferenceCount; + const VkInputAttachmentAspectReference * pAspectReferences; +} VkRenderPassInputAttachmentAspectCreateInfo; + +typedef struct VkPhysicalDevice16BitStorageFeatures { + VkStructureType sType; + void * pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; +} VkPhysicalDevice16BitStorageFeatures; + +typedef struct VkPhysicalDeviceSubgroupProperties { + VkStructureType sType; + void * pNext; + uint32_t subgroupSize; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; +} VkPhysicalDeviceSubgroupProperties; + +typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderSubgroupExtendedTypes; +} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures; + +typedef struct VkDeviceBufferMemoryRequirements { + VkStructureType sType; + const void * pNext; + const VkBufferCreateInfo * pCreateInfo; +} VkDeviceBufferMemoryRequirements; + +typedef struct VkDeviceImageMemoryRequirements { + VkStructureType sType; + const void * pNext; + const VkImageCreateInfo * pCreateInfo; + VkImageAspectFlagBits planeAspect; +} VkDeviceImageMemoryRequirements; + +typedef struct VkMemoryRequirements2 { + VkStructureType sType; + void * pNext; + VkMemoryRequirements memoryRequirements; +} VkMemoryRequirements2; + +typedef struct VkSparseImageMemoryRequirements2 { + VkStructureType sType; + void * pNext; + VkSparseImageMemoryRequirements memoryRequirements; +} VkSparseImageMemoryRequirements2; + +typedef struct VkMemoryDedicatedRequirements { + VkStructureType sType; + void * pNext; + VkBool32 prefersDedicatedAllocation; + VkBool32 requiresDedicatedAllocation; +} VkMemoryDedicatedRequirements; + +typedef struct VkImageViewUsageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageUsageFlags usage; +} VkImageViewUsageCreateInfo; + +typedef struct VkSamplerYcbcrConversionCreateInfo { + VkStructureType sType; + const void * pNext; + VkFormat format; + VkSamplerYcbcrModelConversion ycbcrModel; + VkSamplerYcbcrRange ycbcrRange; + VkComponentMapping components; + VkChromaLocation xChromaOffset; + VkChromaLocation yChromaOffset; + VkFilter chromaFilter; + VkBool32 forceExplicitReconstruction; +} VkSamplerYcbcrConversionCreateInfo; + +typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { + VkStructureType sType; + void * pNext; + VkBool32 samplerYcbcrConversion; +} VkPhysicalDeviceSamplerYcbcrConversionFeatures; + +typedef struct VkProtectedSubmitInfo { + VkStructureType sType; + const void * pNext; + VkBool32 protectedSubmit; +} VkProtectedSubmitInfo; + +typedef struct VkPhysicalDeviceProtectedMemoryFeatures { + VkStructureType sType; + void * pNext; + VkBool32 protectedMemory; +} VkPhysicalDeviceProtectedMemoryFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryProperties { + VkStructureType sType; + void * pNext; + VkBool32 protectedNoFault; +} VkPhysicalDeviceProtectedMemoryProperties; + +typedef struct VkDeviceQueueInfo2 { + VkStructureType sType; + const void * pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueIndex; +} VkDeviceQueueInfo2; + +typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties { + VkStructureType sType; + void * pNext; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; +} VkPhysicalDeviceSamplerFilterMinmaxProperties; + +typedef struct VkPhysicalDeviceInlineUniformBlockFeatures { + VkStructureType sType; + void * pNext; + VkBool32 inlineUniformBlock; + VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; +} VkPhysicalDeviceInlineUniformBlockFeatures; + +typedef struct VkPhysicalDeviceMaintenance3Properties { + VkStructureType sType; + void * pNext; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceMaintenance3Properties; + +typedef struct VkPhysicalDeviceMaintenance4Features { + VkStructureType sType; + void * pNext; + VkBool32 maintenance4; +} VkPhysicalDeviceMaintenance4Features; + +typedef struct VkPhysicalDeviceMaintenance4Properties { + VkStructureType sType; + void * pNext; + VkDeviceSize maxBufferSize; +} VkPhysicalDeviceMaintenance4Properties; + +typedef struct VkDescriptorSetLayoutSupport { + VkStructureType sType; + void * pNext; + VkBool32 supported; +} VkDescriptorSetLayoutSupport; + +typedef struct VkPhysicalDeviceShaderDrawParametersFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceShaderDrawParametersFeatures; + +typedef struct VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures; + +typedef struct VkPhysicalDeviceShaderFloat16Int8Features { + VkStructureType sType; + void * pNext; + VkBool32 shaderFloat16; + VkBool32 shaderInt8; +} VkPhysicalDeviceShaderFloat16Int8Features; + +typedef struct VkPhysicalDeviceFloatControlsProperties { + VkStructureType sType; + void * pNext; + VkShaderFloatControlsIndependence denormBehaviorIndependence; + VkShaderFloatControlsIndependence roundingModeIndependence; + VkBool32 shaderSignedZeroInfNanPreserveFloat16; + VkBool32 shaderSignedZeroInfNanPreserveFloat32; + VkBool32 shaderSignedZeroInfNanPreserveFloat64; + VkBool32 shaderDenormPreserveFloat16; + VkBool32 shaderDenormPreserveFloat32; + VkBool32 shaderDenormPreserveFloat64; + VkBool32 shaderDenormFlushToZeroFloat16; + VkBool32 shaderDenormFlushToZeroFloat32; + VkBool32 shaderDenormFlushToZeroFloat64; + VkBool32 shaderRoundingModeRTEFloat16; + VkBool32 shaderRoundingModeRTEFloat32; + VkBool32 shaderRoundingModeRTEFloat64; + VkBool32 shaderRoundingModeRTZFloat16; + VkBool32 shaderRoundingModeRTZFloat32; + VkBool32 shaderRoundingModeRTZFloat64; +} VkPhysicalDeviceFloatControlsProperties; + +typedef struct VkPhysicalDeviceHostQueryResetFeatures { + VkStructureType sType; + void * pNext; + VkBool32 hostQueryReset; +} VkPhysicalDeviceHostQueryResetFeatures; + +typedef struct VkPhysicalDeviceDescriptorIndexingFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; +} VkPhysicalDeviceDescriptorIndexingFeatures; + +typedef struct VkPhysicalDeviceDescriptorIndexingProperties { + VkStructureType sType; + void * pNext; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; +} VkPhysicalDeviceDescriptorIndexingProperties; + +typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t bindingCount; + const VkDescriptorBindingFlags * pBindingFlags; +} VkDescriptorSetLayoutBindingFlagsCreateInfo; + +typedef struct VkAttachmentDescription2 { + VkStructureType sType; + const void * pNext; + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription2; + +typedef struct VkAttachmentReference2 { + VkStructureType sType; + const void * pNext; + uint32_t attachment; + VkImageLayout layout; + VkImageAspectFlags aspectMask; +} VkAttachmentReference2; + +typedef struct VkSubpassDescription2 { + VkStructureType sType; + const void * pNext; + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t viewMask; + uint32_t inputAttachmentCount; + const VkAttachmentReference2 * pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference2 * pColorAttachments; + const VkAttachmentReference2 * pResolveAttachments; + const VkAttachmentReference2 * pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t * pPreserveAttachments; +} VkSubpassDescription2; + +typedef struct VkSubpassDependency2 { + VkStructureType sType; + const void * pNext; + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; + int32_t viewOffset; +} VkSubpassDependency2; + +typedef struct VkRenderPassCreateInfo2 { + VkStructureType sType; + const void * pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription2 * pAttachments; + uint32_t subpassCount; + const VkSubpassDescription2 * pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency2 * pDependencies; + uint32_t correlatedViewMaskCount; + const uint32_t * pCorrelatedViewMasks; +} VkRenderPassCreateInfo2; + +typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures { + VkStructureType sType; + void * pNext; + VkBool32 timelineSemaphore; +} VkPhysicalDeviceTimelineSemaphoreFeatures; + +typedef struct VkSemaphoreWaitInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreWaitFlags flags; + uint32_t semaphoreCount; + const VkSemaphore * pSemaphores; + const uint64_t * pValues; +} VkSemaphoreWaitInfo; + +typedef struct VkPhysicalDevice8BitStorageFeatures { + VkStructureType sType; + void * pNext; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; +} VkPhysicalDevice8BitStorageFeatures; + +typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures { + VkStructureType sType; + void * pNext; + VkBool32 vulkanMemoryModel; + VkBool32 vulkanMemoryModelDeviceScope; + VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; +} VkPhysicalDeviceVulkanMemoryModelFeatures; + +typedef struct VkPhysicalDeviceShaderAtomicInt64Features { + VkStructureType sType; + void * pNext; + VkBool32 shaderBufferInt64Atomics; + VkBool32 shaderSharedInt64Atomics; +} VkPhysicalDeviceShaderAtomicInt64Features; + +typedef struct VkPhysicalDeviceDepthStencilResolveProperties { + VkStructureType sType; + void * pNext; + VkResolveModeFlags supportedDepthResolveModes; + VkResolveModeFlags supportedStencilResolveModes; + VkBool32 independentResolveNone; + VkBool32 independentResolve; +} VkPhysicalDeviceDepthStencilResolveProperties; + +typedef struct VkSubpassDescriptionDepthStencilResolve { + VkStructureType sType; + const void * pNext; + VkResolveModeFlagBits depthResolveMode; + VkResolveModeFlagBits stencilResolveMode; + const VkAttachmentReference2 * pDepthStencilResolveAttachment; +} VkSubpassDescriptionDepthStencilResolve; + +typedef struct VkImageStencilUsageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageUsageFlags stencilUsage; +} VkImageStencilUsageCreateInfo; + +typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures { + VkStructureType sType; + void * pNext; + VkBool32 scalarBlockLayout; +} VkPhysicalDeviceScalarBlockLayoutFeatures; + +typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures { + VkStructureType sType; + void * pNext; + VkBool32 uniformBufferStandardLayout; +} VkPhysicalDeviceUniformBufferStandardLayoutFeatures; + +typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures { + VkStructureType sType; + void * pNext; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; +} VkPhysicalDeviceBufferDeviceAddressFeatures; + +typedef struct VkPhysicalDeviceImagelessFramebufferFeatures { + VkStructureType sType; + void * pNext; + VkBool32 imagelessFramebuffer; +} VkPhysicalDeviceImagelessFramebufferFeatures; + +typedef struct VkFramebufferAttachmentImageInfo { + VkStructureType sType; + const void * pNext; + VkImageCreateFlags flags; + VkImageUsageFlags usage; + uint32_t width; + uint32_t height; + uint32_t layerCount; + uint32_t viewFormatCount; + const VkFormat * pViewFormats; +} VkFramebufferAttachmentImageInfo; + +typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures { + VkStructureType sType; + void * pNext; + VkBool32 textureCompressionASTC_HDR; +} VkPhysicalDeviceTextureCompressionASTCHDRFeatures; + +typedef struct VkPipelineCreationFeedback { + VkPipelineCreationFeedbackFlags flags; + uint64_t duration; +} VkPipelineCreationFeedback; + +typedef struct VkPipelineCreationFeedbackCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreationFeedback * pPipelineCreationFeedback; + uint32_t pipelineStageCreationFeedbackCount; + VkPipelineCreationFeedback * pPipelineStageCreationFeedbacks; +} VkPipelineCreationFeedbackCreateInfo; + +typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures { + VkStructureType sType; + void * pNext; + VkBool32 separateDepthStencilLayouts; +} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures; + +typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderDemoteToHelperInvocation; +} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures; + +typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties { + VkStructureType sType; + void * pNext; + VkDeviceSize storageTexelBufferOffsetAlignmentBytes; + VkBool32 storageTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; + VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; +} VkPhysicalDeviceTexelBufferAlignmentProperties; + +typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures { + VkStructureType sType; + void * pNext; + VkBool32 subgroupSizeControl; + VkBool32 computeFullSubgroups; +} VkPhysicalDeviceSubgroupSizeControlFeatures; + +typedef struct VkPhysicalDeviceSubgroupSizeControlProperties { + VkStructureType sType; + void * pNext; + uint32_t minSubgroupSize; + uint32_t maxSubgroupSize; + uint32_t maxComputeWorkgroupSubgroups; + VkShaderStageFlags requiredSubgroupSizeStages; +} VkPhysicalDeviceSubgroupSizeControlProperties; + +typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures { + VkStructureType sType; + void * pNext; + VkBool32 pipelineCreationCacheControl; +} VkPhysicalDevicePipelineCreationCacheControlFeatures; + +typedef struct VkPhysicalDeviceVulkan11Features { + VkStructureType sType; + void * pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; + VkBool32 protectedMemory; + VkBool32 samplerYcbcrConversion; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceVulkan11Features; + +typedef struct VkPhysicalDeviceVulkan11Properties { + VkStructureType sType; + void * pNext; + uint8_t deviceUUID [ VK_UUID_SIZE ]; + uint8_t driverUUID [ VK_UUID_SIZE ]; + uint8_t deviceLUID [ VK_LUID_SIZE ]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; + uint32_t subgroupSize; + VkShaderStageFlags subgroupSupportedStages; + VkSubgroupFeatureFlags subgroupSupportedOperations; + VkBool32 subgroupQuadOperationsInAllStages; + VkPointClippingBehavior pointClippingBehavior; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; + VkBool32 protectedNoFault; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceVulkan11Properties; + +typedef struct VkPhysicalDeviceVulkan12Features { + VkStructureType sType; + void * pNext; + VkBool32 samplerMirrorClampToEdge; + VkBool32 drawIndirectCount; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; + VkBool32 shaderBufferInt64Atomics; + VkBool32 shaderSharedInt64Atomics; + VkBool32 shaderFloat16; + VkBool32 shaderInt8; + VkBool32 descriptorIndexing; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; + VkBool32 samplerFilterMinmax; + VkBool32 scalarBlockLayout; + VkBool32 imagelessFramebuffer; + VkBool32 uniformBufferStandardLayout; + VkBool32 shaderSubgroupExtendedTypes; + VkBool32 separateDepthStencilLayouts; + VkBool32 hostQueryReset; + VkBool32 timelineSemaphore; + VkBool32 bufferDeviceAddress; + VkBool32 bufferDeviceAddressCaptureReplay; + VkBool32 bufferDeviceAddressMultiDevice; + VkBool32 vulkanMemoryModel; + VkBool32 vulkanMemoryModelDeviceScope; + VkBool32 vulkanMemoryModelAvailabilityVisibilityChains; + VkBool32 shaderOutputViewportIndex; + VkBool32 shaderOutputLayer; + VkBool32 subgroupBroadcastDynamicId; +} VkPhysicalDeviceVulkan12Features; + +typedef struct VkPhysicalDeviceVulkan12Properties { + VkStructureType sType; + void * pNext; + VkDriverId driverID; + char driverName [ VK_MAX_DRIVER_NAME_SIZE ]; + char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ]; + VkConformanceVersion conformanceVersion; + VkShaderFloatControlsIndependence denormBehaviorIndependence; + VkShaderFloatControlsIndependence roundingModeIndependence; + VkBool32 shaderSignedZeroInfNanPreserveFloat16; + VkBool32 shaderSignedZeroInfNanPreserveFloat32; + VkBool32 shaderSignedZeroInfNanPreserveFloat64; + VkBool32 shaderDenormPreserveFloat16; + VkBool32 shaderDenormPreserveFloat32; + VkBool32 shaderDenormPreserveFloat64; + VkBool32 shaderDenormFlushToZeroFloat16; + VkBool32 shaderDenormFlushToZeroFloat32; + VkBool32 shaderDenormFlushToZeroFloat64; + VkBool32 shaderRoundingModeRTEFloat16; + VkBool32 shaderRoundingModeRTEFloat32; + VkBool32 shaderRoundingModeRTEFloat64; + VkBool32 shaderRoundingModeRTZFloat16; + VkBool32 shaderRoundingModeRTZFloat32; + VkBool32 shaderRoundingModeRTZFloat64; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; + VkResolveModeFlags supportedDepthResolveModes; + VkResolveModeFlags supportedStencilResolveModes; + VkBool32 independentResolveNone; + VkBool32 independentResolve; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; + uint64_t maxTimelineSemaphoreValueDifference; + VkSampleCountFlags framebufferIntegerColorSampleCounts; +} VkPhysicalDeviceVulkan12Properties; + +typedef struct VkPhysicalDeviceVulkan13Features { + VkStructureType sType; + void * pNext; + VkBool32 robustImageAccess; + VkBool32 inlineUniformBlock; + VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind; + VkBool32 pipelineCreationCacheControl; + VkBool32 privateData; + VkBool32 shaderDemoteToHelperInvocation; + VkBool32 shaderTerminateInvocation; + VkBool32 subgroupSizeControl; + VkBool32 computeFullSubgroups; + VkBool32 synchronization2; + VkBool32 textureCompressionASTC_HDR; + VkBool32 shaderZeroInitializeWorkgroupMemory; + VkBool32 dynamicRendering; + VkBool32 shaderIntegerDotProduct; + VkBool32 maintenance4; +} VkPhysicalDeviceVulkan13Features; + +typedef struct VkPhysicalDeviceVulkan13Properties { + VkStructureType sType; + void * pNext; + uint32_t minSubgroupSize; + uint32_t maxSubgroupSize; + uint32_t maxComputeWorkgroupSubgroups; + VkShaderStageFlags requiredSubgroupSizeStages; + uint32_t maxInlineUniformBlockSize; + uint32_t maxPerStageDescriptorInlineUniformBlocks; + uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks; + uint32_t maxDescriptorSetInlineUniformBlocks; + uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks; + uint32_t maxInlineUniformTotalSize; + VkBool32 integerDotProduct8BitUnsignedAccelerated; + VkBool32 integerDotProduct8BitSignedAccelerated; + VkBool32 integerDotProduct8BitMixedSignednessAccelerated; + VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProduct16BitUnsignedAccelerated; + VkBool32 integerDotProduct16BitSignedAccelerated; + VkBool32 integerDotProduct16BitMixedSignednessAccelerated; + VkBool32 integerDotProduct32BitUnsignedAccelerated; + VkBool32 integerDotProduct32BitSignedAccelerated; + VkBool32 integerDotProduct32BitMixedSignednessAccelerated; + VkBool32 integerDotProduct64BitUnsignedAccelerated; + VkBool32 integerDotProduct64BitSignedAccelerated; + VkBool32 integerDotProduct64BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; + VkDeviceSize storageTexelBufferOffsetAlignmentBytes; + VkBool32 storageTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize uniformTexelBufferOffsetAlignmentBytes; + VkBool32 uniformTexelBufferOffsetSingleTexelAlignment; + VkDeviceSize maxBufferSize; +} VkPhysicalDeviceVulkan13Properties; + +typedef struct VkPhysicalDeviceToolProperties { + VkStructureType sType; + void * pNext; + char name [ VK_MAX_EXTENSION_NAME_SIZE ]; + char version [ VK_MAX_EXTENSION_NAME_SIZE ]; + VkToolPurposeFlags purposes; + char description [ VK_MAX_DESCRIPTION_SIZE ]; + char layer [ VK_MAX_EXTENSION_NAME_SIZE ]; +} VkPhysicalDeviceToolProperties; + +typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderZeroInitializeWorkgroupMemory; +} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures; + +typedef struct VkPhysicalDeviceImageRobustnessFeatures { + VkStructureType sType; + void * pNext; + VkBool32 robustImageAccess; +} VkPhysicalDeviceImageRobustnessFeatures; + +typedef struct VkBufferCopy2 { + VkStructureType sType; + const void * pNext; + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy2; + +typedef struct VkImageCopy2 { + VkStructureType sType; + const void * pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy2; + +typedef struct VkImageBlit2 { + VkStructureType sType; + const void * pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets [2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets [2]; +} VkImageBlit2; + +typedef struct VkBufferImageCopy2 { + VkStructureType sType; + const void * pNext; + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy2; + +typedef struct VkImageResolve2 { + VkStructureType sType; + const void * pNext; + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve2; + +typedef struct VkCopyBufferInfo2 { + VkStructureType sType; + const void * pNext; + VkBuffer srcBuffer; + VkBuffer dstBuffer; + uint32_t regionCount; + const VkBufferCopy2 * pRegions; +} VkCopyBufferInfo2; + +typedef struct VkCopyImageInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageCopy2 * pRegions; +} VkCopyImageInfo2; + +typedef struct VkBlitImageInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageBlit2 * pRegions; + VkFilter filter; +} VkBlitImageInfo2; + +typedef struct VkCopyBufferToImageInfo2 { + VkStructureType sType; + const void * pNext; + VkBuffer srcBuffer; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkBufferImageCopy2 * pRegions; +} VkCopyBufferToImageInfo2; + +typedef struct VkCopyImageToBufferInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkBuffer dstBuffer; + uint32_t regionCount; + const VkBufferImageCopy2 * pRegions; +} VkCopyImageToBufferInfo2; + +typedef struct VkResolveImageInfo2 { + VkStructureType sType; + const void * pNext; + VkImage srcImage; + VkImageLayout srcImageLayout; + VkImage dstImage; + VkImageLayout dstImageLayout; + uint32_t regionCount; + const VkImageResolve2 * pRegions; +} VkResolveImageInfo2; + +typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderTerminateInvocation; +} VkPhysicalDeviceShaderTerminateInvocationFeatures; + +typedef struct VkMemoryBarrier2 { + VkStructureType sType; + const void * pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; +} VkMemoryBarrier2; + +typedef struct VkImageMemoryBarrier2 { + VkStructureType sType; + const void * pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier2; + +typedef struct VkBufferMemoryBarrier2 { + VkStructureType sType; + const void * pNext; + VkPipelineStageFlags2 srcStageMask; + VkAccessFlags2 srcAccessMask; + VkPipelineStageFlags2 dstStageMask; + VkAccessFlags2 dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier2; + +typedef struct VkDependencyInfo { + VkStructureType sType; + const void * pNext; + VkDependencyFlags dependencyFlags; + uint32_t memoryBarrierCount; + const VkMemoryBarrier2 * pMemoryBarriers; + uint32_t bufferMemoryBarrierCount; + const VkBufferMemoryBarrier2 * pBufferMemoryBarriers; + uint32_t imageMemoryBarrierCount; + const VkImageMemoryBarrier2 * pImageMemoryBarriers; +} VkDependencyInfo; + +typedef struct VkSemaphoreSubmitInfo { + VkStructureType sType; + const void * pNext; + VkSemaphore semaphore; + uint64_t value; + VkPipelineStageFlags2 stageMask; + uint32_t deviceIndex; +} VkSemaphoreSubmitInfo; + +typedef struct VkSubmitInfo2 { + VkStructureType sType; + const void * pNext; + VkSubmitFlags flags; + uint32_t waitSemaphoreInfoCount; + const VkSemaphoreSubmitInfo * pWaitSemaphoreInfos; + uint32_t commandBufferInfoCount; + const VkCommandBufferSubmitInfo * pCommandBufferInfos; + uint32_t signalSemaphoreInfoCount; + const VkSemaphoreSubmitInfo * pSignalSemaphoreInfos; +} VkSubmitInfo2; + +typedef struct VkPhysicalDeviceSynchronization2Features { + VkStructureType sType; + void * pNext; + VkBool32 synchronization2; +} VkPhysicalDeviceSynchronization2Features; + +typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures { + VkStructureType sType; + void * pNext; + VkBool32 shaderIntegerDotProduct; +} VkPhysicalDeviceShaderIntegerDotProductFeatures; + +typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties { + VkStructureType sType; + void * pNext; + VkBool32 integerDotProduct8BitUnsignedAccelerated; + VkBool32 integerDotProduct8BitSignedAccelerated; + VkBool32 integerDotProduct8BitMixedSignednessAccelerated; + VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedSignedAccelerated; + VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProduct16BitUnsignedAccelerated; + VkBool32 integerDotProduct16BitSignedAccelerated; + VkBool32 integerDotProduct16BitMixedSignednessAccelerated; + VkBool32 integerDotProduct32BitUnsignedAccelerated; + VkBool32 integerDotProduct32BitSignedAccelerated; + VkBool32 integerDotProduct32BitMixedSignednessAccelerated; + VkBool32 integerDotProduct64BitUnsignedAccelerated; + VkBool32 integerDotProduct64BitSignedAccelerated; + VkBool32 integerDotProduct64BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated; + VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated; +} VkPhysicalDeviceShaderIntegerDotProductProperties; + +typedef struct VkFormatProperties3 { + VkStructureType sType; + void * pNext; + VkFormatFeatureFlags2 linearTilingFeatures; + VkFormatFeatureFlags2 optimalTilingFeatures; + VkFormatFeatureFlags2 bufferFeatures; +} VkFormatProperties3; + +typedef struct VkRenderingInfo { + VkStructureType sType; + const void * pNext; + VkRenderingFlags flags; + VkRect2D renderArea; + uint32_t layerCount; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkRenderingAttachmentInfo * pColorAttachments; + const VkRenderingAttachmentInfo * pDepthAttachment; + const VkRenderingAttachmentInfo * pStencilAttachment; +} VkRenderingInfo; + +typedef struct VkPhysicalDeviceDynamicRenderingFeatures { + VkStructureType sType; + void * pNext; + VkBool32 dynamicRendering; +} VkPhysicalDeviceDynamicRenderingFeatures; + +typedef struct VkCommandBufferInheritanceRenderingInfo { + VkStructureType sType; + const void * pNext; + VkRenderingFlags flags; + uint32_t viewMask; + uint32_t colorAttachmentCount; + const VkFormat * pColorAttachmentFormats; + VkFormat depthAttachmentFormat; + VkFormat stencilAttachmentFormat; + VkSampleCountFlagBits rasterizationSamples; +} VkCommandBufferInheritanceRenderingInfo; + +typedef struct VkPhysicalDeviceProperties { + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + VkPhysicalDeviceType deviceType; + char deviceName [ VK_MAX_PHYSICAL_DEVICE_NAME_SIZE ]; + uint8_t pipelineCacheUUID [ VK_UUID_SIZE ]; + VkPhysicalDeviceLimits limits; + VkPhysicalDeviceSparseProperties sparseProperties; +} VkPhysicalDeviceProperties; + +typedef struct VkDeviceCreateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const VkDeviceQueueCreateInfo * pQueueCreateInfos; + uint32_t enabledLayerCount; + const char * const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char * const* ppEnabledExtensionNames; + const VkPhysicalDeviceFeatures * pEnabledFeatures; +} VkDeviceCreateInfo; + +typedef struct VkPhysicalDeviceMemoryProperties { + uint32_t memoryTypeCount; + VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ]; + uint32_t memoryHeapCount; + VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ]; +} VkPhysicalDeviceMemoryProperties; + +typedef struct VkPhysicalDeviceProperties2 { + VkStructureType sType; + void * pNext; + VkPhysicalDeviceProperties properties; +} VkPhysicalDeviceProperties2; + +typedef struct VkPhysicalDeviceMemoryProperties2 { + VkStructureType sType; + void * pNext; + VkPhysicalDeviceMemoryProperties memoryProperties; +} VkPhysicalDeviceMemoryProperties2; + +typedef struct VkFramebufferAttachmentsCreateInfo { + VkStructureType sType; + const void * pNext; + uint32_t attachmentImageInfoCount; + const VkFramebufferAttachmentImageInfo * pAttachmentImageInfos; +} VkFramebufferAttachmentsCreateInfo; + + + +#define VK_VERSION_1_0 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_0; +#define VK_VERSION_1_1 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_1; +#define VK_VERSION_1_2 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_2; +#define VK_VERSION_1_3 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_3; +#define VK_EXT_debug_report 1 +GLAD_API_CALL int GLAD_VK_EXT_debug_report; +#define VK_KHR_portability_enumeration 1 +GLAD_API_CALL int GLAD_VK_KHR_portability_enumeration; +#define VK_KHR_surface 1 +GLAD_API_CALL int GLAD_VK_KHR_surface; +#define VK_KHR_swapchain 1 +GLAD_API_CALL int GLAD_VK_KHR_swapchain; + + +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory); +typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, const VkSubpassBeginInfo * pSubpassBeginInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRendering)(VkCommandBuffer commandBuffer, const VkRenderingInfo * pRenderingInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers2)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets, const VkDeviceSize * pSizes, const VkDeviceSize * pStrides); +typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter); +typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage2)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2 * pBlitImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects); +typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer2)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2 * pCopyBufferInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage2)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2 * pCopyBufferToImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage2)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2 * pCopyImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer2)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2 * pCopyImageToBufferInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo * pSubpassEndInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRendering)(VkCommandBuffer commandBuffer); +typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo * pSubpassBeginInfo, const VkSubpassEndInfo * pSubpassEndInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier2)(VkCommandBuffer commandBuffer, const VkDependencyInfo * pDependencyInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues); +typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage2)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2 * pResolveImageInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]); +typedef void (GLAD_API_PTR *PFN_vkCmdSetCullMode)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBiasEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBoundsTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthCompareOp)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthWriteEnable)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo * pDependencyInfo); +typedef void (GLAD_API_PTR *PFN_vkCmdSetFrontFace)(VkCommandBuffer commandBuffer, VkFrontFace frontFace); +typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveRestartEnable)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveTopology)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology); +typedef void (GLAD_API_PTR *PFN_vkCmdSetRasterizerDiscardEnable)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors); +typedef void (GLAD_API_PTR *PFN_vkCmdSetScissorWithCount)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D * pScissors); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilOp)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilTestEnable)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports); +typedef void (GLAD_API_PTR *PFN_vkCmdSetViewportWithCount)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport * pViewports); +typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents2)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, const VkDependencyInfo * pDependencyInfos); +typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp2)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePrivateDataSlot)(VkDevice device, const VkPrivateDataSlotCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPrivateDataSlot * pPrivateDataSlot); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2 * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain); +typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage); +typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPrivateDataSlot)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator); +typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices); +typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets); +typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator); +typedef VkDeviceAddress (GLAD_API_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef uint64_t (GLAD_API_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo); +typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceBufferMemoryRequirements)(VkDevice device, const VkDeviceBufferMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageSparseMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes); +typedef uint64_t (GLAD_API_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo * pInfo); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue); +typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceToolProperties)(VkPhysicalDevice physicalDevice, uint32_t * pToolCount, VkPhysicalDeviceToolProperties * pToolProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData); +typedef void (GLAD_API_PTR *PFN_vkGetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t * pData); +typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity); +typedef VkResult (GLAD_API_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t * pValue); +typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages); +typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData); +typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit2)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 * pSubmits, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences); +typedef void (GLAD_API_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkSetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data); +typedef VkResult (GLAD_API_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo * pSignalInfo); +typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); +typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies); +typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout); +typedef VkResult (GLAD_API_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo * pWaitInfo, uint64_t timeout); + +GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR; +#define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR +GLAD_API_CALL PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR; +#define vkAcquireNextImageKHR glad_vkAcquireNextImageKHR +GLAD_API_CALL PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers; +#define vkAllocateCommandBuffers glad_vkAllocateCommandBuffers +GLAD_API_CALL PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets; +#define vkAllocateDescriptorSets glad_vkAllocateDescriptorSets +GLAD_API_CALL PFN_vkAllocateMemory glad_vkAllocateMemory; +#define vkAllocateMemory glad_vkAllocateMemory +GLAD_API_CALL PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer; +#define vkBeginCommandBuffer glad_vkBeginCommandBuffer +GLAD_API_CALL PFN_vkBindBufferMemory glad_vkBindBufferMemory; +#define vkBindBufferMemory glad_vkBindBufferMemory +GLAD_API_CALL PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2; +#define vkBindBufferMemory2 glad_vkBindBufferMemory2 +GLAD_API_CALL PFN_vkBindImageMemory glad_vkBindImageMemory; +#define vkBindImageMemory glad_vkBindImageMemory +GLAD_API_CALL PFN_vkBindImageMemory2 glad_vkBindImageMemory2; +#define vkBindImageMemory2 glad_vkBindImageMemory2 +GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery; +#define vkCmdBeginQuery glad_vkCmdBeginQuery +GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass; +#define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass +GLAD_API_CALL PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2; +#define vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 +GLAD_API_CALL PFN_vkCmdBeginRendering glad_vkCmdBeginRendering; +#define vkCmdBeginRendering glad_vkCmdBeginRendering +GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets; +#define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets +GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer; +#define vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer +GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline; +#define vkCmdBindPipeline glad_vkCmdBindPipeline +GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers; +#define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers +GLAD_API_CALL PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2; +#define vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 +GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage; +#define vkCmdBlitImage glad_vkCmdBlitImage +GLAD_API_CALL PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2; +#define vkCmdBlitImage2 glad_vkCmdBlitImage2 +GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments; +#define vkCmdClearAttachments glad_vkCmdClearAttachments +GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage; +#define vkCmdClearColorImage glad_vkCmdClearColorImage +GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage; +#define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage +GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer; +#define vkCmdCopyBuffer glad_vkCmdCopyBuffer +GLAD_API_CALL PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2; +#define vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 +GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage; +#define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage +GLAD_API_CALL PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2; +#define vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 +GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage; +#define vkCmdCopyImage glad_vkCmdCopyImage +GLAD_API_CALL PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2; +#define vkCmdCopyImage2 glad_vkCmdCopyImage2 +GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer; +#define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer +GLAD_API_CALL PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2; +#define vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 +GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults; +#define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults +GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch; +#define vkCmdDispatch glad_vkCmdDispatch +GLAD_API_CALL PFN_vkCmdDispatchBase glad_vkCmdDispatchBase; +#define vkCmdDispatchBase glad_vkCmdDispatchBase +GLAD_API_CALL PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect; +#define vkCmdDispatchIndirect glad_vkCmdDispatchIndirect +GLAD_API_CALL PFN_vkCmdDraw glad_vkCmdDraw; +#define vkCmdDraw glad_vkCmdDraw +GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed; +#define vkCmdDrawIndexed glad_vkCmdDrawIndexed +GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect; +#define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect +GLAD_API_CALL PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount; +#define vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount +GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect; +#define vkCmdDrawIndirect glad_vkCmdDrawIndirect +GLAD_API_CALL PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount; +#define vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount +GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery; +#define vkCmdEndQuery glad_vkCmdEndQuery +GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass; +#define vkCmdEndRenderPass glad_vkCmdEndRenderPass +GLAD_API_CALL PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2; +#define vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 +GLAD_API_CALL PFN_vkCmdEndRendering glad_vkCmdEndRendering; +#define vkCmdEndRendering glad_vkCmdEndRendering +GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands; +#define vkCmdExecuteCommands glad_vkCmdExecuteCommands +GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer; +#define vkCmdFillBuffer glad_vkCmdFillBuffer +GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass; +#define vkCmdNextSubpass glad_vkCmdNextSubpass +GLAD_API_CALL PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2; +#define vkCmdNextSubpass2 glad_vkCmdNextSubpass2 +GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier; +#define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier +GLAD_API_CALL PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2; +#define vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 +GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants; +#define vkCmdPushConstants glad_vkCmdPushConstants +GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent; +#define vkCmdResetEvent glad_vkCmdResetEvent +GLAD_API_CALL PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2; +#define vkCmdResetEvent2 glad_vkCmdResetEvent2 +GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool; +#define vkCmdResetQueryPool glad_vkCmdResetQueryPool +GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage; +#define vkCmdResolveImage glad_vkCmdResolveImage +GLAD_API_CALL PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2; +#define vkCmdResolveImage2 glad_vkCmdResolveImage2 +GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants; +#define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants +GLAD_API_CALL PFN_vkCmdSetCullMode glad_vkCmdSetCullMode; +#define vkCmdSetCullMode glad_vkCmdSetCullMode +GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias; +#define vkCmdSetDepthBias glad_vkCmdSetDepthBias +GLAD_API_CALL PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable; +#define vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable +GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds; +#define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds +GLAD_API_CALL PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable; +#define vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable +GLAD_API_CALL PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp; +#define vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp +GLAD_API_CALL PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable; +#define vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable +GLAD_API_CALL PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable; +#define vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable +GLAD_API_CALL PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask; +#define vkCmdSetDeviceMask glad_vkCmdSetDeviceMask +GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent; +#define vkCmdSetEvent glad_vkCmdSetEvent +GLAD_API_CALL PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2; +#define vkCmdSetEvent2 glad_vkCmdSetEvent2 +GLAD_API_CALL PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace; +#define vkCmdSetFrontFace glad_vkCmdSetFrontFace +GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth; +#define vkCmdSetLineWidth glad_vkCmdSetLineWidth +GLAD_API_CALL PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable; +#define vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable +GLAD_API_CALL PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology; +#define vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology +GLAD_API_CALL PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable; +#define vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable +GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor; +#define vkCmdSetScissor glad_vkCmdSetScissor +GLAD_API_CALL PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount; +#define vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount +GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask; +#define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask +GLAD_API_CALL PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp; +#define vkCmdSetStencilOp glad_vkCmdSetStencilOp +GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference; +#define vkCmdSetStencilReference glad_vkCmdSetStencilReference +GLAD_API_CALL PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable; +#define vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable +GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask; +#define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask +GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport; +#define vkCmdSetViewport glad_vkCmdSetViewport +GLAD_API_CALL PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount; +#define vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount +GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer; +#define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer +GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents; +#define vkCmdWaitEvents glad_vkCmdWaitEvents +GLAD_API_CALL PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2; +#define vkCmdWaitEvents2 glad_vkCmdWaitEvents2 +GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp; +#define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp +GLAD_API_CALL PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2; +#define vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 +GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer; +#define vkCreateBuffer glad_vkCreateBuffer +GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView; +#define vkCreateBufferView glad_vkCreateBufferView +GLAD_API_CALL PFN_vkCreateCommandPool glad_vkCreateCommandPool; +#define vkCreateCommandPool glad_vkCreateCommandPool +GLAD_API_CALL PFN_vkCreateComputePipelines glad_vkCreateComputePipelines; +#define vkCreateComputePipelines glad_vkCreateComputePipelines +GLAD_API_CALL PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT; +#define vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT +GLAD_API_CALL PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool; +#define vkCreateDescriptorPool glad_vkCreateDescriptorPool +GLAD_API_CALL PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout; +#define vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout +GLAD_API_CALL PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate; +#define vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate +GLAD_API_CALL PFN_vkCreateDevice glad_vkCreateDevice; +#define vkCreateDevice glad_vkCreateDevice +GLAD_API_CALL PFN_vkCreateEvent glad_vkCreateEvent; +#define vkCreateEvent glad_vkCreateEvent +GLAD_API_CALL PFN_vkCreateFence glad_vkCreateFence; +#define vkCreateFence glad_vkCreateFence +GLAD_API_CALL PFN_vkCreateFramebuffer glad_vkCreateFramebuffer; +#define vkCreateFramebuffer glad_vkCreateFramebuffer +GLAD_API_CALL PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines; +#define vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines +GLAD_API_CALL PFN_vkCreateImage glad_vkCreateImage; +#define vkCreateImage glad_vkCreateImage +GLAD_API_CALL PFN_vkCreateImageView glad_vkCreateImageView; +#define vkCreateImageView glad_vkCreateImageView +GLAD_API_CALL PFN_vkCreateInstance glad_vkCreateInstance; +#define vkCreateInstance glad_vkCreateInstance +GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache; +#define vkCreatePipelineCache glad_vkCreatePipelineCache +GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout; +#define vkCreatePipelineLayout glad_vkCreatePipelineLayout +GLAD_API_CALL PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot; +#define vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot +GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool; +#define vkCreateQueryPool glad_vkCreateQueryPool +GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass; +#define vkCreateRenderPass glad_vkCreateRenderPass +GLAD_API_CALL PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2; +#define vkCreateRenderPass2 glad_vkCreateRenderPass2 +GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler; +#define vkCreateSampler glad_vkCreateSampler +GLAD_API_CALL PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion; +#define vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion +GLAD_API_CALL PFN_vkCreateSemaphore glad_vkCreateSemaphore; +#define vkCreateSemaphore glad_vkCreateSemaphore +GLAD_API_CALL PFN_vkCreateShaderModule glad_vkCreateShaderModule; +#define vkCreateShaderModule glad_vkCreateShaderModule +GLAD_API_CALL PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR; +#define vkCreateSwapchainKHR glad_vkCreateSwapchainKHR +GLAD_API_CALL PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT; +#define vkDebugReportMessageEXT glad_vkDebugReportMessageEXT +GLAD_API_CALL PFN_vkDestroyBuffer glad_vkDestroyBuffer; +#define vkDestroyBuffer glad_vkDestroyBuffer +GLAD_API_CALL PFN_vkDestroyBufferView glad_vkDestroyBufferView; +#define vkDestroyBufferView glad_vkDestroyBufferView +GLAD_API_CALL PFN_vkDestroyCommandPool glad_vkDestroyCommandPool; +#define vkDestroyCommandPool glad_vkDestroyCommandPool +GLAD_API_CALL PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT; +#define vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT +GLAD_API_CALL PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool; +#define vkDestroyDescriptorPool glad_vkDestroyDescriptorPool +GLAD_API_CALL PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout; +#define vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout +GLAD_API_CALL PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate; +#define vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate +GLAD_API_CALL PFN_vkDestroyDevice glad_vkDestroyDevice; +#define vkDestroyDevice glad_vkDestroyDevice +GLAD_API_CALL PFN_vkDestroyEvent glad_vkDestroyEvent; +#define vkDestroyEvent glad_vkDestroyEvent +GLAD_API_CALL PFN_vkDestroyFence glad_vkDestroyFence; +#define vkDestroyFence glad_vkDestroyFence +GLAD_API_CALL PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer; +#define vkDestroyFramebuffer glad_vkDestroyFramebuffer +GLAD_API_CALL PFN_vkDestroyImage glad_vkDestroyImage; +#define vkDestroyImage glad_vkDestroyImage +GLAD_API_CALL PFN_vkDestroyImageView glad_vkDestroyImageView; +#define vkDestroyImageView glad_vkDestroyImageView +GLAD_API_CALL PFN_vkDestroyInstance glad_vkDestroyInstance; +#define vkDestroyInstance glad_vkDestroyInstance +GLAD_API_CALL PFN_vkDestroyPipeline glad_vkDestroyPipeline; +#define vkDestroyPipeline glad_vkDestroyPipeline +GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache; +#define vkDestroyPipelineCache glad_vkDestroyPipelineCache +GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout; +#define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout +GLAD_API_CALL PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot; +#define vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot +GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool; +#define vkDestroyQueryPool glad_vkDestroyQueryPool +GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass; +#define vkDestroyRenderPass glad_vkDestroyRenderPass +GLAD_API_CALL PFN_vkDestroySampler glad_vkDestroySampler; +#define vkDestroySampler glad_vkDestroySampler +GLAD_API_CALL PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion; +#define vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion +GLAD_API_CALL PFN_vkDestroySemaphore glad_vkDestroySemaphore; +#define vkDestroySemaphore glad_vkDestroySemaphore +GLAD_API_CALL PFN_vkDestroyShaderModule glad_vkDestroyShaderModule; +#define vkDestroyShaderModule glad_vkDestroyShaderModule +GLAD_API_CALL PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR; +#define vkDestroySurfaceKHR glad_vkDestroySurfaceKHR +GLAD_API_CALL PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR; +#define vkDestroySwapchainKHR glad_vkDestroySwapchainKHR +GLAD_API_CALL PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle; +#define vkDeviceWaitIdle glad_vkDeviceWaitIdle +GLAD_API_CALL PFN_vkEndCommandBuffer glad_vkEndCommandBuffer; +#define vkEndCommandBuffer glad_vkEndCommandBuffer +GLAD_API_CALL PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties; +#define vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties +GLAD_API_CALL PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties; +#define vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties +GLAD_API_CALL PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties; +#define vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties +GLAD_API_CALL PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties; +#define vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties +GLAD_API_CALL PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion; +#define vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion +GLAD_API_CALL PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups; +#define vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups +GLAD_API_CALL PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices; +#define vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices +GLAD_API_CALL PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges; +#define vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges +GLAD_API_CALL PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers; +#define vkFreeCommandBuffers glad_vkFreeCommandBuffers +GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets; +#define vkFreeDescriptorSets glad_vkFreeDescriptorSets +GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory; +#define vkFreeMemory glad_vkFreeMemory +GLAD_API_CALL PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress; +#define vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress +GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements; +#define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements +GLAD_API_CALL PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2; +#define vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 +GLAD_API_CALL PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress; +#define vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress +GLAD_API_CALL PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport; +#define vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport +GLAD_API_CALL PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements; +#define vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements +GLAD_API_CALL PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures; +#define vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures +GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR; +#define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR +GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR; +#define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements; +#define vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements +GLAD_API_CALL PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements; +#define vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements +GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment; +#define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment +GLAD_API_CALL PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress; +#define vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress +GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr; +#define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr +GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue; +#define vkGetDeviceQueue glad_vkGetDeviceQueue +GLAD_API_CALL PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2; +#define vkGetDeviceQueue2 glad_vkGetDeviceQueue2 +GLAD_API_CALL PFN_vkGetEventStatus glad_vkGetEventStatus; +#define vkGetEventStatus glad_vkGetEventStatus +GLAD_API_CALL PFN_vkGetFenceStatus glad_vkGetFenceStatus; +#define vkGetFenceStatus glad_vkGetFenceStatus +GLAD_API_CALL PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements; +#define vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements +GLAD_API_CALL PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2; +#define vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 +GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements; +#define vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements +GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2; +#define vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 +GLAD_API_CALL PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout; +#define vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout +GLAD_API_CALL PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr; +#define vkGetInstanceProcAddr glad_vkGetInstanceProcAddr +GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties; +#define vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties; +#define vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties; +#define vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures; +#define vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures +GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2; +#define vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties; +#define vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2; +#define vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties; +#define vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2; +#define vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties; +#define vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2; +#define vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR; +#define vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties; +#define vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2; +#define vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties; +#define vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2; +#define vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties; +#define vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2; +#define vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR; +#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR; +#define vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR; +#define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR; +#define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties; +#define vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties +GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData; +#define vkGetPipelineCacheData glad_vkGetPipelineCacheData +GLAD_API_CALL PFN_vkGetPrivateData glad_vkGetPrivateData; +#define vkGetPrivateData glad_vkGetPrivateData +GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults; +#define vkGetQueryPoolResults glad_vkGetQueryPoolResults +GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity; +#define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity +GLAD_API_CALL PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue; +#define vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue +GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR; +#define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR +GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges; +#define vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges +GLAD_API_CALL PFN_vkMapMemory glad_vkMapMemory; +#define vkMapMemory glad_vkMapMemory +GLAD_API_CALL PFN_vkMergePipelineCaches glad_vkMergePipelineCaches; +#define vkMergePipelineCaches glad_vkMergePipelineCaches +GLAD_API_CALL PFN_vkQueueBindSparse glad_vkQueueBindSparse; +#define vkQueueBindSparse glad_vkQueueBindSparse +GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR; +#define vkQueuePresentKHR glad_vkQueuePresentKHR +GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit; +#define vkQueueSubmit glad_vkQueueSubmit +GLAD_API_CALL PFN_vkQueueSubmit2 glad_vkQueueSubmit2; +#define vkQueueSubmit2 glad_vkQueueSubmit2 +GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle; +#define vkQueueWaitIdle glad_vkQueueWaitIdle +GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer; +#define vkResetCommandBuffer glad_vkResetCommandBuffer +GLAD_API_CALL PFN_vkResetCommandPool glad_vkResetCommandPool; +#define vkResetCommandPool glad_vkResetCommandPool +GLAD_API_CALL PFN_vkResetDescriptorPool glad_vkResetDescriptorPool; +#define vkResetDescriptorPool glad_vkResetDescriptorPool +GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent; +#define vkResetEvent glad_vkResetEvent +GLAD_API_CALL PFN_vkResetFences glad_vkResetFences; +#define vkResetFences glad_vkResetFences +GLAD_API_CALL PFN_vkResetQueryPool glad_vkResetQueryPool; +#define vkResetQueryPool glad_vkResetQueryPool +GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent; +#define vkSetEvent glad_vkSetEvent +GLAD_API_CALL PFN_vkSetPrivateData glad_vkSetPrivateData; +#define vkSetPrivateData glad_vkSetPrivateData +GLAD_API_CALL PFN_vkSignalSemaphore glad_vkSignalSemaphore; +#define vkSignalSemaphore glad_vkSignalSemaphore +GLAD_API_CALL PFN_vkTrimCommandPool glad_vkTrimCommandPool; +#define vkTrimCommandPool glad_vkTrimCommandPool +GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory; +#define vkUnmapMemory glad_vkUnmapMemory +GLAD_API_CALL PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate; +#define vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate +GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets; +#define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets +GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences; +#define vkWaitForFences glad_vkWaitForFences +GLAD_API_CALL PFN_vkWaitSemaphores glad_vkWaitSemaphores; +#define vkWaitSemaphores glad_vkWaitSemaphores + + + + + +GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_VULKAN_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_VK_VERSION_1_0 = 0; +int GLAD_VK_VERSION_1_1 = 0; +int GLAD_VK_VERSION_1_2 = 0; +int GLAD_VK_VERSION_1_3 = 0; +int GLAD_VK_EXT_debug_report = 0; +int GLAD_VK_KHR_portability_enumeration = 0; +int GLAD_VK_KHR_surface = 0; +int GLAD_VK_KHR_swapchain = 0; + + + +PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL; +PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL; +PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL; +PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL; +PFN_vkAllocateMemory glad_vkAllocateMemory = NULL; +PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL; +PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL; +PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL; +PFN_vkBindImageMemory glad_vkBindImageMemory = NULL; +PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL; +PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL; +PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL; +PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL; +PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL; +PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL; +PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL; +PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL; +PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL; +PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL; +PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL; +PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL; +PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL; +PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL; +PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL; +PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL; +PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL; +PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL; +PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL; +PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL; +PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL; +PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL; +PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL; +PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL; +PFN_vkCmdDispatch glad_vkCmdDispatch = NULL; +PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL; +PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL; +PFN_vkCmdDraw glad_vkCmdDraw = NULL; +PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL; +PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL; +PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL; +PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL; +PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL; +PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL; +PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL; +PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL; +PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL; +PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL; +PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL; +PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL; +PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL; +PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL; +PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL; +PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL; +PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL; +PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL; +PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL; +PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL; +PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL; +PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL; +PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL; +PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL; +PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL; +PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL; +PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL; +PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL; +PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL; +PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL; +PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL; +PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL; +PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL; +PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL; +PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL; +PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL; +PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL; +PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL; +PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL; +PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL; +PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL; +PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL; +PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL; +PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL; +PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL; +PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL; +PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL; +PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL; +PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL; +PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL; +PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL; +PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL; +PFN_vkCreateBuffer glad_vkCreateBuffer = NULL; +PFN_vkCreateBufferView glad_vkCreateBufferView = NULL; +PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL; +PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL; +PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL; +PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL; +PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL; +PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL; +PFN_vkCreateDevice glad_vkCreateDevice = NULL; +PFN_vkCreateEvent glad_vkCreateEvent = NULL; +PFN_vkCreateFence glad_vkCreateFence = NULL; +PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL; +PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL; +PFN_vkCreateImage glad_vkCreateImage = NULL; +PFN_vkCreateImageView glad_vkCreateImageView = NULL; +PFN_vkCreateInstance glad_vkCreateInstance = NULL; +PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL; +PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL; +PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL; +PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL; +PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL; +PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL; +PFN_vkCreateSampler glad_vkCreateSampler = NULL; +PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL; +PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL; +PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL; +PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL; +PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL; +PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL; +PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL; +PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL; +PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL; +PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL; +PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL; +PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL; +PFN_vkDestroyDevice glad_vkDestroyDevice = NULL; +PFN_vkDestroyEvent glad_vkDestroyEvent = NULL; +PFN_vkDestroyFence glad_vkDestroyFence = NULL; +PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL; +PFN_vkDestroyImage glad_vkDestroyImage = NULL; +PFN_vkDestroyImageView glad_vkDestroyImageView = NULL; +PFN_vkDestroyInstance glad_vkDestroyInstance = NULL; +PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL; +PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL; +PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL; +PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL; +PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL; +PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL; +PFN_vkDestroySampler glad_vkDestroySampler = NULL; +PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL; +PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL; +PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL; +PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL; +PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL; +PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL; +PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL; +PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL; +PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL; +PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL; +PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL; +PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL; +PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL; +PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL; +PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL; +PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL; +PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL; +PFN_vkFreeMemory glad_vkFreeMemory = NULL; +PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL; +PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL; +PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL; +PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL; +PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL; +PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL; +PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL; +PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL; +PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL; +PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL; +PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL; +PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL; +PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL; +PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL; +PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL; +PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL; +PFN_vkGetEventStatus glad_vkGetEventStatus = NULL; +PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL; +PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL; +PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL; +PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL; +PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL; +PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL; +PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL; +PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL; +PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL; +PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL; +PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL; +PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL; +PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL; +PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL; +PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL; +PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL; +PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL; +PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL; +PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL; +PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL; +PFN_vkGetPrivateData glad_vkGetPrivateData = NULL; +PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL; +PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL; +PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL; +PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL; +PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL; +PFN_vkMapMemory glad_vkMapMemory = NULL; +PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL; +PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL; +PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL; +PFN_vkQueueSubmit glad_vkQueueSubmit = NULL; +PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL; +PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL; +PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL; +PFN_vkResetCommandPool glad_vkResetCommandPool = NULL; +PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL; +PFN_vkResetEvent glad_vkResetEvent = NULL; +PFN_vkResetFences glad_vkResetFences = NULL; +PFN_vkResetQueryPool glad_vkResetQueryPool = NULL; +PFN_vkSetEvent glad_vkSetEvent = NULL; +PFN_vkSetPrivateData glad_vkSetPrivateData = NULL; +PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL; +PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL; +PFN_vkUnmapMemory glad_vkUnmapMemory = NULL; +PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL; +PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL; +PFN_vkWaitForFences glad_vkWaitForFences = NULL; +PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL; + + +static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_0) return; + glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers"); + glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets"); + glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory"); + glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer"); + glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory"); + glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory"); + glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery"); + glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass"); + glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets"); + glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer"); + glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline"); + glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers"); + glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage"); + glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments"); + glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage"); + glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage"); + glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer"); + glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage"); + glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage"); + glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer"); + glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults"); + glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch"); + glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect"); + glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw"); + glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed"); + glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect"); + glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect"); + glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery"); + glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass"); + glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands"); + glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer"); + glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass"); + glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier"); + glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants"); + glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent"); + glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool"); + glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage"); + glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants"); + glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias"); + glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds"); + glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent"); + glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth"); + glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor"); + glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask"); + glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference"); + glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask"); + glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport"); + glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer"); + glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents"); + glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp"); + glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer"); + glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView"); + glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool"); + glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines"); + glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool"); + glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout"); + glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice"); + glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent"); + glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence"); + glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer"); + glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines"); + glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage"); + glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView"); + glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance"); + glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache"); + glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout"); + glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool"); + glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass"); + glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler"); + glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore"); + glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule"); + glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer"); + glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView"); + glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool"); + glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool"); + glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout"); + glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice"); + glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent"); + glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence"); + glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer"); + glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage"); + glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView"); + glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance"); + glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline"); + glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache"); + glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout"); + glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool"); + glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass"); + glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler"); + glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore"); + glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule"); + glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle"); + glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer"); + glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties"); + glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties"); + glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties"); + glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties"); + glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices"); + glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges"); + glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers"); + glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets"); + glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory"); + glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements"); + glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment"); + glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr"); + glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue"); + glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus"); + glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus"); + glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements"); + glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements"); + glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout"); + glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr"); + glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures"); + glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties"); + glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties"); + glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties"); + glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties"); + glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties"); + glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties"); + glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData"); + glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults"); + glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity"); + glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges"); + glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory"); + glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches"); + glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse"); + glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit"); + glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle"); + glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer"); + glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool"); + glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool"); + glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent"); + glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences"); + glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent"); + glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory"); + glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets"); + glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences"); +} +static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_1) return; + glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2"); + glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2"); + glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase"); + glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask"); + glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate"); + glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion"); + glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate"); + glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion"); + glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion"); + glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups"); + glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2"); + glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport"); + glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures"); + glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2"); + glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2"); + glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2"); + glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties"); + glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties"); + glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties"); + glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2"); + glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2"); + glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2"); + glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2"); + glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2"); + glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2"); + glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2"); + glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool"); + glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate"); +} +static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_2) return; + glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2"); + glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount"); + glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount"); + glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2"); + glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2"); + glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2"); + glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress"); + glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress"); + glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress"); + glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue"); + glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool"); + glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore"); + glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores"); +} +static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_3) return; + glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering"); + glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2"); + glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2"); + glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2"); + glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2"); + glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2"); + glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2"); + glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering"); + glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2"); + glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2"); + glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2"); + glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode"); + glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable"); + glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable"); + glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp"); + glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable"); + glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable"); + glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2"); + glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace"); + glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable"); + glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology"); + glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable"); + glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount"); + glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp"); + glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable"); + glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount"); + glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2"); + glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2"); + glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot"); + glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot"); + glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements"); + glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements"); + glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements"); + glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties"); + glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData"); + glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2"); + glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData"); +} +static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_EXT_debug_report) return; + glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT"); + glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT"); + glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT"); +} +static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_surface) return; + glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR"); + glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR"); + glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR"); + glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR"); + glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR"); +} +static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_swapchain) return; + glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR"); + glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR"); + glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR"); + glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR"); + glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR"); + glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR"); + glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR"); + glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR"); + glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR"); +} + + + +static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) { + uint32_t i; + uint32_t instance_extension_count = 0; + uint32_t device_extension_count = 0; + uint32_t max_extension_count = 0; + uint32_t total_extension_count = 0; + char **extensions = NULL; + VkExtensionProperties *ext_properties = NULL; + VkResult result; + + if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) { + return 0; + } + + result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + + if (physical_device != NULL) { + result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + } + + total_extension_count = instance_extension_count + device_extension_count; + if (total_extension_count <= 0) { + return 0; + } + + max_extension_count = instance_extension_count > device_extension_count + ? instance_extension_count : device_extension_count; + + ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties)); + if (ext_properties == NULL) { + goto glad_vk_get_extensions_error; + } + + result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties); + if (result != VK_SUCCESS) { + goto glad_vk_get_extensions_error; + } + + extensions = (char**) calloc(total_extension_count, sizeof(char*)); + if (extensions == NULL) { + goto glad_vk_get_extensions_error; + } + + for (i = 0; i < instance_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[i] = (char*) malloc(extension_name_length * sizeof(char)); + if (extensions[i] == NULL) { + goto glad_vk_get_extensions_error; + } + memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char)); + } + + if (physical_device != NULL) { + result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties); + if (result != VK_SUCCESS) { + goto glad_vk_get_extensions_error; + } + + for (i = 0; i < device_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char)); + if (extensions[instance_extension_count + i] == NULL) { + goto glad_vk_get_extensions_error; + } + memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char)); + } + } + + free((void*) ext_properties); + + *out_extension_count = total_extension_count; + *out_extensions = extensions; + + return 1; + +glad_vk_get_extensions_error: + free((void*) ext_properties); + if (extensions != NULL) { + for (i = 0; i < total_extension_count; ++i) { + free((void*) extensions[i]); + } + free(extensions); + } + return 0; +} + +static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) { + uint32_t i; + + for(i = 0; i < extension_count ; ++i) { + free((void*) (extensions[i])); + } + + free((void*) extensions); +} + +static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) { + uint32_t i; + + for (i = 0; i < extension_count; ++i) { + if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) { + return 1; + } + } + + return 0; +} + +static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) { + uint32_t extension_count = 0; + char **extensions = NULL; + if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0; + + GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions); + GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions); + GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions); + GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions); + + (void) glad_vk_has_extension; + + glad_vk_free_extensions(extension_count, extensions); + + return 1; +} + +static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) { + int major = 1; + int minor = 0; + +#ifdef VK_VERSION_1_1 + if (glad_vkEnumerateInstanceVersion != NULL) { + uint32_t version; + VkResult result; + + result = glad_vkEnumerateInstanceVersion(&version); + if (result == VK_SUCCESS) { + major = (int) VK_VERSION_MAJOR(version); + minor = (int) VK_VERSION_MINOR(version); + } + } +#endif + + if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) { + VkPhysicalDeviceProperties properties; + glad_vkGetPhysicalDeviceProperties(physical_device, &properties); + + major = (int) VK_VERSION_MAJOR(properties.apiVersion); + minor = (int) VK_VERSION_MINOR(properties.apiVersion); + } + + GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) { + int version; + +#ifdef VK_VERSION_1_1 + glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion"); +#endif + version = glad_vk_find_core_vulkan( physical_device); + if (!version) { + return 0; + } + + glad_vk_load_VK_VERSION_1_0(load, userptr); + glad_vk_load_VK_VERSION_1_1(load, userptr); + glad_vk_load_VK_VERSION_1_2(load, userptr); + glad_vk_load_VK_VERSION_1_3(load, userptr); + + if (!glad_vk_find_extensions_vulkan( physical_device)) return 0; + glad_vk_load_VK_EXT_debug_report(load, userptr); + glad_vk_load_VK_KHR_surface(load, userptr); + glad_vk_load_VK_KHR_swapchain(load, userptr); + + + return version; +} + + +int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) { + return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_VULKAN_IMPLEMENTATION */ + diff --git a/3party/raylib/src/external/glfw/deps/mingw/_mingw_dxhelper.h b/3party/raylib/src/external/glfw/deps/mingw/_mingw_dxhelper.h new file mode 100644 index 0000000..849e291 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/mingw/_mingw_dxhelper.h @@ -0,0 +1,117 @@ +/** + * This file has no copyright assigned and is placed in the Public Domain. + * This file is part of the mingw-w64 runtime package. + * No warranty is given; refer to the file DISCLAIMER within this package. + */ + +#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS) +#define NONAMELESSUNION 1 +#endif +#if defined(NONAMELESSSTRUCT) && \ + !defined(NONAMELESSUNION) +#define NONAMELESSUNION 1 +#endif +#if defined(NONAMELESSUNION) && \ + !defined(NONAMELESSSTRUCT) +#define NONAMELESSSTRUCT 1 +#endif +#if !defined(__GNU_EXTENSION) +#if defined(__GNUC__) || defined(__GNUG__) +#define __GNU_EXTENSION __extension__ +#else +#define __GNU_EXTENSION +#endif +#endif /* __extension__ */ + +#ifndef __ANONYMOUS_DEFINED +#define __ANONYMOUS_DEFINED +#if defined(__GNUC__) || defined(__GNUG__) +#define _ANONYMOUS_UNION __extension__ +#define _ANONYMOUS_STRUCT __extension__ +#else +#define _ANONYMOUS_UNION +#define _ANONYMOUS_STRUCT +#endif +#ifndef NONAMELESSUNION +#define _UNION_NAME(x) +#define _STRUCT_NAME(x) +#else /* NONAMELESSUNION */ +#define _UNION_NAME(x) x +#define _STRUCT_NAME(x) x +#endif +#endif /* __ANONYMOUS_DEFINED */ + +#ifndef DUMMYUNIONNAME +# ifdef NONAMELESSUNION +# define DUMMYUNIONNAME u +# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ +# define DUMMYUNIONNAME2 u2 +# define DUMMYUNIONNAME3 u3 +# define DUMMYUNIONNAME4 u4 +# define DUMMYUNIONNAME5 u5 +# define DUMMYUNIONNAME6 u6 +# define DUMMYUNIONNAME7 u7 +# define DUMMYUNIONNAME8 u8 +# define DUMMYUNIONNAME9 u9 +# else /* NONAMELESSUNION */ +# define DUMMYUNIONNAME +# define DUMMYUNIONNAME1 /* Wine uses this variant */ +# define DUMMYUNIONNAME2 +# define DUMMYUNIONNAME3 +# define DUMMYUNIONNAME4 +# define DUMMYUNIONNAME5 +# define DUMMYUNIONNAME6 +# define DUMMYUNIONNAME7 +# define DUMMYUNIONNAME8 +# define DUMMYUNIONNAME9 +# endif +#endif /* DUMMYUNIONNAME */ + +#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */ +# ifdef NONAMELESSUNION +# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */ +# else +# define DUMMYUNIONNAME1 /* Wine uses this variant */ +# endif +#endif /* DUMMYUNIONNAME1 */ + +#ifndef DUMMYSTRUCTNAME +# ifdef NONAMELESSUNION +# define DUMMYSTRUCTNAME s +# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */ +# define DUMMYSTRUCTNAME2 s2 +# define DUMMYSTRUCTNAME3 s3 +# define DUMMYSTRUCTNAME4 s4 +# define DUMMYSTRUCTNAME5 s5 +# else +# define DUMMYSTRUCTNAME +# define DUMMYSTRUCTNAME1 /* Wine uses this variant */ +# define DUMMYSTRUCTNAME2 +# define DUMMYSTRUCTNAME3 +# define DUMMYSTRUCTNAME4 +# define DUMMYSTRUCTNAME5 +# endif +#endif /* DUMMYSTRUCTNAME */ + +/* These are for compatibility with the Wine source tree */ + +#ifndef WINELIB_NAME_AW +# ifdef __MINGW_NAME_AW +# define WINELIB_NAME_AW __MINGW_NAME_AW +# else +# ifdef UNICODE +# define WINELIB_NAME_AW(func) func##W +# else +# define WINELIB_NAME_AW(func) func##A +# endif +# endif +#endif /* WINELIB_NAME_AW */ + +#ifndef DECL_WINELIB_TYPE_AW +# ifdef __MINGW_TYPEDEF_AW +# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW +# else +# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type; +# endif +#endif /* DECL_WINELIB_TYPE_AW */ + diff --git a/3party/raylib/src/external/glfw/deps/mingw/dinput.h b/3party/raylib/src/external/glfw/deps/mingw/dinput.h new file mode 100644 index 0000000..b575480 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/mingw/dinput.h @@ -0,0 +1,2467 @@ +/* + * Copyright (C) the Wine project + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __DINPUT_INCLUDED__ +#define __DINPUT_INCLUDED__ + +#define COM_NO_WINDOWS_H +#include +#include <_mingw_dxhelper.h> + +#ifndef DIRECTINPUT_VERSION +#define DIRECTINPUT_VERSION 0x0800 +#endif + +/* Classes */ +DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(CLSID_DirectInputDevice8, 0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/* Interfaces */ +DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); +DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00); +DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice2A, 0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice2W, 0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(IID_IDirectInputDevice7A, 0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInputDevice7W, 0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE); +DEFINE_GUID(IID_IDirectInputDevice8A, 0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); +DEFINE_GUID(IID_IDirectInputDevice8W, 0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79); +DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); + +/* Predefined object types */ +DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RxAxis,0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RyAxis,0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_RzAxis,0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Slider,0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Button,0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Unknown,0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/* Predefined product GUIDs */ +DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboard, 0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_Joystick, 0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysMouseEm2, 0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); +DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00); + +/* predefined forcefeedback effects */ +DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); +DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35); + +typedef struct IDirectInputA *LPDIRECTINPUTA; +typedef struct IDirectInputW *LPDIRECTINPUTW; +typedef struct IDirectInput2A *LPDIRECTINPUT2A; +typedef struct IDirectInput2W *LPDIRECTINPUT2W; +typedef struct IDirectInput7A *LPDIRECTINPUT7A; +typedef struct IDirectInput7W *LPDIRECTINPUT7W; +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct IDirectInput8A *LPDIRECTINPUT8A; +typedef struct IDirectInput8W *LPDIRECTINPUT8W; +#endif /* DI8 */ +typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA; +typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW; +#if DIRECTINPUT_VERSION >= 0x0500 +typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A; +typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W; +#endif /* DI5 */ +#if DIRECTINPUT_VERSION >= 0x0700 +typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A; +typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W; +#endif /* DI7 */ +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A; +typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W; +#endif /* DI8 */ +#if DIRECTINPUT_VERSION >= 0x0500 +typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT; +#endif /* DI5 */ +typedef struct SysKeyboardA *LPSYSKEYBOARDA; +typedef struct SysMouseA *LPSYSMOUSEA; + +#define IID_IDirectInput WINELIB_NAME_AW(IID_IDirectInput) +#define IDirectInput WINELIB_NAME_AW(IDirectInput) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT) +#define IID_IDirectInput2 WINELIB_NAME_AW(IID_IDirectInput2) +#define IDirectInput2 WINELIB_NAME_AW(IDirectInput2) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT2) +#define IID_IDirectInput7 WINELIB_NAME_AW(IID_IDirectInput7) +#define IDirectInput7 WINELIB_NAME_AW(IDirectInput7) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT7) +#if DIRECTINPUT_VERSION >= 0x0800 +#define IID_IDirectInput8 WINELIB_NAME_AW(IID_IDirectInput8) +#define IDirectInput8 WINELIB_NAME_AW(IDirectInput8) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUT8) +#endif /* DI8 */ +#define IID_IDirectInputDevice WINELIB_NAME_AW(IID_IDirectInputDevice) +#define IDirectInputDevice WINELIB_NAME_AW(IDirectInputDevice) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE) +#if DIRECTINPUT_VERSION >= 0x0500 +#define IID_IDirectInputDevice2 WINELIB_NAME_AW(IID_IDirectInputDevice2) +#define IDirectInputDevice2 WINELIB_NAME_AW(IDirectInputDevice2) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE2) +#endif /* DI5 */ +#if DIRECTINPUT_VERSION >= 0x0700 +#define IID_IDirectInputDevice7 WINELIB_NAME_AW(IID_IDirectInputDevice7) +#define IDirectInputDevice7 WINELIB_NAME_AW(IDirectInputDevice7) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE7) +#endif /* DI7 */ +#if DIRECTINPUT_VERSION >= 0x0800 +#define IID_IDirectInputDevice8 WINELIB_NAME_AW(IID_IDirectInputDevice8) +#define IDirectInputDevice8 WINELIB_NAME_AW(IDirectInputDevice8) +DECL_WINELIB_TYPE_AW(LPDIRECTINPUTDEVICE8) +#endif /* DI8 */ + +#define DI_OK S_OK +#define DI_NOTATTACHED S_FALSE +#define DI_BUFFEROVERFLOW S_FALSE +#define DI_PROPNOEFFECT S_FALSE +#define DI_NOEFFECT S_FALSE +#define DI_POLLEDDEVICE ((HRESULT)0x00000002L) +#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L) +#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L) +#define DI_TRUNCATED ((HRESULT)0x00000008L) +#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL) +#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL) +#define DI_WRITEPROTECT ((HRESULT)0x00000013L) + +#define DIERR_OLDDIRECTINPUTVERSION \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION) +#define DIERR_BETADIRECTINPUTVERSION \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP) +#define DIERR_BADDRIVERVER \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL) +#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG +#define DIERR_NOTFOUND \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) +#define DIERR_OBJECTNOTFOUND \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND) +#define DIERR_INVALIDPARAM E_INVALIDARG +#define DIERR_NOINTERFACE E_NOINTERFACE +#define DIERR_GENERIC E_FAIL +#define DIERR_OUTOFMEMORY E_OUTOFMEMORY +#define DIERR_UNSUPPORTED E_NOTIMPL +#define DIERR_NOTINITIALIZED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY) +#define DIERR_ALREADYINITIALIZED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED) +#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION +#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED +#define DIERR_INPUTLOST \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT) +#define DIERR_ACQUIRED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY) +#define DIERR_NOTACQUIRED \ + MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS) +#define DIERR_READONLY E_ACCESSDENIED +#define DIERR_HANDLEEXISTS E_ACCESSDENIED +#ifndef E_PENDING +#define E_PENDING 0x8000000AL +#endif +#define DIERR_INSUFFICIENTPRIVS 0x80040200L +#define DIERR_DEVICEFULL 0x80040201L +#define DIERR_MOREDATA 0x80040202L +#define DIERR_NOTDOWNLOADED 0x80040203L +#define DIERR_HASEFFECTS 0x80040204L +#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L +#define DIERR_INCOMPLETEEFFECT 0x80040206L +#define DIERR_NOTBUFFERED 0x80040207L +#define DIERR_EFFECTPLAYING 0x80040208L +#define DIERR_UNPLUGGED 0x80040209L +#define DIERR_REPORTFULL 0x8004020AL +#define DIERR_MAPFILEFAIL 0x8004020BL + +#define DIENUM_STOP 0 +#define DIENUM_CONTINUE 1 + +#define DIEDFL_ALLDEVICES 0x00000000 +#define DIEDFL_ATTACHEDONLY 0x00000001 +#define DIEDFL_FORCEFEEDBACK 0x00000100 +#define DIEDFL_INCLUDEALIASES 0x00010000 +#define DIEDFL_INCLUDEPHANTOMS 0x00020000 +#define DIEDFL_INCLUDEHIDDEN 0x00040000 + +#define DIDEVTYPE_DEVICE 1 +#define DIDEVTYPE_MOUSE 2 +#define DIDEVTYPE_KEYBOARD 3 +#define DIDEVTYPE_JOYSTICK 4 +#define DIDEVTYPE_HID 0x00010000 + +#define DI8DEVCLASS_ALL 0 +#define DI8DEVCLASS_DEVICE 1 +#define DI8DEVCLASS_POINTER 2 +#define DI8DEVCLASS_KEYBOARD 3 +#define DI8DEVCLASS_GAMECTRL 4 + +#define DI8DEVTYPE_DEVICE 0x11 +#define DI8DEVTYPE_MOUSE 0x12 +#define DI8DEVTYPE_KEYBOARD 0x13 +#define DI8DEVTYPE_JOYSTICK 0x14 +#define DI8DEVTYPE_GAMEPAD 0x15 +#define DI8DEVTYPE_DRIVING 0x16 +#define DI8DEVTYPE_FLIGHT 0x17 +#define DI8DEVTYPE_1STPERSON 0x18 +#define DI8DEVTYPE_DEVICECTRL 0x19 +#define DI8DEVTYPE_SCREENPOINTER 0x1A +#define DI8DEVTYPE_REMOTE 0x1B +#define DI8DEVTYPE_SUPPLEMENTAL 0x1C + +#define DIDEVTYPEMOUSE_UNKNOWN 1 +#define DIDEVTYPEMOUSE_TRADITIONAL 2 +#define DIDEVTYPEMOUSE_FINGERSTICK 3 +#define DIDEVTYPEMOUSE_TOUCHPAD 4 +#define DIDEVTYPEMOUSE_TRACKBALL 5 + +#define DIDEVTYPEKEYBOARD_UNKNOWN 0 +#define DIDEVTYPEKEYBOARD_PCXT 1 +#define DIDEVTYPEKEYBOARD_OLIVETTI 2 +#define DIDEVTYPEKEYBOARD_PCAT 3 +#define DIDEVTYPEKEYBOARD_PCENH 4 +#define DIDEVTYPEKEYBOARD_NOKIA1050 5 +#define DIDEVTYPEKEYBOARD_NOKIA9140 6 +#define DIDEVTYPEKEYBOARD_NEC98 7 +#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8 +#define DIDEVTYPEKEYBOARD_NEC98106 9 +#define DIDEVTYPEKEYBOARD_JAPAN106 10 +#define DIDEVTYPEKEYBOARD_JAPANAX 11 +#define DIDEVTYPEKEYBOARD_J3100 12 + +#define DIDEVTYPEJOYSTICK_UNKNOWN 1 +#define DIDEVTYPEJOYSTICK_TRADITIONAL 2 +#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3 +#define DIDEVTYPEJOYSTICK_GAMEPAD 4 +#define DIDEVTYPEJOYSTICK_RUDDER 5 +#define DIDEVTYPEJOYSTICK_WHEEL 6 +#define DIDEVTYPEJOYSTICK_HEADTRACKER 7 + +#define DI8DEVTYPEMOUSE_UNKNOWN 1 +#define DI8DEVTYPEMOUSE_TRADITIONAL 2 +#define DI8DEVTYPEMOUSE_FINGERSTICK 3 +#define DI8DEVTYPEMOUSE_TOUCHPAD 4 +#define DI8DEVTYPEMOUSE_TRACKBALL 5 +#define DI8DEVTYPEMOUSE_ABSOLUTE 6 + +#define DI8DEVTYPEKEYBOARD_UNKNOWN 0 +#define DI8DEVTYPEKEYBOARD_PCXT 1 +#define DI8DEVTYPEKEYBOARD_OLIVETTI 2 +#define DI8DEVTYPEKEYBOARD_PCAT 3 +#define DI8DEVTYPEKEYBOARD_PCENH 4 +#define DI8DEVTYPEKEYBOARD_NOKIA1050 5 +#define DI8DEVTYPEKEYBOARD_NOKIA9140 6 +#define DI8DEVTYPEKEYBOARD_NEC98 7 +#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8 +#define DI8DEVTYPEKEYBOARD_NEC98106 9 +#define DI8DEVTYPEKEYBOARD_JAPAN106 10 +#define DI8DEVTYPEKEYBOARD_JAPANAX 11 +#define DI8DEVTYPEKEYBOARD_J3100 12 + +#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1 + +#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEJOYSTICK_STANDARD 2 + +#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEGAMEPAD_STANDARD 2 +#define DI8DEVTYPEGAMEPAD_TILT 3 + +#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2 +#define DI8DEVTYPEDRIVING_DUALPEDALS 3 +#define DI8DEVTYPEDRIVING_THREEPEDALS 4 +#define DI8DEVTYPEDRIVING_HANDHELD 5 + +#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPEFLIGHT_STICK 2 +#define DI8DEVTYPEFLIGHT_YOKE 3 +#define DI8DEVTYPEFLIGHT_RC 4 + +#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE +#define DI8DEVTYPE1STPERSON_UNKNOWN 2 +#define DI8DEVTYPE1STPERSON_SIXDOF 3 +#define DI8DEVTYPE1STPERSON_SHOOTER 4 + +#define DI8DEVTYPESCREENPTR_UNKNOWN 2 +#define DI8DEVTYPESCREENPTR_LIGHTGUN 3 +#define DI8DEVTYPESCREENPTR_LIGHTPEN 4 +#define DI8DEVTYPESCREENPTR_TOUCH 5 + +#define DI8DEVTYPEREMOTE_UNKNOWN 2 + +#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2 +#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3 +#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4 + +#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2 +#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3 +#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4 +#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5 +#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6 +#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7 +#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8 +#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9 +#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10 +#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11 +#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12 +#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13 + +#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType) +#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType) + +typedef struct DIDEVICEOBJECTINSTANCE_DX3A { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + CHAR tszName[MAX_PATH]; +} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A; +typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A; +typedef struct DIDEVICEOBJECTINSTANCE_DX3W { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + WCHAR tszName[MAX_PATH]; +} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W; +typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W; + +DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE_DX3) + +typedef struct DIDEVICEOBJECTINSTANCEA { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + CHAR tszName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFMaxForce; + DWORD dwFFForceResolution; + WORD wCollectionNumber; + WORD wDesignatorIndex; + WORD wUsagePage; + WORD wUsage; + DWORD dwDimension; + WORD wExponent; + WORD wReserved; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA; +typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA; + +typedef struct DIDEVICEOBJECTINSTANCEW { + DWORD dwSize; + GUID guidType; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; + WCHAR tszName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFMaxForce; + DWORD dwFFForceResolution; + WORD wCollectionNumber; + WORD wDesignatorIndex; + WORD wUsagePage; + WORD wUsage; + DWORD dwDimension; + WORD wExponent; + WORD wReserved; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW; +typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW; + +DECL_WINELIB_TYPE_AW(DIDEVICEOBJECTINSTANCE) +DECL_WINELIB_TYPE_AW(LPDIDEVICEOBJECTINSTANCE) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEOBJECTINSTANCE) + +typedef struct DIDEVICEINSTANCE_DX3A { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + CHAR tszInstanceName[MAX_PATH]; + CHAR tszProductName[MAX_PATH]; +} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A; +typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A; +typedef struct DIDEVICEINSTANCE_DX3W { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + WCHAR tszInstanceName[MAX_PATH]; + WCHAR tszProductName[MAX_PATH]; +} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W; +typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W; + +DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE_DX3) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE_DX3) + +typedef struct DIDEVICEINSTANCEA { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + CHAR tszInstanceName[MAX_PATH]; + CHAR tszProductName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + GUID guidFFDriver; + WORD wUsagePage; + WORD wUsage; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA; +typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA; + +typedef struct DIDEVICEINSTANCEW { + DWORD dwSize; + GUID guidInstance; + GUID guidProduct; + DWORD dwDevType; + WCHAR tszInstanceName[MAX_PATH]; + WCHAR tszProductName[MAX_PATH]; +#if(DIRECTINPUT_VERSION >= 0x0500) + GUID guidFFDriver; + WORD wUsagePage; + WORD wUsage; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW; +typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW; + +DECL_WINELIB_TYPE_AW(DIDEVICEINSTANCE) +DECL_WINELIB_TYPE_AW(LPDIDEVICEINSTANCE) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEINSTANCE) + +typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA,LPVOID); +typedef BOOL (CALLBACK *LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW,LPVOID); +DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESCALLBACK) + +#define DIEDBS_MAPPEDPRI1 0x00000001 +#define DIEDBS_MAPPEDPRI2 0x00000002 +#define DIEDBS_RECENTDEVICE 0x00000010 +#define DIEDBS_NEWDEVICE 0x00000020 + +#define DIEDBSFL_ATTACHEDONLY 0x00000000 +#define DIEDBSFL_THISUSER 0x00000010 +#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK +#define DIEDBSFL_AVAILABLEDEVICES 0x00001000 +#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000 +#define DIEDBSFL_NONGAMINGDEVICES 0x00004000 +#define DIEDBSFL_VALID 0x00007110 + +#if DIRECTINPUT_VERSION >= 0x0800 +typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA,LPDIRECTINPUTDEVICE8A,DWORD,DWORD,LPVOID); +typedef BOOL (CALLBACK *LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW,LPDIRECTINPUTDEVICE8W,DWORD,DWORD,LPVOID); +DECL_WINELIB_TYPE_AW(LPDIENUMDEVICESBYSEMANTICSCB) +#endif + +typedef BOOL (CALLBACK *LPDICONFIGUREDEVICESCALLBACK)(LPUNKNOWN,LPVOID); + +typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA,LPVOID); +typedef BOOL (CALLBACK *LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW,LPVOID); +DECL_WINELIB_TYPE_AW(LPDIENUMDEVICEOBJECTSCALLBACK) + +#if DIRECTINPUT_VERSION >= 0x0500 +typedef BOOL (CALLBACK *LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID); +#endif + +#define DIK_ESCAPE 0x01 +#define DIK_1 0x02 +#define DIK_2 0x03 +#define DIK_3 0x04 +#define DIK_4 0x05 +#define DIK_5 0x06 +#define DIK_6 0x07 +#define DIK_7 0x08 +#define DIK_8 0x09 +#define DIK_9 0x0A +#define DIK_0 0x0B +#define DIK_MINUS 0x0C /* - on main keyboard */ +#define DIK_EQUALS 0x0D +#define DIK_BACK 0x0E /* backspace */ +#define DIK_TAB 0x0F +#define DIK_Q 0x10 +#define DIK_W 0x11 +#define DIK_E 0x12 +#define DIK_R 0x13 +#define DIK_T 0x14 +#define DIK_Y 0x15 +#define DIK_U 0x16 +#define DIK_I 0x17 +#define DIK_O 0x18 +#define DIK_P 0x19 +#define DIK_LBRACKET 0x1A +#define DIK_RBRACKET 0x1B +#define DIK_RETURN 0x1C /* Enter on main keyboard */ +#define DIK_LCONTROL 0x1D +#define DIK_A 0x1E +#define DIK_S 0x1F +#define DIK_D 0x20 +#define DIK_F 0x21 +#define DIK_G 0x22 +#define DIK_H 0x23 +#define DIK_J 0x24 +#define DIK_K 0x25 +#define DIK_L 0x26 +#define DIK_SEMICOLON 0x27 +#define DIK_APOSTROPHE 0x28 +#define DIK_GRAVE 0x29 /* accent grave */ +#define DIK_LSHIFT 0x2A +#define DIK_BACKSLASH 0x2B +#define DIK_Z 0x2C +#define DIK_X 0x2D +#define DIK_C 0x2E +#define DIK_V 0x2F +#define DIK_B 0x30 +#define DIK_N 0x31 +#define DIK_M 0x32 +#define DIK_COMMA 0x33 +#define DIK_PERIOD 0x34 /* . on main keyboard */ +#define DIK_SLASH 0x35 /* / on main keyboard */ +#define DIK_RSHIFT 0x36 +#define DIK_MULTIPLY 0x37 /* * on numeric keypad */ +#define DIK_LMENU 0x38 /* left Alt */ +#define DIK_SPACE 0x39 +#define DIK_CAPITAL 0x3A +#define DIK_F1 0x3B +#define DIK_F2 0x3C +#define DIK_F3 0x3D +#define DIK_F4 0x3E +#define DIK_F5 0x3F +#define DIK_F6 0x40 +#define DIK_F7 0x41 +#define DIK_F8 0x42 +#define DIK_F9 0x43 +#define DIK_F10 0x44 +#define DIK_NUMLOCK 0x45 +#define DIK_SCROLL 0x46 /* Scroll Lock */ +#define DIK_NUMPAD7 0x47 +#define DIK_NUMPAD8 0x48 +#define DIK_NUMPAD9 0x49 +#define DIK_SUBTRACT 0x4A /* - on numeric keypad */ +#define DIK_NUMPAD4 0x4B +#define DIK_NUMPAD5 0x4C +#define DIK_NUMPAD6 0x4D +#define DIK_ADD 0x4E /* + on numeric keypad */ +#define DIK_NUMPAD1 0x4F +#define DIK_NUMPAD2 0x50 +#define DIK_NUMPAD3 0x51 +#define DIK_NUMPAD0 0x52 +#define DIK_DECIMAL 0x53 /* . on numeric keypad */ +#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ +#define DIK_F11 0x57 +#define DIK_F12 0x58 +#define DIK_F13 0x64 /* (NEC PC98) */ +#define DIK_F14 0x65 /* (NEC PC98) */ +#define DIK_F15 0x66 /* (NEC PC98) */ +#define DIK_KANA 0x70 /* (Japanese keyboard) */ +#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */ +#define DIK_CONVERT 0x79 /* (Japanese keyboard) */ +#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ +#define DIK_YEN 0x7D /* (Japanese keyboard) */ +#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */ +#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ +#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */ +#define DIK_AT 0x91 /* (NEC PC98) */ +#define DIK_COLON 0x92 /* (NEC PC98) */ +#define DIK_UNDERLINE 0x93 /* (NEC PC98) */ +#define DIK_KANJI 0x94 /* (Japanese keyboard) */ +#define DIK_STOP 0x95 /* (NEC PC98) */ +#define DIK_AX 0x96 /* (Japan AX) */ +#define DIK_UNLABELED 0x97 /* (J3100) */ +#define DIK_NEXTTRACK 0x99 /* Next Track */ +#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ +#define DIK_RCONTROL 0x9D +#define DIK_MUTE 0xA0 /* Mute */ +#define DIK_CALCULATOR 0xA1 /* Calculator */ +#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ +#define DIK_MEDIASTOP 0xA4 /* Media Stop */ +#define DIK_VOLUMEDOWN 0xAE /* Volume - */ +#define DIK_VOLUMEUP 0xB0 /* Volume + */ +#define DIK_WEBHOME 0xB2 /* Web home */ +#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ +#define DIK_DIVIDE 0xB5 /* / on numeric keypad */ +#define DIK_SYSRQ 0xB7 +#define DIK_RMENU 0xB8 /* right Alt */ +#define DIK_PAUSE 0xC5 /* Pause */ +#define DIK_HOME 0xC7 /* Home on arrow keypad */ +#define DIK_UP 0xC8 /* UpArrow on arrow keypad */ +#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ +#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ +#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ +#define DIK_END 0xCF /* End on arrow keypad */ +#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ +#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ +#define DIK_INSERT 0xD2 /* Insert on arrow keypad */ +#define DIK_DELETE 0xD3 /* Delete on arrow keypad */ +#define DIK_LWIN 0xDB /* Left Windows key */ +#define DIK_RWIN 0xDC /* Right Windows key */ +#define DIK_APPS 0xDD /* AppMenu key */ +#define DIK_POWER 0xDE +#define DIK_SLEEP 0xDF +#define DIK_WAKE 0xE3 /* System Wake */ +#define DIK_WEBSEARCH 0xE5 /* Web Search */ +#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ +#define DIK_WEBREFRESH 0xE7 /* Web Refresh */ +#define DIK_WEBSTOP 0xE8 /* Web Stop */ +#define DIK_WEBFORWARD 0xE9 /* Web Forward */ +#define DIK_WEBBACK 0xEA /* Web Back */ +#define DIK_MYCOMPUTER 0xEB /* My Computer */ +#define DIK_MAIL 0xEC /* Mail */ +#define DIK_MEDIASELECT 0xED /* Media Select */ + +#define DIK_BACKSPACE DIK_BACK /* backspace */ +#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ +#define DIK_LALT DIK_LMENU /* left Alt */ +#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ +#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ +#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ +#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ +#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ +#define DIK_RALT DIK_RMENU /* right Alt */ +#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ +#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ +#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ +#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ +#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ +#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ + +#define DIDFT_ALL 0x00000000 +#define DIDFT_RELAXIS 0x00000001 +#define DIDFT_ABSAXIS 0x00000002 +#define DIDFT_AXIS 0x00000003 +#define DIDFT_PSHBUTTON 0x00000004 +#define DIDFT_TGLBUTTON 0x00000008 +#define DIDFT_BUTTON 0x0000000C +#define DIDFT_POV 0x00000010 +#define DIDFT_COLLECTION 0x00000040 +#define DIDFT_NODATA 0x00000080 +#define DIDFT_ANYINSTANCE 0x00FFFF00 +#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE +#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8) +#define DIDFT_GETTYPE(n) LOBYTE(n) +#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8) +#define DIDFT_FFACTUATOR 0x01000000 +#define DIDFT_FFEFFECTTRIGGER 0x02000000 +#if DIRECTINPUT_VERSION >= 0x050a +#define DIDFT_OUTPUT 0x10000000 +#define DIDFT_VENDORDEFINED 0x04000000 +#define DIDFT_ALIAS 0x08000000 +#endif /* DI5a */ +#ifndef DIDFT_OPTIONAL +#define DIDFT_OPTIONAL 0x80000000 +#endif +#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8) +#define DIDFT_NOCOLLECTION 0x00FFFF00 + +#define DIDF_ABSAXIS 0x00000001 +#define DIDF_RELAXIS 0x00000002 + +#define DIGDD_PEEK 0x00000001 + +#define DISEQUENCE_COMPARE(dwSq1,cmp,dwSq2) ((int)((dwSq1) - (dwSq2)) cmp 0) + +typedef struct DIDEVICEOBJECTDATA_DX3 { + DWORD dwOfs; + DWORD dwData; + DWORD dwTimeStamp; + DWORD dwSequence; +} DIDEVICEOBJECTDATA_DX3,*LPDIDEVICEOBJECTDATA_DX3; +typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX3; + +typedef struct DIDEVICEOBJECTDATA { + DWORD dwOfs; + DWORD dwData; + DWORD dwTimeStamp; + DWORD dwSequence; +#if(DIRECTINPUT_VERSION >= 0x0800) + UINT_PTR uAppData; +#endif /* DIRECTINPUT_VERSION >= 0x0800 */ +} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA; +typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA; + +typedef struct _DIOBJECTDATAFORMAT { + const GUID *pguid; + DWORD dwOfs; + DWORD dwType; + DWORD dwFlags; +} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT; +typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT; + +typedef struct _DIDATAFORMAT { + DWORD dwSize; + DWORD dwObjSize; + DWORD dwFlags; + DWORD dwDataSize; + DWORD dwNumObjs; + LPDIOBJECTDATAFORMAT rgodf; +} DIDATAFORMAT, *LPDIDATAFORMAT; +typedef const DIDATAFORMAT *LPCDIDATAFORMAT; + +#if DIRECTINPUT_VERSION >= 0x0500 +#define DIDOI_FFACTUATOR 0x00000001 +#define DIDOI_FFEFFECTTRIGGER 0x00000002 +#define DIDOI_POLLED 0x00008000 +#define DIDOI_ASPECTPOSITION 0x00000100 +#define DIDOI_ASPECTVELOCITY 0x00000200 +#define DIDOI_ASPECTACCEL 0x00000300 +#define DIDOI_ASPECTFORCE 0x00000400 +#define DIDOI_ASPECTMASK 0x00000F00 +#endif /* DI5 */ +#if DIRECTINPUT_VERSION >= 0x050a +#define DIDOI_GUIDISUSAGE 0x00010000 +#endif /* DI5a */ + +typedef struct DIPROPHEADER { + DWORD dwSize; + DWORD dwHeaderSize; + DWORD dwObj; + DWORD dwHow; +} DIPROPHEADER,*LPDIPROPHEADER; +typedef const DIPROPHEADER *LPCDIPROPHEADER; + +#define DIPH_DEVICE 0 +#define DIPH_BYOFFSET 1 +#define DIPH_BYID 2 +#if DIRECTINPUT_VERSION >= 0x050a +#define DIPH_BYUSAGE 3 + +#define DIMAKEUSAGEDWORD(UsagePage, Usage) (DWORD)MAKELONG(Usage, UsagePage) +#endif /* DI5a */ + +typedef struct DIPROPDWORD { + DIPROPHEADER diph; + DWORD dwData; +} DIPROPDWORD, *LPDIPROPDWORD; +typedef const DIPROPDWORD *LPCDIPROPDWORD; + +typedef struct DIPROPRANGE { + DIPROPHEADER diph; + LONG lMin; + LONG lMax; +} DIPROPRANGE, *LPDIPROPRANGE; +typedef const DIPROPRANGE *LPCDIPROPRANGE; + +#define DIPROPRANGE_NOMIN ((LONG)0x80000000) +#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF) + +#if DIRECTINPUT_VERSION >= 0x050a +typedef struct DIPROPCAL { + DIPROPHEADER diph; + LONG lMin; + LONG lCenter; + LONG lMax; +} DIPROPCAL, *LPDIPROPCAL; +typedef const DIPROPCAL *LPCDIPROPCAL; + +typedef struct DIPROPCALPOV { + DIPROPHEADER diph; + LONG lMin[5]; + LONG lMax[5]; +} DIPROPCALPOV, *LPDIPROPCALPOV; +typedef const DIPROPCALPOV *LPCDIPROPCALPOV; + +typedef struct DIPROPGUIDANDPATH { + DIPROPHEADER diph; + GUID guidClass; + WCHAR wszPath[MAX_PATH]; +} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH; +typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH; + +typedef struct DIPROPSTRING { + DIPROPHEADER diph; + WCHAR wsz[MAX_PATH]; +} DIPROPSTRING, *LPDIPROPSTRING; +typedef const DIPROPSTRING *LPCDIPROPSTRING; +#endif /* DI5a */ + +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct DIPROPPOINTER { + DIPROPHEADER diph; + UINT_PTR uData; +} DIPROPPOINTER, *LPDIPROPPOINTER; +typedef const DIPROPPOINTER *LPCDIPROPPOINTER; +#endif /* DI8 */ + +/* special property GUIDs */ +#ifdef __cplusplus +#define MAKEDIPROP(prop) (*(const GUID *)(prop)) +#else +#define MAKEDIPROP(prop) ((REFGUID)(prop)) +#endif +#define DIPROP_BUFFERSIZE MAKEDIPROP(1) +#define DIPROP_AXISMODE MAKEDIPROP(2) + +#define DIPROPAXISMODE_ABS 0 +#define DIPROPAXISMODE_REL 1 + +#define DIPROP_GRANULARITY MAKEDIPROP(3) +#define DIPROP_RANGE MAKEDIPROP(4) +#define DIPROP_DEADZONE MAKEDIPROP(5) +#define DIPROP_SATURATION MAKEDIPROP(6) +#define DIPROP_FFGAIN MAKEDIPROP(7) +#define DIPROP_FFLOAD MAKEDIPROP(8) +#define DIPROP_AUTOCENTER MAKEDIPROP(9) + +#define DIPROPAUTOCENTER_OFF 0 +#define DIPROPAUTOCENTER_ON 1 + +#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10) + +#define DIPROPCALIBRATIONMODE_COOKED 0 +#define DIPROPCALIBRATIONMODE_RAW 1 + +#if DIRECTINPUT_VERSION >= 0x050a +#define DIPROP_CALIBRATION MAKEDIPROP(11) +#define DIPROP_GUIDANDPATH MAKEDIPROP(12) +#define DIPROP_INSTANCENAME MAKEDIPROP(13) +#define DIPROP_PRODUCTNAME MAKEDIPROP(14) +#endif + +#if DIRECTINPUT_VERSION >= 0x5B2 +#define DIPROP_JOYSTICKID MAKEDIPROP(15) +#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16) +#endif + +#if DIRECTINPUT_VERSION >= 0x0700 +#define DIPROP_PHYSICALRANGE MAKEDIPROP(18) +#define DIPROP_LOGICALRANGE MAKEDIPROP(19) +#endif + +#if(DIRECTINPUT_VERSION >= 0x0800) +#define DIPROP_KEYNAME MAKEDIPROP(20) +#define DIPROP_CPOINTS MAKEDIPROP(21) +#define DIPROP_APPDATA MAKEDIPROP(22) +#define DIPROP_SCANCODE MAKEDIPROP(23) +#define DIPROP_VIDPID MAKEDIPROP(24) +#define DIPROP_USERNAME MAKEDIPROP(25) +#define DIPROP_TYPENAME MAKEDIPROP(26) + +#define MAXCPOINTSNUM 8 + +typedef struct _CPOINT { + LONG lP; + DWORD dwLog; +} CPOINT, *PCPOINT; + +typedef struct DIPROPCPOINTS { + DIPROPHEADER diph; + DWORD dwCPointsNum; + CPOINT cp[MAXCPOINTSNUM]; +} DIPROPCPOINTS, *LPDIPROPCPOINTS; +typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS; +#endif /* DI8 */ + + +typedef struct DIDEVCAPS_DX3 { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDevType; + DWORD dwAxes; + DWORD dwButtons; + DWORD dwPOVs; +} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3; + +typedef struct DIDEVCAPS { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDevType; + DWORD dwAxes; + DWORD dwButtons; + DWORD dwPOVs; +#if(DIRECTINPUT_VERSION >= 0x0500) + DWORD dwFFSamplePeriod; + DWORD dwFFMinTimeResolution; + DWORD dwFirmwareRevision; + DWORD dwHardwareRevision; + DWORD dwFFDriverVersion; +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ +} DIDEVCAPS,*LPDIDEVCAPS; + +#define DIDC_ATTACHED 0x00000001 +#define DIDC_POLLEDDEVICE 0x00000002 +#define DIDC_EMULATED 0x00000004 +#define DIDC_POLLEDDATAFORMAT 0x00000008 +#define DIDC_FORCEFEEDBACK 0x00000100 +#define DIDC_FFATTACK 0x00000200 +#define DIDC_FFFADE 0x00000400 +#define DIDC_SATURATION 0x00000800 +#define DIDC_POSNEGCOEFFICIENTS 0x00001000 +#define DIDC_POSNEGSATURATION 0x00002000 +#define DIDC_DEADBAND 0x00004000 +#define DIDC_STARTDELAY 0x00008000 +#define DIDC_ALIAS 0x00010000 +#define DIDC_PHANTOM 0x00020000 +#define DIDC_HIDDEN 0x00040000 + + +/* SetCooperativeLevel dwFlags */ +#define DISCL_EXCLUSIVE 0x00000001 +#define DISCL_NONEXCLUSIVE 0x00000002 +#define DISCL_FOREGROUND 0x00000004 +#define DISCL_BACKGROUND 0x00000008 +#define DISCL_NOWINKEY 0x00000010 + +#if (DIRECTINPUT_VERSION >= 0x0500) +/* Device FF flags */ +#define DISFFC_RESET 0x00000001 +#define DISFFC_STOPALL 0x00000002 +#define DISFFC_PAUSE 0x00000004 +#define DISFFC_CONTINUE 0x00000008 +#define DISFFC_SETACTUATORSON 0x00000010 +#define DISFFC_SETACTUATORSOFF 0x00000020 + +#define DIGFFS_EMPTY 0x00000001 +#define DIGFFS_STOPPED 0x00000002 +#define DIGFFS_PAUSED 0x00000004 +#define DIGFFS_ACTUATORSON 0x00000010 +#define DIGFFS_ACTUATORSOFF 0x00000020 +#define DIGFFS_POWERON 0x00000040 +#define DIGFFS_POWEROFF 0x00000080 +#define DIGFFS_SAFETYSWITCHON 0x00000100 +#define DIGFFS_SAFETYSWITCHOFF 0x00000200 +#define DIGFFS_USERFFSWITCHON 0x00000400 +#define DIGFFS_USERFFSWITCHOFF 0x00000800 +#define DIGFFS_DEVICELOST 0x80000000 + +/* Effect flags */ +#define DIEFT_ALL 0x00000000 + +#define DIEFT_CONSTANTFORCE 0x00000001 +#define DIEFT_RAMPFORCE 0x00000002 +#define DIEFT_PERIODIC 0x00000003 +#define DIEFT_CONDITION 0x00000004 +#define DIEFT_CUSTOMFORCE 0x00000005 +#define DIEFT_HARDWARE 0x000000FF +#define DIEFT_FFATTACK 0x00000200 +#define DIEFT_FFFADE 0x00000400 +#define DIEFT_SATURATION 0x00000800 +#define DIEFT_POSNEGCOEFFICIENTS 0x00001000 +#define DIEFT_POSNEGSATURATION 0x00002000 +#define DIEFT_DEADBAND 0x00004000 +#define DIEFT_STARTDELAY 0x00008000 +#define DIEFT_GETTYPE(n) LOBYTE(n) + +#define DIEFF_OBJECTIDS 0x00000001 +#define DIEFF_OBJECTOFFSETS 0x00000002 +#define DIEFF_CARTESIAN 0x00000010 +#define DIEFF_POLAR 0x00000020 +#define DIEFF_SPHERICAL 0x00000040 + +#define DIEP_DURATION 0x00000001 +#define DIEP_SAMPLEPERIOD 0x00000002 +#define DIEP_GAIN 0x00000004 +#define DIEP_TRIGGERBUTTON 0x00000008 +#define DIEP_TRIGGERREPEATINTERVAL 0x00000010 +#define DIEP_AXES 0x00000020 +#define DIEP_DIRECTION 0x00000040 +#define DIEP_ENVELOPE 0x00000080 +#define DIEP_TYPESPECIFICPARAMS 0x00000100 +#if(DIRECTINPUT_VERSION >= 0x0600) +#define DIEP_STARTDELAY 0x00000200 +#define DIEP_ALLPARAMS_DX5 0x000001FF +#define DIEP_ALLPARAMS 0x000003FF +#else +#define DIEP_ALLPARAMS 0x000001FF +#endif /* DIRECTINPUT_VERSION >= 0x0600 */ +#define DIEP_START 0x20000000 +#define DIEP_NORESTART 0x40000000 +#define DIEP_NODOWNLOAD 0x80000000 +#define DIEB_NOTRIGGER 0xFFFFFFFF + +#define DIES_SOLO 0x00000001 +#define DIES_NODOWNLOAD 0x80000000 + +#define DIEGES_PLAYING 0x00000001 +#define DIEGES_EMULATED 0x00000002 + +#define DI_DEGREES 100 +#define DI_FFNOMINALMAX 10000 +#define DI_SECONDS 1000000 + +typedef struct DICONSTANTFORCE { + LONG lMagnitude; +} DICONSTANTFORCE, *LPDICONSTANTFORCE; +typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE; + +typedef struct DIRAMPFORCE { + LONG lStart; + LONG lEnd; +} DIRAMPFORCE, *LPDIRAMPFORCE; +typedef const DIRAMPFORCE *LPCDIRAMPFORCE; + +typedef struct DIPERIODIC { + DWORD dwMagnitude; + LONG lOffset; + DWORD dwPhase; + DWORD dwPeriod; +} DIPERIODIC, *LPDIPERIODIC; +typedef const DIPERIODIC *LPCDIPERIODIC; + +typedef struct DICONDITION { + LONG lOffset; + LONG lPositiveCoefficient; + LONG lNegativeCoefficient; + DWORD dwPositiveSaturation; + DWORD dwNegativeSaturation; + LONG lDeadBand; +} DICONDITION, *LPDICONDITION; +typedef const DICONDITION *LPCDICONDITION; + +typedef struct DICUSTOMFORCE { + DWORD cChannels; + DWORD dwSamplePeriod; + DWORD cSamples; + LPLONG rglForceData; +} DICUSTOMFORCE, *LPDICUSTOMFORCE; +typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE; + +typedef struct DIENVELOPE { + DWORD dwSize; + DWORD dwAttackLevel; + DWORD dwAttackTime; + DWORD dwFadeLevel; + DWORD dwFadeTime; +} DIENVELOPE, *LPDIENVELOPE; +typedef const DIENVELOPE *LPCDIENVELOPE; + +typedef struct DIEFFECT_DX5 { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDuration; + DWORD dwSamplePeriod; + DWORD dwGain; + DWORD dwTriggerButton; + DWORD dwTriggerRepeatInterval; + DWORD cAxes; + LPDWORD rgdwAxes; + LPLONG rglDirection; + LPDIENVELOPE lpEnvelope; + DWORD cbTypeSpecificParams; + LPVOID lpvTypeSpecificParams; +} DIEFFECT_DX5, *LPDIEFFECT_DX5; +typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5; + +typedef struct DIEFFECT { + DWORD dwSize; + DWORD dwFlags; + DWORD dwDuration; + DWORD dwSamplePeriod; + DWORD dwGain; + DWORD dwTriggerButton; + DWORD dwTriggerRepeatInterval; + DWORD cAxes; + LPDWORD rgdwAxes; + LPLONG rglDirection; + LPDIENVELOPE lpEnvelope; + DWORD cbTypeSpecificParams; + LPVOID lpvTypeSpecificParams; +#if(DIRECTINPUT_VERSION >= 0x0600) + DWORD dwStartDelay; +#endif /* DIRECTINPUT_VERSION >= 0x0600 */ +} DIEFFECT, *LPDIEFFECT; +typedef const DIEFFECT *LPCDIEFFECT; +typedef DIEFFECT DIEFFECT_DX6; +typedef LPDIEFFECT LPDIEFFECT_DX6; + +typedef struct DIEFFECTINFOA { + DWORD dwSize; + GUID guid; + DWORD dwEffType; + DWORD dwStaticParams; + DWORD dwDynamicParams; + CHAR tszName[MAX_PATH]; +} DIEFFECTINFOA, *LPDIEFFECTINFOA; +typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA; + +typedef struct DIEFFECTINFOW { + DWORD dwSize; + GUID guid; + DWORD dwEffType; + DWORD dwStaticParams; + DWORD dwDynamicParams; + WCHAR tszName[MAX_PATH]; +} DIEFFECTINFOW, *LPDIEFFECTINFOW; +typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW; + +DECL_WINELIB_TYPE_AW(DIEFFECTINFO) +DECL_WINELIB_TYPE_AW(LPDIEFFECTINFO) +DECL_WINELIB_TYPE_AW(LPCDIEFFECTINFO) + +typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID); +typedef BOOL (CALLBACK *LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID); + +typedef struct DIEFFESCAPE { + DWORD dwSize; + DWORD dwCommand; + LPVOID lpvInBuffer; + DWORD cbInBuffer; + LPVOID lpvOutBuffer; + DWORD cbOutBuffer; +} DIEFFESCAPE, *LPDIEFFESCAPE; + +typedef struct DIJOYSTATE { + LONG lX; + LONG lY; + LONG lZ; + LONG lRx; + LONG lRy; + LONG lRz; + LONG rglSlider[2]; + DWORD rgdwPOV[4]; + BYTE rgbButtons[32]; +} DIJOYSTATE, *LPDIJOYSTATE; + +typedef struct DIJOYSTATE2 { + LONG lX; + LONG lY; + LONG lZ; + LONG lRx; + LONG lRy; + LONG lRz; + LONG rglSlider[2]; + DWORD rgdwPOV[4]; + BYTE rgbButtons[128]; + LONG lVX; /* 'v' as in velocity */ + LONG lVY; + LONG lVZ; + LONG lVRx; + LONG lVRy; + LONG lVRz; + LONG rglVSlider[2]; + LONG lAX; /* 'a' as in acceleration */ + LONG lAY; + LONG lAZ; + LONG lARx; + LONG lARy; + LONG lARz; + LONG rglASlider[2]; + LONG lFX; /* 'f' as in force */ + LONG lFY; + LONG lFZ; + LONG lFRx; /* 'fr' as in rotational force aka torque */ + LONG lFRy; + LONG lFRz; + LONG rglFSlider[2]; +} DIJOYSTATE2, *LPDIJOYSTATE2; + +#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX) +#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY) +#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ) +#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx) +#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy) +#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz) +#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \ + (n) * sizeof(LONG)) +#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \ + (n) * sizeof(DWORD)) +#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n)) +#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0) +#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1) +#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2) +#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3) +#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4) +#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5) +#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6) +#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7) +#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8) +#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9) +#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10) +#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11) +#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12) +#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13) +#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14) +#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15) +#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16) +#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17) +#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18) +#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19) +#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20) +#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21) +#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22) +#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23) +#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24) +#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25) +#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26) +#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27) +#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28) +#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29) +#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30) +#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31) +#endif /* DIRECTINPUT_VERSION >= 0x0500 */ + +/* DInput 7 structures, types */ +#if(DIRECTINPUT_VERSION >= 0x0700) +typedef struct DIFILEEFFECT { + DWORD dwSize; + GUID GuidEffect; + LPCDIEFFECT lpDiEffect; + CHAR szFriendlyName[MAX_PATH]; +} DIFILEEFFECT, *LPDIFILEEFFECT; + +typedef const DIFILEEFFECT *LPCDIFILEEFFECT; +typedef BOOL (CALLBACK *LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID); +#endif /* DIRECTINPUT_VERSION >= 0x0700 */ + +/* DInput 8 structures and types */ +#if DIRECTINPUT_VERSION >= 0x0800 +typedef struct _DIACTIONA { + UINT_PTR uAppData; + DWORD dwSemantic; + DWORD dwFlags; + __GNU_EXTENSION union { + LPCSTR lptszActionName; + UINT uResIdString; + } DUMMYUNIONNAME; + GUID guidInstance; + DWORD dwObjID; + DWORD dwHow; +} DIACTIONA, *LPDIACTIONA; +typedef const DIACTIONA *LPCDIACTIONA; + +typedef struct _DIACTIONW { + UINT_PTR uAppData; + DWORD dwSemantic; + DWORD dwFlags; + __GNU_EXTENSION union { + LPCWSTR lptszActionName; + UINT uResIdString; + } DUMMYUNIONNAME; + GUID guidInstance; + DWORD dwObjID; + DWORD dwHow; +} DIACTIONW, *LPDIACTIONW; +typedef const DIACTIONW *LPCDIACTIONW; + +DECL_WINELIB_TYPE_AW(DIACTION) +DECL_WINELIB_TYPE_AW(LPDIACTION) +DECL_WINELIB_TYPE_AW(LPCDIACTION) + +#define DIA_FORCEFEEDBACK 0x00000001 +#define DIA_APPMAPPED 0x00000002 +#define DIA_APPNOMAP 0x00000004 +#define DIA_NORANGE 0x00000008 +#define DIA_APPFIXED 0x00000010 + +#define DIAH_UNMAPPED 0x00000000 +#define DIAH_USERCONFIG 0x00000001 +#define DIAH_APPREQUESTED 0x00000002 +#define DIAH_HWAPP 0x00000004 +#define DIAH_HWDEFAULT 0x00000008 +#define DIAH_DEFAULT 0x00000020 +#define DIAH_ERROR 0x80000000 + +typedef struct _DIACTIONFORMATA { + DWORD dwSize; + DWORD dwActionSize; + DWORD dwDataSize; + DWORD dwNumActions; + LPDIACTIONA rgoAction; + GUID guidActionMap; + DWORD dwGenre; + DWORD dwBufferSize; + LONG lAxisMin; + LONG lAxisMax; + HINSTANCE hInstString; + FILETIME ftTimeStamp; + DWORD dwCRC; + CHAR tszActionMap[MAX_PATH]; +} DIACTIONFORMATA, *LPDIACTIONFORMATA; +typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA; + +typedef struct _DIACTIONFORMATW { + DWORD dwSize; + DWORD dwActionSize; + DWORD dwDataSize; + DWORD dwNumActions; + LPDIACTIONW rgoAction; + GUID guidActionMap; + DWORD dwGenre; + DWORD dwBufferSize; + LONG lAxisMin; + LONG lAxisMax; + HINSTANCE hInstString; + FILETIME ftTimeStamp; + DWORD dwCRC; + WCHAR tszActionMap[MAX_PATH]; +} DIACTIONFORMATW, *LPDIACTIONFORMATW; +typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW; + +DECL_WINELIB_TYPE_AW(DIACTIONFORMAT) +DECL_WINELIB_TYPE_AW(LPDIACTIONFORMAT) +DECL_WINELIB_TYPE_AW(LPCDIACTIONFORMAT) + +#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF +#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF +#define DIAFTS_UNUSEDDEVICELOW 0x00000000 +#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000 + +#define DIDBAM_DEFAULT 0x00000000 +#define DIDBAM_PRESERVE 0x00000001 +#define DIDBAM_INITIALIZE 0x00000002 +#define DIDBAM_HWDEFAULTS 0x00000004 + +#define DIDSAM_DEFAULT 0x00000000 +#define DIDSAM_NOUSER 0x00000001 +#define DIDSAM_FORCESAVE 0x00000002 + +#define DICD_DEFAULT 0x00000000 +#define DICD_EDIT 0x00000001 + +#ifndef D3DCOLOR_DEFINED +typedef DWORD D3DCOLOR; +#define D3DCOLOR_DEFINED +#endif + +typedef struct _DICOLORSET { + DWORD dwSize; + D3DCOLOR cTextFore; + D3DCOLOR cTextHighlight; + D3DCOLOR cCalloutLine; + D3DCOLOR cCalloutHighlight; + D3DCOLOR cBorder; + D3DCOLOR cControlFill; + D3DCOLOR cHighlightFill; + D3DCOLOR cAreaFill; +} DICOLORSET, *LPDICOLORSET; +typedef const DICOLORSET *LPCDICOLORSET; + +typedef struct _DICONFIGUREDEVICESPARAMSA { + DWORD dwSize; + DWORD dwcUsers; + LPSTR lptszUserNames; + DWORD dwcFormats; + LPDIACTIONFORMATA lprgFormats; + HWND hwnd; + DICOLORSET dics; + LPUNKNOWN lpUnkDDSTarget; +} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA; +typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA; + +typedef struct _DICONFIGUREDEVICESPARAMSW { + DWORD dwSize; + DWORD dwcUsers; + LPWSTR lptszUserNames; + DWORD dwcFormats; + LPDIACTIONFORMATW lprgFormats; + HWND hwnd; + DICOLORSET dics; + LPUNKNOWN lpUnkDDSTarget; +} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW; +typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW; + +DECL_WINELIB_TYPE_AW(DICONFIGUREDEVICESPARAMS) +DECL_WINELIB_TYPE_AW(LPDICONFIGUREDEVICESPARAMS) +DECL_WINELIB_TYPE_AW(LPCDICONFIGUREDEVICESPARAMS) + +#define DIDIFT_CONFIGURATION 0x00000001 +#define DIDIFT_OVERLAY 0x00000002 + +#define DIDAL_CENTERED 0x00000000 +#define DIDAL_LEFTALIGNED 0x00000001 +#define DIDAL_RIGHTALIGNED 0x00000002 +#define DIDAL_MIDDLE 0x00000000 +#define DIDAL_TOPALIGNED 0x00000004 +#define DIDAL_BOTTOMALIGNED 0x00000008 + +typedef struct _DIDEVICEIMAGEINFOA { + CHAR tszImagePath[MAX_PATH]; + DWORD dwFlags; + DWORD dwViewID; + RECT rcOverlay; + DWORD dwObjID; + DWORD dwcValidPts; + POINT rgptCalloutLine[5]; + RECT rcCalloutRect; + DWORD dwTextAlign; +} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA; +typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA; + +typedef struct _DIDEVICEIMAGEINFOW { + WCHAR tszImagePath[MAX_PATH]; + DWORD dwFlags; + DWORD dwViewID; + RECT rcOverlay; + DWORD dwObjID; + DWORD dwcValidPts; + POINT rgptCalloutLine[5]; + RECT rcCalloutRect; + DWORD dwTextAlign; +} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW; +typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW; + +DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFO) +DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFO) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFO) + +typedef struct _DIDEVICEIMAGEINFOHEADERA { + DWORD dwSize; + DWORD dwSizeImageInfo; + DWORD dwcViews; + DWORD dwcButtons; + DWORD dwcAxes; + DWORD dwcPOVs; + DWORD dwBufferSize; + DWORD dwBufferUsed; + LPDIDEVICEIMAGEINFOA lprgImageInfoArray; +} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA; +typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA; + +typedef struct _DIDEVICEIMAGEINFOHEADERW { + DWORD dwSize; + DWORD dwSizeImageInfo; + DWORD dwcViews; + DWORD dwcButtons; + DWORD dwcAxes; + DWORD dwcPOVs; + DWORD dwBufferSize; + DWORD dwBufferUsed; + LPDIDEVICEIMAGEINFOW lprgImageInfoArray; +} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW; +typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW; + +DECL_WINELIB_TYPE_AW(DIDEVICEIMAGEINFOHEADER) +DECL_WINELIB_TYPE_AW(LPDIDEVICEIMAGEINFOHEADER) +DECL_WINELIB_TYPE_AW(LPCDIDEVICEIMAGEINFOHEADER) + +#endif /* DI8 */ + + +/***************************************************************************** + * IDirectInputEffect interface + */ +#if (DIRECTINPUT_VERSION >= 0x0500) +#undef INTERFACE +#define INTERFACE IDirectInputEffect +DECLARE_INTERFACE_(IDirectInputEffect,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputEffect methods ***/ + STDMETHOD(Initialize)(THIS_ HINSTANCE, DWORD, REFGUID) PURE; + STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE; + STDMETHOD(GetParameters)(THIS_ LPDIEFFECT, DWORD) PURE; + STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT, DWORD) PURE; + STDMETHOD(Start)(THIS_ DWORD, DWORD) PURE; + STDMETHOD(Stop)(THIS) PURE; + STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE; + STDMETHOD(Download)(THIS) PURE; + STDMETHOD(Unload)(THIS) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputEffect methods ***/ +#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a) +#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b) +#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) +#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b) +#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) +#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a) +#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p) +#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p) +#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#else +/*** IUnknown methods ***/ +#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputEffect_AddRef(p) (p)->AddRef() +#define IDirectInputEffect_Release(p) (p)->Release() +/*** IDirectInputEffect methods ***/ +#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a) +#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b) +#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b) +#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b) +#define IDirectInputEffect_Stop(p) (p)->Stop() +#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a) +#define IDirectInputEffect_Download(p) (p)->Download() +#define IDirectInputEffect_Unload(p) (p)->Unload() +#define IDirectInputEffect_Escape(p,a) (p)->Escape(a) +#endif + +#endif /* DI5 */ + + +/***************************************************************************** + * IDirectInputDeviceA interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDeviceA +DECLARE_INTERFACE_(IDirectInputDeviceA,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; +}; + +/***************************************************************************** + * IDirectInputDeviceW interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDeviceW +DECLARE_INTERFACE_(IDirectInputDeviceW,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice_AddRef(p) (p)->AddRef() +#define IDirectInputDevice_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice_Acquire(p) (p)->Acquire() +#define IDirectInputDevice_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +#endif + + +#if (DIRECTINPUT_VERSION >= 0x0500) +/***************************************************************************** + * IDirectInputDevice2A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice2A +DECLARE_INTERFACE_(IDirectInputDevice2A,IDirectInputDeviceA) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; +}; + +/***************************************************************************** + * IDirectInputDevice2W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice2W +DECLARE_INTERFACE_(IDirectInputDevice2W,IDirectInputDeviceW) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice2_AddRef(p) (p)->AddRef() +#define IDirectInputDevice2_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice2_Acquire(p) (p)->Acquire() +#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice2_Poll(p) (p)->Poll() +#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +#endif +#endif /* DI5 */ + +#if DIRECTINPUT_VERSION >= 0x0700 +/***************************************************************************** + * IDirectInputDevice7A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice7A +DECLARE_INTERFACE_(IDirectInputDevice7A,IDirectInputDevice2A) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7A methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; +}; + +/***************************************************************************** + * IDirectInputDevice7W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice7W +DECLARE_INTERFACE_(IDirectInputDevice7W,IDirectInputDevice2W) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7W methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) +#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice7_AddRef(p) (p)->AddRef() +#define IDirectInputDevice7_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice7_Acquire(p) (p)->Acquire() +#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice7_Poll(p) (p)->Poll() +#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) +#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) +#endif + +#endif /* DI7 */ + +#if DIRECTINPUT_VERSION >= 0x0800 +/***************************************************************************** + * IDirectInputDevice8A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice8A +DECLARE_INTERFACE_(IDirectInputDevice8A,IDirectInputDevice7A) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceA methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2A methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7A methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; + /*** IDirectInputDevice8A methods ***/ + STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA lpdiaf, LPCSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA lpdiDevImageInfoHeader) PURE; +}; + +/***************************************************************************** + * IDirectInputDevice8W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputDevice8W +DECLARE_INTERFACE_(IDirectInputDevice8W,IDirectInputDevice7W) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputDeviceW methods ***/ + STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS lpDIDevCaps) PURE; + STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetProperty)(THIS_ REFGUID rguidProp, LPDIPROPHEADER pdiph) PURE; + STDMETHOD(SetProperty)(THIS_ REFGUID rguidProp, LPCDIPROPHEADER pdiph) PURE; + STDMETHOD(Acquire)(THIS) PURE; + STDMETHOD(Unacquire)(THIS) PURE; + STDMETHOD(GetDeviceState)(THIS_ DWORD cbData, LPVOID lpvData) PURE; + STDMETHOD(GetDeviceData)(THIS_ DWORD cbObjectData, LPDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD dwFlags) PURE; + STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT lpdf) PURE; + STDMETHOD(SetEventNotification)(THIS_ HANDLE hEvent) PURE; + STDMETHOD(SetCooperativeLevel)(THIS_ HWND hwnd, DWORD dwFlags) PURE; + STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW pdidoi, DWORD dwObj, DWORD dwHow) PURE; + STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW pdidi) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion, REFGUID rguid) PURE; + /*** IDirectInputDevice2W methods ***/ + STDMETHOD(CreateEffect)(THIS_ REFGUID rguid, LPCDIEFFECT lpeff, LPDIRECTINPUTEFFECT *ppdeff, LPUNKNOWN punkOuter) PURE; + STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW lpCallback, LPVOID pvRef, DWORD dwEffType) PURE; + STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW pdei, REFGUID rguid) PURE; + STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD pdwOut) PURE; + STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD dwFlags) PURE; + STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK lpCallback, LPVOID pvRef, DWORD fl) PURE; + STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE pesc) PURE; + STDMETHOD(Poll)(THIS) PURE; + STDMETHOD(SendDeviceData)(THIS_ DWORD cbObjectData, LPCDIDEVICEOBJECTDATA rgdod, LPDWORD pdwInOut, DWORD fl) PURE; + /*** IDirectInputDevice7W methods ***/ + STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR lpszFileName,LPDIENUMEFFECTSINFILECALLBACK pec,LPVOID pvRef,DWORD dwFlags) PURE; + STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR lpszFileName,DWORD dwEntries,LPDIFILEEFFECT rgDiFileEft,DWORD dwFlags) PURE; + /*** IDirectInputDevice8W methods ***/ + STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW lpdiaf, LPCWSTR lpszUserName, DWORD dwFlags) PURE; + STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW lpdiDevImageInfoHeader) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a) +#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c) +#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b) +#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b) +#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p) +#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p) +#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b) +#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d) +#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a) +#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a) +#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b) +#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c) +#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a) +#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d) +#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c) +#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b) +#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a) +#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a) +#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c) +#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a) +#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p) +#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d) +#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d) +/*** IDirectInputDevice8 methods ***/ +#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c) +#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c) +#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a) +#else +/*** IUnknown methods ***/ +#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInputDevice8_AddRef(p) (p)->AddRef() +#define IDirectInputDevice8_Release(p) (p)->Release() +/*** IDirectInputDevice methods ***/ +#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a) +#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c) +#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b) +#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b) +#define IDirectInputDevice8_Acquire(p) (p)->Acquire() +#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire() +#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b) +#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d) +#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a) +#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a) +#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b) +#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c) +#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a) +#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c) +/*** IDirectInputDevice2 methods ***/ +#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d) +#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c) +#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b) +#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a) +#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a) +#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c) +#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a) +#define IDirectInputDevice8_Poll(p) (p)->Poll() +#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d) +/*** IDirectInputDevice7 methods ***/ +#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d) +#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d) +/*** IDirectInputDevice8 methods ***/ +#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c) +#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c) +#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a) +#endif + +#endif /* DI8 */ + +/* "Standard" Mouse report... */ +typedef struct DIMOUSESTATE { + LONG lX; + LONG lY; + LONG lZ; + BYTE rgbButtons[4]; +} DIMOUSESTATE; + +#if DIRECTINPUT_VERSION >= 0x0700 +/* "Standard" Mouse report for DInput 7... */ +typedef struct DIMOUSESTATE2 { + LONG lX; + LONG lY; + LONG lZ; + BYTE rgbButtons[8]; +} DIMOUSESTATE2; +#endif /* DI7 */ + +#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX) +#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY) +#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ) +#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0) +#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1) +#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2) +#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3) +#if DIRECTINPUT_VERSION >= 0x0700 +#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4) +#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5) +#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6) +#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7) +#endif /* DI7 */ + +#ifdef __cplusplus +extern "C" { +#endif +extern const DIDATAFORMAT c_dfDIMouse; +#if DIRECTINPUT_VERSION >= 0x0700 +extern const DIDATAFORMAT c_dfDIMouse2; /* DX 7 */ +#endif /* DI7 */ +extern const DIDATAFORMAT c_dfDIKeyboard; +#if DIRECTINPUT_VERSION >= 0x0500 +extern const DIDATAFORMAT c_dfDIJoystick; +extern const DIDATAFORMAT c_dfDIJoystick2; +#endif /* DI5 */ +#ifdef __cplusplus +}; +#endif + +/***************************************************************************** + * IDirectInputA interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputA +DECLARE_INTERFACE_(IDirectInputA,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; +}; + +/***************************************************************************** + * IDirectInputW interface + */ +#undef INTERFACE +#define INTERFACE IDirectInputW +DECLARE_INTERFACE_(IDirectInputW,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput methods ***/ +#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#else +/*** IUnknown methods ***/ +#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput_AddRef(p) (p)->AddRef() +#define IDirectInput_Release(p) (p)->Release() +/*** IDirectInput methods ***/ +#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b) +#endif + +/***************************************************************************** + * IDirectInput2A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput2A +DECLARE_INTERFACE_(IDirectInput2A,IDirectInputA) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2A methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; +}; + +/***************************************************************************** + * IDirectInput2W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput2W +DECLARE_INTERFACE_(IDirectInput2W,IDirectInputW) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2W methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput methods ***/ +#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#else +/*** IUnknown methods ***/ +#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput2_AddRef(p) (p)->AddRef() +#define IDirectInput2_Release(p) (p)->Release() +/*** IDirectInput methods ***/ +#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#endif + +/***************************************************************************** + * IDirectInput7A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput7A +DECLARE_INTERFACE_(IDirectInput7A,IDirectInput2A) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputA methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEA *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2A methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; + /*** IDirectInput7A methods ***/ + STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; +}; + +/***************************************************************************** + * IDirectInput7W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput7W +DECLARE_INTERFACE_(IDirectInput7W,IDirectInput2W) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInputW methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICEW *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + /*** IDirectInput2W methods ***/ + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; + /*** IDirectInput7W methods ***/ + STDMETHOD(CreateDeviceEx)(THIS_ REFGUID rguid, REFIID riid, LPVOID *pvOut, LPUNKNOWN lpUnknownOuter) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput methods ***/ +#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +/*** IDirectInput7 methods ***/ +#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput7_AddRef(p) (p)->AddRef() +#define IDirectInput7_Release(p) (p)->Release() +/*** IDirectInput methods ***/ +#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b) +/*** IDirectInput2 methods ***/ +#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +/*** IDirectInput7 methods ***/ +#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d) +#endif + + +#if DIRECTINPUT_VERSION >= 0x0800 +/***************************************************************************** + * IDirectInput8A interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput8A +DECLARE_INTERFACE_(IDirectInput8A,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInput8A methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8A *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCSTR pszName, LPGUID pguidInstance) PURE; + STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR ptszUserName, LPDIACTIONFORMATA lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBA lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSA lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; +}; + +/***************************************************************************** + * IDirectInput8W interface + */ +#undef INTERFACE +#define INTERFACE IDirectInput8W +DECLARE_INTERFACE_(IDirectInput8W,IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + /*** IDirectInput8W methods ***/ + STDMETHOD(CreateDevice)(THIS_ REFGUID rguid, LPDIRECTINPUTDEVICE8W *lplpDirectInputDevice, LPUNKNOWN pUnkOuter) PURE; + STDMETHOD(EnumDevices)(THIS_ DWORD dwDevType, LPDIENUMDEVICESCALLBACKW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(GetDeviceStatus)(THIS_ REFGUID rguidInstance) PURE; + STDMETHOD(RunControlPanel)(THIS_ HWND hwndOwner, DWORD dwFlags) PURE; + STDMETHOD(Initialize)(THIS_ HINSTANCE hinst, DWORD dwVersion) PURE; + STDMETHOD(FindDevice)(THIS_ REFGUID rguid, LPCWSTR pszName, LPGUID pguidInstance) PURE; + STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR ptszUserName, LPDIACTIONFORMATW lpdiActionFormat, LPDIENUMDEVICESBYSEMANTICSCBW lpCallback, LPVOID pvRef, DWORD dwFlags) PURE; + STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK lpdiCallback, LPDICONFIGUREDEVICESPARAMSW lpdiCDParams, DWORD dwFlags, LPVOID pvRefData) PURE; +}; +#undef INTERFACE + +#if !defined(__cplusplus) || defined(CINTERFACE) +/*** IUnknown methods ***/ +#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p) +/*** IDirectInput8 methods ***/ +#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) +#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d) +#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a) +#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b) +#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) +#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c) +#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e) +#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d) +#else +/*** IUnknown methods ***/ +#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirectInput8_AddRef(p) (p)->AddRef() +#define IDirectInput8_Release(p) (p)->Release() +/*** IDirectInput8 methods ***/ +#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) +#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d) +#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a) +#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b) +#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b) +#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c) +#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e) +#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d) +#endif + +#endif /* DI8 */ + +/* Export functions */ + +#ifdef __cplusplus +extern "C" { +#endif + +#if DIRECTINPUT_VERSION >= 0x0800 +HRESULT WINAPI DirectInput8Create(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); +#else /* DI < 8 */ +HRESULT WINAPI DirectInputCreateA(HINSTANCE,DWORD,LPDIRECTINPUTA *,LPUNKNOWN); +HRESULT WINAPI DirectInputCreateW(HINSTANCE,DWORD,LPDIRECTINPUTW *,LPUNKNOWN); +#define DirectInputCreate WINELIB_NAME_AW(DirectInputCreate) + +HRESULT WINAPI DirectInputCreateEx(HINSTANCE,DWORD,REFIID,LPVOID *,LPUNKNOWN); +#endif /* DI8 */ + +#ifdef __cplusplus +}; +#endif + +#endif /* __DINPUT_INCLUDED__ */ diff --git a/3party/raylib/src/external/glfw/deps/mingw/xinput.h b/3party/raylib/src/external/glfw/deps/mingw/xinput.h new file mode 100644 index 0000000..d3ca726 --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/mingw/xinput.h @@ -0,0 +1,239 @@ +/* + * The Wine project - Xinput Joystick Library + * Copyright 2008 Andrew Fenn + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#ifndef __WINE_XINPUT_H +#define __WINE_XINPUT_H + +#include + +/* + * Bitmasks for the joysticks buttons, determines what has + * been pressed on the joystick, these need to be mapped + * to whatever device you're using instead of an xbox 360 + * joystick + */ + +#define XINPUT_GAMEPAD_DPAD_UP 0x0001 +#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002 +#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004 +#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 +#define XINPUT_GAMEPAD_START 0x0010 +#define XINPUT_GAMEPAD_BACK 0x0020 +#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040 +#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 +#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 +#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 +#define XINPUT_GAMEPAD_A 0x1000 +#define XINPUT_GAMEPAD_B 0x2000 +#define XINPUT_GAMEPAD_X 0x4000 +#define XINPUT_GAMEPAD_Y 0x8000 + +/* + * Defines the flags used to determine if the user is pushing + * down on a button, not holding a button, etc + */ + +#define XINPUT_KEYSTROKE_KEYDOWN 0x0001 +#define XINPUT_KEYSTROKE_KEYUP 0x0002 +#define XINPUT_KEYSTROKE_REPEAT 0x0004 + +/* + * Defines the codes which are returned by XInputGetKeystroke + */ + +#define VK_PAD_A 0x5800 +#define VK_PAD_B 0x5801 +#define VK_PAD_X 0x5802 +#define VK_PAD_Y 0x5803 +#define VK_PAD_RSHOULDER 0x5804 +#define VK_PAD_LSHOULDER 0x5805 +#define VK_PAD_LTRIGGER 0x5806 +#define VK_PAD_RTRIGGER 0x5807 +#define VK_PAD_DPAD_UP 0x5810 +#define VK_PAD_DPAD_DOWN 0x5811 +#define VK_PAD_DPAD_LEFT 0x5812 +#define VK_PAD_DPAD_RIGHT 0x5813 +#define VK_PAD_START 0x5814 +#define VK_PAD_BACK 0x5815 +#define VK_PAD_LTHUMB_PRESS 0x5816 +#define VK_PAD_RTHUMB_PRESS 0x5817 +#define VK_PAD_LTHUMB_UP 0x5820 +#define VK_PAD_LTHUMB_DOWN 0x5821 +#define VK_PAD_LTHUMB_RIGHT 0x5822 +#define VK_PAD_LTHUMB_LEFT 0x5823 +#define VK_PAD_LTHUMB_UPLEFT 0x5824 +#define VK_PAD_LTHUMB_UPRIGHT 0x5825 +#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826 +#define VK_PAD_LTHUMB_DOWNLEFT 0x5827 +#define VK_PAD_RTHUMB_UP 0x5830 +#define VK_PAD_RTHUMB_DOWN 0x5831 +#define VK_PAD_RTHUMB_RIGHT 0x5832 +#define VK_PAD_RTHUMB_LEFT 0x5833 +#define VK_PAD_RTHUMB_UPLEFT 0x5834 +#define VK_PAD_RTHUMB_UPRIGHT 0x5835 +#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836 +#define VK_PAD_RTHUMB_DOWNLEFT 0x5837 + +/* + * Deadzones are for analogue joystick controls on the joypad + * which determine when input should be assumed to be in the + * middle of the pad. This is a threshold to stop a joypad + * controlling the game when the player isn't touching the + * controls. + */ + +#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849 +#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689 +#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30 + + +/* + * Defines what type of abilities the type of joystick has + * DEVTYPE_GAMEPAD is available for all joysticks, however + * there may be more specific identifiers for other joysticks + * which are being used. + */ + +#define XINPUT_DEVTYPE_GAMEPAD 0x01 +#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 +#define XINPUT_DEVSUBTYPE_WHEEL 0x02 +#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 +#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04 +#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 +#define XINPUT_DEVSUBTYPE_GUITAR 0x06 +#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 + +/* + * These are used with the XInputGetCapabilities function to + * determine the abilities to the joystick which has been + * plugged in. + */ + +#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004 +#define XINPUT_FLAG_GAMEPAD 0x00000001 + +/* + * Defines the status of the battery if one is used in the + * attached joystick. The first two define if the joystick + * supports a battery. Disconnected means that the joystick + * isn't connected. Wired shows that the joystick is a wired + * joystick. + */ + +#define BATTERY_DEVTYPE_GAMEPAD 0x00 +#define BATTERY_DEVTYPE_HEADSET 0x01 +#define BATTERY_TYPE_DISCONNECTED 0x00 +#define BATTERY_TYPE_WIRED 0x01 +#define BATTERY_TYPE_ALKALINE 0x02 +#define BATTERY_TYPE_NIMH 0x03 +#define BATTERY_TYPE_UNKNOWN 0xFF +#define BATTERY_LEVEL_EMPTY 0x00 +#define BATTERY_LEVEL_LOW 0x01 +#define BATTERY_LEVEL_MEDIUM 0x02 +#define BATTERY_LEVEL_FULL 0x03 + +/* + * How many joysticks can be used with this library. Games that + * use the xinput library will not go over this number. + */ + +#define XUSER_MAX_COUNT 4 +#define XUSER_INDEX_ANY 0x000000FF + +/* + * Defines the structure of an xbox 360 joystick. + */ + +typedef struct _XINPUT_GAMEPAD { + WORD wButtons; + BYTE bLeftTrigger; + BYTE bRightTrigger; + SHORT sThumbLX; + SHORT sThumbLY; + SHORT sThumbRX; + SHORT sThumbRY; +} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD; + +typedef struct _XINPUT_STATE { + DWORD dwPacketNumber; + XINPUT_GAMEPAD Gamepad; +} XINPUT_STATE, *PXINPUT_STATE; + +/* + * Defines the structure of how much vibration is set on both the + * right and left motors in a joystick. If you're not using a 360 + * joystick you will have to map these to your device. + */ + +typedef struct _XINPUT_VIBRATION { + WORD wLeftMotorSpeed; + WORD wRightMotorSpeed; +} XINPUT_VIBRATION, *PXINPUT_VIBRATION; + +/* + * Defines the structure for what kind of abilities the joystick has + * such abilities are things such as if the joystick has the ability + * to send and receive audio, if the joystick is in fact a driving + * wheel or perhaps if the joystick is some kind of dance pad or + * guitar. + */ + +typedef struct _XINPUT_CAPABILITIES { + BYTE Type; + BYTE SubType; + WORD Flags; + XINPUT_GAMEPAD Gamepad; + XINPUT_VIBRATION Vibration; +} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES; + +/* + * Defines the structure for a joystick input event which is + * retrieved using the function XInputGetKeystroke + */ +typedef struct _XINPUT_KEYSTROKE { + WORD VirtualKey; + WCHAR Unicode; + WORD Flags; + BYTE UserIndex; + BYTE HidCode; +} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE; + +typedef struct _XINPUT_BATTERY_INFORMATION +{ + BYTE BatteryType; + BYTE BatteryLevel; +} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION; + +#ifdef __cplusplus +extern "C" { +#endif + +void WINAPI XInputEnable(WINBOOL); +DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*); +DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*); +DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE); +DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*); +DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*); +DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_XINPUT_H */ diff --git a/3party/raylib/src/external/glfw/deps/vs2008/stdint.h b/3party/raylib/src/external/glfw/deps/vs2008/stdint.h new file mode 100644 index 0000000..d02608a --- /dev/null +++ b/3party/raylib/src/external/glfw/deps/vs2008/stdint.h @@ -0,0 +1,247 @@ +// ISO C9x compliant stdint.h for Microsoft Visual Studio +// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124 +// +// Copyright (c) 2006-2008 Alexander Chemeris +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are met: +// +// 1. Redistributions of source code must retain the above copyright notice, +// this list of conditions and the following disclaimer. +// +// 2. Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// +// 3. The name of the author may be used to endorse or promote products +// derived from this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED +// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF +// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO +// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF +// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef _MSC_VER // [ +#error "Use this header only with Microsoft Visual C++ compilers!" +#endif // _MSC_VER ] + +#ifndef _MSC_STDINT_H_ // [ +#define _MSC_STDINT_H_ + +#if _MSC_VER > 1000 +#pragma once +#endif + +#include + +// For Visual Studio 6 in C++ mode and for many Visual Studio versions when +// compiling for ARM we should wrap include with 'extern "C++" {}' +// or compiler give many errors like this: +// error C2733: second C linkage of overloaded function 'wmemchr' not allowed +#ifdef __cplusplus +extern "C" { +#endif +# include +#ifdef __cplusplus +} +#endif + +// Define _W64 macros to mark types changing their size, like intptr_t. +#ifndef _W64 +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif + + +// 7.18.1 Integer types + +// 7.18.1.1 Exact-width integer types + +// Visual Studio 6 and Embedded Visual C++ 4 doesn't +// realize that, e.g. char has the same size as __int8 +// so we give up on __intX for them. +#if (_MSC_VER < 1300) + typedef signed char int8_t; + typedef signed short int16_t; + typedef signed int int32_t; + typedef unsigned char uint8_t; + typedef unsigned short uint16_t; + typedef unsigned int uint32_t; +#else + typedef signed __int8 int8_t; + typedef signed __int16 int16_t; + typedef signed __int32 int32_t; + typedef unsigned __int8 uint8_t; + typedef unsigned __int16 uint16_t; + typedef unsigned __int32 uint32_t; +#endif +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; + + +// 7.18.1.2 Minimum-width integer types +typedef int8_t int_least8_t; +typedef int16_t int_least16_t; +typedef int32_t int_least32_t; +typedef int64_t int_least64_t; +typedef uint8_t uint_least8_t; +typedef uint16_t uint_least16_t; +typedef uint32_t uint_least32_t; +typedef uint64_t uint_least64_t; + +// 7.18.1.3 Fastest minimum-width integer types +typedef int8_t int_fast8_t; +typedef int16_t int_fast16_t; +typedef int32_t int_fast32_t; +typedef int64_t int_fast64_t; +typedef uint8_t uint_fast8_t; +typedef uint16_t uint_fast16_t; +typedef uint32_t uint_fast32_t; +typedef uint64_t uint_fast64_t; + +// 7.18.1.4 Integer types capable of holding object pointers +#ifdef _WIN64 // [ + typedef signed __int64 intptr_t; + typedef unsigned __int64 uintptr_t; +#else // _WIN64 ][ + typedef _W64 signed int intptr_t; + typedef _W64 unsigned int uintptr_t; +#endif // _WIN64 ] + +// 7.18.1.5 Greatest-width integer types +typedef int64_t intmax_t; +typedef uint64_t uintmax_t; + + +// 7.18.2 Limits of specified-width integer types + +#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259 + +// 7.18.2.1 Limits of exact-width integer types +#define INT8_MIN ((int8_t)_I8_MIN) +#define INT8_MAX _I8_MAX +#define INT16_MIN ((int16_t)_I16_MIN) +#define INT16_MAX _I16_MAX +#define INT32_MIN ((int32_t)_I32_MIN) +#define INT32_MAX _I32_MAX +#define INT64_MIN ((int64_t)_I64_MIN) +#define INT64_MAX _I64_MAX +#define UINT8_MAX _UI8_MAX +#define UINT16_MAX _UI16_MAX +#define UINT32_MAX _UI32_MAX +#define UINT64_MAX _UI64_MAX + +// 7.18.2.2 Limits of minimum-width integer types +#define INT_LEAST8_MIN INT8_MIN +#define INT_LEAST8_MAX INT8_MAX +#define INT_LEAST16_MIN INT16_MIN +#define INT_LEAST16_MAX INT16_MAX +#define INT_LEAST32_MIN INT32_MIN +#define INT_LEAST32_MAX INT32_MAX +#define INT_LEAST64_MIN INT64_MIN +#define INT_LEAST64_MAX INT64_MAX +#define UINT_LEAST8_MAX UINT8_MAX +#define UINT_LEAST16_MAX UINT16_MAX +#define UINT_LEAST32_MAX UINT32_MAX +#define UINT_LEAST64_MAX UINT64_MAX + +// 7.18.2.3 Limits of fastest minimum-width integer types +#define INT_FAST8_MIN INT8_MIN +#define INT_FAST8_MAX INT8_MAX +#define INT_FAST16_MIN INT16_MIN +#define INT_FAST16_MAX INT16_MAX +#define INT_FAST32_MIN INT32_MIN +#define INT_FAST32_MAX INT32_MAX +#define INT_FAST64_MIN INT64_MIN +#define INT_FAST64_MAX INT64_MAX +#define UINT_FAST8_MAX UINT8_MAX +#define UINT_FAST16_MAX UINT16_MAX +#define UINT_FAST32_MAX UINT32_MAX +#define UINT_FAST64_MAX UINT64_MAX + +// 7.18.2.4 Limits of integer types capable of holding object pointers +#ifdef _WIN64 // [ +# define INTPTR_MIN INT64_MIN +# define INTPTR_MAX INT64_MAX +# define UINTPTR_MAX UINT64_MAX +#else // _WIN64 ][ +# define INTPTR_MIN INT32_MIN +# define INTPTR_MAX INT32_MAX +# define UINTPTR_MAX UINT32_MAX +#endif // _WIN64 ] + +// 7.18.2.5 Limits of greatest-width integer types +#define INTMAX_MIN INT64_MIN +#define INTMAX_MAX INT64_MAX +#define UINTMAX_MAX UINT64_MAX + +// 7.18.3 Limits of other integer types + +#ifdef _WIN64 // [ +# define PTRDIFF_MIN _I64_MIN +# define PTRDIFF_MAX _I64_MAX +#else // _WIN64 ][ +# define PTRDIFF_MIN _I32_MIN +# define PTRDIFF_MAX _I32_MAX +#endif // _WIN64 ] + +#define SIG_ATOMIC_MIN INT_MIN +#define SIG_ATOMIC_MAX INT_MAX + +#ifndef SIZE_MAX // [ +# ifdef _WIN64 // [ +# define SIZE_MAX _UI64_MAX +# else // _WIN64 ][ +# define SIZE_MAX _UI32_MAX +# endif // _WIN64 ] +#endif // SIZE_MAX ] + +// WCHAR_MIN and WCHAR_MAX are also defined in +#ifndef WCHAR_MIN // [ +# define WCHAR_MIN 0 +#endif // WCHAR_MIN ] +#ifndef WCHAR_MAX // [ +# define WCHAR_MAX _UI16_MAX +#endif // WCHAR_MAX ] + +#define WINT_MIN 0 +#define WINT_MAX _UI16_MAX + +#endif // __STDC_LIMIT_MACROS ] + + +// 7.18.4 Limits of other integer types + +#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260 + +// 7.18.4.1 Macros for minimum-width integer constants + +#define INT8_C(val) val##i8 +#define INT16_C(val) val##i16 +#define INT32_C(val) val##i32 +#define INT64_C(val) val##i64 + +#define UINT8_C(val) val##ui8 +#define UINT16_C(val) val##ui16 +#define UINT32_C(val) val##ui32 +#define UINT64_C(val) val##ui64 + +// 7.18.4.2 Macros for greatest-width integer constants +#define INTMAX_C INT64_C +#define UINTMAX_C UINT64_C + +#endif // __STDC_CONSTANT_MACROS ] + + +#endif // _MSC_STDINT_H_ ] diff --git a/3party/raylib/src/external/glfw/include/GLFW/glfw3.h b/3party/raylib/src/external/glfw/include/GLFW/glfw3.h new file mode 100644 index 0000000..2687546 --- /dev/null +++ b/3party/raylib/src/external/glfw/include/GLFW/glfw3.h @@ -0,0 +1,6423 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2019 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_h_ +#define _glfw3_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3.h + * @brief The header of the GLFW 3 API. + * + * This is the header file of the GLFW 3 API. It defines all its types and + * declares all its functions. + * + * For more information about how to use this file, see @ref build_include. + */ +/*! @defgroup context Context reference + * @brief Functions and types related to OpenGL and OpenGL ES contexts. + * + * This is the reference documentation for OpenGL and OpenGL ES context related + * functions. For more task-oriented information, see the @ref context_guide. + */ +/*! @defgroup vulkan Vulkan support reference + * @brief Functions and types related to Vulkan. + * + * This is the reference documentation for Vulkan related functions and types. + * For more task-oriented information, see the @ref vulkan_guide. + */ +/*! @defgroup init Initialization, version and error reference + * @brief Functions and types related to initialization and error handling. + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more task-oriented + * information, see the @ref intro_guide. + */ +/*! @defgroup input Input reference + * @brief Functions and types related to input handling. + * + * This is the reference documentation for input related functions and types. + * For more task-oriented information, see the @ref input_guide. + */ +/*! @defgroup monitor Monitor reference + * @brief Functions and types related to monitors. + * + * This is the reference documentation for monitor related functions and types. + * For more task-oriented information, see the @ref monitor_guide. + */ +/*! @defgroup window Window reference + * @brief Functions and types related to windows. + * + * This is the reference documentation for window related functions and types, + * including creation, deletion and event polling. For more task-oriented + * information, see the @ref window_guide. + */ + + +/************************************************************************* + * Compiler- and platform-specific preprocessor work + *************************************************************************/ + +/* If we are we on Windows, we want a single define for it. + */ +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) + #define _WIN32 +#endif /* _WIN32 */ + +/* Include because most Windows GLU headers need wchar_t and + * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +/* Include because it is needed by Vulkan and related functions. + * Include it unconditionally to avoid surprising side-effects. + */ +#include + +#if defined(GLFW_INCLUDE_VULKAN) + #include +#endif /* Vulkan header */ + +/* The Vulkan header may have indirectly included windows.h (because of + * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. + */ + +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. + */ +#if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #define GLFW_APIENTRY_DEFINED +#endif /* APIENTRY */ + +/* Some Windows OpenGL headers need this. + */ +#if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #define GLFW_WINGDIAPI_DEFINED +#endif /* WINGDIAPI */ + +/* Some Windows GLU headers need this. + */ +#if !defined(CALLBACK) && defined(_WIN32) + #define CALLBACK __stdcall + #define GLFW_CALLBACK_DEFINED +#endif /* CALLBACK */ + +/* Include the chosen OpenGL or OpenGL ES headers. + */ +#if defined(GLFW_INCLUDE_ES1) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES2) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES3) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES31) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_ES32) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + +#elif defined(GLFW_INCLUDE_GLCOREARB) + + #if defined(__APPLE__) + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif /*GLFW_INCLUDE_GLEXT*/ + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#elif defined(GLFW_INCLUDE_GLU) + + #if defined(__APPLE__) + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #else /*__APPLE__*/ + + #if defined(GLFW_INCLUDE_GLU) + #include + #endif + + #endif /*__APPLE__*/ + +#elif !defined(GLFW_INCLUDE_NONE) && \ + !defined(__gl_h_) && \ + !defined(__gles1_gl_h_) && \ + !defined(__gles2_gl2_h_) && \ + !defined(__gles2_gl3_h_) && \ + !defined(__gles2_gl31_h_) && \ + !defined(__gles2_gl32_h_) && \ + !defined(__gl_glcorearb_h_) && \ + !defined(__gl2_h_) /*legacy*/ && \ + !defined(__gl3_h_) /*legacy*/ && \ + !defined(__gl31_h_) /*legacy*/ && \ + !defined(__gl32_h_) /*legacy*/ && \ + !defined(__glcorearb_h_) /*legacy*/ && \ + !defined(__GL_H__) /*non-standard*/ && \ + !defined(__gltypes_h_) /*non-standard*/ && \ + !defined(__glee_h_) /*non-standard*/ + + #if defined(__APPLE__) + + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY + #endif + #include + + #else /*__APPLE__*/ + + #include + #if defined(GLFW_INCLUDE_GLEXT) + #include + #endif + + #endif /*__APPLE__*/ + +#endif /* OpenGL and OpenGL ES headers */ + +#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. + */ + #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" +#endif + +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ +#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllexport) +#elif defined(_WIN32) && defined(GLFW_DLL) + /* We are calling a GLFW Win32 DLL */ + #define GLFWAPI __declspec(dllimport) +#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) + /* We are building GLFW as a Unix shared library */ + #define GLFWAPI __attribute__((visibility("default"))) +#else + #define GLFWAPI +#endif + + +/************************************************************************* + * GLFW API tokens + *************************************************************************/ + +/*! @name GLFW version macros + * @{ */ +/*! @brief The major version number of the GLFW header. + * + * The major version number of the GLFW header. This is incremented when the + * API is changed in non-compatible ways. + * @ingroup init + */ +#define GLFW_VERSION_MAJOR 3 +/*! @brief The minor version number of the GLFW header. + * + * The minor version number of the GLFW header. This is incremented when + * features are added to the API but it remains backward-compatible. + * @ingroup init + */ +#define GLFW_VERSION_MINOR 4 +/*! @brief The revision number of the GLFW header. + * + * The revision number of the GLFW header. This is incremented when a bug fix + * release is made that does not contain any API changes. + * @ingroup init + */ +#define GLFW_VERSION_REVISION 0 +/*! @} */ + +/*! @brief One. + * + * This is only semantic sugar for the number 1. You can instead use `1` or + * `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal + * to one. + * + * @ingroup init + */ +#define GLFW_TRUE 1 +/*! @brief Zero. + * + * This is only semantic sugar for the number 0. You can instead use `0` or + * `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is + * equal to zero. + * + * @ingroup init + */ +#define GLFW_FALSE 0 + +/*! @name Key and button actions + * @{ */ +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * + * @ingroup input + */ +#define GLFW_RELEASE 0 +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * + * @ingroup input + */ +#define GLFW_PRESS 1 +/*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * + * @ingroup input + */ +#define GLFW_REPEAT 2 +/*! @} */ + +/*! @defgroup hat_state Joystick hat states + * @brief Joystick hat states. + * + * See [joystick hat input](@ref joystick_hat) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_HAT_CENTERED 0 +#define GLFW_HAT_UP 1 +#define GLFW_HAT_RIGHT 2 +#define GLFW_HAT_DOWN 4 +#define GLFW_HAT_LEFT 8 +#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP) +#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) +#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP) +#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN) +/*! @} */ + +/*! @defgroup keys Keyboard keys + * @brief Keyboard key IDs. + * + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alphanumeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) + * + * @ingroup input + * @{ + */ + +/* The unknown key */ +#define GLFW_KEY_UNKNOWN -1 + +/* Printable keys */ +#define GLFW_KEY_SPACE 32 +#define GLFW_KEY_APOSTROPHE 39 /* ' */ +#define GLFW_KEY_COMMA 44 /* , */ +#define GLFW_KEY_MINUS 45 /* - */ +#define GLFW_KEY_PERIOD 46 /* . */ +#define GLFW_KEY_SLASH 47 /* / */ +#define GLFW_KEY_0 48 +#define GLFW_KEY_1 49 +#define GLFW_KEY_2 50 +#define GLFW_KEY_3 51 +#define GLFW_KEY_4 52 +#define GLFW_KEY_5 53 +#define GLFW_KEY_6 54 +#define GLFW_KEY_7 55 +#define GLFW_KEY_8 56 +#define GLFW_KEY_9 57 +#define GLFW_KEY_SEMICOLON 59 /* ; */ +#define GLFW_KEY_EQUAL 61 /* = */ +#define GLFW_KEY_A 65 +#define GLFW_KEY_B 66 +#define GLFW_KEY_C 67 +#define GLFW_KEY_D 68 +#define GLFW_KEY_E 69 +#define GLFW_KEY_F 70 +#define GLFW_KEY_G 71 +#define GLFW_KEY_H 72 +#define GLFW_KEY_I 73 +#define GLFW_KEY_J 74 +#define GLFW_KEY_K 75 +#define GLFW_KEY_L 76 +#define GLFW_KEY_M 77 +#define GLFW_KEY_N 78 +#define GLFW_KEY_O 79 +#define GLFW_KEY_P 80 +#define GLFW_KEY_Q 81 +#define GLFW_KEY_R 82 +#define GLFW_KEY_S 83 +#define GLFW_KEY_T 84 +#define GLFW_KEY_U 85 +#define GLFW_KEY_V 86 +#define GLFW_KEY_W 87 +#define GLFW_KEY_X 88 +#define GLFW_KEY_Y 89 +#define GLFW_KEY_Z 90 +#define GLFW_KEY_LEFT_BRACKET 91 /* [ */ +#define GLFW_KEY_BACKSLASH 92 /* \ */ +#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */ +#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */ +#define GLFW_KEY_WORLD_1 161 /* non-US #1 */ +#define GLFW_KEY_WORLD_2 162 /* non-US #2 */ + +/* Function keys */ +#define GLFW_KEY_ESCAPE 256 +#define GLFW_KEY_ENTER 257 +#define GLFW_KEY_TAB 258 +#define GLFW_KEY_BACKSPACE 259 +#define GLFW_KEY_INSERT 260 +#define GLFW_KEY_DELETE 261 +#define GLFW_KEY_RIGHT 262 +#define GLFW_KEY_LEFT 263 +#define GLFW_KEY_DOWN 264 +#define GLFW_KEY_UP 265 +#define GLFW_KEY_PAGE_UP 266 +#define GLFW_KEY_PAGE_DOWN 267 +#define GLFW_KEY_HOME 268 +#define GLFW_KEY_END 269 +#define GLFW_KEY_CAPS_LOCK 280 +#define GLFW_KEY_SCROLL_LOCK 281 +#define GLFW_KEY_NUM_LOCK 282 +#define GLFW_KEY_PRINT_SCREEN 283 +#define GLFW_KEY_PAUSE 284 +#define GLFW_KEY_F1 290 +#define GLFW_KEY_F2 291 +#define GLFW_KEY_F3 292 +#define GLFW_KEY_F4 293 +#define GLFW_KEY_F5 294 +#define GLFW_KEY_F6 295 +#define GLFW_KEY_F7 296 +#define GLFW_KEY_F8 297 +#define GLFW_KEY_F9 298 +#define GLFW_KEY_F10 299 +#define GLFW_KEY_F11 300 +#define GLFW_KEY_F12 301 +#define GLFW_KEY_F13 302 +#define GLFW_KEY_F14 303 +#define GLFW_KEY_F15 304 +#define GLFW_KEY_F16 305 +#define GLFW_KEY_F17 306 +#define GLFW_KEY_F18 307 +#define GLFW_KEY_F19 308 +#define GLFW_KEY_F20 309 +#define GLFW_KEY_F21 310 +#define GLFW_KEY_F22 311 +#define GLFW_KEY_F23 312 +#define GLFW_KEY_F24 313 +#define GLFW_KEY_F25 314 +#define GLFW_KEY_KP_0 320 +#define GLFW_KEY_KP_1 321 +#define GLFW_KEY_KP_2 322 +#define GLFW_KEY_KP_3 323 +#define GLFW_KEY_KP_4 324 +#define GLFW_KEY_KP_5 325 +#define GLFW_KEY_KP_6 326 +#define GLFW_KEY_KP_7 327 +#define GLFW_KEY_KP_8 328 +#define GLFW_KEY_KP_9 329 +#define GLFW_KEY_KP_DECIMAL 330 +#define GLFW_KEY_KP_DIVIDE 331 +#define GLFW_KEY_KP_MULTIPLY 332 +#define GLFW_KEY_KP_SUBTRACT 333 +#define GLFW_KEY_KP_ADD 334 +#define GLFW_KEY_KP_ENTER 335 +#define GLFW_KEY_KP_EQUAL 336 +#define GLFW_KEY_LEFT_SHIFT 340 +#define GLFW_KEY_LEFT_CONTROL 341 +#define GLFW_KEY_LEFT_ALT 342 +#define GLFW_KEY_LEFT_SUPER 343 +#define GLFW_KEY_RIGHT_SHIFT 344 +#define GLFW_KEY_RIGHT_CONTROL 345 +#define GLFW_KEY_RIGHT_ALT 346 +#define GLFW_KEY_RIGHT_SUPER 347 +#define GLFW_KEY_MENU 348 + +#define GLFW_KEY_LAST GLFW_KEY_MENU + +/*! @} */ + +/*! @defgroup mods Modifier key flags + * @brief Modifier key flags. + * + * See [key input](@ref input_key) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief If this bit is set one or more Shift keys were held down. + * + * If this bit is set one or more Shift keys were held down. + */ +#define GLFW_MOD_SHIFT 0x0001 +/*! @brief If this bit is set one or more Control keys were held down. + * + * If this bit is set one or more Control keys were held down. + */ +#define GLFW_MOD_CONTROL 0x0002 +/*! @brief If this bit is set one or more Alt keys were held down. + * + * If this bit is set one or more Alt keys were held down. + */ +#define GLFW_MOD_ALT 0x0004 +/*! @brief If this bit is set one or more Super keys were held down. + * + * If this bit is set one or more Super keys were held down. + */ +#define GLFW_MOD_SUPER 0x0008 +/*! @brief If this bit is set the Caps Lock key is enabled. + * + * If this bit is set the Caps Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_CAPS_LOCK 0x0010 +/*! @brief If this bit is set the Num Lock key is enabled. + * + * If this bit is set the Num Lock key is enabled and the @ref + * GLFW_LOCK_KEY_MODS input mode is set. + */ +#define GLFW_MOD_NUM_LOCK 0x0020 + +/*! @} */ + +/*! @defgroup buttons Mouse buttons + * @brief Mouse button IDs. + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_MOUSE_BUTTON_1 0 +#define GLFW_MOUSE_BUTTON_2 1 +#define GLFW_MOUSE_BUTTON_3 2 +#define GLFW_MOUSE_BUTTON_4 3 +#define GLFW_MOUSE_BUTTON_5 4 +#define GLFW_MOUSE_BUTTON_6 5 +#define GLFW_MOUSE_BUTTON_7 6 +#define GLFW_MOUSE_BUTTON_8 7 +#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8 +#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1 +#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2 +#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3 +/*! @} */ + +/*! @defgroup joysticks Joysticks + * @brief Joystick IDs. + * + * See [joystick input](@ref joystick) for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_JOYSTICK_1 0 +#define GLFW_JOYSTICK_2 1 +#define GLFW_JOYSTICK_3 2 +#define GLFW_JOYSTICK_4 3 +#define GLFW_JOYSTICK_5 4 +#define GLFW_JOYSTICK_6 5 +#define GLFW_JOYSTICK_7 6 +#define GLFW_JOYSTICK_8 7 +#define GLFW_JOYSTICK_9 8 +#define GLFW_JOYSTICK_10 9 +#define GLFW_JOYSTICK_11 10 +#define GLFW_JOYSTICK_12 11 +#define GLFW_JOYSTICK_13 12 +#define GLFW_JOYSTICK_14 13 +#define GLFW_JOYSTICK_15 14 +#define GLFW_JOYSTICK_16 15 +#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16 +/*! @} */ + +/*! @defgroup gamepad_buttons Gamepad buttons + * @brief Gamepad buttons. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_BUTTON_A 0 +#define GLFW_GAMEPAD_BUTTON_B 1 +#define GLFW_GAMEPAD_BUTTON_X 2 +#define GLFW_GAMEPAD_BUTTON_Y 3 +#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4 +#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5 +#define GLFW_GAMEPAD_BUTTON_BACK 6 +#define GLFW_GAMEPAD_BUTTON_START 7 +#define GLFW_GAMEPAD_BUTTON_GUIDE 8 +#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9 +#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10 +#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11 +#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12 +#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13 +#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14 +#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT + +#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A +#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B +#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X +#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y +/*! @} */ + +/*! @defgroup gamepad_axes Gamepad axes + * @brief Gamepad axes. + * + * See @ref gamepad for how these are used. + * + * @ingroup input + * @{ */ +#define GLFW_GAMEPAD_AXIS_LEFT_X 0 +#define GLFW_GAMEPAD_AXIS_LEFT_Y 1 +#define GLFW_GAMEPAD_AXIS_RIGHT_X 2 +#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3 +#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4 +#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 +#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER +/*! @} */ + +/*! @defgroup errors Error codes + * @brief Error codes. + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init + * @{ */ +/*! @brief No error has occurred. + * + * No error has occurred. + * + * @analysis Yay. + */ +#define GLFW_NO_ERROR 0 +/*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that must not be called unless the + * library is [initialized](@ref intro_init). + * + * @analysis Application programmer error. Initialize GLFW before calling any + * function that requires initialization. + */ +#define GLFW_NOT_INITIALIZED 0x00010001 +/*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @analysis Application programmer error. Ensure a context is current before + * calling functions that require a current context. + */ +#define GLFW_NO_CURRENT_CONTEXT 0x00010002 +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_ENUM 0x00010003 +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_INVALID_VALUE 0x00010004 +/*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @analysis A bug in GLFW or the underlying operating system. Report the bug + * to our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_OUT_OF_MEMORY 0x00010005 +/*! @brief GLFW could not find support for the requested API on the system. + * + * GLFW could not find support for the requested API on the system. + * + * @analysis The installed graphics driver does not support the requested + * API, or does not support it via the chosen context creation API. + * Below are a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only support it via + * a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. Older graphics drivers do not support Vulkan. + */ +#define GLFW_API_UNAVAILABLE 0x00010006 +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @analysis The machine does not support your requirements. If your + * application is sufficiently flexible, downgrade your requirements and try + * again. Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. + */ +#define GLFW_VERSION_UNAVAILABLE 0x00010007 +/*! @brief A platform-specific error occurred that does not match any of the + * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @analysis A bug or configuration error in GLFW, the underlying operating + * system or its drivers, or a lack of required resources. Report the issue to + * our [issue tracker](https://github.com/glfw/glfw/issues). + */ +#define GLFW_PLATFORM_ERROR 0x00010008 +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @analysis If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. + */ +#define GLFW_FORMAT_UNAVAILABLE 0x00010009 +/*! @brief The specified window does not have an OpenGL or OpenGL ES context. + * + * A window that does not have an OpenGL or OpenGL ES context was passed to + * a function that requires it to have one. + * + * @analysis Application programmer error. Fix the offending call. + */ +#define GLFW_NO_WINDOW_CONTEXT 0x0001000A +/*! @brief The specified cursor shape is not available. + * + * The specified standard cursor shape is not available, either because the + * current platform cursor theme does not provide it or because it is not + * available on the platform. + * + * @analysis Platform or system settings limitation. Pick another + * [standard cursor shape](@ref shapes) or create a + * [custom cursor](@ref cursor_custom). + */ +#define GLFW_CURSOR_UNAVAILABLE 0x0001000B +/*! @brief The requested feature is not provided by the platform. + * + * The requested feature is not provided by the platform, so GLFW is unable to + * implement it. The documentation for each function notes if it could emit + * this error. + * + * @analysis Platform or platform version limitation. The error can be ignored + * unless the feature is critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNAVAILABLE 0x0001000C +/*! @brief The requested feature is not implemented for the platform. + * + * The requested feature has not yet been implemented in GLFW for this platform. + * + * @analysis An incomplete implementation of GLFW for this platform, hopefully + * fixed in a future release. The error can be ignored unless the feature is + * critical to the application. + * + * @par + * A function call that emits this error has no effect other than the error and + * updating any existing out parameters. + */ +#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D +/*! @brief Platform unavailable or no matching platform was found. + * + * If emitted during initialization, no matching platform was found. If @ref + * GLFW_PLATFORM is set to `GLFW_ANY_PLATFORM`, GLFW could not detect any of the + * platforms supported by this library binary, except for the Null platform. If set to + * a specific platform, it is either not supported by this library binary or GLFW was not + * able to detect it. + * + * If emitted by a native access function, GLFW was initialized for a different platform + * than the function is for. + * + * @analysis Failure to detect any platform usually only happens on non-macOS Unix + * systems, either when no window system is running or the program was run from + * a terminal that does not have the necessary environment variables. Fall back to + * a different platform if possible or notify the user that no usable platform was + * detected. + * + * Failure to detect a specific platform may have the same cause as above or be because + * support for that platform was not compiled in. Call @ref glfwPlatformSupported to + * check whether a specific platform is supported by a library binary. + */ +#define GLFW_PLATFORM_UNAVAILABLE 0x0001000E +/*! @} */ + +/*! @addtogroup window + * @{ */ +/*! @brief Input focus window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUSED_hint) or + * [window attribute](@ref GLFW_FOCUSED_attrib). + */ +#define GLFW_FOCUSED 0x00020001 +/*! @brief Window iconification window attribute + * + * Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). + */ +#define GLFW_ICONIFIED 0x00020002 +/*! @brief Window resize-ability window hint and attribute + * + * Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and + * [window attribute](@ref GLFW_RESIZABLE_attrib). + */ +#define GLFW_RESIZABLE 0x00020003 +/*! @brief Window visibility window hint and attribute + * + * Window visibility [window hint](@ref GLFW_VISIBLE_hint) and + * [window attribute](@ref GLFW_VISIBLE_attrib). + */ +#define GLFW_VISIBLE 0x00020004 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_DECORATED_hint) and + * [window attribute](@ref GLFW_DECORATED_attrib). + */ +#define GLFW_DECORATED 0x00020005 +/*! @brief Window auto-iconification window hint and attribute + * + * Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and + * [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). + */ +#define GLFW_AUTO_ICONIFY 0x00020006 +/*! @brief Window decoration window hint and attribute + * + * Window decoration [window hint](@ref GLFW_FLOATING_hint) and + * [window attribute](@ref GLFW_FLOATING_attrib). + */ +#define GLFW_FLOATING 0x00020007 +/*! @brief Window maximization window hint and attribute + * + * Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and + * [window attribute](@ref GLFW_MAXIMIZED_attrib). + */ +#define GLFW_MAXIMIZED 0x00020008 +/*! @brief Cursor centering window hint + * + * Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). + */ +#define GLFW_CENTER_CURSOR 0x00020009 +/*! @brief Window framebuffer transparency hint and attribute + * + * Window framebuffer transparency + * [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and + * [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). + */ +#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A +/*! @brief Mouse cursor hover window attribute. + * + * Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). + */ +#define GLFW_HOVERED 0x0002000B +/*! @brief Input focus on calling show window hint and attribute + * + * Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or + * [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). + */ +#define GLFW_FOCUS_ON_SHOW 0x0002000C + +/*! @brief Mouse input transparency window hint and attribute + * + * Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or + * [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). + */ +#define GLFW_MOUSE_PASSTHROUGH 0x0002000D + +/*! @brief Initial position x-coordinate window hint. + * + * Initial position x-coordinate [window hint](@ref GLFW_POSITION_X). + */ +#define GLFW_POSITION_X 0x0002000E + +/*! @brief Initial position y-coordinate window hint. + * + * Initial position y-coordinate [window hint](@ref GLFW_POSITION_Y). + */ +#define GLFW_POSITION_Y 0x0002000F + +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_RED_BITS). + */ +#define GLFW_RED_BITS 0x00021001 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). + */ +#define GLFW_GREEN_BITS 0x00021002 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). + */ +#define GLFW_BLUE_BITS 0x00021003 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). + */ +#define GLFW_ALPHA_BITS 0x00021004 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). + */ +#define GLFW_DEPTH_BITS 0x00021005 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). + */ +#define GLFW_STENCIL_BITS 0x00021006 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). + */ +#define GLFW_ACCUM_RED_BITS 0x00021007 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). + */ +#define GLFW_ACCUM_GREEN_BITS 0x00021008 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). + */ +#define GLFW_ACCUM_BLUE_BITS 0x00021009 +/*! @brief Framebuffer bit depth hint. + * + * Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). + */ +#define GLFW_ACCUM_ALPHA_BITS 0x0002100A +/*! @brief Framebuffer auxiliary buffer hint. + * + * Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). + */ +#define GLFW_AUX_BUFFERS 0x0002100B +/*! @brief OpenGL stereoscopic rendering hint. + * + * OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). + */ +#define GLFW_STEREO 0x0002100C +/*! @brief Framebuffer MSAA samples hint. + * + * Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). + */ +#define GLFW_SAMPLES 0x0002100D +/*! @brief Framebuffer sRGB hint. + * + * Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). + */ +#define GLFW_SRGB_CAPABLE 0x0002100E +/*! @brief Monitor refresh rate hint. + * + * Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). + */ +#define GLFW_REFRESH_RATE 0x0002100F +/*! @brief Framebuffer double buffering hint and attribute. + * + * Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and + * [attribute](@ref GLFW_DOUBLEBUFFER_attrib). + */ +#define GLFW_DOUBLEBUFFER 0x00021010 + +/*! @brief Context client API hint and attribute. + * + * Context client API [hint](@ref GLFW_CLIENT_API_hint) and + * [attribute](@ref GLFW_CLIENT_API_attrib). + */ +#define GLFW_CLIENT_API 0x00022001 +/*! @brief Context client API major version hint and attribute. + * + * Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 +/*! @brief Context client API minor version hint and attribute. + * + * Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) + * and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). + */ +#define GLFW_CONTEXT_VERSION_MINOR 0x00022003 +/*! @brief Context client API revision number attribute. + * + * Context client API revision number + * [attribute](@ref GLFW_CONTEXT_REVISION_attrib). + */ +#define GLFW_CONTEXT_REVISION 0x00022004 +/*! @brief Context robustness hint and attribute. + * + * Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) + * and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). + */ +#define GLFW_CONTEXT_ROBUSTNESS 0x00022005 +/*! @brief OpenGL forward-compatibility hint and attribute. + * + * OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) + * and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). + */ +#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 +/*! @brief Debug mode context hint and attribute. + * + * Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and + * [attribute](@ref GLFW_CONTEXT_DEBUG_attrib). + */ +#define GLFW_CONTEXT_DEBUG 0x00022007 +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG +/*! @brief OpenGL profile hint and attribute. + * + * OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and + * [attribute](@ref GLFW_OPENGL_PROFILE_attrib). + */ +#define GLFW_OPENGL_PROFILE 0x00022008 +/*! @brief Context flush-on-release hint and attribute. + * + * Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and + * [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). + */ +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 +/*! @brief Context error suppression hint and attribute. + * + * Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and + * [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). + */ +#define GLFW_CONTEXT_NO_ERROR 0x0002200A +/*! @brief Context creation API hint and attribute. + * + * Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and + * [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). + */ +#define GLFW_CONTEXT_CREATION_API 0x0002200B +/*! @brief Window content area scaling window + * [window hint](@ref GLFW_SCALE_TO_MONITOR). + */ +#define GLFW_SCALE_TO_MONITOR 0x0002200C +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). + */ +#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). + */ +#define GLFW_COCOA_FRAME_NAME 0x00023002 +/*! @brief macOS specific + * [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). + */ +#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_CLASS_NAME 0x00024001 +/*! @brief X11 specific + * [window hint](@ref GLFW_X11_CLASS_NAME_hint). + */ +#define GLFW_X11_INSTANCE_NAME 0x00024002 +#define GLFW_WIN32_KEYBOARD_MENU 0x00025001 +/*! @brief Wayland specific + * [window hint](@ref GLFW_WAYLAND_APP_ID_hint). + * + * Allows specification of the Wayland app_id. + */ +#define GLFW_WAYLAND_APP_ID 0x00026001 +/*! @} */ + +#define GLFW_NO_API 0 +#define GLFW_OPENGL_API 0x00030001 +#define GLFW_OPENGL_ES_API 0x00030002 + +#define GLFW_NO_ROBUSTNESS 0 +#define GLFW_NO_RESET_NOTIFICATION 0x00031001 +#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002 + +#define GLFW_OPENGL_ANY_PROFILE 0 +#define GLFW_OPENGL_CORE_PROFILE 0x00032001 +#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002 + +#define GLFW_CURSOR 0x00033001 +#define GLFW_STICKY_KEYS 0x00033002 +#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003 +#define GLFW_LOCK_KEY_MODS 0x00033004 +#define GLFW_RAW_MOUSE_MOTION 0x00033005 + +#define GLFW_CURSOR_NORMAL 0x00034001 +#define GLFW_CURSOR_HIDDEN 0x00034002 +#define GLFW_CURSOR_DISABLED 0x00034003 +#define GLFW_CURSOR_CAPTURED 0x00034004 + +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +#define GLFW_NATIVE_CONTEXT_API 0x00036001 +#define GLFW_EGL_CONTEXT_API 0x00036002 +#define GLFW_OSMESA_CONTEXT_API 0x00036003 + +#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002 +#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004 +#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005 +#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007 +#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008 + +#define GLFW_ANY_POSITION 0x80000000 + +/*! @defgroup shapes Standard cursor shapes + * @brief Standard system cursor shapes. + * + * These are the [standard cursor shapes](@ref cursor_standard) that can be + * requested from the platform (window system). + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor shape. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair cursor shape. + * + * The crosshair cursor shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The pointing hand cursor shape. + * + * The pointing hand cursor shape. + */ +#define GLFW_POINTING_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize/move arrow shape. + * + * The horizontal resize/move arrow shape. This is usually a horizontal + * double-headed arrow. + */ +#define GLFW_RESIZE_EW_CURSOR 0x00036005 +/*! @brief The vertical resize/move arrow shape. + * + * The vertical resize/move shape. This is usually a vertical double-headed + * arrow. + */ +#define GLFW_RESIZE_NS_CURSOR 0x00036006 +/*! @brief The top-left to bottom-right diagonal resize/move arrow shape. + * + * The top-left to bottom-right diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + */ +#define GLFW_RESIZE_NWSE_CURSOR 0x00036007 +/*! @brief The top-right to bottom-left diagonal resize/move arrow shape. + * + * The top-right to bottom-left diagonal resize/move shape. This is usually + * a diagonal double-headed arrow. + * + * @note @macos This shape is provided by a private system API and may fail + * with @ref GLFW_CURSOR_UNAVAILABLE in the future. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + */ +#define GLFW_RESIZE_NESW_CURSOR 0x00036008 +/*! @brief The omni-directional resize/move cursor shape. + * + * The omni-directional resize cursor/move shape. This is usually either + * a combined horizontal and vertical double-headed arrow or a grabbing hand. + */ +#define GLFW_RESIZE_ALL_CURSOR 0x00036009 +/*! @brief The operation-not-allowed shape. + * + * The operation-not-allowed shape. This is usually a circle with a diagonal + * line through it. + * + * @note @x11 This shape is provided by a newer standard not supported by all + * cursor themes. + * + * @note @wayland This shape is provided by a newer standard not supported by + * all cursor themes. + */ +#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR +/*! @brief Legacy name for compatibility. + * + * This is an alias for compatibility with earlier versions. + */ +#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR +/*! @} */ + +#define GLFW_CONNECTED 0x00040001 +#define GLFW_DISCONNECTED 0x00040002 + +/*! @addtogroup init + * @{ */ +/*! @brief Joystick hat buttons init hint. + * + * Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). + */ +#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001 +/*! @brief ANGLE rendering backend init hint. + * + * ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). + */ +#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002 +/*! @brief Platform selection init hint. + * + * Platform selection [init hint](@ref GLFW_PLATFORM). + */ +#define GLFW_PLATFORM 0x00050003 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). + */ +#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001 +/*! @brief macOS specific init hint. + * + * macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). + */ +#define GLFW_COCOA_MENUBAR 0x00051002 +/*! @brief X11 specific init hint. + * + * X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). + */ +#define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 +/*! @} */ + +/*! @addtogroup init + * @{ */ +/*! @brief Hint value that enables automatic platform selection. + * + * Hint value for @ref GLFW_PLATFORM that enables automatic platform selection. + */ +#define GLFW_ANY_PLATFORM 0x00060000 +#define GLFW_PLATFORM_WIN32 0x00060001 +#define GLFW_PLATFORM_COCOA 0x00060002 +#define GLFW_PLATFORM_WAYLAND 0x00060003 +#define GLFW_PLATFORM_X11 0x00060004 +#define GLFW_PLATFORM_NULL 0x00060005 +/*! @} */ + +#define GLFW_DONT_CARE -1 + + +/************************************************************************* + * GLFW API types + *************************************************************************/ + +/*! @brief Client API function pointer type. + * + * Generic function pointer used for returning client API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 3.0. + * + * @ingroup context + */ +typedef void (*GLFWglproc)(void); + +/*! @brief Vulkan API function pointer type. + * + * Generic function pointer used for returning Vulkan API function pointers + * without forcing a cast from a regular pointer. + * + * @sa @ref vulkan_proc + * @sa @ref glfwGetInstanceProcAddress + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +typedef void (*GLFWvkproc)(void); + +/*! @brief Opaque monitor object. + * + * Opaque monitor object. + * + * @see @ref monitor_object + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWmonitor GLFWmonitor; + +/*! @brief Opaque window object. + * + * Opaque window object. + * + * @see @ref window_object + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef struct GLFWwindow GLFWwindow; + +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @see @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef struct GLFWcursor GLFWcursor; + +/*! @brief The function pointer type for memory allocation callbacks. + * + * This is the function pointer type for memory allocation callbacks. A memory + * allocation callback function has the following signature: + * @code + * void* function_name(size_t size, void* user) + * @endcode + * + * This function must return either a memory block at least `size` bytes long, + * or `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function may be called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the + * library is no longer flagged as initialized. + * + * Any memory allocated by this function will be deallocated during library + * termination or earlier. + * + * The size will always be greater than zero. Allocations of size zero are filtered out + * before reaching the custom allocator. + * + * @param[in] size The minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated memory block, or `NULL` if an + * error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function may be called from any thread that calls GLFW functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWallocatefun)(size_t size, void* user); + +/*! @brief The function pointer type for memory reallocation callbacks. + * + * This is the function pointer type for memory reallocation callbacks. + * A memory reallocation callback function has the following signature: + * @code + * void* function_name(void* block, size_t size, void* user) + * @endcode + * + * This function must return a memory block at least `size` bytes long, or + * `NULL` if allocation failed. Note that not all parts of GLFW handle allocation + * failures gracefully yet. + * + * This function may be called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the + * library is no longer flagged as initialized. + * + * Any memory allocated by this function will be deallocated during library + * termination or earlier. + * + * The block address will never be `NULL` and the size will always be greater than zero. + * Reallocations of a block to size zero are converted into deallocations. Reallocations + * of `NULL` to a non-zero size are converted into regular allocations. + * + * @param[in] block The address of the memory block to reallocate. + * @param[in] size The new minimum size, in bytes, of the memory block. + * @param[in] user The user-defined pointer from the allocator. + * @return The address of the newly allocated or resized memory block, or + * `NULL` if an error occurred. + * + * @pointer_lifetime The returned memory block must be valid at least until it + * is deallocated. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function may be called from any thread that calls GLFW functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void* (* GLFWreallocatefun)(void* block, size_t size, void* user); + +/*! @brief The function pointer type for memory deallocation callbacks. + * + * This is the function pointer type for memory deallocation callbacks. + * A memory deallocation callback function has the following signature: + * @code + * void function_name(void* block, void* user) + * @endcode + * + * This function may deallocate the specified memory block. This memory block + * will have been allocated with the same allocator. + * + * This function may be called during @ref glfwInit but before the library is + * flagged as initialized, as well as during @ref glfwTerminate after the + * library is no longer flagged as initialized. + * + * The block address will never be `NULL`. Deallocations of `NULL` are filtered out + * before reaching the custom allocator. + * + * @param[in] block The address of the memory block to deallocate. + * @param[in] user The user-defined pointer from the allocator. + * + * @pointer_lifetime The specified memory block will not be accessed by GLFW + * after this function is called. + * + * @reentrancy This function should not call any GLFW function. + * + * @thread_safety This function may be called from any thread that calls GLFW functions. + * + * @sa @ref init_allocator + * @sa @ref GLFWallocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef void (* GLFWdeallocatefun)(void* block, void* user); + +/*! @brief The function pointer type for error callbacks. + * + * This is the function pointer type for error callbacks. An error callback + * function has the following signature: + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * + * @param[in] error_code An [error code](@ref errors). Future releases may add + * more error codes. + * @param[in] description A UTF-8 encoded string describing the error. + * + * @pointer_lifetime The error description string is valid until the callback + * function returns. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.0. + * + * @ingroup init + */ +typedef void (* GLFWerrorfun)(int error_code, const char* description); + +/*! @brief The function pointer type for window position callbacks. + * + * This is the function pointer type for window position callbacks. A window + * position callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * + * @param[in] window The window that was moved. + * @param[in] xpos The new x-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * @param[in] ypos The new y-coordinate, in screen coordinates, of the + * upper-left corner of the content area of the window. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPosCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowposfun)(GLFWwindow* window, int xpos, int ypos); + +/*! @brief The function pointer type for window size callbacks. + * + * This is the function pointer type for window size callbacks. A window size + * callback function has the following signature: + * @code + * void callback_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window that was resized. + * @param[in] width The new width, in screen coordinates, of the window. + * @param[in] height The new height, in screen coordinates, of the window. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSizeCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowsizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window close callbacks. + * + * This is the function pointer type for window close callbacks. A window + * close callback function has the following signature: + * @code + * void function_name(GLFWwindow* window) + * @endcode + * + * @param[in] window The window that the user attempted to close. + * + * @sa @ref window_close + * @sa @ref glfwSetWindowCloseCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowclosefun)(GLFWwindow* window); + +/*! @brief The function pointer type for window content refresh callbacks. + * + * This is the function pointer type for window content refresh callbacks. + * A window content refresh callback function has the following signature: + * @code + * void function_name(GLFWwindow* window); + * @endcode + * + * @param[in] window The window whose content needs to be refreshed. + * + * @sa @ref window_refresh + * @sa @ref glfwSetWindowRefreshCallback + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +typedef void (* GLFWwindowrefreshfun)(GLFWwindow* window); + +/*! @brief The function pointer type for window focus callbacks. + * + * This is the function pointer type for window focus callbacks. A window + * focus callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GLFW_TRUE` if the window was given input focus, or + * `GLFW_FALSE` if it lost it. + * + * @sa @ref window_focus + * @sa @ref glfwSetWindowFocusCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowfocusfun)(GLFWwindow* window, int focused); + +/*! @brief The function pointer type for window iconify callbacks. + * + * This is the function pointer type for window iconify callbacks. A window + * iconify callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * + * @param[in] window The window that was iconified or restored. + * @param[in] iconified `GLFW_TRUE` if the window was iconified, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_iconify + * @sa @ref glfwSetWindowIconifyCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWwindowiconifyfun)(GLFWwindow* window, int iconified); + +/*! @brief The function pointer type for window maximize callbacks. + * + * This is the function pointer type for window maximize callbacks. A window + * maximize callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * + * @param[in] window The window that was maximized or restored. + * @param[in] maximized `GLFW_TRUE` if the window was maximized, or + * `GLFW_FALSE` if it was restored. + * + * @sa @ref window_maximize + * @sa glfwSetWindowMaximizeCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowmaximizefun)(GLFWwindow* window, int maximized); + +/*! @brief The function pointer type for framebuffer size callbacks. + * + * This is the function pointer type for framebuffer size callbacks. + * A framebuffer size callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * + * @param[in] window The window whose framebuffer was resized. + * @param[in] width The new width, in pixels, of the framebuffer. + * @param[in] height The new height, in pixels, of the framebuffer. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +typedef void (* GLFWframebuffersizefun)(GLFWwindow* window, int width, int height); + +/*! @brief The function pointer type for window content scale callbacks. + * + * This is the function pointer type for window content scale callbacks. + * A window content scale callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * + * @param[in] window The window whose content scale changed. + * @param[in] xscale The new x-axis content scale of the window. + * @param[in] yscale The new y-axis content scale of the window. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * + * @since Added in version 3.3. + * + * @ingroup window + */ +typedef void (* GLFWwindowcontentscalefun)(GLFWwindow* window, float xscale, float yscale); + +/*! @brief The function pointer type for mouse button callbacks. + * + * This is the function pointer type for mouse button callback functions. + * A mouse button callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] button The [mouse button](@ref buttons) that was pressed or + * released. + * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases + * may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_mouse_button + * @sa @ref glfwSetMouseButtonCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWmousebuttonfun)(GLFWwindow* window, int button, int action, int mods); + +/*! @brief The function pointer type for cursor position callbacks. + * + * This is the function pointer type for cursor position callbacks. A cursor + * position callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xpos The new cursor x-coordinate, relative to the left edge of + * the content area. + * @param[in] ypos The new cursor y-coordinate, relative to the top edge of the + * content area. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPosCallback + * + * @since Added in version 3.0. Replaces `GLFWmouseposfun`. + * + * @ingroup input + */ +typedef void (* GLFWcursorposfun)(GLFWwindow* window, double xpos, double ypos); + +/*! @brief The function pointer type for cursor enter/leave callbacks. + * + * This is the function pointer type for cursor enter/leave callbacks. + * A cursor enter/leave callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] entered `GLFW_TRUE` if the cursor entered the window's content + * area, or `GLFW_FALSE` if it left it. + * + * @sa @ref cursor_enter + * @sa @ref glfwSetCursorEnterCallback + * + * @since Added in version 3.0. + * + * @ingroup input + */ +typedef void (* GLFWcursorenterfun)(GLFWwindow* window, int entered); + +/*! @brief The function pointer type for scroll callbacks. + * + * This is the function pointer type for scroll callbacks. A scroll callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] xoffset The scroll offset along the x-axis. + * @param[in] yoffset The scroll offset along the y-axis. + * + * @sa @ref scrolling + * @sa @ref glfwSetScrollCallback + * + * @since Added in version 3.0. Replaces `GLFWmousewheelfun`. + * + * @ingroup input + */ +typedef void (* GLFWscrollfun)(GLFWwindow* window, double xoffset, double yoffset); + +/*! @brief The function pointer type for keyboard key callbacks. + * + * This is the function pointer type for keyboard key callbacks. A keyboard + * key callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] key The [keyboard key](@ref keys) that was pressed or released. + * @param[in] scancode The platform-specific scancode of the key. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future + * releases may add more actions. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_key + * @sa @ref glfwSetKeyCallback + * + * @since Added in version 1.0. + * @glfw3 Added window handle, scancode and modifier mask parameters. + * + * @ingroup input + */ +typedef void (* GLFWkeyfun)(GLFWwindow* window, int key, int scancode, int action, int mods); + +/*! @brief The function pointer type for Unicode character callbacks. + * + * This is the function pointer type for Unicode character callbacks. + * A Unicode character callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * + * @sa @ref input_char + * @sa @ref glfwSetCharCallback + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +typedef void (* GLFWcharfun)(GLFWwindow* window, unsigned int codepoint); + +/*! @brief The function pointer type for Unicode character with modifiers + * callbacks. + * + * This is the function pointer type for Unicode character with modifiers + * callbacks. It is called for each input character, regardless of what + * modifier keys are held down. A Unicode character with modifiers callback + * function has the following signature: + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa @ref input_char + * @sa @ref glfwSetCharModsCallback + * + * @deprecated Scheduled for removal in version 4.0. + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow* window, unsigned int codepoint, int mods); + +/*! @brief The function pointer type for path drop callbacks. + * + * This is the function pointer type for path drop callbacks. A path drop + * callback function has the following signature: + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * + * @param[in] window The window that received the event. + * @param[in] path_count The number of dropped paths. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @pointer_lifetime The path array and its strings are valid until the + * callback function returns. + * + * @sa @ref path_drop + * @sa @ref glfwSetDropCallback + * + * @since Added in version 3.1. + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* paths[]); + +/*! @brief The function pointer type for monitor configuration callbacks. + * + * This is the function pointer type for monitor configuration callbacks. + * A monitor callback function has the following signature: + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * + * @param[in] monitor The monitor that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref monitor_event + * @sa @ref glfwSetMonitorCallback + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event); + +/*! @brief The function pointer type for joystick configuration callbacks. + * + * This is the function pointer type for joystick configuration callbacks. + * A joystick configuration callback function has the following signature: + * @code + * void function_name(int jid, int event) + * @endcode + * + * @param[in] jid The joystick that was connected or disconnected. + * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future + * releases may add more events. + * + * @sa @ref joystick_event + * @sa @ref glfwSetJoystickCallback + * + * @since Added in version 3.2. + * + * @ingroup input + */ +typedef void (* GLFWjoystickfun)(int jid, int event); + +/*! @brief Video mode type. + * + * This describes a single video mode. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * @sa @ref glfwGetVideoModes + * + * @since Added in version 1.0. + * @glfw3 Added refresh rate member. + * + * @ingroup monitor + */ +typedef struct GLFWvidmode +{ + /*! The width, in screen coordinates, of the video mode. + */ + int width; + /*! The height, in screen coordinates, of the video mode. + */ + int height; + /*! The bit depth of the red channel of the video mode. + */ + int redBits; + /*! The bit depth of the green channel of the video mode. + */ + int greenBits; + /*! The bit depth of the blue channel of the video mode. + */ + int blueBits; + /*! The refresh rate, in Hz, of the video mode. + */ + int refreshRate; +} GLFWvidmode; + +/*! @brief Gamma ramp. + * + * This describes the gamma ramp for a monitor. + * + * @sa @ref monitor_gamma + * @sa @ref glfwGetGammaRamp + * @sa @ref glfwSetGammaRamp + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +typedef struct GLFWgammaramp +{ + /*! An array of value describing the response of the red channel. + */ + unsigned short* red; + /*! An array of value describing the response of the green channel. + */ + unsigned short* green; + /*! An array of value describing the response of the blue channel. + */ + unsigned short* blue; + /*! The number of elements in each array. + */ + unsigned int size; +} GLFWgammaramp; + +/*! @brief Image data. + * + * This describes a single 2D image. See the documentation for each related + * function what the expected pixel format is. + * + * @sa @ref cursor_custom + * @sa @ref window_icon + * + * @since Added in version 2.1. + * @glfw3 Removed format and bytes-per-pixel members. + * + * @ingroup window + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + +/*! @brief Gamepad input state + * + * This describes the input state of a gamepad. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +typedef struct GLFWgamepadstate +{ + /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` + * or `GLFW_RELEASE`. + */ + unsigned char buttons[15]; + /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 + * to 1.0 inclusive. + */ + float axes[6]; +} GLFWgamepadstate; + +/*! @brief + * + * @sa @ref init_allocator + * @sa @ref glfwInitAllocator + * + * @since Added in version 3.4. + * + * @ingroup init + */ +typedef struct GLFWallocator +{ + GLFWallocatefun allocate; + GLFWreallocatefun reallocate; + GLFWdeallocatefun deallocate; + void* user; +} GLFWallocator; + + +/************************************************************************* + * GLFW API functions + *************************************************************************/ + +/*! @brief Initializes the GLFW library. + * + * This function initializes the GLFW library. Before most GLFW functions can + * be used, GLFW must be initialized, and before an application terminates GLFW + * should be terminated in order to free any resources allocated during or + * after initialization. + * + * If this function fails, it calls @ref glfwTerminate before returning. If it + * succeeds, you should call @ref glfwTerminate before the application exits. + * + * Additional calls to this function after successful initialization but before + * termination will return `GLFW_TRUE` immediately. + * + * The @ref GLFW_PLATFORM init hint controls which platforms are considered during + * initialization. This also depends on which platforms the library was compiled to + * support. + * + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_PLATFORM_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with the @ref + * GLFW_COCOA_CHDIR_RESOURCES init hint. + * + * @remark @macos This function will create the main menu and dock icon for the + * application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to + * contain a menu bar. Otherwise a minimal menu bar is created manually with + * common commands like Hide, Quit and About. The About entry opens a minimal + * about dialog with information from the application's bundle. The menu bar + * and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init + * hint. + * + * @remark @x11 This function will set the `LC_CTYPE` category of the + * application locale according to the current environment if that category is + * still "C". This is because the "C" locale breaks Unicode text input. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInitHint + * @sa @ref glfwInitAllocator + * @sa @ref glfwTerminate + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI int glfwInit(void); + +/*! @brief Terminates the GLFW library. + * + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. + * + * If GLFW has been successfully initialized, this function should be called + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. + * + * This function has no effect if GLFW is not initialized. + * + * @errors Possible errors include @ref GLFW_PLATFORM_ERROR. + * + * @remark This function may be called before @ref glfwInit. + * + * @warning The contexts of any remaining windows must not be current on any + * other thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref intro_init + * @sa @ref glfwInit + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwTerminate(void); + +/*! @brief Sets the specified init hint to the desired value. + * + * This function sets hints for the next initialization of GLFW. + * + * The values you set hints to are never reset by GLFW, but they only take + * effect during initialization. Once GLFW has been initialized, any values + * you set will be ignored until the library is terminated and initialized + * again. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [init hint](@ref init_hints) to set. + * @param[in] value The new value of the init hint. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref + * GLFW_INVALID_VALUE. + * + * @remarks This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa init_hints + * @sa glfwInit + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI void glfwInitHint(int hint, int value); + +/*! @brief Sets the init allocator to the desired value. + * + * To use the default allocator, call this function with a `NULL` argument. + * + * If you specify an allocator struct, every member must be a valid function + * pointer. If any member is `NULL`, this function emits @ref + * GLFW_INVALID_VALUE and the init allocator is unchanged. + * + * @param[in] allocator The allocator to use at the next initialization, or + * `NULL` to use the default one. + * + * @errors Possible errors include @ref GLFW_INVALID_VALUE. + * + * @pointer_lifetime The specified allocator is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref init_allocator + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator); + +#if defined(VK_VERSION_1_0) + +/*! @brief Sets the desired Vulkan `vkGetInstanceProcAddr` function. + * + * This function sets the `vkGetInstanceProcAddr` function that GLFW will use for all + * Vulkan related entry point queries. + * + * This feature is mostly useful on macOS, if your copy of the Vulkan loader is in + * a location where GLFW cannot find it through dynamic loading, or if you are still + * using the static library version of the loader. + * + * If set to `NULL`, GLFW will try to load the Vulkan loader dynamically by its standard + * name and get this function from there. This is the default behavior. + * + * The standard name of the loader is `vulkan-1.dll` on Windows, `libvulkan.so.1` on + * Linux and other Unix-like systems and `libvulkan.1.dylib` on macOS. If your code is + * also loading it via these names then you probably don't need to use this function. + * + * The function address you set is never reset by GLFW, but it only takes effect during + * initialization. Once GLFW has been initialized, any updates will be ignored until the + * library is terminated and initialized again. + * + * @param[in] loader The address of the function to use, or `NULL`. + * + * @par Loader function signature + * @code + * PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance instance, const char* name) + * @endcode + * For more information about this function, see the + * [Vulkan Registry](https://www.khronos.org/registry/vulkan/). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref vulkan_loader + * @sa @ref glfwInit + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader); + +#endif /*VK_VERSION_1_0*/ + +/*! @brief Retrieves the version of the GLFW library. + * + * This function retrieves the major, minor and revision numbers of the GLFW + * library. It is intended for when you are using GLFW as a shared library and + * want to ensure that you are using the minimum required version. + * + * Any or all of the version arguments may be `NULL`. + * + * @param[out] major Where to store the major version number, or `NULL`. + * @param[out] minor Where to store the minor version number, or `NULL`. + * @param[out] rev Where to store the revision number, or `NULL`. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersionString + * + * @since Added in version 1.0. + * + * @ingroup init + */ +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); + +/*! @brief Returns a string describing the compile-time configuration. + * + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It describes + * the version, platforms, compiler and any platform or operating system specific + * compile-time options. It should not be confused with the OpenGL or OpenGL ES version + * string, queried with `glGetString`. + * + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function provides the version of the running library + * binary in numerical format. + * + * __Do not use the version string__ to parse what platforms are supported. The @ref + * glfwPlatformSupported function lets you query platform support. + * + * @return The ASCII encoded GLFW version string. + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @pointer_lifetime The returned string is static and compile-time generated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref intro_version + * @sa @ref glfwGetVersion + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI const char* glfwGetVersionString(void); + +/*! @brief Returns and clears the last error for the calling thread. + * + * This function returns and clears the [error code](@ref errors) of the last + * error that occurred on the calling thread, and optionally a UTF-8 encoded + * human-readable description of it. If no error has occurred since the last + * call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is + * set to `NULL`. + * + * @param[in] description Where to store the error description pointer, or `NULL`. + * @return The last error code for the calling thread, or @ref GLFW_NO_ERROR + * (zero). + * + * @errors None. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * next error occurs or the library is terminated. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref error_handling + * @sa @ref glfwSetErrorCallback + * + * @since Added in version 3.3. + * + * @ingroup init + */ +GLFWAPI int glfwGetError(const char** description); + +/*! @brief Sets the error callback. + * + * This function sets the error callback, which is called with an error code + * and a human-readable description each time a GLFW error occurs. + * + * The error code is set before the callback is called. Calling @ref + * glfwGetError from the error callback will return the same value as the error + * code argument. + * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set. + * + * @callback_signature + * @code + * void callback_name(int error_code, const char* description) + * @endcode + * For more information about the callback parameters, see the + * [callback pointer type](@ref GLFWerrorfun). + * + * @errors None. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref error_handling + * @sa @ref glfwGetError + * + * @since Added in version 3.0. + * + * @ingroup init + */ +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); + +/*! @brief Returns the currently selected platform. + * + * This function returns the platform that was selected during initialization. The + * returned value will be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @return The currently selected platform, or zero if an error occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwPlatformSupported + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwGetPlatform(void); + +/*! @brief Returns whether the library includes support for the specified platform. + * + * This function returns whether the library was compiled with support for the specified + * platform. The platform must be one of `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + * `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` or `GLFW_PLATFORM_NULL`. + * + * @param[in] platform The platform to query. + * @return `GLFW_TRUE` if the platform is supported, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_INVALID_ENUM. + * + * @remark This function may be called before @ref glfwInit. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref platform + * @sa @ref glfwGetPlatform + * + * @since Added in version 3.4. + * + * @ingroup init + */ +GLFWAPI int glfwPlatformSupported(int platform); + +/*! @brief Returns the currently connected monitors. + * + * This function returns an array of handles for all currently connected + * monitors. The primary monitor is always first in the returned array. If no + * monitors were found, this function returns `NULL`. + * + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if no monitors were found or + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * monitor configuration changes or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_monitors + * @sa @ref monitor_event + * @sa @ref glfwGetPrimaryMonitor + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); + +/*! @brief Returns the primary monitor. + * + * This function returns the primary monitor. This is usually the monitor + * where elements like the task bar or global menu bar are located. + * + * @return The primary monitor, or `NULL` if no monitors were found or if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @remark The primary monitor is always first in the array returned by @ref + * glfwGetMonitors. + * + * @sa @ref monitor_monitors + * @sa @ref glfwGetMonitors + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); + +/*! @brief Returns the position of the monitor's viewport on the virtual screen. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the specified monitor. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); + +/*! @brief Retrieves the work area of the monitor. + * + * This function returns the position, in screen coordinates, of the upper-left + * corner of the work area of the specified monitor along with the work area + * size in screen coordinates. The work area is defined as the area of the + * monitor not occluded by the window system task bar where present. If no + * task bar exists then the work area is the monitor resolution in screen + * coordinates. + * + * Any or all of the position and size arguments may be `NULL`. If an error + * occurs, all non-`NULL` position and size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. + * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. + * @param[out] width Where to store the monitor width, or `NULL`. + * @param[out] height Where to store the monitor height, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_workarea + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); + +/*! @brief Returns the physical size of the monitor. + * + * This function returns the size, in millimetres, of the display area of the + * specified monitor. + * + * Some platforms do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] monitor The monitor to query. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @win32 On Windows 8 and earlier the physical size is calculated from + * the current resolution and system DPI instead of querying the monitor EDID data. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); + +/*! @brief Retrieves the content scale for the specified monitor. + * + * This function retrieves the content scale for the specified monitor. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * The content scale may depend on both the monitor resolution and pixel + * density and on user settings. It may be very different from the raw DPI + * calculated from the physical size and current resolution. + * + * @param[in] monitor The monitor to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); + +/*! @brief Returns the name of the specified monitor. + * + * This function returns a human-readable name, encoded as UTF-8, of the + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. + * + * @param[in] monitor The monitor to query. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); + +/*! @brief Sets the user pointer of the specified monitor. + * + * This function sets the user-defined pointer of the specified monitor. The + * current value is retained until the monitor is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwGetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); + +/*! @brief Returns the user pointer of the specified monitor. + * + * This function returns the current value of the user-defined pointer of the + * specified monitor. The initial value is `NULL`. + * + * This function may be called from the monitor callback, even for a monitor + * that is being disconnected. + * + * @param[in] monitor The monitor whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref monitor_userptr + * @sa @ref glfwSetMonitorUserPointer + * + * @since Added in version 3.3. + * + * @ingroup monitor + */ +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); + +/*! @brief Sets the monitor configuration callback. + * + * This function sets the monitor configuration callback, or removes the + * currently set callback. This is called when a monitor is connected to or + * disconnected from the system. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWmonitor* monitor, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmonitorfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); + +/*! @brief Returns the available video modes for the specified monitor. + * + * This function returns an array of all video modes supported by the specified + * monitor. The returned array is sorted in ascending order, first by color + * bit depth (the sum of all channel depths), then by resolution area (the + * product of width and height), then resolution width and finally by refresh + * rate. + * + * @param[in] monitor The monitor to query. + * @param[out] count Where to store the number of video modes in the returned + * array. This is set to zero if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected, this function is called again for that monitor or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoMode + * + * @since Added in version 1.0. + * @glfw3 Changed to return an array of modes for a specific monitor. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); + +/*! @brief Returns the current mode of the specified monitor. + * + * This function returns the current video mode of the specified monitor. If + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. + * + * @param[in] monitor The monitor to query. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified monitor is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_modes + * @sa @ref glfwGetVideoModes + * + * @since Added in version 3.0. Replaces `glfwGetDesktopMode`. + * + * @ingroup monitor + */ +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); + +/*! @brief Generates a gamma ramp and sets it for the specified monitor. + * + * This function generates an appropriately sized gamma ramp from the specified + * exponent and then calls @ref glfwSetGammaRamp with it. The value must be + * a finite number greater than zero. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] gamma The desired exponent. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); + +/*! @brief Returns the current gamma ramp for the specified monitor. + * + * This function returns the current gamma ramp of the specified monitor. + * + * @param[in] monitor The monitor to query. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while + * returning `NULL`. + * + * @pointer_lifetime The returned structure and its arrays are allocated and + * freed by GLFW. You should not free them yourself. They are valid until the + * specified monitor is disconnected, this function is called again for that + * monitor or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); + +/*! @brief Sets the current gamma ramp for the specified monitor. + * + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. + * + * The software controlled gamma ramp is applied _in addition_ to the hardware + * gamma correction, which today is usually an approximation of sRGB gamma. + * This means that setting a perfectly linear ramp, or gamma 1.0, will produce + * the default (usually sRGB-like) behavior. + * + * For gamma correct rendering with OpenGL or OpenGL ES, see the @ref + * GLFW_SRGB_CAPABLE hint. + * + * @param[in] monitor The monitor whose gamma ramp to set. + * @param[in] ramp The gamma ramp to use. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The size of the specified gamma ramp should match the size of the + * current ramp for that monitor. + * + * @remark @win32 The gamma ramp size must be 256. + * + * @remark @wayland Gamma handling is a privileged protocol, this function + * will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified gamma ramp is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in version 3.0. + * + * @ingroup monitor + */ +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +/*! @brief Resets all window hints to their default values. + * + * This function resets all window hints to their + * [default values](@ref window_hints_values). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwWindowHintString + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwDefaultWindowHints(void); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only integer value hints can be set with this function. String value hints + * are set with @ref glfwWindowHintString. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHintString + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.0. Replaces `glfwOpenWindowHint`. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHint(int hint, int value); + +/*! @brief Sets the specified window hint to the desired value. + * + * This function sets hints for the next call to @ref glfwCreateWindow. The + * hints, once set, retain their values until changed by a call to this + * function or @ref glfwDefaultWindowHints, or until the library is terminated. + * + * Only string type hints can be set with this function. Integer value hints + * are set with @ref glfwWindowHint. + * + * This function does not check whether the specified hint values are valid. + * If you set hints to invalid values this will instead be reported by the next + * call to @ref glfwCreateWindow. + * + * Some hints are platform specific. These may be set on any platform but they + * will only affect their specific platform. Other platforms will ignore them. + * Setting these hints requires no platform specific headers or functions. + * + * @param[in] hint The [window hint](@ref window_hints) to set. + * @param[in] value The new value of the window hint. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hints + * @sa @ref glfwWindowHint + * @sa @ref glfwDefaultWindowHints + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwWindowHintString(int hint, const char* value); + +/*! @brief Creates a window and its associated context. + * + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). + * + * Successful creation does not change which context is current. Before you + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. + * + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are + * [hard constraints](@ref window_hints_hard). This includes the size of the + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, see @ref + * glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. + * + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, the window will be windowed mode. + * Unless you have a way for the user to choose a specific monitor, it is + * recommended that you pick the primary monitor. For more information on how + * to query connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window is not + * iconified, the supported video mode most closely matching the desired video + * mode is set for the specified monitor. For more information about full + * screen windows, including the creation of so called _windowed full screen_ + * or _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * Once you have created the window, you can switch it between windowed and + * full screen mode with @ref glfwSetWindowMonitor. This will not affect its + * OpenGL or OpenGL ES context. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, set the @ref + * GLFW_POSITION_X and @ref GLFW_POSITION_Y window hints before creation. To + * restore the default behavior, set either or both hints back to + * `GLFW_ANY_POSITION`. + * + * As long as at least one full screen window is not iconified, the screensaver + * is prohibited from starting. + * + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. + * + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. + * + * @param[in] width The desired width, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] height The desired height, in screen coordinates, of the window. + * This must be greater than zero. + * @param[in] title The initial, UTF-8 encoded window title. + * @param[in] monitor The monitor to use for full screen mode, or `NULL` for + * windowed mode. + * @param[in] share The window whose context to share resources with, or `NULL` + * to not share resources. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref + * GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @win32 Window creation will fail if the Microsoft GDI software + * OpenGL implementation is the only one available. + * + * @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it + * will be set as the initial icon for the window. If no such icon is present, + * the `IDI_APPLICATION` icon will be used instead. To set a different icon, + * see @ref glfwSetWindowIcon. + * + * @remark @win32 The context to share resources with must not be current on + * any other thread. + * + * @remark @macos The OS only supports core profile contexts for OpenGL + * versions 3.2 and later. Before creating an OpenGL context of version 3.2 or + * later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) + * hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all + * on macOS. + * + * @remark @macos The GLFW window has no icon, as it is not a document + * window, but the dock icon will be the same as the application bundle's icon. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @macos On OS X 10.10 and later the window frame will not be rendered + * at full resolution on Retina displays unless the + * [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) + * hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the + * application bundle's `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. The GLFW test and example programs use + * a custom `Info.plist` template for this, which can be found as + * `CMake/Info.plist.in` in the source tree. + * + * @remark @macos When activating frame autosaving with + * [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified + * window size and position may be overridden by previously saved values. + * + * @remark @x11 Some window managers will not respect the placement of + * initially hidden windows. + * + * @remark @x11 Due to the asynchronous nature of X11, it may take a moment for + * a window to reach its requested state. This means you may not be able to + * query the final size, position or other attributes directly after window + * creation. + * + * @remark @x11 The class part of the `WM_CLASS` window property will by + * default be set to the window title passed to this function. The instance + * part will use the contents of the `RESOURCE_NAME` environment variable, if + * present and not empty, or fall back to the window title. Set the + * [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and + * [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to + * override this. + * + * @remark @wayland Compositors should implement the xdg-decoration protocol + * for GLFW to decorate the window properly. If this protocol isn't + * supported, or if the compositor prefers client-side decorations, a very + * simple fallback frame will be drawn using the wp_viewporter protocol. A + * compositor can still emit close, maximize or fullscreen events, using for + * instance a keybind mechanism. If neither of these protocols is supported, + * the window won't be decorated. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size or refresh rate. + * + * @remark @wayland Screensaver inhibition requires the idle-inhibit protocol + * to be implemented in the user's compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwDestroyWindow + * + * @since Added in version 3.0. Replaces `glfwOpenWindow`. + * + * @ingroup window + */ +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); + +/*! @brief Destroys the specified window and its context. + * + * This function destroys the specified window and its context. On calling + * this function, no further callbacks will be called for that window. + * + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. + * + * @param[in] window The window to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @note The context of the specified window must not be current on any other + * thread when this function is called. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_creation + * @sa @ref glfwCreateWindow + * + * @since Added in version 3.0. Replaces `glfwCloseWindow`. + * + * @ingroup window + */ +GLFWAPI void glfwDestroyWindow(GLFWwindow* window); + +/*! @brief Checks the close flag of the specified window. + * + * This function returns the value of the close flag of the specified window. + * + * @param[in] window The window to query. + * @return The value of the close flag. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); + +/*! @brief Sets the close flag of the specified window. + * + * This function sets the value of the close flag of the specified window. + * This can be used to override the user's attempt to close the window, or + * to signal that it should be closed. + * + * @param[in] window The window whose flag to change. + * @param[in] value The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_close + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); + +/*! @brief Sets the title of the specified window. + * + * This function sets the window title, encoded as UTF-8, of the specified + * window. + * + * @param[in] window The window whose title to change. + * @param[in] title The UTF-8 encoded window title. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos The window title will not be updated until the next time you + * process events. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); + +/*! @brief Sets the icon for the specified window. + * + * This function sets the icon of the specified window. If passed an array of + * candidate images, those of or closest to the sizes desired by the system are + * selected. If no images are specified, the window reverts to its default + * icon. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The desired image sizes varies depending on platform and system settings. + * The selected images will be rescaled as needed. Good sizes include 16x16, + * 32x32 and 48x48. + * + * @param[in] window The window whose icon to set. + * @param[in] count The number of images in the specified array, or zero to + * revert to the default window icon. + * @param[in] images The images to create the icon from. This is ignored if + * count is zero. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @remark @macos Regular windows do not have icons on macOS. This function + * will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as + * the application bundle's icon. For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remark @wayland There is no existing protocol to change an icon, the + * window will thus inherit the one defined in the application's desktop file. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_icon + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); + +/*! @brief Retrieves the position of the content area of the specified window. + * + * This function retrieves the position, in screen coordinates, of the + * upper-left corner of the content area of the specified window. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The window to query. + * @param[out] xpos Where to store the x-coordinate of the upper-left corner of + * the content area, or `NULL`. + * @param[out] ypos Where to store the y-coordinate of the upper-left corner of + * the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to retrieve the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwSetWindowPos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); + +/*! @brief Sets the position of the content area of the specified window. + * + * This function sets the position, in screen coordinates, of the upper-left + * corner of the content area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. + * + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. + * + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. + * + * @param[in] window The window to query. + * @param[in] xpos The x-coordinate of the upper-left corner of the content area. + * @param[in] ypos The y-coordinate of the upper-left corner of the content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way for an application to set the global + * position of its windows. This function will emit @ref + * GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * @sa @ref glfwGetWindowPos + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); + +/*! @brief Retrieves the size of the content area of the specified window. + * + * This function retrieves the size, in screen coordinates, of the content area + * of the specified window. If you wish to retrieve the size of the + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose size to retrieve. + * @param[out] width Where to store the width, in screen coordinates, of the + * content area, or `NULL`. + * @param[out] height Where to store the height, in screen coordinates, of the + * content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwSetWindowSize + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Sets the size limits of the specified window. + * + * This function sets the size limits of the content area of the specified + * window. If the window is full screen, the size limits only take effect + * once it is made windowed. If the window is not resizable, this function + * does nothing. + * + * The size limits are applied immediately to a windowed mode window and may + * cause it to be resized. + * + * The maximum dimensions must be greater than or equal to the minimum + * dimensions and all must be greater than or equal to zero. + * + * @param[in] window The window to set limits for. + * @param[in] minwidth The minimum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] minheight The minimum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * @param[in] maxwidth The maximum width, in screen coordinates, of the content + * area, or `GLFW_DONT_CARE`. + * @param[in] maxheight The maximum height, in screen coordinates, of the + * content area, or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The size limits will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowAspectRatio + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); + +/*! @brief Sets the aspect ratio of the specified window. + * + * This function sets the required aspect ratio of the content area of the + * specified window. If the window is full screen, the aspect ratio only takes + * effect once it is made windowed. If the window is not resizable, this + * function does nothing. + * + * The aspect ratio is specified as a numerator and a denominator and both + * values must be greater than zero. For example, the common 16:9 aspect ratio + * is specified as 16 and 9, respectively. + * + * If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect + * ratio limit is disabled. + * + * The aspect ratio is applied immediately to a windowed mode window and may + * cause it to be resized. + * + * @param[in] window The window to set limits for. + * @param[in] numer The numerator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * @param[in] denom The denominator of the desired aspect ratio, or + * `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark If you set size limits and an aspect ratio that conflict, the + * results are undefined. + * + * @remark @wayland The aspect ratio will not be applied until the window is + * actually resized, either by the user or by the compositor. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_sizelimits + * @sa @ref glfwSetWindowSizeLimits + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); + +/*! @brief Sets the size of the content area of the specified window. + * + * This function sets the size, in screen coordinates, of the content area of + * the specified window. + * + * For full screen windows, this function updates the resolution of its desired + * video mode and switches to the video mode closest to it, without affecting + * the window's context. As the context is unaffected, the bit depths of the + * framebuffer remain unchanged. + * + * If you wish to update the refresh rate of the desired video mode in addition + * to its resolution, see @ref glfwSetWindowMonitor. + * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * + * @param[in] window The window to resize. + * @param[in] width The desired width, in screen coordinates, of the window + * content area. + * @param[in] height The desired height, in screen coordinates, of the window + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland A full screen window will not attempt to change the mode, + * no matter what the requested size. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * @sa @ref glfwGetWindowSize + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); + +/*! @brief Retrieves the size of the framebuffer of the specified window. + * + * This function retrieves the size, in pixels, of the framebuffer of the + * specified window. If you wish to retrieve the size of the window in screen + * coordinates, see @ref glfwGetWindowSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose framebuffer to query. + * @param[out] width Where to store the width, in pixels, of the framebuffer, + * or `NULL`. + * @param[out] height Where to store the height, in pixels, of the framebuffer, + * or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * @sa @ref glfwSetFramebufferSizeCallback + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); + +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + +/*! @brief Retrieves the content scale for the specified window. + * + * This function retrieves the content scale for the specified window. The + * content scale is the ratio between the current DPI and the platform's + * default DPI. This is especially important for text and any UI elements. If + * the pixel dimensions of your UI scaled by this look appropriate on your + * machine then it should appear at a reasonable size on other machines + * regardless of their DPI and scaling settings. This relies on the system DPI + * and scaling settings being somewhat correct. + * + * On platforms where each monitors can have its own content scale, the window + * content scale will depend on which monitor the system considers the window + * to be on. + * + * @param[in] window The window to query. + * @param[out] xscale Where to store the x-axis content scale, or `NULL`. + * @param[out] yscale Where to store the y-axis content scale, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwSetWindowContentScaleCallback + * @sa @ref glfwGetMonitorContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); + +/*! @brief Returns the opacity of the whole window. + * + * This function returns the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. If the system + * does not support whole window transparency, this function always returns one. + * + * The initial opacity value for newly created windows is one. + * + * @param[in] window The window to query. + * @return The opacity value of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwSetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); + +/*! @brief Sets the opacity of the whole window. + * + * This function sets the opacity of the window, including any decorations. + * + * The opacity (or alpha) value is a positive finite number between zero and + * one, where zero is fully transparent and one is fully opaque. + * + * The initial opacity value for newly created windows is one. + * + * A window created with framebuffer transparency may not use whole window + * transparency. The results of doing this are undefined. + * + * @param[in] window The window to set the opacity for. + * @param[in] opacity The desired opacity of the specified window. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland There is no way to set an opacity factor for a window. + * This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_transparency + * @sa @ref glfwGetWindowOpacity + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); + +/*! @brief Iconifies the specified window. + * + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, GLFW restores the original + * video mode of the monitor. The window's desired video mode is set again + * when the window is restored. + * + * @param[in] window The window to iconify. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t + * be able to restore it. This is a design decision of the xdg-shell + * protocol. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwRestoreWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwIconifyWindow(GLFWwindow* window); + +/*! @brief Restores the specified window. + * + * This function restores the specified window if it was previously iconified + * (minimized) or maximized. If the window is already restored, this function + * does nothing. + * + * If the specified window is an iconified full screen window, its desired + * video mode is set again for its monitor when the window is restored. + * + * @param[in] window The window to restore. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwMaximizeWindow + * + * @since Added in version 2.1. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwRestoreWindow(GLFWwindow* window); + +/*! @brief Maximizes the specified window. + * + * This function maximizes the specified window if it was previously not + * maximized. If the window is already maximized, this function does nothing. + * + * If the specified window is a full screen window, this function does nothing. + * + * @param[in] window The window to maximize. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * @sa @ref glfwIconifyWindow + * @sa @ref glfwRestoreWindow + * + * @since Added in GLFW 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); + +/*! @brief Makes the specified window visible. + * + * This function makes the specified window visible if it was previously + * hidden. If the window is already visible or is in full screen mode, this + * function does nothing. + * + * By default, windowed mode windows are focused when shown + * Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint + * to change this behavior for all newly created windows, or change the + * behavior for an existing window with @ref glfwSetWindowAttrib. + * + * @param[in] window The window to make visible. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland Because Wayland wants every frame of the desktop to be + * complete, this function does not immediately make the window visible. + * Instead it will become visible the next time the window framebuffer is + * updated after this call. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwHideWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwShowWindow(GLFWwindow* window); + +/*! @brief Hides the specified window. + * + * This function hides the specified window if it was previously visible. If + * the window is already hidden or is in full screen mode, this function does + * nothing. + * + * @param[in] window The window to hide. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_hide + * @sa @ref glfwShowWindow + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwHideWindow(GLFWwindow* window); + +/*! @brief Brings the specified window to front and sets input focus. + * + * This function brings the specified window to front and sets input focus. + * The window should already be visible and not iconified. + * + * By default, both windowed and full screen mode windows are focused when + * initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to + * disable this behavior. + * + * Also by default, windowed mode windows are focused when shown + * with @ref glfwShowWindow. Set the + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. + * + * __Do not use this function__ to steal focus from other applications unless + * you are certain that is what the user wants. Focus stealing can be + * extremely disruptive. + * + * For a less disruptive way of getting the user's attention, see + * [attention requests](@ref window_attention). + * + * @param[in] window The window to give input focus. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). + * + * @remark @wayland It is not possible for an application to set the input + * focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * @sa @ref window_attention + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwFocusWindow(GLFWwindow* window); + +/*! @brief Requests user attention to the specified window. + * + * This function requests user attention to the specified window. On + * platforms where this is not supported, attention is requested to the + * application as a whole. + * + * Once the user has given attention, usually by focusing the window or + * application, the system will end the request automatically. + * + * @param[in] window The window to request attention to. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @macos Attention is requested to the application as a whole, not the + * specific window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attention + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); + +/*! @brief Returns the monitor that the window uses for full screen mode. + * + * This function returns the handle of the monitor that the specified window is + * in full screen on. + * + * @param[in] window The window to query. + * @return The monitor, or `NULL` if the window is in windowed mode or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref glfwSetWindowMonitor + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); + +/*! @brief Sets the mode, monitor, video mode and placement of a window. + * + * This function sets the monitor that the window uses for full screen mode or, + * if the monitor is `NULL`, makes it windowed mode. + * + * When setting a monitor, this function updates the width, height and refresh + * rate of the desired video mode and switches to the video mode closest to it. + * The window position is ignored when setting a monitor. + * + * When the monitor is `NULL`, the position, width and height are used to + * place the window content area. The refresh rate is ignored when no monitor + * is specified. + * + * If you only wish to update the resolution of a full screen window or the + * size of a windowed mode window, see @ref glfwSetWindowSize. + * + * When a window transitions from full screen to windowed mode, this function + * restores any previous window settings such as whether it is decorated, + * floating, resizable, has size or aspect ratio limits, etc. + * + * @param[in] window The window whose monitor, size or video mode to set. + * @param[in] monitor The desired monitor, or `NULL` to set windowed mode. + * @param[in] xpos The desired x-coordinate of the upper-left corner of the + * content area. + * @param[in] ypos The desired y-coordinate of the upper-left corner of the + * content area. + * @param[in] width The desired with, in screen coordinates, of the content + * area or video mode. + * @param[in] height The desired height, in screen coordinates, of the content + * area or video mode. + * @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, + * or `GLFW_DONT_CARE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise + * affected by any resizing or mode switching, although you may need to update + * your viewport if the framebuffer size has changed. + * + * @remark @wayland The desired window position is ignored, as there is no way + * for an application to set this property. + * + * @remark @wayland Setting the window to full screen will not attempt to + * change the mode, no matter what the requested size or refresh rate. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_monitor + * @sa @ref window_full_screen + * @sa @ref glfwGetWindowMonitor + * @sa @ref glfwSetWindowSize + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); + +/*! @brief Returns an attribute of the specified window. + * + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. + * + * @param[in] window The window to query. + * @param[in] attrib The [window attribute](@ref window_attribs) whose value to + * return. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @remark Framebuffer related hints are not window attributes. See @ref + * window_attribs_fb for more information. + * + * @remark Zero is a valid value for many window and context related + * attributes so you cannot use a return value of zero as an indication of + * errors. However, this function should not fail as long as it is passed + * valid arguments and the library has been [initialized](@ref intro_init). + * + * @remark @wayland The Wayland protocol provides no way to check whether a + * window is iconfied, so @ref GLFW_ICONIFIED always returns `GLFW_FALSE`. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwSetWindowAttrib + * + * @since Added in version 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. + * + * @ingroup window + */ +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); + +/*! @brief Sets an attribute of the specified window. + * + * This function sets the value of an attribute of the specified window. + * + * The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), + * [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), + * [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), + * [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and + * [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). + * [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib) + * + * Some of these attributes are ignored for full screen windows. The new + * value will take effect if the window is later made windowed. + * + * Some of these attributes are ignored for windowed mode windows. The new + * value will take effect if the window is later made full screen. + * + * @param[in] window The window to set the attribute for. + * @param[in] attrib A supported window attribute. + * @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @remark Calling @ref glfwGetWindowAttrib will always return the latest + * value, even if that value is ignored by the current mode of the window. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_attribs + * @sa @ref glfwGetWindowAttrib + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); + +/*! @brief Sets the user pointer of the specified window. + * + * This function sets the user-defined pointer of the specified window. The + * current value is retained until the window is destroyed. The initial value + * is `NULL`. + * + * @param[in] window The window whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwGetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); + +/*! @brief Returns the user pointer of the specified window. + * + * This function returns the current value of the user-defined pointer of the + * specified window. The initial value is `NULL`. + * + * @param[in] window The window whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref window_userptr + * @sa @ref glfwSetWindowUserPointer + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); + +/*! @brief Sets the position callback for the specified window. + * + * This function sets the position callback of the specified window, which is + * called when the window is moved. The callback is provided with the + * position, in screen coordinates, of the upper-left corner of the content + * area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int xpos, int ypos) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland This callback will never be called, as there is no way for + * an application to know its global position. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); + +/*! @brief Sets the size callback for the specified window. + * + * This function sets the size callback of the specified window, which is + * called when the window is resized. The callback is provided with the size, + * in screen coordinates, of the content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowsizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); + +/*! @brief Sets the close callback for the specified window. + * + * This function sets the close callback of the specified window, which is + * called when the user attempts to close the window, for example by clicking + * the close widget in the title bar. + * + * The close flag is set before this callback is called, but you can modify it + * at any time with @ref glfwSetWindowShouldClose. + * + * The close callback is not triggered by @ref glfwDestroyWindow. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowclosefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @macos Selecting Quit from the application menu will trigger the + * close callback for all windows. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); + +/*! @brief Sets the refresh callback for the specified window. + * + * This function sets the refresh callback of the specified window, which is + * called when the content area of the window needs to be redrawn, for example + * if the window has been exposed after having been covered by another window. + * + * On compositing window systems such as Aero, Compiz, Aqua or Wayland, where + * the window contents are saved off-screen, this callback may be called only + * very infrequently or never at all. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowrefreshfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in version 2.5. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup window + */ +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); + +/*! @brief Sets the focus callback for the specified window. + * + * This function sets the focus callback of the specified window, which is + * called when the window gains or loses input focus. + * + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int focused) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowfocusfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); + +/*! @brief Sets the iconify callback for the specified window. + * + * This function sets the iconification callback of the specified window, which + * is called when the window is iconified or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int iconified) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowiconifyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); + +/*! @brief Sets the maximize callback for the specified window. + * + * This function sets the maximization callback of the specified window, which + * is called when the window is maximized or restored. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int maximized) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowmaximizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_maximize + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); + +/*! @brief Sets the framebuffer resize callback for the specified window. + * + * This function sets the framebuffer resize callback of the specified window, + * which is called when the framebuffer of the specified window is resized. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int width, int height) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWframebuffersizefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in version 3.0. + * + * @ingroup window + */ +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); + +/*! @brief Sets the window content scale callback for the specified window. + * + * This function sets the window content scale callback of the specified window, + * which is called when the content scale of the specified window changes. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, float xscale, float yscale) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWwindowcontentscalefun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref window_scale + * @sa @ref glfwGetWindowContentScale + * + * @since Added in version 3.3. + * + * @ingroup window + */ +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); + +/*! @brief Processes all pending events. + * + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 1.0. + * + * @ingroup window + */ +GLFWAPI void glfwPollEvents(void); + +/*! @brief Waits until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 2.5. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEvents(void); + +/*! @brief Waits with timeout until events are queued and processes them. + * + * This function puts the calling thread to sleep until at least one event is + * available in the event queue, or until the specified timeout is reached. If + * one or more events are available, it behaves exactly like @ref + * glfwPollEvents, i.e. the events in the queue are processed and the function + * then returns immediately. Processing events will cause the window and input + * callbacks associated with those events to be called. + * + * The timeout value must be a positive finite number. + * + * Since not all events are associated with callbacks, this function may return + * without a callback having been called even if you are monitoring all + * callbacks. + * + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. + * + * Do not assume that callbacks you set will _only_ be called in response to + * event processing functions like this one. While it is necessary to poll for + * events, window systems that require GLFW to register callbacks of its own + * can pass events to GLFW in response to many window system function calls. + * GLFW will pass those events on to the application callbacks before + * returning. + * + * Event processing is not required for joystick input to work. + * + * @param[in] timeout The maximum amount of time, in seconds, to wait. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref events + * @sa @ref glfwPollEvents + * @sa @ref glfwWaitEvents + * + * @since Added in version 3.2. + * + * @ingroup window + */ +GLFWAPI void glfwWaitEventsTimeout(double timeout); + +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref events + * @sa @ref glfwWaitEvents + * @sa @ref glfwWaitEventsTimeout + * + * @since Added in version 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + +/*! @brief Returns the value of an input option for the specified window. + * + * This function returns the value of an input option for the specified window. + * The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * @param[in] window The window to query. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); + +/*! @brief Sets an input option for the specified window. + * + * This function sets an input mode option for the specified window. The mode + * must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, + * @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or + * @ref GLFW_RAW_MOUSE_MOTION. + * + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor + * modes: + * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. + * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the + * content area of the window but does not restrict the cursor from leaving. + * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual + * and unlimited cursor movement. This is useful for implementing for + * example 3D camera controls. + * - `GLFW_CURSOR_CAPTURED` makes the cursor visible and confines it to the + * content area of the window. + * + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to + * enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. + * If sticky mouse buttons are enabled, a mouse button press will ensure that + * @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even + * if the mouse button had been released before the call. This is useful when + * you are only interested in whether mouse buttons have been pressed but not + * when or in which order. + * + * If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to + * enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled, + * callbacks that receive modifier bits will also have the @ref + * GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, + * and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. + * + * If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` + * to enable raw (unscaled and unaccelerated) mouse motion when the cursor is + * disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported, + * attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref + * glfwRawMouseMotionSupported to check for support. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, + * `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or + * `GLFW_RAW_MOUSE_MOTION`. + * @param[in] value The new value of the specified input mode. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref + * GLFW_FEATURE_UNAVAILABLE (see above). + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref glfwGetInputMode + * + * @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`. + * + * @ingroup input + */ +GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); + +/*! @brief Returns whether raw mouse motion is supported. + * + * This function returns whether raw mouse motion is supported on the current + * system. This status does not change after GLFW has been initialized so you + * only need to check this once. If you attempt to enable raw motion on + * a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. + * + * Raw mouse motion is closer to the actual motion of the mouse across + * a surface. It is not affected by the scaling and acceleration applied to + * the motion of the desktop cursor. That processing is suitable for a cursor + * while raw motion is better for controlling for example a 3D camera. Because + * of this, raw mouse motion is only provided when the cursor is disabled. + * + * @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref raw_mouse_motion + * @sa @ref glfwSetInputMode + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwRawMouseMotionSupported(void); + +/*! @brief Returns the layout-specific name of the specified printable key. + * + * This function returns the name of the specified printable key, encoded as + * UTF-8. This is typically the character that key would produce without any + * modifier keys, intended for displaying key bindings to the user. For dead + * keys, it is typically the diacritic it would add to a character. + * + * __Do not use this function__ for [text input](@ref input_char). You will + * break text input for many languages even if it happens to work for yours. + * + * If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, + * otherwise the scancode is ignored. If you specify a non-printable key, or + * `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this + * function returns `NULL` but does not emit an error. + * + * This behavior allows you to always pass in the arguments in the + * [key callback](@ref input_key) without modification. + * + * The printable keys are: + * - `GLFW_KEY_APOSTROPHE` + * - `GLFW_KEY_COMMA` + * - `GLFW_KEY_MINUS` + * - `GLFW_KEY_PERIOD` + * - `GLFW_KEY_SLASH` + * - `GLFW_KEY_SEMICOLON` + * - `GLFW_KEY_EQUAL` + * - `GLFW_KEY_LEFT_BRACKET` + * - `GLFW_KEY_RIGHT_BRACKET` + * - `GLFW_KEY_BACKSLASH` + * - `GLFW_KEY_WORLD_1` + * - `GLFW_KEY_WORLD_2` + * - `GLFW_KEY_0` to `GLFW_KEY_9` + * - `GLFW_KEY_A` to `GLFW_KEY_Z` + * - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` + * - `GLFW_KEY_KP_DECIMAL` + * - `GLFW_KEY_KP_DIVIDE` + * - `GLFW_KEY_KP_MULTIPLY` + * - `GLFW_KEY_KP_SUBTRACT` + * - `GLFW_KEY_KP_ADD` + * - `GLFW_KEY_KP_EQUAL` + * + * Names for printable keys depend on keyboard layout, while names for + * non-printable keys are the same across layouts but depend on the application + * language and should be localized along with other user interface text. + * + * @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. + * @param[in] scancode The scancode of the key to query. + * @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark The contents of the returned string may change when a keyboard + * layout change event is received. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key_name + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetKeyName(int key, int scancode); + +/*! @brief Returns the platform-specific scancode of the specified key. + * + * This function returns the platform-specific scancode of the specified key. + * + * If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this + * method will return `-1`. + * + * @param[in] key Any [named key](@ref keys). + * @return The platform-specific scancode for the key, or `-1` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref input_key + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetKeyScancode(int key); + +/*! @brief Returns the last reported state of a keyboard key for the specified + * window. + * + * This function returns the last state reported for the specified key to the + * specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. The action `GLFW_REPEAT` is only reported to the key callback. + * + * If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. + * + * The key functions deal with physical keys, with [key tokens](@ref keys) + * named after their use on the standard US keyboard layout. If you want to + * input text, use the Unicode character callback instead. + * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * + * __Do not use this function__ to implement [text input](@ref input_char). + * + * @param[in] window The desired window. + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetKey(GLFWwindow* window, int key); + +/*! @brief Returns the last reported state of a mouse button for the specified + * window. + * + * This function returns the last state reported for the specified mouse button + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. + * + * If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function + * returns `GLFW_PRESS` the first time you call it for a mouse button that was + * pressed, even if that mouse button has already been released. + * + * @param[in] window The desired window. + * @param[in] button The desired [mouse button](@ref buttons). + * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup input + */ +GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); + +/*! @brief Retrieves the position of the cursor relative to the content area of + * the window. + * + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the content area of the specified + * window. + * + * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor + * position is unbounded and limited only by the minimum and maximum values of + * a `double`. + * + * The coordinate can be converted to their integer equivalents with the + * `floor` function. Casting directly to an integer type works for positive + * coordinates, but fails for negative ones. + * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * + * @param[in] window The desired window. + * @param[out] xpos Where to store the cursor x-coordinate, relative to the + * left edge of the content area, or `NULL`. + * @param[out] ypos Where to store the cursor y-coordinate, relative to the to + * top edge of the content area, or `NULL`. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwSetCursorPos + * + * @since Added in version 3.0. Replaces `glfwGetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); + +/*! @brief Sets the position of the cursor, relative to the content area of the + * window. + * + * This function sets the position, in screen coordinates, of the cursor + * relative to the upper-left corner of the content area of the specified + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. + * + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of + * a `double`. + * + * @param[in] window The desired window. + * @param[in] xpos The desired x-coordinate, relative to the left edge of the + * content area. + * @param[in] ypos The desired y-coordinate, relative to the top edge of the + * content area. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @remark @wayland This function will only work when the cursor mode is + * `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * @sa @ref glfwGetCursorPos + * + * @since Added in version 3.0. Replaces `glfwSetMousePos`. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); + +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight + * bits per channel with the red channel first. They are arranged canonically + * as packed sequential rows, starting from the top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified image data is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwDestroyCursor + * @sa @ref glfwCreateStandardCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a standard shape, that can be set for a window with + * @ref glfwSetCursor. The images for these cursors come from the system + * cursor theme and their exact appearance will vary between platforms. + * + * Most of these shapes are guaranteed to exist on every supported platform but + * a few may not be present. See the table below for details. + * + * Cursor shape | Windows | macOS | X11 | Wayland + * ------------------------------ | ------- | ----- | ------ | ------- + * @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes1 | Maybe2 | Maybe2 + * @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes + * @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe2 | Maybe2 + * + * 1) This uses a private system API and may fail in the future. + * + * 2) This uses a newer standard that not all cursor themes support. + * + * If the requested shape is not available, this function emits a @ref + * GLFW_CURSOR_UNAVAILABLE error and returns `NULL`. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_standard + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * If the specified cursor is current for any window, that window will be + * reverted to the default cursor. This does not affect the cursor mode. + * + * @param[in] cursor The cursor object to destroy. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @reentrancy This function must not be called from a callback. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * @sa @ref glfwCreateCursor + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * content area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + +/*! @brief Sets the key callback. + * + * This function sets the key callback of the specified window, which is called + * when a key is pressed, repeated or released. + * + * The key functions deal with physical keys, with layout independent + * [key tokens](@ref keys) named after their values in the standard US keyboard + * layout. If you want to input text, use the + * [character callback](@ref glfwSetCharCallback) instead. + * + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * The scancode of a key is specific to that platform or sometimes even to that + * machine. Scancodes are intended to allow users to bind keys that don't have + * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their + * state is not saved and so it cannot be queried with @ref glfwGetKey. + * + * Sometimes GLFW needs to generate synthetic key events, in which case the + * scancode may be zero. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new key callback, or `NULL` to remove the currently + * set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWkeyfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); + +/*! @brief Sets the Unicode character callback. + * + * This function sets the character callback of the specified window, which is + * called when a Unicode character is input. + * + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on macOS or Alt key + * on Windows. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 2.4. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the + * [key callback](@ref glfwSetKeyCallback) instead. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or an + * [error](@ref error_handling) occurred. + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, unsigned int codepoint, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcharmodsfun). + * + * @deprecated Scheduled for removal in version 4.0. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); + +/*! @brief Sets the mouse button callback. + * + * This function sets the mouse button callback of the specified window, which + * is called when a mouse button is pressed or released. + * + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int button, int action, int mods) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWmousebuttonfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter and return value. + * + * @ingroup input + */ +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); + +/*! @brief Sets the cursor position callback. + * + * This function sets the cursor position callback of the specified window, + * which is called when the cursor is moved. The callback is provided with the + * position, in screen coordinates, relative to the upper-left corner of the + * content area of the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xpos, double ypos); + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorposfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in version 3.0. Replaces `glfwSetMousePosCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); + +/*! @brief Sets the cursor enter/leave callback. + * + * This function sets the cursor boundary crossing callback of the specified + * window, which is called when the cursor enters or leaves the content area of + * the window. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int entered) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWcursorenterfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); + +/*! @brief Sets the scroll callback. + * + * This function sets the scroll callback of the specified window, which is + * called when a scrolling device is used, such as a mouse wheel or scrolling + * area of a touchpad. + * + * The scroll callback receives all scrolling input, like that from a mouse + * wheel or a touchpad scrolling area. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new scroll callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, double xoffset, double yoffset) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWscrollfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`. + * + * @ingroup input + */ +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); + +/*! @brief Sets the path drop callback. + * + * This function sets the path drop callback of the specified window, which is + * called when one or more dragged paths are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] callback The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(GLFWwindow* window, int path_count, const char* paths[]) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWdropfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark @wayland File drop is currently unimplemented. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in version 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); + +/*! @brief Returns whether the specified joystick is present. + * + * This function returns whether the specified joystick is present. + * + * There is no need to call this function before other functions that accept + * a joystick ID, as they all check for presence before performing any other + * work. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in version 3.0. Replaces `glfwGetJoystickParam`. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickPresent(int jid); + +/*! @brief Returns the values of all axes of the specified joystick. + * + * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of axis values, or `NULL` if the joystick is not present or + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_axis + * + * @since Added in version 3.0. Replaces `glfwGetJoystickPos`. + * + * @ingroup input + */ +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); + +/*! @brief Returns the state of all buttons of the specified joystick. + * + * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. + * + * For backward compatibility with earlier versions that did not have @ref + * glfwGetJoystickHats, the button array also includes all hats, each + * represented as four buttons. The hats are in the same order as returned by + * __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and + * _left_. To disable these extra buttons, set the @ref + * GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of button states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_button + * + * @since Added in version 2.2. + * @glfw3 Changed to return a dynamic array. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); + +/*! @brief Returns the state of all hats of the specified joystick. + * + * This function returns the state of all hats of the specified joystick. + * Each element in the array is one of the following values: + * + * Name | Value + * ---- | ----- + * `GLFW_HAT_CENTERED` | 0 + * `GLFW_HAT_UP` | 1 + * `GLFW_HAT_RIGHT` | 2 + * `GLFW_HAT_DOWN` | 4 + * `GLFW_HAT_LEFT` | 8 + * `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` + * `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` + * `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` + * `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` + * + * The diagonal directions are bitwise combinations of the primary (up, right, + * down and left) directions and you can test for these individually by ANDing + * it with the corresponding direction. + * + * @code + * if (hats[2] & GLFW_HAT_RIGHT) + * { + * // State of hat 2 could be right-up, right or right-down + * } + * @endcode + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of hat states in the returned + * array. This is set to zero if the joystick is not present or an error + * occurred. + * @return An array of hat states, or `NULL` if the joystick is not present + * or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, this function is called again for that joystick or the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_hat + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); + +/*! @brief Returns the name of the specified joystick. + * + * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_name + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickName(int jid); + +/*! @brief Returns the SDL compatible GUID of the specified joystick. + * + * This function returns the SDL compatible GUID, as a UTF-8 encoded + * hexadecimal string, of the specified joystick. The returned string is + * allocated and freed by GLFW. You should not free it yourself. + * + * The GUID is what connects a joystick to a gamepad mapping. A connected + * joystick will always have a GUID even if there is no gamepad mapping + * assigned to it. + * + * If the specified joystick is not present this function will return `NULL` + * but will not generate an error. This can be used instead of first calling + * @ref glfwJoystickPresent. + * + * The GUID uses the format introduced in SDL 2.0.5. This GUID tries to + * uniquely identify the make and model of a joystick but does not identify + * a specific unit, e.g. all wired Xbox 360 controllers will have the same + * GUID on that platform. The GUID for a unit may vary between platforms + * depending on what hardware information the platform specific APIs provide. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick + * is not present or an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetJoystickGUID(int jid); + +/*! @brief Sets the user pointer of the specified joystick. + * + * This function sets the user-defined pointer of the specified joystick. The + * current value is retained until the joystick is disconnected. The initial + * value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to set. + * @param[in] pointer The new value. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwGetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); + +/*! @brief Returns the user pointer of the specified joystick. + * + * This function returns the current value of the user-defined pointer of the + * specified joystick. The initial value is `NULL`. + * + * This function may be called from the joystick callback, even for a joystick + * that is being disconnected. + * + * @param[in] jid The joystick whose pointer to return. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @sa @ref joystick_userptr + * @sa @ref glfwSetJoystickUserPointer + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI void* glfwGetJoystickUserPointer(int jid); + +/*! @brief Returns whether the specified joystick has a gamepad mapping. + * + * This function returns whether the specified joystick is both present and has + * a gamepad mapping. + * + * If the specified joystick is present but does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check if a joystick is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, + * or `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwGetGamepadState + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwJoystickIsGamepad(int jid); + +/*! @brief Sets the joystick configuration callback. + * + * This function sets the joystick configuration callback, or removes the + * currently set callback. This is called when a joystick is connected to or + * disconnected from the system. + * + * For joystick connection and disconnection events to be delivered on all + * platforms, you need to call one of the [event processing](@ref events) + * functions. Joystick disconnection may also be detected and the callback + * called by joystick functions. The function will then return whatever it + * returns if the joystick is not present. + * + * @param[in] callback The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @callback_signature + * @code + * void function_name(int jid, int event) + * @endcode + * For more information about the callback parameters, see the + * [function pointer type](@ref GLFWjoystickfun). + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref joystick_event + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); + +/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. + * + * This function parses the specified ASCII encoded string and updates the + * internal list with any gamepad mappings it finds. This string may + * contain either a single gamepad mapping or many mappings separated by + * newlines. The parser supports the full format of the `gamecontrollerdb.txt` + * source file including empty lines and comments. + * + * See @ref gamepad_mapping for a description of the format. + * + * If there is already a gamepad mapping for a given GUID in the internal list, + * it will be replaced by the one passed to this function. If the library is + * terminated and re-initialized the internal list will revert to the built-in + * default. + * + * @param[in] string The string containing the gamepad mappings. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * @sa @ref glfwGetGamepadName + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwUpdateGamepadMappings(const char* string); + +/*! @brief Returns the human-readable gamepad name for the specified joystick. + * + * This function returns the human-readable name of the gamepad from the + * gamepad mapping assigned to the specified joystick. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `NULL` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @return The UTF-8 encoded name of the gamepad, or `NULL` if the + * joystick is not present, does not have a mapping or an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the specified joystick is + * disconnected, the gamepad mappings are updated or the library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetGamepadName(int jid); + +/*! @brief Retrieves the state of the specified joystick remapped as a gamepad. + * + * This function retrieves the state of the specified joystick remapped to + * an Xbox-like gamepad. + * + * If the specified joystick is not present or does not have a gamepad mapping + * this function will return `GLFW_FALSE` but will not generate an error. Call + * @ref glfwJoystickPresent to check whether it is present regardless of + * whether it has a mapping. + * + * The Guide button may not be available for input as it is often hooked by the + * system or the Steam client. + * + * Not all devices have all the buttons or axes provided by @ref + * GLFWgamepadstate. Unavailable buttons and axes will always report + * `GLFW_RELEASE` and 0.0 respectively. + * + * @param[in] jid The [joystick](@ref joysticks) to query. + * @param[out] state The gamepad input state of the joystick. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is + * connected, it has no gamepad mapping or an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_ENUM. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref gamepad + * @sa @ref glfwUpdateGamepadMappings + * @sa @ref glfwJoystickIsGamepad + * + * @since Added in version 3.3. + * + * @ingroup input + */ +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); + +/*! @brief Sets the clipboard to the specified string. + * + * This function sets the system clipboard to the specified, UTF-8 encoded + * string. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwGetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); + +/*! @brief Returns the contents of the clipboard as a string. + * + * This function returns the contents of the system clipboard, if it contains + * or is convertible to a UTF-8 encoded string. If the clipboard is empty or + * if its contents cannot be converted, `NULL` is returned and a @ref + * GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @param[in] window Deprecated. Any valid window or `NULL`. + * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa @ref glfwSetClipboardString + * + * @since Added in version 3.0. + * + * @ingroup input + */ +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); + +/*! @brief Returns the GLFW time. + * + * This function returns the current GLFW time, in seconds. Unless the time + * has been set using @ref glfwSetTime it measures time elapsed since GLFW was + * initialized. + * + * This function and @ref glfwSetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each operating system. + * + * @return The current time, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwSetTime. + * + * @sa @ref time + * + * @since Added in version 1.0. + * + * @ingroup input + */ +GLFWAPI double glfwGetTime(void); + +/*! @brief Sets the GLFW time. + * + * This function sets the current GLFW time, in seconds. The value must be + * a positive finite number less than or equal to 18446744073.0, which is + * approximately 584.5 years. + * + * This function and @ref glfwGetTime are helper functions on top of @ref + * glfwGetTimerFrequency and @ref glfwGetTimerValue. + * + * @param[in] time The new value, in seconds. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_INVALID_VALUE. + * + * @remark The upper limit of GLFW time is calculated as + * floor((264 - 1) / 109) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @thread_safety This function may be called from any thread. Reading and + * writing of the internal base time is not atomic, so it needs to be + * externally synchronized with calls to @ref glfwGetTime. + * + * @sa @ref time + * + * @since Added in version 2.2. + * + * @ingroup input + */ +GLFWAPI void glfwSetTime(double time); + +/*! @brief Returns the current value of the raw timer. + * + * This function returns the current value of the raw timer, measured in + * 1 / frequency seconds. To get the frequency, call @ref + * glfwGetTimerFrequency. + * + * @return The value of the timer, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerFrequency + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerValue(void); + +/*! @brief Returns the frequency, in Hz, of the raw timer. + * + * This function returns the frequency, in Hz, of the raw timer. + * + * @return The frequency of the timer, in Hz, or zero if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref time + * @sa @ref glfwGetTimerValue + * + * @since Added in version 3.2. + * + * @ingroup input + */ +GLFWAPI uint64_t glfwGetTimerFrequency(void); + +/*! @brief Makes the context of the specified window current for the calling + * thread. + * + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context must only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * When moving a context between threads, you must make it non-current on the + * old thread before making it current on the new one. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) + * hint. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * @param[in] window The window whose context to make current, or `NULL` to + * detach the current context. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwGetCurrentContext + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); + +/*! @brief Returns the window whose context is current on the calling thread. + * + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. + * + * @return The window whose context is current, or `NULL` if no window's + * context is current. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_current + * @sa @ref glfwMakeContextCurrent + * + * @since Added in version 3.0. + * + * @ingroup context + */ +GLFWAPI GLFWwindow* glfwGetCurrentContext(void); + +/*! @brief Swaps the front and back buffers of the specified window. + * + * This function swaps the front and back buffers of the specified window when + * rendering with OpenGL or OpenGL ES. If the swap interval is greater than + * zero, the GPU driver waits the specified number of screen updates before + * swapping the buffers. + * + * The specified window must have an OpenGL or OpenGL ES context. Specifying + * a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT + * error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see `vkQueuePresentKHR` instead. + * + * @param[in] window The window whose buffers to swap. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark __EGL:__ The context of the specified window must be current on the + * calling thread. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapInterval + * + * @since Added in version 1.0. + * @glfw3 Added window handle parameter. + * + * @ingroup window + */ +GLFWAPI void glfwSwapBuffers(GLFWwindow* window); + +/*! @brief Sets the swap interval for the current context. + * + * This function sets the swap interval for the current OpenGL or OpenGL ES + * context, i.e. the number of screen updates to wait from the time @ref + * glfwSwapBuffers was called before swapping the buffers and returning. This + * is sometimes called _vertical synchronization_, _vertical retrace + * synchronization_ or just _vsync_. + * + * A context that supports either of the `WGL_EXT_swap_control_tear` and + * `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap + * intervals, which allows the driver to swap immediately even if a frame + * arrives a little bit late. You can check for these extensions with @ref + * glfwExtensionSupported. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see the present mode of your swapchain instead. + * + * @param[in] interval The minimum number of screen updates to wait for + * until the buffers are swapped by @ref glfwSwapBuffers. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark This function is not called during context creation, leaving the + * swap interval set to whatever is the default for that API. This is done + * because some swap interval extensions used by GLFW do not allow the swap + * interval to be reset to zero once it has been set to a non-zero value. + * + * @remark Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref buffer_swap + * @sa @ref glfwSwapBuffers + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI void glfwSwapInterval(int interval); + +/*! @brief Returns whether the specified extension is available. + * + * This function returns whether the specified + * [API extension](@ref context_glext) is supported by the current OpenGL or + * OpenGL ES context. It searches both for client API extension and context + * creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. + * + * This function does not apply to Vulkan. If you are using Vulkan, see @ref + * glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` + * and `vkEnumerateDeviceExtensionProperties` instead. + * + * @param[in] extension The ASCII encoded name of the extension. + * @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref + * GLFW_PLATFORM_ERROR. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwGetProcAddress + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI int glfwExtensionSupported(const char* extension); + +/*! @brief Returns the address of the specified function for the current + * context. + * + * This function returns the address of the specified OpenGL or OpenGL ES + * [core or extension function](@ref context_glext), if it is supported + * by the current context. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * This function does not apply to Vulkan. If you are rendering with Vulkan, + * see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and + * `vkGetDeviceProcAddr` instead. + * + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. + * + * @remark The address of a given function is not guaranteed to be the same + * between contexts. + * + * @remark This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string first. + * + * @pointer_lifetime The returned function pointer is valid until the context + * is destroyed or the library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref context_glext + * @sa @ref glfwExtensionSupported + * + * @since Added in version 1.0. + * + * @ingroup context + */ +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); + +/*! @brief Returns whether the Vulkan loader and an ICD have been found. + * + * This function returns whether the Vulkan loader and any minimally functional + * ICD have been found. + * + * The availability of a Vulkan loader and even an ICD does not by itself guarantee that + * surface creation or even instance creation is possible. Call @ref + * glfwGetRequiredInstanceExtensions to check whether the extensions necessary for Vulkan + * surface creation are available and @ref glfwGetPhysicalDevicePresentationSupport to + * check whether a queue family of a physical device supports image presentation. + * + * @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` + * otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_support + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwVulkanSupported(void); + +/*! @brief Returns the Vulkan instance extensions required by GLFW. + * + * This function returns an array of names of Vulkan instance extensions required + * by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the + * list will always contain `VK_KHR_surface`, so if you don't require any + * additional extensions you can pass this list directly to the + * `VkInstanceCreateInfo` struct. + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * If Vulkan is available but no set of extensions allowing window surface + * creation was found, this function returns `NULL`. You may still use Vulkan + * for off-screen rendering and compute work. + * + * @param[out] count Where to store the number of extensions in the returned + * array. This is set to zero if an error occurred. + * @return An array of ASCII encoded extension names, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @remark Additional extensions may be required by future versions of GLFW. + * You should check if any extensions you wish to enable are already in the + * returned array, as it is an error to specify an extension more than once in + * the `VkInstanceCreateInfo` struct. + * + * @pointer_lifetime The returned array is allocated and freed by GLFW. You + * should not free it yourself. It is guaranteed to be valid only until the + * library is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_ext + * @sa @ref glfwCreateWindowSurface + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); + +#if defined(VK_VERSION_1_0) + +/*! @brief Returns the address of the specified Vulkan instance function. + * + * This function returns the address of the specified Vulkan core or extension + * function for the specified instance. If instance is set to `NULL` it can + * return any function exported from the Vulkan loader, including at least the + * following functions: + * + * - `vkEnumerateInstanceExtensionProperties` + * - `vkEnumerateInstanceLayerProperties` + * - `vkCreateInstance` + * - `vkGetInstanceProcAddr` + * + * If Vulkan is not available on the machine, this function returns `NULL` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available. + * + * This function is equivalent to calling `vkGetInstanceProcAddr` with + * a platform-specific query of the Vulkan loader as a fallback. + * + * @param[in] instance The Vulkan instance to query, or `NULL` to retrieve + * functions related to instance creation. + * @param[in] procname The ASCII encoded name of the function. + * @return The address of the function, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_API_UNAVAILABLE. + * + * @pointer_lifetime The returned function pointer is valid until the library + * is terminated. + * + * @thread_safety This function may be called from any thread. + * + * @sa @ref vulkan_proc + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); + +/*! @brief Returns whether the specified queue family can present images. + * + * This function returns whether the specified queue family of the specified + * physical device supports presentation to the platform GLFW was built for. + * + * If Vulkan or the required window surface creation instance extensions are + * not available on the machine, or if the specified instance was not created + * with the required extensions, this function returns `GLFW_FALSE` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported + * to check whether Vulkan is at least minimally available and @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * @param[in] instance The instance that the physical device belongs to. + * @param[in] device The physical device that the queue family belongs to. + * @param[in] queuefamily The index of the queue family to query. + * @return `GLFW_TRUE` if the queue family supports presentation, or + * `GLFW_FALSE` otherwise. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. + * + * @remark @macos This function currently always returns `GLFW_TRUE`, as the + * `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide + * a `vkGetPhysicalDevice*PresentationSupport` type function. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_present + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); + +/*! @brief Creates a Vulkan surface for the specified window. + * + * This function creates a Vulkan surface for the specified window. + * + * If the Vulkan loader or at least one minimally functional ICD were not found, + * this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref + * GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether + * Vulkan is at least minimally available. + * + * If the required window surface creation instance extensions are not + * available or if the specified instance was not created with these extensions + * enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and + * generates a @ref GLFW_API_UNAVAILABLE error. Call @ref + * glfwGetRequiredInstanceExtensions to check what instance extensions are + * required. + * + * The window surface cannot be shared with another API so the window must + * have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) + * set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error + * and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. + * + * The window surface must be destroyed before the specified Vulkan instance. + * It is the responsibility of the caller to destroy the window surface. GLFW + * does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the + * surface. + * + * @param[in] instance The Vulkan instance to create the surface in. + * @param[in] window The window to create the surface for. + * @param[in] allocator The allocator to use, or `NULL` to use the default + * allocator. + * @param[out] surface Where to store the handle of the surface. This is set + * to `VK_NULL_HANDLE` if an error occurred. + * @return `VK_SUCCESS` if successful, or a Vulkan error code if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref + * GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE + * + * @remark If an error occurs before the creation call is made, GLFW returns + * the Vulkan error code most appropriate for the error. Appropriate use of + * @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should + * eliminate almost all occurrences of these errors. + * + * @remark @macos GLFW prefers the `VK_EXT_metal_surface` extension, with the + * `VK_MVK_macos_surface` extension as a fallback. The name of the selected + * extension, if any, is included in the array returned by @ref + * glfwGetRequiredInstanceExtensions. + * + * @remark @macos This function creates and sets a `CAMetalLayer` instance for + * the window content view, which is required for MoltenVK to function. + * + * @remark @x11 By default GLFW prefers the `VK_KHR_xcb_surface` extension, + * with the `VK_KHR_xlib_surface` extension as a fallback. You can make + * `VK_KHR_xlib_surface` the preferred extension by setting the + * [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init + * hint. The name of the selected extension, if any, is included in the array + * returned by @ref glfwGetRequiredInstanceExtensions. + * + * @thread_safety This function may be called from any thread. For + * synchronization details of Vulkan objects, see the Vulkan specification. + * + * @sa @ref vulkan_surface + * @sa @ref glfwGetRequiredInstanceExtensions + * + * @since Added in version 3.2. + * + * @ingroup vulkan + */ +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +#endif /*VK_VERSION_1_0*/ + + +/************************************************************************* + * Global definition cleanup + *************************************************************************/ + +/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ + +#ifdef GLFW_WINGDIAPI_DEFINED + #undef WINGDIAPI + #undef GLFW_WINGDIAPI_DEFINED +#endif + +#ifdef GLFW_CALLBACK_DEFINED + #undef CALLBACK + #undef GLFW_CALLBACK_DEFINED +#endif + +/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally + * defined by some gl.h variants (OpenBSD) so define it after if needed. + */ +#ifndef GLAPIENTRY + #define GLAPIENTRY APIENTRY + #define GLFW_GLAPIENTRY_DEFINED +#endif + +/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ + + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_h_ */ + diff --git a/3party/raylib/src/external/glfw/include/GLFW/glfw3native.h b/3party/raylib/src/external/glfw/include/GLFW/glfw3native.h new file mode 100644 index 0000000..171abe3 --- /dev/null +++ b/3party/raylib/src/external/glfw/include/GLFW/glfw3native.h @@ -0,0 +1,634 @@ +/************************************************************************* + * GLFW 3.4 - www.glfw.org + * A library for OpenGL, window and input + *------------------------------------------------------------------------ + * Copyright (c) 2002-2006 Marcus Geelnard + * Copyright (c) 2006-2018 Camilla Löwy + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would + * be appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + * + *************************************************************************/ + +#ifndef _glfw3_native_h_ +#define _glfw3_native_h_ + +#ifdef __cplusplus +extern "C" { +#endif + + +/************************************************************************* + * Doxygen documentation + *************************************************************************/ + +/*! @file glfw3native.h + * @brief The header of the native access functions. + * + * This is the header file of the native access functions. See @ref native for + * more information. + */ +/*! @defgroup native Native access + * @brief Functions related to accessing native handles. + * + * **By using the native access functions you assert that you know what you're + * doing and how to fix problems caused by using them. If you don't, you + * shouldn't be using them.** + * + * Before the inclusion of @ref glfw3native.h, you may define zero or more + * window system API macro and zero or more context creation API macros. + * + * The chosen backends must match those the library was compiled for. Failure + * to do this will cause a link-time error. + * + * The available window API macros are: + * * `GLFW_EXPOSE_NATIVE_WIN32` + * * `GLFW_EXPOSE_NATIVE_COCOA` + * * `GLFW_EXPOSE_NATIVE_X11` + * * `GLFW_EXPOSE_NATIVE_WAYLAND` + * + * The available context API macros are: + * * `GLFW_EXPOSE_NATIVE_WGL` + * * `GLFW_EXPOSE_NATIVE_NSGL` + * * `GLFW_EXPOSE_NATIVE_GLX` + * * `GLFW_EXPOSE_NATIVE_EGL` + * * `GLFW_EXPOSE_NATIVE_OSMESA` + * + * These macros select which of the native access functions that are declared + * and which platform-specific headers to include. It is then up your (by + * definition platform-specific) code to handle which of these should be + * defined. + * + * If you do not want the platform-specific headers to be included, define + * `GLFW_NATIVE_INCLUDE_NONE` before including the @ref glfw3native.h header. + * + * @code + * #define GLFW_EXPOSE_NATIVE_WIN32 + * #define GLFW_EXPOSE_NATIVE_WGL + * #define GLFW_NATIVE_INCLUDE_NONE + * #include + * @endcode + */ + + +/************************************************************************* + * System headers and types + *************************************************************************/ + +#if !defined(GLFW_NATIVE_INCLUDE_NONE) + + #if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL) + /* This is a workaround for the fact that glfw3.h needs to export APIENTRY (for + * example to allow applications to correctly declare a GL_KHR_debug callback) + * but windows.h assumes no one will define APIENTRY before it does + */ + #if defined(GLFW_APIENTRY_DEFINED) + #undef APIENTRY + #undef GLFW_APIENTRY_DEFINED + #endif + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL) + #if defined(__OBJC__) + #import + #else + #include + #include + #endif + #endif + + #if defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX) + #include + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WAYLAND) + #include + #endif + + #if defined(GLFW_EXPOSE_NATIVE_WGL) + /* WGL is declared by windows.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_NSGL) + /* NSGL is declared by Cocoa.h */ + #endif + #if defined(GLFW_EXPOSE_NATIVE_GLX) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, glx.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_EGL) + #include + #endif + #if defined(GLFW_EXPOSE_NATIVE_OSMESA) + /* This is a workaround for the fact that glfw3.h defines GLAPIENTRY because by + * default it also acts as an OpenGL header + * However, osmesa.h will include gl.h, which will define it unconditionally + */ + #if defined(GLFW_GLAPIENTRY_DEFINED) + #undef GLAPIENTRY + #undef GLFW_GLAPIENTRY_DEFINED + #endif + #include + #endif + +#endif /*GLFW_NATIVE_INCLUDE_NONE*/ + + +/************************************************************************* + * Functions + *************************************************************************/ + +#if defined(GLFW_EXPOSE_NATIVE_WIN32) +/*! @brief Returns the adapter device name of the specified monitor. + * + * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) + * of the specified monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the display device name of the specified monitor. + * + * @return The UTF-8 encoded display device name (for example + * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `HWND` of the specified window. + * + * @return The `HWND` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WGL) +/*! @brief Returns the `HGLRC` of the specified window. + * + * @return The `HGLRC` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @remark The `HDC` associated with the window can be queried with the + * [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) + * function. + * @code + * HDC dc = GetDC(glfwGetWin32Window(window)); + * @endcode + * This DC is private and does not need to be released. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_COCOA) +/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. + * + * @return The `CGDirectDisplayID` of the specified monitor, or + * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the `NSWindow` of the specified window. + * + * @return The `NSWindow` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_NSGL) +/*! @brief Returns the `NSOpenGLContext` of the specified window. + * + * @return The `NSOpenGLContext` of the specified window, or `nil` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_X11) +/*! @brief Returns the `Display` used by GLFW. + * + * @return The `Display` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Display* glfwGetX11Display(void); + +/*! @brief Returns the `RRCrtc` of the specified monitor. + * + * @return The `RRCrtc` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor); + +/*! @brief Returns the `RROutput` of the specified monitor. + * + * @return The `RROutput` of the specified monitor, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.1. + * + * @ingroup native + */ +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor); + +/*! @brief Returns the `Window` of the specified window. + * + * @return The `Window` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI Window glfwGetX11Window(GLFWwindow* window); + +/*! @brief Sets the current primary selection to the specified string. + * + * @param[in] string A UTF-8 encoded string. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The specified string is copied before this function + * returns. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwGetX11SelectionString + * @sa glfwSetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI void glfwSetX11SelectionString(const char* string); + +/*! @brief Returns the contents of the current primary selection as a string. + * + * If the selection is empty or if its contents cannot be converted, `NULL` + * is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated. + * + * @return The contents of the selection as a UTF-8 encoded string, or `NULL` + * if an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref + * GLFW_PLATFORM_ERROR. + * + * @pointer_lifetime The returned string is allocated and freed by GLFW. You + * should not free it yourself. It is valid until the next call to @ref + * glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the + * library is terminated. + * + * @thread_safety This function must only be called from the main thread. + * + * @sa @ref clipboard + * @sa glfwSetX11SelectionString + * @sa glfwGetClipboardString + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI const char* glfwGetX11SelectionString(void); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_GLX) +/*! @brief Returns the `GLXContext` of the specified window. + * + * @return The `GLXContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); + +/*! @brief Returns the `GLXWindow` of the specified window. + * + * @return The `GLXWindow` of the specified window, or `None` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_WAYLAND) +/*! @brief Returns the `struct wl_display*` used by GLFW. + * + * @return The `struct wl_display*` used by GLFW, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void); + +/*! @brief Returns the `struct wl_output*` of the specified monitor. + * + * @return The `struct wl_output*` of the specified monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor); + +/*! @brief Returns the main `struct wl_surface*` of the specified window. + * + * @return The main `struct wl_surface*` of the specified window, or `NULL` if + * an [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.2. + * + * @ingroup native + */ +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_EGL) +/*! @brief Returns the `EGLDisplay` used by GLFW. + * + * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NOT_INITIALIZED. + * + * @remark Because EGL is initialized on demand, this function will return + * `EGL_NO_DISPLAY` until the first context has been created via EGL. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLDisplay glfwGetEGLDisplay(void); + +/*! @brief Returns the `EGLContext` of the specified window. + * + * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); + +/*! @brief Returns the `EGLSurface` of the specified window. + * + * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.0. + * + * @ingroup native + */ +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); +#endif + +#if defined(GLFW_EXPOSE_NATIVE_OSMESA) +/*! @brief Retrieves the color buffer associated with the specified window. + * + * @param[in] window The window whose color buffer to retrieve. + * @param[out] width Where to store the width of the color buffer, or `NULL`. + * @param[out] height Where to store the height of the color buffer, or `NULL`. + * @param[out] format Where to store the OSMesa pixel format of the color + * buffer, or `NULL`. + * @param[out] buffer Where to store the address of the color buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer); + +/*! @brief Retrieves the depth buffer associated with the specified window. + * + * @param[in] window The window whose depth buffer to retrieve. + * @param[out] width Where to store the width of the depth buffer, or `NULL`. + * @param[out] height Where to store the height of the depth buffer, or `NULL`. + * @param[out] bytesPerValue Where to store the number of bytes per depth + * buffer element, or `NULL`. + * @param[out] buffer Where to store the address of the depth buffer, or + * `NULL`. + * @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer); + +/*! @brief Returns the `OSMesaContext` of the specified window. + * + * @return The `OSMesaContext` of the specified window, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @errors Possible errors include @ref GLFW_NO_WINDOW_CONTEXT and @ref + * GLFW_NOT_INITIALIZED. + * + * @thread_safety This function may be called from any thread. Access is not + * synchronized. + * + * @since Added in version 3.3. + * + * @ingroup native + */ +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window); +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* _glfw3_native_h_ */ + diff --git a/3party/raylib/src/external/glfw/src/CMakeLists.txt b/3party/raylib/src/external/glfw/src/CMakeLists.txt new file mode 100644 index 0000000..01f191c --- /dev/null +++ b/3party/raylib/src/external/glfw/src/CMakeLists.txt @@ -0,0 +1,400 @@ + +add_library(glfw ${GLFW_LIBRARY_TYPE} + "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" + "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h" + internal.h platform.h mappings.h + context.c init.c input.c monitor.c platform.c vulkan.c window.c + egl_context.c osmesa_context.c null_platform.h null_joystick.h + null_init.c null_monitor.c null_window.c null_joystick.c) + +# The time, thread and module code is shared between all backends on a given OS, +# including the null backend, which still needs those bits to be functional +if (APPLE) + target_sources(glfw PRIVATE cocoa_time.h cocoa_time.c posix_thread.h + posix_module.c posix_thread.c) +elseif (WIN32) + target_sources(glfw PRIVATE win32_time.h win32_thread.h win32_module.c + win32_time.c win32_thread.c) +else() + target_sources(glfw PRIVATE posix_time.h posix_thread.h posix_module.c + posix_time.c posix_thread.c) +endif() + +add_custom_target(update_mappings + COMMAND "${CMAKE_COMMAND}" -P "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" mappings.h.in mappings.h + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + COMMENT "Updating gamepad mappings from upstream repository" + SOURCES mappings.h.in "${GLFW_SOURCE_DIR}/CMake/GenerateMappings.cmake" + VERBATIM) + +set_target_properties(update_mappings PROPERTIES FOLDER "GLFW3") + +if (GLFW_BUILD_COCOA) + target_compile_definitions(glfw PRIVATE _GLFW_COCOA) + target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h cocoa_init.m + cocoa_joystick.m cocoa_monitor.m cocoa_window.m + nsgl_context.m) +endif() + +if (GLFW_BUILD_WIN32) + target_compile_definitions(glfw PRIVATE _GLFW_WIN32) + target_sources(glfw PRIVATE win32_platform.h win32_joystick.h win32_init.c + win32_joystick.c win32_monitor.c win32_window.c + wgl_context.c) +endif() + +if (GLFW_BUILD_X11) + target_compile_definitions(glfw PRIVATE _GLFW_X11) + target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h x11_init.c + x11_monitor.c x11_window.c xkb_unicode.c + glx_context.c) +endif() + +if (GLFW_BUILD_WAYLAND) + target_compile_definitions(glfw PRIVATE _GLFW_WAYLAND) + target_sources(glfw PRIVATE wl_platform.h xkb_unicode.h wl_init.c + wl_monitor.c wl_window.c xkb_unicode.c) +endif() + +if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND) + if (CMAKE_SYSTEM_NAME STREQUAL "Linux") + target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c) + endif() + target_sources(glfw PRIVATE posix_poll.h posix_poll.c) +endif() + +if (GLFW_BUILD_WAYLAND) + include(CheckIncludeFiles) + include(CheckFunctionExists) + check_function_exists(memfd_create HAVE_MEMFD_CREATE) + if (HAVE_MEMFD_CREATE) + target_compile_definitions(glfw PRIVATE HAVE_MEMFD_CREATE) + endif() + + find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner) + + include(FindPkgConfig) + pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15) + pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir) + pkg_get_variable(WAYLAND_CLIENT_PKGDATADIR wayland-client pkgdatadir) + + macro(wayland_generate protocol_file output_file) + add_custom_command(OUTPUT "${output_file}.h" + COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" client-header "${protocol_file}" "${output_file}.h" + DEPENDS "${protocol_file}" + VERBATIM) + + add_custom_command(OUTPUT "${output_file}-code.h" + COMMAND "${WAYLAND_SCANNER_EXECUTABLE}" private-code "${protocol_file}" "${output_file}-code.h" + DEPENDS "${protocol_file}" + VERBATIM) + + target_sources(glfw PRIVATE "${output_file}.h" "${output_file}-code.h") + endmacro() + + wayland_generate( + "${WAYLAND_CLIENT_PKGDATADIR}/wayland.xml" + "${GLFW_BINARY_DIR}/src/wayland-client-protocol") + wayland_generate( + "${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml" + "${GLFW_BINARY_DIR}/src/wayland-xdg-shell-client-protocol") + wayland_generate( + "${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml" + "${GLFW_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol") + wayland_generate( + "${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml" + "${GLFW_BINARY_DIR}/src/wayland-viewporter-client-protocol") + wayland_generate( + "${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml" + "${GLFW_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol") + wayland_generate( + "${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml" + "${GLFW_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol") + wayland_generate( + "${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml" + "${GLFW_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol") +endif() + +if (WIN32 AND GLFW_BUILD_SHARED_LIBRARY) + configure_file(glfw.rc.in glfw.rc @ONLY) + target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc") +endif() + +if (UNIX AND GLFW_BUILD_SHARED_LIBRARY) + # On Unix-like systems, shared libraries can use the soname system. + set(GLFW_LIB_NAME glfw) +else() + set(GLFW_LIB_NAME glfw3) +endif() + +set_target_properties(glfw PROPERTIES + OUTPUT_NAME ${GLFW_LIB_NAME} + VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR} + SOVERSION ${GLFW_VERSION_MAJOR} + POSITION_INDEPENDENT_CODE ON + C_STANDARD 99 + C_EXTENSIONS OFF + DEFINE_SYMBOL _GLFW_BUILD_DLL + FOLDER "GLFW3") + +target_include_directories(glfw PUBLIC + "$" + "$") +target_include_directories(glfw PRIVATE + "${GLFW_SOURCE_DIR}/src" + "${GLFW_BINARY_DIR}/src") +target_link_libraries(glfw PRIVATE Threads::Threads) + +# Workaround for CMake not knowing about .m files before version 3.16 +if (CMAKE_VERSION VERSION_LESS "3.16" AND APPLE) + set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m + cocoa_window.m nsgl_context.m PROPERTIES + LANGUAGE C) +endif() + +if (GLFW_BUILD_WIN32) + list(APPEND glfw_PKG_LIBS "-lgdi32") +endif() + +if (GLFW_BUILD_COCOA) + target_link_libraries(glfw PRIVATE "-framework Cocoa" + "-framework IOKit" + "-framework CoreFoundation") + + set(glfw_PKG_DEPS "") + set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation") +endif() + +if (GLFW_BUILD_WAYLAND) + pkg_check_modules(Wayland REQUIRED + wayland-client>=0.2.7 + wayland-cursor>=0.2.7 + wayland-egl>=0.2.7 + xkbcommon>=0.5.0) + + target_include_directories(glfw PRIVATE ${Wayland_INCLUDE_DIRS}) + + if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux") + find_package(EpollShim) + if (EPOLLSHIM_FOUND) + target_include_directories(glfw PRIVATE ${EPOLLSHIM_INCLUDE_DIRS}) + target_link_libraries(glfw PRIVATE ${EPOLLSHIM_LIBRARIES}) + endif() + endif() +endif() + +if (GLFW_BUILD_X11) + find_package(X11 REQUIRED) + target_include_directories(glfw PRIVATE "${X11_X11_INCLUDE_PATH}") + + # Check for XRandR (modern resolution switching and gamma control) + if (NOT X11_Xrandr_INCLUDE_PATH) + message(FATAL_ERROR "RandR headers not found; install libxrandr development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xrandr_INCLUDE_PATH}") + + # Check for Xinerama (legacy multi-monitor support) + if (NOT X11_Xinerama_INCLUDE_PATH) + message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xinerama_INCLUDE_PATH}") + + # Check for Xkb (X keyboard extension) + if (NOT X11_Xkb_INCLUDE_PATH) + message(FATAL_ERROR "XKB headers not found; install X11 development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xkb_INCLUDE_PATH}") + + # Check for Xcursor (cursor creation from RGBA images) + if (NOT X11_Xcursor_INCLUDE_PATH) + message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xcursor_INCLUDE_PATH}") + + # Check for XInput (modern HID input) + if (NOT X11_Xi_INCLUDE_PATH) + message(FATAL_ERROR "XInput headers not found; install libxi development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xi_INCLUDE_PATH}") + + # Check for X Shape (custom window input shape) + if (NOT X11_Xshape_INCLUDE_PATH) + message(FATAL_ERROR "X Shape headers not found; install libxext development package") + endif() + target_include_directories(glfw PRIVATE "${X11_Xshape_INCLUDE_PATH}") +endif() + +if (UNIX AND NOT APPLE) + find_library(RT_LIBRARY rt) + mark_as_advanced(RT_LIBRARY) + if (RT_LIBRARY) + target_link_libraries(glfw PRIVATE "${RT_LIBRARY}") + list(APPEND glfw_PKG_LIBS "-lrt") + endif() + + find_library(MATH_LIBRARY m) + mark_as_advanced(MATH_LIBRARY) + if (MATH_LIBRARY) + target_link_libraries(glfw PRIVATE "${MATH_LIBRARY}") + list(APPEND glfw_PKG_LIBS "-lm") + endif() + + if (CMAKE_DL_LIBS) + target_link_libraries(glfw PRIVATE "${CMAKE_DL_LIBS}") + list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") + endif() +endif() + +# Make GCC warn about declarations that VS 2010 and 2012 won't accept for all +# source files that VS will build (Clang ignores this because we set -std=c99) +if (CMAKE_C_COMPILER_ID STREQUAL "GNU") + set_source_files_properties(context.c init.c input.c monitor.c platform.c vulkan.c + window.c null_init.c null_joystick.c null_monitor.c + null_window.c win32_init.c win32_joystick.c win32_module.c + win32_monitor.c win32_time.c win32_thread.c win32_window.c + wgl_context.c egl_context.c osmesa_context.c PROPERTIES + COMPILE_FLAGS -Wdeclaration-after-statement) +endif() + +if (WIN32) + if (GLFW_USE_HYBRID_HPG) + target_compile_definitions(glfw PRIVATE _GLFW_USE_HYBRID_HPG) + endif() +endif() + +# Enable a reasonable set of warnings +# NOTE: The order matters here, Clang-CL matches both MSVC and Clang +if (MSVC) + target_compile_options(glfw PRIVATE "/W3") +elseif (CMAKE_C_COMPILER_ID STREQUAL "GNU" OR + CMAKE_C_COMPILER_ID STREQUAL "Clang" OR + CMAKE_C_COMPILER_ID STREQUAL "AppleClang") + + target_compile_options(glfw PRIVATE "-Wall") +endif() + +if (GLFW_BUILD_WIN32) + target_compile_definitions(glfw PRIVATE UNICODE _UNICODE) +endif() + +# HACK: When building on MinGW, WINVER and UNICODE need to be defined before +# the inclusion of stddef.h (by glfw3.h), which is itself included before +# win32_platform.h. We define them here until a saner solution can be found +# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack. +if (MINGW) + target_compile_definitions(glfw PRIVATE WINVER=0x0501) +endif() + +# Workaround for legacy MinGW not providing XInput and DirectInput +if (MINGW) + include(CheckIncludeFile) + check_include_file(dinput.h DINPUT_H_FOUND) + check_include_file(xinput.h XINPUT_H_FOUND) + if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND) + target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/mingw") + endif() +endif() + +# Workaround for the MS CRT deprecating parts of the standard library +if (MSVC OR CMAKE_C_SIMULATE_ID STREQUAL "MSVC") + target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS) +endif() + +# Workaround for VS 2008 not shipping with stdint.h +if (MSVC90) + target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008") +endif() + +# Check for the DirectX 9 SDK as it is not included with VS 2008 +if (MSVC90) + include(CheckIncludeFile) + check_include_file(dinput.h DINPUT_H_FOUND) + if (NOT DINPUT_H_FOUND) + message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK") + endif() +endif() + +# Workaround for -std=c99 on Linux disabling _DEFAULT_SOURCE (POSIX 2008 and more) +if (GLFW_BUILD_X11 OR GLFW_BUILD_WAYLAND) + if (CMAKE_SYSTEM_NAME STREQUAL "Linux") + target_compile_definitions(glfw PRIVATE _DEFAULT_SOURCE) + endif() +endif() + +if (GLFW_BUILD_SHARED_LIBRARY) + if (WIN32) + if (MINGW) + # Remove the dependency on the shared version of libgcc + # NOTE: MinGW-w64 has the correct default but MinGW needs this + target_link_libraries(glfw PRIVATE "-static-libgcc") + + # Remove the lib prefix on the DLL (but not the import library) + set_target_properties(glfw PROPERTIES PREFIX "") + + # Add a suffix to the import library to avoid naming conflicts + set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") + else() + # Add a suffix to the import library to avoid naming conflicts + set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") + endif() + + target_compile_definitions(glfw INTERFACE GLFW_DLL) + endif() + + if (MINGW) + # Enable link-time exploit mitigation features enabled by default on MSVC + include(CheckCCompilerFlag) + + # Compatibility with data execution prevention (DEP) + set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat") + check_c_compiler_flag("" _GLFW_HAS_DEP) + if (_GLFW_HAS_DEP) + target_link_libraries(glfw PRIVATE "-Wl,--nxcompat") + endif() + + # Compatibility with address space layout randomization (ASLR) + set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase") + check_c_compiler_flag("" _GLFW_HAS_ASLR) + if (_GLFW_HAS_ASLR) + target_link_libraries(glfw PRIVATE "-Wl,--dynamicbase") + endif() + + # Compatibility with 64-bit address space layout randomization (ASLR) + set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va") + check_c_compiler_flag("" _GLFW_HAS_64ASLR) + if (_GLFW_HAS_64ASLR) + target_link_libraries(glfw PRIVATE "-Wl,--high-entropy-va") + endif() + + # Clear flags again to avoid breaking later tests + set(CMAKE_REQUIRED_FLAGS) + endif() + + if (UNIX) + # Hide symbols not explicitly tagged for export from the shared library + target_compile_options(glfw PRIVATE "-fvisibility=hidden") + endif() +endif() + +foreach(arg ${glfw_PKG_DEPS}) + string(APPEND deps " ${arg}") +endforeach() +foreach(arg ${glfw_PKG_LIBS}) + string(APPEND libs " ${arg}") +endforeach() + +set(GLFW_PKG_CONFIG_REQUIRES_PRIVATE "${deps}" CACHE INTERNAL + "GLFW pkg-config Requires.private") +set(GLFW_PKG_CONFIG_LIBS_PRIVATE "${libs}" CACHE INTERNAL + "GLFW pkg-config Libs.private") + +configure_file("${GLFW_SOURCE_DIR}/CMake/glfw3.pc.in" glfw3.pc @ONLY) + +if (GLFW_INSTALL) + install(TARGETS glfw + EXPORT glfwTargets + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}") +endif() + diff --git a/3party/raylib/src/external/glfw/src/cocoa_init.m b/3party/raylib/src/external/glfw/src/cocoa_init.m new file mode 100644 index 0000000..aa369f9 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_init.m @@ -0,0 +1,692 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" +#include // For MAXPATHLEN + +// Needed for _NSGetProgname +#include + +// Change to our application bundle's resources directory, if present +// +static void changeToResourcesDirectory(void) +{ + char resourcesPath[MAXPATHLEN]; + + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return; + + CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); + + CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); + if (CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo) + { + CFRelease(last); + CFRelease(resourcesURL); + return; + } + + CFRelease(last); + + if (!CFURLGetFileSystemRepresentation(resourcesURL, + true, + (UInt8*) resourcesPath, + MAXPATHLEN)) + { + CFRelease(resourcesURL); + return; + } + + CFRelease(resourcesURL); + + chdir(resourcesPath); +} + +// Set up the menu bar (manually) +// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that +// could go away at any moment, lots of stuff that really should be +// localize(d|able), etc. Add a nib to save us this horror. +// +static void createMenuBar(void) +{ + NSString* appName = nil; + NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary]; + NSString* nameKeys[] = + { + @"CFBundleDisplayName", + @"CFBundleName", + @"CFBundleExecutable", + }; + + // Try to figure out what the calling application is called + + for (size_t i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++) + { + id name = bundleInfo[nameKeys[i]]; + if (name && + [name isKindOfClass:[NSString class]] && + ![name isEqualToString:@""]) + { + appName = name; + break; + } + } + + if (!appName) + { + char** progname = _NSGetProgname(); + if (progname && *progname) + appName = @(*progname); + else + appName = @"GLFW Application"; + } + + NSMenu* bar = [[NSMenu alloc] init]; + [NSApp setMainMenu:bar]; + + NSMenuItem* appMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + NSMenu* appMenu = [[NSMenu alloc] init]; + [appMenuItem setSubmenu:appMenu]; + + [appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] + action:@selector(orderFrontStandardAboutPanel:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + NSMenu* servicesMenu = [[NSMenu alloc] init]; + [NSApp setServicesMenu:servicesMenu]; + [[appMenu addItemWithTitle:@"Services" + action:NULL + keyEquivalent:@""] setSubmenu:servicesMenu]; + [servicesMenu release]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] + action:@selector(hide:) + keyEquivalent:@"h"]; + [[appMenu addItemWithTitle:@"Hide Others" + action:@selector(hideOtherApplications:) + keyEquivalent:@"h"] + setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand]; + [appMenu addItemWithTitle:@"Show All" + action:@selector(unhideAllApplications:) + keyEquivalent:@""]; + [appMenu addItem:[NSMenuItem separatorItem]]; + [appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] + action:@selector(terminate:) + keyEquivalent:@"q"]; + + NSMenuItem* windowMenuItem = + [bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; + [bar release]; + NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + [NSApp setWindowsMenu:windowMenu]; + [windowMenuItem setSubmenu:windowMenu]; + + [windowMenu addItemWithTitle:@"Minimize" + action:@selector(performMiniaturize:) + keyEquivalent:@"m"]; + [windowMenu addItemWithTitle:@"Zoom" + action:@selector(performZoom:) + keyEquivalent:@""]; + [windowMenu addItem:[NSMenuItem separatorItem]]; + [windowMenu addItemWithTitle:@"Bring All to Front" + action:@selector(arrangeInFront:) + keyEquivalent:@""]; + + // TODO: Make this appear at the bottom of the menu (for consistency) + [windowMenu addItem:[NSMenuItem separatorItem]]; + [[windowMenu addItemWithTitle:@"Enter Full Screen" + action:@selector(toggleFullScreen:) + keyEquivalent:@"f"] + setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; + + // Prior to Snow Leopard, we need to use this oddly-named semi-private API + // to get the application menu working properly. + SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:"); + [NSApp performSelector:setAppleMenuSelector withObject:appMenu]; +} + +// Create key code translation tables +// +static void createKeyTables(void) +{ + memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes)); + memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes)); + + _glfw.ns.keycodes[0x1D] = GLFW_KEY_0; + _glfw.ns.keycodes[0x12] = GLFW_KEY_1; + _glfw.ns.keycodes[0x13] = GLFW_KEY_2; + _glfw.ns.keycodes[0x14] = GLFW_KEY_3; + _glfw.ns.keycodes[0x15] = GLFW_KEY_4; + _glfw.ns.keycodes[0x17] = GLFW_KEY_5; + _glfw.ns.keycodes[0x16] = GLFW_KEY_6; + _glfw.ns.keycodes[0x1A] = GLFW_KEY_7; + _glfw.ns.keycodes[0x1C] = GLFW_KEY_8; + _glfw.ns.keycodes[0x19] = GLFW_KEY_9; + _glfw.ns.keycodes[0x00] = GLFW_KEY_A; + _glfw.ns.keycodes[0x0B] = GLFW_KEY_B; + _glfw.ns.keycodes[0x08] = GLFW_KEY_C; + _glfw.ns.keycodes[0x02] = GLFW_KEY_D; + _glfw.ns.keycodes[0x0E] = GLFW_KEY_E; + _glfw.ns.keycodes[0x03] = GLFW_KEY_F; + _glfw.ns.keycodes[0x05] = GLFW_KEY_G; + _glfw.ns.keycodes[0x04] = GLFW_KEY_H; + _glfw.ns.keycodes[0x22] = GLFW_KEY_I; + _glfw.ns.keycodes[0x26] = GLFW_KEY_J; + _glfw.ns.keycodes[0x28] = GLFW_KEY_K; + _glfw.ns.keycodes[0x25] = GLFW_KEY_L; + _glfw.ns.keycodes[0x2E] = GLFW_KEY_M; + _glfw.ns.keycodes[0x2D] = GLFW_KEY_N; + _glfw.ns.keycodes[0x1F] = GLFW_KEY_O; + _glfw.ns.keycodes[0x23] = GLFW_KEY_P; + _glfw.ns.keycodes[0x0C] = GLFW_KEY_Q; + _glfw.ns.keycodes[0x0F] = GLFW_KEY_R; + _glfw.ns.keycodes[0x01] = GLFW_KEY_S; + _glfw.ns.keycodes[0x11] = GLFW_KEY_T; + _glfw.ns.keycodes[0x20] = GLFW_KEY_U; + _glfw.ns.keycodes[0x09] = GLFW_KEY_V; + _glfw.ns.keycodes[0x0D] = GLFW_KEY_W; + _glfw.ns.keycodes[0x07] = GLFW_KEY_X; + _glfw.ns.keycodes[0x10] = GLFW_KEY_Y; + _glfw.ns.keycodes[0x06] = GLFW_KEY_Z; + + _glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE; + _glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH; + _glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA; + _glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL; + _glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT; + _glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET; + _glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS; + _glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD; + _glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET; + _glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON; + _glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH; + _glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1; + + _glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE; + _glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK; + _glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE; + _glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN; + _glfw.ns.keycodes[0x77] = GLFW_KEY_END; + _glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER; + _glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE; + _glfw.ns.keycodes[0x7A] = GLFW_KEY_F1; + _glfw.ns.keycodes[0x78] = GLFW_KEY_F2; + _glfw.ns.keycodes[0x63] = GLFW_KEY_F3; + _glfw.ns.keycodes[0x76] = GLFW_KEY_F4; + _glfw.ns.keycodes[0x60] = GLFW_KEY_F5; + _glfw.ns.keycodes[0x61] = GLFW_KEY_F6; + _glfw.ns.keycodes[0x62] = GLFW_KEY_F7; + _glfw.ns.keycodes[0x64] = GLFW_KEY_F8; + _glfw.ns.keycodes[0x65] = GLFW_KEY_F9; + _glfw.ns.keycodes[0x6D] = GLFW_KEY_F10; + _glfw.ns.keycodes[0x67] = GLFW_KEY_F11; + _glfw.ns.keycodes[0x6F] = GLFW_KEY_F12; + _glfw.ns.keycodes[0x69] = GLFW_KEY_PRINT_SCREEN; + _glfw.ns.keycodes[0x6B] = GLFW_KEY_F14; + _glfw.ns.keycodes[0x71] = GLFW_KEY_F15; + _glfw.ns.keycodes[0x6A] = GLFW_KEY_F16; + _glfw.ns.keycodes[0x40] = GLFW_KEY_F17; + _glfw.ns.keycodes[0x4F] = GLFW_KEY_F18; + _glfw.ns.keycodes[0x50] = GLFW_KEY_F19; + _glfw.ns.keycodes[0x5A] = GLFW_KEY_F20; + _glfw.ns.keycodes[0x73] = GLFW_KEY_HOME; + _glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT; + _glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT; + _glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT; + _glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL; + _glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT; + _glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER; + _glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU; + _glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK; + _glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN; + _glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP; + _glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT; + _glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT; + _glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL; + _glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT; + _glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER; + _glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE; + _glfw.ns.keycodes[0x30] = GLFW_KEY_TAB; + _glfw.ns.keycodes[0x7E] = GLFW_KEY_UP; + + _glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0; + _glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1; + _glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2; + _glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3; + _glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4; + _glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5; + _glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6; + _glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7; + _glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8; + _glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9; + _glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD; + _glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL; + _glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE; + _glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER; + _glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL; + _glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY; + _glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT; + + for (int scancode = 0; scancode < 256; scancode++) + { + // Store the reverse translation for faster key name lookup + if (_glfw.ns.keycodes[scancode] >= 0) + _glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode; + } +} + +// Retrieve Unicode data for the current keyboard layout +// +static GLFWbool updateUnicodeData(void) +{ + if (_glfw.ns.inputSource) + { + CFRelease(_glfw.ns.inputSource); + _glfw.ns.inputSource = NULL; + _glfw.ns.unicodeData = nil; + } + + _glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource(); + if (!_glfw.ns.inputSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve keyboard layout input source"); + return GLFW_FALSE; + } + + _glfw.ns.unicodeData = + TISGetInputSourceProperty(_glfw.ns.inputSource, + kTISPropertyUnicodeKeyLayoutData); + if (!_glfw.ns.unicodeData) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve keyboard layout Unicode data"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Load HIToolbox.framework and the TIS symbols we need from it +// +static GLFWbool initializeTIS(void) +{ + // This works only because Cocoa has already loaded it properly + _glfw.ns.tis.bundle = + CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox")); + if (!_glfw.ns.tis.bundle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to load HIToolbox.framework"); + return GLFW_FALSE; + } + + CFStringRef* kPropertyUnicodeKeyLayoutData = + CFBundleGetDataPointerForName(_glfw.ns.tis.bundle, + CFSTR("kTISPropertyUnicodeKeyLayoutData")); + _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource = + CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, + CFSTR("TISCopyCurrentKeyboardLayoutInputSource")); + _glfw.ns.tis.GetInputSourceProperty = + CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, + CFSTR("TISGetInputSourceProperty")); + _glfw.ns.tis.GetKbdType = + CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle, + CFSTR("LMGetKbdType")); + + if (!kPropertyUnicodeKeyLayoutData || + !TISCopyCurrentKeyboardLayoutInputSource || + !TISGetInputSourceProperty || + !LMGetKbdType) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to load TIS API symbols"); + return GLFW_FALSE; + } + + _glfw.ns.tis.kPropertyUnicodeKeyLayoutData = + *kPropertyUnicodeKeyLayoutData; + + return updateUnicodeData(); +} + +@interface GLFWHelper : NSObject +@end + +@implementation GLFWHelper + +- (void)selectedKeyboardInputSourceChanged:(NSObject* )object +{ + updateUnicodeData(); +} + +- (void)doNothing:(id)object +{ +} + +@end // GLFWHelper + +@interface GLFWApplicationDelegate : NSObject +@end + +@implementation GLFWApplicationDelegate + +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender +{ + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) + _glfwInputWindowCloseRequest(window); + + return NSTerminateCancel; +} + +- (void)applicationDidChangeScreenParameters:(NSNotification *) notification +{ + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) + { + if (window->context.client != GLFW_NO_API) + [window->context.nsgl.object update]; + } + + _glfwPollMonitorsCocoa(); +} + +- (void)applicationWillFinishLaunching:(NSNotification *)notification +{ + if (_glfw.hints.init.ns.menubar) + { + // Menu bar setup must go between sharedApplication and finishLaunching + // in order to properly emulate the behavior of NSApplicationMain + + if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"]) + { + [[NSBundle mainBundle] loadNibNamed:@"MainMenu" + owner:NSApp + topLevelObjects:&_glfw.ns.nibObjects]; + } + else + createMenuBar(); + } +} + +- (void)applicationDidFinishLaunching:(NSNotification *)notification +{ + _glfwPostEmptyEventCocoa(); + [NSApp stop:nil]; +} + +- (void)applicationDidHide:(NSNotification *)notification +{ + for (int i = 0; i < _glfw.monitorCount; i++) + _glfwRestoreVideoModeCocoa(_glfw.monitors[i]); +} + +@end // GLFWApplicationDelegate + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void* _glfwLoadLocalVulkanLoaderCocoa(void) +{ + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return NULL; + + CFURLRef frameworksUrl = CFBundleCopyPrivateFrameworksURL(bundle); + if (!frameworksUrl) + return NULL; + + CFURLRef loaderUrl = CFURLCreateCopyAppendingPathComponent( + kCFAllocatorDefault, frameworksUrl, CFSTR("libvulkan.1.dylib"), false); + if (!loaderUrl) + { + CFRelease(frameworksUrl); + return NULL; + } + + char path[PATH_MAX]; + void* handle = NULL; + + if (CFURLGetFileSystemRepresentation(loaderUrl, true, (UInt8*) path, sizeof(path) - 1)) + handle = _glfwPlatformLoadModule(path); + + CFRelease(loaderUrl); + CFRelease(frameworksUrl); + return handle; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform) +{ + const _GLFWplatform cocoa = + { + GLFW_PLATFORM_COCOA, + _glfwInitCocoa, + _glfwTerminateCocoa, + _glfwGetCursorPosCocoa, + _glfwSetCursorPosCocoa, + _glfwSetCursorModeCocoa, + _glfwSetRawMouseMotionCocoa, + _glfwRawMouseMotionSupportedCocoa, + _glfwCreateCursorCocoa, + _glfwCreateStandardCursorCocoa, + _glfwDestroyCursorCocoa, + _glfwSetCursorCocoa, + _glfwGetScancodeNameCocoa, + _glfwGetKeyScancodeCocoa, + _glfwSetClipboardStringCocoa, + _glfwGetClipboardStringCocoa, + _glfwInitJoysticksCocoa, + _glfwTerminateJoysticksCocoa, + _glfwPollJoystickCocoa, + _glfwGetMappingNameCocoa, + _glfwUpdateGamepadGUIDCocoa, + _glfwFreeMonitorCocoa, + _glfwGetMonitorPosCocoa, + _glfwGetMonitorContentScaleCocoa, + _glfwGetMonitorWorkareaCocoa, + _glfwGetVideoModesCocoa, + _glfwGetVideoModeCocoa, + _glfwGetGammaRampCocoa, + _glfwSetGammaRampCocoa, + _glfwCreateWindowCocoa, + _glfwDestroyWindowCocoa, + _glfwSetWindowTitleCocoa, + _glfwSetWindowIconCocoa, + _glfwGetWindowPosCocoa, + _glfwSetWindowPosCocoa, + _glfwGetWindowSizeCocoa, + _glfwSetWindowSizeCocoa, + _glfwSetWindowSizeLimitsCocoa, + _glfwSetWindowAspectRatioCocoa, + _glfwGetFramebufferSizeCocoa, + _glfwGetWindowFrameSizeCocoa, + _glfwGetWindowContentScaleCocoa, + _glfwIconifyWindowCocoa, + _glfwRestoreWindowCocoa, + _glfwMaximizeWindowCocoa, + _glfwShowWindowCocoa, + _glfwHideWindowCocoa, + _glfwRequestWindowAttentionCocoa, + _glfwFocusWindowCocoa, + _glfwSetWindowMonitorCocoa, + _glfwWindowFocusedCocoa, + _glfwWindowIconifiedCocoa, + _glfwWindowVisibleCocoa, + _glfwWindowMaximizedCocoa, + _glfwWindowHoveredCocoa, + _glfwFramebufferTransparentCocoa, + _glfwGetWindowOpacityCocoa, + _glfwSetWindowResizableCocoa, + _glfwSetWindowDecoratedCocoa, + _glfwSetWindowFloatingCocoa, + _glfwSetWindowOpacityCocoa, + _glfwSetWindowMousePassthroughCocoa, + _glfwPollEventsCocoa, + _glfwWaitEventsCocoa, + _glfwWaitEventsTimeoutCocoa, + _glfwPostEmptyEventCocoa, + _glfwGetEGLPlatformCocoa, + _glfwGetEGLNativeDisplayCocoa, + _glfwGetEGLNativeWindowCocoa, + _glfwGetRequiredInstanceExtensionsCocoa, + _glfwGetPhysicalDevicePresentationSupportCocoa, + _glfwCreateWindowSurfaceCocoa, + }; + + *platform = cocoa; + return GLFW_TRUE; +} + +int _glfwInitCocoa(void) +{ + @autoreleasepool { + + _glfw.ns.helper = [[GLFWHelper alloc] init]; + + [NSThread detachNewThreadSelector:@selector(doNothing:) + toTarget:_glfw.ns.helper + withObject:nil]; + + [NSApplication sharedApplication]; + + _glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init]; + if (_glfw.ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create application delegate"); + return GLFW_FALSE; + } + + [NSApp setDelegate:_glfw.ns.delegate]; + + NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event) + { + if ([event modifierFlags] & NSEventModifierFlagCommand) + [[NSApp keyWindow] sendEvent:event]; + + return event; + }; + + _glfw.ns.keyUpMonitor = + [NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp + handler:block]; + + if (_glfw.hints.init.ns.chdir) + changeToResourcesDirectory(); + + // Press and Hold prevents some keys from emitting repeated characters + NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO}; + [[NSUserDefaults standardUserDefaults] registerDefaults:defaults]; + + [[NSNotificationCenter defaultCenter] + addObserver:_glfw.ns.helper + selector:@selector(selectedKeyboardInputSourceChanged:) + name:NSTextInputContextKeyboardSelectionDidChangeNotification + object:nil]; + + createKeyTables(); + + _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); + if (!_glfw.ns.eventSource) + return GLFW_FALSE; + + CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0); + + if (!initializeTIS()) + return GLFW_FALSE; + + _glfwPollMonitorsCocoa(); + + if (![[NSRunningApplication currentApplication] isFinishedLaunching]) + [NSApp run]; + + // In case we are unbundled, make us a proper UI application + if (_glfw.hints.init.ns.menubar) + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwTerminateCocoa(void) +{ + @autoreleasepool { + + if (_glfw.ns.inputSource) + { + CFRelease(_glfw.ns.inputSource); + _glfw.ns.inputSource = NULL; + _glfw.ns.unicodeData = nil; + } + + if (_glfw.ns.eventSource) + { + CFRelease(_glfw.ns.eventSource); + _glfw.ns.eventSource = NULL; + } + + if (_glfw.ns.delegate) + { + [NSApp setDelegate:nil]; + [_glfw.ns.delegate release]; + _glfw.ns.delegate = nil; + } + + if (_glfw.ns.helper) + { + [[NSNotificationCenter defaultCenter] + removeObserver:_glfw.ns.helper + name:NSTextInputContextKeyboardSelectionDidChangeNotification + object:nil]; + [[NSNotificationCenter defaultCenter] + removeObserver:_glfw.ns.helper]; + [_glfw.ns.helper release]; + _glfw.ns.helper = nil; + } + + if (_glfw.ns.keyUpMonitor) + [NSEvent removeMonitor:_glfw.ns.keyUpMonitor]; + + _glfw_free(_glfw.ns.clipboardString); + + _glfwTerminateNSGL(); + _glfwTerminateEGL(); + _glfwTerminateOSMesa(); + + } // autoreleasepool +} + diff --git a/3party/raylib/src/external/glfw/src/cocoa_joystick.h b/3party/raylib/src/external/glfw/src/cocoa_joystick.h new file mode 100644 index 0000000..fc7ba7a --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_joystick.h @@ -0,0 +1,51 @@ +//======================================================================== +// GLFW 3.4 Cocoa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include +#include +#include + +#define GLFW_COCOA_JOYSTICK_STATE _GLFWjoystickNS ns; +#define GLFW_COCOA_LIBRARY_JOYSTICK_STATE + +#define GLFW_BUILD_COCOA_MAPPINGS + +// Cocoa-specific per-joystick data +// +typedef struct _GLFWjoystickNS +{ + IOHIDDeviceRef device; + CFMutableArrayRef axes; + CFMutableArrayRef buttons; + CFMutableArrayRef hats; +} _GLFWjoystickNS; + +GLFWbool _glfwInitJoysticksCocoa(void); +void _glfwTerminateJoysticksCocoa(void); +GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameCocoa(void); +void _glfwUpdateGamepadGUIDCocoa(char* guid); + diff --git a/3party/raylib/src/external/glfw/src/cocoa_joystick.m b/3party/raylib/src/external/glfw/src/cocoa_joystick.m new file mode 100644 index 0000000..ebcf5fd --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_joystick.m @@ -0,0 +1,478 @@ +//======================================================================== +// GLFW 3.4 Cocoa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy +// Copyright (c) 2012 Torsten Walluhn +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#include +#include + +#include +#include + + +// Joystick element information +// +typedef struct _GLFWjoyelementNS +{ + IOHIDElementRef native; + uint32_t usage; + int index; + long minimum; + long maximum; + +} _GLFWjoyelementNS; + + +// Returns the value of the specified element of the specified joystick +// +static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element) +{ + IOHIDValueRef valueRef; + long value = 0; + + if (js->ns.device) + { + if (IOHIDDeviceGetValue(js->ns.device, + element->native, + &valueRef) == kIOReturnSuccess) + { + value = IOHIDValueGetIntegerValue(valueRef); + } + } + + return value; +} + +// Comparison function for matching the SDL element order +// +static CFComparisonResult compareElements(const void* fp, + const void* sp, + void* user) +{ + const _GLFWjoyelementNS* fe = fp; + const _GLFWjoyelementNS* se = sp; + if (fe->usage < se->usage) + return kCFCompareLessThan; + if (fe->usage > se->usage) + return kCFCompareGreaterThan; + if (fe->index < se->index) + return kCFCompareLessThan; + if (fe->index > se->index) + return kCFCompareGreaterThan; + return kCFCompareEqualTo; +} + +// Removes the specified joystick +// +static void closeJoystick(_GLFWjoystick* js) +{ + _glfwInputJoystick(js, GLFW_DISCONNECTED); + + for (int i = 0; i < CFArrayGetCount(js->ns.axes); i++) + _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.axes, i)); + CFRelease(js->ns.axes); + + for (int i = 0; i < CFArrayGetCount(js->ns.buttons); i++) + _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i)); + CFRelease(js->ns.buttons); + + for (int i = 0; i < CFArrayGetCount(js->ns.hats); i++) + _glfw_free((void*) CFArrayGetValueAtIndex(js->ns.hats, i)); + CFRelease(js->ns.hats); + + _glfwFreeJoystick(js); +} + +// Callback for user-initiated joystick addition +// +static void matchCallback(void* context, + IOReturn result, + void* sender, + IOHIDDeviceRef device) +{ + int jid; + char name[256]; + char guid[33]; + CFTypeRef property; + uint32_t vendor = 0, product = 0, version = 0; + _GLFWjoystick* js; + CFMutableArrayRef axes, buttons, hats; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].ns.device == device) + return; + } + + axes = CFArrayCreateMutable(NULL, 0, NULL); + buttons = CFArrayCreateMutable(NULL, 0, NULL); + hats = CFArrayCreateMutable(NULL, 0, NULL); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)); + if (property) + { + CFStringGetCString(property, + name, + sizeof(name), + kCFStringEncodingUTF8); + } + else + strncpy(name, "Unknown", sizeof(name)); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey)); + if (property) + CFNumberGetValue(property, kCFNumberSInt32Type, &vendor); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey)); + if (property) + CFNumberGetValue(property, kCFNumberSInt32Type, &product); + + property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey)); + if (property) + CFNumberGetValue(property, kCFNumberSInt32Type, &version); + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + if (vendor && product) + { + sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000", + (uint8_t) vendor, (uint8_t) (vendor >> 8), + (uint8_t) product, (uint8_t) (product >> 8), + (uint8_t) version, (uint8_t) (version >> 8)); + } + else + { + sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", + name[0], name[1], name[2], name[3], + name[4], name[5], name[6], name[7], + name[8], name[9], name[10]); + } + + CFArrayRef elements = + IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone); + + for (CFIndex i = 0; i < CFArrayGetCount(elements); i++) + { + IOHIDElementRef native = (IOHIDElementRef) + CFArrayGetValueAtIndex(elements, i); + if (CFGetTypeID(native) != IOHIDElementGetTypeID()) + continue; + + const IOHIDElementType type = IOHIDElementGetType(native); + if ((type != kIOHIDElementTypeInput_Axis) && + (type != kIOHIDElementTypeInput_Button) && + (type != kIOHIDElementTypeInput_Misc)) + { + continue; + } + + CFMutableArrayRef target = NULL; + + const uint32_t usage = IOHIDElementGetUsage(native); + const uint32_t page = IOHIDElementGetUsagePage(native); + if (page == kHIDPage_GenericDesktop) + { + switch (usage) + { + case kHIDUsage_GD_X: + case kHIDUsage_GD_Y: + case kHIDUsage_GD_Z: + case kHIDUsage_GD_Rx: + case kHIDUsage_GD_Ry: + case kHIDUsage_GD_Rz: + case kHIDUsage_GD_Slider: + case kHIDUsage_GD_Dial: + case kHIDUsage_GD_Wheel: + target = axes; + break; + case kHIDUsage_GD_Hatswitch: + target = hats; + break; + case kHIDUsage_GD_DPadUp: + case kHIDUsage_GD_DPadRight: + case kHIDUsage_GD_DPadDown: + case kHIDUsage_GD_DPadLeft: + case kHIDUsage_GD_SystemMainMenu: + case kHIDUsage_GD_Select: + case kHIDUsage_GD_Start: + target = buttons; + break; + } + } + else if (page == kHIDPage_Simulation) + { + switch (usage) + { + case kHIDUsage_Sim_Accelerator: + case kHIDUsage_Sim_Brake: + case kHIDUsage_Sim_Throttle: + case kHIDUsage_Sim_Rudder: + case kHIDUsage_Sim_Steering: + target = axes; + break; + } + } + else if (page == kHIDPage_Button || page == kHIDPage_Consumer) + target = buttons; + + if (target) + { + _GLFWjoyelementNS* element = _glfw_calloc(1, sizeof(_GLFWjoyelementNS)); + element->native = native; + element->usage = usage; + element->index = (int) CFArrayGetCount(target); + element->minimum = IOHIDElementGetLogicalMin(native); + element->maximum = IOHIDElementGetLogicalMax(native); + CFArrayAppendValue(target, element); + } + } + + CFRelease(elements); + + CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)), + compareElements, NULL); + CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)), + compareElements, NULL); + CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)), + compareElements, NULL); + + js = _glfwAllocJoystick(name, guid, + (int) CFArrayGetCount(axes), + (int) CFArrayGetCount(buttons), + (int) CFArrayGetCount(hats)); + + js->ns.device = device; + js->ns.axes = axes; + js->ns.buttons = buttons; + js->ns.hats = hats; + + _glfwInputJoystick(js, GLFW_CONNECTED); +} + +// Callback for user-initiated joystick removal +// +static void removeCallback(void* context, + IOReturn result, + void* sender, + IOHIDDeviceRef device) +{ + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device) + { + closeJoystick(&_glfw.joysticks[jid]); + break; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitJoysticksCocoa(void) +{ + CFMutableArrayRef matching; + const long usages[] = + { + kHIDUsage_GD_Joystick, + kHIDUsage_GD_GamePad, + kHIDUsage_GD_MultiAxisController + }; + + _glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault, + kIOHIDOptionsTypeNone); + + matching = CFArrayCreateMutable(kCFAllocatorDefault, + 0, + &kCFTypeArrayCallBacks); + if (!matching) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array"); + return GLFW_FALSE; + } + + for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++) + { + const long page = kHIDPage_GenericDesktop; + + CFMutableDictionaryRef dict = + CFDictionaryCreateMutable(kCFAllocatorDefault, + 0, + &kCFTypeDictionaryKeyCallBacks, + &kCFTypeDictionaryValueCallBacks); + if (!dict) + continue; + + CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, + kCFNumberLongType, + &page); + CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, + kCFNumberLongType, + &usages[i]); + if (pageRef && usageRef) + { + CFDictionarySetValue(dict, + CFSTR(kIOHIDDeviceUsagePageKey), + pageRef); + CFDictionarySetValue(dict, + CFSTR(kIOHIDDeviceUsageKey), + usageRef); + CFArrayAppendValue(matching, dict); + } + + if (pageRef) + CFRelease(pageRef); + if (usageRef) + CFRelease(usageRef); + + CFRelease(dict); + } + + IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching); + CFRelease(matching); + + IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager, + &matchCallback, NULL); + IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager, + &removeCallback, NULL); + IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager, + CFRunLoopGetMain(), + kCFRunLoopDefaultMode); + IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone); + + // Execute the run loop once in order to register any initially-attached + // joysticks + CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false); + return GLFW_TRUE; +} + +void _glfwTerminateJoysticksCocoa(void) +{ + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].connected) + closeJoystick(&_glfw.joysticks[jid]); + } + + if (_glfw.ns.hidManager) + { + CFRelease(_glfw.ns.hidManager); + _glfw.ns.hidManager = NULL; + } +} + + +GLFWbool _glfwPollJoystickCocoa(_GLFWjoystick* js, int mode) +{ + if (mode & _GLFW_POLL_AXES) + { + for (CFIndex i = 0; i < CFArrayGetCount(js->ns.axes); i++) + { + _GLFWjoyelementNS* axis = (_GLFWjoyelementNS*) + CFArrayGetValueAtIndex(js->ns.axes, i); + + const long raw = getElementValue(js, axis); + // Perform auto calibration + if (raw < axis->minimum) + axis->minimum = raw; + if (raw > axis->maximum) + axis->maximum = raw; + + const long size = axis->maximum - axis->minimum; + if (size == 0) + _glfwInputJoystickAxis(js, (int) i, 0.f); + else + { + const float value = (2.f * (raw - axis->minimum) / size) - 1.f; + _glfwInputJoystickAxis(js, (int) i, value); + } + } + } + + if (mode & _GLFW_POLL_BUTTONS) + { + for (CFIndex i = 0; i < CFArrayGetCount(js->ns.buttons); i++) + { + _GLFWjoyelementNS* button = (_GLFWjoyelementNS*) + CFArrayGetValueAtIndex(js->ns.buttons, i); + const char value = getElementValue(js, button) - button->minimum; + const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE; + _glfwInputJoystickButton(js, (int) i, state); + } + + for (CFIndex i = 0; i < CFArrayGetCount(js->ns.hats); i++) + { + const int states[9] = + { + GLFW_HAT_UP, + GLFW_HAT_RIGHT_UP, + GLFW_HAT_RIGHT, + GLFW_HAT_RIGHT_DOWN, + GLFW_HAT_DOWN, + GLFW_HAT_LEFT_DOWN, + GLFW_HAT_LEFT, + GLFW_HAT_LEFT_UP, + GLFW_HAT_CENTERED + }; + + _GLFWjoyelementNS* hat = (_GLFWjoyelementNS*) + CFArrayGetValueAtIndex(js->ns.hats, i); + long state = getElementValue(js, hat) - hat->minimum; + if (state < 0 || state > 8) + state = 8; + + _glfwInputJoystickHat(js, (int) i, states[state]); + } + } + + return js->connected; +} + +const char* _glfwGetMappingNameCocoa(void) +{ + return "Mac OS X"; +} + +void _glfwUpdateGamepadGUIDCocoa(char* guid) +{ + if ((strncmp(guid + 4, "000000000000", 12) == 0) && + (strncmp(guid + 20, "000000000000", 12) == 0)) + { + char original[33]; + strncpy(original, guid, sizeof(original) - 1); + sprintf(guid, "03000000%.4s0000%.4s000000000000", + original, original + 16); + } +} + diff --git a/3party/raylib/src/external/glfw/src/cocoa_monitor.m b/3party/raylib/src/external/glfw/src/cocoa_monitor.m new file mode 100644 index 0000000..64d9eb2 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_monitor.m @@ -0,0 +1,627 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#include +#include + + +// Get the name of the specified display, or NULL +// +static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen) +{ + // IOKit doesn't work on Apple Silicon anymore + // Luckily, 10.15 introduced -[NSScreen localizedName]. + // Use it if available, and fall back to IOKit otherwise. + if (screen) + { + if ([screen respondsToSelector:@selector(localizedName)]) + { + NSString* name = [screen valueForKey:@"localizedName"]; + if (name) + return _glfw_strdup([name UTF8String]); + } + } + + io_iterator_t it; + io_service_t service; + CFDictionaryRef info; + + if (IOServiceGetMatchingServices(MACH_PORT_NULL, + IOServiceMatching("IODisplayConnect"), + &it) != 0) + { + // This may happen if a desktop Mac is running headless + return _glfw_strdup("Display"); + } + + while ((service = IOIteratorNext(it)) != 0) + { + info = IODisplayCreateInfoDictionary(service, + kIODisplayOnlyPreferredName); + + CFNumberRef vendorIDRef = + CFDictionaryGetValue(info, CFSTR(kDisplayVendorID)); + CFNumberRef productIDRef = + CFDictionaryGetValue(info, CFSTR(kDisplayProductID)); + if (!vendorIDRef || !productIDRef) + { + CFRelease(info); + continue; + } + + unsigned int vendorID, productID; + CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID); + CFNumberGetValue(productIDRef, kCFNumberIntType, &productID); + + if (CGDisplayVendorNumber(displayID) == vendorID && + CGDisplayModelNumber(displayID) == productID) + { + // Info dictionary is used and freed below + break; + } + + CFRelease(info); + } + + IOObjectRelease(it); + + if (!service) + return _glfw_strdup("Display"); + + CFDictionaryRef names = + CFDictionaryGetValue(info, CFSTR(kDisplayProductName)); + + CFStringRef nameRef; + + if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"), + (const void**) &nameRef)) + { + // This may happen if a desktop Mac is running headless + CFRelease(info); + return _glfw_strdup("Display"); + } + + const CFIndex size = + CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef), + kCFStringEncodingUTF8); + char* name = _glfw_calloc(size + 1, 1); + CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8); + + CFRelease(info); + return name; +} + +// Check whether the display mode should be included in enumeration +// +static GLFWbool modeIsGood(CGDisplayModeRef mode) +{ + uint32_t flags = CGDisplayModeGetIOFlags(mode); + + if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag)) + return GLFW_FALSE; + if (flags & kDisplayModeInterlacedFlag) + return GLFW_FALSE; + if (flags & kDisplayModeStretchedFlag) + return GLFW_FALSE; + +#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) && + CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0)) + { + CFRelease(format); + return GLFW_FALSE; + } + + CFRelease(format); +#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ + return GLFW_TRUE; +} + +// Convert Core Graphics display mode to GLFW video mode +// +static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode, + double fallbackRefreshRate) +{ + GLFWvidmode result; + result.width = (int) CGDisplayModeGetWidth(mode); + result.height = (int) CGDisplayModeGetHeight(mode); + result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode)); + + if (result.refreshRate == 0) + result.refreshRate = (int) round(fallbackRefreshRate); + +#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 + CFStringRef format = CGDisplayModeCopyPixelEncoding(mode); + if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0) + { + result.redBits = 5; + result.greenBits = 5; + result.blueBits = 5; + } + else +#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ + { + result.redBits = 8; + result.greenBits = 8; + result.blueBits = 8; + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100 + CFRelease(format); +#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */ + return result; +} + +// Starts reservation for display fading +// +static CGDisplayFadeReservationToken beginFadeReservation(void) +{ + CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken; + + if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess) + { + CGDisplayFade(token, 0.3, + kCGDisplayBlendNormal, + kCGDisplayBlendSolidColor, + 0.0, 0.0, 0.0, + TRUE); + } + + return token; +} + +// Ends reservation for display fading +// +static void endFadeReservation(CGDisplayFadeReservationToken token) +{ + if (token != kCGDisplayFadeReservationInvalidToken) + { + CGDisplayFade(token, 0.5, + kCGDisplayBlendSolidColor, + kCGDisplayBlendNormal, + 0.0, 0.0, 0.0, + FALSE); + CGReleaseDisplayFadeReservation(token); + } +} + +// Returns the display refresh rate queried from the I/O registry +// +static double getFallbackRefreshRate(CGDirectDisplayID displayID) +{ + double refreshRate = 60.0; + + io_iterator_t it; + io_service_t service; + + if (IOServiceGetMatchingServices(MACH_PORT_NULL, + IOServiceMatching("IOFramebuffer"), + &it) != 0) + { + return refreshRate; + } + + while ((service = IOIteratorNext(it)) != 0) + { + const CFNumberRef indexRef = + IORegistryEntryCreateCFProperty(service, + CFSTR("IOFramebufferOpenGLIndex"), + kCFAllocatorDefault, + kNilOptions); + if (!indexRef) + continue; + + uint32_t index = 0; + CFNumberGetValue(indexRef, kCFNumberIntType, &index); + CFRelease(indexRef); + + if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID) + continue; + + const CFNumberRef clockRef = + IORegistryEntryCreateCFProperty(service, + CFSTR("IOFBCurrentPixelClock"), + kCFAllocatorDefault, + kNilOptions); + const CFNumberRef countRef = + IORegistryEntryCreateCFProperty(service, + CFSTR("IOFBCurrentPixelCount"), + kCFAllocatorDefault, + kNilOptions); + + uint32_t clock = 0, count = 0; + + if (clockRef) + { + CFNumberGetValue(clockRef, kCFNumberIntType, &clock); + CFRelease(clockRef); + } + + if (countRef) + { + CFNumberGetValue(countRef, kCFNumberIntType, &count); + CFRelease(countRef); + } + + if (clock > 0 && count > 0) + refreshRate = clock / (double) count; + + break; + } + + IOObjectRelease(it); + return refreshRate; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Poll for changes in the set of connected monitors +// +void _glfwPollMonitorsCocoa(void) +{ + uint32_t displayCount; + CGGetOnlineDisplayList(0, NULL, &displayCount); + CGDirectDisplayID* displays = _glfw_calloc(displayCount, sizeof(CGDirectDisplayID)); + CGGetOnlineDisplayList(displayCount, displays, &displayCount); + + for (int i = 0; i < _glfw.monitorCount; i++) + _glfw.monitors[i]->ns.screen = nil; + + _GLFWmonitor** disconnected = NULL; + uint32_t disconnectedCount = _glfw.monitorCount; + if (disconnectedCount) + { + disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + memcpy(disconnected, + _glfw.monitors, + _glfw.monitorCount * sizeof(_GLFWmonitor*)); + } + + for (uint32_t i = 0; i < displayCount; i++) + { + if (CGDisplayIsAsleep(displays[i])) + continue; + + const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]); + NSScreen* screen = nil; + + for (screen in [NSScreen screens]) + { + NSNumber* screenNumber = [screen deviceDescription][@"NSScreenNumber"]; + + // HACK: Compare unit numbers instead of display IDs to work around + // display replacement on machines with automatic graphics + // switching + if (CGDisplayUnitNumber([screenNumber unsignedIntValue]) == unitNumber) + break; + } + + // HACK: Compare unit numbers instead of display IDs to work around + // display replacement on machines with automatic graphics + // switching + uint32_t j; + for (j = 0; j < disconnectedCount; j++) + { + if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber) + { + disconnected[j]->ns.screen = screen; + disconnected[j] = NULL; + break; + } + } + + if (j < disconnectedCount) + continue; + + const CGSize size = CGDisplayScreenSize(displays[i]); + char* name = getMonitorName(displays[i], screen); + if (!name) + continue; + + _GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height); + monitor->ns.displayID = displays[i]; + monitor->ns.unitNumber = unitNumber; + monitor->ns.screen = screen; + + _glfw_free(name); + + CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]); + if (CGDisplayModeGetRefreshRate(mode) == 0.0) + monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]); + CGDisplayModeRelease(mode); + + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); + } + + for (uint32_t i = 0; i < disconnectedCount; i++) + { + if (disconnected[i]) + _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); + } + + _glfw_free(disconnected); + _glfw_free(displays); +} + +// Change the current video mode +// +void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + GLFWvidmode current; + _glfwGetVideoModeCocoa(monitor, ¤t); + + const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired); + if (_glfwCompareVideoModes(¤t, best) == 0) + return; + + CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); + const CFIndex count = CFArrayGetCount(modes); + CGDisplayModeRef native = NULL; + + for (CFIndex i = 0; i < count; i++) + { + CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + if (!modeIsGood(dm)) + continue; + + const GLFWvidmode mode = + vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate); + if (_glfwCompareVideoModes(best, &mode) == 0) + { + native = dm; + break; + } + } + + if (native) + { + if (monitor->ns.previousMode == NULL) + monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID); + + CGDisplayFadeReservationToken token = beginFadeReservation(); + CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL); + endFadeReservation(token); + } + + CFRelease(modes); +} + +// Restore the previously saved (original) video mode +// +void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor) +{ + if (monitor->ns.previousMode) + { + CGDisplayFadeReservationToken token = beginFadeReservation(); + CGDisplaySetDisplayMode(monitor->ns.displayID, + monitor->ns.previousMode, NULL); + endFadeReservation(token); + + CGDisplayModeRelease(monitor->ns.previousMode); + monitor->ns.previousMode = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor) +{ +} + +void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + @autoreleasepool { + + const CGRect bounds = CGDisplayBounds(monitor->ns.displayID); + + if (xpos) + *xpos = (int) bounds.origin.x; + if (ypos) + *ypos = (int) bounds.origin.y; + + } // autoreleasepool +} + +void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + @autoreleasepool { + + if (!monitor->ns.screen) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Cannot query content scale without screen"); + } + + const NSRect points = [monitor->ns.screen frame]; + const NSRect pixels = [monitor->ns.screen convertRectToBacking:points]; + + if (xscale) + *xscale = (float) (pixels.size.width / points.size.width); + if (yscale) + *yscale = (float) (pixels.size.height / points.size.height); + + } // autoreleasepool +} + +void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + @autoreleasepool { + + if (!monitor->ns.screen) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Cannot query workarea without screen"); + } + + const NSRect frameRect = [monitor->ns.screen visibleFrame]; + + if (xpos) + *xpos = frameRect.origin.x; + if (ypos) + *ypos = _glfwTransformYCocoa(frameRect.origin.y + frameRect.size.height - 1); + if (width) + *width = frameRect.size.width; + if (height) + *height = frameRect.size.height; + + } // autoreleasepool +} + +GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count) +{ + @autoreleasepool { + + *count = 0; + + CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL); + const CFIndex found = CFArrayGetCount(modes); + GLFWvidmode* result = _glfw_calloc(found, sizeof(GLFWvidmode)); + + for (CFIndex i = 0; i < found; i++) + { + CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + if (!modeIsGood(dm)) + continue; + + const GLFWvidmode mode = + vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate); + CFIndex j; + + for (j = 0; j < *count; j++) + { + if (_glfwCompareVideoModes(result + j, &mode) == 0) + break; + } + + // Skip duplicate modes + if (j < *count) + continue; + + (*count)++; + result[*count - 1] = mode; + } + + CFRelease(modes); + return result; + + } // autoreleasepool +} + +void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode *mode) +{ + @autoreleasepool { + + CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID); + *mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate); + CGDisplayModeRelease(native); + + } // autoreleasepool +} + +GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + @autoreleasepool { + + uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID); + CGGammaValue* values = _glfw_calloc(size * 3, sizeof(CGGammaValue)); + + CGGetDisplayTransferByTable(monitor->ns.displayID, + size, + values, + values + size, + values + size * 2, + &size); + + _glfwAllocGammaArrays(ramp, size); + + for (uint32_t i = 0; i < size; i++) + { + ramp->red[i] = (unsigned short) (values[i] * 65535); + ramp->green[i] = (unsigned short) (values[i + size] * 65535); + ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535); + } + + _glfw_free(values); + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + @autoreleasepool { + + CGGammaValue* values = _glfw_calloc(ramp->size * 3, sizeof(CGGammaValue)); + + for (unsigned int i = 0; i < ramp->size; i++) + { + values[i] = ramp->red[i] / 65535.f; + values[i + ramp->size] = ramp->green[i] / 65535.f; + values[i + ramp->size * 2] = ramp->blue[i] / 65535.f; + } + + CGSetDisplayTransferByTable(monitor->ns.displayID, + ramp->size, + values, + values + ramp->size, + values + ramp->size * 2); + + _glfw_free(values); + + } // autoreleasepool +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay); + return monitor->ns.displayID; +} + diff --git a/3party/raylib/src/external/glfw/src/cocoa_platform.h b/3party/raylib/src/external/glfw/src/cocoa_platform.h new file mode 100644 index 0000000..9f7d191 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_platform.h @@ -0,0 +1,302 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include + +#include +#include + +// NOTE: All of NSGL was deprecated in the 10.14 SDK +// This disables the pointless warnings for every symbol we use +#ifndef GL_SILENCE_DEPRECATION +#define GL_SILENCE_DEPRECATION +#endif + +#if defined(__OBJC__) +#import +#else +typedef void* id; +#endif + +// NOTE: Many Cocoa enum values have been renamed and we need to build across +// SDK versions where one is unavailable or deprecated. +// We use the newer names in code and replace them with the older names if +// the base SDK does not provide the newer names. + +#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400 + #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval + #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity +#endif + +#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 + #define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat + #define NSEventMaskAny NSAnyEventMask + #define NSEventMaskKeyUp NSKeyUpMask + #define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask + #define NSEventModifierFlagCommand NSCommandKeyMask + #define NSEventModifierFlagControl NSControlKeyMask + #define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask + #define NSEventModifierFlagOption NSAlternateKeyMask + #define NSEventModifierFlagShift NSShiftKeyMask + #define NSEventTypeApplicationDefined NSApplicationDefined + #define NSWindowStyleMaskBorderless NSBorderlessWindowMask + #define NSWindowStyleMaskClosable NSClosableWindowMask + #define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask + #define NSWindowStyleMaskResizable NSResizableWindowMask + #define NSWindowStyleMaskTitled NSTitledWindowMask +#endif + +// NOTE: Many Cocoa dynamically linked constants have been renamed and we need +// to build across SDK versions where one is unavailable or deprecated. +// We use the newer names in code and replace them with the older names if +// the deployment target is older than the newer names. + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 101300 + #define NSPasteboardTypeURL NSURLPboardType +#endif + +typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; +typedef VkFlags VkMetalSurfaceCreateFlagsEXT; + +typedef struct VkMacOSSurfaceCreateInfoMVK +{ + VkStructureType sType; + const void* pNext; + VkMacOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkMacOSSurfaceCreateInfoMVK; + +typedef struct VkMetalSurfaceCreateInfoEXT +{ + VkStructureType sType; + const void* pNext; + VkMetalSurfaceCreateFlagsEXT flags; + const void* pLayer; +} VkMetalSurfaceCreateInfoEXT; + +typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*); + +#define GLFW_COCOA_WINDOW_STATE _GLFWwindowNS ns; +#define GLFW_COCOA_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns; +#define GLFW_COCOA_MONITOR_STATE _GLFWmonitorNS ns; +#define GLFW_COCOA_CURSOR_STATE _GLFWcursorNS ns; + +#define GLFW_NSGL_CONTEXT_STATE _GLFWcontextNSGL nsgl; +#define GLFW_NSGL_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl; + +// HIToolbox.framework pointer typedefs +#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData +typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void); +#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource +typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef); +#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty +typedef UInt8 (*PFN_LMGetKbdType)(void); +#define LMGetKbdType _glfw.ns.tis.GetKbdType + + +// NSGL-specific per-context data +// +typedef struct _GLFWcontextNSGL +{ + id pixelFormat; + id object; +} _GLFWcontextNSGL; + +// NSGL-specific global data +// +typedef struct _GLFWlibraryNSGL +{ + // dlopen handle for OpenGL.framework (for glfwGetProcAddress) + CFBundleRef framework; +} _GLFWlibraryNSGL; + +// Cocoa-specific per-window data +// +typedef struct _GLFWwindowNS +{ + id object; + id delegate; + id view; + id layer; + + GLFWbool maximized; + GLFWbool occluded; + GLFWbool retina; + + // Cached window properties to filter out duplicate events + int width, height; + int fbWidth, fbHeight; + float xscale, yscale; + + // The total sum of the distances the cursor has been warped + // since the last cursor motion event was processed + // This is kept to counteract Cocoa doing the same internally + double cursorWarpDeltaX, cursorWarpDeltaY; +} _GLFWwindowNS; + +// Cocoa-specific global data +// +typedef struct _GLFWlibraryNS +{ + CGEventSourceRef eventSource; + id delegate; + GLFWbool cursorHidden; + TISInputSourceRef inputSource; + IOHIDManagerRef hidManager; + id unicodeData; + id helper; + id keyUpMonitor; + id nibObjects; + + char keynames[GLFW_KEY_LAST + 1][17]; + short int keycodes[256]; + short int scancodes[GLFW_KEY_LAST + 1]; + char* clipboardString; + CGPoint cascadePoint; + // Where to place the cursor when re-enabled + double restoreCursorPosX, restoreCursorPosY; + // The window whose disabled cursor mode is active + _GLFWwindow* disabledCursorWindow; + + struct { + CFBundleRef bundle; + PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource; + PFN_TISGetInputSourceProperty GetInputSourceProperty; + PFN_LMGetKbdType GetKbdType; + CFStringRef kPropertyUnicodeKeyLayoutData; + } tis; +} _GLFWlibraryNS; + +// Cocoa-specific per-monitor data +// +typedef struct _GLFWmonitorNS +{ + CGDirectDisplayID displayID; + CGDisplayModeRef previousMode; + uint32_t unitNumber; + id screen; + double fallbackRefreshRate; +} _GLFWmonitorNS; + +// Cocoa-specific per-cursor data +// +typedef struct _GLFWcursorNS +{ + id object; +} _GLFWcursorNS; + + +GLFWbool _glfwConnectCocoa(int platformID, _GLFWplatform* platform); +int _glfwInitCocoa(void); +void _glfwTerminateCocoa(void); + +GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowCocoa(_GLFWwindow* window); +void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconCocoa(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosCocoa(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowCocoa(_GLFWwindow* window); +void _glfwRestoreWindowCocoa(_GLFWwindow* window); +void _glfwMaximizeWindowCocoa(_GLFWwindow* window); +void _glfwShowWindowCocoa(_GLFWwindow* window); +void _glfwHideWindowCocoa(_GLFWwindow* window); +void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window); +void _glfwFocusWindowCocoa(_GLFWwindow* window); +void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window); +void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityCocoa(_GLFWwindow* window); +void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity); +void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled); + +void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedCocoa(void); + +void _glfwPollEventsCocoa(void); +void _glfwWaitEventsCocoa(void); +void _glfwWaitEventsTimeoutCocoa(double timeout); +void _glfwPostEmptyEventCocoa(void); + +void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosCocoa(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameCocoa(int scancode); +int _glfwGetKeyScancodeCocoa(int key); +GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorCocoa(_GLFWcursor* cursor); +void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringCocoa(const char* string); +const char* _glfwGetClipboardStringCocoa(void); + +EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void); +EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorCocoa(_GLFWmonitor* monitor); +void _glfwGetMonitorPosCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleCocoa(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaCocoa(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesCocoa(_GLFWmonitor* monitor, int* count); +void _glfwGetVideoModeCocoa(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampCocoa(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampCocoa(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +void _glfwPollMonitorsCocoa(void); +void _glfwSetVideoModeCocoa(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeCocoa(_GLFWmonitor* monitor); + +float _glfwTransformYCocoa(float y); + +void* _glfwLoadLocalVulkanLoaderCocoa(void); + +GLFWbool _glfwInitNSGL(void); +void _glfwTerminateNSGL(void); +GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContextNSGL(_GLFWwindow* window); + diff --git a/3party/raylib/src/external/glfw/src/cocoa_time.c b/3party/raylib/src/external/glfw/src/cocoa_time.c new file mode 100644 index 0000000..c2bf8ed --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_time.c @@ -0,0 +1,55 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2016 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformInitTimer(void) +{ + mach_timebase_info_data_t info; + mach_timebase_info(&info); + + _glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer; +} + +uint64_t _glfwPlatformGetTimerValue(void) +{ + return mach_absolute_time(); +} + +uint64_t _glfwPlatformGetTimerFrequency(void) +{ + return _glfw.timer.ns.frequency; +} + diff --git a/3party/raylib/src/external/glfw/src/cocoa_time.h b/3party/raylib/src/external/glfw/src/cocoa_time.h new file mode 100644 index 0000000..3512e8b --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_time.h @@ -0,0 +1,35 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2021 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLFW_COCOA_LIBRARY_TIMER_STATE _GLFWtimerNS ns; + +// Cocoa-specific global timer data +// +typedef struct _GLFWtimerNS +{ + uint64_t frequency; +} _GLFWtimerNS; + diff --git a/3party/raylib/src/external/glfw/src/cocoa_window.m b/3party/raylib/src/external/glfw/src/cocoa_window.m new file mode 100644 index 0000000..daac39b --- /dev/null +++ b/3party/raylib/src/external/glfw/src/cocoa_window.m @@ -0,0 +1,2049 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include + +// HACK: This enum value is missing from framework headers on OS X 10.11 despite +// having been (according to documentation) added in Mac OS X 10.7 +#define NSWindowCollectionBehaviorFullScreenNone (1 << 9) + +// Returns whether the cursor is in the content area of the specified window +// +static GLFWbool cursorInContentArea(_GLFWwindow* window) +{ + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + return [window->ns.view mouse:pos inRect:[window->ns.view frame]]; +} + +// Hides the cursor if not already hidden +// +static void hideCursor(_GLFWwindow* window) +{ + if (!_glfw.ns.cursorHidden) + { + [NSCursor hide]; + _glfw.ns.cursorHidden = GLFW_TRUE; + } +} + +// Shows the cursor if not already shown +// +static void showCursor(_GLFWwindow* window) +{ + if (_glfw.ns.cursorHidden) + { + [NSCursor unhide]; + _glfw.ns.cursorHidden = GLFW_FALSE; + } +} + +// Updates the cursor image according to its cursor mode +// +static void updateCursorImage(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL) + { + showCursor(window); + + if (window->cursor) + [(NSCursor*) window->cursor->ns.object set]; + else + [[NSCursor arrowCursor] set]; + } + else + hideCursor(window); +} + +// Apply chosen cursor mode to a focused window +// +static void updateCursorMode(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + _glfw.ns.disabledCursorWindow = window; + _glfwGetCursorPosCocoa(window, + &_glfw.ns.restoreCursorPosX, + &_glfw.ns.restoreCursorPosY); + _glfwCenterCursorInContentArea(window); + CGAssociateMouseAndMouseCursorPosition(false); + } + else if (_glfw.ns.disabledCursorWindow == window) + { + _glfw.ns.disabledCursorWindow = NULL; + _glfwSetCursorPosCocoa(window, + _glfw.ns.restoreCursorPosX, + _glfw.ns.restoreCursorPosY); + // NOTE: The matching CGAssociateMouseAndMouseCursorPosition call is + // made in _glfwSetCursorPosCocoa as part of a workaround + } + + if (cursorInContentArea(window)) + updateCursorImage(window); +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + _glfwSetVideoModeCocoa(window->monitor, &window->videoMode); + const CGRect bounds = CGDisplayBounds(window->monitor->ns.displayID); + const NSRect frame = NSMakeRect(bounds.origin.x, + _glfwTransformYCocoa(bounds.origin.y + bounds.size.height - 1), + bounds.size.width, + bounds.size.height); + + [window->ns.object setFrame:frame display:YES]; + + _glfwInputMonitorWindow(window->monitor, window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfwInputMonitorWindow(window->monitor, NULL); + _glfwRestoreVideoModeCocoa(window->monitor); +} + +// Translates macOS key modifiers into GLFW ones +// +static int translateFlags(NSUInteger flags) +{ + int mods = 0; + + if (flags & NSEventModifierFlagShift) + mods |= GLFW_MOD_SHIFT; + if (flags & NSEventModifierFlagControl) + mods |= GLFW_MOD_CONTROL; + if (flags & NSEventModifierFlagOption) + mods |= GLFW_MOD_ALT; + if (flags & NSEventModifierFlagCommand) + mods |= GLFW_MOD_SUPER; + if (flags & NSEventModifierFlagCapsLock) + mods |= GLFW_MOD_CAPS_LOCK; + + return mods; +} + +// Translates a macOS keycode to a GLFW keycode +// +static int translateKey(unsigned int key) +{ + if (key >= sizeof(_glfw.ns.keycodes) / sizeof(_glfw.ns.keycodes[0])) + return GLFW_KEY_UNKNOWN; + + return _glfw.ns.keycodes[key]; +} + +// Translate a GLFW keycode to a Cocoa modifier flag +// +static NSUInteger translateKeyToModifierFlag(int key) +{ + switch (key) + { + case GLFW_KEY_LEFT_SHIFT: + case GLFW_KEY_RIGHT_SHIFT: + return NSEventModifierFlagShift; + case GLFW_KEY_LEFT_CONTROL: + case GLFW_KEY_RIGHT_CONTROL: + return NSEventModifierFlagControl; + case GLFW_KEY_LEFT_ALT: + case GLFW_KEY_RIGHT_ALT: + return NSEventModifierFlagOption; + case GLFW_KEY_LEFT_SUPER: + case GLFW_KEY_RIGHT_SUPER: + return NSEventModifierFlagCommand; + case GLFW_KEY_CAPS_LOCK: + return NSEventModifierFlagCapsLock; + } + + return 0; +} + +// Defines a constant for empty ranges in NSTextInputClient +// +static const NSRange kEmptyRange = { NSNotFound, 0 }; + + +//------------------------------------------------------------------------ +// Delegate for window related notifications +//------------------------------------------------------------------------ + +@interface GLFWWindowDelegate : NSObject +{ + _GLFWwindow* window; +} + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWWindowDelegate + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + window = initWindow; + + return self; +} + +- (BOOL)windowShouldClose:(id)sender +{ + _glfwInputWindowCloseRequest(window); + return NO; +} + +- (void)windowDidResize:(NSNotification *)notification +{ + if (window->context.source == GLFW_NATIVE_CONTEXT_API) + [window->context.nsgl.object update]; + + if (_glfw.ns.disabledCursorWindow == window) + _glfwCenterCursorInContentArea(window); + + const int maximized = [window->ns.object isZoomed]; + if (window->ns.maximized != maximized) + { + window->ns.maximized = maximized; + _glfwInputWindowMaximize(window, maximized); + } + + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + + if (fbRect.size.width != window->ns.fbWidth || + fbRect.size.height != window->ns.fbHeight) + { + window->ns.fbWidth = fbRect.size.width; + window->ns.fbHeight = fbRect.size.height; + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + } + + if (contentRect.size.width != window->ns.width || + contentRect.size.height != window->ns.height) + { + window->ns.width = contentRect.size.width; + window->ns.height = contentRect.size.height; + _glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); + } +} + +- (void)windowDidMove:(NSNotification *)notification +{ + if (window->context.source == GLFW_NATIVE_CONTEXT_API) + [window->context.nsgl.object update]; + + if (_glfw.ns.disabledCursorWindow == window) + _glfwCenterCursorInContentArea(window); + + int x, y; + _glfwGetWindowPosCocoa(window, &x, &y); + _glfwInputWindowPos(window, x, y); +} + +- (void)windowDidMiniaturize:(NSNotification *)notification +{ + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowIconify(window, GLFW_TRUE); +} + +- (void)windowDidDeminiaturize:(NSNotification *)notification +{ + if (window->monitor) + acquireMonitor(window); + + _glfwInputWindowIconify(window, GLFW_FALSE); +} + +- (void)windowDidBecomeKey:(NSNotification *)notification +{ + if (_glfw.ns.disabledCursorWindow == window) + _glfwCenterCursorInContentArea(window); + + _glfwInputWindowFocus(window, GLFW_TRUE); + updateCursorMode(window); +} + +- (void)windowDidResignKey:(NSNotification *)notification +{ + if (window->monitor && window->autoIconify) + _glfwIconifyWindowCocoa(window); + + _glfwInputWindowFocus(window, GLFW_FALSE); +} + +- (void)windowDidChangeOcclusionState:(NSNotification* )notification +{ + if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible) + window->ns.occluded = GLFW_FALSE; + else + window->ns.occluded = GLFW_TRUE; +} + +@end + + +//------------------------------------------------------------------------ +// Content view class for the GLFW window +//------------------------------------------------------------------------ + +@interface GLFWContentView : NSView +{ + _GLFWwindow* window; + NSTrackingArea* trackingArea; + NSMutableAttributedString* markedText; +} + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow; + +@end + +@implementation GLFWContentView + +- (instancetype)initWithGlfwWindow:(_GLFWwindow *)initWindow +{ + self = [super init]; + if (self != nil) + { + window = initWindow; + trackingArea = nil; + markedText = [[NSMutableAttributedString alloc] init]; + + [self updateTrackingAreas]; + [self registerForDraggedTypes:@[NSPasteboardTypeURL]]; + } + + return self; +} + +- (void)dealloc +{ + [trackingArea release]; + [markedText release]; + [super dealloc]; +} + +- (BOOL)isOpaque +{ + return [window->ns.object isOpaque]; +} + +- (BOOL)canBecomeKeyView +{ + return YES; +} + +- (BOOL)acceptsFirstResponder +{ + return YES; +} + +- (BOOL)wantsUpdateLayer +{ + return YES; +} + +- (void)updateLayer +{ + if (window->context.source == GLFW_NATIVE_CONTEXT_API) + [window->context.nsgl.object update]; + + _glfwInputWindowDamage(window); +} + +- (void)cursorUpdate:(NSEvent *)event +{ + updateCursorImage(window); +} + +- (BOOL)acceptsFirstMouse:(NSEvent *)event +{ + return YES; +} + +- (void)mouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)mouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)mouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseMoved:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + const double dx = [event deltaX] - window->ns.cursorWarpDeltaX; + const double dy = [event deltaY] - window->ns.cursorWarpDeltaY; + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + } + else + { + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [event locationInWindow]; + + _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); + } + + window->ns.cursorWarpDeltaX = 0; + window->ns.cursorWarpDeltaY = 0; +} + +- (void)rightMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)rightMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)rightMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDown:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_PRESS, + translateFlags([event modifierFlags])); +} + +- (void)otherMouseDragged:(NSEvent *)event +{ + [self mouseMoved:event]; +} + +- (void)otherMouseUp:(NSEvent *)event +{ + _glfwInputMouseClick(window, + (int) [event buttonNumber], + GLFW_RELEASE, + translateFlags([event modifierFlags])); +} + +- (void)mouseExited:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + showCursor(window); + + _glfwInputCursorEnter(window, GLFW_FALSE); +} + +- (void)mouseEntered:(NSEvent *)event +{ + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + hideCursor(window); + + _glfwInputCursorEnter(window, GLFW_TRUE); +} + +- (void)viewDidChangeBackingProperties +{ + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + const float xscale = fbRect.size.width / contentRect.size.width; + const float yscale = fbRect.size.height / contentRect.size.height; + + if (xscale != window->ns.xscale || yscale != window->ns.yscale) + { + if (window->ns.retina && window->ns.layer) + [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; + + window->ns.xscale = xscale; + window->ns.yscale = yscale; + _glfwInputWindowContentScale(window, xscale, yscale); + } + + if (fbRect.size.width != window->ns.fbWidth || + fbRect.size.height != window->ns.fbHeight) + { + window->ns.fbWidth = fbRect.size.width; + window->ns.fbHeight = fbRect.size.height; + _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height); + } +} + +- (void)drawRect:(NSRect)rect +{ + _glfwInputWindowDamage(window); +} + +- (void)updateTrackingAreas +{ + if (trackingArea != nil) + { + [self removeTrackingArea:trackingArea]; + [trackingArea release]; + } + + const NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | + NSTrackingActiveInKeyWindow | + NSTrackingEnabledDuringMouseDrag | + NSTrackingCursorUpdate | + NSTrackingInVisibleRect | + NSTrackingAssumeInside; + + trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] + options:options + owner:self + userInfo:nil]; + + [self addTrackingArea:trackingArea]; + [super updateTrackingAreas]; +} + +- (void)keyDown:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + + _glfwInputKey(window, key, [event keyCode], GLFW_PRESS, mods); + + [self interpretKeyEvents:@[event]]; +} + +- (void)flagsChanged:(NSEvent *)event +{ + int action; + const unsigned int modifierFlags = + [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; + const int key = translateKey([event keyCode]); + const int mods = translateFlags(modifierFlags); + const NSUInteger keyFlag = translateKeyToModifierFlag(key); + + if (keyFlag & modifierFlags) + { + if (window->keys[key] == GLFW_PRESS) + action = GLFW_RELEASE; + else + action = GLFW_PRESS; + } + else + action = GLFW_RELEASE; + + _glfwInputKey(window, key, [event keyCode], action, mods); +} + +- (void)keyUp:(NSEvent *)event +{ + const int key = translateKey([event keyCode]); + const int mods = translateFlags([event modifierFlags]); + _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods); +} + +- (void)scrollWheel:(NSEvent *)event +{ + double deltaX = [event scrollingDeltaX]; + double deltaY = [event scrollingDeltaY]; + + if ([event hasPreciseScrollingDeltas]) + { + deltaX *= 0.1; + deltaY *= 0.1; + } + + if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) + _glfwInputScroll(window, deltaX, deltaY); +} + +- (NSDragOperation)draggingEntered:(id )sender +{ + // HACK: We don't know what to say here because we don't know what the + // application wants to do with the paths + return NSDragOperationGeneric; +} + +- (BOOL)performDragOperation:(id )sender +{ + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [sender draggingLocation]; + _glfwInputCursorPos(window, pos.x, contentRect.size.height - pos.y); + + NSPasteboard* pasteboard = [sender draggingPasteboard]; + NSDictionary* options = @{NSPasteboardURLReadingFileURLsOnlyKey:@YES}; + NSArray* urls = [pasteboard readObjectsForClasses:@[[NSURL class]] + options:options]; + const NSUInteger count = [urls count]; + if (count) + { + char** paths = _glfw_calloc(count, sizeof(char*)); + + for (NSUInteger i = 0; i < count; i++) + paths[i] = _glfw_strdup([urls[i] fileSystemRepresentation]); + + _glfwInputDrop(window, (int) count, (const char**) paths); + + for (NSUInteger i = 0; i < count; i++) + _glfw_free(paths[i]); + _glfw_free(paths); + } + + return YES; +} + +- (BOOL)hasMarkedText +{ + return [markedText length] > 0; +} + +- (NSRange)markedRange +{ + if ([markedText length] > 0) + return NSMakeRange(0, [markedText length] - 1); + else + return kEmptyRange; +} + +- (NSRange)selectedRange +{ + return kEmptyRange; +} + +- (void)setMarkedText:(id)string + selectedRange:(NSRange)selectedRange + replacementRange:(NSRange)replacementRange +{ + [markedText release]; + if ([string isKindOfClass:[NSAttributedString class]]) + markedText = [[NSMutableAttributedString alloc] initWithAttributedString:string]; + else + markedText = [[NSMutableAttributedString alloc] initWithString:string]; +} + +- (void)unmarkText +{ + [[markedText mutableString] setString:@""]; +} + +- (NSArray*)validAttributesForMarkedText +{ + return [NSArray array]; +} + +- (NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range + actualRange:(NSRangePointer)actualRange +{ + return nil; +} + +- (NSUInteger)characterIndexForPoint:(NSPoint)point +{ + return 0; +} + +- (NSRect)firstRectForCharacterRange:(NSRange)range + actualRange:(NSRangePointer)actualRange +{ + const NSRect frame = [window->ns.view frame]; + return NSMakeRect(frame.origin.x, frame.origin.y, 0.0, 0.0); +} + +- (void)insertText:(id)string replacementRange:(NSRange)replacementRange +{ + NSString* characters; + NSEvent* event = [NSApp currentEvent]; + const int mods = translateFlags([event modifierFlags]); + const int plain = !(mods & GLFW_MOD_SUPER); + + if ([string isKindOfClass:[NSAttributedString class]]) + characters = [string string]; + else + characters = (NSString*) string; + + NSRange range = NSMakeRange(0, [characters length]); + while (range.length) + { + uint32_t codepoint = 0; + + if ([characters getBytes:&codepoint + maxLength:sizeof(codepoint) + usedLength:NULL + encoding:NSUTF32StringEncoding + options:0 + range:range + remainingRange:&range]) + { + if (codepoint >= 0xf700 && codepoint <= 0xf7ff) + continue; + + _glfwInputChar(window, codepoint, mods, plain); + } + } +} + +- (void)doCommandBySelector:(SEL)selector +{ +} + +@end + + +//------------------------------------------------------------------------ +// GLFW window class +//------------------------------------------------------------------------ + +@interface GLFWWindow : NSWindow {} +@end + +@implementation GLFWWindow + +- (BOOL)canBecomeKeyWindow +{ + // Required for NSWindowStyleMaskBorderless windows + return YES; +} + +- (BOOL)canBecomeMainWindow +{ + return YES; +} + +@end + + +// Create the Cocoa window +// +static GLFWbool createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + window->ns.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; + if (window->ns.delegate == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create window delegate"); + return GLFW_FALSE; + } + + NSRect contentRect; + + if (window->monitor) + { + GLFWvidmode mode; + int xpos, ypos; + + _glfwGetVideoModeCocoa(window->monitor, &mode); + _glfwGetMonitorPosCocoa(window->monitor, &xpos, &ypos); + + contentRect = NSMakeRect(xpos, ypos, mode.width, mode.height); + } + else + { + if (wndconfig->xpos == GLFW_ANY_POSITION || + wndconfig->ypos == GLFW_ANY_POSITION) + { + contentRect = NSMakeRect(0, 0, wndconfig->width, wndconfig->height); + } + else + { + const int xpos = wndconfig->xpos; + const int ypos = _glfwTransformYCocoa(wndconfig->ypos + wndconfig->height - 1); + contentRect = NSMakeRect(xpos, ypos, wndconfig->width, wndconfig->height); + } + } + + NSUInteger styleMask = NSWindowStyleMaskMiniaturizable; + + if (window->monitor || !window->decorated) + styleMask |= NSWindowStyleMaskBorderless; + else + { + styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + + if (window->resizable) + styleMask |= NSWindowStyleMaskResizable; + } + + window->ns.object = [[GLFWWindow alloc] + initWithContentRect:contentRect + styleMask:styleMask + backing:NSBackingStoreBuffered + defer:NO]; + + if (window->ns.object == nil) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); + return GLFW_FALSE; + } + + if (window->monitor) + [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; + else + { + if (wndconfig->xpos == GLFW_ANY_POSITION || + wndconfig->ypos == GLFW_ANY_POSITION) + { + [(NSWindow*) window->ns.object center]; + _glfw.ns.cascadePoint = + NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint: + NSPointFromCGPoint(_glfw.ns.cascadePoint)]); + } + + if (wndconfig->resizable) + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenPrimary | + NSWindowCollectionBehaviorManaged; + [window->ns.object setCollectionBehavior:behavior]; + } + else + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenNone; + [window->ns.object setCollectionBehavior:behavior]; + } + + if (wndconfig->floating) + [window->ns.object setLevel:NSFloatingWindowLevel]; + + if (wndconfig->maximized) + [window->ns.object zoom:nil]; + } + + if (strlen(wndconfig->ns.frameName)) + [window->ns.object setFrameAutosaveName:@(wndconfig->ns.frameName)]; + + window->ns.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; + window->ns.retina = wndconfig->ns.retina; + + if (fbconfig->transparent) + { + [window->ns.object setOpaque:NO]; + [window->ns.object setHasShadow:NO]; + [window->ns.object setBackgroundColor:[NSColor clearColor]]; + } + + [window->ns.object setContentView:window->ns.view]; + [window->ns.object makeFirstResponder:window->ns.view]; + [window->ns.object setTitle:@(wndconfig->title)]; + [window->ns.object setDelegate:window->ns.delegate]; + [window->ns.object setAcceptsMouseMovedEvents:YES]; + [window->ns.object setRestorable:NO]; + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 + if ([window->ns.object respondsToSelector:@selector(setTabbingMode:)]) + [window->ns.object setTabbingMode:NSWindowTabbingModeDisallowed]; +#endif + + _glfwGetWindowSizeCocoa(window, &window->ns.width, &window->ns.height); + _glfwGetFramebufferSizeCocoa(window, &window->ns.fbWidth, &window->ns.fbHeight); + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Transforms a y-coordinate between the CG display and NS screen spaces +// +float _glfwTransformYCocoa(float y) +{ + return CGDisplayBounds(CGMainDisplayID()).size.height - y - 1; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwCreateWindowCocoa(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + @autoreleasepool { + + if (!createNativeWindow(window, wndconfig, fbconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitNSGL()) + return GLFW_FALSE; + if (!_glfwCreateContextNSGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + // EGL implementation on macOS use CALayer* EGLNativeWindowType so we + // need to get the layer for EGL window surface creation. + [window->ns.view setWantsLayer:YES]; + window->ns.layer = [window->ns.view layer]; + + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; + } + + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughCocoa(window, GLFW_TRUE); + + if (window->monitor) + { + _glfwShowWindowCocoa(window); + _glfwFocusWindowCocoa(window); + acquireMonitor(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowCocoa(window); + if (wndconfig->focused) + _glfwFocusWindowCocoa(window); + } + } + + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwDestroyWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + + if (_glfw.ns.disabledCursorWindow == window) + _glfw.ns.disabledCursorWindow = NULL; + + [window->ns.object orderOut:nil]; + + if (window->monitor) + releaseMonitor(window); + + if (window->context.destroy) + window->context.destroy(window); + + [window->ns.object setDelegate:nil]; + [window->ns.delegate release]; + window->ns.delegate = nil; + + [window->ns.view release]; + window->ns.view = nil; + + [window->ns.object close]; + window->ns.object = nil; + + // HACK: Allow Cocoa to catch up before returning + _glfwPollEventsCocoa(); + + } // autoreleasepool +} + +void _glfwSetWindowTitleCocoa(_GLFWwindow* window, const char* title) +{ + @autoreleasepool { + NSString* string = @(title); + [window->ns.object setTitle:string]; + // HACK: Set the miniwindow title explicitly as setTitle: doesn't update it + // if the window lacks NSWindowStyleMaskTitled + [window->ns.object setMiniwindowTitle:string]; + } // autoreleasepool +} + +void _glfwSetWindowIconCocoa(_GLFWwindow* window, + int count, const GLFWimage* images) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Cocoa: Regular windows do not have icons on macOS"); +} + +void _glfwGetWindowPosCocoa(_GLFWwindow* window, int* xpos, int* ypos) +{ + @autoreleasepool { + + const NSRect contentRect = + [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; + + if (xpos) + *xpos = contentRect.origin.x; + if (ypos) + *ypos = _glfwTransformYCocoa(contentRect.origin.y + contentRect.size.height - 1); + + } // autoreleasepool +} + +void _glfwSetWindowPosCocoa(_GLFWwindow* window, int x, int y) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + const NSRect dummyRect = NSMakeRect(x, _glfwTransformYCocoa(y + contentRect.size.height - 1), 0, 0); + const NSRect frameRect = [window->ns.object frameRectForContentRect:dummyRect]; + [window->ns.object setFrameOrigin:frameRect.origin]; + + } // autoreleasepool +} + +void _glfwGetWindowSizeCocoa(_GLFWwindow* window, int* width, int* height) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + + if (width) + *width = contentRect.size.width; + if (height) + *height = contentRect.size.height; + + } // autoreleasepool +} + +void _glfwSetWindowSizeCocoa(_GLFWwindow* window, int width, int height) +{ + @autoreleasepool { + + if (window->monitor) + { + if (window->monitor->window == window) + acquireMonitor(window); + } + else + { + NSRect contentRect = + [window->ns.object contentRectForFrameRect:[window->ns.object frame]]; + contentRect.origin.y += contentRect.size.height - height; + contentRect.size = NSMakeSize(width, height); + [window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect] + display:YES]; + } + + } // autoreleasepool +} + +void _glfwSetWindowSizeLimitsCocoa(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + @autoreleasepool { + + if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) + [window->ns.object setContentMinSize:NSMakeSize(0, 0)]; + else + [window->ns.object setContentMinSize:NSMakeSize(minwidth, minheight)]; + + if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) + [window->ns.object setContentMaxSize:NSMakeSize(DBL_MAX, DBL_MAX)]; + else + [window->ns.object setContentMaxSize:NSMakeSize(maxwidth, maxheight)]; + + } // autoreleasepool +} + +void _glfwSetWindowAspectRatioCocoa(_GLFWwindow* window, int numer, int denom) +{ + @autoreleasepool { + if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) + [window->ns.object setResizeIncrements:NSMakeSize(1.0, 1.0)]; + else + [window->ns.object setContentAspectRatio:NSMakeSize(numer, denom)]; + } // autoreleasepool +} + +void _glfwGetFramebufferSizeCocoa(_GLFWwindow* window, int* width, int* height) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + const NSRect fbRect = [window->ns.view convertRectToBacking:contentRect]; + + if (width) + *width = (int) fbRect.size.width; + if (height) + *height = (int) fbRect.size.height; + + } // autoreleasepool +} + +void _glfwGetWindowFrameSizeCocoa(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + const NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect]; + + if (left) + *left = contentRect.origin.x - frameRect.origin.x; + if (top) + *top = frameRect.origin.y + frameRect.size.height - + contentRect.origin.y - contentRect.size.height; + if (right) + *right = frameRect.origin.x + frameRect.size.width - + contentRect.origin.x - contentRect.size.width; + if (bottom) + *bottom = contentRect.origin.y - frameRect.origin.y; + + } // autoreleasepool +} + +void _glfwGetWindowContentScaleCocoa(_GLFWwindow* window, + float* xscale, float* yscale) +{ + @autoreleasepool { + + const NSRect points = [window->ns.view frame]; + const NSRect pixels = [window->ns.view convertRectToBacking:points]; + + if (xscale) + *xscale = (float) (pixels.size.width / points.size.width); + if (yscale) + *yscale = (float) (pixels.size.height / points.size.height); + + } // autoreleasepool +} + +void _glfwIconifyWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + [window->ns.object miniaturize:nil]; + } // autoreleasepool +} + +void _glfwRestoreWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + if ([window->ns.object isMiniaturized]) + [window->ns.object deminiaturize:nil]; + else if ([window->ns.object isZoomed]) + [window->ns.object zoom:nil]; + } // autoreleasepool +} + +void _glfwMaximizeWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + if (![window->ns.object isZoomed]) + [window->ns.object zoom:nil]; + } // autoreleasepool +} + +void _glfwShowWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + [window->ns.object orderFront:nil]; + } // autoreleasepool +} + +void _glfwHideWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + [window->ns.object orderOut:nil]; + } // autoreleasepool +} + +void _glfwRequestWindowAttentionCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + [NSApp requestUserAttention:NSInformationalRequest]; + } // autoreleasepool +} + +void _glfwFocusWindowCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + // Make us the active application + // HACK: This is here to prevent applications using only hidden windows from + // being activated, but should probably not be done every time any + // window is shown + [NSApp activateIgnoringOtherApps:YES]; + [window->ns.object makeKeyAndOrderFront:nil]; + } // autoreleasepool +} + +void _glfwSetWindowMonitorCocoa(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + @autoreleasepool { + + if (window->monitor == monitor) + { + if (monitor) + { + if (monitor->window == window) + acquireMonitor(window); + } + else + { + const NSRect contentRect = + NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), width, height); + const NSUInteger styleMask = [window->ns.object styleMask]; + const NSRect frameRect = + [window->ns.object frameRectForContentRect:contentRect + styleMask:styleMask]; + + [window->ns.object setFrame:frameRect display:YES]; + } + + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + + // HACK: Allow the state cached in Cocoa to catch up to reality + // TODO: Solve this in a less terrible way + _glfwPollEventsCocoa(); + + NSUInteger styleMask = [window->ns.object styleMask]; + + if (window->monitor) + { + styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + styleMask |= NSWindowStyleMaskBorderless; + } + else + { + if (window->decorated) + { + styleMask &= ~NSWindowStyleMaskBorderless; + styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + } + + if (window->resizable) + styleMask |= NSWindowStyleMaskResizable; + else + styleMask &= ~NSWindowStyleMaskResizable; + } + + [window->ns.object setStyleMask:styleMask]; + // HACK: Changing the style mask can cause the first responder to be cleared + [window->ns.object makeFirstResponder:window->ns.view]; + + if (window->monitor) + { + [window->ns.object setLevel:NSMainMenuWindowLevel + 1]; + [window->ns.object setHasShadow:NO]; + + acquireMonitor(window); + } + else + { + NSRect contentRect = NSMakeRect(xpos, _glfwTransformYCocoa(ypos + height - 1), + width, height); + NSRect frameRect = [window->ns.object frameRectForContentRect:contentRect + styleMask:styleMask]; + [window->ns.object setFrame:frameRect display:YES]; + + if (window->numer != GLFW_DONT_CARE && + window->denom != GLFW_DONT_CARE) + { + [window->ns.object setContentAspectRatio:NSMakeSize(window->numer, + window->denom)]; + } + + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + [window->ns.object setContentMinSize:NSMakeSize(window->minwidth, + window->minheight)]; + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + [window->ns.object setContentMaxSize:NSMakeSize(window->maxwidth, + window->maxheight)]; + } + + if (window->floating) + [window->ns.object setLevel:NSFloatingWindowLevel]; + else + [window->ns.object setLevel:NSNormalWindowLevel]; + + if (window->resizable) + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenPrimary | + NSWindowCollectionBehaviorManaged; + [window->ns.object setCollectionBehavior:behavior]; + } + else + { + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenNone; + [window->ns.object setCollectionBehavior:behavior]; + } + + [window->ns.object setHasShadow:YES]; + // HACK: Clearing NSWindowStyleMaskTitled resets and disables the window + // title property but the miniwindow title property is unaffected + [window->ns.object setTitle:[window->ns.object miniwindowTitle]]; + } + + } // autoreleasepool +} + +GLFWbool _glfwWindowFocusedCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isKeyWindow]; + } // autoreleasepool +} + +GLFWbool _glfwWindowIconifiedCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isMiniaturized]; + } // autoreleasepool +} + +GLFWbool _glfwWindowVisibleCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + return [window->ns.object isVisible]; + } // autoreleasepool +} + +GLFWbool _glfwWindowMaximizedCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + + if (window->resizable) + return [window->ns.object isZoomed]; + else + return GLFW_FALSE; + + } // autoreleasepool +} + +GLFWbool _glfwWindowHoveredCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + + const NSPoint point = [NSEvent mouseLocation]; + + if ([NSWindow windowNumberAtPoint:point belowWindowWithWindowNumber:0] != + [window->ns.object windowNumber]) + { + return GLFW_FALSE; + } + + return NSMouseInRect(point, + [window->ns.object convertRectToScreen:[window->ns.view frame]], NO); + + } // autoreleasepool +} + +GLFWbool _glfwFramebufferTransparentCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + return ![window->ns.object isOpaque] && ![window->ns.view isOpaque]; + } // autoreleasepool +} + +void _glfwSetWindowResizableCocoa(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + + const NSUInteger styleMask = [window->ns.object styleMask]; + if (enabled) + { + [window->ns.object setStyleMask:(styleMask | NSWindowStyleMaskResizable)]; + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenPrimary | + NSWindowCollectionBehaviorManaged; + [window->ns.object setCollectionBehavior:behavior]; + } + else + { + [window->ns.object setStyleMask:(styleMask & ~NSWindowStyleMaskResizable)]; + const NSWindowCollectionBehavior behavior = + NSWindowCollectionBehaviorFullScreenNone; + [window->ns.object setCollectionBehavior:behavior]; + } + + } // autoreleasepool +} + +void _glfwSetWindowDecoratedCocoa(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + + NSUInteger styleMask = [window->ns.object styleMask]; + if (enabled) + { + styleMask |= (NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + styleMask &= ~NSWindowStyleMaskBorderless; + } + else + { + styleMask |= NSWindowStyleMaskBorderless; + styleMask &= ~(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable); + } + + [window->ns.object setStyleMask:styleMask]; + [window->ns.object makeFirstResponder:window->ns.view]; + + } // autoreleasepool +} + +void _glfwSetWindowFloatingCocoa(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + if (enabled) + [window->ns.object setLevel:NSFloatingWindowLevel]; + else + [window->ns.object setLevel:NSNormalWindowLevel]; + } // autoreleasepool +} + +void _glfwSetWindowMousePassthroughCocoa(_GLFWwindow* window, GLFWbool enabled) +{ + @autoreleasepool { + [window->ns.object setIgnoresMouseEvents:enabled]; + } +} + +float _glfwGetWindowOpacityCocoa(_GLFWwindow* window) +{ + @autoreleasepool { + return (float) [window->ns.object alphaValue]; + } // autoreleasepool +} + +void _glfwSetWindowOpacityCocoa(_GLFWwindow* window, float opacity) +{ + @autoreleasepool { + [window->ns.object setAlphaValue:opacity]; + } // autoreleasepool +} + +void _glfwSetRawMouseMotionCocoa(_GLFWwindow *window, GLFWbool enabled) +{ + _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, + "Cocoa: Raw mouse motion not yet implemented"); +} + +GLFWbool _glfwRawMouseMotionSupportedCocoa(void) +{ + return GLFW_FALSE; +} + +void _glfwPollEventsCocoa(void) +{ + @autoreleasepool { + + for (;;) + { + NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + if (event == nil) + break; + + [NSApp sendEvent:event]; + } + + } // autoreleasepool +} + +void _glfwWaitEventsCocoa(void) +{ + @autoreleasepool { + + // I wanted to pass NO to dequeue:, and rely on PollEvents to + // dequeue and send. For reasons not at all clear to me, passing + // NO to dequeue: causes this method never to return. + NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny + untilDate:[NSDate distantFuture] + inMode:NSDefaultRunLoopMode + dequeue:YES]; + [NSApp sendEvent:event]; + + _glfwPollEventsCocoa(); + + } // autoreleasepool +} + +void _glfwWaitEventsTimeoutCocoa(double timeout) +{ + @autoreleasepool { + + NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout]; + NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny + untilDate:date + inMode:NSDefaultRunLoopMode + dequeue:YES]; + if (event) + [NSApp sendEvent:event]; + + _glfwPollEventsCocoa(); + + } // autoreleasepool +} + +void _glfwPostEmptyEventCocoa(void) +{ + @autoreleasepool { + + NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined + location:NSMakePoint(0, 0) + modifierFlags:0 + timestamp:0 + windowNumber:0 + context:nil + subtype:0 + data1:0 + data2:0]; + [NSApp postEvent:event atStart:YES]; + + } // autoreleasepool +} + +void _glfwGetCursorPosCocoa(_GLFWwindow* window, double* xpos, double* ypos) +{ + @autoreleasepool { + + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = contentRect.size.height - pos.y; + + } // autoreleasepool +} + +void _glfwSetCursorPosCocoa(_GLFWwindow* window, double x, double y) +{ + @autoreleasepool { + + updateCursorImage(window); + + const NSRect contentRect = [window->ns.view frame]; + // NOTE: The returned location uses base 0,1 not 0,0 + const NSPoint pos = [window->ns.object mouseLocationOutsideOfEventStream]; + + window->ns.cursorWarpDeltaX += x - pos.x; + window->ns.cursorWarpDeltaY += y - contentRect.size.height + pos.y; + + if (window->monitor) + { + CGDisplayMoveCursorToPoint(window->monitor->ns.displayID, + CGPointMake(x, y)); + } + else + { + const NSRect localRect = NSMakeRect(x, contentRect.size.height - y - 1, 0, 0); + const NSRect globalRect = [window->ns.object convertRectToScreen:localRect]; + const NSPoint globalPoint = globalRect.origin; + + CGWarpMouseCursorPosition(CGPointMake(globalPoint.x, + _glfwTransformYCocoa(globalPoint.y))); + } + + // HACK: Calling this right after setting the cursor position prevents macOS + // from freezing the cursor for a fraction of a second afterwards + if (window->cursorMode != GLFW_CURSOR_DISABLED) + CGAssociateMouseAndMouseCursorPosition(true); + + } // autoreleasepool +} + +void _glfwSetCursorModeCocoa(_GLFWwindow* window, int mode) +{ + @autoreleasepool { + + if (mode == GLFW_CURSOR_CAPTURED) + { + _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, + "Cocoa: Captured cursor mode not yet implemented"); + } + + if (_glfwWindowFocusedCocoa(window)) + updateCursorMode(window); + + } // autoreleasepool +} + +const char* _glfwGetScancodeNameCocoa(int scancode) +{ + @autoreleasepool { + + if (scancode < 0 || scancode > 0xff || + _glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); + return NULL; + } + + const int key = _glfw.ns.keycodes[scancode]; + + UInt32 deadKeyState = 0; + UniChar characters[4]; + UniCharCount characterCount = 0; + + if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes], + scancode, + kUCKeyActionDisplay, + 0, + LMGetKbdType(), + kUCKeyTranslateNoDeadKeysBit, + &deadKeyState, + sizeof(characters) / sizeof(characters[0]), + &characterCount, + characters) != noErr) + { + return NULL; + } + + if (!characterCount) + return NULL; + + CFStringRef string = CFStringCreateWithCharactersNoCopy(kCFAllocatorDefault, + characters, + characterCount, + kCFAllocatorNull); + CFStringGetCString(string, + _glfw.ns.keynames[key], + sizeof(_glfw.ns.keynames[key]), + kCFStringEncodingUTF8); + CFRelease(string); + + return _glfw.ns.keynames[key]; + + } // autoreleasepool +} + +int _glfwGetKeyScancodeCocoa(int key) +{ + return _glfw.ns.scancodes[key]; +} + +GLFWbool _glfwCreateCursorCocoa(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + @autoreleasepool { + + NSImage* native; + NSBitmapImageRep* rep; + + rep = [[NSBitmapImageRep alloc] + initWithBitmapDataPlanes:NULL + pixelsWide:image->width + pixelsHigh:image->height + bitsPerSample:8 + samplesPerPixel:4 + hasAlpha:YES + isPlanar:NO + colorSpaceName:NSCalibratedRGBColorSpace + bitmapFormat:NSBitmapFormatAlphaNonpremultiplied + bytesPerRow:image->width * 4 + bitsPerPixel:32]; + + if (rep == nil) + return GLFW_FALSE; + + memcpy([rep bitmapData], image->pixels, image->width * image->height * 4); + + native = [[NSImage alloc] initWithSize:NSMakeSize(image->width, image->height)]; + [native addRepresentation:rep]; + + cursor->ns.object = [[NSCursor alloc] initWithImage:native + hotSpot:NSMakePoint(xhot, yhot)]; + + [native release]; + [rep release]; + + if (cursor->ns.object == nil) + return GLFW_FALSE; + + return GLFW_TRUE; + + } // autoreleasepool +} + +GLFWbool _glfwCreateStandardCursorCocoa(_GLFWcursor* cursor, int shape) +{ + @autoreleasepool { + + SEL cursorSelector = NULL; + + // HACK: Try to use a private message + switch (shape) + { + case GLFW_RESIZE_EW_CURSOR: + cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor"); + break; + case GLFW_RESIZE_NS_CURSOR: + cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor"); + break; + case GLFW_RESIZE_NWSE_CURSOR: + cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor"); + break; + case GLFW_RESIZE_NESW_CURSOR: + cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor"); + break; + } + + if (cursorSelector && [NSCursor respondsToSelector:cursorSelector]) + { + id object = [NSCursor performSelector:cursorSelector]; + if ([object isKindOfClass:[NSCursor class]]) + cursor->ns.object = object; + } + + if (!cursor->ns.object) + { + switch (shape) + { + case GLFW_ARROW_CURSOR: + cursor->ns.object = [NSCursor arrowCursor]; + break; + case GLFW_IBEAM_CURSOR: + cursor->ns.object = [NSCursor IBeamCursor]; + break; + case GLFW_CROSSHAIR_CURSOR: + cursor->ns.object = [NSCursor crosshairCursor]; + break; + case GLFW_POINTING_HAND_CURSOR: + cursor->ns.object = [NSCursor pointingHandCursor]; + break; + case GLFW_RESIZE_EW_CURSOR: + cursor->ns.object = [NSCursor resizeLeftRightCursor]; + break; + case GLFW_RESIZE_NS_CURSOR: + cursor->ns.object = [NSCursor resizeUpDownCursor]; + break; + case GLFW_RESIZE_ALL_CURSOR: + cursor->ns.object = [NSCursor closedHandCursor]; + break; + case GLFW_NOT_ALLOWED_CURSOR: + cursor->ns.object = [NSCursor operationNotAllowedCursor]; + break; + } + } + + if (!cursor->ns.object) + { + _glfwInputError(GLFW_CURSOR_UNAVAILABLE, + "Cocoa: Standard cursor shape unavailable"); + return GLFW_FALSE; + } + + [cursor->ns.object retain]; + return GLFW_TRUE; + + } // autoreleasepool +} + +void _glfwDestroyCursorCocoa(_GLFWcursor* cursor) +{ + @autoreleasepool { + if (cursor->ns.object) + [(NSCursor*) cursor->ns.object release]; + } // autoreleasepool +} + +void _glfwSetCursorCocoa(_GLFWwindow* window, _GLFWcursor* cursor) +{ + @autoreleasepool { + if (cursorInContentArea(window)) + updateCursorImage(window); + } // autoreleasepool +} + +void _glfwSetClipboardStringCocoa(const char* string) +{ + @autoreleasepool { + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + [pasteboard declareTypes:@[NSPasteboardTypeString] owner:nil]; + [pasteboard setString:@(string) forType:NSPasteboardTypeString]; + } // autoreleasepool +} + +const char* _glfwGetClipboardStringCocoa(void) +{ + @autoreleasepool { + + NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; + + if (![[pasteboard types] containsObject:NSPasteboardTypeString]) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "Cocoa: Failed to retrieve string from pasteboard"); + return NULL; + } + + NSString* object = [pasteboard stringForType:NSPasteboardTypeString]; + if (!object) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to retrieve object from pasteboard"); + return NULL; + } + + _glfw_free(_glfw.ns.clipboardString); + _glfw.ns.clipboardString = _glfw_strdup([object UTF8String]); + + return _glfw.ns.clipboardString; + + } // autoreleasepool +} + +EGLenum _glfwGetEGLPlatformCocoa(EGLint** attribs) +{ + if (_glfw.egl.ANGLE_platform_angle) + { + int type = 0; + + if (_glfw.egl.ANGLE_platform_angle_opengl) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL) + type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE; + } + + if (_glfw.egl.ANGLE_platform_angle_metal) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL) + type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE; + } + + if (type) + { + *attribs = _glfw_calloc(3, sizeof(EGLint)); + (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; + (*attribs)[1] = type; + (*attribs)[2] = EGL_NONE; + return EGL_PLATFORM_ANGLE_ANGLE; + } + } + + return 0; +} + +EGLNativeDisplayType _glfwGetEGLNativeDisplayCocoa(void) +{ + return EGL_DEFAULT_DISPLAY; +} + +EGLNativeWindowType _glfwGetEGLNativeWindowCocoa(_GLFWwindow* window) +{ + return window->ns.layer; +} + +void _glfwGetRequiredInstanceExtensionsCocoa(char** extensions) +{ + if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface) + { + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_EXT_metal_surface"; + } + else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface) + { + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_MVK_macos_surface"; + } +} + +GLFWbool _glfwGetPhysicalDevicePresentationSupportCocoa(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + return GLFW_TRUE; +} + +VkResult _glfwCreateWindowSurfaceCocoa(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + @autoreleasepool { + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100 + // HACK: Dynamically load Core Animation to avoid adding an extra + // dependency for the majority who don't use MoltenVK + NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"]; + if (!bundle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to find QuartzCore.framework"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + // NOTE: Create the layer here as makeBackingLayer should not return nil + window->ns.layer = [[bundle classNamed:@"CAMetalLayer"] layer]; + if (!window->ns.layer) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create layer for view"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + if (window->ns.retina) + [window->ns.layer setContentsScale:[window->ns.object backingScaleFactor]]; + + [window->ns.view setLayer:window->ns.layer]; + [window->ns.view setWantsLayer:YES]; + + VkResult err; + + if (_glfw.vk.EXT_metal_surface) + { + VkMetalSurfaceCreateInfoEXT sci; + + PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT; + vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT) + vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT"); + if (!vkCreateMetalSurfaceEXT) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Cocoa: Vulkan instance missing VK_EXT_metal_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT; + sci.pLayer = window->ns.layer; + + err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface); + } + else + { + VkMacOSSurfaceCreateInfoMVK sci; + + PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK; + vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK) + vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK"); + if (!vkCreateMacOSSurfaceMVK) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Cocoa: Vulkan instance missing VK_MVK_macos_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; + sci.pView = window->ns.view; + + err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface); + } + + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Cocoa: Failed to create Vulkan surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; +#else + return VK_ERROR_EXTENSION_NOT_PRESENT; +#endif + + } // autoreleasepool +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetCocoaWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Cocoa: Platform not initialized"); + return NULL; + } + + return window->ns.object; +} + diff --git a/3party/raylib/src/external/glfw/src/context.c b/3party/raylib/src/external/glfw/src/context.c new file mode 100644 index 0000000..33b399c --- /dev/null +++ b/3party/raylib/src/external/glfw/src/context.c @@ -0,0 +1,765 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2016 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Checks whether the desired context attributes are valid +// +// This function checks things like whether the specified client API version +// exists and whether all relevant options have supported and non-conflicting +// values +// +GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig) +{ + if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API && + ctxconfig->source != GLFW_EGL_CONTEXT_API && + ctxconfig->source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid context creation API 0x%08X", + ctxconfig->source); + return GLFW_FALSE; + } + + if (ctxconfig->client != GLFW_NO_API && + ctxconfig->client != GLFW_OPENGL_API && + ctxconfig->client != GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid client API 0x%08X", + ctxconfig->client); + return GLFW_FALSE; + } + + if (ctxconfig->share) + { + if (ctxconfig->client == GLFW_NO_API || + ctxconfig->share->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + + if (ctxconfig->source != ctxconfig->share->context.source) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Context creation APIs do not match between contexts"); + return GLFW_FALSE; + } + } + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if ((ctxconfig->major < 1 || ctxconfig->minor < 0) || + (ctxconfig->major == 1 && ctxconfig->minor > 5) || + (ctxconfig->major == 2 && ctxconfig->minor > 1) || + (ctxconfig->major == 3 && ctxconfig->minor > 3)) + { + // OpenGL 1.0 is the smallest valid version + // OpenGL 1.x series ended with version 1.5 + // OpenGL 2.x series ended with version 2.1 + // OpenGL 3.x series ended with version 3.3 + // For now, let everything else through + + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid OpenGL version %i.%i", + ctxconfig->major, ctxconfig->minor); + return GLFW_FALSE; + } + + if (ctxconfig->profile) + { + if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE && + ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid OpenGL profile 0x%08X", + ctxconfig->profile); + return GLFW_FALSE; + } + + if (ctxconfig->major <= 2 || + (ctxconfig->major == 3 && ctxconfig->minor < 2)) + { + // Desktop OpenGL context profiles are only defined for version 3.2 + // and above + + _glfwInputError(GLFW_INVALID_VALUE, + "Context profiles are only defined for OpenGL version 3.2 and above"); + return GLFW_FALSE; + } + } + + if (ctxconfig->forward && ctxconfig->major <= 2) + { + // Forward-compatible contexts are only defined for OpenGL version 3.0 and above + _glfwInputError(GLFW_INVALID_VALUE, + "Forward-compatibility is only defined for OpenGL version 3.0 and above"); + return GLFW_FALSE; + } + } + else if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major < 1 || ctxconfig->minor < 0 || + (ctxconfig->major == 1 && ctxconfig->minor > 1) || + (ctxconfig->major == 2 && ctxconfig->minor > 0)) + { + // OpenGL ES 1.0 is the smallest valid version + // OpenGL ES 1.x series ended with version 1.1 + // OpenGL ES 2.x series ended with version 2.0 + // For now, let everything else through + + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid OpenGL ES version %i.%i", + ctxconfig->major, ctxconfig->minor); + return GLFW_FALSE; + } + } + + if (ctxconfig->robustness) + { + if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION && + ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid context robustness mode 0x%08X", + ctxconfig->robustness); + return GLFW_FALSE; + } + } + + if (ctxconfig->release) + { + if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE && + ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid context release behavior 0x%08X", + ctxconfig->release); + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + +// Chooses the framebuffer config that best matches the desired one +// +const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, + const _GLFWfbconfig* alternatives, + unsigned int count) +{ + unsigned int i; + unsigned int missing, leastMissing = UINT_MAX; + unsigned int colorDiff, leastColorDiff = UINT_MAX; + unsigned int extraDiff, leastExtraDiff = UINT_MAX; + const _GLFWfbconfig* current; + const _GLFWfbconfig* closest = NULL; + + for (i = 0; i < count; i++) + { + current = alternatives + i; + + if (desired->stereo > 0 && current->stereo == 0) + { + // Stereo is a hard constraint + continue; + } + + // Count number of missing buffers + { + missing = 0; + + if (desired->alphaBits > 0 && current->alphaBits == 0) + missing++; + + if (desired->depthBits > 0 && current->depthBits == 0) + missing++; + + if (desired->stencilBits > 0 && current->stencilBits == 0) + missing++; + + if (desired->auxBuffers > 0 && + current->auxBuffers < desired->auxBuffers) + { + missing += desired->auxBuffers - current->auxBuffers; + } + + if (desired->samples > 0 && current->samples == 0) + { + // Technically, several multisampling buffers could be + // involved, but that's a lower level implementation detail and + // not important to us here, so we count them as one + missing++; + } + + if (desired->transparent != current->transparent) + missing++; + } + + // These polynomials make many small channel size differences matter + // less than one large channel size difference + + // Calculate color channel size difference value + { + colorDiff = 0; + + if (desired->redBits != GLFW_DONT_CARE) + { + colorDiff += (desired->redBits - current->redBits) * + (desired->redBits - current->redBits); + } + + if (desired->greenBits != GLFW_DONT_CARE) + { + colorDiff += (desired->greenBits - current->greenBits) * + (desired->greenBits - current->greenBits); + } + + if (desired->blueBits != GLFW_DONT_CARE) + { + colorDiff += (desired->blueBits - current->blueBits) * + (desired->blueBits - current->blueBits); + } + } + + // Calculate non-color channel size difference value + { + extraDiff = 0; + + if (desired->alphaBits != GLFW_DONT_CARE) + { + extraDiff += (desired->alphaBits - current->alphaBits) * + (desired->alphaBits - current->alphaBits); + } + + if (desired->depthBits != GLFW_DONT_CARE) + { + extraDiff += (desired->depthBits - current->depthBits) * + (desired->depthBits - current->depthBits); + } + + if (desired->stencilBits != GLFW_DONT_CARE) + { + extraDiff += (desired->stencilBits - current->stencilBits) * + (desired->stencilBits - current->stencilBits); + } + + if (desired->accumRedBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumRedBits - current->accumRedBits) * + (desired->accumRedBits - current->accumRedBits); + } + + if (desired->accumGreenBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumGreenBits - current->accumGreenBits) * + (desired->accumGreenBits - current->accumGreenBits); + } + + if (desired->accumBlueBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumBlueBits - current->accumBlueBits) * + (desired->accumBlueBits - current->accumBlueBits); + } + + if (desired->accumAlphaBits != GLFW_DONT_CARE) + { + extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) * + (desired->accumAlphaBits - current->accumAlphaBits); + } + + if (desired->samples != GLFW_DONT_CARE) + { + extraDiff += (desired->samples - current->samples) * + (desired->samples - current->samples); + } + + if (desired->sRGB && !current->sRGB) + extraDiff++; + } + + // Figure out if the current one is better than the best one found so far + // Least number of missing buffers is the most important heuristic, + // then color buffer size match and lastly size match for other buffers + + if (missing < leastMissing) + closest = current; + else if (missing == leastMissing) + { + if ((colorDiff < leastColorDiff) || + (colorDiff == leastColorDiff && extraDiff < leastExtraDiff)) + { + closest = current; + } + } + + if (current == closest) + { + leastMissing = missing; + leastColorDiff = colorDiff; + leastExtraDiff = extraDiff; + } + } + + return closest; +} + +// Retrieves the attributes of the current context +// +GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig) +{ + int i; + _GLFWwindow* previous; + const char* version; + const char* prefixes[] = + { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + + window->context.source = ctxconfig->source; + window->context.client = GLFW_OPENGL_API; + + previous = _glfwPlatformGetTls(&_glfw.contextSlot); + glfwMakeContextCurrent((GLFWwindow*) window); + + window->context.GetIntegerv = (PFNGLGETINTEGERVPROC) + window->context.getProcAddress("glGetIntegerv"); + window->context.GetString = (PFNGLGETSTRINGPROC) + window->context.getProcAddress("glGetString"); + if (!window->context.GetIntegerv || !window->context.GetString) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken"); + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + version = (const char*) window->context.GetString(GL_VERSION); + if (!version) + { + if (ctxconfig->client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OpenGL version string retrieval is broken"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OpenGL ES version string retrieval is broken"); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + for (i = 0; prefixes[i]; i++) + { + const size_t length = strlen(prefixes[i]); + + if (strncmp(version, prefixes[i], length) == 0) + { + version += length; + window->context.client = GLFW_OPENGL_ES_API; + break; + } + } + + if (!sscanf(version, "%d.%d.%d", + &window->context.major, + &window->context.minor, + &window->context.revision)) + { + if (window->context.client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "No version found in OpenGL version string"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "No version found in OpenGL ES version string"); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + if (window->context.major < ctxconfig->major || + (window->context.major == ctxconfig->major && + window->context.minor < ctxconfig->minor)) + { + // The desired OpenGL version is greater than the actual version + // This only happens if the machine lacks {GLX|WGL}_ARB_create_context + // /and/ the user has requested an OpenGL version greater than 1.0 + + // For API consistency, we emulate the behavior of the + // {GLX|WGL}_ARB_create_context extension and fail here + + if (window->context.client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "Requested OpenGL version %i.%i, got version %i.%i", + ctxconfig->major, ctxconfig->minor, + window->context.major, window->context.minor); + } + else + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "Requested OpenGL ES version %i.%i, got version %i.%i", + ctxconfig->major, ctxconfig->minor, + window->context.major, window->context.minor); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + + if (window->context.major >= 3) + { + // OpenGL 3.0+ uses a different function for extension string retrieval + // We cache it here instead of in glfwExtensionSupported mostly to alert + // users as early as possible that their build may be broken + + window->context.GetStringi = (PFNGLGETSTRINGIPROC) + window->context.getProcAddress("glGetStringi"); + if (!window->context.GetStringi) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Entry point retrieval is broken"); + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_FALSE; + } + } + + if (window->context.client == GLFW_OPENGL_API) + { + // Read back context flags (OpenGL 3.0 and above) + if (window->context.major >= 3) + { + GLint flags; + window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags); + + if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) + window->context.forward = GLFW_TRUE; + + if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) + window->context.debug = GLFW_TRUE; + else if (glfwExtensionSupported("GL_ARB_debug_output") && + ctxconfig->debug) + { + // HACK: This is a workaround for older drivers (pre KHR_debug) + // not setting the debug bit in the context flags for + // debug contexts + window->context.debug = GLFW_TRUE; + } + + if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR) + window->context.noerror = GLFW_TRUE; + } + + // Read back OpenGL context profile (OpenGL 3.2 and above) + if (window->context.major >= 4 || + (window->context.major == 3 && window->context.minor >= 2)) + { + GLint mask; + window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); + + if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) + window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; + else if (mask & GL_CONTEXT_CORE_PROFILE_BIT) + window->context.profile = GLFW_OPENGL_CORE_PROFILE; + else if (glfwExtensionSupported("GL_ARB_compatibility")) + { + // HACK: This is a workaround for the compatibility profile bit + // not being set in the context flags if an OpenGL 3.2+ + // context was created without having requested a specific + // version + window->context.profile = GLFW_OPENGL_COMPAT_PROFILE; + } + } + + // Read back robustness strategy + if (glfwExtensionSupported("GL_ARB_robustness")) + { + // NOTE: We avoid using the context flags for detection, as they are + // only present from 3.0 while the extension applies from 1.1 + + GLint strategy; + window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, + &strategy); + + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; + else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + window->context.robustness = GLFW_NO_RESET_NOTIFICATION; + } + } + else + { + // Read back robustness strategy + if (glfwExtensionSupported("GL_EXT_robustness")) + { + // NOTE: The values of these constants match those of the OpenGL ARB + // one, so we can reuse them here + + GLint strategy; + window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, + &strategy); + + if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB) + window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET; + else if (strategy == GL_NO_RESET_NOTIFICATION_ARB) + window->context.robustness = GLFW_NO_RESET_NOTIFICATION; + } + } + + if (glfwExtensionSupported("GL_KHR_context_flush_control")) + { + GLint behavior; + window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior); + + if (behavior == GL_NONE) + window->context.release = GLFW_RELEASE_BEHAVIOR_NONE; + else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) + window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH; + } + + // Clearing the front buffer to black to avoid garbage pixels left over from + // previous uses of our bit of VRAM + { + PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) + window->context.getProcAddress("glClear"); + glClear(GL_COLOR_BUFFER_BIT); + + if (window->doublebuffer) + window->context.swapBuffers(window); + } + + glfwMakeContextCurrent((GLFWwindow*) previous); + return GLFW_TRUE; +} + +// Searches an extension string for the specified extension +// +GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions) +{ + const char* start = extensions; + + for (;;) + { + const char* where; + const char* terminator; + + where = strstr(start, string); + if (!where) + return GLFW_FALSE; + + terminator = where + strlen(string); + if (where == start || *(where - 1) == ' ') + { + if (*terminator == ' ' || *terminator == '\0') + break; + } + + start = terminator; + } + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFWwindow* previous; + + _GLFW_REQUIRE_INIT(); + + previous = _glfwPlatformGetTls(&_glfw.contextSlot); + + if (window && window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, + "Cannot make current with a window that has no OpenGL or OpenGL ES context"); + return; + } + + if (previous) + { + if (!window || window->context.source != previous->context.source) + previous->context.makeCurrent(NULL); + } + + if (window) + window->context.makeCurrent(window); +} + +GLFWAPI GLFWwindow* glfwGetCurrentContext(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfwPlatformGetTls(&_glfw.contextSlot); +} + +GLFWAPI void glfwSwapBuffers(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->context.client == GLFW_NO_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, + "Cannot swap buffers of a window that has no OpenGL or OpenGL ES context"); + return; + } + + window->context.swapBuffers(window); +} + +GLFWAPI void glfwSwapInterval(int interval) +{ + _GLFWwindow* window; + + _GLFW_REQUIRE_INIT(); + + window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, + "Cannot set swap interval without a current OpenGL or OpenGL ES context"); + return; + } + + window->context.swapInterval(interval); +} + +GLFWAPI int glfwExtensionSupported(const char* extension) +{ + _GLFWwindow* window; + assert(extension != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, + "Cannot query extension without a current OpenGL or OpenGL ES context"); + return GLFW_FALSE; + } + + if (*extension == '\0') + { + _glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string"); + return GLFW_FALSE; + } + + if (window->context.major >= 3) + { + int i; + GLint count; + + // Check if extension is in the modern OpenGL extensions string list + + window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count); + + for (i = 0; i < count; i++) + { + const char* en = (const char*) + window->context.GetStringi(GL_EXTENSIONS, i); + if (!en) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Extension string retrieval is broken"); + return GLFW_FALSE; + } + + if (strcmp(en, extension) == 0) + return GLFW_TRUE; + } + } + else + { + // Check if extension is in the old style OpenGL extensions string + + const char* extensions = (const char*) + window->context.GetString(GL_EXTENSIONS); + if (!extensions) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Extension string retrieval is broken"); + return GLFW_FALSE; + } + + if (_glfwStringInExtensionString(extension, extensions)) + return GLFW_TRUE; + } + + // Check if extension is in the platform-specific string + return window->context.extensionSupported(extension); +} + +GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname) +{ + _GLFWwindow* window; + assert(procname != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (!window) + { + _glfwInputError(GLFW_NO_CURRENT_CONTEXT, + "Cannot query entry point without a current OpenGL or OpenGL ES context"); + return NULL; + } + + return window->context.getProcAddress(procname); +} + diff --git a/3party/raylib/src/external/glfw/src/egl_context.c b/3party/raylib/src/external/glfw/src/egl_context.c new file mode 100644 index 0000000..bc5f3e6 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/egl_context.c @@ -0,0 +1,884 @@ +//======================================================================== +// GLFW 3.4 EGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +// Return a description of the specified EGL error +// +static const char* getEGLErrorString(EGLint error) +{ + switch (error) + { + case EGL_SUCCESS: + return "Success"; + case EGL_NOT_INITIALIZED: + return "EGL is not or could not be initialized"; + case EGL_BAD_ACCESS: + return "EGL cannot access a requested resource"; + case EGL_BAD_ALLOC: + return "EGL failed to allocate resources for the requested operation"; + case EGL_BAD_ATTRIBUTE: + return "An unrecognized attribute or attribute value was passed in the attribute list"; + case EGL_BAD_CONTEXT: + return "An EGLContext argument does not name a valid EGL rendering context"; + case EGL_BAD_CONFIG: + return "An EGLConfig argument does not name a valid EGL frame buffer configuration"; + case EGL_BAD_CURRENT_SURFACE: + return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid"; + case EGL_BAD_DISPLAY: + return "An EGLDisplay argument does not name a valid EGL display connection"; + case EGL_BAD_SURFACE: + return "An EGLSurface argument does not name a valid surface configured for GL rendering"; + case EGL_BAD_MATCH: + return "Arguments are inconsistent"; + case EGL_BAD_PARAMETER: + return "One or more argument values are invalid"; + case EGL_BAD_NATIVE_PIXMAP: + return "A NativePixmapType argument does not refer to a valid native pixmap"; + case EGL_BAD_NATIVE_WINDOW: + return "A NativeWindowType argument does not refer to a valid native window"; + case EGL_CONTEXT_LOST: + return "The application must destroy all contexts and reinitialise"; + default: + return "ERROR: UNKNOWN EGL ERROR"; + } +} + +// Returns the specified attribute of the specified EGLConfig +// +static int getEGLConfigAttrib(EGLConfig config, int attrib) +{ + int value; + eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value); + return value; +} + +// Return the EGLConfig most closely matching the specified hints +// +static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* desired, + EGLConfig* result) +{ + EGLConfig* nativeConfigs; + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, nativeCount, usableCount; + + eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount); + if (!nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned"); + return GLFW_FALSE; + } + + nativeConfigs = _glfw_calloc(nativeCount, sizeof(EGLConfig)); + eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount); + + usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (i = 0; i < nativeCount; i++) + { + const EGLConfig n = nativeConfigs[i]; + _GLFWfbconfig* u = usableConfigs + usableCount; + + // Only consider RGB(A) EGLConfigs + if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER) + continue; + + // Only consider window EGLConfigs + if (!(getEGLConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT)) + continue; + +#if defined(_GLFW_X11) + if (_glfw.platform.platformID == GLFW_PLATFORM_X11) + { + XVisualInfo vi = {0}; + + // Only consider EGLConfigs with associated Visuals + vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID); + if (!vi.visualid) + continue; + + if (desired->transparent) + { + int count; + XVisualInfo* vis = + XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count); + if (vis) + { + u->transparent = _glfwIsVisualTransparentX11(vis[0].visual); + XFree(vis); + } + } + } +#endif // _GLFW_X11 + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + { + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES_BIT)) + continue; + } + else + { + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_ES2_BIT)) + continue; + } + } + else if (ctxconfig->client == GLFW_OPENGL_API) + { + if (!(getEGLConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT)) + continue; + } + + u->redBits = getEGLConfigAttrib(n, EGL_RED_SIZE); + u->greenBits = getEGLConfigAttrib(n, EGL_GREEN_SIZE); + u->blueBits = getEGLConfigAttrib(n, EGL_BLUE_SIZE); + + u->alphaBits = getEGLConfigAttrib(n, EGL_ALPHA_SIZE); + u->depthBits = getEGLConfigAttrib(n, EGL_DEPTH_SIZE); + u->stencilBits = getEGLConfigAttrib(n, EGL_STENCIL_SIZE); + +#if defined(_GLFW_WAYLAND) + if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND) + { + // NOTE: The wl_surface opaque region is no guarantee that its buffer + // is presented as opaque, if it also has an alpha channel + // HACK: If EGL_EXT_present_opaque is unavailable, ignore any config + // with an alpha channel to ensure the buffer is opaque + if (!_glfw.egl.EXT_present_opaque) + { + if (!desired->transparent && u->alphaBits > 0) + continue; + } + } +#endif // _GLFW_WAYLAND + + u->samples = getEGLConfigAttrib(n, EGL_SAMPLES); + u->doublebuffer = desired->doublebuffer; + + u->handle = (uintptr_t) n; + usableCount++; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (closest) + *result = (EGLConfig) closest->handle; + + _glfw_free(nativeConfigs); + _glfw_free(usableConfigs); + + return closest != NULL; +} + +static void makeContextCurrentEGL(_GLFWwindow* window) +{ + if (window) + { + if (!eglMakeCurrent(_glfw.egl.display, + window->context.egl.surface, + window->context.egl.surface, + window->context.egl.handle)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to make context current: %s", + getEGLErrorString(eglGetError())); + return; + } + } + else + { + if (!eglMakeCurrent(_glfw.egl.display, + EGL_NO_SURFACE, + EGL_NO_SURFACE, + EGL_NO_CONTEXT)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to clear current context: %s", + getEGLErrorString(eglGetError())); + return; + } + } + + _glfwPlatformSetTls(&_glfw.contextSlot, window); +} + +static void swapBuffersEGL(_GLFWwindow* window) +{ + if (window != _glfwPlatformGetTls(&_glfw.contextSlot)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: The context must be current on the calling thread when swapping buffers"); + return; + } + +#if defined(_GLFW_WAYLAND) + if (_glfw.platform.platformID == GLFW_PLATFORM_WAYLAND) + { + // NOTE: Swapping buffers on a hidden window on Wayland makes it visible + if (!window->wl.visible) + return; + } +#endif + + eglSwapBuffers(_glfw.egl.display, window->context.egl.surface); +} + +static void swapIntervalEGL(int interval) +{ + eglSwapInterval(_glfw.egl.display, interval); +} + +static int extensionSupportedEGL(const char* extension) +{ + const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS); + if (extensions) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +static GLFWglproc getProcAddressEGL(const char* procname) +{ + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + + if (window->context.egl.client) + { + GLFWglproc proc = (GLFWglproc) + _glfwPlatformGetModuleSymbol(window->context.egl.client, procname); + if (proc) + return proc; + } + + return eglGetProcAddress(procname); +} + +static void destroyContextEGL(_GLFWwindow* window) +{ + // NOTE: Do not unload libGL.so.1 while the X11 display is still open, + // as it will make XCloseDisplay segfault + if (_glfw.platform.platformID != GLFW_PLATFORM_X11 || + window->context.client != GLFW_OPENGL_API) + { + if (window->context.egl.client) + { + _glfwPlatformFreeModule(window->context.egl.client); + window->context.egl.client = NULL; + } + } + + if (window->context.egl.surface) + { + eglDestroySurface(_glfw.egl.display, window->context.egl.surface); + window->context.egl.surface = EGL_NO_SURFACE; + } + + if (window->context.egl.handle) + { + eglDestroyContext(_glfw.egl.display, window->context.egl.handle); + window->context.egl.handle = EGL_NO_CONTEXT; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize EGL +// +GLFWbool _glfwInitEGL(void) +{ + int i; + EGLint* attribs = NULL; + const char* extensions; + const char* sonames[] = + { +#if defined(_GLFW_EGL_LIBRARY) + _GLFW_EGL_LIBRARY, +#elif defined(_GLFW_WIN32) + "libEGL.dll", + "EGL.dll", +#elif defined(_GLFW_COCOA) + "libEGL.dylib", +#elif defined(__CYGWIN__) + "libEGL-1.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libEGL.so", +#else + "libEGL.so.1", +#endif + NULL + }; + + if (_glfw.egl.handle) + return GLFW_TRUE; + + for (i = 0; sonames[i]; i++) + { + _glfw.egl.handle = _glfwPlatformLoadModule(sonames[i]); + if (_glfw.egl.handle) + break; + } + + if (!_glfw.egl.handle) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Library not found"); + return GLFW_FALSE; + } + + _glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0); + + _glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigAttrib"); + _glfw.egl.GetConfigs = (PFN_eglGetConfigs) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetConfigs"); + _glfw.egl.GetDisplay = (PFN_eglGetDisplay) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetDisplay"); + _glfw.egl.GetError = (PFN_eglGetError) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetError"); + _glfw.egl.Initialize = (PFN_eglInitialize) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglInitialize"); + _glfw.egl.Terminate = (PFN_eglTerminate) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglTerminate"); + _glfw.egl.BindAPI = (PFN_eglBindAPI) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglBindAPI"); + _glfw.egl.CreateContext = (PFN_eglCreateContext) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateContext"); + _glfw.egl.DestroySurface = (PFN_eglDestroySurface) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroySurface"); + _glfw.egl.DestroyContext = (PFN_eglDestroyContext) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglDestroyContext"); + _glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglCreateWindowSurface"); + _glfw.egl.MakeCurrent = (PFN_eglMakeCurrent) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglMakeCurrent"); + _glfw.egl.SwapBuffers = (PFN_eglSwapBuffers) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapBuffers"); + _glfw.egl.SwapInterval = (PFN_eglSwapInterval) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglSwapInterval"); + _glfw.egl.QueryString = (PFN_eglQueryString) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglQueryString"); + _glfw.egl.GetProcAddress = (PFN_eglGetProcAddress) + _glfwPlatformGetModuleSymbol(_glfw.egl.handle, "eglGetProcAddress"); + + if (!_glfw.egl.GetConfigAttrib || + !_glfw.egl.GetConfigs || + !_glfw.egl.GetDisplay || + !_glfw.egl.GetError || + !_glfw.egl.Initialize || + !_glfw.egl.Terminate || + !_glfw.egl.BindAPI || + !_glfw.egl.CreateContext || + !_glfw.egl.DestroySurface || + !_glfw.egl.DestroyContext || + !_glfw.egl.CreateWindowSurface || + !_glfw.egl.MakeCurrent || + !_glfw.egl.SwapBuffers || + !_glfw.egl.SwapInterval || + !_glfw.egl.QueryString || + !_glfw.egl.GetProcAddress) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to load required entry points"); + + _glfwTerminateEGL(); + return GLFW_FALSE; + } + + extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS); + if (extensions && eglGetError() == EGL_SUCCESS) + _glfw.egl.EXT_client_extensions = GLFW_TRUE; + + if (_glfw.egl.EXT_client_extensions) + { + _glfw.egl.EXT_platform_base = + _glfwStringInExtensionString("EGL_EXT_platform_base", extensions); + _glfw.egl.EXT_platform_x11 = + _glfwStringInExtensionString("EGL_EXT_platform_x11", extensions); + _glfw.egl.EXT_platform_wayland = + _glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions); + _glfw.egl.ANGLE_platform_angle = + _glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions); + _glfw.egl.ANGLE_platform_angle_opengl = + _glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions); + _glfw.egl.ANGLE_platform_angle_d3d = + _glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions); + _glfw.egl.ANGLE_platform_angle_vulkan = + _glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions); + _glfw.egl.ANGLE_platform_angle_metal = + _glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions); + } + + if (_glfw.egl.EXT_platform_base) + { + _glfw.egl.GetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC) + eglGetProcAddress("eglGetPlatformDisplayEXT"); + _glfw.egl.CreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) + eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT"); + } + + _glfw.egl.platform = _glfw.platform.getEGLPlatform(&attribs); + if (_glfw.egl.platform) + { + _glfw.egl.display = + eglGetPlatformDisplayEXT(_glfw.egl.platform, + _glfw.platform.getEGLNativeDisplay(), + attribs); + } + else + _glfw.egl.display = eglGetDisplay(_glfw.platform.getEGLNativeDisplay()); + + _glfw_free(attribs); + + if (_glfw.egl.display == EGL_NO_DISPLAY) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to get EGL display: %s", + getEGLErrorString(eglGetError())); + + _glfwTerminateEGL(); + return GLFW_FALSE; + } + + if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to initialize EGL: %s", + getEGLErrorString(eglGetError())); + + _glfwTerminateEGL(); + return GLFW_FALSE; + } + + _glfw.egl.KHR_create_context = + extensionSupportedEGL("EGL_KHR_create_context"); + _glfw.egl.KHR_create_context_no_error = + extensionSupportedEGL("EGL_KHR_create_context_no_error"); + _glfw.egl.KHR_gl_colorspace = + extensionSupportedEGL("EGL_KHR_gl_colorspace"); + _glfw.egl.KHR_get_all_proc_addresses = + extensionSupportedEGL("EGL_KHR_get_all_proc_addresses"); + _glfw.egl.KHR_context_flush_control = + extensionSupportedEGL("EGL_KHR_context_flush_control"); + _glfw.egl.EXT_present_opaque = + extensionSupportedEGL("EGL_EXT_present_opaque"); + + return GLFW_TRUE; +} + +// Terminate EGL +// +void _glfwTerminateEGL(void) +{ + if (_glfw.egl.display) + { + eglTerminate(_glfw.egl.display); + _glfw.egl.display = EGL_NO_DISPLAY; + } + + if (_glfw.egl.handle) + { + _glfwPlatformFreeModule(_glfw.egl.handle); + _glfw.egl.handle = NULL; + } +} + +#define SET_ATTRIB(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +// Create the OpenGL or OpenGL ES context +// +GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + EGLint attribs[40]; + EGLConfig config; + EGLContext share = NULL; + EGLNativeWindowType native; + int index = 0; + + if (!_glfw.egl.display) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available"); + return GLFW_FALSE; + } + + if (ctxconfig->share) + share = ctxconfig->share->context.egl.handle; + + if (!chooseEGLConfig(ctxconfig, fbconfig, &config)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "EGL: Failed to find a suitable EGLConfig"); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (!eglBindAPI(EGL_OPENGL_ES_API)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to bind OpenGL ES: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + } + else + { + if (!eglBindAPI(EGL_OPENGL_API)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to bind OpenGL: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + } + + if (_glfw.egl.KHR_create_context) + { + int mask = 0, flags = 0; + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR; + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR; + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR; + } + + if (ctxconfig->debug) + flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR; + + if (ctxconfig->robustness) + { + if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) + { + SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, + EGL_NO_RESET_NOTIFICATION_KHR); + } + else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) + { + SET_ATTRIB(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR, + EGL_LOSE_CONTEXT_ON_RESET_KHR); + } + + flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR; + } + + if (ctxconfig->noerror) + { + if (_glfw.egl.KHR_create_context_no_error) + SET_ATTRIB(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE); + } + + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + SET_ATTRIB(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major); + SET_ATTRIB(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor); + } + + if (mask) + SET_ATTRIB(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask); + + if (flags) + SET_ATTRIB(EGL_CONTEXT_FLAGS_KHR, flags); + } + else + { + if (ctxconfig->client == GLFW_OPENGL_ES_API) + SET_ATTRIB(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major); + } + + if (_glfw.egl.KHR_context_flush_control) + { + if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) + { + SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, + EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR); + } + else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) + { + SET_ATTRIB(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, + EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); + } + } + + SET_ATTRIB(EGL_NONE, EGL_NONE); + + window->context.egl.handle = eglCreateContext(_glfw.egl.display, + config, share, attribs); + + if (window->context.egl.handle == EGL_NO_CONTEXT) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "EGL: Failed to create context: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + + // Set up attributes for surface creation + index = 0; + + if (fbconfig->sRGB) + { + if (_glfw.egl.KHR_gl_colorspace) + SET_ATTRIB(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); + } + + if (!fbconfig->doublebuffer) + SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); + + if (_glfw.egl.EXT_present_opaque) + SET_ATTRIB(EGL_PRESENT_OPAQUE_EXT, !fbconfig->transparent); + + SET_ATTRIB(EGL_NONE, EGL_NONE); + + native = _glfw.platform.getEGLNativeWindow(window); + // HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT + // despite reporting EGL_EXT_platform_base + if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE) + { + window->context.egl.surface = + eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs); + } + else + { + window->context.egl.surface = + eglCreateWindowSurface(_glfw.egl.display, config, native, attribs); + } + + if (window->context.egl.surface == EGL_NO_SURFACE) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to create window surface: %s", + getEGLErrorString(eglGetError())); + return GLFW_FALSE; + } + + window->context.egl.config = config; + + // Load the appropriate client library + if (!_glfw.egl.KHR_get_all_proc_addresses) + { + int i; + const char** sonames; + const char* es1sonames[] = + { +#if defined(_GLFW_GLESV1_LIBRARY) + _GLFW_GLESV1_LIBRARY, +#elif defined(_GLFW_WIN32) + "GLESv1_CM.dll", + "libGLES_CM.dll", +#elif defined(_GLFW_COCOA) + "libGLESv1_CM.dylib", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGLESv1_CM.so", +#else + "libGLESv1_CM.so.1", + "libGLES_CM.so.1", +#endif + NULL + }; + const char* es2sonames[] = + { +#if defined(_GLFW_GLESV2_LIBRARY) + _GLFW_GLESV2_LIBRARY, +#elif defined(_GLFW_WIN32) + "GLESv2.dll", + "libGLESv2.dll", +#elif defined(_GLFW_COCOA) + "libGLESv2.dylib", +#elif defined(__CYGWIN__) + "libGLESv2-2.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGLESv2.so", +#else + "libGLESv2.so.2", +#endif + NULL + }; + const char* glsonames[] = + { +#if defined(_GLFW_OPENGL_LIBRARY) + _GLFW_OPENGL_LIBRARY, +#elif defined(_GLFW_WIN32) +#elif defined(_GLFW_COCOA) +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGL.so", +#else + "libOpenGL.so.0", + "libGL.so.1", +#endif + NULL + }; + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (ctxconfig->major == 1) + sonames = es1sonames; + else + sonames = es2sonames; + } + else + sonames = glsonames; + + for (i = 0; sonames[i]; i++) + { + // HACK: Match presence of lib prefix to increase chance of finding + // a matching pair in the jungle that is Win32 EGL/GLES + if (_glfw.egl.prefix != (strncmp(sonames[i], "lib", 3) == 0)) + continue; + + window->context.egl.client = _glfwPlatformLoadModule(sonames[i]); + if (window->context.egl.client) + break; + } + + if (!window->context.egl.client) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "EGL: Failed to load client library"); + return GLFW_FALSE; + } + } + + window->context.makeCurrent = makeContextCurrentEGL; + window->context.swapBuffers = swapBuffersEGL; + window->context.swapInterval = swapIntervalEGL; + window->context.extensionSupported = extensionSupportedEGL; + window->context.getProcAddress = getProcAddressEGL; + window->context.destroy = destroyContextEGL; + + return GLFW_TRUE; +} + +#undef SET_ATTRIB + +// Returns the Visual and depth of the chosen EGLConfig +// +#if defined(_GLFW_X11) +GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth) +{ + XVisualInfo* result; + XVisualInfo desired; + EGLConfig native; + EGLint visualID = 0, count = 0; + const long vimask = VisualScreenMask | VisualIDMask; + + if (!chooseEGLConfig(ctxconfig, fbconfig, &native)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "EGL: Failed to find a suitable EGLConfig"); + return GLFW_FALSE; + } + + eglGetConfigAttrib(_glfw.egl.display, native, + EGL_NATIVE_VISUAL_ID, &visualID); + + desired.screen = _glfw.x11.screen; + desired.visualid = visualID; + + result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count); + if (!result) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "EGL: Failed to retrieve Visual for EGLConfig"); + return GLFW_FALSE; + } + + *visual = result->visual; + *depth = result->depth; + + XFree(result); + return GLFW_TRUE; +} +#endif // _GLFW_X11 + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI EGLDisplay glfwGetEGLDisplay(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_DISPLAY); + return _glfw.egl.display; +} + +GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT); + + if (window->context.source != GLFW_EGL_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return EGL_NO_CONTEXT; + } + + return window->context.egl.handle; +} + +GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE); + + if (window->context.source != GLFW_EGL_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return EGL_NO_SURFACE; + } + + return window->context.egl.surface; +} + diff --git a/3party/raylib/src/external/glfw/src/glfw.rc.in b/3party/raylib/src/external/glfw/src/glfw.rc.in new file mode 100644 index 0000000..ac3460a --- /dev/null +++ b/3party/raylib/src/external/glfw/src/glfw.rc.in @@ -0,0 +1,30 @@ + +#include + +VS_VERSION_INFO VERSIONINFO +FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0 +PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0 +FILEFLAGSMASK VS_FFI_FILEFLAGSMASK +FILEFLAGS 0 +FILEOS VOS_NT_WINDOWS32 +FILETYPE VFT_DLL +FILESUBTYPE 0 +{ + BLOCK "StringFileInfo" + { + BLOCK "040904B0" + { + VALUE "CompanyName", "GLFW" + VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL" + VALUE "FileVersion", "@GLFW_VERSION@" + VALUE "OriginalFilename", "glfw3.dll" + VALUE "ProductName", "GLFW" + VALUE "ProductVersion", "@GLFW_VERSION@" + } + } + BLOCK "VarFileInfo" + { + VALUE "Translation", 0x409, 1200 + } +} + diff --git a/3party/raylib/src/external/glfw/src/glx_context.c b/3party/raylib/src/external/glfw/src/glx_context.c new file mode 100644 index 0000000..3c38807 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/glx_context.c @@ -0,0 +1,716 @@ +//======================================================================== +// GLFW 3.4 GLX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#ifndef GLXBadProfileARB + #define GLXBadProfileARB 13 +#endif + + +// Returns the specified attribute of the specified GLXFBConfig +// +static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib) +{ + int value; + glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value); + return value; +} + +// Return the GLXFBConfig most closely matching the specified hints +// +static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, + GLXFBConfig* result) +{ + GLXFBConfig* nativeConfigs; + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int nativeCount, usableCount; + const char* vendor; + GLFWbool trustWindowBit = GLFW_TRUE; + + // HACK: This is a (hopefully temporary) workaround for Chromium + // (VirtualBox GL) not setting the window bit on any GLXFBConfigs + vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR); + if (vendor && strcmp(vendor, "Chromium") == 0) + trustWindowBit = GLFW_FALSE; + + nativeConfigs = + glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount); + if (!nativeConfigs || !nativeCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned"); + return GLFW_FALSE; + } + + usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); + usableCount = 0; + + for (int i = 0; i < nativeCount; i++) + { + const GLXFBConfig n = nativeConfigs[i]; + _GLFWfbconfig* u = usableConfigs + usableCount; + + // Only consider RGBA GLXFBConfigs + if (!(getGLXFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT)) + continue; + + // Only consider window GLXFBConfigs + if (!(getGLXFBConfigAttrib(n, GLX_DRAWABLE_TYPE) & GLX_WINDOW_BIT)) + { + if (trustWindowBit) + continue; + } + + if (getGLXFBConfigAttrib(n, GLX_DOUBLEBUFFER) != desired->doublebuffer) + continue; + + if (desired->transparent) + { + XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n); + if (vi) + { + u->transparent = _glfwIsVisualTransparentX11(vi->visual); + XFree(vi); + } + } + + u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE); + u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE); + u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE); + + u->alphaBits = getGLXFBConfigAttrib(n, GLX_ALPHA_SIZE); + u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE); + u->stencilBits = getGLXFBConfigAttrib(n, GLX_STENCIL_SIZE); + + u->accumRedBits = getGLXFBConfigAttrib(n, GLX_ACCUM_RED_SIZE); + u->accumGreenBits = getGLXFBConfigAttrib(n, GLX_ACCUM_GREEN_SIZE); + u->accumBlueBits = getGLXFBConfigAttrib(n, GLX_ACCUM_BLUE_SIZE); + u->accumAlphaBits = getGLXFBConfigAttrib(n, GLX_ACCUM_ALPHA_SIZE); + + u->auxBuffers = getGLXFBConfigAttrib(n, GLX_AUX_BUFFERS); + + if (getGLXFBConfigAttrib(n, GLX_STEREO)) + u->stereo = GLFW_TRUE; + + if (_glfw.glx.ARB_multisample) + u->samples = getGLXFBConfigAttrib(n, GLX_SAMPLES); + + if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB) + u->sRGB = getGLXFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB); + + u->handle = (uintptr_t) n; + usableCount++; + } + + closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount); + if (closest) + *result = (GLXFBConfig) closest->handle; + + XFree(nativeConfigs); + _glfw_free(usableConfigs); + + return closest != NULL; +} + +// Create the OpenGL context using legacy API +// +static GLXContext createLegacyContextGLX(_GLFWwindow* window, + GLXFBConfig fbconfig, + GLXContext share) +{ + return glXCreateNewContext(_glfw.x11.display, + fbconfig, + GLX_RGBA_TYPE, + share, + True); +} + +static void makeContextCurrentGLX(_GLFWwindow* window) +{ + if (window) + { + if (!glXMakeCurrent(_glfw.x11.display, + window->context.glx.window, + window->context.glx.handle)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to make context current"); + return; + } + } + else + { + if (!glXMakeCurrent(_glfw.x11.display, None, NULL)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to clear current context"); + return; + } + } + + _glfwPlatformSetTls(&_glfw.contextSlot, window); +} + +static void swapBuffersGLX(_GLFWwindow* window) +{ + glXSwapBuffers(_glfw.x11.display, window->context.glx.window); +} + +static void swapIntervalGLX(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + + if (_glfw.glx.EXT_swap_control) + { + _glfw.glx.SwapIntervalEXT(_glfw.x11.display, + window->context.glx.window, + interval); + } + else if (_glfw.glx.MESA_swap_control) + _glfw.glx.SwapIntervalMESA(interval); + else if (_glfw.glx.SGI_swap_control) + { + if (interval > 0) + _glfw.glx.SwapIntervalSGI(interval); + } +} + +static int extensionSupportedGLX(const char* extension) +{ + const char* extensions = + glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen); + if (extensions) + { + if (_glfwStringInExtensionString(extension, extensions)) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +static GLFWglproc getProcAddressGLX(const char* procname) +{ + if (_glfw.glx.GetProcAddress) + return _glfw.glx.GetProcAddress((const GLubyte*) procname); + else if (_glfw.glx.GetProcAddressARB) + return _glfw.glx.GetProcAddressARB((const GLubyte*) procname); + else + { + // NOTE: glvnd provides GLX 1.4, so this can only happen with libGL + return _glfwPlatformGetModuleSymbol(_glfw.glx.handle, procname); + } +} + +static void destroyContextGLX(_GLFWwindow* window) +{ + if (window->context.glx.window) + { + glXDestroyWindow(_glfw.x11.display, window->context.glx.window); + window->context.glx.window = None; + } + + if (window->context.glx.handle) + { + glXDestroyContext(_glfw.x11.display, window->context.glx.handle); + window->context.glx.handle = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize GLX +// +GLFWbool _glfwInitGLX(void) +{ + const char* sonames[] = + { +#if defined(_GLFW_GLX_LIBRARY) + _GLFW_GLX_LIBRARY, +#elif defined(__CYGWIN__) + "libGL-1.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libGL.so", +#else + "libGLX.so.0", + "libGL.so.1", + "libGL.so", +#endif + NULL + }; + + if (_glfw.glx.handle) + return GLFW_TRUE; + + for (int i = 0; sonames[i]; i++) + { + _glfw.glx.handle = _glfwPlatformLoadModule(sonames[i]); + if (_glfw.glx.handle) + break; + } + + if (!_glfw.glx.handle) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX"); + return GLFW_FALSE; + } + + _glfw.glx.GetFBConfigs = (PFNGLXGETFBCONFIGSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigs"); + _glfw.glx.GetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetFBConfigAttrib"); + _glfw.glx.GetClientString = (PFNGLXGETCLIENTSTRINGPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetClientString"); + _glfw.glx.QueryExtension = (PFNGLXQUERYEXTENSIONPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtension"); + _glfw.glx.QueryVersion = (PFNGLXQUERYVERSIONPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryVersion"); + _glfw.glx.DestroyContext = (PFNGLXDESTROYCONTEXTPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyContext"); + _glfw.glx.MakeCurrent = (PFNGLXMAKECURRENTPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXMakeCurrent"); + _glfw.glx.SwapBuffers = (PFNGLXSWAPBUFFERSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXSwapBuffers"); + _glfw.glx.QueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXQueryExtensionsString"); + _glfw.glx.CreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateNewContext"); + _glfw.glx.CreateWindow = (PFNGLXCREATEWINDOWPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXCreateWindow"); + _glfw.glx.DestroyWindow = (PFNGLXDESTROYWINDOWPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXDestroyWindow"); + _glfw.glx.GetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetVisualFromFBConfig"); + + if (!_glfw.glx.GetFBConfigs || + !_glfw.glx.GetFBConfigAttrib || + !_glfw.glx.GetClientString || + !_glfw.glx.QueryExtension || + !_glfw.glx.QueryVersion || + !_glfw.glx.DestroyContext || + !_glfw.glx.MakeCurrent || + !_glfw.glx.SwapBuffers || + !_glfw.glx.QueryExtensionsString || + !_glfw.glx.CreateNewContext || + !_glfw.glx.CreateWindow || + !_glfw.glx.DestroyWindow || + !_glfw.glx.GetVisualFromFBConfig) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to load required entry points"); + return GLFW_FALSE; + } + + // NOTE: Unlike GLX 1.3 entry points these are not required to be present + _glfw.glx.GetProcAddress = (PFNGLXGETPROCADDRESSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddress"); + _glfw.glx.GetProcAddressARB = (PFNGLXGETPROCADDRESSPROC) + _glfwPlatformGetModuleSymbol(_glfw.glx.handle, "glXGetProcAddressARB"); + + if (!glXQueryExtension(_glfw.x11.display, + &_glfw.glx.errorBase, + &_glfw.glx.eventBase)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found"); + return GLFW_FALSE; + } + + if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor)) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: Failed to query GLX version"); + return GLFW_FALSE; + } + + if (_glfw.glx.major == 1 && _glfw.glx.minor < 3) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: GLX version 1.3 is required"); + return GLFW_FALSE; + } + + if (extensionSupportedGLX("GLX_EXT_swap_control")) + { + _glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) + getProcAddressGLX("glXSwapIntervalEXT"); + + if (_glfw.glx.SwapIntervalEXT) + _glfw.glx.EXT_swap_control = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_SGI_swap_control")) + { + _glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) + getProcAddressGLX("glXSwapIntervalSGI"); + + if (_glfw.glx.SwapIntervalSGI) + _glfw.glx.SGI_swap_control = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_MESA_swap_control")) + { + _glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) + getProcAddressGLX("glXSwapIntervalMESA"); + + if (_glfw.glx.SwapIntervalMESA) + _glfw.glx.MESA_swap_control = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_ARB_multisample")) + _glfw.glx.ARB_multisample = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_framebuffer_sRGB")) + _glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_EXT_framebuffer_sRGB")) + _glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_create_context")) + { + _glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) + getProcAddressGLX("glXCreateContextAttribsARB"); + + if (_glfw.glx.CreateContextAttribsARB) + _glfw.glx.ARB_create_context = GLFW_TRUE; + } + + if (extensionSupportedGLX("GLX_ARB_create_context_robustness")) + _glfw.glx.ARB_create_context_robustness = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_create_context_profile")) + _glfw.glx.ARB_create_context_profile = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile")) + _glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_create_context_no_error")) + _glfw.glx.ARB_create_context_no_error = GLFW_TRUE; + + if (extensionSupportedGLX("GLX_ARB_context_flush_control")) + _glfw.glx.ARB_context_flush_control = GLFW_TRUE; + + return GLFW_TRUE; +} + +// Terminate GLX +// +void _glfwTerminateGLX(void) +{ + // NOTE: This function must not call any X11 functions, as it is called + // after XCloseDisplay (see _glfwTerminateX11 for details) + + if (_glfw.glx.handle) + { + _glfwPlatformFreeModule(_glfw.glx.handle); + _glfw.glx.handle = NULL; + } +} + +#define SET_ATTRIB(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +// Create the OpenGL or OpenGL ES context +// +GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + GLXFBConfig native = NULL; + GLXContext share = NULL; + + if (ctxconfig->share) + share = ctxconfig->share->context.glx.handle; + + if (!chooseGLXFBConfig(fbconfig, &native)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "GLX: Failed to find a suitable GLXFBConfig"); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + if (!_glfw.glx.ARB_create_context || + !_glfw.glx.ARB_create_context_profile || + !_glfw.glx.EXT_create_context_es2_profile) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable"); + return GLFW_FALSE; + } + } + + if (ctxconfig->forward) + { + if (!_glfw.glx.ARB_create_context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable"); + return GLFW_FALSE; + } + } + + if (ctxconfig->profile) + { + if (!_glfw.glx.ARB_create_context || + !_glfw.glx.ARB_create_context_profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable"); + return GLFW_FALSE; + } + } + + _glfwGrabErrorHandlerX11(); + + if (_glfw.glx.ARB_create_context) + { + int index = 0, mask = 0, flags = 0; + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + } + else + mask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT; + + if (ctxconfig->debug) + flags |= GLX_CONTEXT_DEBUG_BIT_ARB; + + if (ctxconfig->robustness) + { + if (_glfw.glx.ARB_create_context_robustness) + { + if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) + { + SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + GLX_NO_RESET_NOTIFICATION_ARB); + } + else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) + { + SET_ATTRIB(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + GLX_LOSE_CONTEXT_ON_RESET_ARB); + } + + flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; + } + } + + if (ctxconfig->release) + { + if (_glfw.glx.ARB_context_flush_control) + { + if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) + { + SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, + GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + } + else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) + { + SET_ATTRIB(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, + GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + } + } + } + + if (ctxconfig->noerror) + { + if (_glfw.glx.ARB_create_context_no_error) + SET_ATTRIB(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); + } + + // NOTE: Only request an explicitly versioned context when necessary, as + // explicitly requesting version 1.0 does not always return the + // highest version supported by the driver + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + SET_ATTRIB(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); + SET_ATTRIB(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); + } + + if (mask) + SET_ATTRIB(GLX_CONTEXT_PROFILE_MASK_ARB, mask); + + if (flags) + SET_ATTRIB(GLX_CONTEXT_FLAGS_ARB, flags); + + SET_ATTRIB(None, None); + + window->context.glx.handle = + _glfw.glx.CreateContextAttribsARB(_glfw.x11.display, + native, + share, + True, + attribs); + + // HACK: This is a fallback for broken versions of the Mesa + // implementation of GLX_ARB_create_context_profile that fail + // default 1.0 context creation with a GLXBadProfileARB error in + // violation of the extension spec + if (!window->context.glx.handle) + { + if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB && + ctxconfig->client == GLFW_OPENGL_API && + ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE && + ctxconfig->forward == GLFW_FALSE) + { + window->context.glx.handle = + createLegacyContextGLX(window, native, share); + } + } + } + else + { + window->context.glx.handle = + createLegacyContextGLX(window, native, share); + } + + _glfwReleaseErrorHandlerX11(); + + if (!window->context.glx.handle) + { + _glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context"); + return GLFW_FALSE; + } + + window->context.glx.window = + glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL); + if (!window->context.glx.window) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window"); + return GLFW_FALSE; + } + + window->context.makeCurrent = makeContextCurrentGLX; + window->context.swapBuffers = swapBuffersGLX; + window->context.swapInterval = swapIntervalGLX; + window->context.extensionSupported = extensionSupportedGLX; + window->context.getProcAddress = getProcAddressGLX; + window->context.destroy = destroyContextGLX; + + return GLFW_TRUE; +} + +#undef SET_ATTRIB + +// Returns the Visual and depth of the chosen GLXFBConfig +// +GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth) +{ + GLXFBConfig native; + XVisualInfo* result; + + if (!chooseGLXFBConfig(fbconfig, &native)) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "GLX: Failed to find a suitable GLXFBConfig"); + return GLFW_FALSE; + } + + result = glXGetVisualFromFBConfig(_glfw.x11.display, native); + if (!result) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "GLX: Failed to retrieve Visual for GLXFBConfig"); + return GLFW_FALSE; + } + + *visual = result->visual; + *depth = result->depth; + + XFree(result); + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized"); + return NULL; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.glx.handle; +} + +GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "GLX: Platform not initialized"); + return None; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return None; + } + + return window->context.glx.window; +} + diff --git a/3party/raylib/src/external/glfw/src/init.c b/3party/raylib/src/external/glfw/src/init.c new file mode 100644 index 0000000..d07a492 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/init.c @@ -0,0 +1,545 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include + + +// NOTE: The global variables below comprise all mutable global data in GLFW +// Any other mutable global variable is a bug + +// This contains all mutable state shared between compilation units of GLFW +// +_GLFWlibrary _glfw = { GLFW_FALSE }; + +// These are outside of _glfw so they can be used before initialization and +// after termination without special handling when _glfw is cleared to zero +// +static _GLFWerror _glfwMainThreadError; +static GLFWerrorfun _glfwErrorCallback; +static GLFWallocator _glfwInitAllocator; +static _GLFWinitconfig _glfwInitHints = +{ + GLFW_TRUE, // hat buttons + GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend + GLFW_ANY_PLATFORM, // preferred platform + NULL, // vkGetInstanceProcAddr function + { + GLFW_TRUE, // macOS menu bar + GLFW_TRUE // macOS bundle chdir + }, + { + GLFW_TRUE, // X11 XCB Vulkan surface + }, +}; + +// The allocation function used when no custom allocator is set +// +static void* defaultAllocate(size_t size, void* user) +{ + return malloc(size); +} + +// The deallocation function used when no custom allocator is set +// +static void defaultDeallocate(void* block, void* user) +{ + free(block); +} + +// The reallocation function used when no custom allocator is set +// +static void* defaultReallocate(void* block, size_t size, void* user) +{ + return realloc(block, size); +} + +// Terminate the library +// +static void terminate(void) +{ + int i; + + memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks)); + + while (_glfw.windowListHead) + glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead); + + while (_glfw.cursorListHead) + glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead); + + for (i = 0; i < _glfw.monitorCount; i++) + { + _GLFWmonitor* monitor = _glfw.monitors[i]; + if (monitor->originalRamp.size) + _glfw.platform.setGammaRamp(monitor, &monitor->originalRamp); + _glfwFreeMonitor(monitor); + } + + _glfw_free(_glfw.monitors); + _glfw.monitors = NULL; + _glfw.monitorCount = 0; + + _glfw_free(_glfw.mappings); + _glfw.mappings = NULL; + _glfw.mappingCount = 0; + + _glfwTerminateVulkan(); + _glfw.platform.terminateJoysticks(); + _glfw.platform.terminate(); + + _glfw.initialized = GLFW_FALSE; + + while (_glfw.errorListHead) + { + _GLFWerror* error = _glfw.errorListHead; + _glfw.errorListHead = error->next; + _glfw_free(error); + } + + _glfwPlatformDestroyTls(&_glfw.contextSlot); + _glfwPlatformDestroyTls(&_glfw.errorSlot); + _glfwPlatformDestroyMutex(&_glfw.errorLock); + + memset(&_glfw, 0, sizeof(_glfw)); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Encode a Unicode code point to a UTF-8 stream +// Based on cutef8 by Jeff Bezanson (Public Domain) +// +size_t _glfwEncodeUTF8(char* s, uint32_t codepoint) +{ + size_t count = 0; + + if (codepoint < 0x80) + s[count++] = (char) codepoint; + else if (codepoint < 0x800) + { + s[count++] = (codepoint >> 6) | 0xc0; + s[count++] = (codepoint & 0x3f) | 0x80; + } + else if (codepoint < 0x10000) + { + s[count++] = (codepoint >> 12) | 0xe0; + s[count++] = ((codepoint >> 6) & 0x3f) | 0x80; + s[count++] = (codepoint & 0x3f) | 0x80; + } + else if (codepoint < 0x110000) + { + s[count++] = (codepoint >> 18) | 0xf0; + s[count++] = ((codepoint >> 12) & 0x3f) | 0x80; + s[count++] = ((codepoint >> 6) & 0x3f) | 0x80; + s[count++] = (codepoint & 0x3f) | 0x80; + } + + return count; +} + +// Splits and translates a text/uri-list into separate file paths +// NOTE: This function destroys the provided string +// +char** _glfwParseUriList(char* text, int* count) +{ + const char* prefix = "file://"; + char** paths = NULL; + char* line; + + *count = 0; + + while ((line = strtok(text, "\r\n"))) + { + char* path; + + text = NULL; + + if (line[0] == '#') + continue; + + if (strncmp(line, prefix, strlen(prefix)) == 0) + { + line += strlen(prefix); + // TODO: Validate hostname + while (*line != '/') + line++; + } + + (*count)++; + + path = _glfw_calloc(strlen(line) + 1, 1); + paths = _glfw_realloc(paths, *count * sizeof(char*)); + paths[*count - 1] = path; + + while (*line) + { + if (line[0] == '%' && line[1] && line[2]) + { + const char digits[3] = { line[1], line[2], '\0' }; + *path = (char) strtol(digits, NULL, 16); + line += 2; + } + else + *path = *line; + + path++; + line++; + } + } + + return paths; +} + +char* _glfw_strdup(const char* source) +{ + const size_t length = strlen(source); + char* result = _glfw_calloc(length + 1, 1); + strcpy(result, source); + return result; +} + +int _glfw_min(int a, int b) +{ + return a < b ? a : b; +} + +int _glfw_max(int a, int b) +{ + return a > b ? a : b; +} + +float _glfw_fminf(float a, float b) +{ + if (a != a) + return b; + else if (b != b) + return a; + else if (a < b) + return a; + else + return b; +} + +float _glfw_fmaxf(float a, float b) +{ + if (a != a) + return b; + else if (b != b) + return a; + else if (a > b) + return a; + else + return b; +} + +void* _glfw_calloc(size_t count, size_t size) +{ + if (count && size) + { + void* block; + + if (count > SIZE_MAX / size) + { + _glfwInputError(GLFW_INVALID_VALUE, "Allocation size overflow"); + return NULL; + } + + block = _glfw.allocator.allocate(count * size, _glfw.allocator.user); + if (block) + return memset(block, 0, count * size); + else + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return NULL; + } + } + else + return NULL; +} + +void* _glfw_realloc(void* block, size_t size) +{ + if (block && size) + { + void* resized = _glfw.allocator.reallocate(block, size, _glfw.allocator.user); + if (resized) + return resized; + else + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return NULL; + } + } + else if (block) + { + _glfw_free(block); + return NULL; + } + else + return _glfw_calloc(1, size); +} + +void _glfw_free(void* block) +{ + if (block) + _glfw.allocator.deallocate(block, _glfw.allocator.user); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code of an error +// +void _glfwInputError(int code, const char* format, ...) +{ + _GLFWerror* error; + char description[_GLFW_MESSAGE_SIZE]; + + if (format) + { + va_list vl; + + va_start(vl, format); + vsnprintf(description, sizeof(description), format, vl); + va_end(vl); + + description[sizeof(description) - 1] = '\0'; + } + else + { + if (code == GLFW_NOT_INITIALIZED) + strcpy(description, "The GLFW library is not initialized"); + else if (code == GLFW_NO_CURRENT_CONTEXT) + strcpy(description, "There is no current context"); + else if (code == GLFW_INVALID_ENUM) + strcpy(description, "Invalid argument for enum parameter"); + else if (code == GLFW_INVALID_VALUE) + strcpy(description, "Invalid value for parameter"); + else if (code == GLFW_OUT_OF_MEMORY) + strcpy(description, "Out of memory"); + else if (code == GLFW_API_UNAVAILABLE) + strcpy(description, "The requested API is unavailable"); + else if (code == GLFW_VERSION_UNAVAILABLE) + strcpy(description, "The requested API version is unavailable"); + else if (code == GLFW_PLATFORM_ERROR) + strcpy(description, "A platform-specific error occurred"); + else if (code == GLFW_FORMAT_UNAVAILABLE) + strcpy(description, "The requested format is unavailable"); + else if (code == GLFW_NO_WINDOW_CONTEXT) + strcpy(description, "The specified window has no context"); + else if (code == GLFW_CURSOR_UNAVAILABLE) + strcpy(description, "The specified cursor shape is unavailable"); + else if (code == GLFW_FEATURE_UNAVAILABLE) + strcpy(description, "The requested feature cannot be implemented for this platform"); + else if (code == GLFW_FEATURE_UNIMPLEMENTED) + strcpy(description, "The requested feature has not yet been implemented for this platform"); + else if (code == GLFW_PLATFORM_UNAVAILABLE) + strcpy(description, "The requested platform is unavailable"); + else + strcpy(description, "ERROR: UNKNOWN GLFW ERROR"); + } + + if (_glfw.initialized) + { + error = _glfwPlatformGetTls(&_glfw.errorSlot); + if (!error) + { + error = _glfw_calloc(1, sizeof(_GLFWerror)); + _glfwPlatformSetTls(&_glfw.errorSlot, error); + _glfwPlatformLockMutex(&_glfw.errorLock); + error->next = _glfw.errorListHead; + _glfw.errorListHead = error; + _glfwPlatformUnlockMutex(&_glfw.errorLock); + } + } + else + error = &_glfwMainThreadError; + + error->code = code; + strcpy(error->description, description); + + if (_glfwErrorCallback) + _glfwErrorCallback(code, description); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwInit(void) +{ + if (_glfw.initialized) + return GLFW_TRUE; + + memset(&_glfw, 0, sizeof(_glfw)); + _glfw.hints.init = _glfwInitHints; + + _glfw.allocator = _glfwInitAllocator; + if (!_glfw.allocator.allocate) + { + _glfw.allocator.allocate = defaultAllocate; + _glfw.allocator.reallocate = defaultReallocate; + _glfw.allocator.deallocate = defaultDeallocate; + } + + if (!_glfwSelectPlatform(_glfw.hints.init.platformID, &_glfw.platform)) + return GLFW_FALSE; + + if (!_glfw.platform.init()) + { + terminate(); + return GLFW_FALSE; + } + + if (!_glfwPlatformCreateMutex(&_glfw.errorLock) || + !_glfwPlatformCreateTls(&_glfw.errorSlot) || + !_glfwPlatformCreateTls(&_glfw.contextSlot)) + { + terminate(); + return GLFW_FALSE; + } + + _glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError); + + _glfwInitGamepadMappings(); + + _glfwPlatformInitTimer(); + _glfw.timer.offset = _glfwPlatformGetTimerValue(); + + _glfw.initialized = GLFW_TRUE; + + glfwDefaultWindowHints(); + return GLFW_TRUE; +} + +GLFWAPI void glfwTerminate(void) +{ + if (!_glfw.initialized) + return; + + terminate(); +} + +GLFWAPI void glfwInitHint(int hint, int value) +{ + switch (hint) + { + case GLFW_JOYSTICK_HAT_BUTTONS: + _glfwInitHints.hatButtons = value; + return; + case GLFW_ANGLE_PLATFORM_TYPE: + _glfwInitHints.angleType = value; + return; + case GLFW_PLATFORM: + _glfwInitHints.platformID = value; + return; + case GLFW_COCOA_CHDIR_RESOURCES: + _glfwInitHints.ns.chdir = value; + return; + case GLFW_COCOA_MENUBAR: + _glfwInitHints.ns.menubar = value; + return; + case GLFW_X11_XCB_VULKAN_SURFACE: + _glfwInitHints.x11.xcbVulkanSurface = value; + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid init hint 0x%08X", hint); +} + +GLFWAPI void glfwInitAllocator(const GLFWallocator* allocator) +{ + if (allocator) + { + if (allocator->allocate && allocator->reallocate && allocator->deallocate) + _glfwInitAllocator = *allocator; + else + _glfwInputError(GLFW_INVALID_VALUE, "Missing function in allocator"); + } + else + memset(&_glfwInitAllocator, 0, sizeof(GLFWallocator)); +} + +GLFWAPI void glfwInitVulkanLoader(PFN_vkGetInstanceProcAddr loader) +{ + _glfwInitHints.vulkanLoader = loader; +} + +GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev) +{ + if (major != NULL) + *major = GLFW_VERSION_MAJOR; + if (minor != NULL) + *minor = GLFW_VERSION_MINOR; + if (rev != NULL) + *rev = GLFW_VERSION_REVISION; +} + +GLFWAPI int glfwGetError(const char** description) +{ + _GLFWerror* error; + int code = GLFW_NO_ERROR; + + if (description) + *description = NULL; + + if (_glfw.initialized) + error = _glfwPlatformGetTls(&_glfw.errorSlot); + else + error = &_glfwMainThreadError; + + if (error) + { + code = error->code; + error->code = GLFW_NO_ERROR; + if (description && code) + *description = error->description; + } + + return code; +} + +GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun) +{ + _GLFW_SWAP(GLFWerrorfun, _glfwErrorCallback, cbfun); + return cbfun; +} + diff --git a/3party/raylib/src/external/glfw/src/input.c b/3party/raylib/src/external/glfw/src/input.c new file mode 100644 index 0000000..36128e1 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/input.c @@ -0,0 +1,1500 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" +#include "mappings.h" + +#include +#include +#include +#include +#include + +// Internal key state used for sticky keys +#define _GLFW_STICK 3 + +// Internal constants for gamepad mapping source types +#define _GLFW_JOYSTICK_AXIS 1 +#define _GLFW_JOYSTICK_BUTTON 2 +#define _GLFW_JOYSTICK_HATBIT 3 + +#define GLFW_MOD_MASK (GLFW_MOD_SHIFT | \ + GLFW_MOD_CONTROL | \ + GLFW_MOD_ALT | \ + GLFW_MOD_SUPER | \ + GLFW_MOD_CAPS_LOCK | \ + GLFW_MOD_NUM_LOCK) + +// Initializes the platform joystick API if it has not been already +// +static GLFWbool initJoysticks(void) +{ + if (!_glfw.joysticksInitialized) + { + if (!_glfw.platform.initJoysticks()) + { + _glfw.platform.terminateJoysticks(); + return GLFW_FALSE; + } + } + + return _glfw.joysticksInitialized = GLFW_TRUE; +} + +// Finds a mapping based on joystick GUID +// +static _GLFWmapping* findMapping(const char* guid) +{ + int i; + + for (i = 0; i < _glfw.mappingCount; i++) + { + if (strcmp(_glfw.mappings[i].guid, guid) == 0) + return _glfw.mappings + i; + } + + return NULL; +} + +// Checks whether a gamepad mapping element is present in the hardware +// +static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e, + const _GLFWjoystick* js) +{ + if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) + return GLFW_FALSE; + else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount) + return GLFW_FALSE; + else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount) + return GLFW_FALSE; + + return GLFW_TRUE; +} + +// Finds a mapping based on joystick GUID and verifies element indices +// +static _GLFWmapping* findValidMapping(const _GLFWjoystick* js) +{ + _GLFWmapping* mapping = findMapping(js->guid); + if (mapping) + { + int i; + + for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) + { + if (!isValidElementForJoystick(mapping->buttons + i, js)) + return NULL; + } + + for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) + { + if (!isValidElementForJoystick(mapping->axes + i, js)) + return NULL; + } + } + + return mapping; +} + +// Parses an SDL_GameControllerDB line and adds it to the mapping list +// +static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) +{ + const char* c = string; + size_t i, length; + struct + { + const char* name; + _GLFWmapelement* element; + } fields[] = + { + { "platform", NULL }, + { "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A }, + { "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B }, + { "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X }, + { "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y }, + { "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK }, + { "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START }, + { "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE }, + { "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER }, + { "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER }, + { "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB }, + { "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB }, + { "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP }, + { "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT }, + { "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN }, + { "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT }, + { "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER }, + { "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER }, + { "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X }, + { "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y }, + { "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X }, + { "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y } + }; + + length = strcspn(c, ","); + if (length != 32 || c[length] != ',') + { + _glfwInputError(GLFW_INVALID_VALUE, NULL); + return GLFW_FALSE; + } + + memcpy(mapping->guid, c, length); + c += length + 1; + + length = strcspn(c, ","); + if (length >= sizeof(mapping->name) || c[length] != ',') + { + _glfwInputError(GLFW_INVALID_VALUE, NULL); + return GLFW_FALSE; + } + + memcpy(mapping->name, c, length); + c += length + 1; + + while (*c) + { + // TODO: Implement output modifiers + if (*c == '+' || *c == '-') + return GLFW_FALSE; + + for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++) + { + length = strlen(fields[i].name); + if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':') + continue; + + c += length + 1; + + if (fields[i].element) + { + _GLFWmapelement* e = fields[i].element; + int8_t minimum = -1; + int8_t maximum = 1; + + if (*c == '+') + { + minimum = 0; + c += 1; + } + else if (*c == '-') + { + maximum = 0; + c += 1; + } + + if (*c == 'a') + e->type = _GLFW_JOYSTICK_AXIS; + else if (*c == 'b') + e->type = _GLFW_JOYSTICK_BUTTON; + else if (*c == 'h') + e->type = _GLFW_JOYSTICK_HATBIT; + else + break; + + if (e->type == _GLFW_JOYSTICK_HATBIT) + { + const unsigned long hat = strtoul(c + 1, (char**) &c, 10); + const unsigned long bit = strtoul(c + 1, (char**) &c, 10); + e->index = (uint8_t) ((hat << 4) | bit); + } + else + e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10); + + if (e->type == _GLFW_JOYSTICK_AXIS) + { + e->axisScale = 2 / (maximum - minimum); + e->axisOffset = -(maximum + minimum); + + if (*c == '~') + { + e->axisScale = -e->axisScale; + e->axisOffset = -e->axisOffset; + } + } + } + else + { + const char* name = _glfw.platform.getMappingName(); + length = strlen(name); + if (strncmp(c, name, length) != 0) + return GLFW_FALSE; + } + + break; + } + + c += strcspn(c, ","); + c += strspn(c, ","); + } + + for (i = 0; i < 32; i++) + { + if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F') + mapping->guid[i] += 'a' - 'A'; + } + + _glfw.platform.updateGamepadGUID(mapping->guid); + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code of a physical key event +// +void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods) +{ + assert(window != NULL); + assert(key >= 0 || key == GLFW_KEY_UNKNOWN); + assert(key <= GLFW_KEY_LAST); + assert(action == GLFW_PRESS || action == GLFW_RELEASE); + assert(mods == (mods & GLFW_MOD_MASK)); + + if (key >= 0 && key <= GLFW_KEY_LAST) + { + GLFWbool repeated = GLFW_FALSE; + + if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE) + return; + + if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS) + repeated = GLFW_TRUE; + + if (action == GLFW_RELEASE && window->stickyKeys) + window->keys[key] = _GLFW_STICK; + else + window->keys[key] = (char) action; + + if (repeated) + action = GLFW_REPEAT; + } + + if (!window->lockKeyMods) + mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); + + if (window->callbacks.key) + window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods); +} + +// Notifies shared code of a Unicode codepoint input event +// The 'plain' parameter determines whether to emit a regular character event +// +void _glfwInputChar(_GLFWwindow* window, uint32_t codepoint, int mods, GLFWbool plain) +{ + assert(window != NULL); + assert(mods == (mods & GLFW_MOD_MASK)); + assert(plain == GLFW_TRUE || plain == GLFW_FALSE); + + if (codepoint < 32 || (codepoint > 126 && codepoint < 160)) + return; + + if (!window->lockKeyMods) + mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); + + if (window->callbacks.charmods) + window->callbacks.charmods((GLFWwindow*) window, codepoint, mods); + + if (plain) + { + if (window->callbacks.character) + window->callbacks.character((GLFWwindow*) window, codepoint); + } +} + +// Notifies shared code of a scroll event +// +void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset) +{ + assert(window != NULL); + assert(xoffset > -FLT_MAX); + assert(xoffset < FLT_MAX); + assert(yoffset > -FLT_MAX); + assert(yoffset < FLT_MAX); + + if (window->callbacks.scroll) + window->callbacks.scroll((GLFWwindow*) window, xoffset, yoffset); +} + +// Notifies shared code of a mouse button click event +// +void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods) +{ + assert(window != NULL); + assert(button >= 0); + assert(button <= GLFW_MOUSE_BUTTON_LAST); + assert(action == GLFW_PRESS || action == GLFW_RELEASE); + assert(mods == (mods & GLFW_MOD_MASK)); + + if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST) + return; + + if (!window->lockKeyMods) + mods &= ~(GLFW_MOD_CAPS_LOCK | GLFW_MOD_NUM_LOCK); + + if (action == GLFW_RELEASE && window->stickyMouseButtons) + window->mouseButtons[button] = _GLFW_STICK; + else + window->mouseButtons[button] = (char) action; + + if (window->callbacks.mouseButton) + window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods); +} + +// Notifies shared code of a cursor motion event +// The position is specified in content area relative screen coordinates +// +void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos) +{ + assert(window != NULL); + assert(xpos > -FLT_MAX); + assert(xpos < FLT_MAX); + assert(ypos > -FLT_MAX); + assert(ypos < FLT_MAX); + + if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos) + return; + + window->virtualCursorPosX = xpos; + window->virtualCursorPosY = ypos; + + if (window->callbacks.cursorPos) + window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos); +} + +// Notifies shared code of a cursor enter/leave event +// +void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered) +{ + assert(window != NULL); + assert(entered == GLFW_TRUE || entered == GLFW_FALSE); + + if (window->callbacks.cursorEnter) + window->callbacks.cursorEnter((GLFWwindow*) window, entered); +} + +// Notifies shared code of files or directories dropped on a window +// +void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths) +{ + assert(window != NULL); + assert(count > 0); + assert(paths != NULL); + + if (window->callbacks.drop) + window->callbacks.drop((GLFWwindow*) window, count, paths); +} + +// Notifies shared code of a joystick connection or disconnection +// +void _glfwInputJoystick(_GLFWjoystick* js, int event) +{ + assert(js != NULL); + assert(event == GLFW_CONNECTED || event == GLFW_DISCONNECTED); + + if (event == GLFW_CONNECTED) + js->connected = GLFW_TRUE; + else if (event == GLFW_DISCONNECTED) + js->connected = GLFW_FALSE; + + if (_glfw.callbacks.joystick) + _glfw.callbacks.joystick((int) (js - _glfw.joysticks), event); +} + +// Notifies shared code of the new value of a joystick axis +// +void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value) +{ + assert(js != NULL); + assert(axis >= 0); + assert(axis < js->axisCount); + + js->axes[axis] = value; +} + +// Notifies shared code of the new value of a joystick button +// +void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value) +{ + assert(js != NULL); + assert(button >= 0); + assert(button < js->buttonCount); + assert(value == GLFW_PRESS || value == GLFW_RELEASE); + + js->buttons[button] = value; +} + +// Notifies shared code of the new value of a joystick hat +// +void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value) +{ + int base; + + assert(js != NULL); + assert(hat >= 0); + assert(hat < js->hatCount); + + // Valid hat values only use the least significant nibble and have at most two bits + // set, which can be considered adjacent plus an arbitrary rotation within the nibble + assert((value & 0xf0) == 0); + assert((value & ((value << 2) | (value >> 2))) == 0); + + base = js->buttonCount + hat * 4; + + js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE; + js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE; + js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE; + js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE; + + js->hats[hat] = value; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Adds the built-in set of gamepad mappings +// +void _glfwInitGamepadMappings(void) +{ + size_t i; + const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*); + _glfw.mappings = _glfw_calloc(count, sizeof(_GLFWmapping)); + + for (i = 0; i < count; i++) + { + if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i])) + _glfw.mappingCount++; + } +} + +// Returns an available joystick object with arrays and name allocated +// +_GLFWjoystick* _glfwAllocJoystick(const char* name, + const char* guid, + int axisCount, + int buttonCount, + int hatCount) +{ + int jid; + _GLFWjoystick* js; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (!_glfw.joysticks[jid].allocated) + break; + } + + if (jid > GLFW_JOYSTICK_LAST) + return NULL; + + js = _glfw.joysticks + jid; + js->allocated = GLFW_TRUE; + js->axes = _glfw_calloc(axisCount, sizeof(float)); + js->buttons = _glfw_calloc(buttonCount + (size_t) hatCount * 4, 1); + js->hats = _glfw_calloc(hatCount, 1); + js->axisCount = axisCount; + js->buttonCount = buttonCount; + js->hatCount = hatCount; + + strncpy(js->name, name, sizeof(js->name) - 1); + strncpy(js->guid, guid, sizeof(js->guid) - 1); + js->mapping = findValidMapping(js); + + return js; +} + +// Frees arrays and name and flags the joystick object as unused +// +void _glfwFreeJoystick(_GLFWjoystick* js) +{ + _glfw_free(js->axes); + _glfw_free(js->buttons); + _glfw_free(js->hats); + memset(js, 0, sizeof(_GLFWjoystick)); +} + +// Center the cursor in the content area of the specified window +// +void _glfwCenterCursorInContentArea(_GLFWwindow* window) +{ + int width, height; + + _glfw.platform.getWindowSize(window, &width, &height); + _glfw.platform.setCursorPos(window, width / 2.0, height / 2.0); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + switch (mode) + { + case GLFW_CURSOR: + return window->cursorMode; + case GLFW_STICKY_KEYS: + return window->stickyKeys; + case GLFW_STICKY_MOUSE_BUTTONS: + return window->stickyMouseButtons; + case GLFW_LOCK_KEY_MODS: + return window->lockKeyMods; + case GLFW_RAW_MOUSE_MOTION: + return window->rawMouseMotion; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); + return 0; +} + +GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + switch (mode) + { + case GLFW_CURSOR: + { + if (value != GLFW_CURSOR_NORMAL && + value != GLFW_CURSOR_HIDDEN && + value != GLFW_CURSOR_DISABLED && + value != GLFW_CURSOR_CAPTURED) + { + _glfwInputError(GLFW_INVALID_ENUM, + "Invalid cursor mode 0x%08X", + value); + return; + } + + if (window->cursorMode == value) + return; + + window->cursorMode = value; + + _glfw.platform.getCursorPos(window, + &window->virtualCursorPosX, + &window->virtualCursorPosY); + _glfw.platform.setCursorMode(window, value); + return; + } + + case GLFW_STICKY_KEYS: + { + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->stickyKeys == value) + return; + + if (!value) + { + int i; + + // Release all sticky keys + for (i = 0; i <= GLFW_KEY_LAST; i++) + { + if (window->keys[i] == _GLFW_STICK) + window->keys[i] = GLFW_RELEASE; + } + } + + window->stickyKeys = value; + return; + } + + case GLFW_STICKY_MOUSE_BUTTONS: + { + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->stickyMouseButtons == value) + return; + + if (!value) + { + int i; + + // Release all sticky mouse buttons + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == _GLFW_STICK) + window->mouseButtons[i] = GLFW_RELEASE; + } + } + + window->stickyMouseButtons = value; + return; + } + + case GLFW_LOCK_KEY_MODS: + { + window->lockKeyMods = value ? GLFW_TRUE : GLFW_FALSE; + return; + } + + case GLFW_RAW_MOUSE_MOTION: + { + if (!_glfw.platform.rawMouseMotionSupported()) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Raw mouse motion is not supported on this system"); + return; + } + + value = value ? GLFW_TRUE : GLFW_FALSE; + if (window->rawMouseMotion == value) + return; + + window->rawMouseMotion = value; + _glfw.platform.setRawMouseMotion(window, value); + return; + } + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode 0x%08X", mode); +} + +GLFWAPI int glfwRawMouseMotionSupported(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + return _glfw.platform.rawMouseMotionSupported(); +} + +GLFWAPI const char* glfwGetKeyName(int key, int scancode) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (key != GLFW_KEY_UNKNOWN) + { + if (key != GLFW_KEY_KP_EQUAL && + (key < GLFW_KEY_KP_0 || key > GLFW_KEY_KP_ADD) && + (key < GLFW_KEY_APOSTROPHE || key > GLFW_KEY_WORLD_2)) + { + return NULL; + } + + scancode = _glfw.platform.getKeyScancode(key); + } + + return _glfw.platform.getScancodeName(scancode); +} + +GLFWAPI int glfwGetKeyScancode(int key) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(-1); + + if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); + return GLFW_RELEASE; + } + + return _glfw.platform.getKeyScancode(key); +} + +GLFWAPI int glfwGetKey(GLFWwindow* handle, int key) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); + + if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key); + return GLFW_RELEASE; + } + + if (window->keys[key] == _GLFW_STICK) + { + // Sticky mode: release key now + window->keys[key] = GLFW_RELEASE; + return GLFW_PRESS; + } + + return (int) window->keys[key]; +} + +GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE); + + if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button); + return GLFW_RELEASE; + } + + if (window->mouseButtons[button] == _GLFW_STICK) + { + // Sticky mode: release mouse button now + window->mouseButtons[button] = GLFW_RELEASE; + return GLFW_PRESS; + } + + return (int) window->mouseButtons[button]; +} + +GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + + _GLFW_REQUIRE_INIT(); + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (xpos) + *xpos = window->virtualCursorPosX; + if (ypos) + *ypos = window->virtualCursorPosY; + } + else + _glfw.platform.getCursorPos(window, xpos, ypos); +} + +GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX || + ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid cursor position %f %f", + xpos, ypos); + return; + } + + if (!_glfw.platform.windowFocused(window)) + return; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + // Only update the accumulated position if the cursor is disabled + window->virtualCursorPosX = xpos; + window->virtualCursorPosY = ypos; + } + else + { + // Update system cursor position + _glfw.platform.setCursorPos(window, xpos, ypos); + } +} + +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot) +{ + _GLFWcursor* cursor; + + assert(image != NULL); + assert(image->pixels != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (image->width <= 0 || image->height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid image dimensions for cursor"); + return NULL; + } + + cursor = _glfw_calloc(1, sizeof(_GLFWcursor)); + cursor->next = _glfw.cursorListHead; + _glfw.cursorListHead = cursor; + + if (!_glfw.platform.createCursor(cursor, image, xhot, yhot)) + { + glfwDestroyCursor((GLFWcursor*) cursor); + return NULL; + } + + return (GLFWcursor*) cursor; +} + +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape) +{ + _GLFWcursor* cursor; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (shape != GLFW_ARROW_CURSOR && + shape != GLFW_IBEAM_CURSOR && + shape != GLFW_CROSSHAIR_CURSOR && + shape != GLFW_POINTING_HAND_CURSOR && + shape != GLFW_RESIZE_EW_CURSOR && + shape != GLFW_RESIZE_NS_CURSOR && + shape != GLFW_RESIZE_NWSE_CURSOR && + shape != GLFW_RESIZE_NESW_CURSOR && + shape != GLFW_RESIZE_ALL_CURSOR && + shape != GLFW_NOT_ALLOWED_CURSOR) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape); + return NULL; + } + + cursor = _glfw_calloc(1, sizeof(_GLFWcursor)); + cursor->next = _glfw.cursorListHead; + _glfw.cursorListHead = cursor; + + if (!_glfw.platform.createStandardCursor(cursor, shape)) + { + glfwDestroyCursor((GLFWcursor*) cursor); + return NULL; + } + + return (GLFWcursor*) cursor; +} + +GLFWAPI void glfwDestroyCursor(GLFWcursor* handle) +{ + _GLFWcursor* cursor = (_GLFWcursor*) handle; + + _GLFW_REQUIRE_INIT(); + + if (cursor == NULL) + return; + + // Make sure the cursor is not being used by any window + { + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if (window->cursor == cursor) + glfwSetCursor((GLFWwindow*) window, NULL); + } + } + + _glfw.platform.destroyCursor(cursor); + + // Unlink cursor from global linked list + { + _GLFWcursor** prev = &_glfw.cursorListHead; + + while (*prev != cursor) + prev = &((*prev)->next); + + *prev = cursor->next; + } + + _glfw_free(cursor); +} + +GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle) +{ + _GLFWwindow* window = (_GLFWwindow*) windowHandle; + _GLFWcursor* cursor = (_GLFWcursor*) cursorHandle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + window->cursor = cursor; + + _glfw.platform.setCursor(window, cursor); +} + +GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWkeyfun, window->callbacks.key, cbfun); + return cbfun; +} + +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWcharfun, window->callbacks.character, cbfun); + return cbfun; +} + +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWcharmodsfun, window->callbacks.charmods, cbfun); + return cbfun; +} + +GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle, + GLFWmousebuttonfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWmousebuttonfun, window->callbacks.mouseButton, cbfun); + return cbfun; +} + +GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle, + GLFWcursorposfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWcursorposfun, window->callbacks.cursorPos, cbfun); + return cbfun; +} + +GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle, + GLFWcursorenterfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWcursorenterfun, window->callbacks.cursorEnter, cbfun); + return cbfun; +} + +GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle, + GLFWscrollfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWscrollfun, window->callbacks.scroll, cbfun); + return cbfun; +} + +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWdropfun, window->callbacks.drop, cbfun); + return cbfun; +} + +GLFWAPI int glfwJoystickPresent(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return GLFW_FALSE; + } + + if (!initJoysticks()) + return GLFW_FALSE; + + js = _glfw.joysticks + jid; + if (!js->connected) + return GLFW_FALSE; + + return _glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE); +} + +GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + if (!initJoysticks()) + return NULL; + + js = _glfw.joysticks + jid; + if (!js->connected) + return NULL; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_AXES)) + return NULL; + + *count = js->axisCount; + return js->axes; +} + +GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + if (!initJoysticks()) + return NULL; + + js = _glfw.joysticks + jid; + if (!js->connected) + return NULL; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS)) + return NULL; + + if (_glfw.hints.init.hatButtons) + *count = js->buttonCount + js->hatCount * 4; + else + *count = js->buttonCount; + + return js->buttons; +} + +GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + if (!initJoysticks()) + return NULL; + + js = _glfw.joysticks + jid; + if (!js->connected) + return NULL; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_BUTTONS)) + return NULL; + + *count = js->hatCount; + return js->hats; +} + +GLFWAPI const char* glfwGetJoystickName(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + if (!initJoysticks()) + return NULL; + + js = _glfw.joysticks + jid; + if (!js->connected) + return NULL; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) + return NULL; + + return js->name; +} + +GLFWAPI const char* glfwGetJoystickGUID(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + if (!initJoysticks()) + return NULL; + + js = _glfw.joysticks + jid; + if (!js->connected) + return NULL; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) + return NULL; + + return js->guid; +} + +GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT(); + + js = _glfw.joysticks + jid; + if (!js->allocated) + return; + + js->userPointer = pointer; +} + +GLFWAPI void* glfwGetJoystickUserPointer(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + js = _glfw.joysticks + jid; + if (!js->allocated) + return NULL; + + return js->userPointer; +} + +GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!initJoysticks()) + return NULL; + + _GLFW_SWAP(GLFWjoystickfun, _glfw.callbacks.joystick, cbfun); + return cbfun; +} + +GLFWAPI int glfwUpdateGamepadMappings(const char* string) +{ + int jid; + const char* c = string; + + assert(string != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + while (*c) + { + if ((*c >= '0' && *c <= '9') || + (*c >= 'a' && *c <= 'f') || + (*c >= 'A' && *c <= 'F')) + { + char line[1024]; + + const size_t length = strcspn(c, "\r\n"); + if (length < sizeof(line)) + { + _GLFWmapping mapping = {{0}}; + + memcpy(line, c, length); + line[length] = '\0'; + + if (parseMapping(&mapping, line)) + { + _GLFWmapping* previous = findMapping(mapping.guid); + if (previous) + *previous = mapping; + else + { + _glfw.mappingCount++; + _glfw.mappings = + _glfw_realloc(_glfw.mappings, + sizeof(_GLFWmapping) * _glfw.mappingCount); + _glfw.mappings[_glfw.mappingCount - 1] = mapping; + } + } + } + + c += length; + } + else + { + c += strcspn(c, "\r\n"); + c += strspn(c, "\r\n"); + } + } + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->connected) + js->mapping = findValidMapping(js); + } + + return GLFW_TRUE; +} + +GLFWAPI int glfwJoystickIsGamepad(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return GLFW_FALSE; + } + + if (!initJoysticks()) + return GLFW_FALSE; + + js = _glfw.joysticks + jid; + if (!js->connected) + return GLFW_FALSE; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) + return GLFW_FALSE; + + return js->mapping != NULL; +} + +GLFWAPI const char* glfwGetGamepadName(int jid) +{ + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return NULL; + } + + if (!initJoysticks()) + return NULL; + + js = _glfw.joysticks + jid; + if (!js->connected) + return NULL; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_PRESENCE)) + return NULL; + + if (!js->mapping) + return NULL; + + return js->mapping->name; +} + +GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) +{ + int i; + _GLFWjoystick* js; + + assert(jid >= GLFW_JOYSTICK_1); + assert(jid <= GLFW_JOYSTICK_LAST); + assert(state != NULL); + + memset(state, 0, sizeof(GLFWgamepadstate)); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (jid < 0 || jid > GLFW_JOYSTICK_LAST) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid); + return GLFW_FALSE; + } + + if (!initJoysticks()) + return GLFW_FALSE; + + js = _glfw.joysticks + jid; + if (!js->connected) + return GLFW_FALSE; + + if (!_glfw.platform.pollJoystick(js, _GLFW_POLL_ALL)) + return GLFW_FALSE; + + if (!js->mapping) + return GLFW_FALSE; + + for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) + { + const _GLFWmapelement* e = js->mapping->buttons + i; + if (e->type == _GLFW_JOYSTICK_AXIS) + { + const float value = js->axes[e->index] * e->axisScale + e->axisOffset; + // HACK: This should be baked into the value transform + // TODO: Bake into transform when implementing output modifiers + if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0)) + { + if (value >= 0.f) + state->buttons[i] = GLFW_PRESS; + } + else + { + if (value <= 0.f) + state->buttons[i] = GLFW_PRESS; + } + } + else if (e->type == _GLFW_JOYSTICK_HATBIT) + { + const unsigned int hat = e->index >> 4; + const unsigned int bit = e->index & 0xf; + if (js->hats[hat] & bit) + state->buttons[i] = GLFW_PRESS; + } + else if (e->type == _GLFW_JOYSTICK_BUTTON) + state->buttons[i] = js->buttons[e->index]; + } + + for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) + { + const _GLFWmapelement* e = js->mapping->axes + i; + if (e->type == _GLFW_JOYSTICK_AXIS) + { + const float value = js->axes[e->index] * e->axisScale + e->axisOffset; + state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f); + } + else if (e->type == _GLFW_JOYSTICK_HATBIT) + { + const unsigned int hat = e->index >> 4; + const unsigned int bit = e->index & 0xf; + if (js->hats[hat] & bit) + state->axes[i] = 1.f; + else + state->axes[i] = -1.f; + } + else if (e->type == _GLFW_JOYSTICK_BUTTON) + state->axes[i] = js->buttons[e->index] * 2.f - 1.f; + } + + return GLFW_TRUE; +} + +GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string) +{ + assert(string != NULL); + + _GLFW_REQUIRE_INIT(); + _glfw.platform.setClipboardString(string); +} + +GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return _glfw.platform.getClipboardString(); +} + +GLFWAPI double glfwGetTime(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0.0); + return (double) (_glfwPlatformGetTimerValue() - _glfw.timer.offset) / + _glfwPlatformGetTimerFrequency(); +} + +GLFWAPI void glfwSetTime(double time) +{ + _GLFW_REQUIRE_INIT(); + + if (time != time || time < 0.0 || time > 18446744073.0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time); + return; + } + + _glfw.timer.offset = _glfwPlatformGetTimerValue() - + (uint64_t) (time * _glfwPlatformGetTimerFrequency()); +} + +GLFWAPI uint64_t glfwGetTimerValue(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return _glfwPlatformGetTimerValue(); +} + +GLFWAPI uint64_t glfwGetTimerFrequency(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return _glfwPlatformGetTimerFrequency(); +} + diff --git a/3party/raylib/src/external/glfw/src/internal.h b/3party/raylib/src/external/glfw/src/internal.h new file mode 100644 index 0000000..5aa22f5 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/internal.h @@ -0,0 +1,1016 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#pragma once + +#if defined(_GLFW_USE_CONFIG_H) + #include "glfw_config.h" +#endif + +#if defined(GLFW_INCLUDE_GLCOREARB) || \ + defined(GLFW_INCLUDE_ES1) || \ + defined(GLFW_INCLUDE_ES2) || \ + defined(GLFW_INCLUDE_ES3) || \ + defined(GLFW_INCLUDE_ES31) || \ + defined(GLFW_INCLUDE_ES32) || \ + defined(GLFW_INCLUDE_NONE) || \ + defined(GLFW_INCLUDE_GLEXT) || \ + defined(GLFW_INCLUDE_GLU) || \ + defined(GLFW_INCLUDE_VULKAN) || \ + defined(GLFW_DLL) + #error "You must not define any header option macros when compiling GLFW" +#endif + +#define GLFW_INCLUDE_NONE +#include "../include/GLFW/glfw3.h" + +#define _GLFW_INSERT_FIRST 0 +#define _GLFW_INSERT_LAST 1 + +#define _GLFW_POLL_PRESENCE 0 +#define _GLFW_POLL_AXES 1 +#define _GLFW_POLL_BUTTONS 2 +#define _GLFW_POLL_ALL (_GLFW_POLL_AXES | _GLFW_POLL_BUTTONS) + +#define _GLFW_MESSAGE_SIZE 1024 + +typedef int GLFWbool; +typedef void (*GLFWproc)(void); + +typedef struct _GLFWerror _GLFWerror; +typedef struct _GLFWinitconfig _GLFWinitconfig; +typedef struct _GLFWwndconfig _GLFWwndconfig; +typedef struct _GLFWctxconfig _GLFWctxconfig; +typedef struct _GLFWfbconfig _GLFWfbconfig; +typedef struct _GLFWcontext _GLFWcontext; +typedef struct _GLFWwindow _GLFWwindow; +typedef struct _GLFWplatform _GLFWplatform; +typedef struct _GLFWlibrary _GLFWlibrary; +typedef struct _GLFWmonitor _GLFWmonitor; +typedef struct _GLFWcursor _GLFWcursor; +typedef struct _GLFWmapelement _GLFWmapelement; +typedef struct _GLFWmapping _GLFWmapping; +typedef struct _GLFWjoystick _GLFWjoystick; +typedef struct _GLFWtls _GLFWtls; +typedef struct _GLFWmutex _GLFWmutex; + +#define GL_VERSION 0x1f02 +#define GL_NONE 0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_EXTENSIONS 0x1f03 +#define GL_NUM_EXTENSIONS 0x821d +#define GL_CONTEXT_FLAGS 0x821e +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +typedef int GLint; +typedef unsigned int GLuint; +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned char GLubyte; + +typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield); +typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum); +typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*); +typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint); + +#if defined(_GLFW_WIN32) + #define EGLAPIENTRY __stdcall +#else + #define EGLAPIENTRY +#endif + +#define EGL_SUCCESS 0x3000 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300a +#define EGL_BAD_NATIVE_WINDOW 0x300b +#define EGL_BAD_PARAMETER 0x300c +#define EGL_BAD_SURFACE 0x300d +#define EGL_CONTEXT_LOST 0x300e +#define EGL_COLOR_BUFFER_TYPE 0x303f +#define EGL_RGB_BUFFER 0x308e +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_WINDOW_BIT 0x0004 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BLUE_SIZE 0x3022 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_RED_SIZE 0x3024 +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SAMPLES 0x3031 +#define EGL_OPENGL_ES_API 0x30a0 +#define EGL_OPENGL_API 0x30a2 +#define EGL_NONE 0x3038 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_EXTENSIONS 0x3055 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_NATIVE_VISUAL_ID 0x302e +#define EGL_NO_SURFACE ((EGLSurface) 0) +#define EGL_NO_DISPLAY ((EGLDisplay) 0) +#define EGL_NO_CONTEXT ((EGLContext) 0) +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0) + +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd +#define EGL_CONTEXT_FLAGS_KHR 0x30fc +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3 +#define EGL_GL_COLORSPACE_KHR 0x309d +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#define EGL_PLATFORM_X11_EXT 0x31d5 +#define EGL_PLATFORM_WAYLAND_EXT 0x31d8 +#define EGL_PRESENT_OPAQUE_EXT 0x31df +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d +#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450 +#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489 +#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f + +typedef int EGLint; +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef void* EGLConfig; +typedef void* EGLContext; +typedef void* EGLDisplay; +typedef void* EGLSurface; + +typedef void* EGLNativeDisplayType; +typedef void* EGLNativeWindowType; + +// EGL function pointer typedefs +typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*); +typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType); +typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum); +typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext); +typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface); +typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint); +typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint); +typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*); +#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib +#define eglGetConfigs _glfw.egl.GetConfigs +#define eglGetDisplay _glfw.egl.GetDisplay +#define eglGetError _glfw.egl.GetError +#define eglInitialize _glfw.egl.Initialize +#define eglTerminate _glfw.egl.Terminate +#define eglBindAPI _glfw.egl.BindAPI +#define eglCreateContext _glfw.egl.CreateContext +#define eglDestroySurface _glfw.egl.DestroySurface +#define eglDestroyContext _glfw.egl.DestroyContext +#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface +#define eglMakeCurrent _glfw.egl.MakeCurrent +#define eglSwapBuffers _glfw.egl.SwapBuffers +#define eglSwapInterval _glfw.egl.SwapInterval +#define eglQueryString _glfw.egl.QueryString +#define eglGetProcAddress _glfw.egl.GetProcAddress + +typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*); +typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*); +#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT +#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT + +#define OSMESA_RGBA 0x1908 +#define OSMESA_FORMAT 0x22 +#define OSMESA_DEPTH_BITS 0x30 +#define OSMESA_STENCIL_BITS 0x31 +#define OSMESA_ACCUM_BITS 0x32 +#define OSMESA_PROFILE 0x33 +#define OSMESA_CORE_PROFILE 0x34 +#define OSMESA_COMPAT_PROFILE 0x35 +#define OSMESA_CONTEXT_MAJOR_VERSION 0x36 +#define OSMESA_CONTEXT_MINOR_VERSION 0x37 + +typedef void* OSMesaContext; +typedef void (*OSMESAproc)(void); + +typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextExt)(GLenum,GLint,GLint,GLint,OSMesaContext); +typedef OSMesaContext (GLAPIENTRY * PFN_OSMesaCreateContextAttribs)(const int*,OSMesaContext); +typedef void (GLAPIENTRY * PFN_OSMesaDestroyContext)(OSMesaContext); +typedef int (GLAPIENTRY * PFN_OSMesaMakeCurrent)(OSMesaContext,void*,int,int,int); +typedef int (GLAPIENTRY * PFN_OSMesaGetColorBuffer)(OSMesaContext,int*,int*,int*,void**); +typedef int (GLAPIENTRY * PFN_OSMesaGetDepthBuffer)(OSMesaContext,int*,int*,int*,void**); +typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*); +#define OSMesaCreateContextExt _glfw.osmesa.CreateContextExt +#define OSMesaCreateContextAttribs _glfw.osmesa.CreateContextAttribs +#define OSMesaDestroyContext _glfw.osmesa.DestroyContext +#define OSMesaMakeCurrent _glfw.osmesa.MakeCurrent +#define OSMesaGetColorBuffer _glfw.osmesa.GetColorBuffer +#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer +#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress + +#define VK_NULL_HANDLE 0 + +typedef void* VkInstance; +typedef void* VkPhysicalDevice; +typedef uint64_t VkSurfaceKHR; +typedef uint32_t VkFlags; +typedef uint32_t VkBool32; + +typedef enum VkStructureType +{ + VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, + VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, + VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, + VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, + VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, + VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000, + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkStructureType; + +typedef enum VkResult +{ + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_RESULT_MAX_ENUM = 0x7FFFFFFF +} VkResult; + +typedef struct VkAllocationCallbacks VkAllocationCallbacks; + +typedef struct VkExtensionProperties +{ + char extensionName[256]; + uint32_t specVersion; +} VkExtensionProperties; + +typedef void (APIENTRY * PFN_vkVoidFunction)(void); + +typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*); +typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*); +#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr + +#include "platform.h" + +// Constructs a version number string from the public header macros +#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r +#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r) +#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \ + GLFW_VERSION_MINOR, \ + GLFW_VERSION_REVISION) + +// Checks for whether the library has been initialized +#define _GLFW_REQUIRE_INIT() \ + if (!_glfw.initialized) \ + { \ + _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ + return; \ + } +#define _GLFW_REQUIRE_INIT_OR_RETURN(x) \ + if (!_glfw.initialized) \ + { \ + _glfwInputError(GLFW_NOT_INITIALIZED, NULL); \ + return x; \ + } + +// Swaps the provided pointers +#define _GLFW_SWAP(type, x, y) \ + { \ + type t; \ + t = x; \ + x = y; \ + y = t; \ + } + +// Per-thread error structure +// +struct _GLFWerror +{ + _GLFWerror* next; + int code; + char description[_GLFW_MESSAGE_SIZE]; +}; + +// Initialization configuration +// +// Parameters relating to the initialization of the library +// +struct _GLFWinitconfig +{ + GLFWbool hatButtons; + int angleType; + int platformID; + PFN_vkGetInstanceProcAddr vulkanLoader; + struct { + GLFWbool menubar; + GLFWbool chdir; + } ns; + struct { + GLFWbool xcbVulkanSurface; + } x11; +}; + +// Window configuration +// +// Parameters relating to the creation of the window but not directly related +// to the framebuffer. This is used to pass window creation parameters from +// shared code to the platform API. +// +struct _GLFWwndconfig +{ + int xpos; + int ypos; + int width; + int height; + const char* title; + GLFWbool resizable; + GLFWbool visible; + GLFWbool decorated; + GLFWbool focused; + GLFWbool autoIconify; + GLFWbool floating; + GLFWbool maximized; + GLFWbool centerCursor; + GLFWbool focusOnShow; + GLFWbool mousePassthrough; + GLFWbool scaleToMonitor; + struct { + GLFWbool retina; + char frameName[256]; + } ns; + struct { + char className[256]; + char instanceName[256]; + } x11; + struct { + GLFWbool keymenu; + } win32; + struct { + char appId[256]; + } wl; +}; + +// Context configuration +// +// Parameters relating to the creation of the context but not directly related +// to the framebuffer. This is used to pass context creation parameters from +// shared code to the platform API. +// +struct _GLFWctxconfig +{ + int client; + int source; + int major; + int minor; + GLFWbool forward; + GLFWbool debug; + GLFWbool noerror; + int profile; + int robustness; + int release; + _GLFWwindow* share; + struct { + GLFWbool offline; + } nsgl; +}; + +// Framebuffer configuration +// +// This describes buffers and their sizes. It also contains +// a platform-specific ID used to map back to the backend API object. +// +// It is used to pass framebuffer parameters from shared code to the platform +// API and also to enumerate and select available framebuffer configs. +// +struct _GLFWfbconfig +{ + int redBits; + int greenBits; + int blueBits; + int alphaBits; + int depthBits; + int stencilBits; + int accumRedBits; + int accumGreenBits; + int accumBlueBits; + int accumAlphaBits; + int auxBuffers; + GLFWbool stereo; + int samples; + GLFWbool sRGB; + GLFWbool doublebuffer; + GLFWbool transparent; + uintptr_t handle; +}; + +// Context structure +// +struct _GLFWcontext +{ + int client; + int source; + int major, minor, revision; + GLFWbool forward, debug, noerror; + int profile; + int robustness; + int release; + + PFNGLGETSTRINGIPROC GetStringi; + PFNGLGETINTEGERVPROC GetIntegerv; + PFNGLGETSTRINGPROC GetString; + + void (*makeCurrent)(_GLFWwindow*); + void (*swapBuffers)(_GLFWwindow*); + void (*swapInterval)(int); + int (*extensionSupported)(const char*); + GLFWglproc (*getProcAddress)(const char*); + void (*destroy)(_GLFWwindow*); + + struct { + EGLConfig config; + EGLContext handle; + EGLSurface surface; + void* client; + } egl; + + struct { + OSMesaContext handle; + int width; + int height; + void* buffer; + } osmesa; + + // This is defined in platform.h + GLFW_PLATFORM_CONTEXT_STATE +}; + +// Window and context structure +// +struct _GLFWwindow +{ + struct _GLFWwindow* next; + + // Window settings and state + GLFWbool resizable; + GLFWbool decorated; + GLFWbool autoIconify; + GLFWbool floating; + GLFWbool focusOnShow; + GLFWbool mousePassthrough; + GLFWbool shouldClose; + void* userPointer; + GLFWbool doublebuffer; + GLFWvidmode videoMode; + _GLFWmonitor* monitor; + _GLFWcursor* cursor; + + int minwidth, minheight; + int maxwidth, maxheight; + int numer, denom; + + GLFWbool stickyKeys; + GLFWbool stickyMouseButtons; + GLFWbool lockKeyMods; + int cursorMode; + char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1]; + char keys[GLFW_KEY_LAST + 1]; + // Virtual cursor position when cursor is disabled + double virtualCursorPosX, virtualCursorPosY; + GLFWbool rawMouseMotion; + + _GLFWcontext context; + + struct { + GLFWwindowposfun pos; + GLFWwindowsizefun size; + GLFWwindowclosefun close; + GLFWwindowrefreshfun refresh; + GLFWwindowfocusfun focus; + GLFWwindowiconifyfun iconify; + GLFWwindowmaximizefun maximize; + GLFWframebuffersizefun fbsize; + GLFWwindowcontentscalefun scale; + GLFWmousebuttonfun mouseButton; + GLFWcursorposfun cursorPos; + GLFWcursorenterfun cursorEnter; + GLFWscrollfun scroll; + GLFWkeyfun key; + GLFWcharfun character; + GLFWcharmodsfun charmods; + GLFWdropfun drop; + } callbacks; + + // This is defined in platform.h + GLFW_PLATFORM_WINDOW_STATE +}; + +// Monitor structure +// +struct _GLFWmonitor +{ + char name[128]; + void* userPointer; + + // Physical dimensions in millimeters. + int widthMM, heightMM; + + // The window whose video mode is current on this monitor + _GLFWwindow* window; + + GLFWvidmode* modes; + int modeCount; + GLFWvidmode currentMode; + + GLFWgammaramp originalRamp; + GLFWgammaramp currentRamp; + + // This is defined in platform.h + GLFW_PLATFORM_MONITOR_STATE +}; + +// Cursor structure +// +struct _GLFWcursor +{ + _GLFWcursor* next; + // This is defined in platform.h + GLFW_PLATFORM_CURSOR_STATE +}; + +// Gamepad mapping element structure +// +struct _GLFWmapelement +{ + uint8_t type; + uint8_t index; + int8_t axisScale; + int8_t axisOffset; +}; + +// Gamepad mapping structure +// +struct _GLFWmapping +{ + char name[128]; + char guid[33]; + _GLFWmapelement buttons[15]; + _GLFWmapelement axes[6]; +}; + +// Joystick structure +// +struct _GLFWjoystick +{ + GLFWbool allocated; + GLFWbool connected; + float* axes; + int axisCount; + unsigned char* buttons; + int buttonCount; + unsigned char* hats; + int hatCount; + char name[128]; + void* userPointer; + char guid[33]; + _GLFWmapping* mapping; + + // This is defined in platform.h + GLFW_PLATFORM_JOYSTICK_STATE +}; + +// Thread local storage structure +// +struct _GLFWtls +{ + // This is defined in platform.h + GLFW_PLATFORM_TLS_STATE +}; + +// Mutex structure +// +struct _GLFWmutex +{ + // This is defined in platform.h + GLFW_PLATFORM_MUTEX_STATE +}; + +// Platform API structure +// +struct _GLFWplatform +{ + int platformID; + // init + GLFWbool (*init)(void); + void (*terminate)(void); + // input + void (*getCursorPos)(_GLFWwindow*,double*,double*); + void (*setCursorPos)(_GLFWwindow*,double,double); + void (*setCursorMode)(_GLFWwindow*,int); + void (*setRawMouseMotion)(_GLFWwindow*,GLFWbool); + GLFWbool (*rawMouseMotionSupported)(void); + GLFWbool (*createCursor)(_GLFWcursor*,const GLFWimage*,int,int); + GLFWbool (*createStandardCursor)(_GLFWcursor*,int); + void (*destroyCursor)(_GLFWcursor*); + void (*setCursor)(_GLFWwindow*,_GLFWcursor*); + const char* (*getScancodeName)(int); + int (*getKeyScancode)(int); + void (*setClipboardString)(const char*); + const char* (*getClipboardString)(void); + GLFWbool (*initJoysticks)(void); + void (*terminateJoysticks)(void); + GLFWbool (*pollJoystick)(_GLFWjoystick*,int); + const char* (*getMappingName)(void); + void (*updateGamepadGUID)(char*); + // monitor + void (*freeMonitor)(_GLFWmonitor*); + void (*getMonitorPos)(_GLFWmonitor*,int*,int*); + void (*getMonitorContentScale)(_GLFWmonitor*,float*,float*); + void (*getMonitorWorkarea)(_GLFWmonitor*,int*,int*,int*,int*); + GLFWvidmode* (*getVideoModes)(_GLFWmonitor*,int*); + void (*getVideoMode)(_GLFWmonitor*,GLFWvidmode*); + GLFWbool (*getGammaRamp)(_GLFWmonitor*,GLFWgammaramp*); + void (*setGammaRamp)(_GLFWmonitor*,const GLFWgammaramp*); + // window + GLFWbool (*createWindow)(_GLFWwindow*,const _GLFWwndconfig*,const _GLFWctxconfig*,const _GLFWfbconfig*); + void (*destroyWindow)(_GLFWwindow*); + void (*setWindowTitle)(_GLFWwindow*,const char*); + void (*setWindowIcon)(_GLFWwindow*,int,const GLFWimage*); + void (*getWindowPos)(_GLFWwindow*,int*,int*); + void (*setWindowPos)(_GLFWwindow*,int,int); + void (*getWindowSize)(_GLFWwindow*,int*,int*); + void (*setWindowSize)(_GLFWwindow*,int,int); + void (*setWindowSizeLimits)(_GLFWwindow*,int,int,int,int); + void (*setWindowAspectRatio)(_GLFWwindow*,int,int); + void (*getFramebufferSize)(_GLFWwindow*,int*,int*); + void (*getWindowFrameSize)(_GLFWwindow*,int*,int*,int*,int*); + void (*getWindowContentScale)(_GLFWwindow*,float*,float*); + void (*iconifyWindow)(_GLFWwindow*); + void (*restoreWindow)(_GLFWwindow*); + void (*maximizeWindow)(_GLFWwindow*); + void (*showWindow)(_GLFWwindow*); + void (*hideWindow)(_GLFWwindow*); + void (*requestWindowAttention)(_GLFWwindow*); + void (*focusWindow)(_GLFWwindow*); + void (*setWindowMonitor)(_GLFWwindow*,_GLFWmonitor*,int,int,int,int,int); + GLFWbool (*windowFocused)(_GLFWwindow*); + GLFWbool (*windowIconified)(_GLFWwindow*); + GLFWbool (*windowVisible)(_GLFWwindow*); + GLFWbool (*windowMaximized)(_GLFWwindow*); + GLFWbool (*windowHovered)(_GLFWwindow*); + GLFWbool (*framebufferTransparent)(_GLFWwindow*); + float (*getWindowOpacity)(_GLFWwindow*); + void (*setWindowResizable)(_GLFWwindow*,GLFWbool); + void (*setWindowDecorated)(_GLFWwindow*,GLFWbool); + void (*setWindowFloating)(_GLFWwindow*,GLFWbool); + void (*setWindowOpacity)(_GLFWwindow*,float); + void (*setWindowMousePassthrough)(_GLFWwindow*,GLFWbool); + void (*pollEvents)(void); + void (*waitEvents)(void); + void (*waitEventsTimeout)(double); + void (*postEmptyEvent)(void); + // EGL + EGLenum (*getEGLPlatform)(EGLint**); + EGLNativeDisplayType (*getEGLNativeDisplay)(void); + EGLNativeWindowType (*getEGLNativeWindow)(_GLFWwindow*); + // vulkan + void (*getRequiredInstanceExtensions)(char**); + GLFWbool (*getPhysicalDevicePresentationSupport)(VkInstance,VkPhysicalDevice,uint32_t); + VkResult (*createWindowSurface)(VkInstance,_GLFWwindow*,const VkAllocationCallbacks*,VkSurfaceKHR*); +}; + +// Library global data +// +struct _GLFWlibrary +{ + GLFWbool initialized; + GLFWallocator allocator; + + _GLFWplatform platform; + + struct { + _GLFWinitconfig init; + _GLFWfbconfig framebuffer; + _GLFWwndconfig window; + _GLFWctxconfig context; + int refreshRate; + } hints; + + _GLFWerror* errorListHead; + _GLFWcursor* cursorListHead; + _GLFWwindow* windowListHead; + + _GLFWmonitor** monitors; + int monitorCount; + + GLFWbool joysticksInitialized; + _GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1]; + _GLFWmapping* mappings; + int mappingCount; + + _GLFWtls errorSlot; + _GLFWtls contextSlot; + _GLFWmutex errorLock; + + struct { + uint64_t offset; + // This is defined in platform.h + GLFW_PLATFORM_LIBRARY_TIMER_STATE + } timer; + + struct { + EGLenum platform; + EGLDisplay display; + EGLint major, minor; + GLFWbool prefix; + + GLFWbool KHR_create_context; + GLFWbool KHR_create_context_no_error; + GLFWbool KHR_gl_colorspace; + GLFWbool KHR_get_all_proc_addresses; + GLFWbool KHR_context_flush_control; + GLFWbool EXT_client_extensions; + GLFWbool EXT_platform_base; + GLFWbool EXT_platform_x11; + GLFWbool EXT_platform_wayland; + GLFWbool EXT_present_opaque; + GLFWbool ANGLE_platform_angle; + GLFWbool ANGLE_platform_angle_opengl; + GLFWbool ANGLE_platform_angle_d3d; + GLFWbool ANGLE_platform_angle_vulkan; + GLFWbool ANGLE_platform_angle_metal; + + void* handle; + + PFN_eglGetConfigAttrib GetConfigAttrib; + PFN_eglGetConfigs GetConfigs; + PFN_eglGetDisplay GetDisplay; + PFN_eglGetError GetError; + PFN_eglInitialize Initialize; + PFN_eglTerminate Terminate; + PFN_eglBindAPI BindAPI; + PFN_eglCreateContext CreateContext; + PFN_eglDestroySurface DestroySurface; + PFN_eglDestroyContext DestroyContext; + PFN_eglCreateWindowSurface CreateWindowSurface; + PFN_eglMakeCurrent MakeCurrent; + PFN_eglSwapBuffers SwapBuffers; + PFN_eglSwapInterval SwapInterval; + PFN_eglQueryString QueryString; + PFN_eglGetProcAddress GetProcAddress; + + PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT; + PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT; + } egl; + + struct { + void* handle; + + PFN_OSMesaCreateContextExt CreateContextExt; + PFN_OSMesaCreateContextAttribs CreateContextAttribs; + PFN_OSMesaDestroyContext DestroyContext; + PFN_OSMesaMakeCurrent MakeCurrent; + PFN_OSMesaGetColorBuffer GetColorBuffer; + PFN_OSMesaGetDepthBuffer GetDepthBuffer; + PFN_OSMesaGetProcAddress GetProcAddress; + + } osmesa; + + struct { + GLFWbool available; + void* handle; + char* extensions[2]; + PFN_vkGetInstanceProcAddr GetInstanceProcAddr; + GLFWbool KHR_surface; + GLFWbool KHR_win32_surface; + GLFWbool MVK_macos_surface; + GLFWbool EXT_metal_surface; + GLFWbool KHR_xlib_surface; + GLFWbool KHR_xcb_surface; + GLFWbool KHR_wayland_surface; + } vk; + + struct { + GLFWmonitorfun monitor; + GLFWjoystickfun joystick; + } callbacks; + + // These are defined in platform.h + GLFW_PLATFORM_LIBRARY_WINDOW_STATE + GLFW_PLATFORM_LIBRARY_CONTEXT_STATE + GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE +}; + +// Global state shared between compilation units of GLFW +// +extern _GLFWlibrary _glfw; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformInitTimer(void); +uint64_t _glfwPlatformGetTimerValue(void); +uint64_t _glfwPlatformGetTimerFrequency(void); + +GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls); +void _glfwPlatformDestroyTls(_GLFWtls* tls); +void* _glfwPlatformGetTls(_GLFWtls* tls); +void _glfwPlatformSetTls(_GLFWtls* tls, void* value); + +GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex); +void _glfwPlatformDestroyMutex(_GLFWmutex* mutex); +void _glfwPlatformLockMutex(_GLFWmutex* mutex); +void _glfwPlatformUnlockMutex(_GLFWmutex* mutex); + +void* _glfwPlatformLoadModule(const char* path); +void _glfwPlatformFreeModule(void* module); +GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name); + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused); +void _glfwInputWindowPos(_GLFWwindow* window, int xpos, int ypos); +void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); +void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height); +void _glfwInputWindowContentScale(_GLFWwindow* window, + float xscale, float yscale); +void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified); +void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized); +void _glfwInputWindowDamage(_GLFWwindow* window); +void _glfwInputWindowCloseRequest(_GLFWwindow* window); +void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor); + +void _glfwInputKey(_GLFWwindow* window, + int key, int scancode, int action, int mods); +void _glfwInputChar(_GLFWwindow* window, + uint32_t codepoint, int mods, GLFWbool plain); +void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset); +void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods); +void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos); +void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered); +void _glfwInputDrop(_GLFWwindow* window, int count, const char** names); +void _glfwInputJoystick(_GLFWjoystick* js, int event); +void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value); +void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value); +void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value); + +void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement); +void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window); + +#if defined(__GNUC__) +void _glfwInputError(int code, const char* format, ...) + __attribute__((format(printf, 2, 3))); +#else +void _glfwInputError(int code, const char* format, ...); +#endif + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwSelectPlatform(int platformID, _GLFWplatform* platform); + +GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions); +const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired, + const _GLFWfbconfig* alternatives, + unsigned int count); +GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig); +GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig); + +const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, + const GLFWvidmode* desired); +int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second); +_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM); +void _glfwFreeMonitor(_GLFWmonitor* monitor); +void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size); +void _glfwFreeGammaArrays(GLFWgammaramp* ramp); +void _glfwSplitBPP(int bpp, int* red, int* green, int* blue); + +void _glfwInitGamepadMappings(void); +_GLFWjoystick* _glfwAllocJoystick(const char* name, + const char* guid, + int axisCount, + int buttonCount, + int hatCount); +void _glfwFreeJoystick(_GLFWjoystick* js); +void _glfwCenterCursorInContentArea(_GLFWwindow* window); + +GLFWbool _glfwInitEGL(void); +void _glfwTerminateEGL(void); +GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +#if defined(_GLFW_X11) +GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth); +#endif /*_GLFW_X11*/ + +GLFWbool _glfwInitOSMesa(void); +void _glfwTerminateOSMesa(void); +GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); + +GLFWbool _glfwInitVulkan(int mode); +void _glfwTerminateVulkan(void); +const char* _glfwGetVulkanResultString(VkResult result); + +size_t _glfwEncodeUTF8(char* s, uint32_t codepoint); +char** _glfwParseUriList(char* text, int* count); + +char* _glfw_strdup(const char* source); +int _glfw_min(int a, int b); +int _glfw_max(int a, int b); +float _glfw_fminf(float a, float b); +float _glfw_fmaxf(float a, float b); + +void* _glfw_calloc(size_t count, size_t size); +void* _glfw_realloc(void* pointer, size_t size); +void _glfw_free(void* pointer); + diff --git a/3party/raylib/src/external/glfw/src/linux_joystick.c b/3party/raylib/src/external/glfw/src/linux_joystick.c new file mode 100644 index 0000000..366bda2 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/linux_joystick.c @@ -0,0 +1,431 @@ +//======================================================================== +// GLFW 3.4 Linux - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#ifndef SYN_DROPPED // < v2.6.39 kernel headers +// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32 +#define SYN_DROPPED 3 +#endif + +// Apply an EV_KEY event to the specified joystick +// +static void handleKeyEvent(_GLFWjoystick* js, int code, int value) +{ + _glfwInputJoystickButton(js, + js->linjs.keyMap[code - BTN_MISC], + value ? GLFW_PRESS : GLFW_RELEASE); +} + +// Apply an EV_ABS event to the specified joystick +// +static void handleAbsEvent(_GLFWjoystick* js, int code, int value) +{ + const int index = js->linjs.absMap[code]; + + if (code >= ABS_HAT0X && code <= ABS_HAT3Y) + { + static const char stateMap[3][3] = + { + { GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN }, + { GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN }, + { GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN }, + }; + + const int hat = (code - ABS_HAT0X) / 2; + const int axis = (code - ABS_HAT0X) % 2; + int* state = js->linjs.hats[hat]; + + // NOTE: Looking at several input drivers, it seems all hat events use + // -1 for left / up, 0 for centered and 1 for right / down + if (value == 0) + state[axis] = 0; + else if (value < 0) + state[axis] = 1; + else if (value > 0) + state[axis] = 2; + + _glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]); + } + else + { + const struct input_absinfo* info = &js->linjs.absInfo[code]; + float normalized = value; + + const int range = info->maximum - info->minimum; + if (range) + { + // Normalize to 0.0 -> 1.0 + normalized = (normalized - info->minimum) / range; + // Normalize to -1.0 -> 1.0 + normalized = normalized * 2.0f - 1.0f; + } + + _glfwInputJoystickAxis(js, index, normalized); + } +} + +// Poll state of absolute axes +// +static void pollAbsState(_GLFWjoystick* js) +{ + for (int code = 0; code < ABS_CNT; code++) + { + if (js->linjs.absMap[code] < 0) + continue; + + struct input_absinfo* info = &js->linjs.absInfo[code]; + + if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0) + continue; + + handleAbsEvent(js, code, info->value); + } +} + +#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8))) + +// Attempt to open the specified joystick device +// +static GLFWbool openJoystickDevice(const char* path) +{ + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (!_glfw.joysticks[jid].connected) + continue; + if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) + return GLFW_FALSE; + } + + _GLFWjoystickLinux linjs = {0}; + linjs.fd = open(path, O_RDONLY | O_NONBLOCK); + if (linjs.fd == -1) + return GLFW_FALSE; + + char evBits[(EV_CNT + 7) / 8] = {0}; + char keyBits[(KEY_CNT + 7) / 8] = {0}; + char absBits[(ABS_CNT + 7) / 8] = {0}; + struct input_id id; + + if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 || + ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 || + ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 || + ioctl(linjs.fd, EVIOCGID, &id) < 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Linux: Failed to query input device: %s", + strerror(errno)); + close(linjs.fd); + return GLFW_FALSE; + } + + // Ensure this device supports the events expected of a joystick + if (!isBitSet(EV_ABS, evBits)) + { + close(linjs.fd); + return GLFW_FALSE; + } + + char name[256] = ""; + + if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0) + strncpy(name, "Unknown", sizeof(name)); + + char guid[33] = ""; + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + if (id.vendor && id.product && id.version) + { + sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000", + id.bustype & 0xff, id.bustype >> 8, + id.vendor & 0xff, id.vendor >> 8, + id.product & 0xff, id.product >> 8, + id.version & 0xff, id.version >> 8); + } + else + { + sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", + id.bustype & 0xff, id.bustype >> 8, + name[0], name[1], name[2], name[3], + name[4], name[5], name[6], name[7], + name[8], name[9], name[10]); + } + + int axisCount = 0, buttonCount = 0, hatCount = 0; + + for (int code = BTN_MISC; code < KEY_CNT; code++) + { + if (!isBitSet(code, keyBits)) + continue; + + linjs.keyMap[code - BTN_MISC] = buttonCount; + buttonCount++; + } + + for (int code = 0; code < ABS_CNT; code++) + { + linjs.absMap[code] = -1; + if (!isBitSet(code, absBits)) + continue; + + if (code >= ABS_HAT0X && code <= ABS_HAT3Y) + { + linjs.absMap[code] = hatCount; + hatCount++; + // Skip the Y axis + code++; + } + else + { + if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0) + continue; + + linjs.absMap[code] = axisCount; + axisCount++; + } + } + + _GLFWjoystick* js = + _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount); + if (!js) + { + close(linjs.fd); + return GLFW_FALSE; + } + + strncpy(linjs.path, path, sizeof(linjs.path) - 1); + memcpy(&js->linjs, &linjs, sizeof(linjs)); + + pollAbsState(js); + + _glfwInputJoystick(js, GLFW_CONNECTED); + return GLFW_TRUE; +} + +#undef isBitSet + +// Frees all resources associated with the specified joystick +// +static void closeJoystick(_GLFWjoystick* js) +{ + _glfwInputJoystick(js, GLFW_DISCONNECTED); + close(js->linjs.fd); + _glfwFreeJoystick(js); +} + +// Lexically compare joysticks by name; used by qsort +// +static int compareJoysticks(const void* fp, const void* sp) +{ + const _GLFWjoystick* fj = fp; + const _GLFWjoystick* sj = sp; + return strcmp(fj->linjs.path, sj->linjs.path); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwDetectJoystickConnectionLinux(void) +{ + if (_glfw.linjs.inotify <= 0) + return; + + ssize_t offset = 0; + char buffer[16384]; + const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer)); + + while (size > offset) + { + regmatch_t match; + const struct inotify_event* e = (struct inotify_event*) (buffer + offset); + + offset += sizeof(struct inotify_event) + e->len; + + if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0) + continue; + + char path[PATH_MAX]; + snprintf(path, sizeof(path), "/dev/input/%s", e->name); + + if (e->mask & (IN_CREATE | IN_ATTRIB)) + openJoystickDevice(path); + else if (e->mask & IN_DELETE) + { + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0) + { + closeJoystick(_glfw.joysticks + jid); + break; + } + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitJoysticksLinux(void) +{ + const char* dirname = "/dev/input"; + + _glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC); + if (_glfw.linjs.inotify > 0) + { + // HACK: Register for IN_ATTRIB to get notified when udev is done + // This works well in practice but the true way is libudev + + _glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify, + dirname, + IN_CREATE | IN_ATTRIB | IN_DELETE); + } + + // Continue without device connection notifications if inotify fails + + if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex"); + return GLFW_FALSE; + } + + int count = 0; + + DIR* dir = opendir(dirname); + if (dir) + { + struct dirent* entry; + + while ((entry = readdir(dir))) + { + regmatch_t match; + + if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0) + continue; + + char path[PATH_MAX]; + + snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name); + + if (openJoystickDevice(path)) + count++; + } + + closedir(dir); + } + + // Continue with no joysticks if enumeration fails + + qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks); + return GLFW_TRUE; +} + +void _glfwTerminateJoysticksLinux(void) +{ + for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->connected) + closeJoystick(js); + } + + if (_glfw.linjs.inotify > 0) + { + if (_glfw.linjs.watch > 0) + inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch); + + close(_glfw.linjs.inotify); + regfree(&_glfw.linjs.regex); + } +} + +GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode) +{ + // Read all queued events (non-blocking) + for (;;) + { + struct input_event e; + + errno = 0; + if (read(js->linjs.fd, &e, sizeof(e)) < 0) + { + // Reset the joystick slot if the device was disconnected + if (errno == ENODEV) + closeJoystick(js); + + break; + } + + if (e.type == EV_SYN) + { + if (e.code == SYN_DROPPED) + _glfw.linjs.dropped = GLFW_TRUE; + else if (e.code == SYN_REPORT) + { + _glfw.linjs.dropped = GLFW_FALSE; + pollAbsState(js); + } + } + + if (_glfw.linjs.dropped) + continue; + + if (e.type == EV_KEY) + handleKeyEvent(js, e.code, e.value); + else if (e.type == EV_ABS) + handleAbsEvent(js, e.code, e.value); + } + + return js->connected; +} + +const char* _glfwGetMappingNameLinux(void) +{ + return "Linux"; +} + +void _glfwUpdateGamepadGUIDLinux(char* guid) +{ +} + diff --git a/3party/raylib/src/external/glfw/src/linux_joystick.h b/3party/raylib/src/external/glfw/src/linux_joystick.h new file mode 100644 index 0000000..f898b2b --- /dev/null +++ b/3party/raylib/src/external/glfw/src/linux_joystick.h @@ -0,0 +1,65 @@ +//======================================================================== +// GLFW 3.4 Linux - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include +#include +#include + +#define GLFW_LINUX_JOYSTICK_STATE _GLFWjoystickLinux linjs; +#define GLFW_LINUX_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs; + +#define GLFW_BUILD_LINUX_MAPPINGS + +// Linux-specific joystick data +// +typedef struct _GLFWjoystickLinux +{ + int fd; + char path[PATH_MAX]; + int keyMap[KEY_CNT - BTN_MISC]; + int absMap[ABS_CNT]; + struct input_absinfo absInfo[ABS_CNT]; + int hats[4][2]; +} _GLFWjoystickLinux; + +// Linux-specific joystick API data +// +typedef struct _GLFWlibraryLinux +{ + int inotify; + int watch; + regex_t regex; + GLFWbool dropped; +} _GLFWlibraryLinux; + +void _glfwDetectJoystickConnectionLinux(void); + +GLFWbool _glfwInitJoysticksLinux(void); +void _glfwTerminateJoysticksLinux(void); +GLFWbool _glfwPollJoystickLinux(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameLinux(void); +void _glfwUpdateGamepadGUIDLinux(char* guid); + diff --git a/3party/raylib/src/external/glfw/src/mappings.h b/3party/raylib/src/external/glfw/src/mappings.h new file mode 100644 index 0000000..f3a778b --- /dev/null +++ b/3party/raylib/src/external/glfw/src/mappings.h @@ -0,0 +1,1566 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// As mappings.h.in, this file is used by CMake to produce the mappings.h +// header file. If you are adding a GLFW specific gamepad mapping, this is +// where to put it. +//======================================================================== +// As mappings.h, this provides all pre-defined gamepad mappings, including +// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad +// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. +// This file can be re-generated from mappings.h.in and the upstream +// gamecontrollerdb.txt with the 'update_mappings' CMake target. +//======================================================================== + +// All gamepad mappings not labeled GLFW are copied from the +// SDL_GameControllerDB project under the following license: +// +// Simple DirectMedia Layer +// Copyright (C) 1997-2013 Sam Lantinga +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the +// use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. + +const char* _glfwDefaultMappings[] = +{ +#if defined(GLFW_BUILD_WIN32_MAPPINGS) +"03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,", +"03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,", +"03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", +"03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", +"03000000d0160000060d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", +"03000000d0160000070d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", +"03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,", +"03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,", +"03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,", +"03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,", +"03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,", +"03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,", +"030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,", +"03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000022000000090000000000000,8BitDo NES30 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P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000131000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows,", +"03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,", +"03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,", +"030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,", +"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001401000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001301000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e00001302000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e00001304000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e00001413000000000000,Afterglow Xbox Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00003901000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ab1200000103000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b000000f9000000000000,Afterglow Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000100000008200000000000000,Akishop Customs PS360,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000007c1800000006000000000000,Alienware Dual Compatible PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,", +"03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,", +"03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,", +"030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,", +"030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bc2000000055000000000000,Betop BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bc2000006321000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", +"030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", +"03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,", +"030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,", +"030000005b1c00002500000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,", +"030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,", +"030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,", +"030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000a306000022f6000000000000,Cyborg V.3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,", +"030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,", +"030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", +"03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,", +"030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", +"03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,", +"03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", +"03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", +"030000006e0500000520000000000000,Elecom P301U PlayStation Controller Adapter,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000320000000000000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", +"030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", +"030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", +"03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,", +"03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", +"03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,", +"0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", +"03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,", +"03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,", +"03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,", +"03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows,", +"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,", +"03000000b40400001224000000000000,Flydigi Vader 2 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,paddle3:b17,paddle4:b18,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", +"030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,", +"0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", +"03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,", +"03000000430b00000500000000000000,GameCube Controller,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,", +"03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ac0500003d03000000000000,GameSir G3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,", +"030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000007d0400000840000000000000,Gravis Destroyer Tilt,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,", +"030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000280400000140000000000000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,", +"03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004900000000000000,Hatsune Miku Sho PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,", +"030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f00008500000000000000,Hori Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", +"030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,", +"030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,", +"030000000d0f0000a500000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000a600000000000000,Hori Miku Project Diva X HD PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,", +"030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002301000000000000,Hori PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,", +"030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,", +"030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,", +"03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,", +"03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,", +"03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,", +"03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"03000000ef0500000300000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,", +"03000000fd0500000230000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,", +"03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,", +"03000000fd0500003902000000000000,InterAct Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,", +"03000000fd0500002a26000000000000,InterAct Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,", +"03000000fd0500002f26000000000000,InterAct Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,", +"03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,", +"03000000ac0500002c02000000000000,Ipega Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000491900000204000000000000,Ipega PG9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,", +"030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,", +"030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", +"03000000250900000017000000000000,Joypad Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,", +"03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,", +"03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", +"03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,", +"03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,", +"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006d04000019c2000000000000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006d0400001ac2000000000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", +"030000006d0400000bc2000000000000,Logitech WingMan Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,", +"030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,", +"03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008031000000000000,Mad Catz FightStick Alpha PS3 ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700001847000000000000,Mad Catz Street Fighter 4 Xbox 360 FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,", +"030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,", +"03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", +"0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00001030000000000000,Mayflash Sega Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,", +"0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", +"03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,", +"03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,", +"0300000079000000ae18000000000000,Mega Drive Controller,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"03000000c0160000990a000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,righttrigger:b2,start:b3,platform:Windows,", +"030000005e0400002800000000000000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Windows,", +"030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", +"030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,", +"030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,", +"03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,", +"03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000ad1b00003ef0000000000000,MLG Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700006382000000000000,MLG PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ffff00000000000000000000,Mocute M053,a:b3,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b11,leftstick:b7,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b6,righttrigger:b4,rightx:a3,righty:a4,start:b8,x:b1,y:b0,platform:Windows,", +"03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c62400002a89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c62400002b89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c62400001a89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,", +"03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,", +"030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,", +"0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"0300000092120000474e000000000000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Windows,", +"03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,", +"03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,", +"03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,", +"03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,", +"03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,", +"03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,", +"030000007e0500001920000000000000,NSO N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,", +"030000007e0500001720000000000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Windows,", +"03000000550900001472000000000000,NVIDIA Controller,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,", +"03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,", +"030000005509000000b4000000000000,NVIDIA Virtual,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"030000004b120000014d000000000000,Nyko Airflo,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,", +"03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000791d00000900000000000000,Nyko Playpad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000782300000a10000000000000,Onlive Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,", +"030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,", +"03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,", +"03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,", +"030000006f0e00000901000000000000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,", +"03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", +"03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,", +"030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,", +"030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,", +"030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,", +"03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,", +"030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", +"030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,", +"03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,", +"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,", +"03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,", +"03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,", +"03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,", +"03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,", +"03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,", +"03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,", +"03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000ff1100004733000000000000,Ramox FPS Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,", +"030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,", +"030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,", +"030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,", +"030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", +"030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,", +"030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,", +"030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,", +"030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,", +"030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", +"030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", +"030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,", +"030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,", +"030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,", +"030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,", +"030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,", +"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,", +"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,", +"03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,", +"03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", +"0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", +"0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,", +"03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,", +"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00008701000000000000,Rock Candy Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", +"03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", +"03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", +"03000000050b0000181a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", +"03000000050b00001a1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", +"03000000050b00001c1a000000000000,ROG Chakram X,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,", +"030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,", +"03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,", +"03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", +"03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,", +"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001001000000000000,Saitek P480 Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,", +"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a30600002106000000000000,Saitek PS1000 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,", +"03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,", +"03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,", +"03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,", +"03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Windows,", +"03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,", +"03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,", +"03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,", +"0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,", +"0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,", +"03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,", +"03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,", +"030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,", +"03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", +"0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,", +"03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", +"030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", +"03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,", +"03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,", +"030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,", +"03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,", +"03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,", +"030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows,", +"03000000d620000011a7000000000000,Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,", +"030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000e40a00000207000000000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Windows,", +"03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,", +"03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,", +"03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", +"030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,", +"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,", +"030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,", +"03000000571d00002000000000000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,", +"03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,", +"03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000151900005678000000000000,Uniplay U6,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b10,x:b3,y:b4,platform:Windows,", +"03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"030000000b0400003065000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000242f00006e00000000000000,USB Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,", +"03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,", +"030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,", +"03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,", +"03000000b50700001503000000000000,USB Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,", +"03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,", +"03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,", +"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,", +"0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,", +"03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"030000007e0500003003000000000000,Wii U Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,", +"0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,", +"03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700002847000000000000,Xbox 360 Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,", +"03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,", +"030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,", +"030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,", +"03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,", +"03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,", +"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,", +"030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,", +"03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,", +"03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,", +"03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,", +"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +#endif // GLFW_BUILD_WIN32_MAPPINGS + +#if defined(GLFW_BUILD_COCOA_MAPPINGS) +"030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,", +"03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,", +"03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,", +"03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X,", +"03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,", +"03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", +"03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", +"03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", +"03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,", +"03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,", +"030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,", +"03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,", +"03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,", +"030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,", +"030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,", +"03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,", +"03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,", +"03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,", +"03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X,", +"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000016c2000000000000,Logitech F310,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,", +"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,", +"0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,", +"03000000790000000318000000010000,Mayflash Wii DolphinBar,a:b8,b:b12,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b44,leftshoulder:b16,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b4,platform:Mac OS X,", +"03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", +"03000000790000000018000000010000,Mayflash Wii U Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,", +"030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X,", +"030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,", +"03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,", +"03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,", +"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000d620000011a7000000020000,Nintendo Switch Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000d620000011a7000010050000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,", +"030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,", +"030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", +"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", +"030000004c0500006802000072050000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,", +"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,", +"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,", +"03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", +"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000000d0f0000c100000072050000,Retro Bit Sega Genesis 6B Controller,a:b2,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b8,rightshoulder:b6,righttrigger:b7,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,", +"03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,", +"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X,", +"03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X,", +"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,", +"03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,", +"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,", +"0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,", +"030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", +"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", +"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,", +"05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", +"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", +"050000004e696d6275732b008b000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", +"05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,", +"03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", +"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,", +"030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,", +"03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,", +"030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,", +"03000000571d00002100000021000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Mac OS X,", +"03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,", +"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,", +"030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,", +"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,", +"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,", +"030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,", +"030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,", +"03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +"03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,", +#endif // GLFW_BUILD_COCOA_MAPPINGS + +#if defined(GLFW_BUILD_LINUX_MAPPINGS) +"030000005e0400008e02000020010000,8BitDo Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,", +"03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,", +"03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,", +"03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,", +"05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,", +"030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", +"05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,", +"050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", +"05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,", +"03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00003901000020060000,Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000100000008200000011010000,Akishop Customs PS360,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000007c1800000006000010010000,Alienware Dual Compatible Game PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", +"05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,", +"05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", +"05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,", +"03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", +"03000000503200000110000011010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", +"05000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", +"05000000503200000110000044010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", +"05000000503200000110000046010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,", +"03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,", +"03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", +"05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", +"05000000503200000210000045010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", +"05000000503200000210000046010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,", +"05000000503200000210000047010000,Atari VCS Modern Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:-a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,", +"03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000666600006706000000010000,Boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,", +"03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,", +"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,", +"03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000242f00009100000000010000,EasySMX ESM-9101,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", +"030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,", +"030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", +"03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,", +"030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,", +"03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,", +"030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,", +"030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000000d0f00001100000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", +"030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,", +"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,", +"03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", +"050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,", +"03000000120c00000500000010010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", +"03000000ef0500000300000000010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,", +"03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Linux,", +"03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,", +"0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,", +"050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,", +"030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,", +"03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000242f00002d00000011010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,", +"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d0400001dc2000014400000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400001ec2000019200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,", +"030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,", +"05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,", +"0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"0300000025090000e803000001010000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"03000000790000000318000011010000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,", +"03000000b50700001203000010010000,Mega World Logic 3 Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,", +"030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,", +"030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,", +"030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,", +"030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000004010000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000056210000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000062230000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000120b00000b050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000001010000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000003020000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"060000005e040000120b000009050000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000dd02000003020000,Microsoft Xbox One 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"030000005e040000ea02000008040000,Microsoft Xbox One S,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,", +"050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,", +"03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,", +"03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,", +"060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,", +"03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,", +"060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,", +"03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,", +"05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,", +"050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,", +"050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,", +"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,", +"05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,", +"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,", +"19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,", +"03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,", +"05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", +"05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,", +"05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,", +"03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,", +"03000000790000001c18000011010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e0000d702000006640000,PDP Black Camo Wired Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b13,dpup:b14,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00008001000011010000,PDP Faceoff Nintendo Switch Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00008501000011010000,PDP Nintendo Switch Fightpad Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00008701000011010000,PDP Rock Nintendo Switch Candy Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00000901000011010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", +"03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000005f1400003102000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"050000004c0500006802000000800000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"05000000504c415953544154494f4e00,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"060000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,", +"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"03000000c01100000140000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000c405000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,", +"030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,", +"050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,", +"03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,", +"03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,", +"03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,", +"030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,", +"030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,", +"030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,", +"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,", +"0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,", +"0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", +"00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,", +"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,", +"03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,", +"03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,", +"03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,", +"03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,", +"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,", +"03000000a30600000b04000000010000,Saitek P990 Dual Analog,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,", +"03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,", +"03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,", +"03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,", +"03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,", +"03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,", +"030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000632500007505000010010000,Shanwan PS3 PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000bc2000000055000010010000,Shanwan PS3 PC ,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", +"03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800000112000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", +"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", +"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,", +"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,", +"03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,", +"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,", +"03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,", +"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,", +"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,", +"030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,", +"030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"030000004f04000023b3000000010000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f0400000ed0000011010000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,", +"030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,", +"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,", +"030000004f04000004b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,", +"030000004f04000012b3000010010000,Thrustmaster Vibrating Gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,", +"03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,", +"03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,", +"03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,", +"030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", +"03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", +"03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", +"03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,", +"030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,", +"03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,", +"03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,", +"03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,", +"030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,", +"05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,", +"0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,", +"030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,", +"0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,", +"030000005e040000120b000009050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000ea02000001030000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,", +"050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,", +"03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,", +"05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,", +"03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,", +"03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +"03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,", +#endif // GLFW_BUILD_LINUX_MAPPINGS +}; + diff --git a/3party/raylib/src/external/glfw/src/mappings.h.in b/3party/raylib/src/external/glfw/src/mappings.h.in new file mode 100644 index 0000000..f260439 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/mappings.h.in @@ -0,0 +1,82 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// As mappings.h.in, this file is used by CMake to produce the mappings.h +// header file. If you are adding a GLFW specific gamepad mapping, this is +// where to put it. +//======================================================================== +// As mappings.h, this provides all pre-defined gamepad mappings, including +// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad +// mappings not specific to GLFW should be submitted to SDL_GameControllerDB. +// This file can be re-generated from mappings.h.in and the upstream +// gamecontrollerdb.txt with the 'update_mappings' CMake target. +//======================================================================== + +// All gamepad mappings not labeled GLFW are copied from the +// SDL_GameControllerDB project under the following license: +// +// Simple DirectMedia Layer +// Copyright (C) 1997-2013 Sam Lantinga +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the +// use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. + +const char* _glfwDefaultMappings[] = +{ +#if defined(GLFW_BUILD_WIN32_MAPPINGS) +@GLFW_WIN32_MAPPINGS@ +"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", +#endif // GLFW_BUILD_WIN32_MAPPINGS + +#if defined(GLFW_BUILD_COCOA_MAPPINGS) +@GLFW_COCOA_MAPPINGS@ +#endif // GLFW_BUILD_COCOA_MAPPINGS + +#if defined(GLFW_BUILD_LINUX_MAPPINGS) +@GLFW_LINUX_MAPPINGS@ +#endif // GLFW_BUILD_LINUX_MAPPINGS +}; + diff --git a/3party/raylib/src/external/glfw/src/monitor.c b/3party/raylib/src/external/glfw/src/monitor.c new file mode 100644 index 0000000..6429493 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/monitor.c @@ -0,0 +1,548 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include +#include + + +// Lexically compare video modes, used by qsort +// +static int compareVideoModes(const void* fp, const void* sp) +{ + const GLFWvidmode* fm = fp; + const GLFWvidmode* sm = sp; + const int fbpp = fm->redBits + fm->greenBits + fm->blueBits; + const int sbpp = sm->redBits + sm->greenBits + sm->blueBits; + const int farea = fm->width * fm->height; + const int sarea = sm->width * sm->height; + + // First sort on color bits per pixel + if (fbpp != sbpp) + return fbpp - sbpp; + + // Then sort on screen area + if (farea != sarea) + return farea - sarea; + + // Then sort on width + if (fm->width != sm->width) + return fm->width - sm->width; + + // Lastly sort on refresh rate + return fm->refreshRate - sm->refreshRate; +} + +// Retrieves the available modes for the specified monitor +// +static GLFWbool refreshVideoModes(_GLFWmonitor* monitor) +{ + int modeCount; + GLFWvidmode* modes; + + if (monitor->modes) + return GLFW_TRUE; + + modes = _glfw.platform.getVideoModes(monitor, &modeCount); + if (!modes) + return GLFW_FALSE; + + qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes); + + _glfw_free(monitor->modes); + monitor->modes = modes; + monitor->modeCount = modeCount; + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code of a monitor connection or disconnection +// +void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement) +{ + assert(monitor != NULL); + assert(action == GLFW_CONNECTED || action == GLFW_DISCONNECTED); + assert(placement == _GLFW_INSERT_FIRST || placement == _GLFW_INSERT_LAST); + + if (action == GLFW_CONNECTED) + { + _glfw.monitorCount++; + _glfw.monitors = + _glfw_realloc(_glfw.monitors, + sizeof(_GLFWmonitor*) * _glfw.monitorCount); + + if (placement == _GLFW_INSERT_FIRST) + { + memmove(_glfw.monitors + 1, + _glfw.monitors, + ((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*)); + _glfw.monitors[0] = monitor; + } + else + _glfw.monitors[_glfw.monitorCount - 1] = monitor; + } + else if (action == GLFW_DISCONNECTED) + { + int i; + _GLFWwindow* window; + + for (window = _glfw.windowListHead; window; window = window->next) + { + if (window->monitor == monitor) + { + int width, height, xoff, yoff; + _glfw.platform.getWindowSize(window, &width, &height); + _glfw.platform.setWindowMonitor(window, NULL, 0, 0, width, height, 0); + _glfw.platform.getWindowFrameSize(window, &xoff, &yoff, NULL, NULL); + _glfw.platform.setWindowPos(window, xoff, yoff); + } + } + + for (i = 0; i < _glfw.monitorCount; i++) + { + if (_glfw.monitors[i] == monitor) + { + _glfw.monitorCount--; + memmove(_glfw.monitors + i, + _glfw.monitors + i + 1, + ((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*)); + break; + } + } + } + + if (_glfw.callbacks.monitor) + _glfw.callbacks.monitor((GLFWmonitor*) monitor, action); + + if (action == GLFW_DISCONNECTED) + _glfwFreeMonitor(monitor); +} + +// Notifies shared code that a full screen window has acquired or released +// a monitor +// +void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window) +{ + assert(monitor != NULL); + monitor->window = window; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Allocates and returns a monitor object with the specified name and dimensions +// +_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM) +{ + _GLFWmonitor* monitor = _glfw_calloc(1, sizeof(_GLFWmonitor)); + monitor->widthMM = widthMM; + monitor->heightMM = heightMM; + + strncpy(monitor->name, name, sizeof(monitor->name) - 1); + + return monitor; +} + +// Frees a monitor object and any data associated with it +// +void _glfwFreeMonitor(_GLFWmonitor* monitor) +{ + if (monitor == NULL) + return; + + _glfw.platform.freeMonitor(monitor); + + _glfwFreeGammaArrays(&monitor->originalRamp); + _glfwFreeGammaArrays(&monitor->currentRamp); + + _glfw_free(monitor->modes); + _glfw_free(monitor); +} + +// Allocates red, green and blue value arrays of the specified size +// +void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size) +{ + ramp->red = _glfw_calloc(size, sizeof(unsigned short)); + ramp->green = _glfw_calloc(size, sizeof(unsigned short)); + ramp->blue = _glfw_calloc(size, sizeof(unsigned short)); + ramp->size = size; +} + +// Frees the red, green and blue value arrays and clears the struct +// +void _glfwFreeGammaArrays(GLFWgammaramp* ramp) +{ + _glfw_free(ramp->red); + _glfw_free(ramp->green); + _glfw_free(ramp->blue); + + memset(ramp, 0, sizeof(GLFWgammaramp)); +} + +// Chooses the video mode most closely matching the desired one +// +const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor, + const GLFWvidmode* desired) +{ + int i; + unsigned int sizeDiff, leastSizeDiff = UINT_MAX; + unsigned int rateDiff, leastRateDiff = UINT_MAX; + unsigned int colorDiff, leastColorDiff = UINT_MAX; + const GLFWvidmode* current; + const GLFWvidmode* closest = NULL; + + if (!refreshVideoModes(monitor)) + return NULL; + + for (i = 0; i < monitor->modeCount; i++) + { + current = monitor->modes + i; + + colorDiff = 0; + + if (desired->redBits != GLFW_DONT_CARE) + colorDiff += abs(current->redBits - desired->redBits); + if (desired->greenBits != GLFW_DONT_CARE) + colorDiff += abs(current->greenBits - desired->greenBits); + if (desired->blueBits != GLFW_DONT_CARE) + colorDiff += abs(current->blueBits - desired->blueBits); + + sizeDiff = abs((current->width - desired->width) * + (current->width - desired->width) + + (current->height - desired->height) * + (current->height - desired->height)); + + if (desired->refreshRate != GLFW_DONT_CARE) + rateDiff = abs(current->refreshRate - desired->refreshRate); + else + rateDiff = UINT_MAX - current->refreshRate; + + if ((colorDiff < leastColorDiff) || + (colorDiff == leastColorDiff && sizeDiff < leastSizeDiff) || + (colorDiff == leastColorDiff && sizeDiff == leastSizeDiff && rateDiff < leastRateDiff)) + { + closest = current; + leastSizeDiff = sizeDiff; + leastRateDiff = rateDiff; + leastColorDiff = colorDiff; + } + } + + return closest; +} + +// Performs lexical comparison between two @ref GLFWvidmode structures +// +int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm) +{ + return compareVideoModes(fm, sm); +} + +// Splits a color depth into red, green and blue bit depths +// +void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) +{ + int delta; + + // We assume that by 32 the user really meant 24 + if (bpp == 32) + bpp = 24; + + // Convert "bits per pixel" to red, green & blue sizes + + *red = *green = *blue = bpp / 3; + delta = bpp - (*red * 3); + if (delta >= 1) + *green = *green + 1; + + if (delta == 2) + *red = *red + 1; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLFWmonitor** glfwGetMonitors(int* count) +{ + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + *count = _glfw.monitorCount; + return (GLFWmonitor**) _glfw.monitors; +} + +GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfw.monitorCount) + return NULL; + + return (GLFWmonitor*) _glfw.monitors[0]; +} + +GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + + _GLFW_REQUIRE_INIT(); + + _glfw.platform.getMonitorPos(monitor, xpos, ypos); +} + +GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle, + int* xpos, int* ypos, + int* width, int* height) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + if (width) + *width = 0; + if (height) + *height = 0; + + _GLFW_REQUIRE_INIT(); + + _glfw.platform.getMonitorWorkarea(monitor, xpos, ypos, width, height); +} + +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (widthMM) + *widthMM = 0; + if (heightMM) + *heightMM = 0; + + _GLFW_REQUIRE_INIT(); + + if (widthMM) + *widthMM = monitor->widthMM; + if (heightMM) + *heightMM = monitor->heightMM; +} + +GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle, + float* xscale, float* yscale) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + if (xscale) + *xscale = 0.f; + if (yscale) + *yscale = 0.f; + + _GLFW_REQUIRE_INIT(); + _glfw.platform.getMonitorContentScale(monitor, xscale, yscale); +} + +GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->name; +} + +GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT(); + monitor->userPointer = pointer; +} + +GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->userPointer; +} + +GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWmonitorfun, _glfw.callbacks.monitor, cbfun); + return cbfun; +} + +GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!refreshVideoModes(monitor)) + return NULL; + + *count = monitor->modeCount; + return monitor->modes; +} + +GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + _glfw.platform.getVideoMode(monitor, &monitor->currentMode); + return &monitor->currentMode; +} + +GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma) +{ + unsigned int i; + unsigned short* values; + GLFWgammaramp ramp; + const GLFWgammaramp* original; + assert(handle != NULL); + assert(gamma > 0.f); + assert(gamma <= FLT_MAX); + + _GLFW_REQUIRE_INIT(); + + if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma); + return; + } + + original = glfwGetGammaRamp(handle); + if (!original) + return; + + values = _glfw_calloc(original->size, sizeof(unsigned short)); + + for (i = 0; i < original->size; i++) + { + float value; + + // Calculate intensity + value = i / (float) (original->size - 1); + // Apply gamma curve + value = powf(value, 1.f / gamma) * 65535.f + 0.5f; + // Clamp to value range + value = _glfw_fminf(value, 65535.f); + + values[i] = (unsigned short) value; + } + + ramp.red = values; + ramp.green = values; + ramp.blue = values; + ramp.size = original->size; + + glfwSetGammaRamp(handle, &ramp); + _glfw_free(values); +} + +GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + _glfwFreeGammaArrays(&monitor->currentRamp); + if (!_glfw.platform.getGammaRamp(monitor, &monitor->currentRamp)) + return NULL; + + return &monitor->currentRamp; +} + +GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + assert(monitor != NULL); + assert(ramp != NULL); + assert(ramp->size > 0); + assert(ramp->red != NULL); + assert(ramp->green != NULL); + assert(ramp->blue != NULL); + + _GLFW_REQUIRE_INIT(); + + if (ramp->size <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid gamma ramp size %i", + ramp->size); + return; + } + + if (!monitor->originalRamp.size) + { + if (!_glfw.platform.getGammaRamp(monitor, &monitor->originalRamp)) + return; + } + + _glfw.platform.setGammaRamp(monitor, ramp); +} + diff --git a/3party/raylib/src/external/glfw/src/nsgl_context.m b/3party/raylib/src/external/glfw/src/nsgl_context.m new file mode 100644 index 0000000..fc1f752 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/nsgl_context.m @@ -0,0 +1,376 @@ +//======================================================================== +// GLFW 3.4 macOS - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2009-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include + +static void makeContextCurrentNSGL(_GLFWwindow* window) +{ + @autoreleasepool { + + if (window) + [window->context.nsgl.object makeCurrentContext]; + else + [NSOpenGLContext clearCurrentContext]; + + _glfwPlatformSetTls(&_glfw.contextSlot, window); + + } // autoreleasepool +} + +static void swapBuffersNSGL(_GLFWwindow* window) +{ + @autoreleasepool { + + // HACK: Simulate vsync with usleep as NSGL swap interval does not apply to + // windows with a non-visible occlusion state + if (window->ns.occluded) + { + int interval = 0; + [window->context.nsgl.object getValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; + + if (interval > 0) + { + const double framerate = 60.0; + const uint64_t frequency = _glfwPlatformGetTimerFrequency(); + const uint64_t value = _glfwPlatformGetTimerValue(); + + const double elapsed = value / (double) frequency; + const double period = 1.0 / framerate; + const double delay = period - fmod(elapsed, period); + + usleep(floorl(delay * 1e6)); + } + } + + [window->context.nsgl.object flushBuffer]; + + } // autoreleasepool +} + +static void swapIntervalNSGL(int interval) +{ + @autoreleasepool { + + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + if (window) + { + [window->context.nsgl.object setValues:&interval + forParameter:NSOpenGLContextParameterSwapInterval]; + } + + } // autoreleasepool +} + +static int extensionSupportedNSGL(const char* extension) +{ + // There are no NSGL extensions + return GLFW_FALSE; +} + +static GLFWglproc getProcAddressNSGL(const char* procname) +{ + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, + procname, + kCFStringEncodingASCII); + + GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework, + symbolName); + + CFRelease(symbolName); + + return symbol; +} + +static void destroyContextNSGL(_GLFWwindow* window) +{ + @autoreleasepool { + + [window->context.nsgl.pixelFormat release]; + window->context.nsgl.pixelFormat = nil; + + [window->context.nsgl.object release]; + window->context.nsgl.object = nil; + + } // autoreleasepool +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Initialize OpenGL support +// +GLFWbool _glfwInitNSGL(void) +{ + if (_glfw.nsgl.framework) + return GLFW_TRUE; + + _glfw.nsgl.framework = + CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + if (_glfw.nsgl.framework == NULL) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "NSGL: Failed to locate OpenGL framework"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Terminate OpenGL support +// +void _glfwTerminateNSGL(void) +{ +} + +// Create the OpenGL context +// +GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "NSGL: OpenGL ES is not available on macOS"); + return GLFW_FALSE; + } + + if (ctxconfig->major > 2) + { + if (ctxconfig->major == 3 && ctxconfig->minor < 2) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above"); + return GLFW_FALSE; + } + } + + // Context robustness modes (GL_KHR_robustness) are not yet supported by + // macOS but are not a hard constraint, so ignore and continue + + // Context release behaviors (GL_KHR_context_flush_control) are not yet + // supported by macOS but are not a hard constraint, so ignore and continue + + // Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not + // a hard constraint, so ignore and continue + + // No-error contexts (GL_KHR_no_error) are not yet supported by macOS but + // are not a hard constraint, so ignore and continue + +#define ADD_ATTRIB(a) \ +{ \ + assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ +} +#define SET_ATTRIB(a, v) { ADD_ATTRIB(a); ADD_ATTRIB(v); } + + NSOpenGLPixelFormatAttribute attribs[40]; + int index = 0; + + ADD_ATTRIB(NSOpenGLPFAAccelerated); + ADD_ATTRIB(NSOpenGLPFAClosestPolicy); + + if (ctxconfig->nsgl.offline) + { + ADD_ATTRIB(NSOpenGLPFAAllowOfflineRenderers); + // NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in + // Info.plist for unbundled applications + // HACK: This assumes that NSOpenGLPixelFormat will remain + // a straightforward wrapper of its CGL counterpart + ADD_ATTRIB(kCGLPFASupportsAutomaticGraphicsSwitching); + } + +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000 + if (ctxconfig->major >= 4) + { + SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core); + } + else +#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ + if (ctxconfig->major >= 3) + { + SET_ATTRIB(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); + } + + if (ctxconfig->major <= 2) + { + if (fbconfig->auxBuffers != GLFW_DONT_CARE) + SET_ATTRIB(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); + + if (fbconfig->accumRedBits != GLFW_DONT_CARE && + fbconfig->accumGreenBits != GLFW_DONT_CARE && + fbconfig->accumBlueBits != GLFW_DONT_CARE && + fbconfig->accumAlphaBits != GLFW_DONT_CARE) + { + const int accumBits = fbconfig->accumRedBits + + fbconfig->accumGreenBits + + fbconfig->accumBlueBits + + fbconfig->accumAlphaBits; + + SET_ATTRIB(NSOpenGLPFAAccumSize, accumBits); + } + } + + if (fbconfig->redBits != GLFW_DONT_CARE && + fbconfig->greenBits != GLFW_DONT_CARE && + fbconfig->blueBits != GLFW_DONT_CARE) + { + int colorBits = fbconfig->redBits + + fbconfig->greenBits + + fbconfig->blueBits; + + // macOS needs non-zero color size, so set reasonable values + if (colorBits == 0) + colorBits = 24; + else if (colorBits < 15) + colorBits = 15; + + SET_ATTRIB(NSOpenGLPFAColorSize, colorBits); + } + + if (fbconfig->alphaBits != GLFW_DONT_CARE) + SET_ATTRIB(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); + + if (fbconfig->depthBits != GLFW_DONT_CARE) + SET_ATTRIB(NSOpenGLPFADepthSize, fbconfig->depthBits); + + if (fbconfig->stencilBits != GLFW_DONT_CARE) + SET_ATTRIB(NSOpenGLPFAStencilSize, fbconfig->stencilBits); + + if (fbconfig->stereo) + { +#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200 + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "NSGL: Stereo rendering is deprecated"); + return GLFW_FALSE; +#else + ADD_ATTRIB(NSOpenGLPFAStereo); +#endif + } + + if (fbconfig->doublebuffer) + ADD_ATTRIB(NSOpenGLPFADoubleBuffer); + + if (fbconfig->samples != GLFW_DONT_CARE) + { + if (fbconfig->samples == 0) + { + SET_ATTRIB(NSOpenGLPFASampleBuffers, 0); + } + else + { + SET_ATTRIB(NSOpenGLPFASampleBuffers, 1); + SET_ATTRIB(NSOpenGLPFASamples, fbconfig->samples); + } + } + + // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB + // framebuffer, so there's no need (and no way) to request it + + ADD_ATTRIB(0); + +#undef ADD_ATTRIB +#undef SET_ATTRIB + + window->context.nsgl.pixelFormat = + [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; + if (window->context.nsgl.pixelFormat == nil) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "NSGL: Failed to find a suitable pixel format"); + return GLFW_FALSE; + } + + NSOpenGLContext* share = nil; + + if (ctxconfig->share) + share = ctxconfig->share->context.nsgl.object; + + window->context.nsgl.object = + [[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat + shareContext:share]; + if (window->context.nsgl.object == nil) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "NSGL: Failed to create OpenGL context"); + return GLFW_FALSE; + } + + if (fbconfig->transparent) + { + GLint opaque = 0; + [window->context.nsgl.object setValues:&opaque + forParameter:NSOpenGLContextParameterSurfaceOpacity]; + } + + [window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina]; + + [window->context.nsgl.object setView:window->ns.view]; + + window->context.makeCurrent = makeContextCurrentNSGL; + window->context.swapBuffers = swapBuffersNSGL; + window->context.swapInterval = swapIntervalNSGL; + window->context.extensionSupported = extensionSupportedNSGL; + window->context.getProcAddress = getProcAddressNSGL; + window->context.destroy = destroyContextNSGL; + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(nil); + + if (_glfw.platform.platformID != GLFW_PLATFORM_COCOA) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "NSGL: Platform not initialized"); + return nil; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return nil; + } + + return window->context.nsgl.object; +} + diff --git a/3party/raylib/src/external/glfw/src/null_init.c b/3party/raylib/src/external/glfw/src/null_init.c new file mode 100644 index 0000000..de4b28f --- /dev/null +++ b/3party/raylib/src/external/glfw/src/null_init.c @@ -0,0 +1,133 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform) +{ + const _GLFWplatform null = + { + GLFW_PLATFORM_NULL, + _glfwInitNull, + _glfwTerminateNull, + _glfwGetCursorPosNull, + _glfwSetCursorPosNull, + _glfwSetCursorModeNull, + _glfwSetRawMouseMotionNull, + _glfwRawMouseMotionSupportedNull, + _glfwCreateCursorNull, + _glfwCreateStandardCursorNull, + _glfwDestroyCursorNull, + _glfwSetCursorNull, + _glfwGetScancodeNameNull, + _glfwGetKeyScancodeNull, + _glfwSetClipboardStringNull, + _glfwGetClipboardStringNull, + _glfwInitJoysticksNull, + _glfwTerminateJoysticksNull, + _glfwPollJoystickNull, + _glfwGetMappingNameNull, + _glfwUpdateGamepadGUIDNull, + _glfwFreeMonitorNull, + _glfwGetMonitorPosNull, + _glfwGetMonitorContentScaleNull, + _glfwGetMonitorWorkareaNull, + _glfwGetVideoModesNull, + _glfwGetVideoModeNull, + _glfwGetGammaRampNull, + _glfwSetGammaRampNull, + _glfwCreateWindowNull, + _glfwDestroyWindowNull, + _glfwSetWindowTitleNull, + _glfwSetWindowIconNull, + _glfwGetWindowPosNull, + _glfwSetWindowPosNull, + _glfwGetWindowSizeNull, + _glfwSetWindowSizeNull, + _glfwSetWindowSizeLimitsNull, + _glfwSetWindowAspectRatioNull, + _glfwGetFramebufferSizeNull, + _glfwGetWindowFrameSizeNull, + _glfwGetWindowContentScaleNull, + _glfwIconifyWindowNull, + _glfwRestoreWindowNull, + _glfwMaximizeWindowNull, + _glfwShowWindowNull, + _glfwHideWindowNull, + _glfwRequestWindowAttentionNull, + _glfwFocusWindowNull, + _glfwSetWindowMonitorNull, + _glfwWindowFocusedNull, + _glfwWindowIconifiedNull, + _glfwWindowVisibleNull, + _glfwWindowMaximizedNull, + _glfwWindowHoveredNull, + _glfwFramebufferTransparentNull, + _glfwGetWindowOpacityNull, + _glfwSetWindowResizableNull, + _glfwSetWindowDecoratedNull, + _glfwSetWindowFloatingNull, + _glfwSetWindowOpacityNull, + _glfwSetWindowMousePassthroughNull, + _glfwPollEventsNull, + _glfwWaitEventsNull, + _glfwWaitEventsTimeoutNull, + _glfwPostEmptyEventNull, + _glfwGetEGLPlatformNull, + _glfwGetEGLNativeDisplayNull, + _glfwGetEGLNativeWindowNull, + _glfwGetRequiredInstanceExtensionsNull, + _glfwGetPhysicalDevicePresentationSupportNull, + _glfwCreateWindowSurfaceNull, + }; + + *platform = null; + return GLFW_TRUE; +} + +int _glfwInitNull(void) +{ + _glfwPollMonitorsNull(); + return GLFW_TRUE; +} + +void _glfwTerminateNull(void) +{ + free(_glfw.null.clipboardString); + _glfwTerminateOSMesa(); + _glfwTerminateEGL(); +} + diff --git a/3party/raylib/src/external/glfw/src/null_joystick.c b/3party/raylib/src/external/glfw/src/null_joystick.c new file mode 100644 index 0000000..1fe5072 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/null_joystick.c @@ -0,0 +1,58 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitJoysticksNull(void) +{ + return GLFW_TRUE; +} + +void _glfwTerminateJoysticksNull(void) +{ +} + +GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode) +{ + return GLFW_FALSE; +} + +const char* _glfwGetMappingNameNull(void) +{ + return ""; +} + +void _glfwUpdateGamepadGUIDNull(char* guid) +{ +} + diff --git a/3party/raylib/src/external/glfw/src/null_joystick.h b/3party/raylib/src/external/glfw/src/null_joystick.h new file mode 100644 index 0000000..a2199c5 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/null_joystick.h @@ -0,0 +1,32 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +GLFWbool _glfwInitJoysticksNull(void); +void _glfwTerminateJoysticksNull(void); +GLFWbool _glfwPollJoystickNull(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameNull(void); +void _glfwUpdateGamepadGUIDNull(char* guid); + diff --git a/3party/raylib/src/external/glfw/src/null_monitor.c b/3party/raylib/src/external/glfw/src/null_monitor.c new file mode 100644 index 0000000..63a1cd2 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/null_monitor.c @@ -0,0 +1,161 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +// The the sole (fake) video mode of our (sole) fake monitor +// +static GLFWvidmode getVideoMode(void) +{ + GLFWvidmode mode; + mode.width = 1920; + mode.height = 1080; + mode.redBits = 8; + mode.greenBits = 8; + mode.blueBits = 8; + mode.refreshRate = 60; + return mode; +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPollMonitorsNull(void) +{ + const float dpi = 141.f; + const GLFWvidmode mode = getVideoMode(); + _GLFWmonitor* monitor = _glfwAllocMonitor("Null SuperNoop 0", + (int) (mode.width * 25.4f / dpi), + (int) (mode.height * 25.4f / dpi)); + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_FIRST); +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwFreeMonitorNull(_GLFWmonitor* monitor) +{ + _glfwFreeGammaArrays(&monitor->null.ramp); +} + +void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; +} + +void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = 1.f; + if (yscale) + *yscale = 1.f; +} + +void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + const GLFWvidmode mode = getVideoMode(); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 10; + if (width) + *width = mode.width; + if (height) + *height = mode.height - 10; +} + +GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found) +{ + GLFWvidmode* mode = _glfw_calloc(1, sizeof(GLFWvidmode)); + *mode = getVideoMode(); + *found = 1; + return mode; +} + +void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + *mode = getVideoMode(); +} + +GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + if (!monitor->null.ramp.size) + { + unsigned int i; + + _glfwAllocGammaArrays(&monitor->null.ramp, 256); + + for (i = 0; i < monitor->null.ramp.size; i++) + { + const float gamma = 2.2f; + float value; + value = i / (float) (monitor->null.ramp.size - 1); + value = powf(value, 1.f / gamma) * 65535.f + 0.5f; + value = _glfw_fminf(value, 65535.f); + + monitor->null.ramp.red[i] = (unsigned short) value; + monitor->null.ramp.green[i] = (unsigned short) value; + monitor->null.ramp.blue[i] = (unsigned short) value; + } + } + + _glfwAllocGammaArrays(ramp, monitor->null.ramp.size); + memcpy(ramp->red, monitor->null.ramp.red, sizeof(short) * ramp->size); + memcpy(ramp->green, monitor->null.ramp.green, sizeof(short) * ramp->size); + memcpy(ramp->blue, monitor->null.ramp.blue, sizeof(short) * ramp->size); + return GLFW_TRUE; +} + +void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + if (monitor->null.ramp.size != ramp->size) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Null: Gamma ramp size must match current ramp size"); + return; + } + + memcpy(monitor->null.ramp.red, ramp->red, sizeof(short) * ramp->size); + memcpy(monitor->null.ramp.green, ramp->green, sizeof(short) * ramp->size); + memcpy(monitor->null.ramp.blue, ramp->blue, sizeof(short) * ramp->size); +} + diff --git a/3party/raylib/src/external/glfw/src/null_platform.h b/3party/raylib/src/external/glfw/src/null_platform.h new file mode 100644 index 0000000..b646acb --- /dev/null +++ b/3party/raylib/src/external/glfw/src/null_platform.h @@ -0,0 +1,149 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLFW_NULL_WINDOW_STATE _GLFWwindowNull null; +#define GLFW_NULL_LIBRARY_WINDOW_STATE _GLFWlibraryNull null; +#define GLFW_NULL_MONITOR_STATE _GLFWmonitorNull null; + +#define GLFW_NULL_CONTEXT_STATE +#define GLFW_NULL_CURSOR_STATE +#define GLFW_NULL_LIBRARY_CONTEXT_STATE + + +// Null-specific per-window data +// +typedef struct _GLFWwindowNull +{ + int xpos; + int ypos; + int width; + int height; + char* title; + GLFWbool visible; + GLFWbool iconified; + GLFWbool maximized; + GLFWbool resizable; + GLFWbool decorated; + GLFWbool floating; + GLFWbool transparent; + float opacity; +} _GLFWwindowNull; + +// Null-specific per-monitor data +// +typedef struct _GLFWmonitorNull +{ + GLFWgammaramp ramp; +} _GLFWmonitorNull; + +// Null-specific global data +// +typedef struct _GLFWlibraryNull +{ + int xcursor; + int ycursor; + char* clipboardString; + _GLFWwindow* focusedWindow; +} _GLFWlibraryNull; + +void _glfwPollMonitorsNull(void); + +GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform); +int _glfwInitNull(void); +void _glfwTerminateNull(void); + +void _glfwFreeMonitorNull(_GLFWmonitor* monitor); +void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found); +void _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowNull(_GLFWwindow* window); +void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d); +void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowNull(_GLFWwindow* window); +void _glfwRestoreWindowNull(_GLFWwindow* window); +void _glfwMaximizeWindowNull(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window); +void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityNull(_GLFWwindow* window); +void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity); +void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedNull(void); +void _glfwShowWindowNull(_GLFWwindow* window); +void _glfwRequestWindowAttentionNull(_GLFWwindow* window); +void _glfwRequestWindowAttentionNull(_GLFWwindow* window); +void _glfwHideWindowNull(_GLFWwindow* window); +void _glfwFocusWindowNull(_GLFWwindow* window); +GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window); +void _glfwPollEventsNull(void); +void _glfwWaitEventsNull(void); +void _glfwWaitEventsTimeoutNull(double timeout); +void _glfwPostEmptyEventNull(void); +void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y); +void _glfwSetCursorModeNull(_GLFWwindow* window, int mode); +GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorNull(_GLFWcursor* cursor); +void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringNull(const char* string); +const char* _glfwGetClipboardStringNull(void); +const char* _glfwGetScancodeNameNull(int scancode); +int _glfwGetKeyScancodeNull(int key); + +EGLenum _glfwGetEGLPlatformNull(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void); +EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsNull(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwPollMonitorsNull(void); + diff --git a/3party/raylib/src/external/glfw/src/null_window.c b/3party/raylib/src/external/glfw/src/null_window.c new file mode 100644 index 0000000..5cdf3e2 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/null_window.c @@ -0,0 +1,720 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include + +static void applySizeLimits(_GLFWwindow* window, int* width, int* height) +{ + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + const float ratio = (float) window->numer / (float) window->denom; + *height = (int) (*width / ratio); + } + + if (window->minwidth != GLFW_DONT_CARE) + *width = _glfw_max(*width, window->minwidth); + else if (window->maxwidth != GLFW_DONT_CARE) + *width = _glfw_min(*width, window->maxwidth); + + if (window->minheight != GLFW_DONT_CARE) + *height = _glfw_min(*height, window->minheight); + else if (window->maxheight != GLFW_DONT_CARE) + *height = _glfw_max(*height, window->maxheight); +} + +static void fitToMonitor(_GLFWwindow* window) +{ + GLFWvidmode mode; + _glfwGetVideoModeNull(window->monitor, &mode); + _glfwGetMonitorPosNull(window->monitor, + &window->null.xpos, + &window->null.ypos); + window->null.width = mode.width; + window->null.height = mode.height; +} + +static void acquireMonitor(_GLFWwindow* window) +{ + _glfwInputMonitorWindow(window->monitor, window); +} + +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfwInputMonitorWindow(window->monitor, NULL); +} + +static int createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + if (window->monitor) + fitToMonitor(window); + else + { + if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) + { + window->null.xpos = 17; + window->null.ypos = 17; + } + else + { + window->null.xpos = wndconfig->xpos; + window->null.ypos = wndconfig->ypos; + } + + window->null.width = wndconfig->width; + window->null.height = wndconfig->height; + } + + window->null.visible = wndconfig->visible; + window->null.decorated = wndconfig->decorated; + window->null.maximized = wndconfig->maximized; + window->null.floating = wndconfig->floating; + window->null.transparent = fbconfig->transparent; + window->null.opacity = 1.f; + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!createNativeWindow(window, wndconfig, fbconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API || + ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; + } + + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughNull(window, GLFW_TRUE); + + if (window->monitor) + { + _glfwShowWindowNull(window); + _glfwFocusWindowNull(window); + acquireMonitor(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowNull(window); + if (wndconfig->focused) + _glfwFocusWindowNull(window); + } + } + + return GLFW_TRUE; +} + +void _glfwDestroyWindowNull(_GLFWwindow* window) +{ + if (window->monitor) + releaseMonitor(window); + + if (_glfw.null.focusedWindow == window) + _glfw.null.focusedWindow = NULL; + + if (window->context.destroy) + window->context.destroy(window); +} + +void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title) +{ +} + +void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images) +{ +} + +void _glfwSetWindowMonitorNull(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (window->monitor == monitor) + { + if (!monitor) + { + _glfwSetWindowPosNull(window, xpos, ypos); + _glfwSetWindowSizeNull(window, width, height); + } + + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + + if (window->monitor) + { + window->null.visible = GLFW_TRUE; + acquireMonitor(window); + fitToMonitor(window); + } + else + { + _glfwSetWindowPosNull(window, xpos, ypos); + _glfwSetWindowSizeNull(window, width, height); + } +} + +void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos) +{ + if (xpos) + *xpos = window->null.xpos; + if (ypos) + *ypos = window->null.ypos; +} + +void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos) +{ + if (window->monitor) + return; + + if (window->null.xpos != xpos || window->null.ypos != ypos) + { + window->null.xpos = xpos; + window->null.ypos = ypos; + _glfwInputWindowPos(window, xpos, ypos); + } +} + +void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->null.width; + if (height) + *height = window->null.height; +} + +void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + return; + + if (window->null.width != width || window->null.height != height) + { + window->null.width = width; + window->null.height = height; + _glfwInputWindowSize(window, width, height); + _glfwInputFramebufferSize(window, width, height); + } +} + +void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + int width = window->null.width; + int height = window->null.height; + applySizeLimits(window, &width, &height); + _glfwSetWindowSizeNull(window, width, height); +} + +void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d) +{ + int width = window->null.width; + int height = window->null.height; + applySizeLimits(window, &width, &height); + _glfwSetWindowSizeNull(window, width, height); +} + +void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->null.width; + if (height) + *height = window->null.height; +} + +void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + if (window->null.decorated && !window->monitor) + { + if (left) + *left = 1; + if (top) + *top = 10; + if (right) + *right = 1; + if (bottom) + *bottom = 1; + } + else + { + if (left) + *left = 0; + if (top) + *top = 0; + if (right) + *right = 0; + if (bottom) + *bottom = 0; + } +} + +void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale) +{ + if (xscale) + *xscale = 1.f; + if (yscale) + *yscale = 1.f; +} + +void _glfwIconifyWindowNull(_GLFWwindow* window) +{ + if (_glfw.null.focusedWindow == window) + { + _glfw.null.focusedWindow = NULL; + _glfwInputWindowFocus(window, GLFW_FALSE); + } + + if (!window->null.iconified) + { + window->null.iconified = GLFW_TRUE; + _glfwInputWindowIconify(window, GLFW_TRUE); + + if (window->monitor) + releaseMonitor(window); + } +} + +void _glfwRestoreWindowNull(_GLFWwindow* window) +{ + if (window->null.iconified) + { + window->null.iconified = GLFW_FALSE; + _glfwInputWindowIconify(window, GLFW_FALSE); + + if (window->monitor) + acquireMonitor(window); + } + else if (window->null.maximized) + { + window->null.maximized = GLFW_FALSE; + _glfwInputWindowMaximize(window, GLFW_FALSE); + } +} + +void _glfwMaximizeWindowNull(_GLFWwindow* window) +{ + if (!window->null.maximized) + { + window->null.maximized = GLFW_TRUE; + _glfwInputWindowMaximize(window, GLFW_TRUE); + } +} + +GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window) +{ + return window->null.maximized; +} + +GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window) +{ + return _glfw.null.xcursor >= window->null.xpos && + _glfw.null.ycursor >= window->null.ypos && + _glfw.null.xcursor <= window->null.xpos + window->null.width - 1 && + _glfw.null.ycursor <= window->null.ypos + window->null.height - 1; +} + +GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window) +{ + return window->null.transparent; +} + +void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled) +{ + window->null.resizable = enabled; +} + +void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled) +{ + window->null.decorated = enabled; +} + +void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled) +{ + window->null.floating = enabled; +} + +void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled) +{ +} + +float _glfwGetWindowOpacityNull(_GLFWwindow* window) +{ + return window->null.opacity; +} + +void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity) +{ + window->null.opacity = opacity; +} + +void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled) +{ +} + +GLFWbool _glfwRawMouseMotionSupportedNull(void) +{ + return GLFW_TRUE; +} + +void _glfwShowWindowNull(_GLFWwindow* window) +{ + window->null.visible = GLFW_TRUE; +} + +void _glfwRequestWindowAttentionNull(_GLFWwindow* window) +{ +} + +void _glfwHideWindowNull(_GLFWwindow* window) +{ + if (_glfw.null.focusedWindow == window) + { + _glfw.null.focusedWindow = NULL; + _glfwInputWindowFocus(window, GLFW_FALSE); + } + + window->null.visible = GLFW_FALSE; +} + +void _glfwFocusWindowNull(_GLFWwindow* window) +{ + _GLFWwindow* previous; + + if (_glfw.null.focusedWindow == window) + return; + + if (!window->null.visible) + return; + + previous = _glfw.null.focusedWindow; + _glfw.null.focusedWindow = window; + + if (previous) + { + _glfwInputWindowFocus(previous, GLFW_FALSE); + if (previous->monitor && previous->autoIconify) + _glfwIconifyWindowNull(previous); + } + + _glfwInputWindowFocus(window, GLFW_TRUE); +} + +GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window) +{ + return _glfw.null.focusedWindow == window; +} + +GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window) +{ + return window->null.iconified; +} + +GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window) +{ + return window->null.visible; +} + +void _glfwPollEventsNull(void) +{ +} + +void _glfwWaitEventsNull(void) +{ +} + +void _glfwWaitEventsTimeoutNull(double timeout) +{ +} + +void _glfwPostEmptyEventNull(void) +{ +} + +void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos) +{ + if (xpos) + *xpos = _glfw.null.xcursor - window->null.xpos; + if (ypos) + *ypos = _glfw.null.ycursor - window->null.ypos; +} + +void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y) +{ + _glfw.null.xcursor = window->null.xpos + (int) x; + _glfw.null.ycursor = window->null.ypos + (int) y; +} + +void _glfwSetCursorModeNull(_GLFWwindow* window, int mode) +{ +} + +GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + return GLFW_TRUE; +} + +GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape) +{ + return GLFW_TRUE; +} + +void _glfwDestroyCursorNull(_GLFWcursor* cursor) +{ +} + +void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor) +{ +} + +void _glfwSetClipboardStringNull(const char* string) +{ + char* copy = _glfw_strdup(string); + _glfw_free(_glfw.null.clipboardString); + _glfw.null.clipboardString = copy; +} + +const char* _glfwGetClipboardStringNull(void) +{ + return _glfw.null.clipboardString; +} + +EGLenum _glfwGetEGLPlatformNull(EGLint** attribs) +{ + return 0; +} + +EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void) +{ + return 0; +} + +EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window) +{ + return 0; +} + +const char* _glfwGetScancodeNameNull(int scancode) +{ + if (scancode < GLFW_KEY_SPACE || scancode > GLFW_KEY_LAST) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); + return NULL; + } + + switch (scancode) + { + case GLFW_KEY_APOSTROPHE: + return "'"; + case GLFW_KEY_COMMA: + return ","; + case GLFW_KEY_MINUS: + case GLFW_KEY_KP_SUBTRACT: + return "-"; + case GLFW_KEY_PERIOD: + case GLFW_KEY_KP_DECIMAL: + return "."; + case GLFW_KEY_SLASH: + case GLFW_KEY_KP_DIVIDE: + return "/"; + case GLFW_KEY_SEMICOLON: + return ";"; + case GLFW_KEY_EQUAL: + case GLFW_KEY_KP_EQUAL: + return "="; + case GLFW_KEY_LEFT_BRACKET: + return "["; + case GLFW_KEY_RIGHT_BRACKET: + return "]"; + case GLFW_KEY_KP_MULTIPLY: + return "*"; + case GLFW_KEY_KP_ADD: + return "+"; + case GLFW_KEY_BACKSLASH: + case GLFW_KEY_WORLD_1: + case GLFW_KEY_WORLD_2: + return "\\"; + case GLFW_KEY_0: + case GLFW_KEY_KP_0: + return "0"; + case GLFW_KEY_1: + case GLFW_KEY_KP_1: + return "1"; + case GLFW_KEY_2: + case GLFW_KEY_KP_2: + return "2"; + case GLFW_KEY_3: + case GLFW_KEY_KP_3: + return "3"; + case GLFW_KEY_4: + case GLFW_KEY_KP_4: + return "4"; + case GLFW_KEY_5: + case GLFW_KEY_KP_5: + return "5"; + case GLFW_KEY_6: + case GLFW_KEY_KP_6: + return "6"; + case GLFW_KEY_7: + case GLFW_KEY_KP_7: + return "7"; + case GLFW_KEY_8: + case GLFW_KEY_KP_8: + return "8"; + case GLFW_KEY_9: + case GLFW_KEY_KP_9: + return "9"; + case GLFW_KEY_A: + return "a"; + case GLFW_KEY_B: + return "b"; + case GLFW_KEY_C: + return "c"; + case GLFW_KEY_D: + return "d"; + case GLFW_KEY_E: + return "e"; + case GLFW_KEY_F: + return "f"; + case GLFW_KEY_G: + return "g"; + case GLFW_KEY_H: + return "h"; + case GLFW_KEY_I: + return "i"; + case GLFW_KEY_J: + return "j"; + case GLFW_KEY_K: + return "k"; + case GLFW_KEY_L: + return "l"; + case GLFW_KEY_M: + return "m"; + case GLFW_KEY_N: + return "n"; + case GLFW_KEY_O: + return "o"; + case GLFW_KEY_P: + return "p"; + case GLFW_KEY_Q: + return "q"; + case GLFW_KEY_R: + return "r"; + case GLFW_KEY_S: + return "s"; + case GLFW_KEY_T: + return "t"; + case GLFW_KEY_U: + return "u"; + case GLFW_KEY_V: + return "v"; + case GLFW_KEY_W: + return "w"; + case GLFW_KEY_X: + return "x"; + case GLFW_KEY_Y: + return "y"; + case GLFW_KEY_Z: + return "z"; + } + + return NULL; +} + +int _glfwGetKeyScancodeNull(int key) +{ + return key; +} + +void _glfwGetRequiredInstanceExtensionsNull(char** extensions) +{ +} + +GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + return GLFW_FALSE; +} + +VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + // This seems like the most appropriate error to return here + return VK_ERROR_EXTENSION_NOT_PRESENT; +} + diff --git a/3party/raylib/src/external/glfw/src/osmesa_context.c b/3party/raylib/src/external/glfw/src/osmesa_context.c new file mode 100644 index 0000000..38adabb --- /dev/null +++ b/3party/raylib/src/external/glfw/src/osmesa_context.c @@ -0,0 +1,386 @@ +//======================================================================== +// GLFW 3.4 OSMesa - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2016 Google Inc. +// Copyright (c) 2016-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include +#include +#include + +#include "internal.h" + + +static void makeContextCurrentOSMesa(_GLFWwindow* window) +{ + if (window) + { + int width, height; + _glfw.platform.getFramebufferSize(window, &width, &height); + + // Check to see if we need to allocate a new buffer + if ((window->context.osmesa.buffer == NULL) || + (width != window->context.osmesa.width) || + (height != window->context.osmesa.height)) + { + _glfw_free(window->context.osmesa.buffer); + + // Allocate the new buffer (width * height * 8-bit RGBA) + window->context.osmesa.buffer = _glfw_calloc(4, (size_t) width * height); + window->context.osmesa.width = width; + window->context.osmesa.height = height; + } + + if (!OSMesaMakeCurrent(window->context.osmesa.handle, + window->context.osmesa.buffer, + GL_UNSIGNED_BYTE, + width, height)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to make context current"); + return; + } + } + + _glfwPlatformSetTls(&_glfw.contextSlot, window); +} + +static GLFWglproc getProcAddressOSMesa(const char* procname) +{ + return (GLFWglproc) OSMesaGetProcAddress(procname); +} + +static void destroyContextOSMesa(_GLFWwindow* window) +{ + if (window->context.osmesa.handle) + { + OSMesaDestroyContext(window->context.osmesa.handle); + window->context.osmesa.handle = NULL; + } + + if (window->context.osmesa.buffer) + { + _glfw_free(window->context.osmesa.buffer); + window->context.osmesa.width = 0; + window->context.osmesa.height = 0; + } +} + +static void swapBuffersOSMesa(_GLFWwindow* window) +{ + // No double buffering on OSMesa +} + +static void swapIntervalOSMesa(int interval) +{ + // No swap interval on OSMesa +} + +static int extensionSupportedOSMesa(const char* extension) +{ + // OSMesa does not have extensions + return GLFW_FALSE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitOSMesa(void) +{ + int i; + const char* sonames[] = + { +#if defined(_GLFW_OSMESA_LIBRARY) + _GLFW_OSMESA_LIBRARY, +#elif defined(_WIN32) + "libOSMesa.dll", + "OSMesa.dll", +#elif defined(__APPLE__) + "libOSMesa.8.dylib", +#elif defined(__CYGWIN__) + "libOSMesa-8.so", +#elif defined(__OpenBSD__) || defined(__NetBSD__) + "libOSMesa.so", +#else + "libOSMesa.so.8", + "libOSMesa.so.6", +#endif + NULL + }; + + if (_glfw.osmesa.handle) + return GLFW_TRUE; + + for (i = 0; sonames[i]; i++) + { + _glfw.osmesa.handle = _glfwPlatformLoadModule(sonames[i]); + if (_glfw.osmesa.handle) + break; + } + + if (!_glfw.osmesa.handle) + { + _glfwInputError(GLFW_API_UNAVAILABLE, "OSMesa: Library not found"); + return GLFW_FALSE; + } + + _glfw.osmesa.CreateContextExt = (PFN_OSMesaCreateContextExt) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaCreateContextExt"); + _glfw.osmesa.CreateContextAttribs = (PFN_OSMesaCreateContextAttribs) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaCreateContextAttribs"); + _glfw.osmesa.DestroyContext = (PFN_OSMesaDestroyContext) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaDestroyContext"); + _glfw.osmesa.MakeCurrent = (PFN_OSMesaMakeCurrent) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaMakeCurrent"); + _glfw.osmesa.GetColorBuffer = (PFN_OSMesaGetColorBuffer) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetColorBuffer"); + _glfw.osmesa.GetDepthBuffer = (PFN_OSMesaGetDepthBuffer) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetDepthBuffer"); + _glfw.osmesa.GetProcAddress = (PFN_OSMesaGetProcAddress) + _glfwPlatformGetModuleSymbol(_glfw.osmesa.handle, "OSMesaGetProcAddress"); + + if (!_glfw.osmesa.CreateContextExt || + !_glfw.osmesa.DestroyContext || + !_glfw.osmesa.MakeCurrent || + !_glfw.osmesa.GetColorBuffer || + !_glfw.osmesa.GetDepthBuffer || + !_glfw.osmesa.GetProcAddress) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to load required entry points"); + + _glfwTerminateOSMesa(); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwTerminateOSMesa(void) +{ + if (_glfw.osmesa.handle) + { + _glfwPlatformFreeModule(_glfw.osmesa.handle); + _glfw.osmesa.handle = NULL; + } +} + +#define SET_ATTRIB(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +GLFWbool _glfwCreateContextOSMesa(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + OSMesaContext share = NULL; + const int accumBits = fbconfig->accumRedBits + + fbconfig->accumGreenBits + + fbconfig->accumBlueBits + + fbconfig->accumAlphaBits; + + if (ctxconfig->client == GLFW_OPENGL_ES_API) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "OSMesa: OpenGL ES is not available on OSMesa"); + return GLFW_FALSE; + } + + if (ctxconfig->share) + share = ctxconfig->share->context.osmesa.handle; + + if (OSMesaCreateContextAttribs) + { + int index = 0, attribs[40]; + + SET_ATTRIB(OSMESA_FORMAT, OSMESA_RGBA); + SET_ATTRIB(OSMESA_DEPTH_BITS, fbconfig->depthBits); + SET_ATTRIB(OSMESA_STENCIL_BITS, fbconfig->stencilBits); + SET_ATTRIB(OSMESA_ACCUM_BITS, accumBits); + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + { + SET_ATTRIB(OSMESA_PROFILE, OSMESA_CORE_PROFILE); + } + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + { + SET_ATTRIB(OSMESA_PROFILE, OSMESA_COMPAT_PROFILE); + } + + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + SET_ATTRIB(OSMESA_CONTEXT_MAJOR_VERSION, ctxconfig->major); + SET_ATTRIB(OSMESA_CONTEXT_MINOR_VERSION, ctxconfig->minor); + } + + if (ctxconfig->forward) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "OSMesa: Forward-compatible contexts not supported"); + return GLFW_FALSE; + } + + SET_ATTRIB(0, 0); + + window->context.osmesa.handle = + OSMesaCreateContextAttribs(attribs, share); + } + else + { + if (ctxconfig->profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "OSMesa: OpenGL profiles unavailable"); + return GLFW_FALSE; + } + + window->context.osmesa.handle = + OSMesaCreateContextExt(OSMESA_RGBA, + fbconfig->depthBits, + fbconfig->stencilBits, + accumBits, + share); + } + + if (window->context.osmesa.handle == NULL) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "OSMesa: Failed to create context"); + return GLFW_FALSE; + } + + window->context.makeCurrent = makeContextCurrentOSMesa; + window->context.swapBuffers = swapBuffersOSMesa; + window->context.swapInterval = swapIntervalOSMesa; + window->context.extensionSupported = extensionSupportedOSMesa; + window->context.getProcAddress = getProcAddressOSMesa; + window->context.destroy = destroyContextOSMesa; + + return GLFW_TRUE; +} + +#undef SET_ATTRIB + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* handle, int* width, + int* height, int* format, void** buffer) +{ + void* mesaBuffer; + GLint mesaWidth, mesaHeight, mesaFormat; + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (window->context.source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + + if (!OSMesaGetColorBuffer(window->context.osmesa.handle, + &mesaWidth, &mesaHeight, + &mesaFormat, &mesaBuffer)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to retrieve color buffer"); + return GLFW_FALSE; + } + + if (width) + *width = mesaWidth; + if (height) + *height = mesaHeight; + if (format) + *format = mesaFormat; + if (buffer) + *buffer = mesaBuffer; + + return GLFW_TRUE; +} + +GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* handle, + int* width, int* height, + int* bytesPerValue, + void** buffer) +{ + void* mesaBuffer; + GLint mesaWidth, mesaHeight, mesaBytes; + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (window->context.source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return GLFW_FALSE; + } + + if (!OSMesaGetDepthBuffer(window->context.osmesa.handle, + &mesaWidth, &mesaHeight, + &mesaBytes, &mesaBuffer)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "OSMesa: Failed to retrieve depth buffer"); + return GLFW_FALSE; + } + + if (width) + *width = mesaWidth; + if (height) + *height = mesaHeight; + if (bytesPerValue) + *bytesPerValue = mesaBytes; + if (buffer) + *buffer = mesaBuffer; + + return GLFW_TRUE; +} + +GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (window->context.source != GLFW_OSMESA_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.osmesa.handle; +} + diff --git a/3party/raylib/src/external/glfw/src/platform.c b/3party/raylib/src/external/glfw/src/platform.c new file mode 100644 index 0000000..24b6ac9 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/platform.c @@ -0,0 +1,189 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +static const struct +{ + int ID; + GLFWbool (*connect)(int,_GLFWplatform*); +} supportedPlatforms[] = +{ +#if defined(_GLFW_WIN32) + { GLFW_PLATFORM_WIN32, _glfwConnectWin32 }, +#endif +#if defined(_GLFW_COCOA) + { GLFW_PLATFORM_COCOA, _glfwConnectCocoa }, +#endif +#if defined(_GLFW_X11) + { GLFW_PLATFORM_X11, _glfwConnectX11 }, +#endif +#if defined(_GLFW_WAYLAND) + { GLFW_PLATFORM_WAYLAND, _glfwConnectWayland }, +#endif +}; + +GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform) +{ + const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]); + size_t i; + + if (desiredID != GLFW_ANY_PLATFORM && + desiredID != GLFW_PLATFORM_WIN32 && + desiredID != GLFW_PLATFORM_COCOA && + desiredID != GLFW_PLATFORM_WAYLAND && + desiredID != GLFW_PLATFORM_X11 && + desiredID != GLFW_PLATFORM_NULL) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", desiredID); + return GLFW_FALSE; + } + + // Only allow the Null platform if specifically requested + if (desiredID == GLFW_PLATFORM_NULL) + return GLFW_FALSE; //_glfwConnectNull(desiredID, platform); // @raysan5 + else if (count == 0) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "This binary only supports the Null platform"); + return GLFW_FALSE; + } + + if (desiredID == GLFW_ANY_PLATFORM) + { + // If there is exactly one platform available for auto-selection, let it emit the + // error on failure as the platform-specific error description may be more helpful + if (count == 1) + return supportedPlatforms[0].connect(supportedPlatforms[0].ID, platform); + + for (i = 0; i < count; i++) + { + if (supportedPlatforms[i].connect(desiredID, platform)) + return GLFW_TRUE; + } + + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "Failed to detect any supported platform"); + } + else + { + for (i = 0; i < count; i++) + { + if (supportedPlatforms[i].ID == desiredID) + return supportedPlatforms[i].connect(desiredID, platform); + } + + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "The requested platform is not supported"); + } + + return GLFW_FALSE; +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwGetPlatform(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return _glfw.platform.platformID; +} + +GLFWAPI int glfwPlatformSupported(int platformID) +{ + const size_t count = sizeof(supportedPlatforms) / sizeof(supportedPlatforms[0]); + size_t i; + + if (platformID != GLFW_PLATFORM_WIN32 && + platformID != GLFW_PLATFORM_COCOA && + platformID != GLFW_PLATFORM_WAYLAND && + platformID != GLFW_PLATFORM_X11 && + platformID != GLFW_PLATFORM_NULL) + { + _glfwInputError(GLFW_INVALID_ENUM, "Invalid platform ID 0x%08X", platformID); + return GLFW_FALSE; + } + + if (platformID == GLFW_PLATFORM_NULL) + return GLFW_TRUE; + + for (i = 0; i < count; i++) + { + if (platformID == supportedPlatforms[i].ID) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +GLFWAPI const char* glfwGetVersionString(void) +{ + return _GLFW_VERSION_NUMBER +#if defined(_GLFW_WIN32) + " Win32 WGL" +#endif +#if defined(_GLFW_COCOA) + " Cocoa NSGL" +#endif +#if defined(_GLFW_WAYLAND) + " Wayland" +#endif +#if defined(_GLFW_X11) + " X11 GLX" +#endif + " Null" + " EGL" + " OSMesa" +#if defined(__MINGW64_VERSION_MAJOR) + " MinGW-w64" +#elif defined(__MINGW32__) + " MinGW" +#elif defined(_MSC_VER) + " VisualC" +#endif +#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) + " hybrid-GPU" +#endif +#if defined(_POSIX_MONOTONIC_CLOCK) + " monotonic" +#endif +#if defined(_GLFW_BUILD_DLL) +#if defined(_WIN32) + " DLL" +#elif defined(__APPLE__) + " dynamic" +#else + " shared" +#endif +#endif + ; +} + diff --git a/3party/raylib/src/external/glfw/src/platform.h b/3party/raylib/src/external/glfw/src/platform.h new file mode 100644 index 0000000..0c59367 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/platform.h @@ -0,0 +1,163 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include "null_platform.h" + +#if defined(_GLFW_WIN32) + #include "win32_platform.h" +#else + #define GLFW_WIN32_WINDOW_STATE + #define GLFW_WIN32_MONITOR_STATE + #define GLFW_WIN32_CURSOR_STATE + #define GLFW_WIN32_LIBRARY_WINDOW_STATE + #define GLFW_WGL_CONTEXT_STATE + #define GLFW_WGL_LIBRARY_CONTEXT_STATE +#endif + +#if defined(_GLFW_COCOA) + #include "cocoa_platform.h" +#else + #define GLFW_COCOA_WINDOW_STATE + #define GLFW_COCOA_MONITOR_STATE + #define GLFW_COCOA_CURSOR_STATE + #define GLFW_COCOA_LIBRARY_WINDOW_STATE + #define GLFW_NSGL_CONTEXT_STATE + #define GLFW_NSGL_LIBRARY_CONTEXT_STATE +#endif + +#if defined(_GLFW_WAYLAND) + #include "wl_platform.h" +#else + #define GLFW_WAYLAND_WINDOW_STATE + #define GLFW_WAYLAND_MONITOR_STATE + #define GLFW_WAYLAND_CURSOR_STATE + #define GLFW_WAYLAND_LIBRARY_WINDOW_STATE +#endif + +#if defined(_GLFW_X11) + #include "x11_platform.h" +#else + #define GLFW_X11_WINDOW_STATE + #define GLFW_X11_MONITOR_STATE + #define GLFW_X11_CURSOR_STATE + #define GLFW_X11_LIBRARY_WINDOW_STATE + #define GLFW_GLX_CONTEXT_STATE + #define GLFW_GLX_LIBRARY_CONTEXT_STATE +#endif + +#include "null_joystick.h" + +#if defined(_GLFW_WIN32) + #include "win32_joystick.h" +#else + #define GLFW_WIN32_JOYSTICK_STATE + #define GLFW_WIN32_LIBRARY_JOYSTICK_STATE +#endif + +#if defined(_GLFW_COCOA) + #include "cocoa_joystick.h" +#else + #define GLFW_COCOA_JOYSTICK_STATE + #define GLFW_COCOA_LIBRARY_JOYSTICK_STATE +#endif + +#if (defined(_GLFW_X11) || defined(_GLFW_WAYLAND)) && defined(__linux__) + #include "linux_joystick.h" +#else + #define GLFW_LINUX_JOYSTICK_STATE + #define GLFW_LINUX_LIBRARY_JOYSTICK_STATE +#endif + +#define GLFW_PLATFORM_WINDOW_STATE \ + GLFW_WIN32_WINDOW_STATE \ + GLFW_COCOA_WINDOW_STATE \ + GLFW_WAYLAND_WINDOW_STATE \ + GLFW_X11_WINDOW_STATE \ + GLFW_NULL_WINDOW_STATE \ + +#define GLFW_PLATFORM_MONITOR_STATE \ + GLFW_WIN32_MONITOR_STATE \ + GLFW_COCOA_MONITOR_STATE \ + GLFW_WAYLAND_MONITOR_STATE \ + GLFW_X11_MONITOR_STATE \ + GLFW_NULL_MONITOR_STATE \ + +#define GLFW_PLATFORM_CURSOR_STATE \ + GLFW_WIN32_CURSOR_STATE \ + GLFW_COCOA_CURSOR_STATE \ + GLFW_WAYLAND_CURSOR_STATE \ + GLFW_X11_CURSOR_STATE \ + GLFW_NULL_CURSOR_STATE \ + +#define GLFW_PLATFORM_JOYSTICK_STATE \ + GLFW_WIN32_JOYSTICK_STATE \ + GLFW_COCOA_JOYSTICK_STATE \ + GLFW_LINUX_JOYSTICK_STATE + +#define GLFW_PLATFORM_LIBRARY_WINDOW_STATE \ + GLFW_WIN32_LIBRARY_WINDOW_STATE \ + GLFW_COCOA_LIBRARY_WINDOW_STATE \ + GLFW_WAYLAND_LIBRARY_WINDOW_STATE \ + GLFW_X11_LIBRARY_WINDOW_STATE \ + GLFW_NULL_LIBRARY_WINDOW_STATE \ + +#define GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \ + GLFW_WIN32_LIBRARY_JOYSTICK_STATE \ + GLFW_COCOA_LIBRARY_JOYSTICK_STATE \ + GLFW_LINUX_LIBRARY_JOYSTICK_STATE + +#define GLFW_PLATFORM_CONTEXT_STATE \ + GLFW_WGL_CONTEXT_STATE \ + GLFW_NSGL_CONTEXT_STATE \ + GLFW_GLX_CONTEXT_STATE + +#define GLFW_PLATFORM_LIBRARY_CONTEXT_STATE \ + GLFW_WGL_LIBRARY_CONTEXT_STATE \ + GLFW_NSGL_LIBRARY_CONTEXT_STATE \ + GLFW_GLX_LIBRARY_CONTEXT_STATE + +#if defined(_WIN32) + #include "win32_thread.h" + #define GLFW_PLATFORM_TLS_STATE GLFW_WIN32_TLS_STATE + #define GLFW_PLATFORM_MUTEX_STATE GLFW_WIN32_MUTEX_STATE +#else + #include "posix_thread.h" + #define GLFW_PLATFORM_TLS_STATE GLFW_POSIX_TLS_STATE + #define GLFW_PLATFORM_MUTEX_STATE GLFW_POSIX_MUTEX_STATE +#endif + +#if defined(_WIN32) + #include "win32_time.h" + #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_WIN32_LIBRARY_TIMER_STATE +#elif defined(__APPLE__) + #include "cocoa_time.h" + #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_COCOA_LIBRARY_TIMER_STATE +#else + #include "posix_time.h" + #define GLFW_PLATFORM_LIBRARY_TIMER_STATE GLFW_POSIX_LIBRARY_TIMER_STATE +#endif + diff --git a/3party/raylib/src/external/glfw/src/posix_module.c b/3party/raylib/src/external/glfw/src/posix_module.c new file mode 100644 index 0000000..7079e5b --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_module.c @@ -0,0 +1,51 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2021 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void* _glfwPlatformLoadModule(const char* path) +{ + return dlopen(path, RTLD_LAZY | RTLD_LOCAL); +} + +void _glfwPlatformFreeModule(void* module) +{ + dlclose(module); +} + +GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name) +{ + return dlsym(module, name); +} + diff --git a/3party/raylib/src/external/glfw/src/posix_poll.c b/3party/raylib/src/external/glfw/src/posix_poll.c new file mode 100644 index 0000000..676a8a5 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_poll.c @@ -0,0 +1,81 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2022 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#define _GNU_SOURCE + +#include "internal.h" + +#include +#include +#include + +GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout) +{ + for (;;) + { + if (timeout) + { + const uint64_t base = _glfwPlatformGetTimerValue(); + +#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__CYGWIN__) + const time_t seconds = (time_t) *timeout; + const long nanoseconds = (long) ((*timeout - seconds) * 1e9); + const struct timespec ts = { seconds, nanoseconds }; + const int result = ppoll(fds, count, &ts, NULL); +#elif defined(__NetBSD__) + const time_t seconds = (time_t) *timeout; + const long nanoseconds = (long) ((*timeout - seconds) * 1e9); + const struct timespec ts = { seconds, nanoseconds }; + const int result = pollts(fds, count, &ts, NULL); +#else + const int milliseconds = (int) (*timeout * 1e3); + const int result = poll(fds, count, milliseconds); +#endif + const int error = errno; // clock_gettime may overwrite our error + + *timeout -= (_glfwPlatformGetTimerValue() - base) / + (double) _glfwPlatformGetTimerFrequency(); + + if (result > 0) + return GLFW_TRUE; + else if (result == -1 && error != EINTR && error != EAGAIN) + return GLFW_FALSE; + else if (*timeout <= 0.0) + return GLFW_FALSE; + } + else + { + const int result = poll(fds, count, -1); + if (result > 0) + return GLFW_TRUE; + else if (result == -1 && errno != EINTR && errno != EAGAIN) + return GLFW_FALSE; + } + } +} + diff --git a/3party/raylib/src/external/glfw/src/posix_poll.h b/3party/raylib/src/external/glfw/src/posix_poll.h new file mode 100644 index 0000000..1effd1c --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_poll.h @@ -0,0 +1,32 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2022 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include + +GLFWbool _glfwPollPOSIX(struct pollfd* fds, nfds_t count, double* timeout); + diff --git a/3party/raylib/src/external/glfw/src/posix_thread.c b/3party/raylib/src/external/glfw/src/posix_thread.c new file mode 100644 index 0000000..0236145 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_thread.c @@ -0,0 +1,105 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) +{ + assert(tls->posix.allocated == GLFW_FALSE); + + if (pthread_key_create(&tls->posix.key, NULL) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "POSIX: Failed to create context TLS"); + return GLFW_FALSE; + } + + tls->posix.allocated = GLFW_TRUE; + return GLFW_TRUE; +} + +void _glfwPlatformDestroyTls(_GLFWtls* tls) +{ + if (tls->posix.allocated) + pthread_key_delete(tls->posix.key); + memset(tls, 0, sizeof(_GLFWtls)); +} + +void* _glfwPlatformGetTls(_GLFWtls* tls) +{ + assert(tls->posix.allocated == GLFW_TRUE); + return pthread_getspecific(tls->posix.key); +} + +void _glfwPlatformSetTls(_GLFWtls* tls, void* value) +{ + assert(tls->posix.allocated == GLFW_TRUE); + pthread_setspecific(tls->posix.key, value); +} + +GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) +{ + assert(mutex->posix.allocated == GLFW_FALSE); + + if (pthread_mutex_init(&mutex->posix.handle, NULL) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "POSIX: Failed to create mutex"); + return GLFW_FALSE; + } + + return mutex->posix.allocated = GLFW_TRUE; +} + +void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) +{ + if (mutex->posix.allocated) + pthread_mutex_destroy(&mutex->posix.handle); + memset(mutex, 0, sizeof(_GLFWmutex)); +} + +void _glfwPlatformLockMutex(_GLFWmutex* mutex) +{ + assert(mutex->posix.allocated == GLFW_TRUE); + pthread_mutex_lock(&mutex->posix.handle); +} + +void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) +{ + assert(mutex->posix.allocated == GLFW_TRUE); + pthread_mutex_unlock(&mutex->posix.handle); +} + diff --git a/3party/raylib/src/external/glfw/src/posix_thread.h b/3party/raylib/src/external/glfw/src/posix_thread.h new file mode 100644 index 0000000..5a5d7b7 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_thread.h @@ -0,0 +1,49 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include + +#define GLFW_POSIX_TLS_STATE _GLFWtlsPOSIX posix; +#define GLFW_POSIX_MUTEX_STATE _GLFWmutexPOSIX posix; + + +// POSIX-specific thread local storage data +// +typedef struct _GLFWtlsPOSIX +{ + GLFWbool allocated; + pthread_key_t key; +} _GLFWtlsPOSIX; + +// POSIX-specific mutex data +// +typedef struct _GLFWmutexPOSIX +{ + GLFWbool allocated; + pthread_mutex_t handle; +} _GLFWmutexPOSIX; + diff --git a/3party/raylib/src/external/glfw/src/posix_time.c b/3party/raylib/src/external/glfw/src/posix_time.c new file mode 100644 index 0000000..f134be4 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_time.c @@ -0,0 +1,63 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformInitTimer(void) +{ + _glfw.timer.posix.clock = CLOCK_REALTIME; + _glfw.timer.posix.frequency = 1000000000; + +#if defined(_POSIX_MONOTONIC_CLOCK) + struct timespec ts; + if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) + _glfw.timer.posix.clock = CLOCK_MONOTONIC; +#endif +} + +uint64_t _glfwPlatformGetTimerValue(void) +{ + struct timespec ts; + clock_gettime(_glfw.timer.posix.clock, &ts); + return (uint64_t) ts.tv_sec * _glfw.timer.posix.frequency + (uint64_t) ts.tv_nsec; +} + +uint64_t _glfwPlatformGetTimerFrequency(void) +{ + return _glfw.timer.posix.frequency; +} + diff --git a/3party/raylib/src/external/glfw/src/posix_time.h b/3party/raylib/src/external/glfw/src/posix_time.h new file mode 100644 index 0000000..94374ad --- /dev/null +++ b/3party/raylib/src/external/glfw/src/posix_time.h @@ -0,0 +1,41 @@ +//======================================================================== +// GLFW 3.4 POSIX - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLFW_POSIX_LIBRARY_TIMER_STATE _GLFWtimerPOSIX posix; + +#include +#include + + +// POSIX-specific global timer data +// +typedef struct _GLFWtimerPOSIX +{ + clockid_t clock; + uint64_t frequency; +} _GLFWtimerPOSIX; + diff --git a/3party/raylib/src/external/glfw/src/vulkan.c b/3party/raylib/src/external/glfw/src/vulkan.c new file mode 100644 index 0000000..64a4650 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/vulkan.c @@ -0,0 +1,330 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2018 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include + +#define _GLFW_FIND_LOADER 1 +#define _GLFW_REQUIRE_LOADER 2 + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitVulkan(int mode) +{ + VkResult err; + VkExtensionProperties* ep; + PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; + uint32_t i, count; + + if (_glfw.vk.available) + return GLFW_TRUE; + + if (_glfw.hints.init.vulkanLoader) + _glfw.vk.GetInstanceProcAddr = _glfw.hints.init.vulkanLoader; + else + { +#if defined(_GLFW_VULKAN_LIBRARY) + _glfw.vk.handle = _glfwPlatformLoadModule(_GLFW_VULKAN_LIBRARY); +#elif defined(_GLFW_WIN32) + _glfw.vk.handle = _glfwPlatformLoadModule("vulkan-1.dll"); +#elif defined(_GLFW_COCOA) + _glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.1.dylib"); + if (!_glfw.vk.handle) + _glfw.vk.handle = _glfwLoadLocalVulkanLoaderCocoa(); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so"); +#else + _glfw.vk.handle = _glfwPlatformLoadModule("libvulkan.so.1"); +#endif + if (!_glfw.vk.handle) + { + if (mode == _GLFW_REQUIRE_LOADER) + _glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found"); + + return GLFW_FALSE; + } + + _glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) + _glfwPlatformGetModuleSymbol(_glfw.vk.handle, "vkGetInstanceProcAddr"); + if (!_glfw.vk.GetInstanceProcAddr) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Loader does not export vkGetInstanceProcAddr"); + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + } + + vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) + vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"); + if (!vkEnumerateInstanceExtensionProperties) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties"); + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + + err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL); + if (err) + { + // NOTE: This happens on systems with a loader but without any Vulkan ICD + if (mode == _GLFW_REQUIRE_LOADER) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Failed to query instance extension count: %s", + _glfwGetVulkanResultString(err)); + } + + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + + ep = _glfw_calloc(count, sizeof(VkExtensionProperties)); + + err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep); + if (err) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Failed to query instance extensions: %s", + _glfwGetVulkanResultString(err)); + + _glfw_free(ep); + _glfwTerminateVulkan(); + return GLFW_FALSE; + } + + for (i = 0; i < count; i++) + { + if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0) + _glfw.vk.KHR_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0) + _glfw.vk.KHR_win32_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0) + _glfw.vk.MVK_macos_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0) + _glfw.vk.EXT_metal_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0) + _glfw.vk.KHR_xlib_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0) + _glfw.vk.KHR_xcb_surface = GLFW_TRUE; + else if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0) + _glfw.vk.KHR_wayland_surface = GLFW_TRUE; + } + + _glfw_free(ep); + + _glfw.vk.available = GLFW_TRUE; + + _glfw.platform.getRequiredInstanceExtensions(_glfw.vk.extensions); + + return GLFW_TRUE; +} + +void _glfwTerminateVulkan(void) +{ + if (_glfw.vk.handle) + _glfwPlatformFreeModule(_glfw.vk.handle); +} + +const char* _glfwGetVulkanResultString(VkResult result) +{ + switch (result) + { + case VK_SUCCESS: + return "Success"; + case VK_NOT_READY: + return "A fence or query has not yet completed"; + case VK_TIMEOUT: + return "A wait operation has not completed in the specified time"; + case VK_EVENT_SET: + return "An event is signaled"; + case VK_EVENT_RESET: + return "An event is unsignaled"; + case VK_INCOMPLETE: + return "A return array was too small for the result"; + case VK_ERROR_OUT_OF_HOST_MEMORY: + return "A host memory allocation has failed"; + case VK_ERROR_OUT_OF_DEVICE_MEMORY: + return "A device memory allocation has failed"; + case VK_ERROR_INITIALIZATION_FAILED: + return "Initialization of an object could not be completed for implementation-specific reasons"; + case VK_ERROR_DEVICE_LOST: + return "The logical or physical device has been lost"; + case VK_ERROR_MEMORY_MAP_FAILED: + return "Mapping of a memory object has failed"; + case VK_ERROR_LAYER_NOT_PRESENT: + return "A requested layer is not present or could not be loaded"; + case VK_ERROR_EXTENSION_NOT_PRESENT: + return "A requested extension is not supported"; + case VK_ERROR_FEATURE_NOT_PRESENT: + return "A requested feature is not supported"; + case VK_ERROR_INCOMPATIBLE_DRIVER: + return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible"; + case VK_ERROR_TOO_MANY_OBJECTS: + return "Too many objects of the type have already been created"; + case VK_ERROR_FORMAT_NOT_SUPPORTED: + return "A requested format is not supported on this device"; + case VK_ERROR_SURFACE_LOST_KHR: + return "A surface is no longer available"; + case VK_SUBOPTIMAL_KHR: + return "A swapchain no longer matches the surface properties exactly, but can still be used"; + case VK_ERROR_OUT_OF_DATE_KHR: + return "A surface has changed in such a way that it is no longer compatible with the swapchain"; + case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR: + return "The display used by a swapchain does not use the same presentable image layout"; + case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR: + return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API"; + case VK_ERROR_VALIDATION_FAILED_EXT: + return "A validation layer found an error"; + default: + return "ERROR: UNKNOWN VULKAN ERROR"; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI int glfwVulkanSupported(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + return _glfwInitVulkan(_GLFW_FIND_LOADER); +} + +GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count) +{ + assert(count != NULL); + + *count = 0; + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return NULL; + + if (!_glfw.vk.extensions[0]) + return NULL; + + *count = 2; + return (const char**) _glfw.vk.extensions; +} + +GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, + const char* procname) +{ + GLFWvkproc proc; + assert(procname != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return NULL; + + // NOTE: Vulkan 1.0 and 1.1 vkGetInstanceProcAddr cannot return itself + if (strcmp(procname, "vkGetInstanceProcAddr") == 0) + return (GLFWvkproc) vkGetInstanceProcAddr; + + proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname); + if (!proc) + { + if (_glfw.vk.handle) + proc = (GLFWvkproc) _glfwPlatformGetModuleSymbol(_glfw.vk.handle, procname); + } + + return proc; +} + +GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + assert(instance != VK_NULL_HANDLE); + assert(device != VK_NULL_HANDLE); + + _GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return GLFW_FALSE; + + if (!_glfw.vk.extensions[0]) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Window surface creation extensions not found"); + return GLFW_FALSE; + } + + return _glfw.platform.getPhysicalDevicePresentationSupport(instance, + device, + queuefamily); +} + +GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, + GLFWwindow* handle, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(instance != VK_NULL_HANDLE); + assert(window != NULL); + assert(surface != NULL); + + *surface = VK_NULL_HANDLE; + + _GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED); + + if (!_glfwInitVulkan(_GLFW_REQUIRE_LOADER)) + return VK_ERROR_INITIALIZATION_FAILED; + + if (!_glfw.vk.extensions[0]) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Vulkan: Window surface creation extensions not found"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + if (window->context.client != GLFW_NO_API) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Vulkan: Window surface creation requires the window to have the client API set to GLFW_NO_API"); + return VK_ERROR_NATIVE_WINDOW_IN_USE_KHR; + } + + return _glfw.platform.createWindowSurface(instance, window, allocator, surface); +} + diff --git a/3party/raylib/src/external/glfw/src/wgl_context.c b/3party/raylib/src/external/glfw/src/wgl_context.c new file mode 100644 index 0000000..4a5e77a --- /dev/null +++ b/3party/raylib/src/external/glfw/src/wgl_context.c @@ -0,0 +1,778 @@ +//======================================================================== +// GLFW 3.4 WGL - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include + +// Return the value corresponding to the specified attribute +// +static int findPixelFormatAttribValueWGL(const int* attribs, + int attribCount, + const int* values, + int attrib) +{ + int i; + + for (i = 0; i < attribCount; i++) + { + if (attribs[i] == attrib) + return values[i]; + } + + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Unknown pixel format attribute requested"); + return 0; +} + +#define ADD_ATTRIB(a) \ +{ \ + assert((size_t) attribCount < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[attribCount++] = a; \ +} +#define FIND_ATTRIB_VALUE(a) \ + findPixelFormatAttribValueWGL(attribs, attribCount, values, a) + +// Return a list of available and usable framebuffer configs +// +static int choosePixelFormatWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + _GLFWfbconfig* usableConfigs; + const _GLFWfbconfig* closest; + int i, pixelFormat, nativeCount, usableCount = 0, attribCount = 0; + int attribs[40]; + int values[sizeof(attribs) / sizeof(attribs[0])]; + + nativeCount = DescribePixelFormat(window->context.wgl.dc, + 1, + sizeof(PIXELFORMATDESCRIPTOR), + NULL); + + if (_glfw.wgl.ARB_pixel_format) + { + ADD_ATTRIB(WGL_SUPPORT_OPENGL_ARB); + ADD_ATTRIB(WGL_DRAW_TO_WINDOW_ARB); + ADD_ATTRIB(WGL_PIXEL_TYPE_ARB); + ADD_ATTRIB(WGL_ACCELERATION_ARB); + ADD_ATTRIB(WGL_RED_BITS_ARB); + ADD_ATTRIB(WGL_RED_SHIFT_ARB); + ADD_ATTRIB(WGL_GREEN_BITS_ARB); + ADD_ATTRIB(WGL_GREEN_SHIFT_ARB); + ADD_ATTRIB(WGL_BLUE_BITS_ARB); + ADD_ATTRIB(WGL_BLUE_SHIFT_ARB); + ADD_ATTRIB(WGL_ALPHA_BITS_ARB); + ADD_ATTRIB(WGL_ALPHA_SHIFT_ARB); + ADD_ATTRIB(WGL_DEPTH_BITS_ARB); + ADD_ATTRIB(WGL_STENCIL_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_RED_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_GREEN_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_BLUE_BITS_ARB); + ADD_ATTRIB(WGL_ACCUM_ALPHA_BITS_ARB); + ADD_ATTRIB(WGL_AUX_BUFFERS_ARB); + ADD_ATTRIB(WGL_STEREO_ARB); + ADD_ATTRIB(WGL_DOUBLE_BUFFER_ARB); + + if (_glfw.wgl.ARB_multisample) + ADD_ATTRIB(WGL_SAMPLES_ARB); + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (_glfw.wgl.ARB_framebuffer_sRGB || _glfw.wgl.EXT_framebuffer_sRGB) + ADD_ATTRIB(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); + } + else + { + if (_glfw.wgl.EXT_colorspace) + ADD_ATTRIB(WGL_COLORSPACE_EXT); + } + } + + usableConfigs = _glfw_calloc(nativeCount, sizeof(_GLFWfbconfig)); + + for (i = 0; i < nativeCount; i++) + { + _GLFWfbconfig* u = usableConfigs + usableCount; + pixelFormat = i + 1; + + if (_glfw.wgl.ARB_pixel_format) + { + // Get pixel format attributes through "modern" extension + + if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc, + pixelFormat, 0, + attribCount, + attribs, values)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve pixel format attributes"); + + _glfw_free(usableConfigs); + return 0; + } + + if (!FIND_ATTRIB_VALUE(WGL_SUPPORT_OPENGL_ARB) || + !FIND_ATTRIB_VALUE(WGL_DRAW_TO_WINDOW_ARB)) + { + continue; + } + + if (FIND_ATTRIB_VALUE(WGL_PIXEL_TYPE_ARB) != WGL_TYPE_RGBA_ARB) + continue; + + if (FIND_ATTRIB_VALUE(WGL_ACCELERATION_ARB) == WGL_NO_ACCELERATION_ARB) + continue; + + if (FIND_ATTRIB_VALUE(WGL_DOUBLE_BUFFER_ARB) != fbconfig->doublebuffer) + continue; + + u->redBits = FIND_ATTRIB_VALUE(WGL_RED_BITS_ARB); + u->greenBits = FIND_ATTRIB_VALUE(WGL_GREEN_BITS_ARB); + u->blueBits = FIND_ATTRIB_VALUE(WGL_BLUE_BITS_ARB); + u->alphaBits = FIND_ATTRIB_VALUE(WGL_ALPHA_BITS_ARB); + + u->depthBits = FIND_ATTRIB_VALUE(WGL_DEPTH_BITS_ARB); + u->stencilBits = FIND_ATTRIB_VALUE(WGL_STENCIL_BITS_ARB); + + u->accumRedBits = FIND_ATTRIB_VALUE(WGL_ACCUM_RED_BITS_ARB); + u->accumGreenBits = FIND_ATTRIB_VALUE(WGL_ACCUM_GREEN_BITS_ARB); + u->accumBlueBits = FIND_ATTRIB_VALUE(WGL_ACCUM_BLUE_BITS_ARB); + u->accumAlphaBits = FIND_ATTRIB_VALUE(WGL_ACCUM_ALPHA_BITS_ARB); + + u->auxBuffers = FIND_ATTRIB_VALUE(WGL_AUX_BUFFERS_ARB); + + if (FIND_ATTRIB_VALUE(WGL_STEREO_ARB)) + u->stereo = GLFW_TRUE; + + if (_glfw.wgl.ARB_multisample) + u->samples = FIND_ATTRIB_VALUE(WGL_SAMPLES_ARB); + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (_glfw.wgl.ARB_framebuffer_sRGB || + _glfw.wgl.EXT_framebuffer_sRGB) + { + if (FIND_ATTRIB_VALUE(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB)) + u->sRGB = GLFW_TRUE; + } + } + else + { + if (_glfw.wgl.EXT_colorspace) + { + if (FIND_ATTRIB_VALUE(WGL_COLORSPACE_EXT) == WGL_COLORSPACE_SRGB_EXT) + u->sRGB = GLFW_TRUE; + } + } + } + else + { + // Get pixel format attributes through legacy PFDs + + PIXELFORMATDESCRIPTOR pfd; + + if (!DescribePixelFormat(window->context.wgl.dc, + pixelFormat, + sizeof(PIXELFORMATDESCRIPTOR), + &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to describe pixel format"); + + _glfw_free(usableConfigs); + return 0; + } + + if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || + !(pfd.dwFlags & PFD_SUPPORT_OPENGL)) + { + continue; + } + + if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && + (pfd.dwFlags & PFD_GENERIC_FORMAT)) + { + continue; + } + + if (pfd.iPixelType != PFD_TYPE_RGBA) + continue; + + if (!!(pfd.dwFlags & PFD_DOUBLEBUFFER) != fbconfig->doublebuffer) + continue; + + u->redBits = pfd.cRedBits; + u->greenBits = pfd.cGreenBits; + u->blueBits = pfd.cBlueBits; + u->alphaBits = pfd.cAlphaBits; + + u->depthBits = pfd.cDepthBits; + u->stencilBits = pfd.cStencilBits; + + u->accumRedBits = pfd.cAccumRedBits; + u->accumGreenBits = pfd.cAccumGreenBits; + u->accumBlueBits = pfd.cAccumBlueBits; + u->accumAlphaBits = pfd.cAccumAlphaBits; + + u->auxBuffers = pfd.cAuxBuffers; + + if (pfd.dwFlags & PFD_STEREO) + u->stereo = GLFW_TRUE; + } + + u->handle = pixelFormat; + usableCount++; + } + + if (!usableCount) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "WGL: The driver does not appear to support OpenGL"); + + _glfw_free(usableConfigs); + return 0; + } + + closest = _glfwChooseFBConfig(fbconfig, usableConfigs, usableCount); + if (!closest) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "WGL: Failed to find a suitable pixel format"); + + _glfw_free(usableConfigs); + return 0; + } + + pixelFormat = (int) closest->handle; + _glfw_free(usableConfigs); + + return pixelFormat; +} + +#undef ADD_ATTRIB +#undef FIND_ATTRIB_VALUE + +static void makeContextCurrentWGL(_GLFWwindow* window) +{ + if (window) + { + if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle)) + _glfwPlatformSetTls(&_glfw.contextSlot, window); + else + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to make context current"); + _glfwPlatformSetTls(&_glfw.contextSlot, NULL); + } + } + else + { + if (!wglMakeCurrent(NULL, NULL)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to clear current context"); + } + + _glfwPlatformSetTls(&_glfw.contextSlot, NULL); + } +} + +static void swapBuffersWGL(_GLFWwindow* window) +{ + if (!window->monitor) + { + // HACK: Use DwmFlush when desktop composition is enabled on Windows Vista and 7 + if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater()) + { + BOOL enabled = FALSE; + + if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) + { + int count = abs(window->context.wgl.interval); + while (count--) + DwmFlush(); + } + } + } + + SwapBuffers(window->context.wgl.dc); +} + +static void swapIntervalWGL(int interval) +{ + _GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot); + + window->context.wgl.interval = interval; + + if (!window->monitor) + { + // HACK: Disable WGL swap interval when desktop composition is enabled on Windows + // Vista and 7 to avoid interfering with DWM vsync + if (!IsWindows8OrGreater() && IsWindowsVistaOrGreater()) + { + BOOL enabled = FALSE; + + if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled) + interval = 0; + } + } + + if (_glfw.wgl.EXT_swap_control) + wglSwapIntervalEXT(interval); +} + +static int extensionSupportedWGL(const char* extension) +{ + const char* extensions = NULL; + + if (_glfw.wgl.GetExtensionsStringARB) + extensions = wglGetExtensionsStringARB(wglGetCurrentDC()); + else if (_glfw.wgl.GetExtensionsStringEXT) + extensions = wglGetExtensionsStringEXT(); + + if (!extensions) + return GLFW_FALSE; + + return _glfwStringInExtensionString(extension, extensions); +} + +static GLFWglproc getProcAddressWGL(const char* procname) +{ + const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname); + if (proc) + return proc; + + return (GLFWglproc) _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, procname); +} + +static void destroyContextWGL(_GLFWwindow* window) +{ + if (window->context.wgl.handle) + { + wglDeleteContext(window->context.wgl.handle); + window->context.wgl.handle = NULL; + } +} + +// Initialize WGL +// +GLFWbool _glfwInitWGL(void) +{ + PIXELFORMATDESCRIPTOR pfd; + HGLRC prc, rc; + HDC pdc, dc; + + if (_glfw.wgl.instance) + return GLFW_TRUE; + + _glfw.wgl.instance = _glfwPlatformLoadModule("opengl32.dll"); + if (!_glfw.wgl.instance) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to load opengl32.dll"); + return GLFW_FALSE; + } + + _glfw.wgl.CreateContext = (PFN_wglCreateContext) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglCreateContext"); + _glfw.wgl.DeleteContext = (PFN_wglDeleteContext) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglDeleteContext"); + _glfw.wgl.GetProcAddress = (PFN_wglGetProcAddress) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetProcAddress"); + _glfw.wgl.GetCurrentDC = (PFN_wglGetCurrentDC) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetCurrentDC"); + _glfw.wgl.GetCurrentContext = (PFN_wglGetCurrentContext) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglGetCurrentContext"); + _glfw.wgl.MakeCurrent = (PFN_wglMakeCurrent) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglMakeCurrent"); + _glfw.wgl.ShareLists = (PFN_wglShareLists) + _glfwPlatformGetModuleSymbol(_glfw.wgl.instance, "wglShareLists"); + + // NOTE: A dummy context has to be created for opengl32.dll to load the + // OpenGL ICD, from which we can then query WGL extensions + // NOTE: This code will accept the Microsoft GDI ICD; accelerated context + // creation failure occurs during manual pixel format enumeration + + dc = GetDC(_glfw.win32.helperWindowHandle); + + ZeroMemory(&pfd, sizeof(pfd)); + pfd.nSize = sizeof(pfd); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 24; + + if (!SetPixelFormat(dc, ChoosePixelFormat(dc, &pfd), &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to set pixel format for dummy context"); + return GLFW_FALSE; + } + + rc = wglCreateContext(dc); + if (!rc) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to create dummy context"); + return GLFW_FALSE; + } + + pdc = wglGetCurrentDC(); + prc = wglGetCurrentContext(); + + if (!wglMakeCurrent(dc, rc)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to make dummy context current"); + wglMakeCurrent(pdc, prc); + wglDeleteContext(rc); + return GLFW_FALSE; + } + + // NOTE: Functions must be loaded first as they're needed to retrieve the + // extension string that tells us whether the functions are supported + _glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) + wglGetProcAddress("wglGetExtensionsStringEXT"); + _glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) + wglGetProcAddress("wglGetExtensionsStringARB"); + _glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) + wglGetProcAddress("wglCreateContextAttribsARB"); + _glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) + wglGetProcAddress("wglSwapIntervalEXT"); + _glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) + wglGetProcAddress("wglGetPixelFormatAttribivARB"); + + // NOTE: WGL_ARB_extensions_string and WGL_EXT_extensions_string are not + // checked below as we are already using them + _glfw.wgl.ARB_multisample = + extensionSupportedWGL("WGL_ARB_multisample"); + _glfw.wgl.ARB_framebuffer_sRGB = + extensionSupportedWGL("WGL_ARB_framebuffer_sRGB"); + _glfw.wgl.EXT_framebuffer_sRGB = + extensionSupportedWGL("WGL_EXT_framebuffer_sRGB"); + _glfw.wgl.ARB_create_context = + extensionSupportedWGL("WGL_ARB_create_context"); + _glfw.wgl.ARB_create_context_profile = + extensionSupportedWGL("WGL_ARB_create_context_profile"); + _glfw.wgl.EXT_create_context_es2_profile = + extensionSupportedWGL("WGL_EXT_create_context_es2_profile"); + _glfw.wgl.ARB_create_context_robustness = + extensionSupportedWGL("WGL_ARB_create_context_robustness"); + _glfw.wgl.ARB_create_context_no_error = + extensionSupportedWGL("WGL_ARB_create_context_no_error"); + _glfw.wgl.EXT_swap_control = + extensionSupportedWGL("WGL_EXT_swap_control"); + _glfw.wgl.EXT_colorspace = + extensionSupportedWGL("WGL_EXT_colorspace"); + _glfw.wgl.ARB_pixel_format = + extensionSupportedWGL("WGL_ARB_pixel_format"); + _glfw.wgl.ARB_context_flush_control = + extensionSupportedWGL("WGL_ARB_context_flush_control"); + + wglMakeCurrent(pdc, prc); + wglDeleteContext(rc); + return GLFW_TRUE; +} + +// Terminate WGL +// +void _glfwTerminateWGL(void) +{ + if (_glfw.wgl.instance) + _glfwPlatformFreeModule(_glfw.wgl.instance); +} + +#define SET_ATTRIB(a, v) \ +{ \ + assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \ + attribs[index++] = a; \ + attribs[index++] = v; \ +} + +// Create the OpenGL or OpenGL ES context +// +GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + int attribs[40]; + int pixelFormat; + PIXELFORMATDESCRIPTOR pfd; + HGLRC share = NULL; + + if (ctxconfig->share) + share = ctxconfig->share->context.wgl.handle; + + window->context.wgl.dc = GetDC(window->win32.handle); + if (!window->context.wgl.dc) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve DC for window"); + return GLFW_FALSE; + } + + pixelFormat = choosePixelFormatWGL(window, ctxconfig, fbconfig); + if (!pixelFormat) + return GLFW_FALSE; + + if (!DescribePixelFormat(window->context.wgl.dc, + pixelFormat, sizeof(pfd), &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to retrieve PFD for selected pixel format"); + return GLFW_FALSE; + } + + if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to set selected pixel format"); + return GLFW_FALSE; + } + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + { + if (!_glfw.wgl.ARB_create_context) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable"); + return GLFW_FALSE; + } + } + + if (ctxconfig->profile) + { + if (!_glfw.wgl.ARB_create_context_profile) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable"); + return GLFW_FALSE; + } + } + } + else + { + if (!_glfw.wgl.ARB_create_context || + !_glfw.wgl.ARB_create_context_profile || + !_glfw.wgl.EXT_create_context_es2_profile) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable"); + return GLFW_FALSE; + } + } + + if (_glfw.wgl.ARB_create_context) + { + int index = 0, mask = 0, flags = 0; + + if (ctxconfig->client == GLFW_OPENGL_API) + { + if (ctxconfig->forward) + flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; + + if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE) + mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; + else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE) + mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; + } + else + mask |= WGL_CONTEXT_ES2_PROFILE_BIT_EXT; + + if (ctxconfig->debug) + flags |= WGL_CONTEXT_DEBUG_BIT_ARB; + + if (ctxconfig->robustness) + { + if (_glfw.wgl.ARB_create_context_robustness) + { + if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION) + { + SET_ATTRIB(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + WGL_NO_RESET_NOTIFICATION_ARB); + } + else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET) + { + SET_ATTRIB(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB, + WGL_LOSE_CONTEXT_ON_RESET_ARB); + } + + flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; + } + } + + if (ctxconfig->release) + { + if (_glfw.wgl.ARB_context_flush_control) + { + if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE) + { + SET_ATTRIB(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, + WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + } + else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH) + { + SET_ATTRIB(WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, + WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + } + } + } + + if (ctxconfig->noerror) + { + if (_glfw.wgl.ARB_create_context_no_error) + SET_ATTRIB(WGL_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE); + } + + // NOTE: Only request an explicitly versioned context when necessary, as + // explicitly requesting version 1.0 does not always return the + // highest version supported by the driver + if (ctxconfig->major != 1 || ctxconfig->minor != 0) + { + SET_ATTRIB(WGL_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major); + SET_ATTRIB(WGL_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor); + } + + if (flags) + SET_ATTRIB(WGL_CONTEXT_FLAGS_ARB, flags); + + if (mask) + SET_ATTRIB(WGL_CONTEXT_PROFILE_MASK_ARB, mask); + + SET_ATTRIB(0, 0); + + window->context.wgl.handle = + wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs); + if (!window->context.wgl.handle) + { + const DWORD error = GetLastError(); + + if (error == (0xc0070000 | ERROR_INVALID_VERSION_ARB)) + { + if (ctxconfig->client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Driver does not support OpenGL version %i.%i", + ctxconfig->major, + ctxconfig->minor); + } + else + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Driver does not support OpenGL ES version %i.%i", + ctxconfig->major, + ctxconfig->minor); + } + } + else if (error == (0xc0070000 | ERROR_INVALID_PROFILE_ARB)) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Driver does not support the requested OpenGL profile"); + } + else if (error == (0xc0070000 | ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB)) + { + _glfwInputError(GLFW_INVALID_VALUE, + "WGL: The share context is not compatible with the requested context"); + } + else + { + if (ctxconfig->client == GLFW_OPENGL_API) + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL context"); + } + else + { + _glfwInputError(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL ES context"); + } + } + + return GLFW_FALSE; + } + } + else + { + window->context.wgl.handle = wglCreateContext(window->context.wgl.dc); + if (!window->context.wgl.handle) + { + _glfwInputErrorWin32(GLFW_VERSION_UNAVAILABLE, + "WGL: Failed to create OpenGL context"); + return GLFW_FALSE; + } + + if (share) + { + if (!wglShareLists(share, window->context.wgl.handle)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WGL: Failed to enable sharing with specified OpenGL context"); + return GLFW_FALSE; + } + } + } + + window->context.makeCurrent = makeContextCurrentWGL; + window->context.swapBuffers = swapBuffersWGL; + window->context.swapInterval = swapIntervalWGL; + window->context.extensionSupported = extensionSupportedWGL; + window->context.getProcAddress = getProcAddressWGL; + window->context.destroy = destroyContextWGL; + + return GLFW_TRUE; +} + +#undef SET_ATTRIB + +GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "WGL: Platform not initialized"); + return NULL; + } + + if (window->context.source != GLFW_NATIVE_CONTEXT_API) + { + _glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL); + return NULL; + } + + return window->context.wgl.handle; +} + diff --git a/3party/raylib/src/external/glfw/src/win32_init.c b/3party/raylib/src/external/glfw/src/win32_init.c new file mode 100644 index 0000000..8704150 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_init.c @@ -0,0 +1,727 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include + +static const GUID _glfw_GUID_DEVINTERFACE_HID = + {0x4d1e55b2,0xf16f,0x11cf,{0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30}}; + +#define GUID_DEVINTERFACE_HID _glfw_GUID_DEVINTERFACE_HID + +#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG) + +#if defined(_GLFW_BUILD_DLL) + #pragma message("These symbols must be exported by the executable and have no effect in a DLL") +#endif + +// Executables (but not DLLs) exporting this symbol with this value will be +// automatically directed to the high-performance GPU on Nvidia Optimus systems +// with up-to-date drivers +// +__declspec(dllexport) DWORD NvOptimusEnablement = 1; + +// Executables (but not DLLs) exporting this symbol with this value will be +// automatically directed to the high-performance GPU on AMD PowerXpress systems +// with up-to-date drivers +// +__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; + +#endif // _GLFW_USE_HYBRID_HPG + +#if defined(_GLFW_BUILD_DLL) + +// GLFW DLL entry point +// +BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) +{ + return TRUE; +} + +#endif // _GLFW_BUILD_DLL + +// Load necessary libraries (DLLs) +// +static GLFWbool loadLibraries(void) +{ + if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | + GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, + (const WCHAR*) &_glfw, + (HMODULE*) &_glfw.win32.instance)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to retrieve own module handle"); + return GLFW_FALSE; + } + + _glfw.win32.user32.instance = _glfwPlatformLoadModule("user32.dll"); + if (!_glfw.win32.user32.instance) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to load user32.dll"); + return GLFW_FALSE; + } + + _glfw.win32.user32.SetProcessDPIAware_ = (PFN_SetProcessDPIAware) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "SetProcessDPIAware"); + _glfw.win32.user32.ChangeWindowMessageFilterEx_ = (PFN_ChangeWindowMessageFilterEx) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx"); + _glfw.win32.user32.EnableNonClientDpiScaling_ = (PFN_EnableNonClientDpiScaling) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "EnableNonClientDpiScaling"); + _glfw.win32.user32.SetProcessDpiAwarenessContext_ = (PFN_SetProcessDpiAwarenessContext) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "SetProcessDpiAwarenessContext"); + _glfw.win32.user32.GetDpiForWindow_ = (PFN_GetDpiForWindow) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetDpiForWindow"); + _glfw.win32.user32.AdjustWindowRectExForDpi_ = (PFN_AdjustWindowRectExForDpi) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "AdjustWindowRectExForDpi"); + _glfw.win32.user32.GetSystemMetricsForDpi_ = (PFN_GetSystemMetricsForDpi) + _glfwPlatformGetModuleSymbol(_glfw.win32.user32.instance, "GetSystemMetricsForDpi"); + + _glfw.win32.dinput8.instance = _glfwPlatformLoadModule("dinput8.dll"); + if (_glfw.win32.dinput8.instance) + { + _glfw.win32.dinput8.Create = (PFN_DirectInput8Create) + _glfwPlatformGetModuleSymbol(_glfw.win32.dinput8.instance, "DirectInput8Create"); + } + + { + int i; + const char* names[] = + { + "xinput1_4.dll", + "xinput1_3.dll", + "xinput9_1_0.dll", + "xinput1_2.dll", + "xinput1_1.dll", + NULL + }; + + for (i = 0; names[i]; i++) + { + _glfw.win32.xinput.instance = _glfwPlatformLoadModule(names[i]); + if (_glfw.win32.xinput.instance) + { + _glfw.win32.xinput.GetCapabilities = (PFN_XInputGetCapabilities) + _glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetCapabilities"); + _glfw.win32.xinput.GetState = (PFN_XInputGetState) + _glfwPlatformGetModuleSymbol(_glfw.win32.xinput.instance, "XInputGetState"); + + break; + } + } + } + + _glfw.win32.dwmapi.instance = _glfwPlatformLoadModule("dwmapi.dll"); + if (_glfw.win32.dwmapi.instance) + { + _glfw.win32.dwmapi.IsCompositionEnabled = (PFN_DwmIsCompositionEnabled) + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmIsCompositionEnabled"); + _glfw.win32.dwmapi.Flush = (PFN_DwmFlush) + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmFlush"); + _glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow) + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow"); + _glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor) + _glfwPlatformGetModuleSymbol(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor"); + } + + _glfw.win32.shcore.instance = _glfwPlatformLoadModule("shcore.dll"); + if (_glfw.win32.shcore.instance) + { + _glfw.win32.shcore.SetProcessDpiAwareness_ = (PFN_SetProcessDpiAwareness) + _glfwPlatformGetModuleSymbol(_glfw.win32.shcore.instance, "SetProcessDpiAwareness"); + _glfw.win32.shcore.GetDpiForMonitor_ = (PFN_GetDpiForMonitor) + _glfwPlatformGetModuleSymbol(_glfw.win32.shcore.instance, "GetDpiForMonitor"); + } + + _glfw.win32.ntdll.instance = _glfwPlatformLoadModule("ntdll.dll"); + if (_glfw.win32.ntdll.instance) + { + _glfw.win32.ntdll.RtlVerifyVersionInfo_ = (PFN_RtlVerifyVersionInfo) + _glfwPlatformGetModuleSymbol(_glfw.win32.ntdll.instance, "RtlVerifyVersionInfo"); + } + + return GLFW_TRUE; +} + +// Unload used libraries (DLLs) +// +static void freeLibraries(void) +{ + if (_glfw.win32.xinput.instance) + _glfwPlatformFreeModule(_glfw.win32.xinput.instance); + + if (_glfw.win32.dinput8.instance) + _glfwPlatformFreeModule(_glfw.win32.dinput8.instance); + + if (_glfw.win32.user32.instance) + _glfwPlatformFreeModule(_glfw.win32.user32.instance); + + if (_glfw.win32.dwmapi.instance) + _glfwPlatformFreeModule(_glfw.win32.dwmapi.instance); + + if (_glfw.win32.shcore.instance) + _glfwPlatformFreeModule(_glfw.win32.shcore.instance); + + if (_glfw.win32.ntdll.instance) + _glfwPlatformFreeModule(_glfw.win32.ntdll.instance); +} + +// Create key code translation tables +// +static void createKeyTables(void) +{ + int scancode; + + memset(_glfw.win32.keycodes, -1, sizeof(_glfw.win32.keycodes)); + memset(_glfw.win32.scancodes, -1, sizeof(_glfw.win32.scancodes)); + + _glfw.win32.keycodes[0x00B] = GLFW_KEY_0; + _glfw.win32.keycodes[0x002] = GLFW_KEY_1; + _glfw.win32.keycodes[0x003] = GLFW_KEY_2; + _glfw.win32.keycodes[0x004] = GLFW_KEY_3; + _glfw.win32.keycodes[0x005] = GLFW_KEY_4; + _glfw.win32.keycodes[0x006] = GLFW_KEY_5; + _glfw.win32.keycodes[0x007] = GLFW_KEY_6; + _glfw.win32.keycodes[0x008] = GLFW_KEY_7; + _glfw.win32.keycodes[0x009] = GLFW_KEY_8; + _glfw.win32.keycodes[0x00A] = GLFW_KEY_9; + _glfw.win32.keycodes[0x01E] = GLFW_KEY_A; + _glfw.win32.keycodes[0x030] = GLFW_KEY_B; + _glfw.win32.keycodes[0x02E] = GLFW_KEY_C; + _glfw.win32.keycodes[0x020] = GLFW_KEY_D; + _glfw.win32.keycodes[0x012] = GLFW_KEY_E; + _glfw.win32.keycodes[0x021] = GLFW_KEY_F; + _glfw.win32.keycodes[0x022] = GLFW_KEY_G; + _glfw.win32.keycodes[0x023] = GLFW_KEY_H; + _glfw.win32.keycodes[0x017] = GLFW_KEY_I; + _glfw.win32.keycodes[0x024] = GLFW_KEY_J; + _glfw.win32.keycodes[0x025] = GLFW_KEY_K; + _glfw.win32.keycodes[0x026] = GLFW_KEY_L; + _glfw.win32.keycodes[0x032] = GLFW_KEY_M; + _glfw.win32.keycodes[0x031] = GLFW_KEY_N; + _glfw.win32.keycodes[0x018] = GLFW_KEY_O; + _glfw.win32.keycodes[0x019] = GLFW_KEY_P; + _glfw.win32.keycodes[0x010] = GLFW_KEY_Q; + _glfw.win32.keycodes[0x013] = GLFW_KEY_R; + _glfw.win32.keycodes[0x01F] = GLFW_KEY_S; + _glfw.win32.keycodes[0x014] = GLFW_KEY_T; + _glfw.win32.keycodes[0x016] = GLFW_KEY_U; + _glfw.win32.keycodes[0x02F] = GLFW_KEY_V; + _glfw.win32.keycodes[0x011] = GLFW_KEY_W; + _glfw.win32.keycodes[0x02D] = GLFW_KEY_X; + _glfw.win32.keycodes[0x015] = GLFW_KEY_Y; + _glfw.win32.keycodes[0x02C] = GLFW_KEY_Z; + + _glfw.win32.keycodes[0x028] = GLFW_KEY_APOSTROPHE; + _glfw.win32.keycodes[0x02B] = GLFW_KEY_BACKSLASH; + _glfw.win32.keycodes[0x033] = GLFW_KEY_COMMA; + _glfw.win32.keycodes[0x00D] = GLFW_KEY_EQUAL; + _glfw.win32.keycodes[0x029] = GLFW_KEY_GRAVE_ACCENT; + _glfw.win32.keycodes[0x01A] = GLFW_KEY_LEFT_BRACKET; + _glfw.win32.keycodes[0x00C] = GLFW_KEY_MINUS; + _glfw.win32.keycodes[0x034] = GLFW_KEY_PERIOD; + _glfw.win32.keycodes[0x01B] = GLFW_KEY_RIGHT_BRACKET; + _glfw.win32.keycodes[0x027] = GLFW_KEY_SEMICOLON; + _glfw.win32.keycodes[0x035] = GLFW_KEY_SLASH; + _glfw.win32.keycodes[0x056] = GLFW_KEY_WORLD_2; + + _glfw.win32.keycodes[0x00E] = GLFW_KEY_BACKSPACE; + _glfw.win32.keycodes[0x153] = GLFW_KEY_DELETE; + _glfw.win32.keycodes[0x14F] = GLFW_KEY_END; + _glfw.win32.keycodes[0x01C] = GLFW_KEY_ENTER; + _glfw.win32.keycodes[0x001] = GLFW_KEY_ESCAPE; + _glfw.win32.keycodes[0x147] = GLFW_KEY_HOME; + _glfw.win32.keycodes[0x152] = GLFW_KEY_INSERT; + _glfw.win32.keycodes[0x15D] = GLFW_KEY_MENU; + _glfw.win32.keycodes[0x151] = GLFW_KEY_PAGE_DOWN; + _glfw.win32.keycodes[0x149] = GLFW_KEY_PAGE_UP; + _glfw.win32.keycodes[0x045] = GLFW_KEY_PAUSE; + _glfw.win32.keycodes[0x039] = GLFW_KEY_SPACE; + _glfw.win32.keycodes[0x00F] = GLFW_KEY_TAB; + _glfw.win32.keycodes[0x03A] = GLFW_KEY_CAPS_LOCK; + _glfw.win32.keycodes[0x145] = GLFW_KEY_NUM_LOCK; + _glfw.win32.keycodes[0x046] = GLFW_KEY_SCROLL_LOCK; + _glfw.win32.keycodes[0x03B] = GLFW_KEY_F1; + _glfw.win32.keycodes[0x03C] = GLFW_KEY_F2; + _glfw.win32.keycodes[0x03D] = GLFW_KEY_F3; + _glfw.win32.keycodes[0x03E] = GLFW_KEY_F4; + _glfw.win32.keycodes[0x03F] = GLFW_KEY_F5; + _glfw.win32.keycodes[0x040] = GLFW_KEY_F6; + _glfw.win32.keycodes[0x041] = GLFW_KEY_F7; + _glfw.win32.keycodes[0x042] = GLFW_KEY_F8; + _glfw.win32.keycodes[0x043] = GLFW_KEY_F9; + _glfw.win32.keycodes[0x044] = GLFW_KEY_F10; + _glfw.win32.keycodes[0x057] = GLFW_KEY_F11; + _glfw.win32.keycodes[0x058] = GLFW_KEY_F12; + _glfw.win32.keycodes[0x064] = GLFW_KEY_F13; + _glfw.win32.keycodes[0x065] = GLFW_KEY_F14; + _glfw.win32.keycodes[0x066] = GLFW_KEY_F15; + _glfw.win32.keycodes[0x067] = GLFW_KEY_F16; + _glfw.win32.keycodes[0x068] = GLFW_KEY_F17; + _glfw.win32.keycodes[0x069] = GLFW_KEY_F18; + _glfw.win32.keycodes[0x06A] = GLFW_KEY_F19; + _glfw.win32.keycodes[0x06B] = GLFW_KEY_F20; + _glfw.win32.keycodes[0x06C] = GLFW_KEY_F21; + _glfw.win32.keycodes[0x06D] = GLFW_KEY_F22; + _glfw.win32.keycodes[0x06E] = GLFW_KEY_F23; + _glfw.win32.keycodes[0x076] = GLFW_KEY_F24; + _glfw.win32.keycodes[0x038] = GLFW_KEY_LEFT_ALT; + _glfw.win32.keycodes[0x01D] = GLFW_KEY_LEFT_CONTROL; + _glfw.win32.keycodes[0x02A] = GLFW_KEY_LEFT_SHIFT; + _glfw.win32.keycodes[0x15B] = GLFW_KEY_LEFT_SUPER; + _glfw.win32.keycodes[0x137] = GLFW_KEY_PRINT_SCREEN; + _glfw.win32.keycodes[0x138] = GLFW_KEY_RIGHT_ALT; + _glfw.win32.keycodes[0x11D] = GLFW_KEY_RIGHT_CONTROL; + _glfw.win32.keycodes[0x036] = GLFW_KEY_RIGHT_SHIFT; + _glfw.win32.keycodes[0x15C] = GLFW_KEY_RIGHT_SUPER; + _glfw.win32.keycodes[0x150] = GLFW_KEY_DOWN; + _glfw.win32.keycodes[0x14B] = GLFW_KEY_LEFT; + _glfw.win32.keycodes[0x14D] = GLFW_KEY_RIGHT; + _glfw.win32.keycodes[0x148] = GLFW_KEY_UP; + + _glfw.win32.keycodes[0x052] = GLFW_KEY_KP_0; + _glfw.win32.keycodes[0x04F] = GLFW_KEY_KP_1; + _glfw.win32.keycodes[0x050] = GLFW_KEY_KP_2; + _glfw.win32.keycodes[0x051] = GLFW_KEY_KP_3; + _glfw.win32.keycodes[0x04B] = GLFW_KEY_KP_4; + _glfw.win32.keycodes[0x04C] = GLFW_KEY_KP_5; + _glfw.win32.keycodes[0x04D] = GLFW_KEY_KP_6; + _glfw.win32.keycodes[0x047] = GLFW_KEY_KP_7; + _glfw.win32.keycodes[0x048] = GLFW_KEY_KP_8; + _glfw.win32.keycodes[0x049] = GLFW_KEY_KP_9; + _glfw.win32.keycodes[0x04E] = GLFW_KEY_KP_ADD; + _glfw.win32.keycodes[0x053] = GLFW_KEY_KP_DECIMAL; + _glfw.win32.keycodes[0x135] = GLFW_KEY_KP_DIVIDE; + _glfw.win32.keycodes[0x11C] = GLFW_KEY_KP_ENTER; + _glfw.win32.keycodes[0x059] = GLFW_KEY_KP_EQUAL; + _glfw.win32.keycodes[0x037] = GLFW_KEY_KP_MULTIPLY; + _glfw.win32.keycodes[0x04A] = GLFW_KEY_KP_SUBTRACT; + + for (scancode = 0; scancode < 512; scancode++) + { + if (_glfw.win32.keycodes[scancode] > 0) + _glfw.win32.scancodes[_glfw.win32.keycodes[scancode]] = scancode; + } +} + +// Window procedure for the hidden helper window +// +static LRESULT CALLBACK helperWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + switch (uMsg) + { + case WM_DISPLAYCHANGE: + _glfwPollMonitorsWin32(); + break; + + case WM_DEVICECHANGE: + { + if (!_glfw.joysticksInitialized) + break; + + if (wParam == DBT_DEVICEARRIVAL) + { + DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; + if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) + _glfwDetectJoystickConnectionWin32(); + } + else if (wParam == DBT_DEVICEREMOVECOMPLETE) + { + DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam; + if (dbh && dbh->dbch_devicetype == DBT_DEVTYP_DEVICEINTERFACE) + _glfwDetectJoystickDisconnectionWin32(); + } + + break; + } + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); +} + +// Creates a dummy window for behind-the-scenes work +// +static GLFWbool createHelperWindow(void) +{ + MSG msg; + WNDCLASSEXW wc = { sizeof(wc) }; + + wc.style = CS_OWNDC; + wc.lpfnWndProc = (WNDPROC) helperWindowProc; + wc.hInstance = _glfw.win32.instance; + wc.lpszClassName = L"GLFW3 Helper"; + + _glfw.win32.helperWindowClass = RegisterClassExW(&wc); + if (!_glfw.win32.helperWindowClass) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "WIn32: Failed to register helper window class"); + return GLFW_FALSE; + } + + _glfw.win32.helperWindowHandle = + CreateWindowExW(WS_EX_OVERLAPPEDWINDOW, + MAKEINTATOM(_glfw.win32.helperWindowClass), + L"GLFW message window", + WS_CLIPSIBLINGS | WS_CLIPCHILDREN, + 0, 0, 1, 1, + NULL, NULL, + _glfw.win32.instance, + NULL); + + if (!_glfw.win32.helperWindowHandle) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create helper window"); + return GLFW_FALSE; + } + + // HACK: The command to the first ShowWindow call is ignored if the parent + // process passed along a STARTUPINFO, so clear that with a no-op call + ShowWindow(_glfw.win32.helperWindowHandle, SW_HIDE); + + // Register for HID device notifications + { + DEV_BROADCAST_DEVICEINTERFACE_W dbi; + ZeroMemory(&dbi, sizeof(dbi)); + dbi.dbcc_size = sizeof(dbi); + dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; + dbi.dbcc_classguid = GUID_DEVINTERFACE_HID; + + _glfw.win32.deviceNotificationHandle = + RegisterDeviceNotificationW(_glfw.win32.helperWindowHandle, + (DEV_BROADCAST_HDR*) &dbi, + DEVICE_NOTIFY_WINDOW_HANDLE); + } + + while (PeekMessageW(&msg, _glfw.win32.helperWindowHandle, 0, 0, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessageW(&msg); + } + + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Returns a wide string version of the specified UTF-8 string +// +WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source) +{ + WCHAR* target; + int count; + + count = MultiByteToWideChar(CP_UTF8, 0, source, -1, NULL, 0); + if (!count) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string from UTF-8"); + return NULL; + } + + target = _glfw_calloc(count, sizeof(WCHAR)); + + if (!MultiByteToWideChar(CP_UTF8, 0, source, -1, target, count)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string from UTF-8"); + _glfw_free(target); + return NULL; + } + + return target; +} + +// Returns a UTF-8 string version of the specified wide string +// +char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source) +{ + char* target; + int size; + + size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); + if (!size) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string to UTF-8"); + return NULL; + } + + target = _glfw_calloc(size, 1); + + if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, target, size, NULL, NULL)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert string to UTF-8"); + _glfw_free(target); + return NULL; + } + + return target; +} + +// Reports the specified error, appending information about the last Win32 error +// +void _glfwInputErrorWin32(int error, const char* description) +{ + WCHAR buffer[_GLFW_MESSAGE_SIZE] = L""; + char message[_GLFW_MESSAGE_SIZE] = ""; + + FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | + FORMAT_MESSAGE_IGNORE_INSERTS | + FORMAT_MESSAGE_MAX_WIDTH_MASK, + NULL, + GetLastError() & 0xffff, + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + buffer, + sizeof(buffer) / sizeof(WCHAR), + NULL); + WideCharToMultiByte(CP_UTF8, 0, buffer, -1, message, sizeof(message), NULL, NULL); + + _glfwInputError(error, "%s: %s", description, message); +} + +// Updates key names according to the current keyboard layout +// +void _glfwUpdateKeyNamesWin32(void) +{ + int key; + BYTE state[256] = {0}; + + memset(_glfw.win32.keynames, 0, sizeof(_glfw.win32.keynames)); + + for (key = GLFW_KEY_SPACE; key <= GLFW_KEY_LAST; key++) + { + UINT vk; + int scancode, length; + WCHAR chars[16]; + + scancode = _glfw.win32.scancodes[key]; + if (scancode == -1) + continue; + + if (key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) + { + const UINT vks[] = { + VK_NUMPAD0, VK_NUMPAD1, VK_NUMPAD2, VK_NUMPAD3, + VK_NUMPAD4, VK_NUMPAD5, VK_NUMPAD6, VK_NUMPAD7, + VK_NUMPAD8, VK_NUMPAD9, VK_DECIMAL, VK_DIVIDE, + VK_MULTIPLY, VK_SUBTRACT, VK_ADD + }; + + vk = vks[key - GLFW_KEY_KP_0]; + } + else + vk = MapVirtualKeyW(scancode, MAPVK_VSC_TO_VK); + + length = ToUnicode(vk, scancode, state, + chars, sizeof(chars) / sizeof(WCHAR), + 0); + + if (length == -1) + { + // This is a dead key, so we need a second simulated key press + // to make it output its own character (usually a diacritic) + length = ToUnicode(vk, scancode, state, + chars, sizeof(chars) / sizeof(WCHAR), + 0); + } + + if (length < 1) + continue; + + WideCharToMultiByte(CP_UTF8, 0, chars, 1, + _glfw.win32.keynames[key], + sizeof(_glfw.win32.keynames[key]), + NULL, NULL); + } +} + +// Replacement for IsWindowsVersionOrGreater, as we cannot rely on the +// application having a correct embedded manifest +// +BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp) +{ + OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, {0}, sp }; + DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR; + ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL); + // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the + // latter lies unless the user knew to embed a non-default manifest + // announcing support for Windows 10 via supportedOS GUID + return RtlVerifyVersionInfo(&osvi, mask, cond) == 0; +} + +// Checks whether we are on at least the specified build of Windows 10 +// +BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build) +{ + OSVERSIONINFOEXW osvi = { sizeof(osvi), 10, 0, build }; + DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER; + ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL); + cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL); + // HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the + // latter lies unless the user knew to embed a non-default manifest + // announcing support for Windows 10 via supportedOS GUID + return RtlVerifyVersionInfo(&osvi, mask, cond) == 0; +} + +GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform) +{ + const _GLFWplatform win32 = + { + GLFW_PLATFORM_WIN32, + _glfwInitWin32, + _glfwTerminateWin32, + _glfwGetCursorPosWin32, + _glfwSetCursorPosWin32, + _glfwSetCursorModeWin32, + _glfwSetRawMouseMotionWin32, + _glfwRawMouseMotionSupportedWin32, + _glfwCreateCursorWin32, + _glfwCreateStandardCursorWin32, + _glfwDestroyCursorWin32, + _glfwSetCursorWin32, + _glfwGetScancodeNameWin32, + _glfwGetKeyScancodeWin32, + _glfwSetClipboardStringWin32, + _glfwGetClipboardStringWin32, + _glfwInitJoysticksWin32, + _glfwTerminateJoysticksWin32, + _glfwPollJoystickWin32, + _glfwGetMappingNameWin32, + _glfwUpdateGamepadGUIDWin32, + _glfwFreeMonitorWin32, + _glfwGetMonitorPosWin32, + _glfwGetMonitorContentScaleWin32, + _glfwGetMonitorWorkareaWin32, + _glfwGetVideoModesWin32, + _glfwGetVideoModeWin32, + _glfwGetGammaRampWin32, + _glfwSetGammaRampWin32, + _glfwCreateWindowWin32, + _glfwDestroyWindowWin32, + _glfwSetWindowTitleWin32, + _glfwSetWindowIconWin32, + _glfwGetWindowPosWin32, + _glfwSetWindowPosWin32, + _glfwGetWindowSizeWin32, + _glfwSetWindowSizeWin32, + _glfwSetWindowSizeLimitsWin32, + _glfwSetWindowAspectRatioWin32, + _glfwGetFramebufferSizeWin32, + _glfwGetWindowFrameSizeWin32, + _glfwGetWindowContentScaleWin32, + _glfwIconifyWindowWin32, + _glfwRestoreWindowWin32, + _glfwMaximizeWindowWin32, + _glfwShowWindowWin32, + _glfwHideWindowWin32, + _glfwRequestWindowAttentionWin32, + _glfwFocusWindowWin32, + _glfwSetWindowMonitorWin32, + _glfwWindowFocusedWin32, + _glfwWindowIconifiedWin32, + _glfwWindowVisibleWin32, + _glfwWindowMaximizedWin32, + _glfwWindowHoveredWin32, + _glfwFramebufferTransparentWin32, + _glfwGetWindowOpacityWin32, + _glfwSetWindowResizableWin32, + _glfwSetWindowDecoratedWin32, + _glfwSetWindowFloatingWin32, + _glfwSetWindowOpacityWin32, + _glfwSetWindowMousePassthroughWin32, + _glfwPollEventsWin32, + _glfwWaitEventsWin32, + _glfwWaitEventsTimeoutWin32, + _glfwPostEmptyEventWin32, + _glfwGetEGLPlatformWin32, + _glfwGetEGLNativeDisplayWin32, + _glfwGetEGLNativeWindowWin32, + _glfwGetRequiredInstanceExtensionsWin32, + _glfwGetPhysicalDevicePresentationSupportWin32, + _glfwCreateWindowSurfaceWin32, + }; + + *platform = win32; + return GLFW_TRUE; +} + +int _glfwInitWin32(void) +{ + if (!loadLibraries()) + return GLFW_FALSE; + + createKeyTables(); + _glfwUpdateKeyNamesWin32(); + + if (_glfwIsWindows10Version1703OrGreaterWin32()) + SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); + else if (IsWindows8Point1OrGreater()) + SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE); + else if (IsWindowsVistaOrGreater()) + SetProcessDPIAware(); + + if (!createHelperWindow()) + return GLFW_FALSE; + + _glfwPollMonitorsWin32(); + return GLFW_TRUE; +} + +void _glfwTerminateWin32(void) +{ + if (_glfw.win32.deviceNotificationHandle) + UnregisterDeviceNotification(_glfw.win32.deviceNotificationHandle); + + if (_glfw.win32.helperWindowHandle) + DestroyWindow(_glfw.win32.helperWindowHandle); + if (_glfw.win32.helperWindowClass) + UnregisterClassW(MAKEINTATOM(_glfw.win32.helperWindowClass), _glfw.win32.instance); + if (_glfw.win32.mainWindowClass) + UnregisterClassW(MAKEINTATOM(_glfw.win32.mainWindowClass), _glfw.win32.instance); + + _glfw_free(_glfw.win32.clipboardString); + _glfw_free(_glfw.win32.rawInput); + + _glfwTerminateWGL(); + _glfwTerminateEGL(); + _glfwTerminateOSMesa(); + + freeLibraries(); +} + diff --git a/3party/raylib/src/external/glfw/src/win32_joystick.c b/3party/raylib/src/external/glfw/src/win32_joystick.c new file mode 100644 index 0000000..3a28943 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_joystick.c @@ -0,0 +1,758 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include + +#define _GLFW_TYPE_AXIS 0 +#define _GLFW_TYPE_SLIDER 1 +#define _GLFW_TYPE_BUTTON 2 +#define _GLFW_TYPE_POV 3 + +// Data produced with DirectInput device object enumeration +// +typedef struct _GLFWobjenumWin32 +{ + IDirectInputDevice8W* device; + _GLFWjoyobjectWin32* objects; + int objectCount; + int axisCount; + int sliderCount; + int buttonCount; + int povCount; +} _GLFWobjenumWin32; + +// Define local copies of the necessary GUIDs +// +static const GUID _glfw_IID_IDirectInput8W = + {0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}}; +static const GUID _glfw_GUID_XAxis = + {0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_YAxis = + {0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_ZAxis = + {0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_RxAxis = + {0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_RyAxis = + {0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_RzAxis = + {0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_Slider = + {0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; +static const GUID _glfw_GUID_POV = + {0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}}; + +#define IID_IDirectInput8W _glfw_IID_IDirectInput8W +#define GUID_XAxis _glfw_GUID_XAxis +#define GUID_YAxis _glfw_GUID_YAxis +#define GUID_ZAxis _glfw_GUID_ZAxis +#define GUID_RxAxis _glfw_GUID_RxAxis +#define GUID_RyAxis _glfw_GUID_RyAxis +#define GUID_RzAxis _glfw_GUID_RzAxis +#define GUID_Slider _glfw_GUID_Slider +#define GUID_POV _glfw_GUID_POV + +// Object data array for our clone of c_dfDIJoystick +// Generated with https://github.com/elmindreda/c_dfDIJoystick2 +// +static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] = +{ + { &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION }, + { &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, + { NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 }, +}; + +// Our clone of c_dfDIJoystick +// +static const DIDATAFORMAT _glfwDataFormat = +{ + sizeof(DIDATAFORMAT), + sizeof(DIOBJECTDATAFORMAT), + DIDFT_ABSAXIS, + sizeof(DIJOYSTATE), + sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT), + _glfwObjectDataFormats +}; + +// Returns a description fitting the specified XInput capabilities +// +static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic) +{ + switch (xic->SubType) + { + case XINPUT_DEVSUBTYPE_WHEEL: + return "XInput Wheel"; + case XINPUT_DEVSUBTYPE_ARCADE_STICK: + return "XInput Arcade Stick"; + case XINPUT_DEVSUBTYPE_FLIGHT_STICK: + return "XInput Flight Stick"; + case XINPUT_DEVSUBTYPE_DANCE_PAD: + return "XInput Dance Pad"; + case XINPUT_DEVSUBTYPE_GUITAR: + return "XInput Guitar"; + case XINPUT_DEVSUBTYPE_DRUM_KIT: + return "XInput Drum Kit"; + case XINPUT_DEVSUBTYPE_GAMEPAD: + { + if (xic->Flags & XINPUT_CAPS_WIRELESS) + return "Wireless Xbox Controller"; + else + return "Xbox Controller"; + } + } + + return "Unknown XInput Device"; +} + +// Lexically compare device objects +// +static int compareJoystickObjects(const void* first, const void* second) +{ + const _GLFWjoyobjectWin32* fo = first; + const _GLFWjoyobjectWin32* so = second; + + if (fo->type != so->type) + return fo->type - so->type; + + return fo->offset - so->offset; +} + +// Checks whether the specified device supports XInput +// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom +// +static GLFWbool supportsXInput(const GUID* guid) +{ + UINT i, count = 0; + RAWINPUTDEVICELIST* ridl; + GLFWbool result = GLFW_FALSE; + + if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0) + return GLFW_FALSE; + + ridl = _glfw_calloc(count, sizeof(RAWINPUTDEVICELIST)); + + if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == (UINT) -1) + { + _glfw_free(ridl); + return GLFW_FALSE; + } + + for (i = 0; i < count; i++) + { + RID_DEVICE_INFO rdi; + char name[256]; + UINT size; + + if (ridl[i].dwType != RIM_TYPEHID) + continue; + + ZeroMemory(&rdi, sizeof(rdi)); + rdi.cbSize = sizeof(rdi); + size = sizeof(rdi); + + if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, + RIDI_DEVICEINFO, + &rdi, &size) == -1) + { + continue; + } + + if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != (LONG) guid->Data1) + continue; + + memset(name, 0, sizeof(name)); + size = sizeof(name); + + if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice, + RIDI_DEVICENAME, + name, &size) == -1) + { + break; + } + + name[sizeof(name) - 1] = '\0'; + if (strstr(name, "IG_")) + { + result = GLFW_TRUE; + break; + } + } + + _glfw_free(ridl); + return result; +} + +// Frees all resources associated with the specified joystick +// +static void closeJoystick(_GLFWjoystick* js) +{ + _glfwInputJoystick(js, GLFW_DISCONNECTED); + + if (js->win32.device) + { + IDirectInputDevice8_Unacquire(js->win32.device); + IDirectInputDevice8_Release(js->win32.device); + } + + _glfw_free(js->win32.objects); + _glfwFreeJoystick(js); +} + +// DirectInput device object enumeration callback +// Insights gleaned from SDL +// +static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi, + void* user) +{ + _GLFWobjenumWin32* data = user; + _GLFWjoyobjectWin32* object = data->objects + data->objectCount; + + if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS) + { + DIPROPRANGE dipr; + + if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) + object->offset = DIJOFS_SLIDER(data->sliderCount); + else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_X; + else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_Y; + else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_Z; + else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_RX; + else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_RY; + else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0) + object->offset = DIJOFS_RZ; + else + return DIENUM_CONTINUE; + + ZeroMemory(&dipr, sizeof(dipr)); + dipr.diph.dwSize = sizeof(dipr); + dipr.diph.dwHeaderSize = sizeof(dipr.diph); + dipr.diph.dwObj = doi->dwType; + dipr.diph.dwHow = DIPH_BYID; + dipr.lMin = -32768; + dipr.lMax = 32767; + + if (FAILED(IDirectInputDevice8_SetProperty(data->device, + DIPROP_RANGE, + &dipr.diph))) + { + return DIENUM_CONTINUE; + } + + if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0) + { + object->type = _GLFW_TYPE_SLIDER; + data->sliderCount++; + } + else + { + object->type = _GLFW_TYPE_AXIS; + data->axisCount++; + } + } + else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON) + { + object->offset = DIJOFS_BUTTON(data->buttonCount); + object->type = _GLFW_TYPE_BUTTON; + data->buttonCount++; + } + else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV) + { + object->offset = DIJOFS_POV(data->povCount); + object->type = _GLFW_TYPE_POV; + data->povCount++; + } + + data->objectCount++; + return DIENUM_CONTINUE; +} + +// DirectInput device enumeration callback +// +static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user) +{ + int jid = 0; + DIDEVCAPS dc; + DIPROPDWORD dipd; + IDirectInputDevice8* device; + _GLFWobjenumWin32 data; + _GLFWjoystick* js; + char guid[33]; + char name[256]; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + js = _glfw.joysticks + jid; + if (js->connected) + { + if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0) + return DIENUM_CONTINUE; + } + } + + if (supportsXInput(&di->guidProduct)) + return DIENUM_CONTINUE; + + if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api, + &di->guidInstance, + &device, + NULL))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device"); + return DIENUM_CONTINUE; + } + + if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set device data format"); + + IDirectInputDevice8_Release(device); + return DIENUM_CONTINUE; + } + + ZeroMemory(&dc, sizeof(dc)); + dc.dwSize = sizeof(dc); + + if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to query device capabilities"); + + IDirectInputDevice8_Release(device); + return DIENUM_CONTINUE; + } + + ZeroMemory(&dipd, sizeof(dipd)); + dipd.diph.dwSize = sizeof(dipd); + dipd.diph.dwHeaderSize = sizeof(dipd.diph); + dipd.diph.dwHow = DIPH_DEVICE; + dipd.dwData = DIPROPAXISMODE_ABS; + + if (FAILED(IDirectInputDevice8_SetProperty(device, + DIPROP_AXISMODE, + &dipd.diph))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set device axis mode"); + + IDirectInputDevice8_Release(device); + return DIENUM_CONTINUE; + } + + memset(&data, 0, sizeof(data)); + data.device = device; + data.objects = _glfw_calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs, + sizeof(_GLFWjoyobjectWin32)); + + if (FAILED(IDirectInputDevice8_EnumObjects(device, + deviceObjectCallback, + &data, + DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to enumerate device objects"); + + IDirectInputDevice8_Release(device); + _glfw_free(data.objects); + return DIENUM_CONTINUE; + } + + qsort(data.objects, data.objectCount, + sizeof(_GLFWjoyobjectWin32), + compareJoystickObjects); + + if (!WideCharToMultiByte(CP_UTF8, 0, + di->tszInstanceName, -1, + name, sizeof(name), + NULL, NULL)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to convert joystick name to UTF-8"); + + IDirectInputDevice8_Release(device); + _glfw_free(data.objects); + return DIENUM_STOP; + } + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0) + { + sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000", + (uint8_t) di->guidProduct.Data1, + (uint8_t) (di->guidProduct.Data1 >> 8), + (uint8_t) (di->guidProduct.Data1 >> 16), + (uint8_t) (di->guidProduct.Data1 >> 24)); + } + else + { + sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00", + name[0], name[1], name[2], name[3], + name[4], name[5], name[6], name[7], + name[8], name[9], name[10]); + } + + js = _glfwAllocJoystick(name, guid, + data.axisCount + data.sliderCount, + data.buttonCount, + data.povCount); + if (!js) + { + IDirectInputDevice8_Release(device); + _glfw_free(data.objects); + return DIENUM_STOP; + } + + js->win32.device = device; + js->win32.guid = di->guidInstance; + js->win32.objects = data.objects; + js->win32.objectCount = data.objectCount; + + _glfwInputJoystick(js, GLFW_CONNECTED); + return DIENUM_CONTINUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Checks for new joysticks after DBT_DEVICEARRIVAL +// +void _glfwDetectJoystickConnectionWin32(void) +{ + if (_glfw.win32.xinput.instance) + { + DWORD index; + + for (index = 0; index < XUSER_MAX_COUNT; index++) + { + int jid; + char guid[33]; + XINPUT_CAPABILITIES xic; + _GLFWjoystick* js; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + if (_glfw.joysticks[jid].connected && + _glfw.joysticks[jid].win32.device == NULL && + _glfw.joysticks[jid].win32.index == index) + { + break; + } + } + + if (jid <= GLFW_JOYSTICK_LAST) + continue; + + if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS) + continue; + + // Generate a joystick GUID that matches the SDL 2.0.5+ one + sprintf(guid, "78696e707574%02x000000000000000000", + xic.SubType & 0xff); + + js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1); + if (!js) + continue; + + js->win32.index = index; + + _glfwInputJoystick(js, GLFW_CONNECTED); + } + } + + if (_glfw.win32.dinput8.api) + { + if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api, + DI8DEVCLASS_GAMECTRL, + deviceCallback, + NULL, + DIEDFL_ALLDEVICES))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Failed to enumerate DirectInput8 devices"); + return; + } + } +} + +// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE +// +void _glfwDetectJoystickDisconnectionWin32(void) +{ + int jid; + + for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++) + { + _GLFWjoystick* js = _glfw.joysticks + jid; + if (js->connected) + _glfwPollJoystickWin32(js, _GLFW_POLL_PRESENCE); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwInitJoysticksWin32(void) +{ + if (_glfw.win32.dinput8.instance) + { + if (FAILED(DirectInput8Create(_glfw.win32.instance, + DIRECTINPUT_VERSION, + &IID_IDirectInput8W, + (void**) &_glfw.win32.dinput8.api, + NULL))) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to create interface"); + return GLFW_FALSE; + } + } + + _glfwDetectJoystickConnectionWin32(); + return GLFW_TRUE; +} + +void _glfwTerminateJoysticksWin32(void) +{ + int jid; + + for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++) + closeJoystick(_glfw.joysticks + jid); + + if (_glfw.win32.dinput8.api) + IDirectInput8_Release(_glfw.win32.dinput8.api); +} + +GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode) +{ + if (js->win32.device) + { + int i, ai = 0, bi = 0, pi = 0; + HRESULT result; + DIJOYSTATE state = {0}; + + IDirectInputDevice8_Poll(js->win32.device); + result = IDirectInputDevice8_GetDeviceState(js->win32.device, + sizeof(state), + &state); + if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST) + { + IDirectInputDevice8_Acquire(js->win32.device); + IDirectInputDevice8_Poll(js->win32.device); + result = IDirectInputDevice8_GetDeviceState(js->win32.device, + sizeof(state), + &state); + } + + if (FAILED(result)) + { + closeJoystick(js); + return GLFW_FALSE; + } + + if (mode == _GLFW_POLL_PRESENCE) + return GLFW_TRUE; + + for (i = 0; i < js->win32.objectCount; i++) + { + const void* data = (char*) &state + js->win32.objects[i].offset; + + switch (js->win32.objects[i].type) + { + case _GLFW_TYPE_AXIS: + case _GLFW_TYPE_SLIDER: + { + const float value = (*((LONG*) data) + 0.5f) / 32767.5f; + _glfwInputJoystickAxis(js, ai, value); + ai++; + break; + } + + case _GLFW_TYPE_BUTTON: + { + const char value = (*((BYTE*) data) & 0x80) != 0; + _glfwInputJoystickButton(js, bi, value); + bi++; + break; + } + + case _GLFW_TYPE_POV: + { + const int states[9] = + { + GLFW_HAT_UP, + GLFW_HAT_RIGHT_UP, + GLFW_HAT_RIGHT, + GLFW_HAT_RIGHT_DOWN, + GLFW_HAT_DOWN, + GLFW_HAT_LEFT_DOWN, + GLFW_HAT_LEFT, + GLFW_HAT_LEFT_UP, + GLFW_HAT_CENTERED + }; + + // Screams of horror are appropriate at this point + int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES); + if (stateIndex < 0 || stateIndex > 8) + stateIndex = 8; + + _glfwInputJoystickHat(js, pi, states[stateIndex]); + pi++; + break; + } + } + } + } + else + { + int i, dpad = 0; + DWORD result; + XINPUT_STATE xis; + const WORD buttons[10] = + { + XINPUT_GAMEPAD_A, + XINPUT_GAMEPAD_B, + XINPUT_GAMEPAD_X, + XINPUT_GAMEPAD_Y, + XINPUT_GAMEPAD_LEFT_SHOULDER, + XINPUT_GAMEPAD_RIGHT_SHOULDER, + XINPUT_GAMEPAD_BACK, + XINPUT_GAMEPAD_START, + XINPUT_GAMEPAD_LEFT_THUMB, + XINPUT_GAMEPAD_RIGHT_THUMB + }; + + result = XInputGetState(js->win32.index, &xis); + if (result != ERROR_SUCCESS) + { + if (result == ERROR_DEVICE_NOT_CONNECTED) + closeJoystick(js); + + return GLFW_FALSE; + } + + if (mode == _GLFW_POLL_PRESENCE) + return GLFW_TRUE; + + _glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f); + _glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f); + _glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f); + + for (i = 0; i < 10; i++) + { + const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0; + _glfwInputJoystickButton(js, i, value); + } + + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) + dpad |= GLFW_HAT_UP; + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) + dpad |= GLFW_HAT_RIGHT; + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) + dpad |= GLFW_HAT_DOWN; + if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) + dpad |= GLFW_HAT_LEFT; + + _glfwInputJoystickHat(js, 0, dpad); + } + + return GLFW_TRUE; +} + +const char* _glfwGetMappingNameWin32(void) +{ + return "Windows"; +} + +void _glfwUpdateGamepadGUIDWin32(char* guid) +{ + if (strcmp(guid + 20, "504944564944") == 0) + { + char original[33]; + strncpy(original, guid, sizeof(original) - 1); + sprintf(guid, "03000000%.4s0000%.4s000000000000", + original, original + 4); + } +} + diff --git a/3party/raylib/src/external/glfw/src/win32_joystick.h b/3party/raylib/src/external/glfw/src/win32_joystick.h new file mode 100644 index 0000000..d7c2bb6 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_joystick.h @@ -0,0 +1,53 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLFW_WIN32_JOYSTICK_STATE _GLFWjoystickWin32 win32; +#define GLFW_WIN32_LIBRARY_JOYSTICK_STATE + +#define GLFW_BUILD_WIN32_MAPPINGS + +// Joystick element (axis, button or slider) +// +typedef struct _GLFWjoyobjectWin32 +{ + int offset; + int type; +} _GLFWjoyobjectWin32; + +// Win32-specific per-joystick data +// +typedef struct _GLFWjoystickWin32 +{ + _GLFWjoyobjectWin32* objects; + int objectCount; + IDirectInputDevice8W* device; + DWORD index; + GUID guid; +} _GLFWjoystickWin32; + +void _glfwDetectJoystickConnectionWin32(void); +void _glfwDetectJoystickDisconnectionWin32(void); + diff --git a/3party/raylib/src/external/glfw/src/win32_module.c b/3party/raylib/src/external/glfw/src/win32_module.c new file mode 100644 index 0000000..35bdd71 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_module.c @@ -0,0 +1,49 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2021 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void* _glfwPlatformLoadModule(const char* path) +{ + return LoadLibraryA(path); +} + +void _glfwPlatformFreeModule(void* module) +{ + FreeLibrary((HMODULE) module); +} + +GLFWproc _glfwPlatformGetModuleSymbol(void* module, const char* name) +{ + return (GLFWproc) GetProcAddress((HMODULE) module, name); +} + diff --git a/3party/raylib/src/external/glfw/src/win32_monitor.c b/3party/raylib/src/external/glfw/src/win32_monitor.c new file mode 100644 index 0000000..57b44af --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_monitor.c @@ -0,0 +1,547 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +// Callback for EnumDisplayMonitors in createMonitor +// +static BOOL CALLBACK monitorCallback(HMONITOR handle, + HDC dc, + RECT* rect, + LPARAM data) +{ + MONITORINFOEXW mi; + ZeroMemory(&mi, sizeof(mi)); + mi.cbSize = sizeof(mi); + + if (GetMonitorInfoW(handle, (MONITORINFO*) &mi)) + { + _GLFWmonitor* monitor = (_GLFWmonitor*) data; + if (wcscmp(mi.szDevice, monitor->win32.adapterName) == 0) + monitor->win32.handle = handle; + } + + return TRUE; +} + +// Create monitor from an adapter and (optionally) a display +// +static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter, + DISPLAY_DEVICEW* display) +{ + _GLFWmonitor* monitor; + int widthMM, heightMM; + char* name; + HDC dc; + DEVMODEW dm; + RECT rect; + + if (display) + name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString); + else + name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString); + if (!name) + return NULL; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm); + + dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL); + + if (IsWindows8Point1OrGreater()) + { + widthMM = GetDeviceCaps(dc, HORZSIZE); + heightMM = GetDeviceCaps(dc, VERTSIZE); + } + else + { + widthMM = (int) (dm.dmPelsWidth * 25.4f / GetDeviceCaps(dc, LOGPIXELSX)); + heightMM = (int) (dm.dmPelsHeight * 25.4f / GetDeviceCaps(dc, LOGPIXELSY)); + } + + DeleteDC(dc); + + monitor = _glfwAllocMonitor(name, widthMM, heightMM); + _glfw_free(name); + + if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED) + monitor->win32.modesPruned = GLFW_TRUE; + + wcscpy(monitor->win32.adapterName, adapter->DeviceName); + WideCharToMultiByte(CP_UTF8, 0, + adapter->DeviceName, -1, + monitor->win32.publicAdapterName, + sizeof(monitor->win32.publicAdapterName), + NULL, NULL); + + if (display) + { + wcscpy(monitor->win32.displayName, display->DeviceName); + WideCharToMultiByte(CP_UTF8, 0, + display->DeviceName, -1, + monitor->win32.publicDisplayName, + sizeof(monitor->win32.publicDisplayName), + NULL, NULL); + } + + rect.left = dm.dmPosition.x; + rect.top = dm.dmPosition.y; + rect.right = dm.dmPosition.x + dm.dmPelsWidth; + rect.bottom = dm.dmPosition.y + dm.dmPelsHeight; + + EnumDisplayMonitors(NULL, &rect, monitorCallback, (LPARAM) monitor); + return monitor; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Poll for changes in the set of connected monitors +// +void _glfwPollMonitorsWin32(void) +{ + int i, disconnectedCount; + _GLFWmonitor** disconnected = NULL; + DWORD adapterIndex, displayIndex; + DISPLAY_DEVICEW adapter, display; + _GLFWmonitor* monitor; + + disconnectedCount = _glfw.monitorCount; + if (disconnectedCount) + { + disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + memcpy(disconnected, + _glfw.monitors, + _glfw.monitorCount * sizeof(_GLFWmonitor*)); + } + + for (adapterIndex = 0; ; adapterIndex++) + { + int type = _GLFW_INSERT_LAST; + + ZeroMemory(&adapter, sizeof(adapter)); + adapter.cb = sizeof(adapter); + + if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0)) + break; + + if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) + type = _GLFW_INSERT_FIRST; + + for (displayIndex = 0; ; displayIndex++) + { + ZeroMemory(&display, sizeof(display)); + display.cb = sizeof(display); + + if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0)) + break; + + if (!(display.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i] && + wcscmp(disconnected[i]->win32.displayName, + display.DeviceName) == 0) + { + disconnected[i] = NULL; + // handle may have changed, update + EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]); + break; + } + } + + if (i < disconnectedCount) + continue; + + monitor = createMonitor(&adapter, &display); + if (!monitor) + { + _glfw_free(disconnected); + return; + } + + _glfwInputMonitor(monitor, GLFW_CONNECTED, type); + + type = _GLFW_INSERT_LAST; + } + + // HACK: If an active adapter does not have any display devices + // (as sometimes happens), add it directly as a monitor + if (displayIndex == 0) + { + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i] && + wcscmp(disconnected[i]->win32.adapterName, + adapter.DeviceName) == 0) + { + disconnected[i] = NULL; + break; + } + } + + if (i < disconnectedCount) + continue; + + monitor = createMonitor(&adapter, NULL); + if (!monitor) + { + _glfw_free(disconnected); + return; + } + + _glfwInputMonitor(monitor, GLFW_CONNECTED, type); + } + } + + for (i = 0; i < disconnectedCount; i++) + { + if (disconnected[i]) + _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); + } + + _glfw_free(disconnected); +} + +// Change the current video mode +// +void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + GLFWvidmode current; + const GLFWvidmode* best; + DEVMODEW dm; + LONG result; + + best = _glfwChooseVideoMode(monitor, desired); + _glfwGetVideoModeWin32(monitor, ¤t); + if (_glfwCompareVideoModes(¤t, best) == 0) + return; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | + DM_DISPLAYFREQUENCY; + dm.dmPelsWidth = best->width; + dm.dmPelsHeight = best->height; + dm.dmBitsPerPel = best->redBits + best->greenBits + best->blueBits; + dm.dmDisplayFrequency = best->refreshRate; + + if (dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24) + dm.dmBitsPerPel = 32; + + result = ChangeDisplaySettingsExW(monitor->win32.adapterName, + &dm, + NULL, + CDS_FULLSCREEN, + NULL); + if (result == DISP_CHANGE_SUCCESSFUL) + monitor->win32.modeChanged = GLFW_TRUE; + else + { + const char* description = "Unknown error"; + + if (result == DISP_CHANGE_BADDUALVIEW) + description = "The system uses DualView"; + else if (result == DISP_CHANGE_BADFLAGS) + description = "Invalid flags"; + else if (result == DISP_CHANGE_BADMODE) + description = "Graphics mode not supported"; + else if (result == DISP_CHANGE_BADPARAM) + description = "Invalid parameter"; + else if (result == DISP_CHANGE_FAILED) + description = "Graphics mode failed"; + else if (result == DISP_CHANGE_NOTUPDATED) + description = "Failed to write to registry"; + else if (result == DISP_CHANGE_RESTART) + description = "Computer restart required"; + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to set video mode: %s", + description); + } +} + +// Restore the previously saved (original) video mode +// +void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor) +{ + if (monitor->win32.modeChanged) + { + ChangeDisplaySettingsExW(monitor->win32.adapterName, + NULL, NULL, CDS_FULLSCREEN, NULL); + monitor->win32.modeChanged = GLFW_FALSE; + } +} + +void _glfwGetHMONITORContentScaleWin32(HMONITOR handle, float* xscale, float* yscale) +{ + UINT xdpi, ydpi; + + if (xscale) + *xscale = 0.f; + if (yscale) + *yscale = 0.f; + + if (IsWindows8Point1OrGreater()) + { + if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI"); + return; + } + } + else + { + const HDC dc = GetDC(NULL); + xdpi = GetDeviceCaps(dc, LOGPIXELSX); + ydpi = GetDeviceCaps(dc, LOGPIXELSY); + ReleaseDC(NULL, dc); + } + + if (xscale) + *xscale = xdpi / (float) USER_DEFAULT_SCREEN_DPI; + if (yscale) + *yscale = ydpi / (float) USER_DEFAULT_SCREEN_DPI; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwFreeMonitorWin32(_GLFWmonitor* monitor) +{ +} + +void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + EnumDisplaySettingsExW(monitor->win32.adapterName, + ENUM_CURRENT_SETTINGS, + &dm, + EDS_ROTATEDMODE); + + if (xpos) + *xpos = dm.dmPosition.x; + if (ypos) + *ypos = dm.dmPosition.y; +} + +void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + _glfwGetHMONITORContentScaleWin32(monitor->win32.handle, xscale, yscale); +} + +void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfoW(monitor->win32.handle, &mi); + + if (xpos) + *xpos = mi.rcWork.left; + if (ypos) + *ypos = mi.rcWork.top; + if (width) + *width = mi.rcWork.right - mi.rcWork.left; + if (height) + *height = mi.rcWork.bottom - mi.rcWork.top; +} + +GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count) +{ + int modeIndex = 0, size = 0; + GLFWvidmode* result = NULL; + + *count = 0; + + for (;;) + { + int i; + GLFWvidmode mode; + DEVMODEW dm; + + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (!EnumDisplaySettingsW(monitor->win32.adapterName, modeIndex, &dm)) + break; + + modeIndex++; + + // Skip modes with less than 15 BPP + if (dm.dmBitsPerPel < 15) + continue; + + mode.width = dm.dmPelsWidth; + mode.height = dm.dmPelsHeight; + mode.refreshRate = dm.dmDisplayFrequency; + _glfwSplitBPP(dm.dmBitsPerPel, + &mode.redBits, + &mode.greenBits, + &mode.blueBits); + + for (i = 0; i < *count; i++) + { + if (_glfwCompareVideoModes(result + i, &mode) == 0) + break; + } + + // Skip duplicate modes + if (i < *count) + continue; + + if (monitor->win32.modesPruned) + { + // Skip modes not supported by the connected displays + if (ChangeDisplaySettingsExW(monitor->win32.adapterName, + &dm, + NULL, + CDS_TEST, + NULL) != DISP_CHANGE_SUCCESSFUL) + { + continue; + } + } + + if (*count == size) + { + size += 128; + result = (GLFWvidmode*) _glfw_realloc(result, size * sizeof(GLFWvidmode)); + } + + (*count)++; + result[*count - 1] = mode; + } + + if (!*count) + { + // HACK: Report the current mode if no valid modes were found + result = _glfw_calloc(1, sizeof(GLFWvidmode)); + _glfwGetVideoModeWin32(monitor, result); + *count = 1; + } + + return result; +} + +void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + EnumDisplaySettingsW(monitor->win32.adapterName, ENUM_CURRENT_SETTINGS, &dm); + + mode->width = dm.dmPelsWidth; + mode->height = dm.dmPelsHeight; + mode->refreshRate = dm.dmDisplayFrequency; + _glfwSplitBPP(dm.dmBitsPerPel, + &mode->redBits, + &mode->greenBits, + &mode->blueBits); +} + +GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + HDC dc; + WORD values[3][256]; + + dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); + GetDeviceGammaRamp(dc, values); + DeleteDC(dc); + + _glfwAllocGammaArrays(ramp, 256); + + memcpy(ramp->red, values[0], sizeof(values[0])); + memcpy(ramp->green, values[1], sizeof(values[1])); + memcpy(ramp->blue, values[2], sizeof(values[2])); + + return GLFW_TRUE; +} + +void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + HDC dc; + WORD values[3][256]; + + if (ramp->size != 256) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Gamma ramp size must be 256"); + return; + } + + memcpy(values[0], ramp->red, sizeof(values[0])); + memcpy(values[1], ramp->green, sizeof(values[1])); + memcpy(values[2], ramp->blue, sizeof(values[2])); + + dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL); + SetDeviceGammaRamp(dc, values); + DeleteDC(dc); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->win32.publicAdapterName; +} + +GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->win32.publicDisplayName; +} + diff --git a/3party/raylib/src/external/glfw/src/win32_platform.h b/3party/raylib/src/external/glfw/src/win32_platform.h new file mode 100644 index 0000000..82b34bb --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_platform.h @@ -0,0 +1,624 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +// We don't need all the fancy stuff +#ifndef NOMINMAX + #define NOMINMAX +#endif + +#ifndef VC_EXTRALEAN + #define VC_EXTRALEAN +#endif + +#ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN +#endif + +// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for +// example to allow applications to correctly declare a GL_KHR_debug callback) +// but windows.h assumes no one will define APIENTRY before it does +#undef APIENTRY + +// GLFW on Windows is Unicode only and does not work in MBCS mode +#ifndef UNICODE + #define UNICODE +#endif + +// GLFW requires Windows XP or later +#if WINVER < 0x0501 + #undef WINVER + #define WINVER 0x0501 +#endif +#if _WIN32_WINNT < 0x0501 + #undef _WIN32_WINNT + #define _WIN32_WINNT 0x0501 +#endif + +// GLFW uses DirectInput8 interfaces +#define DIRECTINPUT_VERSION 0x0800 + +// GLFW uses OEM cursor resources +#define OEMRESOURCE + +#include +#include +#include +#include +#include + +// HACK: Define macros that some windows.h variants don't +#ifndef WM_MOUSEHWHEEL + #define WM_MOUSEHWHEEL 0x020E +#endif +#ifndef WM_DWMCOMPOSITIONCHANGED + #define WM_DWMCOMPOSITIONCHANGED 0x031E +#endif +#ifndef WM_DWMCOLORIZATIONCOLORCHANGED + #define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320 +#endif +#ifndef WM_COPYGLOBALDATA + #define WM_COPYGLOBALDATA 0x0049 +#endif +#ifndef WM_UNICHAR + #define WM_UNICHAR 0x0109 +#endif +#ifndef UNICODE_NOCHAR + #define UNICODE_NOCHAR 0xFFFF +#endif +#ifndef WM_DPICHANGED + #define WM_DPICHANGED 0x02E0 +#endif +#ifndef GET_XBUTTON_WPARAM + #define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif +#ifndef EDS_ROTATEDMODE + #define EDS_ROTATEDMODE 0x00000004 +#endif +#ifndef DISPLAY_DEVICE_ACTIVE + #define DISPLAY_DEVICE_ACTIVE 0x00000001 +#endif +#ifndef _WIN32_WINNT_WINBLUE + #define _WIN32_WINNT_WINBLUE 0x0603 +#endif +#ifndef _WIN32_WINNT_WIN8 + #define _WIN32_WINNT_WIN8 0x0602 +#endif +#ifndef WM_GETDPISCALEDSIZE + #define WM_GETDPISCALEDSIZE 0x02e4 +#endif +#ifndef USER_DEFAULT_SCREEN_DPI + #define USER_DEFAULT_SCREEN_DPI 96 +#endif +#ifndef OCR_HAND + #define OCR_HAND 32649 +#endif + +#if WINVER < 0x0601 +typedef struct +{ + DWORD cbSize; + DWORD ExtStatus; +} CHANGEFILTERSTRUCT; +#ifndef MSGFLT_ALLOW + #define MSGFLT_ALLOW 1 +#endif +#endif /*Windows 7*/ + +#if WINVER < 0x0600 +#define DWM_BB_ENABLE 0x00000001 +#define DWM_BB_BLURREGION 0x00000002 +typedef struct +{ + DWORD dwFlags; + BOOL fEnable; + HRGN hRgnBlur; + BOOL fTransitionOnMaximized; +} DWM_BLURBEHIND; +#else + #include +#endif /*Windows Vista*/ + +#ifndef DPI_ENUMS_DECLARED +typedef enum +{ + PROCESS_DPI_UNAWARE = 0, + PROCESS_SYSTEM_DPI_AWARE = 1, + PROCESS_PER_MONITOR_DPI_AWARE = 2 +} PROCESS_DPI_AWARENESS; +typedef enum +{ + MDT_EFFECTIVE_DPI = 0, + MDT_ANGULAR_DPI = 1, + MDT_RAW_DPI = 2, + MDT_DEFAULT = MDT_EFFECTIVE_DPI +} MONITOR_DPI_TYPE; +#endif /*DPI_ENUMS_DECLARED*/ + +#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 +#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) -4) +#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/ + +// Replacement for versionhelpers.h macros, as we cannot rely on the +// application having a correct embedded manifest +// +#define IsWindowsVistaOrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \ + LOBYTE(_WIN32_WINNT_VISTA), 0) +#define IsWindows7OrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN7), \ + LOBYTE(_WIN32_WINNT_WIN7), 0) +#define IsWindows8OrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WIN8), \ + LOBYTE(_WIN32_WINNT_WIN8), 0) +#define IsWindows8Point1OrGreater() \ + _glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINBLUE), \ + LOBYTE(_WIN32_WINNT_WINBLUE), 0) + +// Windows 10 Anniversary Update +#define _glfwIsWindows10Version1607OrGreaterWin32() \ + _glfwIsWindows10BuildOrGreaterWin32(14393) +// Windows 10 Creators Update +#define _glfwIsWindows10Version1703OrGreaterWin32() \ + _glfwIsWindows10BuildOrGreaterWin32(15063) + +// HACK: Define macros that some xinput.h variants don't +#ifndef XINPUT_CAPS_WIRELESS + #define XINPUT_CAPS_WIRELESS 0x0002 +#endif +#ifndef XINPUT_DEVSUBTYPE_WHEEL + #define XINPUT_DEVSUBTYPE_WHEEL 0x02 +#endif +#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK + #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 +#endif +#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK + #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 +#endif +#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD + #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 +#endif +#ifndef XINPUT_DEVSUBTYPE_GUITAR + #define XINPUT_DEVSUBTYPE_GUITAR 0x06 +#endif +#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT + #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 +#endif +#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD + #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 +#endif +#ifndef XUSER_MAX_COUNT + #define XUSER_MAX_COUNT 4 +#endif + +// HACK: Define macros that some dinput.h variants don't +#ifndef DIDFT_OPTIONAL + #define DIDFT_OPTIONAL 0x80000000 +#endif + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_TYPE_RGBA_ARB 0x202b +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201a +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_ALPHA_SHIFT_ARB 0x201c +#define WGL_ACCUM_BITS_ARB 0x201d +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_STEREO_ARB 0x2012 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 +#define WGL_COLORSPACE_EXT 0x309d +#define WGL_COLORSPACE_SRGB_EXT 0x3089 + +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +// xinput.dll function pointer typedefs +typedef DWORD (WINAPI * PFN_XInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*); +typedef DWORD (WINAPI * PFN_XInputGetState)(DWORD,XINPUT_STATE*); +#define XInputGetCapabilities _glfw.win32.xinput.GetCapabilities +#define XInputGetState _glfw.win32.xinput.GetState + +// dinput8.dll function pointer typedefs +typedef HRESULT (WINAPI * PFN_DirectInput8Create)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN); +#define DirectInput8Create _glfw.win32.dinput8.Create + +// user32.dll function pointer typedefs +typedef BOOL (WINAPI * PFN_SetProcessDPIAware)(void); +typedef BOOL (WINAPI * PFN_ChangeWindowMessageFilterEx)(HWND,UINT,DWORD,CHANGEFILTERSTRUCT*); +typedef BOOL (WINAPI * PFN_EnableNonClientDpiScaling)(HWND); +typedef BOOL (WINAPI * PFN_SetProcessDpiAwarenessContext)(HANDLE); +typedef UINT (WINAPI * PFN_GetDpiForWindow)(HWND); +typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UINT); +typedef int (WINAPI * PFN_GetSystemMetricsForDpi)(int,UINT); +#define SetProcessDPIAware _glfw.win32.user32.SetProcessDPIAware_ +#define ChangeWindowMessageFilterEx _glfw.win32.user32.ChangeWindowMessageFilterEx_ +#define EnableNonClientDpiScaling _glfw.win32.user32.EnableNonClientDpiScaling_ +#define SetProcessDpiAwarenessContext _glfw.win32.user32.SetProcessDpiAwarenessContext_ +#define GetDpiForWindow _glfw.win32.user32.GetDpiForWindow_ +#define AdjustWindowRectExForDpi _glfw.win32.user32.AdjustWindowRectExForDpi_ +#define GetSystemMetricsForDpi _glfw.win32.user32.GetSystemMetricsForDpi_ + +// dwmapi.dll function pointer typedefs +typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*); +typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID); +typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*); +typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*); +#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled +#define DwmFlush _glfw.win32.dwmapi.Flush +#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow +#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor + +// shcore.dll function pointer typedefs +typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); +typedef HRESULT (WINAPI * PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); +#define SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness_ +#define GetDpiForMonitor _glfw.win32.shcore.GetDpiForMonitor_ + +// ntdll.dll function pointer typedefs +typedef LONG (WINAPI * PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*,ULONG,ULONGLONG); +#define RtlVerifyVersionInfo _glfw.win32.ntdll.RtlVerifyVersionInfo_ + +// WGL extension pointer typedefs +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC); +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*); +#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT +#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB +#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT +#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB +#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB + +// opengl32.dll function pointer typedefs +typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC); +typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC); +typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR); +typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void); +typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void); +typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC); +typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC); +#define wglCreateContext _glfw.wgl.CreateContext +#define wglDeleteContext _glfw.wgl.DeleteContext +#define wglGetProcAddress _glfw.wgl.GetProcAddress +#define wglGetCurrentDC _glfw.wgl.GetCurrentDC +#define wglGetCurrentContext _glfw.wgl.GetCurrentContext +#define wglMakeCurrent _glfw.wgl.MakeCurrent +#define wglShareLists _glfw.wgl.ShareLists + +typedef VkFlags VkWin32SurfaceCreateFlagsKHR; + +typedef struct VkWin32SurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkWin32SurfaceCreateFlagsKHR flags; + HINSTANCE hinstance; + HWND hwnd; +} VkWin32SurfaceCreateInfoKHR; + +typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t); + +#define GLFW_WIN32_WINDOW_STATE _GLFWwindowWin32 win32; +#define GLFW_WIN32_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32; +#define GLFW_WIN32_MONITOR_STATE _GLFWmonitorWin32 win32; +#define GLFW_WIN32_CURSOR_STATE _GLFWcursorWin32 win32; + +#define GLFW_WGL_CONTEXT_STATE _GLFWcontextWGL wgl; +#define GLFW_WGL_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl; + + +// WGL-specific per-context data +// +typedef struct _GLFWcontextWGL +{ + HDC dc; + HGLRC handle; + int interval; +} _GLFWcontextWGL; + +// WGL-specific global data +// +typedef struct _GLFWlibraryWGL +{ + HINSTANCE instance; + PFN_wglCreateContext CreateContext; + PFN_wglDeleteContext DeleteContext; + PFN_wglGetProcAddress GetProcAddress; + PFN_wglGetCurrentDC GetCurrentDC; + PFN_wglGetCurrentContext GetCurrentContext; + PFN_wglMakeCurrent MakeCurrent; + PFN_wglShareLists ShareLists; + + PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; + PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; + PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; + PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLFWbool EXT_swap_control; + GLFWbool EXT_colorspace; + GLFWbool ARB_multisample; + GLFWbool ARB_framebuffer_sRGB; + GLFWbool EXT_framebuffer_sRGB; + GLFWbool ARB_pixel_format; + GLFWbool ARB_create_context; + GLFWbool ARB_create_context_profile; + GLFWbool EXT_create_context_es2_profile; + GLFWbool ARB_create_context_robustness; + GLFWbool ARB_create_context_no_error; + GLFWbool ARB_context_flush_control; +} _GLFWlibraryWGL; + +// Win32-specific per-window data +// +typedef struct _GLFWwindowWin32 +{ + HWND handle; + HICON bigIcon; + HICON smallIcon; + + GLFWbool cursorTracked; + GLFWbool frameAction; + GLFWbool iconified; + GLFWbool maximized; + // Whether to enable framebuffer transparency on DWM + GLFWbool transparent; + GLFWbool scaleToMonitor; + GLFWbool keymenu; + + // Cached size used to filter out duplicate events + int width, height; + + // The last received cursor position, regardless of source + int lastCursorPosX, lastCursorPosY; + // The last received high surrogate when decoding pairs of UTF-16 messages + WCHAR highSurrogate; +} _GLFWwindowWin32; + +// Win32-specific global data +// +typedef struct _GLFWlibraryWin32 +{ + HINSTANCE instance; + HWND helperWindowHandle; + ATOM helperWindowClass; + ATOM mainWindowClass; + HDEVNOTIFY deviceNotificationHandle; + int acquiredMonitorCount; + char* clipboardString; + short int keycodes[512]; + short int scancodes[GLFW_KEY_LAST + 1]; + char keynames[GLFW_KEY_LAST + 1][5]; + // Where to place the cursor when re-enabled + double restoreCursorPosX, restoreCursorPosY; + // The window whose disabled cursor mode is active + _GLFWwindow* disabledCursorWindow; + // The window the cursor is captured in + _GLFWwindow* capturedCursorWindow; + RAWINPUT* rawInput; + int rawInputSize; + UINT mouseTrailSize; + + struct { + HINSTANCE instance; + PFN_DirectInput8Create Create; + IDirectInput8W* api; + } dinput8; + + struct { + HINSTANCE instance; + PFN_XInputGetCapabilities GetCapabilities; + PFN_XInputGetState GetState; + } xinput; + + struct { + HINSTANCE instance; + PFN_SetProcessDPIAware SetProcessDPIAware_; + PFN_ChangeWindowMessageFilterEx ChangeWindowMessageFilterEx_; + PFN_EnableNonClientDpiScaling EnableNonClientDpiScaling_; + PFN_SetProcessDpiAwarenessContext SetProcessDpiAwarenessContext_; + PFN_GetDpiForWindow GetDpiForWindow_; + PFN_AdjustWindowRectExForDpi AdjustWindowRectExForDpi_; + PFN_GetSystemMetricsForDpi GetSystemMetricsForDpi_; + } user32; + + struct { + HINSTANCE instance; + PFN_DwmIsCompositionEnabled IsCompositionEnabled; + PFN_DwmFlush Flush; + PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow; + PFN_DwmGetColorizationColor GetColorizationColor; + } dwmapi; + + struct { + HINSTANCE instance; + PFN_SetProcessDpiAwareness SetProcessDpiAwareness_; + PFN_GetDpiForMonitor GetDpiForMonitor_; + } shcore; + + struct { + HINSTANCE instance; + PFN_RtlVerifyVersionInfo RtlVerifyVersionInfo_; + } ntdll; +} _GLFWlibraryWin32; + +// Win32-specific per-monitor data +// +typedef struct _GLFWmonitorWin32 +{ + HMONITOR handle; + // This size matches the static size of DISPLAY_DEVICE.DeviceName + WCHAR adapterName[32]; + WCHAR displayName[32]; + char publicAdapterName[32]; + char publicDisplayName[32]; + GLFWbool modesPruned; + GLFWbool modeChanged; +} _GLFWmonitorWin32; + +// Win32-specific per-cursor data +// +typedef struct _GLFWcursorWin32 +{ + HCURSOR handle; +} _GLFWcursorWin32; + + +GLFWbool _glfwConnectWin32(int platformID, _GLFWplatform* platform); +int _glfwInitWin32(void); +void _glfwTerminateWin32(void); + +WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source); +char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source); +BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp); +BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build); +void _glfwInputErrorWin32(int error, const char* description); +void _glfwUpdateKeyNamesWin32(void); + +void _glfwPollMonitorsWin32(void); +void _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor); +void _glfwGetHMONITORContentScaleWin32(HMONITOR handle, float* xscale, float* yscale); + +GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowWin32(_GLFWwindow* window); +void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconWin32(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosWin32(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosWin32(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeWin32(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsWin32(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioWin32(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeWin32(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeWin32(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleWin32(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowWin32(_GLFWwindow* window); +void _glfwRestoreWindowWin32(_GLFWwindow* window); +void _glfwMaximizeWindowWin32(_GLFWwindow* window); +void _glfwShowWindowWin32(_GLFWwindow* window); +void _glfwHideWindowWin32(_GLFWwindow* window); +void _glfwRequestWindowAttentionWin32(_GLFWwindow* window); +void _glfwFocusWindowWin32(_GLFWwindow* window); +void _glfwSetWindowMonitorWin32(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleWin32(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedWin32(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredWin32(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentWin32(_GLFWwindow* window); +void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityWin32(_GLFWwindow* window); +void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity); + +void _glfwSetRawMouseMotionWin32(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedWin32(void); + +void _glfwPollEventsWin32(void); +void _glfwWaitEventsWin32(void); +void _glfwWaitEventsTimeoutWin32(double timeout); +void _glfwPostEmptyEventWin32(void); + +void _glfwGetCursorPosWin32(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosWin32(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameWin32(int scancode); +int _glfwGetKeyScancodeWin32(int key); +GLFWbool _glfwCreateCursorWin32(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorWin32(_GLFWcursor* cursor); +void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringWin32(const char* string); +const char* _glfwGetClipboardStringWin32(void); + +EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayWin32(void); +EGLNativeWindowType _glfwGetEGLNativeWindowWin32(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsWin32(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorWin32(_GLFWmonitor* monitor); +void _glfwGetMonitorPosWin32(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleWin32(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaWin32(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesWin32(_GLFWmonitor* monitor, int* count); +void _glfwGetVideoModeWin32(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampWin32(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampWin32(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +GLFWbool _glfwInitJoysticksWin32(void); +void _glfwTerminateJoysticksWin32(void); +GLFWbool _glfwPollJoystickWin32(_GLFWjoystick* js, int mode); +const char* _glfwGetMappingNameWin32(void); +void _glfwUpdateGamepadGUIDWin32(char* guid); + +GLFWbool _glfwInitWGL(void); +void _glfwTerminateWGL(void); +GLFWbool _glfwCreateContextWGL(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); + diff --git a/3party/raylib/src/external/glfw/src/win32_thread.c b/3party/raylib/src/external/glfw/src/win32_thread.c new file mode 100644 index 0000000..35b8f99 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_thread.c @@ -0,0 +1,98 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwPlatformCreateTls(_GLFWtls* tls) +{ + assert(tls->win32.allocated == GLFW_FALSE); + + tls->win32.index = TlsAlloc(); + if (tls->win32.index == TLS_OUT_OF_INDEXES) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to allocate TLS index"); + return GLFW_FALSE; + } + + tls->win32.allocated = GLFW_TRUE; + return GLFW_TRUE; +} + +void _glfwPlatformDestroyTls(_GLFWtls* tls) +{ + if (tls->win32.allocated) + TlsFree(tls->win32.index); + memset(tls, 0, sizeof(_GLFWtls)); +} + +void* _glfwPlatformGetTls(_GLFWtls* tls) +{ + assert(tls->win32.allocated == GLFW_TRUE); + return TlsGetValue(tls->win32.index); +} + +void _glfwPlatformSetTls(_GLFWtls* tls, void* value) +{ + assert(tls->win32.allocated == GLFW_TRUE); + TlsSetValue(tls->win32.index, value); +} + +GLFWbool _glfwPlatformCreateMutex(_GLFWmutex* mutex) +{ + assert(mutex->win32.allocated == GLFW_FALSE); + InitializeCriticalSection(&mutex->win32.section); + return mutex->win32.allocated = GLFW_TRUE; +} + +void _glfwPlatformDestroyMutex(_GLFWmutex* mutex) +{ + if (mutex->win32.allocated) + DeleteCriticalSection(&mutex->win32.section); + memset(mutex, 0, sizeof(_GLFWmutex)); +} + +void _glfwPlatformLockMutex(_GLFWmutex* mutex) +{ + assert(mutex->win32.allocated == GLFW_TRUE); + EnterCriticalSection(&mutex->win32.section); +} + +void _glfwPlatformUnlockMutex(_GLFWmutex* mutex) +{ + assert(mutex->win32.allocated == GLFW_TRUE); + LeaveCriticalSection(&mutex->win32.section); +} + diff --git a/3party/raylib/src/external/glfw/src/win32_thread.h b/3party/raylib/src/external/glfw/src/win32_thread.h new file mode 100644 index 0000000..4b5a696 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_thread.h @@ -0,0 +1,48 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include + +#define GLFW_WIN32_TLS_STATE _GLFWtlsWin32 win32; +#define GLFW_WIN32_MUTEX_STATE _GLFWmutexWin32 win32; + +// Win32-specific thread local storage data +// +typedef struct _GLFWtlsWin32 +{ + GLFWbool allocated; + DWORD index; +} _GLFWtlsWin32; + +// Win32-specific mutex data +// +typedef struct _GLFWmutexWin32 +{ + GLFWbool allocated; + CRITICAL_SECTION section; +} _GLFWmutexWin32; + diff --git a/3party/raylib/src/external/glfw/src/win32_time.c b/3party/raylib/src/external/glfw/src/win32_time.c new file mode 100644 index 0000000..a1c6414 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_time.c @@ -0,0 +1,53 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwPlatformInitTimer(void) +{ + QueryPerformanceFrequency((LARGE_INTEGER*) &_glfw.timer.win32.frequency); +} + +uint64_t _glfwPlatformGetTimerValue(void) +{ + uint64_t value; + QueryPerformanceCounter((LARGE_INTEGER*) &value); + return value; +} + +uint64_t _glfwPlatformGetTimerFrequency(void) +{ + return _glfw.timer.win32.frequency; +} + diff --git a/3party/raylib/src/external/glfw/src/win32_time.h b/3party/raylib/src/external/glfw/src/win32_time.h new file mode 100644 index 0000000..da5afa4 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_time.h @@ -0,0 +1,38 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include + +#define GLFW_WIN32_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32; + +// Win32-specific global timer data +// +typedef struct _GLFWtimerWin32 +{ + uint64_t frequency; +} _GLFWtimerWin32; + diff --git a/3party/raylib/src/external/glfw/src/win32_window.c b/3party/raylib/src/external/glfw/src/win32_window.c new file mode 100644 index 0000000..69fb642 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/win32_window.c @@ -0,0 +1,2512 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include + +// Returns the window style for the specified window +// +static DWORD getWindowStyle(const _GLFWwindow* window) +{ + DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + if (window->monitor) + style |= WS_POPUP; + else + { + style |= WS_SYSMENU | WS_MINIMIZEBOX; + + if (window->decorated) + { + style |= WS_CAPTION; + + if (window->resizable) + style |= WS_MAXIMIZEBOX | WS_THICKFRAME; + } + else + style |= WS_POPUP; + } + + return style; +} + +// Returns the extended window style for the specified window +// +static DWORD getWindowExStyle(const _GLFWwindow* window) +{ + DWORD style = WS_EX_APPWINDOW; + + if (window->monitor || window->floating) + style |= WS_EX_TOPMOST; + + return style; +} + +// Returns the image whose area most closely matches the desired one +// +static const GLFWimage* chooseImage(int count, const GLFWimage* images, + int width, int height) +{ + int i, leastDiff = INT_MAX; + const GLFWimage* closest = NULL; + + for (i = 0; i < count; i++) + { + const int currDiff = abs(images[i].width * images[i].height - + width * height); + if (currDiff < leastDiff) + { + closest = images + i; + leastDiff = currDiff; + } + } + + return closest; +} + +// Creates an RGBA icon or cursor +// +static HICON createIcon(const GLFWimage* image, int xhot, int yhot, GLFWbool icon) +{ + int i; + HDC dc; + HICON handle; + HBITMAP color, mask; + BITMAPV5HEADER bi; + ICONINFO ii; + unsigned char* target = NULL; + unsigned char* source = image->pixels; + + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = image->width; + bi.bV5Height = -image->height; + bi.bV5Planes = 1; + bi.bV5BitCount = 32; + bi.bV5Compression = BI_BITFIELDS; + bi.bV5RedMask = 0x00ff0000; + bi.bV5GreenMask = 0x0000ff00; + bi.bV5BlueMask = 0x000000ff; + bi.bV5AlphaMask = 0xff000000; + + dc = GetDC(NULL); + color = CreateDIBSection(dc, + (BITMAPINFO*) &bi, + DIB_RGB_COLORS, + (void**) &target, + NULL, + (DWORD) 0); + ReleaseDC(NULL, dc); + + if (!color) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create RGBA bitmap"); + return NULL; + } + + mask = CreateBitmap(image->width, image->height, 1, 1, NULL); + if (!mask) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create mask bitmap"); + DeleteObject(color); + return NULL; + } + + for (i = 0; i < image->width * image->height; i++) + { + target[0] = source[2]; + target[1] = source[1]; + target[2] = source[0]; + target[3] = source[3]; + target += 4; + source += 4; + } + + ZeroMemory(&ii, sizeof(ii)); + ii.fIcon = icon; + ii.xHotspot = xhot; + ii.yHotspot = yhot; + ii.hbmMask = mask; + ii.hbmColor = color; + + handle = CreateIconIndirect(&ii); + + DeleteObject(color); + DeleteObject(mask); + + if (!handle) + { + if (icon) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create icon"); + } + else + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create cursor"); + } + } + + return handle; +} + +// Translate content area size to full window size according to styles and DPI +// +static void getFullWindowSize(DWORD style, DWORD exStyle, + int contentWidth, int contentHeight, + int* fullWidth, int* fullHeight, + UINT dpi) +{ + RECT rect = { 0, 0, contentWidth, contentHeight }; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); + else + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + *fullWidth = rect.right - rect.left; + *fullHeight = rect.bottom - rect.top; +} + +// Enforce the content area aspect ratio based on which edge is being dragged +// +static void applyAspectRatio(_GLFWwindow* window, int edge, RECT* area) +{ + int xoff, yoff; + UINT dpi = USER_DEFAULT_SCREEN_DPI; + const float ratio = (float) window->numer / (float) window->denom; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + dpi = GetDpiForWindow(window->win32.handle); + + getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), + 0, 0, &xoff, &yoff, dpi); + + if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || + edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) + { + area->bottom = area->top + yoff + + (int) ((area->right - area->left - xoff) / ratio); + } + else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) + { + area->top = area->bottom - yoff - + (int) ((area->right - area->left - xoff) / ratio); + } + else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) + { + area->right = area->left + xoff + + (int) ((area->bottom - area->top - yoff) * ratio); + } +} + +// Updates the cursor image according to its cursor mode +// +static void updateCursorImage(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) + { + if (window->cursor) + SetCursor(window->cursor->win32.handle); + else + SetCursor(LoadCursorW(NULL, IDC_ARROW)); + } + else + SetCursor(NULL); +} + +// Sets the cursor clip rect to the window content area +// +static void captureCursor(_GLFWwindow* window) +{ + RECT clipRect; + GetClientRect(window->win32.handle, &clipRect); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.left); + ClientToScreen(window->win32.handle, (POINT*) &clipRect.right); + ClipCursor(&clipRect); + _glfw.win32.capturedCursorWindow = window; +} + +// Disabled clip cursor +// +static void releaseCursor(void) +{ + ClipCursor(NULL); + _glfw.win32.capturedCursorWindow = NULL; +} + +// Enables WM_INPUT messages for the mouse for the specified window +// +static void enableRawMouseMotion(_GLFWwindow* window) +{ + const RAWINPUTDEVICE rid = { 0x01, 0x02, 0, window->win32.handle }; + + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to register raw input device"); + } +} + +// Disables WM_INPUT messages for the mouse +// +static void disableRawMouseMotion(_GLFWwindow* window) +{ + const RAWINPUTDEVICE rid = { 0x01, 0x02, RIDEV_REMOVE, NULL }; + + if (!RegisterRawInputDevices(&rid, 1, sizeof(rid))) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to remove raw input device"); + } +} + +// Apply disabled cursor mode to a focused window +// +static void disableCursor(_GLFWwindow* window) +{ + _glfw.win32.disabledCursorWindow = window; + _glfwGetCursorPosWin32(window, + &_glfw.win32.restoreCursorPosX, + &_glfw.win32.restoreCursorPosY); + updateCursorImage(window); + _glfwCenterCursorInContentArea(window); + captureCursor(window); + + if (window->rawMouseMotion) + enableRawMouseMotion(window); +} + +// Exit disabled cursor mode for the specified window +// +static void enableCursor(_GLFWwindow* window) +{ + if (window->rawMouseMotion) + disableRawMouseMotion(window); + + _glfw.win32.disabledCursorWindow = NULL; + releaseCursor(); + _glfwSetCursorPosWin32(window, + _glfw.win32.restoreCursorPosX, + _glfw.win32.restoreCursorPosY); + updateCursorImage(window); +} + +// Returns whether the cursor is in the content area of the specified window +// +static GLFWbool cursorInContentArea(_GLFWwindow* window) +{ + RECT area; + POINT pos; + + if (!GetCursorPos(&pos)) + return GLFW_FALSE; + + if (WindowFromPoint(pos) != window->win32.handle) + return GLFW_FALSE; + + GetClientRect(window->win32.handle, &area); + ClientToScreen(window->win32.handle, (POINT*) &area.left); + ClientToScreen(window->win32.handle, (POINT*) &area.right); + + return PtInRect(&area, pos); +} + +// Update native window styles to match attributes +// +static void updateWindowStyles(const _GLFWwindow* window) +{ + RECT rect; + DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); + style &= ~(WS_OVERLAPPEDWINDOW | WS_POPUP); + style |= getWindowStyle(window); + + GetClientRect(window->win32.handle, &rect); + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, style, FALSE, + getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&rect, style, FALSE, getWindowExStyle(window)); + + ClientToScreen(window->win32.handle, (POINT*) &rect.left); + ClientToScreen(window->win32.handle, (POINT*) &rect.right); + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + SetWindowPos(window->win32.handle, HWND_TOP, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER); +} + +// Update window framebuffer transparency +// +static void updateFramebufferTransparency(const _GLFWwindow* window) +{ + BOOL composition, opaque; + DWORD color; + + if (!IsWindowsVistaOrGreater()) + return; + + if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition) + return; + + if (IsWindows8OrGreater() || + (SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque)) + { + HRGN region = CreateRectRgn(0, 0, -1, -1); + DWM_BLURBEHIND bb = {0}; + bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION; + bb.hRgnBlur = region; + bb.fEnable = TRUE; + + DwmEnableBlurBehindWindow(window->win32.handle, &bb); + DeleteObject(region); + } + else + { + // HACK: Disable framebuffer transparency on Windows 7 when the + // colorization color is opaque, because otherwise the window + // contents is blended additively with the previous frame instead + // of replacing it + DWM_BLURBEHIND bb = {0}; + bb.dwFlags = DWM_BB_ENABLE; + DwmEnableBlurBehindWindow(window->win32.handle, &bb); + } +} + +// Retrieves and translates modifier keys +// +static int getKeyMods(void) +{ + int mods = 0; + + if (GetKeyState(VK_SHIFT) & 0x8000) + mods |= GLFW_MOD_SHIFT; + if (GetKeyState(VK_CONTROL) & 0x8000) + mods |= GLFW_MOD_CONTROL; + if (GetKeyState(VK_MENU) & 0x8000) + mods |= GLFW_MOD_ALT; + if ((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000) + mods |= GLFW_MOD_SUPER; + if (GetKeyState(VK_CAPITAL) & 1) + mods |= GLFW_MOD_CAPS_LOCK; + if (GetKeyState(VK_NUMLOCK) & 1) + mods |= GLFW_MOD_NUM_LOCK; + + return mods; +} + +static void fitToMonitor(_GLFWwindow* window) +{ + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfoW(window->monitor->win32.handle, &mi); + SetWindowPos(window->win32.handle, HWND_TOPMOST, + mi.rcMonitor.left, + mi.rcMonitor.top, + mi.rcMonitor.right - mi.rcMonitor.left, + mi.rcMonitor.bottom - mi.rcMonitor.top, + SWP_NOZORDER | SWP_NOACTIVATE | SWP_NOCOPYBITS); +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + if (!_glfw.win32.acquiredMonitorCount) + { + SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); + + // HACK: When mouse trails are enabled the cursor becomes invisible when + // the OpenGL ICD switches to page flipping + SystemParametersInfoW(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0); + SystemParametersInfoW(SPI_SETMOUSETRAILS, 0, 0, 0); + } + + if (!window->monitor->window) + _glfw.win32.acquiredMonitorCount++; + + _glfwSetVideoModeWin32(window->monitor, &window->videoMode); + _glfwInputMonitorWindow(window->monitor, window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfw.win32.acquiredMonitorCount--; + if (!_glfw.win32.acquiredMonitorCount) + { + SetThreadExecutionState(ES_CONTINUOUS); + + // HACK: Restore mouse trail length saved in acquireMonitor + SystemParametersInfoW(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0); + } + + _glfwInputMonitorWindow(window->monitor, NULL); + _glfwRestoreVideoModeWin32(window->monitor); +} + +// Manually maximize the window, for when SW_MAXIMIZE cannot be used +// +static void maximizeWindowManually(_GLFWwindow* window) +{ + RECT rect; + DWORD style; + MONITORINFO mi = { sizeof(mi) }; + + GetMonitorInfoW(MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST), &mi); + + rect = mi.rcWork; + + if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) + { + rect.right = _glfw_min(rect.right, rect.left + window->maxwidth); + rect.bottom = _glfw_min(rect.bottom, rect.top + window->maxheight); + } + + style = GetWindowLongW(window->win32.handle, GWL_STYLE); + style |= WS_MAXIMIZE; + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + + if (window->decorated) + { + const DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + const UINT dpi = GetDpiForWindow(window->win32.handle); + AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, dpi); + OffsetRect(&rect, 0, GetSystemMetricsForDpi(SM_CYCAPTION, dpi)); + } + else + { + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + OffsetRect(&rect, 0, GetSystemMetrics(SM_CYCAPTION)); + } + + rect.bottom = _glfw_min(rect.bottom, mi.rcWork.bottom); + } + + SetWindowPos(window->win32.handle, HWND_TOP, + rect.left, + rect.top, + rect.right - rect.left, + rect.bottom - rect.top, + SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED); +} + +// Window procedure for user-created windows +// +static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + _GLFWwindow* window = GetPropW(hWnd, L"GLFW"); + if (!window) + { + if (uMsg == WM_NCCREATE) + { + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + const CREATESTRUCTW* cs = (const CREATESTRUCTW*) lParam; + const _GLFWwndconfig* wndconfig = cs->lpCreateParams; + + // On per-monitor DPI aware V1 systems, only enable + // non-client scaling for windows that scale the client area + // We need WM_GETDPISCALEDSIZE from V2 to keep the client + // area static when the non-client area is scaled + if (wndconfig && wndconfig->scaleToMonitor) + EnableNonClientDpiScaling(hWnd); + } + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); + } + + switch (uMsg) + { + case WM_MOUSEACTIVATE: + { + // HACK: Postpone cursor disabling when the window was activated by + // clicking a caption button + if (HIWORD(lParam) == WM_LBUTTONDOWN) + { + if (LOWORD(lParam) != HTCLIENT) + window->win32.frameAction = GLFW_TRUE; + } + + break; + } + + case WM_CAPTURECHANGED: + { + // HACK: Disable the cursor once the caption button action has been + // completed or cancelled + if (lParam == 0 && window->win32.frameAction) + { + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + + window->win32.frameAction = GLFW_FALSE; + } + + break; + } + + case WM_SETFOCUS: + { + _glfwInputWindowFocus(window, GLFW_TRUE); + + // HACK: Do not disable cursor while the user is interacting with + // a caption button + if (window->win32.frameAction) + break; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + + return 0; + } + + case WM_KILLFOCUS: + { + if (window->cursorMode == GLFW_CURSOR_DISABLED) + enableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + releaseCursor(); + + if (window->monitor && window->autoIconify) + _glfwIconifyWindowWin32(window); + + _glfwInputWindowFocus(window, GLFW_FALSE); + return 0; + } + + case WM_SYSCOMMAND: + { + switch (wParam & 0xfff0) + { + case SC_SCREENSAVE: + case SC_MONITORPOWER: + { + if (window->monitor) + { + // We are running in full screen mode, so disallow + // screen saver and screen blanking + return 0; + } + else + break; + } + + // User trying to access application menu using ALT? + case SC_KEYMENU: + { + if (!window->win32.keymenu) + return 0; + + break; + } + } + break; + } + + case WM_CLOSE: + { + _glfwInputWindowCloseRequest(window); + return 0; + } + + case WM_INPUTLANGCHANGE: + { + _glfwUpdateKeyNamesWin32(); + break; + } + + case WM_CHAR: + case WM_SYSCHAR: + { + if (wParam >= 0xd800 && wParam <= 0xdbff) + window->win32.highSurrogate = (WCHAR) wParam; + else + { + uint32_t codepoint = 0; + + if (wParam >= 0xdc00 && wParam <= 0xdfff) + { + if (window->win32.highSurrogate) + { + codepoint += (window->win32.highSurrogate - 0xd800) << 10; + codepoint += (WCHAR) wParam - 0xdc00; + codepoint += 0x10000; + } + } + else + codepoint = (WCHAR) wParam; + + window->win32.highSurrogate = 0; + _glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR); + } + + if (uMsg == WM_SYSCHAR && window->win32.keymenu) + break; + + return 0; + } + + case WM_UNICHAR: + { + if (wParam == UNICODE_NOCHAR) + { + // WM_UNICHAR is not sent by Windows, but is sent by some + // third-party input method engine + // Returning TRUE here announces support for this message + return TRUE; + } + + _glfwInputChar(window, (uint32_t) wParam, getKeyMods(), GLFW_TRUE); + return 0; + } + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + case WM_KEYUP: + case WM_SYSKEYUP: + { + int key, scancode; + const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS; + const int mods = getKeyMods(); + + scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff)); + if (!scancode) + { + // NOTE: Some synthetic key messages have a scancode of zero + // HACK: Map the virtual key back to a usable scancode + scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC); + } + + // HACK: Alt+PrtSc has a different scancode than just PrtSc + if (scancode == 0x54) + scancode = 0x137; + + // HACK: Ctrl+Pause has a different scancode than just Pause + if (scancode == 0x146) + scancode = 0x45; + + // HACK: CJK IME sets the extended bit for right Shift + if (scancode == 0x136) + scancode = 0x36; + + key = _glfw.win32.keycodes[scancode]; + + // The Ctrl keys require special handling + if (wParam == VK_CONTROL) + { + if (HIWORD(lParam) & KF_EXTENDED) + { + // Right side keys have the extended key bit set + key = GLFW_KEY_RIGHT_CONTROL; + } + else + { + // NOTE: Alt Gr sends Left Ctrl followed by Right Alt + // HACK: We only want one event for Alt Gr, so if we detect + // this sequence we discard this Left Ctrl message now + // and later report Right Alt normally + MSG next; + const DWORD time = GetMessageTime(); + + if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE)) + { + if (next.message == WM_KEYDOWN || + next.message == WM_SYSKEYDOWN || + next.message == WM_KEYUP || + next.message == WM_SYSKEYUP) + { + if (next.wParam == VK_MENU && + (HIWORD(next.lParam) & KF_EXTENDED) && + next.time == time) + { + // Next message is Right Alt down so discard this + break; + } + } + } + + // This is a regular Left Ctrl message + key = GLFW_KEY_LEFT_CONTROL; + } + } + else if (wParam == VK_PROCESSKEY) + { + // IME notifies that keys have been filtered by setting the + // virtual key-code to VK_PROCESSKEY + break; + } + + if (action == GLFW_RELEASE && wParam == VK_SHIFT) + { + // HACK: Release both Shift keys on Shift up event, as when both + // are pressed the first release does not emit any event + // NOTE: The other half of this is in _glfwPollEventsWin32 + _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods); + _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods); + } + else if (wParam == VK_SNAPSHOT) + { + // HACK: Key down is not reported for the Print Screen key + _glfwInputKey(window, key, scancode, GLFW_PRESS, mods); + _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); + } + else + _glfwInputKey(window, key, scancode, action, mods); + + break; + } + + case WM_LBUTTONDOWN: + case WM_RBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_XBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + { + int i, button, action; + + if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP) + button = GLFW_MOUSE_BUTTON_LEFT; + else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP) + button = GLFW_MOUSE_BUTTON_RIGHT; + else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP) + button = GLFW_MOUSE_BUTTON_MIDDLE; + else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) + button = GLFW_MOUSE_BUTTON_4; + else + button = GLFW_MOUSE_BUTTON_5; + + if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN || + uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN) + { + action = GLFW_PRESS; + } + else + action = GLFW_RELEASE; + + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == GLFW_PRESS) + break; + } + + if (i > GLFW_MOUSE_BUTTON_LAST) + SetCapture(hWnd); + + _glfwInputMouseClick(window, button, action, getKeyMods()); + + for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) + { + if (window->mouseButtons[i] == GLFW_PRESS) + break; + } + + if (i > GLFW_MOUSE_BUTTON_LAST) + ReleaseCapture(); + + if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP) + return TRUE; + + return 0; + } + + case WM_MOUSEMOVE: + { + const int x = GET_X_LPARAM(lParam); + const int y = GET_Y_LPARAM(lParam); + + if (!window->win32.cursorTracked) + { + TRACKMOUSEEVENT tme; + ZeroMemory(&tme, sizeof(tme)); + tme.cbSize = sizeof(tme); + tme.dwFlags = TME_LEAVE; + tme.hwndTrack = window->win32.handle; + TrackMouseEvent(&tme); + + window->win32.cursorTracked = GLFW_TRUE; + _glfwInputCursorEnter(window, GLFW_TRUE); + } + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + const int dx = x - window->win32.lastCursorPosX; + const int dy = y - window->win32.lastCursorPosY; + + if (_glfw.win32.disabledCursorWindow != window) + break; + if (window->rawMouseMotion) + break; + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + } + else + _glfwInputCursorPos(window, x, y); + + window->win32.lastCursorPosX = x; + window->win32.lastCursorPosY = y; + + return 0; + } + + case WM_INPUT: + { + UINT size = 0; + HRAWINPUT ri = (HRAWINPUT) lParam; + RAWINPUT* data = NULL; + int dx, dy; + + if (_glfw.win32.disabledCursorWindow != window) + break; + if (!window->rawMouseMotion) + break; + + GetRawInputData(ri, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)); + if (size > (UINT) _glfw.win32.rawInputSize) + { + _glfw_free(_glfw.win32.rawInput); + _glfw.win32.rawInput = _glfw_calloc(size, 1); + _glfw.win32.rawInputSize = size; + } + + size = _glfw.win32.rawInputSize; + if (GetRawInputData(ri, RID_INPUT, + _glfw.win32.rawInput, &size, + sizeof(RAWINPUTHEADER)) == (UINT) -1) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to retrieve raw input data"); + break; + } + + data = _glfw.win32.rawInput; + if (data->data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) + { + dx = data->data.mouse.lLastX - window->win32.lastCursorPosX; + dy = data->data.mouse.lLastY - window->win32.lastCursorPosY; + } + else + { + dx = data->data.mouse.lLastX; + dy = data->data.mouse.lLastY; + } + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + + window->win32.lastCursorPosX += dx; + window->win32.lastCursorPosY += dy; + break; + } + + case WM_MOUSELEAVE: + { + window->win32.cursorTracked = GLFW_FALSE; + _glfwInputCursorEnter(window, GLFW_FALSE); + return 0; + } + + case WM_MOUSEWHEEL: + { + _glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); + return 0; + } + + case WM_MOUSEHWHEEL: + { + // This message is only sent on Windows Vista and later + // NOTE: The X-axis is inverted for consistency with macOS and X11 + _glfwInputScroll(window, -((SHORT) HIWORD(wParam) / (double) WHEEL_DELTA), 0.0); + return 0; + } + + case WM_ENTERSIZEMOVE: + case WM_ENTERMENULOOP: + { + if (window->win32.frameAction) + break; + + // HACK: Enable the cursor while the user is moving or + // resizing the window or using the window menu + if (window->cursorMode == GLFW_CURSOR_DISABLED) + enableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + releaseCursor(); + + break; + } + + case WM_EXITSIZEMOVE: + case WM_EXITMENULOOP: + { + if (window->win32.frameAction) + break; + + // HACK: Disable the cursor once the user is done moving or + // resizing the window or using the menu + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + + break; + } + + case WM_SIZE: + { + const int width = LOWORD(lParam); + const int height = HIWORD(lParam); + const GLFWbool iconified = wParam == SIZE_MINIMIZED; + const GLFWbool maximized = wParam == SIZE_MAXIMIZED || + (window->win32.maximized && + wParam != SIZE_RESTORED); + + if (_glfw.win32.capturedCursorWindow == window) + captureCursor(window); + + if (window->win32.iconified != iconified) + _glfwInputWindowIconify(window, iconified); + + if (window->win32.maximized != maximized) + _glfwInputWindowMaximize(window, maximized); + + if (width != window->win32.width || height != window->win32.height) + { + window->win32.width = width; + window->win32.height = height; + + _glfwInputFramebufferSize(window, width, height); + _glfwInputWindowSize(window, width, height); + } + + if (window->monitor && window->win32.iconified != iconified) + { + if (iconified) + releaseMonitor(window); + else + { + acquireMonitor(window); + fitToMonitor(window); + } + } + + window->win32.iconified = iconified; + window->win32.maximized = maximized; + return 0; + } + + case WM_MOVE: + { + if (_glfw.win32.capturedCursorWindow == window) + captureCursor(window); + + // NOTE: This cannot use LOWORD/HIWORD recommended by MSDN, as + // those macros do not handle negative window positions correctly + _glfwInputWindowPos(window, + GET_X_LPARAM(lParam), + GET_Y_LPARAM(lParam)); + return 0; + } + + case WM_SIZING: + { + if (window->numer == GLFW_DONT_CARE || + window->denom == GLFW_DONT_CARE) + { + break; + } + + applyAspectRatio(window, (int) wParam, (RECT*) lParam); + return TRUE; + } + + case WM_GETMINMAXINFO: + { + int xoff, yoff; + UINT dpi = USER_DEFAULT_SCREEN_DPI; + MINMAXINFO* mmi = (MINMAXINFO*) lParam; + + if (window->monitor) + break; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + dpi = GetDpiForWindow(window->win32.handle); + + getFullWindowSize(getWindowStyle(window), getWindowExStyle(window), + 0, 0, &xoff, &yoff, dpi); + + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + mmi->ptMinTrackSize.x = window->minwidth + xoff; + mmi->ptMinTrackSize.y = window->minheight + yoff; + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + mmi->ptMaxTrackSize.x = window->maxwidth + xoff; + mmi->ptMaxTrackSize.y = window->maxheight + yoff; + } + + if (!window->decorated) + { + MONITORINFO mi; + const HMONITOR mh = MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST); + + ZeroMemory(&mi, sizeof(mi)); + mi.cbSize = sizeof(mi); + GetMonitorInfoW(mh, &mi); + + mmi->ptMaxPosition.x = mi.rcWork.left - mi.rcMonitor.left; + mmi->ptMaxPosition.y = mi.rcWork.top - mi.rcMonitor.top; + mmi->ptMaxSize.x = mi.rcWork.right - mi.rcWork.left; + mmi->ptMaxSize.y = mi.rcWork.bottom - mi.rcWork.top; + } + + return 0; + } + + case WM_PAINT: + { + _glfwInputWindowDamage(window); + break; + } + + case WM_ERASEBKGND: + { + return TRUE; + } + + case WM_NCACTIVATE: + case WM_NCPAINT: + { + // Prevent title bar from being drawn after restoring a minimized + // undecorated window + if (!window->decorated) + return TRUE; + + break; + } + + case WM_DWMCOMPOSITIONCHANGED: + case WM_DWMCOLORIZATIONCOLORCHANGED: + { + if (window->win32.transparent) + updateFramebufferTransparency(window); + return 0; + } + + case WM_GETDPISCALEDSIZE: + { + if (window->win32.scaleToMonitor) + break; + + // Adjust the window size to keep the content area size constant + if (_glfwIsWindows10Version1703OrGreaterWin32()) + { + RECT source = {0}, target = {0}; + SIZE* size = (SIZE*) lParam; + + AdjustWindowRectExForDpi(&source, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + AdjustWindowRectExForDpi(&target, getWindowStyle(window), + FALSE, getWindowExStyle(window), + LOWORD(wParam)); + + size->cx += (target.right - target.left) - + (source.right - source.left); + size->cy += (target.bottom - target.top) - + (source.bottom - source.top); + return TRUE; + } + + break; + } + + case WM_DPICHANGED: + { + const float xscale = HIWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI; + const float yscale = LOWORD(wParam) / (float) USER_DEFAULT_SCREEN_DPI; + + // Resize windowed mode windows that either permit rescaling or that + // need it to compensate for non-client area scaling + if (!window->monitor && + (window->win32.scaleToMonitor || + _glfwIsWindows10Version1703OrGreaterWin32())) + { + RECT* suggested = (RECT*) lParam; + SetWindowPos(window->win32.handle, HWND_TOP, + suggested->left, + suggested->top, + suggested->right - suggested->left, + suggested->bottom - suggested->top, + SWP_NOACTIVATE | SWP_NOZORDER); + } + + _glfwInputWindowContentScale(window, xscale, yscale); + break; + } + + case WM_SETCURSOR: + { + if (LOWORD(lParam) == HTCLIENT) + { + updateCursorImage(window); + return TRUE; + } + + break; + } + + case WM_DROPFILES: + { + HDROP drop = (HDROP) wParam; + POINT pt; + int i; + + const int count = DragQueryFileW(drop, 0xffffffff, NULL, 0); + char** paths = _glfw_calloc(count, sizeof(char*)); + + // Move the mouse to the position of the drop + DragQueryPoint(drop, &pt); + _glfwInputCursorPos(window, pt.x, pt.y); + + for (i = 0; i < count; i++) + { + const UINT length = DragQueryFileW(drop, i, NULL, 0); + WCHAR* buffer = _glfw_calloc((size_t) length + 1, sizeof(WCHAR)); + + DragQueryFileW(drop, i, buffer, length + 1); + paths[i] = _glfwCreateUTF8FromWideStringWin32(buffer); + + _glfw_free(buffer); + } + + _glfwInputDrop(window, count, (const char**) paths); + + for (i = 0; i < count; i++) + _glfw_free(paths[i]); + _glfw_free(paths); + + DragFinish(drop); + return 0; + } + } + + return DefWindowProcW(hWnd, uMsg, wParam, lParam); +} + +// Creates the GLFW window +// +static int createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + int xpos, ypos, fullWidth, fullHeight; + WCHAR* wideTitle; + DWORD style = getWindowStyle(window); + DWORD exStyle = getWindowExStyle(window); + + if (!_glfw.win32.mainWindowClass) + { + WNDCLASSEXW wc = { sizeof(wc) }; + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.lpfnWndProc = windowProc; + wc.hInstance = _glfw.win32.instance; + wc.hCursor = LoadCursorW(NULL, IDC_ARROW); +#if defined(_GLFW_WNDCLASSNAME) + wc.lpszClassName = _GLFW_WNDCLASSNAME; +#else + wc.lpszClassName = L"GLFW30"; +#endif + // Load user-provided icon if available + wc.hIcon = LoadImageW(GetModuleHandleW(NULL), + L"GLFW_ICON", IMAGE_ICON, + 0, 0, LR_DEFAULTSIZE | LR_SHARED); + if (!wc.hIcon) + { + // No user-provided icon found, load default icon + wc.hIcon = LoadImageW(NULL, + IDI_APPLICATION, IMAGE_ICON, + 0, 0, LR_DEFAULTSIZE | LR_SHARED); + } + + _glfw.win32.mainWindowClass = RegisterClassExW(&wc); + if (!_glfw.win32.mainWindowClass) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to register window class"); + return GLFW_FALSE; + } + } + + if (window->monitor) + { + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfoW(window->monitor->win32.handle, &mi); + + // NOTE: This window placement is temporary and approximate, as the + // correct position and size cannot be known until the monitor + // video mode has been picked in _glfwSetVideoModeWin32 + xpos = mi.rcMonitor.left; + ypos = mi.rcMonitor.top; + fullWidth = mi.rcMonitor.right - mi.rcMonitor.left; + fullHeight = mi.rcMonitor.bottom - mi.rcMonitor.top; + } + else + { + RECT rect = { 0, 0, wndconfig->width, wndconfig->height }; + + window->win32.maximized = wndconfig->maximized; + if (wndconfig->maximized) + style |= WS_MAXIMIZE; + + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + if (wndconfig->xpos == GLFW_ANY_POSITION && wndconfig->ypos == GLFW_ANY_POSITION) + { + xpos = CW_USEDEFAULT; + ypos = CW_USEDEFAULT; + } + else + { + xpos = wndconfig->xpos + rect.left; + ypos = wndconfig->ypos + rect.top; + } + + fullWidth = rect.right - rect.left; + fullHeight = rect.bottom - rect.top; + } + + wideTitle = _glfwCreateWideStringFromUTF8Win32(wndconfig->title); + if (!wideTitle) + return GLFW_FALSE; + + window->win32.handle = CreateWindowExW(exStyle, + MAKEINTATOM(_glfw.win32.mainWindowClass), + wideTitle, + style, + xpos, ypos, + fullWidth, fullHeight, + NULL, // No parent window + NULL, // No window menu + _glfw.win32.instance, + (LPVOID) wndconfig); + + _glfw_free(wideTitle); + + if (!window->win32.handle) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create window"); + return GLFW_FALSE; + } + + SetPropW(window->win32.handle, L"GLFW", window); + + if (IsWindows7OrGreater()) + { + ChangeWindowMessageFilterEx(window->win32.handle, + WM_DROPFILES, MSGFLT_ALLOW, NULL); + ChangeWindowMessageFilterEx(window->win32.handle, + WM_COPYDATA, MSGFLT_ALLOW, NULL); + ChangeWindowMessageFilterEx(window->win32.handle, + WM_COPYGLOBALDATA, MSGFLT_ALLOW, NULL); + } + + window->win32.scaleToMonitor = wndconfig->scaleToMonitor; + window->win32.keymenu = wndconfig->win32.keymenu; + + if (!window->monitor) + { + RECT rect = { 0, 0, wndconfig->width, wndconfig->height }; + WINDOWPLACEMENT wp = { sizeof(wp) }; + const HMONITOR mh = MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST); + + // Adjust window rect to account for DPI scaling of the window frame and + // (if enabled) DPI scaling of the content area + // This cannot be done until we know what monitor the window was placed on + // Only update the restored window rect as the window may be maximized + + if (wndconfig->scaleToMonitor) + { + float xscale, yscale; + _glfwGetHMONITORContentScaleWin32(mh, &xscale, &yscale); + + if (xscale > 0.f && yscale > 0.f) + { + rect.right = (int) (rect.right * xscale); + rect.bottom = (int) (rect.bottom * yscale); + } + } + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, style, FALSE, exStyle, + GetDpiForWindow(window->win32.handle)); + } + else + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + GetWindowPlacement(window->win32.handle, &wp); + OffsetRect(&rect, + wp.rcNormalPosition.left - rect.left, + wp.rcNormalPosition.top - rect.top); + + wp.rcNormalPosition = rect; + wp.showCmd = SW_HIDE; + SetWindowPlacement(window->win32.handle, &wp); + + // Adjust rect of maximized undecorated window, because by default Windows will + // make such a window cover the whole monitor instead of its workarea + + if (wndconfig->maximized && !wndconfig->decorated) + { + MONITORINFO mi = { sizeof(mi) }; + GetMonitorInfoW(mh, &mi); + + SetWindowPos(window->win32.handle, HWND_TOP, + mi.rcWork.left, + mi.rcWork.top, + mi.rcWork.right - mi.rcWork.left, + mi.rcWork.bottom - mi.rcWork.top, + SWP_NOACTIVATE | SWP_NOZORDER); + } + } + + DragAcceptFiles(window->win32.handle, TRUE); + + if (fbconfig->transparent) + { + updateFramebufferTransparency(window); + window->win32.transparent = GLFW_TRUE; + } + + _glfwGetWindowSizeWin32(window, &window->win32.width, &window->win32.height); + + return GLFW_TRUE; +} + +GLFWbool _glfwCreateWindowWin32(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!createNativeWindow(window, wndconfig, fbconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitWGL()) + return GLFW_FALSE; + if (!_glfwCreateContextWGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; + } + + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughWin32(window, GLFW_TRUE); + + if (window->monitor) + { + _glfwShowWindowWin32(window); + _glfwFocusWindowWin32(window); + acquireMonitor(window); + fitToMonitor(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowWin32(window); + if (wndconfig->focused) + _glfwFocusWindowWin32(window); + } + } + + return GLFW_TRUE; +} + +void _glfwDestroyWindowWin32(_GLFWwindow* window) +{ + if (window->monitor) + releaseMonitor(window); + + if (window->context.destroy) + window->context.destroy(window); + + if (_glfw.win32.disabledCursorWindow == window) + enableCursor(window); + + if (_glfw.win32.capturedCursorWindow == window) + releaseCursor(); + + if (window->win32.handle) + { + RemovePropW(window->win32.handle, L"GLFW"); + DestroyWindow(window->win32.handle); + window->win32.handle = NULL; + } + + if (window->win32.bigIcon) + DestroyIcon(window->win32.bigIcon); + + if (window->win32.smallIcon) + DestroyIcon(window->win32.smallIcon); +} + +void _glfwSetWindowTitleWin32(_GLFWwindow* window, const char* title) +{ + WCHAR* wideTitle = _glfwCreateWideStringFromUTF8Win32(title); + if (!wideTitle) + return; + + SetWindowTextW(window->win32.handle, wideTitle); + _glfw_free(wideTitle); +} + +void _glfwSetWindowIconWin32(_GLFWwindow* window, int count, const GLFWimage* images) +{ + HICON bigIcon = NULL, smallIcon = NULL; + + if (count) + { + const GLFWimage* bigImage = chooseImage(count, images, + GetSystemMetrics(SM_CXICON), + GetSystemMetrics(SM_CYICON)); + const GLFWimage* smallImage = chooseImage(count, images, + GetSystemMetrics(SM_CXSMICON), + GetSystemMetrics(SM_CYSMICON)); + + bigIcon = createIcon(bigImage, 0, 0, GLFW_TRUE); + smallIcon = createIcon(smallImage, 0, 0, GLFW_TRUE); + } + else + { + bigIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICON); + smallIcon = (HICON) GetClassLongPtrW(window->win32.handle, GCLP_HICONSM); + } + + SendMessageW(window->win32.handle, WM_SETICON, ICON_BIG, (LPARAM) bigIcon); + SendMessageW(window->win32.handle, WM_SETICON, ICON_SMALL, (LPARAM) smallIcon); + + if (window->win32.bigIcon) + DestroyIcon(window->win32.bigIcon); + + if (window->win32.smallIcon) + DestroyIcon(window->win32.smallIcon); + + if (count) + { + window->win32.bigIcon = bigIcon; + window->win32.smallIcon = smallIcon; + } +} + +void _glfwGetWindowPosWin32(_GLFWwindow* window, int* xpos, int* ypos) +{ + POINT pos = { 0, 0 }; + ClientToScreen(window->win32.handle, &pos); + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = pos.y; +} + +void _glfwSetWindowPosWin32(_GLFWwindow* window, int xpos, int ypos) +{ + RECT rect = { xpos, ypos, xpos, ypos }; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, + SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOSIZE); +} + +void _glfwGetWindowSizeWin32(_GLFWwindow* window, int* width, int* height) +{ + RECT area; + GetClientRect(window->win32.handle, &area); + + if (width) + *width = area.right; + if (height) + *height = area.bottom; +} + +void _glfwSetWindowSizeWin32(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + if (window->monitor->window == window) + { + acquireMonitor(window); + fitToMonitor(window); + } + } + else + { + RECT rect = { 0, 0, width, height }; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, HWND_TOP, + 0, 0, rect.right - rect.left, rect.bottom - rect.top, + SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); + } +} + +void _glfwSetWindowSizeLimitsWin32(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + RECT area; + + if ((minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) && + (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)) + { + return; + } + + GetWindowRect(window->win32.handle, &area); + MoveWindow(window->win32.handle, + area.left, area.top, + area.right - area.left, + area.bottom - area.top, TRUE); +} + +void _glfwSetWindowAspectRatioWin32(_GLFWwindow* window, int numer, int denom) +{ + RECT area; + + if (numer == GLFW_DONT_CARE || denom == GLFW_DONT_CARE) + return; + + GetWindowRect(window->win32.handle, &area); + applyAspectRatio(window, WMSZ_BOTTOMRIGHT, &area); + MoveWindow(window->win32.handle, + area.left, area.top, + area.right - area.left, + area.bottom - area.top, TRUE); +} + +void _glfwGetFramebufferSizeWin32(_GLFWwindow* window, int* width, int* height) +{ + _glfwGetWindowSizeWin32(window, width, height); +} + +void _glfwGetWindowFrameSizeWin32(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + RECT rect; + int width, height; + + _glfwGetWindowSizeWin32(window, &width, &height); + SetRect(&rect, 0, 0, width, height); + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + if (left) + *left = -rect.left; + if (top) + *top = -rect.top; + if (right) + *right = rect.right - width; + if (bottom) + *bottom = rect.bottom - height; +} + +void _glfwGetWindowContentScaleWin32(_GLFWwindow* window, float* xscale, float* yscale) +{ + const HANDLE handle = MonitorFromWindow(window->win32.handle, + MONITOR_DEFAULTTONEAREST); + _glfwGetHMONITORContentScaleWin32(handle, xscale, yscale); +} + +void _glfwIconifyWindowWin32(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_MINIMIZE); +} + +void _glfwRestoreWindowWin32(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_RESTORE); +} + +void _glfwMaximizeWindowWin32(_GLFWwindow* window) +{ + if (IsWindowVisible(window->win32.handle)) + ShowWindow(window->win32.handle, SW_MAXIMIZE); + else + maximizeWindowManually(window); +} + +void _glfwShowWindowWin32(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_SHOWNA); +} + +void _glfwHideWindowWin32(_GLFWwindow* window) +{ + ShowWindow(window->win32.handle, SW_HIDE); +} + +void _glfwRequestWindowAttentionWin32(_GLFWwindow* window) +{ + FlashWindow(window->win32.handle, TRUE); +} + +void _glfwFocusWindowWin32(_GLFWwindow* window) +{ + BringWindowToTop(window->win32.handle); + SetForegroundWindow(window->win32.handle); + SetFocus(window->win32.handle); +} + +void _glfwSetWindowMonitorWin32(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (window->monitor == monitor) + { + if (monitor) + { + if (monitor->window == window) + { + acquireMonitor(window); + fitToMonitor(window); + } + } + else + { + RECT rect = { xpos, ypos, xpos + width, ypos + height }; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, HWND_TOP, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + SWP_NOCOPYBITS | SWP_NOACTIVATE | SWP_NOZORDER); + } + + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + + if (window->monitor) + { + MONITORINFO mi = { sizeof(mi) }; + UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS; + + if (window->decorated) + { + DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); + style &= ~WS_OVERLAPPEDWINDOW; + style |= getWindowStyle(window); + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + flags |= SWP_FRAMECHANGED; + } + + acquireMonitor(window); + + GetMonitorInfoW(window->monitor->win32.handle, &mi); + SetWindowPos(window->win32.handle, HWND_TOPMOST, + mi.rcMonitor.left, + mi.rcMonitor.top, + mi.rcMonitor.right - mi.rcMonitor.left, + mi.rcMonitor.bottom - mi.rcMonitor.top, + flags); + } + else + { + HWND after; + RECT rect = { xpos, ypos, xpos + width, ypos + height }; + DWORD style = GetWindowLongW(window->win32.handle, GWL_STYLE); + UINT flags = SWP_NOACTIVATE | SWP_NOCOPYBITS; + + if (window->decorated) + { + style &= ~WS_POPUP; + style |= getWindowStyle(window); + SetWindowLongW(window->win32.handle, GWL_STYLE, style); + + flags |= SWP_FRAMECHANGED; + } + + if (window->floating) + after = HWND_TOPMOST; + else + after = HWND_NOTOPMOST; + + if (_glfwIsWindows10Version1607OrGreaterWin32()) + { + AdjustWindowRectExForDpi(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window), + GetDpiForWindow(window->win32.handle)); + } + else + { + AdjustWindowRectEx(&rect, getWindowStyle(window), + FALSE, getWindowExStyle(window)); + } + + SetWindowPos(window->win32.handle, after, + rect.left, rect.top, + rect.right - rect.left, rect.bottom - rect.top, + flags); + } +} + +GLFWbool _glfwWindowFocusedWin32(_GLFWwindow* window) +{ + return window->win32.handle == GetActiveWindow(); +} + +GLFWbool _glfwWindowIconifiedWin32(_GLFWwindow* window) +{ + return IsIconic(window->win32.handle); +} + +GLFWbool _glfwWindowVisibleWin32(_GLFWwindow* window) +{ + return IsWindowVisible(window->win32.handle); +} + +GLFWbool _glfwWindowMaximizedWin32(_GLFWwindow* window) +{ + return IsZoomed(window->win32.handle); +} + +GLFWbool _glfwWindowHoveredWin32(_GLFWwindow* window) +{ + return cursorInContentArea(window); +} + +GLFWbool _glfwFramebufferTransparentWin32(_GLFWwindow* window) +{ + BOOL composition, opaque; + DWORD color; + + if (!window->win32.transparent) + return GLFW_FALSE; + + if (!IsWindowsVistaOrGreater()) + return GLFW_FALSE; + + if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition) + return GLFW_FALSE; + + if (!IsWindows8OrGreater()) + { + // HACK: Disable framebuffer transparency on Windows 7 when the + // colorization color is opaque, because otherwise the window + // contents is blended additively with the previous frame instead + // of replacing it + if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque) + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwSetWindowResizableWin32(_GLFWwindow* window, GLFWbool enabled) +{ + updateWindowStyles(window); +} + +void _glfwSetWindowDecoratedWin32(_GLFWwindow* window, GLFWbool enabled) +{ + updateWindowStyles(window); +} + +void _glfwSetWindowFloatingWin32(_GLFWwindow* window, GLFWbool enabled) +{ + const HWND after = enabled ? HWND_TOPMOST : HWND_NOTOPMOST; + SetWindowPos(window->win32.handle, after, 0, 0, 0, 0, + SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE); +} + +void _glfwSetWindowMousePassthroughWin32(_GLFWwindow* window, GLFWbool enabled) +{ + COLORREF key = 0; + BYTE alpha = 0; + DWORD flags = 0; + DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + + if (exStyle & WS_EX_LAYERED) + GetLayeredWindowAttributes(window->win32.handle, &key, &alpha, &flags); + + if (enabled) + exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED); + else + { + exStyle &= ~WS_EX_TRANSPARENT; + // NOTE: Window opacity also needs the layered window style so do not + // remove it if the window is alpha blended + if (exStyle & WS_EX_LAYERED) + { + if (!(flags & LWA_ALPHA)) + exStyle &= ~WS_EX_LAYERED; + } + } + + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); + + if (enabled) + SetLayeredWindowAttributes(window->win32.handle, key, alpha, flags); +} + +float _glfwGetWindowOpacityWin32(_GLFWwindow* window) +{ + BYTE alpha; + DWORD flags; + + if ((GetWindowLongW(window->win32.handle, GWL_EXSTYLE) & WS_EX_LAYERED) && + GetLayeredWindowAttributes(window->win32.handle, NULL, &alpha, &flags)) + { + if (flags & LWA_ALPHA) + return alpha / 255.f; + } + + return 1.f; +} + +void _glfwSetWindowOpacityWin32(_GLFWwindow* window, float opacity) +{ + LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE); + if (opacity < 1.f || (exStyle & WS_EX_TRANSPARENT)) + { + const BYTE alpha = (BYTE) (255 * opacity); + exStyle |= WS_EX_LAYERED; + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); + SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA); + } + else if (exStyle & WS_EX_TRANSPARENT) + { + SetLayeredWindowAttributes(window->win32.handle, 0, 0, 0); + } + else + { + exStyle &= ~WS_EX_LAYERED; + SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle); + } +} + +void _glfwSetRawMouseMotionWin32(_GLFWwindow *window, GLFWbool enabled) +{ + if (_glfw.win32.disabledCursorWindow != window) + return; + + if (enabled) + enableRawMouseMotion(window); + else + disableRawMouseMotion(window); +} + +GLFWbool _glfwRawMouseMotionSupportedWin32(void) +{ + return GLFW_TRUE; +} + +void _glfwPollEventsWin32(void) +{ + MSG msg; + HWND handle; + _GLFWwindow* window; + + while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) + { + if (msg.message == WM_QUIT) + { + // NOTE: While GLFW does not itself post WM_QUIT, other processes + // may post it to this one, for example Task Manager + // HACK: Treat WM_QUIT as a close on all windows + + window = _glfw.windowListHead; + while (window) + { + _glfwInputWindowCloseRequest(window); + window = window->next; + } + } + else + { + TranslateMessage(&msg); + DispatchMessageW(&msg); + } + } + + // HACK: Release modifier keys that the system did not emit KEYUP for + // NOTE: Shift keys on Windows tend to "stick" when both are pressed as + // no key up message is generated by the first key release + // NOTE: Windows key is not reported as released by the Win+V hotkey + // Other Win hotkeys are handled implicitly by _glfwInputWindowFocus + // because they change the input focus + // NOTE: The other half of this is in the WM_*KEY* handler in windowProc + handle = GetActiveWindow(); + if (handle) + { + window = GetPropW(handle, L"GLFW"); + if (window) + { + int i; + const int keys[4][2] = + { + { VK_LSHIFT, GLFW_KEY_LEFT_SHIFT }, + { VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT }, + { VK_LWIN, GLFW_KEY_LEFT_SUPER }, + { VK_RWIN, GLFW_KEY_RIGHT_SUPER } + }; + + for (i = 0; i < 4; i++) + { + const int vk = keys[i][0]; + const int key = keys[i][1]; + const int scancode = _glfw.win32.scancodes[key]; + + if ((GetKeyState(vk) & 0x8000)) + continue; + if (window->keys[key] != GLFW_PRESS) + continue; + + _glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods()); + } + } + } + + window = _glfw.win32.disabledCursorWindow; + if (window) + { + int width, height; + _glfwGetWindowSizeWin32(window, &width, &height); + + // NOTE: Re-center the cursor only if it has moved since the last call, + // to avoid breaking glfwWaitEvents with WM_MOUSEMOVE + if (window->win32.lastCursorPosX != width / 2 || + window->win32.lastCursorPosY != height / 2) + { + _glfwSetCursorPosWin32(window, width / 2, height / 2); + } + } +} + +void _glfwWaitEventsWin32(void) +{ + WaitMessage(); + + _glfwPollEventsWin32(); +} + +void _glfwWaitEventsTimeoutWin32(double timeout) +{ + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD) (timeout * 1e3), QS_ALLEVENTS); + + _glfwPollEventsWin32(); +} + +void _glfwPostEmptyEventWin32(void) +{ + PostMessageW(_glfw.win32.helperWindowHandle, WM_NULL, 0, 0); +} + +void _glfwGetCursorPosWin32(_GLFWwindow* window, double* xpos, double* ypos) +{ + POINT pos; + + if (GetCursorPos(&pos)) + { + ScreenToClient(window->win32.handle, &pos); + + if (xpos) + *xpos = pos.x; + if (ypos) + *ypos = pos.y; + } +} + +void _glfwSetCursorPosWin32(_GLFWwindow* window, double xpos, double ypos) +{ + POINT pos = { (int) xpos, (int) ypos }; + + // Store the new position so it can be recognized later + window->win32.lastCursorPosX = pos.x; + window->win32.lastCursorPosY = pos.y; + + ClientToScreen(window->win32.handle, &pos); + SetCursorPos(pos.x, pos.y); +} + +void _glfwSetCursorModeWin32(_GLFWwindow* window, int mode) +{ + if (_glfwWindowFocusedWin32(window)) + { + if (mode == GLFW_CURSOR_DISABLED) + { + _glfwGetCursorPosWin32(window, + &_glfw.win32.restoreCursorPosX, + &_glfw.win32.restoreCursorPosY); + _glfwCenterCursorInContentArea(window); + if (window->rawMouseMotion) + enableRawMouseMotion(window); + } + else if (_glfw.win32.disabledCursorWindow == window) + { + if (window->rawMouseMotion) + disableRawMouseMotion(window); + } + + if (mode == GLFW_CURSOR_DISABLED || mode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + else + releaseCursor(); + + if (mode == GLFW_CURSOR_DISABLED) + _glfw.win32.disabledCursorWindow = window; + else if (_glfw.win32.disabledCursorWindow == window) + { + _glfw.win32.disabledCursorWindow = NULL; + _glfwSetCursorPosWin32(window, + _glfw.win32.restoreCursorPosX, + _glfw.win32.restoreCursorPosY); + } + } + + if (cursorInContentArea(window)) + updateCursorImage(window); +} + +const char* _glfwGetScancodeNameWin32(int scancode) +{ + if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) || + _glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); + return NULL; + } + + return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]]; +} + +int _glfwGetKeyScancodeWin32(int key) +{ + return _glfw.win32.scancodes[key]; +} + +GLFWbool _glfwCreateCursorWin32(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + cursor->win32.handle = (HCURSOR) createIcon(image, xhot, yhot, GLFW_FALSE); + if (!cursor->win32.handle) + return GLFW_FALSE; + + return GLFW_TRUE; +} + +GLFWbool _glfwCreateStandardCursorWin32(_GLFWcursor* cursor, int shape) +{ + int id = 0; + + switch (shape) + { + case GLFW_ARROW_CURSOR: + id = OCR_NORMAL; + break; + case GLFW_IBEAM_CURSOR: + id = OCR_IBEAM; + break; + case GLFW_CROSSHAIR_CURSOR: + id = OCR_CROSS; + break; + case GLFW_POINTING_HAND_CURSOR: + id = OCR_HAND; + break; + case GLFW_RESIZE_EW_CURSOR: + id = OCR_SIZEWE; + break; + case GLFW_RESIZE_NS_CURSOR: + id = OCR_SIZENS; + break; + case GLFW_RESIZE_NWSE_CURSOR: + id = OCR_SIZENWSE; + break; + case GLFW_RESIZE_NESW_CURSOR: + id = OCR_SIZENESW; + break; + case GLFW_RESIZE_ALL_CURSOR: + id = OCR_SIZEALL; + break; + case GLFW_NOT_ALLOWED_CURSOR: + id = OCR_NO; + break; + default: + _glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor"); + return GLFW_FALSE; + } + + cursor->win32.handle = LoadImageW(NULL, + MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0, + LR_DEFAULTSIZE | LR_SHARED); + if (!cursor->win32.handle) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to create standard cursor"); + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwDestroyCursorWin32(_GLFWcursor* cursor) +{ + if (cursor->win32.handle) + DestroyIcon((HICON) cursor->win32.handle); +} + +void _glfwSetCursorWin32(_GLFWwindow* window, _GLFWcursor* cursor) +{ + if (cursorInContentArea(window)) + updateCursorImage(window); +} + +void _glfwSetClipboardStringWin32(const char* string) +{ + int characterCount; + HANDLE object; + WCHAR* buffer; + + characterCount = MultiByteToWideChar(CP_UTF8, 0, string, -1, NULL, 0); + if (!characterCount) + return; + + object = GlobalAlloc(GMEM_MOVEABLE, characterCount * sizeof(WCHAR)); + if (!object) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to allocate global handle for clipboard"); + return; + } + + buffer = GlobalLock(object); + if (!buffer) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to lock global handle"); + GlobalFree(object); + return; + } + + MultiByteToWideChar(CP_UTF8, 0, string, -1, buffer, characterCount); + GlobalUnlock(object); + + if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + GlobalFree(object); + return; + } + + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, object); + CloseClipboard(); +} + +const char* _glfwGetClipboardStringWin32(void) +{ + HANDLE object; + WCHAR* buffer; + + if (!OpenClipboard(_glfw.win32.helperWindowHandle)) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to open clipboard"); + return NULL; + } + + object = GetClipboardData(CF_UNICODETEXT); + if (!object) + { + _glfwInputErrorWin32(GLFW_FORMAT_UNAVAILABLE, + "Win32: Failed to convert clipboard to string"); + CloseClipboard(); + return NULL; + } + + buffer = GlobalLock(object); + if (!buffer) + { + _glfwInputErrorWin32(GLFW_PLATFORM_ERROR, + "Win32: Failed to lock global handle"); + CloseClipboard(); + return NULL; + } + + _glfw_free(_glfw.win32.clipboardString); + _glfw.win32.clipboardString = _glfwCreateUTF8FromWideStringWin32(buffer); + + GlobalUnlock(object); + CloseClipboard(); + + return _glfw.win32.clipboardString; +} + +EGLenum _glfwGetEGLPlatformWin32(EGLint** attribs) +{ + if (_glfw.egl.ANGLE_platform_angle) + { + int type = 0; + + if (_glfw.egl.ANGLE_platform_angle_opengl) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL) + type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE; + else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES) + type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE; + } + + if (_glfw.egl.ANGLE_platform_angle_d3d) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D9) + type = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE; + else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D11) + type = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE; + } + + if (_glfw.egl.ANGLE_platform_angle_vulkan) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN) + type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE; + } + + if (type) + { + *attribs = _glfw_calloc(3, sizeof(EGLint)); + (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; + (*attribs)[1] = type; + (*attribs)[2] = EGL_NONE; + return EGL_PLATFORM_ANGLE_ANGLE; + } + } + + return 0; +} + +EGLNativeDisplayType _glfwGetEGLNativeDisplayWin32(void) +{ + return GetDC(_glfw.win32.helperWindowHandle); +} + +EGLNativeWindowType _glfwGetEGLNativeWindowWin32(_GLFWwindow* window) +{ + return window->win32.handle; +} + +void _glfwGetRequiredInstanceExtensionsWin32(char** extensions) +{ + if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface) + return; + + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_KHR_win32_surface"; +} + +GLFWbool _glfwGetPhysicalDevicePresentationSupportWin32(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR + vkGetPhysicalDeviceWin32PresentationSupportKHR = + (PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWin32PresentationSupportKHR"); + if (!vkGetPhysicalDeviceWin32PresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); + return GLFW_FALSE; + } + + return vkGetPhysicalDeviceWin32PresentationSupportKHR(device, queuefamily); +} + +VkResult _glfwCreateWindowSurfaceWin32(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + VkResult err; + VkWin32SurfaceCreateInfoKHR sci; + PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR; + + vkCreateWin32SurfaceKHR = (PFN_vkCreateWin32SurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateWin32SurfaceKHR"); + if (!vkCreateWin32SurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Win32: Vulkan instance missing VK_KHR_win32_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; + sci.hinstance = _glfw.win32.instance; + sci.hwnd = window->win32.handle; + + err = vkCreateWin32SurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Win32: Failed to create Vulkan surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; +} + +GLFWAPI HWND glfwGetWin32Window(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WIN32) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Win32: Platform not initialized"); + return NULL; + } + + return window->win32.handle; +} + diff --git a/3party/raylib/src/external/glfw/src/window.c b/3party/raylib/src/external/glfw/src/window.c new file mode 100644 index 0000000..1c8519f --- /dev/null +++ b/3party/raylib/src/external/glfw/src/window.c @@ -0,0 +1,1155 @@ +//======================================================================== +// GLFW 3.4 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// Copyright (c) 2012 Torsten Walluhn +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// Please use C89 style variable declarations in this file because VS 2010 +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +////////////////////////////////////////////////////////////////////////// +////// GLFW event API ////// +////////////////////////////////////////////////////////////////////////// + +// Notifies shared code that a window has lost or received input focus +// +void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused) +{ + assert(window != NULL); + assert(focused == GLFW_TRUE || focused == GLFW_FALSE); + + if (window->callbacks.focus) + window->callbacks.focus((GLFWwindow*) window, focused); + + if (!focused) + { + int key, button; + + for (key = 0; key <= GLFW_KEY_LAST; key++) + { + if (window->keys[key] == GLFW_PRESS) + { + const int scancode = _glfw.platform.getKeyScancode(key); + _glfwInputKey(window, key, scancode, GLFW_RELEASE, 0); + } + } + + for (button = 0; button <= GLFW_MOUSE_BUTTON_LAST; button++) + { + if (window->mouseButtons[button] == GLFW_PRESS) + _glfwInputMouseClick(window, button, GLFW_RELEASE, 0); + } + } +} + +// Notifies shared code that a window has moved +// The position is specified in content area relative screen coordinates +// +void _glfwInputWindowPos(_GLFWwindow* window, int x, int y) +{ + assert(window != NULL); + + if (window->callbacks.pos) + window->callbacks.pos((GLFWwindow*) window, x, y); +} + +// Notifies shared code that a window has been resized +// The size is specified in screen coordinates +// +void _glfwInputWindowSize(_GLFWwindow* window, int width, int height) +{ + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + + if (window->callbacks.size) + window->callbacks.size((GLFWwindow*) window, width, height); +} + +// Notifies shared code that a window has been iconified or restored +// +void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified) +{ + assert(window != NULL); + assert(iconified == GLFW_TRUE || iconified == GLFW_FALSE); + + if (window->callbacks.iconify) + window->callbacks.iconify((GLFWwindow*) window, iconified); +} + +// Notifies shared code that a window has been maximized or restored +// +void _glfwInputWindowMaximize(_GLFWwindow* window, GLFWbool maximized) +{ + assert(window != NULL); + assert(maximized == GLFW_TRUE || maximized == GLFW_FALSE); + + if (window->callbacks.maximize) + window->callbacks.maximize((GLFWwindow*) window, maximized); +} + +// Notifies shared code that a window framebuffer has been resized +// The size is specified in pixels +// +void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height) +{ + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + + if (window->callbacks.fbsize) + window->callbacks.fbsize((GLFWwindow*) window, width, height); +} + +// Notifies shared code that a window content scale has changed +// The scale is specified as the ratio between the current and default DPI +// +void _glfwInputWindowContentScale(_GLFWwindow* window, float xscale, float yscale) +{ + assert(window != NULL); + assert(xscale > 0.f); + assert(xscale < FLT_MAX); + assert(yscale > 0.f); + assert(yscale < FLT_MAX); + + if (window->callbacks.scale) + window->callbacks.scale((GLFWwindow*) window, xscale, yscale); +} + +// Notifies shared code that the window contents needs updating +// +void _glfwInputWindowDamage(_GLFWwindow* window) +{ + assert(window != NULL); + + if (window->callbacks.refresh) + window->callbacks.refresh((GLFWwindow*) window); +} + +// Notifies shared code that the user wishes to close a window +// +void _glfwInputWindowCloseRequest(_GLFWwindow* window) +{ + assert(window != NULL); + + window->shouldClose = GLFW_TRUE; + + if (window->callbacks.close) + window->callbacks.close((GLFWwindow*) window); +} + +// Notifies shared code that a window has changed its desired monitor +// +void _glfwInputWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor) +{ + assert(window != NULL); + window->monitor = monitor; +} + +////////////////////////////////////////////////////////////////////////// +////// GLFW public API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, + const char* title, + GLFWmonitor* monitor, + GLFWwindow* share) +{ + _GLFWfbconfig fbconfig; + _GLFWctxconfig ctxconfig; + _GLFWwndconfig wndconfig; + _GLFWwindow* window; + + assert(title != NULL); + assert(width >= 0); + assert(height >= 0); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (width <= 0 || height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window size %ix%i", + width, height); + + return NULL; + } + + fbconfig = _glfw.hints.framebuffer; + ctxconfig = _glfw.hints.context; + wndconfig = _glfw.hints.window; + + wndconfig.width = width; + wndconfig.height = height; + wndconfig.title = title; + ctxconfig.share = (_GLFWwindow*) share; + + if (!_glfwIsValidContextConfig(&ctxconfig)) + return NULL; + + window = _glfw_calloc(1, sizeof(_GLFWwindow)); + window->next = _glfw.windowListHead; + _glfw.windowListHead = window; + + window->videoMode.width = width; + window->videoMode.height = height; + window->videoMode.redBits = fbconfig.redBits; + window->videoMode.greenBits = fbconfig.greenBits; + window->videoMode.blueBits = fbconfig.blueBits; + window->videoMode.refreshRate = _glfw.hints.refreshRate; + + window->monitor = (_GLFWmonitor*) monitor; + window->resizable = wndconfig.resizable; + window->decorated = wndconfig.decorated; + window->autoIconify = wndconfig.autoIconify; + window->floating = wndconfig.floating; + window->focusOnShow = wndconfig.focusOnShow; + window->mousePassthrough = wndconfig.mousePassthrough; + window->cursorMode = GLFW_CURSOR_NORMAL; + + window->doublebuffer = fbconfig.doublebuffer; + + window->minwidth = GLFW_DONT_CARE; + window->minheight = GLFW_DONT_CARE; + window->maxwidth = GLFW_DONT_CARE; + window->maxheight = GLFW_DONT_CARE; + window->numer = GLFW_DONT_CARE; + window->denom = GLFW_DONT_CARE; + + if (!_glfw.platform.createWindow(window, &wndconfig, &ctxconfig, &fbconfig)) + { + glfwDestroyWindow((GLFWwindow*) window); + return NULL; + } + + return (GLFWwindow*) window; +} + +void glfwDefaultWindowHints(void) +{ + _GLFW_REQUIRE_INIT(); + + // The default is OpenGL with minimum version 1.0 + memset(&_glfw.hints.context, 0, sizeof(_glfw.hints.context)); + _glfw.hints.context.client = GLFW_OPENGL_API; + _glfw.hints.context.source = GLFW_NATIVE_CONTEXT_API; + _glfw.hints.context.major = 1; + _glfw.hints.context.minor = 0; + + // The default is a focused, visible, resizable window with decorations + memset(&_glfw.hints.window, 0, sizeof(_glfw.hints.window)); + _glfw.hints.window.resizable = GLFW_TRUE; + _glfw.hints.window.visible = GLFW_TRUE; + _glfw.hints.window.decorated = GLFW_TRUE; + _glfw.hints.window.focused = GLFW_TRUE; + _glfw.hints.window.autoIconify = GLFW_TRUE; + _glfw.hints.window.centerCursor = GLFW_TRUE; + _glfw.hints.window.focusOnShow = GLFW_TRUE; + _glfw.hints.window.xpos = GLFW_ANY_POSITION; + _glfw.hints.window.ypos = GLFW_ANY_POSITION; + + // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil, + // double buffered + memset(&_glfw.hints.framebuffer, 0, sizeof(_glfw.hints.framebuffer)); + _glfw.hints.framebuffer.redBits = 8; + _glfw.hints.framebuffer.greenBits = 8; + _glfw.hints.framebuffer.blueBits = 8; + _glfw.hints.framebuffer.alphaBits = 8; + _glfw.hints.framebuffer.depthBits = 24; + _glfw.hints.framebuffer.stencilBits = 8; + _glfw.hints.framebuffer.doublebuffer = GLFW_TRUE; + + // The default is to select the highest available refresh rate + _glfw.hints.refreshRate = GLFW_DONT_CARE; + + // The default is to use full Retina resolution framebuffers + _glfw.hints.window.ns.retina = GLFW_TRUE; +} + +GLFWAPI void glfwWindowHint(int hint, int value) +{ + _GLFW_REQUIRE_INIT(); + + switch (hint) + { + case GLFW_RED_BITS: + _glfw.hints.framebuffer.redBits = value; + return; + case GLFW_GREEN_BITS: + _glfw.hints.framebuffer.greenBits = value; + return; + case GLFW_BLUE_BITS: + _glfw.hints.framebuffer.blueBits = value; + return; + case GLFW_ALPHA_BITS: + _glfw.hints.framebuffer.alphaBits = value; + return; + case GLFW_DEPTH_BITS: + _glfw.hints.framebuffer.depthBits = value; + return; + case GLFW_STENCIL_BITS: + _glfw.hints.framebuffer.stencilBits = value; + return; + case GLFW_ACCUM_RED_BITS: + _glfw.hints.framebuffer.accumRedBits = value; + return; + case GLFW_ACCUM_GREEN_BITS: + _glfw.hints.framebuffer.accumGreenBits = value; + return; + case GLFW_ACCUM_BLUE_BITS: + _glfw.hints.framebuffer.accumBlueBits = value; + return; + case GLFW_ACCUM_ALPHA_BITS: + _glfw.hints.framebuffer.accumAlphaBits = value; + return; + case GLFW_AUX_BUFFERS: + _glfw.hints.framebuffer.auxBuffers = value; + return; + case GLFW_STEREO: + _glfw.hints.framebuffer.stereo = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_DOUBLEBUFFER: + _glfw.hints.framebuffer.doublebuffer = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_TRANSPARENT_FRAMEBUFFER: + _glfw.hints.framebuffer.transparent = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_SAMPLES: + _glfw.hints.framebuffer.samples = value; + return; + case GLFW_SRGB_CAPABLE: + _glfw.hints.framebuffer.sRGB = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_RESIZABLE: + _glfw.hints.window.resizable = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_DECORATED: + _glfw.hints.window.decorated = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_FOCUSED: + _glfw.hints.window.focused = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_AUTO_ICONIFY: + _glfw.hints.window.autoIconify = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_FLOATING: + _glfw.hints.window.floating = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_MAXIMIZED: + _glfw.hints.window.maximized = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_VISIBLE: + _glfw.hints.window.visible = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_POSITION_X: + _glfw.hints.window.xpos = value; + return; + case GLFW_POSITION_Y: + _glfw.hints.window.ypos = value; + return; + case GLFW_COCOA_RETINA_FRAMEBUFFER: + _glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_WIN32_KEYBOARD_MENU: + _glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_COCOA_GRAPHICS_SWITCHING: + _glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_SCALE_TO_MONITOR: + _glfw.hints.window.scaleToMonitor = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CENTER_CURSOR: + _glfw.hints.window.centerCursor = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_FOCUS_ON_SHOW: + _glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_MOUSE_PASSTHROUGH: + _glfw.hints.window.mousePassthrough = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CLIENT_API: + _glfw.hints.context.client = value; + return; + case GLFW_CONTEXT_CREATION_API: + _glfw.hints.context.source = value; + return; + case GLFW_CONTEXT_VERSION_MAJOR: + _glfw.hints.context.major = value; + return; + case GLFW_CONTEXT_VERSION_MINOR: + _glfw.hints.context.minor = value; + return; + case GLFW_CONTEXT_ROBUSTNESS: + _glfw.hints.context.robustness = value; + return; + case GLFW_OPENGL_FORWARD_COMPAT: + _glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CONTEXT_DEBUG: + _glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_CONTEXT_NO_ERROR: + _glfw.hints.context.noerror = value ? GLFW_TRUE : GLFW_FALSE; + return; + case GLFW_OPENGL_PROFILE: + _glfw.hints.context.profile = value; + return; + case GLFW_CONTEXT_RELEASE_BEHAVIOR: + _glfw.hints.context.release = value; + return; + case GLFW_REFRESH_RATE: + _glfw.hints.refreshRate = value; + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint 0x%08X", hint); +} + +GLFWAPI void glfwWindowHintString(int hint, const char* value) +{ + assert(value != NULL); + + _GLFW_REQUIRE_INIT(); + + switch (hint) + { + case GLFW_COCOA_FRAME_NAME: + strncpy(_glfw.hints.window.ns.frameName, value, + sizeof(_glfw.hints.window.ns.frameName) - 1); + return; + case GLFW_X11_CLASS_NAME: + strncpy(_glfw.hints.window.x11.className, value, + sizeof(_glfw.hints.window.x11.className) - 1); + return; + case GLFW_X11_INSTANCE_NAME: + strncpy(_glfw.hints.window.x11.instanceName, value, + sizeof(_glfw.hints.window.x11.instanceName) - 1); + return; + case GLFW_WAYLAND_APP_ID: + strncpy(_glfw.hints.window.wl.appId, value, + sizeof(_glfw.hints.window.wl.appId) - 1); + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window hint string 0x%08X", hint); +} + +GLFWAPI void glfwDestroyWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + + _GLFW_REQUIRE_INIT(); + + // Allow closing of NULL (to match the behavior of free) + if (window == NULL) + return; + + // Clear all callbacks to avoid exposing a half torn-down window object + memset(&window->callbacks, 0, sizeof(window->callbacks)); + + // The window's context must not be current on another thread when the + // window is destroyed + if (window == _glfwPlatformGetTls(&_glfw.contextSlot)) + glfwMakeContextCurrent(NULL); + + _glfw.platform.destroyWindow(window); + + // Unlink window from global linked list + { + _GLFWwindow** prev = &_glfw.windowListHead; + + while (*prev != window) + prev = &((*prev)->next); + + *prev = window->next; + } + + _glfw_free(window); +} + +GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + return window->shouldClose; +} + +GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + window->shouldClose = value; +} + +GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(title != NULL); + + _GLFW_REQUIRE_INIT(); + _glfw.platform.setWindowTitle(window, title); +} + +GLFWAPI void glfwSetWindowIcon(GLFWwindow* handle, + int count, const GLFWimage* images) +{ + int i; + _GLFWwindow* window = (_GLFWwindow*) handle; + + assert(window != NULL); + assert(count >= 0); + assert(count == 0 || images != NULL); + + _GLFW_REQUIRE_INIT(); + + if (count < 0) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid image count for window icon"); + return; + } + + for (i = 0; i < count; i++) + { + assert(images[i].pixels != NULL); + + if (images[i].width <= 0 || images[i].height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid image dimensions for window icon"); + return; + } + } + + _glfw.platform.setWindowIcon(window, count, images); +} + +GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (xpos) + *xpos = 0; + if (ypos) + *ypos = 0; + + _GLFW_REQUIRE_INIT(); + _glfw.platform.getWindowPos(window, xpos, ypos); +} + +GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfw.platform.setWindowPos(window, xpos, ypos); +} + +GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (width) + *width = 0; + if (height) + *height = 0; + + _GLFW_REQUIRE_INIT(); + _glfw.platform.getWindowSize(window, width, height); +} + +GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + + _GLFW_REQUIRE_INIT(); + + window->videoMode.width = width; + window->videoMode.height = height; + + _glfw.platform.setWindowSize(window, width, height); +} + +GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* handle, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (minwidth != GLFW_DONT_CARE && minheight != GLFW_DONT_CARE) + { + if (minwidth < 0 || minheight < 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window minimum size %ix%i", + minwidth, minheight); + return; + } + } + + if (maxwidth != GLFW_DONT_CARE && maxheight != GLFW_DONT_CARE) + { + if (maxwidth < 0 || maxheight < 0 || + maxwidth < minwidth || maxheight < minheight) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window maximum size %ix%i", + maxwidth, maxheight); + return; + } + } + + window->minwidth = minwidth; + window->minheight = minheight; + window->maxwidth = maxwidth; + window->maxheight = maxheight; + + if (window->monitor || !window->resizable) + return; + + _glfw.platform.setWindowSizeLimits(window, + minwidth, minheight, + maxwidth, maxheight); +} + +GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* handle, int numer, int denom) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(numer != 0); + assert(denom != 0); + + _GLFW_REQUIRE_INIT(); + + if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) + { + if (numer <= 0 || denom <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window aspect ratio %i:%i", + numer, denom); + return; + } + } + + window->numer = numer; + window->denom = denom; + + if (window->monitor || !window->resizable) + return; + + _glfw.platform.setWindowAspectRatio(window, numer, denom); +} + +GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (width) + *width = 0; + if (height) + *height = 0; + + _GLFW_REQUIRE_INIT(); + _glfw.platform.getFramebufferSize(window, width, height); +} + +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* handle, + int* left, int* top, + int* right, int* bottom) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (left) + *left = 0; + if (top) + *top = 0; + if (right) + *right = 0; + if (bottom) + *bottom = 0; + + _GLFW_REQUIRE_INIT(); + _glfw.platform.getWindowFrameSize(window, left, top, right, bottom); +} + +GLFWAPI void glfwGetWindowContentScale(GLFWwindow* handle, + float* xscale, float* yscale) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + if (xscale) + *xscale = 0.f; + if (yscale) + *yscale = 0.f; + + _GLFW_REQUIRE_INIT(); + _glfw.platform.getWindowContentScale(window, xscale, yscale); +} + +GLFWAPI float glfwGetWindowOpacity(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(1.f); + return _glfw.platform.getWindowOpacity(window); +} + +GLFWAPI void glfwSetWindowOpacity(GLFWwindow* handle, float opacity) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + assert(opacity == opacity); + assert(opacity >= 0.f); + assert(opacity <= 1.f); + + _GLFW_REQUIRE_INIT(); + + if (opacity != opacity || opacity < 0.f || opacity > 1.f) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid window opacity %f", opacity); + return; + } + + _glfw.platform.setWindowOpacity(window, opacity); +} + +GLFWAPI void glfwIconifyWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + _glfw.platform.iconifyWindow(window); +} + +GLFWAPI void glfwRestoreWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + _glfw.platform.restoreWindow(window); +} + +GLFWAPI void glfwMaximizeWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfw.platform.maximizeWindow(window); +} + +GLFWAPI void glfwShowWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfw.platform.showWindow(window); + + if (window->focusOnShow) + _glfw.platform.focusWindow(window); +} + +GLFWAPI void glfwRequestWindowAttention(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + _glfw.platform.requestWindowAttention(window); +} + +GLFWAPI void glfwHideWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + if (window->monitor) + return; + + _glfw.platform.hideWindow(window); +} + +GLFWAPI void glfwFocusWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + _glfw.platform.focusWindow(window); +} + +GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(0); + + switch (attrib) + { + case GLFW_FOCUSED: + return _glfw.platform.windowFocused(window); + case GLFW_ICONIFIED: + return _glfw.platform.windowIconified(window); + case GLFW_VISIBLE: + return _glfw.platform.windowVisible(window); + case GLFW_MAXIMIZED: + return _glfw.platform.windowMaximized(window); + case GLFW_HOVERED: + return _glfw.platform.windowHovered(window); + case GLFW_FOCUS_ON_SHOW: + return window->focusOnShow; + case GLFW_MOUSE_PASSTHROUGH: + return window->mousePassthrough; + case GLFW_TRANSPARENT_FRAMEBUFFER: + return _glfw.platform.framebufferTransparent(window); + case GLFW_RESIZABLE: + return window->resizable; + case GLFW_DECORATED: + return window->decorated; + case GLFW_FLOATING: + return window->floating; + case GLFW_AUTO_ICONIFY: + return window->autoIconify; + case GLFW_DOUBLEBUFFER: + return window->doublebuffer; + case GLFW_CLIENT_API: + return window->context.client; + case GLFW_CONTEXT_CREATION_API: + return window->context.source; + case GLFW_CONTEXT_VERSION_MAJOR: + return window->context.major; + case GLFW_CONTEXT_VERSION_MINOR: + return window->context.minor; + case GLFW_CONTEXT_REVISION: + return window->context.revision; + case GLFW_CONTEXT_ROBUSTNESS: + return window->context.robustness; + case GLFW_OPENGL_FORWARD_COMPAT: + return window->context.forward; + case GLFW_CONTEXT_DEBUG: + return window->context.debug; + case GLFW_OPENGL_PROFILE: + return window->context.profile; + case GLFW_CONTEXT_RELEASE_BEHAVIOR: + return window->context.release; + case GLFW_CONTEXT_NO_ERROR: + return window->context.noerror; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); + return 0; +} + +GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + + value = value ? GLFW_TRUE : GLFW_FALSE; + + switch (attrib) + { + case GLFW_AUTO_ICONIFY: + window->autoIconify = value; + return; + + case GLFW_RESIZABLE: + window->resizable = value; + if (!window->monitor) + _glfw.platform.setWindowResizable(window, value); + return; + + case GLFW_DECORATED: + window->decorated = value; + if (!window->monitor) + _glfw.platform.setWindowDecorated(window, value); + return; + + case GLFW_FLOATING: + window->floating = value; + if (!window->monitor) + _glfw.platform.setWindowFloating(window, value); + return; + + case GLFW_FOCUS_ON_SHOW: + window->focusOnShow = value; + return; + + case GLFW_MOUSE_PASSTHROUGH: + window->mousePassthrough = value; + _glfw.platform.setWindowMousePassthrough(window, value); + return; + } + + _glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib); +} + +GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return (GLFWmonitor*) window->monitor; +} + +GLFWAPI void glfwSetWindowMonitor(GLFWwindow* wh, + GLFWmonitor* mh, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + _GLFWwindow* window = (_GLFWwindow*) wh; + _GLFWmonitor* monitor = (_GLFWmonitor*) mh; + assert(window != NULL); + assert(width >= 0); + assert(height >= 0); + + _GLFW_REQUIRE_INIT(); + + if (width <= 0 || height <= 0) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid window size %ix%i", + width, height); + return; + } + + if (refreshRate < 0 && refreshRate != GLFW_DONT_CARE) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Invalid refresh rate %i", + refreshRate); + return; + } + + window->videoMode.width = width; + window->videoMode.height = height; + window->videoMode.refreshRate = refreshRate; + + _glfw.platform.setWindowMonitor(window, monitor, + xpos, ypos, width, height, + refreshRate); +} + +GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT(); + window->userPointer = pointer; +} + +GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return window->userPointer; +} + +GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle, + GLFWwindowposfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowposfun, window->callbacks.pos, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle, + GLFWwindowsizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowsizefun, window->callbacks.size, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle, + GLFWwindowclosefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowclosefun, window->callbacks.close, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle, + GLFWwindowrefreshfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowrefreshfun, window->callbacks.refresh, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle, + GLFWwindowfocusfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowfocusfun, window->callbacks.focus, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle, + GLFWwindowiconifyfun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowiconifyfun, window->callbacks.iconify, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* handle, + GLFWwindowmaximizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowmaximizefun, window->callbacks.maximize, cbfun); + return cbfun; +} + +GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle, + GLFWframebuffersizefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWframebuffersizefun, window->callbacks.fbsize, cbfun); + return cbfun; +} + +GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* handle, + GLFWwindowcontentscalefun cbfun) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + assert(window != NULL); + + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + _GLFW_SWAP(GLFWwindowcontentscalefun, window->callbacks.scale, cbfun); + return cbfun; +} + +GLFWAPI void glfwPollEvents(void) +{ + _GLFW_REQUIRE_INIT(); + _glfw.platform.pollEvents(); +} + +GLFWAPI void glfwWaitEvents(void) +{ + _GLFW_REQUIRE_INIT(); + _glfw.platform.waitEvents(); +} + +GLFWAPI void glfwWaitEventsTimeout(double timeout) +{ + _GLFW_REQUIRE_INIT(); + assert(timeout == timeout); + assert(timeout >= 0.0); + assert(timeout <= DBL_MAX); + + if (timeout != timeout || timeout < 0.0 || timeout > DBL_MAX) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", timeout); + return; + } + + _glfw.platform.waitEventsTimeout(timeout); +} + +GLFWAPI void glfwPostEmptyEvent(void) +{ + _GLFW_REQUIRE_INIT(); + _glfw.platform.postEmptyEvent(); +} + diff --git a/3party/raylib/src/external/glfw/src/wl_init.c b/3party/raylib/src/external/glfw/src/wl_init.c new file mode 100644 index 0000000..8cbcc6e --- /dev/null +++ b/3party/raylib/src/external/glfw/src/wl_init.c @@ -0,0 +1,793 @@ +//======================================================================== +// GLFW 3.4 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "wayland-client-protocol.h" +#include "wayland-xdg-shell-client-protocol.h" +#include "wayland-xdg-decoration-client-protocol.h" +#include "wayland-viewporter-client-protocol.h" +#include "wayland-relative-pointer-unstable-v1-client-protocol.h" +#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" +#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" + +// NOTE: Versions of wayland-scanner prior to 1.17.91 named every global array of +// wl_interface pointers 'types', making it impossible to combine several unmodified +// private-code files into a single compilation unit +// HACK: We override this name with a macro for each file, allowing them to coexist + +#define types _glfw_wayland_types +#include "wayland-client-protocol-code.h" +#undef types + +#define types _glfw_xdg_shell_types +#include "wayland-xdg-shell-client-protocol-code.h" +#undef types + +#define types _glfw_xdg_decoration_types +#include "wayland-xdg-decoration-client-protocol-code.h" +#undef types + +#define types _glfw_viewporter_types +#include "wayland-viewporter-client-protocol-code.h" +#undef types + +#define types _glfw_relative_pointer_types +#include "wayland-relative-pointer-unstable-v1-client-protocol-code.h" +#undef types + +#define types _glfw_pointer_constraints_types +#include "wayland-pointer-constraints-unstable-v1-client-protocol-code.h" +#undef types + +#define types _glfw_idle_inhibit_types +#include "wayland-idle-inhibit-unstable-v1-client-protocol-code.h" +#undef types + +static void wmBaseHandlePing(void* userData, + struct xdg_wm_base* wmBase, + uint32_t serial) +{ + xdg_wm_base_pong(wmBase, serial); +} + +static const struct xdg_wm_base_listener wmBaseListener = +{ + wmBaseHandlePing +}; + +static void registryHandleGlobal(void* userData, + struct wl_registry* registry, + uint32_t name, + const char* interface, + uint32_t version) +{ + if (strcmp(interface, "wl_compositor") == 0) + { + _glfw.wl.compositorVersion = _glfw_min(3, version); + _glfw.wl.compositor = + wl_registry_bind(registry, name, &wl_compositor_interface, + _glfw.wl.compositorVersion); + } + else if (strcmp(interface, "wl_subcompositor") == 0) + { + _glfw.wl.subcompositor = + wl_registry_bind(registry, name, &wl_subcompositor_interface, 1); + } + else if (strcmp(interface, "wl_shm") == 0) + { + _glfw.wl.shm = + wl_registry_bind(registry, name, &wl_shm_interface, 1); + } + else if (strcmp(interface, "wl_output") == 0) + { + _glfwAddOutputWayland(name, version); + } + else if (strcmp(interface, "wl_seat") == 0) + { + if (!_glfw.wl.seat) + { + _glfw.wl.seatVersion = _glfw_min(4, version); + _glfw.wl.seat = + wl_registry_bind(registry, name, &wl_seat_interface, + _glfw.wl.seatVersion); + _glfwAddSeatListenerWayland(_glfw.wl.seat); + } + } + else if (strcmp(interface, "wl_data_device_manager") == 0) + { + if (!_glfw.wl.dataDeviceManager) + { + _glfw.wl.dataDeviceManager = + wl_registry_bind(registry, name, + &wl_data_device_manager_interface, 1); + } + } + else if (strcmp(interface, "xdg_wm_base") == 0) + { + _glfw.wl.wmBase = + wl_registry_bind(registry, name, &xdg_wm_base_interface, 1); + xdg_wm_base_add_listener(_glfw.wl.wmBase, &wmBaseListener, NULL); + } + else if (strcmp(interface, "zxdg_decoration_manager_v1") == 0) + { + _glfw.wl.decorationManager = + wl_registry_bind(registry, name, + &zxdg_decoration_manager_v1_interface, + 1); + } + else if (strcmp(interface, "wp_viewporter") == 0) + { + _glfw.wl.viewporter = + wl_registry_bind(registry, name, &wp_viewporter_interface, 1); + } + else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0) + { + _glfw.wl.relativePointerManager = + wl_registry_bind(registry, name, + &zwp_relative_pointer_manager_v1_interface, + 1); + } + else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0) + { + _glfw.wl.pointerConstraints = + wl_registry_bind(registry, name, + &zwp_pointer_constraints_v1_interface, + 1); + } + else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0) + { + _glfw.wl.idleInhibitManager = + wl_registry_bind(registry, name, + &zwp_idle_inhibit_manager_v1_interface, + 1); + } +} + +static void registryHandleGlobalRemove(void* userData, + struct wl_registry* registry, + uint32_t name) +{ + for (int i = 0; i < _glfw.monitorCount; ++i) + { + _GLFWmonitor* monitor = _glfw.monitors[i]; + if (monitor->wl.name == name) + { + _glfwInputMonitor(monitor, GLFW_DISCONNECTED, 0); + return; + } + } +} + + +static const struct wl_registry_listener registryListener = +{ + registryHandleGlobal, + registryHandleGlobalRemove +}; + +// Create key code translation tables +// +static void createKeyTables(void) +{ + memset(_glfw.wl.keycodes, -1, sizeof(_glfw.wl.keycodes)); + memset(_glfw.wl.scancodes, -1, sizeof(_glfw.wl.scancodes)); + + _glfw.wl.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT; + _glfw.wl.keycodes[KEY_1] = GLFW_KEY_1; + _glfw.wl.keycodes[KEY_2] = GLFW_KEY_2; + _glfw.wl.keycodes[KEY_3] = GLFW_KEY_3; + _glfw.wl.keycodes[KEY_4] = GLFW_KEY_4; + _glfw.wl.keycodes[KEY_5] = GLFW_KEY_5; + _glfw.wl.keycodes[KEY_6] = GLFW_KEY_6; + _glfw.wl.keycodes[KEY_7] = GLFW_KEY_7; + _glfw.wl.keycodes[KEY_8] = GLFW_KEY_8; + _glfw.wl.keycodes[KEY_9] = GLFW_KEY_9; + _glfw.wl.keycodes[KEY_0] = GLFW_KEY_0; + _glfw.wl.keycodes[KEY_SPACE] = GLFW_KEY_SPACE; + _glfw.wl.keycodes[KEY_MINUS] = GLFW_KEY_MINUS; + _glfw.wl.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL; + _glfw.wl.keycodes[KEY_Q] = GLFW_KEY_Q; + _glfw.wl.keycodes[KEY_W] = GLFW_KEY_W; + _glfw.wl.keycodes[KEY_E] = GLFW_KEY_E; + _glfw.wl.keycodes[KEY_R] = GLFW_KEY_R; + _glfw.wl.keycodes[KEY_T] = GLFW_KEY_T; + _glfw.wl.keycodes[KEY_Y] = GLFW_KEY_Y; + _glfw.wl.keycodes[KEY_U] = GLFW_KEY_U; + _glfw.wl.keycodes[KEY_I] = GLFW_KEY_I; + _glfw.wl.keycodes[KEY_O] = GLFW_KEY_O; + _glfw.wl.keycodes[KEY_P] = GLFW_KEY_P; + _glfw.wl.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET; + _glfw.wl.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET; + _glfw.wl.keycodes[KEY_A] = GLFW_KEY_A; + _glfw.wl.keycodes[KEY_S] = GLFW_KEY_S; + _glfw.wl.keycodes[KEY_D] = GLFW_KEY_D; + _glfw.wl.keycodes[KEY_F] = GLFW_KEY_F; + _glfw.wl.keycodes[KEY_G] = GLFW_KEY_G; + _glfw.wl.keycodes[KEY_H] = GLFW_KEY_H; + _glfw.wl.keycodes[KEY_J] = GLFW_KEY_J; + _glfw.wl.keycodes[KEY_K] = GLFW_KEY_K; + _glfw.wl.keycodes[KEY_L] = GLFW_KEY_L; + _glfw.wl.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON; + _glfw.wl.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE; + _glfw.wl.keycodes[KEY_Z] = GLFW_KEY_Z; + _glfw.wl.keycodes[KEY_X] = GLFW_KEY_X; + _glfw.wl.keycodes[KEY_C] = GLFW_KEY_C; + _glfw.wl.keycodes[KEY_V] = GLFW_KEY_V; + _glfw.wl.keycodes[KEY_B] = GLFW_KEY_B; + _glfw.wl.keycodes[KEY_N] = GLFW_KEY_N; + _glfw.wl.keycodes[KEY_M] = GLFW_KEY_M; + _glfw.wl.keycodes[KEY_COMMA] = GLFW_KEY_COMMA; + _glfw.wl.keycodes[KEY_DOT] = GLFW_KEY_PERIOD; + _glfw.wl.keycodes[KEY_SLASH] = GLFW_KEY_SLASH; + _glfw.wl.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH; + _glfw.wl.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE; + _glfw.wl.keycodes[KEY_TAB] = GLFW_KEY_TAB; + _glfw.wl.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT; + _glfw.wl.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT; + _glfw.wl.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL; + _glfw.wl.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL; + _glfw.wl.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT; + _glfw.wl.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT; + _glfw.wl.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER; + _glfw.wl.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER; + _glfw.wl.keycodes[KEY_COMPOSE] = GLFW_KEY_MENU; + _glfw.wl.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK; + _glfw.wl.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK; + _glfw.wl.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN; + _glfw.wl.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK; + _glfw.wl.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE; + _glfw.wl.keycodes[KEY_DELETE] = GLFW_KEY_DELETE; + _glfw.wl.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE; + _glfw.wl.keycodes[KEY_ENTER] = GLFW_KEY_ENTER; + _glfw.wl.keycodes[KEY_HOME] = GLFW_KEY_HOME; + _glfw.wl.keycodes[KEY_END] = GLFW_KEY_END; + _glfw.wl.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP; + _glfw.wl.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN; + _glfw.wl.keycodes[KEY_INSERT] = GLFW_KEY_INSERT; + _glfw.wl.keycodes[KEY_LEFT] = GLFW_KEY_LEFT; + _glfw.wl.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT; + _glfw.wl.keycodes[KEY_DOWN] = GLFW_KEY_DOWN; + _glfw.wl.keycodes[KEY_UP] = GLFW_KEY_UP; + _glfw.wl.keycodes[KEY_F1] = GLFW_KEY_F1; + _glfw.wl.keycodes[KEY_F2] = GLFW_KEY_F2; + _glfw.wl.keycodes[KEY_F3] = GLFW_KEY_F3; + _glfw.wl.keycodes[KEY_F4] = GLFW_KEY_F4; + _glfw.wl.keycodes[KEY_F5] = GLFW_KEY_F5; + _glfw.wl.keycodes[KEY_F6] = GLFW_KEY_F6; + _glfw.wl.keycodes[KEY_F7] = GLFW_KEY_F7; + _glfw.wl.keycodes[KEY_F8] = GLFW_KEY_F8; + _glfw.wl.keycodes[KEY_F9] = GLFW_KEY_F9; + _glfw.wl.keycodes[KEY_F10] = GLFW_KEY_F10; + _glfw.wl.keycodes[KEY_F11] = GLFW_KEY_F11; + _glfw.wl.keycodes[KEY_F12] = GLFW_KEY_F12; + _glfw.wl.keycodes[KEY_F13] = GLFW_KEY_F13; + _glfw.wl.keycodes[KEY_F14] = GLFW_KEY_F14; + _glfw.wl.keycodes[KEY_F15] = GLFW_KEY_F15; + _glfw.wl.keycodes[KEY_F16] = GLFW_KEY_F16; + _glfw.wl.keycodes[KEY_F17] = GLFW_KEY_F17; + _glfw.wl.keycodes[KEY_F18] = GLFW_KEY_F18; + _glfw.wl.keycodes[KEY_F19] = GLFW_KEY_F19; + _glfw.wl.keycodes[KEY_F20] = GLFW_KEY_F20; + _glfw.wl.keycodes[KEY_F21] = GLFW_KEY_F21; + _glfw.wl.keycodes[KEY_F22] = GLFW_KEY_F22; + _glfw.wl.keycodes[KEY_F23] = GLFW_KEY_F23; + _glfw.wl.keycodes[KEY_F24] = GLFW_KEY_F24; + _glfw.wl.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE; + _glfw.wl.keycodes[KEY_KPASTERISK] = GLFW_KEY_KP_MULTIPLY; + _glfw.wl.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT; + _glfw.wl.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD; + _glfw.wl.keycodes[KEY_KP0] = GLFW_KEY_KP_0; + _glfw.wl.keycodes[KEY_KP1] = GLFW_KEY_KP_1; + _glfw.wl.keycodes[KEY_KP2] = GLFW_KEY_KP_2; + _glfw.wl.keycodes[KEY_KP3] = GLFW_KEY_KP_3; + _glfw.wl.keycodes[KEY_KP4] = GLFW_KEY_KP_4; + _glfw.wl.keycodes[KEY_KP5] = GLFW_KEY_KP_5; + _glfw.wl.keycodes[KEY_KP6] = GLFW_KEY_KP_6; + _glfw.wl.keycodes[KEY_KP7] = GLFW_KEY_KP_7; + _glfw.wl.keycodes[KEY_KP8] = GLFW_KEY_KP_8; + _glfw.wl.keycodes[KEY_KP9] = GLFW_KEY_KP_9; + _glfw.wl.keycodes[KEY_KPDOT] = GLFW_KEY_KP_DECIMAL; + _glfw.wl.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL; + _glfw.wl.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER; + _glfw.wl.keycodes[KEY_102ND] = GLFW_KEY_WORLD_2; + + for (int scancode = 0; scancode < 256; scancode++) + { + if (_glfw.wl.keycodes[scancode] > 0) + _glfw.wl.scancodes[_glfw.wl.keycodes[scancode]] = scancode; + } +} + +static GLFWbool loadCursorTheme(void) +{ + int cursorSize = 32; + + const char* sizeString = getenv("XCURSOR_SIZE"); + if (sizeString) + { + errno = 0; + const long cursorSizeLong = strtol(sizeString, NULL, 10); + if (errno == 0 && cursorSizeLong > 0 && cursorSizeLong < INT_MAX) + cursorSize = (int) cursorSizeLong; + } + + const char* themeName = getenv("XCURSOR_THEME"); + + _glfw.wl.cursorTheme = wl_cursor_theme_load(themeName, cursorSize, _glfw.wl.shm); + if (!_glfw.wl.cursorTheme) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load default cursor theme"); + return GLFW_FALSE; + } + + // If this happens to be NULL, we just fallback to the scale=1 version. + _glfw.wl.cursorThemeHiDPI = + wl_cursor_theme_load(themeName, cursorSize * 2, _glfw.wl.shm); + + _glfw.wl.cursorSurface = wl_compositor_create_surface(_glfw.wl.compositor); + _glfw.wl.cursorTimerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); + return GLFW_TRUE; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform) +{ + const _GLFWplatform wayland = + { + GLFW_PLATFORM_WAYLAND, + _glfwInitWayland, + _glfwTerminateWayland, + _glfwGetCursorPosWayland, + _glfwSetCursorPosWayland, + _glfwSetCursorModeWayland, + _glfwSetRawMouseMotionWayland, + _glfwRawMouseMotionSupportedWayland, + _glfwCreateCursorWayland, + _glfwCreateStandardCursorWayland, + _glfwDestroyCursorWayland, + _glfwSetCursorWayland, + _glfwGetScancodeNameWayland, + _glfwGetKeyScancodeWayland, + _glfwSetClipboardStringWayland, + _glfwGetClipboardStringWayland, +#if defined(__linux__) + _glfwInitJoysticksLinux, + _glfwTerminateJoysticksLinux, + _glfwPollJoystickLinux, + _glfwGetMappingNameLinux, + _glfwUpdateGamepadGUIDLinux, +#else + _glfwInitJoysticksNull, + _glfwTerminateJoysticksNull, + _glfwPollJoystickNull, + _glfwGetMappingNameNull, + _glfwUpdateGamepadGUIDNull, +#endif + _glfwFreeMonitorWayland, + _glfwGetMonitorPosWayland, + _glfwGetMonitorContentScaleWayland, + _glfwGetMonitorWorkareaWayland, + _glfwGetVideoModesWayland, + _glfwGetVideoModeWayland, + _glfwGetGammaRampWayland, + _glfwSetGammaRampWayland, + _glfwCreateWindowWayland, + _glfwDestroyWindowWayland, + _glfwSetWindowTitleWayland, + _glfwSetWindowIconWayland, + _glfwGetWindowPosWayland, + _glfwSetWindowPosWayland, + _glfwGetWindowSizeWayland, + _glfwSetWindowSizeWayland, + _glfwSetWindowSizeLimitsWayland, + _glfwSetWindowAspectRatioWayland, + _glfwGetFramebufferSizeWayland, + _glfwGetWindowFrameSizeWayland, + _glfwGetWindowContentScaleWayland, + _glfwIconifyWindowWayland, + _glfwRestoreWindowWayland, + _glfwMaximizeWindowWayland, + _glfwShowWindowWayland, + _glfwHideWindowWayland, + _glfwRequestWindowAttentionWayland, + _glfwFocusWindowWayland, + _glfwSetWindowMonitorWayland, + _glfwWindowFocusedWayland, + _glfwWindowIconifiedWayland, + _glfwWindowVisibleWayland, + _glfwWindowMaximizedWayland, + _glfwWindowHoveredWayland, + _glfwFramebufferTransparentWayland, + _glfwGetWindowOpacityWayland, + _glfwSetWindowResizableWayland, + _glfwSetWindowDecoratedWayland, + _glfwSetWindowFloatingWayland, + _glfwSetWindowOpacityWayland, + _glfwSetWindowMousePassthroughWayland, + _glfwPollEventsWayland, + _glfwWaitEventsWayland, + _glfwWaitEventsTimeoutWayland, + _glfwPostEmptyEventWayland, + _glfwGetEGLPlatformWayland, + _glfwGetEGLNativeDisplayWayland, + _glfwGetEGLNativeWindowWayland, + _glfwGetRequiredInstanceExtensionsWayland, + _glfwGetPhysicalDevicePresentationSupportWayland, + _glfwCreateWindowSurfaceWayland, + }; + + void* module = _glfwPlatformLoadModule("libwayland-client.so.0"); + if (!module) + { + if (platformID == GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-client"); + } + + return GLFW_FALSE; + } + + PFN_wl_display_connect wl_display_connect = (PFN_wl_display_connect) + _glfwPlatformGetModuleSymbol(module, "wl_display_connect"); + if (!wl_display_connect) + { + if (platformID == GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-client entry point"); + } + + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } + + struct wl_display* display = wl_display_connect(NULL); + if (!display) + { + if (platformID == GLFW_PLATFORM_WAYLAND) + _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to connect to display"); + + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } + + _glfw.wl.display = display; + _glfw.wl.client.handle = module; + + *platform = wayland; + return GLFW_TRUE; +} + +int _glfwInitWayland(void) +{ + // These must be set before any failure checks + _glfw.wl.keyRepeatTimerfd = -1; + _glfw.wl.cursorTimerfd = -1; + + _glfw.wl.client.display_flush = (PFN_wl_display_flush) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_flush"); + _glfw.wl.client.display_cancel_read = (PFN_wl_display_cancel_read) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_cancel_read"); + _glfw.wl.client.display_dispatch_pending = (PFN_wl_display_dispatch_pending) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_dispatch_pending"); + _glfw.wl.client.display_read_events = (PFN_wl_display_read_events) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_read_events"); + _glfw.wl.client.display_disconnect = (PFN_wl_display_disconnect) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_disconnect"); + _glfw.wl.client.display_roundtrip = (PFN_wl_display_roundtrip) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_roundtrip"); + _glfw.wl.client.display_get_fd = (PFN_wl_display_get_fd) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_get_fd"); + _glfw.wl.client.display_prepare_read = (PFN_wl_display_prepare_read) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_display_prepare_read"); + _glfw.wl.client.proxy_marshal = (PFN_wl_proxy_marshal) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal"); + _glfw.wl.client.proxy_add_listener = (PFN_wl_proxy_add_listener) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_add_listener"); + _glfw.wl.client.proxy_destroy = (PFN_wl_proxy_destroy) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_destroy"); + _glfw.wl.client.proxy_marshal_constructor = (PFN_wl_proxy_marshal_constructor) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_constructor"); + _glfw.wl.client.proxy_marshal_constructor_versioned = (PFN_wl_proxy_marshal_constructor_versioned) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_constructor_versioned"); + _glfw.wl.client.proxy_get_user_data = (PFN_wl_proxy_get_user_data) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_user_data"); + _glfw.wl.client.proxy_set_user_data = (PFN_wl_proxy_set_user_data) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_set_user_data"); + _glfw.wl.client.proxy_get_version = (PFN_wl_proxy_get_version) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_get_version"); + _glfw.wl.client.proxy_marshal_flags = (PFN_wl_proxy_marshal_flags) + _glfwPlatformGetModuleSymbol(_glfw.wl.client.handle, "wl_proxy_marshal_flags"); + + if (!_glfw.wl.client.display_flush || + !_glfw.wl.client.display_cancel_read || + !_glfw.wl.client.display_dispatch_pending || + !_glfw.wl.client.display_read_events || + !_glfw.wl.client.display_disconnect || + !_glfw.wl.client.display_roundtrip || + !_glfw.wl.client.display_get_fd || + !_glfw.wl.client.display_prepare_read || + !_glfw.wl.client.proxy_marshal || + !_glfw.wl.client.proxy_add_listener || + !_glfw.wl.client.proxy_destroy || + !_glfw.wl.client.proxy_marshal_constructor || + !_glfw.wl.client.proxy_marshal_constructor_versioned || + !_glfw.wl.client.proxy_get_user_data || + !_glfw.wl.client.proxy_set_user_data) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-client entry point"); + return GLFW_FALSE; + } + + _glfw.wl.cursor.handle = _glfwPlatformLoadModule("libwayland-cursor.so.0"); + if (!_glfw.wl.cursor.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-cursor"); + return GLFW_FALSE; + } + + _glfw.wl.cursor.theme_load = (PFN_wl_cursor_theme_load) + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_load"); + _glfw.wl.cursor.theme_destroy = (PFN_wl_cursor_theme_destroy) + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_destroy"); + _glfw.wl.cursor.theme_get_cursor = (PFN_wl_cursor_theme_get_cursor) + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_theme_get_cursor"); + _glfw.wl.cursor.image_get_buffer = (PFN_wl_cursor_image_get_buffer) + _glfwPlatformGetModuleSymbol(_glfw.wl.cursor.handle, "wl_cursor_image_get_buffer"); + + _glfw.wl.egl.handle = _glfwPlatformLoadModule("libwayland-egl.so.1"); + if (!_glfw.wl.egl.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libwayland-egl"); + return GLFW_FALSE; + } + + _glfw.wl.egl.window_create = (PFN_wl_egl_window_create) + _glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_create"); + _glfw.wl.egl.window_destroy = (PFN_wl_egl_window_destroy) + _glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_destroy"); + _glfw.wl.egl.window_resize = (PFN_wl_egl_window_resize) + _glfwPlatformGetModuleSymbol(_glfw.wl.egl.handle, "wl_egl_window_resize"); + + _glfw.wl.xkb.handle = _glfwPlatformLoadModule("libxkbcommon.so.0"); + if (!_glfw.wl.xkb.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to load libxkbcommon"); + return GLFW_FALSE; + } + + _glfw.wl.xkb.context_new = (PFN_xkb_context_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_context_new"); + _glfw.wl.xkb.context_unref = (PFN_xkb_context_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_context_unref"); + _glfw.wl.xkb.keymap_new_from_string = (PFN_xkb_keymap_new_from_string) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_new_from_string"); + _glfw.wl.xkb.keymap_unref = (PFN_xkb_keymap_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_unref"); + _glfw.wl.xkb.keymap_mod_get_index = (PFN_xkb_keymap_mod_get_index) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_mod_get_index"); + _glfw.wl.xkb.keymap_key_repeats = (PFN_xkb_keymap_key_repeats) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_key_repeats"); + _glfw.wl.xkb.keymap_key_get_syms_by_level = (PFN_xkb_keymap_key_get_syms_by_level) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_keymap_key_get_syms_by_level"); + _glfw.wl.xkb.state_new = (PFN_xkb_state_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_new"); + _glfw.wl.xkb.state_unref = (PFN_xkb_state_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_unref"); + _glfw.wl.xkb.state_key_get_syms = (PFN_xkb_state_key_get_syms) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_key_get_syms"); + _glfw.wl.xkb.state_update_mask = (PFN_xkb_state_update_mask) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_update_mask"); + _glfw.wl.xkb.state_key_get_layout = (PFN_xkb_state_key_get_layout) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_key_get_layout"); + _glfw.wl.xkb.state_mod_index_is_active = (PFN_xkb_state_mod_index_is_active) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_state_mod_index_is_active"); + _glfw.wl.xkb.compose_table_new_from_locale = (PFN_xkb_compose_table_new_from_locale) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_table_new_from_locale"); + _glfw.wl.xkb.compose_table_unref = (PFN_xkb_compose_table_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_table_unref"); + _glfw.wl.xkb.compose_state_new = (PFN_xkb_compose_state_new) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_new"); + _glfw.wl.xkb.compose_state_unref = (PFN_xkb_compose_state_unref) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_unref"); + _glfw.wl.xkb.compose_state_feed = (PFN_xkb_compose_state_feed) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_feed"); + _glfw.wl.xkb.compose_state_get_status = (PFN_xkb_compose_state_get_status) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_status"); + _glfw.wl.xkb.compose_state_get_one_sym = (PFN_xkb_compose_state_get_one_sym) + _glfwPlatformGetModuleSymbol(_glfw.wl.xkb.handle, "xkb_compose_state_get_one_sym"); + + _glfw.wl.registry = wl_display_get_registry(_glfw.wl.display); + wl_registry_add_listener(_glfw.wl.registry, ®istryListener, NULL); + + createKeyTables(); + + _glfw.wl.xkb.context = xkb_context_new(0); + if (!_glfw.wl.xkb.context) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to initialize xkb context"); + return GLFW_FALSE; + } + + // Sync so we got all registry objects + wl_display_roundtrip(_glfw.wl.display); + + // Sync so we got all initial output events + wl_display_roundtrip(_glfw.wl.display); + +#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION + if (_glfw.wl.seatVersion >= WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION) + { + _glfw.wl.keyRepeatTimerfd = + timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); + } +#endif + + if (!_glfw.wl.wmBase) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to find xdg-shell in your compositor"); + return GLFW_FALSE; + } + + if (!_glfw.wl.shm) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to find wl_shm in your compositor"); + return GLFW_FALSE; + } + + if (!loadCursorTheme()) + return GLFW_FALSE; + + if (_glfw.wl.seat && _glfw.wl.dataDeviceManager) + { + _glfw.wl.dataDevice = + wl_data_device_manager_get_data_device(_glfw.wl.dataDeviceManager, + _glfw.wl.seat); + _glfwAddDataDeviceListenerWayland(_glfw.wl.dataDevice); + } + + return GLFW_TRUE; +} + +void _glfwTerminateWayland(void) +{ + _glfwTerminateEGL(); + _glfwTerminateOSMesa(); + + if (_glfw.wl.egl.handle) + { + _glfwPlatformFreeModule(_glfw.wl.egl.handle); + _glfw.wl.egl.handle = NULL; + } + + if (_glfw.wl.xkb.composeState) + xkb_compose_state_unref(_glfw.wl.xkb.composeState); + if (_glfw.wl.xkb.keymap) + xkb_keymap_unref(_glfw.wl.xkb.keymap); + if (_glfw.wl.xkb.state) + xkb_state_unref(_glfw.wl.xkb.state); + if (_glfw.wl.xkb.context) + xkb_context_unref(_glfw.wl.xkb.context); + if (_glfw.wl.xkb.handle) + { + _glfwPlatformFreeModule(_glfw.wl.xkb.handle); + _glfw.wl.xkb.handle = NULL; + } + + if (_glfw.wl.cursorTheme) + wl_cursor_theme_destroy(_glfw.wl.cursorTheme); + if (_glfw.wl.cursorThemeHiDPI) + wl_cursor_theme_destroy(_glfw.wl.cursorThemeHiDPI); + if (_glfw.wl.cursor.handle) + { + _glfwPlatformFreeModule(_glfw.wl.cursor.handle); + _glfw.wl.cursor.handle = NULL; + } + + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + wl_data_offer_destroy(_glfw.wl.offers[i].offer); + + _glfw_free(_glfw.wl.offers); + + if (_glfw.wl.cursorSurface) + wl_surface_destroy(_glfw.wl.cursorSurface); + if (_glfw.wl.subcompositor) + wl_subcompositor_destroy(_glfw.wl.subcompositor); + if (_glfw.wl.compositor) + wl_compositor_destroy(_glfw.wl.compositor); + if (_glfw.wl.shm) + wl_shm_destroy(_glfw.wl.shm); + if (_glfw.wl.viewporter) + wp_viewporter_destroy(_glfw.wl.viewporter); + if (_glfw.wl.decorationManager) + zxdg_decoration_manager_v1_destroy(_glfw.wl.decorationManager); + if (_glfw.wl.wmBase) + xdg_wm_base_destroy(_glfw.wl.wmBase); + if (_glfw.wl.selectionOffer) + wl_data_offer_destroy(_glfw.wl.selectionOffer); + if (_glfw.wl.dragOffer) + wl_data_offer_destroy(_glfw.wl.dragOffer); + if (_glfw.wl.selectionSource) + wl_data_source_destroy(_glfw.wl.selectionSource); + if (_glfw.wl.dataDevice) + wl_data_device_destroy(_glfw.wl.dataDevice); + if (_glfw.wl.dataDeviceManager) + wl_data_device_manager_destroy(_glfw.wl.dataDeviceManager); + if (_glfw.wl.pointer) + wl_pointer_destroy(_glfw.wl.pointer); + if (_glfw.wl.keyboard) + wl_keyboard_destroy(_glfw.wl.keyboard); + if (_glfw.wl.seat) + wl_seat_destroy(_glfw.wl.seat); + if (_glfw.wl.relativePointerManager) + zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager); + if (_glfw.wl.pointerConstraints) + zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints); + if (_glfw.wl.idleInhibitManager) + zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager); + if (_glfw.wl.registry) + wl_registry_destroy(_glfw.wl.registry); + if (_glfw.wl.display) + { + wl_display_flush(_glfw.wl.display); + wl_display_disconnect(_glfw.wl.display); + } + + if (_glfw.wl.keyRepeatTimerfd >= 0) + close(_glfw.wl.keyRepeatTimerfd); + if (_glfw.wl.cursorTimerfd >= 0) + close(_glfw.wl.cursorTimerfd); + + _glfw_free(_glfw.wl.clipboardString); +} + diff --git a/3party/raylib/src/external/glfw/src/wl_monitor.c b/3party/raylib/src/external/glfw/src/wl_monitor.c new file mode 100644 index 0000000..336681f --- /dev/null +++ b/3party/raylib/src/external/glfw/src/wl_monitor.c @@ -0,0 +1,272 @@ +//======================================================================== +// GLFW 3.4 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include + +#include "wayland-client-protocol.h" + + +static void outputHandleGeometry(void* userData, + struct wl_output* output, + int32_t x, + int32_t y, + int32_t physicalWidth, + int32_t physicalHeight, + int32_t subpixel, + const char* make, + const char* model, + int32_t transform) +{ + struct _GLFWmonitor* monitor = userData; + + monitor->wl.x = x; + monitor->wl.y = y; + monitor->widthMM = physicalWidth; + monitor->heightMM = physicalHeight; + + if (strlen(monitor->name) == 0) + snprintf(monitor->name, sizeof(monitor->name), "%s %s", make, model); +} + +static void outputHandleMode(void* userData, + struct wl_output* output, + uint32_t flags, + int32_t width, + int32_t height, + int32_t refresh) +{ + struct _GLFWmonitor* monitor = userData; + GLFWvidmode mode; + + mode.width = width; + mode.height = height; + mode.redBits = 8; + mode.greenBits = 8; + mode.blueBits = 8; + mode.refreshRate = (int) round(refresh / 1000.0); + + monitor->modeCount++; + monitor->modes = + _glfw_realloc(monitor->modes, monitor->modeCount * sizeof(GLFWvidmode)); + monitor->modes[monitor->modeCount - 1] = mode; + + if (flags & WL_OUTPUT_MODE_CURRENT) + monitor->wl.currentMode = monitor->modeCount - 1; +} + +static void outputHandleDone(void* userData, struct wl_output* output) +{ + struct _GLFWmonitor* monitor = userData; + + if (monitor->widthMM <= 0 || monitor->heightMM <= 0) + { + // If Wayland does not provide a physical size, assume the default 96 DPI + const GLFWvidmode* mode = &monitor->modes[monitor->wl.currentMode]; + monitor->widthMM = (int) (mode->width * 25.4f / 96.f); + monitor->heightMM = (int) (mode->height * 25.4f / 96.f); + } + + for (int i = 0; i < _glfw.monitorCount; i++) + { + if (_glfw.monitors[i] == monitor) + return; + } + + _glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST); +} + +static void outputHandleScale(void* userData, + struct wl_output* output, + int32_t factor) +{ + struct _GLFWmonitor* monitor = userData; + + monitor->wl.scale = factor; + + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) + { + for (int i = 0; i < window->wl.monitorsCount; i++) + { + if (window->wl.monitors[i] == monitor) + { + _glfwUpdateContentScaleWayland(window); + break; + } + } + } +} + +#ifdef WL_OUTPUT_NAME_SINCE_VERSION + +void outputHandleName(void* userData, struct wl_output* wl_output, const char* name) +{ + struct _GLFWmonitor* monitor = userData; + + strncpy(monitor->name, name, sizeof(monitor->name) - 1); +} + +void outputHandleDescription(void* userData, + struct wl_output* wl_output, + const char* description) +{ +} + +#endif // WL_OUTPUT_NAME_SINCE_VERSION + +static const struct wl_output_listener outputListener = +{ + outputHandleGeometry, + outputHandleMode, + outputHandleDone, + outputHandleScale, +#ifdef WL_OUTPUT_NAME_SINCE_VERSION + outputHandleName, + outputHandleDescription, +#endif +}; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwAddOutputWayland(uint32_t name, uint32_t version) +{ + if (version < 2) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unsupported output interface version"); + return; + } + +#ifdef WL_OUTPUT_NAME_SINCE_VERSION + version = _glfw_min(version, WL_OUTPUT_NAME_SINCE_VERSION); +#else + version = 2; +#endif + + struct wl_output* output = wl_registry_bind(_glfw.wl.registry, + name, + &wl_output_interface, + version); + if (!output) + return; + + // The actual name of this output will be set in the geometry handler + _GLFWmonitor* monitor = _glfwAllocMonitor("", 0, 0); + monitor->wl.scale = 1; + monitor->wl.output = output; + monitor->wl.name = name; + + wl_output_add_listener(output, &outputListener, monitor); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwFreeMonitorWayland(_GLFWmonitor* monitor) +{ + if (monitor->wl.output) + wl_output_destroy(monitor->wl.output); +} + +void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + if (xpos) + *xpos = monitor->wl.x; + if (ypos) + *ypos = monitor->wl.y; +} + +void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = (float) monitor->wl.scale; + if (yscale) + *yscale = (float) monitor->wl.scale; +} + +void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + if (xpos) + *xpos = monitor->wl.x; + if (ypos) + *ypos = monitor->wl.y; + if (width) + *width = monitor->modes[monitor->wl.currentMode].width; + if (height) + *height = monitor->modes[monitor->wl.currentMode].height; +} + +GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* found) +{ + *found = monitor->modeCount; + return monitor->modes; +} + +void _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + *mode = monitor->modes[monitor->wl.currentMode]; +} + +GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: Gamma ramp access is not available"); + return GLFW_FALSE; +} + +void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: Gamma ramp access is not available"); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + return monitor->wl.output; +} + diff --git a/3party/raylib/src/external/glfw/src/wl_platform.h b/3party/raylib/src/external/glfw/src/wl_platform.h new file mode 100644 index 0000000..238e1ed --- /dev/null +++ b/3party/raylib/src/external/glfw/src/wl_platform.h @@ -0,0 +1,521 @@ +//======================================================================== +// GLFW 3.4 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include +#include +#include + +typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; + +typedef struct VkWaylandSurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkWaylandSurfaceCreateFlagsKHR flags; + struct wl_display* display; + struct wl_surface* surface; +} VkWaylandSurfaceCreateInfoKHR; + +typedef VkResult (APIENTRY *PFN_vkCreateWaylandSurfaceKHR)(VkInstance,const VkWaylandSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice,uint32_t,struct wl_display*); + +#include "xkb_unicode.h" +#include "posix_poll.h" + +typedef int (* PFN_wl_display_flush)(struct wl_display* display); +typedef void (* PFN_wl_display_cancel_read)(struct wl_display* display); +typedef int (* PFN_wl_display_dispatch_pending)(struct wl_display* display); +typedef int (* PFN_wl_display_read_events)(struct wl_display* display); +typedef struct wl_display* (* PFN_wl_display_connect)(const char*); +typedef void (* PFN_wl_display_disconnect)(struct wl_display*); +typedef int (* PFN_wl_display_roundtrip)(struct wl_display*); +typedef int (* PFN_wl_display_get_fd)(struct wl_display*); +typedef int (* PFN_wl_display_prepare_read)(struct wl_display*); +typedef void (* PFN_wl_proxy_marshal)(struct wl_proxy*,uint32_t,...); +typedef int (* PFN_wl_proxy_add_listener)(struct wl_proxy*,void(**)(void),void*); +typedef void (* PFN_wl_proxy_destroy)(struct wl_proxy*); +typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor)(struct wl_proxy*,uint32_t,const struct wl_interface*,...); +typedef struct wl_proxy* (* PFN_wl_proxy_marshal_constructor_versioned)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,...); +typedef void* (* PFN_wl_proxy_get_user_data)(struct wl_proxy*); +typedef void (* PFN_wl_proxy_set_user_data)(struct wl_proxy*,void*); +typedef uint32_t (* PFN_wl_proxy_get_version)(struct wl_proxy*); +typedef struct wl_proxy* (* PFN_wl_proxy_marshal_flags)(struct wl_proxy*,uint32_t,const struct wl_interface*,uint32_t,uint32_t,...); +#define wl_display_flush _glfw.wl.client.display_flush +#define wl_display_cancel_read _glfw.wl.client.display_cancel_read +#define wl_display_dispatch_pending _glfw.wl.client.display_dispatch_pending +#define wl_display_read_events _glfw.wl.client.display_read_events +#define wl_display_disconnect _glfw.wl.client.display_disconnect +#define wl_display_roundtrip _glfw.wl.client.display_roundtrip +#define wl_display_get_fd _glfw.wl.client.display_get_fd +#define wl_display_prepare_read _glfw.wl.client.display_prepare_read +#define wl_proxy_marshal _glfw.wl.client.proxy_marshal +#define wl_proxy_add_listener _glfw.wl.client.proxy_add_listener +#define wl_proxy_destroy _glfw.wl.client.proxy_destroy +#define wl_proxy_marshal_constructor _glfw.wl.client.proxy_marshal_constructor +#define wl_proxy_marshal_constructor_versioned _glfw.wl.client.proxy_marshal_constructor_versioned +#define wl_proxy_get_user_data _glfw.wl.client.proxy_get_user_data +#define wl_proxy_set_user_data _glfw.wl.client.proxy_set_user_data +#define wl_proxy_get_version _glfw.wl.client.proxy_get_version +#define wl_proxy_marshal_flags _glfw.wl.client.proxy_marshal_flags + +struct wl_shm; + +#define wl_display_interface _glfw_wl_display_interface +#define wl_subcompositor_interface _glfw_wl_subcompositor_interface +#define wl_compositor_interface _glfw_wl_compositor_interface +#define wl_shm_interface _glfw_wl_shm_interface +#define wl_data_device_manager_interface _glfw_wl_data_device_manager_interface +#define wl_shell_interface _glfw_wl_shell_interface +#define wl_buffer_interface _glfw_wl_buffer_interface +#define wl_callback_interface _glfw_wl_callback_interface +#define wl_data_device_interface _glfw_wl_data_device_interface +#define wl_data_offer_interface _glfw_wl_data_offer_interface +#define wl_data_source_interface _glfw_wl_data_source_interface +#define wl_keyboard_interface _glfw_wl_keyboard_interface +#define wl_output_interface _glfw_wl_output_interface +#define wl_pointer_interface _glfw_wl_pointer_interface +#define wl_region_interface _glfw_wl_region_interface +#define wl_registry_interface _glfw_wl_registry_interface +#define wl_seat_interface _glfw_wl_seat_interface +#define wl_shell_surface_interface _glfw_wl_shell_surface_interface +#define wl_shm_pool_interface _glfw_wl_shm_pool_interface +#define wl_subsurface_interface _glfw_wl_subsurface_interface +#define wl_surface_interface _glfw_wl_surface_interface +#define wl_touch_interface _glfw_wl_touch_interface +#define zwp_idle_inhibitor_v1_interface _glfw_zwp_idle_inhibitor_v1_interface +#define zwp_idle_inhibit_manager_v1_interface _glfw_zwp_idle_inhibit_manager_v1_interface +#define zwp_confined_pointer_v1_interface _glfw_zwp_confined_pointer_v1_interface +#define zwp_locked_pointer_v1_interface _glfw_zwp_locked_pointer_v1_interface +#define zwp_pointer_constraints_v1_interface _glfw_zwp_pointer_constraints_v1_interface +#define zwp_relative_pointer_v1_interface _glfw_zwp_relative_pointer_v1_interface +#define zwp_relative_pointer_manager_v1_interface _glfw_zwp_relative_pointer_manager_v1_interface +#define wp_viewport_interface _glfw_wp_viewport_interface +#define wp_viewporter_interface _glfw_wp_viewporter_interface +#define xdg_toplevel_interface _glfw_xdg_toplevel_interface +#define zxdg_toplevel_decoration_v1_interface _glfw_zxdg_toplevel_decoration_v1_interface +#define zxdg_decoration_manager_v1_interface _glfw_zxdg_decoration_manager_v1_interface +#define xdg_popup_interface _glfw_xdg_popup_interface +#define xdg_positioner_interface _glfw_xdg_positioner_interface +#define xdg_surface_interface _glfw_xdg_surface_interface +#define xdg_toplevel_interface _glfw_xdg_toplevel_interface +#define xdg_wm_base_interface _glfw_xdg_wm_base_interface + +#define GLFW_WAYLAND_WINDOW_STATE _GLFWwindowWayland wl; +#define GLFW_WAYLAND_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl; +#define GLFW_WAYLAND_MONITOR_STATE _GLFWmonitorWayland wl; +#define GLFW_WAYLAND_CURSOR_STATE _GLFWcursorWayland wl; + +struct wl_cursor_image { + uint32_t width; + uint32_t height; + uint32_t hotspot_x; + uint32_t hotspot_y; + uint32_t delay; +}; +struct wl_cursor { + unsigned int image_count; + struct wl_cursor_image** images; + char* name; +}; +typedef struct wl_cursor_theme* (* PFN_wl_cursor_theme_load)(const char*, int, struct wl_shm*); +typedef void (* PFN_wl_cursor_theme_destroy)(struct wl_cursor_theme*); +typedef struct wl_cursor* (* PFN_wl_cursor_theme_get_cursor)(struct wl_cursor_theme*, const char*); +typedef struct wl_buffer* (* PFN_wl_cursor_image_get_buffer)(struct wl_cursor_image*); +#define wl_cursor_theme_load _glfw.wl.cursor.theme_load +#define wl_cursor_theme_destroy _glfw.wl.cursor.theme_destroy +#define wl_cursor_theme_get_cursor _glfw.wl.cursor.theme_get_cursor +#define wl_cursor_image_get_buffer _glfw.wl.cursor.image_get_buffer + +typedef struct wl_egl_window* (* PFN_wl_egl_window_create)(struct wl_surface*, int, int); +typedef void (* PFN_wl_egl_window_destroy)(struct wl_egl_window*); +typedef void (* PFN_wl_egl_window_resize)(struct wl_egl_window*, int, int, int, int); +#define wl_egl_window_create _glfw.wl.egl.window_create +#define wl_egl_window_destroy _glfw.wl.egl.window_destroy +#define wl_egl_window_resize _glfw.wl.egl.window_resize + +typedef struct xkb_context* (* PFN_xkb_context_new)(enum xkb_context_flags); +typedef void (* PFN_xkb_context_unref)(struct xkb_context*); +typedef struct xkb_keymap* (* PFN_xkb_keymap_new_from_string)(struct xkb_context*, const char*, enum xkb_keymap_format, enum xkb_keymap_compile_flags); +typedef void (* PFN_xkb_keymap_unref)(struct xkb_keymap*); +typedef xkb_mod_index_t (* PFN_xkb_keymap_mod_get_index)(struct xkb_keymap*, const char*); +typedef int (* PFN_xkb_keymap_key_repeats)(struct xkb_keymap*, xkb_keycode_t); +typedef int (* PFN_xkb_keymap_key_get_syms_by_level)(struct xkb_keymap*,xkb_keycode_t,xkb_layout_index_t,xkb_level_index_t,const xkb_keysym_t**); +typedef struct xkb_state* (* PFN_xkb_state_new)(struct xkb_keymap*); +typedef void (* PFN_xkb_state_unref)(struct xkb_state*); +typedef int (* PFN_xkb_state_key_get_syms)(struct xkb_state*, xkb_keycode_t, const xkb_keysym_t**); +typedef enum xkb_state_component (* PFN_xkb_state_update_mask)(struct xkb_state*, xkb_mod_mask_t, xkb_mod_mask_t, xkb_mod_mask_t, xkb_layout_index_t, xkb_layout_index_t, xkb_layout_index_t); +typedef xkb_layout_index_t (* PFN_xkb_state_key_get_layout)(struct xkb_state*,xkb_keycode_t); +typedef int (* PFN_xkb_state_mod_index_is_active)(struct xkb_state*,xkb_mod_index_t,enum xkb_state_component); +#define xkb_context_new _glfw.wl.xkb.context_new +#define xkb_context_unref _glfw.wl.xkb.context_unref +#define xkb_keymap_new_from_string _glfw.wl.xkb.keymap_new_from_string +#define xkb_keymap_unref _glfw.wl.xkb.keymap_unref +#define xkb_keymap_mod_get_index _glfw.wl.xkb.keymap_mod_get_index +#define xkb_keymap_key_repeats _glfw.wl.xkb.keymap_key_repeats +#define xkb_keymap_key_get_syms_by_level _glfw.wl.xkb.keymap_key_get_syms_by_level +#define xkb_state_new _glfw.wl.xkb.state_new +#define xkb_state_unref _glfw.wl.xkb.state_unref +#define xkb_state_key_get_syms _glfw.wl.xkb.state_key_get_syms +#define xkb_state_update_mask _glfw.wl.xkb.state_update_mask +#define xkb_state_key_get_layout _glfw.wl.xkb.state_key_get_layout +#define xkb_state_mod_index_is_active _glfw.wl.xkb.state_mod_index_is_active + +typedef struct xkb_compose_table* (* PFN_xkb_compose_table_new_from_locale)(struct xkb_context*, const char*, enum xkb_compose_compile_flags); +typedef void (* PFN_xkb_compose_table_unref)(struct xkb_compose_table*); +typedef struct xkb_compose_state* (* PFN_xkb_compose_state_new)(struct xkb_compose_table*, enum xkb_compose_state_flags); +typedef void (* PFN_xkb_compose_state_unref)(struct xkb_compose_state*); +typedef enum xkb_compose_feed_result (* PFN_xkb_compose_state_feed)(struct xkb_compose_state*, xkb_keysym_t); +typedef enum xkb_compose_status (* PFN_xkb_compose_state_get_status)(struct xkb_compose_state*); +typedef xkb_keysym_t (* PFN_xkb_compose_state_get_one_sym)(struct xkb_compose_state*); +#define xkb_compose_table_new_from_locale _glfw.wl.xkb.compose_table_new_from_locale +#define xkb_compose_table_unref _glfw.wl.xkb.compose_table_unref +#define xkb_compose_state_new _glfw.wl.xkb.compose_state_new +#define xkb_compose_state_unref _glfw.wl.xkb.compose_state_unref +#define xkb_compose_state_feed _glfw.wl.xkb.compose_state_feed +#define xkb_compose_state_get_status _glfw.wl.xkb.compose_state_get_status +#define xkb_compose_state_get_one_sym _glfw.wl.xkb.compose_state_get_one_sym + +typedef enum _GLFWdecorationSideWayland +{ + mainWindow, + topDecoration, + leftDecoration, + rightDecoration, + bottomDecoration, +} _GLFWdecorationSideWayland; + +typedef struct _GLFWdecorationWayland +{ + struct wl_surface* surface; + struct wl_subsurface* subsurface; + struct wp_viewport* viewport; +} _GLFWdecorationWayland; + +typedef struct _GLFWofferWayland +{ + struct wl_data_offer* offer; + GLFWbool text_plain_utf8; + GLFWbool text_uri_list; +} _GLFWofferWayland; + +// Wayland-specific per-window data +// +typedef struct _GLFWwindowWayland +{ + int width, height; + GLFWbool visible; + GLFWbool maximized; + GLFWbool activated; + GLFWbool fullscreen; + GLFWbool hovered; + GLFWbool transparent; + struct wl_surface* surface; + struct wl_callback* callback; + + struct { + struct wl_egl_window* window; + } egl; + + struct { + int width, height; + GLFWbool maximized; + GLFWbool iconified; + GLFWbool activated; + GLFWbool fullscreen; + } pending; + + struct { + struct xdg_surface* surface; + struct xdg_toplevel* toplevel; + struct zxdg_toplevel_decoration_v1* decoration; + uint32_t decorationMode; + } xdg; + + _GLFWcursor* currentCursor; + double cursorPosX, cursorPosY; + + char* title; + char* appId; + + // We need to track the monitors the window spans on to calculate the + // optimal scaling factor. + int scale; + _GLFWmonitor** monitors; + int monitorsCount; + int monitorsSize; + + struct zwp_relative_pointer_v1* relativePointer; + struct zwp_locked_pointer_v1* lockedPointer; + struct zwp_confined_pointer_v1* confinedPointer; + + struct zwp_idle_inhibitor_v1* idleInhibitor; + + struct { + struct wl_buffer* buffer; + _GLFWdecorationWayland top, left, right, bottom; + _GLFWdecorationSideWayland focus; + } decorations; +} _GLFWwindowWayland; + +// Wayland-specific global data +// +typedef struct _GLFWlibraryWayland +{ + struct wl_display* display; + struct wl_registry* registry; + struct wl_compositor* compositor; + struct wl_subcompositor* subcompositor; + struct wl_shm* shm; + struct wl_seat* seat; + struct wl_pointer* pointer; + struct wl_keyboard* keyboard; + struct wl_data_device_manager* dataDeviceManager; + struct wl_data_device* dataDevice; + struct xdg_wm_base* wmBase; + struct zxdg_decoration_manager_v1* decorationManager; + struct wp_viewporter* viewporter; + struct zwp_relative_pointer_manager_v1* relativePointerManager; + struct zwp_pointer_constraints_v1* pointerConstraints; + struct zwp_idle_inhibit_manager_v1* idleInhibitManager; + + _GLFWofferWayland* offers; + unsigned int offerCount; + + struct wl_data_offer* selectionOffer; + struct wl_data_source* selectionSource; + + struct wl_data_offer* dragOffer; + _GLFWwindow* dragFocus; + uint32_t dragSerial; + + int compositorVersion; + int seatVersion; + + struct wl_cursor_theme* cursorTheme; + struct wl_cursor_theme* cursorThemeHiDPI; + struct wl_surface* cursorSurface; + const char* cursorPreviousName; + int cursorTimerfd; + uint32_t serial; + uint32_t pointerEnterSerial; + + int keyRepeatTimerfd; + int32_t keyRepeatRate; + int32_t keyRepeatDelay; + int keyRepeatScancode; + + char* clipboardString; + short int keycodes[256]; + short int scancodes[GLFW_KEY_LAST + 1]; + char keynames[GLFW_KEY_LAST + 1][5]; + + struct { + void* handle; + struct xkb_context* context; + struct xkb_keymap* keymap; + struct xkb_state* state; + + struct xkb_compose_state* composeState; + + xkb_mod_index_t controlIndex; + xkb_mod_index_t altIndex; + xkb_mod_index_t shiftIndex; + xkb_mod_index_t superIndex; + xkb_mod_index_t capsLockIndex; + xkb_mod_index_t numLockIndex; + unsigned int modifiers; + + PFN_xkb_context_new context_new; + PFN_xkb_context_unref context_unref; + PFN_xkb_keymap_new_from_string keymap_new_from_string; + PFN_xkb_keymap_unref keymap_unref; + PFN_xkb_keymap_mod_get_index keymap_mod_get_index; + PFN_xkb_keymap_key_repeats keymap_key_repeats; + PFN_xkb_keymap_key_get_syms_by_level keymap_key_get_syms_by_level; + PFN_xkb_state_new state_new; + PFN_xkb_state_unref state_unref; + PFN_xkb_state_key_get_syms state_key_get_syms; + PFN_xkb_state_update_mask state_update_mask; + PFN_xkb_state_key_get_layout state_key_get_layout; + PFN_xkb_state_mod_index_is_active state_mod_index_is_active; + + PFN_xkb_compose_table_new_from_locale compose_table_new_from_locale; + PFN_xkb_compose_table_unref compose_table_unref; + PFN_xkb_compose_state_new compose_state_new; + PFN_xkb_compose_state_unref compose_state_unref; + PFN_xkb_compose_state_feed compose_state_feed; + PFN_xkb_compose_state_get_status compose_state_get_status; + PFN_xkb_compose_state_get_one_sym compose_state_get_one_sym; + } xkb; + + _GLFWwindow* pointerFocus; + _GLFWwindow* keyboardFocus; + + struct { + void* handle; + PFN_wl_display_flush display_flush; + PFN_wl_display_cancel_read display_cancel_read; + PFN_wl_display_dispatch_pending display_dispatch_pending; + PFN_wl_display_read_events display_read_events; + PFN_wl_display_disconnect display_disconnect; + PFN_wl_display_roundtrip display_roundtrip; + PFN_wl_display_get_fd display_get_fd; + PFN_wl_display_prepare_read display_prepare_read; + PFN_wl_proxy_marshal proxy_marshal; + PFN_wl_proxy_add_listener proxy_add_listener; + PFN_wl_proxy_destroy proxy_destroy; + PFN_wl_proxy_marshal_constructor proxy_marshal_constructor; + PFN_wl_proxy_marshal_constructor_versioned proxy_marshal_constructor_versioned; + PFN_wl_proxy_get_user_data proxy_get_user_data; + PFN_wl_proxy_set_user_data proxy_set_user_data; + PFN_wl_proxy_get_version proxy_get_version; + PFN_wl_proxy_marshal_flags proxy_marshal_flags; + } client; + + struct { + void* handle; + + PFN_wl_cursor_theme_load theme_load; + PFN_wl_cursor_theme_destroy theme_destroy; + PFN_wl_cursor_theme_get_cursor theme_get_cursor; + PFN_wl_cursor_image_get_buffer image_get_buffer; + } cursor; + + struct { + void* handle; + + PFN_wl_egl_window_create window_create; + PFN_wl_egl_window_destroy window_destroy; + PFN_wl_egl_window_resize window_resize; + } egl; +} _GLFWlibraryWayland; + +// Wayland-specific per-monitor data +// +typedef struct _GLFWmonitorWayland +{ + struct wl_output* output; + uint32_t name; + int currentMode; + + int x; + int y; + int scale; +} _GLFWmonitorWayland; + +// Wayland-specific per-cursor data +// +typedef struct _GLFWcursorWayland +{ + struct wl_cursor* cursor; + struct wl_cursor* cursorHiDPI; + struct wl_buffer* buffer; + int width, height; + int xhot, yhot; + int currentImage; +} _GLFWcursorWayland; + +GLFWbool _glfwConnectWayland(int platformID, _GLFWplatform* platform); +int _glfwInitWayland(void); +void _glfwTerminateWayland(void); + +GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowWayland(_GLFWwindow* window); +void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconWayland(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleWayland(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowWayland(_GLFWwindow* window); +void _glfwRestoreWindowWayland(_GLFWwindow* window); +void _glfwMaximizeWindowWayland(_GLFWwindow* window); +void _glfwShowWindowWayland(_GLFWwindow* window); +void _glfwHideWindowWayland(_GLFWwindow* window); +void _glfwRequestWindowAttentionWayland(_GLFWwindow* window); +void _glfwFocusWindowWayland(_GLFWwindow* window); +void _glfwSetWindowMonitorWayland(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleWayland(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedWayland(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredWayland(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window); +void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityWayland(_GLFWwindow* window); +void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity); +void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled); + +void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedWayland(void); + +void _glfwPollEventsWayland(void); +void _glfwWaitEventsWayland(void); +void _glfwWaitEventsTimeoutWayland(double timeout); +void _glfwPostEmptyEventWayland(void); + +void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosWayland(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameWayland(int scancode); +int _glfwGetKeyScancodeWayland(int key); +GLFWbool _glfwCreateCursorWayland(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorWayland(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorWayland(_GLFWcursor* cursor); +void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringWayland(const char* string); +const char* _glfwGetClipboardStringWayland(void); + +EGLenum _glfwGetEGLPlatformWayland(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayWayland(void); +EGLNativeWindowType _glfwGetEGLNativeWindowWayland(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsWayland(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorWayland(_GLFWmonitor* monitor); +void _glfwGetMonitorPosWayland(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleWayland(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaWayland(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesWayland(_GLFWmonitor* monitor, int* count); +void _glfwGetVideoModeWayland(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +void _glfwAddOutputWayland(uint32_t name, uint32_t version); +void _glfwUpdateContentScaleWayland(_GLFWwindow* window); + +void _glfwAddSeatListenerWayland(struct wl_seat* seat); +void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device); + diff --git a/3party/raylib/src/external/glfw/src/wl_window.c b/3party/raylib/src/external/glfw/src/wl_window.c new file mode 100644 index 0000000..76d5f15 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/wl_window.c @@ -0,0 +1,2889 @@ +//======================================================================== +// GLFW 3.4 Wayland - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#define _GNU_SOURCE + +#include "internal.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "wayland-client-protocol.h" +#include "wayland-xdg-shell-client-protocol.h" +#include "wayland-xdg-decoration-client-protocol.h" +#include "wayland-viewporter-client-protocol.h" +#include "wayland-relative-pointer-unstable-v1-client-protocol.h" +#include "wayland-pointer-constraints-unstable-v1-client-protocol.h" +#include "wayland-idle-inhibit-unstable-v1-client-protocol.h" + +#define GLFW_BORDER_SIZE 4 +#define GLFW_CAPTION_HEIGHT 24 + +static int createTmpfileCloexec(char* tmpname) +{ + int fd; + + fd = mkostemp(tmpname, O_CLOEXEC); + if (fd >= 0) + unlink(tmpname); + + return fd; +} + +/* + * Create a new, unique, anonymous file of the given size, and + * return the file descriptor for it. The file descriptor is set + * CLOEXEC. The file is immediately suitable for mmap()'ing + * the given size at offset zero. + * + * The file should not have a permanent backing store like a disk, + * but may have if XDG_RUNTIME_DIR is not properly implemented in OS. + * + * The file name is deleted from the file system. + * + * The file is suitable for buffer sharing between processes by + * transmitting the file descriptor over Unix sockets using the + * SCM_RIGHTS methods. + * + * posix_fallocate() is used to guarantee that disk space is available + * for the file at the given size. If disk space is insufficient, errno + * is set to ENOSPC. If posix_fallocate() is not supported, program may + * receive SIGBUS on accessing mmap()'ed file contents instead. + */ +static int createAnonymousFile(off_t size) +{ + static const char template[] = "/glfw-shared-XXXXXX"; + const char* path; + char* name; + int fd; + int ret; + +#ifdef HAVE_MEMFD_CREATE + fd = memfd_create("glfw-shared", MFD_CLOEXEC | MFD_ALLOW_SEALING); + if (fd >= 0) + { + // We can add this seal before calling posix_fallocate(), as the file + // is currently zero-sized anyway. + // + // There is also no need to check for the return value, we couldn’t do + // anything with it anyway. + fcntl(fd, F_ADD_SEALS, F_SEAL_SHRINK | F_SEAL_SEAL); + } + else +#elif defined(SHM_ANON) + fd = shm_open(SHM_ANON, O_RDWR | O_CLOEXEC, 0600); + if (fd < 0) +#endif + { + path = getenv("XDG_RUNTIME_DIR"); + if (!path) + { + errno = ENOENT; + return -1; + } + + name = _glfw_calloc(strlen(path) + sizeof(template), 1); + strcpy(name, path); + strcat(name, template); + + fd = createTmpfileCloexec(name); + _glfw_free(name); + if (fd < 0) + return -1; + } + +#if defined(SHM_ANON) + // posix_fallocate does not work on SHM descriptors + ret = ftruncate(fd, size); +#else + ret = posix_fallocate(fd, 0, size); +#endif + if (ret != 0) + { + close(fd); + errno = ret; + return -1; + } + return fd; +} + +static struct wl_buffer* createShmBuffer(const GLFWimage* image) +{ + const int stride = image->width * 4; + const int length = image->width * image->height * 4; + + const int fd = createAnonymousFile(length); + if (fd < 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create buffer file of size %d: %s", + length, strerror(errno)); + return NULL; + } + + void* data = mmap(NULL, length, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); + if (data == MAP_FAILED) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to map file: %s", strerror(errno)); + close(fd); + return NULL; + } + + struct wl_shm_pool* pool = wl_shm_create_pool(_glfw.wl.shm, fd, length); + + close(fd); + + unsigned char* source = (unsigned char*) image->pixels; + unsigned char* target = data; + for (int i = 0; i < image->width * image->height; i++, source += 4) + { + unsigned int alpha = source[3]; + + *target++ = (unsigned char) ((source[2] * alpha) / 255); + *target++ = (unsigned char) ((source[1] * alpha) / 255); + *target++ = (unsigned char) ((source[0] * alpha) / 255); + *target++ = (unsigned char) alpha; + } + + struct wl_buffer* buffer = + wl_shm_pool_create_buffer(pool, 0, + image->width, + image->height, + stride, WL_SHM_FORMAT_ARGB8888); + munmap(data, length); + wl_shm_pool_destroy(pool); + + return buffer; +} + +static void createFallbackDecoration(_GLFWdecorationWayland* decoration, + struct wl_surface* parent, + struct wl_buffer* buffer, + int x, int y, + int width, int height) +{ + decoration->surface = wl_compositor_create_surface(_glfw.wl.compositor); + decoration->subsurface = + wl_subcompositor_get_subsurface(_glfw.wl.subcompositor, + decoration->surface, parent); + wl_subsurface_set_position(decoration->subsurface, x, y); + decoration->viewport = wp_viewporter_get_viewport(_glfw.wl.viewporter, + decoration->surface); + wp_viewport_set_destination(decoration->viewport, width, height); + wl_surface_attach(decoration->surface, buffer, 0, 0); + + struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor); + wl_region_add(region, 0, 0, width, height); + wl_surface_set_opaque_region(decoration->surface, region); + wl_surface_commit(decoration->surface); + wl_region_destroy(region); +} + +static void createFallbackDecorations(_GLFWwindow* window) +{ + unsigned char data[] = { 224, 224, 224, 255 }; + const GLFWimage image = { 1, 1, data }; + + if (!_glfw.wl.viewporter) + return; + + if (!window->wl.decorations.buffer) + window->wl.decorations.buffer = createShmBuffer(&image); + if (!window->wl.decorations.buffer) + return; + + createFallbackDecoration(&window->wl.decorations.top, window->wl.surface, + window->wl.decorations.buffer, + 0, -GLFW_CAPTION_HEIGHT, + window->wl.width, GLFW_CAPTION_HEIGHT); + createFallbackDecoration(&window->wl.decorations.left, window->wl.surface, + window->wl.decorations.buffer, + -GLFW_BORDER_SIZE, -GLFW_CAPTION_HEIGHT, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + createFallbackDecoration(&window->wl.decorations.right, window->wl.surface, + window->wl.decorations.buffer, + window->wl.width, -GLFW_CAPTION_HEIGHT, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + createFallbackDecoration(&window->wl.decorations.bottom, window->wl.surface, + window->wl.decorations.buffer, + -GLFW_BORDER_SIZE, window->wl.height, + window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); +} + +static void destroyFallbackDecoration(_GLFWdecorationWayland* decoration) +{ + if (decoration->subsurface) + wl_subsurface_destroy(decoration->subsurface); + if (decoration->surface) + wl_surface_destroy(decoration->surface); + if (decoration->viewport) + wp_viewport_destroy(decoration->viewport); + decoration->surface = NULL; + decoration->subsurface = NULL; + decoration->viewport = NULL; +} + +static void destroyFallbackDecorations(_GLFWwindow* window) +{ + destroyFallbackDecoration(&window->wl.decorations.top); + destroyFallbackDecoration(&window->wl.decorations.left); + destroyFallbackDecoration(&window->wl.decorations.right); + destroyFallbackDecoration(&window->wl.decorations.bottom); +} + +static void xdgDecorationHandleConfigure(void* userData, + struct zxdg_toplevel_decoration_v1* decoration, + uint32_t mode) +{ + _GLFWwindow* window = userData; + + window->wl.xdg.decorationMode = mode; + + if (mode == ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE) + { + if (window->decorated && !window->monitor) + createFallbackDecorations(window); + } + else + destroyFallbackDecorations(window); +} + +static const struct zxdg_toplevel_decoration_v1_listener xdgDecorationListener = +{ + xdgDecorationHandleConfigure, +}; + +// Makes the surface considered as XRGB instead of ARGB. +static void setContentAreaOpaque(_GLFWwindow* window) +{ + struct wl_region* region; + + region = wl_compositor_create_region(_glfw.wl.compositor); + if (!region) + return; + + wl_region_add(region, 0, 0, window->wl.width, window->wl.height); + wl_surface_set_opaque_region(window->wl.surface, region); + wl_region_destroy(region); +} + + +static void resizeWindow(_GLFWwindow* window) +{ + int scale = window->wl.scale; + int scaledWidth = window->wl.width * scale; + int scaledHeight = window->wl.height * scale; + + if (window->wl.egl.window) + wl_egl_window_resize(window->wl.egl.window, scaledWidth, scaledHeight, 0, 0); + if (!window->wl.transparent) + setContentAreaOpaque(window); + _glfwInputFramebufferSize(window, scaledWidth, scaledHeight); + + if (!window->wl.decorations.top.surface) + return; + + wp_viewport_set_destination(window->wl.decorations.top.viewport, + window->wl.width, GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.decorations.top.surface); + + wp_viewport_set_destination(window->wl.decorations.left.viewport, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.decorations.left.surface); + + wl_subsurface_set_position(window->wl.decorations.right.subsurface, + window->wl.width, -GLFW_CAPTION_HEIGHT); + wp_viewport_set_destination(window->wl.decorations.right.viewport, + GLFW_BORDER_SIZE, window->wl.height + GLFW_CAPTION_HEIGHT); + wl_surface_commit(window->wl.decorations.right.surface); + + wl_subsurface_set_position(window->wl.decorations.bottom.subsurface, + -GLFW_BORDER_SIZE, window->wl.height); + wp_viewport_set_destination(window->wl.decorations.bottom.viewport, + window->wl.width + GLFW_BORDER_SIZE * 2, GLFW_BORDER_SIZE); + wl_surface_commit(window->wl.decorations.bottom.surface); +} + +void _glfwUpdateContentScaleWayland(_GLFWwindow* window) +{ + if (_glfw.wl.compositorVersion < WL_SURFACE_SET_BUFFER_SCALE_SINCE_VERSION) + return; + + // Get the scale factor from the highest scale monitor. + int maxScale = 1; + + for (int i = 0; i < window->wl.monitorsCount; i++) + maxScale = _glfw_max(window->wl.monitors[i]->wl.scale, maxScale); + + // Only change the framebuffer size if the scale changed. + if (window->wl.scale != maxScale) + { + window->wl.scale = maxScale; + wl_surface_set_buffer_scale(window->wl.surface, maxScale); + _glfwInputWindowContentScale(window, maxScale, maxScale); + resizeWindow(window); + } +} + +static void surfaceHandleEnter(void* userData, + struct wl_surface* surface, + struct wl_output* output) +{ + _GLFWwindow* window = userData; + _GLFWmonitor* monitor = wl_output_get_user_data(output); + + if (window->wl.monitorsCount + 1 > window->wl.monitorsSize) + { + ++window->wl.monitorsSize; + window->wl.monitors = + _glfw_realloc(window->wl.monitors, + window->wl.monitorsSize * sizeof(_GLFWmonitor*)); + } + + window->wl.monitors[window->wl.monitorsCount++] = monitor; + + _glfwUpdateContentScaleWayland(window); +} + +static void surfaceHandleLeave(void* userData, + struct wl_surface* surface, + struct wl_output* output) +{ + _GLFWwindow* window = userData; + _GLFWmonitor* monitor = wl_output_get_user_data(output); + GLFWbool found = GLFW_FALSE; + + for (int i = 0; i < window->wl.monitorsCount - 1; ++i) + { + if (monitor == window->wl.monitors[i]) + found = GLFW_TRUE; + if (found) + window->wl.monitors[i] = window->wl.monitors[i + 1]; + } + window->wl.monitors[--window->wl.monitorsCount] = NULL; + + _glfwUpdateContentScaleWayland(window); +} + +static const struct wl_surface_listener surfaceListener = +{ + surfaceHandleEnter, + surfaceHandleLeave +}; + +static void setIdleInhibitor(_GLFWwindow* window, GLFWbool enable) +{ + if (enable && !window->wl.idleInhibitor && _glfw.wl.idleInhibitManager) + { + window->wl.idleInhibitor = + zwp_idle_inhibit_manager_v1_create_inhibitor( + _glfw.wl.idleInhibitManager, window->wl.surface); + if (!window->wl.idleInhibitor) + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create idle inhibitor"); + } + else if (!enable && window->wl.idleInhibitor) + { + zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); + window->wl.idleInhibitor = NULL; + } +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + { + xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, + window->monitor->wl.output); + } + + setIdleInhibitor(window, GLFW_TRUE); + + if (window->wl.decorations.top.surface) + destroyFallbackDecorations(window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel); + + setIdleInhibitor(window, GLFW_FALSE); + + if (window->wl.xdg.decorationMode != ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE) + { + if (window->decorated) + createFallbackDecorations(window); + } +} + +static void xdgToplevelHandleConfigure(void* userData, + struct xdg_toplevel* toplevel, + int32_t width, + int32_t height, + struct wl_array* states) +{ + _GLFWwindow* window = userData; + uint32_t* state; + + window->wl.pending.activated = GLFW_FALSE; + window->wl.pending.maximized = GLFW_FALSE; + window->wl.pending.fullscreen = GLFW_FALSE; + + wl_array_for_each(state, states) + { + switch (*state) + { + case XDG_TOPLEVEL_STATE_MAXIMIZED: + window->wl.pending.maximized = GLFW_TRUE; + break; + case XDG_TOPLEVEL_STATE_FULLSCREEN: + window->wl.pending.fullscreen = GLFW_TRUE; + break; + case XDG_TOPLEVEL_STATE_RESIZING: + break; + case XDG_TOPLEVEL_STATE_ACTIVATED: + window->wl.pending.activated = GLFW_TRUE; + break; + } + } + + if (width && height) + { + if (window->wl.decorations.top.surface) + { + window->wl.pending.width = _glfw_max(0, width - GLFW_BORDER_SIZE * 2); + window->wl.pending.height = + _glfw_max(0, height - GLFW_BORDER_SIZE - GLFW_CAPTION_HEIGHT); + } + else + { + window->wl.pending.width = width; + window->wl.pending.height = height; + } + } + else + { + window->wl.pending.width = window->wl.width; + window->wl.pending.height = window->wl.height; + } +} + +static void xdgToplevelHandleClose(void* userData, + struct xdg_toplevel* toplevel) +{ + _GLFWwindow* window = userData; + _glfwInputWindowCloseRequest(window); +} + +static const struct xdg_toplevel_listener xdgToplevelListener = +{ + xdgToplevelHandleConfigure, + xdgToplevelHandleClose +}; + +static void xdgSurfaceHandleConfigure(void* userData, + struct xdg_surface* surface, + uint32_t serial) +{ + _GLFWwindow* window = userData; + + xdg_surface_ack_configure(surface, serial); + + if (window->wl.activated != window->wl.pending.activated) + { + window->wl.activated = window->wl.pending.activated; + if (!window->wl.activated) + { + if (window->monitor && window->autoIconify) + xdg_toplevel_set_minimized(window->wl.xdg.toplevel); + } + } + + if (window->wl.maximized != window->wl.pending.maximized) + { + window->wl.maximized = window->wl.pending.maximized; + _glfwInputWindowMaximize(window, window->wl.maximized); + } + + window->wl.fullscreen = window->wl.pending.fullscreen; + + int width = window->wl.pending.width; + int height = window->wl.pending.height; + + if (!window->wl.maximized && !window->wl.fullscreen) + { + if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE) + { + const float aspectRatio = (float) width / (float) height; + const float targetRatio = (float) window->numer / (float) window->denom; + if (aspectRatio < targetRatio) + height = width / targetRatio; + else if (aspectRatio > targetRatio) + width = height * targetRatio; + } + } + + if (width != window->wl.width || height != window->wl.height) + { + window->wl.width = width; + window->wl.height = height; + resizeWindow(window); + + _glfwInputWindowSize(window, width, height); + + if (window->wl.visible) + _glfwInputWindowDamage(window); + } + + if (!window->wl.visible) + { + // Allow the window to be mapped only if it either has no XDG + // decorations or they have already received a configure event + if (!window->wl.xdg.decoration || window->wl.xdg.decorationMode) + { + window->wl.visible = GLFW_TRUE; + _glfwInputWindowDamage(window); + } + } +} + +static const struct xdg_surface_listener xdgSurfaceListener = +{ + xdgSurfaceHandleConfigure +}; + +static GLFWbool createShellObjects(_GLFWwindow* window) +{ + window->wl.xdg.surface = xdg_wm_base_get_xdg_surface(_glfw.wl.wmBase, + window->wl.surface); + if (!window->wl.xdg.surface) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create xdg-surface for window"); + return GLFW_FALSE; + } + + xdg_surface_add_listener(window->wl.xdg.surface, &xdgSurfaceListener, window); + + window->wl.xdg.toplevel = xdg_surface_get_toplevel(window->wl.xdg.surface); + if (!window->wl.xdg.toplevel) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create xdg-toplevel for window"); + return GLFW_FALSE; + } + + xdg_toplevel_add_listener(window->wl.xdg.toplevel, &xdgToplevelListener, window); + + if (window->wl.appId) + xdg_toplevel_set_app_id(window->wl.xdg.toplevel, window->wl.appId); + + if (window->wl.title) + xdg_toplevel_set_title(window->wl.xdg.toplevel, window->wl.title); + + if (window->monitor) + { + xdg_toplevel_set_fullscreen(window->wl.xdg.toplevel, window->monitor->wl.output); + setIdleInhibitor(window, GLFW_TRUE); + } + else + { + if (window->wl.maximized) + xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + + setIdleInhibitor(window, GLFW_FALSE); + + if (_glfw.wl.decorationManager) + { + window->wl.xdg.decoration = + zxdg_decoration_manager_v1_get_toplevel_decoration( + _glfw.wl.decorationManager, window->wl.xdg.toplevel); + zxdg_toplevel_decoration_v1_add_listener(window->wl.xdg.decoration, + &xdgDecorationListener, + window); + + uint32_t mode; + + if (window->decorated) + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; + else + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; + + zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); + } + else + { + if (window->decorated) + createFallbackDecorations(window); + } + } + + if (window->minwidth != GLFW_DONT_CARE && window->minheight != GLFW_DONT_CARE) + { + int minwidth = window->minwidth; + int minheight = window->minheight; + + if (window->wl.decorations.top.surface) + { + minwidth += GLFW_BORDER_SIZE * 2; + minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + + xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); + } + + if (window->maxwidth != GLFW_DONT_CARE && window->maxheight != GLFW_DONT_CARE) + { + int maxwidth = window->maxwidth; + int maxheight = window->maxheight; + + if (window->wl.decorations.top.surface) + { + maxwidth += GLFW_BORDER_SIZE * 2; + maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + + xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); + } + + wl_surface_commit(window->wl.surface); + wl_display_roundtrip(_glfw.wl.display); + + return GLFW_TRUE; +} + +static void destroyShellObjects(_GLFWwindow* window) +{ + destroyFallbackDecorations(window); + + if (window->wl.xdg.decoration) + zxdg_toplevel_decoration_v1_destroy(window->wl.xdg.decoration); + + if (window->wl.xdg.toplevel) + xdg_toplevel_destroy(window->wl.xdg.toplevel); + + if (window->wl.xdg.surface) + xdg_surface_destroy(window->wl.xdg.surface); + + window->wl.xdg.decoration = NULL; + window->wl.xdg.decorationMode = 0; + window->wl.xdg.toplevel = NULL; + window->wl.xdg.surface = NULL; +} + +static GLFWbool createNativeSurface(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWfbconfig* fbconfig) +{ + window->wl.surface = wl_compositor_create_surface(_glfw.wl.compositor); + if (!window->wl.surface) + { + _glfwInputError(GLFW_PLATFORM_ERROR, "Wayland: Failed to create window surface"); + return GLFW_FALSE; + } + + wl_surface_add_listener(window->wl.surface, + &surfaceListener, + window); + + wl_surface_set_user_data(window->wl.surface, window); + + window->wl.width = wndconfig->width; + window->wl.height = wndconfig->height; + window->wl.scale = 1; + window->wl.title = _glfw_strdup(wndconfig->title); + window->wl.appId = _glfw_strdup(wndconfig->wl.appId); + + window->wl.maximized = wndconfig->maximized; + + window->wl.transparent = fbconfig->transparent; + if (!window->wl.transparent) + setContentAreaOpaque(window); + + return GLFW_TRUE; +} + +static void setCursorImage(_GLFWwindow* window, + _GLFWcursorWayland* cursorWayland) +{ + struct itimerspec timer = {0}; + struct wl_cursor* wlCursor = cursorWayland->cursor; + struct wl_cursor_image* image; + struct wl_buffer* buffer; + struct wl_surface* surface = _glfw.wl.cursorSurface; + int scale = 1; + + if (!wlCursor) + buffer = cursorWayland->buffer; + else + { + if (window->wl.scale > 1 && cursorWayland->cursorHiDPI) + { + wlCursor = cursorWayland->cursorHiDPI; + scale = 2; + } + + image = wlCursor->images[cursorWayland->currentImage]; + buffer = wl_cursor_image_get_buffer(image); + if (!buffer) + return; + + timer.it_value.tv_sec = image->delay / 1000; + timer.it_value.tv_nsec = (image->delay % 1000) * 1000000; + timerfd_settime(_glfw.wl.cursorTimerfd, 0, &timer, NULL); + + cursorWayland->width = image->width; + cursorWayland->height = image->height; + cursorWayland->xhot = image->hotspot_x; + cursorWayland->yhot = image->hotspot_y; + } + + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, + surface, + cursorWayland->xhot / scale, + cursorWayland->yhot / scale); + wl_surface_set_buffer_scale(surface, scale); + wl_surface_attach(surface, buffer, 0, 0); + wl_surface_damage(surface, 0, 0, + cursorWayland->width, cursorWayland->height); + wl_surface_commit(surface); +} + +static void incrementCursorImage(_GLFWwindow* window) +{ + _GLFWcursor* cursor; + + if (!window || window->wl.decorations.focus != mainWindow) + return; + + cursor = window->wl.currentCursor; + if (cursor && cursor->wl.cursor) + { + cursor->wl.currentImage += 1; + cursor->wl.currentImage %= cursor->wl.cursor->image_count; + setCursorImage(window, &cursor->wl); + } +} + +static GLFWbool flushDisplay(void) +{ + while (wl_display_flush(_glfw.wl.display) == -1) + { + if (errno != EAGAIN) + return GLFW_FALSE; + + struct pollfd fd = { wl_display_get_fd(_glfw.wl.display), POLLOUT }; + + while (poll(&fd, 1, -1) == -1) + { + if (errno != EINTR && errno != EAGAIN) + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + +static int translateKey(uint32_t scancode) +{ + if (scancode < sizeof(_glfw.wl.keycodes) / sizeof(_glfw.wl.keycodes[0])) + return _glfw.wl.keycodes[scancode]; + + return GLFW_KEY_UNKNOWN; +} + +static xkb_keysym_t composeSymbol(xkb_keysym_t sym) +{ + if (sym == XKB_KEY_NoSymbol || !_glfw.wl.xkb.composeState) + return sym; + if (xkb_compose_state_feed(_glfw.wl.xkb.composeState, sym) + != XKB_COMPOSE_FEED_ACCEPTED) + return sym; + switch (xkb_compose_state_get_status(_glfw.wl.xkb.composeState)) + { + case XKB_COMPOSE_COMPOSED: + return xkb_compose_state_get_one_sym(_glfw.wl.xkb.composeState); + case XKB_COMPOSE_COMPOSING: + case XKB_COMPOSE_CANCELLED: + return XKB_KEY_NoSymbol; + case XKB_COMPOSE_NOTHING: + default: + return sym; + } +} + +static void inputText(_GLFWwindow* window, uint32_t scancode) +{ + const xkb_keysym_t* keysyms; + const xkb_keycode_t keycode = scancode + 8; + + if (xkb_state_key_get_syms(_glfw.wl.xkb.state, keycode, &keysyms) == 1) + { + const xkb_keysym_t keysym = composeSymbol(keysyms[0]); + const uint32_t codepoint = _glfwKeySym2Unicode(keysym); + if (codepoint != GLFW_INVALID_CODEPOINT) + { + const int mods = _glfw.wl.xkb.modifiers; + const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); + _glfwInputChar(window, codepoint, mods, plain); + } + } +} + +static void handleEvents(double* timeout) +{ + GLFWbool event = GLFW_FALSE; + struct pollfd fds[] = + { + { wl_display_get_fd(_glfw.wl.display), POLLIN }, + { _glfw.wl.keyRepeatTimerfd, POLLIN }, + { _glfw.wl.cursorTimerfd, POLLIN }, + }; + + while (!event) + { + while (wl_display_prepare_read(_glfw.wl.display) != 0) + wl_display_dispatch_pending(_glfw.wl.display); + + // If an error other than EAGAIN happens, we have likely been disconnected + // from the Wayland session; try to handle that the best we can. + if (!flushDisplay()) + { + wl_display_cancel_read(_glfw.wl.display); + + _GLFWwindow* window = _glfw.windowListHead; + while (window) + { + _glfwInputWindowCloseRequest(window); + window = window->next; + } + + return; + } + + if (!_glfwPollPOSIX(fds, 3, timeout)) + { + wl_display_cancel_read(_glfw.wl.display); + return; + } + + if (fds[0].revents & POLLIN) + { + wl_display_read_events(_glfw.wl.display); + if (wl_display_dispatch_pending(_glfw.wl.display) > 0) + event = GLFW_TRUE; + } + else + wl_display_cancel_read(_glfw.wl.display); + + if (fds[1].revents & POLLIN) + { + uint64_t repeats; + + if (read(_glfw.wl.keyRepeatTimerfd, &repeats, sizeof(repeats)) == 8) + { + for (uint64_t i = 0; i < repeats; i++) + { + _glfwInputKey(_glfw.wl.keyboardFocus, + translateKey(_glfw.wl.keyRepeatScancode), + _glfw.wl.keyRepeatScancode, + GLFW_PRESS, + _glfw.wl.xkb.modifiers); + inputText(_glfw.wl.keyboardFocus, _glfw.wl.keyRepeatScancode); + } + + event = GLFW_TRUE; + } + } + + if (fds[2].revents & POLLIN) + { + uint64_t repeats; + + if (read(_glfw.wl.cursorTimerfd, &repeats, sizeof(repeats)) == 8) + { + incrementCursorImage(_glfw.wl.pointerFocus); + event = GLFW_TRUE; + } + } + } +} + +// Reads the specified data offer as the specified MIME type +// +static char* readDataOfferAsString(struct wl_data_offer* offer, const char* mimeType) +{ + int fds[2]; + + if (pipe2(fds, O_CLOEXEC) == -1) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create pipe for data offer: %s", + strerror(errno)); + return NULL; + } + + wl_data_offer_receive(offer, mimeType, fds[1]); + flushDisplay(); + close(fds[1]); + + char* string = NULL; + size_t size = 0; + size_t length = 0; + + for (;;) + { + const size_t readSize = 4096; + const size_t requiredSize = length + readSize + 1; + if (requiredSize > size) + { + char* longer = _glfw_realloc(string, requiredSize); + if (!longer) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + close(fds[0]); + return NULL; + } + + string = longer; + size = requiredSize; + } + + const ssize_t result = read(fds[0], string + length, readSize); + if (result == 0) + break; + else if (result == -1) + { + if (errno == EINTR) + continue; + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to read from data offer pipe: %s", + strerror(errno)); + close(fds[0]); + return NULL; + } + + length += result; + } + + close(fds[0]); + + string[length] = '\0'; + return string; +} + +static _GLFWwindow* findWindowFromDecorationSurface(struct wl_surface* surface, + _GLFWdecorationSideWayland* which) +{ + _GLFWdecorationSideWayland focus; + _GLFWwindow* window = _glfw.windowListHead; + if (!which) + which = &focus; + while (window) + { + if (surface == window->wl.decorations.top.surface) + { + *which = topDecoration; + break; + } + if (surface == window->wl.decorations.left.surface) + { + *which = leftDecoration; + break; + } + if (surface == window->wl.decorations.right.surface) + { + *which = rightDecoration; + break; + } + if (surface == window->wl.decorations.bottom.surface) + { + *which = bottomDecoration; + break; + } + window = window->next; + } + return window; +} + +static void pointerHandleEnter(void* userData, + struct wl_pointer* pointer, + uint32_t serial, + struct wl_surface* surface, + wl_fixed_t sx, + wl_fixed_t sy) +{ + // Happens in the case we just destroyed the surface. + if (!surface) + return; + + _GLFWdecorationSideWayland focus = mainWindow; + _GLFWwindow* window = wl_surface_get_user_data(surface); + if (!window) + { + window = findWindowFromDecorationSurface(surface, &focus); + if (!window) + return; + } + + window->wl.decorations.focus = focus; + _glfw.wl.serial = serial; + _glfw.wl.pointerEnterSerial = serial; + _glfw.wl.pointerFocus = window; + + window->wl.hovered = GLFW_TRUE; + + _glfwSetCursorWayland(window, window->wl.currentCursor); + _glfwInputCursorEnter(window, GLFW_TRUE); +} + +static void pointerHandleLeave(void* userData, + struct wl_pointer* pointer, + uint32_t serial, + struct wl_surface* surface) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + + if (!window) + return; + + window->wl.hovered = GLFW_FALSE; + + _glfw.wl.serial = serial; + _glfw.wl.pointerFocus = NULL; + _glfw.wl.cursorPreviousName = NULL; + _glfwInputCursorEnter(window, GLFW_FALSE); +} + +static void setCursor(_GLFWwindow* window, const char* name) +{ + struct wl_buffer* buffer; + struct wl_cursor* cursor; + struct wl_cursor_image* image; + struct wl_surface* surface = _glfw.wl.cursorSurface; + struct wl_cursor_theme* theme = _glfw.wl.cursorTheme; + int scale = 1; + + if (window->wl.scale > 1 && _glfw.wl.cursorThemeHiDPI) + { + // We only support up to scale=2 for now, since libwayland-cursor + // requires us to load a different theme for each size. + scale = 2; + theme = _glfw.wl.cursorThemeHiDPI; + } + + cursor = wl_cursor_theme_get_cursor(theme, name); + if (!cursor) + { + _glfwInputError(GLFW_CURSOR_UNAVAILABLE, + "Wayland: Standard cursor shape unavailable"); + return; + } + // TODO: handle animated cursors too. + image = cursor->images[0]; + + if (!image) + return; + + buffer = wl_cursor_image_get_buffer(image); + if (!buffer) + return; + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, + surface, + image->hotspot_x / scale, + image->hotspot_y / scale); + wl_surface_set_buffer_scale(surface, scale); + wl_surface_attach(surface, buffer, 0, 0); + wl_surface_damage(surface, 0, 0, + image->width, image->height); + wl_surface_commit(surface); + _glfw.wl.cursorPreviousName = name; +} + +static void pointerHandleMotion(void* userData, + struct wl_pointer* pointer, + uint32_t time, + wl_fixed_t sx, + wl_fixed_t sy) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + const char* cursorName = NULL; + double x, y; + + if (!window) + return; + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + return; + x = wl_fixed_to_double(sx); + y = wl_fixed_to_double(sy); + window->wl.cursorPosX = x; + window->wl.cursorPosY = y; + + switch (window->wl.decorations.focus) + { + case mainWindow: + _glfw.wl.cursorPreviousName = NULL; + _glfwInputCursorPos(window, x, y); + return; + case topDecoration: + if (y < GLFW_BORDER_SIZE) + cursorName = "n-resize"; + else + cursorName = "left_ptr"; + break; + case leftDecoration: + if (y < GLFW_BORDER_SIZE) + cursorName = "nw-resize"; + else + cursorName = "w-resize"; + break; + case rightDecoration: + if (y < GLFW_BORDER_SIZE) + cursorName = "ne-resize"; + else + cursorName = "e-resize"; + break; + case bottomDecoration: + if (x < GLFW_BORDER_SIZE) + cursorName = "sw-resize"; + else if (x > window->wl.width + GLFW_BORDER_SIZE) + cursorName = "se-resize"; + else + cursorName = "s-resize"; + break; + default: + assert(0); + } + if (_glfw.wl.cursorPreviousName != cursorName) + setCursor(window, cursorName); +} + +static void pointerHandleButton(void* userData, + struct wl_pointer* pointer, + uint32_t serial, + uint32_t time, + uint32_t button, + uint32_t state) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + int glfwButton; + uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE; + + if (!window) + return; + if (button == BTN_LEFT) + { + switch (window->wl.decorations.focus) + { + case mainWindow: + break; + case topDecoration: + if (window->wl.cursorPosY < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP; + else + xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial); + break; + case leftDecoration: + if (window->wl.cursorPosY < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT; + else + edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT; + break; + case rightDecoration: + if (window->wl.cursorPosY < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT; + else + edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT; + break; + case bottomDecoration: + if (window->wl.cursorPosX < GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT; + else if (window->wl.cursorPosX > window->wl.width + GLFW_BORDER_SIZE) + edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT; + else + edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM; + break; + default: + assert(0); + } + if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE) + { + xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat, + serial, edges); + return; + } + } + else if (button == BTN_RIGHT) + { + if (window->wl.decorations.focus != mainWindow && window->wl.xdg.toplevel) + { + xdg_toplevel_show_window_menu(window->wl.xdg.toplevel, + _glfw.wl.seat, serial, + window->wl.cursorPosX, + window->wl.cursorPosY); + return; + } + } + + // Don’t pass the button to the user if it was related to a decoration. + if (window->wl.decorations.focus != mainWindow) + return; + + _glfw.wl.serial = serial; + + /* Makes left, right and middle 0, 1 and 2. Overall order follows evdev + * codes. */ + glfwButton = button - BTN_LEFT; + + _glfwInputMouseClick(window, + glfwButton, + state == WL_POINTER_BUTTON_STATE_PRESSED + ? GLFW_PRESS + : GLFW_RELEASE, + _glfw.wl.xkb.modifiers); +} + +static void pointerHandleAxis(void* userData, + struct wl_pointer* pointer, + uint32_t time, + uint32_t axis, + wl_fixed_t value) +{ + _GLFWwindow* window = _glfw.wl.pointerFocus; + double x = 0.0, y = 0.0; + // Wayland scroll events are in pointer motion coordinate space (think two + // finger scroll). The factor 10 is commonly used to convert to "scroll + // step means 1.0. + const double scrollFactor = 1.0 / 10.0; + + if (!window) + return; + + assert(axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL || + axis == WL_POINTER_AXIS_VERTICAL_SCROLL); + + if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) + x = -wl_fixed_to_double(value) * scrollFactor; + else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) + y = -wl_fixed_to_double(value) * scrollFactor; + + _glfwInputScroll(window, x, y); +} + +static const struct wl_pointer_listener pointerListener = +{ + pointerHandleEnter, + pointerHandleLeave, + pointerHandleMotion, + pointerHandleButton, + pointerHandleAxis, +}; + +static void keyboardHandleKeymap(void* userData, + struct wl_keyboard* keyboard, + uint32_t format, + int fd, + uint32_t size) +{ + struct xkb_keymap* keymap; + struct xkb_state* state; + struct xkb_compose_table* composeTable; + struct xkb_compose_state* composeState; + + char* mapStr; + const char* locale; + + if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) + { + close(fd); + return; + } + + mapStr = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); + if (mapStr == MAP_FAILED) { + close(fd); + return; + } + + keymap = xkb_keymap_new_from_string(_glfw.wl.xkb.context, + mapStr, + XKB_KEYMAP_FORMAT_TEXT_V1, + 0); + munmap(mapStr, size); + close(fd); + + if (!keymap) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to compile keymap"); + return; + } + + state = xkb_state_new(keymap); + if (!state) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB state"); + xkb_keymap_unref(keymap); + return; + } + + // Look up the preferred locale, falling back to "C" as default. + locale = getenv("LC_ALL"); + if (!locale) + locale = getenv("LC_CTYPE"); + if (!locale) + locale = getenv("LANG"); + if (!locale) + locale = "C"; + + composeTable = + xkb_compose_table_new_from_locale(_glfw.wl.xkb.context, locale, + XKB_COMPOSE_COMPILE_NO_FLAGS); + if (composeTable) + { + composeState = + xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); + xkb_compose_table_unref(composeTable); + if (composeState) + _glfw.wl.xkb.composeState = composeState; + else + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB compose state"); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create XKB compose table"); + } + + xkb_keymap_unref(_glfw.wl.xkb.keymap); + xkb_state_unref(_glfw.wl.xkb.state); + _glfw.wl.xkb.keymap = keymap; + _glfw.wl.xkb.state = state; + + _glfw.wl.xkb.controlIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Control"); + _glfw.wl.xkb.altIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod1"); + _glfw.wl.xkb.shiftIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Shift"); + _glfw.wl.xkb.superIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod4"); + _glfw.wl.xkb.capsLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Lock"); + _glfw.wl.xkb.numLockIndex = xkb_keymap_mod_get_index(_glfw.wl.xkb.keymap, "Mod2"); +} + +static void keyboardHandleEnter(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + struct wl_surface* surface, + struct wl_array* keys) +{ + // Happens in the case we just destroyed the surface. + if (!surface) + return; + + _GLFWwindow* window = wl_surface_get_user_data(surface); + if (!window) + { + window = findWindowFromDecorationSurface(surface, NULL); + if (!window) + return; + } + + _glfw.wl.serial = serial; + _glfw.wl.keyboardFocus = window; + _glfwInputWindowFocus(window, GLFW_TRUE); +} + +static void keyboardHandleLeave(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + struct wl_surface* surface) +{ + _GLFWwindow* window = _glfw.wl.keyboardFocus; + + if (!window) + return; + + struct itimerspec timer = {0}; + timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL); + + _glfw.wl.serial = serial; + _glfw.wl.keyboardFocus = NULL; + _glfwInputWindowFocus(window, GLFW_FALSE); +} + +static void keyboardHandleKey(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + uint32_t time, + uint32_t scancode, + uint32_t state) +{ + _GLFWwindow* window = _glfw.wl.keyboardFocus; + if (!window) + return; + + const int key = translateKey(scancode); + const int action = + state == WL_KEYBOARD_KEY_STATE_PRESSED ? GLFW_PRESS : GLFW_RELEASE; + + _glfw.wl.serial = serial; + + struct itimerspec timer = {0}; + + if (action == GLFW_PRESS) + { + const xkb_keycode_t keycode = scancode + 8; + + if (xkb_keymap_key_repeats(_glfw.wl.xkb.keymap, keycode) && + _glfw.wl.keyRepeatRate > 0) + { + _glfw.wl.keyRepeatScancode = scancode; + if (_glfw.wl.keyRepeatRate > 1) + timer.it_interval.tv_nsec = 1000000000 / _glfw.wl.keyRepeatRate; + else + timer.it_interval.tv_sec = 1; + + timer.it_value.tv_sec = _glfw.wl.keyRepeatDelay / 1000; + timer.it_value.tv_nsec = (_glfw.wl.keyRepeatDelay % 1000) * 1000000; + } + } + + timerfd_settime(_glfw.wl.keyRepeatTimerfd, 0, &timer, NULL); + + _glfwInputKey(window, key, scancode, action, _glfw.wl.xkb.modifiers); + + if (action == GLFW_PRESS) + inputText(window, scancode); +} + +static void keyboardHandleModifiers(void* userData, + struct wl_keyboard* keyboard, + uint32_t serial, + uint32_t modsDepressed, + uint32_t modsLatched, + uint32_t modsLocked, + uint32_t group) +{ + _glfw.wl.serial = serial; + + if (!_glfw.wl.xkb.keymap) + return; + + xkb_state_update_mask(_glfw.wl.xkb.state, + modsDepressed, + modsLatched, + modsLocked, + 0, + 0, + group); + + _glfw.wl.xkb.modifiers = 0; + + struct + { + xkb_mod_index_t index; + unsigned int bit; + } modifiers[] = + { + { _glfw.wl.xkb.controlIndex, GLFW_MOD_CONTROL }, + { _glfw.wl.xkb.altIndex, GLFW_MOD_ALT }, + { _glfw.wl.xkb.shiftIndex, GLFW_MOD_SHIFT }, + { _glfw.wl.xkb.superIndex, GLFW_MOD_SUPER }, + { _glfw.wl.xkb.capsLockIndex, GLFW_MOD_CAPS_LOCK }, + { _glfw.wl.xkb.numLockIndex, GLFW_MOD_NUM_LOCK } + }; + + for (size_t i = 0; i < sizeof(modifiers) / sizeof(modifiers[0]); i++) + { + if (xkb_state_mod_index_is_active(_glfw.wl.xkb.state, + modifiers[i].index, + XKB_STATE_MODS_EFFECTIVE) == 1) + { + _glfw.wl.xkb.modifiers |= modifiers[i].bit; + } + } +} + +#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION +static void keyboardHandleRepeatInfo(void* userData, + struct wl_keyboard* keyboard, + int32_t rate, + int32_t delay) +{ + if (keyboard != _glfw.wl.keyboard) + return; + + _glfw.wl.keyRepeatRate = rate; + _glfw.wl.keyRepeatDelay = delay; +} +#endif + +static const struct wl_keyboard_listener keyboardListener = +{ + keyboardHandleKeymap, + keyboardHandleEnter, + keyboardHandleLeave, + keyboardHandleKey, + keyboardHandleModifiers, +#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION + keyboardHandleRepeatInfo, +#endif +}; + +static void seatHandleCapabilities(void* userData, + struct wl_seat* seat, + enum wl_seat_capability caps) +{ + if ((caps & WL_SEAT_CAPABILITY_POINTER) && !_glfw.wl.pointer) + { + _glfw.wl.pointer = wl_seat_get_pointer(seat); + wl_pointer_add_listener(_glfw.wl.pointer, &pointerListener, NULL); + } + else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && _glfw.wl.pointer) + { + wl_pointer_destroy(_glfw.wl.pointer); + _glfw.wl.pointer = NULL; + } + + if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !_glfw.wl.keyboard) + { + _glfw.wl.keyboard = wl_seat_get_keyboard(seat); + wl_keyboard_add_listener(_glfw.wl.keyboard, &keyboardListener, NULL); + } + else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && _glfw.wl.keyboard) + { + wl_keyboard_destroy(_glfw.wl.keyboard); + _glfw.wl.keyboard = NULL; + } +} + +static void seatHandleName(void* userData, + struct wl_seat* seat, + const char* name) +{ +} + +static const struct wl_seat_listener seatListener = +{ + seatHandleCapabilities, + seatHandleName, +}; + +static void dataOfferHandleOffer(void* userData, + struct wl_data_offer* offer, + const char* mimeType) +{ + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + { + if (_glfw.wl.offers[i].offer == offer) + { + if (strcmp(mimeType, "text/plain;charset=utf-8") == 0) + _glfw.wl.offers[i].text_plain_utf8 = GLFW_TRUE; + else if (strcmp(mimeType, "text/uri-list") == 0) + _glfw.wl.offers[i].text_uri_list = GLFW_TRUE; + + break; + } + } +} + +static const struct wl_data_offer_listener dataOfferListener = +{ + dataOfferHandleOffer +}; + +static void dataDeviceHandleDataOffer(void* userData, + struct wl_data_device* device, + struct wl_data_offer* offer) +{ + _GLFWofferWayland* offers = + _glfw_realloc(_glfw.wl.offers, _glfw.wl.offerCount + 1); + if (!offers) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return; + } + + _glfw.wl.offers = offers; + _glfw.wl.offerCount++; + + _glfw.wl.offers[_glfw.wl.offerCount - 1] = (_GLFWofferWayland) { offer }; + wl_data_offer_add_listener(offer, &dataOfferListener, NULL); +} + +static void dataDeviceHandleEnter(void* userData, + struct wl_data_device* device, + uint32_t serial, + struct wl_surface* surface, + wl_fixed_t x, + wl_fixed_t y, + struct wl_data_offer* offer) +{ + if (_glfw.wl.dragOffer) + { + wl_data_offer_destroy(_glfw.wl.dragOffer); + _glfw.wl.dragOffer = NULL; + _glfw.wl.dragFocus = NULL; + } + + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + { + if (_glfw.wl.offers[i].offer == offer) + { + _GLFWwindow* window = NULL; + + if (surface) + window = wl_surface_get_user_data(surface); + + if (window && _glfw.wl.offers[i].text_uri_list) + { + _glfw.wl.dragOffer = offer; + _glfw.wl.dragFocus = window; + _glfw.wl.dragSerial = serial; + } + + _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1]; + _glfw.wl.offerCount--; + break; + } + } + + if (_glfw.wl.dragOffer) + wl_data_offer_accept(offer, serial, "text/uri-list"); + else + { + wl_data_offer_accept(offer, serial, NULL); + wl_data_offer_destroy(offer); + } +} + +static void dataDeviceHandleLeave(void* userData, + struct wl_data_device* device) +{ + if (_glfw.wl.dragOffer) + { + wl_data_offer_destroy(_glfw.wl.dragOffer); + _glfw.wl.dragOffer = NULL; + _glfw.wl.dragFocus = NULL; + } +} + +static void dataDeviceHandleMotion(void* userData, + struct wl_data_device* device, + uint32_t time, + wl_fixed_t x, + wl_fixed_t y) +{ +} + +static void dataDeviceHandleDrop(void* userData, + struct wl_data_device* device) +{ + if (!_glfw.wl.dragOffer) + return; + + char* string = readDataOfferAsString(_glfw.wl.dragOffer, "text/uri-list"); + if (string) + { + int count; + char** paths = _glfwParseUriList(string, &count); + if (paths) + _glfwInputDrop(_glfw.wl.dragFocus, count, (const char**) paths); + + for (int i = 0; i < count; i++) + _glfw_free(paths[i]); + + _glfw_free(paths); + } + + _glfw_free(string); +} + +static void dataDeviceHandleSelection(void* userData, + struct wl_data_device* device, + struct wl_data_offer* offer) +{ + if (_glfw.wl.selectionOffer) + { + wl_data_offer_destroy(_glfw.wl.selectionOffer); + _glfw.wl.selectionOffer = NULL; + } + + for (unsigned int i = 0; i < _glfw.wl.offerCount; i++) + { + if (_glfw.wl.offers[i].offer == offer) + { + if (_glfw.wl.offers[i].text_plain_utf8) + _glfw.wl.selectionOffer = offer; + else + wl_data_offer_destroy(offer); + + _glfw.wl.offers[i] = _glfw.wl.offers[_glfw.wl.offerCount - 1]; + _glfw.wl.offerCount--; + break; + } + } +} + +const struct wl_data_device_listener dataDeviceListener = +{ + dataDeviceHandleDataOffer, + dataDeviceHandleEnter, + dataDeviceHandleLeave, + dataDeviceHandleMotion, + dataDeviceHandleDrop, + dataDeviceHandleSelection, +}; + +void _glfwAddSeatListenerWayland(struct wl_seat* seat) +{ + wl_seat_add_listener(seat, &seatListener, NULL); +} + +void _glfwAddDataDeviceListenerWayland(struct wl_data_device* device) +{ + wl_data_device_add_listener(device, &dataDeviceListener, NULL); +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwCreateWindowWayland(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + if (!createNativeSurface(window, wndconfig, fbconfig)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_EGL_CONTEXT_API || + ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + window->wl.egl.window = wl_egl_window_create(window->wl.surface, + wndconfig->width, + wndconfig->height); + if (!window->wl.egl.window) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create EGL window"); + return GLFW_FALSE; + } + + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; + } + + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughWayland(window, GLFW_TRUE); + + if (window->monitor || wndconfig->visible) + { + if (!createShellObjects(window)) + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +void _glfwDestroyWindowWayland(_GLFWwindow* window) +{ + if (window == _glfw.wl.pointerFocus) + _glfw.wl.pointerFocus = NULL; + + if (window == _glfw.wl.keyboardFocus) + _glfw.wl.keyboardFocus = NULL; + + if (window->wl.idleInhibitor) + zwp_idle_inhibitor_v1_destroy(window->wl.idleInhibitor); + + if (window->wl.relativePointer) + zwp_relative_pointer_v1_destroy(window->wl.relativePointer); + + if (window->wl.lockedPointer) + zwp_locked_pointer_v1_destroy(window->wl.lockedPointer); + + if (window->wl.confinedPointer) + zwp_confined_pointer_v1_destroy(window->wl.confinedPointer); + + if (window->context.destroy) + window->context.destroy(window); + + destroyShellObjects(window); + + if (window->wl.decorations.buffer) + wl_buffer_destroy(window->wl.decorations.buffer); + + if (window->wl.egl.window) + wl_egl_window_destroy(window->wl.egl.window); + + if (window->wl.surface) + wl_surface_destroy(window->wl.surface); + + _glfw_free(window->wl.title); + _glfw_free(window->wl.appId); + _glfw_free(window->wl.monitors); +} + +void _glfwSetWindowTitleWayland(_GLFWwindow* window, const char* title) +{ + char* copy = _glfw_strdup(title); + _glfw_free(window->wl.title); + window->wl.title = copy; + + if (window->wl.xdg.toplevel) + xdg_toplevel_set_title(window->wl.xdg.toplevel, title); +} + +void _glfwSetWindowIconWayland(_GLFWwindow* window, + int count, const GLFWimage* images) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not support setting the window icon"); +} + +void _glfwGetWindowPosWayland(_GLFWwindow* window, int* xpos, int* ypos) +{ + // A Wayland client is not aware of its position, so just warn and leave it + // as (0, 0) + + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not provide the window position"); +} + +void _glfwSetWindowPosWayland(_GLFWwindow* window, int xpos, int ypos) +{ + // A Wayland client can not set its position, so just warn + + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not support setting the window position"); +} + +void _glfwGetWindowSizeWayland(_GLFWwindow* window, int* width, int* height) +{ + if (width) + *width = window->wl.width; + if (height) + *height = window->wl.height; +} + +void _glfwSetWindowSizeWayland(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + // Video mode setting is not available on Wayland + } + else + { + window->wl.width = width; + window->wl.height = height; + resizeWindow(window); + } +} + +void _glfwSetWindowSizeLimitsWayland(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + if (window->wl.xdg.toplevel) + { + if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE) + minwidth = minheight = 0; + else + { + if (window->wl.decorations.top.surface) + { + minwidth += GLFW_BORDER_SIZE * 2; + minheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + } + + if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE) + maxwidth = maxheight = 0; + else + { + if (window->wl.decorations.top.surface) + { + maxwidth += GLFW_BORDER_SIZE * 2; + maxheight += GLFW_CAPTION_HEIGHT + GLFW_BORDER_SIZE; + } + } + + xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight); + xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight); + wl_surface_commit(window->wl.surface); + } +} + +void _glfwSetWindowAspectRatioWayland(_GLFWwindow* window, int numer, int denom) +{ + if (window->wl.maximized || window->wl.fullscreen) + return; + + if (numer != GLFW_DONT_CARE && denom != GLFW_DONT_CARE) + { + const float aspectRatio = (float) window->wl.width / (float) window->wl.height; + const float targetRatio = (float) numer / (float) denom; + if (aspectRatio < targetRatio) + window->wl.height = window->wl.width / targetRatio; + else if (aspectRatio > targetRatio) + window->wl.width = window->wl.height * targetRatio; + + resizeWindow(window); + } +} + +void _glfwGetFramebufferSizeWayland(_GLFWwindow* window, int* width, int* height) +{ + _glfwGetWindowSizeWayland(window, width, height); + if (width) + *width *= window->wl.scale; + if (height) + *height *= window->wl.scale; +} + +void _glfwGetWindowFrameSizeWayland(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + if (window->decorated && !window->monitor && window->wl.decorations.top.surface) + { + if (top) + *top = GLFW_CAPTION_HEIGHT; + if (left) + *left = GLFW_BORDER_SIZE; + if (right) + *right = GLFW_BORDER_SIZE; + if (bottom) + *bottom = GLFW_BORDER_SIZE; + } +} + +void _glfwGetWindowContentScaleWayland(_GLFWwindow* window, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = (float) window->wl.scale; + if (yscale) + *yscale = (float) window->wl.scale; +} + +void _glfwIconifyWindowWayland(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + xdg_toplevel_set_minimized(window->wl.xdg.toplevel); +} + +void _glfwRestoreWindowWayland(_GLFWwindow* window) +{ + if (window->monitor) + { + // There is no way to unset minimized, or even to know if we are + // minimized, so there is nothing to do in this case. + } + else + { + // We assume we are not minimized and act only on maximization + + if (window->wl.maximized) + { + if (window->wl.xdg.toplevel) + xdg_toplevel_unset_maximized(window->wl.xdg.toplevel); + else + window->wl.maximized = GLFW_FALSE; + } + } +} + +void _glfwMaximizeWindowWayland(_GLFWwindow* window) +{ + if (window->wl.xdg.toplevel) + xdg_toplevel_set_maximized(window->wl.xdg.toplevel); + else + window->wl.maximized = GLFW_TRUE; +} + +void _glfwShowWindowWayland(_GLFWwindow* window) +{ + if (!window->wl.xdg.toplevel) + { + // NOTE: The XDG surface and role are created here so command-line applications + // with off-screen windows do not appear in for example the Unity dock + createShellObjects(window); + } +} + +void _glfwHideWindowWayland(_GLFWwindow* window) +{ + if (window->wl.visible) + { + window->wl.visible = GLFW_FALSE; + destroyShellObjects(window); + + wl_surface_attach(window->wl.surface, NULL, 0, 0); + wl_surface_commit(window->wl.surface); + } +} + +void _glfwRequestWindowAttentionWayland(_GLFWwindow* window) +{ + // TODO + _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, + "Wayland: Window attention request not implemented yet"); +} + +void _glfwFocusWindowWayland(_GLFWwindow* window) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not support setting the input focus"); +} + +void _glfwSetWindowMonitorWayland(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (window->monitor == monitor) + { + if (!monitor) + _glfwSetWindowSizeWayland(window, width, height); + + return; + } + + if (window->monitor) + releaseMonitor(window); + + _glfwInputWindowMonitor(window, monitor); + + if (window->monitor) + acquireMonitor(window); + else + _glfwSetWindowSizeWayland(window, width, height); +} + +GLFWbool _glfwWindowFocusedWayland(_GLFWwindow* window) +{ + return _glfw.wl.keyboardFocus == window; +} + +GLFWbool _glfwWindowIconifiedWayland(_GLFWwindow* window) +{ + // xdg-shell doesn’t give any way to request whether a surface is + // iconified. + return GLFW_FALSE; +} + +GLFWbool _glfwWindowVisibleWayland(_GLFWwindow* window) +{ + return window->wl.visible; +} + +GLFWbool _glfwWindowMaximizedWayland(_GLFWwindow* window) +{ + return window->wl.maximized; +} + +GLFWbool _glfwWindowHoveredWayland(_GLFWwindow* window) +{ + return window->wl.hovered; +} + +GLFWbool _glfwFramebufferTransparentWayland(_GLFWwindow* window) +{ + return window->wl.transparent; +} + +void _glfwSetWindowResizableWayland(_GLFWwindow* window, GLFWbool enabled) +{ + // TODO + _glfwInputError(GLFW_FEATURE_UNIMPLEMENTED, + "Wayland: Window attribute setting not implemented yet"); +} + +void _glfwSetWindowDecoratedWayland(_GLFWwindow* window, GLFWbool enabled) +{ + if (window->wl.xdg.decoration) + { + uint32_t mode; + + if (enabled) + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; + else + mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; + + zxdg_toplevel_decoration_v1_set_mode(window->wl.xdg.decoration, mode); + } + else + { + if (enabled) + createFallbackDecorations(window); + else + destroyFallbackDecorations(window); + } +} + +void _glfwSetWindowFloatingWayland(_GLFWwindow* window, GLFWbool enabled) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: Platform does not support making a window floating"); +} + +void _glfwSetWindowMousePassthroughWayland(_GLFWwindow* window, GLFWbool enabled) +{ + if (enabled) + { + struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor); + wl_surface_set_input_region(window->wl.surface, region); + wl_region_destroy(region); + } + else + wl_surface_set_input_region(window->wl.surface, 0); +} + +float _glfwGetWindowOpacityWayland(_GLFWwindow* window) +{ + return 1.f; +} + +void _glfwSetWindowOpacityWayland(_GLFWwindow* window, float opacity) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not support setting the window opacity"); +} + +void _glfwSetRawMouseMotionWayland(_GLFWwindow* window, GLFWbool enabled) +{ + // This is handled in relativePointerHandleRelativeMotion +} + +GLFWbool _glfwRawMouseMotionSupportedWayland(void) +{ + return GLFW_TRUE; +} + +void _glfwPollEventsWayland(void) +{ + double timeout = 0.0; + handleEvents(&timeout); +} + +void _glfwWaitEventsWayland(void) +{ + handleEvents(NULL); +} + +void _glfwWaitEventsTimeoutWayland(double timeout) +{ + handleEvents(&timeout); +} + +void _glfwPostEmptyEventWayland(void) +{ + wl_display_sync(_glfw.wl.display); + flushDisplay(); +} + +void _glfwGetCursorPosWayland(_GLFWwindow* window, double* xpos, double* ypos) +{ + if (xpos) + *xpos = window->wl.cursorPosX; + if (ypos) + *ypos = window->wl.cursorPosY; +} + +void _glfwSetCursorPosWayland(_GLFWwindow* window, double x, double y) +{ + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The platform does not support setting the cursor position"); +} + +void _glfwSetCursorModeWayland(_GLFWwindow* window, int mode) +{ + _glfwSetCursorWayland(window, window->wl.currentCursor); +} + +const char* _glfwGetScancodeNameWayland(int scancode) +{ + if (scancode < 0 || scancode > 255 || + _glfw.wl.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, + "Wayland: Invalid scancode %i", + scancode); + return NULL; + } + + const int key = _glfw.wl.keycodes[scancode]; + const xkb_keycode_t keycode = scancode + 8; + const xkb_layout_index_t layout = + xkb_state_key_get_layout(_glfw.wl.xkb.state, keycode); + if (layout == XKB_LAYOUT_INVALID) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to retrieve layout for key name"); + return NULL; + } + + const xkb_keysym_t* keysyms = NULL; + xkb_keymap_key_get_syms_by_level(_glfw.wl.xkb.keymap, + keycode, + layout, + 0, + &keysyms); + if (keysyms == NULL) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to retrieve keysym for key name"); + return NULL; + } + + const uint32_t codepoint = _glfwKeySym2Unicode(keysyms[0]); + if (codepoint == GLFW_INVALID_CODEPOINT) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to retrieve codepoint for key name"); + return NULL; + } + + const size_t count = _glfwEncodeUTF8(_glfw.wl.keynames[key], codepoint); + if (count == 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to encode codepoint for key name"); + return NULL; + } + + _glfw.wl.keynames[key][count] = '\0'; + return _glfw.wl.keynames[key]; +} + +int _glfwGetKeyScancodeWayland(int key) +{ + return _glfw.wl.scancodes[key]; +} + +GLFWbool _glfwCreateCursorWayland(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + cursor->wl.buffer = createShmBuffer(image); + if (!cursor->wl.buffer) + return GLFW_FALSE; + + cursor->wl.width = image->width; + cursor->wl.height = image->height; + cursor->wl.xhot = xhot; + cursor->wl.yhot = yhot; + return GLFW_TRUE; +} + +GLFWbool _glfwCreateStandardCursorWayland(_GLFWcursor* cursor, int shape) +{ + const char* name = NULL; + + // Try the XDG names first + switch (shape) + { + case GLFW_ARROW_CURSOR: + name = "default"; + break; + case GLFW_IBEAM_CURSOR: + name = "text"; + break; + case GLFW_CROSSHAIR_CURSOR: + name = "crosshair"; + break; + case GLFW_POINTING_HAND_CURSOR: + name = "pointer"; + break; + case GLFW_RESIZE_EW_CURSOR: + name = "ew-resize"; + break; + case GLFW_RESIZE_NS_CURSOR: + name = "ns-resize"; + break; + case GLFW_RESIZE_NWSE_CURSOR: + name = "nwse-resize"; + break; + case GLFW_RESIZE_NESW_CURSOR: + name = "nesw-resize"; + break; + case GLFW_RESIZE_ALL_CURSOR: + name = "all-scroll"; + break; + case GLFW_NOT_ALLOWED_CURSOR: + name = "not-allowed"; + break; + } + + cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name); + + if (_glfw.wl.cursorThemeHiDPI) + { + cursor->wl.cursorHiDPI = + wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name); + } + + if (!cursor->wl.cursor) + { + // Fall back to the core X11 names + switch (shape) + { + case GLFW_ARROW_CURSOR: + name = "left_ptr"; + break; + case GLFW_IBEAM_CURSOR: + name = "xterm"; + break; + case GLFW_CROSSHAIR_CURSOR: + name = "crosshair"; + break; + case GLFW_POINTING_HAND_CURSOR: + name = "hand2"; + break; + case GLFW_RESIZE_EW_CURSOR: + name = "sb_h_double_arrow"; + break; + case GLFW_RESIZE_NS_CURSOR: + name = "sb_v_double_arrow"; + break; + case GLFW_RESIZE_ALL_CURSOR: + name = "fleur"; + break; + default: + _glfwInputError(GLFW_CURSOR_UNAVAILABLE, + "Wayland: Standard cursor shape unavailable"); + return GLFW_FALSE; + } + + cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name); + if (!cursor->wl.cursor) + { + _glfwInputError(GLFW_CURSOR_UNAVAILABLE, + "Wayland: Failed to create standard cursor \"%s\"", + name); + return GLFW_FALSE; + } + + if (_glfw.wl.cursorThemeHiDPI) + { + if (!cursor->wl.cursorHiDPI) + { + cursor->wl.cursorHiDPI = + wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name); + } + } + } + + return GLFW_TRUE; +} + +void _glfwDestroyCursorWayland(_GLFWcursor* cursor) +{ + // If it's a standard cursor we don't need to do anything here + if (cursor->wl.cursor) + return; + + if (cursor->wl.buffer) + wl_buffer_destroy(cursor->wl.buffer); +} + +static void relativePointerHandleRelativeMotion(void* userData, + struct zwp_relative_pointer_v1* pointer, + uint32_t timeHi, + uint32_t timeLo, + wl_fixed_t dx, + wl_fixed_t dy, + wl_fixed_t dxUnaccel, + wl_fixed_t dyUnaccel) +{ + _GLFWwindow* window = userData; + double xpos = window->virtualCursorPosX; + double ypos = window->virtualCursorPosY; + + if (window->cursorMode != GLFW_CURSOR_DISABLED) + return; + + if (window->rawMouseMotion) + { + xpos += wl_fixed_to_double(dxUnaccel); + ypos += wl_fixed_to_double(dyUnaccel); + } + else + { + xpos += wl_fixed_to_double(dx); + ypos += wl_fixed_to_double(dy); + } + + _glfwInputCursorPos(window, xpos, ypos); +} + +static const struct zwp_relative_pointer_v1_listener relativePointerListener = +{ + relativePointerHandleRelativeMotion +}; + +static void lockedPointerHandleLocked(void* userData, + struct zwp_locked_pointer_v1* lockedPointer) +{ +} + +static void lockedPointerHandleUnlocked(void* userData, + struct zwp_locked_pointer_v1* lockedPointer) +{ +} + +static const struct zwp_locked_pointer_v1_listener lockedPointerListener = +{ + lockedPointerHandleLocked, + lockedPointerHandleUnlocked +}; + +static void lockPointer(_GLFWwindow* window) +{ + if (!_glfw.wl.relativePointerManager) + { + _glfwInputError(GLFW_FEATURE_UNAVAILABLE, + "Wayland: The compositor does not support pointer locking"); + return; + } + + window->wl.relativePointer = + zwp_relative_pointer_manager_v1_get_relative_pointer( + _glfw.wl.relativePointerManager, + _glfw.wl.pointer); + zwp_relative_pointer_v1_add_listener(window->wl.relativePointer, + &relativePointerListener, + window); + + window->wl.lockedPointer = + zwp_pointer_constraints_v1_lock_pointer( + _glfw.wl.pointerConstraints, + window->wl.surface, + _glfw.wl.pointer, + NULL, + ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + zwp_locked_pointer_v1_add_listener(window->wl.lockedPointer, + &lockedPointerListener, + window); +} + +static void unlockPointer(_GLFWwindow* window) +{ + zwp_relative_pointer_v1_destroy(window->wl.relativePointer); + window->wl.relativePointer = NULL; + + zwp_locked_pointer_v1_destroy(window->wl.lockedPointer); + window->wl.lockedPointer = NULL; +} + +static void confinedPointerHandleConfined(void* userData, + struct zwp_confined_pointer_v1* confinedPointer) +{ +} + +static void confinedPointerHandleUnconfined(void* userData, + struct zwp_confined_pointer_v1* confinedPointer) +{ +} + +static const struct zwp_confined_pointer_v1_listener confinedPointerListener = +{ + confinedPointerHandleConfined, + confinedPointerHandleUnconfined +}; + +static void confinePointer(_GLFWwindow* window) +{ + window->wl.confinedPointer = + zwp_pointer_constraints_v1_confine_pointer( + _glfw.wl.pointerConstraints, + window->wl.surface, + _glfw.wl.pointer, + NULL, + ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + + zwp_confined_pointer_v1_add_listener(window->wl.confinedPointer, + &confinedPointerListener, + window); +} + +static void unconfinePointer(_GLFWwindow* window) +{ + zwp_confined_pointer_v1_destroy(window->wl.confinedPointer); + window->wl.confinedPointer = NULL; +} + +void _glfwSetCursorWayland(_GLFWwindow* window, _GLFWcursor* cursor) +{ + if (!_glfw.wl.pointer) + return; + + window->wl.currentCursor = cursor; + + // If we're not in the correct window just save the cursor + // the next time the pointer enters the window the cursor will change + if (window != _glfw.wl.pointerFocus || window->wl.decorations.focus != mainWindow) + return; + + // Update pointer lock to match cursor mode + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (window->wl.confinedPointer) + unconfinePointer(window); + if (!window->wl.lockedPointer) + lockPointer(window); + } + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + { + if (window->wl.lockedPointer) + unlockPointer(window); + if (!window->wl.confinedPointer) + confinePointer(window); + } + else if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_HIDDEN) + { + if (window->wl.lockedPointer) + unlockPointer(window); + else if (window->wl.confinedPointer) + unconfinePointer(window); + } + + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) + { + if (cursor) + setCursorImage(window, &cursor->wl); + else + { + struct wl_cursor* defaultCursor = + wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, "left_ptr"); + if (!defaultCursor) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Standard cursor not found"); + return; + } + + struct wl_cursor* defaultCursorHiDPI = NULL; + if (_glfw.wl.cursorThemeHiDPI) + { + defaultCursorHiDPI = + wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, "left_ptr"); + } + + _GLFWcursorWayland cursorWayland = + { + defaultCursor, + defaultCursorHiDPI, + NULL, + 0, 0, + 0, 0, + 0 + }; + + setCursorImage(window, &cursorWayland); + } + } + else if (window->cursorMode == GLFW_CURSOR_HIDDEN || + window->cursorMode == GLFW_CURSOR_DISABLED) + { + wl_pointer_set_cursor(_glfw.wl.pointer, _glfw.wl.pointerEnterSerial, NULL, 0, 0); + } +} + +static void dataSourceHandleTarget(void* userData, + struct wl_data_source* source, + const char* mimeType) +{ + if (_glfw.wl.selectionSource != source) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Unknown clipboard data source"); + return; + } +} + +static void dataSourceHandleSend(void* userData, + struct wl_data_source* source, + const char* mimeType, + int fd) +{ + // Ignore it if this is an outdated or invalid request + if (_glfw.wl.selectionSource != source || + strcmp(mimeType, "text/plain;charset=utf-8") != 0) + { + close(fd); + return; + } + + char* string = _glfw.wl.clipboardString; + size_t length = strlen(string); + + while (length > 0) + { + const ssize_t result = write(fd, string, length); + if (result == -1) + { + if (errno == EINTR) + continue; + + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Error while writing the clipboard: %s", + strerror(errno)); + break; + } + + length -= result; + string += result; + } + + close(fd); +} + +static void dataSourceHandleCancelled(void* userData, + struct wl_data_source* source) +{ + wl_data_source_destroy(source); + + if (_glfw.wl.selectionSource != source) + return; + + _glfw.wl.selectionSource = NULL; +} + +static const struct wl_data_source_listener dataSourceListener = +{ + dataSourceHandleTarget, + dataSourceHandleSend, + dataSourceHandleCancelled, +}; + +void _glfwSetClipboardStringWayland(const char* string) +{ + if (_glfw.wl.selectionSource) + { + wl_data_source_destroy(_glfw.wl.selectionSource); + _glfw.wl.selectionSource = NULL; + } + + char* copy = _glfw_strdup(string); + if (!copy) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, NULL); + return; + } + + _glfw_free(_glfw.wl.clipboardString); + _glfw.wl.clipboardString = copy; + + _glfw.wl.selectionSource = + wl_data_device_manager_create_data_source(_glfw.wl.dataDeviceManager); + if (!_glfw.wl.selectionSource) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create clipboard data source"); + return; + } + wl_data_source_add_listener(_glfw.wl.selectionSource, + &dataSourceListener, + NULL); + wl_data_source_offer(_glfw.wl.selectionSource, "text/plain;charset=utf-8"); + wl_data_device_set_selection(_glfw.wl.dataDevice, + _glfw.wl.selectionSource, + _glfw.wl.serial); +} + +const char* _glfwGetClipboardStringWayland(void) +{ + if (!_glfw.wl.selectionOffer) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "Wayland: No clipboard data available"); + return NULL; + } + + if (_glfw.wl.selectionSource) + return _glfw.wl.clipboardString; + + _glfw_free(_glfw.wl.clipboardString); + _glfw.wl.clipboardString = + readDataOfferAsString(_glfw.wl.selectionOffer, "text/plain;charset=utf-8"); + return _glfw.wl.clipboardString; +} + +EGLenum _glfwGetEGLPlatformWayland(EGLint** attribs) +{ + if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_wayland) + return EGL_PLATFORM_WAYLAND_EXT; + else + return 0; +} + +EGLNativeDisplayType _glfwGetEGLNativeDisplayWayland(void) +{ + return _glfw.wl.display; +} + +EGLNativeWindowType _glfwGetEGLNativeWindowWayland(_GLFWwindow* window) +{ + return window->wl.egl.window; +} + +void _glfwGetRequiredInstanceExtensionsWayland(char** extensions) +{ + if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface) + return; + + extensions[0] = "VK_KHR_surface"; + extensions[1] = "VK_KHR_wayland_surface"; +} + +GLFWbool _glfwGetPhysicalDevicePresentationSupportWayland(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR + vkGetPhysicalDeviceWaylandPresentationSupportKHR = + (PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceWaylandPresentationSupportKHR"); + if (!vkGetPhysicalDeviceWaylandPresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); + return VK_NULL_HANDLE; + } + + return vkGetPhysicalDeviceWaylandPresentationSupportKHR(device, + queuefamily, + _glfw.wl.display); +} + +VkResult _glfwCreateWindowSurfaceWayland(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + VkResult err; + VkWaylandSurfaceCreateInfoKHR sci; + PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR; + + vkCreateWaylandSurfaceKHR = (PFN_vkCreateWaylandSurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateWaylandSurfaceKHR"); + if (!vkCreateWaylandSurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "Wayland: Vulkan instance missing VK_KHR_wayland_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR; + sci.display = _glfw.wl.display; + sci.surface = window->wl.surface; + + err = vkCreateWaylandSurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "Wayland: Failed to create Vulkan surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI struct wl_display* glfwGetWaylandDisplay(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Wayland: Platform not initialized"); + return NULL; + } + + return _glfw.wl.display; +} + +GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_WAYLAND) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "Wayland: Platform not initialized"); + return NULL; + } + + return window->wl.surface; +} + diff --git a/3party/raylib/src/external/glfw/src/x11_init.c b/3party/raylib/src/external/glfw/src/x11_init.c new file mode 100644 index 0000000..11aeb9e --- /dev/null +++ b/3party/raylib/src/external/glfw/src/x11_init.c @@ -0,0 +1,1654 @@ +//======================================================================== +// GLFW 3.4 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include +#include +#include +#include +#include +#include + + +// Translate the X11 KeySyms for a key to a GLFW key code +// NOTE: This is only used as a fallback, in case the XKB method fails +// It is layout-dependent and will fail partially on most non-US layouts +// +static int translateKeySyms(const KeySym* keysyms, int width) +{ + if (width > 1) + { + switch (keysyms[1]) + { + case XK_KP_0: return GLFW_KEY_KP_0; + case XK_KP_1: return GLFW_KEY_KP_1; + case XK_KP_2: return GLFW_KEY_KP_2; + case XK_KP_3: return GLFW_KEY_KP_3; + case XK_KP_4: return GLFW_KEY_KP_4; + case XK_KP_5: return GLFW_KEY_KP_5; + case XK_KP_6: return GLFW_KEY_KP_6; + case XK_KP_7: return GLFW_KEY_KP_7; + case XK_KP_8: return GLFW_KEY_KP_8; + case XK_KP_9: return GLFW_KEY_KP_9; + case XK_KP_Separator: + case XK_KP_Decimal: return GLFW_KEY_KP_DECIMAL; + case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; + case XK_KP_Enter: return GLFW_KEY_KP_ENTER; + default: break; + } + } + + switch (keysyms[0]) + { + case XK_Escape: return GLFW_KEY_ESCAPE; + case XK_Tab: return GLFW_KEY_TAB; + case XK_Shift_L: return GLFW_KEY_LEFT_SHIFT; + case XK_Shift_R: return GLFW_KEY_RIGHT_SHIFT; + case XK_Control_L: return GLFW_KEY_LEFT_CONTROL; + case XK_Control_R: return GLFW_KEY_RIGHT_CONTROL; + case XK_Meta_L: + case XK_Alt_L: return GLFW_KEY_LEFT_ALT; + case XK_Mode_switch: // Mapped to Alt_R on many keyboards + case XK_ISO_Level3_Shift: // AltGr on at least some machines + case XK_Meta_R: + case XK_Alt_R: return GLFW_KEY_RIGHT_ALT; + case XK_Super_L: return GLFW_KEY_LEFT_SUPER; + case XK_Super_R: return GLFW_KEY_RIGHT_SUPER; + case XK_Menu: return GLFW_KEY_MENU; + case XK_Num_Lock: return GLFW_KEY_NUM_LOCK; + case XK_Caps_Lock: return GLFW_KEY_CAPS_LOCK; + case XK_Print: return GLFW_KEY_PRINT_SCREEN; + case XK_Scroll_Lock: return GLFW_KEY_SCROLL_LOCK; + case XK_Pause: return GLFW_KEY_PAUSE; + case XK_Delete: return GLFW_KEY_DELETE; + case XK_BackSpace: return GLFW_KEY_BACKSPACE; + case XK_Return: return GLFW_KEY_ENTER; + case XK_Home: return GLFW_KEY_HOME; + case XK_End: return GLFW_KEY_END; + case XK_Page_Up: return GLFW_KEY_PAGE_UP; + case XK_Page_Down: return GLFW_KEY_PAGE_DOWN; + case XK_Insert: return GLFW_KEY_INSERT; + case XK_Left: return GLFW_KEY_LEFT; + case XK_Right: return GLFW_KEY_RIGHT; + case XK_Down: return GLFW_KEY_DOWN; + case XK_Up: return GLFW_KEY_UP; + case XK_F1: return GLFW_KEY_F1; + case XK_F2: return GLFW_KEY_F2; + case XK_F3: return GLFW_KEY_F3; + case XK_F4: return GLFW_KEY_F4; + case XK_F5: return GLFW_KEY_F5; + case XK_F6: return GLFW_KEY_F6; + case XK_F7: return GLFW_KEY_F7; + case XK_F8: return GLFW_KEY_F8; + case XK_F9: return GLFW_KEY_F9; + case XK_F10: return GLFW_KEY_F10; + case XK_F11: return GLFW_KEY_F11; + case XK_F12: return GLFW_KEY_F12; + case XK_F13: return GLFW_KEY_F13; + case XK_F14: return GLFW_KEY_F14; + case XK_F15: return GLFW_KEY_F15; + case XK_F16: return GLFW_KEY_F16; + case XK_F17: return GLFW_KEY_F17; + case XK_F18: return GLFW_KEY_F18; + case XK_F19: return GLFW_KEY_F19; + case XK_F20: return GLFW_KEY_F20; + case XK_F21: return GLFW_KEY_F21; + case XK_F22: return GLFW_KEY_F22; + case XK_F23: return GLFW_KEY_F23; + case XK_F24: return GLFW_KEY_F24; + case XK_F25: return GLFW_KEY_F25; + + // Numeric keypad + case XK_KP_Divide: return GLFW_KEY_KP_DIVIDE; + case XK_KP_Multiply: return GLFW_KEY_KP_MULTIPLY; + case XK_KP_Subtract: return GLFW_KEY_KP_SUBTRACT; + case XK_KP_Add: return GLFW_KEY_KP_ADD; + + // These should have been detected in secondary keysym test above! + case XK_KP_Insert: return GLFW_KEY_KP_0; + case XK_KP_End: return GLFW_KEY_KP_1; + case XK_KP_Down: return GLFW_KEY_KP_2; + case XK_KP_Page_Down: return GLFW_KEY_KP_3; + case XK_KP_Left: return GLFW_KEY_KP_4; + case XK_KP_Right: return GLFW_KEY_KP_6; + case XK_KP_Home: return GLFW_KEY_KP_7; + case XK_KP_Up: return GLFW_KEY_KP_8; + case XK_KP_Page_Up: return GLFW_KEY_KP_9; + case XK_KP_Delete: return GLFW_KEY_KP_DECIMAL; + case XK_KP_Equal: return GLFW_KEY_KP_EQUAL; + case XK_KP_Enter: return GLFW_KEY_KP_ENTER; + + // Last resort: Check for printable keys (should not happen if the XKB + // extension is available). This will give a layout dependent mapping + // (which is wrong, and we may miss some keys, especially on non-US + // keyboards), but it's better than nothing... + case XK_a: return GLFW_KEY_A; + case XK_b: return GLFW_KEY_B; + case XK_c: return GLFW_KEY_C; + case XK_d: return GLFW_KEY_D; + case XK_e: return GLFW_KEY_E; + case XK_f: return GLFW_KEY_F; + case XK_g: return GLFW_KEY_G; + case XK_h: return GLFW_KEY_H; + case XK_i: return GLFW_KEY_I; + case XK_j: return GLFW_KEY_J; + case XK_k: return GLFW_KEY_K; + case XK_l: return GLFW_KEY_L; + case XK_m: return GLFW_KEY_M; + case XK_n: return GLFW_KEY_N; + case XK_o: return GLFW_KEY_O; + case XK_p: return GLFW_KEY_P; + case XK_q: return GLFW_KEY_Q; + case XK_r: return GLFW_KEY_R; + case XK_s: return GLFW_KEY_S; + case XK_t: return GLFW_KEY_T; + case XK_u: return GLFW_KEY_U; + case XK_v: return GLFW_KEY_V; + case XK_w: return GLFW_KEY_W; + case XK_x: return GLFW_KEY_X; + case XK_y: return GLFW_KEY_Y; + case XK_z: return GLFW_KEY_Z; + case XK_1: return GLFW_KEY_1; + case XK_2: return GLFW_KEY_2; + case XK_3: return GLFW_KEY_3; + case XK_4: return GLFW_KEY_4; + case XK_5: return GLFW_KEY_5; + case XK_6: return GLFW_KEY_6; + case XK_7: return GLFW_KEY_7; + case XK_8: return GLFW_KEY_8; + case XK_9: return GLFW_KEY_9; + case XK_0: return GLFW_KEY_0; + case XK_space: return GLFW_KEY_SPACE; + case XK_minus: return GLFW_KEY_MINUS; + case XK_equal: return GLFW_KEY_EQUAL; + case XK_bracketleft: return GLFW_KEY_LEFT_BRACKET; + case XK_bracketright: return GLFW_KEY_RIGHT_BRACKET; + case XK_backslash: return GLFW_KEY_BACKSLASH; + case XK_semicolon: return GLFW_KEY_SEMICOLON; + case XK_apostrophe: return GLFW_KEY_APOSTROPHE; + case XK_grave: return GLFW_KEY_GRAVE_ACCENT; + case XK_comma: return GLFW_KEY_COMMA; + case XK_period: return GLFW_KEY_PERIOD; + case XK_slash: return GLFW_KEY_SLASH; + case XK_less: return GLFW_KEY_WORLD_1; // At least in some layouts... + default: break; + } + + // No matching translation was found + return GLFW_KEY_UNKNOWN; +} + +// Create key code translation tables +// +static void createKeyTables(void) +{ + int scancodeMin, scancodeMax; + + memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes)); + memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes)); + + if (_glfw.x11.xkb.available) + { + // Use XKB to determine physical key locations independently of the + // current keyboard layout + + XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd); + XkbGetNames(_glfw.x11.display, XkbKeyNamesMask | XkbKeyAliasesMask, desc); + + scancodeMin = desc->min_key_code; + scancodeMax = desc->max_key_code; + + const struct + { + int key; + char* name; + } keymap[] = + { + { GLFW_KEY_GRAVE_ACCENT, "TLDE" }, + { GLFW_KEY_1, "AE01" }, + { GLFW_KEY_2, "AE02" }, + { GLFW_KEY_3, "AE03" }, + { GLFW_KEY_4, "AE04" }, + { GLFW_KEY_5, "AE05" }, + { GLFW_KEY_6, "AE06" }, + { GLFW_KEY_7, "AE07" }, + { GLFW_KEY_8, "AE08" }, + { GLFW_KEY_9, "AE09" }, + { GLFW_KEY_0, "AE10" }, + { GLFW_KEY_MINUS, "AE11" }, + { GLFW_KEY_EQUAL, "AE12" }, + { GLFW_KEY_Q, "AD01" }, + { GLFW_KEY_W, "AD02" }, + { GLFW_KEY_E, "AD03" }, + { GLFW_KEY_R, "AD04" }, + { GLFW_KEY_T, "AD05" }, + { GLFW_KEY_Y, "AD06" }, + { GLFW_KEY_U, "AD07" }, + { GLFW_KEY_I, "AD08" }, + { GLFW_KEY_O, "AD09" }, + { GLFW_KEY_P, "AD10" }, + { GLFW_KEY_LEFT_BRACKET, "AD11" }, + { GLFW_KEY_RIGHT_BRACKET, "AD12" }, + { GLFW_KEY_A, "AC01" }, + { GLFW_KEY_S, "AC02" }, + { GLFW_KEY_D, "AC03" }, + { GLFW_KEY_F, "AC04" }, + { GLFW_KEY_G, "AC05" }, + { GLFW_KEY_H, "AC06" }, + { GLFW_KEY_J, "AC07" }, + { GLFW_KEY_K, "AC08" }, + { GLFW_KEY_L, "AC09" }, + { GLFW_KEY_SEMICOLON, "AC10" }, + { GLFW_KEY_APOSTROPHE, "AC11" }, + { GLFW_KEY_Z, "AB01" }, + { GLFW_KEY_X, "AB02" }, + { GLFW_KEY_C, "AB03" }, + { GLFW_KEY_V, "AB04" }, + { GLFW_KEY_B, "AB05" }, + { GLFW_KEY_N, "AB06" }, + { GLFW_KEY_M, "AB07" }, + { GLFW_KEY_COMMA, "AB08" }, + { GLFW_KEY_PERIOD, "AB09" }, + { GLFW_KEY_SLASH, "AB10" }, + { GLFW_KEY_BACKSLASH, "BKSL" }, + { GLFW_KEY_WORLD_1, "LSGT" }, + { GLFW_KEY_SPACE, "SPCE" }, + { GLFW_KEY_ESCAPE, "ESC" }, + { GLFW_KEY_ENTER, "RTRN" }, + { GLFW_KEY_TAB, "TAB" }, + { GLFW_KEY_BACKSPACE, "BKSP" }, + { GLFW_KEY_INSERT, "INS" }, + { GLFW_KEY_DELETE, "DELE" }, + { GLFW_KEY_RIGHT, "RGHT" }, + { GLFW_KEY_LEFT, "LEFT" }, + { GLFW_KEY_DOWN, "DOWN" }, + { GLFW_KEY_UP, "UP" }, + { GLFW_KEY_PAGE_UP, "PGUP" }, + { GLFW_KEY_PAGE_DOWN, "PGDN" }, + { GLFW_KEY_HOME, "HOME" }, + { GLFW_KEY_END, "END" }, + { GLFW_KEY_CAPS_LOCK, "CAPS" }, + { GLFW_KEY_SCROLL_LOCK, "SCLK" }, + { GLFW_KEY_NUM_LOCK, "NMLK" }, + { GLFW_KEY_PRINT_SCREEN, "PRSC" }, + { GLFW_KEY_PAUSE, "PAUS" }, + { GLFW_KEY_F1, "FK01" }, + { GLFW_KEY_F2, "FK02" }, + { GLFW_KEY_F3, "FK03" }, + { GLFW_KEY_F4, "FK04" }, + { GLFW_KEY_F5, "FK05" }, + { GLFW_KEY_F6, "FK06" }, + { GLFW_KEY_F7, "FK07" }, + { GLFW_KEY_F8, "FK08" }, + { GLFW_KEY_F9, "FK09" }, + { GLFW_KEY_F10, "FK10" }, + { GLFW_KEY_F11, "FK11" }, + { GLFW_KEY_F12, "FK12" }, + { GLFW_KEY_F13, "FK13" }, + { GLFW_KEY_F14, "FK14" }, + { GLFW_KEY_F15, "FK15" }, + { GLFW_KEY_F16, "FK16" }, + { GLFW_KEY_F17, "FK17" }, + { GLFW_KEY_F18, "FK18" }, + { GLFW_KEY_F19, "FK19" }, + { GLFW_KEY_F20, "FK20" }, + { GLFW_KEY_F21, "FK21" }, + { GLFW_KEY_F22, "FK22" }, + { GLFW_KEY_F23, "FK23" }, + { GLFW_KEY_F24, "FK24" }, + { GLFW_KEY_F25, "FK25" }, + { GLFW_KEY_KP_0, "KP0" }, + { GLFW_KEY_KP_1, "KP1" }, + { GLFW_KEY_KP_2, "KP2" }, + { GLFW_KEY_KP_3, "KP3" }, + { GLFW_KEY_KP_4, "KP4" }, + { GLFW_KEY_KP_5, "KP5" }, + { GLFW_KEY_KP_6, "KP6" }, + { GLFW_KEY_KP_7, "KP7" }, + { GLFW_KEY_KP_8, "KP8" }, + { GLFW_KEY_KP_9, "KP9" }, + { GLFW_KEY_KP_DECIMAL, "KPDL" }, + { GLFW_KEY_KP_DIVIDE, "KPDV" }, + { GLFW_KEY_KP_MULTIPLY, "KPMU" }, + { GLFW_KEY_KP_SUBTRACT, "KPSU" }, + { GLFW_KEY_KP_ADD, "KPAD" }, + { GLFW_KEY_KP_ENTER, "KPEN" }, + { GLFW_KEY_KP_EQUAL, "KPEQ" }, + { GLFW_KEY_LEFT_SHIFT, "LFSH" }, + { GLFW_KEY_LEFT_CONTROL, "LCTL" }, + { GLFW_KEY_LEFT_ALT, "LALT" }, + { GLFW_KEY_LEFT_SUPER, "LWIN" }, + { GLFW_KEY_RIGHT_SHIFT, "RTSH" }, + { GLFW_KEY_RIGHT_CONTROL, "RCTL" }, + { GLFW_KEY_RIGHT_ALT, "RALT" }, + { GLFW_KEY_RIGHT_ALT, "LVL3" }, + { GLFW_KEY_RIGHT_ALT, "MDSW" }, + { GLFW_KEY_RIGHT_SUPER, "RWIN" }, + { GLFW_KEY_MENU, "MENU" } + }; + + // Find the X11 key code -> GLFW key code mapping + for (int scancode = scancodeMin; scancode <= scancodeMax; scancode++) + { + int key = GLFW_KEY_UNKNOWN; + + // Map the key name to a GLFW key code. Note: We use the US + // keyboard layout. Because function keys aren't mapped correctly + // when using traditional KeySym translations, they are mapped + // here instead. + for (int i = 0; i < sizeof(keymap) / sizeof(keymap[0]); i++) + { + if (strncmp(desc->names->keys[scancode].name, + keymap[i].name, + XkbKeyNameLength) == 0) + { + key = keymap[i].key; + break; + } + } + + // Fall back to key aliases in case the key name did not match + for (int i = 0; i < desc->names->num_key_aliases; i++) + { + if (key != GLFW_KEY_UNKNOWN) + break; + + if (strncmp(desc->names->key_aliases[i].real, + desc->names->keys[scancode].name, + XkbKeyNameLength) != 0) + { + continue; + } + + for (int j = 0; j < sizeof(keymap) / sizeof(keymap[0]); j++) + { + if (strncmp(desc->names->key_aliases[i].alias, + keymap[j].name, + XkbKeyNameLength) == 0) + { + key = keymap[j].key; + break; + } + } + } + + _glfw.x11.keycodes[scancode] = key; + } + + XkbFreeNames(desc, XkbKeyNamesMask, True); + XkbFreeKeyboard(desc, 0, True); + } + else + XDisplayKeycodes(_glfw.x11.display, &scancodeMin, &scancodeMax); + + int width; + KeySym* keysyms = XGetKeyboardMapping(_glfw.x11.display, + scancodeMin, + scancodeMax - scancodeMin + 1, + &width); + + for (int scancode = scancodeMin; scancode <= scancodeMax; scancode++) + { + // Translate the un-translated key codes using traditional X11 KeySym + // lookups + if (_glfw.x11.keycodes[scancode] < 0) + { + const size_t base = (scancode - scancodeMin) * width; + _glfw.x11.keycodes[scancode] = translateKeySyms(&keysyms[base], width); + } + + // Store the reverse translation for faster key name lookup + if (_glfw.x11.keycodes[scancode] > 0) + _glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode; + } + + XFree(keysyms); +} + +// Check whether the IM has a usable style +// +static GLFWbool hasUsableInputMethodStyle(void) +{ + GLFWbool found = GLFW_FALSE; + XIMStyles* styles = NULL; + + if (XGetIMValues(_glfw.x11.im, XNQueryInputStyle, &styles, NULL) != NULL) + return GLFW_FALSE; + + for (unsigned int i = 0; i < styles->count_styles; i++) + { + if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) + { + found = GLFW_TRUE; + break; + } + } + + XFree(styles); + return found; +} + +static void inputMethodDestroyCallback(XIM im, XPointer clientData, XPointer callData) +{ + _glfw.x11.im = NULL; +} + +static void inputMethodInstantiateCallback(Display* display, + XPointer clientData, + XPointer callData) +{ + if (_glfw.x11.im) + return; + + _glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL); + if (_glfw.x11.im) + { + if (!hasUsableInputMethodStyle()) + { + XCloseIM(_glfw.x11.im); + _glfw.x11.im = NULL; + } + } + + if (_glfw.x11.im) + { + XIMCallback callback; + callback.callback = (XIMProc) inputMethodDestroyCallback; + callback.client_data = NULL; + XSetIMValues(_glfw.x11.im, XNDestroyCallback, &callback, NULL); + + for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next) + _glfwCreateInputContextX11(window); + } +} + +// Return the atom ID only if it is listed in the specified array +// +static Atom getAtomIfSupported(Atom* supportedAtoms, + unsigned long atomCount, + const char* atomName) +{ + const Atom atom = XInternAtom(_glfw.x11.display, atomName, False); + + for (unsigned long i = 0; i < atomCount; i++) + { + if (supportedAtoms[i] == atom) + return atom; + } + + return None; +} + +// Check whether the running window manager is EWMH-compliant +// +static void detectEWMH(void) +{ + // First we read the _NET_SUPPORTING_WM_CHECK property on the root window + + Window* windowFromRoot = NULL; + if (!_glfwGetWindowPropertyX11(_glfw.x11.root, + _glfw.x11.NET_SUPPORTING_WM_CHECK, + XA_WINDOW, + (unsigned char**) &windowFromRoot)) + { + return; + } + + _glfwGrabErrorHandlerX11(); + + // If it exists, it should be the XID of a top-level window + // Then we look for the same property on that window + + Window* windowFromChild = NULL; + if (!_glfwGetWindowPropertyX11(*windowFromRoot, + _glfw.x11.NET_SUPPORTING_WM_CHECK, + XA_WINDOW, + (unsigned char**) &windowFromChild)) + { + XFree(windowFromRoot); + return; + } + + _glfwReleaseErrorHandlerX11(); + + // If the property exists, it should contain the XID of the window + + if (*windowFromRoot != *windowFromChild) + { + XFree(windowFromRoot); + XFree(windowFromChild); + return; + } + + XFree(windowFromRoot); + XFree(windowFromChild); + + // We are now fairly sure that an EWMH-compliant WM is currently running + // We can now start querying the WM about what features it supports by + // looking in the _NET_SUPPORTED property on the root window + // It should contain a list of supported EWMH protocol and state atoms + + Atom* supportedAtoms = NULL; + const unsigned long atomCount = + _glfwGetWindowPropertyX11(_glfw.x11.root, + _glfw.x11.NET_SUPPORTED, + XA_ATOM, + (unsigned char**) &supportedAtoms); + + // See which of the atoms we support that are supported by the WM + + _glfw.x11.NET_WM_STATE = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE"); + _glfw.x11.NET_WM_STATE_ABOVE = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE"); + _glfw.x11.NET_WM_STATE_FULLSCREEN = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN"); + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT"); + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ"); + _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION"); + _glfw.x11.NET_WM_FULLSCREEN_MONITORS = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS"); + _glfw.x11.NET_WM_WINDOW_TYPE = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE"); + _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL"); + _glfw.x11.NET_WORKAREA = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_WORKAREA"); + _glfw.x11.NET_CURRENT_DESKTOP = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP"); + _glfw.x11.NET_ACTIVE_WINDOW = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW"); + _glfw.x11.NET_FRAME_EXTENTS = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS"); + _glfw.x11.NET_REQUEST_FRAME_EXTENTS = + getAtomIfSupported(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS"); + + if (supportedAtoms) + XFree(supportedAtoms); +} + +// Look for and initialize supported X11 extensions +// +static GLFWbool initExtensions(void) +{ +#if defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.vidmode.handle = _glfwPlatformLoadModule("libXxf86vm.so"); +#else + _glfw.x11.vidmode.handle = _glfwPlatformLoadModule("libXxf86vm.so.1"); +#endif + if (_glfw.x11.vidmode.handle) + { + _glfw.x11.vidmode.QueryExtension = (PFN_XF86VidModeQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeQueryExtension"); + _glfw.x11.vidmode.GetGammaRamp = (PFN_XF86VidModeGetGammaRamp) + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRamp"); + _glfw.x11.vidmode.SetGammaRamp = (PFN_XF86VidModeSetGammaRamp) + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeSetGammaRamp"); + _glfw.x11.vidmode.GetGammaRampSize = (PFN_XF86VidModeGetGammaRampSize) + _glfwPlatformGetModuleSymbol(_glfw.x11.vidmode.handle, "XF86VidModeGetGammaRampSize"); + + _glfw.x11.vidmode.available = + XF86VidModeQueryExtension(_glfw.x11.display, + &_glfw.x11.vidmode.eventBase, + &_glfw.x11.vidmode.errorBase); + } + +#if defined(__CYGWIN__) + _glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi-6.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi.so"); +#else + _glfw.x11.xi.handle = _glfwPlatformLoadModule("libXi.so.6"); +#endif + if (_glfw.x11.xi.handle) + { + _glfw.x11.xi.QueryVersion = (PFN_XIQueryVersion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xi.handle, "XIQueryVersion"); + _glfw.x11.xi.SelectEvents = (PFN_XISelectEvents) + _glfwPlatformGetModuleSymbol(_glfw.x11.xi.handle, "XISelectEvents"); + + if (XQueryExtension(_glfw.x11.display, + "XInputExtension", + &_glfw.x11.xi.majorOpcode, + &_glfw.x11.xi.eventBase, + &_glfw.x11.xi.errorBase)) + { + _glfw.x11.xi.major = 2; + _glfw.x11.xi.minor = 0; + + if (XIQueryVersion(_glfw.x11.display, + &_glfw.x11.xi.major, + &_glfw.x11.xi.minor) == Success) + { + _glfw.x11.xi.available = GLFW_TRUE; + } + } + } + +#if defined(__CYGWIN__) + _glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr-2.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr.so"); +#else + _glfw.x11.randr.handle = _glfwPlatformLoadModule("libXrandr.so.2"); +#endif + if (_glfw.x11.randr.handle) + { + _glfw.x11.randr.AllocGamma = (PFN_XRRAllocGamma) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRAllocGamma"); + _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeGamma"); + _glfw.x11.randr.FreeCrtcInfo = (PFN_XRRFreeCrtcInfo) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeCrtcInfo"); + _glfw.x11.randr.FreeGamma = (PFN_XRRFreeGamma) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeGamma"); + _glfw.x11.randr.FreeOutputInfo = (PFN_XRRFreeOutputInfo) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeOutputInfo"); + _glfw.x11.randr.FreeScreenResources = (PFN_XRRFreeScreenResources) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRFreeScreenResources"); + _glfw.x11.randr.GetCrtcGamma = (PFN_XRRGetCrtcGamma) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcGamma"); + _glfw.x11.randr.GetCrtcGammaSize = (PFN_XRRGetCrtcGammaSize) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcGammaSize"); + _glfw.x11.randr.GetCrtcInfo = (PFN_XRRGetCrtcInfo) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetCrtcInfo"); + _glfw.x11.randr.GetOutputInfo = (PFN_XRRGetOutputInfo) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetOutputInfo"); + _glfw.x11.randr.GetOutputPrimary = (PFN_XRRGetOutputPrimary) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetOutputPrimary"); + _glfw.x11.randr.GetScreenResourcesCurrent = (PFN_XRRGetScreenResourcesCurrent) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRGetScreenResourcesCurrent"); + _glfw.x11.randr.QueryExtension = (PFN_XRRQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRQueryExtension"); + _glfw.x11.randr.QueryVersion = (PFN_XRRQueryVersion) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRQueryVersion"); + _glfw.x11.randr.SelectInput = (PFN_XRRSelectInput) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSelectInput"); + _glfw.x11.randr.SetCrtcConfig = (PFN_XRRSetCrtcConfig) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSetCrtcConfig"); + _glfw.x11.randr.SetCrtcGamma = (PFN_XRRSetCrtcGamma) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRSetCrtcGamma"); + _glfw.x11.randr.UpdateConfiguration = (PFN_XRRUpdateConfiguration) + _glfwPlatformGetModuleSymbol(_glfw.x11.randr.handle, "XRRUpdateConfiguration"); + + if (XRRQueryExtension(_glfw.x11.display, + &_glfw.x11.randr.eventBase, + &_glfw.x11.randr.errorBase)) + { + if (XRRQueryVersion(_glfw.x11.display, + &_glfw.x11.randr.major, + &_glfw.x11.randr.minor)) + { + // The GLFW RandR path requires at least version 1.3 + if (_glfw.x11.randr.major > 1 || _glfw.x11.randr.minor >= 3) + _glfw.x11.randr.available = GLFW_TRUE; + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to query RandR version"); + } + } + } + + if (_glfw.x11.randr.available) + { + XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, + _glfw.x11.root); + + if (!sr->ncrtc || !XRRGetCrtcGammaSize(_glfw.x11.display, sr->crtcs[0])) + { + // This is likely an older Nvidia driver with broken gamma support + // Flag it as useless and fall back to xf86vm gamma, if available + _glfw.x11.randr.gammaBroken = GLFW_TRUE; + } + + if (!sr->ncrtc) + { + // A system without CRTCs is likely a system with broken RandR + // Disable the RandR monitor path and fall back to core functions + _glfw.x11.randr.monitorBroken = GLFW_TRUE; + } + + XRRFreeScreenResources(sr); + } + + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRSelectInput(_glfw.x11.display, _glfw.x11.root, + RROutputChangeNotifyMask); + } + +#if defined(__CYGWIN__) + _glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor.so"); +#else + _glfw.x11.xcursor.handle = _glfwPlatformLoadModule("libXcursor.so.1"); +#endif + if (_glfw.x11.xcursor.handle) + { + _glfw.x11.xcursor.ImageCreate = (PFN_XcursorImageCreate) + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageCreate"); + _glfw.x11.xcursor.ImageDestroy = (PFN_XcursorImageDestroy) + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageDestroy"); + _glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor"); + _glfw.x11.xcursor.GetTheme = (PFN_XcursorGetTheme) + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorGetTheme"); + _glfw.x11.xcursor.GetDefaultSize = (PFN_XcursorGetDefaultSize) + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize"); + _glfw.x11.xcursor.LibraryLoadImage = (PFN_XcursorLibraryLoadImage) + _glfwPlatformGetModuleSymbol(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage"); + } + +#if defined(__CYGWIN__) + _glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama.so"); +#else + _glfw.x11.xinerama.handle = _glfwPlatformLoadModule("libXinerama.so.1"); +#endif + if (_glfw.x11.xinerama.handle) + { + _glfw.x11.xinerama.IsActive = (PFN_XineramaIsActive) + _glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaIsActive"); + _glfw.x11.xinerama.QueryExtension = (PFN_XineramaQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaQueryExtension"); + _glfw.x11.xinerama.QueryScreens = (PFN_XineramaQueryScreens) + _glfwPlatformGetModuleSymbol(_glfw.x11.xinerama.handle, "XineramaQueryScreens"); + + if (XineramaQueryExtension(_glfw.x11.display, + &_glfw.x11.xinerama.major, + &_glfw.x11.xinerama.minor)) + { + if (XineramaIsActive(_glfw.x11.display)) + _glfw.x11.xinerama.available = GLFW_TRUE; + } + } + + _glfw.x11.xkb.major = 1; + _glfw.x11.xkb.minor = 0; + _glfw.x11.xkb.available = + XkbQueryExtension(_glfw.x11.display, + &_glfw.x11.xkb.majorOpcode, + &_glfw.x11.xkb.eventBase, + &_glfw.x11.xkb.errorBase, + &_glfw.x11.xkb.major, + &_glfw.x11.xkb.minor); + + if (_glfw.x11.xkb.available) + { + Bool supported; + + if (XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported)) + { + if (supported) + _glfw.x11.xkb.detectable = GLFW_TRUE; + } + + XkbStateRec state; + if (XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &state) == Success) + _glfw.x11.xkb.group = (unsigned int)state.group; + + XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify, + XkbGroupStateMask, XkbGroupStateMask); + } + + if (_glfw.hints.init.x11.xcbVulkanSurface) + { +#if defined(__CYGWIN__) + _glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb.so"); +#else + _glfw.x11.x11xcb.handle = _glfwPlatformLoadModule("libX11-xcb.so.1"); +#endif + } + + if (_glfw.x11.x11xcb.handle) + { + _glfw.x11.x11xcb.GetXCBConnection = (PFN_XGetXCBConnection) + _glfwPlatformGetModuleSymbol(_glfw.x11.x11xcb.handle, "XGetXCBConnection"); + } + +#if defined(__CYGWIN__) + _glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender-1.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender.so"); +#else + _glfw.x11.xrender.handle = _glfwPlatformLoadModule("libXrender.so.1"); +#endif + if (_glfw.x11.xrender.handle) + { + _glfw.x11.xrender.QueryExtension = (PFN_XRenderQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderQueryExtension"); + _glfw.x11.xrender.QueryVersion = (PFN_XRenderQueryVersion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderQueryVersion"); + _glfw.x11.xrender.FindVisualFormat = (PFN_XRenderFindVisualFormat) + _glfwPlatformGetModuleSymbol(_glfw.x11.xrender.handle, "XRenderFindVisualFormat"); + + if (XRenderQueryExtension(_glfw.x11.display, + &_glfw.x11.xrender.errorBase, + &_glfw.x11.xrender.eventBase)) + { + if (XRenderQueryVersion(_glfw.x11.display, + &_glfw.x11.xrender.major, + &_glfw.x11.xrender.minor)) + { + _glfw.x11.xrender.available = GLFW_TRUE; + } + } + } + +#if defined(__CYGWIN__) + _glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext-6.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + _glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext.so"); +#else + _glfw.x11.xshape.handle = _glfwPlatformLoadModule("libXext.so.6"); +#endif + if (_glfw.x11.xshape.handle) + { + _glfw.x11.xshape.QueryExtension = (PFN_XShapeQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeQueryExtension"); + _glfw.x11.xshape.ShapeCombineRegion = (PFN_XShapeCombineRegion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeCombineRegion"); + _glfw.x11.xshape.QueryVersion = (PFN_XShapeQueryVersion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeQueryVersion"); + _glfw.x11.xshape.ShapeCombineMask = (PFN_XShapeCombineMask) + _glfwPlatformGetModuleSymbol(_glfw.x11.xshape.handle, "XShapeCombineMask"); + + if (XShapeQueryExtension(_glfw.x11.display, + &_glfw.x11.xshape.errorBase, + &_glfw.x11.xshape.eventBase)) + { + if (XShapeQueryVersion(_glfw.x11.display, + &_glfw.x11.xshape.major, + &_glfw.x11.xshape.minor)) + { + _glfw.x11.xshape.available = GLFW_TRUE; + } + } + } + + // Update the key code LUT + // FIXME: We should listen to XkbMapNotify events to track changes to + // the keyboard mapping. + createKeyTables(); + + // String format atoms + _glfw.x11.NULL_ = XInternAtom(_glfw.x11.display, "NULL", False); + _glfw.x11.UTF8_STRING = XInternAtom(_glfw.x11.display, "UTF8_STRING", False); + _glfw.x11.ATOM_PAIR = XInternAtom(_glfw.x11.display, "ATOM_PAIR", False); + + // Custom selection property atom + _glfw.x11.GLFW_SELECTION = + XInternAtom(_glfw.x11.display, "GLFW_SELECTION", False); + + // ICCCM standard clipboard atoms + _glfw.x11.TARGETS = XInternAtom(_glfw.x11.display, "TARGETS", False); + _glfw.x11.MULTIPLE = XInternAtom(_glfw.x11.display, "MULTIPLE", False); + _glfw.x11.PRIMARY = XInternAtom(_glfw.x11.display, "PRIMARY", False); + _glfw.x11.INCR = XInternAtom(_glfw.x11.display, "INCR", False); + _glfw.x11.CLIPBOARD = XInternAtom(_glfw.x11.display, "CLIPBOARD", False); + + // Clipboard manager atoms + _glfw.x11.CLIPBOARD_MANAGER = + XInternAtom(_glfw.x11.display, "CLIPBOARD_MANAGER", False); + _glfw.x11.SAVE_TARGETS = + XInternAtom(_glfw.x11.display, "SAVE_TARGETS", False); + + // Xdnd (drag and drop) atoms + _glfw.x11.XdndAware = XInternAtom(_glfw.x11.display, "XdndAware", False); + _glfw.x11.XdndEnter = XInternAtom(_glfw.x11.display, "XdndEnter", False); + _glfw.x11.XdndPosition = XInternAtom(_glfw.x11.display, "XdndPosition", False); + _glfw.x11.XdndStatus = XInternAtom(_glfw.x11.display, "XdndStatus", False); + _glfw.x11.XdndActionCopy = XInternAtom(_glfw.x11.display, "XdndActionCopy", False); + _glfw.x11.XdndDrop = XInternAtom(_glfw.x11.display, "XdndDrop", False); + _glfw.x11.XdndFinished = XInternAtom(_glfw.x11.display, "XdndFinished", False); + _glfw.x11.XdndSelection = XInternAtom(_glfw.x11.display, "XdndSelection", False); + _glfw.x11.XdndTypeList = XInternAtom(_glfw.x11.display, "XdndTypeList", False); + _glfw.x11.text_uri_list = XInternAtom(_glfw.x11.display, "text/uri-list", False); + + // ICCCM, EWMH and Motif window property atoms + // These can be set safely even without WM support + // The EWMH atoms that require WM support are handled in detectEWMH + _glfw.x11.WM_PROTOCOLS = + XInternAtom(_glfw.x11.display, "WM_PROTOCOLS", False); + _glfw.x11.WM_STATE = + XInternAtom(_glfw.x11.display, "WM_STATE", False); + _glfw.x11.WM_DELETE_WINDOW = + XInternAtom(_glfw.x11.display, "WM_DELETE_WINDOW", False); + _glfw.x11.NET_SUPPORTED = + XInternAtom(_glfw.x11.display, "_NET_SUPPORTED", False); + _glfw.x11.NET_SUPPORTING_WM_CHECK = + XInternAtom(_glfw.x11.display, "_NET_SUPPORTING_WM_CHECK", False); + _glfw.x11.NET_WM_ICON = + XInternAtom(_glfw.x11.display, "_NET_WM_ICON", False); + _glfw.x11.NET_WM_PING = + XInternAtom(_glfw.x11.display, "_NET_WM_PING", False); + _glfw.x11.NET_WM_PID = + XInternAtom(_glfw.x11.display, "_NET_WM_PID", False); + _glfw.x11.NET_WM_NAME = + XInternAtom(_glfw.x11.display, "_NET_WM_NAME", False); + _glfw.x11.NET_WM_ICON_NAME = + XInternAtom(_glfw.x11.display, "_NET_WM_ICON_NAME", False); + _glfw.x11.NET_WM_BYPASS_COMPOSITOR = + XInternAtom(_glfw.x11.display, "_NET_WM_BYPASS_COMPOSITOR", False); + _glfw.x11.NET_WM_WINDOW_OPACITY = + XInternAtom(_glfw.x11.display, "_NET_WM_WINDOW_OPACITY", False); + _glfw.x11.MOTIF_WM_HINTS = + XInternAtom(_glfw.x11.display, "_MOTIF_WM_HINTS", False); + + // The compositing manager selection name contains the screen number + { + char name[32]; + snprintf(name, sizeof(name), "_NET_WM_CM_S%u", _glfw.x11.screen); + _glfw.x11.NET_WM_CM_Sx = XInternAtom(_glfw.x11.display, name, False); + } + + // Detect whether an EWMH-conformant window manager is running + detectEWMH(); + + return GLFW_TRUE; +} + +// Retrieve system content scale via folklore heuristics +// +static void getSystemContentScale(float* xscale, float* yscale) +{ + // Start by assuming the default X11 DPI + // NOTE: Some desktop environments (KDE) may remove the Xft.dpi field when it + // would be set to 96, so assume that is the case if we cannot find it + float xdpi = 96.f, ydpi = 96.f; + + // NOTE: Basing the scale on Xft.dpi where available should provide the most + // consistent user experience (matches Qt, Gtk, etc), although not + // always the most accurate one + char* rms = XResourceManagerString(_glfw.x11.display); + if (rms) + { + XrmDatabase db = XrmGetStringDatabase(rms); + if (db) + { + XrmValue value; + char* type = NULL; + + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value)) + { + if (type && strcmp(type, "String") == 0) + xdpi = ydpi = atof(value.addr); + } + + XrmDestroyDatabase(db); + } + } + + *xscale = xdpi / 96.f; + *yscale = ydpi / 96.f; +} + +// Create a blank cursor for hidden and disabled cursor modes +// +static Cursor createHiddenCursor(void) +{ + unsigned char pixels[16 * 16 * 4] = { 0 }; + GLFWimage image = { 16, 16, pixels }; + return _glfwCreateNativeCursorX11(&image, 0, 0); +} + +// Create a helper window for IPC +// +static Window createHelperWindow(void) +{ + XSetWindowAttributes wa; + wa.event_mask = PropertyChangeMask; + + return XCreateWindow(_glfw.x11.display, _glfw.x11.root, + 0, 0, 1, 1, 0, 0, + InputOnly, + DefaultVisual(_glfw.x11.display, _glfw.x11.screen), + CWEventMask, &wa); +} + +// Create the pipe for empty events without assumuing the OS has pipe2(2) +// +static GLFWbool createEmptyEventPipe(void) +{ + if (pipe(_glfw.x11.emptyEventPipe) != 0) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create empty event pipe: %s", + strerror(errno)); + return GLFW_FALSE; + } + + for (int i = 0; i < 2; i++) + { + const int sf = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFL, 0); + const int df = fcntl(_glfw.x11.emptyEventPipe[i], F_GETFD, 0); + + if (sf == -1 || df == -1 || + fcntl(_glfw.x11.emptyEventPipe[i], F_SETFL, sf | O_NONBLOCK) == -1 || + fcntl(_glfw.x11.emptyEventPipe[i], F_SETFD, df | FD_CLOEXEC) == -1) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to set flags for empty event pipe: %s", + strerror(errno)); + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + +// X error handler +// +static int errorHandler(Display *display, XErrorEvent* event) +{ + if (_glfw.x11.display != display) + return 0; + + _glfw.x11.errorCode = event->error_code; + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Sets the X error handler callback +// +void _glfwGrabErrorHandlerX11(void) +{ + assert(_glfw.x11.errorHandler == NULL); + _glfw.x11.errorCode = Success; + _glfw.x11.errorHandler = XSetErrorHandler(errorHandler); +} + +// Clears the X error handler callback +// +void _glfwReleaseErrorHandlerX11(void) +{ + // Synchronize to make sure all commands are processed + XSync(_glfw.x11.display, False); + XSetErrorHandler(_glfw.x11.errorHandler); + _glfw.x11.errorHandler = NULL; +} + +// Reports the specified error, appending information about the last X error +// +void _glfwInputErrorX11(int error, const char* message) +{ + char buffer[_GLFW_MESSAGE_SIZE]; + XGetErrorText(_glfw.x11.display, _glfw.x11.errorCode, + buffer, sizeof(buffer)); + + _glfwInputError(error, "%s: %s", message, buffer); +} + +// Creates a native cursor object from the specified image and hotspot +// +Cursor _glfwCreateNativeCursorX11(const GLFWimage* image, int xhot, int yhot) +{ + Cursor cursor; + + if (!_glfw.x11.xcursor.handle) + return None; + + XcursorImage* native = XcursorImageCreate(image->width, image->height); + if (native == NULL) + return None; + + native->xhot = xhot; + native->yhot = yhot; + + unsigned char* source = (unsigned char*) image->pixels; + XcursorPixel* target = native->pixels; + + for (int i = 0; i < image->width * image->height; i++, target++, source += 4) + { + unsigned int alpha = source[3]; + + *target = (alpha << 24) | + ((unsigned char) ((source[0] * alpha) / 255) << 16) | + ((unsigned char) ((source[1] * alpha) / 255) << 8) | + ((unsigned char) ((source[2] * alpha) / 255) << 0); + } + + cursor = XcursorImageLoadCursor(_glfw.x11.display, native); + XcursorImageDestroy(native); + + return cursor; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform) +{ + const _GLFWplatform x11 = + { + GLFW_PLATFORM_X11, + _glfwInitX11, + _glfwTerminateX11, + _glfwGetCursorPosX11, + _glfwSetCursorPosX11, + _glfwSetCursorModeX11, + _glfwSetRawMouseMotionX11, + _glfwRawMouseMotionSupportedX11, + _glfwCreateCursorX11, + _glfwCreateStandardCursorX11, + _glfwDestroyCursorX11, + _glfwSetCursorX11, + _glfwGetScancodeNameX11, + _glfwGetKeyScancodeX11, + _glfwSetClipboardStringX11, + _glfwGetClipboardStringX11, +#if defined(__linux__) + _glfwInitJoysticksLinux, + _glfwTerminateJoysticksLinux, + _glfwPollJoystickLinux, + _glfwGetMappingNameLinux, + _glfwUpdateGamepadGUIDLinux, +#else + _glfwInitJoysticksNull, + _glfwTerminateJoysticksNull, + _glfwPollJoystickNull, + _glfwGetMappingNameNull, + _glfwUpdateGamepadGUIDNull, +#endif + _glfwFreeMonitorX11, + _glfwGetMonitorPosX11, + _glfwGetMonitorContentScaleX11, + _glfwGetMonitorWorkareaX11, + _glfwGetVideoModesX11, + _glfwGetVideoModeX11, + _glfwGetGammaRampX11, + _glfwSetGammaRampX11, + _glfwCreateWindowX11, + _glfwDestroyWindowX11, + _glfwSetWindowTitleX11, + _glfwSetWindowIconX11, + _glfwGetWindowPosX11, + _glfwSetWindowPosX11, + _glfwGetWindowSizeX11, + _glfwSetWindowSizeX11, + _glfwSetWindowSizeLimitsX11, + _glfwSetWindowAspectRatioX11, + _glfwGetFramebufferSizeX11, + _glfwGetWindowFrameSizeX11, + _glfwGetWindowContentScaleX11, + _glfwIconifyWindowX11, + _glfwRestoreWindowX11, + _glfwMaximizeWindowX11, + _glfwShowWindowX11, + _glfwHideWindowX11, + _glfwRequestWindowAttentionX11, + _glfwFocusWindowX11, + _glfwSetWindowMonitorX11, + _glfwWindowFocusedX11, + _glfwWindowIconifiedX11, + _glfwWindowVisibleX11, + _glfwWindowMaximizedX11, + _glfwWindowHoveredX11, + _glfwFramebufferTransparentX11, + _glfwGetWindowOpacityX11, + _glfwSetWindowResizableX11, + _glfwSetWindowDecoratedX11, + _glfwSetWindowFloatingX11, + _glfwSetWindowOpacityX11, + _glfwSetWindowMousePassthroughX11, + _glfwPollEventsX11, + _glfwWaitEventsX11, + _glfwWaitEventsTimeoutX11, + _glfwPostEmptyEventX11, + _glfwGetEGLPlatformX11, + _glfwGetEGLNativeDisplayX11, + _glfwGetEGLNativeWindowX11, + _glfwGetRequiredInstanceExtensionsX11, + _glfwGetPhysicalDevicePresentationSupportX11, + _glfwCreateWindowSurfaceX11, + }; + + // HACK: If the application has left the locale as "C" then both wide + // character text input and explicit UTF-8 input via XIM will break + // This sets the CTYPE part of the current locale from the environment + // in the hope that it is set to something more sane than "C" + if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0) + setlocale(LC_CTYPE, ""); + +#if defined(__CYGWIN__) + void* module = _glfwPlatformLoadModule("libX11-6.so"); +#elif defined(__OpenBSD__) || defined(__NetBSD__) + void* module = _glfwPlatformLoadModule("libX11.so"); +#else + void* module = _glfwPlatformLoadModule("libX11.so.6"); +#endif + if (!module) + { + if (platformID == GLFW_PLATFORM_X11) + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib"); + + return GLFW_FALSE; + } + + PFN_XInitThreads XInitThreads = (PFN_XInitThreads) + _glfwPlatformGetModuleSymbol(module, "XInitThreads"); + PFN_XrmInitialize XrmInitialize = (PFN_XrmInitialize) + _glfwPlatformGetModuleSymbol(module, "XrmInitialize"); + PFN_XOpenDisplay XOpenDisplay = (PFN_XOpenDisplay) + _glfwPlatformGetModuleSymbol(module, "XOpenDisplay"); + if (!XInitThreads || !XrmInitialize || !XOpenDisplay) + { + if (platformID == GLFW_PLATFORM_X11) + _glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib entry point"); + + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } + + XInitThreads(); + XrmInitialize(); + + Display* display = XOpenDisplay(NULL); + if (!display) + { + if (platformID == GLFW_PLATFORM_X11) + { + const char* name = getenv("DISPLAY"); + if (name) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "X11: Failed to open display %s", name); + } + else + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, + "X11: The DISPLAY environment variable is missing"); + } + } + + _glfwPlatformFreeModule(module); + return GLFW_FALSE; + } + + _glfw.x11.display = display; + _glfw.x11.xlib.handle = module; + + *platform = x11; + return GLFW_TRUE; +} + +int _glfwInitX11(void) +{ + _glfw.x11.xlib.AllocClassHint = (PFN_XAllocClassHint) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocClassHint"); + _glfw.x11.xlib.AllocSizeHints = (PFN_XAllocSizeHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocSizeHints"); + _glfw.x11.xlib.AllocWMHints = (PFN_XAllocWMHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XAllocWMHints"); + _glfw.x11.xlib.ChangeProperty = (PFN_XChangeProperty) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XChangeProperty"); + _glfw.x11.xlib.ChangeWindowAttributes = (PFN_XChangeWindowAttributes) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XChangeWindowAttributes"); + _glfw.x11.xlib.CheckIfEvent = (PFN_XCheckIfEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCheckIfEvent"); + _glfw.x11.xlib.CheckTypedWindowEvent = (PFN_XCheckTypedWindowEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCheckTypedWindowEvent"); + _glfw.x11.xlib.CloseDisplay = (PFN_XCloseDisplay) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCloseDisplay"); + _glfw.x11.xlib.CloseIM = (PFN_XCloseIM) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCloseIM"); + _glfw.x11.xlib.ConvertSelection = (PFN_XConvertSelection) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XConvertSelection"); + _glfw.x11.xlib.CreateColormap = (PFN_XCreateColormap) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateColormap"); + _glfw.x11.xlib.CreateFontCursor = (PFN_XCreateFontCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateFontCursor"); + _glfw.x11.xlib.CreateIC = (PFN_XCreateIC) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateIC"); + _glfw.x11.xlib.CreateRegion = (PFN_XCreateRegion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateRegion"); + _glfw.x11.xlib.CreateWindow = (PFN_XCreateWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XCreateWindow"); + _glfw.x11.xlib.DefineCursor = (PFN_XDefineCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDefineCursor"); + _glfw.x11.xlib.DeleteContext = (PFN_XDeleteContext) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDeleteContext"); + _glfw.x11.xlib.DeleteProperty = (PFN_XDeleteProperty) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDeleteProperty"); + _glfw.x11.xlib.DestroyIC = (PFN_XDestroyIC) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyIC"); + _glfw.x11.xlib.DestroyRegion = (PFN_XDestroyRegion) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyRegion"); + _glfw.x11.xlib.DestroyWindow = (PFN_XDestroyWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDestroyWindow"); + _glfw.x11.xlib.DisplayKeycodes = (PFN_XDisplayKeycodes) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XDisplayKeycodes"); + _glfw.x11.xlib.EventsQueued = (PFN_XEventsQueued) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XEventsQueued"); + _glfw.x11.xlib.FilterEvent = (PFN_XFilterEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFilterEvent"); + _glfw.x11.xlib.FindContext = (PFN_XFindContext) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFindContext"); + _glfw.x11.xlib.Flush = (PFN_XFlush) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFlush"); + _glfw.x11.xlib.Free = (PFN_XFree) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFree"); + _glfw.x11.xlib.FreeColormap = (PFN_XFreeColormap) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeColormap"); + _glfw.x11.xlib.FreeCursor = (PFN_XFreeCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeCursor"); + _glfw.x11.xlib.FreeEventData = (PFN_XFreeEventData) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XFreeEventData"); + _glfw.x11.xlib.GetErrorText = (PFN_XGetErrorText) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetErrorText"); + _glfw.x11.xlib.GetEventData = (PFN_XGetEventData) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetEventData"); + _glfw.x11.xlib.GetICValues = (PFN_XGetICValues) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetICValues"); + _glfw.x11.xlib.GetIMValues = (PFN_XGetIMValues) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetIMValues"); + _glfw.x11.xlib.GetInputFocus = (PFN_XGetInputFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetInputFocus"); + _glfw.x11.xlib.GetKeyboardMapping = (PFN_XGetKeyboardMapping) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetKeyboardMapping"); + _glfw.x11.xlib.GetScreenSaver = (PFN_XGetScreenSaver) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetScreenSaver"); + _glfw.x11.xlib.GetSelectionOwner = (PFN_XGetSelectionOwner) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetSelectionOwner"); + _glfw.x11.xlib.GetVisualInfo = (PFN_XGetVisualInfo) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetVisualInfo"); + _glfw.x11.xlib.GetWMNormalHints = (PFN_XGetWMNormalHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWMNormalHints"); + _glfw.x11.xlib.GetWindowAttributes = (PFN_XGetWindowAttributes) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWindowAttributes"); + _glfw.x11.xlib.GetWindowProperty = (PFN_XGetWindowProperty) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGetWindowProperty"); + _glfw.x11.xlib.GrabPointer = (PFN_XGrabPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XGrabPointer"); + _glfw.x11.xlib.IconifyWindow = (PFN_XIconifyWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XIconifyWindow"); + _glfw.x11.xlib.InternAtom = (PFN_XInternAtom) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XInternAtom"); + _glfw.x11.xlib.LookupString = (PFN_XLookupString) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XLookupString"); + _glfw.x11.xlib.MapRaised = (PFN_XMapRaised) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMapRaised"); + _glfw.x11.xlib.MapWindow = (PFN_XMapWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMapWindow"); + _glfw.x11.xlib.MoveResizeWindow = (PFN_XMoveResizeWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMoveResizeWindow"); + _glfw.x11.xlib.MoveWindow = (PFN_XMoveWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XMoveWindow"); + _glfw.x11.xlib.NextEvent = (PFN_XNextEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XNextEvent"); + _glfw.x11.xlib.OpenIM = (PFN_XOpenIM) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XOpenIM"); + _glfw.x11.xlib.PeekEvent = (PFN_XPeekEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XPeekEvent"); + _glfw.x11.xlib.Pending = (PFN_XPending) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XPending"); + _glfw.x11.xlib.QueryExtension = (PFN_XQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XQueryExtension"); + _glfw.x11.xlib.QueryPointer = (PFN_XQueryPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XQueryPointer"); + _glfw.x11.xlib.RaiseWindow = (PFN_XRaiseWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XRaiseWindow"); + _glfw.x11.xlib.RegisterIMInstantiateCallback = (PFN_XRegisterIMInstantiateCallback) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XRegisterIMInstantiateCallback"); + _glfw.x11.xlib.ResizeWindow = (PFN_XResizeWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XResizeWindow"); + _glfw.x11.xlib.ResourceManagerString = (PFN_XResourceManagerString) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XResourceManagerString"); + _glfw.x11.xlib.SaveContext = (PFN_XSaveContext) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSaveContext"); + _glfw.x11.xlib.SelectInput = (PFN_XSelectInput) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSelectInput"); + _glfw.x11.xlib.SendEvent = (PFN_XSendEvent) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSendEvent"); + _glfw.x11.xlib.SetClassHint = (PFN_XSetClassHint) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetClassHint"); + _glfw.x11.xlib.SetErrorHandler = (PFN_XSetErrorHandler) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetErrorHandler"); + _glfw.x11.xlib.SetICFocus = (PFN_XSetICFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetICFocus"); + _glfw.x11.xlib.SetIMValues = (PFN_XSetIMValues) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetIMValues"); + _glfw.x11.xlib.SetInputFocus = (PFN_XSetInputFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetInputFocus"); + _glfw.x11.xlib.SetLocaleModifiers = (PFN_XSetLocaleModifiers) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetLocaleModifiers"); + _glfw.x11.xlib.SetScreenSaver = (PFN_XSetScreenSaver) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetScreenSaver"); + _glfw.x11.xlib.SetSelectionOwner = (PFN_XSetSelectionOwner) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetSelectionOwner"); + _glfw.x11.xlib.SetWMHints = (PFN_XSetWMHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMHints"); + _glfw.x11.xlib.SetWMNormalHints = (PFN_XSetWMNormalHints) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMNormalHints"); + _glfw.x11.xlib.SetWMProtocols = (PFN_XSetWMProtocols) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSetWMProtocols"); + _glfw.x11.xlib.SupportsLocale = (PFN_XSupportsLocale) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSupportsLocale"); + _glfw.x11.xlib.Sync = (PFN_XSync) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XSync"); + _glfw.x11.xlib.TranslateCoordinates = (PFN_XTranslateCoordinates) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XTranslateCoordinates"); + _glfw.x11.xlib.UndefineCursor = (PFN_XUndefineCursor) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUndefineCursor"); + _glfw.x11.xlib.UngrabPointer = (PFN_XUngrabPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUngrabPointer"); + _glfw.x11.xlib.UnmapWindow = (PFN_XUnmapWindow) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnmapWindow"); + _glfw.x11.xlib.UnsetICFocus = (PFN_XUnsetICFocus) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnsetICFocus"); + _glfw.x11.xlib.VisualIDFromVisual = (PFN_XVisualIDFromVisual) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XVisualIDFromVisual"); + _glfw.x11.xlib.WarpPointer = (PFN_XWarpPointer) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XWarpPointer"); + _glfw.x11.xkb.FreeKeyboard = (PFN_XkbFreeKeyboard) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbFreeKeyboard"); + _glfw.x11.xkb.FreeNames = (PFN_XkbFreeNames) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbFreeNames"); + _glfw.x11.xkb.GetMap = (PFN_XkbGetMap) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetMap"); + _glfw.x11.xkb.GetNames = (PFN_XkbGetNames) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetNames"); + _glfw.x11.xkb.GetState = (PFN_XkbGetState) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbGetState"); + _glfw.x11.xkb.KeycodeToKeysym = (PFN_XkbKeycodeToKeysym) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbKeycodeToKeysym"); + _glfw.x11.xkb.QueryExtension = (PFN_XkbQueryExtension) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbQueryExtension"); + _glfw.x11.xkb.SelectEventDetails = (PFN_XkbSelectEventDetails) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbSelectEventDetails"); + _glfw.x11.xkb.SetDetectableAutoRepeat = (PFN_XkbSetDetectableAutoRepeat) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XkbSetDetectableAutoRepeat"); + _glfw.x11.xrm.DestroyDatabase = (PFN_XrmDestroyDatabase) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmDestroyDatabase"); + _glfw.x11.xrm.GetResource = (PFN_XrmGetResource) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmGetResource"); + _glfw.x11.xrm.GetStringDatabase = (PFN_XrmGetStringDatabase) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmGetStringDatabase"); + _glfw.x11.xrm.UniqueQuark = (PFN_XrmUniqueQuark) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XrmUniqueQuark"); + _glfw.x11.xlib.UnregisterIMInstantiateCallback = (PFN_XUnregisterIMInstantiateCallback) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "XUnregisterIMInstantiateCallback"); + _glfw.x11.xlib.utf8LookupString = (PFN_Xutf8LookupString) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "Xutf8LookupString"); + _glfw.x11.xlib.utf8SetWMProperties = (PFN_Xutf8SetWMProperties) + _glfwPlatformGetModuleSymbol(_glfw.x11.xlib.handle, "Xutf8SetWMProperties"); + + if (_glfw.x11.xlib.utf8LookupString && _glfw.x11.xlib.utf8SetWMProperties) + _glfw.x11.xlib.utf8 = GLFW_TRUE; + + _glfw.x11.screen = DefaultScreen(_glfw.x11.display); + _glfw.x11.root = RootWindow(_glfw.x11.display, _glfw.x11.screen); + _glfw.x11.context = XUniqueContext(); + + getSystemContentScale(&_glfw.x11.contentScaleX, &_glfw.x11.contentScaleY); + + if (!createEmptyEventPipe()) + return GLFW_FALSE; + + if (!initExtensions()) + return GLFW_FALSE; + + _glfw.x11.helperWindowHandle = createHelperWindow(); + _glfw.x11.hiddenCursorHandle = createHiddenCursor(); + + if (XSupportsLocale() && _glfw.x11.xlib.utf8) + { + XSetLocaleModifiers(""); + + // If an IM is already present our callback will be called right away + XRegisterIMInstantiateCallback(_glfw.x11.display, + NULL, NULL, NULL, + inputMethodInstantiateCallback, + NULL); + } + + _glfwPollMonitorsX11(); + return GLFW_TRUE; +} + +void _glfwTerminateX11(void) +{ + if (_glfw.x11.helperWindowHandle) + { + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) == + _glfw.x11.helperWindowHandle) + { + _glfwPushSelectionToManagerX11(); + } + + XDestroyWindow(_glfw.x11.display, _glfw.x11.helperWindowHandle); + _glfw.x11.helperWindowHandle = None; + } + + if (_glfw.x11.hiddenCursorHandle) + { + XFreeCursor(_glfw.x11.display, _glfw.x11.hiddenCursorHandle); + _glfw.x11.hiddenCursorHandle = (Cursor) 0; + } + + _glfw_free(_glfw.x11.primarySelectionString); + _glfw_free(_glfw.x11.clipboardString); + + XUnregisterIMInstantiateCallback(_glfw.x11.display, + NULL, NULL, NULL, + inputMethodInstantiateCallback, + NULL); + + if (_glfw.x11.im) + { + XCloseIM(_glfw.x11.im); + _glfw.x11.im = NULL; + } + + if (_glfw.x11.display) + { + XCloseDisplay(_glfw.x11.display); + _glfw.x11.display = NULL; + } + + if (_glfw.x11.x11xcb.handle) + { + _glfwPlatformFreeModule(_glfw.x11.x11xcb.handle); + _glfw.x11.x11xcb.handle = NULL; + } + + if (_glfw.x11.xcursor.handle) + { + _glfwPlatformFreeModule(_glfw.x11.xcursor.handle); + _glfw.x11.xcursor.handle = NULL; + } + + if (_glfw.x11.randr.handle) + { + _glfwPlatformFreeModule(_glfw.x11.randr.handle); + _glfw.x11.randr.handle = NULL; + } + + if (_glfw.x11.xinerama.handle) + { + _glfwPlatformFreeModule(_glfw.x11.xinerama.handle); + _glfw.x11.xinerama.handle = NULL; + } + + if (_glfw.x11.xrender.handle) + { + _glfwPlatformFreeModule(_glfw.x11.xrender.handle); + _glfw.x11.xrender.handle = NULL; + } + + if (_glfw.x11.vidmode.handle) + { + _glfwPlatformFreeModule(_glfw.x11.vidmode.handle); + _glfw.x11.vidmode.handle = NULL; + } + + if (_glfw.x11.xi.handle) + { + _glfwPlatformFreeModule(_glfw.x11.xi.handle); + _glfw.x11.xi.handle = NULL; + } + + _glfwTerminateOSMesa(); + // NOTE: These need to be unloaded after XCloseDisplay, as they register + // cleanup callbacks that get called by that function + _glfwTerminateEGL(); + _glfwTerminateGLX(); + + if (_glfw.x11.xlib.handle) + { + _glfwPlatformFreeModule(_glfw.x11.xlib.handle); + _glfw.x11.xlib.handle = NULL; + } + + if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1]) + { + close(_glfw.x11.emptyEventPipe[0]); + close(_glfw.x11.emptyEventPipe[1]); + } +} + diff --git a/3party/raylib/src/external/glfw/src/x11_monitor.c b/3party/raylib/src/external/glfw/src/x11_monitor.c new file mode 100644 index 0000000..b031c83 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/x11_monitor.c @@ -0,0 +1,616 @@ +//======================================================================== +// GLFW 3.4 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include +#include +#include + + +// Check whether the display mode should be included in enumeration +// +static GLFWbool modeIsGood(const XRRModeInfo* mi) +{ + return (mi->modeFlags & RR_Interlace) == 0; +} + +// Calculates the refresh rate, in Hz, from the specified RandR mode info +// +static int calculateRefreshRate(const XRRModeInfo* mi) +{ + if (mi->hTotal && mi->vTotal) + return (int) round((double) mi->dotClock / ((double) mi->hTotal * (double) mi->vTotal)); + else + return 0; +} + +// Returns the mode info for a RandR mode XID +// +static const XRRModeInfo* getModeInfo(const XRRScreenResources* sr, RRMode id) +{ + for (int i = 0; i < sr->nmode; i++) + { + if (sr->modes[i].id == id) + return sr->modes + i; + } + + return NULL; +} + +// Convert RandR mode info to GLFW video mode +// +static GLFWvidmode vidmodeFromModeInfo(const XRRModeInfo* mi, + const XRRCrtcInfo* ci) +{ + GLFWvidmode mode; + + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) + { + mode.width = mi->height; + mode.height = mi->width; + } + else + { + mode.width = mi->width; + mode.height = mi->height; + } + + mode.refreshRate = calculateRefreshRate(mi); + + _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), + &mode.redBits, &mode.greenBits, &mode.blueBits); + + return mode; +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Poll for changes in the set of connected monitors +// +void _glfwPollMonitorsX11(void) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + int disconnectedCount, screenCount = 0; + _GLFWmonitor** disconnected = NULL; + XineramaScreenInfo* screens = NULL; + XRRScreenResources* sr = XRRGetScreenResourcesCurrent(_glfw.x11.display, + _glfw.x11.root); + RROutput primary = XRRGetOutputPrimary(_glfw.x11.display, + _glfw.x11.root); + + if (_glfw.x11.xinerama.available) + screens = XineramaQueryScreens(_glfw.x11.display, &screenCount); + + disconnectedCount = _glfw.monitorCount; + if (disconnectedCount) + { + disconnected = _glfw_calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*)); + memcpy(disconnected, + _glfw.monitors, + _glfw.monitorCount * sizeof(_GLFWmonitor*)); + } + + for (int i = 0; i < sr->noutput; i++) + { + int j, type, widthMM, heightMM; + + XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, sr->outputs[i]); + if (oi->connection != RR_Connected || oi->crtc == None) + { + XRRFreeOutputInfo(oi); + continue; + } + + for (j = 0; j < disconnectedCount; j++) + { + if (disconnected[j] && + disconnected[j]->x11.output == sr->outputs[i]) + { + disconnected[j] = NULL; + break; + } + } + + if (j < disconnectedCount) + { + XRRFreeOutputInfo(oi); + continue; + } + + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, oi->crtc); + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) + { + widthMM = oi->mm_height; + heightMM = oi->mm_width; + } + else + { + widthMM = oi->mm_width; + heightMM = oi->mm_height; + } + + if (widthMM <= 0 || heightMM <= 0) + { + // HACK: If RandR does not provide a physical size, assume the + // X11 default 96 DPI and calculate from the CRTC viewport + // NOTE: These members are affected by rotation, unlike the mode + // info and output info members + widthMM = (int) (ci->width * 25.4f / 96.f); + heightMM = (int) (ci->height * 25.4f / 96.f); + } + + _GLFWmonitor* monitor = _glfwAllocMonitor(oi->name, widthMM, heightMM); + monitor->x11.output = sr->outputs[i]; + monitor->x11.crtc = oi->crtc; + + for (j = 0; j < screenCount; j++) + { + if (screens[j].x_org == ci->x && + screens[j].y_org == ci->y && + screens[j].width == ci->width && + screens[j].height == ci->height) + { + monitor->x11.index = j; + break; + } + } + + if (monitor->x11.output == primary) + type = _GLFW_INSERT_FIRST; + else + type = _GLFW_INSERT_LAST; + + _glfwInputMonitor(monitor, GLFW_CONNECTED, type); + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + } + + XRRFreeScreenResources(sr); + + if (screens) + XFree(screens); + + for (int i = 0; i < disconnectedCount; i++) + { + if (disconnected[i]) + _glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0); + } + + _glfw_free(disconnected); + } + else + { + const int widthMM = DisplayWidthMM(_glfw.x11.display, _glfw.x11.screen); + const int heightMM = DisplayHeightMM(_glfw.x11.display, _glfw.x11.screen); + + _glfwInputMonitor(_glfwAllocMonitor("Display", widthMM, heightMM), + GLFW_CONNECTED, + _GLFW_INSERT_FIRST); + } +} + +// Set the current video mode for the specified monitor +// +void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + GLFWvidmode current; + RRMode native = None; + + const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired); + _glfwGetVideoModeX11(monitor, ¤t); + if (_glfwCompareVideoModes(¤t, best) == 0) + return; + + XRRScreenResources* sr = + XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); + + for (int i = 0; i < oi->nmode; i++) + { + const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); + if (!modeIsGood(mi)) + continue; + + const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); + if (_glfwCompareVideoModes(best, &mode) == 0) + { + native = mi->id; + break; + } + } + + if (native) + { + if (monitor->x11.oldMode == None) + monitor->x11.oldMode = ci->mode; + + XRRSetCrtcConfig(_glfw.x11.display, + sr, monitor->x11.crtc, + CurrentTime, + ci->x, ci->y, + native, + ci->rotation, + ci->outputs, + ci->noutput); + } + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } +} + +// Restore the saved (original) video mode for the specified monitor +// +void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + if (monitor->x11.oldMode == None) + return; + + XRRScreenResources* sr = + XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + XRRSetCrtcConfig(_glfw.x11.display, + sr, monitor->x11.crtc, + CurrentTime, + ci->x, ci->y, + monitor->x11.oldMode, + ci->rotation, + ci->outputs, + ci->noutput); + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + + monitor->x11.oldMode = None; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +void _glfwFreeMonitorX11(_GLFWmonitor* monitor) +{ +} + +void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr = + XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + if (ci) + { + if (xpos) + *xpos = ci->x; + if (ypos) + *ypos = ci->y; + + XRRFreeCrtcInfo(ci); + } + + XRRFreeScreenResources(sr); + } +} + +void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, + float* xscale, float* yscale) +{ + if (xscale) + *xscale = _glfw.x11.contentScaleX; + if (yscale) + *yscale = _glfw.x11.contentScaleY; +} + +void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, + int* xpos, int* ypos, + int* width, int* height) +{ + int areaX = 0, areaY = 0, areaWidth = 0, areaHeight = 0; + + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr = + XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + areaX = ci->x; + areaY = ci->y; + + const XRRModeInfo* mi = getModeInfo(sr, ci->mode); + + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) + { + areaWidth = mi->height; + areaHeight = mi->width; + } + else + { + areaWidth = mi->width; + areaHeight = mi->height; + } + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + areaWidth = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); + areaHeight = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); + } + + if (_glfw.x11.NET_WORKAREA && _glfw.x11.NET_CURRENT_DESKTOP) + { + Atom* extents = NULL; + Atom* desktop = NULL; + const unsigned long extentCount = + _glfwGetWindowPropertyX11(_glfw.x11.root, + _glfw.x11.NET_WORKAREA, + XA_CARDINAL, + (unsigned char**) &extents); + + if (_glfwGetWindowPropertyX11(_glfw.x11.root, + _glfw.x11.NET_CURRENT_DESKTOP, + XA_CARDINAL, + (unsigned char**) &desktop) > 0) + { + if (extentCount >= 4 && *desktop < extentCount / 4) + { + const int globalX = extents[*desktop * 4 + 0]; + const int globalY = extents[*desktop * 4 + 1]; + const int globalWidth = extents[*desktop * 4 + 2]; + const int globalHeight = extents[*desktop * 4 + 3]; + + if (areaX < globalX) + { + areaWidth -= globalX - areaX; + areaX = globalX; + } + + if (areaY < globalY) + { + areaHeight -= globalY - areaY; + areaY = globalY; + } + + if (areaX + areaWidth > globalX + globalWidth) + areaWidth = globalX - areaX + globalWidth; + if (areaY + areaHeight > globalY + globalHeight) + areaHeight = globalY - areaY + globalHeight; + } + } + + if (extents) + XFree(extents); + if (desktop) + XFree(desktop); + } + + if (xpos) + *xpos = areaX; + if (ypos) + *ypos = areaY; + if (width) + *width = areaWidth; + if (height) + *height = areaHeight; +} + +GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count) +{ + GLFWvidmode* result; + + *count = 0; + + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr = + XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + XRROutputInfo* oi = XRRGetOutputInfo(_glfw.x11.display, sr, monitor->x11.output); + + result = _glfw_calloc(oi->nmode, sizeof(GLFWvidmode)); + + for (int i = 0; i < oi->nmode; i++) + { + const XRRModeInfo* mi = getModeInfo(sr, oi->modes[i]); + if (!modeIsGood(mi)) + continue; + + const GLFWvidmode mode = vidmodeFromModeInfo(mi, ci); + int j; + + for (j = 0; j < *count; j++) + { + if (_glfwCompareVideoModes(result + j, &mode) == 0) + break; + } + + // Skip duplicate modes + if (j < *count) + continue; + + (*count)++; + result[*count - 1] = mode; + } + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(sr); + } + else + { + *count = 1; + result = _glfw_calloc(1, sizeof(GLFWvidmode)); + _glfwGetVideoModeX11(monitor, result); + } + + return result; +} + +void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.monitorBroken) + { + XRRScreenResources* sr = + XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc); + + if (ci) + { + const XRRModeInfo* mi = getModeInfo(sr, ci->mode); + if (mi) // mi can be NULL if the monitor has been disconnected + *mode = vidmodeFromModeInfo(mi, ci); + + XRRFreeCrtcInfo(ci); + } + + XRRFreeScreenResources(sr); + } + else + { + mode->width = DisplayWidth(_glfw.x11.display, _glfw.x11.screen); + mode->height = DisplayHeight(_glfw.x11.display, _glfw.x11.screen); + mode->refreshRate = 0; + + _glfwSplitBPP(DefaultDepth(_glfw.x11.display, _glfw.x11.screen), + &mode->redBits, &mode->greenBits, &mode->blueBits); + } +} + +GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) + { + const size_t size = XRRGetCrtcGammaSize(_glfw.x11.display, + monitor->x11.crtc); + XRRCrtcGamma* gamma = XRRGetCrtcGamma(_glfw.x11.display, + monitor->x11.crtc); + + _glfwAllocGammaArrays(ramp, size); + + memcpy(ramp->red, gamma->red, size * sizeof(unsigned short)); + memcpy(ramp->green, gamma->green, size * sizeof(unsigned short)); + memcpy(ramp->blue, gamma->blue, size * sizeof(unsigned short)); + + XRRFreeGamma(gamma); + return GLFW_TRUE; + } + else if (_glfw.x11.vidmode.available) + { + int size; + XF86VidModeGetGammaRampSize(_glfw.x11.display, _glfw.x11.screen, &size); + + _glfwAllocGammaArrays(ramp, size); + + XF86VidModeGetGammaRamp(_glfw.x11.display, + _glfw.x11.screen, + ramp->size, ramp->red, ramp->green, ramp->blue); + return GLFW_TRUE; + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Gamma ramp access not supported by server"); + return GLFW_FALSE; + } +} + +void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp) +{ + if (_glfw.x11.randr.available && !_glfw.x11.randr.gammaBroken) + { + if (XRRGetCrtcGammaSize(_glfw.x11.display, monitor->x11.crtc) != ramp->size) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Gamma ramp size must match current ramp size"); + return; + } + + XRRCrtcGamma* gamma = XRRAllocGamma(ramp->size); + + memcpy(gamma->red, ramp->red, ramp->size * sizeof(unsigned short)); + memcpy(gamma->green, ramp->green, ramp->size * sizeof(unsigned short)); + memcpy(gamma->blue, ramp->blue, ramp->size * sizeof(unsigned short)); + + XRRSetCrtcGamma(_glfw.x11.display, monitor->x11.crtc, gamma); + XRRFreeGamma(gamma); + } + else if (_glfw.x11.vidmode.available) + { + XF86VidModeSetGammaRamp(_glfw.x11.display, + _glfw.x11.screen, + ramp->size, + (unsigned short*) ramp->red, + (unsigned short*) ramp->green, + (unsigned short*) ramp->blue); + } + else + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Gamma ramp access not supported by server"); + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + return monitor->x11.crtc; +} + +GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* handle) +{ + _GLFWmonitor* monitor = (_GLFWmonitor*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + return monitor->x11.output; +} + diff --git a/3party/raylib/src/external/glfw/src/x11_platform.h b/3party/raylib/src/external/glfw/src/x11_platform.h new file mode 100644 index 0000000..cdea395 --- /dev/null +++ b/3party/raylib/src/external/glfw/src/x11_platform.h @@ -0,0 +1,1004 @@ +//======================================================================== +// GLFW 3.4 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#include +#include +#include + +#include +#include +#include +#include +#include + +// The XRandR extension provides mode setting and gamma control +#include + +// The Xkb extension provides improved keyboard support +#include + +// The Xinerama extension provides legacy monitor indices +#include + +// The XInput extension provides raw mouse motion input +#include + +// The Shape extension provides custom window shapes +#include + +#define GLX_VENDOR 1 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_SAMPLES 0x186a1 +#define GLX_VISUAL_ID 0x800b + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 + +typedef XID GLXWindow; +typedef XID GLXDrawable; +typedef struct __GLXFBConfig* GLXFBConfig; +typedef struct __GLXcontext* GLXContext; +typedef void (*__GLXextproc)(void); + +typedef XClassHint* (* PFN_XAllocClassHint)(void); +typedef XSizeHints* (* PFN_XAllocSizeHints)(void); +typedef XWMHints* (* PFN_XAllocWMHints)(void); +typedef int (* PFN_XChangeProperty)(Display*,Window,Atom,Atom,int,int,const unsigned char*,int); +typedef int (* PFN_XChangeWindowAttributes)(Display*,Window,unsigned long,XSetWindowAttributes*); +typedef Bool (* PFN_XCheckIfEvent)(Display*,XEvent*,Bool(*)(Display*,XEvent*,XPointer),XPointer); +typedef Bool (* PFN_XCheckTypedWindowEvent)(Display*,Window,int,XEvent*); +typedef int (* PFN_XCloseDisplay)(Display*); +typedef Status (* PFN_XCloseIM)(XIM); +typedef int (* PFN_XConvertSelection)(Display*,Atom,Atom,Atom,Window,Time); +typedef Colormap (* PFN_XCreateColormap)(Display*,Window,Visual*,int); +typedef Cursor (* PFN_XCreateFontCursor)(Display*,unsigned int); +typedef XIC (* PFN_XCreateIC)(XIM,...); +typedef Region (* PFN_XCreateRegion)(void); +typedef Window (* PFN_XCreateWindow)(Display*,Window,int,int,unsigned int,unsigned int,unsigned int,int,unsigned int,Visual*,unsigned long,XSetWindowAttributes*); +typedef int (* PFN_XDefineCursor)(Display*,Window,Cursor); +typedef int (* PFN_XDeleteContext)(Display*,XID,XContext); +typedef int (* PFN_XDeleteProperty)(Display*,Window,Atom); +typedef void (* PFN_XDestroyIC)(XIC); +typedef int (* PFN_XDestroyRegion)(Region); +typedef int (* PFN_XDestroyWindow)(Display*,Window); +typedef int (* PFN_XDisplayKeycodes)(Display*,int*,int*); +typedef int (* PFN_XEventsQueued)(Display*,int); +typedef Bool (* PFN_XFilterEvent)(XEvent*,Window); +typedef int (* PFN_XFindContext)(Display*,XID,XContext,XPointer*); +typedef int (* PFN_XFlush)(Display*); +typedef int (* PFN_XFree)(void*); +typedef int (* PFN_XFreeColormap)(Display*,Colormap); +typedef int (* PFN_XFreeCursor)(Display*,Cursor); +typedef void (* PFN_XFreeEventData)(Display*,XGenericEventCookie*); +typedef int (* PFN_XGetErrorText)(Display*,int,char*,int); +typedef Bool (* PFN_XGetEventData)(Display*,XGenericEventCookie*); +typedef char* (* PFN_XGetICValues)(XIC,...); +typedef char* (* PFN_XGetIMValues)(XIM,...); +typedef int (* PFN_XGetInputFocus)(Display*,Window*,int*); +typedef KeySym* (* PFN_XGetKeyboardMapping)(Display*,KeyCode,int,int*); +typedef int (* PFN_XGetScreenSaver)(Display*,int*,int*,int*,int*); +typedef Window (* PFN_XGetSelectionOwner)(Display*,Atom); +typedef XVisualInfo* (* PFN_XGetVisualInfo)(Display*,long,XVisualInfo*,int*); +typedef Status (* PFN_XGetWMNormalHints)(Display*,Window,XSizeHints*,long*); +typedef Status (* PFN_XGetWindowAttributes)(Display*,Window,XWindowAttributes*); +typedef int (* PFN_XGetWindowProperty)(Display*,Window,Atom,long,long,Bool,Atom,Atom*,int*,unsigned long*,unsigned long*,unsigned char**); +typedef int (* PFN_XGrabPointer)(Display*,Window,Bool,unsigned int,int,int,Window,Cursor,Time); +typedef Status (* PFN_XIconifyWindow)(Display*,Window,int); +typedef Status (* PFN_XInitThreads)(void); +typedef Atom (* PFN_XInternAtom)(Display*,const char*,Bool); +typedef int (* PFN_XLookupString)(XKeyEvent*,char*,int,KeySym*,XComposeStatus*); +typedef int (* PFN_XMapRaised)(Display*,Window); +typedef int (* PFN_XMapWindow)(Display*,Window); +typedef int (* PFN_XMoveResizeWindow)(Display*,Window,int,int,unsigned int,unsigned int); +typedef int (* PFN_XMoveWindow)(Display*,Window,int,int); +typedef int (* PFN_XNextEvent)(Display*,XEvent*); +typedef Display* (* PFN_XOpenDisplay)(const char*); +typedef XIM (* PFN_XOpenIM)(Display*,XrmDatabase*,char*,char*); +typedef int (* PFN_XPeekEvent)(Display*,XEvent*); +typedef int (* PFN_XPending)(Display*); +typedef Bool (* PFN_XQueryExtension)(Display*,const char*,int*,int*,int*); +typedef Bool (* PFN_XQueryPointer)(Display*,Window,Window*,Window*,int*,int*,int*,int*,unsigned int*); +typedef int (* PFN_XRaiseWindow)(Display*,Window); +typedef Bool (* PFN_XRegisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer); +typedef int (* PFN_XResizeWindow)(Display*,Window,unsigned int,unsigned int); +typedef char* (* PFN_XResourceManagerString)(Display*); +typedef int (* PFN_XSaveContext)(Display*,XID,XContext,const char*); +typedef int (* PFN_XSelectInput)(Display*,Window,long); +typedef Status (* PFN_XSendEvent)(Display*,Window,Bool,long,XEvent*); +typedef int (* PFN_XSetClassHint)(Display*,Window,XClassHint*); +typedef XErrorHandler (* PFN_XSetErrorHandler)(XErrorHandler); +typedef void (* PFN_XSetICFocus)(XIC); +typedef char* (* PFN_XSetIMValues)(XIM,...); +typedef int (* PFN_XSetInputFocus)(Display*,Window,int,Time); +typedef char* (* PFN_XSetLocaleModifiers)(const char*); +typedef int (* PFN_XSetScreenSaver)(Display*,int,int,int,int); +typedef int (* PFN_XSetSelectionOwner)(Display*,Atom,Window,Time); +typedef int (* PFN_XSetWMHints)(Display*,Window,XWMHints*); +typedef void (* PFN_XSetWMNormalHints)(Display*,Window,XSizeHints*); +typedef Status (* PFN_XSetWMProtocols)(Display*,Window,Atom*,int); +typedef Bool (* PFN_XSupportsLocale)(void); +typedef int (* PFN_XSync)(Display*,Bool); +typedef Bool (* PFN_XTranslateCoordinates)(Display*,Window,Window,int,int,int*,int*,Window*); +typedef int (* PFN_XUndefineCursor)(Display*,Window); +typedef int (* PFN_XUngrabPointer)(Display*,Time); +typedef int (* PFN_XUnmapWindow)(Display*,Window); +typedef void (* PFN_XUnsetICFocus)(XIC); +typedef VisualID (* PFN_XVisualIDFromVisual)(Visual*); +typedef int (* PFN_XWarpPointer)(Display*,Window,Window,int,int,unsigned int,unsigned int,int,int); +typedef void (* PFN_XkbFreeKeyboard)(XkbDescPtr,unsigned int,Bool); +typedef void (* PFN_XkbFreeNames)(XkbDescPtr,unsigned int,Bool); +typedef XkbDescPtr (* PFN_XkbGetMap)(Display*,unsigned int,unsigned int); +typedef Status (* PFN_XkbGetNames)(Display*,unsigned int,XkbDescPtr); +typedef Status (* PFN_XkbGetState)(Display*,unsigned int,XkbStatePtr); +typedef KeySym (* PFN_XkbKeycodeToKeysym)(Display*,KeyCode,int,int); +typedef Bool (* PFN_XkbQueryExtension)(Display*,int*,int*,int*,int*,int*); +typedef Bool (* PFN_XkbSelectEventDetails)(Display*,unsigned int,unsigned int,unsigned long,unsigned long); +typedef Bool (* PFN_XkbSetDetectableAutoRepeat)(Display*,Bool,Bool*); +typedef void (* PFN_XrmDestroyDatabase)(XrmDatabase); +typedef Bool (* PFN_XrmGetResource)(XrmDatabase,const char*,const char*,char**,XrmValue*); +typedef XrmDatabase (* PFN_XrmGetStringDatabase)(const char*); +typedef void (* PFN_XrmInitialize)(void); +typedef XrmQuark (* PFN_XrmUniqueQuark)(void); +typedef Bool (* PFN_XUnregisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer); +typedef int (* PFN_Xutf8LookupString)(XIC,XKeyPressedEvent*,char*,int,KeySym*,Status*); +typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char*,char**,int,XSizeHints*,XWMHints*,XClassHint*); +#define XAllocClassHint _glfw.x11.xlib.AllocClassHint +#define XAllocSizeHints _glfw.x11.xlib.AllocSizeHints +#define XAllocWMHints _glfw.x11.xlib.AllocWMHints +#define XChangeProperty _glfw.x11.xlib.ChangeProperty +#define XChangeWindowAttributes _glfw.x11.xlib.ChangeWindowAttributes +#define XCheckIfEvent _glfw.x11.xlib.CheckIfEvent +#define XCheckTypedWindowEvent _glfw.x11.xlib.CheckTypedWindowEvent +#define XCloseDisplay _glfw.x11.xlib.CloseDisplay +#define XCloseIM _glfw.x11.xlib.CloseIM +#define XConvertSelection _glfw.x11.xlib.ConvertSelection +#define XCreateColormap _glfw.x11.xlib.CreateColormap +#define XCreateFontCursor _glfw.x11.xlib.CreateFontCursor +#define XCreateIC _glfw.x11.xlib.CreateIC +#define XCreateRegion _glfw.x11.xlib.CreateRegion +#define XCreateWindow _glfw.x11.xlib.CreateWindow +#define XDefineCursor _glfw.x11.xlib.DefineCursor +#define XDeleteContext _glfw.x11.xlib.DeleteContext +#define XDeleteProperty _glfw.x11.xlib.DeleteProperty +#define XDestroyIC _glfw.x11.xlib.DestroyIC +#define XDestroyRegion _glfw.x11.xlib.DestroyRegion +#define XDestroyWindow _glfw.x11.xlib.DestroyWindow +#define XDisplayKeycodes _glfw.x11.xlib.DisplayKeycodes +#define XEventsQueued _glfw.x11.xlib.EventsQueued +#define XFilterEvent _glfw.x11.xlib.FilterEvent +#define XFindContext _glfw.x11.xlib.FindContext +#define XFlush _glfw.x11.xlib.Flush +#define XFree _glfw.x11.xlib.Free +#define XFreeColormap _glfw.x11.xlib.FreeColormap +#define XFreeCursor _glfw.x11.xlib.FreeCursor +#define XFreeEventData _glfw.x11.xlib.FreeEventData +#define XGetErrorText _glfw.x11.xlib.GetErrorText +#define XGetEventData _glfw.x11.xlib.GetEventData +#define XGetICValues _glfw.x11.xlib.GetICValues +#define XGetIMValues _glfw.x11.xlib.GetIMValues +#define XGetInputFocus _glfw.x11.xlib.GetInputFocus +#define XGetKeyboardMapping _glfw.x11.xlib.GetKeyboardMapping +#define XGetScreenSaver _glfw.x11.xlib.GetScreenSaver +#define XGetSelectionOwner _glfw.x11.xlib.GetSelectionOwner +#define XGetVisualInfo _glfw.x11.xlib.GetVisualInfo +#define XGetWMNormalHints _glfw.x11.xlib.GetWMNormalHints +#define XGetWindowAttributes _glfw.x11.xlib.GetWindowAttributes +#define XGetWindowProperty _glfw.x11.xlib.GetWindowProperty +#define XGrabPointer _glfw.x11.xlib.GrabPointer +#define XIconifyWindow _glfw.x11.xlib.IconifyWindow +#define XInternAtom _glfw.x11.xlib.InternAtom +#define XLookupString _glfw.x11.xlib.LookupString +#define XMapRaised _glfw.x11.xlib.MapRaised +#define XMapWindow _glfw.x11.xlib.MapWindow +#define XMoveResizeWindow _glfw.x11.xlib.MoveResizeWindow +#define XMoveWindow _glfw.x11.xlib.MoveWindow +#define XNextEvent _glfw.x11.xlib.NextEvent +#define XOpenIM _glfw.x11.xlib.OpenIM +#define XPeekEvent _glfw.x11.xlib.PeekEvent +#define XPending _glfw.x11.xlib.Pending +#define XQueryExtension _glfw.x11.xlib.QueryExtension +#define XQueryPointer _glfw.x11.xlib.QueryPointer +#define XRaiseWindow _glfw.x11.xlib.RaiseWindow +#define XRegisterIMInstantiateCallback _glfw.x11.xlib.RegisterIMInstantiateCallback +#define XResizeWindow _glfw.x11.xlib.ResizeWindow +#define XResourceManagerString _glfw.x11.xlib.ResourceManagerString +#define XSaveContext _glfw.x11.xlib.SaveContext +#define XSelectInput _glfw.x11.xlib.SelectInput +#define XSendEvent _glfw.x11.xlib.SendEvent +#define XSetClassHint _glfw.x11.xlib.SetClassHint +#define XSetErrorHandler _glfw.x11.xlib.SetErrorHandler +#define XSetICFocus _glfw.x11.xlib.SetICFocus +#define XSetIMValues _glfw.x11.xlib.SetIMValues +#define XSetInputFocus _glfw.x11.xlib.SetInputFocus +#define XSetLocaleModifiers _glfw.x11.xlib.SetLocaleModifiers +#define XSetScreenSaver _glfw.x11.xlib.SetScreenSaver +#define XSetSelectionOwner _glfw.x11.xlib.SetSelectionOwner +#define XSetWMHints _glfw.x11.xlib.SetWMHints +#define XSetWMNormalHints _glfw.x11.xlib.SetWMNormalHints +#define XSetWMProtocols _glfw.x11.xlib.SetWMProtocols +#define XSupportsLocale _glfw.x11.xlib.SupportsLocale +#define XSync _glfw.x11.xlib.Sync +#define XTranslateCoordinates _glfw.x11.xlib.TranslateCoordinates +#define XUndefineCursor _glfw.x11.xlib.UndefineCursor +#define XUngrabPointer _glfw.x11.xlib.UngrabPointer +#define XUnmapWindow _glfw.x11.xlib.UnmapWindow +#define XUnsetICFocus _glfw.x11.xlib.UnsetICFocus +#define XVisualIDFromVisual _glfw.x11.xlib.VisualIDFromVisual +#define XWarpPointer _glfw.x11.xlib.WarpPointer +#define XkbFreeKeyboard _glfw.x11.xkb.FreeKeyboard +#define XkbFreeNames _glfw.x11.xkb.FreeNames +#define XkbGetMap _glfw.x11.xkb.GetMap +#define XkbGetNames _glfw.x11.xkb.GetNames +#define XkbGetState _glfw.x11.xkb.GetState +#define XkbKeycodeToKeysym _glfw.x11.xkb.KeycodeToKeysym +#define XkbQueryExtension _glfw.x11.xkb.QueryExtension +#define XkbSelectEventDetails _glfw.x11.xkb.SelectEventDetails +#define XkbSetDetectableAutoRepeat _glfw.x11.xkb.SetDetectableAutoRepeat +#define XrmDestroyDatabase _glfw.x11.xrm.DestroyDatabase +#define XrmGetResource _glfw.x11.xrm.GetResource +#define XrmGetStringDatabase _glfw.x11.xrm.GetStringDatabase +#define XrmUniqueQuark _glfw.x11.xrm.UniqueQuark +#define XUnregisterIMInstantiateCallback _glfw.x11.xlib.UnregisterIMInstantiateCallback +#define Xutf8LookupString _glfw.x11.xlib.utf8LookupString +#define Xutf8SetWMProperties _glfw.x11.xlib.utf8SetWMProperties + +typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int); +typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*); +typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*); +typedef void (* PFN_XRRFreeOutputInfo)(XRROutputInfo*); +typedef void (* PFN_XRRFreeScreenResources)(XRRScreenResources*); +typedef XRRCrtcGamma* (* PFN_XRRGetCrtcGamma)(Display*,RRCrtc); +typedef int (* PFN_XRRGetCrtcGammaSize)(Display*,RRCrtc); +typedef XRRCrtcInfo* (* PFN_XRRGetCrtcInfo) (Display*,XRRScreenResources*,RRCrtc); +typedef XRROutputInfo* (* PFN_XRRGetOutputInfo)(Display*,XRRScreenResources*,RROutput); +typedef RROutput (* PFN_XRRGetOutputPrimary)(Display*,Window); +typedef XRRScreenResources* (* PFN_XRRGetScreenResourcesCurrent)(Display*,Window); +typedef Bool (* PFN_XRRQueryExtension)(Display*,int*,int*); +typedef Status (* PFN_XRRQueryVersion)(Display*,int*,int*); +typedef void (* PFN_XRRSelectInput)(Display*,Window,int); +typedef Status (* PFN_XRRSetCrtcConfig)(Display*,XRRScreenResources*,RRCrtc,Time,int,int,RRMode,Rotation,RROutput*,int); +typedef void (* PFN_XRRSetCrtcGamma)(Display*,RRCrtc,XRRCrtcGamma*); +typedef int (* PFN_XRRUpdateConfiguration)(XEvent*); +#define XRRAllocGamma _glfw.x11.randr.AllocGamma +#define XRRFreeCrtcInfo _glfw.x11.randr.FreeCrtcInfo +#define XRRFreeGamma _glfw.x11.randr.FreeGamma +#define XRRFreeOutputInfo _glfw.x11.randr.FreeOutputInfo +#define XRRFreeScreenResources _glfw.x11.randr.FreeScreenResources +#define XRRGetCrtcGamma _glfw.x11.randr.GetCrtcGamma +#define XRRGetCrtcGammaSize _glfw.x11.randr.GetCrtcGammaSize +#define XRRGetCrtcInfo _glfw.x11.randr.GetCrtcInfo +#define XRRGetOutputInfo _glfw.x11.randr.GetOutputInfo +#define XRRGetOutputPrimary _glfw.x11.randr.GetOutputPrimary +#define XRRGetScreenResourcesCurrent _glfw.x11.randr.GetScreenResourcesCurrent +#define XRRQueryExtension _glfw.x11.randr.QueryExtension +#define XRRQueryVersion _glfw.x11.randr.QueryVersion +#define XRRSelectInput _glfw.x11.randr.SelectInput +#define XRRSetCrtcConfig _glfw.x11.randr.SetCrtcConfig +#define XRRSetCrtcGamma _glfw.x11.randr.SetCrtcGamma +#define XRRUpdateConfiguration _glfw.x11.randr.UpdateConfiguration + +typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int); +typedef void (* PFN_XcursorImageDestroy)(XcursorImage*); +typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*); +typedef char* (* PFN_XcursorGetTheme)(Display*); +typedef int (* PFN_XcursorGetDefaultSize)(Display*); +typedef XcursorImage* (* PFN_XcursorLibraryLoadImage)(const char*,const char*,int); +#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate +#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy +#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor +#define XcursorGetTheme _glfw.x11.xcursor.GetTheme +#define XcursorGetDefaultSize _glfw.x11.xcursor.GetDefaultSize +#define XcursorLibraryLoadImage _glfw.x11.xcursor.LibraryLoadImage + +typedef Bool (* PFN_XineramaIsActive)(Display*); +typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*); +typedef XineramaScreenInfo* (* PFN_XineramaQueryScreens)(Display*,int*); +#define XineramaIsActive _glfw.x11.xinerama.IsActive +#define XineramaQueryExtension _glfw.x11.xinerama.QueryExtension +#define XineramaQueryScreens _glfw.x11.xinerama.QueryScreens + +typedef XID xcb_window_t; +typedef XID xcb_visualid_t; +typedef struct xcb_connection_t xcb_connection_t; +typedef xcb_connection_t* (* PFN_XGetXCBConnection)(Display*); +#define XGetXCBConnection _glfw.x11.x11xcb.GetXCBConnection + +typedef Bool (* PFN_XF86VidModeQueryExtension)(Display*,int*,int*); +typedef Bool (* PFN_XF86VidModeGetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); +typedef Bool (* PFN_XF86VidModeSetGammaRamp)(Display*,int,int,unsigned short*,unsigned short*,unsigned short*); +typedef Bool (* PFN_XF86VidModeGetGammaRampSize)(Display*,int,int*); +#define XF86VidModeQueryExtension _glfw.x11.vidmode.QueryExtension +#define XF86VidModeGetGammaRamp _glfw.x11.vidmode.GetGammaRamp +#define XF86VidModeSetGammaRamp _glfw.x11.vidmode.SetGammaRamp +#define XF86VidModeGetGammaRampSize _glfw.x11.vidmode.GetGammaRampSize + +typedef Status (* PFN_XIQueryVersion)(Display*,int*,int*); +typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int); +#define XIQueryVersion _glfw.x11.xi.QueryVersion +#define XISelectEvents _glfw.x11.xi.SelectEvents + +typedef Bool (* PFN_XRenderQueryExtension)(Display*,int*,int*); +typedef Status (* PFN_XRenderQueryVersion)(Display*dpy,int*,int*); +typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const*); +#define XRenderQueryExtension _glfw.x11.xrender.QueryExtension +#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion +#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat + +typedef Bool (* PFN_XShapeQueryExtension)(Display*,int*,int*); +typedef Status (* PFN_XShapeQueryVersion)(Display*dpy,int*,int*); +typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int); +typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int); + +#define XShapeQueryExtension _glfw.x11.xshape.QueryExtension +#define XShapeQueryVersion _glfw.x11.xshape.QueryVersion +#define XShapeCombineRegion _glfw.x11.xshape.ShapeCombineRegion +#define XShapeCombineMask _glfw.x11.xshape.ShapeCombineMask + +typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*); +typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int); +typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*); +typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*); +typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext); +typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext); +typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable); +typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int); +typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*); +typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool); +typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName); +typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int); +typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig); +typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*); +typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow); + +typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int); +typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int); +typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*); + +// libGL.so function pointer typedefs +#define glXGetFBConfigs _glfw.glx.GetFBConfigs +#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib +#define glXGetClientString _glfw.glx.GetClientString +#define glXQueryExtension _glfw.glx.QueryExtension +#define glXQueryVersion _glfw.glx.QueryVersion +#define glXDestroyContext _glfw.glx.DestroyContext +#define glXMakeCurrent _glfw.glx.MakeCurrent +#define glXSwapBuffers _glfw.glx.SwapBuffers +#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString +#define glXCreateNewContext _glfw.glx.CreateNewContext +#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig +#define glXCreateWindow _glfw.glx.CreateWindow +#define glXDestroyWindow _glfw.glx.DestroyWindow + +typedef VkFlags VkXlibSurfaceCreateFlagsKHR; +typedef VkFlags VkXcbSurfaceCreateFlagsKHR; + +typedef struct VkXlibSurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkXlibSurfaceCreateFlagsKHR flags; + Display* dpy; + Window window; +} VkXlibSurfaceCreateInfoKHR; + +typedef struct VkXcbSurfaceCreateInfoKHR +{ + VkStructureType sType; + const void* pNext; + VkXcbSurfaceCreateFlagsKHR flags; + xcb_connection_t* connection; + xcb_window_t window; +} VkXcbSurfaceCreateInfoKHR; + +typedef VkResult (APIENTRY *PFN_vkCreateXlibSurfaceKHR)(VkInstance,const VkXlibSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice,uint32_t,Display*,VisualID); +typedef VkResult (APIENTRY *PFN_vkCreateXcbSurfaceKHR)(VkInstance,const VkXcbSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*); +typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice,uint32_t,xcb_connection_t*,xcb_visualid_t); + +#include "xkb_unicode.h" +#include "posix_poll.h" + +#define GLFW_X11_WINDOW_STATE _GLFWwindowX11 x11; +#define GLFW_X11_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11; +#define GLFW_X11_MONITOR_STATE _GLFWmonitorX11 x11; +#define GLFW_X11_CURSOR_STATE _GLFWcursorX11 x11; + +#define GLFW_GLX_CONTEXT_STATE _GLFWcontextGLX glx; +#define GLFW_GLX_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx; + + +// GLX-specific per-context data +// +typedef struct _GLFWcontextGLX +{ + GLXContext handle; + GLXWindow window; +} _GLFWcontextGLX; + +// GLX-specific global data +// +typedef struct _GLFWlibraryGLX +{ + int major, minor; + int eventBase; + int errorBase; + + void* handle; + + // GLX 1.3 functions + PFNGLXGETFBCONFIGSPROC GetFBConfigs; + PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib; + PFNGLXGETCLIENTSTRINGPROC GetClientString; + PFNGLXQUERYEXTENSIONPROC QueryExtension; + PFNGLXQUERYVERSIONPROC QueryVersion; + PFNGLXDESTROYCONTEXTPROC DestroyContext; + PFNGLXMAKECURRENTPROC MakeCurrent; + PFNGLXSWAPBUFFERSPROC SwapBuffers; + PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString; + PFNGLXCREATENEWCONTEXTPROC CreateNewContext; + PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig; + PFNGLXCREATEWINDOWPROC CreateWindow; + PFNGLXDESTROYWINDOWPROC DestroyWindow; + + // GLX 1.4 and extension functions + PFNGLXGETPROCADDRESSPROC GetProcAddress; + PFNGLXGETPROCADDRESSPROC GetProcAddressARB; + PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI; + PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT; + PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA; + PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; + GLFWbool SGI_swap_control; + GLFWbool EXT_swap_control; + GLFWbool MESA_swap_control; + GLFWbool ARB_multisample; + GLFWbool ARB_framebuffer_sRGB; + GLFWbool EXT_framebuffer_sRGB; + GLFWbool ARB_create_context; + GLFWbool ARB_create_context_profile; + GLFWbool ARB_create_context_robustness; + GLFWbool EXT_create_context_es2_profile; + GLFWbool ARB_create_context_no_error; + GLFWbool ARB_context_flush_control; +} _GLFWlibraryGLX; + +// X11-specific per-window data +// +typedef struct _GLFWwindowX11 +{ + Colormap colormap; + Window handle; + Window parent; + XIC ic; + + GLFWbool overrideRedirect; + GLFWbool iconified; + GLFWbool maximized; + + // Whether the visual supports framebuffer transparency + GLFWbool transparent; + + // Cached position and size used to filter out duplicate events + int width, height; + int xpos, ypos; + + // The last received cursor position, regardless of source + int lastCursorPosX, lastCursorPosY; + // The last position the cursor was warped to by GLFW + int warpCursorPosX, warpCursorPosY; + + // The time of the last KeyPress event per keycode, for discarding + // duplicate key events generated for some keys by ibus + Time keyPressTimes[256]; +} _GLFWwindowX11; + +// X11-specific global data +// +typedef struct _GLFWlibraryX11 +{ + Display* display; + int screen; + Window root; + + // System content scale + float contentScaleX, contentScaleY; + // Helper window for IPC + Window helperWindowHandle; + // Invisible cursor for hidden cursor mode + Cursor hiddenCursorHandle; + // Context for mapping window XIDs to _GLFWwindow pointers + XContext context; + // XIM input method + XIM im; + // The previous X error handler, to be restored later + XErrorHandler errorHandler; + // Most recent error code received by X error handler + int errorCode; + // Primary selection string (while the primary selection is owned) + char* primarySelectionString; + // Clipboard string (while the selection is owned) + char* clipboardString; + // Key name string + char keynames[GLFW_KEY_LAST + 1][5]; + // X11 keycode to GLFW key LUT + short int keycodes[256]; + // GLFW key to X11 keycode LUT + short int scancodes[GLFW_KEY_LAST + 1]; + // Where to place the cursor when re-enabled + double restoreCursorPosX, restoreCursorPosY; + // The window whose disabled cursor mode is active + _GLFWwindow* disabledCursorWindow; + int emptyEventPipe[2]; + + // Window manager atoms + Atom NET_SUPPORTED; + Atom NET_SUPPORTING_WM_CHECK; + Atom WM_PROTOCOLS; + Atom WM_STATE; + Atom WM_DELETE_WINDOW; + Atom NET_WM_NAME; + Atom NET_WM_ICON_NAME; + Atom NET_WM_ICON; + Atom NET_WM_PID; + Atom NET_WM_PING; + Atom NET_WM_WINDOW_TYPE; + Atom NET_WM_WINDOW_TYPE_NORMAL; + Atom NET_WM_STATE; + Atom NET_WM_STATE_ABOVE; + Atom NET_WM_STATE_FULLSCREEN; + Atom NET_WM_STATE_MAXIMIZED_VERT; + Atom NET_WM_STATE_MAXIMIZED_HORZ; + Atom NET_WM_STATE_DEMANDS_ATTENTION; + Atom NET_WM_BYPASS_COMPOSITOR; + Atom NET_WM_FULLSCREEN_MONITORS; + Atom NET_WM_WINDOW_OPACITY; + Atom NET_WM_CM_Sx; + Atom NET_WORKAREA; + Atom NET_CURRENT_DESKTOP; + Atom NET_ACTIVE_WINDOW; + Atom NET_FRAME_EXTENTS; + Atom NET_REQUEST_FRAME_EXTENTS; + Atom MOTIF_WM_HINTS; + + // Xdnd (drag and drop) atoms + Atom XdndAware; + Atom XdndEnter; + Atom XdndPosition; + Atom XdndStatus; + Atom XdndActionCopy; + Atom XdndDrop; + Atom XdndFinished; + Atom XdndSelection; + Atom XdndTypeList; + Atom text_uri_list; + + // Selection (clipboard) atoms + Atom TARGETS; + Atom MULTIPLE; + Atom INCR; + Atom CLIPBOARD; + Atom PRIMARY; + Atom CLIPBOARD_MANAGER; + Atom SAVE_TARGETS; + Atom NULL_; + Atom UTF8_STRING; + Atom COMPOUND_STRING; + Atom ATOM_PAIR; + Atom GLFW_SELECTION; + + struct { + void* handle; + GLFWbool utf8; + PFN_XAllocClassHint AllocClassHint; + PFN_XAllocSizeHints AllocSizeHints; + PFN_XAllocWMHints AllocWMHints; + PFN_XChangeProperty ChangeProperty; + PFN_XChangeWindowAttributes ChangeWindowAttributes; + PFN_XCheckIfEvent CheckIfEvent; + PFN_XCheckTypedWindowEvent CheckTypedWindowEvent; + PFN_XCloseDisplay CloseDisplay; + PFN_XCloseIM CloseIM; + PFN_XConvertSelection ConvertSelection; + PFN_XCreateColormap CreateColormap; + PFN_XCreateFontCursor CreateFontCursor; + PFN_XCreateIC CreateIC; + PFN_XCreateRegion CreateRegion; + PFN_XCreateWindow CreateWindow; + PFN_XDefineCursor DefineCursor; + PFN_XDeleteContext DeleteContext; + PFN_XDeleteProperty DeleteProperty; + PFN_XDestroyIC DestroyIC; + PFN_XDestroyRegion DestroyRegion; + PFN_XDestroyWindow DestroyWindow; + PFN_XDisplayKeycodes DisplayKeycodes; + PFN_XEventsQueued EventsQueued; + PFN_XFilterEvent FilterEvent; + PFN_XFindContext FindContext; + PFN_XFlush Flush; + PFN_XFree Free; + PFN_XFreeColormap FreeColormap; + PFN_XFreeCursor FreeCursor; + PFN_XFreeEventData FreeEventData; + PFN_XGetErrorText GetErrorText; + PFN_XGetEventData GetEventData; + PFN_XGetICValues GetICValues; + PFN_XGetIMValues GetIMValues; + PFN_XGetInputFocus GetInputFocus; + PFN_XGetKeyboardMapping GetKeyboardMapping; + PFN_XGetScreenSaver GetScreenSaver; + PFN_XGetSelectionOwner GetSelectionOwner; + PFN_XGetVisualInfo GetVisualInfo; + PFN_XGetWMNormalHints GetWMNormalHints; + PFN_XGetWindowAttributes GetWindowAttributes; + PFN_XGetWindowProperty GetWindowProperty; + PFN_XGrabPointer GrabPointer; + PFN_XIconifyWindow IconifyWindow; + PFN_XInternAtom InternAtom; + PFN_XLookupString LookupString; + PFN_XMapRaised MapRaised; + PFN_XMapWindow MapWindow; + PFN_XMoveResizeWindow MoveResizeWindow; + PFN_XMoveWindow MoveWindow; + PFN_XNextEvent NextEvent; + PFN_XOpenIM OpenIM; + PFN_XPeekEvent PeekEvent; + PFN_XPending Pending; + PFN_XQueryExtension QueryExtension; + PFN_XQueryPointer QueryPointer; + PFN_XRaiseWindow RaiseWindow; + PFN_XRegisterIMInstantiateCallback RegisterIMInstantiateCallback; + PFN_XResizeWindow ResizeWindow; + PFN_XResourceManagerString ResourceManagerString; + PFN_XSaveContext SaveContext; + PFN_XSelectInput SelectInput; + PFN_XSendEvent SendEvent; + PFN_XSetClassHint SetClassHint; + PFN_XSetErrorHandler SetErrorHandler; + PFN_XSetICFocus SetICFocus; + PFN_XSetIMValues SetIMValues; + PFN_XSetInputFocus SetInputFocus; + PFN_XSetLocaleModifiers SetLocaleModifiers; + PFN_XSetScreenSaver SetScreenSaver; + PFN_XSetSelectionOwner SetSelectionOwner; + PFN_XSetWMHints SetWMHints; + PFN_XSetWMNormalHints SetWMNormalHints; + PFN_XSetWMProtocols SetWMProtocols; + PFN_XSupportsLocale SupportsLocale; + PFN_XSync Sync; + PFN_XTranslateCoordinates TranslateCoordinates; + PFN_XUndefineCursor UndefineCursor; + PFN_XUngrabPointer UngrabPointer; + PFN_XUnmapWindow UnmapWindow; + PFN_XUnsetICFocus UnsetICFocus; + PFN_XVisualIDFromVisual VisualIDFromVisual; + PFN_XWarpPointer WarpPointer; + PFN_XUnregisterIMInstantiateCallback UnregisterIMInstantiateCallback; + PFN_Xutf8LookupString utf8LookupString; + PFN_Xutf8SetWMProperties utf8SetWMProperties; + } xlib; + + struct { + PFN_XrmDestroyDatabase DestroyDatabase; + PFN_XrmGetResource GetResource; + PFN_XrmGetStringDatabase GetStringDatabase; + PFN_XrmUniqueQuark UniqueQuark; + } xrm; + + struct { + GLFWbool available; + void* handle; + int eventBase; + int errorBase; + int major; + int minor; + GLFWbool gammaBroken; + GLFWbool monitorBroken; + PFN_XRRAllocGamma AllocGamma; + PFN_XRRFreeCrtcInfo FreeCrtcInfo; + PFN_XRRFreeGamma FreeGamma; + PFN_XRRFreeOutputInfo FreeOutputInfo; + PFN_XRRFreeScreenResources FreeScreenResources; + PFN_XRRGetCrtcGamma GetCrtcGamma; + PFN_XRRGetCrtcGammaSize GetCrtcGammaSize; + PFN_XRRGetCrtcInfo GetCrtcInfo; + PFN_XRRGetOutputInfo GetOutputInfo; + PFN_XRRGetOutputPrimary GetOutputPrimary; + PFN_XRRGetScreenResourcesCurrent GetScreenResourcesCurrent; + PFN_XRRQueryExtension QueryExtension; + PFN_XRRQueryVersion QueryVersion; + PFN_XRRSelectInput SelectInput; + PFN_XRRSetCrtcConfig SetCrtcConfig; + PFN_XRRSetCrtcGamma SetCrtcGamma; + PFN_XRRUpdateConfiguration UpdateConfiguration; + } randr; + + struct { + GLFWbool available; + GLFWbool detectable; + int majorOpcode; + int eventBase; + int errorBase; + int major; + int minor; + unsigned int group; + PFN_XkbFreeKeyboard FreeKeyboard; + PFN_XkbFreeNames FreeNames; + PFN_XkbGetMap GetMap; + PFN_XkbGetNames GetNames; + PFN_XkbGetState GetState; + PFN_XkbKeycodeToKeysym KeycodeToKeysym; + PFN_XkbQueryExtension QueryExtension; + PFN_XkbSelectEventDetails SelectEventDetails; + PFN_XkbSetDetectableAutoRepeat SetDetectableAutoRepeat; + } xkb; + + struct { + int count; + int timeout; + int interval; + int blanking; + int exposure; + } saver; + + struct { + int version; + Window source; + Atom format; + } xdnd; + + struct { + void* handle; + PFN_XcursorImageCreate ImageCreate; + PFN_XcursorImageDestroy ImageDestroy; + PFN_XcursorImageLoadCursor ImageLoadCursor; + PFN_XcursorGetTheme GetTheme; + PFN_XcursorGetDefaultSize GetDefaultSize; + PFN_XcursorLibraryLoadImage LibraryLoadImage; + } xcursor; + + struct { + GLFWbool available; + void* handle; + int major; + int minor; + PFN_XineramaIsActive IsActive; + PFN_XineramaQueryExtension QueryExtension; + PFN_XineramaQueryScreens QueryScreens; + } xinerama; + + struct { + void* handle; + PFN_XGetXCBConnection GetXCBConnection; + } x11xcb; + + struct { + GLFWbool available; + void* handle; + int eventBase; + int errorBase; + PFN_XF86VidModeQueryExtension QueryExtension; + PFN_XF86VidModeGetGammaRamp GetGammaRamp; + PFN_XF86VidModeSetGammaRamp SetGammaRamp; + PFN_XF86VidModeGetGammaRampSize GetGammaRampSize; + } vidmode; + + struct { + GLFWbool available; + void* handle; + int majorOpcode; + int eventBase; + int errorBase; + int major; + int minor; + PFN_XIQueryVersion QueryVersion; + PFN_XISelectEvents SelectEvents; + } xi; + + struct { + GLFWbool available; + void* handle; + int major; + int minor; + int eventBase; + int errorBase; + PFN_XRenderQueryExtension QueryExtension; + PFN_XRenderQueryVersion QueryVersion; + PFN_XRenderFindVisualFormat FindVisualFormat; + } xrender; + + struct { + GLFWbool available; + void* handle; + int major; + int minor; + int eventBase; + int errorBase; + PFN_XShapeQueryExtension QueryExtension; + PFN_XShapeCombineRegion ShapeCombineRegion; + PFN_XShapeQueryVersion QueryVersion; + PFN_XShapeCombineMask ShapeCombineMask; + } xshape; +} _GLFWlibraryX11; + +// X11-specific per-monitor data +// +typedef struct _GLFWmonitorX11 +{ + RROutput output; + RRCrtc crtc; + RRMode oldMode; + + // Index of corresponding Xinerama screen, + // for EWMH full screen window placement + int index; +} _GLFWmonitorX11; + +// X11-specific per-cursor data +// +typedef struct _GLFWcursorX11 +{ + Cursor handle; +} _GLFWcursorX11; + + +GLFWbool _glfwConnectX11(int platformID, _GLFWplatform* platform); +int _glfwInitX11(void); +void _glfwTerminateX11(void); + +GLFWbool _glfwCreateWindowX11(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); +void _glfwDestroyWindowX11(_GLFWwindow* window); +void _glfwSetWindowTitleX11(_GLFWwindow* window, const char* title); +void _glfwSetWindowIconX11(_GLFWwindow* window, int count, const GLFWimage* images); +void _glfwGetWindowPosX11(_GLFWwindow* window, int* xpos, int* ypos); +void _glfwSetWindowPosX11(_GLFWwindow* window, int xpos, int ypos); +void _glfwGetWindowSizeX11(_GLFWwindow* window, int* width, int* height); +void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height); +void _glfwSetWindowSizeLimitsX11(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); +void _glfwSetWindowAspectRatioX11(_GLFWwindow* window, int numer, int denom); +void _glfwGetFramebufferSizeX11(_GLFWwindow* window, int* width, int* height); +void _glfwGetWindowFrameSizeX11(_GLFWwindow* window, int* left, int* top, int* right, int* bottom); +void _glfwGetWindowContentScaleX11(_GLFWwindow* window, float* xscale, float* yscale); +void _glfwIconifyWindowX11(_GLFWwindow* window); +void _glfwRestoreWindowX11(_GLFWwindow* window); +void _glfwMaximizeWindowX11(_GLFWwindow* window); +void _glfwShowWindowX11(_GLFWwindow* window); +void _glfwHideWindowX11(_GLFWwindow* window); +void _glfwRequestWindowAttentionX11(_GLFWwindow* window); +void _glfwFocusWindowX11(_GLFWwindow* window); +void _glfwSetWindowMonitorX11(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); +GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window); +GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window); +GLFWbool _glfwWindowVisibleX11(_GLFWwindow* window); +GLFWbool _glfwWindowMaximizedX11(_GLFWwindow* window); +GLFWbool _glfwWindowHoveredX11(_GLFWwindow* window); +GLFWbool _glfwFramebufferTransparentX11(_GLFWwindow* window); +void _glfwSetWindowResizableX11(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowDecoratedX11(_GLFWwindow* window, GLFWbool enabled); +void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled); +float _glfwGetWindowOpacityX11(_GLFWwindow* window); +void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity); +void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled); + +void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled); +GLFWbool _glfwRawMouseMotionSupportedX11(void); + +void _glfwPollEventsX11(void); +void _glfwWaitEventsX11(void); +void _glfwWaitEventsTimeoutX11(double timeout); +void _glfwPostEmptyEventX11(void); + +void _glfwGetCursorPosX11(_GLFWwindow* window, double* xpos, double* ypos); +void _glfwSetCursorPosX11(_GLFWwindow* window, double xpos, double ypos); +void _glfwSetCursorModeX11(_GLFWwindow* window, int mode); +const char* _glfwGetScancodeNameX11(int scancode); +int _glfwGetKeyScancodeX11(int key); +GLFWbool _glfwCreateCursorX11(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot); +GLFWbool _glfwCreateStandardCursorX11(_GLFWcursor* cursor, int shape); +void _glfwDestroyCursorX11(_GLFWcursor* cursor); +void _glfwSetCursorX11(_GLFWwindow* window, _GLFWcursor* cursor); +void _glfwSetClipboardStringX11(const char* string); +const char* _glfwGetClipboardStringX11(void); + +EGLenum _glfwGetEGLPlatformX11(EGLint** attribs); +EGLNativeDisplayType _glfwGetEGLNativeDisplayX11(void); +EGLNativeWindowType _glfwGetEGLNativeWindowX11(_GLFWwindow* window); + +void _glfwGetRequiredInstanceExtensionsX11(char** extensions); +GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); +VkResult _glfwCreateWindowSurfaceX11(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); + +void _glfwFreeMonitorX11(_GLFWmonitor* monitor); +void _glfwGetMonitorPosX11(_GLFWmonitor* monitor, int* xpos, int* ypos); +void _glfwGetMonitorContentScaleX11(_GLFWmonitor* monitor, float* xscale, float* yscale); +void _glfwGetMonitorWorkareaX11(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); +GLFWvidmode* _glfwGetVideoModesX11(_GLFWmonitor* monitor, int* count); +void _glfwGetVideoModeX11(_GLFWmonitor* monitor, GLFWvidmode* mode); +GLFWbool _glfwGetGammaRampX11(_GLFWmonitor* monitor, GLFWgammaramp* ramp); +void _glfwSetGammaRampX11(_GLFWmonitor* monitor, const GLFWgammaramp* ramp); + +void _glfwPollMonitorsX11(void); +void _glfwSetVideoModeX11(_GLFWmonitor* monitor, const GLFWvidmode* desired); +void _glfwRestoreVideoModeX11(_GLFWmonitor* monitor); + +Cursor _glfwCreateNativeCursorX11(const GLFWimage* image, int xhot, int yhot); + +unsigned long _glfwGetWindowPropertyX11(Window window, + Atom property, + Atom type, + unsigned char** value); +GLFWbool _glfwIsVisualTransparentX11(Visual* visual); + +void _glfwGrabErrorHandlerX11(void); +void _glfwReleaseErrorHandlerX11(void); +void _glfwInputErrorX11(int error, const char* message); + +void _glfwPushSelectionToManagerX11(void); +void _glfwCreateInputContextX11(_GLFWwindow* window); + +GLFWbool _glfwInitGLX(void); +void _glfwTerminateGLX(void); +GLFWbool _glfwCreateContextGLX(_GLFWwindow* window, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig); +void _glfwDestroyContextGLX(_GLFWwindow* window); +GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig, + Visual** visual, int* depth); + diff --git a/3party/raylib/src/external/glfw/src/x11_window.c b/3party/raylib/src/external/glfw/src/x11_window.c new file mode 100644 index 0000000..8a689ed --- /dev/null +++ b/3party/raylib/src/external/glfw/src/x11_window.c @@ -0,0 +1,3351 @@ +//======================================================================== +// GLFW 3.4 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2019 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + +#include +#include + +#include + +#include +#include +#include +#include +#include +#include + +// Action for EWMH client messages +#define _NET_WM_STATE_REMOVE 0 +#define _NET_WM_STATE_ADD 1 +#define _NET_WM_STATE_TOGGLE 2 + +// Additional mouse button names for XButtonEvent +#define Button6 6 +#define Button7 7 + +// Motif WM hints flags +#define MWM_HINTS_DECORATIONS 2 +#define MWM_DECOR_ALL 1 + +#define _GLFW_XDND_VERSION 5 + +// Wait for event data to arrive on the X11 display socket +// This avoids blocking other threads via the per-display Xlib lock that also +// covers GLX functions +// +static GLFWbool waitForX11Event(double* timeout) +{ + struct pollfd fd = { ConnectionNumber(_glfw.x11.display), POLLIN }; + + while (!XPending(_glfw.x11.display)) + { + if (!_glfwPollPOSIX(&fd, 1, timeout)) + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Wait for event data to arrive on any event file descriptor +// This avoids blocking other threads via the per-display Xlib lock that also +// covers GLX functions +// +static GLFWbool waitForAnyEvent(double* timeout) +{ + nfds_t count = 2; + struct pollfd fds[3] = + { + { ConnectionNumber(_glfw.x11.display), POLLIN }, + { _glfw.x11.emptyEventPipe[0], POLLIN } + }; + +#if defined(__linux__) + if (_glfw.joysticksInitialized) + fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN }; +#endif + + while (!XPending(_glfw.x11.display)) + { + if (!_glfwPollPOSIX(fds, count, timeout)) + return GLFW_FALSE; + + for (int i = 1; i < count; i++) + { + if (fds[i].revents & POLLIN) + return GLFW_TRUE; + } + } + + return GLFW_TRUE; +} + +// Writes a byte to the empty event pipe +// +static void writeEmptyEvent(void) +{ + for (;;) + { + const char byte = 0; + const ssize_t result = write(_glfw.x11.emptyEventPipe[1], &byte, 1); + if (result == 1 || (result == -1 && errno != EINTR)) + break; + } +} + +// Drains available data from the empty event pipe +// +static void drainEmptyEvents(void) +{ + for (;;) + { + char dummy[64]; + const ssize_t result = read(_glfw.x11.emptyEventPipe[0], dummy, sizeof(dummy)); + if (result == -1 && errno != EINTR) + break; + } +} + +// Waits until a VisibilityNotify event arrives for the specified window or the +// timeout period elapses (ICCCM section 4.2.2) +// +static GLFWbool waitForVisibilityNotify(_GLFWwindow* window) +{ + XEvent dummy; + double timeout = 0.1; + + while (!XCheckTypedWindowEvent(_glfw.x11.display, + window->x11.handle, + VisibilityNotify, + &dummy)) + { + if (!waitForX11Event(&timeout)) + return GLFW_FALSE; + } + + return GLFW_TRUE; +} + +// Returns whether the window is iconified +// +static int getWindowState(_GLFWwindow* window) +{ + int result = WithdrawnState; + struct { + CARD32 state; + Window icon; + } *state = NULL; + + if (_glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.WM_STATE, + _glfw.x11.WM_STATE, + (unsigned char**) &state) >= 2) + { + result = state->state; + } + + if (state) + XFree(state); + + return result; +} + +// Returns whether the event is a selection event +// +static Bool isSelectionEvent(Display* display, XEvent* event, XPointer pointer) +{ + if (event->xany.window != _glfw.x11.helperWindowHandle) + return False; + + return event->type == SelectionRequest || + event->type == SelectionNotify || + event->type == SelectionClear; +} + +// Returns whether it is a _NET_FRAME_EXTENTS event for the specified window +// +static Bool isFrameExtentsEvent(Display* display, XEvent* event, XPointer pointer) +{ + _GLFWwindow* window = (_GLFWwindow*) pointer; + return event->type == PropertyNotify && + event->xproperty.state == PropertyNewValue && + event->xproperty.window == window->x11.handle && + event->xproperty.atom == _glfw.x11.NET_FRAME_EXTENTS; +} + +// Returns whether it is a property event for the specified selection transfer +// +static Bool isSelPropNewValueNotify(Display* display, XEvent* event, XPointer pointer) +{ + XEvent* notification = (XEvent*) pointer; + return event->type == PropertyNotify && + event->xproperty.state == PropertyNewValue && + event->xproperty.window == notification->xselection.requestor && + event->xproperty.atom == notification->xselection.property; +} + +// Translates an X event modifier state mask +// +static int translateState(int state) +{ + int mods = 0; + + if (state & ShiftMask) + mods |= GLFW_MOD_SHIFT; + if (state & ControlMask) + mods |= GLFW_MOD_CONTROL; + if (state & Mod1Mask) + mods |= GLFW_MOD_ALT; + if (state & Mod4Mask) + mods |= GLFW_MOD_SUPER; + if (state & LockMask) + mods |= GLFW_MOD_CAPS_LOCK; + if (state & Mod2Mask) + mods |= GLFW_MOD_NUM_LOCK; + + return mods; +} + +// Translates an X11 key code to a GLFW key token +// +static int translateKey(int scancode) +{ + // Use the pre-filled LUT (see createKeyTables() in x11_init.c) + if (scancode < 0 || scancode > 255) + return GLFW_KEY_UNKNOWN; + + return _glfw.x11.keycodes[scancode]; +} + +// Sends an EWMH or ICCCM event to the window manager +// +static void sendEventToWM(_GLFWwindow* window, Atom type, + long a, long b, long c, long d, long e) +{ + XEvent event = { ClientMessage }; + event.xclient.window = window->x11.handle; + event.xclient.format = 32; // Data is 32-bit longs + event.xclient.message_type = type; + event.xclient.data.l[0] = a; + event.xclient.data.l[1] = b; + event.xclient.data.l[2] = c; + event.xclient.data.l[3] = d; + event.xclient.data.l[4] = e; + + XSendEvent(_glfw.x11.display, _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &event); +} + +// Updates the normal hints according to the window settings +// +static void updateNormalHints(_GLFWwindow* window, int width, int height) +{ + XSizeHints* hints = XAllocSizeHints(); + + long supplied; + XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied); + + hints->flags &= ~(PMinSize | PMaxSize | PAspect); + + if (!window->monitor) + { + if (window->resizable) + { + if (window->minwidth != GLFW_DONT_CARE && + window->minheight != GLFW_DONT_CARE) + { + hints->flags |= PMinSize; + hints->min_width = window->minwidth; + hints->min_height = window->minheight; + } + + if (window->maxwidth != GLFW_DONT_CARE && + window->maxheight != GLFW_DONT_CARE) + { + hints->flags |= PMaxSize; + hints->max_width = window->maxwidth; + hints->max_height = window->maxheight; + } + + if (window->numer != GLFW_DONT_CARE && + window->denom != GLFW_DONT_CARE) + { + hints->flags |= PAspect; + hints->min_aspect.x = hints->max_aspect.x = window->numer; + hints->min_aspect.y = hints->max_aspect.y = window->denom; + } + } + else + { + hints->flags |= (PMinSize | PMaxSize); + hints->min_width = hints->max_width = width; + hints->min_height = hints->max_height = height; + } + } + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); +} + +// Updates the full screen status of the window +// +static void updateWindowMode(_GLFWwindow* window) +{ + if (window->monitor) + { + if (_glfw.x11.xinerama.available && + _glfw.x11.NET_WM_FULLSCREEN_MONITORS) + { + sendEventToWM(window, + _glfw.x11.NET_WM_FULLSCREEN_MONITORS, + window->monitor->x11.index, + window->monitor->x11.index, + window->monitor->x11.index, + window->monitor->x11.index, + 0); + } + + if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_FULLSCREEN, + 0, 1, 0); + } + else + { + // This is the butcher's way of removing window decorations + // Setting the override-redirect attribute on a window makes the + // window manager ignore the window completely (ICCCM, section 4) + // The good thing is that this makes undecorated full screen windows + // easy to do; the bad thing is that we have to do everything + // manually and some things (like iconify/restore) won't work at + // all, as those are tasks usually performed by the window manager + + XSetWindowAttributes attributes; + attributes.override_redirect = True; + XChangeWindowAttributes(_glfw.x11.display, + window->x11.handle, + CWOverrideRedirect, + &attributes); + + window->x11.overrideRedirect = GLFW_TRUE; + } + + // Enable compositor bypass + if (!window->x11.transparent) + { + const unsigned long value = 1; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, + PropModeReplace, (unsigned char*) &value, 1); + } + } + else + { + if (_glfw.x11.xinerama.available && + _glfw.x11.NET_WM_FULLSCREEN_MONITORS) + { + XDeleteProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_FULLSCREEN_MONITORS); + } + + if (_glfw.x11.NET_WM_STATE && _glfw.x11.NET_WM_STATE_FULLSCREEN) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_REMOVE, + _glfw.x11.NET_WM_STATE_FULLSCREEN, + 0, 1, 0); + } + else + { + XSetWindowAttributes attributes; + attributes.override_redirect = False; + XChangeWindowAttributes(_glfw.x11.display, + window->x11.handle, + CWOverrideRedirect, + &attributes); + + window->x11.overrideRedirect = GLFW_FALSE; + } + + // Disable compositor bypass + if (!window->x11.transparent) + { + XDeleteProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_BYPASS_COMPOSITOR); + } + } +} + +// Decode a Unicode code point from a UTF-8 stream +// Based on cutef8 by Jeff Bezanson (Public Domain) +// +static uint32_t decodeUTF8(const char** s) +{ + uint32_t codepoint = 0, count = 0; + static const uint32_t offsets[] = + { + 0x00000000u, 0x00003080u, 0x000e2080u, + 0x03c82080u, 0xfa082080u, 0x82082080u + }; + + do + { + codepoint = (codepoint << 6) + (unsigned char) **s; + (*s)++; + count++; + } while ((**s & 0xc0) == 0x80); + + assert(count <= 6); + return codepoint - offsets[count - 1]; +} + +// Convert the specified Latin-1 string to UTF-8 +// +static char* convertLatin1toUTF8(const char* source) +{ + size_t size = 1; + const char* sp; + + for (sp = source; *sp; sp++) + size += (*sp & 0x80) ? 2 : 1; + + char* target = _glfw_calloc(size, 1); + char* tp = target; + + for (sp = source; *sp; sp++) + tp += _glfwEncodeUTF8(tp, *sp); + + return target; +} + +// Updates the cursor image according to its cursor mode +// +static void updateCursorImage(_GLFWwindow* window) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) + { + if (window->cursor) + { + XDefineCursor(_glfw.x11.display, window->x11.handle, + window->cursor->x11.handle); + } + else + XUndefineCursor(_glfw.x11.display, window->x11.handle); + } + else + { + XDefineCursor(_glfw.x11.display, window->x11.handle, + _glfw.x11.hiddenCursorHandle); + } +} + +// Grabs the cursor and confines it to the window +// +static void captureCursor(_GLFWwindow* window) +{ + XGrabPointer(_glfw.x11.display, window->x11.handle, True, + ButtonPressMask | ButtonReleaseMask | PointerMotionMask, + GrabModeAsync, GrabModeAsync, + window->x11.handle, + None, + CurrentTime); +} + +// Ungrabs the cursor +// +static void releaseCursor(void) +{ + XUngrabPointer(_glfw.x11.display, CurrentTime); +} + +// Enable XI2 raw mouse motion events +// +static void enableRawMouseMotion(_GLFWwindow* window) +{ + XIEventMask em; + unsigned char mask[XIMaskLen(XI_RawMotion)] = { 0 }; + + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + XISetMask(mask, XI_RawMotion); + + XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); +} + +// Disable XI2 raw mouse motion events +// +static void disableRawMouseMotion(_GLFWwindow* window) +{ + XIEventMask em; + unsigned char mask[] = { 0 }; + + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + + XISelectEvents(_glfw.x11.display, _glfw.x11.root, &em, 1); +} + +// Apply disabled cursor mode to a focused window +// +static void disableCursor(_GLFWwindow* window) +{ + if (window->rawMouseMotion) + enableRawMouseMotion(window); + + _glfw.x11.disabledCursorWindow = window; + _glfwGetCursorPosX11(window, + &_glfw.x11.restoreCursorPosX, + &_glfw.x11.restoreCursorPosY); + updateCursorImage(window); + _glfwCenterCursorInContentArea(window); + captureCursor(window); +} + +// Exit disabled cursor mode for the specified window +// +static void enableCursor(_GLFWwindow* window) +{ + if (window->rawMouseMotion) + disableRawMouseMotion(window); + + _glfw.x11.disabledCursorWindow = NULL; + releaseCursor(); + _glfwSetCursorPosX11(window, + _glfw.x11.restoreCursorPosX, + _glfw.x11.restoreCursorPosY); + updateCursorImage(window); +} + +// Clear its handle when the input context has been destroyed +// +static void inputContextDestroyCallback(XIC ic, XPointer clientData, XPointer callData) +{ + _GLFWwindow* window = (_GLFWwindow*) clientData; + window->x11.ic = NULL; +} + +// Create the X11 window (and its colormap) +// +static GLFWbool createNativeWindow(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + Visual* visual, int depth) +{ + int width = wndconfig->width; + int height = wndconfig->height; + + if (wndconfig->scaleToMonitor) + { + width *= _glfw.x11.contentScaleX; + height *= _glfw.x11.contentScaleY; + } + + int xpos = 0, ypos = 0; + + if (wndconfig->xpos != GLFW_ANY_POSITION && wndconfig->ypos != GLFW_ANY_POSITION) + { + xpos = wndconfig->xpos; + ypos = wndconfig->ypos; + } + + // Create a colormap based on the visual used by the current context + window->x11.colormap = XCreateColormap(_glfw.x11.display, + _glfw.x11.root, + visual, + AllocNone); + + window->x11.transparent = _glfwIsVisualTransparentX11(visual); + + XSetWindowAttributes wa = { 0 }; + wa.colormap = window->x11.colormap; + wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask | + PointerMotionMask | ButtonPressMask | ButtonReleaseMask | + ExposureMask | FocusChangeMask | VisibilityChangeMask | + EnterWindowMask | LeaveWindowMask | PropertyChangeMask; + + _glfwGrabErrorHandlerX11(); + + window->x11.parent = _glfw.x11.root; + window->x11.handle = XCreateWindow(_glfw.x11.display, + _glfw.x11.root, + xpos, ypos, + width, height, + 0, // Border width + depth, // Color depth + InputOutput, + visual, + CWBorderPixel | CWColormap | CWEventMask, + &wa); + + _glfwReleaseErrorHandlerX11(); + + if (!window->x11.handle) + { + _glfwInputErrorX11(GLFW_PLATFORM_ERROR, + "X11: Failed to create window"); + return GLFW_FALSE; + } + + XSaveContext(_glfw.x11.display, + window->x11.handle, + _glfw.x11.context, + (XPointer) window); + + if (!wndconfig->decorated) + _glfwSetWindowDecoratedX11(window, GLFW_FALSE); + + if (_glfw.x11.NET_WM_STATE && !window->monitor) + { + Atom states[3]; + int count = 0; + + if (wndconfig->floating) + { + if (_glfw.x11.NET_WM_STATE_ABOVE) + states[count++] = _glfw.x11.NET_WM_STATE_ABOVE; + } + + if (wndconfig->maximized) + { + if (_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT; + states[count++] = _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ; + window->x11.maximized = GLFW_TRUE; + } + } + + if (count) + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) states, count); + } + } + + // Declare the WM protocols supported by GLFW + { + Atom protocols[] = + { + _glfw.x11.WM_DELETE_WINDOW, + _glfw.x11.NET_WM_PING + }; + + XSetWMProtocols(_glfw.x11.display, window->x11.handle, + protocols, sizeof(protocols) / sizeof(Atom)); + } + + // Declare our PID + { + const long pid = getpid(); + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_PID, XA_CARDINAL, 32, + PropModeReplace, + (unsigned char*) &pid, 1); + } + + if (_glfw.x11.NET_WM_WINDOW_TYPE && _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL) + { + Atom type = _glfw.x11.NET_WM_WINDOW_TYPE_NORMAL; + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_WINDOW_TYPE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) &type, 1); + } + + // Set ICCCM WM_HINTS property + { + XWMHints* hints = XAllocWMHints(); + if (!hints) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, + "X11: Failed to allocate WM hints"); + return GLFW_FALSE; + } + + hints->flags = StateHint; + hints->initial_state = NormalState; + + XSetWMHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } + + // Set ICCCM WM_NORMAL_HINTS property + { + XSizeHints* hints = XAllocSizeHints(); + if (!hints) + { + _glfwInputError(GLFW_OUT_OF_MEMORY, "X11: Failed to allocate size hints"); + return GLFW_FALSE; + } + + if (!wndconfig->resizable) + { + hints->flags |= (PMinSize | PMaxSize); + hints->min_width = hints->max_width = width; + hints->min_height = hints->max_height = height; + } + + // HACK: Explicitly setting PPosition to any value causes some WMs, notably + // Compiz and Metacity, to honor the position of unmapped windows + if (wndconfig->xpos != GLFW_ANY_POSITION && wndconfig->ypos != GLFW_ANY_POSITION) + { + hints->flags |= PPosition; + hints->x = 0; + hints->y = 0; + } + + hints->flags |= PWinGravity; + hints->win_gravity = StaticGravity; + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + XFree(hints); + } + + // Set ICCCM WM_CLASS property + { + XClassHint* hint = XAllocClassHint(); + + if (strlen(wndconfig->x11.instanceName) && + strlen(wndconfig->x11.className)) + { + hint->res_name = (char*) wndconfig->x11.instanceName; + hint->res_class = (char*) wndconfig->x11.className; + } + else + { + const char* resourceName = getenv("RESOURCE_NAME"); + if (resourceName && strlen(resourceName)) + hint->res_name = (char*) resourceName; + else if (strlen(wndconfig->title)) + hint->res_name = (char*) wndconfig->title; + else + hint->res_name = (char*) "glfw-application"; + + if (strlen(wndconfig->title)) + hint->res_class = (char*) wndconfig->title; + else + hint->res_class = (char*) "GLFW-Application"; + } + + XSetClassHint(_glfw.x11.display, window->x11.handle, hint); + XFree(hint); + } + + // Announce support for Xdnd (drag and drop) + { + const Atom version = _GLFW_XDND_VERSION; + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.XdndAware, XA_ATOM, 32, + PropModeReplace, (unsigned char*) &version, 1); + } + + if (_glfw.x11.im) + _glfwCreateInputContextX11(window); + + _glfwSetWindowTitleX11(window, wndconfig->title); + _glfwGetWindowPosX11(window, &window->x11.xpos, &window->x11.ypos); + _glfwGetWindowSizeX11(window, &window->x11.width, &window->x11.height); + + return GLFW_TRUE; +} + +// Set the specified property to the selection converted to the requested target +// +static Atom writeTargetToProperty(const XSelectionRequestEvent* request) +{ + char* selectionString = NULL; + const Atom formats[] = { _glfw.x11.UTF8_STRING, XA_STRING }; + const int formatCount = sizeof(formats) / sizeof(formats[0]); + + if (request->selection == _glfw.x11.PRIMARY) + selectionString = _glfw.x11.primarySelectionString; + else + selectionString = _glfw.x11.clipboardString; + + if (request->property == None) + { + // The requester is a legacy client (ICCCM section 2.2) + // We don't support legacy clients, so fail here + return None; + } + + if (request->target == _glfw.x11.TARGETS) + { + // The list of supported targets was requested + + const Atom targets[] = { _glfw.x11.TARGETS, + _glfw.x11.MULTIPLE, + _glfw.x11.UTF8_STRING, + XA_STRING }; + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + XA_ATOM, + 32, + PropModeReplace, + (unsigned char*) targets, + sizeof(targets) / sizeof(targets[0])); + + return request->property; + } + + if (request->target == _glfw.x11.MULTIPLE) + { + // Multiple conversions were requested + + Atom* targets; + const unsigned long count = + _glfwGetWindowPropertyX11(request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + (unsigned char**) &targets); + + for (unsigned long i = 0; i < count; i += 2) + { + int j; + + for (j = 0; j < formatCount; j++) + { + if (targets[i] == formats[j]) + break; + } + + if (j < formatCount) + { + XChangeProperty(_glfw.x11.display, + request->requestor, + targets[i + 1], + targets[i], + 8, + PropModeReplace, + (unsigned char *) selectionString, + strlen(selectionString)); + } + else + targets[i + 1] = None; + } + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + _glfw.x11.ATOM_PAIR, + 32, + PropModeReplace, + (unsigned char*) targets, + count); + + XFree(targets); + + return request->property; + } + + if (request->target == _glfw.x11.SAVE_TARGETS) + { + // The request is a check whether we support SAVE_TARGETS + // It should be handled as a no-op side effect target + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + _glfw.x11.NULL_, + 32, + PropModeReplace, + NULL, + 0); + + return request->property; + } + + // Conversion to a data target was requested + + for (int i = 0; i < formatCount; i++) + { + if (request->target == formats[i]) + { + // The requested target is one we support + + XChangeProperty(_glfw.x11.display, + request->requestor, + request->property, + request->target, + 8, + PropModeReplace, + (unsigned char *) selectionString, + strlen(selectionString)); + + return request->property; + } + } + + // The requested target is not supported + + return None; +} + +static void handleSelectionRequest(XEvent* event) +{ + const XSelectionRequestEvent* request = &event->xselectionrequest; + + XEvent reply = { SelectionNotify }; + reply.xselection.property = writeTargetToProperty(request); + reply.xselection.display = request->display; + reply.xselection.requestor = request->requestor; + reply.xselection.selection = request->selection; + reply.xselection.target = request->target; + reply.xselection.time = request->time; + + XSendEvent(_glfw.x11.display, request->requestor, False, 0, &reply); +} + +static const char* getSelectionString(Atom selection) +{ + char** selectionString = NULL; + const Atom targets[] = { _glfw.x11.UTF8_STRING, XA_STRING }; + const size_t targetCount = sizeof(targets) / sizeof(targets[0]); + + if (selection == _glfw.x11.PRIMARY) + selectionString = &_glfw.x11.primarySelectionString; + else + selectionString = &_glfw.x11.clipboardString; + + if (XGetSelectionOwner(_glfw.x11.display, selection) == + _glfw.x11.helperWindowHandle) + { + // Instead of doing a large number of X round-trips just to put this + // string into a window property and then read it back, just return it + return *selectionString; + } + + _glfw_free(*selectionString); + *selectionString = NULL; + + for (size_t i = 0; i < targetCount; i++) + { + char* data; + Atom actualType; + int actualFormat; + unsigned long itemCount, bytesAfter; + XEvent notification, dummy; + + XConvertSelection(_glfw.x11.display, + selection, + targets[i], + _glfw.x11.GLFW_SELECTION, + _glfw.x11.helperWindowHandle, + CurrentTime); + + while (!XCheckTypedWindowEvent(_glfw.x11.display, + _glfw.x11.helperWindowHandle, + SelectionNotify, + ¬ification)) + { + waitForX11Event(NULL); + } + + if (notification.xselection.property == None) + continue; + + XCheckIfEvent(_glfw.x11.display, + &dummy, + isSelPropNewValueNotify, + (XPointer) ¬ification); + + XGetWindowProperty(_glfw.x11.display, + notification.xselection.requestor, + notification.xselection.property, + 0, + LONG_MAX, + True, + AnyPropertyType, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + (unsigned char**) &data); + + if (actualType == _glfw.x11.INCR) + { + size_t size = 1; + char* string = NULL; + + for (;;) + { + while (!XCheckIfEvent(_glfw.x11.display, + &dummy, + isSelPropNewValueNotify, + (XPointer) ¬ification)) + { + waitForX11Event(NULL); + } + + XFree(data); + XGetWindowProperty(_glfw.x11.display, + notification.xselection.requestor, + notification.xselection.property, + 0, + LONG_MAX, + True, + AnyPropertyType, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + (unsigned char**) &data); + + if (itemCount) + { + size += itemCount; + string = _glfw_realloc(string, size); + string[size - itemCount - 1] = '\0'; + strcat(string, data); + } + + if (!itemCount) + { + if (string) + { + if (targets[i] == XA_STRING) + { + *selectionString = convertLatin1toUTF8(string); + _glfw_free(string); + } + else + *selectionString = string; + } + + break; + } + } + } + else if (actualType == targets[i]) + { + if (targets[i] == XA_STRING) + *selectionString = convertLatin1toUTF8(data); + else + *selectionString = _glfw_strdup(data); + } + + XFree(data); + + if (*selectionString) + break; + } + + if (!*selectionString) + { + _glfwInputError(GLFW_FORMAT_UNAVAILABLE, + "X11: Failed to convert selection to string"); + } + + return *selectionString; +} + +// Make the specified window and its video mode active on its monitor +// +static void acquireMonitor(_GLFWwindow* window) +{ + if (_glfw.x11.saver.count == 0) + { + // Remember old screen saver settings + XGetScreenSaver(_glfw.x11.display, + &_glfw.x11.saver.timeout, + &_glfw.x11.saver.interval, + &_glfw.x11.saver.blanking, + &_glfw.x11.saver.exposure); + + // Disable screen saver + XSetScreenSaver(_glfw.x11.display, 0, 0, DontPreferBlanking, + DefaultExposures); + } + + if (!window->monitor->window) + _glfw.x11.saver.count++; + + _glfwSetVideoModeX11(window->monitor, &window->videoMode); + + if (window->x11.overrideRedirect) + { + int xpos, ypos; + GLFWvidmode mode; + + // Manually position the window over its monitor + _glfwGetMonitorPosX11(window->monitor, &xpos, &ypos); + _glfwGetVideoModeX11(window->monitor, &mode); + + XMoveResizeWindow(_glfw.x11.display, window->x11.handle, + xpos, ypos, mode.width, mode.height); + } + + _glfwInputMonitorWindow(window->monitor, window); +} + +// Remove the window and restore the original video mode +// +static void releaseMonitor(_GLFWwindow* window) +{ + if (window->monitor->window != window) + return; + + _glfwInputMonitorWindow(window->monitor, NULL); + _glfwRestoreVideoModeX11(window->monitor); + + _glfw.x11.saver.count--; + + if (_glfw.x11.saver.count == 0) + { + // Restore old screen saver settings + XSetScreenSaver(_glfw.x11.display, + _glfw.x11.saver.timeout, + _glfw.x11.saver.interval, + _glfw.x11.saver.blanking, + _glfw.x11.saver.exposure); + } +} + +// Process the specified X event +// +static void processEvent(XEvent *event) +{ + int keycode = 0; + Bool filtered = False; + + // HACK: Save scancode as some IMs clear the field in XFilterEvent + if (event->type == KeyPress || event->type == KeyRelease) + keycode = event->xkey.keycode; + + filtered = XFilterEvent(event, None); + + if (_glfw.x11.randr.available) + { + if (event->type == _glfw.x11.randr.eventBase + RRNotify) + { + XRRUpdateConfiguration(event); + _glfwPollMonitorsX11(); + return; + } + } + + if (_glfw.x11.xkb.available) + { + if (event->type == _glfw.x11.xkb.eventBase + XkbEventCode) + { + if (((XkbEvent*) event)->any.xkb_type == XkbStateNotify && + (((XkbEvent*) event)->state.changed & XkbGroupStateMask)) + { + _glfw.x11.xkb.group = ((XkbEvent*) event)->state.group; + } + + return; + } + } + + if (event->type == GenericEvent) + { + if (_glfw.x11.xi.available) + { + _GLFWwindow* window = _glfw.x11.disabledCursorWindow; + + if (window && + window->rawMouseMotion && + event->xcookie.extension == _glfw.x11.xi.majorOpcode && + XGetEventData(_glfw.x11.display, &event->xcookie) && + event->xcookie.evtype == XI_RawMotion) + { + XIRawEvent* re = event->xcookie.data; + if (re->valuators.mask_len) + { + const double* values = re->raw_values; + double xpos = window->virtualCursorPosX; + double ypos = window->virtualCursorPosY; + + if (XIMaskIsSet(re->valuators.mask, 0)) + { + xpos += *values; + values++; + } + + if (XIMaskIsSet(re->valuators.mask, 1)) + ypos += *values; + + _glfwInputCursorPos(window, xpos, ypos); + } + } + + XFreeEventData(_glfw.x11.display, &event->xcookie); + } + + return; + } + + if (event->type == SelectionRequest) + { + handleSelectionRequest(event); + return; + } + + _GLFWwindow* window = NULL; + if (XFindContext(_glfw.x11.display, + event->xany.window, + _glfw.x11.context, + (XPointer*) &window) != 0) + { + // This is an event for a window that has already been destroyed + return; + } + + switch (event->type) + { + case ReparentNotify: + { + window->x11.parent = event->xreparent.parent; + return; + } + + case KeyPress: + { + const int key = translateKey(keycode); + const int mods = translateState(event->xkey.state); + const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT)); + + if (window->x11.ic) + { + // HACK: Do not report the key press events duplicated by XIM + // Duplicate key releases are filtered out implicitly by + // the GLFW key repeat logic in _glfwInputKey + // A timestamp per key is used to handle simultaneous keys + // NOTE: Always allow the first event for each key through + // (the server never sends a timestamp of zero) + // NOTE: Timestamp difference is compared to handle wrap-around + Time diff = event->xkey.time - window->x11.keyPressTimes[keycode]; + if (diff == event->xkey.time || (diff > 0 && diff < ((Time)1 << 31))) + { + if (keycode) + _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); + + window->x11.keyPressTimes[keycode] = event->xkey.time; + } + + if (!filtered) + { + int count; + Status status; + char buffer[100]; + char* chars = buffer; + + count = Xutf8LookupString(window->x11.ic, + &event->xkey, + buffer, sizeof(buffer) - 1, + NULL, &status); + + if (status == XBufferOverflow) + { + chars = _glfw_calloc(count + 1, 1); + count = Xutf8LookupString(window->x11.ic, + &event->xkey, + chars, count, + NULL, &status); + } + + if (status == XLookupChars || status == XLookupBoth) + { + const char* c = chars; + chars[count] = '\0'; + while (c - chars < count) + _glfwInputChar(window, decodeUTF8(&c), mods, plain); + } + + if (chars != buffer) + _glfw_free(chars); + } + } + else + { + KeySym keysym; + XLookupString(&event->xkey, NULL, 0, &keysym, NULL); + + _glfwInputKey(window, key, keycode, GLFW_PRESS, mods); + + const uint32_t codepoint = _glfwKeySym2Unicode(keysym); + if (codepoint != GLFW_INVALID_CODEPOINT) + _glfwInputChar(window, codepoint, mods, plain); + } + + return; + } + + case KeyRelease: + { + const int key = translateKey(keycode); + const int mods = translateState(event->xkey.state); + + if (!_glfw.x11.xkb.detectable) + { + // HACK: Key repeat events will arrive as KeyRelease/KeyPress + // pairs with similar or identical time stamps + // The key repeat logic in _glfwInputKey expects only key + // presses to repeat, so detect and discard release events + if (XEventsQueued(_glfw.x11.display, QueuedAfterReading)) + { + XEvent next; + XPeekEvent(_glfw.x11.display, &next); + + if (next.type == KeyPress && + next.xkey.window == event->xkey.window && + next.xkey.keycode == keycode) + { + // HACK: The time of repeat events sometimes doesn't + // match that of the press event, so add an + // epsilon + // Toshiyuki Takahashi can press a button + // 16 times per second so it's fairly safe to + // assume that no human is pressing the key 50 + // times per second (value is ms) + if ((next.xkey.time - event->xkey.time) < 20) + { + // This is very likely a server-generated key repeat + // event, so ignore it + return; + } + } + } + } + + _glfwInputKey(window, key, keycode, GLFW_RELEASE, mods); + return; + } + + case ButtonPress: + { + const int mods = translateState(event->xbutton.state); + + if (event->xbutton.button == Button1) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods); + else if (event->xbutton.button == Button2) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods); + else if (event->xbutton.button == Button3) + _glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods); + + // Modern X provides scroll events as mouse button presses + else if (event->xbutton.button == Button4) + _glfwInputScroll(window, 0.0, 1.0); + else if (event->xbutton.button == Button5) + _glfwInputScroll(window, 0.0, -1.0); + else if (event->xbutton.button == Button6) + _glfwInputScroll(window, 1.0, 0.0); + else if (event->xbutton.button == Button7) + _glfwInputScroll(window, -1.0, 0.0); + + else + { + // Additional buttons after 7 are treated as regular buttons + // We subtract 4 to fill the gap left by scroll input above + _glfwInputMouseClick(window, + event->xbutton.button - Button1 - 4, + GLFW_PRESS, + mods); + } + + return; + } + + case ButtonRelease: + { + const int mods = translateState(event->xbutton.state); + + if (event->xbutton.button == Button1) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_LEFT, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button == Button2) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_MIDDLE, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button == Button3) + { + _glfwInputMouseClick(window, + GLFW_MOUSE_BUTTON_RIGHT, + GLFW_RELEASE, + mods); + } + else if (event->xbutton.button > Button7) + { + // Additional buttons after 7 are treated as regular buttons + // We subtract 4 to fill the gap left by scroll input above + _glfwInputMouseClick(window, + event->xbutton.button - Button1 - 4, + GLFW_RELEASE, + mods); + } + + return; + } + + case EnterNotify: + { + // XEnterWindowEvent is XCrossingEvent + const int x = event->xcrossing.x; + const int y = event->xcrossing.y; + + // HACK: This is a workaround for WMs (KWM, Fluxbox) that otherwise + // ignore the defined cursor for hidden cursor mode + if (window->cursorMode == GLFW_CURSOR_HIDDEN) + updateCursorImage(window); + + _glfwInputCursorEnter(window, GLFW_TRUE); + _glfwInputCursorPos(window, x, y); + + window->x11.lastCursorPosX = x; + window->x11.lastCursorPosY = y; + return; + } + + case LeaveNotify: + { + _glfwInputCursorEnter(window, GLFW_FALSE); + return; + } + + case MotionNotify: + { + const int x = event->xmotion.x; + const int y = event->xmotion.y; + + if (x != window->x11.warpCursorPosX || + y != window->x11.warpCursorPosY) + { + // The cursor was moved by something other than GLFW + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + { + if (_glfw.x11.disabledCursorWindow != window) + return; + if (window->rawMouseMotion) + return; + + const int dx = x - window->x11.lastCursorPosX; + const int dy = y - window->x11.lastCursorPosY; + + _glfwInputCursorPos(window, + window->virtualCursorPosX + dx, + window->virtualCursorPosY + dy); + } + else + _glfwInputCursorPos(window, x, y); + } + + window->x11.lastCursorPosX = x; + window->x11.lastCursorPosY = y; + return; + } + + case ConfigureNotify: + { + if (event->xconfigure.width != window->x11.width || + event->xconfigure.height != window->x11.height) + { + _glfwInputFramebufferSize(window, + event->xconfigure.width, + event->xconfigure.height); + + _glfwInputWindowSize(window, + event->xconfigure.width, + event->xconfigure.height); + + window->x11.width = event->xconfigure.width; + window->x11.height = event->xconfigure.height; + } + + int xpos = event->xconfigure.x; + int ypos = event->xconfigure.y; + + // NOTE: ConfigureNotify events from the server are in local + // coordinates, so if we are reparented we need to translate + // the position into root (screen) coordinates + if (!event->xany.send_event && window->x11.parent != _glfw.x11.root) + { + _glfwGrabErrorHandlerX11(); + + Window dummy; + XTranslateCoordinates(_glfw.x11.display, + window->x11.parent, + _glfw.x11.root, + xpos, ypos, + &xpos, &ypos, + &dummy); + + _glfwReleaseErrorHandlerX11(); + if (_glfw.x11.errorCode == BadWindow) + return; + } + + if (xpos != window->x11.xpos || ypos != window->x11.ypos) + { + _glfwInputWindowPos(window, xpos, ypos); + window->x11.xpos = xpos; + window->x11.ypos = ypos; + } + + return; + } + + case ClientMessage: + { + // Custom client message, probably from the window manager + + if (filtered) + return; + + if (event->xclient.message_type == None) + return; + + if (event->xclient.message_type == _glfw.x11.WM_PROTOCOLS) + { + const Atom protocol = event->xclient.data.l[0]; + if (protocol == None) + return; + + if (protocol == _glfw.x11.WM_DELETE_WINDOW) + { + // The window manager was asked to close the window, for + // example by the user pressing a 'close' window decoration + // button + _glfwInputWindowCloseRequest(window); + } + else if (protocol == _glfw.x11.NET_WM_PING) + { + // The window manager is pinging the application to ensure + // it's still responding to events + + XEvent reply = *event; + reply.xclient.window = _glfw.x11.root; + + XSendEvent(_glfw.x11.display, _glfw.x11.root, + False, + SubstructureNotifyMask | SubstructureRedirectMask, + &reply); + } + } + else if (event->xclient.message_type == _glfw.x11.XdndEnter) + { + // A drag operation has entered the window + unsigned long count; + Atom* formats = NULL; + const GLFWbool list = event->xclient.data.l[1] & 1; + + _glfw.x11.xdnd.source = event->xclient.data.l[0]; + _glfw.x11.xdnd.version = event->xclient.data.l[1] >> 24; + _glfw.x11.xdnd.format = None; + + if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) + return; + + if (list) + { + count = _glfwGetWindowPropertyX11(_glfw.x11.xdnd.source, + _glfw.x11.XdndTypeList, + XA_ATOM, + (unsigned char**) &formats); + } + else + { + count = 3; + formats = (Atom*) event->xclient.data.l + 2; + } + + for (unsigned int i = 0; i < count; i++) + { + if (formats[i] == _glfw.x11.text_uri_list) + { + _glfw.x11.xdnd.format = _glfw.x11.text_uri_list; + break; + } + } + + if (list && formats) + XFree(formats); + } + else if (event->xclient.message_type == _glfw.x11.XdndDrop) + { + // The drag operation has finished by dropping on the window + Time time = CurrentTime; + + if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) + return; + + if (_glfw.x11.xdnd.format) + { + if (_glfw.x11.xdnd.version >= 1) + time = event->xclient.data.l[2]; + + // Request the chosen format from the source window + XConvertSelection(_glfw.x11.display, + _glfw.x11.XdndSelection, + _glfw.x11.xdnd.format, + _glfw.x11.XdndSelection, + window->x11.handle, + time); + } + else if (_glfw.x11.xdnd.version >= 2) + { + XEvent reply = { ClientMessage }; + reply.xclient.window = _glfw.x11.xdnd.source; + reply.xclient.message_type = _glfw.x11.XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = window->x11.handle; + reply.xclient.data.l[1] = 0; // The drag was rejected + reply.xclient.data.l[2] = None; + + XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, + False, NoEventMask, &reply); + XFlush(_glfw.x11.display); + } + } + else if (event->xclient.message_type == _glfw.x11.XdndPosition) + { + // The drag operation has moved over the window + const int xabs = (event->xclient.data.l[2] >> 16) & 0xffff; + const int yabs = (event->xclient.data.l[2]) & 0xffff; + Window dummy; + int xpos, ypos; + + if (_glfw.x11.xdnd.version > _GLFW_XDND_VERSION) + return; + + XTranslateCoordinates(_glfw.x11.display, + _glfw.x11.root, + window->x11.handle, + xabs, yabs, + &xpos, &ypos, + &dummy); + + _glfwInputCursorPos(window, xpos, ypos); + + XEvent reply = { ClientMessage }; + reply.xclient.window = _glfw.x11.xdnd.source; + reply.xclient.message_type = _glfw.x11.XdndStatus; + reply.xclient.format = 32; + reply.xclient.data.l[0] = window->x11.handle; + reply.xclient.data.l[2] = 0; // Specify an empty rectangle + reply.xclient.data.l[3] = 0; + + if (_glfw.x11.xdnd.format) + { + // Reply that we are ready to copy the dragged data + reply.xclient.data.l[1] = 1; // Accept with no rectangle + if (_glfw.x11.xdnd.version >= 2) + reply.xclient.data.l[4] = _glfw.x11.XdndActionCopy; + } + + XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, + False, NoEventMask, &reply); + XFlush(_glfw.x11.display); + } + + return; + } + + case SelectionNotify: + { + if (event->xselection.property == _glfw.x11.XdndSelection) + { + // The converted data from the drag operation has arrived + char* data; + const unsigned long result = + _glfwGetWindowPropertyX11(event->xselection.requestor, + event->xselection.property, + event->xselection.target, + (unsigned char**) &data); + + if (result) + { + int count; + char** paths = _glfwParseUriList(data, &count); + + _glfwInputDrop(window, count, (const char**) paths); + + for (int i = 0; i < count; i++) + _glfw_free(paths[i]); + _glfw_free(paths); + } + + if (data) + XFree(data); + + if (_glfw.x11.xdnd.version >= 2) + { + XEvent reply = { ClientMessage }; + reply.xclient.window = _glfw.x11.xdnd.source; + reply.xclient.message_type = _glfw.x11.XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = window->x11.handle; + reply.xclient.data.l[1] = result; + reply.xclient.data.l[2] = _glfw.x11.XdndActionCopy; + + XSendEvent(_glfw.x11.display, _glfw.x11.xdnd.source, + False, NoEventMask, &reply); + XFlush(_glfw.x11.display); + } + } + + return; + } + + case FocusIn: + { + if (event->xfocus.mode == NotifyGrab || + event->xfocus.mode == NotifyUngrab) + { + // Ignore focus events from popup indicator windows, window menu + // key chords and window dragging + return; + } + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + disableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + + if (window->x11.ic) + XSetICFocus(window->x11.ic); + + _glfwInputWindowFocus(window, GLFW_TRUE); + return; + } + + case FocusOut: + { + if (event->xfocus.mode == NotifyGrab || + event->xfocus.mode == NotifyUngrab) + { + // Ignore focus events from popup indicator windows, window menu + // key chords and window dragging + return; + } + + if (window->cursorMode == GLFW_CURSOR_DISABLED) + enableCursor(window); + else if (window->cursorMode == GLFW_CURSOR_CAPTURED) + releaseCursor(); + + if (window->x11.ic) + XUnsetICFocus(window->x11.ic); + + if (window->monitor && window->autoIconify) + _glfwIconifyWindowX11(window); + + _glfwInputWindowFocus(window, GLFW_FALSE); + return; + } + + case Expose: + { + _glfwInputWindowDamage(window); + return; + } + + case PropertyNotify: + { + if (event->xproperty.state != PropertyNewValue) + return; + + if (event->xproperty.atom == _glfw.x11.WM_STATE) + { + const int state = getWindowState(window); + if (state != IconicState && state != NormalState) + return; + + const GLFWbool iconified = (state == IconicState); + if (window->x11.iconified != iconified) + { + if (window->monitor) + { + if (iconified) + releaseMonitor(window); + else + acquireMonitor(window); + } + + window->x11.iconified = iconified; + _glfwInputWindowIconify(window, iconified); + } + } + else if (event->xproperty.atom == _glfw.x11.NET_WM_STATE) + { + const GLFWbool maximized = _glfwWindowMaximizedX11(window); + if (window->x11.maximized != maximized) + { + window->x11.maximized = maximized; + _glfwInputWindowMaximize(window, maximized); + } + } + + return; + } + + case DestroyNotify: + return; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Retrieve a single window property of the specified type +// Inspired by fghGetWindowProperty from freeglut +// +unsigned long _glfwGetWindowPropertyX11(Window window, + Atom property, + Atom type, + unsigned char** value) +{ + Atom actualType; + int actualFormat; + unsigned long itemCount, bytesAfter; + + XGetWindowProperty(_glfw.x11.display, + window, + property, + 0, + LONG_MAX, + False, + type, + &actualType, + &actualFormat, + &itemCount, + &bytesAfter, + value); + + return itemCount; +} + +GLFWbool _glfwIsVisualTransparentX11(Visual* visual) +{ + if (!_glfw.x11.xrender.available) + return GLFW_FALSE; + + XRenderPictFormat* pf = XRenderFindVisualFormat(_glfw.x11.display, visual); + return pf && pf->direct.alphaMask; +} + +// Push contents of our selection to clipboard manager +// +void _glfwPushSelectionToManagerX11(void) +{ + XConvertSelection(_glfw.x11.display, + _glfw.x11.CLIPBOARD_MANAGER, + _glfw.x11.SAVE_TARGETS, + None, + _glfw.x11.helperWindowHandle, + CurrentTime); + + for (;;) + { + XEvent event; + + while (XCheckIfEvent(_glfw.x11.display, &event, isSelectionEvent, NULL)) + { + switch (event.type) + { + case SelectionRequest: + handleSelectionRequest(&event); + break; + + case SelectionNotify: + { + if (event.xselection.target == _glfw.x11.SAVE_TARGETS) + { + // This means one of two things; either the selection + // was not owned, which means there is no clipboard + // manager, or the transfer to the clipboard manager has + // completed + // In either case, it means we are done here + return; + } + + break; + } + } + } + + waitForX11Event(NULL); + } +} + +void _glfwCreateInputContextX11(_GLFWwindow* window) +{ + XIMCallback callback; + callback.callback = (XIMProc) inputContextDestroyCallback; + callback.client_data = (XPointer) window; + + window->x11.ic = XCreateIC(_glfw.x11.im, + XNInputStyle, + XIMPreeditNothing | XIMStatusNothing, + XNClientWindow, + window->x11.handle, + XNFocusWindow, + window->x11.handle, + XNDestroyCallback, + &callback, + NULL); + + if (window->x11.ic) + { + XWindowAttributes attribs; + XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); + + unsigned long filter = 0; + if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL) + { + XSelectInput(_glfw.x11.display, + window->x11.handle, + attribs.your_event_mask | filter); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW platform API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWbool _glfwCreateWindowX11(_GLFWwindow* window, + const _GLFWwndconfig* wndconfig, + const _GLFWctxconfig* ctxconfig, + const _GLFWfbconfig* fbconfig) +{ + Visual* visual = NULL; + int depth; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwInitGLX()) + return GLFW_FALSE; + if (!_glfwChooseVisualGLX(wndconfig, ctxconfig, fbconfig, &visual, &depth)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwInitEGL()) + return GLFW_FALSE; + if (!_glfwChooseVisualEGL(wndconfig, ctxconfig, fbconfig, &visual, &depth)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwInitOSMesa()) + return GLFW_FALSE; + } + } + + if (!visual) + { + visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen); + depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen); + } + + if (!createNativeWindow(window, wndconfig, visual, depth)) + return GLFW_FALSE; + + if (ctxconfig->client != GLFW_NO_API) + { + if (ctxconfig->source == GLFW_NATIVE_CONTEXT_API) + { + if (!_glfwCreateContextGLX(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_EGL_CONTEXT_API) + { + if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + else if (ctxconfig->source == GLFW_OSMESA_CONTEXT_API) + { + if (!_glfwCreateContextOSMesa(window, ctxconfig, fbconfig)) + return GLFW_FALSE; + } + + if (!_glfwRefreshContextAttribs(window, ctxconfig)) + return GLFW_FALSE; + } + + if (wndconfig->mousePassthrough) + _glfwSetWindowMousePassthroughX11(window, GLFW_TRUE); + + if (window->monitor) + { + _glfwShowWindowX11(window); + updateWindowMode(window); + acquireMonitor(window); + + if (wndconfig->centerCursor) + _glfwCenterCursorInContentArea(window); + } + else + { + if (wndconfig->visible) + { + _glfwShowWindowX11(window); + if (wndconfig->focused) + _glfwFocusWindowX11(window); + } + } + + XFlush(_glfw.x11.display); + return GLFW_TRUE; +} + +void _glfwDestroyWindowX11(_GLFWwindow* window) +{ + if (_glfw.x11.disabledCursorWindow == window) + enableCursor(window); + + if (window->monitor) + releaseMonitor(window); + + if (window->x11.ic) + { + XDestroyIC(window->x11.ic); + window->x11.ic = NULL; + } + + if (window->context.destroy) + window->context.destroy(window); + + if (window->x11.handle) + { + XDeleteContext(_glfw.x11.display, window->x11.handle, _glfw.x11.context); + XUnmapWindow(_glfw.x11.display, window->x11.handle); + XDestroyWindow(_glfw.x11.display, window->x11.handle); + window->x11.handle = (Window) 0; + } + + if (window->x11.colormap) + { + XFreeColormap(_glfw.x11.display, window->x11.colormap); + window->x11.colormap = (Colormap) 0; + } + + XFlush(_glfw.x11.display); +} + +void _glfwSetWindowTitleX11(_GLFWwindow* window, const char* title) +{ + if (_glfw.x11.xlib.utf8) + { + Xutf8SetWMProperties(_glfw.x11.display, + window->x11.handle, + title, title, + NULL, 0, + NULL, NULL, NULL); + } + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*) title, strlen(title)); + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON_NAME, _glfw.x11.UTF8_STRING, 8, + PropModeReplace, + (unsigned char*) title, strlen(title)); + + XFlush(_glfw.x11.display); +} + +void _glfwSetWindowIconX11(_GLFWwindow* window, int count, const GLFWimage* images) +{ + if (count) + { + int longCount = 0; + + for (int i = 0; i < count; i++) + longCount += 2 + images[i].width * images[i].height; + + unsigned long* icon = _glfw_calloc(longCount, sizeof(unsigned long)); + unsigned long* target = icon; + + for (int i = 0; i < count; i++) + { + *target++ = images[i].width; + *target++ = images[i].height; + + for (int j = 0; j < images[i].width * images[i].height; j++) + { + *target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) | + (((unsigned long) images[i].pixels[j * 4 + 1]) << 8) | + (((unsigned long) images[i].pixels[j * 4 + 2]) << 0) | + (((unsigned long) images[i].pixels[j * 4 + 3]) << 24); + } + } + + // NOTE: XChangeProperty expects 32-bit values like the image data above to be + // placed in the 32 least significant bits of individual longs. This is + // true even if long is 64-bit and a WM protocol calls for "packed" data. + // This is because of a historical mistake that then became part of the Xlib + // ABI. Xlib will pack these values into a regular array of 32-bit values + // before sending it over the wire. + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON, + XA_CARDINAL, 32, + PropModeReplace, + (unsigned char*) icon, + longCount); + + _glfw_free(icon); + } + else + { + XDeleteProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_ICON); + } + + XFlush(_glfw.x11.display); +} + +void _glfwGetWindowPosX11(_GLFWwindow* window, int* xpos, int* ypos) +{ + Window dummy; + int x, y; + + XTranslateCoordinates(_glfw.x11.display, window->x11.handle, _glfw.x11.root, + 0, 0, &x, &y, &dummy); + + if (xpos) + *xpos = x; + if (ypos) + *ypos = y; +} + +void _glfwSetWindowPosX11(_GLFWwindow* window, int xpos, int ypos) +{ + // HACK: Explicitly setting PPosition to any value causes some WMs, notably + // Compiz and Metacity, to honor the position of unmapped windows + if (!_glfwWindowVisibleX11(window)) + { + long supplied; + XSizeHints* hints = XAllocSizeHints(); + + if (XGetWMNormalHints(_glfw.x11.display, window->x11.handle, hints, &supplied)) + { + hints->flags |= PPosition; + hints->x = hints->y = 0; + + XSetWMNormalHints(_glfw.x11.display, window->x11.handle, hints); + } + + XFree(hints); + } + + XMoveWindow(_glfw.x11.display, window->x11.handle, xpos, ypos); + XFlush(_glfw.x11.display); +} + +void _glfwGetWindowSizeX11(_GLFWwindow* window, int* width, int* height) +{ + XWindowAttributes attribs; + XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs); + + if (width) + *width = attribs.width; + if (height) + *height = attribs.height; +} + +void _glfwSetWindowSizeX11(_GLFWwindow* window, int width, int height) +{ + if (window->monitor) + { + if (window->monitor->window == window) + acquireMonitor(window); + } + else + { + if (!window->resizable) + updateNormalHints(window, width, height); + + XResizeWindow(_glfw.x11.display, window->x11.handle, width, height); + } + + XFlush(_glfw.x11.display); +} + +void _glfwSetWindowSizeLimitsX11(_GLFWwindow* window, + int minwidth, int minheight, + int maxwidth, int maxheight) +{ + int width, height; + _glfwGetWindowSizeX11(window, &width, &height); + updateNormalHints(window, width, height); + XFlush(_glfw.x11.display); +} + +void _glfwSetWindowAspectRatioX11(_GLFWwindow* window, int numer, int denom) +{ + int width, height; + _glfwGetWindowSizeX11(window, &width, &height); + updateNormalHints(window, width, height); + XFlush(_glfw.x11.display); +} + +void _glfwGetFramebufferSizeX11(_GLFWwindow* window, int* width, int* height) +{ + _glfwGetWindowSizeX11(window, width, height); +} + +void _glfwGetWindowFrameSizeX11(_GLFWwindow* window, + int* left, int* top, + int* right, int* bottom) +{ + long* extents = NULL; + + if (window->monitor || !window->decorated) + return; + + if (_glfw.x11.NET_FRAME_EXTENTS == None) + return; + + if (!_glfwWindowVisibleX11(window) && + _glfw.x11.NET_REQUEST_FRAME_EXTENTS) + { + XEvent event; + double timeout = 0.5; + + // Ensure _NET_FRAME_EXTENTS is set, allowing glfwGetWindowFrameSize to + // function before the window is mapped + sendEventToWM(window, _glfw.x11.NET_REQUEST_FRAME_EXTENTS, + 0, 0, 0, 0, 0); + + // HACK: Use a timeout because earlier versions of some window managers + // (at least Unity, Fluxbox and Xfwm) failed to send the reply + // They have been fixed but broken versions are still in the wild + // If you are affected by this and your window manager is NOT + // listed above, PLEASE report it to their and our issue trackers + while (!XCheckIfEvent(_glfw.x11.display, + &event, + isFrameExtentsEvent, + (XPointer) window)) + { + if (!waitForX11Event(&timeout)) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: The window manager has a broken _NET_REQUEST_FRAME_EXTENTS implementation; please report this issue"); + return; + } + } + } + + if (_glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_FRAME_EXTENTS, + XA_CARDINAL, + (unsigned char**) &extents) == 4) + { + if (left) + *left = extents[0]; + if (top) + *top = extents[2]; + if (right) + *right = extents[1]; + if (bottom) + *bottom = extents[3]; + } + + if (extents) + XFree(extents); +} + +void _glfwGetWindowContentScaleX11(_GLFWwindow* window, float* xscale, float* yscale) +{ + if (xscale) + *xscale = _glfw.x11.contentScaleX; + if (yscale) + *yscale = _glfw.x11.contentScaleY; +} + +void _glfwIconifyWindowX11(_GLFWwindow* window) +{ + if (window->x11.overrideRedirect) + { + // Override-redirect windows cannot be iconified or restored, as those + // tasks are performed by the window manager + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); + return; + } + + XIconifyWindow(_glfw.x11.display, window->x11.handle, _glfw.x11.screen); + XFlush(_glfw.x11.display); +} + +void _glfwRestoreWindowX11(_GLFWwindow* window) +{ + if (window->x11.overrideRedirect) + { + // Override-redirect windows cannot be iconified or restored, as those + // tasks are performed by the window manager + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Iconification of full screen windows requires a WM that supports EWMH full screen"); + return; + } + + if (_glfwWindowIconifiedX11(window)) + { + XMapWindow(_glfw.x11.display, window->x11.handle); + waitForVisibilityNotify(window); + } + else if (_glfwWindowVisibleX11(window)) + { + if (_glfw.x11.NET_WM_STATE && + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT && + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_REMOVE, + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, + 1, 0); + } + } + + XFlush(_glfw.x11.display); +} + +void _glfwMaximizeWindowX11(_GLFWwindow* window) +{ + if (!_glfw.x11.NET_WM_STATE || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + return; + } + + if (_glfwWindowVisibleX11(window)) + { + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ, + 1, 0); + } + else + { + Atom* states = NULL; + unsigned long count = + _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); + + // NOTE: We don't check for failure as this property may not exist yet + // and that's fine (and we'll create it implicitly with append) + + Atom missing[2] = + { + _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT, + _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ + }; + unsigned long missingCount = 2; + + for (unsigned long i = 0; i < count; i++) + { + for (unsigned long j = 0; j < missingCount; j++) + { + if (states[i] == missing[j]) + { + missing[j] = missing[missingCount - 1]; + missingCount--; + } + } + } + + if (states) + XFree(states); + + if (!missingCount) + return; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeAppend, + (unsigned char*) missing, + missingCount); + } + + XFlush(_glfw.x11.display); +} + +void _glfwShowWindowX11(_GLFWwindow* window) +{ + if (_glfwWindowVisibleX11(window)) + return; + + XMapWindow(_glfw.x11.display, window->x11.handle); + waitForVisibilityNotify(window); +} + +void _glfwHideWindowX11(_GLFWwindow* window) +{ + XUnmapWindow(_glfw.x11.display, window->x11.handle); + XFlush(_glfw.x11.display); +} + +void _glfwRequestWindowAttentionX11(_GLFWwindow* window) +{ + if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION) + return; + + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + _NET_WM_STATE_ADD, + _glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION, + 0, 1, 0); +} + +void _glfwFocusWindowX11(_GLFWwindow* window) +{ + if (_glfw.x11.NET_ACTIVE_WINDOW) + sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0); + else if (_glfwWindowVisibleX11(window)) + { + XRaiseWindow(_glfw.x11.display, window->x11.handle); + XSetInputFocus(_glfw.x11.display, window->x11.handle, + RevertToParent, CurrentTime); + } + + XFlush(_glfw.x11.display); +} + +void _glfwSetWindowMonitorX11(_GLFWwindow* window, + _GLFWmonitor* monitor, + int xpos, int ypos, + int width, int height, + int refreshRate) +{ + if (window->monitor == monitor) + { + if (monitor) + { + if (monitor->window == window) + acquireMonitor(window); + } + else + { + if (!window->resizable) + updateNormalHints(window, width, height); + + XMoveResizeWindow(_glfw.x11.display, window->x11.handle, + xpos, ypos, width, height); + } + + XFlush(_glfw.x11.display); + return; + } + + if (window->monitor) + { + _glfwSetWindowDecoratedX11(window, window->decorated); + _glfwSetWindowFloatingX11(window, window->floating); + releaseMonitor(window); + } + + _glfwInputWindowMonitor(window, monitor); + updateNormalHints(window, width, height); + + if (window->monitor) + { + if (!_glfwWindowVisibleX11(window)) + { + XMapRaised(_glfw.x11.display, window->x11.handle); + waitForVisibilityNotify(window); + } + + updateWindowMode(window); + acquireMonitor(window); + } + else + { + updateWindowMode(window); + XMoveResizeWindow(_glfw.x11.display, window->x11.handle, + xpos, ypos, width, height); + } + + XFlush(_glfw.x11.display); +} + +GLFWbool _glfwWindowFocusedX11(_GLFWwindow* window) +{ + Window focused; + int state; + + XGetInputFocus(_glfw.x11.display, &focused, &state); + return window->x11.handle == focused; +} + +GLFWbool _glfwWindowIconifiedX11(_GLFWwindow* window) +{ + return getWindowState(window) == IconicState; +} + +GLFWbool _glfwWindowVisibleX11(_GLFWwindow* window) +{ + XWindowAttributes wa; + XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &wa); + return wa.map_state == IsViewable; +} + +GLFWbool _glfwWindowMaximizedX11(_GLFWwindow* window) +{ + Atom* states; + GLFWbool maximized = GLFW_FALSE; + + if (!_glfw.x11.NET_WM_STATE || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || + !_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + return maximized; + } + + const unsigned long count = + _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); + + for (unsigned long i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_VERT || + states[i] == _glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ) + { + maximized = GLFW_TRUE; + break; + } + } + + if (states) + XFree(states); + + return maximized; +} + +GLFWbool _glfwWindowHoveredX11(_GLFWwindow* window) +{ + Window w = _glfw.x11.root; + while (w) + { + Window root; + int rootX, rootY, childX, childY; + unsigned int mask; + + _glfwGrabErrorHandlerX11(); + + const Bool result = XQueryPointer(_glfw.x11.display, w, + &root, &w, &rootX, &rootY, + &childX, &childY, &mask); + + _glfwReleaseErrorHandlerX11(); + + if (_glfw.x11.errorCode == BadWindow) + w = _glfw.x11.root; + else if (!result) + return GLFW_FALSE; + else if (w == window->x11.handle) + return GLFW_TRUE; + } + + return GLFW_FALSE; +} + +GLFWbool _glfwFramebufferTransparentX11(_GLFWwindow* window) +{ + if (!window->x11.transparent) + return GLFW_FALSE; + + return XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx) != None; +} + +void _glfwSetWindowResizableX11(_GLFWwindow* window, GLFWbool enabled) +{ + int width, height; + _glfwGetWindowSizeX11(window, &width, &height); + updateNormalHints(window, width, height); +} + +void _glfwSetWindowDecoratedX11(_GLFWwindow* window, GLFWbool enabled) +{ + struct + { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long input_mode; + unsigned long status; + } hints = {0}; + + hints.flags = MWM_HINTS_DECORATIONS; + hints.decorations = enabled ? MWM_DECOR_ALL : 0; + + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.MOTIF_WM_HINTS, + _glfw.x11.MOTIF_WM_HINTS, 32, + PropModeReplace, + (unsigned char*) &hints, + sizeof(hints) / sizeof(long)); +} + +void _glfwSetWindowFloatingX11(_GLFWwindow* window, GLFWbool enabled) +{ + if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_ABOVE) + return; + + if (_glfwWindowVisibleX11(window)) + { + const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; + sendEventToWM(window, + _glfw.x11.NET_WM_STATE, + action, + _glfw.x11.NET_WM_STATE_ABOVE, + 0, 1, 0); + } + else + { + Atom* states = NULL; + const unsigned long count = + _glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_STATE, + XA_ATOM, + (unsigned char**) &states); + + // NOTE: We don't check for failure as this property may not exist yet + // and that's fine (and we'll create it implicitly with append) + + if (enabled) + { + unsigned long i; + + for (i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) + break; + } + + if (i == count) + { + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeAppend, + (unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE, + 1); + } + } + else if (states) + { + for (unsigned long i = 0; i < count; i++) + { + if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE) + { + states[i] = states[count - 1]; + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_STATE, XA_ATOM, 32, + PropModeReplace, (unsigned char*) states, count - 1); + break; + } + } + } + + if (states) + XFree(states); + } + + XFlush(_glfw.x11.display); +} + +void _glfwSetWindowMousePassthroughX11(_GLFWwindow* window, GLFWbool enabled) +{ + if (!_glfw.x11.xshape.available) + return; + + if (enabled) + { + Region region = XCreateRegion(); + XShapeCombineRegion(_glfw.x11.display, window->x11.handle, + ShapeInput, 0, 0, region, ShapeSet); + XDestroyRegion(region); + } + else + { + XShapeCombineMask(_glfw.x11.display, window->x11.handle, + ShapeInput, 0, 0, None, ShapeSet); + } +} + +float _glfwGetWindowOpacityX11(_GLFWwindow* window) +{ + float opacity = 1.f; + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.NET_WM_CM_Sx)) + { + CARD32* value = NULL; + + if (_glfwGetWindowPropertyX11(window->x11.handle, + _glfw.x11.NET_WM_WINDOW_OPACITY, + XA_CARDINAL, + (unsigned char**) &value)) + { + opacity = (float) (*value / (double) 0xffffffffu); + } + + if (value) + XFree(value); + } + + return opacity; +} + +void _glfwSetWindowOpacityX11(_GLFWwindow* window, float opacity) +{ + const CARD32 value = (CARD32) (0xffffffffu * (double) opacity); + XChangeProperty(_glfw.x11.display, window->x11.handle, + _glfw.x11.NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32, + PropModeReplace, (unsigned char*) &value, 1); +} + +void _glfwSetRawMouseMotionX11(_GLFWwindow *window, GLFWbool enabled) +{ + if (!_glfw.x11.xi.available) + return; + + if (_glfw.x11.disabledCursorWindow != window) + return; + + if (enabled) + enableRawMouseMotion(window); + else + disableRawMouseMotion(window); +} + +GLFWbool _glfwRawMouseMotionSupportedX11(void) +{ + return _glfw.x11.xi.available; +} + +void _glfwPollEventsX11(void) +{ + drainEmptyEvents(); + +#if defined(__linux__) + if (_glfw.joysticksInitialized) + _glfwDetectJoystickConnectionLinux(); +#endif + XPending(_glfw.x11.display); + + while (QLength(_glfw.x11.display)) + { + XEvent event; + XNextEvent(_glfw.x11.display, &event); + processEvent(&event); + } + + _GLFWwindow* window = _glfw.x11.disabledCursorWindow; + if (window) + { + int width, height; + _glfwGetWindowSizeX11(window, &width, &height); + + // NOTE: Re-center the cursor only if it has moved since the last call, + // to avoid breaking glfwWaitEvents with MotionNotify + if (window->x11.lastCursorPosX != width / 2 || + window->x11.lastCursorPosY != height / 2) + { + _glfwSetCursorPosX11(window, width / 2, height / 2); + } + } + + XFlush(_glfw.x11.display); +} + +void _glfwWaitEventsX11(void) +{ + waitForAnyEvent(NULL); + _glfwPollEventsX11(); +} + +void _glfwWaitEventsTimeoutX11(double timeout) +{ + waitForAnyEvent(&timeout); + _glfwPollEventsX11(); +} + +void _glfwPostEmptyEventX11(void) +{ + writeEmptyEvent(); +} + +void _glfwGetCursorPosX11(_GLFWwindow* window, double* xpos, double* ypos) +{ + Window root, child; + int rootX, rootY, childX, childY; + unsigned int mask; + + XQueryPointer(_glfw.x11.display, window->x11.handle, + &root, &child, + &rootX, &rootY, &childX, &childY, + &mask); + + if (xpos) + *xpos = childX; + if (ypos) + *ypos = childY; +} + +void _glfwSetCursorPosX11(_GLFWwindow* window, double x, double y) +{ + // Store the new position so it can be recognized later + window->x11.warpCursorPosX = (int) x; + window->x11.warpCursorPosY = (int) y; + + XWarpPointer(_glfw.x11.display, None, window->x11.handle, + 0,0,0,0, (int) x, (int) y); + XFlush(_glfw.x11.display); +} + +void _glfwSetCursorModeX11(_GLFWwindow* window, int mode) +{ + if (_glfwWindowFocusedX11(window)) + { + if (mode == GLFW_CURSOR_DISABLED) + { + _glfwGetCursorPosX11(window, + &_glfw.x11.restoreCursorPosX, + &_glfw.x11.restoreCursorPosY); + _glfwCenterCursorInContentArea(window); + if (window->rawMouseMotion) + enableRawMouseMotion(window); + } + else if (_glfw.x11.disabledCursorWindow == window) + { + if (window->rawMouseMotion) + disableRawMouseMotion(window); + } + + if (mode == GLFW_CURSOR_DISABLED || mode == GLFW_CURSOR_CAPTURED) + captureCursor(window); + else + releaseCursor(); + + if (mode == GLFW_CURSOR_DISABLED) + _glfw.x11.disabledCursorWindow = window; + else if (_glfw.x11.disabledCursorWindow == window) + { + _glfw.x11.disabledCursorWindow = NULL; + _glfwSetCursorPosX11(window, + _glfw.x11.restoreCursorPosX, + _glfw.x11.restoreCursorPosY); + } + } + + updateCursorImage(window); + XFlush(_glfw.x11.display); +} + +const char* _glfwGetScancodeNameX11(int scancode) +{ + if (!_glfw.x11.xkb.available) + return NULL; + + if (scancode < 0 || scancode > 0xff || + _glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN) + { + _glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode %i", scancode); + return NULL; + } + + const int key = _glfw.x11.keycodes[scancode]; + const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display, + scancode, _glfw.x11.xkb.group, 0); + if (keysym == NoSymbol) + return NULL; + + const uint32_t codepoint = _glfwKeySym2Unicode(keysym); + if (codepoint == GLFW_INVALID_CODEPOINT) + return NULL; + + const size_t count = _glfwEncodeUTF8(_glfw.x11.keynames[key], codepoint); + if (count == 0) + return NULL; + + _glfw.x11.keynames[key][count] = '\0'; + return _glfw.x11.keynames[key]; +} + +int _glfwGetKeyScancodeX11(int key) +{ + return _glfw.x11.scancodes[key]; +} + +GLFWbool _glfwCreateCursorX11(_GLFWcursor* cursor, + const GLFWimage* image, + int xhot, int yhot) +{ + cursor->x11.handle = _glfwCreateNativeCursorX11(image, xhot, yhot); + if (!cursor->x11.handle) + return GLFW_FALSE; + + return GLFW_TRUE; +} + +GLFWbool _glfwCreateStandardCursorX11(_GLFWcursor* cursor, int shape) +{ + if (_glfw.x11.xcursor.handle) + { + char* theme = XcursorGetTheme(_glfw.x11.display); + if (theme) + { + const int size = XcursorGetDefaultSize(_glfw.x11.display); + const char* name = NULL; + + switch (shape) + { + case GLFW_ARROW_CURSOR: + name = "default"; + break; + case GLFW_IBEAM_CURSOR: + name = "text"; + break; + case GLFW_CROSSHAIR_CURSOR: + name = "crosshair"; + break; + case GLFW_POINTING_HAND_CURSOR: + name = "pointer"; + break; + case GLFW_RESIZE_EW_CURSOR: + name = "ew-resize"; + break; + case GLFW_RESIZE_NS_CURSOR: + name = "ns-resize"; + break; + case GLFW_RESIZE_NWSE_CURSOR: + name = "nwse-resize"; + break; + case GLFW_RESIZE_NESW_CURSOR: + name = "nesw-resize"; + break; + case GLFW_RESIZE_ALL_CURSOR: + name = "all-scroll"; + break; + case GLFW_NOT_ALLOWED_CURSOR: + name = "not-allowed"; + break; + } + + XcursorImage* image = XcursorLibraryLoadImage(name, theme, size); + if (image) + { + cursor->x11.handle = XcursorImageLoadCursor(_glfw.x11.display, image); + XcursorImageDestroy(image); + } + } + } + + if (!cursor->x11.handle) + { + unsigned int native = 0; + + switch (shape) + { + case GLFW_ARROW_CURSOR: + native = XC_left_ptr; + break; + case GLFW_IBEAM_CURSOR: + native = XC_xterm; + break; + case GLFW_CROSSHAIR_CURSOR: + native = XC_crosshair; + break; + case GLFW_POINTING_HAND_CURSOR: + native = XC_hand2; + break; + case GLFW_RESIZE_EW_CURSOR: + native = XC_sb_h_double_arrow; + break; + case GLFW_RESIZE_NS_CURSOR: + native = XC_sb_v_double_arrow; + break; + case GLFW_RESIZE_ALL_CURSOR: + native = XC_fleur; + break; + default: + _glfwInputError(GLFW_CURSOR_UNAVAILABLE, + "X11: Standard cursor shape unavailable"); + return GLFW_FALSE; + } + + cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native); + if (!cursor->x11.handle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create standard cursor"); + return GLFW_FALSE; + } + } + + return GLFW_TRUE; +} + +void _glfwDestroyCursorX11(_GLFWcursor* cursor) +{ + if (cursor->x11.handle) + XFreeCursor(_glfw.x11.display, cursor->x11.handle); +} + +void _glfwSetCursorX11(_GLFWwindow* window, _GLFWcursor* cursor) +{ + if (window->cursorMode == GLFW_CURSOR_NORMAL || + window->cursorMode == GLFW_CURSOR_CAPTURED) + { + updateCursorImage(window); + XFlush(_glfw.x11.display); + } +} + +void _glfwSetClipboardStringX11(const char* string) +{ + char* copy = _glfw_strdup(string); + _glfw_free(_glfw.x11.clipboardString); + _glfw.x11.clipboardString = copy; + + XSetSelectionOwner(_glfw.x11.display, + _glfw.x11.CLIPBOARD, + _glfw.x11.helperWindowHandle, + CurrentTime); + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.CLIPBOARD) != + _glfw.x11.helperWindowHandle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to become owner of clipboard selection"); + } +} + +const char* _glfwGetClipboardStringX11(void) +{ + return getSelectionString(_glfw.x11.CLIPBOARD); +} + +EGLenum _glfwGetEGLPlatformX11(EGLint** attribs) +{ + if (_glfw.egl.ANGLE_platform_angle) + { + int type = 0; + + if (_glfw.egl.ANGLE_platform_angle_opengl) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL) + type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE; + } + + if (_glfw.egl.ANGLE_platform_angle_vulkan) + { + if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN) + type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE; + } + + if (type) + { + *attribs = _glfw_calloc(5, sizeof(EGLint)); + (*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE; + (*attribs)[1] = type; + (*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE; + (*attribs)[3] = EGL_PLATFORM_X11_EXT; + (*attribs)[4] = EGL_NONE; + return EGL_PLATFORM_ANGLE_ANGLE; + } + } + + if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_x11) + return EGL_PLATFORM_X11_EXT; + + return 0; +} + +EGLNativeDisplayType _glfwGetEGLNativeDisplayX11(void) +{ + return _glfw.x11.display; +} + +EGLNativeWindowType _glfwGetEGLNativeWindowX11(_GLFWwindow* window) +{ + if (_glfw.egl.platform) + return &window->x11.handle; + else + return (EGLNativeWindowType) window->x11.handle; +} + +void _glfwGetRequiredInstanceExtensionsX11(char** extensions) +{ + if (!_glfw.vk.KHR_surface) + return; + + if (!_glfw.vk.KHR_xcb_surface || !_glfw.x11.x11xcb.handle) + { + if (!_glfw.vk.KHR_xlib_surface) + return; + } + + extensions[0] = "VK_KHR_surface"; + + // NOTE: VK_KHR_xcb_surface is preferred due to some early ICDs exposing but + // not correctly implementing VK_KHR_xlib_surface + if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) + extensions[1] = "VK_KHR_xcb_surface"; + else + extensions[1] = "VK_KHR_xlib_surface"; +} + +GLFWbool _glfwGetPhysicalDevicePresentationSupportX11(VkInstance instance, + VkPhysicalDevice device, + uint32_t queuefamily) +{ + VisualID visualID = XVisualIDFromVisual(DefaultVisual(_glfw.x11.display, + _glfw.x11.screen)); + + if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) + { + PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR + vkGetPhysicalDeviceXcbPresentationSupportKHR = + (PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXcbPresentationSupportKHR"); + if (!vkGetPhysicalDeviceXcbPresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); + return GLFW_FALSE; + } + + xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); + if (!connection) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to retrieve XCB connection"); + return GLFW_FALSE; + } + + return vkGetPhysicalDeviceXcbPresentationSupportKHR(device, + queuefamily, + connection, + visualID); + } + else + { + PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR + vkGetPhysicalDeviceXlibPresentationSupportKHR = + (PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR) + vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceXlibPresentationSupportKHR"); + if (!vkGetPhysicalDeviceXlibPresentationSupportKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); + return GLFW_FALSE; + } + + return vkGetPhysicalDeviceXlibPresentationSupportKHR(device, + queuefamily, + _glfw.x11.display, + visualID); + } +} + +VkResult _glfwCreateWindowSurfaceX11(VkInstance instance, + _GLFWwindow* window, + const VkAllocationCallbacks* allocator, + VkSurfaceKHR* surface) +{ + if (_glfw.vk.KHR_xcb_surface && _glfw.x11.x11xcb.handle) + { + VkResult err; + VkXcbSurfaceCreateInfoKHR sci; + PFN_vkCreateXcbSurfaceKHR vkCreateXcbSurfaceKHR; + + xcb_connection_t* connection = XGetXCBConnection(_glfw.x11.display); + if (!connection) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to retrieve XCB connection"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + vkCreateXcbSurfaceKHR = (PFN_vkCreateXcbSurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateXcbSurfaceKHR"); + if (!vkCreateXcbSurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xcb_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR; + sci.connection = connection; + sci.window = window->x11.handle; + + err = vkCreateXcbSurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create Vulkan XCB surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; + } + else + { + VkResult err; + VkXlibSurfaceCreateInfoKHR sci; + PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR; + + vkCreateXlibSurfaceKHR = (PFN_vkCreateXlibSurfaceKHR) + vkGetInstanceProcAddr(instance, "vkCreateXlibSurfaceKHR"); + if (!vkCreateXlibSurfaceKHR) + { + _glfwInputError(GLFW_API_UNAVAILABLE, + "X11: Vulkan instance missing VK_KHR_xlib_surface extension"); + return VK_ERROR_EXTENSION_NOT_PRESENT; + } + + memset(&sci, 0, sizeof(sci)); + sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; + sci.dpy = _glfw.x11.display; + sci.window = window->x11.handle; + + err = vkCreateXlibSurfaceKHR(instance, &sci, allocator, surface); + if (err) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to create Vulkan X11 surface: %s", + _glfwGetVulkanResultString(err)); + } + + return err; + } +} + + +////////////////////////////////////////////////////////////////////////// +////// GLFW native API ////// +////////////////////////////////////////////////////////////////////////// + +GLFWAPI Display* glfwGetX11Display(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return NULL; + } + + return _glfw.x11.display; +} + +GLFWAPI Window glfwGetX11Window(GLFWwindow* handle) +{ + _GLFWwindow* window = (_GLFWwindow*) handle; + _GLFW_REQUIRE_INIT_OR_RETURN(None); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return None; + } + + return window->x11.handle; +} + +GLFWAPI void glfwSetX11SelectionString(const char* string) +{ + _GLFW_REQUIRE_INIT(); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return; + } + + _glfw_free(_glfw.x11.primarySelectionString); + _glfw.x11.primarySelectionString = _glfw_strdup(string); + + XSetSelectionOwner(_glfw.x11.display, + _glfw.x11.PRIMARY, + _glfw.x11.helperWindowHandle, + CurrentTime); + + if (XGetSelectionOwner(_glfw.x11.display, _glfw.x11.PRIMARY) != + _glfw.x11.helperWindowHandle) + { + _glfwInputError(GLFW_PLATFORM_ERROR, + "X11: Failed to become owner of primary selection"); + } +} + +GLFWAPI const char* glfwGetX11SelectionString(void) +{ + _GLFW_REQUIRE_INIT_OR_RETURN(NULL); + + if (_glfw.platform.platformID != GLFW_PLATFORM_X11) + { + _glfwInputError(GLFW_PLATFORM_UNAVAILABLE, "X11: Platform not initialized"); + return NULL; + } + + return getSelectionString(_glfw.x11.PRIMARY); +} + diff --git a/3party/raylib/src/external/glfw/src/xkb_unicode.c b/3party/raylib/src/external/glfw/src/xkb_unicode.c new file mode 100644 index 0000000..1b2482c --- /dev/null +++ b/3party/raylib/src/external/glfw/src/xkb_unicode.c @@ -0,0 +1,942 @@ +//======================================================================== +// GLFW 3.4 X11 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2002-2006 Marcus Geelnard +// Copyright (c) 2006-2017 Camilla Löwy +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// It is fine to use C99 in this file because it will not be built with VS +//======================================================================== + +#include "internal.h" + + +/* + * Marcus: This code was originally written by Markus G. Kuhn. + * I have made some slight changes (trimmed it down a bit from >60 KB to + * 20 KB), but the functionality is the same. + */ + +/* + * This module converts keysym values into the corresponding ISO 10646 + * (UCS, Unicode) values. + * + * The array keysymtab[] contains pairs of X11 keysym values for graphical + * characters and the corresponding Unicode value. The function + * _glfwKeySym2Unicode() maps a keysym onto a Unicode value using a binary + * search, therefore keysymtab[] must remain SORTED by keysym value. + * + * We allow to represent any UCS character in the range U-00000000 to + * U-00FFFFFF by a keysym value in the range 0x01000000 to 0x01ffffff. + * This admittedly does not cover the entire 31-bit space of UCS, but + * it does cover all of the characters up to U-10FFFF, which can be + * represented by UTF-16, and more, and it is very unlikely that higher + * UCS codes will ever be assigned by ISO. So to get Unicode character + * U+ABCD you can directly use keysym 0x0100abcd. + * + * Original author: Markus G. Kuhn , University of + * Cambridge, April 2001 + * + * Special thanks to Richard Verhoeven for preparing + * an initial draft of the mapping table. + * + */ + + +//************************************************************************ +//**** KeySym to Unicode mapping table **** +//************************************************************************ + +static const struct codepair { + unsigned short keysym; + unsigned short ucs; +} keysymtab[] = { + { 0x01a1, 0x0104 }, + { 0x01a2, 0x02d8 }, + { 0x01a3, 0x0141 }, + { 0x01a5, 0x013d }, + { 0x01a6, 0x015a }, + { 0x01a9, 0x0160 }, + { 0x01aa, 0x015e }, + { 0x01ab, 0x0164 }, + { 0x01ac, 0x0179 }, + { 0x01ae, 0x017d }, + { 0x01af, 0x017b }, + { 0x01b1, 0x0105 }, + { 0x01b2, 0x02db }, + { 0x01b3, 0x0142 }, + { 0x01b5, 0x013e }, + { 0x01b6, 0x015b }, + { 0x01b7, 0x02c7 }, + { 0x01b9, 0x0161 }, + { 0x01ba, 0x015f }, + { 0x01bb, 0x0165 }, + { 0x01bc, 0x017a }, + { 0x01bd, 0x02dd }, + { 0x01be, 0x017e }, + { 0x01bf, 0x017c }, + { 0x01c0, 0x0154 }, + { 0x01c3, 0x0102 }, + { 0x01c5, 0x0139 }, + { 0x01c6, 0x0106 }, + { 0x01c8, 0x010c }, + { 0x01ca, 0x0118 }, + { 0x01cc, 0x011a }, + { 0x01cf, 0x010e }, + { 0x01d0, 0x0110 }, + { 0x01d1, 0x0143 }, + { 0x01d2, 0x0147 }, + { 0x01d5, 0x0150 }, + { 0x01d8, 0x0158 }, + { 0x01d9, 0x016e }, + { 0x01db, 0x0170 }, + { 0x01de, 0x0162 }, + { 0x01e0, 0x0155 }, + { 0x01e3, 0x0103 }, + { 0x01e5, 0x013a }, + { 0x01e6, 0x0107 }, + { 0x01e8, 0x010d }, + { 0x01ea, 0x0119 }, + { 0x01ec, 0x011b }, + { 0x01ef, 0x010f }, + { 0x01f0, 0x0111 }, + { 0x01f1, 0x0144 }, + { 0x01f2, 0x0148 }, + { 0x01f5, 0x0151 }, + { 0x01f8, 0x0159 }, + { 0x01f9, 0x016f }, + { 0x01fb, 0x0171 }, + { 0x01fe, 0x0163 }, + { 0x01ff, 0x02d9 }, + { 0x02a1, 0x0126 }, + { 0x02a6, 0x0124 }, + { 0x02a9, 0x0130 }, + { 0x02ab, 0x011e }, + { 0x02ac, 0x0134 }, + { 0x02b1, 0x0127 }, + { 0x02b6, 0x0125 }, + { 0x02b9, 0x0131 }, + { 0x02bb, 0x011f }, + { 0x02bc, 0x0135 }, + { 0x02c5, 0x010a }, + { 0x02c6, 0x0108 }, + { 0x02d5, 0x0120 }, + { 0x02d8, 0x011c }, + { 0x02dd, 0x016c }, + { 0x02de, 0x015c }, + { 0x02e5, 0x010b }, + { 0x02e6, 0x0109 }, + { 0x02f5, 0x0121 }, + { 0x02f8, 0x011d }, + { 0x02fd, 0x016d }, + { 0x02fe, 0x015d }, + { 0x03a2, 0x0138 }, + { 0x03a3, 0x0156 }, + { 0x03a5, 0x0128 }, + { 0x03a6, 0x013b }, + { 0x03aa, 0x0112 }, + { 0x03ab, 0x0122 }, + { 0x03ac, 0x0166 }, + { 0x03b3, 0x0157 }, + { 0x03b5, 0x0129 }, + { 0x03b6, 0x013c }, + { 0x03ba, 0x0113 }, + { 0x03bb, 0x0123 }, + { 0x03bc, 0x0167 }, + { 0x03bd, 0x014a }, + { 0x03bf, 0x014b }, + { 0x03c0, 0x0100 }, + { 0x03c7, 0x012e }, + { 0x03cc, 0x0116 }, + { 0x03cf, 0x012a }, + { 0x03d1, 0x0145 }, + { 0x03d2, 0x014c }, + { 0x03d3, 0x0136 }, + { 0x03d9, 0x0172 }, + { 0x03dd, 0x0168 }, + { 0x03de, 0x016a }, + { 0x03e0, 0x0101 }, + { 0x03e7, 0x012f }, + { 0x03ec, 0x0117 }, + { 0x03ef, 0x012b }, + { 0x03f1, 0x0146 }, + { 0x03f2, 0x014d }, + { 0x03f3, 0x0137 }, + { 0x03f9, 0x0173 }, + { 0x03fd, 0x0169 }, + { 0x03fe, 0x016b }, + { 0x047e, 0x203e }, + { 0x04a1, 0x3002 }, + { 0x04a2, 0x300c }, + { 0x04a3, 0x300d }, + { 0x04a4, 0x3001 }, + { 0x04a5, 0x30fb }, + { 0x04a6, 0x30f2 }, + { 0x04a7, 0x30a1 }, + { 0x04a8, 0x30a3 }, + { 0x04a9, 0x30a5 }, + { 0x04aa, 0x30a7 }, + { 0x04ab, 0x30a9 }, + { 0x04ac, 0x30e3 }, + { 0x04ad, 0x30e5 }, + { 0x04ae, 0x30e7 }, + { 0x04af, 0x30c3 }, + { 0x04b0, 0x30fc }, + { 0x04b1, 0x30a2 }, + { 0x04b2, 0x30a4 }, + { 0x04b3, 0x30a6 }, + { 0x04b4, 0x30a8 }, + { 0x04b5, 0x30aa }, + { 0x04b6, 0x30ab }, + { 0x04b7, 0x30ad }, + { 0x04b8, 0x30af }, + { 0x04b9, 0x30b1 }, + { 0x04ba, 0x30b3 }, + { 0x04bb, 0x30b5 }, + { 0x04bc, 0x30b7 }, + { 0x04bd, 0x30b9 }, + { 0x04be, 0x30bb }, + { 0x04bf, 0x30bd }, + { 0x04c0, 0x30bf }, + { 0x04c1, 0x30c1 }, + { 0x04c2, 0x30c4 }, + { 0x04c3, 0x30c6 }, + { 0x04c4, 0x30c8 }, + { 0x04c5, 0x30ca }, + { 0x04c6, 0x30cb }, + { 0x04c7, 0x30cc }, + { 0x04c8, 0x30cd }, + { 0x04c9, 0x30ce }, + { 0x04ca, 0x30cf }, + { 0x04cb, 0x30d2 }, + { 0x04cc, 0x30d5 }, + { 0x04cd, 0x30d8 }, + { 0x04ce, 0x30db }, + { 0x04cf, 0x30de }, + { 0x04d0, 0x30df }, + { 0x04d1, 0x30e0 }, + { 0x04d2, 0x30e1 }, + { 0x04d3, 0x30e2 }, + { 0x04d4, 0x30e4 }, + { 0x04d5, 0x30e6 }, + { 0x04d6, 0x30e8 }, + { 0x04d7, 0x30e9 }, + { 0x04d8, 0x30ea }, + { 0x04d9, 0x30eb }, + { 0x04da, 0x30ec }, + { 0x04db, 0x30ed }, + { 0x04dc, 0x30ef }, + { 0x04dd, 0x30f3 }, + { 0x04de, 0x309b }, + { 0x04df, 0x309c }, + { 0x05ac, 0x060c }, + { 0x05bb, 0x061b }, + { 0x05bf, 0x061f }, + { 0x05c1, 0x0621 }, + { 0x05c2, 0x0622 }, + { 0x05c3, 0x0623 }, + { 0x05c4, 0x0624 }, + { 0x05c5, 0x0625 }, + { 0x05c6, 0x0626 }, + { 0x05c7, 0x0627 }, + { 0x05c8, 0x0628 }, + { 0x05c9, 0x0629 }, + { 0x05ca, 0x062a }, + { 0x05cb, 0x062b }, + { 0x05cc, 0x062c }, + { 0x05cd, 0x062d }, + { 0x05ce, 0x062e }, + { 0x05cf, 0x062f }, + { 0x05d0, 0x0630 }, + { 0x05d1, 0x0631 }, + { 0x05d2, 0x0632 }, + { 0x05d3, 0x0633 }, + { 0x05d4, 0x0634 }, + { 0x05d5, 0x0635 }, + { 0x05d6, 0x0636 }, + { 0x05d7, 0x0637 }, + { 0x05d8, 0x0638 }, + { 0x05d9, 0x0639 }, + { 0x05da, 0x063a }, + { 0x05e0, 0x0640 }, + { 0x05e1, 0x0641 }, + { 0x05e2, 0x0642 }, + { 0x05e3, 0x0643 }, + { 0x05e4, 0x0644 }, + { 0x05e5, 0x0645 }, + { 0x05e6, 0x0646 }, + { 0x05e7, 0x0647 }, + { 0x05e8, 0x0648 }, + { 0x05e9, 0x0649 }, + { 0x05ea, 0x064a }, + { 0x05eb, 0x064b }, + { 0x05ec, 0x064c }, + { 0x05ed, 0x064d }, + { 0x05ee, 0x064e }, + { 0x05ef, 0x064f }, + { 0x05f0, 0x0650 }, + { 0x05f1, 0x0651 }, + { 0x05f2, 0x0652 }, + { 0x06a1, 0x0452 }, + { 0x06a2, 0x0453 }, + { 0x06a3, 0x0451 }, + { 0x06a4, 0x0454 }, + { 0x06a5, 0x0455 }, + { 0x06a6, 0x0456 }, + { 0x06a7, 0x0457 }, + { 0x06a8, 0x0458 }, + { 0x06a9, 0x0459 }, + { 0x06aa, 0x045a }, + { 0x06ab, 0x045b }, + { 0x06ac, 0x045c }, + { 0x06ae, 0x045e }, + { 0x06af, 0x045f }, + { 0x06b0, 0x2116 }, + { 0x06b1, 0x0402 }, + { 0x06b2, 0x0403 }, + { 0x06b3, 0x0401 }, + { 0x06b4, 0x0404 }, + { 0x06b5, 0x0405 }, + { 0x06b6, 0x0406 }, + { 0x06b7, 0x0407 }, + { 0x06b8, 0x0408 }, + { 0x06b9, 0x0409 }, + { 0x06ba, 0x040a }, + { 0x06bb, 0x040b }, + { 0x06bc, 0x040c }, + { 0x06be, 0x040e }, + { 0x06bf, 0x040f }, + { 0x06c0, 0x044e }, + { 0x06c1, 0x0430 }, + { 0x06c2, 0x0431 }, + { 0x06c3, 0x0446 }, + { 0x06c4, 0x0434 }, + { 0x06c5, 0x0435 }, + { 0x06c6, 0x0444 }, + { 0x06c7, 0x0433 }, + { 0x06c8, 0x0445 }, + { 0x06c9, 0x0438 }, + { 0x06ca, 0x0439 }, + { 0x06cb, 0x043a }, + { 0x06cc, 0x043b }, + { 0x06cd, 0x043c }, + { 0x06ce, 0x043d }, + { 0x06cf, 0x043e }, + { 0x06d0, 0x043f }, + { 0x06d1, 0x044f }, + { 0x06d2, 0x0440 }, + { 0x06d3, 0x0441 }, + { 0x06d4, 0x0442 }, + { 0x06d5, 0x0443 }, + { 0x06d6, 0x0436 }, + { 0x06d7, 0x0432 }, + { 0x06d8, 0x044c }, + { 0x06d9, 0x044b }, + { 0x06da, 0x0437 }, + { 0x06db, 0x0448 }, + { 0x06dc, 0x044d }, + { 0x06dd, 0x0449 }, + { 0x06de, 0x0447 }, + { 0x06df, 0x044a }, + { 0x06e0, 0x042e }, + { 0x06e1, 0x0410 }, + { 0x06e2, 0x0411 }, + { 0x06e3, 0x0426 }, + { 0x06e4, 0x0414 }, + { 0x06e5, 0x0415 }, + { 0x06e6, 0x0424 }, + { 0x06e7, 0x0413 }, + { 0x06e8, 0x0425 }, + { 0x06e9, 0x0418 }, + { 0x06ea, 0x0419 }, + { 0x06eb, 0x041a }, + { 0x06ec, 0x041b }, + { 0x06ed, 0x041c }, + { 0x06ee, 0x041d }, + { 0x06ef, 0x041e }, + { 0x06f0, 0x041f }, + { 0x06f1, 0x042f }, + { 0x06f2, 0x0420 }, + { 0x06f3, 0x0421 }, + { 0x06f4, 0x0422 }, + { 0x06f5, 0x0423 }, + { 0x06f6, 0x0416 }, + { 0x06f7, 0x0412 }, + { 0x06f8, 0x042c }, + { 0x06f9, 0x042b }, + { 0x06fa, 0x0417 }, + { 0x06fb, 0x0428 }, + { 0x06fc, 0x042d }, + { 0x06fd, 0x0429 }, + { 0x06fe, 0x0427 }, + { 0x06ff, 0x042a }, + { 0x07a1, 0x0386 }, + { 0x07a2, 0x0388 }, + { 0x07a3, 0x0389 }, + { 0x07a4, 0x038a }, + { 0x07a5, 0x03aa }, + { 0x07a7, 0x038c }, + { 0x07a8, 0x038e }, + { 0x07a9, 0x03ab }, + { 0x07ab, 0x038f }, + { 0x07ae, 0x0385 }, + { 0x07af, 0x2015 }, + { 0x07b1, 0x03ac }, + { 0x07b2, 0x03ad }, + { 0x07b3, 0x03ae }, + { 0x07b4, 0x03af }, + { 0x07b5, 0x03ca }, + { 0x07b6, 0x0390 }, + { 0x07b7, 0x03cc }, + { 0x07b8, 0x03cd }, + { 0x07b9, 0x03cb }, + { 0x07ba, 0x03b0 }, + { 0x07bb, 0x03ce }, + { 0x07c1, 0x0391 }, + { 0x07c2, 0x0392 }, + { 0x07c3, 0x0393 }, + { 0x07c4, 0x0394 }, + { 0x07c5, 0x0395 }, + { 0x07c6, 0x0396 }, + { 0x07c7, 0x0397 }, + { 0x07c8, 0x0398 }, + { 0x07c9, 0x0399 }, + { 0x07ca, 0x039a }, + { 0x07cb, 0x039b }, + { 0x07cc, 0x039c }, + { 0x07cd, 0x039d }, + { 0x07ce, 0x039e }, + { 0x07cf, 0x039f }, + { 0x07d0, 0x03a0 }, + { 0x07d1, 0x03a1 }, + { 0x07d2, 0x03a3 }, + { 0x07d4, 0x03a4 }, + { 0x07d5, 0x03a5 }, + { 0x07d6, 0x03a6 }, + { 0x07d7, 0x03a7 }, + { 0x07d8, 0x03a8 }, + { 0x07d9, 0x03a9 }, + { 0x07e1, 0x03b1 }, + { 0x07e2, 0x03b2 }, + { 0x07e3, 0x03b3 }, + { 0x07e4, 0x03b4 }, + { 0x07e5, 0x03b5 }, + { 0x07e6, 0x03b6 }, + { 0x07e7, 0x03b7 }, + { 0x07e8, 0x03b8 }, + { 0x07e9, 0x03b9 }, + { 0x07ea, 0x03ba }, + { 0x07eb, 0x03bb }, + { 0x07ec, 0x03bc }, + { 0x07ed, 0x03bd }, + { 0x07ee, 0x03be }, + { 0x07ef, 0x03bf }, + { 0x07f0, 0x03c0 }, + { 0x07f1, 0x03c1 }, + { 0x07f2, 0x03c3 }, + { 0x07f3, 0x03c2 }, + { 0x07f4, 0x03c4 }, + { 0x07f5, 0x03c5 }, + { 0x07f6, 0x03c6 }, + { 0x07f7, 0x03c7 }, + { 0x07f8, 0x03c8 }, + { 0x07f9, 0x03c9 }, + { 0x08a1, 0x23b7 }, + { 0x08a2, 0x250c }, + { 0x08a3, 0x2500 }, + { 0x08a4, 0x2320 }, + { 0x08a5, 0x2321 }, + { 0x08a6, 0x2502 }, + { 0x08a7, 0x23a1 }, + { 0x08a8, 0x23a3 }, + { 0x08a9, 0x23a4 }, + { 0x08aa, 0x23a6 }, + { 0x08ab, 0x239b }, + { 0x08ac, 0x239d }, + { 0x08ad, 0x239e }, + { 0x08ae, 0x23a0 }, + { 0x08af, 0x23a8 }, + { 0x08b0, 0x23ac }, + { 0x08bc, 0x2264 }, + { 0x08bd, 0x2260 }, + { 0x08be, 0x2265 }, + { 0x08bf, 0x222b }, + { 0x08c0, 0x2234 }, + { 0x08c1, 0x221d }, + { 0x08c2, 0x221e }, + { 0x08c5, 0x2207 }, + { 0x08c8, 0x223c }, + { 0x08c9, 0x2243 }, + { 0x08cd, 0x21d4 }, + { 0x08ce, 0x21d2 }, + { 0x08cf, 0x2261 }, + { 0x08d6, 0x221a }, + { 0x08da, 0x2282 }, + { 0x08db, 0x2283 }, + { 0x08dc, 0x2229 }, + { 0x08dd, 0x222a }, + { 0x08de, 0x2227 }, + { 0x08df, 0x2228 }, + { 0x08ef, 0x2202 }, + { 0x08f6, 0x0192 }, + { 0x08fb, 0x2190 }, + { 0x08fc, 0x2191 }, + { 0x08fd, 0x2192 }, + { 0x08fe, 0x2193 }, + { 0x09e0, 0x25c6 }, + { 0x09e1, 0x2592 }, + { 0x09e2, 0x2409 }, + { 0x09e3, 0x240c }, + { 0x09e4, 0x240d }, + { 0x09e5, 0x240a }, + { 0x09e8, 0x2424 }, + { 0x09e9, 0x240b }, + { 0x09ea, 0x2518 }, + { 0x09eb, 0x2510 }, + { 0x09ec, 0x250c }, + { 0x09ed, 0x2514 }, + { 0x09ee, 0x253c }, + { 0x09ef, 0x23ba }, + { 0x09f0, 0x23bb }, + { 0x09f1, 0x2500 }, + { 0x09f2, 0x23bc }, + { 0x09f3, 0x23bd }, + { 0x09f4, 0x251c }, + { 0x09f5, 0x2524 }, + { 0x09f6, 0x2534 }, + { 0x09f7, 0x252c }, + { 0x09f8, 0x2502 }, + { 0x0aa1, 0x2003 }, + { 0x0aa2, 0x2002 }, + { 0x0aa3, 0x2004 }, + { 0x0aa4, 0x2005 }, + { 0x0aa5, 0x2007 }, + { 0x0aa6, 0x2008 }, + { 0x0aa7, 0x2009 }, + { 0x0aa8, 0x200a }, + { 0x0aa9, 0x2014 }, + { 0x0aaa, 0x2013 }, + { 0x0aae, 0x2026 }, + { 0x0aaf, 0x2025 }, + { 0x0ab0, 0x2153 }, + { 0x0ab1, 0x2154 }, + { 0x0ab2, 0x2155 }, + { 0x0ab3, 0x2156 }, + { 0x0ab4, 0x2157 }, + { 0x0ab5, 0x2158 }, + { 0x0ab6, 0x2159 }, + { 0x0ab7, 0x215a }, + { 0x0ab8, 0x2105 }, + { 0x0abb, 0x2012 }, + { 0x0abc, 0x2329 }, + { 0x0abe, 0x232a }, + { 0x0ac3, 0x215b }, + { 0x0ac4, 0x215c }, + { 0x0ac5, 0x215d }, + { 0x0ac6, 0x215e }, + { 0x0ac9, 0x2122 }, + { 0x0aca, 0x2613 }, + { 0x0acc, 0x25c1 }, + { 0x0acd, 0x25b7 }, + { 0x0ace, 0x25cb }, + { 0x0acf, 0x25af }, + { 0x0ad0, 0x2018 }, + { 0x0ad1, 0x2019 }, + { 0x0ad2, 0x201c }, + { 0x0ad3, 0x201d }, + { 0x0ad4, 0x211e }, + { 0x0ad6, 0x2032 }, + { 0x0ad7, 0x2033 }, + { 0x0ad9, 0x271d }, + { 0x0adb, 0x25ac }, + { 0x0adc, 0x25c0 }, + { 0x0add, 0x25b6 }, + { 0x0ade, 0x25cf }, + { 0x0adf, 0x25ae }, + { 0x0ae0, 0x25e6 }, + { 0x0ae1, 0x25ab }, + { 0x0ae2, 0x25ad }, + { 0x0ae3, 0x25b3 }, + { 0x0ae4, 0x25bd }, + { 0x0ae5, 0x2606 }, + { 0x0ae6, 0x2022 }, + { 0x0ae7, 0x25aa }, + { 0x0ae8, 0x25b2 }, + { 0x0ae9, 0x25bc }, + { 0x0aea, 0x261c }, + { 0x0aeb, 0x261e }, + { 0x0aec, 0x2663 }, + { 0x0aed, 0x2666 }, + { 0x0aee, 0x2665 }, + { 0x0af0, 0x2720 }, + { 0x0af1, 0x2020 }, + { 0x0af2, 0x2021 }, + { 0x0af3, 0x2713 }, + { 0x0af4, 0x2717 }, + { 0x0af5, 0x266f }, + { 0x0af6, 0x266d }, + { 0x0af7, 0x2642 }, + { 0x0af8, 0x2640 }, + { 0x0af9, 0x260e }, + { 0x0afa, 0x2315 }, + { 0x0afb, 0x2117 }, + { 0x0afc, 0x2038 }, + { 0x0afd, 0x201a }, + { 0x0afe, 0x201e }, + { 0x0ba3, 0x003c }, + { 0x0ba6, 0x003e }, + { 0x0ba8, 0x2228 }, + { 0x0ba9, 0x2227 }, + { 0x0bc0, 0x00af }, + { 0x0bc2, 0x22a5 }, + { 0x0bc3, 0x2229 }, + { 0x0bc4, 0x230a }, + { 0x0bc6, 0x005f }, + { 0x0bca, 0x2218 }, + { 0x0bcc, 0x2395 }, + { 0x0bce, 0x22a4 }, + { 0x0bcf, 0x25cb }, + { 0x0bd3, 0x2308 }, + { 0x0bd6, 0x222a }, + { 0x0bd8, 0x2283 }, + { 0x0bda, 0x2282 }, + { 0x0bdc, 0x22a2 }, + { 0x0bfc, 0x22a3 }, + { 0x0cdf, 0x2017 }, + { 0x0ce0, 0x05d0 }, + { 0x0ce1, 0x05d1 }, + { 0x0ce2, 0x05d2 }, + { 0x0ce3, 0x05d3 }, + { 0x0ce4, 0x05d4 }, + { 0x0ce5, 0x05d5 }, + { 0x0ce6, 0x05d6 }, + { 0x0ce7, 0x05d7 }, + { 0x0ce8, 0x05d8 }, + { 0x0ce9, 0x05d9 }, + { 0x0cea, 0x05da }, + { 0x0ceb, 0x05db }, + { 0x0cec, 0x05dc }, + { 0x0ced, 0x05dd }, + { 0x0cee, 0x05de }, + { 0x0cef, 0x05df }, + { 0x0cf0, 0x05e0 }, + { 0x0cf1, 0x05e1 }, + { 0x0cf2, 0x05e2 }, + { 0x0cf3, 0x05e3 }, + { 0x0cf4, 0x05e4 }, + { 0x0cf5, 0x05e5 }, + { 0x0cf6, 0x05e6 }, + { 0x0cf7, 0x05e7 }, + { 0x0cf8, 0x05e8 }, + { 0x0cf9, 0x05e9 }, + { 0x0cfa, 0x05ea }, + { 0x0da1, 0x0e01 }, + { 0x0da2, 0x0e02 }, + { 0x0da3, 0x0e03 }, + { 0x0da4, 0x0e04 }, + { 0x0da5, 0x0e05 }, + { 0x0da6, 0x0e06 }, + { 0x0da7, 0x0e07 }, + { 0x0da8, 0x0e08 }, + { 0x0da9, 0x0e09 }, + { 0x0daa, 0x0e0a }, + { 0x0dab, 0x0e0b }, + { 0x0dac, 0x0e0c }, + { 0x0dad, 0x0e0d }, + { 0x0dae, 0x0e0e }, + { 0x0daf, 0x0e0f }, + { 0x0db0, 0x0e10 }, + { 0x0db1, 0x0e11 }, + { 0x0db2, 0x0e12 }, + { 0x0db3, 0x0e13 }, + { 0x0db4, 0x0e14 }, + { 0x0db5, 0x0e15 }, + { 0x0db6, 0x0e16 }, + { 0x0db7, 0x0e17 }, + { 0x0db8, 0x0e18 }, + { 0x0db9, 0x0e19 }, + { 0x0dba, 0x0e1a }, + { 0x0dbb, 0x0e1b }, + { 0x0dbc, 0x0e1c }, + { 0x0dbd, 0x0e1d }, + { 0x0dbe, 0x0e1e }, + { 0x0dbf, 0x0e1f }, + { 0x0dc0, 0x0e20 }, + { 0x0dc1, 0x0e21 }, + { 0x0dc2, 0x0e22 }, + { 0x0dc3, 0x0e23 }, + { 0x0dc4, 0x0e24 }, + { 0x0dc5, 0x0e25 }, + { 0x0dc6, 0x0e26 }, + { 0x0dc7, 0x0e27 }, + { 0x0dc8, 0x0e28 }, + { 0x0dc9, 0x0e29 }, + { 0x0dca, 0x0e2a }, + { 0x0dcb, 0x0e2b }, + { 0x0dcc, 0x0e2c }, + { 0x0dcd, 0x0e2d }, + { 0x0dce, 0x0e2e }, + { 0x0dcf, 0x0e2f }, + { 0x0dd0, 0x0e30 }, + { 0x0dd1, 0x0e31 }, + { 0x0dd2, 0x0e32 }, + { 0x0dd3, 0x0e33 }, + { 0x0dd4, 0x0e34 }, + { 0x0dd5, 0x0e35 }, + { 0x0dd6, 0x0e36 }, + { 0x0dd7, 0x0e37 }, + { 0x0dd8, 0x0e38 }, + { 0x0dd9, 0x0e39 }, + { 0x0dda, 0x0e3a }, + { 0x0ddf, 0x0e3f }, + { 0x0de0, 0x0e40 }, + { 0x0de1, 0x0e41 }, + { 0x0de2, 0x0e42 }, + { 0x0de3, 0x0e43 }, + { 0x0de4, 0x0e44 }, + { 0x0de5, 0x0e45 }, + { 0x0de6, 0x0e46 }, + { 0x0de7, 0x0e47 }, + { 0x0de8, 0x0e48 }, + { 0x0de9, 0x0e49 }, + { 0x0dea, 0x0e4a }, + { 0x0deb, 0x0e4b }, + { 0x0dec, 0x0e4c }, + { 0x0ded, 0x0e4d }, + { 0x0df0, 0x0e50 }, + { 0x0df1, 0x0e51 }, + { 0x0df2, 0x0e52 }, + { 0x0df3, 0x0e53 }, + { 0x0df4, 0x0e54 }, + { 0x0df5, 0x0e55 }, + { 0x0df6, 0x0e56 }, + { 0x0df7, 0x0e57 }, + { 0x0df8, 0x0e58 }, + { 0x0df9, 0x0e59 }, + { 0x0ea1, 0x3131 }, + { 0x0ea2, 0x3132 }, + { 0x0ea3, 0x3133 }, + { 0x0ea4, 0x3134 }, + { 0x0ea5, 0x3135 }, + { 0x0ea6, 0x3136 }, + { 0x0ea7, 0x3137 }, + { 0x0ea8, 0x3138 }, + { 0x0ea9, 0x3139 }, + { 0x0eaa, 0x313a }, + { 0x0eab, 0x313b }, + { 0x0eac, 0x313c }, + { 0x0ead, 0x313d }, + { 0x0eae, 0x313e }, + { 0x0eaf, 0x313f }, + { 0x0eb0, 0x3140 }, + { 0x0eb1, 0x3141 }, + { 0x0eb2, 0x3142 }, + { 0x0eb3, 0x3143 }, + { 0x0eb4, 0x3144 }, + { 0x0eb5, 0x3145 }, + { 0x0eb6, 0x3146 }, + { 0x0eb7, 0x3147 }, + { 0x0eb8, 0x3148 }, + { 0x0eb9, 0x3149 }, + { 0x0eba, 0x314a }, + { 0x0ebb, 0x314b }, + { 0x0ebc, 0x314c }, + { 0x0ebd, 0x314d }, + { 0x0ebe, 0x314e }, + { 0x0ebf, 0x314f }, + { 0x0ec0, 0x3150 }, + { 0x0ec1, 0x3151 }, + { 0x0ec2, 0x3152 }, + { 0x0ec3, 0x3153 }, + { 0x0ec4, 0x3154 }, + { 0x0ec5, 0x3155 }, + { 0x0ec6, 0x3156 }, + { 0x0ec7, 0x3157 }, + { 0x0ec8, 0x3158 }, + { 0x0ec9, 0x3159 }, + { 0x0eca, 0x315a }, + { 0x0ecb, 0x315b }, + { 0x0ecc, 0x315c }, + { 0x0ecd, 0x315d }, + { 0x0ece, 0x315e }, + { 0x0ecf, 0x315f }, + { 0x0ed0, 0x3160 }, + { 0x0ed1, 0x3161 }, + { 0x0ed2, 0x3162 }, + { 0x0ed3, 0x3163 }, + { 0x0ed4, 0x11a8 }, + { 0x0ed5, 0x11a9 }, + { 0x0ed6, 0x11aa }, + { 0x0ed7, 0x11ab }, + { 0x0ed8, 0x11ac }, + { 0x0ed9, 0x11ad }, + { 0x0eda, 0x11ae }, + { 0x0edb, 0x11af }, + { 0x0edc, 0x11b0 }, + { 0x0edd, 0x11b1 }, + { 0x0ede, 0x11b2 }, + { 0x0edf, 0x11b3 }, + { 0x0ee0, 0x11b4 }, + { 0x0ee1, 0x11b5 }, + { 0x0ee2, 0x11b6 }, + { 0x0ee3, 0x11b7 }, + { 0x0ee4, 0x11b8 }, + { 0x0ee5, 0x11b9 }, + { 0x0ee6, 0x11ba }, + { 0x0ee7, 0x11bb }, + { 0x0ee8, 0x11bc }, + { 0x0ee9, 0x11bd }, + { 0x0eea, 0x11be }, + { 0x0eeb, 0x11bf }, + { 0x0eec, 0x11c0 }, + { 0x0eed, 0x11c1 }, + { 0x0eee, 0x11c2 }, + { 0x0eef, 0x316d }, + { 0x0ef0, 0x3171 }, + { 0x0ef1, 0x3178 }, + { 0x0ef2, 0x317f }, + { 0x0ef3, 0x3181 }, + { 0x0ef4, 0x3184 }, + { 0x0ef5, 0x3186 }, + { 0x0ef6, 0x318d }, + { 0x0ef7, 0x318e }, + { 0x0ef8, 0x11eb }, + { 0x0ef9, 0x11f0 }, + { 0x0efa, 0x11f9 }, + { 0x0eff, 0x20a9 }, + { 0x13a4, 0x20ac }, + { 0x13bc, 0x0152 }, + { 0x13bd, 0x0153 }, + { 0x13be, 0x0178 }, + { 0x20ac, 0x20ac }, + { 0xfe50, '`' }, + { 0xfe51, 0x00b4 }, + { 0xfe52, '^' }, + { 0xfe53, '~' }, + { 0xfe54, 0x00af }, + { 0xfe55, 0x02d8 }, + { 0xfe56, 0x02d9 }, + { 0xfe57, 0x00a8 }, + { 0xfe58, 0x02da }, + { 0xfe59, 0x02dd }, + { 0xfe5a, 0x02c7 }, + { 0xfe5b, 0x00b8 }, + { 0xfe5c, 0x02db }, + { 0xfe5d, 0x037a }, + { 0xfe5e, 0x309b }, + { 0xfe5f, 0x309c }, + { 0xfe63, '/' }, + { 0xfe64, 0x02bc }, + { 0xfe65, 0x02bd }, + { 0xfe66, 0x02f5 }, + { 0xfe67, 0x02f3 }, + { 0xfe68, 0x02cd }, + { 0xfe69, 0xa788 }, + { 0xfe6a, 0x02f7 }, + { 0xfe6e, ',' }, + { 0xfe6f, 0x00a4 }, + { 0xfe80, 'a' }, // XK_dead_a + { 0xfe81, 'A' }, // XK_dead_A + { 0xfe82, 'e' }, // XK_dead_e + { 0xfe83, 'E' }, // XK_dead_E + { 0xfe84, 'i' }, // XK_dead_i + { 0xfe85, 'I' }, // XK_dead_I + { 0xfe86, 'o' }, // XK_dead_o + { 0xfe87, 'O' }, // XK_dead_O + { 0xfe88, 'u' }, // XK_dead_u + { 0xfe89, 'U' }, // XK_dead_U + { 0xfe8a, 0x0259 }, + { 0xfe8b, 0x018f }, + { 0xfe8c, 0x00b5 }, + { 0xfe90, '_' }, + { 0xfe91, 0x02c8 }, + { 0xfe92, 0x02cc }, + { 0xff80 /*XKB_KEY_KP_Space*/, ' ' }, + { 0xff95 /*XKB_KEY_KP_7*/, 0x0037 }, + { 0xff96 /*XKB_KEY_KP_4*/, 0x0034 }, + { 0xff97 /*XKB_KEY_KP_8*/, 0x0038 }, + { 0xff98 /*XKB_KEY_KP_6*/, 0x0036 }, + { 0xff99 /*XKB_KEY_KP_2*/, 0x0032 }, + { 0xff9a /*XKB_KEY_KP_9*/, 0x0039 }, + { 0xff9b /*XKB_KEY_KP_3*/, 0x0033 }, + { 0xff9c /*XKB_KEY_KP_1*/, 0x0031 }, + { 0xff9d /*XKB_KEY_KP_5*/, 0x0035 }, + { 0xff9e /*XKB_KEY_KP_0*/, 0x0030 }, + { 0xffaa /*XKB_KEY_KP_Multiply*/, '*' }, + { 0xffab /*XKB_KEY_KP_Add*/, '+' }, + { 0xffac /*XKB_KEY_KP_Separator*/, ',' }, + { 0xffad /*XKB_KEY_KP_Subtract*/, '-' }, + { 0xffae /*XKB_KEY_KP_Decimal*/, '.' }, + { 0xffaf /*XKB_KEY_KP_Divide*/, '/' }, + { 0xffb0 /*XKB_KEY_KP_0*/, 0x0030 }, + { 0xffb1 /*XKB_KEY_KP_1*/, 0x0031 }, + { 0xffb2 /*XKB_KEY_KP_2*/, 0x0032 }, + { 0xffb3 /*XKB_KEY_KP_3*/, 0x0033 }, + { 0xffb4 /*XKB_KEY_KP_4*/, 0x0034 }, + { 0xffb5 /*XKB_KEY_KP_5*/, 0x0035 }, + { 0xffb6 /*XKB_KEY_KP_6*/, 0x0036 }, + { 0xffb7 /*XKB_KEY_KP_7*/, 0x0037 }, + { 0xffb8 /*XKB_KEY_KP_8*/, 0x0038 }, + { 0xffb9 /*XKB_KEY_KP_9*/, 0x0039 }, + { 0xffbd /*XKB_KEY_KP_Equal*/, '=' } +}; + + +////////////////////////////////////////////////////////////////////////// +////// GLFW internal API ////// +////////////////////////////////////////////////////////////////////////// + +// Convert XKB KeySym to Unicode +// +uint32_t _glfwKeySym2Unicode(unsigned int keysym) +{ + int min = 0; + int max = sizeof(keysymtab) / sizeof(struct codepair) - 1; + int mid; + + // First check for Latin-1 characters (1:1 mapping) + if ((keysym >= 0x0020 && keysym <= 0x007e) || + (keysym >= 0x00a0 && keysym <= 0x00ff)) + { + return keysym; + } + + // Also check for directly encoded 24-bit UCS characters + if ((keysym & 0xff000000) == 0x01000000) + return keysym & 0x00ffffff; + + // Binary search in table + while (max >= min) + { + mid = (min + max) / 2; + if (keysymtab[mid].keysym < keysym) + min = mid + 1; + else if (keysymtab[mid].keysym > keysym) + max = mid - 1; + else + return keysymtab[mid].ucs; + } + + // No matching Unicode value found + return GLFW_INVALID_CODEPOINT; +} + diff --git a/3party/raylib/src/external/glfw/src/xkb_unicode.h b/3party/raylib/src/external/glfw/src/xkb_unicode.h new file mode 100644 index 0000000..b07408f --- /dev/null +++ b/3party/raylib/src/external/glfw/src/xkb_unicode.h @@ -0,0 +1,30 @@ +//======================================================================== +// GLFW 3.4 Linux - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2014 Jonas Ådahl +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define GLFW_INVALID_CODEPOINT 0xffffffffu + +uint32_t _glfwKeySym2Unicode(unsigned int keysym); + diff --git a/3party/raylib/src/external/jar_mod.h b/3party/raylib/src/external/jar_mod.h new file mode 100644 index 0000000..eacd3b7 --- /dev/null +++ b/3party/raylib/src/external/jar_mod.h @@ -0,0 +1,1596 @@ +// jar_mod.h - v0.01 - public domain C0 - Joshua Reisenauer +// +// HISTORY: +// +// v0.01 2016-03-12 Setup +// +// +// USAGE: +// +// In ONE source file, put: +// +// #define JAR_MOD_IMPLEMENTATION +// #include "jar_mod.h" +// +// Other source files should just include jar_mod.h +// +// SAMPLE CODE: +// jar_mod_context_t modctx; +// short samplebuff[4096]; +// bool bufferFull = false; +// int intro_load(void) +// { +// jar_mod_init(&modctx); +// jar_mod_load_file(&modctx, "file.mod"); +// return 1; +// } +// int intro_unload(void) +// { +// jar_mod_unload(&modctx); +// return 1; +// } +// int intro_tick(long counter) +// { +// if(!bufferFull) +// { +// jar_mod_fillbuffer(&modctx, samplebuff, 4096, 0); +// bufferFull=true; +// } +// if(IsKeyDown(KEY_ENTER)) +// return 1; +// return 0; +// } +// +// +// LISCENSE: +// +// Written by: Jean-François DEL NERO (http://hxc2001.com/) free.fr> +// Adapted to jar_mod by: Joshua Adam Reisenauer +// This program is free software. It comes without any warranty, to the +// extent permitted by applicable law. You can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To Public +// License, Version 2, as published by Sam Hocevar. See +// http://sam.zoy.org/wtfpl/COPYING for more details. +/////////////////////////////////////////////////////////////////////////////////// +// HxCMOD Core API: +// ------------------------------------------- +// int jar_mod_init(jar_mod_context_t * modctx) +// +// - Initialize the jar_mod_context_t buffer. Must be called before doing anything else. +// Return 1 if success. 0 in case of error. +// ------------------------------------------- +// mulong jar_mod_load_file(jar_mod_context_t * modctx, const char* filename) +// +// - "Load" a MOD from file, context must already be initialized. +// Return size of file in bytes. +// ------------------------------------------- +// void jar_mod_fillbuffer( jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf ) +// +// - Generate and return the next samples chunk to outbuffer. +// nbsample specify the number of stereo 16bits samples you want. +// The output format is by default signed 48000Hz 16-bit Stereo PCM samples, otherwise it is changed with jar_mod_setcfg(). +// The output buffer size in bytes must be equal to ( nbsample * 2 * channels ). +// The optional trkbuf parameter can be used to get detailed status of the player. Put NULL/0 is unused. +// ------------------------------------------- +// void jar_mod_unload( jar_mod_context_t * modctx ) +// - "Unload" / clear the player status. +// ------------------------------------------- +/////////////////////////////////////////////////////////////////////////////////// + + +#ifndef INCLUDE_JAR_MOD_H +#define INCLUDE_JAR_MOD_H + +// Allow custom memory allocators +#ifndef JARMOD_MALLOC + #define JARMOD_MALLOC(sz) malloc(sz) +#endif +#ifndef JARMOD_FREE + #define JARMOD_FREE(p) free(p) +#endif + + +// Basic type +typedef unsigned char muchar; +typedef unsigned short muint; +typedef short mint; +typedef unsigned long mulong; + +#define NUMMAXCHANNELS 32 +#define MAXNOTES 12*12 +#define DEFAULT_SAMPLE_RATE 48000 +// +// MOD file structures +// + +#pragma pack(1) + +typedef struct { + muchar name[22]; + muint length; + muchar finetune; + muchar volume; + muint reppnt; + muint replen; +} sample; + +typedef struct { + muchar sampperiod; + muchar period; + muchar sampeffect; + muchar effect; +} note; + +typedef struct { + muchar title[20]; + sample samples[31]; + muchar length; // length of tablepos + muchar protracker; + muchar patterntable[128]; + muchar signature[4]; + muchar speed; +} module; + +#pragma pack() + +// +// HxCMod Internal structures +// +typedef struct { + char* sampdata; + muint sampnum; + muint length; + muint reppnt; + muint replen; + mulong samppos; + muint period; + muchar volume; + mulong ticks; + muchar effect; + muchar parameffect; + muint effect_code; + mint decalperiod; + mint portaspeed; + mint portaperiod; + mint vibraperiod; + mint Arpperiods[3]; + muchar ArpIndex; + mint oldk; + muchar volumeslide; + muchar vibraparam; + muchar vibrapointeur; + muchar finetune; + muchar cut_param; + muint patternloopcnt; + muint patternloopstartpoint; +} channel; + +typedef struct { + module song; + char* sampledata[31]; + note* patterndata[128]; + + mulong playrate; + muint tablepos; + muint patternpos; + muint patterndelay; + muint jump_loop_effect; + muchar bpm; + mulong patternticks; + mulong patterntickse; + mulong patternticksaim; + mulong sampleticksconst; + mulong samplenb; + channel channels[NUMMAXCHANNELS]; + muint number_of_channels; + muint fullperiod[MAXNOTES * 8]; + muint mod_loaded; + mint last_r_sample; + mint last_l_sample; + mint stereo; + mint stereo_separation; + mint bits; + mint filter; + + muchar *modfile; // the raw mod file + mulong modfilesize; + muint loopcount; +} jar_mod_context_t; + +// +// Player states structures +// +typedef struct track_state_ +{ + unsigned char instrument_number; + unsigned short cur_period; + unsigned char cur_volume; + unsigned short cur_effect; + unsigned short cur_parameffect; +}track_state; + +typedef struct tracker_state_ +{ + int number_of_tracks; + int bpm; + int speed; + int cur_pattern; + int cur_pattern_pos; + int cur_pattern_table_pos; + unsigned int buf_index; + track_state tracks[32]; +}tracker_state; + +typedef struct tracker_state_instrument_ +{ + char name[22]; + int active; +}tracker_state_instrument; + +typedef struct jar_mod_tracker_buffer_state_ +{ + int nb_max_of_state; + int nb_of_state; + int cur_rd_index; + int sample_step; + char name[64]; + tracker_state_instrument instruments[31]; + tracker_state * track_state_buf; +}jar_mod_tracker_buffer_state; + +#ifdef __cplusplus +extern "C" { +#endif + +bool jar_mod_init(jar_mod_context_t * modctx); +bool jar_mod_setcfg(jar_mod_context_t * modctx, int samplerate, int bits, int stereo, int stereo_separation, int filter); +void jar_mod_fillbuffer(jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf); +void jar_mod_unload(jar_mod_context_t * modctx); +mulong jar_mod_load_file(jar_mod_context_t * modctx, const char* filename); +mulong jar_mod_current_samples(jar_mod_context_t * modctx); +mulong jar_mod_max_samples(jar_mod_context_t * modctx); +void jar_mod_seek_start(jar_mod_context_t * ctx); + +#ifdef __cplusplus +} +#endif +//-------------------------------------------------------------------- + + + +//------------------------------------------------------------------------------- +#ifdef JAR_MOD_IMPLEMENTATION + +#include +#include +//#include + +// Effects list +#define EFFECT_ARPEGGIO 0x0 // Supported +#define EFFECT_PORTAMENTO_UP 0x1 // Supported +#define EFFECT_PORTAMENTO_DOWN 0x2 // Supported +#define EFFECT_TONE_PORTAMENTO 0x3 // Supported +#define EFFECT_VIBRATO 0x4 // Supported +#define EFFECT_VOLSLIDE_TONEPORTA 0x5 // Supported +#define EFFECT_VOLSLIDE_VIBRATO 0x6 // Supported +#define EFFECT_VOLSLIDE_TREMOLO 0x7 // - TO BE DONE - +#define EFFECT_SET_PANNING 0x8 // - TO BE DONE - +#define EFFECT_SET_OFFSET 0x9 // Supported +#define EFFECT_VOLUME_SLIDE 0xA // Supported +#define EFFECT_JUMP_POSITION 0xB // Supported +#define EFFECT_SET_VOLUME 0xC // Supported +#define EFFECT_PATTERN_BREAK 0xD // Supported + +#define EFFECT_EXTENDED 0xE +#define EFFECT_E_FINE_PORTA_UP 0x1 // Supported +#define EFFECT_E_FINE_PORTA_DOWN 0x2 // Supported +#define EFFECT_E_GLISSANDO_CTRL 0x3 // - TO BE DONE - +#define EFFECT_E_VIBRATO_WAVEFORM 0x4 // - TO BE DONE - +#define EFFECT_E_SET_FINETUNE 0x5 // - TO BE DONE - +#define EFFECT_E_PATTERN_LOOP 0x6 // Supported +#define EFFECT_E_TREMOLO_WAVEFORM 0x7 // - TO BE DONE - +#define EFFECT_E_SET_PANNING_2 0x8 // - TO BE DONE - +#define EFFECT_E_RETRIGGER_NOTE 0x9 // - TO BE DONE - +#define EFFECT_E_FINE_VOLSLIDE_UP 0xA // Supported +#define EFFECT_E_FINE_VOLSLIDE_DOWN 0xB // Supported +#define EFFECT_E_NOTE_CUT 0xC // Supported +#define EFFECT_E_NOTE_DELAY 0xD // - TO BE DONE - +#define EFFECT_E_PATTERN_DELAY 0xE // Supported +#define EFFECT_E_INVERT_LOOP 0xF // - TO BE DONE - +#define EFFECT_SET_SPEED 0xF0 // Supported +#define EFFECT_SET_TEMPO 0xF2 // Supported + +#define PERIOD_TABLE_LENGTH MAXNOTES +#define FULL_PERIOD_TABLE_LENGTH ( PERIOD_TABLE_LENGTH * 8 ) + +static const short periodtable[]= +{ + 27392, 25856, 24384, 23040, 21696, 20480, 19328, 18240, 17216, 16256, 15360, 14496, + 13696, 12928, 12192, 11520, 10848, 10240, 9664, 9120, 8606, 8128, 7680, 7248, + 6848, 6464, 6096, 5760, 5424, 5120, 4832, 4560, 4304, 4064, 3840, 3624, + 3424, 3232, 3048, 2880, 2712, 2560, 2416, 2280, 2152, 2032, 1920, 1812, + 1712, 1616, 1524, 1440, 1356, 1280, 1208, 1140, 1076, 1016, 960, 906, + 856, 808, 762, 720, 678, 640, 604, 570, 538, 508, 480, 453, + 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226, + 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113, + 107, 101, 95, 90, 85, 80, 75, 71, 67, 63, 60, 56, + 53, 50, 47, 45, 42, 40, 37, 35, 33, 31, 30, 28, + 27, 25, 24, 22, 21, 20, 19, 18, 17, 16, 15, 14, + 13, 13, 12, 11, 11, 10, 9, 9, 8, 8, 7, 7 +}; + +static const short sintable[]={ + 0, 24, 49, 74, 97, 120, 141,161, + 180, 197, 212, 224, 235, 244, 250,253, + 255, 253, 250, 244, 235, 224, 212,197, + 180, 161, 141, 120, 97, 74, 49, 24 +}; + +typedef struct modtype_ +{ + unsigned char signature[5]; + int numberofchannels; +}modtype; + +modtype modlist[]= +{ + { "M!K!",4}, + { "M.K.",4}, + { "FLT4",4}, + { "FLT8",8}, + { "4CHN",4}, + { "6CHN",6}, + { "8CHN",8}, + { "10CH",10}, + { "12CH",12}, + { "14CH",14}, + { "16CH",16}, + { "18CH",18}, + { "20CH",20}, + { "22CH",22}, + { "24CH",24}, + { "26CH",26}, + { "28CH",28}, + { "30CH",30}, + { "32CH",32}, + { "",0} +}; + +/////////////////////////////////////////////////////////////////////////////////// + +static void memcopy( void * dest, void *source, unsigned long size ) +{ + unsigned long i; + unsigned char * d,*s; + + d=(unsigned char*)dest; + s=(unsigned char*)source; + for(i=0;i= mod->fullperiod[i]) + { + return i; + } + } + + return MAXNOTES; +} + +static void worknote( note * nptr, channel * cptr, char t, jar_mod_context_t * mod ) +{ + muint sample, period, effect, operiod; + muint curnote, arpnote; + + sample = (nptr->sampperiod & 0xF0) | (nptr->sampeffect >> 4); + period = ((nptr->sampperiod & 0xF) << 8) | nptr->period; + effect = ((nptr->sampeffect & 0xF) << 8) | nptr->effect; + + operiod = cptr->period; + + if ( period || sample ) + { + if( sample && sample < 32 ) + { + cptr->sampnum = sample - 1; + } + + if( period || sample ) + { + cptr->sampdata = (char *) mod->sampledata[cptr->sampnum]; + cptr->length = mod->song.samples[cptr->sampnum].length; + cptr->reppnt = mod->song.samples[cptr->sampnum].reppnt; + cptr->replen = mod->song.samples[cptr->sampnum].replen; + + cptr->finetune = (mod->song.samples[cptr->sampnum].finetune)&0xF; + + if(effect>>8!=4 && effect>>8!=6) + { + cptr->vibraperiod=0; + cptr->vibrapointeur=0; + } + } + + if( (sample != 0) && ( (effect>>8) != EFFECT_VOLSLIDE_TONEPORTA ) ) + { + cptr->volume = mod->song.samples[cptr->sampnum].volume; + cptr->volumeslide = 0; + } + + if( ( (effect>>8) != EFFECT_TONE_PORTAMENTO && (effect>>8)!=EFFECT_VOLSLIDE_TONEPORTA) ) + { + if (period!=0) + cptr->samppos = 0; + } + + cptr->decalperiod = 0; + if( period ) + { + if(cptr->finetune) + { + if( cptr->finetune <= 7 ) + { + period = mod->fullperiod[getnote(mod,period,0) + cptr->finetune]; + } + else + { + period = mod->fullperiod[getnote(mod,period,0) - (16 - (cptr->finetune)) ]; + } + } + + cptr->period = period; + } + + } + + cptr->effect = 0; + cptr->parameffect = 0; + cptr->effect_code = effect; + + switch (effect >> 8) + { + case EFFECT_ARPEGGIO: + /* + [0]: Arpeggio + Where [0][x][y] means "play note, note+x semitones, note+y + semitones, then return to original note". The fluctuations are + carried out evenly spaced in one pattern division. They are usually + used to simulate chords, but this doesn't work too well. They are + also used to produce heavy vibrato. A major chord is when x=4, y=7. + A minor chord is when x=3, y=7. + */ + + if(effect&0xff) + { + cptr->effect = EFFECT_ARPEGGIO; + cptr->parameffect = effect&0xff; + + cptr->ArpIndex = 0; + + curnote = getnote(mod,cptr->period,cptr->finetune); + + cptr->Arpperiods[0] = cptr->period; + + arpnote = curnote + (((cptr->parameffect>>4)&0xF)*8); + if( arpnote >= FULL_PERIOD_TABLE_LENGTH ) + arpnote = FULL_PERIOD_TABLE_LENGTH - 1; + + cptr->Arpperiods[1] = mod->fullperiod[arpnote]; + + arpnote = curnote + (((cptr->parameffect)&0xF)*8); + if( arpnote >= FULL_PERIOD_TABLE_LENGTH ) + arpnote = FULL_PERIOD_TABLE_LENGTH - 1; + + cptr->Arpperiods[2] = mod->fullperiod[arpnote]; + } + break; + + case EFFECT_PORTAMENTO_UP: + /* + [1]: Slide up + Where [1][x][y] means "smoothly decrease the period of current + sample by x*16+y after each tick in the division". The + ticks/division are set with the 'set speed' effect (see below). If + the period of the note being played is z, then the final period + will be z - (x*16 + y)*(ticks - 1). As the slide rate depends on + the speed, changing the speed will change the slide. You cannot + slide beyond the note B3 (period 113). + */ + + cptr->effect = EFFECT_PORTAMENTO_UP; + cptr->parameffect = effect&0xff; + break; + + case EFFECT_PORTAMENTO_DOWN: + /* + [2]: Slide down + Where [2][x][y] means "smoothly increase the period of current + sample by x*16+y after each tick in the division". Similar to [1], + but lowers the pitch. You cannot slide beyond the note C1 (period + 856). + */ + + cptr->effect = EFFECT_PORTAMENTO_DOWN; + cptr->parameffect = effect&0xff; + break; + + case EFFECT_TONE_PORTAMENTO: + /* + [3]: Slide to note + Where [3][x][y] means "smoothly change the period of current sample + by x*16+y after each tick in the division, never sliding beyond + current period". The period-length in this channel's division is a + parameter to this effect, and hence is not played. Sliding to a + note is similar to effects [1] and [2], but the slide will not go + beyond the given period, and the direction is implied by that + period. If x and y are both 0, then the old slide will continue. + */ + + cptr->effect = EFFECT_TONE_PORTAMENTO; + if( (effect&0xff) != 0 ) + { + cptr->portaspeed = (short)(effect&0xff); + } + + if(period!=0) + { + cptr->portaperiod = period; + cptr->period = operiod; + } + break; + + case EFFECT_VIBRATO: + /* + [4]: Vibrato + Where [4][x][y] means "oscillate the sample pitch using a + particular waveform with amplitude y/16 semitones, such that (x * + ticks)/64 cycles occur in the division". The waveform is set using + effect [14][4]. By placing vibrato effects on consecutive + divisions, the vibrato effect can be maintained. If either x or y + are 0, then the old vibrato values will be used. + */ + + cptr->effect = EFFECT_VIBRATO; + if( ( effect & 0x0F ) != 0 ) // Depth continue or change ? + cptr->vibraparam = (cptr->vibraparam & 0xF0) | ( effect & 0x0F ); + if( ( effect & 0xF0 ) != 0 ) // Speed continue or change ? + cptr->vibraparam = (cptr->vibraparam & 0x0F) | ( effect & 0xF0 ); + + break; + + case EFFECT_VOLSLIDE_TONEPORTA: + /* + [5]: Continue 'Slide to note', but also do Volume slide + Where [5][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1), at the same time as continuing + the last 'Slide to note'". It is illegal for both x and y to be + non-zero. You cannot slide outside the volume range 0..64. The + period-length in this channel's division is a parameter to this + effect, and hence is not played. + */ + + if( period != 0 ) + { + cptr->portaperiod = period; + cptr->period = operiod; + } + + cptr->effect = EFFECT_VOLSLIDE_TONEPORTA; + if( ( effect & 0xFF ) != 0 ) + cptr->volumeslide = ( effect & 0xFF ); + + break; + + case EFFECT_VOLSLIDE_VIBRATO: + /* + [6]: Continue 'Vibrato', but also do Volume slide + Where [6][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1), at the same time as continuing + the last 'Vibrato'". It is illegal for both x and y to be non-zero. + You cannot slide outside the volume range 0..64. + */ + + cptr->effect = EFFECT_VOLSLIDE_VIBRATO; + if( (effect & 0xFF) != 0 ) + cptr->volumeslide = (effect & 0xFF); + break; + + case EFFECT_SET_OFFSET: + /* + [9]: Set sample offset + Where [9][x][y] means "play the sample from offset x*4096 + y*256". + The offset is measured in words. If no sample is given, yet one is + still playing on this channel, it should be retriggered to the new + offset using the current volume. + */ + + cptr->samppos = ((effect>>4) * 4096) + ((effect&0xF)*256); + + break; + + case EFFECT_VOLUME_SLIDE: + /* + [10]: Volume slide + Where [10][x][y] means "either slide the volume up x*(ticks - 1) or + slide the volume down y*(ticks - 1)". If both x and y are non-zero, + then the y value is ignored (assumed to be 0). You cannot slide + outside the volume range 0..64. + */ + + cptr->effect = EFFECT_VOLUME_SLIDE; + cptr->volumeslide = (effect & 0xFF); + break; + + case EFFECT_JUMP_POSITION: + /* + [11]: Position Jump + Where [11][x][y] means "stop the pattern after this division, and + continue the song at song-position x*16+y". This shifts the + 'pattern-cursor' in the pattern table (see above). Legal values for + x*16+y are from 0 to 127. + */ + + mod->tablepos = (effect & 0xFF); + if(mod->tablepos >= mod->song.length) + { + mod->tablepos = 0; + } + mod->patternpos = 0; + mod->jump_loop_effect = 1; + + break; + + case EFFECT_SET_VOLUME: + /* + [12]: Set volume + Where [12][x][y] means "set current sample's volume to x*16+y". + Legal volumes are 0..64. + */ + + cptr->volume = (effect & 0xFF); + break; + + case EFFECT_PATTERN_BREAK: + /* + [13]: Pattern Break + Where [13][x][y] means "stop the pattern after this division, and + continue the song at the next pattern at division x*10+y" (the 10 + is not a typo). Legal divisions are from 0 to 63 (note Protracker + exception above). + */ + + mod->patternpos = ( ((effect>>4)&0xF)*10 + (effect&0xF) ) * mod->number_of_channels; + mod->jump_loop_effect = 1; + mod->tablepos++; + if(mod->tablepos >= mod->song.length) + { + mod->tablepos = 0; + } + + break; + + case EFFECT_EXTENDED: + switch( (effect>>4) & 0xF ) + { + case EFFECT_E_FINE_PORTA_UP: + /* + [14][1]: Fineslide up + Where [14][1][x] means "decrement the period of the current sample + by x". The incrementing takes place at the beginning of the + division, and hence there is no actual sliding. You cannot slide + beyond the note B3 (period 113). + */ + + cptr->period -= (effect & 0xF); + if( cptr->period < 113 ) + cptr->period = 113; + break; + + case EFFECT_E_FINE_PORTA_DOWN: + /* + [14][2]: Fineslide down + Where [14][2][x] means "increment the period of the current sample + by x". Similar to [14][1] but shifts the pitch down. You cannot + slide beyond the note C1 (period 856). + */ + + cptr->period += (effect & 0xF); + if( cptr->period > 856 ) + cptr->period = 856; + break; + + case EFFECT_E_FINE_VOLSLIDE_UP: + /* + [14][10]: Fine volume slide up + Where [14][10][x] means "increment the volume of the current sample + by x". The incrementing takes place at the beginning of the + division, and hence there is no sliding. You cannot slide beyond + volume 64. + */ + + cptr->volume += (effect & 0xF); + if( cptr->volume>64 ) + cptr->volume = 64; + break; + + case EFFECT_E_FINE_VOLSLIDE_DOWN: + /* + [14][11]: Fine volume slide down + Where [14][11][x] means "decrement the volume of the current sample + by x". Similar to [14][10] but lowers volume. You cannot slide + beyond volume 0. + */ + + cptr->volume -= (effect & 0xF); + if( cptr->volume > 200 ) + cptr->volume = 0; + break; + + case EFFECT_E_PATTERN_LOOP: + /* + [14][6]: Loop pattern + Where [14][6][x] means "set the start of a loop to this division if + x is 0, otherwise after this division, jump back to the start of a + loop and play it another x times before continuing". If the start + of the loop was not set, it will default to the start of the + current pattern. Hence 'loop pattern' cannot be performed across + multiple patterns. Note that loops do not support nesting, and you + may generate an infinite loop if you try to nest 'loop pattern's. + */ + + if( effect & 0xF ) + { + if( cptr->patternloopcnt ) + { + cptr->patternloopcnt--; + if( cptr->patternloopcnt ) + { + mod->patternpos = cptr->patternloopstartpoint; + mod->jump_loop_effect = 1; + } + else + { + cptr->patternloopstartpoint = mod->patternpos ; + } + } + else + { + cptr->patternloopcnt = (effect & 0xF); + mod->patternpos = cptr->patternloopstartpoint; + mod->jump_loop_effect = 1; + } + } + else // Start point + { + cptr->patternloopstartpoint = mod->patternpos; + } + + break; + + case EFFECT_E_PATTERN_DELAY: + /* + [14][14]: Delay pattern + Where [14][14][x] means "after this division there will be a delay + equivalent to the time taken to play x divisions after which the + pattern will be resumed". The delay only relates to the + interpreting of new divisions, and all effects and previous notes + continue during delay. + */ + + mod->patterndelay = (effect & 0xF); + break; + + case EFFECT_E_NOTE_CUT: + /* + [14][12]: Cut sample + Where [14][12][x] means "after the current sample has been played + for x ticks in this division, its volume will be set to 0". This + implies that if x is 0, then you will not hear any of the sample. + If you wish to insert "silence" in a pattern, it is better to use a + "silence"-sample (see above) due to the lack of proper support for + this effect. + */ + cptr->effect = EFFECT_E_NOTE_CUT; + cptr->cut_param = (effect & 0xF); + if(!cptr->cut_param) + cptr->volume = 0; + break; + + default: + + break; + } + break; + + case 0xF: + /* + [15]: Set speed + Where [15][x][y] means "set speed to x*16+y". Though it is nowhere + near that simple. Let z = x*16+y. Depending on what values z takes, + different units of speed are set, there being two: ticks/division + and beats/minute (though this one is only a label and not strictly + true). If z=0, then what should technically happen is that the + module stops, but in practice it is treated as if z=1, because + there is already a method for stopping the module (running out of + patterns). If z<=32, then it means "set ticks/division to z" + otherwise it means "set beats/minute to z" (convention says that + this should read "If z<32.." but there are some composers out there + that defy conventions). Default values are 6 ticks/division, and + 125 beats/minute (4 divisions = 1 beat). The beats/minute tag is + only meaningful for 6 ticks/division. To get a more accurate view + of how things work, use the following formula: + 24 * beats/minute + divisions/minute = ----------------- + ticks/division + Hence divisions/minute range from 24.75 to 6120, eg. to get a value + of 2000 divisions/minute use 3 ticks/division and 250 beats/minute. + If multiple "set speed" effects are performed in a single division, + the ones on higher-numbered channels take precedence over the ones + on lower-numbered channels. This effect has a large number of + different implementations, but the one described here has the + widest usage. + */ + + if( (effect&0xFF) < 0x21 ) + { + if( effect&0xFF ) + { + mod->song.speed = effect&0xFF; + mod->patternticksaim = (long)mod->song.speed * ((mod->playrate * 5 ) / (((long)2 * (long)mod->bpm))); + } + } + + if( (effect&0xFF) >= 0x21 ) + { + /// HZ = 2 * BPM / 5 + mod->bpm = effect&0xFF; + mod->patternticksaim = (long)mod->song.speed * ((mod->playrate * 5 ) / (((long)2 * (long)mod->bpm))); + } + + break; + + default: + // Unsupported effect + break; + + } + +} + +static void workeffect( note * nptr, channel * cptr ) +{ + switch(cptr->effect) + { + case EFFECT_ARPEGGIO: + + if( cptr->parameffect ) + { + cptr->decalperiod = cptr->period - cptr->Arpperiods[cptr->ArpIndex]; + + cptr->ArpIndex++; + if( cptr->ArpIndex>2 ) + cptr->ArpIndex = 0; + } + break; + + case EFFECT_PORTAMENTO_UP: + + if(cptr->period) + { + cptr->period -= cptr->parameffect; + + if( cptr->period < 113 || cptr->period > 20000 ) + cptr->period = 113; + } + + break; + + case EFFECT_PORTAMENTO_DOWN: + + if(cptr->period) + { + cptr->period += cptr->parameffect; + + if( cptr->period > 20000 ) + cptr->period = 20000; + } + + break; + + case EFFECT_VOLSLIDE_TONEPORTA: + case EFFECT_TONE_PORTAMENTO: + + if( cptr->period && ( cptr->period != cptr->portaperiod ) && cptr->portaperiod ) + { + if( cptr->period > cptr->portaperiod ) + { + if( cptr->period - cptr->portaperiod >= cptr->portaspeed ) + { + cptr->period -= cptr->portaspeed; + } + else + { + cptr->period = cptr->portaperiod; + } + } + else + { + if( cptr->portaperiod - cptr->period >= cptr->portaspeed ) + { + cptr->period += cptr->portaspeed; + } + else + { + cptr->period = cptr->portaperiod; + } + } + + if( cptr->period == cptr->portaperiod ) + { + // If the slide is over, don't let it to be retriggered. + cptr->portaperiod = 0; + } + } + + if( cptr->effect == EFFECT_VOLSLIDE_TONEPORTA ) + { + if( cptr->volumeslide > 0x0F ) + { + cptr->volume = cptr->volume + (cptr->volumeslide>>4); + + if(cptr->volume>63) + cptr->volume = 63; + } + else + { + cptr->volume = cptr->volume - (cptr->volumeslide); + + if(cptr->volume>63) + cptr->volume=0; + } + } + break; + + case EFFECT_VOLSLIDE_VIBRATO: + case EFFECT_VIBRATO: + + cptr->vibraperiod = ( (cptr->vibraparam&0xF) * sintable[cptr->vibrapointeur&0x1F] )>>7; + + if( cptr->vibrapointeur > 31 ) + cptr->vibraperiod = -cptr->vibraperiod; + + cptr->vibrapointeur = (cptr->vibrapointeur+(((cptr->vibraparam>>4))&0xf)) & 0x3F; + + if( cptr->effect == EFFECT_VOLSLIDE_VIBRATO ) + { + if( cptr->volumeslide > 0xF ) + { + cptr->volume = cptr->volume+(cptr->volumeslide>>4); + + if( cptr->volume > 64 ) + cptr->volume = 64; + } + else + { + cptr->volume = cptr->volume - cptr->volumeslide; + + if( cptr->volume > 64 ) + cptr->volume = 0; + } + } + + break; + + case EFFECT_VOLUME_SLIDE: + + if( cptr->volumeslide > 0xF ) + { + cptr->volume += (cptr->volumeslide>>4); + + if( cptr->volume > 64 ) + cptr->volume = 64; + } + else + { + cptr->volume -= (cptr->volumeslide&0xf); + + if( cptr->volume > 64 ) + cptr->volume = 0; + } + break; + + case EFFECT_E_NOTE_CUT: + if(cptr->cut_param) + cptr->cut_param--; + + if(!cptr->cut_param) + cptr->volume = 0; + break; + + default: + break; + + } + +} + +/////////////////////////////////////////////////////////////////////////////////// +bool jar_mod_init(jar_mod_context_t * modctx) +{ + muint i,j; + + if( modctx ) + { + memclear(modctx, 0, sizeof(jar_mod_context_t)); + modctx->playrate = DEFAULT_SAMPLE_RATE; + modctx->stereo = 1; + modctx->stereo_separation = 1; + modctx->bits = 16; + modctx->filter = 1; + + for(i=0; i < PERIOD_TABLE_LENGTH - 1; i++) + { + for(j=0; j < 8; j++) + { + modctx->fullperiod[(i*8) + j] = periodtable[i] - ((( periodtable[i] - periodtable[i+1] ) / 8) * j); + } + } + + return 1; + } + + return 0; +} + +bool jar_mod_setcfg(jar_mod_context_t * modctx, int samplerate, int bits, int stereo, int stereo_separation, int filter) +{ + if( modctx ) + { + modctx->playrate = samplerate; + + if( stereo ) + modctx->stereo = 1; + else + modctx->stereo = 0; + + if(stereo_separation < 4) + { + modctx->stereo_separation = stereo_separation; + } + + if( bits == 8 || bits == 16 ) + modctx->bits = bits; + else + modctx->bits = 16; + + if( filter ) + modctx->filter = 1; + else + modctx->filter = 0; + + return 1; + } + + return 0; +} + +// make certain that mod_data stays in memory while playing +static bool jar_mod_load( jar_mod_context_t * modctx, void * mod_data, int mod_data_size ) +{ + muint i, max; + unsigned short t; + sample *sptr; + unsigned char * modmemory,* endmodmemory; + + modmemory = (unsigned char *)mod_data; + endmodmemory = modmemory + mod_data_size; + + + + if(modmemory) + { + if( modctx ) + { + memcopy(&(modctx->song.title),modmemory,1084); + + i = 0; + modctx->number_of_channels = 0; + while(modlist[i].numberofchannels) + { + if(memcompare(modctx->song.signature,modlist[i].signature,4)) + { + modctx->number_of_channels = modlist[i].numberofchannels; + } + + i++; + } + + if( !modctx->number_of_channels ) + { + // 15 Samples modules support + // Shift the whole datas to make it look likes a standard 4 channels mod. + memcopy(&(modctx->song.signature), "M.K.", 4); + memcopy(&(modctx->song.length), &(modctx->song.samples[15]), 130); + memclear(&(modctx->song.samples[15]), 0, 480); + modmemory += 600; + modctx->number_of_channels = 4; + } + else + { + modmemory += 1084; + } + + if( modmemory >= endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + + // Patterns loading + for (i = max = 0; i < 128; i++) + { + while (max <= modctx->song.patterntable[i]) + { + modctx->patterndata[max] = (note*)modmemory; + modmemory += (256*modctx->number_of_channels); + max++; + + if( modmemory >= endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + } + } + + for (i = 0; i < 31; i++) + modctx->sampledata[i]=0; + + // Samples loading + for (i = 0, sptr = modctx->song.samples; i <31; i++, sptr++) + { + t= (sptr->length &0xFF00)>>8 | (sptr->length &0xFF)<<8; + sptr->length = t*2; + + t= (sptr->reppnt &0xFF00)>>8 | (sptr->reppnt &0xFF)<<8; + sptr->reppnt = t*2; + + t= (sptr->replen &0xFF00)>>8 | (sptr->replen &0xFF)<<8; + sptr->replen = t*2; + + + if (sptr->length == 0) continue; + + modctx->sampledata[i] = (char*)modmemory; + modmemory += sptr->length; + + if (sptr->replen + sptr->reppnt > sptr->length) + sptr->replen = sptr->length - sptr->reppnt; + + if( modmemory > endmodmemory ) + return 0; // End passed ? - Probably a bad file ! + } + + // States init + + modctx->tablepos = 0; + modctx->patternpos = 0; + modctx->song.speed = 6; + modctx->bpm = 125; + modctx->samplenb = 0; + + modctx->patternticks = (((long)modctx->song.speed * modctx->playrate * 5)/ (2 * modctx->bpm)) + 1; + modctx->patternticksaim = ((long)modctx->song.speed * modctx->playrate * 5) / (2 * modctx->bpm); + + modctx->sampleticksconst = 3546894UL / modctx->playrate; //8448*428/playrate; + + for(i=0; i < modctx->number_of_channels; i++) + { + modctx->channels[i].volume = 0; + modctx->channels[i].period = 0; + } + + modctx->mod_loaded = 1; + + return 1; + } + } + + return 0; +} + +void jar_mod_fillbuffer( jar_mod_context_t * modctx, short * outbuffer, unsigned long nbsample, jar_mod_tracker_buffer_state * trkbuf ) +{ + unsigned long i, j; + unsigned long k; + unsigned char c; + unsigned int state_remaining_steps; + int l,r; + int ll,lr; + int tl,tr; + short finalperiod; + note *nptr; + channel *cptr; + + if( modctx && outbuffer ) + { + if(modctx->mod_loaded) + { + state_remaining_steps = 0; + + if( trkbuf ) + { + trkbuf->cur_rd_index = 0; + + memcopy(trkbuf->name,modctx->song.title,sizeof(modctx->song.title)); + + for(i=0;i<31;i++) + { + memcopy(trkbuf->instruments[i].name,modctx->song.samples[i].name,sizeof(trkbuf->instruments[i].name)); + } + } + + ll = modctx->last_l_sample; + lr = modctx->last_r_sample; + + for (i = 0; i < nbsample; i++) + { + //--------------------------------------- + if( modctx->patternticks++ > modctx->patternticksaim ) + { + if( !modctx->patterndelay ) + { + nptr = modctx->patterndata[modctx->song.patterntable[modctx->tablepos]]; + nptr = nptr + modctx->patternpos; + cptr = modctx->channels; + + modctx->patternticks = 0; + modctx->patterntickse = 0; + + for(c=0;cnumber_of_channels;c++) + { + worknote((note*)(nptr+c), (channel*)(cptr+c),(char)(c+1),modctx); + } + + if( !modctx->jump_loop_effect ) + modctx->patternpos += modctx->number_of_channels; + else + modctx->jump_loop_effect = 0; + + if( modctx->patternpos == 64*modctx->number_of_channels ) + { + modctx->tablepos++; + modctx->patternpos = 0; + if(modctx->tablepos >= modctx->song.length) + { + modctx->tablepos = 0; + modctx->loopcount++; // count next loop + } + } + } + else + { + modctx->patterndelay--; + modctx->patternticks = 0; + modctx->patterntickse = 0; + } + + } + + if( modctx->patterntickse++ > (modctx->patternticksaim/modctx->song.speed) ) + { + nptr = modctx->patterndata[modctx->song.patterntable[modctx->tablepos]]; + nptr = nptr + modctx->patternpos; + cptr = modctx->channels; + + for(c=0;cnumber_of_channels;c++) + { + workeffect(nptr+c, cptr+c); + } + + modctx->patterntickse = 0; + } + + //--------------------------------------- + + if( trkbuf && !state_remaining_steps ) + { + if( trkbuf->nb_of_state < trkbuf->nb_max_of_state ) + { + memclear(&trkbuf->track_state_buf[trkbuf->nb_of_state], 0, sizeof(tracker_state)); + } + } + + l=0; + r=0; + + for(j =0, cptr = modctx->channels; j < modctx->number_of_channels ; j++, cptr++) + { + if( cptr->period != 0 ) + { + finalperiod = cptr->period - cptr->decalperiod - cptr->vibraperiod; + if( finalperiod ) + { + cptr->samppos += ( (modctx->sampleticksconst<<10) / finalperiod ); + } + + cptr->ticks++; + + if( cptr->replen<=2 ) + { + if( (cptr->samppos>>10) >= (cptr->length) ) + { + cptr->length = 0; + cptr->reppnt = 0; + + if( cptr->length ) + cptr->samppos = cptr->samppos % (((unsigned long)cptr->length)<<10); + else + cptr->samppos = 0; + } + } + else + { + if( (cptr->samppos>>10) >= (unsigned long)(cptr->replen+cptr->reppnt) ) + { + cptr->samppos = ((unsigned long)(cptr->reppnt)<<10) + (cptr->samppos % ((unsigned long)(cptr->replen+cptr->reppnt)<<10)); + } + } + + k = cptr->samppos >> 10; + + if( cptr->sampdata!=0 && ( ((j&3)==1) || ((j&3)==2) ) ) + { + r += ( cptr->sampdata[k] * cptr->volume ); + } + + if( cptr->sampdata!=0 && ( ((j&3)==0) || ((j&3)==3) ) ) + { + l += ( cptr->sampdata[k] * cptr->volume ); + } + + if( trkbuf && !state_remaining_steps ) + { + if( trkbuf->nb_of_state < trkbuf->nb_max_of_state ) + { + trkbuf->track_state_buf[trkbuf->nb_of_state].number_of_tracks = modctx->number_of_channels; + trkbuf->track_state_buf[trkbuf->nb_of_state].buf_index = i; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern = modctx->song.patterntable[modctx->tablepos]; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern_pos = modctx->patternpos / modctx->number_of_channels; + trkbuf->track_state_buf[trkbuf->nb_of_state].cur_pattern_table_pos = modctx->tablepos; + trkbuf->track_state_buf[trkbuf->nb_of_state].bpm = modctx->bpm; + trkbuf->track_state_buf[trkbuf->nb_of_state].speed = modctx->song.speed; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_effect = cptr->effect_code; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_parameffect = cptr->parameffect; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_period = finalperiod; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].cur_volume = cptr->volume; + trkbuf->track_state_buf[trkbuf->nb_of_state].tracks[j].instrument_number = (unsigned char)cptr->sampnum; + } + } + } + } + + if( trkbuf && !state_remaining_steps ) + { + state_remaining_steps = trkbuf->sample_step; + + if(trkbuf->nb_of_state < trkbuf->nb_max_of_state) + trkbuf->nb_of_state++; + } + else + { + state_remaining_steps--; + } + + tl = (short)l; + tr = (short)r; + + if ( modctx->filter ) + { + // Filter + l = (l+ll)>>1; + r = (r+lr)>>1; + } + + if ( modctx->stereo_separation == 1 ) + { + // Left & Right Stereo panning + l = (l+(r>>1)); + r = (r+(l>>1)); + } + + // Level limitation + if( l > 32767 ) l = 32767; + if( l < -32768 ) l = -32768; + if( r > 32767 ) r = 32767; + if( r < -32768 ) r = -32768; + + // Store the final sample. + outbuffer[(i*2)] = l; + outbuffer[(i*2)+1] = r; + + ll = tl; + lr = tr; + + } + + modctx->last_l_sample = ll; + modctx->last_r_sample = lr; + + modctx->samplenb = modctx->samplenb+nbsample; + } + else + { + for (i = 0; i < nbsample; i++) + { + // Mod not loaded. Return blank buffer. + outbuffer[(i*2)] = 0; + outbuffer[(i*2)+1] = 0; + } + + if(trkbuf) + { + trkbuf->nb_of_state = 0; + trkbuf->cur_rd_index = 0; + trkbuf->name[0] = 0; + memclear(trkbuf->track_state_buf, 0, sizeof(tracker_state) * trkbuf->nb_max_of_state); + memclear(trkbuf->instruments, 0, sizeof(trkbuf->instruments)); + } + } + } +} + +//resets internals for mod context +static bool jar_mod_reset( jar_mod_context_t * modctx) +{ + if(modctx) + { + memclear(&modctx->song, 0, sizeof(modctx->song)); + memclear(&modctx->sampledata, 0, sizeof(modctx->sampledata)); + memclear(&modctx->patterndata, 0, sizeof(modctx->patterndata)); + modctx->tablepos = 0; + modctx->patternpos = 0; + modctx->patterndelay = 0; + modctx->jump_loop_effect = 0; + modctx->bpm = 0; + modctx->patternticks = 0; + modctx->patterntickse = 0; + modctx->patternticksaim = 0; + modctx->sampleticksconst = 0; + modctx->samplenb = 0; + memclear(modctx->channels, 0, sizeof(modctx->channels)); + modctx->number_of_channels = 0; + modctx->mod_loaded = 0; + modctx->last_r_sample = 0; + modctx->last_l_sample = 0; + + return jar_mod_init(modctx); + } + return 0; +} + +void jar_mod_unload( jar_mod_context_t * modctx) +{ + if(modctx) + { + if(modctx->modfile) + { + JARMOD_FREE(modctx->modfile); + modctx->modfile = 0; + modctx->modfilesize = 0; + modctx->loopcount = 0; + } + jar_mod_reset(modctx); + } +} + +mulong jar_mod_load_file(jar_mod_context_t * modctx, const char* filename) +{ + mulong fsize = 0; + if(modctx->modfile) + { + JARMOD_FREE(modctx->modfile); + modctx->modfile = 0; + } + + FILE *f = fopen(filename, "rb"); + if(f) + { + fseek(f,0,SEEK_END); + fsize = ftell(f); + fseek(f,0,SEEK_SET); + + if(fsize && fsize < 32*1024*1024) + { + modctx->modfile = JARMOD_MALLOC(fsize); + modctx->modfilesize = fsize; + memset(modctx->modfile, 0, fsize); + fread(modctx->modfile, fsize, 1, f); + fclose(f); + + if(!jar_mod_load(modctx, (void*)modctx->modfile, fsize)) fsize = 0; + } else fsize = 0; + } + return fsize; +} + +mulong jar_mod_current_samples(jar_mod_context_t * modctx) +{ + if(modctx) + return modctx->samplenb; + + return 0; +} + +// Works, however it is very slow, this data should be cached to ensure it is run only once per file +mulong jar_mod_max_samples(jar_mod_context_t * ctx) +{ + mint buff[2]; + mulong len; + mulong lastcount = ctx->loopcount; + + while(ctx->loopcount <= lastcount) + jar_mod_fillbuffer(ctx, buff, 1, 0); + + len = ctx->samplenb; + jar_mod_seek_start(ctx); + + return len; +} + +// move seek_val to sample index, 0 -> jar_mod_max_samples is the range +void jar_mod_seek_start(jar_mod_context_t * ctx) +{ + if(ctx && ctx->modfile) + { + muchar* ftmp = ctx->modfile; + mulong stmp = ctx->modfilesize; + muint lcnt = ctx->loopcount; + + if(jar_mod_reset(ctx)){ + jar_mod_load(ctx, ftmp, stmp); + ctx->modfile = ftmp; + ctx->modfilesize = stmp; + ctx->loopcount = lcnt; + } + } +} + +#endif // end of JAR_MOD_IMPLEMENTATION +//------------------------------------------------------------------------------- + + +#endif //end of header file \ No newline at end of file diff --git a/3party/raylib/src/external/jar_xm.h b/3party/raylib/src/external/jar_xm.h new file mode 100644 index 0000000..4a1bfbf --- /dev/null +++ b/3party/raylib/src/external/jar_xm.h @@ -0,0 +1,2471 @@ +// jar_xm.h +// +// ORIGINAL LICENSE - FOR LIBXM: +// +// Author: Romain "Artefact2" Dalmaso +// Contributor: Dan Spencer +// Repackaged into jar_xm.h By: Joshua Adam Reisenauer +// This program is free software. It comes without any warranty, to the +// extent permitted by applicable law. You can redistribute it and/or +// modify it under the terms of the Do What The Fuck You Want To Public +// License, Version 2, as published by Sam Hocevar. See +// http://sam.zoy.org/wtfpl/COPYING for more details. +// +// HISTORY: +// v0.1.0 2016-02-22 jar_xm.h - development by Joshua Reisenauer, MAR 2016 +// v0.2.1 2021-03-07 m4ntr0n1c: Fix clipping noise for "bad" xm's (they will always clip), avoid clip noise and just put a ceiling) +// v0.2.2 2021-03-09 m4ntr0n1c: Add complete debug solution (raylib.h must be included) +// v0.2.3 2021-03-11 m4ntr0n1c: Fix tempo, bpm and volume on song stop / start / restart / loop +// v0.2.4 2021-03-17 m4ntr0n1c: Sanitize code for readability +// v0.2.5 2021-03-22 m4ntr0n1c: Minor adjustments +// v0.2.6 2021-04-01 m4ntr0n1c: Minor fixes and optimisation +// v0.3.0 2021-04-03 m4ntr0n1c: Addition of Stereo sample support, Linear Interpolation and Ramping now addressable options in code +// v0.3.1 2021-04-04 m4ntr0n1c: Volume effects column adjustments, sample offset handling adjustments +// +// USAGE: +// +// In ONE source file, put: +// +// #define JAR_XM_IMPLEMENTATION +// #include "jar_xm.h" +// +// Other source files should just include jar_xm.h +// +// SAMPLE CODE: +// +// jar_xm_context_t *musicptr; +// float musicBuffer[48000 / 60]; +// int intro_load(void) +// { +// jar_xm_create_context_from_file(&musicptr, 48000, "Song.XM"); +// return 1; +// } +// int intro_unload(void) +// { +// jar_xm_free_context(musicptr); +// return 1; +// } +// int intro_tick(long counter) +// { +// jar_xm_generate_samples(musicptr, musicBuffer, (48000 / 60) / 2); +// if(IsKeyDown(KEY_ENTER)) +// return 1; +// return 0; +// } +// +#ifndef INCLUDE_JAR_XM_H +#define INCLUDE_JAR_XM_H + +#include + +#define JAR_XM_DEBUG 0 +#define JAR_XM_DEFENSIVE 1 +//#define JAR_XM_RAYLIB 0 // set to 0 to disable the RayLib visualizer extension + +// Allow custom memory allocators +#ifndef JARXM_MALLOC + #define JARXM_MALLOC(sz) malloc(sz) +#endif +#ifndef JARXM_FREE + #define JARXM_FREE(p) free(p) +#endif + +//------------------------------------------------------------------------------- +struct jar_xm_context_s; +typedef struct jar_xm_context_s jar_xm_context_t; + +#ifdef __cplusplus +extern "C" { +#endif + +//** Create a XM context. +// * @param moddata the contents of the module +// * @param rate play rate in Hz, recommended value of 48000 +// * @returns 0 on success +// * @returns 1 if module data is not sane +// * @returns 2 if memory allocation failed +// * @returns 3 unable to open input file +// * @returns 4 fseek() failed +// * @returns 5 fread() failed +// * @returns 6 unkown error +// * @deprecated This function is unsafe! +// * @see jar_xm_create_context_safe() +int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const char* filename); + +//** Create a XM context. +// * @param moddata the contents of the module +// * @param rate play rate in Hz, recommended value of 48000 +// * @returns 0 on success +// * @returns 1 if module data is not sane +// * @returns 2 if memory allocation failed +// * @deprecated This function is unsafe! +// * @see jar_xm_create_context_safe() +int jar_xm_create_context(jar_xm_context_t** ctx, const char* moddata, uint32_t rate); + +//** Create a XM context. +// * @param moddata the contents of the module +// * @param moddata_length the length of the contents of the module, in bytes +// * @param rate play rate in Hz, recommended value of 48000 +// * @returns 0 on success +// * @returns 1 if module data is not sane +// * @returns 2 if memory allocation failed +int jar_xm_create_context_safe(jar_xm_context_t** ctx, const char* moddata, size_t moddata_length, uint32_t rate); + +//** Free a XM context created by jar_xm_create_context(). */ +void jar_xm_free_context(jar_xm_context_t* ctx); + +//** Play the module and put the sound samples in an output buffer. +// * @param output buffer of 2*numsamples elements (A left and right value for each sample) +// * @param numsamples number of samples to generate +void jar_xm_generate_samples(jar_xm_context_t* ctx, float* output, size_t numsamples); + +//** Play the module, resample from float to 16 bit, and put the sound samples in an output buffer. +// * @param output buffer of 2*numsamples elements (A left and right value for each sample) +// * @param numsamples number of samples to generate +void jar_xm_generate_samples_16bit(jar_xm_context_t* ctx, short* output, size_t numsamples) { + float* musicBuffer = JARXM_MALLOC((2*numsamples)*sizeof(float)); + jar_xm_generate_samples(ctx, musicBuffer, numsamples); + + if(output){ + for(int x=0;x<2*numsamples;x++) output[x] = (musicBuffer[x] * 32767.0f); // scale sample to signed small int + } + JARXM_FREE(musicBuffer); +} + +//** Play the module, resample from float to 8 bit, and put the sound samples in an output buffer. +// * @param output buffer of 2*numsamples elements (A left and right value for each sample) +// * @param numsamples number of samples to generate +void jar_xm_generate_samples_8bit(jar_xm_context_t* ctx, char* output, size_t numsamples) { + float* musicBuffer = JARXM_MALLOC((2*numsamples)*sizeof(float)); + jar_xm_generate_samples(ctx, musicBuffer, numsamples); + + if(output){ + for(int x=0;x<2*numsamples;x++) output[x] = (musicBuffer[x] * 127.0f); // scale sample to signed 8 bit + } + JARXM_FREE(musicBuffer); +} + +//** Set the maximum number of times a module can loop. After the specified number of loops, calls to jar_xm_generate_samples will only generate silence. You can control the current number of loops with jar_xm_get_loop_count(). +// * @param loopcnt maximum number of loops. Use 0 to loop indefinitely. +void jar_xm_set_max_loop_count(jar_xm_context_t* ctx, uint8_t loopcnt); + +//** Get the loop count of the currently playing module. This value is 0 when the module is still playing, 1 when the module has looped once, etc. +uint8_t jar_xm_get_loop_count(jar_xm_context_t* ctx); + +//** Mute or unmute a channel. +// * @note Channel numbers go from 1 to jar_xm_get_number_of_channels(...). +// * @return whether the channel was muted. +bool jar_xm_mute_channel(jar_xm_context_t* ctx, uint16_t, bool); + +//** Mute or unmute an instrument. +// * @note Instrument numbers go from 1 to jar_xm_get_number_of_instruments(...). +// * @return whether the instrument was muted. +bool jar_xm_mute_instrument(jar_xm_context_t* ctx, uint16_t, bool); + +//** Get the module name as a NUL-terminated string. +const char* jar_xm_get_module_name(jar_xm_context_t* ctx); + +//** Get the tracker name as a NUL-terminated string. +const char* jar_xm_get_tracker_name(jar_xm_context_t* ctx); + +//** Get the number of channels. +uint16_t jar_xm_get_number_of_channels(jar_xm_context_t* ctx); + +//** Get the module length (in patterns). +uint16_t jar_xm_get_module_length(jar_xm_context_t*); + +//** Get the number of patterns. +uint16_t jar_xm_get_number_of_patterns(jar_xm_context_t* ctx); + +//** Get the number of rows of a pattern. +// * @note Pattern numbers go from 0 to jar_xm_get_number_of_patterns(...)-1. +uint16_t jar_xm_get_number_of_rows(jar_xm_context_t* ctx, uint16_t); + +//** Get the number of instruments. +uint16_t jar_xm_get_number_of_instruments(jar_xm_context_t* ctx); + +//** Get the number of samples of an instrument. +// * @note Instrument numbers go from 1 to jar_xm_get_number_of_instruments(...). +uint16_t jar_xm_get_number_of_samples(jar_xm_context_t* ctx, uint16_t); + +//** Get the current module speed. +// * @param bpm will receive the current BPM +// * @param tempo will receive the current tempo (ticks per line) +void jar_xm_get_playing_speed(jar_xm_context_t* ctx, uint16_t* bpm, uint16_t* tempo); + +//** Get the current position in the module being played. +// * @param pattern_index if not NULL, will receive the current pattern index in the POT (pattern order table) +// * @param pattern if not NULL, will receive the current pattern number +// * @param row if not NULL, will receive the current row +// * @param samples if not NULL, will receive the total number of +// * generated samples (divide by sample rate to get seconds of generated audio) +void jar_xm_get_position(jar_xm_context_t* ctx, uint8_t* pattern_index, uint8_t* pattern, uint8_t* row, uint64_t* samples); + +//** Get the latest time (in number of generated samples) when a particular instrument was triggered in any channel. +// * @note Instrument numbers go from 1 to jar_xm_get_number_of_instruments(...). +uint64_t jar_xm_get_latest_trigger_of_instrument(jar_xm_context_t* ctx, uint16_t); + +//** Get the latest time (in number of generated samples) when a particular sample was triggered in any channel. +// * @note Instrument numbers go from 1 to jar_xm_get_number_of_instruments(...). +// * @note Sample numbers go from 0 to jar_xm_get_nubmer_of_samples(...,instr)-1. +uint64_t jar_xm_get_latest_trigger_of_sample(jar_xm_context_t* ctx, uint16_t instr, uint16_t sample); + +//** Get the latest time (in number of generated samples) when any instrument was triggered in a given channel. +// * @note Channel numbers go from 1 to jar_xm_get_number_of_channels(...). +uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t* ctx, uint16_t); + +//** Get the number of remaining samples. Divide by 2 to get the number of individual LR data samples. +// * @note This is the remaining number of samples before the loop starts module again, or halts if on last pass. +// * @note This function is very slow and should only be run once, if at all. +uint64_t jar_xm_get_remaining_samples(jar_xm_context_t* ctx); + +#ifdef __cplusplus +} +#endif +//------------------------------------------------------------------------------- + +#ifdef JAR_XM_IMPLEMENTATION + +#include +#include +#include +#include +#include + +#if JAR_XM_DEBUG //JAR_XM_DEBUG defined as 0 +#include +#define DEBUG(fmt, ...) do { \ + fprintf(stderr, "%s(): " fmt "\n", __func__, __VA_ARGS__); \ + fflush(stderr); \ + } while(0) +#else +#define DEBUG(...) +#endif + +#if jar_xm_BIG_ENDIAN +#error "Big endian platforms are not yet supported, sorry" +/* Make sure the compiler stops, even if #error is ignored */ +extern int __fail[-1]; +#endif + +/* ----- XM constants ----- */ +#define SAMPLE_NAME_LENGTH 22 +#define INSTRUMENT_NAME_LENGTH 22 +#define MODULE_NAME_LENGTH 20 +#define TRACKER_NAME_LENGTH 20 +#define PATTERN_ORDER_TABLE_LENGTH 256 +#define NUM_NOTES 96 // from 1 to 96, where 1 = C-0 +#define NUM_ENVELOPE_POINTS 12 // to be verified if 12 is the max +#define MAX_NUM_ROWS 256 + +#define jar_xm_SAMPLE_RAMPING_POINTS 8 + +/* ----- Data types ----- */ + +enum jar_xm_waveform_type_e { + jar_xm_SINE_WAVEFORM = 0, + jar_xm_RAMP_DOWN_WAVEFORM = 1, + jar_xm_SQUARE_WAVEFORM = 2, + jar_xm_RANDOM_WAVEFORM = 3, + jar_xm_RAMP_UP_WAVEFORM = 4, +}; +typedef enum jar_xm_waveform_type_e jar_xm_waveform_type_t; + +enum jar_xm_loop_type_e { + jar_xm_NO_LOOP, + jar_xm_FORWARD_LOOP, + jar_xm_PING_PONG_LOOP, +}; +typedef enum jar_xm_loop_type_e jar_xm_loop_type_t; + +enum jar_xm_frequency_type_e { + jar_xm_LINEAR_FREQUENCIES, + jar_xm_AMIGA_FREQUENCIES, +}; +typedef enum jar_xm_frequency_type_e jar_xm_frequency_type_t; + +struct jar_xm_envelope_point_s { + uint16_t frame; + uint16_t value; +}; +typedef struct jar_xm_envelope_point_s jar_xm_envelope_point_t; + +struct jar_xm_envelope_s { + jar_xm_envelope_point_t points[NUM_ENVELOPE_POINTS]; + uint8_t num_points; + uint8_t sustain_point; + uint8_t loop_start_point; + uint8_t loop_end_point; + bool enabled; + bool sustain_enabled; + bool loop_enabled; +}; +typedef struct jar_xm_envelope_s jar_xm_envelope_t; + +struct jar_xm_sample_s { + char name[SAMPLE_NAME_LENGTH + 1]; + int8_t bits; /* Either 8 or 16 */ + int8_t stereo; + uint32_t length; + uint32_t loop_start; + uint32_t loop_length; + uint32_t loop_end; + float volume; + int8_t finetune; + jar_xm_loop_type_t loop_type; + float panning; + int8_t relative_note; + uint64_t latest_trigger; + + float* data; + }; + typedef struct jar_xm_sample_s jar_xm_sample_t; + + struct jar_xm_instrument_s { + char name[INSTRUMENT_NAME_LENGTH + 1]; + uint16_t num_samples; + uint8_t sample_of_notes[NUM_NOTES]; + jar_xm_envelope_t volume_envelope; + jar_xm_envelope_t panning_envelope; + jar_xm_waveform_type_t vibrato_type; + uint8_t vibrato_sweep; + uint8_t vibrato_depth; + uint8_t vibrato_rate; + uint16_t volume_fadeout; + uint64_t latest_trigger; + bool muted; + + jar_xm_sample_t* samples; + }; + typedef struct jar_xm_instrument_s jar_xm_instrument_t; + + struct jar_xm_pattern_slot_s { + uint8_t note; /* 1-96, 97 = Key Off note */ + uint8_t instrument; /* 1-128 */ + uint8_t volume_column; + uint8_t effect_type; + uint8_t effect_param; + }; + typedef struct jar_xm_pattern_slot_s jar_xm_pattern_slot_t; + + struct jar_xm_pattern_s { + uint16_t num_rows; + jar_xm_pattern_slot_t* slots; /* Array of size num_rows * num_channels */ + }; + typedef struct jar_xm_pattern_s jar_xm_pattern_t; + + struct jar_xm_module_s { + char name[MODULE_NAME_LENGTH + 1]; + char trackername[TRACKER_NAME_LENGTH + 1]; + uint16_t length; + uint16_t restart_position; + uint16_t num_channels; + uint16_t num_patterns; + uint16_t num_instruments; + uint16_t linear_interpolation; + uint16_t ramping; + jar_xm_frequency_type_t frequency_type; + uint8_t pattern_table[PATTERN_ORDER_TABLE_LENGTH]; + + jar_xm_pattern_t* patterns; + jar_xm_instrument_t* instruments; /* Instrument 1 has index 0, instrument 2 has index 1, etc. */ + }; + typedef struct jar_xm_module_s jar_xm_module_t; + + struct jar_xm_channel_context_s { + float note; + float orig_note; /* The original note before effect modifications, as read in the pattern. */ + jar_xm_instrument_t* instrument; /* Could be NULL */ + jar_xm_sample_t* sample; /* Could be NULL */ + jar_xm_pattern_slot_t* current; + + float sample_position; + float period; + float frequency; + float step; + bool ping; /* For ping-pong samples: true is -->, false is <-- */ + + float volume; /* Ideally between 0 (muted) and 1 (loudest) */ + float panning; /* Between 0 (left) and 1 (right); 0.5 is centered */ + + uint16_t autovibrato_ticks; + + bool sustained; + float fadeout_volume; + float volume_envelope_volume; + float panning_envelope_panning; + uint16_t volume_envelope_frame_count; + uint16_t panning_envelope_frame_count; + + float autovibrato_note_offset; + + bool arp_in_progress; + uint8_t arp_note_offset; + uint8_t volume_slide_param; + uint8_t fine_volume_slide_param; + uint8_t global_volume_slide_param; + uint8_t panning_slide_param; + uint8_t portamento_up_param; + uint8_t portamento_down_param; + uint8_t fine_portamento_up_param; + uint8_t fine_portamento_down_param; + uint8_t extra_fine_portamento_up_param; + uint8_t extra_fine_portamento_down_param; + uint8_t tone_portamento_param; + float tone_portamento_target_period; + uint8_t multi_retrig_param; + uint8_t note_delay_param; + uint8_t pattern_loop_origin; /* Where to restart a E6y loop */ + uint8_t pattern_loop_count; /* How many loop passes have been done */ + bool vibrato_in_progress; + jar_xm_waveform_type_t vibrato_waveform; + bool vibrato_waveform_retrigger; /* True if a new note retriggers the waveform */ + uint8_t vibrato_param; + uint16_t vibrato_ticks; /* Position in the waveform */ + float vibrato_note_offset; + jar_xm_waveform_type_t tremolo_waveform; + bool tremolo_waveform_retrigger; + uint8_t tremolo_param; + uint8_t tremolo_ticks; + float tremolo_volume; + uint8_t tremor_param; + bool tremor_on; + + uint64_t latest_trigger; + bool muted; + + //* These values are updated at the end of each tick, to save a couple of float operations on every generated sample. + float target_panning; + float target_volume; + + unsigned long frame_count; + float end_of_previous_sample_left[jar_xm_SAMPLE_RAMPING_POINTS]; + float end_of_previous_sample_right[jar_xm_SAMPLE_RAMPING_POINTS]; + float curr_left; + float curr_right; + + float actual_panning; + float actual_volume; + }; + typedef struct jar_xm_channel_context_s jar_xm_channel_context_t; + + struct jar_xm_context_s { + void* allocated_memory; + jar_xm_module_t module; + uint32_t rate; + + uint16_t default_tempo; // Number of ticks per row + uint16_t default_bpm; + float default_global_volume; + + uint16_t tempo; // Number of ticks per row + uint16_t bpm; + float global_volume; + + float volume_ramp; /* How much is a channel final volume allowed to change per sample; this is used to avoid abrubt volume changes which manifest as "clicks" in the generated sound. */ + float panning_ramp; /* Same for panning. */ + + uint8_t current_table_index; + uint8_t current_row; + uint16_t current_tick; /* Can go below 255, with high tempo and a pattern delay */ + float remaining_samples_in_tick; + uint64_t generated_samples; + + bool position_jump; + bool pattern_break; + uint8_t jump_dest; + uint8_t jump_row; + + uint16_t extra_ticks; /* Extra ticks to be played before going to the next row - Used for EEy effect */ + + uint8_t* row_loop_count; /* Array of size MAX_NUM_ROWS * module_length */ + uint8_t loop_count; + uint8_t max_loop_count; + + jar_xm_channel_context_t* channels; +}; + +#if JAR_XM_DEFENSIVE + +//** Check the module data for errors/inconsistencies. +// * @returns 0 if everything looks OK. Module should be safe to load. +int jar_xm_check_sanity_preload(const char*, size_t); + +//** Check a loaded module for errors/inconsistencies. +// * @returns 0 if everything looks OK. +int jar_xm_check_sanity_postload(jar_xm_context_t*); + +#endif + +//** Get the number of bytes needed to store the module data in a dynamically allocated blank context. +// * Things that are dynamically allocated: +// * - sample data +// * - sample structures in instruments +// * - pattern data +// * - row loop count arrays +// * - pattern structures in module +// * - instrument structures in module +// * - channel contexts +// * - context structure itself +// * @returns 0 if everything looks OK. +size_t jar_xm_get_memory_needed_for_context(const char*, size_t); + +//** Populate the context from module data. +// * @returns pointer to the memory pool +char* jar_xm_load_module(jar_xm_context_t*, const char*, size_t, char*); + +int jar_xm_create_context(jar_xm_context_t** ctxp, const char* moddata, uint32_t rate) { + return jar_xm_create_context_safe(ctxp, moddata, SIZE_MAX, rate); +} + +#define ALIGN(x, b) (((x) + ((b) - 1)) & ~((b) - 1)) +#define ALIGN_PTR(x, b) (void*)(((uintptr_t)(x) + ((b) - 1)) & ~((b) - 1)) +int jar_xm_create_context_safe(jar_xm_context_t** ctxp, const char* moddata, size_t moddata_length, uint32_t rate) { +#if JAR_XM_DEFENSIVE + int ret; +#endif + size_t bytes_needed; + char* mempool; + jar_xm_context_t* ctx; + +#if JAR_XM_DEFENSIVE + if((ret = jar_xm_check_sanity_preload(moddata, moddata_length))) { + DEBUG("jar_xm_check_sanity_preload() returned %i, module is not safe to load", ret); + return 1; + } +#endif + + bytes_needed = jar_xm_get_memory_needed_for_context(moddata, moddata_length); + mempool = JARXM_MALLOC(bytes_needed); + if(mempool == NULL && bytes_needed > 0) { /* JARXM_MALLOC() failed, trouble ahead */ + DEBUG("call to JARXM_MALLOC() failed, returned %p", (void*)mempool); + return 2; + } + + /* Initialize most of the fields to 0, 0.f, NULL or false depending on type */ + memset(mempool, 0, bytes_needed); + + ctx = (*ctxp = (jar_xm_context_t *)mempool); + ctx->allocated_memory = mempool; /* Keep original pointer for JARXM_FREE() */ + mempool += sizeof(jar_xm_context_t); + + ctx->rate = rate; + mempool = jar_xm_load_module(ctx, moddata, moddata_length, mempool); + mempool = ALIGN_PTR(mempool, 16); + + ctx->channels = (jar_xm_channel_context_t*)mempool; + mempool += ctx->module.num_channels * sizeof(jar_xm_channel_context_t); + mempool = ALIGN_PTR(mempool, 16); + + ctx->default_global_volume = 1.f; + ctx->global_volume = ctx->default_global_volume; + + ctx->volume_ramp = (1.f / 128.f); + ctx->panning_ramp = (1.f / 128.f); + + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_channel_context_t *ch = ctx->channels + i; + ch->ping = true; + ch->vibrato_waveform = jar_xm_SINE_WAVEFORM; + ch->vibrato_waveform_retrigger = true; + ch->tremolo_waveform = jar_xm_SINE_WAVEFORM; + ch->tremolo_waveform_retrigger = true; + ch->volume = ch->volume_envelope_volume = ch->fadeout_volume = 1.0f; + ch->panning = ch->panning_envelope_panning = .5f; + ch->actual_volume = .0f; + ch->actual_panning = .5f; + } + + mempool = ALIGN_PTR(mempool, 16); + ctx->row_loop_count = (uint8_t *)mempool; + mempool += MAX_NUM_ROWS * sizeof(uint8_t); + +#if JAR_XM_DEFENSIVE + if((ret = jar_xm_check_sanity_postload(ctx))) { DEBUG("jar_xm_check_sanity_postload() returned %i, module is not safe to play", ret); + jar_xm_free_context(ctx); + return 1; + } +#endif + + return 0; +} + +void jar_xm_free_context(jar_xm_context_t *ctx) { + if (ctx != NULL) { JARXM_FREE(ctx->allocated_memory); } +} + +void jar_xm_set_max_loop_count(jar_xm_context_t *ctx, uint8_t loopcnt) { + ctx->max_loop_count = loopcnt; +} + +uint8_t jar_xm_get_loop_count(jar_xm_context_t *ctx) { + return ctx->loop_count; +} + +bool jar_xm_mute_channel(jar_xm_context_t *ctx, uint16_t channel, bool mute) { + bool old = ctx->channels[channel - 1].muted; + ctx->channels[channel - 1].muted = mute; + return old; +} + +bool jar_xm_mute_instrument(jar_xm_context_t *ctx, uint16_t instr, bool mute) { + bool old = ctx->module.instruments[instr - 1].muted; + ctx->module.instruments[instr - 1].muted = mute; + return old; +} + +const char* jar_xm_get_module_name(jar_xm_context_t *ctx) { + return ctx->module.name; +} + +const char* jar_xm_get_tracker_name(jar_xm_context_t *ctx) { + return ctx->module.trackername; +} + +uint16_t jar_xm_get_number_of_channels(jar_xm_context_t *ctx) { + return ctx->module.num_channels; +} + +uint16_t jar_xm_get_module_length(jar_xm_context_t *ctx) { + return ctx->module.length; +} + +uint16_t jar_xm_get_number_of_patterns(jar_xm_context_t *ctx) { + return ctx->module.num_patterns; +} + +uint16_t jar_xm_get_number_of_rows(jar_xm_context_t *ctx, uint16_t pattern) { + return ctx->module.patterns[pattern].num_rows; +} + +uint16_t jar_xm_get_number_of_instruments(jar_xm_context_t *ctx) { + return ctx->module.num_instruments; +} + +uint16_t jar_xm_get_number_of_samples(jar_xm_context_t *ctx, uint16_t instrument) { + return ctx->module.instruments[instrument - 1].num_samples; +} + +void jar_xm_get_playing_speed(jar_xm_context_t *ctx, uint16_t *bpm, uint16_t *tempo) { + if(bpm) *bpm = ctx->bpm; + if(tempo) *tempo = ctx->tempo; +} + +void jar_xm_get_position(jar_xm_context_t *ctx, uint8_t *pattern_index, uint8_t *pattern, uint8_t *row, uint64_t *samples) { + if(pattern_index) *pattern_index = ctx->current_table_index; + if(pattern) *pattern = ctx->module.pattern_table[ctx->current_table_index]; + if(row) *row = ctx->current_row; + if(samples) *samples = ctx->generated_samples; +} + +uint64_t jar_xm_get_latest_trigger_of_instrument(jar_xm_context_t *ctx, uint16_t instr) { + return ctx->module.instruments[instr - 1].latest_trigger; +} + +uint64_t jar_xm_get_latest_trigger_of_sample(jar_xm_context_t *ctx, uint16_t instr, uint16_t sample) { + return ctx->module.instruments[instr - 1].samples[sample].latest_trigger; +} + +uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t *ctx, uint16_t chn) { + return ctx->channels[chn - 1].latest_trigger; +} + +//* .xm files are little-endian. (XXX: Are they really?) + +//* Bound reader macros. +//* If we attempt to read the buffer out-of-bounds, pretend that the buffer is infinitely padded with zeroes. +#define READ_U8(offset) (((offset) < moddata_length) ? (*(uint8_t*)(moddata + (offset))) : 0) +#define READ_U16(offset) ((uint16_t)READ_U8(offset) | ((uint16_t)READ_U8((offset) + 1) << 8)) +#define READ_U32(offset) ((uint32_t)READ_U16(offset) | ((uint32_t)READ_U16((offset) + 2) << 16)) +#define READ_MEMCPY(ptr, offset, length) memcpy_pad(ptr, length, moddata, moddata_length, offset) + +static void memcpy_pad(void *dst, size_t dst_len, const void *src, size_t src_len, size_t offset) { + uint8_t *dst_c = dst; + const uint8_t *src_c = src; + + /* how many bytes can be copied without overrunning `src` */ + size_t copy_bytes = (src_len >= offset) ? (src_len - offset) : 0; + copy_bytes = copy_bytes > dst_len ? dst_len : copy_bytes; + + memcpy(dst_c, src_c + offset, copy_bytes); + /* padded bytes */ + memset(dst_c + copy_bytes, 0, dst_len - copy_bytes); +} + +#if JAR_XM_DEFENSIVE + +int jar_xm_check_sanity_preload(const char* module, size_t module_length) { + if(module_length < 60) { return 4; } + if(memcmp("Extended Module: ", module, 17) != 0) { return 1; } + if(module[37] != 0x1A) { return 2; } + if(module[59] != 0x01 || module[58] != 0x04) { return 3; } /* Not XM 1.04 */ + return 0; +} + +int jar_xm_check_sanity_postload(jar_xm_context_t* ctx) { + /* Check the POT */ + for(uint8_t i = 0; i < ctx->module.length; ++i) { + if(ctx->module.pattern_table[i] >= ctx->module.num_patterns) { + if(i+1 == ctx->module.length && ctx->module.length > 1) { + DEBUG("trimming invalid POT at pos %X", i); + --ctx->module.length; + } else { + DEBUG("module has invalid POT, pos %X references nonexistent pattern %X", i, ctx->module.pattern_table[i]); + return 1; + } + } + } + + return 0; +} + +#endif + +size_t jar_xm_get_memory_needed_for_context(const char* moddata, size_t moddata_length) { + size_t memory_needed = 0; + size_t offset = 60; /* 60 = Skip the first header */ + uint16_t num_channels; + uint16_t num_patterns; + uint16_t num_instruments; + + /* Read the module header */ + num_channels = READ_U16(offset + 8); + num_patterns = READ_U16(offset + 10); + memory_needed += num_patterns * sizeof(jar_xm_pattern_t); + memory_needed = ALIGN(memory_needed, 16); + num_instruments = READ_U16(offset + 12); + memory_needed += num_instruments * sizeof(jar_xm_instrument_t); + memory_needed = ALIGN(memory_needed, 16); + memory_needed += MAX_NUM_ROWS * READ_U16(offset + 4) * sizeof(uint8_t); /* Module length */ + + offset += READ_U32(offset); /* Header size */ + + /* Read pattern headers */ + for(uint16_t i = 0; i < num_patterns; ++i) { + uint16_t num_rows; + num_rows = READ_U16(offset + 5); + memory_needed += num_rows * num_channels * sizeof(jar_xm_pattern_slot_t); + offset += READ_U32(offset) + READ_U16(offset + 7); /* Pattern header length + packed pattern data size */ + } + memory_needed = ALIGN(memory_needed, 16); + + /* Read instrument headers */ + for(uint16_t i = 0; i < num_instruments; ++i) { + uint16_t num_samples; + uint32_t sample_header_size = 0; + uint32_t sample_size_aggregate = 0; + num_samples = READ_U16(offset + 27); + memory_needed += num_samples * sizeof(jar_xm_sample_t); + if(num_samples > 0) { sample_header_size = READ_U32(offset + 29); } + + offset += READ_U32(offset); /* Instrument header size */ + for(uint16_t j = 0; j < num_samples; ++j) { + uint32_t sample_size; + uint8_t flags; + sample_size = READ_U32(offset); + flags = READ_U8(offset + 14); + sample_size_aggregate += sample_size; + + if(flags & (1 << 4)) { /* 16 bit sample */ + memory_needed += sample_size * (sizeof(float) >> 1); + } else { /* 8 bit sample */ + memory_needed += sample_size * sizeof(float); + } + offset += sample_header_size; + } + offset += sample_size_aggregate; + } + + memory_needed += num_channels * sizeof(jar_xm_channel_context_t); + memory_needed += sizeof(jar_xm_context_t); + return memory_needed; +} + +char* jar_xm_load_module(jar_xm_context_t* ctx, const char* moddata, size_t moddata_length, char* mempool) { + size_t offset = 0; + jar_xm_module_t* mod = &(ctx->module); + + /* Read XM header */ + READ_MEMCPY(mod->name, offset + 17, MODULE_NAME_LENGTH); + READ_MEMCPY(mod->trackername, offset + 38, TRACKER_NAME_LENGTH); + offset += 60; + + /* Read module header */ + uint32_t header_size = READ_U32(offset); + mod->length = READ_U16(offset + 4); + mod->restart_position = READ_U16(offset + 6); + mod->num_channels = READ_U16(offset + 8); + mod->num_patterns = READ_U16(offset + 10); + mod->num_instruments = READ_U16(offset + 12); + mod->patterns = (jar_xm_pattern_t*)mempool; + mod->linear_interpolation = 1; // Linear interpolation can be set after loading + mod->ramping = 1; // ramping can be set after loading + mempool += mod->num_patterns * sizeof(jar_xm_pattern_t); + mempool = ALIGN_PTR(mempool, 16); + mod->instruments = (jar_xm_instrument_t*)mempool; + mempool += mod->num_instruments * sizeof(jar_xm_instrument_t); + mempool = ALIGN_PTR(mempool, 16); + uint16_t flags = READ_U32(offset + 14); + mod->frequency_type = (flags & (1 << 0)) ? jar_xm_LINEAR_FREQUENCIES : jar_xm_AMIGA_FREQUENCIES; + ctx->default_tempo = READ_U16(offset + 16); + ctx->default_bpm = READ_U16(offset + 18); + ctx->tempo =ctx->default_tempo; + ctx->bpm = ctx->default_bpm; + + READ_MEMCPY(mod->pattern_table, offset + 20, PATTERN_ORDER_TABLE_LENGTH); + offset += header_size; + + /* Read patterns */ + for(uint16_t i = 0; i < mod->num_patterns; ++i) { + uint16_t packed_patterndata_size = READ_U16(offset + 7); + jar_xm_pattern_t* pat = mod->patterns + i; + pat->num_rows = READ_U16(offset + 5); + pat->slots = (jar_xm_pattern_slot_t*)mempool; + mempool += mod->num_channels * pat->num_rows * sizeof(jar_xm_pattern_slot_t); + offset += READ_U32(offset); /* Pattern header length */ + + if(packed_patterndata_size == 0) { /* No pattern data is present */ + memset(pat->slots, 0, sizeof(jar_xm_pattern_slot_t) * pat->num_rows * mod->num_channels); + } else { + /* This isn't your typical for loop */ + for(uint16_t j = 0, k = 0; j < packed_patterndata_size; ++k) { + uint8_t note = READ_U8(offset + j); + jar_xm_pattern_slot_t* slot = pat->slots + k; + if(note & (1 << 7)) { + /* MSB is set, this is a compressed packet */ + ++j; + if(note & (1 << 0)) { /* Note follows */ + slot->note = READ_U8(offset + j); + ++j; + } else { + slot->note = 0; + } + if(note & (1 << 1)) { /* Instrument follows */ + slot->instrument = READ_U8(offset + j); + ++j; + } else { + slot->instrument = 0; + } + if(note & (1 << 2)) { /* Volume column follows */ + slot->volume_column = READ_U8(offset + j); + ++j; + } else { + slot->volume_column = 0; + } + if(note & (1 << 3)) { /* Effect follows */ + slot->effect_type = READ_U8(offset + j); + ++j; + } else { + slot->effect_type = 0; + } + if(note & (1 << 4)) { /* Effect parameter follows */ + slot->effect_param = READ_U8(offset + j); + ++j; + } else { + slot->effect_param = 0; + } + } else { /* Uncompressed packet */ + slot->note = note; + slot->instrument = READ_U8(offset + j + 1); + slot->volume_column = READ_U8(offset + j + 2); + slot->effect_type = READ_U8(offset + j + 3); + slot->effect_param = READ_U8(offset + j + 4); + j += 5; + } + } + } + + offset += packed_patterndata_size; + } + mempool = ALIGN_PTR(mempool, 16); + + /* Read instruments */ + for(uint16_t i = 0; i < ctx->module.num_instruments; ++i) { + uint32_t sample_header_size = 0; + jar_xm_instrument_t* instr = mod->instruments + i; + + READ_MEMCPY(instr->name, offset + 4, INSTRUMENT_NAME_LENGTH); + instr->num_samples = READ_U16(offset + 27); + + if(instr->num_samples > 0) { + /* Read extra header properties */ + sample_header_size = READ_U32(offset + 29); + READ_MEMCPY(instr->sample_of_notes, offset + 33, NUM_NOTES); + + instr->volume_envelope.num_points = READ_U8(offset + 225); + instr->panning_envelope.num_points = READ_U8(offset + 226); + + for(uint8_t j = 0; j < instr->volume_envelope.num_points; ++j) { + instr->volume_envelope.points[j].frame = READ_U16(offset + 129 + 4 * j); + instr->volume_envelope.points[j].value = READ_U16(offset + 129 + 4 * j + 2); + } + + for(uint8_t j = 0; j < instr->panning_envelope.num_points; ++j) { + instr->panning_envelope.points[j].frame = READ_U16(offset + 177 + 4 * j); + instr->panning_envelope.points[j].value = READ_U16(offset + 177 + 4 * j + 2); + } + + instr->volume_envelope.sustain_point = READ_U8(offset + 227); + instr->volume_envelope.loop_start_point = READ_U8(offset + 228); + instr->volume_envelope.loop_end_point = READ_U8(offset + 229); + instr->panning_envelope.sustain_point = READ_U8(offset + 230); + instr->panning_envelope.loop_start_point = READ_U8(offset + 231); + instr->panning_envelope.loop_end_point = READ_U8(offset + 232); + + uint8_t flags = READ_U8(offset + 233); + instr->volume_envelope.enabled = flags & (1 << 0); + instr->volume_envelope.sustain_enabled = flags & (1 << 1); + instr->volume_envelope.loop_enabled = flags & (1 << 2); + + flags = READ_U8(offset + 234); + instr->panning_envelope.enabled = flags & (1 << 0); + instr->panning_envelope.sustain_enabled = flags & (1 << 1); + instr->panning_envelope.loop_enabled = flags & (1 << 2); + instr->vibrato_type = READ_U8(offset + 235); + if(instr->vibrato_type == 2) { + instr->vibrato_type = 1; + } else if(instr->vibrato_type == 1) { + instr->vibrato_type = 2; + } + instr->vibrato_sweep = READ_U8(offset + 236); + instr->vibrato_depth = READ_U8(offset + 237); + instr->vibrato_rate = READ_U8(offset + 238); + instr->volume_fadeout = READ_U16(offset + 239); + instr->samples = (jar_xm_sample_t*)mempool; + mempool += instr->num_samples * sizeof(jar_xm_sample_t); + } else { + instr->samples = NULL; + } + + /* Instrument header size */ + offset += READ_U32(offset); + + for(int j = 0; j < instr->num_samples; ++j) { + /* Read sample header */ + jar_xm_sample_t* sample = instr->samples + j; + + sample->length = READ_U32(offset); + sample->loop_start = READ_U32(offset + 4); + sample->loop_length = READ_U32(offset + 8); + sample->loop_end = sample->loop_start + sample->loop_length; + sample->volume = (float)(READ_U8(offset + 12) << 2) / 256.f; + if (sample->volume > 1.0f) {sample->volume = 1.f;}; + sample->finetune = (int8_t)READ_U8(offset + 13); + + uint8_t flags = READ_U8(offset + 14); + switch (flags & 3) { + case 2: + case 3: + sample->loop_type = jar_xm_PING_PONG_LOOP; + case 1: + sample->loop_type = jar_xm_FORWARD_LOOP; + break; + default: + sample->loop_type = jar_xm_NO_LOOP; + break; + }; + sample->bits = (flags & 0x10) ? 16 : 8; + sample->stereo = (flags & 0x20) ? 1 : 0; + sample->panning = (float)READ_U8(offset + 15) / 255.f; + sample->relative_note = (int8_t)READ_U8(offset + 16); + READ_MEMCPY(sample->name, 18, SAMPLE_NAME_LENGTH); + sample->data = (float*)mempool; + if(sample->bits == 16) { + /* 16 bit sample */ + mempool += sample->length * (sizeof(float) >> 1); + sample->loop_start >>= 1; + sample->loop_length >>= 1; + sample->loop_end >>= 1; + sample->length >>= 1; + } else { + /* 8 bit sample */ + mempool += sample->length * sizeof(float); + } + // Adjust loop points to reflect half of the reported length (stereo) + if (sample->stereo && sample->loop_type != jar_xm_NO_LOOP) { + div_t lstart = div(READ_U32(offset + 4), 2); + sample->loop_start = lstart.quot; + div_t llength = div(READ_U32(offset + 8), 2); + sample->loop_length = llength.quot; + sample->loop_end = sample->loop_start + sample->loop_length; + }; + + offset += sample_header_size; + } + + // Read all samples and convert them to float values + for(int j = 0; j < instr->num_samples; ++j) { + /* Read sample data */ + jar_xm_sample_t* sample = instr->samples + j; + int length = sample->length; + if (sample->stereo) { + // Since it is stereo, we cut the sample in half (treated as single channel) + div_t result = div(sample->length, 2); + if(sample->bits == 16) { + int16_t v = 0; + for(int k = 0; k < length; ++k) { + if (k == result.quot) { v = 0;}; + v = v + (int16_t)READ_U16(offset + (k << 1)); + sample->data[k] = (float) v / 32768.f ;//* sign; + if(sample->data[k] < -1.0) {sample->data[k] = -1.0;} else if(sample->data[k] > 1.0) {sample->data[k] = 1.0;}; + } + offset += sample->length << 1; + } else { + int8_t v = 0; + for(int k = 0; k < length; ++k) { + if (k == result.quot) { v = 0;}; + v = v + (int8_t)READ_U8(offset + k); + sample->data[k] = (float)v / 128.f ;//* sign; + if(sample->data[k] < -1.0) {sample->data[k] = -1.0;} else if(sample->data[k] > 1.0) {sample->data[k] = 1.0;}; + } + offset += sample->length; + }; + sample->length = result.quot; + } else { + if(sample->bits == 16) { + int16_t v = 0; + for(int k = 0; k < length; ++k) { + v = v + (int16_t)READ_U16(offset + (k << 1)); + sample->data[k] = (float) v / 32768.f ;//* sign; + if(sample->data[k] < -1.0) {sample->data[k] = -1.0;} else if(sample->data[k] > 1.0) {sample->data[k] = 1.0;}; + } + offset += sample->length << 1; + } else { + int8_t v = 0; + for(int k = 0; k < length; ++k) { + v = v + (int8_t)READ_U8(offset + k); + sample->data[k] = (float)v / 128.f ;//* sign; + if(sample->data[k] < -1.0) {sample->data[k] = -1.0;} else if(sample->data[k] > 1.0) {sample->data[k] = 1.0;}; + } + offset += sample->length; + } + } + }; + }; + return mempool; +}; + +//------------------------------------------------------------------------------- +//THE FOLLOWING IS FOR PLAYING +static float jar_xm_waveform(jar_xm_waveform_type_t, uint8_t); +static void jar_xm_autovibrato(jar_xm_context_t*, jar_xm_channel_context_t*); +static void jar_xm_vibrato(jar_xm_context_t*, jar_xm_channel_context_t*, uint8_t, uint16_t); +static void jar_xm_tremolo(jar_xm_context_t*, jar_xm_channel_context_t*, uint8_t, uint16_t); +static void jar_xm_arpeggio(jar_xm_context_t*, jar_xm_channel_context_t*, uint8_t, uint16_t); +static void jar_xm_tone_portamento(jar_xm_context_t*, jar_xm_channel_context_t*); +static void jar_xm_pitch_slide(jar_xm_context_t*, jar_xm_channel_context_t*, float); +static void jar_xm_panning_slide(jar_xm_channel_context_t*, uint8_t); +static void jar_xm_volume_slide(jar_xm_channel_context_t*, uint8_t); + +static float jar_xm_envelope_lerp(jar_xm_envelope_point_t*, jar_xm_envelope_point_t*, uint16_t); +static void jar_xm_envelope_tick(jar_xm_channel_context_t*, jar_xm_envelope_t*, uint16_t*, float*); +static void jar_xm_envelopes(jar_xm_channel_context_t*); + +static float jar_xm_linear_period(float); +static float jar_xm_linear_frequency(float); +static float jar_xm_amiga_period(float); +static float jar_xm_amiga_frequency(float); +static float jar_xm_period(jar_xm_context_t*, float); +static float jar_xm_frequency(jar_xm_context_t*, float, float); +static void jar_xm_update_frequency(jar_xm_context_t*, jar_xm_channel_context_t*); + +static void jar_xm_handle_note_and_instrument(jar_xm_context_t*, jar_xm_channel_context_t*, jar_xm_pattern_slot_t*); +static void jar_xm_trigger_note(jar_xm_context_t*, jar_xm_channel_context_t*, unsigned int flags); +static void jar_xm_cut_note(jar_xm_channel_context_t*); +static void jar_xm_key_off(jar_xm_channel_context_t*); + +static void jar_xm_post_pattern_change(jar_xm_context_t*); +static void jar_xm_row(jar_xm_context_t*); +static void jar_xm_tick(jar_xm_context_t*); + +static void jar_xm_next_of_sample(jar_xm_context_t*, jar_xm_channel_context_t*, int); +static void jar_xm_mixdown(jar_xm_context_t*, float*, float*); + +#define jar_xm_TRIGGER_KEEP_VOLUME (1 << 0) +#define jar_xm_TRIGGER_KEEP_PERIOD (1 << 1) +#define jar_xm_TRIGGER_KEEP_SAMPLE_POSITION (1 << 2) + + // C-2, C#2, D-2, D#2, E-2, F-2, F#2, G-2, G#2, A-2, A#2, B-2, C-3 +static const uint16_t amiga_frequencies[] = { 1712, 1616, 1525, 1440, 1357, 1281, 1209, 1141, 1077, 1017, 961, 907, 856 }; + + // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f +static const float multi_retrig_add[] = { 0.f, -1.f, -2.f, -4.f, -8.f, -16.f, 0.f, 0.f, 0.f, 1.f, 2.f, 4.f, 8.f, 16.f, 0.f, 0.f }; + + // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, a, b, c, d, e, f +static const float multi_retrig_multiply[] = { 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, .6666667f, .5f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.5f, 2.f }; + +#define jar_xm_CLAMP_UP1F(vol, limit) do { \ + if((vol) > (limit)) (vol) = (limit); \ + } while(0) +#define jar_xm_CLAMP_UP(vol) jar_xm_CLAMP_UP1F((vol), 1.f) + +#define jar_xm_CLAMP_DOWN1F(vol, limit) do { \ + if((vol) < (limit)) (vol) = (limit); \ + } while(0) +#define jar_xm_CLAMP_DOWN(vol) jar_xm_CLAMP_DOWN1F((vol), .0f) + +#define jar_xm_CLAMP2F(vol, up, down) do { \ + if((vol) > (up)) (vol) = (up); \ + else if((vol) < (down)) (vol) = (down); \ + } while(0) +#define jar_xm_CLAMP(vol) jar_xm_CLAMP2F((vol), 1.f, .0f) + +#define jar_xm_SLIDE_TOWARDS(val, goal, incr) do { \ + if((val) > (goal)) { \ + (val) -= (incr); \ + jar_xm_CLAMP_DOWN1F((val), (goal)); \ + } else if((val) < (goal)) { \ + (val) += (incr); \ + jar_xm_CLAMP_UP1F((val), (goal)); \ + } \ + } while(0) + +#define jar_xm_LERP(u, v, t) ((u) + (t) * ((v) - (u))) +#define jar_xm_INVERSE_LERP(u, v, lerp) (((lerp) - (u)) / ((v) - (u))) + +#define HAS_TONE_PORTAMENTO(s) ((s)->effect_type == 3 \ + || (s)->effect_type == 5 \ + || ((s)->volume_column >> 4) == 0xF) +#define HAS_ARPEGGIO(s) ((s)->effect_type == 0 \ + && (s)->effect_param != 0) +#define HAS_VIBRATO(s) ((s)->effect_type == 4 \ + || (s)->effect_param == 6 \ + || ((s)->volume_column >> 4) == 0xB) +#define NOTE_IS_VALID(n) ((n) > 0 && (n) < 97) +#define NOTE_OFF 97 + +static float jar_xm_waveform(jar_xm_waveform_type_t waveform, uint8_t step) { + static unsigned int next_rand = 24492; + step %= 0x40; + switch(waveform) { + case jar_xm_SINE_WAVEFORM: /* No SIN() table used, direct calculation. */ + return -sinf(2.f * 3.141592f * (float)step / (float)0x40); + case jar_xm_RAMP_DOWN_WAVEFORM: /* Ramp down: 1.0f when step = 0; -1.0f when step = 0x40 */ + return (float)(0x20 - step) / 0x20; + case jar_xm_SQUARE_WAVEFORM: /* Square with a 50% duty */ + return (step >= 0x20) ? 1.f : -1.f; + case jar_xm_RANDOM_WAVEFORM: /* Use the POSIX.1-2001 example, just to be deterministic across different machines */ + next_rand = next_rand * 1103515245 + 12345; + return (float)((next_rand >> 16) & 0x7FFF) / (float)0x4000 - 1.f; + case jar_xm_RAMP_UP_WAVEFORM: /* Ramp up: -1.f when step = 0; 1.f when step = 0x40 */ + return (float)(step - 0x20) / 0x20; + default: + break; + } + return .0f; +} + +static void jar_xm_autovibrato(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch) { + if(ch->instrument == NULL || ch->instrument->vibrato_depth == 0) return; + jar_xm_instrument_t* instr = ch->instrument; + float sweep = 1.f; + if(ch->autovibrato_ticks < instr->vibrato_sweep) { sweep = jar_xm_LERP(0.f, 1.f, (float)ch->autovibrato_ticks / (float)instr->vibrato_sweep); } + unsigned int step = ((ch->autovibrato_ticks++) * instr->vibrato_rate) >> 2; + ch->autovibrato_note_offset = .25f * jar_xm_waveform(instr->vibrato_type, step) * (float)instr->vibrato_depth / (float)0xF * sweep; + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_vibrato(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, uint8_t param, uint16_t pos) { + unsigned int step = pos * (param >> 4); + ch->vibrato_note_offset = 2.f * jar_xm_waveform(ch->vibrato_waveform, step) * (float)(param & 0x0F) / (float)0xF; + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_tremolo(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, uint8_t param, uint16_t pos) { + unsigned int step = pos * (param >> 4); + ch->tremolo_volume = -1.f * jar_xm_waveform(ch->tremolo_waveform, step) * (float)(param & 0x0F) / (float)0xF; +} + +static void jar_xm_arpeggio(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, uint8_t param, uint16_t tick) { + switch(tick % 3) { + case 0: + ch->arp_in_progress = false; + ch->arp_note_offset = 0; + break; + case 2: + ch->arp_in_progress = true; + ch->arp_note_offset = param >> 4; + break; + case 1: + ch->arp_in_progress = true; + ch->arp_note_offset = param & 0x0F; + break; + } + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_tone_portamento(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch) { + /* 3xx called without a note, wait until we get an actual target note. */ + if(ch->tone_portamento_target_period == 0.f) return; /* no value, exit */ + if(ch->period != ch->tone_portamento_target_period) { + jar_xm_SLIDE_TOWARDS(ch->period, ch->tone_portamento_target_period, (ctx->module.frequency_type == jar_xm_LINEAR_FREQUENCIES ? 4.f : 1.f) * ch->tone_portamento_param); + jar_xm_update_frequency(ctx, ch); + } +} + +static void jar_xm_pitch_slide(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, float period_offset) { + /* Don't ask about the 4.f coefficient. I found mention of it nowhere. Found by ear™. */ + if(ctx->module.frequency_type == jar_xm_LINEAR_FREQUENCIES) {period_offset *= 4.f; } + ch->period += period_offset; + jar_xm_CLAMP_DOWN(ch->period); + /* XXX: upper bound of period ? */ + jar_xm_update_frequency(ctx, ch); +} + +static void jar_xm_panning_slide(jar_xm_channel_context_t* ch, uint8_t rawval) { + if (rawval & 0xF0) {ch->panning += (float)((rawval & 0xF0 )>> 4) / (float)0xFF;}; + if (rawval & 0x0F) {ch->panning -= (float)(rawval & 0x0F) / (float)0xFF;}; +}; + +static void jar_xm_volume_slide(jar_xm_channel_context_t* ch, uint8_t rawval) { + if (rawval & 0xF0) {ch->volume += (float)((rawval & 0xF0) >> 4) / (float)0x40;}; + if (rawval & 0x0F) {ch->volume -= (float)(rawval & 0x0F) / (float)0x40;}; +}; + +static float jar_xm_envelope_lerp(jar_xm_envelope_point_t* a, jar_xm_envelope_point_t* b, uint16_t pos) { + /* Linear interpolation between two envelope points */ + if(pos <= a->frame) return a->value; + else if(pos >= b->frame) return b->value; + else { + float p = (float)(pos - a->frame) / (float)(b->frame - a->frame); + return a->value * (1 - p) + b->value * p; + } +} + +static void jar_xm_post_pattern_change(jar_xm_context_t* ctx) { + /* Loop if necessary */ + if(ctx->current_table_index >= ctx->module.length) { + ctx->current_table_index = ctx->module.restart_position; + ctx->tempo =ctx->default_tempo; // reset to file default value + ctx->bpm = ctx->default_bpm; // reset to file default value + ctx->global_volume = ctx->default_global_volume; // reset to file default value + } +} + +static float jar_xm_linear_period(float note) { + return 7680.f - note * 64.f; +} + +static float jar_xm_linear_frequency(float period) { + return 8363.f * powf(2.f, (4608.f - period) / 768.f); +} + +static float jar_xm_amiga_period(float note) { + unsigned int intnote = note; + uint8_t a = intnote % 12; + int8_t octave = note / 12.f - 2; + uint16_t p1 = amiga_frequencies[a], p2 = amiga_frequencies[a + 1]; + if(octave > 0) { + p1 >>= octave; + p2 >>= octave; + } else if(octave < 0) { + p1 <<= -octave; + p2 <<= -octave; + } + return jar_xm_LERP(p1, p2, note - intnote); +} + +static float jar_xm_amiga_frequency(float period) { + if(period == .0f) return .0f; + return 7093789.2f / (period * 2.f); /* This is the PAL value. (we could use the NTSC value also) */ +} + +static float jar_xm_period(jar_xm_context_t* ctx, float note) { + switch(ctx->module.frequency_type) { + case jar_xm_LINEAR_FREQUENCIES: + return jar_xm_linear_period(note); + case jar_xm_AMIGA_FREQUENCIES: + return jar_xm_amiga_period(note); + } + return .0f; +} + +static float jar_xm_frequency(jar_xm_context_t* ctx, float period, float note_offset) { + switch(ctx->module.frequency_type) { + case jar_xm_LINEAR_FREQUENCIES: + return jar_xm_linear_frequency(period - 64.f * note_offset); + case jar_xm_AMIGA_FREQUENCIES: + if(note_offset == 0) { return jar_xm_amiga_frequency(period); }; + int8_t octave; + float note; + uint16_t p1, p2; + uint8_t a = octave = 0; + + /* Find the octave of the current period */ + if(period > amiga_frequencies[0]) { + --octave; + while(period > (amiga_frequencies[0] << -octave)) --octave; + } else if(period < amiga_frequencies[12]) { + ++octave; + while(period < (amiga_frequencies[12] >> octave)) ++octave; + } + + /* Find the smallest note closest to the current period */ + for(uint8_t i = 0; i < 12; ++i) { + p1 = amiga_frequencies[i], p2 = amiga_frequencies[i + 1]; + if(octave > 0) { + p1 >>= octave; + p2 >>= octave; + } else if(octave < 0) { + p1 <<= (-octave); + p2 <<= (-octave); + } + if(p2 <= period && period <= p1) { + a = i; + break; + } + } + if(JAR_XM_DEBUG && (p1 < period || p2 > period)) { DEBUG("%i <= %f <= %i should hold but doesn't, this is a bug", p2, period, p1); } + note = 12.f * (octave + 2) + a + jar_xm_INVERSE_LERP(p1, p2, period); + return jar_xm_amiga_frequency(jar_xm_amiga_period(note + note_offset)); + } + + return .0f; +} + +static void jar_xm_update_frequency(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch) { + ch->frequency = jar_xm_frequency( ctx, ch->period, (ch->arp_note_offset > 0 ? ch->arp_note_offset : ( ch->vibrato_note_offset + ch->autovibrato_note_offset )) ); + ch->step = ch->frequency / ctx->rate; +} + +static void jar_xm_handle_note_and_instrument(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, jar_xm_pattern_slot_t* s) { + jar_xm_module_t* mod = &(ctx->module); + if(s->instrument > 0) { + if(HAS_TONE_PORTAMENTO(ch->current) && ch->instrument != NULL && ch->sample != NULL) { /* Tone portamento in effect */ + jar_xm_trigger_note(ctx, ch, jar_xm_TRIGGER_KEEP_PERIOD | jar_xm_TRIGGER_KEEP_SAMPLE_POSITION); + } else if(s->instrument > ctx->module.num_instruments) { /* Invalid instrument, Cut current note */ + jar_xm_cut_note(ch); + ch->instrument = NULL; + ch->sample = NULL; + } else { + ch->instrument = ctx->module.instruments + (s->instrument - 1); + if(s->note == 0 && ch->sample != NULL) { /* Ghost instrument, trigger note */ + /* Sample position is kept, but envelopes are reset */ + jar_xm_trigger_note(ctx, ch, jar_xm_TRIGGER_KEEP_SAMPLE_POSITION); + } + } + } + + if(NOTE_IS_VALID(s->note)) { + // note value is s->note -1 + jar_xm_instrument_t* instr = ch->instrument; + if(HAS_TONE_PORTAMENTO(ch->current) && instr != NULL && ch->sample != NULL) { + /* Tone portamento in effect */ + ch->note = s->note + ch->sample->relative_note + ch->sample->finetune / 128.f - 1.f; + ch->tone_portamento_target_period = jar_xm_period(ctx, ch->note); + } else if(instr == NULL || ch->instrument->num_samples == 0) { /* Issue on instrument */ + jar_xm_cut_note(ch); + } else { + if(instr->sample_of_notes[s->note - 1] < instr->num_samples) { + if (mod->ramping) { + for(int i = 0; i < jar_xm_SAMPLE_RAMPING_POINTS; ++i) { + jar_xm_next_of_sample(ctx, ch, i); + } + ch->frame_count = 0; + }; + ch->sample = instr->samples + instr->sample_of_notes[s->note - 1]; + ch->orig_note = ch->note = s->note + ch->sample->relative_note + ch->sample->finetune / 128.f - 1.f; + if(s->instrument > 0) { + jar_xm_trigger_note(ctx, ch, 0); + } else { /* Ghost note: keep old volume */ + jar_xm_trigger_note(ctx, ch, jar_xm_TRIGGER_KEEP_VOLUME); + } + } else { + jar_xm_cut_note(ch); + } + } + } else if(s->note == NOTE_OFF) { + jar_xm_key_off(ch); + } + + // Interpret Effect column + switch(s->effect_type) { + case 1: /* 1xx: Portamento up */ + if(s->effect_param > 0) { ch->portamento_up_param = s->effect_param; } + break; + case 2: /* 2xx: Portamento down */ + if(s->effect_param > 0) { ch->portamento_down_param = s->effect_param; } + break; + case 3: /* 3xx: Tone portamento */ + if(s->effect_param > 0) { ch->tone_portamento_param = s->effect_param; } + break; + case 4: /* 4xy: Vibrato */ + if(s->effect_param & 0x0F) { ch->vibrato_param = (ch->vibrato_param & 0xF0) | (s->effect_param & 0x0F); } /* Set vibrato depth */ + if(s->effect_param >> 4) { ch->vibrato_param = (s->effect_param & 0xF0) | (ch->vibrato_param & 0x0F); } /* Set vibrato speed */ + break; + case 5: /* 5xy: Tone portamento + Volume slide */ + if(s->effect_param > 0) { ch->volume_slide_param = s->effect_param; } + break; + case 6: /* 6xy: Vibrato + Volume slide */ + if(s->effect_param > 0) { ch->volume_slide_param = s->effect_param; } + break; + case 7: /* 7xy: Tremolo */ + if(s->effect_param & 0x0F) { ch->tremolo_param = (ch->tremolo_param & 0xF0) | (s->effect_param & 0x0F); } /* Set tremolo depth */ + if(s->effect_param >> 4) { ch->tremolo_param = (s->effect_param & 0xF0) | (ch->tremolo_param & 0x0F); } /* Set tremolo speed */ + break; + case 8: /* 8xx: Set panning */ + ch->panning = (float)s->effect_param / 255.f; + break; + case 9: /* 9xx: Sample offset */ + if(ch->sample != 0) { //&& NOTE_IS_VALID(s->note)) { + uint32_t final_offset = s->effect_param << (ch->sample->bits == 16 ? 7 : 8); + switch (ch->sample->loop_type) { + case jar_xm_NO_LOOP: + if(final_offset >= ch->sample->length) { /* Pretend the sample dosen't loop and is done playing */ + ch->sample_position = -1; + } else { + ch->sample_position = final_offset; + } + break; + case jar_xm_FORWARD_LOOP: + if (final_offset >= ch->sample->loop_end) { + ch->sample_position -= ch->sample->loop_length; + } else if(final_offset >= ch->sample->length) { + ch->sample_position = ch->sample->loop_start; + } else { + ch->sample_position = final_offset; + } + break; + case jar_xm_PING_PONG_LOOP: + if(final_offset >= ch->sample->loop_end) { + ch->ping = false; + ch->sample_position = (ch->sample->loop_end << 1) - ch->sample_position; + } else if(final_offset >= ch->sample->length) { + ch->ping = false; + ch->sample_position -= ch->sample->length - 1; + } else { + ch->sample_position = final_offset; + }; + break; + } + } + break; + case 0xA: /* Axy: Volume slide */ + if(s->effect_param > 0) { ch->volume_slide_param = s->effect_param; } + break; + case 0xB: /* Bxx: Position jump */ + if(s->effect_param < ctx->module.length) { + ctx->position_jump = true; + ctx->jump_dest = s->effect_param; + } + break; + case 0xC: /* Cxx: Set volume */ + ch->volume = (float)((s->effect_param > 0x40) ? 0x40 : s->effect_param) / (float)0x40; + break; + case 0xD: /* Dxx: Pattern break */ + /* Jump after playing this line */ + ctx->pattern_break = true; + ctx->jump_row = (s->effect_param >> 4) * 10 + (s->effect_param & 0x0F); + break; + case 0xE: /* EXy: Extended command */ + switch(s->effect_param >> 4) { + case 1: /* E1y: Fine portamento up */ + if(s->effect_param & 0x0F) { ch->fine_portamento_up_param = s->effect_param & 0x0F; } + jar_xm_pitch_slide(ctx, ch, -ch->fine_portamento_up_param); + break; + case 2: /* E2y: Fine portamento down */ + if(s->effect_param & 0x0F) { ch->fine_portamento_down_param = s->effect_param & 0x0F; } + jar_xm_pitch_slide(ctx, ch, ch->fine_portamento_down_param); + break; + case 4: /* E4y: Set vibrato control */ + ch->vibrato_waveform = s->effect_param & 3; + ch->vibrato_waveform_retrigger = !((s->effect_param >> 2) & 1); + break; + case 5: /* E5y: Set finetune */ + if(NOTE_IS_VALID(ch->current->note) && ch->sample != NULL) { + ch->note = ch->current->note + ch->sample->relative_note + (float)(((s->effect_param & 0x0F) - 8) << 4) / 128.f - 1.f; + ch->period = jar_xm_period(ctx, ch->note); + jar_xm_update_frequency(ctx, ch); + } + break; + case 6: /* E6y: Pattern loop */ + if(s->effect_param & 0x0F) { + if((s->effect_param & 0x0F) == ch->pattern_loop_count) { /* Loop is over */ + ch->pattern_loop_count = 0; + ctx->position_jump = false; + } else { /* Jump to the beginning of the loop */ + ch->pattern_loop_count++; + ctx->position_jump = true; + ctx->jump_row = ch->pattern_loop_origin; + ctx->jump_dest = ctx->current_table_index; + } + } else { + ch->pattern_loop_origin = ctx->current_row; /* Set loop start point */ + ctx->jump_row = ch->pattern_loop_origin; /* Replicate FT2 E60 bug */ + } + break; + case 7: /* E7y: Set tremolo control */ + ch->tremolo_waveform = s->effect_param & 3; + ch->tremolo_waveform_retrigger = !((s->effect_param >> 2) & 1); + break; + case 0xA: /* EAy: Fine volume slide up */ + if(s->effect_param & 0x0F) { ch->fine_volume_slide_param = s->effect_param & 0x0F; } + jar_xm_volume_slide(ch, ch->fine_volume_slide_param << 4); + break; + case 0xB: /* EBy: Fine volume slide down */ + if(s->effect_param & 0x0F) { ch->fine_volume_slide_param = s->effect_param & 0x0F; } + jar_xm_volume_slide(ch, ch->fine_volume_slide_param); + break; + case 0xD: /* EDy: Note delay */ + /* XXX: figure this out better. EDx triggers the note even when there no note and no instrument. But ED0 acts like like a ghost note, EDx (x ≠ 0) does not. */ + if(s->note == 0 && s->instrument == 0) { + unsigned int flags = jar_xm_TRIGGER_KEEP_VOLUME; + if(ch->current->effect_param & 0x0F) { + ch->note = ch->orig_note; + jar_xm_trigger_note(ctx, ch, flags); + } else { + jar_xm_trigger_note(ctx, ch, flags | jar_xm_TRIGGER_KEEP_PERIOD | jar_xm_TRIGGER_KEEP_SAMPLE_POSITION ); + } + } + break; + + case 0xE: /* EEy: Pattern delay */ + ctx->extra_ticks = (ch->current->effect_param & 0x0F) * ctx->tempo; + break; + default: + break; + } + break; + + case 0xF: /* Fxx: Set tempo/BPM */ + if(s->effect_param > 0) { + if(s->effect_param <= 0x1F) { // First 32 possible values adjust the ticks (goes into tempo) + ctx->tempo = s->effect_param; + } else { //32 and greater values adjust the BPM + ctx->bpm = s->effect_param; + } + } + break; + + case 16: /* Gxx: Set global volume */ + ctx->global_volume = (float)((s->effect_param > 0x40) ? 0x40 : s->effect_param) / (float)0x40; + break; + case 17: /* Hxy: Global volume slide */ + if(s->effect_param > 0) { ch->global_volume_slide_param = s->effect_param; } + break; + case 21: /* Lxx: Set envelope position */ + ch->volume_envelope_frame_count = s->effect_param; + ch->panning_envelope_frame_count = s->effect_param; + break; + case 25: /* Pxy: Panning slide */ + if(s->effect_param > 0) { ch->panning_slide_param = s->effect_param; } + break; + case 27: /* Rxy: Multi retrig note */ + if(s->effect_param > 0) { + if((s->effect_param >> 4) == 0) { /* Keep previous x value */ + ch->multi_retrig_param = (ch->multi_retrig_param & 0xF0) | (s->effect_param & 0x0F); + } else { + ch->multi_retrig_param = s->effect_param; + } + } + break; + case 29: /* Txy: Tremor */ + if(s->effect_param > 0) { ch->tremor_param = s->effect_param; } /* Tremor x and y params are not separately kept in memory, unlike Rxy */ + break; + case 33: /* Xxy: Extra stuff */ + switch(s->effect_param >> 4) { + case 1: /* X1y: Extra fine portamento up */ + if(s->effect_param & 0x0F) { ch->extra_fine_portamento_up_param = s->effect_param & 0x0F; } + jar_xm_pitch_slide(ctx, ch, -1.0f * ch->extra_fine_portamento_up_param); + break; + case 2: /* X2y: Extra fine portamento down */ + if(s->effect_param & 0x0F) { ch->extra_fine_portamento_down_param = s->effect_param & 0x0F; } + jar_xm_pitch_slide(ctx, ch, ch->extra_fine_portamento_down_param); + break; + default: + break; + } + break; + default: + break; + } +} + +static void jar_xm_trigger_note(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, unsigned int flags) { + if (!(flags & jar_xm_TRIGGER_KEEP_SAMPLE_POSITION)) { + ch->sample_position = 0.f; + ch->ping = true; + }; + + if (!(flags & jar_xm_TRIGGER_KEEP_VOLUME)) { + if(ch->sample != NULL) { + ch->volume = ch->sample->volume; + }; + }; + ch->panning = ch->sample->panning; + ch->sustained = true; + ch->fadeout_volume = ch->volume_envelope_volume = 1.0f; + ch->panning_envelope_panning = .5f; + ch->volume_envelope_frame_count = ch->panning_envelope_frame_count = 0; + ch->vibrato_note_offset = 0.f; + ch->tremolo_volume = 0.f; + ch->tremor_on = false; + ch->autovibrato_ticks = 0; + + if(ch->vibrato_waveform_retrigger) { ch->vibrato_ticks = 0; } /* XXX: should the waveform itself also be reset to sine? */ + if(ch->tremolo_waveform_retrigger) { ch->tremolo_ticks = 0; } + if(!(flags & jar_xm_TRIGGER_KEEP_PERIOD)) { + ch->period = jar_xm_period(ctx, ch->note); + jar_xm_update_frequency(ctx, ch); + } + ch->latest_trigger = ctx->generated_samples; + if(ch->instrument != NULL) { ch->instrument->latest_trigger = ctx->generated_samples; } + if(ch->sample != NULL) { ch->sample->latest_trigger = ctx->generated_samples; } +} + +static void jar_xm_cut_note(jar_xm_channel_context_t* ch) { + ch->volume = .0f; /* NB: this is not the same as Key Off */ +// ch->curr_left = .0f; +// ch->curr_right = .0f; +} + +static void jar_xm_key_off(jar_xm_channel_context_t* ch) { + ch->sustained = false; /* Key Off */ + if(ch->instrument == NULL || !ch->instrument->volume_envelope.enabled) { jar_xm_cut_note(ch); } /* If no volume envelope is used, also cut the note */ +} + +static void jar_xm_row(jar_xm_context_t* ctx) { + if(ctx->position_jump) { + ctx->current_table_index = ctx->jump_dest; + ctx->current_row = ctx->jump_row; + ctx->position_jump = false; + ctx->pattern_break = false; + ctx->jump_row = 0; + jar_xm_post_pattern_change(ctx); + } else if(ctx->pattern_break) { + ctx->current_table_index++; + ctx->current_row = ctx->jump_row; + ctx->pattern_break = false; + ctx->jump_row = 0; + jar_xm_post_pattern_change(ctx); + } + jar_xm_pattern_t* cur = ctx->module.patterns + ctx->module.pattern_table[ctx->current_table_index]; + bool in_a_loop = false; + + /* Read notes information for all channels into temporary pattern slot */ + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_pattern_slot_t* s = cur->slots + ctx->current_row * ctx->module.num_channels + i; + jar_xm_channel_context_t* ch = ctx->channels + i; + ch->current = s; + // If there is no note delay effect (0xED) then... + if(s->effect_type != 0xE || s->effect_param >> 4 != 0xD) { + //********** Process the channel slot information ********** + jar_xm_handle_note_and_instrument(ctx, ch, s); + } else { + // read the note delay information + ch->note_delay_param = s->effect_param & 0x0F; + } + if(!in_a_loop && ch->pattern_loop_count > 0) { + // clarify if in a loop or not + in_a_loop = true; + } + } + + if(!in_a_loop) { + /* No E6y loop is in effect (or we are in the first pass) */ + ctx->loop_count = (ctx->row_loop_count[MAX_NUM_ROWS * ctx->current_table_index + ctx->current_row]++); + } + + /// Move to next row + ctx->current_row++; /* uint8 warning: can increment from 255 to 0, in which case it is still necessary to go the next pattern. */ + if (!ctx->position_jump && !ctx->pattern_break && (ctx->current_row >= cur->num_rows || ctx->current_row == 0)) { + ctx->current_table_index++; + ctx->current_row = ctx->jump_row; /* This will be 0 most of the time, except when E60 is used */ + ctx->jump_row = 0; + jar_xm_post_pattern_change(ctx); + } +} + +static void jar_xm_envelope_tick(jar_xm_channel_context_t *ch, jar_xm_envelope_t *env, uint16_t *counter, float *outval) { + if(env->num_points < 2) { + if(env->num_points == 1) { + *outval = (float)env->points[0].value / (float)0x40; + if(*outval > 1) { *outval = 1; }; + } else {; + return; + }; + } else { + if(env->loop_enabled) { + uint16_t loop_start = env->points[env->loop_start_point].frame; + uint16_t loop_end = env->points[env->loop_end_point].frame; + uint16_t loop_length = loop_end - loop_start; + if(*counter >= loop_end) { *counter -= loop_length; }; + }; + for(uint8_t j = 0; j < (env->num_points - 1); ++j) { + if(env->points[j].frame <= *counter && env->points[j+1].frame >= *counter) { + *outval = jar_xm_envelope_lerp(env->points + j, env->points + j + 1, *counter) / (float)0x40; + break; + }; + }; + /* Make sure it is safe to increment frame count */ + if(!ch->sustained || !env->sustain_enabled || *counter != env->points[env->sustain_point].frame) { (*counter)++; }; + }; +}; + +static void jar_xm_envelopes(jar_xm_channel_context_t *ch) { + if(ch->instrument != NULL) { + if(ch->instrument->volume_envelope.enabled) { + if(!ch->sustained) { + ch->fadeout_volume -= (float)ch->instrument->volume_fadeout / 65536.f; + jar_xm_CLAMP_DOWN(ch->fadeout_volume); + }; + jar_xm_envelope_tick(ch, &(ch->instrument->volume_envelope), &(ch->volume_envelope_frame_count), &(ch->volume_envelope_volume)); + }; + if(ch->instrument->panning_envelope.enabled) { + jar_xm_envelope_tick(ch, &(ch->instrument->panning_envelope), &(ch->panning_envelope_frame_count), &(ch->panning_envelope_panning)); + }; + }; +}; + +static void jar_xm_tick(jar_xm_context_t* ctx) { + if(ctx->current_tick == 0) { + jar_xm_row(ctx); // We have processed all ticks and we run the row + } + + jar_xm_module_t* mod = &(ctx->module); + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_channel_context_t* ch = ctx->channels + i; + jar_xm_envelopes(ch); + jar_xm_autovibrato(ctx, ch); + if(ch->arp_in_progress && !HAS_ARPEGGIO(ch->current)) { + ch->arp_in_progress = false; + ch->arp_note_offset = 0; + jar_xm_update_frequency(ctx, ch); + } + if(ch->vibrato_in_progress && !HAS_VIBRATO(ch->current)) { + ch->vibrato_in_progress = false; + ch->vibrato_note_offset = 0.f; + jar_xm_update_frequency(ctx, ch); + } + + // Effects in volumne column mostly handled on a per tick basis + switch(ch->current->volume_column & 0xF0) { + case 0x50: // Checks for volume = 64 + if(ch->current->volume_column != 0x50) break; + case 0x10: // Set volume 0-15 + case 0x20: // Set volume 16-32 + case 0x30: // Set volume 32-48 + case 0x40: // Set volume 48-64 + ch->volume = (float)(ch->current->volume_column - 16) / 64.0f; + break; + case 0x60: // Volume slide down + jar_xm_volume_slide(ch, ch->current->volume_column & 0x0F); + break; + case 0x70: // Volume slide up + jar_xm_volume_slide(ch, ch->current->volume_column << 4); + break; + case 0x80: // Fine volume slide down + jar_xm_volume_slide(ch, ch->current->volume_column & 0x0F); + break; + case 0x90: // Fine volume slide up + jar_xm_volume_slide(ch, ch->current->volume_column << 4); + break; + case 0xA0: // Set vibrato speed + ch->vibrato_param = (ch->vibrato_param & 0x0F) | ((ch->current->volume_column & 0x0F) << 4); + break; + case 0xB0: // Vibrato + ch->vibrato_in_progress = false; + jar_xm_vibrato(ctx, ch, ch->vibrato_param, ch->vibrato_ticks++); + break; + case 0xC0: // Set panning + if(!ctx->current_tick ) { + ch->panning = (float)(ch->current->volume_column & 0x0F) / 15.0f; + } + break; + case 0xD0: // Panning slide left + jar_xm_panning_slide(ch, ch->current->volume_column & 0x0F); + break; + case 0xE0: // Panning slide right + jar_xm_panning_slide(ch, ch->current->volume_column << 4); + break; + case 0xF0: // Tone portamento + if(!ctx->current_tick ) { + if(ch->current->volume_column & 0x0F) { ch->tone_portamento_param = ((ch->current->volume_column & 0x0F) << 4) | (ch->current->volume_column & 0x0F); } + }; + jar_xm_tone_portamento(ctx, ch); + break; + default: + break; + } + + // Only some standard effects handled on a per tick basis + // see jar_xm_handle_note_and_instrument for all effects handling on a per row basis + switch(ch->current->effect_type) { + case 0: /* 0xy: Arpeggio */ + if(ch->current->effect_param > 0) { + char arp_offset = ctx->tempo % 3; + switch(arp_offset) { + case 2: /* 0 -> x -> 0 -> y -> x -> … */ + if(ctx->current_tick == 1) { + ch->arp_in_progress = true; + ch->arp_note_offset = ch->current->effect_param >> 4; + jar_xm_update_frequency(ctx, ch); + break; + } + /* No break here, this is intended */ + case 1: /* 0 -> 0 -> y -> x -> … */ + if(ctx->current_tick == 0) { + ch->arp_in_progress = false; + ch->arp_note_offset = 0; + jar_xm_update_frequency(ctx, ch); + break; + } + /* No break here, this is intended */ + case 0: /* 0 -> y -> x -> … */ + jar_xm_arpeggio(ctx, ch, ch->current->effect_param, ctx->current_tick - arp_offset); + default: + break; + } + } + break; + + case 1: /* 1xx: Portamento up */ + if(ctx->current_tick == 0) break; + jar_xm_pitch_slide(ctx, ch, -ch->portamento_up_param); + break; + case 2: /* 2xx: Portamento down */ + if(ctx->current_tick == 0) break; + jar_xm_pitch_slide(ctx, ch, ch->portamento_down_param); + break; + case 3: /* 3xx: Tone portamento */ + if(ctx->current_tick == 0) break; + jar_xm_tone_portamento(ctx, ch); + break; + case 4: /* 4xy: Vibrato */ + if(ctx->current_tick == 0) break; + ch->vibrato_in_progress = true; + jar_xm_vibrato(ctx, ch, ch->vibrato_param, ch->vibrato_ticks++); + break; + case 5: /* 5xy: Tone portamento + Volume slide */ + if(ctx->current_tick == 0) break; + jar_xm_tone_portamento(ctx, ch); + jar_xm_volume_slide(ch, ch->volume_slide_param); + break; + case 6: /* 6xy: Vibrato + Volume slide */ + if(ctx->current_tick == 0) break; + ch->vibrato_in_progress = true; + jar_xm_vibrato(ctx, ch, ch->vibrato_param, ch->vibrato_ticks++); + jar_xm_volume_slide(ch, ch->volume_slide_param); + break; + case 7: /* 7xy: Tremolo */ + if(ctx->current_tick == 0) break; + jar_xm_tremolo(ctx, ch, ch->tremolo_param, ch->tremolo_ticks++); + break; + case 8: /* 8xy: Set panning */ + break; + case 9: /* 9xy: Sample offset */ + break; + case 0xA: /* Axy: Volume slide */ + if(ctx->current_tick == 0) break; + jar_xm_volume_slide(ch, ch->volume_slide_param); + break; + case 0xE: /* EXy: Extended command */ + switch(ch->current->effect_param >> 4) { + case 0x9: /* E9y: Retrigger note */ + if(ctx->current_tick != 0 && ch->current->effect_param & 0x0F) { + if(!(ctx->current_tick % (ch->current->effect_param & 0x0F))) { + jar_xm_trigger_note(ctx, ch, 0); + jar_xm_envelopes(ch); + } + } + break; + case 0xC: /* ECy: Note cut */ + if((ch->current->effect_param & 0x0F) == ctx->current_tick) { + jar_xm_cut_note(ch); + } + break; + case 0xD: /* EDy: Note delay */ + if(ch->note_delay_param == ctx->current_tick) { + jar_xm_handle_note_and_instrument(ctx, ch, ch->current); + jar_xm_envelopes(ch); + } + break; + default: + break; + } + break; + case 16: /* Fxy: Set tempo/BPM */ + break; + case 17: /* Hxy: Global volume slide */ + if(ctx->current_tick == 0) break; + if((ch->global_volume_slide_param & 0xF0) && (ch->global_volume_slide_param & 0x0F)) { break; }; /* Invalid state */ + if(ch->global_volume_slide_param & 0xF0) { /* Global slide up */ + float f = (float)(ch->global_volume_slide_param >> 4) / (float)0x40; + ctx->global_volume += f; + jar_xm_CLAMP_UP(ctx->global_volume); + } else { /* Global slide down */ + float f = (float)(ch->global_volume_slide_param & 0x0F) / (float)0x40; + ctx->global_volume -= f; + jar_xm_CLAMP_DOWN(ctx->global_volume); + }; + break; + + case 20: /* Kxx: Key off */ + if(ctx->current_tick == ch->current->effect_param) { jar_xm_key_off(ch); }; + break; + case 21: /* Lxx: Set envelope position */ + break; + case 25: /* Pxy: Panning slide */ + if(ctx->current_tick == 0) break; + jar_xm_panning_slide(ch, ch->panning_slide_param); + break; + case 27: /* Rxy: Multi retrig note */ + if(ctx->current_tick == 0) break; + if(((ch->multi_retrig_param) & 0x0F) == 0) break; + if((ctx->current_tick % (ch->multi_retrig_param & 0x0F)) == 0) { + float v = ch->volume * multi_retrig_multiply[ch->multi_retrig_param >> 4] + + multi_retrig_add[ch->multi_retrig_param >> 4]; + jar_xm_CLAMP(v); + jar_xm_trigger_note(ctx, ch, 0); + ch->volume = v; + }; + break; + + case 29: /* Txy: Tremor */ + if(ctx->current_tick == 0) break; + ch->tremor_on = ( (ctx->current_tick - 1) % ((ch->tremor_param >> 4) + (ch->tremor_param & 0x0F) + 2) > (ch->tremor_param >> 4) ); + break; + default: + break; + }; + + float panning, volume; + panning = ch->panning + (ch->panning_envelope_panning - .5f) * (.5f - fabs(ch->panning - .5f)) * 2.0f; + if(ch->tremor_on) { + volume = .0f; + } else { + volume = ch->volume + ch->tremolo_volume; + jar_xm_CLAMP(volume); + volume *= ch->fadeout_volume * ch->volume_envelope_volume; + }; + + if (mod->ramping) { + ch->target_panning = panning; + ch->target_volume = volume; + } else { + ch->actual_panning = panning; + ch->actual_volume = volume; + }; + }; + + ctx->current_tick++; // ok so we understand that ticks increment within the row + if(ctx->current_tick >= ctx->tempo + ctx->extra_ticks) { + // This means it reached the end of the row and we reset + ctx->current_tick = 0; + ctx->extra_ticks = 0; + }; + + // Number of ticks / second = BPM * 0.4 + ctx->remaining_samples_in_tick += (float)ctx->rate / ((float)ctx->bpm * 0.4f); +}; + +static void jar_xm_next_of_sample(jar_xm_context_t* ctx, jar_xm_channel_context_t* ch, int previous) { + jar_xm_module_t* mod = &(ctx->module); + +// ch->curr_left = 0.f; +// ch->curr_right = 0.f; + if(ch->instrument == NULL || ch->sample == NULL || ch->sample_position < 0) { + ch->curr_left = 0.f; + ch->curr_right = 0.f; + if (mod->ramping) { + if (ch->frame_count < jar_xm_SAMPLE_RAMPING_POINTS) { + if (previous > -1) { + ch->end_of_previous_sample_left[previous] = jar_xm_LERP(ch->end_of_previous_sample_left[ch->frame_count], ch->curr_left, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + ch->end_of_previous_sample_right[previous] = jar_xm_LERP(ch->end_of_previous_sample_right[ch->frame_count], ch->curr_right, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + } else { + ch->curr_left = jar_xm_LERP(ch->end_of_previous_sample_left[ch->frame_count], ch->curr_left, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + ch->curr_right = jar_xm_LERP(ch->end_of_previous_sample_right[ch->frame_count], ch->curr_right, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + }; + }; + }; + return; + }; + if(ch->sample->length == 0) { + return; + }; + + float t = 0.f; + uint32_t b = 0; + if(mod->linear_interpolation) { + b = ch->sample_position + 1; + t = ch->sample_position - (uint32_t)ch->sample_position; /* Cheaper than fmodf(., 1.f) */ + }; + + float u_left, u_right; + u_left = ch->sample->data[(uint32_t)ch->sample_position]; + if (ch->sample->stereo) { + u_right = ch->sample->data[(uint32_t)ch->sample_position + ch->sample->length]; + } else { + u_right = u_left; + }; + float v_left = 0.f, v_right = 0.f; + switch(ch->sample->loop_type) { + case jar_xm_NO_LOOP: + if(mod->linear_interpolation) { + v_left = (b < ch->sample->length) ? ch->sample->data[b] : .0f; + if (ch->sample->stereo) { + v_right = (b < ch->sample->length) ? ch->sample->data[b + ch->sample->length] : .0f; + } else { + v_right = v_left; + }; + }; + ch->sample_position += ch->step; + if(ch->sample_position >= ch->sample->length) { ch->sample_position = -1; } // stop playing this sample + break; + case jar_xm_FORWARD_LOOP: + if(mod->linear_interpolation) { + v_left = ch->sample->data[ (b == ch->sample->loop_end) ? ch->sample->loop_start : b ]; + if (ch->sample->stereo) { + v_right = ch->sample->data[ (b == ch->sample->loop_end) ? ch->sample->loop_start + ch->sample->length : b + ch->sample->length]; + } else { + v_right = v_left; + }; + }; + ch->sample_position += ch->step; + if (ch->sample_position >= ch->sample->loop_end) { + ch->sample_position -= ch->sample->loop_length; + }; + if(ch->sample_position >= ch->sample->length) { + ch->sample_position = ch->sample->loop_start; + }; + break; + case jar_xm_PING_PONG_LOOP: + if(ch->ping) { + if(mod->linear_interpolation) { + v_left = (b >= ch->sample->loop_end) ? ch->sample->data[(uint32_t)ch->sample_position] : ch->sample->data[b]; + if (ch->sample->stereo) { + v_right = (b >= ch->sample->loop_end) ? ch->sample->data[(uint32_t)ch->sample_position + ch->sample->length] : ch->sample->data[b + ch->sample->length]; + } else { + v_right = v_left; + }; + }; + ch->sample_position += ch->step; + if(ch->sample_position >= ch->sample->loop_end) { + ch->ping = false; + ch->sample_position = (ch->sample->loop_end << 1) - ch->sample_position; + }; + if(ch->sample_position >= ch->sample->length) { + ch->ping = false; + ch->sample_position -= ch->sample->length - 1; + }; + } else { + if(mod->linear_interpolation) { + v_left = u_left; + v_right = u_right; + u_left = (b == 1 || b - 2 <= ch->sample->loop_start) ? ch->sample->data[(uint32_t)ch->sample_position] : ch->sample->data[b - 2]; + if (ch->sample->stereo) { + u_right = (b == 1 || b - 2 <= ch->sample->loop_start) ? ch->sample->data[(uint32_t)ch->sample_position + ch->sample->length] : ch->sample->data[b + ch->sample->length - 2]; + } else { + u_right = u_left; + }; + }; + ch->sample_position -= ch->step; + if(ch->sample_position <= ch->sample->loop_start) { + ch->ping = true; + ch->sample_position = (ch->sample->loop_start << 1) - ch->sample_position; + }; + if (ch->sample_position <= .0f) { + ch->ping = true; + ch->sample_position = .0f; + }; + }; + break; + + default: + v_left = .0f; + v_right = .0f; + break; + }; + + float endval_left = mod->linear_interpolation ? jar_xm_LERP(u_left, v_left, t) : u_left; + float endval_right = mod->linear_interpolation ? jar_xm_LERP(u_right, v_right, t) : u_right; + + if (mod->ramping) { + if(ch->frame_count < jar_xm_SAMPLE_RAMPING_POINTS) { + /* Smoothly transition between old and new sample. */ + if (previous > -1) { + ch->end_of_previous_sample_left[previous] = jar_xm_LERP(ch->end_of_previous_sample_left[ch->frame_count], endval_left, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + ch->end_of_previous_sample_right[previous] = jar_xm_LERP(ch->end_of_previous_sample_right[ch->frame_count], endval_right, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + } else { + ch->curr_left = jar_xm_LERP(ch->end_of_previous_sample_left[ch->frame_count], endval_left, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + ch->curr_right = jar_xm_LERP(ch->end_of_previous_sample_right[ch->frame_count], endval_right, (float)ch->frame_count / (float)jar_xm_SAMPLE_RAMPING_POINTS); + }; + }; + }; + + if (previous > -1) { + ch->end_of_previous_sample_left[previous] = endval_left; + ch->end_of_previous_sample_right[previous] = endval_right; + } else { + ch->curr_left = endval_left; + ch->curr_right = endval_right; + }; +}; + +// gather all channel audio into stereo float +static void jar_xm_mixdown(jar_xm_context_t* ctx, float* left, float* right) { + jar_xm_module_t* mod = &(ctx->module); + + if(ctx->remaining_samples_in_tick <= 0) { + jar_xm_tick(ctx); + }; + ctx->remaining_samples_in_tick--; + *left = 0.f; + *right = 0.f; + if(ctx->max_loop_count > 0 && ctx->loop_count > ctx->max_loop_count) { return; } + + for(uint8_t i = 0; i < ctx->module.num_channels; ++i) { + jar_xm_channel_context_t* ch = ctx->channels + i; + if(ch->instrument != NULL && ch->sample != NULL && ch->sample_position >= 0) { + jar_xm_next_of_sample(ctx, ch, -1); + if(!ch->muted && !ch->instrument->muted) { + *left += ch->curr_left * ch->actual_volume * (1.f - ch->actual_panning); + *right += ch->curr_right * ch->actual_volume * ch->actual_panning; + }; + + if (mod->ramping) { + ch->frame_count++; + jar_xm_SLIDE_TOWARDS(ch->actual_volume, ch->target_volume, ctx->volume_ramp); + jar_xm_SLIDE_TOWARDS(ch->actual_panning, ch->target_panning, ctx->panning_ramp); + }; + }; + }; + if (ctx->global_volume != 1.0f) { + *left *= ctx->global_volume; + *right *= ctx->global_volume; + }; + + // experimental +// float counter = (float)ctx->generated_samples * 0.0001f +// *left = tan(&left + sin(counter)); +// *right = tan(&right + cos(counter)); + + // apply brick wall limiter when audio goes beyond bounderies + if(*left < -1.0) {*left = -1.0;} else if(*left > 1.0) {*left = 1.0;}; + if(*right < -1.0) {*right = -1.0;} else if(*right > 1.0) {*right = 1.0;}; +}; + +void jar_xm_generate_samples(jar_xm_context_t* ctx, float* output, size_t numsamples) { + if(ctx && output) { + ctx->generated_samples += numsamples; + for(size_t i = 0; i < numsamples; i++) { + jar_xm_mixdown(ctx, output + (2 * i), output + (2 * i + 1)); + }; + }; +}; + +uint64_t jar_xm_get_remaining_samples(jar_xm_context_t* ctx) { + uint64_t total = 0; + uint8_t currentLoopCount = jar_xm_get_loop_count(ctx); + jar_xm_set_max_loop_count(ctx, 0); + while(jar_xm_get_loop_count(ctx) == currentLoopCount) { + total += ctx->remaining_samples_in_tick; + ctx->remaining_samples_in_tick = 0; + jar_xm_tick(ctx); + } + ctx->loop_count = currentLoopCount; + return total; +} + +//-------------------------------------------- +//FILE LOADER - TODO - NEEDS TO BE CLEANED UP +//-------------------------------------------- +#undef DEBUG +#define DEBUG(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + } while(0) + +#define DEBUG_ERR(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + } while(0) + +#define FATAL(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + exit(1); \ + } while(0) + +#define FATAL_ERR(...) do { \ + fprintf(stderr, __VA_ARGS__); \ + fflush(stderr); \ + exit(1); \ + } while(0) + + +int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const char* filename) { + FILE* xmf; + int size; + int ret; + + xmf = fopen(filename, "rb"); + if(xmf == NULL) { + DEBUG_ERR("Could not open input file"); + *ctx = NULL; + return 3; + } + + fseek(xmf, 0, SEEK_END); + size = ftell(xmf); + rewind(xmf); + if(size == -1) { + fclose(xmf); + DEBUG_ERR("fseek() failed"); + *ctx = NULL; + return 4; + } + + char* data = JARXM_MALLOC(size + 1); + if(!data || fread(data, 1, size, xmf) < size) { + fclose(xmf); + DEBUG_ERR(data ? "fread() failed" : "JARXM_MALLOC() failed"); + JARXM_FREE(data); + *ctx = NULL; + return 5; + } + + fclose(xmf); + + ret = jar_xm_create_context_safe(ctx, data, size, rate); + JARXM_FREE(data); + + switch(ret) { + case 0: + break; + case 1: DEBUG("could not create context: module is not sane\n"); + *ctx = NULL; + return 1; + break; + case 2: FATAL("could not create context: malloc failed\n"); + return 2; + break; + default: FATAL("could not create context: unknown error\n"); + return 6; + break; + } + + return 0; +} + +// not part of the original library +void jar_xm_reset(jar_xm_context_t* ctx) { + for (uint16_t i = 0; i < jar_xm_get_number_of_channels(ctx); i++) { + jar_xm_cut_note(&ctx->channels[i]); + } + ctx->generated_samples = 0; + ctx->current_row = 0; + ctx->current_table_index = 0; + ctx->current_tick = 0; + ctx->tempo =ctx->default_tempo; // reset to file default value + ctx->bpm = ctx->default_bpm; // reset to file default value + ctx->global_volume = ctx->default_global_volume; // reset to file default value +} + + +void jar_xm_flip_linear_interpolation(jar_xm_context_t* ctx) { + if (ctx->module.linear_interpolation) { + ctx->module.linear_interpolation = 0; + } else { + ctx->module.linear_interpolation = 1; + } +} + +void jar_xm_table_jump(jar_xm_context_t* ctx, int table_ptr) { + for (uint16_t i = 0; i < jar_xm_get_number_of_channels(ctx); i++) { + jar_xm_cut_note(&ctx->channels[i]); + } + ctx->current_row = 0; + ctx->current_tick = 0; + if(table_ptr > 0 && table_ptr < ctx->module.length) { + ctx->current_table_index = table_ptr; + ctx->module.restart_position = table_ptr; // The reason to jump is to start a new loop or track + } else { + ctx->current_table_index = 0; + ctx->module.restart_position = 0; // The reason to jump is to start a new loop or track + ctx->tempo =ctx->default_tempo; // reset to file default value + ctx->bpm = ctx->default_bpm; // reset to file default value + ctx->global_volume = ctx->default_global_volume; // reset to file default value + }; +} + + +// TRANSLATE NOTE NUMBER INTO USER VALUE (ie. 1 = C-1, 2 = C#1, 3 = D-1 ... ) +const char* xm_note_chr(int number) { + if (number == NOTE_OFF) { + return "=="; + }; + number = number % 12; + switch(number) { + case 1: return "C-"; + case 2: return "C#"; + case 3: return "D-"; + case 4: return "D#"; + case 5: return "E-"; + case 6: return "F-"; + case 7: return "F#"; + case 8: return "G-"; + case 9: return "G#"; + case 10: return "A-"; + case 11: return "A#"; + case 12: return "B-"; + }; + return "??"; +}; + +const char* xm_octave_chr(int number) { + if (number == NOTE_OFF) { + return "="; + }; + + int number2 = number - number % 12; + int result = floor(number2 / 12) + 1; + switch(result) { + case 1: return "1"; + case 2: return "2"; + case 3: return "3"; + case 4: return "4"; + case 5: return "5"; + case 6: return "6"; + case 7: return "7"; + case 8: return "8"; + default: return "?"; /* UNKNOWN */ + }; + +}; + +// TRANSLATE NOTE EFFECT CODE INTO USER VALUE +const char* xm_effect_chr(int fx) { + switch(fx) { + case 0: return "0"; /* ZERO = NO EFFECT */ + case 1: return "1"; /* 1xx: Portamento up */ + case 2: return "2"; /* 2xx: Portamento down */ + case 3: return "3"; /* 3xx: Tone portamento */ + case 4: return "4"; /* 4xy: Vibrato */ + case 5: return "5"; /* 5xy: Tone portamento + Volume slide */ + case 6: return "6"; /* 6xy: Vibrato + Volume slide */ + case 7: return "7"; /* 7xy: Tremolo */ + case 8: return "8"; /* 8xx: Set panning */ + case 9: return "9"; /* 9xx: Sample offset */ + case 0xA: return "A";/* Axy: Volume slide */ + case 0xB: return "B";/* Bxx: Position jump */ + case 0xC: return "C";/* Cxx: Set volume */ + case 0xD: return "D";/* Dxx: Pattern break */ + case 0xE: return "E";/* EXy: Extended command */ + case 0xF: return "F";/* Fxx: Set tempo/BPM */ + case 16: return "G"; /* Gxx: Set global volume */ + case 17: return "H"; /* Hxy: Global volume slide */ + case 21: return "L"; /* Lxx: Set envelope position */ + case 25: return "P"; /* Pxy: Panning slide */ + case 27: return "R"; /* Rxy: Multi retrig note */ + case 29: return "T"; /* Txy: Tremor */ + case 33: return "X"; /* Xxy: Extra stuff */ + default: return "?"; /* UNKNOWN */ + }; +} + +#ifdef JAR_XM_RAYLIB + +#include "raylib.h" // Need RayLib API calls for the DEBUG display + +void jar_xm_debug(jar_xm_context_t *ctx) { + int size=40; + int x = 0, y = 0; + + // DEBUG VARIABLES + y += size; DrawText(TextFormat("CUR TBL = %i", ctx->current_table_index), x, y, size, WHITE); + y += size; DrawText(TextFormat("CUR PAT = %i", ctx->module.pattern_table[ctx->current_table_index]), x, y, size, WHITE); + y += size; DrawText(TextFormat("POS JMP = %d", ctx->position_jump), x, y, size, WHITE); + y += size; DrawText(TextFormat("JMP DST = %i", ctx->jump_dest), x, y, size, WHITE); + y += size; DrawText(TextFormat("PTN BRK = %d", ctx->pattern_break), x, y, size, WHITE); + y += size; DrawText(TextFormat("CUR ROW = %i", ctx->current_row), x, y, size, WHITE); + y += size; DrawText(TextFormat("JMP ROW = %i", ctx->jump_row), x, y, size, WHITE); + y += size; DrawText(TextFormat("ROW LCT = %i", ctx->row_loop_count), x, y, size, WHITE); + y += size; DrawText(TextFormat("LCT = %i", ctx->loop_count), x, y, size, WHITE); + y += size; DrawText(TextFormat("MAX LCT = %i", ctx->max_loop_count), x, y, size, WHITE); + x = size * 12; y = 0; + + y += size; DrawText(TextFormat("CUR TCK = %i", ctx->current_tick), x, y, size, WHITE); + y += size; DrawText(TextFormat("XTR TCK = %i", ctx->extra_ticks), x, y, size, WHITE); + y += size; DrawText(TextFormat("TCK/ROW = %i", ctx->tempo), x, y, size, ORANGE); + y += size; DrawText(TextFormat("SPL TCK = %f", ctx->remaining_samples_in_tick), x, y, size, WHITE); + y += size; DrawText(TextFormat("GEN SPL = %i", ctx->generated_samples), x, y, size, WHITE); + y += size * 7; + + x = 0; + size=16; + // TIMELINE OF MODULE + for (int i=0; i < ctx->module.length; i++) { + if (i == ctx->jump_dest) { + if (ctx->position_jump) { + DrawRectangle(i * size * 2, y - size, size * 2, size, GOLD); + } else { + DrawRectangle(i * size * 2, y - size, size * 2, size, BROWN); + }; + }; + if (i == ctx->current_table_index) { +// DrawText(TextFormat("%02X", ctx->current_tick), i * size * 2, y - size, size, WHITE); + DrawRectangle(i * size * 2, y, size * 2, size, RED); + DrawText(TextFormat("%02X", ctx->current_row), i * size * 2, y - size, size, YELLOW); + } else { + DrawRectangle(i * size * 2, y, size * 2, size, ORANGE); + }; + DrawText(TextFormat("%02X", ctx->module.pattern_table[i]), i * size * 2, y, size, WHITE); + }; + y += size; + + jar_xm_pattern_t* cur = ctx->module.patterns + ctx->module.pattern_table[ctx->current_table_index]; + + /* DISPLAY CURRENTLY PLAYING PATTERN */ + + x += 2 * size; + for(uint8_t i = 0; i < ctx->module.num_channels; i++) { + DrawRectangle(x, y, 8 * size, size, PURPLE); + DrawText("N", x, y, size, YELLOW); + DrawText("I", x + size * 2, y, size, YELLOW); + DrawText("V", x + size * 4, y, size, YELLOW); + DrawText("FX", x + size * 6, y, size, YELLOW); + x += 9 * size; + }; + x += size; + for (int j=(ctx->current_row - 14); j<(ctx->current_row + 15); j++) { + y += size; + x = 0; + if (j >=0 && j < (cur->num_rows)) { + DrawRectangle(x, y, size * 2, size, BROWN); + DrawText(TextFormat("%02X",j), x, y, size, WHITE); + x += 2 * size; + for(uint8_t i = 0; i < ctx->module.num_channels; i++) { + if (j==(ctx->current_row)) { + DrawRectangle(x, y, 8 * size, size, DARKGREEN); + } else { + DrawRectangle(x, y, 8 * size, size, DARKGRAY); + }; + jar_xm_pattern_slot_t *s = cur->slots + j * ctx->module.num_channels + i; + // jar_xm_channel_context_t *ch = ctx->channels + i; + if (s->note > 0) {DrawText(TextFormat("%s%s", xm_note_chr(s->note), xm_octave_chr(s->note) ), x, y, size, WHITE);} else {DrawText("...", x, y, size, GRAY);}; + if (s->instrument > 0) { + DrawText(TextFormat("%02X", s->instrument), x + size * 2, y, size, WHITE); + if (s->volume_column == 0) { + DrawText(TextFormat("%02X", 64), x + size * 4, y, size, YELLOW); + }; + } else { + DrawText("..", x + size * 2, y, size, GRAY); + if (s->volume_column == 0) { + DrawText("..", x + size * 4, y, size, GRAY); + }; + }; + if (s->volume_column > 0) {DrawText(TextFormat("%02X", (s->volume_column - 16)), x + size * 4, y, size, WHITE);}; + if (s->effect_type > 0 || s->effect_param > 0) {DrawText(TextFormat("%s%02X", xm_effect_chr(s->effect_type), s->effect_param), x + size * 6, y, size, WHITE);}; + x += 9 * size; + }; + }; + }; + +} +#endif // RayLib extension + +#endif//end of JAR_XM_IMPLEMENTATION +//------------------------------------------------------------------------------- + +#endif//end of INCLUDE_JAR_XM_H diff --git a/3party/raylib/src/external/m3d.h b/3party/raylib/src/external/m3d.h new file mode 100644 index 0000000..3b29927 --- /dev/null +++ b/3party/raylib/src/external/m3d.h @@ -0,0 +1,6529 @@ +/* + * m3d.h + * https://gitlab.com/bztsrc/model3d + * + * Copyright (C) 2020 bzt (bztsrc@gitlab) + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * @brief ANSI C89 / C++11 single header importer / exporter SDK for the Model 3D (.M3D) format + * https://gitlab.com/bztsrc/model3d + * + * PNG decompressor included from (with minor modifications to make it C89 valid): + * stb_image - v2.13 - public domain image loader - http://nothings.org/stb_image.h + * + * @version: 1.0.0 + */ + +#ifndef _M3D_H_ +#define _M3D_H_ + +#ifdef __cplusplus +extern "C" { +#endif + +#include + +/*** configuration ***/ +#ifndef M3D_MALLOC +# define M3D_MALLOC(sz) malloc(sz) +#endif +#ifndef M3D_REALLOC +# define M3D_REALLOC(p,nsz) realloc(p,nsz) +#endif +#ifndef M3D_FREE +# define M3D_FREE(p) free(p) +#endif +#ifndef M3D_LOG +# define M3D_LOG(x) +#endif +#ifndef M3D_APIVERSION +#define M3D_APIVERSION 0x0100 +#ifndef M3D_DOUBLE +typedef float M3D_FLOAT; +#ifndef M3D_EPSILON +/* carefully choosen for IEEE 754 don't change */ +#define M3D_EPSILON ((M3D_FLOAT)1e-7) +#endif +#else +typedef double M3D_FLOAT; +#ifndef M3D_EPSILON +#define M3D_EPSILON ((M3D_FLOAT)1e-14) +#endif +#endif +#if !defined(M3D_SMALLINDEX) +typedef uint32_t M3D_INDEX; +typedef uint16_t M3D_VOXEL; +#define M3D_UNDEF 0xffffffff +#define M3D_INDEXMAX 0xfffffffe +#define M3D_VOXUNDEF 0xffff +#define M3D_VOXCLEAR 0xfffe +#else +typedef uint16_t M3D_INDEX; +typedef uint8_t M3D_VOXEL; +#define M3D_UNDEF 0xffff +#define M3D_INDEXMAX 0xfffe +#define M3D_VOXUNDEF 0xff +#define M3D_VOXCLEAR 0xfe +#endif +#define M3D_NOTDEFINED 0xffffffff +#ifndef M3D_NUMBONE +#define M3D_NUMBONE 4 +#endif +#ifndef M3D_BONEMAXLEVEL +#define M3D_BONEMAXLEVEL 8 +#endif +#ifndef _MSC_VER +#ifndef _inline +#define _inline __inline__ +#endif +#define _pack __attribute__((packed)) +#define _unused __attribute__((unused)) +#else +#define _inline +#define _pack +#define _unused __pragma(warning(suppress:4100)) +#endif +#ifndef __cplusplus +#define _register register +#else +#define _register +#endif + +/*** File format structures ***/ + +/** + * M3D file format structure + * 3DMO m3dchunk_t file header chunk, may followed by compressed data + * PRVW preview chunk (optional) + * HEAD m3dhdr_t model header chunk + * n x m3dchunk_t more chunks follow + * CMAP color map chunk (optional) + * TMAP texture map chunk (optional) + * VRTS vertex data chunk (optional if it's a material library) + * BONE bind-pose skeleton, bone hierarchy chunk (optional) + * n x m3db_t contains propably more, but at least one bone + * n x m3ds_t skin group records + * MTRL* material chunk(s), can be more (optional) + * n x m3dp_t each material contains propapbly more, but at least one property + * the properties are configurable with a static array, see m3d_propertytypes + * n x m3dchunk_t at least one, but maybe more face chunks + * PROC* procedural face, or + * MESH* triangle mesh (vertex index list) or + * VOXT, VOXD* voxel image (converted to mesh) or + * SHPE* mathematical shapes like parameterized surfaces + * LBLS* annotation label chunks, can be more (optional) + * ACTN* action chunk(s), animation-pose skeletons, can be more (optional) + * n x m3dfr_t each action contains probably more, but at least one frame + * n x m3dtr_t each frame contains probably more, but at least one transformation + * ASET* inlined asset chunk(s), can be more (optional) + * OMD3 end chunk + * + * Typical chunks for a game engine: 3DMO, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, OMD3 + * Typical chunks for distibution: 3DMO, PRVW, HEAD, CMAP, TMAP, VRTS, BONE, MTRL, MESH, ACTN, ASET, OMD3 + * Typical chunks for voxel image: 3DMO, HEAD, CMAP, MTRL, VOXT, VOXD, VOXD, VOXD, OMD3 + * Typical chunks for CAD software: 3DMO, PRVW, HEAD, CMAP, TMAP, VRTS, MTRL, SHPE, LBLS, OMD3 + */ +#ifdef _MSC_VER +#pragma pack(push) +#pragma pack(1) +#endif + +typedef struct { + char magic[4]; + uint32_t length; + float scale; /* deliberately not M3D_FLOAT */ + uint32_t types; +} _pack m3dhdr_t; + +typedef struct { + char magic[4]; + uint32_t length; +} _pack m3dchunk_t; + +#ifdef _MSC_VER +#pragma pack(pop) +#endif + +/*** in-memory model structure ***/ + +/* textmap entry */ +typedef struct { + M3D_FLOAT u; + M3D_FLOAT v; +} m3dti_t; +#define m3d_textureindex_t m3dti_t + +/* texture */ +typedef struct { + char *name; /* texture name */ + uint8_t *d; /* pixels data */ + uint16_t w; /* width */ + uint16_t h; /* height */ + uint8_t f; /* format, 1 = grayscale, 2 = grayscale+alpha, 3 = rgb, 4 = rgba */ +} m3dtx_t; +#define m3d_texturedata_t m3dtx_t + +typedef struct { + M3D_INDEX vertexid; + M3D_FLOAT weight; +} m3dw_t; +#define m3d_weight_t m3dw_t + +/* bone entry */ +typedef struct { + M3D_INDEX parent; /* parent bone index */ + char *name; /* name for this bone */ + M3D_INDEX pos; /* vertex index position */ + M3D_INDEX ori; /* vertex index orientation (quaternion) */ + M3D_INDEX numweight; /* number of controlled vertices */ + m3dw_t *weight; /* weights for those vertices */ + M3D_FLOAT mat4[16]; /* transformation matrix */ +} m3db_t; +#define m3d_bone_t m3db_t + +/* skin: bone per vertex entry */ +typedef struct { + M3D_INDEX boneid[M3D_NUMBONE]; + M3D_FLOAT weight[M3D_NUMBONE]; +} m3ds_t; +#define m3d_skin_t m3ds_t + +/* vertex entry */ +typedef struct { + M3D_FLOAT x; /* 3D coordinates and weight */ + M3D_FLOAT y; + M3D_FLOAT z; + M3D_FLOAT w; + uint32_t color; /* default vertex color */ + M3D_INDEX skinid; /* skin index */ +#ifdef M3D_VERTEXTYPE + uint8_t type; +#endif +} m3dv_t; +#define m3d_vertex_t m3dv_t + +/* material property formats */ +enum { + m3dpf_color, + m3dpf_uint8, + m3dpf_uint16, + m3dpf_uint32, + m3dpf_float, + m3dpf_map +}; +typedef struct { + uint8_t format; + uint8_t id; +#ifdef M3D_ASCII +#define M3D_PROPERTYDEF(f,i,n) { (f), (i), (char*)(n) } + char *key; +#else +#define M3D_PROPERTYDEF(f,i,n) { (f), (i) } +#endif +} m3dpd_t; + +/* material property types */ +/* You shouldn't change the first 8 display and first 4 physical property. Assign the rest as you like. */ +enum { + m3dp_Kd = 0, /* scalar display properties */ + m3dp_Ka, + m3dp_Ks, + m3dp_Ns, + m3dp_Ke, + m3dp_Tf, + m3dp_Km, + m3dp_d, + m3dp_il, + + m3dp_Pr = 64, /* scalar physical properties */ + m3dp_Pm, + m3dp_Ps, + m3dp_Ni, + m3dp_Nt, + + m3dp_map_Kd = 128, /* textured display map properties */ + m3dp_map_Ka, + m3dp_map_Ks, + m3dp_map_Ns, + m3dp_map_Ke, + m3dp_map_Tf, + m3dp_map_Km, /* bump map */ + m3dp_map_D, + m3dp_map_N, /* normal map */ + + m3dp_map_Pr = 192, /* textured physical map properties */ + m3dp_map_Pm, + m3dp_map_Ps, + m3dp_map_Ni, + m3dp_map_Nt +}; +enum { /* aliases */ + m3dp_bump = m3dp_map_Km, + m3dp_map_il = m3dp_map_N, + m3dp_refl = m3dp_map_Pm +}; + +/* material property */ +typedef struct { + uint8_t type; /* property type, see "m3dp_*" enumeration */ + union { + uint32_t color; /* if value is a color, m3dpf_color */ + uint32_t num; /* if value is a number, m3dpf_uint8, m3pf_uint16, m3dpf_uint32 */ + float fnum; /* if value is a floating point number, m3dpf_float */ + M3D_INDEX textureid; /* if value is a texture, m3dpf_map */ + } value; +} m3dp_t; +#define m3d_property_t m3dp_t + +/* material entry */ +typedef struct { + char *name; /* name of the material */ + uint8_t numprop; /* number of properties */ + m3dp_t *prop; /* properties array */ +} m3dm_t; +#define m3d_material_t m3dm_t + +/* face entry */ +typedef struct { + M3D_INDEX materialid; /* material index */ + M3D_INDEX vertex[3]; /* 3D points of the triangle in CCW order */ + M3D_INDEX normal[3]; /* normal vectors */ + M3D_INDEX texcoord[3]; /* UV coordinates */ +#ifdef M3D_VERTEXMAX + M3D_INDEX paramid; /* parameter index */ + M3D_INDEX vertmax[3]; /* maximum 3D points of the triangle in CCW order */ +#endif +} m3df_t; +#define m3d_face_t m3df_t + +typedef struct { + uint16_t count; + char *name; +} m3dvi_t; +#define m3d_voxelitem_t m3dvi_t +#define m3d_parameter_t m3dvi_t + +/* voxel types (voxel palette) */ +typedef struct { + char *name; /* technical name of the voxel */ + uint8_t rotation; /* rotation info */ + uint16_t voxshape; /* voxel shape */ + M3D_INDEX materialid; /* material index */ + uint32_t color; /* default voxel color */ + M3D_INDEX skinid; /* skin index */ + uint8_t numitem; /* number of sub-voxels */ + m3dvi_t *item; /* list of sub-voxels */ +} m3dvt_t; +#define m3d_voxeltype_t m3dvt_t + +/* voxel data blocks */ +typedef struct { + char *name; /* name of the block */ + int32_t x, y, z; /* position */ + uint32_t w, h, d; /* dimension */ + uint8_t uncertain; /* probability */ + uint8_t groupid; /* block group id */ + M3D_VOXEL *data; /* voxel data, indices to voxel type */ +} m3dvx_t; +#define m3d_voxel_t m3dvx_t + +/* shape command types. must match the row in m3d_commandtypes */ +enum { + /* special commands */ + m3dc_use = 0, /* use material */ + m3dc_inc, /* include another shape */ + m3dc_mesh, /* include part of polygon mesh */ + /* approximations */ + m3dc_div, /* subdivision by constant resolution for both u, v */ + m3dc_sub, /* subdivision by constant, different for u and v */ + m3dc_len, /* spacial subdivision by maxlength */ + m3dc_dist, /* subdivision by maxdistance and maxangle */ + /* modifiers */ + m3dc_degu, /* degree for both u, v */ + m3dc_deg, /* separate degree for u and v */ + m3dc_rangeu, /* range for u */ + m3dc_range, /* range for u and v */ + m3dc_paru, /* u parameters (knots) */ + m3dc_parv, /* v parameters */ + m3dc_trim, /* outer trimming curve */ + m3dc_hole, /* inner trimming curve */ + m3dc_scrv, /* spacial curve */ + m3dc_sp, /* special points */ + /* helper curves */ + m3dc_bez1, /* Bezier 1D */ + m3dc_bsp1, /* B-spline 1D */ + m3dc_bez2, /* bezier 2D */ + m3dc_bsp2, /* B-spline 2D */ + /* surfaces */ + m3dc_bezun, /* Bezier 3D with control, UV, normal */ + m3dc_bezu, /* with control and UV */ + m3dc_bezn, /* with control and normal */ + m3dc_bez, /* control points only */ + m3dc_nurbsun, /* B-spline 3D */ + m3dc_nurbsu, + m3dc_nurbsn, + m3dc_nurbs, + m3dc_conn, /* connect surfaces */ + /* geometrical */ + m3dc_line, + m3dc_polygon, + m3dc_circle, + m3dc_cylinder, + m3dc_shpere, + m3dc_torus, + m3dc_cone, + m3dc_cube +}; + +/* shape command argument types */ +enum { + m3dcp_mi_t = 1, /* material index */ + m3dcp_hi_t, /* shape index */ + m3dcp_fi_t, /* face index */ + m3dcp_ti_t, /* texture map index */ + m3dcp_vi_t, /* vertex index */ + m3dcp_qi_t, /* vertex index for quaternions */ + m3dcp_vc_t, /* coordinate or radius, float scalar */ + m3dcp_i1_t, /* int8 scalar */ + m3dcp_i2_t, /* int16 scalar */ + m3dcp_i4_t, /* int32 scalar */ + m3dcp_va_t /* variadic arguments */ +}; + +#define M3D_CMDMAXARG 8 /* if you increase this, add more arguments to the macro below */ +typedef struct { +#ifdef M3D_ASCII +#define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (char*)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } } + char *key; +#else +#define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (p), { (a), (b), (c), (d), (e), (f), (g), (h) } } +#endif + uint8_t p; + uint8_t a[M3D_CMDMAXARG]; +} m3dcd_t; + +/* shape command */ +typedef struct { + uint16_t type; /* shape type */ + uint32_t *arg; /* arguments array */ +} m3dc_t; +#define m3d_shapecommand_t m3dc_t + +/* shape entry */ +typedef struct { + char *name; /* name of the mathematical shape */ + M3D_INDEX group; /* group this shape belongs to or -1 */ + uint32_t numcmd; /* number of commands */ + m3dc_t *cmd; /* commands array */ +} m3dh_t; +#define m3d_shape_t m3dh_t + +/* label entry */ +typedef struct { + char *name; /* name of the annotation layer or NULL */ + char *lang; /* language code or NULL */ + char *text; /* the label text */ + uint32_t color; /* color */ + M3D_INDEX vertexid; /* the vertex the label refers to */ +} m3dl_t; +#define m3d_label_t m3dl_t + +/* frame transformations / working copy skeleton entry */ +typedef struct { + M3D_INDEX boneid; /* selects a node in bone hierarchy */ + M3D_INDEX pos; /* vertex index new position */ + M3D_INDEX ori; /* vertex index new orientation (quaternion) */ +} m3dtr_t; +#define m3d_transform_t m3dtr_t + +/* animation frame entry */ +typedef struct { + uint32_t msec; /* frame's position on the timeline, timestamp */ + M3D_INDEX numtransform; /* number of transformations in this frame */ + m3dtr_t *transform; /* transformations */ +} m3dfr_t; +#define m3d_frame_t m3dfr_t + +/* model action entry */ +typedef struct { + char *name; /* name of the action */ + uint32_t durationmsec; /* duration in millisec (1/1000 sec) */ + M3D_INDEX numframe; /* number of frames in this animation */ + m3dfr_t *frame; /* frames array */ +} m3da_t; +#define m3d_action_t m3da_t + +/* inlined asset */ +typedef struct { + char *name; /* asset name (same pointer as in texture[].name) */ + uint8_t *data; /* compressed asset data */ + uint32_t length; /* compressed data length */ +} m3di_t; +#define m3d_inlinedasset_t m3di_t + +/*** in-memory model structure ***/ +#define M3D_FLG_FREERAW (1<<0) +#define M3D_FLG_FREESTR (1<<1) +#define M3D_FLG_MTLLIB (1<<2) +#define M3D_FLG_GENNORM (1<<3) + +typedef struct { + m3dhdr_t *raw; /* pointer to raw data */ + char flags; /* internal flags */ + signed char errcode; /* returned error code */ + char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s, vd_s, vp_s; /* decoded sizes for types */ + char *name; /* name of the model, like "Utah teapot" */ + char *license; /* usage condition or license, like "MIT", "LGPL" or "BSD-3clause" */ + char *author; /* nickname, email, homepage or github URL etc. */ + char *desc; /* comments, descriptions. May contain '\n' newline character */ + M3D_FLOAT scale; /* the model's bounding cube's size in SI meters */ + M3D_INDEX numcmap; + uint32_t *cmap; /* color map */ + M3D_INDEX numtmap; + m3dti_t *tmap; /* texture map indices */ + M3D_INDEX numtexture; + m3dtx_t *texture; /* uncompressed textures */ + M3D_INDEX numbone; + m3db_t *bone; /* bone hierarchy */ + M3D_INDEX numvertex; + m3dv_t *vertex; /* vertex data */ + M3D_INDEX numskin; + m3ds_t *skin; /* skin data */ + M3D_INDEX nummaterial; + m3dm_t *material; /* material list */ +#ifdef M3D_VERTEXMAX + M3D_INDEX numparam; + m3dvi_t *param; /* parameters and their values list */ +#endif + M3D_INDEX numface; + m3df_t *face; /* model face, polygon (triangle) mesh */ + M3D_INDEX numvoxtype; + m3dvt_t *voxtype; /* model face, voxel types */ + M3D_INDEX numvoxel; + m3dvx_t *voxel; /* model face, cubes compressed into voxels */ + M3D_INDEX numshape; + m3dh_t *shape; /* model face, shape commands */ + M3D_INDEX numlabel; + m3dl_t *label; /* annotation labels */ + M3D_INDEX numaction; + m3da_t *action; /* action animations */ + M3D_INDEX numinlined; + m3di_t *inlined; /* inlined assets */ + M3D_INDEX numextra; + m3dchunk_t **extra; /* unknown chunks, application / engine specific data probably */ + m3di_t preview; /* preview chunk */ +} m3d_t; + +/*** export parameters ***/ +#define M3D_EXP_INT8 0 +#define M3D_EXP_INT16 1 +#define M3D_EXP_FLOAT 2 +#define M3D_EXP_DOUBLE 3 + +#define M3D_EXP_NOCMAP (1<<0) +#define M3D_EXP_NOMATERIAL (1<<1) +#define M3D_EXP_NOFACE (1<<2) +#define M3D_EXP_NONORMAL (1<<3) +#define M3D_EXP_NOTXTCRD (1<<4) +#define M3D_EXP_FLIPTXTCRD (1<<5) +#define M3D_EXP_NORECALC (1<<6) +#define M3D_EXP_IDOSUCK (1<<7) +#define M3D_EXP_NOBONE (1<<8) +#define M3D_EXP_NOACTION (1<<9) +#define M3D_EXP_INLINE (1<<10) +#define M3D_EXP_EXTRA (1<<11) +#define M3D_EXP_NOZLIB (1<<14) +#define M3D_EXP_ASCII (1<<15) +#define M3D_EXP_NOVRTMAX (1<<16) + +/*** error codes ***/ +#define M3D_SUCCESS 0 +#define M3D_ERR_ALLOC -1 +#define M3D_ERR_BADFILE -2 +#define M3D_ERR_UNIMPL -65 +#define M3D_ERR_UNKPROP -66 +#define M3D_ERR_UNKMESH -67 +#define M3D_ERR_UNKIMG -68 +#define M3D_ERR_UNKFRAME -69 +#define M3D_ERR_UNKCMD -70 +#define M3D_ERR_UNKVOX -71 +#define M3D_ERR_TRUNC -72 +#define M3D_ERR_CMAP -73 +#define M3D_ERR_TMAP -74 +#define M3D_ERR_VRTS -75 +#define M3D_ERR_BONE -76 +#define M3D_ERR_MTRL -77 +#define M3D_ERR_SHPE -78 +#define M3D_ERR_VOXT -79 + +#define M3D_ERR_ISFATAL(x) ((x) < 0 && (x) > -65) + +/* callbacks */ +typedef unsigned char *(*m3dread_t)(char *filename, unsigned int *size); /* read file contents into buffer */ +typedef void (*m3dfree_t)(void *buffer); /* free file contents buffer */ +typedef int (*m3dtxsc_t)(const char *name, const void *script, uint32_t len, m3dtx_t *output); /* interpret texture script */ +typedef int (*m3dprsc_t)(const char *name, const void *script, uint32_t len, m3d_t *model); /* interpret surface script */ +#endif /* ifndef M3D_APIVERSION */ + +/*** C prototypes ***/ +/* import / export */ +m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib); +unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size); +void m3d_free(m3d_t *model); +/* generate animation pose skeleton */ +m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton); +m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec); + +/* private prototypes used by both importer and exporter */ +char *_m3d_safestr(char *in, int morelines); + +/*** C implementation ***/ +#ifdef M3D_IMPLEMENTATION +#if !defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER) +/* material property definitions */ +static m3dpd_t m3d_propertytypes[] = { + M3D_PROPERTYDEF(m3dpf_color, m3dp_Kd, "Kd"), /* diffuse color */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Ka, "Ka"), /* ambient color */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Ks, "Ks"), /* specular color */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Ns, "Ns"), /* specular exponent */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Ke, "Ke"), /* emissive (emitting light of this color) */ + M3D_PROPERTYDEF(m3dpf_color, m3dp_Tf, "Tf"), /* transmission color */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Km, "Km"), /* bump strength */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_d, "d"), /* dissolve (transparency) */ + M3D_PROPERTYDEF(m3dpf_uint8, m3dp_il, "il"), /* illumination model (informational, ignored by PBR-shaders) */ + + M3D_PROPERTYDEF(m3dpf_float, m3dp_Pr, "Pr"), /* roughness */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Pm, "Pm"), /* metallic, also reflection */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Ps, "Ps"), /* sheen */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Ni, "Ni"), /* index of refraction (optical density) */ + M3D_PROPERTYDEF(m3dpf_float, m3dp_Nt, "Nt"), /* thickness of face in millimeter, for printing */ + + /* aliases, note that "map_*" aliases are handled automatically */ + M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Km, "bump"), + M3D_PROPERTYDEF(m3dpf_map, m3dp_map_N, "map_N"),/* as normal map has no scalar version, it's counterpart is 'il' */ + M3D_PROPERTYDEF(m3dpf_map, m3dp_map_Pm, "refl") +}; +/* shape command definitions. if more commands start with the same string, the longer must come first */ +static m3dcd_t m3d_commandtypes[] = { + /* technical */ + M3D_CMDDEF(m3dc_use, "use", 1, m3dcp_mi_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_inc, "inc", 3, m3dcp_hi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_mesh, "mesh", 1, m3dcp_fi_t, m3dcp_fi_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vi_t, 0, 0, 0), + /* approximations */ + M3D_CMDDEF(m3dc_div, "div", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_sub, "sub", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_len, "len", 1, m3dcp_vc_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_dist, "dist", 2, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + /* modifiers */ + M3D_CMDDEF(m3dc_degu, "degu", 1, m3dcp_i1_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_deg, "deg", 2, m3dcp_i1_t, m3dcp_i1_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_rangeu, "rangeu", 1, m3dcp_ti_t, 0, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_range, "range", 2, m3dcp_ti_t, m3dcp_ti_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_paru, "paru", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_parv, "parv", 2, m3dcp_va_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_trim, "trim", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_hole, "hole", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_scrv, "scrv", 3, m3dcp_va_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_sp, "sp", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + /* helper curves */ + M3D_CMDDEF(m3dc_bez1, "bez1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bsp1, "bsp1", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bez2, "bez2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bsp2, "bsp2", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + /* surfaces */ + M3D_CMDDEF(m3dc_bezun, "bezun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bezu, "bezu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bezn, "bezn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_bez, "bez", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbsun, "nurbsun", 4, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, m3dcp_vi_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbsu, "nurbsu", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_ti_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbsn, "nurbsn", 3, m3dcp_va_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_nurbs, "nurbs", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_conn, "conn", 6, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, m3dcp_i2_t, m3dcp_ti_t, m3dcp_i2_t, 0, 0), + /* geometrical */ + M3D_CMDDEF(m3dc_line, "line", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_polygon, "polygon", 2, m3dcp_va_t, m3dcp_vi_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_circle, "circle", 3, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_cylinder,"cylinder",6, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, 0, 0), + M3D_CMDDEF(m3dc_shpere, "shpere", 2, m3dcp_vi_t, m3dcp_vc_t, 0, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_torus, "torus", 4, m3dcp_vi_t, m3dcp_qi_t, m3dcp_vc_t, m3dcp_vc_t, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_cone, "cone", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0), + M3D_CMDDEF(m3dc_cube, "cube", 3, m3dcp_vi_t, m3dcp_vi_t, m3dcp_vi_t, 0, 0, 0, 0, 0) +}; +#endif + +#include +#include + +#if !defined(M3D_NOIMPORTER) && !defined(STBI_INCLUDE_STB_IMAGE_H) +/* PNG decompressor from + + stb_image - v2.23 - public domain image loader - http://nothings.org/stb_image.h +*/ +static const char *_m3dstbi__g_failure_reason; + +enum +{ + STBI_default = 0, + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +typedef unsigned short _m3dstbi_us; + +typedef uint16_t _m3dstbi__uint16; +typedef int16_t _m3dstbi__int16; +typedef uint32_t _m3dstbi__uint32; +typedef int32_t _m3dstbi__int32; + +typedef struct +{ + _m3dstbi__uint32 img_x, img_y; + int img_n, img_out_n; + + void *io_user_data; + + int read_from_callbacks; + int buflen; + unsigned char buffer_start[128]; + + unsigned char *img_buffer, *img_buffer_end; + unsigned char *img_buffer_original, *img_buffer_original_end; +} _m3dstbi__context; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} _m3dstbi__result_info; + +#define STBI_ASSERT(v) +#define STBI_NOTUSED(v) (void)sizeof(v) +#define STBI__BYTECAST(x) ((unsigned char) ((x) & 255)) +#define STBI_MALLOC(sz) M3D_MALLOC(sz) +#define STBI_REALLOC(p,newsz) M3D_REALLOC(p,newsz) +#define STBI_FREE(p) M3D_FREE(p) +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) + +_inline static unsigned char _m3dstbi__get8(_m3dstbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + return 0; +} + +_inline static int _m3dstbi__at_eof(_m3dstbi__context *s) +{ + return s->img_buffer >= s->img_buffer_end; +} + +static void _m3dstbi__skip(_m3dstbi__context *s, int n) +{ + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + s->img_buffer += n; +} + +static int _m3dstbi__getn(_m3dstbi__context *s, unsigned char *buffer, int n) +{ + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} + +static int _m3dstbi__get16be(_m3dstbi__context *s) +{ + int z = _m3dstbi__get8(s); + return (z << 8) + _m3dstbi__get8(s); +} + +static _m3dstbi__uint32 _m3dstbi__get32be(_m3dstbi__context *s) +{ + _m3dstbi__uint32 z = _m3dstbi__get16be(s); + return (z << 16) + _m3dstbi__get16be(s); +} + +#define _m3dstbi__err(x,y) _m3dstbi__errstr(y) +static int _m3dstbi__errstr(const char *str) +{ + _m3dstbi__g_failure_reason = str; + return 0; +} + +_inline static void *_m3dstbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +static int _m3dstbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + return a <= 2147483647 - b; +} + +static int _m3dstbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; + return a <= 2147483647/b; +} + +static int _m3dstbi__mad2sizes_valid(int a, int b, int add) +{ + return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__addsizes_valid(a*b, add); +} + +static int _m3dstbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return _m3dstbi__mul2sizes_valid(a, b) && _m3dstbi__mul2sizes_valid(a*b, c) && + _m3dstbi__addsizes_valid(a*b*c, add); +} + +static void *_m3dstbi__malloc_mad2(int a, int b, int add) +{ + if (!_m3dstbi__mad2sizes_valid(a, b, add)) return NULL; + return _m3dstbi__malloc(a*b + add); +} + +static void *_m3dstbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!_m3dstbi__mad3sizes_valid(a, b, c, add)) return NULL; + return _m3dstbi__malloc(a*b*c + add); +} + +static unsigned char _m3dstbi__compute_y(int r, int g, int b) +{ + return (unsigned char) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static unsigned char *_m3dstbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) _m3dstbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + _m3dstbi__err("outofmem", "Out of memory"); + return NULL; + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0], dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=_m3dstbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +static _m3dstbi__uint16 _m3dstbi__compute_y_16(int r, int g, int b) +{ + return (_m3dstbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} + +static _m3dstbi__uint16 *_m3dstbi__convert_format16(_m3dstbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + _m3dstbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (_m3dstbi__uint16 *) _m3dstbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + _m3dstbi__err("outofmem", "Out of memory"); + return NULL; + } + + for (j=0; j < (int) y; ++j) { + _m3dstbi__uint16 *src = data + j * x * img_n ; + _m3dstbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0], dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]), dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=_m3dstbi__compute_y_16(src[0],src[1],src[2]), dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; } break; + default: STBI_ASSERT(0); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} + +#define STBI__ZFAST_BITS 9 +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) + +typedef struct +{ + _m3dstbi__uint16 fast[1 << STBI__ZFAST_BITS]; + _m3dstbi__uint16 firstcode[16]; + int maxcode[17]; + _m3dstbi__uint16 firstsymbol[16]; + unsigned char size[288]; + _m3dstbi__uint16 value[288]; +} _m3dstbi__zhuffman; + +_inline static int _m3dstbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +_inline static int _m3dstbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + return _m3dstbi__bitreverse16(v) >> (16-bits); +} + +static int _m3dstbi__zbuild_huffman(_m3dstbi__zhuffman *z, unsigned char *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return _m3dstbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (_m3dstbi__uint16) code; + z->firstsymbol[i] = (_m3dstbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return _m3dstbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + _m3dstbi__uint16 fastv = (_m3dstbi__uint16) ((s << 9) | i); + z->size [c] = (unsigned char ) s; + z->value[c] = (_m3dstbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = _m3dstbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +typedef struct +{ + unsigned char *zbuffer, *zbuffer_end; + int num_bits; + _m3dstbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + _m3dstbi__zhuffman z_length, z_distance; +} _m3dstbi__zbuf; + +_inline static unsigned char _m3dstbi__zget8(_m3dstbi__zbuf *z) +{ + if (z->zbuffer >= z->zbuffer_end) return 0; + return *z->zbuffer++; +} + +static void _m3dstbi__fill_bits(_m3dstbi__zbuf *z) +{ + do { + STBI_ASSERT(z->code_buffer < (1U << z->num_bits)); + z->code_buffer |= (unsigned int) _m3dstbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +_inline static unsigned int _m3dstbi__zreceive(_m3dstbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) _m3dstbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int _m3dstbi__zhuffman_decode_slowpath(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z) +{ + int b,s,k; + k = _m3dstbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s == 16) return -1; + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + STBI_ASSERT(z->size[b] == s); + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +_inline static int _m3dstbi__zhuffman_decode(_m3dstbi__zbuf *a, _m3dstbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) _m3dstbi__fill_bits(a); + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return _m3dstbi__zhuffman_decode_slowpath(a, z); +} + +static int _m3dstbi__zexpand(_m3dstbi__zbuf *z, char *zout, int n) +{ + char *q; + int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return _m3dstbi__err("output buffer limit","Corrupt PNG"); + cur = (int) (z->zout - z->zout_start); + limit = old_limit = (int) (z->zout_end - z->zout_start); + while (cur + n > limit) + limit *= 2; + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return _m3dstbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static int _m3dstbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static int _m3dstbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static int _m3dstbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static int _m3dstbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int _m3dstbi__parse_huffman_block(_m3dstbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = _m3dstbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return _m3dstbi__err("bad huffman code","Corrupt PNG"); + if (zout >= a->zout_end) { + if (!_m3dstbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + unsigned char *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + z -= 257; + len = _m3dstbi__zlength_base[z]; + if (_m3dstbi__zlength_extra[z]) len += _m3dstbi__zreceive(a, _m3dstbi__zlength_extra[z]); + z = _m3dstbi__zhuffman_decode(a, &a->z_distance); + if (z < 0) return _m3dstbi__err("bad huffman code","Corrupt PNG"); + dist = _m3dstbi__zdist_base[z]; + if (_m3dstbi__zdist_extra[z]) dist += _m3dstbi__zreceive(a, _m3dstbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return _m3dstbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!_m3dstbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (unsigned char *) (zout - dist); + if (dist == 1) { + unsigned char v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int _m3dstbi__compute_huffman_codes(_m3dstbi__zbuf *a) +{ + static unsigned char length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + _m3dstbi__zhuffman z_codelength; + unsigned char lencodes[286+32+137]; + unsigned char codelength_sizes[19]; + int i,n; + + int hlit = _m3dstbi__zreceive(a,5) + 257; + int hdist = _m3dstbi__zreceive(a,5) + 1; + int hclen = _m3dstbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = _m3dstbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (unsigned char) s; + } + if (!_m3dstbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = _m3dstbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return _m3dstbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (unsigned char) c; + else { + unsigned char fill = 0; + if (c == 16) { + c = _m3dstbi__zreceive(a,2)+3; + if (n == 0) return _m3dstbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) + c = _m3dstbi__zreceive(a,3)+3; + else { + STBI_ASSERT(c == 18); + c = _m3dstbi__zreceive(a,7)+11; + } + if (ntot - n < c) return _m3dstbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return _m3dstbi__err("bad codelengths","Corrupt PNG"); + if (!_m3dstbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!_m3dstbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +_inline static int _m3dstbi__parse_uncompressed_block(_m3dstbi__zbuf *a) +{ + unsigned char header[4]; + int len,nlen,k; + if (a->num_bits & 7) + _m3dstbi__zreceive(a, a->num_bits & 7); + k = 0; + while (a->num_bits > 0) { + header[k++] = (unsigned char) (a->code_buffer & 255); + a->code_buffer >>= 8; + a->num_bits -= 8; + } + STBI_ASSERT(a->num_bits == 0); + while (k < 4) + header[k++] = _m3dstbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return _m3dstbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return _m3dstbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!_m3dstbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int _m3dstbi__parse_zlib_header(_m3dstbi__zbuf *a) +{ + int cmf = _m3dstbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = _m3dstbi__zget8(a); + if ((cmf*256+flg) % 31 != 0) return _m3dstbi__err("bad zlib header","Corrupt PNG"); + if (flg & 32) return _m3dstbi__err("no preset dict","Corrupt PNG"); + if (cm != 8) return _m3dstbi__err("bad compression","Corrupt PNG"); + return 1; +} + +static unsigned char _m3dstbi__zdefault_length[288], _m3dstbi__zdefault_distance[32]; +static void _m3dstbi__init_zdefaults(void) +{ + int i; + for (i=0; i <= 143; ++i) _m3dstbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) _m3dstbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) _m3dstbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) _m3dstbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) _m3dstbi__zdefault_distance[i] = 5; +} + +static int _m3dstbi__parse_zlib(_m3dstbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!_m3dstbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = _m3dstbi__zreceive(a,1); + type = _m3dstbi__zreceive(a,2); + if (type == 0) { + if (!_m3dstbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + if (!_m3dstbi__zbuild_huffman(&a->z_length , _m3dstbi__zdefault_length , 288)) return 0; + if (!_m3dstbi__zbuild_huffman(&a->z_distance, _m3dstbi__zdefault_distance, 32)) return 0; + } else { + if (!_m3dstbi__compute_huffman_codes(a)) return 0; + } + if (!_m3dstbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int _m3dstbi__do_zlib(_m3dstbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + _m3dstbi__init_zdefaults(); + return _m3dstbi__parse_zlib(a, parse_header); +} + +char *_m3dstbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + _m3dstbi__zbuf a; + char *p = (char *) _m3dstbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (unsigned char *) buffer; + a.zbuffer_end = (unsigned char *) buffer + len; + if (_m3dstbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +typedef struct +{ + _m3dstbi__uint32 length; + _m3dstbi__uint32 type; +} _m3dstbi__pngchunk; + +static _m3dstbi__pngchunk _m3dstbi__get_chunk_header(_m3dstbi__context *s) +{ + _m3dstbi__pngchunk c; + c.length = _m3dstbi__get32be(s); + c.type = _m3dstbi__get32be(s); + return c; +} + +_inline static int _m3dstbi__check_png_header(_m3dstbi__context *s) +{ + static unsigned char png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (_m3dstbi__get8(s) != png_sig[i]) return _m3dstbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + _m3dstbi__context *s; + unsigned char *idata, *expanded, *out; + int depth; +} _m3dstbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static unsigned char first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int _m3dstbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static unsigned char _m3dstbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +static int _m3dstbi__create_png_image_raw(_m3dstbi__png *a, unsigned char *raw, _m3dstbi__uint32 raw_len, int out_n, _m3dstbi__uint32 x, _m3dstbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + _m3dstbi__context *s = a->s; + _m3dstbi__uint32 i,j,stride = x*out_n*bytes; + _m3dstbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (unsigned char *) _m3dstbi__malloc_mad3(x, y, output_bytes, 0); + if (!a->out) return _m3dstbi__err("outofmem", "Out of memory"); + + if (!_m3dstbi__mad3sizes_valid(img_n, x, depth, 7)) return _m3dstbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + if (s->img_x == x && s->img_y == y) { + if (raw_len != img_len) return _m3dstbi__err("not enough pixels","Corrupt PNG"); + } else { + if (raw_len < img_len) return _m3dstbi__err("not enough pixels","Corrupt PNG"); + } + + for (j=0; j < y; ++j) { + unsigned char *cur = a->out + stride*j; + unsigned char *prior = cur - stride; + int filter = *raw++; + + if (filter > 4) + return _m3dstbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + STBI_ASSERT(img_width_bytes <= x); + cur += x*out_n - img_width_bytes; + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; + + if (j == 0) filter = first_row_filter[filter]; + + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; + cur[filter_bytes+1] = 255; + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + _m3dstbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + if (depth == 16) { + cur = a->out + stride*j; + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + if (depth < 8) { + for (j=0; j < y; ++j) { + unsigned char *cur = a->out + stride*j; + unsigned char *in = a->out + stride*j + x*out_n - img_width_bytes; + unsigned char scale = (color == 0) ? _m3dstbi__depth_scale_table[depth] : 1; + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + unsigned char *cur = a->out; + _m3dstbi__uint16 *cur16 = (_m3dstbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int _m3dstbi__create_png_image(_m3dstbi__png *a, unsigned char *image_data, _m3dstbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + unsigned char *final; + int p; + if (!interlaced) + return _m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + final = (unsigned char *) _m3dstbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + _m3dstbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!_m3dstbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int _m3dstbi__compute_transparency(_m3dstbi__png *z, unsigned char tc[3], int out_n) +{ + _m3dstbi__context *s = z->s; + _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; + unsigned char *p = z->out; + + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int _m3dstbi__compute_transparency16(_m3dstbi__png *z, _m3dstbi__uint16 tc[3], int out_n) +{ + _m3dstbi__context *s = z->s; + _m3dstbi__uint32 i, pixel_count = s->img_x * s->img_y; + _m3dstbi__uint16 *p = (_m3dstbi__uint16*) z->out; + + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int _m3dstbi__expand_png_palette(_m3dstbi__png *a, unsigned char *palette, int len, int pal_img_n) +{ + _m3dstbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + unsigned char *p, *temp_out, *orig = a->out; + + p = (unsigned char *) _m3dstbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory"); + + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int _m3dstbi__parse_png_file(_m3dstbi__png *z, int scan, int req_comp) +{ + unsigned char palette[1024], pal_img_n=0; + unsigned char has_trans=0, tc[3]; + _m3dstbi__uint16 tc16[3]; + _m3dstbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0; + _m3dstbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!_m3dstbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + _m3dstbi__pngchunk c = _m3dstbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + _m3dstbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return _m3dstbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return _m3dstbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = _m3dstbi__get32be(s); if (s->img_x > (1 << 24)) return _m3dstbi__err("too large","Very large image (corrupt?)"); + s->img_y = _m3dstbi__get32be(s); if (s->img_y > (1 << 24)) return _m3dstbi__err("too large","Very large image (corrupt?)"); + z->depth = _m3dstbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return _m3dstbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = _m3dstbi__get8(s); if (color > 6) return _m3dstbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return _m3dstbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return _m3dstbi__err("bad ctype","Corrupt PNG"); + comp = _m3dstbi__get8(s); if (comp) return _m3dstbi__err("bad comp method","Corrupt PNG"); + filter= _m3dstbi__get8(s); if (filter) return _m3dstbi__err("bad filter method","Corrupt PNG"); + interlace = _m3dstbi__get8(s); if (interlace>1) return _m3dstbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return _m3dstbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return _m3dstbi__err("too large", "Image too large to decode"); + if (scan == STBI__SCAN_header) return 1; + } else { + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return _m3dstbi__err("too large","Corrupt PNG"); + } + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return _m3dstbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return _m3dstbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = _m3dstbi__get8(s); + palette[i*4+1] = _m3dstbi__get8(s); + palette[i*4+2] = _m3dstbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return _m3dstbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return _m3dstbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return _m3dstbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = _m3dstbi__get8(s); + } else { + if (!(s->img_n & 1)) return _m3dstbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (_m3dstbi__uint32) s->img_n*2) return _m3dstbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (_m3dstbi__uint16)_m3dstbi__get16be(s); + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (unsigned char)(_m3dstbi__get16be(s) & 255) * _m3dstbi__depth_scale_table[z->depth]; + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return _m3dstbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; } + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + _m3dstbi__uint32 idata_limit_old = idata_limit; + unsigned char *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (unsigned char *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return _m3dstbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!_m3dstbi__getn(s, z->idata+ioff,c.length)) return _m3dstbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + _m3dstbi__uint32 raw_len, bpl; + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return _m3dstbi__err("no IDAT","Corrupt PNG"); + bpl = (s->img_x * z->depth + 7) / 8; + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (unsigned char *) _m3dstbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, 1); + if (z->expanded == NULL) return 0; + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!_m3dstbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!_m3dstbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!_m3dstbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (pal_img_n) { + s->img_n = pal_img_n; + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!_m3dstbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + return 1; + } + + default: + if (first) return _m3dstbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + return _m3dstbi__err("invalid_chunk", "PNG not supported: unknown PNG chunk type"); + } + _m3dstbi__skip(s, c.length); + break; + } + _m3dstbi__get32be(s); + } +} + +static void *_m3dstbi__do_png(_m3dstbi__png *p, int *x, int *y, int *n, int req_comp, _m3dstbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) { _m3dstbi__err("bad req_comp", "Internal error"); return NULL; } + if (_m3dstbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth < 8) + ri->bits_per_channel = 8; + else + ri->bits_per_channel = p->depth; + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = _m3dstbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = _m3dstbi__convert_format16((_m3dstbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *_m3dstbi__png_load(_m3dstbi__context *s, int *x, int *y, int *comp, int req_comp, _m3dstbi__result_info *ri) +{ + _m3dstbi__png p; + p.s = s; + return _m3dstbi__do_png(&p, x,y,comp,req_comp, ri); +} +#define stbi__context _m3dstbi__context +#define stbi__result_info _m3dstbi__result_info +#define stbi__png_load _m3dstbi__png_load +#define stbi_zlib_decode_malloc_guesssize_headerflag _m3dstbi_zlib_decode_malloc_guesssize_headerflag +#endif +#if !defined(M3D_NOIMPORTER) && defined(STBI_INCLUDE_STB_IMAGE_H) && !defined(STB_IMAGE_IMPLEMENTATION) +#error "stb_image.h included without STB_IMAGE_IMPLEMENTATION. Sorry, we need some stuff defined inside the ifguard for proper integration" +#endif + +#if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H) +/* zlib_compressor from + + stb_image_write - v1.13 - public domain - http://nothings.org/stb/stb_image_write.h +*/ +typedef unsigned char _m3dstbiw__uc; +typedef unsigned short _m3dstbiw__us; + +typedef uint16_t _m3dstbiw__uint16; +typedef int16_t _m3dstbiw__int16; +typedef uint32_t _m3dstbiw__uint32; +typedef int32_t _m3dstbiw__int32; + +#define STBIW_MALLOC(s) M3D_MALLOC(s) +#define STBIW_REALLOC(p,ns) M3D_REALLOC(p,ns) +#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) +#define STBIW_FREE M3D_FREE +#define STBIW_MEMMOVE memmove +#define STBIW_UCHAR (uint8_t) +#define STBIW_ASSERT(x) +#define _m3dstbiw___sbraw(a) ((int *) (a) - 2) +#define _m3dstbiw___sbm(a) _m3dstbiw___sbraw(a)[0] +#define _m3dstbiw___sbn(a) _m3dstbiw___sbraw(a)[1] + +#define _m3dstbiw___sbneedgrow(a,n) ((a)==0 || _m3dstbiw___sbn(a)+n >= _m3dstbiw___sbm(a)) +#define _m3dstbiw___sbmaybegrow(a,n) (_m3dstbiw___sbneedgrow(a,(n)) ? _m3dstbiw___sbgrow(a,n) : 0) +#define _m3dstbiw___sbgrow(a,n) _m3dstbiw___sbgrowf((void **) &(a), (n), sizeof(*(a))) + +#define _m3dstbiw___sbpush(a, v) (_m3dstbiw___sbmaybegrow(a,1), (a)[_m3dstbiw___sbn(a)++] = (v)) +#define _m3dstbiw___sbcount(a) ((a) ? _m3dstbiw___sbn(a) : 0) +#define _m3dstbiw___sbfree(a) ((a) ? STBIW_FREE(_m3dstbiw___sbraw(a)),0 : 0) + +static void *_m3dstbiw___sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*_m3dstbiw___sbm(*arr)+increment : increment+1; + void *p = STBIW_REALLOC_SIZED(*arr ? _m3dstbiw___sbraw(*arr) : 0, *arr ? (_m3dstbiw___sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); + STBIW_ASSERT(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + _m3dstbiw___sbm(*arr) = m; + } + return *arr; +} + +static unsigned char *_m3dstbiw___zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) +{ + while (*bitcount >= 8) { + _m3dstbiw___sbpush(data, STBIW_UCHAR(*bitbuffer)); + *bitbuffer >>= 8; + *bitcount -= 8; + } + return data; +} + +static int _m3dstbiw___zlib_bitrev(int code, int codebits) +{ + int res=0; + while (codebits--) { + res = (res << 1) | (code & 1); + code >>= 1; + } + return res; +} + +static unsigned int _m3dstbiw___zlib_countm(unsigned char *a, unsigned char *b, int limit) +{ + int i; + for (i=0; i < limit && i < 258; ++i) + if (a[i] != b[i]) break; + return i; +} + +static unsigned int _m3dstbiw___zhash(unsigned char *data) +{ + _m3dstbiw__uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#define _m3dstbiw___zlib_flush() (out = _m3dstbiw___zlib_flushf(out, &bitbuf, &bitcount)) +#define _m3dstbiw___zlib_add(code,codebits) \ + (bitbuf |= (code) << bitcount, bitcount += (codebits), _m3dstbiw___zlib_flush()) +#define _m3dstbiw___zlib_huffa(b,c) _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(b,c),c) +#define _m3dstbiw___zlib_huff1(n) _m3dstbiw___zlib_huffa(0x30 + (n), 8) +#define _m3dstbiw___zlib_huff2(n) _m3dstbiw___zlib_huffa(0x190 + (n)-144, 9) +#define _m3dstbiw___zlib_huff3(n) _m3dstbiw___zlib_huffa(0 + (n)-256,7) +#define _m3dstbiw___zlib_huff4(n) _m3dstbiw___zlib_huffa(0xc0 + (n)-280,8) +#define _m3dstbiw___zlib_huff(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : (n) <= 255 ? _m3dstbiw___zlib_huff2(n) : (n) <= 279 ? _m3dstbiw___zlib_huff3(n) : _m3dstbiw___zlib_huff4(n)) +#define _m3dstbiw___zlib_huffb(n) ((n) <= 143 ? _m3dstbiw___zlib_huff1(n) : _m3dstbiw___zlib_huff2(n)) + +#define _m3dstbiw___ZHASH 16384 + +unsigned char * _m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) +{ + static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; + static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; + static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; + static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; + unsigned int bitbuf=0; + int i,j, bitcount=0; + unsigned char *out = NULL; + unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(_m3dstbiw___ZHASH * sizeof(char**)); + if (hash_table == NULL) + return NULL; + if (quality < 5) quality = 5; + + _m3dstbiw___sbpush(out, 0x78); + _m3dstbiw___sbpush(out, 0x5e); + _m3dstbiw___zlib_add(1,1); + _m3dstbiw___zlib_add(1,2); + + for (i=0; i < _m3dstbiw___ZHASH; ++i) + hash_table[i] = NULL; + + i=0; + while (i < data_len-3) { + int h = _m3dstbiw___zhash(data+i)&(_m3dstbiw___ZHASH-1), best=3; + unsigned char *bestloc = 0; + unsigned char **hlist = hash_table[h]; + int n = _m3dstbiw___sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32768) { + int d = _m3dstbiw___zlib_countm(hlist[j], data+i, data_len-i); + if (d >= best) best=d,bestloc=hlist[j]; + } + } + if (hash_table[h] && _m3dstbiw___sbn(hash_table[h]) == 2*quality) { + STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); + _m3dstbiw___sbn(hash_table[h]) = quality; + } + _m3dstbiw___sbpush(hash_table[h],data+i); + + if (bestloc) { + h = _m3dstbiw___zhash(data+i+1)&(_m3dstbiw___ZHASH-1); + hlist = hash_table[h]; + n = _m3dstbiw___sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32767) { + int e = _m3dstbiw___zlib_countm(hlist[j], data+i+1, data_len-i-1); + if (e > best) { + bestloc = NULL; + break; + } + } + } + } + + if (bestloc) { + int d = (int) (data+i - bestloc); + STBIW_ASSERT(d <= 32767 && best <= 258); + for (j=0; best > lengthc[j+1]-1; ++j); + _m3dstbiw___zlib_huff(j+257); + if (lengtheb[j]) _m3dstbiw___zlib_add(best - lengthc[j], lengtheb[j]); + for (j=0; d > distc[j+1]-1; ++j); + _m3dstbiw___zlib_add(_m3dstbiw___zlib_bitrev(j,5),5); + if (disteb[j]) _m3dstbiw___zlib_add(d - distc[j], disteb[j]); + i += best; + } else { + _m3dstbiw___zlib_huffb(data[i]); + ++i; + } + } + for (;i < data_len; ++i) + _m3dstbiw___zlib_huffb(data[i]); + _m3dstbiw___zlib_huff(256); + while (bitcount) + _m3dstbiw___zlib_add(0,1); + + for (i=0; i < _m3dstbiw___ZHASH; ++i) + (void) _m3dstbiw___sbfree(hash_table[i]); + STBIW_FREE(hash_table); + + { + unsigned int s1=1, s2=0; + int blocklen = (int) (data_len % 5552); + j=0; + while (j < data_len) { + for (i=0; i < blocklen; ++i) s1 += data[j+i], s2 += s1; + s1 %= 65521, s2 %= 65521; + j += blocklen; + blocklen = 5552; + } + _m3dstbiw___sbpush(out, STBIW_UCHAR(s2 >> 8)); + _m3dstbiw___sbpush(out, STBIW_UCHAR(s2)); + _m3dstbiw___sbpush(out, STBIW_UCHAR(s1 >> 8)); + _m3dstbiw___sbpush(out, STBIW_UCHAR(s1)); + } + *out_len = _m3dstbiw___sbn(out); + STBIW_MEMMOVE(_m3dstbiw___sbraw(out), out, *out_len); + return (unsigned char *) _m3dstbiw___sbraw(out); +} +#define stbi_zlib_compress _m3dstbi_zlib_compress +#else +unsigned char * _m3dstbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality); +#endif + +#define M3D_CHUNKMAGIC(m, a,b,c,d) ((m)[0]==(a) && (m)[1]==(b) && (m)[2]==(c) && (m)[3]==(d)) + +#ifdef M3D_ASCII +#include /* get sprintf */ +#include /* sprintf and strtod cares about number locale */ +#endif +#ifdef M3D_PROFILING +#include +#endif + +#if !defined(M3D_NOIMPORTER) && defined(M3D_ASCII) +/* helper functions for the ASCII parser */ +static char *_m3d_findarg(char *s) { + while(s && *s && *s != ' ' && *s != '\t' && *s != '\r' && *s != '\n') s++; + while(s && *s && (*s == ' ' || *s == '\t')) s++; + return s; +} +static char *_m3d_findnl(char *s) { + while(s && *s && *s != '\r' && *s != '\n') s++; + if(*s == '\r') s++; + if(*s == '\n') s++; + return s; +} +static char *_m3d_gethex(char *s, uint32_t *ret) +{ + if(*s == '#') s++; + *ret = 0; + for(; *s; s++) { + if(*s >= '0' && *s <= '9') { *ret <<= 4; *ret += (uint32_t)(*s-'0'); } + else if(*s >= 'a' && *s <= 'f') { *ret <<= 4; *ret += (uint32_t)(*s-'a'+10); } + else if(*s >= 'A' && *s <= 'F') { *ret <<= 4; *ret += (uint32_t)(*s-'A'+10); } + else break; + } + return _m3d_findarg(s); +} +static char *_m3d_getint(char *s, uint32_t *ret) +{ + char *e = s; + if(!s || !*s || *s == '\r' || *s == '\n') return s; + for(; *e >= '0' && *e <= '9'; e++); + *ret = atoi(s); + return e; +} +static char *_m3d_getfloat(char *s, M3D_FLOAT *ret) +{ + char *e = s; + if(!s || !*s || *s == '\r' || *s == '\n') return s; + for(; *e == '-' || *e == '+' || *e == '.' || (*e >= '0' && *e <= '9') || *e == 'e' || *e == 'E'; e++); + *ret = (M3D_FLOAT)strtod(s, NULL); + return _m3d_findarg(e); +} +#endif +#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_ASCII) || defined(M3D_EXPORTER)) +/* helper function to create safe strings */ +char *_m3d_safestr(char *in, int morelines) +{ + char *out, *o, *i = in; + int l; + if(!in || !*in) { + out = (char*)M3D_MALLOC(1); + if(!out) return NULL; + out[0] =0; + } else { + for(o = in, l = 0; *o && ((morelines & 1) || (*o != '\r' && *o != '\n')) && l < 256; o++, l++); + out = o = (char*)M3D_MALLOC(l+1); + if(!out) return NULL; + while(*i == ' ' || *i == '\t' || *i == '\r' || (morelines && *i == '\n')) i++; + for(; *i && (morelines || (*i != '\r' && *i != '\n')); i++) { + if(*i == '\r') continue; + if(*i == '\n') { + if(morelines >= 3 && o > out && *(o-1) == '\n') break; + if(i > in && *(i-1) == '\n') continue; + if(morelines & 1) { + if(morelines == 1) *o++ = '\r'; + *o++ = '\n'; + } else + break; + } else + if(*i == ' ' || *i == '\t') { + *o++ = morelines? ' ' : '_'; + } else + *o++ = !morelines && (*i == '/' || *i == '\\') ? '_' : *i; + } + for(; o > out && (*(o-1) == ' ' || *(o-1) == '\t' || *(o-1) == '\r' || *(o-1) == '\n'); o--); + *o = 0; + out = (char*)M3D_REALLOC(out, (uintptr_t)o - (uintptr_t)out + 1); + } + return out; +} +#endif +#ifndef M3D_NOIMPORTER +/* helper function to load and decode/generate a texture */ +M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char *fn) +{ + unsigned int i, len = 0; + unsigned char *buff = NULL; + char *fn2; + unsigned int w, h; + stbi__context s; + stbi__result_info ri; + + /* do we have loaded this texture already? */ + for(i = 0; i < model->numtexture; i++) + if(!strcmp(fn, model->texture[i].name)) return i; + /* see if it's inlined in the model */ + if(model->inlined) { + for(i = 0; i < model->numinlined; i++) + if(!strcmp(fn, model->inlined[i].name)) { + buff = model->inlined[i].data; + len = model->inlined[i].length; + freecb = NULL; + break; + } + } + /* try to load from external source */ + if(!buff && readfilecb) { + i = (unsigned int)strlen(fn); + if(i < 5 || fn[i - 4] != '.') { + fn2 = (char*)M3D_MALLOC(i + 5); + if(!fn2) { model->errcode = M3D_ERR_ALLOC; return M3D_UNDEF; } + memcpy(fn2, fn, i); + memcpy(fn2+i, ".png", 5); + buff = (*readfilecb)(fn2, &len); + M3D_FREE(fn2); + } + if(!buff) { + buff = (*readfilecb)(fn, &len); + if(!buff) return M3D_UNDEF; + } + } + /* add to textures array */ + i = model->numtexture++; + model->texture = (m3dtx_t*)M3D_REALLOC(model->texture, model->numtexture * sizeof(m3dtx_t)); + if(!model->texture) { + if(buff && freecb) (*freecb)(buff); + model->errcode = M3D_ERR_ALLOC; + return M3D_UNDEF; + } + model->texture[i].name = fn; + model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL; + if(buff) { + if(buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') { + s.read_from_callbacks = 0; + s.img_buffer = s.img_buffer_original = (unsigned char *) buff; + s.img_buffer_end = s.img_buffer_original_end = (unsigned char *) buff+len; + /* don't use model->texture[i].w directly, it's a uint16_t */ + w = h = len = 0; + ri.bits_per_channel = 8; + model->texture[i].d = (uint8_t*)stbi__png_load(&s, (int*)&w, (int*)&h, (int*)&len, 0, &ri); + model->texture[i].w = w; + model->texture[i].h = h; + model->texture[i].f = (uint8_t)len; + } else { +#ifdef M3D_TX_INTERP + if((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) { + M3D_LOG("Unable to generate texture"); + M3D_LOG(fn); + } +#else + M3D_LOG("Unimplemented interpreter"); + M3D_LOG(fn); +#endif + } + if(freecb) (*freecb)(buff); + } + if(!model->texture[i].d) + model->errcode = M3D_ERR_UNKIMG; + return i; +} + +/* helper function to load and generate a procedural surface */ +void _m3d_getpr(m3d_t *model, _unused m3dread_t readfilecb, _unused m3dfree_t freecb, _unused char *fn) +{ +#ifdef M3D_PR_INTERP + unsigned int i, len = 0; + unsigned char *buff = readfilecb ? (*readfilecb)(fn, &len) : NULL; + + if(!buff && model->inlined) { + for(i = 0; i < model->numinlined; i++) + if(!strcmp(fn, model->inlined[i].name)) { + buff = model->inlined[i].data; + len = model->inlined[i].length; + freecb = NULL; + break; + } + } + if(!buff || !len || (model->errcode = M3D_PR_INTERP(fn, buff, len, model)) != M3D_SUCCESS) { + M3D_LOG("Unable to generate procedural surface"); + M3D_LOG(fn); + model->errcode = M3D_ERR_UNKIMG; + } + if(freecb && buff) (*freecb)(buff); +#else + (void)readfilecb; + (void)freecb; + (void)fn; + M3D_LOG("Unimplemented interpreter"); + M3D_LOG(fn); + model->errcode = M3D_ERR_UNIMPL; +#endif +} +/* helpers to read indices from data stream */ +#define M3D_GETSTR(x) do{offs=0;data=_m3d_getidx(data,model->si_s,&offs);x=offs?((char*)model->raw+16+offs):NULL;}while(0) +_inline static unsigned char *_m3d_getidx(unsigned char *data, char type, M3D_INDEX *idx) +{ + switch(type) { + case 1: *idx = data[0] > 253 ? (int8_t)data[0] : data[0]; data++; break; + case 2: *idx = *((uint16_t*)data) > 65533 ? *((int16_t*)data) : *((uint16_t*)data); data += 2; break; + case 4: *idx = *((int32_t*)data); data += 4; break; + } + return data; +} + +#ifndef M3D_NOANIMATION +/* multiply 4 x 4 matrices. Do not use float *r[16] as argument, because some compilers misinterpret that as + * 16 pointers each pointing to a float, but we need a single pointer to 16 floats. */ +void _m3d_mul(M3D_FLOAT *r, M3D_FLOAT *a, M3D_FLOAT *b) +{ + r[ 0] = b[ 0] * a[ 0] + b[ 4] * a[ 1] + b[ 8] * a[ 2] + b[12] * a[ 3]; + r[ 1] = b[ 1] * a[ 0] + b[ 5] * a[ 1] + b[ 9] * a[ 2] + b[13] * a[ 3]; + r[ 2] = b[ 2] * a[ 0] + b[ 6] * a[ 1] + b[10] * a[ 2] + b[14] * a[ 3]; + r[ 3] = b[ 3] * a[ 0] + b[ 7] * a[ 1] + b[11] * a[ 2] + b[15] * a[ 3]; + r[ 4] = b[ 0] * a[ 4] + b[ 4] * a[ 5] + b[ 8] * a[ 6] + b[12] * a[ 7]; + r[ 5] = b[ 1] * a[ 4] + b[ 5] * a[ 5] + b[ 9] * a[ 6] + b[13] * a[ 7]; + r[ 6] = b[ 2] * a[ 4] + b[ 6] * a[ 5] + b[10] * a[ 6] + b[14] * a[ 7]; + r[ 7] = b[ 3] * a[ 4] + b[ 7] * a[ 5] + b[11] * a[ 6] + b[15] * a[ 7]; + r[ 8] = b[ 0] * a[ 8] + b[ 4] * a[ 9] + b[ 8] * a[10] + b[12] * a[11]; + r[ 9] = b[ 1] * a[ 8] + b[ 5] * a[ 9] + b[ 9] * a[10] + b[13] * a[11]; + r[10] = b[ 2] * a[ 8] + b[ 6] * a[ 9] + b[10] * a[10] + b[14] * a[11]; + r[11] = b[ 3] * a[ 8] + b[ 7] * a[ 9] + b[11] * a[10] + b[15] * a[11]; + r[12] = b[ 0] * a[12] + b[ 4] * a[13] + b[ 8] * a[14] + b[12] * a[15]; + r[13] = b[ 1] * a[12] + b[ 5] * a[13] + b[ 9] * a[14] + b[13] * a[15]; + r[14] = b[ 2] * a[12] + b[ 6] * a[13] + b[10] * a[14] + b[14] * a[15]; + r[15] = b[ 3] * a[12] + b[ 7] * a[13] + b[11] * a[14] + b[15] * a[15]; +} +/* calculate 4 x 4 matrix inverse */ +void _m3d_inv(M3D_FLOAT *m) +{ + M3D_FLOAT r[16]; + M3D_FLOAT det = + m[ 0]*m[ 5]*m[10]*m[15] - m[ 0]*m[ 5]*m[11]*m[14] + m[ 0]*m[ 6]*m[11]*m[13] - m[ 0]*m[ 6]*m[ 9]*m[15] + + m[ 0]*m[ 7]*m[ 9]*m[14] - m[ 0]*m[ 7]*m[10]*m[13] - m[ 1]*m[ 6]*m[11]*m[12] + m[ 1]*m[ 6]*m[ 8]*m[15] + - m[ 1]*m[ 7]*m[ 8]*m[14] + m[ 1]*m[ 7]*m[10]*m[12] - m[ 1]*m[ 4]*m[10]*m[15] + m[ 1]*m[ 4]*m[11]*m[14] + + m[ 2]*m[ 7]*m[ 8]*m[13] - m[ 2]*m[ 7]*m[ 9]*m[12] + m[ 2]*m[ 4]*m[ 9]*m[15] - m[ 2]*m[ 4]*m[11]*m[13] + + m[ 2]*m[ 5]*m[11]*m[12] - m[ 2]*m[ 5]*m[ 8]*m[15] - m[ 3]*m[ 4]*m[ 9]*m[14] + m[ 3]*m[ 4]*m[10]*m[13] + - m[ 3]*m[ 5]*m[10]*m[12] + m[ 3]*m[ 5]*m[ 8]*m[14] - m[ 3]*m[ 6]*m[ 8]*m[13] + m[ 3]*m[ 6]*m[ 9]*m[12]; + if(det == (M3D_FLOAT)0.0 || det == (M3D_FLOAT)-0.0) det = (M3D_FLOAT)1.0; else det = (M3D_FLOAT)1.0 / det; + r[ 0] = det *(m[ 5]*(m[10]*m[15] - m[11]*m[14]) + m[ 6]*(m[11]*m[13] - m[ 9]*m[15]) + m[ 7]*(m[ 9]*m[14] - m[10]*m[13])); + r[ 1] = -det*(m[ 1]*(m[10]*m[15] - m[11]*m[14]) + m[ 2]*(m[11]*m[13] - m[ 9]*m[15]) + m[ 3]*(m[ 9]*m[14] - m[10]*m[13])); + r[ 2] = det *(m[ 1]*(m[ 6]*m[15] - m[ 7]*m[14]) + m[ 2]*(m[ 7]*m[13] - m[ 5]*m[15]) + m[ 3]*(m[ 5]*m[14] - m[ 6]*m[13])); + r[ 3] = -det*(m[ 1]*(m[ 6]*m[11] - m[ 7]*m[10]) + m[ 2]*(m[ 7]*m[ 9] - m[ 5]*m[11]) + m[ 3]*(m[ 5]*m[10] - m[ 6]*m[ 9])); + r[ 4] = -det*(m[ 4]*(m[10]*m[15] - m[11]*m[14]) + m[ 6]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 7]*(m[ 8]*m[14] - m[10]*m[12])); + r[ 5] = det *(m[ 0]*(m[10]*m[15] - m[11]*m[14]) + m[ 2]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 3]*(m[ 8]*m[14] - m[10]*m[12])); + r[ 6] = -det*(m[ 0]*(m[ 6]*m[15] - m[ 7]*m[14]) + m[ 2]*(m[ 7]*m[12] - m[ 4]*m[15]) + m[ 3]*(m[ 4]*m[14] - m[ 6]*m[12])); + r[ 7] = det *(m[ 0]*(m[ 6]*m[11] - m[ 7]*m[10]) + m[ 2]*(m[ 7]*m[ 8] - m[ 4]*m[11]) + m[ 3]*(m[ 4]*m[10] - m[ 6]*m[ 8])); + r[ 8] = det *(m[ 4]*(m[ 9]*m[15] - m[11]*m[13]) + m[ 5]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 7]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[ 9] = -det*(m[ 0]*(m[ 9]*m[15] - m[11]*m[13]) + m[ 1]*(m[11]*m[12] - m[ 8]*m[15]) + m[ 3]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[10] = det *(m[ 0]*(m[ 5]*m[15] - m[ 7]*m[13]) + m[ 1]*(m[ 7]*m[12] - m[ 4]*m[15]) + m[ 3]*(m[ 4]*m[13] - m[ 5]*m[12])); + r[11] = -det*(m[ 0]*(m[ 5]*m[11] - m[ 7]*m[ 9]) + m[ 1]*(m[ 7]*m[ 8] - m[ 4]*m[11]) + m[ 3]*(m[ 4]*m[ 9] - m[ 5]*m[ 8])); + r[12] = -det*(m[ 4]*(m[ 9]*m[14] - m[10]*m[13]) + m[ 5]*(m[10]*m[12] - m[ 8]*m[14]) + m[ 6]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[13] = det *(m[ 0]*(m[ 9]*m[14] - m[10]*m[13]) + m[ 1]*(m[10]*m[12] - m[ 8]*m[14]) + m[ 2]*(m[ 8]*m[13] - m[ 9]*m[12])); + r[14] = -det*(m[ 0]*(m[ 5]*m[14] - m[ 6]*m[13]) + m[ 1]*(m[ 6]*m[12] - m[ 4]*m[14]) + m[ 2]*(m[ 4]*m[13] - m[ 5]*m[12])); + r[15] = det *(m[ 0]*(m[ 5]*m[10] - m[ 6]*m[ 9]) + m[ 1]*(m[ 6]*m[ 8] - m[ 4]*m[10]) + m[ 2]*(m[ 4]*m[ 9] - m[ 5]*m[ 8])); + memcpy(m, &r, sizeof(r)); +} +/* compose a coloumn major 4 x 4 matrix from vec3 position and vec4 orientation/rotation quaternion */ +void _m3d_mat(M3D_FLOAT *r, m3dv_t *p, m3dv_t *q) +{ + if(q->x == (M3D_FLOAT)0.0 && q->y == (M3D_FLOAT)0.0 && q->z >=(M3D_FLOAT) 0.7071065 && q->z <= (M3D_FLOAT)0.7071075 && + q->w == (M3D_FLOAT)0.0) { + r[ 1] = r[ 2] = r[ 4] = r[ 6] = r[ 8] = r[ 9] = (M3D_FLOAT)0.0; + r[ 0] = r[ 5] = r[10] = (M3D_FLOAT)-1.0; + } else { + r[ 0] = 1 - 2 * (q->y * q->y + q->z * q->z); if(r[ 0]>-M3D_EPSILON && r[ 0]x * q->y - q->z * q->w); if(r[ 1]>-M3D_EPSILON && r[ 1]x * q->z + q->y * q->w); if(r[ 2]>-M3D_EPSILON && r[ 2]x * q->y + q->z * q->w); if(r[ 4]>-M3D_EPSILON && r[ 4]x * q->x + q->z * q->z); if(r[ 5]>-M3D_EPSILON && r[ 5]y * q->z - q->x * q->w); if(r[ 6]>-M3D_EPSILON && r[ 6]x * q->z - q->y * q->w); if(r[ 8]>-M3D_EPSILON && r[ 8]y * q->z + q->x * q->w); if(r[ 9]>-M3D_EPSILON && r[ 9]x * q->x + q->y * q->y); if(r[10]>-M3D_EPSILON && r[10]x; r[ 7] = p->y; r[11] = p->z; + r[12] = 0; r[13] = 0; r[14] = 0; r[15] = 1; +} +#endif +#if !defined(M3D_NOANIMATION) || !defined(M3D_NONORMALS) +/* portable fast inverse square root calculation. returns 1/sqrt(x) */ +static M3D_FLOAT _m3d_rsq(M3D_FLOAT x) +{ +#ifdef M3D_DOUBLE + return ((M3D_FLOAT)15.0/(M3D_FLOAT)8.0) + ((M3D_FLOAT)-5.0/(M3D_FLOAT)4.0)*x + ((M3D_FLOAT)3.0/(M3D_FLOAT)8.0)*x*x; +#else + /* John Carmack's */ + float x2 = x * 0.5f; + uint32_t *i = (uint32_t*)&x; + *i = (0x5f3759df - (*i >> 1)); + return x * (1.5f - (x2 * x * x)); +#endif +} +#endif + +/** + * Function to decode a Model 3D into in-memory format + */ +m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d_t *mtllib) +{ + unsigned char *end, *chunk, *buff, weights[8]; + unsigned int i, j, k, l, n, am, len = 0, reclen, offs; +#ifndef M3D_NOVOXELS + int32_t min_x, min_y, min_z, max_x, max_y, max_z, sx, sy, sz, x, y, z; + M3D_INDEX edge[8], enorm; +#endif + char *name, *lang; + float f; + m3d_t *model; + M3D_INDEX mi; +#ifdef M3D_VERTEXMAX + M3D_INDEX pi; +#endif + M3D_FLOAT w; + m3dcd_t *cd; + m3dtx_t *tx; + m3dh_t *h; + m3dm_t *m; + m3da_t *a; + m3di_t *t; +#ifndef M3D_NONORMALS + char neednorm = 0; + m3dv_t *norm = NULL, *v0, *v1, *v2, va, vb; +#endif +#ifndef M3D_NOANIMATION + M3D_FLOAT r[16]; +#endif +#if !defined(M3D_NOWEIGHTS) || !defined(M3D_NOANIMATION) + m3db_t *b; +#endif +#ifndef M3D_NOWEIGHTS + m3ds_t *sk; +#endif +#ifdef M3D_ASCII + m3ds_t s; + M3D_INDEX bi[M3D_BONEMAXLEVEL+1], level; + const char *ol; + char *ptr, *pe, *fn; +#endif +#ifdef M3D_PROFILING + struct timeval tv0, tv1, tvd; + gettimeofday(&tv0, NULL); +#endif + + if(!data || (!M3D_CHUNKMAGIC(data, '3','D','M','O') +#ifdef M3D_ASCII + && !M3D_CHUNKMAGIC(data, '3','d','m','o') +#endif + )) return NULL; + model = (m3d_t*)M3D_MALLOC(sizeof(m3d_t)); + if(!model) { + M3D_LOG("Out of memory"); + return NULL; + } + memset(model, 0, sizeof(m3d_t)); + + if(mtllib) { + model->nummaterial = mtllib->nummaterial; + model->material = mtllib->material; + model->numtexture = mtllib->numtexture; + model->texture = mtllib->texture; + model->flags |= M3D_FLG_MTLLIB; + } +#ifdef M3D_ASCII + /* ASCII variant? */ + if(M3D_CHUNKMAGIC(data, '3','d','m','o')) { + model->errcode = M3D_ERR_BADFILE; + model->flags |= M3D_FLG_FREESTR; + model->raw = (m3dhdr_t*)data; + ptr = (char*)data; + ol = setlocale(LC_NUMERIC, NULL); + setlocale(LC_NUMERIC, "C"); + /* parse header. Don't use sscanf, that's incredibly slow */ + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + pe = _m3d_findnl(ptr); + model->scale = (float)strtod(ptr, NULL); ptr = pe; + if(model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0; + model->name = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr); + if(!*ptr) goto asciiend; + model->license = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr); + if(!*ptr) goto asciiend; + model->author = _m3d_safestr(ptr, 2); ptr = _m3d_findnl(ptr); + if(!*ptr) goto asciiend; + if(*ptr != '\r' && *ptr != '\n') + model->desc = _m3d_safestr(ptr, 3); + while(*ptr) { + while(*ptr && *ptr!='\n') ptr++; + ptr++; if(*ptr=='\r') ptr++; + if(*ptr == '\n') break; + } + + /* the main chunk reader loop */ + while(*ptr) { + while(*ptr && (*ptr == '\r' || *ptr == '\n')) ptr++; + if(!*ptr || (ptr[0]=='E' && ptr[1]=='n' && ptr[2]=='d')) break; + /* make sure there's at least one data row */ + pe = ptr; ptr = _m3d_findnl(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + /* Preview chunk */ + if(!memcmp(pe, "Preview", 7)) { + if(readfilecb) { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + model->preview.data = (*readfilecb)(pe, &model->preview.length); + M3D_FREE(pe); + } + while(*ptr && *ptr != '\r' && *ptr != '\n') + ptr = _m3d_findnl(ptr); + } else + /* texture map chunk */ + if(!memcmp(pe, "Textmap", 7)) { + if(model->tmap) { M3D_LOG("More texture map chunks, should be unique"); goto asciiend; } + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numtmap++; + model->tmap = (m3dti_t*)M3D_REALLOC(model->tmap, model->numtmap * sizeof(m3dti_t)); + if(!model->tmap) goto memerr; + ptr = _m3d_getfloat(ptr, &model->tmap[i].u); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + _m3d_getfloat(ptr, &model->tmap[i].v); + ptr = _m3d_findnl(ptr); + } + } else + /* vertex chunk */ + if(!memcmp(pe, "Vertex", 6)) { + if(model->vertex) { M3D_LOG("More vertex chunks, should be unique"); goto asciiend; } + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numvertex++; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[i], 0, sizeof(m3dv_t)); + model->vertex[i].skinid = M3D_UNDEF; + model->vertex[i].color = 0; + model->vertex[i].w = (M3D_FLOAT)1.0; + ptr = _m3d_getfloat(ptr, &model->vertex[i].x); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getfloat(ptr, &model->vertex[i].y); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getfloat(ptr, &model->vertex[i].z); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getfloat(ptr, &model->vertex[i].w); + if(!*ptr) goto asciiend; + if(*ptr == '#') { + ptr = _m3d_gethex(ptr, &model->vertex[i].color); + if(!*ptr) goto asciiend; + } + /* parse skin */ + memset(&s, 0, sizeof(m3ds_t)); + for(j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '\r' && *ptr != '\n'; j++) { + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &k); + s.boneid[j] = (M3D_INDEX)k; + if(*ptr == ':') { + ptr++; + ptr = _m3d_getfloat(ptr, &s.weight[j]); + w += s.weight[j]; + } else if(!j) + s.weight[j] = (M3D_FLOAT)1.0; + if(!*ptr) goto asciiend; + } + if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) { + if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) + for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++) + s.weight[j] /= w; + k = M3D_NOTDEFINED; + if(model->skin) { + for(j = 0; j < model->numskin; j++) + if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; } + } + if(k == M3D_NOTDEFINED) { + k = model->numskin++; + model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t)); + if(!model->skin) goto memerr; + memcpy(&model->skin[k], &s, sizeof(m3ds_t)); + } + model->vertex[i].skinid = (M3D_INDEX)k; + } + ptr = _m3d_findnl(ptr); + } + } else + /* Skeleton, bone hierarchy */ + if(!memcmp(pe, "Bones", 5)) { + if(model->bone) { M3D_LOG("More bones chunks, should be unique"); goto asciiend; } + bi[0] = M3D_UNDEF; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numbone++; + model->bone = (m3db_t*)M3D_REALLOC(model->bone, model->numbone * sizeof(m3db_t)); + if(!model->bone) goto memerr; + for(level = 0; *ptr == '/'; ptr++, level++); + if(level > M3D_BONEMAXLEVEL || !*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + bi[level+1] = i; + model->bone[i].numweight = 0; + model->bone[i].weight = NULL; + model->bone[i].parent = bi[level]; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + model->bone[i].pos = (M3D_INDEX)k; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + model->bone[i].ori = (M3D_INDEX)k; + model->vertex[k].skinid = M3D_INDEXMAX; + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + model->bone[i].name = pe; + ptr = _m3d_findnl(ptr); + } + } else + /* material chunk */ + if(!memcmp(pe, "Material", 8)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_safestr(pe, 0); + if(!pe || !*pe) goto asciiend; + for(i = 0; i < model->nummaterial; i++) + if(!strcmp(pe, model->material[i].name)) { + M3D_LOG("Multiple definitions for material"); + M3D_LOG(pe); + M3D_FREE(pe); + pe = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') ptr = _m3d_findnl(ptr); + break; + } + if(!pe) continue; + i = model->nummaterial++; + if(model->flags & M3D_FLG_MTLLIB) { + m = model->material; + model->material = (m3dm_t*)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t)); + if(model->texture) { + tx = model->texture; + model->texture = (m3dtx_t*)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t)); + if(!model->texture) goto memerr; + memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t)); + } + model->flags &= ~M3D_FLG_MTLLIB; + } else { + model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + } + m = &model->material[i]; + m->name = pe; + m->numprop = 0; + m->prop = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + k = n = 256; + if(*ptr == 'm' && *(ptr+1) == 'a' && *(ptr+2) == 'p' && *(ptr+3) == '_') { + k = m3dpf_map; + ptr += 4; + } + for(j = 0; j < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); j++) + if(!memcmp(ptr, m3d_propertytypes[j].key, strlen(m3d_propertytypes[j].key))) { + n = m3d_propertytypes[j].id; + if(k != m3dpf_map) k = m3d_propertytypes[j].format; + break; + } + if(n != 256 && k != 256) { + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + j = m->numprop++; + m->prop = (m3dp_t*)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); + if(!m->prop) goto memerr; + m->prop[j].type = n + (k == m3dpf_map && n < 128 ? 128 : 0); + switch(k) { + case m3dpf_color: ptr = _m3d_gethex(ptr, &m->prop[j].value.color); break; + case m3dpf_uint8: + case m3dpf_uint16: + case m3dpf_uint32: ptr = _m3d_getint(ptr, &m->prop[j].value.num); break; + case m3dpf_float: ptr = _m3d_getfloat(ptr, &m->prop[j].value.fnum); break; + case m3dpf_map: + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + m->prop[j].value.textureid = _m3d_gettx(model, readfilecb, freecb, pe); + if(model->errcode == M3D_ERR_ALLOC) { M3D_FREE(pe); goto memerr; } + /* this error code only returned if readfilecb was specified */ + if(m->prop[j].value.textureid == M3D_UNDEF) { + M3D_LOG("Texture not found"); + M3D_LOG(pe); + m->numprop--; + } + M3D_FREE(pe); + break; + } + } else { + M3D_LOG("Unknown material property in"); + M3D_LOG(m->name); + model->errcode = M3D_ERR_UNKPROP; + } + ptr = _m3d_findnl(ptr); + } + if(!m->numprop) model->nummaterial--; + } else + /* procedural */ + if(!memcmp(pe, "Procedural", 10)) { + pe = _m3d_safestr(ptr, 0); + _m3d_getpr(model, readfilecb, freecb, pe); + M3D_FREE(pe); + while(*ptr && *ptr != '\r' && *ptr != '\n') ptr = _m3d_findnl(ptr); + } else + /* mesh */ + if(!memcmp(pe, "Mesh", 4)) { + mi = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; +#endif + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(*ptr == 'u') { + ptr = _m3d_findarg(ptr); + if(!*ptr) goto asciiend; + mi = M3D_UNDEF; + if(*ptr != '\r' && *ptr != '\n') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(pe, model->material[j].name)) { mi = (M3D_INDEX)j; break; } + if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) { + mi = model->nummaterial++; + model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + model->material[mi].name = pe; + model->material[mi].numprop = 1; + model->material[mi].prop = NULL; + } else + M3D_FREE(pe); + } + } else + if(*ptr == 'p') { + ptr = _m3d_findarg(ptr); + if(!*ptr) goto asciiend; +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; + if(*ptr != '\r' && *ptr != '\n') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + for(j = 0; j < model->numparam; j++) + if(!strcmp(pe, model->param[j].name)) { pi = (M3D_INDEX)j; break; } + if(pi == M3D_UNDEF) { + pi = model->numparam++; + model->param = (m3dvi_t*)M3D_REALLOC(model->param, model->numparam * sizeof(m3dvi_t)); + if(!model->param) goto memerr; + model->param[pi].name = pe; + model->param[pi].count = 0; + } else + M3D_FREE(pe); + } +#endif + } else { + i = model->numface++; + model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); + if(!model->face) goto memerr; + memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */ + model->face[i].materialid = mi; +#ifdef M3D_VERTEXMAX + model->face[i].paramid = pi; +#endif + /* hardcoded triangles. */ + for(j = 0; j < 3; j++) { + /* vertex */ + ptr = _m3d_getint(ptr, &k); + model->face[i].vertex[j] = (M3D_INDEX)k; + if(!*ptr) goto asciiend; + if(*ptr == '/') { + ptr++; + if(*ptr != '/') { + /* texcoord */ + ptr = _m3d_getint(ptr, &k); + model->face[i].texcoord[j] = (M3D_INDEX)k; + if(!*ptr) goto asciiend; + } + if(*ptr == '/') { + ptr++; + /* normal */ + ptr = _m3d_getint(ptr, &k); + model->face[i].normal[j] = (M3D_INDEX)k; + if(!*ptr) goto asciiend; + } + if(*ptr == '/') { + ptr++; + /* maximum */ + ptr = _m3d_getint(ptr, &k); +#ifdef M3D_VERTEXMAX + model->face[i].vertmax[j] = (M3D_INDEX)k; +#endif + if(!*ptr) goto asciiend; + } + } +#ifndef M3D_NONORMALS + if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1; +#endif + ptr = _m3d_findarg(ptr); + } + } + ptr = _m3d_findnl(ptr); + } + } else + /* voxel types chunk */ + if(!memcmp(pe, "VoxTypes", 8) || !memcmp(pe, "Voxtypes", 8)) { + if(model->voxtype) { M3D_LOG("More voxel types chunks, should be unique"); goto asciiend; } + while(*ptr && *ptr != '\r' && *ptr != '\n') { + i = model->numvoxtype++; + model->voxtype = (m3dvt_t*)M3D_REALLOC(model->voxtype, model->numvoxtype * sizeof(m3dvt_t)); + if(!model->voxtype) goto memerr; + memset(&model->voxtype[i], 0, sizeof(m3dvt_t)); + model->voxtype[i].materialid = M3D_UNDEF; + model->voxtype[i].skinid = M3D_UNDEF; + ptr = _m3d_gethex(ptr, &model->voxtype[i].color); + if(!*ptr) goto asciiend; + if(*ptr == '/') { + ptr = _m3d_gethex(ptr, &k); + model->voxtype[i].rotation = k; + if(!*ptr) goto asciiend; + if(*ptr == '/') { + ptr = _m3d_gethex(ptr, &k); + model->voxtype[i].voxshape = k; + if(!*ptr) goto asciiend; + } + } + while(*ptr == ' ' || *ptr == '\t') ptr++; + if(*ptr == '\r' || *ptr == '\n') { ptr = _m3d_findnl(ptr); continue; } + /* name */ + if(*ptr != '-') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + model->voxtype[i].name = pe; + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(pe, model->material[j].name)) { model->voxtype[i].materialid = (M3D_INDEX)j; break; } + } + ptr = _m3d_findarg(ptr); + /* parse skin */ + memset(&s, 0, sizeof(m3ds_t)); + for(j = 0, w = (M3D_FLOAT)0.0; j < M3D_NUMBONE && *ptr && *ptr != '{' && *ptr != '\r' && *ptr != '\n'; j++) { + ptr = _m3d_getint(ptr, &k); + s.boneid[j] = (M3D_INDEX)k; + if(*ptr == ':') { + ptr++; + ptr = _m3d_getfloat(ptr, &s.weight[j]); + w += s.weight[j]; + } else if(!j) + s.weight[j] = (M3D_FLOAT)1.0; + if(!*ptr) goto asciiend; + ptr = _m3d_findarg(ptr); + } + if(s.boneid[0] != M3D_UNDEF && s.weight[0] > (M3D_FLOAT)0.0) { + if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) + for(j = 0; j < M3D_NUMBONE && s.weight[j] > (M3D_FLOAT)0.0; j++) + s.weight[j] /= w; + k = M3D_NOTDEFINED; + if(model->skin) { + for(j = 0; j < model->numskin; j++) + if(!memcmp(&model->skin[j], &s, sizeof(m3ds_t))) { k = j; break; } + } + if(k == M3D_NOTDEFINED) { + k = model->numskin++; + model->skin = (m3ds_t*)M3D_REALLOC(model->skin, model->numskin * sizeof(m3ds_t)); + if(!model->skin) goto memerr; + memcpy(&model->skin[k], &s, sizeof(m3ds_t)); + } + model->voxtype[i].skinid = (M3D_INDEX)k; + } + /* parse item list */ + if(*ptr == '{') { + while(*ptr == '{' || *ptr == ' ' || *ptr == '\t') ptr++; + while(*ptr && *ptr != '}' && *ptr != '\r' && *ptr != '\n') { + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '}' || *ptr == '\r' || *ptr == '\n') goto asciiend; + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + ptr = _m3d_findarg(ptr); + j = model->voxtype[i].numitem++; + model->voxtype[i].item = (m3dvi_t*)M3D_REALLOC(model->voxtype[i].item, + model->voxtype[i].numitem * sizeof(m3dvi_t)); + if(!model->voxtype[i].item) goto memerr; + model->voxtype[i].item[j].count = k; + model->voxtype[i].item[j].name = pe; + } + if(*ptr != '}') goto asciiend; + } + ptr = _m3d_findnl(ptr); + } + } else + /* voxel data */ + if(!memcmp(pe, "Voxel", 5)) { + if(!model->voxtype) { M3D_LOG("No voxel type chunk before voxel data"); goto asciiend; } + pe = _m3d_findarg(pe); + if(!*pe) goto asciiend; + if(*pe == '\r' || *pe == '\n') pe = NULL; + else pe = _m3d_safestr(pe, 0); + i = model->numvoxel++; + model->voxel = (m3dvx_t*)M3D_REALLOC(model->voxel, model->numvoxel * sizeof(m3dvx_t)); + if(!model->voxel) goto memerr; + memset(&model->voxel[i], 0, sizeof(m3dvx_t)); + model->voxel[i].name = pe; + k = l = 0; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + switch(*ptr) { + case 'u': + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].uncertain = ((n > 0 && n < 256 ? n : 0) * 255) / 100; + ptr = _m3d_findarg(ptr); + if(*ptr && *ptr != '\r' && *ptr != '\n') { + ptr = _m3d_getint(ptr, &n); + model->voxel[i].groupid = n > 0 && n < 256 ? n : 0; + } + break; + case 'p': + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].x = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].y = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].z = n; + break; + case 'd': + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].w = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].h = n; + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + ptr = _m3d_getint(ptr, &n); + model->voxel[i].d = n; + break; + case 'l': + if(model->voxel[i].data) { l++; k = 0; } + else { + if(!model->voxel[i].w || !model->voxel[i].h || !model->voxel[i].d) { + M3D_LOG("No voxel dimension before layer data"); + goto asciiend; + } + model->voxel[i].data = (M3D_VOXEL*)M3D_MALLOC( + model->voxel[i].w * model->voxel[i].h * model->voxel[i].d * sizeof(M3D_VOXEL)); + if(!model->voxel[i].data) goto memerr; + } + break; + default: + if(!model->voxel[i].data || l >= model->voxel[i].h || k >= model->voxel[i].d) { + M3D_LOG("Missing voxel attributes or out of bound data"); + goto asciiend; + } + for(n = l * model->voxel[i].w * model->voxel[i].d + k * model->voxel[i].w; + j < model->voxel[i].w && *ptr && *ptr != '\r' && *ptr != '\n'; j++) { + ptr = _m3d_getint(ptr, &am); + if(am >= model->numvoxtype) goto asciiend; + model->voxel[i].data[n + j] = am; + } + k++; + break; + } + ptr = _m3d_findnl(ptr); + } + } else + /* mathematical shape */ + if(!memcmp(pe, "Shape", 5)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_safestr(pe, 0); + if(!pe || !*pe) goto asciiend; + i = model->numshape++; + model->shape = (m3dh_t*)M3D_REALLOC(model->shape, model->numshape * sizeof(m3ds_t)); + if(!model->shape) goto memerr; + h = &model->shape[i]; + h->name = pe; + h->group = M3D_UNDEF; + h->numcmd = 0; + h->cmd = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(!memcmp(ptr, "group", 5)) { + ptr = _m3d_findarg(ptr); + ptr = _m3d_getint(ptr, &h->group); + ptr = _m3d_findnl(ptr); + if(h->group != M3D_UNDEF && h->group >= model->numbone) { + M3D_LOG("Unknown bone id as shape group in shape"); + M3D_LOG(pe); + h->group = M3D_UNDEF; + model->errcode = M3D_ERR_SHPE; + } + continue; + } + for(cd = NULL, k = 0; k < (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])); k++) { + j = (unsigned int)strlen(m3d_commandtypes[k].key); + if(!memcmp(ptr, m3d_commandtypes[k].key, j) && (ptr[j] == ' ' || ptr[j] == '\r' || ptr[j] == '\n')) + { cd = &m3d_commandtypes[k]; break; } + } + if(cd) { + j = h->numcmd++; + h->cmd = (m3dc_t*)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t)); + if(!h->cmd) goto memerr; + h->cmd[j].type = k; + h->cmd[j].arg = (uint32_t*)M3D_MALLOC(cd->p * sizeof(uint32_t)); + if(!h->cmd[j].arg) goto memerr; + memset(h->cmd[j].arg, 0, cd->p * sizeof(uint32_t)); + for(k = n = 0, l = cd->p; k < l; k++) { + ptr = _m3d_findarg(ptr); + if(!*ptr) goto asciiend; + if(*ptr == '[') { + ptr = _m3d_findarg(ptr + 1); + if(!*ptr) goto asciiend; + } + if(*ptr == ']' || *ptr == '\r' || *ptr == '\n') break; + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + mi = M3D_UNDEF; + if(*ptr != '\r' && *ptr != '\n') { + pe = _m3d_safestr(ptr, 0); + if(!pe || !*pe) goto asciiend; + for(n = 0; n < model->nummaterial; n++) + if(!strcmp(pe, model->material[n].name)) { mi = (M3D_INDEX)n; break; } + if(mi == M3D_UNDEF && !(model->flags & M3D_FLG_MTLLIB)) { + mi = model->nummaterial++; + model->material = (m3dm_t*)M3D_REALLOC(model->material, + model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + model->material[mi].name = pe; + model->material[mi].numprop = 1; + model->material[mi].prop = NULL; + } else + M3D_FREE(pe); + } + h->cmd[j].arg[k] = mi; + break; + case m3dcp_vc_t: +#ifdef M3D_DOUBLE + _m3d_getfloat(ptr, &w); f = w; + memcpy(&h->cmd[j].arg[k], &f, 4); +#else + _m3d_getfloat(ptr, (float*)&h->cmd[j].arg[k]); +#endif + break; + case m3dcp_va_t: + ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); + n = k + 1; l += (h->cmd[j].arg[k] - 1) * (cd->p - k - 1); + h->cmd[j].arg = (uint32_t*)M3D_REALLOC(h->cmd[j].arg, l * sizeof(uint32_t)); + if(!h->cmd[j].arg) goto memerr; + memset(&h->cmd[j].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t)); + break; + case m3dcp_qi_t: + ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); + model->vertex[h->cmd[i].arg[k]].skinid = M3D_INDEXMAX; + break; + default: + ptr = _m3d_getint(ptr, &h->cmd[j].arg[k]); + break; + } + } + } else { + M3D_LOG("Unknown shape command in"); + M3D_LOG(h->name); + model->errcode = M3D_ERR_UNKCMD; + } + ptr = _m3d_findnl(ptr); + } + if(!h->numcmd) model->numshape--; + } else + /* annotation labels */ + if(!memcmp(pe, "Labels", 6)) { + pe = _m3d_findarg(pe); + if(!*pe) goto asciiend; + if(*pe == '\r' || *pe == '\n') pe = NULL; + else pe = _m3d_safestr(pe, 0); + k = 0; fn = NULL; + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(*ptr == 'c') { + ptr = _m3d_findarg(ptr); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + ptr = _m3d_gethex(ptr, &k); + } else + if(*ptr == 'l') { + ptr = _m3d_findarg(ptr); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + fn = _m3d_safestr(ptr, 2); + } else { + i = model->numlabel++; + model->label = (m3dl_t*)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t)); + if(!model->label) goto memerr; + model->label[i].name = pe; + model->label[i].lang = fn; + model->label[i].color = k; + ptr = _m3d_getint(ptr, &j); + model->label[i].vertexid = (M3D_INDEX)j; + ptr = _m3d_findarg(ptr); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + model->label[i].text = _m3d_safestr(ptr, 2); + } + ptr = _m3d_findnl(ptr); + } + } else + /* action */ + if(!memcmp(pe, "Action", 6)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_getint(pe, &k); + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + pe = _m3d_safestr(pe, 0); + if(!pe || !*pe) goto asciiend; + i = model->numaction++; + model->action = (m3da_t*)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t)); + if(!model->action) goto memerr; + a = &model->action[i]; + a->name = pe; + a->durationmsec = k; + /* skip the first frame marker as there's always at least one frame */ + a->numframe = 1; + a->frame = (m3dfr_t*)M3D_MALLOC(sizeof(m3dfr_t)); + if(!a->frame) goto memerr; + a->frame[0].msec = 0; + a->frame[0].numtransform = 0; + a->frame[0].transform = NULL; + i = 0; + if(*ptr == 'f') + ptr = _m3d_findnl(ptr); + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(*ptr == 'f') { + i = a->numframe++; + a->frame = (m3dfr_t*)M3D_REALLOC(a->frame, a->numframe * sizeof(m3dfr_t)); + if(!a->frame) goto memerr; + ptr = _m3d_findarg(ptr); + ptr = _m3d_getint(ptr, &a->frame[i].msec); + a->frame[i].numtransform = 0; + a->frame[i].transform = NULL; + } else { + j = a->frame[i].numtransform++; + a->frame[i].transform = (m3dtr_t*)M3D_REALLOC(a->frame[i].transform, + a->frame[i].numtransform * sizeof(m3dtr_t)); + if(!a->frame[i].transform) goto memerr; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + a->frame[i].transform[j].boneid = (M3D_INDEX)k; + ptr = _m3d_getint(ptr, &k); + ptr = _m3d_findarg(ptr); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + a->frame[i].transform[j].pos = (M3D_INDEX)k; + ptr = _m3d_getint(ptr, &k); + if(!*ptr || *ptr == '\r' || *ptr == '\n') goto asciiend; + a->frame[i].transform[j].ori = (M3D_INDEX)k; + model->vertex[k].skinid = M3D_INDEXMAX; + } + ptr = _m3d_findnl(ptr); + } + } else + /* inlined assets chunk */ + if(!memcmp(pe, "Assets", 6)) { + while(*ptr && *ptr != '\r' && *ptr != '\n') { + if(readfilecb) { + pe = _m3d_safestr(ptr, 2); + if(!pe || !*pe) goto asciiend; + i = model->numinlined++; + model->inlined = (m3di_t*)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t)); + if(!model->inlined) goto memerr; + t = &model->inlined[i]; + model->inlined[i].data = (*readfilecb)(pe, &model->inlined[i].length); + if(model->inlined[i].data) { + fn = strrchr(pe, '.'); + if(fn && (fn[1] == 'p' || fn[1] == 'P') && (fn[2] == 'n' || fn[2] == 'N') && + (fn[3] == 'g' || fn[3] == 'G')) *fn = 0; + fn = strrchr(pe, '/'); + if(!fn) fn = strrchr(pe, '\\'); + if(!fn) fn = pe; else fn++; + model->inlined[i].name = _m3d_safestr(fn, 0); + } else + model->numinlined--; + M3D_FREE(pe); + } + ptr = _m3d_findnl(ptr); + } + } else + /* extra chunks */ + if(!memcmp(pe, "Extra", 5)) { + pe = _m3d_findarg(pe); + if(!*pe || *pe == '\r' || *pe == '\n') goto asciiend; + buff = (unsigned char*)_m3d_findnl(ptr); + k = ((uint32_t)((uintptr_t)buff - (uintptr_t)ptr) / 3) + 1; + i = model->numextra++; + model->extra = (m3dchunk_t**)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t*)); + if(!model->extra) goto memerr; + model->extra[i] = (m3dchunk_t*)M3D_MALLOC(k + sizeof(m3dchunk_t)); + if(!model->extra[i]) goto memerr; + memcpy(&model->extra[i]->magic, pe, 4); + model->extra[i]->length = sizeof(m3dchunk_t); + pe = (char*)model->extra[i] + sizeof(m3dchunk_t); + while(*ptr && *ptr != '\r' && *ptr != '\n') { + ptr = _m3d_gethex(ptr, &k); + *pe++ = (uint8_t)k; + model->extra[i]->length++; + } + } else + goto asciiend; + } + model->errcode = M3D_SUCCESS; +asciiend: + setlocale(LC_NUMERIC, ol); + goto postprocess; + } +#endif + /* Binary variant */ + len = ((m3dhdr_t*)data)->length - 8; + data += 8; + if(M3D_CHUNKMAGIC(data, 'P','R','V','W')) { + /* optional preview chunk */ + model->preview.length = ((m3dchunk_t*)data)->length; + model->preview.data = data + sizeof(m3dchunk_t); + data += model->preview.length; + len -= model->preview.length; + } + if(!M3D_CHUNKMAGIC(data, 'H','E','A','D')) { + buff = (unsigned char *)stbi_zlib_decode_malloc_guesssize_headerflag((const char*)data, len, 4096, (int*)&len, 1); + if(!buff || !len || !M3D_CHUNKMAGIC(buff, 'H','E','A','D')) { + if(buff) M3D_FREE(buff); + M3D_FREE(model); + return NULL; + } + buff = (unsigned char*)M3D_REALLOC(buff, len); + model->flags |= M3D_FLG_FREERAW; /* mark that we have to free the raw buffer */ + data = buff; +#ifdef M3D_PROFILING + gettimeofday(&tv1, NULL); + tvd.tv_sec = tv1.tv_sec - tv0.tv_sec; + tvd.tv_usec = tv1.tv_usec - tv0.tv_usec; + if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; } + printf(" Deflate model %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); + memcpy(&tv0, &tv1, sizeof(struct timeval)); +#endif + } + model->raw = (m3dhdr_t*)data; + end = data + len; + + /* parse header */ + data += sizeof(m3dhdr_t); + M3D_LOG((char*)data); + model->name = (char*)data; + for(; data < end && *data; data++) {}; data++; + model->license = (char*)data; + for(; data < end && *data; data++) {}; data++; + model->author = (char*)data; + for(; data < end && *data; data++) {}; data++; + model->desc = (char*)data; + chunk = (unsigned char*)model->raw + model->raw->length; + model->scale = (M3D_FLOAT)model->raw->scale; + if(model->scale <= (M3D_FLOAT)0.0) model->scale = (M3D_FLOAT)1.0; + model->vc_s = 1 << ((model->raw->types >> 0) & 3); /* vertex coordinate size */ + model->vi_s = 1 << ((model->raw->types >> 2) & 3); /* vertex index size */ + model->si_s = 1 << ((model->raw->types >> 4) & 3); /* string offset size */ + model->ci_s = 1 << ((model->raw->types >> 6) & 3); /* color index size */ + model->ti_s = 1 << ((model->raw->types >> 8) & 3); /* tmap index size */ + model->bi_s = 1 << ((model->raw->types >>10) & 3); /* bone index size */ + model->nb_s = 1 << ((model->raw->types >>12) & 3); /* number of bones per vertex */ + model->sk_s = 1 << ((model->raw->types >>14) & 3); /* skin index size */ + model->fc_s = 1 << ((model->raw->types >>16) & 3); /* frame counter size */ + model->hi_s = 1 << ((model->raw->types >>18) & 3); /* shape index size */ + model->fi_s = 1 << ((model->raw->types >>20) & 3); /* face index size */ + model->vd_s = 1 << ((model->raw->types >>22) & 3); /* voxel dimension size */ + model->vp_s = 1 << ((model->raw->types >>24) & 3); /* voxel pixel size */ + if(model->ci_s == 8) model->ci_s = 0; /* optional indices */ + if(model->ti_s == 8) model->ti_s = 0; + if(model->bi_s == 8) model->bi_s = 0; + if(model->sk_s == 8) model->sk_s = 0; + if(model->fc_s == 8) model->fc_s = 0; + if(model->hi_s == 8) model->hi_s = 0; + if(model->fi_s == 8) model->fi_s = 0; + + /* variable limit checks */ + if(sizeof(M3D_FLOAT) == 4 && model->vc_s > 4) { + M3D_LOG("Double precision coordinates not supported, truncating to float..."); + model->errcode = M3D_ERR_TRUNC; + } + if((sizeof(M3D_INDEX) == 2 && (model->vi_s > 2 || model->si_s > 2 || model->ci_s > 2 || model->ti_s > 2 || + model->bi_s > 2 || model->sk_s > 2 || model->fc_s > 2 || model->hi_s > 2 || model->fi_s > 2)) || + (sizeof(M3D_VOXEL) < (size_t)model->vp_s && model->vp_s != 8)) { + M3D_LOG("32 bit indices not supported, unable to load model"); + M3D_FREE(model); + return NULL; + } + if(model->vi_s > 4 || model->si_s > 4 || model->vp_s == 4) { + M3D_LOG("Invalid index size, unable to load model"); + M3D_FREE(model); + return NULL; + } + if(!M3D_CHUNKMAGIC(end - 4, 'O','M','D','3')) { + M3D_LOG("Missing end chunk"); + M3D_FREE(model); + return NULL; + } + if(model->nb_s > M3D_NUMBONE) { + M3D_LOG("Model has more bones per vertex than what importer was configured to support"); + model->errcode = M3D_ERR_TRUNC; + } + + /* look for inlined assets in advance, material and procedural chunks may need them */ + buff = chunk; + while(buff < end && !M3D_CHUNKMAGIC(buff, 'O','M','D','3')) { + data = buff; + len = ((m3dchunk_t*)data)->length; + buff += len; + if(len < sizeof(m3dchunk_t) || buff >= end) { + M3D_LOG("Invalid chunk size"); + break; + } + len -= sizeof(m3dchunk_t) + model->si_s; + + /* inlined assets */ + if(M3D_CHUNKMAGIC(data, 'A','S','E','T') && len > 0) { + M3D_LOG("Inlined asset"); + i = model->numinlined++; + model->inlined = (m3di_t*)M3D_REALLOC(model->inlined, model->numinlined * sizeof(m3di_t)); + if(!model->inlined) { +memerr: M3D_LOG("Out of memory"); + model->errcode = M3D_ERR_ALLOC; + return model; + } + data += sizeof(m3dchunk_t); + t = &model->inlined[i]; + M3D_GETSTR(t->name); + M3D_LOG(t->name); + t->data = (uint8_t*)data; + t->length = len; + } + } + + /* parse chunks */ + while(chunk < end && !M3D_CHUNKMAGIC(chunk, 'O','M','D','3')) { + data = chunk; + len = ((m3dchunk_t*)chunk)->length; + chunk += len; + if(len < sizeof(m3dchunk_t) || chunk >= end) { + M3D_LOG("Invalid chunk size"); + break; + } + len -= sizeof(m3dchunk_t); + + /* color map */ + if(M3D_CHUNKMAGIC(data, 'C','M','A','P')) { + M3D_LOG("Color map"); + if(model->cmap) { M3D_LOG("More color map chunks, should be unique"); model->errcode = M3D_ERR_CMAP; continue; } + if(!model->ci_s) { M3D_LOG("Color map chunk, shouldn't be any"); model->errcode = M3D_ERR_CMAP; continue; } + model->numcmap = len / sizeof(uint32_t); + model->cmap = (uint32_t*)(data + sizeof(m3dchunk_t)); + } else + /* texture map */ + if(M3D_CHUNKMAGIC(data, 'T','M','A','P')) { + M3D_LOG("Texture map"); + if(model->tmap) { M3D_LOG("More texture map chunks, should be unique"); model->errcode = M3D_ERR_TMAP; continue; } + if(!model->ti_s) { M3D_LOG("Texture map chunk, shouldn't be any"); model->errcode = M3D_ERR_TMAP; continue; } + reclen = model->vc_s + model->vc_s; + model->numtmap = len / reclen; + model->tmap = (m3dti_t*)M3D_MALLOC(model->numtmap * sizeof(m3dti_t)); + if(!model->tmap) goto memerr; + for(i = 0, data += sizeof(m3dchunk_t); data < chunk; i++) { + switch(model->vc_s) { + case 1: + model->tmap[i].u = (M3D_FLOAT)((uint8_t)data[0]) / (M3D_FLOAT)255.0; + model->tmap[i].v = (M3D_FLOAT)((uint8_t)data[1]) / (M3D_FLOAT)255.0; + break; + case 2: + model->tmap[i].u = (M3D_FLOAT)(*((uint16_t*)(data+0))) / (M3D_FLOAT)65535.0; + model->tmap[i].v = (M3D_FLOAT)(*((uint16_t*)(data+2))) / (M3D_FLOAT)65535.0; + break; + case 4: + model->tmap[i].u = (M3D_FLOAT)(*((float*)(data+0))); + model->tmap[i].v = (M3D_FLOAT)(*((float*)(data+4))); + break; + case 8: + model->tmap[i].u = (M3D_FLOAT)(*((double*)(data+0))); + model->tmap[i].v = (M3D_FLOAT)(*((double*)(data+8))); + break; + } + data += reclen; + } + } else + /* vertex list */ + if(M3D_CHUNKMAGIC(data, 'V','R','T','S')) { + M3D_LOG("Vertex list"); + if(model->vertex) { M3D_LOG("More vertex chunks, should be unique"); model->errcode = M3D_ERR_VRTS; continue; } + if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; + reclen = model->ci_s + model->sk_s + 4 * model->vc_s; + model->numvertex = len / reclen; + model->vertex = (m3dv_t*)M3D_MALLOC(model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(model->vertex, 0, model->numvertex * sizeof(m3dv_t)); + for(i = 0, data += sizeof(m3dchunk_t); data < chunk && i < model->numvertex; i++) { + switch(model->vc_s) { + case 1: + model->vertex[i].x = (M3D_FLOAT)((int8_t)data[0]) / (M3D_FLOAT)127.0; + model->vertex[i].y = (M3D_FLOAT)((int8_t)data[1]) / (M3D_FLOAT)127.0; + model->vertex[i].z = (M3D_FLOAT)((int8_t)data[2]) / (M3D_FLOAT)127.0; + model->vertex[i].w = (M3D_FLOAT)((int8_t)data[3]) / (M3D_FLOAT)127.0; + data += 4; + break; + case 2: + model->vertex[i].x = (M3D_FLOAT)(*((int16_t*)(data+0))) / (M3D_FLOAT)32767.0; + model->vertex[i].y = (M3D_FLOAT)(*((int16_t*)(data+2))) / (M3D_FLOAT)32767.0; + model->vertex[i].z = (M3D_FLOAT)(*((int16_t*)(data+4))) / (M3D_FLOAT)32767.0; + model->vertex[i].w = (M3D_FLOAT)(*((int16_t*)(data+6))) / (M3D_FLOAT)32767.0; + data += 8; + break; + case 4: + model->vertex[i].x = (M3D_FLOAT)(*((float*)(data+0))); + model->vertex[i].y = (M3D_FLOAT)(*((float*)(data+4))); + model->vertex[i].z = (M3D_FLOAT)(*((float*)(data+8))); + model->vertex[i].w = (M3D_FLOAT)(*((float*)(data+12))); + data += 16; + break; + case 8: + model->vertex[i].x = (M3D_FLOAT)(*((double*)(data+0))); + model->vertex[i].y = (M3D_FLOAT)(*((double*)(data+8))); + model->vertex[i].z = (M3D_FLOAT)(*((double*)(data+16))); + model->vertex[i].w = (M3D_FLOAT)(*((double*)(data+24))); + data += 32; + break; + } + switch(model->ci_s) { + case 1: model->vertex[i].color = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: model->vertex[i].color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: model->vertex[i].color = *((uint32_t*)data); data += 4; break; + /* case 8: break; */ + } + model->vertex[i].skinid = M3D_UNDEF; + data = _m3d_getidx(data, model->sk_s, &model->vertex[i].skinid); + } + } else + /* skeleton: bone hierarchy and skin */ + if(M3D_CHUNKMAGIC(data, 'B','O','N','E')) { + M3D_LOG("Skeleton"); + if(model->bone) { M3D_LOG("More bone chunks, should be unique"); model->errcode = M3D_ERR_BONE; continue; } + if(!model->bi_s) { M3D_LOG("Bone chunk, shouldn't be any"); model->errcode=M3D_ERR_BONE; continue; } + if(!model->vertex) { M3D_LOG("No vertex chunk before bones"); model->errcode = M3D_ERR_VRTS; break; } + data += sizeof(m3dchunk_t); + model->numbone = 0; + data = _m3d_getidx(data, model->bi_s, &model->numbone); + if(model->numbone) { + model->bone = (m3db_t*)M3D_MALLOC(model->numbone * sizeof(m3db_t)); + if(!model->bone) goto memerr; + } + model->numskin = 0; + data = _m3d_getidx(data, model->sk_s, &model->numskin); + /* read bone hierarchy */ + for(i = 0; data < chunk && i < model->numbone; i++) { + data = _m3d_getidx(data, model->bi_s, &model->bone[i].parent); + M3D_GETSTR(model->bone[i].name); + data = _m3d_getidx(data, model->vi_s, &model->bone[i].pos); + data = _m3d_getidx(data, model->vi_s, &model->bone[i].ori); + model->bone[i].numweight = 0; + model->bone[i].weight = NULL; + } + /* read skin definitions */ + if(model->numskin) { + model->skin = (m3ds_t*)M3D_MALLOC(model->numskin * sizeof(m3ds_t)); + if(!model->skin) goto memerr; + for(i = 0; data < chunk && i < model->numskin; i++) { + for(j = 0; j < M3D_NUMBONE; j++) { + model->skin[i].boneid[j] = M3D_UNDEF; + model->skin[i].weight[j] = (M3D_FLOAT)0.0; + } + memset(&weights, 0, sizeof(weights)); + if(model->nb_s == 1) weights[0] = 255; + else { + memcpy(&weights, data, model->nb_s); + data += model->nb_s; + } + for(j = 0, w = (M3D_FLOAT)0.0; j < (unsigned int)model->nb_s; j++) { + if(weights[j]) { + if(j >= M3D_NUMBONE) + data += model->bi_s; + else { + model->skin[i].weight[j] = (M3D_FLOAT)(weights[j]) / (M3D_FLOAT)255.0; + w += model->skin[i].weight[j]; + data = _m3d_getidx(data, model->bi_s, &model->skin[i].boneid[j]); + } + } + } + /* this can occur if model has more bones than what the importer is configured to handle */ + if(w != (M3D_FLOAT)1.0 && w != (M3D_FLOAT)0.0) { + for(j = 0; j < M3D_NUMBONE; j++) + model->skin[i].weight[j] /= w; + } + } + } + } else + /* material */ + if(M3D_CHUNKMAGIC(data, 'M','T','R','L')) { + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_LOG("Material"); + M3D_LOG(name); + if(model->ci_s < 4 && !model->numcmap) model->errcode = M3D_ERR_CMAP; + for(i = 0; i < model->nummaterial; i++) + if(!strcmp(name, model->material[i].name)) { + model->errcode = M3D_ERR_MTRL; + M3D_LOG("Multiple definitions for material"); + M3D_LOG(name); + name = NULL; + break; + } + if(name) { + i = model->nummaterial++; + if(model->flags & M3D_FLG_MTLLIB) { + m = model->material; + model->material = (m3dm_t*)M3D_MALLOC(model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + memcpy(model->material, m, (model->nummaterial - 1) * sizeof(m3dm_t)); + if(model->texture) { + tx = model->texture; + model->texture = (m3dtx_t*)M3D_MALLOC(model->numtexture * sizeof(m3dtx_t)); + if(!model->texture) goto memerr; + memcpy(model->texture, tx, model->numtexture * sizeof(m3dm_t)); + } + model->flags &= ~M3D_FLG_MTLLIB; + } else { + model->material = (m3dm_t*)M3D_REALLOC(model->material, model->nummaterial * sizeof(m3dm_t)); + if(!model->material) goto memerr; + } + m = &model->material[i]; + m->numprop = 0; + m->name = name; + m->prop = (m3dp_t*)M3D_MALLOC((len / 2) * sizeof(m3dp_t)); + if(!m->prop) goto memerr; + while(data < chunk) { + i = m->numprop++; + m->prop[i].type = *data++; + m->prop[i].value.num = 0; + if(m->prop[i].type >= 128) + k = m3dpf_map; + else { + for(k = 256, j = 0; j < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); j++) + if(m->prop[i].type == m3d_propertytypes[j].id) { k = m3d_propertytypes[j].format; break; } + } + switch(k) { + case m3dpf_color: + switch(model->ci_s) { + case 1: m->prop[i].value.color = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: m->prop[i].value.color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: m->prop[i].value.color = *((uint32_t*)data); data += 4; break; + } + break; + + case m3dpf_uint8: m->prop[i].value.num = *data++; break; + case m3dpf_uint16:m->prop[i].value.num = *((uint16_t*)data); data += 2; break; + case m3dpf_uint32:m->prop[i].value.num = *((uint32_t*)data); data += 4; break; + case m3dpf_float: m->prop[i].value.fnum = *((float*)data); data += 4; break; + + case m3dpf_map: + M3D_GETSTR(name); + m->prop[i].value.textureid = _m3d_gettx(model, readfilecb, freecb, name); + if(model->errcode == M3D_ERR_ALLOC) goto memerr; + /* this error code only returned if readfilecb was specified */ + if(m->prop[i].value.textureid == M3D_UNDEF) { + M3D_LOG("Texture not found"); + M3D_LOG(m->name); + m->numprop--; + } + break; + + default: + M3D_LOG("Unknown material property in"); + M3D_LOG(m->name); + model->errcode = M3D_ERR_UNKPROP; + data = chunk; + break; + } + } + m->prop = (m3dp_t*)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t)); + if(!m->prop) goto memerr; + } + } else + /* face */ + if(M3D_CHUNKMAGIC(data, 'P','R','O','C')) { + /* procedural surface */ + M3D_GETSTR(name); + M3D_LOG("Procedural surface"); + M3D_LOG(name); + _m3d_getpr(model, readfilecb, freecb, name); + } else + if(M3D_CHUNKMAGIC(data, 'M','E','S','H')) { + M3D_LOG("Mesh data"); + if(!model->vertex) { M3D_LOG("No vertex chunk before mesh"); model->errcode = M3D_ERR_VRTS; } + /* mesh */ + data += sizeof(m3dchunk_t); + mi = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; +#endif + am = model->numface; + while(data < chunk) { + k = *data++; + n = k >> 4; + k &= 15; + if(!n) { + if(!k) { + /* use material */ + mi = M3D_UNDEF; + M3D_GETSTR(name); + if(name) { + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(name, model->material[j].name)) { + mi = (M3D_INDEX)j; + break; + } + if(mi == M3D_UNDEF) model->errcode = M3D_ERR_MTRL; + } + } else { + /* use parameter */ + M3D_GETSTR(name); +#ifdef M3D_VERTEXMAX + pi = M3D_UNDEF; + if(name) { + for(j = 0; j < model->numparam; j++) + if(!strcmp(name, model->param[j].name)) { + pi = (M3D_INDEX)j; + break; + } + if(pi == M3D_UNDEF) { + pi = model->numparam++; + model->param = (m3dvi_t*)M3D_REALLOC(model->param, model->numparam * sizeof(m3dvi_t)); + if(!model->param) goto memerr; + model->param[pi].name = name; + model->param[pi].count = 0; + } + } +#endif + } + continue; + } + if(n != 3) { M3D_LOG("Only triangle mesh supported for now"); model->errcode = M3D_ERR_UNKMESH; return model; } + i = model->numface++; + if(model->numface > am) { + am = model->numface + 4095; + model->face = (m3df_t*)M3D_REALLOC(model->face, am * sizeof(m3df_t)); + if(!model->face) goto memerr; + } + memset(&model->face[i], 255, sizeof(m3df_t)); /* set all index to -1 by default */ + model->face[i].materialid = mi; +#ifdef M3D_VERTEXMAX + model->face[i].paramid = pi; +#endif + for(j = 0; data < chunk && j < n; j++) { + /* vertex */ + data = _m3d_getidx(data, model->vi_s, &model->face[i].vertex[j]); + /* texcoord */ + if(k & 1) + data = _m3d_getidx(data, model->ti_s, &model->face[i].texcoord[j]); + /* normal */ + if(k & 2) + data = _m3d_getidx(data, model->vi_s, &model->face[i].normal[j]); +#ifndef M3D_NONORMALS + if(model->face[i].normal[j] == M3D_UNDEF) neednorm = 1; +#endif + /* maximum */ + if(k & 4) +#ifdef M3D_VERTEXMAX + data = _m3d_getidx(data, model->vi_s, &model->face[i].vertmax[j]); +#else + data += model->vi_s; +#endif + } + if(j != n) { M3D_LOG("Invalid mesh"); model->numface = 0; model->errcode = M3D_ERR_UNKMESH; return model; } + } + model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); + } else + if(M3D_CHUNKMAGIC(data, 'V','O','X','T')) { + /* voxel types */ + M3D_LOG("Voxel types list"); + if(model->voxtype) { M3D_LOG("More voxel type chunks, should be unique"); model->errcode = M3D_ERR_VOXT; continue; } + if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; + reclen = model->ci_s + model->si_s + 3 + model->sk_s; + k = len / reclen; + model->voxtype = (m3dvt_t*)M3D_MALLOC(k * sizeof(m3dvt_t)); + if(!model->voxtype) goto memerr; + memset(model->voxtype, 0, k * sizeof(m3dvt_t)); + model->numvoxtype = 0; + for(i = 0, data += sizeof(m3dchunk_t); data < chunk && i < k; i++) { + switch(model->ci_s) { + case 1: model->voxtype[i].color = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: model->voxtype[i].color = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: model->voxtype[i].color = *((uint32_t*)data); data += 4; break; + /* case 8: break; */ + } + M3D_GETSTR(name); + model->voxtype[i].materialid = M3D_UNDEF; + if(name) { + model->voxtype[i].name = name; +/* + for(j = 0; j < model->nummaterial; j++) + if(!strcmp(name, model->material[j].name)) { + model->voxtype[i].materialid = (M3D_INDEX)j; + break; + } +*/ + } + j = *data++; + model->voxtype[i].rotation = j & 0xBF; + model->voxtype[i].voxshape = ((j & 0x40) << 2) | *data++; + model->voxtype[i].numitem = *data++; + model->voxtype[i].skinid = M3D_UNDEF; + data = _m3d_getidx(data, model->sk_s, &model->voxtype[i].skinid); + if(model->voxtype[i].numitem) { + model->voxtype[i].item = (m3dvi_t*)M3D_MALLOC(model->voxtype[i].numitem * sizeof(m3dvi_t)); + if(!model->voxtype[i].item) goto memerr; + memset(model->voxtype[i].item, 0, model->voxtype[i].numitem * sizeof(m3dvi_t)); + for(j = 0; j < model->voxtype[i].numitem; j++) { + model->voxtype[i].item[j].count = *data++; + model->voxtype[i].item[j].count |= (*data++) << 8; + M3D_GETSTR(model->voxtype[i].item[j].name); + } + } + } + model->numvoxtype = i; + if(k != model->numvoxtype) { + model->voxtype = (m3dvt_t*)M3D_REALLOC(model->voxtype, model->numvoxtype * sizeof(m3dvt_t)); + if(!model->voxtype) goto memerr; + } + } else + if(M3D_CHUNKMAGIC(data, 'V','O','X','D')) { + /* voxel data */ + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_LOG("Voxel Data Layer"); + M3D_LOG(name); + if(model->vd_s > 4 || model->vp_s > 2) { M3D_LOG("No voxel index size"); model->errcode = M3D_ERR_UNKVOX; continue; } + if(!model->voxtype) { M3D_LOG("No voxel type chunk before voxel data"); model->errcode = M3D_ERR_VOXT; } + i = model->numvoxel++; + model->voxel = (m3dvx_t*)M3D_REALLOC(model->voxel, model->numvoxel * sizeof(m3dvx_t)); + if(!model->voxel) goto memerr; + memset(&model->voxel[i], 0, sizeof(m3dvx_t)); + model->voxel[i].name = name; + switch(model->vd_s) { + case 1: + model->voxel[i].x = (int32_t)((int8_t)data[0]); + model->voxel[i].y = (int32_t)((int8_t)data[1]); + model->voxel[i].z = (int32_t)((int8_t)data[2]); + model->voxel[i].w = (uint32_t)(data[3]); + model->voxel[i].h = (uint32_t)(data[4]); + model->voxel[i].d = (uint32_t)(data[5]); + data += 6; + break; + case 2: + model->voxel[i].x = (int32_t)(*((int16_t*)(data+0))); + model->voxel[i].y = (int32_t)(*((int16_t*)(data+2))); + model->voxel[i].z = (int32_t)(*((int16_t*)(data+4))); + model->voxel[i].w = (uint32_t)(*((uint16_t*)(data+6))); + model->voxel[i].h = (uint32_t)(*((uint16_t*)(data+8))); + model->voxel[i].d = (uint32_t)(*((uint16_t*)(data+10))); + data += 12; + break; + case 4: + model->voxel[i].x = *((int32_t*)(data+0)); + model->voxel[i].y = *((int32_t*)(data+4)); + model->voxel[i].z = *((int32_t*)(data+8)); + model->voxel[i].w = *((uint32_t*)(data+12)); + model->voxel[i].h = *((uint32_t*)(data+16)); + model->voxel[i].d = *((uint32_t*)(data+20)); + data += 24; + break; + } + model->voxel[i].uncertain = *data++; + model->voxel[i].groupid = *data++; + k = model->voxel[i].w * model->voxel[i].h * model->voxel[i].d; + model->voxel[i].data = (M3D_VOXEL*)M3D_MALLOC(k * sizeof(M3D_VOXEL)); + if(!model->voxel[i].data) goto memerr; + memset(model->voxel[i].data, 0xff, k * sizeof(M3D_VOXEL)); + for(j = 0; data < chunk && j < k;) { + l = ((*data++) & 0x7F) + 1; + if(data[-1] & 0x80) { + data = _m3d_getidx(data, model->vp_s, &mi); + while(l-- && j < k) model->voxel[i].data[j++] = (M3D_VOXEL)mi; + } else + while(l-- && j < k) { + data = _m3d_getidx(data, model->vp_s, &mi); + model->voxel[i].data[j++] = (M3D_VOXEL)mi; + } + } + } else + if(M3D_CHUNKMAGIC(data, 'S','H','P','E')) { + /* mathematical shape */ + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_LOG("Mathematical Shape"); + M3D_LOG(name); + i = model->numshape++; + model->shape = (m3dh_t*)M3D_REALLOC(model->shape, model->numshape * sizeof(m3dh_t)); + if(!model->shape) goto memerr; + h = &model->shape[i]; + h->numcmd = 0; + h->cmd = NULL; + h->name = name; + h->group = M3D_UNDEF; + data = _m3d_getidx(data, model->bi_s, &h->group); + if(h->group != M3D_UNDEF && h->group >= model->numbone) { + M3D_LOG("Unknown bone id as shape group in shape"); + M3D_LOG(name); + h->group = M3D_UNDEF; + model->errcode = M3D_ERR_SHPE; + } + while(data < chunk) { + i = h->numcmd++; + h->cmd = (m3dc_t*)M3D_REALLOC(h->cmd, h->numcmd * sizeof(m3dc_t)); + if(!h->cmd) goto memerr; + h->cmd[i].type = *data++; + if(h->cmd[i].type & 0x80) { + h->cmd[i].type &= 0x7F; + h->cmd[i].type |= (*data++ << 7); + } + if(h->cmd[i].type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0]))) { + M3D_LOG("Unknown shape command in"); + M3D_LOG(h->name); + model->errcode = M3D_ERR_UNKCMD; + break; + } + cd = &m3d_commandtypes[h->cmd[i].type]; + h->cmd[i].arg = (uint32_t*)M3D_MALLOC(cd->p * sizeof(uint32_t)); + if(!h->cmd[i].arg) goto memerr; + memset(h->cmd[i].arg, 0, cd->p * sizeof(uint32_t)); + for(k = n = 0, l = cd->p; k < l; k++) + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + h->cmd[i].arg[k] = M3D_NOTDEFINED; + M3D_GETSTR(name); + if(name) { + for(n = 0; n < model->nummaterial; n++) + if(!strcmp(name, model->material[n].name)) { + h->cmd[i].arg[k] = n; + break; + } + if(h->cmd[i].arg[k] == M3D_NOTDEFINED) model->errcode = M3D_ERR_MTRL; + } + break; + case m3dcp_vc_t: + f = 0.0f; + switch(model->vc_s) { + case 1: f = (float)((int8_t)data[0]) / 127; break; + case 2: f = (float)(*((int16_t*)(data+0))) / 32767; break; + case 4: f = (float)(*((float*)(data+0))); break; + case 8: f = (float)(*((double*)(data+0))); break; + } + memcpy(&h->cmd[i].arg[k], &f, 4); + data += model->vc_s; + break; + case m3dcp_hi_t: data = _m3d_getidx(data, model->hi_s, &h->cmd[i].arg[k]); break; + case m3dcp_fi_t: data = _m3d_getidx(data, model->fi_s, &h->cmd[i].arg[k]); break; + case m3dcp_ti_t: data = _m3d_getidx(data, model->ti_s, &h->cmd[i].arg[k]); break; + case m3dcp_qi_t: + case m3dcp_vi_t: data = _m3d_getidx(data, model->vi_s, &h->cmd[i].arg[k]); break; + case m3dcp_i1_t: data = _m3d_getidx(data, 1, &h->cmd[i].arg[k]); break; + case m3dcp_i2_t: data = _m3d_getidx(data, 2, &h->cmd[i].arg[k]); break; + case m3dcp_i4_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); break; + case m3dcp_va_t: data = _m3d_getidx(data, 4, &h->cmd[i].arg[k]); + n = k + 1; l += (h->cmd[i].arg[k] - 1) * (cd->p - k - 1); + h->cmd[i].arg = (uint32_t*)M3D_REALLOC(h->cmd[i].arg, l * sizeof(uint32_t)); + if(!h->cmd[i].arg) goto memerr; + memset(&h->cmd[i].arg[k + 1], 0, (l - k - 1) * sizeof(uint32_t)); + break; + } + } + } else + /* annotation label list */ + if(M3D_CHUNKMAGIC(data, 'L','B','L','S')) { + data += sizeof(m3dchunk_t); + M3D_GETSTR(name); + M3D_GETSTR(lang); + M3D_LOG("Label list"); + if(name) { M3D_LOG(name); } + if(lang) { M3D_LOG(lang); } + if(model->ci_s && model->ci_s < 4 && !model->cmap) model->errcode = M3D_ERR_CMAP; + k = 0; + switch(model->ci_s) { + case 1: k = model->cmap ? model->cmap[data[0]] : 0; data++; break; + case 2: k = model->cmap ? model->cmap[*((uint16_t*)data)] : 0; data += 2; break; + case 4: k = *((uint32_t*)data); data += 4; break; + /* case 8: break; */ + } + reclen = model->vi_s + model->si_s; + i = model->numlabel; model->numlabel += len / reclen; + model->label = (m3dl_t*)M3D_REALLOC(model->label, model->numlabel * sizeof(m3dl_t)); + if(!model->label) goto memerr; + memset(&model->label[i], 0, (model->numlabel - i) * sizeof(m3dl_t)); + for(; data < chunk && i < model->numlabel; i++) { + model->label[i].name = name; + model->label[i].lang = lang; + model->label[i].color = k; + data = _m3d_getidx(data, model->vi_s, &model->label[i].vertexid); + M3D_GETSTR(model->label[i].text); + } + } else + /* action */ + if(M3D_CHUNKMAGIC(data, 'A','C','T','N')) { + M3D_LOG("Action"); + i = model->numaction++; + model->action = (m3da_t*)M3D_REALLOC(model->action, model->numaction * sizeof(m3da_t)); + if(!model->action) goto memerr; + a = &model->action[i]; + data += sizeof(m3dchunk_t); + M3D_GETSTR(a->name); + M3D_LOG(a->name); + a->numframe = *((uint16_t*)data); data += 2; + if(a->numframe < 1) { + model->numaction--; + } else { + a->durationmsec = *((uint32_t*)data); data += 4; + a->frame = (m3dfr_t*)M3D_MALLOC(a->numframe * sizeof(m3dfr_t)); + if(!a->frame) goto memerr; + for(i = 0; data < chunk && i < a->numframe; i++) { + a->frame[i].msec = *((uint32_t*)data); data += 4; + a->frame[i].numtransform = 0; a->frame[i].transform = NULL; + data = _m3d_getidx(data, model->fc_s, &a->frame[i].numtransform); + if(a->frame[i].numtransform > 0) { + a->frame[i].transform = (m3dtr_t*)M3D_MALLOC(a->frame[i].numtransform * sizeof(m3dtr_t)); + for(j = 0; j < a->frame[i].numtransform; j++) { + data = _m3d_getidx(data, model->bi_s, &a->frame[i].transform[j].boneid); + data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].pos); + data = _m3d_getidx(data, model->vi_s, &a->frame[i].transform[j].ori); + } + } + } + } + } else { + i = model->numextra++; + model->extra = (m3dchunk_t**)M3D_REALLOC(model->extra, model->numextra * sizeof(m3dchunk_t*)); + if(!model->extra) goto memerr; + model->extra[i] = (m3dchunk_t*)data; + } + } + /* calculate normals, normalize skin weights, create bone/vertex cross-references and calculate transform matrices */ +#ifdef M3D_ASCII +postprocess: +#endif + if(model) { + M3D_LOG("Post-process"); +#ifdef M3D_PROFILING + gettimeofday(&tv1, NULL); + tvd.tv_sec = tv1.tv_sec - tv0.tv_sec; + tvd.tv_usec = tv1.tv_usec - tv0.tv_usec; + if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; } + printf(" Parsing chunks %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); +#endif +#ifndef M3D_NOVOXELS + if(model->numvoxel && model->voxel) { + M3D_LOG("Converting voxels into vertices and mesh"); + /* add normals */ + enorm = model->numvertex; model->numvertex += 6; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[enorm], 0, 6 * sizeof(m3dv_t)); + for(l = 0; l < 6; l++) + model->vertex[enorm+l].skinid = M3D_UNDEF; + model->vertex[enorm+0].y = (M3D_FLOAT)-1.0; + model->vertex[enorm+1].z = (M3D_FLOAT)-1.0; + model->vertex[enorm+2].x = (M3D_FLOAT)-1.0; + model->vertex[enorm+3].y = (M3D_FLOAT)1.0; + model->vertex[enorm+4].z = (M3D_FLOAT)1.0; + model->vertex[enorm+5].x = (M3D_FLOAT)1.0; + /* this is a fast, not so memory efficient version, only basic face culling used */ + min_x = min_y = min_z = 2147483647L; + max_x = max_y = max_z = -2147483647L; + for(i = 0; i < model->numvoxel; i++) { + if(model->voxel[i].x + (int32_t)model->voxel[i].w > max_x) max_x = model->voxel[i].x + (int32_t)model->voxel[i].w; + if(model->voxel[i].x < min_x) min_x = model->voxel[i].x; + if(model->voxel[i].y + (int32_t)model->voxel[i].h > max_y) max_y = model->voxel[i].y + (int32_t)model->voxel[i].h; + if(model->voxel[i].y < min_y) min_y = model->voxel[i].y; + if(model->voxel[i].z + (int32_t)model->voxel[i].d > max_z) max_z = model->voxel[i].z + (int32_t)model->voxel[i].d; + if(model->voxel[i].z < min_z) min_z = model->voxel[i].z; + } + i = (-min_x > max_x ? -min_x : max_x); + j = (-min_y > max_y ? -min_y : max_y); + k = (-min_z > max_z ? -min_z : max_z); + if(j > i) i = j; + if(k > i) i = k; + if(i <= 1) i = 1; + w = (M3D_FLOAT)1.0 / (M3D_FLOAT)i; + if(i >= 254) model->vc_s = 2; + if(i >= 65534) model->vc_s = 4; + for(i = 0; i < model->numvoxel; i++) { + sx = model->voxel[i].w; sz = model->voxel[i].d; sy = model->voxel[i].h; + for(y = 0, j = 0; y < sy; y++) + for(z = 0; z < sz; z++) + for(x = 0; x < sx; x++, j++) + if(model->voxel[i].data[j] < model->numvoxtype) { + k = 0; + /* 16__32 ____ + * /| /| /|2 /| + *64_128 | /_8_/ 32 + * | 1_|_2 |4|_|_| + * |/ |/ |/ 1|/ + * 4___8 |16_| */ + k = n = am = 0; + if(!y || model->voxel[i].data[j - sx*sz] >= model->numvoxtype) { n++; am |= 1; k |= 1|2|4|8; } + if(!z || model->voxel[i].data[j - sx] >= model->numvoxtype) { n++; am |= 2; k |= 1|2|16|32; } + if(!x || model->voxel[i].data[j - 1] >= model->numvoxtype) { n++; am |= 4; k |= 1|4|16|64; } + if(y == sy-1 || model->voxel[i].data[j + sx*sz] >= model->numvoxtype) { n++; am |= 8; k |= 16|32|64|128; } + if(z == sz-1 || model->voxel[i].data[j + sx] >= model->numvoxtype) { n++; am |= 16; k |= 4|8|64|128; } + if(x == sx-1 || model->voxel[i].data[j + 1] >= model->numvoxtype) { n++; am |= 32; k |= 2|8|32|128; } + if(k) { + memset(edge, 255, sizeof(edge)); + for(l = 0, len = 1, reclen = model->numvertex; l < 8; l++, len <<= 1) + if(k & len) edge[l] = model->numvertex++; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[reclen], 0, (model->numvertex-reclen) * sizeof(m3dv_t)); + for(l = reclen; l < model->numvertex; l++) { + model->vertex[l].skinid = model->voxtype[model->voxel[i].data[j]].skinid; + model->vertex[l].color = model->voxtype[model->voxel[i].data[j]].color; + } + l = reclen; + if(k & 1) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 2) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 4) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + if(k & 8) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + if(k & 16) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 32) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z) * w; + l++; + } + if(k & 64) { + model->vertex[l].x = (model->voxel[i].x + x) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + if(k & 128) { + model->vertex[l].x = (model->voxel[i].x + x + 1) * w; + model->vertex[l].y = (model->voxel[i].y + y + 1) * w; + model->vertex[l].z = (model->voxel[i].z + z + 1) * w; + l++; + } + n <<= 1; + l = model->numface; model->numface += n; + model->face = (m3df_t*)M3D_REALLOC(model->face, model->numface * sizeof(m3df_t)); + if(!model->face) goto memerr; + memset(&model->face[l], 255, n * sizeof(m3df_t)); + for(reclen = l; reclen < model->numface; reclen++) + model->face[reclen].materialid = model->voxtype[model->voxel[i].data[j]].materialid; + if(am & 1) { /* bottom */ + model->face[l].vertex[0] = edge[0]; model->face[l].vertex[1] = edge[1]; model->face[l].vertex[2] = edge[2]; + model->face[l+1].vertex[0] = edge[2]; model->face[l+1].vertex[1] = edge[1]; model->face[l+1].vertex[2] = edge[3]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm; + l += 2; + } + if(am & 2) { /* north */ + model->face[l].vertex[0] = edge[0]; model->face[l].vertex[1] = edge[4]; model->face[l].vertex[2] = edge[1]; + model->face[l+1].vertex[0] = edge[1]; model->face[l+1].vertex[1] = edge[4]; model->face[l+1].vertex[2] = edge[5]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+1; + l += 2; + } + if(am & 4) { /* west */ + model->face[l].vertex[0] = edge[0]; model->face[l].vertex[1] = edge[2]; model->face[l].vertex[2] = edge[4]; + model->face[l+1].vertex[0] = edge[2]; model->face[l+1].vertex[1] = edge[6]; model->face[l+1].vertex[2] = edge[4]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+2; + l += 2; + } + if(am & 8) { /* top */ + model->face[l].vertex[0] = edge[4]; model->face[l].vertex[1] = edge[6]; model->face[l].vertex[2] = edge[5]; + model->face[l+1].vertex[0] = edge[5]; model->face[l+1].vertex[1] = edge[6]; model->face[l+1].vertex[2] = edge[7]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+3; + l += 2; + } + if(am & 16) { /* south */ + model->face[l].vertex[0] = edge[2]; model->face[l].vertex[1] = edge[7]; model->face[l].vertex[2] = edge[6]; + model->face[l+1].vertex[0] = edge[7]; model->face[l+1].vertex[1] = edge[2]; model->face[l+1].vertex[2] = edge[3]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+4; + l += 2; + } + if(am & 32) { /* east */ + model->face[l].vertex[0] = edge[1]; model->face[l].vertex[1] = edge[5]; model->face[l].vertex[2] = edge[7]; + model->face[l+1].vertex[0] = edge[1]; model->face[l+1].vertex[1] = edge[7]; model->face[l+1].vertex[2] = edge[3]; + model->face[l].normal[0] = model->face[l].normal[1] = model->face[l].normal[2] = + model->face[l+1].normal[0] = model->face[l+1].normal[1] = model->face[l+1].normal[2] = enorm+5; + l += 2; + } + } + } + } + } +#endif +#ifndef M3D_NONORMALS + if(model->numface && model->face && neednorm) { + /* if they are missing, calculate triangle normals into a temporary buffer */ + norm = (m3dv_t*)M3D_MALLOC(model->numface * sizeof(m3dv_t)); + if(!norm) goto memerr; + for(i = 0, n = model->numvertex; i < model->numface; i++) + if(model->face[i].normal[0] == M3D_UNDEF) { + v0 = &model->vertex[model->face[i].vertex[0]]; + v1 = &model->vertex[model->face[i].vertex[1]]; + v2 = &model->vertex[model->face[i].vertex[2]]; + va.x = v1->x - v0->x; va.y = v1->y - v0->y; va.z = v1->z - v0->z; + vb.x = v2->x - v0->x; vb.y = v2->y - v0->y; vb.z = v2->z - v0->z; + v0 = &norm[i]; + v0->x = (va.y * vb.z) - (va.z * vb.y); + v0->y = (va.z * vb.x) - (va.x * vb.z); + v0->z = (va.x * vb.y) - (va.y * vb.x); + w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z)); + v0->x *= w; v0->y *= w; v0->z *= w; + model->face[i].normal[0] = model->face[i].vertex[0] + n; + model->face[i].normal[1] = model->face[i].vertex[1] + n; + model->face[i].normal[2] = model->face[i].vertex[2] + n; + } + /* this is the fast way, we don't care if a normal is repeated in model->vertex */ + M3D_LOG("Generating normals"); + model->flags |= M3D_FLG_GENNORM; + model->numvertex <<= 1; + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, model->numvertex * sizeof(m3dv_t)); + if(!model->vertex) goto memerr; + memset(&model->vertex[n], 0, n * sizeof(m3dv_t)); + for(i = 0; i < model->numface; i++) + for(j = 0; j < 3; j++) { + v0 = &model->vertex[model->face[i].vertex[j] + n]; + v0->x += norm[i].x; + v0->y += norm[i].y; + v0->z += norm[i].z; + } + /* for each vertex, take the average of the temporary normals and use that */ + for(i = 0, v0 = &model->vertex[n]; i < n; i++, v0++) { + w = _m3d_rsq((v0->x * v0->x) + (v0->y * v0->y) + (v0->z * v0->z)); + v0->x *= w; v0->y *= w; v0->z *= w; + v0->skinid = M3D_UNDEF; + } + M3D_FREE(norm); + } +#endif + if(model->numbone && model->bone && model->numskin && model->skin && model->numvertex && model->vertex) { +#ifndef M3D_NOWEIGHTS + M3D_LOG("Generating weight cross-reference"); + for(i = 0; i < model->numvertex; i++) { + if(model->vertex[i].skinid < model->numskin) { + sk = &model->skin[model->vertex[i].skinid]; + w = (M3D_FLOAT)0.0; + for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) + w += sk->weight[j]; + for(j = 0; j < M3D_NUMBONE && sk->boneid[j] != M3D_UNDEF && sk->weight[j] > (M3D_FLOAT)0.0; j++) { + sk->weight[j] /= w; + b = &model->bone[sk->boneid[j]]; + k = b->numweight++; + b->weight = (m3dw_t*)M3D_REALLOC(b->weight, b->numweight * sizeof(m3da_t)); + if(!b->weight) goto memerr; + b->weight[k].vertexid = i; + b->weight[k].weight = sk->weight[j]; + } + } + } +#endif +#ifndef M3D_NOANIMATION + M3D_LOG("Calculating bone transformation matrices"); + for(i = 0; i < model->numbone; i++) { + b = &model->bone[i]; + if(model->bone[i].parent == M3D_UNDEF) { + _m3d_mat((M3D_FLOAT*)&b->mat4, &model->vertex[b->pos], &model->vertex[b->ori]); + } else { + _m3d_mat((M3D_FLOAT*)&r, &model->vertex[b->pos], &model->vertex[b->ori]); + _m3d_mul((M3D_FLOAT*)&b->mat4, (M3D_FLOAT*)&model->bone[b->parent].mat4, (M3D_FLOAT*)&r); + } + } + for(i = 0; i < model->numbone; i++) + _m3d_inv((M3D_FLOAT*)&model->bone[i].mat4); +#endif + } +#ifdef M3D_PROFILING + gettimeofday(&tv0, NULL); + tvd.tv_sec = tv0.tv_sec - tv1.tv_sec; + tvd.tv_usec = tv0.tv_usec - tv1.tv_usec; + if(tvd.tv_usec < 0) { tvd.tv_sec--; tvd.tv_usec += 1000000L; } + printf(" Post-process %ld.%06ld sec\n", tvd.tv_sec, tvd.tv_usec); +#endif + } + return model; +} + +/** + * Calculates skeletons for animation frames, returns a working copy (should be freed after use) + */ +m3dtr_t *m3d_frame(m3d_t *model, M3D_INDEX actionid, M3D_INDEX frameid, m3dtr_t *skeleton) +{ + unsigned int i; + M3D_INDEX s = frameid; + m3dfr_t *fr; + + if(!model || !model->numbone || !model->bone || (actionid != M3D_UNDEF && (!model->action || + actionid >= model->numaction || frameid >= model->action[actionid].numframe))) { + model->errcode = M3D_ERR_UNKFRAME; + return skeleton; + } + model->errcode = M3D_SUCCESS; + if(!skeleton) { + skeleton = (m3dtr_t*)M3D_MALLOC(model->numbone * sizeof(m3dtr_t)); + if(!skeleton) { + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + goto gen; + } + if(actionid == M3D_UNDEF || !frameid) { +gen: s = 0; + for(i = 0; i < model->numbone; i++) { + skeleton[i].boneid = i; + skeleton[i].pos = model->bone[i].pos; + skeleton[i].ori = model->bone[i].ori; + } + } + if(actionid < model->numaction && (frameid || !model->action[actionid].frame[0].msec)) { + for(; s <= frameid; s++) { + fr = &model->action[actionid].frame[s]; + for(i = 0; i < fr->numtransform; i++) { + skeleton[fr->transform[i].boneid].pos = fr->transform[i].pos; + skeleton[fr->transform[i].boneid].ori = fr->transform[i].ori; + } + } + } + return skeleton; +} + +#ifndef M3D_NOANIMATION +/** + * Returns interpolated animation-pose, a working copy (should be freed after use) + */ +m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec) +{ + unsigned int i, j, l; + M3D_FLOAT r[16], t, c, d, s; + m3db_t *ret; + m3dv_t *v, *p, *f; + m3dtr_t *tmp; + m3dfr_t *fr; + + if(!model || !model->numbone || !model->bone) { + model->errcode = M3D_ERR_UNKFRAME; + return NULL; + } + ret = (m3db_t*)M3D_MALLOC(model->numbone * sizeof(m3db_t)); + if(!ret) { + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + memcpy(ret, model->bone, model->numbone * sizeof(m3db_t)); + for(i = 0; i < model->numbone; i++) + _m3d_inv((M3D_FLOAT*)&ret[i].mat4); + if(!model->action || actionid >= model->numaction) { + model->errcode = M3D_ERR_UNKFRAME; + return ret; + } + msec %= model->action[actionid].durationmsec; + model->errcode = M3D_SUCCESS; + fr = &model->action[actionid].frame[0]; + for(j = l = 0; j < model->action[actionid].numframe && model->action[actionid].frame[j].msec <= msec; j++) { + fr = &model->action[actionid].frame[j]; + l = fr->msec; + for(i = 0; i < fr->numtransform; i++) { + ret[fr->transform[i].boneid].pos = fr->transform[i].pos; + ret[fr->transform[i].boneid].ori = fr->transform[i].ori; + } + } + if(l != msec) { + model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t)); + if(!model->vertex) { + free(ret); + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + tmp = (m3dtr_t*)M3D_MALLOC(model->numbone * sizeof(m3dtr_t)); + if(tmp) { + for(i = 0; i < model->numbone; i++) { + tmp[i].pos = ret[i].pos; + tmp[i].ori = ret[i].ori; + } + fr = &model->action[actionid].frame[j % model->action[actionid].numframe]; + t = l >= fr->msec ? (M3D_FLOAT)1.0 : (M3D_FLOAT)(msec - l) / (M3D_FLOAT)(fr->msec - l); + for(i = 0; i < fr->numtransform; i++) { + tmp[fr->transform[i].boneid].pos = fr->transform[i].pos; + tmp[fr->transform[i].boneid].ori = fr->transform[i].ori; + } + for(i = 0, j = model->numvertex; i < model->numbone; i++) { + /* interpolation of position */ + if(ret[i].pos != tmp[i].pos) { + p = &model->vertex[ret[i].pos]; + f = &model->vertex[tmp[i].pos]; + v = &model->vertex[j]; + v->x = p->x + t * (f->x - p->x); + v->y = p->y + t * (f->y - p->y); + v->z = p->z + t * (f->z - p->z); + ret[i].pos = j++; + } + /* interpolation of orientation */ + if(ret[i].ori != tmp[i].ori) { + p = &model->vertex[ret[i].ori]; + f = &model->vertex[tmp[i].ori]; + v = &model->vertex[j]; + d = p->w * f->w + p->x * f->x + p->y * f->y + p->z * f->z; + if(d < 0) { d = -d; s = (M3D_FLOAT)-1.0; } else s = (M3D_FLOAT)1.0; +#if 0 + /* don't use SLERP, requires two more variables, libm linkage and it is slow (but nice) */ + a = (M3D_FLOAT)1.0 - t; b = t; + if(d < (M3D_FLOAT)0.999999) { c = acosf(d); b = 1 / sinf(c); a = sinf(a * c) * b; b *= sinf(t * c) * s; } + v->x = p->x * a + f->x * b; + v->y = p->y * a + f->y * b; + v->z = p->z * a + f->z * b; + v->w = p->w * a + f->w * b; +#else + /* approximated NLERP, original approximation by Arseny Kapoulkine, heavily optimized by me */ + c = t - (M3D_FLOAT)0.5; t += t * c * (t - (M3D_FLOAT)1.0) * (((M3D_FLOAT)1.0904 + d * ((M3D_FLOAT)-3.2452 + + d * ((M3D_FLOAT)3.55645 - d * (M3D_FLOAT)1.43519))) * c * c + ((M3D_FLOAT)0.848013 + d * + ((M3D_FLOAT)-1.06021 + d * (M3D_FLOAT)0.215638))); + v->x = p->x + t * (s * f->x - p->x); + v->y = p->y + t * (s * f->y - p->y); + v->z = p->z + t * (s * f->z - p->z); + v->w = p->w + t * (s * f->w - p->w); + d = _m3d_rsq(v->w * v->w + v->x * v->x + v->y * v->y + v->z * v->z); + v->x *= d; v->y *= d; v->z *= d; v->w *= d; +#endif + ret[i].ori = j++; + } + } + M3D_FREE(tmp); + } + } + for(i = 0; i < model->numbone; i++) { + if(ret[i].parent == M3D_UNDEF) { + _m3d_mat((M3D_FLOAT*)&ret[i].mat4, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]); + } else { + _m3d_mat((M3D_FLOAT*)&r, &model->vertex[ret[i].pos], &model->vertex[ret[i].ori]); + _m3d_mul((M3D_FLOAT*)&ret[i].mat4, (M3D_FLOAT*)&ret[ret[i].parent].mat4, (M3D_FLOAT*)&r); + } + } + return ret; +} + +#endif /* M3D_NOANIMATION */ + +#endif /* M3D_IMPLEMENTATION */ + +#if !defined(M3D_NODUP) && (!defined(M3D_NOIMPORTER) || defined(M3D_EXPORTER)) +/** + * Free the in-memory model + */ +void m3d_free(m3d_t *model) +{ + unsigned int i, j; + + if(!model) return; +#ifdef M3D_ASCII + /* if model imported from ASCII, we have to free all strings as well */ + if(model->flags & M3D_FLG_FREESTR) { + if(model->name) M3D_FREE(model->name); + if(model->license) M3D_FREE(model->license); + if(model->author) M3D_FREE(model->author); + if(model->desc) M3D_FREE(model->desc); + if(model->bone) + for(i = 0; i < model->numbone; i++) + if(model->bone[i].name) + M3D_FREE(model->bone[i].name); + if(model->shape) + for(i = 0; i < model->numshape; i++) + if(model->shape[i].name) + M3D_FREE(model->shape[i].name); + if(model->numvoxtype) + for(i = 0; i < model->numvoxtype; i++) { + if(model->voxtype[i].name) + M3D_FREE(model->voxtype[i].name); + for(j = 0; j < model->voxtype[i].numitem; j++) + if(model->voxtype[i].item[j].name) + M3D_FREE(model->voxtype[i].item[j].name); + } + if(model->numvoxel) + for(i = 0; i < model->numvoxel; i++) + if(model->voxel[i].name) + M3D_FREE(model->voxel[i].name); + if(model->material) + for(i = 0; i < model->nummaterial; i++) + if(model->material[i].name) + M3D_FREE(model->material[i].name); + if(model->action) + for(i = 0; i < model->numaction; i++) + if(model->action[i].name) + M3D_FREE(model->action[i].name); + if(model->texture) + for(i = 0; i < model->numtexture; i++) + if(model->texture[i].name) + M3D_FREE(model->texture[i].name); + if(model->inlined) + for(i = 0; i < model->numinlined; i++) { + if(model->inlined[i].name) + M3D_FREE(model->inlined[i].name); + if(model->inlined[i].data) + M3D_FREE(model->inlined[i].data); + } + if(model->extra) + for(i = 0; i < model->numextra; i++) + if(model->extra[i]) + M3D_FREE(model->extra[i]); + if(model->label) + for(i = 0; i < model->numlabel; i++) { + if(model->label[i].name) { + for(j = i + 1; j < model->numlabel; j++) + if(model->label[j].name == model->label[i].name) + model->label[j].name = NULL; + M3D_FREE(model->label[i].name); + } + if(model->label[i].lang) { + for(j = i + 1; j < model->numlabel; j++) + if(model->label[j].lang == model->label[i].lang) + model->label[j].lang = NULL; + M3D_FREE(model->label[i].lang); + } + if(model->label[i].text) + M3D_FREE(model->label[i].text); + } + if(model->preview.data) + M3D_FREE(model->preview.data); + } +#endif + if(model->flags & M3D_FLG_FREERAW) M3D_FREE(model->raw); + + if(model->tmap) M3D_FREE(model->tmap); + if(model->bone) { + for(i = 0; i < model->numbone; i++) + if(model->bone[i].weight) + M3D_FREE(model->bone[i].weight); + M3D_FREE(model->bone); + } + if(model->skin) M3D_FREE(model->skin); + if(model->vertex) M3D_FREE(model->vertex); + if(model->face) M3D_FREE(model->face); + if(model->voxtype) { + for(i = 0; i < model->numvoxtype; i++) + if(model->voxtype[i].item) + M3D_FREE(model->voxtype[i].item); + M3D_FREE(model->voxtype); + } + if(model->voxel) { + for(i = 0; i < model->numvoxel; i++) + if(model->voxel[i].data) + M3D_FREE(model->voxel[i].data); + M3D_FREE(model->voxel); + } + if(model->shape) { + for(i = 0; i < model->numshape; i++) { + if(model->shape[i].cmd) { + for(j = 0; j < model->shape[i].numcmd; j++) + if(model->shape[i].cmd[j].arg) M3D_FREE(model->shape[i].cmd[j].arg); + M3D_FREE(model->shape[i].cmd); + } + } + M3D_FREE(model->shape); + } + if(model->material && !(model->flags & M3D_FLG_MTLLIB)) { + for(i = 0; i < model->nummaterial; i++) + if(model->material[i].prop) M3D_FREE(model->material[i].prop); + M3D_FREE(model->material); + } + if(model->texture) { + for(i = 0; i < model->numtexture; i++) + if(model->texture[i].d) M3D_FREE(model->texture[i].d); + M3D_FREE(model->texture); + } + if(model->action) { + for(i = 0; i < model->numaction; i++) { + if(model->action[i].frame) { + for(j = 0; j < model->action[i].numframe; j++) + if(model->action[i].frame[j].transform) M3D_FREE(model->action[i].frame[j].transform); + M3D_FREE(model->action[i].frame); + } + } + M3D_FREE(model->action); + } + if(model->label) M3D_FREE(model->label); + if(model->inlined) M3D_FREE(model->inlined); + if(model->extra) M3D_FREE(model->extra); + free(model); +} +#endif + +#ifdef M3D_EXPORTER +typedef struct { + char *str; + uint32_t offs; +} m3dstr_t; + +typedef struct { + m3dti_t data; + M3D_INDEX oldidx; + M3D_INDEX newidx; +} m3dtisave_t; + +typedef struct { + m3dv_t data; + M3D_INDEX oldidx; + M3D_INDEX newidx; + unsigned char norm; +} m3dvsave_t; + +typedef struct { + m3ds_t data; + M3D_INDEX oldidx; + M3D_INDEX newidx; +} m3dssave_t; + +typedef struct { + m3df_t data; + int group; + uint8_t opacity; +} m3dfsave_t; + +/* create unique list of strings */ +static m3dstr_t *_m3d_addstr(m3dstr_t *str, uint32_t *numstr, char *s) +{ + uint32_t i; + if(!s || !*s) return str; + if(str) { + for(i = 0; i < *numstr; i++) + if(str[i].str == s || !strcmp(str[i].str, s)) return str; + } + str = (m3dstr_t*)M3D_REALLOC(str, ((*numstr) + 1) * sizeof(m3dstr_t)); + str[*numstr].str = s; + str[*numstr].offs = 0; + (*numstr)++; + return str; +} + +/* add strings to header */ +m3dhdr_t *_m3d_addhdr(m3dhdr_t *h, m3dstr_t *s) +{ + int i; + char *safe = _m3d_safestr(s->str, 0); + i = (int)strlen(safe); + h = (m3dhdr_t*)M3D_REALLOC(h, h->length + i+1); + if(!h) { M3D_FREE(safe); return NULL; } + memcpy((uint8_t*)h + h->length, safe, i+1); + s->offs = h->length - 16; + h->length += i+1; + M3D_FREE(safe); + return h; +} + +/* return offset of string */ +static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s) +{ + uint32_t i; + char *safe; + if(!s || !*s) return 0; + if(str) { + safe = _m3d_safestr(s, 0); + if(!safe) return 0; + if(!*safe) { + free(safe); + return 0; + } + for(i = 0; i < numstr; i++) + if(!strcmp(str[i].str, s)) { + free(safe); + return str[i].offs; + } + free(safe); + } + return 0; +} + +/* compare to faces by their material */ +static int _m3d_facecmp(const void *a, const void *b) { + const m3dfsave_t *A = (const m3dfsave_t*)a, *B = (const m3dfsave_t*)b; + return A->group != B->group ? A->group - B->group : (A->opacity != B->opacity ? (int)B->opacity - (int)A->opacity : + (int)A->data.materialid - (int)B->data.materialid); +} +/* compare face groups */ +static int _m3d_grpcmp(const void *a, const void *b) { return *((uint32_t*)a) - *((uint32_t*)b); } +/* compare UVs */ +static int _m3d_ticmp(const void *a, const void *b) { return memcmp(a, b, sizeof(m3dti_t)); } +/* compare skin groups */ +static int _m3d_skincmp(const void *a, const void *b) { return memcmp(a, b, sizeof(m3ds_t)); } +/* compare vertices */ +static int _m3d_vrtxcmp(const void *a, const void *b) { + int c = memcmp(a, b, 3 * sizeof(M3D_FLOAT)); + if(c) return c; + c = ((m3dvsave_t*)a)->norm - ((m3dvsave_t*)b)->norm; + if(c) return c; + return memcmp(a, b, sizeof(m3dv_t)); +} +/* compare labels */ +static _inline int _m3d_strcmp(char *a, char *b) +{ + if(a == NULL && b != NULL) return -1; + if(a != NULL && b == NULL) return 1; + if(a == NULL && b == NULL) return 0; + return strcmp(a, b); +} +static int _m3d_lblcmp(const void *a, const void *b) { + const m3dl_t *A = (const m3dl_t*)a, *B = (const m3dl_t*)b; + int c = _m3d_strcmp(A->lang, B->lang); + if(!c) c = _m3d_strcmp(A->name, B->name); + if(!c) c = _m3d_strcmp(A->text, B->text); + return c; +} +/* compare two colors by HSV value */ +_inline static int _m3d_cmapcmp(const void *a, const void *b) +{ + uint8_t *A = (uint8_t*)a, *B = (uint8_t*)b; + _register int m, vA, vB; + /* get HSV value for A */ + m = A[2] < A[1]? A[2] : A[1]; if(A[0] < m) m = A[0]; + vA = A[2] > A[1]? A[2] : A[1]; if(A[0] > vA) vA = A[0]; + /* get HSV value for B */ + m = B[2] < B[1]? B[2] : B[1]; if(B[0] < m) m = B[0]; + vB = B[2] > B[1]? B[2] : B[1]; if(B[0] > vB) vB = B[0]; + return vA - vB; +} + +/* create sorted list of colors */ +static uint32_t *_m3d_addcmap(uint32_t *cmap, uint32_t *numcmap, uint32_t color) +{ + uint32_t i; + if(cmap) { + for(i = 0; i < *numcmap; i++) + if(cmap[i] == color) return cmap; + } + cmap = (uint32_t*)M3D_REALLOC(cmap, ((*numcmap) + 1) * sizeof(uint32_t)); + for(i = 0; i < *numcmap && _m3d_cmapcmp(&color, &cmap[i]) > 0; i++); + if(i < *numcmap) memmove(&cmap[i+1], &cmap[i], ((*numcmap) - i)*sizeof(uint32_t)); + cmap[i] = color; + (*numcmap)++; + return cmap; +} + +/* look up a color and return its index */ +static uint32_t _m3d_cmapidx(uint32_t *cmap, uint32_t numcmap, uint32_t color) +{ + uint32_t i; + if(numcmap >= 65536) + return color; + for(i = 0; i < numcmap; i++) + if(cmap[i] == color) return i; + return 0; +} + +/* add index to output */ +static unsigned char *_m3d_addidx(unsigned char *out, char type, uint32_t idx) { + switch(type) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = (uint32_t)(idx); out += 4; break; + /* case 0: case 8: break; */ + } + return out; +} + +/* round a vertex position */ +static void _m3d_round(int quality, m3dv_t *src, m3dv_t *dst) +{ + _register int t; + /* copy additional attributes */ + if(src != dst) memcpy(dst, src, sizeof(m3dv_t)); + /* round according to quality */ + switch(quality) { + case M3D_EXP_INT8: + t = (int)(src->x * 127 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + t = (int)(src->y * 127 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + t = (int)(src->z * 127 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + t = (int)(src->w * 127 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)127.0; + break; + case M3D_EXP_INT16: + t = (int)(src->x * 32767 + (src->x >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->x = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + t = (int)(src->y * 32767 + (src->y >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->y = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + t = (int)(src->z * 32767 + (src->z >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->z = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + t = (int)(src->w * 32767 + (src->w >= 0 ? (M3D_FLOAT)0.5 : (M3D_FLOAT)-0.5)); dst->w = (M3D_FLOAT)t / (M3D_FLOAT)32767.0; + break; + } + if(dst->x == (M3D_FLOAT)-0.0) dst->x = (M3D_FLOAT)0.0; + if(dst->y == (M3D_FLOAT)-0.0) dst->y = (M3D_FLOAT)0.0; + if(dst->z == (M3D_FLOAT)-0.0) dst->z = (M3D_FLOAT)0.0; + if(dst->w == (M3D_FLOAT)-0.0) dst->w = (M3D_FLOAT)0.0; +} + +#ifdef M3D_ASCII +/* add a bone to ascii output */ +static char *_m3d_prtbone(char *ptr, m3db_t *bone, M3D_INDEX numbone, M3D_INDEX parent, uint32_t level, M3D_INDEX *vrtxidx) +{ + uint32_t i, j; + char *sn; + + if(level > M3D_BONEMAXLEVEL || !bone) return ptr; + for(i = 0; i < numbone; i++) { + if(bone[i].parent == parent) { + for(j = 0; j < level; j++) *ptr++ = '/'; + sn = _m3d_safestr(bone[i].name, 0); + ptr += sprintf(ptr, "%d %d %s\r\n", vrtxidx[bone[i].pos], vrtxidx[bone[i].ori], sn); + M3D_FREE(sn); + ptr = _m3d_prtbone(ptr, bone, numbone, i, level + 1, vrtxidx); + } + } + return ptr; +} +#endif + +/** + * Function to encode an in-memory model into on storage Model 3D format + */ +unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size) +{ +#ifdef M3D_ASCII + const char *ol; + char *ptr; +#endif + char vc_s, vi_s, si_s, ci_s, ti_s, bi_s, nb_s, sk_s, fc_s, hi_s, fi_s, vd_s, vp_s; + char *sn = NULL, *sl = NULL, *sa = NULL, *sd = NULL; + unsigned char *out = NULL, *z = NULL, weights[M3D_NUMBONE < 8 ? 8 : M3D_NUMBONE], *norm = NULL; + unsigned int i, j, k, l, n, o, len, chunklen, *length; + int maxvox = 0, minvox = 0; + M3D_FLOAT scale = (M3D_FLOAT)0.0, min_x, max_x, min_y, max_y, min_z, max_z; + M3D_INDEX last, *vrtxidx = NULL, *mtrlidx = NULL, *tmapidx = NULL, *skinidx = NULL; +#ifdef M3D_VERTEXMAX + M3D_INDEX lastp; +#endif + uint32_t idx, numcmap = 0, *cmap = NULL, numvrtx = 0, maxvrtx = 0, numtmap = 0, maxtmap = 0, numproc = 0; + uint32_t numskin = 0, maxskin = 0, numstr = 0, maxt = 0, maxbone = 0, numgrp = 0, maxgrp = 0, *grpidx = NULL; + uint8_t *opa; + m3dcd_t *cd; + m3dc_t *cmd; + m3dstr_t *str = NULL; + m3dvsave_t *vrtx = NULL, vertex; + m3dtisave_t *tmap = NULL, tcoord; + m3dssave_t *skin = NULL, sk; + m3dfsave_t *face = NULL; + m3dhdr_t *h = NULL; + m3dm_t *m; + m3da_t *a; + + if(!model) { + if(size) *size = 0; + return NULL; + } + model->errcode = M3D_SUCCESS; +#ifdef M3D_ASCII + if(flags & M3D_EXP_ASCII) quality = M3D_EXP_DOUBLE; +#endif + vrtxidx = (M3D_INDEX*)M3D_MALLOC(model->numvertex * sizeof(M3D_INDEX)); + if(!vrtxidx) goto memerr; + memset(vrtxidx, 255, model->numvertex * sizeof(M3D_INDEX)); + if(model->numvertex && !(flags & M3D_EXP_NONORMAL)){ + norm = (unsigned char*)M3D_MALLOC(model->numvertex * sizeof(unsigned char)); + if(!norm) goto memerr; + memset(norm, 0, model->numvertex * sizeof(unsigned char)); + } + if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { + mtrlidx = (M3D_INDEX*)M3D_MALLOC(model->nummaterial * sizeof(M3D_INDEX)); + if(!mtrlidx) goto memerr; + memset(mtrlidx, 255, model->nummaterial * sizeof(M3D_INDEX)); + opa = (uint8_t*)M3D_MALLOC(model->nummaterial * 2 * sizeof(M3D_INDEX)); + if(!opa) goto memerr; + memset(opa, 255, model->nummaterial * 2 * sizeof(M3D_INDEX)); + } + if(model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) { + tmapidx = (M3D_INDEX*)M3D_MALLOC(model->numtmap * sizeof(M3D_INDEX)); + if(!tmapidx) goto memerr; + memset(tmapidx, 255, model->numtmap * sizeof(M3D_INDEX)); + } + /** collect array elements that are actually referenced **/ + if(!(flags & M3D_EXP_NOFACE)) { + /* face */ + if(model->numface && model->face) { + M3D_LOG("Processing mesh face"); + face = (m3dfsave_t*)M3D_MALLOC(model->numface * sizeof(m3dfsave_t)); + if(!face) goto memerr; + for(i = 0; i < model->numface; i++) { + memcpy(&face[i].data, &model->face[i], sizeof(m3df_t)); + face[i].group = 0; + face[i].opacity = 255; + if(!(flags & M3D_EXP_NOMATERIAL) && model->face[i].materialid < model->nummaterial) { + if(model->material[model->face[i].materialid].numprop) { + mtrlidx[model->face[i].materialid] = 0; + if(opa[model->face[i].materialid * 2]) { + m = &model->material[model->face[i].materialid]; + for(j = 0; j < m->numprop; j++) + if(m->prop[j].type == m3dp_Kd) { + opa[model->face[i].materialid * 2 + 1] = ((uint8_t*)&m->prop[j].value.color)[3]; + break; + } + for(j = 0; j < m->numprop; j++) + if(m->prop[j].type == m3dp_d) { + opa[model->face[i].materialid * 2 + 1] = (uint8_t)(m->prop[j].value.fnum * 255); + break; + } + opa[model->face[i].materialid * 2] = 0; + } + face[i].opacity = opa[model->face[i].materialid * 2 + 1]; + } else + face[i].data.materialid = M3D_UNDEF; + } + for(j = 0; j < 3; j++) { + k = model->face[i].vertex[j]; + if(k < model->numvertex) + vrtxidx[k] = 0; + if(!(flags & M3D_EXP_NOCMAP)) { + cmap = _m3d_addcmap(cmap, &numcmap, model->vertex[k].color); + if(!cmap) goto memerr; + } + k = model->face[i].normal[j]; + if(k < model->numvertex && !(flags & M3D_EXP_NONORMAL)) { + vrtxidx[k] = 0; + norm[k] = 1; + } + k = model->face[i].texcoord[j]; + if(k < model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) + tmapidx[k] = 0; +#ifdef M3D_VERTEXMAX + k = model->face[i].vertmax[j]; + if(k < model->numvertex && !(flags & M3D_EXP_NOVRTMAX)) + vrtxidx[k] = 0; +#endif + } + /* convert from CW to CCW */ + if(flags & M3D_EXP_IDOSUCK) { + j = face[i].data.vertex[1]; + face[i].data.vertex[1] = face[i].data.vertex[2]; + face[i].data.vertex[2] = j; + j = face[i].data.normal[1]; + face[i].data.normal[1] = face[i].data.normal[2]; + face[i].data.normal[2] = j; + j = face[i].data.texcoord[1]; + face[i].data.texcoord[1] = face[i].data.texcoord[2]; + face[i].data.texcoord[2] = j; +#ifdef M3D_VERTEXMAX + j = face[i].data.vertmax[1]; + face[i].data.vertmax[1] = face[i].data.vertmax[2]; + face[i].data.vertmax[2] = j; +#endif + } + } + } + if((model->numvoxtype && model->voxtype) || (model->numvoxel && model->voxel)) { + M3D_LOG("Processing voxel face"); + for(i = 0; i < model->numvoxtype; i++) { + str = _m3d_addstr(str, &numstr, model->voxtype[i].name); + if(model->voxtype[i].name && !str) goto memerr; + if(!(flags & M3D_EXP_NOCMAP)) { + cmap = _m3d_addcmap(cmap, &numcmap, model->voxtype[i].color); + if(!cmap) goto memerr; + } + for(j = 0; j < model->voxtype[i].numitem; j++) { + str = _m3d_addstr(str, &numstr, model->voxtype[i].item[j].name); + if(model->voxtype[i].item[j].name && !str) goto memerr; + } + } + for(i = 0; i < model->numvoxel; i++) { + str = _m3d_addstr(str, &numstr, model->voxel[i].name); + if(model->voxel[i].name && !str) goto memerr; + if(model->voxel[i].x < minvox) minvox = model->voxel[i].x; + if(model->voxel[i].x + (int)model->voxel[i].w > maxvox) maxvox = model->voxel[i].x + model->voxel[i].w; + if(model->voxel[i].y < minvox) minvox = model->voxel[i].y; + if(model->voxel[i].y + (int)model->voxel[i].h > maxvox) maxvox = model->voxel[i].y + model->voxel[i].h; + if(model->voxel[i].z < minvox) minvox = model->voxel[i].z; + if(model->voxel[i].z + (int)model->voxel[i].d > maxvox) maxvox = model->voxel[i].z + model->voxel[i].d; + } + } + if(model->numshape && model->shape) { + M3D_LOG("Processing shape face"); + for(i = 0; i < model->numshape; i++) { + if(!model->shape[i].numcmd) continue; + str = _m3d_addstr(str, &numstr, model->shape[i].name); + if(model->shape[i].name && !str) goto memerr; + for(j = 0; j < model->shape[i].numcmd; j++) { + cmd = &model->shape[i].cmd[j]; + if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg) + continue; + if(cmd->type == m3dc_mesh) { + if(numgrp + 2 < maxgrp) { + maxgrp += 1024; + grpidx = (uint32_t*)realloc(grpidx, maxgrp * sizeof(uint32_t)); + if(!grpidx) goto memerr; + if(!numgrp) { + grpidx[0] = 0; + grpidx[1] = model->numface; + numgrp += 2; + } + } + grpidx[numgrp + 0] = cmd->arg[0]; + grpidx[numgrp + 1] = cmd->arg[0] + cmd->arg[1]; + numgrp += 2; + } + cd = &m3d_commandtypes[cmd->type]; + for(k = n = 0, l = cd->p; k < l; k++) + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + if(!(flags & M3D_EXP_NOMATERIAL) && cmd->arg[k] < model->nummaterial) + mtrlidx[cmd->arg[k]] = 0; + break; + case m3dcp_ti_t: + if(!(flags & M3D_EXP_NOTXTCRD) && cmd->arg[k] < model->numtmap) + tmapidx[cmd->arg[k]] = 0; + break; + case m3dcp_qi_t: + case m3dcp_vi_t: + if(cmd->arg[k] < model->numvertex) + vrtxidx[cmd->arg[k]] = 0; + break; + case m3dcp_va_t: + n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1); + break; + } + } + } + } + if(model->numface && face) { + if(numgrp && grpidx) { + qsort(grpidx, numgrp, sizeof(uint32_t), _m3d_grpcmp); + for(i = j = 0; i < model->numface && j < numgrp; i++) { + while(j < numgrp && grpidx[j] < i) j++; + face[i].group = j; + } + } + qsort(face, model->numface, sizeof(m3dfsave_t), _m3d_facecmp); + } + if(grpidx) { M3D_FREE(grpidx); grpidx = NULL; } + if(model->numlabel && model->label) { + M3D_LOG("Processing annotation labels"); + for(i = 0; i < model->numlabel; i++) { + str = _m3d_addstr(str, &numstr, model->label[i].name); + str = _m3d_addstr(str, &numstr, model->label[i].lang); + str = _m3d_addstr(str, &numstr, model->label[i].text); + if(!(flags & M3D_EXP_NOCMAP)) { + cmap = _m3d_addcmap(cmap, &numcmap, model->label[i].color); + if(!cmap) goto memerr; + } + if(model->label[i].vertexid < model->numvertex) + vrtxidx[model->label[i].vertexid] = 0; + } + qsort(model->label, model->numlabel, sizeof(m3dl_t), _m3d_lblcmp); + } + } else if(!(flags & M3D_EXP_NOMATERIAL)) { + /* without a face, simply add all materials, because it can be an mtllib */ + for(i = 0; i < model->nummaterial; i++) + mtrlidx[i] = i; + } + /* bind-pose skeleton */ + if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { + M3D_LOG("Processing bones"); + for(i = 0; i < model->numbone; i++) { + str = _m3d_addstr(str, &numstr, model->bone[i].name); + if(!str) goto memerr; + k = model->bone[i].pos; + if(k < model->numvertex) + vrtxidx[k] = 0; + k = model->bone[i].ori; + if(k < model->numvertex) + vrtxidx[k] = 0; + } + } + /* actions, animated skeleton poses */ + if(model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) { + M3D_LOG("Processing action list"); + for(j = 0; j < model->numaction; j++) { + a = &model->action[j]; + str = _m3d_addstr(str, &numstr, a->name); + if(!str) goto memerr; + if(a->numframe > 65535) a->numframe = 65535; + for(i = 0; i < a->numframe; i++) { + for(l = 0; l < a->frame[i].numtransform; l++) { + k = a->frame[i].transform[l].pos; + if(k < model->numvertex) + vrtxidx[k] = 0; + k = a->frame[i].transform[l].ori; + if(k < model->numvertex) + vrtxidx[k] = 0; + } + if(l > maxt) maxt = l; + } + } + } + /* add colors to color map and texture names to string table */ + if(!(flags & M3D_EXP_NOMATERIAL)) { + M3D_LOG("Processing materials"); + for(i = k = 0; i < model->nummaterial; i++) { + if(mtrlidx[i] == M3D_UNDEF || !model->material[i].numprop) continue; + mtrlidx[i] = k++; + m = &model->material[i]; + str = _m3d_addstr(str, &numstr, m->name); + if(!str) goto memerr; + if(m->prop) + for(j = 0; j < m->numprop; j++) { + if(!(flags & M3D_EXP_NOCMAP) && m->prop[j].type < 128) { + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) { + if(m->prop[j].type == m3d_propertytypes[l].id && m3d_propertytypes[l].format == m3dpf_color) { + ((uint8_t*)&m->prop[j].value.color)[3] = opa[i * 2 + 1]; + cmap = _m3d_addcmap(cmap, &numcmap, m->prop[j].value.color); + if(!cmap) goto memerr; + break; + } + } + } + if(m->prop[j].type >= 128 && m->prop[j].value.textureid < model->numtexture && + model->texture[m->prop[j].value.textureid].name) { + str = _m3d_addstr(str, &numstr, model->texture[m->prop[j].value.textureid].name); + if(!str) goto memerr; + } + } + } + } + /* if there's only one black color, don't store it */ + if(numcmap == 1 && cmap && !cmap[0]) numcmap = 0; + + /** compress lists **/ + if(model->numtmap && !(flags & M3D_EXP_NOTXTCRD)) { + M3D_LOG("Compressing tmap"); + tmap = (m3dtisave_t*)M3D_MALLOC(model->numtmap * sizeof(m3dtisave_t)); + if(!tmap) goto memerr; + for(i = 0; i < model->numtmap; i++) { + if(tmapidx[i] == M3D_UNDEF) continue; + switch(quality) { + case M3D_EXP_INT8: + l = (unsigned int)(model->tmap[i].u * 255); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)255.0; + l = (unsigned int)(model->tmap[i].v * 255); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)255.0; + break; + case M3D_EXP_INT16: + l = (unsigned int)(model->tmap[i].u * 65535); tcoord.data.u = (M3D_FLOAT)l / (M3D_FLOAT)65535.0; + l = (unsigned int)(model->tmap[i].v * 65535); tcoord.data.v = (M3D_FLOAT)l / (M3D_FLOAT)65535.0; + break; + default: + tcoord.data.u = model->tmap[i].u; + tcoord.data.v = model->tmap[i].v; + break; + } + if(flags & M3D_EXP_FLIPTXTCRD) + tcoord.data.v = (M3D_FLOAT)1.0 - tcoord.data.v; + tcoord.oldidx = i; + memcpy(&tmap[numtmap++], &tcoord, sizeof(m3dtisave_t)); + } + if(numtmap) { + qsort(tmap, numtmap, sizeof(m3dtisave_t), _m3d_ticmp); + memcpy(&tcoord.data, &tmap[0], sizeof(m3dti_t)); + for(i = 0; i < numtmap; i++) { + if(memcmp(&tcoord.data, &tmap[i].data, sizeof(m3dti_t))) { + memcpy(&tcoord.data, &tmap[i].data, sizeof(m3dti_t)); + maxtmap++; + } + tmap[i].newidx = maxtmap; + tmapidx[tmap[i].oldidx] = maxtmap; + } + maxtmap++; + } + } + if(model->numskin && model->skin && !(flags & M3D_EXP_NOBONE)) { + M3D_LOG("Compressing skin"); + skinidx = (M3D_INDEX*)M3D_MALLOC(model->numskin * sizeof(M3D_INDEX)); + if(!skinidx) goto memerr; + skin = (m3dssave_t*)M3D_MALLOC(model->numskin * sizeof(m3dssave_t)); + if(!skin) goto memerr; + memset(skinidx, 255, model->numskin * sizeof(M3D_INDEX)); + for(i = 0; i < model->numvertex; i++) { + if(vrtxidx[i] != M3D_UNDEF && model->vertex[i].skinid < model->numskin) + skinidx[model->vertex[i].skinid] = 0; + } + for(i = 0; i < model->numskin; i++) { + if(skinidx[i] == M3D_UNDEF) continue; + memset(&sk, 0, sizeof(m3dssave_t)); + for(j = 0, min_x = (M3D_FLOAT)0.0; j < M3D_NUMBONE && model->skin[i].boneid[j] != M3D_UNDEF && + model->skin[i].weight[j] > (M3D_FLOAT)0.0; j++) { + sk.data.boneid[j] = model->skin[i].boneid[j]; + sk.data.weight[j] = model->skin[i].weight[j]; + min_x += sk.data.weight[j]; + } + if(j > maxbone) maxbone = j; + if(min_x != (M3D_FLOAT)1.0 && min_x != (M3D_FLOAT)0.0) + for(j = 0; j < M3D_NUMBONE && sk.data.weight[j] > (M3D_FLOAT)0.0; j++) + sk.data.weight[j] /= min_x; + sk.oldidx = i; + memcpy(&skin[numskin++], &sk, sizeof(m3dssave_t)); + } + if(numskin) { + qsort(skin, numskin, sizeof(m3dssave_t), _m3d_skincmp); + memcpy(&sk.data, &skin[0].data, sizeof(m3ds_t)); + for(i = 0; i < numskin; i++) { + if(memcmp(&sk.data, &skin[i].data, sizeof(m3ds_t))) { + memcpy(&sk.data, &skin[i].data, sizeof(m3ds_t)); + maxskin++; + } + skin[i].newidx = maxskin; + skinidx[skin[i].oldidx] = maxskin; + } + maxskin++; + } + } + + M3D_LOG("Compressing vertex list"); + min_x = min_y = min_z = (M3D_FLOAT)1e10; + max_x = max_y = max_z = (M3D_FLOAT)-1e10; + if(vrtxidx) { + vrtx = (m3dvsave_t*)M3D_MALLOC(model->numvertex * sizeof(m3dvsave_t)); + if(!vrtx) goto memerr; + for(i = numvrtx = 0; i < model->numvertex; i++) { + if(vrtxidx[i] == M3D_UNDEF) continue; + _m3d_round(quality, &model->vertex[i], &vertex.data); + vertex.norm = norm ? norm[i] : 0; + if(vertex.data.skinid != M3D_INDEXMAX && !vertex.norm) { + vertex.data.skinid = vertex.data.skinid != M3D_UNDEF && skinidx ? skinidx[vertex.data.skinid] : M3D_UNDEF; + if(vertex.data.x > max_x) max_x = vertex.data.x; + if(vertex.data.x < min_x) min_x = vertex.data.x; + if(vertex.data.y > max_y) max_y = vertex.data.y; + if(vertex.data.y < min_y) min_y = vertex.data.y; + if(vertex.data.z > max_z) max_z = vertex.data.z; + if(vertex.data.z < min_z) min_z = vertex.data.z; + } +#ifdef M3D_VERTEXTYPE + vertex.data.type = 0; +#endif + vertex.oldidx = i; + memcpy(&vrtx[numvrtx++], &vertex, sizeof(m3dvsave_t)); + } + if(numvrtx) { + qsort(vrtx, numvrtx, sizeof(m3dvsave_t), _m3d_vrtxcmp); + memcpy(&vertex.data, &vrtx[0].data, sizeof(m3dv_t)); + for(i = 0; i < numvrtx; i++) { + if(memcmp(&vertex.data, &vrtx[i].data, vrtx[i].norm ? 3 * sizeof(M3D_FLOAT) : sizeof(m3dv_t))) { + memcpy(&vertex.data, &vrtx[i].data, sizeof(m3dv_t)); + maxvrtx++; + } + vrtx[i].newidx = maxvrtx; + vrtxidx[vrtx[i].oldidx] = maxvrtx; + } + maxvrtx++; + } + } + if(norm) { M3D_FREE(norm); norm = NULL; } + + /* normalize to bounding cube */ + if(numvrtx && !(flags & M3D_EXP_NORECALC)) { + M3D_LOG("Normalizing coordinates"); + if(min_x < (M3D_FLOAT)0.0) min_x = -min_x; + if(max_x < (M3D_FLOAT)0.0) max_x = -max_x; + if(min_y < (M3D_FLOAT)0.0) min_y = -min_y; + if(max_y < (M3D_FLOAT)0.0) max_y = -max_y; + if(min_z < (M3D_FLOAT)0.0) min_z = -min_z; + if(max_z < (M3D_FLOAT)0.0) max_z = -max_z; + scale = min_x; + if(max_x > scale) scale = max_x; + if(min_y > scale) scale = min_y; + if(max_y > scale) scale = max_y; + if(min_z > scale) scale = min_z; + if(max_z > scale) scale = max_z; + if(scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0; + if(scale != (M3D_FLOAT)1.0) { + for(i = 0; i < numvrtx; i++) { + if(vrtx[i].data.skinid == M3D_INDEXMAX) continue; + vrtx[i].data.x /= scale; + vrtx[i].data.y /= scale; + vrtx[i].data.z /= scale; + } + } + } + if(model->scale > (M3D_FLOAT)0.0) scale = model->scale; + if(scale <= (M3D_FLOAT)0.0) scale = (M3D_FLOAT)1.0; + + /* meta info */ + sn = _m3d_safestr(model->name && *model->name ? model->name : (char*)"(noname)", 2); + sl = _m3d_safestr(model->license ? model->license : (char*)"MIT", 2); + sa = _m3d_safestr(model->author ? model->author : getenv("LOGNAME"), 2); + if(!sn || !sl || !sa) { +memerr: if(vrtxidx) M3D_FREE(vrtxidx); + if(mtrlidx) M3D_FREE(mtrlidx); + if(tmapidx) M3D_FREE(tmapidx); + if(skinidx) M3D_FREE(skinidx); + if(grpidx) M3D_FREE(grpidx); + if(norm) M3D_FREE(norm); + if(face) M3D_FREE(face); + if(cmap) M3D_FREE(cmap); + if(tmap) M3D_FREE(tmap); + if(skin) M3D_FREE(skin); + if(str) M3D_FREE(str); + if(vrtx) M3D_FREE(vrtx); + if(sn) M3D_FREE(sn); + if(sl) M3D_FREE(sl); + if(sa) M3D_FREE(sa); + if(sd) M3D_FREE(sd); + if(out) M3D_FREE(out); + if(h) M3D_FREE(h); + M3D_LOG("Out of memory"); + model->errcode = M3D_ERR_ALLOC; + return NULL; + } + + M3D_LOG("Serializing model"); +#ifdef M3D_ASCII + if(flags & M3D_EXP_ASCII) { + /* use CRLF to make model creators on Win happy... */ + sd = _m3d_safestr(model->desc, 1); + if(!sd) goto memerr; + ol = setlocale(LC_NUMERIC, NULL); + setlocale(LC_NUMERIC, "C"); + /* header */ + len = 64 + (unsigned int)(strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd)); + out = (unsigned char*)M3D_MALLOC(len); + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr = (char*)out; + ptr += sprintf(ptr, "3dmodel %g\r\n%s\r\n%s\r\n%s\r\n%s\r\n\r\n", scale, + sn, sl, sa, sd); + M3D_FREE(sl); M3D_FREE(sa); M3D_FREE(sd); + sl = sa = sd = NULL; + /* preview chunk */ + if(model->preview.data && model->preview.length) { + sl = _m3d_safestr(sn, 0); + if(sl) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)20 + strlen(sl)); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Preview\r\n%s.png\r\n\r\n", sl); + M3D_FREE(sl); sl = NULL; + } + } + M3D_FREE(sn); sn = NULL; + /* texture map */ + if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxtmap * 32) + (uintptr_t)12); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Textmap\r\n"); + last = M3D_UNDEF; + for(i = 0; i < numtmap; i++) { + if(tmap[i].newidx == last) continue; + last = tmap[i].newidx; + ptr += sprintf(ptr, "%g %g\r\n", tmap[i].data.u, tmap[i].data.v); + } + ptr += sprintf(ptr, "\r\n"); + } + /* vertex chunk */ + if(numvrtx && vrtx && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(maxvrtx * 128) + (uintptr_t)10); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Vertex\r\n"); + last = M3D_UNDEF; + for(i = 0; i < numvrtx; i++) { + if(vrtx[i].newidx == last) continue; + last = vrtx[i].newidx; + ptr += sprintf(ptr, "%g %g %g %g", vrtx[i].data.x, vrtx[i].data.y, vrtx[i].data.z, vrtx[i].data.w); + if(!(flags & M3D_EXP_NOCMAP) && vrtx[i].data.color) + ptr += sprintf(ptr, " #%08x", vrtx[i].data.color); + if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && vrtx[i].data.skinid < M3D_INDEXMAX) { + if(skin[vrtx[i].data.skinid].data.weight[0] == (M3D_FLOAT)1.0) + ptr += sprintf(ptr, " %d", skin[vrtx[i].data.skinid].data.boneid[0]); + else + for(j = 0; j < M3D_NUMBONE && skin[vrtx[i].data.skinid].data.boneid[j] != M3D_UNDEF && + skin[vrtx[i].data.skinid].data.weight[j] > (M3D_FLOAT)0.0; j++) + ptr += sprintf(ptr, " %d:%g", skin[vrtx[i].data.skinid].data.boneid[j], + skin[vrtx[i].data.skinid].data.weight[j]); + } + ptr += sprintf(ptr, "\r\n"); + } + ptr += sprintf(ptr, "\r\n"); + } + /* bones chunk */ + if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)9); + for(i = 0; i < model->numbone; i++) { + len += (unsigned int)strlen(model->bone[i].name) + 128; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Bones\r\n"); + ptr = _m3d_prtbone(ptr, model->bone, model->numbone, M3D_UNDEF, 0, vrtxidx); + ptr += sprintf(ptr, "\r\n"); + } + /* materials */ + if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { + for(j = 0; j < model->nummaterial; j++) { + if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue; + m = &model->material[j]; + sn = _m3d_safestr(m->name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)12); + for(i = 0; i < m->numprop; i++) { + if(m->prop[i].type < 128) + len += 32; + else if(m->prop[i].value.textureid < model->numtexture && model->texture[m->prop[i].value.textureid].name) + len += (unsigned int)strlen(model->texture[m->prop[i].value.textureid].name) + 16; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Material %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + for(i = 0; i < m->numprop; i++) { + k = 256; + if(m->prop[i].type >= 128) { + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type == m3d_propertytypes[l].id) { + sn = m3d_propertytypes[l].key; + break; + } + if(!sn) + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type - 128 == m3d_propertytypes[l].id) { + sn = m3d_propertytypes[l].key; + break; + } + k = sn ? m3dpf_map : 256; + } else { + for(l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type == m3d_propertytypes[l].id) { + sn = m3d_propertytypes[l].key; + k = m3d_propertytypes[l].format; + break; + } + } + switch(k) { + case m3dpf_color: ptr += sprintf(ptr, "%s #%08x\r\n", sn, m->prop[i].value.color); break; + case m3dpf_uint8: + case m3dpf_uint16: + case m3dpf_uint32: ptr += sprintf(ptr, "%s %d\r\n", sn, m->prop[i].value.num); break; + case m3dpf_float: ptr += sprintf(ptr, "%s %g\r\n", sn, m->prop[i].value.fnum); break; + case m3dpf_map: + if(m->prop[i].value.textureid < model->numtexture && + model->texture[m->prop[i].value.textureid].name) { + sl = _m3d_safestr(model->texture[m->prop[i].value.textureid].name, 0); + if(!sl) { setlocale(LC_NUMERIC, ol); goto memerr; } + if(*sl) + ptr += sprintf(ptr, "map_%s %s\r\n", sn, sl); + M3D_FREE(sn); M3D_FREE(sl); sl = NULL; + } + break; + } + sn = NULL; + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* procedural face */ + if(model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) { + /* all inlined assets which are not textures should be procedural surfaces */ + for(j = 0; j < model->numinlined; j++) { + if(!model->inlined[j].name || !*model->inlined[j].name || !model->inlined[j].length || !model->inlined[j].data || + (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G')) + continue; + for(i = k = 0; i < model->numtexture; i++) { + if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; } + } + if(k) continue; + sn = _m3d_safestr(model->inlined[j].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)18); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Procedural\r\n%s\r\n\r\n", sn); + M3D_FREE(sn); sn = NULL; + } + } + /* mesh face */ + if(model->numface && face && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numface * 128) + (uintptr_t)6); + last = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + lastp = M3D_UNDEF; +#endif + if(!(flags & M3D_EXP_NOMATERIAL)) + for(i = 0; i < model->numface; i++) { + j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF; + if(j != last) { + last = j; + if(last < model->nummaterial) + len += (unsigned int)strlen(model->material[last].name); + len += 6; + } +#ifdef M3D_VERTEXMAX + j = face[i].data.paramid < model->numparam ? face[i].data.paramid : M3D_UNDEF; + if(j != lastp) { + lastp = j; + if(lastp < model->numparam) + len += (unsigned int)strlen(model->param[lastp].name); + len += 6; + } +#endif + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Mesh\r\n"); + last = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + lastp = M3D_UNDEF; +#endif + for(i = 0; i < model->numface; i++) { + j = face[i].data.materialid < model->nummaterial ? face[i].data.materialid : M3D_UNDEF; + if(!(flags & M3D_EXP_NOMATERIAL) && j != last) { + last = j; + if(last < model->nummaterial) { + sn = _m3d_safestr(model->material[last].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "use %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + } else + ptr += sprintf(ptr, "use\r\n"); + } +#ifdef M3D_VERTEXMAX + j = face[i].data.paramid < model->numparam ? face[i].data.paramid : M3D_UNDEF; + if(!(flags & M3D_EXP_NOVRTMAX) && j != lastp) { + lastp = j; + if(lastp < model->numparam) { + sn = _m3d_safestr(model->param[lastp].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "par %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + } else + ptr += sprintf(ptr, "par\r\n"); + } +#endif + /* hardcoded triangles. Should be repeated as many times as the number of edges in polygon */ + for(j = 0; j < 3; j++) { + ptr += sprintf(ptr, "%s%d", j?" ":"", vrtxidx[face[i].data.vertex[j]]); + k = l = M3D_NOTDEFINED; + if(!(flags & M3D_EXP_NOTXTCRD) && (face[i].data.texcoord[j] != M3D_UNDEF) && + (tmapidx[face[i].data.texcoord[j]] != M3D_UNDEF)) { + k = tmapidx[face[i].data.texcoord[j]]; + ptr += sprintf(ptr, "/%d", k); + } + if(!(flags & M3D_EXP_NONORMAL) && (face[i].data.normal[j] != M3D_UNDEF)) { + l = vrtxidx[face[i].data.normal[j]]; + ptr += sprintf(ptr, "%s/%d", k == M3D_NOTDEFINED? "/" : "", l); + } +#ifdef M3D_VERTEXMAX + if(!(flags & M3D_EXP_NOVRTMAX) && (face[i].data.vertmax[j] != M3D_UNDEF)) { + ptr += sprintf(ptr, "%s%s/%d", k == M3D_NOTDEFINED? "/" : "", l == M3D_NOTDEFINED? "/" : "", + vrtxidx[face[i].data.vertmax[j]]); + } +#endif + } + ptr += sprintf(ptr, "\r\n"); + } + ptr += sprintf(ptr, "\r\n"); + } + /* voxel face */ + if(model->numvoxtype && model->voxtype && !(flags & M3D_EXP_NOFACE)) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)(model->numvoxtype * 128) + (uintptr_t)10); + for(i = 0; i < model->numvoxtype; i++) { + if(model->voxtype[i].name) len += (unsigned int)strlen(model->voxtype[i].name); + for(j = 0; j < model->voxtype[i].numitem; j++) + if(model->voxtype[i].item[j].name) + len += (unsigned int)strlen(model->voxtype[i].item[j].name) + 6; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "VoxTypes\r\n"); + for(i = 0; i < model->numvoxtype; i++) { + ptr += sprintf(ptr, "#%08x", model->voxtype[i].color); + if(model->voxtype[i].rotation) + ptr += sprintf(ptr, "/%02x", model->voxtype[i].rotation); + if(model->voxtype[i].voxshape) + ptr += sprintf(ptr, "%s/%03x", model->voxtype[i].rotation ? "" : "/", model->voxtype[i].voxshape); + sn = _m3d_safestr(model->voxtype[i].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, " %s", sn && sn[0] ? sn : "-"); + M3D_FREE(sn); sn = NULL; + if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin && model->voxtype[i].skinid < M3D_INDEXMAX) { + if(skin[skinidx[model->voxtype[i].skinid]].data.weight[0] == (M3D_FLOAT)1.0) + ptr += sprintf(ptr, " %d", skin[skinidx[model->voxtype[i].skinid]].data.boneid[0]); + else + for(j = 0; j < M3D_NUMBONE && skin[skinidx[model->voxtype[i].skinid]].data.boneid[j] != M3D_UNDEF && + skin[skinidx[model->voxtype[i].skinid]].data.weight[j] > (M3D_FLOAT)0.0; j++) + ptr += sprintf(ptr, " %d:%g", skin[skinidx[model->voxtype[i].skinid]].data.boneid[j], + skin[skinidx[model->voxtype[i].skinid]].data.weight[j]); + } + if(model->voxtype[i].numitem && model->voxtype[i].item) { + for(j = k = 0; j < model->voxtype[i].numitem; j++) { + if(!model->voxtype[i].item[j].count || !model->voxtype[i].item[j].name || + !model->voxtype[i].item[j].name[0]) continue; + if(!k) { ptr += sprintf(ptr, " {"); k = 1; } + sn = _m3d_safestr(model->voxtype[i].item[j].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, " %d %s", model->voxtype[i].item[j].count, sn); + M3D_FREE(sn); sn = NULL; + } + if(k) ptr += sprintf(ptr, " }"); + } + while(ptr[-1] == '-' || ptr[-1] == ' ') ptr--; + ptr += sprintf(ptr, "\r\n"); + } + ptr += sprintf(ptr, "\r\n"); + } + if(model->numvoxel && model->voxel && !(flags & M3D_EXP_NOFACE)) { + for(i = 0; i < model->numvoxel; i++) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)128); + if(model->voxel[i].name) len += (unsigned int)strlen(model->voxel[i].name); + len += model->voxel[i].h * ((model->voxel[i].w * 6 + 2) * model->voxel[i].d + 9); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Voxel"); + sn = _m3d_safestr(model->voxel[i].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + if(sn && sn[0]) + ptr += sprintf(ptr, " %s", sn); + M3D_FREE(sn); sn = NULL; + ptr += sprintf(ptr, "\r\n"); + if(model->voxel[i].uncertain) + ptr += sprintf(ptr, "uncertain %d %d\r\n", (model->voxel[i].uncertain * 100) / 255, model->voxel[i].groupid); + if(model->voxel[i].x || model->voxel[i].y || model->voxel[i].z) + ptr += sprintf(ptr, "pos %d %d %d\r\n", model->voxel[i].x, model->voxel[i].y, model->voxel[i].z); + ptr += sprintf(ptr, "dim %d %d %d\r\n", model->voxel[i].w, model->voxel[i].h, model->voxel[i].d); + for(j = n = 0; j < model->voxel[i].h; j++) { + ptr += sprintf(ptr, "layer\r\n"); + for(k = 0; k < model->voxel[i].d; k++) { + for(l = 0; l < model->voxel[i].w; l++, n++) { + switch(model->voxel[i].data[n]) { + case M3D_VOXCLEAR: *ptr++ = '-'; break; + case M3D_VOXUNDEF: *ptr++ = '.'; break; + default: ptr += sprintf(ptr, "%d", model->voxel[i].data[n]); break; + } + *ptr++ = ' '; + } + ptr--; + ptr += sprintf(ptr, "\r\n"); + } + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* mathematical shapes face */ + if(model->numshape && model->numshape && !(flags & M3D_EXP_NOFACE)) { + for(j = 0; j < model->numshape; j++) { + sn = _m3d_safestr(model->shape[j].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)33); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Shape %s\r\n", sn); + M3D_FREE(sn); sn = NULL; + if(model->shape[j].group != M3D_UNDEF && !(flags & M3D_EXP_NOBONE)) + ptr += sprintf(ptr, "group %d\r\n", model->shape[j].group); + for(i = 0; i < model->shape[j].numcmd; i++) { + cmd = &model->shape[j].cmd[i]; + if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg) + continue; + cd = &m3d_commandtypes[cmd->type]; + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(cd->key) + (uintptr_t)3); + for(k = 0; k < cd->p; k++) + switch(cd->a[k]) { + case m3dcp_mi_t: if(cmd->arg[k] != M3D_NOTDEFINED) { len += (unsigned int)strlen(model->material[cmd->arg[k]].name) + 1; } break; + case m3dcp_va_t: len += cmd->arg[k] * (cd->p - k - 1) * 16; k = cd->p; break; + default: len += 16; break; + } + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "%s", cd->key); + for(k = n = 0, l = cd->p; k < l; k++) { + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + if(cmd->arg[k] != M3D_NOTDEFINED) { + sn = _m3d_safestr(model->material[cmd->arg[k]].name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, " %s", sn); + M3D_FREE(sn); sn = NULL; + } + break; + case m3dcp_vc_t: ptr += sprintf(ptr, " %g", *((float*)&cmd->arg[k])); break; + case m3dcp_va_t: ptr += sprintf(ptr, " %d[", cmd->arg[k]); + n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1); + break; + default: ptr += sprintf(ptr, " %d", cmd->arg[k]); break; + } + } + ptr += sprintf(ptr, "%s\r\n", l > cd->p ? " ]" : ""); + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* annotation labels */ + if(model->numlabel && model->label && !(flags & M3D_EXP_NOFACE)) { + for(i = 0, j = 3, length = NULL; i < model->numlabel; i++) { + if(model->label[i].name) j += (unsigned int)strlen(model->label[i].name); + if(model->label[i].lang) j += (unsigned int)strlen(model->label[i].lang); + if(model->label[i].text) j += (unsigned int)strlen(model->label[i].text); + j += 40; + } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + for(i = 0; i < model->numlabel; i++) { + if(!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) { + sl = model->label[i].lang; + sn = model->label[i].name; + sd = _m3d_safestr(sn, 0); + if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; } + if(i) ptr += sprintf(ptr, "\r\n"); + ptr += sprintf(ptr, "Labels %s\r\n", sd); + M3D_FREE(sd); sd = NULL; + if(model->label[i].color) + ptr += sprintf(ptr, "color #0x%08x\r\n", model->label[i].color); + if(sl && *sl) { + sd = _m3d_safestr(sl, 0); + if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; } + ptr += sprintf(ptr, "lang %s\r\n", sd); + M3D_FREE(sd); sd = NULL; + } + } + sd = _m3d_safestr(model->label[i].text, 2); + if(!sd) { setlocale(LC_NUMERIC, ol); sn = sl = NULL; goto memerr; } + ptr += sprintf(ptr, "%d %s\r\n", model->label[i].vertexid, sd); + M3D_FREE(sd); sd = NULL; + } + ptr += sprintf(ptr, "\r\n"); + sn = sl = NULL; + } + /* actions */ + if(model->numaction && model->action && !(flags & M3D_EXP_NOACTION)) { + for(j = 0; j < model->numaction; j++) { + a = &model->action[j]; + sn = _m3d_safestr(a->name, 0); + if(!sn) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)strlen(sn) + (uintptr_t)48); + for(i = 0; i < a->numframe; i++) + len += a->frame[i].numtransform * 128 + 8; + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Action %d %s\r\n", a->durationmsec, sn); + M3D_FREE(sn); sn = NULL; + for(i = 0; i < a->numframe; i++) { + ptr += sprintf(ptr, "frame %d\r\n", a->frame[i].msec); + for(k = 0; k < a->frame[i].numtransform; k++) { + ptr += sprintf(ptr, "%d %d %d\r\n", a->frame[i].transform[k].boneid, + vrtxidx[a->frame[i].transform[k].pos], vrtxidx[a->frame[i].transform[k].ori]); + } + } + ptr += sprintf(ptr, "\r\n"); + } + } + /* inlined assets */ + if(model->numinlined && model->inlined) { + for(i = j = 0; i < model->numinlined; i++) + if(model->inlined[i].name) + j += (unsigned int)strlen(model->inlined[i].name) + 6; + if(j > 0) { + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)j + (uintptr_t)16); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Assets\r\n"); + for(i = 0; i < model->numinlined; i++) + if(model->inlined[i].name) + ptr += sprintf(ptr, "%s%s\r\n", model->inlined[i].name, strrchr(model->inlined[i].name, '.') ? "" : ".png"); + ptr += sprintf(ptr, "\r\n"); + } + } + /* extra info */ + if(model->numextra && (flags & M3D_EXP_EXTRA)) { + for(i = 0; i < model->numextra; i++) { + if(model->extra[i]->length < 9) continue; + ptr -= (uintptr_t)out; len = (unsigned int)((uintptr_t)ptr + (uintptr_t)17 + (uintptr_t)(model->extra[i]->length * 3)); + out = (unsigned char*)M3D_REALLOC(out, len); ptr += (uintptr_t)out; + if(!out) { setlocale(LC_NUMERIC, ol); goto memerr; } + ptr += sprintf(ptr, "Extra %c%c%c%c\r\n", + model->extra[i]->magic[0] > ' ' ? model->extra[i]->magic[0] : '_', + model->extra[i]->magic[1] > ' ' ? model->extra[i]->magic[1] : '_', + model->extra[i]->magic[2] > ' ' ? model->extra[i]->magic[2] : '_', + model->extra[i]->magic[3] > ' ' ? model->extra[i]->magic[3] : '_'); + for(j = 0; j < model->extra[i]->length; j++) + ptr += sprintf(ptr, "%02x ", *((unsigned char *)model->extra + sizeof(m3dchunk_t) + j)); + ptr--; + ptr += sprintf(ptr, "\r\n\r\n"); + } + } + setlocale(LC_NUMERIC, ol); + len = (unsigned int)((uintptr_t)ptr - (uintptr_t)out); + out = (unsigned char*)M3D_REALLOC(out, len + 1); + if(!out) goto memerr; + out[len] = 0; + } else +#endif + { + /* stricly only use LF (newline) in binary */ + sd = _m3d_safestr(model->desc, 3); + if(!sd) goto memerr; + /* header */ + h = (m3dhdr_t*)M3D_MALLOC(sizeof(m3dhdr_t) + strlen(sn) + strlen(sl) + strlen(sa) + strlen(sd) + 4); + if(!h) goto memerr; + memcpy((uint8_t*)h, "HEAD", 4); + h->length = sizeof(m3dhdr_t); + h->scale = scale; + i = (unsigned int)strlen(sn); memcpy((uint8_t*)h + h->length, sn, i+1); h->length += i+1; M3D_FREE(sn); + i = (unsigned int)strlen(sl); memcpy((uint8_t*)h + h->length, sl, i+1); h->length += i+1; M3D_FREE(sl); + i = (unsigned int)strlen(sa); memcpy((uint8_t*)h + h->length, sa, i+1); h->length += i+1; M3D_FREE(sa); + i = (unsigned int)strlen(sd); memcpy((uint8_t*)h + h->length, sd, i+1); h->length += i+1; M3D_FREE(sd); + sn = sl = sa = sd = NULL; + if(model->inlined) + for(i = 0; i < model->numinlined; i++) { + if(model->inlined[i].name && *model->inlined[i].name && model->inlined[i].length > 0) { + str = _m3d_addstr(str, &numstr, model->inlined[i].name); + if(!str) goto memerr; + } + } + if(str) + for(i = 0; i < numstr; i++) { + h = _m3d_addhdr(h, &str[i]); + if(!h) goto memerr; + } + vc_s = quality == M3D_EXP_INT8? 1 : (quality == M3D_EXP_INT16? 2 : (quality == M3D_EXP_DOUBLE? 8 : 4)); + vi_s = maxvrtx < 254 ? 1 : (maxvrtx < 65534 ? 2 : 4); + si_s = h->length - 16 < 254 ? 1 : (h->length - 16 < 65534 ? 2 : 4); + ci_s = !numcmap || !cmap ? 0 : (numcmap < 254 ? 1 : (numcmap < 65534 ? 2 : 4)); + ti_s = !maxtmap || !tmap ? 0 : (maxtmap < 254 ? 1 : (maxtmap < 65534 ? 2 : 4)); + bi_s = !model->numbone || !model->bone || (flags & M3D_EXP_NOBONE)? 0 : (model->numbone < 254 ? 1 : + (model->numbone < 65534 ? 2 : 4)); + nb_s = maxbone < 2 ? 1 : (maxbone == 2 ? 2 : (maxbone <= 4 ? 4 : 8)); + sk_s = !bi_s || !maxskin || !skin ? 0 : (maxskin < 254 ? 1 : (maxskin < 65534 ? 2 : 4)); + fc_s = maxt < 254 ? 1 : (maxt < 65534 ? 2 : 4); + hi_s = !model->numshape || !model->shape || (flags & M3D_EXP_NOFACE)? 0 : (model->numshape < 254 ? 1 : + (model->numshape < 65534 ? 2 : 4)); + fi_s = !model->numface || !model->face || (flags & M3D_EXP_NOFACE)? 0 : (model->numface < 254 ? 1 : + (model->numface < 65534 ? 2 : 4)); + vd_s = !model->numvoxel || !model->voxel || (flags & M3D_EXP_NOFACE)? 0 : (minvox >= -128 && maxvox <= 127 ? 1 : + (minvox >= -32768 && maxvox <= 32767 ? 2 : 4)); + vp_s = !model->numvoxtype || !model->voxtype || (flags & M3D_EXP_NOFACE)? 0 : (model->numvoxtype < 254 ? 1 : + (model->numvoxtype < 65534 ? 2 : 4)); + h->types = (vc_s == 8 ? (3<<0) : (vc_s == 2 ? (1<<0) : (vc_s == 1 ? (0<<0) : (2<<0)))) | + (vi_s == 2 ? (1<<2) : (vi_s == 1 ? (0<<2) : (2<<2))) | + (si_s == 2 ? (1<<4) : (si_s == 1 ? (0<<4) : (2<<4))) | + (ci_s == 2 ? (1<<6) : (ci_s == 1 ? (0<<6) : (ci_s == 4 ? (2<<6) : (3<<6)))) | + (ti_s == 2 ? (1<<8) : (ti_s == 1 ? (0<<8) : (ti_s == 4 ? (2<<8) : (3<<8)))) | + (bi_s == 2 ? (1<<10): (bi_s == 1 ? (0<<10): (bi_s == 4 ? (2<<10) : (3<<10)))) | + (nb_s == 2 ? (1<<12): (nb_s == 1 ? (0<<12): (2<<12))) | + (sk_s == 2 ? (1<<14): (sk_s == 1 ? (0<<14): (sk_s == 4 ? (2<<14) : (3<<14)))) | + (fc_s == 2 ? (1<<16): (fc_s == 1 ? (0<<16): (2<<16))) | + (hi_s == 2 ? (1<<18): (hi_s == 1 ? (0<<18): (hi_s == 4 ? (2<<18) : (3<<18)))) | + (fi_s == 2 ? (1<<20): (fi_s == 1 ? (0<<20): (fi_s == 4 ? (2<<20) : (3<<20)))) | + (vd_s == 2 ? (1<<22): (vd_s == 1 ? (0<<22): (vd_s == 4 ? (2<<22) : (3<<22)))) | + (vp_s == 2 ? (1<<24): (vp_s == 1 ? (0<<24): (vp_s == 4 ? (2<<24) : (3<<24)))); + len = h->length; + /* color map */ + if(numcmap && cmap && ci_s < 4 && !(flags & M3D_EXP_NOCMAP)) { + chunklen = 8 + numcmap * sizeof(uint32_t); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "CMAP", 4); + *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen; + memcpy((uint8_t*)h + len + 8, cmap, chunklen - 8); + len += chunklen; + } else numcmap = 0; + /* texture map */ + if(numtmap && tmap && !(flags & M3D_EXP_NOTXTCRD) && !(flags & M3D_EXP_NOFACE)) { + chunklen = 8 + maxtmap * vc_s * 2; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "TMAP", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + last = M3D_UNDEF; + for(i = 0; i < numtmap; i++) { + if(tmap[i].newidx == last) continue; + last = tmap[i].newidx; + switch(vc_s) { + case 1: *out++ = (uint8_t)(tmap[i].data.u * 255); *out++ = (uint8_t)(tmap[i].data.v * 255); break; + case 2: + *((uint16_t*)out) = (uint16_t)(tmap[i].data.u * 65535); out += 2; + *((uint16_t*)out) = (uint16_t)(tmap[i].data.v * 65535); out += 2; + break; + case 4: *((float*)out) = tmap[i].data.u; out += 4; *((float*)out) = tmap[i].data.v; out += 4; break; + case 8: *((double*)out) = tmap[i].data.u; out += 8; *((double*)out) = tmap[i].data.v; out += 8; break; + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + out = NULL; + len += *length; + } + /* vertex */ + if(numvrtx && vrtx) { + chunklen = 8 + maxvrtx * (ci_s + sk_s + 4 * vc_s); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "VRTS", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + last = M3D_UNDEF; + for(i = 0; i < numvrtx; i++) { + if(vrtx[i].newidx == last) continue; + last = vrtx[i].newidx; + switch(vc_s) { + case 1: + *out++ = (int8_t)(vrtx[i].data.x * 127); + *out++ = (int8_t)(vrtx[i].data.y * 127); + *out++ = (int8_t)(vrtx[i].data.z * 127); + *out++ = (int8_t)(vrtx[i].data.w * 127); + break; + case 2: + *((int16_t*)out) = (int16_t)(vrtx[i].data.x * 32767); out += 2; + *((int16_t*)out) = (int16_t)(vrtx[i].data.y * 32767); out += 2; + *((int16_t*)out) = (int16_t)(vrtx[i].data.z * 32767); out += 2; + *((int16_t*)out) = (int16_t)(vrtx[i].data.w * 32767); out += 2; + break; + case 4: + *((float*)out) = vrtx[i].data.x; out += 4; + *((float*)out) = vrtx[i].data.y; out += 4; + *((float*)out) = vrtx[i].data.z; out += 4; + *((float*)out) = vrtx[i].data.w; out += 4; + break; + case 8: + *((double*)out) = vrtx[i].data.x; out += 8; + *((double*)out) = vrtx[i].data.y; out += 8; + *((double*)out) = vrtx[i].data.z; out += 8; + *((double*)out) = vrtx[i].data.w; out += 8; + break; + } + idx = _m3d_cmapidx(cmap, numcmap, vrtx[i].data.color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = vrtx[i].data.color; out += 4; break; + } + out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid); + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + out = NULL; + len += *length; + } + /* bones chunk */ + if(model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) { + i = 8 + bi_s + sk_s + model->numbone * (bi_s + si_s + 2*vi_s); + chunklen = i + numskin * nb_s * (bi_s + 1); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "BONE", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, bi_s, model->numbone); + out = _m3d_addidx(out, sk_s, maxskin); + for(i = 0; i < model->numbone; i++) { + out = _m3d_addidx(out, bi_s, model->bone[i].parent); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->bone[i].name)); + out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].pos]); + out = _m3d_addidx(out, vi_s, vrtxidx[model->bone[i].ori]); + } + if(numskin && skin && sk_s) { + last = M3D_UNDEF; + for(i = 0; i < numskin; i++) { + if(skin[i].newidx == last) continue; + last = skin[i].newidx; + memset(&weights, 0, nb_s); + for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && + skin[i].data.weight[j] > (M3D_FLOAT)0.0; j++) + weights[j] = (uint8_t)(skin[i].data.weight[j] * 255); + switch(nb_s) { + case 1: weights[0] = 255; break; + case 2: memcpy(out, weights, 2); out += 2; break; + case 4: memcpy(out, weights, 4); out += 4; break; + case 8: memcpy(out, weights, 8); out += 8; break; + } + for(j = 0; j < (uint32_t)nb_s && skin[i].data.boneid[j] != M3D_UNDEF && weights[j]; j++) { + out = _m3d_addidx(out, bi_s, skin[i].data.boneid[j]); + *length += bi_s; + } + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + out = NULL; + len += *length; + } + /* materials */ + if(model->nummaterial && !(flags & M3D_EXP_NOMATERIAL)) { + for(j = 0; j < model->nummaterial; j++) { + if(mtrlidx[j] == M3D_UNDEF || !model->material[j].numprop || !model->material[j].prop) continue; + m = &model->material[j]; + chunklen = 12 + si_s + m->numprop * 5; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "MTRL", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, m->name)); + for(i = 0; i < m->numprop; i++) { + if(m->prop[i].type >= 128) { + if(m->prop[i].value.textureid >= model->numtexture || + !model->texture[m->prop[i].value.textureid].name) continue; + k = m3dpf_map; + } else { + for(k = 256, l = 0; l < sizeof(m3d_propertytypes)/sizeof(m3d_propertytypes[0]); l++) + if(m->prop[i].type == m3d_propertytypes[l].id) { k = m3d_propertytypes[l].format; break; } + } + if(k == 256) continue; + *out++ = m->prop[i].type; + switch(k) { + case m3dpf_color: + if(!(flags & M3D_EXP_NOCMAP)) { + idx = _m3d_cmapidx(cmap, numcmap, m->prop[i].value.color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = (uint32_t)(m->prop[i].value.color); out += 4; break; + } + } else out--; + break; + case m3dpf_uint8: *out++ = m->prop[i].value.num; break; + case m3dpf_uint16: *((uint16_t*)out) = m->prop[i].value.num; out += 2; break; + case m3dpf_uint32: *((uint32_t*)out) = m->prop[i].value.num; out += 4; break; + case m3dpf_float: *((float*)out) = m->prop[i].value.fnum; out += 4; break; + + case m3dpf_map: + idx = _m3d_stridx(str, numstr, model->texture[m->prop[i].value.textureid].name); + out = _m3d_addidx(out, si_s, idx); + break; + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* procedural face */ + if(model->numinlined && model->inlined && !(flags & M3D_EXP_NOFACE)) { + /* all inlined assets which are not textures should be procedural surfaces */ + for(j = 0; j < model->numinlined; j++) { + if(!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length < 4 || + !model->inlined[j].data || (model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && + model->inlined[j].data[3] == 'G')) + continue; + for(i = k = 0; i < model->numtexture; i++) { + if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; } + } + if(k) continue; + numproc++; + chunklen = 8 + si_s; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "PROC", 4); + *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen; + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name)); + out = NULL; + len += chunklen; + } + } + /* mesh face */ + if(model->numface && face && !(flags & M3D_EXP_NOFACE)) { + chunklen = 8 + si_s + model->numface * (6 * vi_s + 3 * ti_s + si_s + 1); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "MESH", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + last = M3D_UNDEF; +#ifdef M3D_VERTEXMAX + lastp = M3D_UNDEF; +#endif + for(i = 0; i < model->numface; i++) { + if(!(flags & M3D_EXP_NOMATERIAL) && face[i].data.materialid != last) { + last = face[i].data.materialid; + idx = last < model->nummaterial ? _m3d_stridx(str, numstr, model->material[last].name) : 0; + *out++ = 0; + out = _m3d_addidx(out, si_s, idx); + } +#ifdef M3D_VERTEXMAX + if(!(flags & M3D_EXP_NOVRTMAX) && face[i].data.paramid != lastp) { + lastp = face[i].data.paramid; + idx = lastp < model->numparam ? _m3d_stridx(str, numstr, model->param[lastp].name) : 0; + *out++ = 0; + out = _m3d_addidx(out, si_s, idx); + } +#endif + /* hardcoded triangles. */ + k = (3 << 4) | + (((flags & M3D_EXP_NOTXTCRD) || !ti_s || face[i].data.texcoord[0] == M3D_UNDEF || + face[i].data.texcoord[1] == M3D_UNDEF || face[i].data.texcoord[2] == M3D_UNDEF) ? 0 : 1) | + (((flags & M3D_EXP_NONORMAL) || face[i].data.normal[0] == M3D_UNDEF || + face[i].data.normal[1] == M3D_UNDEF || face[i].data.normal[2] == M3D_UNDEF) ? 0 : 2) +#ifdef M3D_VERTEXMAX + | (((flags & M3D_EXP_NOVRTMAX) || face[i].data.vertmax[0] == M3D_UNDEF || + face[i].data.vertmax[1] == M3D_UNDEF || face[i].data.vertmax[2] == M3D_UNDEF) ? 0 : 4) +#endif + ; + *out++ = k; + for(j = 0; j < 3; j++) { + out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertex[j]]); + if(k & 1) + out = _m3d_addidx(out, ti_s, tmapidx[face[i].data.texcoord[j]]); + if(k & 2) + out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]); +#ifdef M3D_VERTEXMAX + if(k & 4) + out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.vertmax[j]]); +#endif + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + /* voxel face */ + if(model->numvoxtype && model->voxtype && !(flags & M3D_EXP_NOFACE)) { + chunklen = 8 + si_s + model->numvoxtype * (ci_s + si_s + 3 + sk_s); + for(i = 0; i < model->numvoxtype; i++) + chunklen += model->voxtype[i].numitem * (2 + si_s); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "VOXT", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + for(i = 0; i < model->numvoxtype; i++) { + if(!(flags & M3D_EXP_NOCMAP)) { + idx = _m3d_cmapidx(cmap, numcmap, model->voxtype[i].color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = (uint32_t)(model->voxtype[i].color); out += 4; break; + } + } + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->voxtype[i].name)); + *out++ = (model->voxtype[i].rotation & 0xBF) | (((model->voxtype[i].voxshape >> 8) & 1) << 6); + *out++ = model->voxtype[i].voxshape; + *out++ = model->voxtype[i].numitem; + if(!(flags & M3D_EXP_NOBONE) && model->numbone && maxskin) + out = _m3d_addidx(out, sk_s, skinidx[model->voxtype[i].skinid]); + for(j = 0; j < model->voxtype[i].numitem; j++) { + out = _m3d_addidx(out, 2, model->voxtype[i].item[j].count); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->voxtype[i].item[j].name)); + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + if(model->numvoxel && model->voxel && !(flags & M3D_EXP_NOFACE)) { + for(j = 0; j < model->numvoxel; j++) { + chunklen = 8 + si_s + 6 * vd_s + 2 + model->voxel[j].w * model->voxel[j].h * model->voxel[j].d * 3; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "VOXD", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->voxel[j].name)); + out = _m3d_addidx(out, vd_s, model->voxel[j].x); + out = _m3d_addidx(out, vd_s, model->voxel[j].y); + out = _m3d_addidx(out, vd_s, model->voxel[j].z); + out = _m3d_addidx(out, vd_s, model->voxel[j].w); + out = _m3d_addidx(out, vd_s, model->voxel[j].h); + out = _m3d_addidx(out, vd_s, model->voxel[j].d); + *out++ = model->voxel[j].uncertain; + *out++ = model->voxel[j].groupid; + /* RLE compress voxel data */ + n = model->voxel[j].w * model->voxel[j].h * model->voxel[j].d; + k = o = 0; out[o++] = 0; + for(i = 0; i < n; i++) { + for(l = 1; l < 128 && i + l < n && model->voxel[j].data[i] == model->voxel[j].data[i + l]; l++); + if(l > 1) { + l--; + if(out[k]) { out[k]--; out[o++] = 0x80 | l; } + else out[k] = 0x80 | l; + switch(vp_s) { + case 1: out[o++] = model->voxel[j].data[i]; break; + default: *((uint16_t*)(out + o)) = model->voxel[j].data[i]; o += 2; break; + } + k = o; out[o++] = 0; + i += l; + continue; + } + out[k]++; + switch(vp_s) { + case 1: out[o++] = model->voxel[j].data[i]; break; + default: *((uint16_t*)(out + o)) = model->voxel[j].data[i]; o += 2; break; + } + if(out[k] > 127) { out[k]--; k = o; out[o++] = 0; } + } + if(!(out[k] & 0x80)) { if(out[k]) out[k]--; else o--; } + *length = (uint32_t)((uintptr_t)out + (uintptr_t)o - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* mathematical shapes face */ + if(model->numshape && model->shape && !(flags & M3D_EXP_NOFACE)) { + for(j = 0; j < model->numshape; j++) { + chunklen = 12 + si_s + model->shape[j].numcmd * (M3D_CMDMAXARG + 1) * 4; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "SHPE", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->shape[j].name)); + out = _m3d_addidx(out, bi_s, model->shape[j].group); + for(i = 0; i < model->shape[j].numcmd; i++) { + cmd = &model->shape[j].cmd[i]; + if(cmd->type >= (unsigned int)(sizeof(m3d_commandtypes)/sizeof(m3d_commandtypes[0])) || !cmd->arg) + continue; + cd = &m3d_commandtypes[cmd->type]; + *out++ = (cmd->type & 0x7F) | (cmd->type > 127 ? 0x80 : 0); + if(cmd->type > 127) *out++ = (cmd->type >> 7) & 0xff; + for(k = n = 0, l = cd->p; k < l; k++) { + switch(cd->a[((k - n) % (cd->p - n)) + n]) { + case m3dcp_mi_t: + out = _m3d_addidx(out, si_s, cmd->arg[k] < model->nummaterial ? + _m3d_stridx(str, numstr, model->material[cmd->arg[k]].name) : 0); + break; + case m3dcp_vc_t: + min_x = *((float*)&cmd->arg[k]); + switch(vc_s) { + case 1: *out++ = (int8_t)(min_x * 127); break; + case 2: *((int16_t*)out) = (int16_t)(min_x * 32767); out += 2; break; + case 4: *((float*)out) = min_x; out += 4; break; + case 8: *((double*)out) = min_x; out += 8; break; + } + break; + case m3dcp_hi_t: out = _m3d_addidx(out, hi_s, cmd->arg[k]); break; + case m3dcp_fi_t: out = _m3d_addidx(out, fi_s, cmd->arg[k]); break; + case m3dcp_ti_t: out = _m3d_addidx(out, ti_s, cmd->arg[k]); break; + case m3dcp_qi_t: + case m3dcp_vi_t: out = _m3d_addidx(out, vi_s, cmd->arg[k]); break; + case m3dcp_i1_t: out = _m3d_addidx(out, 1, cmd->arg[k]); break; + case m3dcp_i2_t: out = _m3d_addidx(out, 2, cmd->arg[k]); break; + case m3dcp_i4_t: out = _m3d_addidx(out, 4, cmd->arg[k]); break; + case m3dcp_va_t: out = _m3d_addidx(out, 4, cmd->arg[k]); + n = k + 1; l += (cmd->arg[k] - 1) * (cd->p - k - 1); + break; + } + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* annotation labels */ + if(model->numlabel && model->label) { + for(i = 0, length = NULL; i < model->numlabel; i++) { + if(!i || _m3d_strcmp(sl, model->label[i].lang) || _m3d_strcmp(sn, model->label[i].name)) { + sl = model->label[i].lang; + sn = model->label[i].name; + if(length) { + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + } + chunklen = 8 + 2 * si_s + ci_s + model->numlabel * (vi_s + si_s); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) { sn = NULL; sl = NULL; goto memerr; } + memcpy((uint8_t*)h + len, "LBLS", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].name)); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].lang)); + idx = _m3d_cmapidx(cmap, numcmap, model->label[i].color); + switch(ci_s) { + case 1: *out++ = (uint8_t)(idx); break; + case 2: *((uint16_t*)out) = (uint16_t)(idx); out += 2; break; + case 4: *((uint32_t*)out) = model->label[i].color; out += 4; break; + } + } + out = _m3d_addidx(out, vi_s, vrtxidx[model->label[i].vertexid]); + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text)); + } + if(length) { + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + } + out = NULL; + sn = sl = NULL; + } + /* actions */ + if(model->numaction && model->action && model->numbone && model->bone && !(flags & M3D_EXP_NOACTION)) { + for(j = 0; j < model->numaction; j++) { + a = &model->action[j]; + chunklen = 14 + si_s + a->numframe * (4 + fc_s + maxt * (bi_s + 2 * vi_s)); + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "ACTN", 4); + length = (uint32_t*)((uint8_t*)h + len + 4); + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, a->name)); + *((uint16_t*)out) = (uint16_t)(a->numframe); out += 2; + *((uint32_t*)out) = (uint32_t)(a->durationmsec); out += 4; + for(i = 0; i < a->numframe; i++) { + *((uint32_t*)out) = (uint32_t)(a->frame[i].msec); out += 4; + out = _m3d_addidx(out, fc_s, a->frame[i].numtransform); + for(k = 0; k < a->frame[i].numtransform; k++) { + out = _m3d_addidx(out, bi_s, a->frame[i].transform[k].boneid); + out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].pos]); + out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]); + } + } + *length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t*)h + len)); + len += *length; + out = NULL; + } + } + /* inlined assets */ + if(model->numinlined && model->inlined && (numproc || (flags & M3D_EXP_INLINE))) { + for(j = 0; j < model->numinlined; j++) { + if(!model->inlined[j].name || !model->inlined[j].name[0] || model->inlined[j].length<4 || !model->inlined[j].data) + continue; + if(!(flags & M3D_EXP_INLINE)) { + if(model->inlined[j].data[1] == 'P' && model->inlined[j].data[2] == 'N' && model->inlined[j].data[3] == 'G') + continue; + for(i = k = 0; i < model->numtexture; i++) { + if(!strcmp(model->inlined[j].name, model->texture[i].name)) { k = 1; break; } + } + if(k) continue; + } + chunklen = 8 + si_s + model->inlined[j].length; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "ASET", 4); + *((uint32_t*)((uint8_t*)h + len + 4)) = chunklen; + out = (uint8_t*)h + len + 8; + out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->inlined[j].name)); + memcpy(out, model->inlined[j].data, model->inlined[j].length); + out = NULL; + len += chunklen; + } + } + /* extra chunks */ + if(model->numextra && model->extra && (flags & M3D_EXP_EXTRA)) { + for(j = 0; j < model->numextra; j++) { + if(!model->extra[j] || model->extra[j]->length < 8) + continue; + chunklen = model->extra[j]->length; + h = (m3dhdr_t*)M3D_REALLOC(h, len + chunklen); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, model->extra[j], chunklen); + len += chunklen; + } + } + /* add end chunk */ + h = (m3dhdr_t*)M3D_REALLOC(h, len + 4); + if(!h) goto memerr; + memcpy((uint8_t*)h + len, "OMD3", 4); + len += 4; + /* zlib compress */ + if(!(flags & M3D_EXP_NOZLIB)) { + M3D_LOG("Deflating chunks"); + z = stbi_zlib_compress((unsigned char *)h, len, (int*)&l, 9); + if(z && l > 0 && l < len) { len = l; M3D_FREE(h); h = (m3dhdr_t*)z; } + } + /* add file header at the begining */ + len += 8; + out = (unsigned char*)M3D_MALLOC(len); + if(!out) goto memerr; + memcpy(out, "3DMO", 4); + *((uint32_t*)(out + 4)) = len; + /* preview image chunk, must be the first if exists */ + if(model->preview.data && model->preview.length) { + chunklen = 8 + model->preview.length; + out = (unsigned char*)M3D_REALLOC(out, len + chunklen); + if(!out) goto memerr; + memcpy((uint8_t*)out + 8, "PRVW", 4); + *((uint32_t*)((uint8_t*)out + 8 + 4)) = chunklen; + memcpy((uint8_t*)out + 8 + 8, model->preview.data, model->preview.length); + *((uint32_t*)(out + 4)) += chunklen; + } else + chunklen = 0; + memcpy(out + 8 + chunklen, h, len - 8); + } + if(size) *size = out ? len : 0; + if(vrtxidx) M3D_FREE(vrtxidx); + if(mtrlidx) M3D_FREE(mtrlidx); + if(tmapidx) M3D_FREE(tmapidx); + if(skinidx) M3D_FREE(skinidx); + if(norm) M3D_FREE(norm); + if(face) M3D_FREE(face); + if(cmap) M3D_FREE(cmap); + if(tmap) M3D_FREE(tmap); + if(skin) M3D_FREE(skin); + if(str) M3D_FREE(str); + if(vrtx) M3D_FREE(vrtx); + if(h) M3D_FREE(h); + return out; +} +#endif + +#endif + +#ifdef __cplusplus +} +#ifdef M3D_CPPWRAPPER +#include +#include +#include + +/*** C++ wrapper class ***/ +namespace M3D { +#ifdef M3D_IMPLEMENTATION + + class Model { + public: + m3d_t *model; + + public: + Model() { + this->model = (m3d_t*)malloc(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t)); + } + Model(_unused const std::string &data, _unused m3dread_t ReadFileCB, + _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { +#ifndef M3D_NOIMPORTER + this->model = m3d_load((unsigned char *)data.data(), ReadFileCB, FreeCB, mtllib.model); +#else + Model(); +#endif + } + Model(_unused const std::vector data, _unused m3dread_t ReadFileCB, + _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { +#ifndef M3D_NOIMPORTER + this->model = m3d_load((unsigned char *)&data[0], ReadFileCB, FreeCB, mtllib.model); +#else + Model(); +#endif + } + Model(_unused const unsigned char *data, _unused m3dread_t ReadFileCB, + _unused m3dfree_t FreeCB, _unused M3D::Model mtllib) { +#ifndef M3D_NOIMPORTER + this->model = m3d_load((unsigned char*)data, ReadFileCB, FreeCB, mtllib.model); +#else + Model(); +#endif + } + ~Model() { m3d_free(this->model); } + + public: + m3d_t *getCStruct() { return this->model; } + std::string getName() { return std::string(this->model->name); } + void setName(std::string name) { this->model->name = (char*)name.c_str(); } + std::string getLicense() { return std::string(this->model->license); } + void setLicense(std::string license) { this->model->license = (char*)license.c_str(); } + std::string getAuthor() { return std::string(this->model->author); } + void setAuthor(std::string author) { this->model->author = (char*)author.c_str(); } + std::string getDescription() { return std::string(this->model->desc); } + void setDescription(std::string desc) { this->model->desc = (char*)desc.c_str(); } + float getScale() { return this->model->scale; } + void setScale(float scale) { this->model->scale = scale; } + std::vector getPreview() { return this->model->preview.data ? + std::vector(this->model->preview.data, this->model->preview.data + this->model->preview.length) : + std::vector(); } + std::vector getColorMap() { return this->model->cmap ? std::vector(this->model->cmap, + this->model->cmap + this->model->numcmap) : std::vector(); } + std::vector getTextureMap() { return this->model->tmap ? std::vector(this->model->tmap, + this->model->tmap + this->model->numtmap) : std::vector(); } + std::vector getTextures() { return this->model->texture ? std::vector(this->model->texture, + this->model->texture + this->model->numtexture) : std::vector(); } + std::string getTextureName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numtexture ? + std::string(this->model->texture[idx].name) : nullptr; } + std::vector getBones() { return this->model->bone ? std::vector(this->model->bone, this->model->bone + + this->model->numbone) : std::vector(); } + std::string getBoneName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numbone ? + std::string(this->model->bone[idx].name) : nullptr; } + std::vector getMaterials() { return this->model->material ? std::vector(this->model->material, + this->model->material + this->model->nummaterial) : std::vector(); } + std::string getMaterialName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->nummaterial ? + std::string(this->model->material[idx].name) : nullptr; } + int getMaterialPropertyInt(int idx, int type) { + if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 || + !this->model->material[idx].prop) return -1; + for (int i = 0; i < this->model->material[idx].numprop; i++) { + if (this->model->material[idx].prop[i].type == type) + return this->model->material[idx].prop[i].value.num; + } + return -1; + } + uint32_t getMaterialPropertyColor(int idx, int type) { return this->getMaterialPropertyInt(idx, type); } + float getMaterialPropertyFloat(int idx, int type) { + if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 0 || type >= 127 || + !this->model->material[idx].prop) return -1.0f; + for (int i = 0; i < this->model->material[idx].numprop; i++) { + if (this->model->material[idx].prop[i].type == type) + return this->model->material[idx].prop[i].value.fnum; + } + return -1.0f; + } + m3dtx_t* getMaterialPropertyMap(int idx, int type) { + if (idx < 0 || (unsigned int)idx >= this->model->nummaterial || type < 128 || type > 255 || + !this->model->material[idx].prop) return nullptr; + for (int i = 0; i < this->model->material[idx].numprop; i++) { + if (this->model->material[idx].prop[i].type == type) + return this->model->material[idx].prop[i].value.textureid < this->model->numtexture ? + &this->model->texture[this->model->material[idx].prop[i].value.textureid] : nullptr; + } + return nullptr; + } + std::vector getVertices() { return this->model->vertex ? std::vector(this->model->vertex, + this->model->vertex + this->model->numvertex) : std::vector(); } + std::vector getFace() { return this->model->face ? std::vector(this->model->face, this->model->face + + this->model->numface) : std::vector(); } + std::vector getVoxelTypes() { return this->model->voxtype ? std::vector(this->model->voxtype, + this->model->voxtype + this->model->numvoxtype) : std::vector(); } + std::string getVoxelTypeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxtype && + this->model->voxtype[idx].name && this->model->voxtype[idx].name[0] ? + std::string(this->model->voxtype[idx].name) : nullptr; } + std::vector getVoxelTypeItems(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxtype && + this->model->voxtype[idx].item ? std::vector(this->model->voxtype[idx].item, + this->model->voxtype[idx].item + this->model->voxtype[idx].numitem) : std::vector(); } + std::vector getVoxelBlocks() { return this->model->voxel ? std::vector(this->model->voxel, + this->model->voxel + this->model->numvoxel) : std::vector(); } + std::string getVoxelBlockName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxel && + this->model->voxel[idx].name && this->model->voxel[idx].name[0] ? + std::string(this->model->voxel[idx].name) : nullptr; } + std::vector getVoxelBlockData(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numvoxel && + this->model->voxel[idx].data ? std::vector(this->model->voxel[idx].data, + this->model->voxel[idx].data + this->model->voxel[idx].w*this->model->voxel[idx].h*this->model->voxel[idx].d) : + std::vector(); } + std::vector getShape() { return this->model->shape ? std::vector(this->model->shape, + this->model->shape + this->model->numshape) : std::vector(); } + std::string getShapeName(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape && + this->model->shape[idx].name && this->model->shape[idx].name[0] ? + std::string(this->model->shape[idx].name) : nullptr; } + unsigned int getShapeGroup(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape ? + this->model->shape[idx].group : 0xFFFFFFFF; } + std::vector getShapeCommands(int idx) { return idx >= 0 && (unsigned int)idx < this->model->numshape && + this->model->shape[idx].cmd ? std::vector(this->model->shape[idx].cmd, this->model->shape[idx].cmd + + this->model->shape[idx].numcmd) : std::vector(); } + std::vector getAnnotationLabels() { return this->model->label ? std::vector(this->model->label, + this->model->label + this->model->numlabel) : std::vector(); } + std::vector getSkin() { return this->model->skin ? std::vector(this->model->skin, this->model->skin + + this->model->numskin) : std::vector(); } + std::vector getActions() { return this->model->action ? std::vector(this->model->action, + this->model->action + this->model->numaction) : std::vector(); } + std::string getActionName(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? + std::string(this->model->action[aidx].name) : nullptr; } + unsigned int getActionDuration(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? + this->model->action[aidx].durationmsec : 0; } + std::vector getActionFrames(int aidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? + std::vector(this->model->action[aidx].frame, this->model->action[aidx].frame + + this->model->action[aidx].numframe) : std::vector(); } + unsigned int getActionFrameTimestamp(int aidx, int fidx) { return aidx >= 0 && (unsigned int)aidx < this->model->numaction? + (fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ? + this->model->action[aidx].frame[fidx].msec : 0) : 0; } + std::vector getActionFrameTransforms(int aidx, int fidx) { + return aidx >= 0 && (unsigned int)aidx < this->model->numaction ? ( + fidx >= 0 && (unsigned int)fidx < this->model->action[aidx].numframe ? + std::vector(this->model->action[aidx].frame[fidx].transform, + this->model->action[aidx].frame[fidx].transform + this->model->action[aidx].frame[fidx].numtransform) : + std::vector()) : std::vector(); } + std::vector getActionFrame(int aidx, int fidx, std::vector skeleton) { + m3dtr_t *pose = m3d_frame(this->model, (unsigned int)aidx, (unsigned int)fidx, + skeleton.size() ? &skeleton[0] : nullptr); + return std::vector(pose, pose + this->model->numbone); } + std::vector getActionPose(int aidx, unsigned int msec) { + m3db_t *pose = m3d_pose(this->model, (unsigned int)aidx, (unsigned int)msec); + return std::vector(pose, pose + this->model->numbone); } + std::vector getInlinedAssets() { return this->model->inlined ? std::vector(this->model->inlined, + this->model->inlined + this->model->numinlined) : std::vector(); } + std::vector> getExtras() { return this->model->extra ? + std::vector>(this->model->extra, + this->model->extra + this->model->numextra) : std::vector>(); } + std::vector Save(_unused int quality, _unused int flags) { +#ifdef M3D_EXPORTER + unsigned int size; + unsigned char *ptr = m3d_save(this->model, quality, flags, &size); + return ptr && size ? std::vector(ptr, ptr + size) : std::vector(); +#else + return std::vector(); +#endif + } + }; + +#else + class Model { + private: + m3d_t *model; + + public: + Model(const std::string &data, m3dread_t ReadFileCB, m3dfree_t FreeCB); + Model(const std::vector data, m3dread_t ReadFileCB, m3dfree_t FreeCB); + Model(const unsigned char *data, m3dread_t ReadFileCB, m3dfree_t FreeCB); + Model(); + ~Model(); + + public: + m3d_t *getCStruct(); + std::string getName(); + void setName(std::string name); + std::string getLicense(); + void setLicense(std::string license); + std::string getAuthor(); + void setAuthor(std::string author); + std::string getDescription(); + void setDescription(std::string desc); + float getScale(); + void setScale(float scale); + std::vector getPreview(); + std::vector getColorMap(); + std::vector getTextureMap(); + std::vector getTextures(); + std::string getTextureName(int idx); + std::vector getBones(); + std::string getBoneName(int idx); + std::vector getMaterials(); + std::string getMaterialName(int idx); + int getMaterialPropertyInt(int idx, int type); + uint32_t getMaterialPropertyColor(int idx, int type); + float getMaterialPropertyFloat(int idx, int type); + m3dtx_t* getMaterialPropertyMap(int idx, int type); + std::vector getVertices(); + std::vector getFace(); + std::vector getVoxelTypes(); + std::string getVoxelTypeName(int idx); + std::vector getVoxelTypeItems(int idx); + std::vector getVoxelBlocks(); + std::string getVoxelBlockName(int idx); + std::vector getVoxelBlockData(int idx); + std::vector getShape(); + std::string getShapeName(int idx); + unsigned int getShapeGroup(int idx); + std::vector getShapeCommands(int idx); + std::vector getAnnotationLabels(); + std::vector getSkin(); + std::vector getActions(); + std::string getActionName(int aidx); + unsigned int getActionDuration(int aidx); + std::vector getActionFrames(int aidx); + unsigned int getActionFrameTimestamp(int aidx, int fidx); + std::vector getActionFrameTransforms(int aidx, int fidx); + std::vector getActionFrame(int aidx, int fidx, std::vector skeleton); + std::vector getActionPose(int aidx, unsigned int msec); + std::vector getInlinedAssets(); + std::vector> getExtras(); + std::vector Save(int quality, int flags); + }; + +#endif /* impl */ +} +#endif + +#endif /* __cplusplus */ + +#endif diff --git a/3party/raylib/src/external/miniaudio.h b/3party/raylib/src/external/miniaudio.h new file mode 100644 index 0000000..181f452 --- /dev/null +++ b/3party/raylib/src/external/miniaudio.h @@ -0,0 +1,92536 @@ +/* +Audio playback and capture library. Choice of public domain or MIT-0. See license statements at the end of this file. +miniaudio - v0.11.18 - 2023-08-07 + +David Reid - mackron@gmail.com + +Website: https://miniaud.io +Documentation: https://miniaud.io/docs +GitHub: https://github.com/mackron/miniaudio +*/ + +/* +1. Introduction +=============== +miniaudio is a single file library for audio playback and capture. To use it, do the following in +one .c file: + + ```c + #define MINIAUDIO_IMPLEMENTATION + #include "miniaudio.h" + ``` + +You can do `#include "miniaudio.h"` in other parts of the program just like any other header. + +miniaudio includes both low level and high level APIs. The low level API is good for those who want +to do all of their mixing themselves and only require a light weight interface to the underlying +audio device. The high level API is good for those who have complex mixing and effect requirements. + +In miniaudio, objects are transparent structures. Unlike many other libraries, there are no handles +to opaque objects which means you need to allocate memory for objects yourself. In the examples +presented in this documentation you will often see objects declared on the stack. You need to be +careful when translating these examples to your own code so that you don't accidentally declare +your objects on the stack and then cause them to become invalid once the function returns. In +addition, you must ensure the memory address of your objects remain the same throughout their +lifetime. You therefore cannot be making copies of your objects. + +A config/init pattern is used throughout the entire library. The idea is that you set up a config +object and pass that into the initialization routine. The advantage to this system is that the +config object can be initialized with logical defaults and new properties added to it without +breaking the API. The config object can be allocated on the stack and does not need to be +maintained after initialization of the corresponding object. + + +1.1. Low Level API +------------------ +The low level API gives you access to the raw audio data of an audio device. It supports playback, +capture, full-duplex and loopback (WASAPI only). You can enumerate over devices to determine which +physical device(s) you want to connect to. + +The low level API uses the concept of a "device" as the abstraction for physical devices. The idea +is that you choose a physical device to emit or capture audio from, and then move data to/from the +device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a +callback which you specify when initializing the device. + +When initializing the device you first need to configure it. The device configuration allows you to +specify things like the format of the data delivered via the callback, the size of the internal +buffer and the ID of the device you want to emit or capture audio from. + +Once you have the device configuration set up you can initialize the device. When initializing a +device you need to allocate memory for the device object beforehand. This gives the application +complete control over how the memory is allocated. In the example below we initialize a playback +device on the stack, but you could allocate it on the heap if that suits your situation better. + + ```c + void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) + { + // In playback mode copy data to pOutput. In capture mode read data from pInput. In full-duplex mode, both + // pOutput and pInput will be valid and you can move data from pInput into pOutput. Never process more than + // frameCount frames. + } + + int main() + { + ma_device_config config = ma_device_config_init(ma_device_type_playback); + config.playback.format = ma_format_f32; // Set to ma_format_unknown to use the device's native format. + config.playback.channels = 2; // Set to 0 to use the device's native channel count. + config.sampleRate = 48000; // Set to 0 to use the device's native sample rate. + config.dataCallback = data_callback; // This function will be called when miniaudio needs more data. + config.pUserData = pMyCustomData; // Can be accessed from the device object (device.pUserData). + + ma_device device; + if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) { + return -1; // Failed to initialize the device. + } + + ma_device_start(&device); // The device is sleeping by default so you'll need to start it manually. + + // Do something here. Probably your program's main loop. + + ma_device_uninit(&device); // This will stop the device so no need to do that manually. + return 0; + } + ``` + +In the example above, `data_callback()` is where audio data is written and read from the device. +The idea is in playback mode you cause sound to be emitted from the speakers by writing audio data +to the output buffer (`pOutput` in the example). In capture mode you read data from the input +buffer (`pInput`) to extract sound captured by the microphone. The `frameCount` parameter tells you +how many frames can be written to the output buffer and read from the input buffer. A "frame" is +one sample for each channel. For example, in a stereo stream (2 channels), one frame is 2 +samples: one for the left, one for the right. The channel count is defined by the device config. +The size in bytes of an individual sample is defined by the sample format which is also specified +in the device config. Multi-channel audio data is always interleaved, which means the samples for +each frame are stored next to each other in memory. For example, in a stereo stream the first pair +of samples will be the left and right samples for the first frame, the second pair of samples will +be the left and right samples for the second frame, etc. + +The configuration of the device is defined by the `ma_device_config` structure. The config object +is always initialized with `ma_device_config_init()`. It's important to always initialize the +config with this function as it initializes it with logical defaults and ensures your program +doesn't break when new members are added to the `ma_device_config` structure. The example above +uses a fairly simple and standard device configuration. The call to `ma_device_config_init()` takes +a single parameter, which is whether or not the device is a playback, capture, duplex or loopback +device (loopback devices are not supported on all backends). The `config.playback.format` member +sets the sample format which can be one of the following (all formats are native-endian): + + +---------------+----------------------------------------+---------------------------+ + | Symbol | Description | Range | + +---------------+----------------------------------------+---------------------------+ + | ma_format_f32 | 32-bit floating point | [-1, 1] | + | ma_format_s16 | 16-bit signed integer | [-32768, 32767] | + | ma_format_s24 | 24-bit signed integer (tightly packed) | [-8388608, 8388607] | + | ma_format_s32 | 32-bit signed integer | [-2147483648, 2147483647] | + | ma_format_u8 | 8-bit unsigned integer | [0, 255] | + +---------------+----------------------------------------+---------------------------+ + +The `config.playback.channels` member sets the number of channels to use with the device. The +channel count cannot exceed MA_MAX_CHANNELS. The `config.sampleRate` member sets the sample rate +(which must be the same for both playback and capture in full-duplex configurations). This is +usually set to 44100 or 48000, but can be set to anything. It's recommended to keep this between +8000 and 384000, however. + +Note that leaving the format, channel count and/or sample rate at their default values will result +in the internal device's native configuration being used which is useful if you want to avoid the +overhead of miniaudio's automatic data conversion. + +In addition to the sample format, channel count and sample rate, the data callback and user data +pointer are also set via the config. The user data pointer is not passed into the callback as a +parameter, but is instead set to the `pUserData` member of `ma_device` which you can access +directly since all miniaudio structures are transparent. + +Initializing the device is done with `ma_device_init()`. This will return a result code telling you +what went wrong, if anything. On success it will return `MA_SUCCESS`. After initialization is +complete the device will be in a stopped state. To start it, use `ma_device_start()`. +Uninitializing the device will stop it, which is what the example above does, but you can also stop +the device with `ma_device_stop()`. To resume the device simply call `ma_device_start()` again. +Note that it's important to never stop or start the device from inside the callback. This will +result in a deadlock. Instead you set a variable or signal an event indicating that the device +needs to stop and handle it in a different thread. The following APIs must never be called inside +the callback: + + ```c + ma_device_init() + ma_device_init_ex() + ma_device_uninit() + ma_device_start() + ma_device_stop() + ``` + +You must never try uninitializing and reinitializing a device inside the callback. You must also +never try to stop and start it from inside the callback. There are a few other things you shouldn't +do in the callback depending on your requirements, however this isn't so much a thread-safety +thing, but rather a real-time processing thing which is beyond the scope of this introduction. + +The example above demonstrates the initialization of a playback device, but it works exactly the +same for capture. All you need to do is change the device type from `ma_device_type_playback` to +`ma_device_type_capture` when setting up the config, like so: + + ```c + ma_device_config config = ma_device_config_init(ma_device_type_capture); + config.capture.format = MY_FORMAT; + config.capture.channels = MY_CHANNEL_COUNT; + ``` + +In the data callback you just read from the input buffer (`pInput` in the example above) and leave +the output buffer alone (it will be set to NULL when the device type is set to +`ma_device_type_capture`). + +These are the available device types and how you should handle the buffers in the callback: + + +-------------------------+--------------------------------------------------------+ + | Device Type | Callback Behavior | + +-------------------------+--------------------------------------------------------+ + | ma_device_type_playback | Write to output buffer, leave input buffer untouched. | + | ma_device_type_capture | Read from input buffer, leave output buffer untouched. | + | ma_device_type_duplex | Read from input buffer, write to output buffer. | + | ma_device_type_loopback | Read from input buffer, leave output buffer untouched. | + +-------------------------+--------------------------------------------------------+ + +You will notice in the example above that the sample format and channel count is specified +separately for playback and capture. This is to support different data formats between the playback +and capture devices in a full-duplex system. An example may be that you want to capture audio data +as a monaural stream (one channel), but output sound to a stereo speaker system. Note that if you +use different formats between playback and capture in a full-duplex configuration you will need to +convert the data yourself. There are functions available to help you do this which will be +explained later. + +The example above did not specify a physical device to connect to which means it will use the +operating system's default device. If you have multiple physical devices connected and you want to +use a specific one you will need to specify the device ID in the configuration, like so: + + ```c + config.playback.pDeviceID = pMyPlaybackDeviceID; // Only if requesting a playback or duplex device. + config.capture.pDeviceID = pMyCaptureDeviceID; // Only if requesting a capture, duplex or loopback device. + ``` + +To retrieve the device ID you will need to perform device enumeration, however this requires the +use of a new concept called the "context". Conceptually speaking the context sits above the device. +There is one context to many devices. The purpose of the context is to represent the backend at a +more global level and to perform operations outside the scope of an individual device. Mainly it is +used for performing run-time linking against backend libraries, initializing backends and +enumerating devices. The example below shows how to enumerate devices. + + ```c + ma_context context; + if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) { + // Error. + } + + ma_device_info* pPlaybackInfos; + ma_uint32 playbackCount; + ma_device_info* pCaptureInfos; + ma_uint32 captureCount; + if (ma_context_get_devices(&context, &pPlaybackInfos, &playbackCount, &pCaptureInfos, &captureCount) != MA_SUCCESS) { + // Error. + } + + // Loop over each device info and do something with it. Here we just print the name with their index. You may want + // to give the user the opportunity to choose which device they'd prefer. + for (ma_uint32 iDevice = 0; iDevice < playbackCount; iDevice += 1) { + printf("%d - %s\n", iDevice, pPlaybackInfos[iDevice].name); + } + + ma_device_config config = ma_device_config_init(ma_device_type_playback); + config.playback.pDeviceID = &pPlaybackInfos[chosenPlaybackDeviceIndex].id; + config.playback.format = MY_FORMAT; + config.playback.channels = MY_CHANNEL_COUNT; + config.sampleRate = MY_SAMPLE_RATE; + config.dataCallback = data_callback; + config.pUserData = pMyCustomData; + + ma_device device; + if (ma_device_init(&context, &config, &device) != MA_SUCCESS) { + // Error + } + + ... + + ma_device_uninit(&device); + ma_context_uninit(&context); + ``` + +The first thing we do in this example is initialize a `ma_context` object with `ma_context_init()`. +The first parameter is a pointer to a list of `ma_backend` values which are used to override the +default backend priorities. When this is NULL, as in this example, miniaudio's default priorities +are used. The second parameter is the number of backends listed in the array pointed to by the +first parameter. The third parameter is a pointer to a `ma_context_config` object which can be +NULL, in which case defaults are used. The context configuration is used for setting the logging +callback, custom memory allocation callbacks, user-defined data and some backend-specific +configurations. + +Once the context has been initialized you can enumerate devices. In the example above we use the +simpler `ma_context_get_devices()`, however you can also use a callback for handling devices by +using `ma_context_enumerate_devices()`. When using `ma_context_get_devices()` you provide a pointer +to a pointer that will, upon output, be set to a pointer to a buffer containing a list of +`ma_device_info` structures. You also provide a pointer to an unsigned integer that will receive +the number of items in the returned buffer. Do not free the returned buffers as their memory is +managed internally by miniaudio. + +The `ma_device_info` structure contains an `id` member which is the ID you pass to the device +config. It also contains the name of the device which is useful for presenting a list of devices +to the user via the UI. + +When creating your own context you will want to pass it to `ma_device_init()` when initializing the +device. Passing in NULL, like we do in the first example, will result in miniaudio creating the +context for you, which you don't want to do since you've already created a context. Note that +internally the context is only tracked by it's pointer which means you must not change the location +of the `ma_context` object. If this is an issue, consider using `malloc()` to allocate memory for +the context. + + +1.2. High Level API +------------------- +The high level API consists of three main parts: + + * Resource management for loading and streaming sounds. + * A node graph for advanced mixing and effect processing. + * A high level "engine" that wraps around the resource manager and node graph. + +The resource manager (`ma_resource_manager`) is used for loading sounds. It supports loading sounds +fully into memory and also streaming. It will also deal with reference counting for you which +avoids the same sound being loaded multiple times. + +The node graph is used for mixing and effect processing. The idea is that you connect a number of +nodes into the graph by connecting each node's outputs to another node's inputs. Each node can +implement it's own effect. By chaining nodes together, advanced mixing and effect processing can +be achieved. + +The engine encapsulates both the resource manager and the node graph to create a simple, easy to +use high level API. The resource manager and node graph APIs are covered in more later sections of +this manual. + +The code below shows how you can initialize an engine using it's default configuration. + + ```c + ma_result result; + ma_engine engine; + + result = ma_engine_init(NULL, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +This creates an engine instance which will initialize a device internally which you can access with +`ma_engine_get_device()`. It will also initialize a resource manager for you which can be accessed +with `ma_engine_get_resource_manager()`. The engine itself is a node graph (`ma_node_graph`) which +means you can pass a pointer to the engine object into any of the `ma_node_graph` APIs (with a +cast). Alternatively, you can use `ma_engine_get_node_graph()` instead of a cast. + +Note that all objects in miniaudio, including the `ma_engine` object in the example above, are +transparent structures. There are no handles to opaque structures in miniaudio which means you need +to be mindful of how you declare them. In the example above we are declaring it on the stack, but +this will result in the struct being invalidated once the function encapsulating it returns. If +allocating the engine on the heap is more appropriate, you can easily do so with a standard call +to `malloc()` or whatever heap allocation routine you like: + + ```c + ma_engine* pEngine = malloc(sizeof(*pEngine)); + ``` + +The `ma_engine` API uses the same config/init pattern used all throughout miniaudio. To configure +an engine, you can fill out a `ma_engine_config` object and pass it into the first parameter of +`ma_engine_init()`: + + ```c + ma_result result; + ma_engine engine; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.pResourceManager = &myCustomResourceManager; // <-- Initialized as some earlier stage. + + result = ma_engine_init(&engineConfig, &engine); + if (result != MA_SUCCESS) { + return result; + } + ``` + +This creates an engine instance using a custom config. In this particular example it's showing how +you can specify a custom resource manager rather than having the engine initialize one internally. +This is particularly useful if you want to have multiple engine's share the same resource manager. + +The engine must be uninitialized with `ma_engine_uninit()` when it's no longer needed. + +By default the engine will be started, but nothing will be playing because no sounds have been +initialized. The easiest but least flexible way of playing a sound is like so: + + ```c + ma_engine_play_sound(&engine, "my_sound.wav", NULL); + ``` + +This plays what miniaudio calls an "inline" sound. It plays the sound once, and then puts the +internal sound up for recycling. The last parameter is used to specify which sound group the sound +should be associated with which will be explained later. This particular way of playing a sound is +simple, but lacks flexibility and features. A more flexible way of playing a sound is to first +initialize a sound: + + ```c + ma_result result; + ma_sound sound; + + result = ma_sound_init_from_file(&engine, "my_sound.wav", 0, NULL, NULL, &sound); + if (result != MA_SUCCESS) { + return result; + } + + ma_sound_start(&sound); + ``` + +This returns a `ma_sound` object which represents a single instance of the specified sound file. If +you want to play the same file multiple times simultaneously, you need to create one sound for each +instance. + +Sounds should be uninitialized with `ma_sound_uninit()`. + +Sounds are not started by default. Start a sound with `ma_sound_start()` and stop it with +`ma_sound_stop()`. When a sound is stopped, it is not rewound to the start. Use +`ma_sound_seek_to_pcm_frame(&sound, 0)` to seek back to the start of a sound. By default, starting +and stopping sounds happens immediately, but sometimes it might be convenient to schedule the sound +the be started and/or stopped at a specific time. This can be done with the following functions: + + ```c + ma_sound_set_start_time_in_pcm_frames() + ma_sound_set_start_time_in_milliseconds() + ma_sound_set_stop_time_in_pcm_frames() + ma_sound_set_stop_time_in_milliseconds() + ``` + +The start/stop time needs to be specified based on the absolute timer which is controlled by the +engine. The current global time time in PCM frames can be retrieved with +`ma_engine_get_time_in_pcm_frames()`. The engine's global time can be changed with +`ma_engine_set_time_in_pcm_frames()` for synchronization purposes if required. Note that scheduling +a start time still requires an explicit call to `ma_sound_start()` before anything will play: + + ```c + ma_sound_set_start_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 2); + ma_sound_start(&sound); + ``` + +The third parameter of `ma_sound_init_from_file()` is a set of flags that control how the sound be +loaded and a few options on which features should be enabled for that sound. By default, the sound +is synchronously loaded fully into memory straight from the file system without any kind of +decoding. If you want to decode the sound before storing it in memory, you need to specify the +`MA_SOUND_FLAG_DECODE` flag. This is useful if you want to incur the cost of decoding at an earlier +stage, such as a loading stage. Without this option, decoding will happen dynamically at mixing +time which might be too expensive on the audio thread. + +If you want to load the sound asynchronously, you can specify the `MA_SOUND_FLAG_ASYNC` flag. This +will result in `ma_sound_init_from_file()` returning quickly, but the sound will not start playing +until the sound has had some audio decoded. + +The fourth parameter is a pointer to sound group. A sound group is used as a mechanism to organise +sounds into groups which have their own effect processing and volume control. An example is a game +which might have separate groups for sfx, voice and music. Each of these groups have their own +independent volume control. Use `ma_sound_group_init()` or `ma_sound_group_init_ex()` to initialize +a sound group. + +Sounds and sound groups are nodes in the engine's node graph and can be plugged into any `ma_node` +API. This makes it possible to connect sounds and sound groups to effect nodes to produce complex +effect chains. + +A sound can have it's volume changed with `ma_sound_set_volume()`. If you prefer decibel volume +control you can use `ma_volume_db_to_linear()` to convert from decibel representation to linear. + +Panning and pitching is supported with `ma_sound_set_pan()` and `ma_sound_set_pitch()`. If you know +a sound will never have it's pitch changed with `ma_sound_set_pitch()` or via the doppler effect, +you can specify the `MA_SOUND_FLAG_NO_PITCH` flag when initializing the sound for an optimization. + +By default, sounds and sound groups have spatialization enabled. If you don't ever want to +spatialize your sounds, initialize the sound with the `MA_SOUND_FLAG_NO_SPATIALIZATION` flag. The +spatialization model is fairly simple and is roughly on feature parity with OpenAL. HRTF and +environmental occlusion are not currently supported, but planned for the future. The supported +features include: + + * Sound and listener positioning and orientation with cones + * Attenuation models: none, inverse, linear and exponential + * Doppler effect + +Sounds can be faded in and out with `ma_sound_set_fade_in_pcm_frames()`. + +To check if a sound is currently playing, you can use `ma_sound_is_playing()`. To check if a sound +is at the end, use `ma_sound_at_end()`. Looping of a sound can be controlled with +`ma_sound_set_looping()`. Use `ma_sound_is_looping()` to check whether or not the sound is looping. + + + +2. Building +=========== +miniaudio should work cleanly out of the box without the need to download or install any +dependencies. See below for platform-specific details. + +Note that GCC and Clang require `-msse2`, `-mavx2`, etc. for SIMD optimizations. + +If you get errors about undefined references to `__sync_val_compare_and_swap_8`, `__atomic_load_8`, +etc. you need to link with `-latomic`. + + +2.1. Windows +------------ +The Windows build should compile cleanly on all popular compilers without the need to configure any +include paths nor link to any libraries. + +The UWP build may require linking to mmdevapi.lib if you get errors about an unresolved external +symbol for `ActivateAudioInterfaceAsync()`. + + +2.2. macOS and iOS +------------------ +The macOS build should compile cleanly without the need to download any dependencies nor link to +any libraries or frameworks. The iOS build needs to be compiled as Objective-C and will need to +link the relevant frameworks but should compile cleanly out of the box with Xcode. Compiling +through the command line requires linking to `-lpthread` and `-lm`. + +Due to the way miniaudio links to frameworks at runtime, your application may not pass Apple's +notarization process. To fix this there are two options. The first is to use the +`MA_NO_RUNTIME_LINKING` option, like so: + + ```c + #ifdef __APPLE__ + #define MA_NO_RUNTIME_LINKING + #endif + #define MINIAUDIO_IMPLEMENTATION + #include "miniaudio.h" + ``` + +This will require linking with `-framework CoreFoundation -framework CoreAudio -framework AudioToolbox`. +If you get errors about AudioToolbox, try with `-framework AudioUnit` instead. You may get this when +using older versions of iOS. Alternatively, if you would rather keep using runtime linking you can +add the following to your entitlements.xcent file: + + ``` + com.apple.security.cs.allow-dyld-environment-variables + + com.apple.security.cs.allow-unsigned-executable-memory + + ``` + +See this discussion for more info: https://github.com/mackron/miniaudio/issues/203. + + +2.3. Linux +---------- +The Linux build only requires linking to `-ldl`, `-lpthread` and `-lm`. You do not need any +development packages. You may need to link with `-latomic` if you're compiling for 32-bit ARM. + + +2.4. BSD +-------- +The BSD build only requires linking to `-lpthread` and `-lm`. NetBSD uses audio(4), OpenBSD uses +sndio and FreeBSD uses OSS. You may need to link with `-latomic` if you're compiling for 32-bit +ARM. + + +2.5. Android +------------ +AAudio is the highest priority backend on Android. This should work out of the box without needing +any kind of compiler configuration. Support for AAudio starts with Android 8 which means older +versions will fall back to OpenSL|ES which requires API level 16+. + +There have been reports that the OpenSL|ES backend fails to initialize on some Android based +devices due to `dlopen()` failing to open "libOpenSLES.so". If this happens on your platform +you'll need to disable run-time linking with `MA_NO_RUNTIME_LINKING` and link with -lOpenSLES. + + +2.6. Emscripten +--------------- +The Emscripten build emits Web Audio JavaScript directly and should compile cleanly out of the box. +You cannot use `-std=c*` compiler flags, nor `-ansi`. + +You can enable the use of AudioWorkets by defining `MA_ENABLE_AUDIO_WORKLETS` and then compiling +with the following options: + + -sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY + +An example for compiling with AudioWorklet support might look like this: + + emcc program.c -o bin/program.html -DMA_ENABLE_AUDIO_WORKLETS -sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY + +To run locally, you'll need to use emrun: + + emrun bin/program.html + + + +2.7. Build Options +------------------ +`#define` these options before including miniaudio.h. + + +----------------------------------+--------------------------------------------------------------------+ + | Option | Description | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_WASAPI | Disables the WASAPI backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_DSOUND | Disables the DirectSound backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_WINMM | Disables the WinMM backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_ALSA | Disables the ALSA backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_PULSEAUDIO | Disables the PulseAudio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_JACK | Disables the JACK backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_COREAUDIO | Disables the Core Audio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_SNDIO | Disables the sndio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_AUDIO4 | Disables the audio(4) backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_OSS | Disables the OSS backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_AAUDIO | Disables the AAudio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_OPENSL | Disables the OpenSL|ES backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_WEBAUDIO | Disables the Web Audio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_NULL | Disables the null backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_ONLY_SPECIFIC_BACKENDS | Disables all backends by default and requires `MA_ENABLE_*` to | + | | enable specific backends. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_WASAPI | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the WASAPI backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_DSOUND | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the DirectSound backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_WINMM | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the WinMM backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_ALSA | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the ALSA backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_PULSEAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the PulseAudio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_JACK | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the JACK backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_COREAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the Core Audio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_SNDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the sndio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_AUDIO4 | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the audio(4) backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_OSS | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the OSS backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_AAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the AAudio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_OPENSL | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the OpenSL|ES backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_WEBAUDIO | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the Web Audio backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_ENABLE_NULL | Used in conjunction with MA_ENABLE_ONLY_SPECIFIC_BACKENDS to | + | | enable the null backend. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_DECODING | Disables decoding APIs. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_ENCODING | Disables encoding APIs. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_WAV | Disables the built-in WAV decoder and encoder. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_FLAC | Disables the built-in FLAC decoder. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_MP3 | Disables the built-in MP3 decoder. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_DEVICE_IO | Disables playback and recording. This will disable `ma_context` | + | | and `ma_device` APIs. This is useful if you only want to use | + | | miniaudio's data conversion and/or decoding APIs. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_RESOURCE_MANAGER | Disables the resource manager. When using the engine this will | + | | also disable the following functions: | + | | | + | | ``` | + | | ma_sound_init_from_file() | + | | ma_sound_init_from_file_w() | + | | ma_sound_init_copy() | + | | ma_engine_play_sound_ex() | + | | ma_engine_play_sound() | + | | ``` | + | | | + | | The only way to initialize a `ma_sound` object is to initialize it | + | | from a data source. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_NODE_GRAPH | Disables the node graph API. This will also disable the engine API | + | | because it depends on the node graph. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_ENGINE | Disables the engine API. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_THREADING | Disables the `ma_thread`, `ma_mutex`, `ma_semaphore` and | + | | `ma_event` APIs. This option is useful if you only need to use | + | | miniaudio for data conversion, decoding and/or encoding. Some | + | | families of APIs require threading which means the following | + | | options must also be set: | + | | | + | | ``` | + | | MA_NO_DEVICE_IO | + | | ``` | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_GENERATION | Disables generation APIs such a `ma_waveform` and `ma_noise`. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_SSE2 | Disables SSE2 optimizations. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_AVX2 | Disables AVX2 optimizations. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_NEON | Disables NEON optimizations. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_NO_RUNTIME_LINKING | Disables runtime linking. This is useful for passing Apple's | + | | notarization process. When enabling this, you may need to avoid | + | | using `-std=c89` or `-std=c99` on Linux builds or else you may end | + | | up with compilation errors due to conflicts with `timespec` and | + | | `timeval` data types. | + | | | + | | You may need to enable this if your target platform does not allow | + | | runtime linking via `dlopen()`. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_DEBUG_OUTPUT | Enable `printf()` output of debug logs (`MA_LOG_LEVEL_DEBUG`). | + +----------------------------------+--------------------------------------------------------------------+ + | MA_COINIT_VALUE | Windows only. The value to pass to internal calls to | + | | `CoInitializeEx()`. Defaults to `COINIT_MULTITHREADED`. | + +----------------------------------+--------------------------------------------------------------------+ + | MA_API | Controls how public APIs should be decorated. Default is `extern`. | + +----------------------------------+--------------------------------------------------------------------+ + + +3. Definitions +============== +This section defines common terms used throughout miniaudio. Unfortunately there is often ambiguity +in the use of terms throughout the audio space, so this section is intended to clarify how miniaudio +uses each term. + +3.1. Sample +----------- +A sample is a single unit of audio data. If the sample format is f32, then one sample is one 32-bit +floating point number. + +3.2. Frame / PCM Frame +---------------------- +A frame is a group of samples equal to the number of channels. For a stereo stream a frame is 2 +samples, a mono frame is 1 sample, a 5.1 surround sound frame is 6 samples, etc. The terms "frame" +and "PCM frame" are the same thing in miniaudio. Note that this is different to a compressed frame. +If ever miniaudio needs to refer to a compressed frame, such as a FLAC frame, it will always +clarify what it's referring to with something like "FLAC frame". + +3.3. Channel +------------ +A stream of monaural audio that is emitted from an individual speaker in a speaker system, or +received from an individual microphone in a microphone system. A stereo stream has two channels (a +left channel, and a right channel), a 5.1 surround sound system has 6 channels, etc. Some audio +systems refer to a channel as a complex audio stream that's mixed with other channels to produce +the final mix - this is completely different to miniaudio's use of the term "channel" and should +not be confused. + +3.4. Sample Rate +---------------- +The sample rate in miniaudio is always expressed in Hz, such as 44100, 48000, etc. It's the number +of PCM frames that are processed per second. + +3.5. Formats +------------ +Throughout miniaudio you will see references to different sample formats: + + +---------------+----------------------------------------+---------------------------+ + | Symbol | Description | Range | + +---------------+----------------------------------------+---------------------------+ + | ma_format_f32 | 32-bit floating point | [-1, 1] | + | ma_format_s16 | 16-bit signed integer | [-32768, 32767] | + | ma_format_s24 | 24-bit signed integer (tightly packed) | [-8388608, 8388607] | + | ma_format_s32 | 32-bit signed integer | [-2147483648, 2147483647] | + | ma_format_u8 | 8-bit unsigned integer | [0, 255] | + +---------------+----------------------------------------+---------------------------+ + +All formats are native-endian. + + + +4. Data Sources +=============== +The data source abstraction in miniaudio is used for retrieving audio data from some source. A few +examples include `ma_decoder`, `ma_noise` and `ma_waveform`. You will need to be familiar with data +sources in order to make sense of some of the higher level concepts in miniaudio. + +The `ma_data_source` API is a generic interface for reading from a data source. Any object that +implements the data source interface can be plugged into any `ma_data_source` function. + +To read data from a data source: + + ```c + ma_result result; + ma_uint64 framesRead; + + result = ma_data_source_read_pcm_frames(pDataSource, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + return result; // Failed to read data from the data source. + } + ``` + +If you don't need the number of frames that were successfully read you can pass in `NULL` to the +`pFramesRead` parameter. If this returns a value less than the number of frames requested it means +the end of the file has been reached. `MA_AT_END` will be returned only when the number of frames +read is 0. + +When calling any data source function, with the exception of `ma_data_source_init()` and +`ma_data_source_uninit()`, you can pass in any object that implements a data source. For example, +you could plug in a decoder like so: + + ```c + ma_result result; + ma_uint64 framesRead; + ma_decoder decoder; // <-- This would be initialized with `ma_decoder_init_*()`. + + result = ma_data_source_read_pcm_frames(&decoder, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + return result; // Failed to read data from the decoder. + } + ``` + +If you want to seek forward you can pass in `NULL` to the `pFramesOut` parameter. Alternatively you +can use `ma_data_source_seek_pcm_frames()`. + +To seek to a specific PCM frame: + + ```c + result = ma_data_source_seek_to_pcm_frame(pDataSource, frameIndex); + if (result != MA_SUCCESS) { + return result; // Failed to seek to PCM frame. + } + ``` + +You can retrieve the total length of a data source in PCM frames, but note that some data sources +may not have the notion of a length, such as noise and waveforms, and others may just not have a +way of determining the length such as some decoders. To retrieve the length: + + ```c + ma_uint64 length; + + result = ma_data_source_get_length_in_pcm_frames(pDataSource, &length); + if (result != MA_SUCCESS) { + return result; // Failed to retrieve the length. + } + ``` + +Care should be taken when retrieving the length of a data source where the underlying decoder is +pulling data from a data stream with an undefined length, such as internet radio or some kind of +broadcast. If you do this, `ma_data_source_get_length_in_pcm_frames()` may never return. + +The current position of the cursor in PCM frames can also be retrieved: + + ```c + ma_uint64 cursor; + + result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursor); + if (result != MA_SUCCESS) { + return result; // Failed to retrieve the cursor. + } + ``` + +You will often need to know the data format that will be returned after reading. This can be +retrieved like so: + + ```c + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_channel channelMap[MA_MAX_CHANNELS]; + + result = ma_data_source_get_data_format(pDataSource, &format, &channels, &sampleRate, channelMap, MA_MAX_CHANNELS); + if (result != MA_SUCCESS) { + return result; // Failed to retrieve data format. + } + ``` + +If you do not need a specific data format property, just pass in NULL to the respective parameter. + +There may be cases where you want to implement something like a sound bank where you only want to +read data within a certain range of the underlying data. To do this you can use a range: + + ```c + result = ma_data_source_set_range_in_pcm_frames(pDataSource, rangeBegInFrames, rangeEndInFrames); + if (result != MA_SUCCESS) { + return result; // Failed to set the range. + } + ``` + +This is useful if you have a sound bank where many sounds are stored in the same file and you want +the data source to only play one of those sub-sounds. Note that once the range is set, everything +that takes a position, such as cursors and loop points, should always be relatvie to the start of +the range. When the range is set, any previously defined loop point will be reset. + +Custom loop points can also be used with data sources. By default, data sources will loop after +they reach the end of the data source, but if you need to loop at a specific location, you can do +the following: + + ```c + result = ma_data_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames); + if (result != MA_SUCCESS) { + return result; // Failed to set the loop point. + } + ``` + +The loop point is relative to the current range. + +It's sometimes useful to chain data sources together so that a seamless transition can be achieved. +To do this, you can use chaining: + + ```c + ma_decoder decoder1; + ma_decoder decoder2; + + // ... initialize decoders with ma_decoder_init_*() ... + + result = ma_data_source_set_next(&decoder1, &decoder2); + if (result != MA_SUCCESS) { + return result; // Failed to set the next data source. + } + + result = ma_data_source_read_pcm_frames(&decoder1, pFramesOut, frameCount, pFramesRead); + if (result != MA_SUCCESS) { + return result; // Failed to read from the decoder. + } + ``` + +In the example above we're using decoders. When reading from a chain, you always want to read from +the top level data source in the chain. In the example above, `decoder1` is the top level data +source in the chain. When `decoder1` reaches the end, `decoder2` will start seamlessly without any +gaps. + +Note that when looping is enabled, only the current data source will be looped. You can loop the +entire chain by linking in a loop like so: + + ```c + ma_data_source_set_next(&decoder1, &decoder2); // decoder1 -> decoder2 + ma_data_source_set_next(&decoder2, &decoder1); // decoder2 -> decoder1 (loop back to the start). + ``` + +Note that setting up chaining is not thread safe, so care needs to be taken if you're dynamically +changing links while the audio thread is in the middle of reading. + +Do not use `ma_decoder_seek_to_pcm_frame()` as a means to reuse a data source to play multiple +instances of the same sound simultaneously. This can be extremely inefficient depending on the type +of data source and can result in glitching due to subtle changes to the state of internal filters. +Instead, initialize multiple data sources for each instance. + + +4.1. Custom Data Sources +------------------------ +You can implement a custom data source by implementing the functions in `ma_data_source_vtable`. +Your custom object must have `ma_data_source_base` as it's first member: + + ```c + struct my_data_source + { + ma_data_source_base base; + ... + }; + ``` + +In your initialization routine, you need to call `ma_data_source_init()` in order to set up the +base object (`ma_data_source_base`): + + ```c + static ma_result my_data_source_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) + { + // Read data here. Output in the same format returned by my_data_source_get_data_format(). + } + + static ma_result my_data_source_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) + { + // Seek to a specific PCM frame here. Return MA_NOT_IMPLEMENTED if seeking is not supported. + } + + static ma_result my_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) + { + // Return the format of the data here. + } + + static ma_result my_data_source_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) + { + // Retrieve the current position of the cursor here. Return MA_NOT_IMPLEMENTED and set *pCursor to 0 if there is no notion of a cursor. + } + + static ma_result my_data_source_get_length(ma_data_source* pDataSource, ma_uint64* pLength) + { + // Retrieve the length in PCM frames here. Return MA_NOT_IMPLEMENTED and set *pLength to 0 if there is no notion of a length or if the length is unknown. + } + + static ma_data_source_vtable g_my_data_source_vtable = + { + my_data_source_read, + my_data_source_seek, + my_data_source_get_data_format, + my_data_source_get_cursor, + my_data_source_get_length + }; + + ma_result my_data_source_init(my_data_source* pMyDataSource) + { + ma_result result; + ma_data_source_config baseConfig; + + baseConfig = ma_data_source_config_init(); + baseConfig.vtable = &g_my_data_source_vtable; + + result = ma_data_source_init(&baseConfig, &pMyDataSource->base); + if (result != MA_SUCCESS) { + return result; + } + + // ... do the initialization of your custom data source here ... + + return MA_SUCCESS; + } + + void my_data_source_uninit(my_data_source* pMyDataSource) + { + // ... do the uninitialization of your custom data source here ... + + // You must uninitialize the base data source. + ma_data_source_uninit(&pMyDataSource->base); + } + ``` + +Note that `ma_data_source_init()` and `ma_data_source_uninit()` are never called directly outside +of the custom data source. It's up to the custom data source itself to call these within their own +init/uninit functions. + + + +5. Engine +========= +The `ma_engine` API is a high level API for managing and mixing sounds and effect processing. The +`ma_engine` object encapsulates a resource manager and a node graph, both of which will be +explained in more detail later. + +Sounds are called `ma_sound` and are created from an engine. Sounds can be associated with a mixing +group called `ma_sound_group` which are also created from the engine. Both `ma_sound` and +`ma_sound_group` objects are nodes within the engine's node graph. + +When the engine is initialized, it will normally create a device internally. If you would rather +manage the device yourself, you can do so and just pass a pointer to it via the engine config when +you initialize the engine. You can also just use the engine without a device, which again can be +configured via the engine config. + +The most basic way to initialize the engine is with a default config, like so: + + ```c + ma_result result; + ma_engine engine; + + result = ma_engine_init(NULL, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +This will result in the engine initializing a playback device using the operating system's default +device. This will be sufficient for many use cases, but if you need more flexibility you'll want to +configure the engine with an engine config: + + ```c + ma_result result; + ma_engine engine; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.pDevice = &myDevice; + + result = ma_engine_init(&engineConfig, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +In the example above we're passing in a pre-initialized device. Since the caller is the one in +control of the device's data callback, it's their responsibility to manually call +`ma_engine_read_pcm_frames()` from inside their data callback: + + ```c + void playback_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) + { + ma_engine_read_pcm_frames(&g_Engine, pOutput, frameCount, NULL); + } + ``` + +You can also use the engine independent of a device entirely: + + ```c + ma_result result; + ma_engine engine; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.noDevice = MA_TRUE; + engineConfig.channels = 2; // Must be set when not using a device. + engineConfig.sampleRate = 48000; // Must be set when not using a device. + + result = ma_engine_init(&engineConfig, &engine); + if (result != MA_SUCCESS) { + return result; // Failed to initialize the engine. + } + ``` + +Note that when you're not using a device, you must set the channel count and sample rate in the +config or else miniaudio won't know what to use (miniaudio will use the device to determine this +normally). When not using a device, you need to use `ma_engine_read_pcm_frames()` to process audio +data from the engine. This kind of setup is useful if you want to do something like offline +processing or want to use a different audio system for playback such as SDL. + +When a sound is loaded it goes through a resource manager. By default the engine will initialize a +resource manager internally, but you can also specify a pre-initialized resource manager: + + ```c + ma_result result; + ma_engine engine1; + ma_engine engine2; + ma_engine_config engineConfig; + + engineConfig = ma_engine_config_init(); + engineConfig.pResourceManager = &myResourceManager; + + ma_engine_init(&engineConfig, &engine1); + ma_engine_init(&engineConfig, &engine2); + ``` + +In this example we are initializing two engines, both of which are sharing the same resource +manager. This is especially useful for saving memory when loading the same file across multiple +engines. If you were not to use a shared resource manager, each engine instance would use their own +which would result in any sounds that are used between both engine's being loaded twice. By using +a shared resource manager, it would only be loaded once. Using multiple engine's is useful when you +need to output to multiple playback devices, such as in a local multiplayer game where each player +is using their own set of headphones. + +By default an engine will be in a started state. To make it so the engine is not automatically +started you can configure it as such: + + ```c + engineConfig.noAutoStart = MA_TRUE; + + // The engine will need to be started manually. + ma_engine_start(&engine); + + // Later on the engine can be stopped with ma_engine_stop(). + ma_engine_stop(&engine); + ``` + +The concept of starting or stopping an engine is only relevant when using the engine with a +device. Attempting to start or stop an engine that is not associated with a device will result in +`MA_INVALID_OPERATION`. + +The master volume of the engine can be controlled with `ma_engine_set_volume()` which takes a +linear scale, with 0 resulting in silence and anything above 1 resulting in amplification. If you +prefer decibel based volume control, use `ma_volume_db_to_linear()` to convert from dB to linear. + +When a sound is spatialized, it is done so relative to a listener. An engine can be configured to +have multiple listeners which can be configured via the config: + + ```c + engineConfig.listenerCount = 2; + ``` + +The maximum number of listeners is restricted to `MA_ENGINE_MAX_LISTENERS`. By default, when a +sound is spatialized, it will be done so relative to the closest listener. You can also pin a sound +to a specific listener which will be explained later. Listener's have a position, direction, cone, +and velocity (for doppler effect). A listener is referenced by an index, the meaning of which is up +to the caller (the index is 0 based and cannot go beyond the listener count, minus 1). The +position, direction and velocity are all specified in absolute terms: + + ```c + ma_engine_listener_set_position(&engine, listenerIndex, worldPosX, worldPosY, worldPosZ); + ``` + +The direction of the listener represents it's forward vector. The listener's up vector can also be +specified and defaults to +1 on the Y axis. + + ```c + ma_engine_listener_set_direction(&engine, listenerIndex, forwardX, forwardY, forwardZ); + ma_engine_listener_set_world_up(&engine, listenerIndex, 0, 1, 0); + ``` + +The engine supports directional attenuation. The listener can have a cone the controls how sound is +attenuated based on the listener's direction. When a sound is between the inner and outer cones, it +will be attenuated between 1 and the cone's outer gain: + + ```c + ma_engine_listener_set_cone(&engine, listenerIndex, innerAngleInRadians, outerAngleInRadians, outerGain); + ``` + +When a sound is inside the inner code, no directional attenuation is applied. When the sound is +outside of the outer cone, the attenuation will be set to `outerGain` in the example above. When +the sound is in between the inner and outer cones, the attenuation will be interpolated between 1 +and the outer gain. + +The engine's coordinate system follows the OpenGL coordinate system where positive X points right, +positive Y points up and negative Z points forward. + +The simplest and least flexible way to play a sound is like so: + + ```c + ma_engine_play_sound(&engine, "my_sound.wav", pGroup); + ``` + +This is a "fire and forget" style of function. The engine will manage the `ma_sound` object +internally. When the sound finishes playing, it'll be put up for recycling. For more flexibility +you'll want to initialize a sound object: + + ```c + ma_sound sound; + + result = ma_sound_init_from_file(&engine, "my_sound.wav", flags, pGroup, NULL, &sound); + if (result != MA_SUCCESS) { + return result; // Failed to load sound. + } + ``` + +Sounds need to be uninitialized with `ma_sound_uninit()`. + +The example above loads a sound from a file. If the resource manager has been disabled you will not +be able to use this function and instead you'll need to initialize a sound directly from a data +source: + + ```c + ma_sound sound; + + result = ma_sound_init_from_data_source(&engine, &dataSource, flags, pGroup, &sound); + if (result != MA_SUCCESS) { + return result; + } + ``` + +Each `ma_sound` object represents a single instance of the sound. If you want to play the same +sound multiple times at the same time, you need to initialize a separate `ma_sound` object. + +For the most flexibility when initializing sounds, use `ma_sound_init_ex()`. This uses miniaudio's +standard config/init pattern: + + ```c + ma_sound sound; + ma_sound_config soundConfig; + + soundConfig = ma_sound_config_init(); + soundConfig.pFilePath = NULL; // Set this to load from a file path. + soundConfig.pDataSource = NULL; // Set this to initialize from an existing data source. + soundConfig.pInitialAttachment = &someNodeInTheNodeGraph; + soundConfig.initialAttachmentInputBusIndex = 0; + soundConfig.channelsIn = 1; + soundConfig.channelsOut = 0; // Set to 0 to use the engine's native channel count. + + result = ma_sound_init_ex(&soundConfig, &sound); + if (result != MA_SUCCESS) { + return result; + } + ``` + +In the example above, the sound is being initialized without a file nor a data source. This is +valid, in which case the sound acts as a node in the middle of the node graph. This means you can +connect other sounds to this sound and allow it to act like a sound group. Indeed, this is exactly +what a `ma_sound_group` is. + +When loading a sound, you specify a set of flags that control how the sound is loaded and what +features are enabled for that sound. When no flags are set, the sound will be fully loaded into +memory in exactly the same format as how it's stored on the file system. The resource manager will +allocate a block of memory and then load the file directly into it. When reading audio data, it +will be decoded dynamically on the fly. In order to save processing time on the audio thread, it +might be beneficial to pre-decode the sound. You can do this with the `MA_SOUND_FLAG_DECODE` flag: + + ```c + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_DECODE, pGroup, NULL, &sound); + ``` + +By default, sounds will be loaded synchronously, meaning `ma_sound_init_*()` will not return until +the sound has been fully loaded. If this is prohibitive you can instead load sounds asynchronously +by specifying the `MA_SOUND_FLAG_ASYNC` flag: + + ```c + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, pGroup, NULL, &sound); + ``` + +This will result in `ma_sound_init_*()` returning quickly, but the sound won't yet have been fully +loaded. When you start the sound, it won't output anything until some sound is available. The sound +will start outputting audio before the sound has been fully decoded when the `MA_SOUND_FLAG_DECODE` +is specified. + +If you need to wait for an asynchronously loaded sound to be fully loaded, you can use a fence. A +fence in miniaudio is a simple synchronization mechanism which simply blocks until it's internal +counter hit's zero. You can specify a fence like so: + + ```c + ma_result result; + ma_fence fence; + ma_sound sounds[4]; + + result = ma_fence_init(&fence); + if (result != MA_SUCCESS) { + return result; + } + + // Load some sounds asynchronously. + for (int iSound = 0; iSound < 4; iSound += 1) { + ma_sound_init_from_file(&engine, mySoundFilesPaths[iSound], MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC, pGroup, &fence, &sounds[iSound]); + } + + // ... do some other stuff here in the mean time ... + + // Wait for all sounds to finish loading. + ma_fence_wait(&fence); + ``` + +If loading the entire sound into memory is prohibitive, you can also configure the engine to stream +the audio data: + + ```c + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_STREAM, pGroup, NULL, &sound); + ``` + +When streaming sounds, 2 seconds worth of audio data is stored in memory. Although it should work +fine, it's inefficient to use streaming for short sounds. Streaming is useful for things like music +tracks in games. + +When loading a sound from a file path, the engine will reference count the file to prevent it from +being loaded if it's already in memory. When you uninitialize a sound, the reference count will be +decremented, and if it hits zero, the sound will be unloaded from memory. This reference counting +system is not used for streams. The engine will use a 64-bit hash of the file name when comparing +file paths which means there's a small chance you might encounter a name collision. If this is an +issue, you'll need to use a different name for one of the colliding file paths, or just not load +from files and instead load from a data source. + +You can use `ma_sound_init_copy()` to initialize a copy of another sound. Note, however, that this +only works for sounds that were initialized with `ma_sound_init_from_file()` and without the +`MA_SOUND_FLAG_STREAM` flag. + +When you initialize a sound, if you specify a sound group the sound will be attached to that group +automatically. If you set it to NULL, it will be automatically attached to the engine's endpoint. +If you would instead rather leave the sound unattached by default, you can can specify the +`MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT` flag. This is useful if you want to set up a complex node +graph. + +Sounds are not started by default. To start a sound, use `ma_sound_start()`. Stop a sound with +`ma_sound_stop()`. + +Sounds can have their volume controlled with `ma_sound_set_volume()` in the same way as the +engine's master volume. + +Sounds support stereo panning and pitching. Set the pan with `ma_sound_set_pan()`. Setting the pan +to 0 will result in an unpanned sound. Setting it to -1 will shift everything to the left, whereas ++1 will shift it to the right. The pitch can be controlled with `ma_sound_set_pitch()`. A larger +value will result in a higher pitch. The pitch must be greater than 0. + +The engine supports 3D spatialization of sounds. By default sounds will have spatialization +enabled, but if a sound does not need to be spatialized it's best to disable it. There are two ways +to disable spatialization of a sound: + + ```c + // Disable spatialization at initialization time via a flag: + ma_sound_init_from_file(&engine, "my_sound.wav", MA_SOUND_FLAG_NO_SPATIALIZATION, NULL, NULL, &sound); + + // Dynamically disable or enable spatialization post-initialization: + ma_sound_set_spatialization_enabled(&sound, isSpatializationEnabled); + ``` + +By default sounds will be spatialized based on the closest listener. If a sound should always be +spatialized relative to a specific listener it can be pinned to one: + + ```c + ma_sound_set_pinned_listener_index(&sound, listenerIndex); + ``` + +Like listeners, sounds have a position. By default, the position of a sound is in absolute space, +but it can be changed to be relative to a listener: + + ```c + ma_sound_set_positioning(&sound, ma_positioning_relative); + ``` + +Note that relative positioning of a sound only makes sense if there is either only one listener, or +the sound is pinned to a specific listener. To set the position of a sound: + + ```c + ma_sound_set_position(&sound, posX, posY, posZ); + ``` + +The direction works the same way as a listener and represents the sound's forward direction: + + ```c + ma_sound_set_direction(&sound, forwardX, forwardY, forwardZ); + ``` + +Sound's also have a cone for controlling directional attenuation. This works exactly the same as +listeners: + + ```c + ma_sound_set_cone(&sound, innerAngleInRadians, outerAngleInRadians, outerGain); + ``` + +The velocity of a sound is used for doppler effect and can be set as such: + + ```c + ma_sound_set_velocity(&sound, velocityX, velocityY, velocityZ); + ``` + +The engine supports different attenuation models which can be configured on a per-sound basis. By +default the attenuation model is set to `ma_attenuation_model_inverse` which is the equivalent to +OpenAL's `AL_INVERSE_DISTANCE_CLAMPED`. Configure the attenuation model like so: + + ```c + ma_sound_set_attenuation_model(&sound, ma_attenuation_model_inverse); + ``` + +The supported attenuation models include the following: + + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_none | No distance attenuation. | + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_inverse | Equivalent to `AL_INVERSE_DISTANCE_CLAMPED`. | + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_linear | Linear attenuation. | + +----------------------------------+----------------------------------------------+ + | ma_attenuation_model_exponential | Exponential attenuation. | + +----------------------------------+----------------------------------------------+ + +To control how quickly a sound rolls off as it moves away from the listener, you need to configure +the rolloff: + + ```c + ma_sound_set_rolloff(&sound, rolloff); + ``` + +You can control the minimum and maximum gain to apply from spatialization: + + ```c + ma_sound_set_min_gain(&sound, minGain); + ma_sound_set_max_gain(&sound, maxGain); + ``` + +Likewise, in the calculation of attenuation, you can control the minimum and maximum distances for +the attenuation calculation. This is useful if you want to ensure sounds don't drop below a certain +volume after the listener moves further away and to have sounds play a maximum volume when the +listener is within a certain distance: + + ```c + ma_sound_set_min_distance(&sound, minDistance); + ma_sound_set_max_distance(&sound, maxDistance); + ``` + +The engine's spatialization system supports doppler effect. The doppler factor can be configure on +a per-sound basis like so: + + ```c + ma_sound_set_doppler_factor(&sound, dopplerFactor); + ``` + +You can fade sounds in and out with `ma_sound_set_fade_in_pcm_frames()` and +`ma_sound_set_fade_in_milliseconds()`. Set the volume to -1 to use the current volume as the +starting volume: + + ```c + // Fade in over 1 second. + ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 1000); + + // ... sometime later ... + + // Fade out over 1 second, starting from the current volume. + ma_sound_set_fade_in_milliseconds(&sound, -1, 0, 1000); + ``` + +By default sounds will start immediately, but sometimes for timing and synchronization purposes it +can be useful to schedule a sound to start or stop: + + ```c + // Start the sound in 1 second from now. + ma_sound_set_start_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 1)); + + // Stop the sound in 2 seconds from now. + ma_sound_set_stop_time_in_pcm_frames(&sound, ma_engine_get_time_in_pcm_frames(&engine) + (ma_engine_get_sample_rate(&engine) * 2)); + ``` + +Note that scheduling a start time still requires an explicit call to `ma_sound_start()` before +anything will play. + +The time is specified in global time which is controlled by the engine. You can get the engine's +current time with `ma_engine_get_time_in_pcm_frames()`. The engine's global time is incremented +automatically as audio data is read, but it can be reset with `ma_engine_set_time_in_pcm_frames()` +in case it needs to be resynchronized for some reason. + +To determine whether or not a sound is currently playing, use `ma_sound_is_playing()`. This will +take the scheduled start and stop times into account. + +Whether or not a sound should loop can be controlled with `ma_sound_set_looping()`. Sounds will not +be looping by default. Use `ma_sound_is_looping()` to determine whether or not a sound is looping. + +Use `ma_sound_at_end()` to determine whether or not a sound is currently at the end. For a looping +sound this should never return true. Alternatively, you can configure a callback that will be fired +when the sound reaches the end. Note that the callback is fired from the audio thread which means +you cannot be uninitializing sound from the callback. To set the callback you can use +`ma_sound_set_end_callback()`. Alternatively, if you're using `ma_sound_init_ex()`, you can pass it +into the config like so: + + ```c + soundConfig.endCallback = my_end_callback; + soundConfig.pEndCallbackUserData = pMyEndCallbackUserData; + ``` + +The end callback is declared like so: + + ```c + void my_end_callback(void* pUserData, ma_sound* pSound) + { + ... + } + ``` + +Internally a sound wraps around a data source. Some APIs exist to control the underlying data +source, mainly for convenience: + + ```c + ma_sound_seek_to_pcm_frame(&sound, frameIndex); + ma_sound_get_data_format(&sound, &format, &channels, &sampleRate, pChannelMap, channelMapCapacity); + ma_sound_get_cursor_in_pcm_frames(&sound, &cursor); + ma_sound_get_length_in_pcm_frames(&sound, &length); + ``` + +Sound groups have the same API as sounds, only they are called `ma_sound_group`, and since they do +not have any notion of a data source, anything relating to a data source is unavailable. + +Internally, sound data is loaded via the `ma_decoder` API which means by default it only supports +file formats that have built-in support in miniaudio. You can extend this to support any kind of +file format through the use of custom decoders. To do this you'll need to use a self-managed +resource manager and configure it appropriately. See the "Resource Management" section below for +details on how to set this up. + + +6. Resource Management +====================== +Many programs will want to manage sound resources for things such as reference counting and +streaming. This is supported by miniaudio via the `ma_resource_manager` API. + +The resource manager is mainly responsible for the following: + + * Loading of sound files into memory with reference counting. + * Streaming of sound data. + +When loading a sound file, the resource manager will give you back a `ma_data_source` compatible +object called `ma_resource_manager_data_source`. This object can be passed into any +`ma_data_source` API which is how you can read and seek audio data. When loading a sound file, you +specify whether or not you want the sound to be fully loaded into memory (and optionally +pre-decoded) or streamed. When loading into memory, you can also specify whether or not you want +the data to be loaded asynchronously. + +The example below is how you can initialize a resource manager using it's default configuration: + + ```c + ma_resource_manager_config config; + ma_resource_manager resourceManager; + + config = ma_resource_manager_config_init(); + result = ma_resource_manager_init(&config, &resourceManager); + if (result != MA_SUCCESS) { + ma_device_uninit(&device); + printf("Failed to initialize the resource manager."); + return -1; + } + ``` + +You can configure the format, channels and sample rate of the decoded audio data. By default it +will use the file's native data format, but you can configure it to use a consistent format. This +is useful for offloading the cost of data conversion to load time rather than dynamically +converting at mixing time. To do this, you configure the decoded format, channels and sample rate +like the code below: + + ```c + config = ma_resource_manager_config_init(); + config.decodedFormat = device.playback.format; + config.decodedChannels = device.playback.channels; + config.decodedSampleRate = device.sampleRate; + ``` + +In the code above, the resource manager will be configured so that any decoded audio data will be +pre-converted at load time to the device's native data format. If instead you used defaults and +the data format of the file did not match the device's data format, you would need to convert the +data at mixing time which may be prohibitive in high-performance and large scale scenarios like +games. + +Internally the resource manager uses the `ma_decoder` API to load sounds. This means by default it +only supports decoders that are built into miniaudio. It's possible to support additional encoding +formats through the use of custom decoders. To do so, pass in your `ma_decoding_backend_vtable` +vtables into the resource manager config: + + ```c + ma_decoding_backend_vtable* pCustomBackendVTables[] = + { + &g_ma_decoding_backend_vtable_libvorbis, + &g_ma_decoding_backend_vtable_libopus + }; + + ... + + resourceManagerConfig.ppCustomDecodingBackendVTables = pCustomBackendVTables; + resourceManagerConfig.customDecodingBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); + resourceManagerConfig.pCustomDecodingBackendUserData = NULL; + ``` + +This system can allow you to support any kind of file format. See the "Decoding" section for +details on how to implement custom decoders. The miniaudio repository includes examples for Opus +via libopus and libopusfile and Vorbis via libvorbis and libvorbisfile. + +Asynchronicity is achieved via a job system. When an operation needs to be performed, such as the +decoding of a page, a job will be posted to a queue which will then be processed by a job thread. +By default there will be only one job thread running, but this can be configured, like so: + + ```c + config = ma_resource_manager_config_init(); + config.jobThreadCount = MY_JOB_THREAD_COUNT; + ``` + +By default job threads are managed internally by the resource manager, however you can also self +manage your job threads if, for example, you want to integrate the job processing into your +existing job infrastructure, or if you simply don't like the way the resource manager does it. To +do this, just set the job thread count to 0 and process jobs manually. To process jobs, you first +need to retrieve a job using `ma_resource_manager_next_job()` and then process it using +`ma_job_process()`: + + ```c + config = ma_resource_manager_config_init(); + config.jobThreadCount = 0; // Don't manage any job threads internally. + config.flags = MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING; // Optional. Makes `ma_resource_manager_next_job()` non-blocking. + + // ... Initialize your custom job threads ... + + void my_custom_job_thread(...) + { + for (;;) { + ma_job job; + ma_result result = ma_resource_manager_next_job(pMyResourceManager, &job); + if (result != MA_SUCCESS) { + if (result == MA_NO_DATA_AVAILABLE) { + // No jobs are available. Keep going. Will only get this if the resource manager was initialized + // with MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING. + continue; + } else if (result == MA_CANCELLED) { + // MA_JOB_TYPE_QUIT was posted. Exit. + break; + } else { + // Some other error occurred. + break; + } + } + + ma_job_process(&job); + } + } + ``` + +In the example above, the `MA_JOB_TYPE_QUIT` event is the used as the termination +indicator, but you can use whatever you would like to terminate the thread. The call to +`ma_resource_manager_next_job()` is blocking by default, but can be configured to be non-blocking +by initializing the resource manager with the `MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING` configuration +flag. Note that the `MA_JOB_TYPE_QUIT` will never be removed from the job queue. This +is to give every thread the opportunity to catch the event and terminate naturally. + +When loading a file, it's sometimes convenient to be able to customize how files are opened and +read instead of using standard `fopen()`, `fclose()`, etc. which is what miniaudio will use by +default. This can be done by setting `pVFS` member of the resource manager's config: + + ```c + // Initialize your custom VFS object. See documentation for VFS for information on how to do this. + my_custom_vfs vfs = my_custom_vfs_init(); + + config = ma_resource_manager_config_init(); + config.pVFS = &vfs; + ``` + +This is particularly useful in programs like games where you want to read straight from an archive +rather than the normal file system. If you do not specify a custom VFS, the resource manager will +use the operating system's normal file operations. + +To load a sound file and create a data source, call `ma_resource_manager_data_source_init()`. When +loading a sound you need to specify the file path and options for how the sounds should be loaded. +By default a sound will be loaded synchronously. The returned data source is owned by the caller +which means the caller is responsible for the allocation and freeing of the data source. Below is +an example for initializing a data source: + + ```c + ma_resource_manager_data_source dataSource; + ma_result result = ma_resource_manager_data_source_init(pResourceManager, pFilePath, flags, &dataSource); + if (result != MA_SUCCESS) { + // Error. + } + + // ... + + // A ma_resource_manager_data_source object is compatible with the `ma_data_source` API. To read data, just call + // the `ma_data_source_read_pcm_frames()` like you would with any normal data source. + result = ma_data_source_read_pcm_frames(&dataSource, pDecodedData, frameCount, &framesRead); + if (result != MA_SUCCESS) { + // Failed to read PCM frames. + } + + // ... + + ma_resource_manager_data_source_uninit(pResourceManager, &dataSource); + ``` + +The `flags` parameter specifies how you want to perform loading of the sound file. It can be a +combination of the following flags: + + ``` + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT + ``` + +When no flags are specified (set to 0), the sound will be fully loaded into memory, but not +decoded, meaning the raw file data will be stored in memory, and then dynamically decoded when +`ma_data_source_read_pcm_frames()` is called. To instead decode the audio data before storing it in +memory, use the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` flag. By default, the sound file will +be loaded synchronously, meaning `ma_resource_manager_data_source_init()` will only return after +the entire file has been loaded. This is good for simplicity, but can be prohibitively slow. You +can instead load the sound asynchronously using the `MA_RESOURCE_MANAGER_DATA_SOURCE_ASYNC` flag. +This will result in `ma_resource_manager_data_source_init()` returning quickly, but no data will be +returned by `ma_data_source_read_pcm_frames()` until some data is available. When no data is +available because the asynchronous decoding hasn't caught up, `MA_BUSY` will be returned by +`ma_data_source_read_pcm_frames()`. + +For large sounds, it's often prohibitive to store the entire file in memory. To mitigate this, you +can instead stream audio data which you can do by specifying the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag. When streaming, data will be decoded in 1 +second pages. When a new page needs to be decoded, a job will be posted to the job queue and then +subsequently processed in a job thread. + +For in-memory sounds, reference counting is used to ensure the data is loaded only once. This means +multiple calls to `ma_resource_manager_data_source_init()` with the same file path will result in +the file data only being loaded once. Each call to `ma_resource_manager_data_source_init()` must be +matched up with a call to `ma_resource_manager_data_source_uninit()`. Sometimes it can be useful +for a program to register self-managed raw audio data and associate it with a file path. Use the +`ma_resource_manager_register_*()` and `ma_resource_manager_unregister_*()` APIs to do this. +`ma_resource_manager_register_decoded_data()` is used to associate a pointer to raw, self-managed +decoded audio data in the specified data format with the specified name. Likewise, +`ma_resource_manager_register_encoded_data()` is used to associate a pointer to raw self-managed +encoded audio data (the raw file data) with the specified name. Note that these names need not be +actual file paths. When `ma_resource_manager_data_source_init()` is called (without the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag), the resource manager will look for these +explicitly registered data buffers and, if found, will use it as the backing data for the data +source. Note that the resource manager does *not* make a copy of this data so it is up to the +caller to ensure the pointer stays valid for it's lifetime. Use +`ma_resource_manager_unregister_data()` to unregister the self-managed data. You can also use +`ma_resource_manager_register_file()` and `ma_resource_manager_unregister_file()` to register and +unregister a file. It does not make sense to use the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` +flag with a self-managed data pointer. + + +6.1. Asynchronous Loading and Synchronization +--------------------------------------------- +When loading asynchronously, it can be useful to poll whether or not loading has finished. Use +`ma_resource_manager_data_source_result()` to determine this. For in-memory sounds, this will +return `MA_SUCCESS` when the file has been *entirely* decoded. If the sound is still being decoded, +`MA_BUSY` will be returned. Otherwise, some other error code will be returned if the sound failed +to load. For streaming data sources, `MA_SUCCESS` will be returned when the first page has been +decoded and the sound is ready to be played. If the first page is still being decoded, `MA_BUSY` +will be returned. Otherwise, some other error code will be returned if the sound failed to load. + +In addition to polling, you can also use a simple synchronization object called a "fence" to wait +for asynchronously loaded sounds to finish. This is called `ma_fence`. The advantage to using a +fence is that it can be used to wait for a group of sounds to finish loading rather than waiting +for sounds on an individual basis. There are two stages to loading a sound: + + * Initialization of the internal decoder; and + * Completion of decoding of the file (the file is fully decoded) + +You can specify separate fences for each of the different stages. Waiting for the initialization +of the internal decoder is important for when you need to know the sample format, channels and +sample rate of the file. + +The example below shows how you could use a fence when loading a number of sounds: + + ```c + // This fence will be released when all sounds are finished loading entirely. + ma_fence fence; + ma_fence_init(&fence); + + // This will be passed into the initialization routine for each sound. + ma_resource_manager_pipeline_notifications notifications = ma_resource_manager_pipeline_notifications_init(); + notifications.done.pFence = &fence; + + // Now load a bunch of sounds: + for (iSound = 0; iSound < soundCount; iSound += 1) { + ma_resource_manager_data_source_init(pResourceManager, pSoundFilePaths[iSound], flags, ¬ifications, &pSoundSources[iSound]); + } + + // ... DO SOMETHING ELSE WHILE SOUNDS ARE LOADING ... + + // Wait for loading of sounds to finish. + ma_fence_wait(&fence); + ``` + +In the example above we used a fence for waiting until the entire file has been fully decoded. If +you only need to wait for the initialization of the internal decoder to complete, you can use the +`init` member of the `ma_resource_manager_pipeline_notifications` object: + + ```c + notifications.init.pFence = &fence; + ``` + +If a fence is not appropriate for your situation, you can instead use a callback that is fired on +an individual sound basis. This is done in a very similar way to fences: + + ```c + typedef struct + { + ma_async_notification_callbacks cb; + void* pMyData; + } my_notification; + + void my_notification_callback(ma_async_notification* pNotification) + { + my_notification* pMyNotification = (my_notification*)pNotification; + + // Do something in response to the sound finishing loading. + } + + ... + + my_notification myCallback; + myCallback.cb.onSignal = my_notification_callback; + myCallback.pMyData = pMyData; + + ma_resource_manager_pipeline_notifications notifications = ma_resource_manager_pipeline_notifications_init(); + notifications.done.pNotification = &myCallback; + + ma_resource_manager_data_source_init(pResourceManager, "my_sound.wav", flags, ¬ifications, &mySound); + ``` + +In the example above we just extend the `ma_async_notification_callbacks` object and pass an +instantiation into the `ma_resource_manager_pipeline_notifications` in the same way as we did with +the fence, only we set `pNotification` instead of `pFence`. You can set both of these at the same +time and they should both work as expected. If using the `pNotification` system, you need to ensure +your `ma_async_notification_callbacks` object stays valid. + + + +6.2. Resource Manager Implementation Details +-------------------------------------------- +Resources are managed in two main ways: + + * By storing the entire sound inside an in-memory buffer (referred to as a data buffer) + * By streaming audio data on the fly (referred to as a data stream) + +A resource managed data source (`ma_resource_manager_data_source`) encapsulates a data buffer or +data stream, depending on whether or not the data source was initialized with the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag. If so, it will make use of a +`ma_resource_manager_data_stream` object. Otherwise it will use a `ma_resource_manager_data_buffer` +object. Both of these objects are data sources which means they can be used with any +`ma_data_source_*()` API. + +Another major feature of the resource manager is the ability to asynchronously decode audio files. +This relieves the audio thread of time-consuming decoding which can negatively affect scalability +due to the audio thread needing to complete it's work extremely quickly to avoid glitching. +Asynchronous decoding is achieved through a job system. There is a central multi-producer, +multi-consumer, fixed-capacity job queue. When some asynchronous work needs to be done, a job is +posted to the queue which is then read by a job thread. The number of job threads can be +configured for improved scalability, and job threads can all run in parallel without needing to +worry about the order of execution (how this is achieved is explained below). + +When a sound is being loaded asynchronously, playback can begin before the sound has been fully +decoded. This enables the application to start playback of the sound quickly, while at the same +time allowing to resource manager to keep loading in the background. Since there may be less +threads than the number of sounds being loaded at a given time, a simple scheduling system is used +to keep decoding time balanced and fair. The resource manager solves this by splitting decoding +into chunks called pages. By default, each page is 1 second long. When a page has been decoded, a +new job will be posted to start decoding the next page. By dividing up decoding into pages, an +individual sound shouldn't ever delay every other sound from having their first page decoded. Of +course, when loading many sounds at the same time, there will always be an amount of time required +to process jobs in the queue so in heavy load situations there will still be some delay. To +determine if a data source is ready to have some frames read, use +`ma_resource_manager_data_source_get_available_frames()`. This will return the number of frames +available starting from the current position. + + +6.2.1. Job Queue +---------------- +The resource manager uses a job queue which is multi-producer, multi-consumer, and fixed-capacity. +This job queue is not currently lock-free, and instead uses a spinlock to achieve thread-safety. +Only a fixed number of jobs can be allocated and inserted into the queue which is done through a +lock-free data structure for allocating an index into a fixed sized array, with reference counting +for mitigation of the ABA problem. The reference count is 32-bit. + +For many types of jobs it's important that they execute in a specific order. In these cases, jobs +are executed serially. For the resource manager, serial execution of jobs is only required on a +per-object basis (per data buffer or per data stream). Each of these objects stores an execution +counter. When a job is posted it is associated with an execution counter. When the job is +processed, it checks if the execution counter of the job equals the execution counter of the +owning object and if so, processes the job. If the counters are not equal, the job will be posted +back onto the job queue for later processing. When the job finishes processing the execution order +of the main object is incremented. This system means the no matter how many job threads are +executing, decoding of an individual sound will always get processed serially. The advantage to +having multiple threads comes into play when loading multiple sounds at the same time. + +The resource manager's job queue is not 100% lock-free and will use a spinlock to achieve +thread-safety for a very small section of code. This is only relevant when the resource manager +uses more than one job thread. If only using a single job thread, which is the default, the +lock should never actually wait in practice. The amount of time spent locking should be quite +short, but it's something to be aware of for those who have pedantic lock-free requirements and +need to use more than one job thread. There are plans to remove this lock in a future version. + +In addition, posting a job will release a semaphore, which on Win32 is implemented with +`ReleaseSemaphore` and on POSIX platforms via a condition variable: + + ```c + pthread_mutex_lock(&pSemaphore->lock); + { + pSemaphore->value += 1; + pthread_cond_signal(&pSemaphore->cond); + } + pthread_mutex_unlock(&pSemaphore->lock); + ``` + +Again, this is relevant for those with strict lock-free requirements in the audio thread. To avoid +this, you can use non-blocking mode (via the `MA_JOB_QUEUE_FLAG_NON_BLOCKING` +flag) and implement your own job processing routine (see the "Resource Manager" section above for +details on how to do this). + + + +6.2.2. Data Buffers +------------------- +When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM` flag is excluded at initialization time, the +resource manager will try to load the data into an in-memory data buffer. Before doing so, however, +it will first check if the specified file is already loaded. If so, it will increment a reference +counter and just use the already loaded data. This saves both time and memory. When the data buffer +is uninitialized, the reference counter will be decremented. If the counter hits zero, the file +will be unloaded. This is a detail to keep in mind because it could result in excessive loading and +unloading of a sound. For example, the following sequence will result in a file be loaded twice, +once after the other: + + ```c + ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer0); // Refcount = 1. Initial load. + ma_resource_manager_data_source_uninit(pResourceManager, &myDataBuffer0); // Refcount = 0. Unloaded. + + ma_resource_manager_data_source_init(pResourceManager, "my_file", ..., &myDataBuffer1); // Refcount = 1. Reloaded because previous uninit() unloaded it. + ma_resource_manager_data_source_uninit(pResourceManager, &myDataBuffer1); // Refcount = 0. Unloaded. + ``` + +A binary search tree (BST) is used for storing data buffers as it has good balance between +efficiency and simplicity. The key of the BST is a 64-bit hash of the file path that was passed +into `ma_resource_manager_data_source_init()`. The advantage of using a hash is that it saves +memory over storing the entire path, has faster comparisons, and results in a mostly balanced BST +due to the random nature of the hash. The disadvantages are that file names are case-sensitive and +there's a small chance of name collisions. If case-sensitivity is an issue, you should normalize +your file names to upper- or lower-case before initializing your data sources. If name collisions +become an issue, you'll need to change the name of one of the colliding names or just not use the +resource manager. + +When a sound file has not already been loaded and the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` +flag is excluded, the file will be decoded synchronously by the calling thread. There are two +options for controlling how the audio is stored in the data buffer - encoded or decoded. When the +`MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` option is excluded, the raw file data will be stored +in memory. Otherwise the sound will be decoded before storing it in memory. Synchronous loading is +a very simple and standard process of simply adding an item to the BST, allocating a block of +memory and then decoding (if `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE` is specified). + +When the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag is specified, loading of the data buffer +is done asynchronously. In this case, a job is posted to the queue to start loading and then the +function immediately returns, setting an internal result code to `MA_BUSY`. This result code is +returned when the program calls `ma_resource_manager_data_source_result()`. When decoding has fully +completed `MA_SUCCESS` will be returned. This can be used to know if loading has fully completed. + +When loading asynchronously, a single job is posted to the queue of the type +`MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE`. This involves making a copy of the file path and +associating it with job. When the job is processed by the job thread, it will first load the file +using the VFS associated with the resource manager. When using a custom VFS, it's important that it +be completely thread-safe because it will be used from one or more job threads at the same time. +Individual files should only ever be accessed by one thread at a time, however. After opening the +file via the VFS, the job will determine whether or not the file is being decoded. If not, it +simply allocates a block of memory and loads the raw file contents into it and returns. On the +other hand, when the file is being decoded, it will first allocate a decoder on the heap and +initialize it. Then it will check if the length of the file is known. If so it will allocate a +block of memory to store the decoded output and initialize it to silence. If the size is unknown, +it will allocate room for one page. After memory has been allocated, the first page will be +decoded. If the sound is shorter than a page, the result code will be set to `MA_SUCCESS` and the +completion event will be signalled and loading is now complete. If, however, there is more to +decode, a job with the code `MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE` is posted. This job +will decode the next page and perform the same process if it reaches the end. If there is more to +decode, the job will post another `MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE` job which will +keep on happening until the sound has been fully decoded. For sounds of an unknown length, each +page will be linked together as a linked list. Internally this is implemented via the +`ma_paged_audio_buffer` object. + + +6.2.3. Data Streams +------------------- +Data streams only ever store two pages worth of data for each instance. They are most useful for +large sounds like music tracks in games that would consume too much memory if fully decoded in +memory. After every frame from a page has been read, a job will be posted to load the next page +which is done from the VFS. + +For data streams, the `MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC` flag will determine whether or +not initialization of the data source waits until the two pages have been decoded. When unset, +`ma_resource_manager_data_source_init()` will wait until the two pages have been loaded, otherwise +it will return immediately. + +When frames are read from a data stream using `ma_resource_manager_data_source_read_pcm_frames()`, +`MA_BUSY` will be returned if there are no frames available. If there are some frames available, +but less than the number requested, `MA_SUCCESS` will be returned, but the actual number of frames +read will be less than the number requested. Due to the asynchronous nature of data streams, +seeking is also asynchronous. If the data stream is in the middle of a seek, `MA_BUSY` will be +returned when trying to read frames. + +When `ma_resource_manager_data_source_read_pcm_frames()` results in a page getting fully consumed +a job is posted to load the next page. This will be posted from the same thread that called +`ma_resource_manager_data_source_read_pcm_frames()`. + +Data streams are uninitialized by posting a job to the queue, but the function won't return until +that job has been processed. The reason for this is that the caller owns the data stream object and +therefore miniaudio needs to ensure everything completes before handing back control to the caller. +Also, if the data stream is uninitialized while pages are in the middle of decoding, they must +complete before destroying any underlying object and the job system handles this cleanly. + +Note that when a new page needs to be loaded, a job will be posted to the resource manager's job +thread from the audio thread. You must keep in mind the details mentioned in the "Job Queue" +section above regarding locking when posting an event if you require a strictly lock-free audio +thread. + + + +7. Node Graph +============= +miniaudio's routing infrastructure follows a node graph paradigm. The idea is that you create a +node whose outputs are attached to inputs of another node, thereby creating a graph. There are +different types of nodes, with each node in the graph processing input data to produce output, +which is then fed through the chain. Each node in the graph can apply their own custom effects. At +the start of the graph will usually be one or more data source nodes which have no inputs and +instead pull their data from a data source. At the end of the graph is an endpoint which represents +the end of the chain and is where the final output is ultimately extracted from. + +Each node has a number of input buses and a number of output buses. An output bus from a node is +attached to an input bus of another. Multiple nodes can connect their output buses to another +node's input bus, in which case their outputs will be mixed before processing by the node. Below is +a diagram that illustrates a hypothetical node graph setup: + + ``` + >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Data flows left to right >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> + + +---------------+ +-----------------+ + | Data Source 1 =----+ +----------+ +----= Low Pass Filter =----+ + +---------------+ | | =----+ +-----------------+ | +----------+ + +----= Splitter | +----= ENDPOINT | + +---------------+ | | =----+ +-----------------+ | +----------+ + | Data Source 2 =----+ +----------+ +----= Echo / Delay =----+ + +---------------+ +-----------------+ + ``` + +In the above graph, it starts with two data sources whose outputs are attached to the input of a +splitter node. It's at this point that the two data sources are mixed. After mixing, the splitter +performs it's processing routine and produces two outputs which is simply a duplication of the +input stream. One output is attached to a low pass filter, whereas the other output is attached to +a echo/delay. The outputs of the the low pass filter and the echo are attached to the endpoint, and +since they're both connected to the same input bus, they'll be mixed. + +Each input bus must be configured to accept the same number of channels, but the number of channels +used by input buses can be different to the number of channels for output buses in which case +miniaudio will automatically convert the input data to the output channel count before processing. +The number of channels of an output bus of one node must match the channel count of the input bus +it's attached to. The channel counts cannot be changed after the node has been initialized. If you +attempt to attach an output bus to an input bus with a different channel count, attachment will +fail. + +To use a node graph, you first need to initialize a `ma_node_graph` object. This is essentially a +container around the entire graph. The `ma_node_graph` object is required for some thread-safety +issues which will be explained later. A `ma_node_graph` object is initialized using miniaudio's +standard config/init system: + + ```c + ma_node_graph_config nodeGraphConfig = ma_node_graph_config_init(myChannelCount); + + result = ma_node_graph_init(&nodeGraphConfig, NULL, &nodeGraph); // Second parameter is a pointer to allocation callbacks. + if (result != MA_SUCCESS) { + // Failed to initialize node graph. + } + ``` + +When you initialize the node graph, you're specifying the channel count of the endpoint. The +endpoint is a special node which has one input bus and one output bus, both of which have the +same channel count, which is specified in the config. Any nodes that connect directly to the +endpoint must be configured such that their output buses have the same channel count. When you read +audio data from the node graph, it'll have the channel count you specified in the config. To read +data from the graph: + + ```c + ma_uint32 framesRead; + result = ma_node_graph_read_pcm_frames(&nodeGraph, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + // Failed to read data from the node graph. + } + ``` + +When you read audio data, miniaudio starts at the node graph's endpoint node which then pulls in +data from it's input attachments, which in turn recursively pull in data from their inputs, and so +on. At the start of the graph there will be some kind of data source node which will have zero +inputs and will instead read directly from a data source. The base nodes don't literally need to +read from a `ma_data_source` object, but they will always have some kind of underlying object that +sources some kind of audio. The `ma_data_source_node` node can be used to read from a +`ma_data_source`. Data is always in floating-point format and in the number of channels you +specified when the graph was initialized. The sample rate is defined by the underlying data sources. +It's up to you to ensure they use a consistent and appropriate sample rate. + +The `ma_node` API is designed to allow custom nodes to be implemented with relative ease, but +miniaudio includes a few stock nodes for common functionality. This is how you would initialize a +node which reads directly from a data source (`ma_data_source_node`) which is an example of one +of the stock nodes that comes with miniaudio: + + ```c + ma_data_source_node_config config = ma_data_source_node_config_init(pMyDataSource); + + ma_data_source_node dataSourceNode; + result = ma_data_source_node_init(&nodeGraph, &config, NULL, &dataSourceNode); + if (result != MA_SUCCESS) { + // Failed to create data source node. + } + ``` + +The data source node will use the output channel count to determine the channel count of the output +bus. There will be 1 output bus and 0 input buses (data will be drawn directly from the data +source). The data source must output to floating-point (`ma_format_f32`) or else an error will be +returned from `ma_data_source_node_init()`. + +By default the node will not be attached to the graph. To do so, use `ma_node_attach_output_bus()`: + + ```c + result = ma_node_attach_output_bus(&dataSourceNode, 0, ma_node_graph_get_endpoint(&nodeGraph), 0); + if (result != MA_SUCCESS) { + // Failed to attach node. + } + ``` + +The code above connects the data source node directly to the endpoint. Since the data source node +has only a single output bus, the index will always be 0. Likewise, the endpoint only has a single +input bus which means the input bus index will also always be 0. + +To detach a specific output bus, use `ma_node_detach_output_bus()`. To detach all output buses, use +`ma_node_detach_all_output_buses()`. If you want to just move the output bus from one attachment to +another, you do not need to detach first. You can just call `ma_node_attach_output_bus()` and it'll +deal with it for you. + +Less frequently you may want to create a specialized node. This will be a node where you implement +your own processing callback to apply a custom effect of some kind. This is similar to initializing +one of the stock node types, only this time you need to specify a pointer to a vtable containing a +pointer to the processing function and the number of input and output buses. Example: + + ```c + static void my_custom_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) + { + // Do some processing of ppFramesIn (one stream of audio data per input bus) + const float* pFramesIn_0 = ppFramesIn[0]; // Input bus @ index 0. + const float* pFramesIn_1 = ppFramesIn[1]; // Input bus @ index 1. + float* pFramesOut_0 = ppFramesOut[0]; // Output bus @ index 0. + + // Do some processing. On input, `pFrameCountIn` will be the number of input frames in each + // buffer in `ppFramesIn` and `pFrameCountOut` will be the capacity of each of the buffers + // in `ppFramesOut`. On output, `pFrameCountIn` should be set to the number of input frames + // your node consumed and `pFrameCountOut` should be set the number of output frames that + // were produced. + // + // You should process as many frames as you can. If your effect consumes input frames at the + // same rate as output frames (always the case, unless you're doing resampling), you need + // only look at `ppFramesOut` and process that exact number of frames. If you're doing + // resampling, you'll need to be sure to set both `pFrameCountIn` and `pFrameCountOut` + // properly. + } + + static ma_node_vtable my_custom_node_vtable = + { + my_custom_node_process_pcm_frames, // The function that will be called to process your custom node. This is where you'd implement your effect processing. + NULL, // Optional. A callback for calculating the number of input frames that are required to process a specified number of output frames. + 2, // 2 input buses. + 1, // 1 output bus. + 0 // Default flags. + }; + + ... + + // Each bus needs to have a channel count specified. To do this you need to specify the channel + // counts in an array and then pass that into the node config. + ma_uint32 inputChannels[2]; // Equal in size to the number of input channels specified in the vtable. + ma_uint32 outputChannels[1]; // Equal in size to the number of output channels specified in the vtable. + + inputChannels[0] = channelsIn; + inputChannels[1] = channelsIn; + outputChannels[0] = channelsOut; + + ma_node_config nodeConfig = ma_node_config_init(); + nodeConfig.vtable = &my_custom_node_vtable; + nodeConfig.pInputChannels = inputChannels; + nodeConfig.pOutputChannels = outputChannels; + + ma_node_base node; + result = ma_node_init(&nodeGraph, &nodeConfig, NULL, &node); + if (result != MA_SUCCESS) { + // Failed to initialize node. + } + ``` + +When initializing a custom node, as in the code above, you'll normally just place your vtable in +static space. The number of input and output buses are specified as part of the vtable. If you need +a variable number of buses on a per-node bases, the vtable should have the relevant bus count set +to `MA_NODE_BUS_COUNT_UNKNOWN`. In this case, the bus count should be set in the node config: + + ```c + static ma_node_vtable my_custom_node_vtable = + { + my_custom_node_process_pcm_frames, // The function that will be called process your custom node. This is where you'd implement your effect processing. + NULL, // Optional. A callback for calculating the number of input frames that are required to process a specified number of output frames. + MA_NODE_BUS_COUNT_UNKNOWN, // The number of input buses is determined on a per-node basis. + 1, // 1 output bus. + 0 // Default flags. + }; + + ... + + ma_node_config nodeConfig = ma_node_config_init(); + nodeConfig.vtable = &my_custom_node_vtable; + nodeConfig.inputBusCount = myBusCount; // <-- Since the vtable specifies MA_NODE_BUS_COUNT_UNKNOWN, the input bus count should be set here. + nodeConfig.pInputChannels = inputChannels; // <-- Make sure there are nodeConfig.inputBusCount elements in this array. + nodeConfig.pOutputChannels = outputChannels; // <-- The vtable specifies 1 output bus, so there must be 1 element in this array. + ``` + +In the above example it's important to never set the `inputBusCount` and `outputBusCount` members +to anything other than their defaults if the vtable specifies an explicit count. They can only be +set if the vtable specifies MA_NODE_BUS_COUNT_UNKNOWN in the relevant bus count. + +Most often you'll want to create a structure to encapsulate your node with some extra data. You +need to make sure the `ma_node_base` object is your first member of the structure: + + ```c + typedef struct + { + ma_node_base base; // <-- Make sure this is always the first member. + float someCustomData; + } my_custom_node; + ``` + +By doing this, your object will be compatible with all `ma_node` APIs and you can attach it to the +graph just like any other node. + +In the custom processing callback (`my_custom_node_process_pcm_frames()` in the example above), the +number of channels for each bus is what was specified by the config when the node was initialized +with `ma_node_init()`. In addition, all attachments to each of the input buses will have been +pre-mixed by miniaudio. The config allows you to specify different channel counts for each +individual input and output bus. It's up to the effect to handle it appropriate, and if it can't, +return an error in it's initialization routine. + +Custom nodes can be assigned some flags to describe their behaviour. These are set via the vtable +and include the following: + + +-----------------------------------------+---------------------------------------------------+ + | Flag Name | Description | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_PASSTHROUGH | Useful for nodes that do not do any kind of audio | + | | processing, but are instead used for tracking | + | | time, handling events, etc. Also used by the | + | | internal endpoint node. It reads directly from | + | | the input bus to the output bus. Nodes with this | + | | flag must have exactly 1 input bus and 1 output | + | | bus, and both buses must have the same channel | + | | counts. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_CONTINUOUS_PROCESSING | Causes the processing callback to be called even | + | | when no data is available to be read from input | + | | attachments. When a node has at least one input | + | | bus, but there are no inputs attached or the | + | | inputs do not deliver any data, the node's | + | | processing callback will not get fired. This flag | + | | will make it so the callback is always fired | + | | regardless of whether or not any input data is | + | | received. This is useful for effects like | + | | echos where there will be a tail of audio data | + | | that still needs to be processed even when the | + | | original data sources have reached their ends. It | + | | may also be useful for nodes that must always | + | | have their processing callback fired when there | + | | are no inputs attached. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_ALLOW_NULL_INPUT | Used in conjunction with | + | | `MA_NODE_FLAG_CONTINUOUS_PROCESSING`. When this | + | | is set, the `ppFramesIn` parameter of the | + | | processing callback will be set to NULL when | + | | there are no input frames are available. When | + | | this is unset, silence will be posted to the | + | | processing callback. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES | Used to tell miniaudio that input and output | + | | frames are processed at different rates. You | + | | should set this for any nodes that perform | + | | resampling. | + +-----------------------------------------+---------------------------------------------------+ + | MA_NODE_FLAG_SILENT_OUTPUT | Used to tell miniaudio that a node produces only | + | | silent output. This is useful for nodes where you | + | | don't want the output to contribute to the final | + | | mix. An example might be if you want split your | + | | stream and have one branch be output to a file. | + | | When using this flag, you should avoid writing to | + | | the output buffer of the node's processing | + | | callback because miniaudio will ignore it anyway. | + +-----------------------------------------+---------------------------------------------------+ + + +If you need to make a copy of an audio stream for effect processing you can use a splitter node +called `ma_splitter_node`. This takes has 1 input bus and splits the stream into 2 output buses. +You can use it like this: + + ```c + ma_splitter_node_config splitterNodeConfig = ma_splitter_node_config_init(channels); + + ma_splitter_node splitterNode; + result = ma_splitter_node_init(&nodeGraph, &splitterNodeConfig, NULL, &splitterNode); + if (result != MA_SUCCESS) { + // Failed to create node. + } + + // Attach your output buses to two different input buses (can be on two different nodes). + ma_node_attach_output_bus(&splitterNode, 0, ma_node_graph_get_endpoint(&nodeGraph), 0); // Attach directly to the endpoint. + ma_node_attach_output_bus(&splitterNode, 1, &myEffectNode, 0); // Attach to input bus 0 of some effect node. + ``` + +The volume of an output bus can be configured on a per-bus basis: + + ```c + ma_node_set_output_bus_volume(&splitterNode, 0, 0.5f); + ma_node_set_output_bus_volume(&splitterNode, 1, 0.5f); + ``` + +In the code above we're using the splitter node from before and changing the volume of each of the +copied streams. + +You can start and stop a node with the following: + + ```c + ma_node_set_state(&splitterNode, ma_node_state_started); // The default state. + ma_node_set_state(&splitterNode, ma_node_state_stopped); + ``` + +By default the node is in a started state, but since it won't be connected to anything won't +actually be invoked by the node graph until it's connected. When you stop a node, data will not be +read from any of it's input connections. You can use this property to stop a group of sounds +atomically. + +You can configure the initial state of a node in it's config: + + ```c + nodeConfig.initialState = ma_node_state_stopped; + ``` + +Note that for the stock specialized nodes, all of their configs will have a `nodeConfig` member +which is the config to use with the base node. This is where the initial state can be configured +for specialized nodes: + + ```c + dataSourceNodeConfig.nodeConfig.initialState = ma_node_state_stopped; + ``` + +When using a specialized node like `ma_data_source_node` or `ma_splitter_node`, be sure to not +modify the `vtable` member of the `nodeConfig` object. + + +7.1. Timing +----------- +The node graph supports starting and stopping nodes at scheduled times. This is especially useful +for data source nodes where you want to get the node set up, but only start playback at a specific +time. There are two clocks: local and global. + +A local clock is per-node, whereas the global clock is per graph. Scheduling starts and stops can +only be done based on the global clock because the local clock will not be running while the node +is stopped. The global clocks advances whenever `ma_node_graph_read_pcm_frames()` is called. On the +other hand, the local clock only advances when the node's processing callback is fired, and is +advanced based on the output frame count. + +To retrieve the global time, use `ma_node_graph_get_time()`. The global time can be set with +`ma_node_graph_set_time()` which might be useful if you want to do seeking on a global timeline. +Getting and setting the local time is similar. Use `ma_node_get_time()` to retrieve the local time, +and `ma_node_set_time()` to set the local time. The global and local times will be advanced by the +audio thread, so care should be taken to avoid data races. Ideally you should avoid calling these +outside of the node processing callbacks which are always run on the audio thread. + +There is basic support for scheduling the starting and stopping of nodes. You can only schedule one +start and one stop at a time. This is mainly intended for putting nodes into a started or stopped +state in a frame-exact manner. Without this mechanism, starting and stopping of a node is limited +to the resolution of a call to `ma_node_graph_read_pcm_frames()` which would typically be in blocks +of several milliseconds. The following APIs can be used for scheduling node states: + + ```c + ma_node_set_state_time() + ma_node_get_state_time() + ``` + +The time is absolute and must be based on the global clock. An example is below: + + ```c + ma_node_set_state_time(&myNode, ma_node_state_started, sampleRate*1); // Delay starting to 1 second. + ma_node_set_state_time(&myNode, ma_node_state_stopped, sampleRate*5); // Delay stopping to 5 seconds. + ``` + +An example for changing the state using a relative time. + + ```c + ma_node_set_state_time(&myNode, ma_node_state_started, sampleRate*1 + ma_node_graph_get_time(&myNodeGraph)); + ma_node_set_state_time(&myNode, ma_node_state_stopped, sampleRate*5 + ma_node_graph_get_time(&myNodeGraph)); + ``` + +Note that due to the nature of multi-threading the times may not be 100% exact. If this is an +issue, consider scheduling state changes from within a processing callback. An idea might be to +have some kind of passthrough trigger node that is used specifically for tracking time and handling +events. + + + +7.2. Thread Safety and Locking +------------------------------ +When processing audio, it's ideal not to have any kind of locking in the audio thread. Since it's +expected that `ma_node_graph_read_pcm_frames()` would be run on the audio thread, it does so +without the use of any locks. This section discusses the implementation used by miniaudio and goes +over some of the compromises employed by miniaudio to achieve this goal. Note that the current +implementation may not be ideal - feedback and critiques are most welcome. + +The node graph API is not *entirely* lock-free. Only `ma_node_graph_read_pcm_frames()` is expected +to be lock-free. Attachment, detachment and uninitialization of nodes use locks to simplify the +implementation, but are crafted in a way such that such locking is not required when reading audio +data from the graph. Locking in these areas are achieved by means of spinlocks. + +The main complication with keeping `ma_node_graph_read_pcm_frames()` lock-free stems from the fact +that a node can be uninitialized, and it's memory potentially freed, while in the middle of being +processed on the audio thread. There are times when the audio thread will be referencing a node, +which means the uninitialization process of a node needs to make sure it delays returning until the +audio thread is finished so that control is not handed back to the caller thereby giving them a +chance to free the node's memory. + +When the audio thread is processing a node, it does so by reading from each of the output buses of +the node. In order for a node to process data for one of it's output buses, it needs to read from +each of it's input buses, and so on an so forth. It follows that once all output buses of a node +are detached, the node as a whole will be disconnected and no further processing will occur unless +it's output buses are reattached, which won't be happening when the node is being uninitialized. +By having `ma_node_detach_output_bus()` wait until the audio thread is finished with it, we can +simplify a few things, at the expense of making `ma_node_detach_output_bus()` a bit slower. By +doing this, the implementation of `ma_node_uninit()` becomes trivial - just detach all output +nodes, followed by each of the attachments to each of it's input nodes, and then do any final clean +up. + +With the above design, the worst-case scenario is `ma_node_detach_output_bus()` taking as long as +it takes to process the output bus being detached. This will happen if it's called at just the +wrong moment where the audio thread has just iterated it and has just started processing. The +caller of `ma_node_detach_output_bus()` will stall until the audio thread is finished, which +includes the cost of recursively processing it's inputs. This is the biggest compromise made with +the approach taken by miniaudio for it's lock-free processing system. The cost of detaching nodes +earlier in the pipeline (data sources, for example) will be cheaper than the cost of detaching +higher level nodes, such as some kind of final post-processing endpoint. If you need to do mass +detachments, detach starting from the lowest level nodes and work your way towards the final +endpoint node (but don't try detaching the node graph's endpoint). If the audio thread is not +running, detachment will be fast and detachment in any order will be the same. The reason nodes +need to wait for their input attachments to complete is due to the potential for desyncs between +data sources. If the node was to terminate processing mid way through processing it's inputs, +there's a chance that some of the underlying data sources will have been read, but then others not. +That will then result in a potential desynchronization when detaching and reattaching higher-level +nodes. A possible solution to this is to have an option when detaching to terminate processing +before processing all input attachments which should be fairly simple. + +Another compromise, albeit less significant, is locking when attaching and detaching nodes. This +locking is achieved by means of a spinlock in order to reduce memory overhead. A lock is present +for each input bus and output bus. When an output bus is connected to an input bus, both the output +bus and input bus is locked. This locking is specifically for attaching and detaching across +different threads and does not affect `ma_node_graph_read_pcm_frames()` in any way. The locking and +unlocking is mostly self-explanatory, but a slightly less intuitive aspect comes into it when +considering that iterating over attachments must not break as a result of attaching or detaching a +node while iteration is occurring. + +Attaching and detaching are both quite simple. When an output bus of a node is attached to an input +bus of another node, it's added to a linked list. Basically, an input bus is a linked list, where +each item in the list is and output bus. We have some intentional (and convenient) restrictions on +what can done with the linked list in order to simplify the implementation. First of all, whenever +something needs to iterate over the list, it must do so in a forward direction. Backwards iteration +is not supported. Also, items can only be added to the start of the list. + +The linked list is a doubly-linked list where each item in the list (an output bus) holds a pointer +to the next item in the list, and another to the previous item. A pointer to the previous item is +only required for fast detachment of the node - it is never used in iteration. This is an +important property because it means from the perspective of iteration, attaching and detaching of +an item can be done with a single atomic assignment. This is exploited by both the attachment and +detachment process. When attaching the node, the first thing that is done is the setting of the +local "next" and "previous" pointers of the node. After that, the item is "attached" to the list +by simply performing an atomic exchange with the head pointer. After that, the node is "attached" +to the list from the perspective of iteration. Even though the "previous" pointer of the next item +hasn't yet been set, from the perspective of iteration it's been attached because iteration will +only be happening in a forward direction which means the "previous" pointer won't actually ever get +used. The same general process applies to detachment. See `ma_node_attach_output_bus()` and +`ma_node_detach_output_bus()` for the implementation of this mechanism. + + + +8. Decoding +=========== +The `ma_decoder` API is used for reading audio files. Decoders are completely decoupled from +devices and can be used independently. Built-in support is included for the following formats: + + +---------+ + | Format | + +---------+ + | WAV | + | MP3 | + | FLAC | + +---------+ + +You can disable the built-in decoders by specifying one or more of the following options before the +miniaudio implementation: + + ```c + #define MA_NO_WAV + #define MA_NO_MP3 + #define MA_NO_FLAC + ``` + +miniaudio supports the ability to plug in custom decoders. See the section below for details on how +to use custom decoders. + +A decoder can be initialized from a file with `ma_decoder_init_file()`, a block of memory with +`ma_decoder_init_memory()`, or from data delivered via callbacks with `ma_decoder_init()`. Here is +an example for loading a decoder from a file: + + ```c + ma_decoder decoder; + ma_result result = ma_decoder_init_file("MySong.mp3", NULL, &decoder); + if (result != MA_SUCCESS) { + return false; // An error occurred. + } + + ... + + ma_decoder_uninit(&decoder); + ``` + +When initializing a decoder, you can optionally pass in a pointer to a `ma_decoder_config` object +(the `NULL` argument in the example above) which allows you to configure the output format, channel +count, sample rate and channel map: + + ```c + ma_decoder_config config = ma_decoder_config_init(ma_format_f32, 2, 48000); + ``` + +When passing in `NULL` for decoder config in `ma_decoder_init*()`, the output format will be the +same as that defined by the decoding backend. + +Data is read from the decoder as PCM frames. This will output the number of PCM frames actually +read. If this is less than the requested number of PCM frames it means you've reached the end. The +return value will be `MA_AT_END` if no samples have been read and the end has been reached. + + ```c + ma_result result = ma_decoder_read_pcm_frames(pDecoder, pFrames, framesToRead, &framesRead); + if (framesRead < framesToRead) { + // Reached the end. + } + ``` + +You can also seek to a specific frame like so: + + ```c + ma_result result = ma_decoder_seek_to_pcm_frame(pDecoder, targetFrame); + if (result != MA_SUCCESS) { + return false; // An error occurred. + } + ``` + +If you want to loop back to the start, you can simply seek back to the first PCM frame: + + ```c + ma_decoder_seek_to_pcm_frame(pDecoder, 0); + ``` + +When loading a decoder, miniaudio uses a trial and error technique to find the appropriate decoding +backend. This can be unnecessarily inefficient if the type is already known. In this case you can +use `encodingFormat` variable in the device config to specify a specific encoding format you want +to decode: + + ```c + decoderConfig.encodingFormat = ma_encoding_format_wav; + ``` + +See the `ma_encoding_format` enum for possible encoding formats. + +The `ma_decoder_init_file()` API will try using the file extension to determine which decoding +backend to prefer. + + +8.1. Custom Decoders +-------------------- +It's possible to implement a custom decoder and plug it into miniaudio. This is extremely useful +when you want to use the `ma_decoder` API, but need to support an encoding format that's not one of +the stock formats supported by miniaudio. This can be put to particularly good use when using the +`ma_engine` and/or `ma_resource_manager` APIs because they use `ma_decoder` internally. If, for +example, you wanted to support Opus, you can do so with a custom decoder (there if a reference +Opus decoder in the "extras" folder of the miniaudio repository which uses libopus + libopusfile). + +A custom decoder must implement a data source. A vtable called `ma_decoding_backend_vtable` needs +to be implemented which is then passed into the decoder config: + + ```c + ma_decoding_backend_vtable* pCustomBackendVTables[] = + { + &g_ma_decoding_backend_vtable_libvorbis, + &g_ma_decoding_backend_vtable_libopus + }; + + ... + + decoderConfig = ma_decoder_config_init_default(); + decoderConfig.pCustomBackendUserData = NULL; + decoderConfig.ppCustomBackendVTables = pCustomBackendVTables; + decoderConfig.customBackendCount = sizeof(pCustomBackendVTables) / sizeof(pCustomBackendVTables[0]); + ``` + +The `ma_decoding_backend_vtable` vtable has the following functions: + + ``` + onInit + onInitFile + onInitFileW + onInitMemory + onUninit + ``` + +There are only two functions that must be implemented - `onInit` and `onUninit`. The other +functions can be implemented for a small optimization for loading from a file path or memory. If +these are not specified, miniaudio will deal with it for you via a generic implementation. + +When you initialize a custom data source (by implementing the `onInit` function in the vtable) you +will need to output a pointer to a `ma_data_source` which implements your custom decoder. See the +section about data sources for details on how to implement this. Alternatively, see the +"custom_decoders" example in the miniaudio repository. + +The `onInit` function takes a pointer to some callbacks for the purpose of reading raw audio data +from some arbitrary source. You'll use these functions to read from the raw data and perform the +decoding. When you call them, you will pass in the `pReadSeekTellUserData` pointer to the relevant +parameter. + +The `pConfig` parameter in `onInit` can be used to configure the backend if appropriate. It's only +used as a hint and can be ignored. However, if any of the properties are relevant to your decoder, +an optimal implementation will handle the relevant properties appropriately. + +If memory allocation is required, it should be done so via the specified allocation callbacks if +possible (the `pAllocationCallbacks` parameter). + +If an error occurs when initializing the decoder, you should leave `ppBackend` unset, or set to +NULL, and make sure everything is cleaned up appropriately and an appropriate result code returned. +When multiple custom backends are specified, miniaudio will cycle through the vtables in the order +they're listed in the array that's passed into the decoder config so it's important that your +initialization routine is clean. + +When a decoder is uninitialized, the `onUninit` callback will be fired which will give you an +opportunity to clean up and internal data. + + + +9. Encoding +=========== +The `ma_encoding` API is used for writing audio files. The only supported output format is WAV. +This can be disabled by specifying the following option before the implementation of miniaudio: + + ```c + #define MA_NO_WAV + ``` + +An encoder can be initialized to write to a file with `ma_encoder_init_file()` or from data +delivered via callbacks with `ma_encoder_init()`. Below is an example for initializing an encoder +to output to a file. + + ```c + ma_encoder_config config = ma_encoder_config_init(ma_encoding_format_wav, FORMAT, CHANNELS, SAMPLE_RATE); + ma_encoder encoder; + ma_result result = ma_encoder_init_file("my_file.wav", &config, &encoder); + if (result != MA_SUCCESS) { + // Error + } + + ... + + ma_encoder_uninit(&encoder); + ``` + +When initializing an encoder you must specify a config which is initialized with +`ma_encoder_config_init()`. Here you must specify the file type, the output sample format, output +channel count and output sample rate. The following file types are supported: + + +------------------------+-------------+ + | Enum | Description | + +------------------------+-------------+ + | ma_encoding_format_wav | WAV | + +------------------------+-------------+ + +If the format, channel count or sample rate is not supported by the output file type an error will +be returned. The encoder will not perform data conversion so you will need to convert it before +outputting any audio data. To output audio data, use `ma_encoder_write_pcm_frames()`, like in the +example below: + + ```c + framesWritten = ma_encoder_write_pcm_frames(&encoder, pPCMFramesToWrite, framesToWrite); + ``` + +Encoders must be uninitialized with `ma_encoder_uninit()`. + + + +10. Data Conversion +=================== +A data conversion API is included with miniaudio which supports the majority of data conversion +requirements. This supports conversion between sample formats, channel counts (with channel +mapping) and sample rates. + + +10.1. Sample Format Conversion +------------------------------ +Conversion between sample formats is achieved with the `ma_pcm_*_to_*()`, `ma_pcm_convert()` and +`ma_convert_pcm_frames_format()` APIs. Use `ma_pcm_*_to_*()` to convert between two specific +formats. Use `ma_pcm_convert()` to convert based on a `ma_format` variable. Use +`ma_convert_pcm_frames_format()` to convert PCM frames where you want to specify the frame count +and channel count as a variable instead of the total sample count. + + +10.1.1. Dithering +----------------- +Dithering can be set using the ditherMode parameter. + +The different dithering modes include the following, in order of efficiency: + + +-----------+--------------------------+ + | Type | Enum Token | + +-----------+--------------------------+ + | None | ma_dither_mode_none | + | Rectangle | ma_dither_mode_rectangle | + | Triangle | ma_dither_mode_triangle | + +-----------+--------------------------+ + +Note that even if the dither mode is set to something other than `ma_dither_mode_none`, it will be +ignored for conversions where dithering is not needed. Dithering is available for the following +conversions: + + ``` + s16 -> u8 + s24 -> u8 + s32 -> u8 + f32 -> u8 + s24 -> s16 + s32 -> s16 + f32 -> s16 + ``` + +Note that it is not an error to pass something other than ma_dither_mode_none for conversions where +dither is not used. It will just be ignored. + + + +10.2. Channel Conversion +------------------------ +Channel conversion is used for channel rearrangement and conversion from one channel count to +another. The `ma_channel_converter` API is used for channel conversion. Below is an example of +initializing a simple channel converter which converts from mono to stereo. + + ```c + ma_channel_converter_config config = ma_channel_converter_config_init( + ma_format, // Sample format + 1, // Input channels + NULL, // Input channel map + 2, // Output channels + NULL, // Output channel map + ma_channel_mix_mode_default); // The mixing algorithm to use when combining channels. + + result = ma_channel_converter_init(&config, NULL, &converter); + if (result != MA_SUCCESS) { + // Error. + } + ``` + +To perform the conversion simply call `ma_channel_converter_process_pcm_frames()` like so: + + ```c + ma_result result = ma_channel_converter_process_pcm_frames(&converter, pFramesOut, pFramesIn, frameCount); + if (result != MA_SUCCESS) { + // Error. + } + ``` + +It is up to the caller to ensure the output buffer is large enough to accommodate the new PCM +frames. + +Input and output PCM frames are always interleaved. Deinterleaved layouts are not supported. + + +10.2.1. Channel Mapping +----------------------- +In addition to converting from one channel count to another, like the example above, the channel +converter can also be used to rearrange channels. When initializing the channel converter, you can +optionally pass in channel maps for both the input and output frames. If the channel counts are the +same, and each channel map contains the same channel positions with the exception that they're in +a different order, a simple shuffling of the channels will be performed. If, however, there is not +a 1:1 mapping of channel positions, or the channel counts differ, the input channels will be mixed +based on a mixing mode which is specified when initializing the `ma_channel_converter_config` +object. + +When converting from mono to multi-channel, the mono channel is simply copied to each output +channel. When going the other way around, the audio of each output channel is simply averaged and +copied to the mono channel. + +In more complicated cases blending is used. The `ma_channel_mix_mode_simple` mode will drop excess +channels and silence extra channels. For example, converting from 4 to 2 channels, the 3rd and 4th +channels will be dropped, whereas converting from 2 to 4 channels will put silence into the 3rd and +4th channels. + +The `ma_channel_mix_mode_rectangle` mode uses spacial locality based on a rectangle to compute a +simple distribution between input and output. Imagine sitting in the middle of a room, with +speakers on the walls representing channel positions. The `MA_CHANNEL_FRONT_LEFT` position can be +thought of as being in the corner of the front and left walls. + +Finally, the `ma_channel_mix_mode_custom_weights` mode can be used to use custom user-defined +weights. Custom weights can be passed in as the last parameter of +`ma_channel_converter_config_init()`. + +Predefined channel maps can be retrieved with `ma_channel_map_init_standard()`. This takes a +`ma_standard_channel_map` enum as it's first parameter, which can be one of the following: + + +-----------------------------------+-----------------------------------------------------------+ + | Name | Description | + +-----------------------------------+-----------------------------------------------------------+ + | ma_standard_channel_map_default | Default channel map used by miniaudio. See below. | + | ma_standard_channel_map_microsoft | Channel map used by Microsoft's bitfield channel maps. | + | ma_standard_channel_map_alsa | Default ALSA channel map. | + | ma_standard_channel_map_rfc3551 | RFC 3551. Based on AIFF. | + | ma_standard_channel_map_flac | FLAC channel map. | + | ma_standard_channel_map_vorbis | Vorbis channel map. | + | ma_standard_channel_map_sound4 | FreeBSD's sound(4). | + | ma_standard_channel_map_sndio | sndio channel map. http://www.sndio.org/tips.html. | + | ma_standard_channel_map_webaudio | https://webaudio.github.io/web-audio-api/#ChannelOrdering | + +-----------------------------------+-----------------------------------------------------------+ + +Below are the channel maps used by default in miniaudio (`ma_standard_channel_map_default`): + + +---------------+---------------------------------+ + | Channel Count | Mapping | + +---------------+---------------------------------+ + | 1 (Mono) | 0: MA_CHANNEL_MONO | + +---------------+---------------------------------+ + | 2 (Stereo) | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT | + +---------------+---------------------------------+ + | 3 | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT
| + | | 2: MA_CHANNEL_FRONT_CENTER | + +---------------+---------------------------------+ + | 4 (Surround) | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT
| + | | 2: MA_CHANNEL_FRONT_CENTER
| + | | 3: MA_CHANNEL_BACK_CENTER | + +---------------+---------------------------------+ + | 5 | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT
| + | | 2: MA_CHANNEL_FRONT_CENTER
| + | | 3: MA_CHANNEL_BACK_LEFT
| + | | 4: MA_CHANNEL_BACK_RIGHT | + +---------------+---------------------------------+ + | 6 (5.1) | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT
| + | | 2: MA_CHANNEL_FRONT_CENTER
| + | | 3: MA_CHANNEL_LFE
| + | | 4: MA_CHANNEL_SIDE_LEFT
| + | | 5: MA_CHANNEL_SIDE_RIGHT | + +---------------+---------------------------------+ + | 7 | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT
| + | | 2: MA_CHANNEL_FRONT_CENTER
| + | | 3: MA_CHANNEL_LFE
| + | | 4: MA_CHANNEL_BACK_CENTER
| + | | 4: MA_CHANNEL_SIDE_LEFT
| + | | 5: MA_CHANNEL_SIDE_RIGHT | + +---------------+---------------------------------+ + | 8 (7.1) | 0: MA_CHANNEL_FRONT_LEFT
| + | | 1: MA_CHANNEL_FRONT_RIGHT
| + | | 2: MA_CHANNEL_FRONT_CENTER
| + | | 3: MA_CHANNEL_LFE
| + | | 4: MA_CHANNEL_BACK_LEFT
| + | | 5: MA_CHANNEL_BACK_RIGHT
| + | | 6: MA_CHANNEL_SIDE_LEFT
| + | | 7: MA_CHANNEL_SIDE_RIGHT | + +---------------+---------------------------------+ + | Other | All channels set to 0. This | + | | is equivalent to the same | + | | mapping as the device. | + +---------------+---------------------------------+ + + + +10.3. Resampling +---------------- +Resampling is achieved with the `ma_resampler` object. To create a resampler object, do something +like the following: + + ```c + ma_resampler_config config = ma_resampler_config_init( + ma_format_s16, + channels, + sampleRateIn, + sampleRateOut, + ma_resample_algorithm_linear); + + ma_resampler resampler; + ma_result result = ma_resampler_init(&config, &resampler); + if (result != MA_SUCCESS) { + // An error occurred... + } + ``` + +Do the following to uninitialize the resampler: + + ```c + ma_resampler_uninit(&resampler); + ``` + +The following example shows how data can be processed + + ```c + ma_uint64 frameCountIn = 1000; + ma_uint64 frameCountOut = 2000; + ma_result result = ma_resampler_process_pcm_frames(&resampler, pFramesIn, &frameCountIn, pFramesOut, &frameCountOut); + if (result != MA_SUCCESS) { + // An error occurred... + } + + // At this point, frameCountIn contains the number of input frames that were consumed and frameCountOut contains the + // number of output frames written. + ``` + +To initialize the resampler you first need to set up a config (`ma_resampler_config`) with +`ma_resampler_config_init()`. You need to specify the sample format you want to use, the number of +channels, the input and output sample rate, and the algorithm. + +The sample format can be either `ma_format_s16` or `ma_format_f32`. If you need a different format +you will need to perform pre- and post-conversions yourself where necessary. Note that the format +is the same for both input and output. The format cannot be changed after initialization. + +The resampler supports multiple channels and is always interleaved (both input and output). The +channel count cannot be changed after initialization. + +The sample rates can be anything other than zero, and are always specified in hertz. They should be +set to something like 44100, etc. The sample rate is the only configuration property that can be +changed after initialization. + +The miniaudio resampler has built-in support for the following algorithms: + + +-----------+------------------------------+ + | Algorithm | Enum Token | + +-----------+------------------------------+ + | Linear | ma_resample_algorithm_linear | + | Custom | ma_resample_algorithm_custom | + +-----------+------------------------------+ + +The algorithm cannot be changed after initialization. + +Processing always happens on a per PCM frame basis and always assumes interleaved input and output. +De-interleaved processing is not supported. To process frames, use +`ma_resampler_process_pcm_frames()`. On input, this function takes the number of output frames you +can fit in the output buffer and the number of input frames contained in the input buffer. On +output these variables contain the number of output frames that were written to the output buffer +and the number of input frames that were consumed in the process. You can pass in NULL for the +input buffer in which case it will be treated as an infinitely large buffer of zeros. The output +buffer can also be NULL, in which case the processing will be treated as seek. + +The sample rate can be changed dynamically on the fly. You can change this with explicit sample +rates with `ma_resampler_set_rate()` and also with a decimal ratio with +`ma_resampler_set_rate_ratio()`. The ratio is in/out. + +Sometimes it's useful to know exactly how many input frames will be required to output a specific +number of frames. You can calculate this with `ma_resampler_get_required_input_frame_count()`. +Likewise, it's sometimes useful to know exactly how many frames would be output given a certain +number of input frames. You can do this with `ma_resampler_get_expected_output_frame_count()`. + +Due to the nature of how resampling works, the resampler introduces some latency. This can be +retrieved in terms of both the input rate and the output rate with +`ma_resampler_get_input_latency()` and `ma_resampler_get_output_latency()`. + + +10.3.1. Resampling Algorithms +----------------------------- +The choice of resampling algorithm depends on your situation and requirements. + + +10.3.1.1. Linear Resampling +--------------------------- +The linear resampler is the fastest, but comes at the expense of poorer quality. There is, however, +some control over the quality of the linear resampler which may make it a suitable option depending +on your requirements. + +The linear resampler performs low-pass filtering before or after downsampling or upsampling, +depending on the sample rates you're converting between. When decreasing the sample rate, the +low-pass filter will be applied before downsampling. When increasing the rate it will be performed +after upsampling. By default a fourth order low-pass filter will be applied. This can be configured +via the `lpfOrder` configuration variable. Setting this to 0 will disable filtering. + +The low-pass filter has a cutoff frequency which defaults to half the sample rate of the lowest of +the input and output sample rates (Nyquist Frequency). + +The API for the linear resampler is the same as the main resampler API, only it's called +`ma_linear_resampler`. + + +10.3.2. Custom Resamplers +------------------------- +You can implement a custom resampler by using the `ma_resample_algorithm_custom` resampling +algorithm and setting a vtable in the resampler config: + + ```c + ma_resampler_config config = ma_resampler_config_init(..., ma_resample_algorithm_custom); + config.pBackendVTable = &g_customResamplerVTable; + ``` + +Custom resamplers are useful if the stock algorithms are not appropriate for your use case. You +need to implement the required functions in `ma_resampling_backend_vtable`. Note that not all +functions in the vtable need to be implemented, but if it's possible to implement, they should be. + +You can use the `ma_linear_resampler` object for an example on how to implement the vtable. The +`onGetHeapSize` callback is used to calculate the size of any internal heap allocation the custom +resampler will need to make given the supplied config. When you initialize the resampler via the +`onInit` callback, you'll be given a pointer to a heap allocation which is where you should store +the heap allocated data. You should not free this data in `onUninit` because miniaudio will manage +it for you. + +The `onProcess` callback is where the actual resampling takes place. On input, `pFrameCountIn` +points to a variable containing the number of frames in the `pFramesIn` buffer and +`pFrameCountOut` points to a variable containing the capacity in frames of the `pFramesOut` buffer. +On output, `pFrameCountIn` should be set to the number of input frames that were fully consumed, +whereas `pFrameCountOut` should be set to the number of frames that were written to `pFramesOut`. + +The `onSetRate` callback is optional and is used for dynamically changing the sample rate. If +dynamic rate changes are not supported, you can set this callback to NULL. + +The `onGetInputLatency` and `onGetOutputLatency` functions are used for retrieving the latency in +input and output rates respectively. These can be NULL in which case latency calculations will be +assumed to be NULL. + +The `onGetRequiredInputFrameCount` callback is used to give miniaudio a hint as to how many input +frames are required to be available to produce the given number of output frames. Likewise, the +`onGetExpectedOutputFrameCount` callback is used to determine how many output frames will be +produced given the specified number of input frames. miniaudio will use these as a hint, but they +are optional and can be set to NULL if you're unable to implement them. + + + +10.4. General Data Conversion +----------------------------- +The `ma_data_converter` API can be used to wrap sample format conversion, channel conversion and +resampling into one operation. This is what miniaudio uses internally to convert between the format +requested when the device was initialized and the format of the backend's native device. The API +for general data conversion is very similar to the resampling API. Create a `ma_data_converter` +object like this: + + ```c + ma_data_converter_config config = ma_data_converter_config_init( + inputFormat, + outputFormat, + inputChannels, + outputChannels, + inputSampleRate, + outputSampleRate + ); + + ma_data_converter converter; + ma_result result = ma_data_converter_init(&config, NULL, &converter); + if (result != MA_SUCCESS) { + // An error occurred... + } + ``` + +In the example above we use `ma_data_converter_config_init()` to initialize the config, however +there's many more properties that can be configured, such as channel maps and resampling quality. +Something like the following may be more suitable depending on your requirements: + + ```c + ma_data_converter_config config = ma_data_converter_config_init_default(); + config.formatIn = inputFormat; + config.formatOut = outputFormat; + config.channelsIn = inputChannels; + config.channelsOut = outputChannels; + config.sampleRateIn = inputSampleRate; + config.sampleRateOut = outputSampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_flac, config.channelMapIn, sizeof(config.channelMapIn)/sizeof(config.channelMapIn[0]), config.channelCountIn); + config.resampling.linear.lpfOrder = MA_MAX_FILTER_ORDER; + ``` + +Do the following to uninitialize the data converter: + + ```c + ma_data_converter_uninit(&converter, NULL); + ``` + +The following example shows how data can be processed + + ```c + ma_uint64 frameCountIn = 1000; + ma_uint64 frameCountOut = 2000; + ma_result result = ma_data_converter_process_pcm_frames(&converter, pFramesIn, &frameCountIn, pFramesOut, &frameCountOut); + if (result != MA_SUCCESS) { + // An error occurred... + } + + // At this point, frameCountIn contains the number of input frames that were consumed and frameCountOut contains the number + // of output frames written. + ``` + +The data converter supports multiple channels and is always interleaved (both input and output). +The channel count cannot be changed after initialization. + +Sample rates can be anything other than zero, and are always specified in hertz. They should be set +to something like 44100, etc. The sample rate is the only configuration property that can be +changed after initialization, but only if the `resampling.allowDynamicSampleRate` member of +`ma_data_converter_config` is set to `MA_TRUE`. To change the sample rate, use +`ma_data_converter_set_rate()` or `ma_data_converter_set_rate_ratio()`. The ratio must be in/out. +The resampling algorithm cannot be changed after initialization. + +Processing always happens on a per PCM frame basis and always assumes interleaved input and output. +De-interleaved processing is not supported. To process frames, use +`ma_data_converter_process_pcm_frames()`. On input, this function takes the number of output frames +you can fit in the output buffer and the number of input frames contained in the input buffer. On +output these variables contain the number of output frames that were written to the output buffer +and the number of input frames that were consumed in the process. You can pass in NULL for the +input buffer in which case it will be treated as an infinitely large +buffer of zeros. The output buffer can also be NULL, in which case the processing will be treated +as seek. + +Sometimes it's useful to know exactly how many input frames will be required to output a specific +number of frames. You can calculate this with `ma_data_converter_get_required_input_frame_count()`. +Likewise, it's sometimes useful to know exactly how many frames would be output given a certain +number of input frames. You can do this with `ma_data_converter_get_expected_output_frame_count()`. + +Due to the nature of how resampling works, the data converter introduces some latency if resampling +is required. This can be retrieved in terms of both the input rate and the output rate with +`ma_data_converter_get_input_latency()` and `ma_data_converter_get_output_latency()`. + + + +11. Filtering +============= + +11.1. Biquad Filtering +---------------------- +Biquad filtering is achieved with the `ma_biquad` API. Example: + + ```c + ma_biquad_config config = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2); + ma_result result = ma_biquad_init(&config, &biquad); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_biquad_process_pcm_frames(&biquad, pFramesOut, pFramesIn, frameCount); + ``` + +Biquad filtering is implemented using transposed direct form 2. The numerator coefficients are b0, +b1 and b2, and the denominator coefficients are a0, a1 and a2. The a0 coefficient is required and +coefficients must not be pre-normalized. + +Supported formats are `ma_format_s16` and `ma_format_f32`. If you need to use a different format +you need to convert it yourself beforehand. When using `ma_format_s16` the biquad filter will use +fixed point arithmetic. When using `ma_format_f32`, floating point arithmetic will be used. + +Input and output frames are always interleaved. + +Filtering can be applied in-place by passing in the same pointer for both the input and output +buffers, like so: + + ```c + ma_biquad_process_pcm_frames(&biquad, pMyData, pMyData, frameCount); + ``` + +If you need to change the values of the coefficients, but maintain the values in the registers you +can do so with `ma_biquad_reinit()`. This is useful if you need to change the properties of the +filter while keeping the values of registers valid to avoid glitching. Do not use +`ma_biquad_init()` for this as it will do a full initialization which involves clearing the +registers to 0. Note that changing the format or channel count after initialization is invalid and +will result in an error. + + +11.2. Low-Pass Filtering +------------------------ +Low-pass filtering is achieved with the following APIs: + + +---------+------------------------------------------+ + | API | Description | + +---------+------------------------------------------+ + | ma_lpf1 | First order low-pass filter | + | ma_lpf2 | Second order low-pass filter | + | ma_lpf | High order low-pass filter (Butterworth) | + +---------+------------------------------------------+ + +Low-pass filter example: + + ```c + ma_lpf_config config = ma_lpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + ma_result result = ma_lpf_init(&config, &lpf); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_lpf_process_pcm_frames(&lpf, pFramesOut, pFramesIn, frameCount); + ``` + +Supported formats are `ma_format_s16` and` ma_format_f32`. If you need to use a different format +you need to convert it yourself beforehand. Input and output frames are always interleaved. + +Filtering can be applied in-place by passing in the same pointer for both the input and output +buffers, like so: + + ```c + ma_lpf_process_pcm_frames(&lpf, pMyData, pMyData, frameCount); + ``` + +The maximum filter order is limited to `MA_MAX_FILTER_ORDER` which is set to 8. If you need more, +you can chain first and second order filters together. + + ```c + for (iFilter = 0; iFilter < filterCount; iFilter += 1) { + ma_lpf2_process_pcm_frames(&lpf2[iFilter], pMyData, pMyData, frameCount); + } + ``` + +If you need to change the configuration of the filter, but need to maintain the state of internal +registers you can do so with `ma_lpf_reinit()`. This may be useful if you need to change the sample +rate and/or cutoff frequency dynamically while maintaining smooth transitions. Note that changing the +format or channel count after initialization is invalid and will result in an error. + +The `ma_lpf` object supports a configurable order, but if you only need a first order filter you +may want to consider using `ma_lpf1`. Likewise, if you only need a second order filter you can use +`ma_lpf2`. The advantage of this is that they're lighter weight and a bit more efficient. + +If an even filter order is specified, a series of second order filters will be processed in a +chain. If an odd filter order is specified, a first order filter will be applied, followed by a +series of second order filters in a chain. + + +11.3. High-Pass Filtering +------------------------- +High-pass filtering is achieved with the following APIs: + + +---------+-------------------------------------------+ + | API | Description | + +---------+-------------------------------------------+ + | ma_hpf1 | First order high-pass filter | + | ma_hpf2 | Second order high-pass filter | + | ma_hpf | High order high-pass filter (Butterworth) | + +---------+-------------------------------------------+ + +High-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_hpf1`, +`ma_hpf2` and `ma_hpf`. See example code for low-pass filters for example usage. + + +11.4. Band-Pass Filtering +------------------------- +Band-pass filtering is achieved with the following APIs: + + +---------+-------------------------------+ + | API | Description | + +---------+-------------------------------+ + | ma_bpf2 | Second order band-pass filter | + | ma_bpf | High order band-pass filter | + +---------+-------------------------------+ + +Band-pass filters work exactly the same as low-pass filters, only the APIs are called `ma_bpf2` and +`ma_hpf`. See example code for low-pass filters for example usage. Note that the order for +band-pass filters must be an even number which means there is no first order band-pass filter, +unlike low-pass and high-pass filters. + + +11.5. Notch Filtering +--------------------- +Notch filtering is achieved with the following APIs: + + +-----------+------------------------------------------+ + | API | Description | + +-----------+------------------------------------------+ + | ma_notch2 | Second order notching filter | + +-----------+------------------------------------------+ + + +11.6. Peaking EQ Filtering +------------------------- +Peaking filtering is achieved with the following APIs: + + +----------+------------------------------------------+ + | API | Description | + +----------+------------------------------------------+ + | ma_peak2 | Second order peaking filter | + +----------+------------------------------------------+ + + +11.7. Low Shelf Filtering +------------------------- +Low shelf filtering is achieved with the following APIs: + + +-------------+------------------------------------------+ + | API | Description | + +-------------+------------------------------------------+ + | ma_loshelf2 | Second order low shelf filter | + +-------------+------------------------------------------+ + +Where a high-pass filter is used to eliminate lower frequencies, a low shelf filter can be used to +just turn them down rather than eliminate them entirely. + + +11.8. High Shelf Filtering +-------------------------- +High shelf filtering is achieved with the following APIs: + + +-------------+------------------------------------------+ + | API | Description | + +-------------+------------------------------------------+ + | ma_hishelf2 | Second order high shelf filter | + +-------------+------------------------------------------+ + +The high shelf filter has the same API as the low shelf filter, only you would use `ma_hishelf` +instead of `ma_loshelf`. Where a low shelf filter is used to adjust the volume of low frequencies, +the high shelf filter does the same thing for high frequencies. + + + + +12. Waveform and Noise Generation +================================= + +12.1. Waveforms +--------------- +miniaudio supports generation of sine, square, triangle and sawtooth waveforms. This is achieved +with the `ma_waveform` API. Example: + + ```c + ma_waveform_config config = ma_waveform_config_init( + FORMAT, + CHANNELS, + SAMPLE_RATE, + ma_waveform_type_sine, + amplitude, + frequency); + + ma_waveform waveform; + ma_result result = ma_waveform_init(&config, &waveform); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_waveform_read_pcm_frames(&waveform, pOutput, frameCount); + ``` + +The amplitude, frequency, type, and sample rate can be changed dynamically with +`ma_waveform_set_amplitude()`, `ma_waveform_set_frequency()`, `ma_waveform_set_type()`, and +`ma_waveform_set_sample_rate()` respectively. + +You can invert the waveform by setting the amplitude to a negative value. You can use this to +control whether or not a sawtooth has a positive or negative ramp, for example. + +Below are the supported waveform types: + + +---------------------------+ + | Enum Name | + +---------------------------+ + | ma_waveform_type_sine | + | ma_waveform_type_square | + | ma_waveform_type_triangle | + | ma_waveform_type_sawtooth | + +---------------------------+ + + + +12.2. Noise +----------- +miniaudio supports generation of white, pink and Brownian noise via the `ma_noise` API. Example: + + ```c + ma_noise_config config = ma_noise_config_init( + FORMAT, + CHANNELS, + ma_noise_type_white, + SEED, + amplitude); + + ma_noise noise; + ma_result result = ma_noise_init(&config, &noise); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_noise_read_pcm_frames(&noise, pOutput, frameCount); + ``` + +The noise API uses simple LCG random number generation. It supports a custom seed which is useful +for things like automated testing requiring reproducibility. Setting the seed to zero will default +to `MA_DEFAULT_LCG_SEED`. + +The amplitude and seed can be changed dynamically with `ma_noise_set_amplitude()` and +`ma_noise_set_seed()` respectively. + +By default, the noise API will use different values for different channels. So, for example, the +left side in a stereo stream will be different to the right side. To instead have each channel use +the same random value, set the `duplicateChannels` member of the noise config to true, like so: + + ```c + config.duplicateChannels = MA_TRUE; + ``` + +Below are the supported noise types. + + +------------------------+ + | Enum Name | + +------------------------+ + | ma_noise_type_white | + | ma_noise_type_pink | + | ma_noise_type_brownian | + +------------------------+ + + + +13. Audio Buffers +================= +miniaudio supports reading from a buffer of raw audio data via the `ma_audio_buffer` API. This can +read from memory that's managed by the application, but can also handle the memory management for +you internally. Memory management is flexible and should support most use cases. + +Audio buffers are initialised using the standard configuration system used everywhere in miniaudio: + + ```c + ma_audio_buffer_config config = ma_audio_buffer_config_init( + format, + channels, + sizeInFrames, + pExistingData, + &allocationCallbacks); + + ma_audio_buffer buffer; + result = ma_audio_buffer_init(&config, &buffer); + if (result != MA_SUCCESS) { + // Error. + } + + ... + + ma_audio_buffer_uninit(&buffer); + ``` + +In the example above, the memory pointed to by `pExistingData` will *not* be copied and is how an +application can do self-managed memory allocation. If you would rather make a copy of the data, use +`ma_audio_buffer_init_copy()`. To uninitialize the buffer, use `ma_audio_buffer_uninit()`. + +Sometimes it can be convenient to allocate the memory for the `ma_audio_buffer` structure and the +raw audio data in a contiguous block of memory. That is, the raw audio data will be located +immediately after the `ma_audio_buffer` structure. To do this, use +`ma_audio_buffer_alloc_and_init()`: + + ```c + ma_audio_buffer_config config = ma_audio_buffer_config_init( + format, + channels, + sizeInFrames, + pExistingData, + &allocationCallbacks); + + ma_audio_buffer* pBuffer + result = ma_audio_buffer_alloc_and_init(&config, &pBuffer); + if (result != MA_SUCCESS) { + // Error + } + + ... + + ma_audio_buffer_uninit_and_free(&buffer); + ``` + +If you initialize the buffer with `ma_audio_buffer_alloc_and_init()` you should uninitialize it +with `ma_audio_buffer_uninit_and_free()`. In the example above, the memory pointed to by +`pExistingData` will be copied into the buffer, which is contrary to the behavior of +`ma_audio_buffer_init()`. + +An audio buffer has a playback cursor just like a decoder. As you read frames from the buffer, the +cursor moves forward. The last parameter (`loop`) can be used to determine if the buffer should +loop. The return value is the number of frames actually read. If this is less than the number of +frames requested it means the end has been reached. This should never happen if the `loop` +parameter is set to true. If you want to manually loop back to the start, you can do so with with +`ma_audio_buffer_seek_to_pcm_frame(pAudioBuffer, 0)`. Below is an example for reading data from an +audio buffer. + + ```c + ma_uint64 framesRead = ma_audio_buffer_read_pcm_frames(pAudioBuffer, pFramesOut, desiredFrameCount, isLooping); + if (framesRead < desiredFrameCount) { + // If not looping, this means the end has been reached. This should never happen in looping mode with valid input. + } + ``` + +Sometimes you may want to avoid the cost of data movement between the internal buffer and the +output buffer. Instead you can use memory mapping to retrieve a pointer to a segment of data: + + ```c + void* pMappedFrames; + ma_uint64 frameCount = frameCountToTryMapping; + ma_result result = ma_audio_buffer_map(pAudioBuffer, &pMappedFrames, &frameCount); + if (result == MA_SUCCESS) { + // Map was successful. The value in frameCount will be how many frames were _actually_ mapped, which may be + // less due to the end of the buffer being reached. + ma_copy_pcm_frames(pFramesOut, pMappedFrames, frameCount, pAudioBuffer->format, pAudioBuffer->channels); + + // You must unmap the buffer. + ma_audio_buffer_unmap(pAudioBuffer, frameCount); + } + ``` + +When you use memory mapping, the read cursor is increment by the frame count passed in to +`ma_audio_buffer_unmap()`. If you decide not to process every frame you can pass in a value smaller +than the value returned by `ma_audio_buffer_map()`. The disadvantage to using memory mapping is +that it does not handle looping for you. You can determine if the buffer is at the end for the +purpose of looping with `ma_audio_buffer_at_end()` or by inspecting the return value of +`ma_audio_buffer_unmap()` and checking if it equals `MA_AT_END`. You should not treat `MA_AT_END` +as an error when returned by `ma_audio_buffer_unmap()`. + + + +14. Ring Buffers +================ +miniaudio supports lock free (single producer, single consumer) ring buffers which are exposed via +the `ma_rb` and `ma_pcm_rb` APIs. The `ma_rb` API operates on bytes, whereas the `ma_pcm_rb` +operates on PCM frames. They are otherwise identical as `ma_pcm_rb` is just a wrapper around +`ma_rb`. + +Unlike most other APIs in miniaudio, ring buffers support both interleaved and deinterleaved +streams. The caller can also allocate their own backing memory for the ring buffer to use +internally for added flexibility. Otherwise the ring buffer will manage it's internal memory for +you. + +The examples below use the PCM frame variant of the ring buffer since that's most likely the one +you will want to use. To initialize a ring buffer, do something like the following: + + ```c + ma_pcm_rb rb; + ma_result result = ma_pcm_rb_init(FORMAT, CHANNELS, BUFFER_SIZE_IN_FRAMES, NULL, NULL, &rb); + if (result != MA_SUCCESS) { + // Error + } + ``` + +The `ma_pcm_rb_init()` function takes the sample format and channel count as parameters because +it's the PCM variant of the ring buffer API. For the regular ring buffer that operates on bytes you +would call `ma_rb_init()` which leaves these out and just takes the size of the buffer in bytes +instead of frames. The fourth parameter is an optional pre-allocated buffer and the fifth parameter +is a pointer to a `ma_allocation_callbacks` structure for custom memory allocation routines. +Passing in `NULL` for this results in `MA_MALLOC()` and `MA_FREE()` being used. + +Use `ma_pcm_rb_init_ex()` if you need a deinterleaved buffer. The data for each sub-buffer is +offset from each other based on the stride. To manage your sub-buffers you can use +`ma_pcm_rb_get_subbuffer_stride()`, `ma_pcm_rb_get_subbuffer_offset()` and +`ma_pcm_rb_get_subbuffer_ptr()`. + +Use `ma_pcm_rb_acquire_read()` and `ma_pcm_rb_acquire_write()` to retrieve a pointer to a section +of the ring buffer. You specify the number of frames you need, and on output it will set to what +was actually acquired. If the read or write pointer is positioned such that the number of frames +requested will require a loop, it will be clamped to the end of the buffer. Therefore, the number +of frames you're given may be less than the number you requested. + +After calling `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()`, you do your work on the +buffer and then "commit" it with `ma_pcm_rb_commit_read()` or `ma_pcm_rb_commit_write()`. This is +where the read/write pointers are updated. When you commit you need to pass in the buffer that was +returned by the earlier call to `ma_pcm_rb_acquire_read()` or `ma_pcm_rb_acquire_write()` and is +only used for validation. The number of frames passed to `ma_pcm_rb_commit_read()` and +`ma_pcm_rb_commit_write()` is what's used to increment the pointers, and can be less that what was +originally requested. + +If you want to correct for drift between the write pointer and the read pointer you can use a +combination of `ma_pcm_rb_pointer_distance()`, `ma_pcm_rb_seek_read()` and +`ma_pcm_rb_seek_write()`. Note that you can only move the pointers forward, and you should only +move the read pointer forward via the consumer thread, and the write pointer forward by the +producer thread. If there is too much space between the pointers, move the read pointer forward. If +there is too little space between the pointers, move the write pointer forward. + +You can use a ring buffer at the byte level instead of the PCM frame level by using the `ma_rb` +API. This is exactly the same, only you will use the `ma_rb` functions instead of `ma_pcm_rb` and +instead of frame counts you will pass around byte counts. + +The maximum size of the buffer in bytes is `0x7FFFFFFF-(MA_SIMD_ALIGNMENT-1)` due to the most +significant bit being used to encode a loop flag and the internally managed buffers always being +aligned to `MA_SIMD_ALIGNMENT`. + +Note that the ring buffer is only thread safe when used by a single consumer thread and single +producer thread. + + + +15. Backends +============ +The following backends are supported by miniaudio. These are listed in order of default priority. +When no backend is specified when initializing a context or device, miniaudio will attempt to use +each of these backends in the order listed in the table below. + +Note that backends that are not usable by the build target will not be included in the build. For +example, ALSA, which is specific to Linux, will not be included in the Windows build. + + +-------------+-----------------------+--------------------------------------------------------+ + | Name | Enum Name | Supported Operating Systems | + +-------------+-----------------------+--------------------------------------------------------+ + | WASAPI | ma_backend_wasapi | Windows Vista+ | + | DirectSound | ma_backend_dsound | Windows XP+ | + | WinMM | ma_backend_winmm | Windows 95+ | + | Core Audio | ma_backend_coreaudio | macOS, iOS | + | sndio | ma_backend_sndio | OpenBSD | + | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | + | OSS | ma_backend_oss | FreeBSD | + | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | + | ALSA | ma_backend_alsa | Linux | + | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | + | AAudio | ma_backend_aaudio | Android 8+ | + | OpenSL ES | ma_backend_opensl | Android (API level 16+) | + | Web Audio | ma_backend_webaudio | Web (via Emscripten) | + | Custom | ma_backend_custom | Cross Platform | + | Null | ma_backend_null | Cross Platform (not used on Web) | + +-------------+-----------------------+--------------------------------------------------------+ + +Some backends have some nuance details you may want to be aware of. + +15.1. WASAPI +------------ +- Low-latency shared mode will be disabled when using an application-defined sample rate which is + different to the device's native sample rate. To work around this, set `wasapi.noAutoConvertSRC` + to true in the device config. This is due to IAudioClient3_InitializeSharedAudioStream() failing + when the `AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM` flag is specified. Setting wasapi.noAutoConvertSRC + will result in miniaudio's internal resampler being used instead which will in turn enable the + use of low-latency shared mode. + +15.2. PulseAudio +---------------- +- If you experience bad glitching/noise on Arch Linux, consider this fix from the Arch wiki: + https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches,_skips_or_crackling. + Alternatively, consider using a different backend such as ALSA. + +15.3. Android +------------- +- To capture audio on Android, remember to add the RECORD_AUDIO permission to your manifest: + `` +- With OpenSL|ES, only a single ma_context can be active at any given time. This is due to a + limitation with OpenSL|ES. +- With AAudio, only default devices are enumerated. This is due to AAudio not having an enumeration + API (devices are enumerated through Java). You can however perform your own device enumeration + through Java and then set the ID in the ma_device_id structure (ma_device_id.aaudio) and pass it + to ma_device_init(). +- The backend API will perform resampling where possible. The reason for this as opposed to using + miniaudio's built-in resampler is to take advantage of any potential device-specific + optimizations the driver may implement. + +BSD +--- +- The sndio backend is currently only enabled on OpenBSD builds. +- The audio(4) backend is supported on OpenBSD, but you may need to disable sndiod before you can + use it. + +15.4. UWP +--------- +- UWP only supports default playback and capture devices. +- UWP requires the Microphone capability to be enabled in the application's manifest (Package.appxmanifest): + + ``` + + ... + + + + + ``` + +15.5. Web Audio / Emscripten +---------------------------- +- You cannot use `-std=c*` compiler flags, nor `-ansi`. This only applies to the Emscripten build. +- The first time a context is initialized it will create a global object called "miniaudio" whose + primary purpose is to act as a factory for device objects. +- Currently the Web Audio backend uses ScriptProcessorNode's, but this may need to change later as + they've been deprecated. +- Google has implemented a policy in their browsers that prevent automatic media output without + first receiving some kind of user input. The following web page has additional details: + https://developers.google.com/web/updates/2017/09/autoplay-policy-changes. Starting the device + may fail if you try to start playback without first handling some kind of user input. + + + +16. Optimization Tips +===================== +See below for some tips on improving performance. + +16.1. Low Level API +------------------- +- In the data callback, if your data is already clipped prior to copying it into the output buffer, + set the `noClip` config option in the device config to true. This will disable miniaudio's built + in clipping function. +- By default, miniaudio will pre-silence the data callback's output buffer. If you know that you + will always write valid data to the output buffer you can disable pre-silencing by setting the + `noPreSilence` config option in the device config to true. + +16.2. High Level API +-------------------- +- If a sound does not require doppler or pitch shifting, consider disabling pitching by + initializing the sound with the `MA_SOUND_FLAG_NO_PITCH` flag. +- If a sound does not require spatialization, disable it by initializing the sound with the + `MA_SOUND_FLAG_NO_SPATIALIZATION` flag. It can be re-enabled again post-initialization with + `ma_sound_set_spatialization_enabled()`. +- If you know all of your sounds will always be the same sample rate, set the engine's sample + rate to match that of the sounds. Likewise, if you're using a self-managed resource manager, + consider setting the decoded sample rate to match your sounds. By configuring everything to + use a consistent sample rate, sample rate conversion can be avoided. + + + +17. Miscellaneous Notes +======================= +- Automatic stream routing is enabled on a per-backend basis. Support is explicitly enabled for + WASAPI and Core Audio, however other backends such as PulseAudio may naturally support it, though + not all have been tested. +- When compiling with VC6 and earlier, decoding is restricted to files less than 2GB in size. This + is due to 64-bit file APIs not being available. +*/ + +#ifndef miniaudio_h +#define miniaudio_h + +#ifdef __cplusplus +extern "C" { +#endif + +#define MA_STRINGIFY(x) #x +#define MA_XSTRINGIFY(x) MA_STRINGIFY(x) + +#define MA_VERSION_MAJOR 0 +#define MA_VERSION_MINOR 11 +#define MA_VERSION_REVISION 18 +#define MA_VERSION_STRING MA_XSTRINGIFY(MA_VERSION_MAJOR) "." MA_XSTRINGIFY(MA_VERSION_MINOR) "." MA_XSTRINGIFY(MA_VERSION_REVISION) + +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(push) + #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ + #pragma warning(disable:4214) /* nonstandard extension used: bit field types other than int */ + #pragma warning(disable:4324) /* structure was padded due to alignment specifier */ +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ + #endif +#endif + + + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(_M_ARM64) || defined(__powerpc64__) + #define MA_SIZEOF_PTR 8 +#else + #define MA_SIZEOF_PTR 4 +#endif + +#include /* For size_t. */ + +/* Sized types. */ +#if defined(MA_USE_STDINT) + #include + typedef int8_t ma_int8; + typedef uint8_t ma_uint8; + typedef int16_t ma_int16; + typedef uint16_t ma_uint16; + typedef int32_t ma_int32; + typedef uint32_t ma_uint32; + typedef int64_t ma_int64; + typedef uint64_t ma_uint64; +#else + typedef signed char ma_int8; + typedef unsigned char ma_uint8; + typedef signed short ma_int16; + typedef unsigned short ma_uint16; + typedef signed int ma_int32; + typedef unsigned int ma_uint32; + #if defined(_MSC_VER) && !defined(__clang__) + typedef signed __int64 ma_int64; + typedef unsigned __int64 ma_uint64; + #else + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif + #endif + typedef signed long long ma_int64; + typedef unsigned long long ma_uint64; + #if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop + #endif + #endif +#endif /* MA_USE_STDINT */ + +#if MA_SIZEOF_PTR == 8 + typedef ma_uint64 ma_uintptr; +#else + typedef ma_uint32 ma_uintptr; +#endif + +typedef ma_uint8 ma_bool8; +typedef ma_uint32 ma_bool32; +#define MA_TRUE 1 +#define MA_FALSE 0 + +/* These float types are not used universally by miniaudio. It's to simplify some macro expansion for atomic types. */ +typedef float ma_float; +typedef double ma_double; + +typedef void* ma_handle; +typedef void* ma_ptr; + +/* +ma_proc is annoying because when compiling with GCC we get pendantic warnings about converting +between `void*` and `void (*)()`. We can't use `void (*)()` with MSVC however, because we'll get +warning C4191 about "type cast between incompatible function types". To work around this I'm going +to use a different data type depending on the compiler. +*/ +#if defined(__GNUC__) +typedef void (*ma_proc)(void); +#else +typedef void* ma_proc; +#endif + +#if defined(_MSC_VER) && !defined(_WCHAR_T_DEFINED) +typedef ma_uint16 wchar_t; +#endif + +/* Define NULL for some compilers. */ +#ifndef NULL +#define NULL 0 +#endif + +#if defined(SIZE_MAX) + #define MA_SIZE_MAX SIZE_MAX +#else + #define MA_SIZE_MAX 0xFFFFFFFF /* When SIZE_MAX is not defined by the standard library just default to the maximum 32-bit unsigned integer. */ +#endif + + +/* Platform/backend detection. */ +#if defined(_WIN32) || defined(__COSMOPOLITAN__) + #define MA_WIN32 + #if defined(MA_FORCE_UWP) || (defined(WINAPI_FAMILY) && ((defined(WINAPI_FAMILY_PC_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) || (defined(WINAPI_FAMILY_PHONE_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP))) + #define MA_WIN32_UWP + #elif defined(WINAPI_FAMILY) && (defined(WINAPI_FAMILY_GAMES) && WINAPI_FAMILY == WINAPI_FAMILY_GAMES) + #define MA_WIN32_GDK + #else + #define MA_WIN32_DESKTOP + #endif +#endif +#if !defined(_WIN32) /* If it's not Win32, assume POSIX. */ + #define MA_POSIX + + /* + Use the MA_NO_PTHREAD_IN_HEADER option at your own risk. This is intentionally undocumented. + You can use this to avoid including pthread.h in the header section. The downside is that it + results in some fixed sized structures being declared for the various types that are used in + miniaudio. The risk here is that these types might be too small for a given platform. This + risk is yours to take and no support will be offered if you enable this option. + */ + #ifndef MA_NO_PTHREAD_IN_HEADER + #include /* Unfortunate #include, but needed for pthread_t, pthread_mutex_t and pthread_cond_t types. */ + typedef pthread_t ma_pthread_t; + typedef pthread_mutex_t ma_pthread_mutex_t; + typedef pthread_cond_t ma_pthread_cond_t; + #else + typedef ma_uintptr ma_pthread_t; + typedef union ma_pthread_mutex_t { char __data[40]; ma_uint64 __alignment; } ma_pthread_mutex_t; + typedef union ma_pthread_cond_t { char __data[48]; ma_uint64 __alignment; } ma_pthread_cond_t; + #endif + + #if defined(__unix__) + #define MA_UNIX + #endif + #if defined(__linux__) + #define MA_LINUX + #endif + #if defined(__APPLE__) + #define MA_APPLE + #endif + #if defined(__DragonFly__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) + #define MA_BSD + #endif + #if defined(__ANDROID__) + #define MA_ANDROID + #endif + #if defined(__EMSCRIPTEN__) + #define MA_EMSCRIPTEN + #endif + #if defined(__ORBIS__) + #define MA_ORBIS + #endif + #if defined(__PROSPERO__) + #define MA_PROSPERO + #endif + #if defined(__NX__) + #define MA_NX + #endif + #if defined(__BEOS__) || defined(__HAIKU__) + #define MA_BEOS + #endif + #if defined(__HAIKU__) + #define MA_HAIKU + #endif +#endif + +#if defined(__has_c_attribute) + #if __has_c_attribute(fallthrough) + #define MA_FALLTHROUGH [[fallthrough]] + #endif +#endif +#if !defined(MA_FALLTHROUGH) && defined(__has_attribute) && (defined(__clang__) || defined(__GNUC__)) + #if __has_attribute(fallthrough) + #define MA_FALLTHROUGH __attribute__((fallthrough)) + #endif +#endif +#if !defined(MA_FALLTHROUGH) + #define MA_FALLTHROUGH ((void)0) +#endif + +#ifdef _MSC_VER + #define MA_INLINE __forceinline + + /* noinline was introduced in Visual Studio 2005. */ + #if _MSC_VER >= 1400 + #define MA_NO_INLINE __declspec(noinline) + #else + #define MA_NO_INLINE + #endif +#elif defined(__GNUC__) + /* + I've had a bug report where GCC is emitting warnings about functions possibly not being inlineable. This warning happens when + the __attribute__((always_inline)) attribute is defined without an "inline" statement. I think therefore there must be some + case where "__inline__" is not always defined, thus the compiler emitting these warnings. When using -std=c89 or -ansi on the + command line, we cannot use the "inline" keyword and instead need to use "__inline__". In an attempt to work around this issue + I am using "__inline__" only when we're compiling in strict ANSI mode. + */ + #if defined(__STRICT_ANSI__) + #define MA_GNUC_INLINE_HINT __inline__ + #else + #define MA_GNUC_INLINE_HINT inline + #endif + + #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 2)) || defined(__clang__) + #define MA_INLINE MA_GNUC_INLINE_HINT __attribute__((always_inline)) + #define MA_NO_INLINE __attribute__((noinline)) + #else + #define MA_INLINE MA_GNUC_INLINE_HINT + #define MA_NO_INLINE __attribute__((noinline)) + #endif +#elif defined(__WATCOMC__) + #define MA_INLINE __inline + #define MA_NO_INLINE +#else + #define MA_INLINE + #define MA_NO_INLINE +#endif + +/* MA_DLL is not officially supported. You're on your own if you want to use this. */ +#if defined(MA_DLL) + #if defined(_WIN32) + #define MA_DLL_IMPORT __declspec(dllimport) + #define MA_DLL_EXPORT __declspec(dllexport) + #define MA_DLL_PRIVATE static + #else + #if defined(__GNUC__) && __GNUC__ >= 4 + #define MA_DLL_IMPORT __attribute__((visibility("default"))) + #define MA_DLL_EXPORT __attribute__((visibility("default"))) + #define MA_DLL_PRIVATE __attribute__((visibility("hidden"))) + #else + #define MA_DLL_IMPORT + #define MA_DLL_EXPORT + #define MA_DLL_PRIVATE static + #endif + #endif +#endif + +#if !defined(MA_API) + #if defined(MA_DLL) + #if defined(MINIAUDIO_IMPLEMENTATION) || defined(MA_IMPLEMENTATION) + #define MA_API MA_DLL_EXPORT + #else + #define MA_API MA_DLL_IMPORT + #endif + #else + #define MA_API extern + #endif +#endif + +#if !defined(MA_STATIC) + #if defined(MA_DLL) + #define MA_PRIVATE MA_DLL_PRIVATE + #else + #define MA_PRIVATE static + #endif +#endif + + +/* SIMD alignment in bytes. Currently set to 32 bytes in preparation for future AVX optimizations. */ +#define MA_SIMD_ALIGNMENT 32 + +/* +Special wchar_t type to ensure any structures in the public sections that reference it have a +consistent size across all platforms. + +On Windows, wchar_t is 2 bytes, whereas everywhere else it's 4 bytes. Since Windows likes to use +wchar_t for it's IDs, we need a special explicitly sized wchar type that is always 2 bytes on all +platforms. +*/ +#if !defined(MA_POSIX) && defined(MA_WIN32) +typedef wchar_t ma_wchar_win32; +#else +typedef ma_uint16 ma_wchar_win32; +#endif + + + +/* +Logging Levels +============== +Log levels are only used to give logging callbacks some context as to the severity of a log message +so they can do filtering. All log levels will be posted to registered logging callbacks. If you +don't want to output a certain log level you can discriminate against the log level in the callback. + +MA_LOG_LEVEL_DEBUG + Used for debugging. Useful for debug and test builds, but should be disabled in release builds. + +MA_LOG_LEVEL_INFO + Informational logging. Useful for debugging. This will never be called from within the data + callback. + +MA_LOG_LEVEL_WARNING + Warnings. You should enable this in you development builds and action them when encounted. These + logs usually indicate a potential problem or misconfiguration, but still allow you to keep + running. This will never be called from within the data callback. + +MA_LOG_LEVEL_ERROR + Error logging. This will be fired when an operation fails and is subsequently aborted. This can + be fired from within the data callback, in which case the device will be stopped. You should + always have this log level enabled. +*/ +typedef enum +{ + MA_LOG_LEVEL_DEBUG = 4, + MA_LOG_LEVEL_INFO = 3, + MA_LOG_LEVEL_WARNING = 2, + MA_LOG_LEVEL_ERROR = 1 +} ma_log_level; + +/* +Variables needing to be accessed atomically should be declared with this macro for two reasons: + + 1) It allows people who read the code to identify a variable as such; and + 2) It forces alignment on platforms where it's required or optimal. + +Note that for x86/64, alignment is not strictly necessary, but does have some performance +implications. Where supported by the compiler, alignment will be used, but otherwise if the CPU +architecture does not require it, it will simply leave it unaligned. This is the case with old +versions of Visual Studio, which I've confirmed with at least VC6. +*/ +#if !defined(_MSC_VER) && defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) + #include + #define MA_ATOMIC(alignment, type) _Alignas(alignment) type +#else + #if defined(__GNUC__) + /* GCC-style compilers. */ + #define MA_ATOMIC(alignment, type) type __attribute__((aligned(alignment))) + #elif defined(_MSC_VER) && _MSC_VER > 1200 /* 1200 = VC6. Alignment not supported, but not necessary because x86 is the only supported target. */ + /* MSVC. */ + #define MA_ATOMIC(alignment, type) __declspec(align(alignment)) type + #else + /* Other compilers. */ + #define MA_ATOMIC(alignment, type) type + #endif +#endif + +typedef struct ma_context ma_context; +typedef struct ma_device ma_device; + +typedef ma_uint8 ma_channel; +typedef enum +{ + MA_CHANNEL_NONE = 0, + MA_CHANNEL_MONO = 1, + MA_CHANNEL_FRONT_LEFT = 2, + MA_CHANNEL_FRONT_RIGHT = 3, + MA_CHANNEL_FRONT_CENTER = 4, + MA_CHANNEL_LFE = 5, + MA_CHANNEL_BACK_LEFT = 6, + MA_CHANNEL_BACK_RIGHT = 7, + MA_CHANNEL_FRONT_LEFT_CENTER = 8, + MA_CHANNEL_FRONT_RIGHT_CENTER = 9, + MA_CHANNEL_BACK_CENTER = 10, + MA_CHANNEL_SIDE_LEFT = 11, + MA_CHANNEL_SIDE_RIGHT = 12, + MA_CHANNEL_TOP_CENTER = 13, + MA_CHANNEL_TOP_FRONT_LEFT = 14, + MA_CHANNEL_TOP_FRONT_CENTER = 15, + MA_CHANNEL_TOP_FRONT_RIGHT = 16, + MA_CHANNEL_TOP_BACK_LEFT = 17, + MA_CHANNEL_TOP_BACK_CENTER = 18, + MA_CHANNEL_TOP_BACK_RIGHT = 19, + MA_CHANNEL_AUX_0 = 20, + MA_CHANNEL_AUX_1 = 21, + MA_CHANNEL_AUX_2 = 22, + MA_CHANNEL_AUX_3 = 23, + MA_CHANNEL_AUX_4 = 24, + MA_CHANNEL_AUX_5 = 25, + MA_CHANNEL_AUX_6 = 26, + MA_CHANNEL_AUX_7 = 27, + MA_CHANNEL_AUX_8 = 28, + MA_CHANNEL_AUX_9 = 29, + MA_CHANNEL_AUX_10 = 30, + MA_CHANNEL_AUX_11 = 31, + MA_CHANNEL_AUX_12 = 32, + MA_CHANNEL_AUX_13 = 33, + MA_CHANNEL_AUX_14 = 34, + MA_CHANNEL_AUX_15 = 35, + MA_CHANNEL_AUX_16 = 36, + MA_CHANNEL_AUX_17 = 37, + MA_CHANNEL_AUX_18 = 38, + MA_CHANNEL_AUX_19 = 39, + MA_CHANNEL_AUX_20 = 40, + MA_CHANNEL_AUX_21 = 41, + MA_CHANNEL_AUX_22 = 42, + MA_CHANNEL_AUX_23 = 43, + MA_CHANNEL_AUX_24 = 44, + MA_CHANNEL_AUX_25 = 45, + MA_CHANNEL_AUX_26 = 46, + MA_CHANNEL_AUX_27 = 47, + MA_CHANNEL_AUX_28 = 48, + MA_CHANNEL_AUX_29 = 49, + MA_CHANNEL_AUX_30 = 50, + MA_CHANNEL_AUX_31 = 51, + MA_CHANNEL_LEFT = MA_CHANNEL_FRONT_LEFT, + MA_CHANNEL_RIGHT = MA_CHANNEL_FRONT_RIGHT, + MA_CHANNEL_POSITION_COUNT = (MA_CHANNEL_AUX_31 + 1) +} _ma_channel_position; /* Do not use `_ma_channel_position` directly. Use `ma_channel` instead. */ + +typedef enum +{ + MA_SUCCESS = 0, + MA_ERROR = -1, /* A generic error. */ + MA_INVALID_ARGS = -2, + MA_INVALID_OPERATION = -3, + MA_OUT_OF_MEMORY = -4, + MA_OUT_OF_RANGE = -5, + MA_ACCESS_DENIED = -6, + MA_DOES_NOT_EXIST = -7, + MA_ALREADY_EXISTS = -8, + MA_TOO_MANY_OPEN_FILES = -9, + MA_INVALID_FILE = -10, + MA_TOO_BIG = -11, + MA_PATH_TOO_LONG = -12, + MA_NAME_TOO_LONG = -13, + MA_NOT_DIRECTORY = -14, + MA_IS_DIRECTORY = -15, + MA_DIRECTORY_NOT_EMPTY = -16, + MA_AT_END = -17, + MA_NO_SPACE = -18, + MA_BUSY = -19, + MA_IO_ERROR = -20, + MA_INTERRUPT = -21, + MA_UNAVAILABLE = -22, + MA_ALREADY_IN_USE = -23, + MA_BAD_ADDRESS = -24, + MA_BAD_SEEK = -25, + MA_BAD_PIPE = -26, + MA_DEADLOCK = -27, + MA_TOO_MANY_LINKS = -28, + MA_NOT_IMPLEMENTED = -29, + MA_NO_MESSAGE = -30, + MA_BAD_MESSAGE = -31, + MA_NO_DATA_AVAILABLE = -32, + MA_INVALID_DATA = -33, + MA_TIMEOUT = -34, + MA_NO_NETWORK = -35, + MA_NOT_UNIQUE = -36, + MA_NOT_SOCKET = -37, + MA_NO_ADDRESS = -38, + MA_BAD_PROTOCOL = -39, + MA_PROTOCOL_UNAVAILABLE = -40, + MA_PROTOCOL_NOT_SUPPORTED = -41, + MA_PROTOCOL_FAMILY_NOT_SUPPORTED = -42, + MA_ADDRESS_FAMILY_NOT_SUPPORTED = -43, + MA_SOCKET_NOT_SUPPORTED = -44, + MA_CONNECTION_RESET = -45, + MA_ALREADY_CONNECTED = -46, + MA_NOT_CONNECTED = -47, + MA_CONNECTION_REFUSED = -48, + MA_NO_HOST = -49, + MA_IN_PROGRESS = -50, + MA_CANCELLED = -51, + MA_MEMORY_ALREADY_MAPPED = -52, + + /* General non-standard errors. */ + MA_CRC_MISMATCH = -100, + + /* General miniaudio-specific errors. */ + MA_FORMAT_NOT_SUPPORTED = -200, + MA_DEVICE_TYPE_NOT_SUPPORTED = -201, + MA_SHARE_MODE_NOT_SUPPORTED = -202, + MA_NO_BACKEND = -203, + MA_NO_DEVICE = -204, + MA_API_NOT_FOUND = -205, + MA_INVALID_DEVICE_CONFIG = -206, + MA_LOOP = -207, + MA_BACKEND_NOT_ENABLED = -208, + + /* State errors. */ + MA_DEVICE_NOT_INITIALIZED = -300, + MA_DEVICE_ALREADY_INITIALIZED = -301, + MA_DEVICE_NOT_STARTED = -302, + MA_DEVICE_NOT_STOPPED = -303, + + /* Operation errors. */ + MA_FAILED_TO_INIT_BACKEND = -400, + MA_FAILED_TO_OPEN_BACKEND_DEVICE = -401, + MA_FAILED_TO_START_BACKEND_DEVICE = -402, + MA_FAILED_TO_STOP_BACKEND_DEVICE = -403 +} ma_result; + + +#define MA_MIN_CHANNELS 1 +#ifndef MA_MAX_CHANNELS +#define MA_MAX_CHANNELS 254 +#endif + +#ifndef MA_MAX_FILTER_ORDER +#define MA_MAX_FILTER_ORDER 8 +#endif + +typedef enum +{ + ma_stream_format_pcm = 0 +} ma_stream_format; + +typedef enum +{ + ma_stream_layout_interleaved = 0, + ma_stream_layout_deinterleaved +} ma_stream_layout; + +typedef enum +{ + ma_dither_mode_none = 0, + ma_dither_mode_rectangle, + ma_dither_mode_triangle +} ma_dither_mode; + +typedef enum +{ + /* + I like to keep these explicitly defined because they're used as a key into a lookup table. When items are + added to this, make sure there are no gaps and that they're added to the lookup table in ma_get_bytes_per_sample(). + */ + ma_format_unknown = 0, /* Mainly used for indicating an error, but also used as the default for the output format for decoders. */ + ma_format_u8 = 1, + ma_format_s16 = 2, /* Seems to be the most widely supported format. */ + ma_format_s24 = 3, /* Tightly packed. 3 bytes per sample. */ + ma_format_s32 = 4, + ma_format_f32 = 5, + ma_format_count +} ma_format; + +typedef enum +{ + /* Standard rates need to be in priority order. */ + ma_standard_sample_rate_48000 = 48000, /* Most common */ + ma_standard_sample_rate_44100 = 44100, + + ma_standard_sample_rate_32000 = 32000, /* Lows */ + ma_standard_sample_rate_24000 = 24000, + ma_standard_sample_rate_22050 = 22050, + + ma_standard_sample_rate_88200 = 88200, /* Highs */ + ma_standard_sample_rate_96000 = 96000, + ma_standard_sample_rate_176400 = 176400, + ma_standard_sample_rate_192000 = 192000, + + ma_standard_sample_rate_16000 = 16000, /* Extreme lows */ + ma_standard_sample_rate_11025 = 11250, + ma_standard_sample_rate_8000 = 8000, + + ma_standard_sample_rate_352800 = 352800, /* Extreme highs */ + ma_standard_sample_rate_384000 = 384000, + + ma_standard_sample_rate_min = ma_standard_sample_rate_8000, + ma_standard_sample_rate_max = ma_standard_sample_rate_384000, + ma_standard_sample_rate_count = 14 /* Need to maintain the count manually. Make sure this is updated if items are added to enum. */ +} ma_standard_sample_rate; + + +typedef enum +{ + ma_channel_mix_mode_rectangular = 0, /* Simple averaging based on the plane(s) the channel is sitting on. */ + ma_channel_mix_mode_simple, /* Drop excess channels; zeroed out extra channels. */ + ma_channel_mix_mode_custom_weights, /* Use custom weights specified in ma_channel_converter_config. */ + ma_channel_mix_mode_default = ma_channel_mix_mode_rectangular +} ma_channel_mix_mode; + +typedef enum +{ + ma_standard_channel_map_microsoft, + ma_standard_channel_map_alsa, + ma_standard_channel_map_rfc3551, /* Based off AIFF. */ + ma_standard_channel_map_flac, + ma_standard_channel_map_vorbis, + ma_standard_channel_map_sound4, /* FreeBSD's sound(4). */ + ma_standard_channel_map_sndio, /* www.sndio.org/tips.html */ + ma_standard_channel_map_webaudio = ma_standard_channel_map_flac, /* https://webaudio.github.io/web-audio-api/#ChannelOrdering. Only 1, 2, 4 and 6 channels are defined, but can fill in the gaps with logical assumptions. */ + ma_standard_channel_map_default = ma_standard_channel_map_microsoft +} ma_standard_channel_map; + +typedef enum +{ + ma_performance_profile_low_latency = 0, + ma_performance_profile_conservative +} ma_performance_profile; + + +typedef struct +{ + void* pUserData; + void* (* onMalloc)(size_t sz, void* pUserData); + void* (* onRealloc)(void* p, size_t sz, void* pUserData); + void (* onFree)(void* p, void* pUserData); +} ma_allocation_callbacks; + +typedef struct +{ + ma_int32 state; +} ma_lcg; + + +/* +Atomics. + +These are typesafe structures to prevent errors as a result of forgetting to reference variables atomically. It's too +easy to introduce subtle bugs where you accidentally do a regular assignment instead of an atomic load/store, etc. By +using a struct we can enforce the use of atomics at compile time. + +These types are declared in the header section because we need to reference them in structs below, but functions for +using them are only exposed in the implementation section. I do not want these to be part of the public API. + +There's a few downsides to this system. The first is that you need to declare a new struct for each type. Below are +some macros to help with the declarations. They will be named like so: + + ma_atomic_uint32 - atomic ma_uint32 + ma_atomic_int32 - atomic ma_int32 + ma_atomic_uint64 - atomic ma_uint64 + ma_atomic_float - atomic float + ma_atomic_bool32 - atomic ma_bool32 + +The other downside is that atomic pointers are extremely messy. You need to declare a new struct for each specific +type of pointer you need to make atomic. For example, an atomic ma_node* will look like this: + + MA_ATOMIC_SAFE_TYPE_IMPL_PTR(node) + +Which will declare a type struct that's named like so: + + ma_atomic_ptr_node + +Functions to use the atomic types are declared in the implementation section. All atomic functions are prefixed with +the name of the struct. For example: + + ma_atomic_uint32_set() - Atomic store of ma_uint32 + ma_atomic_uint32_get() - Atomic load of ma_uint32 + etc. + +For pointer types it's the same, which makes them a bit messy to use due to the length of each function name, but in +return you get type safety and enforcement of atomic operations. +*/ +#define MA_ATOMIC_SAFE_TYPE_DECL(c89TypeExtension, typeSize, type) \ + typedef struct \ + { \ + MA_ATOMIC(typeSize, ma_##type) value; \ + } ma_atomic_##type; \ + +#define MA_ATOMIC_SAFE_TYPE_DECL_PTR(type) \ + typedef struct \ + { \ + MA_ATOMIC(MA_SIZEOF_PTR, ma_##type*) value; \ + } ma_atomic_ptr_##type; \ + +MA_ATOMIC_SAFE_TYPE_DECL(32, 4, uint32) +MA_ATOMIC_SAFE_TYPE_DECL(i32, 4, int32) +MA_ATOMIC_SAFE_TYPE_DECL(64, 8, uint64) +MA_ATOMIC_SAFE_TYPE_DECL(f32, 4, float) +MA_ATOMIC_SAFE_TYPE_DECL(32, 4, bool32) + + +/* Spinlocks are 32-bit for compatibility reasons. */ +typedef ma_uint32 ma_spinlock; + +#ifndef MA_NO_THREADING + /* Thread priorities should be ordered such that the default priority of the worker thread is 0. */ + typedef enum + { + ma_thread_priority_idle = -5, + ma_thread_priority_lowest = -4, + ma_thread_priority_low = -3, + ma_thread_priority_normal = -2, + ma_thread_priority_high = -1, + ma_thread_priority_highest = 0, + ma_thread_priority_realtime = 1, + ma_thread_priority_default = 0 + } ma_thread_priority; + + #if defined(MA_POSIX) + typedef ma_pthread_t ma_thread; + #elif defined(MA_WIN32) + typedef ma_handle ma_thread; + #endif + + #if defined(MA_POSIX) + typedef ma_pthread_mutex_t ma_mutex; + #elif defined(MA_WIN32) + typedef ma_handle ma_mutex; + #endif + + #if defined(MA_POSIX) + typedef struct + { + ma_uint32 value; + ma_pthread_mutex_t lock; + ma_pthread_cond_t cond; + } ma_event; + #elif defined(MA_WIN32) + typedef ma_handle ma_event; + #endif + + #if defined(MA_POSIX) + typedef struct + { + int value; + ma_pthread_mutex_t lock; + ma_pthread_cond_t cond; + } ma_semaphore; + #elif defined(MA_WIN32) + typedef ma_handle ma_semaphore; + #endif +#else + /* MA_NO_THREADING is set which means threading is disabled. Threading is required by some API families. If any of these are enabled we need to throw an error. */ + #ifndef MA_NO_DEVICE_IO + #error "MA_NO_THREADING cannot be used without MA_NO_DEVICE_IO"; + #endif +#endif /* MA_NO_THREADING */ + + +/* +Retrieves the version of miniaudio as separated integers. Each component can be NULL if it's not required. +*/ +MA_API void ma_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); + +/* +Retrieves the version of miniaudio as a string which can be useful for logging purposes. +*/ +MA_API const char* ma_version_string(void); + + +/************************************************************************************************************************************************************** + +Logging + +**************************************************************************************************************************************************************/ +#include /* For va_list. */ + +#if defined(__has_attribute) + #if __has_attribute(format) + #define MA_ATTRIBUTE_FORMAT(fmt, va) __attribute__((format(printf, fmt, va))) + #endif +#endif +#ifndef MA_ATTRIBUTE_FORMAT +#define MA_ATTRIBUTE_FORMAT(fmt, va) +#endif + +#ifndef MA_MAX_LOG_CALLBACKS +#define MA_MAX_LOG_CALLBACKS 4 +#endif + + +/* +The callback for handling log messages. + + +Parameters +---------- +pUserData (in) + The user data pointer that was passed into ma_log_register_callback(). + +logLevel (in) + The log level. This can be one of the following: + + +----------------------+ + | Log Level | + +----------------------+ + | MA_LOG_LEVEL_DEBUG | + | MA_LOG_LEVEL_INFO | + | MA_LOG_LEVEL_WARNING | + | MA_LOG_LEVEL_ERROR | + +----------------------+ + +pMessage (in) + The log message. +*/ +typedef void (* ma_log_callback_proc)(void* pUserData, ma_uint32 level, const char* pMessage); + +typedef struct +{ + ma_log_callback_proc onLog; + void* pUserData; +} ma_log_callback; + +MA_API ma_log_callback ma_log_callback_init(ma_log_callback_proc onLog, void* pUserData); + + +typedef struct +{ + ma_log_callback callbacks[MA_MAX_LOG_CALLBACKS]; + ma_uint32 callbackCount; + ma_allocation_callbacks allocationCallbacks; /* Need to store these persistently because ma_log_postv() might need to allocate a buffer on the heap. */ +#ifndef MA_NO_THREADING + ma_mutex lock; /* For thread safety just to make it easier and safer for the logging implementation. */ +#endif +} ma_log; + +MA_API ma_result ma_log_init(const ma_allocation_callbacks* pAllocationCallbacks, ma_log* pLog); +MA_API void ma_log_uninit(ma_log* pLog); +MA_API ma_result ma_log_register_callback(ma_log* pLog, ma_log_callback callback); +MA_API ma_result ma_log_unregister_callback(ma_log* pLog, ma_log_callback callback); +MA_API ma_result ma_log_post(ma_log* pLog, ma_uint32 level, const char* pMessage); +MA_API ma_result ma_log_postv(ma_log* pLog, ma_uint32 level, const char* pFormat, va_list args); +MA_API ma_result ma_log_postf(ma_log* pLog, ma_uint32 level, const char* pFormat, ...) MA_ATTRIBUTE_FORMAT(3, 4); + + +/************************************************************************************************************************************************************** + +Biquad Filtering + +**************************************************************************************************************************************************************/ +typedef union +{ + float f32; + ma_int32 s32; +} ma_biquad_coefficient; + +typedef struct +{ + ma_format format; + ma_uint32 channels; + double b0; + double b1; + double b2; + double a0; + double a1; + double a2; +} ma_biquad_config; + +MA_API ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channels, double b0, double b1, double b2, double a0, double a1, double a2); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_biquad_coefficient b0; + ma_biquad_coefficient b1; + ma_biquad_coefficient b2; + ma_biquad_coefficient a1; + ma_biquad_coefficient a2; + ma_biquad_coefficient* pR1; + ma_biquad_coefficient* pR2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_biquad; + +MA_API ma_result ma_biquad_get_heap_size(const ma_biquad_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_biquad_init_preallocated(const ma_biquad_config* pConfig, void* pHeap, ma_biquad* pBQ); +MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad* pBQ); +MA_API void ma_biquad_uninit(ma_biquad* pBQ, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ); +MA_API ma_result ma_biquad_clear_cache(ma_biquad* pBQ); +MA_API ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_biquad_get_latency(const ma_biquad* pBQ); + + +/************************************************************************************************************************************************************** + +Low-Pass Filtering + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; + double q; +} ma_lpf1_config, ma_lpf2_config; + +MA_API ma_lpf1_config ma_lpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); +MA_API ma_lpf2_config ma_lpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_biquad_coefficient a; + ma_biquad_coefficient* pR1; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_lpf1; + +MA_API ma_result ma_lpf1_get_heap_size(const ma_lpf1_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_lpf1_init_preallocated(const ma_lpf1_config* pConfig, void* pHeap, ma_lpf1* pLPF); +MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf1* pLPF); +MA_API void ma_lpf1_uninit(ma_lpf1* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF); +MA_API ma_result ma_lpf1_clear_cache(ma_lpf1* pLPF); +MA_API ma_result ma_lpf1_process_pcm_frames(ma_lpf1* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_lpf1_get_latency(const ma_lpf1* pLPF); + +typedef struct +{ + ma_biquad bq; /* The second order low-pass filter is implemented as a biquad filter. */ +} ma_lpf2; + +MA_API ma_result ma_lpf2_get_heap_size(const ma_lpf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_lpf2_init_preallocated(const ma_lpf2_config* pConfig, void* pHeap, ma_lpf2* pHPF); +MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf2* pLPF); +MA_API void ma_lpf2_uninit(ma_lpf2* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF); +MA_API ma_result ma_lpf2_clear_cache(ma_lpf2* pLPF); +MA_API ma_result ma_lpf2_process_pcm_frames(ma_lpf2* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_lpf2_get_latency(const ma_lpf2* pLPF); + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; + ma_uint32 order; /* If set to 0, will be treated as a passthrough (no filtering will be applied). */ +} ma_lpf_config; + +MA_API ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 lpf1Count; + ma_uint32 lpf2Count; + ma_lpf1* pLPF1; + ma_lpf2* pLPF2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_lpf; + +MA_API ma_result ma_lpf_get_heap_size(const ma_lpf_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_lpf_init_preallocated(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF); +MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf* pLPF); +MA_API void ma_lpf_uninit(ma_lpf* pLPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF); +MA_API ma_result ma_lpf_clear_cache(ma_lpf* pLPF); +MA_API ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_lpf_get_latency(const ma_lpf* pLPF); + + +/************************************************************************************************************************************************************** + +High-Pass Filtering + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; + double q; +} ma_hpf1_config, ma_hpf2_config; + +MA_API ma_hpf1_config ma_hpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency); +MA_API ma_hpf2_config ma_hpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_biquad_coefficient a; + ma_biquad_coefficient* pR1; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_hpf1; + +MA_API ma_result ma_hpf1_get_heap_size(const ma_hpf1_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hpf1_init_preallocated(const ma_hpf1_config* pConfig, void* pHeap, ma_hpf1* pLPF); +MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf1* pHPF); +MA_API void ma_hpf1_uninit(ma_hpf1* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_hpf1_reinit(const ma_hpf1_config* pConfig, ma_hpf1* pHPF); +MA_API ma_result ma_hpf1_process_pcm_frames(ma_hpf1* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_hpf1_get_latency(const ma_hpf1* pHPF); + +typedef struct +{ + ma_biquad bq; /* The second order high-pass filter is implemented as a biquad filter. */ +} ma_hpf2; + +MA_API ma_result ma_hpf2_get_heap_size(const ma_hpf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hpf2_init_preallocated(const ma_hpf2_config* pConfig, void* pHeap, ma_hpf2* pHPF); +MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf2* pHPF); +MA_API void ma_hpf2_uninit(ma_hpf2* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_hpf2_reinit(const ma_hpf2_config* pConfig, ma_hpf2* pHPF); +MA_API ma_result ma_hpf2_process_pcm_frames(ma_hpf2* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_hpf2_get_latency(const ma_hpf2* pHPF); + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; + ma_uint32 order; /* If set to 0, will be treated as a passthrough (no filtering will be applied). */ +} ma_hpf_config; + +MA_API ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 hpf1Count; + ma_uint32 hpf2Count; + ma_hpf1* pHPF1; + ma_hpf2* pHPF2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_hpf; + +MA_API ma_result ma_hpf_get_heap_size(const ma_hpf_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hpf_init_preallocated(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pLPF); +MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf* pHPF); +MA_API void ma_hpf_uninit(ma_hpf* pHPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF); +MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_hpf_get_latency(const ma_hpf* pHPF); + + +/************************************************************************************************************************************************************** + +Band-Pass Filtering + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; + double q; +} ma_bpf2_config; + +MA_API ma_bpf2_config ma_bpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q); + +typedef struct +{ + ma_biquad bq; /* The second order band-pass filter is implemented as a biquad filter. */ +} ma_bpf2; + +MA_API ma_result ma_bpf2_get_heap_size(const ma_bpf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_bpf2_init_preallocated(const ma_bpf2_config* pConfig, void* pHeap, ma_bpf2* pBPF); +MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf2* pBPF); +MA_API void ma_bpf2_uninit(ma_bpf2* pBPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_bpf2_reinit(const ma_bpf2_config* pConfig, ma_bpf2* pBPF); +MA_API ma_result ma_bpf2_process_pcm_frames(ma_bpf2* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_bpf2_get_latency(const ma_bpf2* pBPF); + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double cutoffFrequency; + ma_uint32 order; /* If set to 0, will be treated as a passthrough (no filtering will be applied). */ +} ma_bpf_config; + +MA_API ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 bpf2Count; + ma_bpf2* pBPF2; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_bpf; + +MA_API ma_result ma_bpf_get_heap_size(const ma_bpf_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_bpf_init_preallocated(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF); +MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf* pBPF); +MA_API void ma_bpf_uninit(ma_bpf* pBPF, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF); +MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_bpf_get_latency(const ma_bpf* pBPF); + + +/************************************************************************************************************************************************************** + +Notching Filter + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double q; + double frequency; +} ma_notch2_config, ma_notch_config; + +MA_API ma_notch2_config ma_notch2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency); + +typedef struct +{ + ma_biquad bq; +} ma_notch2; + +MA_API ma_result ma_notch2_get_heap_size(const ma_notch2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_notch2_init_preallocated(const ma_notch2_config* pConfig, void* pHeap, ma_notch2* pFilter); +MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch2* pFilter); +MA_API void ma_notch2_uninit(ma_notch2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_notch2_reinit(const ma_notch2_config* pConfig, ma_notch2* pFilter); +MA_API ma_result ma_notch2_process_pcm_frames(ma_notch2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_notch2_get_latency(const ma_notch2* pFilter); + + +/************************************************************************************************************************************************************** + +Peaking EQ Filter + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double gainDB; + double q; + double frequency; +} ma_peak2_config, ma_peak_config; + +MA_API ma_peak2_config ma_peak2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + +typedef struct +{ + ma_biquad bq; +} ma_peak2; + +MA_API ma_result ma_peak2_get_heap_size(const ma_peak2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_peak2_init_preallocated(const ma_peak2_config* pConfig, void* pHeap, ma_peak2* pFilter); +MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak2* pFilter); +MA_API void ma_peak2_uninit(ma_peak2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_peak2_reinit(const ma_peak2_config* pConfig, ma_peak2* pFilter); +MA_API ma_result ma_peak2_process_pcm_frames(ma_peak2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_peak2_get_latency(const ma_peak2* pFilter); + + +/************************************************************************************************************************************************************** + +Low Shelf Filter + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double gainDB; + double shelfSlope; + double frequency; +} ma_loshelf2_config, ma_loshelf_config; + +MA_API ma_loshelf2_config ma_loshelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency); + +typedef struct +{ + ma_biquad bq; +} ma_loshelf2; + +MA_API ma_result ma_loshelf2_get_heap_size(const ma_loshelf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_loshelf2_init_preallocated(const ma_loshelf2_config* pConfig, void* pHeap, ma_loshelf2* pFilter); +MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf2* pFilter); +MA_API void ma_loshelf2_uninit(ma_loshelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_loshelf2_reinit(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter); +MA_API ma_result ma_loshelf2_process_pcm_frames(ma_loshelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_loshelf2_get_latency(const ma_loshelf2* pFilter); + + +/************************************************************************************************************************************************************** + +High Shelf Filter + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double gainDB; + double shelfSlope; + double frequency; +} ma_hishelf2_config, ma_hishelf_config; + +MA_API ma_hishelf2_config ma_hishelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency); + +typedef struct +{ + ma_biquad bq; +} ma_hishelf2; + +MA_API ma_result ma_hishelf2_get_heap_size(const ma_hishelf2_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_hishelf2_init_preallocated(const ma_hishelf2_config* pConfig, void* pHeap, ma_hishelf2* pFilter); +MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf2* pFilter); +MA_API void ma_hishelf2_uninit(ma_hishelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_hishelf2_reinit(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter); +MA_API ma_result ma_hishelf2_process_pcm_frames(ma_hishelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_uint32 ma_hishelf2_get_latency(const ma_hishelf2* pFilter); + + + +/* +Delay +*/ +typedef struct +{ + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 delayInFrames; + ma_bool32 delayStart; /* Set to true to delay the start of the output; false otherwise. */ + float wet; /* 0..1. Default = 1. */ + float dry; /* 0..1. Default = 1. */ + float decay; /* 0..1. Default = 0 (no feedback). Feedback decay. Use this for echo. */ +} ma_delay_config; + +MA_API ma_delay_config ma_delay_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay); + + +typedef struct +{ + ma_delay_config config; + ma_uint32 cursor; /* Feedback is written to this cursor. Always equal or in front of the read cursor. */ + ma_uint32 bufferSizeInFrames; + float* pBuffer; +} ma_delay; + +MA_API ma_result ma_delay_init(const ma_delay_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay* pDelay); +MA_API void ma_delay_uninit(ma_delay* pDelay, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_delay_process_pcm_frames(ma_delay* pDelay, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount); +MA_API void ma_delay_set_wet(ma_delay* pDelay, float value); +MA_API float ma_delay_get_wet(const ma_delay* pDelay); +MA_API void ma_delay_set_dry(ma_delay* pDelay, float value); +MA_API float ma_delay_get_dry(const ma_delay* pDelay); +MA_API void ma_delay_set_decay(ma_delay* pDelay, float value); +MA_API float ma_delay_get_decay(const ma_delay* pDelay); + + +/* Gainer for smooth volume changes. */ +typedef struct +{ + ma_uint32 channels; + ma_uint32 smoothTimeInFrames; +} ma_gainer_config; + +MA_API ma_gainer_config ma_gainer_config_init(ma_uint32 channels, ma_uint32 smoothTimeInFrames); + + +typedef struct +{ + ma_gainer_config config; + ma_uint32 t; + float masterVolume; + float* pOldGains; + float* pNewGains; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_gainer; + +MA_API ma_result ma_gainer_get_heap_size(const ma_gainer_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_gainer_init_preallocated(const ma_gainer_config* pConfig, void* pHeap, ma_gainer* pGainer); +MA_API ma_result ma_gainer_init(const ma_gainer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_gainer* pGainer); +MA_API void ma_gainer_uninit(ma_gainer* pGainer, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_gainer_process_pcm_frames(ma_gainer* pGainer, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_gainer_set_gain(ma_gainer* pGainer, float newGain); +MA_API ma_result ma_gainer_set_gains(ma_gainer* pGainer, float* pNewGains); +MA_API ma_result ma_gainer_set_master_volume(ma_gainer* pGainer, float volume); +MA_API ma_result ma_gainer_get_master_volume(const ma_gainer* pGainer, float* pVolume); + + + +/* Stereo panner. */ +typedef enum +{ + ma_pan_mode_balance = 0, /* Does not blend one side with the other. Technically just a balance. Compatible with other popular audio engines and therefore the default. */ + ma_pan_mode_pan /* A true pan. The sound from one side will "move" to the other side and blend with it. */ +} ma_pan_mode; + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_pan_mode mode; + float pan; +} ma_panner_config; + +MA_API ma_panner_config ma_panner_config_init(ma_format format, ma_uint32 channels); + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_pan_mode mode; + float pan; /* -1..1 where 0 is no pan, -1 is left side, +1 is right side. Defaults to 0. */ +} ma_panner; + +MA_API ma_result ma_panner_init(const ma_panner_config* pConfig, ma_panner* pPanner); +MA_API ma_result ma_panner_process_pcm_frames(ma_panner* pPanner, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API void ma_panner_set_mode(ma_panner* pPanner, ma_pan_mode mode); +MA_API ma_pan_mode ma_panner_get_mode(const ma_panner* pPanner); +MA_API void ma_panner_set_pan(ma_panner* pPanner, float pan); +MA_API float ma_panner_get_pan(const ma_panner* pPanner); + + + +/* Fader. */ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; +} ma_fader_config; + +MA_API ma_fader_config ma_fader_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate); + +typedef struct +{ + ma_fader_config config; + float volumeBeg; /* If volumeBeg and volumeEnd is equal to 1, no fading happens (ma_fader_process_pcm_frames() will run as a passthrough). */ + float volumeEnd; + ma_uint64 lengthInFrames; /* The total length of the fade. */ + ma_int64 cursorInFrames; /* The current time in frames. Incremented by ma_fader_process_pcm_frames(). Signed because it'll be offset by startOffsetInFrames in set_fade_ex(). */ +} ma_fader; + +MA_API ma_result ma_fader_init(const ma_fader_config* pConfig, ma_fader* pFader); +MA_API ma_result ma_fader_process_pcm_frames(ma_fader* pFader, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API void ma_fader_get_data_format(const ma_fader* pFader, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate); +MA_API void ma_fader_set_fade(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames); +MA_API void ma_fader_set_fade_ex(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames, ma_int64 startOffsetInFrames); +MA_API float ma_fader_get_current_volume(const ma_fader* pFader); + + + +/* Spatializer. */ +typedef struct +{ + float x; + float y; + float z; +} ma_vec3f; + +typedef struct +{ + ma_vec3f v; + ma_spinlock lock; +} ma_atomic_vec3f; + +typedef enum +{ + ma_attenuation_model_none, /* No distance attenuation and no spatialization. */ + ma_attenuation_model_inverse, /* Equivalent to OpenAL's AL_INVERSE_DISTANCE_CLAMPED. */ + ma_attenuation_model_linear, /* Linear attenuation. Equivalent to OpenAL's AL_LINEAR_DISTANCE_CLAMPED. */ + ma_attenuation_model_exponential /* Exponential attenuation. Equivalent to OpenAL's AL_EXPONENT_DISTANCE_CLAMPED. */ +} ma_attenuation_model; + +typedef enum +{ + ma_positioning_absolute, + ma_positioning_relative +} ma_positioning; + +typedef enum +{ + ma_handedness_right, + ma_handedness_left +} ma_handedness; + + +typedef struct +{ + ma_uint32 channelsOut; + ma_channel* pChannelMapOut; + ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ + float coneInnerAngleInRadians; + float coneOuterAngleInRadians; + float coneOuterGain; + float speedOfSound; + ma_vec3f worldUp; +} ma_spatializer_listener_config; + +MA_API ma_spatializer_listener_config ma_spatializer_listener_config_init(ma_uint32 channelsOut); + + +typedef struct +{ + ma_spatializer_listener_config config; + ma_atomic_vec3f position; /* The absolute position of the listener. */ + ma_atomic_vec3f direction; /* The direction the listener is facing. The world up vector is config.worldUp. */ + ma_atomic_vec3f velocity; + ma_bool32 isEnabled; + + /* Memory management. */ + ma_bool32 _ownsHeap; + void* _pHeap; +} ma_spatializer_listener; + +MA_API ma_result ma_spatializer_listener_get_heap_size(const ma_spatializer_listener_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_spatializer_listener_init_preallocated(const ma_spatializer_listener_config* pConfig, void* pHeap, ma_spatializer_listener* pListener); +MA_API ma_result ma_spatializer_listener_init(const ma_spatializer_listener_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_uninit(ma_spatializer_listener* pListener, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_channel* ma_spatializer_listener_get_channel_map(ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_cone(ma_spatializer_listener* pListener, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_spatializer_listener_get_cone(const ma_spatializer_listener* pListener, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_spatializer_listener_set_position(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_position(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_direction(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_direction(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_velocity(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_velocity(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_speed_of_sound(ma_spatializer_listener* pListener, float speedOfSound); +MA_API float ma_spatializer_listener_get_speed_of_sound(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_world_up(ma_spatializer_listener* pListener, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_listener_get_world_up(const ma_spatializer_listener* pListener); +MA_API void ma_spatializer_listener_set_enabled(ma_spatializer_listener* pListener, ma_bool32 isEnabled); +MA_API ma_bool32 ma_spatializer_listener_is_enabled(const ma_spatializer_listener* pListener); + + +typedef struct +{ + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel* pChannelMapIn; + ma_attenuation_model attenuationModel; + ma_positioning positioning; + ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ + float minGain; + float maxGain; + float minDistance; + float maxDistance; + float rolloff; + float coneInnerAngleInRadians; + float coneOuterAngleInRadians; + float coneOuterGain; + float dopplerFactor; /* Set to 0 to disable doppler effect. */ + float directionalAttenuationFactor; /* Set to 0 to disable directional attenuation. */ + float minSpatializationChannelGain; /* The minimal scaling factor to apply to channel gains when accounting for the direction of the sound relative to the listener. Must be in the range of 0..1. Smaller values means more aggressive directional panning, larger values means more subtle directional panning. */ + ma_uint32 gainSmoothTimeInFrames; /* When the gain of a channel changes during spatialization, the transition will be linearly interpolated over this number of frames. */ +} ma_spatializer_config; + +MA_API ma_spatializer_config ma_spatializer_config_init(ma_uint32 channelsIn, ma_uint32 channelsOut); + + +typedef struct +{ + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel* pChannelMapIn; + ma_attenuation_model attenuationModel; + ma_positioning positioning; + ma_handedness handedness; /* Defaults to right. Forward is -1 on the Z axis. In a left handed system, forward is +1 on the Z axis. */ + float minGain; + float maxGain; + float minDistance; + float maxDistance; + float rolloff; + float coneInnerAngleInRadians; + float coneOuterAngleInRadians; + float coneOuterGain; + float dopplerFactor; /* Set to 0 to disable doppler effect. */ + float directionalAttenuationFactor; /* Set to 0 to disable directional attenuation. */ + ma_uint32 gainSmoothTimeInFrames; /* When the gain of a channel changes during spatialization, the transition will be linearly interpolated over this number of frames. */ + ma_atomic_vec3f position; + ma_atomic_vec3f direction; + ma_atomic_vec3f velocity; /* For doppler effect. */ + float dopplerPitch; /* Will be updated by ma_spatializer_process_pcm_frames() and can be used by higher level functions to apply a pitch shift for doppler effect. */ + float minSpatializationChannelGain; + ma_gainer gainer; /* For smooth gain transitions. */ + float* pNewChannelGainsOut; /* An offset of _pHeap. Used by ma_spatializer_process_pcm_frames() to store new channel gains. The number of elements in this array is equal to config.channelsOut. */ + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_spatializer; + +MA_API ma_result ma_spatializer_get_heap_size(const ma_spatializer_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_spatializer_init_preallocated(const ma_spatializer_config* pConfig, void* pHeap, ma_spatializer* pSpatializer); +MA_API ma_result ma_spatializer_init(const ma_spatializer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer* pSpatializer); +MA_API void ma_spatializer_uninit(ma_spatializer* pSpatializer, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, ma_spatializer_listener* pListener, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_spatializer_set_master_volume(ma_spatializer* pSpatializer, float volume); +MA_API ma_result ma_spatializer_get_master_volume(const ma_spatializer* pSpatializer, float* pVolume); +MA_API ma_uint32 ma_spatializer_get_input_channels(const ma_spatializer* pSpatializer); +MA_API ma_uint32 ma_spatializer_get_output_channels(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, ma_attenuation_model attenuationModel); +MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning); +MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff); +MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain); +MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain); +MA_API float ma_spatializer_get_max_gain(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_min_distance(ma_spatializer* pSpatializer, float minDistance); +MA_API float ma_spatializer_get_min_distance(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_max_distance(ma_spatializer* pSpatializer, float maxDistance); +MA_API float ma_spatializer_get_max_distance(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_cone(ma_spatializer* pSpatializer, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_spatializer_get_cone(const ma_spatializer* pSpatializer, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_spatializer_set_doppler_factor(ma_spatializer* pSpatializer, float dopplerFactor); +MA_API float ma_spatializer_get_doppler_factor(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_directional_attenuation_factor(ma_spatializer* pSpatializer, float directionalAttenuationFactor); +MA_API float ma_spatializer_get_directional_attenuation_factor(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_position(ma_spatializer* pSpatializer, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_get_position(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_direction(ma_spatializer* pSpatializer, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_get_direction(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_set_velocity(ma_spatializer* pSpatializer, float x, float y, float z); +MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer); +MA_API void ma_spatializer_get_relative_position_and_direction(const ma_spatializer* pSpatializer, const ma_spatializer_listener* pListener, ma_vec3f* pRelativePos, ma_vec3f* pRelativeDir); + + + +/************************************************************************************************************************************************************ +************************************************************************************************************************************************************* + +DATA CONVERSION +=============== + +This section contains the APIs for data conversion. You will find everything here for channel mapping, sample format conversion, resampling, etc. + +************************************************************************************************************************************************************* +************************************************************************************************************************************************************/ + +/************************************************************************************************************************************************************** + +Resampling + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_uint32 lpfOrder; /* The low-pass filter order. Setting this to 0 will disable low-pass filtering. */ + double lpfNyquistFactor; /* 0..1. Defaults to 1. 1 = Half the sampling frequency (Nyquist Frequency), 0.5 = Quarter the sampling frequency (half Nyquest Frequency), etc. */ +} ma_linear_resampler_config; + +MA_API ma_linear_resampler_config ma_linear_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); + +typedef struct +{ + ma_linear_resampler_config config; + ma_uint32 inAdvanceInt; + ma_uint32 inAdvanceFrac; + ma_uint32 inTimeInt; + ma_uint32 inTimeFrac; + union + { + float* f32; + ma_int16* s16; + } x0; /* The previous input frame. */ + union + { + float* f32; + ma_int16* s16; + } x1; /* The next input frame. */ + ma_lpf lpf; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_linear_resampler; + +MA_API ma_result ma_linear_resampler_get_heap_size(const ma_linear_resampler_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_linear_resampler_init_preallocated(const ma_linear_resampler_config* pConfig, void* pHeap, ma_linear_resampler* pResampler); +MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_linear_resampler* pResampler); +MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); +MA_API ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); +MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut); +MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler); +MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler); +MA_API ma_result ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); +MA_API ma_result ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); +MA_API ma_result ma_linear_resampler_reset(ma_linear_resampler* pResampler); + + +typedef struct ma_resampler_config ma_resampler_config; + +typedef void ma_resampling_backend; +typedef struct +{ + ma_result (* onGetHeapSize )(void* pUserData, const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes); + ma_result (* onInit )(void* pUserData, const ma_resampler_config* pConfig, void* pHeap, ma_resampling_backend** ppBackend); + void (* onUninit )(void* pUserData, ma_resampling_backend* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); + ma_result (* onProcess )(void* pUserData, ma_resampling_backend* pBackend, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); + ma_result (* onSetRate )(void* pUserData, ma_resampling_backend* pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); /* Optional. Rate changes will be disabled. */ + ma_uint64 (* onGetInputLatency )(void* pUserData, const ma_resampling_backend* pBackend); /* Optional. Latency will be reported as 0. */ + ma_uint64 (* onGetOutputLatency )(void* pUserData, const ma_resampling_backend* pBackend); /* Optional. Latency will be reported as 0. */ + ma_result (* onGetRequiredInputFrameCount )(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); /* Optional. Latency mitigation will be disabled. */ + ma_result (* onGetExpectedOutputFrameCount)(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); /* Optional. Latency mitigation will be disabled. */ + ma_result (* onReset )(void* pUserData, ma_resampling_backend* pBackend); +} ma_resampling_backend_vtable; + +typedef enum +{ + ma_resample_algorithm_linear = 0, /* Fastest, lowest quality. Optional low-pass filtering. Default. */ + ma_resample_algorithm_custom, +} ma_resample_algorithm; + +struct ma_resampler_config +{ + ma_format format; /* Must be either ma_format_f32 or ma_format_s16. */ + ma_uint32 channels; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_resample_algorithm algorithm; /* When set to ma_resample_algorithm_custom, pBackendVTable will be used. */ + ma_resampling_backend_vtable* pBackendVTable; + void* pBackendUserData; + struct + { + ma_uint32 lpfOrder; + } linear; +}; + +MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm); + +typedef struct +{ + ma_resampling_backend* pBackend; + ma_resampling_backend_vtable* pBackendVTable; + void* pBackendUserData; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + union + { + ma_linear_resampler linear; + } state; /* State for stock resamplers so we can avoid a malloc. For stock resamplers, pBackend will point here. */ + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_resampler; + +MA_API ma_result ma_resampler_get_heap_size(const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_resampler_init_preallocated(const ma_resampler_config* pConfig, void* pHeap, ma_resampler* pResampler); + +/* +Initializes a new resampler object from a config. +*/ +MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_resampler* pResampler); + +/* +Uninitializes a resampler. +*/ +MA_API void ma_resampler_uninit(ma_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +Converts the given input data. + +Both the input and output frames must be in the format specified in the config when the resampler was initilized. + +On input, [pFrameCountOut] contains the number of output frames to process. On output it contains the number of output frames that +were actually processed, which may be less than the requested amount which will happen if there's not enough input data. You can use +ma_resampler_get_expected_output_frame_count() to know how many output frames will be processed for a given number of input frames. + +On input, [pFrameCountIn] contains the number of input frames contained in [pFramesIn]. On output it contains the number of whole +input frames that were actually processed. You can use ma_resampler_get_required_input_frame_count() to know how many input frames +you should provide for a given number of output frames. [pFramesIn] can be NULL, in which case zeroes will be used instead. + +If [pFramesOut] is NULL, a seek is performed. In this case, if [pFrameCountOut] is not NULL it will seek by the specified number of +output frames. Otherwise, if [pFramesCountOut] is NULL and [pFrameCountIn] is not NULL, it will seek by the specified number of input +frames. When seeking, [pFramesIn] is allowed to NULL, in which case the internal timing state will be updated, but no input will be +processed. In this case, any internal filter state will be updated as if zeroes were passed in. + +It is an error for [pFramesOut] to be non-NULL and [pFrameCountOut] to be NULL. + +It is an error for both [pFrameCountOut] and [pFrameCountIn] to be NULL. +*/ +MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); + + +/* +Sets the input and output sample rate. +*/ +MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); + +/* +Sets the input and output sample rate as a ratio. + +The ration is in/out. +*/ +MA_API ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio); + +/* +Retrieves the latency introduced by the resampler in input frames. +*/ +MA_API ma_uint64 ma_resampler_get_input_latency(const ma_resampler* pResampler); + +/* +Retrieves the latency introduced by the resampler in output frames. +*/ +MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler); + +/* +Calculates the number of whole input frames that would need to be read from the client in order to output the specified +number of output frames. + +The returned value does not include cached input frames. It only returns the number of extra frames that would need to be +read from the input buffer in order to output the specified number of output frames. +*/ +MA_API ma_result ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); + +/* +Calculates the number of whole output frames that would be output after fully reading and consuming the specified number of +input frames. +*/ +MA_API ma_result ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); + +/* +Resets the resampler's timer and clears it's internal cache. +*/ +MA_API ma_result ma_resampler_reset(ma_resampler* pResampler); + + +/************************************************************************************************************************************************************** + +Channel Conversion + +**************************************************************************************************************************************************************/ +typedef enum +{ + ma_channel_conversion_path_unknown, + ma_channel_conversion_path_passthrough, + ma_channel_conversion_path_mono_out, /* Converting to mono. */ + ma_channel_conversion_path_mono_in, /* Converting from mono. */ + ma_channel_conversion_path_shuffle, /* Simple shuffle. Will use this when all channels are present in both input and output channel maps, but just in a different order. */ + ma_channel_conversion_path_weights /* Blended based on weights. */ +} ma_channel_conversion_path; + +typedef enum +{ + ma_mono_expansion_mode_duplicate = 0, /* The default. */ + ma_mono_expansion_mode_average, /* Average the mono channel across all channels. */ + ma_mono_expansion_mode_stereo_only, /* Duplicate to the left and right channels only and ignore the others. */ + ma_mono_expansion_mode_default = ma_mono_expansion_mode_duplicate +} ma_mono_expansion_mode; + +typedef struct +{ + ma_format format; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + const ma_channel* pChannelMapIn; + const ma_channel* pChannelMapOut; + ma_channel_mix_mode mixingMode; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ + float** ppWeights; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ +} ma_channel_converter_config; + +MA_API ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel* pChannelMapIn, ma_uint32 channelsOut, const ma_channel* pChannelMapOut, ma_channel_mix_mode mixingMode); + +typedef struct +{ + ma_format format; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel_mix_mode mixingMode; + ma_channel_conversion_path conversionPath; + ma_channel* pChannelMapIn; + ma_channel* pChannelMapOut; + ma_uint8* pShuffleTable; /* Indexed by output channel index. */ + union + { + float** f32; + ma_int32** s16; + } weights; /* [in][out] */ + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_channel_converter; + +MA_API ma_result ma_channel_converter_get_heap_size(const ma_channel_converter_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_channel_converter_init_preallocated(const ma_channel_converter_config* pConfig, void* pHeap, ma_channel_converter* pConverter); +MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_channel_converter* pConverter); +MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount); +MA_API ma_result ma_channel_converter_get_input_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_channel_converter_get_output_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); + + +/************************************************************************************************************************************************************** + +Data Conversion + +**************************************************************************************************************************************************************/ +typedef struct +{ + ma_format formatIn; + ma_format formatOut; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_channel* pChannelMapIn; + ma_channel* pChannelMapOut; + ma_dither_mode ditherMode; + ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ + float** ppChannelWeights; /* [in][out]. Only used when mixingMode is set to ma_channel_mix_mode_custom_weights. */ + ma_bool32 allowDynamicSampleRate; + ma_resampler_config resampling; +} ma_data_converter_config; + +MA_API ma_data_converter_config ma_data_converter_config_init_default(void); +MA_API ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); + + +typedef enum +{ + ma_data_converter_execution_path_passthrough, /* No conversion. */ + ma_data_converter_execution_path_format_only, /* Only format conversion. */ + ma_data_converter_execution_path_channels_only, /* Only channel conversion. */ + ma_data_converter_execution_path_resample_only, /* Only resampling. */ + ma_data_converter_execution_path_resample_first, /* All conversions, but resample as the first step. */ + ma_data_converter_execution_path_channels_first /* All conversions, but channels as the first step. */ +} ma_data_converter_execution_path; + +typedef struct +{ + ma_format formatIn; + ma_format formatOut; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_uint32 sampleRateIn; + ma_uint32 sampleRateOut; + ma_dither_mode ditherMode; + ma_data_converter_execution_path executionPath; /* The execution path the data converter will follow when processing. */ + ma_channel_converter channelConverter; + ma_resampler resampler; + ma_bool8 hasPreFormatConversion; + ma_bool8 hasPostFormatConversion; + ma_bool8 hasChannelConverter; + ma_bool8 hasResampler; + ma_bool8 isPassthrough; + + /* Memory management. */ + ma_bool8 _ownsHeap; + void* _pHeap; +} ma_data_converter; + +MA_API ma_result ma_data_converter_get_heap_size(const ma_data_converter_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_data_converter_init_preallocated(const ma_data_converter_config* pConfig, void* pHeap, ma_data_converter* pConverter); +MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_converter* pConverter); +MA_API void ma_data_converter_uninit(ma_data_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut); +MA_API ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut); +MA_API ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut); +MA_API ma_uint64 ma_data_converter_get_input_latency(const ma_data_converter* pConverter); +MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* pConverter); +MA_API ma_result ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount); +MA_API ma_result ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount); +MA_API ma_result ma_data_converter_get_input_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_data_converter_get_output_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_data_converter_reset(ma_data_converter* pConverter); + + +/************************************************************************************************************************************************************ + +Format Conversion + +************************************************************************************************************************************************************/ +MA_API void ma_pcm_u8_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_u8_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_u8_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_u8_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s16_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s16_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s16_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s16_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s24_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s24_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s24_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s24_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_s32_to_f32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_f32_to_u8(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_f32_to_s16(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_f32_to_s24(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_f32_to_s32(void* pOut, const void* pIn, ma_uint64 count, ma_dither_mode ditherMode); +MA_API void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode); +MA_API void ma_convert_pcm_frames_format(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 frameCount, ma_uint32 channels, ma_dither_mode ditherMode); + +/* +Deinterleaves an interleaved buffer. +*/ +MA_API void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames); + +/* +Interleaves a group of deinterleaved buffers. +*/ +MA_API void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void** ppDeinterleavedPCMFrames, void* pInterleavedPCMFrames); + + +/************************************************************************************************************************************************************ + +Channel Maps + +************************************************************************************************************************************************************/ +/* +This is used in the shuffle table to indicate that the channel index is undefined and should be ignored. +*/ +#define MA_CHANNEL_INDEX_NULL 255 + +/* +Retrieves the channel position of the specified channel in the given channel map. + +The pChannelMap parameter can be null, in which case miniaudio's default channel map will be assumed. +*/ +MA_API ma_channel ma_channel_map_get_channel(const ma_channel* pChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex); + +/* +Initializes a blank channel map. + +When a blank channel map is specified anywhere it indicates that the native channel map should be used. +*/ +MA_API void ma_channel_map_init_blank(ma_channel* pChannelMap, ma_uint32 channels); + +/* +Helper for retrieving a standard channel map. + +The output channel map buffer must have a capacity of at least `channelMapCap`. +*/ +MA_API void ma_channel_map_init_standard(ma_standard_channel_map standardChannelMap, ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channels); + +/* +Copies a channel map. + +Both input and output channel map buffers must have a capacity of at at least `channels`. +*/ +MA_API void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels); + +/* +Copies a channel map if one is specified, otherwise copies the default channel map. + +The output buffer must have a capacity of at least `channels`. If not NULL, the input channel map must also have a capacity of at least `channels`. +*/ +MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, size_t channelMapCapOut, const ma_channel* pIn, ma_uint32 channels); + + +/* +Determines whether or not a channel map is valid. + +A blank channel map is valid (all channels set to MA_CHANNEL_NONE). The way a blank channel map is handled is context specific, but +is usually treated as a passthrough. + +Invalid channel maps: + - A channel map with no channels + - A channel map with more than one channel and a mono channel + +The channel map buffer must have a capacity of at least `channels`. +*/ +MA_API ma_bool32 ma_channel_map_is_valid(const ma_channel* pChannelMap, ma_uint32 channels); + +/* +Helper for comparing two channel maps for equality. + +This assumes the channel count is the same between the two. + +Both channels map buffers must have a capacity of at least `channels`. +*/ +MA_API ma_bool32 ma_channel_map_is_equal(const ma_channel* pChannelMapA, const ma_channel* pChannelMapB, ma_uint32 channels); + +/* +Helper for determining if a channel map is blank (all channels set to MA_CHANNEL_NONE). + +The channel map buffer must have a capacity of at least `channels`. +*/ +MA_API ma_bool32 ma_channel_map_is_blank(const ma_channel* pChannelMap, ma_uint32 channels); + +/* +Helper for determining whether or not a channel is present in the given channel map. + +The channel map buffer must have a capacity of at least `channels`. +*/ +MA_API ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition); + +/* +Find a channel position in the given channel map. Returns MA_TRUE if the channel is found; MA_FALSE otherwise. The +index of the channel is output to `pChannelIndex`. + +The channel map buffer must have a capacity of at least `channels`. +*/ +MA_API ma_bool32 ma_channel_map_find_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition, ma_uint32* pChannelIndex); + +/* +Generates a string representing the given channel map. + +This is for printing and debugging purposes, not serialization/deserialization. + +Returns the length of the string, not including the null terminator. +*/ +MA_API size_t ma_channel_map_to_string(const ma_channel* pChannelMap, ma_uint32 channels, char* pBufferOut, size_t bufferCap); + +/* +Retrieves a human readable version of a channel position. +*/ +MA_API const char* ma_channel_position_to_string(ma_channel channel); + + +/************************************************************************************************************************************************************ + +Conversion Helpers + +************************************************************************************************************************************************************/ + +/* +High-level helper for doing a full format conversion in one go. Returns the number of output frames. Call this with pOut set to NULL to +determine the required size of the output buffer. frameCountOut should be set to the capacity of pOut. If pOut is NULL, frameCountOut is +ignored. + +A return value of 0 indicates an error. + +This function is useful for one-off bulk conversions, but if you're streaming data you should use the ma_data_converter APIs instead. +*/ +MA_API ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_uint64 frameCountIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn); +MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig); + + +/************************************************************************************************************************************************************ + +Data Source + +************************************************************************************************************************************************************/ +typedef void ma_data_source; + +#define MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT 0x00000001 + +typedef struct +{ + ma_result (* onRead)(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); + ma_result (* onSeek)(ma_data_source* pDataSource, ma_uint64 frameIndex); + ma_result (* onGetDataFormat)(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); + ma_result (* onGetCursor)(ma_data_source* pDataSource, ma_uint64* pCursor); + ma_result (* onGetLength)(ma_data_source* pDataSource, ma_uint64* pLength); + ma_result (* onSetLooping)(ma_data_source* pDataSource, ma_bool32 isLooping); + ma_uint32 flags; +} ma_data_source_vtable; + +typedef ma_data_source* (* ma_data_source_get_next_proc)(ma_data_source* pDataSource); + +typedef struct +{ + const ma_data_source_vtable* vtable; +} ma_data_source_config; + +MA_API ma_data_source_config ma_data_source_config_init(void); + + +typedef struct +{ + const ma_data_source_vtable* vtable; + ma_uint64 rangeBegInFrames; + ma_uint64 rangeEndInFrames; /* Set to -1 for unranged (default). */ + ma_uint64 loopBegInFrames; /* Relative to rangeBegInFrames. */ + ma_uint64 loopEndInFrames; /* Relative to rangeBegInFrames. Set to -1 for the end of the range. */ + ma_data_source* pCurrent; /* When non-NULL, the data source being initialized will act as a proxy and will route all operations to pCurrent. Used in conjunction with pNext/onGetNext for seamless chaining. */ + ma_data_source* pNext; /* When set to NULL, onGetNext will be used. */ + ma_data_source_get_next_proc onGetNext; /* Will be used when pNext is NULL. If both are NULL, no next will be used. */ + MA_ATOMIC(4, ma_bool32) isLooping; +} ma_data_source_base; + +MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_data_source* pDataSource); +MA_API void ma_data_source_uninit(ma_data_source* pDataSource); +MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Must support pFramesOut = NULL in which case a forward seek should be performed. */ +MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked); /* Can only seek forward. Equivalent to ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, &framesRead); */ +MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex); +MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor); +MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength); /* Returns MA_NOT_IMPLEMENTED if the length is unknown or cannot be determined. Decoders can return this. */ +MA_API ma_result ma_data_source_get_cursor_in_seconds(ma_data_source* pDataSource, float* pCursor); +MA_API ma_result ma_data_source_get_length_in_seconds(ma_data_source* pDataSource, float* pLength); +MA_API ma_result ma_data_source_set_looping(ma_data_source* pDataSource, ma_bool32 isLooping); +MA_API ma_bool32 ma_data_source_is_looping(const ma_data_source* pDataSource); +MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames); +MA_API void ma_data_source_get_range_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames); +MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 loopBegInFrames, ma_uint64 loopEndInFrames); +MA_API void ma_data_source_get_loop_point_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames); +MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data_source* pCurrentDataSource); +MA_API ma_data_source* ma_data_source_get_current(const ma_data_source* pDataSource); +MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_source* pNextDataSource); +MA_API ma_data_source* ma_data_source_get_next(const ma_data_source* pDataSource); +MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, ma_data_source_get_next_proc onGetNext); +MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(const ma_data_source* pDataSource); + + +typedef struct +{ + ma_data_source_base ds; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint64 cursor; + ma_uint64 sizeInFrames; + const void* pData; +} ma_audio_buffer_ref; + +MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef); +MA_API void ma_audio_buffer_ref_uninit(ma_audio_buffer_ref* pAudioBufferRef); +MA_API ma_result ma_audio_buffer_ref_set_data(ma_audio_buffer_ref* pAudioBufferRef, const void* pData, ma_uint64 sizeInFrames); +MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudioBufferRef, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); +MA_API ma_result ma_audio_buffer_ref_seek_to_pcm_frame(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameIndex); +MA_API ma_result ma_audio_buffer_ref_map(ma_audio_buffer_ref* pAudioBufferRef, void** ppFramesOut, ma_uint64* pFrameCount); +MA_API ma_result ma_audio_buffer_ref_unmap(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ +MA_API ma_bool32 ma_audio_buffer_ref_at_end(const ma_audio_buffer_ref* pAudioBufferRef); +MA_API ma_result ma_audio_buffer_ref_get_cursor_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pCursor); +MA_API ma_result ma_audio_buffer_ref_get_length_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pLength); +MA_API ma_result ma_audio_buffer_ref_get_available_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pAvailableFrames); + + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint64 sizeInFrames; + const void* pData; /* If set to NULL, will allocate a block of memory for you. */ + ma_allocation_callbacks allocationCallbacks; +} ma_audio_buffer_config; + +MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_uint32 channels, ma_uint64 sizeInFrames, const void* pData, const ma_allocation_callbacks* pAllocationCallbacks); + +typedef struct +{ + ma_audio_buffer_ref ref; + ma_allocation_callbacks allocationCallbacks; + ma_bool32 ownsData; /* Used to control whether or not miniaudio owns the data buffer. If set to true, pData will be freed in ma_audio_buffer_uninit(). */ + ma_uint8 _pExtraData[1]; /* For allocating a buffer with the memory located directly after the other memory of the structure. */ +} ma_audio_buffer; + +MA_API ma_result ma_audio_buffer_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); +MA_API ma_result ma_audio_buffer_init_copy(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer); +MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer** ppAudioBuffer); /* Always copies the data. Doesn't make sense to use this otherwise. Use ma_audio_buffer_uninit_and_free() to uninit. */ +MA_API void ma_audio_buffer_uninit(ma_audio_buffer* pAudioBuffer); +MA_API void ma_audio_buffer_uninit_and_free(ma_audio_buffer* pAudioBuffer); +MA_API ma_uint64 ma_audio_buffer_read_pcm_frames(ma_audio_buffer* pAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop); +MA_API ma_result ma_audio_buffer_seek_to_pcm_frame(ma_audio_buffer* pAudioBuffer, ma_uint64 frameIndex); +MA_API ma_result ma_audio_buffer_map(ma_audio_buffer* pAudioBuffer, void** ppFramesOut, ma_uint64* pFrameCount); +MA_API ma_result ma_audio_buffer_unmap(ma_audio_buffer* pAudioBuffer, ma_uint64 frameCount); /* Returns MA_AT_END if the end has been reached. This should be considered successful. */ +MA_API ma_bool32 ma_audio_buffer_at_end(const ma_audio_buffer* pAudioBuffer); +MA_API ma_result ma_audio_buffer_get_cursor_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pCursor); +MA_API ma_result ma_audio_buffer_get_length_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pLength); +MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pAvailableFrames); + + +/* +Paged Audio Buffer +================== +A paged audio buffer is made up of a linked list of pages. It's expandable, but not shrinkable. It +can be used for cases where audio data is streamed in asynchronously while allowing data to be read +at the same time. + +This is lock-free, but not 100% thread safe. You can append a page and read from the buffer across +simultaneously across different threads, however only one thread at a time can append, and only one +thread at a time can read and seek. +*/ +typedef struct ma_paged_audio_buffer_page ma_paged_audio_buffer_page; +struct ma_paged_audio_buffer_page +{ + MA_ATOMIC(MA_SIZEOF_PTR, ma_paged_audio_buffer_page*) pNext; + ma_uint64 sizeInFrames; + ma_uint8 pAudioData[1]; +}; + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_paged_audio_buffer_page head; /* Dummy head for the lock-free algorithm. Always has a size of 0. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_paged_audio_buffer_page*) pTail; /* Never null. Initially set to &head. */ +} ma_paged_audio_buffer_data; + +MA_API ma_result ma_paged_audio_buffer_data_init(ma_format format, ma_uint32 channels, ma_paged_audio_buffer_data* pData); +MA_API void ma_paged_audio_buffer_data_uninit(ma_paged_audio_buffer_data* pData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_head(ma_paged_audio_buffer_data* pData); +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_tail(ma_paged_audio_buffer_data* pData); +MA_API ma_result ma_paged_audio_buffer_data_get_length_in_pcm_frames(ma_paged_audio_buffer_data* pData, ma_uint64* pLength); +MA_API ma_result ma_paged_audio_buffer_data_allocate_page(ma_paged_audio_buffer_data* pData, ma_uint64 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks, ma_paged_audio_buffer_page** ppPage); +MA_API ma_result ma_paged_audio_buffer_data_free_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_paged_audio_buffer_data_append_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage); +MA_API ma_result ma_paged_audio_buffer_data_allocate_and_append_page(ma_paged_audio_buffer_data* pData, ma_uint32 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks); + + +typedef struct +{ + ma_paged_audio_buffer_data* pData; /* Must not be null. */ +} ma_paged_audio_buffer_config; + +MA_API ma_paged_audio_buffer_config ma_paged_audio_buffer_config_init(ma_paged_audio_buffer_data* pData); + + +typedef struct +{ + ma_data_source_base ds; + ma_paged_audio_buffer_data* pData; /* Audio data is read from here. Cannot be null. */ + ma_paged_audio_buffer_page* pCurrent; + ma_uint64 relativeCursor; /* Relative to the current page. */ + ma_uint64 absoluteCursor; +} ma_paged_audio_buffer; + +MA_API ma_result ma_paged_audio_buffer_init(const ma_paged_audio_buffer_config* pConfig, ma_paged_audio_buffer* pPagedAudioBuffer); +MA_API void ma_paged_audio_buffer_uninit(ma_paged_audio_buffer* pPagedAudioBuffer); +MA_API ma_result ma_paged_audio_buffer_read_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); /* Returns MA_AT_END if no more pages available. */ +MA_API ma_result ma_paged_audio_buffer_seek_to_pcm_frame(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64 frameIndex); +MA_API ma_result ma_paged_audio_buffer_get_cursor_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pCursor); +MA_API ma_result ma_paged_audio_buffer_get_length_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pLength); + + + +/************************************************************************************************************************************************************ + +Ring Buffer + +************************************************************************************************************************************************************/ +typedef struct +{ + void* pBuffer; + ma_uint32 subbufferSizeInBytes; + ma_uint32 subbufferCount; + ma_uint32 subbufferStrideInBytes; + MA_ATOMIC(4, ma_uint32) encodedReadOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ + MA_ATOMIC(4, ma_uint32) encodedWriteOffset; /* Most significant bit is the loop flag. Lower 31 bits contains the actual offset in bytes. Must be used atomically. */ + ma_bool8 ownsBuffer; /* Used to know whether or not miniaudio is responsible for free()-ing the buffer. */ + ma_bool8 clearOnWriteAcquire; /* When set, clears the acquired write buffer before returning from ma_rb_acquire_write(). */ + ma_allocation_callbacks allocationCallbacks; +} ma_rb; + +MA_API ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB); +MA_API ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB); +MA_API void ma_rb_uninit(ma_rb* pRB); +MA_API void ma_rb_reset(ma_rb* pRB); +MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); +MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes); +MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut); +MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes); +MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes); +MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes); +MA_API ma_int32 ma_rb_pointer_distance(ma_rb* pRB); /* Returns the distance between the write pointer and the read pointer. Should never be negative for a correct program. Will return the number of bytes that can be read before the read pointer hits the write pointer. */ +MA_API ma_uint32 ma_rb_available_read(ma_rb* pRB); +MA_API ma_uint32 ma_rb_available_write(ma_rb* pRB); +MA_API size_t ma_rb_get_subbuffer_size(ma_rb* pRB); +MA_API size_t ma_rb_get_subbuffer_stride(ma_rb* pRB); +MA_API size_t ma_rb_get_subbuffer_offset(ma_rb* pRB, size_t subbufferIndex); +MA_API void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pBuffer); + + +typedef struct +{ + ma_data_source_base ds; + ma_rb rb; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; /* Not required for the ring buffer itself, but useful for associating the data with some sample rate, particularly for data sources. */ +} ma_pcm_rb; + +MA_API ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); +MA_API ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB); +MA_API void ma_pcm_rb_uninit(ma_pcm_rb* pRB); +MA_API void ma_pcm_rb_reset(ma_pcm_rb* pRB); +MA_API ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); +MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames); +MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut); +MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames); +MA_API ma_result ma_pcm_rb_seek_read(ma_pcm_rb* pRB, ma_uint32 offsetInFrames); +MA_API ma_result ma_pcm_rb_seek_write(ma_pcm_rb* pRB, ma_uint32 offsetInFrames); +MA_API ma_int32 ma_pcm_rb_pointer_distance(ma_pcm_rb* pRB); /* Return value is in frames. */ +MA_API ma_uint32 ma_pcm_rb_available_read(ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_available_write(ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_subbuffer_size(ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_subbuffer_stride(ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_subbuffer_offset(ma_pcm_rb* pRB, ma_uint32 subbufferIndex); +MA_API void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferIndex, void* pBuffer); +MA_API ma_format ma_pcm_rb_get_format(const ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_channels(const ma_pcm_rb* pRB); +MA_API ma_uint32 ma_pcm_rb_get_sample_rate(const ma_pcm_rb* pRB); +MA_API void ma_pcm_rb_set_sample_rate(ma_pcm_rb* pRB, ma_uint32 sampleRate); + + +/* +The idea of the duplex ring buffer is to act as the intermediary buffer when running two asynchronous devices in a duplex set up. The +capture device writes to it, and then a playback device reads from it. + +At the moment this is just a simple naive implementation, but in the future I want to implement some dynamic resampling to seamlessly +handle desyncs. Note that the API is work in progress and may change at any time in any version. + +The size of the buffer is based on the capture side since that's what'll be written to the buffer. It is based on the capture period size +in frames. The internal sample rate of the capture device is also needed in order to calculate the size. +*/ +typedef struct +{ + ma_pcm_rb rb; +} ma_duplex_rb; + +MA_API ma_result ma_duplex_rb_init(ma_format captureFormat, ma_uint32 captureChannels, ma_uint32 sampleRate, ma_uint32 captureInternalSampleRate, ma_uint32 captureInternalPeriodSizeInFrames, const ma_allocation_callbacks* pAllocationCallbacks, ma_duplex_rb* pRB); +MA_API ma_result ma_duplex_rb_uninit(ma_duplex_rb* pRB); + + +/************************************************************************************************************************************************************ + +Miscellaneous Helpers + +************************************************************************************************************************************************************/ +/* +Retrieves a human readable description of the given result code. +*/ +MA_API const char* ma_result_description(ma_result result); + +/* +malloc() +*/ +MA_API void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +calloc() +*/ +MA_API void* ma_calloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +realloc() +*/ +MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +free() +*/ +MA_API void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +Performs an aligned malloc, with the assumption that the alignment is a power of 2. +*/ +MA_API void* ma_aligned_malloc(size_t sz, size_t alignment, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +Free's an aligned malloc'd buffer. +*/ +MA_API void ma_aligned_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); + +/* +Retrieves a friendly name for a format. +*/ +MA_API const char* ma_get_format_name(ma_format format); + +/* +Blends two frames in floating point format. +*/ +MA_API void ma_blend_f32(float* pOut, float* pInA, float* pInB, float factor, ma_uint32 channels); + +/* +Retrieves the size of a sample in bytes for the given format. + +This API is efficient and is implemented using a lookup table. + +Thread Safety: SAFE + This API is pure. +*/ +MA_API ma_uint32 ma_get_bytes_per_sample(ma_format format); +static MA_INLINE ma_uint32 ma_get_bytes_per_frame(ma_format format, ma_uint32 channels) { return ma_get_bytes_per_sample(format) * channels; } + +/* +Converts a log level to a string. +*/ +MA_API const char* ma_log_level_to_string(ma_uint32 logLevel); + + + + +/************************************************************************************************************************************************************ + +Synchronization + +************************************************************************************************************************************************************/ +/* +Locks a spinlock. +*/ +MA_API ma_result ma_spinlock_lock(volatile ma_spinlock* pSpinlock); + +/* +Locks a spinlock, but does not yield() when looping. +*/ +MA_API ma_result ma_spinlock_lock_noyield(volatile ma_spinlock* pSpinlock); + +/* +Unlocks a spinlock. +*/ +MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock); + + +#ifndef MA_NO_THREADING + +/* +Creates a mutex. + +A mutex must be created from a valid context. A mutex is initially unlocked. +*/ +MA_API ma_result ma_mutex_init(ma_mutex* pMutex); + +/* +Deletes a mutex. +*/ +MA_API void ma_mutex_uninit(ma_mutex* pMutex); + +/* +Locks a mutex with an infinite timeout. +*/ +MA_API void ma_mutex_lock(ma_mutex* pMutex); + +/* +Unlocks a mutex. +*/ +MA_API void ma_mutex_unlock(ma_mutex* pMutex); + + +/* +Initializes an auto-reset event. +*/ +MA_API ma_result ma_event_init(ma_event* pEvent); + +/* +Uninitializes an auto-reset event. +*/ +MA_API void ma_event_uninit(ma_event* pEvent); + +/* +Waits for the specified auto-reset event to become signalled. +*/ +MA_API ma_result ma_event_wait(ma_event* pEvent); + +/* +Signals the specified auto-reset event. +*/ +MA_API ma_result ma_event_signal(ma_event* pEvent); +#endif /* MA_NO_THREADING */ + + +/* +Fence +===== +This locks while the counter is larger than 0. Counter can be incremented and decremented by any +thread, but care needs to be taken when waiting. It is possible for one thread to acquire the +fence just as another thread returns from ma_fence_wait(). + +The idea behind a fence is to allow you to wait for a group of operations to complete. When an +operation starts, the counter is incremented which locks the fence. When the operation completes, +the fence will be released which decrements the counter. ma_fence_wait() will block until the +counter hits zero. + +If threading is disabled, ma_fence_wait() will spin on the counter. +*/ +typedef struct +{ +#ifndef MA_NO_THREADING + ma_event e; +#endif + ma_uint32 counter; +} ma_fence; + +MA_API ma_result ma_fence_init(ma_fence* pFence); +MA_API void ma_fence_uninit(ma_fence* pFence); +MA_API ma_result ma_fence_acquire(ma_fence* pFence); /* Increment counter. */ +MA_API ma_result ma_fence_release(ma_fence* pFence); /* Decrement counter. */ +MA_API ma_result ma_fence_wait(ma_fence* pFence); /* Wait for counter to reach 0. */ + + + +/* +Notification callback for asynchronous operations. +*/ +typedef void ma_async_notification; + +typedef struct +{ + void (* onSignal)(ma_async_notification* pNotification); +} ma_async_notification_callbacks; + +MA_API ma_result ma_async_notification_signal(ma_async_notification* pNotification); + + +/* +Simple polling notification. + +This just sets a variable when the notification has been signalled which is then polled with ma_async_notification_poll_is_signalled() +*/ +typedef struct +{ + ma_async_notification_callbacks cb; + ma_bool32 signalled; +} ma_async_notification_poll; + +MA_API ma_result ma_async_notification_poll_init(ma_async_notification_poll* pNotificationPoll); +MA_API ma_bool32 ma_async_notification_poll_is_signalled(const ma_async_notification_poll* pNotificationPoll); + + +/* +Event Notification + +This uses an ma_event. If threading is disabled (MA_NO_THREADING), initialization will fail. +*/ +typedef struct +{ + ma_async_notification_callbacks cb; +#ifndef MA_NO_THREADING + ma_event e; +#endif +} ma_async_notification_event; + +MA_API ma_result ma_async_notification_event_init(ma_async_notification_event* pNotificationEvent); +MA_API ma_result ma_async_notification_event_uninit(ma_async_notification_event* pNotificationEvent); +MA_API ma_result ma_async_notification_event_wait(ma_async_notification_event* pNotificationEvent); +MA_API ma_result ma_async_notification_event_signal(ma_async_notification_event* pNotificationEvent); + + + + +/************************************************************************************************************************************************************ + +Job Queue + +************************************************************************************************************************************************************/ + +/* +Slot Allocator +-------------- +The idea of the slot allocator is for it to be used in conjunction with a fixed sized buffer. You use the slot allocator to allocator an index that can be used +as the insertion point for an object. + +Slots are reference counted to help mitigate the ABA problem in the lock-free queue we use for tracking jobs. + +The slot index is stored in the low 32 bits. The reference counter is stored in the high 32 bits: + + +-----------------+-----------------+ + | 32 Bits | 32 Bits | + +-----------------+-----------------+ + | Reference Count | Slot Index | + +-----------------+-----------------+ +*/ +typedef struct +{ + ma_uint32 capacity; /* The number of slots to make available. */ +} ma_slot_allocator_config; + +MA_API ma_slot_allocator_config ma_slot_allocator_config_init(ma_uint32 capacity); + + +typedef struct +{ + MA_ATOMIC(4, ma_uint32) bitfield; /* Must be used atomically because the allocation and freeing routines need to make copies of this which must never be optimized away by the compiler. */ +} ma_slot_allocator_group; + +typedef struct +{ + ma_slot_allocator_group* pGroups; /* Slots are grouped in chunks of 32. */ + ma_uint32* pSlots; /* 32 bits for reference counting for ABA mitigation. */ + ma_uint32 count; /* Allocation count. */ + ma_uint32 capacity; + + /* Memory management. */ + ma_bool32 _ownsHeap; + void* _pHeap; +} ma_slot_allocator; + +MA_API ma_result ma_slot_allocator_get_heap_size(const ma_slot_allocator_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_slot_allocator_init_preallocated(const ma_slot_allocator_config* pConfig, void* pHeap, ma_slot_allocator* pAllocator); +MA_API ma_result ma_slot_allocator_init(const ma_slot_allocator_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_slot_allocator* pAllocator); +MA_API void ma_slot_allocator_uninit(ma_slot_allocator* pAllocator, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_slot_allocator_alloc(ma_slot_allocator* pAllocator, ma_uint64* pSlot); +MA_API ma_result ma_slot_allocator_free(ma_slot_allocator* pAllocator, ma_uint64 slot); + + +typedef struct ma_job ma_job; + +/* +Callback for processing a job. Each job type will have their own processing callback which will be +called by ma_job_process(). +*/ +typedef ma_result (* ma_job_proc)(ma_job* pJob); + +/* When a job type is added here an callback needs to be added go "g_jobVTable" in the implementation section. */ +typedef enum +{ + /* Miscellaneous. */ + MA_JOB_TYPE_QUIT = 0, + MA_JOB_TYPE_CUSTOM, + + /* Resource Manager. */ + MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE, + MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE, + MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE, + MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER, + MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER, + MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM, + MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM, + MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM, + MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM, + + /* Device. */ + MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE, + + /* Count. Must always be last. */ + MA_JOB_TYPE_COUNT +} ma_job_type; + +struct ma_job +{ + union + { + struct + { + ma_uint16 code; /* Job type. */ + ma_uint16 slot; /* Index into a ma_slot_allocator. */ + ma_uint32 refcount; + } breakup; + ma_uint64 allocation; + } toc; /* 8 bytes. We encode the job code into the slot allocation data to save space. */ + MA_ATOMIC(8, ma_uint64) next; /* refcount + slot for the next item. Does not include the job code. */ + ma_uint32 order; /* Execution order. Used to create a data dependency and ensure a job is executed in order. Usage is contextual depending on the job type. */ + + union + { + /* Miscellaneous. */ + struct + { + ma_job_proc proc; + ma_uintptr data0; + ma_uintptr data1; + } custom; + + /* Resource Manager */ + union + { + struct + { + /*ma_resource_manager**/ void* pResourceManager; + /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; + char* pFilePath; + wchar_t* pFilePathW; + ma_uint32 flags; /* Resource manager data source flags that were used when initializing the data buffer. */ + ma_async_notification* pInitNotification; /* Signalled when the data buffer has been initialized and the format/channels/rate can be retrieved. */ + ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. Will be passed through to MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE when decoding. */ + ma_fence* pInitFence; /* Released when initialization of the decoder is complete. */ + ma_fence* pDoneFence; /* Released if initialization of the decoder fails. Passed through to PAGE_DATA_BUFFER_NODE untouched if init is successful. */ + } loadDataBufferNode; + struct + { + /*ma_resource_manager**/ void* pResourceManager; + /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; + ma_async_notification* pDoneNotification; + ma_fence* pDoneFence; + } freeDataBufferNode; + struct + { + /*ma_resource_manager**/ void* pResourceManager; + /*ma_resource_manager_data_buffer_node**/ void* pDataBufferNode; + /*ma_decoder**/ void* pDecoder; + ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. */ + ma_fence* pDoneFence; /* Passed through from LOAD_DATA_BUFFER_NODE and released when the data buffer completes decoding or an error occurs. */ + } pageDataBufferNode; + + struct + { + /*ma_resource_manager_data_buffer**/ void* pDataBuffer; + ma_async_notification* pInitNotification; /* Signalled when the data buffer has been initialized and the format/channels/rate can be retrieved. */ + ma_async_notification* pDoneNotification; /* Signalled when the data buffer has been fully decoded. */ + ma_fence* pInitFence; /* Released when the data buffer has been initialized and the format/channels/rate can be retrieved. */ + ma_fence* pDoneFence; /* Released when the data buffer has been fully decoded. */ + ma_uint64 rangeBegInPCMFrames; + ma_uint64 rangeEndInPCMFrames; + ma_uint64 loopPointBegInPCMFrames; + ma_uint64 loopPointEndInPCMFrames; + ma_uint32 isLooping; + } loadDataBuffer; + struct + { + /*ma_resource_manager_data_buffer**/ void* pDataBuffer; + ma_async_notification* pDoneNotification; + ma_fence* pDoneFence; + } freeDataBuffer; + + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + char* pFilePath; /* Allocated when the job is posted, freed by the job thread after loading. */ + wchar_t* pFilePathW; /* ^ As above ^. Only used if pFilePath is NULL. */ + ma_uint64 initialSeekPoint; + ma_async_notification* pInitNotification; /* Signalled after the first two pages have been decoded and frames can be read from the stream. */ + ma_fence* pInitFence; + } loadDataStream; + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + ma_async_notification* pDoneNotification; + ma_fence* pDoneFence; + } freeDataStream; + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + ma_uint32 pageIndex; /* The index of the page to decode into. */ + } pageDataStream; + struct + { + /*ma_resource_manager_data_stream**/ void* pDataStream; + ma_uint64 frameIndex; + } seekDataStream; + } resourceManager; + + /* Device. */ + union + { + union + { + struct + { + /*ma_device**/ void* pDevice; + /*ma_device_type*/ ma_uint32 deviceType; + } reroute; + } aaudio; + } device; + } data; +}; + +MA_API ma_job ma_job_init(ma_uint16 code); +MA_API ma_result ma_job_process(ma_job* pJob); + + +/* +When set, ma_job_queue_next() will not wait and no semaphore will be signaled in +ma_job_queue_post(). ma_job_queue_next() will return MA_NO_DATA_AVAILABLE if nothing is available. + +This flag should always be used for platforms that do not support multithreading. +*/ +typedef enum +{ + MA_JOB_QUEUE_FLAG_NON_BLOCKING = 0x00000001 +} ma_job_queue_flags; + +typedef struct +{ + ma_uint32 flags; + ma_uint32 capacity; /* The maximum number of jobs that can fit in the queue at a time. */ +} ma_job_queue_config; + +MA_API ma_job_queue_config ma_job_queue_config_init(ma_uint32 flags, ma_uint32 capacity); + + +typedef struct +{ + ma_uint32 flags; /* Flags passed in at initialization time. */ + ma_uint32 capacity; /* The maximum number of jobs that can fit in the queue at a time. Set by the config. */ + MA_ATOMIC(8, ma_uint64) head; /* The first item in the list. Required for removing from the top of the list. */ + MA_ATOMIC(8, ma_uint64) tail; /* The last item in the list. Required for appending to the end of the list. */ +#ifndef MA_NO_THREADING + ma_semaphore sem; /* Only used when MA_JOB_QUEUE_FLAG_NON_BLOCKING is unset. */ +#endif + ma_slot_allocator allocator; + ma_job* pJobs; +#ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock lock; +#endif + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_job_queue; + +MA_API ma_result ma_job_queue_get_heap_size(const ma_job_queue_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_job_queue_init_preallocated(const ma_job_queue_config* pConfig, void* pHeap, ma_job_queue* pQueue); +MA_API ma_result ma_job_queue_init(const ma_job_queue_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_job_queue* pQueue); +MA_API void ma_job_queue_uninit(ma_job_queue* pQueue, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_job_queue_post(ma_job_queue* pQueue, const ma_job* pJob); +MA_API ma_result ma_job_queue_next(ma_job_queue* pQueue, ma_job* pJob); /* Returns MA_CANCELLED if the next job is a quit job. */ + + + +/************************************************************************************************************************************************************ +************************************************************************************************************************************************************* + +DEVICE I/O +========== + +This section contains the APIs for device playback and capture. Here is where you'll find ma_device_init(), etc. + +************************************************************************************************************************************************************* +************************************************************************************************************************************************************/ +#ifndef MA_NO_DEVICE_IO +/* Some backends are only supported on certain platforms. */ +#if defined(MA_WIN32) + #define MA_SUPPORT_WASAPI + + #if defined(MA_WIN32_DESKTOP) /* DirectSound and WinMM backends are only supported on desktops. */ + #define MA_SUPPORT_DSOUND + #define MA_SUPPORT_WINMM + + /* Don't enable JACK here if compiling with Cosmopolitan. It'll be enabled in the Linux section below. */ + #if !defined(__COSMOPOLITAN__) + #define MA_SUPPORT_JACK /* JACK is technically supported on Windows, but I don't know how many people use it in practice... */ + #endif + #endif +#endif +#if defined(MA_UNIX) && !defined(MA_ORBIS) && !defined(MA_PROSPERO) + #if defined(MA_LINUX) + #if !defined(MA_ANDROID) && !defined(__COSMOPOLITAN__) /* ALSA is not supported on Android. */ + #define MA_SUPPORT_ALSA + #endif + #endif + #if !defined(MA_BSD) && !defined(MA_ANDROID) && !defined(MA_EMSCRIPTEN) + #define MA_SUPPORT_PULSEAUDIO + #define MA_SUPPORT_JACK + #endif + #if defined(__OpenBSD__) /* <-- Change this to "#if defined(MA_BSD)" to enable sndio on all BSD flavors. */ + #define MA_SUPPORT_SNDIO /* sndio is only supported on OpenBSD for now. May be expanded later if there's demand. */ + #endif + #if defined(__NetBSD__) || defined(__OpenBSD__) + #define MA_SUPPORT_AUDIO4 /* Only support audio(4) on platforms with known support. */ + #endif + #if defined(__FreeBSD__) || defined(__DragonFly__) + #define MA_SUPPORT_OSS /* Only support OSS on specific platforms with known support. */ + #endif +#endif +#if defined(MA_ANDROID) + #define MA_SUPPORT_AAUDIO + #define MA_SUPPORT_OPENSL +#endif +#if defined(MA_APPLE) + #define MA_SUPPORT_COREAUDIO +#endif +#if defined(MA_EMSCRIPTEN) + #define MA_SUPPORT_WEBAUDIO +#endif + +/* All platforms should support custom backends. */ +#define MA_SUPPORT_CUSTOM + +/* Explicitly disable the Null backend for Emscripten because it uses a background thread which is not properly supported right now. */ +#if !defined(MA_EMSCRIPTEN) +#define MA_SUPPORT_NULL +#endif + + +#if defined(MA_SUPPORT_WASAPI) && !defined(MA_NO_WASAPI) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_WASAPI)) + #define MA_HAS_WASAPI +#endif +#if defined(MA_SUPPORT_DSOUND) && !defined(MA_NO_DSOUND) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_DSOUND)) + #define MA_HAS_DSOUND +#endif +#if defined(MA_SUPPORT_WINMM) && !defined(MA_NO_WINMM) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_WINMM)) + #define MA_HAS_WINMM +#endif +#if defined(MA_SUPPORT_ALSA) && !defined(MA_NO_ALSA) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_ALSA)) + #define MA_HAS_ALSA +#endif +#if defined(MA_SUPPORT_PULSEAUDIO) && !defined(MA_NO_PULSEAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_PULSEAUDIO)) + #define MA_HAS_PULSEAUDIO +#endif +#if defined(MA_SUPPORT_JACK) && !defined(MA_NO_JACK) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_JACK)) + #define MA_HAS_JACK +#endif +#if defined(MA_SUPPORT_COREAUDIO) && !defined(MA_NO_COREAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_COREAUDIO)) + #define MA_HAS_COREAUDIO +#endif +#if defined(MA_SUPPORT_SNDIO) && !defined(MA_NO_SNDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SNDIO)) + #define MA_HAS_SNDIO +#endif +#if defined(MA_SUPPORT_AUDIO4) && !defined(MA_NO_AUDIO4) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_AUDIO4)) + #define MA_HAS_AUDIO4 +#endif +#if defined(MA_SUPPORT_OSS) && !defined(MA_NO_OSS) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_OSS)) + #define MA_HAS_OSS +#endif +#if defined(MA_SUPPORT_AAUDIO) && !defined(MA_NO_AAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_AAUDIO)) + #define MA_HAS_AAUDIO +#endif +#if defined(MA_SUPPORT_OPENSL) && !defined(MA_NO_OPENSL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_OPENSL)) + #define MA_HAS_OPENSL +#endif +#if defined(MA_SUPPORT_WEBAUDIO) && !defined(MA_NO_WEBAUDIO) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_WEBAUDIO)) + #define MA_HAS_WEBAUDIO +#endif +#if defined(MA_SUPPORT_CUSTOM) && !defined(MA_NO_CUSTOM) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_CUSTOM)) + #define MA_HAS_CUSTOM +#endif +#if defined(MA_SUPPORT_NULL) && !defined(MA_NO_NULL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_NULL)) + #define MA_HAS_NULL +#endif + +typedef enum +{ + ma_device_state_uninitialized = 0, + ma_device_state_stopped = 1, /* The device's default state after initialization. */ + ma_device_state_started = 2, /* The device is started and is requesting and/or delivering audio data. */ + ma_device_state_starting = 3, /* Transitioning from a stopped state to started. */ + ma_device_state_stopping = 4 /* Transitioning from a started state to stopped. */ +} ma_device_state; + +MA_ATOMIC_SAFE_TYPE_DECL(i32, 4, device_state) + + +#ifdef MA_SUPPORT_WASAPI +/* We need a IMMNotificationClient object for WASAPI. */ +typedef struct +{ + void* lpVtbl; + ma_uint32 counter; + ma_device* pDevice; +} ma_IMMNotificationClient; +#endif + +/* Backend enums must be in priority order. */ +typedef enum +{ + ma_backend_wasapi, + ma_backend_dsound, + ma_backend_winmm, + ma_backend_coreaudio, + ma_backend_sndio, + ma_backend_audio4, + ma_backend_oss, + ma_backend_pulseaudio, + ma_backend_alsa, + ma_backend_jack, + ma_backend_aaudio, + ma_backend_opensl, + ma_backend_webaudio, + ma_backend_custom, /* <-- Custom backend, with callbacks defined by the context config. */ + ma_backend_null /* <-- Must always be the last item. Lowest priority, and used as the terminator for backend enumeration. */ +} ma_backend; + +#define MA_BACKEND_COUNT (ma_backend_null+1) + + +/* +Device job thread. This is used by backends that require asynchronous processing of certain +operations. It is not used by all backends. + +The device job thread is made up of a thread and a job queue. You can post a job to the thread with +ma_device_job_thread_post(). The thread will do the processing of the job. +*/ +typedef struct +{ + ma_bool32 noThread; /* Set this to true if you want to process jobs yourself. */ + ma_uint32 jobQueueCapacity; + ma_uint32 jobQueueFlags; +} ma_device_job_thread_config; + +MA_API ma_device_job_thread_config ma_device_job_thread_config_init(void); + +typedef struct +{ + ma_thread thread; + ma_job_queue jobQueue; + ma_bool32 _hasThread; +} ma_device_job_thread; + +MA_API ma_result ma_device_job_thread_init(const ma_device_job_thread_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_device_job_thread* pJobThread); +MA_API void ma_device_job_thread_uninit(ma_device_job_thread* pJobThread, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_device_job_thread_post(ma_device_job_thread* pJobThread, const ma_job* pJob); +MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_job* pJob); + + + +/* Device notification types. */ +typedef enum +{ + ma_device_notification_type_started, + ma_device_notification_type_stopped, + ma_device_notification_type_rerouted, + ma_device_notification_type_interruption_began, + ma_device_notification_type_interruption_ended +} ma_device_notification_type; + +typedef struct +{ + ma_device* pDevice; + ma_device_notification_type type; + union + { + struct + { + int _unused; + } started; + struct + { + int _unused; + } stopped; + struct + { + int _unused; + } rerouted; + struct + { + int _unused; + } interruption; + } data; +} ma_device_notification; + +/* +The notification callback for when the application should be notified of a change to the device. + +This callback is used for notifying the application of changes such as when the device has started, +stopped, rerouted or an interruption has occurred. Note that not all backends will post all +notification types. For example, some backends will perform automatic stream routing without any +kind of notification to the host program which means miniaudio will never know about it and will +never be able to fire the rerouted notification. You should keep this in mind when designing your +program. + +The stopped notification will *not* get fired when a device is rerouted. + + +Parameters +---------- +pNotification (in) + A pointer to a structure containing information about the event. Use the `pDevice` member of + this object to retrieve the relevant device. The `type` member can be used to discriminate + against each of the notification types. + + +Remarks +------- +Do not restart or uninitialize the device from the callback. + +Not all notifications will be triggered by all backends, however the started and stopped events +should be reliable for all backends. Some backends do not have a good way to detect device +stoppages due to unplugging the device which may result in the stopped callback not getting +fired. This has been observed with at least one BSD variant. + +The rerouted notification is fired *after* the reroute has occurred. The stopped notification will +*not* get fired when a device is rerouted. The following backends are known to do automatic stream +rerouting, but do not have a way to be notified of the change: + + * DirectSound + +The interruption notifications are used on mobile platforms for detecting when audio is interrupted +due to things like an incoming phone call. Currently this is only implemented on iOS. None of the +Android backends will report this notification. +*/ +typedef void (* ma_device_notification_proc)(const ma_device_notification* pNotification); + + +/* +The callback for processing audio data from the device. + +The data callback is fired by miniaudio whenever the device needs to have more data delivered to a playback device, or when a capture device has some data +available. This is called as soon as the backend asks for more data which means it may be called with inconsistent frame counts. You cannot assume the +callback will be fired with a consistent frame count. + + +Parameters +---------- +pDevice (in) + A pointer to the relevant device. + +pOutput (out) + A pointer to the output buffer that will receive audio data that will later be played back through the speakers. This will be non-null for a playback or + full-duplex device and null for a capture and loopback device. + +pInput (in) + A pointer to the buffer containing input data from a recording device. This will be non-null for a capture, full-duplex or loopback device and null for a + playback device. + +frameCount (in) + The number of PCM frames to process. Note that this will not necessarily be equal to what you requested when you initialized the device. The + `periodSizeInFrames` and `periodSizeInMilliseconds` members of the device config are just hints, and are not necessarily exactly what you'll get. You must + not assume this will always be the same value each time the callback is fired. + + +Remarks +------- +You cannot stop and start the device from inside the callback or else you'll get a deadlock. You must also not uninitialize the device from inside the +callback. The following APIs cannot be called from inside the callback: + + ma_device_init() + ma_device_init_ex() + ma_device_uninit() + ma_device_start() + ma_device_stop() + +The proper way to stop the device is to call `ma_device_stop()` from a different thread, normally the main application thread. +*/ +typedef void (* ma_device_data_proc)(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); + + + + +/* +DEPRECATED. Use ma_device_notification_proc instead. + +The callback for when the device has been stopped. + +This will be called when the device is stopped explicitly with `ma_device_stop()` and also called implicitly when the device is stopped through external forces +such as being unplugged or an internal error occurring. + + +Parameters +---------- +pDevice (in) + A pointer to the device that has just stopped. + + +Remarks +------- +Do not restart or uninitialize the device from the callback. +*/ +typedef void (* ma_stop_proc)(ma_device* pDevice); /* DEPRECATED. Use ma_device_notification_proc instead. */ + +typedef enum +{ + ma_device_type_playback = 1, + ma_device_type_capture = 2, + ma_device_type_duplex = ma_device_type_playback | ma_device_type_capture, /* 3 */ + ma_device_type_loopback = 4 +} ma_device_type; + +typedef enum +{ + ma_share_mode_shared = 0, + ma_share_mode_exclusive +} ma_share_mode; + +/* iOS/tvOS/watchOS session categories. */ +typedef enum +{ + ma_ios_session_category_default = 0, /* AVAudioSessionCategoryPlayAndRecord. */ + ma_ios_session_category_none, /* Leave the session category unchanged. */ + ma_ios_session_category_ambient, /* AVAudioSessionCategoryAmbient */ + ma_ios_session_category_solo_ambient, /* AVAudioSessionCategorySoloAmbient */ + ma_ios_session_category_playback, /* AVAudioSessionCategoryPlayback */ + ma_ios_session_category_record, /* AVAudioSessionCategoryRecord */ + ma_ios_session_category_play_and_record, /* AVAudioSessionCategoryPlayAndRecord */ + ma_ios_session_category_multi_route /* AVAudioSessionCategoryMultiRoute */ +} ma_ios_session_category; + +/* iOS/tvOS/watchOS session category options */ +typedef enum +{ + ma_ios_session_category_option_mix_with_others = 0x01, /* AVAudioSessionCategoryOptionMixWithOthers */ + ma_ios_session_category_option_duck_others = 0x02, /* AVAudioSessionCategoryOptionDuckOthers */ + ma_ios_session_category_option_allow_bluetooth = 0x04, /* AVAudioSessionCategoryOptionAllowBluetooth */ + ma_ios_session_category_option_default_to_speaker = 0x08, /* AVAudioSessionCategoryOptionDefaultToSpeaker */ + ma_ios_session_category_option_interrupt_spoken_audio_and_mix_with_others = 0x11, /* AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers */ + ma_ios_session_category_option_allow_bluetooth_a2dp = 0x20, /* AVAudioSessionCategoryOptionAllowBluetoothA2DP */ + ma_ios_session_category_option_allow_air_play = 0x40, /* AVAudioSessionCategoryOptionAllowAirPlay */ +} ma_ios_session_category_option; + +/* OpenSL stream types. */ +typedef enum +{ + ma_opensl_stream_type_default = 0, /* Leaves the stream type unset. */ + ma_opensl_stream_type_voice, /* SL_ANDROID_STREAM_VOICE */ + ma_opensl_stream_type_system, /* SL_ANDROID_STREAM_SYSTEM */ + ma_opensl_stream_type_ring, /* SL_ANDROID_STREAM_RING */ + ma_opensl_stream_type_media, /* SL_ANDROID_STREAM_MEDIA */ + ma_opensl_stream_type_alarm, /* SL_ANDROID_STREAM_ALARM */ + ma_opensl_stream_type_notification /* SL_ANDROID_STREAM_NOTIFICATION */ +} ma_opensl_stream_type; + +/* OpenSL recording presets. */ +typedef enum +{ + ma_opensl_recording_preset_default = 0, /* Leaves the input preset unset. */ + ma_opensl_recording_preset_generic, /* SL_ANDROID_RECORDING_PRESET_GENERIC */ + ma_opensl_recording_preset_camcorder, /* SL_ANDROID_RECORDING_PRESET_CAMCORDER */ + ma_opensl_recording_preset_voice_recognition, /* SL_ANDROID_RECORDING_PRESET_VOICE_RECOGNITION */ + ma_opensl_recording_preset_voice_communication, /* SL_ANDROID_RECORDING_PRESET_VOICE_COMMUNICATION */ + ma_opensl_recording_preset_voice_unprocessed /* SL_ANDROID_RECORDING_PRESET_UNPROCESSED */ +} ma_opensl_recording_preset; + +/* WASAPI audio thread priority characteristics. */ +typedef enum +{ + ma_wasapi_usage_default = 0, + ma_wasapi_usage_games, + ma_wasapi_usage_pro_audio, +} ma_wasapi_usage; + +/* AAudio usage types. */ +typedef enum +{ + ma_aaudio_usage_default = 0, /* Leaves the usage type unset. */ + ma_aaudio_usage_media, /* AAUDIO_USAGE_MEDIA */ + ma_aaudio_usage_voice_communication, /* AAUDIO_USAGE_VOICE_COMMUNICATION */ + ma_aaudio_usage_voice_communication_signalling, /* AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING */ + ma_aaudio_usage_alarm, /* AAUDIO_USAGE_ALARM */ + ma_aaudio_usage_notification, /* AAUDIO_USAGE_NOTIFICATION */ + ma_aaudio_usage_notification_ringtone, /* AAUDIO_USAGE_NOTIFICATION_RINGTONE */ + ma_aaudio_usage_notification_event, /* AAUDIO_USAGE_NOTIFICATION_EVENT */ + ma_aaudio_usage_assistance_accessibility, /* AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY */ + ma_aaudio_usage_assistance_navigation_guidance, /* AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE */ + ma_aaudio_usage_assistance_sonification, /* AAUDIO_USAGE_ASSISTANCE_SONIFICATION */ + ma_aaudio_usage_game, /* AAUDIO_USAGE_GAME */ + ma_aaudio_usage_assitant, /* AAUDIO_USAGE_ASSISTANT */ + ma_aaudio_usage_emergency, /* AAUDIO_SYSTEM_USAGE_EMERGENCY */ + ma_aaudio_usage_safety, /* AAUDIO_SYSTEM_USAGE_SAFETY */ + ma_aaudio_usage_vehicle_status, /* AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS */ + ma_aaudio_usage_announcement /* AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT */ +} ma_aaudio_usage; + +/* AAudio content types. */ +typedef enum +{ + ma_aaudio_content_type_default = 0, /* Leaves the content type unset. */ + ma_aaudio_content_type_speech, /* AAUDIO_CONTENT_TYPE_SPEECH */ + ma_aaudio_content_type_music, /* AAUDIO_CONTENT_TYPE_MUSIC */ + ma_aaudio_content_type_movie, /* AAUDIO_CONTENT_TYPE_MOVIE */ + ma_aaudio_content_type_sonification /* AAUDIO_CONTENT_TYPE_SONIFICATION */ +} ma_aaudio_content_type; + +/* AAudio input presets. */ +typedef enum +{ + ma_aaudio_input_preset_default = 0, /* Leaves the input preset unset. */ + ma_aaudio_input_preset_generic, /* AAUDIO_INPUT_PRESET_GENERIC */ + ma_aaudio_input_preset_camcorder, /* AAUDIO_INPUT_PRESET_CAMCORDER */ + ma_aaudio_input_preset_voice_recognition, /* AAUDIO_INPUT_PRESET_VOICE_RECOGNITION */ + ma_aaudio_input_preset_voice_communication, /* AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION */ + ma_aaudio_input_preset_unprocessed, /* AAUDIO_INPUT_PRESET_UNPROCESSED */ + ma_aaudio_input_preset_voice_performance /* AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE */ +} ma_aaudio_input_preset; + +typedef enum +{ + ma_aaudio_allow_capture_default = 0, /* Leaves the allowed capture policy unset. */ + ma_aaudio_allow_capture_by_all, /* AAUDIO_ALLOW_CAPTURE_BY_ALL */ + ma_aaudio_allow_capture_by_system, /* AAUDIO_ALLOW_CAPTURE_BY_SYSTEM */ + ma_aaudio_allow_capture_by_none /* AAUDIO_ALLOW_CAPTURE_BY_NONE */ +} ma_aaudio_allowed_capture_policy; + +typedef union +{ + ma_int64 counter; + double counterD; +} ma_timer; + +typedef union +{ + ma_wchar_win32 wasapi[64]; /* WASAPI uses a wchar_t string for identification. */ + ma_uint8 dsound[16]; /* DirectSound uses a GUID for identification. */ + /*UINT_PTR*/ ma_uint32 winmm; /* When creating a device, WinMM expects a Win32 UINT_PTR for device identification. In practice it's actually just a UINT. */ + char alsa[256]; /* ALSA uses a name string for identification. */ + char pulse[256]; /* PulseAudio uses a name string for identification. */ + int jack; /* JACK always uses default devices. */ + char coreaudio[256]; /* Core Audio uses a string for identification. */ + char sndio[256]; /* "snd/0", etc. */ + char audio4[256]; /* "/dev/audio", etc. */ + char oss[64]; /* "dev/dsp0", etc. "dev/dsp" for the default device. */ + ma_int32 aaudio; /* AAudio uses a 32-bit integer for identification. */ + ma_uint32 opensl; /* OpenSL|ES uses a 32-bit unsigned integer for identification. */ + char webaudio[32]; /* Web Audio always uses default devices for now, but if this changes it'll be a GUID. */ + union + { + int i; + char s[256]; + void* p; + } custom; /* The custom backend could be anything. Give them a few options. */ + int nullbackend; /* The null backend uses an integer for device IDs. */ +} ma_device_id; + + +typedef struct ma_context_config ma_context_config; +typedef struct ma_device_config ma_device_config; +typedef struct ma_backend_callbacks ma_backend_callbacks; + +#define MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE (1U << 1) /* If set, this is supported in exclusive mode. Otherwise not natively supported by exclusive mode. */ + +#ifndef MA_MAX_DEVICE_NAME_LENGTH +#define MA_MAX_DEVICE_NAME_LENGTH 255 +#endif + +typedef struct +{ + /* Basic info. This is the only information guaranteed to be filled in during device enumeration. */ + ma_device_id id; + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* +1 for null terminator. */ + ma_bool32 isDefault; + + ma_uint32 nativeDataFormatCount; + struct + { + ma_format format; /* Sample format. If set to ma_format_unknown, all sample formats are supported. */ + ma_uint32 channels; /* If set to 0, all channels are supported. */ + ma_uint32 sampleRate; /* If set to 0, all sample rates are supported. */ + ma_uint32 flags; /* A combination of MA_DATA_FORMAT_FLAG_* flags. */ + } nativeDataFormats[/*ma_format_count * ma_standard_sample_rate_count * MA_MAX_CHANNELS*/ 64]; /* Not sure how big to make this. There can be *many* permutations for virtual devices which can support anything. */ +} ma_device_info; + +struct ma_device_config +{ + ma_device_type deviceType; + ma_uint32 sampleRate; + ma_uint32 periodSizeInFrames; + ma_uint32 periodSizeInMilliseconds; + ma_uint32 periods; + ma_performance_profile performanceProfile; + ma_bool8 noPreSilencedOutputBuffer; /* When set to true, the contents of the output buffer passed into the data callback will be left undefined rather than initialized to silence. */ + ma_bool8 noClip; /* When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. Only applies when the playback sample format is f32. */ + ma_bool8 noDisableDenormals; /* Do not disable denormals when firing the data callback. */ + ma_bool8 noFixedSizedCallback; /* Disables strict fixed-sized data callbacks. Setting this to true will result in the period size being treated only as a hint to the backend. This is an optimization for those who don't need fixed sized callbacks. */ + ma_device_data_proc dataCallback; + ma_device_notification_proc notificationCallback; + ma_stop_proc stopCallback; + void* pUserData; + ma_resampler_config resampling; + struct + { + const ma_device_id* pDeviceID; + ma_format format; + ma_uint32 channels; + ma_channel* pChannelMap; + ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ + ma_share_mode shareMode; + } playback; + struct + { + const ma_device_id* pDeviceID; + ma_format format; + ma_uint32 channels; + ma_channel* pChannelMap; + ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; /* When an output LFE channel is present, but no input LFE, set to true to set the output LFE to the average of all spatial channels (LR, FR, etc.). Ignored when an input LFE is present. */ + ma_share_mode shareMode; + } capture; + + struct + { + ma_wasapi_usage usage; /* When configured, uses Avrt APIs to set the thread characteristics. */ + ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ + ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ + ma_bool8 noAutoStreamRouting; /* Disables automatic stream routing. */ + ma_bool8 noHardwareOffloading; /* Disables WASAPI's hardware offloading feature. */ + ma_uint32 loopbackProcessID; /* The process ID to include or exclude for loopback mode. Set to 0 to capture audio from all processes. Ignored when an explicit device ID is specified. */ + ma_bool8 loopbackProcessExclude; /* When set to true, excludes the process specified by loopbackProcessID. By default, the process will be included. */ + } wasapi; + struct + { + ma_bool32 noMMap; /* Disables MMap mode. */ + ma_bool32 noAutoFormat; /* Opens the ALSA device with SND_PCM_NO_AUTO_FORMAT. */ + ma_bool32 noAutoChannels; /* Opens the ALSA device with SND_PCM_NO_AUTO_CHANNELS. */ + ma_bool32 noAutoResample; /* Opens the ALSA device with SND_PCM_NO_AUTO_RESAMPLE. */ + } alsa; + struct + { + const char* pStreamNamePlayback; + const char* pStreamNameCapture; + } pulse; + struct + { + ma_bool32 allowNominalSampleRateChange; /* Desktop only. When enabled, allows changing of the sample rate at the operating system level. */ + } coreaudio; + struct + { + ma_opensl_stream_type streamType; + ma_opensl_recording_preset recordingPreset; + ma_bool32 enableCompatibilityWorkarounds; + } opensl; + struct + { + ma_aaudio_usage usage; + ma_aaudio_content_type contentType; + ma_aaudio_input_preset inputPreset; + ma_aaudio_allowed_capture_policy allowedCapturePolicy; + ma_bool32 noAutoStartAfterReroute; + ma_bool32 enableCompatibilityWorkarounds; + } aaudio; +}; + + +/* +The callback for handling device enumeration. This is fired from `ma_context_enumerate_devices()`. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the enumeration. + +deviceType (in) + The type of the device being enumerated. This will always be either `ma_device_type_playback` or `ma_device_type_capture`. + +pInfo (in) + A pointer to a `ma_device_info` containing the ID and name of the enumerated device. Note that this will not include detailed information about the device, + only basic information (ID and name). The reason for this is that it would otherwise require opening the backend device to probe for the information which + is too inefficient. + +pUserData (in) + The user data pointer passed into `ma_context_enumerate_devices()`. +*/ +typedef ma_bool32 (* ma_enum_devices_callback_proc)(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData); + + +/* +Describes some basic details about a playback or capture device. +*/ +typedef struct +{ + const ma_device_id* pDeviceID; + ma_share_mode shareMode; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_channel channelMap[MA_MAX_CHANNELS]; + ma_uint32 periodSizeInFrames; + ma_uint32 periodSizeInMilliseconds; + ma_uint32 periodCount; +} ma_device_descriptor; + +/* +These are the callbacks required to be implemented for a backend. These callbacks are grouped into two parts: context and device. There is one context +to many devices. A device is created from a context. + +The general flow goes like this: + + 1) A context is created with `onContextInit()` + 1a) Available devices can be enumerated with `onContextEnumerateDevices()` if required. + 1b) Detailed information about a device can be queried with `onContextGetDeviceInfo()` if required. + 2) A device is created from the context that was created in the first step using `onDeviceInit()`, and optionally a device ID that was + selected from device enumeration via `onContextEnumerateDevices()`. + 3) A device is started or stopped with `onDeviceStart()` / `onDeviceStop()` + 4) Data is delivered to and from the device by the backend. This is always done based on the native format returned by the prior call + to `onDeviceInit()`. Conversion between the device's native format and the format requested by the application will be handled by + miniaudio internally. + +Initialization of the context is quite simple. You need to do any necessary initialization of internal objects and then output the +callbacks defined in this structure. + +Once the context has been initialized you can initialize a device. Before doing so, however, the application may want to know which +physical devices are available. This is where `onContextEnumerateDevices()` comes in. This is fairly simple. For each device, fire the +given callback with, at a minimum, the basic information filled out in `ma_device_info`. When the callback returns `MA_FALSE`, enumeration +needs to stop and the `onContextEnumerateDevices()` function returns with a success code. + +Detailed device information can be retrieved from a device ID using `onContextGetDeviceInfo()`. This takes as input the device type and ID, +and on output returns detailed information about the device in `ma_device_info`. The `onContextGetDeviceInfo()` callback must handle the +case when the device ID is NULL, in which case information about the default device needs to be retrieved. + +Once the context has been created and the device ID retrieved (if using anything other than the default device), the device can be created. +This is a little bit more complicated than initialization of the context due to it's more complicated configuration. When initializing a +device, a duplex device may be requested. This means a separate data format needs to be specified for both playback and capture. On input, +the data format is set to what the application wants. On output it's set to the native format which should match as closely as possible to +the requested format. The conversion between the format requested by the application and the device's native format will be handled +internally by miniaudio. + +On input, if the sample format is set to `ma_format_unknown`, the backend is free to use whatever sample format it desires, so long as it's +supported by miniaudio. When the channel count is set to 0, the backend should use the device's native channel count. The same applies for +sample rate. For the channel map, the default should be used when `ma_channel_map_is_blank()` returns true (all channels set to +`MA_CHANNEL_NONE`). On input, the `periodSizeInFrames` or `periodSizeInMilliseconds` option should always be set. The backend should +inspect both of these variables. If `periodSizeInFrames` is set, it should take priority, otherwise it needs to be derived from the period +size in milliseconds (`periodSizeInMilliseconds`) and the sample rate, keeping in mind that the sample rate may be 0, in which case the +sample rate will need to be determined before calculating the period size in frames. On output, all members of the `ma_device_descriptor` +object should be set to a valid value, except for `periodSizeInMilliseconds` which is optional (`periodSizeInFrames` *must* be set). + +Starting and stopping of the device is done with `onDeviceStart()` and `onDeviceStop()` and should be self-explanatory. If the backend uses +asynchronous reading and writing, `onDeviceStart()` and `onDeviceStop()` should always be implemented. + +The handling of data delivery between the application and the device is the most complicated part of the process. To make this a bit +easier, some helper callbacks are available. If the backend uses a blocking read/write style of API, the `onDeviceRead()` and +`onDeviceWrite()` callbacks can optionally be implemented. These are blocking and work just like reading and writing from a file. If the +backend uses a callback for data delivery, that callback must call `ma_device_handle_backend_data_callback()` from within it's callback. +This allows miniaudio to then process any necessary data conversion and then pass it to the miniaudio data callback. + +If the backend requires absolute flexibility with it's data delivery, it can optionally implement the `onDeviceDataLoop()` callback +which will allow it to implement the logic that will run on the audio thread. This is much more advanced and is completely optional. + +The audio thread should run data delivery logic in a loop while `ma_device_get_state() == ma_device_state_started` and no errors have been +encountered. Do not start or stop the device here. That will be handled from outside the `onDeviceDataLoop()` callback. + +The invocation of the `onDeviceDataLoop()` callback will be handled by miniaudio. When you start the device, miniaudio will fire this +callback. When the device is stopped, the `ma_device_get_state() == ma_device_state_started` condition will fail and the loop will be terminated +which will then fall through to the part that stops the device. For an example on how to implement the `onDeviceDataLoop()` callback, +look at `ma_device_audio_thread__default_read_write()`. Implement the `onDeviceDataLoopWakeup()` callback if you need a mechanism to +wake up the audio thread. + +If the backend supports an optimized retrieval of device information from an initialized `ma_device` object, it should implement the +`onDeviceGetInfo()` callback. This is optional, in which case it will fall back to `onContextGetDeviceInfo()` which is less efficient. +*/ +struct ma_backend_callbacks +{ + ma_result (* onContextInit)(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks); + ma_result (* onContextUninit)(ma_context* pContext); + ma_result (* onContextEnumerateDevices)(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData); + ma_result (* onContextGetDeviceInfo)(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo); + ma_result (* onDeviceInit)(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture); + ma_result (* onDeviceUninit)(ma_device* pDevice); + ma_result (* onDeviceStart)(ma_device* pDevice); + ma_result (* onDeviceStop)(ma_device* pDevice); + ma_result (* onDeviceRead)(ma_device* pDevice, void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesRead); + ma_result (* onDeviceWrite)(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten); + ma_result (* onDeviceDataLoop)(ma_device* pDevice); + ma_result (* onDeviceDataLoopWakeup)(ma_device* pDevice); + ma_result (* onDeviceGetInfo)(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo); +}; + +struct ma_context_config +{ + ma_log* pLog; + ma_thread_priority threadPriority; + size_t threadStackSize; + void* pUserData; + ma_allocation_callbacks allocationCallbacks; + struct + { + ma_bool32 useVerboseDeviceEnumeration; + } alsa; + struct + { + const char* pApplicationName; + const char* pServerName; + ma_bool32 tryAutoSpawn; /* Enables autospawning of the PulseAudio daemon if necessary. */ + } pulse; + struct + { + ma_ios_session_category sessionCategory; + ma_uint32 sessionCategoryOptions; + ma_bool32 noAudioSessionActivate; /* iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:true] on initialization. */ + ma_bool32 noAudioSessionDeactivate; /* iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:false] on uninitialization. */ + } coreaudio; + struct + { + const char* pClientName; + ma_bool32 tryStartServer; + } jack; + ma_backend_callbacks custom; +}; + +/* WASAPI specific structure for some commands which must run on a common thread due to bugs in WASAPI. */ +typedef struct +{ + int code; + ma_event* pEvent; /* This will be signalled when the event is complete. */ + union + { + struct + { + int _unused; + } quit; + struct + { + ma_device_type deviceType; + void* pAudioClient; + void** ppAudioClientService; + ma_result* pResult; /* The result from creating the audio client service. */ + } createAudioClient; + struct + { + ma_device* pDevice; + ma_device_type deviceType; + } releaseAudioClient; + } data; +} ma_context_command__wasapi; + +struct ma_context +{ + ma_backend_callbacks callbacks; + ma_backend backend; /* DirectSound, ALSA, etc. */ + ma_log* pLog; + ma_log log; /* Only used if the log is owned by the context. The pLog member will be set to &log in this case. */ + ma_thread_priority threadPriority; + size_t threadStackSize; + void* pUserData; + ma_allocation_callbacks allocationCallbacks; + ma_mutex deviceEnumLock; /* Used to make ma_context_get_devices() thread safe. */ + ma_mutex deviceInfoLock; /* Used to make ma_context_get_device_info() thread safe. */ + ma_uint32 deviceInfoCapacity; /* Total capacity of pDeviceInfos. */ + ma_uint32 playbackDeviceInfoCount; + ma_uint32 captureDeviceInfoCount; + ma_device_info* pDeviceInfos; /* Playback devices first, then capture. */ + + union + { +#ifdef MA_SUPPORT_WASAPI + struct + { + ma_thread commandThread; + ma_mutex commandLock; + ma_semaphore commandSem; + ma_uint32 commandIndex; + ma_uint32 commandCount; + ma_context_command__wasapi commands[4]; + ma_handle hAvrt; + ma_proc AvSetMmThreadCharacteristicsA; + ma_proc AvRevertMmThreadcharacteristics; + ma_handle hMMDevapi; + ma_proc ActivateAudioInterfaceAsync; + } wasapi; +#endif +#ifdef MA_SUPPORT_DSOUND + struct + { + ma_handle hDSoundDLL; + ma_proc DirectSoundCreate; + ma_proc DirectSoundEnumerateA; + ma_proc DirectSoundCaptureCreate; + ma_proc DirectSoundCaptureEnumerateA; + } dsound; +#endif +#ifdef MA_SUPPORT_WINMM + struct + { + ma_handle hWinMM; + ma_proc waveOutGetNumDevs; + ma_proc waveOutGetDevCapsA; + ma_proc waveOutOpen; + ma_proc waveOutClose; + ma_proc waveOutPrepareHeader; + ma_proc waveOutUnprepareHeader; + ma_proc waveOutWrite; + ma_proc waveOutReset; + ma_proc waveInGetNumDevs; + ma_proc waveInGetDevCapsA; + ma_proc waveInOpen; + ma_proc waveInClose; + ma_proc waveInPrepareHeader; + ma_proc waveInUnprepareHeader; + ma_proc waveInAddBuffer; + ma_proc waveInStart; + ma_proc waveInReset; + } winmm; +#endif +#ifdef MA_SUPPORT_ALSA + struct + { + ma_handle asoundSO; + ma_proc snd_pcm_open; + ma_proc snd_pcm_close; + ma_proc snd_pcm_hw_params_sizeof; + ma_proc snd_pcm_hw_params_any; + ma_proc snd_pcm_hw_params_set_format; + ma_proc snd_pcm_hw_params_set_format_first; + ma_proc snd_pcm_hw_params_get_format_mask; + ma_proc snd_pcm_hw_params_set_channels; + ma_proc snd_pcm_hw_params_set_channels_near; + ma_proc snd_pcm_hw_params_set_channels_minmax; + ma_proc snd_pcm_hw_params_set_rate_resample; + ma_proc snd_pcm_hw_params_set_rate; + ma_proc snd_pcm_hw_params_set_rate_near; + ma_proc snd_pcm_hw_params_set_buffer_size_near; + ma_proc snd_pcm_hw_params_set_periods_near; + ma_proc snd_pcm_hw_params_set_access; + ma_proc snd_pcm_hw_params_get_format; + ma_proc snd_pcm_hw_params_get_channels; + ma_proc snd_pcm_hw_params_get_channels_min; + ma_proc snd_pcm_hw_params_get_channels_max; + ma_proc snd_pcm_hw_params_get_rate; + ma_proc snd_pcm_hw_params_get_rate_min; + ma_proc snd_pcm_hw_params_get_rate_max; + ma_proc snd_pcm_hw_params_get_buffer_size; + ma_proc snd_pcm_hw_params_get_periods; + ma_proc snd_pcm_hw_params_get_access; + ma_proc snd_pcm_hw_params_test_format; + ma_proc snd_pcm_hw_params_test_channels; + ma_proc snd_pcm_hw_params_test_rate; + ma_proc snd_pcm_hw_params; + ma_proc snd_pcm_sw_params_sizeof; + ma_proc snd_pcm_sw_params_current; + ma_proc snd_pcm_sw_params_get_boundary; + ma_proc snd_pcm_sw_params_set_avail_min; + ma_proc snd_pcm_sw_params_set_start_threshold; + ma_proc snd_pcm_sw_params_set_stop_threshold; + ma_proc snd_pcm_sw_params; + ma_proc snd_pcm_format_mask_sizeof; + ma_proc snd_pcm_format_mask_test; + ma_proc snd_pcm_get_chmap; + ma_proc snd_pcm_state; + ma_proc snd_pcm_prepare; + ma_proc snd_pcm_start; + ma_proc snd_pcm_drop; + ma_proc snd_pcm_drain; + ma_proc snd_pcm_reset; + ma_proc snd_device_name_hint; + ma_proc snd_device_name_get_hint; + ma_proc snd_card_get_index; + ma_proc snd_device_name_free_hint; + ma_proc snd_pcm_mmap_begin; + ma_proc snd_pcm_mmap_commit; + ma_proc snd_pcm_recover; + ma_proc snd_pcm_readi; + ma_proc snd_pcm_writei; + ma_proc snd_pcm_avail; + ma_proc snd_pcm_avail_update; + ma_proc snd_pcm_wait; + ma_proc snd_pcm_nonblock; + ma_proc snd_pcm_info; + ma_proc snd_pcm_info_sizeof; + ma_proc snd_pcm_info_get_name; + ma_proc snd_pcm_poll_descriptors; + ma_proc snd_pcm_poll_descriptors_count; + ma_proc snd_pcm_poll_descriptors_revents; + ma_proc snd_config_update_free_global; + + ma_mutex internalDeviceEnumLock; + ma_bool32 useVerboseDeviceEnumeration; + } alsa; +#endif +#ifdef MA_SUPPORT_PULSEAUDIO + struct + { + ma_handle pulseSO; + ma_proc pa_mainloop_new; + ma_proc pa_mainloop_free; + ma_proc pa_mainloop_quit; + ma_proc pa_mainloop_get_api; + ma_proc pa_mainloop_iterate; + ma_proc pa_mainloop_wakeup; + ma_proc pa_threaded_mainloop_new; + ma_proc pa_threaded_mainloop_free; + ma_proc pa_threaded_mainloop_start; + ma_proc pa_threaded_mainloop_stop; + ma_proc pa_threaded_mainloop_lock; + ma_proc pa_threaded_mainloop_unlock; + ma_proc pa_threaded_mainloop_wait; + ma_proc pa_threaded_mainloop_signal; + ma_proc pa_threaded_mainloop_accept; + ma_proc pa_threaded_mainloop_get_retval; + ma_proc pa_threaded_mainloop_get_api; + ma_proc pa_threaded_mainloop_in_thread; + ma_proc pa_threaded_mainloop_set_name; + ma_proc pa_context_new; + ma_proc pa_context_unref; + ma_proc pa_context_connect; + ma_proc pa_context_disconnect; + ma_proc pa_context_set_state_callback; + ma_proc pa_context_get_state; + ma_proc pa_context_get_sink_info_list; + ma_proc pa_context_get_source_info_list; + ma_proc pa_context_get_sink_info_by_name; + ma_proc pa_context_get_source_info_by_name; + ma_proc pa_operation_unref; + ma_proc pa_operation_get_state; + ma_proc pa_channel_map_init_extend; + ma_proc pa_channel_map_valid; + ma_proc pa_channel_map_compatible; + ma_proc pa_stream_new; + ma_proc pa_stream_unref; + ma_proc pa_stream_connect_playback; + ma_proc pa_stream_connect_record; + ma_proc pa_stream_disconnect; + ma_proc pa_stream_get_state; + ma_proc pa_stream_get_sample_spec; + ma_proc pa_stream_get_channel_map; + ma_proc pa_stream_get_buffer_attr; + ma_proc pa_stream_set_buffer_attr; + ma_proc pa_stream_get_device_name; + ma_proc pa_stream_set_write_callback; + ma_proc pa_stream_set_read_callback; + ma_proc pa_stream_set_suspended_callback; + ma_proc pa_stream_set_moved_callback; + ma_proc pa_stream_is_suspended; + ma_proc pa_stream_flush; + ma_proc pa_stream_drain; + ma_proc pa_stream_is_corked; + ma_proc pa_stream_cork; + ma_proc pa_stream_trigger; + ma_proc pa_stream_begin_write; + ma_proc pa_stream_write; + ma_proc pa_stream_peek; + ma_proc pa_stream_drop; + ma_proc pa_stream_writable_size; + ma_proc pa_stream_readable_size; + + /*pa_mainloop**/ ma_ptr pMainLoop; + /*pa_context**/ ma_ptr pPulseContext; + char* pApplicationName; /* Set when the context is initialized. Used by devices for their local pa_context objects. */ + char* pServerName; /* Set when the context is initialized. Used by devices for their local pa_context objects. */ + } pulse; +#endif +#ifdef MA_SUPPORT_JACK + struct + { + ma_handle jackSO; + ma_proc jack_client_open; + ma_proc jack_client_close; + ma_proc jack_client_name_size; + ma_proc jack_set_process_callback; + ma_proc jack_set_buffer_size_callback; + ma_proc jack_on_shutdown; + ma_proc jack_get_sample_rate; + ma_proc jack_get_buffer_size; + ma_proc jack_get_ports; + ma_proc jack_activate; + ma_proc jack_deactivate; + ma_proc jack_connect; + ma_proc jack_port_register; + ma_proc jack_port_name; + ma_proc jack_port_get_buffer; + ma_proc jack_free; + + char* pClientName; + ma_bool32 tryStartServer; + } jack; +#endif +#ifdef MA_SUPPORT_COREAUDIO + struct + { + ma_handle hCoreFoundation; + ma_proc CFStringGetCString; + ma_proc CFRelease; + + ma_handle hCoreAudio; + ma_proc AudioObjectGetPropertyData; + ma_proc AudioObjectGetPropertyDataSize; + ma_proc AudioObjectSetPropertyData; + ma_proc AudioObjectAddPropertyListener; + ma_proc AudioObjectRemovePropertyListener; + + ma_handle hAudioUnit; /* Could possibly be set to AudioToolbox on later versions of macOS. */ + ma_proc AudioComponentFindNext; + ma_proc AudioComponentInstanceDispose; + ma_proc AudioComponentInstanceNew; + ma_proc AudioOutputUnitStart; + ma_proc AudioOutputUnitStop; + ma_proc AudioUnitAddPropertyListener; + ma_proc AudioUnitGetPropertyInfo; + ma_proc AudioUnitGetProperty; + ma_proc AudioUnitSetProperty; + ma_proc AudioUnitInitialize; + ma_proc AudioUnitRender; + + /*AudioComponent*/ ma_ptr component; + ma_bool32 noAudioSessionDeactivate; /* For tracking whether or not the iOS audio session should be explicitly deactivated. Set from the config in ma_context_init__coreaudio(). */ + } coreaudio; +#endif +#ifdef MA_SUPPORT_SNDIO + struct + { + ma_handle sndioSO; + ma_proc sio_open; + ma_proc sio_close; + ma_proc sio_setpar; + ma_proc sio_getpar; + ma_proc sio_getcap; + ma_proc sio_start; + ma_proc sio_stop; + ma_proc sio_read; + ma_proc sio_write; + ma_proc sio_onmove; + ma_proc sio_nfds; + ma_proc sio_pollfd; + ma_proc sio_revents; + ma_proc sio_eof; + ma_proc sio_setvol; + ma_proc sio_onvol; + ma_proc sio_initpar; + } sndio; +#endif +#ifdef MA_SUPPORT_AUDIO4 + struct + { + int _unused; + } audio4; +#endif +#ifdef MA_SUPPORT_OSS + struct + { + int versionMajor; + int versionMinor; + } oss; +#endif +#ifdef MA_SUPPORT_AAUDIO + struct + { + ma_handle hAAudio; /* libaaudio.so */ + ma_proc AAudio_createStreamBuilder; + ma_proc AAudioStreamBuilder_delete; + ma_proc AAudioStreamBuilder_setDeviceId; + ma_proc AAudioStreamBuilder_setDirection; + ma_proc AAudioStreamBuilder_setSharingMode; + ma_proc AAudioStreamBuilder_setFormat; + ma_proc AAudioStreamBuilder_setChannelCount; + ma_proc AAudioStreamBuilder_setSampleRate; + ma_proc AAudioStreamBuilder_setBufferCapacityInFrames; + ma_proc AAudioStreamBuilder_setFramesPerDataCallback; + ma_proc AAudioStreamBuilder_setDataCallback; + ma_proc AAudioStreamBuilder_setErrorCallback; + ma_proc AAudioStreamBuilder_setPerformanceMode; + ma_proc AAudioStreamBuilder_setUsage; + ma_proc AAudioStreamBuilder_setContentType; + ma_proc AAudioStreamBuilder_setInputPreset; + ma_proc AAudioStreamBuilder_setAllowedCapturePolicy; + ma_proc AAudioStreamBuilder_openStream; + ma_proc AAudioStream_close; + ma_proc AAudioStream_getState; + ma_proc AAudioStream_waitForStateChange; + ma_proc AAudioStream_getFormat; + ma_proc AAudioStream_getChannelCount; + ma_proc AAudioStream_getSampleRate; + ma_proc AAudioStream_getBufferCapacityInFrames; + ma_proc AAudioStream_getFramesPerDataCallback; + ma_proc AAudioStream_getFramesPerBurst; + ma_proc AAudioStream_requestStart; + ma_proc AAudioStream_requestStop; + ma_device_job_thread jobThread; /* For processing operations outside of the error callback, specifically device disconnections and rerouting. */ + } aaudio; +#endif +#ifdef MA_SUPPORT_OPENSL + struct + { + ma_handle libOpenSLES; + ma_handle SL_IID_ENGINE; + ma_handle SL_IID_AUDIOIODEVICECAPABILITIES; + ma_handle SL_IID_ANDROIDSIMPLEBUFFERQUEUE; + ma_handle SL_IID_RECORD; + ma_handle SL_IID_PLAY; + ma_handle SL_IID_OUTPUTMIX; + ma_handle SL_IID_ANDROIDCONFIGURATION; + ma_proc slCreateEngine; + } opensl; +#endif +#ifdef MA_SUPPORT_WEBAUDIO + struct + { + int _unused; + } webaudio; +#endif +#ifdef MA_SUPPORT_NULL + struct + { + int _unused; + } null_backend; +#endif + }; + + union + { +#if defined(MA_WIN32) + struct + { + /*HMODULE*/ ma_handle hOle32DLL; + ma_proc CoInitialize; + ma_proc CoInitializeEx; + ma_proc CoUninitialize; + ma_proc CoCreateInstance; + ma_proc CoTaskMemFree; + ma_proc PropVariantClear; + ma_proc StringFromGUID2; + + /*HMODULE*/ ma_handle hUser32DLL; + ma_proc GetForegroundWindow; + ma_proc GetDesktopWindow; + + /*HMODULE*/ ma_handle hAdvapi32DLL; + ma_proc RegOpenKeyExA; + ma_proc RegCloseKey; + ma_proc RegQueryValueExA; + + /*HRESULT*/ long CoInitializeResult; + } win32; +#endif +#ifdef MA_POSIX + struct + { + int _unused; + } posix; +#endif + int _unused; + }; +}; + +struct ma_device +{ + ma_context* pContext; + ma_device_type type; + ma_uint32 sampleRate; + ma_atomic_device_state state; /* The state of the device is variable and can change at any time on any thread. Must be used atomically. */ + ma_device_data_proc onData; /* Set once at initialization time and should not be changed after. */ + ma_device_notification_proc onNotification; /* Set once at initialization time and should not be changed after. */ + ma_stop_proc onStop; /* DEPRECATED. Use the notification callback instead. Set once at initialization time and should not be changed after. */ + void* pUserData; /* Application defined data. */ + ma_mutex startStopLock; + ma_event wakeupEvent; + ma_event startEvent; + ma_event stopEvent; + ma_thread thread; + ma_result workResult; /* This is set by the worker thread after it's finished doing a job. */ + ma_bool8 isOwnerOfContext; /* When set to true, uninitializing the device will also uninitialize the context. Set to true when NULL is passed into ma_device_init(). */ + ma_bool8 noPreSilencedOutputBuffer; + ma_bool8 noClip; + ma_bool8 noDisableDenormals; + ma_bool8 noFixedSizedCallback; + ma_atomic_float masterVolumeFactor; /* Linear 0..1. Can be read and written simultaneously by different threads. Must be used atomically. */ + ma_duplex_rb duplexRB; /* Intermediary buffer for duplex device on asynchronous backends. */ + struct + { + ma_resample_algorithm algorithm; + ma_resampling_backend_vtable* pBackendVTable; + void* pBackendUserData; + struct + { + ma_uint32 lpfOrder; + } linear; + } resampling; + struct + { + ma_device_id* pID; /* Set to NULL if using default ID, otherwise set to the address of "id". */ + ma_device_id id; /* If using an explicit device, will be set to a copy of the ID used for initialization. Otherwise cleared to 0. */ + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* Maybe temporary. Likely to be replaced with a query API. */ + ma_share_mode shareMode; /* Set to whatever was passed in when the device was initialized. */ + ma_format format; + ma_uint32 channels; + ma_channel channelMap[MA_MAX_CHANNELS]; + ma_format internalFormat; + ma_uint32 internalChannels; + ma_uint32 internalSampleRate; + ma_channel internalChannelMap[MA_MAX_CHANNELS]; + ma_uint32 internalPeriodSizeInFrames; + ma_uint32 internalPeriods; + ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; + ma_data_converter converter; + void* pIntermediaryBuffer; /* For implementing fixed sized buffer callbacks. Will be null if using variable sized callbacks. */ + ma_uint32 intermediaryBufferCap; + ma_uint32 intermediaryBufferLen; /* How many valid frames are sitting in the intermediary buffer. */ + void* pInputCache; /* In external format. Can be null. */ + ma_uint64 inputCacheCap; + ma_uint64 inputCacheConsumed; + ma_uint64 inputCacheRemaining; + } playback; + struct + { + ma_device_id* pID; /* Set to NULL if using default ID, otherwise set to the address of "id". */ + ma_device_id id; /* If using an explicit device, will be set to a copy of the ID used for initialization. Otherwise cleared to 0. */ + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; /* Maybe temporary. Likely to be replaced with a query API. */ + ma_share_mode shareMode; /* Set to whatever was passed in when the device was initialized. */ + ma_format format; + ma_uint32 channels; + ma_channel channelMap[MA_MAX_CHANNELS]; + ma_format internalFormat; + ma_uint32 internalChannels; + ma_uint32 internalSampleRate; + ma_channel internalChannelMap[MA_MAX_CHANNELS]; + ma_uint32 internalPeriodSizeInFrames; + ma_uint32 internalPeriods; + ma_channel_mix_mode channelMixMode; + ma_bool32 calculateLFEFromSpatialChannels; + ma_data_converter converter; + void* pIntermediaryBuffer; /* For implementing fixed sized buffer callbacks. Will be null if using variable sized callbacks. */ + ma_uint32 intermediaryBufferCap; + ma_uint32 intermediaryBufferLen; /* How many valid frames are sitting in the intermediary buffer. */ + } capture; + + union + { +#ifdef MA_SUPPORT_WASAPI + struct + { + /*IAudioClient**/ ma_ptr pAudioClientPlayback; + /*IAudioClient**/ ma_ptr pAudioClientCapture; + /*IAudioRenderClient**/ ma_ptr pRenderClient; + /*IAudioCaptureClient**/ ma_ptr pCaptureClient; + /*IMMDeviceEnumerator**/ ma_ptr pDeviceEnumerator; /* Used for IMMNotificationClient notifications. Required for detecting default device changes. */ + ma_IMMNotificationClient notificationClient; + /*HANDLE*/ ma_handle hEventPlayback; /* Auto reset. Initialized to signaled. */ + /*HANDLE*/ ma_handle hEventCapture; /* Auto reset. Initialized to unsignaled. */ + ma_uint32 actualBufferSizeInFramesPlayback; /* Value from GetBufferSize(). internalPeriodSizeInFrames is not set to the _actual_ buffer size when low-latency shared mode is being used due to the way the IAudioClient3 API works. */ + ma_uint32 actualBufferSizeInFramesCapture; + ma_uint32 originalPeriodSizeInFrames; + ma_uint32 originalPeriodSizeInMilliseconds; + ma_uint32 originalPeriods; + ma_performance_profile originalPerformanceProfile; + ma_uint32 periodSizeInFramesPlayback; + ma_uint32 periodSizeInFramesCapture; + void* pMappedBufferCapture; + ma_uint32 mappedBufferCaptureCap; + ma_uint32 mappedBufferCaptureLen; + void* pMappedBufferPlayback; + ma_uint32 mappedBufferPlaybackCap; + ma_uint32 mappedBufferPlaybackLen; + ma_atomic_bool32 isStartedCapture; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ + ma_atomic_bool32 isStartedPlayback; /* Can be read and written simultaneously across different threads. Must be used atomically, and must be 32-bit. */ + ma_uint32 loopbackProcessID; + ma_bool8 loopbackProcessExclude; + ma_bool8 noAutoConvertSRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. */ + ma_bool8 noDefaultQualitySRC; /* When set to true, disables the use of AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY. */ + ma_bool8 noHardwareOffloading; + ma_bool8 allowCaptureAutoStreamRouting; + ma_bool8 allowPlaybackAutoStreamRouting; + ma_bool8 isDetachedPlayback; + ma_bool8 isDetachedCapture; + ma_wasapi_usage usage; + void* hAvrtHandle; + ma_mutex rerouteLock; + } wasapi; +#endif +#ifdef MA_SUPPORT_DSOUND + struct + { + /*LPDIRECTSOUND*/ ma_ptr pPlayback; + /*LPDIRECTSOUNDBUFFER*/ ma_ptr pPlaybackPrimaryBuffer; + /*LPDIRECTSOUNDBUFFER*/ ma_ptr pPlaybackBuffer; + /*LPDIRECTSOUNDCAPTURE*/ ma_ptr pCapture; + /*LPDIRECTSOUNDCAPTUREBUFFER*/ ma_ptr pCaptureBuffer; + } dsound; +#endif +#ifdef MA_SUPPORT_WINMM + struct + { + /*HWAVEOUT*/ ma_handle hDevicePlayback; + /*HWAVEIN*/ ma_handle hDeviceCapture; + /*HANDLE*/ ma_handle hEventPlayback; + /*HANDLE*/ ma_handle hEventCapture; + ma_uint32 fragmentSizeInFrames; + ma_uint32 iNextHeaderPlayback; /* [0,periods). Used as an index into pWAVEHDRPlayback. */ + ma_uint32 iNextHeaderCapture; /* [0,periods). Used as an index into pWAVEHDRCapture. */ + ma_uint32 headerFramesConsumedPlayback; /* The number of PCM frames consumed in the buffer in pWAVEHEADER[iNextHeader]. */ + ma_uint32 headerFramesConsumedCapture; /* ^^^ */ + /*WAVEHDR**/ ma_uint8* pWAVEHDRPlayback; /* One instantiation for each period. */ + /*WAVEHDR**/ ma_uint8* pWAVEHDRCapture; /* One instantiation for each period. */ + ma_uint8* pIntermediaryBufferPlayback; + ma_uint8* pIntermediaryBufferCapture; + ma_uint8* _pHeapData; /* Used internally and is used for the heap allocated data for the intermediary buffer and the WAVEHDR structures. */ + } winmm; +#endif +#ifdef MA_SUPPORT_ALSA + struct + { + /*snd_pcm_t**/ ma_ptr pPCMPlayback; + /*snd_pcm_t**/ ma_ptr pPCMCapture; + /*struct pollfd**/ void* pPollDescriptorsPlayback; + /*struct pollfd**/ void* pPollDescriptorsCapture; + int pollDescriptorCountPlayback; + int pollDescriptorCountCapture; + int wakeupfdPlayback; /* eventfd for waking up from poll() when the playback device is stopped. */ + int wakeupfdCapture; /* eventfd for waking up from poll() when the capture device is stopped. */ + ma_bool8 isUsingMMapPlayback; + ma_bool8 isUsingMMapCapture; + } alsa; +#endif +#ifdef MA_SUPPORT_PULSEAUDIO + struct + { + /*pa_mainloop**/ ma_ptr pMainLoop; + /*pa_context**/ ma_ptr pPulseContext; + /*pa_stream**/ ma_ptr pStreamPlayback; + /*pa_stream**/ ma_ptr pStreamCapture; + } pulse; +#endif +#ifdef MA_SUPPORT_JACK + struct + { + /*jack_client_t**/ ma_ptr pClient; + /*jack_port_t**/ ma_ptr* ppPortsPlayback; + /*jack_port_t**/ ma_ptr* ppPortsCapture; + float* pIntermediaryBufferPlayback; /* Typed as a float because JACK is always floating point. */ + float* pIntermediaryBufferCapture; + } jack; +#endif +#ifdef MA_SUPPORT_COREAUDIO + struct + { + ma_uint32 deviceObjectIDPlayback; + ma_uint32 deviceObjectIDCapture; + /*AudioUnit*/ ma_ptr audioUnitPlayback; + /*AudioUnit*/ ma_ptr audioUnitCapture; + /*AudioBufferList**/ ma_ptr pAudioBufferList; /* Only used for input devices. */ + ma_uint32 audioBufferCapInFrames; /* Only used for input devices. The capacity in frames of each buffer in pAudioBufferList. */ + ma_event stopEvent; + ma_uint32 originalPeriodSizeInFrames; + ma_uint32 originalPeriodSizeInMilliseconds; + ma_uint32 originalPeriods; + ma_performance_profile originalPerformanceProfile; + ma_bool32 isDefaultPlaybackDevice; + ma_bool32 isDefaultCaptureDevice; + ma_bool32 isSwitchingPlaybackDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ + ma_bool32 isSwitchingCaptureDevice; /* <-- Set to true when the default device has changed and miniaudio is in the process of switching. */ + void* pNotificationHandler; /* Only used on mobile platforms. Obj-C object for handling route changes. */ + } coreaudio; +#endif +#ifdef MA_SUPPORT_SNDIO + struct + { + ma_ptr handlePlayback; + ma_ptr handleCapture; + ma_bool32 isStartedPlayback; + ma_bool32 isStartedCapture; + } sndio; +#endif +#ifdef MA_SUPPORT_AUDIO4 + struct + { + int fdPlayback; + int fdCapture; + } audio4; +#endif +#ifdef MA_SUPPORT_OSS + struct + { + int fdPlayback; + int fdCapture; + } oss; +#endif +#ifdef MA_SUPPORT_AAUDIO + struct + { + /*AAudioStream**/ ma_ptr pStreamPlayback; + /*AAudioStream**/ ma_ptr pStreamCapture; + ma_aaudio_usage usage; + ma_aaudio_content_type contentType; + ma_aaudio_input_preset inputPreset; + ma_aaudio_allowed_capture_policy allowedCapturePolicy; + ma_bool32 noAutoStartAfterReroute; + } aaudio; +#endif +#ifdef MA_SUPPORT_OPENSL + struct + { + /*SLObjectItf*/ ma_ptr pOutputMixObj; + /*SLOutputMixItf*/ ma_ptr pOutputMix; + /*SLObjectItf*/ ma_ptr pAudioPlayerObj; + /*SLPlayItf*/ ma_ptr pAudioPlayer; + /*SLObjectItf*/ ma_ptr pAudioRecorderObj; + /*SLRecordItf*/ ma_ptr pAudioRecorder; + /*SLAndroidSimpleBufferQueueItf*/ ma_ptr pBufferQueuePlayback; + /*SLAndroidSimpleBufferQueueItf*/ ma_ptr pBufferQueueCapture; + ma_bool32 isDrainingCapture; + ma_bool32 isDrainingPlayback; + ma_uint32 currentBufferIndexPlayback; + ma_uint32 currentBufferIndexCapture; + ma_uint8* pBufferPlayback; /* This is malloc()'d and is used for storing audio data. Typed as ma_uint8 for easy offsetting. */ + ma_uint8* pBufferCapture; + } opensl; +#endif +#ifdef MA_SUPPORT_WEBAUDIO + struct + { + /* AudioWorklets path. */ + /* EMSCRIPTEN_WEBAUDIO_T */ int audioContext; + /* EMSCRIPTEN_WEBAUDIO_T */ int audioWorklet; + float* pIntermediaryBuffer; + void* pStackBuffer; + ma_result initResult; /* Set to MA_BUSY while initialization is in progress. */ + int deviceIndex; /* We store the device in a list on the JavaScript side. This is used to map our C object to the JS object. */ + } webaudio; +#endif +#ifdef MA_SUPPORT_NULL + struct + { + ma_thread deviceThread; + ma_event operationEvent; + ma_event operationCompletionEvent; + ma_semaphore operationSemaphore; + ma_uint32 operation; + ma_result operationResult; + ma_timer timer; + double priorRunTime; + ma_uint32 currentPeriodFramesRemainingPlayback; + ma_uint32 currentPeriodFramesRemainingCapture; + ma_uint64 lastProcessedFramePlayback; + ma_uint64 lastProcessedFrameCapture; + ma_atomic_bool32 isStarted; /* Read and written by multiple threads. Must be used atomically, and must be 32-bit for compiler compatibility. */ + } null_device; +#endif + }; +}; +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(pop) +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic pop /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ +#endif + +/* +Initializes a `ma_context_config` object. + + +Return Value +------------ +A `ma_context_config` initialized to defaults. + + +Remarks +------- +You must always use this to initialize the default state of the `ma_context_config` object. Not using this will result in your program breaking when miniaudio +is updated and new members are added to `ma_context_config`. It also sets logical defaults. + +You can override members of the returned object by changing it's members directly. + + +See Also +-------- +ma_context_init() +*/ +MA_API ma_context_config ma_context_config_init(void); + +/* +Initializes a context. + +The context is used for selecting and initializing an appropriate backend and to represent the backend at a more global level than that of an individual +device. There is one context to many devices, and a device is created from a context. A context is required to enumerate devices. + + +Parameters +---------- +backends (in, optional) + A list of backends to try initializing, in priority order. Can be NULL, in which case it uses default priority order. + +backendCount (in, optional) + The number of items in `backend`. Ignored if `backend` is NULL. + +pConfig (in, optional) + The context configuration. + +pContext (in) + A pointer to the context object being initialized. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. Do not call this function across multiple threads as some backends read and write to global state. + + +Remarks +------- +When `backends` is NULL, the default priority order will be used. Below is a list of backends in priority order: + + |-------------|-----------------------|--------------------------------------------------------| + | Name | Enum Name | Supported Operating Systems | + |-------------|-----------------------|--------------------------------------------------------| + | WASAPI | ma_backend_wasapi | Windows Vista+ | + | DirectSound | ma_backend_dsound | Windows XP+ | + | WinMM | ma_backend_winmm | Windows XP+ (may work on older versions, but untested) | + | Core Audio | ma_backend_coreaudio | macOS, iOS | + | ALSA | ma_backend_alsa | Linux | + | PulseAudio | ma_backend_pulseaudio | Cross Platform (disabled on Windows, BSD and Android) | + | JACK | ma_backend_jack | Cross Platform (disabled on BSD and Android) | + | sndio | ma_backend_sndio | OpenBSD | + | audio(4) | ma_backend_audio4 | NetBSD, OpenBSD | + | OSS | ma_backend_oss | FreeBSD | + | AAudio | ma_backend_aaudio | Android 8+ | + | OpenSL|ES | ma_backend_opensl | Android (API level 16+) | + | Web Audio | ma_backend_webaudio | Web (via Emscripten) | + | Null | ma_backend_null | Cross Platform (not used on Web) | + |-------------|-----------------------|--------------------------------------------------------| + +The context can be configured via the `pConfig` argument. The config object is initialized with `ma_context_config_init()`. Individual configuration settings +can then be set directly on the structure. Below are the members of the `ma_context_config` object. + + pLog + A pointer to the `ma_log` to post log messages to. Can be NULL if the application does not + require logging. See the `ma_log` API for details on how to use the logging system. + + threadPriority + The desired priority to use for the audio thread. Allowable values include the following: + + |--------------------------------------| + | Thread Priority | + |--------------------------------------| + | ma_thread_priority_idle | + | ma_thread_priority_lowest | + | ma_thread_priority_low | + | ma_thread_priority_normal | + | ma_thread_priority_high | + | ma_thread_priority_highest (default) | + | ma_thread_priority_realtime | + | ma_thread_priority_default | + |--------------------------------------| + + threadStackSize + The desired size of the stack for the audio thread. Defaults to the operating system's default. + + pUserData + A pointer to application-defined data. This can be accessed from the context object directly such as `context.pUserData`. + + allocationCallbacks + Structure containing custom allocation callbacks. Leaving this at defaults will cause it to use MA_MALLOC, MA_REALLOC and MA_FREE. These allocation + callbacks will be used for anything tied to the context, including devices. + + alsa.useVerboseDeviceEnumeration + ALSA will typically enumerate many different devices which can be intrusive and not user-friendly. To combat this, miniaudio will enumerate only unique + card/device pairs by default. The problem with this is that you lose a bit of flexibility and control. Setting alsa.useVerboseDeviceEnumeration makes + it so the ALSA backend includes all devices. Defaults to false. + + pulse.pApplicationName + PulseAudio only. The application name to use when initializing the PulseAudio context with `pa_context_new()`. + + pulse.pServerName + PulseAudio only. The name of the server to connect to with `pa_context_connect()`. + + pulse.tryAutoSpawn + PulseAudio only. Whether or not to try automatically starting the PulseAudio daemon. Defaults to false. If you set this to true, keep in mind that + miniaudio uses a trial and error method to find the most appropriate backend, and this will result in the PulseAudio daemon starting which may be + intrusive for the end user. + + coreaudio.sessionCategory + iOS only. The session category to use for the shared AudioSession instance. Below is a list of allowable values and their Core Audio equivalents. + + |-----------------------------------------|-------------------------------------| + | miniaudio Token | Core Audio Token | + |-----------------------------------------|-------------------------------------| + | ma_ios_session_category_ambient | AVAudioSessionCategoryAmbient | + | ma_ios_session_category_solo_ambient | AVAudioSessionCategorySoloAmbient | + | ma_ios_session_category_playback | AVAudioSessionCategoryPlayback | + | ma_ios_session_category_record | AVAudioSessionCategoryRecord | + | ma_ios_session_category_play_and_record | AVAudioSessionCategoryPlayAndRecord | + | ma_ios_session_category_multi_route | AVAudioSessionCategoryMultiRoute | + | ma_ios_session_category_none | AVAudioSessionCategoryAmbient | + | ma_ios_session_category_default | AVAudioSessionCategoryAmbient | + |-----------------------------------------|-------------------------------------| + + coreaudio.sessionCategoryOptions + iOS only. Session category options to use with the shared AudioSession instance. Below is a list of allowable values and their Core Audio equivalents. + + |---------------------------------------------------------------------------|------------------------------------------------------------------| + | miniaudio Token | Core Audio Token | + |---------------------------------------------------------------------------|------------------------------------------------------------------| + | ma_ios_session_category_option_mix_with_others | AVAudioSessionCategoryOptionMixWithOthers | + | ma_ios_session_category_option_duck_others | AVAudioSessionCategoryOptionDuckOthers | + | ma_ios_session_category_option_allow_bluetooth | AVAudioSessionCategoryOptionAllowBluetooth | + | ma_ios_session_category_option_default_to_speaker | AVAudioSessionCategoryOptionDefaultToSpeaker | + | ma_ios_session_category_option_interrupt_spoken_audio_and_mix_with_others | AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers | + | ma_ios_session_category_option_allow_bluetooth_a2dp | AVAudioSessionCategoryOptionAllowBluetoothA2DP | + | ma_ios_session_category_option_allow_air_play | AVAudioSessionCategoryOptionAllowAirPlay | + |---------------------------------------------------------------------------|------------------------------------------------------------------| + + coreaudio.noAudioSessionActivate + iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:true] on initialization. + + coreaudio.noAudioSessionDeactivate + iOS only. When set to true, does not perform an explicit [[AVAudioSession sharedInstace] setActive:false] on uninitialization. + + jack.pClientName + The name of the client to pass to `jack_client_open()`. + + jack.tryStartServer + Whether or not to try auto-starting the JACK server. Defaults to false. + + +It is recommended that only a single context is active at any given time because it's a bulky data structure which performs run-time linking for the +relevant backends every time it's initialized. + +The location of the context cannot change throughout it's lifetime. Consider allocating the `ma_context` object with `malloc()` if this is an issue. The +reason for this is that a pointer to the context is stored in the `ma_device` structure. + + +Example 1 - Default Initialization +---------------------------------- +The example below shows how to initialize the context using the default configuration. + +```c +ma_context context; +ma_result result = ma_context_init(NULL, 0, NULL, &context); +if (result != MA_SUCCESS) { + // Error. +} +``` + + +Example 2 - Custom Configuration +-------------------------------- +The example below shows how to initialize the context using custom backend priorities and a custom configuration. In this hypothetical example, the program +wants to prioritize ALSA over PulseAudio on Linux. They also want to avoid using the WinMM backend on Windows because it's latency is too high. They also +want an error to be returned if no valid backend is available which they achieve by excluding the Null backend. + +For the configuration, the program wants to capture any log messages so they can, for example, route it to a log file and user interface. + +```c +ma_backend backends[] = { + ma_backend_alsa, + ma_backend_pulseaudio, + ma_backend_wasapi, + ma_backend_dsound +}; + +ma_log log; +ma_log_init(&log); +ma_log_register_callback(&log, ma_log_callback_init(my_log_callbac, pMyLogUserData)); + +ma_context_config config = ma_context_config_init(); +config.pLog = &log; // Specify a custom log object in the config so any logs that are posted from ma_context_init() are captured. + +ma_context context; +ma_result result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &config, &context); +if (result != MA_SUCCESS) { + // Error. + if (result == MA_NO_BACKEND) { + // Couldn't find an appropriate backend. + } +} + +// You could also attach a log callback post-initialization: +ma_log_register_callback(ma_context_get_log(&context), ma_log_callback_init(my_log_callback, pMyLogUserData)); +``` + + +See Also +-------- +ma_context_config_init() +ma_context_uninit() +*/ +MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext); + +/* +Uninitializes a context. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. Do not call this function across multiple threads as some backends read and write to global state. + + +Remarks +------- +Results are undefined if you call this while any device created by this context is still active. + + +See Also +-------- +ma_context_init() +*/ +MA_API ma_result ma_context_uninit(ma_context* pContext); + +/* +Retrieves the size of the ma_context object. + +This is mainly for the purpose of bindings to know how much memory to allocate. +*/ +MA_API size_t ma_context_sizeof(void); + +/* +Retrieves a pointer to the log object associated with this context. + + +Remarks +------- +Pass the returned pointer to `ma_log_post()`, `ma_log_postv()` or `ma_log_postf()` to post a log +message. + +You can attach your own logging callback to the log with `ma_log_register_callback()` + + +Return Value +------------ +A pointer to the `ma_log` object that the context uses to post log messages. If some error occurs, +NULL will be returned. +*/ +MA_API ma_log* ma_context_get_log(ma_context* pContext); + +/* +Enumerates over every device (both playback and capture). + +This is a lower-level enumeration function to the easier to use `ma_context_get_devices()`. Use `ma_context_enumerate_devices()` if you would rather not incur +an internal heap allocation, or it simply suits your code better. + +Note that this only retrieves the ID and name/description of the device. The reason for only retrieving basic information is that it would otherwise require +opening the backend device in order to probe it for more detailed information which can be inefficient. Consider using `ma_context_get_device_info()` for this, +but don't call it from within the enumeration callback. + +Returning false from the callback will stop enumeration. Returning true will continue enumeration. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the enumeration. + +callback (in) + The callback to fire for each enumerated device. + +pUserData (in) + A pointer to application-defined data passed to the callback. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. This is guarded using a simple mutex lock. + + +Remarks +------- +Do _not_ assume the first enumerated device of a given type is the default device. + +Some backends and platforms may only support default playback and capture devices. + +In general, you should not do anything complicated from within the callback. In particular, do not try initializing a device from within the callback. Also, +do not try to call `ma_context_get_device_info()` from within the callback. + +Consider using `ma_context_get_devices()` for a simpler and safer API, albeit at the expense of an internal heap allocation. + + +Example 1 - Simple Enumeration +------------------------------ +ma_bool32 ma_device_enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) +{ + printf("Device Name: %s\n", pInfo->name); + return MA_TRUE; +} + +ma_result result = ma_context_enumerate_devices(&context, my_device_enum_callback, pMyUserData); +if (result != MA_SUCCESS) { + // Error. +} + + +See Also +-------- +ma_context_get_devices() +*/ +MA_API ma_result ma_context_enumerate_devices(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData); + +/* +Retrieves basic information about every active playback and/or capture device. + +This function will allocate memory internally for the device lists and return a pointer to them through the `ppPlaybackDeviceInfos` and `ppCaptureDeviceInfos` +parameters. If you do not want to incur the overhead of these allocations consider using `ma_context_enumerate_devices()` which will instead use a callback. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the enumeration. + +ppPlaybackDeviceInfos (out) + A pointer to a pointer that will receive the address of a buffer containing the list of `ma_device_info` structures for playback devices. + +pPlaybackDeviceCount (out) + A pointer to an unsigned integer that will receive the number of playback devices. + +ppCaptureDeviceInfos (out) + A pointer to a pointer that will receive the address of a buffer containing the list of `ma_device_info` structures for capture devices. + +pCaptureDeviceCount (out) + A pointer to an unsigned integer that will receive the number of capture devices. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. Since each call to this function invalidates the pointers from the previous call, you should not be calling this simultaneously across multiple +threads. Instead, you need to make a copy of the returned data with your own higher level synchronization. + + +Remarks +------- +It is _not_ safe to assume the first device in the list is the default device. + +You can pass in NULL for the playback or capture lists in which case they'll be ignored. + +The returned pointers will become invalid upon the next call this this function, or when the context is uninitialized. Do not free the returned pointers. + + +See Also +-------- +ma_context_get_devices() +*/ +MA_API ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** ppPlaybackDeviceInfos, ma_uint32* pPlaybackDeviceCount, ma_device_info** ppCaptureDeviceInfos, ma_uint32* pCaptureDeviceCount); + +/* +Retrieves information about a device of the given type, with the specified ID and share mode. + + +Parameters +---------- +pContext (in) + A pointer to the context performing the query. + +deviceType (in) + The type of the device being queried. Must be either `ma_device_type_playback` or `ma_device_type_capture`. + +pDeviceID (in) + The ID of the device being queried. + +pDeviceInfo (out) + A pointer to the `ma_device_info` structure that will receive the device information. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. This is guarded using a simple mutex lock. + + +Remarks +------- +Do _not_ call this from within the `ma_context_enumerate_devices()` callback. + +It's possible for a device to have different information and capabilities depending on whether or not it's opened in shared or exclusive mode. For example, in +shared mode, WASAPI always uses floating point samples for mixing, but in exclusive mode it can be anything. Therefore, this function allows you to specify +which share mode you want information for. Note that not all backends and devices support shared or exclusive mode, in which case this function will fail if +the requested share mode is unsupported. + +This leaves pDeviceInfo unmodified in the result of an error. +*/ +MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo); + +/* +Determines if the given context supports loopback mode. + + +Parameters +---------- +pContext (in) + A pointer to the context getting queried. + + +Return Value +------------ +MA_TRUE if the context supports loopback mode; MA_FALSE otherwise. +*/ +MA_API ma_bool32 ma_context_is_loopback_supported(ma_context* pContext); + + + +/* +Initializes a device config with default settings. + + +Parameters +---------- +deviceType (in) + The type of the device this config is being initialized for. This must set to one of the following: + + |-------------------------| + | Device Type | + |-------------------------| + | ma_device_type_playback | + | ma_device_type_capture | + | ma_device_type_duplex | + | ma_device_type_loopback | + |-------------------------| + + +Return Value +------------ +A new device config object with default settings. You will typically want to adjust the config after this function returns. See remarks. + + +Thread Safety +------------- +Safe. + + +Callback Safety +--------------- +Safe, but don't try initializing a device in a callback. + + +Remarks +------- +The returned config will be initialized to defaults. You will normally want to customize a few variables before initializing the device. See Example 1 for a +typical configuration which sets the sample format, channel count, sample rate, data callback and user data. These are usually things you will want to change +before initializing the device. + +See `ma_device_init()` for details on specific configuration options. + + +Example 1 - Simple Configuration +-------------------------------- +The example below is what a program will typically want to configure for each device at a minimum. Notice how `ma_device_config_init()` is called first, and +then the returned object is modified directly. This is important because it ensures that your program continues to work as new configuration options are added +to the `ma_device_config` structure. + +```c +ma_device_config config = ma_device_config_init(ma_device_type_playback); +config.playback.format = ma_format_f32; +config.playback.channels = 2; +config.sampleRate = 48000; +config.dataCallback = ma_data_callback; +config.pUserData = pMyUserData; +``` + + +See Also +-------- +ma_device_init() +ma_device_init_ex() +*/ +MA_API ma_device_config ma_device_config_init(ma_device_type deviceType); + + +/* +Initializes a device. + +A device represents a physical audio device. The idea is you send or receive audio data from the device to either play it back through a speaker, or capture it +from a microphone. Whether or not you should send or receive data from the device (or both) depends on the type of device you are initializing which can be +playback, capture, full-duplex or loopback. (Note that loopback mode is only supported on select backends.) Sending and receiving audio data to and from the +device is done via a callback which is fired by miniaudio at periodic time intervals. + +The frequency at which data is delivered to and from a device depends on the size of it's period. The size of the period can be defined in terms of PCM frames +or milliseconds, whichever is more convenient. Generally speaking, the smaller the period, the lower the latency at the expense of higher CPU usage and +increased risk of glitching due to the more frequent and granular data deliver intervals. The size of a period will depend on your requirements, but +miniaudio's defaults should work fine for most scenarios. If you're building a game you should leave this fairly small, whereas if you're building a simple +media player you can make it larger. Note that the period size you request is actually just a hint - miniaudio will tell the backend what you want, but the +backend is ultimately responsible for what it gives you. You cannot assume you will get exactly what you ask for. + +When delivering data to and from a device you need to make sure it's in the correct format which you can set through the device configuration. You just set the +format that you want to use and miniaudio will perform all of the necessary conversion for you internally. When delivering data to and from the callback you +can assume the format is the same as what you requested when you initialized the device. See Remarks for more details on miniaudio's data conversion pipeline. + + +Parameters +---------- +pContext (in, optional) + A pointer to the context that owns the device. This can be null, in which case it creates a default context internally. + +pConfig (in) + A pointer to the device configuration. Cannot be null. See remarks for details. + +pDevice (out) + A pointer to the device object being initialized. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. It is not safe to call this function simultaneously for different devices because some backends depend on and mutate global state. The same applies to +calling this at the same time as `ma_device_uninit()`. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. + + +Remarks +------- +Setting `pContext` to NULL will result in miniaudio creating a default context internally and is equivalent to passing in a context initialized like so: + + ```c + ma_context_init(NULL, 0, NULL, &context); + ``` + +Do not set `pContext` to NULL if you are needing to open multiple devices. You can, however, use NULL when initializing the first device, and then use +device.pContext for the initialization of other devices. + +The device can be configured via the `pConfig` argument. The config object is initialized with `ma_device_config_init()`. Individual configuration settings can +then be set directly on the structure. Below are the members of the `ma_device_config` object. + + deviceType + Must be `ma_device_type_playback`, `ma_device_type_capture`, `ma_device_type_duplex` of `ma_device_type_loopback`. + + sampleRate + The sample rate, in hertz. The most common sample rates are 48000 and 44100. Setting this to 0 will use the device's native sample rate. + + periodSizeInFrames + The desired size of a period in PCM frames. If this is 0, `periodSizeInMilliseconds` will be used instead. If both are 0 the default buffer size will + be used depending on the selected performance profile. This value affects latency. See below for details. + + periodSizeInMilliseconds + The desired size of a period in milliseconds. If this is 0, `periodSizeInFrames` will be used instead. If both are 0 the default buffer size will be + used depending on the selected performance profile. The value affects latency. See below for details. + + periods + The number of periods making up the device's entire buffer. The total buffer size is `periodSizeInFrames` or `periodSizeInMilliseconds` multiplied by + this value. This is just a hint as backends will be the ones who ultimately decide how your periods will be configured. + + performanceProfile + A hint to miniaudio as to the performance requirements of your program. Can be either `ma_performance_profile_low_latency` (default) or + `ma_performance_profile_conservative`. This mainly affects the size of default buffers and can usually be left at it's default value. + + noPreSilencedOutputBuffer + When set to true, the contents of the output buffer passed into the data callback will be left undefined. When set to false (default), the contents of + the output buffer will be cleared the zero. You can use this to avoid the overhead of zeroing out the buffer if you can guarantee that your data + callback will write to every sample in the output buffer, or if you are doing your own clearing. + + noClip + When set to true, the contents of the output buffer passed into the data callback will be clipped after returning. When set to false (default), the + contents of the output buffer are left alone after returning and it will be left up to the backend itself to decide whether or not the clip. This only + applies when the playback sample format is f32. + + noDisableDenormals + By default, miniaudio will disable denormals when the data callback is called. Setting this to true will prevent the disabling of denormals. + + noFixedSizedCallback + Allows miniaudio to fire the data callback with any frame count. When this is set to false (the default), the data callback will be fired with a + consistent frame count as specified by `periodSizeInFrames` or `periodSizeInMilliseconds`. When set to true, miniaudio will fire the callback with + whatever the backend requests, which could be anything. + + dataCallback + The callback to fire whenever data is ready to be delivered to or from the device. + + notificationCallback + The callback to fire when something has changed with the device, such as whether or not it has been started or stopped. + + pUserData + The user data pointer to use with the device. You can access this directly from the device object like `device.pUserData`. + + resampling.algorithm + The resampling algorithm to use when miniaudio needs to perform resampling between the rate specified by `sampleRate` and the device's native rate. The + default value is `ma_resample_algorithm_linear`, and the quality can be configured with `resampling.linear.lpfOrder`. + + resampling.pBackendVTable + A pointer to an optional vtable that can be used for plugging in a custom resampler. + + resampling.pBackendUserData + A pointer that will passed to callbacks in pBackendVTable. + + resampling.linear.lpfOrder + The linear resampler applies a low-pass filter as part of it's processing for anti-aliasing. This setting controls the order of the filter. The higher + the value, the better the quality, in general. Setting this to 0 will disable low-pass filtering altogether. The maximum value is + `MA_MAX_FILTER_ORDER`. The default value is `min(4, MA_MAX_FILTER_ORDER)`. + + playback.pDeviceID + A pointer to a `ma_device_id` structure containing the ID of the playback device to initialize. Setting this NULL (default) will use the system's + default playback device. Retrieve the device ID from the `ma_device_info` structure, which can be retrieved using device enumeration. + + playback.format + The sample format to use for playback. When set to `ma_format_unknown` the device's native format will be used. This can be retrieved after + initialization from the device object directly with `device.playback.format`. + + playback.channels + The number of channels to use for playback. When set to 0 the device's native channel count will be used. This can be retrieved after initialization + from the device object directly with `device.playback.channels`. + + playback.pChannelMap + The channel map to use for playback. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the + device object direct with `device.playback.pChannelMap`. When set, the buffer should contain `channels` items. + + playback.shareMode + The preferred share mode to use for playback. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify + exclusive mode, but it's not supported by the backend, initialization will fail. You can then fall back to shared mode if desired by changing this to + ma_share_mode_shared and reinitializing. + + capture.pDeviceID + A pointer to a `ma_device_id` structure containing the ID of the capture device to initialize. Setting this NULL (default) will use the system's + default capture device. Retrieve the device ID from the `ma_device_info` structure, which can be retrieved using device enumeration. + + capture.format + The sample format to use for capture. When set to `ma_format_unknown` the device's native format will be used. This can be retrieved after + initialization from the device object directly with `device.capture.format`. + + capture.channels + The number of channels to use for capture. When set to 0 the device's native channel count will be used. This can be retrieved after initialization + from the device object directly with `device.capture.channels`. + + capture.pChannelMap + The channel map to use for capture. When left empty, the device's native channel map will be used. This can be retrieved after initialization from the + device object direct with `device.capture.pChannelMap`. When set, the buffer should contain `channels` items. + + capture.shareMode + The preferred share mode to use for capture. Can be either `ma_share_mode_shared` (default) or `ma_share_mode_exclusive`. Note that if you specify + exclusive mode, but it's not supported by the backend, initialization will fail. You can then fall back to shared mode if desired by changing this to + ma_share_mode_shared and reinitializing. + + wasapi.noAutoConvertSRC + WASAPI only. When set to true, disables WASAPI's automatic resampling and forces the use of miniaudio's resampler. Defaults to false. + + wasapi.noDefaultQualitySRC + WASAPI only. Only used when `wasapi.noAutoConvertSRC` is set to false. When set to true, disables the use of `AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY`. + You should usually leave this set to false, which is the default. + + wasapi.noAutoStreamRouting + WASAPI only. When set to true, disables automatic stream routing on the WASAPI backend. Defaults to false. + + wasapi.noHardwareOffloading + WASAPI only. When set to true, disables the use of WASAPI's hardware offloading feature. Defaults to false. + + alsa.noMMap + ALSA only. When set to true, disables MMap mode. Defaults to false. + + alsa.noAutoFormat + ALSA only. When set to true, disables ALSA's automatic format conversion by including the SND_PCM_NO_AUTO_FORMAT flag. Defaults to false. + + alsa.noAutoChannels + ALSA only. When set to true, disables ALSA's automatic channel conversion by including the SND_PCM_NO_AUTO_CHANNELS flag. Defaults to false. + + alsa.noAutoResample + ALSA only. When set to true, disables ALSA's automatic resampling by including the SND_PCM_NO_AUTO_RESAMPLE flag. Defaults to false. + + pulse.pStreamNamePlayback + PulseAudio only. Sets the stream name for playback. + + pulse.pStreamNameCapture + PulseAudio only. Sets the stream name for capture. + + coreaudio.allowNominalSampleRateChange + Core Audio only. Desktop only. When enabled, allows the sample rate of the device to be changed at the operating system level. This + is disabled by default in order to prevent intrusive changes to the user's system. This is useful if you want to use a sample rate + that is known to be natively supported by the hardware thereby avoiding the cost of resampling. When set to true, miniaudio will + find the closest match between the sample rate requested in the device config and the sample rates natively supported by the + hardware. When set to false, the sample rate currently set by the operating system will always be used. + + opensl.streamType + OpenSL only. Explicitly sets the stream type. If left unset (`ma_opensl_stream_type_default`), the + stream type will be left unset. Think of this as the type of audio you're playing. + + opensl.recordingPreset + OpenSL only. Explicitly sets the type of recording your program will be doing. When left + unset, the recording preset will be left unchanged. + + aaudio.usage + AAudio only. Explicitly sets the nature of the audio the program will be consuming. When + left unset, the usage will be left unchanged. + + aaudio.contentType + AAudio only. Sets the content type. When left unset, the content type will be left unchanged. + + aaudio.inputPreset + AAudio only. Explicitly sets the type of recording your program will be doing. When left + unset, the input preset will be left unchanged. + + aaudio.noAutoStartAfterReroute + AAudio only. Controls whether or not the device should be automatically restarted after a + stream reroute. When set to false (default) the device will be restarted automatically; + otherwise the device will be stopped. + + +Once initialized, the device's config is immutable. If you need to change the config you will need to initialize a new device. + +After initializing the device it will be in a stopped state. To start it, use `ma_device_start()`. + +If both `periodSizeInFrames` and `periodSizeInMilliseconds` are set to zero, it will default to `MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY` or +`MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE`, depending on whether or not `performanceProfile` is set to `ma_performance_profile_low_latency` or +`ma_performance_profile_conservative`. + +If you request exclusive mode and the backend does not support it an error will be returned. For robustness, you may want to first try initializing the device +in exclusive mode, and then fall back to shared mode if required. Alternatively you can just request shared mode (the default if you leave it unset in the +config) which is the most reliable option. Some backends do not have a practical way of choosing whether or not the device should be exclusive or not (ALSA, +for example) in which case it just acts as a hint. Unless you have special requirements you should try avoiding exclusive mode as it's intrusive to the user. +Starting with Windows 10, miniaudio will use low-latency shared mode where possible which may make exclusive mode unnecessary. + +When sending or receiving data to/from a device, miniaudio will internally perform a format conversion to convert between the format specified by the config +and the format used internally by the backend. If you pass in 0 for the sample format, channel count, sample rate _and_ channel map, data transmission will run +on an optimized pass-through fast path. You can retrieve the format, channel count and sample rate by inspecting the `playback/capture.format`, +`playback/capture.channels` and `sampleRate` members of the device object. + +When compiling for UWP you must ensure you call this function on the main UI thread because the operating system may need to present the user with a message +asking for permissions. Please refer to the official documentation for ActivateAudioInterfaceAsync() for more information. + +ALSA Specific: When initializing the default device, requesting shared mode will try using the "dmix" device for playback and the "dsnoop" device for capture. +If these fail it will try falling back to the "hw" device. + + +Example 1 - Simple Initialization +--------------------------------- +This example shows how to initialize a simple playback device using a standard configuration. If you are just needing to do simple playback from the default +playback device this is usually all you need. + +```c +ma_device_config config = ma_device_config_init(ma_device_type_playback); +config.playback.format = ma_format_f32; +config.playback.channels = 2; +config.sampleRate = 48000; +config.dataCallback = ma_data_callback; +config.pMyUserData = pMyUserData; + +ma_device device; +ma_result result = ma_device_init(NULL, &config, &device); +if (result != MA_SUCCESS) { + // Error +} +``` + + +Example 2 - Advanced Initialization +----------------------------------- +This example shows how you might do some more advanced initialization. In this hypothetical example we want to control the latency by setting the buffer size +and period count. We also want to allow the user to be able to choose which device to output from which means we need a context so we can perform device +enumeration. + +```c +ma_context context; +ma_result result = ma_context_init(NULL, 0, NULL, &context); +if (result != MA_SUCCESS) { + // Error +} + +ma_device_info* pPlaybackDeviceInfos; +ma_uint32 playbackDeviceCount; +result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, NULL, NULL); +if (result != MA_SUCCESS) { + // Error +} + +// ... choose a device from pPlaybackDeviceInfos ... + +ma_device_config config = ma_device_config_init(ma_device_type_playback); +config.playback.pDeviceID = pMyChosenDeviceID; // <-- Get this from the `id` member of one of the `ma_device_info` objects returned by ma_context_get_devices(). +config.playback.format = ma_format_f32; +config.playback.channels = 2; +config.sampleRate = 48000; +config.dataCallback = ma_data_callback; +config.pUserData = pMyUserData; +config.periodSizeInMilliseconds = 10; +config.periods = 3; + +ma_device device; +result = ma_device_init(&context, &config, &device); +if (result != MA_SUCCESS) { + // Error +} +``` + + +See Also +-------- +ma_device_config_init() +ma_device_uninit() +ma_device_start() +ma_context_init() +ma_context_get_devices() +ma_context_enumerate_devices() +*/ +MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice); + +/* +Initializes a device without a context, with extra parameters for controlling the configuration of the internal self-managed context. + +This is the same as `ma_device_init()`, only instead of a context being passed in, the parameters from `ma_context_init()` are passed in instead. This function +allows you to configure the internally created context. + + +Parameters +---------- +backends (in, optional) + A list of backends to try initializing, in priority order. Can be NULL, in which case it uses default priority order. + +backendCount (in, optional) + The number of items in `backend`. Ignored if `backend` is NULL. + +pContextConfig (in, optional) + The context configuration. + +pConfig (in) + A pointer to the device configuration. Cannot be null. See remarks for details. + +pDevice (out) + A pointer to the device object being initialized. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. It is not safe to call this function simultaneously for different devices because some backends depend on and mutate global state. The same applies to +calling this at the same time as `ma_device_uninit()`. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. + + +Remarks +------- +You only need to use this function if you want to configure the context differently to it's defaults. You should never use this function if you want to manage +your own context. + +See the documentation for `ma_context_init()` for information on the different context configuration options. + + +See Also +-------- +ma_device_init() +ma_device_uninit() +ma_device_config_init() +ma_context_init() +*/ +MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pContextConfig, const ma_device_config* pConfig, ma_device* pDevice); + +/* +Uninitializes a device. + +This will explicitly stop the device. You do not need to call `ma_device_stop()` beforehand, but it's harmless if you do. + + +Parameters +---------- +pDevice (in) + A pointer to the device to stop. + + +Return Value +------------ +Nothing + + +Thread Safety +------------- +Unsafe. As soon as this API is called the device should be considered undefined. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. Doing this will result in a deadlock. + + +See Also +-------- +ma_device_init() +ma_device_stop() +*/ +MA_API void ma_device_uninit(ma_device* pDevice); + + +/* +Retrieves a pointer to the context that owns the given device. +*/ +MA_API ma_context* ma_device_get_context(ma_device* pDevice); + +/* +Helper function for retrieving the log object associated with the context that owns this device. +*/ +MA_API ma_log* ma_device_get_log(ma_device* pDevice); + + +/* +Retrieves information about the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose information is being retrieved. + +type (in) + The device type. This parameter is required for duplex devices. When retrieving device + information, you are doing so for an individual playback or capture device. + +pDeviceInfo (out) + A pointer to the `ma_device_info` that will receive the device information. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. This should be considered unsafe because it may be calling into the backend which may or +may not be safe. + + +Callback Safety +--------------- +Unsafe. You should avoid calling this in the data callback because it may call into the backend +which may or may not be safe. +*/ +MA_API ma_result ma_device_get_info(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo); + + +/* +Retrieves the name of the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose information is being retrieved. + +type (in) + The device type. This parameter is required for duplex devices. When retrieving device + information, you are doing so for an individual playback or capture device. + +pName (out) + A pointer to the buffer that will receive the name. + +nameCap (in) + The capacity of the output buffer, including space for the null terminator. + +pLengthNotIncludingNullTerminator (out, optional) + A pointer to the variable that will receive the length of the name, not including the null + terminator. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Unsafe. This should be considered unsafe because it may be calling into the backend which may or +may not be safe. + + +Callback Safety +--------------- +Unsafe. You should avoid calling this in the data callback because it may call into the backend +which may or may not be safe. + + +Remarks +------- +If the name does not fully fit into the output buffer, it'll be truncated. You can pass in NULL to +`pName` if you want to first get the length of the name for the purpose of memory allocation of the +output buffer. Allocating a buffer of size `MA_MAX_DEVICE_NAME_LENGTH + 1` should be enough for +most cases and will avoid the need for the inefficiency of calling this function twice. + +This is implemented in terms of `ma_device_get_info()`. +*/ +MA_API ma_result ma_device_get_name(ma_device* pDevice, ma_device_type type, char* pName, size_t nameCap, size_t* pLengthNotIncludingNullTerminator); + + +/* +Starts the device. For playback devices this begins playback. For capture devices it begins recording. + +Use `ma_device_stop()` to stop the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device to start. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. It's safe to call this from any thread with the exception of the callback thread. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. + + +Remarks +------- +For a playback device, this will retrieve an initial chunk of audio data from the client before returning. The reason for this is to ensure there is valid +audio data in the buffer, which needs to be done before the device begins playback. + +This API waits until the backend device has been started for real by the worker thread. It also waits on a mutex for thread-safety. + +Do not call this in any callback. + + +See Also +-------- +ma_device_stop() +*/ +MA_API ma_result ma_device_start(ma_device* pDevice); + +/* +Stops the device. For playback devices this stops playback. For capture devices it stops recording. + +Use `ma_device_start()` to start the device again. + + +Parameters +---------- +pDevice (in) + A pointer to the device to stop. + + +Return Value +------------ +MA_SUCCESS if successful; any other error code otherwise. + + +Thread Safety +------------- +Safe. It's safe to call this from any thread with the exception of the callback thread. + + +Callback Safety +--------------- +Unsafe. It is not safe to call this inside any callback. Doing this will result in a deadlock. + + +Remarks +------- +This API needs to wait on the worker thread to stop the backend device properly before returning. It also waits on a mutex for thread-safety. In addition, some +backends need to wait for the device to finish playback/recording of the current fragment which can take some time (usually proportionate to the buffer size +that was specified at initialization time). + +Backends are required to either pause the stream in-place or drain the buffer if pausing is not possible. The reason for this is that stopping the device and +the resuming it with ma_device_start() (which you might do when your program loses focus) may result in a situation where those samples are never output to the +speakers or received from the microphone which can in turn result in de-syncs. + +Do not call this in any callback. + +This will be called implicitly by `ma_device_uninit()`. + + +See Also +-------- +ma_device_start() +*/ +MA_API ma_result ma_device_stop(ma_device* pDevice); + +/* +Determines whether or not the device is started. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose start state is being retrieved. + + +Return Value +------------ +True if the device is started, false otherwise. + + +Thread Safety +------------- +Safe. If another thread calls `ma_device_start()` or `ma_device_stop()` at this same time as this function is called, there's a very small chance the return +value will be out of sync. + + +Callback Safety +--------------- +Safe. This is implemented as a simple accessor. + + +See Also +-------- +ma_device_start() +ma_device_stop() +*/ +MA_API ma_bool32 ma_device_is_started(const ma_device* pDevice); + + +/* +Retrieves the state of the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose state is being retrieved. + + +Return Value +------------ +The current state of the device. The return value will be one of the following: + + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_uninitialized | Will only be returned if the device is in the middle of initialization. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_stopped | The device is stopped. The initial state of the device after initialization. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_started | The device started and requesting and/or delivering audio data. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_starting | The device is in the process of starting. | + +-------------------------------+------------------------------------------------------------------------------+ + | ma_device_state_stopping | The device is in the process of stopping. | + +-------------------------------+------------------------------------------------------------------------------+ + + +Thread Safety +------------- +Safe. This is implemented as a simple accessor. Note that if the device is started or stopped at the same time as this function is called, +there's a possibility the return value could be out of sync. See remarks. + + +Callback Safety +--------------- +Safe. This is implemented as a simple accessor. + + +Remarks +------- +The general flow of a devices state goes like this: + + ``` + ma_device_init() -> ma_device_state_uninitialized -> ma_device_state_stopped + ma_device_start() -> ma_device_state_starting -> ma_device_state_started + ma_device_stop() -> ma_device_state_stopping -> ma_device_state_stopped + ``` + +When the state of the device is changed with `ma_device_start()` or `ma_device_stop()` at this same time as this function is called, the +value returned by this function could potentially be out of sync. If this is significant to your program you need to implement your own +synchronization. +*/ +MA_API ma_device_state ma_device_get_state(const ma_device* pDevice); + + +/* +Performs post backend initialization routines for setting up internal data conversion. + +This should be called whenever the backend is initialized. The only time this should be called from +outside of miniaudio is if you're implementing a custom backend, and you would only do it if you +are reinitializing the backend due to rerouting or reinitializing for some reason. + + +Parameters +---------- +pDevice [in] + A pointer to the device. + +deviceType [in] + The type of the device that was just reinitialized. + +pPlaybackDescriptor [in] + The descriptor of the playback device containing the internal data format and buffer sizes. + +pPlaybackDescriptor [in] + The descriptor of the capture device containing the internal data format and buffer sizes. + + +Return Value +------------ +MA_SUCCESS if successful; any other error otherwise. + + +Thread Safety +------------- +Unsafe. This will be reinitializing internal data converters which may be in use by another thread. + + +Callback Safety +--------------- +Unsafe. This will be reinitializing internal data converters which may be in use by the callback. + + +Remarks +------- +For a duplex device, you can call this for only one side of the system. This is why the deviceType +is specified as a parameter rather than deriving it from the device. + +You do not need to call this manually unless you are doing a custom backend, in which case you need +only do it if you're manually performing rerouting or reinitialization. +*/ +MA_API ma_result ma_device_post_init(ma_device* pDevice, ma_device_type deviceType, const ma_device_descriptor* pPlaybackDescriptor, const ma_device_descriptor* pCaptureDescriptor); + + +/* +Sets the master volume factor for the device. + +The volume factor must be between 0 (silence) and 1 (full volume). Use `ma_device_set_master_volume_db()` to use decibel notation, where 0 is full volume and +values less than 0 decreases the volume. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose volume is being set. + +volume (in) + The new volume factor. Must be >= 0. + + +Return Value +------------ +MA_SUCCESS if the volume was set successfully. +MA_INVALID_ARGS if pDevice is NULL. +MA_INVALID_ARGS if volume is negative. + + +Thread Safety +------------- +Safe. This just sets a local member of the device object. + + +Callback Safety +--------------- +Safe. If you set the volume in the data callback, that data written to the output buffer will have the new volume applied. + + +Remarks +------- +This applies the volume factor across all channels. + +This does not change the operating system's volume. It only affects the volume for the given `ma_device` object's audio stream. + + +See Also +-------- +ma_device_get_master_volume() +ma_device_set_master_volume_db() +ma_device_get_master_volume_db() +*/ +MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume); + +/* +Retrieves the master volume factor for the device. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose volume factor is being retrieved. + +pVolume (in) + A pointer to the variable that will receive the volume factor. The returned value will be in the range of [0, 1]. + + +Return Value +------------ +MA_SUCCESS if successful. +MA_INVALID_ARGS if pDevice is NULL. +MA_INVALID_ARGS if pVolume is NULL. + + +Thread Safety +------------- +Safe. This just a simple member retrieval. + + +Callback Safety +--------------- +Safe. + + +Remarks +------- +If an error occurs, `*pVolume` will be set to 0. + + +See Also +-------- +ma_device_set_master_volume() +ma_device_set_master_volume_gain_db() +ma_device_get_master_volume_gain_db() +*/ +MA_API ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume); + +/* +Sets the master volume for the device as gain in decibels. + +A gain of 0 is full volume, whereas a gain of < 0 will decrease the volume. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose gain is being set. + +gainDB (in) + The new volume as gain in decibels. Must be less than or equal to 0, where 0 is full volume and anything less than 0 decreases the volume. + + +Return Value +------------ +MA_SUCCESS if the volume was set successfully. +MA_INVALID_ARGS if pDevice is NULL. +MA_INVALID_ARGS if the gain is > 0. + + +Thread Safety +------------- +Safe. This just sets a local member of the device object. + + +Callback Safety +--------------- +Safe. If you set the volume in the data callback, that data written to the output buffer will have the new volume applied. + + +Remarks +------- +This applies the gain across all channels. + +This does not change the operating system's volume. It only affects the volume for the given `ma_device` object's audio stream. + + +See Also +-------- +ma_device_get_master_volume_gain_db() +ma_device_set_master_volume() +ma_device_get_master_volume() +*/ +MA_API ma_result ma_device_set_master_volume_db(ma_device* pDevice, float gainDB); + +/* +Retrieves the master gain in decibels. + + +Parameters +---------- +pDevice (in) + A pointer to the device whose gain is being retrieved. + +pGainDB (in) + A pointer to the variable that will receive the gain in decibels. The returned value will be <= 0. + + +Return Value +------------ +MA_SUCCESS if successful. +MA_INVALID_ARGS if pDevice is NULL. +MA_INVALID_ARGS if pGainDB is NULL. + + +Thread Safety +------------- +Safe. This just a simple member retrieval. + + +Callback Safety +--------------- +Safe. + + +Remarks +------- +If an error occurs, `*pGainDB` will be set to 0. + + +See Also +-------- +ma_device_set_master_volume_db() +ma_device_set_master_volume() +ma_device_get_master_volume() +*/ +MA_API ma_result ma_device_get_master_volume_db(ma_device* pDevice, float* pGainDB); + + +/* +Called from the data callback of asynchronous backends to allow miniaudio to process the data and fire the miniaudio data callback. + + +Parameters +---------- +pDevice (in) + A pointer to device whose processing the data callback. + +pOutput (out) + A pointer to the buffer that will receive the output PCM frame data. On a playback device this must not be NULL. On a duplex device + this can be NULL, in which case pInput must not be NULL. + +pInput (in) + A pointer to the buffer containing input PCM frame data. On a capture device this must not be NULL. On a duplex device this can be + NULL, in which case `pOutput` must not be NULL. + +frameCount (in) + The number of frames being processed. + + +Return Value +------------ +MA_SUCCESS if successful; any other result code otherwise. + + +Thread Safety +------------- +This function should only ever be called from the internal data callback of the backend. It is safe to call this simultaneously between a +playback and capture device in duplex setups. + + +Callback Safety +--------------- +Do not call this from the miniaudio data callback. It should only ever be called from the internal data callback of the backend. + + +Remarks +------- +If both `pOutput` and `pInput` are NULL, and error will be returned. In duplex scenarios, both `pOutput` and `pInput` can be non-NULL, in +which case `pInput` will be processed first, followed by `pOutput`. + +If you are implementing a custom backend, and that backend uses a callback for data delivery, you'll need to call this from inside that +callback. +*/ +MA_API ma_result ma_device_handle_backend_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); + + +/* +Calculates an appropriate buffer size from a descriptor, native sample rate and performance profile. + +This function is used by backends for helping determine an appropriately sized buffer to use with +the device depending on the values of `periodSizeInFrames` and `periodSizeInMilliseconds` in the +`pDescriptor` object. Since buffer size calculations based on time depends on the sample rate, a +best guess at the device's native sample rate is also required which is where `nativeSampleRate` +comes in. In addition, the performance profile is also needed for cases where both the period size +in frames and milliseconds are both zero. + + +Parameters +---------- +pDescriptor (in) + A pointer to device descriptor whose `periodSizeInFrames` and `periodSizeInMilliseconds` members + will be used for the calculation of the buffer size. + +nativeSampleRate (in) + The device's native sample rate. This is only ever used when the `periodSizeInFrames` member of + `pDescriptor` is zero. In this case, `periodSizeInMilliseconds` will be used instead, in which + case a sample rate is required to convert to a size in frames. + +performanceProfile (in) + When both the `periodSizeInFrames` and `periodSizeInMilliseconds` members of `pDescriptor` are + zero, miniaudio will fall back to a buffer size based on the performance profile. The profile + to use for this calculation is determine by this parameter. + + +Return Value +------------ +The calculated buffer size in frames. + + +Thread Safety +------------- +This is safe so long as nothing modifies `pDescriptor` at the same time. However, this function +should only ever be called from within the backend's device initialization routine and therefore +shouldn't have any multithreading concerns. + + +Callback Safety +--------------- +This is safe to call within the data callback, but there is no reason to ever do this. + + +Remarks +------- +If `nativeSampleRate` is zero, this function will fall back to `pDescriptor->sampleRate`. If that +is also zero, `MA_DEFAULT_SAMPLE_RATE` will be used instead. +*/ +MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_descriptor(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile); + + + +/* +Retrieves a friendly name for a backend. +*/ +MA_API const char* ma_get_backend_name(ma_backend backend); + +/* +Retrieves the backend enum from the given name. +*/ +MA_API ma_result ma_get_backend_from_name(const char* pBackendName, ma_backend* pBackend); + +/* +Determines whether or not the given backend is available by the compilation environment. +*/ +MA_API ma_bool32 ma_is_backend_enabled(ma_backend backend); + +/* +Retrieves compile-time enabled backends. + + +Parameters +---------- +pBackends (out, optional) + A pointer to the buffer that will receive the enabled backends. Set to NULL to retrieve the backend count. Setting + the capacity of the buffer to `MA_BUFFER_COUNT` will guarantee it's large enough for all backends. + +backendCap (in) + The capacity of the `pBackends` buffer. + +pBackendCount (out) + A pointer to the variable that will receive the enabled backend count. + + +Return Value +------------ +MA_SUCCESS if successful. +MA_INVALID_ARGS if `pBackendCount` is NULL. +MA_NO_SPACE if the capacity of `pBackends` is not large enough. + +If `MA_NO_SPACE` is returned, the `pBackends` buffer will be filled with `*pBackendCount` values. + + +Thread Safety +------------- +Safe. + + +Callback Safety +--------------- +Safe. + + +Remarks +------- +If you want to retrieve the number of backends so you can determine the capacity of `pBackends` buffer, you can call +this function with `pBackends` set to NULL. + +This will also enumerate the null backend. If you don't want to include this you need to check for `ma_backend_null` +when you enumerate over the returned backends and handle it appropriately. Alternatively, you can disable it at +compile time with `MA_NO_NULL`. + +The returned backends are determined based on compile time settings, not the platform it's currently running on. For +example, PulseAudio will be returned if it was enabled at compile time, even when the user doesn't actually have +PulseAudio installed. + + +Example 1 +--------- +The example below retrieves the enabled backend count using a fixed sized buffer allocated on the stack. The buffer is +given a capacity of `MA_BACKEND_COUNT` which will guarantee it'll be large enough to store all available backends. +Since `MA_BACKEND_COUNT` is always a relatively small value, this should be suitable for most scenarios. + +``` +ma_backend enabledBackends[MA_BACKEND_COUNT]; +size_t enabledBackendCount; + +result = ma_get_enabled_backends(enabledBackends, MA_BACKEND_COUNT, &enabledBackendCount); +if (result != MA_SUCCESS) { + // Failed to retrieve enabled backends. Should never happen in this example since all inputs are valid. +} +``` + + +See Also +-------- +ma_is_backend_enabled() +*/ +MA_API ma_result ma_get_enabled_backends(ma_backend* pBackends, size_t backendCap, size_t* pBackendCount); + +/* +Determines whether or not loopback mode is support by a backend. +*/ +MA_API ma_bool32 ma_is_loopback_supported(ma_backend backend); + +#endif /* MA_NO_DEVICE_IO */ + + + +/************************************************************************************************************************************************************ + +Utilities + +************************************************************************************************************************************************************/ + +/* +Calculates a buffer size in milliseconds from the specified number of frames and sample rate. +*/ +MA_API ma_uint32 ma_calculate_buffer_size_in_milliseconds_from_frames(ma_uint32 bufferSizeInFrames, ma_uint32 sampleRate); + +/* +Calculates a buffer size in frames from the specified number of milliseconds and sample rate. +*/ +MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_milliseconds(ma_uint32 bufferSizeInMilliseconds, ma_uint32 sampleRate); + +/* +Copies PCM frames from one buffer to another. +*/ +MA_API void ma_copy_pcm_frames(void* dst, const void* src, ma_uint64 frameCount, ma_format format, ma_uint32 channels); + +/* +Copies silent frames into the given buffer. + +Remarks +------- +For all formats except `ma_format_u8`, the output buffer will be filled with 0. For `ma_format_u8` it will be filled with 128. The reason for this is that it +makes more sense for the purpose of mixing to initialize it to the center point. +*/ +MA_API void ma_silence_pcm_frames(void* p, ma_uint64 frameCount, ma_format format, ma_uint32 channels); + + +/* +Offsets a pointer by the specified number of PCM frames. +*/ +MA_API void* ma_offset_pcm_frames_ptr(void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels); +MA_API const void* ma_offset_pcm_frames_const_ptr(const void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels); +static MA_INLINE float* ma_offset_pcm_frames_ptr_f32(float* p, ma_uint64 offsetInFrames, ma_uint32 channels) { return (float*)ma_offset_pcm_frames_ptr((void*)p, offsetInFrames, ma_format_f32, channels); } +static MA_INLINE const float* ma_offset_pcm_frames_const_ptr_f32(const float* p, ma_uint64 offsetInFrames, ma_uint32 channels) { return (const float*)ma_offset_pcm_frames_const_ptr((const void*)p, offsetInFrames, ma_format_f32, channels); } + + +/* +Clips samples. +*/ +MA_API void ma_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count); +MA_API void ma_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count); +MA_API void ma_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels); + +/* +Helper for applying a volume factor to samples. + +Note that the source and destination buffers can be the same, in which case it'll perform the operation in-place. +*/ +MA_API void ma_copy_and_apply_volume_factor_u8(ma_uint8* pSamplesOut, const ma_uint8* pSamplesIn, ma_uint64 sampleCount, float factor); +MA_API void ma_copy_and_apply_volume_factor_s16(ma_int16* pSamplesOut, const ma_int16* pSamplesIn, ma_uint64 sampleCount, float factor); +MA_API void ma_copy_and_apply_volume_factor_s24(void* pSamplesOut, const void* pSamplesIn, ma_uint64 sampleCount, float factor); +MA_API void ma_copy_and_apply_volume_factor_s32(ma_int32* pSamplesOut, const ma_int32* pSamplesIn, ma_uint64 sampleCount, float factor); +MA_API void ma_copy_and_apply_volume_factor_f32(float* pSamplesOut, const float* pSamplesIn, ma_uint64 sampleCount, float factor); + +MA_API void ma_apply_volume_factor_u8(ma_uint8* pSamples, ma_uint64 sampleCount, float factor); +MA_API void ma_apply_volume_factor_s16(ma_int16* pSamples, ma_uint64 sampleCount, float factor); +MA_API void ma_apply_volume_factor_s24(void* pSamples, ma_uint64 sampleCount, float factor); +MA_API void ma_apply_volume_factor_s32(ma_int32* pSamples, ma_uint64 sampleCount, float factor); +MA_API void ma_apply_volume_factor_f32(float* pSamples, ma_uint64 sampleCount, float factor); + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pFramesOut, const ma_uint8* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pFramesOut, const ma_int16* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pFramesOut, const ma_int32* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor); + +MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_apply_volume_factor_pcm_frames_s16(ma_int16* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_apply_volume_factor_pcm_frames_s24(void* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor); +MA_API void ma_apply_volume_factor_pcm_frames(void* pFrames, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor); + +MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains); + + +MA_API void ma_copy_and_apply_volume_and_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count, float volume); +MA_API void ma_copy_and_apply_volume_and_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float volume); + + +/* +Helper for converting a linear factor to gain in decibels. +*/ +MA_API float ma_volume_linear_to_db(float factor); + +/* +Helper for converting gain in decibels to a linear factor. +*/ +MA_API float ma_volume_db_to_linear(float gain); + + +/* +Mixes the specified number of frames in floating point format with a volume factor. + +This will run on an optimized path when the volume is equal to 1. +*/ +MA_API ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume); + + + + +/************************************************************************************************************************************************************ + +VFS +=== + +The VFS object (virtual file system) is what's used to customize file access. This is useful in cases where stdio FILE* based APIs may not be entirely +appropriate for a given situation. + +************************************************************************************************************************************************************/ +typedef void ma_vfs; +typedef ma_handle ma_vfs_file; + +typedef enum +{ + MA_OPEN_MODE_READ = 0x00000001, + MA_OPEN_MODE_WRITE = 0x00000002 +} ma_open_mode_flags; + +typedef enum +{ + ma_seek_origin_start, + ma_seek_origin_current, + ma_seek_origin_end /* Not used by decoders. */ +} ma_seek_origin; + +typedef struct +{ + ma_uint64 sizeInBytes; +} ma_file_info; + +typedef struct +{ + ma_result (* onOpen) (ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); + ma_result (* onOpenW)(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); + ma_result (* onClose)(ma_vfs* pVFS, ma_vfs_file file); + ma_result (* onRead) (ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead); + ma_result (* onWrite)(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten); + ma_result (* onSeek) (ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin); + ma_result (* onTell) (ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor); + ma_result (* onInfo) (ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo); +} ma_vfs_callbacks; + +MA_API ma_result ma_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); +MA_API ma_result ma_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile); +MA_API ma_result ma_vfs_close(ma_vfs* pVFS, ma_vfs_file file); +MA_API ma_result ma_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead); +MA_API ma_result ma_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten); +MA_API ma_result ma_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin); +MA_API ma_result ma_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor); +MA_API ma_result ma_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo); +MA_API ma_result ma_vfs_open_and_read_file(ma_vfs* pVFS, const char* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks); + +typedef struct +{ + ma_vfs_callbacks cb; + ma_allocation_callbacks allocationCallbacks; /* Only used for the wchar_t version of open() on non-Windows platforms. */ +} ma_default_vfs; + +MA_API ma_result ma_default_vfs_init(ma_default_vfs* pVFS, const ma_allocation_callbacks* pAllocationCallbacks); + + + +typedef ma_result (* ma_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead); +typedef ma_result (* ma_seek_proc)(void* pUserData, ma_int64 offset, ma_seek_origin origin); +typedef ma_result (* ma_tell_proc)(void* pUserData, ma_int64* pCursor); + + + +#if !defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING) +typedef enum +{ + ma_encoding_format_unknown = 0, + ma_encoding_format_wav, + ma_encoding_format_flac, + ma_encoding_format_mp3, + ma_encoding_format_vorbis +} ma_encoding_format; +#endif + +/************************************************************************************************************************************************************ + +Decoding +======== + +Decoders are independent of the main device API. Decoding APIs can be called freely inside the device's data callback, but they are not thread safe unless +you do your own synchronization. + +************************************************************************************************************************************************************/ +#ifndef MA_NO_DECODING +typedef struct ma_decoder ma_decoder; + + +typedef struct +{ + ma_format preferredFormat; + ma_uint32 seekPointCount; /* Set to > 0 to generate a seektable if the decoding backend supports it. */ +} ma_decoding_backend_config; + +MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat, ma_uint32 seekPointCount); + + +typedef struct +{ + ma_result (* onInit )(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); + ma_result (* onInitFile )(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ + ma_result (* onInitFileW )(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ + ma_result (* onInitMemory)(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend); /* Optional. */ + void (* onUninit )(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks); +} ma_decoding_backend_vtable; + + +typedef ma_result (* ma_decoder_read_proc)(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead); /* Returns the number of bytes read. */ +typedef ma_result (* ma_decoder_seek_proc)(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin); +typedef ma_result (* ma_decoder_tell_proc)(ma_decoder* pDecoder, ma_int64* pCursor); + +typedef struct +{ + ma_format format; /* Set to 0 or ma_format_unknown to use the stream's internal format. */ + ma_uint32 channels; /* Set to 0 to use the stream's internal channels. */ + ma_uint32 sampleRate; /* Set to 0 to use the stream's internal sample rate. */ + ma_channel* pChannelMap; + ma_channel_mix_mode channelMixMode; + ma_dither_mode ditherMode; + ma_resampler_config resampling; + ma_allocation_callbacks allocationCallbacks; + ma_encoding_format encodingFormat; + ma_uint32 seekPointCount; /* When set to > 0, specifies the number of seek points to use for the generation of a seek table. Not all decoding backends support this. */ + ma_decoding_backend_vtable** ppCustomBackendVTables; + ma_uint32 customBackendCount; + void* pCustomBackendUserData; +} ma_decoder_config; + +struct ma_decoder +{ + ma_data_source_base ds; + ma_data_source* pBackend; /* The decoding backend we'll be pulling data from. */ + const ma_decoding_backend_vtable* pBackendVTable; /* The vtable for the decoding backend. This needs to be stored so we can access the onUninit() callback. */ + void* pBackendUserData; + ma_decoder_read_proc onRead; + ma_decoder_seek_proc onSeek; + ma_decoder_tell_proc onTell; + void* pUserData; + ma_uint64 readPointerInPCMFrames; /* In output sample rate. Used for keeping track of how many frames are available for decoding. */ + ma_format outputFormat; + ma_uint32 outputChannels; + ma_uint32 outputSampleRate; + ma_data_converter converter; /* Data conversion is achieved by running frames through this. */ + void* pInputCache; /* In input format. Can be null if it's not needed. */ + ma_uint64 inputCacheCap; /* The capacity of the input cache. */ + ma_uint64 inputCacheConsumed; /* The number of frames that have been consumed in the cache. Used for determining the next valid frame. */ + ma_uint64 inputCacheRemaining; /* The number of valid frames remaining in the cahce. */ + ma_allocation_callbacks allocationCallbacks; + union + { + struct + { + ma_vfs* pVFS; + ma_vfs_file file; + } vfs; + struct + { + const ma_uint8* pData; + size_t dataSize; + size_t currentReadPos; + } memory; /* Only used for decoders that were opened against a block of memory. */ + } data; +}; + +MA_API ma_decoder_config ma_decoder_config_init(ma_format outputFormat, ma_uint32 outputChannels, ma_uint32 outputSampleRate); +MA_API ma_decoder_config ma_decoder_config_init_default(void); + +MA_API ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder); +MA_API ma_result ma_decoder_init_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder); +MA_API ma_result ma_decoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); +MA_API ma_result ma_decoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); +MA_API ma_result ma_decoder_init_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); +MA_API ma_result ma_decoder_init_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder); + +/* +Uninitializes a decoder. +*/ +MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder); + +/* +Reads PCM frames from the given decoder. + +This is not thread safe without your own synchronization. +*/ +MA_API ma_result ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); + +/* +Seeks to a PCM frame based on it's absolute index. + +This is not thread safe without your own synchronization. +*/ +MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex); + +/* +Retrieves the decoder's output data format. +*/ +MA_API ma_result ma_decoder_get_data_format(ma_decoder* pDecoder, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); + +/* +Retrieves the current position of the read cursor in PCM frames. +*/ +MA_API ma_result ma_decoder_get_cursor_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pCursor); + +/* +Retrieves the length of the decoder in PCM frames. + +Do not call this on streams of an undefined length, such as internet radio. + +If the length is unknown or an error occurs, 0 will be returned. + +This will always return 0 for Vorbis decoders. This is due to a limitation with stb_vorbis in push mode which is what miniaudio +uses internally. + +For MP3's, this will decode the entire file. Do not call this in time critical scenarios. + +This function is not thread safe without your own synchronization. +*/ +MA_API ma_result ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pLength); + +/* +Retrieves the number of frames that can be read before reaching the end. + +This calls `ma_decoder_get_length_in_pcm_frames()` so you need to be aware of the rules for that function, in +particular ensuring you do not call it on streams of an undefined length, such as internet radio. + +If the total length of the decoder cannot be retrieved, such as with Vorbis decoders, `MA_NOT_IMPLEMENTED` will be +returned. +*/ +MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64* pAvailableFrames); + +/* +Helper for opening and decoding a file into a heap allocated block of memory. Free the returned pointer with ma_free(). On input, +pConfig should be set to what you want. On output it will be set to what you got. +*/ +MA_API ma_result ma_decode_from_vfs(ma_vfs* pVFS, const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); +MA_API ma_result ma_decode_file(const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); +MA_API ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut); + +#endif /* MA_NO_DECODING */ + + +/************************************************************************************************************************************************************ + +Encoding +======== + +Encoders do not perform any format conversion for you. If your target format does not support the format, and error will be returned. + +************************************************************************************************************************************************************/ +#ifndef MA_NO_ENCODING +typedef struct ma_encoder ma_encoder; + +typedef ma_result (* ma_encoder_write_proc) (ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite, size_t* pBytesWritten); +typedef ma_result (* ma_encoder_seek_proc) (ma_encoder* pEncoder, ma_int64 offset, ma_seek_origin origin); +typedef ma_result (* ma_encoder_init_proc) (ma_encoder* pEncoder); +typedef void (* ma_encoder_uninit_proc) (ma_encoder* pEncoder); +typedef ma_result (* ma_encoder_write_pcm_frames_proc)(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten); + +typedef struct +{ + ma_encoding_format encodingFormat; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_allocation_callbacks allocationCallbacks; +} ma_encoder_config; + +MA_API ma_encoder_config ma_encoder_config_init(ma_encoding_format encodingFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); + +struct ma_encoder +{ + ma_encoder_config config; + ma_encoder_write_proc onWrite; + ma_encoder_seek_proc onSeek; + ma_encoder_init_proc onInit; + ma_encoder_uninit_proc onUninit; + ma_encoder_write_pcm_frames_proc onWritePCMFrames; + void* pUserData; + void* pInternalEncoder; + union + { + struct + { + ma_vfs* pVFS; + ma_vfs_file file; + } vfs; + } data; +}; + +MA_API ma_result ma_encoder_init(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API ma_result ma_encoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API ma_result ma_encoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API ma_result ma_encoder_init_file(const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API ma_result ma_encoder_init_file_w(const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder); +MA_API void ma_encoder_uninit(ma_encoder* pEncoder); +MA_API ma_result ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten); + +#endif /* MA_NO_ENCODING */ + + +/************************************************************************************************************************************************************ + +Generation + +************************************************************************************************************************************************************/ +#ifndef MA_NO_GENERATION +typedef enum +{ + ma_waveform_type_sine, + ma_waveform_type_square, + ma_waveform_type_triangle, + ma_waveform_type_sawtooth +} ma_waveform_type; + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_waveform_type type; + double amplitude; + double frequency; +} ma_waveform_config; + +MA_API ma_waveform_config ma_waveform_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_waveform_type type, double amplitude, double frequency); + +typedef struct +{ + ma_data_source_base ds; + ma_waveform_config config; + double advance; + double time; +} ma_waveform; + +MA_API ma_result ma_waveform_init(const ma_waveform_config* pConfig, ma_waveform* pWaveform); +MA_API void ma_waveform_uninit(ma_waveform* pWaveform); +MA_API ma_result ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 frameIndex); +MA_API ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude); +MA_API ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency); +MA_API ma_result ma_waveform_set_type(ma_waveform* pWaveform, ma_waveform_type type); +MA_API ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate); + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + double dutyCycle; + double amplitude; + double frequency; +} ma_pulsewave_config; + +MA_API ma_pulsewave_config ma_pulsewave_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double dutyCycle, double amplitude, double frequency); + +typedef struct +{ + ma_waveform waveform; + ma_pulsewave_config config; +} ma_pulsewave; + +MA_API ma_result ma_pulsewave_init(const ma_pulsewave_config* pConfig, ma_pulsewave* pWaveform); +MA_API void ma_pulsewave_uninit(ma_pulsewave* pWaveform); +MA_API ma_result ma_pulsewave_read_pcm_frames(ma_pulsewave* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_pulsewave_seek_to_pcm_frame(ma_pulsewave* pWaveform, ma_uint64 frameIndex); +MA_API ma_result ma_pulsewave_set_amplitude(ma_pulsewave* pWaveform, double amplitude); +MA_API ma_result ma_pulsewave_set_frequency(ma_pulsewave* pWaveform, double frequency); +MA_API ma_result ma_pulsewave_set_sample_rate(ma_pulsewave* pWaveform, ma_uint32 sampleRate); +MA_API ma_result ma_pulsewave_set_duty_cycle(ma_pulsewave* pWaveform, double dutyCycle); + +typedef enum +{ + ma_noise_type_white, + ma_noise_type_pink, + ma_noise_type_brownian +} ma_noise_type; + + +typedef struct +{ + ma_format format; + ma_uint32 channels; + ma_noise_type type; + ma_int32 seed; + double amplitude; + ma_bool32 duplicateChannels; +} ma_noise_config; + +MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels, ma_noise_type type, ma_int32 seed, double amplitude); + +typedef struct +{ + ma_data_source_vtable ds; + ma_noise_config config; + ma_lcg lcg; + union + { + struct + { + double** bin; + double* accumulation; + ma_uint32* counter; + } pink; + struct + { + double* accumulation; + } brownian; + } state; + + /* Memory management. */ + void* _pHeap; + ma_bool32 _ownsHeap; +} ma_noise; + +MA_API ma_result ma_noise_get_heap_size(const ma_noise_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_noise_init_preallocated(const ma_noise_config* pConfig, void* pHeap, ma_noise* pNoise); +MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_noise* pNoise); +MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude); +MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed); +MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type); + +#endif /* MA_NO_GENERATION */ + + + +/************************************************************************************************************************************************************ + +Resource Manager + +************************************************************************************************************************************************************/ +/* The resource manager cannot be enabled if there is no decoder. */ +#if !defined(MA_NO_RESOURCE_MANAGER) && defined(MA_NO_DECODING) +#define MA_NO_RESOURCE_MANAGER +#endif + +#ifndef MA_NO_RESOURCE_MANAGER +typedef struct ma_resource_manager ma_resource_manager; +typedef struct ma_resource_manager_data_buffer_node ma_resource_manager_data_buffer_node; +typedef struct ma_resource_manager_data_buffer ma_resource_manager_data_buffer; +typedef struct ma_resource_manager_data_stream ma_resource_manager_data_stream; +typedef struct ma_resource_manager_data_source ma_resource_manager_data_source; + +typedef enum +{ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM = 0x00000001, /* When set, does not load the entire data source in memory. Disk I/O will happen on job threads. */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE = 0x00000002, /* Decode data before storing in memory. When set, decoding is done at the resource manager level rather than the mixing thread. Results in faster mixing, but higher memory usage. */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC = 0x00000004, /* When set, the resource manager will load the data source asynchronously. */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT = 0x00000008, /* When set, waits for initialization of the underlying data source before returning from ma_resource_manager_data_source_init(). */ + MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH = 0x00000010 /* Gives the resource manager a hint that the length of the data source is unknown and calling `ma_data_source_get_length_in_pcm_frames()` should be avoided. */ +} ma_resource_manager_data_source_flags; + + +/* +Pipeline notifications used by the resource manager. Made up of both an async notification and a fence, both of which are optional. +*/ +typedef struct +{ + ma_async_notification* pNotification; + ma_fence* pFence; +} ma_resource_manager_pipeline_stage_notification; + +typedef struct +{ + ma_resource_manager_pipeline_stage_notification init; /* Initialization of the decoder. */ + ma_resource_manager_pipeline_stage_notification done; /* Decoding fully completed. */ +} ma_resource_manager_pipeline_notifications; + +MA_API ma_resource_manager_pipeline_notifications ma_resource_manager_pipeline_notifications_init(void); + + + +/* BEGIN BACKWARDS COMPATIBILITY */ +/* TODO: Remove this block in version 0.12. */ +#if 1 +#define ma_resource_manager_job ma_job +#define ma_resource_manager_job_init ma_job_init +#define MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_FLAG_NON_BLOCKING MA_JOB_QUEUE_FLAG_NON_BLOCKING +#define ma_resource_manager_job_queue_config ma_job_queue_config +#define ma_resource_manager_job_queue_config_init ma_job_queue_config_init +#define ma_resource_manager_job_queue ma_job_queue +#define ma_resource_manager_job_queue_get_heap_size ma_job_queue_get_heap_size +#define ma_resource_manager_job_queue_init_preallocated ma_job_queue_init_preallocated +#define ma_resource_manager_job_queue_init ma_job_queue_init +#define ma_resource_manager_job_queue_uninit ma_job_queue_uninit +#define ma_resource_manager_job_queue_post ma_job_queue_post +#define ma_resource_manager_job_queue_next ma_job_queue_next +#endif +/* END BACKWARDS COMPATIBILITY */ + + + + +/* Maximum job thread count will be restricted to this, but this may be removed later and replaced with a heap allocation thereby removing any limitation. */ +#ifndef MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT +#define MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT 64 +#endif + +typedef enum +{ + /* Indicates ma_resource_manager_next_job() should not block. Only valid when the job thread count is 0. */ + MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING = 0x00000001, + + /* Disables any kind of multithreading. Implicitly enables MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING. */ + MA_RESOURCE_MANAGER_FLAG_NO_THREADING = 0x00000002 +} ma_resource_manager_flags; + +typedef struct +{ + const char* pFilePath; + const wchar_t* pFilePathW; + const ma_resource_manager_pipeline_notifications* pNotifications; + ma_uint64 initialSeekPointInPCMFrames; + ma_uint64 rangeBegInPCMFrames; + ma_uint64 rangeEndInPCMFrames; + ma_uint64 loopPointBegInPCMFrames; + ma_uint64 loopPointEndInPCMFrames; + ma_bool32 isLooping; + ma_uint32 flags; +} ma_resource_manager_data_source_config; + +MA_API ma_resource_manager_data_source_config ma_resource_manager_data_source_config_init(void); + + +typedef enum +{ + ma_resource_manager_data_supply_type_unknown = 0, /* Used for determining whether or the data supply has been initialized. */ + ma_resource_manager_data_supply_type_encoded, /* Data supply is an encoded buffer. Connector is ma_decoder. */ + ma_resource_manager_data_supply_type_decoded, /* Data supply is a decoded buffer. Connector is ma_audio_buffer. */ + ma_resource_manager_data_supply_type_decoded_paged /* Data supply is a linked list of decoded buffers. Connector is ma_paged_audio_buffer. */ +} ma_resource_manager_data_supply_type; + +typedef struct +{ + MA_ATOMIC(4, ma_resource_manager_data_supply_type) type; /* Read and written from different threads so needs to be accessed atomically. */ + union + { + struct + { + const void* pData; + size_t sizeInBytes; + } encoded; + struct + { + const void* pData; + ma_uint64 totalFrameCount; + ma_uint64 decodedFrameCount; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + } decoded; + struct + { + ma_paged_audio_buffer_data data; + ma_uint64 decodedFrameCount; + ma_uint32 sampleRate; + } decodedPaged; + } backend; +} ma_resource_manager_data_supply; + +struct ma_resource_manager_data_buffer_node +{ + ma_uint32 hashedName32; /* The hashed name. This is the key. */ + ma_uint32 refCount; + MA_ATOMIC(4, ma_result) result; /* Result from asynchronous loading. When loading set to MA_BUSY. When fully loaded set to MA_SUCCESS. When deleting set to MA_UNAVAILABLE. */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ + ma_bool32 isDataOwnedByResourceManager; /* Set to true when the underlying data buffer was allocated the resource manager. Set to false if it is owned by the application (via ma_resource_manager_register_*()). */ + ma_resource_manager_data_supply data; + ma_resource_manager_data_buffer_node* pParent; + ma_resource_manager_data_buffer_node* pChildLo; + ma_resource_manager_data_buffer_node* pChildHi; +}; + +struct ma_resource_manager_data_buffer +{ + ma_data_source_base ds; /* Base data source. A data buffer is a data source. */ + ma_resource_manager* pResourceManager; /* A pointer to the resource manager that owns this buffer. */ + ma_resource_manager_data_buffer_node* pNode; /* The data node. This is reference counted and is what supplies the data. */ + ma_uint32 flags; /* The flags that were passed used to initialize the buffer. */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ + ma_uint64 seekTargetInPCMFrames; /* Only updated by the public API. Never written nor read from the job thread. */ + ma_bool32 seekToCursorOnNextRead; /* On the next read we need to seek to the frame cursor. */ + MA_ATOMIC(4, ma_result) result; /* Keeps track of a result of decoding. Set to MA_BUSY while the buffer is still loading. Set to MA_SUCCESS when loading is finished successfully. Otherwise set to some other code. */ + MA_ATOMIC(4, ma_bool32) isLooping; /* Can be read and written by different threads at the same time. Must be used atomically. */ + ma_atomic_bool32 isConnectorInitialized; /* Used for asynchronous loading to ensure we don't try to initialize the connector multiple times while waiting for the node to fully load. */ + union + { + ma_decoder decoder; /* Supply type is ma_resource_manager_data_supply_type_encoded */ + ma_audio_buffer buffer; /* Supply type is ma_resource_manager_data_supply_type_decoded */ + ma_paged_audio_buffer pagedBuffer; /* Supply type is ma_resource_manager_data_supply_type_decoded_paged */ + } connector; /* Connects this object to the node's data supply. */ +}; + +struct ma_resource_manager_data_stream +{ + ma_data_source_base ds; /* Base data source. A data stream is a data source. */ + ma_resource_manager* pResourceManager; /* A pointer to the resource manager that owns this data stream. */ + ma_uint32 flags; /* The flags that were passed used to initialize the stream. */ + ma_decoder decoder; /* Used for filling pages with data. This is only ever accessed by the job thread. The public API should never touch this. */ + ma_bool32 isDecoderInitialized; /* Required for determining whether or not the decoder should be uninitialized in MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM. */ + ma_uint64 totalLengthInPCMFrames; /* This is calculated when first loaded by the MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM. */ + ma_uint32 relativeCursor; /* The playback cursor, relative to the current page. Only ever accessed by the public API. Never accessed by the job thread. */ + MA_ATOMIC(8, ma_uint64) absoluteCursor; /* The playback cursor, in absolute position starting from the start of the file. */ + ma_uint32 currentPageIndex; /* Toggles between 0 and 1. Index 0 is the first half of pPageData. Index 1 is the second half. Only ever accessed by the public API. Never accessed by the job thread. */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ + + /* Written by the public API, read by the job thread. */ + MA_ATOMIC(4, ma_bool32) isLooping; /* Whether or not the stream is looping. It's important to set the looping flag at the data stream level for smooth loop transitions. */ + + /* Written by the job thread, read by the public API. */ + void* pPageData; /* Buffer containing the decoded data of each page. Allocated once at initialization time. */ + MA_ATOMIC(4, ma_uint32) pageFrameCount[2]; /* The number of valid PCM frames in each page. Used to determine the last valid frame. */ + + /* Written and read by both the public API and the job thread. These must be atomic. */ + MA_ATOMIC(4, ma_result) result; /* Result from asynchronous loading. When loading set to MA_BUSY. When initialized set to MA_SUCCESS. When deleting set to MA_UNAVAILABLE. If an error occurs when loading, set to an error code. */ + MA_ATOMIC(4, ma_bool32) isDecoderAtEnd; /* Whether or not the decoder has reached the end. */ + MA_ATOMIC(4, ma_bool32) isPageValid[2]; /* Booleans to indicate whether or not a page is valid. Set to false by the public API, set to true by the job thread. Set to false as the pages are consumed, true when they are filled. */ + MA_ATOMIC(4, ma_bool32) seekCounter; /* When 0, no seeking is being performed. When > 0, a seek is being performed and reading should be delayed with MA_BUSY. */ +}; + +struct ma_resource_manager_data_source +{ + union + { + ma_resource_manager_data_buffer buffer; + ma_resource_manager_data_stream stream; + } backend; /* Must be the first item because we need the first item to be the data source callbacks for the buffer or stream. */ + + ma_uint32 flags; /* The flags that were passed in to ma_resource_manager_data_source_init(). */ + MA_ATOMIC(4, ma_uint32) executionCounter; /* For allocating execution orders for jobs. */ + MA_ATOMIC(4, ma_uint32) executionPointer; /* For managing the order of execution for asynchronous jobs relating to this object. Incremented as jobs complete processing. */ +}; + +typedef struct +{ + ma_allocation_callbacks allocationCallbacks; + ma_log* pLog; + ma_format decodedFormat; /* The decoded format to use. Set to ma_format_unknown (default) to use the file's native format. */ + ma_uint32 decodedChannels; /* The decoded channel count to use. Set to 0 (default) to use the file's native channel count. */ + ma_uint32 decodedSampleRate; /* the decoded sample rate to use. Set to 0 (default) to use the file's native sample rate. */ + ma_uint32 jobThreadCount; /* Set to 0 if you want to self-manage your job threads. Defaults to 1. */ + size_t jobThreadStackSize; + ma_uint32 jobQueueCapacity; /* The maximum number of jobs that can fit in the queue at a time. Defaults to MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY. Cannot be zero. */ + ma_uint32 flags; + ma_vfs* pVFS; /* Can be NULL in which case defaults will be used. */ + ma_decoding_backend_vtable** ppCustomDecodingBackendVTables; + ma_uint32 customDecodingBackendCount; + void* pCustomDecodingBackendUserData; +} ma_resource_manager_config; + +MA_API ma_resource_manager_config ma_resource_manager_config_init(void); + +struct ma_resource_manager +{ + ma_resource_manager_config config; + ma_resource_manager_data_buffer_node* pRootDataBufferNode; /* The root buffer in the binary tree. */ +#ifndef MA_NO_THREADING + ma_mutex dataBufferBSTLock; /* For synchronizing access to the data buffer binary tree. */ + ma_thread jobThreads[MA_RESOURCE_MANAGER_MAX_JOB_THREAD_COUNT]; /* The threads for executing jobs. */ +#endif + ma_job_queue jobQueue; /* Multi-consumer, multi-producer job queue for managing jobs for asynchronous decoding and streaming. */ + ma_default_vfs defaultVFS; /* Only used if a custom VFS is not specified. */ + ma_log log; /* Only used if no log was specified in the config. */ +}; + +/* Init. */ +MA_API ma_result ma_resource_manager_init(const ma_resource_manager_config* pConfig, ma_resource_manager* pResourceManager); +MA_API void ma_resource_manager_uninit(ma_resource_manager* pResourceManager); +MA_API ma_log* ma_resource_manager_get_log(ma_resource_manager* pResourceManager); + +/* Registration. */ +MA_API ma_result ma_resource_manager_register_file(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags); +MA_API ma_result ma_resource_manager_register_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags); +MA_API ma_result ma_resource_manager_register_decoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); /* Does not copy. Increments the reference count if already exists and returns MA_SUCCESS. */ +MA_API ma_result ma_resource_manager_register_decoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate); +MA_API ma_result ma_resource_manager_register_encoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, size_t sizeInBytes); /* Does not copy. Increments the reference count if already exists and returns MA_SUCCESS. */ +MA_API ma_result ma_resource_manager_register_encoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, size_t sizeInBytes); +MA_API ma_result ma_resource_manager_unregister_file(ma_resource_manager* pResourceManager, const char* pFilePath); +MA_API ma_result ma_resource_manager_unregister_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath); +MA_API ma_result ma_resource_manager_unregister_data(ma_resource_manager* pResourceManager, const char* pName); +MA_API ma_result ma_resource_manager_unregister_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName); + +/* Data Buffers. */ +MA_API ma_result ma_resource_manager_data_buffer_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_buffer* pExistingDataBuffer, ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_uninit(ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_resource_manager_data_buffer_seek_to_pcm_frame(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64 frameIndex); +MA_API ma_result ma_resource_manager_data_buffer_get_data_format(ma_resource_manager_data_buffer* pDataBuffer, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pCursor); +MA_API ma_result ma_resource_manager_data_buffer_get_length_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pLength); +MA_API ma_result ma_resource_manager_data_buffer_result(const ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_set_looping(ma_resource_manager_data_buffer* pDataBuffer, ma_bool32 isLooping); +MA_API ma_bool32 ma_resource_manager_data_buffer_is_looping(const ma_resource_manager_data_buffer* pDataBuffer); +MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pAvailableFrames); + +/* Data Streams. */ +MA_API ma_result ma_resource_manager_data_stream_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_uninit(ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_read_pcm_frames(ma_resource_manager_data_stream* pDataStream, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_resource_manager_data_stream_seek_to_pcm_frame(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameIndex); +MA_API ma_result ma_resource_manager_data_stream_get_data_format(ma_resource_manager_data_stream* pDataStream, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_resource_manager_data_stream_get_cursor_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pCursor); +MA_API ma_result ma_resource_manager_data_stream_get_length_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pLength); +MA_API ma_result ma_resource_manager_data_stream_result(const ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_set_looping(ma_resource_manager_data_stream* pDataStream, ma_bool32 isLooping); +MA_API ma_bool32 ma_resource_manager_data_stream_is_looping(const ma_resource_manager_data_stream* pDataStream); +MA_API ma_result ma_resource_manager_data_stream_get_available_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pAvailableFrames); + +/* Data Sources. */ +MA_API ma_result ma_resource_manager_data_source_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_init(ma_resource_manager* pResourceManager, const char* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_init_w(ma_resource_manager* pResourceManager, const wchar_t* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source* pExistingDataSource, ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_uninit(ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_read_pcm_frames(ma_resource_manager_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_resource_manager_data_source_seek_to_pcm_frame(ma_resource_manager_data_source* pDataSource, ma_uint64 frameIndex); +MA_API ma_result ma_resource_manager_data_source_get_data_format(ma_resource_manager_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_resource_manager_data_source_get_cursor_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pCursor); +MA_API ma_result ma_resource_manager_data_source_get_length_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pLength); +MA_API ma_result ma_resource_manager_data_source_result(const ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_set_looping(ma_resource_manager_data_source* pDataSource, ma_bool32 isLooping); +MA_API ma_bool32 ma_resource_manager_data_source_is_looping(const ma_resource_manager_data_source* pDataSource); +MA_API ma_result ma_resource_manager_data_source_get_available_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pAvailableFrames); + +/* Job management. */ +MA_API ma_result ma_resource_manager_post_job(ma_resource_manager* pResourceManager, const ma_job* pJob); +MA_API ma_result ma_resource_manager_post_job_quit(ma_resource_manager* pResourceManager); /* Helper for posting a quit job. */ +MA_API ma_result ma_resource_manager_next_job(ma_resource_manager* pResourceManager, ma_job* pJob); +MA_API ma_result ma_resource_manager_process_job(ma_resource_manager* pResourceManager, ma_job* pJob); /* DEPRECATED. Use ma_job_process(). Will be removed in version 0.12. */ +MA_API ma_result ma_resource_manager_process_next_job(ma_resource_manager* pResourceManager); /* Returns MA_CANCELLED if a MA_JOB_TYPE_QUIT job is found. In non-blocking mode, returns MA_NO_DATA_AVAILABLE if no jobs are available. */ +#endif /* MA_NO_RESOURCE_MANAGER */ + + + +/************************************************************************************************************************************************************ + +Node Graph + +************************************************************************************************************************************************************/ +#ifndef MA_NO_NODE_GRAPH +/* Must never exceed 254. */ +#ifndef MA_MAX_NODE_BUS_COUNT +#define MA_MAX_NODE_BUS_COUNT 254 +#endif + +/* Used internally by miniaudio for memory management. Must never exceed MA_MAX_NODE_BUS_COUNT. */ +#ifndef MA_MAX_NODE_LOCAL_BUS_COUNT +#define MA_MAX_NODE_LOCAL_BUS_COUNT 2 +#endif + +/* Use this when the bus count is determined by the node instance rather than the vtable. */ +#define MA_NODE_BUS_COUNT_UNKNOWN 255 + +typedef struct ma_node_graph ma_node_graph; +typedef void ma_node; + + +/* Node flags. */ +typedef enum +{ + MA_NODE_FLAG_PASSTHROUGH = 0x00000001, + MA_NODE_FLAG_CONTINUOUS_PROCESSING = 0x00000002, + MA_NODE_FLAG_ALLOW_NULL_INPUT = 0x00000004, + MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES = 0x00000008, + MA_NODE_FLAG_SILENT_OUTPUT = 0x00000010 +} ma_node_flags; + + +/* The playback state of a node. Either started or stopped. */ +typedef enum +{ + ma_node_state_started = 0, + ma_node_state_stopped = 1 +} ma_node_state; + + +typedef struct +{ + /* + Extended processing callback. This callback is used for effects that process input and output + at different rates (i.e. they perform resampling). This is similar to the simple version, only + they take two seperate frame counts: one for input, and one for output. + + On input, `pFrameCountOut` is equal to the capacity of the output buffer for each bus, whereas + `pFrameCountIn` will be equal to the number of PCM frames in each of the buffers in `ppFramesIn`. + + On output, set `pFrameCountOut` to the number of PCM frames that were actually output and set + `pFrameCountIn` to the number of input frames that were consumed. + */ + void (* onProcess)(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut); + + /* + A callback for retrieving the number of a input frames that are required to output the + specified number of output frames. You would only want to implement this when the node performs + resampling. This is optional, even for nodes that perform resampling, but it does offer a + small reduction in latency as it allows miniaudio to calculate the exact number of input frames + to read at a time instead of having to estimate. + */ + ma_result (* onGetRequiredInputFrameCount)(ma_node* pNode, ma_uint32 outputFrameCount, ma_uint32* pInputFrameCount); + + /* + The number of input buses. This is how many sub-buffers will be contained in the `ppFramesIn` + parameters of the callbacks above. + */ + ma_uint8 inputBusCount; + + /* + The number of output buses. This is how many sub-buffers will be contained in the `ppFramesOut` + parameters of the callbacks above. + */ + ma_uint8 outputBusCount; + + /* + Flags describing characteristics of the node. This is currently just a placeholder for some + ideas for later on. + */ + ma_uint32 flags; +} ma_node_vtable; + +typedef struct +{ + const ma_node_vtable* vtable; /* Should never be null. Initialization of the node will fail if so. */ + ma_node_state initialState; /* Defaults to ma_node_state_started. */ + ma_uint32 inputBusCount; /* Only used if the vtable specifies an input bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise must be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */ + ma_uint32 outputBusCount; /* Only used if the vtable specifies an output bus count of `MA_NODE_BUS_COUNT_UNKNOWN`, otherwise be set to `MA_NODE_BUS_COUNT_UNKNOWN` (default). */ + const ma_uint32* pInputChannels; /* The number of elements are determined by the input bus count as determined by the vtable, or `inputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */ + const ma_uint32* pOutputChannels; /* The number of elements are determined by the output bus count as determined by the vtable, or `outputBusCount` if the vtable specifies `MA_NODE_BUS_COUNT_UNKNOWN`. */ +} ma_node_config; + +MA_API ma_node_config ma_node_config_init(void); + + +/* +A node has multiple output buses. An output bus is attached to an input bus as an item in a linked +list. Think of the input bus as a linked list, with the output bus being an item in that list. +*/ +typedef struct ma_node_output_bus ma_node_output_bus; +struct ma_node_output_bus +{ + /* Immutable. */ + ma_node* pNode; /* The node that owns this output bus. The input node. Will be null for dummy head and tail nodes. */ + ma_uint8 outputBusIndex; /* The index of the output bus on pNode that this output bus represents. */ + ma_uint8 channels; /* The number of channels in the audio stream for this bus. */ + + /* Mutable via multiple threads. Must be used atomically. The weird ordering here is for packing reasons. */ + ma_uint8 inputNodeInputBusIndex; /* The index of the input bus on the input. Required for detaching. Will only be used within the spinlock so does not need to be atomic. */ + MA_ATOMIC(4, ma_uint32) flags; /* Some state flags for tracking the read state of the output buffer. A combination of MA_NODE_OUTPUT_BUS_FLAG_*. */ + MA_ATOMIC(4, ma_uint32) refCount; /* Reference count for some thread-safety when detaching. */ + MA_ATOMIC(4, ma_bool32) isAttached; /* This is used to prevent iteration of nodes that are in the middle of being detached. Used for thread safety. */ + MA_ATOMIC(4, ma_spinlock) lock; /* Unfortunate lock, but significantly simplifies the implementation. Required for thread-safe attaching and detaching. */ + MA_ATOMIC(4, float) volume; /* Linear. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_node_output_bus*) pNext; /* If null, it's the tail node or detached. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_node_output_bus*) pPrev; /* If null, it's the head node or detached. */ + MA_ATOMIC(MA_SIZEOF_PTR, ma_node*) pInputNode; /* The node that this output bus is attached to. Required for detaching. */ +}; + +/* +A node has multiple input buses. The output buses of a node are connecting to the input busses of +another. An input bus is essentially just a linked list of output buses. +*/ +typedef struct ma_node_input_bus ma_node_input_bus; +struct ma_node_input_bus +{ + /* Mutable via multiple threads. */ + ma_node_output_bus head; /* Dummy head node for simplifying some lock-free thread-safety stuff. */ + MA_ATOMIC(4, ma_uint32) nextCounter; /* This is used to determine whether or not the input bus is finding the next node in the list. Used for thread safety when detaching output buses. */ + MA_ATOMIC(4, ma_spinlock) lock; /* Unfortunate lock, but significantly simplifies the implementation. Required for thread-safe attaching and detaching. */ + + /* Set once at startup. */ + ma_uint8 channels; /* The number of channels in the audio stream for this bus. */ +}; + + +typedef struct ma_node_base ma_node_base; +struct ma_node_base +{ + /* These variables are set once at startup. */ + ma_node_graph* pNodeGraph; /* The graph this node belongs to. */ + const ma_node_vtable* vtable; + float* pCachedData; /* Allocated on the heap. Fixed size. Needs to be stored on the heap because reading from output buses is done in separate function calls. */ + ma_uint16 cachedDataCapInFramesPerBus; /* The capacity of the input data cache in frames, per bus. */ + + /* These variables are read and written only from the audio thread. */ + ma_uint16 cachedFrameCountOut; + ma_uint16 cachedFrameCountIn; + ma_uint16 consumedFrameCountIn; + + /* These variables are read and written between different threads. */ + MA_ATOMIC(4, ma_node_state) state; /* When set to stopped, nothing will be read, regardless of the times in stateTimes. */ + MA_ATOMIC(8, ma_uint64) stateTimes[2]; /* Indexed by ma_node_state. Specifies the time based on the global clock that a node should be considered to be in the relevant state. */ + MA_ATOMIC(8, ma_uint64) localTime; /* The node's local clock. This is just a running sum of the number of output frames that have been processed. Can be modified by any thread with `ma_node_set_time()`. */ + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + ma_node_input_bus* pInputBuses; + ma_node_output_bus* pOutputBuses; + + /* Memory management. */ + ma_node_input_bus _inputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT]; + ma_node_output_bus _outputBuses[MA_MAX_NODE_LOCAL_BUS_COUNT]; + void* _pHeap; /* A heap allocation for internal use only. pInputBuses and/or pOutputBuses will point to this if the bus count exceeds MA_MAX_NODE_LOCAL_BUS_COUNT. */ + ma_bool32 _ownsHeap; /* If set to true, the node owns the heap allocation and _pHeap will be freed in ma_node_uninit(). */ +}; + +MA_API ma_result ma_node_get_heap_size(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, void* pHeap, ma_node* pNode); +MA_API ma_result ma_node_init(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node* pNode); +MA_API void ma_node_uninit(ma_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_node_graph* ma_node_get_node_graph(const ma_node* pNode); +MA_API ma_uint32 ma_node_get_input_bus_count(const ma_node* pNode); +MA_API ma_uint32 ma_node_get_output_bus_count(const ma_node* pNode); +MA_API ma_uint32 ma_node_get_input_channels(const ma_node* pNode, ma_uint32 inputBusIndex); +MA_API ma_uint32 ma_node_get_output_channels(const ma_node* pNode, ma_uint32 outputBusIndex); +MA_API ma_result ma_node_attach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex, ma_node* pOtherNode, ma_uint32 otherNodeInputBusIndex); +MA_API ma_result ma_node_detach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex); +MA_API ma_result ma_node_detach_all_output_buses(ma_node* pNode); +MA_API ma_result ma_node_set_output_bus_volume(ma_node* pNode, ma_uint32 outputBusIndex, float volume); +MA_API float ma_node_get_output_bus_volume(const ma_node* pNode, ma_uint32 outputBusIndex); +MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state); +MA_API ma_node_state ma_node_get_state(const ma_node* pNode); +MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime); +MA_API ma_uint64 ma_node_get_state_time(const ma_node* pNode, ma_node_state state); +MA_API ma_node_state ma_node_get_state_by_time(const ma_node* pNode, ma_uint64 globalTime); +MA_API ma_node_state ma_node_get_state_by_time_range(const ma_node* pNode, ma_uint64 globalTimeBeg, ma_uint64 globalTimeEnd); +MA_API ma_uint64 ma_node_get_time(const ma_node* pNode); +MA_API ma_result ma_node_set_time(ma_node* pNode, ma_uint64 localTime); + + +typedef struct +{ + ma_uint32 channels; + ma_uint16 nodeCacheCapInFrames; +} ma_node_graph_config; + +MA_API ma_node_graph_config ma_node_graph_config_init(ma_uint32 channels); + + +struct ma_node_graph +{ + /* Immutable. */ + ma_node_base base; /* The node graph itself is a node so it can be connected as an input to different node graph. This has zero inputs and calls ma_node_graph_read_pcm_frames() to generate it's output. */ + ma_node_base endpoint; /* Special node that all nodes eventually connect to. Data is read from this node in ma_node_graph_read_pcm_frames(). */ + ma_uint16 nodeCacheCapInFrames; + + /* Read and written by multiple threads. */ + MA_ATOMIC(4, ma_bool32) isReading; +}; + +MA_API ma_result ma_node_graph_init(const ma_node_graph_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node_graph* pNodeGraph); +MA_API void ma_node_graph_uninit(ma_node_graph* pNodeGraph, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_node* ma_node_graph_get_endpoint(ma_node_graph* pNodeGraph); +MA_API ma_result ma_node_graph_read_pcm_frames(ma_node_graph* pNodeGraph, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_uint32 ma_node_graph_get_channels(const ma_node_graph* pNodeGraph); +MA_API ma_uint64 ma_node_graph_get_time(const ma_node_graph* pNodeGraph); +MA_API ma_result ma_node_graph_set_time(ma_node_graph* pNodeGraph, ma_uint64 globalTime); + + + +/* Data source node. 0 input buses, 1 output bus. Used for reading from a data source. */ +typedef struct +{ + ma_node_config nodeConfig; + ma_data_source* pDataSource; +} ma_data_source_node_config; + +MA_API ma_data_source_node_config ma_data_source_node_config_init(ma_data_source* pDataSource); + + +typedef struct +{ + ma_node_base base; + ma_data_source* pDataSource; +} ma_data_source_node; + +MA_API ma_result ma_data_source_node_init(ma_node_graph* pNodeGraph, const ma_data_source_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source_node* pDataSourceNode); +MA_API void ma_data_source_node_uninit(ma_data_source_node* pDataSourceNode, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_data_source_node_set_looping(ma_data_source_node* pDataSourceNode, ma_bool32 isLooping); +MA_API ma_bool32 ma_data_source_node_is_looping(ma_data_source_node* pDataSourceNode); + + +/* Splitter Node. 1 input, many outputs. Used for splitting/copying a stream so it can be as input into two separate output nodes. */ +typedef struct +{ + ma_node_config nodeConfig; + ma_uint32 channels; + ma_uint32 outputBusCount; +} ma_splitter_node_config; + +MA_API ma_splitter_node_config ma_splitter_node_config_init(ma_uint32 channels); + + +typedef struct +{ + ma_node_base base; +} ma_splitter_node; + +MA_API ma_result ma_splitter_node_init(ma_node_graph* pNodeGraph, const ma_splitter_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_splitter_node* pSplitterNode); +MA_API void ma_splitter_node_uninit(ma_splitter_node* pSplitterNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Biquad Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_biquad_config biquad; +} ma_biquad_node_config; + +MA_API ma_biquad_node_config ma_biquad_node_config_init(ma_uint32 channels, float b0, float b1, float b2, float a0, float a1, float a2); + + +typedef struct +{ + ma_node_base baseNode; + ma_biquad biquad; +} ma_biquad_node; + +MA_API ma_result ma_biquad_node_init(ma_node_graph* pNodeGraph, const ma_biquad_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad_node* pNode); +MA_API ma_result ma_biquad_node_reinit(const ma_biquad_config* pConfig, ma_biquad_node* pNode); +MA_API void ma_biquad_node_uninit(ma_biquad_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Low Pass Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_lpf_config lpf; +} ma_lpf_node_config; + +MA_API ma_lpf_node_config ma_lpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + + +typedef struct +{ + ma_node_base baseNode; + ma_lpf lpf; +} ma_lpf_node; + +MA_API ma_result ma_lpf_node_init(ma_node_graph* pNodeGraph, const ma_lpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf_node* pNode); +MA_API ma_result ma_lpf_node_reinit(const ma_lpf_config* pConfig, ma_lpf_node* pNode); +MA_API void ma_lpf_node_uninit(ma_lpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +High Pass Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_hpf_config hpf; +} ma_hpf_node_config; + +MA_API ma_hpf_node_config ma_hpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + + +typedef struct +{ + ma_node_base baseNode; + ma_hpf hpf; +} ma_hpf_node; + +MA_API ma_result ma_hpf_node_init(ma_node_graph* pNodeGraph, const ma_hpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf_node* pNode); +MA_API ma_result ma_hpf_node_reinit(const ma_hpf_config* pConfig, ma_hpf_node* pNode); +MA_API void ma_hpf_node_uninit(ma_hpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Band Pass Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_bpf_config bpf; +} ma_bpf_node_config; + +MA_API ma_bpf_node_config ma_bpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order); + + +typedef struct +{ + ma_node_base baseNode; + ma_bpf bpf; +} ma_bpf_node; + +MA_API ma_result ma_bpf_node_init(ma_node_graph* pNodeGraph, const ma_bpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf_node* pNode); +MA_API ma_result ma_bpf_node_reinit(const ma_bpf_config* pConfig, ma_bpf_node* pNode); +MA_API void ma_bpf_node_uninit(ma_bpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Notching Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_notch_config notch; +} ma_notch_node_config; + +MA_API ma_notch_node_config ma_notch_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_notch2 notch; +} ma_notch_node; + +MA_API ma_result ma_notch_node_init(ma_node_graph* pNodeGraph, const ma_notch_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch_node* pNode); +MA_API ma_result ma_notch_node_reinit(const ma_notch_config* pConfig, ma_notch_node* pNode); +MA_API void ma_notch_node_uninit(ma_notch_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Peaking Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_peak_config peak; +} ma_peak_node_config; + +MA_API ma_peak_node_config ma_peak_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_peak2 peak; +} ma_peak_node; + +MA_API ma_result ma_peak_node_init(ma_node_graph* pNodeGraph, const ma_peak_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak_node* pNode); +MA_API ma_result ma_peak_node_reinit(const ma_peak_config* pConfig, ma_peak_node* pNode); +MA_API void ma_peak_node_uninit(ma_peak_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +Low Shelf Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_loshelf_config loshelf; +} ma_loshelf_node_config; + +MA_API ma_loshelf_node_config ma_loshelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_loshelf2 loshelf; +} ma_loshelf_node; + +MA_API ma_result ma_loshelf_node_init(ma_node_graph* pNodeGraph, const ma_loshelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf_node* pNode); +MA_API ma_result ma_loshelf_node_reinit(const ma_loshelf_config* pConfig, ma_loshelf_node* pNode); +MA_API void ma_loshelf_node_uninit(ma_loshelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +/* +High Shelf Filter Node +*/ +typedef struct +{ + ma_node_config nodeConfig; + ma_hishelf_config hishelf; +} ma_hishelf_node_config; + +MA_API ma_hishelf_node_config ma_hishelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency); + + +typedef struct +{ + ma_node_base baseNode; + ma_hishelf2 hishelf; +} ma_hishelf_node; + +MA_API ma_result ma_hishelf_node_init(ma_node_graph* pNodeGraph, const ma_hishelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf_node* pNode); +MA_API ma_result ma_hishelf_node_reinit(const ma_hishelf_config* pConfig, ma_hishelf_node* pNode); +MA_API void ma_hishelf_node_uninit(ma_hishelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +typedef struct +{ + ma_node_config nodeConfig; + ma_delay_config delay; +} ma_delay_node_config; + +MA_API ma_delay_node_config ma_delay_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay); + + +typedef struct +{ + ma_node_base baseNode; + ma_delay delay; +} ma_delay_node; + +MA_API ma_result ma_delay_node_init(ma_node_graph* pNodeGraph, const ma_delay_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay_node* pDelayNode); +MA_API void ma_delay_node_uninit(ma_delay_node* pDelayNode, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_delay_node_set_wet(ma_delay_node* pDelayNode, float value); +MA_API float ma_delay_node_get_wet(const ma_delay_node* pDelayNode); +MA_API void ma_delay_node_set_dry(ma_delay_node* pDelayNode, float value); +MA_API float ma_delay_node_get_dry(const ma_delay_node* pDelayNode); +MA_API void ma_delay_node_set_decay(ma_delay_node* pDelayNode, float value); +MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode); +#endif /* MA_NO_NODE_GRAPH */ + + +/* SECTION: miniaudio_engine.h */ +/************************************************************************************************************************************************************ + +Engine + +************************************************************************************************************************************************************/ +#if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH) +typedef struct ma_engine ma_engine; +typedef struct ma_sound ma_sound; + + +/* Sound flags. */ +typedef enum +{ + /* Resource manager flags. */ + MA_SOUND_FLAG_STREAM = 0x00000001, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM */ + MA_SOUND_FLAG_DECODE = 0x00000002, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE */ + MA_SOUND_FLAG_ASYNC = 0x00000004, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC */ + MA_SOUND_FLAG_WAIT_INIT = 0x00000008, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT */ + MA_SOUND_FLAG_UNKNOWN_LENGTH = 0x00000010, /* MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH */ + + /* ma_sound specific flags. */ + MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT = 0x00001000, /* Do not attach to the endpoint by default. Useful for when setting up nodes in a complex graph system. */ + MA_SOUND_FLAG_NO_PITCH = 0x00002000, /* Disable pitch shifting with ma_sound_set_pitch() and ma_sound_group_set_pitch(). This is an optimization. */ + MA_SOUND_FLAG_NO_SPATIALIZATION = 0x00004000 /* Disable spatialization. */ +} ma_sound_flags; + +#ifndef MA_ENGINE_MAX_LISTENERS +#define MA_ENGINE_MAX_LISTENERS 4 +#endif + +#define MA_LISTENER_INDEX_CLOSEST ((ma_uint8)-1) + +typedef enum +{ + ma_engine_node_type_sound, + ma_engine_node_type_group +} ma_engine_node_type; + +typedef struct +{ + ma_engine* pEngine; + ma_engine_node_type type; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_uint32 sampleRate; /* Only used when the type is set to ma_engine_node_type_sound. */ + ma_uint32 volumeSmoothTimeInPCMFrames; /* The number of frames to smooth over volume changes. Defaults to 0 in which case no smoothing is used. */ + ma_mono_expansion_mode monoExpansionMode; + ma_bool8 isPitchDisabled; /* Pitching can be explicitly disabled with MA_SOUND_FLAG_NO_PITCH to optimize processing. */ + ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */ + ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ +} ma_engine_node_config; + +MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags); + + +/* Base node object for both ma_sound and ma_sound_group. */ +typedef struct +{ + ma_node_base baseNode; /* Must be the first member for compatiblity with the ma_node API. */ + ma_engine* pEngine; /* A pointer to the engine. Set based on the value from the config. */ + ma_uint32 sampleRate; /* The sample rate of the input data. For sounds backed by a data source, this will be the data source's sample rate. Otherwise it'll be the engine's sample rate. */ + ma_uint32 volumeSmoothTimeInPCMFrames; + ma_mono_expansion_mode monoExpansionMode; + ma_fader fader; + ma_linear_resampler resampler; /* For pitch shift. */ + ma_spatializer spatializer; + ma_panner panner; + ma_gainer volumeGainer; /* This will only be used if volumeSmoothTimeInPCMFrames is > 0. */ + ma_atomic_float volume; /* Defaults to 1. */ + MA_ATOMIC(4, float) pitch; + float oldPitch; /* For determining whether or not the resampler needs to be updated to reflect the new pitch. The resampler will be updated on the mixing thread. */ + float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */ + MA_ATOMIC(4, ma_bool32) isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */ + MA_ATOMIC(4, ma_bool32) isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */ + MA_ATOMIC(4, ma_uint32) pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ + + /* When setting a fade, it's not done immediately in ma_sound_set_fade(). It's deferred to the audio thread which means we need to store the settings here. */ + struct + { + ma_atomic_float volumeBeg; + ma_atomic_float volumeEnd; + ma_atomic_uint64 fadeLengthInFrames; /* <-- Defaults to (~(ma_uint64)0) which is used to indicate that no fade should be applied. */ + ma_atomic_uint64 absoluteGlobalTimeInFrames; /* <-- The time to start the fade. */ + } fadeSettings; + + /* Memory management. */ + ma_bool8 _ownsHeap; + void* _pHeap; +} ma_engine_node; + +MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes); +MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* pConfig, void* pHeap, ma_engine_node* pEngineNode); +MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode); +MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks); + + +#define MA_SOUND_SOURCE_CHANNEL_COUNT 0xFFFFFFFF + +/* Callback for when a sound reaches the end. */ +typedef void (* ma_sound_end_proc)(void* pUserData, ma_sound* pSound); + +typedef struct +{ + const char* pFilePath; /* Set this to load from the resource manager. */ + const wchar_t* pFilePathW; /* Set this to load from the resource manager. */ + ma_data_source* pDataSource; /* Set this to load from an existing data source. */ + ma_node* pInitialAttachment; /* If set, the sound will be attached to an input of this node. This can be set to a ma_sound. If set to NULL, the sound will be attached directly to the endpoint unless MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT is set in `flags`. */ + ma_uint32 initialAttachmentInputBusIndex; /* The index of the input bus of pInitialAttachment to attach the sound to. */ + ma_uint32 channelsIn; /* Ignored if using a data source as input (the data source's channel count will be used always). Otherwise, setting to 0 will cause the engine's channel count to be used. */ + ma_uint32 channelsOut; /* Set this to 0 (default) to use the engine's channel count. Set to MA_SOUND_SOURCE_CHANNEL_COUNT to use the data source's channel count (only used if using a data source as input). */ + ma_mono_expansion_mode monoExpansionMode; /* Controls how the mono channel should be expanded to other channels when spatialization is disabled on a sound. */ + ma_uint32 flags; /* A combination of MA_SOUND_FLAG_* flags. */ + ma_uint32 volumeSmoothTimeInPCMFrames; /* The number of frames to smooth over volume changes. Defaults to 0 in which case no smoothing is used. */ + ma_uint64 initialSeekPointInPCMFrames; /* Initializes the sound such that it's seeked to this location by default. */ + ma_uint64 rangeBegInPCMFrames; + ma_uint64 rangeEndInPCMFrames; + ma_uint64 loopPointBegInPCMFrames; + ma_uint64 loopPointEndInPCMFrames; + ma_bool32 isLooping; + ma_sound_end_proc endCallback; /* Fired when the sound reaches the end. Will be fired from the audio thread. Do not restart, uninitialize or otherwise change the state of the sound from here. Instead fire an event or set a variable to indicate to a different thread to change the start of the sound. Will not be fired in response to a scheduled stop with ma_sound_set_stop_time_*(). */ + void* pEndCallbackUserData; +#ifndef MA_NO_RESOURCE_MANAGER + ma_resource_manager_pipeline_notifications initNotifications; +#endif + ma_fence* pDoneFence; /* Deprecated. Use initNotifications instead. Released when the resource manager has finished decoding the entire sound. Not used with streams. */ +} ma_sound_config; + +MA_API ma_sound_config ma_sound_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ +MA_API ma_sound_config ma_sound_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ + +struct ma_sound +{ + ma_engine_node engineNode; /* Must be the first member for compatibility with the ma_node API. */ + ma_data_source* pDataSource; + MA_ATOMIC(8, ma_uint64) seekTarget; /* The PCM frame index to seek to in the mixing thread. Set to (~(ma_uint64)0) to not perform any seeking. */ + MA_ATOMIC(4, ma_bool32) atEnd; + ma_sound_end_proc endCallback; + void* pEndCallbackUserData; + ma_bool8 ownsDataSource; + + /* + We're declaring a resource manager data source object here to save us a malloc when loading a + sound via the resource manager, which I *think* will be the most common scenario. + */ +#ifndef MA_NO_RESOURCE_MANAGER + ma_resource_manager_data_source* pResourceManagerDataSource; +#endif +}; + +/* Structure specifically for sounds played with ma_engine_play_sound(). Making this a separate structure to reduce overhead. */ +typedef struct ma_sound_inlined ma_sound_inlined; +struct ma_sound_inlined +{ + ma_sound sound; + ma_sound_inlined* pNext; + ma_sound_inlined* pPrev; +}; + +/* A sound group is just a sound. */ +typedef ma_sound_config ma_sound_group_config; +typedef ma_sound ma_sound_group; + +MA_API ma_sound_group_config ma_sound_group_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */ +MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */ + +typedef void (* ma_engine_process_proc)(void* pUserData, float* pFramesOut, ma_uint64 frameCount); + +typedef struct +{ +#if !defined(MA_NO_RESOURCE_MANAGER) + ma_resource_manager* pResourceManager; /* Can be null in which case a resource manager will be created for you. */ +#endif +#if !defined(MA_NO_DEVICE_IO) + ma_context* pContext; + ma_device* pDevice; /* If set, the caller is responsible for calling ma_engine_data_callback() in the device's data callback. */ + ma_device_id* pPlaybackDeviceID; /* The ID of the playback device to use with the default listener. */ + ma_device_data_proc dataCallback; /* Can be null. Can be used to provide a custom device data callback. */ + ma_device_notification_proc notificationCallback; +#endif + ma_log* pLog; /* When set to NULL, will use the context's log. */ + ma_uint32 listenerCount; /* Must be between 1 and MA_ENGINE_MAX_LISTENERS. */ + ma_uint32 channels; /* The number of channels to use when mixing and spatializing. When set to 0, will use the native channel count of the device. */ + ma_uint32 sampleRate; /* The sample rate. When set to 0 will use the native channel count of the device. */ + ma_uint32 periodSizeInFrames; /* If set to something other than 0, updates will always be exactly this size. The underlying device may be a different size, but from the perspective of the mixer that won't matter.*/ + ma_uint32 periodSizeInMilliseconds; /* Used if periodSizeInFrames is unset. */ + ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. If set to 0, will use gainSmoothTimeInMilliseconds. */ + ma_uint32 gainSmoothTimeInMilliseconds; /* When set to 0, gainSmoothTimeInFrames will be used. If both are set to 0, a default value will be used. */ + ma_uint32 defaultVolumeSmoothTimeInPCMFrames; /* Defaults to 0. Controls the default amount of smoothing to apply to volume changes to sounds. High values means more smoothing at the expense of high latency (will take longer to reach the new volume). */ + ma_allocation_callbacks allocationCallbacks; + ma_bool32 noAutoStart; /* When set to true, requires an explicit call to ma_engine_start(). This is false by default, meaning the engine will be started automatically in ma_engine_init(). */ + ma_bool32 noDevice; /* When set to true, don't create a default device. ma_engine_read_pcm_frames() can be called manually to read data. */ + ma_mono_expansion_mode monoExpansionMode; /* Controls how the mono channel should be expanded to other channels when spatialization is disabled on a sound. */ + ma_vfs* pResourceManagerVFS; /* A pointer to a pre-allocated VFS object to use with the resource manager. This is ignored if pResourceManager is not NULL. */ + ma_engine_process_proc onProcess; /* Fired at the end of each call to ma_engine_read_pcm_frames(). For engine's that manage their own internal device (the default configuration), this will be fired from the audio thread, and you do not need to call ma_engine_read_pcm_frames() manually in order to trigger this. */ + void* pProcessUserData; /* User data that's passed into onProcess. */ +} ma_engine_config; + +MA_API ma_engine_config ma_engine_config_init(void); + + +struct ma_engine +{ + ma_node_graph nodeGraph; /* An engine is a node graph. It should be able to be plugged into any ma_node_graph API (with a cast) which means this must be the first member of this struct. */ +#if !defined(MA_NO_RESOURCE_MANAGER) + ma_resource_manager* pResourceManager; +#endif +#if !defined(MA_NO_DEVICE_IO) + ma_device* pDevice; /* Optionally set via the config, otherwise allocated by the engine in ma_engine_init(). */ +#endif + ma_log* pLog; + ma_uint32 sampleRate; + ma_uint32 listenerCount; + ma_spatializer_listener listeners[MA_ENGINE_MAX_LISTENERS]; + ma_allocation_callbacks allocationCallbacks; + ma_bool8 ownsResourceManager; + ma_bool8 ownsDevice; + ma_spinlock inlinedSoundLock; /* For synchronizing access so the inlined sound list. */ + ma_sound_inlined* pInlinedSoundHead; /* The first inlined sound. Inlined sounds are tracked in a linked list. */ + MA_ATOMIC(4, ma_uint32) inlinedSoundCount; /* The total number of allocated inlined sound objects. Used for debugging. */ + ma_uint32 gainSmoothTimeInFrames; /* The number of frames to interpolate the gain of spatialized sounds across. */ + ma_uint32 defaultVolumeSmoothTimeInPCMFrames; + ma_mono_expansion_mode monoExpansionMode; + ma_engine_process_proc onProcess; + void* pProcessUserData; +}; + +MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEngine); +MA_API void ma_engine_uninit(ma_engine* pEngine); +MA_API ma_result ma_engine_read_pcm_frames(ma_engine* pEngine, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_node_graph* ma_engine_get_node_graph(ma_engine* pEngine); +#if !defined(MA_NO_RESOURCE_MANAGER) +MA_API ma_resource_manager* ma_engine_get_resource_manager(ma_engine* pEngine); +#endif +MA_API ma_device* ma_engine_get_device(ma_engine* pEngine); +MA_API ma_log* ma_engine_get_log(ma_engine* pEngine); +MA_API ma_node* ma_engine_get_endpoint(ma_engine* pEngine); +MA_API ma_uint64 ma_engine_get_time_in_pcm_frames(const ma_engine* pEngine); +MA_API ma_uint64 ma_engine_get_time_in_milliseconds(const ma_engine* pEngine); +MA_API ma_result ma_engine_set_time_in_pcm_frames(ma_engine* pEngine, ma_uint64 globalTime); +MA_API ma_result ma_engine_set_time_in_milliseconds(ma_engine* pEngine, ma_uint64 globalTime); +MA_API ma_uint64 ma_engine_get_time(const ma_engine* pEngine); /* Deprecated. Use ma_engine_get_time_in_pcm_frames(). Will be removed in version 0.12. */ +MA_API ma_result ma_engine_set_time(ma_engine* pEngine, ma_uint64 globalTime); /* Deprecated. Use ma_engine_set_time_in_pcm_frames(). Will be removed in version 0.12. */ +MA_API ma_uint32 ma_engine_get_channels(const ma_engine* pEngine); +MA_API ma_uint32 ma_engine_get_sample_rate(const ma_engine* pEngine); + +MA_API ma_result ma_engine_start(ma_engine* pEngine); +MA_API ma_result ma_engine_stop(ma_engine* pEngine); +MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume); +MA_API float ma_engine_get_volume(ma_engine* pEngine); +MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB); +MA_API float ma_engine_get_gain_db(ma_engine* pEngine); + +MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine); +MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ); +MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); +MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex); +MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled); +MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex); + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex); +MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup); /* Fire and forget. */ +#endif + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound); +MA_API ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound); +MA_API ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound); +#endif +MA_API ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound); +MA_API ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound); +MA_API void ma_sound_uninit(ma_sound* pSound); +MA_API ma_engine* ma_sound_get_engine(const ma_sound* pSound); +MA_API ma_data_source* ma_sound_get_data_source(const ma_sound* pSound); +MA_API ma_result ma_sound_start(ma_sound* pSound); +MA_API ma_result ma_sound_stop(ma_sound* pSound); +MA_API ma_result ma_sound_stop_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 fadeLengthInFrames); /* Will overwrite any scheduled stop and fade. */ +MA_API ma_result ma_sound_stop_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 fadeLengthInFrames); /* Will overwrite any scheduled stop and fade. */ +MA_API void ma_sound_set_volume(ma_sound* pSound, float volume); +MA_API float ma_sound_get_volume(const ma_sound* pSound); +MA_API void ma_sound_set_pan(ma_sound* pSound, float pan); +MA_API float ma_sound_get_pan(const ma_sound* pSound); +MA_API void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode); +MA_API ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound); +MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch); +MA_API float ma_sound_get_pitch(const ma_sound* pSound); +MA_API void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled); +MA_API ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound); +MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex); +MA_API ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound); +MA_API ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound); +MA_API ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound); +MA_API void ma_sound_set_position(ma_sound* pSound, float x, float y, float z); +MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound); +MA_API void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z); +MA_API ma_vec3f ma_sound_get_direction(const ma_sound* pSound); +MA_API void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z); +MA_API ma_vec3f ma_sound_get_velocity(const ma_sound* pSound); +MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel); +MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound); +MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning); +MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound); +MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff); +MA_API float ma_sound_get_rolloff(const ma_sound* pSound); +MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain); +MA_API float ma_sound_get_min_gain(const ma_sound* pSound); +MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain); +MA_API float ma_sound_get_max_gain(const ma_sound* pSound); +MA_API void ma_sound_set_min_distance(ma_sound* pSound, float minDistance); +MA_API float ma_sound_get_min_distance(const ma_sound* pSound); +MA_API void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance); +MA_API float ma_sound_get_max_distance(const ma_sound* pSound); +MA_API void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor); +MA_API float ma_sound_get_doppler_factor(const ma_sound* pSound); +MA_API void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor); +MA_API float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound); +MA_API void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); +MA_API void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); +MA_API void ma_sound_set_fade_start_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_set_fade_start_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API float ma_sound_get_current_fade_volume(const ma_sound* pSound); +MA_API void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API void ma_sound_set_stop_time_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInFrames, ma_uint64 fadeLengthInFrames); +MA_API void ma_sound_set_stop_time_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInMilliseconds, ma_uint64 fadeLengthInMilliseconds); +MA_API ma_bool32 ma_sound_is_playing(const ma_sound* pSound); +MA_API ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound); +MA_API ma_uint64 ma_sound_get_time_in_milliseconds(const ma_sound* pSound); +MA_API void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping); +MA_API ma_bool32 ma_sound_is_looping(const ma_sound* pSound); +MA_API ma_bool32 ma_sound_at_end(const ma_sound* pSound); +MA_API ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex); /* Just a wrapper around ma_data_source_seek_to_pcm_frame(). */ +MA_API ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor); +MA_API ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength); +MA_API ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor); +MA_API ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength); +MA_API ma_result ma_sound_set_end_callback(ma_sound* pSound, ma_sound_end_proc callback, void* pUserData); + +MA_API ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup); +MA_API ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup); +MA_API void ma_sound_group_uninit(ma_sound_group* pGroup); +MA_API ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup); +MA_API ma_result ma_sound_group_start(ma_sound_group* pGroup); +MA_API ma_result ma_sound_group_stop(ma_sound_group* pGroup); +MA_API void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume); +MA_API float ma_sound_group_get_volume(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan); +MA_API float ma_sound_group_get_pan(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode); +MA_API ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch); +MA_API float ma_sound_group_get_pitch(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled); +MA_API ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex); +MA_API ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup); +MA_API ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup); +MA_API ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z); +MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z); +MA_API ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z); +MA_API ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel); +MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning); +MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff); +MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain); +MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain); +MA_API float ma_sound_group_get_max_gain(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance); +MA_API float ma_sound_group_get_min_distance(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance); +MA_API float ma_sound_group_get_max_distance(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain); +MA_API void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain); +MA_API void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor); +MA_API float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor); +MA_API float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup); +MA_API void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames); +MA_API void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds); +MA_API float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup); +MA_API void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames); +MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds); +MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup); +MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup); +#endif /* MA_NO_ENGINE */ +/* END SECTION: miniaudio_engine.h */ + +#ifdef __cplusplus +} +#endif +#endif /* miniaudio_h */ + + +/* +This is for preventing greying out of the implementation section. +*/ +#if defined(Q_CREATOR_RUN) || defined(__INTELLISENSE__) || defined(__CDT_PARSER__) +#define MINIAUDIO_IMPLEMENTATION +#endif + +/************************************************************************************************************************************************************ +************************************************************************************************************************************************************* + +IMPLEMENTATION + +************************************************************************************************************************************************************* +************************************************************************************************************************************************************/ +#if defined(MINIAUDIO_IMPLEMENTATION) || defined(MA_IMPLEMENTATION) +#ifndef miniaudio_c +#define miniaudio_c + +#include +#include /* For INT_MAX */ +#include /* sin(), etc. */ +#include /* For malloc(), free(), wcstombs(). */ +#include /* For memset() */ + +#include +#include +#if !defined(_MSC_VER) && !defined(__DMC__) + #include /* For strcasecmp(). */ + #include /* For wcslen(), wcsrtombs() */ +#endif +#ifdef _MSC_VER + #include /* For _controlfp_s constants */ +#endif + +#if defined(MA_WIN32) + #include + + /* + There's a possibility that WIN32_LEAN_AND_MEAN has been defined which will exclude some symbols + such as STGM_READ and CLSCTL_ALL. We need to check these and define them ourselves if they're + unavailable. + */ + #ifndef STGM_READ + #define STGM_READ 0x00000000L + #endif + #ifndef CLSCTX_ALL + #define CLSCTX_ALL 23 + #endif + + /* IUnknown is used by both the WASAPI and DirectSound backends. It easier to just declare our version here. */ + typedef struct ma_IUnknown ma_IUnknown; +#endif + +#if !defined(MA_WIN32) +#include +#include /* select() (used for ma_sleep()). */ +#include +#endif + +#ifdef MA_NX +#include /* For nanosleep() */ +#endif + +#include /* For fstat(), etc. */ + +#ifdef MA_EMSCRIPTEN +#include +#endif + + +/* Architecture Detection */ +#if !defined(MA_64BIT) && !defined(MA_32BIT) +#ifdef _WIN32 +#ifdef _WIN64 +#define MA_64BIT +#else +#define MA_32BIT +#endif +#endif +#endif + +#if !defined(MA_64BIT) && !defined(MA_32BIT) +#ifdef __GNUC__ +#ifdef __LP64__ +#define MA_64BIT +#else +#define MA_32BIT +#endif +#endif +#endif + +#if !defined(MA_64BIT) && !defined(MA_32BIT) +#include +#if INTPTR_MAX == INT64_MAX +#define MA_64BIT +#else +#define MA_32BIT +#endif +#endif + +#if defined(__arm__) || defined(_M_ARM) +#define MA_ARM32 +#endif +#if defined(__arm64) || defined(__arm64__) || defined(__aarch64__) || defined(_M_ARM64) +#define MA_ARM64 +#endif + +#if defined(__x86_64__) || defined(_M_X64) +#define MA_X64 +#elif defined(__i386) || defined(_M_IX86) +#define MA_X86 +#elif defined(MA_ARM32) || defined(MA_ARM64) +#define MA_ARM +#endif + +/* Intrinsics Support */ +#if (defined(MA_X64) || defined(MA_X86)) && !defined(__COSMOPOLITAN__) + #if defined(_MSC_VER) && !defined(__clang__) + /* MSVC. */ + #if _MSC_VER >= 1400 && !defined(MA_NO_SSE2) /* 2005 */ + #define MA_SUPPORT_SSE2 + #endif + /*#if _MSC_VER >= 1600 && !defined(MA_NO_AVX)*/ /* 2010 */ + /* #define MA_SUPPORT_AVX*/ + /*#endif*/ + #if _MSC_VER >= 1700 && !defined(MA_NO_AVX2) /* 2012 */ + #define MA_SUPPORT_AVX2 + #endif + #else + /* Assume GNUC-style. */ + #if defined(__SSE2__) && !defined(MA_NO_SSE2) + #define MA_SUPPORT_SSE2 + #endif + /*#if defined(__AVX__) && !defined(MA_NO_AVX)*/ + /* #define MA_SUPPORT_AVX*/ + /*#endif*/ + #if defined(__AVX2__) && !defined(MA_NO_AVX2) + #define MA_SUPPORT_AVX2 + #endif + #endif + + /* If at this point we still haven't determined compiler support for the intrinsics just fall back to __has_include. */ + #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) + #if !defined(MA_SUPPORT_SSE2) && !defined(MA_NO_SSE2) && __has_include() + #define MA_SUPPORT_SSE2 + #endif + /*#if !defined(MA_SUPPORT_AVX) && !defined(MA_NO_AVX) && __has_include()*/ + /* #define MA_SUPPORT_AVX*/ + /*#endif*/ + #if !defined(MA_SUPPORT_AVX2) && !defined(MA_NO_AVX2) && __has_include() + #define MA_SUPPORT_AVX2 + #endif + #endif + + #if defined(MA_SUPPORT_AVX2) || defined(MA_SUPPORT_AVX) + #include + #elif defined(MA_SUPPORT_SSE2) + #include + #endif +#endif + +#if defined(MA_ARM) + #if !defined(MA_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + #define MA_SUPPORT_NEON + #include + #endif +#endif + +/* Begin globally disabled warnings. */ +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4752) /* found Intel(R) Advanced Vector Extensions; consider using /arch:AVX */ + #pragma warning(disable:4049) /* compiler limit : terminating line number emission */ +#endif + +#if defined(MA_X64) || defined(MA_X86) + #if defined(_MSC_VER) && !defined(__clang__) + #if _MSC_VER >= 1400 + #include + static MA_INLINE void ma_cpuid(int info[4], int fid) + { + __cpuid(info, fid); + } + #else + #define MA_NO_CPUID + #endif + + #if _MSC_VER >= 1600 && (defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 160040219) + static MA_INLINE unsigned __int64 ma_xgetbv(int reg) + { + return _xgetbv(reg); + } + #else + #define MA_NO_XGETBV + #endif + #elif (defined(__GNUC__) || defined(__clang__)) && !defined(MA_ANDROID) + static MA_INLINE void ma_cpuid(int info[4], int fid) + { + /* + It looks like the -fPIC option uses the ebx register which GCC complains about. We can work around this by just using a different register, the + specific register of which I'm letting the compiler decide on. The "k" prefix is used to specify a 32-bit register. The {...} syntax is for + supporting different assembly dialects. + + What's basically happening is that we're saving and restoring the ebx register manually. + */ + #if defined(MA_X86) && defined(__PIC__) + __asm__ __volatile__ ( + "xchg{l} {%%}ebx, %k1;" + "cpuid;" + "xchg{l} {%%}ebx, %k1;" + : "=a"(info[0]), "=&r"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #else + __asm__ __volatile__ ( + "cpuid" : "=a"(info[0]), "=b"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #endif + } + + static MA_INLINE ma_uint64 ma_xgetbv(int reg) + { + unsigned int hi; + unsigned int lo; + + __asm__ __volatile__ ( + "xgetbv" : "=a"(lo), "=d"(hi) : "c"(reg) + ); + + return ((ma_uint64)hi << 32) | (ma_uint64)lo; + } + #else + #define MA_NO_CPUID + #define MA_NO_XGETBV + #endif +#else + #define MA_NO_CPUID + #define MA_NO_XGETBV +#endif + +static MA_INLINE ma_bool32 ma_has_sse2(void) +{ +#if defined(MA_SUPPORT_SSE2) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_SSE2) + #if defined(MA_X64) + return MA_TRUE; /* 64-bit targets always support SSE2. */ + #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) + return MA_TRUE; /* If the compiler is allowed to freely generate SSE2 code we can assume support. */ + #else + #if defined(MA_NO_CPUID) + return MA_FALSE; + #else + int info[4]; + ma_cpuid(info, 1); + return (info[3] & (1 << 26)) != 0; + #endif + #endif + #else + return MA_FALSE; /* SSE2 is only supported on x86 and x64 architectures. */ + #endif +#else + return MA_FALSE; /* No compiler support. */ +#endif +} + +#if 0 +static MA_INLINE ma_bool32 ma_has_avx() +{ +#if defined(MA_SUPPORT_AVX) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_AVX) + #if defined(_AVX_) || defined(__AVX__) + return MA_TRUE; /* If the compiler is allowed to freely generate AVX code we can assume support. */ + #else + /* AVX requires both CPU and OS support. */ + #if defined(MA_NO_CPUID) || defined(MA_NO_XGETBV) + return MA_FALSE; + #else + int info[4]; + ma_cpuid(info, 1); + if (((info[2] & (1 << 27)) != 0) && ((info[2] & (1 << 28)) != 0)) { + ma_uint64 xrc = ma_xgetbv(0); + if ((xrc & 0x06) == 0x06) { + return MA_TRUE; + } else { + return MA_FALSE; + } + } else { + return MA_FALSE; + } + #endif + #endif + #else + return MA_FALSE; /* AVX is only supported on x86 and x64 architectures. */ + #endif +#else + return MA_FALSE; /* No compiler support. */ +#endif +} +#endif + +static MA_INLINE ma_bool32 ma_has_avx2(void) +{ +#if defined(MA_SUPPORT_AVX2) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_NO_AVX2) + #if defined(_AVX2_) || defined(__AVX2__) + return MA_TRUE; /* If the compiler is allowed to freely generate AVX2 code we can assume support. */ + #else + /* AVX2 requires both CPU and OS support. */ + #if defined(MA_NO_CPUID) || defined(MA_NO_XGETBV) + return MA_FALSE; + #else + int info1[4]; + int info7[4]; + ma_cpuid(info1, 1); + ma_cpuid(info7, 7); + if (((info1[2] & (1 << 27)) != 0) && ((info7[1] & (1 << 5)) != 0)) { + ma_uint64 xrc = ma_xgetbv(0); + if ((xrc & 0x06) == 0x06) { + return MA_TRUE; + } else { + return MA_FALSE; + } + } else { + return MA_FALSE; + } + #endif + #endif + #else + return MA_FALSE; /* AVX2 is only supported on x86 and x64 architectures. */ + #endif +#else + return MA_FALSE; /* No compiler support. */ +#endif +} + +static MA_INLINE ma_bool32 ma_has_neon(void) +{ +#if defined(MA_SUPPORT_NEON) + #if defined(MA_ARM) && !defined(MA_NO_NEON) + #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + return MA_TRUE; /* If the compiler is allowed to freely generate NEON code we can assume support. */ + #else + /* TODO: Runtime check. */ + return MA_FALSE; + #endif + #else + return MA_FALSE; /* NEON is only supported on ARM architectures. */ + #endif +#else + return MA_FALSE; /* No compiler support. */ +#endif +} + +#if defined(__has_builtin) + #define MA_COMPILER_HAS_BUILTIN(x) __has_builtin(x) +#else + #define MA_COMPILER_HAS_BUILTIN(x) 0 +#endif + +#ifndef MA_ASSUME + #if MA_COMPILER_HAS_BUILTIN(__builtin_assume) + #define MA_ASSUME(x) __builtin_assume(x) + #elif MA_COMPILER_HAS_BUILTIN(__builtin_unreachable) + #define MA_ASSUME(x) do { if (!(x)) __builtin_unreachable(); } while (0) + #elif defined(_MSC_VER) + #define MA_ASSUME(x) __assume(x) + #else + #define MA_ASSUME(x) (void)(x) + #endif +#endif + +#ifndef MA_RESTRICT + #if defined(__clang__) || defined(__GNUC__) || defined(_MSC_VER) + #define MA_RESTRICT __restrict + #else + #define MA_RESTRICT + #endif +#endif + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + #define MA_HAS_BYTESWAP16_INTRINSIC + #define MA_HAS_BYTESWAP32_INTRINSIC + #define MA_HAS_BYTESWAP64_INTRINSIC +#elif defined(__clang__) + #if MA_COMPILER_HAS_BUILTIN(__builtin_bswap16) + #define MA_HAS_BYTESWAP16_INTRINSIC + #endif + #if MA_COMPILER_HAS_BUILTIN(__builtin_bswap32) + #define MA_HAS_BYTESWAP32_INTRINSIC + #endif + #if MA_COMPILER_HAS_BUILTIN(__builtin_bswap64) + #define MA_HAS_BYTESWAP64_INTRINSIC + #endif +#elif defined(__GNUC__) + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + #define MA_HAS_BYTESWAP32_INTRINSIC + #define MA_HAS_BYTESWAP64_INTRINSIC + #endif + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #define MA_HAS_BYTESWAP16_INTRINSIC + #endif +#endif + + +static MA_INLINE ma_bool32 ma_is_little_endian(void) +{ +#if defined(MA_X86) || defined(MA_X64) + return MA_TRUE; +#else + int n = 1; + return (*(char*)&n) == 1; +#endif +} + +static MA_INLINE ma_bool32 ma_is_big_endian(void) +{ + return !ma_is_little_endian(); +} + + +static MA_INLINE ma_uint32 ma_swap_endian_uint32(ma_uint32 n) +{ +#ifdef MA_HAS_BYTESWAP32_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_ulong(n); + #elif defined(__GNUC__) || defined(__clang__) + #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) /* <-- 64-bit inline assembly has not been tested, so disabling for now. */ + /* Inline assembly optimized implementation for ARM. In my testing, GCC does not generate optimized code with __builtin_bswap32(). */ + ma_uint32 r; + __asm__ __volatile__ ( + #if defined(MA_64BIT) + "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) /* <-- This is untested. If someone in the community could test this, that would be appreciated! */ + #else + "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) + #endif + ); + return r; + #else + return __builtin_bswap32(n); + #endif + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF000000) >> 24) | + ((n & 0x00FF0000) >> 8) | + ((n & 0x0000FF00) << 8) | + ((n & 0x000000FF) << 24); +#endif +} + + +#if !defined(MA_EMSCRIPTEN) +#ifdef MA_WIN32 +static void ma_sleep__win32(ma_uint32 milliseconds) +{ + Sleep((DWORD)milliseconds); +} +#endif +#ifdef MA_POSIX +static void ma_sleep__posix(ma_uint32 milliseconds) +{ +#ifdef MA_EMSCRIPTEN + (void)milliseconds; + MA_ASSERT(MA_FALSE); /* The Emscripten build should never sleep. */ +#else + #if (defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L) || defined(MA_NX) + struct timespec ts; + ts.tv_sec = milliseconds / 1000; + ts.tv_nsec = milliseconds % 1000 * 1000000; + nanosleep(&ts, NULL); + #else + struct timeval tv; + tv.tv_sec = milliseconds / 1000; + tv.tv_usec = milliseconds % 1000 * 1000; + select(0, NULL, NULL, NULL, &tv); + #endif +#endif +} +#endif + +static MA_INLINE void ma_sleep(ma_uint32 milliseconds) +{ +#ifdef MA_WIN32 + ma_sleep__win32(milliseconds); +#endif +#ifdef MA_POSIX + ma_sleep__posix(milliseconds); +#endif +} +#endif + +static MA_INLINE void ma_yield(void) +{ +#if defined(__i386) || defined(_M_IX86) || defined(__x86_64__) || defined(_M_X64) + /* x86/x64 */ + #if (defined(_MSC_VER) || defined(__WATCOMC__) || defined(__DMC__)) && !defined(__clang__) + #if _MSC_VER >= 1400 + _mm_pause(); + #else + #if defined(__DMC__) + /* Digital Mars does not recognize the PAUSE opcode. Fall back to NOP. */ + __asm nop; + #else + __asm pause; + #endif + #endif + #else + __asm__ __volatile__ ("pause"); + #endif +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(_M_ARM64) || (defined(_M_ARM) && _M_ARM >= 7) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) + /* ARM */ + #if defined(_MSC_VER) + /* Apparently there is a __yield() intrinsic that's compatible with ARM, but I cannot find documentation for it nor can I find where it's declared. */ + __yield(); + #else + __asm__ __volatile__ ("yield"); /* ARMv6K/ARMv6T2 and above. */ + #endif +#else + /* Unknown or unsupported architecture. No-op. */ +#endif +} + + +#define MA_MM_DENORMALS_ZERO_MASK 0x0040 +#define MA_MM_FLUSH_ZERO_MASK 0x8000 + +static MA_INLINE unsigned int ma_disable_denormals(void) +{ + unsigned int prevState; + + #if defined(_MSC_VER) + { + /* + Older versions of Visual Studio don't support the "safe" versions of _controlfp_s(). I don't + know which version of Visual Studio first added support for _controlfp_s(), but I do know + that VC6 lacks support. _MSC_VER = 1200 is VC6, but if you get compilation errors on older + versions of Visual Studio, let me know and I'll make the necessary adjustment. + */ + #if _MSC_VER <= 1200 + { + prevState = _statusfp(); + _controlfp(prevState | _DN_FLUSH, _MCW_DN); + } + #else + { + unsigned int unused; + _controlfp_s(&prevState, 0, 0); + _controlfp_s(&unused, prevState | _DN_FLUSH, _MCW_DN); + } + #endif + } + #elif defined(MA_X86) || defined(MA_X64) + { + #if defined(__SSE2__) && !(defined(__TINYC__) || defined(__WATCOMC__) || defined(__COSMOPOLITAN__)) /* <-- Add compilers that lack support for _mm_getcsr() and _mm_setcsr() to this list. */ + { + prevState = _mm_getcsr(); + _mm_setcsr(prevState | MA_MM_DENORMALS_ZERO_MASK | MA_MM_FLUSH_ZERO_MASK); + } + #else + { + /* x88/64, but no support for _mm_getcsr()/_mm_setcsr(). May need to fall back to inlined assembly here. */ + prevState = 0; + } + #endif + } + #else + { + /* Unknown or unsupported architecture. No-op. */ + prevState = 0; + } + #endif + + return prevState; +} + +static MA_INLINE void ma_restore_denormals(unsigned int prevState) +{ + #if defined(_MSC_VER) + { + /* Older versions of Visual Studio do not support _controlfp_s(). See ma_disable_denormals(). */ + #if _MSC_VER <= 1200 + { + _controlfp(prevState, _MCW_DN); + } + #else + { + unsigned int unused; + _controlfp_s(&unused, prevState, _MCW_DN); + } + #endif + } + #elif defined(MA_X86) || defined(MA_X64) + { + #if defined(__SSE2__) && !(defined(__TINYC__) || defined(__WATCOMC__) || defined(__COSMOPOLITAN__)) /* <-- Add compilers that lack support for _mm_getcsr() and _mm_setcsr() to this list. */ + { + _mm_setcsr(prevState); + } + #else + { + /* x88/64, but no support for _mm_getcsr()/_mm_setcsr(). May need to fall back to inlined assembly here. */ + (void)prevState; + } + #endif + } + #else + { + /* Unknown or unsupported architecture. No-op. */ + (void)prevState; + } + #endif +} + + +#ifdef MA_ANDROID +#include + +int ma_android_sdk_version() +{ + char sdkVersion[PROP_VALUE_MAX + 1] = {0, }; + if (__system_property_get("ro.build.version.sdk", sdkVersion)) { + return atoi(sdkVersion); + } + + return 0; +} +#endif + + +#ifndef MA_COINIT_VALUE +#define MA_COINIT_VALUE 0 /* 0 = COINIT_MULTITHREADED */ +#endif + + +#ifndef MA_FLT_MAX + #ifdef FLT_MAX + #define MA_FLT_MAX FLT_MAX + #else + #define MA_FLT_MAX 3.402823466e+38F + #endif +#endif + + +#ifndef MA_PI +#define MA_PI 3.14159265358979323846264f +#endif +#ifndef MA_PI_D +#define MA_PI_D 3.14159265358979323846264 +#endif +#ifndef MA_TAU +#define MA_TAU 6.28318530717958647693f +#endif +#ifndef MA_TAU_D +#define MA_TAU_D 6.28318530717958647693 +#endif + + +/* The default format when ma_format_unknown (0) is requested when initializing a device. */ +#ifndef MA_DEFAULT_FORMAT +#define MA_DEFAULT_FORMAT ma_format_f32 +#endif + +/* The default channel count to use when 0 is used when initializing a device. */ +#ifndef MA_DEFAULT_CHANNELS +#define MA_DEFAULT_CHANNELS 2 +#endif + +/* The default sample rate to use when 0 is used when initializing a device. */ +#ifndef MA_DEFAULT_SAMPLE_RATE +#define MA_DEFAULT_SAMPLE_RATE 48000 +#endif + +/* Default periods when none is specified in ma_device_init(). More periods means more work on the CPU. */ +#ifndef MA_DEFAULT_PERIODS +#define MA_DEFAULT_PERIODS 3 +#endif + +/* The default period size in milliseconds for low latency mode. */ +#ifndef MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY +#define MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY 10 +#endif + +/* The default buffer size in milliseconds for conservative mode. */ +#ifndef MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE +#define MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE 100 +#endif + +/* The default LPF filter order for linear resampling. Note that this is clamped to MA_MAX_FILTER_ORDER. */ +#ifndef MA_DEFAULT_RESAMPLER_LPF_ORDER + #if MA_MAX_FILTER_ORDER >= 4 + #define MA_DEFAULT_RESAMPLER_LPF_ORDER 4 + #else + #define MA_DEFAULT_RESAMPLER_LPF_ORDER MA_MAX_FILTER_ORDER + #endif +#endif + + +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-variable" +#endif + +/* Standard sample rates, in order of priority. */ +static ma_uint32 g_maStandardSampleRatePriorities[] = { + (ma_uint32)ma_standard_sample_rate_48000, + (ma_uint32)ma_standard_sample_rate_44100, + + (ma_uint32)ma_standard_sample_rate_32000, + (ma_uint32)ma_standard_sample_rate_24000, + (ma_uint32)ma_standard_sample_rate_22050, + + (ma_uint32)ma_standard_sample_rate_88200, + (ma_uint32)ma_standard_sample_rate_96000, + (ma_uint32)ma_standard_sample_rate_176400, + (ma_uint32)ma_standard_sample_rate_192000, + + (ma_uint32)ma_standard_sample_rate_16000, + (ma_uint32)ma_standard_sample_rate_11025, + (ma_uint32)ma_standard_sample_rate_8000, + + (ma_uint32)ma_standard_sample_rate_352800, + (ma_uint32)ma_standard_sample_rate_384000 +}; + +static MA_INLINE ma_bool32 ma_is_standard_sample_rate(ma_uint32 sampleRate) +{ + ma_uint32 iSampleRate; + + for (iSampleRate = 0; iSampleRate < sizeof(g_maStandardSampleRatePriorities) / sizeof(g_maStandardSampleRatePriorities[0]); iSampleRate += 1) { + if (g_maStandardSampleRatePriorities[iSampleRate] == sampleRate) { + return MA_TRUE; + } + } + + /* Getting here means the sample rate is not supported. */ + return MA_FALSE; +} + + +static ma_format g_maFormatPriorities[] = { + ma_format_s16, /* Most common */ + ma_format_f32, + + /*ma_format_s24_32,*/ /* Clean alignment */ + ma_format_s32, + + ma_format_s24, /* Unclean alignment */ + + ma_format_u8 /* Low quality */ +}; +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop +#endif + + +MA_API void ma_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) +{ + if (pMajor) { + *pMajor = MA_VERSION_MAJOR; + } + + if (pMinor) { + *pMinor = MA_VERSION_MINOR; + } + + if (pRevision) { + *pRevision = MA_VERSION_REVISION; + } +} + +MA_API const char* ma_version_string(void) +{ + return MA_VERSION_STRING; +} + + +/****************************************************************************** + +Standard Library Stuff + +******************************************************************************/ +#ifndef MA_ASSERT +#define MA_ASSERT(condition) assert(condition) +#endif + +#ifndef MA_MALLOC +#define MA_MALLOC(sz) malloc((sz)) +#endif +#ifndef MA_REALLOC +#define MA_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef MA_FREE +#define MA_FREE(p) free((p)) +#endif + +static MA_INLINE void ma_zero_memory_default(void* p, size_t sz) +{ + if (p == NULL) { + MA_ASSERT(sz == 0); /* If this is triggered there's an error with the calling code. */ + return; + } + + if (sz > 0) { + memset(p, 0, sz); + } +} + + +#ifndef MA_ZERO_MEMORY +#define MA_ZERO_MEMORY(p, sz) ma_zero_memory_default((p), (sz)) +#endif +#ifndef MA_COPY_MEMORY +#define MA_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef MA_MOVE_MEMORY +#define MA_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) +#endif + +#define MA_ZERO_OBJECT(p) MA_ZERO_MEMORY((p), sizeof(*(p))) + +#define ma_countof(x) (sizeof(x) / sizeof(x[0])) +#define ma_max(x, y) (((x) > (y)) ? (x) : (y)) +#define ma_min(x, y) (((x) < (y)) ? (x) : (y)) +#define ma_abs(x) (((x) > 0) ? (x) : -(x)) +#define ma_clamp(x, lo, hi) (ma_max(lo, ma_min(x, hi))) +#define ma_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) +#define ma_align(x, a) ((x + (a-1)) & ~(a-1)) +#define ma_align_64(x) ma_align(x, 8) + +#define ma_buffer_frame_capacity(buffer, channels, format) (sizeof(buffer) / ma_get_bytes_per_sample(format) / (channels)) + +static MA_INLINE double ma_sind(double x) +{ + /* TODO: Implement custom sin(x). */ + return sin(x); +} + +static MA_INLINE double ma_expd(double x) +{ + /* TODO: Implement custom exp(x). */ + return exp(x); +} + +static MA_INLINE double ma_logd(double x) +{ + /* TODO: Implement custom log(x). */ + return log(x); +} + +static MA_INLINE double ma_powd(double x, double y) +{ + /* TODO: Implement custom pow(x, y). */ + return pow(x, y); +} + +static MA_INLINE double ma_sqrtd(double x) +{ + /* TODO: Implement custom sqrt(x). */ + return sqrt(x); +} + + +static MA_INLINE float ma_rsqrtf(float x) +{ + #if defined(MA_SUPPORT_SSE2) && !defined(MA_NO_SSE2) && (defined(MA_X64) || (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__)) + { + /* + For SSE we can use RSQRTSS. + + This Stack Overflow post suggests that compilers don't necessarily generate optimal code + when using intrinsics: + + https://web.archive.org/web/20221211012522/https://stackoverflow.com/questions/32687079/getting-fewest-instructions-for-rsqrtss-wrapper + + I'm going to do something similar here, but a bit simpler. + */ + #if defined(__GNUC__) || defined(__clang__) + { + float result; + __asm__ __volatile__("rsqrtss %1, %0" : "=x"(result) : "x"(x)); + return result; + } + #else + { + return _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ps1(x))); + } + #endif + } + #else + { + return 1 / (float)ma_sqrtd(x); + } + #endif +} + + +static MA_INLINE float ma_sinf(float x) +{ + return (float)ma_sind((float)x); +} + +static MA_INLINE double ma_cosd(double x) +{ + return ma_sind((MA_PI_D*0.5) - x); +} + +static MA_INLINE float ma_cosf(float x) +{ + return (float)ma_cosd((float)x); +} + +static MA_INLINE double ma_log10d(double x) +{ + return ma_logd(x) * 0.43429448190325182765; +} + +static MA_INLINE float ma_powf(float x, float y) +{ + return (float)ma_powd((double)x, (double)y); +} + +static MA_INLINE float ma_log10f(float x) +{ + return (float)ma_log10d((double)x); +} + + +static MA_INLINE double ma_degrees_to_radians(double degrees) +{ + return degrees * 0.01745329252; +} + +static MA_INLINE double ma_radians_to_degrees(double radians) +{ + return radians * 57.295779512896; +} + +static MA_INLINE float ma_degrees_to_radians_f(float degrees) +{ + return degrees * 0.01745329252f; +} + +static MA_INLINE float ma_radians_to_degrees_f(float radians) +{ + return radians * 57.295779512896f; +} + + +/* +Return Values: + 0: Success + 22: EINVAL + 34: ERANGE + +Not using symbolic constants for errors because I want to avoid #including errno.h + +These are marked as no-inline because of some bad code generation by Clang. None of these functions +are used in any performance-critical code within miniaudio. +*/ +MA_API MA_NO_INLINE int ma_strcpy_s(char* dst, size_t dstSizeInBytes, const char* src) +{ + size_t i; + + if (dst == 0) { + return 22; + } + if (dstSizeInBytes == 0) { + return 34; + } + if (src == 0) { + dst[0] = '\0'; + return 22; + } + + for (i = 0; i < dstSizeInBytes && src[i] != '\0'; ++i) { + dst[i] = src[i]; + } + + if (i < dstSizeInBytes) { + dst[i] = '\0'; + return 0; + } + + dst[0] = '\0'; + return 34; +} + +MA_API MA_NO_INLINE int ma_wcscpy_s(wchar_t* dst, size_t dstCap, const wchar_t* src) +{ + size_t i; + + if (dst == 0) { + return 22; + } + if (dstCap == 0) { + return 34; + } + if (src == 0) { + dst[0] = '\0'; + return 22; + } + + for (i = 0; i < dstCap && src[i] != '\0'; ++i) { + dst[i] = src[i]; + } + + if (i < dstCap) { + dst[i] = '\0'; + return 0; + } + + dst[0] = '\0'; + return 34; +} + + +MA_API MA_NO_INLINE int ma_strncpy_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) +{ + size_t maxcount; + size_t i; + + if (dst == 0) { + return 22; + } + if (dstSizeInBytes == 0) { + return 34; + } + if (src == 0) { + dst[0] = '\0'; + return 22; + } + + maxcount = count; + if (count == ((size_t)-1) || count >= dstSizeInBytes) { /* -1 = _TRUNCATE */ + maxcount = dstSizeInBytes - 1; + } + + for (i = 0; i < maxcount && src[i] != '\0'; ++i) { + dst[i] = src[i]; + } + + if (src[i] == '\0' || i == count || count == ((size_t)-1)) { + dst[i] = '\0'; + return 0; + } + + dst[0] = '\0'; + return 34; +} + +MA_API MA_NO_INLINE int ma_strcat_s(char* dst, size_t dstSizeInBytes, const char* src) +{ + char* dstorig; + + if (dst == 0) { + return 22; + } + if (dstSizeInBytes == 0) { + return 34; + } + if (src == 0) { + dst[0] = '\0'; + return 22; + } + + dstorig = dst; + + while (dstSizeInBytes > 0 && dst[0] != '\0') { + dst += 1; + dstSizeInBytes -= 1; + } + + if (dstSizeInBytes == 0) { + return 22; /* Unterminated. */ + } + + + while (dstSizeInBytes > 0 && src[0] != '\0') { + *dst++ = *src++; + dstSizeInBytes -= 1; + } + + if (dstSizeInBytes > 0) { + dst[0] = '\0'; + } else { + dstorig[0] = '\0'; + return 34; + } + + return 0; +} + +MA_API MA_NO_INLINE int ma_strncat_s(char* dst, size_t dstSizeInBytes, const char* src, size_t count) +{ + char* dstorig; + + if (dst == 0) { + return 22; + } + if (dstSizeInBytes == 0) { + return 34; + } + if (src == 0) { + return 22; + } + + dstorig = dst; + + while (dstSizeInBytes > 0 && dst[0] != '\0') { + dst += 1; + dstSizeInBytes -= 1; + } + + if (dstSizeInBytes == 0) { + return 22; /* Unterminated. */ + } + + + if (count == ((size_t)-1)) { /* _TRUNCATE */ + count = dstSizeInBytes - 1; + } + + while (dstSizeInBytes > 0 && src[0] != '\0' && count > 0) { + *dst++ = *src++; + dstSizeInBytes -= 1; + count -= 1; + } + + if (dstSizeInBytes > 0) { + dst[0] = '\0'; + } else { + dstorig[0] = '\0'; + return 34; + } + + return 0; +} + +MA_API MA_NO_INLINE int ma_itoa_s(int value, char* dst, size_t dstSizeInBytes, int radix) +{ + int sign; + unsigned int valueU; + char* dstEnd; + + if (dst == NULL || dstSizeInBytes == 0) { + return 22; + } + if (radix < 2 || radix > 36) { + dst[0] = '\0'; + return 22; + } + + sign = (value < 0 && radix == 10) ? -1 : 1; /* The negative sign is only used when the base is 10. */ + + if (value < 0) { + valueU = -value; + } else { + valueU = value; + } + + dstEnd = dst; + do + { + int remainder = valueU % radix; + if (remainder > 9) { + *dstEnd = (char)((remainder - 10) + 'a'); + } else { + *dstEnd = (char)(remainder + '0'); + } + + dstEnd += 1; + dstSizeInBytes -= 1; + valueU /= radix; + } while (dstSizeInBytes > 0 && valueU > 0); + + if (dstSizeInBytes == 0) { + dst[0] = '\0'; + return 22; /* Ran out of room in the output buffer. */ + } + + if (sign < 0) { + *dstEnd++ = '-'; + dstSizeInBytes -= 1; + } + + if (dstSizeInBytes == 0) { + dst[0] = '\0'; + return 22; /* Ran out of room in the output buffer. */ + } + + *dstEnd = '\0'; + + + /* At this point the string will be reversed. */ + dstEnd -= 1; + while (dst < dstEnd) { + char temp = *dst; + *dst = *dstEnd; + *dstEnd = temp; + + dst += 1; + dstEnd -= 1; + } + + return 0; +} + +MA_API MA_NO_INLINE int ma_strcmp(const char* str1, const char* str2) +{ + if (str1 == str2) return 0; + + /* These checks differ from the standard implementation. It's not important, but I prefer it just for sanity. */ + if (str1 == NULL) return -1; + if (str2 == NULL) return 1; + + for (;;) { + if (str1[0] == '\0') { + break; + } + if (str1[0] != str2[0]) { + break; + } + + str1 += 1; + str2 += 1; + } + + return ((unsigned char*)str1)[0] - ((unsigned char*)str2)[0]; +} + +MA_API MA_NO_INLINE int ma_strappend(char* dst, size_t dstSize, const char* srcA, const char* srcB) +{ + int result; + + result = ma_strncpy_s(dst, dstSize, srcA, (size_t)-1); + if (result != 0) { + return result; + } + + result = ma_strncat_s(dst, dstSize, srcB, (size_t)-1); + if (result != 0) { + return result; + } + + return result; +} + +MA_API MA_NO_INLINE char* ma_copy_string(const char* src, const ma_allocation_callbacks* pAllocationCallbacks) +{ + size_t sz; + char* dst; + + if (src == NULL) { + return NULL; + } + + sz = strlen(src)+1; + dst = (char*)ma_malloc(sz, pAllocationCallbacks); + if (dst == NULL) { + return NULL; + } + + ma_strcpy_s(dst, sz, src); + + return dst; +} + +MA_API MA_NO_INLINE wchar_t* ma_copy_string_w(const wchar_t* src, const ma_allocation_callbacks* pAllocationCallbacks) +{ + size_t sz = wcslen(src)+1; + wchar_t* dst = (wchar_t*)ma_malloc(sz * sizeof(*dst), pAllocationCallbacks); + if (dst == NULL) { + return NULL; + } + + ma_wcscpy_s(dst, sz, src); + + return dst; +} + + + +#include +static ma_result ma_result_from_errno(int e) +{ + if (e == 0) { + return MA_SUCCESS; + } +#ifdef EPERM + else if (e == EPERM) { return MA_INVALID_OPERATION; } +#endif +#ifdef ENOENT + else if (e == ENOENT) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef ESRCH + else if (e == ESRCH) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef EINTR + else if (e == EINTR) { return MA_INTERRUPT; } +#endif +#ifdef EIO + else if (e == EIO) { return MA_IO_ERROR; } +#endif +#ifdef ENXIO + else if (e == ENXIO) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef E2BIG + else if (e == E2BIG) { return MA_INVALID_ARGS; } +#endif +#ifdef ENOEXEC + else if (e == ENOEXEC) { return MA_INVALID_FILE; } +#endif +#ifdef EBADF + else if (e == EBADF) { return MA_INVALID_FILE; } +#endif +#ifdef ECHILD + else if (e == ECHILD) { return MA_ERROR; } +#endif +#ifdef EAGAIN + else if (e == EAGAIN) { return MA_UNAVAILABLE; } +#endif +#ifdef ENOMEM + else if (e == ENOMEM) { return MA_OUT_OF_MEMORY; } +#endif +#ifdef EACCES + else if (e == EACCES) { return MA_ACCESS_DENIED; } +#endif +#ifdef EFAULT + else if (e == EFAULT) { return MA_BAD_ADDRESS; } +#endif +#ifdef ENOTBLK + else if (e == ENOTBLK) { return MA_ERROR; } +#endif +#ifdef EBUSY + else if (e == EBUSY) { return MA_BUSY; } +#endif +#ifdef EEXIST + else if (e == EEXIST) { return MA_ALREADY_EXISTS; } +#endif +#ifdef EXDEV + else if (e == EXDEV) { return MA_ERROR; } +#endif +#ifdef ENODEV + else if (e == ENODEV) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef ENOTDIR + else if (e == ENOTDIR) { return MA_NOT_DIRECTORY; } +#endif +#ifdef EISDIR + else if (e == EISDIR) { return MA_IS_DIRECTORY; } +#endif +#ifdef EINVAL + else if (e == EINVAL) { return MA_INVALID_ARGS; } +#endif +#ifdef ENFILE + else if (e == ENFILE) { return MA_TOO_MANY_OPEN_FILES; } +#endif +#ifdef EMFILE + else if (e == EMFILE) { return MA_TOO_MANY_OPEN_FILES; } +#endif +#ifdef ENOTTY + else if (e == ENOTTY) { return MA_INVALID_OPERATION; } +#endif +#ifdef ETXTBSY + else if (e == ETXTBSY) { return MA_BUSY; } +#endif +#ifdef EFBIG + else if (e == EFBIG) { return MA_TOO_BIG; } +#endif +#ifdef ENOSPC + else if (e == ENOSPC) { return MA_NO_SPACE; } +#endif +#ifdef ESPIPE + else if (e == ESPIPE) { return MA_BAD_SEEK; } +#endif +#ifdef EROFS + else if (e == EROFS) { return MA_ACCESS_DENIED; } +#endif +#ifdef EMLINK + else if (e == EMLINK) { return MA_TOO_MANY_LINKS; } +#endif +#ifdef EPIPE + else if (e == EPIPE) { return MA_BAD_PIPE; } +#endif +#ifdef EDOM + else if (e == EDOM) { return MA_OUT_OF_RANGE; } +#endif +#ifdef ERANGE + else if (e == ERANGE) { return MA_OUT_OF_RANGE; } +#endif +#ifdef EDEADLK + else if (e == EDEADLK) { return MA_DEADLOCK; } +#endif +#ifdef ENAMETOOLONG + else if (e == ENAMETOOLONG) { return MA_PATH_TOO_LONG; } +#endif +#ifdef ENOLCK + else if (e == ENOLCK) { return MA_ERROR; } +#endif +#ifdef ENOSYS + else if (e == ENOSYS) { return MA_NOT_IMPLEMENTED; } +#endif +#ifdef ENOTEMPTY + else if (e == ENOTEMPTY) { return MA_DIRECTORY_NOT_EMPTY; } +#endif +#ifdef ELOOP + else if (e == ELOOP) { return MA_TOO_MANY_LINKS; } +#endif +#ifdef ENOMSG + else if (e == ENOMSG) { return MA_NO_MESSAGE; } +#endif +#ifdef EIDRM + else if (e == EIDRM) { return MA_ERROR; } +#endif +#ifdef ECHRNG + else if (e == ECHRNG) { return MA_ERROR; } +#endif +#ifdef EL2NSYNC + else if (e == EL2NSYNC) { return MA_ERROR; } +#endif +#ifdef EL3HLT + else if (e == EL3HLT) { return MA_ERROR; } +#endif +#ifdef EL3RST + else if (e == EL3RST) { return MA_ERROR; } +#endif +#ifdef ELNRNG + else if (e == ELNRNG) { return MA_OUT_OF_RANGE; } +#endif +#ifdef EUNATCH + else if (e == EUNATCH) { return MA_ERROR; } +#endif +#ifdef ENOCSI + else if (e == ENOCSI) { return MA_ERROR; } +#endif +#ifdef EL2HLT + else if (e == EL2HLT) { return MA_ERROR; } +#endif +#ifdef EBADE + else if (e == EBADE) { return MA_ERROR; } +#endif +#ifdef EBADR + else if (e == EBADR) { return MA_ERROR; } +#endif +#ifdef EXFULL + else if (e == EXFULL) { return MA_ERROR; } +#endif +#ifdef ENOANO + else if (e == ENOANO) { return MA_ERROR; } +#endif +#ifdef EBADRQC + else if (e == EBADRQC) { return MA_ERROR; } +#endif +#ifdef EBADSLT + else if (e == EBADSLT) { return MA_ERROR; } +#endif +#ifdef EBFONT + else if (e == EBFONT) { return MA_INVALID_FILE; } +#endif +#ifdef ENOSTR + else if (e == ENOSTR) { return MA_ERROR; } +#endif +#ifdef ENODATA + else if (e == ENODATA) { return MA_NO_DATA_AVAILABLE; } +#endif +#ifdef ETIME + else if (e == ETIME) { return MA_TIMEOUT; } +#endif +#ifdef ENOSR + else if (e == ENOSR) { return MA_NO_DATA_AVAILABLE; } +#endif +#ifdef ENONET + else if (e == ENONET) { return MA_NO_NETWORK; } +#endif +#ifdef ENOPKG + else if (e == ENOPKG) { return MA_ERROR; } +#endif +#ifdef EREMOTE + else if (e == EREMOTE) { return MA_ERROR; } +#endif +#ifdef ENOLINK + else if (e == ENOLINK) { return MA_ERROR; } +#endif +#ifdef EADV + else if (e == EADV) { return MA_ERROR; } +#endif +#ifdef ESRMNT + else if (e == ESRMNT) { return MA_ERROR; } +#endif +#ifdef ECOMM + else if (e == ECOMM) { return MA_ERROR; } +#endif +#ifdef EPROTO + else if (e == EPROTO) { return MA_ERROR; } +#endif +#ifdef EMULTIHOP + else if (e == EMULTIHOP) { return MA_ERROR; } +#endif +#ifdef EDOTDOT + else if (e == EDOTDOT) { return MA_ERROR; } +#endif +#ifdef EBADMSG + else if (e == EBADMSG) { return MA_BAD_MESSAGE; } +#endif +#ifdef EOVERFLOW + else if (e == EOVERFLOW) { return MA_TOO_BIG; } +#endif +#ifdef ENOTUNIQ + else if (e == ENOTUNIQ) { return MA_NOT_UNIQUE; } +#endif +#ifdef EBADFD + else if (e == EBADFD) { return MA_ERROR; } +#endif +#ifdef EREMCHG + else if (e == EREMCHG) { return MA_ERROR; } +#endif +#ifdef ELIBACC + else if (e == ELIBACC) { return MA_ACCESS_DENIED; } +#endif +#ifdef ELIBBAD + else if (e == ELIBBAD) { return MA_INVALID_FILE; } +#endif +#ifdef ELIBSCN + else if (e == ELIBSCN) { return MA_INVALID_FILE; } +#endif +#ifdef ELIBMAX + else if (e == ELIBMAX) { return MA_ERROR; } +#endif +#ifdef ELIBEXEC + else if (e == ELIBEXEC) { return MA_ERROR; } +#endif +#ifdef EILSEQ + else if (e == EILSEQ) { return MA_INVALID_DATA; } +#endif +#ifdef ERESTART + else if (e == ERESTART) { return MA_ERROR; } +#endif +#ifdef ESTRPIPE + else if (e == ESTRPIPE) { return MA_ERROR; } +#endif +#ifdef EUSERS + else if (e == EUSERS) { return MA_ERROR; } +#endif +#ifdef ENOTSOCK + else if (e == ENOTSOCK) { return MA_NOT_SOCKET; } +#endif +#ifdef EDESTADDRREQ + else if (e == EDESTADDRREQ) { return MA_NO_ADDRESS; } +#endif +#ifdef EMSGSIZE + else if (e == EMSGSIZE) { return MA_TOO_BIG; } +#endif +#ifdef EPROTOTYPE + else if (e == EPROTOTYPE) { return MA_BAD_PROTOCOL; } +#endif +#ifdef ENOPROTOOPT + else if (e == ENOPROTOOPT) { return MA_PROTOCOL_UNAVAILABLE; } +#endif +#ifdef EPROTONOSUPPORT + else if (e == EPROTONOSUPPORT) { return MA_PROTOCOL_NOT_SUPPORTED; } +#endif +#ifdef ESOCKTNOSUPPORT + else if (e == ESOCKTNOSUPPORT) { return MA_SOCKET_NOT_SUPPORTED; } +#endif +#ifdef EOPNOTSUPP + else if (e == EOPNOTSUPP) { return MA_INVALID_OPERATION; } +#endif +#ifdef EPFNOSUPPORT + else if (e == EPFNOSUPPORT) { return MA_PROTOCOL_FAMILY_NOT_SUPPORTED; } +#endif +#ifdef EAFNOSUPPORT + else if (e == EAFNOSUPPORT) { return MA_ADDRESS_FAMILY_NOT_SUPPORTED; } +#endif +#ifdef EADDRINUSE + else if (e == EADDRINUSE) { return MA_ALREADY_IN_USE; } +#endif +#ifdef EADDRNOTAVAIL + else if (e == EADDRNOTAVAIL) { return MA_ERROR; } +#endif +#ifdef ENETDOWN + else if (e == ENETDOWN) { return MA_NO_NETWORK; } +#endif +#ifdef ENETUNREACH + else if (e == ENETUNREACH) { return MA_NO_NETWORK; } +#endif +#ifdef ENETRESET + else if (e == ENETRESET) { return MA_NO_NETWORK; } +#endif +#ifdef ECONNABORTED + else if (e == ECONNABORTED) { return MA_NO_NETWORK; } +#endif +#ifdef ECONNRESET + else if (e == ECONNRESET) { return MA_CONNECTION_RESET; } +#endif +#ifdef ENOBUFS + else if (e == ENOBUFS) { return MA_NO_SPACE; } +#endif +#ifdef EISCONN + else if (e == EISCONN) { return MA_ALREADY_CONNECTED; } +#endif +#ifdef ENOTCONN + else if (e == ENOTCONN) { return MA_NOT_CONNECTED; } +#endif +#ifdef ESHUTDOWN + else if (e == ESHUTDOWN) { return MA_ERROR; } +#endif +#ifdef ETOOMANYREFS + else if (e == ETOOMANYREFS) { return MA_ERROR; } +#endif +#ifdef ETIMEDOUT + else if (e == ETIMEDOUT) { return MA_TIMEOUT; } +#endif +#ifdef ECONNREFUSED + else if (e == ECONNREFUSED) { return MA_CONNECTION_REFUSED; } +#endif +#ifdef EHOSTDOWN + else if (e == EHOSTDOWN) { return MA_NO_HOST; } +#endif +#ifdef EHOSTUNREACH + else if (e == EHOSTUNREACH) { return MA_NO_HOST; } +#endif +#ifdef EALREADY + else if (e == EALREADY) { return MA_IN_PROGRESS; } +#endif +#ifdef EINPROGRESS + else if (e == EINPROGRESS) { return MA_IN_PROGRESS; } +#endif +#ifdef ESTALE + else if (e == ESTALE) { return MA_INVALID_FILE; } +#endif +#ifdef EUCLEAN + else if (e == EUCLEAN) { return MA_ERROR; } +#endif +#ifdef ENOTNAM + else if (e == ENOTNAM) { return MA_ERROR; } +#endif +#ifdef ENAVAIL + else if (e == ENAVAIL) { return MA_ERROR; } +#endif +#ifdef EISNAM + else if (e == EISNAM) { return MA_ERROR; } +#endif +#ifdef EREMOTEIO + else if (e == EREMOTEIO) { return MA_IO_ERROR; } +#endif +#ifdef EDQUOT + else if (e == EDQUOT) { return MA_NO_SPACE; } +#endif +#ifdef ENOMEDIUM + else if (e == ENOMEDIUM) { return MA_DOES_NOT_EXIST; } +#endif +#ifdef EMEDIUMTYPE + else if (e == EMEDIUMTYPE) { return MA_ERROR; } +#endif +#ifdef ECANCELED + else if (e == ECANCELED) { return MA_CANCELLED; } +#endif +#ifdef ENOKEY + else if (e == ENOKEY) { return MA_ERROR; } +#endif +#ifdef EKEYEXPIRED + else if (e == EKEYEXPIRED) { return MA_ERROR; } +#endif +#ifdef EKEYREVOKED + else if (e == EKEYREVOKED) { return MA_ERROR; } +#endif +#ifdef EKEYREJECTED + else if (e == EKEYREJECTED) { return MA_ERROR; } +#endif +#ifdef EOWNERDEAD + else if (e == EOWNERDEAD) { return MA_ERROR; } +#endif +#ifdef ENOTRECOVERABLE + else if (e == ENOTRECOVERABLE) { return MA_ERROR; } +#endif +#ifdef ERFKILL + else if (e == ERFKILL) { return MA_ERROR; } +#endif +#ifdef EHWPOISON + else if (e == EHWPOISON) { return MA_ERROR; } +#endif + else { + return MA_ERROR; + } +} + +MA_API ma_result ma_fopen(FILE** ppFile, const char* pFilePath, const char* pOpenMode) +{ +#if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err; +#endif + + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + err = fopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return ma_result_from_errno(err); + } +#else +#if defined(_WIN32) || defined(__APPLE__) + *ppFile = fopen(pFilePath, pOpenMode); +#else + #if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS == 64 && defined(_LARGEFILE64_SOURCE) + *ppFile = fopen64(pFilePath, pOpenMode); + #else + *ppFile = fopen(pFilePath, pOpenMode); + #endif +#endif + if (*ppFile == NULL) { + ma_result result = ma_result_from_errno(errno); + if (result == MA_SUCCESS) { + result = MA_ERROR; /* Just a safety check to make sure we never ever return success when pFile == NULL. */ + } + + return result; + } +#endif + + return MA_SUCCESS; +} + + + +/* +_wfopen() isn't always available in all compilation environments. + + * Windows only. + * MSVC seems to support it universally as far back as VC6 from what I can tell (haven't checked further back). + * MinGW-64 (both 32- and 64-bit) seems to support it. + * MinGW wraps it in !defined(__STRICT_ANSI__). + * OpenWatcom wraps it in !defined(_NO_EXT_KEYS). + +This can be reviewed as compatibility issues arise. The preference is to use _wfopen_s() and _wfopen() as opposed to the wcsrtombs() +fallback, so if you notice your compiler not detecting this properly I'm happy to look at adding support. +*/ +#if defined(_WIN32) + #if defined(_MSC_VER) || defined(__MINGW64__) || (!defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) + #define MA_HAS_WFOPEN + #endif +#endif + +MA_API ma_result ma_wfopen(FILE** ppFile, const wchar_t* pFilePath, const wchar_t* pOpenMode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (ppFile != NULL) { + *ppFile = NULL; /* Safety. */ + } + + if (pFilePath == NULL || pOpenMode == NULL || ppFile == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_HAS_WFOPEN) + { + /* Use _wfopen() on Windows. */ + #if defined(_MSC_VER) && _MSC_VER >= 1400 + errno_t err = _wfopen_s(ppFile, pFilePath, pOpenMode); + if (err != 0) { + return ma_result_from_errno(err); + } + #else + *ppFile = _wfopen(pFilePath, pOpenMode); + if (*ppFile == NULL) { + return ma_result_from_errno(errno); + } + #endif + (void)pAllocationCallbacks; + } +#else + /* + Use fopen() on anything other than Windows. Requires a conversion. This is annoying because fopen() is locale specific. The only real way I can + think of to do this is with wcsrtombs(). Note that wcstombs() is apparently not thread-safe because it uses a static global mbstate_t object for + maintaining state. I've checked this with -std=c89 and it works, but if somebody get's a compiler error I'll look into improving compatibility. + */ + { + mbstate_t mbs; + size_t lenMB; + const wchar_t* pFilePathTemp = pFilePath; + char* pFilePathMB = NULL; + char pOpenModeMB[32] = {0}; + + /* Get the length first. */ + MA_ZERO_OBJECT(&mbs); + lenMB = wcsrtombs(NULL, &pFilePathTemp, 0, &mbs); + if (lenMB == (size_t)-1) { + return ma_result_from_errno(errno); + } + + pFilePathMB = (char*)ma_malloc(lenMB + 1, pAllocationCallbacks); + if (pFilePathMB == NULL) { + return MA_OUT_OF_MEMORY; + } + + pFilePathTemp = pFilePath; + MA_ZERO_OBJECT(&mbs); + wcsrtombs(pFilePathMB, &pFilePathTemp, lenMB + 1, &mbs); + + /* The open mode should always consist of ASCII characters so we should be able to do a trivial conversion. */ + { + size_t i = 0; + for (;;) { + if (pOpenMode[i] == 0) { + pOpenModeMB[i] = '\0'; + break; + } + + pOpenModeMB[i] = (char)pOpenMode[i]; + i += 1; + } + } + + *ppFile = fopen(pFilePathMB, pOpenModeMB); + + ma_free(pFilePathMB, pAllocationCallbacks); + } + + if (*ppFile == NULL) { + return MA_ERROR; + } +#endif + + return MA_SUCCESS; +} + + + +static MA_INLINE void ma_copy_memory_64(void* dst, const void* src, ma_uint64 sizeInBytes) +{ +#if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX + MA_COPY_MEMORY(dst, src, (size_t)sizeInBytes); +#else + while (sizeInBytes > 0) { + ma_uint64 bytesToCopyNow = sizeInBytes; + if (bytesToCopyNow > MA_SIZE_MAX) { + bytesToCopyNow = MA_SIZE_MAX; + } + + MA_COPY_MEMORY(dst, src, (size_t)bytesToCopyNow); /* Safe cast to size_t. */ + + sizeInBytes -= bytesToCopyNow; + dst = ( void*)(( ma_uint8*)dst + bytesToCopyNow); + src = (const void*)((const ma_uint8*)src + bytesToCopyNow); + } +#endif +} + +static MA_INLINE void ma_zero_memory_64(void* dst, ma_uint64 sizeInBytes) +{ +#if 0xFFFFFFFFFFFFFFFF <= MA_SIZE_MAX + MA_ZERO_MEMORY(dst, (size_t)sizeInBytes); +#else + while (sizeInBytes > 0) { + ma_uint64 bytesToZeroNow = sizeInBytes; + if (bytesToZeroNow > MA_SIZE_MAX) { + bytesToZeroNow = MA_SIZE_MAX; + } + + MA_ZERO_MEMORY(dst, (size_t)bytesToZeroNow); /* Safe cast to size_t. */ + + sizeInBytes -= bytesToZeroNow; + dst = (void*)((ma_uint8*)dst + bytesToZeroNow); + } +#endif +} + + +/* Thanks to good old Bit Twiddling Hacks for this one: http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2 */ +static MA_INLINE unsigned int ma_next_power_of_2(unsigned int x) +{ + x--; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + x |= x >> 8; + x |= x >> 16; + x++; + + return x; +} + +static MA_INLINE unsigned int ma_prev_power_of_2(unsigned int x) +{ + return ma_next_power_of_2(x) >> 1; +} + +static MA_INLINE unsigned int ma_round_to_power_of_2(unsigned int x) +{ + unsigned int prev = ma_prev_power_of_2(x); + unsigned int next = ma_next_power_of_2(x); + if ((next - x) > (x - prev)) { + return prev; + } else { + return next; + } +} + +static MA_INLINE unsigned int ma_count_set_bits(unsigned int x) +{ + unsigned int count = 0; + while (x != 0) { + if (x & 1) { + count += 1; + } + + x = x >> 1; + } + + return count; +} + + + +/************************************************************************************************************************************************************** + +Allocation Callbacks + +**************************************************************************************************************************************************************/ +static void* ma__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_MALLOC(sz); +} + +static void* ma__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_REALLOC(p, sz); +} + +static void ma__free_default(void* p, void* pUserData) +{ + (void)pUserData; + MA_FREE(p); +} + +static ma_allocation_callbacks ma_allocation_callbacks_init_default(void) +{ + ma_allocation_callbacks callbacks; + callbacks.pUserData = NULL; + callbacks.onMalloc = ma__malloc_default; + callbacks.onRealloc = ma__realloc_default; + callbacks.onFree = ma__free_default; + + return callbacks; +} + +static ma_result ma_allocation_callbacks_init_copy(ma_allocation_callbacks* pDst, const ma_allocation_callbacks* pSrc) +{ + if (pDst == NULL) { + return MA_INVALID_ARGS; + } + + if (pSrc == NULL) { + *pDst = ma_allocation_callbacks_init_default(); + } else { + if (pSrc->pUserData == NULL && pSrc->onFree == NULL && pSrc->onMalloc == NULL && pSrc->onRealloc == NULL) { + *pDst = ma_allocation_callbacks_init_default(); + } else { + if (pSrc->onFree == NULL || (pSrc->onMalloc == NULL && pSrc->onRealloc == NULL)) { + return MA_INVALID_ARGS; /* Invalid allocation callbacks. */ + } else { + *pDst = *pSrc; + } + } + } + + return MA_SUCCESS; +} + + + + +/************************************************************************************************************************************************************** + +Logging + +**************************************************************************************************************************************************************/ +MA_API const char* ma_log_level_to_string(ma_uint32 logLevel) +{ + switch (logLevel) + { + case MA_LOG_LEVEL_DEBUG: return "DEBUG"; + case MA_LOG_LEVEL_INFO: return "INFO"; + case MA_LOG_LEVEL_WARNING: return "WARNING"; + case MA_LOG_LEVEL_ERROR: return "ERROR"; + default: return "ERROR"; + } +} + +#if defined(MA_DEBUG_OUTPUT) +#if defined(MA_ANDROID) + #include +#endif + +/* Customize this to use a specific tag in __android_log_print() for debug output messages. */ +#ifndef MA_ANDROID_LOG_TAG +#define MA_ANDROID_LOG_TAG "miniaudio" +#endif + +void ma_log_callback_debug(void* pUserData, ma_uint32 level, const char* pMessage) +{ + (void)pUserData; + + /* Special handling for some platforms. */ + #if defined(MA_ANDROID) + { + /* Android. */ + __android_log_print(ANDROID_LOG_DEBUG, MA_ANDROID_LOG_TAG, "%s: %s", ma_log_level_to_string(level), pMessage); + } + #else + { + /* Everything else. */ + printf("%s: %s", ma_log_level_to_string(level), pMessage); + } + #endif +} +#endif + +MA_API ma_log_callback ma_log_callback_init(ma_log_callback_proc onLog, void* pUserData) +{ + ma_log_callback callback; + + MA_ZERO_OBJECT(&callback); + callback.onLog = onLog; + callback.pUserData = pUserData; + + return callback; +} + + +MA_API ma_result ma_log_init(const ma_allocation_callbacks* pAllocationCallbacks, ma_log* pLog) +{ + if (pLog == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLog); + ma_allocation_callbacks_init_copy(&pLog->allocationCallbacks, pAllocationCallbacks); + + /* We need a mutex for thread safety. */ + #ifndef MA_NO_THREADING + { + ma_result result = ma_mutex_init(&pLog->lock); + if (result != MA_SUCCESS) { + return result; + } + } + #endif + + /* If we're using debug output, enable it. */ + #if defined(MA_DEBUG_OUTPUT) + { + ma_log_register_callback(pLog, ma_log_callback_init(ma_log_callback_debug, NULL)); /* Doesn't really matter if this fails. */ + } + #endif + + return MA_SUCCESS; +} + +MA_API void ma_log_uninit(ma_log* pLog) +{ + if (pLog == NULL) { + return; + } + +#ifndef MA_NO_THREADING + ma_mutex_uninit(&pLog->lock); +#endif +} + +static void ma_log_lock(ma_log* pLog) +{ +#ifndef MA_NO_THREADING + ma_mutex_lock(&pLog->lock); +#else + (void)pLog; +#endif +} + +static void ma_log_unlock(ma_log* pLog) +{ +#ifndef MA_NO_THREADING + ma_mutex_unlock(&pLog->lock); +#else + (void)pLog; +#endif +} + +MA_API ma_result ma_log_register_callback(ma_log* pLog, ma_log_callback callback) +{ + ma_result result = MA_SUCCESS; + + if (pLog == NULL || callback.onLog == NULL) { + return MA_INVALID_ARGS; + } + + ma_log_lock(pLog); + { + if (pLog->callbackCount == ma_countof(pLog->callbacks)) { + result = MA_OUT_OF_MEMORY; /* Reached the maximum allowed log callbacks. */ + } else { + pLog->callbacks[pLog->callbackCount] = callback; + pLog->callbackCount += 1; + } + } + ma_log_unlock(pLog); + + return result; +} + +MA_API ma_result ma_log_unregister_callback(ma_log* pLog, ma_log_callback callback) +{ + if (pLog == NULL) { + return MA_INVALID_ARGS; + } + + ma_log_lock(pLog); + { + ma_uint32 iLog; + for (iLog = 0; iLog < pLog->callbackCount; ) { + if (pLog->callbacks[iLog].onLog == callback.onLog) { + /* Found. Move everything down a slot. */ + ma_uint32 jLog; + for (jLog = iLog; jLog < pLog->callbackCount-1; jLog += 1) { + pLog->callbacks[jLog] = pLog->callbacks[jLog + 1]; + } + + pLog->callbackCount -= 1; + } else { + /* Not found. */ + iLog += 1; + } + } + } + ma_log_unlock(pLog); + + return MA_SUCCESS; +} + +MA_API ma_result ma_log_post(ma_log* pLog, ma_uint32 level, const char* pMessage) +{ + if (pLog == NULL || pMessage == NULL) { + return MA_INVALID_ARGS; + } + + ma_log_lock(pLog); + { + ma_uint32 iLog; + for (iLog = 0; iLog < pLog->callbackCount; iLog += 1) { + if (pLog->callbacks[iLog].onLog) { + pLog->callbacks[iLog].onLog(pLog->callbacks[iLog].pUserData, level, pMessage); + } + } + } + ma_log_unlock(pLog); + + return MA_SUCCESS; +} + + +/* +We need to emulate _vscprintf() for the VC6 build. This can be more efficient, but since it's only VC6, and it's just a +logging function, I'm happy to keep this simple. In the VC6 build we can implement this in terms of _vsnprintf(). +*/ +#if defined(_MSC_VER) && _MSC_VER < 1900 +static int ma_vscprintf(const ma_allocation_callbacks* pAllocationCallbacks, const char* format, va_list args) +{ +#if _MSC_VER > 1200 + return _vscprintf(format, args); +#else + int result; + char* pTempBuffer = NULL; + size_t tempBufferCap = 1024; + + if (format == NULL) { + errno = EINVAL; + return -1; + } + + for (;;) { + char* pNewTempBuffer = (char*)ma_realloc(pTempBuffer, tempBufferCap, pAllocationCallbacks); + if (pNewTempBuffer == NULL) { + ma_free(pTempBuffer, pAllocationCallbacks); + errno = ENOMEM; + return -1; /* Out of memory. */ + } + + pTempBuffer = pNewTempBuffer; + + result = _vsnprintf(pTempBuffer, tempBufferCap, format, args); + ma_free(pTempBuffer, NULL); + + if (result != -1) { + break; /* Got it. */ + } + + /* Buffer wasn't big enough. Ideally it'd be nice to use an error code to know the reason for sure, but this is reliable enough. */ + tempBufferCap *= 2; + } + + return result; +#endif +} +#endif + +MA_API ma_result ma_log_postv(ma_log* pLog, ma_uint32 level, const char* pFormat, va_list args) +{ + if (pLog == NULL || pFormat == NULL) { + return MA_INVALID_ARGS; + } + + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || ((!defined(_MSC_VER) || _MSC_VER >= 1900) && !defined(__STRICT_ANSI__) && !defined(_NO_EXT_KEYS)) || (defined(__cplusplus) && __cplusplus >= 201103L) + { + ma_result result; + int length; + char pFormattedMessageStack[1024]; + char* pFormattedMessageHeap = NULL; + + /* First try formatting into our fixed sized stack allocated buffer. If this is too small we'll fallback to a heap allocation. */ + length = vsnprintf(pFormattedMessageStack, sizeof(pFormattedMessageStack), pFormat, args); + if (length < 0) { + return MA_INVALID_OPERATION; /* An error occured when trying to convert the buffer. */ + } + + if ((size_t)length < sizeof(pFormattedMessageStack)) { + /* The string was written to the stack. */ + result = ma_log_post(pLog, level, pFormattedMessageStack); + } else { + /* The stack buffer was too small, try the heap. */ + pFormattedMessageHeap = (char*)ma_malloc(length + 1, &pLog->allocationCallbacks); + if (pFormattedMessageHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + + length = vsnprintf(pFormattedMessageHeap, length + 1, pFormat, args); + if (length < 0) { + ma_free(pFormattedMessageHeap, &pLog->allocationCallbacks); + return MA_INVALID_OPERATION; + } + + result = ma_log_post(pLog, level, pFormattedMessageHeap); + ma_free(pFormattedMessageHeap, &pLog->allocationCallbacks); + } + + return result; + } + #else + { + /* + Without snprintf() we need to first measure the string and then heap allocate it. I'm only aware of Visual Studio having support for this without snprintf(), so we'll + need to restrict this branch to Visual Studio. For other compilers we need to just not support formatted logging because I don't want the security risk of overflowing + a fixed sized stack allocated buffer. + */ + #if defined(_MSC_VER) && _MSC_VER >= 1200 /* 1200 = VC6 */ + { + ma_result result; + int formattedLen; + char* pFormattedMessage = NULL; + va_list args2; + + #if _MSC_VER >= 1800 + { + va_copy(args2, args); + } + #else + { + args2 = args; + } + #endif + + formattedLen = ma_vscprintf(&pLog->allocationCallbacks, pFormat, args2); + va_end(args2); + + if (formattedLen <= 0) { + return MA_INVALID_OPERATION; + } + + pFormattedMessage = (char*)ma_malloc(formattedLen + 1, &pLog->allocationCallbacks); + if (pFormattedMessage == NULL) { + return MA_OUT_OF_MEMORY; + } + + /* We'll get errors on newer versions of Visual Studio if we try to use vsprintf(). */ + #if _MSC_VER >= 1400 /* 1400 = Visual Studio 2005 */ + { + vsprintf_s(pFormattedMessage, formattedLen + 1, pFormat, args); + } + #else + { + vsprintf(pFormattedMessage, pFormat, args); + } + #endif + + result = ma_log_post(pLog, level, pFormattedMessage); + ma_free(pFormattedMessage, &pLog->allocationCallbacks); + + return result; + } + #else + { + /* Can't do anything because we don't have a safe way of to emulate vsnprintf() without a manual solution. */ + (void)level; + (void)args; + + return MA_INVALID_OPERATION; + } + #endif + } + #endif +} + +MA_API ma_result ma_log_postf(ma_log* pLog, ma_uint32 level, const char* pFormat, ...) +{ + ma_result result; + va_list args; + + if (pLog == NULL || pFormat == NULL) { + return MA_INVALID_ARGS; + } + + va_start(args, pFormat); + { + result = ma_log_postv(pLog, level, pFormat, args); + } + va_end(args); + + return result; +} + + + +static MA_INLINE ma_uint8 ma_clip_u8(ma_int32 x) +{ + return (ma_uint8)(ma_clamp(x, -128, 127) + 128); +} + +static MA_INLINE ma_int16 ma_clip_s16(ma_int32 x) +{ + return (ma_int16)ma_clamp(x, -32768, 32767); +} + +static MA_INLINE ma_int64 ma_clip_s24(ma_int64 x) +{ + return (ma_int64)ma_clamp(x, -8388608, 8388607); +} + +static MA_INLINE ma_int32 ma_clip_s32(ma_int64 x) +{ + /* This dance is to silence warnings with -std=c89. A good compiler should be able to optimize this away. */ + ma_int64 clipMin; + ma_int64 clipMax; + clipMin = -((ma_int64)2147483647 + 1); + clipMax = (ma_int64)2147483647; + + return (ma_int32)ma_clamp(x, clipMin, clipMax); +} + +static MA_INLINE float ma_clip_f32(float x) +{ + if (x < -1) return -1; + if (x > +1) return +1; + return x; +} + + +static MA_INLINE float ma_mix_f32(float x, float y, float a) +{ + return x*(1-a) + y*a; +} +static MA_INLINE float ma_mix_f32_fast(float x, float y, float a) +{ + float r0 = (y - x); + float r1 = r0*a; + return x + r1; + /*return x + (y - x)*a;*/ +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE __m128 ma_mix_f32_fast__sse2(__m128 x, __m128 y, __m128 a) +{ + return _mm_add_ps(x, _mm_mul_ps(_mm_sub_ps(y, x), a)); +} +#endif +#if defined(MA_SUPPORT_AVX2) +static MA_INLINE __m256 ma_mix_f32_fast__avx2(__m256 x, __m256 y, __m256 a) +{ + return _mm256_add_ps(x, _mm256_mul_ps(_mm256_sub_ps(y, x), a)); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE float32x4_t ma_mix_f32_fast__neon(float32x4_t x, float32x4_t y, float32x4_t a) +{ + return vaddq_f32(x, vmulq_f32(vsubq_f32(y, x), a)); +} +#endif + + +static MA_INLINE double ma_mix_f64(double x, double y, double a) +{ + return x*(1-a) + y*a; +} +static MA_INLINE double ma_mix_f64_fast(double x, double y, double a) +{ + return x + (y - x)*a; +} + +static MA_INLINE float ma_scale_to_range_f32(float x, float lo, float hi) +{ + return lo + x*(hi-lo); +} + + +/* +Greatest common factor using Euclid's algorithm iteratively. +*/ +static MA_INLINE ma_uint32 ma_gcf_u32(ma_uint32 a, ma_uint32 b) +{ + for (;;) { + if (b == 0) { + break; + } else { + ma_uint32 t = a; + a = b; + b = t % a; + } + } + + return a; +} + + +static ma_uint32 ma_ffs_32(ma_uint32 x) +{ + ma_uint32 i; + + /* Just a naive implementation just to get things working for now. Will optimize this later. */ + for (i = 0; i < 32; i += 1) { + if ((x & (1 << i)) != 0) { + return i; + } + } + + return i; +} + +static MA_INLINE ma_int16 ma_float_to_fixed_16(float x) +{ + return (ma_int16)(x * (1 << 8)); +} + + + +/* +Random Number Generation + +miniaudio uses the LCG random number generation algorithm. This is good enough for audio. + +Note that miniaudio's global LCG implementation uses global state which is _not_ thread-local. When this is called across +multiple threads, results will be unpredictable. However, it won't crash and results will still be random enough for +miniaudio's purposes. +*/ +#ifndef MA_DEFAULT_LCG_SEED +#define MA_DEFAULT_LCG_SEED 4321 +#endif + +#define MA_LCG_M 2147483647 +#define MA_LCG_A 48271 +#define MA_LCG_C 0 + +static ma_lcg g_maLCG = {MA_DEFAULT_LCG_SEED}; /* Non-zero initial seed. Use ma_seed() to use an explicit seed. */ + +static MA_INLINE void ma_lcg_seed(ma_lcg* pLCG, ma_int32 seed) +{ + MA_ASSERT(pLCG != NULL); + pLCG->state = seed; +} + +static MA_INLINE ma_int32 ma_lcg_rand_s32(ma_lcg* pLCG) +{ + pLCG->state = (MA_LCG_A * pLCG->state + MA_LCG_C) % MA_LCG_M; + return pLCG->state; +} + +static MA_INLINE ma_uint32 ma_lcg_rand_u32(ma_lcg* pLCG) +{ + return (ma_uint32)ma_lcg_rand_s32(pLCG); +} + +static MA_INLINE ma_int16 ma_lcg_rand_s16(ma_lcg* pLCG) +{ + return (ma_int16)(ma_lcg_rand_s32(pLCG) & 0xFFFF); +} + +static MA_INLINE double ma_lcg_rand_f64(ma_lcg* pLCG) +{ + return ma_lcg_rand_s32(pLCG) / (double)0x7FFFFFFF; +} + +static MA_INLINE float ma_lcg_rand_f32(ma_lcg* pLCG) +{ + return (float)ma_lcg_rand_f64(pLCG); +} + +static MA_INLINE float ma_lcg_rand_range_f32(ma_lcg* pLCG, float lo, float hi) +{ + return ma_scale_to_range_f32(ma_lcg_rand_f32(pLCG), lo, hi); +} + +static MA_INLINE ma_int32 ma_lcg_rand_range_s32(ma_lcg* pLCG, ma_int32 lo, ma_int32 hi) +{ + if (lo == hi) { + return lo; + } + + return lo + ma_lcg_rand_u32(pLCG) / (0xFFFFFFFF / (hi - lo + 1) + 1); +} + + + +static MA_INLINE void ma_seed(ma_int32 seed) +{ + ma_lcg_seed(&g_maLCG, seed); +} + +static MA_INLINE ma_int32 ma_rand_s32(void) +{ + return ma_lcg_rand_s32(&g_maLCG); +} + +static MA_INLINE ma_uint32 ma_rand_u32(void) +{ + return ma_lcg_rand_u32(&g_maLCG); +} + +static MA_INLINE double ma_rand_f64(void) +{ + return ma_lcg_rand_f64(&g_maLCG); +} + +static MA_INLINE float ma_rand_f32(void) +{ + return ma_lcg_rand_f32(&g_maLCG); +} + +static MA_INLINE float ma_rand_range_f32(float lo, float hi) +{ + return ma_lcg_rand_range_f32(&g_maLCG, lo, hi); +} + +static MA_INLINE ma_int32 ma_rand_range_s32(ma_int32 lo, ma_int32 hi) +{ + return ma_lcg_rand_range_s32(&g_maLCG, lo, hi); +} + + +static MA_INLINE float ma_dither_f32_rectangle(float ditherMin, float ditherMax) +{ + return ma_rand_range_f32(ditherMin, ditherMax); +} + +static MA_INLINE float ma_dither_f32_triangle(float ditherMin, float ditherMax) +{ + float a = ma_rand_range_f32(ditherMin, 0); + float b = ma_rand_range_f32(0, ditherMax); + return a + b; +} + +static MA_INLINE float ma_dither_f32(ma_dither_mode ditherMode, float ditherMin, float ditherMax) +{ + if (ditherMode == ma_dither_mode_rectangle) { + return ma_dither_f32_rectangle(ditherMin, ditherMax); + } + if (ditherMode == ma_dither_mode_triangle) { + return ma_dither_f32_triangle(ditherMin, ditherMax); + } + + return 0; +} + +static MA_INLINE ma_int32 ma_dither_s32(ma_dither_mode ditherMode, ma_int32 ditherMin, ma_int32 ditherMax) +{ + if (ditherMode == ma_dither_mode_rectangle) { + ma_int32 a = ma_rand_range_s32(ditherMin, ditherMax); + return a; + } + if (ditherMode == ma_dither_mode_triangle) { + ma_int32 a = ma_rand_range_s32(ditherMin, 0); + ma_int32 b = ma_rand_range_s32(0, ditherMax); + return a + b; + } + + return 0; +} + + +/************************************************************************************************************************************************************** + +Atomics + +**************************************************************************************************************************************************************/ +/* ma_atomic.h begin */ +#ifndef ma_atomic_h +#if defined(__cplusplus) +extern "C" { +#endif +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wlong-long" + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc++11-long-long" + #endif +#endif +typedef int ma_atomic_memory_order; +#define MA_ATOMIC_HAS_8 +#define MA_ATOMIC_HAS_16 +#define MA_ATOMIC_HAS_32 +#define MA_ATOMIC_HAS_64 +#if (defined(_MSC_VER) ) || defined(__WATCOMC__) || defined(__DMC__) + #define MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, intrin, ma_atomicType, msvcType) \ + ma_atomicType result; \ + switch (order) \ + { \ + case ma_atomic_memory_order_relaxed: \ + { \ + result = (ma_atomicType)intrin##_nf((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + case ma_atomic_memory_order_consume: \ + case ma_atomic_memory_order_acquire: \ + { \ + result = (ma_atomicType)intrin##_acq((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + case ma_atomic_memory_order_release: \ + { \ + result = (ma_atomicType)intrin##_rel((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + case ma_atomic_memory_order_acq_rel: \ + case ma_atomic_memory_order_seq_cst: \ + default: \ + { \ + result = (ma_atomicType)intrin((volatile msvcType*)dst, (msvcType)src); \ + } break; \ + } \ + return result; + #define MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, expected, desired, order, intrin, ma_atomicType, msvcType) \ + ma_atomicType result; \ + switch (order) \ + { \ + case ma_atomic_memory_order_relaxed: \ + { \ + result = (ma_atomicType)intrin##_nf((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + case ma_atomic_memory_order_consume: \ + case ma_atomic_memory_order_acquire: \ + { \ + result = (ma_atomicType)intrin##_acq((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + case ma_atomic_memory_order_release: \ + { \ + result = (ma_atomicType)intrin##_rel((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + case ma_atomic_memory_order_acq_rel: \ + case ma_atomic_memory_order_seq_cst: \ + default: \ + { \ + result = (ma_atomicType)intrin((volatile msvcType*)ptr, (msvcType)expected, (msvcType)desired); \ + } break; \ + } \ + return result; + #define ma_atomic_memory_order_relaxed 0 + #define ma_atomic_memory_order_consume 1 + #define ma_atomic_memory_order_acquire 2 + #define ma_atomic_memory_order_release 3 + #define ma_atomic_memory_order_acq_rel 4 + #define ma_atomic_memory_order_seq_cst 5 + #if _MSC_VER < 1600 && defined(MA_X86) + #define MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY + #endif + #if _MSC_VER < 1600 + #undef MA_ATOMIC_HAS_8 + #undef MA_ATOMIC_HAS_16 + #endif + #if !defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #include + #endif + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) + { + ma_uint8 result = 0; + __asm { + mov ecx, dst + mov al, expected + mov dl, desired + lock cmpxchg [ecx], dl + mov result, al + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) + { + ma_uint16 result = 0; + __asm { + mov ecx, dst + mov ax, expected + mov dx, desired + lock cmpxchg [ecx], dx + mov result, ax + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) + { + ma_uint32 result = 0; + __asm { + mov ecx, dst + mov eax, expected + mov edx, desired + lock cmpxchg [ecx], edx + mov result, eax + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) + { + ma_uint32 resultEAX = 0; + ma_uint32 resultEDX = 0; + __asm { + mov esi, dst + mov eax, dword ptr expected + mov edx, dword ptr expected + 4 + mov ebx, dword ptr desired + mov ecx, dword ptr desired + 4 + lock cmpxchg8b qword ptr [esi] + mov resultEAX, eax + mov resultEDX, edx + } + return ((ma_uint64)resultEDX << 32) | resultEAX; + } + #endif + #else + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_compare_and_swap_8( dst, expected, desired) (ma_uint8 )_InterlockedCompareExchange8((volatile char*)dst, (char)desired, (char)expected) + #endif + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_compare_and_swap_16(dst, expected, desired) (ma_uint16)_InterlockedCompareExchange16((volatile short*)dst, (short)desired, (short)expected) + #endif + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_compare_and_swap_32(dst, expected, desired) (ma_uint32)_InterlockedCompareExchange((volatile long*)dst, (long)desired, (long)expected) + #endif + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_compare_and_swap_64(dst, expected, desired) (ma_uint64)_InterlockedCompareExchange64((volatile ma_int64*)dst, (ma_int64)desired, (ma_int64)expected) + #endif + #endif + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 result = 0; + (void)order; + __asm { + mov ecx, dst + mov al, src + lock xchg [ecx], al + mov result, al + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 result = 0; + (void)order; + __asm { + mov ecx, dst + mov ax, src + lock xchg [ecx], ax + mov result, ax + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 result = 0; + (void)order; + __asm { + mov ecx, dst + mov eax, src + lock xchg [ecx], eax + mov result, eax + } + return result; + } + #endif + #else + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange8, ma_uint8, char); + #else + (void)order; + return (ma_uint8)_InterlockedExchange8((volatile char*)dst, (char)src); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange16, ma_uint16, short); + #else + (void)order; + return (ma_uint16)_InterlockedExchange16((volatile short*)dst, (short)src); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange, ma_uint32, long); + #else + (void)order; + return (ma_uint32)_InterlockedExchange((volatile long*)dst, (long)src); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_64) && defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchange64, ma_uint64, long long); + #else + (void)order; + return (ma_uint64)_InterlockedExchange64((volatile long long*)dst, (long long)src); + #endif + } + #else + #endif + #endif + #if defined(MA_ATOMIC_HAS_64) && !defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + do { + oldValue = *dst; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, src) != oldValue); + (void)order; + return oldValue; + } + #endif + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 result = 0; + (void)order; + __asm { + mov ecx, dst + mov al, src + lock xadd [ecx], al + mov result, al + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 result = 0; + (void)order; + __asm { + mov ecx, dst + mov ax, src + lock xadd [ecx], ax + mov result, ax + } + return result; + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 result = 0; + (void)order; + __asm { + mov ecx, dst + mov eax, src + lock xadd [ecx], eax + mov result, eax + } + return result; + } + #endif + #else + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd8, ma_uint8, char); + #else + (void)order; + return (ma_uint8)_InterlockedExchangeAdd8((volatile char*)dst, (char)src); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd16, ma_uint16, short); + #else + (void)order; + return (ma_uint16)_InterlockedExchangeAdd16((volatile short*)dst, (short)src); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd, ma_uint32, long); + #else + (void)order; + return (ma_uint32)_InterlockedExchangeAdd((volatile long*)dst, (long)src); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_64) && defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedExchangeAdd64, ma_uint64, long long); + #else + (void)order; + return (ma_uint64)_InterlockedExchangeAdd64((volatile long long*)dst, (long long)src); + #endif + } + #else + #endif + #endif + #if defined(MA_ATOMIC_HAS_64) && !defined(MA_64BIT) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue + src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + #endif + #if defined(MA_ATOMIC_MSVC_USE_INLINED_ASSEMBLY) + static MA_INLINE void __stdcall ma_atomic_thread_fence(ma_atomic_memory_order order) + { + (void)order; + __asm { + lock add [esp], 0 + } + } + #else + #if defined(MA_X64) + #define ma_atomic_thread_fence(order) __faststorefence(), (void)order + #elif defined(MA_ARM64) + #define ma_atomic_thread_fence(order) __dmb(_ARM64_BARRIER_ISH), (void)order + #else + static MA_INLINE void ma_atomic_thread_fence(ma_atomic_memory_order order) + { + volatile ma_uint32 barrier = 0; + ma_atomic_fetch_add_explicit_32(&barrier, 0, order); + } + #endif + #endif + #define ma_atomic_compiler_fence() ma_atomic_thread_fence(ma_atomic_memory_order_seq_cst) + #define ma_atomic_signal_fence(order) ma_atomic_thread_fence(order) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 ma_atomic_load_explicit_8(volatile const ma_uint8* ptr, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange8, ma_uint8, char); + #else + (void)order; + return ma_atomic_compare_and_swap_8((volatile ma_uint8*)ptr, 0, 0); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 ma_atomic_load_explicit_16(volatile const ma_uint16* ptr, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange16, ma_uint16, short); + #else + (void)order; + return ma_atomic_compare_and_swap_16((volatile ma_uint16*)ptr, 0, 0); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 ma_atomic_load_explicit_32(volatile const ma_uint32* ptr, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange, ma_uint32, long); + #else + (void)order; + return ma_atomic_compare_and_swap_32((volatile ma_uint32*)ptr, 0, 0); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 ma_atomic_load_explicit_64(volatile const ma_uint64* ptr, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC_COMPARE_EXCHANGE(ptr, 0, 0, order, _InterlockedCompareExchange64, ma_uint64, long long); + #else + (void)order; + return ma_atomic_compare_and_swap_64((volatile ma_uint64*)ptr, 0, 0); + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_store_explicit_8( dst, src, order) (void)ma_atomic_exchange_explicit_8 (dst, src, order) + #endif + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_store_explicit_16(dst, src, order) (void)ma_atomic_exchange_explicit_16(dst, src, order) + #endif + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_store_explicit_32(dst, src, order) (void)ma_atomic_exchange_explicit_32(dst, src, order) + #endif + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_store_explicit_64(dst, src, order) (void)ma_atomic_exchange_explicit_64(dst, src, order) + #endif + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue - src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue - src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue - src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue - src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + #endif + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd8, ma_uint8, char); + #else + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue & src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd16, ma_uint16, short); + #else + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue & src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd, ma_uint32, long); + #else + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue & src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedAnd64, ma_uint64, long long); + #else + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue & src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor8, ma_uint8, char); + #else + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor16, ma_uint16, short); + #else + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor, ma_uint32, long); + #else + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue ^ src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedXor64, ma_uint64, long long); + #else + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue ^ src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_uint8 __stdcall ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr8, ma_uint8, char); + #else + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue | src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_uint16 __stdcall ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr16, ma_uint16, short); + #else + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue | src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_uint32 __stdcall ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr, ma_uint32, long); + #else + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue | src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_uint64 __stdcall ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + #if defined(MA_ARM) + MA_ATOMIC_MSVC_ARM_INTRINSIC(dst, src, order, _InterlockedOr64, ma_uint64, long long); + #else + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue | src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + #endif + } + #endif + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_test_and_set_explicit_8( dst, order) ma_atomic_exchange_explicit_8 (dst, 1, order) + #endif + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_test_and_set_explicit_16(dst, order) ma_atomic_exchange_explicit_16(dst, 1, order) + #endif + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_test_and_set_explicit_32(dst, order) ma_atomic_exchange_explicit_32(dst, 1, order) + #endif + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_test_and_set_explicit_64(dst, order) ma_atomic_exchange_explicit_64(dst, 1, order) + #endif + #if defined(MA_ATOMIC_HAS_8) + #define ma_atomic_clear_explicit_8( dst, order) ma_atomic_store_explicit_8 (dst, 0, order) + #endif + #if defined(MA_ATOMIC_HAS_16) + #define ma_atomic_clear_explicit_16(dst, order) ma_atomic_store_explicit_16(dst, 0, order) + #endif + #if defined(MA_ATOMIC_HAS_32) + #define ma_atomic_clear_explicit_32(dst, order) ma_atomic_store_explicit_32(dst, 0, order) + #endif + #if defined(MA_ATOMIC_HAS_64) + #define ma_atomic_clear_explicit_64(dst, order) ma_atomic_store_explicit_64(dst, 0, order) + #endif + #if defined(MA_ATOMIC_HAS_8) + typedef ma_uint8 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_8(ptr, order) + #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_8(ptr, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) + #else + typedef ma_uint32 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_32(ptr, order) + #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_32(ptr, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_32(ptr, order) + #endif +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) + #define MA_ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE + #define MA_ATOMIC_HAS_NATIVE_IS_LOCK_FREE + #define ma_atomic_memory_order_relaxed __ATOMIC_RELAXED + #define ma_atomic_memory_order_consume __ATOMIC_CONSUME + #define ma_atomic_memory_order_acquire __ATOMIC_ACQUIRE + #define ma_atomic_memory_order_release __ATOMIC_RELEASE + #define ma_atomic_memory_order_acq_rel __ATOMIC_ACQ_REL + #define ma_atomic_memory_order_seq_cst __ATOMIC_SEQ_CST + #define ma_atomic_compiler_fence() __asm__ __volatile__("":::"memory") + #define ma_atomic_thread_fence(order) __atomic_thread_fence(order) + #define ma_atomic_signal_fence(order) __atomic_signal_fence(order) + #define ma_atomic_is_lock_free_8(ptr) __atomic_is_lock_free(1, ptr) + #define ma_atomic_is_lock_free_16(ptr) __atomic_is_lock_free(2, ptr) + #define ma_atomic_is_lock_free_32(ptr) __atomic_is_lock_free(4, ptr) + #define ma_atomic_is_lock_free_64(ptr) __atomic_is_lock_free(8, ptr) + #define ma_atomic_test_and_set_explicit_8( dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_test_and_set_explicit_16(dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_test_and_set_explicit_32(dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_test_and_set_explicit_64(dst, order) __atomic_exchange_n(dst, 1, order) + #define ma_atomic_clear_explicit_8( dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_clear_explicit_16(dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_clear_explicit_32(dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_clear_explicit_64(dst, order) __atomic_store_n(dst, 0, order) + #define ma_atomic_store_explicit_8( dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_store_explicit_16(dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_store_explicit_32(dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_store_explicit_64(dst, src, order) __atomic_store_n(dst, src, order) + #define ma_atomic_load_explicit_8( dst, order) __atomic_load_n(dst, order) + #define ma_atomic_load_explicit_16(dst, order) __atomic_load_n(dst, order) + #define ma_atomic_load_explicit_32(dst, order) __atomic_load_n(dst, order) + #define ma_atomic_load_explicit_64(dst, order) __atomic_load_n(dst, order) + #define ma_atomic_exchange_explicit_8( dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_exchange_explicit_16(dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_exchange_explicit_32(dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_exchange_explicit_64(dst, src, order) __atomic_exchange_n(dst, src, order) + #define ma_atomic_compare_exchange_strong_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 0, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) __atomic_compare_exchange_n(dst, expected, desired, 1, successOrder, failureOrder) + #define ma_atomic_fetch_add_explicit_8( dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_add_explicit_16(dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_add_explicit_32(dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_add_explicit_64(dst, src, order) __atomic_fetch_add(dst, src, order) + #define ma_atomic_fetch_sub_explicit_8( dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_sub_explicit_16(dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_sub_explicit_32(dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_sub_explicit_64(dst, src, order) __atomic_fetch_sub(dst, src, order) + #define ma_atomic_fetch_or_explicit_8( dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_or_explicit_16(dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_or_explicit_32(dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_or_explicit_64(dst, src, order) __atomic_fetch_or(dst, src, order) + #define ma_atomic_fetch_xor_explicit_8( dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_xor_explicit_16(dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_xor_explicit_32(dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_xor_explicit_64(dst, src, order) __atomic_fetch_xor(dst, src, order) + #define ma_atomic_fetch_and_explicit_8( dst, src, order) __atomic_fetch_and(dst, src, order) + #define ma_atomic_fetch_and_explicit_16(dst, src, order) __atomic_fetch_and(dst, src, order) + #define ma_atomic_fetch_and_explicit_32(dst, src, order) __atomic_fetch_and(dst, src, order) + #define ma_atomic_fetch_and_explicit_64(dst, src, order) __atomic_fetch_and(dst, src, order) + static MA_INLINE ma_uint8 ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + static MA_INLINE ma_uint16 ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + static MA_INLINE ma_uint32 ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + static MA_INLINE ma_uint64 ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) + { + __atomic_compare_exchange_n(dst, &expected, desired, 0, __ATOMIC_SEQ_CST, __ATOMIC_SEQ_CST); + return expected; + } + typedef ma_uint8 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(dst, order) (ma_bool32)__atomic_test_and_set(dst, order) + #define ma_atomic_flag_clear_explicit(dst, order) __atomic_clear(dst, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) +#else + #define ma_atomic_memory_order_relaxed 1 + #define ma_atomic_memory_order_consume 2 + #define ma_atomic_memory_order_acquire 3 + #define ma_atomic_memory_order_release 4 + #define ma_atomic_memory_order_acq_rel 5 + #define ma_atomic_memory_order_seq_cst 6 + #define ma_atomic_compiler_fence() __asm__ __volatile__("":::"memory") + #if defined(__GNUC__) + #define ma_atomic_thread_fence(order) __sync_synchronize(), (void)order + static MA_INLINE ma_uint8 ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + if (order > ma_atomic_memory_order_acquire) { + __sync_synchronize(); + } + return __sync_lock_test_and_set(dst, src); + } + static MA_INLINE ma_uint16 ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 oldValue; + do { + oldValue = *dst; + } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint32 ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 oldValue; + do { + oldValue = *dst; + } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint64 ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + do { + oldValue = *dst; + } while (__sync_val_compare_and_swap(dst, oldValue, src) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint8 ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_add(dst, src); + } + static MA_INLINE ma_uint16 ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_add(dst, src); + } + static MA_INLINE ma_uint32 ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_add(dst, src); + } + static MA_INLINE ma_uint64 ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_add(dst, src); + } + static MA_INLINE ma_uint8 ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_sub(dst, src); + } + static MA_INLINE ma_uint16 ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_sub(dst, src); + } + static MA_INLINE ma_uint32 ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_sub(dst, src); + } + static MA_INLINE ma_uint64 ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_sub(dst, src); + } + static MA_INLINE ma_uint8 ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_or(dst, src); + } + static MA_INLINE ma_uint16 ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_or(dst, src); + } + static MA_INLINE ma_uint32 ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_or(dst, src); + } + static MA_INLINE ma_uint64 ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_or(dst, src); + } + static MA_INLINE ma_uint8 ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_xor(dst, src); + } + static MA_INLINE ma_uint16 ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_xor(dst, src); + } + static MA_INLINE ma_uint32 ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_xor(dst, src); + } + static MA_INLINE ma_uint64 ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_xor(dst, src); + } + static MA_INLINE ma_uint8 ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_and(dst, src); + } + static MA_INLINE ma_uint16 ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_and(dst, src); + } + static MA_INLINE ma_uint32 ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_and(dst, src); + } + static MA_INLINE ma_uint64 ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + (void)order; + return __sync_fetch_and_and(dst, src); + } + #define ma_atomic_compare_and_swap_8( dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_16(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_32(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #define ma_atomic_compare_and_swap_64(dst, expected, desired) __sync_val_compare_and_swap(dst, expected, desired) + #else + #if defined(MA_X86) + #define ma_atomic_thread_fence(order) __asm__ __volatile__("lock; addl $0, (%%esp)" ::: "memory", "cc") + #elif defined(MA_X64) + #define ma_atomic_thread_fence(order) __asm__ __volatile__("lock; addq $0, (%%rsp)" ::: "memory", "cc") + #else + #error Unsupported architecture. Please submit a feature request. + #endif + static MA_INLINE ma_uint8 ma_atomic_compare_and_swap_8(volatile ma_uint8* dst, ma_uint8 expected, ma_uint8 desired) + { + ma_uint8 result; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint16 ma_atomic_compare_and_swap_16(volatile ma_uint16* dst, ma_uint16 expected, ma_uint16 desired) + { + ma_uint16 result; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint32 ma_atomic_compare_and_swap_32(volatile ma_uint32* dst, ma_uint32 expected, ma_uint32 desired) + { + ma_uint32 result; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint64 ma_atomic_compare_and_swap_64(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) + { + volatile ma_uint64 result; + #if defined(MA_X86) + ma_uint32 resultEAX; + ma_uint32 resultEDX; + __asm__ __volatile__("push %%ebx; xchg %5, %%ebx; lock; cmpxchg8b %0; pop %%ebx" : "+m"(*dst), "=a"(resultEAX), "=d"(resultEDX) : "a"(expected & 0xFFFFFFFF), "d"(expected >> 32), "r"(desired & 0xFFFFFFFF), "c"(desired >> 32) : "cc"); + result = ((ma_uint64)resultEDX << 32) | resultEAX; + #elif defined(MA_X64) + __asm__ __volatile__("lock; cmpxchg %3, %0" : "+m"(*dst), "=a"(result) : "a"(expected), "d"(desired) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint8 ma_atomic_exchange_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 result = 0; + (void)order; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint16 ma_atomic_exchange_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 result = 0; + (void)order; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint32 ma_atomic_exchange_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 result; + (void)order; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint64 ma_atomic_exchange_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 result; + (void)order; + #if defined(MA_X86) + do { + result = *dst; + } while (ma_atomic_compare_and_swap_64(dst, result, src) != result); + #elif defined(MA_X64) + __asm__ __volatile__("lock; xchg %1, %0" : "+m"(*dst), "=a"(result) : "a"(src)); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint8 ma_atomic_fetch_add_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 result; + (void)order; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint16 ma_atomic_fetch_add_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 result; + (void)order; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint32 ma_atomic_fetch_add_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 result; + (void)order; + #if defined(MA_X86) || defined(MA_X64) + __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); + #else + #error Unsupported architecture. Please submit a feature request. + #endif + return result; + } + static MA_INLINE ma_uint64 ma_atomic_fetch_add_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + #if defined(MA_X86) + ma_uint64 oldValue; + ma_uint64 newValue; + (void)order; + do { + oldValue = *dst; + newValue = oldValue + src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + return oldValue; + #elif defined(MA_X64) + ma_uint64 result; + (void)order; + __asm__ __volatile__("lock; xadd %1, %0" : "+m"(*dst), "=a"(result) : "a"(src) : "cc"); + return result; + #endif + } + static MA_INLINE ma_uint8 ma_atomic_fetch_sub_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue - src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint16 ma_atomic_fetch_sub_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue - src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint32 ma_atomic_fetch_sub_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue - src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint64 ma_atomic_fetch_sub_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue - src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint8 ma_atomic_fetch_and_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue & src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint16 ma_atomic_fetch_and_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue & src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint32 ma_atomic_fetch_and_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue & src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint64 ma_atomic_fetch_and_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue & src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint8 ma_atomic_fetch_xor_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint16 ma_atomic_fetch_xor_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue ^ src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint32 ma_atomic_fetch_xor_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue ^ src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint64 ma_atomic_fetch_xor_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue ^ src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint8 ma_atomic_fetch_or_explicit_8(volatile ma_uint8* dst, ma_uint8 src, ma_atomic_memory_order order) + { + ma_uint8 oldValue; + ma_uint8 newValue; + do { + oldValue = *dst; + newValue = (ma_uint8)(oldValue | src); + } while (ma_atomic_compare_and_swap_8(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint16 ma_atomic_fetch_or_explicit_16(volatile ma_uint16* dst, ma_uint16 src, ma_atomic_memory_order order) + { + ma_uint16 oldValue; + ma_uint16 newValue; + do { + oldValue = *dst; + newValue = (ma_uint16)(oldValue | src); + } while (ma_atomic_compare_and_swap_16(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint32 ma_atomic_fetch_or_explicit_32(volatile ma_uint32* dst, ma_uint32 src, ma_atomic_memory_order order) + { + ma_uint32 oldValue; + ma_uint32 newValue; + do { + oldValue = *dst; + newValue = oldValue | src; + } while (ma_atomic_compare_and_swap_32(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + static MA_INLINE ma_uint64 ma_atomic_fetch_or_explicit_64(volatile ma_uint64* dst, ma_uint64 src, ma_atomic_memory_order order) + { + ma_uint64 oldValue; + ma_uint64 newValue; + do { + oldValue = *dst; + newValue = oldValue | src; + } while (ma_atomic_compare_and_swap_64(dst, oldValue, newValue) != oldValue); + (void)order; + return oldValue; + } + #endif + #define ma_atomic_signal_fence(order) ma_atomic_thread_fence(order) + static MA_INLINE ma_uint8 ma_atomic_load_explicit_8(volatile const ma_uint8* ptr, ma_atomic_memory_order order) + { + (void)order; + return ma_atomic_compare_and_swap_8((ma_uint8*)ptr, 0, 0); + } + static MA_INLINE ma_uint16 ma_atomic_load_explicit_16(volatile const ma_uint16* ptr, ma_atomic_memory_order order) + { + (void)order; + return ma_atomic_compare_and_swap_16((ma_uint16*)ptr, 0, 0); + } + static MA_INLINE ma_uint32 ma_atomic_load_explicit_32(volatile const ma_uint32* ptr, ma_atomic_memory_order order) + { + (void)order; + return ma_atomic_compare_and_swap_32((ma_uint32*)ptr, 0, 0); + } + static MA_INLINE ma_uint64 ma_atomic_load_explicit_64(volatile const ma_uint64* ptr, ma_atomic_memory_order order) + { + (void)order; + return ma_atomic_compare_and_swap_64((ma_uint64*)ptr, 0, 0); + } + #define ma_atomic_store_explicit_8( dst, src, order) (void)ma_atomic_exchange_explicit_8 (dst, src, order) + #define ma_atomic_store_explicit_16(dst, src, order) (void)ma_atomic_exchange_explicit_16(dst, src, order) + #define ma_atomic_store_explicit_32(dst, src, order) (void)ma_atomic_exchange_explicit_32(dst, src, order) + #define ma_atomic_store_explicit_64(dst, src, order) (void)ma_atomic_exchange_explicit_64(dst, src, order) + #define ma_atomic_test_and_set_explicit_8( dst, order) ma_atomic_exchange_explicit_8 (dst, 1, order) + #define ma_atomic_test_and_set_explicit_16(dst, order) ma_atomic_exchange_explicit_16(dst, 1, order) + #define ma_atomic_test_and_set_explicit_32(dst, order) ma_atomic_exchange_explicit_32(dst, 1, order) + #define ma_atomic_test_and_set_explicit_64(dst, order) ma_atomic_exchange_explicit_64(dst, 1, order) + #define ma_atomic_clear_explicit_8( dst, order) ma_atomic_store_explicit_8 (dst, 0, order) + #define ma_atomic_clear_explicit_16(dst, order) ma_atomic_store_explicit_16(dst, 0, order) + #define ma_atomic_clear_explicit_32(dst, order) ma_atomic_store_explicit_32(dst, 0, order) + #define ma_atomic_clear_explicit_64(dst, order) ma_atomic_store_explicit_64(dst, 0, order) + typedef ma_uint8 ma_atomic_flag; + #define ma_atomic_flag_test_and_set_explicit(ptr, order) (ma_bool32)ma_atomic_test_and_set_explicit_8(ptr, order) + #define ma_atomic_flag_clear_explicit(ptr, order) ma_atomic_clear_explicit_8(ptr, order) + #define c89atoimc_flag_load_explicit(ptr, order) ma_atomic_load_explicit_8(ptr, order) +#endif +#if !defined(MA_ATOMIC_HAS_NATIVE_COMPARE_EXCHANGE) + #if defined(MA_ATOMIC_HAS_8) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_8(volatile ma_uint8* dst, ma_uint8* expected, ma_uint8 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + ma_uint8 expectedValue; + ma_uint8 result; + (void)successOrder; + (void)failureOrder; + expectedValue = ma_atomic_load_explicit_8(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_8(dst, expectedValue, desired); + if (result == expectedValue) { + return 1; + } else { + ma_atomic_store_explicit_8(expected, result, failureOrder); + return 0; + } + } + #endif + #if defined(MA_ATOMIC_HAS_16) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_16(volatile ma_uint16* dst, ma_uint16* expected, ma_uint16 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + ma_uint16 expectedValue; + ma_uint16 result; + (void)successOrder; + (void)failureOrder; + expectedValue = ma_atomic_load_explicit_16(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_16(dst, expectedValue, desired); + if (result == expectedValue) { + return 1; + } else { + ma_atomic_store_explicit_16(expected, result, failureOrder); + return 0; + } + } + #endif + #if defined(MA_ATOMIC_HAS_32) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_32(volatile ma_uint32* dst, ma_uint32* expected, ma_uint32 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + ma_uint32 expectedValue; + ma_uint32 result; + (void)successOrder; + (void)failureOrder; + expectedValue = ma_atomic_load_explicit_32(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_32(dst, expectedValue, desired); + if (result == expectedValue) { + return 1; + } else { + ma_atomic_store_explicit_32(expected, result, failureOrder); + return 0; + } + } + #endif + #if defined(MA_ATOMIC_HAS_64) + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_64(volatile ma_uint64* dst, volatile ma_uint64* expected, ma_uint64 desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + ma_uint64 expectedValue; + ma_uint64 result; + (void)successOrder; + (void)failureOrder; + expectedValue = ma_atomic_load_explicit_64(expected, ma_atomic_memory_order_seq_cst); + result = ma_atomic_compare_and_swap_64(dst, expectedValue, desired); + if (result == expectedValue) { + return 1; + } else { + ma_atomic_store_explicit_64(expected, result, failureOrder); + return 0; + } + } + #endif + #define ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_8 (dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, successOrder, failureOrder) + #define ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, successOrder, failureOrder) +#endif +#if !defined(MA_ATOMIC_HAS_NATIVE_IS_LOCK_FREE) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_8(volatile void* ptr) + { + (void)ptr; + return 1; + } + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_16(volatile void* ptr) + { + (void)ptr; + return 1; + } + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_32(volatile void* ptr) + { + (void)ptr; + return 1; + } + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_64(volatile void* ptr) + { + (void)ptr; + #if defined(MA_64BIT) + return 1; + #else + #if defined(MA_X86) || defined(MA_X64) + return 1; + #else + return 0; + #endif + #endif + } +#endif +#if defined(MA_64BIT) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_ptr(volatile void** ptr) + { + return ma_atomic_is_lock_free_64((volatile ma_uint64*)ptr); + } + static MA_INLINE void* ma_atomic_load_explicit_ptr(volatile void** ptr, ma_atomic_memory_order order) + { + return (void*)ma_atomic_load_explicit_64((volatile ma_uint64*)ptr, order); + } + static MA_INLINE void ma_atomic_store_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) + { + ma_atomic_store_explicit_64((volatile ma_uint64*)dst, (ma_uint64)src, order); + } + static MA_INLINE void* ma_atomic_exchange_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) + { + return (void*)ma_atomic_exchange_explicit_64((volatile ma_uint64*)dst, (ma_uint64)src, order); + } + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + return ma_atomic_compare_exchange_strong_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder); + } + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + return ma_atomic_compare_exchange_weak_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder); + } + static MA_INLINE void* ma_atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) + { + return (void*)ma_atomic_compare_and_swap_64((volatile ma_uint64*)dst, (ma_uint64)expected, (ma_uint64)desired); + } +#elif defined(MA_32BIT) + static MA_INLINE ma_bool32 ma_atomic_is_lock_free_ptr(volatile void** ptr) + { + return ma_atomic_is_lock_free_32((volatile ma_uint32*)ptr); + } + static MA_INLINE void* ma_atomic_load_explicit_ptr(volatile void** ptr, ma_atomic_memory_order order) + { + return (void*)ma_atomic_load_explicit_32((volatile ma_uint32*)ptr, order); + } + static MA_INLINE void ma_atomic_store_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) + { + ma_atomic_store_explicit_32((volatile ma_uint32*)dst, (ma_uint32)src, order); + } + static MA_INLINE void* ma_atomic_exchange_explicit_ptr(volatile void** dst, void* src, ma_atomic_memory_order order) + { + return (void*)ma_atomic_exchange_explicit_32((volatile ma_uint32*)dst, (ma_uint32)src, order); + } + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + return ma_atomic_compare_exchange_strong_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder); + } + static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_ptr(volatile void** dst, void** expected, void* desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) + { + return ma_atomic_compare_exchange_weak_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder); + } + static MA_INLINE void* ma_atomic_compare_and_swap_ptr(volatile void** dst, void* expected, void* desired) + { + return (void*)ma_atomic_compare_and_swap_32((volatile ma_uint32*)dst, (ma_uint32)expected, (ma_uint32)desired); + } +#else + #error Unsupported architecture. +#endif +#define ma_atomic_flag_test_and_set(ptr) ma_atomic_flag_test_and_set_explicit(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_flag_clear(ptr) ma_atomic_flag_clear_explicit(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_ptr(dst, src) ma_atomic_store_explicit_ptr((volatile void**)dst, (void*)src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_ptr(ptr) ma_atomic_load_explicit_ptr((volatile void**)ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_ptr(dst, src) ma_atomic_exchange_explicit_ptr((volatile void**)dst, (void*)src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_ptr(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_ptr((volatile void**)dst, (void**)expected, (void*)desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_ptr(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_ptr((volatile void**)dst, (void**)expected, (void*)desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_8( ptr) ma_atomic_test_and_set_explicit_8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_16(ptr) ma_atomic_test_and_set_explicit_16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_32(ptr) ma_atomic_test_and_set_explicit_32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_64(ptr) ma_atomic_test_and_set_explicit_64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_8( ptr) ma_atomic_clear_explicit_8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_16(ptr) ma_atomic_clear_explicit_16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_32(ptr) ma_atomic_clear_explicit_32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_64(ptr) ma_atomic_clear_explicit_64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_8( dst, src) ma_atomic_store_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_16(dst, src) ma_atomic_store_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_32(dst, src) ma_atomic_store_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_64(dst, src) ma_atomic_store_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_8( ptr) ma_atomic_load_explicit_8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_16(ptr) ma_atomic_load_explicit_16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_32(ptr) ma_atomic_load_explicit_32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_64(ptr) ma_atomic_load_explicit_64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_8( dst, src) ma_atomic_exchange_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_16(dst, src) ma_atomic_exchange_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_32(dst, src) ma_atomic_exchange_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_64(dst, src) ma_atomic_exchange_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_8( dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_16(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_8( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_16( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_32( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_64( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_8( dst, src) ma_atomic_fetch_add_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_16(dst, src) ma_atomic_fetch_add_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_32(dst, src) ma_atomic_fetch_add_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_64(dst, src) ma_atomic_fetch_add_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_8( dst, src) ma_atomic_fetch_sub_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_16(dst, src) ma_atomic_fetch_sub_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_32(dst, src) ma_atomic_fetch_sub_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_64(dst, src) ma_atomic_fetch_sub_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_8( dst, src) ma_atomic_fetch_or_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_16(dst, src) ma_atomic_fetch_or_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_32(dst, src) ma_atomic_fetch_or_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_64(dst, src) ma_atomic_fetch_or_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_8( dst, src) ma_atomic_fetch_xor_explicit_8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_16(dst, src) ma_atomic_fetch_xor_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_32(dst, src) ma_atomic_fetch_xor_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_64(dst, src) ma_atomic_fetch_xor_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_8( dst, src) ma_atomic_fetch_and_explicit_8 (dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_16(dst, src) ma_atomic_fetch_and_explicit_16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_32(dst, src) ma_atomic_fetch_and_explicit_32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_64(dst, src) ma_atomic_fetch_and_explicit_64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_explicit_i8( ptr, order) (ma_int8 )ma_atomic_test_and_set_explicit_8( (ma_uint8* )ptr, order) +#define ma_atomic_test_and_set_explicit_i16(ptr, order) (ma_int16)ma_atomic_test_and_set_explicit_16((ma_uint16*)ptr, order) +#define ma_atomic_test_and_set_explicit_i32(ptr, order) (ma_int32)ma_atomic_test_and_set_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_test_and_set_explicit_i64(ptr, order) (ma_int64)ma_atomic_test_and_set_explicit_64((ma_uint64*)ptr, order) +#define ma_atomic_clear_explicit_i8( ptr, order) ma_atomic_clear_explicit_8( (ma_uint8* )ptr, order) +#define ma_atomic_clear_explicit_i16(ptr, order) ma_atomic_clear_explicit_16((ma_uint16*)ptr, order) +#define ma_atomic_clear_explicit_i32(ptr, order) ma_atomic_clear_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_clear_explicit_i64(ptr, order) ma_atomic_clear_explicit_64((ma_uint64*)ptr, order) +#define ma_atomic_store_explicit_i8( dst, src, order) ma_atomic_store_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_store_explicit_i16(dst, src, order) ma_atomic_store_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_store_explicit_i32(dst, src, order) ma_atomic_store_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_store_explicit_i64(dst, src, order) ma_atomic_store_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_load_explicit_i8( ptr, order) (ma_int8 )ma_atomic_load_explicit_8( (ma_uint8* )ptr, order) +#define ma_atomic_load_explicit_i16(ptr, order) (ma_int16)ma_atomic_load_explicit_16((ma_uint16*)ptr, order) +#define ma_atomic_load_explicit_i32(ptr, order) (ma_int32)ma_atomic_load_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_load_explicit_i64(ptr, order) (ma_int64)ma_atomic_load_explicit_64((ma_uint64*)ptr, order) +#define ma_atomic_exchange_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_exchange_explicit_8 ((ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_exchange_explicit_i16(dst, src, order) (ma_int16)ma_atomic_exchange_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_exchange_explicit_i32(dst, src, order) (ma_int32)ma_atomic_exchange_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_exchange_explicit_i64(dst, src, order) (ma_int64)ma_atomic_exchange_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_8( (ma_uint8* )dst, (ma_uint8* )expected, (ma_uint8 )desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_16((ma_uint16*)dst, (ma_uint16*)expected, (ma_uint16)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_32((ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_strong_explicit_64((ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_8( (ma_uint8* )dst, (ma_uint8* )expected, (ma_uint8 )desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_16((ma_uint16*)dst, (ma_uint16*)expected, (ma_uint16)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_32((ma_uint32*)dst, (ma_uint32*)expected, (ma_uint32)desired, successOrder, failureOrder) +#define ma_atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, successOrder, failureOrder) ma_atomic_compare_exchange_weak_explicit_64((ma_uint64*)dst, (ma_uint64*)expected, (ma_uint64)desired, successOrder, failureOrder) +#define ma_atomic_fetch_add_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_add_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_add_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_add_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_add_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_add_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_add_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_add_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_sub_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_sub_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_sub_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_sub_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_sub_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_sub_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_sub_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_sub_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_or_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_or_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_or_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_or_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_or_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_or_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_or_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_or_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_xor_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_xor_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_xor_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_xor_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_xor_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_xor_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_xor_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_xor_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_fetch_and_explicit_i8( dst, src, order) (ma_int8 )ma_atomic_fetch_and_explicit_8( (ma_uint8* )dst, (ma_uint8 )src, order) +#define ma_atomic_fetch_and_explicit_i16(dst, src, order) (ma_int16)ma_atomic_fetch_and_explicit_16((ma_uint16*)dst, (ma_uint16)src, order) +#define ma_atomic_fetch_and_explicit_i32(dst, src, order) (ma_int32)ma_atomic_fetch_and_explicit_32((ma_uint32*)dst, (ma_uint32)src, order) +#define ma_atomic_fetch_and_explicit_i64(dst, src, order) (ma_int64)ma_atomic_fetch_and_explicit_64((ma_uint64*)dst, (ma_uint64)src, order) +#define ma_atomic_test_and_set_i8( ptr) ma_atomic_test_and_set_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_i16(ptr) ma_atomic_test_and_set_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_i32(ptr) ma_atomic_test_and_set_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_test_and_set_i64(ptr) ma_atomic_test_and_set_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i8( ptr) ma_atomic_clear_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i16(ptr) ma_atomic_clear_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i32(ptr) ma_atomic_clear_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_i64(ptr) ma_atomic_clear_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i8( dst, src) ma_atomic_store_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i16(dst, src) ma_atomic_store_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i32(dst, src) ma_atomic_store_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_i64(dst, src) ma_atomic_store_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i8( ptr) ma_atomic_load_explicit_i8( ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i16(ptr) ma_atomic_load_explicit_i16(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i32(ptr) ma_atomic_load_explicit_i32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_i64(ptr) ma_atomic_load_explicit_i64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i8( dst, src) ma_atomic_exchange_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i16(dst, src) ma_atomic_exchange_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i32(dst, src) ma_atomic_exchange_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_i64(dst, src) ma_atomic_exchange_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i8( dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i16(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_i64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_i64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i8( dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i8( dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i16(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i16(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i32(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_i64(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_i64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i8( dst, src) ma_atomic_fetch_add_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i16(dst, src) ma_atomic_fetch_add_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i32(dst, src) ma_atomic_fetch_add_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_i64(dst, src) ma_atomic_fetch_add_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i8( dst, src) ma_atomic_fetch_sub_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i16(dst, src) ma_atomic_fetch_sub_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i32(dst, src) ma_atomic_fetch_sub_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_i64(dst, src) ma_atomic_fetch_sub_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i8( dst, src) ma_atomic_fetch_or_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i16(dst, src) ma_atomic_fetch_or_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i32(dst, src) ma_atomic_fetch_or_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_i64(dst, src) ma_atomic_fetch_or_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i8( dst, src) ma_atomic_fetch_xor_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i16(dst, src) ma_atomic_fetch_xor_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i32(dst, src) ma_atomic_fetch_xor_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_i64(dst, src) ma_atomic_fetch_xor_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i8( dst, src) ma_atomic_fetch_and_explicit_i8( dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i16(dst, src) ma_atomic_fetch_and_explicit_i16(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i32(dst, src) ma_atomic_fetch_and_explicit_i32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_i64(dst, src) ma_atomic_fetch_and_explicit_i64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_and_swap_i8( dst, expected, dedsired) (ma_int8 )ma_atomic_compare_and_swap_8( (ma_uint8* )dst, (ma_uint8 )expected, (ma_uint8 )dedsired) +#define ma_atomic_compare_and_swap_i16(dst, expected, dedsired) (ma_int16)ma_atomic_compare_and_swap_16((ma_uint16*)dst, (ma_uint16)expected, (ma_uint16)dedsired) +#define ma_atomic_compare_and_swap_i32(dst, expected, dedsired) (ma_int32)ma_atomic_compare_and_swap_32((ma_uint32*)dst, (ma_uint32)expected, (ma_uint32)dedsired) +#define ma_atomic_compare_and_swap_i64(dst, expected, dedsired) (ma_int64)ma_atomic_compare_and_swap_64((ma_uint64*)dst, (ma_uint64)expected, (ma_uint64)dedsired) +typedef union +{ + ma_uint32 i; + float f; +} ma_atomic_if32; +typedef union +{ + ma_uint64 i; + double f; +} ma_atomic_if64; +#define ma_atomic_clear_explicit_f32(ptr, order) ma_atomic_clear_explicit_32((ma_uint32*)ptr, order) +#define ma_atomic_clear_explicit_f64(ptr, order) ma_atomic_clear_explicit_64((ma_uint64*)ptr, order) +static MA_INLINE void ma_atomic_store_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 x; + x.f = src; + ma_atomic_store_explicit_32((volatile ma_uint32*)dst, x.i, order); +} +static MA_INLINE void ma_atomic_store_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 x; + x.f = src; + ma_atomic_store_explicit_64((volatile ma_uint64*)dst, x.i, order); +} +static MA_INLINE float ma_atomic_load_explicit_f32(volatile const float* ptr, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + r.i = ma_atomic_load_explicit_32((volatile const ma_uint32*)ptr, order); + return r.f; +} +static MA_INLINE double ma_atomic_load_explicit_f64(volatile const double* ptr, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + r.i = ma_atomic_load_explicit_64((volatile const ma_uint64*)ptr, order); + return r.f; +} +static MA_INLINE float ma_atomic_exchange_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_exchange_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_exchange_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_exchange_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_f32(volatile float* dst, float* expected, float desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if32 d; + d.f = desired; + return ma_atomic_compare_exchange_strong_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_strong_explicit_f64(volatile double* dst, double* expected, double desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if64 d; + d.f = desired; + return ma_atomic_compare_exchange_strong_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_f32(volatile float* dst, float* expected, float desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if32 d; + d.f = desired; + return ma_atomic_compare_exchange_weak_explicit_32((volatile ma_uint32*)dst, (ma_uint32*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE ma_bool32 ma_atomic_compare_exchange_weak_explicit_f64(volatile double* dst, double* expected, double desired, ma_atomic_memory_order successOrder, ma_atomic_memory_order failureOrder) +{ + ma_atomic_if64 d; + d.f = desired; + return ma_atomic_compare_exchange_weak_explicit_64((volatile ma_uint64*)dst, (ma_uint64*)expected, d.i, successOrder, failureOrder); +} +static MA_INLINE float ma_atomic_fetch_add_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_add_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_add_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_add_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_sub_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_sub_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_sub_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_sub_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_or_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_or_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_or_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_or_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_xor_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_xor_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_xor_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_xor_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +static MA_INLINE float ma_atomic_fetch_and_explicit_f32(volatile float* dst, float src, ma_atomic_memory_order order) +{ + ma_atomic_if32 r; + ma_atomic_if32 x; + x.f = src; + r.i = ma_atomic_fetch_and_explicit_32((volatile ma_uint32*)dst, x.i, order); + return r.f; +} +static MA_INLINE double ma_atomic_fetch_and_explicit_f64(volatile double* dst, double src, ma_atomic_memory_order order) +{ + ma_atomic_if64 r; + ma_atomic_if64 x; + x.f = src; + r.i = ma_atomic_fetch_and_explicit_64((volatile ma_uint64*)dst, x.i, order); + return r.f; +} +#define ma_atomic_clear_f32(ptr) (float )ma_atomic_clear_explicit_f32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_clear_f64(ptr) (double)ma_atomic_clear_explicit_f64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_f32(dst, src) ma_atomic_store_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_store_f64(dst, src) ma_atomic_store_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_f32(ptr) (float )ma_atomic_load_explicit_f32(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_load_f64(ptr) (double)ma_atomic_load_explicit_f64(ptr, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_f32(dst, src) (float )ma_atomic_exchange_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_exchange_f64(dst, src) (double)ma_atomic_exchange_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_f32(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_f32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_strong_f64(dst, expected, desired) ma_atomic_compare_exchange_strong_explicit_f64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_f32(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_f32(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_compare_exchange_weak_f64(dst, expected, desired) ma_atomic_compare_exchange_weak_explicit_f64(dst, expected, desired, ma_atomic_memory_order_seq_cst, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_f32(dst, src) ma_atomic_fetch_add_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_add_f64(dst, src) ma_atomic_fetch_add_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_f32(dst, src) ma_atomic_fetch_sub_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_sub_f64(dst, src) ma_atomic_fetch_sub_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_f32(dst, src) ma_atomic_fetch_or_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_or_f64(dst, src) ma_atomic_fetch_or_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_f32(dst, src) ma_atomic_fetch_xor_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_xor_f64(dst, src) ma_atomic_fetch_xor_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_f32(dst, src) ma_atomic_fetch_and_explicit_f32(dst, src, ma_atomic_memory_order_seq_cst) +#define ma_atomic_fetch_and_f64(dst, src) ma_atomic_fetch_and_explicit_f64(dst, src, ma_atomic_memory_order_seq_cst) +static MA_INLINE float ma_atomic_compare_and_swap_f32(volatile float* dst, float expected, float desired) +{ + ma_atomic_if32 r; + ma_atomic_if32 e, d; + e.f = expected; + d.f = desired; + r.i = ma_atomic_compare_and_swap_32((volatile ma_uint32*)dst, e.i, d.i); + return r.f; +} +static MA_INLINE double ma_atomic_compare_and_swap_f64(volatile double* dst, double expected, double desired) +{ + ma_atomic_if64 r; + ma_atomic_if64 e, d; + e.f = expected; + d.f = desired; + r.i = ma_atomic_compare_and_swap_64((volatile ma_uint64*)dst, e.i, d.i); + return r.f; +} +typedef ma_atomic_flag ma_atomic_spinlock; +static MA_INLINE void ma_atomic_spinlock_lock(volatile ma_atomic_spinlock* pSpinlock) +{ + for (;;) { + if (ma_atomic_flag_test_and_set_explicit(pSpinlock, ma_atomic_memory_order_acquire) == 0) { + break; + } + while (c89atoimc_flag_load_explicit(pSpinlock, ma_atomic_memory_order_relaxed) == 1) { + } + } +} +static MA_INLINE void ma_atomic_spinlock_unlock(volatile ma_atomic_spinlock* pSpinlock) +{ + ma_atomic_flag_clear_explicit(pSpinlock, ma_atomic_memory_order_release); +} +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop +#endif +#if defined(__cplusplus) +} +#endif +#endif +/* ma_atomic.h end */ + +#define MA_ATOMIC_SAFE_TYPE_IMPL(c89TypeExtension, type) \ + static MA_INLINE ma_##type ma_atomic_##type##_get(ma_atomic_##type* x) \ + { \ + return (ma_##type)ma_atomic_load_##c89TypeExtension(&x->value); \ + } \ + static MA_INLINE void ma_atomic_##type##_set(ma_atomic_##type* x, ma_##type value) \ + { \ + ma_atomic_store_##c89TypeExtension(&x->value, value); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_exchange(ma_atomic_##type* x, ma_##type value) \ + { \ + return (ma_##type)ma_atomic_exchange_##c89TypeExtension(&x->value, value); \ + } \ + static MA_INLINE ma_bool32 ma_atomic_##type##_compare_exchange(ma_atomic_##type* x, ma_##type* expected, ma_##type desired) \ + { \ + return ma_atomic_compare_exchange_weak_##c89TypeExtension(&x->value, expected, desired); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_add(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_add_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_sub(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_sub_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_or(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_or_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_xor(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_xor_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_fetch_and(ma_atomic_##type* x, ma_##type y) \ + { \ + return (ma_##type)ma_atomic_fetch_and_##c89TypeExtension(&x->value, y); \ + } \ + static MA_INLINE ma_##type ma_atomic_##type##_compare_and_swap(ma_atomic_##type* x, ma_##type expected, ma_##type desired) \ + { \ + return (ma_##type)ma_atomic_compare_and_swap_##c89TypeExtension(&x->value, expected, desired); \ + } \ + +#define MA_ATOMIC_SAFE_TYPE_IMPL_PTR(type) \ + static MA_INLINE ma_##type* ma_atomic_ptr_##type##_get(ma_atomic_ptr_##type* x) \ + { \ + return ma_atomic_load_ptr((void**)&x->value); \ + } \ + static MA_INLINE void ma_atomic_ptr_##type##_set(ma_atomic_ptr_##type* x, ma_##type* value) \ + { \ + ma_atomic_store_ptr((void**)&x->value, (void*)value); \ + } \ + static MA_INLINE ma_##type* ma_atomic_ptr_##type##_exchange(ma_atomic_ptr_##type* x, ma_##type* value) \ + { \ + return ma_atomic_exchange_ptr((void**)&x->value, (void*)value); \ + } \ + static MA_INLINE ma_bool32 ma_atomic_ptr_##type##_compare_exchange(ma_atomic_ptr_##type* x, ma_##type** expected, ma_##type* desired) \ + { \ + return ma_atomic_compare_exchange_weak_ptr((void**)&x->value, (void*)expected, (void*)desired); \ + } \ + static MA_INLINE ma_##type* ma_atomic_ptr_##type##_compare_and_swap(ma_atomic_ptr_##type* x, ma_##type* expected, ma_##type* desired) \ + { \ + return (ma_##type*)ma_atomic_compare_and_swap_ptr((void**)&x->value, (void*)expected, (void*)desired); \ + } \ + +MA_ATOMIC_SAFE_TYPE_IMPL(32, uint32) +MA_ATOMIC_SAFE_TYPE_IMPL(i32, int32) +MA_ATOMIC_SAFE_TYPE_IMPL(64, uint64) +MA_ATOMIC_SAFE_TYPE_IMPL(f32, float) +MA_ATOMIC_SAFE_TYPE_IMPL(32, bool32) + +#if !defined(MA_NO_DEVICE_IO) +MA_ATOMIC_SAFE_TYPE_IMPL(i32, device_state) +#endif + + +MA_API ma_uint64 ma_calculate_frame_count_after_resampling(ma_uint32 sampleRateOut, ma_uint32 sampleRateIn, ma_uint64 frameCountIn) +{ + /* This is based on the calculation in ma_linear_resampler_get_expected_output_frame_count(). */ + ma_uint64 outputFrameCount; + ma_uint64 preliminaryInputFrameCountFromFrac; + ma_uint64 preliminaryInputFrameCount; + + if (sampleRateIn == 0 || sampleRateOut == 0 || frameCountIn == 0) { + return 0; + } + + if (sampleRateOut == sampleRateIn) { + return frameCountIn; + } + + outputFrameCount = (frameCountIn * sampleRateOut) / sampleRateIn; + + preliminaryInputFrameCountFromFrac = (outputFrameCount * (sampleRateIn / sampleRateOut)) / sampleRateOut; + preliminaryInputFrameCount = (outputFrameCount * (sampleRateIn % sampleRateOut)) + preliminaryInputFrameCountFromFrac; + + if (preliminaryInputFrameCount <= frameCountIn) { + outputFrameCount += 1; + } + + return outputFrameCount; +} + +#ifndef MA_DATA_CONVERTER_STACK_BUFFER_SIZE +#define MA_DATA_CONVERTER_STACK_BUFFER_SIZE 4096 +#endif + + + +#if defined(MA_WIN32) +static ma_result ma_result_from_GetLastError(DWORD error) +{ + switch (error) + { + case ERROR_SUCCESS: return MA_SUCCESS; + case ERROR_PATH_NOT_FOUND: return MA_DOES_NOT_EXIST; + case ERROR_TOO_MANY_OPEN_FILES: return MA_TOO_MANY_OPEN_FILES; + case ERROR_NOT_ENOUGH_MEMORY: return MA_OUT_OF_MEMORY; + case ERROR_DISK_FULL: return MA_NO_SPACE; + case ERROR_HANDLE_EOF: return MA_AT_END; + case ERROR_NEGATIVE_SEEK: return MA_BAD_SEEK; + case ERROR_INVALID_PARAMETER: return MA_INVALID_ARGS; + case ERROR_ACCESS_DENIED: return MA_ACCESS_DENIED; + case ERROR_SEM_TIMEOUT: return MA_TIMEOUT; + case ERROR_FILE_NOT_FOUND: return MA_DOES_NOT_EXIST; + default: break; + } + + return MA_ERROR; +} +#endif /* MA_WIN32 */ + + +/******************************************************************************* + +Threading + +*******************************************************************************/ +static MA_INLINE ma_result ma_spinlock_lock_ex(volatile ma_spinlock* pSpinlock, ma_bool32 yield) +{ + if (pSpinlock == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + if (ma_atomic_exchange_explicit_32(pSpinlock, 1, ma_atomic_memory_order_acquire) == 0) { + break; + } + + while (ma_atomic_load_explicit_32(pSpinlock, ma_atomic_memory_order_relaxed) == 1) { + if (yield) { + ma_yield(); + } + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spinlock_lock(volatile ma_spinlock* pSpinlock) +{ + return ma_spinlock_lock_ex(pSpinlock, MA_TRUE); +} + +MA_API ma_result ma_spinlock_lock_noyield(volatile ma_spinlock* pSpinlock) +{ + return ma_spinlock_lock_ex(pSpinlock, MA_FALSE); +} + +MA_API ma_result ma_spinlock_unlock(volatile ma_spinlock* pSpinlock) +{ + if (pSpinlock == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_store_explicit_32(pSpinlock, 0, ma_atomic_memory_order_release); + return MA_SUCCESS; +} + + +#ifndef MA_NO_THREADING +#if defined(MA_POSIX) + #define MA_THREADCALL + typedef void* ma_thread_result; +#elif defined(MA_WIN32) + #define MA_THREADCALL WINAPI + typedef unsigned long ma_thread_result; +#endif + +typedef ma_thread_result (MA_THREADCALL * ma_thread_entry_proc)(void* pData); + +#ifdef MA_POSIX +static ma_result ma_thread_create__posix(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) +{ + int result; + pthread_attr_t* pAttr = NULL; + +#if !defined(__EMSCRIPTEN__) + /* Try setting the thread priority. It's not critical if anything fails here. */ + pthread_attr_t attr; + if (pthread_attr_init(&attr) == 0) { + int scheduler = -1; + + /* We successfully initialized our attributes object so we can assign the pointer so it's passed into pthread_create(). */ + pAttr = &attr; + + /* We need to set the scheduler policy. Only do this if the OS supports pthread_attr_setschedpolicy() */ + #if !defined(MA_BEOS) + { + if (priority == ma_thread_priority_idle) { + #ifdef SCHED_IDLE + if (pthread_attr_setschedpolicy(&attr, SCHED_IDLE) == 0) { + scheduler = SCHED_IDLE; + } + #endif + } else if (priority == ma_thread_priority_realtime) { + #ifdef SCHED_FIFO + if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO) == 0) { + scheduler = SCHED_FIFO; + } + #endif + #ifdef MA_LINUX + } else { + scheduler = sched_getscheduler(0); + #endif + } + } + #endif + + if (stackSize > 0) { + pthread_attr_setstacksize(&attr, stackSize); + } + + if (scheduler != -1) { + int priorityMin = sched_get_priority_min(scheduler); + int priorityMax = sched_get_priority_max(scheduler); + int priorityStep = (priorityMax - priorityMin) / 7; /* 7 = number of priorities supported by miniaudio. */ + + struct sched_param sched; + if (pthread_attr_getschedparam(&attr, &sched) == 0) { + if (priority == ma_thread_priority_idle) { + sched.sched_priority = priorityMin; + } else if (priority == ma_thread_priority_realtime) { + sched.sched_priority = priorityMax; + } else { + sched.sched_priority += ((int)priority + 5) * priorityStep; /* +5 because the lowest priority is -5. */ + if (sched.sched_priority < priorityMin) { + sched.sched_priority = priorityMin; + } + if (sched.sched_priority > priorityMax) { + sched.sched_priority = priorityMax; + } + } + + /* I'm not treating a failure of setting the priority as a critical error so not checking the return value here. */ + pthread_attr_setschedparam(&attr, &sched); + } + } + } +#else + /* It's the emscripten build. We'll have a few unused parameters. */ + (void)priority; + (void)stackSize; +#endif + + result = pthread_create((pthread_t*)pThread, pAttr, entryProc, pData); + + /* The thread attributes object is no longer required. */ + if (pAttr != NULL) { + pthread_attr_destroy(pAttr); + } + + if (result != 0) { + return ma_result_from_errno(result); + } + + return MA_SUCCESS; +} + +static void ma_thread_wait__posix(ma_thread* pThread) +{ + pthread_join((pthread_t)*pThread, NULL); +} + + +static ma_result ma_mutex_init__posix(ma_mutex* pMutex) +{ + int result = pthread_mutex_init((pthread_mutex_t*)pMutex, NULL); + if (result != 0) { + return ma_result_from_errno(result); + } + + return MA_SUCCESS; +} + +static void ma_mutex_uninit__posix(ma_mutex* pMutex) +{ + pthread_mutex_destroy((pthread_mutex_t*)pMutex); +} + +static void ma_mutex_lock__posix(ma_mutex* pMutex) +{ + pthread_mutex_lock((pthread_mutex_t*)pMutex); +} + +static void ma_mutex_unlock__posix(ma_mutex* pMutex) +{ + pthread_mutex_unlock((pthread_mutex_t*)pMutex); +} + + +static ma_result ma_event_init__posix(ma_event* pEvent) +{ + int result; + + result = pthread_mutex_init((pthread_mutex_t*)&pEvent->lock, NULL); + if (result != 0) { + return ma_result_from_errno(result); + } + + result = pthread_cond_init((pthread_cond_t*)&pEvent->cond, NULL); + if (result != 0) { + pthread_mutex_destroy((pthread_mutex_t*)&pEvent->lock); + return ma_result_from_errno(result); + } + + pEvent->value = 0; + return MA_SUCCESS; +} + +static void ma_event_uninit__posix(ma_event* pEvent) +{ + pthread_cond_destroy((pthread_cond_t*)&pEvent->cond); + pthread_mutex_destroy((pthread_mutex_t*)&pEvent->lock); +} + +static ma_result ma_event_wait__posix(ma_event* pEvent) +{ + pthread_mutex_lock((pthread_mutex_t*)&pEvent->lock); + { + while (pEvent->value == 0) { + pthread_cond_wait((pthread_cond_t*)&pEvent->cond, (pthread_mutex_t*)&pEvent->lock); + } + pEvent->value = 0; /* Auto-reset. */ + } + pthread_mutex_unlock((pthread_mutex_t*)&pEvent->lock); + + return MA_SUCCESS; +} + +static ma_result ma_event_signal__posix(ma_event* pEvent) +{ + pthread_mutex_lock((pthread_mutex_t*)&pEvent->lock); + { + pEvent->value = 1; + pthread_cond_signal((pthread_cond_t*)&pEvent->cond); + } + pthread_mutex_unlock((pthread_mutex_t*)&pEvent->lock); + + return MA_SUCCESS; +} + + +static ma_result ma_semaphore_init__posix(int initialValue, ma_semaphore* pSemaphore) +{ + int result; + + if (pSemaphore == NULL) { + return MA_INVALID_ARGS; + } + + pSemaphore->value = initialValue; + + result = pthread_mutex_init((pthread_mutex_t*)&pSemaphore->lock, NULL); + if (result != 0) { + return ma_result_from_errno(result); /* Failed to create mutex. */ + } + + result = pthread_cond_init((pthread_cond_t*)&pSemaphore->cond, NULL); + if (result != 0) { + pthread_mutex_destroy((pthread_mutex_t*)&pSemaphore->lock); + return ma_result_from_errno(result); /* Failed to create condition variable. */ + } + + return MA_SUCCESS; +} + +static void ma_semaphore_uninit__posix(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return; + } + + pthread_cond_destroy((pthread_cond_t*)&pSemaphore->cond); + pthread_mutex_destroy((pthread_mutex_t*)&pSemaphore->lock); +} + +static ma_result ma_semaphore_wait__posix(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return MA_INVALID_ARGS; + } + + pthread_mutex_lock((pthread_mutex_t*)&pSemaphore->lock); + { + /* We need to wait on a condition variable before escaping. We can't return from this function until the semaphore has been signaled. */ + while (pSemaphore->value == 0) { + pthread_cond_wait((pthread_cond_t*)&pSemaphore->cond, (pthread_mutex_t*)&pSemaphore->lock); + } + + pSemaphore->value -= 1; + } + pthread_mutex_unlock((pthread_mutex_t*)&pSemaphore->lock); + + return MA_SUCCESS; +} + +static ma_result ma_semaphore_release__posix(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + return MA_INVALID_ARGS; + } + + pthread_mutex_lock((pthread_mutex_t*)&pSemaphore->lock); + { + pSemaphore->value += 1; + pthread_cond_signal((pthread_cond_t*)&pSemaphore->cond); + } + pthread_mutex_unlock((pthread_mutex_t*)&pSemaphore->lock); + + return MA_SUCCESS; +} +#elif defined(MA_WIN32) +static int ma_thread_priority_to_win32(ma_thread_priority priority) +{ + switch (priority) { + case ma_thread_priority_idle: return THREAD_PRIORITY_IDLE; + case ma_thread_priority_lowest: return THREAD_PRIORITY_LOWEST; + case ma_thread_priority_low: return THREAD_PRIORITY_BELOW_NORMAL; + case ma_thread_priority_normal: return THREAD_PRIORITY_NORMAL; + case ma_thread_priority_high: return THREAD_PRIORITY_ABOVE_NORMAL; + case ma_thread_priority_highest: return THREAD_PRIORITY_HIGHEST; + case ma_thread_priority_realtime: return THREAD_PRIORITY_TIME_CRITICAL; + default: return THREAD_PRIORITY_NORMAL; + } +} + +static ma_result ma_thread_create__win32(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData) +{ + DWORD threadID; /* Not used. Only used for passing into CreateThread() so it doesn't fail on Windows 98. */ + + *pThread = CreateThread(NULL, stackSize, entryProc, pData, 0, &threadID); + if (*pThread == NULL) { + return ma_result_from_GetLastError(GetLastError()); + } + + SetThreadPriority((HANDLE)*pThread, ma_thread_priority_to_win32(priority)); + + return MA_SUCCESS; +} + +static void ma_thread_wait__win32(ma_thread* pThread) +{ + WaitForSingleObject((HANDLE)*pThread, INFINITE); + CloseHandle((HANDLE)*pThread); +} + + +static ma_result ma_mutex_init__win32(ma_mutex* pMutex) +{ + *pMutex = CreateEventA(NULL, FALSE, TRUE, NULL); + if (*pMutex == NULL) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + +static void ma_mutex_uninit__win32(ma_mutex* pMutex) +{ + CloseHandle((HANDLE)*pMutex); +} + +static void ma_mutex_lock__win32(ma_mutex* pMutex) +{ + WaitForSingleObject((HANDLE)*pMutex, INFINITE); +} + +static void ma_mutex_unlock__win32(ma_mutex* pMutex) +{ + SetEvent((HANDLE)*pMutex); +} + + +static ma_result ma_event_init__win32(ma_event* pEvent) +{ + *pEvent = CreateEventA(NULL, FALSE, FALSE, NULL); + if (*pEvent == NULL) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + +static void ma_event_uninit__win32(ma_event* pEvent) +{ + CloseHandle((HANDLE)*pEvent); +} + +static ma_result ma_event_wait__win32(ma_event* pEvent) +{ + DWORD result = WaitForSingleObject((HANDLE)*pEvent, INFINITE); + if (result == WAIT_OBJECT_0) { + return MA_SUCCESS; + } + + if (result == WAIT_TIMEOUT) { + return MA_TIMEOUT; + } + + return ma_result_from_GetLastError(GetLastError()); +} + +static ma_result ma_event_signal__win32(ma_event* pEvent) +{ + BOOL result = SetEvent((HANDLE)*pEvent); + if (result == 0) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + + +static ma_result ma_semaphore_init__win32(int initialValue, ma_semaphore* pSemaphore) +{ + *pSemaphore = CreateSemaphoreW(NULL, (LONG)initialValue, LONG_MAX, NULL); + if (*pSemaphore == NULL) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + +static void ma_semaphore_uninit__win32(ma_semaphore* pSemaphore) +{ + CloseHandle((HANDLE)*pSemaphore); +} + +static ma_result ma_semaphore_wait__win32(ma_semaphore* pSemaphore) +{ + DWORD result = WaitForSingleObject((HANDLE)*pSemaphore, INFINITE); + if (result == WAIT_OBJECT_0) { + return MA_SUCCESS; + } + + if (result == WAIT_TIMEOUT) { + return MA_TIMEOUT; + } + + return ma_result_from_GetLastError(GetLastError()); +} + +static ma_result ma_semaphore_release__win32(ma_semaphore* pSemaphore) +{ + BOOL result = ReleaseSemaphore((HANDLE)*pSemaphore, 1, NULL); + if (result == 0) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} +#endif + +typedef struct +{ + ma_thread_entry_proc entryProc; + void* pData; + ma_allocation_callbacks allocationCallbacks; +} ma_thread_proxy_data; + +static ma_thread_result MA_THREADCALL ma_thread_entry_proxy(void* pData) +{ + ma_thread_proxy_data* pProxyData = (ma_thread_proxy_data*)pData; + ma_thread_entry_proc entryProc; + void* pEntryProcData; + ma_thread_result result; + + #if defined(MA_ON_THREAD_ENTRY) + MA_ON_THREAD_ENTRY + #endif + + entryProc = pProxyData->entryProc; + pEntryProcData = pProxyData->pData; + + /* Free the proxy data before getting into the real thread entry proc. */ + ma_free(pProxyData, &pProxyData->allocationCallbacks); + + result = entryProc(pEntryProcData); + + #if defined(MA_ON_THREAD_EXIT) + MA_ON_THREAD_EXIT + #endif + + return result; +} + +static ma_result ma_thread_create(ma_thread* pThread, ma_thread_priority priority, size_t stackSize, ma_thread_entry_proc entryProc, void* pData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + ma_thread_proxy_data* pProxyData; + + if (pThread == NULL || entryProc == NULL) { + return MA_INVALID_ARGS; + } + + pProxyData = (ma_thread_proxy_data*)ma_malloc(sizeof(*pProxyData), pAllocationCallbacks); /* Will be freed by the proxy entry proc. */ + if (pProxyData == NULL) { + return MA_OUT_OF_MEMORY; + } + +#if defined(MA_THREAD_DEFAULT_STACK_SIZE) + if (stackSize == 0) { + stackSize = MA_THREAD_DEFAULT_STACK_SIZE; + } +#endif + + pProxyData->entryProc = entryProc; + pProxyData->pData = pData; + ma_allocation_callbacks_init_copy(&pProxyData->allocationCallbacks, pAllocationCallbacks); + +#if defined(MA_POSIX) + result = ma_thread_create__posix(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); +#elif defined(MA_WIN32) + result = ma_thread_create__win32(pThread, priority, stackSize, ma_thread_entry_proxy, pProxyData); +#endif + + if (result != MA_SUCCESS) { + ma_free(pProxyData, pAllocationCallbacks); + return result; + } + + return MA_SUCCESS; +} + +static void ma_thread_wait(ma_thread* pThread) +{ + if (pThread == NULL) { + return; + } + +#if defined(MA_POSIX) + ma_thread_wait__posix(pThread); +#elif defined(MA_WIN32) + ma_thread_wait__win32(pThread); +#endif +} + + +MA_API ma_result ma_mutex_init(ma_mutex* pMutex) +{ + if (pMutex == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_mutex_init__posix(pMutex); +#elif defined(MA_WIN32) + return ma_mutex_init__win32(pMutex); +#endif +} + +MA_API void ma_mutex_uninit(ma_mutex* pMutex) +{ + if (pMutex == NULL) { + return; + } + +#if defined(MA_POSIX) + ma_mutex_uninit__posix(pMutex); +#elif defined(MA_WIN32) + ma_mutex_uninit__win32(pMutex); +#endif +} + +MA_API void ma_mutex_lock(ma_mutex* pMutex) +{ + if (pMutex == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return; + } + +#if defined(MA_POSIX) + ma_mutex_lock__posix(pMutex); +#elif defined(MA_WIN32) + ma_mutex_lock__win32(pMutex); +#endif +} + +MA_API void ma_mutex_unlock(ma_mutex* pMutex) +{ + if (pMutex == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return; + } + +#if defined(MA_POSIX) + ma_mutex_unlock__posix(pMutex); +#elif defined(MA_WIN32) + ma_mutex_unlock__win32(pMutex); +#endif +} + + +MA_API ma_result ma_event_init(ma_event* pEvent) +{ + if (pEvent == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_event_init__posix(pEvent); +#elif defined(MA_WIN32) + return ma_event_init__win32(pEvent); +#endif +} + +#if 0 +static ma_result ma_event_alloc_and_init(ma_event** ppEvent, ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + ma_event* pEvent; + + if (ppEvent == NULL) { + return MA_INVALID_ARGS; + } + + *ppEvent = NULL; + + pEvent = ma_malloc(sizeof(*pEvent), pAllocationCallbacks); + if (pEvent == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_event_init(pEvent); + if (result != MA_SUCCESS) { + ma_free(pEvent, pAllocationCallbacks); + return result; + } + + *ppEvent = pEvent; + return result; +} +#endif + +MA_API void ma_event_uninit(ma_event* pEvent) +{ + if (pEvent == NULL) { + return; + } + +#if defined(MA_POSIX) + ma_event_uninit__posix(pEvent); +#elif defined(MA_WIN32) + ma_event_uninit__win32(pEvent); +#endif +} + +#if 0 +static void ma_event_uninit_and_free(ma_event* pEvent, ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pEvent == NULL) { + return; + } + + ma_event_uninit(pEvent); + ma_free(pEvent, pAllocationCallbacks); +} +#endif + +MA_API ma_result ma_event_wait(ma_event* pEvent) +{ + if (pEvent == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert to the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_event_wait__posix(pEvent); +#elif defined(MA_WIN32) + return ma_event_wait__win32(pEvent); +#endif +} + +MA_API ma_result ma_event_signal(ma_event* pEvent) +{ + if (pEvent == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert to the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_event_signal__posix(pEvent); +#elif defined(MA_WIN32) + return ma_event_signal__win32(pEvent); +#endif +} + + +MA_API ma_result ma_semaphore_init(int initialValue, ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_semaphore_init__posix(initialValue, pSemaphore); +#elif defined(MA_WIN32) + return ma_semaphore_init__win32(initialValue, pSemaphore); +#endif +} + +MA_API void ma_semaphore_uninit(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return; + } + +#if defined(MA_POSIX) + ma_semaphore_uninit__posix(pSemaphore); +#elif defined(MA_WIN32) + ma_semaphore_uninit__win32(pSemaphore); +#endif +} + +MA_API ma_result ma_semaphore_wait(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_semaphore_wait__posix(pSemaphore); +#elif defined(MA_WIN32) + return ma_semaphore_wait__win32(pSemaphore); +#endif +} + +MA_API ma_result ma_semaphore_release(ma_semaphore* pSemaphore) +{ + if (pSemaphore == NULL) { + MA_ASSERT(MA_FALSE); /* Fire an assert so the caller is aware of this bug. */ + return MA_INVALID_ARGS; + } + +#if defined(MA_POSIX) + return ma_semaphore_release__posix(pSemaphore); +#elif defined(MA_WIN32) + return ma_semaphore_release__win32(pSemaphore); +#endif +} +#else +/* MA_NO_THREADING is set which means threading is disabled. Threading is required by some API families. If any of these are enabled we need to throw an error. */ +#ifndef MA_NO_DEVICE_IO +#error "MA_NO_THREADING cannot be used without MA_NO_DEVICE_IO"; +#endif +#endif /* MA_NO_THREADING */ + + + +#define MA_FENCE_COUNTER_MAX 0x7FFFFFFF + +MA_API ma_result ma_fence_init(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFence); + pFence->counter = 0; + + #ifndef MA_NO_THREADING + { + ma_result result; + + result = ma_event_init(&pFence->e); + if (result != MA_SUCCESS) { + return result; + } + } + #endif + + return MA_SUCCESS; +} + +MA_API void ma_fence_uninit(ma_fence* pFence) +{ + if (pFence == NULL) { + return; + } + + #ifndef MA_NO_THREADING + { + ma_event_uninit(&pFence->e); + } + #endif + + MA_ZERO_OBJECT(pFence); +} + +MA_API ma_result ma_fence_acquire(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + ma_uint32 oldCounter = ma_atomic_load_32(&pFence->counter); + ma_uint32 newCounter = oldCounter + 1; + + /* Make sure we're not about to exceed our maximum value. */ + if (newCounter > MA_FENCE_COUNTER_MAX) { + MA_ASSERT(MA_FALSE); + return MA_OUT_OF_RANGE; + } + + if (ma_atomic_compare_exchange_weak_32(&pFence->counter, &oldCounter, newCounter)) { + return MA_SUCCESS; + } else { + if (oldCounter == MA_FENCE_COUNTER_MAX) { + MA_ASSERT(MA_FALSE); + return MA_OUT_OF_RANGE; /* The other thread took the last available slot. Abort. */ + } + } + } + + /* Should never get here. */ + /*return MA_SUCCESS;*/ +} + +MA_API ma_result ma_fence_release(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + ma_uint32 oldCounter = ma_atomic_load_32(&pFence->counter); + ma_uint32 newCounter = oldCounter - 1; + + if (oldCounter == 0) { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Acquire/release mismatch. */ + } + + if (ma_atomic_compare_exchange_weak_32(&pFence->counter, &oldCounter, newCounter)) { + #ifndef MA_NO_THREADING + { + if (newCounter == 0) { + ma_event_signal(&pFence->e); /* <-- ma_fence_wait() will be waiting on this. */ + } + } + #endif + + return MA_SUCCESS; + } else { + if (oldCounter == 0) { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Another thread has taken the 0 slot. Acquire/release mismatch. */ + } + } + } + + /* Should never get here. */ + /*return MA_SUCCESS;*/ +} + +MA_API ma_result ma_fence_wait(ma_fence* pFence) +{ + if (pFence == NULL) { + return MA_INVALID_ARGS; + } + + for (;;) { + ma_uint32 counter; + + counter = ma_atomic_load_32(&pFence->counter); + if (counter == 0) { + /* + Counter has hit zero. By the time we get here some other thread may have acquired the + fence again, but that is where the caller needs to take care with how they se the fence. + */ + return MA_SUCCESS; + } + + /* Getting here means the counter is > 0. We'll need to wait for something to happen. */ + #ifndef MA_NO_THREADING + { + ma_result result; + + result = ma_event_wait(&pFence->e); + if (result != MA_SUCCESS) { + return result; + } + } + #endif + } + + /* Should never get here. */ + /*return MA_INVALID_OPERATION;*/ +} + + +MA_API ma_result ma_async_notification_signal(ma_async_notification* pNotification) +{ + ma_async_notification_callbacks* pNotificationCallbacks = (ma_async_notification_callbacks*)pNotification; + + if (pNotification == NULL) { + return MA_INVALID_ARGS; + } + + if (pNotificationCallbacks->onSignal == NULL) { + return MA_NOT_IMPLEMENTED; + } + + pNotificationCallbacks->onSignal(pNotification); + return MA_INVALID_ARGS; +} + + +static void ma_async_notification_poll__on_signal(ma_async_notification* pNotification) +{ + ((ma_async_notification_poll*)pNotification)->signalled = MA_TRUE; +} + +MA_API ma_result ma_async_notification_poll_init(ma_async_notification_poll* pNotificationPoll) +{ + if (pNotificationPoll == NULL) { + return MA_INVALID_ARGS; + } + + pNotificationPoll->cb.onSignal = ma_async_notification_poll__on_signal; + pNotificationPoll->signalled = MA_FALSE; + + return MA_SUCCESS; +} + +MA_API ma_bool32 ma_async_notification_poll_is_signalled(const ma_async_notification_poll* pNotificationPoll) +{ + if (pNotificationPoll == NULL) { + return MA_FALSE; + } + + return pNotificationPoll->signalled; +} + + +static void ma_async_notification_event__on_signal(ma_async_notification* pNotification) +{ + ma_async_notification_event_signal((ma_async_notification_event*)pNotification); +} + +MA_API ma_result ma_async_notification_event_init(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + pNotificationEvent->cb.onSignal = ma_async_notification_event__on_signal; + + #ifndef MA_NO_THREADING + { + ma_result result; + + result = ma_event_init(&pNotificationEvent->e); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + +MA_API ma_result ma_async_notification_event_uninit(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + ma_event_uninit(&pNotificationEvent->e); + return MA_SUCCESS; + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + +MA_API ma_result ma_async_notification_event_wait(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + return ma_event_wait(&pNotificationEvent->e); + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + +MA_API ma_result ma_async_notification_event_signal(ma_async_notification_event* pNotificationEvent) +{ + if (pNotificationEvent == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + return ma_event_signal(&pNotificationEvent->e); + } + #else + { + return MA_NOT_IMPLEMENTED; /* Threading is disabled. */ + } + #endif +} + + + +/************************************************************************************************************************************************************ + +Job Queue + +************************************************************************************************************************************************************/ +MA_API ma_slot_allocator_config ma_slot_allocator_config_init(ma_uint32 capacity) +{ + ma_slot_allocator_config config; + + MA_ZERO_OBJECT(&config); + config.capacity = capacity; + + return config; +} + + +static MA_INLINE ma_uint32 ma_slot_allocator_calculate_group_capacity(ma_uint32 slotCapacity) +{ + ma_uint32 cap = slotCapacity / 32; + if ((slotCapacity % 32) != 0) { + cap += 1; + } + + return cap; +} + +static MA_INLINE ma_uint32 ma_slot_allocator_group_capacity(const ma_slot_allocator* pAllocator) +{ + return ma_slot_allocator_calculate_group_capacity(pAllocator->capacity); +} + + +typedef struct +{ + size_t sizeInBytes; + size_t groupsOffset; + size_t slotsOffset; +} ma_slot_allocator_heap_layout; + +static ma_result ma_slot_allocator_get_heap_layout(const ma_slot_allocator_config* pConfig, ma_slot_allocator_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->capacity == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Groups. */ + pHeapLayout->groupsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(ma_slot_allocator_calculate_group_capacity(pConfig->capacity) * sizeof(ma_slot_allocator_group)); + + /* Slots. */ + pHeapLayout->slotsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(pConfig->capacity * sizeof(ma_uint32)); + + return MA_SUCCESS; +} + +MA_API ma_result ma_slot_allocator_get_heap_size(const ma_slot_allocator_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_slot_allocator_heap_layout layout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_slot_allocator_get_heap_layout(pConfig, &layout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = layout.sizeInBytes; + + return result; +} + +MA_API ma_result ma_slot_allocator_init_preallocated(const ma_slot_allocator_config* pConfig, void* pHeap, ma_slot_allocator* pAllocator) +{ + ma_result result; + ma_slot_allocator_heap_layout heapLayout; + + if (pAllocator == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pAllocator); + + if (pHeap == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_slot_allocator_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pAllocator->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pAllocator->pGroups = (ma_slot_allocator_group*)ma_offset_ptr(pHeap, heapLayout.groupsOffset); + pAllocator->pSlots = (ma_uint32*)ma_offset_ptr(pHeap, heapLayout.slotsOffset); + pAllocator->capacity = pConfig->capacity; + + return MA_SUCCESS; +} + +MA_API ma_result ma_slot_allocator_init(const ma_slot_allocator_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_slot_allocator* pAllocator) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_slot_allocator_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap allocation. */ + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_slot_allocator_init_preallocated(pConfig, pHeap, pAllocator); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pAllocator->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_slot_allocator_uninit(ma_slot_allocator* pAllocator, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocator == NULL) { + return; + } + + if (pAllocator->_ownsHeap) { + ma_free(pAllocator->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_slot_allocator_alloc(ma_slot_allocator* pAllocator, ma_uint64* pSlot) +{ + ma_uint32 iAttempt; + const ma_uint32 maxAttempts = 2; /* The number of iterations to perform until returning MA_OUT_OF_MEMORY if no slots can be found. */ + + if (pAllocator == NULL || pSlot == NULL) { + return MA_INVALID_ARGS; + } + + for (iAttempt = 0; iAttempt < maxAttempts; iAttempt += 1) { + /* We need to acquire a suitable bitfield first. This is a bitfield that's got an available slot within it. */ + ma_uint32 iGroup; + for (iGroup = 0; iGroup < ma_slot_allocator_group_capacity(pAllocator); iGroup += 1) { + /* CAS */ + for (;;) { + ma_uint32 oldBitfield; + ma_uint32 newBitfield; + ma_uint32 bitOffset; + + oldBitfield = ma_atomic_load_32(&pAllocator->pGroups[iGroup].bitfield); /* <-- This copy must happen. The compiler must not optimize this away. */ + + /* Fast check to see if anything is available. */ + if (oldBitfield == 0xFFFFFFFF) { + break; /* No available bits in this bitfield. */ + } + + bitOffset = ma_ffs_32(~oldBitfield); + MA_ASSERT(bitOffset < 32); + + newBitfield = oldBitfield | (1 << bitOffset); + + if (ma_atomic_compare_and_swap_32(&pAllocator->pGroups[iGroup].bitfield, oldBitfield, newBitfield) == oldBitfield) { + ma_uint32 slotIndex; + + /* Increment the counter as soon as possible to have other threads report out-of-memory sooner than later. */ + ma_atomic_fetch_add_32(&pAllocator->count, 1); + + /* The slot index is required for constructing the output value. */ + slotIndex = (iGroup << 5) + bitOffset; /* iGroup << 5 = iGroup * 32 */ + if (slotIndex >= pAllocator->capacity) { + return MA_OUT_OF_MEMORY; + } + + /* Increment the reference count before constructing the output value. */ + pAllocator->pSlots[slotIndex] += 1; + + /* Construct the output value. */ + *pSlot = (((ma_uint64)pAllocator->pSlots[slotIndex] << 32) | slotIndex); + + return MA_SUCCESS; + } + } + } + + /* We weren't able to find a slot. If it's because we've reached our capacity we need to return MA_OUT_OF_MEMORY. Otherwise we need to do another iteration and try again. */ + if (pAllocator->count < pAllocator->capacity) { + ma_yield(); + } else { + return MA_OUT_OF_MEMORY; + } + } + + /* We couldn't find a slot within the maximum number of attempts. */ + return MA_OUT_OF_MEMORY; +} + +MA_API ma_result ma_slot_allocator_free(ma_slot_allocator* pAllocator, ma_uint64 slot) +{ + ma_uint32 iGroup; + ma_uint32 iBit; + + if (pAllocator == NULL) { + return MA_INVALID_ARGS; + } + + iGroup = (ma_uint32)((slot & 0xFFFFFFFF) >> 5); /* slot / 32 */ + iBit = (ma_uint32)((slot & 0xFFFFFFFF) & 31); /* slot % 32 */ + + if (iGroup >= ma_slot_allocator_group_capacity(pAllocator)) { + return MA_INVALID_ARGS; + } + + MA_ASSERT(iBit < 32); /* This must be true due to the logic we used to actually calculate it. */ + + while (ma_atomic_load_32(&pAllocator->count) > 0) { + /* CAS */ + ma_uint32 oldBitfield; + ma_uint32 newBitfield; + + oldBitfield = ma_atomic_load_32(&pAllocator->pGroups[iGroup].bitfield); /* <-- This copy must happen. The compiler must not optimize this away. */ + newBitfield = oldBitfield & ~(1 << iBit); + + /* Debugging for checking for double-frees. */ + #if defined(MA_DEBUG_OUTPUT) + { + if ((oldBitfield & (1 << iBit)) == 0) { + MA_ASSERT(MA_FALSE); /* Double free detected.*/ + } + } + #endif + + if (ma_atomic_compare_and_swap_32(&pAllocator->pGroups[iGroup].bitfield, oldBitfield, newBitfield) == oldBitfield) { + ma_atomic_fetch_sub_32(&pAllocator->count, 1); + return MA_SUCCESS; + } + } + + /* Getting here means there are no allocations available for freeing. */ + return MA_INVALID_OPERATION; +} + + +#define MA_JOB_ID_NONE ~((ma_uint64)0) +#define MA_JOB_SLOT_NONE (ma_uint16)(~0) + +static MA_INLINE ma_uint32 ma_job_extract_refcount(ma_uint64 toc) +{ + return (ma_uint32)(toc >> 32); +} + +static MA_INLINE ma_uint16 ma_job_extract_slot(ma_uint64 toc) +{ + return (ma_uint16)(toc & 0x0000FFFF); +} + +static MA_INLINE ma_uint16 ma_job_extract_code(ma_uint64 toc) +{ + return (ma_uint16)((toc & 0xFFFF0000) >> 16); +} + +static MA_INLINE ma_uint64 ma_job_toc_to_allocation(ma_uint64 toc) +{ + return ((ma_uint64)ma_job_extract_refcount(toc) << 32) | (ma_uint64)ma_job_extract_slot(toc); +} + +static MA_INLINE ma_uint64 ma_job_set_refcount(ma_uint64 toc, ma_uint32 refcount) +{ + /* Clear the reference count first. */ + toc = toc & ~((ma_uint64)0xFFFFFFFF << 32); + toc = toc | ((ma_uint64)refcount << 32); + + return toc; +} + + +MA_API ma_job ma_job_init(ma_uint16 code) +{ + ma_job job; + + MA_ZERO_OBJECT(&job); + job.toc.breakup.code = code; + job.toc.breakup.slot = MA_JOB_SLOT_NONE; /* Temp value. Will be allocated when posted to a queue. */ + job.next = MA_JOB_ID_NONE; + + return job; +} + + +static ma_result ma_job_process__noop(ma_job* pJob); +static ma_result ma_job_process__quit(ma_job* pJob); +static ma_result ma_job_process__custom(ma_job* pJob); +static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob); +static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob); +static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob); +static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob); +static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob); +static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob); +static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob); +static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob); +static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob); + +#if !defined(MA_NO_DEVICE_IO) +static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob); +#endif + +static ma_job_proc g_jobVTable[MA_JOB_TYPE_COUNT] = +{ + /* Miscellaneous. */ + ma_job_process__quit, /* MA_JOB_TYPE_QUIT */ + ma_job_process__custom, /* MA_JOB_TYPE_CUSTOM */ + + /* Resource Manager. */ + ma_job_process__resource_manager__load_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE */ + ma_job_process__resource_manager__free_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE */ + ma_job_process__resource_manager__page_data_buffer_node, /* MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE */ + ma_job_process__resource_manager__load_data_buffer, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER */ + ma_job_process__resource_manager__free_data_buffer, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER */ + ma_job_process__resource_manager__load_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM */ + ma_job_process__resource_manager__free_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM */ + ma_job_process__resource_manager__page_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM */ + ma_job_process__resource_manager__seek_data_stream, /* MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM */ + + /* Device. */ +#if !defined(MA_NO_DEVICE_IO) + ma_job_process__device__aaudio_reroute /*MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE*/ +#endif +}; + +MA_API ma_result ma_job_process(ma_job* pJob) +{ + if (pJob == NULL) { + return MA_INVALID_ARGS; + } + + if (pJob->toc.breakup.code >= MA_JOB_TYPE_COUNT) { + return MA_INVALID_OPERATION; + } + + return g_jobVTable[pJob->toc.breakup.code](pJob); +} + +static ma_result ma_job_process__noop(ma_job* pJob) +{ + MA_ASSERT(pJob != NULL); + + /* No-op. */ + (void)pJob; + + return MA_SUCCESS; +} + +static ma_result ma_job_process__quit(ma_job* pJob) +{ + return ma_job_process__noop(pJob); +} + +static ma_result ma_job_process__custom(ma_job* pJob) +{ + MA_ASSERT(pJob != NULL); + + /* No-op if there's no callback. */ + if (pJob->data.custom.proc == NULL) { + return MA_SUCCESS; + } + + return pJob->data.custom.proc(pJob); +} + + + +MA_API ma_job_queue_config ma_job_queue_config_init(ma_uint32 flags, ma_uint32 capacity) +{ + ma_job_queue_config config; + + config.flags = flags; + config.capacity = capacity; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t allocatorOffset; + size_t jobsOffset; +} ma_job_queue_heap_layout; + +static ma_result ma_job_queue_get_heap_layout(const ma_job_queue_config* pConfig, ma_job_queue_heap_layout* pHeapLayout) +{ + ma_result result; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->capacity == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Allocator. */ + { + ma_slot_allocator_config allocatorConfig; + size_t allocatorHeapSizeInBytes; + + allocatorConfig = ma_slot_allocator_config_init(pConfig->capacity); + result = ma_slot_allocator_get_heap_size(&allocatorConfig, &allocatorHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->allocatorOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += allocatorHeapSizeInBytes; + } + + /* Jobs. */ + pHeapLayout->jobsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(pConfig->capacity * sizeof(ma_job)); + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_get_heap_size(const ma_job_queue_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_job_queue_heap_layout layout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_job_queue_get_heap_layout(pConfig, &layout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = layout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_init_preallocated(const ma_job_queue_config* pConfig, void* pHeap, ma_job_queue* pQueue) +{ + ma_result result; + ma_job_queue_heap_layout heapLayout; + ma_slot_allocator_config allocatorConfig; + + if (pQueue == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pQueue); + + result = ma_job_queue_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pQueue->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pQueue->flags = pConfig->flags; + pQueue->capacity = pConfig->capacity; + pQueue->pJobs = (ma_job*)ma_offset_ptr(pHeap, heapLayout.jobsOffset); + + allocatorConfig = ma_slot_allocator_config_init(pConfig->capacity); + result = ma_slot_allocator_init_preallocated(&allocatorConfig, ma_offset_ptr(pHeap, heapLayout.allocatorOffset), &pQueue->allocator); + if (result != MA_SUCCESS) { + return result; + } + + /* We need a semaphore if we're running in non-blocking mode. If threading is disabled we need to return an error. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_init(0, &pQueue->sem); + } + #else + { + /* Threading is disabled and we've requested non-blocking mode. */ + return MA_INVALID_OPERATION; + } + #endif + } + + /* + Our queue needs to be initialized with a free standing node. This should always be slot 0. Required for the lock free algorithm. The first job in the queue is + just a dummy item for giving us the first item in the list which is stored in the "next" member. + */ + ma_slot_allocator_alloc(&pQueue->allocator, &pQueue->head); /* Will never fail. */ + pQueue->pJobs[ma_job_extract_slot(pQueue->head)].next = MA_JOB_ID_NONE; + pQueue->tail = pQueue->head; + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_init(const ma_job_queue_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_job_queue* pQueue) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_job_queue_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_job_queue_init_preallocated(pConfig, pHeap, pQueue); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pQueue->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_job_queue_uninit(ma_job_queue* pQueue, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pQueue == NULL) { + return; + } + + /* All we need to do is uninitialize the semaphore. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_uninit(&pQueue->sem); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ + } + #endif + } + + ma_slot_allocator_uninit(&pQueue->allocator, pAllocationCallbacks); + + if (pQueue->_ownsHeap) { + ma_free(pQueue->_pHeap, pAllocationCallbacks); + } +} + +static ma_bool32 ma_job_queue_cas(volatile ma_uint64* dst, ma_uint64 expected, ma_uint64 desired) +{ + /* The new counter is taken from the expected value. */ + return ma_atomic_compare_and_swap_64(dst, expected, ma_job_set_refcount(desired, ma_job_extract_refcount(expected) + 1)) == expected; +} + +MA_API ma_result ma_job_queue_post(ma_job_queue* pQueue, const ma_job* pJob) +{ + /* + Lock free queue implementation based on the paper by Michael and Scott: Nonblocking Algorithms and Preemption-Safe Locking on Multiprogrammed Shared Memory Multiprocessors + */ + ma_result result; + ma_uint64 slot; + ma_uint64 tail; + ma_uint64 next; + + if (pQueue == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + /* We need a new slot. */ + result = ma_slot_allocator_alloc(&pQueue->allocator, &slot); + if (result != MA_SUCCESS) { + return result; /* Probably ran out of slots. If so, MA_OUT_OF_MEMORY will be returned. */ + } + + /* At this point we should have a slot to place the job. */ + MA_ASSERT(ma_job_extract_slot(slot) < pQueue->capacity); + + /* We need to put the job into memory before we do anything. */ + pQueue->pJobs[ma_job_extract_slot(slot)] = *pJob; + pQueue->pJobs[ma_job_extract_slot(slot)].toc.allocation = slot; /* This will overwrite the job code. */ + pQueue->pJobs[ma_job_extract_slot(slot)].toc.breakup.code = pJob->toc.breakup.code; /* The job code needs to be applied again because the line above overwrote it. */ + pQueue->pJobs[ma_job_extract_slot(slot)].next = MA_JOB_ID_NONE; /* Reset for safety. */ + + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_lock(&pQueue->lock); + #endif + { + /* The job is stored in memory so now we need to add it to our linked list. We only ever add items to the end of the list. */ + for (;;) { + tail = ma_atomic_load_64(&pQueue->tail); + next = ma_atomic_load_64(&pQueue->pJobs[ma_job_extract_slot(tail)].next); + + if (ma_job_toc_to_allocation(tail) == ma_job_toc_to_allocation(ma_atomic_load_64(&pQueue->tail))) { + if (ma_job_extract_slot(next) == 0xFFFF) { + if (ma_job_queue_cas(&pQueue->pJobs[ma_job_extract_slot(tail)].next, next, slot)) { + break; + } + } else { + ma_job_queue_cas(&pQueue->tail, tail, ma_job_extract_slot(next)); + } + } + } + ma_job_queue_cas(&pQueue->tail, tail, slot); + } + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_unlock(&pQueue->lock); + #endif + + + /* Signal the semaphore as the last step if we're using synchronous mode. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_release(&pQueue->sem); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ + } + #endif + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_job_queue_next(ma_job_queue* pQueue, ma_job* pJob) +{ + ma_uint64 head; + ma_uint64 tail; + ma_uint64 next; + + if (pQueue == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + /* If we're running in synchronous mode we'll need to wait on a semaphore. */ + if ((pQueue->flags & MA_JOB_QUEUE_FLAG_NON_BLOCKING) == 0) { + #ifndef MA_NO_THREADING + { + ma_semaphore_wait(&pQueue->sem); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never get here. Should have been checked at initialization time. */ + } + #endif + } + + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_lock(&pQueue->lock); + #endif + { + /* + BUG: In lock-free mode, multiple threads can be in this section of code. The "head" variable in the loop below + is stored. One thread can fall through to the freeing of this item while another is still using "head" for the + retrieval of the "next" variable. + + The slot allocator might need to make use of some reference counting to ensure it's only truely freed when + there are no more references to the item. This must be fixed before removing these locks. + */ + + /* Now we need to remove the root item from the list. */ + for (;;) { + head = ma_atomic_load_64(&pQueue->head); + tail = ma_atomic_load_64(&pQueue->tail); + next = ma_atomic_load_64(&pQueue->pJobs[ma_job_extract_slot(head)].next); + + if (ma_job_toc_to_allocation(head) == ma_job_toc_to_allocation(ma_atomic_load_64(&pQueue->head))) { + if (ma_job_extract_slot(head) == ma_job_extract_slot(tail)) { + if (ma_job_extract_slot(next) == 0xFFFF) { + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_unlock(&pQueue->lock); + #endif + return MA_NO_DATA_AVAILABLE; + } + ma_job_queue_cas(&pQueue->tail, tail, ma_job_extract_slot(next)); + } else { + *pJob = pQueue->pJobs[ma_job_extract_slot(next)]; + if (ma_job_queue_cas(&pQueue->head, head, ma_job_extract_slot(next))) { + break; + } + } + } + } + } + #ifndef MA_USE_EXPERIMENTAL_LOCK_FREE_JOB_QUEUE + ma_spinlock_unlock(&pQueue->lock); + #endif + + ma_slot_allocator_free(&pQueue->allocator, head); + + /* + If it's a quit job make sure it's put back on the queue to ensure other threads have an opportunity to detect it and terminate naturally. We + could instead just leave it on the queue, but that would involve fiddling with the lock-free code above and I want to keep that as simple as + possible. + */ + if (pJob->toc.breakup.code == MA_JOB_TYPE_QUIT) { + ma_job_queue_post(pQueue, pJob); + return MA_CANCELLED; /* Return a cancelled status just in case the thread is checking return codes and not properly checking for a quit job. */ + } + + return MA_SUCCESS; +} + + + +/******************************************************************************* + +Dynamic Linking + +*******************************************************************************/ +#ifdef MA_POSIX + /* No need for dlfcn.h if we're not using runtime linking. */ + #ifndef MA_NO_RUNTIME_LINKING + #include + #endif +#endif + +MA_API ma_handle ma_dlopen(ma_log* pLog, const char* filename) +{ +#ifndef MA_NO_RUNTIME_LINKING + ma_handle handle; + + ma_log_postf(pLog, MA_LOG_LEVEL_DEBUG, "Loading library: %s\n", filename); + + #ifdef MA_WIN32 + /* From MSDN: Desktop applications cannot use LoadPackagedLibrary; if a desktop application calls this function it fails with APPMODEL_ERROR_NO_PACKAGE.*/ + #if !defined(MA_WIN32_UWP) + handle = (ma_handle)LoadLibraryA(filename); + #else + /* *sigh* It appears there is no ANSI version of LoadPackagedLibrary()... */ + WCHAR filenameW[4096]; + if (MultiByteToWideChar(CP_UTF8, 0, filename, -1, filenameW, sizeof(filenameW)) == 0) { + handle = NULL; + } else { + handle = (ma_handle)LoadPackagedLibrary(filenameW, 0); + } + #endif + #else + handle = (ma_handle)dlopen(filename, RTLD_NOW); + #endif + + /* + I'm not considering failure to load a library an error nor a warning because seamlessly falling through to a lower-priority + backend is a deliberate design choice. Instead I'm logging it as an informational message. + */ + if (handle == NULL) { + ma_log_postf(pLog, MA_LOG_LEVEL_INFO, "Failed to load library: %s\n", filename); + } + + return handle; +#else + /* Runtime linking is disabled. */ + (void)pLog; + (void)filename; + return NULL; +#endif +} + +MA_API void ma_dlclose(ma_log* pLog, ma_handle handle) +{ +#ifndef MA_NO_RUNTIME_LINKING + #ifdef MA_WIN32 + FreeLibrary((HMODULE)handle); + #else + dlclose((void*)handle); + #endif + + (void)pLog; +#else + /* Runtime linking is disabled. */ + (void)pLog; + (void)handle; +#endif +} + +MA_API ma_proc ma_dlsym(ma_log* pLog, ma_handle handle, const char* symbol) +{ +#ifndef MA_NO_RUNTIME_LINKING + ma_proc proc; + + ma_log_postf(pLog, MA_LOG_LEVEL_DEBUG, "Loading symbol: %s\n", symbol); + +#ifdef _WIN32 + proc = (ma_proc)GetProcAddress((HMODULE)handle, symbol); +#else +#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" +#endif + proc = (ma_proc)dlsym((void*)handle, symbol); +#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #pragma GCC diagnostic pop +#endif +#endif + + if (proc == NULL) { + ma_log_postf(pLog, MA_LOG_LEVEL_WARNING, "Failed to load symbol: %s\n", symbol); + } + + (void)pLog; /* It's possible for pContext to be unused. */ + return proc; +#else + /* Runtime linking is disabled. */ + (void)pLog; + (void)handle; + (void)symbol; + return NULL; +#endif +} + + + +/************************************************************************************************************************************************************ +************************************************************************************************************************************************************* + +DEVICE I/O +========== + +************************************************************************************************************************************************************* +************************************************************************************************************************************************************/ + +/* Disable run-time linking on certain backends and platforms. */ +#ifndef MA_NO_RUNTIME_LINKING + #if defined(MA_EMSCRIPTEN) || defined(MA_ORBIS) || defined(MA_PROSPERO) + #define MA_NO_RUNTIME_LINKING + #endif +#endif + +#ifndef MA_NO_DEVICE_IO + +#if defined(MA_APPLE) && (__MAC_OS_X_VERSION_MIN_REQUIRED < 101200) + #include /* For mach_absolute_time() */ +#endif + +#ifdef MA_POSIX + #include + #include + + /* No need for dlfcn.h if we're not using runtime linking. */ + #ifndef MA_NO_RUNTIME_LINKING + #include + #endif +#endif + + + +MA_API void ma_device_info_add_native_data_format(ma_device_info* pDeviceInfo, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 flags) +{ + if (pDeviceInfo == NULL) { + return; + } + + if (pDeviceInfo->nativeDataFormatCount < ma_countof(pDeviceInfo->nativeDataFormats)) { + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = flags; + pDeviceInfo->nativeDataFormatCount += 1; + } +} + + +typedef struct +{ + ma_backend backend; + const char* pName; +} ma_backend_info; + +static ma_backend_info gBackendInfo[] = /* Indexed by the backend enum. Must be in the order backends are declared in the ma_backend enum. */ +{ + {ma_backend_wasapi, "WASAPI"}, + {ma_backend_dsound, "DirectSound"}, + {ma_backend_winmm, "WinMM"}, + {ma_backend_coreaudio, "Core Audio"}, + {ma_backend_sndio, "sndio"}, + {ma_backend_audio4, "audio(4)"}, + {ma_backend_oss, "OSS"}, + {ma_backend_pulseaudio, "PulseAudio"}, + {ma_backend_alsa, "ALSA"}, + {ma_backend_jack, "JACK"}, + {ma_backend_aaudio, "AAudio"}, + {ma_backend_opensl, "OpenSL|ES"}, + {ma_backend_webaudio, "Web Audio"}, + {ma_backend_custom, "Custom"}, + {ma_backend_null, "Null"} +}; + +MA_API const char* ma_get_backend_name(ma_backend backend) +{ + if (backend < 0 || backend >= (int)ma_countof(gBackendInfo)) { + return "Unknown"; + } + + return gBackendInfo[backend].pName; +} + +MA_API ma_result ma_get_backend_from_name(const char* pBackendName, ma_backend* pBackend) +{ + size_t iBackend; + + if (pBackendName == NULL) { + return MA_INVALID_ARGS; + } + + for (iBackend = 0; iBackend < ma_countof(gBackendInfo); iBackend += 1) { + if (ma_strcmp(pBackendName, gBackendInfo[iBackend].pName) == 0) { + if (pBackend != NULL) { + *pBackend = gBackendInfo[iBackend].backend; + } + + return MA_SUCCESS; + } + } + + /* Getting here means the backend name is unknown. */ + return MA_INVALID_ARGS; +} + +MA_API ma_bool32 ma_is_backend_enabled(ma_backend backend) +{ + /* + This looks a little bit gross, but we want all backends to be included in the switch to avoid warnings on some compilers + about some enums not being handled by the switch statement. + */ + switch (backend) + { + case ma_backend_wasapi: + #if defined(MA_HAS_WASAPI) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_dsound: + #if defined(MA_HAS_DSOUND) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_winmm: + #if defined(MA_HAS_WINMM) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_coreaudio: + #if defined(MA_HAS_COREAUDIO) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_sndio: + #if defined(MA_HAS_SNDIO) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_audio4: + #if defined(MA_HAS_AUDIO4) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_oss: + #if defined(MA_HAS_OSS) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_pulseaudio: + #if defined(MA_HAS_PULSEAUDIO) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_alsa: + #if defined(MA_HAS_ALSA) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_jack: + #if defined(MA_HAS_JACK) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_aaudio: + #if defined(MA_HAS_AAUDIO) + #if defined(MA_ANDROID) + { + return ma_android_sdk_version() >= 26; + } + #else + return MA_FALSE; + #endif + #else + return MA_FALSE; + #endif + case ma_backend_opensl: + #if defined(MA_HAS_OPENSL) + #if defined(MA_ANDROID) + { + return ma_android_sdk_version() >= 9; + } + #else + return MA_TRUE; + #endif + #else + return MA_FALSE; + #endif + case ma_backend_webaudio: + #if defined(MA_HAS_WEBAUDIO) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_custom: + #if defined(MA_HAS_CUSTOM) + return MA_TRUE; + #else + return MA_FALSE; + #endif + case ma_backend_null: + #if defined(MA_HAS_NULL) + return MA_TRUE; + #else + return MA_FALSE; + #endif + + default: return MA_FALSE; + } +} + +MA_API ma_result ma_get_enabled_backends(ma_backend* pBackends, size_t backendCap, size_t* pBackendCount) +{ + size_t backendCount; + size_t iBackend; + ma_result result = MA_SUCCESS; + + if (pBackendCount == NULL) { + return MA_INVALID_ARGS; + } + + backendCount = 0; + + for (iBackend = 0; iBackend <= ma_backend_null; iBackend += 1) { + ma_backend backend = (ma_backend)iBackend; + + if (ma_is_backend_enabled(backend)) { + /* The backend is enabled. Try adding it to the list. If there's no room, MA_NO_SPACE needs to be returned. */ + if (backendCount == backendCap) { + result = MA_NO_SPACE; + break; + } else { + pBackends[backendCount] = backend; + backendCount += 1; + } + } + } + + if (pBackendCount != NULL) { + *pBackendCount = backendCount; + } + + return result; +} + +MA_API ma_bool32 ma_is_loopback_supported(ma_backend backend) +{ + switch (backend) + { + case ma_backend_wasapi: return MA_TRUE; + case ma_backend_dsound: return MA_FALSE; + case ma_backend_winmm: return MA_FALSE; + case ma_backend_coreaudio: return MA_FALSE; + case ma_backend_sndio: return MA_FALSE; + case ma_backend_audio4: return MA_FALSE; + case ma_backend_oss: return MA_FALSE; + case ma_backend_pulseaudio: return MA_FALSE; + case ma_backend_alsa: return MA_FALSE; + case ma_backend_jack: return MA_FALSE; + case ma_backend_aaudio: return MA_FALSE; + case ma_backend_opensl: return MA_FALSE; + case ma_backend_webaudio: return MA_FALSE; + case ma_backend_custom: return MA_FALSE; /* <-- Will depend on the implementation of the backend. */ + case ma_backend_null: return MA_FALSE; + default: return MA_FALSE; + } +} + + + +#if defined(MA_WIN32) +/* WASAPI error codes. */ +#define MA_AUDCLNT_E_NOT_INITIALIZED ((HRESULT)0x88890001) +#define MA_AUDCLNT_E_ALREADY_INITIALIZED ((HRESULT)0x88890002) +#define MA_AUDCLNT_E_WRONG_ENDPOINT_TYPE ((HRESULT)0x88890003) +#define MA_AUDCLNT_E_DEVICE_INVALIDATED ((HRESULT)0x88890004) +#define MA_AUDCLNT_E_NOT_STOPPED ((HRESULT)0x88890005) +#define MA_AUDCLNT_E_BUFFER_TOO_LARGE ((HRESULT)0x88890006) +#define MA_AUDCLNT_E_OUT_OF_ORDER ((HRESULT)0x88890007) +#define MA_AUDCLNT_E_UNSUPPORTED_FORMAT ((HRESULT)0x88890008) +#define MA_AUDCLNT_E_INVALID_SIZE ((HRESULT)0x88890009) +#define MA_AUDCLNT_E_DEVICE_IN_USE ((HRESULT)0x8889000A) +#define MA_AUDCLNT_E_BUFFER_OPERATION_PENDING ((HRESULT)0x8889000B) +#define MA_AUDCLNT_E_THREAD_NOT_REGISTERED ((HRESULT)0x8889000C) +#define MA_AUDCLNT_E_NO_SINGLE_PROCESS ((HRESULT)0x8889000D) +#define MA_AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED ((HRESULT)0x8889000E) +#define MA_AUDCLNT_E_ENDPOINT_CREATE_FAILED ((HRESULT)0x8889000F) +#define MA_AUDCLNT_E_SERVICE_NOT_RUNNING ((HRESULT)0x88890010) +#define MA_AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED ((HRESULT)0x88890011) +#define MA_AUDCLNT_E_EXCLUSIVE_MODE_ONLY ((HRESULT)0x88890012) +#define MA_AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL ((HRESULT)0x88890013) +#define MA_AUDCLNT_E_EVENTHANDLE_NOT_SET ((HRESULT)0x88890014) +#define MA_AUDCLNT_E_INCORRECT_BUFFER_SIZE ((HRESULT)0x88890015) +#define MA_AUDCLNT_E_BUFFER_SIZE_ERROR ((HRESULT)0x88890016) +#define MA_AUDCLNT_E_CPUUSAGE_EXCEEDED ((HRESULT)0x88890017) +#define MA_AUDCLNT_E_BUFFER_ERROR ((HRESULT)0x88890018) +#define MA_AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED ((HRESULT)0x88890019) +#define MA_AUDCLNT_E_INVALID_DEVICE_PERIOD ((HRESULT)0x88890020) +#define MA_AUDCLNT_E_INVALID_STREAM_FLAG ((HRESULT)0x88890021) +#define MA_AUDCLNT_E_ENDPOINT_OFFLOAD_NOT_CAPABLE ((HRESULT)0x88890022) +#define MA_AUDCLNT_E_OUT_OF_OFFLOAD_RESOURCES ((HRESULT)0x88890023) +#define MA_AUDCLNT_E_OFFLOAD_MODE_ONLY ((HRESULT)0x88890024) +#define MA_AUDCLNT_E_NONOFFLOAD_MODE_ONLY ((HRESULT)0x88890025) +#define MA_AUDCLNT_E_RESOURCES_INVALIDATED ((HRESULT)0x88890026) +#define MA_AUDCLNT_E_RAW_MODE_UNSUPPORTED ((HRESULT)0x88890027) +#define MA_AUDCLNT_E_ENGINE_PERIODICITY_LOCKED ((HRESULT)0x88890028) +#define MA_AUDCLNT_E_ENGINE_FORMAT_LOCKED ((HRESULT)0x88890029) +#define MA_AUDCLNT_E_HEADTRACKING_ENABLED ((HRESULT)0x88890030) +#define MA_AUDCLNT_E_HEADTRACKING_UNSUPPORTED ((HRESULT)0x88890040) +#define MA_AUDCLNT_S_BUFFER_EMPTY ((HRESULT)0x08890001) +#define MA_AUDCLNT_S_THREAD_ALREADY_REGISTERED ((HRESULT)0x08890002) +#define MA_AUDCLNT_S_POSITION_STALLED ((HRESULT)0x08890003) + +#define MA_DS_OK ((HRESULT)0) +#define MA_DS_NO_VIRTUALIZATION ((HRESULT)0x0878000A) +#define MA_DSERR_ALLOCATED ((HRESULT)0x8878000A) +#define MA_DSERR_CONTROLUNAVAIL ((HRESULT)0x8878001E) +#define MA_DSERR_INVALIDPARAM ((HRESULT)0x80070057) /*E_INVALIDARG*/ +#define MA_DSERR_INVALIDCALL ((HRESULT)0x88780032) +#define MA_DSERR_GENERIC ((HRESULT)0x80004005) /*E_FAIL*/ +#define MA_DSERR_PRIOLEVELNEEDED ((HRESULT)0x88780046) +#define MA_DSERR_OUTOFMEMORY ((HRESULT)0x8007000E) /*E_OUTOFMEMORY*/ +#define MA_DSERR_BADFORMAT ((HRESULT)0x88780064) +#define MA_DSERR_UNSUPPORTED ((HRESULT)0x80004001) /*E_NOTIMPL*/ +#define MA_DSERR_NODRIVER ((HRESULT)0x88780078) +#define MA_DSERR_ALREADYINITIALIZED ((HRESULT)0x88780082) +#define MA_DSERR_NOAGGREGATION ((HRESULT)0x80040110) /*CLASS_E_NOAGGREGATION*/ +#define MA_DSERR_BUFFERLOST ((HRESULT)0x88780096) +#define MA_DSERR_OTHERAPPHASPRIO ((HRESULT)0x887800A0) +#define MA_DSERR_UNINITIALIZED ((HRESULT)0x887800AA) +#define MA_DSERR_NOINTERFACE ((HRESULT)0x80004002) /*E_NOINTERFACE*/ +#define MA_DSERR_ACCESSDENIED ((HRESULT)0x80070005) /*E_ACCESSDENIED*/ +#define MA_DSERR_BUFFERTOOSMALL ((HRESULT)0x887800B4) +#define MA_DSERR_DS8_REQUIRED ((HRESULT)0x887800BE) +#define MA_DSERR_SENDLOOP ((HRESULT)0x887800C8) +#define MA_DSERR_BADSENDBUFFERGUID ((HRESULT)0x887800D2) +#define MA_DSERR_OBJECTNOTFOUND ((HRESULT)0x88781161) +#define MA_DSERR_FXUNAVAILABLE ((HRESULT)0x887800DC) + +static ma_result ma_result_from_HRESULT(HRESULT hr) +{ + switch (hr) + { + case NOERROR: return MA_SUCCESS; + /*case S_OK: return MA_SUCCESS;*/ + + case E_POINTER: return MA_INVALID_ARGS; + case E_UNEXPECTED: return MA_ERROR; + case E_NOTIMPL: return MA_NOT_IMPLEMENTED; + case E_OUTOFMEMORY: return MA_OUT_OF_MEMORY; + case E_INVALIDARG: return MA_INVALID_ARGS; + case E_NOINTERFACE: return MA_API_NOT_FOUND; + case E_HANDLE: return MA_INVALID_ARGS; + case E_ABORT: return MA_ERROR; + case E_FAIL: return MA_ERROR; + case E_ACCESSDENIED: return MA_ACCESS_DENIED; + + /* WASAPI */ + case MA_AUDCLNT_E_NOT_INITIALIZED: return MA_DEVICE_NOT_INITIALIZED; + case MA_AUDCLNT_E_ALREADY_INITIALIZED: return MA_DEVICE_ALREADY_INITIALIZED; + case MA_AUDCLNT_E_WRONG_ENDPOINT_TYPE: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_DEVICE_INVALIDATED: return MA_UNAVAILABLE; + case MA_AUDCLNT_E_NOT_STOPPED: return MA_DEVICE_NOT_STOPPED; + case MA_AUDCLNT_E_BUFFER_TOO_LARGE: return MA_TOO_BIG; + case MA_AUDCLNT_E_OUT_OF_ORDER: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_UNSUPPORTED_FORMAT: return MA_FORMAT_NOT_SUPPORTED; + case MA_AUDCLNT_E_INVALID_SIZE: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_DEVICE_IN_USE: return MA_BUSY; + case MA_AUDCLNT_E_BUFFER_OPERATION_PENDING: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_THREAD_NOT_REGISTERED: return MA_DOES_NOT_EXIST; + case MA_AUDCLNT_E_NO_SINGLE_PROCESS: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED: return MA_SHARE_MODE_NOT_SUPPORTED; + case MA_AUDCLNT_E_ENDPOINT_CREATE_FAILED: return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + case MA_AUDCLNT_E_SERVICE_NOT_RUNNING: return MA_NOT_CONNECTED; + case MA_AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_EXCLUSIVE_MODE_ONLY: return MA_SHARE_MODE_NOT_SUPPORTED; + case MA_AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_EVENTHANDLE_NOT_SET: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_INCORRECT_BUFFER_SIZE: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_BUFFER_SIZE_ERROR: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_CPUUSAGE_EXCEEDED: return MA_ERROR; + case MA_AUDCLNT_E_BUFFER_ERROR: return MA_ERROR; + case MA_AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_INVALID_DEVICE_PERIOD: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_INVALID_STREAM_FLAG: return MA_INVALID_ARGS; + case MA_AUDCLNT_E_ENDPOINT_OFFLOAD_NOT_CAPABLE: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_OUT_OF_OFFLOAD_RESOURCES: return MA_OUT_OF_MEMORY; + case MA_AUDCLNT_E_OFFLOAD_MODE_ONLY: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_NONOFFLOAD_MODE_ONLY: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_RESOURCES_INVALIDATED: return MA_INVALID_DATA; + case MA_AUDCLNT_E_RAW_MODE_UNSUPPORTED: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_ENGINE_PERIODICITY_LOCKED: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_ENGINE_FORMAT_LOCKED: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_HEADTRACKING_ENABLED: return MA_INVALID_OPERATION; + case MA_AUDCLNT_E_HEADTRACKING_UNSUPPORTED: return MA_INVALID_OPERATION; + case MA_AUDCLNT_S_BUFFER_EMPTY: return MA_NO_SPACE; + case MA_AUDCLNT_S_THREAD_ALREADY_REGISTERED: return MA_ALREADY_EXISTS; + case MA_AUDCLNT_S_POSITION_STALLED: return MA_ERROR; + + /* DirectSound */ + /*case MA_DS_OK: return MA_SUCCESS;*/ /* S_OK */ + case MA_DS_NO_VIRTUALIZATION: return MA_SUCCESS; + case MA_DSERR_ALLOCATED: return MA_ALREADY_IN_USE; + case MA_DSERR_CONTROLUNAVAIL: return MA_INVALID_OPERATION; + /*case MA_DSERR_INVALIDPARAM: return MA_INVALID_ARGS;*/ /* E_INVALIDARG */ + case MA_DSERR_INVALIDCALL: return MA_INVALID_OPERATION; + /*case MA_DSERR_GENERIC: return MA_ERROR;*/ /* E_FAIL */ + case MA_DSERR_PRIOLEVELNEEDED: return MA_INVALID_OPERATION; + /*case MA_DSERR_OUTOFMEMORY: return MA_OUT_OF_MEMORY;*/ /* E_OUTOFMEMORY */ + case MA_DSERR_BADFORMAT: return MA_FORMAT_NOT_SUPPORTED; + /*case MA_DSERR_UNSUPPORTED: return MA_NOT_IMPLEMENTED;*/ /* E_NOTIMPL */ + case MA_DSERR_NODRIVER: return MA_FAILED_TO_INIT_BACKEND; + case MA_DSERR_ALREADYINITIALIZED: return MA_DEVICE_ALREADY_INITIALIZED; + case MA_DSERR_NOAGGREGATION: return MA_ERROR; + case MA_DSERR_BUFFERLOST: return MA_UNAVAILABLE; + case MA_DSERR_OTHERAPPHASPRIO: return MA_ACCESS_DENIED; + case MA_DSERR_UNINITIALIZED: return MA_DEVICE_NOT_INITIALIZED; + /*case MA_DSERR_NOINTERFACE: return MA_API_NOT_FOUND;*/ /* E_NOINTERFACE */ + /*case MA_DSERR_ACCESSDENIED: return MA_ACCESS_DENIED;*/ /* E_ACCESSDENIED */ + case MA_DSERR_BUFFERTOOSMALL: return MA_NO_SPACE; + case MA_DSERR_DS8_REQUIRED: return MA_INVALID_OPERATION; + case MA_DSERR_SENDLOOP: return MA_DEADLOCK; + case MA_DSERR_BADSENDBUFFERGUID: return MA_INVALID_ARGS; + case MA_DSERR_OBJECTNOTFOUND: return MA_NO_DEVICE; + case MA_DSERR_FXUNAVAILABLE: return MA_UNAVAILABLE; + + default: return MA_ERROR; + } +} + +/* PROPVARIANT */ +#define MA_VT_LPWSTR 31 +#define MA_VT_BLOB 65 + +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(push) + #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ + #endif +#endif +typedef struct +{ + WORD vt; + WORD wReserved1; + WORD wReserved2; + WORD wReserved3; + union + { + struct + { + ULONG cbSize; + BYTE* pBlobData; + } blob; + WCHAR* pwszVal; + char pad[16]; /* Just to ensure the size of the struct matches the official version. */ + }; +} MA_PROPVARIANT; +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(pop) +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic pop +#endif + +typedef HRESULT (WINAPI * MA_PFN_CoInitialize)(void* pvReserved); +typedef HRESULT (WINAPI * MA_PFN_CoInitializeEx)(void* pvReserved, DWORD dwCoInit); +typedef void (WINAPI * MA_PFN_CoUninitialize)(void); +typedef HRESULT (WINAPI * MA_PFN_CoCreateInstance)(const IID* rclsid, void* pUnkOuter, DWORD dwClsContext, const IID* riid, void* ppv); +typedef void (WINAPI * MA_PFN_CoTaskMemFree)(void* pv); +typedef HRESULT (WINAPI * MA_PFN_PropVariantClear)(MA_PROPVARIANT *pvar); +typedef int (WINAPI * MA_PFN_StringFromGUID2)(const GUID* const rguid, WCHAR* lpsz, int cchMax); + +typedef HWND (WINAPI * MA_PFN_GetForegroundWindow)(void); +typedef HWND (WINAPI * MA_PFN_GetDesktopWindow)(void); + +#if defined(MA_WIN32_DESKTOP) +/* Microsoft documents these APIs as returning LSTATUS, but the Win32 API shipping with some compilers do not define it. It's just a LONG. */ +typedef LONG (WINAPI * MA_PFN_RegOpenKeyExA)(HKEY hKey, const char* lpSubKey, DWORD ulOptions, DWORD samDesired, HKEY* phkResult); +typedef LONG (WINAPI * MA_PFN_RegCloseKey)(HKEY hKey); +typedef LONG (WINAPI * MA_PFN_RegQueryValueExA)(HKEY hKey, const char* lpValueName, DWORD* lpReserved, DWORD* lpType, BYTE* lpData, DWORD* lpcbData); +#endif /* MA_WIN32_DESKTOP */ + + +MA_API size_t ma_strlen_WCHAR(const WCHAR* str) +{ + size_t len = 0; + while (str[len] != '\0') { + len += 1; + } + + return len; +} + +MA_API int ma_strcmp_WCHAR(const WCHAR *s1, const WCHAR *s2) +{ + while (*s1 != '\0' && *s1 == *s2) { + s1 += 1; + s2 += 1; + } + + return *s1 - *s2; +} + +MA_API int ma_strcpy_s_WCHAR(WCHAR* dst, size_t dstCap, const WCHAR* src) +{ + size_t i; + + if (dst == 0) { + return 22; + } + if (dstCap == 0) { + return 34; + } + if (src == 0) { + dst[0] = '\0'; + return 22; + } + + for (i = 0; i < dstCap && src[i] != '\0'; ++i) { + dst[i] = src[i]; + } + + if (i < dstCap) { + dst[i] = '\0'; + return 0; + } + + dst[0] = '\0'; + return 34; +} +#endif /* MA_WIN32 */ + + +#define MA_DEFAULT_PLAYBACK_DEVICE_NAME "Default Playback Device" +#define MA_DEFAULT_CAPTURE_DEVICE_NAME "Default Capture Device" + + + + +/******************************************************************************* + +Timing + +*******************************************************************************/ +#if defined(MA_WIN32) && !defined(MA_POSIX) + static LARGE_INTEGER g_ma_TimerFrequency; /* <-- Initialized to zero since it's static. */ + void ma_timer_init(ma_timer* pTimer) + { + LARGE_INTEGER counter; + + if (g_ma_TimerFrequency.QuadPart == 0) { + QueryPerformanceFrequency(&g_ma_TimerFrequency); + } + + QueryPerformanceCounter(&counter); + pTimer->counter = counter.QuadPart; + } + + double ma_timer_get_time_in_seconds(ma_timer* pTimer) + { + LARGE_INTEGER counter; + if (!QueryPerformanceCounter(&counter)) { + return 0; + } + + return (double)(counter.QuadPart - pTimer->counter) / g_ma_TimerFrequency.QuadPart; + } +#elif defined(MA_APPLE) && (__MAC_OS_X_VERSION_MIN_REQUIRED < 101200) + static ma_uint64 g_ma_TimerFrequency = 0; + static void ma_timer_init(ma_timer* pTimer) + { + mach_timebase_info_data_t baseTime; + mach_timebase_info(&baseTime); + g_ma_TimerFrequency = (baseTime.denom * 1e9) / baseTime.numer; + + pTimer->counter = mach_absolute_time(); + } + + static double ma_timer_get_time_in_seconds(ma_timer* pTimer) + { + ma_uint64 newTimeCounter = mach_absolute_time(); + ma_uint64 oldTimeCounter = pTimer->counter; + + return (newTimeCounter - oldTimeCounter) / g_ma_TimerFrequency; + } +#elif defined(MA_EMSCRIPTEN) + static MA_INLINE void ma_timer_init(ma_timer* pTimer) + { + pTimer->counterD = emscripten_get_now(); + } + + static MA_INLINE double ma_timer_get_time_in_seconds(ma_timer* pTimer) + { + return (emscripten_get_now() - pTimer->counterD) / 1000; /* Emscripten is in milliseconds. */ + } +#else + #if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309L + #if defined(CLOCK_MONOTONIC) + #define MA_CLOCK_ID CLOCK_MONOTONIC + #else + #define MA_CLOCK_ID CLOCK_REALTIME + #endif + + static void ma_timer_init(ma_timer* pTimer) + { + struct timespec newTime; + clock_gettime(MA_CLOCK_ID, &newTime); + + pTimer->counter = (newTime.tv_sec * 1000000000) + newTime.tv_nsec; + } + + static double ma_timer_get_time_in_seconds(ma_timer* pTimer) + { + ma_uint64 newTimeCounter; + ma_uint64 oldTimeCounter; + + struct timespec newTime; + clock_gettime(MA_CLOCK_ID, &newTime); + + newTimeCounter = (newTime.tv_sec * 1000000000) + newTime.tv_nsec; + oldTimeCounter = pTimer->counter; + + return (newTimeCounter - oldTimeCounter) / 1000000000.0; + } + #else + static void ma_timer_init(ma_timer* pTimer) + { + struct timeval newTime; + gettimeofday(&newTime, NULL); + + pTimer->counter = (newTime.tv_sec * 1000000) + newTime.tv_usec; + } + + static double ma_timer_get_time_in_seconds(ma_timer* pTimer) + { + ma_uint64 newTimeCounter; + ma_uint64 oldTimeCounter; + + struct timeval newTime; + gettimeofday(&newTime, NULL); + + newTimeCounter = (newTime.tv_sec * 1000000) + newTime.tv_usec; + oldTimeCounter = pTimer->counter; + + return (newTimeCounter - oldTimeCounter) / 1000000.0; + } + #endif +#endif + + + +#if 0 +static ma_uint32 ma_get_closest_standard_sample_rate(ma_uint32 sampleRateIn) +{ + ma_uint32 closestRate = 0; + ma_uint32 closestDiff = 0xFFFFFFFF; + size_t iStandardRate; + + for (iStandardRate = 0; iStandardRate < ma_countof(g_maStandardSampleRatePriorities); ++iStandardRate) { + ma_uint32 standardRate = g_maStandardSampleRatePriorities[iStandardRate]; + ma_uint32 diff; + + if (sampleRateIn > standardRate) { + diff = sampleRateIn - standardRate; + } else { + diff = standardRate - sampleRateIn; + } + + if (diff == 0) { + return standardRate; /* The input sample rate is a standard rate. */ + } + + if (closestDiff > diff) { + closestDiff = diff; + closestRate = standardRate; + } + } + + return closestRate; +} +#endif + + +static MA_INLINE unsigned int ma_device_disable_denormals(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (!pDevice->noDisableDenormals) { + return ma_disable_denormals(); + } else { + return 0; + } +} + +static MA_INLINE void ma_device_restore_denormals(ma_device* pDevice, unsigned int prevState) +{ + MA_ASSERT(pDevice != NULL); + + if (!pDevice->noDisableDenormals) { + ma_restore_denormals(prevState); + } else { + /* Do nothing. */ + (void)prevState; + } +} + +static ma_device_notification ma_device_notification_init(ma_device* pDevice, ma_device_notification_type type) +{ + ma_device_notification notification; + + MA_ZERO_OBJECT(¬ification); + notification.pDevice = pDevice; + notification.type = type; + + return notification; +} + +static void ma_device__on_notification(ma_device_notification notification) +{ + MA_ASSERT(notification.pDevice != NULL); + + if (notification.pDevice->onNotification != NULL) { + notification.pDevice->onNotification(¬ification); + } + + /* TEMP FOR COMPATIBILITY: If it's a stopped notification, fire the onStop callback as well. This is only for backwards compatibility and will be removed. */ + if (notification.pDevice->onStop != NULL && notification.type == ma_device_notification_type_stopped) { + notification.pDevice->onStop(notification.pDevice); + } +} + +void ma_device__on_notification_started(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_started)); +} + +void ma_device__on_notification_stopped(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_stopped)); +} + +void ma_device__on_notification_rerouted(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_rerouted)); +} + +void ma_device__on_notification_interruption_began(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_interruption_began)); +} + +void ma_device__on_notification_interruption_ended(ma_device* pDevice) +{ + ma_device__on_notification(ma_device_notification_init(pDevice, ma_device_notification_type_interruption_ended)); +} + + +static void ma_device__on_data_inner(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pDevice->onData != NULL); + + if (!pDevice->noPreSilencedOutputBuffer && pFramesOut != NULL) { + ma_silence_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels); + } + + pDevice->onData(pDevice, pFramesOut, pFramesIn, frameCount); +} + +static void ma_device__on_data(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + MA_ASSERT(pDevice != NULL); + + /* Don't read more data from the client if we're in the process of stopping. */ + if (ma_device_get_state(pDevice) == ma_device_state_stopping) { + return; + } + + if (pDevice->noFixedSizedCallback) { + /* Fast path. Not using a fixed sized callback. Process directly from the specified buffers. */ + ma_device__on_data_inner(pDevice, pFramesOut, pFramesIn, frameCount); + } else { + /* Slow path. Using a fixed sized callback. Need to use the intermediary buffer. */ + ma_uint32 totalFramesProcessed = 0; + + while (totalFramesProcessed < frameCount) { + ma_uint32 totalFramesRemaining = frameCount - totalFramesProcessed; + ma_uint32 framesToProcessThisIteration = 0; + + if (pFramesIn != NULL) { + /* Capturing. Write to the intermediary buffer. If there's no room, fire the callback to empty it. */ + if (pDevice->capture.intermediaryBufferLen < pDevice->capture.intermediaryBufferCap) { + /* There's some room left in the intermediary buffer. Write to it without firing the callback. */ + framesToProcessThisIteration = totalFramesRemaining; + if (framesToProcessThisIteration > pDevice->capture.intermediaryBufferCap - pDevice->capture.intermediaryBufferLen) { + framesToProcessThisIteration = pDevice->capture.intermediaryBufferCap - pDevice->capture.intermediaryBufferLen; + } + + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferLen, pDevice->capture.format, pDevice->capture.channels), + ma_offset_pcm_frames_const_ptr(pFramesIn, totalFramesProcessed, pDevice->capture.format, pDevice->capture.channels), + framesToProcessThisIteration, + pDevice->capture.format, pDevice->capture.channels); + + pDevice->capture.intermediaryBufferLen += framesToProcessThisIteration; + } + + if (pDevice->capture.intermediaryBufferLen == pDevice->capture.intermediaryBufferCap) { + /* No room left in the intermediary buffer. Fire the data callback. */ + if (pDevice->type == ma_device_type_duplex) { + /* We'll do the duplex data callback later after we've processed the playback data. */ + } else { + ma_device__on_data_inner(pDevice, NULL, pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap); + + /* The intermediary buffer has just been drained. */ + pDevice->capture.intermediaryBufferLen = 0; + } + } + } + + if (pFramesOut != NULL) { + /* Playing back. Read from the intermediary buffer. If there's nothing in it, fire the callback to fill it. */ + if (pDevice->playback.intermediaryBufferLen > 0) { + /* There's some content in the intermediary buffer. Read from that without firing the callback. */ + if (pDevice->type == ma_device_type_duplex) { + /* The frames processed this iteration for a duplex device will always be based on the capture side. Leave it unmodified. */ + } else { + framesToProcessThisIteration = totalFramesRemaining; + if (framesToProcessThisIteration > pDevice->playback.intermediaryBufferLen) { + framesToProcessThisIteration = pDevice->playback.intermediaryBufferLen; + } + } + + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pFramesOut, totalFramesProcessed, pDevice->playback.format, pDevice->playback.channels), + ma_offset_pcm_frames_ptr(pDevice->playback.pIntermediaryBuffer, pDevice->playback.intermediaryBufferCap - pDevice->playback.intermediaryBufferLen, pDevice->playback.format, pDevice->playback.channels), + framesToProcessThisIteration, + pDevice->playback.format, pDevice->playback.channels); + + pDevice->playback.intermediaryBufferLen -= framesToProcessThisIteration; + } + + if (pDevice->playback.intermediaryBufferLen == 0) { + /* There's nothing in the intermediary buffer. Fire the data callback to fill it. */ + if (pDevice->type == ma_device_type_duplex) { + /* In duplex mode, the data callback will be fired later. Nothing to do here. */ + } else { + ma_device__on_data_inner(pDevice, pDevice->playback.pIntermediaryBuffer, NULL, pDevice->playback.intermediaryBufferCap); + + /* The intermediary buffer has just been filled. */ + pDevice->playback.intermediaryBufferLen = pDevice->playback.intermediaryBufferCap; + } + } + } + + /* If we're in duplex mode we might need to do a refill of the data. */ + if (pDevice->type == ma_device_type_duplex) { + if (pDevice->capture.intermediaryBufferLen == pDevice->capture.intermediaryBufferCap) { + ma_device__on_data_inner(pDevice, pDevice->playback.pIntermediaryBuffer, pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap); + + pDevice->playback.intermediaryBufferLen = pDevice->playback.intermediaryBufferCap; /* The playback buffer will have just been filled. */ + pDevice->capture.intermediaryBufferLen = 0; /* The intermediary buffer has just been drained. */ + } + } + + /* Make sure this is only incremented once in the duplex case. */ + totalFramesProcessed += framesToProcessThisIteration; + } + } +} + +static void ma_device__handle_data_callback(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + float masterVolumeFactor; + + ma_device_get_master_volume(pDevice, &masterVolumeFactor); /* Use ma_device_get_master_volume() to ensure the volume is loaded atomically. */ + + if (pDevice->onData) { + unsigned int prevDenormalState = ma_device_disable_denormals(pDevice); + { + /* Volume control of input makes things a bit awkward because the input buffer is read-only. We'll need to use a temp buffer and loop in this case. */ + if (pFramesIn != NULL && masterVolumeFactor < 1) { + ma_uint8 tempFramesIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 bpfCapture = ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 bpfPlayback = ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint32 totalFramesProcessed = 0; + while (totalFramesProcessed < frameCount) { + ma_uint32 framesToProcessThisIteration = frameCount - totalFramesProcessed; + if (framesToProcessThisIteration > sizeof(tempFramesIn)/bpfCapture) { + framesToProcessThisIteration = sizeof(tempFramesIn)/bpfCapture; + } + + ma_copy_and_apply_volume_factor_pcm_frames(tempFramesIn, ma_offset_ptr(pFramesIn, totalFramesProcessed*bpfCapture), framesToProcessThisIteration, pDevice->capture.format, pDevice->capture.channels, masterVolumeFactor); + + ma_device__on_data(pDevice, ma_offset_ptr(pFramesOut, totalFramesProcessed*bpfPlayback), tempFramesIn, framesToProcessThisIteration); + + totalFramesProcessed += framesToProcessThisIteration; + } + } else { + ma_device__on_data(pDevice, pFramesOut, pFramesIn, frameCount); + } + + /* Volume control and clipping for playback devices. */ + if (pFramesOut != NULL) { + if (masterVolumeFactor < 1) { + if (pFramesIn == NULL) { /* <-- In full-duplex situations, the volume will have been applied to the input samples before the data callback. Applying it again post-callback will incorrectly compound it. */ + ma_apply_volume_factor_pcm_frames(pFramesOut, frameCount, pDevice->playback.format, pDevice->playback.channels, masterVolumeFactor); + } + } + + if (!pDevice->noClip && pDevice->playback.format == ma_format_f32) { + ma_clip_samples_f32((float*)pFramesOut, (const float*)pFramesOut, frameCount * pDevice->playback.channels); /* Intentionally specifying the same pointer for both input and output for in-place processing. */ + } + } + } + ma_device_restore_denormals(pDevice, prevDenormalState); + } +} + + + +/* A helper function for reading sample data from the client. */ +static void ma_device__read_frames_from_client(ma_device* pDevice, ma_uint32 frameCount, void* pFramesOut) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCount > 0); + MA_ASSERT(pFramesOut != NULL); + + if (pDevice->playback.converter.isPassthrough) { + ma_device__handle_data_callback(pDevice, pFramesOut, NULL, frameCount); + } else { + ma_result result; + ma_uint64 totalFramesReadOut; + void* pRunningFramesOut; + + totalFramesReadOut = 0; + pRunningFramesOut = pFramesOut; + + /* + We run slightly different logic depending on whether or not we're using a heap-allocated + buffer for caching input data. This will be the case if the data converter does not have + the ability to retrieve the required input frame count for a given output frame count. + */ + if (pDevice->playback.pInputCache != NULL) { + while (totalFramesReadOut < frameCount) { + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + + /* If there's any data available in the cache, that needs to get processed first. */ + if (pDevice->playback.inputCacheRemaining > 0) { + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > pDevice->playback.inputCacheRemaining) { + framesToReadThisIterationIn = pDevice->playback.inputCacheRemaining; + } + + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, ma_offset_pcm_frames_ptr(pDevice->playback.pInputCache, pDevice->playback.inputCacheConsumed, pDevice->playback.format, pDevice->playback.channels), &framesToReadThisIterationIn, pRunningFramesOut, &framesToReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + pDevice->playback.inputCacheConsumed += framesToReadThisIterationIn; + pDevice->playback.inputCacheRemaining -= framesToReadThisIterationIn; + + totalFramesReadOut += framesToReadThisIterationOut; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesToReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + + if (framesToReadThisIterationIn == 0 && framesToReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + + /* Getting here means there's no data in the cache and we need to fill it up with data from the client. */ + if (pDevice->playback.inputCacheRemaining == 0) { + ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, NULL, (ma_uint32)pDevice->playback.inputCacheCap); + + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = pDevice->playback.inputCacheCap; + } + } + } else { + while (totalFramesReadOut < frameCount) { + ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In client format. */ + ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + ma_uint64 framesReadThisIterationOut; + ma_uint64 requiredInputFrameCount; + + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > intermediaryBufferCap) { + framesToReadThisIterationIn = intermediaryBufferCap; + } + + ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, framesToReadThisIterationOut, &requiredInputFrameCount); + if (framesToReadThisIterationIn > requiredInputFrameCount) { + framesToReadThisIterationIn = requiredInputFrameCount; + } + + if (framesToReadThisIterationIn > 0) { + ma_device__handle_data_callback(pDevice, pIntermediaryBuffer, NULL, (ma_uint32)framesToReadThisIterationIn); + } + + /* + At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any + input frames, we still want to try processing frames because there may some output frames generated from cached input data. + */ + framesReadThisIterationIn = framesToReadThisIterationIn; + framesReadThisIterationOut = framesToReadThisIterationOut; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + totalFramesReadOut += framesReadThisIterationOut; + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + + if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + } + } +} + +/* A helper for sending sample data to the client. */ +static void ma_device__send_frames_to_client(ma_device* pDevice, ma_uint32 frameCountInDeviceFormat, const void* pFramesInDeviceFormat) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCountInDeviceFormat > 0); + MA_ASSERT(pFramesInDeviceFormat != NULL); + + if (pDevice->capture.converter.isPassthrough) { + ma_device__handle_data_callback(pDevice, NULL, pFramesInDeviceFormat, frameCountInDeviceFormat); + } else { + ma_result result; + ma_uint8 pFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint64 framesInClientFormatCap = sizeof(pFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint64 totalDeviceFramesProcessed = 0; + ma_uint64 totalClientFramesProcessed = 0; + const void* pRunningFramesInDeviceFormat = pFramesInDeviceFormat; + + /* We just keep going until we've exhaused all of our input frames and cannot generate any more output frames. */ + for (;;) { + ma_uint64 deviceFramesProcessedThisIteration; + ma_uint64 clientFramesProcessedThisIteration; + + deviceFramesProcessedThisIteration = (frameCountInDeviceFormat - totalDeviceFramesProcessed); + clientFramesProcessedThisIteration = framesInClientFormatCap; + + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningFramesInDeviceFormat, &deviceFramesProcessedThisIteration, pFramesInClientFormat, &clientFramesProcessedThisIteration); + if (result != MA_SUCCESS) { + break; + } + + if (clientFramesProcessedThisIteration > 0) { + ma_device__handle_data_callback(pDevice, NULL, pFramesInClientFormat, (ma_uint32)clientFramesProcessedThisIteration); /* Safe cast. */ + } + + pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, deviceFramesProcessedThisIteration * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + totalDeviceFramesProcessed += deviceFramesProcessedThisIteration; + totalClientFramesProcessed += clientFramesProcessedThisIteration; + + /* This is just to silence a warning. I might want to use this variable later so leaving in place for now. */ + (void)totalClientFramesProcessed; + + if (deviceFramesProcessedThisIteration == 0 && clientFramesProcessedThisIteration == 0) { + break; /* We're done. */ + } + } + } +} + +static ma_result ma_device__handle_duplex_callback_capture(ma_device* pDevice, ma_uint32 frameCountInDeviceFormat, const void* pFramesInDeviceFormat, ma_pcm_rb* pRB) +{ + ma_result result; + ma_uint32 totalDeviceFramesProcessed = 0; + const void* pRunningFramesInDeviceFormat = pFramesInDeviceFormat; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCountInDeviceFormat > 0); + MA_ASSERT(pFramesInDeviceFormat != NULL); + MA_ASSERT(pRB != NULL); + + /* Write to the ring buffer. The ring buffer is in the client format which means we need to convert. */ + for (;;) { + ma_uint32 framesToProcessInDeviceFormat = (frameCountInDeviceFormat - totalDeviceFramesProcessed); + ma_uint32 framesToProcessInClientFormat = MA_DATA_CONVERTER_STACK_BUFFER_SIZE / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint64 framesProcessedInDeviceFormat; + ma_uint64 framesProcessedInClientFormat; + void* pFramesInClientFormat; + + result = ma_pcm_rb_acquire_write(pRB, &framesToProcessInClientFormat, &pFramesInClientFormat); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to acquire capture PCM frames from ring buffer."); + break; + } + + if (framesToProcessInClientFormat == 0) { + if (ma_pcm_rb_pointer_distance(pRB) == (ma_int32)ma_pcm_rb_get_subbuffer_size(pRB)) { + break; /* Overrun. Not enough room in the ring buffer for input frame. Excess frames are dropped. */ + } + } + + /* Convert. */ + framesProcessedInDeviceFormat = framesToProcessInDeviceFormat; + framesProcessedInClientFormat = framesToProcessInClientFormat; + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningFramesInDeviceFormat, &framesProcessedInDeviceFormat, pFramesInClientFormat, &framesProcessedInClientFormat); + if (result != MA_SUCCESS) { + break; + } + + result = ma_pcm_rb_commit_write(pRB, (ma_uint32)framesProcessedInClientFormat); /* Safe cast. */ + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to commit capture PCM frames to ring buffer."); + break; + } + + pRunningFramesInDeviceFormat = ma_offset_ptr(pRunningFramesInDeviceFormat, framesProcessedInDeviceFormat * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + totalDeviceFramesProcessed += (ma_uint32)framesProcessedInDeviceFormat; /* Safe cast. */ + + /* We're done when we're unable to process any client nor device frames. */ + if (framesProcessedInClientFormat == 0 && framesProcessedInDeviceFormat == 0) { + break; /* Done. */ + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device__handle_duplex_callback_playback(ma_device* pDevice, ma_uint32 frameCount, void* pFramesInInternalFormat, ma_pcm_rb* pRB) +{ + ma_result result; + ma_uint8 silentInputFrames[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 totalFramesReadOut = 0; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(frameCount > 0); + MA_ASSERT(pFramesInInternalFormat != NULL); + MA_ASSERT(pRB != NULL); + MA_ASSERT(pDevice->playback.pInputCache != NULL); + + /* + Sitting in the ring buffer should be captured data from the capture callback in external format. If there's not enough data in there for + the whole frameCount frames we just use silence instead for the input data. + */ + MA_ZERO_MEMORY(silentInputFrames, sizeof(silentInputFrames)); + + while (totalFramesReadOut < frameCount && ma_device_is_started(pDevice)) { + /* + We should have a buffer allocated on the heap. Any playback frames still sitting in there + need to be sent to the internal device before we process any more data from the client. + */ + if (pDevice->playback.inputCacheRemaining > 0) { + ma_uint64 framesConvertedIn = pDevice->playback.inputCacheRemaining; + ma_uint64 framesConvertedOut = (frameCount - totalFramesReadOut); + ma_data_converter_process_pcm_frames(&pDevice->playback.converter, ma_offset_pcm_frames_ptr(pDevice->playback.pInputCache, pDevice->playback.inputCacheConsumed, pDevice->playback.format, pDevice->playback.channels), &framesConvertedIn, pFramesInInternalFormat, &framesConvertedOut); + + pDevice->playback.inputCacheConsumed += framesConvertedIn; + pDevice->playback.inputCacheRemaining -= framesConvertedIn; + + totalFramesReadOut += (ma_uint32)framesConvertedOut; /* Safe cast. */ + pFramesInInternalFormat = ma_offset_ptr(pFramesInInternalFormat, framesConvertedOut * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + } + + /* If there's no more data in the cache we'll need to fill it with some. */ + if (totalFramesReadOut < frameCount && pDevice->playback.inputCacheRemaining == 0) { + ma_uint32 inputFrameCount; + void* pInputFrames; + + inputFrameCount = (ma_uint32)pDevice->playback.inputCacheCap; + result = ma_pcm_rb_acquire_read(pRB, &inputFrameCount, &pInputFrames); + if (result == MA_SUCCESS) { + if (inputFrameCount > 0) { + ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, pInputFrames, inputFrameCount); + } else { + if (ma_pcm_rb_pointer_distance(pRB) == 0) { + break; /* Underrun. */ + } + } + } else { + /* No capture data available. Feed in silence. */ + inputFrameCount = (ma_uint32)ma_min(pDevice->playback.inputCacheCap, sizeof(silentInputFrames) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels)); + ma_device__handle_data_callback(pDevice, pDevice->playback.pInputCache, silentInputFrames, inputFrameCount); + } + + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = inputFrameCount; + + result = ma_pcm_rb_commit_read(pRB, inputFrameCount); + if (result != MA_SUCCESS) { + return result; /* Should never happen. */ + } + } + } + + return MA_SUCCESS; +} + +/* A helper for changing the state of the device. */ +static MA_INLINE void ma_device__set_state(ma_device* pDevice, ma_device_state newState) +{ + ma_atomic_device_state_set(&pDevice->state, newState); +} + + +#if defined(MA_WIN32) + GUID MA_GUID_KSDATAFORMAT_SUBTYPE_PCM = {0x00000001, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; + GUID MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {0x00000003, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}}; + /*GUID MA_GUID_KSDATAFORMAT_SUBTYPE_ALAW = {0x00000006, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ + /*GUID MA_GUID_KSDATAFORMAT_SUBTYPE_MULAW = {0x00000007, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};*/ +#endif + + + +MA_API ma_uint32 ma_get_format_priority_index(ma_format format) /* Lower = better. */ +{ + ma_uint32 i; + for (i = 0; i < ma_countof(g_maFormatPriorities); ++i) { + if (g_maFormatPriorities[i] == format) { + return i; + } + } + + /* Getting here means the format could not be found or is equal to ma_format_unknown. */ + return (ma_uint32)-1; +} + +static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType); + +static ma_bool32 ma_device_descriptor_is_valid(const ma_device_descriptor* pDeviceDescriptor) +{ + if (pDeviceDescriptor == NULL) { + return MA_FALSE; + } + + if (pDeviceDescriptor->format == ma_format_unknown) { + return MA_FALSE; + } + + if (pDeviceDescriptor->channels == 0 || pDeviceDescriptor->channels > MA_MAX_CHANNELS) { + return MA_FALSE; + } + + if (pDeviceDescriptor->sampleRate == 0) { + return MA_FALSE; + } + + return MA_TRUE; +} + + +static ma_result ma_device_audio_thread__default_read_write(ma_device* pDevice) +{ + ma_result result = MA_SUCCESS; + ma_bool32 exitLoop = MA_FALSE; + ma_uint8 capturedDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackDeviceData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedDeviceDataCapInFrames = 0; + ma_uint32 playbackDeviceDataCapInFrames = 0; + + MA_ASSERT(pDevice != NULL); + + /* Just some quick validation on the device type and the available callbacks. */ + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + if (pDevice->pContext->callbacks.onDeviceRead == NULL) { + return MA_NOT_IMPLEMENTED; + } + + capturedDeviceDataCapInFrames = sizeof(capturedDeviceData) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + if (pDevice->pContext->callbacks.onDeviceWrite == NULL) { + return MA_NOT_IMPLEMENTED; + } + + playbackDeviceDataCapInFrames = sizeof(playbackDeviceData) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + } + + /* NOTE: The device was started outside of this function, in the worker thread. */ + + while (ma_device_get_state(pDevice) == ma_device_state_started && !exitLoop) { + switch (pDevice->type) { + case ma_device_type_duplex: + { + /* The process is: onDeviceRead() -> convert -> callback -> convert -> onDeviceWrite() */ + ma_uint32 totalCapturedDeviceFramesProcessed = 0; + ma_uint32 capturedDevicePeriodSizeInFrames = ma_min(pDevice->capture.internalPeriodSizeInFrames, pDevice->playback.internalPeriodSizeInFrames); + + while (totalCapturedDeviceFramesProcessed < capturedDevicePeriodSizeInFrames) { + ma_uint32 capturedDeviceFramesRemaining; + ma_uint32 capturedDeviceFramesProcessed; + ma_uint32 capturedDeviceFramesToProcess; + ma_uint32 capturedDeviceFramesToTryProcessing = capturedDevicePeriodSizeInFrames - totalCapturedDeviceFramesProcessed; + if (capturedDeviceFramesToTryProcessing > capturedDeviceDataCapInFrames) { + capturedDeviceFramesToTryProcessing = capturedDeviceDataCapInFrames; + } + + result = pDevice->pContext->callbacks.onDeviceRead(pDevice, capturedDeviceData, capturedDeviceFramesToTryProcessing, &capturedDeviceFramesToProcess); + if (result != MA_SUCCESS) { + exitLoop = MA_TRUE; + break; + } + + capturedDeviceFramesRemaining = capturedDeviceFramesToProcess; + capturedDeviceFramesProcessed = 0; + + /* At this point we have our captured data in device format and we now need to convert it to client format. */ + for (;;) { + ma_uint8 capturedClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint8 playbackClientData[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 capturedClientDataCapInFrames = sizeof(capturedClientData) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint32 playbackClientDataCapInFrames = sizeof(playbackClientData) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint64 capturedClientFramesToProcessThisIteration = ma_min(capturedClientDataCapInFrames, playbackClientDataCapInFrames); + ma_uint64 capturedDeviceFramesToProcessThisIteration = capturedDeviceFramesRemaining; + ma_uint8* pRunningCapturedDeviceFrames = ma_offset_ptr(capturedDeviceData, capturedDeviceFramesProcessed * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + + /* Convert capture data from device format to client format. */ + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningCapturedDeviceFrames, &capturedDeviceFramesToProcessThisIteration, capturedClientData, &capturedClientFramesToProcessThisIteration); + if (result != MA_SUCCESS) { + break; + } + + /* + If we weren't able to generate any output frames it must mean we've exhaused all of our input. The only time this would not be the case is if capturedClientData was too small + which should never be the case when it's of the size MA_DATA_CONVERTER_STACK_BUFFER_SIZE. + */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; + } + + ma_device__handle_data_callback(pDevice, playbackClientData, capturedClientData, (ma_uint32)capturedClientFramesToProcessThisIteration); /* Safe cast .*/ + + capturedDeviceFramesProcessed += (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + capturedDeviceFramesRemaining -= (ma_uint32)capturedDeviceFramesToProcessThisIteration; /* Safe cast. */ + + /* At this point the playbackClientData buffer should be holding data that needs to be written to the device. */ + for (;;) { + ma_uint64 convertedClientFrameCount = capturedClientFramesToProcessThisIteration; + ma_uint64 convertedDeviceFrameCount = playbackDeviceDataCapInFrames; + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, playbackClientData, &convertedClientFrameCount, playbackDeviceData, &convertedDeviceFrameCount); + if (result != MA_SUCCESS) { + break; + } + + result = pDevice->pContext->callbacks.onDeviceWrite(pDevice, playbackDeviceData, (ma_uint32)convertedDeviceFrameCount, NULL); /* Safe cast. */ + if (result != MA_SUCCESS) { + exitLoop = MA_TRUE; + break; + } + + capturedClientFramesToProcessThisIteration -= (ma_uint32)convertedClientFrameCount; /* Safe cast. */ + if (capturedClientFramesToProcessThisIteration == 0) { + break; + } + } + + /* In case an error happened from ma_device_write__null()... */ + if (result != MA_SUCCESS) { + exitLoop = MA_TRUE; + break; + } + } + + /* Make sure we don't get stuck in the inner loop. */ + if (capturedDeviceFramesProcessed == 0) { + break; + } + + totalCapturedDeviceFramesProcessed += capturedDeviceFramesProcessed; + } + } break; + + case ma_device_type_capture: + case ma_device_type_loopback: + { + ma_uint32 periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; + ma_uint32 framesReadThisPeriod = 0; + while (framesReadThisPeriod < periodSizeInFrames) { + ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesReadThisPeriod; + ma_uint32 framesProcessed; + ma_uint32 framesToReadThisIteration = framesRemainingInPeriod; + if (framesToReadThisIteration > capturedDeviceDataCapInFrames) { + framesToReadThisIteration = capturedDeviceDataCapInFrames; + } + + result = pDevice->pContext->callbacks.onDeviceRead(pDevice, capturedDeviceData, framesToReadThisIteration, &framesProcessed); + if (result != MA_SUCCESS) { + exitLoop = MA_TRUE; + break; + } + + /* Make sure we don't get stuck in the inner loop. */ + if (framesProcessed == 0) { + break; + } + + ma_device__send_frames_to_client(pDevice, framesProcessed, capturedDeviceData); + + framesReadThisPeriod += framesProcessed; + } + } break; + + case ma_device_type_playback: + { + /* We write in chunks of the period size, but use a stack allocated buffer for the intermediary. */ + ma_uint32 periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; + ma_uint32 framesWrittenThisPeriod = 0; + while (framesWrittenThisPeriod < periodSizeInFrames) { + ma_uint32 framesRemainingInPeriod = periodSizeInFrames - framesWrittenThisPeriod; + ma_uint32 framesProcessed; + ma_uint32 framesToWriteThisIteration = framesRemainingInPeriod; + if (framesToWriteThisIteration > playbackDeviceDataCapInFrames) { + framesToWriteThisIteration = playbackDeviceDataCapInFrames; + } + + ma_device__read_frames_from_client(pDevice, framesToWriteThisIteration, playbackDeviceData); + + result = pDevice->pContext->callbacks.onDeviceWrite(pDevice, playbackDeviceData, framesToWriteThisIteration, &framesProcessed); + if (result != MA_SUCCESS) { + exitLoop = MA_TRUE; + break; + } + + /* Make sure we don't get stuck in the inner loop. */ + if (framesProcessed == 0) { + break; + } + + framesWrittenThisPeriod += framesProcessed; + } + } break; + + /* Should never get here. */ + default: break; + } + } + + return result; +} + + + +/******************************************************************************* + +Null Backend + +*******************************************************************************/ +#ifdef MA_HAS_NULL + +#define MA_DEVICE_OP_NONE__NULL 0 +#define MA_DEVICE_OP_START__NULL 1 +#define MA_DEVICE_OP_SUSPEND__NULL 2 +#define MA_DEVICE_OP_KILL__NULL 3 + +static ma_thread_result MA_THREADCALL ma_device_thread__null(void* pData) +{ + ma_device* pDevice = (ma_device*)pData; + MA_ASSERT(pDevice != NULL); + + for (;;) { /* Keep the thread alive until the device is uninitialized. */ + ma_uint32 operation; + + /* Wait for an operation to be requested. */ + ma_event_wait(&pDevice->null_device.operationEvent); + + /* At this point an event should have been triggered. */ + operation = pDevice->null_device.operation; + + /* Starting the device needs to put the thread into a loop. */ + if (operation == MA_DEVICE_OP_START__NULL) { + /* Reset the timer just in case. */ + ma_timer_init(&pDevice->null_device.timer); + + /* Getting here means a suspend or kill operation has been requested. */ + pDevice->null_device.operationResult = MA_SUCCESS; + ma_event_signal(&pDevice->null_device.operationCompletionEvent); + ma_semaphore_release(&pDevice->null_device.operationSemaphore); + continue; + } + + /* Suspending the device means we need to stop the timer and just continue the loop. */ + if (operation == MA_DEVICE_OP_SUSPEND__NULL) { + /* We need to add the current run time to the prior run time, then reset the timer. */ + pDevice->null_device.priorRunTime += ma_timer_get_time_in_seconds(&pDevice->null_device.timer); + ma_timer_init(&pDevice->null_device.timer); + + /* We're done. */ + pDevice->null_device.operationResult = MA_SUCCESS; + ma_event_signal(&pDevice->null_device.operationCompletionEvent); + ma_semaphore_release(&pDevice->null_device.operationSemaphore); + continue; + } + + /* Killing the device means we need to get out of this loop so that this thread can terminate. */ + if (operation == MA_DEVICE_OP_KILL__NULL) { + pDevice->null_device.operationResult = MA_SUCCESS; + ma_event_signal(&pDevice->null_device.operationCompletionEvent); + ma_semaphore_release(&pDevice->null_device.operationSemaphore); + break; + } + + /* Getting a signal on a "none" operation probably means an error. Return invalid operation. */ + if (operation == MA_DEVICE_OP_NONE__NULL) { + MA_ASSERT(MA_FALSE); /* <-- Trigger this in debug mode to ensure developers are aware they're doing something wrong (or there's a bug in a miniaudio). */ + pDevice->null_device.operationResult = MA_INVALID_OPERATION; + ma_event_signal(&pDevice->null_device.operationCompletionEvent); + ma_semaphore_release(&pDevice->null_device.operationSemaphore); + continue; /* Continue the loop. Don't terminate. */ + } + } + + return (ma_thread_result)0; +} + +static ma_result ma_device_do_operation__null(ma_device* pDevice, ma_uint32 operation) +{ + ma_result result; + + /* + TODO: Need to review this and consider just using mutual exclusion. I think the original motivation + for this was to just post the event to a queue and return immediately, but that has since changed + and now this function is synchronous. I think this can be simplified to just use a mutex. + */ + + /* + The first thing to do is wait for an operation slot to become available. We only have a single slot for this, but we could extend this later + to support queing of operations. + */ + result = ma_semaphore_wait(&pDevice->null_device.operationSemaphore); + if (result != MA_SUCCESS) { + return result; /* Failed to wait for the event. */ + } + + /* + When we get here it means the background thread is not referencing the operation code and it can be changed. After changing this we need to + signal an event to the worker thread to let it know that it can start work. + */ + pDevice->null_device.operation = operation; + + /* Once the operation code has been set, the worker thread can start work. */ + if (ma_event_signal(&pDevice->null_device.operationEvent) != MA_SUCCESS) { + return MA_ERROR; + } + + /* We want everything to be synchronous so we're going to wait for the worker thread to complete it's operation. */ + if (ma_event_wait(&pDevice->null_device.operationCompletionEvent) != MA_SUCCESS) { + return MA_ERROR; + } + + return pDevice->null_device.operationResult; +} + +static ma_uint64 ma_device_get_total_run_time_in_frames__null(ma_device* pDevice) +{ + ma_uint32 internalSampleRate; + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + internalSampleRate = pDevice->capture.internalSampleRate; + } else { + internalSampleRate = pDevice->playback.internalSampleRate; + } + + return (ma_uint64)((pDevice->null_device.priorRunTime + ma_timer_get_time_in_seconds(&pDevice->null_device.timer)) * internalSampleRate); +} + +static ma_result ma_context_enumerate_devices__null(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_bool32 cbResult = MA_TRUE; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* Playback. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), "NULL Playback Device", (size_t)-1); + deviceInfo.isDefault = MA_TRUE; /* Only one playback and capture device for the null backend, so might as well mark as default. */ + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + + /* Capture. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), "NULL Capture Device", (size_t)-1); + deviceInfo.isDefault = MA_TRUE; /* Only one playback and capture device for the null backend, so might as well mark as default. */ + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + + (void)cbResult; /* Silence a static analysis warning. */ + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__null(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + MA_ASSERT(pContext != NULL); + + if (pDeviceID != NULL && pDeviceID->nullbackend != 0) { + return MA_NO_DEVICE; /* Don't know the device. */ + } + + /* Name / Description */ + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "NULL Playback Device", (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "NULL Capture Device", (size_t)-1); + } + + pDeviceInfo->isDefault = MA_TRUE; /* Only one playback and capture device for the null backend, so might as well mark as default. */ + + /* Support everything on the null backend. */ + pDeviceInfo->nativeDataFormats[0].format = ma_format_unknown; + pDeviceInfo->nativeDataFormats[0].channels = 0; + pDeviceInfo->nativeDataFormats[0].sampleRate = 0; + pDeviceInfo->nativeDataFormats[0].flags = 0; + pDeviceInfo->nativeDataFormatCount = 1; + + (void)pContext; + return MA_SUCCESS; +} + + +static ma_result ma_device_uninit__null(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + /* Keep it clean and wait for the device thread to finish before returning. */ + ma_device_do_operation__null(pDevice, MA_DEVICE_OP_KILL__NULL); + + /* Wait for the thread to finish before continuing. */ + ma_thread_wait(&pDevice->null_device.deviceThread); + + /* At this point the loop in the device thread is as good as terminated so we can uninitialize our events. */ + ma_semaphore_uninit(&pDevice->null_device.operationSemaphore); + ma_event_uninit(&pDevice->null_device.operationCompletionEvent); + ma_event_uninit(&pDevice->null_device.operationEvent); + + return MA_SUCCESS; +} + +static ma_result ma_device_init__null(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->null_device); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* The null backend supports everything exactly as we specify it. */ + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + pDescriptorCapture->format = (pDescriptorCapture->format != ma_format_unknown) ? pDescriptorCapture->format : MA_DEFAULT_FORMAT; + pDescriptorCapture->channels = (pDescriptorCapture->channels != 0) ? pDescriptorCapture->channels : MA_DEFAULT_CHANNELS; + pDescriptorCapture->sampleRate = (pDescriptorCapture->sampleRate != 0) ? pDescriptorCapture->sampleRate : MA_DEFAULT_SAMPLE_RATE; + + if (pDescriptorCapture->channelMap[0] == MA_CHANNEL_NONE) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); + } + + pDescriptorCapture->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + pDescriptorPlayback->format = (pDescriptorPlayback->format != ma_format_unknown) ? pDescriptorPlayback->format : MA_DEFAULT_FORMAT; + pDescriptorPlayback->channels = (pDescriptorPlayback->channels != 0) ? pDescriptorPlayback->channels : MA_DEFAULT_CHANNELS; + pDescriptorPlayback->sampleRate = (pDescriptorPlayback->sampleRate != 0) ? pDescriptorPlayback->sampleRate : MA_DEFAULT_SAMPLE_RATE; + + if (pDescriptorPlayback->channelMap[0] == MA_CHANNEL_NONE) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptorPlayback->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorPlayback->channels); + } + + pDescriptorPlayback->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); + } + + /* + In order to get timing right, we need to create a thread that does nothing but keeps track of the timer. This timer is started when the + first period is "written" to it, and then stopped in ma_device_stop__null(). + */ + result = ma_event_init(&pDevice->null_device.operationEvent); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_event_init(&pDevice->null_device.operationCompletionEvent); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_semaphore_init(1, &pDevice->null_device.operationSemaphore); /* <-- It's important that the initial value is set to 1. */ + if (result != MA_SUCCESS) { + return result; + } + + result = ma_thread_create(&pDevice->null_device.deviceThread, pDevice->pContext->threadPriority, 0, ma_device_thread__null, pDevice, &pDevice->pContext->allocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__null(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + ma_device_do_operation__null(pDevice, MA_DEVICE_OP_START__NULL); + + ma_atomic_bool32_set(&pDevice->null_device.isStarted, MA_TRUE); + return MA_SUCCESS; +} + +static ma_result ma_device_stop__null(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + ma_device_do_operation__null(pDevice, MA_DEVICE_OP_SUSPEND__NULL); + + ma_atomic_bool32_set(&pDevice->null_device.isStarted, MA_FALSE); + return MA_SUCCESS; +} + +static ma_bool32 ma_device_is_started__null(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + return ma_atomic_bool32_get(&pDevice->null_device.isStarted); +} + +static ma_result ma_device_write__null(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + ma_result result = MA_SUCCESS; + ma_uint32 totalPCMFramesProcessed; + ma_bool32 wasStartedOnEntry; + + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + wasStartedOnEntry = ma_device_is_started__null(pDevice); + + /* Keep going until everything has been read. */ + totalPCMFramesProcessed = 0; + while (totalPCMFramesProcessed < frameCount) { + ma_uint64 targetFrame; + + /* If there are any frames remaining in the current period, consume those first. */ + if (pDevice->null_device.currentPeriodFramesRemainingPlayback > 0) { + ma_uint32 framesRemaining = (frameCount - totalPCMFramesProcessed); + ma_uint32 framesToProcess = pDevice->null_device.currentPeriodFramesRemainingPlayback; + if (framesToProcess > framesRemaining) { + framesToProcess = framesRemaining; + } + + /* We don't actually do anything with pPCMFrames, so just mark it as unused to prevent a warning. */ + (void)pPCMFrames; + + pDevice->null_device.currentPeriodFramesRemainingPlayback -= framesToProcess; + totalPCMFramesProcessed += framesToProcess; + } + + /* If we've consumed the current period we'll need to mark it as such an ensure the device is started if it's not already. */ + if (pDevice->null_device.currentPeriodFramesRemainingPlayback == 0) { + pDevice->null_device.currentPeriodFramesRemainingPlayback = 0; + + if (!ma_device_is_started__null(pDevice) && !wasStartedOnEntry) { + result = ma_device_start__null(pDevice); + if (result != MA_SUCCESS) { + break; + } + } + } + + /* If we've consumed the whole buffer we can return now. */ + MA_ASSERT(totalPCMFramesProcessed <= frameCount); + if (totalPCMFramesProcessed == frameCount) { + break; + } + + /* Getting here means we've still got more frames to consume, we but need to wait for it to become available. */ + targetFrame = pDevice->null_device.lastProcessedFramePlayback; + for (;;) { + ma_uint64 currentFrame; + + /* Stop waiting if the device has been stopped. */ + if (!ma_device_is_started__null(pDevice)) { + break; + } + + currentFrame = ma_device_get_total_run_time_in_frames__null(pDevice); + if (currentFrame >= targetFrame) { + break; + } + + /* Getting here means we haven't yet reached the target sample, so continue waiting. */ + ma_sleep(10); + } + + pDevice->null_device.lastProcessedFramePlayback += pDevice->playback.internalPeriodSizeInFrames; + pDevice->null_device.currentPeriodFramesRemainingPlayback = pDevice->playback.internalPeriodSizeInFrames; + } + + if (pFramesWritten != NULL) { + *pFramesWritten = totalPCMFramesProcessed; + } + + return result; +} + +static ma_result ma_device_read__null(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint32 totalPCMFramesProcessed; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + /* Keep going until everything has been read. */ + totalPCMFramesProcessed = 0; + while (totalPCMFramesProcessed < frameCount) { + ma_uint64 targetFrame; + + /* If there are any frames remaining in the current period, consume those first. */ + if (pDevice->null_device.currentPeriodFramesRemainingCapture > 0) { + ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 framesRemaining = (frameCount - totalPCMFramesProcessed); + ma_uint32 framesToProcess = pDevice->null_device.currentPeriodFramesRemainingCapture; + if (framesToProcess > framesRemaining) { + framesToProcess = framesRemaining; + } + + /* We need to ensure the output buffer is zeroed. */ + MA_ZERO_MEMORY(ma_offset_ptr(pPCMFrames, totalPCMFramesProcessed*bpf), framesToProcess*bpf); + + pDevice->null_device.currentPeriodFramesRemainingCapture -= framesToProcess; + totalPCMFramesProcessed += framesToProcess; + } + + /* If we've consumed the current period we'll need to mark it as such an ensure the device is started if it's not already. */ + if (pDevice->null_device.currentPeriodFramesRemainingCapture == 0) { + pDevice->null_device.currentPeriodFramesRemainingCapture = 0; + } + + /* If we've consumed the whole buffer we can return now. */ + MA_ASSERT(totalPCMFramesProcessed <= frameCount); + if (totalPCMFramesProcessed == frameCount) { + break; + } + + /* Getting here means we've still got more frames to consume, we but need to wait for it to become available. */ + targetFrame = pDevice->null_device.lastProcessedFrameCapture + pDevice->capture.internalPeriodSizeInFrames; + for (;;) { + ma_uint64 currentFrame; + + /* Stop waiting if the device has been stopped. */ + if (!ma_device_is_started__null(pDevice)) { + break; + } + + currentFrame = ma_device_get_total_run_time_in_frames__null(pDevice); + if (currentFrame >= targetFrame) { + break; + } + + /* Getting here means we haven't yet reached the target sample, so continue waiting. */ + ma_sleep(10); + } + + pDevice->null_device.lastProcessedFrameCapture += pDevice->capture.internalPeriodSizeInFrames; + pDevice->null_device.currentPeriodFramesRemainingCapture = pDevice->capture.internalPeriodSizeInFrames; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalPCMFramesProcessed; + } + + return result; +} + +static ma_result ma_context_uninit__null(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_null); + + (void)pContext; + return MA_SUCCESS; +} + +static ma_result ma_context_init__null(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + MA_ASSERT(pContext != NULL); + + (void)pConfig; + (void)pContext; + + pCallbacks->onContextInit = ma_context_init__null; + pCallbacks->onContextUninit = ma_context_uninit__null; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__null; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__null; + pCallbacks->onDeviceInit = ma_device_init__null; + pCallbacks->onDeviceUninit = ma_device_uninit__null; + pCallbacks->onDeviceStart = ma_device_start__null; + pCallbacks->onDeviceStop = ma_device_stop__null; + pCallbacks->onDeviceRead = ma_device_read__null; + pCallbacks->onDeviceWrite = ma_device_write__null; + pCallbacks->onDeviceDataLoop = NULL; /* Our backend is asynchronous with a blocking read-write API which means we can get miniaudio to deal with the audio thread. */ + + /* The null backend always works. */ + return MA_SUCCESS; +} +#endif + + + +/******************************************************************************* + +WIN32 COMMON + +*******************************************************************************/ +#if defined(MA_WIN32) +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + #define ma_CoInitializeEx(pContext, pvReserved, dwCoInit) ((pContext->win32.CoInitializeEx) ? ((MA_PFN_CoInitializeEx)pContext->win32.CoInitializeEx)(pvReserved, dwCoInit) : ((MA_PFN_CoInitialize)pContext->win32.CoInitialize)(pvReserved)) + #define ma_CoUninitialize(pContext) ((MA_PFN_CoUninitialize)pContext->win32.CoUninitialize)() + #define ma_CoCreateInstance(pContext, rclsid, pUnkOuter, dwClsContext, riid, ppv) ((MA_PFN_CoCreateInstance)pContext->win32.CoCreateInstance)(rclsid, pUnkOuter, dwClsContext, riid, ppv) + #define ma_CoTaskMemFree(pContext, pv) ((MA_PFN_CoTaskMemFree)pContext->win32.CoTaskMemFree)(pv) + #define ma_PropVariantClear(pContext, pvar) ((MA_PFN_PropVariantClear)pContext->win32.PropVariantClear)(pvar) +#else + #define ma_CoInitializeEx(pContext, pvReserved, dwCoInit) CoInitializeEx(pvReserved, dwCoInit) + #define ma_CoUninitialize(pContext) CoUninitialize() + #define ma_CoCreateInstance(pContext, rclsid, pUnkOuter, dwClsContext, riid, ppv) CoCreateInstance(rclsid, pUnkOuter, dwClsContext, riid, ppv) + #define ma_CoTaskMemFree(pContext, pv) CoTaskMemFree(pv) + #define ma_PropVariantClear(pContext, pvar) PropVariantClear(pvar) +#endif + +#if !defined(MAXULONG_PTR) && !defined(__WATCOMC__) +typedef size_t DWORD_PTR; +#endif + +#if !defined(WAVE_FORMAT_1M08) +#define WAVE_FORMAT_1M08 0x00000001 +#define WAVE_FORMAT_1S08 0x00000002 +#define WAVE_FORMAT_1M16 0x00000004 +#define WAVE_FORMAT_1S16 0x00000008 +#define WAVE_FORMAT_2M08 0x00000010 +#define WAVE_FORMAT_2S08 0x00000020 +#define WAVE_FORMAT_2M16 0x00000040 +#define WAVE_FORMAT_2S16 0x00000080 +#define WAVE_FORMAT_4M08 0x00000100 +#define WAVE_FORMAT_4S08 0x00000200 +#define WAVE_FORMAT_4M16 0x00000400 +#define WAVE_FORMAT_4S16 0x00000800 +#endif + +#if !defined(WAVE_FORMAT_44M08) +#define WAVE_FORMAT_44M08 0x00000100 +#define WAVE_FORMAT_44S08 0x00000200 +#define WAVE_FORMAT_44M16 0x00000400 +#define WAVE_FORMAT_44S16 0x00000800 +#define WAVE_FORMAT_48M08 0x00001000 +#define WAVE_FORMAT_48S08 0x00002000 +#define WAVE_FORMAT_48M16 0x00004000 +#define WAVE_FORMAT_48S16 0x00008000 +#define WAVE_FORMAT_96M08 0x00010000 +#define WAVE_FORMAT_96S08 0x00020000 +#define WAVE_FORMAT_96M16 0x00040000 +#define WAVE_FORMAT_96S16 0x00080000 +#endif + +#ifndef SPEAKER_FRONT_LEFT +#define SPEAKER_FRONT_LEFT 0x1 +#define SPEAKER_FRONT_RIGHT 0x2 +#define SPEAKER_FRONT_CENTER 0x4 +#define SPEAKER_LOW_FREQUENCY 0x8 +#define SPEAKER_BACK_LEFT 0x10 +#define SPEAKER_BACK_RIGHT 0x20 +#define SPEAKER_FRONT_LEFT_OF_CENTER 0x40 +#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80 +#define SPEAKER_BACK_CENTER 0x100 +#define SPEAKER_SIDE_LEFT 0x200 +#define SPEAKER_SIDE_RIGHT 0x400 +#define SPEAKER_TOP_CENTER 0x800 +#define SPEAKER_TOP_FRONT_LEFT 0x1000 +#define SPEAKER_TOP_FRONT_CENTER 0x2000 +#define SPEAKER_TOP_FRONT_RIGHT 0x4000 +#define SPEAKER_TOP_BACK_LEFT 0x8000 +#define SPEAKER_TOP_BACK_CENTER 0x10000 +#define SPEAKER_TOP_BACK_RIGHT 0x20000 +#endif + +/* +Implement our own version of MA_WAVEFORMATEXTENSIBLE so we can avoid a header. Be careful with this +because MA_WAVEFORMATEX has an extra two bytes over standard WAVEFORMATEX due to padding. The +standard version uses tight packing, but for compiler compatibility we're not doing that with ours. +*/ +typedef struct +{ + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; +} MA_WAVEFORMATEX; + +typedef struct +{ + WORD wFormatTag; + WORD nChannels; + DWORD nSamplesPerSec; + DWORD nAvgBytesPerSec; + WORD nBlockAlign; + WORD wBitsPerSample; + WORD cbSize; + union + { + WORD wValidBitsPerSample; + WORD wSamplesPerBlock; + WORD wReserved; + } Samples; + DWORD dwChannelMask; + GUID SubFormat; +} MA_WAVEFORMATEXTENSIBLE; + + + +#ifndef WAVE_FORMAT_EXTENSIBLE +#define WAVE_FORMAT_EXTENSIBLE 0xFFFE +#endif + +#ifndef WAVE_FORMAT_PCM +#define WAVE_FORMAT_PCM 1 +#endif + +#ifndef WAVE_FORMAT_IEEE_FLOAT +#define WAVE_FORMAT_IEEE_FLOAT 0x0003 +#endif + +/* Converts an individual Win32-style channel identifier (SPEAKER_FRONT_LEFT, etc.) to miniaudio. */ +static ma_uint8 ma_channel_id_to_ma__win32(DWORD id) +{ + switch (id) + { + case SPEAKER_FRONT_LEFT: return MA_CHANNEL_FRONT_LEFT; + case SPEAKER_FRONT_RIGHT: return MA_CHANNEL_FRONT_RIGHT; + case SPEAKER_FRONT_CENTER: return MA_CHANNEL_FRONT_CENTER; + case SPEAKER_LOW_FREQUENCY: return MA_CHANNEL_LFE; + case SPEAKER_BACK_LEFT: return MA_CHANNEL_BACK_LEFT; + case SPEAKER_BACK_RIGHT: return MA_CHANNEL_BACK_RIGHT; + case SPEAKER_FRONT_LEFT_OF_CENTER: return MA_CHANNEL_FRONT_LEFT_CENTER; + case SPEAKER_FRONT_RIGHT_OF_CENTER: return MA_CHANNEL_FRONT_RIGHT_CENTER; + case SPEAKER_BACK_CENTER: return MA_CHANNEL_BACK_CENTER; + case SPEAKER_SIDE_LEFT: return MA_CHANNEL_SIDE_LEFT; + case SPEAKER_SIDE_RIGHT: return MA_CHANNEL_SIDE_RIGHT; + case SPEAKER_TOP_CENTER: return MA_CHANNEL_TOP_CENTER; + case SPEAKER_TOP_FRONT_LEFT: return MA_CHANNEL_TOP_FRONT_LEFT; + case SPEAKER_TOP_FRONT_CENTER: return MA_CHANNEL_TOP_FRONT_CENTER; + case SPEAKER_TOP_FRONT_RIGHT: return MA_CHANNEL_TOP_FRONT_RIGHT; + case SPEAKER_TOP_BACK_LEFT: return MA_CHANNEL_TOP_BACK_LEFT; + case SPEAKER_TOP_BACK_CENTER: return MA_CHANNEL_TOP_BACK_CENTER; + case SPEAKER_TOP_BACK_RIGHT: return MA_CHANNEL_TOP_BACK_RIGHT; + default: return 0; + } +} + +/* Converts an individual miniaudio channel identifier (MA_CHANNEL_FRONT_LEFT, etc.) to Win32-style. */ +static DWORD ma_channel_id_to_win32(DWORD id) +{ + switch (id) + { + case MA_CHANNEL_MONO: return SPEAKER_FRONT_CENTER; + case MA_CHANNEL_FRONT_LEFT: return SPEAKER_FRONT_LEFT; + case MA_CHANNEL_FRONT_RIGHT: return SPEAKER_FRONT_RIGHT; + case MA_CHANNEL_FRONT_CENTER: return SPEAKER_FRONT_CENTER; + case MA_CHANNEL_LFE: return SPEAKER_LOW_FREQUENCY; + case MA_CHANNEL_BACK_LEFT: return SPEAKER_BACK_LEFT; + case MA_CHANNEL_BACK_RIGHT: return SPEAKER_BACK_RIGHT; + case MA_CHANNEL_FRONT_LEFT_CENTER: return SPEAKER_FRONT_LEFT_OF_CENTER; + case MA_CHANNEL_FRONT_RIGHT_CENTER: return SPEAKER_FRONT_RIGHT_OF_CENTER; + case MA_CHANNEL_BACK_CENTER: return SPEAKER_BACK_CENTER; + case MA_CHANNEL_SIDE_LEFT: return SPEAKER_SIDE_LEFT; + case MA_CHANNEL_SIDE_RIGHT: return SPEAKER_SIDE_RIGHT; + case MA_CHANNEL_TOP_CENTER: return SPEAKER_TOP_CENTER; + case MA_CHANNEL_TOP_FRONT_LEFT: return SPEAKER_TOP_FRONT_LEFT; + case MA_CHANNEL_TOP_FRONT_CENTER: return SPEAKER_TOP_FRONT_CENTER; + case MA_CHANNEL_TOP_FRONT_RIGHT: return SPEAKER_TOP_FRONT_RIGHT; + case MA_CHANNEL_TOP_BACK_LEFT: return SPEAKER_TOP_BACK_LEFT; + case MA_CHANNEL_TOP_BACK_CENTER: return SPEAKER_TOP_BACK_CENTER; + case MA_CHANNEL_TOP_BACK_RIGHT: return SPEAKER_TOP_BACK_RIGHT; + default: return 0; + } +} + +/* Converts a channel mapping to a Win32-style channel mask. */ +static DWORD ma_channel_map_to_channel_mask__win32(const ma_channel* pChannelMap, ma_uint32 channels) +{ + DWORD dwChannelMask = 0; + ma_uint32 iChannel; + + for (iChannel = 0; iChannel < channels; ++iChannel) { + dwChannelMask |= ma_channel_id_to_win32(pChannelMap[iChannel]); + } + + return dwChannelMask; +} + +/* Converts a Win32-style channel mask to a miniaudio channel map. */ +static void ma_channel_mask_to_channel_map__win32(DWORD dwChannelMask, ma_uint32 channels, ma_channel* pChannelMap) +{ + /* If the channel mask is set to 0, just assume a default Win32 channel map. */ + if (dwChannelMask == 0) { + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channels, channels); + } else { + if (channels == 1 && (dwChannelMask & SPEAKER_FRONT_CENTER) != 0) { + pChannelMap[0] = MA_CHANNEL_MONO; + } else { + /* Just iterate over each bit. */ + ma_uint32 iChannel = 0; + ma_uint32 iBit; + + for (iBit = 0; iBit < 32 && iChannel < channels; ++iBit) { + DWORD bitValue = (dwChannelMask & (1UL << iBit)); + if (bitValue != 0) { + /* The bit is set. */ + pChannelMap[iChannel] = ma_channel_id_to_ma__win32(bitValue); + iChannel += 1; + } + } + } + } +} + +#ifdef __cplusplus +static ma_bool32 ma_is_guid_equal(const void* a, const void* b) +{ + return IsEqualGUID(*(const GUID*)a, *(const GUID*)b); +} +#else +#define ma_is_guid_equal(a, b) IsEqualGUID((const GUID*)a, (const GUID*)b) +#endif + +static MA_INLINE ma_bool32 ma_is_guid_null(const void* guid) +{ + static GUID nullguid = {0x00000000, 0x0000, 0x0000, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}}; + return ma_is_guid_equal(guid, &nullguid); +} + +static ma_format ma_format_from_WAVEFORMATEX(const MA_WAVEFORMATEX* pWF) +{ + MA_ASSERT(pWF != NULL); + + if (pWF->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + const MA_WAVEFORMATEXTENSIBLE* pWFEX = (const MA_WAVEFORMATEXTENSIBLE*)pWF; + if (ma_is_guid_equal(&pWFEX->SubFormat, &MA_GUID_KSDATAFORMAT_SUBTYPE_PCM)) { + if (pWFEX->Samples.wValidBitsPerSample == 32) { + return ma_format_s32; + } + if (pWFEX->Samples.wValidBitsPerSample == 24) { + if (pWFEX->wBitsPerSample == 32) { + return ma_format_s32; + } + if (pWFEX->wBitsPerSample == 24) { + return ma_format_s24; + } + } + if (pWFEX->Samples.wValidBitsPerSample == 16) { + return ma_format_s16; + } + if (pWFEX->Samples.wValidBitsPerSample == 8) { + return ma_format_u8; + } + } + if (ma_is_guid_equal(&pWFEX->SubFormat, &MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT)) { + if (pWFEX->Samples.wValidBitsPerSample == 32) { + return ma_format_f32; + } + /* + if (pWFEX->Samples.wValidBitsPerSample == 64) { + return ma_format_f64; + } + */ + } + } else { + if (pWF->wFormatTag == WAVE_FORMAT_PCM) { + if (pWF->wBitsPerSample == 32) { + return ma_format_s32; + } + if (pWF->wBitsPerSample == 24) { + return ma_format_s24; + } + if (pWF->wBitsPerSample == 16) { + return ma_format_s16; + } + if (pWF->wBitsPerSample == 8) { + return ma_format_u8; + } + } + if (pWF->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) { + if (pWF->wBitsPerSample == 32) { + return ma_format_f32; + } + if (pWF->wBitsPerSample == 64) { + /*return ma_format_f64;*/ + } + } + } + + return ma_format_unknown; +} +#endif + + +/******************************************************************************* + +WASAPI Backend + +*******************************************************************************/ +#ifdef MA_HAS_WASAPI +#if 0 +#if defined(_MSC_VER) + #pragma warning(push) + #pragma warning(disable:4091) /* 'typedef ': ignored on left of '' when no variable is declared */ +#endif +#include +#include +#if defined(_MSC_VER) + #pragma warning(pop) +#endif +#endif /* 0 */ + +static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceType); + +/* Some compilers don't define VerifyVersionInfoW. Need to write this ourselves. */ +#define MA_WIN32_WINNT_VISTA 0x0600 +#define MA_VER_MINORVERSION 0x01 +#define MA_VER_MAJORVERSION 0x02 +#define MA_VER_SERVICEPACKMAJOR 0x20 +#define MA_VER_GREATER_EQUAL 0x03 + +typedef struct { + DWORD dwOSVersionInfoSize; + DWORD dwMajorVersion; + DWORD dwMinorVersion; + DWORD dwBuildNumber; + DWORD dwPlatformId; + WCHAR szCSDVersion[128]; + WORD wServicePackMajor; + WORD wServicePackMinor; + WORD wSuiteMask; + BYTE wProductType; + BYTE wReserved; +} ma_OSVERSIONINFOEXW; + +typedef BOOL (WINAPI * ma_PFNVerifyVersionInfoW) (ma_OSVERSIONINFOEXW* lpVersionInfo, DWORD dwTypeMask, DWORDLONG dwlConditionMask); +typedef ULONGLONG (WINAPI * ma_PFNVerSetConditionMask)(ULONGLONG dwlConditionMask, DWORD dwTypeBitMask, BYTE dwConditionMask); + + +#ifndef PROPERTYKEY_DEFINED +#define PROPERTYKEY_DEFINED +#ifndef __WATCOMC__ +typedef struct +{ + GUID fmtid; + DWORD pid; +} PROPERTYKEY; +#endif +#endif + +/* Some compilers don't define PropVariantInit(). We just do this ourselves since it's just a memset(). */ +static MA_INLINE void ma_PropVariantInit(MA_PROPVARIANT* pProp) +{ + MA_ZERO_OBJECT(pProp); +} + + +static const PROPERTYKEY MA_PKEY_Device_FriendlyName = {{0xA45C254E, 0xDF1C, 0x4EFD, {0x80, 0x20, 0x67, 0xD1, 0x46, 0xA8, 0x50, 0xE0}}, 14}; +static const PROPERTYKEY MA_PKEY_AudioEngine_DeviceFormat = {{0xF19F064D, 0x82C, 0x4E27, {0xBC, 0x73, 0x68, 0x82, 0xA1, 0xBB, 0x8E, 0x4C}}, 0}; + +static const IID MA_IID_IUnknown = {0x00000000, 0x0000, 0x0000, {0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46}}; /* 00000000-0000-0000-C000-000000000046 */ +#if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) +static const IID MA_IID_IAgileObject = {0x94EA2B94, 0xE9CC, 0x49E0, {0xC0, 0xFF, 0xEE, 0x64, 0xCA, 0x8F, 0x5B, 0x90}}; /* 94EA2B94-E9CC-49E0-C0FF-EE64CA8F5B90 */ +#endif + +static const IID MA_IID_IAudioClient = {0x1CB9AD4C, 0xDBFA, 0x4C32, {0xB1, 0x78, 0xC2, 0xF5, 0x68, 0xA7, 0x03, 0xB2}}; /* 1CB9AD4C-DBFA-4C32-B178-C2F568A703B2 = __uuidof(IAudioClient) */ +static const IID MA_IID_IAudioClient2 = {0x726778CD, 0xF60A, 0x4EDA, {0x82, 0xDE, 0xE4, 0x76, 0x10, 0xCD, 0x78, 0xAA}}; /* 726778CD-F60A-4EDA-82DE-E47610CD78AA = __uuidof(IAudioClient2) */ +static const IID MA_IID_IAudioClient3 = {0x7ED4EE07, 0x8E67, 0x4CD4, {0x8C, 0x1A, 0x2B, 0x7A, 0x59, 0x87, 0xAD, 0x42}}; /* 7ED4EE07-8E67-4CD4-8C1A-2B7A5987AD42 = __uuidof(IAudioClient3) */ +static const IID MA_IID_IAudioRenderClient = {0xF294ACFC, 0x3146, 0x4483, {0xA7, 0xBF, 0xAD, 0xDC, 0xA7, 0xC2, 0x60, 0xE2}}; /* F294ACFC-3146-4483-A7BF-ADDCA7C260E2 = __uuidof(IAudioRenderClient) */ +static const IID MA_IID_IAudioCaptureClient = {0xC8ADBD64, 0xE71E, 0x48A0, {0xA4, 0xDE, 0x18, 0x5C, 0x39, 0x5C, 0xD3, 0x17}}; /* C8ADBD64-E71E-48A0-A4DE-185C395CD317 = __uuidof(IAudioCaptureClient) */ +static const IID MA_IID_IMMNotificationClient = {0x7991EEC9, 0x7E89, 0x4D85, {0x83, 0x90, 0x6C, 0x70, 0x3C, 0xEC, 0x60, 0xC0}}; /* 7991EEC9-7E89-4D85-8390-6C703CEC60C0 = __uuidof(IMMNotificationClient) */ +#if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) +static const IID MA_IID_DEVINTERFACE_AUDIO_RENDER = {0xE6327CAD, 0xDCEC, 0x4949, {0xAE, 0x8A, 0x99, 0x1E, 0x97, 0x6A, 0x79, 0xD2}}; /* E6327CAD-DCEC-4949-AE8A-991E976A79D2 */ +static const IID MA_IID_DEVINTERFACE_AUDIO_CAPTURE = {0x2EEF81BE, 0x33FA, 0x4800, {0x96, 0x70, 0x1C, 0xD4, 0x74, 0x97, 0x2C, 0x3F}}; /* 2EEF81BE-33FA-4800-9670-1CD474972C3F */ +static const IID MA_IID_IActivateAudioInterfaceCompletionHandler = {0x41D949AB, 0x9862, 0x444A, {0x80, 0xF6, 0xC2, 0x61, 0x33, 0x4D, 0xA5, 0xEB}}; /* 41D949AB-9862-444A-80F6-C261334DA5EB */ +#endif + +static const IID MA_CLSID_MMDeviceEnumerator = {0xBCDE0395, 0xE52F, 0x467C, {0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E}}; /* BCDE0395-E52F-467C-8E3D-C4579291692E = __uuidof(MMDeviceEnumerator) */ +static const IID MA_IID_IMMDeviceEnumerator = {0xA95664D2, 0x9614, 0x4F35, {0xA7, 0x46, 0xDE, 0x8D, 0xB6, 0x36, 0x17, 0xE6}}; /* A95664D2-9614-4F35-A746-DE8DB63617E6 = __uuidof(IMMDeviceEnumerator) */ + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) +#define MA_MM_DEVICE_STATE_ACTIVE 1 +#define MA_MM_DEVICE_STATE_DISABLED 2 +#define MA_MM_DEVICE_STATE_NOTPRESENT 4 +#define MA_MM_DEVICE_STATE_UNPLUGGED 8 + +typedef struct ma_IMMDeviceEnumerator ma_IMMDeviceEnumerator; +typedef struct ma_IMMDeviceCollection ma_IMMDeviceCollection; +typedef struct ma_IMMDevice ma_IMMDevice; +#else +typedef struct ma_IActivateAudioInterfaceCompletionHandler ma_IActivateAudioInterfaceCompletionHandler; +typedef struct ma_IActivateAudioInterfaceAsyncOperation ma_IActivateAudioInterfaceAsyncOperation; +#endif +typedef struct ma_IPropertyStore ma_IPropertyStore; +typedef struct ma_IAudioClient ma_IAudioClient; +typedef struct ma_IAudioClient2 ma_IAudioClient2; +typedef struct ma_IAudioClient3 ma_IAudioClient3; +typedef struct ma_IAudioRenderClient ma_IAudioRenderClient; +typedef struct ma_IAudioCaptureClient ma_IAudioCaptureClient; + +typedef ma_int64 MA_REFERENCE_TIME; + +#define MA_AUDCLNT_STREAMFLAGS_CROSSPROCESS 0x00010000 +#define MA_AUDCLNT_STREAMFLAGS_LOOPBACK 0x00020000 +#define MA_AUDCLNT_STREAMFLAGS_EVENTCALLBACK 0x00040000 +#define MA_AUDCLNT_STREAMFLAGS_NOPERSIST 0x00080000 +#define MA_AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000 +#define MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY 0x08000000 +#define MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM 0x80000000 +#define MA_AUDCLNT_SESSIONFLAGS_EXPIREWHENUNOWNED 0x10000000 +#define MA_AUDCLNT_SESSIONFLAGS_DISPLAY_HIDE 0x20000000 +#define MA_AUDCLNT_SESSIONFLAGS_DISPLAY_HIDEWHENEXPIRED 0x40000000 + +/* Buffer flags. */ +#define MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY 1 +#define MA_AUDCLNT_BUFFERFLAGS_SILENT 2 +#define MA_AUDCLNT_BUFFERFLAGS_TIMESTAMP_ERROR 4 + +typedef enum +{ + ma_eRender = 0, + ma_eCapture = 1, + ma_eAll = 2 +} ma_EDataFlow; + +typedef enum +{ + ma_eConsole = 0, + ma_eMultimedia = 1, + ma_eCommunications = 2 +} ma_ERole; + +typedef enum +{ + MA_AUDCLNT_SHAREMODE_SHARED, + MA_AUDCLNT_SHAREMODE_EXCLUSIVE +} MA_AUDCLNT_SHAREMODE; + +typedef enum +{ + MA_AudioCategory_Other = 0 /* <-- miniaudio is only caring about Other. */ +} MA_AUDIO_STREAM_CATEGORY; + +typedef struct +{ + ma_uint32 cbSize; + BOOL bIsOffload; + MA_AUDIO_STREAM_CATEGORY eCategory; +} ma_AudioClientProperties; + +/* IUnknown */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IUnknown* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IUnknown* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IUnknown* pThis); +} ma_IUnknownVtbl; +struct ma_IUnknown +{ + ma_IUnknownVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IUnknown_QueryInterface(ma_IUnknown* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IUnknown_AddRef(ma_IUnknown* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IUnknown_Release(ma_IUnknown* pThis) { return pThis->lpVtbl->Release(pThis); } + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + /* IMMNotificationClient */ + typedef struct + { + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMNotificationClient* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IMMNotificationClient* pThis); + + /* IMMNotificationClient */ + HRESULT (STDMETHODCALLTYPE * OnDeviceStateChanged) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, DWORD dwNewState); + HRESULT (STDMETHODCALLTYPE * OnDeviceAdded) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID); + HRESULT (STDMETHODCALLTYPE * OnDeviceRemoved) (ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID); + HRESULT (STDMETHODCALLTYPE * OnDefaultDeviceChanged)(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, const WCHAR* pDefaultDeviceID); + HRESULT (STDMETHODCALLTYPE * OnPropertyValueChanged)(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, const PROPERTYKEY key); + } ma_IMMNotificationClientVtbl; + + /* IMMDeviceEnumerator */ + typedef struct + { + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMDeviceEnumerator* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMDeviceEnumerator* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDeviceEnumerator* pThis); + + /* IMMDeviceEnumerator */ + HRESULT (STDMETHODCALLTYPE * EnumAudioEndpoints) (ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices); + HRESULT (STDMETHODCALLTYPE * GetDefaultAudioEndpoint) (ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint); + HRESULT (STDMETHODCALLTYPE * GetDevice) (ma_IMMDeviceEnumerator* pThis, const WCHAR* pID, ma_IMMDevice** ppDevice); + HRESULT (STDMETHODCALLTYPE * RegisterEndpointNotificationCallback) (ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient); + HRESULT (STDMETHODCALLTYPE * UnregisterEndpointNotificationCallback)(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient); + } ma_IMMDeviceEnumeratorVtbl; + struct ma_IMMDeviceEnumerator + { + ma_IMMDeviceEnumeratorVtbl* lpVtbl; + }; + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_QueryInterface(ma_IMMDeviceEnumerator* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IMMDeviceEnumerator_AddRef(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IMMDeviceEnumerator_Release(ma_IMMDeviceEnumerator* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_EnumAudioEndpoints(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, DWORD dwStateMask, ma_IMMDeviceCollection** ppDevices) { return pThis->lpVtbl->EnumAudioEndpoints(pThis, dataFlow, dwStateMask, ppDevices); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(ma_IMMDeviceEnumerator* pThis, ma_EDataFlow dataFlow, ma_ERole role, ma_IMMDevice** ppEndpoint) { return pThis->lpVtbl->GetDefaultAudioEndpoint(pThis, dataFlow, role, ppEndpoint); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_GetDevice(ma_IMMDeviceEnumerator* pThis, const WCHAR* pID, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->GetDevice(pThis, pID, ppDevice); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_RegisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->RegisterEndpointNotificationCallback(pThis, pClient); } + static MA_INLINE HRESULT ma_IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(ma_IMMDeviceEnumerator* pThis, ma_IMMNotificationClient* pClient) { return pThis->lpVtbl->UnregisterEndpointNotificationCallback(pThis, pClient); } + + + /* IMMDeviceCollection */ + typedef struct + { + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMDeviceCollection* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMDeviceCollection* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDeviceCollection* pThis); + + /* IMMDeviceCollection */ + HRESULT (STDMETHODCALLTYPE * GetCount)(ma_IMMDeviceCollection* pThis, UINT* pDevices); + HRESULT (STDMETHODCALLTYPE * Item) (ma_IMMDeviceCollection* pThis, UINT nDevice, ma_IMMDevice** ppDevice); + } ma_IMMDeviceCollectionVtbl; + struct ma_IMMDeviceCollection + { + ma_IMMDeviceCollectionVtbl* lpVtbl; + }; + static MA_INLINE HRESULT ma_IMMDeviceCollection_QueryInterface(ma_IMMDeviceCollection* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IMMDeviceCollection_AddRef(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IMMDeviceCollection_Release(ma_IMMDeviceCollection* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IMMDeviceCollection_GetCount(ma_IMMDeviceCollection* pThis, UINT* pDevices) { return pThis->lpVtbl->GetCount(pThis, pDevices); } + static MA_INLINE HRESULT ma_IMMDeviceCollection_Item(ma_IMMDeviceCollection* pThis, UINT nDevice, ma_IMMDevice** ppDevice) { return pThis->lpVtbl->Item(pThis, nDevice, ppDevice); } + + + /* IMMDevice */ + typedef struct + { + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IMMDevice* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IMMDevice* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IMMDevice* pThis); + + /* IMMDevice */ + HRESULT (STDMETHODCALLTYPE * Activate) (ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, MA_PROPVARIANT* pActivationParams, void** ppInterface); + HRESULT (STDMETHODCALLTYPE * OpenPropertyStore)(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties); + HRESULT (STDMETHODCALLTYPE * GetId) (ma_IMMDevice* pThis, WCHAR** pID); + HRESULT (STDMETHODCALLTYPE * GetState) (ma_IMMDevice* pThis, DWORD *pState); + } ma_IMMDeviceVtbl; + struct ma_IMMDevice + { + ma_IMMDeviceVtbl* lpVtbl; + }; + static MA_INLINE HRESULT ma_IMMDevice_QueryInterface(ma_IMMDevice* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IMMDevice_AddRef(ma_IMMDevice* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IMMDevice_Release(ma_IMMDevice* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IMMDevice_Activate(ma_IMMDevice* pThis, const IID* const iid, DWORD dwClsCtx, MA_PROPVARIANT* pActivationParams, void** ppInterface) { return pThis->lpVtbl->Activate(pThis, iid, dwClsCtx, pActivationParams, ppInterface); } + static MA_INLINE HRESULT ma_IMMDevice_OpenPropertyStore(ma_IMMDevice* pThis, DWORD stgmAccess, ma_IPropertyStore** ppProperties) { return pThis->lpVtbl->OpenPropertyStore(pThis, stgmAccess, ppProperties); } + static MA_INLINE HRESULT ma_IMMDevice_GetId(ma_IMMDevice* pThis, WCHAR** pID) { return pThis->lpVtbl->GetId(pThis, pID); } + static MA_INLINE HRESULT ma_IMMDevice_GetState(ma_IMMDevice* pThis, DWORD *pState) { return pThis->lpVtbl->GetState(pThis, pState); } +#else + /* IActivateAudioInterfaceAsyncOperation */ + typedef struct + { + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IActivateAudioInterfaceAsyncOperation* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IActivateAudioInterfaceAsyncOperation* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IActivateAudioInterfaceAsyncOperation* pThis); + + /* IActivateAudioInterfaceAsyncOperation */ + HRESULT (STDMETHODCALLTYPE * GetActivateResult)(ma_IActivateAudioInterfaceAsyncOperation* pThis, HRESULT *pActivateResult, ma_IUnknown** ppActivatedInterface); + } ma_IActivateAudioInterfaceAsyncOperationVtbl; + struct ma_IActivateAudioInterfaceAsyncOperation + { + ma_IActivateAudioInterfaceAsyncOperationVtbl* lpVtbl; + }; + static MA_INLINE HRESULT ma_IActivateAudioInterfaceAsyncOperation_QueryInterface(ma_IActivateAudioInterfaceAsyncOperation* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } + static MA_INLINE ULONG ma_IActivateAudioInterfaceAsyncOperation_AddRef(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->AddRef(pThis); } + static MA_INLINE ULONG ma_IActivateAudioInterfaceAsyncOperation_Release(ma_IActivateAudioInterfaceAsyncOperation* pThis) { return pThis->lpVtbl->Release(pThis); } + static MA_INLINE HRESULT ma_IActivateAudioInterfaceAsyncOperation_GetActivateResult(ma_IActivateAudioInterfaceAsyncOperation* pThis, HRESULT *pActivateResult, ma_IUnknown** ppActivatedInterface) { return pThis->lpVtbl->GetActivateResult(pThis, pActivateResult, ppActivatedInterface); } +#endif + +/* IPropertyStore */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IPropertyStore* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IPropertyStore* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IPropertyStore* pThis); + + /* IPropertyStore */ + HRESULT (STDMETHODCALLTYPE * GetCount)(ma_IPropertyStore* pThis, DWORD* pPropCount); + HRESULT (STDMETHODCALLTYPE * GetAt) (ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey); + HRESULT (STDMETHODCALLTYPE * GetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, MA_PROPVARIANT* pPropVar); + HRESULT (STDMETHODCALLTYPE * SetValue)(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const MA_PROPVARIANT* const pPropVar); + HRESULT (STDMETHODCALLTYPE * Commit) (ma_IPropertyStore* pThis); +} ma_IPropertyStoreVtbl; +struct ma_IPropertyStore +{ + ma_IPropertyStoreVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IPropertyStore_QueryInterface(ma_IPropertyStore* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IPropertyStore_AddRef(ma_IPropertyStore* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IPropertyStore_Release(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IPropertyStore_GetCount(ma_IPropertyStore* pThis, DWORD* pPropCount) { return pThis->lpVtbl->GetCount(pThis, pPropCount); } +static MA_INLINE HRESULT ma_IPropertyStore_GetAt(ma_IPropertyStore* pThis, DWORD propIndex, PROPERTYKEY* pPropKey) { return pThis->lpVtbl->GetAt(pThis, propIndex, pPropKey); } +static MA_INLINE HRESULT ma_IPropertyStore_GetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, MA_PROPVARIANT* pPropVar) { return pThis->lpVtbl->GetValue(pThis, pKey, pPropVar); } +static MA_INLINE HRESULT ma_IPropertyStore_SetValue(ma_IPropertyStore* pThis, const PROPERTYKEY* const pKey, const MA_PROPVARIANT* const pPropVar) { return pThis->lpVtbl->SetValue(pThis, pKey, pPropVar); } +static MA_INLINE HRESULT ma_IPropertyStore_Commit(ma_IPropertyStore* pThis) { return pThis->lpVtbl->Commit(pThis); } + + +/* IAudioClient */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioClient* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioClient* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient* pThis); + + /* IAudioClient */ + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames); + HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency); + HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames); + HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); + HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient* pThis, MA_WAVEFORMATEX** ppDeviceFormat); + HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); + HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient* pThis); + HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient* pThis); + HRESULT (STDMETHODCALLTYPE * Reset) (ma_IAudioClient* pThis); + HRESULT (STDMETHODCALLTYPE * SetEventHandle) (ma_IAudioClient* pThis, HANDLE eventHandle); + HRESULT (STDMETHODCALLTYPE * GetService) (ma_IAudioClient* pThis, const IID* const riid, void** pp); +} ma_IAudioClientVtbl; +struct ma_IAudioClient +{ + ma_IAudioClientVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IAudioClient_QueryInterface(ma_IAudioClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioClient_AddRef(ma_IAudioClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioClient_Release(ma_IAudioClient* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_Initialize(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient_GetBufferSize(ma_IAudioClient* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } +static MA_INLINE HRESULT ma_IAudioClient_GetStreamLatency(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } +static MA_INLINE HRESULT ma_IAudioClient_GetCurrentPadding(ma_IAudioClient* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } +static MA_INLINE HRESULT ma_IAudioClient_IsFormatSupported(ma_IAudioClient* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient_GetMixFormat(ma_IAudioClient* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient_GetDevicePeriod(ma_IAudioClient* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } +static MA_INLINE HRESULT ma_IAudioClient_Start(ma_IAudioClient* pThis) { return pThis->lpVtbl->Start(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_Stop(ma_IAudioClient* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_Reset(ma_IAudioClient* pThis) { return pThis->lpVtbl->Reset(pThis); } +static MA_INLINE HRESULT ma_IAudioClient_SetEventHandle(ma_IAudioClient* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } +static MA_INLINE HRESULT ma_IAudioClient_GetService(ma_IAudioClient* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } + +/* IAudioClient2 */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioClient2* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient2* pThis); + + /* IAudioClient */ + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames); + HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency); + HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames); + HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); + HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient2* pThis, MA_WAVEFORMATEX** ppDeviceFormat); + HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); + HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient2* pThis); + HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient2* pThis); + HRESULT (STDMETHODCALLTYPE * Reset) (ma_IAudioClient2* pThis); + HRESULT (STDMETHODCALLTYPE * SetEventHandle) (ma_IAudioClient2* pThis, HANDLE eventHandle); + HRESULT (STDMETHODCALLTYPE * GetService) (ma_IAudioClient2* pThis, const IID* const riid, void** pp); + + /* IAudioClient2 */ + HRESULT (STDMETHODCALLTYPE * IsOffloadCapable) (ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable); + HRESULT (STDMETHODCALLTYPE * SetClientProperties)(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties); + HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient2* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); +} ma_IAudioClient2Vtbl; +struct ma_IAudioClient2 +{ + ma_IAudioClient2Vtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IAudioClient2_QueryInterface(ma_IAudioClient2* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioClient2_AddRef(ma_IAudioClient2* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioClient2_Release(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_Initialize(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSize(ma_IAudioClient2* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } +static MA_INLINE HRESULT ma_IAudioClient2_GetStreamLatency(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } +static MA_INLINE HRESULT ma_IAudioClient2_GetCurrentPadding(ma_IAudioClient2* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } +static MA_INLINE HRESULT ma_IAudioClient2_IsFormatSupported(ma_IAudioClient2* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient2_GetMixFormat(ma_IAudioClient2* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient2_GetDevicePeriod(ma_IAudioClient2* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } +static MA_INLINE HRESULT ma_IAudioClient2_Start(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Start(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_Stop(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_Reset(ma_IAudioClient2* pThis) { return pThis->lpVtbl->Reset(pThis); } +static MA_INLINE HRESULT ma_IAudioClient2_SetEventHandle(ma_IAudioClient2* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } +static MA_INLINE HRESULT ma_IAudioClient2_GetService(ma_IAudioClient2* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } +static MA_INLINE HRESULT ma_IAudioClient2_IsOffloadCapable(ma_IAudioClient2* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } +static MA_INLINE HRESULT ma_IAudioClient2_SetClientProperties(ma_IAudioClient2* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } +static MA_INLINE HRESULT ma_IAudioClient2_GetBufferSizeLimits(ma_IAudioClient2* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } + + +/* IAudioClient3 */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioClient3* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioClient3* pThis); + + /* IAudioClient */ + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); + HRESULT (STDMETHODCALLTYPE * GetBufferSize) (ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames); + HRESULT (STDMETHODCALLTYPE * GetStreamLatency) (ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency); + HRESULT (STDMETHODCALLTYPE * GetCurrentPadding)(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames); + HRESULT (STDMETHODCALLTYPE * IsFormatSupported)(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch); + HRESULT (STDMETHODCALLTYPE * GetMixFormat) (ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppDeviceFormat); + HRESULT (STDMETHODCALLTYPE * GetDevicePeriod) (ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod); + HRESULT (STDMETHODCALLTYPE * Start) (ma_IAudioClient3* pThis); + HRESULT (STDMETHODCALLTYPE * Stop) (ma_IAudioClient3* pThis); + HRESULT (STDMETHODCALLTYPE * Reset) (ma_IAudioClient3* pThis); + HRESULT (STDMETHODCALLTYPE * SetEventHandle) (ma_IAudioClient3* pThis, HANDLE eventHandle); + HRESULT (STDMETHODCALLTYPE * GetService) (ma_IAudioClient3* pThis, const IID* const riid, void** pp); + + /* IAudioClient2 */ + HRESULT (STDMETHODCALLTYPE * IsOffloadCapable) (ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable); + HRESULT (STDMETHODCALLTYPE * SetClientProperties)(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties); + HRESULT (STDMETHODCALLTYPE * GetBufferSizeLimits)(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration); + + /* IAudioClient3 */ + HRESULT (STDMETHODCALLTYPE * GetSharedModeEnginePeriod) (ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames); + HRESULT (STDMETHODCALLTYPE * GetCurrentSharedModeEnginePeriod)(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames); + HRESULT (STDMETHODCALLTYPE * InitializeSharedAudioStream) (ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid); +} ma_IAudioClient3Vtbl; +struct ma_IAudioClient3 +{ + ma_IAudioClient3Vtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IAudioClient3_QueryInterface(ma_IAudioClient3* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioClient3_AddRef(ma_IAudioClient3* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioClient3_Release(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_Initialize(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, DWORD streamFlags, MA_REFERENCE_TIME bufferDuration, MA_REFERENCE_TIME periodicity, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGuid) { return pThis->lpVtbl->Initialize(pThis, shareMode, streamFlags, bufferDuration, periodicity, pFormat, pAudioSessionGuid); } +static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSize(ma_IAudioClient3* pThis, ma_uint32* pNumBufferFrames) { return pThis->lpVtbl->GetBufferSize(pThis, pNumBufferFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_GetStreamLatency(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pLatency) { return pThis->lpVtbl->GetStreamLatency(pThis, pLatency); } +static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentPadding(ma_IAudioClient3* pThis, ma_uint32* pNumPaddingFrames) { return pThis->lpVtbl->GetCurrentPadding(pThis, pNumPaddingFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_IsFormatSupported(ma_IAudioClient3* pThis, MA_AUDCLNT_SHAREMODE shareMode, const MA_WAVEFORMATEX* pFormat, MA_WAVEFORMATEX** ppClosestMatch) { return pThis->lpVtbl->IsFormatSupported(pThis, shareMode, pFormat, ppClosestMatch); } +static MA_INLINE HRESULT ma_IAudioClient3_GetMixFormat(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppDeviceFormat) { return pThis->lpVtbl->GetMixFormat(pThis, ppDeviceFormat); } +static MA_INLINE HRESULT ma_IAudioClient3_GetDevicePeriod(ma_IAudioClient3* pThis, MA_REFERENCE_TIME* pDefaultDevicePeriod, MA_REFERENCE_TIME* pMinimumDevicePeriod) { return pThis->lpVtbl->GetDevicePeriod(pThis, pDefaultDevicePeriod, pMinimumDevicePeriod); } +static MA_INLINE HRESULT ma_IAudioClient3_Start(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Start(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_Stop(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_Reset(ma_IAudioClient3* pThis) { return pThis->lpVtbl->Reset(pThis); } +static MA_INLINE HRESULT ma_IAudioClient3_SetEventHandle(ma_IAudioClient3* pThis, HANDLE eventHandle) { return pThis->lpVtbl->SetEventHandle(pThis, eventHandle); } +static MA_INLINE HRESULT ma_IAudioClient3_GetService(ma_IAudioClient3* pThis, const IID* const riid, void** pp) { return pThis->lpVtbl->GetService(pThis, riid, pp); } +static MA_INLINE HRESULT ma_IAudioClient3_IsOffloadCapable(ma_IAudioClient3* pThis, MA_AUDIO_STREAM_CATEGORY category, BOOL* pOffloadCapable) { return pThis->lpVtbl->IsOffloadCapable(pThis, category, pOffloadCapable); } +static MA_INLINE HRESULT ma_IAudioClient3_SetClientProperties(ma_IAudioClient3* pThis, const ma_AudioClientProperties* pProperties) { return pThis->lpVtbl->SetClientProperties(pThis, pProperties); } +static MA_INLINE HRESULT ma_IAudioClient3_GetBufferSizeLimits(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, BOOL eventDriven, MA_REFERENCE_TIME* pMinBufferDuration, MA_REFERENCE_TIME* pMaxBufferDuration) { return pThis->lpVtbl->GetBufferSizeLimits(pThis, pFormat, eventDriven, pMinBufferDuration, pMaxBufferDuration); } +static MA_INLINE HRESULT ma_IAudioClient3_GetSharedModeEnginePeriod(ma_IAudioClient3* pThis, const MA_WAVEFORMATEX* pFormat, ma_uint32* pDefaultPeriodInFrames, ma_uint32* pFundamentalPeriodInFrames, ma_uint32* pMinPeriodInFrames, ma_uint32* pMaxPeriodInFrames) { return pThis->lpVtbl->GetSharedModeEnginePeriod(pThis, pFormat, pDefaultPeriodInFrames, pFundamentalPeriodInFrames, pMinPeriodInFrames, pMaxPeriodInFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_GetCurrentSharedModeEnginePeriod(ma_IAudioClient3* pThis, MA_WAVEFORMATEX** ppFormat, ma_uint32* pCurrentPeriodInFrames) { return pThis->lpVtbl->GetCurrentSharedModeEnginePeriod(pThis, ppFormat, pCurrentPeriodInFrames); } +static MA_INLINE HRESULT ma_IAudioClient3_InitializeSharedAudioStream(ma_IAudioClient3* pThis, DWORD streamFlags, ma_uint32 periodInFrames, const MA_WAVEFORMATEX* pFormat, const GUID* pAudioSessionGUID) { return pThis->lpVtbl->InitializeSharedAudioStream(pThis, streamFlags, periodInFrames, pFormat, pAudioSessionGUID); } + + +/* IAudioRenderClient */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioRenderClient* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioRenderClient* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioRenderClient* pThis); + + /* IAudioRenderClient */ + HRESULT (STDMETHODCALLTYPE * GetBuffer) (ma_IAudioRenderClient* pThis, ma_uint32 numFramesRequested, BYTE** ppData); + HRESULT (STDMETHODCALLTYPE * ReleaseBuffer)(ma_IAudioRenderClient* pThis, ma_uint32 numFramesWritten, DWORD dwFlags); +} ma_IAudioRenderClientVtbl; +struct ma_IAudioRenderClient +{ + ma_IAudioRenderClientVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IAudioRenderClient_QueryInterface(ma_IAudioRenderClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioRenderClient_AddRef(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioRenderClient_Release(ma_IAudioRenderClient* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioRenderClient_GetBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesRequested, BYTE** ppData) { return pThis->lpVtbl->GetBuffer(pThis, numFramesRequested, ppData); } +static MA_INLINE HRESULT ma_IAudioRenderClient_ReleaseBuffer(ma_IAudioRenderClient* pThis, ma_uint32 numFramesWritten, DWORD dwFlags) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesWritten, dwFlags); } + + +/* IAudioCaptureClient */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IAudioCaptureClient* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IAudioCaptureClient* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IAudioCaptureClient* pThis); + + /* IAudioRenderClient */ + HRESULT (STDMETHODCALLTYPE * GetBuffer) (ma_IAudioCaptureClient* pThis, BYTE** ppData, ma_uint32* pNumFramesToRead, DWORD* pFlags, ma_uint64* pDevicePosition, ma_uint64* pQPCPosition); + HRESULT (STDMETHODCALLTYPE * ReleaseBuffer) (ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead); + HRESULT (STDMETHODCALLTYPE * GetNextPacketSize)(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket); +} ma_IAudioCaptureClientVtbl; +struct ma_IAudioCaptureClient +{ + ma_IAudioCaptureClientVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IAudioCaptureClient_QueryInterface(ma_IAudioCaptureClient* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IAudioCaptureClient_AddRef(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IAudioCaptureClient_Release(ma_IAudioCaptureClient* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_GetBuffer(ma_IAudioCaptureClient* pThis, BYTE** ppData, ma_uint32* pNumFramesToRead, DWORD* pFlags, ma_uint64* pDevicePosition, ma_uint64* pQPCPosition) { return pThis->lpVtbl->GetBuffer(pThis, ppData, pNumFramesToRead, pFlags, pDevicePosition, pQPCPosition); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_ReleaseBuffer(ma_IAudioCaptureClient* pThis, ma_uint32 numFramesRead) { return pThis->lpVtbl->ReleaseBuffer(pThis, numFramesRead); } +static MA_INLINE HRESULT ma_IAudioCaptureClient_GetNextPacketSize(ma_IAudioCaptureClient* pThis, ma_uint32* pNumFramesInNextPacket) { return pThis->lpVtbl->GetNextPacketSize(pThis, pNumFramesInNextPacket); } + +#if defined(MA_WIN32_UWP) +/* mmdevapi Functions */ +typedef HRESULT (WINAPI * MA_PFN_ActivateAudioInterfaceAsync)(const wchar_t* deviceInterfacePath, const IID* riid, MA_PROPVARIANT* activationParams, ma_IActivateAudioInterfaceCompletionHandler* completionHandler, ma_IActivateAudioInterfaceAsyncOperation** activationOperation); +#endif + +/* Avrt Functions */ +typedef HANDLE (WINAPI * MA_PFN_AvSetMmThreadCharacteristicsA)(const char* TaskName, DWORD* TaskIndex); +typedef BOOL (WINAPI * MA_PFN_AvRevertMmThreadCharacteristics)(HANDLE AvrtHandle); + +#if !defined(MA_WIN32_DESKTOP) && !defined(MA_WIN32_GDK) +typedef struct ma_completion_handler_uwp ma_completion_handler_uwp; + +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_completion_handler_uwp* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_completion_handler_uwp* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_completion_handler_uwp* pThis); + + /* IActivateAudioInterfaceCompletionHandler */ + HRESULT (STDMETHODCALLTYPE * ActivateCompleted)(ma_completion_handler_uwp* pThis, ma_IActivateAudioInterfaceAsyncOperation* pActivateOperation); +} ma_completion_handler_uwp_vtbl; +struct ma_completion_handler_uwp +{ + ma_completion_handler_uwp_vtbl* lpVtbl; + MA_ATOMIC(4, ma_uint32) counter; + HANDLE hEvent; +}; + +static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_QueryInterface(ma_completion_handler_uwp* pThis, const IID* const riid, void** ppObject) +{ + /* + We need to "implement" IAgileObject which is just an indicator that's used internally by WASAPI for some multithreading management. To + "implement" this, we just make sure we return pThis when the IAgileObject is requested. + */ + if (!ma_is_guid_equal(riid, &MA_IID_IUnknown) && !ma_is_guid_equal(riid, &MA_IID_IActivateAudioInterfaceCompletionHandler) && !ma_is_guid_equal(riid, &MA_IID_IAgileObject)) { + *ppObject = NULL; + return E_NOINTERFACE; + } + + /* Getting here means the IID is IUnknown or IMMNotificationClient. */ + *ppObject = (void*)pThis; + ((ma_completion_handler_uwp_vtbl*)pThis->lpVtbl)->AddRef(pThis); + return S_OK; +} + +static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_AddRef(ma_completion_handler_uwp* pThis) +{ + return (ULONG)ma_atomic_fetch_add_32(&pThis->counter, 1) + 1; +} + +static ULONG STDMETHODCALLTYPE ma_completion_handler_uwp_Release(ma_completion_handler_uwp* pThis) +{ + ma_uint32 newRefCount = ma_atomic_fetch_sub_32(&pThis->counter, 1) - 1; + if (newRefCount == 0) { + return 0; /* We don't free anything here because we never allocate the object on the heap. */ + } + + return (ULONG)newRefCount; +} + +static HRESULT STDMETHODCALLTYPE ma_completion_handler_uwp_ActivateCompleted(ma_completion_handler_uwp* pThis, ma_IActivateAudioInterfaceAsyncOperation* pActivateOperation) +{ + (void)pActivateOperation; + SetEvent(pThis->hEvent); + return S_OK; +} + + +static ma_completion_handler_uwp_vtbl g_maCompletionHandlerVtblInstance = { + ma_completion_handler_uwp_QueryInterface, + ma_completion_handler_uwp_AddRef, + ma_completion_handler_uwp_Release, + ma_completion_handler_uwp_ActivateCompleted +}; + +static ma_result ma_completion_handler_uwp_init(ma_completion_handler_uwp* pHandler) +{ + MA_ASSERT(pHandler != NULL); + MA_ZERO_OBJECT(pHandler); + + pHandler->lpVtbl = &g_maCompletionHandlerVtblInstance; + pHandler->counter = 1; + pHandler->hEvent = CreateEventA(NULL, FALSE, FALSE, NULL); + if (pHandler->hEvent == NULL) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + +static void ma_completion_handler_uwp_uninit(ma_completion_handler_uwp* pHandler) +{ + if (pHandler->hEvent != NULL) { + CloseHandle(pHandler->hEvent); + } +} + +static void ma_completion_handler_uwp_wait(ma_completion_handler_uwp* pHandler) +{ + WaitForSingleObject((HANDLE)pHandler->hEvent, INFINITE); +} +#endif /* !MA_WIN32_DESKTOP */ + +/* We need a virtual table for our notification client object that's used for detecting changes to the default device. */ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_QueryInterface(ma_IMMNotificationClient* pThis, const IID* const riid, void** ppObject) +{ + /* + We care about two interfaces - IUnknown and IMMNotificationClient. If the requested IID is something else + we just return E_NOINTERFACE. Otherwise we need to increment the reference counter and return S_OK. + */ + if (!ma_is_guid_equal(riid, &MA_IID_IUnknown) && !ma_is_guid_equal(riid, &MA_IID_IMMNotificationClient)) { + *ppObject = NULL; + return E_NOINTERFACE; + } + + /* Getting here means the IID is IUnknown or IMMNotificationClient. */ + *ppObject = (void*)pThis; + ((ma_IMMNotificationClientVtbl*)pThis->lpVtbl)->AddRef(pThis); + return S_OK; +} + +static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_AddRef(ma_IMMNotificationClient* pThis) +{ + return (ULONG)ma_atomic_fetch_add_32(&pThis->counter, 1) + 1; +} + +static ULONG STDMETHODCALLTYPE ma_IMMNotificationClient_Release(ma_IMMNotificationClient* pThis) +{ + ma_uint32 newRefCount = ma_atomic_fetch_sub_32(&pThis->counter, 1) - 1; + if (newRefCount == 0) { + return 0; /* We don't free anything here because we never allocate the object on the heap. */ + } + + return (ULONG)newRefCount; +} + +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceStateChanged(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, DWORD dwNewState) +{ + ma_bool32 isThisDevice = MA_FALSE; + ma_bool32 isCapture = MA_FALSE; + ma_bool32 isPlayback = MA_FALSE; + +#ifdef MA_DEBUG_OUTPUT + /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceStateChanged(pDeviceID=%S, dwNewState=%u)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)", (unsigned int)dwNewState);*/ +#endif + + /* + There have been reports of a hang when a playback device is disconnected. The idea with this code is to explicitly stop the device if we detect + that the device is disabled or has been unplugged. + */ + if (pThis->pDevice->wasapi.allowCaptureAutoStreamRouting && (pThis->pDevice->type == ma_device_type_capture || pThis->pDevice->type == ma_device_type_duplex || pThis->pDevice->type == ma_device_type_loopback)) { + isCapture = MA_TRUE; + if (ma_strcmp_WCHAR(pThis->pDevice->capture.id.wasapi, pDeviceID) == 0) { + isThisDevice = MA_TRUE; + } + } + + if (pThis->pDevice->wasapi.allowPlaybackAutoStreamRouting && (pThis->pDevice->type == ma_device_type_playback || pThis->pDevice->type == ma_device_type_duplex)) { + isPlayback = MA_TRUE; + if (ma_strcmp_WCHAR(pThis->pDevice->playback.id.wasapi, pDeviceID) == 0) { + isThisDevice = MA_TRUE; + } + } + + + /* + If the device ID matches our device we need to mark our device as detached and stop it. When a + device is added in OnDeviceAdded(), we'll restart it. We only mark it as detached if the device + was started at the time of being removed. + */ + if (isThisDevice) { + if ((dwNewState & MA_MM_DEVICE_STATE_ACTIVE) == 0) { + /* + Unplugged or otherwise unavailable. Mark as detached if we were in a playing state. We'll + use this to determine whether or not we need to automatically start the device when it's + plugged back in again. + */ + if (ma_device_get_state(pThis->pDevice) == ma_device_state_started) { + if (isPlayback) { + pThis->pDevice->wasapi.isDetachedPlayback = MA_TRUE; + } + if (isCapture) { + pThis->pDevice->wasapi.isDetachedCapture = MA_TRUE; + } + + ma_device_stop(pThis->pDevice); + } + } + + if ((dwNewState & MA_MM_DEVICE_STATE_ACTIVE) != 0) { + /* The device was activated. If we were detached, we need to start it again. */ + ma_bool8 tryRestartingDevice = MA_FALSE; + + if (isPlayback) { + if (pThis->pDevice->wasapi.isDetachedPlayback) { + pThis->pDevice->wasapi.isDetachedPlayback = MA_FALSE; + ma_device_reroute__wasapi(pThis->pDevice, ma_device_type_playback); + tryRestartingDevice = MA_TRUE; + } + } + + if (isCapture) { + if (pThis->pDevice->wasapi.isDetachedCapture) { + pThis->pDevice->wasapi.isDetachedCapture = MA_FALSE; + ma_device_reroute__wasapi(pThis->pDevice, (pThis->pDevice->type == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture); + tryRestartingDevice = MA_TRUE; + } + } + + if (tryRestartingDevice) { + if (pThis->pDevice->wasapi.isDetachedPlayback == MA_FALSE && pThis->pDevice->wasapi.isDetachedCapture == MA_FALSE) { + ma_device_start(pThis->pDevice); + } + } + } + } + + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceAdded(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID) +{ +#ifdef MA_DEBUG_OUTPUT + /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceAdded(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ +#endif + + /* We don't need to worry about this event for our purposes. */ + (void)pThis; + (void)pDeviceID; + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDeviceRemoved(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID) +{ +#ifdef MA_DEBUG_OUTPUT + /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDeviceRemoved(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ +#endif + + /* We don't need to worry about this event for our purposes. */ + (void)pThis; + (void)pDeviceID; + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnDefaultDeviceChanged(ma_IMMNotificationClient* pThis, ma_EDataFlow dataFlow, ma_ERole role, const WCHAR* pDefaultDeviceID) +{ +#ifdef MA_DEBUG_OUTPUT + /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnDefaultDeviceChanged(dataFlow=%d, role=%d, pDefaultDeviceID=%S)\n", dataFlow, role, (pDefaultDeviceID != NULL) ? pDefaultDeviceID : L"(NULL)");*/ +#endif + + (void)role; + + /* We only care about devices with the same data flow as the current device. */ + if ((pThis->pDevice->type == ma_device_type_playback && dataFlow != ma_eRender) || + (pThis->pDevice->type == ma_device_type_capture && dataFlow != ma_eCapture) || + (pThis->pDevice->type == ma_device_type_loopback && dataFlow != ma_eRender)) { + ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because dataFlow does match device type.\n"); + return S_OK; + } + + /* We need to consider dataFlow as ma_eCapture if device is ma_device_type_loopback */ + if (pThis->pDevice->type == ma_device_type_loopback) { + dataFlow = ma_eCapture; + } + + /* Don't do automatic stream routing if we're not allowed. */ + if ((dataFlow == ma_eRender && pThis->pDevice->wasapi.allowPlaybackAutoStreamRouting == MA_FALSE) || + (dataFlow == ma_eCapture && pThis->pDevice->wasapi.allowCaptureAutoStreamRouting == MA_FALSE)) { + ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because automatic stream routing has been disabled by the device config.\n"); + return S_OK; + } + + /* + Not currently supporting automatic stream routing in exclusive mode. This is not working correctly on my machine due to + AUDCLNT_E_DEVICE_IN_USE errors when reinitializing the device. If this is a bug in miniaudio, we can try re-enabling this once + it's fixed. + */ + if ((dataFlow == ma_eRender && pThis->pDevice->playback.shareMode == ma_share_mode_exclusive) || + (dataFlow == ma_eCapture && pThis->pDevice->capture.shareMode == ma_share_mode_exclusive)) { + ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because the device shared mode is exclusive.\n"); + return S_OK; + } + + + + /* + Second attempt at device rerouting. We're going to retrieve the device's state at the time of + the route change. We're then going to stop the device, reinitialize the device, and then start + it again if the state before stopping was ma_device_state_started. + */ + { + ma_uint32 previousState = ma_device_get_state(pThis->pDevice); + ma_bool8 restartDevice = MA_FALSE; + + if (previousState == ma_device_state_uninitialized || previousState == ma_device_state_starting) { + ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Stream rerouting abandoned because the device is in the process of starting.\n"); + return S_OK; + } + + if (previousState == ma_device_state_started) { + ma_device_stop(pThis->pDevice); + restartDevice = MA_TRUE; + } + + if (pDefaultDeviceID != NULL) { /* <-- The input device ID will be null if there's no other device available. */ + ma_mutex_lock(&pThis->pDevice->wasapi.rerouteLock); + { + if (dataFlow == ma_eRender) { + ma_device_reroute__wasapi(pThis->pDevice, ma_device_type_playback); + + if (pThis->pDevice->wasapi.isDetachedPlayback) { + pThis->pDevice->wasapi.isDetachedPlayback = MA_FALSE; + + if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedCapture) { + restartDevice = MA_FALSE; /* It's a duplex device and the capture side is detached. We cannot be restarting the device just yet. */ + } + else { + restartDevice = MA_TRUE; /* It's not a duplex device, or the capture side is also attached so we can go ahead and restart the device. */ + } + } + } + else { + ma_device_reroute__wasapi(pThis->pDevice, (pThis->pDevice->type == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture); + + if (pThis->pDevice->wasapi.isDetachedCapture) { + pThis->pDevice->wasapi.isDetachedCapture = MA_FALSE; + + if (pThis->pDevice->type == ma_device_type_duplex && pThis->pDevice->wasapi.isDetachedPlayback) { + restartDevice = MA_FALSE; /* It's a duplex device and the playback side is detached. We cannot be restarting the device just yet. */ + } + else { + restartDevice = MA_TRUE; /* It's not a duplex device, or the playback side is also attached so we can go ahead and restart the device. */ + } + } + } + } + ma_mutex_unlock(&pThis->pDevice->wasapi.rerouteLock); + + if (restartDevice) { + ma_device_start(pThis->pDevice); + } + } + } + + return S_OK; +} + +static HRESULT STDMETHODCALLTYPE ma_IMMNotificationClient_OnPropertyValueChanged(ma_IMMNotificationClient* pThis, const WCHAR* pDeviceID, const PROPERTYKEY key) +{ +#ifdef MA_DEBUG_OUTPUT + /*ma_log_postf(ma_device_get_log(pThis->pDevice), MA_LOG_LEVEL_DEBUG, "IMMNotificationClient_OnPropertyValueChanged(pDeviceID=%S)\n", (pDeviceID != NULL) ? pDeviceID : L"(NULL)");*/ +#endif + + (void)pThis; + (void)pDeviceID; + (void)key; + return S_OK; +} + +static ma_IMMNotificationClientVtbl g_maNotificationCientVtbl = { + ma_IMMNotificationClient_QueryInterface, + ma_IMMNotificationClient_AddRef, + ma_IMMNotificationClient_Release, + ma_IMMNotificationClient_OnDeviceStateChanged, + ma_IMMNotificationClient_OnDeviceAdded, + ma_IMMNotificationClient_OnDeviceRemoved, + ma_IMMNotificationClient_OnDefaultDeviceChanged, + ma_IMMNotificationClient_OnPropertyValueChanged +}; +#endif /* MA_WIN32_DESKTOP */ + +static const char* ma_to_usage_string__wasapi(ma_wasapi_usage usage) +{ + switch (usage) + { + case ma_wasapi_usage_default: return NULL; + case ma_wasapi_usage_games: return "Games"; + case ma_wasapi_usage_pro_audio: return "Pro Audio"; + default: break; + } + + return NULL; +} + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) +typedef ma_IMMDevice ma_WASAPIDeviceInterface; +#else +typedef ma_IUnknown ma_WASAPIDeviceInterface; +#endif + + +#define MA_CONTEXT_COMMAND_QUIT__WASAPI 1 +#define MA_CONTEXT_COMMAND_CREATE_IAUDIOCLIENT__WASAPI 2 +#define MA_CONTEXT_COMMAND_RELEASE_IAUDIOCLIENT__WASAPI 3 + +static ma_context_command__wasapi ma_context_init_command__wasapi(int code) +{ + ma_context_command__wasapi cmd; + + MA_ZERO_OBJECT(&cmd); + cmd.code = code; + + return cmd; +} + +static ma_result ma_context_post_command__wasapi(ma_context* pContext, const ma_context_command__wasapi* pCmd) +{ + /* For now we are doing everything synchronously, but I might relax this later if the need arises. */ + ma_result result; + ma_bool32 isUsingLocalEvent = MA_FALSE; + ma_event localEvent; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCmd != NULL); + + if (pCmd->pEvent == NULL) { + isUsingLocalEvent = MA_TRUE; + + result = ma_event_init(&localEvent); + if (result != MA_SUCCESS) { + return result; /* Failed to create the event for this command. */ + } + } + + /* Here is where we add the command to the list. If there's not enough room we'll spin until there is. */ + ma_mutex_lock(&pContext->wasapi.commandLock); + { + ma_uint32 index; + + /* Spin until we've got some space available. */ + while (pContext->wasapi.commandCount == ma_countof(pContext->wasapi.commands)) { + ma_yield(); + } + + /* Space is now available. Can safely add to the list. */ + index = (pContext->wasapi.commandIndex + pContext->wasapi.commandCount) % ma_countof(pContext->wasapi.commands); + pContext->wasapi.commands[index] = *pCmd; + pContext->wasapi.commands[index].pEvent = &localEvent; + pContext->wasapi.commandCount += 1; + + /* Now that the command has been added, release the semaphore so ma_context_next_command__wasapi() can return. */ + ma_semaphore_release(&pContext->wasapi.commandSem); + } + ma_mutex_unlock(&pContext->wasapi.commandLock); + + if (isUsingLocalEvent) { + ma_event_wait(&localEvent); + ma_event_uninit(&localEvent); + } + + return MA_SUCCESS; +} + +static ma_result ma_context_next_command__wasapi(ma_context* pContext, ma_context_command__wasapi* pCmd) +{ + ma_result result = MA_SUCCESS; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCmd != NULL); + + result = ma_semaphore_wait(&pContext->wasapi.commandSem); + if (result == MA_SUCCESS) { + ma_mutex_lock(&pContext->wasapi.commandLock); + { + *pCmd = pContext->wasapi.commands[pContext->wasapi.commandIndex]; + pContext->wasapi.commandIndex = (pContext->wasapi.commandIndex + 1) % ma_countof(pContext->wasapi.commands); + pContext->wasapi.commandCount -= 1; + } + ma_mutex_unlock(&pContext->wasapi.commandLock); + } + + return result; +} + +static ma_thread_result MA_THREADCALL ma_context_command_thread__wasapi(void* pUserData) +{ + ma_result result; + ma_context* pContext = (ma_context*)pUserData; + MA_ASSERT(pContext != NULL); + + for (;;) { + ma_context_command__wasapi cmd; + result = ma_context_next_command__wasapi(pContext, &cmd); + if (result != MA_SUCCESS) { + break; + } + + switch (cmd.code) + { + case MA_CONTEXT_COMMAND_QUIT__WASAPI: + { + /* Do nothing. Handled after the switch. */ + } break; + + case MA_CONTEXT_COMMAND_CREATE_IAUDIOCLIENT__WASAPI: + { + if (cmd.data.createAudioClient.deviceType == ma_device_type_playback) { + *cmd.data.createAudioClient.pResult = ma_result_from_HRESULT(ma_IAudioClient_GetService((ma_IAudioClient*)cmd.data.createAudioClient.pAudioClient, &MA_IID_IAudioRenderClient, cmd.data.createAudioClient.ppAudioClientService)); + } else { + *cmd.data.createAudioClient.pResult = ma_result_from_HRESULT(ma_IAudioClient_GetService((ma_IAudioClient*)cmd.data.createAudioClient.pAudioClient, &MA_IID_IAudioCaptureClient, cmd.data.createAudioClient.ppAudioClientService)); + } + } break; + + case MA_CONTEXT_COMMAND_RELEASE_IAUDIOCLIENT__WASAPI: + { + if (cmd.data.releaseAudioClient.deviceType == ma_device_type_playback) { + if (cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientPlayback != NULL) { + ma_IAudioClient_Release((ma_IAudioClient*)cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientPlayback); + cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientPlayback = NULL; + } + } + + if (cmd.data.releaseAudioClient.deviceType == ma_device_type_capture) { + if (cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientCapture != NULL) { + ma_IAudioClient_Release((ma_IAudioClient*)cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientCapture); + cmd.data.releaseAudioClient.pDevice->wasapi.pAudioClientCapture = NULL; + } + } + } break; + + default: + { + /* Unknown command. Ignore it, but trigger an assert in debug mode so we're aware of it. */ + MA_ASSERT(MA_FALSE); + } break; + } + + if (cmd.pEvent != NULL) { + ma_event_signal(cmd.pEvent); + } + + if (cmd.code == MA_CONTEXT_COMMAND_QUIT__WASAPI) { + break; /* Received a quit message. Get out of here. */ + } + } + + return (ma_thread_result)0; +} + +static ma_result ma_device_create_IAudioClient_service__wasapi(ma_context* pContext, ma_device_type deviceType, ma_IAudioClient* pAudioClient, void** ppAudioClientService) +{ + ma_result result; + ma_result cmdResult; + ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_CREATE_IAUDIOCLIENT__WASAPI); + cmd.data.createAudioClient.deviceType = deviceType; + cmd.data.createAudioClient.pAudioClient = (void*)pAudioClient; + cmd.data.createAudioClient.ppAudioClientService = ppAudioClientService; + cmd.data.createAudioClient.pResult = &cmdResult; /* Declared locally, but won't be dereferenced after this function returns since execution of the command will wait here. */ + + result = ma_context_post_command__wasapi(pContext, &cmd); /* This will not return until the command has actually been run. */ + if (result != MA_SUCCESS) { + return result; + } + + return *cmd.data.createAudioClient.pResult; +} + +#if 0 /* Not used at the moment, but leaving here for future use. */ +static ma_result ma_device_release_IAudioClient_service__wasapi(ma_device* pDevice, ma_device_type deviceType) +{ + ma_result result; + ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_RELEASE_IAUDIOCLIENT__WASAPI); + cmd.data.releaseAudioClient.pDevice = pDevice; + cmd.data.releaseAudioClient.deviceType = deviceType; + + result = ma_context_post_command__wasapi(pDevice->pContext, &cmd); /* This will not return until the command has actually been run. */ + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} +#endif + + +static void ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(const MA_WAVEFORMATEX* pWF, ma_share_mode shareMode, ma_device_info* pInfo) +{ + MA_ASSERT(pWF != NULL); + MA_ASSERT(pInfo != NULL); + + if (pInfo->nativeDataFormatCount >= ma_countof(pInfo->nativeDataFormats)) { + return; /* Too many data formats. Need to ignore this one. Don't think this should ever happen with WASAPI. */ + } + + pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].format = ma_format_from_WAVEFORMATEX(pWF); + pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].channels = pWF->nChannels; + pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].sampleRate = pWF->nSamplesPerSec; + pInfo->nativeDataFormats[pInfo->nativeDataFormatCount].flags = (shareMode == ma_share_mode_exclusive) ? MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE : 0; + pInfo->nativeDataFormatCount += 1; +} + +static ma_result ma_context_get_device_info_from_IAudioClient__wasapi(ma_context* pContext, /*ma_IMMDevice**/void* pMMDevice, ma_IAudioClient* pAudioClient, ma_device_info* pInfo) +{ + HRESULT hr; + MA_WAVEFORMATEX* pWF = NULL; + + MA_ASSERT(pAudioClient != NULL); + MA_ASSERT(pInfo != NULL); + + /* Shared Mode. We use GetMixFormat() here. */ + hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pAudioClient, (MA_WAVEFORMATEX**)&pWF); + if (SUCCEEDED(hr)) { + ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(pWF, ma_share_mode_shared, pInfo); + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve mix format for device info retrieval."); + return ma_result_from_HRESULT(hr); + } + + /* + Exlcusive Mode. We repeatedly call IsFormatSupported() here. This is not currently supported on + UWP. Failure to retrieve the exclusive mode format is not considered an error, so from here on + out, MA_SUCCESS is guaranteed to be returned. + */ + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + { + ma_IPropertyStore *pProperties; + + /* + The first thing to do is get the format from PKEY_AudioEngine_DeviceFormat. This should give us a channel count we assume is + correct which will simplify our searching. + */ + hr = ma_IMMDevice_OpenPropertyStore((ma_IMMDevice*)pMMDevice, STGM_READ, &pProperties); + if (SUCCEEDED(hr)) { + MA_PROPVARIANT var; + ma_PropVariantInit(&var); + + hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_AudioEngine_DeviceFormat, &var); + if (SUCCEEDED(hr)) { + pWF = (MA_WAVEFORMATEX*)var.blob.pBlobData; + + /* + In my testing, the format returned by PKEY_AudioEngine_DeviceFormat is suitable for exclusive mode so we check this format + first. If this fails, fall back to a search. + */ + hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, pWF, NULL); + if (SUCCEEDED(hr)) { + /* The format returned by PKEY_AudioEngine_DeviceFormat is supported. */ + ma_add_native_data_format_to_device_info_from_WAVEFORMATEX(pWF, ma_share_mode_exclusive, pInfo); + } else { + /* + The format returned by PKEY_AudioEngine_DeviceFormat is not supported, so fall back to a search. We assume the channel + count returned by MA_PKEY_AudioEngine_DeviceFormat is valid and correct. For simplicity we're only returning one format. + */ + ma_uint32 channels = pWF->nChannels; + ma_channel defaultChannelMap[MA_MAX_CHANNELS]; + MA_WAVEFORMATEXTENSIBLE wf; + ma_bool32 found; + ma_uint32 iFormat; + + /* Make sure we don't overflow the channel map. */ + if (channels > MA_MAX_CHANNELS) { + channels = MA_MAX_CHANNELS; + } + + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, defaultChannelMap, ma_countof(defaultChannelMap), channels); + + MA_ZERO_OBJECT(&wf); + wf.cbSize = sizeof(wf); + wf.wFormatTag = WAVE_FORMAT_EXTENSIBLE; + wf.nChannels = (WORD)channels; + wf.dwChannelMask = ma_channel_map_to_channel_mask__win32(defaultChannelMap, channels); + + found = MA_FALSE; + for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); ++iFormat) { + ma_format format = g_maFormatPriorities[iFormat]; + ma_uint32 iSampleRate; + + wf.wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); + wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; + wf.Samples.wValidBitsPerSample = /*(format == ma_format_s24_32) ? 24 :*/ wf.wBitsPerSample; + if (format == ma_format_f32) { + wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; + } else { + wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; + } + + for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); ++iSampleRate) { + wf.nSamplesPerSec = g_maStandardSampleRatePriorities[iSampleRate]; + + hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, (MA_WAVEFORMATEX*)&wf, NULL); + if (SUCCEEDED(hr)) { + ma_add_native_data_format_to_device_info_from_WAVEFORMATEX((MA_WAVEFORMATEX*)&wf, ma_share_mode_exclusive, pInfo); + found = MA_TRUE; + break; + } + } + + if (found) { + break; + } + } + + ma_PropVariantClear(pContext, &var); + + if (!found) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to find suitable device format for device info retrieval."); + } + } + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to retrieve device format for device info retrieval."); + } + + ma_IPropertyStore_Release(pProperties); + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "[WASAPI] Failed to open property store for device info retrieval."); + } + } + #else + { + (void)pMMDevice; /* Unused. */ + } + #endif + + return MA_SUCCESS; +} + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) +static ma_EDataFlow ma_device_type_to_EDataFlow(ma_device_type deviceType) +{ + if (deviceType == ma_device_type_playback) { + return ma_eRender; + } else if (deviceType == ma_device_type_capture) { + return ma_eCapture; + } else { + MA_ASSERT(MA_FALSE); + return ma_eRender; /* Should never hit this. */ + } +} + +static ma_result ma_context_create_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator** ppDeviceEnumerator) +{ + HRESULT hr; + ma_IMMDeviceEnumerator* pDeviceEnumerator; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppDeviceEnumerator != NULL); + + *ppDeviceEnumerator = NULL; /* Safety. */ + + hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); + return ma_result_from_HRESULT(hr); + } + + *ppDeviceEnumerator = pDeviceEnumerator; + + return MA_SUCCESS; +} + +static WCHAR* ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType) +{ + HRESULT hr; + ma_IMMDevice* pMMDefaultDevice = NULL; + WCHAR* pDefaultDeviceID = NULL; + ma_EDataFlow dataFlow; + ma_ERole role; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceEnumerator != NULL); + + (void)pContext; + + /* Grab the EDataFlow type from the device type. */ + dataFlow = ma_device_type_to_EDataFlow(deviceType); + + /* The role is always eConsole, but we may make this configurable later. */ + role = ma_eConsole; + + hr = ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(pDeviceEnumerator, dataFlow, role, &pMMDefaultDevice); + if (FAILED(hr)) { + return NULL; + } + + hr = ma_IMMDevice_GetId(pMMDefaultDevice, &pDefaultDeviceID); + + ma_IMMDevice_Release(pMMDefaultDevice); + pMMDefaultDevice = NULL; + + if (FAILED(hr)) { + return NULL; + } + + return pDefaultDeviceID; +} + +static WCHAR* ma_context_get_default_device_id__wasapi(ma_context* pContext, ma_device_type deviceType) /* Free the returned pointer with ma_CoTaskMemFree() */ +{ + ma_result result; + ma_IMMDeviceEnumerator* pDeviceEnumerator; + WCHAR* pDefaultDeviceID = NULL; + + MA_ASSERT(pContext != NULL); + + result = ma_context_create_IMMDeviceEnumerator__wasapi(pContext, &pDeviceEnumerator); + if (result != MA_SUCCESS) { + return NULL; + } + + pDefaultDeviceID = ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(pContext, pDeviceEnumerator, deviceType); + + ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); + return pDefaultDeviceID; +} + +static ma_result ma_context_get_MMDevice__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_IMMDevice** ppMMDevice) +{ + ma_IMMDeviceEnumerator* pDeviceEnumerator; + HRESULT hr; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppMMDevice != NULL); + + hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create IMMDeviceEnumerator.\n"); + return ma_result_from_HRESULT(hr); + } + + if (pDeviceID == NULL) { + hr = ma_IMMDeviceEnumerator_GetDefaultAudioEndpoint(pDeviceEnumerator, (deviceType == ma_device_type_capture) ? ma_eCapture : ma_eRender, ma_eConsole, ppMMDevice); + } else { + hr = ma_IMMDeviceEnumerator_GetDevice(pDeviceEnumerator, pDeviceID->wasapi, ppMMDevice); + } + + ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve IMMDevice.\n"); + return ma_result_from_HRESULT(hr); + } + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_id_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, ma_device_id* pDeviceID) +{ + WCHAR* pDeviceIDString; + HRESULT hr; + + MA_ASSERT(pDeviceID != NULL); + + hr = ma_IMMDevice_GetId(pMMDevice, &pDeviceIDString); + if (SUCCEEDED(hr)) { + size_t idlen = ma_strlen_WCHAR(pDeviceIDString); + if (idlen+1 > ma_countof(pDeviceID->wasapi)) { + ma_CoTaskMemFree(pContext, pDeviceIDString); + MA_ASSERT(MA_FALSE); /* NOTE: If this is triggered, please report it. It means the format of the ID must haved change and is too long to fit in our fixed sized buffer. */ + return MA_ERROR; + } + + MA_COPY_MEMORY(pDeviceID->wasapi, pDeviceIDString, idlen * sizeof(wchar_t)); + pDeviceID->wasapi[idlen] = '\0'; + + ma_CoTaskMemFree(pContext, pDeviceIDString); + + return MA_SUCCESS; + } + + return MA_ERROR; +} + +static ma_result ma_context_get_device_info_from_MMDevice__wasapi(ma_context* pContext, ma_IMMDevice* pMMDevice, WCHAR* pDefaultDeviceID, ma_bool32 onlySimpleInfo, ma_device_info* pInfo) +{ + ma_result result; + HRESULT hr; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pMMDevice != NULL); + MA_ASSERT(pInfo != NULL); + + /* ID. */ + result = ma_context_get_device_id_from_MMDevice__wasapi(pContext, pMMDevice, &pInfo->id); + if (result == MA_SUCCESS) { + if (pDefaultDeviceID != NULL) { + if (ma_strcmp_WCHAR(pInfo->id.wasapi, pDefaultDeviceID) == 0) { + pInfo->isDefault = MA_TRUE; + } + } + } + + /* Description / Friendly Name */ + { + ma_IPropertyStore *pProperties; + hr = ma_IMMDevice_OpenPropertyStore(pMMDevice, STGM_READ, &pProperties); + if (SUCCEEDED(hr)) { + MA_PROPVARIANT var; + + ma_PropVariantInit(&var); + hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_Device_FriendlyName, &var); + if (SUCCEEDED(hr)) { + WideCharToMultiByte(CP_UTF8, 0, var.pwszVal, -1, pInfo->name, sizeof(pInfo->name), 0, FALSE); + ma_PropVariantClear(pContext, &var); + } + + ma_IPropertyStore_Release(pProperties); + } + } + + /* Format */ + if (!onlySimpleInfo) { + ma_IAudioClient* pAudioClient; + hr = ma_IMMDevice_Activate(pMMDevice, &MA_IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pAudioClient); + if (SUCCEEDED(hr)) { + result = ma_context_get_device_info_from_IAudioClient__wasapi(pContext, pMMDevice, pAudioClient, pInfo); + + ma_IAudioClient_Release(pAudioClient); + return result; + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate audio client for device info retrieval."); + return ma_result_from_HRESULT(hr); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_context_enumerate_devices_by_type__wasapi(ma_context* pContext, ma_IMMDeviceEnumerator* pDeviceEnumerator, ma_device_type deviceType, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_result result = MA_SUCCESS; + UINT deviceCount; + HRESULT hr; + ma_uint32 iDevice; + WCHAR* pDefaultDeviceID = NULL; + ma_IMMDeviceCollection* pDeviceCollection = NULL; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* Grab the default device. We use this to know whether or not flag the returned device info as being the default. */ + pDefaultDeviceID = ma_context_get_default_device_id_from_IMMDeviceEnumerator__wasapi(pContext, pDeviceEnumerator, deviceType); + + /* We need to enumerate the devices which returns a device collection. */ + hr = ma_IMMDeviceEnumerator_EnumAudioEndpoints(pDeviceEnumerator, ma_device_type_to_EDataFlow(deviceType), MA_MM_DEVICE_STATE_ACTIVE, &pDeviceCollection); + if (SUCCEEDED(hr)) { + hr = ma_IMMDeviceCollection_GetCount(pDeviceCollection, &deviceCount); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to get device count.\n"); + result = ma_result_from_HRESULT(hr); + goto done; + } + + for (iDevice = 0; iDevice < deviceCount; ++iDevice) { + ma_device_info deviceInfo; + ma_IMMDevice* pMMDevice; + + MA_ZERO_OBJECT(&deviceInfo); + + hr = ma_IMMDeviceCollection_Item(pDeviceCollection, iDevice, &pMMDevice); + if (SUCCEEDED(hr)) { + result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, pDefaultDeviceID, MA_TRUE, &deviceInfo); /* MA_TRUE = onlySimpleInfo. */ + + ma_IMMDevice_Release(pMMDevice); + if (result == MA_SUCCESS) { + ma_bool32 cbResult = callback(pContext, deviceType, &deviceInfo, pUserData); + if (cbResult == MA_FALSE) { + break; + } + } + } + } + } + +done: + if (pDefaultDeviceID != NULL) { + ma_CoTaskMemFree(pContext, pDefaultDeviceID); + pDefaultDeviceID = NULL; + } + + if (pDeviceCollection != NULL) { + ma_IMMDeviceCollection_Release(pDeviceCollection); + pDeviceCollection = NULL; + } + + return result; +} + +static ma_result ma_context_get_IAudioClient_Desktop__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, MA_PROPVARIANT* pActivationParams, ma_IAudioClient** ppAudioClient, ma_IMMDevice** ppMMDevice) +{ + ma_result result; + HRESULT hr; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppAudioClient != NULL); + MA_ASSERT(ppMMDevice != NULL); + + result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, ppMMDevice); + if (result != MA_SUCCESS) { + return result; + } + + hr = ma_IMMDevice_Activate(*ppMMDevice, &MA_IID_IAudioClient, CLSCTX_ALL, pActivationParams, (void**)ppAudioClient); + if (FAILED(hr)) { + return ma_result_from_HRESULT(hr); + } + + return MA_SUCCESS; +} +#else +static ma_result ma_context_get_IAudioClient_UWP__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, MA_PROPVARIANT* pActivationParams, ma_IAudioClient** ppAudioClient, ma_IUnknown** ppActivatedInterface) +{ + ma_IActivateAudioInterfaceAsyncOperation *pAsyncOp = NULL; + ma_completion_handler_uwp completionHandler; + IID iid; + WCHAR* iidStr; + HRESULT hr; + ma_result result; + HRESULT activateResult; + ma_IUnknown* pActivatedInterface; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppAudioClient != NULL); + + if (pDeviceID != NULL) { + iidStr = (WCHAR*)pDeviceID->wasapi; + } else { + if (deviceType == ma_device_type_capture) { + iid = MA_IID_DEVINTERFACE_AUDIO_CAPTURE; + } else { + iid = MA_IID_DEVINTERFACE_AUDIO_RENDER; + } + + #if defined(__cplusplus) + hr = StringFromIID(iid, &iidStr); + #else + hr = StringFromIID(&iid, &iidStr); + #endif + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to convert device IID to string for ActivateAudioInterfaceAsync(). Out of memory.\n"); + return ma_result_from_HRESULT(hr); + } + } + + result = ma_completion_handler_uwp_init(&completionHandler); + if (result != MA_SUCCESS) { + ma_CoTaskMemFree(pContext, iidStr); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for waiting for ActivateAudioInterfaceAsync().\n"); + return result; + } + + hr = ((MA_PFN_ActivateAudioInterfaceAsync)pContext->wasapi.ActivateAudioInterfaceAsync)(iidStr, &MA_IID_IAudioClient, pActivationParams, (ma_IActivateAudioInterfaceCompletionHandler*)&completionHandler, (ma_IActivateAudioInterfaceAsyncOperation**)&pAsyncOp); + if (FAILED(hr)) { + ma_completion_handler_uwp_uninit(&completionHandler); + ma_CoTaskMemFree(pContext, iidStr); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] ActivateAudioInterfaceAsync() failed.\n"); + return ma_result_from_HRESULT(hr); + } + + if (pDeviceID == NULL) { + ma_CoTaskMemFree(pContext, iidStr); + } + + /* Wait for the async operation for finish. */ + ma_completion_handler_uwp_wait(&completionHandler); + ma_completion_handler_uwp_uninit(&completionHandler); + + hr = ma_IActivateAudioInterfaceAsyncOperation_GetActivateResult(pAsyncOp, &activateResult, &pActivatedInterface); + ma_IActivateAudioInterfaceAsyncOperation_Release(pAsyncOp); + + if (FAILED(hr) || FAILED(activateResult)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to activate device.\n"); + return FAILED(hr) ? ma_result_from_HRESULT(hr) : ma_result_from_HRESULT(activateResult); + } + + /* Here is where we grab the IAudioClient interface. */ + hr = ma_IUnknown_QueryInterface(pActivatedInterface, &MA_IID_IAudioClient, (void**)ppAudioClient); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to query IAudioClient interface.\n"); + return ma_result_from_HRESULT(hr); + } + + if (ppActivatedInterface) { + *ppActivatedInterface = pActivatedInterface; + } else { + ma_IUnknown_Release(pActivatedInterface); + } + + return MA_SUCCESS; +} +#endif + + +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ne-audioclientactivationparams-audioclient_activation_type */ +typedef enum +{ + MA_AUDIOCLIENT_ACTIVATION_TYPE_DEFAULT, + MA_AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK +} MA_AUDIOCLIENT_ACTIVATION_TYPE; + +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ne-audioclientactivationparams-process_loopback_mode */ +typedef enum +{ + MA_PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE, + MA_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE +} MA_PROCESS_LOOPBACK_MODE; + +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ns-audioclientactivationparams-audioclient_process_loopback_params */ +typedef struct +{ + DWORD TargetProcessId; + MA_PROCESS_LOOPBACK_MODE ProcessLoopbackMode; +} MA_AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS; + +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(push) + #pragma warning(disable:4201) /* nonstandard extension used: nameless struct/union */ +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wpedantic" /* For ISO C99 doesn't support unnamed structs/unions [-Wpedantic] */ + #if defined(__clang__) + #pragma GCC diagnostic ignored "-Wc11-extensions" /* anonymous unions are a C11 extension */ + #endif +#endif +/* https://docs.microsoft.com/en-us/windows/win32/api/audioclientactivationparams/ns-audioclientactivationparams-audioclient_activation_params */ +typedef struct +{ + MA_AUDIOCLIENT_ACTIVATION_TYPE ActivationType; + union + { + MA_AUDIOCLIENT_PROCESS_LOOPBACK_PARAMS ProcessLoopbackParams; + }; +} MA_AUDIOCLIENT_ACTIVATION_PARAMS; +#if defined(_MSC_VER) && !defined(__clang__) + #pragma warning(pop) +#elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))) + #pragma GCC diagnostic pop +#endif + +#define MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK L"VAD\\Process_Loopback" + +static ma_result ma_context_get_IAudioClient__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_uint32 loopbackProcessID, ma_bool32 loopbackProcessExclude, ma_IAudioClient** ppAudioClient, ma_WASAPIDeviceInterface** ppDeviceInterface) +{ + ma_result result; + ma_bool32 usingProcessLoopback = MA_FALSE; + MA_AUDIOCLIENT_ACTIVATION_PARAMS audioclientActivationParams; + MA_PROPVARIANT activationParams; + MA_PROPVARIANT* pActivationParams = NULL; + ma_device_id virtualDeviceID; + + /* Activation parameters specific to loopback mode. Note that process-specific loopback will only work when a default device ID is specified. */ + if (deviceType == ma_device_type_loopback && loopbackProcessID != 0 && pDeviceID == NULL) { + usingProcessLoopback = MA_TRUE; + } + + if (usingProcessLoopback) { + MA_ZERO_OBJECT(&audioclientActivationParams); + audioclientActivationParams.ActivationType = MA_AUDIOCLIENT_ACTIVATION_TYPE_PROCESS_LOOPBACK; + audioclientActivationParams.ProcessLoopbackParams.ProcessLoopbackMode = (loopbackProcessExclude) ? MA_PROCESS_LOOPBACK_MODE_EXCLUDE_TARGET_PROCESS_TREE : MA_PROCESS_LOOPBACK_MODE_INCLUDE_TARGET_PROCESS_TREE; + audioclientActivationParams.ProcessLoopbackParams.TargetProcessId = (DWORD)loopbackProcessID; + + ma_PropVariantInit(&activationParams); + activationParams.vt = MA_VT_BLOB; + activationParams.blob.cbSize = sizeof(audioclientActivationParams); + activationParams.blob.pBlobData = (BYTE*)&audioclientActivationParams; + pActivationParams = &activationParams; + + /* When requesting a specific device ID we need to use a special device ID. */ + MA_COPY_MEMORY(virtualDeviceID.wasapi, MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK, (wcslen(MA_VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK) + 1) * sizeof(wchar_t)); /* +1 for the null terminator. */ + pDeviceID = &virtualDeviceID; + } else { + pActivationParams = NULL; /* No activation parameters required. */ + } + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + result = ma_context_get_IAudioClient_Desktop__wasapi(pContext, deviceType, pDeviceID, pActivationParams, ppAudioClient, ppDeviceInterface); +#else + result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, pActivationParams, ppAudioClient, ppDeviceInterface); +#endif + + /* + If loopback mode was requested with a process ID and initialization failed, it could be because it's + trying to run on an older version of Windows where it's not supported. We need to let the caller + know about this with a log message. + */ + if (result != MA_SUCCESS) { + if (usingProcessLoopback) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Loopback mode requested to %s process ID %u, but initialization failed. Support for this feature begins with Windows 10 Build 20348. Confirm your version of Windows or consider not using process-specific loopback.\n", (loopbackProcessExclude) ? "exclude" : "include", loopbackProcessID); + } + } + + return result; +} + + +static ma_result ma_context_enumerate_devices__wasapi(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + /* Different enumeration for desktop and UWP. */ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + /* Desktop */ + HRESULT hr; + ma_IMMDeviceEnumerator* pDeviceEnumerator; + + hr = ma_CoCreateInstance(pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); + return ma_result_from_HRESULT(hr); + } + + ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_playback, callback, pUserData); + ma_context_enumerate_devices_by_type__wasapi(pContext, pDeviceEnumerator, ma_device_type_capture, callback, pUserData); + + ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); +#else + /* + UWP + + The MMDevice API is only supported on desktop applications. For now, while I'm still figuring out how to properly enumerate + over devices without using MMDevice, I'm restricting devices to defaults. + + Hint: DeviceInformation::FindAllAsync() with DeviceClass.AudioCapture/AudioRender. https://blogs.windows.com/buildingapps/2014/05/15/real-time-audio-in-windows-store-and-windows-phone-apps/ + */ + if (callback) { + ma_bool32 cbResult = MA_TRUE; + + /* Playback. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + deviceInfo.isDefault = MA_TRUE; + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + + /* Capture. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + deviceInfo.isDefault = MA_TRUE; + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + } +#endif + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + ma_result result; + ma_IMMDevice* pMMDevice = NULL; + WCHAR* pDefaultDeviceID = NULL; + + result = ma_context_get_MMDevice__wasapi(pContext, deviceType, pDeviceID, &pMMDevice); + if (result != MA_SUCCESS) { + return result; + } + + /* We need the default device ID so we can set the isDefault flag in the device info. */ + pDefaultDeviceID = ma_context_get_default_device_id__wasapi(pContext, deviceType); + + result = ma_context_get_device_info_from_MMDevice__wasapi(pContext, pMMDevice, pDefaultDeviceID, MA_FALSE, pDeviceInfo); /* MA_FALSE = !onlySimpleInfo. */ + + if (pDefaultDeviceID != NULL) { + ma_CoTaskMemFree(pContext, pDefaultDeviceID); + pDefaultDeviceID = NULL; + } + + ma_IMMDevice_Release(pMMDevice); + + return result; +#else + ma_IAudioClient* pAudioClient; + ma_result result; + + /* UWP currently only uses default devices. */ + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + result = ma_context_get_IAudioClient_UWP__wasapi(pContext, deviceType, pDeviceID, NULL, &pAudioClient, NULL); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_context_get_device_info_from_IAudioClient__wasapi(pContext, NULL, pAudioClient, pDeviceInfo); + + pDeviceInfo->isDefault = MA_TRUE; /* UWP only supports default devices. */ + + ma_IAudioClient_Release(pAudioClient); + return result; +#endif +} + +static ma_result ma_device_uninit__wasapi(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + if (pDevice->wasapi.pDeviceEnumerator) { + ((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator)->lpVtbl->UnregisterEndpointNotificationCallback((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator, &pDevice->wasapi.notificationClient); + ma_IMMDeviceEnumerator_Release((ma_IMMDeviceEnumerator*)pDevice->wasapi.pDeviceEnumerator); + } +#endif + + if (pDevice->wasapi.pRenderClient) { + if (pDevice->wasapi.pMappedBufferPlayback != NULL) { + ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); + pDevice->wasapi.pMappedBufferPlayback = NULL; + pDevice->wasapi.mappedBufferPlaybackCap = 0; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + } + + ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); + } + if (pDevice->wasapi.pCaptureClient) { + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + } + + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); + } + + if (pDevice->wasapi.pAudioClientPlayback) { + ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); + } + if (pDevice->wasapi.pAudioClientCapture) { + ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + } + + if (pDevice->wasapi.hEventPlayback) { + CloseHandle((HANDLE)pDevice->wasapi.hEventPlayback); + } + if (pDevice->wasapi.hEventCapture) { + CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); + } + + return MA_SUCCESS; +} + + +typedef struct +{ + /* Input. */ + ma_format formatIn; + ma_uint32 channelsIn; + ma_uint32 sampleRateIn; + ma_channel channelMapIn[MA_MAX_CHANNELS]; + ma_uint32 periodSizeInFramesIn; + ma_uint32 periodSizeInMillisecondsIn; + ma_uint32 periodsIn; + ma_share_mode shareMode; + ma_performance_profile performanceProfile; + ma_bool32 noAutoConvertSRC; + ma_bool32 noDefaultQualitySRC; + ma_bool32 noHardwareOffloading; + ma_uint32 loopbackProcessID; + ma_bool32 loopbackProcessExclude; + + /* Output. */ + ma_IAudioClient* pAudioClient; + ma_IAudioRenderClient* pRenderClient; + ma_IAudioCaptureClient* pCaptureClient; + ma_format formatOut; + ma_uint32 channelsOut; + ma_uint32 sampleRateOut; + ma_channel channelMapOut[MA_MAX_CHANNELS]; + ma_uint32 periodSizeInFramesOut; + ma_uint32 periodsOut; + ma_bool32 usingAudioClient3; + char deviceName[256]; + ma_device_id id; +} ma_device_init_internal_data__wasapi; + +static ma_result ma_device_init_internal__wasapi(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__wasapi* pData) +{ + HRESULT hr; + ma_result result = MA_SUCCESS; + const char* errorMsg = ""; + MA_AUDCLNT_SHAREMODE shareMode = MA_AUDCLNT_SHAREMODE_SHARED; + DWORD streamFlags = 0; + MA_REFERENCE_TIME periodDurationInMicroseconds; + ma_bool32 wasInitializedUsingIAudioClient3 = MA_FALSE; + MA_WAVEFORMATEXTENSIBLE wf; + ma_WASAPIDeviceInterface* pDeviceInterface = NULL; + ma_IAudioClient2* pAudioClient2; + ma_uint32 nativeSampleRate; + ma_bool32 usingProcessLoopback = MA_FALSE; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pData != NULL); + + /* This function is only used to initialize one device type: either playback, capture or loopback. Never full-duplex. */ + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + usingProcessLoopback = deviceType == ma_device_type_loopback && pData->loopbackProcessID != 0 && pDeviceID == NULL; + + pData->pAudioClient = NULL; + pData->pRenderClient = NULL; + pData->pCaptureClient = NULL; + + streamFlags = MA_AUDCLNT_STREAMFLAGS_EVENTCALLBACK; + if (!pData->noAutoConvertSRC && pData->sampleRateIn != 0 && pData->shareMode != ma_share_mode_exclusive) { /* <-- Exclusive streams must use the native sample rate. */ + streamFlags |= MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM; + } + if (!pData->noDefaultQualitySRC && pData->sampleRateIn != 0 && (streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) != 0) { + streamFlags |= MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY; + } + if (deviceType == ma_device_type_loopback) { + streamFlags |= MA_AUDCLNT_STREAMFLAGS_LOOPBACK; + } + + result = ma_context_get_IAudioClient__wasapi(pContext, deviceType, pDeviceID, pData->loopbackProcessID, pData->loopbackProcessExclude, &pData->pAudioClient, &pDeviceInterface); + if (result != MA_SUCCESS) { + goto done; + } + + MA_ZERO_OBJECT(&wf); + + /* Try enabling hardware offloading. */ + if (!pData->noHardwareOffloading) { + hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient2, (void**)&pAudioClient2); + if (SUCCEEDED(hr)) { + BOOL isHardwareOffloadingSupported = 0; + hr = ma_IAudioClient2_IsOffloadCapable(pAudioClient2, MA_AudioCategory_Other, &isHardwareOffloadingSupported); + if (SUCCEEDED(hr) && isHardwareOffloadingSupported) { + ma_AudioClientProperties clientProperties; + MA_ZERO_OBJECT(&clientProperties); + clientProperties.cbSize = sizeof(clientProperties); + clientProperties.bIsOffload = 1; + clientProperties.eCategory = MA_AudioCategory_Other; + ma_IAudioClient2_SetClientProperties(pAudioClient2, &clientProperties); + } + + pAudioClient2->lpVtbl->Release(pAudioClient2); + } + } + + /* Here is where we try to determine the best format to use with the device. If the client if wanting exclusive mode, first try finding the best format for that. If this fails, fall back to shared mode. */ + result = MA_FORMAT_NOT_SUPPORTED; + if (pData->shareMode == ma_share_mode_exclusive) { + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + /* In exclusive mode on desktop we always use the backend's native format. */ + ma_IPropertyStore* pStore = NULL; + hr = ma_IMMDevice_OpenPropertyStore(pDeviceInterface, STGM_READ, &pStore); + if (SUCCEEDED(hr)) { + MA_PROPVARIANT prop; + ma_PropVariantInit(&prop); + hr = ma_IPropertyStore_GetValue(pStore, &MA_PKEY_AudioEngine_DeviceFormat, &prop); + if (SUCCEEDED(hr)) { + MA_WAVEFORMATEX* pActualFormat = (MA_WAVEFORMATEX*)prop.blob.pBlobData; + hr = ma_IAudioClient_IsFormatSupported((ma_IAudioClient*)pData->pAudioClient, MA_AUDCLNT_SHAREMODE_EXCLUSIVE, pActualFormat, NULL); + if (SUCCEEDED(hr)) { + MA_COPY_MEMORY(&wf, pActualFormat, sizeof(MA_WAVEFORMATEXTENSIBLE)); + } + + ma_PropVariantClear(pContext, &prop); + } + + ma_IPropertyStore_Release(pStore); + } + #else + /* + I do not know how to query the device's native format on UWP so for now I'm just disabling support for + exclusive mode. The alternative is to enumerate over different formats and check IsFormatSupported() + until you find one that works. + + TODO: Add support for exclusive mode to UWP. + */ + hr = S_FALSE; + #endif + + if (hr == S_OK) { + shareMode = MA_AUDCLNT_SHAREMODE_EXCLUSIVE; + result = MA_SUCCESS; + } else { + result = MA_SHARE_MODE_NOT_SUPPORTED; + } + } else { + /* In shared mode we are always using the format reported by the operating system. */ + MA_WAVEFORMATEXTENSIBLE* pNativeFormat = NULL; + hr = ma_IAudioClient_GetMixFormat((ma_IAudioClient*)pData->pAudioClient, (MA_WAVEFORMATEX**)&pNativeFormat); + if (hr != S_OK) { + /* When using process-specific loopback, GetMixFormat() seems to always fail. */ + if (usingProcessLoopback) { + wf.wFormatTag = WAVE_FORMAT_IEEE_FLOAT; + wf.nChannels = 2; + wf.nSamplesPerSec = 44100; + wf.wBitsPerSample = 32; + wf.nBlockAlign = wf.nChannels * wf.wBitsPerSample / 8; + wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; + wf.cbSize = sizeof(MA_WAVEFORMATEX); + + result = MA_SUCCESS; + } else { + result = MA_FORMAT_NOT_SUPPORTED; + } + } else { + /* + I've seen cases where cbSize will be set to sizeof(WAVEFORMATEX) even though the structure itself + is given the format tag of WAVE_FORMAT_EXTENSIBLE. If the format tag is WAVE_FORMAT_EXTENSIBLE + want to make sure we copy the whole WAVEFORMATEXTENSIBLE structure. Otherwise we'll have to be + safe and only copy the WAVEFORMATEX part. + */ + if (pNativeFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + MA_COPY_MEMORY(&wf, pNativeFormat, sizeof(MA_WAVEFORMATEXTENSIBLE)); + } else { + /* I've seen a case where cbSize was set to 0. Assume sizeof(WAVEFORMATEX) in this case. */ + size_t cbSize = pNativeFormat->cbSize; + if (cbSize == 0) { + cbSize = sizeof(MA_WAVEFORMATEX); + } + + /* Make sure we don't copy more than the capacity of `wf`. */ + if (cbSize > sizeof(wf)) { + cbSize = sizeof(wf); + } + + MA_COPY_MEMORY(&wf, pNativeFormat, cbSize); + } + + result = MA_SUCCESS; + } + + ma_CoTaskMemFree(pContext, pNativeFormat); + + shareMode = MA_AUDCLNT_SHAREMODE_SHARED; + } + + /* Return an error if we still haven't found a format. */ + if (result != MA_SUCCESS) { + errorMsg = "[WASAPI] Failed to find best device mix format."; + goto done; + } + + /* + Override the native sample rate with the one requested by the caller, but only if we're not using the default sample rate. We'll use + WASAPI to perform the sample rate conversion. + */ + nativeSampleRate = wf.nSamplesPerSec; + if (streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) { + wf.nSamplesPerSec = (pData->sampleRateIn != 0) ? pData->sampleRateIn : MA_DEFAULT_SAMPLE_RATE; + wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; + } + + pData->formatOut = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)&wf); + if (pData->formatOut == ma_format_unknown) { + /* + The format isn't supported. This is almost certainly because the exclusive mode format isn't supported by miniaudio. We need to return MA_SHARE_MODE_NOT_SUPPORTED + in this case so that the caller can detect it and fall back to shared mode if desired. We should never get here if shared mode was requested, but just for + completeness we'll check for it and return MA_FORMAT_NOT_SUPPORTED. + */ + if (shareMode == MA_AUDCLNT_SHAREMODE_EXCLUSIVE) { + result = MA_SHARE_MODE_NOT_SUPPORTED; + } else { + result = MA_FORMAT_NOT_SUPPORTED; + } + + errorMsg = "[WASAPI] Native format not supported."; + goto done; + } + + pData->channelsOut = wf.nChannels; + pData->sampleRateOut = wf.nSamplesPerSec; + + /* + Get the internal channel map based on the channel mask. There is a possibility that GetMixFormat() returns + a WAVEFORMATEX instead of a WAVEFORMATEXTENSIBLE, in which case the channel mask will be undefined. In this + case we'll just use the default channel map. + */ + if (wf.wFormatTag == WAVE_FORMAT_EXTENSIBLE || wf.cbSize >= sizeof(MA_WAVEFORMATEXTENSIBLE)) { + ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pData->channelsOut, pData->channelMapOut); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); + } + + /* Period size. */ + pData->periodsOut = (pData->periodsIn != 0) ? pData->periodsIn : MA_DEFAULT_PERIODS; + pData->periodSizeInFramesOut = pData->periodSizeInFramesIn; + if (pData->periodSizeInFramesOut == 0) { + if (pData->periodSizeInMillisecondsIn == 0) { + if (pData->performanceProfile == ma_performance_profile_low_latency) { + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, wf.nSamplesPerSec); + } else { + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, wf.nSamplesPerSec); + } + } else { + pData->periodSizeInFramesOut = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, wf.nSamplesPerSec); + } + } + + periodDurationInMicroseconds = ((ma_uint64)pData->periodSizeInFramesOut * 1000 * 1000) / wf.nSamplesPerSec; + + + /* Slightly different initialization for shared and exclusive modes. We try exclusive mode first, and if it fails, fall back to shared mode. */ + if (shareMode == MA_AUDCLNT_SHAREMODE_EXCLUSIVE) { + MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; + + /* + If the periodicy is too small, Initialize() will fail with AUDCLNT_E_INVALID_DEVICE_PERIOD. In this case we should just keep increasing + it and trying it again. + */ + hr = E_FAIL; + for (;;) { + hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (MA_WAVEFORMATEX*)&wf, NULL); + if (hr == MA_AUDCLNT_E_INVALID_DEVICE_PERIOD) { + if (bufferDuration > 500*10000) { + break; + } else { + if (bufferDuration == 0) { /* <-- Just a sanity check to prevent an infinit loop. Should never happen, but it makes me feel better. */ + break; + } + + bufferDuration = bufferDuration * 2; + continue; + } + } else { + break; + } + } + + if (hr == MA_AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) { + ma_uint32 bufferSizeInFrames; + hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); + if (SUCCEEDED(hr)) { + bufferDuration = (MA_REFERENCE_TIME)((10000.0 * 1000 / wf.nSamplesPerSec * bufferSizeInFrames) + 0.5); + + /* Unfortunately we need to release and re-acquire the audio client according to MSDN. Seems silly - why not just call IAudioClient_Initialize() again?! */ + ma_IAudioClient_Release((ma_IAudioClient*)pData->pAudioClient); + + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + hr = ma_IMMDevice_Activate(pDeviceInterface, &MA_IID_IAudioClient, CLSCTX_ALL, NULL, (void**)&pData->pAudioClient); + #else + hr = ma_IUnknown_QueryInterface(pDeviceInterface, &MA_IID_IAudioClient, (void**)&pData->pAudioClient); + #endif + + if (SUCCEEDED(hr)) { + hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, bufferDuration, (MA_WAVEFORMATEX*)&wf, NULL); + } + } + } + + if (FAILED(hr)) { + /* Failed to initialize in exclusive mode. Don't fall back to shared mode - instead tell the client about it. They can reinitialize in shared mode if they want. */ + if (hr == E_ACCESSDENIED) { + errorMsg = "[WASAPI] Failed to initialize device in exclusive mode. Access denied.", result = MA_ACCESS_DENIED; + } else if (hr == MA_AUDCLNT_E_DEVICE_IN_USE) { + errorMsg = "[WASAPI] Failed to initialize device in exclusive mode. Device in use.", result = MA_BUSY; + } else { + errorMsg = "[WASAPI] Failed to initialize device in exclusive mode."; result = ma_result_from_HRESULT(hr); + } + goto done; + } + } + + if (shareMode == MA_AUDCLNT_SHAREMODE_SHARED) { + /* + Low latency shared mode via IAudioClient3. + + NOTE + ==== + Contrary to the documentation on MSDN (https://docs.microsoft.com/en-us/windows/win32/api/audioclient/nf-audioclient-iaudioclient3-initializesharedaudiostream), the + use of AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM and AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY with IAudioClient3_InitializeSharedAudioStream() absolutely does not work. Using + any of these flags will result in HRESULT code 0x88890021. The other problem is that calling IAudioClient3_GetSharedModeEnginePeriod() with a sample rate different to + that returned by IAudioClient_GetMixFormat() also results in an error. I'm therefore disabling low-latency shared mode with AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM. + */ + #ifndef MA_WASAPI_NO_LOW_LATENCY_SHARED_MODE + { + if ((streamFlags & MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM) == 0 || nativeSampleRate == wf.nSamplesPerSec) { + ma_IAudioClient3* pAudioClient3 = NULL; + hr = ma_IAudioClient_QueryInterface(pData->pAudioClient, &MA_IID_IAudioClient3, (void**)&pAudioClient3); + if (SUCCEEDED(hr)) { + ma_uint32 defaultPeriodInFrames; + ma_uint32 fundamentalPeriodInFrames; + ma_uint32 minPeriodInFrames; + ma_uint32 maxPeriodInFrames; + hr = ma_IAudioClient3_GetSharedModeEnginePeriod(pAudioClient3, (MA_WAVEFORMATEX*)&wf, &defaultPeriodInFrames, &fundamentalPeriodInFrames, &minPeriodInFrames, &maxPeriodInFrames); + if (SUCCEEDED(hr)) { + ma_uint32 desiredPeriodInFrames = pData->periodSizeInFramesOut; + ma_uint32 actualPeriodInFrames = desiredPeriodInFrames; + + /* Make sure the period size is a multiple of fundamentalPeriodInFrames. */ + actualPeriodInFrames = actualPeriodInFrames / fundamentalPeriodInFrames; + actualPeriodInFrames = actualPeriodInFrames * fundamentalPeriodInFrames; + + /* The period needs to be clamped between minPeriodInFrames and maxPeriodInFrames. */ + actualPeriodInFrames = ma_clamp(actualPeriodInFrames, minPeriodInFrames, maxPeriodInFrames); + + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Trying IAudioClient3_InitializeSharedAudioStream(actualPeriodInFrames=%d)\n", actualPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " defaultPeriodInFrames=%d\n", defaultPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " fundamentalPeriodInFrames=%d\n", fundamentalPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " minPeriodInFrames=%d\n", minPeriodInFrames); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " maxPeriodInFrames=%d\n", maxPeriodInFrames); + + /* If the client requested a largish buffer than we don't actually want to use low latency shared mode because it forces small buffers. */ + if (actualPeriodInFrames >= desiredPeriodInFrames) { + /* + MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY must not be in the stream flags. If either of these are specified, + IAudioClient3_InitializeSharedAudioStream() will fail. + */ + hr = ma_IAudioClient3_InitializeSharedAudioStream(pAudioClient3, streamFlags & ~(MA_AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | MA_AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY), actualPeriodInFrames, (MA_WAVEFORMATEX*)&wf, NULL); + if (SUCCEEDED(hr)) { + wasInitializedUsingIAudioClient3 = MA_TRUE; + pData->periodSizeInFramesOut = actualPeriodInFrames; + + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Using IAudioClient3\n"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " periodSizeInFramesOut=%d\n", pData->periodSizeInFramesOut); + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] IAudioClient3_InitializeSharedAudioStream failed. Falling back to IAudioClient.\n"); + } + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Not using IAudioClient3 because the desired period size is larger than the maximum supported by IAudioClient3.\n"); + } + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] IAudioClient3_GetSharedModeEnginePeriod failed. Falling back to IAudioClient.\n"); + } + + ma_IAudioClient3_Release(pAudioClient3); + pAudioClient3 = NULL; + } + } + } + #else + { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[WASAPI] Not using IAudioClient3 because MA_WASAPI_NO_LOW_LATENCY_SHARED_MODE is enabled.\n"); + } + #endif + + /* If we don't have an IAudioClient3 then we need to use the normal initialization routine. */ + if (!wasInitializedUsingIAudioClient3) { + MA_REFERENCE_TIME bufferDuration = periodDurationInMicroseconds * pData->periodsOut * 10; /* <-- Multiply by 10 for microseconds to 100-nanoseconds. */ + hr = ma_IAudioClient_Initialize((ma_IAudioClient*)pData->pAudioClient, shareMode, streamFlags, bufferDuration, 0, (const MA_WAVEFORMATEX*)&wf, NULL); + if (FAILED(hr)) { + if (hr == E_ACCESSDENIED) { + errorMsg = "[WASAPI] Failed to initialize device. Access denied.", result = MA_ACCESS_DENIED; + } else if (hr == MA_AUDCLNT_E_DEVICE_IN_USE) { + errorMsg = "[WASAPI] Failed to initialize device. Device in use.", result = MA_BUSY; + } else { + errorMsg = "[WASAPI] Failed to initialize device.", result = ma_result_from_HRESULT(hr); + } + + goto done; + } + } + } + + if (!wasInitializedUsingIAudioClient3) { + ma_uint32 bufferSizeInFrames = 0; + hr = ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pData->pAudioClient, &bufferSizeInFrames); + if (FAILED(hr)) { + errorMsg = "[WASAPI] Failed to get audio client's actual buffer size.", result = ma_result_from_HRESULT(hr); + goto done; + } + + /* + When using process loopback mode, retrieval of the buffer size seems to result in totally + incorrect values. In this case we'll just assume it's the same size as what we requested + when we initialized the client. + */ + if (usingProcessLoopback) { + bufferSizeInFrames = (ma_uint32)((periodDurationInMicroseconds * pData->periodsOut) * pData->sampleRateOut / 1000000); + } + + pData->periodSizeInFramesOut = bufferSizeInFrames / pData->periodsOut; + } + + pData->usingAudioClient3 = wasInitializedUsingIAudioClient3; + + + if (deviceType == ma_device_type_playback) { + result = ma_device_create_IAudioClient_service__wasapi(pContext, deviceType, (ma_IAudioClient*)pData->pAudioClient, (void**)&pData->pRenderClient); + } else { + result = ma_device_create_IAudioClient_service__wasapi(pContext, deviceType, (ma_IAudioClient*)pData->pAudioClient, (void**)&pData->pCaptureClient); + } + + /*if (FAILED(hr)) {*/ + if (result != MA_SUCCESS) { + errorMsg = "[WASAPI] Failed to get audio client service."; + goto done; + } + + + /* Grab the name of the device. */ + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + { + ma_IPropertyStore *pProperties; + hr = ma_IMMDevice_OpenPropertyStore(pDeviceInterface, STGM_READ, &pProperties); + if (SUCCEEDED(hr)) { + MA_PROPVARIANT varName; + ma_PropVariantInit(&varName); + hr = ma_IPropertyStore_GetValue(pProperties, &MA_PKEY_Device_FriendlyName, &varName); + if (SUCCEEDED(hr)) { + WideCharToMultiByte(CP_UTF8, 0, varName.pwszVal, -1, pData->deviceName, sizeof(pData->deviceName), 0, FALSE); + ma_PropVariantClear(pContext, &varName); + } + + ma_IPropertyStore_Release(pProperties); + } + } + #endif + + /* + For the WASAPI backend we need to know the actual IDs of the device in order to do automatic + stream routing so that IDs can be compared and we can determine which device has been detached + and whether or not it matches with our ma_device. + */ + #if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + { + /* Desktop */ + ma_context_get_device_id_from_MMDevice__wasapi(pContext, pDeviceInterface, &pData->id); + } + #else + { + /* UWP */ + /* TODO: Implement me. Need to figure out how to get the ID of the default device. */ + } + #endif + +done: + /* Clean up. */ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + if (pDeviceInterface != NULL) { + ma_IMMDevice_Release(pDeviceInterface); + } +#else + if (pDeviceInterface != NULL) { + ma_IUnknown_Release(pDeviceInterface); + } +#endif + + if (result != MA_SUCCESS) { + if (pData->pRenderClient) { + ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pData->pRenderClient); + pData->pRenderClient = NULL; + } + if (pData->pCaptureClient) { + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pData->pCaptureClient); + pData->pCaptureClient = NULL; + } + if (pData->pAudioClient) { + ma_IAudioClient_Release((ma_IAudioClient*)pData->pAudioClient); + pData->pAudioClient = NULL; + } + + if (errorMsg != NULL && errorMsg[0] != '\0') { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "%s\n", errorMsg); + } + + return result; + } else { + return MA_SUCCESS; + } +} + +static ma_result ma_device_reinit__wasapi(ma_device* pDevice, ma_device_type deviceType) +{ + ma_device_init_internal_data__wasapi data; + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* We only re-initialize the playback or capture device. Never a full-duplex device. */ + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + + /* + Before reinitializing the device we need to free the previous audio clients. + + There's a known memory leak here. We will be calling this from the routing change callback that + is fired by WASAPI. If we attempt to release the IAudioClient we will deadlock. In my opinion + this is a bug. I'm not sure what I need to do to handle this cleanly, but I think we'll probably + need some system where we post an event, but delay the execution of it until the callback has + returned. I'm not sure how to do this reliably, however. I have set up some infrastructure for + a command thread which might be useful for this. + */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_loopback) { + if (pDevice->wasapi.pCaptureClient) { + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); + pDevice->wasapi.pCaptureClient = NULL; + } + + if (pDevice->wasapi.pAudioClientCapture) { + /*ma_device_release_IAudioClient_service__wasapi(pDevice, ma_device_type_capture);*/ + pDevice->wasapi.pAudioClientCapture = NULL; + } + } + + if (deviceType == ma_device_type_playback) { + if (pDevice->wasapi.pRenderClient) { + ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); + pDevice->wasapi.pRenderClient = NULL; + } + + if (pDevice->wasapi.pAudioClientPlayback) { + /*ma_device_release_IAudioClient_service__wasapi(pDevice, ma_device_type_playback);*/ + pDevice->wasapi.pAudioClientPlayback = NULL; + } + } + + + if (deviceType == ma_device_type_playback) { + data.formatIn = pDevice->playback.format; + data.channelsIn = pDevice->playback.channels; + MA_COPY_MEMORY(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); + data.shareMode = pDevice->playback.shareMode; + } else { + data.formatIn = pDevice->capture.format; + data.channelsIn = pDevice->capture.channels; + MA_COPY_MEMORY(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); + data.shareMode = pDevice->capture.shareMode; + } + + data.sampleRateIn = pDevice->sampleRate; + data.periodSizeInFramesIn = pDevice->wasapi.originalPeriodSizeInFrames; + data.periodSizeInMillisecondsIn = pDevice->wasapi.originalPeriodSizeInMilliseconds; + data.periodsIn = pDevice->wasapi.originalPeriods; + data.performanceProfile = pDevice->wasapi.originalPerformanceProfile; + data.noAutoConvertSRC = pDevice->wasapi.noAutoConvertSRC; + data.noDefaultQualitySRC = pDevice->wasapi.noDefaultQualitySRC; + data.noHardwareOffloading = pDevice->wasapi.noHardwareOffloading; + data.loopbackProcessID = pDevice->wasapi.loopbackProcessID; + data.loopbackProcessExclude = pDevice->wasapi.loopbackProcessExclude; + result = ma_device_init_internal__wasapi(pDevice->pContext, deviceType, NULL, &data); + if (result != MA_SUCCESS) { + return result; + } + + /* At this point we have some new objects ready to go. We need to uninitialize the previous ones and then set the new ones. */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_loopback) { + pDevice->wasapi.pAudioClientCapture = data.pAudioClient; + pDevice->wasapi.pCaptureClient = data.pCaptureClient; + + pDevice->capture.internalFormat = data.formatOut; + pDevice->capture.internalChannels = data.channelsOut; + pDevice->capture.internalSampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; + pDevice->capture.internalPeriods = data.periodsOut; + ma_strcpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), data.deviceName); + + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, (HANDLE)pDevice->wasapi.hEventCapture); + + pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); + + /* We must always have a valid ID. */ + ma_strcpy_s_WCHAR(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); + } + + if (deviceType == ma_device_type_playback) { + pDevice->wasapi.pAudioClientPlayback = data.pAudioClient; + pDevice->wasapi.pRenderClient = data.pRenderClient; + + pDevice->playback.internalFormat = data.formatOut; + pDevice->playback.internalChannels = data.channelsOut; + pDevice->playback.internalSampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; + pDevice->playback.internalPeriods = data.periodsOut; + ma_strcpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), data.deviceName); + + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, (HANDLE)pDevice->wasapi.hEventPlayback); + + pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); + + /* We must always have a valid ID because rerouting will look at it. */ + ma_strcpy_s_WCHAR(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_init__wasapi(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + ma_result result = MA_SUCCESS; + +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + HRESULT hr; + ma_IMMDeviceEnumerator* pDeviceEnumerator; +#endif + + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->wasapi); + pDevice->wasapi.usage = pConfig->wasapi.usage; + pDevice->wasapi.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; + pDevice->wasapi.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + pDevice->wasapi.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + pDevice->wasapi.loopbackProcessID = pConfig->wasapi.loopbackProcessID; + pDevice->wasapi.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; + + /* Exclusive mode is not allowed with loopback. */ + if (pConfig->deviceType == ma_device_type_loopback && pConfig->playback.shareMode == ma_share_mode_exclusive) { + return MA_INVALID_DEVICE_CONFIG; + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { + ma_device_init_internal_data__wasapi data; + data.formatIn = pDescriptorCapture->format; + data.channelsIn = pDescriptorCapture->channels; + data.sampleRateIn = pDescriptorCapture->sampleRate; + MA_COPY_MEMORY(data.channelMapIn, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); + data.periodSizeInFramesIn = pDescriptorCapture->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pDescriptorCapture->periodSizeInMilliseconds; + data.periodsIn = pDescriptorCapture->periodCount; + data.shareMode = pDescriptorCapture->shareMode; + data.performanceProfile = pConfig->performanceProfile; + data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; + data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + data.loopbackProcessID = pConfig->wasapi.loopbackProcessID; + data.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; + + result = ma_device_init_internal__wasapi(pDevice->pContext, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_loopback : ma_device_type_capture, pDescriptorCapture->pDeviceID, &data); + if (result != MA_SUCCESS) { + return result; + } + + pDevice->wasapi.pAudioClientCapture = data.pAudioClient; + pDevice->wasapi.pCaptureClient = data.pCaptureClient; + pDevice->wasapi.originalPeriodSizeInMilliseconds = pDescriptorCapture->periodSizeInMilliseconds; + pDevice->wasapi.originalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; + pDevice->wasapi.originalPeriods = pDescriptorCapture->periodCount; + pDevice->wasapi.originalPerformanceProfile = pConfig->performanceProfile; + + /* + The event for capture needs to be manual reset for the same reason as playback. We keep the initial state set to unsignaled, + however, because we want to block until we actually have something for the first call to ma_device_read(). + */ + pDevice->wasapi.hEventCapture = (ma_handle)CreateEventA(NULL, FALSE, FALSE, NULL); /* Auto reset, unsignaled by default. */ + if (pDevice->wasapi.hEventCapture == NULL) { + result = ma_result_from_GetLastError(GetLastError()); + + if (pDevice->wasapi.pCaptureClient != NULL) { + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); + pDevice->wasapi.pCaptureClient = NULL; + } + if (pDevice->wasapi.pAudioClientCapture != NULL) { + ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + pDevice->wasapi.pAudioClientCapture = NULL; + } + + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for capture."); + return result; + } + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, (HANDLE)pDevice->wasapi.hEventCapture); + + pDevice->wasapi.periodSizeInFramesCapture = data.periodSizeInFramesOut; + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture, &pDevice->wasapi.actualBufferSizeInFramesCapture); + + /* We must always have a valid ID. */ + ma_strcpy_s_WCHAR(pDevice->capture.id.wasapi, sizeof(pDevice->capture.id.wasapi), data.id.wasapi); + + /* The descriptor needs to be updated with actual values. */ + pDescriptorCapture->format = data.formatOut; + pDescriptorCapture->channels = data.channelsOut; + pDescriptorCapture->sampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDescriptorCapture->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDescriptorCapture->periodSizeInFrames = data.periodSizeInFramesOut; + pDescriptorCapture->periodCount = data.periodsOut; + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_device_init_internal_data__wasapi data; + data.formatIn = pDescriptorPlayback->format; + data.channelsIn = pDescriptorPlayback->channels; + data.sampleRateIn = pDescriptorPlayback->sampleRate; + MA_COPY_MEMORY(data.channelMapIn, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); + data.periodSizeInFramesIn = pDescriptorPlayback->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pDescriptorPlayback->periodSizeInMilliseconds; + data.periodsIn = pDescriptorPlayback->periodCount; + data.shareMode = pDescriptorPlayback->shareMode; + data.performanceProfile = pConfig->performanceProfile; + data.noAutoConvertSRC = pConfig->wasapi.noAutoConvertSRC; + data.noDefaultQualitySRC = pConfig->wasapi.noDefaultQualitySRC; + data.noHardwareOffloading = pConfig->wasapi.noHardwareOffloading; + data.loopbackProcessID = pConfig->wasapi.loopbackProcessID; + data.loopbackProcessExclude = pConfig->wasapi.loopbackProcessExclude; + + result = ma_device_init_internal__wasapi(pDevice->pContext, ma_device_type_playback, pDescriptorPlayback->pDeviceID, &data); + if (result != MA_SUCCESS) { + if (pConfig->deviceType == ma_device_type_duplex) { + if (pDevice->wasapi.pCaptureClient != NULL) { + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); + pDevice->wasapi.pCaptureClient = NULL; + } + if (pDevice->wasapi.pAudioClientCapture != NULL) { + ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + pDevice->wasapi.pAudioClientCapture = NULL; + } + + CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); + pDevice->wasapi.hEventCapture = NULL; + } + return result; + } + + pDevice->wasapi.pAudioClientPlayback = data.pAudioClient; + pDevice->wasapi.pRenderClient = data.pRenderClient; + pDevice->wasapi.originalPeriodSizeInMilliseconds = pDescriptorPlayback->periodSizeInMilliseconds; + pDevice->wasapi.originalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; + pDevice->wasapi.originalPeriods = pDescriptorPlayback->periodCount; + pDevice->wasapi.originalPerformanceProfile = pConfig->performanceProfile; + + /* + The event for playback is needs to be manual reset because we want to explicitly control the fact that it becomes signalled + only after the whole available space has been filled, never before. + + The playback event also needs to be initially set to a signaled state so that the first call to ma_device_write() is able + to get passed WaitForMultipleObjects(). + */ + pDevice->wasapi.hEventPlayback = (ma_handle)CreateEventA(NULL, FALSE, TRUE, NULL); /* Auto reset, signaled by default. */ + if (pDevice->wasapi.hEventPlayback == NULL) { + result = ma_result_from_GetLastError(GetLastError()); + + if (pConfig->deviceType == ma_device_type_duplex) { + if (pDevice->wasapi.pCaptureClient != NULL) { + ma_IAudioCaptureClient_Release((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient); + pDevice->wasapi.pCaptureClient = NULL; + } + if (pDevice->wasapi.pAudioClientCapture != NULL) { + ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + pDevice->wasapi.pAudioClientCapture = NULL; + } + + CloseHandle((HANDLE)pDevice->wasapi.hEventCapture); + pDevice->wasapi.hEventCapture = NULL; + } + + if (pDevice->wasapi.pRenderClient != NULL) { + ma_IAudioRenderClient_Release((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient); + pDevice->wasapi.pRenderClient = NULL; + } + if (pDevice->wasapi.pAudioClientPlayback != NULL) { + ma_IAudioClient_Release((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); + pDevice->wasapi.pAudioClientPlayback = NULL; + } + + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create event for playback."); + return result; + } + ma_IAudioClient_SetEventHandle((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, (HANDLE)pDevice->wasapi.hEventPlayback); + + pDevice->wasapi.periodSizeInFramesPlayback = data.periodSizeInFramesOut; + ma_IAudioClient_GetBufferSize((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &pDevice->wasapi.actualBufferSizeInFramesPlayback); + + /* We must always have a valid ID because rerouting will look at it. */ + ma_strcpy_s_WCHAR(pDevice->playback.id.wasapi, sizeof(pDevice->playback.id.wasapi), data.id.wasapi); + + /* The descriptor needs to be updated with actual values. */ + pDescriptorPlayback->format = data.formatOut; + pDescriptorPlayback->channels = data.channelsOut; + pDescriptorPlayback->sampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDescriptorPlayback->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDescriptorPlayback->periodSizeInFrames = data.periodSizeInFramesOut; + pDescriptorPlayback->periodCount = data.periodsOut; + } + + /* + We need to register a notification client to detect when the device has been disabled, unplugged or re-routed (when the default device changes). When + we are connecting to the default device we want to do automatic stream routing when the device is disabled or unplugged. Otherwise we want to just + stop the device outright and let the application handle it. + */ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + if (pConfig->wasapi.noAutoStreamRouting == MA_FALSE) { + if ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) && pConfig->capture.pDeviceID == NULL) { + pDevice->wasapi.allowCaptureAutoStreamRouting = MA_TRUE; + } + if ((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pConfig->playback.pDeviceID == NULL) { + pDevice->wasapi.allowPlaybackAutoStreamRouting = MA_TRUE; + } + } + + ma_mutex_init(&pDevice->wasapi.rerouteLock); + + hr = ma_CoCreateInstance(pDevice->pContext, &MA_CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &MA_IID_IMMDeviceEnumerator, (void**)&pDeviceEnumerator); + if (FAILED(hr)) { + ma_device_uninit__wasapi(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to create device enumerator."); + return ma_result_from_HRESULT(hr); + } + + pDevice->wasapi.notificationClient.lpVtbl = (void*)&g_maNotificationCientVtbl; + pDevice->wasapi.notificationClient.counter = 1; + pDevice->wasapi.notificationClient.pDevice = pDevice; + + hr = pDeviceEnumerator->lpVtbl->RegisterEndpointNotificationCallback(pDeviceEnumerator, &pDevice->wasapi.notificationClient); + if (SUCCEEDED(hr)) { + pDevice->wasapi.pDeviceEnumerator = (ma_ptr)pDeviceEnumerator; + } else { + /* Not the end of the world if we fail to register the notification callback. We just won't support automatic stream routing. */ + ma_IMMDeviceEnumerator_Release(pDeviceEnumerator); + } +#endif + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_FALSE); + ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_FALSE); + + return MA_SUCCESS; +} + +static ma_result ma_device__get_available_frames__wasapi(ma_device* pDevice, ma_IAudioClient* pAudioClient, ma_uint32* pFrameCount) +{ + ma_uint32 paddingFramesCount; + HRESULT hr; + ma_share_mode shareMode; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pFrameCount != NULL); + + *pFrameCount = 0; + + if ((ma_ptr)pAudioClient != pDevice->wasapi.pAudioClientPlayback && (ma_ptr)pAudioClient != pDevice->wasapi.pAudioClientCapture) { + return MA_INVALID_OPERATION; + } + + /* + I've had a report that GetCurrentPadding() is returning a frame count of 0 which is preventing + higher level function calls from doing anything because it thinks nothing is available. I have + taken a look at the documentation and it looks like this is unnecessary in exclusive mode. + + From Microsoft's documentation: + + For an exclusive-mode rendering or capture stream that was initialized with the + AUDCLNT_STREAMFLAGS_EVENTCALLBACK flag, the client typically has no use for the padding + value reported by GetCurrentPadding. Instead, the client accesses an entire buffer during + each processing pass. + + Considering this, I'm going to skip GetCurrentPadding() for exclusive mode and just report the + entire buffer. This depends on the caller making sure they wait on the event handler. + */ + shareMode = ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) ? pDevice->playback.shareMode : pDevice->capture.shareMode; + if (shareMode == ma_share_mode_shared) { + /* Shared mode. */ + hr = ma_IAudioClient_GetCurrentPadding(pAudioClient, &paddingFramesCount); + if (FAILED(hr)) { + return ma_result_from_HRESULT(hr); + } + + if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { + *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback - paddingFramesCount; + } else { + *pFrameCount = paddingFramesCount; + } + } else { + /* Exclusive mode. */ + if ((ma_ptr)pAudioClient == pDevice->wasapi.pAudioClientPlayback) { + *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesPlayback; + } else { + *pFrameCount = pDevice->wasapi.actualBufferSizeInFramesCapture; + } + } + + return MA_SUCCESS; +} + + +static ma_result ma_device_reroute__wasapi(ma_device* pDevice, ma_device_type deviceType) +{ + ma_result result; + + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "=== CHANGING DEVICE ===\n"); + + result = ma_device_reinit__wasapi(pDevice, deviceType); + if (result != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WASAPI] Reinitializing device after route change failed.\n"); + return result; + } + + ma_device__post_init_setup(pDevice, deviceType); + ma_device__on_notification_rerouted(pDevice); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "=== DEVICE CHANGED ===\n"); + + return MA_SUCCESS; +} + +static ma_result ma_device_start__wasapi_nolock(ma_device* pDevice) +{ + HRESULT hr; + + if (pDevice->pContext->wasapi.hAvrt) { + const char* pTaskName = ma_to_usage_string__wasapi(pDevice->wasapi.usage); + if (pTaskName) { + DWORD idx = 0; + pDevice->wasapi.hAvrtHandle = (ma_handle)((MA_PFN_AvSetMmThreadCharacteristicsA)pDevice->pContext->wasapi.AvSetMmThreadCharacteristicsA)(pTaskName, &idx); + } + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal capture device. HRESULT = %d.", (int)hr); + return ma_result_from_HRESULT(hr); + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_TRUE); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + hr = ma_IAudioClient_Start((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to start internal playback device. HRESULT = %d.", (int)hr); + return ma_result_from_HRESULT(hr); + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_TRUE); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__wasapi(ma_device* pDevice) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* Wait for any rerouting to finish before attempting to start the device. */ + ma_mutex_lock(&pDevice->wasapi.rerouteLock); + { + result = ma_device_start__wasapi_nolock(pDevice); + } + ma_mutex_unlock(&pDevice->wasapi.rerouteLock); + + return result; +} + +static ma_result ma_device_stop__wasapi_nolock(ma_device* pDevice) +{ + ma_result result; + HRESULT hr; + + MA_ASSERT(pDevice != NULL); + + if (pDevice->wasapi.hAvrtHandle) { + ((MA_PFN_AvRevertMmThreadCharacteristics)pDevice->pContext->wasapi.AvRevertMmThreadcharacteristics)((HANDLE)pDevice->wasapi.hAvrtHandle); + pDevice->wasapi.hAvrtHandle = NULL; + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal capture device."); + return ma_result_from_HRESULT(hr); + } + + /* The audio client needs to be reset otherwise restarting will fail. */ + hr = ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientCapture); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal capture device."); + return ma_result_from_HRESULT(hr); + } + + /* If we have a mapped buffer we need to release it. */ + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedCapture, MA_FALSE); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + /* + The buffer needs to be drained before stopping the device. Not doing this will result in the last few frames not getting output to + the speakers. This is a problem for very short sounds because it'll result in a significant portion of it not getting played. + */ + if (ma_atomic_bool32_get(&pDevice->wasapi.isStartedPlayback)) { + /* We need to make sure we put a timeout here or else we'll risk getting stuck in a deadlock in some cases. */ + DWORD waitTime = pDevice->wasapi.actualBufferSizeInFramesPlayback / pDevice->playback.internalSampleRate; + + if (pDevice->playback.shareMode == ma_share_mode_exclusive) { + WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, waitTime); + } + else { + ma_uint32 prevFramesAvaialablePlayback = (ma_uint32)-1; + ma_uint32 framesAvailablePlayback; + for (;;) { + result = ma_device__get_available_frames__wasapi(pDevice, (ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback, &framesAvailablePlayback); + if (result != MA_SUCCESS) { + break; + } + + if (framesAvailablePlayback >= pDevice->wasapi.actualBufferSizeInFramesPlayback) { + break; + } + + /* + Just a safety check to avoid an infinite loop. If this iteration results in a situation where the number of available frames + has not changed, get out of the loop. I don't think this should ever happen, but I think it's nice to have just in case. + */ + if (framesAvailablePlayback == prevFramesAvaialablePlayback) { + break; + } + prevFramesAvaialablePlayback = framesAvailablePlayback; + + WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, waitTime * 1000); + ResetEvent((HANDLE)pDevice->wasapi.hEventPlayback); /* Manual reset. */ + } + } + } + + hr = ma_IAudioClient_Stop((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to stop internal playback device."); + return ma_result_from_HRESULT(hr); + } + + /* The audio client needs to be reset otherwise restarting will fail. */ + hr = ma_IAudioClient_Reset((ma_IAudioClient*)pDevice->wasapi.pAudioClientPlayback); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to reset internal playback device."); + return ma_result_from_HRESULT(hr); + } + + if (pDevice->wasapi.pMappedBufferPlayback != NULL) { + ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); + pDevice->wasapi.pMappedBufferPlayback = NULL; + pDevice->wasapi.mappedBufferPlaybackCap = 0; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + } + + ma_atomic_bool32_set(&pDevice->wasapi.isStartedPlayback, MA_FALSE); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__wasapi(ma_device* pDevice) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* Wait for any rerouting to finish before attempting to stop the device. */ + ma_mutex_lock(&pDevice->wasapi.rerouteLock); + { + result = ma_device_stop__wasapi_nolock(pDevice); + } + ma_mutex_unlock(&pDevice->wasapi.rerouteLock); + + return result; +} + + +#ifndef MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS +#define MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS 5000 +#endif + +static ma_result ma_device_read__wasapi(ma_device* pDevice, void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint32 totalFramesProcessed = 0; + + /* + When reading, we need to get a buffer and process all of it before releasing it. Because the + frame count (frameCount) can be different to the size of the buffer, we'll need to cache the + pointer to the buffer. + */ + + /* Keep running until we've processed the requested number of frames. */ + while (ma_device_get_state(pDevice) == ma_device_state_started && totalFramesProcessed < frameCount) { + ma_uint32 framesRemaining = frameCount - totalFramesProcessed; + + /* If we have a mapped data buffer, consume that first. */ + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + /* We have a cached data pointer so consume that before grabbing another one from WASAPI. */ + ma_uint32 framesToProcessNow = framesRemaining; + if (framesToProcessNow > pDevice->wasapi.mappedBufferCaptureLen) { + framesToProcessNow = pDevice->wasapi.mappedBufferCaptureLen; + } + + /* Now just copy the data over to the output buffer. */ + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pFrames, totalFramesProcessed, pDevice->capture.internalFormat, pDevice->capture.internalChannels), + ma_offset_pcm_frames_const_ptr(pDevice->wasapi.pMappedBufferCapture, pDevice->wasapi.mappedBufferCaptureCap - pDevice->wasapi.mappedBufferCaptureLen, pDevice->capture.internalFormat, pDevice->capture.internalChannels), + framesToProcessNow, + pDevice->capture.internalFormat, pDevice->capture.internalChannels + ); + + totalFramesProcessed += framesToProcessNow; + pDevice->wasapi.mappedBufferCaptureLen -= framesToProcessNow; + + /* If the data buffer has been fully consumed we need to release it. */ + if (pDevice->wasapi.mappedBufferCaptureLen == 0) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + } + } else { + /* We don't have any cached data pointer, so grab another one. */ + HRESULT hr; + DWORD flags = 0; + + /* First just ask WASAPI for a data buffer. If it's not available, we'll wait for more. */ + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pDevice->wasapi.pMappedBufferCapture, &pDevice->wasapi.mappedBufferCaptureCap, &flags, NULL, NULL); + if (hr == S_OK) { + /* We got a data buffer. Continue to the next loop iteration which will then read from the mapped pointer. */ + pDevice->wasapi.mappedBufferCaptureLen = pDevice->wasapi.mappedBufferCaptureCap; + + /* + There have been reports that indicate that at times the AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY is reported for every + call to IAudioCaptureClient_GetBuffer() above which results in spamming of the debug messages below. To partially + work around this, I'm only outputting these messages when MA_DEBUG_OUTPUT is explicitly defined. The better solution + would be to figure out why the flag is always getting reported. + */ + #if defined(MA_DEBUG_OUTPUT) + { + if (flags != 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Capture Flags: %ld\n", flags); + + if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity (possible overrun). Attempting recovery. mappedBufferCaptureCap=%d\n", pDevice->wasapi.mappedBufferCaptureCap); + } + } + } + #endif + + /* Overrun detection. */ + if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { + /* Glitched. Probably due to an overrun. */ + + /* + If we got an overrun it probably means we're straddling the end of the buffer. In normal capture + mode this is the fault of the client application because they're responsible for ensuring data is + processed fast enough. In duplex mode, however, the processing of audio is tied to the playback + device, so this can possibly be the result of a timing de-sync. + + In capture mode we're not going to do any kind of recovery because the real fix is for the client + application to process faster. In duplex mode, we'll treat this as a desync and reset the buffers + to prevent a never-ending sequence of glitches due to straddling the end of the buffer. + */ + if (pDevice->type == ma_device_type_duplex) { + /* + Experiment: + + If we empty out the *entire* buffer we may end up putting ourselves into an underrun position + which isn't really any better than the overrun we're probably in right now. Instead we'll just + empty out about half. + */ + ma_uint32 i; + ma_uint32 periodCount = (pDevice->wasapi.actualBufferSizeInFramesCapture / pDevice->wasapi.periodSizeInFramesCapture); + ma_uint32 iterationCount = periodCount / 2; + if ((periodCount % 2) > 0) { + iterationCount += 1; + } + + for (i = 0; i < iterationCount; i += 1) { + hr = ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: IAudioCaptureClient_ReleaseBuffer() failed with %ld.\n", hr); + break; + } + + flags = 0; + hr = ma_IAudioCaptureClient_GetBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, (BYTE**)&pDevice->wasapi.pMappedBufferCapture, &pDevice->wasapi.mappedBufferCaptureCap, &flags, NULL, NULL); + if (hr == MA_AUDCLNT_S_BUFFER_EMPTY || FAILED(hr)) { + /* + The buffer has been completely emptied or an error occurred. In this case we'll need + to reset the state of the mapped buffer which will trigger the next iteration to get + a fresh buffer from WASAPI. + */ + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + + if (hr == MA_AUDCLNT_S_BUFFER_EMPTY) { + if ((flags & MA_AUDCLNT_BUFFERFLAGS_DATA_DISCONTINUITY) != 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: Buffer emptied, and data discontinuity still reported.\n"); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: Buffer emptied.\n"); + } + } + + if (FAILED(hr)) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[WASAPI] Data discontinuity recovery: IAudioCaptureClient_GetBuffer() failed with %ld.\n", hr); + } + + break; + } + } + + /* If at this point we have a valid buffer mapped, make sure the buffer length is set appropriately. */ + if (pDevice->wasapi.pMappedBufferCapture != NULL) { + pDevice->wasapi.mappedBufferCaptureLen = pDevice->wasapi.mappedBufferCaptureCap; + } + } + } + + continue; + } else { + if (hr == MA_AUDCLNT_S_BUFFER_EMPTY || hr == MA_AUDCLNT_E_BUFFER_ERROR) { + /* + No data is available. We need to wait for more. There's two situations to consider + here. The first is normal capture mode. If this times out it probably means the + microphone isn't delivering data for whatever reason. In this case we'll just + abort the read and return whatever we were able to get. The other situations is + loopback mode, in which case a timeout probably just means the nothing is playing + through the speakers. + */ + + /* Experiment: Use a shorter timeout for loopback mode. */ + DWORD timeoutInMilliseconds = MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS; + if (pDevice->type == ma_device_type_loopback) { + timeoutInMilliseconds = 10; + } + + if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventCapture, timeoutInMilliseconds) != WAIT_OBJECT_0) { + if (pDevice->type == ma_device_type_loopback) { + continue; /* Keep waiting in loopback mode. */ + } else { + result = MA_ERROR; + break; /* Wait failed. */ + } + } + + /* At this point we should be able to loop back to the start of the loop and try retrieving a data buffer again. */ + } else { + /* An error occured and we need to abort. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from capture device in preparation for reading from the device. HRESULT = %d. Stopping device.\n", (int)hr); + result = ma_result_from_HRESULT(hr); + break; + } + } + } + } + + /* + If we were unable to process the entire requested frame count, but we still have a mapped buffer, + there's a good chance either an error occurred or the device was stopped mid-read. In this case + we'll need to make sure the buffer is released. + */ + if (totalFramesProcessed < frameCount && pDevice->wasapi.pMappedBufferCapture != NULL) { + ma_IAudioCaptureClient_ReleaseBuffer((ma_IAudioCaptureClient*)pDevice->wasapi.pCaptureClient, pDevice->wasapi.mappedBufferCaptureCap); + pDevice->wasapi.pMappedBufferCapture = NULL; + pDevice->wasapi.mappedBufferCaptureCap = 0; + pDevice->wasapi.mappedBufferCaptureLen = 0; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesProcessed; + } + + return result; +} + +static ma_result ma_device_write__wasapi(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + ma_result result = MA_SUCCESS; + ma_uint32 totalFramesProcessed = 0; + + /* Keep writing to the device until it's stopped or we've consumed all of our input. */ + while (ma_device_get_state(pDevice) == ma_device_state_started && totalFramesProcessed < frameCount) { + ma_uint32 framesRemaining = frameCount - totalFramesProcessed; + + /* + We're going to do this in a similar way to capture. We'll first check if the cached data pointer + is valid, and if so, read from that. Otherwise We will call IAudioRenderClient_GetBuffer() with + a requested buffer size equal to our actual period size. If it returns AUDCLNT_E_BUFFER_TOO_LARGE + it means we need to wait for some data to become available. + */ + if (pDevice->wasapi.pMappedBufferPlayback != NULL) { + /* We still have some space available in the mapped data buffer. Write to it. */ + ma_uint32 framesToProcessNow = framesRemaining; + if (framesToProcessNow > (pDevice->wasapi.mappedBufferPlaybackCap - pDevice->wasapi.mappedBufferPlaybackLen)) { + framesToProcessNow = (pDevice->wasapi.mappedBufferPlaybackCap - pDevice->wasapi.mappedBufferPlaybackLen); + } + + /* Now just copy the data over to the output buffer. */ + ma_copy_pcm_frames( + ma_offset_pcm_frames_ptr(pDevice->wasapi.pMappedBufferPlayback, pDevice->wasapi.mappedBufferPlaybackLen, pDevice->playback.internalFormat, pDevice->playback.internalChannels), + ma_offset_pcm_frames_const_ptr(pFrames, totalFramesProcessed, pDevice->playback.internalFormat, pDevice->playback.internalChannels), + framesToProcessNow, + pDevice->playback.internalFormat, pDevice->playback.internalChannels + ); + + totalFramesProcessed += framesToProcessNow; + pDevice->wasapi.mappedBufferPlaybackLen += framesToProcessNow; + + /* If the data buffer has been fully consumed we need to release it. */ + if (pDevice->wasapi.mappedBufferPlaybackLen == pDevice->wasapi.mappedBufferPlaybackCap) { + ma_IAudioRenderClient_ReleaseBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, pDevice->wasapi.mappedBufferPlaybackCap, 0); + pDevice->wasapi.pMappedBufferPlayback = NULL; + pDevice->wasapi.mappedBufferPlaybackCap = 0; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + + /* + In exclusive mode we need to wait here. Exclusive mode is weird because GetBuffer() never + seems to return AUDCLNT_E_BUFFER_TOO_LARGE, which is what we normally use to determine + whether or not we need to wait for more data. + */ + if (pDevice->playback.shareMode == ma_share_mode_exclusive) { + if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { + result = MA_ERROR; + break; /* Wait failed. Probably timed out. */ + } + } + } + } else { + /* We don't have a mapped data buffer so we'll need to get one. */ + HRESULT hr; + ma_uint32 bufferSizeInFrames; + + /* Special rules for exclusive mode. */ + if (pDevice->playback.shareMode == ma_share_mode_exclusive) { + bufferSizeInFrames = pDevice->wasapi.actualBufferSizeInFramesPlayback; + } else { + bufferSizeInFrames = pDevice->wasapi.periodSizeInFramesPlayback; + } + + hr = ma_IAudioRenderClient_GetBuffer((ma_IAudioRenderClient*)pDevice->wasapi.pRenderClient, bufferSizeInFrames, (BYTE**)&pDevice->wasapi.pMappedBufferPlayback); + if (hr == S_OK) { + /* We have data available. */ + pDevice->wasapi.mappedBufferPlaybackCap = bufferSizeInFrames; + pDevice->wasapi.mappedBufferPlaybackLen = 0; + } else { + if (hr == MA_AUDCLNT_E_BUFFER_TOO_LARGE || hr == MA_AUDCLNT_E_BUFFER_ERROR) { + /* Not enough data available. We need to wait for more. */ + if (WaitForSingleObject((HANDLE)pDevice->wasapi.hEventPlayback, MA_WASAPI_WAIT_TIMEOUT_MILLISECONDS) != WAIT_OBJECT_0) { + result = MA_ERROR; + break; /* Wait failed. Probably timed out. */ + } + } else { + /* Some error occurred. We'll need to abort. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WASAPI] Failed to retrieve internal buffer from playback device in preparation for writing to the device. HRESULT = %d. Stopping device.\n", (int)hr); + result = ma_result_from_HRESULT(hr); + break; + } + } + } + } + + if (pFramesWritten != NULL) { + *pFramesWritten = totalFramesProcessed; + } + + return result; +} + +static ma_result ma_device_data_loop_wakeup__wasapi(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + SetEvent((HANDLE)pDevice->wasapi.hEventCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + SetEvent((HANDLE)pDevice->wasapi.hEventPlayback); + } + + return MA_SUCCESS; +} + + +static ma_result ma_context_uninit__wasapi(ma_context* pContext) +{ + ma_context_command__wasapi cmd = ma_context_init_command__wasapi(MA_CONTEXT_COMMAND_QUIT__WASAPI); + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_wasapi); + + ma_context_post_command__wasapi(pContext, &cmd); + ma_thread_wait(&pContext->wasapi.commandThread); + + if (pContext->wasapi.hAvrt) { + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hAvrt); + pContext->wasapi.hAvrt = NULL; + } + + #if defined(MA_WIN32_UWP) + { + if (pContext->wasapi.hMMDevapi) { + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi); + pContext->wasapi.hMMDevapi = NULL; + } + } + #endif + + /* Only after the thread has been terminated can we uninitialize the sync objects for the command thread. */ + ma_semaphore_uninit(&pContext->wasapi.commandSem); + ma_mutex_uninit(&pContext->wasapi.commandLock); + + return MA_SUCCESS; +} + +static ma_result ma_context_init__wasapi(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + ma_result result = MA_SUCCESS; + + MA_ASSERT(pContext != NULL); + + (void)pConfig; + +#ifdef MA_WIN32_DESKTOP + /* + WASAPI is only supported in Vista SP1 and newer. The reason for SP1 and not the base version of Vista is that event-driven + exclusive mode does not work until SP1. + + Unfortunately older compilers don't define these functions so we need to dynamically load them in order to avoid a link error. + */ + { + ma_OSVERSIONINFOEXW osvi; + ma_handle kernel32DLL; + ma_PFNVerifyVersionInfoW _VerifyVersionInfoW; + ma_PFNVerSetConditionMask _VerSetConditionMask; + + kernel32DLL = ma_dlopen(ma_context_get_log(pContext), "kernel32.dll"); + if (kernel32DLL == NULL) { + return MA_NO_BACKEND; + } + + _VerifyVersionInfoW = (ma_PFNVerifyVersionInfoW )ma_dlsym(ma_context_get_log(pContext), kernel32DLL, "VerifyVersionInfoW"); + _VerSetConditionMask = (ma_PFNVerSetConditionMask)ma_dlsym(ma_context_get_log(pContext), kernel32DLL, "VerSetConditionMask"); + if (_VerifyVersionInfoW == NULL || _VerSetConditionMask == NULL) { + ma_dlclose(ma_context_get_log(pContext), kernel32DLL); + return MA_NO_BACKEND; + } + + MA_ZERO_OBJECT(&osvi); + osvi.dwOSVersionInfoSize = sizeof(osvi); + osvi.dwMajorVersion = ((MA_WIN32_WINNT_VISTA >> 8) & 0xFF); + osvi.dwMinorVersion = ((MA_WIN32_WINNT_VISTA >> 0) & 0xFF); + osvi.wServicePackMajor = 1; + if (_VerifyVersionInfoW(&osvi, MA_VER_MAJORVERSION | MA_VER_MINORVERSION | MA_VER_SERVICEPACKMAJOR, _VerSetConditionMask(_VerSetConditionMask(_VerSetConditionMask(0, MA_VER_MAJORVERSION, MA_VER_GREATER_EQUAL), MA_VER_MINORVERSION, MA_VER_GREATER_EQUAL), MA_VER_SERVICEPACKMAJOR, MA_VER_GREATER_EQUAL))) { + result = MA_SUCCESS; + } else { + result = MA_NO_BACKEND; + } + + ma_dlclose(ma_context_get_log(pContext), kernel32DLL); + } +#endif + + if (result != MA_SUCCESS) { + return result; + } + + MA_ZERO_OBJECT(&pContext->wasapi); + + /* + Annoyingly, WASAPI does not allow you to release an IAudioClient object from a different thread + than the one that retrieved it with GetService(). This can result in a deadlock in two + situations: + + 1) When calling ma_device_uninit() from a different thread to ma_device_init(); and + 2) When uninitializing and reinitializing the internal IAudioClient object in response to + automatic stream routing. + + We could define ma_device_uninit() such that it must be called on the same thread as + ma_device_init(). We could also just not release the IAudioClient when performing automatic + stream routing to avoid the deadlock. Neither of these are acceptable solutions in my view so + we're going to have to work around this with a worker thread. This is not ideal, but I can't + think of a better way to do this. + + More information about this can be found here: + + https://docs.microsoft.com/en-us/windows/win32/api/audioclient/nn-audioclient-iaudiorenderclient + + Note this section: + + When releasing an IAudioRenderClient interface instance, the client must call the interface's + Release method from the same thread as the call to IAudioClient::GetService that created the + object. + */ + { + result = ma_mutex_init(&pContext->wasapi.commandLock); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_semaphore_init(0, &pContext->wasapi.commandSem); + if (result != MA_SUCCESS) { + ma_mutex_uninit(&pContext->wasapi.commandLock); + return result; + } + + result = ma_thread_create(&pContext->wasapi.commandThread, ma_thread_priority_normal, 0, ma_context_command_thread__wasapi, pContext, &pContext->allocationCallbacks); + if (result != MA_SUCCESS) { + ma_semaphore_uninit(&pContext->wasapi.commandSem); + ma_mutex_uninit(&pContext->wasapi.commandLock); + return result; + } + + #if defined(MA_WIN32_UWP) + { + /* Link to mmdevapi so we can get access to ActivateAudioInterfaceAsync(). */ + pContext->wasapi.hMMDevapi = ma_dlopen(ma_context_get_log(pContext), "mmdevapi.dll"); + if (pContext->wasapi.hMMDevapi) { + pContext->wasapi.ActivateAudioInterfaceAsync = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi, "ActivateAudioInterfaceAsync"); + if (pContext->wasapi.ActivateAudioInterfaceAsync == NULL) { + ma_semaphore_uninit(&pContext->wasapi.commandSem); + ma_mutex_uninit(&pContext->wasapi.commandLock); + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hMMDevapi); + return MA_NO_BACKEND; /* ActivateAudioInterfaceAsync() could not be loaded. */ + } + } else { + ma_semaphore_uninit(&pContext->wasapi.commandSem); + ma_mutex_uninit(&pContext->wasapi.commandLock); + return MA_NO_BACKEND; /* Failed to load mmdevapi.dll which is required for ActivateAudioInterfaceAsync() */ + } + } + #endif + + /* Optionally use the Avrt API to specify the audio thread's latency sensitivity requirements */ + pContext->wasapi.hAvrt = ma_dlopen(ma_context_get_log(pContext), "avrt.dll"); + if (pContext->wasapi.hAvrt) { + pContext->wasapi.AvSetMmThreadCharacteristicsA = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hAvrt, "AvSetMmThreadCharacteristicsA"); + pContext->wasapi.AvRevertMmThreadcharacteristics = ma_dlsym(ma_context_get_log(pContext), pContext->wasapi.hAvrt, "AvRevertMmThreadCharacteristics"); + + /* If either function could not be found, disable use of avrt entirely. */ + if (!pContext->wasapi.AvSetMmThreadCharacteristicsA || !pContext->wasapi.AvRevertMmThreadcharacteristics) { + pContext->wasapi.AvSetMmThreadCharacteristicsA = NULL; + pContext->wasapi.AvRevertMmThreadcharacteristics = NULL; + ma_dlclose(ma_context_get_log(pContext), pContext->wasapi.hAvrt); + pContext->wasapi.hAvrt = NULL; + } + } + } + + + pCallbacks->onContextInit = ma_context_init__wasapi; + pCallbacks->onContextUninit = ma_context_uninit__wasapi; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__wasapi; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__wasapi; + pCallbacks->onDeviceInit = ma_device_init__wasapi; + pCallbacks->onDeviceUninit = ma_device_uninit__wasapi; + pCallbacks->onDeviceStart = ma_device_start__wasapi; + pCallbacks->onDeviceStop = ma_device_stop__wasapi; + pCallbacks->onDeviceRead = ma_device_read__wasapi; + pCallbacks->onDeviceWrite = ma_device_write__wasapi; + pCallbacks->onDeviceDataLoop = NULL; + pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__wasapi; + + return MA_SUCCESS; +} +#endif + +/****************************************************************************** + +DirectSound Backend + +******************************************************************************/ +#ifdef MA_HAS_DSOUND +/*#include */ + +/*static const GUID MA_GUID_IID_DirectSoundNotify = {0xb0210783, 0x89cd, 0x11d0, {0xaf, 0x08, 0x00, 0xa0, 0xc9, 0x25, 0xcd, 0x16}};*/ + +/* miniaudio only uses priority or exclusive modes. */ +#define MA_DSSCL_NORMAL 1 +#define MA_DSSCL_PRIORITY 2 +#define MA_DSSCL_EXCLUSIVE 3 +#define MA_DSSCL_WRITEPRIMARY 4 + +#define MA_DSCAPS_PRIMARYMONO 0x00000001 +#define MA_DSCAPS_PRIMARYSTEREO 0x00000002 +#define MA_DSCAPS_PRIMARY8BIT 0x00000004 +#define MA_DSCAPS_PRIMARY16BIT 0x00000008 +#define MA_DSCAPS_CONTINUOUSRATE 0x00000010 +#define MA_DSCAPS_EMULDRIVER 0x00000020 +#define MA_DSCAPS_CERTIFIED 0x00000040 +#define MA_DSCAPS_SECONDARYMONO 0x00000100 +#define MA_DSCAPS_SECONDARYSTEREO 0x00000200 +#define MA_DSCAPS_SECONDARY8BIT 0x00000400 +#define MA_DSCAPS_SECONDARY16BIT 0x00000800 + +#define MA_DSBCAPS_PRIMARYBUFFER 0x00000001 +#define MA_DSBCAPS_STATIC 0x00000002 +#define MA_DSBCAPS_LOCHARDWARE 0x00000004 +#define MA_DSBCAPS_LOCSOFTWARE 0x00000008 +#define MA_DSBCAPS_CTRL3D 0x00000010 +#define MA_DSBCAPS_CTRLFREQUENCY 0x00000020 +#define MA_DSBCAPS_CTRLPAN 0x00000040 +#define MA_DSBCAPS_CTRLVOLUME 0x00000080 +#define MA_DSBCAPS_CTRLPOSITIONNOTIFY 0x00000100 +#define MA_DSBCAPS_CTRLFX 0x00000200 +#define MA_DSBCAPS_STICKYFOCUS 0x00004000 +#define MA_DSBCAPS_GLOBALFOCUS 0x00008000 +#define MA_DSBCAPS_GETCURRENTPOSITION2 0x00010000 +#define MA_DSBCAPS_MUTE3DATMAXDISTANCE 0x00020000 +#define MA_DSBCAPS_LOCDEFER 0x00040000 +#define MA_DSBCAPS_TRUEPLAYPOSITION 0x00080000 + +#define MA_DSBPLAY_LOOPING 0x00000001 +#define MA_DSBPLAY_LOCHARDWARE 0x00000002 +#define MA_DSBPLAY_LOCSOFTWARE 0x00000004 +#define MA_DSBPLAY_TERMINATEBY_TIME 0x00000008 +#define MA_DSBPLAY_TERMINATEBY_DISTANCE 0x00000010 +#define MA_DSBPLAY_TERMINATEBY_PRIORITY 0x00000020 + +#define MA_DSCBSTART_LOOPING 0x00000001 + +typedef struct +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwBufferBytes; + DWORD dwReserved; + MA_WAVEFORMATEX* lpwfxFormat; + GUID guid3DAlgorithm; +} MA_DSBUFFERDESC; + +typedef struct +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwBufferBytes; + DWORD dwReserved; + MA_WAVEFORMATEX* lpwfxFormat; + DWORD dwFXCount; + void* lpDSCFXDesc; /* <-- miniaudio doesn't use this, so set to void*. */ +} MA_DSCBUFFERDESC; + +typedef struct +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwMinSecondarySampleRate; + DWORD dwMaxSecondarySampleRate; + DWORD dwPrimaryBuffers; + DWORD dwMaxHwMixingAllBuffers; + DWORD dwMaxHwMixingStaticBuffers; + DWORD dwMaxHwMixingStreamingBuffers; + DWORD dwFreeHwMixingAllBuffers; + DWORD dwFreeHwMixingStaticBuffers; + DWORD dwFreeHwMixingStreamingBuffers; + DWORD dwMaxHw3DAllBuffers; + DWORD dwMaxHw3DStaticBuffers; + DWORD dwMaxHw3DStreamingBuffers; + DWORD dwFreeHw3DAllBuffers; + DWORD dwFreeHw3DStaticBuffers; + DWORD dwFreeHw3DStreamingBuffers; + DWORD dwTotalHwMemBytes; + DWORD dwFreeHwMemBytes; + DWORD dwMaxContigFreeHwMemBytes; + DWORD dwUnlockTransferRateHwBuffers; + DWORD dwPlayCpuOverheadSwBuffers; + DWORD dwReserved1; + DWORD dwReserved2; +} MA_DSCAPS; + +typedef struct +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwBufferBytes; + DWORD dwUnlockTransferRate; + DWORD dwPlayCpuOverhead; +} MA_DSBCAPS; + +typedef struct +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwFormats; + DWORD dwChannels; +} MA_DSCCAPS; + +typedef struct +{ + DWORD dwSize; + DWORD dwFlags; + DWORD dwBufferBytes; + DWORD dwReserved; +} MA_DSCBCAPS; + +typedef struct +{ + DWORD dwOffset; + HANDLE hEventNotify; +} MA_DSBPOSITIONNOTIFY; + +typedef struct ma_IDirectSound ma_IDirectSound; +typedef struct ma_IDirectSoundBuffer ma_IDirectSoundBuffer; +typedef struct ma_IDirectSoundCapture ma_IDirectSoundCapture; +typedef struct ma_IDirectSoundCaptureBuffer ma_IDirectSoundCaptureBuffer; +typedef struct ma_IDirectSoundNotify ma_IDirectSoundNotify; + + +/* +COM objects. The way these work is that you have a vtable (a list of function pointers, kind of +like how C++ works internally), and then you have a structure with a single member, which is a +pointer to the vtable. The vtable is where the methods of the object are defined. Methods need +to be in a specific order, and parent classes need to have their methods declared first. +*/ + +/* IDirectSound */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSound* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSound* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSound* pThis); + + /* IDirectSound */ + HRESULT (STDMETHODCALLTYPE * CreateSoundBuffer) (ma_IDirectSound* pThis, const MA_DSBUFFERDESC* pDSBufferDesc, ma_IDirectSoundBuffer** ppDSBuffer, void* pUnkOuter); + HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSound* pThis, MA_DSCAPS* pDSCaps); + HRESULT (STDMETHODCALLTYPE * DuplicateSoundBuffer)(ma_IDirectSound* pThis, ma_IDirectSoundBuffer* pDSBufferOriginal, ma_IDirectSoundBuffer** ppDSBufferDuplicate); + HRESULT (STDMETHODCALLTYPE * SetCooperativeLevel) (ma_IDirectSound* pThis, HWND hwnd, DWORD dwLevel); + HRESULT (STDMETHODCALLTYPE * Compact) (ma_IDirectSound* pThis); + HRESULT (STDMETHODCALLTYPE * GetSpeakerConfig) (ma_IDirectSound* pThis, DWORD* pSpeakerConfig); + HRESULT (STDMETHODCALLTYPE * SetSpeakerConfig) (ma_IDirectSound* pThis, DWORD dwSpeakerConfig); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSound* pThis, const GUID* pGuidDevice); +} ma_IDirectSoundVtbl; +struct ma_IDirectSound +{ + ma_IDirectSoundVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IDirectSound_QueryInterface(ma_IDirectSound* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSound_AddRef(ma_IDirectSound* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSound_Release(ma_IDirectSound* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSound_CreateSoundBuffer(ma_IDirectSound* pThis, const MA_DSBUFFERDESC* pDSBufferDesc, ma_IDirectSoundBuffer** ppDSBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateSoundBuffer(pThis, pDSBufferDesc, ppDSBuffer, pUnkOuter); } +static MA_INLINE HRESULT ma_IDirectSound_GetCaps(ma_IDirectSound* pThis, MA_DSCAPS* pDSCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCaps); } +static MA_INLINE HRESULT ma_IDirectSound_DuplicateSoundBuffer(ma_IDirectSound* pThis, ma_IDirectSoundBuffer* pDSBufferOriginal, ma_IDirectSoundBuffer** ppDSBufferDuplicate) { return pThis->lpVtbl->DuplicateSoundBuffer(pThis, pDSBufferOriginal, ppDSBufferDuplicate); } +static MA_INLINE HRESULT ma_IDirectSound_SetCooperativeLevel(ma_IDirectSound* pThis, HWND hwnd, DWORD dwLevel) { return pThis->lpVtbl->SetCooperativeLevel(pThis, hwnd, dwLevel); } +static MA_INLINE HRESULT ma_IDirectSound_Compact(ma_IDirectSound* pThis) { return pThis->lpVtbl->Compact(pThis); } +static MA_INLINE HRESULT ma_IDirectSound_GetSpeakerConfig(ma_IDirectSound* pThis, DWORD* pSpeakerConfig) { return pThis->lpVtbl->GetSpeakerConfig(pThis, pSpeakerConfig); } +static MA_INLINE HRESULT ma_IDirectSound_SetSpeakerConfig(ma_IDirectSound* pThis, DWORD dwSpeakerConfig) { return pThis->lpVtbl->SetSpeakerConfig(pThis, dwSpeakerConfig); } +static MA_INLINE HRESULT ma_IDirectSound_Initialize(ma_IDirectSound* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } + + +/* IDirectSoundBuffer */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundBuffer* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundBuffer* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundBuffer* pThis); + + /* IDirectSoundBuffer */ + HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps); + HRESULT (STDMETHODCALLTYPE * GetCurrentPosition)(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor); + HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); + HRESULT (STDMETHODCALLTYPE * GetVolume) (ma_IDirectSoundBuffer* pThis, LONG* pVolume); + HRESULT (STDMETHODCALLTYPE * GetPan) (ma_IDirectSoundBuffer* pThis, LONG* pPan); + HRESULT (STDMETHODCALLTYPE * GetFrequency) (ma_IDirectSoundBuffer* pThis, DWORD* pFrequency); + HRESULT (STDMETHODCALLTYPE * GetStatus) (ma_IDirectSoundBuffer* pThis, DWORD* pStatus); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundBuffer* pThis, ma_IDirectSound* pDirectSound, const MA_DSBUFFERDESC* pDSBufferDesc); + HRESULT (STDMETHODCALLTYPE * Lock) (ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags); + HRESULT (STDMETHODCALLTYPE * Play) (ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags); + HRESULT (STDMETHODCALLTYPE * SetCurrentPosition)(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition); + HRESULT (STDMETHODCALLTYPE * SetFormat) (ma_IDirectSoundBuffer* pThis, const MA_WAVEFORMATEX* pFormat); + HRESULT (STDMETHODCALLTYPE * SetVolume) (ma_IDirectSoundBuffer* pThis, LONG volume); + HRESULT (STDMETHODCALLTYPE * SetPan) (ma_IDirectSoundBuffer* pThis, LONG pan); + HRESULT (STDMETHODCALLTYPE * SetFrequency) (ma_IDirectSoundBuffer* pThis, DWORD dwFrequency); + HRESULT (STDMETHODCALLTYPE * Stop) (ma_IDirectSoundBuffer* pThis); + HRESULT (STDMETHODCALLTYPE * Unlock) (ma_IDirectSoundBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2); + HRESULT (STDMETHODCALLTYPE * Restore) (ma_IDirectSoundBuffer* pThis); +} ma_IDirectSoundBufferVtbl; +struct ma_IDirectSoundBuffer +{ + ma_IDirectSoundBufferVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IDirectSoundBuffer_QueryInterface(ma_IDirectSoundBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundBuffer_AddRef(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundBuffer_Release(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCaps(ma_IDirectSoundBuffer* pThis, MA_DSBCAPS* pDSBufferCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSBufferCaps); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD* pCurrentPlayCursor, DWORD* pCurrentWriteCursor) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCurrentPlayCursor, pCurrentWriteCursor); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFormat(ma_IDirectSoundBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetVolume(ma_IDirectSoundBuffer* pThis, LONG* pVolume) { return pThis->lpVtbl->GetVolume(pThis, pVolume); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetPan(ma_IDirectSoundBuffer* pThis, LONG* pPan) { return pThis->lpVtbl->GetPan(pThis, pPan); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetFrequency(ma_IDirectSoundBuffer* pThis, DWORD* pFrequency) { return pThis->lpVtbl->GetFrequency(pThis, pFrequency); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_GetStatus(ma_IDirectSoundBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Initialize(ma_IDirectSoundBuffer* pThis, ma_IDirectSound* pDirectSound, const MA_DSBUFFERDESC* pDSBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSound, pDSBufferDesc); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Lock(ma_IDirectSoundBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Play(ma_IDirectSoundBuffer* pThis, DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags) { return pThis->lpVtbl->Play(pThis, dwReserved1, dwPriority, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetCurrentPosition(ma_IDirectSoundBuffer* pThis, DWORD dwNewPosition) { return pThis->lpVtbl->SetCurrentPosition(pThis, dwNewPosition); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFormat(ma_IDirectSoundBuffer* pThis, const MA_WAVEFORMATEX* pFormat) { return pThis->lpVtbl->SetFormat(pThis, pFormat); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetVolume(ma_IDirectSoundBuffer* pThis, LONG volume) { return pThis->lpVtbl->SetVolume(pThis, volume); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetPan(ma_IDirectSoundBuffer* pThis, LONG pan) { return pThis->lpVtbl->SetPan(pThis, pan); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_SetFrequency(ma_IDirectSoundBuffer* pThis, DWORD dwFrequency) { return pThis->lpVtbl->SetFrequency(pThis, dwFrequency); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Stop(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Unlock(ma_IDirectSoundBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } +static MA_INLINE HRESULT ma_IDirectSoundBuffer_Restore(ma_IDirectSoundBuffer* pThis) { return pThis->lpVtbl->Restore(pThis); } + + +/* IDirectSoundCapture */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundCapture* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundCapture* pThis); + + /* IDirectSoundCapture */ + HRESULT (STDMETHODCALLTYPE * CreateCaptureBuffer)(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter); + HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice); +} ma_IDirectSoundCaptureVtbl; +struct ma_IDirectSoundCapture +{ + ma_IDirectSoundCaptureVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IDirectSoundCapture_QueryInterface (ma_IDirectSoundCapture* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundCapture_AddRef (ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundCapture_Release (ma_IDirectSoundCapture* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_CreateCaptureBuffer(ma_IDirectSoundCapture* pThis, const MA_DSCBUFFERDESC* pDSCBufferDesc, ma_IDirectSoundCaptureBuffer** ppDSCBuffer, void* pUnkOuter) { return pThis->lpVtbl->CreateCaptureBuffer(pThis, pDSCBufferDesc, ppDSCBuffer, pUnkOuter); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_GetCaps (ma_IDirectSoundCapture* pThis, MA_DSCCAPS* pDSCCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCCaps); } +static MA_INLINE HRESULT ma_IDirectSoundCapture_Initialize (ma_IDirectSoundCapture* pThis, const GUID* pGuidDevice) { return pThis->lpVtbl->Initialize(pThis, pGuidDevice); } + + +/* IDirectSoundCaptureBuffer */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundCaptureBuffer* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundCaptureBuffer* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundCaptureBuffer* pThis); + + /* IDirectSoundCaptureBuffer */ + HRESULT (STDMETHODCALLTYPE * GetCaps) (ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps); + HRESULT (STDMETHODCALLTYPE * GetCurrentPosition)(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition); + HRESULT (STDMETHODCALLTYPE * GetFormat) (ma_IDirectSoundCaptureBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten); + HRESULT (STDMETHODCALLTYPE * GetStatus) (ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus); + HRESULT (STDMETHODCALLTYPE * Initialize) (ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc); + HRESULT (STDMETHODCALLTYPE * Lock) (ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags); + HRESULT (STDMETHODCALLTYPE * Start) (ma_IDirectSoundCaptureBuffer* pThis, DWORD dwFlags); + HRESULT (STDMETHODCALLTYPE * Stop) (ma_IDirectSoundCaptureBuffer* pThis); + HRESULT (STDMETHODCALLTYPE * Unlock) (ma_IDirectSoundCaptureBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2); +} ma_IDirectSoundCaptureBufferVtbl; +struct ma_IDirectSoundCaptureBuffer +{ + ma_IDirectSoundCaptureBufferVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_QueryInterface(ma_IDirectSoundCaptureBuffer* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_AddRef(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundCaptureBuffer_Release(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCaps(ma_IDirectSoundCaptureBuffer* pThis, MA_DSCBCAPS* pDSCBCaps) { return pThis->lpVtbl->GetCaps(pThis, pDSCBCaps); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetCurrentPosition(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pCapturePosition, DWORD* pReadPosition) { return pThis->lpVtbl->GetCurrentPosition(pThis, pCapturePosition, pReadPosition); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetFormat(ma_IDirectSoundCaptureBuffer* pThis, MA_WAVEFORMATEX* pFormat, DWORD dwSizeAllocated, DWORD* pSizeWritten) { return pThis->lpVtbl->GetFormat(pThis, pFormat, dwSizeAllocated, pSizeWritten); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_GetStatus(ma_IDirectSoundCaptureBuffer* pThis, DWORD* pStatus) { return pThis->lpVtbl->GetStatus(pThis, pStatus); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Initialize(ma_IDirectSoundCaptureBuffer* pThis, ma_IDirectSoundCapture* pDirectSoundCapture, const MA_DSCBUFFERDESC* pDSCBufferDesc) { return pThis->lpVtbl->Initialize(pThis, pDirectSoundCapture, pDSCBufferDesc); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Lock(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwOffset, DWORD dwBytes, void** ppAudioPtr1, DWORD* pAudioBytes1, void** ppAudioPtr2, DWORD* pAudioBytes2, DWORD dwFlags) { return pThis->lpVtbl->Lock(pThis, dwOffset, dwBytes, ppAudioPtr1, pAudioBytes1, ppAudioPtr2, pAudioBytes2, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Start(ma_IDirectSoundCaptureBuffer* pThis, DWORD dwFlags) { return pThis->lpVtbl->Start(pThis, dwFlags); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Stop(ma_IDirectSoundCaptureBuffer* pThis) { return pThis->lpVtbl->Stop(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundCaptureBuffer_Unlock(ma_IDirectSoundCaptureBuffer* pThis, void* pAudioPtr1, DWORD dwAudioBytes1, void* pAudioPtr2, DWORD dwAudioBytes2) { return pThis->lpVtbl->Unlock(pThis, pAudioPtr1, dwAudioBytes1, pAudioPtr2, dwAudioBytes2); } + + +/* IDirectSoundNotify */ +typedef struct +{ + /* IUnknown */ + HRESULT (STDMETHODCALLTYPE * QueryInterface)(ma_IDirectSoundNotify* pThis, const IID* const riid, void** ppObject); + ULONG (STDMETHODCALLTYPE * AddRef) (ma_IDirectSoundNotify* pThis); + ULONG (STDMETHODCALLTYPE * Release) (ma_IDirectSoundNotify* pThis); + + /* IDirectSoundNotify */ + HRESULT (STDMETHODCALLTYPE * SetNotificationPositions)(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies); +} ma_IDirectSoundNotifyVtbl; +struct ma_IDirectSoundNotify +{ + ma_IDirectSoundNotifyVtbl* lpVtbl; +}; +static MA_INLINE HRESULT ma_IDirectSoundNotify_QueryInterface(ma_IDirectSoundNotify* pThis, const IID* const riid, void** ppObject) { return pThis->lpVtbl->QueryInterface(pThis, riid, ppObject); } +static MA_INLINE ULONG ma_IDirectSoundNotify_AddRef(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->AddRef(pThis); } +static MA_INLINE ULONG ma_IDirectSoundNotify_Release(ma_IDirectSoundNotify* pThis) { return pThis->lpVtbl->Release(pThis); } +static MA_INLINE HRESULT ma_IDirectSoundNotify_SetNotificationPositions(ma_IDirectSoundNotify* pThis, DWORD dwPositionNotifies, const MA_DSBPOSITIONNOTIFY* pPositionNotifies) { return pThis->lpVtbl->SetNotificationPositions(pThis, dwPositionNotifies, pPositionNotifies); } + + +typedef BOOL (CALLBACK * ma_DSEnumCallbackAProc) (GUID* pDeviceGUID, const char* pDeviceDescription, const char* pModule, void* pContext); +typedef HRESULT (WINAPI * ma_DirectSoundCreateProc) (const GUID* pcGuidDevice, ma_IDirectSound** ppDS8, ma_IUnknown* pUnkOuter); +typedef HRESULT (WINAPI * ma_DirectSoundEnumerateAProc) (ma_DSEnumCallbackAProc pDSEnumCallback, void* pContext); +typedef HRESULT (WINAPI * ma_DirectSoundCaptureCreateProc) (const GUID* pcGuidDevice, ma_IDirectSoundCapture** ppDSC8, ma_IUnknown* pUnkOuter); +typedef HRESULT (WINAPI * ma_DirectSoundCaptureEnumerateAProc)(ma_DSEnumCallbackAProc pDSEnumCallback, void* pContext); + +static ma_uint32 ma_get_best_sample_rate_within_range(ma_uint32 sampleRateMin, ma_uint32 sampleRateMax) +{ + /* Normalize the range in case we were given something stupid. */ + if (sampleRateMin < (ma_uint32)ma_standard_sample_rate_min) { + sampleRateMin = (ma_uint32)ma_standard_sample_rate_min; + } + if (sampleRateMax > (ma_uint32)ma_standard_sample_rate_max) { + sampleRateMax = (ma_uint32)ma_standard_sample_rate_max; + } + if (sampleRateMin > sampleRateMax) { + sampleRateMin = sampleRateMax; + } + + if (sampleRateMin == sampleRateMax) { + return sampleRateMax; + } else { + size_t iStandardRate; + for (iStandardRate = 0; iStandardRate < ma_countof(g_maStandardSampleRatePriorities); ++iStandardRate) { + ma_uint32 standardRate = g_maStandardSampleRatePriorities[iStandardRate]; + if (standardRate >= sampleRateMin && standardRate <= sampleRateMax) { + return standardRate; + } + } + } + + /* Should never get here. */ + MA_ASSERT(MA_FALSE); + return 0; +} + +/* +Retrieves the channel count and channel map for the given speaker configuration. If the speaker configuration is unknown, +the channel count and channel map will be left unmodified. +*/ +static void ma_get_channels_from_speaker_config__dsound(DWORD speakerConfig, WORD* pChannelsOut, DWORD* pChannelMapOut) +{ + WORD channels; + DWORD channelMap; + + channels = 0; + if (pChannelsOut != NULL) { + channels = *pChannelsOut; + } + + channelMap = 0; + if (pChannelMapOut != NULL) { + channelMap = *pChannelMapOut; + } + + /* + The speaker configuration is a combination of speaker config and speaker geometry. The lower 8 bits is what we care about. The upper + 16 bits is for the geometry. + */ + switch ((BYTE)(speakerConfig)) { + case 1 /*DSSPEAKER_HEADPHONE*/: channels = 2; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break; + case 2 /*DSSPEAKER_MONO*/: channels = 1; channelMap = SPEAKER_FRONT_CENTER; break; + case 3 /*DSSPEAKER_QUAD*/: channels = 4; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break; + case 4 /*DSSPEAKER_STEREO*/: channels = 2; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break; + case 5 /*DSSPEAKER_SURROUND*/: channels = 4; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER; break; + case 6 /*DSSPEAKER_5POINT1_BACK*/ /*DSSPEAKER_5POINT1*/: channels = 6; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break; + case 7 /*DSSPEAKER_7POINT1_WIDE*/ /*DSSPEAKER_7POINT1*/: channels = 8; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER; break; + case 8 /*DSSPEAKER_7POINT1_SURROUND*/: channels = 8; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT; break; + case 9 /*DSSPEAKER_5POINT1_SURROUND*/: channels = 6; channelMap = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT; break; + default: break; + } + + if (pChannelsOut != NULL) { + *pChannelsOut = channels; + } + + if (pChannelMapOut != NULL) { + *pChannelMapOut = channelMap; + } +} + + +static ma_result ma_context_create_IDirectSound__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSound** ppDirectSound) +{ + ma_IDirectSound* pDirectSound; + HWND hWnd; + HRESULT hr; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppDirectSound != NULL); + + *ppDirectSound = NULL; + pDirectSound = NULL; + + if (FAILED(((ma_DirectSoundCreateProc)pContext->dsound.DirectSoundCreate)((pDeviceID == NULL) ? NULL : (const GUID*)pDeviceID->dsound, &pDirectSound, NULL))) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCreate() failed for playback device."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + /* The cooperative level must be set before doing anything else. */ + hWnd = ((MA_PFN_GetForegroundWindow)pContext->win32.GetForegroundWindow)(); + if (hWnd == 0) { + hWnd = ((MA_PFN_GetDesktopWindow)pContext->win32.GetDesktopWindow)(); + } + + hr = ma_IDirectSound_SetCooperativeLevel(pDirectSound, hWnd, (shareMode == ma_share_mode_exclusive) ? MA_DSSCL_EXCLUSIVE : MA_DSSCL_PRIORITY); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_SetCooperateiveLevel() failed for playback device."); + return ma_result_from_HRESULT(hr); + } + + *ppDirectSound = pDirectSound; + return MA_SUCCESS; +} + +static ma_result ma_context_create_IDirectSoundCapture__dsound(ma_context* pContext, ma_share_mode shareMode, const ma_device_id* pDeviceID, ma_IDirectSoundCapture** ppDirectSoundCapture) +{ + ma_IDirectSoundCapture* pDirectSoundCapture; + HRESULT hr; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppDirectSoundCapture != NULL); + + /* DirectSound does not support exclusive mode for capture. */ + if (shareMode == ma_share_mode_exclusive) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + *ppDirectSoundCapture = NULL; + pDirectSoundCapture = NULL; + + hr = ((ma_DirectSoundCaptureCreateProc)pContext->dsound.DirectSoundCaptureCreate)((pDeviceID == NULL) ? NULL : (const GUID*)pDeviceID->dsound, &pDirectSoundCapture, NULL); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] DirectSoundCaptureCreate() failed for capture device."); + return ma_result_from_HRESULT(hr); + } + + *ppDirectSoundCapture = pDirectSoundCapture; + return MA_SUCCESS; +} + +static ma_result ma_context_get_format_info_for_IDirectSoundCapture__dsound(ma_context* pContext, ma_IDirectSoundCapture* pDirectSoundCapture, WORD* pChannels, WORD* pBitsPerSample, DWORD* pSampleRate) +{ + HRESULT hr; + MA_DSCCAPS caps; + WORD bitsPerSample; + DWORD sampleRate; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDirectSoundCapture != NULL); + + if (pChannels) { + *pChannels = 0; + } + if (pBitsPerSample) { + *pBitsPerSample = 0; + } + if (pSampleRate) { + *pSampleRate = 0; + } + + MA_ZERO_OBJECT(&caps); + caps.dwSize = sizeof(caps); + hr = ma_IDirectSoundCapture_GetCaps(pDirectSoundCapture, &caps); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_GetCaps() failed for capture device."); + return ma_result_from_HRESULT(hr); + } + + if (pChannels) { + *pChannels = (WORD)caps.dwChannels; + } + + /* The device can support multiple formats. We just go through the different formats in order of priority and pick the first one. This the same type of system as the WinMM backend. */ + bitsPerSample = 16; + sampleRate = 48000; + + if (caps.dwChannels == 1) { + if ((caps.dwFormats & WAVE_FORMAT_48M16) != 0) { + sampleRate = 48000; + } else if ((caps.dwFormats & WAVE_FORMAT_44M16) != 0) { + sampleRate = 44100; + } else if ((caps.dwFormats & WAVE_FORMAT_2M16) != 0) { + sampleRate = 22050; + } else if ((caps.dwFormats & WAVE_FORMAT_1M16) != 0) { + sampleRate = 11025; + } else if ((caps.dwFormats & WAVE_FORMAT_96M16) != 0) { + sampleRate = 96000; + } else { + bitsPerSample = 8; + if ((caps.dwFormats & WAVE_FORMAT_48M08) != 0) { + sampleRate = 48000; + } else if ((caps.dwFormats & WAVE_FORMAT_44M08) != 0) { + sampleRate = 44100; + } else if ((caps.dwFormats & WAVE_FORMAT_2M08) != 0) { + sampleRate = 22050; + } else if ((caps.dwFormats & WAVE_FORMAT_1M08) != 0) { + sampleRate = 11025; + } else if ((caps.dwFormats & WAVE_FORMAT_96M08) != 0) { + sampleRate = 96000; + } else { + bitsPerSample = 16; /* Didn't find it. Just fall back to 16-bit. */ + } + } + } else if (caps.dwChannels == 2) { + if ((caps.dwFormats & WAVE_FORMAT_48S16) != 0) { + sampleRate = 48000; + } else if ((caps.dwFormats & WAVE_FORMAT_44S16) != 0) { + sampleRate = 44100; + } else if ((caps.dwFormats & WAVE_FORMAT_2S16) != 0) { + sampleRate = 22050; + } else if ((caps.dwFormats & WAVE_FORMAT_1S16) != 0) { + sampleRate = 11025; + } else if ((caps.dwFormats & WAVE_FORMAT_96S16) != 0) { + sampleRate = 96000; + } else { + bitsPerSample = 8; + if ((caps.dwFormats & WAVE_FORMAT_48S08) != 0) { + sampleRate = 48000; + } else if ((caps.dwFormats & WAVE_FORMAT_44S08) != 0) { + sampleRate = 44100; + } else if ((caps.dwFormats & WAVE_FORMAT_2S08) != 0) { + sampleRate = 22050; + } else if ((caps.dwFormats & WAVE_FORMAT_1S08) != 0) { + sampleRate = 11025; + } else if ((caps.dwFormats & WAVE_FORMAT_96S08) != 0) { + sampleRate = 96000; + } else { + bitsPerSample = 16; /* Didn't find it. Just fall back to 16-bit. */ + } + } + } + + if (pBitsPerSample) { + *pBitsPerSample = bitsPerSample; + } + if (pSampleRate) { + *pSampleRate = sampleRate; + } + + return MA_SUCCESS; +} + + +typedef struct +{ + ma_context* pContext; + ma_device_type deviceType; + ma_enum_devices_callback_proc callback; + void* pUserData; + ma_bool32 terminated; +} ma_context_enumerate_devices_callback_data__dsound; + +static BOOL CALLBACK ma_context_enumerate_devices_callback__dsound(GUID* lpGuid, const char* lpcstrDescription, const char* lpcstrModule, void* lpContext) +{ + ma_context_enumerate_devices_callback_data__dsound* pData = (ma_context_enumerate_devices_callback_data__dsound*)lpContext; + ma_device_info deviceInfo; + + (void)lpcstrModule; + + MA_ZERO_OBJECT(&deviceInfo); + + /* ID. */ + if (lpGuid != NULL) { + MA_COPY_MEMORY(deviceInfo.id.dsound, lpGuid, 16); + } else { + MA_ZERO_MEMORY(deviceInfo.id.dsound, 16); + deviceInfo.isDefault = MA_TRUE; + } + + /* Name / Description */ + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), lpcstrDescription, (size_t)-1); + + + /* Call the callback function, but make sure we stop enumerating if the callee requested so. */ + MA_ASSERT(pData != NULL); + pData->terminated = (pData->callback(pData->pContext, pData->deviceType, &deviceInfo, pData->pUserData) == MA_FALSE); + if (pData->terminated) { + return FALSE; /* Stop enumeration. */ + } else { + return TRUE; /* Continue enumeration. */ + } +} + +static ma_result ma_context_enumerate_devices__dsound(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_context_enumerate_devices_callback_data__dsound data; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + data.pContext = pContext; + data.callback = callback; + data.pUserData = pUserData; + data.terminated = MA_FALSE; + + /* Playback. */ + if (!data.terminated) { + data.deviceType = ma_device_type_playback; + ((ma_DirectSoundEnumerateAProc)pContext->dsound.DirectSoundEnumerateA)(ma_context_enumerate_devices_callback__dsound, &data); + } + + /* Capture. */ + if (!data.terminated) { + data.deviceType = ma_device_type_capture; + ((ma_DirectSoundCaptureEnumerateAProc)pContext->dsound.DirectSoundCaptureEnumerateA)(ma_context_enumerate_devices_callback__dsound, &data); + } + + return MA_SUCCESS; +} + + +typedef struct +{ + const ma_device_id* pDeviceID; + ma_device_info* pDeviceInfo; + ma_bool32 found; +} ma_context_get_device_info_callback_data__dsound; + +static BOOL CALLBACK ma_context_get_device_info_callback__dsound(GUID* lpGuid, const char* lpcstrDescription, const char* lpcstrModule, void* lpContext) +{ + ma_context_get_device_info_callback_data__dsound* pData = (ma_context_get_device_info_callback_data__dsound*)lpContext; + MA_ASSERT(pData != NULL); + + if ((pData->pDeviceID == NULL || ma_is_guid_null(pData->pDeviceID->dsound)) && (lpGuid == NULL || ma_is_guid_null(lpGuid))) { + /* Default device. */ + ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), lpcstrDescription, (size_t)-1); + pData->pDeviceInfo->isDefault = MA_TRUE; + pData->found = MA_TRUE; + return FALSE; /* Stop enumeration. */ + } else { + /* Not the default device. */ + if (lpGuid != NULL && pData->pDeviceID != NULL) { + if (memcmp(pData->pDeviceID->dsound, lpGuid, sizeof(pData->pDeviceID->dsound)) == 0) { + ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), lpcstrDescription, (size_t)-1); + pData->found = MA_TRUE; + return FALSE; /* Stop enumeration. */ + } + } + } + + (void)lpcstrModule; + return TRUE; +} + +static ma_result ma_context_get_device_info__dsound(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_result result; + HRESULT hr; + + if (pDeviceID != NULL) { + ma_context_get_device_info_callback_data__dsound data; + + /* ID. */ + MA_COPY_MEMORY(pDeviceInfo->id.dsound, pDeviceID->dsound, 16); + + /* Name / Description. This is retrieved by enumerating over each device until we find that one that matches the input ID. */ + data.pDeviceID = pDeviceID; + data.pDeviceInfo = pDeviceInfo; + data.found = MA_FALSE; + if (deviceType == ma_device_type_playback) { + ((ma_DirectSoundEnumerateAProc)pContext->dsound.DirectSoundEnumerateA)(ma_context_get_device_info_callback__dsound, &data); + } else { + ((ma_DirectSoundCaptureEnumerateAProc)pContext->dsound.DirectSoundCaptureEnumerateA)(ma_context_get_device_info_callback__dsound, &data); + } + + if (!data.found) { + return MA_NO_DEVICE; + } + } else { + /* I don't think there's a way to get the name of the default device with DirectSound. In this case we just need to use defaults. */ + + /* ID */ + MA_ZERO_MEMORY(pDeviceInfo->id.dsound, 16); + + /* Name / Description */ + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + pDeviceInfo->isDefault = MA_TRUE; + } + + /* Retrieving detailed information is slightly different depending on the device type. */ + if (deviceType == ma_device_type_playback) { + /* Playback. */ + ma_IDirectSound* pDirectSound; + MA_DSCAPS caps; + WORD channels; + + result = ma_context_create_IDirectSound__dsound(pContext, ma_share_mode_shared, pDeviceID, &pDirectSound); + if (result != MA_SUCCESS) { + return result; + } + + MA_ZERO_OBJECT(&caps); + caps.dwSize = sizeof(caps); + hr = ma_IDirectSound_GetCaps(pDirectSound, &caps); + if (FAILED(hr)) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device."); + return ma_result_from_HRESULT(hr); + } + + + /* Channels. Only a single channel count is reported for DirectSound. */ + if ((caps.dwFlags & MA_DSCAPS_PRIMARYSTEREO) != 0) { + /* It supports at least stereo, but could support more. */ + DWORD speakerConfig; + + channels = 2; + + /* Look at the speaker configuration to get a better idea on the channel count. */ + hr = ma_IDirectSound_GetSpeakerConfig(pDirectSound, &speakerConfig); + if (SUCCEEDED(hr)) { + ma_get_channels_from_speaker_config__dsound(speakerConfig, &channels, NULL); + } + } else { + /* It does not support stereo, which means we are stuck with mono. */ + channels = 1; + } + + + /* + In DirectSound, our native formats are centered around sample rates. All formats are supported, and we're only reporting a single channel + count. However, DirectSound can report a range of supported sample rates. We're only going to include standard rates known by miniaudio + in order to keep the size of this within reason. + */ + if ((caps.dwFlags & MA_DSCAPS_CONTINUOUSRATE) != 0) { + /* Multiple sample rates are supported. We'll report in order of our preferred sample rates. */ + size_t iStandardSampleRate; + for (iStandardSampleRate = 0; iStandardSampleRate < ma_countof(g_maStandardSampleRatePriorities); iStandardSampleRate += 1) { + ma_uint32 sampleRate = g_maStandardSampleRatePriorities[iStandardSampleRate]; + if (sampleRate >= caps.dwMinSecondarySampleRate && sampleRate <= caps.dwMaxSecondarySampleRate) { + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = ma_format_unknown; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; + pDeviceInfo->nativeDataFormatCount += 1; + } + } + } else { + /* Only a single sample rate is supported. */ + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = ma_format_unknown; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = caps.dwMaxSecondarySampleRate; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; + pDeviceInfo->nativeDataFormatCount += 1; + } + + ma_IDirectSound_Release(pDirectSound); + } else { + /* + Capture. This is a little different to playback due to the say the supported formats are reported. Technically capture + devices can support a number of different formats, but for simplicity and consistency with ma_device_init() I'm just + reporting the best format. + */ + ma_IDirectSoundCapture* pDirectSoundCapture; + WORD channels; + WORD bitsPerSample; + DWORD sampleRate; + + result = ma_context_create_IDirectSoundCapture__dsound(pContext, ma_share_mode_shared, pDeviceID, &pDirectSoundCapture); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_context_get_format_info_for_IDirectSoundCapture__dsound(pContext, pDirectSoundCapture, &channels, &bitsPerSample, &sampleRate); + if (result != MA_SUCCESS) { + ma_IDirectSoundCapture_Release(pDirectSoundCapture); + return result; + } + + ma_IDirectSoundCapture_Release(pDirectSoundCapture); + + /* The format is always an integer format and is based on the bits per sample. */ + if (bitsPerSample == 8) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_u8; + } else if (bitsPerSample == 16) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_s16; + } else if (bitsPerSample == 24) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_s24; + } else if (bitsPerSample == 32) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_s32; + } else { + return MA_FORMAT_NOT_SUPPORTED; + } + + pDeviceInfo->nativeDataFormats[0].channels = channels; + pDeviceInfo->nativeDataFormats[0].sampleRate = sampleRate; + pDeviceInfo->nativeDataFormats[0].flags = 0; + pDeviceInfo->nativeDataFormatCount = 1; + } + + return MA_SUCCESS; +} + + + +static ma_result ma_device_uninit__dsound(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->dsound.pCaptureBuffer != NULL) { + ma_IDirectSoundCaptureBuffer_Release((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); + } + if (pDevice->dsound.pCapture != NULL) { + ma_IDirectSoundCapture_Release((ma_IDirectSoundCapture*)pDevice->dsound.pCapture); + } + + if (pDevice->dsound.pPlaybackBuffer != NULL) { + ma_IDirectSoundBuffer_Release((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer); + } + if (pDevice->dsound.pPlaybackPrimaryBuffer != NULL) { + ma_IDirectSoundBuffer_Release((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer); + } + if (pDevice->dsound.pPlayback != NULL) { + ma_IDirectSound_Release((ma_IDirectSound*)pDevice->dsound.pPlayback); + } + + return MA_SUCCESS; +} + +static ma_result ma_config_to_WAVEFORMATEXTENSIBLE(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* pChannelMap, MA_WAVEFORMATEXTENSIBLE* pWF) +{ + GUID subformat; + + if (format == ma_format_unknown) { + format = MA_DEFAULT_FORMAT; + } + + if (channels == 0) { + channels = MA_DEFAULT_CHANNELS; + } + + if (sampleRate == 0) { + sampleRate = MA_DEFAULT_SAMPLE_RATE; + } + + switch (format) + { + case ma_format_u8: + case ma_format_s16: + case ma_format_s24: + /*case ma_format_s24_32:*/ + case ma_format_s32: + { + subformat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; + } break; + + case ma_format_f32: + { + subformat = MA_GUID_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT; + } break; + + default: + return MA_FORMAT_NOT_SUPPORTED; + } + + MA_ZERO_OBJECT(pWF); + pWF->cbSize = sizeof(*pWF); + pWF->wFormatTag = WAVE_FORMAT_EXTENSIBLE; + pWF->nChannels = (WORD)channels; + pWF->nSamplesPerSec = (DWORD)sampleRate; + pWF->wBitsPerSample = (WORD)(ma_get_bytes_per_sample(format)*8); + pWF->nBlockAlign = (WORD)(pWF->nChannels * pWF->wBitsPerSample / 8); + pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec; + pWF->Samples.wValidBitsPerSample = pWF->wBitsPerSample; + pWF->dwChannelMask = ma_channel_map_to_channel_mask__win32(pChannelMap, channels); + pWF->SubFormat = subformat; + + return MA_SUCCESS; +} + +static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__dsound(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) +{ + /* + DirectSound has a minimum period size of 20ms. In practice, this doesn't seem to be enough for + reliable glitch-free processing so going to use 30ms instead. + */ + ma_uint32 minPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(30, nativeSampleRate); + ma_uint32 periodSizeInFrames; + + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, nativeSampleRate, performanceProfile); + if (periodSizeInFrames < minPeriodSizeInFrames) { + periodSizeInFrames = minPeriodSizeInFrames; + } + + return periodSizeInFrames; +} + +static ma_result ma_device_init__dsound(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + HRESULT hr; + + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->dsound); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* + Unfortunately DirectSound uses different APIs and data structures for playback and catpure devices. We need to initialize + the capture device first because we'll want to match it's buffer size and period count on the playback side if we're using + full-duplex mode. + */ + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + MA_WAVEFORMATEXTENSIBLE wf; + MA_DSCBUFFERDESC descDS; + ma_uint32 periodSizeInFrames; + ma_uint32 periodCount; + char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ + MA_WAVEFORMATEXTENSIBLE* pActualFormat; + + result = ma_config_to_WAVEFORMATEXTENSIBLE(pDescriptorCapture->format, pDescriptorCapture->channels, pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, &wf); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_context_create_IDirectSoundCapture__dsound(pDevice->pContext, pDescriptorCapture->shareMode, pDescriptorCapture->pDeviceID, (ma_IDirectSoundCapture**)&pDevice->dsound.pCapture); + if (result != MA_SUCCESS) { + ma_device_uninit__dsound(pDevice); + return result; + } + + result = ma_context_get_format_info_for_IDirectSoundCapture__dsound(pDevice->pContext, (ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &wf.nChannels, &wf.wBitsPerSample, &wf.nSamplesPerSec); + if (result != MA_SUCCESS) { + ma_device_uninit__dsound(pDevice); + return result; + } + + wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; + wf.Samples.wValidBitsPerSample = wf.wBitsPerSample; + wf.SubFormat = MA_GUID_KSDATAFORMAT_SUBTYPE_PCM; + + /* The size of the buffer must be a clean multiple of the period count. */ + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__dsound(pDescriptorCapture, wf.nSamplesPerSec, pConfig->performanceProfile); + periodCount = (pDescriptorCapture->periodCount > 0) ? pDescriptorCapture->periodCount : MA_DEFAULT_PERIODS; + + MA_ZERO_OBJECT(&descDS); + descDS.dwSize = sizeof(descDS); + descDS.dwFlags = 0; + descDS.dwBufferBytes = periodSizeInFrames * periodCount * wf.nBlockAlign; + descDS.lpwfxFormat = (MA_WAVEFORMATEX*)&wf; + hr = ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCapture_CreateCaptureBuffer() failed for capture device."); + return ma_result_from_HRESULT(hr); + } + + /* Get the _actual_ properties of the buffer. */ + pActualFormat = (MA_WAVEFORMATEXTENSIBLE*)rawdata; + hr = ma_IDirectSoundCaptureBuffer_GetFormat((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, (MA_WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the capture device's buffer."); + return ma_result_from_HRESULT(hr); + } + + /* We can now start setting the output data formats. */ + pDescriptorCapture->format = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)pActualFormat); + pDescriptorCapture->channels = pActualFormat->nChannels; + pDescriptorCapture->sampleRate = pActualFormat->nSamplesPerSec; + + /* Get the native channel map based on the channel mask. */ + if (pActualFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + ma_channel_mask_to_channel_map__win32(pActualFormat->dwChannelMask, pDescriptorCapture->channels, pDescriptorCapture->channelMap); + } else { + ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pDescriptorCapture->channels, pDescriptorCapture->channelMap); + } + + /* + After getting the actual format the size of the buffer in frames may have actually changed. However, we want this to be as close to what the + user has asked for as possible, so let's go ahead and release the old capture buffer and create a new one in this case. + */ + if (periodSizeInFrames != (descDS.dwBufferBytes / ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) / periodCount)) { + descDS.dwBufferBytes = periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) * periodCount; + ma_IDirectSoundCaptureBuffer_Release((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); + + hr = ma_IDirectSoundCapture_CreateCaptureBuffer((ma_IDirectSoundCapture*)pDevice->dsound.pCapture, &descDS, (ma_IDirectSoundCaptureBuffer**)&pDevice->dsound.pCaptureBuffer, NULL); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Second attempt at IDirectSoundCapture_CreateCaptureBuffer() failed for capture device."); + return ma_result_from_HRESULT(hr); + } + } + + /* DirectSound should give us a buffer exactly the size we asked for. */ + pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; + pDescriptorCapture->periodCount = periodCount; + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + MA_WAVEFORMATEXTENSIBLE wf; + MA_DSBUFFERDESC descDSPrimary; + MA_DSCAPS caps; + char rawdata[1024]; /* <-- Ugly hack to avoid a malloc() due to a crappy DirectSound API. */ + MA_WAVEFORMATEXTENSIBLE* pActualFormat; + ma_uint32 periodSizeInFrames; + ma_uint32 periodCount; + MA_DSBUFFERDESC descDS; + WORD nativeChannelCount; + DWORD nativeChannelMask = 0; + + result = ma_config_to_WAVEFORMATEXTENSIBLE(pDescriptorPlayback->format, pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, &wf); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_context_create_IDirectSound__dsound(pDevice->pContext, pDescriptorPlayback->shareMode, pDescriptorPlayback->pDeviceID, (ma_IDirectSound**)&pDevice->dsound.pPlayback); + if (result != MA_SUCCESS) { + ma_device_uninit__dsound(pDevice); + return result; + } + + MA_ZERO_OBJECT(&descDSPrimary); + descDSPrimary.dwSize = sizeof(MA_DSBUFFERDESC); + descDSPrimary.dwFlags = MA_DSBCAPS_PRIMARYBUFFER | MA_DSBCAPS_CTRLVOLUME; + hr = ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDSPrimary, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackPrimaryBuffer, NULL); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's primary buffer."); + return ma_result_from_HRESULT(hr); + } + + + /* We may want to make some adjustments to the format if we are using defaults. */ + MA_ZERO_OBJECT(&caps); + caps.dwSize = sizeof(caps); + hr = ma_IDirectSound_GetCaps((ma_IDirectSound*)pDevice->dsound.pPlayback, &caps); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_GetCaps() failed for playback device."); + return ma_result_from_HRESULT(hr); + } + + if ((caps.dwFlags & MA_DSCAPS_PRIMARYSTEREO) != 0) { + DWORD speakerConfig; + + /* It supports at least stereo, but could support more. */ + nativeChannelCount = 2; + + /* Look at the speaker configuration to get a better idea on the channel count. */ + if (SUCCEEDED(ma_IDirectSound_GetSpeakerConfig((ma_IDirectSound*)pDevice->dsound.pPlayback, &speakerConfig))) { + ma_get_channels_from_speaker_config__dsound(speakerConfig, &nativeChannelCount, &nativeChannelMask); + } + } else { + /* It does not support stereo, which means we are stuck with mono. */ + nativeChannelCount = 1; + nativeChannelMask = 0x00000001; + } + + if (pDescriptorPlayback->channels == 0) { + wf.nChannels = nativeChannelCount; + wf.dwChannelMask = nativeChannelMask; + } + + if (pDescriptorPlayback->sampleRate == 0) { + /* We base the sample rate on the values returned by GetCaps(). */ + if ((caps.dwFlags & MA_DSCAPS_CONTINUOUSRATE) != 0) { + wf.nSamplesPerSec = ma_get_best_sample_rate_within_range(caps.dwMinSecondarySampleRate, caps.dwMaxSecondarySampleRate); + } else { + wf.nSamplesPerSec = caps.dwMaxSecondarySampleRate; + } + } + + wf.nBlockAlign = (WORD)(wf.nChannels * wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nBlockAlign * wf.nSamplesPerSec; + + /* + From MSDN: + + The method succeeds even if the hardware does not support the requested format; DirectSound sets the buffer to the closest + supported format. To determine whether this has happened, an application can call the GetFormat method for the primary buffer + and compare the result with the format that was requested with the SetFormat method. + */ + hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)&wf); + if (FAILED(hr)) { + /* + If setting of the format failed we'll try again with some fallback settings. On Windows 98 I have + observed that IEEE_FLOAT does not work. We'll therefore enforce PCM. I also had issues where a + sample rate of 48000 did not work correctly. Not sure if it was a driver issue or not, but will + use 44100 for the sample rate. + */ + wf.cbSize = 18; /* NOTE: Don't use sizeof(MA_WAVEFORMATEX) here because it's got an extra 2 bytes due to padding. */ + wf.wFormatTag = WAVE_FORMAT_PCM; + wf.wBitsPerSample = 16; + wf.nChannels = nativeChannelCount; + wf.nSamplesPerSec = 44100; + wf.nBlockAlign = wf.nChannels * (wf.wBitsPerSample / 8); + wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign; + + hr = ma_IDirectSoundBuffer_SetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)&wf); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to set format of playback device's primary buffer."); + return ma_result_from_HRESULT(hr); + } + } + + /* Get the _actual_ properties of the buffer. */ + pActualFormat = (MA_WAVEFORMATEXTENSIBLE*)rawdata; + hr = ma_IDirectSoundBuffer_GetFormat((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackPrimaryBuffer, (MA_WAVEFORMATEX*)pActualFormat, sizeof(rawdata), NULL); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to retrieve the actual format of the playback device's primary buffer."); + return ma_result_from_HRESULT(hr); + } + + /* We now have enough information to start setting some output properties. */ + pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX((MA_WAVEFORMATEX*)pActualFormat); + pDescriptorPlayback->channels = pActualFormat->nChannels; + pDescriptorPlayback->sampleRate = pActualFormat->nSamplesPerSec; + + /* Get the internal channel map based on the channel mask. */ + if (pActualFormat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { + ma_channel_mask_to_channel_map__win32(pActualFormat->dwChannelMask, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); + } else { + ma_channel_mask_to_channel_map__win32(wf.dwChannelMask, pDescriptorPlayback->channels, pDescriptorPlayback->channelMap); + } + + /* The size of the buffer must be a clean multiple of the period count. */ + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__dsound(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); + periodCount = (pDescriptorPlayback->periodCount > 0) ? pDescriptorPlayback->periodCount : MA_DEFAULT_PERIODS; + + /* + Meaning of dwFlags (from MSDN): + + DSBCAPS_CTRLPOSITIONNOTIFY + The buffer has position notification capability. + + DSBCAPS_GLOBALFOCUS + With this flag set, an application using DirectSound can continue to play its buffers if the user switches focus to + another application, even if the new application uses DirectSound. + + DSBCAPS_GETCURRENTPOSITION2 + In the first version of DirectSound, the play cursor was significantly ahead of the actual playing sound on emulated + sound cards; it was directly behind the write cursor. Now, if the DSBCAPS_GETCURRENTPOSITION2 flag is specified, the + application can get a more accurate play cursor. + */ + MA_ZERO_OBJECT(&descDS); + descDS.dwSize = sizeof(descDS); + descDS.dwFlags = MA_DSBCAPS_CTRLPOSITIONNOTIFY | MA_DSBCAPS_GLOBALFOCUS | MA_DSBCAPS_GETCURRENTPOSITION2; + descDS.dwBufferBytes = periodSizeInFrames * periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels); + descDS.lpwfxFormat = (MA_WAVEFORMATEX*)pActualFormat; + hr = ma_IDirectSound_CreateSoundBuffer((ma_IDirectSound*)pDevice->dsound.pPlayback, &descDS, (ma_IDirectSoundBuffer**)&pDevice->dsound.pPlaybackBuffer, NULL); + if (FAILED(hr)) { + ma_device_uninit__dsound(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSound_CreateSoundBuffer() failed for playback device's secondary buffer."); + return ma_result_from_HRESULT(hr); + } + + /* DirectSound should give us a buffer exactly the size we asked for. */ + pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; + pDescriptorPlayback->periodCount = periodCount; + } + + return MA_SUCCESS; +} + + +static ma_result ma_device_data_loop__dsound(ma_device* pDevice) +{ + ma_result result = MA_SUCCESS; + ma_uint32 bpfDeviceCapture = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 bpfDevicePlayback = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + HRESULT hr; + DWORD lockOffsetInBytesCapture; + DWORD lockSizeInBytesCapture; + DWORD mappedSizeInBytesCapture; + DWORD mappedDeviceFramesProcessedCapture; + void* pMappedDeviceBufferCapture; + DWORD lockOffsetInBytesPlayback; + DWORD lockSizeInBytesPlayback; + DWORD mappedSizeInBytesPlayback; + void* pMappedDeviceBufferPlayback; + DWORD prevReadCursorInBytesCapture = 0; + DWORD prevPlayCursorInBytesPlayback = 0; + ma_bool32 physicalPlayCursorLoopFlagPlayback = 0; + DWORD virtualWriteCursorInBytesPlayback = 0; + ma_bool32 virtualWriteCursorLoopFlagPlayback = 0; + ma_bool32 isPlaybackDeviceStarted = MA_FALSE; + ma_uint32 framesWrittenToPlaybackDevice = 0; /* For knowing whether or not the playback device needs to be started. */ + ma_uint32 waitTimeInMilliseconds = 1; + + MA_ASSERT(pDevice != NULL); + + /* The first thing to do is start the capture device. The playback device is only started after the first period is written. */ + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + hr = ma_IDirectSoundCaptureBuffer_Start((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, MA_DSCBSTART_LOOPING); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Start() failed."); + return ma_result_from_HRESULT(hr); + } + } + + while (ma_device_get_state(pDevice) == ma_device_state_started) { + switch (pDevice->type) + { + case ma_device_type_duplex: + { + DWORD physicalCaptureCursorInBytes; + DWORD physicalReadCursorInBytes; + hr = ma_IDirectSoundCaptureBuffer_GetCurrentPosition((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, &physicalCaptureCursorInBytes, &physicalReadCursorInBytes); + if (FAILED(hr)) { + return ma_result_from_HRESULT(hr); + } + + /* If nothing is available we just sleep for a bit and return from this iteration. */ + if (physicalReadCursorInBytes == prevReadCursorInBytesCapture) { + ma_sleep(waitTimeInMilliseconds); + continue; /* Nothing is available in the capture buffer. */ + } + + /* + The current position has moved. We need to map all of the captured samples and write them to the playback device, making sure + we don't return until every frame has been copied over. + */ + if (prevReadCursorInBytesCapture < physicalReadCursorInBytes) { + /* The capture position has not looped. This is the simple case. */ + lockOffsetInBytesCapture = prevReadCursorInBytesCapture; + lockSizeInBytesCapture = (physicalReadCursorInBytes - prevReadCursorInBytesCapture); + } else { + /* + The capture position has looped. This is the more complex case. Map to the end of the buffer. If this does not return anything, + do it again from the start. + */ + if (prevReadCursorInBytesCapture < pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) { + /* Lock up to the end of the buffer. */ + lockOffsetInBytesCapture = prevReadCursorInBytesCapture; + lockSizeInBytesCapture = (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) - prevReadCursorInBytesCapture; + } else { + /* Lock starting from the start of the buffer. */ + lockOffsetInBytesCapture = 0; + lockSizeInBytesCapture = physicalReadCursorInBytes; + } + } + + if (lockSizeInBytesCapture == 0) { + ma_sleep(waitTimeInMilliseconds); + continue; /* Nothing is available in the capture buffer. */ + } + + hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device."); + return ma_result_from_HRESULT(hr); + } + + + /* At this point we have some input data that we need to output. We do not return until every mapped frame of the input data is written to the playback device. */ + mappedDeviceFramesProcessedCapture = 0; + + for (;;) { /* Keep writing to the playback device. */ + ma_uint8 inputFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 inputFramesInClientFormatCap = sizeof(inputFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + ma_uint8 outputFramesInClientFormat[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 outputFramesInClientFormatCap = sizeof(outputFramesInClientFormat) / ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + ma_uint32 outputFramesInClientFormatCount; + ma_uint32 outputFramesInClientFormatConsumed = 0; + ma_uint64 clientCapturedFramesToProcess = ma_min(inputFramesInClientFormatCap, outputFramesInClientFormatCap); + ma_uint64 deviceCapturedFramesToProcess = (mappedSizeInBytesCapture / bpfDeviceCapture) - mappedDeviceFramesProcessedCapture; + void* pRunningMappedDeviceBufferCapture = ma_offset_ptr(pMappedDeviceBufferCapture, mappedDeviceFramesProcessedCapture * bpfDeviceCapture); + + result = ma_data_converter_process_pcm_frames(&pDevice->capture.converter, pRunningMappedDeviceBufferCapture, &deviceCapturedFramesToProcess, inputFramesInClientFormat, &clientCapturedFramesToProcess); + if (result != MA_SUCCESS) { + break; + } + + outputFramesInClientFormatCount = (ma_uint32)clientCapturedFramesToProcess; + mappedDeviceFramesProcessedCapture += (ma_uint32)deviceCapturedFramesToProcess; + + ma_device__handle_data_callback(pDevice, outputFramesInClientFormat, inputFramesInClientFormat, (ma_uint32)clientCapturedFramesToProcess); + + /* At this point we have input and output data in client format. All we need to do now is convert it to the output device format. This may take a few passes. */ + for (;;) { + ma_uint32 framesWrittenThisIteration; + DWORD physicalPlayCursorInBytes; + DWORD physicalWriteCursorInBytes; + DWORD availableBytesPlayback; + DWORD silentPaddingInBytes = 0; /* <-- Must be initialized to 0. */ + + /* We need the physical play and write cursors. */ + if (FAILED(ma_IDirectSoundBuffer_GetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes))) { + break; + } + + if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) { + physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback; + } + prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes; + + /* If there's any bytes available for writing we can do that now. The space between the virtual cursor position and play cursor. */ + if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { + /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ + if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { + availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; + availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ + } else { + /* This is an error. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback): Play cursor has moved in front of the write cursor (same loop iteration). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + availableBytesPlayback = 0; + } + } else { + /* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */ + if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) { + availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; + } else { + /* This is an error. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback): Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + availableBytesPlayback = 0; + } + } + + /* If there's no room available for writing we need to wait for more. */ + if (availableBytesPlayback == 0) { + /* If we haven't started the device yet, this will never get beyond 0. In this case we need to get the device started. */ + if (!isPlaybackDeviceStarted) { + hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); + if (FAILED(hr)) { + ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); + } + isPlaybackDeviceStarted = MA_TRUE; + } else { + ma_sleep(waitTimeInMilliseconds); + continue; + } + } + + + /* Getting here means there room available somewhere. We limit this to either the end of the buffer or the physical play cursor, whichever is closest. */ + lockOffsetInBytesPlayback = virtualWriteCursorInBytesPlayback; + if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { + /* Same loop iteration. Go up to the end of the buffer. */ + lockSizeInBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; + } else { + /* Different loop iterations. Go up to the physical play cursor. */ + lockSizeInBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; + } + + hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device."); + result = ma_result_from_HRESULT(hr); + break; + } + + /* + Experiment: If the playback buffer is being starved, pad it with some silence to get it back in sync. This will cause a glitch, but it may prevent + endless glitching due to it constantly running out of data. + */ + if (isPlaybackDeviceStarted) { + DWORD bytesQueuedForPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - availableBytesPlayback; + if (bytesQueuedForPlayback < (pDevice->playback.internalPeriodSizeInFrames*bpfDevicePlayback)) { + silentPaddingInBytes = (pDevice->playback.internalPeriodSizeInFrames*2*bpfDevicePlayback) - bytesQueuedForPlayback; + if (silentPaddingInBytes > lockSizeInBytesPlayback) { + silentPaddingInBytes = lockSizeInBytesPlayback; + } + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Duplex/Playback) Playback buffer starved. availableBytesPlayback=%ld, silentPaddingInBytes=%ld\n", availableBytesPlayback, silentPaddingInBytes); + } + } + + /* At this point we have a buffer for output. */ + if (silentPaddingInBytes > 0) { + MA_ZERO_MEMORY(pMappedDeviceBufferPlayback, silentPaddingInBytes); + framesWrittenThisIteration = silentPaddingInBytes/bpfDevicePlayback; + } else { + ma_uint64 convertedFrameCountIn = (outputFramesInClientFormatCount - outputFramesInClientFormatConsumed); + ma_uint64 convertedFrameCountOut = mappedSizeInBytesPlayback/bpfDevicePlayback; + void* pConvertedFramesIn = ma_offset_ptr(outputFramesInClientFormat, outputFramesInClientFormatConsumed * bpfDevicePlayback); + void* pConvertedFramesOut = pMappedDeviceBufferPlayback; + + result = ma_data_converter_process_pcm_frames(&pDevice->playback.converter, pConvertedFramesIn, &convertedFrameCountIn, pConvertedFramesOut, &convertedFrameCountOut); + if (result != MA_SUCCESS) { + break; + } + + outputFramesInClientFormatConsumed += (ma_uint32)convertedFrameCountOut; + framesWrittenThisIteration = (ma_uint32)convertedFrameCountOut; + } + + + hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, framesWrittenThisIteration*bpfDevicePlayback, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device."); + result = ma_result_from_HRESULT(hr); + break; + } + + virtualWriteCursorInBytesPlayback += framesWrittenThisIteration*bpfDevicePlayback; + if ((virtualWriteCursorInBytesPlayback/bpfDevicePlayback) == pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods) { + virtualWriteCursorInBytesPlayback = 0; + virtualWriteCursorLoopFlagPlayback = !virtualWriteCursorLoopFlagPlayback; + } + + /* + We may need to start the device. We want two full periods to be written before starting the playback device. Having an extra period adds + a bit of a buffer to prevent the playback buffer from getting starved. + */ + framesWrittenToPlaybackDevice += framesWrittenThisIteration; + if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= (pDevice->playback.internalPeriodSizeInFrames*2)) { + hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); + if (FAILED(hr)) { + ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); + } + isPlaybackDeviceStarted = MA_TRUE; + } + + if (framesWrittenThisIteration < mappedSizeInBytesPlayback/bpfDevicePlayback) { + break; /* We're finished with the output data.*/ + } + } + + if (clientCapturedFramesToProcess == 0) { + break; /* We just consumed every input sample. */ + } + } + + + /* At this point we're done with the mapped portion of the capture buffer. */ + hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device."); + return ma_result_from_HRESULT(hr); + } + prevReadCursorInBytesCapture = (lockOffsetInBytesCapture + mappedSizeInBytesCapture); + } break; + + + + case ma_device_type_capture: + { + DWORD physicalCaptureCursorInBytes; + DWORD physicalReadCursorInBytes; + hr = ma_IDirectSoundCaptureBuffer_GetCurrentPosition((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, &physicalCaptureCursorInBytes, &physicalReadCursorInBytes); + if (FAILED(hr)) { + return MA_ERROR; + } + + /* If the previous capture position is the same as the current position we need to wait a bit longer. */ + if (prevReadCursorInBytesCapture == physicalReadCursorInBytes) { + ma_sleep(waitTimeInMilliseconds); + continue; + } + + /* Getting here means we have capture data available. */ + if (prevReadCursorInBytesCapture < physicalReadCursorInBytes) { + /* The capture position has not looped. This is the simple case. */ + lockOffsetInBytesCapture = prevReadCursorInBytesCapture; + lockSizeInBytesCapture = (physicalReadCursorInBytes - prevReadCursorInBytesCapture); + } else { + /* + The capture position has looped. This is the more complex case. Map to the end of the buffer. If this does not return anything, + do it again from the start. + */ + if (prevReadCursorInBytesCapture < pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) { + /* Lock up to the end of the buffer. */ + lockOffsetInBytesCapture = prevReadCursorInBytesCapture; + lockSizeInBytesCapture = (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture) - prevReadCursorInBytesCapture; + } else { + /* Lock starting from the start of the buffer. */ + lockOffsetInBytesCapture = 0; + lockSizeInBytesCapture = physicalReadCursorInBytes; + } + } + + if (lockSizeInBytesCapture < pDevice->capture.internalPeriodSizeInFrames) { + ma_sleep(waitTimeInMilliseconds); + continue; /* Nothing is available in the capture buffer. */ + } + + hr = ma_IDirectSoundCaptureBuffer_Lock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, lockOffsetInBytesCapture, lockSizeInBytesCapture, &pMappedDeviceBufferCapture, &mappedSizeInBytesCapture, NULL, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from capture device in preparation for writing to the device."); + result = ma_result_from_HRESULT(hr); + } + + if (lockSizeInBytesCapture != mappedSizeInBytesCapture) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[DirectSound] (Capture) lockSizeInBytesCapture=%ld != mappedSizeInBytesCapture=%ld\n", lockSizeInBytesCapture, mappedSizeInBytesCapture); + } + + ma_device__send_frames_to_client(pDevice, mappedSizeInBytesCapture/bpfDeviceCapture, pMappedDeviceBufferCapture); + + hr = ma_IDirectSoundCaptureBuffer_Unlock((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer, pMappedDeviceBufferCapture, mappedSizeInBytesCapture, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from capture device after reading from the device."); + return ma_result_from_HRESULT(hr); + } + prevReadCursorInBytesCapture = lockOffsetInBytesCapture + mappedSizeInBytesCapture; + + if (prevReadCursorInBytesCapture == (pDevice->capture.internalPeriodSizeInFrames*pDevice->capture.internalPeriods*bpfDeviceCapture)) { + prevReadCursorInBytesCapture = 0; + } + } break; + + + + case ma_device_type_playback: + { + DWORD availableBytesPlayback; + DWORD physicalPlayCursorInBytes; + DWORD physicalWriteCursorInBytes; + hr = ma_IDirectSoundBuffer_GetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes); + if (FAILED(hr)) { + break; + } + + if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) { + physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback; + } + prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes; + + /* If there's any bytes available for writing we can do that now. The space between the virtual cursor position and play cursor. */ + if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { + /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ + if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { + availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; + availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ + } else { + /* This is an error. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Playback): Play cursor has moved in front of the write cursor (same loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + availableBytesPlayback = 0; + } + } else { + /* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */ + if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) { + availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; + } else { + /* This is an error. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[DirectSound] (Playback): Write cursor has moved behind the play cursor (different loop iterations). physicalPlayCursorInBytes=%ld, virtualWriteCursorInBytes=%ld.\n", physicalPlayCursorInBytes, virtualWriteCursorInBytesPlayback); + availableBytesPlayback = 0; + } + } + + /* If there's no room available for writing we need to wait for more. */ + if (availableBytesPlayback < pDevice->playback.internalPeriodSizeInFrames) { + /* If we haven't started the device yet, this will never get beyond 0. In this case we need to get the device started. */ + if (availableBytesPlayback == 0 && !isPlaybackDeviceStarted) { + hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); + } + isPlaybackDeviceStarted = MA_TRUE; + } else { + ma_sleep(waitTimeInMilliseconds); + continue; + } + } + + /* Getting here means there room available somewhere. We limit this to either the end of the buffer or the physical play cursor, whichever is closest. */ + lockOffsetInBytesPlayback = virtualWriteCursorInBytesPlayback; + if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { + /* Same loop iteration. Go up to the end of the buffer. */ + lockSizeInBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; + } else { + /* Different loop iterations. Go up to the physical play cursor. */ + lockSizeInBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; + } + + hr = ma_IDirectSoundBuffer_Lock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, lockOffsetInBytesPlayback, lockSizeInBytesPlayback, &pMappedDeviceBufferPlayback, &mappedSizeInBytesPlayback, NULL, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to map buffer from playback device in preparation for writing to the device."); + result = ma_result_from_HRESULT(hr); + break; + } + + /* At this point we have a buffer for output. */ + ma_device__read_frames_from_client(pDevice, (mappedSizeInBytesPlayback/bpfDevicePlayback), pMappedDeviceBufferPlayback); + + hr = ma_IDirectSoundBuffer_Unlock((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, pMappedDeviceBufferPlayback, mappedSizeInBytesPlayback, NULL, 0); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] Failed to unlock internal buffer from playback device after writing to the device."); + result = ma_result_from_HRESULT(hr); + break; + } + + virtualWriteCursorInBytesPlayback += mappedSizeInBytesPlayback; + if (virtualWriteCursorInBytesPlayback == pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) { + virtualWriteCursorInBytesPlayback = 0; + virtualWriteCursorLoopFlagPlayback = !virtualWriteCursorLoopFlagPlayback; + } + + /* + We may need to start the device. We want two full periods to be written before starting the playback device. Having an extra period adds + a bit of a buffer to prevent the playback buffer from getting starved. + */ + framesWrittenToPlaybackDevice += mappedSizeInBytesPlayback/bpfDevicePlayback; + if (!isPlaybackDeviceStarted && framesWrittenToPlaybackDevice >= pDevice->playback.internalPeriodSizeInFrames) { + hr = ma_IDirectSoundBuffer_Play((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0, 0, MA_DSBPLAY_LOOPING); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Play() failed."); + return ma_result_from_HRESULT(hr); + } + isPlaybackDeviceStarted = MA_TRUE; + } + } break; + + + default: return MA_INVALID_ARGS; /* Invalid device type. */ + } + + if (result != MA_SUCCESS) { + return result; + } + } + + /* Getting here means the device is being stopped. */ + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + hr = ma_IDirectSoundCaptureBuffer_Stop((ma_IDirectSoundCaptureBuffer*)pDevice->dsound.pCaptureBuffer); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundCaptureBuffer_Stop() failed."); + return ma_result_from_HRESULT(hr); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + /* The playback device should be drained before stopping. All we do is wait until the available bytes is equal to the size of the buffer. */ + if (isPlaybackDeviceStarted) { + for (;;) { + DWORD availableBytesPlayback = 0; + DWORD physicalPlayCursorInBytes; + DWORD physicalWriteCursorInBytes; + hr = ma_IDirectSoundBuffer_GetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, &physicalPlayCursorInBytes, &physicalWriteCursorInBytes); + if (FAILED(hr)) { + break; + } + + if (physicalPlayCursorInBytes < prevPlayCursorInBytesPlayback) { + physicalPlayCursorLoopFlagPlayback = !physicalPlayCursorLoopFlagPlayback; + } + prevPlayCursorInBytesPlayback = physicalPlayCursorInBytes; + + if (physicalPlayCursorLoopFlagPlayback == virtualWriteCursorLoopFlagPlayback) { + /* Same loop iteration. The available bytes wraps all the way around from the virtual write cursor to the physical play cursor. */ + if (physicalPlayCursorInBytes <= virtualWriteCursorInBytesPlayback) { + availableBytesPlayback = (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback) - virtualWriteCursorInBytesPlayback; + availableBytesPlayback += physicalPlayCursorInBytes; /* Wrap around. */ + } else { + break; + } + } else { + /* Different loop iterations. The available bytes only goes from the virtual write cursor to the physical play cursor. */ + if (physicalPlayCursorInBytes >= virtualWriteCursorInBytesPlayback) { + availableBytesPlayback = physicalPlayCursorInBytes - virtualWriteCursorInBytesPlayback; + } else { + break; + } + } + + if (availableBytesPlayback >= (pDevice->playback.internalPeriodSizeInFrames*pDevice->playback.internalPeriods*bpfDevicePlayback)) { + break; + } + + ma_sleep(waitTimeInMilliseconds); + } + } + + hr = ma_IDirectSoundBuffer_Stop((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer); + if (FAILED(hr)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[DirectSound] IDirectSoundBuffer_Stop() failed."); + return ma_result_from_HRESULT(hr); + } + + ma_IDirectSoundBuffer_SetCurrentPosition((ma_IDirectSoundBuffer*)pDevice->dsound.pPlaybackBuffer, 0); + } + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__dsound(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_dsound); + + ma_dlclose(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL); + + return MA_SUCCESS; +} + +static ma_result ma_context_init__dsound(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + MA_ASSERT(pContext != NULL); + + (void)pConfig; + + pContext->dsound.hDSoundDLL = ma_dlopen(ma_context_get_log(pContext), "dsound.dll"); + if (pContext->dsound.hDSoundDLL == NULL) { + return MA_API_NOT_FOUND; + } + + pContext->dsound.DirectSoundCreate = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCreate"); + pContext->dsound.DirectSoundEnumerateA = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundEnumerateA"); + pContext->dsound.DirectSoundCaptureCreate = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCaptureCreate"); + pContext->dsound.DirectSoundCaptureEnumerateA = ma_dlsym(ma_context_get_log(pContext), pContext->dsound.hDSoundDLL, "DirectSoundCaptureEnumerateA"); + + /* + We need to support all functions or nothing. DirectSound with Windows 95 seems to not work too + well in my testing. For example, it's missing DirectSoundCaptureEnumerateA(). This is a convenient + place to just disable the DirectSound backend for Windows 95. + */ + if (pContext->dsound.DirectSoundCreate == NULL || + pContext->dsound.DirectSoundEnumerateA == NULL || + pContext->dsound.DirectSoundCaptureCreate == NULL || + pContext->dsound.DirectSoundCaptureEnumerateA == NULL) { + return MA_API_NOT_FOUND; + } + + pCallbacks->onContextInit = ma_context_init__dsound; + pCallbacks->onContextUninit = ma_context_uninit__dsound; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__dsound; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__dsound; + pCallbacks->onDeviceInit = ma_device_init__dsound; + pCallbacks->onDeviceUninit = ma_device_uninit__dsound; + pCallbacks->onDeviceStart = NULL; /* Not used. Started in onDeviceDataLoop. */ + pCallbacks->onDeviceStop = NULL; /* Not used. Stopped in onDeviceDataLoop. */ + pCallbacks->onDeviceRead = NULL; /* Not used. Data is read directly in onDeviceDataLoop. */ + pCallbacks->onDeviceWrite = NULL; /* Not used. Data is written directly in onDeviceDataLoop. */ + pCallbacks->onDeviceDataLoop = ma_device_data_loop__dsound; + + return MA_SUCCESS; +} +#endif + + + +/****************************************************************************** + +WinMM Backend + +******************************************************************************/ +#ifdef MA_HAS_WINMM + +/* +Some build configurations will exclude the WinMM API. An example is when WIN32_LEAN_AND_MEAN +is defined. We need to define the types and functions we need manually. +*/ +#define MA_MMSYSERR_NOERROR 0 +#define MA_MMSYSERR_ERROR 1 +#define MA_MMSYSERR_BADDEVICEID 2 +#define MA_MMSYSERR_INVALHANDLE 5 +#define MA_MMSYSERR_NOMEM 7 +#define MA_MMSYSERR_INVALFLAG 10 +#define MA_MMSYSERR_INVALPARAM 11 +#define MA_MMSYSERR_HANDLEBUSY 12 + +#define MA_CALLBACK_EVENT 0x00050000 +#define MA_WAVE_ALLOWSYNC 0x0002 + +#define MA_WHDR_DONE 0x00000001 +#define MA_WHDR_PREPARED 0x00000002 +#define MA_WHDR_BEGINLOOP 0x00000004 +#define MA_WHDR_ENDLOOP 0x00000008 +#define MA_WHDR_INQUEUE 0x00000010 + +#define MA_MAXPNAMELEN 32 + +typedef void* MA_HWAVEIN; +typedef void* MA_HWAVEOUT; +typedef UINT MA_MMRESULT; +typedef UINT MA_MMVERSION; + +typedef struct +{ + WORD wMid; + WORD wPid; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + WORD wReserved1; +} MA_WAVEINCAPSA; + +typedef struct +{ + WORD wMid; + WORD wPid; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + WORD wReserved1; + DWORD dwSupport; +} MA_WAVEOUTCAPSA; + +typedef struct tagWAVEHDR +{ + char* lpData; + DWORD dwBufferLength; + DWORD dwBytesRecorded; + DWORD_PTR dwUser; + DWORD dwFlags; + DWORD dwLoops; + struct tagWAVEHDR* lpNext; + DWORD_PTR reserved; +} MA_WAVEHDR; + +typedef struct +{ + WORD wMid; + WORD wPid; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + WORD wReserved1; + DWORD dwSupport; + GUID ManufacturerGuid; + GUID ProductGuid; + GUID NameGuid; +} MA_WAVEOUTCAPS2A; + +typedef struct +{ + WORD wMid; + WORD wPid; + MA_MMVERSION vDriverVersion; + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + WORD wReserved1; + GUID ManufacturerGuid; + GUID ProductGuid; + GUID NameGuid; +} MA_WAVEINCAPS2A; + +typedef UINT (WINAPI * MA_PFN_waveOutGetNumDevs)(void); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutGetDevCapsA)(ma_uintptr uDeviceID, MA_WAVEOUTCAPSA* pwoc, UINT cbwoc); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutOpen)(MA_HWAVEOUT* phwo, UINT uDeviceID, const MA_WAVEFORMATEX* pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutClose)(MA_HWAVEOUT hwo); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutPrepareHeader)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutUnprepareHeader)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutWrite)(MA_HWAVEOUT hwo, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveOutReset)(MA_HWAVEOUT hwo); +typedef UINT (WINAPI * MA_PFN_waveInGetNumDevs)(void); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInGetDevCapsA)(ma_uintptr uDeviceID, MA_WAVEINCAPSA* pwic, UINT cbwic); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInOpen)(MA_HWAVEIN* phwi, UINT uDeviceID, const MA_WAVEFORMATEX* pwfx, DWORD_PTR dwCallback, DWORD_PTR dwInstance, DWORD fdwOpen); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInClose)(MA_HWAVEIN hwi); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInPrepareHeader)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInUnprepareHeader)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInAddBuffer)(MA_HWAVEIN hwi, MA_WAVEHDR* pwh, UINT cbwh); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInStart)(MA_HWAVEIN hwi); +typedef MA_MMRESULT (WINAPI * MA_PFN_waveInReset)(MA_HWAVEIN hwi); + +static ma_result ma_result_from_MMRESULT(MA_MMRESULT resultMM) +{ + switch (resultMM) + { + case MA_MMSYSERR_NOERROR: return MA_SUCCESS; + case MA_MMSYSERR_BADDEVICEID: return MA_INVALID_ARGS; + case MA_MMSYSERR_INVALHANDLE: return MA_INVALID_ARGS; + case MA_MMSYSERR_NOMEM: return MA_OUT_OF_MEMORY; + case MA_MMSYSERR_INVALFLAG: return MA_INVALID_ARGS; + case MA_MMSYSERR_INVALPARAM: return MA_INVALID_ARGS; + case MA_MMSYSERR_HANDLEBUSY: return MA_BUSY; + case MA_MMSYSERR_ERROR: return MA_ERROR; + default: return MA_ERROR; + } +} + +static char* ma_find_last_character(char* str, char ch) +{ + char* last; + + if (str == NULL) { + return NULL; + } + + last = NULL; + while (*str != '\0') { + if (*str == ch) { + last = str; + } + + str += 1; + } + + return last; +} + +static ma_uint32 ma_get_period_size_in_bytes(ma_uint32 periodSizeInFrames, ma_format format, ma_uint32 channels) +{ + return periodSizeInFrames * ma_get_bytes_per_frame(format, channels); +} + + +/* +Our own "WAVECAPS" structure that contains generic information shared between WAVEOUTCAPS2 and WAVEINCAPS2 so +we can do things generically and typesafely. Names are being kept the same for consistency. +*/ +typedef struct +{ + CHAR szPname[MA_MAXPNAMELEN]; + DWORD dwFormats; + WORD wChannels; + GUID NameGuid; +} MA_WAVECAPSA; + +static ma_result ma_get_best_info_from_formats_flags__winmm(DWORD dwFormats, WORD channels, WORD* pBitsPerSample, DWORD* pSampleRate) +{ + WORD bitsPerSample = 0; + DWORD sampleRate = 0; + + if (pBitsPerSample) { + *pBitsPerSample = 0; + } + if (pSampleRate) { + *pSampleRate = 0; + } + + if (channels == 1) { + bitsPerSample = 16; + if ((dwFormats & WAVE_FORMAT_48M16) != 0) { + sampleRate = 48000; + } else if ((dwFormats & WAVE_FORMAT_44M16) != 0) { + sampleRate = 44100; + } else if ((dwFormats & WAVE_FORMAT_2M16) != 0) { + sampleRate = 22050; + } else if ((dwFormats & WAVE_FORMAT_1M16) != 0) { + sampleRate = 11025; + } else if ((dwFormats & WAVE_FORMAT_96M16) != 0) { + sampleRate = 96000; + } else { + bitsPerSample = 8; + if ((dwFormats & WAVE_FORMAT_48M08) != 0) { + sampleRate = 48000; + } else if ((dwFormats & WAVE_FORMAT_44M08) != 0) { + sampleRate = 44100; + } else if ((dwFormats & WAVE_FORMAT_2M08) != 0) { + sampleRate = 22050; + } else if ((dwFormats & WAVE_FORMAT_1M08) != 0) { + sampleRate = 11025; + } else if ((dwFormats & WAVE_FORMAT_96M08) != 0) { + sampleRate = 96000; + } else { + return MA_FORMAT_NOT_SUPPORTED; + } + } + } else { + bitsPerSample = 16; + if ((dwFormats & WAVE_FORMAT_48S16) != 0) { + sampleRate = 48000; + } else if ((dwFormats & WAVE_FORMAT_44S16) != 0) { + sampleRate = 44100; + } else if ((dwFormats & WAVE_FORMAT_2S16) != 0) { + sampleRate = 22050; + } else if ((dwFormats & WAVE_FORMAT_1S16) != 0) { + sampleRate = 11025; + } else if ((dwFormats & WAVE_FORMAT_96S16) != 0) { + sampleRate = 96000; + } else { + bitsPerSample = 8; + if ((dwFormats & WAVE_FORMAT_48S08) != 0) { + sampleRate = 48000; + } else if ((dwFormats & WAVE_FORMAT_44S08) != 0) { + sampleRate = 44100; + } else if ((dwFormats & WAVE_FORMAT_2S08) != 0) { + sampleRate = 22050; + } else if ((dwFormats & WAVE_FORMAT_1S08) != 0) { + sampleRate = 11025; + } else if ((dwFormats & WAVE_FORMAT_96S08) != 0) { + sampleRate = 96000; + } else { + return MA_FORMAT_NOT_SUPPORTED; + } + } + } + + if (pBitsPerSample) { + *pBitsPerSample = bitsPerSample; + } + if (pSampleRate) { + *pSampleRate = sampleRate; + } + + return MA_SUCCESS; +} + +static ma_result ma_formats_flags_to_WAVEFORMATEX__winmm(DWORD dwFormats, WORD channels, MA_WAVEFORMATEX* pWF) +{ + ma_result result; + + MA_ASSERT(pWF != NULL); + + MA_ZERO_OBJECT(pWF); + pWF->cbSize = sizeof(*pWF); + pWF->wFormatTag = WAVE_FORMAT_PCM; + pWF->nChannels = (WORD)channels; + if (pWF->nChannels > 2) { + pWF->nChannels = 2; + } + + result = ma_get_best_info_from_formats_flags__winmm(dwFormats, channels, &pWF->wBitsPerSample, &pWF->nSamplesPerSec); + if (result != MA_SUCCESS) { + return result; + } + + pWF->nBlockAlign = (WORD)(pWF->nChannels * pWF->wBitsPerSample / 8); + pWF->nAvgBytesPerSec = pWF->nBlockAlign * pWF->nSamplesPerSec; + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info_from_WAVECAPS(ma_context* pContext, MA_WAVECAPSA* pCaps, ma_device_info* pDeviceInfo) +{ + WORD bitsPerSample; + DWORD sampleRate; + ma_result result; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCaps != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + /* + Name / Description + + Unfortunately the name specified in WAVE(OUT/IN)CAPS2 is limited to 31 characters. This results in an unprofessional looking + situation where the names of the devices are truncated. To help work around this, we need to look at the name GUID and try + looking in the registry for the full name. If we can't find it there, we need to just fall back to the default name. + */ + + /* Set the default to begin with. */ + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), pCaps->szPname, (size_t)-1); + + /* + Now try the registry. There's a few things to consider here: + - The name GUID can be null, in which we case we just need to stick to the original 31 characters. + - If the name GUID is not present in the registry we'll also need to stick to the original 31 characters. + - I like consistency, so I want the returned device names to be consistent with those returned by WASAPI and DirectSound. The + problem, however is that WASAPI and DirectSound use " ()" format (such as "Speakers (High Definition Audio)"), + but WinMM does not specificy the component name. From my admittedly limited testing, I've notice the component name seems to + usually fit within the 31 characters of the fixed sized buffer, so what I'm going to do is parse that string for the component + name, and then concatenate the name from the registry. + */ + if (!ma_is_guid_null(&pCaps->NameGuid)) { + WCHAR guidStrW[256]; + if (((MA_PFN_StringFromGUID2)pContext->win32.StringFromGUID2)(&pCaps->NameGuid, guidStrW, ma_countof(guidStrW)) > 0) { + char guidStr[256]; + char keyStr[1024]; + HKEY hKey; + + WideCharToMultiByte(CP_UTF8, 0, guidStrW, -1, guidStr, sizeof(guidStr), 0, FALSE); + + ma_strcpy_s(keyStr, sizeof(keyStr), "SYSTEM\\CurrentControlSet\\Control\\MediaCategories\\"); + ma_strcat_s(keyStr, sizeof(keyStr), guidStr); + + if (((MA_PFN_RegOpenKeyExA)pContext->win32.RegOpenKeyExA)(HKEY_LOCAL_MACHINE, keyStr, 0, KEY_READ, &hKey) == ERROR_SUCCESS) { + BYTE nameFromReg[512]; + DWORD nameFromRegSize = sizeof(nameFromReg); + LONG resultWin32 = ((MA_PFN_RegQueryValueExA)pContext->win32.RegQueryValueExA)(hKey, "Name", 0, NULL, (BYTE*)nameFromReg, (DWORD*)&nameFromRegSize); + ((MA_PFN_RegCloseKey)pContext->win32.RegCloseKey)(hKey); + + if (resultWin32 == ERROR_SUCCESS) { + /* We have the value from the registry, so now we need to construct the name string. */ + char name[1024]; + if (ma_strcpy_s(name, sizeof(name), pDeviceInfo->name) == 0) { + char* nameBeg = ma_find_last_character(name, '('); + if (nameBeg != NULL) { + size_t leadingLen = (nameBeg - name); + ma_strncpy_s(nameBeg + 1, sizeof(name) - leadingLen, (const char*)nameFromReg, (size_t)-1); + + /* The closing ")", if it can fit. */ + if (leadingLen + nameFromRegSize < sizeof(name)-1) { + ma_strcat_s(name, sizeof(name), ")"); + } + + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), name, (size_t)-1); + } + } + } + } + } + } + + + result = ma_get_best_info_from_formats_flags__winmm(pCaps->dwFormats, pCaps->wChannels, &bitsPerSample, &sampleRate); + if (result != MA_SUCCESS) { + return result; + } + + if (bitsPerSample == 8) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_u8; + } else if (bitsPerSample == 16) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_s16; + } else if (bitsPerSample == 24) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_s24; + } else if (bitsPerSample == 32) { + pDeviceInfo->nativeDataFormats[0].format = ma_format_s32; + } else { + return MA_FORMAT_NOT_SUPPORTED; + } + pDeviceInfo->nativeDataFormats[0].channels = pCaps->wChannels; + pDeviceInfo->nativeDataFormats[0].sampleRate = sampleRate; + pDeviceInfo->nativeDataFormats[0].flags = 0; + pDeviceInfo->nativeDataFormatCount = 1; + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info_from_WAVEOUTCAPS2(ma_context* pContext, MA_WAVEOUTCAPS2A* pCaps, ma_device_info* pDeviceInfo) +{ + MA_WAVECAPSA caps; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCaps != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + MA_COPY_MEMORY(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); + caps.dwFormats = pCaps->dwFormats; + caps.wChannels = pCaps->wChannels; + caps.NameGuid = pCaps->NameGuid; + return ma_context_get_device_info_from_WAVECAPS(pContext, &caps, pDeviceInfo); +} + +static ma_result ma_context_get_device_info_from_WAVEINCAPS2(ma_context* pContext, MA_WAVEINCAPS2A* pCaps, ma_device_info* pDeviceInfo) +{ + MA_WAVECAPSA caps; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pCaps != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + MA_COPY_MEMORY(caps.szPname, pCaps->szPname, sizeof(caps.szPname)); + caps.dwFormats = pCaps->dwFormats; + caps.wChannels = pCaps->wChannels; + caps.NameGuid = pCaps->NameGuid; + return ma_context_get_device_info_from_WAVECAPS(pContext, &caps, pDeviceInfo); +} + + +static ma_result ma_context_enumerate_devices__winmm(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + UINT playbackDeviceCount; + UINT captureDeviceCount; + UINT iPlaybackDevice; + UINT iCaptureDevice; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* Playback. */ + playbackDeviceCount = ((MA_PFN_waveOutGetNumDevs)pContext->winmm.waveOutGetNumDevs)(); + for (iPlaybackDevice = 0; iPlaybackDevice < playbackDeviceCount; ++iPlaybackDevice) { + MA_MMRESULT result; + MA_WAVEOUTCAPS2A caps; + + MA_ZERO_OBJECT(&caps); + + result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(iPlaybackDevice, (MA_WAVEOUTCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { + ma_device_info deviceInfo; + + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.winmm = iPlaybackDevice; + + /* The first enumerated device is the default device. */ + if (iPlaybackDevice == 0) { + deviceInfo.isDefault = MA_TRUE; + } + + if (ma_context_get_device_info_from_WAVEOUTCAPS2(pContext, &caps, &deviceInfo) == MA_SUCCESS) { + ma_bool32 cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + if (cbResult == MA_FALSE) { + return MA_SUCCESS; /* Enumeration was stopped. */ + } + } + } + } + + /* Capture. */ + captureDeviceCount = ((MA_PFN_waveInGetNumDevs)pContext->winmm.waveInGetNumDevs)(); + for (iCaptureDevice = 0; iCaptureDevice < captureDeviceCount; ++iCaptureDevice) { + MA_MMRESULT result; + MA_WAVEINCAPS2A caps; + + MA_ZERO_OBJECT(&caps); + + result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(iCaptureDevice, (MA_WAVEINCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { + ma_device_info deviceInfo; + + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.winmm = iCaptureDevice; + + /* The first enumerated device is the default device. */ + if (iCaptureDevice == 0) { + deviceInfo.isDefault = MA_TRUE; + } + + if (ma_context_get_device_info_from_WAVEINCAPS2(pContext, &caps, &deviceInfo) == MA_SUCCESS) { + ma_bool32 cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + if (cbResult == MA_FALSE) { + return MA_SUCCESS; /* Enumeration was stopped. */ + } + } + } + } + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__winmm(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + UINT winMMDeviceID; + + MA_ASSERT(pContext != NULL); + + winMMDeviceID = 0; + if (pDeviceID != NULL) { + winMMDeviceID = (UINT)pDeviceID->winmm; + } + + pDeviceInfo->id.winmm = winMMDeviceID; + + /* The first ID is the default device. */ + if (winMMDeviceID == 0) { + pDeviceInfo->isDefault = MA_TRUE; + } + + if (deviceType == ma_device_type_playback) { + MA_MMRESULT result; + MA_WAVEOUTCAPS2A caps; + + MA_ZERO_OBJECT(&caps); + + result = ((MA_PFN_waveOutGetDevCapsA)pContext->winmm.waveOutGetDevCapsA)(winMMDeviceID, (MA_WAVEOUTCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { + return ma_context_get_device_info_from_WAVEOUTCAPS2(pContext, &caps, pDeviceInfo); + } + } else { + MA_MMRESULT result; + MA_WAVEINCAPS2A caps; + + MA_ZERO_OBJECT(&caps); + + result = ((MA_PFN_waveInGetDevCapsA)pContext->winmm.waveInGetDevCapsA)(winMMDeviceID, (MA_WAVEINCAPSA*)&caps, sizeof(caps)); + if (result == MA_MMSYSERR_NOERROR) { + return ma_context_get_device_info_from_WAVEINCAPS2(pContext, &caps, pDeviceInfo); + } + } + + return MA_NO_DEVICE; +} + + +static ma_result ma_device_uninit__winmm(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); + CloseHandle((HANDLE)pDevice->winmm.hEventCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); + ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); + CloseHandle((HANDLE)pDevice->winmm.hEventPlayback); + } + + ma_free(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); + + MA_ZERO_OBJECT(&pDevice->winmm); /* Safety. */ + + return MA_SUCCESS; +} + +static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__winmm(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) +{ + /* WinMM has a minimum period size of 40ms. */ + ma_uint32 minPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(40, nativeSampleRate); + ma_uint32 periodSizeInFrames; + + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, nativeSampleRate, performanceProfile); + if (periodSizeInFrames < minPeriodSizeInFrames) { + periodSizeInFrames = minPeriodSizeInFrames; + } + + return periodSizeInFrames; +} + +static ma_result ma_device_init__winmm(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + const char* errorMsg = ""; + ma_result errorCode = MA_ERROR; + ma_result result = MA_SUCCESS; + ma_uint32 heapSize; + UINT winMMDeviceIDPlayback = 0; + UINT winMMDeviceIDCapture = 0; + + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->winmm); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* No exlusive mode with WinMM. */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + if (pDescriptorPlayback->pDeviceID != NULL) { + winMMDeviceIDPlayback = (UINT)pDescriptorPlayback->pDeviceID->winmm; + } + if (pDescriptorCapture->pDeviceID != NULL) { + winMMDeviceIDCapture = (UINT)pDescriptorCapture->pDeviceID->winmm; + } + + /* The capture device needs to be initialized first. */ + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + MA_WAVEINCAPSA caps; + MA_WAVEFORMATEX wf; + MA_MMRESULT resultMM; + + /* We use an event to know when a new fragment needs to be enqueued. */ + pDevice->winmm.hEventCapture = (ma_handle)CreateEventA(NULL, TRUE, TRUE, NULL); + if (pDevice->winmm.hEventCapture == NULL) { + errorMsg = "[WinMM] Failed to create event for fragment enqueing for the capture device.", errorCode = ma_result_from_GetLastError(GetLastError()); + goto on_error; + } + + /* The format should be based on the device's actual format. */ + if (((MA_PFN_waveInGetDevCapsA)pDevice->pContext->winmm.waveInGetDevCapsA)(winMMDeviceIDCapture, &caps, sizeof(caps)) != MA_MMSYSERR_NOERROR) { + errorMsg = "[WinMM] Failed to retrieve internal device caps.", errorCode = MA_FORMAT_NOT_SUPPORTED; + goto on_error; + } + + result = ma_formats_flags_to_WAVEFORMATEX__winmm(caps.dwFormats, caps.wChannels, &wf); + if (result != MA_SUCCESS) { + errorMsg = "[WinMM] Could not find appropriate format for internal device.", errorCode = result; + goto on_error; + } + + resultMM = ((MA_PFN_waveInOpen)pDevice->pContext->winmm.waveInOpen)((MA_HWAVEIN*)&pDevice->winmm.hDeviceCapture, winMMDeviceIDCapture, &wf, (DWORD_PTR)pDevice->winmm.hEventCapture, (DWORD_PTR)pDevice, MA_CALLBACK_EVENT | MA_WAVE_ALLOWSYNC); + if (resultMM != MA_MMSYSERR_NOERROR) { + errorMsg = "[WinMM] Failed to open capture device.", errorCode = MA_FAILED_TO_OPEN_BACKEND_DEVICE; + goto on_error; + } + + pDescriptorCapture->format = ma_format_from_WAVEFORMATEX(&wf); + pDescriptorCapture->channels = wf.nChannels; + pDescriptorCapture->sampleRate = wf.nSamplesPerSec; + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); + pDescriptorCapture->periodCount = pDescriptorCapture->periodCount; + pDescriptorCapture->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__winmm(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + MA_WAVEOUTCAPSA caps; + MA_WAVEFORMATEX wf; + MA_MMRESULT resultMM; + + /* We use an event to know when a new fragment needs to be enqueued. */ + pDevice->winmm.hEventPlayback = (ma_handle)CreateEventA(NULL, TRUE, TRUE, NULL); + if (pDevice->winmm.hEventPlayback == NULL) { + errorMsg = "[WinMM] Failed to create event for fragment enqueing for the playback device.", errorCode = ma_result_from_GetLastError(GetLastError()); + goto on_error; + } + + /* The format should be based on the device's actual format. */ + if (((MA_PFN_waveOutGetDevCapsA)pDevice->pContext->winmm.waveOutGetDevCapsA)(winMMDeviceIDPlayback, &caps, sizeof(caps)) != MA_MMSYSERR_NOERROR) { + errorMsg = "[WinMM] Failed to retrieve internal device caps.", errorCode = MA_FORMAT_NOT_SUPPORTED; + goto on_error; + } + + result = ma_formats_flags_to_WAVEFORMATEX__winmm(caps.dwFormats, caps.wChannels, &wf); + if (result != MA_SUCCESS) { + errorMsg = "[WinMM] Could not find appropriate format for internal device.", errorCode = result; + goto on_error; + } + + resultMM = ((MA_PFN_waveOutOpen)pDevice->pContext->winmm.waveOutOpen)((MA_HWAVEOUT*)&pDevice->winmm.hDevicePlayback, winMMDeviceIDPlayback, &wf, (DWORD_PTR)pDevice->winmm.hEventPlayback, (DWORD_PTR)pDevice, MA_CALLBACK_EVENT | MA_WAVE_ALLOWSYNC); + if (resultMM != MA_MMSYSERR_NOERROR) { + errorMsg = "[WinMM] Failed to open playback device.", errorCode = MA_FAILED_TO_OPEN_BACKEND_DEVICE; + goto on_error; + } + + pDescriptorPlayback->format = ma_format_from_WAVEFORMATEX(&wf); + pDescriptorPlayback->channels = wf.nChannels; + pDescriptorPlayback->sampleRate = wf.nSamplesPerSec; + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); + pDescriptorPlayback->periodCount = pDescriptorPlayback->periodCount; + pDescriptorPlayback->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__winmm(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); + } + + /* + The heap allocated data is allocated like so: + + [Capture WAVEHDRs][Playback WAVEHDRs][Capture Intermediary Buffer][Playback Intermediary Buffer] + */ + heapSize = 0; + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + heapSize += sizeof(MA_WAVEHDR)*pDescriptorCapture->periodCount + (pDescriptorCapture->periodSizeInFrames * pDescriptorCapture->periodCount * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); + } + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + heapSize += sizeof(MA_WAVEHDR)*pDescriptorPlayback->periodCount + (pDescriptorPlayback->periodSizeInFrames * pDescriptorPlayback->periodCount * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels)); + } + + pDevice->winmm._pHeapData = (ma_uint8*)ma_calloc(heapSize, &pDevice->pContext->allocationCallbacks); + if (pDevice->winmm._pHeapData == NULL) { + errorMsg = "[WinMM] Failed to allocate memory for the intermediary buffer.", errorCode = MA_OUT_OF_MEMORY; + goto on_error; + } + + MA_ZERO_MEMORY(pDevice->winmm._pHeapData, heapSize); + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_uint32 iPeriod; + + if (pConfig->deviceType == ma_device_type_capture) { + pDevice->winmm.pWAVEHDRCapture = pDevice->winmm._pHeapData; + pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount)); + } else { + pDevice->winmm.pWAVEHDRCapture = pDevice->winmm._pHeapData; + pDevice->winmm.pIntermediaryBufferCapture = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)); + } + + /* Prepare headers. */ + for (iPeriod = 0; iPeriod < pDescriptorCapture->periodCount; ++iPeriod) { + ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDescriptorCapture->periodSizeInFrames, pDescriptorCapture->format, pDescriptorCapture->channels); + + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].lpData = (char*)(pDevice->winmm.pIntermediaryBufferCapture + (periodSizeInBytes*iPeriod)); + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwBufferLength = periodSizeInBytes; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwFlags = 0L; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwLoops = 0L; + ((MA_PFN_waveInPrepareHeader)pDevice->pContext->winmm.waveInPrepareHeader)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); + + /* + The user data of the MA_WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means + it's unlocked and available for writing. A value of 1 means it's locked. + */ + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod].dwUser = 0; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_uint32 iPeriod; + + if (pConfig->deviceType == ma_device_type_playback) { + pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData; + pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*pDescriptorPlayback->periodCount); + } else { + pDevice->winmm.pWAVEHDRPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount)); + pDevice->winmm.pIntermediaryBufferPlayback = pDevice->winmm._pHeapData + (sizeof(MA_WAVEHDR)*(pDescriptorCapture->periodCount + pDescriptorPlayback->periodCount)) + (pDescriptorCapture->periodSizeInFrames*pDescriptorCapture->periodCount*ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels)); + } + + /* Prepare headers. */ + for (iPeriod = 0; iPeriod < pDescriptorPlayback->periodCount; ++iPeriod) { + ma_uint32 periodSizeInBytes = ma_get_period_size_in_bytes(pDescriptorPlayback->periodSizeInFrames, pDescriptorPlayback->format, pDescriptorPlayback->channels); + + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].lpData = (char*)(pDevice->winmm.pIntermediaryBufferPlayback + (periodSizeInBytes*iPeriod)); + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwBufferLength = periodSizeInBytes; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwFlags = 0L; + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwLoops = 0L; + ((MA_PFN_waveOutPrepareHeader)pDevice->pContext->winmm.waveOutPrepareHeader)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(MA_WAVEHDR)); + + /* + The user data of the MA_WAVEHDR structure is a single flag the controls whether or not it is ready for writing. Consider it to be named "isLocked". A value of 0 means + it's unlocked and available for writing. A value of 1 means it's locked. + */ + ((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod].dwUser = 0; + } + } + + return MA_SUCCESS; + +on_error: + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + if (pDevice->winmm.pWAVEHDRCapture != NULL) { + ma_uint32 iPeriod; + for (iPeriod = 0; iPeriod < pDescriptorCapture->periodCount; ++iPeriod) { + ((MA_PFN_waveInUnprepareHeader)pDevice->pContext->winmm.waveInUnprepareHeader)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); + } + } + + ((MA_PFN_waveInClose)pDevice->pContext->winmm.waveInClose)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + if (pDevice->winmm.pWAVEHDRCapture != NULL) { + ma_uint32 iPeriod; + for (iPeriod = 0; iPeriod < pDescriptorPlayback->periodCount; ++iPeriod) { + ((MA_PFN_waveOutUnprepareHeader)pDevice->pContext->winmm.waveOutUnprepareHeader)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback)[iPeriod], sizeof(MA_WAVEHDR)); + } + } + + ((MA_PFN_waveOutClose)pDevice->pContext->winmm.waveOutClose)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); + } + + ma_free(pDevice->winmm._pHeapData, &pDevice->pContext->allocationCallbacks); + + if (errorMsg != NULL && errorMsg[0] != '\0') { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "%s", errorMsg); + } + + return errorCode; +} + +static ma_result ma_device_start__winmm(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + MA_MMRESULT resultMM; + MA_WAVEHDR* pWAVEHDR; + ma_uint32 iPeriod; + + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; + + /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ + ResetEvent((HANDLE)pDevice->winmm.hEventCapture); + + /* To start the device we attach all of the buffers and then start it. As the buffers are filled with data we will get notifications. */ + for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { + resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[iPeriod], sizeof(MA_WAVEHDR)); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] Failed to attach input buffers to capture device in preparation for capture."); + return ma_result_from_MMRESULT(resultMM); + } + + /* Make sure all of the buffers start out locked. We don't want to access them until the backend tells us we can. */ + pWAVEHDR[iPeriod].dwUser = 1; /* 1 = locked. */ + } + + /* Capture devices need to be explicitly started, unlike playback devices. */ + resultMM = ((MA_PFN_waveInStart)pDevice->pContext->winmm.waveInStart)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] Failed to start backend device."); + return ma_result_from_MMRESULT(resultMM); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + /* Don't need to do anything for playback. It'll be started automatically in ma_device_start__winmm(). */ + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__winmm(ma_device* pDevice) +{ + MA_MMRESULT resultMM; + + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + if (pDevice->winmm.hDeviceCapture == NULL) { + return MA_INVALID_ARGS; + } + + resultMM = ((MA_PFN_waveInReset)pDevice->pContext->winmm.waveInReset)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WinMM] WARNING: Failed to reset capture device."); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_uint32 iPeriod; + MA_WAVEHDR* pWAVEHDR; + + if (pDevice->winmm.hDevicePlayback == NULL) { + return MA_INVALID_ARGS; + } + + /* We need to drain the device. To do this we just loop over each header and if it's locked just wait for the event. */ + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; + for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; iPeriod += 1) { + if (pWAVEHDR[iPeriod].dwUser == 1) { /* 1 = locked. */ + if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventPlayback, INFINITE) != WAIT_OBJECT_0) { + break; /* An error occurred so just abandon ship and stop the device without draining. */ + } + + pWAVEHDR[iPeriod].dwUser = 0; + } + } + + resultMM = ((MA_PFN_waveOutReset)pDevice->pContext->winmm.waveOutReset)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback); + if (resultMM != MA_MMSYSERR_NOERROR) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[WinMM] WARNING: Failed to reset playback device."); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_write__winmm(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + ma_result result = MA_SUCCESS; + MA_MMRESULT resultMM; + ma_uint32 totalFramesWritten; + MA_WAVEHDR* pWAVEHDR; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pPCMFrames != NULL); + + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRPlayback; + + /* Keep processing as much data as possible. */ + totalFramesWritten = 0; + while (totalFramesWritten < frameCount) { + /* If the current header has some space available we need to write part of it. */ + if (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser == 0) { /* 0 = unlocked. */ + /* + This header has room in it. We copy as much of it as we can. If we end up fully consuming the buffer we need to + write it out and move on to the next iteration. + */ + ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + ma_uint32 framesRemainingInHeader = (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwBufferLength/bpf) - pDevice->winmm.headerFramesConsumedPlayback; + + ma_uint32 framesToCopy = ma_min(framesRemainingInHeader, (frameCount - totalFramesWritten)); + const void* pSrc = ma_offset_ptr(pPCMFrames, totalFramesWritten*bpf); + void* pDst = ma_offset_ptr(pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].lpData, pDevice->winmm.headerFramesConsumedPlayback*bpf); + MA_COPY_MEMORY(pDst, pSrc, framesToCopy*bpf); + + pDevice->winmm.headerFramesConsumedPlayback += framesToCopy; + totalFramesWritten += framesToCopy; + + /* If we've consumed the buffer entirely we need to write it out to the device. */ + if (pDevice->winmm.headerFramesConsumedPlayback == (pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwBufferLength/bpf)) { + pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser = 1; /* 1 = locked. */ + pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags &= ~MA_WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ + + /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ + ResetEvent((HANDLE)pDevice->winmm.hEventPlayback); + + /* The device will be started here. */ + resultMM = ((MA_PFN_waveOutWrite)pDevice->pContext->winmm.waveOutWrite)((MA_HWAVEOUT)pDevice->winmm.hDevicePlayback, &pWAVEHDR[pDevice->winmm.iNextHeaderPlayback], sizeof(MA_WAVEHDR)); + if (resultMM != MA_MMSYSERR_NOERROR) { + result = ma_result_from_MMRESULT(resultMM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] waveOutWrite() failed."); + break; + } + + /* Make sure we move to the next header. */ + pDevice->winmm.iNextHeaderPlayback = (pDevice->winmm.iNextHeaderPlayback + 1) % pDevice->playback.internalPeriods; + pDevice->winmm.headerFramesConsumedPlayback = 0; + } + + /* If at this point we have consumed the entire input buffer we can return. */ + MA_ASSERT(totalFramesWritten <= frameCount); + if (totalFramesWritten == frameCount) { + break; + } + + /* Getting here means there's more to process. */ + continue; + } + + /* Getting here means there isn't enough room in the buffer and we need to wait for one to become available. */ + if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventPlayback, INFINITE) != WAIT_OBJECT_0) { + result = MA_ERROR; + break; + } + + /* Something happened. If the next buffer has been marked as done we need to reset a bit of state. */ + if ((pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwFlags & MA_WHDR_DONE) != 0) { + pWAVEHDR[pDevice->winmm.iNextHeaderPlayback].dwUser = 0; /* 0 = unlocked (make it available for writing). */ + pDevice->winmm.headerFramesConsumedPlayback = 0; + } + + /* If the device has been stopped we need to break. */ + if (ma_device_get_state(pDevice) != ma_device_state_started) { + break; + } + } + + if (pFramesWritten != NULL) { + *pFramesWritten = totalFramesWritten; + } + + return result; +} + +static ma_result ma_device_read__winmm(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + ma_result result = MA_SUCCESS; + MA_MMRESULT resultMM; + ma_uint32 totalFramesRead; + MA_WAVEHDR* pWAVEHDR; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pPCMFrames != NULL); + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + pWAVEHDR = (MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture; + + /* Keep processing as much data as possible. */ + totalFramesRead = 0; + while (totalFramesRead < frameCount) { + /* If the current header has some space available we need to write part of it. */ + if (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser == 0) { /* 0 = unlocked. */ + /* The buffer is available for reading. If we fully consume it we need to add it back to the buffer. */ + ma_uint32 bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + ma_uint32 framesRemainingInHeader = (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwBufferLength/bpf) - pDevice->winmm.headerFramesConsumedCapture; + + ma_uint32 framesToCopy = ma_min(framesRemainingInHeader, (frameCount - totalFramesRead)); + const void* pSrc = ma_offset_ptr(pWAVEHDR[pDevice->winmm.iNextHeaderCapture].lpData, pDevice->winmm.headerFramesConsumedCapture*bpf); + void* pDst = ma_offset_ptr(pPCMFrames, totalFramesRead*bpf); + MA_COPY_MEMORY(pDst, pSrc, framesToCopy*bpf); + + pDevice->winmm.headerFramesConsumedCapture += framesToCopy; + totalFramesRead += framesToCopy; + + /* If we've consumed the buffer entirely we need to add it back to the device. */ + if (pDevice->winmm.headerFramesConsumedCapture == (pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwBufferLength/bpf)) { + pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser = 1; /* 1 = locked. */ + pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags &= ~MA_WHDR_DONE; /* <-- Need to make sure the WHDR_DONE flag is unset. */ + + /* Make sure the event is reset to a non-signaled state to ensure we don't prematurely return from WaitForSingleObject(). */ + ResetEvent((HANDLE)pDevice->winmm.hEventCapture); + + /* The device will be started here. */ + resultMM = ((MA_PFN_waveInAddBuffer)pDevice->pContext->winmm.waveInAddBuffer)((MA_HWAVEIN)pDevice->winmm.hDeviceCapture, &((MA_WAVEHDR*)pDevice->winmm.pWAVEHDRCapture)[pDevice->winmm.iNextHeaderCapture], sizeof(MA_WAVEHDR)); + if (resultMM != MA_MMSYSERR_NOERROR) { + result = ma_result_from_MMRESULT(resultMM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[WinMM] waveInAddBuffer() failed."); + break; + } + + /* Make sure we move to the next header. */ + pDevice->winmm.iNextHeaderCapture = (pDevice->winmm.iNextHeaderCapture + 1) % pDevice->capture.internalPeriods; + pDevice->winmm.headerFramesConsumedCapture = 0; + } + + /* If at this point we have filled the entire input buffer we can return. */ + MA_ASSERT(totalFramesRead <= frameCount); + if (totalFramesRead == frameCount) { + break; + } + + /* Getting here means there's more to process. */ + continue; + } + + /* Getting here means there isn't enough any data left to send to the client which means we need to wait for more. */ + if (WaitForSingleObject((HANDLE)pDevice->winmm.hEventCapture, INFINITE) != WAIT_OBJECT_0) { + result = MA_ERROR; + break; + } + + /* Something happened. If the next buffer has been marked as done we need to reset a bit of state. */ + if ((pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwFlags & MA_WHDR_DONE) != 0) { + pWAVEHDR[pDevice->winmm.iNextHeaderCapture].dwUser = 0; /* 0 = unlocked (make it available for reading). */ + pDevice->winmm.headerFramesConsumedCapture = 0; + } + + /* If the device has been stopped we need to break. */ + if (ma_device_get_state(pDevice) != ma_device_state_started) { + break; + } + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + return result; +} + +static ma_result ma_context_uninit__winmm(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_winmm); + + ma_dlclose(ma_context_get_log(pContext), pContext->winmm.hWinMM); + return MA_SUCCESS; +} + +static ma_result ma_context_init__winmm(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + MA_ASSERT(pContext != NULL); + + (void)pConfig; + + pContext->winmm.hWinMM = ma_dlopen(ma_context_get_log(pContext), "winmm.dll"); + if (pContext->winmm.hWinMM == NULL) { + return MA_NO_BACKEND; + } + + pContext->winmm.waveOutGetNumDevs = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutGetNumDevs"); + pContext->winmm.waveOutGetDevCapsA = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutGetDevCapsA"); + pContext->winmm.waveOutOpen = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutOpen"); + pContext->winmm.waveOutClose = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutClose"); + pContext->winmm.waveOutPrepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutPrepareHeader"); + pContext->winmm.waveOutUnprepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutUnprepareHeader"); + pContext->winmm.waveOutWrite = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutWrite"); + pContext->winmm.waveOutReset = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveOutReset"); + pContext->winmm.waveInGetNumDevs = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInGetNumDevs"); + pContext->winmm.waveInGetDevCapsA = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInGetDevCapsA"); + pContext->winmm.waveInOpen = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInOpen"); + pContext->winmm.waveInClose = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInClose"); + pContext->winmm.waveInPrepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInPrepareHeader"); + pContext->winmm.waveInUnprepareHeader = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInUnprepareHeader"); + pContext->winmm.waveInAddBuffer = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInAddBuffer"); + pContext->winmm.waveInStart = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInStart"); + pContext->winmm.waveInReset = ma_dlsym(ma_context_get_log(pContext), pContext->winmm.hWinMM, "waveInReset"); + + pCallbacks->onContextInit = ma_context_init__winmm; + pCallbacks->onContextUninit = ma_context_uninit__winmm; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__winmm; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__winmm; + pCallbacks->onDeviceInit = ma_device_init__winmm; + pCallbacks->onDeviceUninit = ma_device_uninit__winmm; + pCallbacks->onDeviceStart = ma_device_start__winmm; + pCallbacks->onDeviceStop = ma_device_stop__winmm; + pCallbacks->onDeviceRead = ma_device_read__winmm; + pCallbacks->onDeviceWrite = ma_device_write__winmm; + pCallbacks->onDeviceDataLoop = NULL; /* This is a blocking read-write API, so this can be NULL since miniaudio will manage the audio thread for us. */ + + return MA_SUCCESS; +} +#endif + + + + +/****************************************************************************** + +ALSA Backend + +******************************************************************************/ +#ifdef MA_HAS_ALSA + +#include /* poll(), struct pollfd */ +#include /* eventfd() */ + +#ifdef MA_NO_RUNTIME_LINKING + +/* asoundlib.h marks some functions with "inline" which isn't always supported. Need to emulate it. */ +#if !defined(__cplusplus) + #if defined(__STRICT_ANSI__) + #if !defined(inline) + #define inline __inline__ __attribute__((always_inline)) + #define MA_INLINE_DEFINED + #endif + #endif +#endif +#include +#if defined(MA_INLINE_DEFINED) + #undef inline + #undef MA_INLINE_DEFINED +#endif + +typedef snd_pcm_uframes_t ma_snd_pcm_uframes_t; +typedef snd_pcm_sframes_t ma_snd_pcm_sframes_t; +typedef snd_pcm_stream_t ma_snd_pcm_stream_t; +typedef snd_pcm_format_t ma_snd_pcm_format_t; +typedef snd_pcm_access_t ma_snd_pcm_access_t; +typedef snd_pcm_t ma_snd_pcm_t; +typedef snd_pcm_hw_params_t ma_snd_pcm_hw_params_t; +typedef snd_pcm_sw_params_t ma_snd_pcm_sw_params_t; +typedef snd_pcm_format_mask_t ma_snd_pcm_format_mask_t; +typedef snd_pcm_info_t ma_snd_pcm_info_t; +typedef snd_pcm_channel_area_t ma_snd_pcm_channel_area_t; +typedef snd_pcm_chmap_t ma_snd_pcm_chmap_t; +typedef snd_pcm_state_t ma_snd_pcm_state_t; + +/* snd_pcm_stream_t */ +#define MA_SND_PCM_STREAM_PLAYBACK SND_PCM_STREAM_PLAYBACK +#define MA_SND_PCM_STREAM_CAPTURE SND_PCM_STREAM_CAPTURE + +/* snd_pcm_format_t */ +#define MA_SND_PCM_FORMAT_UNKNOWN SND_PCM_FORMAT_UNKNOWN +#define MA_SND_PCM_FORMAT_U8 SND_PCM_FORMAT_U8 +#define MA_SND_PCM_FORMAT_S16_LE SND_PCM_FORMAT_S16_LE +#define MA_SND_PCM_FORMAT_S16_BE SND_PCM_FORMAT_S16_BE +#define MA_SND_PCM_FORMAT_S24_LE SND_PCM_FORMAT_S24_LE +#define MA_SND_PCM_FORMAT_S24_BE SND_PCM_FORMAT_S24_BE +#define MA_SND_PCM_FORMAT_S32_LE SND_PCM_FORMAT_S32_LE +#define MA_SND_PCM_FORMAT_S32_BE SND_PCM_FORMAT_S32_BE +#define MA_SND_PCM_FORMAT_FLOAT_LE SND_PCM_FORMAT_FLOAT_LE +#define MA_SND_PCM_FORMAT_FLOAT_BE SND_PCM_FORMAT_FLOAT_BE +#define MA_SND_PCM_FORMAT_FLOAT64_LE SND_PCM_FORMAT_FLOAT64_LE +#define MA_SND_PCM_FORMAT_FLOAT64_BE SND_PCM_FORMAT_FLOAT64_BE +#define MA_SND_PCM_FORMAT_MU_LAW SND_PCM_FORMAT_MU_LAW +#define MA_SND_PCM_FORMAT_A_LAW SND_PCM_FORMAT_A_LAW +#define MA_SND_PCM_FORMAT_S24_3LE SND_PCM_FORMAT_S24_3LE +#define MA_SND_PCM_FORMAT_S24_3BE SND_PCM_FORMAT_S24_3BE + +/* ma_snd_pcm_access_t */ +#define MA_SND_PCM_ACCESS_MMAP_INTERLEAVED SND_PCM_ACCESS_MMAP_INTERLEAVED +#define MA_SND_PCM_ACCESS_MMAP_NONINTERLEAVED SND_PCM_ACCESS_MMAP_NONINTERLEAVED +#define MA_SND_PCM_ACCESS_MMAP_COMPLEX SND_PCM_ACCESS_MMAP_COMPLEX +#define MA_SND_PCM_ACCESS_RW_INTERLEAVED SND_PCM_ACCESS_RW_INTERLEAVED +#define MA_SND_PCM_ACCESS_RW_NONINTERLEAVED SND_PCM_ACCESS_RW_NONINTERLEAVED + +/* Channel positions. */ +#define MA_SND_CHMAP_UNKNOWN SND_CHMAP_UNKNOWN +#define MA_SND_CHMAP_NA SND_CHMAP_NA +#define MA_SND_CHMAP_MONO SND_CHMAP_MONO +#define MA_SND_CHMAP_FL SND_CHMAP_FL +#define MA_SND_CHMAP_FR SND_CHMAP_FR +#define MA_SND_CHMAP_RL SND_CHMAP_RL +#define MA_SND_CHMAP_RR SND_CHMAP_RR +#define MA_SND_CHMAP_FC SND_CHMAP_FC +#define MA_SND_CHMAP_LFE SND_CHMAP_LFE +#define MA_SND_CHMAP_SL SND_CHMAP_SL +#define MA_SND_CHMAP_SR SND_CHMAP_SR +#define MA_SND_CHMAP_RC SND_CHMAP_RC +#define MA_SND_CHMAP_FLC SND_CHMAP_FLC +#define MA_SND_CHMAP_FRC SND_CHMAP_FRC +#define MA_SND_CHMAP_RLC SND_CHMAP_RLC +#define MA_SND_CHMAP_RRC SND_CHMAP_RRC +#define MA_SND_CHMAP_FLW SND_CHMAP_FLW +#define MA_SND_CHMAP_FRW SND_CHMAP_FRW +#define MA_SND_CHMAP_FLH SND_CHMAP_FLH +#define MA_SND_CHMAP_FCH SND_CHMAP_FCH +#define MA_SND_CHMAP_FRH SND_CHMAP_FRH +#define MA_SND_CHMAP_TC SND_CHMAP_TC +#define MA_SND_CHMAP_TFL SND_CHMAP_TFL +#define MA_SND_CHMAP_TFR SND_CHMAP_TFR +#define MA_SND_CHMAP_TFC SND_CHMAP_TFC +#define MA_SND_CHMAP_TRL SND_CHMAP_TRL +#define MA_SND_CHMAP_TRR SND_CHMAP_TRR +#define MA_SND_CHMAP_TRC SND_CHMAP_TRC +#define MA_SND_CHMAP_TFLC SND_CHMAP_TFLC +#define MA_SND_CHMAP_TFRC SND_CHMAP_TFRC +#define MA_SND_CHMAP_TSL SND_CHMAP_TSL +#define MA_SND_CHMAP_TSR SND_CHMAP_TSR +#define MA_SND_CHMAP_LLFE SND_CHMAP_LLFE +#define MA_SND_CHMAP_RLFE SND_CHMAP_RLFE +#define MA_SND_CHMAP_BC SND_CHMAP_BC +#define MA_SND_CHMAP_BLC SND_CHMAP_BLC +#define MA_SND_CHMAP_BRC SND_CHMAP_BRC + +/* Open mode flags. */ +#define MA_SND_PCM_NO_AUTO_RESAMPLE SND_PCM_NO_AUTO_RESAMPLE +#define MA_SND_PCM_NO_AUTO_CHANNELS SND_PCM_NO_AUTO_CHANNELS +#define MA_SND_PCM_NO_AUTO_FORMAT SND_PCM_NO_AUTO_FORMAT +#else +#include /* For EPIPE, etc. */ +typedef unsigned long ma_snd_pcm_uframes_t; +typedef long ma_snd_pcm_sframes_t; +typedef int ma_snd_pcm_stream_t; +typedef int ma_snd_pcm_format_t; +typedef int ma_snd_pcm_access_t; +typedef int ma_snd_pcm_state_t; +typedef struct ma_snd_pcm_t ma_snd_pcm_t; +typedef struct ma_snd_pcm_hw_params_t ma_snd_pcm_hw_params_t; +typedef struct ma_snd_pcm_sw_params_t ma_snd_pcm_sw_params_t; +typedef struct ma_snd_pcm_format_mask_t ma_snd_pcm_format_mask_t; +typedef struct ma_snd_pcm_info_t ma_snd_pcm_info_t; +typedef struct +{ + void* addr; + unsigned int first; + unsigned int step; +} ma_snd_pcm_channel_area_t; +typedef struct +{ + unsigned int channels; + unsigned int pos[1]; +} ma_snd_pcm_chmap_t; + +/* snd_pcm_state_t */ +#define MA_SND_PCM_STATE_OPEN 0 +#define MA_SND_PCM_STATE_SETUP 1 +#define MA_SND_PCM_STATE_PREPARED 2 +#define MA_SND_PCM_STATE_RUNNING 3 +#define MA_SND_PCM_STATE_XRUN 4 +#define MA_SND_PCM_STATE_DRAINING 5 +#define MA_SND_PCM_STATE_PAUSED 6 +#define MA_SND_PCM_STATE_SUSPENDED 7 +#define MA_SND_PCM_STATE_DISCONNECTED 8 + +/* snd_pcm_stream_t */ +#define MA_SND_PCM_STREAM_PLAYBACK 0 +#define MA_SND_PCM_STREAM_CAPTURE 1 + +/* snd_pcm_format_t */ +#define MA_SND_PCM_FORMAT_UNKNOWN -1 +#define MA_SND_PCM_FORMAT_U8 1 +#define MA_SND_PCM_FORMAT_S16_LE 2 +#define MA_SND_PCM_FORMAT_S16_BE 3 +#define MA_SND_PCM_FORMAT_S24_LE 6 +#define MA_SND_PCM_FORMAT_S24_BE 7 +#define MA_SND_PCM_FORMAT_S32_LE 10 +#define MA_SND_PCM_FORMAT_S32_BE 11 +#define MA_SND_PCM_FORMAT_FLOAT_LE 14 +#define MA_SND_PCM_FORMAT_FLOAT_BE 15 +#define MA_SND_PCM_FORMAT_FLOAT64_LE 16 +#define MA_SND_PCM_FORMAT_FLOAT64_BE 17 +#define MA_SND_PCM_FORMAT_MU_LAW 20 +#define MA_SND_PCM_FORMAT_A_LAW 21 +#define MA_SND_PCM_FORMAT_S24_3LE 32 +#define MA_SND_PCM_FORMAT_S24_3BE 33 + +/* snd_pcm_access_t */ +#define MA_SND_PCM_ACCESS_MMAP_INTERLEAVED 0 +#define MA_SND_PCM_ACCESS_MMAP_NONINTERLEAVED 1 +#define MA_SND_PCM_ACCESS_MMAP_COMPLEX 2 +#define MA_SND_PCM_ACCESS_RW_INTERLEAVED 3 +#define MA_SND_PCM_ACCESS_RW_NONINTERLEAVED 4 + +/* Channel positions. */ +#define MA_SND_CHMAP_UNKNOWN 0 +#define MA_SND_CHMAP_NA 1 +#define MA_SND_CHMAP_MONO 2 +#define MA_SND_CHMAP_FL 3 +#define MA_SND_CHMAP_FR 4 +#define MA_SND_CHMAP_RL 5 +#define MA_SND_CHMAP_RR 6 +#define MA_SND_CHMAP_FC 7 +#define MA_SND_CHMAP_LFE 8 +#define MA_SND_CHMAP_SL 9 +#define MA_SND_CHMAP_SR 10 +#define MA_SND_CHMAP_RC 11 +#define MA_SND_CHMAP_FLC 12 +#define MA_SND_CHMAP_FRC 13 +#define MA_SND_CHMAP_RLC 14 +#define MA_SND_CHMAP_RRC 15 +#define MA_SND_CHMAP_FLW 16 +#define MA_SND_CHMAP_FRW 17 +#define MA_SND_CHMAP_FLH 18 +#define MA_SND_CHMAP_FCH 19 +#define MA_SND_CHMAP_FRH 20 +#define MA_SND_CHMAP_TC 21 +#define MA_SND_CHMAP_TFL 22 +#define MA_SND_CHMAP_TFR 23 +#define MA_SND_CHMAP_TFC 24 +#define MA_SND_CHMAP_TRL 25 +#define MA_SND_CHMAP_TRR 26 +#define MA_SND_CHMAP_TRC 27 +#define MA_SND_CHMAP_TFLC 28 +#define MA_SND_CHMAP_TFRC 29 +#define MA_SND_CHMAP_TSL 30 +#define MA_SND_CHMAP_TSR 31 +#define MA_SND_CHMAP_LLFE 32 +#define MA_SND_CHMAP_RLFE 33 +#define MA_SND_CHMAP_BC 34 +#define MA_SND_CHMAP_BLC 35 +#define MA_SND_CHMAP_BRC 36 + +/* Open mode flags. */ +#define MA_SND_PCM_NO_AUTO_RESAMPLE 0x00010000 +#define MA_SND_PCM_NO_AUTO_CHANNELS 0x00020000 +#define MA_SND_PCM_NO_AUTO_FORMAT 0x00040000 +#endif + +typedef int (* ma_snd_pcm_open_proc) (ma_snd_pcm_t **pcm, const char *name, ma_snd_pcm_stream_t stream, int mode); +typedef int (* ma_snd_pcm_close_proc) (ma_snd_pcm_t *pcm); +typedef size_t (* ma_snd_pcm_hw_params_sizeof_proc) (void); +typedef int (* ma_snd_pcm_hw_params_any_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params); +typedef int (* ma_snd_pcm_hw_params_set_format_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t val); +typedef int (* ma_snd_pcm_hw_params_set_format_first_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t *format); +typedef void (* ma_snd_pcm_hw_params_get_format_mask_proc) (ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_mask_t *mask); +typedef int (* ma_snd_pcm_hw_params_set_channels_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val); +typedef int (* ma_snd_pcm_hw_params_set_channels_near_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *val); +typedef int (* ma_snd_pcm_hw_params_set_channels_minmax_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *minimum, unsigned int *maximum); +typedef int (* ma_snd_pcm_hw_params_set_rate_resample_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val); +typedef int (* ma_snd_pcm_hw_params_set_rate_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val, int dir); +typedef int (* ma_snd_pcm_hw_params_set_rate_near_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *val, int *dir); +typedef int (* ma_snd_pcm_hw_params_set_buffer_size_near_proc)(ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_uframes_t *val); +typedef int (* ma_snd_pcm_hw_params_set_periods_near_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int *val, int *dir); +typedef int (* ma_snd_pcm_hw_params_set_access_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_access_t _access); +typedef int (* ma_snd_pcm_hw_params_get_format_proc) (const ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t *format); +typedef int (* ma_snd_pcm_hw_params_get_channels_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val); +typedef int (* ma_snd_pcm_hw_params_get_channels_min_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val); +typedef int (* ma_snd_pcm_hw_params_get_channels_max_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val); +typedef int (* ma_snd_pcm_hw_params_get_rate_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *rate, int *dir); +typedef int (* ma_snd_pcm_hw_params_get_rate_min_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *rate, int *dir); +typedef int (* ma_snd_pcm_hw_params_get_rate_max_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *rate, int *dir); +typedef int (* ma_snd_pcm_hw_params_get_buffer_size_proc) (const ma_snd_pcm_hw_params_t *params, ma_snd_pcm_uframes_t *val); +typedef int (* ma_snd_pcm_hw_params_get_periods_proc) (const ma_snd_pcm_hw_params_t *params, unsigned int *val, int *dir); +typedef int (* ma_snd_pcm_hw_params_get_access_proc) (const ma_snd_pcm_hw_params_t *params, ma_snd_pcm_access_t *_access); +typedef int (* ma_snd_pcm_hw_params_test_format_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, ma_snd_pcm_format_t val); +typedef int (* ma_snd_pcm_hw_params_test_channels_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val); +typedef int (* ma_snd_pcm_hw_params_test_rate_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params, unsigned int val, int dir); +typedef int (* ma_snd_pcm_hw_params_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_hw_params_t *params); +typedef size_t (* ma_snd_pcm_sw_params_sizeof_proc) (void); +typedef int (* ma_snd_pcm_sw_params_current_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params); +typedef int (* ma_snd_pcm_sw_params_get_boundary_proc) (const ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t* val); +typedef int (* ma_snd_pcm_sw_params_set_avail_min_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t val); +typedef int (* ma_snd_pcm_sw_params_set_start_threshold_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t val); +typedef int (* ma_snd_pcm_sw_params_set_stop_threshold_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params, ma_snd_pcm_uframes_t val); +typedef int (* ma_snd_pcm_sw_params_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_sw_params_t *params); +typedef size_t (* ma_snd_pcm_format_mask_sizeof_proc) (void); +typedef int (* ma_snd_pcm_format_mask_test_proc) (const ma_snd_pcm_format_mask_t *mask, ma_snd_pcm_format_t val); +typedef ma_snd_pcm_chmap_t * (* ma_snd_pcm_get_chmap_proc) (ma_snd_pcm_t *pcm); +typedef ma_snd_pcm_state_t (* ma_snd_pcm_state_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_prepare_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_start_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_drop_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_drain_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_reset_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_device_name_hint_proc) (int card, const char *iface, void ***hints); +typedef char * (* ma_snd_device_name_get_hint_proc) (const void *hint, const char *id); +typedef int (* ma_snd_card_get_index_proc) (const char *name); +typedef int (* ma_snd_device_name_free_hint_proc) (void **hints); +typedef int (* ma_snd_pcm_mmap_begin_proc) (ma_snd_pcm_t *pcm, const ma_snd_pcm_channel_area_t **areas, ma_snd_pcm_uframes_t *offset, ma_snd_pcm_uframes_t *frames); +typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_mmap_commit_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_uframes_t offset, ma_snd_pcm_uframes_t frames); +typedef int (* ma_snd_pcm_recover_proc) (ma_snd_pcm_t *pcm, int err, int silent); +typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_readi_proc) (ma_snd_pcm_t *pcm, void *buffer, ma_snd_pcm_uframes_t size); +typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_writei_proc) (ma_snd_pcm_t *pcm, const void *buffer, ma_snd_pcm_uframes_t size); +typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_avail_proc) (ma_snd_pcm_t *pcm); +typedef ma_snd_pcm_sframes_t (* ma_snd_pcm_avail_update_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_wait_proc) (ma_snd_pcm_t *pcm, int timeout); +typedef int (* ma_snd_pcm_nonblock_proc) (ma_snd_pcm_t *pcm, int nonblock); +typedef int (* ma_snd_pcm_info_proc) (ma_snd_pcm_t *pcm, ma_snd_pcm_info_t* info); +typedef size_t (* ma_snd_pcm_info_sizeof_proc) (void); +typedef const char* (* ma_snd_pcm_info_get_name_proc) (const ma_snd_pcm_info_t* info); +typedef int (* ma_snd_pcm_poll_descriptors_proc) (ma_snd_pcm_t *pcm, struct pollfd *pfds, unsigned int space); +typedef int (* ma_snd_pcm_poll_descriptors_count_proc) (ma_snd_pcm_t *pcm); +typedef int (* ma_snd_pcm_poll_descriptors_revents_proc) (ma_snd_pcm_t *pcm, struct pollfd *pfds, unsigned int nfds, unsigned short *revents); +typedef int (* ma_snd_config_update_free_global_proc) (void); + +/* This array specifies each of the common devices that can be used for both playback and capture. */ +static const char* g_maCommonDeviceNamesALSA[] = { + "default", + "null", + "pulse", + "jack" +}; + +/* This array allows us to blacklist specific playback devices. */ +static const char* g_maBlacklistedPlaybackDeviceNamesALSA[] = { + "" +}; + +/* This array allows us to blacklist specific capture devices. */ +static const char* g_maBlacklistedCaptureDeviceNamesALSA[] = { + "" +}; + + +static ma_snd_pcm_format_t ma_convert_ma_format_to_alsa_format(ma_format format) +{ + ma_snd_pcm_format_t ALSAFormats[] = { + MA_SND_PCM_FORMAT_UNKNOWN, /* ma_format_unknown */ + MA_SND_PCM_FORMAT_U8, /* ma_format_u8 */ + MA_SND_PCM_FORMAT_S16_LE, /* ma_format_s16 */ + MA_SND_PCM_FORMAT_S24_3LE, /* ma_format_s24 */ + MA_SND_PCM_FORMAT_S32_LE, /* ma_format_s32 */ + MA_SND_PCM_FORMAT_FLOAT_LE /* ma_format_f32 */ + }; + + if (ma_is_big_endian()) { + ALSAFormats[0] = MA_SND_PCM_FORMAT_UNKNOWN; + ALSAFormats[1] = MA_SND_PCM_FORMAT_U8; + ALSAFormats[2] = MA_SND_PCM_FORMAT_S16_BE; + ALSAFormats[3] = MA_SND_PCM_FORMAT_S24_3BE; + ALSAFormats[4] = MA_SND_PCM_FORMAT_S32_BE; + ALSAFormats[5] = MA_SND_PCM_FORMAT_FLOAT_BE; + } + + return ALSAFormats[format]; +} + +static ma_format ma_format_from_alsa(ma_snd_pcm_format_t formatALSA) +{ + if (ma_is_little_endian()) { + switch (formatALSA) { + case MA_SND_PCM_FORMAT_S16_LE: return ma_format_s16; + case MA_SND_PCM_FORMAT_S24_3LE: return ma_format_s24; + case MA_SND_PCM_FORMAT_S32_LE: return ma_format_s32; + case MA_SND_PCM_FORMAT_FLOAT_LE: return ma_format_f32; + default: break; + } + } else { + switch (formatALSA) { + case MA_SND_PCM_FORMAT_S16_BE: return ma_format_s16; + case MA_SND_PCM_FORMAT_S24_3BE: return ma_format_s24; + case MA_SND_PCM_FORMAT_S32_BE: return ma_format_s32; + case MA_SND_PCM_FORMAT_FLOAT_BE: return ma_format_f32; + default: break; + } + } + + /* Endian agnostic. */ + switch (formatALSA) { + case MA_SND_PCM_FORMAT_U8: return ma_format_u8; + default: return ma_format_unknown; + } +} + +static ma_channel ma_convert_alsa_channel_position_to_ma_channel(unsigned int alsaChannelPos) +{ + switch (alsaChannelPos) + { + case MA_SND_CHMAP_MONO: return MA_CHANNEL_MONO; + case MA_SND_CHMAP_FL: return MA_CHANNEL_FRONT_LEFT; + case MA_SND_CHMAP_FR: return MA_CHANNEL_FRONT_RIGHT; + case MA_SND_CHMAP_RL: return MA_CHANNEL_BACK_LEFT; + case MA_SND_CHMAP_RR: return MA_CHANNEL_BACK_RIGHT; + case MA_SND_CHMAP_FC: return MA_CHANNEL_FRONT_CENTER; + case MA_SND_CHMAP_LFE: return MA_CHANNEL_LFE; + case MA_SND_CHMAP_SL: return MA_CHANNEL_SIDE_LEFT; + case MA_SND_CHMAP_SR: return MA_CHANNEL_SIDE_RIGHT; + case MA_SND_CHMAP_RC: return MA_CHANNEL_BACK_CENTER; + case MA_SND_CHMAP_FLC: return MA_CHANNEL_FRONT_LEFT_CENTER; + case MA_SND_CHMAP_FRC: return MA_CHANNEL_FRONT_RIGHT_CENTER; + case MA_SND_CHMAP_RLC: return 0; + case MA_SND_CHMAP_RRC: return 0; + case MA_SND_CHMAP_FLW: return 0; + case MA_SND_CHMAP_FRW: return 0; + case MA_SND_CHMAP_FLH: return 0; + case MA_SND_CHMAP_FCH: return 0; + case MA_SND_CHMAP_FRH: return 0; + case MA_SND_CHMAP_TC: return MA_CHANNEL_TOP_CENTER; + case MA_SND_CHMAP_TFL: return MA_CHANNEL_TOP_FRONT_LEFT; + case MA_SND_CHMAP_TFR: return MA_CHANNEL_TOP_FRONT_RIGHT; + case MA_SND_CHMAP_TFC: return MA_CHANNEL_TOP_FRONT_CENTER; + case MA_SND_CHMAP_TRL: return MA_CHANNEL_TOP_BACK_LEFT; + case MA_SND_CHMAP_TRR: return MA_CHANNEL_TOP_BACK_RIGHT; + case MA_SND_CHMAP_TRC: return MA_CHANNEL_TOP_BACK_CENTER; + default: break; + } + + return 0; +} + +static ma_bool32 ma_is_common_device_name__alsa(const char* name) +{ + size_t iName; + for (iName = 0; iName < ma_countof(g_maCommonDeviceNamesALSA); ++iName) { + if (ma_strcmp(name, g_maCommonDeviceNamesALSA[iName]) == 0) { + return MA_TRUE; + } + } + + return MA_FALSE; +} + + +static ma_bool32 ma_is_playback_device_blacklisted__alsa(const char* name) +{ + size_t iName; + for (iName = 0; iName < ma_countof(g_maBlacklistedPlaybackDeviceNamesALSA); ++iName) { + if (ma_strcmp(name, g_maBlacklistedPlaybackDeviceNamesALSA[iName]) == 0) { + return MA_TRUE; + } + } + + return MA_FALSE; +} + +static ma_bool32 ma_is_capture_device_blacklisted__alsa(const char* name) +{ + size_t iName; + for (iName = 0; iName < ma_countof(g_maBlacklistedCaptureDeviceNamesALSA); ++iName) { + if (ma_strcmp(name, g_maBlacklistedCaptureDeviceNamesALSA[iName]) == 0) { + return MA_TRUE; + } + } + + return MA_FALSE; +} + +static ma_bool32 ma_is_device_blacklisted__alsa(ma_device_type deviceType, const char* name) +{ + if (deviceType == ma_device_type_playback) { + return ma_is_playback_device_blacklisted__alsa(name); + } else { + return ma_is_capture_device_blacklisted__alsa(name); + } +} + + +static const char* ma_find_char(const char* str, char c, int* index) +{ + int i = 0; + for (;;) { + if (str[i] == '\0') { + if (index) *index = -1; + return NULL; + } + + if (str[i] == c) { + if (index) *index = i; + return str + i; + } + + i += 1; + } + + /* Should never get here, but treat it as though the character was not found to make me feel better inside. */ + if (index) *index = -1; + return NULL; +} + +static ma_bool32 ma_is_device_name_in_hw_format__alsa(const char* hwid) +{ + /* This function is just checking whether or not hwid is in "hw:%d,%d" format. */ + + int commaPos; + const char* dev; + int i; + + if (hwid == NULL) { + return MA_FALSE; + } + + if (hwid[0] != 'h' || hwid[1] != 'w' || hwid[2] != ':') { + return MA_FALSE; + } + + hwid += 3; + + dev = ma_find_char(hwid, ',', &commaPos); + if (dev == NULL) { + return MA_FALSE; + } else { + dev += 1; /* Skip past the ",". */ + } + + /* Check if the part between the ":" and the "," contains only numbers. If not, return false. */ + for (i = 0; i < commaPos; ++i) { + if (hwid[i] < '0' || hwid[i] > '9') { + return MA_FALSE; + } + } + + /* Check if everything after the "," is numeric. If not, return false. */ + i = 0; + while (dev[i] != '\0') { + if (dev[i] < '0' || dev[i] > '9') { + return MA_FALSE; + } + i += 1; + } + + return MA_TRUE; +} + +static int ma_convert_device_name_to_hw_format__alsa(ma_context* pContext, char* dst, size_t dstSize, const char* src) /* Returns 0 on success, non-0 on error. */ +{ + /* src should look something like this: "hw:CARD=I82801AAICH,DEV=0" */ + + int colonPos; + int commaPos; + char card[256]; + const char* dev; + int cardIndex; + + if (dst == NULL) { + return -1; + } + if (dstSize < 7) { + return -1; /* Absolute minimum size of the output buffer is 7 bytes. */ + } + + *dst = '\0'; /* Safety. */ + if (src == NULL) { + return -1; + } + + /* If the input name is already in "hw:%d,%d" format, just return that verbatim. */ + if (ma_is_device_name_in_hw_format__alsa(src)) { + return ma_strcpy_s(dst, dstSize, src); + } + + src = ma_find_char(src, ':', &colonPos); + if (src == NULL) { + return -1; /* Couldn't find a colon */ + } + + dev = ma_find_char(src, ',', &commaPos); + if (dev == NULL) { + dev = "0"; + ma_strncpy_s(card, sizeof(card), src+6, (size_t)-1); /* +6 = ":CARD=" */ + } else { + dev = dev + 5; /* +5 = ",DEV=" */ + ma_strncpy_s(card, sizeof(card), src+6, commaPos-6); /* +6 = ":CARD=" */ + } + + cardIndex = ((ma_snd_card_get_index_proc)pContext->alsa.snd_card_get_index)(card); + if (cardIndex < 0) { + return -2; /* Failed to retrieve the card index. */ + } + + + /* Construction. */ + dst[0] = 'h'; dst[1] = 'w'; dst[2] = ':'; + if (ma_itoa_s(cardIndex, dst+3, dstSize-3, 10) != 0) { + return -3; + } + if (ma_strcat_s(dst, dstSize, ",") != 0) { + return -3; + } + if (ma_strcat_s(dst, dstSize, dev) != 0) { + return -3; + } + + return 0; +} + +static ma_bool32 ma_does_id_exist_in_list__alsa(ma_device_id* pUniqueIDs, ma_uint32 count, const char* pHWID) +{ + ma_uint32 i; + + MA_ASSERT(pHWID != NULL); + + for (i = 0; i < count; ++i) { + if (ma_strcmp(pUniqueIDs[i].alsa, pHWID) == 0) { + return MA_TRUE; + } + } + + return MA_FALSE; +} + + +static ma_result ma_context_open_pcm__alsa(ma_context* pContext, ma_share_mode shareMode, ma_device_type deviceType, const ma_device_id* pDeviceID, int openMode, ma_snd_pcm_t** ppPCM) +{ + ma_snd_pcm_t* pPCM; + ma_snd_pcm_stream_t stream; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppPCM != NULL); + + *ppPCM = NULL; + pPCM = NULL; + + stream = (deviceType == ma_device_type_playback) ? MA_SND_PCM_STREAM_PLAYBACK : MA_SND_PCM_STREAM_CAPTURE; + + if (pDeviceID == NULL) { + ma_bool32 isDeviceOpen; + size_t i; + + /* + We're opening the default device. I don't know if trying anything other than "default" is necessary, but it makes + me feel better to try as hard as we can get to get _something_ working. + */ + const char* defaultDeviceNames[] = { + "default", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL + }; + + if (shareMode == ma_share_mode_exclusive) { + defaultDeviceNames[1] = "hw"; + defaultDeviceNames[2] = "hw:0"; + defaultDeviceNames[3] = "hw:0,0"; + } else { + if (deviceType == ma_device_type_playback) { + defaultDeviceNames[1] = "dmix"; + defaultDeviceNames[2] = "dmix:0"; + defaultDeviceNames[3] = "dmix:0,0"; + } else { + defaultDeviceNames[1] = "dsnoop"; + defaultDeviceNames[2] = "dsnoop:0"; + defaultDeviceNames[3] = "dsnoop:0,0"; + } + defaultDeviceNames[4] = "hw"; + defaultDeviceNames[5] = "hw:0"; + defaultDeviceNames[6] = "hw:0,0"; + } + + isDeviceOpen = MA_FALSE; + for (i = 0; i < ma_countof(defaultDeviceNames); ++i) { + if (defaultDeviceNames[i] != NULL && defaultDeviceNames[i][0] != '\0') { + if (((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, defaultDeviceNames[i], stream, openMode) == 0) { + isDeviceOpen = MA_TRUE; + break; + } + } + } + + if (!isDeviceOpen) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed when trying to open an appropriate default device."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + } else { + /* + We're trying to open a specific device. There's a few things to consider here: + + miniaudio recongnizes a special format of device id that excludes the "hw", "dmix", etc. prefix. It looks like this: ":0,0", ":0,1", etc. When + an ID of this format is specified, it indicates to miniaudio that it can try different combinations of plugins ("hw", "dmix", etc.) until it + finds an appropriate one that works. This comes in very handy when trying to open a device in shared mode ("dmix"), vs exclusive mode ("hw"). + */ + + /* May end up needing to make small adjustments to the ID, so make a copy. */ + ma_device_id deviceID = *pDeviceID; + int resultALSA = -ENODEV; + + if (deviceID.alsa[0] != ':') { + /* The ID is not in ":0,0" format. Use the ID exactly as-is. */ + resultALSA = ((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, deviceID.alsa, stream, openMode); + } else { + char hwid[256]; + + /* The ID is in ":0,0" format. Try different plugins depending on the shared mode. */ + if (deviceID.alsa[1] == '\0') { + deviceID.alsa[0] = '\0'; /* An ID of ":" should be converted to "". */ + } + + if (shareMode == ma_share_mode_shared) { + if (deviceType == ma_device_type_playback) { + ma_strcpy_s(hwid, sizeof(hwid), "dmix"); + } else { + ma_strcpy_s(hwid, sizeof(hwid), "dsnoop"); + } + + if (ma_strcat_s(hwid, sizeof(hwid), deviceID.alsa) == 0) { + resultALSA = ((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, hwid, stream, openMode); + } + } + + /* If at this point we still don't have an open device it means we're either preferencing exclusive mode or opening with "dmix"/"dsnoop" failed. */ + if (resultALSA != 0) { + ma_strcpy_s(hwid, sizeof(hwid), "hw"); + if (ma_strcat_s(hwid, sizeof(hwid), deviceID.alsa) == 0) { + resultALSA = ((ma_snd_pcm_open_proc)pContext->alsa.snd_pcm_open)(&pPCM, hwid, stream, openMode); + } + } + } + + if (resultALSA < 0) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_open() failed."); + return ma_result_from_errno(-resultALSA); + } + } + + *ppPCM = pPCM; + return MA_SUCCESS; +} + + +static ma_result ma_context_enumerate_devices__alsa(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + int resultALSA; + ma_bool32 cbResult = MA_TRUE; + char** ppDeviceHints; + ma_device_id* pUniqueIDs = NULL; + ma_uint32 uniqueIDCount = 0; + char** ppNextDeviceHint; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + ma_mutex_lock(&pContext->alsa.internalDeviceEnumLock); + + resultALSA = ((ma_snd_device_name_hint_proc)pContext->alsa.snd_device_name_hint)(-1, "pcm", (void***)&ppDeviceHints); + if (resultALSA < 0) { + ma_mutex_unlock(&pContext->alsa.internalDeviceEnumLock); + return ma_result_from_errno(-resultALSA); + } + + ppNextDeviceHint = ppDeviceHints; + while (*ppNextDeviceHint != NULL) { + char* NAME = ((ma_snd_device_name_get_hint_proc)pContext->alsa.snd_device_name_get_hint)(*ppNextDeviceHint, "NAME"); + char* DESC = ((ma_snd_device_name_get_hint_proc)pContext->alsa.snd_device_name_get_hint)(*ppNextDeviceHint, "DESC"); + char* IOID = ((ma_snd_device_name_get_hint_proc)pContext->alsa.snd_device_name_get_hint)(*ppNextDeviceHint, "IOID"); + ma_device_type deviceType = ma_device_type_playback; + ma_bool32 stopEnumeration = MA_FALSE; + char hwid[sizeof(pUniqueIDs->alsa)]; + ma_device_info deviceInfo; + + if ((IOID == NULL || ma_strcmp(IOID, "Output") == 0)) { + deviceType = ma_device_type_playback; + } + if ((IOID != NULL && ma_strcmp(IOID, "Input" ) == 0)) { + deviceType = ma_device_type_capture; + } + + if (NAME != NULL) { + if (pContext->alsa.useVerboseDeviceEnumeration) { + /* Verbose mode. Use the name exactly as-is. */ + ma_strncpy_s(hwid, sizeof(hwid), NAME, (size_t)-1); + } else { + /* Simplified mode. Use ":%d,%d" format. */ + if (ma_convert_device_name_to_hw_format__alsa(pContext, hwid, sizeof(hwid), NAME) == 0) { + /* + At this point, hwid looks like "hw:0,0". In simplified enumeration mode, we actually want to strip off the + plugin name so it looks like ":0,0". The reason for this is that this special format is detected at device + initialization time and is used as an indicator to try and use the most appropriate plugin depending on the + device type and sharing mode. + */ + char* dst = hwid; + char* src = hwid+2; + while ((*dst++ = *src++)); + } else { + /* Conversion to "hw:%d,%d" failed. Just use the name as-is. */ + ma_strncpy_s(hwid, sizeof(hwid), NAME, (size_t)-1); + } + + if (ma_does_id_exist_in_list__alsa(pUniqueIDs, uniqueIDCount, hwid)) { + goto next_device; /* The device has already been enumerated. Move on to the next one. */ + } else { + /* The device has not yet been enumerated. Make sure it's added to our list so that it's not enumerated again. */ + size_t newCapacity = sizeof(*pUniqueIDs) * (uniqueIDCount + 1); + ma_device_id* pNewUniqueIDs = (ma_device_id*)ma_realloc(pUniqueIDs, newCapacity, &pContext->allocationCallbacks); + if (pNewUniqueIDs == NULL) { + goto next_device; /* Failed to allocate memory. */ + } + + pUniqueIDs = pNewUniqueIDs; + MA_COPY_MEMORY(pUniqueIDs[uniqueIDCount].alsa, hwid, sizeof(hwid)); + uniqueIDCount += 1; + } + } + } else { + MA_ZERO_MEMORY(hwid, sizeof(hwid)); + } + + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.id.alsa, sizeof(deviceInfo.id.alsa), hwid, (size_t)-1); + + /* + There's no good way to determine whether or not a device is the default on Linux. We're just going to do something simple and + just use the name of "default" as the indicator. + */ + if (ma_strcmp(deviceInfo.id.alsa, "default") == 0) { + deviceInfo.isDefault = MA_TRUE; + } + + + /* + DESC is the friendly name. We treat this slightly differently depending on whether or not we are using verbose + device enumeration. In verbose mode we want to take the entire description so that the end-user can distinguish + between the subdevices of each card/dev pair. In simplified mode, however, we only want the first part of the + description. + + The value in DESC seems to be split into two lines, with the first line being the name of the device and the + second line being a description of the device. I don't like having the description be across two lines because + it makes formatting ugly and annoying. I'm therefore deciding to put it all on a single line with the second line + being put into parentheses. In simplified mode I'm just stripping the second line entirely. + */ + if (DESC != NULL) { + int lfPos; + const char* line2 = ma_find_char(DESC, '\n', &lfPos); + if (line2 != NULL) { + line2 += 1; /* Skip past the new-line character. */ + + if (pContext->alsa.useVerboseDeviceEnumeration) { + /* Verbose mode. Put the second line in brackets. */ + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), DESC, lfPos); + ma_strcat_s (deviceInfo.name, sizeof(deviceInfo.name), " ("); + ma_strcat_s (deviceInfo.name, sizeof(deviceInfo.name), line2); + ma_strcat_s (deviceInfo.name, sizeof(deviceInfo.name), ")"); + } else { + /* Simplified mode. Strip the second line entirely. */ + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), DESC, lfPos); + } + } else { + /* There's no second line. Just copy the whole description. */ + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), DESC, (size_t)-1); + } + } + + if (!ma_is_device_blacklisted__alsa(deviceType, NAME)) { + cbResult = callback(pContext, deviceType, &deviceInfo, pUserData); + } + + /* + Some devices are both playback and capture, but they are only enumerated by ALSA once. We need to fire the callback + again for the other device type in this case. We do this for known devices and where the IOID hint is NULL, which + means both Input and Output. + */ + if (cbResult) { + if (ma_is_common_device_name__alsa(NAME) || IOID == NULL) { + if (deviceType == ma_device_type_playback) { + if (!ma_is_capture_device_blacklisted__alsa(NAME)) { + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + } else { + if (!ma_is_playback_device_blacklisted__alsa(NAME)) { + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + } + } + } + + if (cbResult == MA_FALSE) { + stopEnumeration = MA_TRUE; + } + + next_device: + free(NAME); + free(DESC); + free(IOID); + ppNextDeviceHint += 1; + + /* We need to stop enumeration if the callback returned false. */ + if (stopEnumeration) { + break; + } + } + + ma_free(pUniqueIDs, &pContext->allocationCallbacks); + ((ma_snd_device_name_free_hint_proc)pContext->alsa.snd_device_name_free_hint)((void**)ppDeviceHints); + + ma_mutex_unlock(&pContext->alsa.internalDeviceEnumLock); + + return MA_SUCCESS; +} + + +typedef struct +{ + ma_device_type deviceType; + const ma_device_id* pDeviceID; + ma_share_mode shareMode; + ma_device_info* pDeviceInfo; + ma_bool32 foundDevice; +} ma_context_get_device_info_enum_callback_data__alsa; + +static ma_bool32 ma_context_get_device_info_enum_callback__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pDeviceInfo, void* pUserData) +{ + ma_context_get_device_info_enum_callback_data__alsa* pData = (ma_context_get_device_info_enum_callback_data__alsa*)pUserData; + MA_ASSERT(pData != NULL); + + (void)pContext; + + if (pData->pDeviceID == NULL && ma_strcmp(pDeviceInfo->id.alsa, "default") == 0) { + ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pDeviceInfo->name, (size_t)-1); + pData->foundDevice = MA_TRUE; + } else { + if (pData->deviceType == deviceType && (pData->pDeviceID != NULL && ma_strcmp(pData->pDeviceID->alsa, pDeviceInfo->id.alsa) == 0)) { + ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pDeviceInfo->name, (size_t)-1); + pData->foundDevice = MA_TRUE; + } + } + + /* Keep enumerating until we have found the device. */ + return !pData->foundDevice; +} + +static void ma_context_test_rate_and_add_native_data_format__alsa(ma_context* pContext, ma_snd_pcm_t* pPCM, ma_snd_pcm_hw_params_t* pHWParams, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 flags, ma_device_info* pDeviceInfo) +{ + MA_ASSERT(pPCM != NULL); + MA_ASSERT(pHWParams != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + if (pDeviceInfo->nativeDataFormatCount < ma_countof(pDeviceInfo->nativeDataFormats) && ((ma_snd_pcm_hw_params_test_rate_proc)pContext->alsa.snd_pcm_hw_params_test_rate)(pPCM, pHWParams, sampleRate, 0) == 0) { + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = flags; + pDeviceInfo->nativeDataFormatCount += 1; + } +} + +static void ma_context_iterate_rates_and_add_native_data_format__alsa(ma_context* pContext, ma_snd_pcm_t* pPCM, ma_snd_pcm_hw_params_t* pHWParams, ma_format format, ma_uint32 channels, ma_uint32 flags, ma_device_info* pDeviceInfo) +{ + ma_uint32 iSampleRate; + unsigned int minSampleRate; + unsigned int maxSampleRate; + int sampleRateDir; /* Not used. Just passed into snd_pcm_hw_params_get_rate_min/max(). */ + + /* There could be a range. */ + ((ma_snd_pcm_hw_params_get_rate_min_proc)pContext->alsa.snd_pcm_hw_params_get_rate_min)(pHWParams, &minSampleRate, &sampleRateDir); + ((ma_snd_pcm_hw_params_get_rate_max_proc)pContext->alsa.snd_pcm_hw_params_get_rate_max)(pHWParams, &maxSampleRate, &sampleRateDir); + + /* Make sure our sample rates are clamped to sane values. Stupid devices like "pulse" will reports rates like "1" which is ridiculus. */ + minSampleRate = ma_clamp(minSampleRate, (unsigned int)ma_standard_sample_rate_min, (unsigned int)ma_standard_sample_rate_max); + maxSampleRate = ma_clamp(maxSampleRate, (unsigned int)ma_standard_sample_rate_min, (unsigned int)ma_standard_sample_rate_max); + + for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); iSampleRate += 1) { + ma_uint32 standardSampleRate = g_maStandardSampleRatePriorities[iSampleRate]; + + if (standardSampleRate >= minSampleRate && standardSampleRate <= maxSampleRate) { + ma_context_test_rate_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, standardSampleRate, flags, pDeviceInfo); + } + } + + /* Now make sure our min and max rates are included just in case they aren't in the range of our standard rates. */ + if (!ma_is_standard_sample_rate(minSampleRate)) { + ma_context_test_rate_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, minSampleRate, flags, pDeviceInfo); + } + + if (!ma_is_standard_sample_rate(maxSampleRate) && maxSampleRate != minSampleRate) { + ma_context_test_rate_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, maxSampleRate, flags, pDeviceInfo); + } +} + +static ma_result ma_context_get_device_info__alsa(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_context_get_device_info_enum_callback_data__alsa data; + ma_result result; + int resultALSA; + ma_snd_pcm_t* pPCM; + ma_snd_pcm_hw_params_t* pHWParams; + ma_uint32 iFormat; + ma_uint32 iChannel; + + MA_ASSERT(pContext != NULL); + + /* We just enumerate to find basic information about the device. */ + data.deviceType = deviceType; + data.pDeviceID = pDeviceID; + data.pDeviceInfo = pDeviceInfo; + data.foundDevice = MA_FALSE; + result = ma_context_enumerate_devices__alsa(pContext, ma_context_get_device_info_enum_callback__alsa, &data); + if (result != MA_SUCCESS) { + return result; + } + + if (!data.foundDevice) { + return MA_NO_DEVICE; + } + + if (ma_strcmp(pDeviceInfo->id.alsa, "default") == 0) { + pDeviceInfo->isDefault = MA_TRUE; + } + + /* For detailed info we need to open the device. */ + result = ma_context_open_pcm__alsa(pContext, ma_share_mode_shared, deviceType, pDeviceID, 0, &pPCM); + if (result != MA_SUCCESS) { + return result; + } + + /* We need to initialize a HW parameters object in order to know what formats are supported. */ + pHWParams = (ma_snd_pcm_hw_params_t*)ma_calloc(((ma_snd_pcm_hw_params_sizeof_proc)pContext->alsa.snd_pcm_hw_params_sizeof)(), &pContext->allocationCallbacks); + if (pHWParams == NULL) { + ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); + return MA_OUT_OF_MEMORY; + } + + resultALSA = ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); + if (resultALSA < 0) { + ma_free(pHWParams, &pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed."); + return ma_result_from_errno(-resultALSA); + } + + /* + Some ALSA devices can support many permutations of formats, channels and rates. We only support + a fixed number of permutations which means we need to employ some strategies to ensure the best + combinations are returned. An example is the "pulse" device which can do it's own data conversion + in software and as a result can support any combination of format, channels and rate. + + We want to ensure the the first data formats are the best. We have a list of favored sample + formats and sample rates, so these will be the basis of our iteration. + */ + + /* Formats. We just iterate over our standard formats and test them, making sure we reset the configuration space each iteration. */ + for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); iFormat += 1) { + ma_format format = g_maFormatPriorities[iFormat]; + + /* + For each format we need to make sure we reset the configuration space so we don't return + channel counts and rates that aren't compatible with a format. + */ + ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); + + /* Test the format first. If this fails it means the format is not supported and we can skip it. */ + if (((ma_snd_pcm_hw_params_test_format_proc)pContext->alsa.snd_pcm_hw_params_test_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(format)) == 0) { + /* The format is supported. */ + unsigned int minChannels; + unsigned int maxChannels; + + /* + The configuration space needs to be restricted to this format so we can get an accurate + picture of which sample rates and channel counts are support with this format. + */ + ((ma_snd_pcm_hw_params_set_format_proc)pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(format)); + + /* Now we need to check for supported channels. */ + ((ma_snd_pcm_hw_params_get_channels_min_proc)pContext->alsa.snd_pcm_hw_params_get_channels_min)(pHWParams, &minChannels); + ((ma_snd_pcm_hw_params_get_channels_max_proc)pContext->alsa.snd_pcm_hw_params_get_channels_max)(pHWParams, &maxChannels); + + if (minChannels > MA_MAX_CHANNELS) { + continue; /* Too many channels. */ + } + if (maxChannels < MA_MIN_CHANNELS) { + continue; /* Not enough channels. */ + } + + /* + Make sure the channel count is clamped. This is mainly intended for the max channels + because some devices can report an unbound maximum. + */ + minChannels = ma_clamp(minChannels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); + maxChannels = ma_clamp(maxChannels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); + + if (minChannels == MA_MIN_CHANNELS && maxChannels == MA_MAX_CHANNELS) { + /* The device supports all channels. Don't iterate over every single one. Instead just set the channels to 0 which means all channels are supported. */ + ma_context_iterate_rates_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, 0, 0, pDeviceInfo); /* Intentionally setting the channel count to 0 as that means all channels are supported. */ + } else { + /* The device only supports a specific set of channels. We need to iterate over all of them. */ + for (iChannel = minChannels; iChannel <= maxChannels; iChannel += 1) { + /* Test the channel before applying it to the configuration space. */ + unsigned int channels = iChannel; + + /* Make sure our channel range is reset before testing again or else we'll always fail the test. */ + ((ma_snd_pcm_hw_params_any_proc)pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); + ((ma_snd_pcm_hw_params_set_format_proc)pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(format)); + + if (((ma_snd_pcm_hw_params_test_channels_proc)pContext->alsa.snd_pcm_hw_params_test_channels)(pPCM, pHWParams, channels) == 0) { + /* The channel count is supported. */ + + /* The configuration space now needs to be restricted to the channel count before extracting the sample rate. */ + ((ma_snd_pcm_hw_params_set_channels_proc)pContext->alsa.snd_pcm_hw_params_set_channels)(pPCM, pHWParams, channels); + + /* Only after the configuration space has been restricted to the specific channel count should we iterate over our sample rates. */ + ma_context_iterate_rates_and_add_native_data_format__alsa(pContext, pPCM, pHWParams, format, channels, 0, pDeviceInfo); + } else { + /* The channel count is not supported. Skip. */ + } + } + } + } else { + /* The format is not supported. Skip. */ + } + } + + ma_free(pHWParams, &pContext->allocationCallbacks); + + ((ma_snd_pcm_close_proc)pContext->alsa.snd_pcm_close)(pPCM); + return MA_SUCCESS; +} + +static ma_result ma_device_uninit__alsa(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if ((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); + close(pDevice->alsa.wakeupfdCapture); + ma_free(pDevice->alsa.pPollDescriptorsCapture, &pDevice->pContext->allocationCallbacks); + } + + if ((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); + close(pDevice->alsa.wakeupfdPlayback); + ma_free(pDevice->alsa.pPollDescriptorsPlayback, &pDevice->pContext->allocationCallbacks); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_init_by_type__alsa(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) +{ + ma_result result; + int resultALSA; + ma_snd_pcm_t* pPCM; + ma_bool32 isUsingMMap; + ma_snd_pcm_format_t formatALSA; + ma_format internalFormat; + ma_uint32 internalChannels; + ma_uint32 internalSampleRate; + ma_channel internalChannelMap[MA_MAX_CHANNELS]; + ma_uint32 internalPeriodSizeInFrames; + ma_uint32 internalPeriods; + int openMode; + ma_snd_pcm_hw_params_t* pHWParams; + ma_snd_pcm_sw_params_t* pSWParams; + ma_snd_pcm_uframes_t bufferBoundary; + int pollDescriptorCount; + struct pollfd* pPollDescriptors; + int wakeupfd; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should only be called for playback _or_ capture, never duplex. */ + MA_ASSERT(pDevice != NULL); + + formatALSA = ma_convert_ma_format_to_alsa_format(pDescriptor->format); + + openMode = 0; + if (pConfig->alsa.noAutoResample) { + openMode |= MA_SND_PCM_NO_AUTO_RESAMPLE; + } + if (pConfig->alsa.noAutoChannels) { + openMode |= MA_SND_PCM_NO_AUTO_CHANNELS; + } + if (pConfig->alsa.noAutoFormat) { + openMode |= MA_SND_PCM_NO_AUTO_FORMAT; + } + + result = ma_context_open_pcm__alsa(pDevice->pContext, pDescriptor->shareMode, deviceType, pDescriptor->pDeviceID, openMode, &pPCM); + if (result != MA_SUCCESS) { + return result; + } + + + /* Hardware parameters. */ + pHWParams = (ma_snd_pcm_hw_params_t*)ma_calloc(((ma_snd_pcm_hw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_hw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); + if (pHWParams == NULL) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for hardware parameters."); + return MA_OUT_OF_MEMORY; + } + + resultALSA = ((ma_snd_pcm_hw_params_any_proc)pDevice->pContext->alsa.snd_pcm_hw_params_any)(pPCM, pHWParams); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize hardware parameters. snd_pcm_hw_params_any() failed."); + return ma_result_from_errno(-resultALSA); + } + + /* MMAP Mode. Try using interleaved MMAP access. If this fails, fall back to standard readi/writei. */ + isUsingMMap = MA_FALSE; +#if 0 /* NOTE: MMAP mode temporarily disabled. */ + if (deviceType != ma_device_type_capture) { /* <-- Disabling MMAP mode for capture devices because I apparently do not have a device that supports it which means I can't test it... Contributions welcome. */ + if (!pConfig->alsa.noMMap) { + if (((ma_snd_pcm_hw_params_set_access_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_MMAP_INTERLEAVED) == 0) { + pDevice->alsa.isUsingMMap = MA_TRUE; + } + } + } +#endif + + if (!isUsingMMap) { + resultALSA = ((ma_snd_pcm_hw_params_set_access_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_access)(pPCM, pHWParams, MA_SND_PCM_ACCESS_RW_INTERLEAVED); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set access mode to neither SND_PCM_ACCESS_MMAP_INTERLEAVED nor SND_PCM_ACCESS_RW_INTERLEAVED. snd_pcm_hw_params_set_access() failed."); + return ma_result_from_errno(-resultALSA); + } + } + + /* + Most important properties first. The documentation for OSS (yes, I know this is ALSA!) recommends format, channels, then sample rate. I can't + find any documentation for ALSA specifically, so I'm going to copy the recommendation for OSS. + */ + + /* Format. */ + { + /* + At this point we should have a list of supported formats, so now we need to find the best one. We first check if the requested format is + supported, and if so, use that one. If it's not supported, we just run though a list of formats and try to find the best one. + */ + if (formatALSA == MA_SND_PCM_FORMAT_UNKNOWN || ((ma_snd_pcm_hw_params_test_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_test_format)(pPCM, pHWParams, formatALSA) != 0) { + /* We're either requesting the native format or the specified format is not supported. */ + size_t iFormat; + + formatALSA = MA_SND_PCM_FORMAT_UNKNOWN; + for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); ++iFormat) { + if (((ma_snd_pcm_hw_params_test_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_test_format)(pPCM, pHWParams, ma_convert_ma_format_to_alsa_format(g_maFormatPriorities[iFormat])) == 0) { + formatALSA = ma_convert_ma_format_to_alsa_format(g_maFormatPriorities[iFormat]); + break; + } + } + + if (formatALSA == MA_SND_PCM_FORMAT_UNKNOWN) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. The device does not support any miniaudio formats."); + return MA_FORMAT_NOT_SUPPORTED; + } + } + + resultALSA = ((ma_snd_pcm_hw_params_set_format_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_format)(pPCM, pHWParams, formatALSA); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Format not supported. snd_pcm_hw_params_set_format() failed."); + return ma_result_from_errno(-resultALSA); + } + + internalFormat = ma_format_from_alsa(formatALSA); + if (internalFormat == ma_format_unknown) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] The chosen format is not supported by miniaudio."); + return MA_FORMAT_NOT_SUPPORTED; + } + } + + /* Channels. */ + { + unsigned int channels = pDescriptor->channels; + if (channels == 0) { + channels = MA_DEFAULT_CHANNELS; + } + + resultALSA = ((ma_snd_pcm_hw_params_set_channels_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_channels_near)(pPCM, pHWParams, &channels); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set channel count. snd_pcm_hw_params_set_channels_near() failed."); + return ma_result_from_errno(-resultALSA); + } + + internalChannels = (ma_uint32)channels; + } + + /* Sample Rate */ + { + unsigned int sampleRate; + + /* + It appears there's either a bug in ALSA, a bug in some drivers, or I'm doing something silly; but having resampling enabled causes + problems with some device configurations when used in conjunction with MMAP access mode. To fix this problem we need to disable + resampling. + + To reproduce this problem, open the "plug:dmix" device, and set the sample rate to 44100. Internally, it looks like dmix uses a + sample rate of 48000. The hardware parameters will get set correctly with no errors, but it looks like the 44100 -> 48000 resampling + doesn't work properly - but only with MMAP access mode. You will notice skipping/crackling in the audio, and it'll run at a slightly + faster rate. + + miniaudio has built-in support for sample rate conversion (albeit low quality at the moment), so disabling resampling should be fine + for us. The only problem is that it won't be taking advantage of any kind of hardware-accelerated resampling and it won't be very + good quality until I get a chance to improve the quality of miniaudio's software sample rate conversion. + + I don't currently know if the dmix plugin is the only one with this error. Indeed, this is the only one I've been able to reproduce + this error with. In the future, we may want to restrict the disabling of resampling to only known bad plugins. + */ + ((ma_snd_pcm_hw_params_set_rate_resample_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_rate_resample)(pPCM, pHWParams, 0); + + sampleRate = pDescriptor->sampleRate; + if (sampleRate == 0) { + sampleRate = MA_DEFAULT_SAMPLE_RATE; + } + + resultALSA = ((ma_snd_pcm_hw_params_set_rate_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_rate_near)(pPCM, pHWParams, &sampleRate, 0); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Sample rate not supported. snd_pcm_hw_params_set_rate_near() failed."); + return ma_result_from_errno(-resultALSA); + } + + internalSampleRate = (ma_uint32)sampleRate; + } + + /* Periods. */ + { + ma_uint32 periods = pDescriptor->periodCount; + + resultALSA = ((ma_snd_pcm_hw_params_set_periods_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_periods_near)(pPCM, pHWParams, &periods, NULL); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set period count. snd_pcm_hw_params_set_periods_near() failed."); + return ma_result_from_errno(-resultALSA); + } + + internalPeriods = periods; + } + + /* Buffer Size */ + { + ma_snd_pcm_uframes_t actualBufferSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, internalSampleRate, pConfig->performanceProfile) * internalPeriods; + + resultALSA = ((ma_snd_pcm_hw_params_set_buffer_size_near_proc)pDevice->pContext->alsa.snd_pcm_hw_params_set_buffer_size_near)(pPCM, pHWParams, &actualBufferSizeInFrames); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set buffer size for device. snd_pcm_hw_params_set_buffer_size() failed."); + return ma_result_from_errno(-resultALSA); + } + + internalPeriodSizeInFrames = actualBufferSizeInFrames / internalPeriods; + } + + /* Apply hardware parameters. */ + resultALSA = ((ma_snd_pcm_hw_params_proc)pDevice->pContext->alsa.snd_pcm_hw_params)(pPCM, pHWParams); + if (resultALSA < 0) { + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set hardware parameters. snd_pcm_hw_params() failed."); + return ma_result_from_errno(-resultALSA); + } + + ma_free(pHWParams, &pDevice->pContext->allocationCallbacks); + pHWParams = NULL; + + + /* Software parameters. */ + pSWParams = (ma_snd_pcm_sw_params_t*)ma_calloc(((ma_snd_pcm_sw_params_sizeof_proc)pDevice->pContext->alsa.snd_pcm_sw_params_sizeof)(), &pDevice->pContext->allocationCallbacks); + if (pSWParams == NULL) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for software parameters."); + return MA_OUT_OF_MEMORY; + } + + resultALSA = ((ma_snd_pcm_sw_params_current_proc)pDevice->pContext->alsa.snd_pcm_sw_params_current)(pPCM, pSWParams); + if (resultALSA < 0) { + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to initialize software parameters. snd_pcm_sw_params_current() failed."); + return ma_result_from_errno(-resultALSA); + } + + resultALSA = ((ma_snd_pcm_sw_params_set_avail_min_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_avail_min)(pPCM, pSWParams, ma_prev_power_of_2(internalPeriodSizeInFrames)); + if (resultALSA < 0) { + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_sw_params_set_avail_min() failed."); + return ma_result_from_errno(-resultALSA); + } + + resultALSA = ((ma_snd_pcm_sw_params_get_boundary_proc)pDevice->pContext->alsa.snd_pcm_sw_params_get_boundary)(pSWParams, &bufferBoundary); + if (resultALSA < 0) { + bufferBoundary = internalPeriodSizeInFrames * internalPeriods; + } + + if (deviceType == ma_device_type_playback && !isUsingMMap) { /* Only playback devices in writei/readi mode need a start threshold. */ + /* + Subtle detail here with the start threshold. When in playback-only mode (no full-duplex) we can set the start threshold to + the size of a period. But for full-duplex we need to set it such that it is at least two periods. + */ + resultALSA = ((ma_snd_pcm_sw_params_set_start_threshold_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_start_threshold)(pPCM, pSWParams, internalPeriodSizeInFrames*2); + if (resultALSA < 0) { + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set start threshold for playback device. snd_pcm_sw_params_set_start_threshold() failed."); + return ma_result_from_errno(-resultALSA); + } + + resultALSA = ((ma_snd_pcm_sw_params_set_stop_threshold_proc)pDevice->pContext->alsa.snd_pcm_sw_params_set_stop_threshold)(pPCM, pSWParams, bufferBoundary); + if (resultALSA < 0) { /* Set to boundary to loop instead of stop in the event of an xrun. */ + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set stop threshold for playback device. snd_pcm_sw_params_set_stop_threshold() failed."); + return ma_result_from_errno(-resultALSA); + } + } + + resultALSA = ((ma_snd_pcm_sw_params_proc)pDevice->pContext->alsa.snd_pcm_sw_params)(pPCM, pSWParams); + if (resultALSA < 0) { + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to set software parameters. snd_pcm_sw_params() failed."); + return ma_result_from_errno(-resultALSA); + } + + ma_free(pSWParams, &pDevice->pContext->allocationCallbacks); + pSWParams = NULL; + + + /* Grab the internal channel map. For now we're not going to bother trying to change the channel map and instead just do it ourselves. */ + { + ma_snd_pcm_chmap_t* pChmap = NULL; + if (pDevice->pContext->alsa.snd_pcm_get_chmap != NULL) { + pChmap = ((ma_snd_pcm_get_chmap_proc)pDevice->pContext->alsa.snd_pcm_get_chmap)(pPCM); + } + + if (pChmap != NULL) { + ma_uint32 iChannel; + + /* There are cases where the returned channel map can have a different channel count than was returned by snd_pcm_hw_params_set_channels_near(). */ + if (pChmap->channels >= internalChannels) { + /* Drop excess channels. */ + for (iChannel = 0; iChannel < internalChannels; ++iChannel) { + internalChannelMap[iChannel] = ma_convert_alsa_channel_position_to_ma_channel(pChmap->pos[iChannel]); + } + } else { + ma_uint32 i; + + /* + Excess channels use defaults. Do an initial fill with defaults, overwrite the first pChmap->channels, validate to ensure there are no duplicate + channels. If validation fails, fall back to defaults. + */ + ma_bool32 isValid = MA_TRUE; + + /* Fill with defaults. */ + ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); + + /* Overwrite first pChmap->channels channels. */ + for (iChannel = 0; iChannel < pChmap->channels; ++iChannel) { + internalChannelMap[iChannel] = ma_convert_alsa_channel_position_to_ma_channel(pChmap->pos[iChannel]); + } + + /* Validate. */ + for (i = 0; i < internalChannels && isValid; ++i) { + ma_uint32 j; + for (j = i+1; j < internalChannels; ++j) { + if (internalChannelMap[i] == internalChannelMap[j]) { + isValid = MA_FALSE; + break; + } + } + } + + /* If our channel map is invalid, fall back to defaults. */ + if (!isValid) { + ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); + } + } + + free(pChmap); + pChmap = NULL; + } else { + /* Could not retrieve the channel map. Fall back to a hard-coded assumption. */ + ma_channel_map_init_standard(ma_standard_channel_map_alsa, internalChannelMap, ma_countof(internalChannelMap), internalChannels); + } + } + + + /* + We need to retrieve the poll descriptors so we can use poll() to wait for data to become + available for reading or writing. There's no well defined maximum for this so we're just going + to allocate this on the heap. + */ + pollDescriptorCount = ((ma_snd_pcm_poll_descriptors_count_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors_count)(pPCM); + if (pollDescriptorCount <= 0) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors count."); + return MA_ERROR; + } + + pPollDescriptors = (struct pollfd*)ma_malloc(sizeof(*pPollDescriptors) * (pollDescriptorCount + 1), &pDevice->pContext->allocationCallbacks); /* +1 because we want room for the wakeup descriptor. */ + if (pPollDescriptors == NULL) { + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to allocate memory for poll descriptors."); + return MA_OUT_OF_MEMORY; + } + + /* + We need an eventfd to wakeup from poll() and avoid a deadlock in situations where the driver + never returns from writei() and readi(). This has been observed with the "pulse" device. + */ + wakeupfd = eventfd(0, 0); + if (wakeupfd < 0) { + ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to create eventfd for poll wakeup."); + return ma_result_from_errno(errno); + } + + /* We'll place the wakeup fd at the start of the buffer. */ + pPollDescriptors[0].fd = wakeupfd; + pPollDescriptors[0].events = POLLIN; /* We only care about waiting to read from the wakeup file descriptor. */ + pPollDescriptors[0].revents = 0; + + /* We can now extract the PCM poll descriptors which we place after the wakeup descriptor. */ + pollDescriptorCount = ((ma_snd_pcm_poll_descriptors_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors)(pPCM, pPollDescriptors + 1, pollDescriptorCount); /* +1 because we want to place these descriptors after the wakeup descriptor. */ + if (pollDescriptorCount <= 0) { + close(wakeupfd); + ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to retrieve poll descriptors."); + return MA_ERROR; + } + + if (deviceType == ma_device_type_capture) { + pDevice->alsa.pollDescriptorCountCapture = pollDescriptorCount; + pDevice->alsa.pPollDescriptorsCapture = pPollDescriptors; + pDevice->alsa.wakeupfdCapture = wakeupfd; + } else { + pDevice->alsa.pollDescriptorCountPlayback = pollDescriptorCount; + pDevice->alsa.pPollDescriptorsPlayback = pPollDescriptors; + pDevice->alsa.wakeupfdPlayback = wakeupfd; + } + + + /* We're done. Prepare the device. */ + resultALSA = ((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)(pPCM); + if (resultALSA < 0) { + close(wakeupfd); + ma_free(pPollDescriptors, &pDevice->pContext->allocationCallbacks); + ((ma_snd_pcm_close_proc)pDevice->pContext->alsa.snd_pcm_close)(pPCM); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to prepare device."); + return ma_result_from_errno(-resultALSA); + } + + + if (deviceType == ma_device_type_capture) { + pDevice->alsa.pPCMCapture = (ma_ptr)pPCM; + pDevice->alsa.isUsingMMapCapture = isUsingMMap; + } else { + pDevice->alsa.pPCMPlayback = (ma_ptr)pPCM; + pDevice->alsa.isUsingMMapPlayback = isUsingMMap; + } + + pDescriptor->format = internalFormat; + pDescriptor->channels = internalChannels; + pDescriptor->sampleRate = internalSampleRate; + ma_channel_map_copy(pDescriptor->channelMap, internalChannelMap, ma_min(internalChannels, MA_MAX_CHANNELS)); + pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; + pDescriptor->periodCount = internalPeriods; + + return MA_SUCCESS; +} + +static ma_result ma_device_init__alsa(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->alsa); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_by_type__alsa(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_by_type__alsa(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__alsa(ma_device* pDevice) +{ + int resultALSA; + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); + if (resultALSA < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start capture device."); + return ma_result_from_errno(-resultALSA); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + /* Don't need to do anything for playback because it'll be started automatically when enough data has been written. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__alsa(ma_device* pDevice) +{ + /* + The stop callback will get called on the worker thread after read/write__alsa() has returned. At this point there is + a small chance that our wakeupfd has not been cleared. We'll clear that out now if applicable. + */ + int resultPoll; + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device...\n"); + ((ma_snd_pcm_drop_proc)pDevice->pContext->alsa.snd_pcm_drop)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping capture device successful.\n"); + + /* We need to prepare the device again, otherwise we won't be able to restart the device. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device...\n"); + if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture) < 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device failed.\n"); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing capture device successful.\n"); + } + + /* Clear the wakeupfd. */ + resultPoll = poll((struct pollfd*)pDevice->alsa.pPollDescriptorsCapture, 1, 0); + if (resultPoll > 0) { + ma_uint64 t; + read(((struct pollfd*)pDevice->alsa.pPollDescriptorsCapture)[0].fd, &t, sizeof(t)); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device...\n"); + ((ma_snd_pcm_drop_proc)pDevice->pContext->alsa.snd_pcm_drop)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Dropping playback device successful.\n"); + + /* We need to prepare the device again, otherwise we won't be able to restart the device. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device...\n"); + if (((ma_snd_pcm_prepare_proc)pDevice->pContext->alsa.snd_pcm_prepare)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback) < 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device failed.\n"); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Preparing playback device successful.\n"); + } + + /* Clear the wakeupfd. */ + resultPoll = poll((struct pollfd*)pDevice->alsa.pPollDescriptorsPlayback, 1, 0); + if (resultPoll > 0) { + ma_uint64 t; + read(((struct pollfd*)pDevice->alsa.pPollDescriptorsPlayback)[0].fd, &t, sizeof(t)); + } + + } + + return MA_SUCCESS; +} + +static ma_result ma_device_wait__alsa(ma_device* pDevice, ma_snd_pcm_t* pPCM, struct pollfd* pPollDescriptors, int pollDescriptorCount, short requiredEvent) +{ + for (;;) { + unsigned short revents; + int resultALSA; + int resultPoll = poll(pPollDescriptors, pollDescriptorCount, -1); + if (resultPoll < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] poll() failed.\n"); + return ma_result_from_errno(errno); + } + + /* + Before checking the ALSA poll descriptor flag we need to check if the wakeup descriptor + has had it's POLLIN flag set. If so, we need to actually read the data and then exit + function. The wakeup descriptor will be the first item in the descriptors buffer. + */ + if ((pPollDescriptors[0].revents & POLLIN) != 0) { + ma_uint64 t; + int resultRead = read(pPollDescriptors[0].fd, &t, sizeof(t)); /* <-- Important that we read here so that the next write() does not block. */ + if (resultRead < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] read() failed.\n"); + return ma_result_from_errno(errno); + } + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] POLLIN set for wakeupfd\n"); + return MA_DEVICE_NOT_STARTED; + } + + /* + Getting here means that some data should be able to be read. We need to use ALSA to + translate the revents flags for us. + */ + resultALSA = ((ma_snd_pcm_poll_descriptors_revents_proc)pDevice->pContext->alsa.snd_pcm_poll_descriptors_revents)(pPCM, pPollDescriptors + 1, pollDescriptorCount - 1, &revents); /* +1, -1 to ignore the wakeup descriptor. */ + if (resultALSA < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] snd_pcm_poll_descriptors_revents() failed.\n"); + return ma_result_from_errno(-resultALSA); + } + + if ((revents & POLLERR) != 0) { + ma_snd_pcm_state_t state = ((ma_snd_pcm_state_proc)pDevice->pContext->alsa.snd_pcm_state)(pPCM); + if (state == MA_SND_PCM_STATE_XRUN) { + /* The PCM is in a xrun state. This will be recovered from at a higher level. We can disregard this. */ + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_WARNING, "[ALSA] POLLERR detected. status = %d\n", ((ma_snd_pcm_state_proc)pDevice->pContext->alsa.snd_pcm_state)(pPCM)); + } + } + + if ((revents & requiredEvent) == requiredEvent) { + break; /* We're done. Data available for reading or writing. */ + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_wait_read__alsa(ma_device* pDevice) +{ + return ma_device_wait__alsa(pDevice, (ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, (struct pollfd*)pDevice->alsa.pPollDescriptorsCapture, pDevice->alsa.pollDescriptorCountCapture + 1, POLLIN); /* +1 to account for the wakeup descriptor. */ +} + +static ma_result ma_device_wait_write__alsa(ma_device* pDevice) +{ + return ma_device_wait__alsa(pDevice, (ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, (struct pollfd*)pDevice->alsa.pPollDescriptorsPlayback, pDevice->alsa.pollDescriptorCountPlayback + 1, POLLOUT); /* +1 to account for the wakeup descriptor. */ +} + +static ma_result ma_device_read__alsa(ma_device* pDevice, void* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + ma_snd_pcm_sframes_t resultALSA = 0; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pFramesOut != NULL); + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + while (ma_device_get_state(pDevice) == ma_device_state_started) { + ma_result result; + + /* The first thing to do is wait for data to become available for reading. This will return an error code if the device has been stopped. */ + result = ma_device_wait_read__alsa(pDevice); + if (result != MA_SUCCESS) { + return result; + } + + /* Getting here means we should have data available. */ + resultALSA = ((ma_snd_pcm_readi_proc)pDevice->pContext->alsa.snd_pcm_readi)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, pFramesOut, frameCount); + if (resultALSA >= 0) { + break; /* Success. */ + } else { + if (resultALSA == -EAGAIN) { + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EGAIN (read)\n");*/ + continue; /* Try again. */ + } else if (resultALSA == -EPIPE) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EPIPE (read)\n"); + + /* Overrun. Recover and try again. If this fails we need to return an error. */ + resultALSA = ((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture, resultALSA, MA_TRUE); + if (resultALSA < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after overrun."); + return ma_result_from_errno((int)-resultALSA); + } + + resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMCapture); + if (resultALSA < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun."); + return ma_result_from_errno((int)-resultALSA); + } + + continue; /* Try reading again. */ + } + } + } + + if (pFramesRead != NULL) { + *pFramesRead = resultALSA; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_write__alsa(ma_device* pDevice, const void* pFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + ma_snd_pcm_sframes_t resultALSA = 0; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pFrames != NULL); + + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + while (ma_device_get_state(pDevice) == ma_device_state_started) { + ma_result result; + + /* The first thing to do is wait for space to become available for writing. This will return an error code if the device has been stopped. */ + result = ma_device_wait_write__alsa(pDevice); + if (result != MA_SUCCESS) { + return result; + } + + resultALSA = ((ma_snd_pcm_writei_proc)pDevice->pContext->alsa.snd_pcm_writei)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, pFrames, frameCount); + if (resultALSA >= 0) { + break; /* Success. */ + } else { + if (resultALSA == -EAGAIN) { + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EGAIN (write)\n");*/ + continue; /* Try again. */ + } else if (resultALSA == -EPIPE) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "EPIPE (write)\n"); + + /* Underrun. Recover and try again. If this fails we need to return an error. */ + resultALSA = ((ma_snd_pcm_recover_proc)pDevice->pContext->alsa.snd_pcm_recover)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback, resultALSA, MA_TRUE); /* MA_TRUE=silent (don't print anything on error). */ + if (resultALSA < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to recover device after underrun."); + return ma_result_from_errno((int)-resultALSA); + } + + /* + In my testing I have had a situation where writei() does not automatically restart the device even though I've set it + up as such in the software parameters. What will happen is writei() will block indefinitely even though the number of + frames is well beyond the auto-start threshold. To work around this I've needed to add an explicit start here. Not sure + if this is me just being stupid and not recovering the device properly, but this definitely feels like something isn't + quite right here. + */ + resultALSA = ((ma_snd_pcm_start_proc)pDevice->pContext->alsa.snd_pcm_start)((ma_snd_pcm_t*)pDevice->alsa.pPCMPlayback); + if (resultALSA < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] Failed to start device after underrun."); + return ma_result_from_errno((int)-resultALSA); + } + + continue; /* Try writing again. */ + } + } + } + + if (pFramesWritten != NULL) { + *pFramesWritten = resultALSA; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_data_loop_wakeup__alsa(ma_device* pDevice) +{ + ma_uint64 t = 1; + int resultWrite = 0; + + MA_ASSERT(pDevice != NULL); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up...\n"); + + /* Write to an eventfd to trigger a wakeup from poll() and abort any reading or writing. */ + if (pDevice->alsa.pPollDescriptorsCapture != NULL) { + resultWrite = write(pDevice->alsa.wakeupfdCapture, &t, sizeof(t)); + } + if (pDevice->alsa.pPollDescriptorsPlayback != NULL) { + resultWrite = write(pDevice->alsa.wakeupfdPlayback, &t, sizeof(t)); + } + + if (resultWrite < 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[ALSA] write() failed.\n"); + return ma_result_from_errno(errno); + } + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[ALSA] Waking up completed successfully.\n"); + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__alsa(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_alsa); + + /* Clean up memory for memory leak checkers. */ + ((ma_snd_config_update_free_global_proc)pContext->alsa.snd_config_update_free_global)(); + +#ifndef MA_NO_RUNTIME_LINKING + ma_dlclose(ma_context_get_log(pContext), pContext->alsa.asoundSO); +#endif + + ma_mutex_uninit(&pContext->alsa.internalDeviceEnumLock); + + return MA_SUCCESS; +} + +static ma_result ma_context_init__alsa(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + ma_result result; +#ifndef MA_NO_RUNTIME_LINKING + const char* libasoundNames[] = { + "libasound.so.2", + "libasound.so" + }; + size_t i; + + for (i = 0; i < ma_countof(libasoundNames); ++i) { + pContext->alsa.asoundSO = ma_dlopen(ma_context_get_log(pContext), libasoundNames[i]); + if (pContext->alsa.asoundSO != NULL) { + break; + } + } + + if (pContext->alsa.asoundSO == NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "[ALSA] Failed to open shared object.\n"); + return MA_NO_BACKEND; + } + + pContext->alsa.snd_pcm_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_open"); + pContext->alsa.snd_pcm_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_close"); + pContext->alsa.snd_pcm_hw_params_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_sizeof"); + pContext->alsa.snd_pcm_hw_params_any = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_any"); + pContext->alsa.snd_pcm_hw_params_set_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format"); + pContext->alsa.snd_pcm_hw_params_set_format_first = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_format_first"); + pContext->alsa.snd_pcm_hw_params_get_format_mask = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format_mask"); + pContext->alsa.snd_pcm_hw_params_set_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels"); + pContext->alsa.snd_pcm_hw_params_set_channels_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_near"); + pContext->alsa.snd_pcm_hw_params_set_channels_minmax = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_channels_minmax"); + pContext->alsa.snd_pcm_hw_params_set_rate_resample = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_resample"); + pContext->alsa.snd_pcm_hw_params_set_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate"); + pContext->alsa.snd_pcm_hw_params_set_rate_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_rate_near"); + pContext->alsa.snd_pcm_hw_params_set_buffer_size_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_buffer_size_near"); + pContext->alsa.snd_pcm_hw_params_set_periods_near = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_periods_near"); + pContext->alsa.snd_pcm_hw_params_set_access = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_set_access"); + pContext->alsa.snd_pcm_hw_params_get_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_format"); + pContext->alsa.snd_pcm_hw_params_get_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels"); + pContext->alsa.snd_pcm_hw_params_get_channels_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_min"); + pContext->alsa.snd_pcm_hw_params_get_channels_max = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_channels_max"); + pContext->alsa.snd_pcm_hw_params_get_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate"); + pContext->alsa.snd_pcm_hw_params_get_rate_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_min"); + pContext->alsa.snd_pcm_hw_params_get_rate_max = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_rate_max"); + pContext->alsa.snd_pcm_hw_params_get_buffer_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_buffer_size"); + pContext->alsa.snd_pcm_hw_params_get_periods = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_periods"); + pContext->alsa.snd_pcm_hw_params_get_access = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_get_access"); + pContext->alsa.snd_pcm_hw_params_test_format = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_format"); + pContext->alsa.snd_pcm_hw_params_test_channels = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_channels"); + pContext->alsa.snd_pcm_hw_params_test_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params_test_rate"); + pContext->alsa.snd_pcm_hw_params = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_hw_params"); + pContext->alsa.snd_pcm_sw_params_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_sizeof"); + pContext->alsa.snd_pcm_sw_params_current = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_current"); + pContext->alsa.snd_pcm_sw_params_get_boundary = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_get_boundary"); + pContext->alsa.snd_pcm_sw_params_set_avail_min = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_avail_min"); + pContext->alsa.snd_pcm_sw_params_set_start_threshold = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_start_threshold"); + pContext->alsa.snd_pcm_sw_params_set_stop_threshold = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params_set_stop_threshold"); + pContext->alsa.snd_pcm_sw_params = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_sw_params"); + pContext->alsa.snd_pcm_format_mask_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_format_mask_sizeof"); + pContext->alsa.snd_pcm_format_mask_test = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_format_mask_test"); + pContext->alsa.snd_pcm_get_chmap = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_get_chmap"); + pContext->alsa.snd_pcm_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_state"); + pContext->alsa.snd_pcm_prepare = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_prepare"); + pContext->alsa.snd_pcm_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_start"); + pContext->alsa.snd_pcm_drop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_drop"); + pContext->alsa.snd_pcm_drain = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_drain"); + pContext->alsa.snd_pcm_reset = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_reset"); + pContext->alsa.snd_device_name_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_hint"); + pContext->alsa.snd_device_name_get_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_get_hint"); + pContext->alsa.snd_card_get_index = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_card_get_index"); + pContext->alsa.snd_device_name_free_hint = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_device_name_free_hint"); + pContext->alsa.snd_pcm_mmap_begin = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_mmap_begin"); + pContext->alsa.snd_pcm_mmap_commit = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_mmap_commit"); + pContext->alsa.snd_pcm_recover = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_recover"); + pContext->alsa.snd_pcm_readi = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_readi"); + pContext->alsa.snd_pcm_writei = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_writei"); + pContext->alsa.snd_pcm_avail = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_avail"); + pContext->alsa.snd_pcm_avail_update = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_avail_update"); + pContext->alsa.snd_pcm_wait = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_wait"); + pContext->alsa.snd_pcm_nonblock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_nonblock"); + pContext->alsa.snd_pcm_info = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info"); + pContext->alsa.snd_pcm_info_sizeof = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info_sizeof"); + pContext->alsa.snd_pcm_info_get_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_info_get_name"); + pContext->alsa.snd_pcm_poll_descriptors = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors"); + pContext->alsa.snd_pcm_poll_descriptors_count = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_count"); + pContext->alsa.snd_pcm_poll_descriptors_revents = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_pcm_poll_descriptors_revents"); + pContext->alsa.snd_config_update_free_global = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->alsa.asoundSO, "snd_config_update_free_global"); +#else + /* The system below is just for type safety. */ + ma_snd_pcm_open_proc _snd_pcm_open = snd_pcm_open; + ma_snd_pcm_close_proc _snd_pcm_close = snd_pcm_close; + ma_snd_pcm_hw_params_sizeof_proc _snd_pcm_hw_params_sizeof = snd_pcm_hw_params_sizeof; + ma_snd_pcm_hw_params_any_proc _snd_pcm_hw_params_any = snd_pcm_hw_params_any; + ma_snd_pcm_hw_params_set_format_proc _snd_pcm_hw_params_set_format = snd_pcm_hw_params_set_format; + ma_snd_pcm_hw_params_set_format_first_proc _snd_pcm_hw_params_set_format_first = snd_pcm_hw_params_set_format_first; + ma_snd_pcm_hw_params_get_format_mask_proc _snd_pcm_hw_params_get_format_mask = snd_pcm_hw_params_get_format_mask; + ma_snd_pcm_hw_params_set_channels_proc _snd_pcm_hw_params_set_channels = snd_pcm_hw_params_set_channels; + ma_snd_pcm_hw_params_set_channels_near_proc _snd_pcm_hw_params_set_channels_near = snd_pcm_hw_params_set_channels_near; + ma_snd_pcm_hw_params_set_rate_resample_proc _snd_pcm_hw_params_set_rate_resample = snd_pcm_hw_params_set_rate_resample; + ma_snd_pcm_hw_params_set_rate_near _snd_pcm_hw_params_set_rate = snd_pcm_hw_params_set_rate; + ma_snd_pcm_hw_params_set_rate_near_proc _snd_pcm_hw_params_set_rate_near = snd_pcm_hw_params_set_rate_near; + ma_snd_pcm_hw_params_set_rate_minmax_proc _snd_pcm_hw_params_set_rate_minmax = snd_pcm_hw_params_set_rate_minmax; + ma_snd_pcm_hw_params_set_buffer_size_near_proc _snd_pcm_hw_params_set_buffer_size_near = snd_pcm_hw_params_set_buffer_size_near; + ma_snd_pcm_hw_params_set_periods_near_proc _snd_pcm_hw_params_set_periods_near = snd_pcm_hw_params_set_periods_near; + ma_snd_pcm_hw_params_set_access_proc _snd_pcm_hw_params_set_access = snd_pcm_hw_params_set_access; + ma_snd_pcm_hw_params_get_format_proc _snd_pcm_hw_params_get_format = snd_pcm_hw_params_get_format; + ma_snd_pcm_hw_params_get_channels_proc _snd_pcm_hw_params_get_channels = snd_pcm_hw_params_get_channels; + ma_snd_pcm_hw_params_get_channels_min_proc _snd_pcm_hw_params_get_channels_min = snd_pcm_hw_params_get_channels_min; + ma_snd_pcm_hw_params_get_channels_max_proc _snd_pcm_hw_params_get_channels_max = snd_pcm_hw_params_get_channels_max; + ma_snd_pcm_hw_params_get_rate_proc _snd_pcm_hw_params_get_rate = snd_pcm_hw_params_get_rate; + ma_snd_pcm_hw_params_get_rate_min_proc _snd_pcm_hw_params_get_rate_min = snd_pcm_hw_params_get_rate_min; + ma_snd_pcm_hw_params_get_rate_max_proc _snd_pcm_hw_params_get_rate_max = snd_pcm_hw_params_get_rate_max; + ma_snd_pcm_hw_params_get_buffer_size_proc _snd_pcm_hw_params_get_buffer_size = snd_pcm_hw_params_get_buffer_size; + ma_snd_pcm_hw_params_get_periods_proc _snd_pcm_hw_params_get_periods = snd_pcm_hw_params_get_periods; + ma_snd_pcm_hw_params_get_access_proc _snd_pcm_hw_params_get_access = snd_pcm_hw_params_get_access; + ma_snd_pcm_hw_params_test_format_proc _snd_pcm_hw_params_test_format = snd_pcm_hw_params_test_format; + ma_snd_pcm_hw_params_test_channels_proc _snd_pcm_hw_params_test_channels = snd_pcm_hw_params_test_channels; + ma_snd_pcm_hw_params_test_rate_proc _snd_pcm_hw_params_test_rate = snd_pcm_hw_params_test_rate; + ma_snd_pcm_hw_params_proc _snd_pcm_hw_params = snd_pcm_hw_params; + ma_snd_pcm_sw_params_sizeof_proc _snd_pcm_sw_params_sizeof = snd_pcm_sw_params_sizeof; + ma_snd_pcm_sw_params_current_proc _snd_pcm_sw_params_current = snd_pcm_sw_params_current; + ma_snd_pcm_sw_params_get_boundary_proc _snd_pcm_sw_params_get_boundary = snd_pcm_sw_params_get_boundary; + ma_snd_pcm_sw_params_set_avail_min_proc _snd_pcm_sw_params_set_avail_min = snd_pcm_sw_params_set_avail_min; + ma_snd_pcm_sw_params_set_start_threshold_proc _snd_pcm_sw_params_set_start_threshold = snd_pcm_sw_params_set_start_threshold; + ma_snd_pcm_sw_params_set_stop_threshold_proc _snd_pcm_sw_params_set_stop_threshold = snd_pcm_sw_params_set_stop_threshold; + ma_snd_pcm_sw_params_proc _snd_pcm_sw_params = snd_pcm_sw_params; + ma_snd_pcm_format_mask_sizeof_proc _snd_pcm_format_mask_sizeof = snd_pcm_format_mask_sizeof; + ma_snd_pcm_format_mask_test_proc _snd_pcm_format_mask_test = snd_pcm_format_mask_test; + ma_snd_pcm_get_chmap_proc _snd_pcm_get_chmap = snd_pcm_get_chmap; + ma_snd_pcm_state_proc _snd_pcm_state = snd_pcm_state; + ma_snd_pcm_prepare_proc _snd_pcm_prepare = snd_pcm_prepare; + ma_snd_pcm_start_proc _snd_pcm_start = snd_pcm_start; + ma_snd_pcm_drop_proc _snd_pcm_drop = snd_pcm_drop; + ma_snd_pcm_drain_proc _snd_pcm_drain = snd_pcm_drain; + ma_snd_pcm_reset_proc _snd_pcm_reset = snd_pcm_reset; + ma_snd_device_name_hint_proc _snd_device_name_hint = snd_device_name_hint; + ma_snd_device_name_get_hint_proc _snd_device_name_get_hint = snd_device_name_get_hint; + ma_snd_card_get_index_proc _snd_card_get_index = snd_card_get_index; + ma_snd_device_name_free_hint_proc _snd_device_name_free_hint = snd_device_name_free_hint; + ma_snd_pcm_mmap_begin_proc _snd_pcm_mmap_begin = snd_pcm_mmap_begin; + ma_snd_pcm_mmap_commit_proc _snd_pcm_mmap_commit = snd_pcm_mmap_commit; + ma_snd_pcm_recover_proc _snd_pcm_recover = snd_pcm_recover; + ma_snd_pcm_readi_proc _snd_pcm_readi = snd_pcm_readi; + ma_snd_pcm_writei_proc _snd_pcm_writei = snd_pcm_writei; + ma_snd_pcm_avail_proc _snd_pcm_avail = snd_pcm_avail; + ma_snd_pcm_avail_update_proc _snd_pcm_avail_update = snd_pcm_avail_update; + ma_snd_pcm_wait_proc _snd_pcm_wait = snd_pcm_wait; + ma_snd_pcm_nonblock_proc _snd_pcm_nonblock = snd_pcm_nonblock; + ma_snd_pcm_info_proc _snd_pcm_info = snd_pcm_info; + ma_snd_pcm_info_sizeof_proc _snd_pcm_info_sizeof = snd_pcm_info_sizeof; + ma_snd_pcm_info_get_name_proc _snd_pcm_info_get_name = snd_pcm_info_get_name; + ma_snd_pcm_poll_descriptors _snd_pcm_poll_descriptors = snd_pcm_poll_descriptors; + ma_snd_pcm_poll_descriptors_count _snd_pcm_poll_descriptors_count = snd_pcm_poll_descriptors_count; + ma_snd_pcm_poll_descriptors_revents _snd_pcm_poll_descriptors_revents = snd_pcm_poll_descriptors_revents; + ma_snd_config_update_free_global_proc _snd_config_update_free_global = snd_config_update_free_global; + + pContext->alsa.snd_pcm_open = (ma_proc)_snd_pcm_open; + pContext->alsa.snd_pcm_close = (ma_proc)_snd_pcm_close; + pContext->alsa.snd_pcm_hw_params_sizeof = (ma_proc)_snd_pcm_hw_params_sizeof; + pContext->alsa.snd_pcm_hw_params_any = (ma_proc)_snd_pcm_hw_params_any; + pContext->alsa.snd_pcm_hw_params_set_format = (ma_proc)_snd_pcm_hw_params_set_format; + pContext->alsa.snd_pcm_hw_params_set_format_first = (ma_proc)_snd_pcm_hw_params_set_format_first; + pContext->alsa.snd_pcm_hw_params_get_format_mask = (ma_proc)_snd_pcm_hw_params_get_format_mask; + pContext->alsa.snd_pcm_hw_params_set_channels = (ma_proc)_snd_pcm_hw_params_set_channels; + pContext->alsa.snd_pcm_hw_params_set_channels_near = (ma_proc)_snd_pcm_hw_params_set_channels_near; + pContext->alsa.snd_pcm_hw_params_set_channels_minmax = (ma_proc)_snd_pcm_hw_params_set_channels_minmax; + pContext->alsa.snd_pcm_hw_params_set_rate_resample = (ma_proc)_snd_pcm_hw_params_set_rate_resample; + pContext->alsa.snd_pcm_hw_params_set_rate = (ma_proc)_snd_pcm_hw_params_set_rate; + pContext->alsa.snd_pcm_hw_params_set_rate_near = (ma_proc)_snd_pcm_hw_params_set_rate_near; + pContext->alsa.snd_pcm_hw_params_set_buffer_size_near = (ma_proc)_snd_pcm_hw_params_set_buffer_size_near; + pContext->alsa.snd_pcm_hw_params_set_periods_near = (ma_proc)_snd_pcm_hw_params_set_periods_near; + pContext->alsa.snd_pcm_hw_params_set_access = (ma_proc)_snd_pcm_hw_params_set_access; + pContext->alsa.snd_pcm_hw_params_get_format = (ma_proc)_snd_pcm_hw_params_get_format; + pContext->alsa.snd_pcm_hw_params_get_channels = (ma_proc)_snd_pcm_hw_params_get_channels; + pContext->alsa.snd_pcm_hw_params_get_channels_min = (ma_proc)_snd_pcm_hw_params_get_channels_min; + pContext->alsa.snd_pcm_hw_params_get_channels_max = (ma_proc)_snd_pcm_hw_params_get_channels_max; + pContext->alsa.snd_pcm_hw_params_get_rate = (ma_proc)_snd_pcm_hw_params_get_rate; + pContext->alsa.snd_pcm_hw_params_get_rate_min = (ma_proc)_snd_pcm_hw_params_get_rate_min; + pContext->alsa.snd_pcm_hw_params_get_rate_max = (ma_proc)_snd_pcm_hw_params_get_rate_max; + pContext->alsa.snd_pcm_hw_params_get_buffer_size = (ma_proc)_snd_pcm_hw_params_get_buffer_size; + pContext->alsa.snd_pcm_hw_params_get_periods = (ma_proc)_snd_pcm_hw_params_get_periods; + pContext->alsa.snd_pcm_hw_params_get_access = (ma_proc)_snd_pcm_hw_params_get_access; + pContext->alsa.snd_pcm_hw_params_test_format = (ma_proc)_snd_pcm_hw_params_test_format; + pContext->alsa.snd_pcm_hw_params_test_channels = (ma_proc)_snd_pcm_hw_params_test_channels; + pContext->alsa.snd_pcm_hw_params_test_rate = (ma_proc)_snd_pcm_hw_params_test_rate; + pContext->alsa.snd_pcm_hw_params = (ma_proc)_snd_pcm_hw_params; + pContext->alsa.snd_pcm_sw_params_sizeof = (ma_proc)_snd_pcm_sw_params_sizeof; + pContext->alsa.snd_pcm_sw_params_current = (ma_proc)_snd_pcm_sw_params_current; + pContext->alsa.snd_pcm_sw_params_get_boundary = (ma_proc)_snd_pcm_sw_params_get_boundary; + pContext->alsa.snd_pcm_sw_params_set_avail_min = (ma_proc)_snd_pcm_sw_params_set_avail_min; + pContext->alsa.snd_pcm_sw_params_set_start_threshold = (ma_proc)_snd_pcm_sw_params_set_start_threshold; + pContext->alsa.snd_pcm_sw_params_set_stop_threshold = (ma_proc)_snd_pcm_sw_params_set_stop_threshold; + pContext->alsa.snd_pcm_sw_params = (ma_proc)_snd_pcm_sw_params; + pContext->alsa.snd_pcm_format_mask_sizeof = (ma_proc)_snd_pcm_format_mask_sizeof; + pContext->alsa.snd_pcm_format_mask_test = (ma_proc)_snd_pcm_format_mask_test; + pContext->alsa.snd_pcm_get_chmap = (ma_proc)_snd_pcm_get_chmap; + pContext->alsa.snd_pcm_state = (ma_proc)_snd_pcm_state; + pContext->alsa.snd_pcm_prepare = (ma_proc)_snd_pcm_prepare; + pContext->alsa.snd_pcm_start = (ma_proc)_snd_pcm_start; + pContext->alsa.snd_pcm_drop = (ma_proc)_snd_pcm_drop; + pContext->alsa.snd_pcm_drain = (ma_proc)_snd_pcm_drain; + pContext->alsa.snd_pcm_reset = (ma_proc)_snd_pcm_reset; + pContext->alsa.snd_device_name_hint = (ma_proc)_snd_device_name_hint; + pContext->alsa.snd_device_name_get_hint = (ma_proc)_snd_device_name_get_hint; + pContext->alsa.snd_card_get_index = (ma_proc)_snd_card_get_index; + pContext->alsa.snd_device_name_free_hint = (ma_proc)_snd_device_name_free_hint; + pContext->alsa.snd_pcm_mmap_begin = (ma_proc)_snd_pcm_mmap_begin; + pContext->alsa.snd_pcm_mmap_commit = (ma_proc)_snd_pcm_mmap_commit; + pContext->alsa.snd_pcm_recover = (ma_proc)_snd_pcm_recover; + pContext->alsa.snd_pcm_readi = (ma_proc)_snd_pcm_readi; + pContext->alsa.snd_pcm_writei = (ma_proc)_snd_pcm_writei; + pContext->alsa.snd_pcm_avail = (ma_proc)_snd_pcm_avail; + pContext->alsa.snd_pcm_avail_update = (ma_proc)_snd_pcm_avail_update; + pContext->alsa.snd_pcm_wait = (ma_proc)_snd_pcm_wait; + pContext->alsa.snd_pcm_nonblock = (ma_proc)_snd_pcm_nonblock; + pContext->alsa.snd_pcm_info = (ma_proc)_snd_pcm_info; + pContext->alsa.snd_pcm_info_sizeof = (ma_proc)_snd_pcm_info_sizeof; + pContext->alsa.snd_pcm_info_get_name = (ma_proc)_snd_pcm_info_get_name; + pContext->alsa.snd_pcm_poll_descriptors = (ma_proc)_snd_pcm_poll_descriptors; + pContext->alsa.snd_pcm_poll_descriptors_count = (ma_proc)_snd_pcm_poll_descriptors_count; + pContext->alsa.snd_pcm_poll_descriptors_revents = (ma_proc)_snd_pcm_poll_descriptors_revents; + pContext->alsa.snd_config_update_free_global = (ma_proc)_snd_config_update_free_global; +#endif + + pContext->alsa.useVerboseDeviceEnumeration = pConfig->alsa.useVerboseDeviceEnumeration; + + result = ma_mutex_init(&pContext->alsa.internalDeviceEnumLock); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[ALSA] WARNING: Failed to initialize mutex for internal device enumeration."); + return result; + } + + pCallbacks->onContextInit = ma_context_init__alsa; + pCallbacks->onContextUninit = ma_context_uninit__alsa; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__alsa; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__alsa; + pCallbacks->onDeviceInit = ma_device_init__alsa; + pCallbacks->onDeviceUninit = ma_device_uninit__alsa; + pCallbacks->onDeviceStart = ma_device_start__alsa; + pCallbacks->onDeviceStop = ma_device_stop__alsa; + pCallbacks->onDeviceRead = ma_device_read__alsa; + pCallbacks->onDeviceWrite = ma_device_write__alsa; + pCallbacks->onDeviceDataLoop = NULL; + pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__alsa; + + return MA_SUCCESS; +} +#endif /* ALSA */ + + + +/****************************************************************************** + +PulseAudio Backend + +******************************************************************************/ +#ifdef MA_HAS_PULSEAUDIO +/* +The PulseAudio API, along with Apple's Core Audio, is the worst of the maintream audio APIs. This is a brief description of what's going on +in the PulseAudio backend. I apologize if this gets a bit ranty for your liking - you might want to skip this discussion. + +PulseAudio has something they call the "Simple API", which unfortunately isn't suitable for miniaudio. I've not seen anywhere where it +allows you to enumerate over devices, nor does it seem to support the ability to stop and start streams. Looking at the documentation, it +appears as though the stream is constantly running and you prevent sound from being emitted or captured by simply not calling the read or +write functions. This is not a professional solution as it would be much better to *actually* stop the underlying stream. Perhaps the +simple API has some smarts to do this automatically, but I'm not sure. Another limitation with the simple API is that it seems inefficient +when you want to have multiple streams to a single context. For these reasons, miniaudio is not using the simple API. + +Since we're not using the simple API, we're left with the asynchronous API as our only other option. And boy, is this where it starts to +get fun, and I don't mean that in a good way... + +The problems start with the very name of the API - "asynchronous". Yes, this is an asynchronous oriented API which means your commands +don't immediately take effect. You instead need to issue your commands, and then wait for them to complete. The waiting mechanism is +enabled through the use of a "main loop". In the asychronous API you cannot get away from the main loop, and the main loop is where almost +all of PulseAudio's problems stem from. + +When you first initialize PulseAudio you need an object referred to as "main loop". You can implement this yourself by defining your own +vtable, but it's much easier to just use one of the built-in main loop implementations. There's two generic implementations called +pa_mainloop and pa_threaded_mainloop, and another implementation specific to GLib called pa_glib_mainloop. We're using pa_threaded_mainloop +because it simplifies management of the worker thread. The idea of the main loop object is pretty self explanatory - you're supposed to use +it to implement a worker thread which runs in a loop. The main loop is where operations are actually executed. + +To initialize the main loop, you just use `pa_threaded_mainloop_new()`. This is the first function you'll call. You can then get a pointer +to the vtable with `pa_threaded_mainloop_get_api()` (the main loop vtable is called `pa_mainloop_api`). Again, you can bypass the threaded +main loop object entirely and just implement `pa_mainloop_api` directly, but there's no need for it unless you're doing something extremely +specialized such as if you want to integrate it into your application's existing main loop infrastructure. + +(EDIT 2021-01-26: miniaudio is no longer using `pa_threaded_mainloop` due to this issue: https://github.com/mackron/miniaudio/issues/262. +It is now using `pa_mainloop` which turns out to be a simpler solution anyway. The rest of this rant still applies, however.) + +Once you have your main loop vtable (the `pa_mainloop_api` object) you can create the PulseAudio context. This is very similar to +miniaudio's context and they map to each other quite well. You have one context to many streams, which is basically the same as miniaudio's +one `ma_context` to many `ma_device`s. Here's where it starts to get annoying, however. When you first create the PulseAudio context, which +is done with `pa_context_new()`, it's not actually connected to anything. When you connect, you call `pa_context_connect()`. However, if +you remember, PulseAudio is an asynchronous API. That means you cannot just assume the context is connected after `pa_context_context()` +has returned. You instead need to wait for it to connect. To do this, you need to either wait for a callback to get fired, which you can +set with `pa_context_set_state_callback()`, or you can continuously poll the context's state. Either way, you need to run this in a loop. +All objects from here out are created from the context, and, I believe, you can't be creating these objects until the context is connected. +This waiting loop is therefore unavoidable. In order for the waiting to ever complete, however, the main loop needs to be running. Before +attempting to connect the context, the main loop needs to be started with `pa_threaded_mainloop_start()`. + +The reason for this asynchronous design is to support cases where you're connecting to a remote server, say through a local network or an +internet connection. However, the *VAST* majority of cases don't involve this at all - they just connect to a local "server" running on the +host machine. The fact that this would be the default rather than making `pa_context_connect()` synchronous tends to boggle the mind. + +Once the context has been created and connected you can start creating a stream. A PulseAudio stream is analogous to miniaudio's device. +The initialization of a stream is fairly standard - you configure some attributes (analogous to miniaudio's device config) and then call +`pa_stream_new()` to actually create it. Here is where we start to get into "operations". When configuring the stream, you can get +information about the source (such as sample format, sample rate, etc.), however it's not synchronous. Instead, a `pa_operation` object +is returned from `pa_context_get_source_info_by_name()` (capture) or `pa_context_get_sink_info_by_name()` (playback). Then, you need to +run a loop (again!) to wait for the operation to complete which you can determine via a callback or polling, just like we did with the +context. Then, as an added bonus, you need to decrement the reference counter of the `pa_operation` object to ensure memory is cleaned up. +All of that just to retrieve basic information about a device! + +Once the basic information about the device has been retrieved, miniaudio can now create the stream with `ma_stream_new()`. Like the +context, this needs to be connected. But we need to be careful here, because we're now about to introduce one of the most horrific design +choices in PulseAudio. + +PulseAudio allows you to specify a callback that is fired when data can be written to or read from a stream. The language is important here +because PulseAudio takes it literally, specifically the "can be". You would think these callbacks would be appropriate as the place for +writing and reading data to and from the stream, and that would be right, except when it's not. When you initialize the stream, you can +set a flag that tells PulseAudio to not start the stream automatically. This is required because miniaudio does not auto-start devices +straight after initialization - you need to call `ma_device_start()` manually. The problem is that even when this flag is specified, +PulseAudio will immediately fire it's write or read callback. This is *technically* correct (based on the wording in the documentation) +because indeed, data *can* be written at this point. The problem is that it's not *practical*. It makes sense that the write/read callback +would be where a program will want to write or read data to or from the stream, but when it's called before the application has even +requested that the stream be started, it's just not practical because the program probably isn't ready for any kind of data delivery at +that point (it may still need to load files or whatnot). Instead, this callback should only be fired when the application requests the +stream be started which is how it works with literally *every* other callback-based audio API. Since miniaudio forbids firing of the data +callback until the device has been started (as it should be with *all* callback based APIs), logic needs to be added to ensure miniaudio +doesn't just blindly fire the application-defined data callback from within the PulseAudio callback before the stream has actually been +started. The device state is used for this - if the state is anything other than `ma_device_state_starting` or `ma_device_state_started`, the main data +callback is not fired. + +This, unfortunately, is not the end of the problems with the PulseAudio write callback. Any normal callback based audio API will +continuously fire the callback at regular intervals based on the size of the internal buffer. This will only ever be fired when the device +is running, and will be fired regardless of whether or not the user actually wrote anything to the device/stream. This not the case in +PulseAudio. In PulseAudio, the data callback will *only* be called if you wrote something to it previously. That means, if you don't call +`pa_stream_write()`, the callback will not get fired. On the surface you wouldn't think this would matter because you should be always +writing data, and if you don't have anything to write, just write silence. That's fine until you want to drain the stream. You see, if +you're continuously writing data to the stream, the stream will never get drained! That means in order to drain the stream, you need to +*not* write data to it! But remember, when you don't write data to the stream, the callback won't get fired again! Why is draining +important? Because that's how we've defined stopping to work in miniaudio. In miniaudio, stopping the device requires it to be drained +before returning from ma_device_stop(). So we've stopped the device, which requires us to drain, but draining requires us to *not* write +data to the stream (or else it won't ever complete draining), but not writing to the stream means the callback won't get fired again! + +This becomes a problem when stopping and then restarting the device. When the device is stopped, it's drained, which requires us to *not* +write anything to the stream. But then, since we didn't write anything to it, the write callback will *never* get called again if we just +resume the stream naively. This means that starting the stream requires us to write data to the stream from outside the callback. This +disconnect is something PulseAudio has got seriously wrong - there should only ever be a single source of data delivery, that being the +callback. (I have tried using `pa_stream_flush()` to trigger the write callback to fire, but this just doesn't work for some reason.) + +Once you've created the stream, you need to connect it which involves the whole waiting procedure. This is the same process as the context, +only this time you'll poll for the state with `pa_stream_get_status()`. The starting and stopping of a streaming is referred to as +"corking" in PulseAudio. The analogy is corking a barrel. To start the stream, you uncork it, to stop it you cork it. Personally I think +it's silly - why would you not just call it "starting" and "stopping" like any other normal audio API? Anyway, the act of corking is, you +guessed it, asynchronous. This means you'll need our waiting loop as usual. Again, why this asynchronous design is the default is +absolutely beyond me. Would it really be that hard to just make it run synchronously? + +Teardown is pretty simple (what?!). It's just a matter of calling the relevant `_unref()` function on each object in reverse order that +they were initialized in. + +That's about it from the PulseAudio side. A bit ranty, I know, but they really need to fix that main loop and callback system. They're +embarrassingly unpractical. The main loop thing is an easy fix - have synchronous versions of all APIs. If an application wants these to +run asynchronously, they can execute them in a separate thread themselves. The desire to run these asynchronously is such a niche +requirement - it makes no sense to make it the default. The stream write callback needs to be change, or an alternative provided, that is +constantly fired, regardless of whether or not `pa_stream_write()` has been called, and it needs to take a pointer to a buffer as a +parameter which the program just writes to directly rather than having to call `pa_stream_writable_size()` and `pa_stream_write()`. These +changes alone will change PulseAudio from one of the worst audio APIs to one of the best. +*/ + + +/* +It is assumed pulseaudio.h is available when linking at compile time. When linking at compile time, we use the declarations in the header +to check for type safety. We cannot do this when linking at run time because the header might not be available. +*/ +#ifdef MA_NO_RUNTIME_LINKING + +/* pulseaudio.h marks some functions with "inline" which isn't always supported. Need to emulate it. */ +#if !defined(__cplusplus) + #if defined(__STRICT_ANSI__) + #if !defined(inline) + #define inline __inline__ __attribute__((always_inline)) + #define MA_INLINE_DEFINED + #endif + #endif +#endif +#include +#if defined(MA_INLINE_DEFINED) + #undef inline + #undef MA_INLINE_DEFINED +#endif + +#define MA_PA_OK PA_OK +#define MA_PA_ERR_ACCESS PA_ERR_ACCESS +#define MA_PA_ERR_INVALID PA_ERR_INVALID +#define MA_PA_ERR_NOENTITY PA_ERR_NOENTITY +#define MA_PA_ERR_NOTSUPPORTED PA_ERR_NOTSUPPORTED + +#define MA_PA_CHANNELS_MAX PA_CHANNELS_MAX +#define MA_PA_RATE_MAX PA_RATE_MAX + +typedef pa_context_flags_t ma_pa_context_flags_t; +#define MA_PA_CONTEXT_NOFLAGS PA_CONTEXT_NOFLAGS +#define MA_PA_CONTEXT_NOAUTOSPAWN PA_CONTEXT_NOAUTOSPAWN +#define MA_PA_CONTEXT_NOFAIL PA_CONTEXT_NOFAIL + +typedef pa_stream_flags_t ma_pa_stream_flags_t; +#define MA_PA_STREAM_NOFLAGS PA_STREAM_NOFLAGS +#define MA_PA_STREAM_START_CORKED PA_STREAM_START_CORKED +#define MA_PA_STREAM_INTERPOLATE_TIMING PA_STREAM_INTERPOLATE_TIMING +#define MA_PA_STREAM_NOT_MONOTONIC PA_STREAM_NOT_MONOTONIC +#define MA_PA_STREAM_AUTO_TIMING_UPDATE PA_STREAM_AUTO_TIMING_UPDATE +#define MA_PA_STREAM_NO_REMAP_CHANNELS PA_STREAM_NO_REMAP_CHANNELS +#define MA_PA_STREAM_NO_REMIX_CHANNELS PA_STREAM_NO_REMIX_CHANNELS +#define MA_PA_STREAM_FIX_FORMAT PA_STREAM_FIX_FORMAT +#define MA_PA_STREAM_FIX_RATE PA_STREAM_FIX_RATE +#define MA_PA_STREAM_FIX_CHANNELS PA_STREAM_FIX_CHANNELS +#define MA_PA_STREAM_DONT_MOVE PA_STREAM_DONT_MOVE +#define MA_PA_STREAM_VARIABLE_RATE PA_STREAM_VARIABLE_RATE +#define MA_PA_STREAM_PEAK_DETECT PA_STREAM_PEAK_DETECT +#define MA_PA_STREAM_START_MUTED PA_STREAM_START_MUTED +#define MA_PA_STREAM_ADJUST_LATENCY PA_STREAM_ADJUST_LATENCY +#define MA_PA_STREAM_EARLY_REQUESTS PA_STREAM_EARLY_REQUESTS +#define MA_PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND +#define MA_PA_STREAM_START_UNMUTED PA_STREAM_START_UNMUTED +#define MA_PA_STREAM_FAIL_ON_SUSPEND PA_STREAM_FAIL_ON_SUSPEND +#define MA_PA_STREAM_RELATIVE_VOLUME PA_STREAM_RELATIVE_VOLUME +#define MA_PA_STREAM_PASSTHROUGH PA_STREAM_PASSTHROUGH + +typedef pa_sink_flags_t ma_pa_sink_flags_t; +#define MA_PA_SINK_NOFLAGS PA_SINK_NOFLAGS +#define MA_PA_SINK_HW_VOLUME_CTRL PA_SINK_HW_VOLUME_CTRL +#define MA_PA_SINK_LATENCY PA_SINK_LATENCY +#define MA_PA_SINK_HARDWARE PA_SINK_HARDWARE +#define MA_PA_SINK_NETWORK PA_SINK_NETWORK +#define MA_PA_SINK_HW_MUTE_CTRL PA_SINK_HW_MUTE_CTRL +#define MA_PA_SINK_DECIBEL_VOLUME PA_SINK_DECIBEL_VOLUME +#define MA_PA_SINK_FLAT_VOLUME PA_SINK_FLAT_VOLUME +#define MA_PA_SINK_DYNAMIC_LATENCY PA_SINK_DYNAMIC_LATENCY +#define MA_PA_SINK_SET_FORMATS PA_SINK_SET_FORMATS + +typedef pa_source_flags_t ma_pa_source_flags_t; +#define MA_PA_SOURCE_NOFLAGS PA_SOURCE_NOFLAGS +#define MA_PA_SOURCE_HW_VOLUME_CTRL PA_SOURCE_HW_VOLUME_CTRL +#define MA_PA_SOURCE_LATENCY PA_SOURCE_LATENCY +#define MA_PA_SOURCE_HARDWARE PA_SOURCE_HARDWARE +#define MA_PA_SOURCE_NETWORK PA_SOURCE_NETWORK +#define MA_PA_SOURCE_HW_MUTE_CTRL PA_SOURCE_HW_MUTE_CTRL +#define MA_PA_SOURCE_DECIBEL_VOLUME PA_SOURCE_DECIBEL_VOLUME +#define MA_PA_SOURCE_DYNAMIC_LATENCY PA_SOURCE_DYNAMIC_LATENCY +#define MA_PA_SOURCE_FLAT_VOLUME PA_SOURCE_FLAT_VOLUME + +typedef pa_context_state_t ma_pa_context_state_t; +#define MA_PA_CONTEXT_UNCONNECTED PA_CONTEXT_UNCONNECTED +#define MA_PA_CONTEXT_CONNECTING PA_CONTEXT_CONNECTING +#define MA_PA_CONTEXT_AUTHORIZING PA_CONTEXT_AUTHORIZING +#define MA_PA_CONTEXT_SETTING_NAME PA_CONTEXT_SETTING_NAME +#define MA_PA_CONTEXT_READY PA_CONTEXT_READY +#define MA_PA_CONTEXT_FAILED PA_CONTEXT_FAILED +#define MA_PA_CONTEXT_TERMINATED PA_CONTEXT_TERMINATED + +typedef pa_stream_state_t ma_pa_stream_state_t; +#define MA_PA_STREAM_UNCONNECTED PA_STREAM_UNCONNECTED +#define MA_PA_STREAM_CREATING PA_STREAM_CREATING +#define MA_PA_STREAM_READY PA_STREAM_READY +#define MA_PA_STREAM_FAILED PA_STREAM_FAILED +#define MA_PA_STREAM_TERMINATED PA_STREAM_TERMINATED + +typedef pa_operation_state_t ma_pa_operation_state_t; +#define MA_PA_OPERATION_RUNNING PA_OPERATION_RUNNING +#define MA_PA_OPERATION_DONE PA_OPERATION_DONE +#define MA_PA_OPERATION_CANCELLED PA_OPERATION_CANCELLED + +typedef pa_sink_state_t ma_pa_sink_state_t; +#define MA_PA_SINK_INVALID_STATE PA_SINK_INVALID_STATE +#define MA_PA_SINK_RUNNING PA_SINK_RUNNING +#define MA_PA_SINK_IDLE PA_SINK_IDLE +#define MA_PA_SINK_SUSPENDED PA_SINK_SUSPENDED + +typedef pa_source_state_t ma_pa_source_state_t; +#define MA_PA_SOURCE_INVALID_STATE PA_SOURCE_INVALID_STATE +#define MA_PA_SOURCE_RUNNING PA_SOURCE_RUNNING +#define MA_PA_SOURCE_IDLE PA_SOURCE_IDLE +#define MA_PA_SOURCE_SUSPENDED PA_SOURCE_SUSPENDED + +typedef pa_seek_mode_t ma_pa_seek_mode_t; +#define MA_PA_SEEK_RELATIVE PA_SEEK_RELATIVE +#define MA_PA_SEEK_ABSOLUTE PA_SEEK_ABSOLUTE +#define MA_PA_SEEK_RELATIVE_ON_READ PA_SEEK_RELATIVE_ON_READ +#define MA_PA_SEEK_RELATIVE_END PA_SEEK_RELATIVE_END + +typedef pa_channel_position_t ma_pa_channel_position_t; +#define MA_PA_CHANNEL_POSITION_INVALID PA_CHANNEL_POSITION_INVALID +#define MA_PA_CHANNEL_POSITION_MONO PA_CHANNEL_POSITION_MONO +#define MA_PA_CHANNEL_POSITION_FRONT_LEFT PA_CHANNEL_POSITION_FRONT_LEFT +#define MA_PA_CHANNEL_POSITION_FRONT_RIGHT PA_CHANNEL_POSITION_FRONT_RIGHT +#define MA_PA_CHANNEL_POSITION_FRONT_CENTER PA_CHANNEL_POSITION_FRONT_CENTER +#define MA_PA_CHANNEL_POSITION_REAR_CENTER PA_CHANNEL_POSITION_REAR_CENTER +#define MA_PA_CHANNEL_POSITION_REAR_LEFT PA_CHANNEL_POSITION_REAR_LEFT +#define MA_PA_CHANNEL_POSITION_REAR_RIGHT PA_CHANNEL_POSITION_REAR_RIGHT +#define MA_PA_CHANNEL_POSITION_LFE PA_CHANNEL_POSITION_LFE +#define MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER +#define MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER +#define MA_PA_CHANNEL_POSITION_SIDE_LEFT PA_CHANNEL_POSITION_SIDE_LEFT +#define MA_PA_CHANNEL_POSITION_SIDE_RIGHT PA_CHANNEL_POSITION_SIDE_RIGHT +#define MA_PA_CHANNEL_POSITION_AUX0 PA_CHANNEL_POSITION_AUX0 +#define MA_PA_CHANNEL_POSITION_AUX1 PA_CHANNEL_POSITION_AUX1 +#define MA_PA_CHANNEL_POSITION_AUX2 PA_CHANNEL_POSITION_AUX2 +#define MA_PA_CHANNEL_POSITION_AUX3 PA_CHANNEL_POSITION_AUX3 +#define MA_PA_CHANNEL_POSITION_AUX4 PA_CHANNEL_POSITION_AUX4 +#define MA_PA_CHANNEL_POSITION_AUX5 PA_CHANNEL_POSITION_AUX5 +#define MA_PA_CHANNEL_POSITION_AUX6 PA_CHANNEL_POSITION_AUX6 +#define MA_PA_CHANNEL_POSITION_AUX7 PA_CHANNEL_POSITION_AUX7 +#define MA_PA_CHANNEL_POSITION_AUX8 PA_CHANNEL_POSITION_AUX8 +#define MA_PA_CHANNEL_POSITION_AUX9 PA_CHANNEL_POSITION_AUX9 +#define MA_PA_CHANNEL_POSITION_AUX10 PA_CHANNEL_POSITION_AUX10 +#define MA_PA_CHANNEL_POSITION_AUX11 PA_CHANNEL_POSITION_AUX11 +#define MA_PA_CHANNEL_POSITION_AUX12 PA_CHANNEL_POSITION_AUX12 +#define MA_PA_CHANNEL_POSITION_AUX13 PA_CHANNEL_POSITION_AUX13 +#define MA_PA_CHANNEL_POSITION_AUX14 PA_CHANNEL_POSITION_AUX14 +#define MA_PA_CHANNEL_POSITION_AUX15 PA_CHANNEL_POSITION_AUX15 +#define MA_PA_CHANNEL_POSITION_AUX16 PA_CHANNEL_POSITION_AUX16 +#define MA_PA_CHANNEL_POSITION_AUX17 PA_CHANNEL_POSITION_AUX17 +#define MA_PA_CHANNEL_POSITION_AUX18 PA_CHANNEL_POSITION_AUX18 +#define MA_PA_CHANNEL_POSITION_AUX19 PA_CHANNEL_POSITION_AUX19 +#define MA_PA_CHANNEL_POSITION_AUX20 PA_CHANNEL_POSITION_AUX20 +#define MA_PA_CHANNEL_POSITION_AUX21 PA_CHANNEL_POSITION_AUX21 +#define MA_PA_CHANNEL_POSITION_AUX22 PA_CHANNEL_POSITION_AUX22 +#define MA_PA_CHANNEL_POSITION_AUX23 PA_CHANNEL_POSITION_AUX23 +#define MA_PA_CHANNEL_POSITION_AUX24 PA_CHANNEL_POSITION_AUX24 +#define MA_PA_CHANNEL_POSITION_AUX25 PA_CHANNEL_POSITION_AUX25 +#define MA_PA_CHANNEL_POSITION_AUX26 PA_CHANNEL_POSITION_AUX26 +#define MA_PA_CHANNEL_POSITION_AUX27 PA_CHANNEL_POSITION_AUX27 +#define MA_PA_CHANNEL_POSITION_AUX28 PA_CHANNEL_POSITION_AUX28 +#define MA_PA_CHANNEL_POSITION_AUX29 PA_CHANNEL_POSITION_AUX29 +#define MA_PA_CHANNEL_POSITION_AUX30 PA_CHANNEL_POSITION_AUX30 +#define MA_PA_CHANNEL_POSITION_AUX31 PA_CHANNEL_POSITION_AUX31 +#define MA_PA_CHANNEL_POSITION_TOP_CENTER PA_CHANNEL_POSITION_TOP_CENTER +#define MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT PA_CHANNEL_POSITION_TOP_FRONT_LEFT +#define MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT PA_CHANNEL_POSITION_TOP_FRONT_RIGHT +#define MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER PA_CHANNEL_POSITION_TOP_FRONT_CENTER +#define MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT PA_CHANNEL_POSITION_TOP_REAR_LEFT +#define MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT PA_CHANNEL_POSITION_TOP_REAR_RIGHT +#define MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER PA_CHANNEL_POSITION_TOP_REAR_CENTER +#define MA_PA_CHANNEL_POSITION_LEFT PA_CHANNEL_POSITION_LEFT +#define MA_PA_CHANNEL_POSITION_RIGHT PA_CHANNEL_POSITION_RIGHT +#define MA_PA_CHANNEL_POSITION_CENTER PA_CHANNEL_POSITION_CENTER +#define MA_PA_CHANNEL_POSITION_SUBWOOFER PA_CHANNEL_POSITION_SUBWOOFER + +typedef pa_channel_map_def_t ma_pa_channel_map_def_t; +#define MA_PA_CHANNEL_MAP_AIFF PA_CHANNEL_MAP_AIFF +#define MA_PA_CHANNEL_MAP_ALSA PA_CHANNEL_MAP_ALSA +#define MA_PA_CHANNEL_MAP_AUX PA_CHANNEL_MAP_AUX +#define MA_PA_CHANNEL_MAP_WAVEEX PA_CHANNEL_MAP_WAVEEX +#define MA_PA_CHANNEL_MAP_OSS PA_CHANNEL_MAP_OSS +#define MA_PA_CHANNEL_MAP_DEFAULT PA_CHANNEL_MAP_DEFAULT + +typedef pa_sample_format_t ma_pa_sample_format_t; +#define MA_PA_SAMPLE_INVALID PA_SAMPLE_INVALID +#define MA_PA_SAMPLE_U8 PA_SAMPLE_U8 +#define MA_PA_SAMPLE_ALAW PA_SAMPLE_ALAW +#define MA_PA_SAMPLE_ULAW PA_SAMPLE_ULAW +#define MA_PA_SAMPLE_S16LE PA_SAMPLE_S16LE +#define MA_PA_SAMPLE_S16BE PA_SAMPLE_S16BE +#define MA_PA_SAMPLE_FLOAT32LE PA_SAMPLE_FLOAT32LE +#define MA_PA_SAMPLE_FLOAT32BE PA_SAMPLE_FLOAT32BE +#define MA_PA_SAMPLE_S32LE PA_SAMPLE_S32LE +#define MA_PA_SAMPLE_S32BE PA_SAMPLE_S32BE +#define MA_PA_SAMPLE_S24LE PA_SAMPLE_S24LE +#define MA_PA_SAMPLE_S24BE PA_SAMPLE_S24BE +#define MA_PA_SAMPLE_S24_32LE PA_SAMPLE_S24_32LE +#define MA_PA_SAMPLE_S24_32BE PA_SAMPLE_S24_32BE + +typedef pa_mainloop ma_pa_mainloop; +typedef pa_threaded_mainloop ma_pa_threaded_mainloop; +typedef pa_mainloop_api ma_pa_mainloop_api; +typedef pa_context ma_pa_context; +typedef pa_operation ma_pa_operation; +typedef pa_stream ma_pa_stream; +typedef pa_spawn_api ma_pa_spawn_api; +typedef pa_buffer_attr ma_pa_buffer_attr; +typedef pa_channel_map ma_pa_channel_map; +typedef pa_cvolume ma_pa_cvolume; +typedef pa_sample_spec ma_pa_sample_spec; +typedef pa_sink_info ma_pa_sink_info; +typedef pa_source_info ma_pa_source_info; + +typedef pa_context_notify_cb_t ma_pa_context_notify_cb_t; +typedef pa_sink_info_cb_t ma_pa_sink_info_cb_t; +typedef pa_source_info_cb_t ma_pa_source_info_cb_t; +typedef pa_stream_success_cb_t ma_pa_stream_success_cb_t; +typedef pa_stream_request_cb_t ma_pa_stream_request_cb_t; +typedef pa_stream_notify_cb_t ma_pa_stream_notify_cb_t; +typedef pa_free_cb_t ma_pa_free_cb_t; +#else +#define MA_PA_OK 0 +#define MA_PA_ERR_ACCESS 1 +#define MA_PA_ERR_INVALID 2 +#define MA_PA_ERR_NOENTITY 5 +#define MA_PA_ERR_NOTSUPPORTED 19 + +#define MA_PA_CHANNELS_MAX 32 +#define MA_PA_RATE_MAX 384000 + +typedef int ma_pa_context_flags_t; +#define MA_PA_CONTEXT_NOFLAGS 0x00000000 +#define MA_PA_CONTEXT_NOAUTOSPAWN 0x00000001 +#define MA_PA_CONTEXT_NOFAIL 0x00000002 + +typedef int ma_pa_stream_flags_t; +#define MA_PA_STREAM_NOFLAGS 0x00000000 +#define MA_PA_STREAM_START_CORKED 0x00000001 +#define MA_PA_STREAM_INTERPOLATE_TIMING 0x00000002 +#define MA_PA_STREAM_NOT_MONOTONIC 0x00000004 +#define MA_PA_STREAM_AUTO_TIMING_UPDATE 0x00000008 +#define MA_PA_STREAM_NO_REMAP_CHANNELS 0x00000010 +#define MA_PA_STREAM_NO_REMIX_CHANNELS 0x00000020 +#define MA_PA_STREAM_FIX_FORMAT 0x00000040 +#define MA_PA_STREAM_FIX_RATE 0x00000080 +#define MA_PA_STREAM_FIX_CHANNELS 0x00000100 +#define MA_PA_STREAM_DONT_MOVE 0x00000200 +#define MA_PA_STREAM_VARIABLE_RATE 0x00000400 +#define MA_PA_STREAM_PEAK_DETECT 0x00000800 +#define MA_PA_STREAM_START_MUTED 0x00001000 +#define MA_PA_STREAM_ADJUST_LATENCY 0x00002000 +#define MA_PA_STREAM_EARLY_REQUESTS 0x00004000 +#define MA_PA_STREAM_DONT_INHIBIT_AUTO_SUSPEND 0x00008000 +#define MA_PA_STREAM_START_UNMUTED 0x00010000 +#define MA_PA_STREAM_FAIL_ON_SUSPEND 0x00020000 +#define MA_PA_STREAM_RELATIVE_VOLUME 0x00040000 +#define MA_PA_STREAM_PASSTHROUGH 0x00080000 + +typedef int ma_pa_sink_flags_t; +#define MA_PA_SINK_NOFLAGS 0x00000000 +#define MA_PA_SINK_HW_VOLUME_CTRL 0x00000001 +#define MA_PA_SINK_LATENCY 0x00000002 +#define MA_PA_SINK_HARDWARE 0x00000004 +#define MA_PA_SINK_NETWORK 0x00000008 +#define MA_PA_SINK_HW_MUTE_CTRL 0x00000010 +#define MA_PA_SINK_DECIBEL_VOLUME 0x00000020 +#define MA_PA_SINK_FLAT_VOLUME 0x00000040 +#define MA_PA_SINK_DYNAMIC_LATENCY 0x00000080 +#define MA_PA_SINK_SET_FORMATS 0x00000100 + +typedef int ma_pa_source_flags_t; +#define MA_PA_SOURCE_NOFLAGS 0x00000000 +#define MA_PA_SOURCE_HW_VOLUME_CTRL 0x00000001 +#define MA_PA_SOURCE_LATENCY 0x00000002 +#define MA_PA_SOURCE_HARDWARE 0x00000004 +#define MA_PA_SOURCE_NETWORK 0x00000008 +#define MA_PA_SOURCE_HW_MUTE_CTRL 0x00000010 +#define MA_PA_SOURCE_DECIBEL_VOLUME 0x00000020 +#define MA_PA_SOURCE_DYNAMIC_LATENCY 0x00000040 +#define MA_PA_SOURCE_FLAT_VOLUME 0x00000080 + +typedef int ma_pa_context_state_t; +#define MA_PA_CONTEXT_UNCONNECTED 0 +#define MA_PA_CONTEXT_CONNECTING 1 +#define MA_PA_CONTEXT_AUTHORIZING 2 +#define MA_PA_CONTEXT_SETTING_NAME 3 +#define MA_PA_CONTEXT_READY 4 +#define MA_PA_CONTEXT_FAILED 5 +#define MA_PA_CONTEXT_TERMINATED 6 + +typedef int ma_pa_stream_state_t; +#define MA_PA_STREAM_UNCONNECTED 0 +#define MA_PA_STREAM_CREATING 1 +#define MA_PA_STREAM_READY 2 +#define MA_PA_STREAM_FAILED 3 +#define MA_PA_STREAM_TERMINATED 4 + +typedef int ma_pa_operation_state_t; +#define MA_PA_OPERATION_RUNNING 0 +#define MA_PA_OPERATION_DONE 1 +#define MA_PA_OPERATION_CANCELLED 2 + +typedef int ma_pa_sink_state_t; +#define MA_PA_SINK_INVALID_STATE -1 +#define MA_PA_SINK_RUNNING 0 +#define MA_PA_SINK_IDLE 1 +#define MA_PA_SINK_SUSPENDED 2 + +typedef int ma_pa_source_state_t; +#define MA_PA_SOURCE_INVALID_STATE -1 +#define MA_PA_SOURCE_RUNNING 0 +#define MA_PA_SOURCE_IDLE 1 +#define MA_PA_SOURCE_SUSPENDED 2 + +typedef int ma_pa_seek_mode_t; +#define MA_PA_SEEK_RELATIVE 0 +#define MA_PA_SEEK_ABSOLUTE 1 +#define MA_PA_SEEK_RELATIVE_ON_READ 2 +#define MA_PA_SEEK_RELATIVE_END 3 + +typedef int ma_pa_channel_position_t; +#define MA_PA_CHANNEL_POSITION_INVALID -1 +#define MA_PA_CHANNEL_POSITION_MONO 0 +#define MA_PA_CHANNEL_POSITION_FRONT_LEFT 1 +#define MA_PA_CHANNEL_POSITION_FRONT_RIGHT 2 +#define MA_PA_CHANNEL_POSITION_FRONT_CENTER 3 +#define MA_PA_CHANNEL_POSITION_REAR_CENTER 4 +#define MA_PA_CHANNEL_POSITION_REAR_LEFT 5 +#define MA_PA_CHANNEL_POSITION_REAR_RIGHT 6 +#define MA_PA_CHANNEL_POSITION_LFE 7 +#define MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER 8 +#define MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER 9 +#define MA_PA_CHANNEL_POSITION_SIDE_LEFT 10 +#define MA_PA_CHANNEL_POSITION_SIDE_RIGHT 11 +#define MA_PA_CHANNEL_POSITION_AUX0 12 +#define MA_PA_CHANNEL_POSITION_AUX1 13 +#define MA_PA_CHANNEL_POSITION_AUX2 14 +#define MA_PA_CHANNEL_POSITION_AUX3 15 +#define MA_PA_CHANNEL_POSITION_AUX4 16 +#define MA_PA_CHANNEL_POSITION_AUX5 17 +#define MA_PA_CHANNEL_POSITION_AUX6 18 +#define MA_PA_CHANNEL_POSITION_AUX7 19 +#define MA_PA_CHANNEL_POSITION_AUX8 20 +#define MA_PA_CHANNEL_POSITION_AUX9 21 +#define MA_PA_CHANNEL_POSITION_AUX10 22 +#define MA_PA_CHANNEL_POSITION_AUX11 23 +#define MA_PA_CHANNEL_POSITION_AUX12 24 +#define MA_PA_CHANNEL_POSITION_AUX13 25 +#define MA_PA_CHANNEL_POSITION_AUX14 26 +#define MA_PA_CHANNEL_POSITION_AUX15 27 +#define MA_PA_CHANNEL_POSITION_AUX16 28 +#define MA_PA_CHANNEL_POSITION_AUX17 29 +#define MA_PA_CHANNEL_POSITION_AUX18 30 +#define MA_PA_CHANNEL_POSITION_AUX19 31 +#define MA_PA_CHANNEL_POSITION_AUX20 32 +#define MA_PA_CHANNEL_POSITION_AUX21 33 +#define MA_PA_CHANNEL_POSITION_AUX22 34 +#define MA_PA_CHANNEL_POSITION_AUX23 35 +#define MA_PA_CHANNEL_POSITION_AUX24 36 +#define MA_PA_CHANNEL_POSITION_AUX25 37 +#define MA_PA_CHANNEL_POSITION_AUX26 38 +#define MA_PA_CHANNEL_POSITION_AUX27 39 +#define MA_PA_CHANNEL_POSITION_AUX28 40 +#define MA_PA_CHANNEL_POSITION_AUX29 41 +#define MA_PA_CHANNEL_POSITION_AUX30 42 +#define MA_PA_CHANNEL_POSITION_AUX31 43 +#define MA_PA_CHANNEL_POSITION_TOP_CENTER 44 +#define MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT 45 +#define MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT 46 +#define MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER 47 +#define MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT 48 +#define MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT 49 +#define MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER 50 +#define MA_PA_CHANNEL_POSITION_LEFT MA_PA_CHANNEL_POSITION_FRONT_LEFT +#define MA_PA_CHANNEL_POSITION_RIGHT MA_PA_CHANNEL_POSITION_FRONT_RIGHT +#define MA_PA_CHANNEL_POSITION_CENTER MA_PA_CHANNEL_POSITION_FRONT_CENTER +#define MA_PA_CHANNEL_POSITION_SUBWOOFER MA_PA_CHANNEL_POSITION_LFE + +typedef int ma_pa_channel_map_def_t; +#define MA_PA_CHANNEL_MAP_AIFF 0 +#define MA_PA_CHANNEL_MAP_ALSA 1 +#define MA_PA_CHANNEL_MAP_AUX 2 +#define MA_PA_CHANNEL_MAP_WAVEEX 3 +#define MA_PA_CHANNEL_MAP_OSS 4 +#define MA_PA_CHANNEL_MAP_DEFAULT MA_PA_CHANNEL_MAP_AIFF + +typedef int ma_pa_sample_format_t; +#define MA_PA_SAMPLE_INVALID -1 +#define MA_PA_SAMPLE_U8 0 +#define MA_PA_SAMPLE_ALAW 1 +#define MA_PA_SAMPLE_ULAW 2 +#define MA_PA_SAMPLE_S16LE 3 +#define MA_PA_SAMPLE_S16BE 4 +#define MA_PA_SAMPLE_FLOAT32LE 5 +#define MA_PA_SAMPLE_FLOAT32BE 6 +#define MA_PA_SAMPLE_S32LE 7 +#define MA_PA_SAMPLE_S32BE 8 +#define MA_PA_SAMPLE_S24LE 9 +#define MA_PA_SAMPLE_S24BE 10 +#define MA_PA_SAMPLE_S24_32LE 11 +#define MA_PA_SAMPLE_S24_32BE 12 + +typedef struct ma_pa_mainloop ma_pa_mainloop; +typedef struct ma_pa_threaded_mainloop ma_pa_threaded_mainloop; +typedef struct ma_pa_mainloop_api ma_pa_mainloop_api; +typedef struct ma_pa_context ma_pa_context; +typedef struct ma_pa_operation ma_pa_operation; +typedef struct ma_pa_stream ma_pa_stream; +typedef struct ma_pa_spawn_api ma_pa_spawn_api; + +typedef struct +{ + ma_uint32 maxlength; + ma_uint32 tlength; + ma_uint32 prebuf; + ma_uint32 minreq; + ma_uint32 fragsize; +} ma_pa_buffer_attr; + +typedef struct +{ + ma_uint8 channels; + ma_pa_channel_position_t map[MA_PA_CHANNELS_MAX]; +} ma_pa_channel_map; + +typedef struct +{ + ma_uint8 channels; + ma_uint32 values[MA_PA_CHANNELS_MAX]; +} ma_pa_cvolume; + +typedef struct +{ + ma_pa_sample_format_t format; + ma_uint32 rate; + ma_uint8 channels; +} ma_pa_sample_spec; + +typedef struct +{ + const char* name; + ma_uint32 index; + const char* description; + ma_pa_sample_spec sample_spec; + ma_pa_channel_map channel_map; + ma_uint32 owner_module; + ma_pa_cvolume volume; + int mute; + ma_uint32 monitor_source; + const char* monitor_source_name; + ma_uint64 latency; + const char* driver; + ma_pa_sink_flags_t flags; + void* proplist; + ma_uint64 configured_latency; + ma_uint32 base_volume; + ma_pa_sink_state_t state; + ma_uint32 n_volume_steps; + ma_uint32 card; + ma_uint32 n_ports; + void** ports; + void* active_port; + ma_uint8 n_formats; + void** formats; +} ma_pa_sink_info; + +typedef struct +{ + const char *name; + ma_uint32 index; + const char *description; + ma_pa_sample_spec sample_spec; + ma_pa_channel_map channel_map; + ma_uint32 owner_module; + ma_pa_cvolume volume; + int mute; + ma_uint32 monitor_of_sink; + const char *monitor_of_sink_name; + ma_uint64 latency; + const char *driver; + ma_pa_source_flags_t flags; + void* proplist; + ma_uint64 configured_latency; + ma_uint32 base_volume; + ma_pa_source_state_t state; + ma_uint32 n_volume_steps; + ma_uint32 card; + ma_uint32 n_ports; + void** ports; + void* active_port; + ma_uint8 n_formats; + void** formats; +} ma_pa_source_info; + +typedef void (* ma_pa_context_notify_cb_t)(ma_pa_context* c, void* userdata); +typedef void (* ma_pa_sink_info_cb_t) (ma_pa_context* c, const ma_pa_sink_info* i, int eol, void* userdata); +typedef void (* ma_pa_source_info_cb_t) (ma_pa_context* c, const ma_pa_source_info* i, int eol, void* userdata); +typedef void (* ma_pa_stream_success_cb_t)(ma_pa_stream* s, int success, void* userdata); +typedef void (* ma_pa_stream_request_cb_t)(ma_pa_stream* s, size_t nbytes, void* userdata); +typedef void (* ma_pa_stream_notify_cb_t) (ma_pa_stream* s, void* userdata); +typedef void (* ma_pa_free_cb_t) (void* p); +#endif + + +typedef ma_pa_mainloop* (* ma_pa_mainloop_new_proc) (void); +typedef void (* ma_pa_mainloop_free_proc) (ma_pa_mainloop* m); +typedef void (* ma_pa_mainloop_quit_proc) (ma_pa_mainloop* m, int retval); +typedef ma_pa_mainloop_api* (* ma_pa_mainloop_get_api_proc) (ma_pa_mainloop* m); +typedef int (* ma_pa_mainloop_iterate_proc) (ma_pa_mainloop* m, int block, int* retval); +typedef void (* ma_pa_mainloop_wakeup_proc) (ma_pa_mainloop* m); +typedef ma_pa_threaded_mainloop* (* ma_pa_threaded_mainloop_new_proc) (void); +typedef void (* ma_pa_threaded_mainloop_free_proc) (ma_pa_threaded_mainloop* m); +typedef int (* ma_pa_threaded_mainloop_start_proc) (ma_pa_threaded_mainloop* m); +typedef void (* ma_pa_threaded_mainloop_stop_proc) (ma_pa_threaded_mainloop* m); +typedef void (* ma_pa_threaded_mainloop_lock_proc) (ma_pa_threaded_mainloop* m); +typedef void (* ma_pa_threaded_mainloop_unlock_proc) (ma_pa_threaded_mainloop* m); +typedef void (* ma_pa_threaded_mainloop_wait_proc) (ma_pa_threaded_mainloop* m); +typedef void (* ma_pa_threaded_mainloop_signal_proc) (ma_pa_threaded_mainloop* m, int wait_for_accept); +typedef void (* ma_pa_threaded_mainloop_accept_proc) (ma_pa_threaded_mainloop* m); +typedef int (* ma_pa_threaded_mainloop_get_retval_proc) (ma_pa_threaded_mainloop* m); +typedef ma_pa_mainloop_api* (* ma_pa_threaded_mainloop_get_api_proc) (ma_pa_threaded_mainloop* m); +typedef int (* ma_pa_threaded_mainloop_in_thread_proc) (ma_pa_threaded_mainloop* m); +typedef void (* ma_pa_threaded_mainloop_set_name_proc) (ma_pa_threaded_mainloop* m, const char* name); +typedef ma_pa_context* (* ma_pa_context_new_proc) (ma_pa_mainloop_api* mainloop, const char* name); +typedef void (* ma_pa_context_unref_proc) (ma_pa_context* c); +typedef int (* ma_pa_context_connect_proc) (ma_pa_context* c, const char* server, ma_pa_context_flags_t flags, const ma_pa_spawn_api* api); +typedef void (* ma_pa_context_disconnect_proc) (ma_pa_context* c); +typedef void (* ma_pa_context_set_state_callback_proc) (ma_pa_context* c, ma_pa_context_notify_cb_t cb, void* userdata); +typedef ma_pa_context_state_t (* ma_pa_context_get_state_proc) (ma_pa_context* c); +typedef ma_pa_operation* (* ma_pa_context_get_sink_info_list_proc) (ma_pa_context* c, ma_pa_sink_info_cb_t cb, void* userdata); +typedef ma_pa_operation* (* ma_pa_context_get_source_info_list_proc) (ma_pa_context* c, ma_pa_source_info_cb_t cb, void* userdata); +typedef ma_pa_operation* (* ma_pa_context_get_sink_info_by_name_proc) (ma_pa_context* c, const char* name, ma_pa_sink_info_cb_t cb, void* userdata); +typedef ma_pa_operation* (* ma_pa_context_get_source_info_by_name_proc)(ma_pa_context* c, const char* name, ma_pa_source_info_cb_t cb, void* userdata); +typedef void (* ma_pa_operation_unref_proc) (ma_pa_operation* o); +typedef ma_pa_operation_state_t (* ma_pa_operation_get_state_proc) (ma_pa_operation* o); +typedef ma_pa_channel_map* (* ma_pa_channel_map_init_extend_proc) (ma_pa_channel_map* m, unsigned channels, ma_pa_channel_map_def_t def); +typedef int (* ma_pa_channel_map_valid_proc) (const ma_pa_channel_map* m); +typedef int (* ma_pa_channel_map_compatible_proc) (const ma_pa_channel_map* m, const ma_pa_sample_spec* ss); +typedef ma_pa_stream* (* ma_pa_stream_new_proc) (ma_pa_context* c, const char* name, const ma_pa_sample_spec* ss, const ma_pa_channel_map* map); +typedef void (* ma_pa_stream_unref_proc) (ma_pa_stream* s); +typedef int (* ma_pa_stream_connect_playback_proc) (ma_pa_stream* s, const char* dev, const ma_pa_buffer_attr* attr, ma_pa_stream_flags_t flags, const ma_pa_cvolume* volume, ma_pa_stream* sync_stream); +typedef int (* ma_pa_stream_connect_record_proc) (ma_pa_stream* s, const char* dev, const ma_pa_buffer_attr* attr, ma_pa_stream_flags_t flags); +typedef int (* ma_pa_stream_disconnect_proc) (ma_pa_stream* s); +typedef ma_pa_stream_state_t (* ma_pa_stream_get_state_proc) (ma_pa_stream* s); +typedef const ma_pa_sample_spec* (* ma_pa_stream_get_sample_spec_proc) (ma_pa_stream* s); +typedef const ma_pa_channel_map* (* ma_pa_stream_get_channel_map_proc) (ma_pa_stream* s); +typedef const ma_pa_buffer_attr* (* ma_pa_stream_get_buffer_attr_proc) (ma_pa_stream* s); +typedef ma_pa_operation* (* ma_pa_stream_set_buffer_attr_proc) (ma_pa_stream* s, const ma_pa_buffer_attr* attr, ma_pa_stream_success_cb_t cb, void* userdata); +typedef const char* (* ma_pa_stream_get_device_name_proc) (ma_pa_stream* s); +typedef void (* ma_pa_stream_set_write_callback_proc) (ma_pa_stream* s, ma_pa_stream_request_cb_t cb, void* userdata); +typedef void (* ma_pa_stream_set_read_callback_proc) (ma_pa_stream* s, ma_pa_stream_request_cb_t cb, void* userdata); +typedef void (* ma_pa_stream_set_suspended_callback_proc) (ma_pa_stream* s, ma_pa_stream_notify_cb_t cb, void* userdata); +typedef void (* ma_pa_stream_set_moved_callback_proc) (ma_pa_stream* s, ma_pa_stream_notify_cb_t cb, void* userdata); +typedef int (* ma_pa_stream_is_suspended_proc) (const ma_pa_stream* s); +typedef ma_pa_operation* (* ma_pa_stream_flush_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); +typedef ma_pa_operation* (* ma_pa_stream_drain_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); +typedef int (* ma_pa_stream_is_corked_proc) (ma_pa_stream* s); +typedef ma_pa_operation* (* ma_pa_stream_cork_proc) (ma_pa_stream* s, int b, ma_pa_stream_success_cb_t cb, void* userdata); +typedef ma_pa_operation* (* ma_pa_stream_trigger_proc) (ma_pa_stream* s, ma_pa_stream_success_cb_t cb, void* userdata); +typedef int (* ma_pa_stream_begin_write_proc) (ma_pa_stream* s, void** data, size_t* nbytes); +typedef int (* ma_pa_stream_write_proc) (ma_pa_stream* s, const void* data, size_t nbytes, ma_pa_free_cb_t free_cb, int64_t offset, ma_pa_seek_mode_t seek); +typedef int (* ma_pa_stream_peek_proc) (ma_pa_stream* s, const void** data, size_t* nbytes); +typedef int (* ma_pa_stream_drop_proc) (ma_pa_stream* s); +typedef size_t (* ma_pa_stream_writable_size_proc) (ma_pa_stream* s); +typedef size_t (* ma_pa_stream_readable_size_proc) (ma_pa_stream* s); + +typedef struct +{ + ma_uint32 count; + ma_uint32 capacity; + ma_device_info* pInfo; +} ma_pulse_device_enum_data; + +static ma_result ma_result_from_pulse(int result) +{ + if (result < 0) { + return MA_ERROR; + } + + switch (result) { + case MA_PA_OK: return MA_SUCCESS; + case MA_PA_ERR_ACCESS: return MA_ACCESS_DENIED; + case MA_PA_ERR_INVALID: return MA_INVALID_ARGS; + case MA_PA_ERR_NOENTITY: return MA_NO_DEVICE; + default: return MA_ERROR; + } +} + +#if 0 +static ma_pa_sample_format_t ma_format_to_pulse(ma_format format) +{ + if (ma_is_little_endian()) { + switch (format) { + case ma_format_s16: return MA_PA_SAMPLE_S16LE; + case ma_format_s24: return MA_PA_SAMPLE_S24LE; + case ma_format_s32: return MA_PA_SAMPLE_S32LE; + case ma_format_f32: return MA_PA_SAMPLE_FLOAT32LE; + default: break; + } + } else { + switch (format) { + case ma_format_s16: return MA_PA_SAMPLE_S16BE; + case ma_format_s24: return MA_PA_SAMPLE_S24BE; + case ma_format_s32: return MA_PA_SAMPLE_S32BE; + case ma_format_f32: return MA_PA_SAMPLE_FLOAT32BE; + default: break; + } + } + + /* Endian agnostic. */ + switch (format) { + case ma_format_u8: return MA_PA_SAMPLE_U8; + default: return MA_PA_SAMPLE_INVALID; + } +} +#endif + +static ma_format ma_format_from_pulse(ma_pa_sample_format_t format) +{ + if (ma_is_little_endian()) { + switch (format) { + case MA_PA_SAMPLE_S16LE: return ma_format_s16; + case MA_PA_SAMPLE_S24LE: return ma_format_s24; + case MA_PA_SAMPLE_S32LE: return ma_format_s32; + case MA_PA_SAMPLE_FLOAT32LE: return ma_format_f32; + default: break; + } + } else { + switch (format) { + case MA_PA_SAMPLE_S16BE: return ma_format_s16; + case MA_PA_SAMPLE_S24BE: return ma_format_s24; + case MA_PA_SAMPLE_S32BE: return ma_format_s32; + case MA_PA_SAMPLE_FLOAT32BE: return ma_format_f32; + default: break; + } + } + + /* Endian agnostic. */ + switch (format) { + case MA_PA_SAMPLE_U8: return ma_format_u8; + default: return ma_format_unknown; + } +} + +static ma_channel ma_channel_position_from_pulse(ma_pa_channel_position_t position) +{ + switch (position) + { + case MA_PA_CHANNEL_POSITION_INVALID: return MA_CHANNEL_NONE; + case MA_PA_CHANNEL_POSITION_MONO: return MA_CHANNEL_MONO; + case MA_PA_CHANNEL_POSITION_FRONT_LEFT: return MA_CHANNEL_FRONT_LEFT; + case MA_PA_CHANNEL_POSITION_FRONT_RIGHT: return MA_CHANNEL_FRONT_RIGHT; + case MA_PA_CHANNEL_POSITION_FRONT_CENTER: return MA_CHANNEL_FRONT_CENTER; + case MA_PA_CHANNEL_POSITION_REAR_CENTER: return MA_CHANNEL_BACK_CENTER; + case MA_PA_CHANNEL_POSITION_REAR_LEFT: return MA_CHANNEL_BACK_LEFT; + case MA_PA_CHANNEL_POSITION_REAR_RIGHT: return MA_CHANNEL_BACK_RIGHT; + case MA_PA_CHANNEL_POSITION_LFE: return MA_CHANNEL_LFE; + case MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER: return MA_CHANNEL_FRONT_LEFT_CENTER; + case MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER: return MA_CHANNEL_FRONT_RIGHT_CENTER; + case MA_PA_CHANNEL_POSITION_SIDE_LEFT: return MA_CHANNEL_SIDE_LEFT; + case MA_PA_CHANNEL_POSITION_SIDE_RIGHT: return MA_CHANNEL_SIDE_RIGHT; + case MA_PA_CHANNEL_POSITION_AUX0: return MA_CHANNEL_AUX_0; + case MA_PA_CHANNEL_POSITION_AUX1: return MA_CHANNEL_AUX_1; + case MA_PA_CHANNEL_POSITION_AUX2: return MA_CHANNEL_AUX_2; + case MA_PA_CHANNEL_POSITION_AUX3: return MA_CHANNEL_AUX_3; + case MA_PA_CHANNEL_POSITION_AUX4: return MA_CHANNEL_AUX_4; + case MA_PA_CHANNEL_POSITION_AUX5: return MA_CHANNEL_AUX_5; + case MA_PA_CHANNEL_POSITION_AUX6: return MA_CHANNEL_AUX_6; + case MA_PA_CHANNEL_POSITION_AUX7: return MA_CHANNEL_AUX_7; + case MA_PA_CHANNEL_POSITION_AUX8: return MA_CHANNEL_AUX_8; + case MA_PA_CHANNEL_POSITION_AUX9: return MA_CHANNEL_AUX_9; + case MA_PA_CHANNEL_POSITION_AUX10: return MA_CHANNEL_AUX_10; + case MA_PA_CHANNEL_POSITION_AUX11: return MA_CHANNEL_AUX_11; + case MA_PA_CHANNEL_POSITION_AUX12: return MA_CHANNEL_AUX_12; + case MA_PA_CHANNEL_POSITION_AUX13: return MA_CHANNEL_AUX_13; + case MA_PA_CHANNEL_POSITION_AUX14: return MA_CHANNEL_AUX_14; + case MA_PA_CHANNEL_POSITION_AUX15: return MA_CHANNEL_AUX_15; + case MA_PA_CHANNEL_POSITION_AUX16: return MA_CHANNEL_AUX_16; + case MA_PA_CHANNEL_POSITION_AUX17: return MA_CHANNEL_AUX_17; + case MA_PA_CHANNEL_POSITION_AUX18: return MA_CHANNEL_AUX_18; + case MA_PA_CHANNEL_POSITION_AUX19: return MA_CHANNEL_AUX_19; + case MA_PA_CHANNEL_POSITION_AUX20: return MA_CHANNEL_AUX_20; + case MA_PA_CHANNEL_POSITION_AUX21: return MA_CHANNEL_AUX_21; + case MA_PA_CHANNEL_POSITION_AUX22: return MA_CHANNEL_AUX_22; + case MA_PA_CHANNEL_POSITION_AUX23: return MA_CHANNEL_AUX_23; + case MA_PA_CHANNEL_POSITION_AUX24: return MA_CHANNEL_AUX_24; + case MA_PA_CHANNEL_POSITION_AUX25: return MA_CHANNEL_AUX_25; + case MA_PA_CHANNEL_POSITION_AUX26: return MA_CHANNEL_AUX_26; + case MA_PA_CHANNEL_POSITION_AUX27: return MA_CHANNEL_AUX_27; + case MA_PA_CHANNEL_POSITION_AUX28: return MA_CHANNEL_AUX_28; + case MA_PA_CHANNEL_POSITION_AUX29: return MA_CHANNEL_AUX_29; + case MA_PA_CHANNEL_POSITION_AUX30: return MA_CHANNEL_AUX_30; + case MA_PA_CHANNEL_POSITION_AUX31: return MA_CHANNEL_AUX_31; + case MA_PA_CHANNEL_POSITION_TOP_CENTER: return MA_CHANNEL_TOP_CENTER; + case MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT: return MA_CHANNEL_TOP_FRONT_LEFT; + case MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT: return MA_CHANNEL_TOP_FRONT_RIGHT; + case MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER: return MA_CHANNEL_TOP_FRONT_CENTER; + case MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT: return MA_CHANNEL_TOP_BACK_LEFT; + case MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT: return MA_CHANNEL_TOP_BACK_RIGHT; + case MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER: return MA_CHANNEL_TOP_BACK_CENTER; + default: return MA_CHANNEL_NONE; + } +} + +#if 0 +static ma_pa_channel_position_t ma_channel_position_to_pulse(ma_channel position) +{ + switch (position) + { + case MA_CHANNEL_NONE: return MA_PA_CHANNEL_POSITION_INVALID; + case MA_CHANNEL_FRONT_LEFT: return MA_PA_CHANNEL_POSITION_FRONT_LEFT; + case MA_CHANNEL_FRONT_RIGHT: return MA_PA_CHANNEL_POSITION_FRONT_RIGHT; + case MA_CHANNEL_FRONT_CENTER: return MA_PA_CHANNEL_POSITION_FRONT_CENTER; + case MA_CHANNEL_LFE: return MA_PA_CHANNEL_POSITION_LFE; + case MA_CHANNEL_BACK_LEFT: return MA_PA_CHANNEL_POSITION_REAR_LEFT; + case MA_CHANNEL_BACK_RIGHT: return MA_PA_CHANNEL_POSITION_REAR_RIGHT; + case MA_CHANNEL_FRONT_LEFT_CENTER: return MA_PA_CHANNEL_POSITION_FRONT_LEFT_OF_CENTER; + case MA_CHANNEL_FRONT_RIGHT_CENTER: return MA_PA_CHANNEL_POSITION_FRONT_RIGHT_OF_CENTER; + case MA_CHANNEL_BACK_CENTER: return MA_PA_CHANNEL_POSITION_REAR_CENTER; + case MA_CHANNEL_SIDE_LEFT: return MA_PA_CHANNEL_POSITION_SIDE_LEFT; + case MA_CHANNEL_SIDE_RIGHT: return MA_PA_CHANNEL_POSITION_SIDE_RIGHT; + case MA_CHANNEL_TOP_CENTER: return MA_PA_CHANNEL_POSITION_TOP_CENTER; + case MA_CHANNEL_TOP_FRONT_LEFT: return MA_PA_CHANNEL_POSITION_TOP_FRONT_LEFT; + case MA_CHANNEL_TOP_FRONT_CENTER: return MA_PA_CHANNEL_POSITION_TOP_FRONT_CENTER; + case MA_CHANNEL_TOP_FRONT_RIGHT: return MA_PA_CHANNEL_POSITION_TOP_FRONT_RIGHT; + case MA_CHANNEL_TOP_BACK_LEFT: return MA_PA_CHANNEL_POSITION_TOP_REAR_LEFT; + case MA_CHANNEL_TOP_BACK_CENTER: return MA_PA_CHANNEL_POSITION_TOP_REAR_CENTER; + case MA_CHANNEL_TOP_BACK_RIGHT: return MA_PA_CHANNEL_POSITION_TOP_REAR_RIGHT; + case MA_CHANNEL_19: return MA_PA_CHANNEL_POSITION_AUX18; + case MA_CHANNEL_20: return MA_PA_CHANNEL_POSITION_AUX19; + case MA_CHANNEL_21: return MA_PA_CHANNEL_POSITION_AUX20; + case MA_CHANNEL_22: return MA_PA_CHANNEL_POSITION_AUX21; + case MA_CHANNEL_23: return MA_PA_CHANNEL_POSITION_AUX22; + case MA_CHANNEL_24: return MA_PA_CHANNEL_POSITION_AUX23; + case MA_CHANNEL_25: return MA_PA_CHANNEL_POSITION_AUX24; + case MA_CHANNEL_26: return MA_PA_CHANNEL_POSITION_AUX25; + case MA_CHANNEL_27: return MA_PA_CHANNEL_POSITION_AUX26; + case MA_CHANNEL_28: return MA_PA_CHANNEL_POSITION_AUX27; + case MA_CHANNEL_29: return MA_PA_CHANNEL_POSITION_AUX28; + case MA_CHANNEL_30: return MA_PA_CHANNEL_POSITION_AUX29; + case MA_CHANNEL_31: return MA_PA_CHANNEL_POSITION_AUX30; + case MA_CHANNEL_32: return MA_PA_CHANNEL_POSITION_AUX31; + default: return (ma_pa_channel_position_t)position; + } +} +#endif + +static ma_result ma_wait_for_operation__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_pa_operation* pOP) +{ + int resultPA; + ma_pa_operation_state_t state; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pOP != NULL); + + for (;;) { + state = ((ma_pa_operation_get_state_proc)pContext->pulse.pa_operation_get_state)(pOP); + if (state != MA_PA_OPERATION_RUNNING) { + break; /* Done. */ + } + + resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); + if (resultPA < 0) { + return ma_result_from_pulse(resultPA); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_wait_for_operation_and_unref__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_pa_operation* pOP) +{ + ma_result result; + + if (pOP == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_wait_for_operation__pulse(pContext, pMainLoop, pOP); + ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); + + return result; +} + +static ma_result ma_wait_for_pa_context_to_connect__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_ptr pPulseContext) +{ + int resultPA; + ma_pa_context_state_t state; + + for (;;) { + state = ((ma_pa_context_get_state_proc)pContext->pulse.pa_context_get_state)((ma_pa_context*)pPulseContext); + if (state == MA_PA_CONTEXT_READY) { + break; /* Done. */ + } + + if (state == MA_PA_CONTEXT_FAILED || state == MA_PA_CONTEXT_TERMINATED) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio context."); + return MA_ERROR; + } + + resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); + if (resultPA < 0) { + return ma_result_from_pulse(resultPA); + } + } + + /* Should never get here. */ + return MA_SUCCESS; +} + +static ma_result ma_wait_for_pa_stream_to_connect__pulse(ma_context* pContext, ma_ptr pMainLoop, ma_ptr pStream) +{ + int resultPA; + ma_pa_stream_state_t state; + + for (;;) { + state = ((ma_pa_stream_get_state_proc)pContext->pulse.pa_stream_get_state)((ma_pa_stream*)pStream); + if (state == MA_PA_STREAM_READY) { + break; /* Done. */ + } + + if (state == MA_PA_STREAM_FAILED || state == MA_PA_STREAM_TERMINATED) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while connecting the PulseAudio stream."); + return MA_ERROR; + } + + resultPA = ((ma_pa_mainloop_iterate_proc)pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pMainLoop, 1, NULL); + if (resultPA < 0) { + return ma_result_from_pulse(resultPA); + } + } + + return MA_SUCCESS; +} + + +static ma_result ma_init_pa_mainloop_and_pa_context__pulse(ma_context* pContext, const char* pApplicationName, const char* pServerName, ma_bool32 tryAutoSpawn, ma_ptr* ppMainLoop, ma_ptr* ppPulseContext) +{ + ma_result result; + ma_ptr pMainLoop; + ma_ptr pPulseContext; + + MA_ASSERT(ppMainLoop != NULL); + MA_ASSERT(ppPulseContext != NULL); + + /* The PulseAudio context maps well to miniaudio's notion of a context. The pa_context object will be initialized as part of the ma_context. */ + pMainLoop = ((ma_pa_mainloop_new_proc)pContext->pulse.pa_mainloop_new)(); + if (pMainLoop == NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create mainloop."); + return MA_FAILED_TO_INIT_BACKEND; + } + + pPulseContext = ((ma_pa_context_new_proc)pContext->pulse.pa_context_new)(((ma_pa_mainloop_get_api_proc)pContext->pulse.pa_mainloop_get_api)((ma_pa_mainloop*)pMainLoop), pApplicationName); + if (pPulseContext == NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio context."); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); + return MA_FAILED_TO_INIT_BACKEND; + } + + /* Now we need to connect to the context. Everything is asynchronous so we need to wait for it to connect before returning. */ + result = ma_result_from_pulse(((ma_pa_context_connect_proc)pContext->pulse.pa_context_connect)((ma_pa_context*)pPulseContext, pServerName, (tryAutoSpawn) ? 0 : MA_PA_CONTEXT_NOAUTOSPAWN, NULL)); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio context."); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); + return result; + } + + /* Since ma_context_init() runs synchronously we need to wait for the PulseAudio context to connect before we return. */ + result = ma_wait_for_pa_context_to_connect__pulse(pContext, pMainLoop, pPulseContext); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[PulseAudio] Waiting for connection failed."); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)(pMainLoop)); + return result; + } + + *ppMainLoop = pMainLoop; + *ppPulseContext = pPulseContext; + + return MA_SUCCESS; +} + + +static void ma_device_sink_info_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) +{ + ma_pa_sink_info* pInfoOut; + + if (endOfList > 0) { + return; + } + + /* + There has been a report that indicates that pInfo can be null which results + in a null pointer dereference below. We'll check for this for safety. + */ + if (pInfo == NULL) { + return; + } + + pInfoOut = (ma_pa_sink_info*)pUserData; + MA_ASSERT(pInfoOut != NULL); + + *pInfoOut = *pInfo; + + (void)pPulseContext; /* Unused. */ +} + +static void ma_device_source_info_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) +{ + ma_pa_source_info* pInfoOut; + + if (endOfList > 0) { + return; + } + + /* + There has been a report that indicates that pInfo can be null which results + in a null pointer dereference below. We'll check for this for safety. + */ + if (pInfo == NULL) { + return; + } + + pInfoOut = (ma_pa_source_info*)pUserData; + MA_ASSERT(pInfoOut != NULL); + + *pInfoOut = *pInfo; + + (void)pPulseContext; /* Unused. */ +} + +#if 0 +static void ma_device_sink_name_callback(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) +{ + ma_device* pDevice; + + if (endOfList > 0) { + return; + } + + pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), pInfo->description, (size_t)-1); + + (void)pPulseContext; /* Unused. */ +} + +static void ma_device_source_name_callback(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) +{ + ma_device* pDevice; + + if (endOfList > 0) { + return; + } + + pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), pInfo->description, (size_t)-1); + + (void)pPulseContext; /* Unused. */ +} +#endif + +static ma_result ma_context_get_sink_info__pulse(ma_context* pContext, const char* pDeviceName, ma_pa_sink_info* pSinkInfo) +{ + ma_pa_operation* pOP; + + pOP = ((ma_pa_context_get_sink_info_by_name_proc)pContext->pulse.pa_context_get_sink_info_by_name)((ma_pa_context*)pContext->pulse.pPulseContext, pDeviceName, ma_device_sink_info_callback, pSinkInfo); + if (pOP == NULL) { + return MA_ERROR; + } + + return ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); +} + +static ma_result ma_context_get_source_info__pulse(ma_context* pContext, const char* pDeviceName, ma_pa_source_info* pSourceInfo) +{ + ma_pa_operation* pOP; + + pOP = ((ma_pa_context_get_source_info_by_name_proc)pContext->pulse.pa_context_get_source_info_by_name)((ma_pa_context*)pContext->pulse.pPulseContext, pDeviceName, ma_device_source_info_callback, pSourceInfo); + if (pOP == NULL) { + return MA_ERROR; + } + + return ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); +} + +static ma_result ma_context_get_default_device_index__pulse(ma_context* pContext, ma_device_type deviceType, ma_uint32* pIndex) +{ + ma_result result; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pIndex != NULL); + + if (pIndex != NULL) { + *pIndex = (ma_uint32)-1; + } + + if (deviceType == ma_device_type_playback) { + ma_pa_sink_info sinkInfo; + result = ma_context_get_sink_info__pulse(pContext, NULL, &sinkInfo); + if (result != MA_SUCCESS) { + return result; + } + + if (pIndex != NULL) { + *pIndex = sinkInfo.index; + } + } + + if (deviceType == ma_device_type_capture) { + ma_pa_source_info sourceInfo; + result = ma_context_get_source_info__pulse(pContext, NULL, &sourceInfo); + if (result != MA_SUCCESS) { + return result; + } + + if (pIndex != NULL) { + *pIndex = sourceInfo.index; + } + } + + return MA_SUCCESS; +} + + +typedef struct +{ + ma_context* pContext; + ma_enum_devices_callback_proc callback; + void* pUserData; + ma_bool32 isTerminated; + ma_uint32 defaultDeviceIndexPlayback; + ma_uint32 defaultDeviceIndexCapture; +} ma_context_enumerate_devices_callback_data__pulse; + +static void ma_context_enumerate_devices_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pSinkInfo, int endOfList, void* pUserData) +{ + ma_context_enumerate_devices_callback_data__pulse* pData = (ma_context_enumerate_devices_callback_data__pulse*)pUserData; + ma_device_info deviceInfo; + + MA_ASSERT(pData != NULL); + + if (endOfList || pData->isTerminated) { + return; + } + + MA_ZERO_OBJECT(&deviceInfo); + + /* The name from PulseAudio is the ID for miniaudio. */ + if (pSinkInfo->name != NULL) { + ma_strncpy_s(deviceInfo.id.pulse, sizeof(deviceInfo.id.pulse), pSinkInfo->name, (size_t)-1); + } + + /* The description from PulseAudio is the name for miniaudio. */ + if (pSinkInfo->description != NULL) { + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), pSinkInfo->description, (size_t)-1); + } + + if (pSinkInfo->index == pData->defaultDeviceIndexPlayback) { + deviceInfo.isDefault = MA_TRUE; + } + + pData->isTerminated = !pData->callback(pData->pContext, ma_device_type_playback, &deviceInfo, pData->pUserData); + + (void)pPulseContext; /* Unused. */ +} + +static void ma_context_enumerate_devices_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pSourceInfo, int endOfList, void* pUserData) +{ + ma_context_enumerate_devices_callback_data__pulse* pData = (ma_context_enumerate_devices_callback_data__pulse*)pUserData; + ma_device_info deviceInfo; + + MA_ASSERT(pData != NULL); + + if (endOfList || pData->isTerminated) { + return; + } + + MA_ZERO_OBJECT(&deviceInfo); + + /* The name from PulseAudio is the ID for miniaudio. */ + if (pSourceInfo->name != NULL) { + ma_strncpy_s(deviceInfo.id.pulse, sizeof(deviceInfo.id.pulse), pSourceInfo->name, (size_t)-1); + } + + /* The description from PulseAudio is the name for miniaudio. */ + if (pSourceInfo->description != NULL) { + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), pSourceInfo->description, (size_t)-1); + } + + if (pSourceInfo->index == pData->defaultDeviceIndexCapture) { + deviceInfo.isDefault = MA_TRUE; + } + + pData->isTerminated = !pData->callback(pData->pContext, ma_device_type_capture, &deviceInfo, pData->pUserData); + + (void)pPulseContext; /* Unused. */ +} + +static ma_result ma_context_enumerate_devices__pulse(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_result result = MA_SUCCESS; + ma_context_enumerate_devices_callback_data__pulse callbackData; + ma_pa_operation* pOP = NULL; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + callbackData.pContext = pContext; + callbackData.callback = callback; + callbackData.pUserData = pUserData; + callbackData.isTerminated = MA_FALSE; + callbackData.defaultDeviceIndexPlayback = (ma_uint32)-1; + callbackData.defaultDeviceIndexCapture = (ma_uint32)-1; + + /* We need to get the index of the default devices. */ + ma_context_get_default_device_index__pulse(pContext, ma_device_type_playback, &callbackData.defaultDeviceIndexPlayback); + ma_context_get_default_device_index__pulse(pContext, ma_device_type_capture, &callbackData.defaultDeviceIndexCapture); + + /* Playback. */ + if (!callbackData.isTerminated) { + pOP = ((ma_pa_context_get_sink_info_list_proc)pContext->pulse.pa_context_get_sink_info_list)((ma_pa_context*)(pContext->pulse.pPulseContext), ma_context_enumerate_devices_sink_callback__pulse, &callbackData); + if (pOP == NULL) { + result = MA_ERROR; + goto done; + } + + result = ma_wait_for_operation__pulse(pContext, pContext->pulse.pMainLoop, pOP); + ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); + + if (result != MA_SUCCESS) { + goto done; + } + } + + + /* Capture. */ + if (!callbackData.isTerminated) { + pOP = ((ma_pa_context_get_source_info_list_proc)pContext->pulse.pa_context_get_source_info_list)((ma_pa_context*)(pContext->pulse.pPulseContext), ma_context_enumerate_devices_source_callback__pulse, &callbackData); + if (pOP == NULL) { + result = MA_ERROR; + goto done; + } + + result = ma_wait_for_operation__pulse(pContext, pContext->pulse.pMainLoop, pOP); + ((ma_pa_operation_unref_proc)pContext->pulse.pa_operation_unref)(pOP); + + if (result != MA_SUCCESS) { + goto done; + } + } + +done: + return result; +} + + +typedef struct +{ + ma_device_info* pDeviceInfo; + ma_uint32 defaultDeviceIndex; + ma_bool32 foundDevice; +} ma_context_get_device_info_callback_data__pulse; + +static void ma_context_get_device_info_sink_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_sink_info* pInfo, int endOfList, void* pUserData) +{ + ma_context_get_device_info_callback_data__pulse* pData = (ma_context_get_device_info_callback_data__pulse*)pUserData; + + if (endOfList > 0) { + return; + } + + MA_ASSERT(pData != NULL); + pData->foundDevice = MA_TRUE; + + if (pInfo->name != NULL) { + ma_strncpy_s(pData->pDeviceInfo->id.pulse, sizeof(pData->pDeviceInfo->id.pulse), pInfo->name, (size_t)-1); + } + + if (pInfo->description != NULL) { + ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pInfo->description, (size_t)-1); + } + + /* + We're just reporting a single data format here. I think technically PulseAudio might support + all formats, but I don't trust that PulseAudio will do *anything* right, so I'm just going to + report the "native" device format. + */ + pData->pDeviceInfo->nativeDataFormats[0].format = ma_format_from_pulse(pInfo->sample_spec.format); + pData->pDeviceInfo->nativeDataFormats[0].channels = pInfo->sample_spec.channels; + pData->pDeviceInfo->nativeDataFormats[0].sampleRate = pInfo->sample_spec.rate; + pData->pDeviceInfo->nativeDataFormats[0].flags = 0; + pData->pDeviceInfo->nativeDataFormatCount = 1; + + if (pData->defaultDeviceIndex == pInfo->index) { + pData->pDeviceInfo->isDefault = MA_TRUE; + } + + (void)pPulseContext; /* Unused. */ +} + +static void ma_context_get_device_info_source_callback__pulse(ma_pa_context* pPulseContext, const ma_pa_source_info* pInfo, int endOfList, void* pUserData) +{ + ma_context_get_device_info_callback_data__pulse* pData = (ma_context_get_device_info_callback_data__pulse*)pUserData; + + if (endOfList > 0) { + return; + } + + MA_ASSERT(pData != NULL); + pData->foundDevice = MA_TRUE; + + if (pInfo->name != NULL) { + ma_strncpy_s(pData->pDeviceInfo->id.pulse, sizeof(pData->pDeviceInfo->id.pulse), pInfo->name, (size_t)-1); + } + + if (pInfo->description != NULL) { + ma_strncpy_s(pData->pDeviceInfo->name, sizeof(pData->pDeviceInfo->name), pInfo->description, (size_t)-1); + } + + /* + We're just reporting a single data format here. I think technically PulseAudio might support + all formats, but I don't trust that PulseAudio will do *anything* right, so I'm just going to + report the "native" device format. + */ + pData->pDeviceInfo->nativeDataFormats[0].format = ma_format_from_pulse(pInfo->sample_spec.format); + pData->pDeviceInfo->nativeDataFormats[0].channels = pInfo->sample_spec.channels; + pData->pDeviceInfo->nativeDataFormats[0].sampleRate = pInfo->sample_spec.rate; + pData->pDeviceInfo->nativeDataFormats[0].flags = 0; + pData->pDeviceInfo->nativeDataFormatCount = 1; + + if (pData->defaultDeviceIndex == pInfo->index) { + pData->pDeviceInfo->isDefault = MA_TRUE; + } + + (void)pPulseContext; /* Unused. */ +} + +static ma_result ma_context_get_device_info__pulse(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_result result = MA_SUCCESS; + ma_context_get_device_info_callback_data__pulse callbackData; + ma_pa_operation* pOP = NULL; + const char* pDeviceName = NULL; + + MA_ASSERT(pContext != NULL); + + callbackData.pDeviceInfo = pDeviceInfo; + callbackData.foundDevice = MA_FALSE; + + if (pDeviceID != NULL) { + pDeviceName = pDeviceID->pulse; + } else { + pDeviceName = NULL; + } + + result = ma_context_get_default_device_index__pulse(pContext, deviceType, &callbackData.defaultDeviceIndex); + + if (deviceType == ma_device_type_playback) { + pOP = ((ma_pa_context_get_sink_info_by_name_proc)pContext->pulse.pa_context_get_sink_info_by_name)((ma_pa_context*)(pContext->pulse.pPulseContext), pDeviceName, ma_context_get_device_info_sink_callback__pulse, &callbackData); + } else { + pOP = ((ma_pa_context_get_source_info_by_name_proc)pContext->pulse.pa_context_get_source_info_by_name)((ma_pa_context*)(pContext->pulse.pPulseContext), pDeviceName, ma_context_get_device_info_source_callback__pulse, &callbackData); + } + + if (pOP != NULL) { + ma_wait_for_operation_and_unref__pulse(pContext, pContext->pulse.pMainLoop, pOP); + } else { + result = MA_ERROR; + goto done; + } + + if (!callbackData.foundDevice) { + result = MA_NO_DEVICE; + goto done; + } + +done: + return result; +} + +static ma_result ma_device_uninit__pulse(ma_device* pDevice) +{ + ma_context* pContext; + + MA_ASSERT(pDevice != NULL); + + pContext = pDevice->pContext; + MA_ASSERT(pContext != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ((ma_pa_stream_disconnect_proc)pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + ((ma_pa_stream_unref_proc)pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ((ma_pa_stream_disconnect_proc)pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); + ((ma_pa_stream_unref_proc)pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); + } + + if (pDevice->type == ma_device_type_duplex) { + ma_duplex_rb_uninit(&pDevice->duplexRB); + } + + ((ma_pa_context_disconnect_proc)pContext->pulse.pa_context_disconnect)((ma_pa_context*)pDevice->pulse.pPulseContext); + ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)((ma_pa_context*)pDevice->pulse.pPulseContext); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); + + return MA_SUCCESS; +} + +static ma_pa_buffer_attr ma_device__pa_buffer_attr_new(ma_uint32 periodSizeInFrames, ma_uint32 periods, const ma_pa_sample_spec* ss) +{ + ma_pa_buffer_attr attr; + attr.maxlength = periodSizeInFrames * periods * ma_get_bytes_per_frame(ma_format_from_pulse(ss->format), ss->channels); + attr.tlength = attr.maxlength / periods; + attr.prebuf = (ma_uint32)-1; + attr.minreq = (ma_uint32)-1; + attr.fragsize = attr.maxlength / periods; + + return attr; +} + +static ma_pa_stream* ma_device__pa_stream_new__pulse(ma_device* pDevice, const char* pStreamName, const ma_pa_sample_spec* ss, const ma_pa_channel_map* cmap) +{ + static int g_StreamCounter = 0; + char actualStreamName[256]; + + if (pStreamName != NULL) { + ma_strncpy_s(actualStreamName, sizeof(actualStreamName), pStreamName, (size_t)-1); + } else { + ma_strcpy_s(actualStreamName, sizeof(actualStreamName), "miniaudio:"); + ma_itoa_s(g_StreamCounter, actualStreamName + 8, sizeof(actualStreamName)-8, 10); /* 8 = strlen("miniaudio:") */ + } + g_StreamCounter += 1; + + return ((ma_pa_stream_new_proc)pDevice->pContext->pulse.pa_stream_new)((ma_pa_context*)pDevice->pulse.pPulseContext, actualStreamName, ss, cmap); +} + + +static void ma_device_on_read__pulse(ma_pa_stream* pStream, size_t byteCount, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + ma_uint32 bpf; + ma_uint32 deviceState; + ma_uint64 frameCount; + ma_uint64 framesProcessed; + + MA_ASSERT(pDevice != NULL); + + /* + Don't do anything if the device isn't initialized yet. Yes, this can happen because PulseAudio + can fire this callback before the stream has even started. Ridiculous. + */ + deviceState = ma_device_get_state(pDevice); + if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { + return; + } + + bpf = ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + MA_ASSERT(bpf > 0); + + frameCount = byteCount / bpf; + framesProcessed = 0; + + while (ma_device_get_state(pDevice) == ma_device_state_started && framesProcessed < frameCount) { + const void* pMappedPCMFrames; + size_t bytesMapped; + ma_uint64 framesMapped; + + int pulseResult = ((ma_pa_stream_peek_proc)pDevice->pContext->pulse.pa_stream_peek)(pStream, &pMappedPCMFrames, &bytesMapped); + if (pulseResult < 0) { + break; /* Failed to map. Abort. */ + } + + framesMapped = bytesMapped / bpf; + if (framesMapped > 0) { + if (pMappedPCMFrames != NULL) { + ma_device_handle_backend_data_callback(pDevice, NULL, pMappedPCMFrames, framesMapped); + } else { + /* It's a hole. */ + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[PulseAudio] ma_device_on_read__pulse: Hole.\n"); + } + + pulseResult = ((ma_pa_stream_drop_proc)pDevice->pContext->pulse.pa_stream_drop)(pStream); + if (pulseResult < 0) { + break; /* Failed to drop the buffer. */ + } + + framesProcessed += framesMapped; + + } else { + /* Nothing was mapped. Just abort. */ + break; + } + } +} + +static ma_result ma_device_write_to_stream__pulse(ma_device* pDevice, ma_pa_stream* pStream, ma_uint64* pFramesProcessed) +{ + ma_result result = MA_SUCCESS; + ma_uint64 framesProcessed = 0; + size_t bytesMapped; + ma_uint32 bpf; + ma_uint32 deviceState; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pStream != NULL); + + bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + MA_ASSERT(bpf > 0); + + deviceState = ma_device_get_state(pDevice); + + bytesMapped = ((ma_pa_stream_writable_size_proc)pDevice->pContext->pulse.pa_stream_writable_size)(pStream); + if (bytesMapped != (size_t)-1) { + if (bytesMapped > 0) { + ma_uint64 framesMapped; + void* pMappedPCMFrames; + int pulseResult = ((ma_pa_stream_begin_write_proc)pDevice->pContext->pulse.pa_stream_begin_write)(pStream, &pMappedPCMFrames, &bytesMapped); + if (pulseResult < 0) { + result = ma_result_from_pulse(pulseResult); + goto done; + } + + framesMapped = bytesMapped / bpf; + + if (deviceState == ma_device_state_started || deviceState == ma_device_state_starting) { /* Check for starting state just in case this is being used to do the initial fill. */ + ma_device_handle_backend_data_callback(pDevice, pMappedPCMFrames, NULL, framesMapped); + } else { + /* Device is not started. Write silence. */ + ma_silence_pcm_frames(pMappedPCMFrames, framesMapped, pDevice->playback.format, pDevice->playback.channels); + } + + pulseResult = ((ma_pa_stream_write_proc)pDevice->pContext->pulse.pa_stream_write)(pStream, pMappedPCMFrames, bytesMapped, NULL, 0, MA_PA_SEEK_RELATIVE); + if (pulseResult < 0) { + result = ma_result_from_pulse(pulseResult); + goto done; /* Failed to write data to stream. */ + } + + framesProcessed += framesMapped; + } else { + result = MA_SUCCESS; /* No data available for writing. */ + goto done; + } + } else { + result = MA_ERROR; /* Failed to retrieve the writable size. Abort. */ + goto done; + } + +done: + if (pFramesProcessed != NULL) { + *pFramesProcessed = framesProcessed; + } + + return result; +} + +static void ma_device_on_write__pulse(ma_pa_stream* pStream, size_t byteCount, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + ma_uint32 bpf; + ma_uint64 frameCount; + ma_uint64 framesProcessed; + ma_uint32 deviceState; + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* + Don't do anything if the device isn't initialized yet. Yes, this can happen because PulseAudio + can fire this callback before the stream has even started. Ridiculous. + */ + deviceState = ma_device_get_state(pDevice); + if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { + return; + } + + bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + MA_ASSERT(bpf > 0); + + frameCount = byteCount / bpf; + framesProcessed = 0; + + while (framesProcessed < frameCount) { + ma_uint64 framesProcessedThisIteration; + + /* Don't keep trying to process frames if the device isn't started. */ + deviceState = ma_device_get_state(pDevice); + if (deviceState != ma_device_state_starting && deviceState != ma_device_state_started) { + break; + } + + result = ma_device_write_to_stream__pulse(pDevice, pStream, &framesProcessedThisIteration); + if (result != MA_SUCCESS) { + break; + } + + framesProcessed += framesProcessedThisIteration; + } +} + +static void ma_device_on_suspended__pulse(ma_pa_stream* pStream, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + int suspended; + + (void)pStream; + + suspended = ((ma_pa_stream_is_suspended_proc)pDevice->pContext->pulse.pa_stream_is_suspended)(pStream); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. pa_stream_is_suspended() returned %d.\n", suspended); + + if (suspended < 0) { + return; + } + + if (suspended == 1) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. Suspended.\n"); + ma_device__on_notification_stopped(pDevice); + } else { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "[Pulse] Device suspended state changed. Resumed.\n"); + ma_device__on_notification_started(pDevice); + } +} + +static void ma_device_on_rerouted__pulse(ma_pa_stream* pStream, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + + (void)pStream; + (void)pUserData; + + ma_device__on_notification_rerouted(pDevice); +} + +static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__pulse(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) +{ + /* + There have been reports from users where buffers of < ~20ms result glitches when running through + PipeWire. To work around this we're going to have to use a different default buffer size. + */ + const ma_uint32 defaultPeriodSizeInMilliseconds_LowLatency = 25; + const ma_uint32 defaultPeriodSizeInMilliseconds_Conservative = MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE; + + MA_ASSERT(nativeSampleRate != 0); + + if (pDescriptor->periodSizeInFrames == 0) { + if (pDescriptor->periodSizeInMilliseconds == 0) { + if (performanceProfile == ma_performance_profile_low_latency) { + return ma_calculate_buffer_size_in_frames_from_milliseconds(defaultPeriodSizeInMilliseconds_LowLatency, nativeSampleRate); + } else { + return ma_calculate_buffer_size_in_frames_from_milliseconds(defaultPeriodSizeInMilliseconds_Conservative, nativeSampleRate); + } + } else { + return ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); + } + } else { + return pDescriptor->periodSizeInFrames; + } +} + +static ma_result ma_device_init__pulse(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + /* + Notes for PulseAudio: + + - When both the period size in frames and milliseconds are 0, we default to miniaudio's + default buffer sizes rather than leaving it up to PulseAudio because I don't trust + PulseAudio to give us any kind of reasonable latency by default. + + - Do not ever, *ever* forget to use MA_PA_STREAM_ADJUST_LATENCY. If you don't specify this + flag, capture mode will just not work properly until you open another PulseAudio app. + */ + + ma_result result = MA_SUCCESS; + int error = 0; + const char* devPlayback = NULL; + const char* devCapture = NULL; + ma_format format = ma_format_unknown; + ma_uint32 channels = 0; + ma_uint32 sampleRate = 0; + ma_pa_sink_info sinkInfo; + ma_pa_source_info sourceInfo; + ma_pa_sample_spec ss; + ma_pa_channel_map cmap; + ma_pa_buffer_attr attr; + const ma_pa_sample_spec* pActualSS = NULL; + const ma_pa_buffer_attr* pActualAttr = NULL; + ma_uint32 iChannel; + ma_pa_stream_flags_t streamFlags; + + MA_ASSERT(pDevice != NULL); + MA_ZERO_OBJECT(&pDevice->pulse); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* No exclusive mode with the PulseAudio backend. */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pConfig->playback.shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pConfig->capture.shareMode == ma_share_mode_exclusive)) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + if (pDescriptorPlayback->pDeviceID != NULL) { + devPlayback = pDescriptorPlayback->pDeviceID->pulse; + } + + format = pDescriptorPlayback->format; + channels = pDescriptorPlayback->channels; + sampleRate = pDescriptorPlayback->sampleRate; + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + if (pDescriptorCapture->pDeviceID != NULL) { + devCapture = pDescriptorCapture->pDeviceID->pulse; + } + + format = pDescriptorCapture->format; + channels = pDescriptorCapture->channels; + sampleRate = pDescriptorCapture->sampleRate; + } + + + + result = ma_init_pa_mainloop_and_pa_context__pulse(pDevice->pContext, pDevice->pContext->pulse.pApplicationName, pDevice->pContext->pulse.pServerName, MA_FALSE, &pDevice->pulse.pMainLoop, &pDevice->pulse.pPulseContext); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize PA mainloop and context for device.\n"); + return result; + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + result = ma_context_get_source_info__pulse(pDevice->pContext, devCapture, &sourceInfo); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve source info for capture device."); + goto on_error0; + } + + ss = sourceInfo.sample_spec; + cmap = sourceInfo.channel_map; + + /* Use the requested channel count if we have one. */ + if (pDescriptorCapture->channels != 0) { + ss.channels = pDescriptorCapture->channels; + } + + /* Use a default channel map. */ + ((ma_pa_channel_map_init_extend_proc)pDevice->pContext->pulse.pa_channel_map_init_extend)(&cmap, ss.channels, MA_PA_CHANNEL_MAP_DEFAULT); + + /* Use the requested sample rate if one was specified. */ + if (pDescriptorCapture->sampleRate != 0) { + ss.rate = pDescriptorCapture->sampleRate; + } + streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY; + + if (ma_format_from_pulse(ss.format) == ma_format_unknown) { + if (ma_is_little_endian()) { + ss.format = MA_PA_SAMPLE_FLOAT32LE; + } else { + ss.format = MA_PA_SAMPLE_FLOAT32BE; + } + streamFlags |= MA_PA_STREAM_FIX_FORMAT; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_FLOAT32.\n"); + } + if (ss.rate == 0) { + ss.rate = MA_DEFAULT_SAMPLE_RATE; + streamFlags |= MA_PA_STREAM_FIX_RATE; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.rate = 0. Defaulting to %d.\n", ss.rate); + } + if (ss.channels == 0) { + ss.channels = MA_DEFAULT_CHANNELS; + streamFlags |= MA_PA_STREAM_FIX_CHANNELS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.channels = 0. Defaulting to %d.\n", ss.channels); + } + + /* We now have enough information to calculate our actual period size in frames. */ + pDescriptorCapture->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__pulse(pDescriptorCapture, ss.rate, pConfig->performanceProfile); + + attr = ma_device__pa_buffer_attr_new(pDescriptorCapture->periodSizeInFrames, pDescriptorCapture->periodCount, &ss); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); + + pDevice->pulse.pStreamCapture = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNameCapture, &ss, &cmap); + if (pDevice->pulse.pStreamCapture == NULL) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio capture stream.\n"); + result = MA_ERROR; + goto on_error0; + } + + + /* The callback needs to be set before connecting the stream. */ + ((ma_pa_stream_set_read_callback_proc)pDevice->pContext->pulse.pa_stream_set_read_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_read__pulse, pDevice); + + /* State callback for checking when the device has been corked. */ + ((ma_pa_stream_set_suspended_callback_proc)pDevice->pContext->pulse.pa_stream_set_suspended_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_suspended__pulse, pDevice); + + /* Rerouting notification. */ + ((ma_pa_stream_set_moved_callback_proc)pDevice->pContext->pulse.pa_stream_set_moved_callback)((ma_pa_stream*)pDevice->pulse.pStreamCapture, ma_device_on_rerouted__pulse, pDevice); + + + /* Connect after we've got all of our internal state set up. */ + if (devCapture != NULL) { + streamFlags |= MA_PA_STREAM_DONT_MOVE; + } + + error = ((ma_pa_stream_connect_record_proc)pDevice->pContext->pulse.pa_stream_connect_record)((ma_pa_stream*)pDevice->pulse.pStreamCapture, devCapture, &attr, streamFlags); + if (error != MA_PA_OK) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio capture stream."); + result = ma_result_from_pulse(error); + goto on_error1; + } + + result = ma_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, (ma_pa_stream*)pDevice->pulse.pStreamCapture); + if (result != MA_SUCCESS) { + goto on_error2; + } + + + /* Internal format. */ + pActualSS = ((ma_pa_stream_get_sample_spec_proc)pDevice->pContext->pulse.pa_stream_get_sample_spec)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + if (pActualSS != NULL) { + ss = *pActualSS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture sample spec: format=%s, channels=%d, rate=%d\n", ma_get_format_name(ma_format_from_pulse(ss.format)), ss.channels, ss.rate); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Failed to retrieve capture sample spec.\n"); + } + + pDescriptorCapture->format = ma_format_from_pulse(ss.format); + pDescriptorCapture->channels = ss.channels; + pDescriptorCapture->sampleRate = ss.rate; + + if (pDescriptorCapture->format == ma_format_unknown || pDescriptorCapture->channels == 0 || pDescriptorCapture->sampleRate == 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Capture sample spec is invalid. Device unusable by miniaudio. format=%s, channels=%d, sampleRate=%d.\n", ma_get_format_name(pDescriptorCapture->format), pDescriptorCapture->channels, pDescriptorCapture->sampleRate); + result = MA_ERROR; + goto on_error4; + } + + /* Internal channel map. */ + + /* + Bug in PipeWire. There have been reports that PipeWire is returning AUX channels when reporting + the channel map. To somewhat workaround this, I'm hacking in a hard coded channel map for mono + and stereo. In this case it should be safe to assume mono = MONO and stereo = LEFT/RIGHT. For + all other channel counts we need to just put up with whatever PipeWire reports and hope it gets + fixed sooner than later. I might remove this hack later. + */ + if (pDescriptorCapture->channels > 2) { + for (iChannel = 0; iChannel < pDescriptorCapture->channels; ++iChannel) { + pDescriptorCapture->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); + } + } else { + /* Hack for mono and stereo. */ + if (pDescriptorCapture->channels == 1) { + pDescriptorCapture->channelMap[0] = MA_CHANNEL_MONO; + } else if (pDescriptorCapture->channels == 2) { + pDescriptorCapture->channelMap[0] = MA_CHANNEL_FRONT_LEFT; + pDescriptorCapture->channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + } else { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + } + + + /* Buffer. */ + pActualAttr = ((ma_pa_stream_get_buffer_attr_proc)pDevice->pContext->pulse.pa_stream_get_buffer_attr)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + if (pActualAttr != NULL) { + attr = *pActualAttr; + } + + if (attr.fragsize > 0) { + pDescriptorCapture->periodCount = ma_max(attr.maxlength / attr.fragsize, 1); + } else { + pDescriptorCapture->periodCount = 1; + } + + pDescriptorCapture->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) / pDescriptorCapture->periodCount; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Capture actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorCapture->periodSizeInFrames); + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + result = ma_context_get_sink_info__pulse(pDevice->pContext, devPlayback, &sinkInfo); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to retrieve sink info for playback device.\n"); + goto on_error2; + } + + ss = sinkInfo.sample_spec; + cmap = sinkInfo.channel_map; + + /* Use the requested channel count if we have one. */ + if (pDescriptorPlayback->channels != 0) { + ss.channels = pDescriptorPlayback->channels; + } + + /* Use a default channel map. */ + ((ma_pa_channel_map_init_extend_proc)pDevice->pContext->pulse.pa_channel_map_init_extend)(&cmap, ss.channels, MA_PA_CHANNEL_MAP_DEFAULT); + + + /* Use the requested sample rate if one was specified. */ + if (pDescriptorPlayback->sampleRate != 0) { + ss.rate = pDescriptorPlayback->sampleRate; + } + + streamFlags = MA_PA_STREAM_START_CORKED | MA_PA_STREAM_ADJUST_LATENCY; + if (ma_format_from_pulse(ss.format) == ma_format_unknown) { + if (ma_is_little_endian()) { + ss.format = MA_PA_SAMPLE_FLOAT32LE; + } else { + ss.format = MA_PA_SAMPLE_FLOAT32BE; + } + streamFlags |= MA_PA_STREAM_FIX_FORMAT; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.format not supported by miniaudio. Defaulting to PA_SAMPLE_FLOAT32.\n"); + } + if (ss.rate == 0) { + ss.rate = MA_DEFAULT_SAMPLE_RATE; + streamFlags |= MA_PA_STREAM_FIX_RATE; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.rate = 0. Defaulting to %d.\n", ss.rate); + } + if (ss.channels == 0) { + ss.channels = MA_DEFAULT_CHANNELS; + streamFlags |= MA_PA_STREAM_FIX_CHANNELS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] sample_spec.channels = 0. Defaulting to %d.\n", ss.channels); + } + + /* We now have enough information to calculate the actual buffer size in frames. */ + pDescriptorPlayback->periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__pulse(pDescriptorPlayback, ss.rate, pConfig->performanceProfile); + + attr = ma_device__pa_buffer_attr_new(pDescriptorPlayback->periodSizeInFrames, pDescriptorPlayback->periodCount, &ss); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; periodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); + + pDevice->pulse.pStreamPlayback = ma_device__pa_stream_new__pulse(pDevice, pConfig->pulse.pStreamNamePlayback, &ss, &cmap); + if (pDevice->pulse.pStreamPlayback == NULL) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to create PulseAudio playback stream.\n"); + result = MA_ERROR; + goto on_error2; + } + + + /* + Note that this callback will be fired as soon as the stream is connected, even though it's started as corked. The callback needs to handle a + device state of ma_device_state_uninitialized. + */ + ((ma_pa_stream_set_write_callback_proc)pDevice->pContext->pulse.pa_stream_set_write_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_write__pulse, pDevice); + + /* State callback for checking when the device has been corked. */ + ((ma_pa_stream_set_suspended_callback_proc)pDevice->pContext->pulse.pa_stream_set_suspended_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_suspended__pulse, pDevice); + + /* Rerouting notification. */ + ((ma_pa_stream_set_moved_callback_proc)pDevice->pContext->pulse.pa_stream_set_moved_callback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_device_on_rerouted__pulse, pDevice); + + + /* Connect after we've got all of our internal state set up. */ + if (devPlayback != NULL) { + streamFlags |= MA_PA_STREAM_DONT_MOVE; + } + + error = ((ma_pa_stream_connect_playback_proc)pDevice->pContext->pulse.pa_stream_connect_playback)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, devPlayback, &attr, streamFlags, NULL, NULL); + if (error != MA_PA_OK) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to connect PulseAudio playback stream."); + result = ma_result_from_pulse(error); + goto on_error3; + } + + result = ma_wait_for_pa_stream_to_connect__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, (ma_pa_stream*)pDevice->pulse.pStreamPlayback); + if (result != MA_SUCCESS) { + goto on_error3; + } + + + /* Internal format. */ + pActualSS = ((ma_pa_stream_get_sample_spec_proc)pDevice->pContext->pulse.pa_stream_get_sample_spec)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); + if (pActualSS != NULL) { + ss = *pActualSS; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback sample spec: format=%s, channels=%d, rate=%d\n", ma_get_format_name(ma_format_from_pulse(ss.format)), ss.channels, ss.rate); + } else { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Failed to retrieve playback sample spec.\n"); + } + + pDescriptorPlayback->format = ma_format_from_pulse(ss.format); + pDescriptorPlayback->channels = ss.channels; + pDescriptorPlayback->sampleRate = ss.rate; + + if (pDescriptorPlayback->format == ma_format_unknown || pDescriptorPlayback->channels == 0 || pDescriptorPlayback->sampleRate == 0) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Playback sample spec is invalid. Device unusable by miniaudio. format=%s, channels=%d, sampleRate=%d.\n", ma_get_format_name(pDescriptorPlayback->format), pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate); + result = MA_ERROR; + goto on_error4; + } + + /* Internal channel map. */ + + /* + Bug in PipeWire. There have been reports that PipeWire is returning AUX channels when reporting + the channel map. To somewhat workaround this, I'm hacking in a hard coded channel map for mono + and stereo. In this case it should be safe to assume mono = MONO and stereo = LEFT/RIGHT. For + all other channel counts we need to just put up with whatever PipeWire reports and hope it gets + fixed sooner than later. I might remove this hack later. + */ + if (pDescriptorPlayback->channels > 2) { + for (iChannel = 0; iChannel < pDescriptorPlayback->channels; ++iChannel) { + pDescriptorPlayback->channelMap[iChannel] = ma_channel_position_from_pulse(cmap.map[iChannel]); + } + } else { + /* Hack for mono and stereo. */ + if (pDescriptorPlayback->channels == 1) { + pDescriptorPlayback->channelMap[0] = MA_CHANNEL_MONO; + } else if (pDescriptorPlayback->channels == 2) { + pDescriptorPlayback->channelMap[0] = MA_CHANNEL_FRONT_LEFT; + pDescriptorPlayback->channelMap[1] = MA_CHANNEL_FRONT_RIGHT; + } else { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + } + + + /* Buffer. */ + pActualAttr = ((ma_pa_stream_get_buffer_attr_proc)pDevice->pContext->pulse.pa_stream_get_buffer_attr)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); + if (pActualAttr != NULL) { + attr = *pActualAttr; + } + + if (attr.tlength > 0) { + pDescriptorPlayback->periodCount = ma_max(attr.maxlength / attr.tlength, 1); + } else { + pDescriptorPlayback->periodCount = 1; + } + + pDescriptorPlayback->periodSizeInFrames = attr.maxlength / ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) / pDescriptorPlayback->periodCount; + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[PulseAudio] Playback actual attr: maxlength=%d, tlength=%d, prebuf=%d, minreq=%d, fragsize=%d; internalPeriodSizeInFrames=%d\n", attr.maxlength, attr.tlength, attr.prebuf, attr.minreq, attr.fragsize, pDescriptorPlayback->periodSizeInFrames); + } + + + /* + We need a ring buffer for handling duplex mode. We can use the main duplex ring buffer in the main + part of the ma_device struct. We cannot, however, depend on ma_device_init() initializing this for + us later on because that will only do it if it's a fully asynchronous backend - i.e. the + onDeviceDataLoop callback is NULL, which is not the case for PulseAudio. + */ + if (pConfig->deviceType == ma_device_type_duplex) { + ma_format rbFormat = (format != ma_format_unknown) ? format : pDescriptorCapture->format; + ma_uint32 rbChannels = (channels > 0) ? channels : pDescriptorCapture->channels; + ma_uint32 rbSampleRate = (sampleRate > 0) ? sampleRate : pDescriptorCapture->sampleRate; + + result = ma_duplex_rb_init(rbFormat, rbChannels, rbSampleRate, pDescriptorCapture->sampleRate, pDescriptorCapture->periodSizeInFrames, &pDevice->pContext->allocationCallbacks, &pDevice->duplexRB); + if (result != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to initialize ring buffer. %s.\n", ma_result_description(result)); + goto on_error4; + } + } + + return MA_SUCCESS; + + +on_error4: + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ((ma_pa_stream_disconnect_proc)pDevice->pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); + } +on_error3: + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ((ma_pa_stream_unref_proc)pDevice->pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamPlayback); + } +on_error2: + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ((ma_pa_stream_disconnect_proc)pDevice->pContext->pulse.pa_stream_disconnect)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + } +on_error1: + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ((ma_pa_stream_unref_proc)pDevice->pContext->pulse.pa_stream_unref)((ma_pa_stream*)pDevice->pulse.pStreamCapture); + } +on_error0: + return result; +} + + +static void ma_pulse_operation_complete_callback(ma_pa_stream* pStream, int success, void* pUserData) +{ + ma_bool32* pIsSuccessful = (ma_bool32*)pUserData; + MA_ASSERT(pIsSuccessful != NULL); + + *pIsSuccessful = (ma_bool32)success; + + (void)pStream; /* Unused. */ +} + +static ma_result ma_device__cork_stream__pulse(ma_device* pDevice, ma_device_type deviceType, int cork) +{ + ma_context* pContext = pDevice->pContext; + ma_bool32 wasSuccessful; + ma_pa_stream* pStream; + ma_pa_operation* pOP; + ma_result result; + + /* This should not be called with a duplex device type. */ + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + wasSuccessful = MA_FALSE; + + pStream = (ma_pa_stream*)((deviceType == ma_device_type_capture) ? pDevice->pulse.pStreamCapture : pDevice->pulse.pStreamPlayback); + MA_ASSERT(pStream != NULL); + + pOP = ((ma_pa_stream_cork_proc)pContext->pulse.pa_stream_cork)(pStream, cork, ma_pulse_operation_complete_callback, &wasSuccessful); + if (pOP == NULL) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to cork PulseAudio stream."); + return MA_ERROR; + } + + result = ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, pOP); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] An error occurred while waiting for the PulseAudio stream to cork."); + return result; + } + + if (!wasSuccessful) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[PulseAudio] Failed to %s PulseAudio stream.", (cork) ? "stop" : "start"); + return MA_ERROR; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__pulse(ma_device* pDevice) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + result = ma_device__cork_stream__pulse(pDevice, ma_device_type_capture, 0); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + /* + We need to fill some data before uncorking. Not doing this will result in the write callback + never getting fired. We're not going to abort if writing fails because I still want the device + to get uncorked. + */ + ma_device_write_to_stream__pulse(pDevice, (ma_pa_stream*)(pDevice->pulse.pStreamPlayback), NULL); /* No need to check the result here. Always want to fall through an uncork.*/ + + result = ma_device__cork_stream__pulse(pDevice, ma_device_type_playback, 0); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__pulse(ma_device* pDevice) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + result = ma_device__cork_stream__pulse(pDevice, ma_device_type_capture, 1); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + /* + Ideally we would drain the device here, but there's been cases where PulseAudio seems to be + broken on some systems to the point where no audio processing seems to happen. When this + happens, draining never completes and we get stuck here. For now I'm disabling draining of + the device so we don't just freeze the application. + */ + #if 0 + ma_pa_operation* pOP = ((ma_pa_stream_drain_proc)pDevice->pContext->pulse.pa_stream_drain)((ma_pa_stream*)pDevice->pulse.pStreamPlayback, ma_pulse_operation_complete_callback, &wasSuccessful); + ma_wait_for_operation_and_unref__pulse(pDevice->pContext, pDevice->pulse.pMainLoop, pOP); + #endif + + result = ma_device__cork_stream__pulse(pDevice, ma_device_type_playback, 1); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_data_loop__pulse(ma_device* pDevice) +{ + int resultPA; + + MA_ASSERT(pDevice != NULL); + + /* NOTE: Don't start the device here. It'll be done at a higher level. */ + + /* + All data is handled through callbacks. All we need to do is iterate over the main loop and let + the callbacks deal with it. + */ + while (ma_device_get_state(pDevice) == ma_device_state_started) { + resultPA = ((ma_pa_mainloop_iterate_proc)pDevice->pContext->pulse.pa_mainloop_iterate)((ma_pa_mainloop*)pDevice->pulse.pMainLoop, 1, NULL); + if (resultPA < 0) { + break; + } + } + + /* NOTE: Don't stop the device here. It'll be done at a higher level. */ + return MA_SUCCESS; +} + +static ma_result ma_device_data_loop_wakeup__pulse(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + ((ma_pa_mainloop_wakeup_proc)pDevice->pContext->pulse.pa_mainloop_wakeup)((ma_pa_mainloop*)pDevice->pulse.pMainLoop); + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__pulse(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_pulseaudio); + + ((ma_pa_context_disconnect_proc)pContext->pulse.pa_context_disconnect)((ma_pa_context*)pContext->pulse.pPulseContext); + ((ma_pa_context_unref_proc)pContext->pulse.pa_context_unref)((ma_pa_context*)pContext->pulse.pPulseContext); + ((ma_pa_mainloop_free_proc)pContext->pulse.pa_mainloop_free)((ma_pa_mainloop*)pContext->pulse.pMainLoop); + + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); + +#ifndef MA_NO_RUNTIME_LINKING + ma_dlclose(ma_context_get_log(pContext), pContext->pulse.pulseSO); +#endif + + return MA_SUCCESS; +} + +static ma_result ma_context_init__pulse(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + ma_result result; +#ifndef MA_NO_RUNTIME_LINKING + const char* libpulseNames[] = { + "libpulse.so", + "libpulse.so.0" + }; + size_t i; + + for (i = 0; i < ma_countof(libpulseNames); ++i) { + pContext->pulse.pulseSO = ma_dlopen(ma_context_get_log(pContext), libpulseNames[i]); + if (pContext->pulse.pulseSO != NULL) { + break; + } + } + + if (pContext->pulse.pulseSO == NULL) { + return MA_NO_BACKEND; + } + + pContext->pulse.pa_mainloop_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_new"); + pContext->pulse.pa_mainloop_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_free"); + pContext->pulse.pa_mainloop_quit = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_quit"); + pContext->pulse.pa_mainloop_get_api = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_get_api"); + pContext->pulse.pa_mainloop_iterate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_iterate"); + pContext->pulse.pa_mainloop_wakeup = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_mainloop_wakeup"); + pContext->pulse.pa_threaded_mainloop_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_new"); + pContext->pulse.pa_threaded_mainloop_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_free"); + pContext->pulse.pa_threaded_mainloop_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_start"); + pContext->pulse.pa_threaded_mainloop_stop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_stop"); + pContext->pulse.pa_threaded_mainloop_lock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_lock"); + pContext->pulse.pa_threaded_mainloop_unlock = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_unlock"); + pContext->pulse.pa_threaded_mainloop_wait = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_wait"); + pContext->pulse.pa_threaded_mainloop_signal = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_signal"); + pContext->pulse.pa_threaded_mainloop_accept = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_accept"); + pContext->pulse.pa_threaded_mainloop_get_retval = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_get_retval"); + pContext->pulse.pa_threaded_mainloop_get_api = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_get_api"); + pContext->pulse.pa_threaded_mainloop_in_thread = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_in_thread"); + pContext->pulse.pa_threaded_mainloop_set_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_threaded_mainloop_set_name"); + pContext->pulse.pa_context_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_new"); + pContext->pulse.pa_context_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_unref"); + pContext->pulse.pa_context_connect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_connect"); + pContext->pulse.pa_context_disconnect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_disconnect"); + pContext->pulse.pa_context_set_state_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_set_state_callback"); + pContext->pulse.pa_context_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_state"); + pContext->pulse.pa_context_get_sink_info_list = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_sink_info_list"); + pContext->pulse.pa_context_get_source_info_list = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_source_info_list"); + pContext->pulse.pa_context_get_sink_info_by_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_sink_info_by_name"); + pContext->pulse.pa_context_get_source_info_by_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_context_get_source_info_by_name"); + pContext->pulse.pa_operation_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_operation_unref"); + pContext->pulse.pa_operation_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_operation_get_state"); + pContext->pulse.pa_channel_map_init_extend = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_init_extend"); + pContext->pulse.pa_channel_map_valid = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_valid"); + pContext->pulse.pa_channel_map_compatible = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_channel_map_compatible"); + pContext->pulse.pa_stream_new = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_new"); + pContext->pulse.pa_stream_unref = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_unref"); + pContext->pulse.pa_stream_connect_playback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_connect_playback"); + pContext->pulse.pa_stream_connect_record = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_connect_record"); + pContext->pulse.pa_stream_disconnect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_disconnect"); + pContext->pulse.pa_stream_get_state = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_state"); + pContext->pulse.pa_stream_get_sample_spec = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_sample_spec"); + pContext->pulse.pa_stream_get_channel_map = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_channel_map"); + pContext->pulse.pa_stream_get_buffer_attr = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_buffer_attr"); + pContext->pulse.pa_stream_set_buffer_attr = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_buffer_attr"); + pContext->pulse.pa_stream_get_device_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_get_device_name"); + pContext->pulse.pa_stream_set_write_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_write_callback"); + pContext->pulse.pa_stream_set_read_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_read_callback"); + pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_suspended_callback"); + pContext->pulse.pa_stream_set_moved_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_set_moved_callback"); + pContext->pulse.pa_stream_is_suspended = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_is_suspended"); + pContext->pulse.pa_stream_flush = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_flush"); + pContext->pulse.pa_stream_drain = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_drain"); + pContext->pulse.pa_stream_is_corked = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_is_corked"); + pContext->pulse.pa_stream_cork = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_cork"); + pContext->pulse.pa_stream_trigger = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_trigger"); + pContext->pulse.pa_stream_begin_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_begin_write"); + pContext->pulse.pa_stream_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_write"); + pContext->pulse.pa_stream_peek = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_peek"); + pContext->pulse.pa_stream_drop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_drop"); + pContext->pulse.pa_stream_writable_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_writable_size"); + pContext->pulse.pa_stream_readable_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->pulse.pulseSO, "pa_stream_readable_size"); +#else + /* This strange assignment system is just for type safety. */ + ma_pa_mainloop_new_proc _pa_mainloop_new = pa_mainloop_new; + ma_pa_mainloop_free_proc _pa_mainloop_free = pa_mainloop_free; + ma_pa_mainloop_quit_proc _pa_mainloop_quit = pa_mainloop_quit; + ma_pa_mainloop_get_api_proc _pa_mainloop_get_api = pa_mainloop_get_api; + ma_pa_mainloop_iterate_proc _pa_mainloop_iterate = pa_mainloop_iterate; + ma_pa_mainloop_wakeup_proc _pa_mainloop_wakeup = pa_mainloop_wakeup; + ma_pa_threaded_mainloop_new_proc _pa_threaded_mainloop_new = pa_threaded_mainloop_new; + ma_pa_threaded_mainloop_free_proc _pa_threaded_mainloop_free = pa_threaded_mainloop_free; + ma_pa_threaded_mainloop_start_proc _pa_threaded_mainloop_start = pa_threaded_mainloop_start; + ma_pa_threaded_mainloop_stop_proc _pa_threaded_mainloop_stop = pa_threaded_mainloop_stop; + ma_pa_threaded_mainloop_lock_proc _pa_threaded_mainloop_lock = pa_threaded_mainloop_lock; + ma_pa_threaded_mainloop_unlock_proc _pa_threaded_mainloop_unlock = pa_threaded_mainloop_unlock; + ma_pa_threaded_mainloop_wait_proc _pa_threaded_mainloop_wait = pa_threaded_mainloop_wait; + ma_pa_threaded_mainloop_signal_proc _pa_threaded_mainloop_signal = pa_threaded_mainloop_signal; + ma_pa_threaded_mainloop_accept_proc _pa_threaded_mainloop_accept = pa_threaded_mainloop_accept; + ma_pa_threaded_mainloop_get_retval_proc _pa_threaded_mainloop_get_retval = pa_threaded_mainloop_get_retval; + ma_pa_threaded_mainloop_get_api_proc _pa_threaded_mainloop_get_api = pa_threaded_mainloop_get_api; + ma_pa_threaded_mainloop_in_thread_proc _pa_threaded_mainloop_in_thread = pa_threaded_mainloop_in_thread; + ma_pa_threaded_mainloop_set_name_proc _pa_threaded_mainloop_set_name = pa_threaded_mainloop_set_name; + ma_pa_context_new_proc _pa_context_new = pa_context_new; + ma_pa_context_unref_proc _pa_context_unref = pa_context_unref; + ma_pa_context_connect_proc _pa_context_connect = pa_context_connect; + ma_pa_context_disconnect_proc _pa_context_disconnect = pa_context_disconnect; + ma_pa_context_set_state_callback_proc _pa_context_set_state_callback = pa_context_set_state_callback; + ma_pa_context_get_state_proc _pa_context_get_state = pa_context_get_state; + ma_pa_context_get_sink_info_list_proc _pa_context_get_sink_info_list = pa_context_get_sink_info_list; + ma_pa_context_get_source_info_list_proc _pa_context_get_source_info_list = pa_context_get_source_info_list; + ma_pa_context_get_sink_info_by_name_proc _pa_context_get_sink_info_by_name = pa_context_get_sink_info_by_name; + ma_pa_context_get_source_info_by_name_proc _pa_context_get_source_info_by_name= pa_context_get_source_info_by_name; + ma_pa_operation_unref_proc _pa_operation_unref = pa_operation_unref; + ma_pa_operation_get_state_proc _pa_operation_get_state = pa_operation_get_state; + ma_pa_channel_map_init_extend_proc _pa_channel_map_init_extend = pa_channel_map_init_extend; + ma_pa_channel_map_valid_proc _pa_channel_map_valid = pa_channel_map_valid; + ma_pa_channel_map_compatible_proc _pa_channel_map_compatible = pa_channel_map_compatible; + ma_pa_stream_new_proc _pa_stream_new = pa_stream_new; + ma_pa_stream_unref_proc _pa_stream_unref = pa_stream_unref; + ma_pa_stream_connect_playback_proc _pa_stream_connect_playback = pa_stream_connect_playback; + ma_pa_stream_connect_record_proc _pa_stream_connect_record = pa_stream_connect_record; + ma_pa_stream_disconnect_proc _pa_stream_disconnect = pa_stream_disconnect; + ma_pa_stream_get_state_proc _pa_stream_get_state = pa_stream_get_state; + ma_pa_stream_get_sample_spec_proc _pa_stream_get_sample_spec = pa_stream_get_sample_spec; + ma_pa_stream_get_channel_map_proc _pa_stream_get_channel_map = pa_stream_get_channel_map; + ma_pa_stream_get_buffer_attr_proc _pa_stream_get_buffer_attr = pa_stream_get_buffer_attr; + ma_pa_stream_set_buffer_attr_proc _pa_stream_set_buffer_attr = pa_stream_set_buffer_attr; + ma_pa_stream_get_device_name_proc _pa_stream_get_device_name = pa_stream_get_device_name; + ma_pa_stream_set_write_callback_proc _pa_stream_set_write_callback = pa_stream_set_write_callback; + ma_pa_stream_set_read_callback_proc _pa_stream_set_read_callback = pa_stream_set_read_callback; + ma_pa_stream_set_suspended_callback_proc _pa_stream_set_suspended_callback = pa_stream_set_suspended_callback; + ma_pa_stream_set_moved_callback_proc _pa_stream_set_moved_callback = pa_stream_set_moved_callback; + ma_pa_stream_is_suspended_proc _pa_stream_is_suspended = pa_stream_is_suspended; + ma_pa_stream_flush_proc _pa_stream_flush = pa_stream_flush; + ma_pa_stream_drain_proc _pa_stream_drain = pa_stream_drain; + ma_pa_stream_is_corked_proc _pa_stream_is_corked = pa_stream_is_corked; + ma_pa_stream_cork_proc _pa_stream_cork = pa_stream_cork; + ma_pa_stream_trigger_proc _pa_stream_trigger = pa_stream_trigger; + ma_pa_stream_begin_write_proc _pa_stream_begin_write = pa_stream_begin_write; + ma_pa_stream_write_proc _pa_stream_write = pa_stream_write; + ma_pa_stream_peek_proc _pa_stream_peek = pa_stream_peek; + ma_pa_stream_drop_proc _pa_stream_drop = pa_stream_drop; + ma_pa_stream_writable_size_proc _pa_stream_writable_size = pa_stream_writable_size; + ma_pa_stream_readable_size_proc _pa_stream_readable_size = pa_stream_readable_size; + + pContext->pulse.pa_mainloop_new = (ma_proc)_pa_mainloop_new; + pContext->pulse.pa_mainloop_free = (ma_proc)_pa_mainloop_free; + pContext->pulse.pa_mainloop_quit = (ma_proc)_pa_mainloop_quit; + pContext->pulse.pa_mainloop_get_api = (ma_proc)_pa_mainloop_get_api; + pContext->pulse.pa_mainloop_iterate = (ma_proc)_pa_mainloop_iterate; + pContext->pulse.pa_mainloop_wakeup = (ma_proc)_pa_mainloop_wakeup; + pContext->pulse.pa_threaded_mainloop_new = (ma_proc)_pa_threaded_mainloop_new; + pContext->pulse.pa_threaded_mainloop_free = (ma_proc)_pa_threaded_mainloop_free; + pContext->pulse.pa_threaded_mainloop_start = (ma_proc)_pa_threaded_mainloop_start; + pContext->pulse.pa_threaded_mainloop_stop = (ma_proc)_pa_threaded_mainloop_stop; + pContext->pulse.pa_threaded_mainloop_lock = (ma_proc)_pa_threaded_mainloop_lock; + pContext->pulse.pa_threaded_mainloop_unlock = (ma_proc)_pa_threaded_mainloop_unlock; + pContext->pulse.pa_threaded_mainloop_wait = (ma_proc)_pa_threaded_mainloop_wait; + pContext->pulse.pa_threaded_mainloop_signal = (ma_proc)_pa_threaded_mainloop_signal; + pContext->pulse.pa_threaded_mainloop_accept = (ma_proc)_pa_threaded_mainloop_accept; + pContext->pulse.pa_threaded_mainloop_get_retval = (ma_proc)_pa_threaded_mainloop_get_retval; + pContext->pulse.pa_threaded_mainloop_get_api = (ma_proc)_pa_threaded_mainloop_get_api; + pContext->pulse.pa_threaded_mainloop_in_thread = (ma_proc)_pa_threaded_mainloop_in_thread; + pContext->pulse.pa_threaded_mainloop_set_name = (ma_proc)_pa_threaded_mainloop_set_name; + pContext->pulse.pa_context_new = (ma_proc)_pa_context_new; + pContext->pulse.pa_context_unref = (ma_proc)_pa_context_unref; + pContext->pulse.pa_context_connect = (ma_proc)_pa_context_connect; + pContext->pulse.pa_context_disconnect = (ma_proc)_pa_context_disconnect; + pContext->pulse.pa_context_set_state_callback = (ma_proc)_pa_context_set_state_callback; + pContext->pulse.pa_context_get_state = (ma_proc)_pa_context_get_state; + pContext->pulse.pa_context_get_sink_info_list = (ma_proc)_pa_context_get_sink_info_list; + pContext->pulse.pa_context_get_source_info_list = (ma_proc)_pa_context_get_source_info_list; + pContext->pulse.pa_context_get_sink_info_by_name = (ma_proc)_pa_context_get_sink_info_by_name; + pContext->pulse.pa_context_get_source_info_by_name = (ma_proc)_pa_context_get_source_info_by_name; + pContext->pulse.pa_operation_unref = (ma_proc)_pa_operation_unref; + pContext->pulse.pa_operation_get_state = (ma_proc)_pa_operation_get_state; + pContext->pulse.pa_channel_map_init_extend = (ma_proc)_pa_channel_map_init_extend; + pContext->pulse.pa_channel_map_valid = (ma_proc)_pa_channel_map_valid; + pContext->pulse.pa_channel_map_compatible = (ma_proc)_pa_channel_map_compatible; + pContext->pulse.pa_stream_new = (ma_proc)_pa_stream_new; + pContext->pulse.pa_stream_unref = (ma_proc)_pa_stream_unref; + pContext->pulse.pa_stream_connect_playback = (ma_proc)_pa_stream_connect_playback; + pContext->pulse.pa_stream_connect_record = (ma_proc)_pa_stream_connect_record; + pContext->pulse.pa_stream_disconnect = (ma_proc)_pa_stream_disconnect; + pContext->pulse.pa_stream_get_state = (ma_proc)_pa_stream_get_state; + pContext->pulse.pa_stream_get_sample_spec = (ma_proc)_pa_stream_get_sample_spec; + pContext->pulse.pa_stream_get_channel_map = (ma_proc)_pa_stream_get_channel_map; + pContext->pulse.pa_stream_get_buffer_attr = (ma_proc)_pa_stream_get_buffer_attr; + pContext->pulse.pa_stream_set_buffer_attr = (ma_proc)_pa_stream_set_buffer_attr; + pContext->pulse.pa_stream_get_device_name = (ma_proc)_pa_stream_get_device_name; + pContext->pulse.pa_stream_set_write_callback = (ma_proc)_pa_stream_set_write_callback; + pContext->pulse.pa_stream_set_read_callback = (ma_proc)_pa_stream_set_read_callback; + pContext->pulse.pa_stream_set_suspended_callback = (ma_proc)_pa_stream_set_suspended_callback; + pContext->pulse.pa_stream_set_moved_callback = (ma_proc)_pa_stream_set_moved_callback; + pContext->pulse.pa_stream_is_suspended = (ma_proc)_pa_stream_is_suspended; + pContext->pulse.pa_stream_flush = (ma_proc)_pa_stream_flush; + pContext->pulse.pa_stream_drain = (ma_proc)_pa_stream_drain; + pContext->pulse.pa_stream_is_corked = (ma_proc)_pa_stream_is_corked; + pContext->pulse.pa_stream_cork = (ma_proc)_pa_stream_cork; + pContext->pulse.pa_stream_trigger = (ma_proc)_pa_stream_trigger; + pContext->pulse.pa_stream_begin_write = (ma_proc)_pa_stream_begin_write; + pContext->pulse.pa_stream_write = (ma_proc)_pa_stream_write; + pContext->pulse.pa_stream_peek = (ma_proc)_pa_stream_peek; + pContext->pulse.pa_stream_drop = (ma_proc)_pa_stream_drop; + pContext->pulse.pa_stream_writable_size = (ma_proc)_pa_stream_writable_size; + pContext->pulse.pa_stream_readable_size = (ma_proc)_pa_stream_readable_size; +#endif + + /* We need to make a copy of the application and server names so we can pass them to the pa_context of each device. */ + pContext->pulse.pApplicationName = ma_copy_string(pConfig->pulse.pApplicationName, &pContext->allocationCallbacks); + if (pContext->pulse.pApplicationName == NULL && pConfig->pulse.pApplicationName != NULL) { + return MA_OUT_OF_MEMORY; + } + + pContext->pulse.pServerName = ma_copy_string(pConfig->pulse.pServerName, &pContext->allocationCallbacks); + if (pContext->pulse.pServerName == NULL && pConfig->pulse.pServerName != NULL) { + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + result = ma_init_pa_mainloop_and_pa_context__pulse(pContext, pConfig->pulse.pApplicationName, pConfig->pulse.pServerName, pConfig->pulse.tryAutoSpawn, &pContext->pulse.pMainLoop, &pContext->pulse.pPulseContext); + if (result != MA_SUCCESS) { + ma_free(pContext->pulse.pServerName, &pContext->allocationCallbacks); + ma_free(pContext->pulse.pApplicationName, &pContext->allocationCallbacks); + #ifndef MA_NO_RUNTIME_LINKING + ma_dlclose(ma_context_get_log(pContext), pContext->pulse.pulseSO); + #endif + return result; + } + + /* With pa_mainloop we run a synchronous backend, but we implement our own main loop. */ + pCallbacks->onContextInit = ma_context_init__pulse; + pCallbacks->onContextUninit = ma_context_uninit__pulse; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__pulse; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__pulse; + pCallbacks->onDeviceInit = ma_device_init__pulse; + pCallbacks->onDeviceUninit = ma_device_uninit__pulse; + pCallbacks->onDeviceStart = ma_device_start__pulse; + pCallbacks->onDeviceStop = ma_device_stop__pulse; + pCallbacks->onDeviceRead = NULL; /* Not used because we're implementing onDeviceDataLoop. */ + pCallbacks->onDeviceWrite = NULL; /* Not used because we're implementing onDeviceDataLoop. */ + pCallbacks->onDeviceDataLoop = ma_device_data_loop__pulse; + pCallbacks->onDeviceDataLoopWakeup = ma_device_data_loop_wakeup__pulse; + + return MA_SUCCESS; +} +#endif + + +/****************************************************************************** + +JACK Backend + +******************************************************************************/ +#ifdef MA_HAS_JACK + +/* It is assumed jack.h is available when compile-time linking is being used. */ +#ifdef MA_NO_RUNTIME_LINKING +#include + +typedef jack_nframes_t ma_jack_nframes_t; +typedef jack_options_t ma_jack_options_t; +typedef jack_status_t ma_jack_status_t; +typedef jack_client_t ma_jack_client_t; +typedef jack_port_t ma_jack_port_t; +typedef JackProcessCallback ma_JackProcessCallback; +typedef JackBufferSizeCallback ma_JackBufferSizeCallback; +typedef JackShutdownCallback ma_JackShutdownCallback; +#define MA_JACK_DEFAULT_AUDIO_TYPE JACK_DEFAULT_AUDIO_TYPE +#define ma_JackNoStartServer JackNoStartServer +#define ma_JackPortIsInput JackPortIsInput +#define ma_JackPortIsOutput JackPortIsOutput +#define ma_JackPortIsPhysical JackPortIsPhysical +#else +typedef ma_uint32 ma_jack_nframes_t; +typedef int ma_jack_options_t; +typedef int ma_jack_status_t; +typedef struct ma_jack_client_t ma_jack_client_t; +typedef struct ma_jack_port_t ma_jack_port_t; +typedef int (* ma_JackProcessCallback) (ma_jack_nframes_t nframes, void* arg); +typedef int (* ma_JackBufferSizeCallback)(ma_jack_nframes_t nframes, void* arg); +typedef void (* ma_JackShutdownCallback) (void* arg); +#define MA_JACK_DEFAULT_AUDIO_TYPE "32 bit float mono audio" +#define ma_JackNoStartServer 1 +#define ma_JackPortIsInput 1 +#define ma_JackPortIsOutput 2 +#define ma_JackPortIsPhysical 4 +#endif + +typedef ma_jack_client_t* (* ma_jack_client_open_proc) (const char* client_name, ma_jack_options_t options, ma_jack_status_t* status, ...); +typedef int (* ma_jack_client_close_proc) (ma_jack_client_t* client); +typedef int (* ma_jack_client_name_size_proc) (void); +typedef int (* ma_jack_set_process_callback_proc) (ma_jack_client_t* client, ma_JackProcessCallback process_callback, void* arg); +typedef int (* ma_jack_set_buffer_size_callback_proc)(ma_jack_client_t* client, ma_JackBufferSizeCallback bufsize_callback, void* arg); +typedef void (* ma_jack_on_shutdown_proc) (ma_jack_client_t* client, ma_JackShutdownCallback function, void* arg); +typedef ma_jack_nframes_t (* ma_jack_get_sample_rate_proc) (ma_jack_client_t* client); +typedef ma_jack_nframes_t (* ma_jack_get_buffer_size_proc) (ma_jack_client_t* client); +typedef const char** (* ma_jack_get_ports_proc) (ma_jack_client_t* client, const char* port_name_pattern, const char* type_name_pattern, unsigned long flags); +typedef int (* ma_jack_activate_proc) (ma_jack_client_t* client); +typedef int (* ma_jack_deactivate_proc) (ma_jack_client_t* client); +typedef int (* ma_jack_connect_proc) (ma_jack_client_t* client, const char* source_port, const char* destination_port); +typedef ma_jack_port_t* (* ma_jack_port_register_proc) (ma_jack_client_t* client, const char* port_name, const char* port_type, unsigned long flags, unsigned long buffer_size); +typedef const char* (* ma_jack_port_name_proc) (const ma_jack_port_t* port); +typedef void* (* ma_jack_port_get_buffer_proc) (ma_jack_port_t* port, ma_jack_nframes_t nframes); +typedef void (* ma_jack_free_proc) (void* ptr); + +static ma_result ma_context_open_client__jack(ma_context* pContext, ma_jack_client_t** ppClient) +{ + size_t maxClientNameSize; + char clientName[256]; + ma_jack_status_t status; + ma_jack_client_t* pClient; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppClient != NULL); + + if (ppClient) { + *ppClient = NULL; + } + + maxClientNameSize = ((ma_jack_client_name_size_proc)pContext->jack.jack_client_name_size)(); /* Includes null terminator. */ + ma_strncpy_s(clientName, ma_min(sizeof(clientName), maxClientNameSize), (pContext->jack.pClientName != NULL) ? pContext->jack.pClientName : "miniaudio", (size_t)-1); + + pClient = ((ma_jack_client_open_proc)pContext->jack.jack_client_open)(clientName, (pContext->jack.tryStartServer) ? 0 : ma_JackNoStartServer, &status, NULL); + if (pClient == NULL) { + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + if (ppClient) { + *ppClient = pClient; + } + + return MA_SUCCESS; +} + + +static ma_result ma_context_enumerate_devices__jack(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_bool32 cbResult = MA_TRUE; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* Playback. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + deviceInfo.isDefault = MA_TRUE; /* JACK only uses default devices. */ + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + + /* Capture. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + deviceInfo.isDefault = MA_TRUE; /* JACK only uses default devices. */ + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + + (void)cbResult; /* For silencing a static analysis warning. */ + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__jack(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_jack_client_t* pClient; + ma_result result; + const char** ppPorts; + + MA_ASSERT(pContext != NULL); + + if (pDeviceID != NULL && pDeviceID->jack != 0) { + return MA_NO_DEVICE; /* Don't know the device. */ + } + + /* Name / Description */ + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + /* Jack only uses default devices. */ + pDeviceInfo->isDefault = MA_TRUE; + + /* Jack only supports f32 and has a specific channel count and sample rate. */ + pDeviceInfo->nativeDataFormats[0].format = ma_format_f32; + + /* The channel count and sample rate can only be determined by opening the device. */ + result = ma_context_open_client__jack(pContext, &pClient); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client."); + return result; + } + + pDeviceInfo->nativeDataFormats[0].sampleRate = ((ma_jack_get_sample_rate_proc)pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pClient); + pDeviceInfo->nativeDataFormats[0].channels = 0; + + ppPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ((deviceType == ma_device_type_playback) ? ma_JackPortIsInput : ma_JackPortIsOutput)); + if (ppPorts == NULL) { + ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pClient); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + while (ppPorts[pDeviceInfo->nativeDataFormats[0].channels] != NULL) { + pDeviceInfo->nativeDataFormats[0].channels += 1; + } + + pDeviceInfo->nativeDataFormats[0].flags = 0; + pDeviceInfo->nativeDataFormatCount = 1; + + ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppPorts); + ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pClient); + + (void)pContext; + return MA_SUCCESS; +} + + +static ma_result ma_device_uninit__jack(ma_device* pDevice) +{ + ma_context* pContext; + + MA_ASSERT(pDevice != NULL); + + pContext = pDevice->pContext; + MA_ASSERT(pContext != NULL); + + if (pDevice->jack.pClient != NULL) { + ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pDevice->jack.pClient); + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_free(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.ppPortsCapture, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_free(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); + ma_free(pDevice->jack.ppPortsPlayback, &pDevice->pContext->allocationCallbacks); + } + + return MA_SUCCESS; +} + +static void ma_device__jack_shutdown_callback(void* pUserData) +{ + /* JACK died. Stop the device. */ + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + ma_device_stop(pDevice); +} + +static int ma_device__jack_buffer_size_callback(ma_jack_nframes_t frameCount, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + size_t newBufferSize = frameCount * (pDevice->capture.internalChannels * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); + float* pNewBuffer = (float*)ma_calloc(newBufferSize, &pDevice->pContext->allocationCallbacks); + if (pNewBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + ma_free(pDevice->jack.pIntermediaryBufferCapture, &pDevice->pContext->allocationCallbacks); + + pDevice->jack.pIntermediaryBufferCapture = pNewBuffer; + pDevice->playback.internalPeriodSizeInFrames = frameCount; + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + size_t newBufferSize = frameCount * (pDevice->playback.internalChannels * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); + float* pNewBuffer = (float*)ma_calloc(newBufferSize, &pDevice->pContext->allocationCallbacks); + if (pNewBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + ma_free(pDevice->jack.pIntermediaryBufferPlayback, &pDevice->pContext->allocationCallbacks); + + pDevice->jack.pIntermediaryBufferPlayback = pNewBuffer; + pDevice->playback.internalPeriodSizeInFrames = frameCount; + } + + return 0; +} + +static int ma_device__jack_process_callback(ma_jack_nframes_t frameCount, void* pUserData) +{ + ma_device* pDevice; + ma_context* pContext; + ma_uint32 iChannel; + + pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + pContext = pDevice->pContext; + MA_ASSERT(pContext != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + /* Channels need to be interleaved. */ + for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { + const float* pSrc = (const float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.ppPortsCapture[iChannel], frameCount); + if (pSrc != NULL) { + float* pDst = pDevice->jack.pIntermediaryBufferCapture + iChannel; + ma_jack_nframes_t iFrame; + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + *pDst = *pSrc; + + pDst += pDevice->capture.internalChannels; + pSrc += 1; + } + } + } + + ma_device_handle_backend_data_callback(pDevice, NULL, pDevice->jack.pIntermediaryBufferCapture, frameCount); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_device_handle_backend_data_callback(pDevice, pDevice->jack.pIntermediaryBufferPlayback, NULL, frameCount); + + /* Channels need to be deinterleaved. */ + for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { + float* pDst = (float*)((ma_jack_port_get_buffer_proc)pContext->jack.jack_port_get_buffer)((ma_jack_port_t*)pDevice->jack.ppPortsPlayback[iChannel], frameCount); + if (pDst != NULL) { + const float* pSrc = pDevice->jack.pIntermediaryBufferPlayback + iChannel; + ma_jack_nframes_t iFrame; + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + *pDst = *pSrc; + + pDst += 1; + pSrc += pDevice->playback.internalChannels; + } + } + } + } + + return 0; +} + +static ma_result ma_device_init__jack(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + ma_uint32 periodSizeInFrames; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDevice != NULL); + + if (pConfig->deviceType == ma_device_type_loopback) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Loopback mode not supported."); + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* Only supporting default devices with JACK. */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->pDeviceID != NULL && pDescriptorPlayback->pDeviceID->jack != 0) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->pDeviceID != NULL && pDescriptorCapture->pDeviceID->jack != 0)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Only default devices are supported."); + return MA_NO_DEVICE; + } + + /* No exclusive mode with the JACK backend. */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Exclusive mode not supported."); + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + /* Open the client. */ + result = ma_context_open_client__jack(pDevice->pContext, (ma_jack_client_t**)&pDevice->jack.pClient); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to open client."); + return result; + } + + /* Callbacks. */ + if (((ma_jack_set_process_callback_proc)pDevice->pContext->jack.jack_set_process_callback)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_process_callback, pDevice) != 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to set process callback."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + if (((ma_jack_set_buffer_size_callback_proc)pDevice->pContext->jack.jack_set_buffer_size_callback)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_buffer_size_callback, pDevice) != 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to set buffer size callback."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + ((ma_jack_on_shutdown_proc)pDevice->pContext->jack.jack_on_shutdown)((ma_jack_client_t*)pDevice->jack.pClient, ma_device__jack_shutdown_callback, pDevice); + + + /* The buffer size in frames can change. */ + periodSizeInFrames = ((ma_jack_get_buffer_size_proc)pDevice->pContext->jack.jack_get_buffer_size)((ma_jack_client_t*)pDevice->jack.pClient); + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_uint32 iPort; + const char** ppPorts; + + pDescriptorCapture->format = ma_format_f32; + pDescriptorCapture->channels = 0; + pDescriptorCapture->sampleRate = ((ma_jack_get_sample_rate_proc)pDevice->pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); + + ppPorts = ((ma_jack_get_ports_proc)pDevice->pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); + if (ppPorts == NULL) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + /* Need to count the number of ports first so we can allocate some memory. */ + while (ppPorts[pDescriptorCapture->channels] != NULL) { + pDescriptorCapture->channels += 1; + } + + pDevice->jack.ppPortsCapture = (ma_ptr*)ma_malloc(sizeof(*pDevice->jack.ppPortsCapture) * pDescriptorCapture->channels, &pDevice->pContext->allocationCallbacks); + if (pDevice->jack.ppPortsCapture == NULL) { + return MA_OUT_OF_MEMORY; + } + + for (iPort = 0; iPort < pDescriptorCapture->channels; iPort += 1) { + char name[64]; + ma_strcpy_s(name, sizeof(name), "capture"); + ma_itoa_s((int)iPort, name+7, sizeof(name)-7, 10); /* 7 = length of "capture" */ + + pDevice->jack.ppPortsCapture[iPort] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsInput, 0); + if (pDevice->jack.ppPortsCapture[iPort] == NULL) { + ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); + ma_device_uninit__jack(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + } + + ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); + + pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; + pDescriptorCapture->periodCount = 1; /* There's no notion of a period in JACK. Just set to 1. */ + + pDevice->jack.pIntermediaryBufferCapture = (float*)ma_calloc(pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels), &pDevice->pContext->allocationCallbacks); + if (pDevice->jack.pIntermediaryBufferCapture == NULL) { + ma_device_uninit__jack(pDevice); + return MA_OUT_OF_MEMORY; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_uint32 iPort; + const char** ppPorts; + + pDescriptorPlayback->format = ma_format_f32; + pDescriptorPlayback->channels = 0; + pDescriptorPlayback->sampleRate = ((ma_jack_get_sample_rate_proc)pDevice->pContext->jack.jack_get_sample_rate)((ma_jack_client_t*)pDevice->jack.pClient); + ma_channel_map_init_standard(ma_standard_channel_map_alsa, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); + + ppPorts = ((ma_jack_get_ports_proc)pDevice->pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); + if (ppPorts == NULL) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to query physical ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + /* Need to count the number of ports first so we can allocate some memory. */ + while (ppPorts[pDescriptorPlayback->channels] != NULL) { + pDescriptorPlayback->channels += 1; + } + + pDevice->jack.ppPortsPlayback = (ma_ptr*)ma_malloc(sizeof(*pDevice->jack.ppPortsPlayback) * pDescriptorPlayback->channels, &pDevice->pContext->allocationCallbacks); + if (pDevice->jack.ppPortsPlayback == NULL) { + ma_free(pDevice->jack.ppPortsCapture, &pDevice->pContext->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + for (iPort = 0; iPort < pDescriptorPlayback->channels; iPort += 1) { + char name[64]; + ma_strcpy_s(name, sizeof(name), "playback"); + ma_itoa_s((int)iPort, name+8, sizeof(name)-8, 10); /* 8 = length of "playback" */ + + pDevice->jack.ppPortsPlayback[iPort] = ((ma_jack_port_register_proc)pDevice->pContext->jack.jack_port_register)((ma_jack_client_t*)pDevice->jack.pClient, name, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsOutput, 0); + if (pDevice->jack.ppPortsPlayback[iPort] == NULL) { + ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); + ma_device_uninit__jack(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to register ports."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + } + + ((ma_jack_free_proc)pDevice->pContext->jack.jack_free)((void*)ppPorts); + + pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; + pDescriptorPlayback->periodCount = 1; /* There's no notion of a period in JACK. Just set to 1. */ + + pDevice->jack.pIntermediaryBufferPlayback = (float*)ma_calloc(pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels), &pDevice->pContext->allocationCallbacks); + if (pDevice->jack.pIntermediaryBufferPlayback == NULL) { + ma_device_uninit__jack(pDevice); + return MA_OUT_OF_MEMORY; + } + } + + return MA_SUCCESS; +} + + +static ma_result ma_device_start__jack(ma_device* pDevice) +{ + ma_context* pContext = pDevice->pContext; + int resultJACK; + size_t i; + + resultJACK = ((ma_jack_activate_proc)pContext->jack.jack_activate)((ma_jack_client_t*)pDevice->jack.pClient); + if (resultJACK != 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to activate the JACK client."); + return MA_FAILED_TO_START_BACKEND_DEVICE; + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsOutput); + if (ppServerPorts == NULL) { + ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports."); + return MA_ERROR; + } + + for (i = 0; ppServerPorts[i] != NULL; ++i) { + const char* pServerPort = ppServerPorts[i]; + const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.ppPortsCapture[i]); + + resultJACK = ((ma_jack_connect_proc)pContext->jack.jack_connect)((ma_jack_client_t*)pDevice->jack.pClient, pServerPort, pClientPort); + if (resultJACK != 0) { + ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); + ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports."); + return MA_ERROR; + } + } + + ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + const char** ppServerPorts = ((ma_jack_get_ports_proc)pContext->jack.jack_get_ports)((ma_jack_client_t*)pDevice->jack.pClient, NULL, MA_JACK_DEFAULT_AUDIO_TYPE, ma_JackPortIsPhysical | ma_JackPortIsInput); + if (ppServerPorts == NULL) { + ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to retrieve physical ports."); + return MA_ERROR; + } + + for (i = 0; ppServerPorts[i] != NULL; ++i) { + const char* pServerPort = ppServerPorts[i]; + const char* pClientPort = ((ma_jack_port_name_proc)pContext->jack.jack_port_name)((ma_jack_port_t*)pDevice->jack.ppPortsPlayback[i]); + + resultJACK = ((ma_jack_connect_proc)pContext->jack.jack_connect)((ma_jack_client_t*)pDevice->jack.pClient, pClientPort, pServerPort); + if (resultJACK != 0) { + ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); + ((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] Failed to connect ports."); + return MA_ERROR; + } + } + + ((ma_jack_free_proc)pContext->jack.jack_free)((void*)ppServerPorts); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__jack(ma_device* pDevice) +{ + ma_context* pContext = pDevice->pContext; + + if (((ma_jack_deactivate_proc)pContext->jack.jack_deactivate)((ma_jack_client_t*)pDevice->jack.pClient) != 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[JACK] An error occurred when deactivating the JACK client."); + return MA_ERROR; + } + + ma_device__on_notification_stopped(pDevice); + + return MA_SUCCESS; +} + + +static ma_result ma_context_uninit__jack(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_jack); + + ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); + pContext->jack.pClientName = NULL; + +#ifndef MA_NO_RUNTIME_LINKING + ma_dlclose(ma_context_get_log(pContext), pContext->jack.jackSO); +#endif + + return MA_SUCCESS; +} + +static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ +#ifndef MA_NO_RUNTIME_LINKING + const char* libjackNames[] = { +#if defined(MA_WIN32) + "libjack.dll", + "libjack64.dll" +#endif +#if defined(MA_UNIX) + "libjack.so", + "libjack.so.0" +#endif + }; + size_t i; + + for (i = 0; i < ma_countof(libjackNames); ++i) { + pContext->jack.jackSO = ma_dlopen(ma_context_get_log(pContext), libjackNames[i]); + if (pContext->jack.jackSO != NULL) { + break; + } + } + + if (pContext->jack.jackSO == NULL) { + return MA_NO_BACKEND; + } + + pContext->jack.jack_client_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_open"); + pContext->jack.jack_client_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_close"); + pContext->jack.jack_client_name_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_client_name_size"); + pContext->jack.jack_set_process_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_set_process_callback"); + pContext->jack.jack_set_buffer_size_callback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_set_buffer_size_callback"); + pContext->jack.jack_on_shutdown = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_on_shutdown"); + pContext->jack.jack_get_sample_rate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_sample_rate"); + pContext->jack.jack_get_buffer_size = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_buffer_size"); + pContext->jack.jack_get_ports = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_get_ports"); + pContext->jack.jack_activate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_activate"); + pContext->jack.jack_deactivate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_deactivate"); + pContext->jack.jack_connect = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_connect"); + pContext->jack.jack_port_register = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_register"); + pContext->jack.jack_port_name = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_name"); + pContext->jack.jack_port_get_buffer = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_port_get_buffer"); + pContext->jack.jack_free = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->jack.jackSO, "jack_free"); +#else + /* + This strange assignment system is here just to ensure type safety of miniaudio's function pointer + types. If anything differs slightly the compiler should throw a warning. + */ + ma_jack_client_open_proc _jack_client_open = jack_client_open; + ma_jack_client_close_proc _jack_client_close = jack_client_close; + ma_jack_client_name_size_proc _jack_client_name_size = jack_client_name_size; + ma_jack_set_process_callback_proc _jack_set_process_callback = jack_set_process_callback; + ma_jack_set_buffer_size_callback_proc _jack_set_buffer_size_callback = jack_set_buffer_size_callback; + ma_jack_on_shutdown_proc _jack_on_shutdown = jack_on_shutdown; + ma_jack_get_sample_rate_proc _jack_get_sample_rate = jack_get_sample_rate; + ma_jack_get_buffer_size_proc _jack_get_buffer_size = jack_get_buffer_size; + ma_jack_get_ports_proc _jack_get_ports = jack_get_ports; + ma_jack_activate_proc _jack_activate = jack_activate; + ma_jack_deactivate_proc _jack_deactivate = jack_deactivate; + ma_jack_connect_proc _jack_connect = jack_connect; + ma_jack_port_register_proc _jack_port_register = jack_port_register; + ma_jack_port_name_proc _jack_port_name = jack_port_name; + ma_jack_port_get_buffer_proc _jack_port_get_buffer = jack_port_get_buffer; + ma_jack_free_proc _jack_free = jack_free; + + pContext->jack.jack_client_open = (ma_proc)_jack_client_open; + pContext->jack.jack_client_close = (ma_proc)_jack_client_close; + pContext->jack.jack_client_name_size = (ma_proc)_jack_client_name_size; + pContext->jack.jack_set_process_callback = (ma_proc)_jack_set_process_callback; + pContext->jack.jack_set_buffer_size_callback = (ma_proc)_jack_set_buffer_size_callback; + pContext->jack.jack_on_shutdown = (ma_proc)_jack_on_shutdown; + pContext->jack.jack_get_sample_rate = (ma_proc)_jack_get_sample_rate; + pContext->jack.jack_get_buffer_size = (ma_proc)_jack_get_buffer_size; + pContext->jack.jack_get_ports = (ma_proc)_jack_get_ports; + pContext->jack.jack_activate = (ma_proc)_jack_activate; + pContext->jack.jack_deactivate = (ma_proc)_jack_deactivate; + pContext->jack.jack_connect = (ma_proc)_jack_connect; + pContext->jack.jack_port_register = (ma_proc)_jack_port_register; + pContext->jack.jack_port_name = (ma_proc)_jack_port_name; + pContext->jack.jack_port_get_buffer = (ma_proc)_jack_port_get_buffer; + pContext->jack.jack_free = (ma_proc)_jack_free; +#endif + + if (pConfig->jack.pClientName != NULL) { + pContext->jack.pClientName = ma_copy_string(pConfig->jack.pClientName, &pContext->allocationCallbacks); + } + pContext->jack.tryStartServer = pConfig->jack.tryStartServer; + + /* + Getting here means the JACK library is installed, but it doesn't necessarily mean it's usable. We need to quickly test this by connecting + a temporary client. + */ + { + ma_jack_client_t* pDummyClient; + ma_result result = ma_context_open_client__jack(pContext, &pDummyClient); + if (result != MA_SUCCESS) { + ma_free(pContext->jack.pClientName, &pContext->allocationCallbacks); + #ifndef MA_NO_RUNTIME_LINKING + ma_dlclose(ma_context_get_log(pContext), pContext->jack.jackSO); + #endif + return MA_NO_BACKEND; + } + + ((ma_jack_client_close_proc)pContext->jack.jack_client_close)((ma_jack_client_t*)pDummyClient); + } + + + pCallbacks->onContextInit = ma_context_init__jack; + pCallbacks->onContextUninit = ma_context_uninit__jack; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__jack; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__jack; + pCallbacks->onDeviceInit = ma_device_init__jack; + pCallbacks->onDeviceUninit = ma_device_uninit__jack; + pCallbacks->onDeviceStart = ma_device_start__jack; + pCallbacks->onDeviceStop = ma_device_stop__jack; + pCallbacks->onDeviceRead = NULL; /* Not used because JACK is asynchronous. */ + pCallbacks->onDeviceWrite = NULL; /* Not used because JACK is asynchronous. */ + pCallbacks->onDeviceDataLoop = NULL; /* Not used because JACK is asynchronous. */ + + return MA_SUCCESS; +} +#endif /* JACK */ + + + +/****************************************************************************** + +Core Audio Backend + +References +========== +- Technical Note TN2091: Device input using the HAL Output Audio Unit + https://developer.apple.com/library/archive/technotes/tn2091/_index.html + +******************************************************************************/ +#ifdef MA_HAS_COREAUDIO +#include + +#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE == 1 + #define MA_APPLE_MOBILE + #if defined(TARGET_OS_TV) && TARGET_OS_TV == 1 + #define MA_APPLE_TV + #endif + #if defined(TARGET_OS_WATCH) && TARGET_OS_WATCH == 1 + #define MA_APPLE_WATCH + #endif + #if __has_feature(objc_arc) + #define MA_BRIDGE_TRANSFER __bridge_transfer + #define MA_BRIDGE_RETAINED __bridge_retained + #else + #define MA_BRIDGE_TRANSFER + #define MA_BRIDGE_RETAINED + #endif +#else + #define MA_APPLE_DESKTOP +#endif + +#if defined(MA_APPLE_DESKTOP) +#include +#else +#include +#endif + +#include + +/* CoreFoundation */ +typedef Boolean (* ma_CFStringGetCString_proc)(CFStringRef theString, char* buffer, CFIndex bufferSize, CFStringEncoding encoding); +typedef void (* ma_CFRelease_proc)(CFTypeRef cf); + +/* CoreAudio */ +#if defined(MA_APPLE_DESKTOP) +typedef OSStatus (* ma_AudioObjectGetPropertyData_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32* ioDataSize, void* outData); +typedef OSStatus (* ma_AudioObjectGetPropertyDataSize_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32* outDataSize); +typedef OSStatus (* ma_AudioObjectSetPropertyData_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, UInt32 inQualifierDataSize, const void* inQualifierData, UInt32 inDataSize, const void* inData); +typedef OSStatus (* ma_AudioObjectAddPropertyListener_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, AudioObjectPropertyListenerProc inListener, void* inClientData); +typedef OSStatus (* ma_AudioObjectRemovePropertyListener_proc)(AudioObjectID inObjectID, const AudioObjectPropertyAddress* inAddress, AudioObjectPropertyListenerProc inListener, void* inClientData); +#endif + +/* AudioToolbox */ +typedef AudioComponent (* ma_AudioComponentFindNext_proc)(AudioComponent inComponent, const AudioComponentDescription* inDesc); +typedef OSStatus (* ma_AudioComponentInstanceDispose_proc)(AudioComponentInstance inInstance); +typedef OSStatus (* ma_AudioComponentInstanceNew_proc)(AudioComponent inComponent, AudioComponentInstance* outInstance); +typedef OSStatus (* ma_AudioOutputUnitStart_proc)(AudioUnit inUnit); +typedef OSStatus (* ma_AudioOutputUnitStop_proc)(AudioUnit inUnit); +typedef OSStatus (* ma_AudioUnitAddPropertyListener_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitPropertyListenerProc inProc, void* inProcUserData); +typedef OSStatus (* ma_AudioUnitGetPropertyInfo_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, UInt32* outDataSize, Boolean* outWriteable); +typedef OSStatus (* ma_AudioUnitGetProperty_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, void* outData, UInt32* ioDataSize); +typedef OSStatus (* ma_AudioUnitSetProperty_proc)(AudioUnit inUnit, AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, const void* inData, UInt32 inDataSize); +typedef OSStatus (* ma_AudioUnitInitialize_proc)(AudioUnit inUnit); +typedef OSStatus (* ma_AudioUnitRender_proc)(AudioUnit inUnit, AudioUnitRenderActionFlags* ioActionFlags, const AudioTimeStamp* inTimeStamp, UInt32 inOutputBusNumber, UInt32 inNumberFrames, AudioBufferList* ioData); + + +#define MA_COREAUDIO_OUTPUT_BUS 0 +#define MA_COREAUDIO_INPUT_BUS 1 + +#if defined(MA_APPLE_DESKTOP) +static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit); +#endif + +/* +Core Audio + +So far, Core Audio has been the worst backend to work with due to being both unintuitive and having almost no documentation +apart from comments in the headers (which admittedly are quite good). For my own purposes, and for anybody out there whose +needing to figure out how this darn thing works, I'm going to outline a few things here. + +Since miniaudio is a fairly low-level API, one of the things it needs is control over specific devices, and it needs to be +able to identify whether or not it can be used as playback and/or capture. The AudioObject API is the only one I've seen +that supports this level of detail. There was some public domain sample code I stumbled across that used the AudioComponent +and AudioUnit APIs, but I couldn't see anything that gave low-level control over device selection and capabilities (the +distinction between playback and capture in particular). Therefore, miniaudio is using the AudioObject API. + +Most (all?) functions in the AudioObject API take a AudioObjectID as it's input. This is the device identifier. When +retrieving global information, such as the device list, you use kAudioObjectSystemObject. When retrieving device-specific +data, you pass in the ID for that device. In order to retrieve device-specific IDs you need to enumerate over each of the +devices. This is done using the AudioObjectGetPropertyDataSize() and AudioObjectGetPropertyData() APIs which seem to be +the central APIs for retrieving information about the system and specific devices. + +To use the AudioObjectGetPropertyData() API you need to use the notion of a property address. A property address is a +structure with three variables and is used to identify which property you are getting or setting. The first is the "selector" +which is basically the specific property that you're wanting to retrieve or set. The second is the "scope", which is +typically set to kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyScopeInput for input-specific properties and +kAudioObjectPropertyScopeOutput for output-specific properties. The last is the "element" which is always set to +kAudioObjectPropertyElementMain in miniaudio's case. I don't know of any cases where this would be set to anything different. + +Back to the earlier issue of device retrieval, you first use the AudioObjectGetPropertyDataSize() API to retrieve the size +of the raw data which is just a list of AudioDeviceID's. You use the kAudioObjectSystemObject AudioObjectID, and a property +address with the kAudioHardwarePropertyDevices selector and the kAudioObjectPropertyScopeGlobal scope. Once you have the +size, allocate a block of memory of that size and then call AudioObjectGetPropertyData(). The data is just a list of +AudioDeviceID's so just do "dataSize/sizeof(AudioDeviceID)" to know the device count. +*/ + +static ma_result ma_result_from_OSStatus(OSStatus status) +{ + switch (status) + { + case noErr: return MA_SUCCESS; + #if defined(MA_APPLE_DESKTOP) + case kAudioHardwareNotRunningError: return MA_DEVICE_NOT_STARTED; + case kAudioHardwareUnspecifiedError: return MA_ERROR; + case kAudioHardwareUnknownPropertyError: return MA_INVALID_ARGS; + case kAudioHardwareBadPropertySizeError: return MA_INVALID_OPERATION; + case kAudioHardwareIllegalOperationError: return MA_INVALID_OPERATION; + case kAudioHardwareBadObjectError: return MA_INVALID_ARGS; + case kAudioHardwareBadDeviceError: return MA_INVALID_ARGS; + case kAudioHardwareBadStreamError: return MA_INVALID_ARGS; + case kAudioHardwareUnsupportedOperationError: return MA_INVALID_OPERATION; + case kAudioDeviceUnsupportedFormatError: return MA_FORMAT_NOT_SUPPORTED; + case kAudioDevicePermissionsError: return MA_ACCESS_DENIED; + #endif + default: return MA_ERROR; + } +} + +#if 0 +static ma_channel ma_channel_from_AudioChannelBitmap(AudioChannelBitmap bit) +{ + switch (bit) + { + case kAudioChannelBit_Left: return MA_CHANNEL_LEFT; + case kAudioChannelBit_Right: return MA_CHANNEL_RIGHT; + case kAudioChannelBit_Center: return MA_CHANNEL_FRONT_CENTER; + case kAudioChannelBit_LFEScreen: return MA_CHANNEL_LFE; + case kAudioChannelBit_LeftSurround: return MA_CHANNEL_BACK_LEFT; + case kAudioChannelBit_RightSurround: return MA_CHANNEL_BACK_RIGHT; + case kAudioChannelBit_LeftCenter: return MA_CHANNEL_FRONT_LEFT_CENTER; + case kAudioChannelBit_RightCenter: return MA_CHANNEL_FRONT_RIGHT_CENTER; + case kAudioChannelBit_CenterSurround: return MA_CHANNEL_BACK_CENTER; + case kAudioChannelBit_LeftSurroundDirect: return MA_CHANNEL_SIDE_LEFT; + case kAudioChannelBit_RightSurroundDirect: return MA_CHANNEL_SIDE_RIGHT; + case kAudioChannelBit_TopCenterSurround: return MA_CHANNEL_TOP_CENTER; + case kAudioChannelBit_VerticalHeightLeft: return MA_CHANNEL_TOP_FRONT_LEFT; + case kAudioChannelBit_VerticalHeightCenter: return MA_CHANNEL_TOP_FRONT_CENTER; + case kAudioChannelBit_VerticalHeightRight: return MA_CHANNEL_TOP_FRONT_RIGHT; + case kAudioChannelBit_TopBackLeft: return MA_CHANNEL_TOP_BACK_LEFT; + case kAudioChannelBit_TopBackCenter: return MA_CHANNEL_TOP_BACK_CENTER; + case kAudioChannelBit_TopBackRight: return MA_CHANNEL_TOP_BACK_RIGHT; + default: return MA_CHANNEL_NONE; + } +} +#endif + +static ma_result ma_format_from_AudioStreamBasicDescription(const AudioStreamBasicDescription* pDescription, ma_format* pFormatOut) +{ + MA_ASSERT(pDescription != NULL); + MA_ASSERT(pFormatOut != NULL); + + *pFormatOut = ma_format_unknown; /* Safety. */ + + /* There's a few things miniaudio doesn't support. */ + if (pDescription->mFormatID != kAudioFormatLinearPCM) { + return MA_FORMAT_NOT_SUPPORTED; + } + + /* We don't support any non-packed formats that are aligned high. */ + if ((pDescription->mFormatFlags & kLinearPCMFormatFlagIsAlignedHigh) != 0) { + return MA_FORMAT_NOT_SUPPORTED; + } + + /* Only supporting native-endian. */ + if ((ma_is_little_endian() && (pDescription->mFormatFlags & kAudioFormatFlagIsBigEndian) != 0) || (ma_is_big_endian() && (pDescription->mFormatFlags & kAudioFormatFlagIsBigEndian) == 0)) { + return MA_FORMAT_NOT_SUPPORTED; + } + + /* We are not currently supporting non-interleaved formats (this will be added in a future version of miniaudio). */ + /*if ((pDescription->mFormatFlags & kAudioFormatFlagIsNonInterleaved) != 0) { + return MA_FORMAT_NOT_SUPPORTED; + }*/ + + if ((pDescription->mFormatFlags & kLinearPCMFormatFlagIsFloat) != 0) { + if (pDescription->mBitsPerChannel == 32) { + *pFormatOut = ma_format_f32; + return MA_SUCCESS; + } + } else { + if ((pDescription->mFormatFlags & kLinearPCMFormatFlagIsSignedInteger) != 0) { + if (pDescription->mBitsPerChannel == 16) { + *pFormatOut = ma_format_s16; + return MA_SUCCESS; + } else if (pDescription->mBitsPerChannel == 24) { + if (pDescription->mBytesPerFrame == (pDescription->mBitsPerChannel/8 * pDescription->mChannelsPerFrame)) { + *pFormatOut = ma_format_s24; + return MA_SUCCESS; + } else { + if (pDescription->mBytesPerFrame/pDescription->mChannelsPerFrame == sizeof(ma_int32)) { + /* TODO: Implement ma_format_s24_32. */ + /**pFormatOut = ma_format_s24_32;*/ + /*return MA_SUCCESS;*/ + return MA_FORMAT_NOT_SUPPORTED; + } + } + } else if (pDescription->mBitsPerChannel == 32) { + *pFormatOut = ma_format_s32; + return MA_SUCCESS; + } + } else { + if (pDescription->mBitsPerChannel == 8) { + *pFormatOut = ma_format_u8; + return MA_SUCCESS; + } + } + } + + /* Getting here means the format is not supported. */ + return MA_FORMAT_NOT_SUPPORTED; +} + +#if defined(MA_APPLE_DESKTOP) +static ma_channel ma_channel_from_AudioChannelLabel(AudioChannelLabel label) +{ + switch (label) + { + case kAudioChannelLabel_Unknown: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Unused: return MA_CHANNEL_NONE; + case kAudioChannelLabel_UseCoordinates: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Left: return MA_CHANNEL_LEFT; + case kAudioChannelLabel_Right: return MA_CHANNEL_RIGHT; + case kAudioChannelLabel_Center: return MA_CHANNEL_FRONT_CENTER; + case kAudioChannelLabel_LFEScreen: return MA_CHANNEL_LFE; + case kAudioChannelLabel_LeftSurround: return MA_CHANNEL_BACK_LEFT; + case kAudioChannelLabel_RightSurround: return MA_CHANNEL_BACK_RIGHT; + case kAudioChannelLabel_LeftCenter: return MA_CHANNEL_FRONT_LEFT_CENTER; + case kAudioChannelLabel_RightCenter: return MA_CHANNEL_FRONT_RIGHT_CENTER; + case kAudioChannelLabel_CenterSurround: return MA_CHANNEL_BACK_CENTER; + case kAudioChannelLabel_LeftSurroundDirect: return MA_CHANNEL_SIDE_LEFT; + case kAudioChannelLabel_RightSurroundDirect: return MA_CHANNEL_SIDE_RIGHT; + case kAudioChannelLabel_TopCenterSurround: return MA_CHANNEL_TOP_CENTER; + case kAudioChannelLabel_VerticalHeightLeft: return MA_CHANNEL_TOP_FRONT_LEFT; + case kAudioChannelLabel_VerticalHeightCenter: return MA_CHANNEL_TOP_FRONT_CENTER; + case kAudioChannelLabel_VerticalHeightRight: return MA_CHANNEL_TOP_FRONT_RIGHT; + case kAudioChannelLabel_TopBackLeft: return MA_CHANNEL_TOP_BACK_LEFT; + case kAudioChannelLabel_TopBackCenter: return MA_CHANNEL_TOP_BACK_CENTER; + case kAudioChannelLabel_TopBackRight: return MA_CHANNEL_TOP_BACK_RIGHT; + case kAudioChannelLabel_RearSurroundLeft: return MA_CHANNEL_BACK_LEFT; + case kAudioChannelLabel_RearSurroundRight: return MA_CHANNEL_BACK_RIGHT; + case kAudioChannelLabel_LeftWide: return MA_CHANNEL_SIDE_LEFT; + case kAudioChannelLabel_RightWide: return MA_CHANNEL_SIDE_RIGHT; + case kAudioChannelLabel_LFE2: return MA_CHANNEL_LFE; + case kAudioChannelLabel_LeftTotal: return MA_CHANNEL_LEFT; + case kAudioChannelLabel_RightTotal: return MA_CHANNEL_RIGHT; + case kAudioChannelLabel_HearingImpaired: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Narration: return MA_CHANNEL_MONO; + case kAudioChannelLabel_Mono: return MA_CHANNEL_MONO; + case kAudioChannelLabel_DialogCentricMix: return MA_CHANNEL_MONO; + case kAudioChannelLabel_CenterSurroundDirect: return MA_CHANNEL_BACK_CENTER; + case kAudioChannelLabel_Haptic: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Ambisonic_W: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Ambisonic_X: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Ambisonic_Y: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Ambisonic_Z: return MA_CHANNEL_NONE; + case kAudioChannelLabel_MS_Mid: return MA_CHANNEL_LEFT; + case kAudioChannelLabel_MS_Side: return MA_CHANNEL_RIGHT; + case kAudioChannelLabel_XY_X: return MA_CHANNEL_LEFT; + case kAudioChannelLabel_XY_Y: return MA_CHANNEL_RIGHT; + case kAudioChannelLabel_HeadphonesLeft: return MA_CHANNEL_LEFT; + case kAudioChannelLabel_HeadphonesRight: return MA_CHANNEL_RIGHT; + case kAudioChannelLabel_ClickTrack: return MA_CHANNEL_NONE; + case kAudioChannelLabel_ForeignLanguage: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Discrete: return MA_CHANNEL_NONE; + case kAudioChannelLabel_Discrete_0: return MA_CHANNEL_AUX_0; + case kAudioChannelLabel_Discrete_1: return MA_CHANNEL_AUX_1; + case kAudioChannelLabel_Discrete_2: return MA_CHANNEL_AUX_2; + case kAudioChannelLabel_Discrete_3: return MA_CHANNEL_AUX_3; + case kAudioChannelLabel_Discrete_4: return MA_CHANNEL_AUX_4; + case kAudioChannelLabel_Discrete_5: return MA_CHANNEL_AUX_5; + case kAudioChannelLabel_Discrete_6: return MA_CHANNEL_AUX_6; + case kAudioChannelLabel_Discrete_7: return MA_CHANNEL_AUX_7; + case kAudioChannelLabel_Discrete_8: return MA_CHANNEL_AUX_8; + case kAudioChannelLabel_Discrete_9: return MA_CHANNEL_AUX_9; + case kAudioChannelLabel_Discrete_10: return MA_CHANNEL_AUX_10; + case kAudioChannelLabel_Discrete_11: return MA_CHANNEL_AUX_11; + case kAudioChannelLabel_Discrete_12: return MA_CHANNEL_AUX_12; + case kAudioChannelLabel_Discrete_13: return MA_CHANNEL_AUX_13; + case kAudioChannelLabel_Discrete_14: return MA_CHANNEL_AUX_14; + case kAudioChannelLabel_Discrete_15: return MA_CHANNEL_AUX_15; + case kAudioChannelLabel_Discrete_65535: return MA_CHANNEL_NONE; + + #if 0 /* Introduced in a later version of macOS. */ + case kAudioChannelLabel_HOA_ACN: return MA_CHANNEL_NONE; + case kAudioChannelLabel_HOA_ACN_0: return MA_CHANNEL_AUX_0; + case kAudioChannelLabel_HOA_ACN_1: return MA_CHANNEL_AUX_1; + case kAudioChannelLabel_HOA_ACN_2: return MA_CHANNEL_AUX_2; + case kAudioChannelLabel_HOA_ACN_3: return MA_CHANNEL_AUX_3; + case kAudioChannelLabel_HOA_ACN_4: return MA_CHANNEL_AUX_4; + case kAudioChannelLabel_HOA_ACN_5: return MA_CHANNEL_AUX_5; + case kAudioChannelLabel_HOA_ACN_6: return MA_CHANNEL_AUX_6; + case kAudioChannelLabel_HOA_ACN_7: return MA_CHANNEL_AUX_7; + case kAudioChannelLabel_HOA_ACN_8: return MA_CHANNEL_AUX_8; + case kAudioChannelLabel_HOA_ACN_9: return MA_CHANNEL_AUX_9; + case kAudioChannelLabel_HOA_ACN_10: return MA_CHANNEL_AUX_10; + case kAudioChannelLabel_HOA_ACN_11: return MA_CHANNEL_AUX_11; + case kAudioChannelLabel_HOA_ACN_12: return MA_CHANNEL_AUX_12; + case kAudioChannelLabel_HOA_ACN_13: return MA_CHANNEL_AUX_13; + case kAudioChannelLabel_HOA_ACN_14: return MA_CHANNEL_AUX_14; + case kAudioChannelLabel_HOA_ACN_15: return MA_CHANNEL_AUX_15; + case kAudioChannelLabel_HOA_ACN_65024: return MA_CHANNEL_NONE; + #endif + + default: return MA_CHANNEL_NONE; + } +} + +static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout* pChannelLayout, ma_channel* pChannelMap, size_t channelMapCap) +{ + MA_ASSERT(pChannelLayout != NULL); + + if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelDescriptions) { + UInt32 iChannel; + for (iChannel = 0; iChannel < pChannelLayout->mNumberChannelDescriptions && iChannel < channelMapCap; ++iChannel) { + pChannelMap[iChannel] = ma_channel_from_AudioChannelLabel(pChannelLayout->mChannelDescriptions[iChannel].mChannelLabel); + } + } else +#if 0 + if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelBitmap) { + /* This is the same kind of system that's used by Windows audio APIs. */ + UInt32 iChannel = 0; + UInt32 iBit; + AudioChannelBitmap bitmap = pChannelLayout->mChannelBitmap; + for (iBit = 0; iBit < 32 && iChannel < channelMapCap; ++iBit) { + AudioChannelBitmap bit = bitmap & (1 << iBit); + if (bit != 0) { + pChannelMap[iChannel++] = ma_channel_from_AudioChannelBit(bit); + } + } + } else +#endif + { + /* + Need to use the tag to determine the channel map. For now I'm just assuming a default channel map, but later on this should + be updated to determine the mapping based on the tag. + */ + UInt32 channelCount; + + /* Our channel map retrieval APIs below take 32-bit integers, so we'll want to clamp the channel map capacity. */ + if (channelMapCap > 0xFFFFFFFF) { + channelMapCap = 0xFFFFFFFF; + } + + channelCount = ma_min(AudioChannelLayoutTag_GetNumberOfChannels(pChannelLayout->mChannelLayoutTag), (UInt32)channelMapCap); + + switch (pChannelLayout->mChannelLayoutTag) + { + case kAudioChannelLayoutTag_Mono: + case kAudioChannelLayoutTag_Stereo: + case kAudioChannelLayoutTag_StereoHeadphones: + case kAudioChannelLayoutTag_MatrixStereo: + case kAudioChannelLayoutTag_MidSide: + case kAudioChannelLayoutTag_XY: + case kAudioChannelLayoutTag_Binaural: + case kAudioChannelLayoutTag_Ambisonic_B_Format: + { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); + } break; + + case kAudioChannelLayoutTag_Octagonal: + { + pChannelMap[7] = MA_CHANNEL_SIDE_RIGHT; + pChannelMap[6] = MA_CHANNEL_SIDE_LEFT; + } MA_FALLTHROUGH; /* Intentional fallthrough. */ + case kAudioChannelLayoutTag_Hexagonal: + { + pChannelMap[5] = MA_CHANNEL_BACK_CENTER; + } MA_FALLTHROUGH; /* Intentional fallthrough. */ + case kAudioChannelLayoutTag_Pentagonal: + { + pChannelMap[4] = MA_CHANNEL_FRONT_CENTER; + } MA_FALLTHROUGH; /* Intentional fallthrough. */ + case kAudioChannelLayoutTag_Quadraphonic: + { + pChannelMap[3] = MA_CHANNEL_BACK_RIGHT; + pChannelMap[2] = MA_CHANNEL_BACK_LEFT; + pChannelMap[1] = MA_CHANNEL_RIGHT; + pChannelMap[0] = MA_CHANNEL_LEFT; + } break; + + /* TODO: Add support for more tags here. */ + + default: + { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); + } break; + } + } + + return MA_SUCCESS; +} + +#if (defined(MAC_OS_VERSION_12_0) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_VERSION_12_0) || \ + (defined(__IPHONE_15_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_15_0) +#define AUDIO_OBJECT_PROPERTY_ELEMENT kAudioObjectPropertyElementMain +#else +/* kAudioObjectPropertyElementMaster is deprecated. */ +#define AUDIO_OBJECT_PROPERTY_ELEMENT kAudioObjectPropertyElementMaster +#endif + +static ma_result ma_get_device_object_ids__coreaudio(ma_context* pContext, UInt32* pDeviceCount, AudioObjectID** ppDeviceObjectIDs) /* NOTE: Free the returned buffer with ma_free(). */ +{ + AudioObjectPropertyAddress propAddressDevices; + UInt32 deviceObjectsDataSize; + OSStatus status; + AudioObjectID* pDeviceObjectIDs; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceCount != NULL); + MA_ASSERT(ppDeviceObjectIDs != NULL); + + /* Safety. */ + *pDeviceCount = 0; + *ppDeviceObjectIDs = NULL; + + propAddressDevices.mSelector = kAudioHardwarePropertyDevices; + propAddressDevices.mScope = kAudioObjectPropertyScopeGlobal; + propAddressDevices.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(kAudioObjectSystemObject, &propAddressDevices, 0, NULL, &deviceObjectsDataSize); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + pDeviceObjectIDs = (AudioObjectID*)ma_malloc(deviceObjectsDataSize, &pContext->allocationCallbacks); + if (pDeviceObjectIDs == NULL) { + return MA_OUT_OF_MEMORY; + } + + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(kAudioObjectSystemObject, &propAddressDevices, 0, NULL, &deviceObjectsDataSize, pDeviceObjectIDs); + if (status != noErr) { + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); + return ma_result_from_OSStatus(status); + } + + *pDeviceCount = deviceObjectsDataSize / sizeof(AudioObjectID); + *ppDeviceObjectIDs = pDeviceObjectIDs; + + return MA_SUCCESS; +} + +static ma_result ma_get_AudioObject_uid_as_CFStringRef(ma_context* pContext, AudioObjectID objectID, CFStringRef* pUID) +{ + AudioObjectPropertyAddress propAddress; + UInt32 dataSize; + OSStatus status; + + MA_ASSERT(pContext != NULL); + + propAddress.mSelector = kAudioDevicePropertyDeviceUID; + propAddress.mScope = kAudioObjectPropertyScopeGlobal; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + dataSize = sizeof(*pUID); + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(objectID, &propAddress, 0, NULL, &dataSize, pUID); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + return MA_SUCCESS; +} + +static ma_result ma_get_AudioObject_uid(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) +{ + CFStringRef uid; + ma_result result; + + MA_ASSERT(pContext != NULL); + + result = ma_get_AudioObject_uid_as_CFStringRef(pContext, objectID, &uid); + if (result != MA_SUCCESS) { + return result; + } + + if (!((ma_CFStringGetCString_proc)pContext->coreaudio.CFStringGetCString)(uid, bufferOut, bufferSize, kCFStringEncodingUTF8)) { + return MA_ERROR; + } + + ((ma_CFRelease_proc)pContext->coreaudio.CFRelease)(uid); + return MA_SUCCESS; +} + +static ma_result ma_get_AudioObject_name(ma_context* pContext, AudioObjectID objectID, size_t bufferSize, char* bufferOut) +{ + AudioObjectPropertyAddress propAddress; + CFStringRef deviceName = NULL; + UInt32 dataSize; + OSStatus status; + + MA_ASSERT(pContext != NULL); + + propAddress.mSelector = kAudioDevicePropertyDeviceNameCFString; + propAddress.mScope = kAudioObjectPropertyScopeGlobal; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + dataSize = sizeof(deviceName); + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(objectID, &propAddress, 0, NULL, &dataSize, &deviceName); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + if (!((ma_CFStringGetCString_proc)pContext->coreaudio.CFStringGetCString)(deviceName, bufferOut, bufferSize, kCFStringEncodingUTF8)) { + return MA_ERROR; + } + + ((ma_CFRelease_proc)pContext->coreaudio.CFRelease)(deviceName); + return MA_SUCCESS; +} + +static ma_bool32 ma_does_AudioObject_support_scope(ma_context* pContext, AudioObjectID deviceObjectID, AudioObjectPropertyScope scope) +{ + AudioObjectPropertyAddress propAddress; + UInt32 dataSize; + OSStatus status; + AudioBufferList* pBufferList; + ma_bool32 isSupported; + + MA_ASSERT(pContext != NULL); + + /* To know whether or not a device is an input device we need ot look at the stream configuration. If it has an output channel it's a playback device. */ + propAddress.mSelector = kAudioDevicePropertyStreamConfiguration; + propAddress.mScope = scope; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); + if (status != noErr) { + return MA_FALSE; + } + + pBufferList = (AudioBufferList*)ma_malloc(dataSize, &pContext->allocationCallbacks); + if (pBufferList == NULL) { + return MA_FALSE; /* Out of memory. */ + } + + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pBufferList); + if (status != noErr) { + ma_free(pBufferList, &pContext->allocationCallbacks); + return MA_FALSE; + } + + isSupported = MA_FALSE; + if (pBufferList->mNumberBuffers > 0) { + isSupported = MA_TRUE; + } + + ma_free(pBufferList, &pContext->allocationCallbacks); + return isSupported; +} + +static ma_bool32 ma_does_AudioObject_support_playback(ma_context* pContext, AudioObjectID deviceObjectID) +{ + return ma_does_AudioObject_support_scope(pContext, deviceObjectID, kAudioObjectPropertyScopeOutput); +} + +static ma_bool32 ma_does_AudioObject_support_capture(ma_context* pContext, AudioObjectID deviceObjectID) +{ + return ma_does_AudioObject_support_scope(pContext, deviceObjectID, kAudioObjectPropertyScopeInput); +} + + +static ma_result ma_get_AudioObject_stream_descriptions(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pDescriptionCount, AudioStreamRangedDescription** ppDescriptions) /* NOTE: Free the returned pointer with ma_free(). */ +{ + AudioObjectPropertyAddress propAddress; + UInt32 dataSize; + OSStatus status; + AudioStreamRangedDescription* pDescriptions; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDescriptionCount != NULL); + MA_ASSERT(ppDescriptions != NULL); + + /* + TODO: Experiment with kAudioStreamPropertyAvailablePhysicalFormats instead of (or in addition to) kAudioStreamPropertyAvailableVirtualFormats. My + MacBook Pro uses s24/32 format, however, which miniaudio does not currently support. + */ + propAddress.mSelector = kAudioStreamPropertyAvailableVirtualFormats; /*kAudioStreamPropertyAvailablePhysicalFormats;*/ + propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + pDescriptions = (AudioStreamRangedDescription*)ma_malloc(dataSize, &pContext->allocationCallbacks); + if (pDescriptions == NULL) { + return MA_OUT_OF_MEMORY; + } + + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pDescriptions); + if (status != noErr) { + ma_free(pDescriptions, &pContext->allocationCallbacks); + return ma_result_from_OSStatus(status); + } + + *pDescriptionCount = dataSize / sizeof(*pDescriptions); + *ppDescriptions = pDescriptions; + return MA_SUCCESS; +} + + +static ma_result ma_get_AudioObject_channel_layout(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, AudioChannelLayout** ppChannelLayout) /* NOTE: Free the returned pointer with ma_free(). */ +{ + AudioObjectPropertyAddress propAddress; + UInt32 dataSize; + OSStatus status; + AudioChannelLayout* pChannelLayout; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(ppChannelLayout != NULL); + + *ppChannelLayout = NULL; /* Safety. */ + + propAddress.mSelector = kAudioDevicePropertyPreferredChannelLayout; + propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + pChannelLayout = (AudioChannelLayout*)ma_malloc(dataSize, &pContext->allocationCallbacks); + if (pChannelLayout == NULL) { + return MA_OUT_OF_MEMORY; + } + + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pChannelLayout); + if (status != noErr) { + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return ma_result_from_OSStatus(status); + } + + *ppChannelLayout = pChannelLayout; + return MA_SUCCESS; +} + +static ma_result ma_get_AudioObject_channel_count(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pChannelCount) +{ + AudioChannelLayout* pChannelLayout; + ma_result result; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pChannelCount != NULL); + + *pChannelCount = 0; /* Safety. */ + + result = ma_get_AudioObject_channel_layout(pContext, deviceObjectID, deviceType, &pChannelLayout); + if (result != MA_SUCCESS) { + return result; + } + + if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelDescriptions) { + *pChannelCount = pChannelLayout->mNumberChannelDescriptions; + } else if (pChannelLayout->mChannelLayoutTag == kAudioChannelLayoutTag_UseChannelBitmap) { + *pChannelCount = ma_count_set_bits(pChannelLayout->mChannelBitmap); + } else { + *pChannelCount = AudioChannelLayoutTag_GetNumberOfChannels(pChannelLayout->mChannelLayoutTag); + } + + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return MA_SUCCESS; +} + +#if 0 +static ma_result ma_get_AudioObject_channel_map(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_channel* pChannelMap, size_t channelMapCap) +{ + AudioChannelLayout* pChannelLayout; + ma_result result; + + MA_ASSERT(pContext != NULL); + + result = ma_get_AudioObject_channel_layout(pContext, deviceObjectID, deviceType, &pChannelLayout); + if (result != MA_SUCCESS) { + return result; /* Rather than always failing here, would it be more robust to simply assume a default? */ + } + + result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, pChannelMap, channelMapCap); + if (result != MA_SUCCESS) { + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return result; + } + + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return result; +} +#endif + +static ma_result ma_get_AudioObject_sample_rates(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, UInt32* pSampleRateRangesCount, AudioValueRange** ppSampleRateRanges) /* NOTE: Free the returned pointer with ma_free(). */ +{ + AudioObjectPropertyAddress propAddress; + UInt32 dataSize; + OSStatus status; + AudioValueRange* pSampleRateRanges; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pSampleRateRangesCount != NULL); + MA_ASSERT(ppSampleRateRanges != NULL); + + /* Safety. */ + *pSampleRateRangesCount = 0; + *ppSampleRateRanges = NULL; + + propAddress.mSelector = kAudioDevicePropertyAvailableNominalSampleRates; + propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + status = ((ma_AudioObjectGetPropertyDataSize_proc)pContext->coreaudio.AudioObjectGetPropertyDataSize)(deviceObjectID, &propAddress, 0, NULL, &dataSize); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + pSampleRateRanges = (AudioValueRange*)ma_malloc(dataSize, &pContext->allocationCallbacks); + if (pSampleRateRanges == NULL) { + return MA_OUT_OF_MEMORY; + } + + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, pSampleRateRanges); + if (status != noErr) { + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + return ma_result_from_OSStatus(status); + } + + *pSampleRateRangesCount = dataSize / sizeof(*pSampleRateRanges); + *ppSampleRateRanges = pSampleRateRanges; + return MA_SUCCESS; +} + +#if 0 +static ma_result ma_get_AudioObject_get_closest_sample_rate(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 sampleRateIn, ma_uint32* pSampleRateOut) +{ + UInt32 sampleRateRangeCount; + AudioValueRange* pSampleRateRanges; + ma_result result; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pSampleRateOut != NULL); + + *pSampleRateOut = 0; /* Safety. */ + + result = ma_get_AudioObject_sample_rates(pContext, deviceObjectID, deviceType, &sampleRateRangeCount, &pSampleRateRanges); + if (result != MA_SUCCESS) { + return result; + } + + if (sampleRateRangeCount == 0) { + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + return MA_ERROR; /* Should never hit this case should we? */ + } + + if (sampleRateIn == 0) { + /* Search in order of miniaudio's preferred priority. */ + UInt32 iMALSampleRate; + for (iMALSampleRate = 0; iMALSampleRate < ma_countof(g_maStandardSampleRatePriorities); ++iMALSampleRate) { + ma_uint32 malSampleRate = g_maStandardSampleRatePriorities[iMALSampleRate]; + UInt32 iCASampleRate; + for (iCASampleRate = 0; iCASampleRate < sampleRateRangeCount; ++iCASampleRate) { + AudioValueRange caSampleRate = pSampleRateRanges[iCASampleRate]; + if (caSampleRate.mMinimum <= malSampleRate && caSampleRate.mMaximum >= malSampleRate) { + *pSampleRateOut = malSampleRate; + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + return MA_SUCCESS; + } + } + } + + /* + If we get here it means none of miniaudio's standard sample rates matched any of the supported sample rates from the device. In this + case we just fall back to the first one reported by Core Audio. + */ + MA_ASSERT(sampleRateRangeCount > 0); + + *pSampleRateOut = pSampleRateRanges[0].mMinimum; + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + return MA_SUCCESS; + } else { + /* Find the closest match to this sample rate. */ + UInt32 currentAbsoluteDifference = INT32_MAX; + UInt32 iCurrentClosestRange = (UInt32)-1; + UInt32 iRange; + for (iRange = 0; iRange < sampleRateRangeCount; ++iRange) { + if (pSampleRateRanges[iRange].mMinimum <= sampleRateIn && pSampleRateRanges[iRange].mMaximum >= sampleRateIn) { + *pSampleRateOut = sampleRateIn; + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + return MA_SUCCESS; + } else { + UInt32 absoluteDifference; + if (pSampleRateRanges[iRange].mMinimum > sampleRateIn) { + absoluteDifference = pSampleRateRanges[iRange].mMinimum - sampleRateIn; + } else { + absoluteDifference = sampleRateIn - pSampleRateRanges[iRange].mMaximum; + } + + if (currentAbsoluteDifference > absoluteDifference) { + currentAbsoluteDifference = absoluteDifference; + iCurrentClosestRange = iRange; + } + } + } + + MA_ASSERT(iCurrentClosestRange != (UInt32)-1); + + *pSampleRateOut = pSampleRateRanges[iCurrentClosestRange].mMinimum; + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + return MA_SUCCESS; + } + + /* Should never get here, but it would mean we weren't able to find any suitable sample rates. */ + /*ma_free(pSampleRateRanges, &pContext->allocationCallbacks);*/ + /*return MA_ERROR;*/ +} +#endif + +static ma_result ma_get_AudioObject_closest_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32 bufferSizeInFramesIn, ma_uint32* pBufferSizeInFramesOut) +{ + AudioObjectPropertyAddress propAddress; + AudioValueRange bufferSizeRange; + UInt32 dataSize; + OSStatus status; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pBufferSizeInFramesOut != NULL); + + *pBufferSizeInFramesOut = 0; /* Safety. */ + + propAddress.mSelector = kAudioDevicePropertyBufferFrameSizeRange; + propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + dataSize = sizeof(bufferSizeRange); + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, &bufferSizeRange); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + /* This is just a clamp. */ + if (bufferSizeInFramesIn < bufferSizeRange.mMinimum) { + *pBufferSizeInFramesOut = (ma_uint32)bufferSizeRange.mMinimum; + } else if (bufferSizeInFramesIn > bufferSizeRange.mMaximum) { + *pBufferSizeInFramesOut = (ma_uint32)bufferSizeRange.mMaximum; + } else { + *pBufferSizeInFramesOut = bufferSizeInFramesIn; + } + + return MA_SUCCESS; +} + +static ma_result ma_set_AudioObject_buffer_size_in_frames(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_uint32* pPeriodSizeInOut) +{ + ma_result result; + ma_uint32 chosenBufferSizeInFrames; + AudioObjectPropertyAddress propAddress; + UInt32 dataSize; + OSStatus status; + + MA_ASSERT(pContext != NULL); + + result = ma_get_AudioObject_closest_buffer_size_in_frames(pContext, deviceObjectID, deviceType, *pPeriodSizeInOut, &chosenBufferSizeInFrames); + if (result != MA_SUCCESS) { + return result; + } + + /* Try setting the size of the buffer... If this fails we just use whatever is currently set. */ + propAddress.mSelector = kAudioDevicePropertyBufferFrameSize; + propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(chosenBufferSizeInFrames), &chosenBufferSizeInFrames); + + /* Get the actual size of the buffer. */ + dataSize = sizeof(*pPeriodSizeInOut); + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(deviceObjectID, &propAddress, 0, NULL, &dataSize, &chosenBufferSizeInFrames); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + *pPeriodSizeInOut = chosenBufferSizeInFrames; + return MA_SUCCESS; +} + +static ma_result ma_find_default_AudioObjectID(ma_context* pContext, ma_device_type deviceType, AudioObjectID* pDeviceObjectID) +{ + AudioObjectPropertyAddress propAddressDefaultDevice; + UInt32 defaultDeviceObjectIDSize = sizeof(AudioObjectID); + AudioObjectID defaultDeviceObjectID; + OSStatus status; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceObjectID != NULL); + + /* Safety. */ + *pDeviceObjectID = 0; + + propAddressDefaultDevice.mScope = kAudioObjectPropertyScopeGlobal; + propAddressDefaultDevice.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + if (deviceType == ma_device_type_playback) { + propAddressDefaultDevice.mSelector = kAudioHardwarePropertyDefaultOutputDevice; + } else { + propAddressDefaultDevice.mSelector = kAudioHardwarePropertyDefaultInputDevice; + } + + defaultDeviceObjectIDSize = sizeof(AudioObjectID); + status = ((ma_AudioObjectGetPropertyData_proc)pContext->coreaudio.AudioObjectGetPropertyData)(kAudioObjectSystemObject, &propAddressDefaultDevice, 0, NULL, &defaultDeviceObjectIDSize, &defaultDeviceObjectID); + if (status == noErr) { + *pDeviceObjectID = defaultDeviceObjectID; + return MA_SUCCESS; + } + + /* If we get here it means we couldn't find the device. */ + return MA_NO_DEVICE; +} + +static ma_result ma_find_AudioObjectID(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, AudioObjectID* pDeviceObjectID) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceObjectID != NULL); + + /* Safety. */ + *pDeviceObjectID = 0; + + if (pDeviceID == NULL) { + /* Default device. */ + return ma_find_default_AudioObjectID(pContext, deviceType, pDeviceObjectID); + } else { + /* Explicit device. */ + UInt32 deviceCount; + AudioObjectID* pDeviceObjectIDs; + ma_result result; + UInt32 iDevice; + + result = ma_get_device_object_ids__coreaudio(pContext, &deviceCount, &pDeviceObjectIDs); + if (result != MA_SUCCESS) { + return result; + } + + for (iDevice = 0; iDevice < deviceCount; ++iDevice) { + AudioObjectID deviceObjectID = pDeviceObjectIDs[iDevice]; + + char uid[256]; + if (ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(uid), uid) != MA_SUCCESS) { + continue; + } + + if (deviceType == ma_device_type_playback) { + if (ma_does_AudioObject_support_playback(pContext, deviceObjectID)) { + if (strcmp(uid, pDeviceID->coreaudio) == 0) { + *pDeviceObjectID = deviceObjectID; + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); + return MA_SUCCESS; + } + } + } else { + if (ma_does_AudioObject_support_capture(pContext, deviceObjectID)) { + if (strcmp(uid, pDeviceID->coreaudio) == 0) { + *pDeviceObjectID = deviceObjectID; + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); + return MA_SUCCESS; + } + } + } + } + + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); + } + + /* If we get here it means we couldn't find the device. */ + return MA_NO_DEVICE; +} + + +static ma_result ma_find_best_format__coreaudio(ma_context* pContext, AudioObjectID deviceObjectID, ma_device_type deviceType, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const AudioStreamBasicDescription* pOrigFormat, AudioStreamBasicDescription* pFormat) +{ + UInt32 deviceFormatDescriptionCount; + AudioStreamRangedDescription* pDeviceFormatDescriptions; + ma_result result; + ma_uint32 desiredSampleRate; + ma_uint32 desiredChannelCount; + ma_format desiredFormat; + AudioStreamBasicDescription bestDeviceFormatSoFar; + ma_bool32 hasSupportedFormat; + UInt32 iFormat; + + result = ma_get_AudioObject_stream_descriptions(pContext, deviceObjectID, deviceType, &deviceFormatDescriptionCount, &pDeviceFormatDescriptions); + if (result != MA_SUCCESS) { + return result; + } + + desiredSampleRate = sampleRate; + if (desiredSampleRate == 0) { + desiredSampleRate = pOrigFormat->mSampleRate; + } + + desiredChannelCount = channels; + if (desiredChannelCount == 0) { + desiredChannelCount = pOrigFormat->mChannelsPerFrame; + } + + desiredFormat = format; + if (desiredFormat == ma_format_unknown) { + result = ma_format_from_AudioStreamBasicDescription(pOrigFormat, &desiredFormat); + if (result != MA_SUCCESS || desiredFormat == ma_format_unknown) { + desiredFormat = g_maFormatPriorities[0]; + } + } + + /* + If we get here it means we don't have an exact match to what the client is asking for. We'll need to find the closest one. The next + loop will check for formats that have the same sample rate to what we're asking for. If there is, we prefer that one in all cases. + */ + MA_ZERO_OBJECT(&bestDeviceFormatSoFar); + + hasSupportedFormat = MA_FALSE; + for (iFormat = 0; iFormat < deviceFormatDescriptionCount; ++iFormat) { + ma_format format; + ma_result formatResult = ma_format_from_AudioStreamBasicDescription(&pDeviceFormatDescriptions[iFormat].mFormat, &format); + if (formatResult == MA_SUCCESS && format != ma_format_unknown) { + hasSupportedFormat = MA_TRUE; + bestDeviceFormatSoFar = pDeviceFormatDescriptions[iFormat].mFormat; + break; + } + } + + if (!hasSupportedFormat) { + ma_free(pDeviceFormatDescriptions, &pContext->allocationCallbacks); + return MA_FORMAT_NOT_SUPPORTED; + } + + + for (iFormat = 0; iFormat < deviceFormatDescriptionCount; ++iFormat) { + AudioStreamBasicDescription thisDeviceFormat = pDeviceFormatDescriptions[iFormat].mFormat; + ma_format thisSampleFormat; + ma_result formatResult; + ma_format bestSampleFormatSoFar; + + /* If the format is not supported by miniaudio we need to skip this one entirely. */ + formatResult = ma_format_from_AudioStreamBasicDescription(&pDeviceFormatDescriptions[iFormat].mFormat, &thisSampleFormat); + if (formatResult != MA_SUCCESS || thisSampleFormat == ma_format_unknown) { + continue; /* The format is not supported by miniaudio. Skip. */ + } + + ma_format_from_AudioStreamBasicDescription(&bestDeviceFormatSoFar, &bestSampleFormatSoFar); + + /* Getting here means the format is supported by miniaudio which makes this format a candidate. */ + if (thisDeviceFormat.mSampleRate != desiredSampleRate) { + /* + The sample rate does not match, but this format could still be usable, although it's a very low priority. If the best format + so far has an equal sample rate we can just ignore this one. + */ + if (bestDeviceFormatSoFar.mSampleRate == desiredSampleRate) { + continue; /* The best sample rate so far has the same sample rate as what we requested which means it's still the best so far. Skip this format. */ + } else { + /* In this case, neither the best format so far nor this one have the same sample rate. Check the channel count next. */ + if (thisDeviceFormat.mChannelsPerFrame != desiredChannelCount) { + /* This format has a different sample rate _and_ a different channel count. */ + if (bestDeviceFormatSoFar.mChannelsPerFrame == desiredChannelCount) { + continue; /* No change to the best format. */ + } else { + /* + Both this format and the best so far have different sample rates and different channel counts. Whichever has the + best format is the new best. + */ + if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } else { + continue; /* No change to the best format. */ + } + } + } else { + /* This format has a different sample rate but the desired channel count. */ + if (bestDeviceFormatSoFar.mChannelsPerFrame == desiredChannelCount) { + /* Both this format and the best so far have the desired channel count. Whichever has the best format is the new best. */ + if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } else { + continue; /* No change to the best format for now. */ + } + } else { + /* This format has the desired channel count, but the best so far does not. We have a new best. */ + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } + } + } + } else { + /* + The sample rates match which makes this format a very high priority contender. If the best format so far has a different + sample rate it needs to be replaced with this one. + */ + if (bestDeviceFormatSoFar.mSampleRate != desiredSampleRate) { + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } else { + /* In this case both this format and the best format so far have the same sample rate. Check the channel count next. */ + if (thisDeviceFormat.mChannelsPerFrame == desiredChannelCount) { + /* + In this case this format has the same channel count as what the client is requesting. If the best format so far has + a different count, this one becomes the new best. + */ + if (bestDeviceFormatSoFar.mChannelsPerFrame != desiredChannelCount) { + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } else { + /* In this case both this format and the best so far have the ideal sample rate and channel count. Check the format. */ + if (thisSampleFormat == desiredFormat) { + bestDeviceFormatSoFar = thisDeviceFormat; + break; /* Found the exact match. */ + } else { + /* The formats are different. The new best format is the one with the highest priority format according to miniaudio. */ + if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } else { + continue; /* No change to the best format for now. */ + } + } + } + } else { + /* + In this case the channel count is different to what the client has requested. If the best so far has the same channel + count as the requested count then it remains the best. + */ + if (bestDeviceFormatSoFar.mChannelsPerFrame == desiredChannelCount) { + continue; + } else { + /* + This is the case where both have the same sample rate (good) but different channel counts. Right now both have about + the same priority, but we need to compare the format now. + */ + if (thisSampleFormat == bestSampleFormatSoFar) { + if (ma_get_format_priority_index(thisSampleFormat) < ma_get_format_priority_index(bestSampleFormatSoFar)) { + bestDeviceFormatSoFar = thisDeviceFormat; + continue; + } else { + continue; /* No change to the best format for now. */ + } + } + } + } + } + } + } + + *pFormat = bestDeviceFormatSoFar; + + ma_free(pDeviceFormatDescriptions, &pContext->allocationCallbacks); + return MA_SUCCESS; +} + +static ma_result ma_get_AudioUnit_channel_map(ma_context* pContext, AudioUnit audioUnit, ma_device_type deviceType, ma_channel* pChannelMap, size_t channelMapCap) +{ + AudioUnitScope deviceScope; + AudioUnitElement deviceBus; + UInt32 channelLayoutSize; + OSStatus status; + AudioChannelLayout* pChannelLayout; + ma_result result; + + MA_ASSERT(pContext != NULL); + + if (deviceType == ma_device_type_playback) { + deviceScope = kAudioUnitScope_Input; + deviceBus = MA_COREAUDIO_OUTPUT_BUS; + } else { + deviceScope = kAudioUnitScope_Output; + deviceBus = MA_COREAUDIO_INPUT_BUS; + } + + status = ((ma_AudioUnitGetPropertyInfo_proc)pContext->coreaudio.AudioUnitGetPropertyInfo)(audioUnit, kAudioUnitProperty_AudioChannelLayout, deviceScope, deviceBus, &channelLayoutSize, NULL); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + pChannelLayout = (AudioChannelLayout*)ma_malloc(channelLayoutSize, &pContext->allocationCallbacks); + if (pChannelLayout == NULL) { + return MA_OUT_OF_MEMORY; + } + + status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioUnitProperty_AudioChannelLayout, deviceScope, deviceBus, pChannelLayout, &channelLayoutSize); + if (status != noErr) { + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return ma_result_from_OSStatus(status); + } + + result = ma_get_channel_map_from_AudioChannelLayout(pChannelLayout, pChannelMap, channelMapCap); + if (result != MA_SUCCESS) { + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return result; + } + + ma_free(pChannelLayout, &pContext->allocationCallbacks); + return MA_SUCCESS; +} +#endif /* MA_APPLE_DESKTOP */ + + +#if !defined(MA_APPLE_DESKTOP) +static void ma_AVAudioSessionPortDescription_to_device_info(AVAudioSessionPortDescription* pPortDesc, ma_device_info* pInfo) +{ + MA_ZERO_OBJECT(pInfo); + ma_strncpy_s(pInfo->name, sizeof(pInfo->name), [pPortDesc.portName UTF8String], (size_t)-1); + ma_strncpy_s(pInfo->id.coreaudio, sizeof(pInfo->id.coreaudio), [pPortDesc.UID UTF8String], (size_t)-1); +} +#endif + +static ma_result ma_context_enumerate_devices__coreaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ +#if defined(MA_APPLE_DESKTOP) + UInt32 deviceCount; + AudioObjectID* pDeviceObjectIDs; + AudioObjectID defaultDeviceObjectIDPlayback; + AudioObjectID defaultDeviceObjectIDCapture; + ma_result result; + UInt32 iDevice; + + ma_find_default_AudioObjectID(pContext, ma_device_type_playback, &defaultDeviceObjectIDPlayback); /* OK if this fails. */ + ma_find_default_AudioObjectID(pContext, ma_device_type_capture, &defaultDeviceObjectIDCapture); /* OK if this fails. */ + + result = ma_get_device_object_ids__coreaudio(pContext, &deviceCount, &pDeviceObjectIDs); + if (result != MA_SUCCESS) { + return result; + } + + for (iDevice = 0; iDevice < deviceCount; ++iDevice) { + AudioObjectID deviceObjectID = pDeviceObjectIDs[iDevice]; + ma_device_info info; + + MA_ZERO_OBJECT(&info); + if (ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(info.id.coreaudio), info.id.coreaudio) != MA_SUCCESS) { + continue; + } + if (ma_get_AudioObject_name(pContext, deviceObjectID, sizeof(info.name), info.name) != MA_SUCCESS) { + continue; + } + + if (ma_does_AudioObject_support_playback(pContext, deviceObjectID)) { + if (deviceObjectID == defaultDeviceObjectIDPlayback) { + info.isDefault = MA_TRUE; + } + + if (!callback(pContext, ma_device_type_playback, &info, pUserData)) { + break; + } + } + if (ma_does_AudioObject_support_capture(pContext, deviceObjectID)) { + if (deviceObjectID == defaultDeviceObjectIDCapture) { + info.isDefault = MA_TRUE; + } + + if (!callback(pContext, ma_device_type_capture, &info, pUserData)) { + break; + } + } + } + + ma_free(pDeviceObjectIDs, &pContext->allocationCallbacks); +#else + ma_device_info info; + NSArray *pInputs = [[[AVAudioSession sharedInstance] currentRoute] inputs]; + NSArray *pOutputs = [[[AVAudioSession sharedInstance] currentRoute] outputs]; + + for (AVAudioSessionPortDescription* pPortDesc in pOutputs) { + ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, &info); + if (!callback(pContext, ma_device_type_playback, &info, pUserData)) { + return MA_SUCCESS; + } + } + + for (AVAudioSessionPortDescription* pPortDesc in pInputs) { + ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, &info); + if (!callback(pContext, ma_device_type_capture, &info, pUserData)) { + return MA_SUCCESS; + } + } +#endif + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_result result; + + MA_ASSERT(pContext != NULL); + +#if defined(MA_APPLE_DESKTOP) + /* Desktop */ + { + AudioObjectID deviceObjectID; + AudioObjectID defaultDeviceObjectID; + UInt32 streamDescriptionCount; + AudioStreamRangedDescription* pStreamDescriptions; + UInt32 iStreamDescription; + UInt32 sampleRateRangeCount; + AudioValueRange* pSampleRateRanges; + + ma_find_default_AudioObjectID(pContext, deviceType, &defaultDeviceObjectID); /* OK if this fails. */ + + result = ma_find_AudioObjectID(pContext, deviceType, pDeviceID, &deviceObjectID); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_get_AudioObject_uid(pContext, deviceObjectID, sizeof(pDeviceInfo->id.coreaudio), pDeviceInfo->id.coreaudio); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_get_AudioObject_name(pContext, deviceObjectID, sizeof(pDeviceInfo->name), pDeviceInfo->name); + if (result != MA_SUCCESS) { + return result; + } + + if (deviceObjectID == defaultDeviceObjectID) { + pDeviceInfo->isDefault = MA_TRUE; + } + + /* + There could be a large number of permutations here. Fortunately there is only a single channel count + being reported which reduces this quite a bit. For sample rates we're only reporting those that are + one of miniaudio's recognized "standard" rates. If there are still more formats than can fit into + our fixed sized array we'll just need to truncate them. This is unlikely and will probably only happen + if some driver performs software data conversion and therefore reports every possible format and + sample rate. + */ + pDeviceInfo->nativeDataFormatCount = 0; + + /* Formats. */ + { + ma_format uniqueFormats[ma_format_count]; + ma_uint32 uniqueFormatCount = 0; + ma_uint32 channels; + + /* Channels. */ + result = ma_get_AudioObject_channel_count(pContext, deviceObjectID, deviceType, &channels); + if (result != MA_SUCCESS) { + return result; + } + + /* Formats. */ + result = ma_get_AudioObject_stream_descriptions(pContext, deviceObjectID, deviceType, &streamDescriptionCount, &pStreamDescriptions); + if (result != MA_SUCCESS) { + return result; + } + + for (iStreamDescription = 0; iStreamDescription < streamDescriptionCount; ++iStreamDescription) { + ma_format format; + ma_bool32 hasFormatBeenHandled = MA_FALSE; + ma_uint32 iOutputFormat; + ma_uint32 iSampleRate; + + result = ma_format_from_AudioStreamBasicDescription(&pStreamDescriptions[iStreamDescription].mFormat, &format); + if (result != MA_SUCCESS) { + continue; + } + + MA_ASSERT(format != ma_format_unknown); + + /* Make sure the format isn't already in the output list. */ + for (iOutputFormat = 0; iOutputFormat < uniqueFormatCount; ++iOutputFormat) { + if (uniqueFormats[iOutputFormat] == format) { + hasFormatBeenHandled = MA_TRUE; + break; + } + } + + /* If we've already handled this format just skip it. */ + if (hasFormatBeenHandled) { + continue; + } + + uniqueFormats[uniqueFormatCount] = format; + uniqueFormatCount += 1; + + /* Sample Rates */ + result = ma_get_AudioObject_sample_rates(pContext, deviceObjectID, deviceType, &sampleRateRangeCount, &pSampleRateRanges); + if (result != MA_SUCCESS) { + return result; + } + + /* + Annoyingly Core Audio reports a sample rate range. We just get all the standard rates that are + between this range. + */ + for (iSampleRate = 0; iSampleRate < sampleRateRangeCount; ++iSampleRate) { + ma_uint32 iStandardSampleRate; + for (iStandardSampleRate = 0; iStandardSampleRate < ma_countof(g_maStandardSampleRatePriorities); iStandardSampleRate += 1) { + ma_uint32 standardSampleRate = g_maStandardSampleRatePriorities[iStandardSampleRate]; + if (standardSampleRate >= pSampleRateRanges[iSampleRate].mMinimum && standardSampleRate <= pSampleRateRanges[iSampleRate].mMaximum) { + /* We have a new data format. Add it to the list. */ + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = standardSampleRate; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; + pDeviceInfo->nativeDataFormatCount += 1; + + if (pDeviceInfo->nativeDataFormatCount >= ma_countof(pDeviceInfo->nativeDataFormats)) { + break; /* No more room for any more formats. */ + } + } + } + } + + ma_free(pSampleRateRanges, &pContext->allocationCallbacks); + + if (pDeviceInfo->nativeDataFormatCount >= ma_countof(pDeviceInfo->nativeDataFormats)) { + break; /* No more room for any more formats. */ + } + } + + ma_free(pStreamDescriptions, &pContext->allocationCallbacks); + } + } +#else + /* Mobile */ + { + AudioComponentDescription desc; + AudioComponent component; + AudioUnit audioUnit; + OSStatus status; + AudioUnitScope formatScope; + AudioUnitElement formatElement; + AudioStreamBasicDescription bestFormat; + UInt32 propSize; + + /* We want to ensure we use a consistent device name to device enumeration. */ + if (pDeviceID != NULL && pDeviceID->coreaudio[0] != '\0') { + ma_bool32 found = MA_FALSE; + if (deviceType == ma_device_type_playback) { + NSArray *pOutputs = [[[AVAudioSession sharedInstance] currentRoute] outputs]; + for (AVAudioSessionPortDescription* pPortDesc in pOutputs) { + if (strcmp(pDeviceID->coreaudio, [pPortDesc.UID UTF8String]) == 0) { + ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, pDeviceInfo); + found = MA_TRUE; + break; + } + } + } else { + NSArray *pInputs = [[[AVAudioSession sharedInstance] currentRoute] inputs]; + for (AVAudioSessionPortDescription* pPortDesc in pInputs) { + if (strcmp(pDeviceID->coreaudio, [pPortDesc.UID UTF8String]) == 0) { + ma_AVAudioSessionPortDescription_to_device_info(pPortDesc, pDeviceInfo); + found = MA_TRUE; + break; + } + } + } + + if (!found) { + return MA_DOES_NOT_EXIST; + } + } else { + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + } + + + /* + Retrieving device information is more annoying on mobile than desktop. For simplicity I'm locking this down to whatever format is + reported on a temporary I/O unit. The problem, however, is that this doesn't return a value for the sample rate which we need to + retrieve from the AVAudioSession shared instance. + */ + desc.componentType = kAudioUnitType_Output; + desc.componentSubType = kAudioUnitSubType_RemoteIO; + desc.componentManufacturer = kAudioUnitManufacturer_Apple; + desc.componentFlags = 0; + desc.componentFlagsMask = 0; + + component = ((ma_AudioComponentFindNext_proc)pContext->coreaudio.AudioComponentFindNext)(NULL, &desc); + if (component == NULL) { + return MA_FAILED_TO_INIT_BACKEND; + } + + status = ((ma_AudioComponentInstanceNew_proc)pContext->coreaudio.AudioComponentInstanceNew)(component, &audioUnit); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + formatScope = (deviceType == ma_device_type_playback) ? kAudioUnitScope_Input : kAudioUnitScope_Output; + formatElement = (deviceType == ma_device_type_playback) ? MA_COREAUDIO_OUTPUT_BUS : MA_COREAUDIO_INPUT_BUS; + + propSize = sizeof(bestFormat); + status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, &propSize); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(audioUnit); + return ma_result_from_OSStatus(status); + } + + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(audioUnit); + audioUnit = NULL; + + /* Only a single format is being reported for iOS. */ + pDeviceInfo->nativeDataFormatCount = 1; + + result = ma_format_from_AudioStreamBasicDescription(&bestFormat, &pDeviceInfo->nativeDataFormats[0].format); + if (result != MA_SUCCESS) { + return result; + } + + pDeviceInfo->nativeDataFormats[0].channels = bestFormat.mChannelsPerFrame; + + /* + It looks like Apple are wanting to push the whole AVAudioSession thing. Thus, we need to use that to determine device settings. To do + this we just get the shared instance and inspect. + */ + @autoreleasepool { + AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; + MA_ASSERT(pAudioSession != NULL); + + pDeviceInfo->nativeDataFormats[0].sampleRate = (ma_uint32)pAudioSession.sampleRate; + } + } +#endif + + (void)pDeviceInfo; /* Unused. */ + return MA_SUCCESS; +} + +static AudioBufferList* ma_allocate_AudioBufferList__coreaudio(ma_uint32 sizeInFrames, ma_format format, ma_uint32 channels, ma_stream_layout layout, const ma_allocation_callbacks* pAllocationCallbacks) +{ + AudioBufferList* pBufferList; + UInt32 audioBufferSizeInBytes; + size_t allocationSize; + + MA_ASSERT(sizeInFrames > 0); + MA_ASSERT(format != ma_format_unknown); + MA_ASSERT(channels > 0); + + allocationSize = sizeof(AudioBufferList) - sizeof(AudioBuffer); /* Subtract sizeof(AudioBuffer) because that part is dynamically sized. */ + if (layout == ma_stream_layout_interleaved) { + /* Interleaved case. This is the simple case because we just have one buffer. */ + allocationSize += sizeof(AudioBuffer) * 1; + } else { + /* Non-interleaved case. This is the more complex case because there's more than one buffer. */ + allocationSize += sizeof(AudioBuffer) * channels; + } + + allocationSize += sizeInFrames * ma_get_bytes_per_frame(format, channels); + + pBufferList = (AudioBufferList*)ma_malloc(allocationSize, pAllocationCallbacks); + if (pBufferList == NULL) { + return NULL; + } + + audioBufferSizeInBytes = (UInt32)(sizeInFrames * ma_get_bytes_per_sample(format)); + + if (layout == ma_stream_layout_interleaved) { + pBufferList->mNumberBuffers = 1; + pBufferList->mBuffers[0].mNumberChannels = channels; + pBufferList->mBuffers[0].mDataByteSize = audioBufferSizeInBytes * channels; + pBufferList->mBuffers[0].mData = (ma_uint8*)pBufferList + sizeof(AudioBufferList); + } else { + ma_uint32 iBuffer; + pBufferList->mNumberBuffers = channels; + for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; ++iBuffer) { + pBufferList->mBuffers[iBuffer].mNumberChannels = 1; + pBufferList->mBuffers[iBuffer].mDataByteSize = audioBufferSizeInBytes; + pBufferList->mBuffers[iBuffer].mData = (ma_uint8*)pBufferList + ((sizeof(AudioBufferList) - sizeof(AudioBuffer)) + (sizeof(AudioBuffer) * channels)) + (audioBufferSizeInBytes * iBuffer); + } + } + + return pBufferList; +} + +static ma_result ma_device_realloc_AudioBufferList__coreaudio(ma_device* pDevice, ma_uint32 sizeInFrames, ma_format format, ma_uint32 channels, ma_stream_layout layout) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(format != ma_format_unknown); + MA_ASSERT(channels > 0); + + /* Only resize the buffer if necessary. */ + if (pDevice->coreaudio.audioBufferCapInFrames < sizeInFrames) { + AudioBufferList* pNewAudioBufferList; + + pNewAudioBufferList = ma_allocate_AudioBufferList__coreaudio(sizeInFrames, format, channels, layout, &pDevice->pContext->allocationCallbacks); + if (pNewAudioBufferList == NULL) { + return MA_OUT_OF_MEMORY; + } + + /* At this point we'll have a new AudioBufferList and we can free the old one. */ + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + pDevice->coreaudio.pAudioBufferList = pNewAudioBufferList; + pDevice->coreaudio.audioBufferCapInFrames = sizeInFrames; + } + + /* Getting here means the capacity of the audio is fine. */ + return MA_SUCCESS; +} + + +static OSStatus ma_on_output__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pBufferList) +{ + ma_device* pDevice = (ma_device*)pUserData; + ma_stream_layout layout; + + MA_ASSERT(pDevice != NULL); + + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Output Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", (int)busNumber, (int)frameCount, (int)pBufferList->mNumberBuffers);*/ + + /* We need to check whether or not we are outputting interleaved or non-interleaved samples. The way we do this is slightly different for each type. */ + layout = ma_stream_layout_interleaved; + if (pBufferList->mBuffers[0].mNumberChannels != pDevice->playback.internalChannels) { + layout = ma_stream_layout_deinterleaved; + } + + if (layout == ma_stream_layout_interleaved) { + /* For now we can assume everything is interleaved. */ + UInt32 iBuffer; + for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; ++iBuffer) { + if (pBufferList->mBuffers[iBuffer].mNumberChannels == pDevice->playback.internalChannels) { + ma_uint32 frameCountForThisBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + if (frameCountForThisBuffer > 0) { + ma_device_handle_backend_data_callback(pDevice, pBufferList->mBuffers[iBuffer].mData, NULL, frameCountForThisBuffer); + } + + /*a_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pBufferList->mBuffers[iBuffer].mNumberChannels, (int)pBufferList->mBuffers[iBuffer].mDataByteSize);*/ + } else { + /* + This case is where the number of channels in the output buffer do not match our internal channels. It could mean that it's + not interleaved, in which case we can't handle right now since miniaudio does not yet support non-interleaved streams. We just + output silence here. + */ + MA_ZERO_MEMORY(pBufferList->mBuffers[iBuffer].mData, pBufferList->mBuffers[iBuffer].mDataByteSize); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pBufferList->mBuffers[iBuffer].mNumberChannels, (int)pBufferList->mBuffers[iBuffer].mDataByteSize);*/ + } + } + } else { + /* This is the deinterleaved case. We need to update each buffer in groups of internalChannels. This assumes each buffer is the same size. */ + MA_ASSERT(pDevice->playback.internalChannels <= MA_MAX_CHANNELS); /* This should heve been validated at initialization time. */ + + /* + For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something + very strange has happened and we're not going to support it. + */ + if ((pBufferList->mNumberBuffers % pDevice->playback.internalChannels) == 0) { + ma_uint8 tempBuffer[4096]; + UInt32 iBuffer; + + for (iBuffer = 0; iBuffer < pBufferList->mNumberBuffers; iBuffer += pDevice->playback.internalChannels) { + ma_uint32 frameCountPerBuffer = pBufferList->mBuffers[iBuffer].mDataByteSize / ma_get_bytes_per_sample(pDevice->playback.internalFormat); + ma_uint32 framesRemaining = frameCountPerBuffer; + + while (framesRemaining > 0) { + void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; + ma_uint32 iChannel; + ma_uint32 framesToRead = sizeof(tempBuffer) / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + if (framesToRead > framesRemaining) { + framesToRead = framesRemaining; + } + + ma_device_handle_backend_data_callback(pDevice, tempBuffer, NULL, framesToRead); + + for (iChannel = 0; iChannel < pDevice->playback.internalChannels; ++iChannel) { + ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pBufferList->mBuffers[iBuffer+iChannel].mData, (frameCountPerBuffer - framesRemaining) * ma_get_bytes_per_sample(pDevice->playback.internalFormat)); + } + + ma_deinterleave_pcm_frames(pDevice->playback.internalFormat, pDevice->playback.internalChannels, framesToRead, tempBuffer, ppDeinterleavedBuffers); + + framesRemaining -= framesToRead; + } + } + } + } + + (void)pActionFlags; + (void)pTimeStamp; + (void)busNumber; + (void)frameCount; + + return noErr; +} + +static OSStatus ma_on_input__coreaudio(void* pUserData, AudioUnitRenderActionFlags* pActionFlags, const AudioTimeStamp* pTimeStamp, UInt32 busNumber, UInt32 frameCount, AudioBufferList* pUnusedBufferList) +{ + ma_device* pDevice = (ma_device*)pUserData; + AudioBufferList* pRenderedBufferList; + ma_result result; + ma_stream_layout layout; + ma_uint32 iBuffer; + OSStatus status; + + MA_ASSERT(pDevice != NULL); + + pRenderedBufferList = (AudioBufferList*)pDevice->coreaudio.pAudioBufferList; + MA_ASSERT(pRenderedBufferList); + + /* We need to check whether or not we are outputting interleaved or non-interleaved samples. The way we do this is slightly different for each type. */ + layout = ma_stream_layout_interleaved; + if (pRenderedBufferList->mBuffers[0].mNumberChannels != pDevice->capture.internalChannels) { + layout = ma_stream_layout_deinterleaved; + } + + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "INFO: Input Callback: busNumber=%d, frameCount=%d, mNumberBuffers=%d\n", (int)busNumber, (int)frameCount, (int)pRenderedBufferList->mNumberBuffers);*/ + + /* + There has been a situation reported where frame count passed into this function is greater than the capacity of + our capture buffer. There doesn't seem to be a reliable way to determine what the maximum frame count will be, + so we need to instead resort to dynamically reallocating our buffer to ensure it's large enough to capture the + number of frames requested by this callback. + */ + result = ma_device_realloc_AudioBufferList__coreaudio(pDevice, frameCount, pDevice->capture.internalFormat, pDevice->capture.internalChannels, layout); + if (result != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, "Failed to allocate AudioBufferList for capture.\n"); + return noErr; + } + + pRenderedBufferList = (AudioBufferList*)pDevice->coreaudio.pAudioBufferList; + MA_ASSERT(pRenderedBufferList); + + /* + When you call AudioUnitRender(), Core Audio tries to be helpful by setting the mDataByteSize to the number of bytes + that were actually rendered. The problem with this is that the next call can fail with -50 due to the size no longer + being set to the capacity of the buffer, but instead the size in bytes of the previous render. This will cause a + problem when a future call to this callback specifies a larger number of frames. + + To work around this we need to explicitly set the size of each buffer to their respective size in bytes. + */ + for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; ++iBuffer) { + pRenderedBufferList->mBuffers[iBuffer].mDataByteSize = pDevice->coreaudio.audioBufferCapInFrames * ma_get_bytes_per_sample(pDevice->capture.internalFormat) * pRenderedBufferList->mBuffers[iBuffer].mNumberChannels; + } + + status = ((ma_AudioUnitRender_proc)pDevice->pContext->coreaudio.AudioUnitRender)((AudioUnit)pDevice->coreaudio.audioUnitCapture, pActionFlags, pTimeStamp, busNumber, frameCount, pRenderedBufferList); + if (status != noErr) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " ERROR: AudioUnitRender() failed with %d.\n", (int)status); + return status; + } + + if (layout == ma_stream_layout_interleaved) { + for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; ++iBuffer) { + if (pRenderedBufferList->mBuffers[iBuffer].mNumberChannels == pDevice->capture.internalChannels) { + ma_device_handle_backend_data_callback(pDevice, NULL, pRenderedBufferList->mBuffers[iBuffer].mData, frameCount); + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " mDataByteSize=%d.\n", (int)pRenderedBufferList->mBuffers[iBuffer].mDataByteSize);*/ + } else { + /* + This case is where the number of channels in the output buffer do not match our internal channels. It could mean that it's + not interleaved, in which case we can't handle right now since miniaudio does not yet support non-interleaved streams. + */ + ma_uint8 silentBuffer[4096]; + ma_uint32 framesRemaining; + + MA_ZERO_MEMORY(silentBuffer, sizeof(silentBuffer)); + + framesRemaining = frameCount; + while (framesRemaining > 0) { + ma_uint32 framesToSend = sizeof(silentBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + if (framesToSend > framesRemaining) { + framesToSend = framesRemaining; + } + + ma_device_handle_backend_data_callback(pDevice, NULL, silentBuffer, framesToSend); + + framesRemaining -= framesToSend; + } + + /*ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_DEBUG, " WARNING: Outputting silence. frameCount=%d, mNumberChannels=%d, mDataByteSize=%d\n", (int)frameCount, (int)pRenderedBufferList->mBuffers[iBuffer].mNumberChannels, (int)pRenderedBufferList->mBuffers[iBuffer].mDataByteSize);*/ + } + } + } else { + /* This is the deinterleaved case. We need to interleave the audio data before sending it to the client. This assumes each buffer is the same size. */ + MA_ASSERT(pDevice->capture.internalChannels <= MA_MAX_CHANNELS); /* This should have been validated at initialization time. */ + + /* + For safety we'll check that the internal channels is a multiple of the buffer count. If it's not it means something + very strange has happened and we're not going to support it. + */ + if ((pRenderedBufferList->mNumberBuffers % pDevice->capture.internalChannels) == 0) { + ma_uint8 tempBuffer[4096]; + for (iBuffer = 0; iBuffer < pRenderedBufferList->mNumberBuffers; iBuffer += pDevice->capture.internalChannels) { + ma_uint32 framesRemaining = frameCount; + while (framesRemaining > 0) { + void* ppDeinterleavedBuffers[MA_MAX_CHANNELS]; + ma_uint32 iChannel; + ma_uint32 framesToSend = sizeof(tempBuffer) / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + if (framesToSend > framesRemaining) { + framesToSend = framesRemaining; + } + + for (iChannel = 0; iChannel < pDevice->capture.internalChannels; ++iChannel) { + ppDeinterleavedBuffers[iChannel] = (void*)ma_offset_ptr(pRenderedBufferList->mBuffers[iBuffer+iChannel].mData, (frameCount - framesRemaining) * ma_get_bytes_per_sample(pDevice->capture.internalFormat)); + } + + ma_interleave_pcm_frames(pDevice->capture.internalFormat, pDevice->capture.internalChannels, framesToSend, (const void**)ppDeinterleavedBuffers, tempBuffer); + ma_device_handle_backend_data_callback(pDevice, NULL, tempBuffer, framesToSend); + + framesRemaining -= framesToSend; + } + } + } + } + + (void)pActionFlags; + (void)pTimeStamp; + (void)busNumber; + (void)frameCount; + (void)pUnusedBufferList; + + return noErr; +} + +static void on_start_stop__coreaudio(void* pUserData, AudioUnit audioUnit, AudioUnitPropertyID propertyID, AudioUnitScope scope, AudioUnitElement element) +{ + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + /* Don't do anything if it looks like we're just reinitializing due to a device switch. */ + if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isSwitchingPlaybackDevice) || + ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isSwitchingCaptureDevice)) { + return; + } + + /* + There's been a report of a deadlock here when triggered by ma_device_uninit(). It looks like + AudioUnitGetProprty (called below) and AudioComponentInstanceDispose (called in ma_device_uninit) + can try waiting on the same lock. I'm going to try working around this by not calling any Core + Audio APIs in the callback when the device has been stopped or uninitialized. + */ + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized || ma_device_get_state(pDevice) == ma_device_state_stopping || ma_device_get_state(pDevice) == ma_device_state_stopped) { + ma_device__on_notification_stopped(pDevice); + } else { + UInt32 isRunning; + UInt32 isRunningSize = sizeof(isRunning); + OSStatus status = ((ma_AudioUnitGetProperty_proc)pDevice->pContext->coreaudio.AudioUnitGetProperty)(audioUnit, kAudioOutputUnitProperty_IsRunning, scope, element, &isRunning, &isRunningSize); + if (status != noErr) { + goto done; /* Don't really know what to do in this case... just ignore it, I suppose... */ + } + + if (!isRunning) { + /* + The stop event is a bit annoying in Core Audio because it will be called when we automatically switch the default device. Some scenarios to consider: + + 1) When the device is unplugged, this will be called _before_ the default device change notification. + 2) When the device is changed via the default device change notification, this will be called _after_ the switch. + + For case #1, we just check if there's a new default device available. If so, we just ignore the stop event. For case #2 we check a flag. + */ + if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isDefaultPlaybackDevice) || + ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isDefaultCaptureDevice)) { + /* + It looks like the device is switching through an external event, such as the user unplugging the device or changing the default device + via the operating system's sound settings. If we're re-initializing the device, we just terminate because we want the stopping of the + device to be seamless to the client (we don't want them receiving the stopped event and thinking that the device has stopped when it + hasn't!). + */ + if (((audioUnit == pDevice->coreaudio.audioUnitPlayback) && pDevice->coreaudio.isSwitchingPlaybackDevice) || + ((audioUnit == pDevice->coreaudio.audioUnitCapture) && pDevice->coreaudio.isSwitchingCaptureDevice)) { + goto done; + } + + /* + Getting here means the device is not reinitializing which means it may have been unplugged. From what I can see, it looks like Core Audio + will try switching to the new default device seamlessly. We need to somehow find a way to determine whether or not Core Audio will most + likely be successful in switching to the new device. + + TODO: Try to predict if Core Audio will switch devices. If not, the stopped callback needs to be posted. + */ + goto done; + } + + /* Getting here means we need to stop the device. */ + ma_device__on_notification_stopped(pDevice); + } + } + + (void)propertyID; /* Unused. */ + +done: + /* Always signal the stop event. It's possible for the "else" case to get hit which can happen during an interruption. */ + ma_event_signal(&pDevice->coreaudio.stopEvent); +} + +#if defined(MA_APPLE_DESKTOP) +static ma_spinlock g_DeviceTrackingInitLock_CoreAudio = 0; /* A spinlock for mutal exclusion of the init/uninit of the global tracking data. Initialization to 0 is what we need. */ +static ma_uint32 g_DeviceTrackingInitCounter_CoreAudio = 0; +static ma_mutex g_DeviceTrackingMutex_CoreAudio; +static ma_device** g_ppTrackedDevices_CoreAudio = NULL; +static ma_uint32 g_TrackedDeviceCap_CoreAudio = 0; +static ma_uint32 g_TrackedDeviceCount_CoreAudio = 0; + +static OSStatus ma_default_device_changed__coreaudio(AudioObjectID objectID, UInt32 addressCount, const AudioObjectPropertyAddress* pAddresses, void* pUserData) +{ + ma_device_type deviceType; + + /* Not sure if I really need to check this, but it makes me feel better. */ + if (addressCount == 0) { + return noErr; + } + + if (pAddresses[0].mSelector == kAudioHardwarePropertyDefaultOutputDevice) { + deviceType = ma_device_type_playback; + } else if (pAddresses[0].mSelector == kAudioHardwarePropertyDefaultInputDevice) { + deviceType = ma_device_type_capture; + } else { + return noErr; /* Should never hit this. */ + } + + ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); + { + ma_uint32 iDevice; + for (iDevice = 0; iDevice < g_TrackedDeviceCount_CoreAudio; iDevice += 1) { + ma_result reinitResult; + ma_device* pDevice; + + pDevice = g_ppTrackedDevices_CoreAudio[iDevice]; + if (pDevice->type == deviceType || pDevice->type == ma_device_type_duplex) { + if (deviceType == ma_device_type_playback) { + pDevice->coreaudio.isSwitchingPlaybackDevice = MA_TRUE; + reinitResult = ma_device_reinit_internal__coreaudio(pDevice, deviceType, MA_TRUE); + pDevice->coreaudio.isSwitchingPlaybackDevice = MA_FALSE; + } else { + pDevice->coreaudio.isSwitchingCaptureDevice = MA_TRUE; + reinitResult = ma_device_reinit_internal__coreaudio(pDevice, deviceType, MA_TRUE); + pDevice->coreaudio.isSwitchingCaptureDevice = MA_FALSE; + } + + if (reinitResult == MA_SUCCESS) { + ma_device__post_init_setup(pDevice, deviceType); + + /* Restart the device if required. If this fails we need to stop the device entirely. */ + if (ma_device_get_state(pDevice) == ma_device_state_started) { + OSStatus status; + if (deviceType == ma_device_type_playback) { + status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + if (status != noErr) { + if (pDevice->type == ma_device_type_duplex) { + ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + } + ma_device__set_state(pDevice, ma_device_state_stopped); + } + } else if (deviceType == ma_device_type_capture) { + status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + if (status != noErr) { + if (pDevice->type == ma_device_type_duplex) { + ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + } + ma_device__set_state(pDevice, ma_device_state_stopped); + } + } + } + + ma_device__on_notification_rerouted(pDevice); + } + } + } + } + ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); + + /* Unused parameters. */ + (void)objectID; + (void)pUserData; + + return noErr; +} + +static ma_result ma_context__init_device_tracking__coreaudio(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + + ma_spinlock_lock(&g_DeviceTrackingInitLock_CoreAudio); + { + /* Don't do anything if we've already initializd device tracking. */ + if (g_DeviceTrackingInitCounter_CoreAudio == 0) { + AudioObjectPropertyAddress propAddress; + propAddress.mScope = kAudioObjectPropertyScopeGlobal; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + ma_mutex_init(&g_DeviceTrackingMutex_CoreAudio); + + propAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; + ((ma_AudioObjectAddPropertyListener_proc)pContext->coreaudio.AudioObjectAddPropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); + + propAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; + ((ma_AudioObjectAddPropertyListener_proc)pContext->coreaudio.AudioObjectAddPropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); + + } + g_DeviceTrackingInitCounter_CoreAudio += 1; + } + ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); + + return MA_SUCCESS; +} + +static ma_result ma_context__uninit_device_tracking__coreaudio(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + + ma_spinlock_lock(&g_DeviceTrackingInitLock_CoreAudio); + { + if (g_DeviceTrackingInitCounter_CoreAudio > 0) + g_DeviceTrackingInitCounter_CoreAudio -= 1; + + if (g_DeviceTrackingInitCounter_CoreAudio == 0) { + AudioObjectPropertyAddress propAddress; + propAddress.mScope = kAudioObjectPropertyScopeGlobal; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + propAddress.mSelector = kAudioHardwarePropertyDefaultInputDevice; + ((ma_AudioObjectRemovePropertyListener_proc)pContext->coreaudio.AudioObjectRemovePropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); + + propAddress.mSelector = kAudioHardwarePropertyDefaultOutputDevice; + ((ma_AudioObjectRemovePropertyListener_proc)pContext->coreaudio.AudioObjectRemovePropertyListener)(kAudioObjectSystemObject, &propAddress, &ma_default_device_changed__coreaudio, NULL); + + /* At this point there should be no tracked devices. If not there's an error somewhere. */ + if (g_ppTrackedDevices_CoreAudio != NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "You have uninitialized all contexts while an associated device is still active."); + ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); + return MA_INVALID_OPERATION; + } + + ma_mutex_uninit(&g_DeviceTrackingMutex_CoreAudio); + } + } + ma_spinlock_unlock(&g_DeviceTrackingInitLock_CoreAudio); + + return MA_SUCCESS; +} + +static ma_result ma_device__track__coreaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); + { + /* Allocate memory if required. */ + if (g_TrackedDeviceCap_CoreAudio <= g_TrackedDeviceCount_CoreAudio) { + ma_uint32 newCap; + ma_device** ppNewDevices; + + newCap = g_TrackedDeviceCap_CoreAudio * 2; + if (newCap == 0) { + newCap = 1; + } + + ppNewDevices = (ma_device**)ma_realloc(g_ppTrackedDevices_CoreAudio, sizeof(*g_ppTrackedDevices_CoreAudio)*newCap, &pDevice->pContext->allocationCallbacks); + if (ppNewDevices == NULL) { + ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); + return MA_OUT_OF_MEMORY; + } + + g_ppTrackedDevices_CoreAudio = ppNewDevices; + g_TrackedDeviceCap_CoreAudio = newCap; + } + + g_ppTrackedDevices_CoreAudio[g_TrackedDeviceCount_CoreAudio] = pDevice; + g_TrackedDeviceCount_CoreAudio += 1; + } + ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); + + return MA_SUCCESS; +} + +static ma_result ma_device__untrack__coreaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + ma_mutex_lock(&g_DeviceTrackingMutex_CoreAudio); + { + ma_uint32 iDevice; + for (iDevice = 0; iDevice < g_TrackedDeviceCount_CoreAudio; iDevice += 1) { + if (g_ppTrackedDevices_CoreAudio[iDevice] == pDevice) { + /* We've found the device. We now need to remove it from the list. */ + ma_uint32 jDevice; + for (jDevice = iDevice; jDevice < g_TrackedDeviceCount_CoreAudio-1; jDevice += 1) { + g_ppTrackedDevices_CoreAudio[jDevice] = g_ppTrackedDevices_CoreAudio[jDevice+1]; + } + + g_TrackedDeviceCount_CoreAudio -= 1; + + /* If there's nothing else in the list we need to free memory. */ + if (g_TrackedDeviceCount_CoreAudio == 0) { + ma_free(g_ppTrackedDevices_CoreAudio, &pDevice->pContext->allocationCallbacks); + g_ppTrackedDevices_CoreAudio = NULL; + g_TrackedDeviceCap_CoreAudio = 0; + } + + break; + } + } + } + ma_mutex_unlock(&g_DeviceTrackingMutex_CoreAudio); + + return MA_SUCCESS; +} +#endif + +#if defined(MA_APPLE_MOBILE) +@interface ma_ios_notification_handler:NSObject { + ma_device* m_pDevice; +} +@end + +@implementation ma_ios_notification_handler +-(id)init:(ma_device*)pDevice +{ + self = [super init]; + m_pDevice = pDevice; + + /* For route changes. */ + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_route_change:) name:AVAudioSessionRouteChangeNotification object:[AVAudioSession sharedInstance]]; + + /* For interruptions. */ + [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handle_interruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]]; + + return self; +} + +-(void)dealloc +{ + [self remove_handler]; + + #if defined(__has_feature) + #if !__has_feature(objc_arc) + [super dealloc]; + #endif + #endif +} + +-(void)remove_handler +{ + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionRouteChangeNotification object:nil]; + [[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil]; +} + +-(void)handle_interruption:(NSNotification*)pNotification +{ + NSInteger type = [[[pNotification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue]; + switch (type) + { + case AVAudioSessionInterruptionTypeBegan: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Interruption: AVAudioSessionInterruptionTypeBegan\n"); + + /* + Core Audio will have stopped the internal device automatically, but we need explicitly + stop it at a higher level to ensure miniaudio-specific state is updated for consistency. + */ + ma_device_stop(m_pDevice); + + /* + Fire the notification after the device has been stopped to ensure it's in the correct + state when the notification handler is invoked. + */ + ma_device__on_notification_interruption_began(m_pDevice); + } break; + + case AVAudioSessionInterruptionTypeEnded: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Interruption: AVAudioSessionInterruptionTypeEnded\n"); + ma_device__on_notification_interruption_ended(m_pDevice); + } break; + } +} + +-(void)handle_route_change:(NSNotification*)pNotification +{ + AVAudioSession* pSession = [AVAudioSession sharedInstance]; + + NSInteger reason = [[[pNotification userInfo] objectForKey:AVAudioSessionRouteChangeReasonKey] integerValue]; + switch (reason) + { + case AVAudioSessionRouteChangeReasonOldDeviceUnavailable: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOldDeviceUnavailable\n"); + } break; + + case AVAudioSessionRouteChangeReasonNewDeviceAvailable: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNewDeviceAvailable\n"); + } break; + + case AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonNoSuitableRouteForCategory\n"); + } break; + + case AVAudioSessionRouteChangeReasonWakeFromSleep: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonWakeFromSleep\n"); + } break; + + case AVAudioSessionRouteChangeReasonOverride: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonOverride\n"); + } break; + + case AVAudioSessionRouteChangeReasonCategoryChange: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonCategoryChange\n"); + } break; + + case AVAudioSessionRouteChangeReasonUnknown: + default: + { + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_INFO, "[Core Audio] Route Changed: AVAudioSessionRouteChangeReasonUnknown\n"); + } break; + } + + ma_log_postf(ma_device_get_log(m_pDevice), MA_LOG_LEVEL_DEBUG, "[Core Audio] Changing Route. inputNumberChannels=%d; outputNumberOfChannels=%d\n", (int)pSession.inputNumberOfChannels, (int)pSession.outputNumberOfChannels); + + /* Let the application know about the route change. */ + ma_device__on_notification_rerouted(m_pDevice); +} +@end +#endif + +static ma_result ma_device_uninit__coreaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_uninitialized); + +#if defined(MA_APPLE_DESKTOP) + /* + Make sure we're no longer tracking the device. It doesn't matter if we call this for a non-default device because it'll + just gracefully ignore it. + */ + ma_device__untrack__coreaudio(pDevice); +#endif +#if defined(MA_APPLE_MOBILE) + if (pDevice->coreaudio.pNotificationHandler != NULL) { + ma_ios_notification_handler* pNotificationHandler = (MA_BRIDGE_TRANSFER ma_ios_notification_handler*)pDevice->coreaudio.pNotificationHandler; + [pNotificationHandler remove_handler]; + } +#endif + + if (pDevice->coreaudio.audioUnitCapture != NULL) { + ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + } + if (pDevice->coreaudio.audioUnitPlayback != NULL) { + ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + } + + if (pDevice->coreaudio.pAudioBufferList) { + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + } + + return MA_SUCCESS; +} + +typedef struct +{ + ma_bool32 allowNominalSampleRateChange; + + /* Input. */ + ma_format formatIn; + ma_uint32 channelsIn; + ma_uint32 sampleRateIn; + ma_channel channelMapIn[MA_MAX_CHANNELS]; + ma_uint32 periodSizeInFramesIn; + ma_uint32 periodSizeInMillisecondsIn; + ma_uint32 periodsIn; + ma_share_mode shareMode; + ma_performance_profile performanceProfile; + ma_bool32 registerStopEvent; + + /* Output. */ +#if defined(MA_APPLE_DESKTOP) + AudioObjectID deviceObjectID; +#endif + AudioComponent component; + AudioUnit audioUnit; + AudioBufferList* pAudioBufferList; /* Only used for input devices. */ + ma_format formatOut; + ma_uint32 channelsOut; + ma_uint32 sampleRateOut; + ma_channel channelMapOut[MA_MAX_CHANNELS]; + ma_uint32 periodSizeInFramesOut; + ma_uint32 periodsOut; + char deviceName[256]; +} ma_device_init_internal_data__coreaudio; + +static ma_result ma_device_init_internal__coreaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_init_internal_data__coreaudio* pData, void* pDevice_DoNotReference) /* <-- pDevice is typed as void* intentionally so as to avoid accidentally referencing it. */ +{ + ma_result result; + OSStatus status; + UInt32 enableIOFlag; + AudioStreamBasicDescription bestFormat; + UInt32 actualPeriodSizeInFrames; + AURenderCallbackStruct callbackInfo; +#if defined(MA_APPLE_DESKTOP) + AudioObjectID deviceObjectID; +#endif + + /* This API should only be used for a single device type: playback or capture. No full-duplex mode. */ + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + MA_ASSERT(pContext != NULL); + MA_ASSERT(deviceType == ma_device_type_playback || deviceType == ma_device_type_capture); + +#if defined(MA_APPLE_DESKTOP) + pData->deviceObjectID = 0; +#endif + pData->component = NULL; + pData->audioUnit = NULL; + pData->pAudioBufferList = NULL; + +#if defined(MA_APPLE_DESKTOP) + result = ma_find_AudioObjectID(pContext, deviceType, pDeviceID, &deviceObjectID); + if (result != MA_SUCCESS) { + return result; + } + + pData->deviceObjectID = deviceObjectID; +#endif + + /* Core audio doesn't really use the notion of a period so we can leave this unmodified, but not too over the top. */ + pData->periodsOut = pData->periodsIn; + if (pData->periodsOut == 0) { + pData->periodsOut = MA_DEFAULT_PERIODS; + } + if (pData->periodsOut > 16) { + pData->periodsOut = 16; + } + + + /* Audio unit. */ + status = ((ma_AudioComponentInstanceNew_proc)pContext->coreaudio.AudioComponentInstanceNew)((AudioComponent)pContext->coreaudio.component, (AudioUnit*)&pData->audioUnit); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + + + /* The input/output buses need to be explicitly enabled and disabled. We set the flag based on the output unit first, then we just swap it for input. */ + enableIOFlag = 1; + if (deviceType == ma_device_type_capture) { + enableIOFlag = 0; + } + + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, MA_COREAUDIO_OUTPUT_BUS, &enableIOFlag, sizeof(enableIOFlag)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + + enableIOFlag = (enableIOFlag == 0) ? 1 : 0; + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, MA_COREAUDIO_INPUT_BUS, &enableIOFlag, sizeof(enableIOFlag)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + + + /* Set the device to use with this audio unit. This is only used on desktop since we are using defaults on mobile. */ +#if defined(MA_APPLE_DESKTOP) + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &deviceObjectID, sizeof(deviceObjectID)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(result); + } +#else + /* + For some reason it looks like Apple is only allowing selection of the input device. There does not appear to be any way to change + the default output route. I have no idea why this is like this, but for now we'll only be able to configure capture devices. + */ + if (pDeviceID != NULL) { + if (deviceType == ma_device_type_capture) { + ma_bool32 found = MA_FALSE; + NSArray *pInputs = [[[AVAudioSession sharedInstance] currentRoute] inputs]; + for (AVAudioSessionPortDescription* pPortDesc in pInputs) { + if (strcmp(pDeviceID->coreaudio, [pPortDesc.UID UTF8String]) == 0) { + [[AVAudioSession sharedInstance] setPreferredInput:pPortDesc error:nil]; + found = MA_TRUE; + break; + } + } + + if (found == MA_FALSE) { + return MA_DOES_NOT_EXIST; + } + } + } +#endif + + /* + Format. This is the hardest part of initialization because there's a few variables to take into account. + 1) The format must be supported by the device. + 2) The format must be supported miniaudio. + 3) There's a priority that miniaudio prefers. + + Ideally we would like to use a format that's as close to the hardware as possible so we can get as close to a passthrough as possible. The + most important property is the sample rate. miniaudio can do format conversion for any sample rate and channel count, but cannot do the same + for the sample data format. If the sample data format is not supported by miniaudio it must be ignored completely. + + On mobile platforms this is a bit different. We just force the use of whatever the audio unit's current format is set to. + */ + { + AudioStreamBasicDescription origFormat; + UInt32 origFormatSize = sizeof(origFormat); + AudioUnitScope formatScope = (deviceType == ma_device_type_playback) ? kAudioUnitScope_Input : kAudioUnitScope_Output; + AudioUnitElement formatElement = (deviceType == ma_device_type_playback) ? MA_COREAUDIO_OUTPUT_BUS : MA_COREAUDIO_INPUT_BUS; + + if (deviceType == ma_device_type_playback) { + status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, MA_COREAUDIO_OUTPUT_BUS, &origFormat, &origFormatSize); + } else { + status = ((ma_AudioUnitGetProperty_proc)pContext->coreaudio.AudioUnitGetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, MA_COREAUDIO_INPUT_BUS, &origFormat, &origFormatSize); + } + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + + #if defined(MA_APPLE_DESKTOP) + result = ma_find_best_format__coreaudio(pContext, deviceObjectID, deviceType, pData->formatIn, pData->channelsIn, pData->sampleRateIn, &origFormat, &bestFormat); + if (result != MA_SUCCESS) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return result; + } + + /* + Technical Note TN2091: Device input using the HAL Output Audio Unit + https://developer.apple.com/library/archive/technotes/tn2091/_index.html + + This documentation says the following: + + The internal AudioConverter can handle any *simple* conversion. Typically, this means that a client can specify ANY + variant of the PCM formats. Consequently, the device's sample rate should match the desired sample rate. If sample rate + conversion is needed, it can be accomplished by buffering the input and converting the data on a separate thread with + another AudioConverter. + + The important part here is the mention that it can handle *simple* conversions, which does *not* include sample rate. We + therefore want to ensure the sample rate stays consistent. This document is specifically for input, but I'm going to play it + safe and apply the same rule to output as well. + + I have tried going against the documentation by setting the sample rate anyway, but this just results in AudioUnitRender() + returning a result code of -10863. I have also tried changing the format directly on the input scope on the input bus, but + this just results in `ca_require: IsStreamFormatWritable(inScope, inElement) NotWritable` when trying to set the format. + + Something that does seem to work, however, has been setting the nominal sample rate on the deivce object. The problem with + this, however, is that it actually changes the sample rate at the operating system level and not just the application. This + could be intrusive to the user, however, so I don't think it's wise to make this the default. Instead I'm making this a + configuration option. When the `coreaudio.allowNominalSampleRateChange` config option is set to true, changing the sample + rate will be allowed. Otherwise it'll be fixed to the current sample rate. To check the system-defined sample rate, run + the Audio MIDI Setup program that comes installed on macOS and observe how the sample rate changes as the sample rate is + changed by miniaudio. + */ + if (pData->allowNominalSampleRateChange) { + AudioValueRange sampleRateRange; + AudioObjectPropertyAddress propAddress; + + sampleRateRange.mMinimum = bestFormat.mSampleRate; + sampleRateRange.mMaximum = bestFormat.mSampleRate; + + propAddress.mSelector = kAudioDevicePropertyNominalSampleRate; + propAddress.mScope = (deviceType == ma_device_type_playback) ? kAudioObjectPropertyScopeOutput : kAudioObjectPropertyScopeInput; + propAddress.mElement = AUDIO_OBJECT_PROPERTY_ELEMENT; + + status = ((ma_AudioObjectSetPropertyData_proc)pContext->coreaudio.AudioObjectSetPropertyData)(deviceObjectID, &propAddress, 0, NULL, sizeof(sampleRateRange), &sampleRateRange); + if (status != noErr) { + bestFormat.mSampleRate = origFormat.mSampleRate; + } + } else { + bestFormat.mSampleRate = origFormat.mSampleRate; + } + + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, sizeof(bestFormat)); + if (status != noErr) { + /* We failed to set the format, so fall back to the current format of the audio unit. */ + bestFormat = origFormat; + } + #else + bestFormat = origFormat; + + /* + Sample rate is a little different here because for some reason kAudioUnitProperty_StreamFormat returns 0... Oh well. We need to instead try + setting the sample rate to what the user has requested and then just see the results of it. Need to use some Objective-C here for this since + it depends on Apple's AVAudioSession API. To do this we just get the shared AVAudioSession instance and then set it. Note that from what I + can tell, it looks like the sample rate is shared between playback and capture for everything. + */ + @autoreleasepool { + AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; + MA_ASSERT(pAudioSession != NULL); + + [pAudioSession setPreferredSampleRate:(double)pData->sampleRateIn error:nil]; + bestFormat.mSampleRate = pAudioSession.sampleRate; + + /* + I've had a report that the channel count returned by AudioUnitGetProperty above is inconsistent with + AVAudioSession outputNumberOfChannels. I'm going to try using the AVAudioSession values instead. + */ + if (deviceType == ma_device_type_playback) { + bestFormat.mChannelsPerFrame = (UInt32)pAudioSession.outputNumberOfChannels; + } + if (deviceType == ma_device_type_capture) { + bestFormat.mChannelsPerFrame = (UInt32)pAudioSession.inputNumberOfChannels; + } + } + + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_StreamFormat, formatScope, formatElement, &bestFormat, sizeof(bestFormat)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + #endif + + result = ma_format_from_AudioStreamBasicDescription(&bestFormat, &pData->formatOut); + if (result != MA_SUCCESS) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return result; + } + + if (pData->formatOut == ma_format_unknown) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return MA_FORMAT_NOT_SUPPORTED; + } + + pData->channelsOut = bestFormat.mChannelsPerFrame; + pData->sampleRateOut = bestFormat.mSampleRate; + } + + /* Clamp the channel count for safety. */ + if (pData->channelsOut > MA_MAX_CHANNELS) { + pData->channelsOut = MA_MAX_CHANNELS; + } + + /* + Internal channel map. This is weird in my testing. If I use the AudioObject to get the + channel map, the channel descriptions are set to "Unknown" for some reason. To work around + this it looks like retrieving it from the AudioUnit will work. However, and this is where + it gets weird, it doesn't seem to work with capture devices, nor at all on iOS... Therefore + I'm going to fall back to a default assumption in these cases. + */ +#if defined(MA_APPLE_DESKTOP) + result = ma_get_AudioUnit_channel_map(pContext, pData->audioUnit, deviceType, pData->channelMapOut, pData->channelsOut); + if (result != MA_SUCCESS) { + #if 0 + /* Try falling back to the channel map from the AudioObject. */ + result = ma_get_AudioObject_channel_map(pContext, deviceObjectID, deviceType, pData->channelMapOut, pData->channelsOut); + if (result != MA_SUCCESS) { + return result; + } + #else + /* Fall back to default assumptions. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); + #endif + } +#else + /* TODO: Figure out how to get the channel map using AVAudioSession. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pData->channelMapOut, ma_countof(pData->channelMapOut), pData->channelsOut); +#endif + + + /* Buffer size. Not allowing this to be configurable on iOS. */ + if (pData->periodSizeInFramesIn == 0) { + if (pData->periodSizeInMillisecondsIn == 0) { + if (pData->performanceProfile == ma_performance_profile_low_latency) { + actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, pData->sampleRateOut); + } else { + actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, pData->sampleRateOut); + } + } else { + actualPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pData->periodSizeInMillisecondsIn, pData->sampleRateOut); + } + } else { + actualPeriodSizeInFrames = pData->periodSizeInFramesIn; + } + +#if defined(MA_APPLE_DESKTOP) + result = ma_set_AudioObject_buffer_size_in_frames(pContext, deviceObjectID, deviceType, &actualPeriodSizeInFrames); + if (result != MA_SUCCESS) { + return result; + } +#else + /* + On iOS, the size of the IO buffer needs to be specified in seconds and is a floating point + number. I don't trust any potential truncation errors due to converting from float to integer + so I'm going to explicitly set the actual period size to the next power of 2. + */ + @autoreleasepool { + AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; + MA_ASSERT(pAudioSession != NULL); + + [pAudioSession setPreferredIOBufferDuration:((float)actualPeriodSizeInFrames / pAudioSession.sampleRate) error:nil]; + actualPeriodSizeInFrames = ma_next_power_of_2((ma_uint32)(pAudioSession.IOBufferDuration * pAudioSession.sampleRate)); + } +#endif + + + /* + During testing I discovered that the buffer size can be too big. You'll get an error like this: + + kAudioUnitErr_TooManyFramesToProcess : inFramesToProcess=4096, mMaxFramesPerSlice=512 + + Note how inFramesToProcess is smaller than mMaxFramesPerSlice. To fix, we need to set kAudioUnitProperty_MaximumFramesPerSlice to that + of the size of our buffer, or do it the other way around and set our buffer size to the kAudioUnitProperty_MaximumFramesPerSlice. + */ + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &actualPeriodSizeInFrames, sizeof(actualPeriodSizeInFrames)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + + pData->periodSizeInFramesOut = (ma_uint32)actualPeriodSizeInFrames; + + /* We need a buffer list if this is an input device. We render into this in the input callback. */ + if (deviceType == ma_device_type_capture) { + ma_bool32 isInterleaved = (bestFormat.mFormatFlags & kAudioFormatFlagIsNonInterleaved) == 0; + AudioBufferList* pBufferList; + + pBufferList = ma_allocate_AudioBufferList__coreaudio(pData->periodSizeInFramesOut, pData->formatOut, pData->channelsOut, (isInterleaved) ? ma_stream_layout_interleaved : ma_stream_layout_deinterleaved, &pContext->allocationCallbacks); + if (pBufferList == NULL) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return MA_OUT_OF_MEMORY; + } + + pData->pAudioBufferList = pBufferList; + } + + /* Callbacks. */ + callbackInfo.inputProcRefCon = pDevice_DoNotReference; + if (deviceType == ma_device_type_playback) { + callbackInfo.inputProc = ma_on_output__coreaudio; + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Global, 0, &callbackInfo, sizeof(callbackInfo)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + } else { + callbackInfo.inputProc = ma_on_input__coreaudio; + status = ((ma_AudioUnitSetProperty_proc)pContext->coreaudio.AudioUnitSetProperty)(pData->audioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callbackInfo, sizeof(callbackInfo)); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + } + + /* We need to listen for stop events. */ + if (pData->registerStopEvent) { + status = ((ma_AudioUnitAddPropertyListener_proc)pContext->coreaudio.AudioUnitAddPropertyListener)(pData->audioUnit, kAudioOutputUnitProperty_IsRunning, on_start_stop__coreaudio, pDevice_DoNotReference); + if (status != noErr) { + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + } + + /* Initialize the audio unit. */ + status = ((ma_AudioUnitInitialize_proc)pContext->coreaudio.AudioUnitInitialize)(pData->audioUnit); + if (status != noErr) { + ma_free(pData->pAudioBufferList, &pContext->allocationCallbacks); + pData->pAudioBufferList = NULL; + ((ma_AudioComponentInstanceDispose_proc)pContext->coreaudio.AudioComponentInstanceDispose)(pData->audioUnit); + return ma_result_from_OSStatus(status); + } + + /* Grab the name. */ +#if defined(MA_APPLE_DESKTOP) + ma_get_AudioObject_name(pContext, deviceObjectID, sizeof(pData->deviceName), pData->deviceName); +#else + if (deviceType == ma_device_type_playback) { + ma_strcpy_s(pData->deviceName, sizeof(pData->deviceName), MA_DEFAULT_PLAYBACK_DEVICE_NAME); + } else { + ma_strcpy_s(pData->deviceName, sizeof(pData->deviceName), MA_DEFAULT_CAPTURE_DEVICE_NAME); + } +#endif + + return result; +} + +#if defined(MA_APPLE_DESKTOP) +static ma_result ma_device_reinit_internal__coreaudio(ma_device* pDevice, ma_device_type deviceType, ma_bool32 disposePreviousAudioUnit) +{ + ma_device_init_internal_data__coreaudio data; + ma_result result; + + /* This should only be called for playback or capture, not duplex. */ + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + data.allowNominalSampleRateChange = MA_FALSE; /* Don't change the nominal sample rate when switching devices. */ + + if (deviceType == ma_device_type_capture) { + data.formatIn = pDevice->capture.format; + data.channelsIn = pDevice->capture.channels; + data.sampleRateIn = pDevice->sampleRate; + MA_COPY_MEMORY(data.channelMapIn, pDevice->capture.channelMap, sizeof(pDevice->capture.channelMap)); + data.shareMode = pDevice->capture.shareMode; + data.performanceProfile = pDevice->coreaudio.originalPerformanceProfile; + data.registerStopEvent = MA_TRUE; + + if (disposePreviousAudioUnit) { + ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + } + if (pDevice->coreaudio.pAudioBufferList) { + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + } + } else if (deviceType == ma_device_type_playback) { + data.formatIn = pDevice->playback.format; + data.channelsIn = pDevice->playback.channels; + data.sampleRateIn = pDevice->sampleRate; + MA_COPY_MEMORY(data.channelMapIn, pDevice->playback.channelMap, sizeof(pDevice->playback.channelMap)); + data.shareMode = pDevice->playback.shareMode; + data.performanceProfile = pDevice->coreaudio.originalPerformanceProfile; + data.registerStopEvent = (pDevice->type != ma_device_type_duplex); + + if (disposePreviousAudioUnit) { + ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + } + } + data.periodSizeInFramesIn = pDevice->coreaudio.originalPeriodSizeInFrames; + data.periodSizeInMillisecondsIn = pDevice->coreaudio.originalPeriodSizeInMilliseconds; + data.periodsIn = pDevice->coreaudio.originalPeriods; + + /* Need at least 3 periods for duplex. */ + if (data.periodsIn < 3 && pDevice->type == ma_device_type_duplex) { + data.periodsIn = 3; + } + + result = ma_device_init_internal__coreaudio(pDevice->pContext, deviceType, NULL, &data, (void*)pDevice); + if (result != MA_SUCCESS) { + return result; + } + + if (deviceType == ma_device_type_capture) { + #if defined(MA_APPLE_DESKTOP) + pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDCapture, sizeof(pDevice->capture.id.coreaudio), pDevice->capture.id.coreaudio); + #endif + pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; + pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; + pDevice->coreaudio.audioBufferCapInFrames = data.periodSizeInFramesOut; + + pDevice->capture.internalFormat = data.formatOut; + pDevice->capture.internalChannels = data.channelsOut; + pDevice->capture.internalSampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->capture.internalPeriodSizeInFrames = data.periodSizeInFramesOut; + pDevice->capture.internalPeriods = data.periodsOut; + } else if (deviceType == ma_device_type_playback) { + #if defined(MA_APPLE_DESKTOP) + pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDPlayback, sizeof(pDevice->playback.id.coreaudio), pDevice->playback.id.coreaudio); + #endif + pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; + + pDevice->playback.internalFormat = data.formatOut; + pDevice->playback.internalChannels = data.channelsOut; + pDevice->playback.internalSampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDevice->playback.internalPeriodSizeInFrames = data.periodSizeInFramesOut; + pDevice->playback.internalPeriods = data.periodsOut; + } + + return MA_SUCCESS; +} +#endif /* MA_APPLE_DESKTOP */ + +static ma_result ma_device_init__coreaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pConfig != NULL); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* No exclusive mode with the Core Audio backend for now. */ + if (((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive)) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + /* Capture needs to be initialized first. */ + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_device_init_internal_data__coreaudio data; + data.allowNominalSampleRateChange = pConfig->coreaudio.allowNominalSampleRateChange; + data.formatIn = pDescriptorCapture->format; + data.channelsIn = pDescriptorCapture->channels; + data.sampleRateIn = pDescriptorCapture->sampleRate; + MA_COPY_MEMORY(data.channelMapIn, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); + data.periodSizeInFramesIn = pDescriptorCapture->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pDescriptorCapture->periodSizeInMilliseconds; + data.periodsIn = pDescriptorCapture->periodCount; + data.shareMode = pDescriptorCapture->shareMode; + data.performanceProfile = pConfig->performanceProfile; + data.registerStopEvent = MA_TRUE; + + /* Need at least 3 periods for duplex. */ + if (data.periodsIn < 3 && pConfig->deviceType == ma_device_type_duplex) { + data.periodsIn = 3; + } + + result = ma_device_init_internal__coreaudio(pDevice->pContext, ma_device_type_capture, pDescriptorCapture->pDeviceID, &data, (void*)pDevice); + if (result != MA_SUCCESS) { + return result; + } + + pDevice->coreaudio.isDefaultCaptureDevice = (pConfig->capture.pDeviceID == NULL); + #if defined(MA_APPLE_DESKTOP) + pDevice->coreaudio.deviceObjectIDCapture = (ma_uint32)data.deviceObjectID; + #endif + pDevice->coreaudio.audioUnitCapture = (ma_ptr)data.audioUnit; + pDevice->coreaudio.pAudioBufferList = (ma_ptr)data.pAudioBufferList; + pDevice->coreaudio.audioBufferCapInFrames = data.periodSizeInFramesOut; + pDevice->coreaudio.originalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; + pDevice->coreaudio.originalPeriodSizeInMilliseconds = pDescriptorCapture->periodSizeInMilliseconds; + pDevice->coreaudio.originalPeriods = pDescriptorCapture->periodCount; + pDevice->coreaudio.originalPerformanceProfile = pConfig->performanceProfile; + + pDescriptorCapture->format = data.formatOut; + pDescriptorCapture->channels = data.channelsOut; + pDescriptorCapture->sampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDescriptorCapture->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDescriptorCapture->periodSizeInFrames = data.periodSizeInFramesOut; + pDescriptorCapture->periodCount = data.periodsOut; + + #if defined(MA_APPLE_DESKTOP) + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDCapture, sizeof(pDevice->capture.id.coreaudio), pDevice->capture.id.coreaudio); + + /* + If we are using the default device we'll need to listen for changes to the system's default device so we can seemlessly + switch the device in the background. + */ + if (pConfig->capture.pDeviceID == NULL) { + ma_device__track__coreaudio(pDevice); + } + #endif + } + + /* Playback. */ + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_device_init_internal_data__coreaudio data; + data.allowNominalSampleRateChange = pConfig->coreaudio.allowNominalSampleRateChange; + data.formatIn = pDescriptorPlayback->format; + data.channelsIn = pDescriptorPlayback->channels; + data.sampleRateIn = pDescriptorPlayback->sampleRate; + MA_COPY_MEMORY(data.channelMapIn, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); + data.shareMode = pDescriptorPlayback->shareMode; + data.performanceProfile = pConfig->performanceProfile; + + /* In full-duplex mode we want the playback buffer to be the same size as the capture buffer. */ + if (pConfig->deviceType == ma_device_type_duplex) { + data.periodSizeInFramesIn = pDescriptorCapture->periodSizeInFrames; + data.periodsIn = pDescriptorCapture->periodCount; + data.registerStopEvent = MA_FALSE; + } else { + data.periodSizeInFramesIn = pDescriptorPlayback->periodSizeInFrames; + data.periodSizeInMillisecondsIn = pDescriptorPlayback->periodSizeInMilliseconds; + data.periodsIn = pDescriptorPlayback->periodCount; + data.registerStopEvent = MA_TRUE; + } + + result = ma_device_init_internal__coreaudio(pDevice->pContext, ma_device_type_playback, pDescriptorPlayback->pDeviceID, &data, (void*)pDevice); + if (result != MA_SUCCESS) { + if (pConfig->deviceType == ma_device_type_duplex) { + ((ma_AudioComponentInstanceDispose_proc)pDevice->pContext->coreaudio.AudioComponentInstanceDispose)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + if (pDevice->coreaudio.pAudioBufferList) { + ma_free(pDevice->coreaudio.pAudioBufferList, &pDevice->pContext->allocationCallbacks); + } + } + return result; + } + + pDevice->coreaudio.isDefaultPlaybackDevice = (pConfig->playback.pDeviceID == NULL); + #if defined(MA_APPLE_DESKTOP) + pDevice->coreaudio.deviceObjectIDPlayback = (ma_uint32)data.deviceObjectID; + #endif + pDevice->coreaudio.audioUnitPlayback = (ma_ptr)data.audioUnit; + pDevice->coreaudio.originalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; + pDevice->coreaudio.originalPeriodSizeInMilliseconds = pDescriptorPlayback->periodSizeInMilliseconds; + pDevice->coreaudio.originalPeriods = pDescriptorPlayback->periodCount; + pDevice->coreaudio.originalPerformanceProfile = pConfig->performanceProfile; + + pDescriptorPlayback->format = data.formatOut; + pDescriptorPlayback->channels = data.channelsOut; + pDescriptorPlayback->sampleRate = data.sampleRateOut; + MA_COPY_MEMORY(pDescriptorPlayback->channelMap, data.channelMapOut, sizeof(data.channelMapOut)); + pDescriptorPlayback->periodSizeInFrames = data.periodSizeInFramesOut; + pDescriptorPlayback->periodCount = data.periodsOut; + + #if defined(MA_APPLE_DESKTOP) + ma_get_AudioObject_uid(pDevice->pContext, pDevice->coreaudio.deviceObjectIDPlayback, sizeof(pDevice->playback.id.coreaudio), pDevice->playback.id.coreaudio); + + /* + If we are using the default device we'll need to listen for changes to the system's default device so we can seemlessly + switch the device in the background. + */ + if (pDescriptorPlayback->pDeviceID == NULL && (pConfig->deviceType != ma_device_type_duplex || pDescriptorCapture->pDeviceID != NULL)) { + ma_device__track__coreaudio(pDevice); + } + #endif + } + + + + /* + When stopping the device, a callback is called on another thread. We need to wait for this callback + before returning from ma_device_stop(). This event is used for this. + */ + ma_event_init(&pDevice->coreaudio.stopEvent); + + /* + We need to detect when a route has changed so we can update the data conversion pipeline accordingly. This is done + differently on non-Desktop Apple platforms. + */ +#if defined(MA_APPLE_MOBILE) + pDevice->coreaudio.pNotificationHandler = (MA_BRIDGE_RETAINED void*)[[ma_ios_notification_handler alloc] init:pDevice]; +#endif + + return MA_SUCCESS; +} + + +static ma_result ma_device_start__coreaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + OSStatus status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + OSStatus status = ((ma_AudioOutputUnitStart_proc)pDevice->pContext->coreaudio.AudioOutputUnitStart)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + if (status != noErr) { + if (pDevice->type == ma_device_type_duplex) { + ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + } + return ma_result_from_OSStatus(status); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__coreaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + /* It's not clear from the documentation whether or not AudioOutputUnitStop() actually drains the device or not. */ + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + OSStatus status = ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitCapture); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + OSStatus status = ((ma_AudioOutputUnitStop_proc)pDevice->pContext->coreaudio.AudioOutputUnitStop)((AudioUnit)pDevice->coreaudio.audioUnitPlayback); + if (status != noErr) { + return ma_result_from_OSStatus(status); + } + } + + /* We need to wait for the callback to finish before returning. */ + ma_event_wait(&pDevice->coreaudio.stopEvent); + return MA_SUCCESS; +} + + +static ma_result ma_context_uninit__coreaudio(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_coreaudio); + +#if defined(MA_APPLE_MOBILE) + if (!pContext->coreaudio.noAudioSessionDeactivate) { + if (![[AVAudioSession sharedInstance] setActive:false error:nil]) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to deactivate audio session."); + return MA_FAILED_TO_INIT_BACKEND; + } + } +#endif + +#if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); +#endif + +#if !defined(MA_APPLE_MOBILE) + ma_context__uninit_device_tracking__coreaudio(pContext); +#endif + + (void)pContext; + return MA_SUCCESS; +} + +#if defined(MA_APPLE_MOBILE) && defined(__IPHONE_12_0) +static AVAudioSessionCategory ma_to_AVAudioSessionCategory(ma_ios_session_category category) +{ + /* The "default" and "none" categories are treated different and should not be used as an input into this function. */ + MA_ASSERT(category != ma_ios_session_category_default); + MA_ASSERT(category != ma_ios_session_category_none); + + switch (category) { + case ma_ios_session_category_ambient: return AVAudioSessionCategoryAmbient; + case ma_ios_session_category_solo_ambient: return AVAudioSessionCategorySoloAmbient; + case ma_ios_session_category_playback: return AVAudioSessionCategoryPlayback; + case ma_ios_session_category_record: return AVAudioSessionCategoryRecord; + case ma_ios_session_category_play_and_record: return AVAudioSessionCategoryPlayAndRecord; + case ma_ios_session_category_multi_route: return AVAudioSessionCategoryMultiRoute; + case ma_ios_session_category_none: return AVAudioSessionCategoryAmbient; + case ma_ios_session_category_default: return AVAudioSessionCategoryAmbient; + default: return AVAudioSessionCategoryAmbient; + } +} +#endif + +static ma_result ma_context_init__coreaudio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ +#if !defined(MA_APPLE_MOBILE) + ma_result result; +#endif + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pContext != NULL); + +#if defined(MA_APPLE_MOBILE) + @autoreleasepool { + AVAudioSession* pAudioSession = [AVAudioSession sharedInstance]; + AVAudioSessionCategoryOptions options = pConfig->coreaudio.sessionCategoryOptions; + + MA_ASSERT(pAudioSession != NULL); + + if (pConfig->coreaudio.sessionCategory == ma_ios_session_category_default) { + /* + I'm going to use trial and error to determine our default session category. First we'll try PlayAndRecord. If that fails + we'll try Playback and if that fails we'll try record. If all of these fail we'll just not set the category. + */ + #if !defined(MA_APPLE_TV) && !defined(MA_APPLE_WATCH) + options |= AVAudioSessionCategoryOptionDefaultToSpeaker; + #endif + + if ([pAudioSession setCategory: AVAudioSessionCategoryPlayAndRecord withOptions:options error:nil]) { + /* Using PlayAndRecord */ + } else if ([pAudioSession setCategory: AVAudioSessionCategoryPlayback withOptions:options error:nil]) { + /* Using Playback */ + } else if ([pAudioSession setCategory: AVAudioSessionCategoryRecord withOptions:options error:nil]) { + /* Using Record */ + } else { + /* Leave as default? */ + } + } else { + if (pConfig->coreaudio.sessionCategory != ma_ios_session_category_none) { + #if defined(__IPHONE_12_0) + if (![pAudioSession setCategory: ma_to_AVAudioSessionCategory(pConfig->coreaudio.sessionCategory) withOptions:options error:nil]) { + return MA_INVALID_OPERATION; /* Failed to set session category. */ + } + #else + /* Ignore the session category on version 11 and older, but post a warning. */ + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Session category only supported in iOS 12 and newer."); + #endif + } + } + + if (!pConfig->coreaudio.noAudioSessionActivate) { + if (![pAudioSession setActive:true error:nil]) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to activate audio session."); + return MA_FAILED_TO_INIT_BACKEND; + } + } + } +#endif + +#if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) + pContext->coreaudio.hCoreFoundation = ma_dlopen(ma_context_get_log(pContext), "CoreFoundation.framework/CoreFoundation"); + if (pContext->coreaudio.hCoreFoundation == NULL) { + return MA_API_NOT_FOUND; + } + + pContext->coreaudio.CFStringGetCString = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation, "CFStringGetCString"); + pContext->coreaudio.CFRelease = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation, "CFRelease"); + + + pContext->coreaudio.hCoreAudio = ma_dlopen(ma_context_get_log(pContext), "CoreAudio.framework/CoreAudio"); + if (pContext->coreaudio.hCoreAudio == NULL) { + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); + return MA_API_NOT_FOUND; + } + + pContext->coreaudio.AudioObjectGetPropertyData = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyData"); + pContext->coreaudio.AudioObjectGetPropertyDataSize = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectGetPropertyDataSize"); + pContext->coreaudio.AudioObjectSetPropertyData = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectSetPropertyData"); + pContext->coreaudio.AudioObjectAddPropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectAddPropertyListener"); + pContext->coreaudio.AudioObjectRemovePropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio, "AudioObjectRemovePropertyListener"); + + /* + It looks like Apple has moved some APIs from AudioUnit into AudioToolbox on more recent versions of macOS. They are still + defined in AudioUnit, but just in case they decide to remove them from there entirely I'm going to implement a fallback. + The way it'll work is that it'll first try AudioUnit, and if the required symbols are not present there we'll fall back to + AudioToolbox. + */ + pContext->coreaudio.hAudioUnit = ma_dlopen(ma_context_get_log(pContext), "AudioUnit.framework/AudioUnit"); + if (pContext->coreaudio.hAudioUnit == NULL) { + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); + return MA_API_NOT_FOUND; + } + + if (ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentFindNext") == NULL) { + /* Couldn't find the required symbols in AudioUnit, so fall back to AudioToolbox. */ + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + pContext->coreaudio.hAudioUnit = ma_dlopen(ma_context_get_log(pContext), "AudioToolbox.framework/AudioToolbox"); + if (pContext->coreaudio.hAudioUnit == NULL) { + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); + return MA_API_NOT_FOUND; + } + } + + pContext->coreaudio.AudioComponentFindNext = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentFindNext"); + pContext->coreaudio.AudioComponentInstanceDispose = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentInstanceDispose"); + pContext->coreaudio.AudioComponentInstanceNew = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioComponentInstanceNew"); + pContext->coreaudio.AudioOutputUnitStart = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioOutputUnitStart"); + pContext->coreaudio.AudioOutputUnitStop = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioOutputUnitStop"); + pContext->coreaudio.AudioUnitAddPropertyListener = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitAddPropertyListener"); + pContext->coreaudio.AudioUnitGetPropertyInfo = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitGetPropertyInfo"); + pContext->coreaudio.AudioUnitGetProperty = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitGetProperty"); + pContext->coreaudio.AudioUnitSetProperty = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitSetProperty"); + pContext->coreaudio.AudioUnitInitialize = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitInitialize"); + pContext->coreaudio.AudioUnitRender = ma_dlsym(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit, "AudioUnitRender"); +#else + pContext->coreaudio.CFStringGetCString = (ma_proc)CFStringGetCString; + pContext->coreaudio.CFRelease = (ma_proc)CFRelease; + + #if defined(MA_APPLE_DESKTOP) + pContext->coreaudio.AudioObjectGetPropertyData = (ma_proc)AudioObjectGetPropertyData; + pContext->coreaudio.AudioObjectGetPropertyDataSize = (ma_proc)AudioObjectGetPropertyDataSize; + pContext->coreaudio.AudioObjectSetPropertyData = (ma_proc)AudioObjectSetPropertyData; + pContext->coreaudio.AudioObjectAddPropertyListener = (ma_proc)AudioObjectAddPropertyListener; + pContext->coreaudio.AudioObjectRemovePropertyListener = (ma_proc)AudioObjectRemovePropertyListener; + #endif + + pContext->coreaudio.AudioComponentFindNext = (ma_proc)AudioComponentFindNext; + pContext->coreaudio.AudioComponentInstanceDispose = (ma_proc)AudioComponentInstanceDispose; + pContext->coreaudio.AudioComponentInstanceNew = (ma_proc)AudioComponentInstanceNew; + pContext->coreaudio.AudioOutputUnitStart = (ma_proc)AudioOutputUnitStart; + pContext->coreaudio.AudioOutputUnitStop = (ma_proc)AudioOutputUnitStop; + pContext->coreaudio.AudioUnitAddPropertyListener = (ma_proc)AudioUnitAddPropertyListener; + pContext->coreaudio.AudioUnitGetPropertyInfo = (ma_proc)AudioUnitGetPropertyInfo; + pContext->coreaudio.AudioUnitGetProperty = (ma_proc)AudioUnitGetProperty; + pContext->coreaudio.AudioUnitSetProperty = (ma_proc)AudioUnitSetProperty; + pContext->coreaudio.AudioUnitInitialize = (ma_proc)AudioUnitInitialize; + pContext->coreaudio.AudioUnitRender = (ma_proc)AudioUnitRender; +#endif + + /* Audio component. */ + { + AudioComponentDescription desc; + desc.componentType = kAudioUnitType_Output; + #if defined(MA_APPLE_DESKTOP) + desc.componentSubType = kAudioUnitSubType_HALOutput; + #else + desc.componentSubType = kAudioUnitSubType_RemoteIO; + #endif + desc.componentManufacturer = kAudioUnitManufacturer_Apple; + desc.componentFlags = 0; + desc.componentFlagsMask = 0; + + pContext->coreaudio.component = ((ma_AudioComponentFindNext_proc)pContext->coreaudio.AudioComponentFindNext)(NULL, &desc); + if (pContext->coreaudio.component == NULL) { + #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); + #endif + return MA_FAILED_TO_INIT_BACKEND; + } + } + +#if !defined(MA_APPLE_MOBILE) + result = ma_context__init_device_tracking__coreaudio(pContext); + if (result != MA_SUCCESS) { + #if !defined(MA_NO_RUNTIME_LINKING) && !defined(MA_APPLE_MOBILE) + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hAudioUnit); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreAudio); + ma_dlclose(ma_context_get_log(pContext), pContext->coreaudio.hCoreFoundation); + #endif + return result; + } +#endif + + pContext->coreaudio.noAudioSessionDeactivate = pConfig->coreaudio.noAudioSessionDeactivate; + + pCallbacks->onContextInit = ma_context_init__coreaudio; + pCallbacks->onContextUninit = ma_context_uninit__coreaudio; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__coreaudio; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__coreaudio; + pCallbacks->onDeviceInit = ma_device_init__coreaudio; + pCallbacks->onDeviceUninit = ma_device_uninit__coreaudio; + pCallbacks->onDeviceStart = ma_device_start__coreaudio; + pCallbacks->onDeviceStop = ma_device_stop__coreaudio; + pCallbacks->onDeviceRead = NULL; + pCallbacks->onDeviceWrite = NULL; + pCallbacks->onDeviceDataLoop = NULL; + + return MA_SUCCESS; +} +#endif /* Core Audio */ + + + +/****************************************************************************** + +sndio Backend + +******************************************************************************/ +#ifdef MA_HAS_SNDIO +#include + +/* +Only supporting OpenBSD. This did not work very well at all on FreeBSD when I tried it. Not sure if this is due +to miniaudio's implementation or if it's some kind of system configuration issue, but basically the default device +just doesn't emit any sound, or at times you'll hear tiny pieces. I will consider enabling this when there's +demand for it or if I can get it tested and debugged more thoroughly. +*/ +#if 0 +#if defined(__NetBSD__) || defined(__OpenBSD__) +#include +#endif +#if defined(__FreeBSD__) || defined(__DragonFly__) +#include +#endif +#endif + +#define MA_SIO_DEVANY "default" +#define MA_SIO_PLAY 1 +#define MA_SIO_REC 2 +#define MA_SIO_NENC 8 +#define MA_SIO_NCHAN 8 +#define MA_SIO_NRATE 16 +#define MA_SIO_NCONF 4 + +struct ma_sio_hdl; /* <-- Opaque */ + +struct ma_sio_par +{ + unsigned int bits; + unsigned int bps; + unsigned int sig; + unsigned int le; + unsigned int msb; + unsigned int rchan; + unsigned int pchan; + unsigned int rate; + unsigned int bufsz; + unsigned int xrun; + unsigned int round; + unsigned int appbufsz; + int __pad[3]; + unsigned int __magic; +}; + +struct ma_sio_enc +{ + unsigned int bits; + unsigned int bps; + unsigned int sig; + unsigned int le; + unsigned int msb; +}; + +struct ma_sio_conf +{ + unsigned int enc; + unsigned int rchan; + unsigned int pchan; + unsigned int rate; +}; + +struct ma_sio_cap +{ + struct ma_sio_enc enc[MA_SIO_NENC]; + unsigned int rchan[MA_SIO_NCHAN]; + unsigned int pchan[MA_SIO_NCHAN]; + unsigned int rate[MA_SIO_NRATE]; + int __pad[7]; + unsigned int nconf; + struct ma_sio_conf confs[MA_SIO_NCONF]; +}; + +typedef struct ma_sio_hdl* (* ma_sio_open_proc) (const char*, unsigned int, int); +typedef void (* ma_sio_close_proc) (struct ma_sio_hdl*); +typedef int (* ma_sio_setpar_proc) (struct ma_sio_hdl*, struct ma_sio_par*); +typedef int (* ma_sio_getpar_proc) (struct ma_sio_hdl*, struct ma_sio_par*); +typedef int (* ma_sio_getcap_proc) (struct ma_sio_hdl*, struct ma_sio_cap*); +typedef size_t (* ma_sio_write_proc) (struct ma_sio_hdl*, const void*, size_t); +typedef size_t (* ma_sio_read_proc) (struct ma_sio_hdl*, void*, size_t); +typedef int (* ma_sio_start_proc) (struct ma_sio_hdl*); +typedef int (* ma_sio_stop_proc) (struct ma_sio_hdl*); +typedef int (* ma_sio_initpar_proc)(struct ma_sio_par*); + +static ma_uint32 ma_get_standard_sample_rate_priority_index__sndio(ma_uint32 sampleRate) /* Lower = higher priority */ +{ + ma_uint32 i; + for (i = 0; i < ma_countof(g_maStandardSampleRatePriorities); ++i) { + if (g_maStandardSampleRatePriorities[i] == sampleRate) { + return i; + } + } + + return (ma_uint32)-1; +} + +static ma_format ma_format_from_sio_enc__sndio(unsigned int bits, unsigned int bps, unsigned int sig, unsigned int le, unsigned int msb) +{ + /* We only support native-endian right now. */ + if ((ma_is_little_endian() && le == 0) || (ma_is_big_endian() && le == 1)) { + return ma_format_unknown; + } + + if (bits == 8 && bps == 1 && sig == 0) { + return ma_format_u8; + } + if (bits == 16 && bps == 2 && sig == 1) { + return ma_format_s16; + } + if (bits == 24 && bps == 3 && sig == 1) { + return ma_format_s24; + } + if (bits == 24 && bps == 4 && sig == 1 && msb == 0) { + /*return ma_format_s24_32;*/ + } + if (bits == 32 && bps == 4 && sig == 1) { + return ma_format_s32; + } + + return ma_format_unknown; +} + +static ma_format ma_find_best_format_from_sio_cap__sndio(struct ma_sio_cap* caps) +{ + ma_format bestFormat; + unsigned int iConfig; + + MA_ASSERT(caps != NULL); + + bestFormat = ma_format_unknown; + for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { + unsigned int iEncoding; + for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { + unsigned int bits; + unsigned int bps; + unsigned int sig; + unsigned int le; + unsigned int msb; + ma_format format; + + if ((caps->confs[iConfig].enc & (1UL << iEncoding)) == 0) { + continue; + } + + bits = caps->enc[iEncoding].bits; + bps = caps->enc[iEncoding].bps; + sig = caps->enc[iEncoding].sig; + le = caps->enc[iEncoding].le; + msb = caps->enc[iEncoding].msb; + format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); + if (format == ma_format_unknown) { + continue; /* Format not supported. */ + } + + if (bestFormat == ma_format_unknown) { + bestFormat = format; + } else { + if (ma_get_format_priority_index(bestFormat) > ma_get_format_priority_index(format)) { /* <-- Lower = better. */ + bestFormat = format; + } + } + } + } + + return bestFormat; +} + +static ma_uint32 ma_find_best_channels_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat) +{ + ma_uint32 maxChannels; + unsigned int iConfig; + + MA_ASSERT(caps != NULL); + MA_ASSERT(requiredFormat != ma_format_unknown); + + /* Just pick whatever configuration has the most channels. */ + maxChannels = 0; + for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { + /* The encoding should be of requiredFormat. */ + unsigned int iEncoding; + for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { + unsigned int iChannel; + unsigned int bits; + unsigned int bps; + unsigned int sig; + unsigned int le; + unsigned int msb; + ma_format format; + + if ((caps->confs[iConfig].enc & (1UL << iEncoding)) == 0) { + continue; + } + + bits = caps->enc[iEncoding].bits; + bps = caps->enc[iEncoding].bps; + sig = caps->enc[iEncoding].sig; + le = caps->enc[iEncoding].le; + msb = caps->enc[iEncoding].msb; + format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); + if (format != requiredFormat) { + continue; + } + + /* Getting here means the format is supported. Iterate over each channel count and grab the biggest one. */ + for (iChannel = 0; iChannel < MA_SIO_NCHAN; iChannel += 1) { + unsigned int chan = 0; + unsigned int channels; + + if (deviceType == ma_device_type_playback) { + chan = caps->confs[iConfig].pchan; + } else { + chan = caps->confs[iConfig].rchan; + } + + if ((chan & (1UL << iChannel)) == 0) { + continue; + } + + if (deviceType == ma_device_type_playback) { + channels = caps->pchan[iChannel]; + } else { + channels = caps->rchan[iChannel]; + } + + if (maxChannels < channels) { + maxChannels = channels; + } + } + } + } + + return maxChannels; +} + +static ma_uint32 ma_find_best_sample_rate_from_sio_cap__sndio(struct ma_sio_cap* caps, ma_device_type deviceType, ma_format requiredFormat, ma_uint32 requiredChannels) +{ + ma_uint32 firstSampleRate; + ma_uint32 bestSampleRate; + unsigned int iConfig; + + MA_ASSERT(caps != NULL); + MA_ASSERT(requiredFormat != ma_format_unknown); + MA_ASSERT(requiredChannels > 0); + MA_ASSERT(requiredChannels <= MA_MAX_CHANNELS); + + firstSampleRate = 0; /* <-- If the device does not support a standard rate we'll fall back to the first one that's found. */ + bestSampleRate = 0; + + for (iConfig = 0; iConfig < caps->nconf; iConfig += 1) { + /* The encoding should be of requiredFormat. */ + unsigned int iEncoding; + for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { + unsigned int iChannel; + unsigned int bits; + unsigned int bps; + unsigned int sig; + unsigned int le; + unsigned int msb; + ma_format format; + + if ((caps->confs[iConfig].enc & (1UL << iEncoding)) == 0) { + continue; + } + + bits = caps->enc[iEncoding].bits; + bps = caps->enc[iEncoding].bps; + sig = caps->enc[iEncoding].sig; + le = caps->enc[iEncoding].le; + msb = caps->enc[iEncoding].msb; + format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); + if (format != requiredFormat) { + continue; + } + + /* Getting here means the format is supported. Iterate over each channel count and grab the biggest one. */ + for (iChannel = 0; iChannel < MA_SIO_NCHAN; iChannel += 1) { + unsigned int chan = 0; + unsigned int channels; + unsigned int iRate; + + if (deviceType == ma_device_type_playback) { + chan = caps->confs[iConfig].pchan; + } else { + chan = caps->confs[iConfig].rchan; + } + + if ((chan & (1UL << iChannel)) == 0) { + continue; + } + + if (deviceType == ma_device_type_playback) { + channels = caps->pchan[iChannel]; + } else { + channels = caps->rchan[iChannel]; + } + + if (channels != requiredChannels) { + continue; + } + + /* Getting here means we have found a compatible encoding/channel pair. */ + for (iRate = 0; iRate < MA_SIO_NRATE; iRate += 1) { + ma_uint32 rate = (ma_uint32)caps->rate[iRate]; + ma_uint32 ratePriority; + + if (firstSampleRate == 0) { + firstSampleRate = rate; + } + + /* Disregard this rate if it's not a standard one. */ + ratePriority = ma_get_standard_sample_rate_priority_index__sndio(rate); + if (ratePriority == (ma_uint32)-1) { + continue; + } + + if (ma_get_standard_sample_rate_priority_index__sndio(bestSampleRate) > ratePriority) { /* Lower = better. */ + bestSampleRate = rate; + } + } + } + } + } + + /* If a standard sample rate was not found just fall back to the first one that was iterated. */ + if (bestSampleRate == 0) { + bestSampleRate = firstSampleRate; + } + + return bestSampleRate; +} + + +static ma_result ma_context_enumerate_devices__sndio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_bool32 isTerminating = MA_FALSE; + struct ma_sio_hdl* handle; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* sndio doesn't seem to have a good device enumeration API, so I'm therefore only enumerating over default devices for now. */ + + /* Playback. */ + if (!isTerminating) { + handle = ((ma_sio_open_proc)pContext->sndio.sio_open)(MA_SIO_DEVANY, MA_SIO_PLAY, 0); + if (handle != NULL) { + /* Supports playback. */ + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strcpy_s(deviceInfo.id.sndio, sizeof(deviceInfo.id.sndio), MA_SIO_DEVANY); + ma_strcpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME); + + isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + + ((ma_sio_close_proc)pContext->sndio.sio_close)(handle); + } + } + + /* Capture. */ + if (!isTerminating) { + handle = ((ma_sio_open_proc)pContext->sndio.sio_open)(MA_SIO_DEVANY, MA_SIO_REC, 0); + if (handle != NULL) { + /* Supports capture. */ + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strcpy_s(deviceInfo.id.sndio, sizeof(deviceInfo.id.sndio), "default"); + ma_strcpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME); + + isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + + ((ma_sio_close_proc)pContext->sndio.sio_close)(handle); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__sndio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + char devid[256]; + struct ma_sio_hdl* handle; + struct ma_sio_cap caps; + unsigned int iConfig; + + MA_ASSERT(pContext != NULL); + + /* We need to open the device before we can get information about it. */ + if (pDeviceID == NULL) { + ma_strcpy_s(devid, sizeof(devid), MA_SIO_DEVANY); + ma_strcpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), (deviceType == ma_device_type_playback) ? MA_DEFAULT_PLAYBACK_DEVICE_NAME : MA_DEFAULT_CAPTURE_DEVICE_NAME); + } else { + ma_strcpy_s(devid, sizeof(devid), pDeviceID->sndio); + ma_strcpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), devid); + } + + handle = ((ma_sio_open_proc)pContext->sndio.sio_open)(devid, (deviceType == ma_device_type_playback) ? MA_SIO_PLAY : MA_SIO_REC, 0); + if (handle == NULL) { + return MA_NO_DEVICE; + } + + if (((ma_sio_getcap_proc)pContext->sndio.sio_getcap)(handle, &caps) == 0) { + return MA_ERROR; + } + + pDeviceInfo->nativeDataFormatCount = 0; + + for (iConfig = 0; iConfig < caps.nconf; iConfig += 1) { + /* + The main thing we care about is that the encoding is supported by miniaudio. If it is, we want to give + preference to some formats over others. + */ + unsigned int iEncoding; + unsigned int iChannel; + unsigned int iRate; + + for (iEncoding = 0; iEncoding < MA_SIO_NENC; iEncoding += 1) { + unsigned int bits; + unsigned int bps; + unsigned int sig; + unsigned int le; + unsigned int msb; + ma_format format; + + if ((caps.confs[iConfig].enc & (1UL << iEncoding)) == 0) { + continue; + } + + bits = caps.enc[iEncoding].bits; + bps = caps.enc[iEncoding].bps; + sig = caps.enc[iEncoding].sig; + le = caps.enc[iEncoding].le; + msb = caps.enc[iEncoding].msb; + format = ma_format_from_sio_enc__sndio(bits, bps, sig, le, msb); + if (format == ma_format_unknown) { + continue; /* Format not supported. */ + } + + + /* Channels. */ + for (iChannel = 0; iChannel < MA_SIO_NCHAN; iChannel += 1) { + unsigned int chan = 0; + unsigned int channels; + + if (deviceType == ma_device_type_playback) { + chan = caps.confs[iConfig].pchan; + } else { + chan = caps.confs[iConfig].rchan; + } + + if ((chan & (1UL << iChannel)) == 0) { + continue; + } + + if (deviceType == ma_device_type_playback) { + channels = caps.pchan[iChannel]; + } else { + channels = caps.rchan[iChannel]; + } + + + /* Sample Rates. */ + for (iRate = 0; iRate < MA_SIO_NRATE; iRate += 1) { + if ((caps.confs[iConfig].rate & (1UL << iRate)) != 0) { + ma_device_info_add_native_data_format(pDeviceInfo, format, channels, caps.rate[iRate], 0); + } + } + } + } + } + + ((ma_sio_close_proc)pContext->sndio.sio_close)(handle); + return MA_SUCCESS; +} + +static ma_result ma_device_uninit__sndio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_init_handle__sndio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) +{ + const char* pDeviceName; + ma_ptr handle; + int openFlags = 0; + struct ma_sio_cap caps; + struct ma_sio_par par; + const ma_device_id* pDeviceID; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_format internalFormat; + ma_uint32 internalChannels; + ma_uint32 internalSampleRate; + ma_uint32 internalPeriodSizeInFrames; + ma_uint32 internalPeriods; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + MA_ASSERT(pDevice != NULL); + + if (deviceType == ma_device_type_capture) { + openFlags = MA_SIO_REC; + } else { + openFlags = MA_SIO_PLAY; + } + + pDeviceID = pDescriptor->pDeviceID; + format = pDescriptor->format; + channels = pDescriptor->channels; + sampleRate = pDescriptor->sampleRate; + + pDeviceName = MA_SIO_DEVANY; + if (pDeviceID != NULL) { + pDeviceName = pDeviceID->sndio; + } + + handle = (ma_ptr)((ma_sio_open_proc)pDevice->pContext->sndio.sio_open)(pDeviceName, openFlags, 0); + if (handle == NULL) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to open device."); + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + /* We need to retrieve the device caps to determine the most appropriate format to use. */ + if (((ma_sio_getcap_proc)pDevice->pContext->sndio.sio_getcap)((struct ma_sio_hdl*)handle, &caps) == 0) { + ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve device caps."); + return MA_ERROR; + } + + /* + Note: sndio reports a huge range of available channels. This is inconvenient for us because there's no real + way, as far as I can tell, to get the _actual_ channel count of the device. I'm therefore restricting this + to the requested channels, regardless of whether or not the default channel count is requested. + + For hardware devices, I'm suspecting only a single channel count will be reported and we can safely use the + value returned by ma_find_best_channels_from_sio_cap__sndio(). + */ + if (deviceType == ma_device_type_capture) { + if (format == ma_format_unknown) { + format = ma_find_best_format_from_sio_cap__sndio(&caps); + } + + if (channels == 0) { + if (strlen(pDeviceName) > strlen("rsnd/") && strncmp(pDeviceName, "rsnd/", strlen("rsnd/")) == 0) { + channels = ma_find_best_channels_from_sio_cap__sndio(&caps, deviceType, format); + } else { + channels = MA_DEFAULT_CHANNELS; + } + } + } else { + if (format == ma_format_unknown) { + format = ma_find_best_format_from_sio_cap__sndio(&caps); + } + + if (channels == 0) { + if (strlen(pDeviceName) > strlen("rsnd/") && strncmp(pDeviceName, "rsnd/", strlen("rsnd/")) == 0) { + channels = ma_find_best_channels_from_sio_cap__sndio(&caps, deviceType, format); + } else { + channels = MA_DEFAULT_CHANNELS; + } + } + } + + if (sampleRate == 0) { + sampleRate = ma_find_best_sample_rate_from_sio_cap__sndio(&caps, pConfig->deviceType, format, channels); + } + + + ((ma_sio_initpar_proc)pDevice->pContext->sndio.sio_initpar)(&par); + par.msb = 0; + par.le = ma_is_little_endian(); + + switch (format) { + case ma_format_u8: + { + par.bits = 8; + par.bps = 1; + par.sig = 0; + } break; + + case ma_format_s24: + { + par.bits = 24; + par.bps = 3; + par.sig = 1; + } break; + + case ma_format_s32: + { + par.bits = 32; + par.bps = 4; + par.sig = 1; + } break; + + case ma_format_s16: + case ma_format_f32: + case ma_format_unknown: + default: + { + par.bits = 16; + par.bps = 2; + par.sig = 1; + } break; + } + + if (deviceType == ma_device_type_capture) { + par.rchan = channels; + } else { + par.pchan = channels; + } + + par.rate = sampleRate; + + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, par.rate, pConfig->performanceProfile); + + par.round = internalPeriodSizeInFrames; + par.appbufsz = par.round * pDescriptor->periodCount; + + if (((ma_sio_setpar_proc)pDevice->pContext->sndio.sio_setpar)((struct ma_sio_hdl*)handle, &par) == 0) { + ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to set buffer size."); + return MA_ERROR; + } + + if (((ma_sio_getpar_proc)pDevice->pContext->sndio.sio_getpar)((struct ma_sio_hdl*)handle, &par) == 0) { + ((ma_sio_close_proc)pDevice->pContext->sndio.sio_close)((struct ma_sio_hdl*)handle); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to retrieve buffer size."); + return MA_ERROR; + } + + internalFormat = ma_format_from_sio_enc__sndio(par.bits, par.bps, par.sig, par.le, par.msb); + internalChannels = (deviceType == ma_device_type_capture) ? par.rchan : par.pchan; + internalSampleRate = par.rate; + internalPeriods = par.appbufsz / par.round; + internalPeriodSizeInFrames = par.round; + + if (deviceType == ma_device_type_capture) { + pDevice->sndio.handleCapture = handle; + } else { + pDevice->sndio.handlePlayback = handle; + } + + pDescriptor->format = internalFormat; + pDescriptor->channels = internalChannels; + pDescriptor->sampleRate = internalSampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_sndio, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), internalChannels); + pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; + pDescriptor->periodCount = internalPeriods; + + return MA_SUCCESS; +} + +static ma_result ma_device_init__sndio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->sndio); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_handle__sndio(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_handle__sndio(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__sndio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ((ma_sio_start_proc)pDevice->pContext->sndio.sio_start)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ((ma_sio_start_proc)pDevice->pContext->sndio.sio_start)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback); /* <-- Doesn't actually playback until data is written. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__sndio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + /* + From the documentation: + + The sio_stop() function puts the audio subsystem in the same state as before sio_start() is called. It stops recording, drains the play buffer and then + stops playback. If samples to play are queued but playback hasn't started yet then playback is forced immediately; playback will actually stop once the + buffer is drained. In no case are samples in the play buffer discarded. + + Therefore, sio_stop() performs all of the necessary draining for us. + */ + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ((ma_sio_stop_proc)pDevice->pContext->sndio.sio_stop)((struct ma_sio_hdl*)pDevice->sndio.handleCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ((ma_sio_stop_proc)pDevice->pContext->sndio.sio_stop)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_write__sndio(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + int result; + + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + result = ((ma_sio_write_proc)pDevice->pContext->sndio.sio_write)((struct ma_sio_hdl*)pDevice->sndio.handlePlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + if (result == 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to send data from the client to the device."); + return MA_IO_ERROR; + } + + if (pFramesWritten != NULL) { + *pFramesWritten = frameCount; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_read__sndio(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + int result; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + result = ((ma_sio_read_proc)pDevice->pContext->sndio.sio_read)((struct ma_sio_hdl*)pDevice->sndio.handleCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + if (result == 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[sndio] Failed to read data from the device to be sent to the device."); + return MA_IO_ERROR; + } + + if (pFramesRead != NULL) { + *pFramesRead = frameCount; + } + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__sndio(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_sndio); + + (void)pContext; + return MA_SUCCESS; +} + +static ma_result ma_context_init__sndio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ +#ifndef MA_NO_RUNTIME_LINKING + const char* libsndioNames[] = { + "libsndio.so" + }; + size_t i; + + for (i = 0; i < ma_countof(libsndioNames); ++i) { + pContext->sndio.sndioSO = ma_dlopen(ma_context_get_log(pContext), libsndioNames[i]); + if (pContext->sndio.sndioSO != NULL) { + break; + } + } + + if (pContext->sndio.sndioSO == NULL) { + return MA_NO_BACKEND; + } + + pContext->sndio.sio_open = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_open"); + pContext->sndio.sio_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_close"); + pContext->sndio.sio_setpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_setpar"); + pContext->sndio.sio_getpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_getpar"); + pContext->sndio.sio_getcap = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_getcap"); + pContext->sndio.sio_write = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_write"); + pContext->sndio.sio_read = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_read"); + pContext->sndio.sio_start = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_start"); + pContext->sndio.sio_stop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_stop"); + pContext->sndio.sio_initpar = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->sndio.sndioSO, "sio_initpar"); +#else + pContext->sndio.sio_open = sio_open; + pContext->sndio.sio_close = sio_close; + pContext->sndio.sio_setpar = sio_setpar; + pContext->sndio.sio_getpar = sio_getpar; + pContext->sndio.sio_getcap = sio_getcap; + pContext->sndio.sio_write = sio_write; + pContext->sndio.sio_read = sio_read; + pContext->sndio.sio_start = sio_start; + pContext->sndio.sio_stop = sio_stop; + pContext->sndio.sio_initpar = sio_initpar; +#endif + + pCallbacks->onContextInit = ma_context_init__sndio; + pCallbacks->onContextUninit = ma_context_uninit__sndio; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__sndio; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__sndio; + pCallbacks->onDeviceInit = ma_device_init__sndio; + pCallbacks->onDeviceUninit = ma_device_uninit__sndio; + pCallbacks->onDeviceStart = ma_device_start__sndio; + pCallbacks->onDeviceStop = ma_device_stop__sndio; + pCallbacks->onDeviceRead = ma_device_read__sndio; + pCallbacks->onDeviceWrite = ma_device_write__sndio; + pCallbacks->onDeviceDataLoop = NULL; + + (void)pConfig; + return MA_SUCCESS; +} +#endif /* sndio */ + + + +/****************************************************************************** + +audio(4) Backend + +******************************************************************************/ +#ifdef MA_HAS_AUDIO4 +#include +#include +#include +#include +#include +#include +#include + +#if defined(__OpenBSD__) + #include + #if defined(OpenBSD) && OpenBSD >= 201709 + #define MA_AUDIO4_USE_NEW_API + #endif +#endif + +static void ma_construct_device_id__audio4(char* id, size_t idSize, const char* base, int deviceIndex) +{ + size_t baseLen; + + MA_ASSERT(id != NULL); + MA_ASSERT(idSize > 0); + MA_ASSERT(deviceIndex >= 0); + + baseLen = strlen(base); + MA_ASSERT(idSize > baseLen); + + ma_strcpy_s(id, idSize, base); + ma_itoa_s(deviceIndex, id+baseLen, idSize-baseLen, 10); +} + +static ma_result ma_extract_device_index_from_id__audio4(const char* id, const char* base, int* pIndexOut) +{ + size_t idLen; + size_t baseLen; + const char* deviceIndexStr; + + MA_ASSERT(id != NULL); + MA_ASSERT(base != NULL); + MA_ASSERT(pIndexOut != NULL); + + idLen = strlen(id); + baseLen = strlen(base); + if (idLen <= baseLen) { + return MA_ERROR; /* Doesn't look like the id starts with the base. */ + } + + if (strncmp(id, base, baseLen) != 0) { + return MA_ERROR; /* ID does not begin with base. */ + } + + deviceIndexStr = id + baseLen; + if (deviceIndexStr[0] == '\0') { + return MA_ERROR; /* No index specified in the ID. */ + } + + if (pIndexOut) { + *pIndexOut = atoi(deviceIndexStr); + } + + return MA_SUCCESS; +} + + +#if !defined(MA_AUDIO4_USE_NEW_API) /* Old API */ +static ma_format ma_format_from_encoding__audio4(unsigned int encoding, unsigned int precision) +{ + if (precision == 8 && (encoding == AUDIO_ENCODING_ULINEAR || encoding == AUDIO_ENCODING_ULINEAR || encoding == AUDIO_ENCODING_ULINEAR_LE || encoding == AUDIO_ENCODING_ULINEAR_BE)) { + return ma_format_u8; + } else { + if (ma_is_little_endian() && encoding == AUDIO_ENCODING_SLINEAR_LE) { + if (precision == 16) { + return ma_format_s16; + } else if (precision == 24) { + return ma_format_s24; + } else if (precision == 32) { + return ma_format_s32; + } + } else if (ma_is_big_endian() && encoding == AUDIO_ENCODING_SLINEAR_BE) { + if (precision == 16) { + return ma_format_s16; + } else if (precision == 24) { + return ma_format_s24; + } else if (precision == 32) { + return ma_format_s32; + } + } + } + + return ma_format_unknown; /* Encoding not supported. */ +} + +static void ma_encoding_from_format__audio4(ma_format format, unsigned int* pEncoding, unsigned int* pPrecision) +{ + MA_ASSERT(pEncoding != NULL); + MA_ASSERT(pPrecision != NULL); + + switch (format) + { + case ma_format_u8: + { + *pEncoding = AUDIO_ENCODING_ULINEAR; + *pPrecision = 8; + } break; + + case ma_format_s24: + { + *pEncoding = (ma_is_little_endian()) ? AUDIO_ENCODING_SLINEAR_LE : AUDIO_ENCODING_SLINEAR_BE; + *pPrecision = 24; + } break; + + case ma_format_s32: + { + *pEncoding = (ma_is_little_endian()) ? AUDIO_ENCODING_SLINEAR_LE : AUDIO_ENCODING_SLINEAR_BE; + *pPrecision = 32; + } break; + + case ma_format_s16: + case ma_format_f32: + case ma_format_unknown: + default: + { + *pEncoding = (ma_is_little_endian()) ? AUDIO_ENCODING_SLINEAR_LE : AUDIO_ENCODING_SLINEAR_BE; + *pPrecision = 16; + } break; + } +} + +static ma_format ma_format_from_prinfo__audio4(struct audio_prinfo* prinfo) +{ + return ma_format_from_encoding__audio4(prinfo->encoding, prinfo->precision); +} + +static ma_format ma_best_format_from_fd__audio4(int fd, ma_format preferredFormat) +{ + audio_encoding_t encoding; + ma_uint32 iFormat; + int counter = 0; + + /* First check to see if the preferred format is supported. */ + if (preferredFormat != ma_format_unknown) { + counter = 0; + for (;;) { + MA_ZERO_OBJECT(&encoding); + encoding.index = counter; + if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { + break; + } + + if (preferredFormat == ma_format_from_encoding__audio4(encoding.encoding, encoding.precision)) { + return preferredFormat; /* Found the preferred format. */ + } + + /* Getting here means this encoding does not match our preferred format so we need to more on to the next encoding. */ + counter += 1; + } + } + + /* Getting here means our preferred format is not supported, so fall back to our standard priorities. */ + for (iFormat = 0; iFormat < ma_countof(g_maFormatPriorities); iFormat += 1) { + ma_format format = g_maFormatPriorities[iFormat]; + + counter = 0; + for (;;) { + MA_ZERO_OBJECT(&encoding); + encoding.index = counter; + if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { + break; + } + + if (format == ma_format_from_encoding__audio4(encoding.encoding, encoding.precision)) { + return format; /* Found a workable format. */ + } + + /* Getting here means this encoding does not match our preferred format so we need to more on to the next encoding. */ + counter += 1; + } + } + + /* Getting here means not appropriate format was found. */ + return ma_format_unknown; +} +#else +static ma_format ma_format_from_swpar__audio4(struct audio_swpar* par) +{ + if (par->bits == 8 && par->bps == 1 && par->sig == 0) { + return ma_format_u8; + } + if (par->bits == 16 && par->bps == 2 && par->sig == 1 && par->le == ma_is_little_endian()) { + return ma_format_s16; + } + if (par->bits == 24 && par->bps == 3 && par->sig == 1 && par->le == ma_is_little_endian()) { + return ma_format_s24; + } + if (par->bits == 32 && par->bps == 4 && par->sig == 1 && par->le == ma_is_little_endian()) { + return ma_format_f32; + } + + /* Format not supported. */ + return ma_format_unknown; +} +#endif + +static ma_result ma_context_get_device_info_from_fd__audio4(ma_context* pContext, ma_device_type deviceType, int fd, ma_device_info* pDeviceInfo) +{ + audio_device_t fdDevice; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(fd >= 0); + MA_ASSERT(pDeviceInfo != NULL); + + (void)pContext; + (void)deviceType; + + if (ioctl(fd, AUDIO_GETDEV, &fdDevice) < 0) { + return MA_ERROR; /* Failed to retrieve device info. */ + } + + /* Name. */ + ma_strcpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), fdDevice.name); + + #if !defined(MA_AUDIO4_USE_NEW_API) + { + audio_info_t fdInfo; + int counter = 0; + ma_uint32 channels; + ma_uint32 sampleRate; + + if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { + return MA_ERROR; + } + + if (deviceType == ma_device_type_playback) { + channels = fdInfo.play.channels; + sampleRate = fdInfo.play.sample_rate; + } else { + channels = fdInfo.record.channels; + sampleRate = fdInfo.record.sample_rate; + } + + /* Supported formats. We get this by looking at the encodings. */ + pDeviceInfo->nativeDataFormatCount = 0; + for (;;) { + audio_encoding_t encoding; + ma_format format; + + MA_ZERO_OBJECT(&encoding); + encoding.index = counter; + if (ioctl(fd, AUDIO_GETENC, &encoding) < 0) { + break; + } + + format = ma_format_from_encoding__audio4(encoding.encoding, encoding.precision); + if (format != ma_format_unknown) { + ma_device_info_add_native_data_format(pDeviceInfo, format, channels, sampleRate, 0); + } + + counter += 1; + } + } + #else + { + struct audio_swpar fdPar; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + + if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { + return MA_ERROR; + } + + format = ma_format_from_swpar__audio4(&fdPar); + if (format == ma_format_unknown) { + return MA_FORMAT_NOT_SUPPORTED; + } + + if (deviceType == ma_device_type_playback) { + channels = fdPar.pchan; + } else { + channels = fdPar.rchan; + } + + sampleRate = fdPar.rate; + + pDeviceInfo->nativeDataFormatCount = 0; + ma_device_info_add_native_data_format(pDeviceInfo, format, channels, sampleRate, 0); + } + #endif + + return MA_SUCCESS; +} + +static ma_result ma_context_enumerate_devices__audio4(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + const int maxDevices = 64; + char devpath[256]; + int iDevice; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* + Every device will be named "/dev/audioN", with a "/dev/audioctlN" equivalent. We use the "/dev/audioctlN" + version here since we can open it even when another process has control of the "/dev/audioN" device. + */ + for (iDevice = 0; iDevice < maxDevices; ++iDevice) { + struct stat st; + int fd; + ma_bool32 isTerminating = MA_FALSE; + + ma_strcpy_s(devpath, sizeof(devpath), "/dev/audioctl"); + ma_itoa_s(iDevice, devpath+strlen(devpath), sizeof(devpath)-strlen(devpath), 10); + + if (stat(devpath, &st) < 0) { + break; + } + + /* The device exists, but we need to check if it's usable as playback and/or capture. */ + + /* Playback. */ + if (!isTerminating) { + fd = open(devpath, O_RDONLY, 0); + if (fd >= 0) { + /* Supports playback. */ + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_construct_device_id__audio4(deviceInfo.id.audio4, sizeof(deviceInfo.id.audio4), "/dev/audio", iDevice); + if (ma_context_get_device_info_from_fd__audio4(pContext, ma_device_type_playback, fd, &deviceInfo) == MA_SUCCESS) { + isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + + close(fd); + } + } + + /* Capture. */ + if (!isTerminating) { + fd = open(devpath, O_WRONLY, 0); + if (fd >= 0) { + /* Supports capture. */ + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_construct_device_id__audio4(deviceInfo.id.audio4, sizeof(deviceInfo.id.audio4), "/dev/audio", iDevice); + if (ma_context_get_device_info_from_fd__audio4(pContext, ma_device_type_capture, fd, &deviceInfo) == MA_SUCCESS) { + isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + + close(fd); + } + } + + if (isTerminating) { + break; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__audio4(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + int fd = -1; + int deviceIndex = -1; + char ctlid[256]; + ma_result result; + + MA_ASSERT(pContext != NULL); + + /* + We need to open the "/dev/audioctlN" device to get the info. To do this we need to extract the number + from the device ID which will be in "/dev/audioN" format. + */ + if (pDeviceID == NULL) { + /* Default device. */ + ma_strcpy_s(ctlid, sizeof(ctlid), "/dev/audioctl"); + } else { + /* Specific device. We need to convert from "/dev/audioN" to "/dev/audioctlN". */ + result = ma_extract_device_index_from_id__audio4(pDeviceID->audio4, "/dev/audio", &deviceIndex); + if (result != MA_SUCCESS) { + return result; + } + + ma_construct_device_id__audio4(ctlid, sizeof(ctlid), "/dev/audioctl", deviceIndex); + } + + fd = open(ctlid, (deviceType == ma_device_type_playback) ? O_WRONLY : O_RDONLY, 0); + if (fd == -1) { + return MA_NO_DEVICE; + } + + if (deviceIndex == -1) { + ma_strcpy_s(pDeviceInfo->id.audio4, sizeof(pDeviceInfo->id.audio4), "/dev/audio"); + } else { + ma_construct_device_id__audio4(pDeviceInfo->id.audio4, sizeof(pDeviceInfo->id.audio4), "/dev/audio", deviceIndex); + } + + result = ma_context_get_device_info_from_fd__audio4(pContext, deviceType, fd, pDeviceInfo); + + close(fd); + return result; +} + +static ma_result ma_device_uninit__audio4(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + close(pDevice->audio4.fdCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + close(pDevice->audio4.fdPlayback); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_init_fd__audio4(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) +{ + const char* pDefaultDeviceNames[] = { + "/dev/audio", + "/dev/audio0" + }; + const char* pDefaultDeviceCtlNames[] = { + "/dev/audioctl", + "/dev/audioctl0" + }; + int fd; + int fdFlags = 0; + size_t iDefaultDevice = (size_t)-1; + ma_format internalFormat; + ma_uint32 internalChannels; + ma_uint32 internalSampleRate; + ma_uint32 internalPeriodSizeInFrames; + ma_uint32 internalPeriods; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + MA_ASSERT(pDevice != NULL); + + /* The first thing to do is open the file. */ + if (deviceType == ma_device_type_capture) { + fdFlags = O_RDONLY; + } else { + fdFlags = O_WRONLY; + } + /*fdFlags |= O_NONBLOCK;*/ + + /* Find the index of the default device as a start. We'll use this index later. Set it to (size_t)-1 otherwise. */ + if (pDescriptor->pDeviceID == NULL) { + /* Default device. */ + for (iDefaultDevice = 0; iDefaultDevice < ma_countof(pDefaultDeviceNames); ++iDefaultDevice) { + fd = open(pDefaultDeviceNames[iDefaultDevice], fdFlags, 0); + if (fd != -1) { + break; + } + } + } else { + /* Specific device. */ + fd = open(pDescriptor->pDeviceID->audio4, fdFlags, 0); + + for (iDefaultDevice = 0; iDefaultDevice < ma_countof(pDefaultDeviceNames); iDefaultDevice += 1) { + if (ma_strcmp(pDefaultDeviceNames[iDefaultDevice], pDescriptor->pDeviceID->audio4) == 0) { + break; + } + } + + if (iDefaultDevice == ma_countof(pDefaultDeviceNames)) { + iDefaultDevice = (size_t)-1; + } + } + + if (fd == -1) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to open device."); + return ma_result_from_errno(errno); + } + + #if !defined(MA_AUDIO4_USE_NEW_API) /* Old API */ + { + audio_info_t fdInfo; + int fdInfoResult = -1; + + /* + The documentation is a little bit unclear to me as to how it handles formats. It says the + following: + + Regardless of formats supported by underlying driver, the audio driver accepts the + following formats. + + By then the next sentence says this: + + `encoding` and `precision` are one of the values obtained by AUDIO_GETENC. + + It sounds like a direct contradiction to me. I'm going to play this safe any only use the + best sample format returned by AUDIO_GETENC. If the requested format is supported we'll + use that, but otherwise we'll just use our standard format priorities to pick an + appropriate one. + */ + AUDIO_INITINFO(&fdInfo); + + /* + Get the default format from the audioctl file if we're asking for a default device. If we + retrieve it from /dev/audio it'll default to mono 8000Hz. + */ + if (iDefaultDevice != (size_t)-1) { + /* We're using a default device. Get the info from the /dev/audioctl file instead of /dev/audio. */ + int fdctl = open(pDefaultDeviceCtlNames[iDefaultDevice], fdFlags, 0); + if (fdctl != -1) { + fdInfoResult = ioctl(fdctl, AUDIO_GETINFO, &fdInfo); + close(fdctl); + } + } + + if (fdInfoResult == -1) { + /* We still don't have the default device info so just retrieve it from the main audio device. */ + if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed."); + return ma_result_from_errno(errno); + } + } + + /* We get the driver to do as much of the data conversion as possible. */ + if (deviceType == ma_device_type_capture) { + fdInfo.mode = AUMODE_RECORD; + ma_encoding_from_format__audio4(ma_best_format_from_fd__audio4(fd, pDescriptor->format), &fdInfo.record.encoding, &fdInfo.record.precision); + + if (pDescriptor->channels != 0) { + fdInfo.record.channels = ma_clamp(pDescriptor->channels, 1, 12); /* From the documentation: `channels` ranges from 1 to 12. */ + } + + if (pDescriptor->sampleRate != 0) { + fdInfo.record.sample_rate = ma_clamp(pDescriptor->sampleRate, 1000, 192000); /* From the documentation: `frequency` ranges from 1000Hz to 192000Hz. (They mean `sample_rate` instead of `frequency`.) */ + } + } else { + fdInfo.mode = AUMODE_PLAY; + ma_encoding_from_format__audio4(ma_best_format_from_fd__audio4(fd, pDescriptor->format), &fdInfo.play.encoding, &fdInfo.play.precision); + + if (pDescriptor->channels != 0) { + fdInfo.play.channels = ma_clamp(pDescriptor->channels, 1, 12); /* From the documentation: `channels` ranges from 1 to 12. */ + } + + if (pDescriptor->sampleRate != 0) { + fdInfo.play.sample_rate = ma_clamp(pDescriptor->sampleRate, 1000, 192000); /* From the documentation: `frequency` ranges from 1000Hz to 192000Hz. (They mean `sample_rate` instead of `frequency`.) */ + } + } + + if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device format. AUDIO_SETINFO failed."); + return ma_result_from_errno(errno); + } + + if (ioctl(fd, AUDIO_GETINFO, &fdInfo) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] AUDIO_GETINFO failed."); + return ma_result_from_errno(errno); + } + + if (deviceType == ma_device_type_capture) { + internalFormat = ma_format_from_prinfo__audio4(&fdInfo.record); + internalChannels = fdInfo.record.channels; + internalSampleRate = fdInfo.record.sample_rate; + } else { + internalFormat = ma_format_from_prinfo__audio4(&fdInfo.play); + internalChannels = fdInfo.play.channels; + internalSampleRate = fdInfo.play.sample_rate; + } + + if (internalFormat == ma_format_unknown) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); + return MA_FORMAT_NOT_SUPPORTED; + } + + /* Buffer. */ + { + ma_uint32 internalPeriodSizeInBytes; + + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, internalSampleRate, pConfig->performanceProfile); + + internalPeriodSizeInBytes = internalPeriodSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); + if (internalPeriodSizeInBytes < 16) { + internalPeriodSizeInBytes = 16; + } + + internalPeriods = pDescriptor->periodCount; + if (internalPeriods < 2) { + internalPeriods = 2; + } + + /* What miniaudio calls a period, audio4 calls a block. */ + AUDIO_INITINFO(&fdInfo); + fdInfo.hiwat = internalPeriods; + fdInfo.lowat = internalPeriods-1; + fdInfo.blocksize = internalPeriodSizeInBytes; + if (ioctl(fd, AUDIO_SETINFO, &fdInfo) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set internal buffer size. AUDIO_SETINFO failed."); + return ma_result_from_errno(errno); + } + + internalPeriods = fdInfo.hiwat; + internalPeriodSizeInFrames = fdInfo.blocksize / ma_get_bytes_per_frame(internalFormat, internalChannels); + } + } + #else + { + struct audio_swpar fdPar; + + /* We need to retrieve the format of the device so we can know the channel count and sample rate. Then we can calculate the buffer size. */ + if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve initial device parameters."); + return ma_result_from_errno(errno); + } + + internalFormat = ma_format_from_swpar__audio4(&fdPar); + internalChannels = (deviceType == ma_device_type_capture) ? fdPar.rchan : fdPar.pchan; + internalSampleRate = fdPar.rate; + + if (internalFormat == ma_format_unknown) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); + return MA_FORMAT_NOT_SUPPORTED; + } + + /* Buffer. */ + { + ma_uint32 internalPeriodSizeInBytes; + + internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, internalSampleRate, pConfig->performanceProfile); + + /* What miniaudio calls a period, audio4 calls a block. */ + internalPeriodSizeInBytes = internalPeriodSizeInFrames * ma_get_bytes_per_frame(internalFormat, internalChannels); + if (internalPeriodSizeInBytes < 16) { + internalPeriodSizeInBytes = 16; + } + + fdPar.nblks = pDescriptor->periodCount; + fdPar.round = internalPeriodSizeInBytes; + + if (ioctl(fd, AUDIO_SETPAR, &fdPar) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to set device parameters."); + return ma_result_from_errno(errno); + } + + if (ioctl(fd, AUDIO_GETPAR, &fdPar) < 0) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to retrieve actual device parameters."); + return ma_result_from_errno(errno); + } + } + + internalFormat = ma_format_from_swpar__audio4(&fdPar); + internalChannels = (deviceType == ma_device_type_capture) ? fdPar.rchan : fdPar.pchan; + internalSampleRate = fdPar.rate; + internalPeriods = fdPar.nblks; + internalPeriodSizeInFrames = fdPar.round / ma_get_bytes_per_frame(internalFormat, internalChannels); + } + #endif + + if (internalFormat == ma_format_unknown) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] The device's internal device format is not supported by miniaudio. The device is unusable."); + return MA_FORMAT_NOT_SUPPORTED; + } + + if (deviceType == ma_device_type_capture) { + pDevice->audio4.fdCapture = fd; + } else { + pDevice->audio4.fdPlayback = fd; + } + + pDescriptor->format = internalFormat; + pDescriptor->channels = internalChannels; + pDescriptor->sampleRate = internalSampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_sound4, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), internalChannels); + pDescriptor->periodSizeInFrames = internalPeriodSizeInFrames; + pDescriptor->periodCount = internalPeriods; + + return MA_SUCCESS; +} + +static ma_result ma_device_init__audio4(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + MA_ASSERT(pDevice != NULL); + + MA_ZERO_OBJECT(&pDevice->audio4); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + pDevice->audio4.fdCapture = -1; + pDevice->audio4.fdPlayback = -1; + + /* + The version of the operating system dictates whether or not the device is exclusive or shared. NetBSD + introduced in-kernel mixing which means it's shared. All other BSD flavours are exclusive as far as + I'm aware. + */ +#if defined(__NetBSD_Version__) && __NetBSD_Version__ >= 800000000 + /* NetBSD 8.0+ */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } +#else + /* All other flavors. */ +#endif + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_fd__audio4(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_fd__audio4(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); + if (result != MA_SUCCESS) { + if (pConfig->deviceType == ma_device_type_duplex) { + close(pDevice->audio4.fdCapture); + } + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__audio4(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + if (pDevice->audio4.fdCapture == -1) { + return MA_INVALID_ARGS; + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + if (pDevice->audio4.fdPlayback == -1) { + return MA_INVALID_ARGS; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop_fd__audio4(ma_device* pDevice, int fd) +{ + if (fd == -1) { + return MA_INVALID_ARGS; + } + +#if !defined(MA_AUDIO4_USE_NEW_API) + if (ioctl(fd, AUDIO_FLUSH, 0) < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_FLUSH failed."); + return ma_result_from_errno(errno); + } +#else + if (ioctl(fd, AUDIO_STOP, 0) < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to stop device. AUDIO_STOP failed."); + return ma_result_from_errno(errno); + } +#endif + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__audio4(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_result result; + + result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdCapture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_result result; + + /* Drain the device first. If this fails we'll just need to flush without draining. Unfortunately draining isn't available on newer version of OpenBSD. */ + #if !defined(MA_AUDIO4_USE_NEW_API) + ioctl(pDevice->audio4.fdPlayback, AUDIO_DRAIN, 0); + #endif + + /* Here is where the device is stopped immediately. */ + result = ma_device_stop_fd__audio4(pDevice, pDevice->audio4.fdPlayback); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_write__audio4(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + int result; + + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + result = write(pDevice->audio4.fdPlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + if (result < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to write data to the device."); + return ma_result_from_errno(errno); + } + + if (pFramesWritten != NULL) { + *pFramesWritten = (ma_uint32)result / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_read__audio4(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + int result; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + result = read(pDevice->audio4.fdCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + if (result < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[audio4] Failed to read data from the device."); + return ma_result_from_errno(errno); + } + + if (pFramesRead != NULL) { + *pFramesRead = (ma_uint32)result / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + } + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__audio4(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_audio4); + + (void)pContext; + return MA_SUCCESS; +} + +static ma_result ma_context_init__audio4(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + MA_ASSERT(pContext != NULL); + + (void)pConfig; + + pCallbacks->onContextInit = ma_context_init__audio4; + pCallbacks->onContextUninit = ma_context_uninit__audio4; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__audio4; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__audio4; + pCallbacks->onDeviceInit = ma_device_init__audio4; + pCallbacks->onDeviceUninit = ma_device_uninit__audio4; + pCallbacks->onDeviceStart = ma_device_start__audio4; + pCallbacks->onDeviceStop = ma_device_stop__audio4; + pCallbacks->onDeviceRead = ma_device_read__audio4; + pCallbacks->onDeviceWrite = ma_device_write__audio4; + pCallbacks->onDeviceDataLoop = NULL; + + return MA_SUCCESS; +} +#endif /* audio4 */ + + +/****************************************************************************** + +OSS Backend + +******************************************************************************/ +#ifdef MA_HAS_OSS +#include +#include +#include +#include + +#ifndef SNDCTL_DSP_HALT +#define SNDCTL_DSP_HALT SNDCTL_DSP_RESET +#endif + +#define MA_OSS_DEFAULT_DEVICE_NAME "/dev/dsp" + +static int ma_open_temp_device__oss() +{ + /* The OSS sample code uses "/dev/mixer" as the device for getting system properties so I'm going to do the same. */ + int fd = open("/dev/mixer", O_RDONLY, 0); + if (fd >= 0) { + return fd; + } + + return -1; +} + +static ma_result ma_context_open_device__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_share_mode shareMode, int* pfd) +{ + const char* deviceName; + int flags; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pfd != NULL); + (void)pContext; + + *pfd = -1; + + /* This function should only be called for playback or capture, not duplex. */ + if (deviceType == ma_device_type_duplex) { + return MA_INVALID_ARGS; + } + + deviceName = MA_OSS_DEFAULT_DEVICE_NAME; + if (pDeviceID != NULL) { + deviceName = pDeviceID->oss; + } + + flags = (deviceType == ma_device_type_playback) ? O_WRONLY : O_RDONLY; + if (shareMode == ma_share_mode_exclusive) { + flags |= O_EXCL; + } + + *pfd = open(deviceName, flags, 0); + if (*pfd == -1) { + return ma_result_from_errno(errno); + } + + return MA_SUCCESS; +} + +static ma_result ma_context_enumerate_devices__oss(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + int fd; + oss_sysinfo si; + int result; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + fd = ma_open_temp_device__oss(); + if (fd == -1) { + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration."); + return MA_NO_BACKEND; + } + + result = ioctl(fd, SNDCTL_SYSINFO, &si); + if (result != -1) { + int iAudioDevice; + for (iAudioDevice = 0; iAudioDevice < si.numaudios; ++iAudioDevice) { + oss_audioinfo ai; + ai.dev = iAudioDevice; + result = ioctl(fd, SNDCTL_AUDIOINFO, &ai); + if (result != -1) { + if (ai.devnode[0] != '\0') { /* <-- Can be blank, according to documentation. */ + ma_device_info deviceInfo; + ma_bool32 isTerminating = MA_FALSE; + + MA_ZERO_OBJECT(&deviceInfo); + + /* ID */ + ma_strncpy_s(deviceInfo.id.oss, sizeof(deviceInfo.id.oss), ai.devnode, (size_t)-1); + + /* + The human readable device name should be in the "ai.handle" variable, but it can + sometimes be empty in which case we just fall back to "ai.name" which is less user + friendly, but usually has a value. + */ + if (ai.handle[0] != '\0') { + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ai.handle, (size_t)-1); + } else { + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ai.name, (size_t)-1); + } + + /* The device can be both playback and capture. */ + if (!isTerminating && (ai.caps & PCM_CAP_OUTPUT) != 0) { + isTerminating = !callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + if (!isTerminating && (ai.caps & PCM_CAP_INPUT) != 0) { + isTerminating = !callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + + if (isTerminating) { + break; + } + } + } + } + } else { + close(fd); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration."); + return MA_NO_BACKEND; + } + + close(fd); + return MA_SUCCESS; +} + +static void ma_context_add_native_data_format__oss(ma_context* pContext, oss_audioinfo* pAudioInfo, ma_format format, ma_device_info* pDeviceInfo) +{ + unsigned int minChannels; + unsigned int maxChannels; + unsigned int iRate; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pAudioInfo != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + /* If we support all channels we just report 0. */ + minChannels = ma_clamp(pAudioInfo->min_channels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); + maxChannels = ma_clamp(pAudioInfo->max_channels, MA_MIN_CHANNELS, MA_MAX_CHANNELS); + + /* + OSS has this annoying thing where sample rates can be reported in two ways. We prefer explicitness, + which OSS has in the form of nrates/rates, however there are times where nrates can be 0, in which + case we'll need to use min_rate and max_rate and report only standard rates. + */ + if (pAudioInfo->nrates > 0) { + for (iRate = 0; iRate < pAudioInfo->nrates; iRate += 1) { + unsigned int rate = pAudioInfo->rates[iRate]; + + if (minChannels == MA_MIN_CHANNELS && maxChannels == MA_MAX_CHANNELS) { + ma_device_info_add_native_data_format(pDeviceInfo, format, 0, rate, 0); /* Set the channel count to 0 to indicate that all channel counts are supported. */ + } else { + unsigned int iChannel; + for (iChannel = minChannels; iChannel <= maxChannels; iChannel += 1) { + ma_device_info_add_native_data_format(pDeviceInfo, format, iChannel, rate, 0); + } + } + } + } else { + for (iRate = 0; iRate < ma_countof(g_maStandardSampleRatePriorities); iRate += 1) { + ma_uint32 standardRate = g_maStandardSampleRatePriorities[iRate]; + + if (standardRate >= (ma_uint32)pAudioInfo->min_rate && standardRate <= (ma_uint32)pAudioInfo->max_rate) { + if (minChannels == MA_MIN_CHANNELS && maxChannels == MA_MAX_CHANNELS) { + ma_device_info_add_native_data_format(pDeviceInfo, format, 0, standardRate, 0); /* Set the channel count to 0 to indicate that all channel counts are supported. */ + } else { + unsigned int iChannel; + for (iChannel = minChannels; iChannel <= maxChannels; iChannel += 1) { + ma_device_info_add_native_data_format(pDeviceInfo, format, iChannel, standardRate, 0); + } + } + } + } + } +} + +static ma_result ma_context_get_device_info__oss(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_bool32 foundDevice; + int fdTemp; + oss_sysinfo si; + int result; + + MA_ASSERT(pContext != NULL); + + /* Handle the default device a little differently. */ + if (pDeviceID == NULL) { + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + return MA_SUCCESS; + } + + + /* If we get here it means we are _not_ using the default device. */ + foundDevice = MA_FALSE; + + fdTemp = ma_open_temp_device__oss(); + if (fdTemp == -1) { + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open a temporary device for retrieving system information used for device enumeration."); + return MA_NO_BACKEND; + } + + result = ioctl(fdTemp, SNDCTL_SYSINFO, &si); + if (result != -1) { + int iAudioDevice; + for (iAudioDevice = 0; iAudioDevice < si.numaudios; ++iAudioDevice) { + oss_audioinfo ai; + ai.dev = iAudioDevice; + result = ioctl(fdTemp, SNDCTL_AUDIOINFO, &ai); + if (result != -1) { + if (ma_strcmp(ai.devnode, pDeviceID->oss) == 0) { + /* It has the same name, so now just confirm the type. */ + if ((deviceType == ma_device_type_playback && ((ai.caps & PCM_CAP_OUTPUT) != 0)) || + (deviceType == ma_device_type_capture && ((ai.caps & PCM_CAP_INPUT) != 0))) { + unsigned int formatMask; + + /* ID */ + ma_strncpy_s(pDeviceInfo->id.oss, sizeof(pDeviceInfo->id.oss), ai.devnode, (size_t)-1); + + /* + The human readable device name should be in the "ai.handle" variable, but it can + sometimes be empty in which case we just fall back to "ai.name" which is less user + friendly, but usually has a value. + */ + if (ai.handle[0] != '\0') { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ai.handle, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ai.name, (size_t)-1); + } + + + pDeviceInfo->nativeDataFormatCount = 0; + + if (deviceType == ma_device_type_playback) { + formatMask = ai.oformats; + } else { + formatMask = ai.iformats; + } + + if (((formatMask & AFMT_S16_LE) != 0 && ma_is_little_endian()) || (AFMT_S16_BE && ma_is_big_endian())) { + ma_context_add_native_data_format__oss(pContext, &ai, ma_format_s16, pDeviceInfo); + } + if (((formatMask & AFMT_S32_LE) != 0 && ma_is_little_endian()) || (AFMT_S32_BE && ma_is_big_endian())) { + ma_context_add_native_data_format__oss(pContext, &ai, ma_format_s32, pDeviceInfo); + } + if ((formatMask & AFMT_U8) != 0) { + ma_context_add_native_data_format__oss(pContext, &ai, ma_format_u8, pDeviceInfo); + } + + foundDevice = MA_TRUE; + break; + } + } + } + } + } else { + close(fdTemp); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve system information for device enumeration."); + return MA_NO_BACKEND; + } + + + close(fdTemp); + + if (!foundDevice) { + return MA_NO_DEVICE; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_uninit__oss(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + close(pDevice->oss.fdCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + close(pDevice->oss.fdPlayback); + } + + return MA_SUCCESS; +} + +static int ma_format_to_oss(ma_format format) +{ + int ossFormat = AFMT_U8; + switch (format) { + case ma_format_s16: ossFormat = (ma_is_little_endian()) ? AFMT_S16_LE : AFMT_S16_BE; break; + case ma_format_s24: ossFormat = (ma_is_little_endian()) ? AFMT_S32_LE : AFMT_S32_BE; break; + case ma_format_s32: ossFormat = (ma_is_little_endian()) ? AFMT_S32_LE : AFMT_S32_BE; break; + case ma_format_f32: ossFormat = (ma_is_little_endian()) ? AFMT_S16_LE : AFMT_S16_BE; break; + case ma_format_u8: + default: ossFormat = AFMT_U8; break; + } + + return ossFormat; +} + +static ma_format ma_format_from_oss(int ossFormat) +{ + if (ossFormat == AFMT_U8) { + return ma_format_u8; + } else { + if (ma_is_little_endian()) { + switch (ossFormat) { + case AFMT_S16_LE: return ma_format_s16; + case AFMT_S32_LE: return ma_format_s32; + default: return ma_format_unknown; + } + } else { + switch (ossFormat) { + case AFMT_S16_BE: return ma_format_s16; + case AFMT_S32_BE: return ma_format_s32; + default: return ma_format_unknown; + } + } + } + + return ma_format_unknown; +} + +static ma_result ma_device_init_fd__oss(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor, ma_device_type deviceType) +{ + ma_result result; + int ossResult; + int fd; + const ma_device_id* pDeviceID = NULL; + ma_share_mode shareMode; + int ossFormat; + int ossChannels; + int ossSampleRate; + int ossFragment; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); + + pDeviceID = pDescriptor->pDeviceID; + shareMode = pDescriptor->shareMode; + ossFormat = ma_format_to_oss((pDescriptor->format != ma_format_unknown) ? pDescriptor->format : ma_format_s16); /* Use s16 by default because OSS doesn't like floating point. */ + ossChannels = (int)(pDescriptor->channels > 0) ? pDescriptor->channels : MA_DEFAULT_CHANNELS; + ossSampleRate = (int)(pDescriptor->sampleRate > 0) ? pDescriptor->sampleRate : MA_DEFAULT_SAMPLE_RATE; + + result = ma_context_open_device__oss(pDevice->pContext, deviceType, pDeviceID, shareMode, &fd); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); + return result; + } + + /* + The OSS documantation is very clear about the order we should be initializing the device's properties: + 1) Format + 2) Channels + 3) Sample rate. + */ + + /* Format. */ + ossResult = ioctl(fd, SNDCTL_DSP_SETFMT, &ossFormat); + if (ossResult == -1) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set format."); + return ma_result_from_errno(errno); + } + + /* Channels. */ + ossResult = ioctl(fd, SNDCTL_DSP_CHANNELS, &ossChannels); + if (ossResult == -1) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set channel count."); + return ma_result_from_errno(errno); + } + + /* Sample Rate. */ + ossResult = ioctl(fd, SNDCTL_DSP_SPEED, &ossSampleRate); + if (ossResult == -1) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set sample rate."); + return ma_result_from_errno(errno); + } + + /* + Buffer. + + The documentation says that the fragment settings should be set as soon as possible, but I'm not sure if + it should be done before or after format/channels/rate. + + OSS wants the fragment size in bytes and a power of 2. When setting, we specify the power, not the actual + value. + */ + { + ma_uint32 periodSizeInFrames; + ma_uint32 periodSizeInBytes; + ma_uint32 ossFragmentSizePower; + + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, (ma_uint32)ossSampleRate, pConfig->performanceProfile); + + periodSizeInBytes = ma_round_to_power_of_2(periodSizeInFrames * ma_get_bytes_per_frame(ma_format_from_oss(ossFormat), ossChannels)); + if (periodSizeInBytes < 16) { + periodSizeInBytes = 16; + } + + ossFragmentSizePower = 4; + periodSizeInBytes >>= 4; + while (periodSizeInBytes >>= 1) { + ossFragmentSizePower += 1; + } + + ossFragment = (int)((pConfig->periods << 16) | ossFragmentSizePower); + ossResult = ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &ossFragment); + if (ossResult == -1) { + close(fd); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to set fragment size and period count."); + return ma_result_from_errno(errno); + } + } + + /* Internal settings. */ + if (deviceType == ma_device_type_capture) { + pDevice->oss.fdCapture = fd; + } else { + pDevice->oss.fdPlayback = fd; + } + + pDescriptor->format = ma_format_from_oss(ossFormat); + pDescriptor->channels = ossChannels; + pDescriptor->sampleRate = ossSampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_sound4, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); + pDescriptor->periodCount = (ma_uint32)(ossFragment >> 16); + pDescriptor->periodSizeInFrames = (ma_uint32)(1 << (ossFragment & 0xFFFF)) / ma_get_bytes_per_frame(pDescriptor->format, pDescriptor->channels); + + if (pDescriptor->format == ma_format_unknown) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] The device's internal format is not supported by miniaudio."); + return MA_FORMAT_NOT_SUPPORTED; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_init__oss(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pConfig != NULL); + + MA_ZERO_OBJECT(&pDevice->oss); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_fd__oss(pDevice, pConfig, pDescriptorCapture, ma_device_type_capture); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); + return result; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_result result = ma_device_init_fd__oss(pDevice, pConfig, pDescriptorPlayback, ma_device_type_playback); + if (result != MA_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open device."); + return result; + } + } + + return MA_SUCCESS; +} + +/* +Note on Starting and Stopping +============================= +In the past I was using SNDCTL_DSP_HALT to stop the device, however this results in issues when +trying to resume the device again. If we use SNDCTL_DSP_HALT, the next write() or read() will +fail. Instead what we need to do is just not write or read to and from the device when the +device is not running. + +As a result, both the start and stop functions for OSS are just empty stubs. The starting and +stopping logic is handled by ma_device_write__oss() and ma_device_read__oss(). These will check +the device state, and if the device is stopped they will simply not do any kind of processing. + +The downside to this technique is that I've noticed a fairly lengthy delay in stopping the +device, up to a second. This is on a virtual machine, and as such might just be due to the +virtual drivers, but I'm not fully sure. I am not sure how to work around this problem so for +the moment that's just how it's going to have to be. + +When starting the device, OSS will automatically start it when write() or read() is called. +*/ +static ma_result ma_device_start__oss(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + /* The device is automatically started with reading and writing. */ + (void)pDevice; + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__oss(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + /* See note above on why this is empty. */ + (void)pDevice; + + return MA_SUCCESS; +} + +static ma_result ma_device_write__oss(ma_device* pDevice, const void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesWritten) +{ + int resultOSS; + ma_uint32 deviceState; + + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + /* Don't do any processing if the device is stopped. */ + deviceState = ma_device_get_state(pDevice); + if (deviceState != ma_device_state_started && deviceState != ma_device_state_starting) { + return MA_SUCCESS; + } + + resultOSS = write(pDevice->oss.fdPlayback, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + if (resultOSS < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to send data from the client to the device."); + return ma_result_from_errno(errno); + } + + if (pFramesWritten != NULL) { + *pFramesWritten = (ma_uint32)resultOSS / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + } + + return MA_SUCCESS; +} + +static ma_result ma_device_read__oss(ma_device* pDevice, void* pPCMFrames, ma_uint32 frameCount, ma_uint32* pFramesRead) +{ + int resultOSS; + ma_uint32 deviceState; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + /* Don't do any processing if the device is stopped. */ + deviceState = ma_device_get_state(pDevice); + if (deviceState != ma_device_state_started && deviceState != ma_device_state_starting) { + return MA_SUCCESS; + } + + resultOSS = read(pDevice->oss.fdCapture, pPCMFrames, frameCount * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels)); + if (resultOSS < 0) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OSS] Failed to read data from the device to be sent to the client."); + return ma_result_from_errno(errno); + } + + if (pFramesRead != NULL) { + *pFramesRead = (ma_uint32)resultOSS / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + } + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__oss(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_oss); + + (void)pContext; + return MA_SUCCESS; +} + +static ma_result ma_context_init__oss(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + int fd; + int ossVersion; + int result; + + MA_ASSERT(pContext != NULL); + + (void)pConfig; + + /* Try opening a temporary device first so we can get version information. This is closed at the end. */ + fd = ma_open_temp_device__oss(); + if (fd == -1) { + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to open temporary device for retrieving system properties."); /* Looks liks OSS isn't installed, or there are no available devices. */ + return MA_NO_BACKEND; + } + + /* Grab the OSS version. */ + ossVersion = 0; + result = ioctl(fd, OSS_GETVERSION, &ossVersion); + if (result == -1) { + close(fd); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "[OSS] Failed to retrieve OSS version."); + return MA_NO_BACKEND; + } + + /* The file handle to temp device is no longer needed. Close ASAP. */ + close(fd); + + pContext->oss.versionMajor = ((ossVersion & 0xFF0000) >> 16); + pContext->oss.versionMinor = ((ossVersion & 0x00FF00) >> 8); + + pCallbacks->onContextInit = ma_context_init__oss; + pCallbacks->onContextUninit = ma_context_uninit__oss; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__oss; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__oss; + pCallbacks->onDeviceInit = ma_device_init__oss; + pCallbacks->onDeviceUninit = ma_device_uninit__oss; + pCallbacks->onDeviceStart = ma_device_start__oss; + pCallbacks->onDeviceStop = ma_device_stop__oss; + pCallbacks->onDeviceRead = ma_device_read__oss; + pCallbacks->onDeviceWrite = ma_device_write__oss; + pCallbacks->onDeviceDataLoop = NULL; + + return MA_SUCCESS; +} +#endif /* OSS */ + + + + + +/****************************************************************************** + +AAudio Backend + +******************************************************************************/ +#ifdef MA_HAS_AAUDIO + +/*#include */ + +typedef int32_t ma_aaudio_result_t; +typedef int32_t ma_aaudio_direction_t; +typedef int32_t ma_aaudio_sharing_mode_t; +typedef int32_t ma_aaudio_format_t; +typedef int32_t ma_aaudio_stream_state_t; +typedef int32_t ma_aaudio_performance_mode_t; +typedef int32_t ma_aaudio_usage_t; +typedef int32_t ma_aaudio_content_type_t; +typedef int32_t ma_aaudio_input_preset_t; +typedef int32_t ma_aaudio_allowed_capture_policy_t; +typedef int32_t ma_aaudio_data_callback_result_t; +typedef struct ma_AAudioStreamBuilder_t* ma_AAudioStreamBuilder; +typedef struct ma_AAudioStream_t* ma_AAudioStream; + +#define MA_AAUDIO_UNSPECIFIED 0 + +/* Result codes. miniaudio only cares about the success code. */ +#define MA_AAUDIO_OK 0 + +/* Directions. */ +#define MA_AAUDIO_DIRECTION_OUTPUT 0 +#define MA_AAUDIO_DIRECTION_INPUT 1 + +/* Sharing modes. */ +#define MA_AAUDIO_SHARING_MODE_EXCLUSIVE 0 +#define MA_AAUDIO_SHARING_MODE_SHARED 1 + +/* Formats. */ +#define MA_AAUDIO_FORMAT_PCM_I16 1 +#define MA_AAUDIO_FORMAT_PCM_FLOAT 2 + +/* Stream states. */ +#define MA_AAUDIO_STREAM_STATE_UNINITIALIZED 0 +#define MA_AAUDIO_STREAM_STATE_UNKNOWN 1 +#define MA_AAUDIO_STREAM_STATE_OPEN 2 +#define MA_AAUDIO_STREAM_STATE_STARTING 3 +#define MA_AAUDIO_STREAM_STATE_STARTED 4 +#define MA_AAUDIO_STREAM_STATE_PAUSING 5 +#define MA_AAUDIO_STREAM_STATE_PAUSED 6 +#define MA_AAUDIO_STREAM_STATE_FLUSHING 7 +#define MA_AAUDIO_STREAM_STATE_FLUSHED 8 +#define MA_AAUDIO_STREAM_STATE_STOPPING 9 +#define MA_AAUDIO_STREAM_STATE_STOPPED 10 +#define MA_AAUDIO_STREAM_STATE_CLOSING 11 +#define MA_AAUDIO_STREAM_STATE_CLOSED 12 +#define MA_AAUDIO_STREAM_STATE_DISCONNECTED 13 + +/* Performance modes. */ +#define MA_AAUDIO_PERFORMANCE_MODE_NONE 10 +#define MA_AAUDIO_PERFORMANCE_MODE_POWER_SAVING 11 +#define MA_AAUDIO_PERFORMANCE_MODE_LOW_LATENCY 12 + +/* Usage types. */ +#define MA_AAUDIO_USAGE_MEDIA 1 +#define MA_AAUDIO_USAGE_VOICE_COMMUNICATION 2 +#define MA_AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING 3 +#define MA_AAUDIO_USAGE_ALARM 4 +#define MA_AAUDIO_USAGE_NOTIFICATION 5 +#define MA_AAUDIO_USAGE_NOTIFICATION_RINGTONE 6 +#define MA_AAUDIO_USAGE_NOTIFICATION_EVENT 10 +#define MA_AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY 11 +#define MA_AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE 12 +#define MA_AAUDIO_USAGE_ASSISTANCE_SONIFICATION 13 +#define MA_AAUDIO_USAGE_GAME 14 +#define MA_AAUDIO_USAGE_ASSISTANT 16 +#define MA_AAUDIO_SYSTEM_USAGE_EMERGENCY 1000 +#define MA_AAUDIO_SYSTEM_USAGE_SAFETY 1001 +#define MA_AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS 1002 +#define MA_AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT 1003 + +/* Content types. */ +#define MA_AAUDIO_CONTENT_TYPE_SPEECH 1 +#define MA_AAUDIO_CONTENT_TYPE_MUSIC 2 +#define MA_AAUDIO_CONTENT_TYPE_MOVIE 3 +#define MA_AAUDIO_CONTENT_TYPE_SONIFICATION 4 + +/* Input presets. */ +#define MA_AAUDIO_INPUT_PRESET_GENERIC 1 +#define MA_AAUDIO_INPUT_PRESET_CAMCORDER 5 +#define MA_AAUDIO_INPUT_PRESET_VOICE_RECOGNITION 6 +#define MA_AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION 7 +#define MA_AAUDIO_INPUT_PRESET_UNPROCESSED 9 +#define MA_AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE 10 + +/* Allowed Capture Policies */ +#define MA_AAUDIO_ALLOW_CAPTURE_BY_ALL 1 +#define MA_AAUDIO_ALLOW_CAPTURE_BY_SYSTEM 2 +#define MA_AAUDIO_ALLOW_CAPTURE_BY_NONE 3 + +/* Callback results. */ +#define MA_AAUDIO_CALLBACK_RESULT_CONTINUE 0 +#define MA_AAUDIO_CALLBACK_RESULT_STOP 1 + + +typedef ma_aaudio_data_callback_result_t (* ma_AAudioStream_dataCallback) (ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t numFrames); +typedef void (* ma_AAudioStream_errorCallback)(ma_AAudioStream *pStream, void *pUserData, ma_aaudio_result_t error); + +typedef ma_aaudio_result_t (* MA_PFN_AAudio_createStreamBuilder) (ma_AAudioStreamBuilder** ppBuilder); +typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_delete) (ma_AAudioStreamBuilder* pBuilder); +typedef void (* MA_PFN_AAudioStreamBuilder_setDeviceId) (ma_AAudioStreamBuilder* pBuilder, int32_t deviceId); +typedef void (* MA_PFN_AAudioStreamBuilder_setDirection) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_direction_t direction); +typedef void (* MA_PFN_AAudioStreamBuilder_setSharingMode) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_sharing_mode_t sharingMode); +typedef void (* MA_PFN_AAudioStreamBuilder_setFormat) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_format_t format); +typedef void (* MA_PFN_AAudioStreamBuilder_setChannelCount) (ma_AAudioStreamBuilder* pBuilder, int32_t channelCount); +typedef void (* MA_PFN_AAudioStreamBuilder_setSampleRate) (ma_AAudioStreamBuilder* pBuilder, int32_t sampleRate); +typedef void (* MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)(ma_AAudioStreamBuilder* pBuilder, int32_t numFrames); +typedef void (* MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback) (ma_AAudioStreamBuilder* pBuilder, int32_t numFrames); +typedef void (* MA_PFN_AAudioStreamBuilder_setDataCallback) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream_dataCallback callback, void* pUserData); +typedef void (* MA_PFN_AAudioStreamBuilder_setErrorCallback) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream_errorCallback callback, void* pUserData); +typedef void (* MA_PFN_AAudioStreamBuilder_setPerformanceMode) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_performance_mode_t mode); +typedef void (* MA_PFN_AAudioStreamBuilder_setUsage) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_usage_t contentType); +typedef void (* MA_PFN_AAudioStreamBuilder_setContentType) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_content_type_t contentType); +typedef void (* MA_PFN_AAudioStreamBuilder_setInputPreset) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_input_preset_t inputPreset); +typedef void (* MA_PFN_AAudioStreamBuilder_setAllowedCapturePolicy) (ma_AAudioStreamBuilder* pBuilder, ma_aaudio_allowed_capture_policy_t policy); +typedef ma_aaudio_result_t (* MA_PFN_AAudioStreamBuilder_openStream) (ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream** ppStream); +typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_close) (ma_AAudioStream* pStream); +typedef ma_aaudio_stream_state_t (* MA_PFN_AAudioStream_getState) (ma_AAudioStream* pStream); +typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_waitForStateChange) (ma_AAudioStream* pStream, ma_aaudio_stream_state_t inputState, ma_aaudio_stream_state_t* pNextState, int64_t timeoutInNanoseconds); +typedef ma_aaudio_format_t (* MA_PFN_AAudioStream_getFormat) (ma_AAudioStream* pStream); +typedef int32_t (* MA_PFN_AAudioStream_getChannelCount) (ma_AAudioStream* pStream); +typedef int32_t (* MA_PFN_AAudioStream_getSampleRate) (ma_AAudioStream* pStream); +typedef int32_t (* MA_PFN_AAudioStream_getBufferCapacityInFrames) (ma_AAudioStream* pStream); +typedef int32_t (* MA_PFN_AAudioStream_getFramesPerDataCallback) (ma_AAudioStream* pStream); +typedef int32_t (* MA_PFN_AAudioStream_getFramesPerBurst) (ma_AAudioStream* pStream); +typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_requestStart) (ma_AAudioStream* pStream); +typedef ma_aaudio_result_t (* MA_PFN_AAudioStream_requestStop) (ma_AAudioStream* pStream); + +static ma_result ma_result_from_aaudio(ma_aaudio_result_t resultAA) +{ + switch (resultAA) + { + case MA_AAUDIO_OK: return MA_SUCCESS; + default: break; + } + + return MA_ERROR; +} + +static ma_aaudio_usage_t ma_to_usage__aaudio(ma_aaudio_usage usage) +{ + switch (usage) { + case ma_aaudio_usage_media: return MA_AAUDIO_USAGE_MEDIA; + case ma_aaudio_usage_voice_communication: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION; + case ma_aaudio_usage_voice_communication_signalling: return MA_AAUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING; + case ma_aaudio_usage_alarm: return MA_AAUDIO_USAGE_ALARM; + case ma_aaudio_usage_notification: return MA_AAUDIO_USAGE_NOTIFICATION; + case ma_aaudio_usage_notification_ringtone: return MA_AAUDIO_USAGE_NOTIFICATION_RINGTONE; + case ma_aaudio_usage_notification_event: return MA_AAUDIO_USAGE_NOTIFICATION_EVENT; + case ma_aaudio_usage_assistance_accessibility: return MA_AAUDIO_USAGE_ASSISTANCE_ACCESSIBILITY; + case ma_aaudio_usage_assistance_navigation_guidance: return MA_AAUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE; + case ma_aaudio_usage_assistance_sonification: return MA_AAUDIO_USAGE_ASSISTANCE_SONIFICATION; + case ma_aaudio_usage_game: return MA_AAUDIO_USAGE_GAME; + case ma_aaudio_usage_assitant: return MA_AAUDIO_USAGE_ASSISTANT; + case ma_aaudio_usage_emergency: return MA_AAUDIO_SYSTEM_USAGE_EMERGENCY; + case ma_aaudio_usage_safety: return MA_AAUDIO_SYSTEM_USAGE_SAFETY; + case ma_aaudio_usage_vehicle_status: return MA_AAUDIO_SYSTEM_USAGE_VEHICLE_STATUS; + case ma_aaudio_usage_announcement: return MA_AAUDIO_SYSTEM_USAGE_ANNOUNCEMENT; + default: break; + } + + return MA_AAUDIO_USAGE_MEDIA; +} + +static ma_aaudio_content_type_t ma_to_content_type__aaudio(ma_aaudio_content_type contentType) +{ + switch (contentType) { + case ma_aaudio_content_type_speech: return MA_AAUDIO_CONTENT_TYPE_SPEECH; + case ma_aaudio_content_type_music: return MA_AAUDIO_CONTENT_TYPE_MUSIC; + case ma_aaudio_content_type_movie: return MA_AAUDIO_CONTENT_TYPE_MOVIE; + case ma_aaudio_content_type_sonification: return MA_AAUDIO_CONTENT_TYPE_SONIFICATION; + default: break; + } + + return MA_AAUDIO_CONTENT_TYPE_SPEECH; +} + +static ma_aaudio_input_preset_t ma_to_input_preset__aaudio(ma_aaudio_input_preset inputPreset) +{ + switch (inputPreset) { + case ma_aaudio_input_preset_generic: return MA_AAUDIO_INPUT_PRESET_GENERIC; + case ma_aaudio_input_preset_camcorder: return MA_AAUDIO_INPUT_PRESET_CAMCORDER; + case ma_aaudio_input_preset_voice_recognition: return MA_AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; + case ma_aaudio_input_preset_voice_communication: return MA_AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION; + case ma_aaudio_input_preset_unprocessed: return MA_AAUDIO_INPUT_PRESET_UNPROCESSED; + case ma_aaudio_input_preset_voice_performance: return MA_AAUDIO_INPUT_PRESET_VOICE_PERFORMANCE; + default: break; + } + + return MA_AAUDIO_INPUT_PRESET_GENERIC; +} + +static ma_aaudio_allowed_capture_policy_t ma_to_allowed_capture_policy__aaudio(ma_aaudio_allowed_capture_policy allowedCapturePolicy) +{ + switch (allowedCapturePolicy) { + case ma_aaudio_allow_capture_by_all: return MA_AAUDIO_ALLOW_CAPTURE_BY_ALL; + case ma_aaudio_allow_capture_by_system: return MA_AAUDIO_ALLOW_CAPTURE_BY_SYSTEM; + case ma_aaudio_allow_capture_by_none: return MA_AAUDIO_ALLOW_CAPTURE_BY_NONE; + default: break; + } + + return MA_AAUDIO_ALLOW_CAPTURE_BY_ALL; +} + +static void ma_stream_error_callback__aaudio(ma_AAudioStream* pStream, void* pUserData, ma_aaudio_result_t error) +{ + ma_result result; + ma_job job; + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + (void)error; + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[AAudio] ERROR CALLBACK: error=%d, AAudioStream_getState()=%d\n", error, ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream)); + + /* + When we get an error, we'll assume that the stream is in an erroneous state and needs to be restarted. From the documentation, + we cannot do this from the error callback. Therefore we are going to use an event thread for the AAudio backend to do this + cleanly and safely. + */ + job = ma_job_init(MA_JOB_TYPE_DEVICE_AAUDIO_REROUTE); + job.data.device.aaudio.reroute.pDevice = pDevice; + + if (pStream == pDevice->aaudio.pStreamCapture) { + job.data.device.aaudio.reroute.deviceType = ma_device_type_capture; + } + else { + job.data.device.aaudio.reroute.deviceType = ma_device_type_playback; + } + + result = ma_device_job_thread_post(&pDevice->pContext->aaudio.jobThread, &job); + if (result != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[AAudio] Device Disconnected. Failed to post job for rerouting.\n"); + return; + } +} + +static ma_aaudio_data_callback_result_t ma_stream_data_callback_capture__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) +{ + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + ma_device_handle_backend_data_callback(pDevice, NULL, pAudioData, frameCount); + + (void)pStream; + return MA_AAUDIO_CALLBACK_RESULT_CONTINUE; +} + +static ma_aaudio_data_callback_result_t ma_stream_data_callback_playback__aaudio(ma_AAudioStream* pStream, void* pUserData, void* pAudioData, int32_t frameCount) +{ + ma_device* pDevice = (ma_device*)pUserData; + MA_ASSERT(pDevice != NULL); + + ma_device_handle_backend_data_callback(pDevice, pAudioData, NULL, frameCount); + + (void)pStream; + return MA_AAUDIO_CALLBACK_RESULT_CONTINUE; +} + +static ma_result ma_create_and_configure_AAudioStreamBuilder__aaudio(ma_context* pContext, const ma_device_id* pDeviceID, ma_device_type deviceType, ma_share_mode shareMode, const ma_device_descriptor* pDescriptor, const ma_device_config* pConfig, ma_device* pDevice, ma_AAudioStreamBuilder** ppBuilder) +{ + ma_AAudioStreamBuilder* pBuilder; + ma_aaudio_result_t resultAA; + + /* Safety. */ + *ppBuilder = NULL; + + resultAA = ((MA_PFN_AAudio_createStreamBuilder)pContext->aaudio.AAudio_createStreamBuilder)(&pBuilder); + if (resultAA != MA_AAUDIO_OK) { + return ma_result_from_aaudio(resultAA); + } + + if (pDeviceID != NULL) { + ((MA_PFN_AAudioStreamBuilder_setDeviceId)pContext->aaudio.AAudioStreamBuilder_setDeviceId)(pBuilder, pDeviceID->aaudio); + } + + ((MA_PFN_AAudioStreamBuilder_setDirection)pContext->aaudio.AAudioStreamBuilder_setDirection)(pBuilder, (deviceType == ma_device_type_playback) ? MA_AAUDIO_DIRECTION_OUTPUT : MA_AAUDIO_DIRECTION_INPUT); + ((MA_PFN_AAudioStreamBuilder_setSharingMode)pContext->aaudio.AAudioStreamBuilder_setSharingMode)(pBuilder, (shareMode == ma_share_mode_shared) ? MA_AAUDIO_SHARING_MODE_SHARED : MA_AAUDIO_SHARING_MODE_EXCLUSIVE); + + + /* If we have a device descriptor make sure we configure the stream builder to take our requested parameters. */ + if (pDescriptor != NULL) { + MA_ASSERT(pConfig != NULL); /* We must have a device config if we also have a descriptor. The config is required for AAudio specific configuration options. */ + + if (pDescriptor->sampleRate != 0) { + ((MA_PFN_AAudioStreamBuilder_setSampleRate)pContext->aaudio.AAudioStreamBuilder_setSampleRate)(pBuilder, pDescriptor->sampleRate); + } + + if (deviceType == ma_device_type_capture) { + if (pDescriptor->channels != 0) { + ((MA_PFN_AAudioStreamBuilder_setChannelCount)pContext->aaudio.AAudioStreamBuilder_setChannelCount)(pBuilder, pDescriptor->channels); + } + if (pDescriptor->format != ma_format_unknown) { + ((MA_PFN_AAudioStreamBuilder_setFormat)pContext->aaudio.AAudioStreamBuilder_setFormat)(pBuilder, (pDescriptor->format == ma_format_s16) ? MA_AAUDIO_FORMAT_PCM_I16 : MA_AAUDIO_FORMAT_PCM_FLOAT); + } + } else { + if (pDescriptor->channels != 0) { + ((MA_PFN_AAudioStreamBuilder_setChannelCount)pContext->aaudio.AAudioStreamBuilder_setChannelCount)(pBuilder, pDescriptor->channels); + } + if (pDescriptor->format != ma_format_unknown) { + ((MA_PFN_AAudioStreamBuilder_setFormat)pContext->aaudio.AAudioStreamBuilder_setFormat)(pBuilder, (pDescriptor->format == ma_format_s16) ? MA_AAUDIO_FORMAT_PCM_I16 : MA_AAUDIO_FORMAT_PCM_FLOAT); + } + } + + + /* + There have been reports where setting the frames per data callback results in an error + later on from Android. To address this, I'm experimenting with simply not setting it on + anything from Android 11 and earlier. Suggestions welcome on how we might be able to make + this more targetted. + */ + if (!pConfig->aaudio.enableCompatibilityWorkarounds || ma_android_sdk_version() > 30) { + /* + AAudio is annoying when it comes to it's buffer calculation stuff because it doesn't let you + retrieve the actual sample rate until after you've opened the stream. But you need to configure + the buffer capacity before you open the stream... :/ + + To solve, we're just going to assume MA_DEFAULT_SAMPLE_RATE (48000) and move on. + */ + ma_uint32 bufferCapacityInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile) * pDescriptor->periodCount; + + ((MA_PFN_AAudioStreamBuilder_setBufferCapacityInFrames)pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames)(pBuilder, bufferCapacityInFrames); + ((MA_PFN_AAudioStreamBuilder_setFramesPerDataCallback)pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback)(pBuilder, bufferCapacityInFrames / pDescriptor->periodCount); + } + + if (deviceType == ma_device_type_capture) { + if (pConfig->aaudio.inputPreset != ma_aaudio_input_preset_default && pContext->aaudio.AAudioStreamBuilder_setInputPreset != NULL) { + ((MA_PFN_AAudioStreamBuilder_setInputPreset)pContext->aaudio.AAudioStreamBuilder_setInputPreset)(pBuilder, ma_to_input_preset__aaudio(pConfig->aaudio.inputPreset)); + } + + ((MA_PFN_AAudioStreamBuilder_setDataCallback)pContext->aaudio.AAudioStreamBuilder_setDataCallback)(pBuilder, ma_stream_data_callback_capture__aaudio, (void*)pDevice); + } else { + if (pConfig->aaudio.usage != ma_aaudio_usage_default && pContext->aaudio.AAudioStreamBuilder_setUsage != NULL) { + ((MA_PFN_AAudioStreamBuilder_setUsage)pContext->aaudio.AAudioStreamBuilder_setUsage)(pBuilder, ma_to_usage__aaudio(pConfig->aaudio.usage)); + } + + if (pConfig->aaudio.contentType != ma_aaudio_content_type_default && pContext->aaudio.AAudioStreamBuilder_setContentType != NULL) { + ((MA_PFN_AAudioStreamBuilder_setContentType)pContext->aaudio.AAudioStreamBuilder_setContentType)(pBuilder, ma_to_content_type__aaudio(pConfig->aaudio.contentType)); + } + + if (pConfig->aaudio.allowedCapturePolicy != ma_aaudio_allow_capture_default && pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy != NULL) { + ((MA_PFN_AAudioStreamBuilder_setAllowedCapturePolicy)pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy)(pBuilder, ma_to_allowed_capture_policy__aaudio(pConfig->aaudio.allowedCapturePolicy)); + } + + ((MA_PFN_AAudioStreamBuilder_setDataCallback)pContext->aaudio.AAudioStreamBuilder_setDataCallback)(pBuilder, ma_stream_data_callback_playback__aaudio, (void*)pDevice); + } + + /* Not sure how this affects things, but since there's a mapping between miniaudio's performance profiles and AAudio's performance modes, let go ahead and set it. */ + ((MA_PFN_AAudioStreamBuilder_setPerformanceMode)pContext->aaudio.AAudioStreamBuilder_setPerformanceMode)(pBuilder, (pConfig->performanceProfile == ma_performance_profile_low_latency) ? MA_AAUDIO_PERFORMANCE_MODE_LOW_LATENCY : MA_AAUDIO_PERFORMANCE_MODE_NONE); + + /* We need to set an error callback to detect device changes. */ + if (pDevice != NULL) { /* <-- pDevice should never be null if pDescriptor is not null, which is always the case if we hit this branch. Check anyway for safety. */ + ((MA_PFN_AAudioStreamBuilder_setErrorCallback)pContext->aaudio.AAudioStreamBuilder_setErrorCallback)(pBuilder, ma_stream_error_callback__aaudio, (void*)pDevice); + } + } + + *ppBuilder = pBuilder; + + return MA_SUCCESS; +} + +static ma_result ma_open_stream_and_close_builder__aaudio(ma_context* pContext, ma_AAudioStreamBuilder* pBuilder, ma_AAudioStream** ppStream) +{ + ma_result result; + + result = ma_result_from_aaudio(((MA_PFN_AAudioStreamBuilder_openStream)pContext->aaudio.AAudioStreamBuilder_openStream)(pBuilder, ppStream)); + ((MA_PFN_AAudioStreamBuilder_delete)pContext->aaudio.AAudioStreamBuilder_delete)(pBuilder); + + return result; +} + +static ma_result ma_open_stream_basic__aaudio(ma_context* pContext, const ma_device_id* pDeviceID, ma_device_type deviceType, ma_share_mode shareMode, ma_AAudioStream** ppStream) +{ + ma_result result; + ma_AAudioStreamBuilder* pBuilder; + + *ppStream = NULL; + + result = ma_create_and_configure_AAudioStreamBuilder__aaudio(pContext, pDeviceID, deviceType, shareMode, NULL, NULL, NULL, &pBuilder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_open_stream_and_close_builder__aaudio(pContext, pBuilder, ppStream); +} + +static ma_result ma_open_stream__aaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_type deviceType, const ma_device_descriptor* pDescriptor, ma_AAudioStream** ppStream) +{ + ma_result result; + ma_AAudioStreamBuilder* pBuilder; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pDescriptor != NULL); + MA_ASSERT(deviceType != ma_device_type_duplex); /* This function should not be called for a full-duplex device type. */ + + *ppStream = NULL; + + result = ma_create_and_configure_AAudioStreamBuilder__aaudio(pDevice->pContext, pDescriptor->pDeviceID, deviceType, pDescriptor->shareMode, pDescriptor, pConfig, pDevice, &pBuilder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_open_stream_and_close_builder__aaudio(pDevice->pContext, pBuilder, ppStream); +} + +static ma_result ma_close_stream__aaudio(ma_context* pContext, ma_AAudioStream* pStream) +{ + return ma_result_from_aaudio(((MA_PFN_AAudioStream_close)pContext->aaudio.AAudioStream_close)(pStream)); +} + +static ma_bool32 ma_has_default_device__aaudio(ma_context* pContext, ma_device_type deviceType) +{ + /* The only way to know this is to try creating a stream. */ + ma_AAudioStream* pStream; + ma_result result = ma_open_stream_basic__aaudio(pContext, NULL, deviceType, ma_share_mode_shared, &pStream); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + + ma_close_stream__aaudio(pContext, pStream); + return MA_TRUE; +} + +static ma_result ma_wait_for_simple_state_transition__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_aaudio_stream_state_t oldState, ma_aaudio_stream_state_t newState) +{ + ma_aaudio_stream_state_t actualNewState; + ma_aaudio_result_t resultAA = ((MA_PFN_AAudioStream_waitForStateChange)pContext->aaudio.AAudioStream_waitForStateChange)(pStream, oldState, &actualNewState, 5000000000); /* 5 second timeout. */ + if (resultAA != MA_AAUDIO_OK) { + return ma_result_from_aaudio(resultAA); + } + + if (newState != actualNewState) { + return MA_ERROR; /* Failed to transition into the expected state. */ + } + + return MA_SUCCESS; +} + + +static ma_result ma_context_enumerate_devices__aaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_bool32 cbResult = MA_TRUE; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* Unfortunately AAudio does not have an enumeration API. Therefore I'm only going to report default devices, but only if it can instantiate a stream. */ + + /* Playback. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.aaudio = MA_AAUDIO_UNSPECIFIED; + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + + if (ma_has_default_device__aaudio(pContext, ma_device_type_playback)) { + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + } + + /* Capture. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.aaudio = MA_AAUDIO_UNSPECIFIED; + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + + if (ma_has_default_device__aaudio(pContext, ma_device_type_capture)) { + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + } + + return MA_SUCCESS; +} + +static void ma_context_add_native_data_format_from_AAudioStream_ex__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_format format, ma_uint32 flags, ma_device_info* pDeviceInfo) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pStream != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = ((MA_PFN_AAudioStream_getChannelCount)pContext->aaudio.AAudioStream_getChannelCount)(pStream); + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = ((MA_PFN_AAudioStream_getSampleRate)pContext->aaudio.AAudioStream_getSampleRate)(pStream); + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = flags; + pDeviceInfo->nativeDataFormatCount += 1; +} + +static void ma_context_add_native_data_format_from_AAudioStream__aaudio(ma_context* pContext, ma_AAudioStream* pStream, ma_uint32 flags, ma_device_info* pDeviceInfo) +{ + /* AAudio supports s16 and f32. */ + ma_context_add_native_data_format_from_AAudioStream_ex__aaudio(pContext, pStream, ma_format_f32, flags, pDeviceInfo); + ma_context_add_native_data_format_from_AAudioStream_ex__aaudio(pContext, pStream, ma_format_s16, flags, pDeviceInfo); +} + +static ma_result ma_context_get_device_info__aaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_AAudioStream* pStream; + ma_result result; + + MA_ASSERT(pContext != NULL); + + /* ID */ + if (pDeviceID != NULL) { + pDeviceInfo->id.aaudio = pDeviceID->aaudio; + } else { + pDeviceInfo->id.aaudio = MA_AAUDIO_UNSPECIFIED; + } + + /* Name */ + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + + pDeviceInfo->nativeDataFormatCount = 0; + + /* We'll need to open the device to get accurate sample rate and channel count information. */ + result = ma_open_stream_basic__aaudio(pContext, pDeviceID, deviceType, ma_share_mode_shared, &pStream); + if (result != MA_SUCCESS) { + return result; + } + + ma_context_add_native_data_format_from_AAudioStream__aaudio(pContext, pStream, 0, pDeviceInfo); + + ma_close_stream__aaudio(pContext, pStream); + pStream = NULL; + + return MA_SUCCESS; +} + + +static ma_result ma_device_uninit__aaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + pDevice->aaudio.pStreamCapture = NULL; + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + pDevice->aaudio.pStreamPlayback = NULL; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_init_by_type__aaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_type deviceType, ma_device_descriptor* pDescriptor, ma_AAudioStream** ppStream) +{ + ma_result result; + int32_t bufferCapacityInFrames; + int32_t framesPerDataCallback; + ma_AAudioStream* pStream; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDescriptor != NULL); + + *ppStream = NULL; /* Safety. */ + + /* First step is to open the stream. From there we'll be able to extract the internal configuration. */ + result = ma_open_stream__aaudio(pDevice, pConfig, deviceType, pDescriptor, &pStream); + if (result != MA_SUCCESS) { + return result; /* Failed to open the AAudio stream. */ + } + + /* Now extract the internal configuration. */ + pDescriptor->format = (((MA_PFN_AAudioStream_getFormat)pDevice->pContext->aaudio.AAudioStream_getFormat)(pStream) == MA_AAUDIO_FORMAT_PCM_I16) ? ma_format_s16 : ma_format_f32; + pDescriptor->channels = ((MA_PFN_AAudioStream_getChannelCount)pDevice->pContext->aaudio.AAudioStream_getChannelCount)(pStream); + pDescriptor->sampleRate = ((MA_PFN_AAudioStream_getSampleRate)pDevice->pContext->aaudio.AAudioStream_getSampleRate)(pStream); + + /* For the channel map we need to be sure we don't overflow any buffers. */ + if (pDescriptor->channels <= MA_MAX_CHANNELS) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels); /* <-- Cannot find info on channel order, so assuming a default. */ + } else { + ma_channel_map_init_blank(pDescriptor->channelMap, MA_MAX_CHANNELS); /* Too many channels. Use a blank channel map. */ + } + + bufferCapacityInFrames = ((MA_PFN_AAudioStream_getBufferCapacityInFrames)pDevice->pContext->aaudio.AAudioStream_getBufferCapacityInFrames)(pStream); + framesPerDataCallback = ((MA_PFN_AAudioStream_getFramesPerDataCallback)pDevice->pContext->aaudio.AAudioStream_getFramesPerDataCallback)(pStream); + + if (framesPerDataCallback > 0) { + pDescriptor->periodSizeInFrames = framesPerDataCallback; + pDescriptor->periodCount = bufferCapacityInFrames / framesPerDataCallback; + } else { + pDescriptor->periodSizeInFrames = bufferCapacityInFrames; + pDescriptor->periodCount = 1; + } + + *ppStream = pStream; + + return MA_SUCCESS; +} + +static ma_result ma_device_init__aaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + pDevice->aaudio.usage = pConfig->aaudio.usage; + pDevice->aaudio.contentType = pConfig->aaudio.contentType; + pDevice->aaudio.inputPreset = pConfig->aaudio.inputPreset; + pDevice->aaudio.allowedCapturePolicy = pConfig->aaudio.allowedCapturePolicy; + pDevice->aaudio.noAutoStartAfterReroute = pConfig->aaudio.noAutoStartAfterReroute; + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + result = ma_device_init_by_type__aaudio(pDevice, pConfig, ma_device_type_capture, pDescriptorCapture, (ma_AAudioStream**)&pDevice->aaudio.pStreamCapture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + result = ma_device_init_by_type__aaudio(pDevice, pConfig, ma_device_type_playback, pDescriptorPlayback, (ma_AAudioStream**)&pDevice->aaudio.pStreamPlayback); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) +{ + ma_aaudio_result_t resultAA; + ma_aaudio_stream_state_t currentState; + + MA_ASSERT(pDevice != NULL); + + resultAA = ((MA_PFN_AAudioStream_requestStart)pDevice->pContext->aaudio.AAudioStream_requestStart)(pStream); + if (resultAA != MA_AAUDIO_OK) { + return ma_result_from_aaudio(resultAA); + } + + /* Do we actually need to wait for the device to transition into it's started state? */ + + /* The device should be in either a starting or started state. If it's not set to started we need to wait for it to transition. It should go from starting to started. */ + currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); + if (currentState != MA_AAUDIO_STREAM_STATE_STARTED) { + ma_result result; + + if (currentState != MA_AAUDIO_STREAM_STATE_STARTING) { + return MA_ERROR; /* Expecting the stream to be a starting or started state. */ + } + + result = ma_wait_for_simple_state_transition__aaudio(pDevice->pContext, pStream, currentState, MA_AAUDIO_STREAM_STATE_STARTED); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop_stream__aaudio(ma_device* pDevice, ma_AAudioStream* pStream) +{ + ma_aaudio_result_t resultAA; + ma_aaudio_stream_state_t currentState; + + MA_ASSERT(pDevice != NULL); + + /* + From the AAudio documentation: + + The stream will stop after all of the data currently buffered has been played. + + This maps with miniaudio's requirement that device's be drained which means we don't need to implement any draining logic. + */ + currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); + if (currentState == MA_AAUDIO_STREAM_STATE_DISCONNECTED) { + return MA_SUCCESS; /* The device is disconnected. Don't try stopping it. */ + } + + resultAA = ((MA_PFN_AAudioStream_requestStop)pDevice->pContext->aaudio.AAudioStream_requestStop)(pStream); + if (resultAA != MA_AAUDIO_OK) { + return ma_result_from_aaudio(resultAA); + } + + /* The device should be in either a stopping or stopped state. If it's not set to started we need to wait for it to transition. It should go from stopping to stopped. */ + currentState = ((MA_PFN_AAudioStream_getState)pDevice->pContext->aaudio.AAudioStream_getState)(pStream); + if (currentState != MA_AAUDIO_STREAM_STATE_STOPPED) { + ma_result result; + + if (currentState != MA_AAUDIO_STREAM_STATE_STOPPING) { + return MA_ERROR; /* Expecting the stream to be a stopping or stopped state. */ + } + + result = ma_wait_for_simple_state_transition__aaudio(pDevice->pContext, pStream, currentState, MA_AAUDIO_STREAM_STATE_STOPPED); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_start__aaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_result result = ma_device_start_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_result result = ma_device_start_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + if (result != MA_SUCCESS) { + if (pDevice->type == ma_device_type_duplex) { + ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + } + return result; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__aaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_result result = ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + if (result != MA_SUCCESS) { + return result; + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_result result = ma_device_stop_stream__aaudio(pDevice, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + if (result != MA_SUCCESS) { + return result; + } + } + + ma_device__on_notification_stopped(pDevice); + + return MA_SUCCESS; +} + +static ma_result ma_device_reinit__aaudio(ma_device* pDevice, ma_device_type deviceType) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + /* The first thing to do is close the streams. */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex) { + ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamCapture); + pDevice->aaudio.pStreamCapture = NULL; + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + ma_close_stream__aaudio(pDevice->pContext, (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback); + pDevice->aaudio.pStreamPlayback = NULL; + } + + /* Now we need to reinitialize each streams. The hardest part with this is just filling output the config and descriptors. */ + { + ma_device_config deviceConfig; + ma_device_descriptor descriptorPlayback; + ma_device_descriptor descriptorCapture; + + deviceConfig = ma_device_config_init(deviceType); + deviceConfig.playback.pDeviceID = NULL; /* Only doing rerouting with default devices. */ + deviceConfig.playback.shareMode = pDevice->playback.shareMode; + deviceConfig.playback.format = pDevice->playback.format; + deviceConfig.playback.channels = pDevice->playback.channels; + deviceConfig.capture.pDeviceID = NULL; /* Only doing rerouting with default devices. */ + deviceConfig.capture.shareMode = pDevice->capture.shareMode; + deviceConfig.capture.format = pDevice->capture.format; + deviceConfig.capture.channels = pDevice->capture.channels; + deviceConfig.sampleRate = pDevice->sampleRate; + deviceConfig.aaudio.usage = pDevice->aaudio.usage; + deviceConfig.aaudio.contentType = pDevice->aaudio.contentType; + deviceConfig.aaudio.inputPreset = pDevice->aaudio.inputPreset; + deviceConfig.aaudio.allowedCapturePolicy = pDevice->aaudio.allowedCapturePolicy; + deviceConfig.aaudio.noAutoStartAfterReroute = pDevice->aaudio.noAutoStartAfterReroute; + deviceConfig.periods = 1; + + /* Try to get an accurate period size. */ + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + deviceConfig.periodSizeInFrames = pDevice->playback.internalPeriodSizeInFrames; + } else { + deviceConfig.periodSizeInFrames = pDevice->capture.internalPeriodSizeInFrames; + } + + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + descriptorCapture.pDeviceID = deviceConfig.capture.pDeviceID; + descriptorCapture.shareMode = deviceConfig.capture.shareMode; + descriptorCapture.format = deviceConfig.capture.format; + descriptorCapture.channels = deviceConfig.capture.channels; + descriptorCapture.sampleRate = deviceConfig.sampleRate; + descriptorCapture.periodSizeInFrames = deviceConfig.periodSizeInFrames; + descriptorCapture.periodCount = deviceConfig.periods; + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + descriptorPlayback.pDeviceID = deviceConfig.playback.pDeviceID; + descriptorPlayback.shareMode = deviceConfig.playback.shareMode; + descriptorPlayback.format = deviceConfig.playback.format; + descriptorPlayback.channels = deviceConfig.playback.channels; + descriptorPlayback.sampleRate = deviceConfig.sampleRate; + descriptorPlayback.periodSizeInFrames = deviceConfig.periodSizeInFrames; + descriptorPlayback.periodCount = deviceConfig.periods; + } + + result = ma_device_init__aaudio(pDevice, &deviceConfig, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_device_post_init(pDevice, deviceType, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + ma_device_uninit__aaudio(pDevice); + return result; + } + + /* We'll only ever do this in response to a reroute. */ + ma_device__on_notification_rerouted(pDevice); + + /* If the device is started, start the streams. Maybe make this configurable? */ + if (ma_device_get_state(pDevice) == ma_device_state_started) { + if (pDevice->aaudio.noAutoStartAfterReroute == MA_FALSE) { + ma_device_start__aaudio(pDevice); + } else { + ma_device_stop(pDevice); /* Do a full device stop so we set internal state correctly. */ + } + } + + return MA_SUCCESS; + } +} + +static ma_result ma_device_get_info__aaudio(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo) +{ + ma_AAudioStream* pStream = NULL; + + MA_ASSERT(pDevice != NULL); + MA_ASSERT(type != ma_device_type_duplex); + MA_ASSERT(pDeviceInfo != NULL); + + if (type == ma_device_type_playback) { + pStream = (ma_AAudioStream*)pDevice->aaudio.pStreamCapture; + pDeviceInfo->id.aaudio = pDevice->capture.id.aaudio; + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); /* Only supporting default devices. */ + } + if (type == ma_device_type_capture) { + pStream = (ma_AAudioStream*)pDevice->aaudio.pStreamPlayback; + pDeviceInfo->id.aaudio = pDevice->playback.id.aaudio; + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); /* Only supporting default devices. */ + } + + /* Safety. Should never happen. */ + if (pStream == NULL) { + return MA_INVALID_OPERATION; + } + + pDeviceInfo->nativeDataFormatCount = 0; + ma_context_add_native_data_format_from_AAudioStream__aaudio(pDevice->pContext, pStream, 0, pDeviceInfo); + + return MA_SUCCESS; +} + + +static ma_result ma_context_uninit__aaudio(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_aaudio); + + ma_device_job_thread_uninit(&pContext->aaudio.jobThread, &pContext->allocationCallbacks); + + ma_dlclose(ma_context_get_log(pContext), pContext->aaudio.hAAudio); + pContext->aaudio.hAAudio = NULL; + + return MA_SUCCESS; +} + +static ma_result ma_context_init__aaudio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + size_t i; + const char* libNames[] = { + "libaaudio.so" + }; + + for (i = 0; i < ma_countof(libNames); ++i) { + pContext->aaudio.hAAudio = ma_dlopen(ma_context_get_log(pContext), libNames[i]); + if (pContext->aaudio.hAAudio != NULL) { + break; + } + } + + if (pContext->aaudio.hAAudio == NULL) { + return MA_FAILED_TO_INIT_BACKEND; + } + + pContext->aaudio.AAudio_createStreamBuilder = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudio_createStreamBuilder"); + pContext->aaudio.AAudioStreamBuilder_delete = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_delete"); + pContext->aaudio.AAudioStreamBuilder_setDeviceId = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDeviceId"); + pContext->aaudio.AAudioStreamBuilder_setDirection = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDirection"); + pContext->aaudio.AAudioStreamBuilder_setSharingMode = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSharingMode"); + pContext->aaudio.AAudioStreamBuilder_setFormat = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFormat"); + pContext->aaudio.AAudioStreamBuilder_setChannelCount = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setChannelCount"); + pContext->aaudio.AAudioStreamBuilder_setSampleRate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setSampleRate"); + pContext->aaudio.AAudioStreamBuilder_setBufferCapacityInFrames = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setBufferCapacityInFrames"); + pContext->aaudio.AAudioStreamBuilder_setFramesPerDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setFramesPerDataCallback"); + pContext->aaudio.AAudioStreamBuilder_setDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setDataCallback"); + pContext->aaudio.AAudioStreamBuilder_setErrorCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setErrorCallback"); + pContext->aaudio.AAudioStreamBuilder_setPerformanceMode = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setPerformanceMode"); + pContext->aaudio.AAudioStreamBuilder_setUsage = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setUsage"); + pContext->aaudio.AAudioStreamBuilder_setContentType = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setContentType"); + pContext->aaudio.AAudioStreamBuilder_setInputPreset = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setInputPreset"); + pContext->aaudio.AAudioStreamBuilder_setAllowedCapturePolicy = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_setAllowedCapturePolicy"); + pContext->aaudio.AAudioStreamBuilder_openStream = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStreamBuilder_openStream"); + pContext->aaudio.AAudioStream_close = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_close"); + pContext->aaudio.AAudioStream_getState = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getState"); + pContext->aaudio.AAudioStream_waitForStateChange = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_waitForStateChange"); + pContext->aaudio.AAudioStream_getFormat = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFormat"); + pContext->aaudio.AAudioStream_getChannelCount = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getChannelCount"); + pContext->aaudio.AAudioStream_getSampleRate = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getSampleRate"); + pContext->aaudio.AAudioStream_getBufferCapacityInFrames = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getBufferCapacityInFrames"); + pContext->aaudio.AAudioStream_getFramesPerDataCallback = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFramesPerDataCallback"); + pContext->aaudio.AAudioStream_getFramesPerBurst = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_getFramesPerBurst"); + pContext->aaudio.AAudioStream_requestStart = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_requestStart"); + pContext->aaudio.AAudioStream_requestStop = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->aaudio.hAAudio, "AAudioStream_requestStop"); + + + pCallbacks->onContextInit = ma_context_init__aaudio; + pCallbacks->onContextUninit = ma_context_uninit__aaudio; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__aaudio; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__aaudio; + pCallbacks->onDeviceInit = ma_device_init__aaudio; + pCallbacks->onDeviceUninit = ma_device_uninit__aaudio; + pCallbacks->onDeviceStart = ma_device_start__aaudio; + pCallbacks->onDeviceStop = ma_device_stop__aaudio; + pCallbacks->onDeviceRead = NULL; /* Not used because AAudio is asynchronous. */ + pCallbacks->onDeviceWrite = NULL; /* Not used because AAudio is asynchronous. */ + pCallbacks->onDeviceDataLoop = NULL; /* Not used because AAudio is asynchronous. */ + pCallbacks->onDeviceGetInfo = ma_device_get_info__aaudio; + + + /* We need a job thread so we can deal with rerouting. */ + { + ma_result result; + ma_device_job_thread_config jobThreadConfig; + + jobThreadConfig = ma_device_job_thread_config_init(); + + result = ma_device_job_thread_init(&jobThreadConfig, &pContext->allocationCallbacks, &pContext->aaudio.jobThread); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->aaudio.hAAudio); + pContext->aaudio.hAAudio = NULL; + return result; + } + } + + + (void)pConfig; + return MA_SUCCESS; +} + +static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob) +{ + ma_device* pDevice; + + MA_ASSERT(pJob != NULL); + + pDevice = (ma_device*)pJob->data.device.aaudio.reroute.pDevice; + MA_ASSERT(pDevice != NULL); + + /* Here is where we need to reroute the device. To do this we need to uninitialize the stream and reinitialize it. */ + return ma_device_reinit__aaudio(pDevice, (ma_device_type)pJob->data.device.aaudio.reroute.deviceType); +} +#else +/* Getting here means there is no AAudio backend so we need a no-op job implementation. */ +static ma_result ma_job_process__device__aaudio_reroute(ma_job* pJob) +{ + return ma_job_process__noop(pJob); +} +#endif /* AAudio */ + + +/****************************************************************************** + +OpenSL|ES Backend + +******************************************************************************/ +#ifdef MA_HAS_OPENSL +#include +#ifdef MA_ANDROID +#include +#endif + +typedef SLresult (SLAPIENTRY * ma_slCreateEngine_proc)(SLObjectItf* pEngine, SLuint32 numOptions, SLEngineOption* pEngineOptions, SLuint32 numInterfaces, SLInterfaceID* pInterfaceIds, SLboolean* pInterfaceRequired); + +/* OpenSL|ES has one-per-application objects :( */ +static SLObjectItf g_maEngineObjectSL = NULL; +static SLEngineItf g_maEngineSL = NULL; +static ma_uint32 g_maOpenSLInitCounter = 0; +static ma_spinlock g_maOpenSLSpinlock = 0; /* For init/uninit. */ + +#define MA_OPENSL_OBJ(p) (*((SLObjectItf)(p))) +#define MA_OPENSL_OUTPUTMIX(p) (*((SLOutputMixItf)(p))) +#define MA_OPENSL_PLAY(p) (*((SLPlayItf)(p))) +#define MA_OPENSL_RECORD(p) (*((SLRecordItf)(p))) + +#ifdef MA_ANDROID +#define MA_OPENSL_BUFFERQUEUE(p) (*((SLAndroidSimpleBufferQueueItf)(p))) +#else +#define MA_OPENSL_BUFFERQUEUE(p) (*((SLBufferQueueItf)(p))) +#endif + +static ma_result ma_result_from_OpenSL(SLuint32 result) +{ + switch (result) + { + case SL_RESULT_SUCCESS: return MA_SUCCESS; + case SL_RESULT_PRECONDITIONS_VIOLATED: return MA_ERROR; + case SL_RESULT_PARAMETER_INVALID: return MA_INVALID_ARGS; + case SL_RESULT_MEMORY_FAILURE: return MA_OUT_OF_MEMORY; + case SL_RESULT_RESOURCE_ERROR: return MA_INVALID_DATA; + case SL_RESULT_RESOURCE_LOST: return MA_ERROR; + case SL_RESULT_IO_ERROR: return MA_IO_ERROR; + case SL_RESULT_BUFFER_INSUFFICIENT: return MA_NO_SPACE; + case SL_RESULT_CONTENT_CORRUPTED: return MA_INVALID_DATA; + case SL_RESULT_CONTENT_UNSUPPORTED: return MA_FORMAT_NOT_SUPPORTED; + case SL_RESULT_CONTENT_NOT_FOUND: return MA_ERROR; + case SL_RESULT_PERMISSION_DENIED: return MA_ACCESS_DENIED; + case SL_RESULT_FEATURE_UNSUPPORTED: return MA_NOT_IMPLEMENTED; + case SL_RESULT_INTERNAL_ERROR: return MA_ERROR; + case SL_RESULT_UNKNOWN_ERROR: return MA_ERROR; + case SL_RESULT_OPERATION_ABORTED: return MA_ERROR; + case SL_RESULT_CONTROL_LOST: return MA_ERROR; + default: return MA_ERROR; + } +} + +/* Converts an individual OpenSL-style channel identifier (SL_SPEAKER_FRONT_LEFT, etc.) to miniaudio. */ +static ma_uint8 ma_channel_id_to_ma__opensl(SLuint32 id) +{ + switch (id) + { + case SL_SPEAKER_FRONT_LEFT: return MA_CHANNEL_FRONT_LEFT; + case SL_SPEAKER_FRONT_RIGHT: return MA_CHANNEL_FRONT_RIGHT; + case SL_SPEAKER_FRONT_CENTER: return MA_CHANNEL_FRONT_CENTER; + case SL_SPEAKER_LOW_FREQUENCY: return MA_CHANNEL_LFE; + case SL_SPEAKER_BACK_LEFT: return MA_CHANNEL_BACK_LEFT; + case SL_SPEAKER_BACK_RIGHT: return MA_CHANNEL_BACK_RIGHT; + case SL_SPEAKER_FRONT_LEFT_OF_CENTER: return MA_CHANNEL_FRONT_LEFT_CENTER; + case SL_SPEAKER_FRONT_RIGHT_OF_CENTER: return MA_CHANNEL_FRONT_RIGHT_CENTER; + case SL_SPEAKER_BACK_CENTER: return MA_CHANNEL_BACK_CENTER; + case SL_SPEAKER_SIDE_LEFT: return MA_CHANNEL_SIDE_LEFT; + case SL_SPEAKER_SIDE_RIGHT: return MA_CHANNEL_SIDE_RIGHT; + case SL_SPEAKER_TOP_CENTER: return MA_CHANNEL_TOP_CENTER; + case SL_SPEAKER_TOP_FRONT_LEFT: return MA_CHANNEL_TOP_FRONT_LEFT; + case SL_SPEAKER_TOP_FRONT_CENTER: return MA_CHANNEL_TOP_FRONT_CENTER; + case SL_SPEAKER_TOP_FRONT_RIGHT: return MA_CHANNEL_TOP_FRONT_RIGHT; + case SL_SPEAKER_TOP_BACK_LEFT: return MA_CHANNEL_TOP_BACK_LEFT; + case SL_SPEAKER_TOP_BACK_CENTER: return MA_CHANNEL_TOP_BACK_CENTER; + case SL_SPEAKER_TOP_BACK_RIGHT: return MA_CHANNEL_TOP_BACK_RIGHT; + default: return 0; + } +} + +/* Converts an individual miniaudio channel identifier (MA_CHANNEL_FRONT_LEFT, etc.) to OpenSL-style. */ +static SLuint32 ma_channel_id_to_opensl(ma_uint8 id) +{ + switch (id) + { + case MA_CHANNEL_MONO: return SL_SPEAKER_FRONT_CENTER; + case MA_CHANNEL_FRONT_LEFT: return SL_SPEAKER_FRONT_LEFT; + case MA_CHANNEL_FRONT_RIGHT: return SL_SPEAKER_FRONT_RIGHT; + case MA_CHANNEL_FRONT_CENTER: return SL_SPEAKER_FRONT_CENTER; + case MA_CHANNEL_LFE: return SL_SPEAKER_LOW_FREQUENCY; + case MA_CHANNEL_BACK_LEFT: return SL_SPEAKER_BACK_LEFT; + case MA_CHANNEL_BACK_RIGHT: return SL_SPEAKER_BACK_RIGHT; + case MA_CHANNEL_FRONT_LEFT_CENTER: return SL_SPEAKER_FRONT_LEFT_OF_CENTER; + case MA_CHANNEL_FRONT_RIGHT_CENTER: return SL_SPEAKER_FRONT_RIGHT_OF_CENTER; + case MA_CHANNEL_BACK_CENTER: return SL_SPEAKER_BACK_CENTER; + case MA_CHANNEL_SIDE_LEFT: return SL_SPEAKER_SIDE_LEFT; + case MA_CHANNEL_SIDE_RIGHT: return SL_SPEAKER_SIDE_RIGHT; + case MA_CHANNEL_TOP_CENTER: return SL_SPEAKER_TOP_CENTER; + case MA_CHANNEL_TOP_FRONT_LEFT: return SL_SPEAKER_TOP_FRONT_LEFT; + case MA_CHANNEL_TOP_FRONT_CENTER: return SL_SPEAKER_TOP_FRONT_CENTER; + case MA_CHANNEL_TOP_FRONT_RIGHT: return SL_SPEAKER_TOP_FRONT_RIGHT; + case MA_CHANNEL_TOP_BACK_LEFT: return SL_SPEAKER_TOP_BACK_LEFT; + case MA_CHANNEL_TOP_BACK_CENTER: return SL_SPEAKER_TOP_BACK_CENTER; + case MA_CHANNEL_TOP_BACK_RIGHT: return SL_SPEAKER_TOP_BACK_RIGHT; + default: return 0; + } +} + +/* Converts a channel mapping to an OpenSL-style channel mask. */ +static SLuint32 ma_channel_map_to_channel_mask__opensl(const ma_channel* pChannelMap, ma_uint32 channels) +{ + SLuint32 channelMask = 0; + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + channelMask |= ma_channel_id_to_opensl(pChannelMap[iChannel]); + } + + return channelMask; +} + +/* Converts an OpenSL-style channel mask to a miniaudio channel map. */ +static void ma_channel_mask_to_channel_map__opensl(SLuint32 channelMask, ma_uint32 channels, ma_channel* pChannelMap) +{ + if (channels == 1 && channelMask == 0) { + pChannelMap[0] = MA_CHANNEL_MONO; + } else if (channels == 2 && channelMask == 0) { + pChannelMap[0] = MA_CHANNEL_FRONT_LEFT; + pChannelMap[1] = MA_CHANNEL_FRONT_RIGHT; + } else { + if (channels == 1 && (channelMask & SL_SPEAKER_FRONT_CENTER) != 0) { + pChannelMap[0] = MA_CHANNEL_MONO; + } else { + /* Just iterate over each bit. */ + ma_uint32 iChannel = 0; + ma_uint32 iBit; + for (iBit = 0; iBit < 32 && iChannel < channels; ++iBit) { + SLuint32 bitValue = (channelMask & (1UL << iBit)); + if (bitValue != 0) { + /* The bit is set. */ + pChannelMap[iChannel] = ma_channel_id_to_ma__opensl(bitValue); + iChannel += 1; + } + } + } + } +} + +static SLuint32 ma_round_to_standard_sample_rate__opensl(SLuint32 samplesPerSec) +{ + if (samplesPerSec <= SL_SAMPLINGRATE_8) { + return SL_SAMPLINGRATE_8; + } + if (samplesPerSec <= SL_SAMPLINGRATE_11_025) { + return SL_SAMPLINGRATE_11_025; + } + if (samplesPerSec <= SL_SAMPLINGRATE_12) { + return SL_SAMPLINGRATE_12; + } + if (samplesPerSec <= SL_SAMPLINGRATE_16) { + return SL_SAMPLINGRATE_16; + } + if (samplesPerSec <= SL_SAMPLINGRATE_22_05) { + return SL_SAMPLINGRATE_22_05; + } + if (samplesPerSec <= SL_SAMPLINGRATE_24) { + return SL_SAMPLINGRATE_24; + } + if (samplesPerSec <= SL_SAMPLINGRATE_32) { + return SL_SAMPLINGRATE_32; + } + if (samplesPerSec <= SL_SAMPLINGRATE_44_1) { + return SL_SAMPLINGRATE_44_1; + } + if (samplesPerSec <= SL_SAMPLINGRATE_48) { + return SL_SAMPLINGRATE_48; + } + + /* Android doesn't support more than 48000. */ +#ifndef MA_ANDROID + if (samplesPerSec <= SL_SAMPLINGRATE_64) { + return SL_SAMPLINGRATE_64; + } + if (samplesPerSec <= SL_SAMPLINGRATE_88_2) { + return SL_SAMPLINGRATE_88_2; + } + if (samplesPerSec <= SL_SAMPLINGRATE_96) { + return SL_SAMPLINGRATE_96; + } + if (samplesPerSec <= SL_SAMPLINGRATE_192) { + return SL_SAMPLINGRATE_192; + } +#endif + + return SL_SAMPLINGRATE_16; +} + + +static SLint32 ma_to_stream_type__opensl(ma_opensl_stream_type streamType) +{ + switch (streamType) { + case ma_opensl_stream_type_voice: return SL_ANDROID_STREAM_VOICE; + case ma_opensl_stream_type_system: return SL_ANDROID_STREAM_SYSTEM; + case ma_opensl_stream_type_ring: return SL_ANDROID_STREAM_RING; + case ma_opensl_stream_type_media: return SL_ANDROID_STREAM_MEDIA; + case ma_opensl_stream_type_alarm: return SL_ANDROID_STREAM_ALARM; + case ma_opensl_stream_type_notification: return SL_ANDROID_STREAM_NOTIFICATION; + default: break; + } + + return SL_ANDROID_STREAM_VOICE; +} + +static SLint32 ma_to_recording_preset__opensl(ma_opensl_recording_preset recordingPreset) +{ + switch (recordingPreset) { + case ma_opensl_recording_preset_generic: return SL_ANDROID_RECORDING_PRESET_GENERIC; + case ma_opensl_recording_preset_camcorder: return SL_ANDROID_RECORDING_PRESET_CAMCORDER; + case ma_opensl_recording_preset_voice_recognition: return SL_ANDROID_RECORDING_PRESET_VOICE_RECOGNITION; + case ma_opensl_recording_preset_voice_communication: return SL_ANDROID_RECORDING_PRESET_VOICE_COMMUNICATION; + case ma_opensl_recording_preset_voice_unprocessed: return SL_ANDROID_RECORDING_PRESET_UNPROCESSED; + default: break; + } + + return SL_ANDROID_RECORDING_PRESET_NONE; +} + + +static ma_result ma_context_enumerate_devices__opensl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_bool32 cbResult; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to enumerate devices. */ + if (g_maOpenSLInitCounter == 0) { + return MA_INVALID_OPERATION; + } + + /* + TODO: Test Me. + + This is currently untested, so for now we are just returning default devices. + */ +#if 0 && !defined(MA_ANDROID) + ma_bool32 isTerminated = MA_FALSE; + + SLuint32 pDeviceIDs[128]; + SLint32 deviceCount = sizeof(pDeviceIDs) / sizeof(pDeviceIDs[0]); + + SLAudioIODeviceCapabilitiesItf deviceCaps; + SLresult resultSL = (*g_maEngineObjectSL)->GetInterface(g_maEngineObjectSL, (SLInterfaceID)pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES, &deviceCaps); + if (resultSL != SL_RESULT_SUCCESS) { + /* The interface may not be supported so just report a default device. */ + goto return_default_device; + } + + /* Playback */ + if (!isTerminated) { + resultSL = (*deviceCaps)->GetAvailableAudioOutputs(deviceCaps, &deviceCount, pDeviceIDs); + if (resultSL != SL_RESULT_SUCCESS) { + return ma_result_from_OpenSL(resultSL); + } + + for (SLint32 iDevice = 0; iDevice < deviceCount; ++iDevice) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.opensl = pDeviceIDs[iDevice]; + + SLAudioOutputDescriptor desc; + resultSL = (*deviceCaps)->QueryAudioOutputCapabilities(deviceCaps, deviceInfo.id.opensl, &desc); + if (resultSL == SL_RESULT_SUCCESS) { + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), (const char*)desc.pDeviceName, (size_t)-1); + + ma_bool32 cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + if (cbResult == MA_FALSE) { + isTerminated = MA_TRUE; + break; + } + } + } + } + + /* Capture */ + if (!isTerminated) { + resultSL = (*deviceCaps)->GetAvailableAudioInputs(deviceCaps, &deviceCount, pDeviceIDs); + if (resultSL != SL_RESULT_SUCCESS) { + return ma_result_from_OpenSL(resultSL); + } + + for (SLint32 iDevice = 0; iDevice < deviceCount; ++iDevice) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.opensl = pDeviceIDs[iDevice]; + + SLAudioInputDescriptor desc; + resultSL = (*deviceCaps)->QueryAudioInputCapabilities(deviceCaps, deviceInfo.id.opensl, &desc); + if (resultSL == SL_RESULT_SUCCESS) { + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), (const char*)desc.deviceName, (size_t)-1); + + ma_bool32 cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + if (cbResult == MA_FALSE) { + isTerminated = MA_TRUE; + break; + } + } + } + } + + return MA_SUCCESS; +#else + goto return_default_device; +#endif + +return_default_device:; + cbResult = MA_TRUE; + + /* Playback. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.opensl = SL_DEFAULTDEVICEID_AUDIOOUTPUT; + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + + /* Capture. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + deviceInfo.id.opensl = SL_DEFAULTDEVICEID_AUDIOINPUT; + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + + return MA_SUCCESS; +} + +static void ma_context_add_data_format_ex__opensl(ma_context* pContext, ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_device_info* pDeviceInfo) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].format = format; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].channels = channels; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].sampleRate = sampleRate; + pDeviceInfo->nativeDataFormats[pDeviceInfo->nativeDataFormatCount].flags = 0; + pDeviceInfo->nativeDataFormatCount += 1; +} + +static void ma_context_add_data_format__opensl(ma_context* pContext, ma_format format, ma_device_info* pDeviceInfo) +{ + ma_uint32 minChannels = 1; + ma_uint32 maxChannels = 2; + ma_uint32 minSampleRate = (ma_uint32)ma_standard_sample_rate_8000; + ma_uint32 maxSampleRate = (ma_uint32)ma_standard_sample_rate_48000; + ma_uint32 iChannel; + ma_uint32 iSampleRate; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(pDeviceInfo != NULL); + + /* + Each sample format can support mono and stereo, and we'll support a small subset of standard + rates (up to 48000). A better solution would be to somehow find a native sample rate. + */ + for (iChannel = minChannels; iChannel < maxChannels; iChannel += 1) { + for (iSampleRate = 0; iSampleRate < ma_countof(g_maStandardSampleRatePriorities); iSampleRate += 1) { + ma_uint32 standardSampleRate = g_maStandardSampleRatePriorities[iSampleRate]; + if (standardSampleRate >= minSampleRate && standardSampleRate <= maxSampleRate) { + ma_context_add_data_format_ex__opensl(pContext, format, iChannel, standardSampleRate, pDeviceInfo); + } + } + } +} + +static ma_result ma_context_get_device_info__opensl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + MA_ASSERT(pContext != NULL); + + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to get device info. */ + if (g_maOpenSLInitCounter == 0) { + return MA_INVALID_OPERATION; + } + + /* + TODO: Test Me. + + This is currently untested, so for now we are just returning default devices. + */ +#if 0 && !defined(MA_ANDROID) + SLAudioIODeviceCapabilitiesItf deviceCaps; + SLresult resultSL = (*g_maEngineObjectSL)->GetInterface(g_maEngineObjectSL, (SLInterfaceID)pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES, &deviceCaps); + if (resultSL != SL_RESULT_SUCCESS) { + /* The interface may not be supported so just report a default device. */ + goto return_default_device; + } + + if (deviceType == ma_device_type_playback) { + SLAudioOutputDescriptor desc; + resultSL = (*deviceCaps)->QueryAudioOutputCapabilities(deviceCaps, pDeviceID->opensl, &desc); + if (resultSL != SL_RESULT_SUCCESS) { + return ma_result_from_OpenSL(resultSL); + } + + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), (const char*)desc.pDeviceName, (size_t)-1); + } else { + SLAudioInputDescriptor desc; + resultSL = (*deviceCaps)->QueryAudioInputCapabilities(deviceCaps, pDeviceID->opensl, &desc); + if (resultSL != SL_RESULT_SUCCESS) { + return ma_result_from_OpenSL(resultSL); + } + + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), (const char*)desc.deviceName, (size_t)-1); + } + + goto return_detailed_info; +#else + goto return_default_device; +#endif + +return_default_device: + if (pDeviceID != NULL) { + if ((deviceType == ma_device_type_playback && pDeviceID->opensl != SL_DEFAULTDEVICEID_AUDIOOUTPUT) || + (deviceType == ma_device_type_capture && pDeviceID->opensl != SL_DEFAULTDEVICEID_AUDIOINPUT)) { + return MA_NO_DEVICE; /* Don't know the device. */ + } + } + + /* ID and Name / Description */ + if (deviceType == ma_device_type_playback) { + pDeviceInfo->id.opensl = SL_DEFAULTDEVICEID_AUDIOOUTPUT; + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + pDeviceInfo->id.opensl = SL_DEFAULTDEVICEID_AUDIOINPUT; + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + pDeviceInfo->isDefault = MA_TRUE; + + goto return_detailed_info; + + +return_detailed_info: + + /* + For now we're just outputting a set of values that are supported by the API but not necessarily supported + by the device natively. Later on we should work on this so that it more closely reflects the device's + actual native format. + */ + pDeviceInfo->nativeDataFormatCount = 0; +#if defined(MA_ANDROID) && __ANDROID_API__ >= 21 + ma_context_add_data_format__opensl(pContext, ma_format_f32, pDeviceInfo); +#endif + ma_context_add_data_format__opensl(pContext, ma_format_s16, pDeviceInfo); + ma_context_add_data_format__opensl(pContext, ma_format_u8, pDeviceInfo); + + return MA_SUCCESS; +} + + +#ifdef MA_ANDROID +/*void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, SLuint32 eventFlags, const void* pBuffer, SLuint32 bufferSize, SLuint32 dataUsed, void* pContext)*/ +static void ma_buffer_queue_callback_capture__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + size_t periodSizeInBytes; + ma_uint8* pBuffer; + SLresult resultSL; + + MA_ASSERT(pDevice != NULL); + + (void)pBufferQueue; + + /* + For now, don't do anything unless the buffer was fully processed. From what I can tell, it looks like + OpenSL|ES 1.1 improves on buffer queues to the point that we could much more intelligently handle this, + but unfortunately it looks like Android is only supporting OpenSL|ES 1.0.1 for now :( + */ + + /* Don't do anything if the device is not started. */ + if (ma_device_get_state(pDevice) != ma_device_state_started) { + return; + } + + /* Don't do anything if the device is being drained. */ + if (pDevice->opensl.isDrainingCapture) { + return; + } + + periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + pBuffer = pDevice->opensl.pBufferCapture + (pDevice->opensl.currentBufferIndexCapture * periodSizeInBytes); + + ma_device_handle_backend_data_callback(pDevice, NULL, pBuffer, pDevice->capture.internalPeriodSizeInFrames); + + resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pBuffer, periodSizeInBytes); + if (resultSL != SL_RESULT_SUCCESS) { + return; + } + + pDevice->opensl.currentBufferIndexCapture = (pDevice->opensl.currentBufferIndexCapture + 1) % pDevice->capture.internalPeriods; +} + +static void ma_buffer_queue_callback_playback__opensl_android(SLAndroidSimpleBufferQueueItf pBufferQueue, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + size_t periodSizeInBytes; + ma_uint8* pBuffer; + SLresult resultSL; + + MA_ASSERT(pDevice != NULL); + + (void)pBufferQueue; + + /* Don't do anything if the device is not started. */ + if (ma_device_get_state(pDevice) != ma_device_state_started) { + return; + } + + /* Don't do anything if the device is being drained. */ + if (pDevice->opensl.isDrainingPlayback) { + return; + } + + periodSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + pBuffer = pDevice->opensl.pBufferPlayback + (pDevice->opensl.currentBufferIndexPlayback * periodSizeInBytes); + + ma_device_handle_backend_data_callback(pDevice, pBuffer, NULL, pDevice->playback.internalPeriodSizeInFrames); + + resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pBuffer, periodSizeInBytes); + if (resultSL != SL_RESULT_SUCCESS) { + return; + } + + pDevice->opensl.currentBufferIndexPlayback = (pDevice->opensl.currentBufferIndexPlayback + 1) % pDevice->playback.internalPeriods; +} +#endif + +static ma_result ma_device_uninit__opensl(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before uninitializing the device. */ + if (g_maOpenSLInitCounter == 0) { + return MA_INVALID_OPERATION; + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + if (pDevice->opensl.pAudioRecorderObj) { + MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Destroy((SLObjectItf)pDevice->opensl.pAudioRecorderObj); + } + + ma_free(pDevice->opensl.pBufferCapture, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + if (pDevice->opensl.pAudioPlayerObj) { + MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->Destroy((SLObjectItf)pDevice->opensl.pAudioPlayerObj); + } + if (pDevice->opensl.pOutputMixObj) { + MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Destroy((SLObjectItf)pDevice->opensl.pOutputMixObj); + } + + ma_free(pDevice->opensl.pBufferPlayback, &pDevice->pContext->allocationCallbacks); + } + + return MA_SUCCESS; +} + +#if defined(MA_ANDROID) && __ANDROID_API__ >= 21 +typedef SLAndroidDataFormat_PCM_EX ma_SLDataFormat_PCM; +#else +typedef SLDataFormat_PCM ma_SLDataFormat_PCM; +#endif + +static ma_result ma_SLDataFormat_PCM_init__opensl(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, const ma_channel* channelMap, ma_SLDataFormat_PCM* pDataFormat) +{ + /* We need to convert our format/channels/rate so that they aren't set to default. */ + if (format == ma_format_unknown) { + format = MA_DEFAULT_FORMAT; + } + if (channels == 0) { + channels = MA_DEFAULT_CHANNELS; + } + if (sampleRate == 0) { + sampleRate = MA_DEFAULT_SAMPLE_RATE; + } + +#if defined(MA_ANDROID) && __ANDROID_API__ >= 21 + if (format == ma_format_f32) { + pDataFormat->formatType = SL_ANDROID_DATAFORMAT_PCM_EX; + pDataFormat->representation = SL_ANDROID_PCM_REPRESENTATION_FLOAT; + } else { + pDataFormat->formatType = SL_DATAFORMAT_PCM; + } +#else + pDataFormat->formatType = SL_DATAFORMAT_PCM; +#endif + + pDataFormat->numChannels = channels; + ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec = ma_round_to_standard_sample_rate__opensl(sampleRate * 1000); /* In millihertz. Annoyingly, the sample rate variable is named differently between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM */ + pDataFormat->bitsPerSample = ma_get_bytes_per_sample(format) * 8; + pDataFormat->channelMask = ma_channel_map_to_channel_mask__opensl(channelMap, channels); + pDataFormat->endianness = (ma_is_little_endian()) ? SL_BYTEORDER_LITTLEENDIAN : SL_BYTEORDER_BIGENDIAN; + + /* + Android has a few restrictions on the format as documented here: https://developer.android.com/ndk/guides/audio/opensl-for-android.html + - Only mono and stereo is supported. + - Only u8 and s16 formats are supported. + - Maximum sample rate of 48000. + */ +#ifdef MA_ANDROID + if (pDataFormat->numChannels > 2) { + pDataFormat->numChannels = 2; + } +#if __ANDROID_API__ >= 21 + if (pDataFormat->formatType == SL_ANDROID_DATAFORMAT_PCM_EX) { + /* It's floating point. */ + MA_ASSERT(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); + if (pDataFormat->bitsPerSample > 32) { + pDataFormat->bitsPerSample = 32; + } + } else { + if (pDataFormat->bitsPerSample > 16) { + pDataFormat->bitsPerSample = 16; + } + } +#else + if (pDataFormat->bitsPerSample > 16) { + pDataFormat->bitsPerSample = 16; + } +#endif + if (((SLDataFormat_PCM*)pDataFormat)->samplesPerSec > SL_SAMPLINGRATE_48) { + ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec = SL_SAMPLINGRATE_48; + } +#endif + + pDataFormat->containerSize = pDataFormat->bitsPerSample; /* Always tightly packed for now. */ + + return MA_SUCCESS; +} + +static ma_result ma_deconstruct_SLDataFormat_PCM__opensl(ma_SLDataFormat_PCM* pDataFormat, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_bool32 isFloatingPoint = MA_FALSE; +#if defined(MA_ANDROID) && __ANDROID_API__ >= 21 + if (pDataFormat->formatType == SL_ANDROID_DATAFORMAT_PCM_EX) { + MA_ASSERT(pDataFormat->representation == SL_ANDROID_PCM_REPRESENTATION_FLOAT); + isFloatingPoint = MA_TRUE; + } +#endif + if (isFloatingPoint) { + if (pDataFormat->bitsPerSample == 32) { + *pFormat = ma_format_f32; + } + } else { + if (pDataFormat->bitsPerSample == 8) { + *pFormat = ma_format_u8; + } else if (pDataFormat->bitsPerSample == 16) { + *pFormat = ma_format_s16; + } else if (pDataFormat->bitsPerSample == 24) { + *pFormat = ma_format_s24; + } else if (pDataFormat->bitsPerSample == 32) { + *pFormat = ma_format_s32; + } + } + + *pChannels = pDataFormat->numChannels; + *pSampleRate = ((SLDataFormat_PCM*)pDataFormat)->samplesPerSec / 1000; + ma_channel_mask_to_channel_map__opensl(pDataFormat->channelMask, ma_min(pDataFormat->numChannels, channelMapCap), pChannelMap); + + return MA_SUCCESS; +} + +static ma_result ma_device_init__opensl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ +#ifdef MA_ANDROID + SLDataLocator_AndroidSimpleBufferQueue queue; + SLresult resultSL; + size_t bufferSizeInBytes; + SLInterfaceID itfIDs[2]; + const SLboolean itfIDsRequired[] = { + SL_BOOLEAN_TRUE, /* SL_IID_ANDROIDSIMPLEBUFFERQUEUE */ + SL_BOOLEAN_FALSE /* SL_IID_ANDROIDCONFIGURATION */ + }; +#endif + + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to initialize a new device. */ + if (g_maOpenSLInitCounter == 0) { + return MA_INVALID_OPERATION; + } + + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* + For now, only supporting Android implementations of OpenSL|ES since that's the only one I've + been able to test with and I currently depend on Android-specific extensions (simple buffer + queues). + */ +#ifdef MA_ANDROID + itfIDs[0] = (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE; + itfIDs[1] = (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDCONFIGURATION; + + /* No exclusive mode with OpenSL|ES. */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + /* Now we can start initializing the device properly. */ + MA_ASSERT(pDevice != NULL); + MA_ZERO_OBJECT(&pDevice->opensl); + + queue.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE; + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + ma_SLDataFormat_PCM pcm; + SLDataLocator_IODevice locatorDevice; + SLDataSource source; + SLDataSink sink; + SLAndroidConfigurationItf pRecorderConfig; + + ma_SLDataFormat_PCM_init__opensl(pDescriptorCapture->format, pDescriptorCapture->channels, pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, &pcm); + + locatorDevice.locatorType = SL_DATALOCATOR_IODEVICE; + locatorDevice.deviceType = SL_IODEVICE_AUDIOINPUT; + locatorDevice.deviceID = SL_DEFAULTDEVICEID_AUDIOINPUT; /* Must always use the default device with Android. */ + locatorDevice.device = NULL; + + source.pLocator = &locatorDevice; + source.pFormat = NULL; + + queue.numBuffers = pDescriptorCapture->periodCount; + + sink.pLocator = &queue; + sink.pFormat = (SLDataFormat_PCM*)&pcm; + + resultSL = (*g_maEngineSL)->CreateAudioRecorder(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioRecorderObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); + if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED || resultSL == SL_RESULT_PARAMETER_INVALID) { + /* Unsupported format. Fall back to something safer and try again. If this fails, just abort. */ + pcm.formatType = SL_DATAFORMAT_PCM; + pcm.numChannels = 1; + ((SLDataFormat_PCM*)&pcm)->samplesPerSec = SL_SAMPLINGRATE_16; /* The name of the sample rate variable is different between SLAndroidDataFormat_PCM_EX and SLDataFormat_PCM. */ + pcm.bitsPerSample = 16; + pcm.containerSize = pcm.bitsPerSample; /* Always tightly packed for now. */ + pcm.channelMask = 0; + resultSL = (*g_maEngineSL)->CreateAudioRecorder(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioRecorderObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); + } + + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio recorder."); + return ma_result_from_OpenSL(resultSL); + } + + + /* Set the recording preset before realizing the player. */ + if (pConfig->opensl.recordingPreset != ma_opensl_recording_preset_default) { + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDCONFIGURATION, &pRecorderConfig); + if (resultSL == SL_RESULT_SUCCESS) { + SLint32 recordingPreset = ma_to_recording_preset__opensl(pConfig->opensl.recordingPreset); + resultSL = (*pRecorderConfig)->SetConfiguration(pRecorderConfig, SL_ANDROID_KEY_RECORDING_PRESET, &recordingPreset, sizeof(SLint32)); + if (resultSL != SL_RESULT_SUCCESS) { + /* Failed to set the configuration. Just keep going. */ + } + } + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->Realize((SLObjectItf)pDevice->opensl.pAudioRecorderObj, SL_BOOLEAN_FALSE); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio recorder."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_RECORD, &pDevice->opensl.pAudioRecorder); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_RECORD interface."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioRecorderObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioRecorderObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &pDevice->opensl.pBufferQueueCapture); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->RegisterCallback((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, ma_buffer_queue_callback_capture__opensl_android, pDevice); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback."); + return ma_result_from_OpenSL(resultSL); + } + + /* The internal format is determined by the "pcm" object. */ + ma_deconstruct_SLDataFormat_PCM__opensl(&pcm, &pDescriptorCapture->format, &pDescriptorCapture->channels, &pDescriptorCapture->sampleRate, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap)); + + /* Buffer. */ + pDescriptorCapture->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorCapture, pDescriptorCapture->sampleRate, pConfig->performanceProfile); + pDevice->opensl.currentBufferIndexCapture = 0; + + bufferSizeInBytes = pDescriptorCapture->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorCapture->format, pDescriptorCapture->channels) * pDescriptorCapture->periodCount; + pDevice->opensl.pBufferCapture = (ma_uint8*)ma_calloc(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); + if (pDevice->opensl.pBufferCapture == NULL) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer."); + return MA_OUT_OF_MEMORY; + } + MA_ZERO_MEMORY(pDevice->opensl.pBufferCapture, bufferSizeInBytes); + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_SLDataFormat_PCM pcm; + SLDataSource source; + SLDataLocator_OutputMix outmixLocator; + SLDataSink sink; + SLAndroidConfigurationItf pPlayerConfig; + + ma_SLDataFormat_PCM_init__opensl(pDescriptorPlayback->format, pDescriptorPlayback->channels, pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, &pcm); + + resultSL = (*g_maEngineSL)->CreateOutputMix(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pOutputMixObj, 0, NULL, NULL); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create output mix."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->Realize((SLObjectItf)pDevice->opensl.pOutputMixObj, SL_BOOLEAN_FALSE); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize output mix object."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pOutputMixObj)->GetInterface((SLObjectItf)pDevice->opensl.pOutputMixObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_OUTPUTMIX, &pDevice->opensl.pOutputMix); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_OUTPUTMIX interface."); + return ma_result_from_OpenSL(resultSL); + } + + /* Set the output device. */ + if (pDescriptorPlayback->pDeviceID != NULL) { + SLuint32 deviceID_OpenSL = pDescriptorPlayback->pDeviceID->opensl; + MA_OPENSL_OUTPUTMIX(pDevice->opensl.pOutputMix)->ReRoute((SLOutputMixItf)pDevice->opensl.pOutputMix, 1, &deviceID_OpenSL); + } + + queue.numBuffers = pDescriptorPlayback->periodCount; + + source.pLocator = &queue; + source.pFormat = (SLDataFormat_PCM*)&pcm; + + outmixLocator.locatorType = SL_DATALOCATOR_OUTPUTMIX; + outmixLocator.outputMix = (SLObjectItf)pDevice->opensl.pOutputMixObj; + + sink.pLocator = &outmixLocator; + sink.pFormat = NULL; + + resultSL = (*g_maEngineSL)->CreateAudioPlayer(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioPlayerObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); + if (resultSL == SL_RESULT_CONTENT_UNSUPPORTED || resultSL == SL_RESULT_PARAMETER_INVALID) { + /* Unsupported format. Fall back to something safer and try again. If this fails, just abort. */ + pcm.formatType = SL_DATAFORMAT_PCM; + pcm.numChannels = 2; + ((SLDataFormat_PCM*)&pcm)->samplesPerSec = SL_SAMPLINGRATE_16; + pcm.bitsPerSample = 16; + pcm.containerSize = pcm.bitsPerSample; /* Always tightly packed for now. */ + pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; + resultSL = (*g_maEngineSL)->CreateAudioPlayer(g_maEngineSL, (SLObjectItf*)&pDevice->opensl.pAudioPlayerObj, &source, &sink, ma_countof(itfIDs), itfIDs, itfIDsRequired); + } + + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to create audio player."); + return ma_result_from_OpenSL(resultSL); + } + + + /* Set the stream type before realizing the player. */ + if (pConfig->opensl.streamType != ma_opensl_stream_type_default) { + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDCONFIGURATION, &pPlayerConfig); + if (resultSL == SL_RESULT_SUCCESS) { + SLint32 streamType = ma_to_stream_type__opensl(pConfig->opensl.streamType); + resultSL = (*pPlayerConfig)->SetConfiguration(pPlayerConfig, SL_ANDROID_KEY_STREAM_TYPE, &streamType, sizeof(SLint32)); + if (resultSL != SL_RESULT_SUCCESS) { + /* Failed to set the configuration. Just keep going. */ + } + } + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->Realize((SLObjectItf)pDevice->opensl.pAudioPlayerObj, SL_BOOLEAN_FALSE); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to realize audio player."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_PLAY, &pDevice->opensl.pAudioPlayer); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_PLAY interface."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_OBJ(pDevice->opensl.pAudioPlayerObj)->GetInterface((SLObjectItf)pDevice->opensl.pAudioPlayerObj, (SLInterfaceID)pDevice->pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &pDevice->opensl.pBufferQueuePlayback); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to retrieve SL_IID_ANDROIDSIMPLEBUFFERQUEUE interface."); + return ma_result_from_OpenSL(resultSL); + } + + resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->RegisterCallback((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, ma_buffer_queue_callback_playback__opensl_android, pDevice); + if (resultSL != SL_RESULT_SUCCESS) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to register buffer queue callback."); + return ma_result_from_OpenSL(resultSL); + } + + /* The internal format is determined by the "pcm" object. */ + ma_deconstruct_SLDataFormat_PCM__opensl(&pcm, &pDescriptorPlayback->format, &pDescriptorPlayback->channels, &pDescriptorPlayback->sampleRate, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap)); + + /* Buffer. */ + pDescriptorPlayback->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptorPlayback, pDescriptorPlayback->sampleRate, pConfig->performanceProfile); + pDevice->opensl.currentBufferIndexPlayback = 0; + + bufferSizeInBytes = pDescriptorPlayback->periodSizeInFrames * ma_get_bytes_per_frame(pDescriptorPlayback->format, pDescriptorPlayback->channels) * pDescriptorPlayback->periodCount; + pDevice->opensl.pBufferPlayback = (ma_uint8*)ma_calloc(bufferSizeInBytes, &pDevice->pContext->allocationCallbacks); + if (pDevice->opensl.pBufferPlayback == NULL) { + ma_device_uninit__opensl(pDevice); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to allocate memory for data buffer."); + return MA_OUT_OF_MEMORY; + } + MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, bufferSizeInBytes); + } + + return MA_SUCCESS; +#else + return MA_NO_BACKEND; /* Non-Android implementations are not supported. */ +#endif +} + +static ma_result ma_device_start__opensl(ma_device* pDevice) +{ + SLresult resultSL; + size_t periodSizeInBytes; + ma_uint32 iPeriod; + + MA_ASSERT(pDevice != NULL); + + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it and then attempted to start the device. */ + if (g_maOpenSLInitCounter == 0) { + return MA_INVALID_OPERATION; + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_RECORDING); + if (resultSL != SL_RESULT_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal capture device."); + return ma_result_from_OpenSL(resultSL); + } + + periodSizeInBytes = pDevice->capture.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels); + for (iPeriod = 0; iPeriod < pDevice->capture.internalPeriods; ++iPeriod) { + resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture, pDevice->opensl.pBufferCapture + (periodSizeInBytes * iPeriod), periodSizeInBytes); + if (resultSL != SL_RESULT_SUCCESS) { + MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for capture device."); + return ma_result_from_OpenSL(resultSL); + } + } + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_PLAYING); + if (resultSL != SL_RESULT_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to start internal playback device."); + return ma_result_from_OpenSL(resultSL); + } + + /* In playback mode (no duplex) we need to load some initial buffers. In duplex mode we need to enqueue silent buffers. */ + if (pDevice->type == ma_device_type_duplex) { + MA_ZERO_MEMORY(pDevice->opensl.pBufferPlayback, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels)); + } else { + ma_device__read_frames_from_client(pDevice, pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods, pDevice->opensl.pBufferPlayback); + } + + periodSizeInBytes = pDevice->playback.internalPeriodSizeInFrames * ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels); + for (iPeriod = 0; iPeriod < pDevice->playback.internalPeriods; ++iPeriod) { + resultSL = MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Enqueue((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback, pDevice->opensl.pBufferPlayback + (periodSizeInBytes * iPeriod), periodSizeInBytes); + if (resultSL != SL_RESULT_SUCCESS) { + MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to enqueue buffer for playback device."); + return ma_result_from_OpenSL(resultSL); + } + } + } + + return MA_SUCCESS; +} + +static ma_result ma_device_drain__opensl(ma_device* pDevice, ma_device_type deviceType) +{ + SLAndroidSimpleBufferQueueItf pBufferQueue; + + MA_ASSERT(deviceType == ma_device_type_capture || deviceType == ma_device_type_playback); + + if (pDevice->type == ma_device_type_capture) { + pBufferQueue = (SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture; + pDevice->opensl.isDrainingCapture = MA_TRUE; + } else { + pBufferQueue = (SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback; + pDevice->opensl.isDrainingPlayback = MA_TRUE; + } + + for (;;) { + SLAndroidSimpleBufferQueueState state; + + MA_OPENSL_BUFFERQUEUE(pBufferQueue)->GetState(pBufferQueue, &state); + if (state.count == 0) { + break; + } + + ma_sleep(10); + } + + if (pDevice->type == ma_device_type_capture) { + pDevice->opensl.isDrainingCapture = MA_FALSE; + } else { + pDevice->opensl.isDrainingPlayback = MA_FALSE; + } + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__opensl(ma_device* pDevice) +{ + SLresult resultSL; + + MA_ASSERT(pDevice != NULL); + + MA_ASSERT(g_maOpenSLInitCounter > 0); /* <-- If you trigger this it means you've either not initialized the context, or you've uninitialized it before stopping/uninitializing the device. */ + if (g_maOpenSLInitCounter == 0) { + return MA_INVALID_OPERATION; + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) { + ma_device_drain__opensl(pDevice, ma_device_type_capture); + + resultSL = MA_OPENSL_RECORD(pDevice->opensl.pAudioRecorder)->SetRecordState((SLRecordItf)pDevice->opensl.pAudioRecorder, SL_RECORDSTATE_STOPPED); + if (resultSL != SL_RESULT_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal capture device."); + return ma_result_from_OpenSL(resultSL); + } + + MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueueCapture)->Clear((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueueCapture); + } + + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_device_drain__opensl(pDevice, ma_device_type_playback); + + resultSL = MA_OPENSL_PLAY(pDevice->opensl.pAudioPlayer)->SetPlayState((SLPlayItf)pDevice->opensl.pAudioPlayer, SL_PLAYSTATE_STOPPED); + if (resultSL != SL_RESULT_SUCCESS) { + ma_log_post(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "[OpenSL] Failed to stop internal playback device."); + return ma_result_from_OpenSL(resultSL); + } + + MA_OPENSL_BUFFERQUEUE(pDevice->opensl.pBufferQueuePlayback)->Clear((SLAndroidSimpleBufferQueueItf)pDevice->opensl.pBufferQueuePlayback); + } + + /* Make sure the client is aware that the device has stopped. There may be an OpenSL|ES callback for this, but I haven't found it. */ + ma_device__on_notification_stopped(pDevice); + + return MA_SUCCESS; +} + + +static ma_result ma_context_uninit__opensl(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_opensl); + (void)pContext; + + /* Uninit global data. */ + ma_spinlock_lock(&g_maOpenSLSpinlock); + { + MA_ASSERT(g_maOpenSLInitCounter > 0); /* If you've triggered this, it means you have ma_context_init/uninit mismatch. Each successful call to ma_context_init() must be matched up with a call to ma_context_uninit(). */ + + g_maOpenSLInitCounter -= 1; + if (g_maOpenSLInitCounter == 0) { + (*g_maEngineObjectSL)->Destroy(g_maEngineObjectSL); + } + } + ma_spinlock_unlock(&g_maOpenSLSpinlock); + + return MA_SUCCESS; +} + +static ma_result ma_dlsym_SLInterfaceID__opensl(ma_context* pContext, const char* pName, ma_handle* pHandle) +{ + /* We need to return an error if the symbol cannot be found. This is important because there have been reports that some symbols do not exist. */ + ma_handle* p = (ma_handle*)ma_dlsym(ma_context_get_log(pContext), pContext->opensl.libOpenSLES, pName); + if (p == NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Cannot find symbol %s", pName); + return MA_NO_BACKEND; + } + + *pHandle = *p; + return MA_SUCCESS; +} + +static ma_result ma_context_init_engine_nolock__opensl(ma_context* pContext) +{ + g_maOpenSLInitCounter += 1; + if (g_maOpenSLInitCounter == 1) { + SLresult resultSL; + + resultSL = ((ma_slCreateEngine_proc)pContext->opensl.slCreateEngine)(&g_maEngineObjectSL, 0, NULL, 0, NULL, NULL); + if (resultSL != SL_RESULT_SUCCESS) { + g_maOpenSLInitCounter -= 1; + return ma_result_from_OpenSL(resultSL); + } + + (*g_maEngineObjectSL)->Realize(g_maEngineObjectSL, SL_BOOLEAN_FALSE); + + resultSL = (*g_maEngineObjectSL)->GetInterface(g_maEngineObjectSL, (SLInterfaceID)pContext->opensl.SL_IID_ENGINE, &g_maEngineSL); + if (resultSL != SL_RESULT_SUCCESS) { + (*g_maEngineObjectSL)->Destroy(g_maEngineObjectSL); + g_maOpenSLInitCounter -= 1; + return ma_result_from_OpenSL(resultSL); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_context_init__opensl(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + ma_result result; + +#if !defined(MA_NO_RUNTIME_LINKING) + size_t i; + const char* libOpenSLESNames[] = { + "libOpenSLES.so" + }; +#endif + + MA_ASSERT(pContext != NULL); + + (void)pConfig; + +#if !defined(MA_NO_RUNTIME_LINKING) + /* + Dynamically link against libOpenSLES.so. I have now had multiple reports that SL_IID_ANDROIDSIMPLEBUFFERQUEUE cannot be found. One + report was happening at compile time and another at runtime. To try working around this, I'm going to link to libOpenSLES at runtime + and extract the symbols rather than reference them directly. This should, hopefully, fix these issues as the compiler won't see any + references to the symbols and will hopefully skip the checks. + */ + for (i = 0; i < ma_countof(libOpenSLESNames); i += 1) { + pContext->opensl.libOpenSLES = ma_dlopen(ma_context_get_log(pContext), libOpenSLESNames[i]); + if (pContext->opensl.libOpenSLES != NULL) { + break; + } + } + + if (pContext->opensl.libOpenSLES == NULL) { + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Could not find libOpenSLES.so"); + return MA_NO_BACKEND; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ENGINE", &pContext->opensl.SL_IID_ENGINE); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_AUDIOIODEVICECAPABILITIES", &pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ANDROIDSIMPLEBUFFERQUEUE", &pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_RECORD", &pContext->opensl.SL_IID_RECORD); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_PLAY", &pContext->opensl.SL_IID_PLAY); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_OUTPUTMIX", &pContext->opensl.SL_IID_OUTPUTMIX); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + result = ma_dlsym_SLInterfaceID__opensl(pContext, "SL_IID_ANDROIDCONFIGURATION", &pContext->opensl.SL_IID_ANDROIDCONFIGURATION); + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + return result; + } + + pContext->opensl.slCreateEngine = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->opensl.libOpenSLES, "slCreateEngine"); + if (pContext->opensl.slCreateEngine == NULL) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Cannot find symbol slCreateEngine."); + return MA_NO_BACKEND; + } +#else + pContext->opensl.SL_IID_ENGINE = (ma_handle)SL_IID_ENGINE; + pContext->opensl.SL_IID_AUDIOIODEVICECAPABILITIES = (ma_handle)SL_IID_AUDIOIODEVICECAPABILITIES; + pContext->opensl.SL_IID_ANDROIDSIMPLEBUFFERQUEUE = (ma_handle)SL_IID_ANDROIDSIMPLEBUFFERQUEUE; + pContext->opensl.SL_IID_RECORD = (ma_handle)SL_IID_RECORD; + pContext->opensl.SL_IID_PLAY = (ma_handle)SL_IID_PLAY; + pContext->opensl.SL_IID_OUTPUTMIX = (ma_handle)SL_IID_OUTPUTMIX; + pContext->opensl.SL_IID_ANDROIDCONFIGURATION = (ma_handle)SL_IID_ANDROIDCONFIGURATION; + pContext->opensl.slCreateEngine = (ma_proc)slCreateEngine; +#endif + + + /* Initialize global data first if applicable. */ + ma_spinlock_lock(&g_maOpenSLSpinlock); + { + result = ma_context_init_engine_nolock__opensl(pContext); + } + ma_spinlock_unlock(&g_maOpenSLSpinlock); + + if (result != MA_SUCCESS) { + ma_dlclose(ma_context_get_log(pContext), pContext->opensl.libOpenSLES); + ma_log_post(ma_context_get_log(pContext), MA_LOG_LEVEL_INFO, "[OpenSL] Failed to initialize OpenSL engine."); + return result; + } + + pCallbacks->onContextInit = ma_context_init__opensl; + pCallbacks->onContextUninit = ma_context_uninit__opensl; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__opensl; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__opensl; + pCallbacks->onDeviceInit = ma_device_init__opensl; + pCallbacks->onDeviceUninit = ma_device_uninit__opensl; + pCallbacks->onDeviceStart = ma_device_start__opensl; + pCallbacks->onDeviceStop = ma_device_stop__opensl; + pCallbacks->onDeviceRead = NULL; /* Not needed because OpenSL|ES is asynchronous. */ + pCallbacks->onDeviceWrite = NULL; /* Not needed because OpenSL|ES is asynchronous. */ + pCallbacks->onDeviceDataLoop = NULL; /* Not needed because OpenSL|ES is asynchronous. */ + + return MA_SUCCESS; +} +#endif /* OpenSL|ES */ + + +/****************************************************************************** + +Web Audio Backend + +******************************************************************************/ +#ifdef MA_HAS_WEBAUDIO +#include + +#if (__EMSCRIPTEN_major__ > 3) || (__EMSCRIPTEN_major__ == 3 && (__EMSCRIPTEN_minor__ > 1 || (__EMSCRIPTEN_minor__ == 1 && __EMSCRIPTEN_tiny__ >= 32))) + #include + #define MA_SUPPORT_AUDIO_WORKLETS +#endif + +/* +TODO: Version 0.12: Swap this logic around so that AudioWorklets are used by default. Add MA_NO_AUDIO_WORKLETS. +*/ +#if defined(MA_ENABLE_AUDIO_WORKLETS) && defined(MA_SUPPORT_AUDIO_WORKLETS) + #define MA_USE_AUDIO_WORKLETS +#endif + +/* The thread stack size must be a multiple of 16. */ +#ifndef MA_AUDIO_WORKLETS_THREAD_STACK_SIZE +#define MA_AUDIO_WORKLETS_THREAD_STACK_SIZE 16384 +#endif + +#if defined(MA_USE_AUDIO_WORKLETS) +#define MA_WEBAUDIO_LATENCY_HINT_BALANCED "balanced" +#define MA_WEBAUDIO_LATENCY_HINT_INTERACTIVE "interactive" +#define MA_WEBAUDIO_LATENCY_HINT_PLAYBACK "playback" +#endif + +static ma_bool32 ma_is_capture_supported__webaudio() +{ + return EM_ASM_INT({ + return (navigator.mediaDevices !== undefined && navigator.mediaDevices.getUserMedia !== undefined); + }, 0) != 0; /* Must pass in a dummy argument for C99 compatibility. */ +} + +#ifdef __cplusplus +extern "C" { +#endif +void* EMSCRIPTEN_KEEPALIVE ma_malloc_emscripten(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_malloc(sz, pAllocationCallbacks); +} + +void EMSCRIPTEN_KEEPALIVE ma_free_emscripten(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_free(p, pAllocationCallbacks); +} + +void EMSCRIPTEN_KEEPALIVE ma_device_process_pcm_frames_capture__webaudio(ma_device* pDevice, int frameCount, float* pFrames) +{ + ma_device_handle_backend_data_callback(pDevice, NULL, pFrames, (ma_uint32)frameCount); +} + +void EMSCRIPTEN_KEEPALIVE ma_device_process_pcm_frames_playback__webaudio(ma_device* pDevice, int frameCount, float* pFrames) +{ + ma_device_handle_backend_data_callback(pDevice, pFrames, NULL, (ma_uint32)frameCount); +} +#ifdef __cplusplus +} +#endif + +static ma_result ma_context_enumerate_devices__webaudio(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_bool32 cbResult = MA_TRUE; + + MA_ASSERT(pContext != NULL); + MA_ASSERT(callback != NULL); + + /* Only supporting default devices for now. */ + + /* Playback. */ + if (cbResult) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + deviceInfo.isDefault = MA_TRUE; /* Only supporting default devices. */ + cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData); + } + + /* Capture. */ + if (cbResult) { + if (ma_is_capture_supported__webaudio()) { + ma_device_info deviceInfo; + MA_ZERO_OBJECT(&deviceInfo); + ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + deviceInfo.isDefault = MA_TRUE; /* Only supporting default devices. */ + cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_context_get_device_info__webaudio(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + MA_ASSERT(pContext != NULL); + + if (deviceType == ma_device_type_capture && !ma_is_capture_supported__webaudio()) { + return MA_NO_DEVICE; + } + + MA_ZERO_MEMORY(pDeviceInfo->id.webaudio, sizeof(pDeviceInfo->id.webaudio)); + + /* Only supporting default devices for now. */ + (void)pDeviceID; + if (deviceType == ma_device_type_playback) { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } + + /* Only supporting default devices. */ + pDeviceInfo->isDefault = MA_TRUE; + + /* Web Audio can support any number of channels and sample rates. It only supports f32 formats, however. */ + pDeviceInfo->nativeDataFormats[0].flags = 0; + pDeviceInfo->nativeDataFormats[0].format = ma_format_unknown; + pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channels are supported. */ + pDeviceInfo->nativeDataFormats[0].sampleRate = EM_ASM_INT({ + try { + var temp = new (window.AudioContext || window.webkitAudioContext)(); + var sampleRate = temp.sampleRate; + temp.close(); + return sampleRate; + } catch(e) { + return 0; + } + }, 0); /* Must pass in a dummy argument for C99 compatibility. */ + + if (pDeviceInfo->nativeDataFormats[0].sampleRate == 0) { + return MA_NO_DEVICE; + } + + pDeviceInfo->nativeDataFormatCount = 1; + + return MA_SUCCESS; +} + +static ma_result ma_device_uninit__webaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + #if defined(MA_USE_AUDIO_WORKLETS) + { + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + + if (device.streamNode !== undefined) { + device.streamNode.disconnect(); + device.streamNode = undefined; + } + }, pDevice->webaudio.deviceIndex); + + emscripten_destroy_web_audio_node(pDevice->webaudio.audioWorklet); + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + ma_free(pDevice->webaudio.pStackBuffer, &pDevice->pContext->allocationCallbacks); + } + #else + { + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + + /* Make sure all nodes are disconnected and marked for collection. */ + if (device.scriptNode !== undefined) { + device.scriptNode.onaudioprocess = function(e) {}; /* We want to reset the callback to ensure it doesn't get called after AudioContext.close() has returned. Shouldn't happen since we're disconnecting, but just to be safe... */ + device.scriptNode.disconnect(); + device.scriptNode = undefined; + } + + if (device.streamNode !== undefined) { + device.streamNode.disconnect(); + device.streamNode = undefined; + } + + /* + Stop the device. I think there is a chance the callback could get fired after calling this, hence why we want + to clear the callback before closing. + */ + device.webaudio.close(); + device.webaudio = undefined; + }, pDevice->webaudio.deviceIndex); + } + #endif + + /* Clean up the device on the JS side. */ + EM_ASM({ + miniaudio.untrack_device_by_index($0); + }, pDevice->webaudio.deviceIndex); + + ma_free(pDevice->webaudio.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); + + return MA_SUCCESS; +} + +#if !defined(MA_USE_AUDIO_WORKLETS) +static ma_uint32 ma_calculate_period_size_in_frames_from_descriptor__webaudio(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) +{ + /* + There have been reports of the default buffer size being too small on some browsers. If we're using + the default buffer size, we'll make sure the period size is bigger than our standard defaults. + */ + ma_uint32 periodSizeInFrames; + + if (pDescriptor->periodSizeInFrames == 0) { + if (pDescriptor->periodSizeInMilliseconds == 0) { + if (performanceProfile == ma_performance_profile_low_latency) { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(33, nativeSampleRate); /* 1 frame @ 30 FPS */ + } else { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(333, nativeSampleRate); + } + } else { + periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); + } + } else { + periodSizeInFrames = pDescriptor->periodSizeInFrames; + } + + /* The size of the buffer must be a power of 2 and between 256 and 16384. */ + if (periodSizeInFrames < 256) { + periodSizeInFrames = 256; + } else if (periodSizeInFrames > 16384) { + periodSizeInFrames = 16384; + } else { + periodSizeInFrames = ma_next_power_of_2(periodSizeInFrames); + } + + return periodSizeInFrames; +} +#endif + + +#if defined(MA_USE_AUDIO_WORKLETS) +typedef struct +{ + ma_device* pDevice; + const ma_device_config* pConfig; + ma_device_descriptor* pDescriptorPlayback; + ma_device_descriptor* pDescriptorCapture; +} ma_audio_worklet_thread_initialized_data; + +static EM_BOOL ma_audio_worklet_process_callback__webaudio(int inputCount, const AudioSampleFrame* pInputs, int outputCount, AudioSampleFrame* pOutputs, int paramCount, const AudioParamFrame* pParams, void* pUserData) +{ + ma_device* pDevice = (ma_device*)pUserData; + ma_uint32 frameCount; + + (void)paramCount; + (void)pParams; + + if (ma_device_get_state(pDevice) != ma_device_state_started) { + return EM_TRUE; + } + + /* + The Emscripten documentation says that it'll always be 128 frames being passed in. Hard coding it like that feels + like a very bad idea to me. Even if it's hard coded in the backend, the API and documentation should always refer + to variables instead of a hard coded number. In any case, will follow along for the time being. + + Unfortunately the audio data is not interleaved so we'll need to convert it before we give the data to miniaudio + for further processing. + */ + frameCount = 128; + + if (inputCount > 0) { + /* Input data needs to be interleaved before we hand it to the client. */ + for (ma_uint32 iChannel = 0; iChannel < pDevice->capture.internalChannels; iChannel += 1) { + for (ma_uint32 iFrame = 0; iFrame < frameCount; iFrame += 1) { + pDevice->webaudio.pIntermediaryBuffer[iFrame*pDevice->capture.internalChannels + iChannel] = pInputs[0].data[frameCount*iChannel + iFrame]; + } + } + + ma_device_process_pcm_frames_capture__webaudio(pDevice, frameCount, pDevice->webaudio.pIntermediaryBuffer); + } + + if (outputCount > 0) { + /* If it's a capture-only device, we'll need to output silence. */ + if (pDevice->type == ma_device_type_capture) { + MA_ZERO_MEMORY(pOutputs[0].data, frameCount * pDevice->playback.internalChannels * sizeof(float)); + } else { + ma_device_process_pcm_frames_playback__webaudio(pDevice, frameCount, pDevice->webaudio.pIntermediaryBuffer); + + /* We've read the data from the client. Now we need to deinterleave the buffer and output to the output buffer. */ + for (ma_uint32 iChannel = 0; iChannel < pDevice->playback.internalChannels; iChannel += 1) { + for (ma_uint32 iFrame = 0; iFrame < frameCount; iFrame += 1) { + pOutputs[0].data[frameCount*iChannel + iFrame] = pDevice->webaudio.pIntermediaryBuffer[iFrame*pDevice->playback.internalChannels + iChannel]; + } + } + } + } + + return EM_TRUE; +} + + +static void ma_audio_worklet_processor_created__webaudio(EMSCRIPTEN_WEBAUDIO_T audioContext, EM_BOOL success, void* pUserData) +{ + ma_audio_worklet_thread_initialized_data* pParameters = (ma_audio_worklet_thread_initialized_data*)pUserData; + EmscriptenAudioWorkletNodeCreateOptions audioWorkletOptions; + int channels = 0; + size_t intermediaryBufferSizeInFrames; + int sampleRate; + + if (success == EM_FALSE) { + pParameters->pDevice->webaudio.initResult = MA_ERROR; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } + + /* The next step is to initialize the audio worklet node. */ + MA_ZERO_OBJECT(&audioWorkletOptions); + + /* + The way channel counts work with Web Audio is confusing. As far as I can tell, there's no way to know the channel + count from MediaStreamAudioSourceNode (what we use for capture)? The only way to have control is to configure an + output channel count on the capture side. This is slightly confusing for capture mode because intuitively you + wouldn't actually connect an output to an input-only node, but this is what we'll have to do in order to have + proper control over the channel count. In the capture case, we'll have to output silence to it's output node. + */ + if (pParameters->pConfig->deviceType == ma_device_type_capture) { + channels = (int)((pParameters->pDescriptorCapture->channels > 0) ? pParameters->pDescriptorCapture->channels : MA_DEFAULT_CHANNELS); + audioWorkletOptions.numberOfInputs = 1; + } else { + channels = (int)((pParameters->pDescriptorPlayback->channels > 0) ? pParameters->pDescriptorPlayback->channels : MA_DEFAULT_CHANNELS); + + if (pParameters->pConfig->deviceType == ma_device_type_duplex) { + audioWorkletOptions.numberOfInputs = 1; + } else { + audioWorkletOptions.numberOfInputs = 0; + } + } + + audioWorkletOptions.numberOfOutputs = 1; + audioWorkletOptions.outputChannelCounts = &channels; + + + /* + Now that we know the channel count to use we can allocate the intermediary buffer. The + intermediary buffer is used for interleaving and deinterleaving. + */ + intermediaryBufferSizeInFrames = 128; + + pParameters->pDevice->webaudio.pIntermediaryBuffer = (float*)ma_malloc(intermediaryBufferSizeInFrames * (ma_uint32)channels * sizeof(float), &pParameters->pDevice->pContext->allocationCallbacks); + if (pParameters->pDevice->webaudio.pIntermediaryBuffer == NULL) { + pParameters->pDevice->webaudio.initResult = MA_OUT_OF_MEMORY; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } + + + pParameters->pDevice->webaudio.audioWorklet = emscripten_create_wasm_audio_worklet_node(audioContext, "miniaudio", &audioWorkletOptions, &ma_audio_worklet_process_callback__webaudio, pParameters->pDevice); + + /* With the audio worklet initialized we can now attach it to the graph. */ + if (pParameters->pConfig->deviceType == ma_device_type_capture || pParameters->pConfig->deviceType == ma_device_type_duplex) { + ma_result attachmentResult = EM_ASM_INT({ + var getUserMediaResult = 0; + var audioWorklet = emscriptenGetAudioObject($0); + var audioContext = emscriptenGetAudioObject($1); + + navigator.mediaDevices.getUserMedia({audio:true, video:false}) + .then(function(stream) { + audioContext.streamNode = audioContext.createMediaStreamSource(stream); + audioContext.streamNode.connect(audioWorklet); + audioWorklet.connect(audioContext.destination); + getUserMediaResult = 0; /* 0 = MA_SUCCESS */ + }) + .catch(function(error) { + console.log("navigator.mediaDevices.getUserMedia Failed: " + error); + getUserMediaResult = -1; /* -1 = MA_ERROR */ + }); + + return getUserMediaResult; + }, pParameters->pDevice->webaudio.audioWorklet, audioContext); + + if (attachmentResult != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_ERROR, "Web Audio: Failed to connect capture node."); + emscripten_destroy_web_audio_node(pParameters->pDevice->webaudio.audioWorklet); + pParameters->pDevice->webaudio.initResult = attachmentResult; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } + } + + /* If it's playback only we can now attach the worklet node to the graph. This has already been done for the duplex case. */ + if (pParameters->pConfig->deviceType == ma_device_type_playback) { + ma_result attachmentResult = EM_ASM_INT({ + var audioWorklet = emscriptenGetAudioObject($0); + var audioContext = emscriptenGetAudioObject($1); + audioWorklet.connect(audioContext.destination); + return 0; /* 0 = MA_SUCCESS */ + }, pParameters->pDevice->webaudio.audioWorklet, audioContext); + + if (attachmentResult != MA_SUCCESS) { + ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_ERROR, "Web Audio: Failed to connect playback node."); + pParameters->pDevice->webaudio.initResult = attachmentResult; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); + return; + } + } + + /* We need to update the descriptors so that they reflect the internal data format. Both capture and playback should be the same. */ + sampleRate = EM_ASM_INT({ return emscriptenGetAudioObject($0).sampleRate; }, audioContext); + + if (pParameters->pDescriptorCapture != NULL) { + pParameters->pDescriptorCapture->format = ma_format_f32; + pParameters->pDescriptorCapture->channels = (ma_uint32)channels; + pParameters->pDescriptorCapture->sampleRate = (ma_uint32)sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pParameters->pDescriptorCapture->channelMap, ma_countof(pParameters->pDescriptorCapture->channelMap), pParameters->pDescriptorCapture->channels); + pParameters->pDescriptorCapture->periodSizeInFrames = intermediaryBufferSizeInFrames; + pParameters->pDescriptorCapture->periodCount = 1; + } + + if (pParameters->pDescriptorPlayback != NULL) { + pParameters->pDescriptorPlayback->format = ma_format_f32; + pParameters->pDescriptorPlayback->channels = (ma_uint32)channels; + pParameters->pDescriptorPlayback->sampleRate = (ma_uint32)sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pParameters->pDescriptorPlayback->channelMap, ma_countof(pParameters->pDescriptorPlayback->channelMap), pParameters->pDescriptorPlayback->channels); + pParameters->pDescriptorPlayback->periodSizeInFrames = intermediaryBufferSizeInFrames; + pParameters->pDescriptorPlayback->periodCount = 1; + } + + /* At this point we're done and we can return. */ + ma_log_postf(ma_device_get_log(pParameters->pDevice), MA_LOG_LEVEL_DEBUG, "AudioWorklets: Created worklet node: %d\n", pParameters->pDevice->webaudio.audioWorklet); + pParameters->pDevice->webaudio.initResult = MA_SUCCESS; + ma_free(pParameters, &pParameters->pDevice->pContext->allocationCallbacks); +} + +static void ma_audio_worklet_thread_initialized__webaudio(EMSCRIPTEN_WEBAUDIO_T audioContext, EM_BOOL success, void* pUserData) +{ + ma_audio_worklet_thread_initialized_data* pParameters = (ma_audio_worklet_thread_initialized_data*)pUserData; + WebAudioWorkletProcessorCreateOptions workletProcessorOptions; + + MA_ASSERT(pParameters != NULL); + + if (success == EM_FALSE) { + pParameters->pDevice->webaudio.initResult = MA_ERROR; + return; + } + + MA_ZERO_OBJECT(&workletProcessorOptions); + workletProcessorOptions.name = "miniaudio"; /* I'm not entirely sure what to call this. Does this need to be globally unique, or does it need only be unique for a given AudioContext? */ + + emscripten_create_wasm_audio_worklet_processor_async(audioContext, &workletProcessorOptions, ma_audio_worklet_processor_created__webaudio, pParameters); +} +#endif + +static ma_result ma_device_init__webaudio(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture) +{ + if (pConfig->deviceType == ma_device_type_loopback) { + return MA_DEVICE_TYPE_NOT_SUPPORTED; + } + + /* No exclusive mode with Web Audio. */ + if (((pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) && pDescriptorPlayback->shareMode == ma_share_mode_exclusive) || + ((pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) && pDescriptorCapture->shareMode == ma_share_mode_exclusive)) { + return MA_SHARE_MODE_NOT_SUPPORTED; + } + + /* + With AudioWorklets we'll have just a single AudioContext. I'm not sure why I'm not doing this for ScriptProcessorNode so + it might be worthwhile to look into that as well. + */ + #if defined(MA_USE_AUDIO_WORKLETS) + { + EmscriptenWebAudioCreateAttributes audioContextAttributes; + ma_audio_worklet_thread_initialized_data* pInitParameters; + void* pStackBuffer; + + if (pConfig->performanceProfile == ma_performance_profile_conservative) { + audioContextAttributes.latencyHint = MA_WEBAUDIO_LATENCY_HINT_PLAYBACK; + } else { + audioContextAttributes.latencyHint = MA_WEBAUDIO_LATENCY_HINT_INTERACTIVE; + } + + /* + In my testing, Firefox does not seem to capture audio data properly if the sample rate is set + to anything other than 48K. This does not seem to be the case for other browsers. For this reason, + if the device type is anything other than playback, we'll leave the sample rate as-is and let the + browser pick the appropriate rate for us. + */ + if (pConfig->deviceType == ma_device_type_playback) { + audioContextAttributes.sampleRate = pDescriptorPlayback->sampleRate; + } else { + audioContextAttributes.sampleRate = 0; + } + + /* It's not clear if this can return an error. None of the tests in the Emscripten repository check for this, so neither am I for now. */ + pDevice->webaudio.audioContext = emscripten_create_audio_context(&audioContextAttributes); + + + /* + With the context created we can now create the worklet. We can only have a single worklet per audio + context which means we'll need to craft this appropriately to handle duplex devices correctly. + */ + + /* + We now need to create a worker thread. This is a bit weird because we need to allocate our + own buffer for the thread's stack. The stack needs to be aligned to 16 bytes. I'm going to + allocate this on the heap to keep it simple. + */ + pStackBuffer = ma_aligned_malloc(MA_AUDIO_WORKLETS_THREAD_STACK_SIZE, 16, &pDevice->pContext->allocationCallbacks); + if (pStackBuffer == NULL) { + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + return MA_OUT_OF_MEMORY; + } + + /* Our thread initialization parameters need to be allocated on the heap so they don't go out of scope. */ + pInitParameters = (ma_audio_worklet_thread_initialized_data*)ma_malloc(sizeof(*pInitParameters), &pDevice->pContext->allocationCallbacks); + if (pInitParameters == NULL) { + ma_free(pStackBuffer, &pDevice->pContext->allocationCallbacks); + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + return MA_OUT_OF_MEMORY; + } + + pInitParameters->pDevice = pDevice; + pInitParameters->pConfig = pConfig; + pInitParameters->pDescriptorPlayback = pDescriptorPlayback; + pInitParameters->pDescriptorCapture = pDescriptorCapture; + + /* + We need to flag the device as not yet initialized so we can wait on it later. Unfortunately all of + the Emscripten WebAudio stuff is asynchronous. + */ + pDevice->webaudio.initResult = MA_BUSY; + { + emscripten_start_wasm_audio_worklet_thread_async(pDevice->webaudio.audioContext, pStackBuffer, MA_AUDIO_WORKLETS_THREAD_STACK_SIZE, ma_audio_worklet_thread_initialized__webaudio, pInitParameters); + } + while (pDevice->webaudio.initResult == MA_BUSY) { emscripten_sleep(1); } /* We must wait for initialization to complete. We're just spinning here. The emscripten_sleep() call is why we need to build with `-sASYNCIFY`. */ + + /* Initialization is now complete. Descriptors were updated when the worklet was initialized. */ + if (pDevice->webaudio.initResult != MA_SUCCESS) { + ma_free(pStackBuffer, &pDevice->pContext->allocationCallbacks); + emscripten_destroy_audio_context(pDevice->webaudio.audioContext); + return pDevice->webaudio.initResult; + } + + /* We need to add an entry to the miniaudio.devices list on the JS side so we can do some JS/C interop. */ + pDevice->webaudio.deviceIndex = EM_ASM_INT({ + return miniaudio.track_device({ + webaudio: emscriptenGetAudioObject($0), + state: 1 /* 1 = ma_device_state_stopped */ + }); + }, pDevice->webaudio.audioContext); + + return MA_SUCCESS; + } + #else + { + /* ScriptProcessorNode. This path requires us to do almost everything in JS, but we'll do as much as we can in C. */ + ma_uint32 deviceIndex; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 periodSizeInFrames; + + /* The channel count will depend on the device type. If it's a capture, use it's, otherwise use the playback side. */ + if (pConfig->deviceType == ma_device_type_capture) { + channels = (pDescriptorCapture->channels > 0) ? pDescriptorCapture->channels : MA_DEFAULT_CHANNELS; + } else { + channels = (pDescriptorPlayback->channels > 0) ? pDescriptorPlayback->channels : MA_DEFAULT_CHANNELS; + } + + /* + When testing in Firefox, I've seen it where capture mode fails if the sample rate is changed to anything other than it's + native rate. For this reason we're leaving the sample rate untouched for capture devices. + */ + if (pConfig->deviceType == ma_device_type_playback) { + sampleRate = pDescriptorPlayback->sampleRate; + } else { + sampleRate = 0; /* Let the browser decide when capturing. */ + } + + /* The period size needs to be a power of 2. */ + if (pConfig->deviceType == ma_device_type_capture) { + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__webaudio(pDescriptorCapture, sampleRate, pConfig->performanceProfile); + } else { + periodSizeInFrames = ma_calculate_period_size_in_frames_from_descriptor__webaudio(pDescriptorPlayback, sampleRate, pConfig->performanceProfile); + } + + /* We need an intermediary buffer for doing interleaving and deinterleaving. */ + pDevice->webaudio.pIntermediaryBuffer = (float*)ma_malloc(periodSizeInFrames * channels * sizeof(float), &pDevice->pContext->allocationCallbacks); + if (pDevice->webaudio.pIntermediaryBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + deviceIndex = EM_ASM_INT({ + var deviceType = $0; + var channels = $1; + var sampleRate = $2; + var bufferSize = $3; + var pIntermediaryBuffer = $4; + var pDevice = $5; + + if (typeof(window.miniaudio) === 'undefined') { + return -1; /* Context not initialized. */ + } + + var device = {}; + + /* First thing we need is an AudioContext. */ + var audioContextOptions = {}; + if (deviceType == window.miniaudio.device_type.playback) { + audioContextOptions.sampleRate = sampleRate; + } + + device.webaudio = new (window.AudioContext || window.webkitAudioContext)(audioContextOptions); + device.webaudio.suspend(); /* The AudioContext must be created in a suspended state. */ + device.state = window.miniaudio.device_state.stopped; + + /* + We need to create a ScriptProcessorNode. The channel situation is the same as the AudioWorklet path in that we + need to specify an output and configure the channel count there. + */ + var channelCountIn = 0; + var channelCountOut = channels; + if (deviceType != window.miniaudio.device_type.playback) { + channelCountIn = channels; + } + + device.scriptNode = device.webaudio.createScriptProcessor(bufferSize, channelCountIn, channelCountOut); + + /* The node processing callback. */ + device.scriptNode.onaudioprocess = function(e) { + if (device.intermediaryBufferView == null || device.intermediaryBufferView.length == 0) { + device.intermediaryBufferView = new Float32Array(Module.HEAPF32.buffer, pIntermediaryBuffer, bufferSize * channels); + } + + /* Do the capture side first. */ + if (deviceType == miniaudio.device_type.capture || deviceType == miniaudio.device_type.duplex) { + /* The data must be interleaved before being processed miniaudio. */ + for (var iChannel = 0; iChannel < channels; iChannel += 1) { + var inputBuffer = e.inputBuffer.getChannelData(iChannel); + var intermediaryBuffer = device.intermediaryBufferView; + + for (var iFrame = 0; iFrame < bufferSize; iFrame += 1) { + intermediaryBuffer[iFrame*channels + iChannel] = inputBuffer[iFrame]; + } + } + + _ma_device_process_pcm_frames_capture__webaudio(pDevice, bufferSize, pIntermediaryBuffer); + } + + if (deviceType == miniaudio.device_type.playback || deviceType == miniaudio.device_type.duplex) { + _ma_device_process_pcm_frames_playback__webaudio(pDevice, bufferSize, pIntermediaryBuffer); + + for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { + var outputBuffer = e.outputBuffer.getChannelData(iChannel); + var intermediaryBuffer = device.intermediaryBufferView; + + for (var iFrame = 0; iFrame < bufferSize; iFrame += 1) { + outputBuffer[iFrame] = intermediaryBuffer[iFrame*channels + iChannel]; + } + } + } else { + /* It's a capture-only device. Make sure the output is silenced. */ + for (var iChannel = 0; iChannel < e.outputBuffer.numberOfChannels; ++iChannel) { + e.outputBuffer.getChannelData(iChannel).fill(0.0); + } + } + }; + + /* Now we need to connect our node to the graph. */ + if (deviceType == miniaudio.device_type.capture || deviceType == miniaudio.device_type.duplex) { + navigator.mediaDevices.getUserMedia({audio:true, video:false}) + .then(function(stream) { + device.streamNode = device.webaudio.createMediaStreamSource(stream); + device.streamNode.connect(device.scriptNode); + device.scriptNode.connect(device.webaudio.destination); + }) + .catch(function(error) { + console.log("Failed to get user media: " + error); + }); + } + + if (deviceType == miniaudio.device_type.playback) { + device.scriptNode.connect(device.webaudio.destination); + } + + return miniaudio.track_device(device); + }, pConfig->deviceType, channels, sampleRate, periodSizeInFrames, pDevice->webaudio.pIntermediaryBuffer, pDevice); + + if (deviceIndex < 0) { + return MA_FAILED_TO_OPEN_BACKEND_DEVICE; + } + + pDevice->webaudio.deviceIndex = deviceIndex; + + /* Grab the sample rate from the audio context directly. */ + sampleRate = (ma_uint32)EM_ASM_INT({ return miniaudio.get_device_by_index($0).webaudio.sampleRate; }, deviceIndex); + + if (pDescriptorCapture != NULL) { + pDescriptorCapture->format = ma_format_f32; + pDescriptorCapture->channels = channels; + pDescriptorCapture->sampleRate = sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pDescriptorCapture->channelMap, ma_countof(pDescriptorCapture->channelMap), pDescriptorCapture->channels); + pDescriptorCapture->periodSizeInFrames = periodSizeInFrames; + pDescriptorCapture->periodCount = 1; + } + + if (pDescriptorPlayback != NULL) { + pDescriptorPlayback->format = ma_format_f32; + pDescriptorPlayback->channels = channels; + pDescriptorPlayback->sampleRate = sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_webaudio, pDescriptorPlayback->channelMap, ma_countof(pDescriptorPlayback->channelMap), pDescriptorPlayback->channels); + pDescriptorPlayback->periodSizeInFrames = periodSizeInFrames; + pDescriptorPlayback->periodCount = 1; + } + + return MA_SUCCESS; + } + #endif +} + +static ma_result ma_device_start__webaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + device.webaudio.resume(); + device.state = miniaudio.device_state.started; + }, pDevice->webaudio.deviceIndex); + + return MA_SUCCESS; +} + +static ma_result ma_device_stop__webaudio(ma_device* pDevice) +{ + MA_ASSERT(pDevice != NULL); + + /* + From the WebAudio API documentation for AudioContext.suspend(): + + Suspends the progression of AudioContext's currentTime, allows any current context processing blocks that are already processed to be played to the + destination, and then allows the system to release its claim on audio hardware. + + I read this to mean that "any current context processing blocks" are processed by suspend() - i.e. They they are drained. We therefore shouldn't need to + do any kind of explicit draining. + */ + EM_ASM({ + var device = miniaudio.get_device_by_index($0); + device.webaudio.suspend(); + device.state = miniaudio.device_state.stopped; + }, pDevice->webaudio.deviceIndex); + + ma_device__on_notification_stopped(pDevice); + + return MA_SUCCESS; +} + +static ma_result ma_context_uninit__webaudio(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + MA_ASSERT(pContext->backend == ma_backend_webaudio); + + (void)pContext; /* Unused. */ + + /* Remove the global miniaudio object from window if there are no more references to it. */ + EM_ASM({ + if (typeof(window.miniaudio) !== 'undefined') { + window.miniaudio.referenceCount -= 1; + if (window.miniaudio.referenceCount === 0) { + delete window.miniaudio; + } + } + }); + + return MA_SUCCESS; +} + +static ma_result ma_context_init__webaudio(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks) +{ + int resultFromJS; + + MA_ASSERT(pContext != NULL); + + (void)pConfig; /* Unused. */ + + /* Here is where our global JavaScript object is initialized. */ + resultFromJS = EM_ASM_INT({ + if (typeof window === 'undefined' || (window.AudioContext || window.webkitAudioContext) === undefined) { + return 0; /* Web Audio not supported. */ + } + + if (typeof(window.miniaudio) === 'undefined') { + window.miniaudio = { + referenceCount: 0 + }; + + /* Device types. */ + window.miniaudio.device_type = {}; + window.miniaudio.device_type.playback = $0; + window.miniaudio.device_type.capture = $1; + window.miniaudio.device_type.duplex = $2; + + /* Device states. */ + window.miniaudio.device_state = {}; + window.miniaudio.device_state.stopped = $3; + window.miniaudio.device_state.started = $4; + + /* Device cache for mapping devices to indexes for JavaScript/C interop. */ + miniaudio.devices = []; + + miniaudio.track_device = function(device) { + /* Try inserting into a free slot first. */ + for (var iDevice = 0; iDevice < miniaudio.devices.length; ++iDevice) { + if (miniaudio.devices[iDevice] == null) { + miniaudio.devices[iDevice] = device; + return iDevice; + } + } + + /* Getting here means there is no empty slots in the array so we just push to the end. */ + miniaudio.devices.push(device); + return miniaudio.devices.length - 1; + }; + + miniaudio.untrack_device_by_index = function(deviceIndex) { + /* We just set the device's slot to null. The slot will get reused in the next call to ma_track_device. */ + miniaudio.devices[deviceIndex] = null; + + /* Trim the array if possible. */ + while (miniaudio.devices.length > 0) { + if (miniaudio.devices[miniaudio.devices.length-1] == null) { + miniaudio.devices.pop(); + } else { + break; + } + } + }; + + miniaudio.untrack_device = function(device) { + for (var iDevice = 0; iDevice < miniaudio.devices.length; ++iDevice) { + if (miniaudio.devices[iDevice] == device) { + return miniaudio.untrack_device_by_index(iDevice); + } + } + }; + + miniaudio.get_device_by_index = function(deviceIndex) { + return miniaudio.devices[deviceIndex]; + }; + + miniaudio.unlock_event_types = (function(){ + return ['touchstart', 'touchend', 'click']; + })(); + + miniaudio.unlock = function() { + for(var i = 0; i < miniaudio.devices.length; ++i) { + var device = miniaudio.devices[i]; + if (device != null && device.webaudio != null && device.state === 2 /* ma_device_state_started */) { + device.webaudio.resume(); + } + } + miniaudio.unlock_event_types.map(function(event_type) { + document.removeEventListener(event_type, miniaudio.unlock, true); + }); + }; + + miniaudio.unlock_event_types.map(function(event_type) { + document.addEventListener(event_type, miniaudio.unlock, true); + }); + } + + window.miniaudio.referenceCount += 1; + + return 1; + }, ma_device_type_playback, ma_device_type_capture, ma_device_type_duplex, ma_device_state_stopped, ma_device_state_started); + + if (resultFromJS != 1) { + return MA_FAILED_TO_INIT_BACKEND; + } + + pCallbacks->onContextInit = ma_context_init__webaudio; + pCallbacks->onContextUninit = ma_context_uninit__webaudio; + pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__webaudio; + pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__webaudio; + pCallbacks->onDeviceInit = ma_device_init__webaudio; + pCallbacks->onDeviceUninit = ma_device_uninit__webaudio; + pCallbacks->onDeviceStart = ma_device_start__webaudio; + pCallbacks->onDeviceStop = ma_device_stop__webaudio; + pCallbacks->onDeviceRead = NULL; /* Not needed because WebAudio is asynchronous. */ + pCallbacks->onDeviceWrite = NULL; /* Not needed because WebAudio is asynchronous. */ + pCallbacks->onDeviceDataLoop = NULL; /* Not needed because WebAudio is asynchronous. */ + + return MA_SUCCESS; +} +#endif /* Web Audio */ + + + +static ma_bool32 ma__is_channel_map_valid(const ma_channel* pChannelMap, ma_uint32 channels) +{ + /* A blank channel map should be allowed, in which case it should use an appropriate default which will depend on context. */ + if (pChannelMap != NULL && pChannelMap[0] != MA_CHANNEL_NONE) { + ma_uint32 iChannel; + + if (channels == 0 || channels > MA_MAX_CHANNELS) { + return MA_FALSE; /* Channel count out of range. */ + } + + /* A channel cannot be present in the channel map more than once. */ + for (iChannel = 0; iChannel < channels; ++iChannel) { + ma_uint32 jChannel; + for (jChannel = iChannel + 1; jChannel < channels; ++jChannel) { + if (pChannelMap[iChannel] == pChannelMap[jChannel]) { + return MA_FALSE; + } + } + } + } + + return MA_TRUE; +} + + +static ma_bool32 ma_context_is_backend_asynchronous(ma_context* pContext) +{ + MA_ASSERT(pContext != NULL); + + if (pContext->callbacks.onDeviceRead == NULL && pContext->callbacks.onDeviceWrite == NULL) { + if (pContext->callbacks.onDeviceDataLoop == NULL) { + return MA_TRUE; + } else { + return MA_FALSE; + } + } else { + return MA_FALSE; + } +} + + +static ma_result ma_device__post_init_setup(ma_device* pDevice, ma_device_type deviceType) +{ + ma_result result; + + MA_ASSERT(pDevice != NULL); + + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + if (pDevice->capture.format == ma_format_unknown) { + pDevice->capture.format = pDevice->capture.internalFormat; + } + if (pDevice->capture.channels == 0) { + pDevice->capture.channels = pDevice->capture.internalChannels; + } + if (pDevice->capture.channelMap[0] == MA_CHANNEL_NONE) { + MA_ASSERT(pDevice->capture.channels <= MA_MAX_CHANNELS); + if (pDevice->capture.internalChannels == pDevice->capture.channels) { + ma_channel_map_copy(pDevice->capture.channelMap, pDevice->capture.internalChannelMap, pDevice->capture.channels); + } else { + if (pDevice->capture.channelMixMode == ma_channel_mix_mode_simple) { + ma_channel_map_init_blank(pDevice->capture.channelMap, pDevice->capture.channels); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pDevice->capture.channelMap, ma_countof(pDevice->capture.channelMap), pDevice->capture.channels); + } + } + } + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + if (pDevice->playback.format == ma_format_unknown) { + pDevice->playback.format = pDevice->playback.internalFormat; + } + if (pDevice->playback.channels == 0) { + pDevice->playback.channels = pDevice->playback.internalChannels; + } + if (pDevice->playback.channelMap[0] == MA_CHANNEL_NONE) { + MA_ASSERT(pDevice->playback.channels <= MA_MAX_CHANNELS); + if (pDevice->playback.internalChannels == pDevice->playback.channels) { + ma_channel_map_copy(pDevice->playback.channelMap, pDevice->playback.internalChannelMap, pDevice->playback.channels); + } else { + if (pDevice->playback.channelMixMode == ma_channel_mix_mode_simple) { + ma_channel_map_init_blank(pDevice->playback.channelMap, pDevice->playback.channels); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pDevice->playback.channelMap, ma_countof(pDevice->playback.channelMap), pDevice->playback.channels); + } + } + } + } + + if (pDevice->sampleRate == 0) { + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + pDevice->sampleRate = pDevice->capture.internalSampleRate; + } else { + pDevice->sampleRate = pDevice->playback.internalSampleRate; + } + } + + /* Data converters. */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + /* Converting from internal device format to client format. */ + ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); + converterConfig.formatIn = pDevice->capture.internalFormat; + converterConfig.channelsIn = pDevice->capture.internalChannels; + converterConfig.sampleRateIn = pDevice->capture.internalSampleRate; + converterConfig.pChannelMapIn = pDevice->capture.internalChannelMap; + converterConfig.formatOut = pDevice->capture.format; + converterConfig.channelsOut = pDevice->capture.channels; + converterConfig.sampleRateOut = pDevice->sampleRate; + converterConfig.pChannelMapOut = pDevice->capture.channelMap; + converterConfig.channelMixMode = pDevice->capture.channelMixMode; + converterConfig.calculateLFEFromSpatialChannels = pDevice->capture.calculateLFEFromSpatialChannels; + converterConfig.allowDynamicSampleRate = MA_FALSE; + converterConfig.resampling.algorithm = pDevice->resampling.algorithm; + converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; + converterConfig.resampling.pBackendVTable = pDevice->resampling.pBackendVTable; + converterConfig.resampling.pBackendUserData = pDevice->resampling.pBackendUserData; + + /* Make sure the old converter is uninitialized first. */ + if (ma_device_get_state(pDevice) != ma_device_state_uninitialized) { + ma_data_converter_uninit(&pDevice->capture.converter, &pDevice->pContext->allocationCallbacks); + } + + result = ma_data_converter_init(&converterConfig, &pDevice->pContext->allocationCallbacks, &pDevice->capture.converter); + if (result != MA_SUCCESS) { + return result; + } + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + /* Converting from client format to device format. */ + ma_data_converter_config converterConfig = ma_data_converter_config_init_default(); + converterConfig.formatIn = pDevice->playback.format; + converterConfig.channelsIn = pDevice->playback.channels; + converterConfig.sampleRateIn = pDevice->sampleRate; + converterConfig.pChannelMapIn = pDevice->playback.channelMap; + converterConfig.formatOut = pDevice->playback.internalFormat; + converterConfig.channelsOut = pDevice->playback.internalChannels; + converterConfig.sampleRateOut = pDevice->playback.internalSampleRate; + converterConfig.pChannelMapOut = pDevice->playback.internalChannelMap; + converterConfig.channelMixMode = pDevice->playback.channelMixMode; + converterConfig.calculateLFEFromSpatialChannels = pDevice->playback.calculateLFEFromSpatialChannels; + converterConfig.allowDynamicSampleRate = MA_FALSE; + converterConfig.resampling.algorithm = pDevice->resampling.algorithm; + converterConfig.resampling.linear.lpfOrder = pDevice->resampling.linear.lpfOrder; + converterConfig.resampling.pBackendVTable = pDevice->resampling.pBackendVTable; + converterConfig.resampling.pBackendUserData = pDevice->resampling.pBackendUserData; + + /* Make sure the old converter is uninitialized first. */ + if (ma_device_get_state(pDevice) != ma_device_state_uninitialized) { + ma_data_converter_uninit(&pDevice->playback.converter, &pDevice->pContext->allocationCallbacks); + } + + result = ma_data_converter_init(&converterConfig, &pDevice->pContext->allocationCallbacks, &pDevice->playback.converter); + if (result != MA_SUCCESS) { + return result; + } + } + + + /* + If the device is doing playback (ma_device_type_playback or ma_device_type_duplex), there's + a couple of situations where we'll need a heap allocated cache. + + The first is a duplex device for backends that use a callback for data delivery. The reason + this is needed is that the input stage needs to have a buffer to place the input data while it + waits for the playback stage, after which the miniaudio data callback will get fired. This is + not needed for backends that use a blocking API because miniaudio manages temporary buffers on + the stack to achieve this. + + The other situation is when the data converter does not have the ability to query the number + of input frames that are required in order to process a given number of output frames. When + performing data conversion, it's useful if miniaudio know exactly how many frames it needs + from the client in order to generate a given number of output frames. This way, only exactly + the number of frames are needed to be read from the client which means no cache is necessary. + On the other hand, if miniaudio doesn't know how many frames to read, it is forced to read + in fixed sized chunks and then cache any residual unused input frames, those of which will be + processed at a later stage. + */ + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + ma_uint64 unused; + + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = 0; + + if (pDevice->type == ma_device_type_duplex || /* Duplex. backend may decide to use ma_device_handle_backend_data_callback() which will require this cache. */ + ma_data_converter_get_required_input_frame_count(&pDevice->playback.converter, 1, &unused) != MA_SUCCESS) /* Data conversion required input frame calculation not supported. */ + { + /* We need a heap allocated cache. We want to size this based on the period size. */ + void* pNewInputCache; + ma_uint64 newInputCacheCap; + ma_uint64 newInputCacheSizeInBytes; + + newInputCacheCap = ma_calculate_frame_count_after_resampling(pDevice->playback.internalSampleRate, pDevice->sampleRate, pDevice->playback.internalPeriodSizeInFrames); + + newInputCacheSizeInBytes = newInputCacheCap * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + if (newInputCacheSizeInBytes > MA_SIZE_MAX) { + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + pDevice->playback.pInputCache = NULL; + pDevice->playback.inputCacheCap = 0; + return MA_OUT_OF_MEMORY; /* Allocation too big. Should never hit this, but makes the cast below safer for 32-bit builds. */ + } + + pNewInputCache = ma_realloc(pDevice->playback.pInputCache, (size_t)newInputCacheSizeInBytes, &pDevice->pContext->allocationCallbacks); + if (pNewInputCache == NULL) { + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + pDevice->playback.pInputCache = NULL; + pDevice->playback.inputCacheCap = 0; + return MA_OUT_OF_MEMORY; + } + + pDevice->playback.pInputCache = pNewInputCache; + pDevice->playback.inputCacheCap = newInputCacheCap; + } else { + /* Heap allocation not required. Make sure we clear out the old cache just in case this function was called in response to a route change. */ + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + pDevice->playback.pInputCache = NULL; + pDevice->playback.inputCacheCap = 0; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_device_post_init(ma_device* pDevice, ma_device_type deviceType, const ma_device_descriptor* pDescriptorPlayback, const ma_device_descriptor* pDescriptorCapture) +{ + ma_result result; + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + /* Capture. */ + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + if (ma_device_descriptor_is_valid(pDescriptorCapture) == MA_FALSE) { + return MA_INVALID_ARGS; + } + + pDevice->capture.internalFormat = pDescriptorCapture->format; + pDevice->capture.internalChannels = pDescriptorCapture->channels; + pDevice->capture.internalSampleRate = pDescriptorCapture->sampleRate; + MA_COPY_MEMORY(pDevice->capture.internalChannelMap, pDescriptorCapture->channelMap, sizeof(pDescriptorCapture->channelMap)); + pDevice->capture.internalPeriodSizeInFrames = pDescriptorCapture->periodSizeInFrames; + pDevice->capture.internalPeriods = pDescriptorCapture->periodCount; + + if (pDevice->capture.internalPeriodSizeInFrames == 0) { + pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptorCapture->periodSizeInMilliseconds, pDescriptorCapture->sampleRate); + } + } + + /* Playback. */ + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + if (ma_device_descriptor_is_valid(pDescriptorPlayback) == MA_FALSE) { + return MA_INVALID_ARGS; + } + + pDevice->playback.internalFormat = pDescriptorPlayback->format; + pDevice->playback.internalChannels = pDescriptorPlayback->channels; + pDevice->playback.internalSampleRate = pDescriptorPlayback->sampleRate; + MA_COPY_MEMORY(pDevice->playback.internalChannelMap, pDescriptorPlayback->channelMap, sizeof(pDescriptorPlayback->channelMap)); + pDevice->playback.internalPeriodSizeInFrames = pDescriptorPlayback->periodSizeInFrames; + pDevice->playback.internalPeriods = pDescriptorPlayback->periodCount; + + if (pDevice->playback.internalPeriodSizeInFrames == 0) { + pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptorPlayback->periodSizeInMilliseconds, pDescriptorPlayback->sampleRate); + } + } + + /* + The name of the device can be retrieved from device info. This may be temporary and replaced with a `ma_device_get_info(pDevice, deviceType)` instead. + For loopback devices, we need to retrieve the name of the playback device. + */ + { + ma_device_info deviceInfo; + + if (deviceType == ma_device_type_capture || deviceType == ma_device_type_duplex || deviceType == ma_device_type_loopback) { + result = ma_device_get_info(pDevice, (deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo); + if (result == MA_SUCCESS) { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1); + } else { + /* We failed to retrieve the device info. Fall back to a default name. */ + if (pDescriptorCapture->pDeviceID == NULL) { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), "Capture Device", (size_t)-1); + } + } + } + + if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) { + result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo); + if (result == MA_SUCCESS) { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1); + } else { + /* We failed to retrieve the device info. Fall back to a default name. */ + if (pDescriptorPlayback->pDeviceID == NULL) { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), "Playback Device", (size_t)-1); + } + } + } + } + + /* Update data conversion. */ + return ma_device__post_init_setup(pDevice, deviceType); /* TODO: Should probably rename ma_device__post_init_setup() to something better. */ +} + + +static ma_thread_result MA_THREADCALL ma_worker_thread(void* pData) +{ + ma_device* pDevice = (ma_device*)pData; +#ifdef MA_WIN32 + HRESULT CoInitializeResult; +#endif + + MA_ASSERT(pDevice != NULL); + +#ifdef MA_WIN32 + CoInitializeResult = ma_CoInitializeEx(pDevice->pContext, NULL, MA_COINIT_VALUE); +#endif + + /* + When the device is being initialized it's initial state is set to ma_device_state_uninitialized. Before returning from + ma_device_init(), the state needs to be set to something valid. In miniaudio the device's default state immediately + after initialization is stopped, so therefore we need to mark the device as such. miniaudio will wait on the worker + thread to signal an event to know when the worker thread is ready for action. + */ + ma_device__set_state(pDevice, ma_device_state_stopped); + ma_event_signal(&pDevice->stopEvent); + + for (;;) { /* <-- This loop just keeps the thread alive. The main audio loop is inside. */ + ma_result startResult; + ma_result stopResult; /* <-- This will store the result from onDeviceStop(). If it returns an error, we don't fire the stopped notification callback. */ + + /* We wait on an event to know when something has requested that the device be started and the main loop entered. */ + ma_event_wait(&pDevice->wakeupEvent); + + /* Default result code. */ + pDevice->workResult = MA_SUCCESS; + + /* If the reason for the wake up is that we are terminating, just break from the loop. */ + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { + break; + } + + /* + Getting to this point means the device is wanting to get started. The function that has requested that the device + be started will be waiting on an event (pDevice->startEvent) which means we need to make sure we signal the event + in both the success and error case. It's important that the state of the device is set _before_ signaling the event. + */ + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_starting); + + /* If the device has a start callback, start it now. */ + if (pDevice->pContext->callbacks.onDeviceStart != NULL) { + startResult = pDevice->pContext->callbacks.onDeviceStart(pDevice); + } else { + startResult = MA_SUCCESS; + } + + /* + If starting was not successful we'll need to loop back to the start and wait for something + to happen (pDevice->wakeupEvent). + */ + if (startResult != MA_SUCCESS) { + pDevice->workResult = startResult; + ma_event_signal(&pDevice->startEvent); /* <-- Always signal the start event so ma_device_start() can return as it'll be waiting on it. */ + continue; + } + + /* Make sure the state is set appropriately. */ + ma_device__set_state(pDevice, ma_device_state_started); /* <-- Set this before signaling the event so that the state is always guaranteed to be good after ma_device_start() has returned. */ + ma_event_signal(&pDevice->startEvent); + + ma_device__on_notification_started(pDevice); + + if (pDevice->pContext->callbacks.onDeviceDataLoop != NULL) { + pDevice->pContext->callbacks.onDeviceDataLoop(pDevice); + } else { + /* The backend is not using a custom main loop implementation, so now fall back to the blocking read-write implementation. */ + ma_device_audio_thread__default_read_write(pDevice); + } + + /* Getting here means we have broken from the main loop which happens the application has requested that device be stopped. */ + if (pDevice->pContext->callbacks.onDeviceStop != NULL) { + stopResult = pDevice->pContext->callbacks.onDeviceStop(pDevice); + } else { + stopResult = MA_SUCCESS; /* No stop callback with the backend. Just assume successful. */ + } + + /* + After the device has stopped, make sure an event is posted. Don't post a stopped event if + stopping failed. This can happen on some backends when the underlying stream has been + stopped due to the device being physically unplugged or disabled via an OS setting. + */ + if (stopResult == MA_SUCCESS) { + ma_device__on_notification_stopped(pDevice); + } + + /* A function somewhere is waiting for the device to have stopped for real so we need to signal an event to allow it to continue. */ + ma_device__set_state(pDevice, ma_device_state_stopped); + ma_event_signal(&pDevice->stopEvent); + } + +#ifdef MA_WIN32 + if (CoInitializeResult == S_OK) { + ma_CoUninitialize(pDevice->pContext); + } +#endif + + return (ma_thread_result)0; +} + + +/* Helper for determining whether or not the given device is initialized. */ +static ma_bool32 ma_device__is_initialized(ma_device* pDevice) +{ + if (pDevice == NULL) { + return MA_FALSE; + } + + return ma_device_get_state(pDevice) != ma_device_state_uninitialized; +} + + +#ifdef MA_WIN32 +static ma_result ma_context_uninit_backend_apis__win32(ma_context* pContext) +{ + /* For some reason UWP complains when CoUninitialize() is called. I'm just not going to call it on UWP. */ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + if (pContext->win32.CoInitializeResult == S_OK) { + ma_CoUninitialize(pContext); + } + + #if defined(MA_WIN32_DESKTOP) + ma_dlclose(ma_context_get_log(pContext), pContext->win32.hUser32DLL); + ma_dlclose(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL); + #endif + + ma_dlclose(ma_context_get_log(pContext), pContext->win32.hOle32DLL); +#else + (void)pContext; +#endif + + return MA_SUCCESS; +} + +static ma_result ma_context_init_backend_apis__win32(ma_context* pContext) +{ +#if defined(MA_WIN32_DESKTOP) || defined(MA_WIN32_GDK) + #if defined(MA_WIN32_DESKTOP) + /* User32.dll */ + pContext->win32.hUser32DLL = ma_dlopen(ma_context_get_log(pContext), "user32.dll"); + if (pContext->win32.hUser32DLL == NULL) { + return MA_FAILED_TO_INIT_BACKEND; + } + + pContext->win32.GetForegroundWindow = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hUser32DLL, "GetForegroundWindow"); + pContext->win32.GetDesktopWindow = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hUser32DLL, "GetDesktopWindow"); + + + /* Advapi32.dll */ + pContext->win32.hAdvapi32DLL = ma_dlopen(ma_context_get_log(pContext), "advapi32.dll"); + if (pContext->win32.hAdvapi32DLL == NULL) { + return MA_FAILED_TO_INIT_BACKEND; + } + + pContext->win32.RegOpenKeyExA = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegOpenKeyExA"); + pContext->win32.RegCloseKey = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegCloseKey"); + pContext->win32.RegQueryValueExA = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hAdvapi32DLL, "RegQueryValueExA"); + #endif + + /* Ole32.dll */ + pContext->win32.hOle32DLL = ma_dlopen(ma_context_get_log(pContext), "ole32.dll"); + if (pContext->win32.hOle32DLL == NULL) { + return MA_FAILED_TO_INIT_BACKEND; + } + + pContext->win32.CoInitialize = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoInitialize"); + pContext->win32.CoInitializeEx = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoInitializeEx"); + pContext->win32.CoUninitialize = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoUninitialize"); + pContext->win32.CoCreateInstance = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoCreateInstance"); + pContext->win32.CoTaskMemFree = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "CoTaskMemFree"); + pContext->win32.PropVariantClear = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "PropVariantClear"); + pContext->win32.StringFromGUID2 = (ma_proc)ma_dlsym(ma_context_get_log(pContext), pContext->win32.hOle32DLL, "StringFromGUID2"); +#else + (void)pContext; /* Unused. */ +#endif + + pContext->win32.CoInitializeResult = ma_CoInitializeEx(pContext, NULL, MA_COINIT_VALUE); + return MA_SUCCESS; +} +#else +static ma_result ma_context_uninit_backend_apis__nix(ma_context* pContext) +{ + (void)pContext; + + return MA_SUCCESS; +} + +static ma_result ma_context_init_backend_apis__nix(ma_context* pContext) +{ + (void)pContext; + + return MA_SUCCESS; +} +#endif + +static ma_result ma_context_init_backend_apis(ma_context* pContext) +{ + ma_result result; +#ifdef MA_WIN32 + result = ma_context_init_backend_apis__win32(pContext); +#else + result = ma_context_init_backend_apis__nix(pContext); +#endif + + return result; +} + +static ma_result ma_context_uninit_backend_apis(ma_context* pContext) +{ + ma_result result; +#ifdef MA_WIN32 + result = ma_context_uninit_backend_apis__win32(pContext); +#else + result = ma_context_uninit_backend_apis__nix(pContext); +#endif + + return result; +} + + +/* The default capacity doesn't need to be too big. */ +#ifndef MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY +#define MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY 32 +#endif + +MA_API ma_device_job_thread_config ma_device_job_thread_config_init(void) +{ + ma_device_job_thread_config config; + + MA_ZERO_OBJECT(&config); + config.noThread = MA_FALSE; + config.jobQueueCapacity = MA_DEFAULT_DEVICE_JOB_QUEUE_CAPACITY; + config.jobQueueFlags = 0; + + return config; +} + + +static ma_thread_result MA_THREADCALL ma_device_job_thread_entry(void* pUserData) +{ + ma_device_job_thread* pJobThread = (ma_device_job_thread*)pUserData; + MA_ASSERT(pJobThread != NULL); + + for (;;) { + ma_result result; + ma_job job; + + result = ma_device_job_thread_next(pJobThread, &job); + if (result != MA_SUCCESS) { + break; + } + + if (job.toc.breakup.code == MA_JOB_TYPE_QUIT) { + break; + } + + ma_job_process(&job); + } + + return (ma_thread_result)0; +} + +MA_API ma_result ma_device_job_thread_init(const ma_device_job_thread_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_device_job_thread* pJobThread) +{ + ma_result result; + ma_job_queue_config jobQueueConfig; + + if (pJobThread == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pJobThread); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + + /* Initialize the job queue before the thread to ensure it's in a valid state. */ + jobQueueConfig = ma_job_queue_config_init(pConfig->jobQueueFlags, pConfig->jobQueueCapacity); + + result = ma_job_queue_init(&jobQueueConfig, pAllocationCallbacks, &pJobThread->jobQueue); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize job queue. */ + } + + + /* The thread needs to be initialized after the job queue to ensure the thread doesn't try to access it prematurely. */ + if (pConfig->noThread == MA_FALSE) { + result = ma_thread_create(&pJobThread->thread, ma_thread_priority_normal, 0, ma_device_job_thread_entry, pJobThread, pAllocationCallbacks); + if (result != MA_SUCCESS) { + ma_job_queue_uninit(&pJobThread->jobQueue, pAllocationCallbacks); + return result; /* Failed to create the job thread. */ + } + + pJobThread->_hasThread = MA_TRUE; + } else { + pJobThread->_hasThread = MA_FALSE; + } + + + return MA_SUCCESS; +} + +MA_API void ma_device_job_thread_uninit(ma_device_job_thread* pJobThread, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pJobThread == NULL) { + return; + } + + /* The first thing to do is post a quit message to the job queue. If we're using a thread we'll need to wait for it. */ + { + ma_job job = ma_job_init(MA_JOB_TYPE_QUIT); + ma_device_job_thread_post(pJobThread, &job); + } + + /* Wait for the thread to terminate naturally. */ + if (pJobThread->_hasThread) { + ma_thread_wait(&pJobThread->thread); + } + + /* At this point the thread should be terminated so we can safely uninitialize the job queue. */ + ma_job_queue_uninit(&pJobThread->jobQueue, pAllocationCallbacks); +} + +MA_API ma_result ma_device_job_thread_post(ma_device_job_thread* pJobThread, const ma_job* pJob) +{ + if (pJobThread == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_post(&pJobThread->jobQueue, pJob); +} + +MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_job* pJob) +{ + if (pJob == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pJob); + + if (pJobThread == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_next(&pJobThread->jobQueue, pJob); +} + + + +MA_API ma_context_config ma_context_config_init(void) +{ + ma_context_config config; + MA_ZERO_OBJECT(&config); + + return config; +} + +MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext) +{ + ma_result result; + ma_context_config defaultConfig; + ma_backend defaultBackends[ma_backend_null+1]; + ma_uint32 iBackend; + ma_backend* pBackendsToIterate; + ma_uint32 backendsToIterateCount; + + if (pContext == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pContext); + + /* Always make sure the config is set first to ensure properties are available as soon as possible. */ + if (pConfig == NULL) { + defaultConfig = ma_context_config_init(); + pConfig = &defaultConfig; + } + + /* Allocation callbacks need to come first because they'll be passed around to other areas. */ + result = ma_allocation_callbacks_init_copy(&pContext->allocationCallbacks, &pConfig->allocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + + /* Get a lot set up first so we can start logging ASAP. */ + if (pConfig->pLog != NULL) { + pContext->pLog = pConfig->pLog; + } else { + result = ma_log_init(&pContext->allocationCallbacks, &pContext->log); + if (result == MA_SUCCESS) { + pContext->pLog = &pContext->log; + } else { + pContext->pLog = NULL; /* Logging is not available. */ + } + } + + pContext->threadPriority = pConfig->threadPriority; + pContext->threadStackSize = pConfig->threadStackSize; + pContext->pUserData = pConfig->pUserData; + + /* Backend APIs need to be initialized first. This is where external libraries will be loaded and linked. */ + result = ma_context_init_backend_apis(pContext); + if (result != MA_SUCCESS) { + return result; + } + + for (iBackend = 0; iBackend <= ma_backend_null; ++iBackend) { + defaultBackends[iBackend] = (ma_backend)iBackend; + } + + pBackendsToIterate = (ma_backend*)backends; + backendsToIterateCount = backendCount; + if (pBackendsToIterate == NULL) { + pBackendsToIterate = (ma_backend*)defaultBackends; + backendsToIterateCount = ma_countof(defaultBackends); + } + + MA_ASSERT(pBackendsToIterate != NULL); + + for (iBackend = 0; iBackend < backendsToIterateCount; iBackend += 1) { + ma_backend backend = pBackendsToIterate[iBackend]; + + /* Make sure all callbacks are reset so we don't accidentally drag in any from previously failed initialization attempts. */ + MA_ZERO_OBJECT(&pContext->callbacks); + + /* These backends are using the new callback system. */ + switch (backend) { + #ifdef MA_HAS_WASAPI + case ma_backend_wasapi: + { + pContext->callbacks.onContextInit = ma_context_init__wasapi; + } break; + #endif + #ifdef MA_HAS_DSOUND + case ma_backend_dsound: + { + pContext->callbacks.onContextInit = ma_context_init__dsound; + } break; + #endif + #ifdef MA_HAS_WINMM + case ma_backend_winmm: + { + pContext->callbacks.onContextInit = ma_context_init__winmm; + } break; + #endif + #ifdef MA_HAS_COREAUDIO + case ma_backend_coreaudio: + { + pContext->callbacks.onContextInit = ma_context_init__coreaudio; + } break; + #endif + #ifdef MA_HAS_SNDIO + case ma_backend_sndio: + { + pContext->callbacks.onContextInit = ma_context_init__sndio; + } break; + #endif + #ifdef MA_HAS_AUDIO4 + case ma_backend_audio4: + { + pContext->callbacks.onContextInit = ma_context_init__audio4; + } break; + #endif + #ifdef MA_HAS_OSS + case ma_backend_oss: + { + pContext->callbacks.onContextInit = ma_context_init__oss; + } break; + #endif + #ifdef MA_HAS_PULSEAUDIO + case ma_backend_pulseaudio: + { + pContext->callbacks.onContextInit = ma_context_init__pulse; + } break; + #endif + #ifdef MA_HAS_ALSA + case ma_backend_alsa: + { + pContext->callbacks.onContextInit = ma_context_init__alsa; + } break; + #endif + #ifdef MA_HAS_JACK + case ma_backend_jack: + { + pContext->callbacks.onContextInit = ma_context_init__jack; + } break; + #endif + #ifdef MA_HAS_AAUDIO + case ma_backend_aaudio: + { + if (ma_is_backend_enabled(backend)) { + pContext->callbacks.onContextInit = ma_context_init__aaudio; + } + } break; + #endif + #ifdef MA_HAS_OPENSL + case ma_backend_opensl: + { + if (ma_is_backend_enabled(backend)) { + pContext->callbacks.onContextInit = ma_context_init__opensl; + } + } break; + #endif + #ifdef MA_HAS_WEBAUDIO + case ma_backend_webaudio: + { + pContext->callbacks.onContextInit = ma_context_init__webaudio; + } break; + #endif + #ifdef MA_HAS_CUSTOM + case ma_backend_custom: + { + /* Slightly different logic for custom backends. Custom backends can optionally set all of their callbacks in the config. */ + pContext->callbacks = pConfig->custom; + } break; + #endif + #ifdef MA_HAS_NULL + case ma_backend_null: + { + pContext->callbacks.onContextInit = ma_context_init__null; + } break; + #endif + + default: break; + } + + if (pContext->callbacks.onContextInit != NULL) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize %s backend...\n", ma_get_backend_name(backend)); + result = pContext->callbacks.onContextInit(pContext, pConfig, &pContext->callbacks); + } else { + /* Getting here means the onContextInit callback is not set which means the backend is not enabled. Special case for the custom backend. */ + if (backend != ma_backend_custom) { + result = MA_BACKEND_NOT_ENABLED; + } else { + #if !defined(MA_HAS_CUSTOM) + result = MA_BACKEND_NOT_ENABLED; + #else + result = MA_NO_BACKEND; + #endif + } + } + + /* If this iteration was successful, return. */ + if (result == MA_SUCCESS) { + result = ma_mutex_init(&pContext->deviceEnumLock); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device enumeration. ma_context_get_devices() is not thread safe.\n"); + } + + result = ma_mutex_init(&pContext->deviceInfoLock); + if (result != MA_SUCCESS) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_WARNING, "Failed to initialize mutex for device info retrieval. ma_context_get_device_info() is not thread safe.\n"); + } + + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "System Architecture:\n"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " Endian: %s\n", ma_is_little_endian() ? "LE" : "BE"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " SSE2: %s\n", ma_has_sse2() ? "YES" : "NO"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " AVX2: %s\n", ma_has_avx2() ? "YES" : "NO"); + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, " NEON: %s\n", ma_has_neon() ? "YES" : "NO"); + + pContext->backend = backend; + return result; + } else { + if (result == MA_BACKEND_NOT_ENABLED) { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "%s backend is disabled.\n", ma_get_backend_name(backend)); + } else { + ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize %s backend.\n", ma_get_backend_name(backend)); + } + } + } + + /* If we get here it means an error occurred. */ + MA_ZERO_OBJECT(pContext); /* Safety. */ + return MA_NO_BACKEND; +} + +MA_API ma_result ma_context_uninit(ma_context* pContext) +{ + if (pContext == NULL) { + return MA_INVALID_ARGS; + } + + if (pContext->callbacks.onContextUninit != NULL) { + pContext->callbacks.onContextUninit(pContext); + } + + ma_mutex_uninit(&pContext->deviceEnumLock); + ma_mutex_uninit(&pContext->deviceInfoLock); + ma_free(pContext->pDeviceInfos, &pContext->allocationCallbacks); + ma_context_uninit_backend_apis(pContext); + + if (pContext->pLog == &pContext->log) { + ma_log_uninit(&pContext->log); + } + + return MA_SUCCESS; +} + +MA_API size_t ma_context_sizeof(void) +{ + return sizeof(ma_context); +} + + +MA_API ma_log* ma_context_get_log(ma_context* pContext) +{ + if (pContext == NULL) { + return NULL; + } + + return pContext->pLog; +} + + +MA_API ma_result ma_context_enumerate_devices(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData) +{ + ma_result result; + + if (pContext == NULL || callback == NULL) { + return MA_INVALID_ARGS; + } + + if (pContext->callbacks.onContextEnumerateDevices == NULL) { + return MA_INVALID_OPERATION; + } + + ma_mutex_lock(&pContext->deviceEnumLock); + { + result = pContext->callbacks.onContextEnumerateDevices(pContext, callback, pUserData); + } + ma_mutex_unlock(&pContext->deviceEnumLock); + + return result; +} + + +static ma_bool32 ma_context_get_devices__enum_callback(ma_context* pContext, ma_device_type deviceType, const ma_device_info* pInfo, void* pUserData) +{ + /* + We need to insert the device info into our main internal buffer. Where it goes depends on the device type. If it's a capture device + it's just appended to the end. If it's a playback device it's inserted just before the first capture device. + */ + + /* + First make sure we have room. Since the number of devices we add to the list is usually relatively small I've decided to use a + simple fixed size increment for buffer expansion. + */ + const ma_uint32 bufferExpansionCount = 2; + const ma_uint32 totalDeviceInfoCount = pContext->playbackDeviceInfoCount + pContext->captureDeviceInfoCount; + + if (totalDeviceInfoCount >= pContext->deviceInfoCapacity) { + ma_uint32 newCapacity = pContext->deviceInfoCapacity + bufferExpansionCount; + ma_device_info* pNewInfos = (ma_device_info*)ma_realloc(pContext->pDeviceInfos, sizeof(*pContext->pDeviceInfos)*newCapacity, &pContext->allocationCallbacks); + if (pNewInfos == NULL) { + return MA_FALSE; /* Out of memory. */ + } + + pContext->pDeviceInfos = pNewInfos; + pContext->deviceInfoCapacity = newCapacity; + } + + if (deviceType == ma_device_type_playback) { + /* Playback. Insert just before the first capture device. */ + + /* The first thing to do is move all of the capture devices down a slot. */ + ma_uint32 iFirstCaptureDevice = pContext->playbackDeviceInfoCount; + size_t iCaptureDevice; + for (iCaptureDevice = totalDeviceInfoCount; iCaptureDevice > iFirstCaptureDevice; --iCaptureDevice) { + pContext->pDeviceInfos[iCaptureDevice] = pContext->pDeviceInfos[iCaptureDevice-1]; + } + + /* Now just insert where the first capture device was before moving it down a slot. */ + pContext->pDeviceInfos[iFirstCaptureDevice] = *pInfo; + pContext->playbackDeviceInfoCount += 1; + } else { + /* Capture. Insert at the end. */ + pContext->pDeviceInfos[totalDeviceInfoCount] = *pInfo; + pContext->captureDeviceInfoCount += 1; + } + + (void)pUserData; + return MA_TRUE; +} + +MA_API ma_result ma_context_get_devices(ma_context* pContext, ma_device_info** ppPlaybackDeviceInfos, ma_uint32* pPlaybackDeviceCount, ma_device_info** ppCaptureDeviceInfos, ma_uint32* pCaptureDeviceCount) +{ + ma_result result; + + /* Safety. */ + if (ppPlaybackDeviceInfos != NULL) *ppPlaybackDeviceInfos = NULL; + if (pPlaybackDeviceCount != NULL) *pPlaybackDeviceCount = 0; + if (ppCaptureDeviceInfos != NULL) *ppCaptureDeviceInfos = NULL; + if (pCaptureDeviceCount != NULL) *pCaptureDeviceCount = 0; + + if (pContext == NULL) { + return MA_INVALID_ARGS; + } + + if (pContext->callbacks.onContextEnumerateDevices == NULL) { + return MA_INVALID_OPERATION; + } + + /* Note that we don't use ma_context_enumerate_devices() here because we want to do locking at a higher level. */ + ma_mutex_lock(&pContext->deviceEnumLock); + { + /* Reset everything first. */ + pContext->playbackDeviceInfoCount = 0; + pContext->captureDeviceInfoCount = 0; + + /* Now enumerate over available devices. */ + result = pContext->callbacks.onContextEnumerateDevices(pContext, ma_context_get_devices__enum_callback, NULL); + if (result == MA_SUCCESS) { + /* Playback devices. */ + if (ppPlaybackDeviceInfos != NULL) { + *ppPlaybackDeviceInfos = pContext->pDeviceInfos; + } + if (pPlaybackDeviceCount != NULL) { + *pPlaybackDeviceCount = pContext->playbackDeviceInfoCount; + } + + /* Capture devices. */ + if (ppCaptureDeviceInfos != NULL) { + *ppCaptureDeviceInfos = pContext->pDeviceInfos; + /* Capture devices come after playback devices. */ + if (pContext->playbackDeviceInfoCount > 0) { + /* Conditional, because NULL+0 is undefined behavior. */ + *ppCaptureDeviceInfos += pContext->playbackDeviceInfoCount; + } + } + if (pCaptureDeviceCount != NULL) { + *pCaptureDeviceCount = pContext->captureDeviceInfoCount; + } + } + } + ma_mutex_unlock(&pContext->deviceEnumLock); + + return result; +} + +MA_API ma_result ma_context_get_device_info(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo) +{ + ma_result result; + ma_device_info deviceInfo; + + /* NOTE: Do not clear pDeviceInfo on entry. The reason is the pDeviceID may actually point to pDeviceInfo->id which will break things. */ + if (pContext == NULL || pDeviceInfo == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(&deviceInfo); + + /* Help the backend out by copying over the device ID if we have one. */ + if (pDeviceID != NULL) { + MA_COPY_MEMORY(&deviceInfo.id, pDeviceID, sizeof(*pDeviceID)); + } + + if (pContext->callbacks.onContextGetDeviceInfo == NULL) { + return MA_INVALID_OPERATION; + } + + ma_mutex_lock(&pContext->deviceInfoLock); + { + result = pContext->callbacks.onContextGetDeviceInfo(pContext, deviceType, pDeviceID, &deviceInfo); + } + ma_mutex_unlock(&pContext->deviceInfoLock); + + *pDeviceInfo = deviceInfo; + return result; +} + +MA_API ma_bool32 ma_context_is_loopback_supported(ma_context* pContext) +{ + if (pContext == NULL) { + return MA_FALSE; + } + + return ma_is_loopback_supported(pContext->backend); +} + + +MA_API ma_device_config ma_device_config_init(ma_device_type deviceType) +{ + ma_device_config config; + MA_ZERO_OBJECT(&config); + config.deviceType = deviceType; + config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate don't matter here. */ + + return config; +} + +MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice) +{ + ma_result result; + ma_device_descriptor descriptorPlayback; + ma_device_descriptor descriptorCapture; + + /* The context can be null, in which case we self-manage it. */ + if (pContext == NULL) { + return ma_device_init_ex(NULL, 0, NULL, pConfig, pDevice); + } + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDevice); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Check that we have our callbacks defined. */ + if (pContext->callbacks.onDeviceInit == NULL) { + return MA_INVALID_OPERATION; + } + + /* Basic config validation. */ + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) { + if (pConfig->capture.channels > MA_MAX_CHANNELS) { + return MA_INVALID_ARGS; + } + + if (!ma__is_channel_map_valid(pConfig->capture.pChannelMap, pConfig->capture.channels)) { + return MA_INVALID_ARGS; + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { + if (pConfig->playback.channels > MA_MAX_CHANNELS) { + return MA_INVALID_ARGS; + } + + if (!ma__is_channel_map_valid(pConfig->playback.pChannelMap, pConfig->playback.channels)) { + return MA_INVALID_ARGS; + } + } + + pDevice->pContext = pContext; + + /* Set the user data and log callback ASAP to ensure it is available for the entire initialization process. */ + pDevice->pUserData = pConfig->pUserData; + pDevice->onData = pConfig->dataCallback; + pDevice->onNotification = pConfig->notificationCallback; + pDevice->onStop = pConfig->stopCallback; + + if (pConfig->playback.pDeviceID != NULL) { + MA_COPY_MEMORY(&pDevice->playback.id, pConfig->playback.pDeviceID, sizeof(pDevice->playback.id)); + pDevice->playback.pID = &pDevice->playback.id; + } else { + pDevice->playback.pID = NULL; + } + + if (pConfig->capture.pDeviceID != NULL) { + MA_COPY_MEMORY(&pDevice->capture.id, pConfig->capture.pDeviceID, sizeof(pDevice->capture.id)); + pDevice->capture.pID = &pDevice->capture.id; + } else { + pDevice->capture.pID = NULL; + } + + pDevice->noPreSilencedOutputBuffer = pConfig->noPreSilencedOutputBuffer; + pDevice->noClip = pConfig->noClip; + pDevice->noDisableDenormals = pConfig->noDisableDenormals; + pDevice->noFixedSizedCallback = pConfig->noFixedSizedCallback; + ma_atomic_float_set(&pDevice->masterVolumeFactor, 1); + + pDevice->type = pConfig->deviceType; + pDevice->sampleRate = pConfig->sampleRate; + pDevice->resampling.algorithm = pConfig->resampling.algorithm; + pDevice->resampling.linear.lpfOrder = pConfig->resampling.linear.lpfOrder; + pDevice->resampling.pBackendVTable = pConfig->resampling.pBackendVTable; + pDevice->resampling.pBackendUserData = pConfig->resampling.pBackendUserData; + + pDevice->capture.shareMode = pConfig->capture.shareMode; + pDevice->capture.format = pConfig->capture.format; + pDevice->capture.channels = pConfig->capture.channels; + ma_channel_map_copy_or_default(pDevice->capture.channelMap, ma_countof(pDevice->capture.channelMap), pConfig->capture.pChannelMap, pConfig->capture.channels); + pDevice->capture.channelMixMode = pConfig->capture.channelMixMode; + pDevice->capture.calculateLFEFromSpatialChannels = pConfig->capture.calculateLFEFromSpatialChannels; + + pDevice->playback.shareMode = pConfig->playback.shareMode; + pDevice->playback.format = pConfig->playback.format; + pDevice->playback.channels = pConfig->playback.channels; + ma_channel_map_copy_or_default(pDevice->playback.channelMap, ma_countof(pDevice->playback.channelMap), pConfig->playback.pChannelMap, pConfig->playback.channels); + pDevice->playback.channelMixMode = pConfig->playback.channelMixMode; + pDevice->playback.calculateLFEFromSpatialChannels = pConfig->playback.calculateLFEFromSpatialChannels; + + result = ma_mutex_init(&pDevice->startStopLock); + if (result != MA_SUCCESS) { + return result; + } + + /* + When the device is started, the worker thread is the one that does the actual startup of the backend device. We + use a semaphore to wait for the background thread to finish the work. The same applies for stopping the device. + + Each of these semaphores is released internally by the worker thread when the work is completed. The start + semaphore is also used to wake up the worker thread. + */ + result = ma_event_init(&pDevice->wakeupEvent); + if (result != MA_SUCCESS) { + ma_mutex_uninit(&pDevice->startStopLock); + return result; + } + + result = ma_event_init(&pDevice->startEvent); + if (result != MA_SUCCESS) { + ma_event_uninit(&pDevice->wakeupEvent); + ma_mutex_uninit(&pDevice->startStopLock); + return result; + } + + result = ma_event_init(&pDevice->stopEvent); + if (result != MA_SUCCESS) { + ma_event_uninit(&pDevice->startEvent); + ma_event_uninit(&pDevice->wakeupEvent); + ma_mutex_uninit(&pDevice->startStopLock); + return result; + } + + + MA_ZERO_OBJECT(&descriptorPlayback); + descriptorPlayback.pDeviceID = pConfig->playback.pDeviceID; + descriptorPlayback.shareMode = pConfig->playback.shareMode; + descriptorPlayback.format = pConfig->playback.format; + descriptorPlayback.channels = pConfig->playback.channels; + descriptorPlayback.sampleRate = pConfig->sampleRate; + ma_channel_map_copy_or_default(descriptorPlayback.channelMap, ma_countof(descriptorPlayback.channelMap), pConfig->playback.pChannelMap, pConfig->playback.channels); + descriptorPlayback.periodSizeInFrames = pConfig->periodSizeInFrames; + descriptorPlayback.periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; + descriptorPlayback.periodCount = pConfig->periods; + + if (descriptorPlayback.periodCount == 0) { + descriptorPlayback.periodCount = MA_DEFAULT_PERIODS; + } + + + MA_ZERO_OBJECT(&descriptorCapture); + descriptorCapture.pDeviceID = pConfig->capture.pDeviceID; + descriptorCapture.shareMode = pConfig->capture.shareMode; + descriptorCapture.format = pConfig->capture.format; + descriptorCapture.channels = pConfig->capture.channels; + descriptorCapture.sampleRate = pConfig->sampleRate; + ma_channel_map_copy_or_default(descriptorCapture.channelMap, ma_countof(descriptorCapture.channelMap), pConfig->capture.pChannelMap, pConfig->capture.channels); + descriptorCapture.periodSizeInFrames = pConfig->periodSizeInFrames; + descriptorCapture.periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds; + descriptorCapture.periodCount = pConfig->periods; + + if (descriptorCapture.periodCount == 0) { + descriptorCapture.periodCount = MA_DEFAULT_PERIODS; + } + + + result = pContext->callbacks.onDeviceInit(pDevice, pConfig, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + ma_event_uninit(&pDevice->startEvent); + ma_event_uninit(&pDevice->wakeupEvent); + ma_mutex_uninit(&pDevice->startStopLock); + return result; + } + +#if 0 + /* + On output the descriptors will contain the *actual* data format of the device. We need this to know how to convert the data between + the requested format and the internal format. + */ + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { + if (!ma_device_descriptor_is_valid(&descriptorCapture)) { + ma_device_uninit(pDevice); + return MA_INVALID_ARGS; + } + + pDevice->capture.internalFormat = descriptorCapture.format; + pDevice->capture.internalChannels = descriptorCapture.channels; + pDevice->capture.internalSampleRate = descriptorCapture.sampleRate; + ma_channel_map_copy(pDevice->capture.internalChannelMap, descriptorCapture.channelMap, descriptorCapture.channels); + pDevice->capture.internalPeriodSizeInFrames = descriptorCapture.periodSizeInFrames; + pDevice->capture.internalPeriods = descriptorCapture.periodCount; + + if (pDevice->capture.internalPeriodSizeInFrames == 0) { + pDevice->capture.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(descriptorCapture.periodSizeInMilliseconds, descriptorCapture.sampleRate); + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + if (!ma_device_descriptor_is_valid(&descriptorPlayback)) { + ma_device_uninit(pDevice); + return MA_INVALID_ARGS; + } + + pDevice->playback.internalFormat = descriptorPlayback.format; + pDevice->playback.internalChannels = descriptorPlayback.channels; + pDevice->playback.internalSampleRate = descriptorPlayback.sampleRate; + ma_channel_map_copy(pDevice->playback.internalChannelMap, descriptorPlayback.channelMap, descriptorPlayback.channels); + pDevice->playback.internalPeriodSizeInFrames = descriptorPlayback.periodSizeInFrames; + pDevice->playback.internalPeriods = descriptorPlayback.periodCount; + + if (pDevice->playback.internalPeriodSizeInFrames == 0) { + pDevice->playback.internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(descriptorPlayback.periodSizeInMilliseconds, descriptorPlayback.sampleRate); + } + } + + + /* + The name of the device can be retrieved from device info. This may be temporary and replaced with a `ma_device_get_info(pDevice, deviceType)` instead. + For loopback devices, we need to retrieve the name of the playback device. + */ + { + ma_device_info deviceInfo; + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { + result = ma_device_get_info(pDevice, (pConfig->deviceType == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, &deviceInfo); + if (result == MA_SUCCESS) { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), deviceInfo.name, (size_t)-1); + } else { + /* We failed to retrieve the device info. Fall back to a default name. */ + if (descriptorCapture.pDeviceID == NULL) { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDevice->capture.name, sizeof(pDevice->capture.name), "Capture Device", (size_t)-1); + } + } + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + result = ma_device_get_info(pDevice, ma_device_type_playback, &deviceInfo); + if (result == MA_SUCCESS) { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), deviceInfo.name, (size_t)-1); + } else { + /* We failed to retrieve the device info. Fall back to a default name. */ + if (descriptorPlayback.pDeviceID == NULL) { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1); + } else { + ma_strncpy_s(pDevice->playback.name, sizeof(pDevice->playback.name), "Playback Device", (size_t)-1); + } + } + } + } + + + ma_device__post_init_setup(pDevice, pConfig->deviceType); +#endif + + result = ma_device_post_init(pDevice, pConfig->deviceType, &descriptorPlayback, &descriptorCapture); + if (result != MA_SUCCESS) { + ma_device_uninit(pDevice); + return result; + } + + + /* + If we're using fixed sized callbacks we'll need to make use of an intermediary buffer. Needs to + be done after post_init_setup() because we'll need access to the sample rate. + */ + if (pConfig->noFixedSizedCallback == MA_FALSE) { + /* We're using a fixed sized data callback so we'll need an intermediary buffer. */ + ma_uint32 intermediaryBufferCap = pConfig->periodSizeInFrames; + if (intermediaryBufferCap == 0) { + intermediaryBufferCap = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pDevice->sampleRate); + } + + if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex || pConfig->deviceType == ma_device_type_loopback) { + ma_uint32 intermediaryBufferSizeInBytes; + + pDevice->capture.intermediaryBufferLen = 0; + pDevice->capture.intermediaryBufferCap = intermediaryBufferCap; + if (pDevice->capture.intermediaryBufferCap == 0) { + pDevice->capture.intermediaryBufferCap = pDevice->capture.internalPeriodSizeInFrames; + } + + intermediaryBufferSizeInBytes = pDevice->capture.intermediaryBufferCap * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels); + + pDevice->capture.pIntermediaryBuffer = ma_malloc((size_t)intermediaryBufferSizeInBytes, &pContext->allocationCallbacks); + if (pDevice->capture.pIntermediaryBuffer == NULL) { + ma_device_uninit(pDevice); + return MA_OUT_OF_MEMORY; + } + + /* Silence the buffer for safety. */ + ma_silence_pcm_frames(pDevice->capture.pIntermediaryBuffer, pDevice->capture.intermediaryBufferCap, pDevice->capture.format, pDevice->capture.channels); + pDevice->capture.intermediaryBufferLen = pDevice->capture.intermediaryBufferCap; + } + + if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) { + ma_uint64 intermediaryBufferSizeInBytes; + + pDevice->playback.intermediaryBufferLen = 0; + if (pConfig->deviceType == ma_device_type_duplex) { + pDevice->playback.intermediaryBufferCap = pDevice->capture.intermediaryBufferCap; /* In duplex mode, make sure the intermediary buffer is always the same size as the capture side. */ + } else { + pDevice->playback.intermediaryBufferCap = intermediaryBufferCap; + if (pDevice->playback.intermediaryBufferCap == 0) { + pDevice->playback.intermediaryBufferCap = pDevice->playback.internalPeriodSizeInFrames; + } + } + + intermediaryBufferSizeInBytes = pDevice->playback.intermediaryBufferCap * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels); + + pDevice->playback.pIntermediaryBuffer = ma_malloc((size_t)intermediaryBufferSizeInBytes, &pContext->allocationCallbacks); + if (pDevice->playback.pIntermediaryBuffer == NULL) { + ma_device_uninit(pDevice); + return MA_OUT_OF_MEMORY; + } + + /* Silence the buffer for safety. */ + ma_silence_pcm_frames(pDevice->playback.pIntermediaryBuffer, pDevice->playback.intermediaryBufferCap, pDevice->playback.format, pDevice->playback.channels); + pDevice->playback.intermediaryBufferLen = 0; + } + } else { + /* Not using a fixed sized data callback so no need for an intermediary buffer. */ + } + + + /* Some backends don't require the worker thread. */ + if (!ma_context_is_backend_asynchronous(pContext)) { + /* The worker thread. */ + result = ma_thread_create(&pDevice->thread, pContext->threadPriority, pContext->threadStackSize, ma_worker_thread, pDevice, &pContext->allocationCallbacks); + if (result != MA_SUCCESS) { + ma_device_uninit(pDevice); + return result; + } + + /* Wait for the worker thread to put the device into it's stopped state for real. */ + ma_event_wait(&pDevice->stopEvent); + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); + } else { + /* + If the backend is asynchronous and the device is duplex, we'll need an intermediary ring buffer. Note that this needs to be done + after ma_device__post_init_setup(). + */ + if (ma_context_is_backend_asynchronous(pContext)) { + if (pConfig->deviceType == ma_device_type_duplex) { + result = ma_duplex_rb_init(pDevice->capture.format, pDevice->capture.channels, pDevice->sampleRate, pDevice->capture.internalSampleRate, pDevice->capture.internalPeriodSizeInFrames, &pDevice->pContext->allocationCallbacks, &pDevice->duplexRB); + if (result != MA_SUCCESS) { + ma_device_uninit(pDevice); + return result; + } + } + } + + ma_device__set_state(pDevice, ma_device_state_stopped); + } + + /* Log device information. */ + { + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, "[%s]\n", ma_get_backend_name(pDevice->pContext->backend)); + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; + ma_device_get_name(pDevice, (pDevice->type == ma_device_type_loopback) ? ma_device_type_playback : ma_device_type_capture, name, sizeof(name), NULL); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", name, "Capture"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->capture.internalFormat), ma_get_format_name(pDevice->capture.format)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->capture.internalChannels, pDevice->capture.channels); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->capture.internalSampleRate, pDevice->sampleRate); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->capture.internalPeriodSizeInFrames, pDevice->capture.internalPeriods, (pDevice->capture.internalPeriodSizeInFrames * pDevice->capture.internalPeriods)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->capture.converter.hasPreFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->capture.converter.hasPostFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->capture.converter.hasChannelConverter ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->capture.converter.hasResampler ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->capture.converter.isPassthrough ? "YES" : "NO"); + { + char channelMapStr[1024]; + ma_channel_map_to_string(pDevice->capture.internalChannelMap, pDevice->capture.internalChannels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map In: {%s}\n", channelMapStr); + + ma_channel_map_to_string(pDevice->capture.channelMap, pDevice->capture.channels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map Out: {%s}\n", channelMapStr); + } + } + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + char name[MA_MAX_DEVICE_NAME_LENGTH + 1]; + ma_device_get_name(pDevice, ma_device_type_playback, name, sizeof(name), NULL); + + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " %s (%s)\n", name, "Playback"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Format: %s -> %s\n", ma_get_format_name(pDevice->playback.format), ma_get_format_name(pDevice->playback.internalFormat)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channels: %d -> %d\n", pDevice->playback.channels, pDevice->playback.internalChannels); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Sample Rate: %d -> %d\n", pDevice->sampleRate, pDevice->playback.internalSampleRate); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Buffer Size: %d*%d (%d)\n", pDevice->playback.internalPeriodSizeInFrames, pDevice->playback.internalPeriods, (pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Conversion:\n"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Pre Format Conversion: %s\n", pDevice->playback.converter.hasPreFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Post Format Conversion: %s\n", pDevice->playback.converter.hasPostFormatConversion ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Routing: %s\n", pDevice->playback.converter.hasChannelConverter ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Resampling: %s\n", pDevice->playback.converter.hasResampler ? "YES" : "NO"); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Passthrough: %s\n", pDevice->playback.converter.isPassthrough ? "YES" : "NO"); + { + char channelMapStr[1024]; + ma_channel_map_to_string(pDevice->playback.channelMap, pDevice->playback.channels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map In: {%s}\n", channelMapStr); + + ma_channel_map_to_string(pDevice->playback.internalChannelMap, pDevice->playback.internalChannels, channelMapStr, sizeof(channelMapStr)); + ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_INFO, " Channel Map Out: {%s}\n", channelMapStr); + } + } + } + + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); + return MA_SUCCESS; +} + +MA_API ma_result ma_device_init_ex(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pContextConfig, const ma_device_config* pConfig, ma_device* pDevice) +{ + ma_result result; + ma_context* pContext; + ma_backend defaultBackends[ma_backend_null+1]; + ma_uint32 iBackend; + ma_backend* pBackendsToIterate; + ma_uint32 backendsToIterateCount; + ma_allocation_callbacks allocationCallbacks; + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pContextConfig != NULL) { + result = ma_allocation_callbacks_init_copy(&allocationCallbacks, &pContextConfig->allocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + } else { + allocationCallbacks = ma_allocation_callbacks_init_default(); + } + + pContext = (ma_context*)ma_malloc(sizeof(*pContext), &allocationCallbacks); + if (pContext == NULL) { + return MA_OUT_OF_MEMORY; + } + + for (iBackend = 0; iBackend <= ma_backend_null; ++iBackend) { + defaultBackends[iBackend] = (ma_backend)iBackend; + } + + pBackendsToIterate = (ma_backend*)backends; + backendsToIterateCount = backendCount; + if (pBackendsToIterate == NULL) { + pBackendsToIterate = (ma_backend*)defaultBackends; + backendsToIterateCount = ma_countof(defaultBackends); + } + + result = MA_NO_BACKEND; + + for (iBackend = 0; iBackend < backendsToIterateCount; ++iBackend) { + /* + This is a hack for iOS. If the context config is null, there's a good chance the + `ma_device_init(NULL, &deviceConfig, pDevice);` pattern is being used. In this + case, set the session category based on the device type. + */ + #if defined(MA_APPLE_MOBILE) + ma_context_config contextConfig; + + if (pContextConfig == NULL) { + contextConfig = ma_context_config_init(); + switch (pConfig->deviceType) { + case ma_device_type_duplex: { + contextConfig.coreaudio.sessionCategory = ma_ios_session_category_play_and_record; + } break; + case ma_device_type_capture: { + contextConfig.coreaudio.sessionCategory = ma_ios_session_category_record; + } break; + case ma_device_type_playback: + default: { + contextConfig.coreaudio.sessionCategory = ma_ios_session_category_playback; + } break; + } + + pContextConfig = &contextConfig; + } + #endif + + result = ma_context_init(&pBackendsToIterate[iBackend], 1, pContextConfig, pContext); + if (result == MA_SUCCESS) { + result = ma_device_init(pContext, pConfig, pDevice); + if (result == MA_SUCCESS) { + break; /* Success. */ + } else { + ma_context_uninit(pContext); /* Failure. */ + } + } + } + + if (result != MA_SUCCESS) { + ma_free(pContext, &allocationCallbacks); + return result; + } + + pDevice->isOwnerOfContext = MA_TRUE; + return result; +} + +MA_API void ma_device_uninit(ma_device* pDevice) +{ + if (!ma_device__is_initialized(pDevice)) { + return; + } + + /* Make sure the device is stopped first. The backends will probably handle this naturally, but I like to do it explicitly for my own sanity. */ + if (ma_device_is_started(pDevice)) { + ma_device_stop(pDevice); + } + + /* Putting the device into an uninitialized state will make the worker thread return. */ + ma_device__set_state(pDevice, ma_device_state_uninitialized); + + /* Wake up the worker thread and wait for it to properly terminate. */ + if (!ma_context_is_backend_asynchronous(pDevice->pContext)) { + ma_event_signal(&pDevice->wakeupEvent); + ma_thread_wait(&pDevice->thread); + } + + if (pDevice->pContext->callbacks.onDeviceUninit != NULL) { + pDevice->pContext->callbacks.onDeviceUninit(pDevice); + } + + + ma_event_uninit(&pDevice->stopEvent); + ma_event_uninit(&pDevice->startEvent); + ma_event_uninit(&pDevice->wakeupEvent); + ma_mutex_uninit(&pDevice->startStopLock); + + if (ma_context_is_backend_asynchronous(pDevice->pContext)) { + if (pDevice->type == ma_device_type_duplex) { + ma_duplex_rb_uninit(&pDevice->duplexRB); + } + } + + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex || pDevice->type == ma_device_type_loopback) { + ma_data_converter_uninit(&pDevice->capture.converter, &pDevice->pContext->allocationCallbacks); + } + if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) { + ma_data_converter_uninit(&pDevice->playback.converter, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->playback.pInputCache != NULL) { + ma_free(pDevice->playback.pInputCache, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->capture.pIntermediaryBuffer != NULL) { + ma_free(pDevice->capture.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); + } + if (pDevice->playback.pIntermediaryBuffer != NULL) { + ma_free(pDevice->playback.pIntermediaryBuffer, &pDevice->pContext->allocationCallbacks); + } + + if (pDevice->isOwnerOfContext) { + ma_allocation_callbacks allocationCallbacks = pDevice->pContext->allocationCallbacks; + + ma_context_uninit(pDevice->pContext); + ma_free(pDevice->pContext, &allocationCallbacks); + } + + MA_ZERO_OBJECT(pDevice); +} + +MA_API ma_context* ma_device_get_context(ma_device* pDevice) +{ + if (pDevice == NULL) { + return NULL; + } + + return pDevice->pContext; +} + +MA_API ma_log* ma_device_get_log(ma_device* pDevice) +{ + return ma_context_get_log(ma_device_get_context(pDevice)); +} + +MA_API ma_result ma_device_get_info(ma_device* pDevice, ma_device_type type, ma_device_info* pDeviceInfo) +{ + if (pDeviceInfo == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDeviceInfo); + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + /* If the onDeviceGetInfo() callback is set, use that. Otherwise we'll fall back to ma_context_get_device_info(). */ + if (pDevice->pContext->callbacks.onDeviceGetInfo != NULL) { + return pDevice->pContext->callbacks.onDeviceGetInfo(pDevice, type, pDeviceInfo); + } + + /* Getting here means onDeviceGetInfo is not implemented so we need to fall back to an alternative. */ + if (type == ma_device_type_playback) { + return ma_context_get_device_info(pDevice->pContext, type, pDevice->playback.pID, pDeviceInfo); + } else { + return ma_context_get_device_info(pDevice->pContext, type, pDevice->capture.pID, pDeviceInfo); + } +} + +MA_API ma_result ma_device_get_name(ma_device* pDevice, ma_device_type type, char* pName, size_t nameCap, size_t* pLengthNotIncludingNullTerminator) +{ + ma_result result; + ma_device_info deviceInfo; + + if (pLengthNotIncludingNullTerminator != NULL) { + *pLengthNotIncludingNullTerminator = 0; + } + + if (pName != NULL && nameCap > 0) { + pName[0] = '\0'; + } + + result = ma_device_get_info(pDevice, type, &deviceInfo); + if (result != MA_SUCCESS) { + return result; + } + + if (pName != NULL) { + ma_strncpy_s(pName, nameCap, deviceInfo.name, (size_t)-1); + + /* + For safety, make sure the length is based on the truncated output string rather than the + source. Otherwise the caller might assume the output buffer contains more content than it + actually does. + */ + if (pLengthNotIncludingNullTerminator != NULL) { + *pLengthNotIncludingNullTerminator = strlen(pName); + } + } else { + /* Name not specified. Just report the length of the source string. */ + if (pLengthNotIncludingNullTerminator != NULL) { + *pLengthNotIncludingNullTerminator = strlen(deviceInfo.name); + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_device_start(ma_device* pDevice) +{ + ma_result result; + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { + return MA_INVALID_OPERATION; /* Not initialized. */ + } + + if (ma_device_get_state(pDevice) == ma_device_state_started) { + return MA_SUCCESS; /* Already started. */ + } + + ma_mutex_lock(&pDevice->startStopLock); + { + /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a stopped or paused state. */ + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_stopped); + + ma_device__set_state(pDevice, ma_device_state_starting); + + /* Asynchronous backends need to be handled differently. */ + if (ma_context_is_backend_asynchronous(pDevice->pContext)) { + if (pDevice->pContext->callbacks.onDeviceStart != NULL) { + result = pDevice->pContext->callbacks.onDeviceStart(pDevice); + } else { + result = MA_INVALID_OPERATION; + } + + if (result == MA_SUCCESS) { + ma_device__set_state(pDevice, ma_device_state_started); + ma_device__on_notification_started(pDevice); + } + } else { + /* + Synchronous backends are started by signaling an event that's being waited on in the worker thread. We first wake up the + thread and then wait for the start event. + */ + ma_event_signal(&pDevice->wakeupEvent); + + /* + Wait for the worker thread to finish starting the device. Note that the worker thread will be the one who puts the device + into the started state. Don't call ma_device__set_state() here. + */ + ma_event_wait(&pDevice->startEvent); + result = pDevice->workResult; + } + + /* We changed the state from stopped to started, so if we failed, make sure we put the state back to stopped. */ + if (result != MA_SUCCESS) { + ma_device__set_state(pDevice, ma_device_state_stopped); + } + } + ma_mutex_unlock(&pDevice->startStopLock); + + return result; +} + +MA_API ma_result ma_device_stop(ma_device* pDevice) +{ + ma_result result; + + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_device_get_state(pDevice) == ma_device_state_uninitialized) { + return MA_INVALID_OPERATION; /* Not initialized. */ + } + + if (ma_device_get_state(pDevice) == ma_device_state_stopped) { + return MA_SUCCESS; /* Already stopped. */ + } + + ma_mutex_lock(&pDevice->startStopLock); + { + /* Starting and stopping are wrapped in a mutex which means we can assert that the device is in a started or paused state. */ + MA_ASSERT(ma_device_get_state(pDevice) == ma_device_state_started); + + ma_device__set_state(pDevice, ma_device_state_stopping); + + /* Asynchronous backends need to be handled differently. */ + if (ma_context_is_backend_asynchronous(pDevice->pContext)) { + /* Asynchronous backends must have a stop operation. */ + if (pDevice->pContext->callbacks.onDeviceStop != NULL) { + result = pDevice->pContext->callbacks.onDeviceStop(pDevice); + } else { + result = MA_INVALID_OPERATION; + } + + ma_device__set_state(pDevice, ma_device_state_stopped); + } else { + /* + Synchronous backends. The stop callback is always called from the worker thread. Do not call the stop callback here. If + the backend is implementing it's own audio thread loop we'll need to wake it up if required. Note that we need to make + sure the state of the device is *not* playing right now, which it shouldn't be since we set it above. This is super + important though, so I'm asserting it here as well for extra safety in case we accidentally change something later. + */ + MA_ASSERT(ma_device_get_state(pDevice) != ma_device_state_started); + + if (pDevice->pContext->callbacks.onDeviceDataLoopWakeup != NULL) { + pDevice->pContext->callbacks.onDeviceDataLoopWakeup(pDevice); + } + + /* + We need to wait for the worker thread to become available for work before returning. Note that the worker thread will be + the one who puts the device into the stopped state. Don't call ma_device__set_state() here. + */ + ma_event_wait(&pDevice->stopEvent); + result = MA_SUCCESS; + } + + /* + This is a safety measure to ensure the internal buffer has been cleared so any leftover + does not get played the next time the device starts. Ideally this should be drained by + the backend first. + */ + pDevice->playback.intermediaryBufferLen = 0; + pDevice->playback.inputCacheConsumed = 0; + pDevice->playback.inputCacheRemaining = 0; + } + ma_mutex_unlock(&pDevice->startStopLock); + + return result; +} + +MA_API ma_bool32 ma_device_is_started(const ma_device* pDevice) +{ + return ma_device_get_state(pDevice) == ma_device_state_started; +} + +MA_API ma_device_state ma_device_get_state(const ma_device* pDevice) +{ + if (pDevice == NULL) { + return ma_device_state_uninitialized; + } + + return ma_atomic_device_state_get((ma_atomic_device_state*)&pDevice->state); /* Naughty cast to get rid of a const warning. */ +} + +MA_API ma_result ma_device_set_master_volume(ma_device* pDevice, float volume) +{ + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + if (volume < 0.0f) { + return MA_INVALID_ARGS; + } + + ma_atomic_float_set(&pDevice->masterVolumeFactor, volume); + + return MA_SUCCESS; +} + +MA_API ma_result ma_device_get_master_volume(ma_device* pDevice, float* pVolume) +{ + if (pVolume == NULL) { + return MA_INVALID_ARGS; + } + + if (pDevice == NULL) { + *pVolume = 0; + return MA_INVALID_ARGS; + } + + *pVolume = ma_atomic_float_get(&pDevice->masterVolumeFactor); + + return MA_SUCCESS; +} + +MA_API ma_result ma_device_set_master_volume_db(ma_device* pDevice, float gainDB) +{ + if (gainDB > 0) { + return MA_INVALID_ARGS; + } + + return ma_device_set_master_volume(pDevice, ma_volume_db_to_linear(gainDB)); +} + +MA_API ma_result ma_device_get_master_volume_db(ma_device* pDevice, float* pGainDB) +{ + float factor; + ma_result result; + + if (pGainDB == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_device_get_master_volume(pDevice, &factor); + if (result != MA_SUCCESS) { + *pGainDB = 0; + return result; + } + + *pGainDB = ma_volume_linear_to_db(factor); + + return MA_SUCCESS; +} + + +MA_API ma_result ma_device_handle_backend_data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount) +{ + if (pDevice == NULL) { + return MA_INVALID_ARGS; + } + + if (pOutput == NULL && pInput == NULL) { + return MA_INVALID_ARGS; + } + + if (pDevice->type == ma_device_type_duplex) { + if (pInput != NULL) { + ma_device__handle_duplex_callback_capture(pDevice, frameCount, pInput, &pDevice->duplexRB.rb); + } + + if (pOutput != NULL) { + ma_device__handle_duplex_callback_playback(pDevice, frameCount, pOutput, &pDevice->duplexRB.rb); + } + } else { + if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_loopback) { + if (pInput == NULL) { + return MA_INVALID_ARGS; + } + + ma_device__send_frames_to_client(pDevice, frameCount, pInput); + } + + if (pDevice->type == ma_device_type_playback) { + if (pOutput == NULL) { + return MA_INVALID_ARGS; + } + + ma_device__read_frames_from_client(pDevice, frameCount, pOutput); + } + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_descriptor(const ma_device_descriptor* pDescriptor, ma_uint32 nativeSampleRate, ma_performance_profile performanceProfile) +{ + if (pDescriptor == NULL) { + return 0; + } + + /* + We must have a non-0 native sample rate, but some backends don't allow retrieval of this at the + time when the size of the buffer needs to be determined. In this case we need to just take a best + guess and move on. We'll try using the sample rate in pDescriptor first. If that's not set we'll + just fall back to MA_DEFAULT_SAMPLE_RATE. + */ + if (nativeSampleRate == 0) { + nativeSampleRate = pDescriptor->sampleRate; + } + if (nativeSampleRate == 0) { + nativeSampleRate = MA_DEFAULT_SAMPLE_RATE; + } + + MA_ASSERT(nativeSampleRate != 0); + + if (pDescriptor->periodSizeInFrames == 0) { + if (pDescriptor->periodSizeInMilliseconds == 0) { + if (performanceProfile == ma_performance_profile_low_latency) { + return ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY, nativeSampleRate); + } else { + return ma_calculate_buffer_size_in_frames_from_milliseconds(MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE, nativeSampleRate); + } + } else { + return ma_calculate_buffer_size_in_frames_from_milliseconds(pDescriptor->periodSizeInMilliseconds, nativeSampleRate); + } + } else { + return pDescriptor->periodSizeInFrames; + } +} +#endif /* MA_NO_DEVICE_IO */ + + +MA_API ma_uint32 ma_calculate_buffer_size_in_milliseconds_from_frames(ma_uint32 bufferSizeInFrames, ma_uint32 sampleRate) +{ + /* Prevent a division by zero. */ + if (sampleRate == 0) { + return 0; + } + + return bufferSizeInFrames*1000 / sampleRate; +} + +MA_API ma_uint32 ma_calculate_buffer_size_in_frames_from_milliseconds(ma_uint32 bufferSizeInMilliseconds, ma_uint32 sampleRate) +{ + /* Prevent a division by zero. */ + if (sampleRate == 0) { + return 0; + } + + return bufferSizeInMilliseconds*sampleRate / 1000; +} + +MA_API void ma_copy_pcm_frames(void* dst, const void* src, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + if (dst == src) { + return; /* No-op. */ + } + + ma_copy_memory_64(dst, src, frameCount * ma_get_bytes_per_frame(format, channels)); +} + +MA_API void ma_silence_pcm_frames(void* p, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + if (format == ma_format_u8) { + ma_uint64 sampleCount = frameCount * channels; + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + ((ma_uint8*)p)[iSample] = 128; + } + } else { + ma_zero_memory_64(p, frameCount * ma_get_bytes_per_frame(format, channels)); + } +} + +MA_API void* ma_offset_pcm_frames_ptr(void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels) +{ + return ma_offset_ptr(p, offsetInFrames * ma_get_bytes_per_frame(format, channels)); +} + +MA_API const void* ma_offset_pcm_frames_const_ptr(const void* p, ma_uint64 offsetInFrames, ma_format format, ma_uint32 channels) +{ + return ma_offset_ptr(p, offsetInFrames * ma_get_bytes_per_frame(format, channels)); +} + + +MA_API void ma_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_u8(pSrc[iSample]); + } +} + +MA_API void ma_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s16(pSrc[iSample]); + } +} + +MA_API void ma_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + ma_int64 s = ma_clip_s24(pSrc[iSample]); + pDst[iSample*3 + 0] = (ma_uint8)((s & 0x000000FF) >> 0); + pDst[iSample*3 + 1] = (ma_uint8)((s & 0x0000FF00) >> 8); + pDst[iSample*3 + 2] = (ma_uint8)((s & 0x00FF0000) >> 16); + } +} + +MA_API void ma_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s32(pSrc[iSample]); + } +} + +MA_API void ma_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_f32(pSrc[iSample]); + } +} + +MA_API void ma_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels) +{ + ma_uint64 sampleCount; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + sampleCount = frameCount * channels; + + switch (format) { + case ma_format_u8: ma_clip_samples_u8( (ma_uint8*)pDst, (const ma_int16*)pSrc, sampleCount); break; + case ma_format_s16: ma_clip_samples_s16((ma_int16*)pDst, (const ma_int32*)pSrc, sampleCount); break; + case ma_format_s24: ma_clip_samples_s24((ma_uint8*)pDst, (const ma_int64*)pSrc, sampleCount); break; + case ma_format_s32: ma_clip_samples_s32((ma_int32*)pDst, (const ma_int64*)pSrc, sampleCount); break; + case ma_format_f32: ma_clip_samples_f32(( float*)pDst, (const float*)pSrc, sampleCount); break; + + /* Do nothing if we don't know the format. We're including these here to silence a compiler warning about enums not being handled by the switch. */ + case ma_format_unknown: + case ma_format_count: + break; + } +} + + +MA_API void ma_copy_and_apply_volume_factor_u8(ma_uint8* pSamplesOut, const ma_uint8* pSamplesIn, ma_uint64 sampleCount, float factor) +{ + ma_uint64 iSample; + + if (pSamplesOut == NULL || pSamplesIn == NULL) { + return; + } + + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = (ma_uint8)(pSamplesIn[iSample] * factor); + } +} + +MA_API void ma_copy_and_apply_volume_factor_s16(ma_int16* pSamplesOut, const ma_int16* pSamplesIn, ma_uint64 sampleCount, float factor) +{ + ma_uint64 iSample; + + if (pSamplesOut == NULL || pSamplesIn == NULL) { + return; + } + + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = (ma_int16)(pSamplesIn[iSample] * factor); + } +} + +MA_API void ma_copy_and_apply_volume_factor_s24(void* pSamplesOut, const void* pSamplesIn, ma_uint64 sampleCount, float factor) +{ + ma_uint64 iSample; + ma_uint8* pSamplesOut8; + ma_uint8* pSamplesIn8; + + if (pSamplesOut == NULL || pSamplesIn == NULL) { + return; + } + + pSamplesOut8 = (ma_uint8*)pSamplesOut; + pSamplesIn8 = (ma_uint8*)pSamplesIn; + + for (iSample = 0; iSample < sampleCount; iSample += 1) { + ma_int32 sampleS32; + + sampleS32 = (ma_int32)(((ma_uint32)(pSamplesIn8[iSample*3+0]) << 8) | ((ma_uint32)(pSamplesIn8[iSample*3+1]) << 16) | ((ma_uint32)(pSamplesIn8[iSample*3+2])) << 24); + sampleS32 = (ma_int32)(sampleS32 * factor); + + pSamplesOut8[iSample*3+0] = (ma_uint8)(((ma_uint32)sampleS32 & 0x0000FF00) >> 8); + pSamplesOut8[iSample*3+1] = (ma_uint8)(((ma_uint32)sampleS32 & 0x00FF0000) >> 16); + pSamplesOut8[iSample*3+2] = (ma_uint8)(((ma_uint32)sampleS32 & 0xFF000000) >> 24); + } +} + +MA_API void ma_copy_and_apply_volume_factor_s32(ma_int32* pSamplesOut, const ma_int32* pSamplesIn, ma_uint64 sampleCount, float factor) +{ + ma_uint64 iSample; + + if (pSamplesOut == NULL || pSamplesIn == NULL) { + return; + } + + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = (ma_int32)(pSamplesIn[iSample] * factor); + } +} + +MA_API void ma_copy_and_apply_volume_factor_f32(float* pSamplesOut, const float* pSamplesIn, ma_uint64 sampleCount, float factor) +{ + ma_uint64 iSample; + + if (pSamplesOut == NULL || pSamplesIn == NULL) { + return; + } + + if (factor == 1) { + if (pSamplesOut == pSamplesIn) { + /* In place. No-op. */ + } else { + /* Just a copy. */ + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = pSamplesIn[iSample]; + } + } + } else { + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamplesOut[iSample] = pSamplesIn[iSample] * factor; + } + } +} + +MA_API void ma_apply_volume_factor_u8(ma_uint8* pSamples, ma_uint64 sampleCount, float factor) +{ + ma_copy_and_apply_volume_factor_u8(pSamples, pSamples, sampleCount, factor); +} + +MA_API void ma_apply_volume_factor_s16(ma_int16* pSamples, ma_uint64 sampleCount, float factor) +{ + ma_copy_and_apply_volume_factor_s16(pSamples, pSamples, sampleCount, factor); +} + +MA_API void ma_apply_volume_factor_s24(void* pSamples, ma_uint64 sampleCount, float factor) +{ + ma_copy_and_apply_volume_factor_s24(pSamples, pSamples, sampleCount, factor); +} + +MA_API void ma_apply_volume_factor_s32(ma_int32* pSamples, ma_uint64 sampleCount, float factor) +{ + ma_copy_and_apply_volume_factor_s32(pSamples, pSamples, sampleCount, factor); +} + +MA_API void ma_apply_volume_factor_f32(float* pSamples, ma_uint64 sampleCount, float factor) +{ + ma_copy_and_apply_volume_factor_f32(pSamples, pSamples, sampleCount, factor); +} + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_u8(ma_uint8* pFramesOut, const ma_uint8* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_u8(pFramesOut, pFramesIn, frameCount*channels, factor); +} + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s16(ma_int16* pFramesOut, const ma_int16* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_s16(pFramesOut, pFramesIn, frameCount*channels, factor); +} + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s24(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_s24(pFramesOut, pFramesIn, frameCount*channels, factor); +} + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_s32(ma_int32* pFramesOut, const ma_int32* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_s32(pFramesOut, pFramesIn, frameCount*channels, factor); +} + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_f32(pFramesOut, pFramesIn, frameCount*channels, factor); +} + +MA_API void ma_copy_and_apply_volume_factor_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) +{ + switch (format) + { + case ma_format_u8: ma_copy_and_apply_volume_factor_pcm_frames_u8 ((ma_uint8*)pFramesOut, (const ma_uint8*)pFramesIn, frameCount, channels, factor); return; + case ma_format_s16: ma_copy_and_apply_volume_factor_pcm_frames_s16((ma_int16*)pFramesOut, (const ma_int16*)pFramesIn, frameCount, channels, factor); return; + case ma_format_s24: ma_copy_and_apply_volume_factor_pcm_frames_s24( pFramesOut, pFramesIn, frameCount, channels, factor); return; + case ma_format_s32: ma_copy_and_apply_volume_factor_pcm_frames_s32((ma_int32*)pFramesOut, (const ma_int32*)pFramesIn, frameCount, channels, factor); return; + case ma_format_f32: ma_copy_and_apply_volume_factor_pcm_frames_f32( (float*)pFramesOut, (const float*)pFramesIn, frameCount, channels, factor); return; + default: return; /* Do nothing. */ + } +} + +MA_API void ma_apply_volume_factor_pcm_frames_u8(ma_uint8* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_pcm_frames_u8(pFrames, pFrames, frameCount, channels, factor); +} + +MA_API void ma_apply_volume_factor_pcm_frames_s16(ma_int16* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_pcm_frames_s16(pFrames, pFrames, frameCount, channels, factor); +} + +MA_API void ma_apply_volume_factor_pcm_frames_s24(void* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_pcm_frames_s24(pFrames, pFrames, frameCount, channels, factor); +} + +MA_API void ma_apply_volume_factor_pcm_frames_s32(ma_int32* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_pcm_frames_s32(pFrames, pFrames, frameCount, channels, factor); +} + +MA_API void ma_apply_volume_factor_pcm_frames_f32(float* pFrames, ma_uint64 frameCount, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_pcm_frames_f32(pFrames, pFrames, frameCount, channels, factor); +} + +MA_API void ma_apply_volume_factor_pcm_frames(void* pFramesOut, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float factor) +{ + ma_copy_and_apply_volume_factor_pcm_frames(pFramesOut, pFramesOut, frameCount, format, channels, factor); +} + + +MA_API void ma_copy_and_apply_volume_factor_per_channel_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, ma_uint32 channels, float* pChannelGains) +{ + ma_uint64 iFrame; + + if (channels == 2) { + /* TODO: Do an optimized implementation for stereo and mono. Can do a SIMD optimized implementation as well. */ + } + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOut[iFrame * channels + iChannel] = pFramesIn[iFrame * channels + iChannel] * pChannelGains[iChannel]; + } + } +} + + + +static MA_INLINE ma_int16 ma_apply_volume_unclipped_u8(ma_int16 x, ma_int16 volume) +{ + return (ma_int16)(((ma_int32)x * (ma_int32)volume) >> 8); +} + +static MA_INLINE ma_int32 ma_apply_volume_unclipped_s16(ma_int32 x, ma_int16 volume) +{ + return (ma_int32)((x * volume) >> 8); +} + +static MA_INLINE ma_int64 ma_apply_volume_unclipped_s24(ma_int64 x, ma_int16 volume) +{ + return (ma_int64)((x * volume) >> 8); +} + +static MA_INLINE ma_int64 ma_apply_volume_unclipped_s32(ma_int64 x, ma_int16 volume) +{ + return (ma_int64)((x * volume) >> 8); +} + +static MA_INLINE float ma_apply_volume_unclipped_f32(float x, float volume) +{ + return x * volume; +} + + +MA_API void ma_copy_and_apply_volume_and_clip_samples_u8(ma_uint8* pDst, const ma_int16* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_u8(ma_apply_volume_unclipped_u8(pSrc[iSample], volumeFixed)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_s16(ma_int16* pDst, const ma_int32* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s16(ma_apply_volume_unclipped_s16(pSrc[iSample], volumeFixed)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_s24(ma_uint8* pDst, const ma_int64* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + ma_int64 s = ma_clip_s24(ma_apply_volume_unclipped_s24(pSrc[iSample], volumeFixed)); + pDst[iSample*3 + 0] = (ma_uint8)((s & 0x000000FF) >> 0); + pDst[iSample*3 + 1] = (ma_uint8)((s & 0x0000FF00) >> 8); + pDst[iSample*3 + 2] = (ma_uint8)((s & 0x00FF0000) >> 16); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_s32(ma_int32* pDst, const ma_int64* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + ma_int16 volumeFixed; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + volumeFixed = ma_float_to_fixed_16(volume); + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_s32(ma_apply_volume_unclipped_s32(pSrc[iSample], volumeFixed)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_samples_f32(float* pDst, const float* pSrc, ma_uint64 count, float volume) +{ + ma_uint64 iSample; + + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + /* For the f32 case we need to make sure this supports in-place processing where the input and output buffers are the same. */ + + for (iSample = 0; iSample < count; iSample += 1) { + pDst[iSample] = ma_clip_f32(ma_apply_volume_unclipped_f32(pSrc[iSample], volume)); + } +} + +MA_API void ma_copy_and_apply_volume_and_clip_pcm_frames(void* pDst, const void* pSrc, ma_uint64 frameCount, ma_format format, ma_uint32 channels, float volume) +{ + MA_ASSERT(pDst != NULL); + MA_ASSERT(pSrc != NULL); + + if (volume == 1) { + ma_clip_pcm_frames(pDst, pSrc, frameCount, format, channels); /* Optimized case for volume = 1. */ + } else if (volume == 0) { + ma_silence_pcm_frames(pDst, frameCount, format, channels); /* Optimized case for volume = 0. */ + } else { + ma_uint64 sampleCount = frameCount * channels; + + switch (format) { + case ma_format_u8: ma_copy_and_apply_volume_and_clip_samples_u8( (ma_uint8*)pDst, (const ma_int16*)pSrc, sampleCount, volume); break; + case ma_format_s16: ma_copy_and_apply_volume_and_clip_samples_s16((ma_int16*)pDst, (const ma_int32*)pSrc, sampleCount, volume); break; + case ma_format_s24: ma_copy_and_apply_volume_and_clip_samples_s24((ma_uint8*)pDst, (const ma_int64*)pSrc, sampleCount, volume); break; + case ma_format_s32: ma_copy_and_apply_volume_and_clip_samples_s32((ma_int32*)pDst, (const ma_int64*)pSrc, sampleCount, volume); break; + case ma_format_f32: ma_copy_and_apply_volume_and_clip_samples_f32(( float*)pDst, (const float*)pSrc, sampleCount, volume); break; + + /* Do nothing if we don't know the format. We're including these here to silence a compiler warning about enums not being handled by the switch. */ + case ma_format_unknown: + case ma_format_count: + break; + } + } +} + + + +MA_API float ma_volume_linear_to_db(float factor) +{ + return 20*ma_log10f(factor); +} + +MA_API float ma_volume_db_to_linear(float gain) +{ + return ma_powf(10, gain/20.0f); +} + + +MA_API ma_result ma_mix_pcm_frames_f32(float* pDst, const float* pSrc, ma_uint64 frameCount, ma_uint32 channels, float volume) +{ + ma_uint64 iSample; + ma_uint64 sampleCount; + + if (pDst == NULL || pSrc == NULL || channels == 0) { + return MA_INVALID_ARGS; + } + + if (volume == 0) { + return MA_SUCCESS; /* No changes if the volume is 0. */ + } + + sampleCount = frameCount * channels; + + if (volume == 1) { + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pDst[iSample] += pSrc[iSample]; + } + } else { + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pDst[iSample] += ma_apply_volume_unclipped_f32(pSrc[iSample], volume); + } + } + + return MA_SUCCESS; +} + + + +/************************************************************************************************************************************************************** + +Format Conversion + +**************************************************************************************************************************************************************/ + +static MA_INLINE ma_int16 ma_pcm_sample_f32_to_s16(float x) +{ + return (ma_int16)(x * 32767.0f); +} + +static MA_INLINE ma_int16 ma_pcm_sample_u8_to_s16_no_scale(ma_uint8 x) +{ + return (ma_int16)((ma_int16)x - 128); +} + +static MA_INLINE ma_int64 ma_pcm_sample_s24_to_s32_no_scale(const ma_uint8* x) +{ + return (ma_int64)(((ma_uint64)x[0] << 40) | ((ma_uint64)x[1] << 48) | ((ma_uint64)x[2] << 56)) >> 40; /* Make sure the sign bits are maintained. */ +} + +static MA_INLINE void ma_pcm_sample_s32_to_s24_no_scale(ma_int64 x, ma_uint8* s24) +{ + s24[0] = (ma_uint8)((x & 0x000000FF) >> 0); + s24[1] = (ma_uint8)((x & 0x0000FF00) >> 8); + s24[2] = (ma_uint8)((x & 0x00FF0000) >> 16); +} + + +/* u8 */ +MA_API void ma_pcm_u8_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + (void)ditherMode; + ma_copy_memory_64(dst, src, count * sizeof(ma_uint8)); +} + + +static MA_INLINE void ma_pcm_u8_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int16* dst_s16 = (ma_int16*)dst; + const ma_uint8* src_u8 = (const ma_uint8*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int16 x = src_u8[i]; + x = (ma_int16)(x - 128); + x = (ma_int16)(x << 8); + dst_s16[i] = x; + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_u8_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_u8_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_u8_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_u8_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_u8_to_s16__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_u8_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_u8_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_s16__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_u8_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_s24 = (ma_uint8*)dst; + const ma_uint8* src_u8 = (const ma_uint8*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int16 x = src_u8[i]; + x = (ma_int16)(x - 128); + + dst_s24[i*3+0] = 0; + dst_s24[i*3+1] = 0; + dst_s24[i*3+2] = (ma_uint8)((ma_int8)x); + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_u8_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_u8_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_u8_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_u8_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_u8_to_s24__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_u8_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_u8_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_s24__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_u8_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int32* dst_s32 = (ma_int32*)dst; + const ma_uint8* src_u8 = (const ma_uint8*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = src_u8[i]; + x = x - 128; + x = x << 24; + dst_s32[i] = x; + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_u8_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_u8_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_u8_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_u8_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_u8_to_s32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_u8_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_u8_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_s32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_u8_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + float* dst_f32 = (float*)dst; + const ma_uint8* src_u8 = (const ma_uint8*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + float x = (float)src_u8[i]; + x = x * 0.00784313725490196078f; /* 0..255 to 0..2 */ + x = x - 1; /* 0..2 to -1..1 */ + + dst_f32[i] = x; + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_u8_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_u8_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_u8_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_u8_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_u8_to_f32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_u8_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_u8_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_u8_to_f32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +#ifdef MA_USE_REFERENCE_CONVERSION_APIS +static MA_INLINE void ma_pcm_interleave_u8__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_uint8* dst_u8 = (ma_uint8*)dst; + const ma_uint8** src_u8 = (const ma_uint8**)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_u8[iFrame*channels + iChannel] = src_u8[iChannel][iFrame]; + } + } +} +#else +static MA_INLINE void ma_pcm_interleave_u8__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_uint8* dst_u8 = (ma_uint8*)dst; + const ma_uint8** src_u8 = (const ma_uint8**)src; + + if (channels == 1) { + ma_copy_memory_64(dst, src[0], frameCount * sizeof(ma_uint8)); + } else if (channels == 2) { + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + dst_u8[iFrame*2 + 0] = src_u8[0][iFrame]; + dst_u8[iFrame*2 + 1] = src_u8[1][iFrame]; + } + } else { + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_u8[iFrame*channels + iChannel] = src_u8[iChannel][iFrame]; + } + } + } +} +#endif + +MA_API void ma_pcm_interleave_u8(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_interleave_u8__reference(dst, src, frameCount, channels); +#else + ma_pcm_interleave_u8__optimized(dst, src, frameCount, channels); +#endif +} + + +static MA_INLINE void ma_pcm_deinterleave_u8__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_uint8** dst_u8 = (ma_uint8**)dst; + const ma_uint8* src_u8 = (const ma_uint8*)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_u8[iChannel][iFrame] = src_u8[iFrame*channels + iChannel]; + } + } +} + +static MA_INLINE void ma_pcm_deinterleave_u8__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_deinterleave_u8__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_deinterleave_u8(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_deinterleave_u8__reference(dst, src, frameCount, channels); +#else + ma_pcm_deinterleave_u8__optimized(dst, src, frameCount, channels); +#endif +} + + +/* s16 */ +static MA_INLINE void ma_pcm_s16_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_u8 = (ma_uint8*)dst; + const ma_int16* src_s16 = (const ma_int16*)src; + + if (ditherMode == ma_dither_mode_none) { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int16 x = src_s16[i]; + x = (ma_int16)(x >> 8); + x = (ma_int16)(x + 128); + dst_u8[i] = (ma_uint8)x; + } + } else { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int16 x = src_s16[i]; + + /* Dither. Don't overflow. */ + ma_int32 dither = ma_dither_s32(ditherMode, -0x80, 0x7F); + if ((x + dither) <= 0x7FFF) { + x = (ma_int16)(x + dither); + } else { + x = 0x7FFF; + } + + x = (ma_int16)(x >> 8); + x = (ma_int16)(x + 128); + dst_u8[i] = (ma_uint8)x; + } + } +} + +static MA_INLINE void ma_pcm_s16_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s16_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s16_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s16_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s16_to_u8__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s16_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s16_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_u8__optimized(dst, src, count, ditherMode); + } +#endif +} + + +MA_API void ma_pcm_s16_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + (void)ditherMode; + ma_copy_memory_64(dst, src, count * sizeof(ma_int16)); +} + + +static MA_INLINE void ma_pcm_s16_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_s24 = (ma_uint8*)dst; + const ma_int16* src_s16 = (const ma_int16*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + dst_s24[i*3+0] = 0; + dst_s24[i*3+1] = (ma_uint8)(src_s16[i] & 0xFF); + dst_s24[i*3+2] = (ma_uint8)(src_s16[i] >> 8); + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_s16_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s16_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s16_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s16_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s16_to_s24__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s16_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s16_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_s24__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_s16_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int32* dst_s32 = (ma_int32*)dst; + const ma_int16* src_s16 = (const ma_int16*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + dst_s32[i] = src_s16[i] << 16; + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_s16_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s16_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s16_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s16_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s16_to_s32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s16_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s16_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_s32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_s16_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + float* dst_f32 = (float*)dst; + const ma_int16* src_s16 = (const ma_int16*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + float x = (float)src_s16[i]; + +#if 0 + /* The accurate way. */ + x = x + 32768.0f; /* -32768..32767 to 0..65535 */ + x = x * 0.00003051804379339284f; /* 0..65535 to 0..2 */ + x = x - 1; /* 0..2 to -1..1 */ +#else + /* The fast way. */ + x = x * 0.000030517578125f; /* -32768..32767 to -1..0.999969482421875 */ +#endif + + dst_f32[i] = x; + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_s16_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s16_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s16_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s16_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s16_to_f32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s16_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s16_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s16_to_f32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_interleave_s16__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_int16* dst_s16 = (ma_int16*)dst; + const ma_int16** src_s16 = (const ma_int16**)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_s16[iFrame*channels + iChannel] = src_s16[iChannel][iFrame]; + } + } +} + +static MA_INLINE void ma_pcm_interleave_s16__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_interleave_s16__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_interleave_s16(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_interleave_s16__reference(dst, src, frameCount, channels); +#else + ma_pcm_interleave_s16__optimized(dst, src, frameCount, channels); +#endif +} + + +static MA_INLINE void ma_pcm_deinterleave_s16__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_int16** dst_s16 = (ma_int16**)dst; + const ma_int16* src_s16 = (const ma_int16*)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_s16[iChannel][iFrame] = src_s16[iFrame*channels + iChannel]; + } + } +} + +static MA_INLINE void ma_pcm_deinterleave_s16__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_deinterleave_s16__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_deinterleave_s16(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_deinterleave_s16__reference(dst, src, frameCount, channels); +#else + ma_pcm_deinterleave_s16__optimized(dst, src, frameCount, channels); +#endif +} + + +/* s24 */ +static MA_INLINE void ma_pcm_s24_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_u8 = (ma_uint8*)dst; + const ma_uint8* src_s24 = (const ma_uint8*)src; + + if (ditherMode == ma_dither_mode_none) { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + dst_u8[i] = (ma_uint8)((ma_int8)src_s24[i*3 + 2] + 128); + } + } else { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = (ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24); + + /* Dither. Don't overflow. */ + ma_int32 dither = ma_dither_s32(ditherMode, -0x800000, 0x7FFFFF); + if ((ma_int64)x + dither <= 0x7FFFFFFF) { + x = x + dither; + } else { + x = 0x7FFFFFFF; + } + + x = x >> 24; + x = x + 128; + dst_u8[i] = (ma_uint8)x; + } + } +} + +static MA_INLINE void ma_pcm_s24_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s24_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s24_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s24_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s24_to_u8__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s24_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s24_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_u8__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_s24_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int16* dst_s16 = (ma_int16*)dst; + const ma_uint8* src_s24 = (const ma_uint8*)src; + + if (ditherMode == ma_dither_mode_none) { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_uint16 dst_lo = ((ma_uint16)src_s24[i*3 + 1]); + ma_uint16 dst_hi = (ma_uint16)((ma_uint16)src_s24[i*3 + 2] << 8); + dst_s16[i] = (ma_int16)(dst_lo | dst_hi); + } + } else { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = (ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24); + + /* Dither. Don't overflow. */ + ma_int32 dither = ma_dither_s32(ditherMode, -0x8000, 0x7FFF); + if ((ma_int64)x + dither <= 0x7FFFFFFF) { + x = x + dither; + } else { + x = 0x7FFFFFFF; + } + + x = x >> 16; + dst_s16[i] = (ma_int16)x; + } + } +} + +static MA_INLINE void ma_pcm_s24_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s24_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s24_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s24_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s24_to_s16__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s24_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s24_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_s16__optimized(dst, src, count, ditherMode); + } +#endif +} + + +MA_API void ma_pcm_s24_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + (void)ditherMode; + + ma_copy_memory_64(dst, src, count * 3); +} + + +static MA_INLINE void ma_pcm_s24_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int32* dst_s32 = (ma_int32*)dst; + const ma_uint8* src_s24 = (const ma_uint8*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + dst_s32[i] = (ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24); + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_s24_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s24_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s24_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s24_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s24_to_s32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s24_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s24_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_s32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_s24_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + float* dst_f32 = (float*)dst; + const ma_uint8* src_s24 = (const ma_uint8*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + float x = (float)(((ma_int32)(((ma_uint32)(src_s24[i*3+0]) << 8) | ((ma_uint32)(src_s24[i*3+1]) << 16) | ((ma_uint32)(src_s24[i*3+2])) << 24)) >> 8); + +#if 0 + /* The accurate way. */ + x = x + 8388608.0f; /* -8388608..8388607 to 0..16777215 */ + x = x * 0.00000011920929665621f; /* 0..16777215 to 0..2 */ + x = x - 1; /* 0..2 to -1..1 */ +#else + /* The fast way. */ + x = x * 0.00000011920928955078125f; /* -8388608..8388607 to -1..0.999969482421875 */ +#endif + + dst_f32[i] = x; + } + + (void)ditherMode; +} + +static MA_INLINE void ma_pcm_s24_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s24_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s24_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s24_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s24_to_f32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s24_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s24_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s24_to_f32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_interleave_s24__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_uint8* dst8 = (ma_uint8*)dst; + const ma_uint8** src8 = (const ma_uint8**)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst8[iFrame*3*channels + iChannel*3 + 0] = src8[iChannel][iFrame*3 + 0]; + dst8[iFrame*3*channels + iChannel*3 + 1] = src8[iChannel][iFrame*3 + 1]; + dst8[iFrame*3*channels + iChannel*3 + 2] = src8[iChannel][iFrame*3 + 2]; + } + } +} + +static MA_INLINE void ma_pcm_interleave_s24__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_interleave_s24__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_interleave_s24(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_interleave_s24__reference(dst, src, frameCount, channels); +#else + ma_pcm_interleave_s24__optimized(dst, src, frameCount, channels); +#endif +} + + +static MA_INLINE void ma_pcm_deinterleave_s24__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_uint8** dst8 = (ma_uint8**)dst; + const ma_uint8* src8 = (const ma_uint8*)src; + + ma_uint32 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst8[iChannel][iFrame*3 + 0] = src8[iFrame*3*channels + iChannel*3 + 0]; + dst8[iChannel][iFrame*3 + 1] = src8[iFrame*3*channels + iChannel*3 + 1]; + dst8[iChannel][iFrame*3 + 2] = src8[iFrame*3*channels + iChannel*3 + 2]; + } + } +} + +static MA_INLINE void ma_pcm_deinterleave_s24__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_deinterleave_s24__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_deinterleave_s24(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_deinterleave_s24__reference(dst, src, frameCount, channels); +#else + ma_pcm_deinterleave_s24__optimized(dst, src, frameCount, channels); +#endif +} + + + +/* s32 */ +static MA_INLINE void ma_pcm_s32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_u8 = (ma_uint8*)dst; + const ma_int32* src_s32 = (const ma_int32*)src; + + if (ditherMode == ma_dither_mode_none) { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = src_s32[i]; + x = x >> 24; + x = x + 128; + dst_u8[i] = (ma_uint8)x; + } + } else { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = src_s32[i]; + + /* Dither. Don't overflow. */ + ma_int32 dither = ma_dither_s32(ditherMode, -0x800000, 0x7FFFFF); + if ((ma_int64)x + dither <= 0x7FFFFFFF) { + x = x + dither; + } else { + x = 0x7FFFFFFF; + } + + x = x >> 24; + x = x + 128; + dst_u8[i] = (ma_uint8)x; + } + } +} + +static MA_INLINE void ma_pcm_s32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s32_to_u8__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s32_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s32_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_u8__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_s32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int16* dst_s16 = (ma_int16*)dst; + const ma_int32* src_s32 = (const ma_int32*)src; + + if (ditherMode == ma_dither_mode_none) { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = src_s32[i]; + x = x >> 16; + dst_s16[i] = (ma_int16)x; + } + } else { + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 x = src_s32[i]; + + /* Dither. Don't overflow. */ + ma_int32 dither = ma_dither_s32(ditherMode, -0x8000, 0x7FFF); + if ((ma_int64)x + dither <= 0x7FFFFFFF) { + x = x + dither; + } else { + x = 0x7FFFFFFF; + } + + x = x >> 16; + dst_s16[i] = (ma_int16)x; + } + } +} + +static MA_INLINE void ma_pcm_s32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s32_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s32_to_s16__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s32_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s32_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_s16__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_s32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_s24 = (ma_uint8*)dst; + const ma_int32* src_s32 = (const ma_int32*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_uint32 x = (ma_uint32)src_s32[i]; + dst_s24[i*3+0] = (ma_uint8)((x & 0x0000FF00) >> 8); + dst_s24[i*3+1] = (ma_uint8)((x & 0x00FF0000) >> 16); + dst_s24[i*3+2] = (ma_uint8)((x & 0xFF000000) >> 24); + } + + (void)ditherMode; /* No dithering for s32 -> s24. */ +} + +static MA_INLINE void ma_pcm_s32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s32_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s32_to_s24__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s32_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s32_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_s24__optimized(dst, src, count, ditherMode); + } +#endif +} + + +MA_API void ma_pcm_s32_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + (void)ditherMode; + + ma_copy_memory_64(dst, src, count * sizeof(ma_int32)); +} + + +static MA_INLINE void ma_pcm_s32_to_f32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + float* dst_f32 = (float*)dst; + const ma_int32* src_s32 = (const ma_int32*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + double x = src_s32[i]; + +#if 0 + x = x + 2147483648.0; + x = x * 0.0000000004656612873077392578125; + x = x - 1; +#else + x = x / 2147483648.0; +#endif + + dst_f32[i] = (float)x; + } + + (void)ditherMode; /* No dithering for s32 -> f32. */ +} + +static MA_INLINE void ma_pcm_s32_to_f32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_s32_to_f32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_s32_to_f32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_s32_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_s32_to_f32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_s32_to_f32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_s32_to_f32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_s32_to_f32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_interleave_s32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_int32* dst_s32 = (ma_int32*)dst; + const ma_int32** src_s32 = (const ma_int32**)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_s32[iFrame*channels + iChannel] = src_s32[iChannel][iFrame]; + } + } +} + +static MA_INLINE void ma_pcm_interleave_s32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_interleave_s32__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_interleave_s32(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_interleave_s32__reference(dst, src, frameCount, channels); +#else + ma_pcm_interleave_s32__optimized(dst, src, frameCount, channels); +#endif +} + + +static MA_INLINE void ma_pcm_deinterleave_s32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_int32** dst_s32 = (ma_int32**)dst; + const ma_int32* src_s32 = (const ma_int32*)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_s32[iChannel][iFrame] = src_s32[iFrame*channels + iChannel]; + } + } +} + +static MA_INLINE void ma_pcm_deinterleave_s32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_deinterleave_s32__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_deinterleave_s32(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_deinterleave_s32__reference(dst, src, frameCount, channels); +#else + ma_pcm_deinterleave_s32__optimized(dst, src, frameCount, channels); +#endif +} + + +/* f32 */ +static MA_INLINE void ma_pcm_f32_to_u8__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint64 i; + + ma_uint8* dst_u8 = (ma_uint8*)dst; + const float* src_f32 = (const float*)src; + + float ditherMin = 0; + float ditherMax = 0; + if (ditherMode != ma_dither_mode_none) { + ditherMin = 1.0f / -128; + ditherMax = 1.0f / 127; + } + + for (i = 0; i < count; i += 1) { + float x = src_f32[i]; + x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + x = x + 1; /* -1..1 to 0..2 */ + x = x * 127.5f; /* 0..2 to 0..255 */ + + dst_u8[i] = (ma_uint8)x; + } +} + +static MA_INLINE void ma_pcm_f32_to_u8__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_f32_to_u8__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_f32_to_u8__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_f32_to_u8(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_f32_to_u8__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_f32_to_u8__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_f32_to_u8__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_u8__optimized(dst, src, count, ditherMode); + } +#endif +} + +#ifdef MA_USE_REFERENCE_CONVERSION_APIS +static MA_INLINE void ma_pcm_f32_to_s16__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint64 i; + + ma_int16* dst_s16 = (ma_int16*)dst; + const float* src_f32 = (const float*)src; + + float ditherMin = 0; + float ditherMax = 0; + if (ditherMode != ma_dither_mode_none) { + ditherMin = 1.0f / -32768; + ditherMax = 1.0f / 32767; + } + + for (i = 0; i < count; i += 1) { + float x = src_f32[i]; + x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + +#if 0 + /* The accurate way. */ + x = x + 1; /* -1..1 to 0..2 */ + x = x * 32767.5f; /* 0..2 to 0..65535 */ + x = x - 32768.0f; /* 0...65535 to -32768..32767 */ +#else + /* The fast way. */ + x = x * 32767.0f; /* -1..1 to -32767..32767 */ +#endif + + dst_s16[i] = (ma_int16)x; + } +} +#else +static MA_INLINE void ma_pcm_f32_to_s16__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint64 i; + ma_uint64 i4; + ma_uint64 count4; + + ma_int16* dst_s16 = (ma_int16*)dst; + const float* src_f32 = (const float*)src; + + float ditherMin = 0; + float ditherMax = 0; + if (ditherMode != ma_dither_mode_none) { + ditherMin = 1.0f / -32768; + ditherMax = 1.0f / 32767; + } + + /* Unrolled. */ + i = 0; + count4 = count >> 2; + for (i4 = 0; i4 < count4; i4 += 1) { + float d0 = ma_dither_f32(ditherMode, ditherMin, ditherMax); + float d1 = ma_dither_f32(ditherMode, ditherMin, ditherMax); + float d2 = ma_dither_f32(ditherMode, ditherMin, ditherMax); + float d3 = ma_dither_f32(ditherMode, ditherMin, ditherMax); + + float x0 = src_f32[i+0]; + float x1 = src_f32[i+1]; + float x2 = src_f32[i+2]; + float x3 = src_f32[i+3]; + + x0 = x0 + d0; + x1 = x1 + d1; + x2 = x2 + d2; + x3 = x3 + d3; + + x0 = ((x0 < -1) ? -1 : ((x0 > 1) ? 1 : x0)); + x1 = ((x1 < -1) ? -1 : ((x1 > 1) ? 1 : x1)); + x2 = ((x2 < -1) ? -1 : ((x2 > 1) ? 1 : x2)); + x3 = ((x3 < -1) ? -1 : ((x3 > 1) ? 1 : x3)); + + x0 = x0 * 32767.0f; + x1 = x1 * 32767.0f; + x2 = x2 * 32767.0f; + x3 = x3 * 32767.0f; + + dst_s16[i+0] = (ma_int16)x0; + dst_s16[i+1] = (ma_int16)x1; + dst_s16[i+2] = (ma_int16)x2; + dst_s16[i+3] = (ma_int16)x3; + + i += 4; + } + + /* Leftover. */ + for (; i < count; i += 1) { + float x = src_f32[i]; + x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + x = x * 32767.0f; /* -1..1 to -32767..32767 */ + + dst_s16[i] = (ma_int16)x; + } +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_f32_to_s16__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint64 i; + ma_uint64 i8; + ma_uint64 count8; + ma_int16* dst_s16; + const float* src_f32; + float ditherMin; + float ditherMax; + + /* Both the input and output buffers need to be aligned to 16 bytes. */ + if ((((ma_uintptr)dst & 15) != 0) || (((ma_uintptr)src & 15) != 0)) { + ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + return; + } + + dst_s16 = (ma_int16*)dst; + src_f32 = (const float*)src; + + ditherMin = 0; + ditherMax = 0; + if (ditherMode != ma_dither_mode_none) { + ditherMin = 1.0f / -32768; + ditherMax = 1.0f / 32767; + } + + i = 0; + + /* SSE2. SSE allows us to output 8 s16's at a time which means our loop is unrolled 8 times. */ + count8 = count >> 3; + for (i8 = 0; i8 < count8; i8 += 1) { + __m128 d0; + __m128 d1; + __m128 x0; + __m128 x1; + + if (ditherMode == ma_dither_mode_none) { + d0 = _mm_set1_ps(0); + d1 = _mm_set1_ps(0); + } else if (ditherMode == ma_dither_mode_rectangle) { + d0 = _mm_set_ps( + ma_dither_f32_rectangle(ditherMin, ditherMax), + ma_dither_f32_rectangle(ditherMin, ditherMax), + ma_dither_f32_rectangle(ditherMin, ditherMax), + ma_dither_f32_rectangle(ditherMin, ditherMax) + ); + d1 = _mm_set_ps( + ma_dither_f32_rectangle(ditherMin, ditherMax), + ma_dither_f32_rectangle(ditherMin, ditherMax), + ma_dither_f32_rectangle(ditherMin, ditherMax), + ma_dither_f32_rectangle(ditherMin, ditherMax) + ); + } else { + d0 = _mm_set_ps( + ma_dither_f32_triangle(ditherMin, ditherMax), + ma_dither_f32_triangle(ditherMin, ditherMax), + ma_dither_f32_triangle(ditherMin, ditherMax), + ma_dither_f32_triangle(ditherMin, ditherMax) + ); + d1 = _mm_set_ps( + ma_dither_f32_triangle(ditherMin, ditherMax), + ma_dither_f32_triangle(ditherMin, ditherMax), + ma_dither_f32_triangle(ditherMin, ditherMax), + ma_dither_f32_triangle(ditherMin, ditherMax) + ); + } + + x0 = *((__m128*)(src_f32 + i) + 0); + x1 = *((__m128*)(src_f32 + i) + 1); + + x0 = _mm_add_ps(x0, d0); + x1 = _mm_add_ps(x1, d1); + + x0 = _mm_mul_ps(x0, _mm_set1_ps(32767.0f)); + x1 = _mm_mul_ps(x1, _mm_set1_ps(32767.0f)); + + _mm_stream_si128(((__m128i*)(dst_s16 + i)), _mm_packs_epi32(_mm_cvttps_epi32(x0), _mm_cvttps_epi32(x1))); + + i += 8; + } + + + /* Leftover. */ + for (; i < count; i += 1) { + float x = src_f32[i]; + x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + x = x * 32767.0f; /* -1..1 to -32767..32767 */ + + dst_s16[i] = (ma_int16)x; + } +} +#endif /* SSE2 */ + +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_f32_to_s16__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint64 i; + ma_uint64 i8; + ma_uint64 count8; + ma_int16* dst_s16; + const float* src_f32; + float ditherMin; + float ditherMax; + + if (!ma_has_neon()) { + ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + return; + } + + /* Both the input and output buffers need to be aligned to 16 bytes. */ + if ((((ma_uintptr)dst & 15) != 0) || (((ma_uintptr)src & 15) != 0)) { + ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + return; + } + + dst_s16 = (ma_int16*)dst; + src_f32 = (const float*)src; + + ditherMin = 0; + ditherMax = 0; + if (ditherMode != ma_dither_mode_none) { + ditherMin = 1.0f / -32768; + ditherMax = 1.0f / 32767; + } + + i = 0; + + /* NEON. NEON allows us to output 8 s16's at a time which means our loop is unrolled 8 times. */ + count8 = count >> 3; + for (i8 = 0; i8 < count8; i8 += 1) { + float32x4_t d0; + float32x4_t d1; + float32x4_t x0; + float32x4_t x1; + int32x4_t i0; + int32x4_t i1; + + if (ditherMode == ma_dither_mode_none) { + d0 = vmovq_n_f32(0); + d1 = vmovq_n_f32(0); + } else if (ditherMode == ma_dither_mode_rectangle) { + float d0v[4]; + float d1v[4]; + + d0v[0] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d0v[1] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d0v[2] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d0v[3] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d0 = vld1q_f32(d0v); + + d1v[0] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d1v[1] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d1v[2] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d1v[3] = ma_dither_f32_rectangle(ditherMin, ditherMax); + d1 = vld1q_f32(d1v); + } else { + float d0v[4]; + float d1v[4]; + + d0v[0] = ma_dither_f32_triangle(ditherMin, ditherMax); + d0v[1] = ma_dither_f32_triangle(ditherMin, ditherMax); + d0v[2] = ma_dither_f32_triangle(ditherMin, ditherMax); + d0v[3] = ma_dither_f32_triangle(ditherMin, ditherMax); + d0 = vld1q_f32(d0v); + + d1v[0] = ma_dither_f32_triangle(ditherMin, ditherMax); + d1v[1] = ma_dither_f32_triangle(ditherMin, ditherMax); + d1v[2] = ma_dither_f32_triangle(ditherMin, ditherMax); + d1v[3] = ma_dither_f32_triangle(ditherMin, ditherMax); + d1 = vld1q_f32(d1v); + } + + x0 = *((float32x4_t*)(src_f32 + i) + 0); + x1 = *((float32x4_t*)(src_f32 + i) + 1); + + x0 = vaddq_f32(x0, d0); + x1 = vaddq_f32(x1, d1); + + x0 = vmulq_n_f32(x0, 32767.0f); + x1 = vmulq_n_f32(x1, 32767.0f); + + i0 = vcvtq_s32_f32(x0); + i1 = vcvtq_s32_f32(x1); + *((int16x8_t*)(dst_s16 + i)) = vcombine_s16(vqmovn_s32(i0), vqmovn_s32(i1)); + + i += 8; + } + + + /* Leftover. */ + for (; i < count; i += 1) { + float x = src_f32[i]; + x = x + ma_dither_f32(ditherMode, ditherMin, ditherMax); + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + x = x * 32767.0f; /* -1..1 to -32767..32767 */ + + dst_s16[i] = (ma_int16)x; + } +} +#endif /* Neon */ +#endif /* MA_USE_REFERENCE_CONVERSION_APIS */ + +MA_API void ma_pcm_f32_to_s16(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_f32_to_s16__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_f32_to_s16__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_f32_to_s16__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_s16__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_f32_to_s24__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_uint8* dst_s24 = (ma_uint8*)dst; + const float* src_f32 = (const float*)src; + + ma_uint64 i; + for (i = 0; i < count; i += 1) { + ma_int32 r; + float x = src_f32[i]; + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + +#if 0 + /* The accurate way. */ + x = x + 1; /* -1..1 to 0..2 */ + x = x * 8388607.5f; /* 0..2 to 0..16777215 */ + x = x - 8388608.0f; /* 0..16777215 to -8388608..8388607 */ +#else + /* The fast way. */ + x = x * 8388607.0f; /* -1..1 to -8388607..8388607 */ +#endif + + r = (ma_int32)x; + dst_s24[(i*3)+0] = (ma_uint8)((r & 0x0000FF) >> 0); + dst_s24[(i*3)+1] = (ma_uint8)((r & 0x00FF00) >> 8); + dst_s24[(i*3)+2] = (ma_uint8)((r & 0xFF0000) >> 16); + } + + (void)ditherMode; /* No dithering for f32 -> s24. */ +} + +static MA_INLINE void ma_pcm_f32_to_s24__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_f32_to_s24__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_f32_to_s24__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_f32_to_s24(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_f32_to_s24__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_f32_to_s24__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_f32_to_s24__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_s24__optimized(dst, src, count, ditherMode); + } +#endif +} + + +static MA_INLINE void ma_pcm_f32_to_s32__reference(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_int32* dst_s32 = (ma_int32*)dst; + const float* src_f32 = (const float*)src; + + ma_uint32 i; + for (i = 0; i < count; i += 1) { + double x = src_f32[i]; + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); /* clip */ + +#if 0 + /* The accurate way. */ + x = x + 1; /* -1..1 to 0..2 */ + x = x * 2147483647.5; /* 0..2 to 0..4294967295 */ + x = x - 2147483648.0; /* 0...4294967295 to -2147483648..2147483647 */ +#else + /* The fast way. */ + x = x * 2147483647.0; /* -1..1 to -2147483647..2147483647 */ +#endif + + dst_s32[i] = (ma_int32)x; + } + + (void)ditherMode; /* No dithering for f32 -> s32. */ +} + +static MA_INLINE void ma_pcm_f32_to_s32__optimized(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); +} + +#if defined(MA_SUPPORT_SSE2) +static MA_INLINE void ma_pcm_f32_to_s32__sse2(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); +} +#endif +#if defined(MA_SUPPORT_NEON) +static MA_INLINE void ma_pcm_f32_to_s32__neon(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); +} +#endif + +MA_API void ma_pcm_f32_to_s32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_f32_to_s32__reference(dst, src, count, ditherMode); +#else + # if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_pcm_f32_to_s32__sse2(dst, src, count, ditherMode); + } else + #elif defined(MA_SUPPORT_NEON) + if (ma_has_neon()) { + ma_pcm_f32_to_s32__neon(dst, src, count, ditherMode); + } else + #endif + { + ma_pcm_f32_to_s32__optimized(dst, src, count, ditherMode); + } +#endif +} + + +MA_API void ma_pcm_f32_to_f32(void* dst, const void* src, ma_uint64 count, ma_dither_mode ditherMode) +{ + (void)ditherMode; + + ma_copy_memory_64(dst, src, count * sizeof(float)); +} + + +static void ma_pcm_interleave_f32__reference(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + float* dst_f32 = (float*)dst; + const float** src_f32 = (const float**)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_f32[iFrame*channels + iChannel] = src_f32[iChannel][iFrame]; + } + } +} + +static void ma_pcm_interleave_f32__optimized(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_interleave_f32__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_interleave_f32(void* dst, const void** src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_interleave_f32__reference(dst, src, frameCount, channels); +#else + ma_pcm_interleave_f32__optimized(dst, src, frameCount, channels); +#endif +} + + +static void ma_pcm_deinterleave_f32__reference(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + float** dst_f32 = (float**)dst; + const float* src_f32 = (const float*)src; + + ma_uint64 iFrame; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; iChannel += 1) { + dst_f32[iChannel][iFrame] = src_f32[iFrame*channels + iChannel]; + } + } +} + +static void ma_pcm_deinterleave_f32__optimized(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ + ma_pcm_deinterleave_f32__reference(dst, src, frameCount, channels); +} + +MA_API void ma_pcm_deinterleave_f32(void** dst, const void* src, ma_uint64 frameCount, ma_uint32 channels) +{ +#ifdef MA_USE_REFERENCE_CONVERSION_APIS + ma_pcm_deinterleave_f32__reference(dst, src, frameCount, channels); +#else + ma_pcm_deinterleave_f32__optimized(dst, src, frameCount, channels); +#endif +} + + +MA_API void ma_pcm_convert(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 sampleCount, ma_dither_mode ditherMode) +{ + if (formatOut == formatIn) { + ma_copy_memory_64(pOut, pIn, sampleCount * ma_get_bytes_per_sample(formatOut)); + return; + } + + switch (formatIn) + { + case ma_format_u8: + { + switch (formatOut) + { + case ma_format_s16: ma_pcm_u8_to_s16(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s24: ma_pcm_u8_to_s24(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s32: ma_pcm_u8_to_s32(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_f32: ma_pcm_u8_to_f32(pOut, pIn, sampleCount, ditherMode); return; + default: break; + } + } break; + + case ma_format_s16: + { + switch (formatOut) + { + case ma_format_u8: ma_pcm_s16_to_u8( pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s24: ma_pcm_s16_to_s24(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s32: ma_pcm_s16_to_s32(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_f32: ma_pcm_s16_to_f32(pOut, pIn, sampleCount, ditherMode); return; + default: break; + } + } break; + + case ma_format_s24: + { + switch (formatOut) + { + case ma_format_u8: ma_pcm_s24_to_u8( pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s16: ma_pcm_s24_to_s16(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s32: ma_pcm_s24_to_s32(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_f32: ma_pcm_s24_to_f32(pOut, pIn, sampleCount, ditherMode); return; + default: break; + } + } break; + + case ma_format_s32: + { + switch (formatOut) + { + case ma_format_u8: ma_pcm_s32_to_u8( pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s16: ma_pcm_s32_to_s16(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s24: ma_pcm_s32_to_s24(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_f32: ma_pcm_s32_to_f32(pOut, pIn, sampleCount, ditherMode); return; + default: break; + } + } break; + + case ma_format_f32: + { + switch (formatOut) + { + case ma_format_u8: ma_pcm_f32_to_u8( pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s16: ma_pcm_f32_to_s16(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s24: ma_pcm_f32_to_s24(pOut, pIn, sampleCount, ditherMode); return; + case ma_format_s32: ma_pcm_f32_to_s32(pOut, pIn, sampleCount, ditherMode); return; + default: break; + } + } break; + + default: break; + } +} + +MA_API void ma_convert_pcm_frames_format(void* pOut, ma_format formatOut, const void* pIn, ma_format formatIn, ma_uint64 frameCount, ma_uint32 channels, ma_dither_mode ditherMode) +{ + ma_pcm_convert(pOut, formatOut, pIn, formatIn, frameCount * channels, ditherMode); +} + +MA_API void ma_deinterleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void* pInterleavedPCMFrames, void** ppDeinterleavedPCMFrames) +{ + if (pInterleavedPCMFrames == NULL || ppDeinterleavedPCMFrames == NULL) { + return; /* Invalid args. */ + } + + /* For efficiency we do this per format. */ + switch (format) { + case ma_format_s16: + { + const ma_int16* pSrcS16 = (const ma_int16*)pInterleavedPCMFrames; + ma_uint64 iPCMFrame; + for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + ma_int16* pDstS16 = (ma_int16*)ppDeinterleavedPCMFrames[iChannel]; + pDstS16[iPCMFrame] = pSrcS16[iPCMFrame*channels+iChannel]; + } + } + } break; + + case ma_format_f32: + { + const float* pSrcF32 = (const float*)pInterleavedPCMFrames; + ma_uint64 iPCMFrame; + for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + float* pDstF32 = (float*)ppDeinterleavedPCMFrames[iChannel]; + pDstF32[iPCMFrame] = pSrcF32[iPCMFrame*channels+iChannel]; + } + } + } break; + + default: + { + ma_uint32 sampleSizeInBytes = ma_get_bytes_per_sample(format); + ma_uint64 iPCMFrame; + for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + void* pDst = ma_offset_ptr(ppDeinterleavedPCMFrames[iChannel], iPCMFrame*sampleSizeInBytes); + const void* pSrc = ma_offset_ptr(pInterleavedPCMFrames, (iPCMFrame*channels+iChannel)*sampleSizeInBytes); + memcpy(pDst, pSrc, sampleSizeInBytes); + } + } + } break; + } +} + +MA_API void ma_interleave_pcm_frames(ma_format format, ma_uint32 channels, ma_uint64 frameCount, const void** ppDeinterleavedPCMFrames, void* pInterleavedPCMFrames) +{ + switch (format) + { + case ma_format_s16: + { + ma_int16* pDstS16 = (ma_int16*)pInterleavedPCMFrames; + ma_uint64 iPCMFrame; + for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + const ma_int16* pSrcS16 = (const ma_int16*)ppDeinterleavedPCMFrames[iChannel]; + pDstS16[iPCMFrame*channels+iChannel] = pSrcS16[iPCMFrame]; + } + } + } break; + + case ma_format_f32: + { + float* pDstF32 = (float*)pInterleavedPCMFrames; + ma_uint64 iPCMFrame; + for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + const float* pSrcF32 = (const float*)ppDeinterleavedPCMFrames[iChannel]; + pDstF32[iPCMFrame*channels+iChannel] = pSrcF32[iPCMFrame]; + } + } + } break; + + default: + { + ma_uint32 sampleSizeInBytes = ma_get_bytes_per_sample(format); + ma_uint64 iPCMFrame; + for (iPCMFrame = 0; iPCMFrame < frameCount; ++iPCMFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + void* pDst = ma_offset_ptr(pInterleavedPCMFrames, (iPCMFrame*channels+iChannel)*sampleSizeInBytes); + const void* pSrc = ma_offset_ptr(ppDeinterleavedPCMFrames[iChannel], iPCMFrame*sampleSizeInBytes); + memcpy(pDst, pSrc, sampleSizeInBytes); + } + } + } break; + } +} + + +/************************************************************************************************************************************************************** + +Biquad Filter + +**************************************************************************************************************************************************************/ +#ifndef MA_BIQUAD_FIXED_POINT_SHIFT +#define MA_BIQUAD_FIXED_POINT_SHIFT 14 +#endif + +static ma_int32 ma_biquad_float_to_fp(double x) +{ + return (ma_int32)(x * (1 << MA_BIQUAD_FIXED_POINT_SHIFT)); +} + +MA_API ma_biquad_config ma_biquad_config_init(ma_format format, ma_uint32 channels, double b0, double b1, double b2, double a0, double a1, double a2) +{ + ma_biquad_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.b0 = b0; + config.b1 = b1; + config.b2 = b2; + config.a0 = a0; + config.a1 = a1; + config.a2 = a2; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t r1Offset; + size_t r2Offset; +} ma_biquad_heap_layout; + +static ma_result ma_biquad_get_heap_layout(const ma_biquad_config* pConfig, ma_biquad_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* R0 */ + pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* R1 */ + pHeapLayout->r2Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_biquad_get_heap_size(const ma_biquad_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_biquad_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_biquad_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_biquad_init_preallocated(const ma_biquad_config* pConfig, void* pHeap, ma_biquad* pBQ) +{ + ma_result result; + ma_biquad_heap_layout heapLayout; + + if (pBQ == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pBQ); + + result = ma_biquad_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pBQ->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pBQ->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); + pBQ->pR2 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r2Offset); + + return ma_biquad_reinit(pConfig, pBQ); +} + +MA_API ma_result ma_biquad_init(const ma_biquad_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad* pBQ) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_biquad_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_biquad_init_preallocated(pConfig, pHeap, pBQ); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pBQ->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_biquad_uninit(ma_biquad* pBQ, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pBQ == NULL) { + return; + } + + if (pBQ->_ownsHeap) { + ma_free(pBQ->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_biquad_reinit(const ma_biquad_config* pConfig, ma_biquad* pBQ) +{ + if (pBQ == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->a0 == 0) { + return MA_INVALID_ARGS; /* Division by zero. */ + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pBQ->format != ma_format_unknown && pBQ->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pBQ->channels != 0 && pBQ->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + + pBQ->format = pConfig->format; + pBQ->channels = pConfig->channels; + + /* Normalize. */ + if (pConfig->format == ma_format_f32) { + pBQ->b0.f32 = (float)(pConfig->b0 / pConfig->a0); + pBQ->b1.f32 = (float)(pConfig->b1 / pConfig->a0); + pBQ->b2.f32 = (float)(pConfig->b2 / pConfig->a0); + pBQ->a1.f32 = (float)(pConfig->a1 / pConfig->a0); + pBQ->a2.f32 = (float)(pConfig->a2 / pConfig->a0); + } else { + pBQ->b0.s32 = ma_biquad_float_to_fp(pConfig->b0 / pConfig->a0); + pBQ->b1.s32 = ma_biquad_float_to_fp(pConfig->b1 / pConfig->a0); + pBQ->b2.s32 = ma_biquad_float_to_fp(pConfig->b2 / pConfig->a0); + pBQ->a1.s32 = ma_biquad_float_to_fp(pConfig->a1 / pConfig->a0); + pBQ->a2.s32 = ma_biquad_float_to_fp(pConfig->a2 / pConfig->a0); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_biquad_clear_cache(ma_biquad* pBQ) +{ + if (pBQ == NULL) { + return MA_INVALID_ARGS; + } + + if (pBQ->format == ma_format_f32) { + pBQ->pR1->f32 = 0; + pBQ->pR2->f32 = 0; + } else { + pBQ->pR1->s32 = 0; + pBQ->pR2->s32 = 0; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(ma_biquad* pBQ, float* pY, const float* pX) +{ + ma_uint32 c; + const ma_uint32 channels = pBQ->channels; + const float b0 = pBQ->b0.f32; + const float b1 = pBQ->b1.f32; + const float b2 = pBQ->b2.f32; + const float a1 = pBQ->a1.f32; + const float a2 = pBQ->a2.f32; + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + float r1 = pBQ->pR1[c].f32; + float r2 = pBQ->pR2[c].f32; + float x = pX[c]; + float y; + + y = b0*x + r1; + r1 = b1*x - a1*y + r2; + r2 = b2*x - a2*y; + + pY[c] = y; + pBQ->pR1[c].f32 = r1; + pBQ->pR2[c].f32 = r2; + } +} + +static MA_INLINE void ma_biquad_process_pcm_frame_f32(ma_biquad* pBQ, float* pY, const float* pX) +{ + ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(pBQ, pY, pX); +} + +static MA_INLINE void ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(ma_biquad* pBQ, ma_int16* pY, const ma_int16* pX) +{ + ma_uint32 c; + const ma_uint32 channels = pBQ->channels; + const ma_int32 b0 = pBQ->b0.s32; + const ma_int32 b1 = pBQ->b1.s32; + const ma_int32 b2 = pBQ->b2.s32; + const ma_int32 a1 = pBQ->a1.s32; + const ma_int32 a2 = pBQ->a2.s32; + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + ma_int32 r1 = pBQ->pR1[c].s32; + ma_int32 r2 = pBQ->pR2[c].s32; + ma_int32 x = pX[c]; + ma_int32 y; + + y = (b0*x + r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; + r1 = (b1*x - a1*y + r2); + r2 = (b2*x - a2*y); + + pY[c] = (ma_int16)ma_clamp(y, -32768, 32767); + pBQ->pR1[c].s32 = r1; + pBQ->pR2[c].s32 = r2; + } +} + +static MA_INLINE void ma_biquad_process_pcm_frame_s16(ma_biquad* pBQ, ma_int16* pY, const ma_int16* pX) +{ + ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(pBQ, pY, pX); +} + +MA_API ma_result ma_biquad_process_pcm_frames(ma_biquad* pBQ, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 n; + + if (pBQ == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ + + if (pBQ->format == ma_format_f32) { + /* */ float* pY = ( float*)pFramesOut; + const float* pX = (const float*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_biquad_process_pcm_frame_f32__direct_form_2_transposed(pBQ, pY, pX); + pY += pBQ->channels; + pX += pBQ->channels; + } + } else if (pBQ->format == ma_format_s16) { + /* */ ma_int16* pY = ( ma_int16*)pFramesOut; + const ma_int16* pX = (const ma_int16*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_biquad_process_pcm_frame_s16__direct_form_2_transposed(pBQ, pY, pX); + pY += pBQ->channels; + pX += pBQ->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_biquad_get_latency(const ma_biquad* pBQ) +{ + if (pBQ == NULL) { + return 0; + } + + return 2; +} + + +/************************************************************************************************************************************************************** + +Low-Pass Filter + +**************************************************************************************************************************************************************/ +MA_API ma_lpf1_config ma_lpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) +{ + ma_lpf1_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.q = 0.5; + + return config; +} + +MA_API ma_lpf2_config ma_lpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q) +{ + ma_lpf2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.q = q; + + /* Q cannot be 0 or else it'll result in a division by 0. In this case just default to 0.707107. */ + if (config.q == 0) { + config.q = 0.707107; + } + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t r1Offset; +} ma_lpf1_heap_layout; + +static ma_result ma_lpf1_get_heap_layout(const ma_lpf1_config* pConfig, ma_lpf1_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* R1 */ + pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf1_get_heap_size(const ma_lpf1_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_lpf1_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_lpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf1_init_preallocated(const ma_lpf1_config* pConfig, void* pHeap, ma_lpf1* pLPF) +{ + ma_result result; + ma_lpf1_heap_layout heapLayout; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + result = ma_lpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pLPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pLPF->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); + + return ma_lpf1_reinit(pConfig, pLPF); +} + +MA_API ma_result ma_lpf1_init(const ma_lpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf1* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_lpf1_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_lpf1_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_lpf1_uninit(ma_lpf1* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pLPF == NULL) { + return; + } + + if (pLPF->_ownsHeap) { + ma_free(pLPF->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_lpf1_reinit(const ma_lpf1_config* pConfig, ma_lpf1* pLPF) +{ + double a; + + if (pLPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pLPF->format != ma_format_unknown && pLPF->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pLPF->channels != 0 && pLPF->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + pLPF->format = pConfig->format; + pLPF->channels = pConfig->channels; + + a = ma_expd(-2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate); + if (pConfig->format == ma_format_f32) { + pLPF->a.f32 = (float)a; + } else { + pLPF->a.s32 = ma_biquad_float_to_fp(a); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf1_clear_cache(ma_lpf1* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + if (pLPF->format == ma_format_f32) { + pLPF->a.f32 = 0; + } else { + pLPF->a.s32 = 0; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_lpf1_process_pcm_frame_f32(ma_lpf1* pLPF, float* pY, const float* pX) +{ + ma_uint32 c; + const ma_uint32 channels = pLPF->channels; + const float a = pLPF->a.f32; + const float b = 1 - a; + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + float r1 = pLPF->pR1[c].f32; + float x = pX[c]; + float y; + + y = b*x + a*r1; + + pY[c] = y; + pLPF->pR1[c].f32 = y; + } +} + +static MA_INLINE void ma_lpf1_process_pcm_frame_s16(ma_lpf1* pLPF, ma_int16* pY, const ma_int16* pX) +{ + ma_uint32 c; + const ma_uint32 channels = pLPF->channels; + const ma_int32 a = pLPF->a.s32; + const ma_int32 b = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - a); + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + ma_int32 r1 = pLPF->pR1[c].s32; + ma_int32 x = pX[c]; + ma_int32 y; + + y = (b*x + a*r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; + + pY[c] = (ma_int16)y; + pLPF->pR1[c].s32 = (ma_int32)y; + } +} + +MA_API ma_result ma_lpf1_process_pcm_frames(ma_lpf1* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 n; + + if (pLPF == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ + + if (pLPF->format == ma_format_f32) { + /* */ float* pY = ( float*)pFramesOut; + const float* pX = (const float*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_lpf1_process_pcm_frame_f32(pLPF, pY, pX); + pY += pLPF->channels; + pX += pLPF->channels; + } + } else if (pLPF->format == ma_format_s16) { + /* */ ma_int16* pY = ( ma_int16*)pFramesOut; + const ma_int16* pX = (const ma_int16*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_lpf1_process_pcm_frame_s16(pLPF, pY, pX); + pY += pLPF->channels; + pX += pLPF->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_lpf1_get_latency(const ma_lpf1* pLPF) +{ + if (pLPF == NULL) { + return 0; + } + + return 1; +} + + +static MA_INLINE ma_biquad_config ma_lpf2__get_biquad_config(const ma_lpf2_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); + + q = pConfig->q; + w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + a = s / (2*q); + + bqConfig.b0 = (1 - c) / 2; + bqConfig.b1 = 1 - c; + bqConfig.b2 = (1 - c) / 2; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_lpf2_get_heap_size(const ma_lpf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_lpf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_lpf2_init_preallocated(const ma_lpf2_config* pConfig, void* pHeap, ma_lpf2* pLPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_lpf2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pLPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf2_init(const ma_lpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf2* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_lpf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_lpf2_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_lpf2_uninit(ma_lpf2* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pLPF == NULL) { + return; + } + + ma_biquad_uninit(&pLPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_lpf2_reinit(const ma_lpf2_config* pConfig, ma_lpf2* pLPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pLPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_lpf2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pLPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf2_clear_cache(ma_lpf2* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + ma_biquad_clear_cache(&pLPF->bq); + + return MA_SUCCESS; +} + +static MA_INLINE void ma_lpf2_process_pcm_frame_s16(ma_lpf2* pLPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pLPF->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_lpf2_process_pcm_frame_f32(ma_lpf2* pLPF, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pLPF->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_lpf2_process_pcm_frames(ma_lpf2* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pLPF->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_lpf2_get_latency(const ma_lpf2* pLPF) +{ + if (pLPF == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pLPF->bq); +} + + +MA_API ma_lpf_config ma_lpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_lpf_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.order = ma_min(order, MA_MAX_FILTER_ORDER); + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t lpf1Offset; + size_t lpf2Offset; /* Offset of the first second order filter. Subsequent filters will come straight after, and will each have the same heap size. */ +} ma_lpf_heap_layout; + +static void ma_lpf_calculate_sub_lpf_counts(ma_uint32 order, ma_uint32* pLPF1Count, ma_uint32* pLPF2Count) +{ + MA_ASSERT(pLPF1Count != NULL); + MA_ASSERT(pLPF2Count != NULL); + + *pLPF1Count = order % 2; + *pLPF2Count = order / 2; +} + +static ma_result ma_lpf_get_heap_layout(const ma_lpf_config* pConfig, ma_lpf_heap_layout* pHeapLayout) +{ + ma_result result; + ma_uint32 lpf1Count; + ma_uint32 lpf2Count; + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + ma_lpf_calculate_sub_lpf_counts(pConfig->order, &lpf1Count, &lpf2Count); + + pHeapLayout->sizeInBytes = 0; + + /* LPF 1 */ + pHeapLayout->lpf1Offset = pHeapLayout->sizeInBytes; + for (ilpf1 = 0; ilpf1 < lpf1Count; ilpf1 += 1) { + size_t lpf1HeapSizeInBytes; + ma_lpf1_config lpf1Config = ma_lpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); + + result = ma_lpf1_get_heap_size(&lpf1Config, &lpf1HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_lpf1) + lpf1HeapSizeInBytes; + } + + /* LPF 2*/ + pHeapLayout->lpf2Offset = pHeapLayout->sizeInBytes; + for (ilpf2 = 0; ilpf2 < lpf2Count; ilpf2 += 1) { + size_t lpf2HeapSizeInBytes; + ma_lpf2_config lpf2Config = ma_lpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ + + result = ma_lpf2_get_heap_size(&lpf2Config, &lpf2HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_lpf2) + lpf2HeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +static ma_result ma_lpf_reinit__internal(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF, ma_bool32 isNew) +{ + ma_result result; + ma_uint32 lpf1Count; + ma_uint32 lpf2Count; + ma_uint32 ilpf1; + ma_uint32 ilpf2; + ma_lpf_heap_layout heapLayout; /* Only used if isNew is true. */ + + if (pLPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pLPF->format != ma_format_unknown && pLPF->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pLPF->channels != 0 && pLPF->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + ma_lpf_calculate_sub_lpf_counts(pConfig->order, &lpf1Count, &lpf2Count); + + /* The filter order can't change between reinits. */ + if (!isNew) { + if (pLPF->lpf1Count != lpf1Count || pLPF->lpf2Count != lpf2Count) { + return MA_INVALID_OPERATION; + } + } + + if (isNew) { + result = ma_lpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pLPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pLPF->pLPF1 = (ma_lpf1*)ma_offset_ptr(pHeap, heapLayout.lpf1Offset); + pLPF->pLPF2 = (ma_lpf2*)ma_offset_ptr(pHeap, heapLayout.lpf2Offset); + } else { + MA_ZERO_OBJECT(&heapLayout); /* To silence a compiler warning. */ + } + + for (ilpf1 = 0; ilpf1 < lpf1Count; ilpf1 += 1) { + ma_lpf1_config lpf1Config = ma_lpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); + + if (isNew) { + size_t lpf1HeapSizeInBytes; + + result = ma_lpf1_get_heap_size(&lpf1Config, &lpf1HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_lpf1_init_preallocated(&lpf1Config, ma_offset_ptr(pHeap, heapLayout.lpf1Offset + (sizeof(ma_lpf1) * lpf1Count) + (ilpf1 * lpf1HeapSizeInBytes)), &pLPF->pLPF1[ilpf1]); + } + } else { + result = ma_lpf1_reinit(&lpf1Config, &pLPF->pLPF1[ilpf1]); + } + + if (result != MA_SUCCESS) { + ma_uint32 jlpf1; + + for (jlpf1 = 0; jlpf1 < ilpf1; jlpf1 += 1) { + ma_lpf1_uninit(&pLPF->pLPF1[jlpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + return result; + } + } + + for (ilpf2 = 0; ilpf2 < lpf2Count; ilpf2 += 1) { + ma_lpf2_config lpf2Config; + double q; + double a; + + /* Tempting to use 0.707107, but won't result in a Butterworth filter if the order is > 2. */ + if (lpf1Count == 1) { + a = (1 + ilpf2*1) * (MA_PI_D/(pConfig->order*1)); /* Odd order. */ + } else { + a = (1 + ilpf2*2) * (MA_PI_D/(pConfig->order*2)); /* Even order. */ + } + q = 1 / (2*ma_cosd(a)); + + lpf2Config = ma_lpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); + + if (isNew) { + size_t lpf2HeapSizeInBytes; + + result = ma_lpf2_get_heap_size(&lpf2Config, &lpf2HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_lpf2_init_preallocated(&lpf2Config, ma_offset_ptr(pHeap, heapLayout.lpf2Offset + (sizeof(ma_lpf2) * lpf2Count) + (ilpf2 * lpf2HeapSizeInBytes)), &pLPF->pLPF2[ilpf2]); + } + } else { + result = ma_lpf2_reinit(&lpf2Config, &pLPF->pLPF2[ilpf2]); + } + + if (result != MA_SUCCESS) { + ma_uint32 jlpf1; + ma_uint32 jlpf2; + + for (jlpf1 = 0; jlpf1 < lpf1Count; jlpf1 += 1) { + ma_lpf1_uninit(&pLPF->pLPF1[jlpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + for (jlpf2 = 0; jlpf2 < ilpf2; jlpf2 += 1) { + ma_lpf2_uninit(&pLPF->pLPF2[jlpf2], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + return result; + } + } + + pLPF->lpf1Count = lpf1Count; + pLPF->lpf2Count = lpf2Count; + pLPF->format = pConfig->format; + pLPF->channels = pConfig->channels; + pLPF->sampleRate = pConfig->sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_lpf_get_heap_size(const ma_lpf_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_lpf_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_lpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return result; +} + +MA_API ma_result ma_lpf_init_preallocated(const ma_lpf_config* pConfig, void* pHeap, ma_lpf* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + return ma_lpf_reinit__internal(pConfig, pHeap, pLPF, /*isNew*/MA_TRUE); +} + +MA_API ma_result ma_lpf_init(const ma_lpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_lpf_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_lpf_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_lpf_uninit(ma_lpf* pLPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + if (pLPF == NULL) { + return; + } + + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + ma_lpf1_uninit(&pLPF->pLPF1[ilpf1], pAllocationCallbacks); + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + ma_lpf2_uninit(&pLPF->pLPF2[ilpf2], pAllocationCallbacks); + } + + if (pLPF->_ownsHeap) { + ma_free(pLPF->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_lpf_reinit(const ma_lpf_config* pConfig, ma_lpf* pLPF) +{ + return ma_lpf_reinit__internal(pConfig, NULL, pLPF, /*isNew*/MA_FALSE); +} + +MA_API ma_result ma_lpf_clear_cache(ma_lpf* pLPF) +{ + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + ma_lpf1_clear_cache(&pLPF->pLPF1[ilpf1]); + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + ma_lpf2_clear_cache(&pLPF->pLPF2[ilpf2]); + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_lpf_process_pcm_frame_f32(ma_lpf* pLPF, float* pY, const void* pX) +{ + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + MA_ASSERT(pLPF->format == ma_format_f32); + + MA_MOVE_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); + + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + ma_lpf1_process_pcm_frame_f32(&pLPF->pLPF1[ilpf1], pY, pY); + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + ma_lpf2_process_pcm_frame_f32(&pLPF->pLPF2[ilpf2], pY, pY); + } +} + +static MA_INLINE void ma_lpf_process_pcm_frame_s16(ma_lpf* pLPF, ma_int16* pY, const ma_int16* pX) +{ + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + MA_ASSERT(pLPF->format == ma_format_s16); + + MA_MOVE_MEMORY(pY, pX, ma_get_bytes_per_frame(pLPF->format, pLPF->channels)); + + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + ma_lpf1_process_pcm_frame_s16(&pLPF->pLPF1[ilpf1], pY, pY); + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + ma_lpf2_process_pcm_frame_s16(&pLPF->pLPF2[ilpf2], pY, pY); + } +} + +MA_API ma_result ma_lpf_process_pcm_frames(ma_lpf* pLPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_result result; + ma_uint32 ilpf1; + ma_uint32 ilpf2; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + /* Faster path for in-place. */ + if (pFramesOut == pFramesIn) { + for (ilpf1 = 0; ilpf1 < pLPF->lpf1Count; ilpf1 += 1) { + result = ma_lpf1_process_pcm_frames(&pLPF->pLPF1[ilpf1], pFramesOut, pFramesOut, frameCount); + if (result != MA_SUCCESS) { + return result; + } + } + + for (ilpf2 = 0; ilpf2 < pLPF->lpf2Count; ilpf2 += 1) { + result = ma_lpf2_process_pcm_frames(&pLPF->pLPF2[ilpf2], pFramesOut, pFramesOut, frameCount); + if (result != MA_SUCCESS) { + return result; + } + } + } + + /* Slightly slower path for copying. */ + if (pFramesOut != pFramesIn) { + ma_uint32 iFrame; + + /* */ if (pLPF->format == ma_format_f32) { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_lpf_process_pcm_frame_f32(pLPF, pFramesOutF32, pFramesInF32); + pFramesOutF32 += pLPF->channels; + pFramesInF32 += pLPF->channels; + } + } else if (pLPF->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_lpf_process_pcm_frame_s16(pLPF, pFramesOutS16, pFramesInS16); + pFramesOutS16 += pLPF->channels; + pFramesInS16 += pLPF->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Should never hit this. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_lpf_get_latency(const ma_lpf* pLPF) +{ + if (pLPF == NULL) { + return 0; + } + + return pLPF->lpf2Count*2 + pLPF->lpf1Count; +} + + +/************************************************************************************************************************************************************** + +High-Pass Filtering + +**************************************************************************************************************************************************************/ +MA_API ma_hpf1_config ma_hpf1_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency) +{ + ma_hpf1_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + + return config; +} + +MA_API ma_hpf2_config ma_hpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q) +{ + ma_hpf2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.q = q; + + /* Q cannot be 0 or else it'll result in a division by 0. In this case just default to 0.707107. */ + if (config.q == 0) { + config.q = 0.707107; + } + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t r1Offset; +} ma_hpf1_heap_layout; + +static ma_result ma_hpf1_get_heap_layout(const ma_hpf1_config* pConfig, ma_hpf1_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* R1 */ + pHeapLayout->r1Offset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_biquad_coefficient) * pConfig->channels; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_hpf1_get_heap_size(const ma_hpf1_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_hpf1_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_hpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_hpf1_init_preallocated(const ma_hpf1_config* pConfig, void* pHeap, ma_hpf1* pLPF) +{ + ma_result result; + ma_hpf1_heap_layout heapLayout; + + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + result = ma_hpf1_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pLPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pLPF->pR1 = (ma_biquad_coefficient*)ma_offset_ptr(pHeap, heapLayout.r1Offset); + + return ma_hpf1_reinit(pConfig, pLPF); +} + +MA_API ma_result ma_hpf1_init(const ma_hpf1_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf1* pLPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hpf1_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hpf1_init_preallocated(pConfig, pHeap, pLPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pLPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_hpf1_uninit(ma_hpf1* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pHPF == NULL) { + return; + } + + if (pHPF->_ownsHeap) { + ma_free(pHPF->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_hpf1_reinit(const ma_hpf1_config* pConfig, ma_hpf1* pHPF) +{ + double a; + + if (pHPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pHPF->format != ma_format_unknown && pHPF->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pHPF->channels != 0 && pHPF->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + pHPF->format = pConfig->format; + pHPF->channels = pConfig->channels; + + a = ma_expd(-2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate); + if (pConfig->format == ma_format_f32) { + pHPF->a.f32 = (float)a; + } else { + pHPF->a.s32 = ma_biquad_float_to_fp(a); + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_hpf1_process_pcm_frame_f32(ma_hpf1* pHPF, float* pY, const float* pX) +{ + ma_uint32 c; + const ma_uint32 channels = pHPF->channels; + const float a = 1 - pHPF->a.f32; + const float b = 1 - a; + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + float r1 = pHPF->pR1[c].f32; + float x = pX[c]; + float y; + + y = b*x - a*r1; + + pY[c] = y; + pHPF->pR1[c].f32 = y; + } +} + +static MA_INLINE void ma_hpf1_process_pcm_frame_s16(ma_hpf1* pHPF, ma_int16* pY, const ma_int16* pX) +{ + ma_uint32 c; + const ma_uint32 channels = pHPF->channels; + const ma_int32 a = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - pHPF->a.s32); + const ma_int32 b = ((1 << MA_BIQUAD_FIXED_POINT_SHIFT) - a); + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + ma_int32 r1 = pHPF->pR1[c].s32; + ma_int32 x = pX[c]; + ma_int32 y; + + y = (b*x - a*r1) >> MA_BIQUAD_FIXED_POINT_SHIFT; + + pY[c] = (ma_int16)y; + pHPF->pR1[c].s32 = (ma_int32)y; + } +} + +MA_API ma_result ma_hpf1_process_pcm_frames(ma_hpf1* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 n; + + if (pHPF == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + /* Note that the logic below needs to support in-place filtering. That is, it must support the case where pFramesOut and pFramesIn are the same. */ + + if (pHPF->format == ma_format_f32) { + /* */ float* pY = ( float*)pFramesOut; + const float* pX = (const float*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_hpf1_process_pcm_frame_f32(pHPF, pY, pX); + pY += pHPF->channels; + pX += pHPF->channels; + } + } else if (pHPF->format == ma_format_s16) { + /* */ ma_int16* pY = ( ma_int16*)pFramesOut; + const ma_int16* pX = (const ma_int16*)pFramesIn; + + for (n = 0; n < frameCount; n += 1) { + ma_hpf1_process_pcm_frame_s16(pHPF, pY, pX); + pY += pHPF->channels; + pX += pHPF->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; /* Format not supported. Should never hit this because it's checked in ma_biquad_init() and ma_biquad_reinit(). */ + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_hpf1_get_latency(const ma_hpf1* pHPF) +{ + if (pHPF == NULL) { + return 0; + } + + return 1; +} + + +static MA_INLINE ma_biquad_config ma_hpf2__get_biquad_config(const ma_hpf2_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); + + q = pConfig->q; + w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + a = s / (2*q); + + bqConfig.b0 = (1 + c) / 2; + bqConfig.b1 = -(1 + c); + bqConfig.b2 = (1 + c) / 2; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_hpf2_get_heap_size(const ma_hpf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_hpf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_hpf2_init_preallocated(const ma_hpf2_config* pConfig, void* pHeap, ma_hpf2* pHPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pHPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pHPF); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_hpf2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pHPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_hpf2_init(const ma_hpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf2* pHPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hpf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hpf2_init_preallocated(pConfig, pHeap, pHPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pHPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_hpf2_uninit(ma_hpf2* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pHPF == NULL) { + return; + } + + ma_biquad_uninit(&pHPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_hpf2_reinit(const ma_hpf2_config* pConfig, ma_hpf2* pHPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pHPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_hpf2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pHPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_hpf2_process_pcm_frame_s16(ma_hpf2* pHPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pHPF->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_hpf2_process_pcm_frame_f32(ma_hpf2* pHPF, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pHPF->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_hpf2_process_pcm_frames(ma_hpf2* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pHPF == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pHPF->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_hpf2_get_latency(const ma_hpf2* pHPF) +{ + if (pHPF == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pHPF->bq); +} + + +MA_API ma_hpf_config ma_hpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_hpf_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.order = ma_min(order, MA_MAX_FILTER_ORDER); + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t hpf1Offset; + size_t hpf2Offset; /* Offset of the first second order filter. Subsequent filters will come straight after, and will each have the same heap size. */ +} ma_hpf_heap_layout; + +static void ma_hpf_calculate_sub_hpf_counts(ma_uint32 order, ma_uint32* pHPF1Count, ma_uint32* pHPF2Count) +{ + MA_ASSERT(pHPF1Count != NULL); + MA_ASSERT(pHPF2Count != NULL); + + *pHPF1Count = order % 2; + *pHPF2Count = order / 2; +} + +static ma_result ma_hpf_get_heap_layout(const ma_hpf_config* pConfig, ma_hpf_heap_layout* pHeapLayout) +{ + ma_result result; + ma_uint32 hpf1Count; + ma_uint32 hpf2Count; + ma_uint32 ihpf1; + ma_uint32 ihpf2; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + ma_hpf_calculate_sub_hpf_counts(pConfig->order, &hpf1Count, &hpf2Count); + + pHeapLayout->sizeInBytes = 0; + + /* HPF 1 */ + pHeapLayout->hpf1Offset = pHeapLayout->sizeInBytes; + for (ihpf1 = 0; ihpf1 < hpf1Count; ihpf1 += 1) { + size_t hpf1HeapSizeInBytes; + ma_hpf1_config hpf1Config = ma_hpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); + + result = ma_hpf1_get_heap_size(&hpf1Config, &hpf1HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_hpf1) + hpf1HeapSizeInBytes; + } + + /* HPF 2*/ + pHeapLayout->hpf2Offset = pHeapLayout->sizeInBytes; + for (ihpf2 = 0; ihpf2 < hpf2Count; ihpf2 += 1) { + size_t hpf2HeapSizeInBytes; + ma_hpf2_config hpf2Config = ma_hpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ + + result = ma_hpf2_get_heap_size(&hpf2Config, &hpf2HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_hpf2) + hpf2HeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +static ma_result ma_hpf_reinit__internal(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pHPF, ma_bool32 isNew) +{ + ma_result result; + ma_uint32 hpf1Count; + ma_uint32 hpf2Count; + ma_uint32 ihpf1; + ma_uint32 ihpf2; + ma_hpf_heap_layout heapLayout; /* Only used if isNew is true. */ + + if (pHPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pHPF->format != ma_format_unknown && pHPF->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pHPF->channels != 0 && pHPF->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + ma_hpf_calculate_sub_hpf_counts(pConfig->order, &hpf1Count, &hpf2Count); + + /* The filter order can't change between reinits. */ + if (!isNew) { + if (pHPF->hpf1Count != hpf1Count || pHPF->hpf2Count != hpf2Count) { + return MA_INVALID_OPERATION; + } + } + + if (isNew) { + result = ma_hpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pHPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pHPF->pHPF1 = (ma_hpf1*)ma_offset_ptr(pHeap, heapLayout.hpf1Offset); + pHPF->pHPF2 = (ma_hpf2*)ma_offset_ptr(pHeap, heapLayout.hpf2Offset); + } else { + MA_ZERO_OBJECT(&heapLayout); /* To silence a compiler warning. */ + } + + for (ihpf1 = 0; ihpf1 < hpf1Count; ihpf1 += 1) { + ma_hpf1_config hpf1Config = ma_hpf1_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency); + + if (isNew) { + size_t hpf1HeapSizeInBytes; + + result = ma_hpf1_get_heap_size(&hpf1Config, &hpf1HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_hpf1_init_preallocated(&hpf1Config, ma_offset_ptr(pHeap, heapLayout.hpf1Offset + (sizeof(ma_hpf1) * hpf1Count) + (ihpf1 * hpf1HeapSizeInBytes)), &pHPF->pHPF1[ihpf1]); + } + } else { + result = ma_hpf1_reinit(&hpf1Config, &pHPF->pHPF1[ihpf1]); + } + + if (result != MA_SUCCESS) { + ma_uint32 jhpf1; + + for (jhpf1 = 0; jhpf1 < ihpf1; jhpf1 += 1) { + ma_hpf1_uninit(&pHPF->pHPF1[jhpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + return result; + } + } + + for (ihpf2 = 0; ihpf2 < hpf2Count; ihpf2 += 1) { + ma_hpf2_config hpf2Config; + double q; + double a; + + /* Tempting to use 0.707107, but won't result in a Butterworth filter if the order is > 2. */ + if (hpf1Count == 1) { + a = (1 + ihpf2*1) * (MA_PI_D/(pConfig->order*1)); /* Odd order. */ + } else { + a = (1 + ihpf2*2) * (MA_PI_D/(pConfig->order*2)); /* Even order. */ + } + q = 1 / (2*ma_cosd(a)); + + hpf2Config = ma_hpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); + + if (isNew) { + size_t hpf2HeapSizeInBytes; + + result = ma_hpf2_get_heap_size(&hpf2Config, &hpf2HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_hpf2_init_preallocated(&hpf2Config, ma_offset_ptr(pHeap, heapLayout.hpf2Offset + (sizeof(ma_hpf2) * hpf2Count) + (ihpf2 * hpf2HeapSizeInBytes)), &pHPF->pHPF2[ihpf2]); + } + } else { + result = ma_hpf2_reinit(&hpf2Config, &pHPF->pHPF2[ihpf2]); + } + + if (result != MA_SUCCESS) { + ma_uint32 jhpf1; + ma_uint32 jhpf2; + + for (jhpf1 = 0; jhpf1 < hpf1Count; jhpf1 += 1) { + ma_hpf1_uninit(&pHPF->pHPF1[jhpf1], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + for (jhpf2 = 0; jhpf2 < ihpf2; jhpf2 += 1) { + ma_hpf2_uninit(&pHPF->pHPF2[jhpf2], NULL); /* No need for allocation callbacks here since we used a preallocated heap allocation. */ + } + + return result; + } + } + + pHPF->hpf1Count = hpf1Count; + pHPF->hpf2Count = hpf2Count; + pHPF->format = pConfig->format; + pHPF->channels = pConfig->channels; + pHPF->sampleRate = pConfig->sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_hpf_get_heap_size(const ma_hpf_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_hpf_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_hpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return result; +} + +MA_API ma_result ma_hpf_init_preallocated(const ma_hpf_config* pConfig, void* pHeap, ma_hpf* pLPF) +{ + if (pLPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pLPF); + + return ma_hpf_reinit__internal(pConfig, pHeap, pLPF, /*isNew*/MA_TRUE); +} + +MA_API ma_result ma_hpf_init(const ma_hpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf* pHPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hpf_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hpf_init_preallocated(pConfig, pHeap, pHPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pHPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_hpf_uninit(ma_hpf* pHPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint32 ihpf1; + ma_uint32 ihpf2; + + if (pHPF == NULL) { + return; + } + + for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { + ma_hpf1_uninit(&pHPF->pHPF1[ihpf1], pAllocationCallbacks); + } + + for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { + ma_hpf2_uninit(&pHPF->pHPF2[ihpf2], pAllocationCallbacks); + } + + if (pHPF->_ownsHeap) { + ma_free(pHPF->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_hpf_reinit(const ma_hpf_config* pConfig, ma_hpf* pHPF) +{ + return ma_hpf_reinit__internal(pConfig, NULL, pHPF, /*isNew*/MA_FALSE); +} + +MA_API ma_result ma_hpf_process_pcm_frames(ma_hpf* pHPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_result result; + ma_uint32 ihpf1; + ma_uint32 ihpf2; + + if (pHPF == NULL) { + return MA_INVALID_ARGS; + } + + /* Faster path for in-place. */ + if (pFramesOut == pFramesIn) { + for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { + result = ma_hpf1_process_pcm_frames(&pHPF->pHPF1[ihpf1], pFramesOut, pFramesOut, frameCount); + if (result != MA_SUCCESS) { + return result; + } + } + + for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { + result = ma_hpf2_process_pcm_frames(&pHPF->pHPF2[ihpf2], pFramesOut, pFramesOut, frameCount); + if (result != MA_SUCCESS) { + return result; + } + } + } + + /* Slightly slower path for copying. */ + if (pFramesOut != pFramesIn) { + ma_uint32 iFrame; + + /* */ if (pHPF->format == ma_format_f32) { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + MA_COPY_MEMORY(pFramesOutF32, pFramesInF32, ma_get_bytes_per_frame(pHPF->format, pHPF->channels)); + + for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { + ma_hpf1_process_pcm_frame_f32(&pHPF->pHPF1[ihpf1], pFramesOutF32, pFramesOutF32); + } + + for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { + ma_hpf2_process_pcm_frame_f32(&pHPF->pHPF2[ihpf2], pFramesOutF32, pFramesOutF32); + } + + pFramesOutF32 += pHPF->channels; + pFramesInF32 += pHPF->channels; + } + } else if (pHPF->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + MA_COPY_MEMORY(pFramesOutS16, pFramesInS16, ma_get_bytes_per_frame(pHPF->format, pHPF->channels)); + + for (ihpf1 = 0; ihpf1 < pHPF->hpf1Count; ihpf1 += 1) { + ma_hpf1_process_pcm_frame_s16(&pHPF->pHPF1[ihpf1], pFramesOutS16, pFramesOutS16); + } + + for (ihpf2 = 0; ihpf2 < pHPF->hpf2Count; ihpf2 += 1) { + ma_hpf2_process_pcm_frame_s16(&pHPF->pHPF2[ihpf2], pFramesOutS16, pFramesOutS16); + } + + pFramesOutS16 += pHPF->channels; + pFramesInS16 += pHPF->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Should never hit this. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_hpf_get_latency(const ma_hpf* pHPF) +{ + if (pHPF == NULL) { + return 0; + } + + return pHPF->hpf2Count*2 + pHPF->hpf1Count; +} + + +/************************************************************************************************************************************************************** + +Band-Pass Filtering + +**************************************************************************************************************************************************************/ +MA_API ma_bpf2_config ma_bpf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, double q) +{ + ma_bpf2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.q = q; + + /* Q cannot be 0 or else it'll result in a division by 0. In this case just default to 0.707107. */ + if (config.q == 0) { + config.q = 0.707107; + } + + return config; +} + + +static MA_INLINE ma_biquad_config ma_bpf2__get_biquad_config(const ma_bpf2_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); + + q = pConfig->q; + w = 2 * MA_PI_D * pConfig->cutoffFrequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + a = s / (2*q); + + bqConfig.b0 = q * a; + bqConfig.b1 = 0; + bqConfig.b2 = -q * a; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_bpf2_get_heap_size(const ma_bpf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_bpf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_bpf2_init_preallocated(const ma_bpf2_config* pConfig, void* pHeap, ma_bpf2* pBPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pBPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pBPF); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_bpf2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pBPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_bpf2_init(const ma_bpf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf2* pBPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_bpf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_bpf2_init_preallocated(pConfig, pHeap, pBPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pBPF->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_bpf2_uninit(ma_bpf2* pBPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pBPF == NULL) { + return; + } + + ma_biquad_uninit(&pBPF->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_bpf2_reinit(const ma_bpf2_config* pConfig, ma_bpf2* pBPF) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pBPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_bpf2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pBPF->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_bpf2_process_pcm_frame_s16(ma_bpf2* pBPF, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pBPF->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_bpf2_process_pcm_frame_f32(ma_bpf2* pBPF, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pBPF->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_bpf2_process_pcm_frames(ma_bpf2* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pBPF == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pBPF->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_bpf2_get_latency(const ma_bpf2* pBPF) +{ + if (pBPF == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pBPF->bq); +} + + +MA_API ma_bpf_config ma_bpf_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_bpf_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.cutoffFrequency = cutoffFrequency; + config.order = ma_min(order, MA_MAX_FILTER_ORDER); + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t bpf2Offset; +} ma_bpf_heap_layout; + +static ma_result ma_bpf_get_heap_layout(const ma_bpf_config* pConfig, ma_bpf_heap_layout* pHeapLayout) +{ + ma_result result; + ma_uint32 bpf2Count; + ma_uint32 ibpf2; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + /* We must have an even number of order. */ + if ((pConfig->order & 0x1) != 0) { + return MA_INVALID_ARGS; + } + + bpf2Count = pConfig->channels / 2; + + pHeapLayout->sizeInBytes = 0; + + /* BPF 2 */ + pHeapLayout->bpf2Offset = pHeapLayout->sizeInBytes; + for (ibpf2 = 0; ibpf2 < bpf2Count; ibpf2 += 1) { + size_t bpf2HeapSizeInBytes; + ma_bpf2_config bpf2Config = ma_bpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, 0.707107); /* <-- The "q" parameter does not matter for the purpose of calculating the heap size. */ + + result = ma_bpf2_get_heap_size(&bpf2Config, &bpf2HeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += sizeof(ma_bpf2) + bpf2HeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +static ma_result ma_bpf_reinit__internal(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF, ma_bool32 isNew) +{ + ma_result result; + ma_uint32 bpf2Count; + ma_uint32 ibpf2; + ma_bpf_heap_layout heapLayout; /* Only used if isNew is true. */ + + if (pBPF == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only supporting f32 and s16. */ + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + /* The format cannot be changed after initialization. */ + if (pBPF->format != ma_format_unknown && pBPF->format != pConfig->format) { + return MA_INVALID_OPERATION; + } + + /* The channel count cannot be changed after initialization. */ + if (pBPF->channels != 0 && pBPF->channels != pConfig->channels) { + return MA_INVALID_OPERATION; + } + + if (pConfig->order > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + /* We must have an even number of order. */ + if ((pConfig->order & 0x1) != 0) { + return MA_INVALID_ARGS; + } + + bpf2Count = pConfig->order / 2; + + /* The filter order can't change between reinits. */ + if (!isNew) { + if (pBPF->bpf2Count != bpf2Count) { + return MA_INVALID_OPERATION; + } + } + + if (isNew) { + result = ma_bpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pBPF->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pBPF->pBPF2 = (ma_bpf2*)ma_offset_ptr(pHeap, heapLayout.bpf2Offset); + } else { + MA_ZERO_OBJECT(&heapLayout); + } + + for (ibpf2 = 0; ibpf2 < bpf2Count; ibpf2 += 1) { + ma_bpf2_config bpf2Config; + double q; + + /* TODO: Calculate Q to make this a proper Butterworth filter. */ + q = 0.707107; + + bpf2Config = ma_bpf2_config_init(pConfig->format, pConfig->channels, pConfig->sampleRate, pConfig->cutoffFrequency, q); + + if (isNew) { + size_t bpf2HeapSizeInBytes; + + result = ma_bpf2_get_heap_size(&bpf2Config, &bpf2HeapSizeInBytes); + if (result == MA_SUCCESS) { + result = ma_bpf2_init_preallocated(&bpf2Config, ma_offset_ptr(pHeap, heapLayout.bpf2Offset + (sizeof(ma_bpf2) * bpf2Count) + (ibpf2 * bpf2HeapSizeInBytes)), &pBPF->pBPF2[ibpf2]); + } + } else { + result = ma_bpf2_reinit(&bpf2Config, &pBPF->pBPF2[ibpf2]); + } + + if (result != MA_SUCCESS) { + return result; + } + } + + pBPF->bpf2Count = bpf2Count; + pBPF->format = pConfig->format; + pBPF->channels = pConfig->channels; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_bpf_get_heap_size(const ma_bpf_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_bpf_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_bpf_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_bpf_init_preallocated(const ma_bpf_config* pConfig, void* pHeap, ma_bpf* pBPF) +{ + if (pBPF == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pBPF); + + return ma_bpf_reinit__internal(pConfig, pHeap, pBPF, /*isNew*/MA_TRUE); +} + +MA_API ma_result ma_bpf_init(const ma_bpf_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf* pBPF) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_bpf_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_bpf_init_preallocated(pConfig, pHeap, pBPF); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pBPF->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_bpf_uninit(ma_bpf* pBPF, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint32 ibpf2; + + if (pBPF == NULL) { + return; + } + + for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { + ma_bpf2_uninit(&pBPF->pBPF2[ibpf2], pAllocationCallbacks); + } + + if (pBPF->_ownsHeap) { + ma_free(pBPF->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_bpf_reinit(const ma_bpf_config* pConfig, ma_bpf* pBPF) +{ + return ma_bpf_reinit__internal(pConfig, NULL, pBPF, /*isNew*/MA_FALSE); +} + +MA_API ma_result ma_bpf_process_pcm_frames(ma_bpf* pBPF, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_result result; + ma_uint32 ibpf2; + + if (pBPF == NULL) { + return MA_INVALID_ARGS; + } + + /* Faster path for in-place. */ + if (pFramesOut == pFramesIn) { + for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { + result = ma_bpf2_process_pcm_frames(&pBPF->pBPF2[ibpf2], pFramesOut, pFramesOut, frameCount); + if (result != MA_SUCCESS) { + return result; + } + } + } + + /* Slightly slower path for copying. */ + if (pFramesOut != pFramesIn) { + ma_uint32 iFrame; + + /* */ if (pBPF->format == ma_format_f32) { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + MA_COPY_MEMORY(pFramesOutF32, pFramesInF32, ma_get_bytes_per_frame(pBPF->format, pBPF->channels)); + + for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { + ma_bpf2_process_pcm_frame_f32(&pBPF->pBPF2[ibpf2], pFramesOutF32, pFramesOutF32); + } + + pFramesOutF32 += pBPF->channels; + pFramesInF32 += pBPF->channels; + } + } else if (pBPF->format == ma_format_s16) { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + MA_COPY_MEMORY(pFramesOutS16, pFramesInS16, ma_get_bytes_per_frame(pBPF->format, pBPF->channels)); + + for (ibpf2 = 0; ibpf2 < pBPF->bpf2Count; ibpf2 += 1) { + ma_bpf2_process_pcm_frame_s16(&pBPF->pBPF2[ibpf2], pFramesOutS16, pFramesOutS16); + } + + pFramesOutS16 += pBPF->channels; + pFramesInS16 += pBPF->channels; + } + } else { + MA_ASSERT(MA_FALSE); + return MA_INVALID_OPERATION; /* Should never hit this. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_uint32 ma_bpf_get_latency(const ma_bpf* pBPF) +{ + if (pBPF == NULL) { + return 0; + } + + return pBPF->bpf2Count*2; +} + + +/************************************************************************************************************************************************************** + +Notching Filter + +**************************************************************************************************************************************************************/ +MA_API ma_notch2_config ma_notch2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency) +{ + ma_notch2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.q = q; + config.frequency = frequency; + + if (config.q == 0) { + config.q = 0.707107; + } + + return config; +} + + +static MA_INLINE ma_biquad_config ma_notch2__get_biquad_config(const ma_notch2_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + + MA_ASSERT(pConfig != NULL); + + q = pConfig->q; + w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + a = s / (2*q); + + bqConfig.b0 = 1; + bqConfig.b1 = -2 * c; + bqConfig.b2 = 1; + bqConfig.a0 = 1 + a; + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - a; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_notch2_get_heap_size(const ma_notch2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_notch2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_notch2_init_preallocated(const ma_notch2_config* pConfig, void* pHeap, ma_notch2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFilter); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_notch2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_notch2_init(const ma_notch2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_notch2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_notch2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_notch2_uninit(ma_notch2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_notch2_reinit(const ma_notch2_config* pConfig, ma_notch2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_notch2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_notch2_process_pcm_frame_s16(ma_notch2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_notch2_process_pcm_frame_f32(ma_notch2* pFilter, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_notch2_process_pcm_frames(ma_notch2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_notch2_get_latency(const ma_notch2* pFilter) +{ + if (pFilter == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pFilter->bq); +} + + + +/************************************************************************************************************************************************************** + +Peaking EQ Filter + +**************************************************************************************************************************************************************/ +MA_API ma_peak2_config ma_peak2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_peak2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.gainDB = gainDB; + config.q = q; + config.frequency = frequency; + + if (config.q == 0) { + config.q = 0.707107; + } + + return config; +} + + +static MA_INLINE ma_biquad_config ma_peak2__get_biquad_config(const ma_peak2_config* pConfig) +{ + ma_biquad_config bqConfig; + double q; + double w; + double s; + double c; + double a; + double A; + + MA_ASSERT(pConfig != NULL); + + q = pConfig->q; + w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + a = s / (2*q); + A = ma_powd(10, (pConfig->gainDB / 40)); + + bqConfig.b0 = 1 + (a * A); + bqConfig.b1 = -2 * c; + bqConfig.b2 = 1 - (a * A); + bqConfig.a0 = 1 + (a / A); + bqConfig.a1 = -2 * c; + bqConfig.a2 = 1 - (a / A); + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_peak2_get_heap_size(const ma_peak2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_peak2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_peak2_init_preallocated(const ma_peak2_config* pConfig, void* pHeap, ma_peak2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFilter); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_peak2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_peak2_init(const ma_peak2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_peak2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_peak2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_peak2_uninit(ma_peak2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_peak2_reinit(const ma_peak2_config* pConfig, ma_peak2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_peak2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_peak2_process_pcm_frame_s16(ma_peak2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_peak2_process_pcm_frame_f32(ma_peak2* pFilter, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_peak2_process_pcm_frames(ma_peak2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_peak2_get_latency(const ma_peak2* pFilter) +{ + if (pFilter == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pFilter->bq); +} + + +/************************************************************************************************************************************************************** + +Low Shelf Filter + +**************************************************************************************************************************************************************/ +MA_API ma_loshelf2_config ma_loshelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency) +{ + ma_loshelf2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.gainDB = gainDB; + config.shelfSlope = shelfSlope; + config.frequency = frequency; + + return config; +} + + +static MA_INLINE ma_biquad_config ma_loshelf2__get_biquad_config(const ma_loshelf2_config* pConfig) +{ + ma_biquad_config bqConfig; + double w; + double s; + double c; + double A; + double S; + double a; + double sqrtA; + + MA_ASSERT(pConfig != NULL); + + w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + A = ma_powd(10, (pConfig->gainDB / 40)); + S = pConfig->shelfSlope; + a = s/2 * ma_sqrtd((A + 1/A) * (1/S - 1) + 2); + sqrtA = 2*ma_sqrtd(A)*a; + + bqConfig.b0 = A * ((A + 1) - (A - 1)*c + sqrtA); + bqConfig.b1 = 2 * A * ((A - 1) - (A + 1)*c); + bqConfig.b2 = A * ((A + 1) - (A - 1)*c - sqrtA); + bqConfig.a0 = (A + 1) + (A - 1)*c + sqrtA; + bqConfig.a1 = -2 * ((A - 1) + (A + 1)*c); + bqConfig.a2 = (A + 1) + (A - 1)*c - sqrtA; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_loshelf2_get_heap_size(const ma_loshelf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_loshelf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_loshelf2_init_preallocated(const ma_loshelf2_config* pConfig, void* pHeap, ma_loshelf2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFilter); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_loshelf2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_loshelf2_init(const ma_loshelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_loshelf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_loshelf2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_loshelf2_uninit(ma_loshelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_loshelf2_reinit(const ma_loshelf2_config* pConfig, ma_loshelf2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_loshelf2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_loshelf2_process_pcm_frame_s16(ma_loshelf2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_loshelf2_process_pcm_frame_f32(ma_loshelf2* pFilter, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_loshelf2_process_pcm_frames(ma_loshelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_loshelf2_get_latency(const ma_loshelf2* pFilter) +{ + if (pFilter == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pFilter->bq); +} + + +/************************************************************************************************************************************************************** + +High Shelf Filter + +**************************************************************************************************************************************************************/ +MA_API ma_hishelf2_config ma_hishelf2_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double shelfSlope, double frequency) +{ + ma_hishelf2_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.gainDB = gainDB; + config.shelfSlope = shelfSlope; + config.frequency = frequency; + + return config; +} + + +static MA_INLINE ma_biquad_config ma_hishelf2__get_biquad_config(const ma_hishelf2_config* pConfig) +{ + ma_biquad_config bqConfig; + double w; + double s; + double c; + double A; + double S; + double a; + double sqrtA; + + MA_ASSERT(pConfig != NULL); + + w = 2 * MA_PI_D * pConfig->frequency / pConfig->sampleRate; + s = ma_sind(w); + c = ma_cosd(w); + A = ma_powd(10, (pConfig->gainDB / 40)); + S = pConfig->shelfSlope; + a = s/2 * ma_sqrtd((A + 1/A) * (1/S - 1) + 2); + sqrtA = 2*ma_sqrtd(A)*a; + + bqConfig.b0 = A * ((A + 1) + (A - 1)*c + sqrtA); + bqConfig.b1 = -2 * A * ((A - 1) + (A + 1)*c); + bqConfig.b2 = A * ((A + 1) + (A - 1)*c - sqrtA); + bqConfig.a0 = (A + 1) - (A - 1)*c + sqrtA; + bqConfig.a1 = 2 * ((A - 1) - (A + 1)*c); + bqConfig.a2 = (A + 1) - (A - 1)*c - sqrtA; + + bqConfig.format = pConfig->format; + bqConfig.channels = pConfig->channels; + + return bqConfig; +} + +MA_API ma_result ma_hishelf2_get_heap_size(const ma_hishelf2_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_biquad_config bqConfig; + bqConfig = ma_hishelf2__get_biquad_config(pConfig); + + return ma_biquad_get_heap_size(&bqConfig, pHeapSizeInBytes); +} + +MA_API ma_result ma_hishelf2_init_preallocated(const ma_hishelf2_config* pConfig, void* pHeap, ma_hishelf2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFilter); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_hishelf2__get_biquad_config(pConfig); + result = ma_biquad_init_preallocated(&bqConfig, pHeap, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_hishelf2_init(const ma_hishelf2_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf2* pFilter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_hishelf2_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_hishelf2_init_preallocated(pConfig, pHeap, pFilter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pFilter->bq._ownsHeap = MA_TRUE; /* <-- This will cause the biquad to take ownership of the heap and free it when it's uninitialized. */ + return MA_SUCCESS; +} + +MA_API void ma_hishelf2_uninit(ma_hishelf2* pFilter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFilter == NULL) { + return; + } + + ma_biquad_uninit(&pFilter->bq, pAllocationCallbacks); /* <-- This will free the heap allocation. */ +} + +MA_API ma_result ma_hishelf2_reinit(const ma_hishelf2_config* pConfig, ma_hishelf2* pFilter) +{ + ma_result result; + ma_biquad_config bqConfig; + + if (pFilter == NULL || pConfig == NULL) { + return MA_INVALID_ARGS; + } + + bqConfig = ma_hishelf2__get_biquad_config(pConfig); + result = ma_biquad_reinit(&bqConfig, &pFilter->bq); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +static MA_INLINE void ma_hishelf2_process_pcm_frame_s16(ma_hishelf2* pFilter, ma_int16* pFrameOut, const ma_int16* pFrameIn) +{ + ma_biquad_process_pcm_frame_s16(&pFilter->bq, pFrameOut, pFrameIn); +} + +static MA_INLINE void ma_hishelf2_process_pcm_frame_f32(ma_hishelf2* pFilter, float* pFrameOut, const float* pFrameIn) +{ + ma_biquad_process_pcm_frame_f32(&pFilter->bq, pFrameOut, pFrameIn); +} + +MA_API ma_result ma_hishelf2_process_pcm_frames(ma_hishelf2* pFilter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pFilter == NULL) { + return MA_INVALID_ARGS; + } + + return ma_biquad_process_pcm_frames(&pFilter->bq, pFramesOut, pFramesIn, frameCount); +} + +MA_API ma_uint32 ma_hishelf2_get_latency(const ma_hishelf2* pFilter) +{ + if (pFilter == NULL) { + return 0; + } + + return ma_biquad_get_latency(&pFilter->bq); +} + + + +/* +Delay +*/ +MA_API ma_delay_config ma_delay_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay) +{ + ma_delay_config config; + + MA_ZERO_OBJECT(&config); + config.channels = channels; + config.sampleRate = sampleRate; + config.delayInFrames = delayInFrames; + config.delayStart = (decay == 0) ? MA_TRUE : MA_FALSE; /* Delay the start if it looks like we're not configuring an echo. */ + config.wet = 1; + config.dry = 1; + config.decay = decay; + + return config; +} + + +MA_API ma_result ma_delay_init(const ma_delay_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay* pDelay) +{ + if (pDelay == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDelay); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->decay < 0 || pConfig->decay > 1) { + return MA_INVALID_ARGS; + } + + pDelay->config = *pConfig; + pDelay->bufferSizeInFrames = pConfig->delayInFrames; + pDelay->cursor = 0; + + pDelay->pBuffer = (float*)ma_malloc((size_t)(pDelay->bufferSizeInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->channels)), pAllocationCallbacks); + if (pDelay->pBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + ma_silence_pcm_frames(pDelay->pBuffer, pDelay->bufferSizeInFrames, ma_format_f32, pConfig->channels); + + return MA_SUCCESS; +} + +MA_API void ma_delay_uninit(ma_delay* pDelay, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pDelay == NULL) { + return; + } + + ma_free(pDelay->pBuffer, pAllocationCallbacks); +} + +MA_API ma_result ma_delay_process_pcm_frames(ma_delay* pDelay, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + ma_uint32 iFrame; + ma_uint32 iChannel; + float* pFramesOutF32 = (float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + if (pDelay == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pDelay->config.channels; iChannel += 1) { + ma_uint32 iBuffer = (pDelay->cursor * pDelay->config.channels) + iChannel; + + if (pDelay->config.delayStart) { + /* Delayed start. */ + + /* Read */ + pFramesOutF32[iChannel] = pDelay->pBuffer[iBuffer] * pDelay->config.wet; + + /* Feedback */ + pDelay->pBuffer[iBuffer] = (pDelay->pBuffer[iBuffer] * pDelay->config.decay) + (pFramesInF32[iChannel] * pDelay->config.dry); + } else { + /* Immediate start */ + + /* Feedback */ + pDelay->pBuffer[iBuffer] = (pDelay->pBuffer[iBuffer] * pDelay->config.decay) + (pFramesInF32[iChannel] * pDelay->config.dry); + + /* Read */ + pFramesOutF32[iChannel] = pDelay->pBuffer[iBuffer] * pDelay->config.wet; + } + } + + pDelay->cursor = (pDelay->cursor + 1) % pDelay->bufferSizeInFrames; + + pFramesOutF32 += pDelay->config.channels; + pFramesInF32 += pDelay->config.channels; + } + + return MA_SUCCESS; +} + +MA_API void ma_delay_set_wet(ma_delay* pDelay, float value) +{ + if (pDelay == NULL) { + return; + } + + pDelay->config.wet = value; +} + +MA_API float ma_delay_get_wet(const ma_delay* pDelay) +{ + if (pDelay == NULL) { + return 0; + } + + return pDelay->config.wet; +} + +MA_API void ma_delay_set_dry(ma_delay* pDelay, float value) +{ + if (pDelay == NULL) { + return; + } + + pDelay->config.dry = value; +} + +MA_API float ma_delay_get_dry(const ma_delay* pDelay) +{ + if (pDelay == NULL) { + return 0; + } + + return pDelay->config.dry; +} + +MA_API void ma_delay_set_decay(ma_delay* pDelay, float value) +{ + if (pDelay == NULL) { + return; + } + + pDelay->config.decay = value; +} + +MA_API float ma_delay_get_decay(const ma_delay* pDelay) +{ + if (pDelay == NULL) { + return 0; + } + + return pDelay->config.decay; +} + + +MA_API ma_gainer_config ma_gainer_config_init(ma_uint32 channels, ma_uint32 smoothTimeInFrames) +{ + ma_gainer_config config; + + MA_ZERO_OBJECT(&config); + config.channels = channels; + config.smoothTimeInFrames = smoothTimeInFrames; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t oldGainsOffset; + size_t newGainsOffset; +} ma_gainer_heap_layout; + +static ma_result ma_gainer_get_heap_layout(const ma_gainer_config* pConfig, ma_gainer_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Old gains. */ + pHeapLayout->oldGainsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + + /* New gains. */ + pHeapLayout->newGainsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + + /* Alignment. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + + +MA_API ma_result ma_gainer_get_heap_size(const ma_gainer_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_gainer_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_gainer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_gainer_init_preallocated(const ma_gainer_config* pConfig, void* pHeap, ma_gainer* pGainer) +{ + ma_result result; + ma_gainer_heap_layout heapLayout; + ma_uint32 iChannel; + + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pGainer); + + if (pConfig == NULL || pHeap == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_gainer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pGainer->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pGainer->pOldGains = (float*)ma_offset_ptr(pHeap, heapLayout.oldGainsOffset); + pGainer->pNewGains = (float*)ma_offset_ptr(pHeap, heapLayout.newGainsOffset); + pGainer->masterVolume = 1; + + pGainer->config = *pConfig; + pGainer->t = (ma_uint32)-1; /* No interpolation by default. */ + + for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { + pGainer->pOldGains[iChannel] = 1; + pGainer->pNewGains[iChannel] = 1; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_init(const ma_gainer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_gainer* pGainer) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_gainer_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap allocation. */ + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_gainer_init_preallocated(pConfig, pHeap, pGainer); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pGainer->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_gainer_uninit(ma_gainer* pGainer, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pGainer == NULL) { + return; + } + + if (pGainer->_ownsHeap) { + ma_free(pGainer->_pHeap, pAllocationCallbacks); + } +} + +static float ma_gainer_calculate_current_gain(const ma_gainer* pGainer, ma_uint32 channel) +{ + float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; + return ma_mix_f32_fast(pGainer->pOldGains[channel], pGainer->pNewGains[channel], a); +} + +static /*__attribute__((noinline))*/ ma_result ma_gainer_process_pcm_frames_internal(ma_gainer * pGainer, void* MA_RESTRICT pFramesOut, const void* MA_RESTRICT pFramesIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannel; + ma_uint64 interpolatedFrameCount; + + MA_ASSERT(pGainer != NULL); + + /* + We don't necessarily need to apply a linear interpolation for the entire frameCount frames. When + linear interpolation is not needed we can do a simple volume adjustment which will be more + efficient than a lerp with an alpha value of 1. + + To do this, all we need to do is determine how many frames need to have a lerp applied. Then we + just process that number of frames with linear interpolation. After that we run on an optimized + path which just applies the new gains without a lerp. + */ + if (pGainer->t >= pGainer->config.smoothTimeInFrames) { + interpolatedFrameCount = 0; + } else { + interpolatedFrameCount = pGainer->t - pGainer->config.smoothTimeInFrames; + if (interpolatedFrameCount > frameCount) { + interpolatedFrameCount = frameCount; + } + } + + /* + Start off with our interpolated frames. When we do this, we'll adjust frameCount and our pointers + so that the fast path can work naturally without consideration of the interpolated path. + */ + if (interpolatedFrameCount > 0) { + /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + /* + All we're really doing here is moving the old gains towards the new gains. We don't want to + be modifying the gains inside the ma_gainer object because that will break things. Instead + we can make a copy here on the stack. For extreme channel counts we can fall back to a slower + implementation which just uses a standard lerp. + */ + float* pFramesOutF32 = (float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; + float d = 1.0f / pGainer->config.smoothTimeInFrames; + + if (pGainer->config.channels <= 32) { + float pRunningGain[32]; + float pRunningGainDelta[32]; /* Could this be heap-allocated as part of the ma_gainer object? */ + + /* Initialize the running gain. */ + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + float t = (pGainer->pNewGains[iChannel] - pGainer->pOldGains[iChannel]) * pGainer->masterVolume; + pRunningGainDelta[iChannel] = t * d; + pRunningGain[iChannel] = (pGainer->pOldGains[iChannel] * pGainer->masterVolume) + (t * a); + } + + iFrame = 0; + + /* Optimized paths for common channel counts. This is mostly just experimenting with some SIMD ideas. It's not necessarily final. */ + if (pGainer->config.channels == 2) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; + + /* Expand some arrays so we can have a clean SIMD loop below. */ + __m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[1], pRunningGainDelta[0]); + __m128 runningGain0 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[1], pRunningGain[0]); + + for (; iFrame < unrolledLoopCount; iFrame += 1) { + _mm_storeu_ps(&pFramesOutF32[iFrame*4 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*4 + 0]), runningGain0)); + runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); + } + + iFrame = unrolledLoopCount << 1; + } else + #endif + { + /* + Two different scalar implementations here. Clang (and I assume GCC) will vectorize + both of these, but the bottom version results in a nicer vectorization with less + instructions emitted. The problem, however, is that the bottom version runs slower + when compiled with MSVC. The top version will be partially vectorized by MSVC. + */ + #if defined(_MSC_VER) && !defined(__clang__) + ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; + + /* Expand some arrays so we can have a clean 4x SIMD operation in the loop. */ + pRunningGainDelta[2] = pRunningGainDelta[0]; + pRunningGainDelta[3] = pRunningGainDelta[1]; + pRunningGain[2] = pRunningGain[0] + pRunningGainDelta[0]; + pRunningGain[3] = pRunningGain[1] + pRunningGainDelta[1]; + + for (; iFrame < unrolledLoopCount; iFrame += 1) { + pFramesOutF32[iFrame*4 + 0] = pFramesInF32[iFrame*4 + 0] * pRunningGain[0]; + pFramesOutF32[iFrame*4 + 1] = pFramesInF32[iFrame*4 + 1] * pRunningGain[1]; + pFramesOutF32[iFrame*4 + 2] = pFramesInF32[iFrame*4 + 2] * pRunningGain[2]; + pFramesOutF32[iFrame*4 + 3] = pFramesInF32[iFrame*4 + 3] * pRunningGain[3]; + + /* Move the running gain forward towards the new gain. */ + pRunningGain[0] += pRunningGainDelta[0]; + pRunningGain[1] += pRunningGainDelta[1]; + pRunningGain[2] += pRunningGainDelta[2]; + pRunningGain[3] += pRunningGainDelta[3]; + } + + iFrame = unrolledLoopCount << 1; + #else + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < 2; iChannel += 1) { + pFramesOutF32[iFrame*2 + iChannel] = pFramesInF32[iFrame*2 + iChannel] * pRunningGain[iChannel]; + } + + for (iChannel = 0; iChannel < 2; iChannel += 1) { + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + #endif + } + } else if (pGainer->config.channels == 6) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + /* + For 6 channels things are a bit more complicated because 6 isn't cleanly divisible by 4. We need to do 2 frames + at a time, meaning we'll be doing 12 samples in a group. Like the stereo case we'll need to expand some arrays + so we can do clean 4x SIMD operations. + */ + ma_uint64 unrolledLoopCount = interpolatedFrameCount >> 1; + + /* Expand some arrays so we can have a clean SIMD loop below. */ + __m128 runningGainDelta0 = _mm_set_ps(pRunningGainDelta[3], pRunningGainDelta[2], pRunningGainDelta[1], pRunningGainDelta[0]); + __m128 runningGainDelta1 = _mm_set_ps(pRunningGainDelta[1], pRunningGainDelta[0], pRunningGainDelta[5], pRunningGainDelta[4]); + __m128 runningGainDelta2 = _mm_set_ps(pRunningGainDelta[5], pRunningGainDelta[4], pRunningGainDelta[3], pRunningGainDelta[2]); + + __m128 runningGain0 = _mm_set_ps(pRunningGain[3], pRunningGain[2], pRunningGain[1], pRunningGain[0]); + __m128 runningGain1 = _mm_set_ps(pRunningGain[1] + pRunningGainDelta[1], pRunningGain[0] + pRunningGainDelta[0], pRunningGain[5], pRunningGain[4]); + __m128 runningGain2 = _mm_set_ps(pRunningGain[5] + pRunningGainDelta[5], pRunningGain[4] + pRunningGainDelta[4], pRunningGain[3] + pRunningGainDelta[3], pRunningGain[2] + pRunningGainDelta[2]); + + for (; iFrame < unrolledLoopCount; iFrame += 1) { + _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 0]), runningGain0)); + _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 4], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 4]), runningGain1)); + _mm_storeu_ps(&pFramesOutF32[iFrame*12 + 8], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*12 + 8]), runningGain2)); + + runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); + runningGain1 = _mm_add_ps(runningGain1, runningGainDelta1); + runningGain2 = _mm_add_ps(runningGain2, runningGainDelta2); + } + + iFrame = unrolledLoopCount << 1; + } else + #endif + { + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < 6; iChannel += 1) { + pFramesOutF32[iFrame*6 + iChannel] = pFramesInF32[iFrame*6 + iChannel] * pRunningGain[iChannel]; + } + + /* Move the running gain forward towards the new gain. */ + for (iChannel = 0; iChannel < 6; iChannel += 1) { + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + } + } else if (pGainer->config.channels == 8) { + /* For 8 channels we can just go over frame by frame and do all eight channels as 2 separate 4x SIMD operations. */ + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + __m128 runningGainDelta0 = _mm_loadu_ps(&pRunningGainDelta[0]); + __m128 runningGainDelta1 = _mm_loadu_ps(&pRunningGainDelta[4]); + __m128 runningGain0 = _mm_loadu_ps(&pRunningGain[0]); + __m128 runningGain1 = _mm_loadu_ps(&pRunningGain[4]); + + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + _mm_storeu_ps(&pFramesOutF32[iFrame*8 + 0], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*8 + 0]), runningGain0)); + _mm_storeu_ps(&pFramesOutF32[iFrame*8 + 4], _mm_mul_ps(_mm_loadu_ps(&pFramesInF32[iFrame*8 + 4]), runningGain1)); + + runningGain0 = _mm_add_ps(runningGain0, runningGainDelta0); + runningGain1 = _mm_add_ps(runningGain1, runningGainDelta1); + } + } else + #endif + { + /* This is crafted so that it auto-vectorizes when compiled with Clang. */ + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < 8; iChannel += 1) { + pFramesOutF32[iFrame*8 + iChannel] = pFramesInF32[iFrame*8 + iChannel] * pRunningGain[iChannel]; + } + + /* Move the running gain forward towards the new gain. */ + for (iChannel = 0; iChannel < 8; iChannel += 1) { + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + } + } + + for (; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pGainer->config.channels + iChannel] = pFramesInF32[iFrame*pGainer->config.channels + iChannel] * pRunningGain[iChannel]; + pRunningGain[iChannel] += pRunningGainDelta[iChannel]; + } + } + } else { + /* Slower path for extreme channel counts where we can't fit enough on the stack. We could also move this to the heap as part of the ma_gainer object which might even be better since it'll only be updated when the gains actually change. */ + for (iFrame = 0; iFrame < interpolatedFrameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pGainer->config.channels + iChannel] = pFramesInF32[iFrame*pGainer->config.channels + iChannel] * ma_mix_f32_fast(pGainer->pOldGains[iChannel], pGainer->pNewGains[iChannel], a) * pGainer->masterVolume; + } + + a += d; + } + } + } + + /* Make sure the timer is updated. */ + pGainer->t = (ma_uint32)ma_min(pGainer->t + interpolatedFrameCount, pGainer->config.smoothTimeInFrames); + + /* Adjust our arguments so the next part can work normally. */ + frameCount -= interpolatedFrameCount; + pFramesOut = ma_offset_ptr(pFramesOut, interpolatedFrameCount * sizeof(float)); + pFramesIn = ma_offset_ptr(pFramesIn, interpolatedFrameCount * sizeof(float)); + } + + /* All we need to do here is apply the new gains using an optimized path. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + if (pGainer->config.channels <= 32) { + float gains[32]; + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + gains[iChannel] = pGainer->pNewGains[iChannel] * pGainer->masterVolume; + } + + ma_copy_and_apply_volume_factor_per_channel_f32((float*)pFramesOut, (const float*)pFramesIn, frameCount, pGainer->config.channels, gains); + } else { + /* Slow path. Too many channels to fit on the stack. Need to apply a master volume as a separate path. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + ((float*)pFramesOut)[iFrame*pGainer->config.channels + iChannel] = ((const float*)pFramesIn)[iFrame*pGainer->config.channels + iChannel] * pGainer->pNewGains[iChannel] * pGainer->masterVolume; + } + } + } + } + + /* Now that some frames have been processed we need to make sure future changes to the gain are interpolated. */ + if (pGainer->t == (ma_uint32)-1) { + pGainer->t = (ma_uint32)ma_min(pGainer->config.smoothTimeInFrames, frameCount); + } + +#if 0 + if (pGainer->t >= pGainer->config.smoothTimeInFrames) { + /* Fast path. No gain calculation required. */ + ma_copy_and_apply_volume_factor_per_channel_f32(pFramesOutF32, pFramesInF32, frameCount, pGainer->config.channels, pGainer->pNewGains); + ma_apply_volume_factor_f32(pFramesOutF32, frameCount * pGainer->config.channels, pGainer->masterVolume); + + /* Now that some frames have been processed we need to make sure future changes to the gain are interpolated. */ + if (pGainer->t == (ma_uint32)-1) { + pGainer->t = pGainer->config.smoothTimeInFrames; + } + } else { + /* Slow path. Need to interpolate the gain for each channel individually. */ + + /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + float a = (float)pGainer->t / pGainer->config.smoothTimeInFrames; + float d = 1.0f / pGainer->config.smoothTimeInFrames; + ma_uint32 channelCount = pGainer->config.channels; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channelCount; iChannel += 1) { + pFramesOutF32[iChannel] = pFramesInF32[iChannel] * ma_mix_f32_fast(pGainer->pOldGains[iChannel], pGainer->pNewGains[iChannel], a) * pGainer->masterVolume; + } + + pFramesOutF32 += channelCount; + pFramesInF32 += channelCount; + + a += d; + if (a > 1) { + a = 1; + } + } + } + + pGainer->t = (ma_uint32)ma_min(pGainer->t + frameCount, pGainer->config.smoothTimeInFrames); + + #if 0 /* Reference implementation. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + /* We can allow the input and output buffers to be null in which case we'll just update the internal timer. */ + if (pFramesOut != NULL && pFramesIn != NULL) { + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + pFramesOutF32[iFrame * pGainer->config.channels + iChannel] = pFramesInF32[iFrame * pGainer->config.channels + iChannel] * ma_gainer_calculate_current_gain(pGainer, iChannel) * pGainer->masterVolume; + } + } + + /* Move interpolation time forward, but don't go beyond our smoothing time. */ + pGainer->t = ma_min(pGainer->t + 1, pGainer->config.smoothTimeInFrames); + } + #endif + } +#endif + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_process_pcm_frames(ma_gainer* pGainer, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + /* + ma_gainer_process_pcm_frames_internal() marks pFramesOut and pFramesIn with MA_RESTRICT which + helps with auto-vectorization. + */ + return ma_gainer_process_pcm_frames_internal(pGainer, pFramesOut, pFramesIn, frameCount); +} + +static void ma_gainer_set_gain_by_index(ma_gainer* pGainer, float newGain, ma_uint32 iChannel) +{ + pGainer->pOldGains[iChannel] = ma_gainer_calculate_current_gain(pGainer, iChannel); + pGainer->pNewGains[iChannel] = newGain; +} + +static void ma_gainer_reset_smoothing_time(ma_gainer* pGainer) +{ + if (pGainer->t == (ma_uint32)-1) { + pGainer->t = pGainer->config.smoothTimeInFrames; /* No smoothing required for initial gains setting. */ + } else { + pGainer->t = 0; + } +} + +MA_API ma_result ma_gainer_set_gain(ma_gainer* pGainer, float newGain) +{ + ma_uint32 iChannel; + + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + ma_gainer_set_gain_by_index(pGainer, newGain, iChannel); + } + + /* The smoothing time needs to be reset to ensure we always interpolate by the configured smoothing time, but only if it's not the first setting. */ + ma_gainer_reset_smoothing_time(pGainer); + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_set_gains(ma_gainer* pGainer, float* pNewGains) +{ + ma_uint32 iChannel; + + if (pGainer == NULL || pNewGains == NULL) { + return MA_INVALID_ARGS; + } + + for (iChannel = 0; iChannel < pGainer->config.channels; iChannel += 1) { + ma_gainer_set_gain_by_index(pGainer, pNewGains[iChannel], iChannel); + } + + /* The smoothing time needs to be reset to ensure we always interpolate by the configured smoothing time, but only if it's not the first setting. */ + ma_gainer_reset_smoothing_time(pGainer); + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_set_master_volume(ma_gainer* pGainer, float volume) +{ + if (pGainer == NULL) { + return MA_INVALID_ARGS; + } + + pGainer->masterVolume = volume; + + return MA_SUCCESS; +} + +MA_API ma_result ma_gainer_get_master_volume(const ma_gainer* pGainer, float* pVolume) +{ + if (pGainer == NULL || pVolume == NULL) { + return MA_INVALID_ARGS; + } + + *pVolume = pGainer->masterVolume; + + return MA_SUCCESS; +} + + +MA_API ma_panner_config ma_panner_config_init(ma_format format, ma_uint32 channels) +{ + ma_panner_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.mode = ma_pan_mode_balance; /* Set to balancing mode by default because it's consistent with other audio engines and most likely what the caller is expecting. */ + config.pan = 0; + + return config; +} + + +MA_API ma_result ma_panner_init(const ma_panner_config* pConfig, ma_panner* pPanner) +{ + if (pPanner == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pPanner); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pPanner->format = pConfig->format; + pPanner->channels = pConfig->channels; + pPanner->mode = pConfig->mode; + pPanner->pan = pConfig->pan; + + return MA_SUCCESS; +} + +static void ma_stereo_balance_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, float pan) +{ + ma_uint64 iFrame; + + if (pan > 0) { + float factor = 1.0f - pan; + if (pFramesOut == pFramesIn) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0] * factor; + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0] * factor; + pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1]; + } + } + } else { + float factor = 1.0f + pan; + if (pFramesOut == pFramesIn) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1] * factor; + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + pFramesOut[iFrame*2 + 0] = pFramesIn[iFrame*2 + 0]; + pFramesOut[iFrame*2 + 1] = pFramesIn[iFrame*2 + 1] * factor; + } + } + } +} + +static void ma_stereo_balance_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, float pan) +{ + if (pan == 0) { + /* Fast path. No panning required. */ + if (pFramesOut == pFramesIn) { + /* No-op */ + } else { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } + + return; + } + + switch (format) { + case ma_format_f32: ma_stereo_balance_pcm_frames_f32((float*)pFramesOut, (float*)pFramesIn, frameCount, pan); break; + + /* Unknown format. Just copy. */ + default: + { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } break; + } +} + + +static void ma_stereo_pan_pcm_frames_f32(float* pFramesOut, const float* pFramesIn, ma_uint64 frameCount, float pan) +{ + ma_uint64 iFrame; + + if (pan > 0) { + float factorL0 = 1.0f - pan; + float factorL1 = 0.0f + pan; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float sample0 = (pFramesIn[iFrame*2 + 0] * factorL0); + float sample1 = (pFramesIn[iFrame*2 + 0] * factorL1) + pFramesIn[iFrame*2 + 1]; + + pFramesOut[iFrame*2 + 0] = sample0; + pFramesOut[iFrame*2 + 1] = sample1; + } + } else { + float factorR0 = 0.0f - pan; + float factorR1 = 1.0f + pan; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float sample0 = pFramesIn[iFrame*2 + 0] + (pFramesIn[iFrame*2 + 1] * factorR0); + float sample1 = (pFramesIn[iFrame*2 + 1] * factorR1); + + pFramesOut[iFrame*2 + 0] = sample0; + pFramesOut[iFrame*2 + 1] = sample1; + } + } +} + +static void ma_stereo_pan_pcm_frames(void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount, ma_format format, float pan) +{ + if (pan == 0) { + /* Fast path. No panning required. */ + if (pFramesOut == pFramesIn) { + /* No-op */ + } else { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } + + return; + } + + switch (format) { + case ma_format_f32: ma_stereo_pan_pcm_frames_f32((float*)pFramesOut, (float*)pFramesIn, frameCount, pan); break; + + /* Unknown format. Just copy. */ + default: + { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, format, 2); + } break; + } +} + +MA_API ma_result ma_panner_process_pcm_frames(ma_panner* pPanner, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pPanner == NULL || pFramesOut == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + if (pPanner->channels == 2) { + /* Stereo case. For now assume channel 0 is left and channel right is 1, but should probably add support for a channel map. */ + if (pPanner->mode == ma_pan_mode_balance) { + ma_stereo_balance_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->pan); + } else { + ma_stereo_pan_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->pan); + } + } else { + if (pPanner->channels == 1) { + /* Panning has no effect on mono streams. */ + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->channels); + } else { + /* For now we're not going to support non-stereo set ups. Not sure how I want to handle this case just yet. */ + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pPanner->format, pPanner->channels); + } + } + + return MA_SUCCESS; +} + +MA_API void ma_panner_set_mode(ma_panner* pPanner, ma_pan_mode mode) +{ + if (pPanner == NULL) { + return; + } + + pPanner->mode = mode; +} + +MA_API ma_pan_mode ma_panner_get_mode(const ma_panner* pPanner) +{ + if (pPanner == NULL) { + return ma_pan_mode_balance; + } + + return pPanner->mode; +} + +MA_API void ma_panner_set_pan(ma_panner* pPanner, float pan) +{ + if (pPanner == NULL) { + return; + } + + pPanner->pan = ma_clamp(pan, -1.0f, 1.0f); +} + +MA_API float ma_panner_get_pan(const ma_panner* pPanner) +{ + if (pPanner == NULL) { + return 0; + } + + return pPanner->pan; +} + + + + +MA_API ma_fader_config ma_fader_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + ma_fader_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + + return config; +} + + +MA_API ma_result ma_fader_init(const ma_fader_config* pConfig, ma_fader* pFader) +{ + if (pFader == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFader); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* Only f32 is supported for now. */ + if (pConfig->format != ma_format_f32) { + return MA_INVALID_ARGS; + } + + pFader->config = *pConfig; + pFader->volumeBeg = 1; + pFader->volumeEnd = 1; + pFader->lengthInFrames = 0; + pFader->cursorInFrames = 0; + + return MA_SUCCESS; +} + +MA_API ma_result ma_fader_process_pcm_frames(ma_fader* pFader, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pFader == NULL) { + return MA_INVALID_ARGS; + } + + /* If the cursor is still negative we need to just copy the absolute number of those frames, but no more than frameCount. */ + if (pFader->cursorInFrames < 0) { + ma_uint64 absCursorInFrames = (ma_uint64)0 - pFader->cursorInFrames; + if (absCursorInFrames > frameCount) { + absCursorInFrames = frameCount; + } + + ma_copy_pcm_frames(pFramesOut, pFramesIn, absCursorInFrames, pFader->config.format, pFader->config.channels); + + pFader->cursorInFrames += absCursorInFrames; + frameCount -= absCursorInFrames; + pFramesOut = ma_offset_ptr(pFramesOut, ma_get_bytes_per_frame(pFader->config.format, pFader->config.channels)*absCursorInFrames); + pFramesIn = ma_offset_ptr(pFramesIn, ma_get_bytes_per_frame(pFader->config.format, pFader->config.channels)*absCursorInFrames); + } + + if (pFader->cursorInFrames >= 0) { + /* + For now we need to clamp frameCount so that the cursor never overflows 32-bits. This is required for + the conversion to a float which we use for the linear interpolation. This might be changed later. + */ + if (frameCount + pFader->cursorInFrames > UINT_MAX) { + frameCount = UINT_MAX - pFader->cursorInFrames; + } + + /* Optimized path if volumeBeg and volumeEnd are equal. */ + if (pFader->volumeBeg == pFader->volumeEnd) { + if (pFader->volumeBeg == 1) { + /* Straight copy. */ + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels); + } else { + /* Copy with volume. */ + ma_copy_and_apply_volume_and_clip_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels, pFader->volumeBeg); + } + } else { + /* Slower path. Volumes are different, so may need to do an interpolation. */ + if ((ma_uint64)pFader->cursorInFrames >= pFader->lengthInFrames) { + /* Fast path. We've gone past the end of the fade period so just apply the end volume to all samples. */ + ma_copy_and_apply_volume_and_clip_pcm_frames(pFramesOut, pFramesIn, frameCount, pFader->config.format, pFader->config.channels, pFader->volumeEnd); + } else { + /* Slow path. This is where we do the actual fading. */ + ma_uint64 iFrame; + ma_uint32 iChannel; + + /* For now we only support f32. Support for other formats might be added later. */ + if (pFader->config.format == ma_format_f32) { + const float* pFramesInF32 = (const float*)pFramesIn; + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float a = (ma_uint32)ma_min(pFader->cursorInFrames + iFrame, pFader->lengthInFrames) / (float)((ma_uint32)pFader->lengthInFrames); /* Safe cast due to the frameCount clamp at the top of this function. */ + float volume = ma_mix_f32_fast(pFader->volumeBeg, pFader->volumeEnd, a); + + for (iChannel = 0; iChannel < pFader->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pFader->config.channels + iChannel] = pFramesInF32[iFrame*pFader->config.channels + iChannel] * volume; + } + } + } else { + return MA_NOT_IMPLEMENTED; + } + } + } + } + + pFader->cursorInFrames += frameCount; + + return MA_SUCCESS; +} + +MA_API void ma_fader_get_data_format(const ma_fader* pFader, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate) +{ + if (pFader == NULL) { + return; + } + + if (pFormat != NULL) { + *pFormat = pFader->config.format; + } + + if (pChannels != NULL) { + *pChannels = pFader->config.channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pFader->config.sampleRate; + } +} + +MA_API void ma_fader_set_fade(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames) +{ + ma_fader_set_fade_ex(pFader, volumeBeg, volumeEnd, lengthInFrames, 0); +} + +MA_API void ma_fader_set_fade_ex(ma_fader* pFader, float volumeBeg, float volumeEnd, ma_uint64 lengthInFrames, ma_int64 startOffsetInFrames) +{ + if (pFader == NULL) { + return; + } + + /* If the volume is negative, use current volume. */ + if (volumeBeg < 0) { + volumeBeg = ma_fader_get_current_volume(pFader); + } + + /* + The length needs to be clamped to 32-bits due to how we convert it to a float for linear + interpolation reasons. I might change this requirement later, but for now it's not important. + */ + if (lengthInFrames > UINT_MAX) { + lengthInFrames = UINT_MAX; + } + + /* The start offset needs to be clamped to ensure it doesn't overflow a signed number. */ + if (startOffsetInFrames > INT_MAX) { + startOffsetInFrames = INT_MAX; + } + + pFader->volumeBeg = volumeBeg; + pFader->volumeEnd = volumeEnd; + pFader->lengthInFrames = lengthInFrames; + pFader->cursorInFrames = -startOffsetInFrames; +} + +MA_API float ma_fader_get_current_volume(const ma_fader* pFader) +{ + if (pFader == NULL) { + return 0.0f; + } + + /* Any frames prior to the start of the fade period will be at unfaded volume. */ + if (pFader->cursorInFrames < 0) { + return 1.0f; + } + + /* The current volume depends on the position of the cursor. */ + if (pFader->cursorInFrames == 0) { + return pFader->volumeBeg; + } else if ((ma_uint64)pFader->cursorInFrames >= pFader->lengthInFrames) { /* Safe case because the < 0 case was checked above. */ + return pFader->volumeEnd; + } else { + /* The cursor is somewhere inside the fading period. We can figure this out with a simple linear interpoluation between volumeBeg and volumeEnd based on our cursor position. */ + return ma_mix_f32_fast(pFader->volumeBeg, pFader->volumeEnd, (ma_uint32)pFader->cursorInFrames / (float)((ma_uint32)pFader->lengthInFrames)); /* Safe cast to uint32 because we clamp it in ma_fader_process_pcm_frames(). */ + } +} + + + + + +MA_API ma_vec3f ma_vec3f_init_3f(float x, float y, float z) +{ + ma_vec3f v; + + v.x = x; + v.y = y; + v.z = z; + + return v; +} + +MA_API ma_vec3f ma_vec3f_sub(ma_vec3f a, ma_vec3f b) +{ + return ma_vec3f_init_3f( + a.x - b.x, + a.y - b.y, + a.z - b.z + ); +} + +MA_API ma_vec3f ma_vec3f_neg(ma_vec3f a) +{ + return ma_vec3f_init_3f( + -a.x, + -a.y, + -a.z + ); +} + +MA_API float ma_vec3f_dot(ma_vec3f a, ma_vec3f b) +{ + return a.x*b.x + a.y*b.y + a.z*b.z; +} + +MA_API float ma_vec3f_len2(ma_vec3f v) +{ + return ma_vec3f_dot(v, v); +} + +MA_API float ma_vec3f_len(ma_vec3f v) +{ + return (float)ma_sqrtd(ma_vec3f_len2(v)); +} + + + +MA_API float ma_vec3f_dist(ma_vec3f a, ma_vec3f b) +{ + return ma_vec3f_len(ma_vec3f_sub(a, b)); +} + +MA_API ma_vec3f ma_vec3f_normalize(ma_vec3f v) +{ + float invLen; + float len2 = ma_vec3f_len2(v); + if (len2 == 0) { + return ma_vec3f_init_3f(0, 0, 0); + } + + invLen = ma_rsqrtf(len2); + v.x *= invLen; + v.y *= invLen; + v.z *= invLen; + + return v; +} + +MA_API ma_vec3f ma_vec3f_cross(ma_vec3f a, ma_vec3f b) +{ + return ma_vec3f_init_3f( + a.y*b.z - a.z*b.y, + a.z*b.x - a.x*b.z, + a.x*b.y - a.y*b.x + ); +} + + +MA_API void ma_atomic_vec3f_init(ma_atomic_vec3f* v, ma_vec3f value) +{ + v->v = value; + v->lock = 0; /* Important this is initialized to 0. */ +} + +MA_API void ma_atomic_vec3f_set(ma_atomic_vec3f* v, ma_vec3f value) +{ + ma_spinlock_lock(&v->lock); + { + v->v = value; + } + ma_spinlock_unlock(&v->lock); +} + +MA_API ma_vec3f ma_atomic_vec3f_get(ma_atomic_vec3f* v) +{ + ma_vec3f r; + + ma_spinlock_lock(&v->lock); + { + r = v->v; + } + ma_spinlock_unlock(&v->lock); + + return r; +} + + + +static void ma_channel_map_apply_f32(float* pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount, ma_channel_mix_mode mode, ma_mono_expansion_mode monoExpansionMode); +static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition); + + +#ifndef MA_DEFAULT_SPEED_OF_SOUND +#define MA_DEFAULT_SPEED_OF_SOUND 343.3f +#endif + +/* +These vectors represent the direction that speakers are facing from the center point. They're used +for panning in the spatializer. Must be normalized. +*/ +static ma_vec3f g_maChannelDirections[MA_CHANNEL_POSITION_COUNT] = { + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_NONE */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_MONO */ + {-0.7071f, 0.0f, -0.7071f }, /* MA_CHANNEL_FRONT_LEFT */ + {+0.7071f, 0.0f, -0.7071f }, /* MA_CHANNEL_FRONT_RIGHT */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_FRONT_CENTER */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_LFE */ + {-0.7071f, 0.0f, +0.7071f }, /* MA_CHANNEL_BACK_LEFT */ + {+0.7071f, 0.0f, +0.7071f }, /* MA_CHANNEL_BACK_RIGHT */ + {-0.3162f, 0.0f, -0.9487f }, /* MA_CHANNEL_FRONT_LEFT_CENTER */ + {+0.3162f, 0.0f, -0.9487f }, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ + { 0.0f, 0.0f, +1.0f }, /* MA_CHANNEL_BACK_CENTER */ + {-1.0f, 0.0f, 0.0f }, /* MA_CHANNEL_SIDE_LEFT */ + {+1.0f, 0.0f, 0.0f }, /* MA_CHANNEL_SIDE_RIGHT */ + { 0.0f, +1.0f, 0.0f }, /* MA_CHANNEL_TOP_CENTER */ + {-0.5774f, +0.5774f, -0.5774f }, /* MA_CHANNEL_TOP_FRONT_LEFT */ + { 0.0f, +0.7071f, -0.7071f }, /* MA_CHANNEL_TOP_FRONT_CENTER */ + {+0.5774f, +0.5774f, -0.5774f }, /* MA_CHANNEL_TOP_FRONT_RIGHT */ + {-0.5774f, +0.5774f, +0.5774f }, /* MA_CHANNEL_TOP_BACK_LEFT */ + { 0.0f, +0.7071f, +0.7071f }, /* MA_CHANNEL_TOP_BACK_CENTER */ + {+0.5774f, +0.5774f, +0.5774f }, /* MA_CHANNEL_TOP_BACK_RIGHT */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_0 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_1 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_2 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_3 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_4 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_5 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_6 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_7 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_8 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_9 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_10 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_11 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_12 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_13 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_14 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_15 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_16 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_17 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_18 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_19 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_20 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_21 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_22 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_23 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_24 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_25 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_26 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_27 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_28 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_29 */ + { 0.0f, 0.0f, -1.0f }, /* MA_CHANNEL_AUX_30 */ + { 0.0f, 0.0f, -1.0f } /* MA_CHANNEL_AUX_31 */ +}; + +static ma_vec3f ma_get_channel_direction(ma_channel channel) +{ + if (channel >= MA_CHANNEL_POSITION_COUNT) { + return ma_vec3f_init_3f(0, 0, -1); + } else { + return g_maChannelDirections[channel]; + } +} + + + +static float ma_attenuation_inverse(float distance, float minDistance, float maxDistance, float rolloff) +{ + if (minDistance >= maxDistance) { + return 1; /* To avoid division by zero. Do not attenuate. */ + } + + return minDistance / (minDistance + rolloff * (ma_clamp(distance, minDistance, maxDistance) - minDistance)); +} + +static float ma_attenuation_linear(float distance, float minDistance, float maxDistance, float rolloff) +{ + if (minDistance >= maxDistance) { + return 1; /* To avoid division by zero. Do not attenuate. */ + } + + return 1 - rolloff * (ma_clamp(distance, minDistance, maxDistance) - minDistance) / (maxDistance - minDistance); +} + +static float ma_attenuation_exponential(float distance, float minDistance, float maxDistance, float rolloff) +{ + if (minDistance >= maxDistance) { + return 1; /* To avoid division by zero. Do not attenuate. */ + } + + return (float)ma_powd(ma_clamp(distance, minDistance, maxDistance) / minDistance, -rolloff); +} + + +/* +Dopper Effect calculation taken from the OpenAL spec, with two main differences: + + 1) The source to listener vector will have already been calcualted at an earlier step so we can + just use that directly. We need only the position of the source relative to the origin. + + 2) We don't scale by a frequency because we actually just want the ratio which we'll plug straight + into the resampler directly. +*/ +static float ma_doppler_pitch(ma_vec3f relativePosition, ma_vec3f sourceVelocity, ma_vec3f listenVelocity, float speedOfSound, float dopplerFactor) +{ + float len; + float vls; + float vss; + + len = ma_vec3f_len(relativePosition); + + /* + There's a case where the position of the source will be right on top of the listener in which + case the length will be 0 and we'll end up with a division by zero. We can just return a ratio + of 1.0 in this case. This is not considered in the OpenAL spec, but is necessary. + */ + if (len == 0) { + return 1.0; + } + + vls = ma_vec3f_dot(relativePosition, listenVelocity) / len; + vss = ma_vec3f_dot(relativePosition, sourceVelocity) / len; + + vls = ma_min(vls, speedOfSound / dopplerFactor); + vss = ma_min(vss, speedOfSound / dopplerFactor); + + return (speedOfSound - dopplerFactor*vls) / (speedOfSound - dopplerFactor*vss); +} + + +static void ma_get_default_channel_map_for_spatializer(ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channelCount) +{ + /* + Special case for stereo. Want to default the left and right speakers to side left and side + right so that they're facing directly down the X axis rather than slightly forward. Not + doing this will result in sounds being quieter when behind the listener. This might + actually be good for some scenerios, but I don't think it's an appropriate default because + it can be a bit unexpected. + */ + if (channelCount == 2) { + pChannelMap[0] = MA_CHANNEL_SIDE_LEFT; + pChannelMap[1] = MA_CHANNEL_SIDE_RIGHT; + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channelCount); + } +} + + +MA_API ma_spatializer_listener_config ma_spatializer_listener_config_init(ma_uint32 channelsOut) +{ + ma_spatializer_listener_config config; + + MA_ZERO_OBJECT(&config); + config.channelsOut = channelsOut; + config.pChannelMapOut = NULL; + config.handedness = ma_handedness_right; + config.worldUp = ma_vec3f_init_3f(0, 1, 0); + config.coneInnerAngleInRadians = 6.283185f; /* 360 degrees. */ + config.coneOuterAngleInRadians = 6.283185f; /* 360 degrees. */ + config.coneOuterGain = 0; + config.speedOfSound = 343.3f; /* Same as OpenAL. Used for doppler effect. */ + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t channelMapOutOffset; +} ma_spatializer_listener_heap_layout; + +static ma_result ma_spatializer_listener_get_heap_layout(const ma_spatializer_listener_config* pConfig, ma_spatializer_listener_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Channel map. We always need this, even for passthroughs. */ + pHeapLayout->channelMapOutOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(*pConfig->pChannelMapOut) * pConfig->channelsOut); + + return MA_SUCCESS; +} + + +MA_API ma_result ma_spatializer_listener_get_heap_size(const ma_spatializer_listener_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_spatializer_listener_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_spatializer_listener_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_listener_init_preallocated(const ma_spatializer_listener_config* pConfig, void* pHeap, ma_spatializer_listener* pListener) +{ + ma_result result; + ma_spatializer_listener_heap_layout heapLayout; + + if (pListener == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pListener); + + result = ma_spatializer_listener_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pListener->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pListener->config = *pConfig; + ma_atomic_vec3f_init(&pListener->position, ma_vec3f_init_3f(0, 0, 0)); + ma_atomic_vec3f_init(&pListener->direction, ma_vec3f_init_3f(0, 0, -1)); + ma_atomic_vec3f_init(&pListener->velocity, ma_vec3f_init_3f(0, 0, 0)); + pListener->isEnabled = MA_TRUE; + + /* Swap the forward direction if we're left handed (it was initialized based on right handed). */ + if (pListener->config.handedness == ma_handedness_left) { + ma_vec3f negDir = ma_vec3f_neg(ma_spatializer_listener_get_direction(pListener)); + ma_spatializer_listener_set_direction(pListener, negDir.x, negDir.y, negDir.z); + } + + + /* We must always have a valid channel map. */ + pListener->config.pChannelMapOut = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapOutOffset); + + /* Use a slightly different default channel map for stereo. */ + if (pConfig->pChannelMapOut == NULL) { + ma_get_default_channel_map_for_spatializer(pListener->config.pChannelMapOut, pConfig->channelsOut, pConfig->channelsOut); + } else { + ma_channel_map_copy_or_default(pListener->config.pChannelMapOut, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelsOut); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_listener_init(const ma_spatializer_listener_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer_listener* pListener) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_spatializer_listener_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_spatializer_listener_init_preallocated(pConfig, pHeap, pListener); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pListener->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_spatializer_listener_uninit(ma_spatializer_listener* pListener, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pListener == NULL) { + return; + } + + if (pListener->_ownsHeap) { + ma_free(pListener->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_channel* ma_spatializer_listener_get_channel_map(ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return NULL; + } + + return pListener->config.pChannelMapOut; +} + +MA_API void ma_spatializer_listener_set_cone(ma_spatializer_listener* pListener, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pListener == NULL) { + return; + } + + pListener->config.coneInnerAngleInRadians = innerAngleInRadians; + pListener->config.coneOuterAngleInRadians = outerAngleInRadians; + pListener->config.coneOuterGain = outerGain; +} + +MA_API void ma_spatializer_listener_get_cone(const ma_spatializer_listener* pListener, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pListener == NULL) { + return; + } + + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = pListener->config.coneInnerAngleInRadians; + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = pListener->config.coneOuterAngleInRadians; + } + + if (pOuterGain != NULL) { + *pOuterGain = pListener->config.coneOuterGain; + } +} + +MA_API void ma_spatializer_listener_set_position(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + ma_atomic_vec3f_set(&pListener->position, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_listener_get_position(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->position); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_listener_set_direction(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + ma_atomic_vec3f_set(&pListener->direction, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_listener_get_direction(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->direction); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_listener_set_velocity(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + ma_atomic_vec3f_set(&pListener->velocity, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_listener_get_velocity(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pListener->velocity); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_listener_set_speed_of_sound(ma_spatializer_listener* pListener, float speedOfSound) +{ + if (pListener == NULL) { + return; + } + + pListener->config.speedOfSound = speedOfSound; +} + +MA_API float ma_spatializer_listener_get_speed_of_sound(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return 0; + } + + return pListener->config.speedOfSound; +} + +MA_API void ma_spatializer_listener_set_world_up(ma_spatializer_listener* pListener, float x, float y, float z) +{ + if (pListener == NULL) { + return; + } + + pListener->config.worldUp = ma_vec3f_init_3f(x, y, z); +} + +MA_API ma_vec3f ma_spatializer_listener_get_world_up(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return ma_vec3f_init_3f(0, 1, 0); + } + + return pListener->config.worldUp; +} + +MA_API void ma_spatializer_listener_set_enabled(ma_spatializer_listener* pListener, ma_bool32 isEnabled) +{ + if (pListener == NULL) { + return; + } + + pListener->isEnabled = isEnabled; +} + +MA_API ma_bool32 ma_spatializer_listener_is_enabled(const ma_spatializer_listener* pListener) +{ + if (pListener == NULL) { + return MA_FALSE; + } + + return pListener->isEnabled; +} + + + + +MA_API ma_spatializer_config ma_spatializer_config_init(ma_uint32 channelsIn, ma_uint32 channelsOut) +{ + ma_spatializer_config config; + + MA_ZERO_OBJECT(&config); + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + config.pChannelMapIn = NULL; + config.attenuationModel = ma_attenuation_model_inverse; + config.positioning = ma_positioning_absolute; + config.handedness = ma_handedness_right; + config.minGain = 0; + config.maxGain = 1; + config.minDistance = 1; + config.maxDistance = MA_FLT_MAX; + config.rolloff = 1; + config.coneInnerAngleInRadians = 6.283185f; /* 360 degrees. */ + config.coneOuterAngleInRadians = 6.283185f; /* 360 degress. */ + config.coneOuterGain = 0.0f; + config.dopplerFactor = 1; + config.directionalAttenuationFactor = 1; + config.minSpatializationChannelGain = 0.2f; + config.gainSmoothTimeInFrames = 360; /* 7.5ms @ 48K. */ + + return config; +} + + +static ma_gainer_config ma_spatializer_gainer_config_init(const ma_spatializer_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + return ma_gainer_config_init(pConfig->channelsOut, pConfig->gainSmoothTimeInFrames); +} + +static ma_result ma_spatializer_validate_config(const ma_spatializer_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + + if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +typedef struct +{ + size_t sizeInBytes; + size_t channelMapInOffset; + size_t newChannelGainsOffset; + size_t gainerOffset; +} ma_spatializer_heap_layout; + +static ma_result ma_spatializer_get_heap_layout(const ma_spatializer_config* pConfig, ma_spatializer_heap_layout* pHeapLayout) +{ + ma_result result; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_spatializer_validate_config(pConfig); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes = 0; + + /* Channel map. */ + pHeapLayout->channelMapInOffset = MA_SIZE_MAX; /* <-- MA_SIZE_MAX indicates no allocation necessary. */ + if (pConfig->pChannelMapIn != NULL) { + pHeapLayout->channelMapInOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(*pConfig->pChannelMapIn) * pConfig->channelsIn); + } + + /* New channel gains for output. */ + pHeapLayout->newChannelGainsOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(float) * pConfig->channelsOut); + + /* Gainer. */ + { + size_t gainerHeapSizeInBytes; + ma_gainer_config gainerConfig; + + gainerConfig = ma_spatializer_gainer_config_init(pConfig); + + result = ma_gainer_get_heap_size(&gainerConfig, &gainerHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->gainerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(gainerHeapSizeInBytes); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_get_heap_size(const ma_spatializer_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_spatializer_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; /* Safety. */ + + result = ma_spatializer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_spatializer_init_preallocated(const ma_spatializer_config* pConfig, void* pHeap, ma_spatializer* pSpatializer) +{ + ma_result result; + ma_spatializer_heap_layout heapLayout; + ma_gainer_config gainerConfig; + + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pSpatializer); + + if (pConfig == NULL || pHeap == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_spatializer_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pSpatializer->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pSpatializer->channelsIn = pConfig->channelsIn; + pSpatializer->channelsOut = pConfig->channelsOut; + pSpatializer->attenuationModel = pConfig->attenuationModel; + pSpatializer->positioning = pConfig->positioning; + pSpatializer->handedness = pConfig->handedness; + pSpatializer->minGain = pConfig->minGain; + pSpatializer->maxGain = pConfig->maxGain; + pSpatializer->minDistance = pConfig->minDistance; + pSpatializer->maxDistance = pConfig->maxDistance; + pSpatializer->rolloff = pConfig->rolloff; + pSpatializer->coneInnerAngleInRadians = pConfig->coneInnerAngleInRadians; + pSpatializer->coneOuterAngleInRadians = pConfig->coneOuterAngleInRadians; + pSpatializer->coneOuterGain = pConfig->coneOuterGain; + pSpatializer->dopplerFactor = pConfig->dopplerFactor; + pSpatializer->minSpatializationChannelGain = pConfig->minSpatializationChannelGain; + pSpatializer->directionalAttenuationFactor = pConfig->directionalAttenuationFactor; + pSpatializer->gainSmoothTimeInFrames = pConfig->gainSmoothTimeInFrames; + ma_atomic_vec3f_init(&pSpatializer->position, ma_vec3f_init_3f(0, 0, 0)); + ma_atomic_vec3f_init(&pSpatializer->direction, ma_vec3f_init_3f(0, 0, -1)); + ma_atomic_vec3f_init(&pSpatializer->velocity, ma_vec3f_init_3f(0, 0, 0)); + pSpatializer->dopplerPitch = 1; + + /* Swap the forward direction if we're left handed (it was initialized based on right handed). */ + if (pSpatializer->handedness == ma_handedness_left) { + ma_vec3f negDir = ma_vec3f_neg(ma_spatializer_get_direction(pSpatializer)); + ma_spatializer_set_direction(pSpatializer, negDir.x, negDir.y, negDir.z); + } + + /* Channel map. This will be on the heap. */ + if (pConfig->pChannelMapIn != NULL) { + pSpatializer->pChannelMapIn = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapInOffset); + ma_channel_map_copy_or_default(pSpatializer->pChannelMapIn, pSpatializer->channelsIn, pConfig->pChannelMapIn, pSpatializer->channelsIn); + } + + /* New channel gains for output channels. */ + pSpatializer->pNewChannelGainsOut = (float*)ma_offset_ptr(pHeap, heapLayout.newChannelGainsOffset); + + /* Gainer. */ + gainerConfig = ma_spatializer_gainer_config_init(pConfig); + + result = ma_gainer_init_preallocated(&gainerConfig, ma_offset_ptr(pHeap, heapLayout.gainerOffset), &pSpatializer->gainer); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the gainer. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_init(const ma_spatializer_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_spatializer* pSpatializer) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + /* We'll need a heap allocation to retrieve the size. */ + result = ma_spatializer_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_spatializer_init_preallocated(pConfig, pHeap, pSpatializer); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pSpatializer->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_spatializer_uninit(ma_spatializer* pSpatializer, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pSpatializer == NULL) { + return; + } + + ma_gainer_uninit(&pSpatializer->gainer, pAllocationCallbacks); + + if (pSpatializer->_ownsHeap) { + ma_free(pSpatializer->_pHeap, pAllocationCallbacks); + } +} + +static float ma_calculate_angular_gain(ma_vec3f dirA, ma_vec3f dirB, float coneInnerAngleInRadians, float coneOuterAngleInRadians, float coneOuterGain) +{ + /* + Angular attenuation. + + Unlike distance gain, the math for this is not specified by the OpenAL spec so we'll just go ahead and figure + this out for ourselves at the expense of possibly being inconsistent with other implementations. + + To do cone attenuation, I'm just using the same math that we'd use to implement a basic spotlight in OpenGL. We + just need to get the direction from the source to the listener and then do a dot product against that and the + direction of the spotlight. Then we just compare that dot product against the cosine of the inner and outer + angles. If the dot product is greater than the the outer angle, we just use coneOuterGain. If it's less than + the inner angle, we just use a gain of 1. Otherwise we linearly interpolate between 1 and coneOuterGain. + */ + if (coneInnerAngleInRadians < 6.283185f) { + float angularGain = 1; + float cutoffInner = (float)ma_cosd(coneInnerAngleInRadians*0.5f); + float cutoffOuter = (float)ma_cosd(coneOuterAngleInRadians*0.5f); + float d; + + d = ma_vec3f_dot(dirA, dirB); + + if (d > cutoffInner) { + /* It's inside the inner angle. */ + angularGain = 1; + } else { + /* It's outside the inner angle. */ + if (d > cutoffOuter) { + /* It's between the inner and outer angle. We need to linearly interpolate between 1 and coneOuterGain. */ + angularGain = ma_mix_f32(coneOuterGain, 1, (d - cutoffOuter) / (cutoffInner - cutoffOuter)); + } else { + /* It's outside the outer angle. */ + angularGain = coneOuterGain; + } + } + + /*printf("d = %f; cutoffInner = %f; cutoffOuter = %f; angularGain = %f\n", d, cutoffInner, cutoffOuter, angularGain);*/ + return angularGain; + } else { + /* Inner angle is 360 degrees so no need to do any attenuation. */ + return 1; + } +} + +MA_API ma_result ma_spatializer_process_pcm_frames(ma_spatializer* pSpatializer, ma_spatializer_listener* pListener, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_channel* pChannelMapIn = pSpatializer->pChannelMapIn; + ma_channel* pChannelMapOut = pListener->config.pChannelMapOut; + + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + /* If we're not spatializing we need to run an optimized path. */ + if (ma_atomic_load_i32(&pSpatializer->attenuationModel) == ma_attenuation_model_none) { + if (ma_spatializer_listener_is_enabled(pListener)) { + /* No attenuation is required, but we'll need to do some channel conversion. */ + if (pSpatializer->channelsIn == pSpatializer->channelsOut) { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, pSpatializer->channelsIn); + } else { + ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, pSpatializer->channelsOut, (const float*)pFramesIn, pChannelMapIn, pSpatializer->channelsIn, frameCount, ma_channel_mix_mode_rectangular, ma_mono_expansion_mode_default); /* Safe casts to float* because f32 is the only supported format. */ + } + } else { + /* The listener is disabled. Output silence. */ + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, pSpatializer->channelsOut); + } + + /* + We're not doing attenuation so don't bother with doppler for now. I'm not sure if this is + the correct thinking so might need to review this later. + */ + pSpatializer->dopplerPitch = 1; + } else { + /* + Let's first determine which listener the sound is closest to. Need to keep in mind that we + might not have a world or any listeners, in which case we just spatializer based on the + listener being positioned at the origin (0, 0, 0). + */ + ma_vec3f relativePosNormalized; + ma_vec3f relativePos; /* The position relative to the listener. */ + ma_vec3f relativeDir; /* The direction of the sound, relative to the listener. */ + ma_vec3f listenerVel; /* The volocity of the listener. For doppler pitch calculation. */ + float speedOfSound; + float distance = 0; + float gain = 1; + ma_uint32 iChannel; + const ma_uint32 channelsOut = pSpatializer->channelsOut; + const ma_uint32 channelsIn = pSpatializer->channelsIn; + float minDistance = ma_spatializer_get_min_distance(pSpatializer); + float maxDistance = ma_spatializer_get_max_distance(pSpatializer); + float rolloff = ma_spatializer_get_rolloff(pSpatializer); + float dopplerFactor = ma_spatializer_get_doppler_factor(pSpatializer); + + /* + We'll need the listener velocity for doppler pitch calculations. The speed of sound is + defined by the listener, so we'll grab that here too. + */ + if (pListener != NULL) { + listenerVel = ma_spatializer_listener_get_velocity(pListener); + speedOfSound = pListener->config.speedOfSound; + } else { + listenerVel = ma_vec3f_init_3f(0, 0, 0); + speedOfSound = MA_DEFAULT_SPEED_OF_SOUND; + } + + if (pListener == NULL || ma_spatializer_get_positioning(pSpatializer) == ma_positioning_relative) { + /* There's no listener or we're using relative positioning. */ + relativePos = ma_spatializer_get_position(pSpatializer); + relativeDir = ma_spatializer_get_direction(pSpatializer); + } else { + /* + We've found a listener and we're using absolute positioning. We need to transform the + sound's position and direction so that it's relative to listener. Later on we'll use + this for determining the factors to apply to each channel to apply the panning effect. + */ + ma_spatializer_get_relative_position_and_direction(pSpatializer, pListener, &relativePos, &relativeDir); + } + + distance = ma_vec3f_len(relativePos); + + /* We've gathered the data, so now we can apply some spatialization. */ + switch (ma_spatializer_get_attenuation_model(pSpatializer)) { + case ma_attenuation_model_inverse: + { + gain = ma_attenuation_inverse(distance, minDistance, maxDistance, rolloff); + } break; + case ma_attenuation_model_linear: + { + gain = ma_attenuation_linear(distance, minDistance, maxDistance, rolloff); + } break; + case ma_attenuation_model_exponential: + { + gain = ma_attenuation_exponential(distance, minDistance, maxDistance, rolloff); + } break; + case ma_attenuation_model_none: + default: + { + gain = 1; + } break; + } + + /* Normalize the position. */ + if (distance > 0.001f) { + float distanceInv = 1/distance; + relativePosNormalized = relativePos; + relativePosNormalized.x *= distanceInv; + relativePosNormalized.y *= distanceInv; + relativePosNormalized.z *= distanceInv; + } else { + distance = 0; + relativePosNormalized = ma_vec3f_init_3f(0, 0, 0); + } + + /* + Angular attenuation. + + Unlike distance gain, the math for this is not specified by the OpenAL spec so we'll just go ahead and figure + this out for ourselves at the expense of possibly being inconsistent with other implementations. + + To do cone attenuation, I'm just using the same math that we'd use to implement a basic spotlight in OpenGL. We + just need to get the direction from the source to the listener and then do a dot product against that and the + direction of the spotlight. Then we just compare that dot product against the cosine of the inner and outer + angles. If the dot product is greater than the the outer angle, we just use coneOuterGain. If it's less than + the inner angle, we just use a gain of 1. Otherwise we linearly interpolate between 1 and coneOuterGain. + */ + if (distance > 0) { + /* Source anglular gain. */ + float spatializerConeInnerAngle; + float spatializerConeOuterAngle; + float spatializerConeOuterGain; + ma_spatializer_get_cone(pSpatializer, &spatializerConeInnerAngle, &spatializerConeOuterAngle, &spatializerConeOuterGain); + + gain *= ma_calculate_angular_gain(relativeDir, ma_vec3f_neg(relativePosNormalized), spatializerConeInnerAngle, spatializerConeOuterAngle, spatializerConeOuterGain); + + /* + We're supporting angular gain on the listener as well for those who want to reduce the volume of sounds that + are positioned behind the listener. On default settings, this will have no effect. + */ + if (pListener != NULL && pListener->config.coneInnerAngleInRadians < 6.283185f) { + ma_vec3f listenerDirection; + float listenerInnerAngle; + float listenerOuterAngle; + float listenerOuterGain; + + if (pListener->config.handedness == ma_handedness_right) { + listenerDirection = ma_vec3f_init_3f(0, 0, -1); + } else { + listenerDirection = ma_vec3f_init_3f(0, 0, +1); + } + + listenerInnerAngle = pListener->config.coneInnerAngleInRadians; + listenerOuterAngle = pListener->config.coneOuterAngleInRadians; + listenerOuterGain = pListener->config.coneOuterGain; + + gain *= ma_calculate_angular_gain(listenerDirection, relativePosNormalized, listenerInnerAngle, listenerOuterAngle, listenerOuterGain); + } + } else { + /* The sound is right on top of the listener. Don't do any angular attenuation. */ + } + + + /* Clamp the gain. */ + gain = ma_clamp(gain, ma_spatializer_get_min_gain(pSpatializer), ma_spatializer_get_max_gain(pSpatializer)); + + /* + The gain needs to be applied per-channel here. The spatialization code below will be changing the per-channel + gains which will then eventually be passed into the gainer which will deal with smoothing the gain transitions + to avoid harsh changes in gain. + */ + for (iChannel = 0; iChannel < channelsOut; iChannel += 1) { + pSpatializer->pNewChannelGainsOut[iChannel] = gain; + } + + /* + Convert to our output channel count. If the listener is disabled we just output silence here. We cannot ignore + the whole section of code here because we need to update some internal spatialization state. + */ + if (ma_spatializer_listener_is_enabled(pListener)) { + ma_channel_map_apply_f32((float*)pFramesOut, pChannelMapOut, channelsOut, (const float*)pFramesIn, pChannelMapIn, channelsIn, frameCount, ma_channel_mix_mode_rectangular, ma_mono_expansion_mode_default); + } else { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, pSpatializer->channelsOut); + } + + + /* + Panning. This is where we'll apply the gain and convert to the output channel count. We have an optimized path for + when we're converting to a mono stream. In that case we don't really need to do any panning - we just apply the + gain to the final output. + */ + /*printf("distance=%f; gain=%f\n", distance, gain);*/ + + /* We must have a valid channel map here to ensure we spatialize properly. */ + MA_ASSERT(pChannelMapOut != NULL); + + /* + We're not converting to mono so we'll want to apply some panning. This is where the feeling of something being + to the left, right, infront or behind the listener is calculated. I'm just using a basic model here. Note that + the code below is not based on any specific algorithm. I'm just implementing this off the top of my head and + seeing how it goes. There might be better ways to do this. + + To determine the direction of the sound relative to a speaker I'm using dot products. Each speaker is given a + direction. For example, the left channel in a stereo system will be -1 on the X axis and the right channel will + be +1 on the X axis. A dot product is performed against the direction vector of the channel and the normalized + position of the sound. + */ + + /* + Calculate our per-channel gains. We do this based on the normalized relative position of the sound and it's + relation to the direction of the channel. + */ + if (distance > 0) { + ma_vec3f unitPos = relativePos; + float distanceInv = 1/distance; + unitPos.x *= distanceInv; + unitPos.y *= distanceInv; + unitPos.z *= distanceInv; + + for (iChannel = 0; iChannel < channelsOut; iChannel += 1) { + ma_channel channelOut; + float d; + float dMin; + + channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannel); + if (ma_is_spatial_channel_position(channelOut)) { + d = ma_mix_f32_fast(1, ma_vec3f_dot(unitPos, ma_get_channel_direction(channelOut)), ma_spatializer_get_directional_attenuation_factor(pSpatializer)); + } else { + d = 1; /* It's not a spatial channel so there's no real notion of direction. */ + } + + /* + In my testing, if the panning effect is too aggressive it makes spatialization feel uncomfortable. + The "dMin" variable below is used to control the aggressiveness of the panning effect. When set to + 0, panning will be most extreme and any sounds that are positioned on the opposite side of the + speaker will be completely silent from that speaker. Not only does this feel uncomfortable, it + doesn't even remotely represent the real world at all because sounds that come from your right side + are still clearly audible from your left side. Setting "dMin" to 1 will result in no panning at + all, which is also not ideal. By setting it to something greater than 0, the spatialization effect + becomes much less dramatic and a lot more bearable. + + Summary: 0 = more extreme panning; 1 = no panning. + */ + dMin = pSpatializer->minSpatializationChannelGain; + + /* + At this point, "d" will be positive if the sound is on the same side as the channel and negative if + it's on the opposite side. It will be in the range of -1..1. There's two ways I can think of to + calculate a panning value. The first is to simply convert it to 0..1, however this has a problem + which I'm not entirely happy with. Considering a stereo system, when a sound is positioned right + in front of the listener it'll result in each speaker getting a gain of 0.5. I don't know if I like + the idea of having a scaling factor of 0.5 being applied to a sound when it's sitting right in front + of the listener. I would intuitively expect that to be played at full volume, or close to it. + + The second idea I think of is to only apply a reduction in gain when the sound is on the opposite + side of the speaker. That is, reduce the gain only when the dot product is negative. The problem + with this is that there will not be any attenuation as the sound sweeps around the 180 degrees + where the dot product is positive. The idea with this option is that you leave the gain at 1 when + the sound is being played on the same side as the speaker and then you just reduce the volume when + the sound is on the other side. + + The summarize, I think the first option should give a better sense of spatialization, but the second + option is better for preserving the sound's power. + + UPDATE: In my testing, I find the first option to sound better. You can feel the sense of space a + bit better, but you can also hear the reduction in volume when it's right in front. + */ + #if 1 + { + /* + Scale the dot product from -1..1 to 0..1. Will result in a sound directly in front losing power + by being played at 0.5 gain. + */ + d = (d + 1) * 0.5f; /* -1..1 to 0..1 */ + d = ma_max(d, dMin); + pSpatializer->pNewChannelGainsOut[iChannel] *= d; + } + #else + { + /* + Only reduce the volume of the sound if it's on the opposite side. This path keeps the volume more + consistent, but comes at the expense of a worse sense of space and positioning. + */ + if (d < 0) { + d += 1; /* Move into the positive range. */ + d = ma_max(d, dMin); + channelGainsOut[iChannel] *= d; + } + } + #endif + } + } else { + /* Assume the sound is right on top of us. Don't do any panning. */ + } + + /* Now we need to apply the volume to each channel. This needs to run through the gainer to ensure we get a smooth volume transition. */ + ma_gainer_set_gains(&pSpatializer->gainer, pSpatializer->pNewChannelGainsOut); + ma_gainer_process_pcm_frames(&pSpatializer->gainer, pFramesOut, pFramesOut, frameCount); + + /* + Before leaving we'll want to update our doppler pitch so that the caller can apply some + pitch shifting if they desire. Note that we need to negate the relative position here + because the doppler calculation needs to be source-to-listener, but ours is listener-to- + source. + */ + if (dopplerFactor > 0) { + pSpatializer->dopplerPitch = ma_doppler_pitch(ma_vec3f_sub(ma_spatializer_listener_get_position(pListener), ma_spatializer_get_position(pSpatializer)), ma_spatializer_get_velocity(pSpatializer), listenerVel, speedOfSound, dopplerFactor); + } else { + pSpatializer->dopplerPitch = 1; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_spatializer_set_master_volume(ma_spatializer* pSpatializer, float volume) +{ + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_gainer_set_master_volume(&pSpatializer->gainer, volume); +} + +MA_API ma_result ma_spatializer_get_master_volume(const ma_spatializer* pSpatializer, float* pVolume) +{ + if (pSpatializer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_gainer_get_master_volume(&pSpatializer->gainer, pVolume); +} + +MA_API ma_uint32 ma_spatializer_get_input_channels(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return pSpatializer->channelsIn; +} + +MA_API ma_uint32 ma_spatializer_get_output_channels(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return pSpatializer->channelsOut; +} + +MA_API void ma_spatializer_set_attenuation_model(ma_spatializer* pSpatializer, ma_attenuation_model attenuationModel) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_i32(&pSpatializer->attenuationModel, attenuationModel); +} + +MA_API ma_attenuation_model ma_spatializer_get_attenuation_model(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_attenuation_model_none; + } + + return (ma_attenuation_model)ma_atomic_load_i32(&pSpatializer->attenuationModel); +} + +MA_API void ma_spatializer_set_positioning(ma_spatializer* pSpatializer, ma_positioning positioning) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_i32(&pSpatializer->positioning, positioning); +} + +MA_API ma_positioning ma_spatializer_get_positioning(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_positioning_absolute; + } + + return (ma_positioning)ma_atomic_load_i32(&pSpatializer->positioning); +} + +MA_API void ma_spatializer_set_rolloff(ma_spatializer* pSpatializer, float rolloff) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->rolloff, rolloff); +} + +MA_API float ma_spatializer_get_rolloff(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->rolloff); +} + +MA_API void ma_spatializer_set_min_gain(ma_spatializer* pSpatializer, float minGain) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->minGain, minGain); +} + +MA_API float ma_spatializer_get_min_gain(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->minGain); +} + +MA_API void ma_spatializer_set_max_gain(ma_spatializer* pSpatializer, float maxGain) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->maxGain, maxGain); +} + +MA_API float ma_spatializer_get_max_gain(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->maxGain); +} + +MA_API void ma_spatializer_set_min_distance(ma_spatializer* pSpatializer, float minDistance) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->minDistance, minDistance); +} + +MA_API float ma_spatializer_get_min_distance(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->minDistance); +} + +MA_API void ma_spatializer_set_max_distance(ma_spatializer* pSpatializer, float maxDistance) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->maxDistance, maxDistance); +} + +MA_API float ma_spatializer_get_max_distance(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSpatializer->maxDistance); +} + +MA_API void ma_spatializer_set_cone(ma_spatializer* pSpatializer, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->coneInnerAngleInRadians, innerAngleInRadians); + ma_atomic_exchange_f32(&pSpatializer->coneOuterAngleInRadians, outerAngleInRadians); + ma_atomic_exchange_f32(&pSpatializer->coneOuterGain, outerGain); +} + +MA_API void ma_spatializer_get_cone(const ma_spatializer* pSpatializer, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pSpatializer == NULL) { + return; + } + + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = ma_atomic_load_f32(&pSpatializer->coneInnerAngleInRadians); + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = ma_atomic_load_f32(&pSpatializer->coneOuterAngleInRadians); + } + + if (pOuterGain != NULL) { + *pOuterGain = ma_atomic_load_f32(&pSpatializer->coneOuterGain); + } +} + +MA_API void ma_spatializer_set_doppler_factor(ma_spatializer* pSpatializer, float dopplerFactor) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->dopplerFactor, dopplerFactor); +} + +MA_API float ma_spatializer_get_doppler_factor(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 1; + } + + return ma_atomic_load_f32(&pSpatializer->dopplerFactor); +} + +MA_API void ma_spatializer_set_directional_attenuation_factor(ma_spatializer* pSpatializer, float directionalAttenuationFactor) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_exchange_f32(&pSpatializer->directionalAttenuationFactor, directionalAttenuationFactor); +} + +MA_API float ma_spatializer_get_directional_attenuation_factor(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return 1; + } + + return ma_atomic_load_f32(&pSpatializer->directionalAttenuationFactor); +} + +MA_API void ma_spatializer_set_position(ma_spatializer* pSpatializer, float x, float y, float z) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_vec3f_set(&pSpatializer->position, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_get_position(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->position); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_set_direction(ma_spatializer* pSpatializer, float x, float y, float z) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_vec3f_set(&pSpatializer->direction, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_get_direction(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->direction); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_set_velocity(ma_spatializer* pSpatializer, float x, float y, float z) +{ + if (pSpatializer == NULL) { + return; + } + + ma_atomic_vec3f_set(&pSpatializer->velocity, ma_vec3f_init_3f(x, y, z)); +} + +MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer) +{ + if (pSpatializer == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_atomic_vec3f_get((ma_atomic_vec3f*)&pSpatializer->velocity); /* Naughty const-cast. It's just for atomically loading the vec3 which should be safe. */ +} + +MA_API void ma_spatializer_get_relative_position_and_direction(const ma_spatializer* pSpatializer, const ma_spatializer_listener* pListener, ma_vec3f* pRelativePos, ma_vec3f* pRelativeDir) +{ + if (pRelativePos != NULL) { + pRelativePos->x = 0; + pRelativePos->y = 0; + pRelativePos->z = 0; + } + + if (pRelativeDir != NULL) { + pRelativeDir->x = 0; + pRelativeDir->y = 0; + pRelativeDir->z = -1; + } + + if (pSpatializer == NULL) { + return; + } + + if (pListener == NULL || ma_spatializer_get_positioning(pSpatializer) == ma_positioning_relative) { + /* There's no listener or we're using relative positioning. */ + if (pRelativePos != NULL) { + *pRelativePos = ma_spatializer_get_position(pSpatializer); + } + if (pRelativeDir != NULL) { + *pRelativeDir = ma_spatializer_get_direction(pSpatializer); + } + } else { + ma_vec3f spatializerPosition; + ma_vec3f spatializerDirection; + ma_vec3f listenerPosition; + ma_vec3f listenerDirection; + ma_vec3f v; + ma_vec3f axisX; + ma_vec3f axisY; + ma_vec3f axisZ; + float m[4][4]; + + spatializerPosition = ma_spatializer_get_position(pSpatializer); + spatializerDirection = ma_spatializer_get_direction(pSpatializer); + listenerPosition = ma_spatializer_listener_get_position(pListener); + listenerDirection = ma_spatializer_listener_get_direction(pListener); + + /* + We need to calcualte the right vector from our forward and up vectors. This is done with + a cross product. + */ + axisZ = ma_vec3f_normalize(listenerDirection); /* Normalization required here because we can't trust the caller. */ + axisX = ma_vec3f_normalize(ma_vec3f_cross(axisZ, pListener->config.worldUp)); /* Normalization required here because the world up vector may not be perpendicular with the forward vector. */ + + /* + The calculation of axisX above can result in a zero-length vector if the listener is + looking straight up on the Y axis. We'll need to fall back to a +X in this case so that + the calculations below don't fall apart. This is where a quaternion based listener and + sound orientation would come in handy. + */ + if (ma_vec3f_len2(axisX) == 0) { + axisX = ma_vec3f_init_3f(1, 0, 0); + } + + axisY = ma_vec3f_cross(axisX, axisZ); /* No normalization is required here because axisX and axisZ are unit length and perpendicular. */ + + /* + We need to swap the X axis if we're left handed because otherwise the cross product above + will have resulted in it pointing in the wrong direction (right handed was assumed in the + cross products above). + */ + if (pListener->config.handedness == ma_handedness_left) { + axisX = ma_vec3f_neg(axisX); + } + + /* Lookat. */ + m[0][0] = axisX.x; m[1][0] = axisX.y; m[2][0] = axisX.z; m[3][0] = -ma_vec3f_dot(axisX, listenerPosition); + m[0][1] = axisY.x; m[1][1] = axisY.y; m[2][1] = axisY.z; m[3][1] = -ma_vec3f_dot(axisY, listenerPosition); + m[0][2] = -axisZ.x; m[1][2] = -axisZ.y; m[2][2] = -axisZ.z; m[3][2] = -ma_vec3f_dot(ma_vec3f_neg(axisZ), listenerPosition); + m[0][3] = 0; m[1][3] = 0; m[2][3] = 0; m[3][3] = 1; + + /* + Multiply the lookat matrix by the spatializer position to transform it to listener + space. This allows calculations to work based on the sound being relative to the + origin which makes things simpler. + */ + if (pRelativePos != NULL) { + v = spatializerPosition; + pRelativePos->x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * 1; + pRelativePos->y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * 1; + pRelativePos->z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * 1; + } + + /* + The direction of the sound needs to also be transformed so that it's relative to the + rotation of the listener. + */ + if (pRelativeDir != NULL) { + v = spatializerDirection; + pRelativeDir->x = m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z; + pRelativeDir->y = m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z; + pRelativeDir->z = m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z; + } + } +} + + + + +/************************************************************************************************************************************************************** + +Resampling + +**************************************************************************************************************************************************************/ +MA_API ma_linear_resampler_config ma_linear_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + ma_linear_resampler_config config; + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRateIn = sampleRateIn; + config.sampleRateOut = sampleRateOut; + config.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); + config.lpfNyquistFactor = 1; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t x0Offset; + size_t x1Offset; + size_t lpfOffset; +} ma_linear_resampler_heap_layout; + + +static void ma_linear_resampler_adjust_timer_for_new_rate(ma_linear_resampler* pResampler, ma_uint32 oldSampleRateOut, ma_uint32 newSampleRateOut) +{ + /* + So what's happening here? Basically we need to adjust the fractional component of the time advance based on the new rate. The old time advance will + be based on the old sample rate, but we are needing to adjust it to that it's based on the new sample rate. + */ + ma_uint32 oldRateTimeWhole = pResampler->inTimeFrac / oldSampleRateOut; /* <-- This should almost never be anything other than 0, but leaving it here to make this more general and robust just in case. */ + ma_uint32 oldRateTimeFract = pResampler->inTimeFrac % oldSampleRateOut; + + pResampler->inTimeFrac = + (oldRateTimeWhole * newSampleRateOut) + + ((oldRateTimeFract * newSampleRateOut) / oldSampleRateOut); + + /* Make sure the fractional part is less than the output sample rate. */ + pResampler->inTimeInt += pResampler->inTimeFrac / pResampler->config.sampleRateOut; + pResampler->inTimeFrac = pResampler->inTimeFrac % pResampler->config.sampleRateOut; +} + +static ma_result ma_linear_resampler_set_rate_internal(ma_linear_resampler* pResampler, void* pHeap, ma_linear_resampler_heap_layout* pHeapLayout, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_bool32 isResamplerAlreadyInitialized) +{ + ma_result result; + ma_uint32 gcf; + ma_uint32 lpfSampleRate; + double lpfCutoffFrequency; + ma_lpf_config lpfConfig; + ma_uint32 oldSampleRateOut; /* Required for adjusting time advance down the bottom. */ + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (sampleRateIn == 0 || sampleRateOut == 0) { + return MA_INVALID_ARGS; + } + + oldSampleRateOut = pResampler->config.sampleRateOut; + + pResampler->config.sampleRateIn = sampleRateIn; + pResampler->config.sampleRateOut = sampleRateOut; + + /* Simplify the sample rate. */ + gcf = ma_gcf_u32(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut); + pResampler->config.sampleRateIn /= gcf; + pResampler->config.sampleRateOut /= gcf; + + /* Always initialize the low-pass filter, even when the order is 0. */ + if (pResampler->config.lpfOrder > MA_MAX_FILTER_ORDER) { + return MA_INVALID_ARGS; + } + + lpfSampleRate = (ma_uint32)(ma_max(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut)); + lpfCutoffFrequency = ( double)(ma_min(pResampler->config.sampleRateIn, pResampler->config.sampleRateOut) * 0.5 * pResampler->config.lpfNyquistFactor); + + lpfConfig = ma_lpf_config_init(pResampler->config.format, pResampler->config.channels, lpfSampleRate, lpfCutoffFrequency, pResampler->config.lpfOrder); + + /* + If the resampler is alreay initialized we don't want to do a fresh initialization of the low-pass filter because it will result in the cached frames + getting cleared. Instead we re-initialize the filter which will maintain any cached frames. + */ + if (isResamplerAlreadyInitialized) { + result = ma_lpf_reinit(&lpfConfig, &pResampler->lpf); + } else { + result = ma_lpf_init_preallocated(&lpfConfig, ma_offset_ptr(pHeap, pHeapLayout->lpfOffset), &pResampler->lpf); + } + + if (result != MA_SUCCESS) { + return result; + } + + + pResampler->inAdvanceInt = pResampler->config.sampleRateIn / pResampler->config.sampleRateOut; + pResampler->inAdvanceFrac = pResampler->config.sampleRateIn % pResampler->config.sampleRateOut; + + /* Our timer was based on the old rate. We need to adjust it so that it's based on the new rate. */ + ma_linear_resampler_adjust_timer_for_new_rate(pResampler, oldSampleRateOut, pResampler->config.sampleRateOut); + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_get_heap_layout(const ma_linear_resampler_config* pConfig, ma_linear_resampler_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->format != ma_format_f32 && pConfig->format != ma_format_s16) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* x0 */ + pHeapLayout->x0Offset = pHeapLayout->sizeInBytes; + if (pConfig->format == ma_format_f32) { + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + } else { + pHeapLayout->sizeInBytes += sizeof(ma_int16) * pConfig->channels; + } + + /* x1 */ + pHeapLayout->x1Offset = pHeapLayout->sizeInBytes; + if (pConfig->format == ma_format_f32) { + pHeapLayout->sizeInBytes += sizeof(float) * pConfig->channels; + } else { + pHeapLayout->sizeInBytes += sizeof(ma_int16) * pConfig->channels; + } + + /* LPF */ + pHeapLayout->lpfOffset = ma_align_64(pHeapLayout->sizeInBytes); + { + ma_result result; + size_t lpfHeapSizeInBytes; + ma_lpf_config lpfConfig = ma_lpf_config_init(pConfig->format, pConfig->channels, 1, 1, pConfig->lpfOrder); /* Sample rate and cutoff frequency do not matter. */ + + result = ma_lpf_get_heap_size(&lpfConfig, &lpfHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += lpfHeapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_get_heap_size(const ma_linear_resampler_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_linear_resampler_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_linear_resampler_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_init_preallocated(const ma_linear_resampler_config* pConfig, void* pHeap, ma_linear_resampler* pResampler) +{ + ma_result result; + ma_linear_resampler_heap_layout heapLayout; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pResampler); + + result = ma_linear_resampler_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pResampler->config = *pConfig; + + pResampler->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + if (pConfig->format == ma_format_f32) { + pResampler->x0.f32 = (float*)ma_offset_ptr(pHeap, heapLayout.x0Offset); + pResampler->x1.f32 = (float*)ma_offset_ptr(pHeap, heapLayout.x1Offset); + } else { + pResampler->x0.s16 = (ma_int16*)ma_offset_ptr(pHeap, heapLayout.x0Offset); + pResampler->x1.s16 = (ma_int16*)ma_offset_ptr(pHeap, heapLayout.x1Offset); + } + + /* Setting the rate will set up the filter and time advances for us. */ + result = ma_linear_resampler_set_rate_internal(pResampler, pHeap, &heapLayout, pConfig->sampleRateIn, pConfig->sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_FALSE); + if (result != MA_SUCCESS) { + return result; + } + + pResampler->inTimeInt = 1; /* Set this to one to force an input sample to always be loaded for the first output frame. */ + pResampler->inTimeFrac = 0; + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_init(const ma_linear_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_linear_resampler* pResampler) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_linear_resampler_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_linear_resampler_init_preallocated(pConfig, pHeap, pResampler); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pResampler->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_linear_resampler_uninit(ma_linear_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pResampler == NULL) { + return; + } + + ma_lpf_uninit(&pResampler->lpf, pAllocationCallbacks); + + if (pResampler->_ownsHeap) { + ma_free(pResampler->_pHeap, pAllocationCallbacks); + } +} + +static MA_INLINE ma_int16 ma_linear_resampler_mix_s16(ma_int16 x, ma_int16 y, ma_int32 a, const ma_int32 shift) +{ + ma_int32 b; + ma_int32 c; + ma_int32 r; + + MA_ASSERT(a <= (1<> shift); +} + +static void ma_linear_resampler_interpolate_frame_s16(ma_linear_resampler* pResampler, ma_int16* MA_RESTRICT pFrameOut) +{ + ma_uint32 c; + ma_uint32 a; + const ma_uint32 channels = pResampler->config.channels; + const ma_uint32 shift = 12; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameOut != NULL); + + a = (pResampler->inTimeFrac << shift) / pResampler->config.sampleRateOut; + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + ma_int16 s = ma_linear_resampler_mix_s16(pResampler->x0.s16[c], pResampler->x1.s16[c], a, shift); + pFrameOut[c] = s; + } +} + + +static void ma_linear_resampler_interpolate_frame_f32(ma_linear_resampler* pResampler, float* MA_RESTRICT pFrameOut) +{ + ma_uint32 c; + float a; + const ma_uint32 channels = pResampler->config.channels; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameOut != NULL); + + a = (float)pResampler->inTimeFrac / pResampler->config.sampleRateOut; + + MA_ASSUME(channels > 0); + for (c = 0; c < channels; c += 1) { + float s = ma_mix_f32_fast(pResampler->x0.f32[c], pResampler->x1.f32[c], a); + pFrameOut[c] = s; + } +} + +static ma_result ma_linear_resampler_process_pcm_frames_s16_downsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const ma_int16* pFramesInS16; + /* */ ma_int16* pFramesOutS16; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInS16 = (const ma_int16*)pFramesIn; + pFramesOutS16 = ( ma_int16*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + while (framesProcessedOut < frameCountOut) { + /* Before interpolating we need to load the buffers. When doing this we need to ensure we run every input sample through the filter. */ + while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { + ma_uint32 iChannel; + + if (pFramesInS16 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = pFramesInS16[iChannel]; + } + pFramesInS16 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = 0; + } + } + + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pResampler->x1.s16, pResampler->x1.s16); + } + + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and filtered and we can generate the next output frame. */ + if (pFramesOutS16 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); + + pFramesOutS16 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_s16_upsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const ma_int16* pFramesInS16; + /* */ ma_int16* pFramesOutS16; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInS16 = (const ma_int16*)pFramesIn; + pFramesOutS16 = ( ma_int16*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + while (framesProcessedOut < frameCountOut) { + /* Before interpolating we need to load the buffers. */ + while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { + ma_uint32 iChannel; + + if (pFramesInS16 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = pFramesInS16[iChannel]; + } + pFramesInS16 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = pResampler->x1.s16[iChannel]; + pResampler->x1.s16[iChannel] = 0; + } + } + + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and we can generate the next output frame. */ + if (pFramesOutS16 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_s16(pResampler, pFramesOutS16); + + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_s16(&pResampler->lpf, pFramesOutS16, pFramesOutS16); + } + + pFramesOutS16 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_s16(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + MA_ASSERT(pResampler != NULL); + + if (pResampler->config.sampleRateIn > pResampler->config.sampleRateOut) { + return ma_linear_resampler_process_pcm_frames_s16_downsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + return ma_linear_resampler_process_pcm_frames_s16_upsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } +} + + +static ma_result ma_linear_resampler_process_pcm_frames_f32_downsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const float* pFramesInF32; + /* */ float* pFramesOutF32; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInF32 = (const float*)pFramesIn; + pFramesOutF32 = ( float*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + while (framesProcessedOut < frameCountOut) { + /* Before interpolating we need to load the buffers. When doing this we need to ensure we run every input sample through the filter. */ + while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { + ma_uint32 iChannel; + + if (pFramesInF32 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = pFramesInF32[iChannel]; + } + pFramesInF32 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = 0; + } + } + + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pResampler->x1.f32, pResampler->x1.f32); + } + + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and filtered and we can generate the next output frame. */ + if (pFramesOutF32 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); + + pFramesOutF32 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_f32_upsample(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + const float* pFramesInF32; + /* */ float* pFramesOutF32; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pResampler != NULL); + MA_ASSERT(pFrameCountIn != NULL); + MA_ASSERT(pFrameCountOut != NULL); + + pFramesInF32 = (const float*)pFramesIn; + pFramesOutF32 = ( float*)pFramesOut; + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + framesProcessedIn = 0; + framesProcessedOut = 0; + + while (framesProcessedOut < frameCountOut) { + /* Before interpolating we need to load the buffers. */ + while (pResampler->inTimeInt > 0 && frameCountIn > framesProcessedIn) { + ma_uint32 iChannel; + + if (pFramesInF32 != NULL) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = pFramesInF32[iChannel]; + } + pFramesInF32 += pResampler->config.channels; + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = pResampler->x1.f32[iChannel]; + pResampler->x1.f32[iChannel] = 0; + } + } + + framesProcessedIn += 1; + pResampler->inTimeInt -= 1; + } + + if (pResampler->inTimeInt > 0) { + break; /* Ran out of input data. */ + } + + /* Getting here means the frames have been loaded and we can generate the next output frame. */ + if (pFramesOutF32 != NULL) { + MA_ASSERT(pResampler->inTimeInt == 0); + ma_linear_resampler_interpolate_frame_f32(pResampler, pFramesOutF32); + + /* Filter. Do not apply filtering if sample rates are the same or else you'll get dangerous glitching. */ + if (pResampler->config.sampleRateIn != pResampler->config.sampleRateOut) { + ma_lpf_process_pcm_frame_f32(&pResampler->lpf, pFramesOutF32, pFramesOutF32); + } + + pFramesOutF32 += pResampler->config.channels; + } + + framesProcessedOut += 1; + + /* Advance time forward. */ + pResampler->inTimeInt += pResampler->inAdvanceInt; + pResampler->inTimeFrac += pResampler->inAdvanceFrac; + if (pResampler->inTimeFrac >= pResampler->config.sampleRateOut) { + pResampler->inTimeFrac -= pResampler->config.sampleRateOut; + pResampler->inTimeInt += 1; + } + } + + *pFrameCountIn = framesProcessedIn; + *pFrameCountOut = framesProcessedOut; + + return MA_SUCCESS; +} + +static ma_result ma_linear_resampler_process_pcm_frames_f32(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + MA_ASSERT(pResampler != NULL); + + if (pResampler->config.sampleRateIn > pResampler->config.sampleRateOut) { + return ma_linear_resampler_process_pcm_frames_f32_downsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + return ma_linear_resampler_process_pcm_frames_f32_upsample(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } +} + + +MA_API ma_result ma_linear_resampler_process_pcm_frames(ma_linear_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + /* */ if (pResampler->config.format == ma_format_s16) { + return ma_linear_resampler_process_pcm_frames_s16(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else if (pResampler->config.format == ma_format_f32) { + return ma_linear_resampler_process_pcm_frames_f32(pResampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Should never get here. Getting here means the format is not supported and you didn't check the return value of ma_linear_resampler_init(). */ + MA_ASSERT(MA_FALSE); + return MA_INVALID_ARGS; + } +} + + +MA_API ma_result ma_linear_resampler_set_rate(ma_linear_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + return ma_linear_resampler_set_rate_internal(pResampler, NULL, NULL, sampleRateIn, sampleRateOut, /* isResamplerAlreadyInitialized = */ MA_TRUE); +} + +MA_API ma_result ma_linear_resampler_set_rate_ratio(ma_linear_resampler* pResampler, float ratioInOut) +{ + ma_uint32 n; + ma_uint32 d; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (ratioInOut <= 0) { + return MA_INVALID_ARGS; + } + + d = 1000000; + n = (ma_uint32)(ratioInOut * d); + + if (n == 0) { + return MA_INVALID_ARGS; /* Ratio too small. */ + } + + MA_ASSERT(n != 0); + + return ma_linear_resampler_set_rate(pResampler, n, d); +} + +MA_API ma_uint64 ma_linear_resampler_get_input_latency(const ma_linear_resampler* pResampler) +{ + if (pResampler == NULL) { + return 0; + } + + return 1 + ma_lpf_get_latency(&pResampler->lpf); +} + +MA_API ma_uint64 ma_linear_resampler_get_output_latency(const ma_linear_resampler* pResampler) +{ + if (pResampler == NULL) { + return 0; + } + + return ma_linear_resampler_get_input_latency(pResampler) * pResampler->config.sampleRateOut / pResampler->config.sampleRateIn; +} + +MA_API ma_result ma_linear_resampler_get_required_input_frame_count(const ma_linear_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + ma_uint64 inputFrameCount; + + if (pInputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pInputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (outputFrameCount == 0) { + return MA_SUCCESS; + } + + /* Any whole input frames are consumed before the first output frame is generated. */ + inputFrameCount = pResampler->inTimeInt; + outputFrameCount -= 1; + + /* The rest of the output frames can be calculated in constant time. */ + inputFrameCount += outputFrameCount * pResampler->inAdvanceInt; + inputFrameCount += (pResampler->inTimeFrac + (outputFrameCount * pResampler->inAdvanceFrac)) / pResampler->config.sampleRateOut; + + *pInputFrameCount = inputFrameCount; + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_get_expected_output_frame_count(const ma_linear_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + ma_uint64 outputFrameCount; + ma_uint64 preliminaryInputFrameCountFromFrac; + ma_uint64 preliminaryInputFrameCount; + + if (pOutputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pOutputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + /* + The first step is to get a preliminary output frame count. This will either be exactly equal to what we need, or less by 1. We need to + determine how many input frames will be consumed by this value. If it's greater than our original input frame count it means we won't + be able to generate an extra frame because we will have run out of input data. Otherwise we will have enough input for the generation + of an extra output frame. This add-by-one logic is necessary due to how the data loading logic works when processing frames. + */ + outputFrameCount = (inputFrameCount * pResampler->config.sampleRateOut) / pResampler->config.sampleRateIn; + + /* + We need to determine how many *whole* input frames will have been processed to generate our preliminary output frame count. This is + used in the logic below to determine whether or not we need to add an extra output frame. + */ + preliminaryInputFrameCountFromFrac = (pResampler->inTimeFrac + outputFrameCount*pResampler->inAdvanceFrac) / pResampler->config.sampleRateOut; + preliminaryInputFrameCount = (pResampler->inTimeInt + outputFrameCount*pResampler->inAdvanceInt ) + preliminaryInputFrameCountFromFrac; + + /* + If the total number of *whole* input frames that would be required to generate our preliminary output frame count is greather than + the amount of whole input frames we have available as input we need to *not* add an extra output frame as there won't be enough data + to actually process. Otherwise we need to add the extra output frame. + */ + if (preliminaryInputFrameCount <= inputFrameCount) { + outputFrameCount += 1; + } + + *pOutputFrameCount = outputFrameCount; + + return MA_SUCCESS; +} + +MA_API ma_result ma_linear_resampler_reset(ma_linear_resampler* pResampler) +{ + ma_uint32 iChannel; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + /* Timers need to be cleared back to zero. */ + pResampler->inTimeInt = 1; /* Set this to one to force an input sample to always be loaded for the first output frame. */ + pResampler->inTimeFrac = 0; + + /* Cached samples need to be cleared. */ + if (pResampler->config.format == ma_format_f32) { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.f32[iChannel] = 0; + pResampler->x1.f32[iChannel] = 0; + } + } else { + for (iChannel = 0; iChannel < pResampler->config.channels; iChannel += 1) { + pResampler->x0.s16[iChannel] = 0; + pResampler->x1.s16[iChannel] = 0; + } + } + + /* The low pass filter needs to have it's cache reset. */ + ma_lpf_clear_cache(&pResampler->lpf); + + return MA_SUCCESS; +} + + + +/* Linear resampler backend vtable. */ +static ma_linear_resampler_config ma_resampling_backend_get_config__linear(const ma_resampler_config* pConfig) +{ + ma_linear_resampler_config linearConfig; + + linearConfig = ma_linear_resampler_config_init(pConfig->format, pConfig->channels, pConfig->sampleRateIn, pConfig->sampleRateOut); + linearConfig.lpfOrder = pConfig->linear.lpfOrder; + + return linearConfig; +} + +static ma_result ma_resampling_backend_get_heap_size__linear(void* pUserData, const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_linear_resampler_config linearConfig; + + (void)pUserData; + + linearConfig = ma_resampling_backend_get_config__linear(pConfig); + + return ma_linear_resampler_get_heap_size(&linearConfig, pHeapSizeInBytes); +} + +static ma_result ma_resampling_backend_init__linear(void* pUserData, const ma_resampler_config* pConfig, void* pHeap, ma_resampling_backend** ppBackend) +{ + ma_resampler* pResampler = (ma_resampler*)pUserData; + ma_result result; + ma_linear_resampler_config linearConfig; + + (void)pUserData; + + linearConfig = ma_resampling_backend_get_config__linear(pConfig); + + result = ma_linear_resampler_init_preallocated(&linearConfig, pHeap, &pResampler->state.linear); + if (result != MA_SUCCESS) { + return result; + } + + *ppBackend = &pResampler->state.linear; + + return MA_SUCCESS; +} + +static void ma_resampling_backend_uninit__linear(void* pUserData, ma_resampling_backend* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) +{ + (void)pUserData; + + ma_linear_resampler_uninit((ma_linear_resampler*)pBackend, pAllocationCallbacks); +} + +static ma_result ma_resampling_backend_process__linear(void* pUserData, ma_resampling_backend* pBackend, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + (void)pUserData; + + return ma_linear_resampler_process_pcm_frames((ma_linear_resampler*)pBackend, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); +} + +static ma_result ma_resampling_backend_set_rate__linear(void* pUserData, ma_resampling_backend* pBackend, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + (void)pUserData; + + return ma_linear_resampler_set_rate((ma_linear_resampler*)pBackend, sampleRateIn, sampleRateOut); +} + +static ma_uint64 ma_resampling_backend_get_input_latency__linear(void* pUserData, const ma_resampling_backend* pBackend) +{ + (void)pUserData; + + return ma_linear_resampler_get_input_latency((const ma_linear_resampler*)pBackend); +} + +static ma_uint64 ma_resampling_backend_get_output_latency__linear(void* pUserData, const ma_resampling_backend* pBackend) +{ + (void)pUserData; + + return ma_linear_resampler_get_output_latency((const ma_linear_resampler*)pBackend); +} + +static ma_result ma_resampling_backend_get_required_input_frame_count__linear(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + (void)pUserData; + + return ma_linear_resampler_get_required_input_frame_count((const ma_linear_resampler*)pBackend, outputFrameCount, pInputFrameCount); +} + +static ma_result ma_resampling_backend_get_expected_output_frame_count__linear(void* pUserData, const ma_resampling_backend* pBackend, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + (void)pUserData; + + return ma_linear_resampler_get_expected_output_frame_count((const ma_linear_resampler*)pBackend, inputFrameCount, pOutputFrameCount); +} + +static ma_result ma_resampling_backend_reset__linear(void* pUserData, ma_resampling_backend* pBackend) +{ + (void)pUserData; + + return ma_linear_resampler_reset((ma_linear_resampler*)pBackend); +} + +static ma_resampling_backend_vtable g_ma_linear_resampler_vtable = +{ + ma_resampling_backend_get_heap_size__linear, + ma_resampling_backend_init__linear, + ma_resampling_backend_uninit__linear, + ma_resampling_backend_process__linear, + ma_resampling_backend_set_rate__linear, + ma_resampling_backend_get_input_latency__linear, + ma_resampling_backend_get_output_latency__linear, + ma_resampling_backend_get_required_input_frame_count__linear, + ma_resampling_backend_get_expected_output_frame_count__linear, + ma_resampling_backend_reset__linear +}; + + + +MA_API ma_resampler_config ma_resampler_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut, ma_resample_algorithm algorithm) +{ + ma_resampler_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRateIn = sampleRateIn; + config.sampleRateOut = sampleRateOut; + config.algorithm = algorithm; + + /* Linear. */ + config.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); + + return config; +} + +static ma_result ma_resampler_get_vtable(const ma_resampler_config* pConfig, ma_resampler* pResampler, ma_resampling_backend_vtable** ppVTable, void** ppUserData) +{ + MA_ASSERT(pConfig != NULL); + MA_ASSERT(ppVTable != NULL); + MA_ASSERT(ppUserData != NULL); + + /* Safety. */ + *ppVTable = NULL; + *ppUserData = NULL; + + switch (pConfig->algorithm) + { + case ma_resample_algorithm_linear: + { + *ppVTable = &g_ma_linear_resampler_vtable; + *ppUserData = pResampler; + } break; + + case ma_resample_algorithm_custom: + { + *ppVTable = pConfig->pBackendVTable; + *ppUserData = pConfig->pBackendUserData; + } break; + + default: return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resampler_get_heap_size(const ma_resampler_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_resampling_backend_vtable* pVTable; + void* pVTableUserData; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_resampler_get_vtable(pConfig, NULL, &pVTable, &pVTableUserData); + if (result != MA_SUCCESS) { + return result; + } + + if (pVTable == NULL || pVTable->onGetHeapSize == NULL) { + return MA_NOT_IMPLEMENTED; + } + + result = pVTable->onGetHeapSize(pVTableUserData, pConfig, pHeapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resampler_init_preallocated(const ma_resampler_config* pConfig, void* pHeap, ma_resampler* pResampler) +{ + ma_result result; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pResampler); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pResampler->_pHeap = pHeap; + pResampler->format = pConfig->format; + pResampler->channels = pConfig->channels; + pResampler->sampleRateIn = pConfig->sampleRateIn; + pResampler->sampleRateOut = pConfig->sampleRateOut; + + result = ma_resampler_get_vtable(pConfig, pResampler, &pResampler->pBackendVTable, &pResampler->pBackendUserData); + if (result != MA_SUCCESS) { + return result; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onInit == NULL) { + return MA_NOT_IMPLEMENTED; /* onInit not implemented. */ + } + + result = pResampler->pBackendVTable->onInit(pResampler->pBackendUserData, pConfig, pHeap, &pResampler->pBackend); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resampler_init(const ma_resampler_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_resampler* pResampler) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_resampler_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_resampler_init_preallocated(pConfig, pHeap, pResampler); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pResampler->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_resampler_uninit(ma_resampler* pResampler, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pResampler == NULL) { + return; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onUninit == NULL) { + return; + } + + pResampler->pBackendVTable->onUninit(pResampler->pBackendUserData, pResampler->pBackend, pAllocationCallbacks); + + if (pResampler->_ownsHeap) { + ma_free(pResampler->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_resampler_process_pcm_frames(ma_resampler* pResampler, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pFrameCountOut == NULL && pFrameCountIn == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onProcess == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onProcess(pResampler->pBackendUserData, pResampler->pBackend, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); +} + +MA_API ma_result ma_resampler_set_rate(ma_resampler* pResampler, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + ma_result result; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (sampleRateIn == 0 || sampleRateOut == 0) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onSetRate == NULL) { + return MA_NOT_IMPLEMENTED; + } + + result = pResampler->pBackendVTable->onSetRate(pResampler->pBackendUserData, pResampler->pBackend, sampleRateIn, sampleRateOut); + if (result != MA_SUCCESS) { + return result; + } + + pResampler->sampleRateIn = sampleRateIn; + pResampler->sampleRateOut = sampleRateOut; + + return MA_SUCCESS; +} + +MA_API ma_result ma_resampler_set_rate_ratio(ma_resampler* pResampler, float ratio) +{ + ma_uint32 n; + ma_uint32 d; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (ratio <= 0) { + return MA_INVALID_ARGS; + } + + d = 1000; + n = (ma_uint32)(ratio * d); + + if (n == 0) { + return MA_INVALID_ARGS; /* Ratio too small. */ + } + + MA_ASSERT(n != 0); + + return ma_resampler_set_rate(pResampler, n, d); +} + +MA_API ma_uint64 ma_resampler_get_input_latency(const ma_resampler* pResampler) +{ + if (pResampler == NULL) { + return 0; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetInputLatency == NULL) { + return 0; + } + + return pResampler->pBackendVTable->onGetInputLatency(pResampler->pBackendUserData, pResampler->pBackend); +} + +MA_API ma_uint64 ma_resampler_get_output_latency(const ma_resampler* pResampler) +{ + if (pResampler == NULL) { + return 0; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetOutputLatency == NULL) { + return 0; + } + + return pResampler->pBackendVTable->onGetOutputLatency(pResampler->pBackendUserData, pResampler->pBackend); +} + +MA_API ma_result ma_resampler_get_required_input_frame_count(const ma_resampler* pResampler, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + if (pInputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pInputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetRequiredInputFrameCount == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onGetRequiredInputFrameCount(pResampler->pBackendUserData, pResampler->pBackend, outputFrameCount, pInputFrameCount); +} + +MA_API ma_result ma_resampler_get_expected_output_frame_count(const ma_resampler* pResampler, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + if (pOutputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pOutputFrameCount = 0; + + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onGetExpectedOutputFrameCount == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onGetExpectedOutputFrameCount(pResampler->pBackendUserData, pResampler->pBackend, inputFrameCount, pOutputFrameCount); +} + +MA_API ma_result ma_resampler_reset(ma_resampler* pResampler) +{ + if (pResampler == NULL) { + return MA_INVALID_ARGS; + } + + if (pResampler->pBackendVTable == NULL || pResampler->pBackendVTable->onReset == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pResampler->pBackendVTable->onReset(pResampler->pBackendUserData, pResampler->pBackend); +} + +/************************************************************************************************************************************************************** + +Channel Conversion + +**************************************************************************************************************************************************************/ +#ifndef MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT +#define MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT 12 +#endif + +#define MA_PLANE_LEFT 0 +#define MA_PLANE_RIGHT 1 +#define MA_PLANE_FRONT 2 +#define MA_PLANE_BACK 3 +#define MA_PLANE_BOTTOM 4 +#define MA_PLANE_TOP 5 + +static float g_maChannelPlaneRatios[MA_CHANNEL_POSITION_COUNT][6] = { + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_NONE */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_MONO */ + { 0.5f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT */ + { 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT */ + { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_CENTER */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_LFE */ + { 0.5f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_LEFT */ + { 0.0f, 0.5f, 0.0f, 0.5f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_RIGHT */ + { 0.25f, 0.0f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_LEFT_CENTER */ + { 0.0f, 0.25f, 0.75f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_FRONT_RIGHT_CENTER */ + { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, /* MA_CHANNEL_BACK_CENTER */ + { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_LEFT */ + { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_SIDE_RIGHT */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, /* MA_CHANNEL_TOP_CENTER */ + { 0.33f, 0.0f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_LEFT */ + { 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_FRONT_CENTER */ + { 0.0f, 0.33f, 0.33f, 0.0f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_FRONT_RIGHT */ + { 0.33f, 0.0f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_LEFT */ + { 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f}, /* MA_CHANNEL_TOP_BACK_CENTER */ + { 0.0f, 0.33f, 0.0f, 0.33f, 0.0f, 0.34f}, /* MA_CHANNEL_TOP_BACK_RIGHT */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_0 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_1 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_2 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_3 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_4 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_5 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_6 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_7 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_8 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_9 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_10 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_11 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_12 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_13 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_14 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_15 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_16 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_17 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_18 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_19 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_20 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_21 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_22 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_23 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_24 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_25 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_26 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_27 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_28 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_29 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_30 */ + { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* MA_CHANNEL_AUX_31 */ +}; + +static float ma_calculate_channel_position_rectangular_weight(ma_channel channelPositionA, ma_channel channelPositionB) +{ + /* + Imagine the following simplified example: You have a single input speaker which is the front/left speaker which you want to convert to + the following output configuration: + + - front/left + - side/left + - back/left + + The front/left output is easy - it the same speaker position so it receives the full contribution of the front/left input. The amount + of contribution to apply to the side/left and back/left speakers, however, is a bit more complicated. + + Imagine the front/left speaker as emitting audio from two planes - the front plane and the left plane. You can think of the front/left + speaker emitting half of it's total volume from the front, and the other half from the left. Since part of it's volume is being emitted + from the left side, and the side/left and back/left channels also emit audio from the left plane, one would expect that they would + receive some amount of contribution from front/left speaker. The amount of contribution depends on how many planes are shared between + the two speakers. Note that in the examples below I've added a top/front/left speaker as an example just to show how the math works + across 3 spatial dimensions. + + The first thing to do is figure out how each speaker's volume is spread over each of plane: + - front/left: 2 planes (front and left) = 1/2 = half it's total volume on each plane + - side/left: 1 plane (left only) = 1/1 = entire volume from left plane + - back/left: 2 planes (back and left) = 1/2 = half it's total volume on each plane + - top/front/left: 3 planes (top, front and left) = 1/3 = one third it's total volume on each plane + + The amount of volume each channel contributes to each of it's planes is what controls how much it is willing to given and take to other + channels on the same plane. The volume that is willing to the given by one channel is multiplied by the volume that is willing to be + taken by the other to produce the final contribution. + */ + + /* Contribution = Sum(Volume to Give * Volume to Take) */ + float contribution = + g_maChannelPlaneRatios[channelPositionA][0] * g_maChannelPlaneRatios[channelPositionB][0] + + g_maChannelPlaneRatios[channelPositionA][1] * g_maChannelPlaneRatios[channelPositionB][1] + + g_maChannelPlaneRatios[channelPositionA][2] * g_maChannelPlaneRatios[channelPositionB][2] + + g_maChannelPlaneRatios[channelPositionA][3] * g_maChannelPlaneRatios[channelPositionB][3] + + g_maChannelPlaneRatios[channelPositionA][4] * g_maChannelPlaneRatios[channelPositionB][4] + + g_maChannelPlaneRatios[channelPositionA][5] * g_maChannelPlaneRatios[channelPositionB][5]; + + return contribution; +} + +MA_API ma_channel_converter_config ma_channel_converter_config_init(ma_format format, ma_uint32 channelsIn, const ma_channel* pChannelMapIn, ma_uint32 channelsOut, const ma_channel* pChannelMapOut, ma_channel_mix_mode mixingMode) +{ + ma_channel_converter_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + config.pChannelMapIn = pChannelMapIn; + config.pChannelMapOut = pChannelMapOut; + config.mixingMode = mixingMode; + + return config; +} + +static ma_int32 ma_channel_converter_float_to_fixed(float x) +{ + return (ma_int32)(x * (1< 0); + + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (ma_is_spatial_channel_position(ma_channel_map_get_channel(pChannelMap, channels, iChannel))) { + spatialChannelCount++; + } + } + + return spatialChannelCount; +} + +static ma_bool32 ma_is_spatial_channel_position(ma_channel channelPosition) +{ + int i; + + if (channelPosition == MA_CHANNEL_NONE || channelPosition == MA_CHANNEL_MONO || channelPosition == MA_CHANNEL_LFE) { + return MA_FALSE; + } + + if (channelPosition >= MA_CHANNEL_AUX_0 && channelPosition <= MA_CHANNEL_AUX_31) { + return MA_FALSE; + } + + for (i = 0; i < 6; ++i) { /* Each side of a cube. */ + if (g_maChannelPlaneRatios[channelPosition][i] != 0) { + return MA_TRUE; + } + } + + return MA_FALSE; +} + + +static ma_bool32 ma_channel_map_is_passthrough(const ma_channel* pChannelMapIn, ma_uint32 channelsIn, const ma_channel* pChannelMapOut, ma_uint32 channelsOut) +{ + if (channelsOut == channelsIn) { + return ma_channel_map_is_equal(pChannelMapOut, pChannelMapIn, channelsOut); + } else { + return MA_FALSE; /* Channel counts differ, so cannot be a passthrough. */ + } +} + +static ma_channel_conversion_path ma_channel_map_get_conversion_path(const ma_channel* pChannelMapIn, ma_uint32 channelsIn, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, ma_channel_mix_mode mode) +{ + if (ma_channel_map_is_passthrough(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut)) { + return ma_channel_conversion_path_passthrough; + } + + if (channelsOut == 1 && (pChannelMapOut == NULL || pChannelMapOut[0] == MA_CHANNEL_MONO)) { + return ma_channel_conversion_path_mono_out; + } + + if (channelsIn == 1 && (pChannelMapIn == NULL || pChannelMapIn[0] == MA_CHANNEL_MONO)) { + return ma_channel_conversion_path_mono_in; + } + + if (mode == ma_channel_mix_mode_custom_weights) { + return ma_channel_conversion_path_weights; + } + + /* + We can use a simple shuffle if both channel maps have the same channel count and all channel + positions are present in both. + */ + if (channelsIn == channelsOut) { + ma_uint32 iChannelIn; + ma_bool32 areAllChannelPositionsPresent = MA_TRUE; + for (iChannelIn = 0; iChannelIn < channelsIn; ++iChannelIn) { + ma_bool32 isInputChannelPositionInOutput = MA_FALSE; + if (ma_channel_map_contains_channel_position(channelsOut, pChannelMapOut, ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn))) { + isInputChannelPositionInOutput = MA_TRUE; + break; + } + + if (!isInputChannelPositionInOutput) { + areAllChannelPositionsPresent = MA_FALSE; + break; + } + } + + if (areAllChannelPositionsPresent) { + return ma_channel_conversion_path_shuffle; + } + } + + /* Getting here means we'll need to use weights. */ + return ma_channel_conversion_path_weights; +} + + +static ma_result ma_channel_map_build_shuffle_table(const ma_channel* pChannelMapIn, ma_uint32 channelCountIn, const ma_channel* pChannelMapOut, ma_uint32 channelCountOut, ma_uint8* pShuffleTable) +{ + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + + if (pShuffleTable == NULL || channelCountIn == 0 || channelCountOut == 0) { + return MA_INVALID_ARGS; + } + + /* + When building the shuffle table we just do a 1:1 mapping based on the first occurance of a channel. If the + input channel has more than one occurance of a channel position, the second one will be ignored. + */ + for (iChannelOut = 0; iChannelOut < channelCountOut; iChannelOut += 1) { + ma_channel channelOut; + + /* Default to MA_CHANNEL_INDEX_NULL so that if a mapping is not found it'll be set appropriately. */ + pShuffleTable[iChannelOut] = MA_CHANNEL_INDEX_NULL; + + channelOut = ma_channel_map_get_channel(pChannelMapOut, channelCountOut, iChannelOut); + for (iChannelIn = 0; iChannelIn < channelCountIn; iChannelIn += 1) { + ma_channel channelIn; + + channelIn = ma_channel_map_get_channel(pChannelMapIn, channelCountIn, iChannelIn); + if (channelOut == channelIn) { + pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; + break; + } + + /* + Getting here means the channels don't exactly match, but we are going to support some + relaxed matching for practicality. If, for example, there are two stereo channel maps, + but one uses front left/right and the other uses side left/right, it makes logical + sense to just map these. The way we'll do it is we'll check if there is a logical + corresponding mapping, and if so, apply it, but we will *not* break from the loop, + thereby giving the loop a chance to find an exact match later which will take priority. + */ + switch (channelOut) + { + /* Left channels. */ + case MA_CHANNEL_FRONT_LEFT: + case MA_CHANNEL_SIDE_LEFT: + { + switch (channelIn) { + case MA_CHANNEL_FRONT_LEFT: + case MA_CHANNEL_SIDE_LEFT: + { + pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; + } break; + } + } break; + + /* Right channels. */ + case MA_CHANNEL_FRONT_RIGHT: + case MA_CHANNEL_SIDE_RIGHT: + { + switch (channelIn) { + case MA_CHANNEL_FRONT_RIGHT: + case MA_CHANNEL_SIDE_RIGHT: + { + pShuffleTable[iChannelOut] = (ma_uint8)iChannelIn; + } break; + } + } break; + + default: break; + } + } + } + + return MA_SUCCESS; +} + + +static void ma_channel_map_apply_shuffle_table_u8(ma_uint8* pFramesOut, ma_uint32 channelsOut, const ma_uint8* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static void ma_channel_map_apply_shuffle_table_s16(ma_int16* pFramesOut, ma_uint32 channelsOut, const ma_int16* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static void ma_channel_map_apply_shuffle_table_s24(ma_uint8* pFramesOut, ma_uint32 channelsOut, const ma_uint8* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut*3 + 0] = pFramesIn[iChannelIn*3 + 0]; + pFramesOut[iChannelOut*3 + 1] = pFramesIn[iChannelIn*3 + 1]; + pFramesOut[iChannelOut*3 + 2] = pFramesIn[iChannelIn*3 + 2]; + } else { + pFramesOut[iChannelOut*3 + 0] = 0; + } pFramesOut[iChannelOut*3 + 1] = 0; + } pFramesOut[iChannelOut*3 + 2] = 0; + + pFramesOut += channelsOut*3; + pFramesIn += channelsIn*3; + } +} + +static void ma_channel_map_apply_shuffle_table_s32(ma_int32* pFramesOut, ma_uint32 channelsOut, const ma_int32* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static void ma_channel_map_apply_shuffle_table_f32(float* pFramesOut, ma_uint32 channelsOut, const float* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_uint8 iChannelIn = pShuffleTable[iChannelOut]; + if (iChannelIn < channelsIn) { /* For safety, and to deal with MA_CHANNEL_INDEX_NULL. */ + pFramesOut[iChannelOut] = pFramesIn[iChannelIn]; + } else { + pFramesOut[iChannelOut] = 0; + } + } + + pFramesOut += channelsOut; + pFramesIn += channelsIn; + } +} + +static ma_result ma_channel_map_apply_shuffle_table(void* pFramesOut, ma_uint32 channelsOut, const void* pFramesIn, ma_uint32 channelsIn, ma_uint64 frameCount, const ma_uint8* pShuffleTable, ma_format format) +{ + if (pFramesOut == NULL || pFramesIn == NULL || channelsOut == 0 || pShuffleTable == NULL) { + return MA_INVALID_ARGS; + } + + switch (format) + { + case ma_format_u8: + { + ma_channel_map_apply_shuffle_table_u8((ma_uint8*)pFramesOut, channelsOut, (const ma_uint8*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_s16: + { + ma_channel_map_apply_shuffle_table_s16((ma_int16*)pFramesOut, channelsOut, (const ma_int16*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_s24: + { + ma_channel_map_apply_shuffle_table_s24((ma_uint8*)pFramesOut, channelsOut, (const ma_uint8*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_s32: + { + ma_channel_map_apply_shuffle_table_s32((ma_int32*)pFramesOut, channelsOut, (const ma_int32*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + case ma_format_f32: + { + ma_channel_map_apply_shuffle_table_f32((float*)pFramesOut, channelsOut, (const float*)pFramesIn, channelsIn, frameCount, pShuffleTable); + } break; + + default: return MA_INVALID_ARGS; /* Unknown format. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_map_apply_mono_out_f32(float* pFramesOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannelIn; + ma_uint32 accumulationCount; + + if (pFramesOut == NULL || pFramesIn == NULL || channelsIn == 0) { + return MA_INVALID_ARGS; + } + + /* In this case the output stream needs to be the average of all channels, ignoring NONE. */ + + /* A quick pre-processing step to get the accumulation counter since we're ignoring NONE channels. */ + accumulationCount = 0; + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + if (ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn) != MA_CHANNEL_NONE) { + accumulationCount += 1; + } + } + + if (accumulationCount > 0) { /* <-- Prevent a division by zero. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float accumulation = 0; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); + if (channelIn != MA_CHANNEL_NONE) { + accumulation += pFramesIn[iChannelIn]; + } + } + + pFramesOut[0] = accumulation / accumulationCount; + pFramesOut += 1; + pFramesIn += channelsIn; + } + } else { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, 1); + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_map_apply_mono_in_f32(float* MA_RESTRICT pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* MA_RESTRICT pFramesIn, ma_uint64 frameCount, ma_mono_expansion_mode monoExpansionMode) +{ + ma_uint64 iFrame; + ma_uint32 iChannelOut; + + if (pFramesOut == NULL || channelsOut == 0 || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + /* Note that the MA_CHANNEL_NONE channel must be ignored in all cases. */ + switch (monoExpansionMode) + { + case ma_mono_expansion_mode_average: + { + float weight; + ma_uint32 validChannelCount = 0; + + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + validChannelCount += 1; + } + } + + weight = 1.0f / validChannelCount; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + pFramesOut[iChannelOut] = pFramesIn[0] * weight; + } + } + + pFramesOut += channelsOut; + pFramesIn += 1; + } + } break; + + case ma_mono_expansion_mode_stereo_only: + { + if (channelsOut >= 2) { + ma_uint32 iChannelLeft = (ma_uint32)-1; + ma_uint32 iChannelRight = (ma_uint32)-1; + + /* + We first need to find our stereo channels. We prefer front-left and front-right, but + if they're not available, we'll also try side-left and side-right. If neither are + available we'll fall through to the default case below. + */ + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut == MA_CHANNEL_SIDE_LEFT) { + iChannelLeft = iChannelOut; + } + if (channelOut == MA_CHANNEL_SIDE_RIGHT) { + iChannelRight = iChannelOut; + } + } + + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut == MA_CHANNEL_FRONT_LEFT) { + iChannelLeft = iChannelOut; + } + if (channelOut == MA_CHANNEL_FRONT_RIGHT) { + iChannelRight = iChannelOut; + } + } + + + if (iChannelLeft != (ma_uint32)-1 && iChannelRight != (ma_uint32)-1) { + /* We found our stereo channels so we can duplicate the signal across those channels. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + if (iChannelOut == iChannelLeft || iChannelOut == iChannelRight) { + pFramesOut[iChannelOut] = pFramesIn[0]; + } else { + pFramesOut[iChannelOut] = 0.0f; + } + } + } + + pFramesOut += channelsOut; + pFramesIn += 1; + } + + break; /* Get out of the switch. */ + } else { + /* Fallthrough. Does not have left and right channels. */ + goto default_handler; + } + } else { + /* Fallthrough. Does not have stereo channels. */ + goto default_handler; + } + }; /* Fallthrough. See comments above. */ + + case ma_mono_expansion_mode_duplicate: + default: + { + default_handler: + { + if (channelsOut <= MA_MAX_CHANNELS) { + ma_bool32 hasEmptyChannel = MA_FALSE; + ma_channel channelPositions[MA_MAX_CHANNELS]; + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + channelPositions[iChannelOut] = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelPositions[iChannelOut] == MA_CHANNEL_NONE) { + hasEmptyChannel = MA_TRUE; + } + } + + if (hasEmptyChannel == MA_FALSE) { + /* + Faster path when there's no MA_CHANNEL_NONE channel positions. This should hopefully + help the compiler with auto-vectorization.m + */ + if (channelsOut == 2) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + /* We want to do two frames in each iteration. */ + ma_uint64 unrolledFrameCount = frameCount >> 1; + + for (iFrame = 0; iFrame < unrolledFrameCount; iFrame += 1) { + __m128 in0 = _mm_set1_ps(pFramesIn[iFrame*2 + 0]); + __m128 in1 = _mm_set1_ps(pFramesIn[iFrame*2 + 1]); + _mm_storeu_ps(&pFramesOut[iFrame*4 + 0], _mm_shuffle_ps(in1, in0, _MM_SHUFFLE(0, 0, 0, 0))); + } + + /* Tail. */ + iFrame = unrolledFrameCount << 1; + goto generic_on_fastpath; + } else + #endif + { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < 2; iChannelOut += 1) { + pFramesOut[iFrame*2 + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } else if (channelsOut == 6) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + /* We want to do two frames in each iteration so we can have a multiple of 4 samples. */ + ma_uint64 unrolledFrameCount = frameCount >> 1; + + for (iFrame = 0; iFrame < unrolledFrameCount; iFrame += 1) { + __m128 in0 = _mm_set1_ps(pFramesIn[iFrame*2 + 0]); + __m128 in1 = _mm_set1_ps(pFramesIn[iFrame*2 + 1]); + + _mm_storeu_ps(&pFramesOut[iFrame*12 + 0], in0); + _mm_storeu_ps(&pFramesOut[iFrame*12 + 4], _mm_shuffle_ps(in1, in0, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_storeu_ps(&pFramesOut[iFrame*12 + 8], in1); + } + + /* Tail. */ + iFrame = unrolledFrameCount << 1; + goto generic_on_fastpath; + } else + #endif + { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < 6; iChannelOut += 1) { + pFramesOut[iFrame*6 + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } else if (channelsOut == 8) { + #if defined(MA_SUPPORT_SSE2) + if (ma_has_sse2()) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + __m128 in = _mm_set1_ps(pFramesIn[iFrame]); + _mm_storeu_ps(&pFramesOut[iFrame*8 + 0], in); + _mm_storeu_ps(&pFramesOut[iFrame*8 + 4], in); + } + } else + #endif + { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < 8; iChannelOut += 1) { + pFramesOut[iFrame*8 + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } else { + iFrame = 0; + + #if defined(MA_SUPPORT_SSE2) /* For silencing a warning with non-x86 builds. */ + generic_on_fastpath: + #endif + { + for (; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } + } else { + /* Slow path. Need to handle MA_CHANNEL_NONE. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + if (channelPositions[iChannelOut] != MA_CHANNEL_NONE) { + pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } + } else { + /* Slow path. Too many channels to store on the stack. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + if (channelOut != MA_CHANNEL_NONE) { + pFramesOut[iFrame*channelsOut + iChannelOut] = pFramesIn[iFrame]; + } + } + } + } + } + } break; + } + + return MA_SUCCESS; +} + +static void ma_channel_map_apply_f32(float* pFramesOut, const ma_channel* pChannelMapOut, ma_uint32 channelsOut, const float* pFramesIn, const ma_channel* pChannelMapIn, ma_uint32 channelsIn, ma_uint64 frameCount, ma_channel_mix_mode mode, ma_mono_expansion_mode monoExpansionMode) +{ + ma_channel_conversion_path conversionPath = ma_channel_map_get_conversion_path(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut, mode); + + /* Optimized Path: Passthrough */ + if (conversionPath == ma_channel_conversion_path_passthrough) { + ma_copy_pcm_frames(pFramesOut, pFramesIn, frameCount, ma_format_f32, channelsOut); + return; + } + + /* Special Path: Mono Output. */ + if (conversionPath == ma_channel_conversion_path_mono_out) { + ma_channel_map_apply_mono_out_f32(pFramesOut, pFramesIn, pChannelMapIn, channelsIn, frameCount); + return; + } + + /* Special Path: Mono Input. */ + if (conversionPath == ma_channel_conversion_path_mono_in) { + ma_channel_map_apply_mono_in_f32(pFramesOut, pChannelMapOut, channelsOut, pFramesIn, frameCount, monoExpansionMode); + return; + } + + /* Getting here means we aren't running on an optimized conversion path. */ + if (channelsOut <= MA_MAX_CHANNELS) { + ma_result result; + + if (mode == ma_channel_mix_mode_simple) { + ma_channel shuffleTable[MA_MAX_CHANNELS]; + + result = ma_channel_map_build_shuffle_table(pChannelMapIn, channelsIn, pChannelMapOut, channelsOut, shuffleTable); + if (result != MA_SUCCESS) { + return; + } + + result = ma_channel_map_apply_shuffle_table(pFramesOut, channelsOut, pFramesIn, channelsIn, frameCount, shuffleTable, ma_format_f32); + if (result != MA_SUCCESS) { + return; + } + } else { + ma_uint32 iFrame; + ma_uint32 iChannelOut; + ma_uint32 iChannelIn; + float weights[32][32]; /* Do not use MA_MAX_CHANNELS here! */ + + /* + If we have a small enough number of channels, pre-compute the weights. Otherwise we'll just need to + fall back to a slower path because otherwise we'll run out of stack space. + */ + if (channelsIn <= ma_countof(weights) && channelsOut <= ma_countof(weights)) { + /* Pre-compute weights. */ + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); + weights[iChannelOut][iChannelIn] = ma_calculate_channel_position_rectangular_weight(channelOut, channelIn); + } + } + + iFrame = 0; + + /* Experiment: Try an optimized unroll for some specific cases to see how it improves performance. RESULT: Good gains. */ + if (channelsOut == 8) { + /* Experiment 2: Expand the inner loop to see what kind of different it makes. RESULT: Small, but worthwhile gain. */ + if (channelsIn == 2) { + for (; iFrame < frameCount; iFrame += 1) { + float accumulation[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; + + accumulation[0] += pFramesIn[iFrame*2 + 0] * weights[0][0]; + accumulation[1] += pFramesIn[iFrame*2 + 0] * weights[1][0]; + accumulation[2] += pFramesIn[iFrame*2 + 0] * weights[2][0]; + accumulation[3] += pFramesIn[iFrame*2 + 0] * weights[3][0]; + accumulation[4] += pFramesIn[iFrame*2 + 0] * weights[4][0]; + accumulation[5] += pFramesIn[iFrame*2 + 0] * weights[5][0]; + accumulation[6] += pFramesIn[iFrame*2 + 0] * weights[6][0]; + accumulation[7] += pFramesIn[iFrame*2 + 0] * weights[7][0]; + + accumulation[0] += pFramesIn[iFrame*2 + 1] * weights[0][1]; + accumulation[1] += pFramesIn[iFrame*2 + 1] * weights[1][1]; + accumulation[2] += pFramesIn[iFrame*2 + 1] * weights[2][1]; + accumulation[3] += pFramesIn[iFrame*2 + 1] * weights[3][1]; + accumulation[4] += pFramesIn[iFrame*2 + 1] * weights[4][1]; + accumulation[5] += pFramesIn[iFrame*2 + 1] * weights[5][1]; + accumulation[6] += pFramesIn[iFrame*2 + 1] * weights[6][1]; + accumulation[7] += pFramesIn[iFrame*2 + 1] * weights[7][1]; + + pFramesOut[iFrame*8 + 0] = accumulation[0]; + pFramesOut[iFrame*8 + 1] = accumulation[1]; + pFramesOut[iFrame*8 + 2] = accumulation[2]; + pFramesOut[iFrame*8 + 3] = accumulation[3]; + pFramesOut[iFrame*8 + 4] = accumulation[4]; + pFramesOut[iFrame*8 + 5] = accumulation[5]; + pFramesOut[iFrame*8 + 6] = accumulation[6]; + pFramesOut[iFrame*8 + 7] = accumulation[7]; + } + } else { + /* When outputting to 8 channels, we can do everything in groups of two 4x SIMD operations. */ + for (; iFrame < frameCount; iFrame += 1) { + float accumulation[8] = { 0, 0, 0, 0, 0, 0, 0, 0 }; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + accumulation[0] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[0][iChannelIn]; + accumulation[1] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[1][iChannelIn]; + accumulation[2] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[2][iChannelIn]; + accumulation[3] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[3][iChannelIn]; + accumulation[4] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[4][iChannelIn]; + accumulation[5] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[5][iChannelIn]; + accumulation[6] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[6][iChannelIn]; + accumulation[7] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[7][iChannelIn]; + } + + pFramesOut[iFrame*8 + 0] = accumulation[0]; + pFramesOut[iFrame*8 + 1] = accumulation[1]; + pFramesOut[iFrame*8 + 2] = accumulation[2]; + pFramesOut[iFrame*8 + 3] = accumulation[3]; + pFramesOut[iFrame*8 + 4] = accumulation[4]; + pFramesOut[iFrame*8 + 5] = accumulation[5]; + pFramesOut[iFrame*8 + 6] = accumulation[6]; + pFramesOut[iFrame*8 + 7] = accumulation[7]; + } + } + } else if (channelsOut == 6) { + /* + When outputting to 6 channels we unfortunately don't have a nice multiple of 4 to do 4x SIMD operations. Instead we'll + expand our weights and do two frames at a time. + */ + for (; iFrame < frameCount; iFrame += 1) { + float accumulation[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + accumulation[0] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[0][iChannelIn]; + accumulation[1] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[1][iChannelIn]; + accumulation[2] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[2][iChannelIn]; + accumulation[3] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[3][iChannelIn]; + accumulation[4] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[4][iChannelIn]; + accumulation[5] += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[5][iChannelIn]; + } + + pFramesOut[iFrame*6 + 0] = accumulation[0]; + pFramesOut[iFrame*6 + 1] = accumulation[1]; + pFramesOut[iFrame*6 + 2] = accumulation[2]; + pFramesOut[iFrame*6 + 3] = accumulation[3]; + pFramesOut[iFrame*6 + 4] = accumulation[4]; + pFramesOut[iFrame*6 + 5] = accumulation[5]; + } + } + + /* Leftover frames. */ + for (; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + float accumulation = 0; + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + accumulation += pFramesIn[iFrame*channelsIn + iChannelIn] * weights[iChannelOut][iChannelIn]; + } + + pFramesOut[iFrame*channelsOut + iChannelOut] = accumulation; + } + } + } else { + /* Cannot pre-compute weights because not enough room in stack-allocated buffer. */ + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelOut = 0; iChannelOut < channelsOut; iChannelOut += 1) { + float accumulation = 0; + ma_channel channelOut = ma_channel_map_get_channel(pChannelMapOut, channelsOut, iChannelOut); + + for (iChannelIn = 0; iChannelIn < channelsIn; iChannelIn += 1) { + ma_channel channelIn = ma_channel_map_get_channel(pChannelMapIn, channelsIn, iChannelIn); + accumulation += pFramesIn[iFrame*channelsIn + iChannelIn] * ma_calculate_channel_position_rectangular_weight(channelOut, channelIn); + } + + pFramesOut[iFrame*channelsOut + iChannelOut] = accumulation; + } + } + } + } + } else { + /* Fall back to silence. If you hit this, what are you doing with so many channels?! */ + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, channelsOut); + } +} + + +typedef struct +{ + size_t sizeInBytes; + size_t channelMapInOffset; + size_t channelMapOutOffset; + size_t shuffleTableOffset; + size_t weightsOffset; +} ma_channel_converter_heap_layout; + +static ma_channel_conversion_path ma_channel_converter_config_get_conversion_path(const ma_channel_converter_config* pConfig) +{ + return ma_channel_map_get_conversion_path(pConfig->pChannelMapIn, pConfig->channelsIn, pConfig->pChannelMapOut, pConfig->channelsOut, pConfig->mixingMode); +} + +static ma_result ma_channel_converter_get_heap_layout(const ma_channel_converter_config* pConfig, ma_channel_converter_heap_layout* pHeapLayout) +{ + ma_channel_conversion_path conversionPath; + + MA_ASSERT(pHeapLayout != NULL); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + if (!ma_channel_map_is_valid(pConfig->pChannelMapIn, pConfig->channelsIn)) { + return MA_INVALID_ARGS; + } + + if (!ma_channel_map_is_valid(pConfig->pChannelMapOut, pConfig->channelsOut)) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Input channel map. Only need to allocate this if we have an input channel map (otherwise default channel map is assumed). */ + pHeapLayout->channelMapInOffset = pHeapLayout->sizeInBytes; + if (pConfig->pChannelMapIn != NULL) { + pHeapLayout->sizeInBytes += sizeof(ma_channel) * pConfig->channelsIn; + } + + /* Output channel map. Only need to allocate this if we have an output channel map (otherwise default channel map is assumed). */ + pHeapLayout->channelMapOutOffset = pHeapLayout->sizeInBytes; + if (pConfig->pChannelMapOut != NULL) { + pHeapLayout->sizeInBytes += sizeof(ma_channel) * pConfig->channelsOut; + } + + /* Alignment for the next section. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + /* Whether or not we use weights of a shuffle table depends on the channel map themselves and the algorithm we've chosen. */ + conversionPath = ma_channel_converter_config_get_conversion_path(pConfig); + + /* Shuffle table */ + pHeapLayout->shuffleTableOffset = pHeapLayout->sizeInBytes; + if (conversionPath == ma_channel_conversion_path_shuffle) { + pHeapLayout->sizeInBytes += sizeof(ma_uint8) * pConfig->channelsOut; + } + + /* Weights */ + pHeapLayout->weightsOffset = pHeapLayout->sizeInBytes; + if (conversionPath == ma_channel_conversion_path_weights) { + pHeapLayout->sizeInBytes += sizeof(float*) * pConfig->channelsIn; + pHeapLayout->sizeInBytes += sizeof(float ) * pConfig->channelsIn * pConfig->channelsOut; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_get_heap_size(const ma_channel_converter_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_channel_converter_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_channel_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_init_preallocated(const ma_channel_converter_config* pConfig, void* pHeap, ma_channel_converter* pConverter) +{ + ma_result result; + ma_channel_converter_heap_layout heapLayout; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pConverter); + + result = ma_channel_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pConverter->_pHeap = pHeap; + MA_ZERO_MEMORY(pConverter->_pHeap, heapLayout.sizeInBytes); + + pConverter->format = pConfig->format; + pConverter->channelsIn = pConfig->channelsIn; + pConverter->channelsOut = pConfig->channelsOut; + pConverter->mixingMode = pConfig->mixingMode; + + if (pConfig->pChannelMapIn != NULL) { + pConverter->pChannelMapIn = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapInOffset); + ma_channel_map_copy_or_default(pConverter->pChannelMapIn, pConfig->channelsIn, pConfig->pChannelMapIn, pConfig->channelsIn); + } else { + pConverter->pChannelMapIn = NULL; /* Use default channel map. */ + } + + if (pConfig->pChannelMapOut != NULL) { + pConverter->pChannelMapOut = (ma_channel*)ma_offset_ptr(pHeap, heapLayout.channelMapOutOffset); + ma_channel_map_copy_or_default(pConverter->pChannelMapOut, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelsOut); + } else { + pConverter->pChannelMapOut = NULL; /* Use default channel map. */ + } + + pConverter->conversionPath = ma_channel_converter_config_get_conversion_path(pConfig); + + if (pConverter->conversionPath == ma_channel_conversion_path_shuffle) { + pConverter->pShuffleTable = (ma_uint8*)ma_offset_ptr(pHeap, heapLayout.shuffleTableOffset); + ma_channel_map_build_shuffle_table(pConverter->pChannelMapIn, pConverter->channelsIn, pConverter->pChannelMapOut, pConverter->channelsOut, pConverter->pShuffleTable); + } + + if (pConverter->conversionPath == ma_channel_conversion_path_weights) { + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32 = (float** )ma_offset_ptr(pHeap, heapLayout.weightsOffset); + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + pConverter->weights.f32[iChannelIn] = (float*)ma_offset_ptr(pHeap, heapLayout.weightsOffset + ((sizeof(float*) * pConverter->channelsIn) + (sizeof(float) * pConverter->channelsOut * iChannelIn))); + } + } else { + pConverter->weights.s16 = (ma_int32**)ma_offset_ptr(pHeap, heapLayout.weightsOffset); + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + pConverter->weights.s16[iChannelIn] = (ma_int32*)ma_offset_ptr(pHeap, heapLayout.weightsOffset + ((sizeof(ma_int32*) * pConverter->channelsIn) + (sizeof(ma_int32) * pConverter->channelsOut * iChannelIn))); + } + } + + /* Silence our weights by default. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; iChannelOut += 1) { + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32[iChannelIn][iChannelOut] = 0.0f; + } else { + pConverter->weights.s16[iChannelIn][iChannelOut] = 0; + } + } + } + + /* + We now need to fill out our weights table. This is determined by the mixing mode. + */ + + /* In all cases we need to make sure all channels that are present in both channel maps have a 1:1 mapping. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); + + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); + + if (channelPosIn == channelPosOut) { + float weight = 1; + + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } else { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } + } + } + } + + switch (pConverter->mixingMode) + { + case ma_channel_mix_mode_custom_weights: + { + if (pConfig->ppWeights == NULL) { + return MA_INVALID_ARGS; /* Config specified a custom weights mixing mode, but no custom weights have been specified. */ + } + + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; iChannelIn += 1) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; iChannelOut += 1) { + float weight = pConfig->ppWeights[iChannelIn][iChannelOut]; + + if (pConverter->format == ma_format_f32) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } else { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } + } + } + } break; + + case ma_channel_mix_mode_simple: + { + /* + In simple mode, only set weights for channels that have exactly matching types, leave the rest at + zero. The 1:1 mappings have already been covered before this switch statement. + */ + } break; + + case ma_channel_mix_mode_rectangular: + default: + { + /* Unmapped input channels. */ + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); + + if (ma_is_spatial_channel_position(channelPosIn)) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsOut, pConverter->pChannelMapOut, channelPosIn)) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); + + if (ma_is_spatial_channel_position(channelPosOut)) { + float weight = 0; + if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { + weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); + } + + /* Only apply the weight if we haven't already got some contribution from the respective channels. */ + if (pConverter->format == ma_format_f32) { + if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } + } else { + if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } + } + } + } + } + } + } + + /* Unmapped output channels. */ + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_channel channelPosOut = ma_channel_map_get_channel(pConverter->pChannelMapOut, pConverter->channelsOut, iChannelOut); + + if (ma_is_spatial_channel_position(channelPosOut)) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->pChannelMapIn, channelPosOut)) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); + + if (ma_is_spatial_channel_position(channelPosIn)) { + float weight = 0; + if (pConverter->mixingMode == ma_channel_mix_mode_rectangular) { + weight = ma_calculate_channel_position_rectangular_weight(channelPosIn, channelPosOut); + } + + /* Only apply the weight if we haven't already got some contribution from the respective channels. */ + if (pConverter->format == ma_format_f32) { + if (pConverter->weights.f32[iChannelIn][iChannelOut] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOut] = weight; + } + } else { + if (pConverter->weights.s16[iChannelIn][iChannelOut] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOut] = ma_channel_converter_float_to_fixed(weight); + } + } + } + } + } + } + } + + /* If LFE is in the output channel map but was not present in the input channel map, configure its weight now */ + if (pConfig->calculateLFEFromSpatialChannels) { + if (!ma_channel_map_contains_channel_position(pConverter->channelsIn, pConverter->pChannelMapIn, MA_CHANNEL_LFE)) { + ma_uint32 spatialChannelCount = ma_channel_map_get_spatial_channel_count(pConverter->pChannelMapIn, pConverter->channelsIn); + ma_uint32 iChannelOutLFE; + + if (spatialChannelCount > 0 && ma_channel_map_find_channel_position(pConverter->channelsOut, pConverter->pChannelMapOut, MA_CHANNEL_LFE, &iChannelOutLFE)) { + const float weightForLFE = 1.0f / spatialChannelCount; + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + const ma_channel channelPosIn = ma_channel_map_get_channel(pConverter->pChannelMapIn, pConverter->channelsIn, iChannelIn); + if (ma_is_spatial_channel_position(channelPosIn)) { + if (pConverter->format == ma_format_f32) { + if (pConverter->weights.f32[iChannelIn][iChannelOutLFE] == 0) { + pConverter->weights.f32[iChannelIn][iChannelOutLFE] = weightForLFE; + } + } else { + if (pConverter->weights.s16[iChannelIn][iChannelOutLFE] == 0) { + pConverter->weights.s16[iChannelIn][iChannelOutLFE] = ma_channel_converter_float_to_fixed(weightForLFE); + } + } + } + } + } + } + } + } break; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_init(const ma_channel_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_channel_converter* pConverter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_channel_converter_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_channel_converter_init_preallocated(pConfig, pHeap, pConverter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pConverter->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_channel_converter_uninit(ma_channel_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pConverter == NULL) { + return; + } + + if (pConverter->_ownsHeap) { + ma_free(pConverter->_pHeap, pAllocationCallbacks); + } +} + +static ma_result ma_channel_converter_process_pcm_frames__passthrough(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + + ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__shuffle(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + MA_ASSERT(pConverter->channelsIn == pConverter->channelsOut); + + return ma_channel_map_apply_shuffle_table(pFramesOut, pConverter->channelsOut, pFramesIn, pConverter->channelsIn, frameCount, pConverter->pShuffleTable, pConverter->format); +} + +static ma_result ma_channel_converter_process_pcm_frames__mono_in(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + MA_ASSERT(pConverter->channelsIn == 1); + + switch (pConverter->format) + { + case ma_format_u8: + { + /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; + const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + pFramesOutU8[iFrame*pConverter->channelsOut + iChannel] = pFramesInU8[iFrame]; + } + } + } break; + + case ma_format_s16: + { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + if (pConverter->channelsOut == 2) { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + pFramesOutS16[iFrame*2 + 0] = pFramesInS16[iFrame]; + pFramesOutS16[iFrame*2 + 1] = pFramesInS16[iFrame]; + } + } else { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + pFramesOutS16[iFrame*pConverter->channelsOut + iChannel] = pFramesInS16[iFrame]; + } + } + } + } break; + + case ma_format_s24: + { + /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; + const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + ma_uint64 iSampleOut = iFrame*pConverter->channelsOut + iChannel; + ma_uint64 iSampleIn = iFrame; + pFramesOutS24[iSampleOut*3 + 0] = pFramesInS24[iSampleIn*3 + 0]; + pFramesOutS24[iSampleOut*3 + 1] = pFramesInS24[iSampleIn*3 + 1]; + pFramesOutS24[iSampleOut*3 + 2] = pFramesInS24[iSampleIn*3 + 2]; + } + } + } break; + + case ma_format_s32: + { + /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; + const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + pFramesOutS32[iFrame*pConverter->channelsOut + iChannel] = pFramesInS32[iFrame]; + } + } + } break; + + case ma_format_f32: + { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + if (pConverter->channelsOut == 2) { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + pFramesOutF32[iFrame*2 + 0] = pFramesInF32[iFrame]; + pFramesOutF32[iFrame*2 + 1] = pFramesInF32[iFrame]; + } + } else { + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pConverter->channelsOut; iChannel += 1) { + pFramesOutF32[iFrame*pConverter->channelsOut + iChannel] = pFramesInF32[iFrame]; + } + } + } + } break; + + default: return MA_INVALID_OPERATION; /* Unknown format. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__mono_out(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannel; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + MA_ASSERT(pConverter->channelsOut == 1); + + switch (pConverter->format) + { + case ma_format_u8: + { + /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; + const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_int32 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8[iFrame*pConverter->channelsIn + iChannel]); + } + + pFramesOutU8[iFrame] = ma_clip_u8(t / pConverter->channelsOut); + } + } break; + + case ma_format_s16: + { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_int32 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += pFramesInS16[iFrame*pConverter->channelsIn + iChannel]; + } + + pFramesOutS16[iFrame] = (ma_int16)(t / pConverter->channelsIn); + } + } break; + + case ma_format_s24: + { + /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; + const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_int64 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24[(iFrame*pConverter->channelsIn + iChannel)*3]); + } + + ma_pcm_sample_s32_to_s24_no_scale(t / pConverter->channelsIn, &pFramesOutS24[iFrame*3]); + } + } break; + + case ma_format_s32: + { + /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; + const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + ma_int64 t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += pFramesInS32[iFrame*pConverter->channelsIn + iChannel]; + } + + pFramesOutS32[iFrame] = (ma_int32)(t / pConverter->channelsIn); + } + } break; + + case ma_format_f32: + { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; ++iFrame) { + float t = 0; + for (iChannel = 0; iChannel < pConverter->channelsIn; iChannel += 1) { + t += pFramesInF32[iFrame*pConverter->channelsIn + iChannel]; + } + + pFramesOutF32[iFrame] = t / pConverter->channelsIn; + } + } break; + + default: return MA_INVALID_OPERATION; /* Unknown format. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_channel_converter_process_pcm_frames__weights(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + ma_uint32 iFrame; + ma_uint32 iChannelIn; + ma_uint32 iChannelOut; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pFramesOut != NULL); + MA_ASSERT(pFramesIn != NULL); + + /* This is the more complicated case. Each of the output channels is accumulated with 0 or more input channels. */ + + /* Clear. */ + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); + + /* Accumulate. */ + switch (pConverter->format) + { + case ma_format_u8: + { + /* */ ma_uint8* pFramesOutU8 = ( ma_uint8*)pFramesOut; + const ma_uint8* pFramesInU8 = (const ma_uint8*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_int16 u8_O = ma_pcm_sample_u8_to_s16_no_scale(pFramesOutU8[iFrame*pConverter->channelsOut + iChannelOut]); + ma_int16 u8_I = ma_pcm_sample_u8_to_s16_no_scale(pFramesInU8 [iFrame*pConverter->channelsIn + iChannelIn ]); + ma_int32 s = (ma_int32)ma_clamp(u8_O + ((u8_I * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT), -128, 127); + pFramesOutU8[iFrame*pConverter->channelsOut + iChannelOut] = ma_clip_u8((ma_int16)s); + } + } + } + } break; + + case ma_format_s16: + { + /* */ ma_int16* pFramesOutS16 = ( ma_int16*)pFramesOut; + const ma_int16* pFramesInS16 = (const ma_int16*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_int32 s = pFramesOutS16[iFrame*pConverter->channelsOut + iChannelOut]; + s += (pFramesInS16[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT; + + pFramesOutS16[iFrame*pConverter->channelsOut + iChannelOut] = (ma_int16)ma_clamp(s, -32768, 32767); + } + } + } + } break; + + case ma_format_s24: + { + /* */ ma_uint8* pFramesOutS24 = ( ma_uint8*)pFramesOut; + const ma_uint8* pFramesInS24 = (const ma_uint8*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_int64 s24_O = ma_pcm_sample_s24_to_s32_no_scale(&pFramesOutS24[(iFrame*pConverter->channelsOut + iChannelOut)*3]); + ma_int64 s24_I = ma_pcm_sample_s24_to_s32_no_scale(&pFramesInS24 [(iFrame*pConverter->channelsIn + iChannelIn )*3]); + ma_int64 s24 = (ma_int32)ma_clamp(s24_O + ((s24_I * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT), -8388608, 8388607); + ma_pcm_sample_s32_to_s24_no_scale(s24, &pFramesOutS24[(iFrame*pConverter->channelsOut + iChannelOut)*3]); + } + } + } + } break; + + case ma_format_s32: + { + /* */ ma_int32* pFramesOutS32 = ( ma_int32*)pFramesOut; + const ma_int32* pFramesInS32 = (const ma_int32*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + ma_int64 s = pFramesOutS32[iFrame*pConverter->channelsOut + iChannelOut]; + s += ((ma_int64)pFramesInS32[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.s16[iChannelIn][iChannelOut]) >> MA_CHANNEL_CONVERTER_FIXED_POINT_SHIFT; + + pFramesOutS32[iFrame*pConverter->channelsOut + iChannelOut] = ma_clip_s32(s); + } + } + } + } break; + + case ma_format_f32: + { + /* */ float* pFramesOutF32 = ( float*)pFramesOut; + const float* pFramesInF32 = (const float*)pFramesIn; + + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannelIn = 0; iChannelIn < pConverter->channelsIn; ++iChannelIn) { + for (iChannelOut = 0; iChannelOut < pConverter->channelsOut; ++iChannelOut) { + pFramesOutF32[iFrame*pConverter->channelsOut + iChannelOut] += pFramesInF32[iFrame*pConverter->channelsIn + iChannelIn] * pConverter->weights.f32[iChannelIn][iChannelOut]; + } + } + } + } break; + + default: return MA_INVALID_OPERATION; /* Unknown format. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_process_pcm_frames(ma_channel_converter* pConverter, void* pFramesOut, const void* pFramesIn, ma_uint64 frameCount) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesOut == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesIn == NULL) { + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->format, pConverter->channelsOut)); + return MA_SUCCESS; + } + + switch (pConverter->conversionPath) + { + case ma_channel_conversion_path_passthrough: return ma_channel_converter_process_pcm_frames__passthrough(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_mono_out: return ma_channel_converter_process_pcm_frames__mono_out(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_mono_in: return ma_channel_converter_process_pcm_frames__mono_in(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_shuffle: return ma_channel_converter_process_pcm_frames__shuffle(pConverter, pFramesOut, pFramesIn, frameCount); + case ma_channel_conversion_path_weights: + default: + { + return ma_channel_converter_process_pcm_frames__weights(pConverter, pFramesOut, pFramesIn, frameCount); + } + } +} + +MA_API ma_result ma_channel_converter_get_input_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + ma_channel_map_copy_or_default(pChannelMap, channelMapCap, pConverter->pChannelMapIn, pConverter->channelsIn); + + return MA_SUCCESS; +} + +MA_API ma_result ma_channel_converter_get_output_channel_map(const ma_channel_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + ma_channel_map_copy_or_default(pChannelMap, channelMapCap, pConverter->pChannelMapOut, pConverter->channelsOut); + + return MA_SUCCESS; +} + + +/************************************************************************************************************************************************************** + +Data Conversion + +**************************************************************************************************************************************************************/ +MA_API ma_data_converter_config ma_data_converter_config_init_default(void) +{ + ma_data_converter_config config; + MA_ZERO_OBJECT(&config); + + config.ditherMode = ma_dither_mode_none; + config.resampling.algorithm = ma_resample_algorithm_linear; + config.allowDynamicSampleRate = MA_FALSE; /* Disable dynamic sample rates by default because dynamic rate adjustments should be quite rare and it allows an optimization for cases when the in and out sample rates are the same. */ + + /* Linear resampling defaults. */ + config.resampling.linear.lpfOrder = 1; + + return config; +} + +MA_API ma_data_converter_config ma_data_converter_config_init(ma_format formatIn, ma_format formatOut, ma_uint32 channelsIn, ma_uint32 channelsOut, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + ma_data_converter_config config = ma_data_converter_config_init_default(); + config.formatIn = formatIn; + config.formatOut = formatOut; + config.channelsIn = channelsIn; + config.channelsOut = channelsOut; + config.sampleRateIn = sampleRateIn; + config.sampleRateOut = sampleRateOut; + + return config; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t channelConverterOffset; + size_t resamplerOffset; +} ma_data_converter_heap_layout; + +static ma_bool32 ma_data_converter_config_is_resampler_required(const ma_data_converter_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + + return pConfig->allowDynamicSampleRate || pConfig->sampleRateIn != pConfig->sampleRateOut; +} + +static ma_format ma_data_converter_config_get_mid_format(const ma_data_converter_config* pConfig) +{ + MA_ASSERT(pConfig != NULL); + + /* + We want to avoid as much data conversion as possible. The channel converter and linear + resampler both support s16 and f32 natively. We need to decide on the format to use for this + stage. We call this the mid format because it's used in the middle stage of the conversion + pipeline. If the output format is either s16 or f32 we use that one. If that is not the case it + will do the same thing for the input format. If it's neither we just use f32. If we are using a + custom resampling backend, we can only guarantee that f32 will be supported so we'll be forced + to use that if resampling is required. + */ + if (ma_data_converter_config_is_resampler_required(pConfig) && pConfig->resampling.algorithm != ma_resample_algorithm_linear) { + return ma_format_f32; /* <-- Force f32 since that is the only one we can guarantee will be supported by the resampler. */ + } else { + /* */ if (pConfig->formatOut == ma_format_s16 || pConfig->formatOut == ma_format_f32) { + return pConfig->formatOut; + } else if (pConfig->formatIn == ma_format_s16 || pConfig->formatIn == ma_format_f32) { + return pConfig->formatIn; + } else { + return ma_format_f32; + } + } +} + +static ma_channel_converter_config ma_channel_converter_config_init_from_data_converter_config(const ma_data_converter_config* pConfig) +{ + ma_channel_converter_config channelConverterConfig; + + MA_ASSERT(pConfig != NULL); + + channelConverterConfig = ma_channel_converter_config_init(ma_data_converter_config_get_mid_format(pConfig), pConfig->channelsIn, pConfig->pChannelMapIn, pConfig->channelsOut, pConfig->pChannelMapOut, pConfig->channelMixMode); + channelConverterConfig.ppWeights = pConfig->ppChannelWeights; + channelConverterConfig.calculateLFEFromSpatialChannels = pConfig->calculateLFEFromSpatialChannels; + + return channelConverterConfig; +} + +static ma_resampler_config ma_resampler_config_init_from_data_converter_config(const ma_data_converter_config* pConfig) +{ + ma_resampler_config resamplerConfig; + ma_uint32 resamplerChannels; + + MA_ASSERT(pConfig != NULL); + + /* The resampler is the most expensive part of the conversion process, so we need to do it at the stage where the channel count is at it's lowest. */ + if (pConfig->channelsIn < pConfig->channelsOut) { + resamplerChannels = pConfig->channelsIn; + } else { + resamplerChannels = pConfig->channelsOut; + } + + resamplerConfig = ma_resampler_config_init(ma_data_converter_config_get_mid_format(pConfig), resamplerChannels, pConfig->sampleRateIn, pConfig->sampleRateOut, pConfig->resampling.algorithm); + resamplerConfig.linear = pConfig->resampling.linear; + resamplerConfig.pBackendVTable = pConfig->resampling.pBackendVTable; + resamplerConfig.pBackendUserData = pConfig->resampling.pBackendUserData; + + return resamplerConfig; +} + +static ma_result ma_data_converter_get_heap_layout(const ma_data_converter_config* pConfig, ma_data_converter_heap_layout* pHeapLayout) +{ + ma_result result; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channelsIn == 0 || pConfig->channelsOut == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Channel converter. */ + pHeapLayout->channelConverterOffset = pHeapLayout->sizeInBytes; + { + size_t heapSizeInBytes; + ma_channel_converter_config channelConverterConfig = ma_channel_converter_config_init_from_data_converter_config(pConfig); + + result = ma_channel_converter_get_heap_size(&channelConverterConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += heapSizeInBytes; + } + + /* Resampler. */ + pHeapLayout->resamplerOffset = pHeapLayout->sizeInBytes; + if (ma_data_converter_config_is_resampler_required(pConfig)) { + size_t heapSizeInBytes; + ma_resampler_config resamplerConfig = ma_resampler_config_init_from_data_converter_config(pConfig); + + result = ma_resampler_get_heap_size(&resamplerConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes += heapSizeInBytes; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_get_heap_size(const ma_data_converter_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_data_converter_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_data_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_init_preallocated(const ma_data_converter_config* pConfig, void* pHeap, ma_data_converter* pConverter) +{ + ma_result result; + ma_data_converter_heap_layout heapLayout; + ma_format midFormat; + ma_bool32 isResamplingRequired; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pConverter); + + result = ma_data_converter_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pConverter->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pConverter->formatIn = pConfig->formatIn; + pConverter->formatOut = pConfig->formatOut; + pConverter->channelsIn = pConfig->channelsIn; + pConverter->channelsOut = pConfig->channelsOut; + pConverter->sampleRateIn = pConfig->sampleRateIn; + pConverter->sampleRateOut = pConfig->sampleRateOut; + pConverter->ditherMode = pConfig->ditherMode; + + /* + Determine if resampling is required. We need to do this so we can determine an appropriate + mid format to use. If resampling is required, the mid format must be ma_format_f32 since + that is the only one that is guaranteed to supported by custom resampling backends. + */ + isResamplingRequired = ma_data_converter_config_is_resampler_required(pConfig); + midFormat = ma_data_converter_config_get_mid_format(pConfig); + + + /* Channel converter. We always initialize this, but we check if it configures itself as a passthrough to determine whether or not it's needed. */ + { + ma_channel_converter_config channelConverterConfig = ma_channel_converter_config_init_from_data_converter_config(pConfig); + + result = ma_channel_converter_init_preallocated(&channelConverterConfig, ma_offset_ptr(pHeap, heapLayout.channelConverterOffset), &pConverter->channelConverter); + if (result != MA_SUCCESS) { + return result; + } + + /* If the channel converter is not a passthrough we need to enable it. Otherwise we can skip it. */ + if (pConverter->channelConverter.conversionPath != ma_channel_conversion_path_passthrough) { + pConverter->hasChannelConverter = MA_TRUE; + } + } + + + /* Resampler. */ + if (isResamplingRequired) { + ma_resampler_config resamplerConfig = ma_resampler_config_init_from_data_converter_config(pConfig); + + result = ma_resampler_init_preallocated(&resamplerConfig, ma_offset_ptr(pHeap, heapLayout.resamplerOffset), &pConverter->resampler); + if (result != MA_SUCCESS) { + return result; + } + + pConverter->hasResampler = MA_TRUE; + } + + + /* We can simplify pre- and post-format conversion if we have neither channel conversion nor resampling. */ + if (pConverter->hasChannelConverter == MA_FALSE && pConverter->hasResampler == MA_FALSE) { + /* We have neither channel conversion nor resampling so we'll only need one of pre- or post-format conversion, or none if the input and output formats are the same. */ + if (pConverter->formatIn == pConverter->formatOut) { + /* The formats are the same so we can just pass through. */ + pConverter->hasPreFormatConversion = MA_FALSE; + pConverter->hasPostFormatConversion = MA_FALSE; + } else { + /* The formats are different so we need to do either pre- or post-format conversion. It doesn't matter which. */ + pConverter->hasPreFormatConversion = MA_FALSE; + pConverter->hasPostFormatConversion = MA_TRUE; + } + } else { + /* We have a channel converter and/or resampler so we'll need channel conversion based on the mid format. */ + if (pConverter->formatIn != midFormat) { + pConverter->hasPreFormatConversion = MA_TRUE; + } + if (pConverter->formatOut != midFormat) { + pConverter->hasPostFormatConversion = MA_TRUE; + } + } + + /* We can enable passthrough optimizations if applicable. Note that we'll only be able to do this if the sample rate is static. */ + if (pConverter->hasPreFormatConversion == MA_FALSE && + pConverter->hasPostFormatConversion == MA_FALSE && + pConverter->hasChannelConverter == MA_FALSE && + pConverter->hasResampler == MA_FALSE) { + pConverter->isPassthrough = MA_TRUE; + } + + + /* We now need to determine our execution path. */ + if (pConverter->isPassthrough) { + pConverter->executionPath = ma_data_converter_execution_path_passthrough; + } else { + if (pConverter->channelsIn < pConverter->channelsOut) { + /* Do resampling first, if necessary. */ + MA_ASSERT(pConverter->hasChannelConverter == MA_TRUE); + + if (pConverter->hasResampler) { + pConverter->executionPath = ma_data_converter_execution_path_resample_first; + } else { + pConverter->executionPath = ma_data_converter_execution_path_channels_only; + } + } else { + /* Do channel conversion first, if necessary. */ + if (pConverter->hasChannelConverter) { + if (pConverter->hasResampler) { + pConverter->executionPath = ma_data_converter_execution_path_channels_first; + } else { + pConverter->executionPath = ma_data_converter_execution_path_channels_only; + } + } else { + /* Channel routing not required. */ + if (pConverter->hasResampler) { + pConverter->executionPath = ma_data_converter_execution_path_resample_only; + } else { + pConverter->executionPath = ma_data_converter_execution_path_format_only; + } + } + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_init(const ma_data_converter_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_converter* pConverter) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_data_converter_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_data_converter_init_preallocated(pConfig, pHeap, pConverter); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pConverter->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_data_converter_uninit(ma_data_converter* pConverter, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pConverter == NULL) { + return; + } + + if (pConverter->hasResampler) { + ma_resampler_uninit(&pConverter->resampler, pAllocationCallbacks); + } + + ma_channel_converter_uninit(&pConverter->channelConverter, pAllocationCallbacks); + + if (pConverter->_ownsHeap) { + ma_free(pConverter->_pHeap, pAllocationCallbacks); + } +} + +static ma_result ma_data_converter_process_pcm_frames__passthrough(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 frameCount; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + frameCount = ma_min(frameCountIn, frameCountOut); + + if (pFramesOut != NULL) { + if (pFramesIn != NULL) { + ma_copy_memory_64(pFramesOut, pFramesIn, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } else { + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = frameCount; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = frameCount; + } + + return MA_SUCCESS; +} + +static ma_result ma_data_converter_process_pcm_frames__format_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 frameCount; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + frameCount = ma_min(frameCountIn, frameCountOut); + + if (pFramesOut != NULL) { + if (pFramesIn != NULL) { + ma_convert_pcm_frames_format(pFramesOut, pConverter->formatOut, pFramesIn, pConverter->formatIn, frameCount, pConverter->channelsIn, pConverter->ditherMode); + } else { + ma_zero_memory_64(pFramesOut, frameCount * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = frameCount; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = frameCount; + } + + return MA_SUCCESS; +} + + +static ma_result ma_data_converter_process_pcm_frames__resample_with_format_conversion(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result = MA_SUCCESS; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + framesProcessedIn = 0; + framesProcessedOut = 0; + + while (framesProcessedOut < frameCountOut) { + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); + const void* pFramesInThisIteration; + /* */ void* pFramesOutThisIteration; + ma_uint64 frameCountInThisIteration; + ma_uint64 frameCountOutThisIteration; + + if (pFramesIn != NULL) { + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); + } else { + pFramesInThisIteration = NULL; + } + + if (pFramesOut != NULL) { + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } else { + pFramesOutThisIteration = NULL; + } + + /* Do a pre format conversion if necessary. */ + if (pConverter->hasPreFormatConversion) { + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); + + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + if (frameCountInThisIteration > tempBufferInCap) { + frameCountInThisIteration = tempBufferInCap; + } + + if (pConverter->hasPostFormatConversion) { + if (frameCountInThisIteration > tempBufferOutCap) { + frameCountInThisIteration = tempBufferOutCap; + } + } + + if (pFramesInThisIteration != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.format, pFramesInThisIteration, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); + } else { + MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); + } + + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + + if (pConverter->hasPostFormatConversion) { + /* Both input and output conversion required. Output to the temp buffer. */ + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferIn, &frameCountInThisIteration, pTempBufferOut, &frameCountOutThisIteration); + } else { + /* Only pre-format required. Output straight to the output buffer. */ + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferIn, &frameCountInThisIteration, pFramesOutThisIteration, &frameCountOutThisIteration); + } + + if (result != MA_SUCCESS) { + break; + } + } else { + /* No pre-format required. Just read straight from the input buffer. */ + MA_ASSERT(pConverter->hasPostFormatConversion == MA_TRUE); + + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pFramesInThisIteration, &frameCountInThisIteration, pTempBufferOut, &frameCountOutThisIteration); + if (result != MA_SUCCESS) { + break; + } + } + + /* If we are doing a post format conversion we need to do that now. */ + if (pConverter->hasPostFormatConversion) { + if (pFramesOutThisIteration != NULL) { + ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->formatOut, pTempBufferOut, pConverter->resampler.format, frameCountOutThisIteration, pConverter->resampler.channels, pConverter->ditherMode); + } + } + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; + + MA_ASSERT(framesProcessedIn <= frameCountIn); + MA_ASSERT(framesProcessedOut <= frameCountOut); + + if (frameCountOutThisIteration == 0) { + break; /* Consumed all of our input data. */ + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = framesProcessedIn; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = framesProcessedOut; + } + + return result; +} + +static ma_result ma_data_converter_process_pcm_frames__resample_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + MA_ASSERT(pConverter != NULL); + + if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE) { + /* Neither pre- nor post-format required. This is simple case where only resampling is required. */ + return ma_resampler_process_pcm_frames(&pConverter->resampler, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } else { + /* Format conversion required. */ + return ma_data_converter_process_pcm_frames__resample_with_format_conversion(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + } +} + +static ma_result ma_data_converter_process_pcm_frames__channels_only(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 frameCount; + + MA_ASSERT(pConverter != NULL); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + frameCount = ma_min(frameCountIn, frameCountOut); + + if (pConverter->hasPreFormatConversion == MA_FALSE && pConverter->hasPostFormatConversion == MA_FALSE) { + /* No format conversion required. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pFramesOut, pFramesIn, frameCount); + if (result != MA_SUCCESS) { + return result; + } + } else { + /* Format conversion required. */ + ma_uint64 framesProcessed = 0; + + while (framesProcessed < frameCount) { + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); + const void* pFramesInThisIteration; + /* */ void* pFramesOutThisIteration; + ma_uint64 frameCountThisIteration; + + if (pFramesIn != NULL) { + pFramesInThisIteration = ma_offset_ptr(pFramesIn, framesProcessed * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); + } else { + pFramesInThisIteration = NULL; + } + + if (pFramesOut != NULL) { + pFramesOutThisIteration = ma_offset_ptr(pFramesOut, framesProcessed * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } else { + pFramesOutThisIteration = NULL; + } + + /* Do a pre format conversion if necessary. */ + if (pConverter->hasPreFormatConversion) { + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + const ma_uint32 tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); + + frameCountThisIteration = (frameCount - framesProcessed); + if (frameCountThisIteration > tempBufferInCap) { + frameCountThisIteration = tempBufferInCap; + } + + if (pConverter->hasPostFormatConversion) { + if (frameCountThisIteration > tempBufferOutCap) { + frameCountThisIteration = tempBufferOutCap; + } + } + + if (pFramesInThisIteration != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pFramesInThisIteration, pConverter->formatIn, frameCountThisIteration, pConverter->channelsIn, pConverter->ditherMode); + } else { + MA_ZERO_MEMORY(pTempBufferIn, sizeof(pTempBufferIn)); + } + + if (pConverter->hasPostFormatConversion) { + /* Both input and output conversion required. Output to the temp buffer. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferOut, pTempBufferIn, frameCountThisIteration); + } else { + /* Only pre-format required. Output straight to the output buffer. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pFramesOutThisIteration, pTempBufferIn, frameCountThisIteration); + } + + if (result != MA_SUCCESS) { + break; + } + } else { + /* No pre-format required. Just read straight from the input buffer. */ + MA_ASSERT(pConverter->hasPostFormatConversion == MA_TRUE); + + frameCountThisIteration = (frameCount - framesProcessed); + if (frameCountThisIteration > tempBufferOutCap) { + frameCountThisIteration = tempBufferOutCap; + } + + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferOut, pFramesInThisIteration, frameCountThisIteration); + if (result != MA_SUCCESS) { + break; + } + } + + /* If we are doing a post format conversion we need to do that now. */ + if (pConverter->hasPostFormatConversion) { + if (pFramesOutThisIteration != NULL) { + ma_convert_pcm_frames_format(pFramesOutThisIteration, pConverter->formatOut, pTempBufferOut, pConverter->channelConverter.format, frameCountThisIteration, pConverter->channelConverter.channelsOut, pConverter->ditherMode); + } + } + + framesProcessed += frameCountThisIteration; + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = frameCount; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = frameCount; + } + + return MA_SUCCESS; +} + +static ma_result ma_data_converter_process_pcm_frames__resample_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format. */ + ma_uint64 tempBufferInCap; + ma_uint8 pTempBufferMid[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format, channel converter input format. */ + ma_uint64 tempBufferMidCap; + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In channel converter output format. */ + ma_uint64 tempBufferOutCap; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pConverter->resampler.format == pConverter->channelConverter.format); + MA_ASSERT(pConverter->resampler.channels == pConverter->channelConverter.channelsIn); + MA_ASSERT(pConverter->resampler.channels < pConverter->channelConverter.channelsOut); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + framesProcessedIn = 0; + framesProcessedOut = 0; + + tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); + tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); + tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); + + while (framesProcessedOut < frameCountOut) { + ma_uint64 frameCountInThisIteration; + ma_uint64 frameCountOutThisIteration; + const void* pRunningFramesIn = NULL; + void* pRunningFramesOut = NULL; + const void* pResampleBufferIn; + void* pChannelsBufferOut; + + if (pFramesIn != NULL) { + pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); + } + if (pFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } + + /* Run input data through the resampler and output it to the temporary buffer. */ + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + + if (pConverter->hasPreFormatConversion) { + if (frameCountInThisIteration > tempBufferInCap) { + frameCountInThisIteration = tempBufferInCap; + } + } + + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferMidCap) { + frameCountOutThisIteration = tempBufferMidCap; + } + + /* We can't read more frames than can fit in the output buffer. */ + if (pConverter->hasPostFormatConversion) { + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + } + + /* We need to ensure we don't try to process too many input frames that we run out of room in the output buffer. If this happens we'll end up glitching. */ + + /* + We need to try to predict how many input frames will be required for the resampler. If the + resampler can tell us, we'll use that. Otherwise we'll need to make a best guess. The further + off we are from this, the more wasted format conversions we'll end up doing. + */ + #if 1 + { + ma_uint64 requiredInputFrameCount; + + result = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration, &requiredInputFrameCount); + if (result != MA_SUCCESS) { + /* Fall back to a best guess. */ + requiredInputFrameCount = (frameCountOutThisIteration * pConverter->resampler.sampleRateIn) / pConverter->resampler.sampleRateOut; + } + + if (frameCountInThisIteration > requiredInputFrameCount) { + frameCountInThisIteration = requiredInputFrameCount; + } + } + #endif + + if (pConverter->hasPreFormatConversion) { + if (pFramesIn != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->resampler.format, pRunningFramesIn, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); + pResampleBufferIn = pTempBufferIn; + } else { + pResampleBufferIn = NULL; + } + } else { + pResampleBufferIn = pRunningFramesIn; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pResampleBufferIn, &frameCountInThisIteration, pTempBufferMid, &frameCountOutThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + + /* + The input data has been resampled so now we need to run it through the channel converter. The input data is always contained in pTempBufferMid. We only need to do + this part if we have an output buffer. + */ + if (pFramesOut != NULL) { + if (pConverter->hasPostFormatConversion) { + pChannelsBufferOut = pTempBufferOut; + } else { + pChannelsBufferOut = pRunningFramesOut; + } + + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pChannelsBufferOut, pTempBufferMid, frameCountOutThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + /* Finally we do post format conversion. */ + if (pConverter->hasPostFormatConversion) { + ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->formatOut, pChannelsBufferOut, pConverter->channelConverter.format, frameCountOutThisIteration, pConverter->channelConverter.channelsOut, pConverter->ditherMode); + } + } + + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; + + MA_ASSERT(framesProcessedIn <= frameCountIn); + MA_ASSERT(framesProcessedOut <= frameCountOut); + + if (frameCountOutThisIteration == 0) { + break; /* Consumed all of our input data. */ + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = framesProcessedIn; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = framesProcessedOut; + } + + return MA_SUCCESS; +} + +static ma_result ma_data_converter_process_pcm_frames__channels_first(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + ma_result result; + ma_uint64 frameCountIn; + ma_uint64 frameCountOut; + ma_uint64 framesProcessedIn; + ma_uint64 framesProcessedOut; + ma_uint8 pTempBufferIn[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format. */ + ma_uint64 tempBufferInCap; + ma_uint8 pTempBufferMid[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In resampler format, channel converter input format. */ + ma_uint64 tempBufferMidCap; + ma_uint8 pTempBufferOut[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In channel converter output format. */ + ma_uint64 tempBufferOutCap; + + MA_ASSERT(pConverter != NULL); + MA_ASSERT(pConverter->resampler.format == pConverter->channelConverter.format); + MA_ASSERT(pConverter->resampler.channels == pConverter->channelConverter.channelsOut); + MA_ASSERT(pConverter->resampler.channels <= pConverter->channelConverter.channelsIn); + + frameCountIn = 0; + if (pFrameCountIn != NULL) { + frameCountIn = *pFrameCountIn; + } + + frameCountOut = 0; + if (pFrameCountOut != NULL) { + frameCountOut = *pFrameCountOut; + } + + framesProcessedIn = 0; + framesProcessedOut = 0; + + tempBufferInCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsIn); + tempBufferMidCap = sizeof(pTempBufferIn) / ma_get_bytes_per_frame(pConverter->channelConverter.format, pConverter->channelConverter.channelsOut); + tempBufferOutCap = sizeof(pTempBufferOut) / ma_get_bytes_per_frame(pConverter->resampler.format, pConverter->resampler.channels); + + while (framesProcessedOut < frameCountOut) { + ma_uint64 frameCountInThisIteration; + ma_uint64 frameCountOutThisIteration; + const void* pRunningFramesIn = NULL; + void* pRunningFramesOut = NULL; + const void* pChannelsBufferIn; + void* pResampleBufferOut; + + if (pFramesIn != NULL) { + pRunningFramesIn = ma_offset_ptr(pFramesIn, framesProcessedIn * ma_get_bytes_per_frame(pConverter->formatIn, pConverter->channelsIn)); + } + if (pFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pFramesOut, framesProcessedOut * ma_get_bytes_per_frame(pConverter->formatOut, pConverter->channelsOut)); + } + + /* + Before doing any processing we need to determine how many frames we should try processing + this iteration, for both input and output. The resampler requires us to perform format and + channel conversion before passing any data into it. If we get our input count wrong, we'll + end up peforming redundant pre-processing. This isn't the end of the world, but it does + result in some inefficiencies proportionate to how far our estimates are off. + + If the resampler has a means to calculate exactly how much we'll need, we'll use that. + Otherwise we'll make a best guess. In order to do this, we'll need to calculate the output + frame count first. + */ + frameCountOutThisIteration = (frameCountOut - framesProcessedOut); + if (frameCountOutThisIteration > tempBufferMidCap) { + frameCountOutThisIteration = tempBufferMidCap; + } + + if (pConverter->hasPostFormatConversion) { + if (frameCountOutThisIteration > tempBufferOutCap) { + frameCountOutThisIteration = tempBufferOutCap; + } + } + + /* Now that we have the output frame count we can determine the input frame count. */ + frameCountInThisIteration = (frameCountIn - framesProcessedIn); + if (pConverter->hasPreFormatConversion) { + if (frameCountInThisIteration > tempBufferInCap) { + frameCountInThisIteration = tempBufferInCap; + } + } + + if (frameCountInThisIteration > tempBufferMidCap) { + frameCountInThisIteration = tempBufferMidCap; + } + + #if 1 + { + ma_uint64 requiredInputFrameCount; + + result = ma_resampler_get_required_input_frame_count(&pConverter->resampler, frameCountOutThisIteration, &requiredInputFrameCount); + if (result != MA_SUCCESS) { + /* Fall back to a best guess. */ + requiredInputFrameCount = (frameCountOutThisIteration * pConverter->resampler.sampleRateIn) / pConverter->resampler.sampleRateOut; + } + + if (frameCountInThisIteration > requiredInputFrameCount) { + frameCountInThisIteration = requiredInputFrameCount; + } + } + #endif + + + /* Pre format conversion. */ + if (pConverter->hasPreFormatConversion) { + if (pRunningFramesIn != NULL) { + ma_convert_pcm_frames_format(pTempBufferIn, pConverter->channelConverter.format, pRunningFramesIn, pConverter->formatIn, frameCountInThisIteration, pConverter->channelsIn, pConverter->ditherMode); + pChannelsBufferIn = pTempBufferIn; + } else { + pChannelsBufferIn = NULL; + } + } else { + pChannelsBufferIn = pRunningFramesIn; + } + + + /* Channel conversion. */ + result = ma_channel_converter_process_pcm_frames(&pConverter->channelConverter, pTempBufferMid, pChannelsBufferIn, frameCountInThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + + /* Resampling. */ + if (pConverter->hasPostFormatConversion) { + pResampleBufferOut = pTempBufferOut; + } else { + pResampleBufferOut = pRunningFramesOut; + } + + result = ma_resampler_process_pcm_frames(&pConverter->resampler, pTempBufferMid, &frameCountInThisIteration, pResampleBufferOut, &frameCountOutThisIteration); + if (result != MA_SUCCESS) { + return result; + } + + + /* Post format conversion. */ + if (pConverter->hasPostFormatConversion) { + if (pRunningFramesOut != NULL) { + ma_convert_pcm_frames_format(pRunningFramesOut, pConverter->formatOut, pResampleBufferOut, pConverter->resampler.format, frameCountOutThisIteration, pConverter->channelsOut, pConverter->ditherMode); + } + } + + + framesProcessedIn += frameCountInThisIteration; + framesProcessedOut += frameCountOutThisIteration; + + MA_ASSERT(framesProcessedIn <= frameCountIn); + MA_ASSERT(framesProcessedOut <= frameCountOut); + + if (frameCountOutThisIteration == 0) { + break; /* Consumed all of our input data. */ + } + } + + if (pFrameCountIn != NULL) { + *pFrameCountIn = framesProcessedIn; + } + if (pFrameCountOut != NULL) { + *pFrameCountOut = framesProcessedOut; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_process_pcm_frames(ma_data_converter* pConverter, const void* pFramesIn, ma_uint64* pFrameCountIn, void* pFramesOut, ma_uint64* pFrameCountOut) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + switch (pConverter->executionPath) + { + case ma_data_converter_execution_path_passthrough: return ma_data_converter_process_pcm_frames__passthrough(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_format_only: return ma_data_converter_process_pcm_frames__format_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_channels_only: return ma_data_converter_process_pcm_frames__channels_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_resample_only: return ma_data_converter_process_pcm_frames__resample_only(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_resample_first: return ma_data_converter_process_pcm_frames__resample_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + case ma_data_converter_execution_path_channels_first: return ma_data_converter_process_pcm_frames__channels_first(pConverter, pFramesIn, pFrameCountIn, pFramesOut, pFrameCountOut); + default: return MA_INVALID_OPERATION; /* Should never hit this. */ + } +} + +MA_API ma_result ma_data_converter_set_rate(ma_data_converter* pConverter, ma_uint32 sampleRateIn, ma_uint32 sampleRateOut) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler == MA_FALSE) { + return MA_INVALID_OPERATION; /* Dynamic resampling not enabled. */ + } + + return ma_resampler_set_rate(&pConverter->resampler, sampleRateIn, sampleRateOut); +} + +MA_API ma_result ma_data_converter_set_rate_ratio(ma_data_converter* pConverter, float ratioInOut) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler == MA_FALSE) { + return MA_INVALID_OPERATION; /* Dynamic resampling not enabled. */ + } + + return ma_resampler_set_rate_ratio(&pConverter->resampler, ratioInOut); +} + +MA_API ma_uint64 ma_data_converter_get_input_latency(const ma_data_converter* pConverter) +{ + if (pConverter == NULL) { + return 0; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_input_latency(&pConverter->resampler); + } + + return 0; /* No latency without a resampler. */ +} + +MA_API ma_uint64 ma_data_converter_get_output_latency(const ma_data_converter* pConverter) +{ + if (pConverter == NULL) { + return 0; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_output_latency(&pConverter->resampler); + } + + return 0; /* No latency without a resampler. */ +} + +MA_API ma_result ma_data_converter_get_required_input_frame_count(const ma_data_converter* pConverter, ma_uint64 outputFrameCount, ma_uint64* pInputFrameCount) +{ + if (pInputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pInputFrameCount = 0; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_required_input_frame_count(&pConverter->resampler, outputFrameCount, pInputFrameCount); + } else { + *pInputFrameCount = outputFrameCount; /* 1:1 */ + return MA_SUCCESS; + } +} + +MA_API ma_result ma_data_converter_get_expected_output_frame_count(const ma_data_converter* pConverter, ma_uint64 inputFrameCount, ma_uint64* pOutputFrameCount) +{ + if (pOutputFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + *pOutputFrameCount = 0; + + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasResampler) { + return ma_resampler_get_expected_output_frame_count(&pConverter->resampler, inputFrameCount, pOutputFrameCount); + } else { + *pOutputFrameCount = inputFrameCount; /* 1:1 */ + return MA_SUCCESS; + } +} + +MA_API ma_result ma_data_converter_get_input_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasChannelConverter) { + ma_channel_converter_get_output_channel_map(&pConverter->channelConverter, pChannelMap, channelMapCap); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pConverter->channelsOut); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_get_output_channel_map(const ma_data_converter* pConverter, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pConverter == NULL || pChannelMap == NULL) { + return MA_INVALID_ARGS; + } + + if (pConverter->hasChannelConverter) { + ma_channel_converter_get_input_channel_map(&pConverter->channelConverter, pChannelMap, channelMapCap); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pConverter->channelsIn); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_converter_reset(ma_data_converter* pConverter) +{ + if (pConverter == NULL) { + return MA_INVALID_ARGS; + } + + /* There's nothing to do if we're not resampling. */ + if (pConverter->hasResampler == MA_FALSE) { + return MA_SUCCESS; + } + + return ma_resampler_reset(&pConverter->resampler); +} + + + +/************************************************************************************************************************************************************** + +Channel Maps + +**************************************************************************************************************************************************************/ +static ma_channel ma_channel_map_init_standard_channel(ma_standard_channel_map standardChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex); + +MA_API ma_channel ma_channel_map_get_channel(const ma_channel* pChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) +{ + if (pChannelMap == NULL) { + return ma_channel_map_init_standard_channel(ma_standard_channel_map_default, channelCount, channelIndex); + } else { + if (channelIndex >= channelCount) { + return MA_CHANNEL_NONE; + } + + return pChannelMap[channelIndex]; + } +} + +MA_API void ma_channel_map_init_blank(ma_channel* pChannelMap, ma_uint32 channels) +{ + if (pChannelMap == NULL) { + return; + } + + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channels); +} + + +static ma_channel ma_channel_map_init_standard_channel_microsoft(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + if (channelCount == 0 || channelIndex >= channelCount) { + return MA_CHANNEL_NONE; + } + + /* This is the Microsoft channel map. Based off the speaker configurations mentioned here: https://docs.microsoft.com/en-us/windows-hardware/drivers/ddi/content/ksmedia/ns-ksmedia-ksaudio_channel_config */ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: /* No defined, but best guess. */ + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + #ifndef MA_USE_QUAD_MICROSOFT_CHANNEL_MAP + /* Surround. Using the Surround profile has the advantage of the 3rd channel (MA_CHANNEL_FRONT_CENTER) mapping nicely with higher channel counts. */ + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_CENTER; + #else + /* Quad. */ + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + #endif + } + } break; + + case 5: /* Not defined, but best guess. */ + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_SIDE_LEFT; + case 5: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + + case 7: /* Not defined, but best guess. */ + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_CENTER; + case 5: return MA_CHANNEL_SIDE_LEFT; + case 6: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_LEFT; + case 5: return MA_CHANNEL_BACK_RIGHT; + case 6: return MA_CHANNEL_SIDE_LEFT; + case 7: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_alsa(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + case 6: return MA_CHANNEL_BACK_CENTER; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + case 6: return MA_CHANNEL_SIDE_LEFT; + case 7: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_rfc3551(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_CENTER; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_SIDE_LEFT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_FRONT_RIGHT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_CENTER; + } + } break; + } + + if (channelCount > 6) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 6)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_flac(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_LEFT; + case 5: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_CENTER; + case 5: return MA_CHANNEL_SIDE_LEFT; + case 6: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_LFE; + case 4: return MA_CHANNEL_BACK_LEFT; + case 5: return MA_CHANNEL_BACK_RIGHT; + case 6: return MA_CHANNEL_SIDE_LEFT; + case 7: return MA_CHANNEL_SIDE_RIGHT; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_vorbis(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + case 5: return MA_CHANNEL_LFE; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_CENTER; + case 6: return MA_CHANNEL_LFE; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_LEFT; + case 6: return MA_CHANNEL_BACK_RIGHT; + case 7: return MA_CHANNEL_LFE; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_sound4(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 6: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_BACK_LEFT; + case 4: return MA_CHANNEL_BACK_RIGHT; + case 5: return MA_CHANNEL_LFE; + } + } break; + + case 7: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_CENTER; + case 6: return MA_CHANNEL_LFE; + } + } break; + + case 8: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_CENTER; + case 2: return MA_CHANNEL_FRONT_RIGHT; + case 3: return MA_CHANNEL_SIDE_LEFT; + case 4: return MA_CHANNEL_SIDE_RIGHT; + case 5: return MA_CHANNEL_BACK_LEFT; + case 6: return MA_CHANNEL_BACK_RIGHT; + case 7: return MA_CHANNEL_LFE; + } + } break; + } + + if (channelCount > 8) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 8)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + +static ma_channel ma_channel_map_init_standard_channel_sndio(ma_uint32 channelCount, ma_uint32 channelIndex) +{ + switch (channelCount) + { + case 0: return MA_CHANNEL_NONE; + + case 1: + { + return MA_CHANNEL_MONO; + } break; + + case 2: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + } + } break; + + case 3: /* No defined, but best guess. */ + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 4: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + } + } break; + + case 5: /* Not defined, but best guess. */ + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + } + } break; + + case 6: + default: + { + switch (channelIndex) { + case 0: return MA_CHANNEL_FRONT_LEFT; + case 1: return MA_CHANNEL_FRONT_RIGHT; + case 2: return MA_CHANNEL_BACK_LEFT; + case 3: return MA_CHANNEL_BACK_RIGHT; + case 4: return MA_CHANNEL_FRONT_CENTER; + case 5: return MA_CHANNEL_LFE; + } + } break; + } + + if (channelCount > 6) { + if (channelIndex < 32) { /* We have 32 AUX channels. */ + return (ma_channel)(MA_CHANNEL_AUX_0 + (channelIndex - 6)); + } + } + + /* Getting here means we don't know how to map the channel position so just return MA_CHANNEL_NONE. */ + return MA_CHANNEL_NONE; +} + + +static ma_channel ma_channel_map_init_standard_channel(ma_standard_channel_map standardChannelMap, ma_uint32 channelCount, ma_uint32 channelIndex) +{ + if (channelCount == 0 || channelIndex >= channelCount) { + return MA_CHANNEL_NONE; + } + + switch (standardChannelMap) + { + case ma_standard_channel_map_alsa: + { + return ma_channel_map_init_standard_channel_alsa(channelCount, channelIndex); + } break; + + case ma_standard_channel_map_rfc3551: + { + return ma_channel_map_init_standard_channel_rfc3551(channelCount, channelIndex); + } break; + + case ma_standard_channel_map_flac: + { + return ma_channel_map_init_standard_channel_flac(channelCount, channelIndex); + } break; + + case ma_standard_channel_map_vorbis: + { + return ma_channel_map_init_standard_channel_vorbis(channelCount, channelIndex); + } break; + + case ma_standard_channel_map_sound4: + { + return ma_channel_map_init_standard_channel_sound4(channelCount, channelIndex); + } break; + + case ma_standard_channel_map_sndio: + { + return ma_channel_map_init_standard_channel_sndio(channelCount, channelIndex); + } break; + + case ma_standard_channel_map_microsoft: /* Also default. */ + /*case ma_standard_channel_map_default;*/ + default: + { + return ma_channel_map_init_standard_channel_microsoft(channelCount, channelIndex); + } break; + } +} + +MA_API void ma_channel_map_init_standard(ma_standard_channel_map standardChannelMap, ma_channel* pChannelMap, size_t channelMapCap, ma_uint32 channels) +{ + ma_uint32 iChannel; + + if (pChannelMap == NULL || channelMapCap == 0 || channels == 0) { + return; + } + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + if (channelMapCap == 0) { + break; /* Ran out of room. */ + } + + pChannelMap[0] = ma_channel_map_init_standard_channel(standardChannelMap, channels, iChannel); + pChannelMap += 1; + channelMapCap -= 1; + } +} + +MA_API void ma_channel_map_copy(ma_channel* pOut, const ma_channel* pIn, ma_uint32 channels) +{ + if (pOut != NULL && pIn != NULL && channels > 0) { + MA_COPY_MEMORY(pOut, pIn, sizeof(*pOut) * channels); + } +} + +MA_API void ma_channel_map_copy_or_default(ma_channel* pOut, size_t channelMapCapOut, const ma_channel* pIn, ma_uint32 channels) +{ + if (pOut == NULL || channels == 0) { + return; + } + + if (pIn != NULL) { + ma_channel_map_copy(pOut, pIn, channels); + } else { + ma_channel_map_init_standard(ma_standard_channel_map_default, pOut, channelMapCapOut, channels); + } +} + +MA_API ma_bool32 ma_channel_map_is_valid(const ma_channel* pChannelMap, ma_uint32 channels) +{ + /* A channel count of 0 is invalid. */ + if (channels == 0) { + return MA_FALSE; + } + + /* It does not make sense to have a mono channel when there is more than 1 channel. */ + if (channels > 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (ma_channel_map_get_channel(pChannelMap, channels, iChannel) == MA_CHANNEL_MONO) { + return MA_FALSE; + } + } + } + + return MA_TRUE; +} + +MA_API ma_bool32 ma_channel_map_is_equal(const ma_channel* pChannelMapA, const ma_channel* pChannelMapB, ma_uint32 channels) +{ + ma_uint32 iChannel; + + if (pChannelMapA == pChannelMapB) { + return MA_TRUE; + } + + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (ma_channel_map_get_channel(pChannelMapA, channels, iChannel) != ma_channel_map_get_channel(pChannelMapB, channels, iChannel)) { + return MA_FALSE; + } + } + + return MA_TRUE; +} + +MA_API ma_bool32 ma_channel_map_is_blank(const ma_channel* pChannelMap, ma_uint32 channels) +{ + ma_uint32 iChannel; + + /* A null channel map is equivalent to the default channel map. */ + if (pChannelMap == NULL) { + return MA_FALSE; + } + + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (pChannelMap[iChannel] != MA_CHANNEL_NONE) { + return MA_FALSE; + } + } + + return MA_TRUE; +} + +MA_API ma_bool32 ma_channel_map_contains_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition) +{ + return ma_channel_map_find_channel_position(channels, pChannelMap, channelPosition, NULL); +} + +MA_API ma_bool32 ma_channel_map_find_channel_position(ma_uint32 channels, const ma_channel* pChannelMap, ma_channel channelPosition, ma_uint32* pChannelIndex) +{ + ma_uint32 iChannel; + + if (pChannelIndex != NULL) { + *pChannelIndex = (ma_uint32)-1; + } + + for (iChannel = 0; iChannel < channels; ++iChannel) { + if (ma_channel_map_get_channel(pChannelMap, channels, iChannel) == channelPosition) { + if (pChannelIndex != NULL) { + *pChannelIndex = iChannel; + } + + return MA_TRUE; + } + } + + /* Getting here means the channel position was not found. */ + return MA_FALSE; +} + +MA_API size_t ma_channel_map_to_string(const ma_channel* pChannelMap, ma_uint32 channels, char* pBufferOut, size_t bufferCap) +{ + size_t len; + ma_uint32 iChannel; + + len = 0; + + for (iChannel = 0; iChannel < channels; iChannel += 1) { + const char* pChannelStr = ma_channel_position_to_string(ma_channel_map_get_channel(pChannelMap, channels, iChannel)); + size_t channelStrLen = strlen(pChannelStr); + + /* Append the string if necessary. */ + if (pBufferOut != NULL && bufferCap > len + channelStrLen) { + MA_COPY_MEMORY(pBufferOut + len, pChannelStr, channelStrLen); + } + len += channelStrLen; + + /* Append a space if it's not the last item. */ + if (iChannel+1 < channels) { + if (pBufferOut != NULL && bufferCap > len + 1) { + pBufferOut[len] = ' '; + } + len += 1; + } + } + + /* Null terminate. Don't increment the length here. */ + if (pBufferOut != NULL && bufferCap > len + 1) { + pBufferOut[len] = '\0'; + } + + return len; +} + +MA_API const char* ma_channel_position_to_string(ma_channel channel) +{ + switch (channel) + { + case MA_CHANNEL_NONE : return "CHANNEL_NONE"; + case MA_CHANNEL_MONO : return "CHANNEL_MONO"; + case MA_CHANNEL_FRONT_LEFT : return "CHANNEL_FRONT_LEFT"; + case MA_CHANNEL_FRONT_RIGHT : return "CHANNEL_FRONT_RIGHT"; + case MA_CHANNEL_FRONT_CENTER : return "CHANNEL_FRONT_CENTER"; + case MA_CHANNEL_LFE : return "CHANNEL_LFE"; + case MA_CHANNEL_BACK_LEFT : return "CHANNEL_BACK_LEFT"; + case MA_CHANNEL_BACK_RIGHT : return "CHANNEL_BACK_RIGHT"; + case MA_CHANNEL_FRONT_LEFT_CENTER : return "CHANNEL_FRONT_LEFT_CENTER "; + case MA_CHANNEL_FRONT_RIGHT_CENTER: return "CHANNEL_FRONT_RIGHT_CENTER"; + case MA_CHANNEL_BACK_CENTER : return "CHANNEL_BACK_CENTER"; + case MA_CHANNEL_SIDE_LEFT : return "CHANNEL_SIDE_LEFT"; + case MA_CHANNEL_SIDE_RIGHT : return "CHANNEL_SIDE_RIGHT"; + case MA_CHANNEL_TOP_CENTER : return "CHANNEL_TOP_CENTER"; + case MA_CHANNEL_TOP_FRONT_LEFT : return "CHANNEL_TOP_FRONT_LEFT"; + case MA_CHANNEL_TOP_FRONT_CENTER : return "CHANNEL_TOP_FRONT_CENTER"; + case MA_CHANNEL_TOP_FRONT_RIGHT : return "CHANNEL_TOP_FRONT_RIGHT"; + case MA_CHANNEL_TOP_BACK_LEFT : return "CHANNEL_TOP_BACK_LEFT"; + case MA_CHANNEL_TOP_BACK_CENTER : return "CHANNEL_TOP_BACK_CENTER"; + case MA_CHANNEL_TOP_BACK_RIGHT : return "CHANNEL_TOP_BACK_RIGHT"; + case MA_CHANNEL_AUX_0 : return "CHANNEL_AUX_0"; + case MA_CHANNEL_AUX_1 : return "CHANNEL_AUX_1"; + case MA_CHANNEL_AUX_2 : return "CHANNEL_AUX_2"; + case MA_CHANNEL_AUX_3 : return "CHANNEL_AUX_3"; + case MA_CHANNEL_AUX_4 : return "CHANNEL_AUX_4"; + case MA_CHANNEL_AUX_5 : return "CHANNEL_AUX_5"; + case MA_CHANNEL_AUX_6 : return "CHANNEL_AUX_6"; + case MA_CHANNEL_AUX_7 : return "CHANNEL_AUX_7"; + case MA_CHANNEL_AUX_8 : return "CHANNEL_AUX_8"; + case MA_CHANNEL_AUX_9 : return "CHANNEL_AUX_9"; + case MA_CHANNEL_AUX_10 : return "CHANNEL_AUX_10"; + case MA_CHANNEL_AUX_11 : return "CHANNEL_AUX_11"; + case MA_CHANNEL_AUX_12 : return "CHANNEL_AUX_12"; + case MA_CHANNEL_AUX_13 : return "CHANNEL_AUX_13"; + case MA_CHANNEL_AUX_14 : return "CHANNEL_AUX_14"; + case MA_CHANNEL_AUX_15 : return "CHANNEL_AUX_15"; + case MA_CHANNEL_AUX_16 : return "CHANNEL_AUX_16"; + case MA_CHANNEL_AUX_17 : return "CHANNEL_AUX_17"; + case MA_CHANNEL_AUX_18 : return "CHANNEL_AUX_18"; + case MA_CHANNEL_AUX_19 : return "CHANNEL_AUX_19"; + case MA_CHANNEL_AUX_20 : return "CHANNEL_AUX_20"; + case MA_CHANNEL_AUX_21 : return "CHANNEL_AUX_21"; + case MA_CHANNEL_AUX_22 : return "CHANNEL_AUX_22"; + case MA_CHANNEL_AUX_23 : return "CHANNEL_AUX_23"; + case MA_CHANNEL_AUX_24 : return "CHANNEL_AUX_24"; + case MA_CHANNEL_AUX_25 : return "CHANNEL_AUX_25"; + case MA_CHANNEL_AUX_26 : return "CHANNEL_AUX_26"; + case MA_CHANNEL_AUX_27 : return "CHANNEL_AUX_27"; + case MA_CHANNEL_AUX_28 : return "CHANNEL_AUX_28"; + case MA_CHANNEL_AUX_29 : return "CHANNEL_AUX_29"; + case MA_CHANNEL_AUX_30 : return "CHANNEL_AUX_30"; + case MA_CHANNEL_AUX_31 : return "CHANNEL_AUX_31"; + default: break; + } + + return "UNKNOWN"; +} + + + +/************************************************************************************************************************************************************** + +Conversion Helpers + +**************************************************************************************************************************************************************/ +MA_API ma_uint64 ma_convert_frames(void* pOut, ma_uint64 frameCountOut, ma_format formatOut, ma_uint32 channelsOut, ma_uint32 sampleRateOut, const void* pIn, ma_uint64 frameCountIn, ma_format formatIn, ma_uint32 channelsIn, ma_uint32 sampleRateIn) +{ + ma_data_converter_config config; + + config = ma_data_converter_config_init(formatIn, formatOut, channelsIn, channelsOut, sampleRateIn, sampleRateOut); + config.resampling.linear.lpfOrder = ma_min(MA_DEFAULT_RESAMPLER_LPF_ORDER, MA_MAX_FILTER_ORDER); + + return ma_convert_frames_ex(pOut, frameCountOut, pIn, frameCountIn, &config); +} + +MA_API ma_uint64 ma_convert_frames_ex(void* pOut, ma_uint64 frameCountOut, const void* pIn, ma_uint64 frameCountIn, const ma_data_converter_config* pConfig) +{ + ma_result result; + ma_data_converter converter; + + if (frameCountIn == 0 || pConfig == NULL) { + return 0; + } + + result = ma_data_converter_init(pConfig, NULL, &converter); + if (result != MA_SUCCESS) { + return 0; /* Failed to initialize the data converter. */ + } + + if (pOut == NULL) { + result = ma_data_converter_get_expected_output_frame_count(&converter, frameCountIn, &frameCountOut); + if (result != MA_SUCCESS) { + if (result == MA_NOT_IMPLEMENTED) { + /* No way to calculate the number of frames, so we'll need to brute force it and loop. */ + frameCountOut = 0; + + while (frameCountIn > 0) { + ma_uint64 framesProcessedIn = frameCountIn; + ma_uint64 framesProcessedOut = 0xFFFFFFFF; + + result = ma_data_converter_process_pcm_frames(&converter, pIn, &framesProcessedIn, NULL, &framesProcessedOut); + if (result != MA_SUCCESS) { + break; + } + + frameCountIn -= framesProcessedIn; + } + } + } + } else { + result = ma_data_converter_process_pcm_frames(&converter, pIn, &frameCountIn, pOut, &frameCountOut); + if (result != MA_SUCCESS) { + frameCountOut = 0; + } + } + + ma_data_converter_uninit(&converter, NULL); + return frameCountOut; +} + + +/************************************************************************************************************************************************************** + +Ring Buffer + +**************************************************************************************************************************************************************/ +static MA_INLINE ma_uint32 ma_rb__extract_offset_in_bytes(ma_uint32 encodedOffset) +{ + return encodedOffset & 0x7FFFFFFF; +} + +static MA_INLINE ma_uint32 ma_rb__extract_offset_loop_flag(ma_uint32 encodedOffset) +{ + return encodedOffset & 0x80000000; +} + +static MA_INLINE void* ma_rb__get_read_ptr(ma_rb* pRB) +{ + MA_ASSERT(pRB != NULL); + return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(ma_atomic_load_32(&pRB->encodedReadOffset))); +} + +static MA_INLINE void* ma_rb__get_write_ptr(ma_rb* pRB) +{ + MA_ASSERT(pRB != NULL); + return ma_offset_ptr(pRB->pBuffer, ma_rb__extract_offset_in_bytes(ma_atomic_load_32(&pRB->encodedWriteOffset))); +} + +static MA_INLINE ma_uint32 ma_rb__construct_offset(ma_uint32 offsetInBytes, ma_uint32 offsetLoopFlag) +{ + return offsetLoopFlag | offsetInBytes; +} + +static MA_INLINE void ma_rb__deconstruct_offset(ma_uint32 encodedOffset, ma_uint32* pOffsetInBytes, ma_uint32* pOffsetLoopFlag) +{ + MA_ASSERT(pOffsetInBytes != NULL); + MA_ASSERT(pOffsetLoopFlag != NULL); + + *pOffsetInBytes = ma_rb__extract_offset_in_bytes(encodedOffset); + *pOffsetLoopFlag = ma_rb__extract_offset_loop_flag(encodedOffset); +} + + +MA_API ma_result ma_rb_init_ex(size_t subbufferSizeInBytes, size_t subbufferCount, size_t subbufferStrideInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB) +{ + ma_result result; + const ma_uint32 maxSubBufferSize = 0x7FFFFFFF - (MA_SIMD_ALIGNMENT-1); + + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + if (subbufferSizeInBytes == 0 || subbufferCount == 0) { + return MA_INVALID_ARGS; + } + + if (subbufferSizeInBytes > maxSubBufferSize) { + return MA_INVALID_ARGS; /* Maximum buffer size is ~2GB. The most significant bit is a flag for use internally. */ + } + + + MA_ZERO_OBJECT(pRB); + + result = ma_allocation_callbacks_init_copy(&pRB->allocationCallbacks, pAllocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + + pRB->subbufferSizeInBytes = (ma_uint32)subbufferSizeInBytes; + pRB->subbufferCount = (ma_uint32)subbufferCount; + + if (pOptionalPreallocatedBuffer != NULL) { + pRB->subbufferStrideInBytes = (ma_uint32)subbufferStrideInBytes; + pRB->pBuffer = pOptionalPreallocatedBuffer; + } else { + size_t bufferSizeInBytes; + + /* + Here is where we allocate our own buffer. We always want to align this to MA_SIMD_ALIGNMENT for future SIMD optimization opportunity. To do this + we need to make sure the stride is a multiple of MA_SIMD_ALIGNMENT. + */ + pRB->subbufferStrideInBytes = (pRB->subbufferSizeInBytes + (MA_SIMD_ALIGNMENT-1)) & ~MA_SIMD_ALIGNMENT; + + bufferSizeInBytes = (size_t)pRB->subbufferCount*pRB->subbufferStrideInBytes; + pRB->pBuffer = ma_aligned_malloc(bufferSizeInBytes, MA_SIMD_ALIGNMENT, &pRB->allocationCallbacks); + if (pRB->pBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + MA_ZERO_MEMORY(pRB->pBuffer, bufferSizeInBytes); + pRB->ownsBuffer = MA_TRUE; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_rb_init(size_t bufferSizeInBytes, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_rb* pRB) +{ + return ma_rb_init_ex(bufferSizeInBytes, 1, 0, pOptionalPreallocatedBuffer, pAllocationCallbacks, pRB); +} + +MA_API void ma_rb_uninit(ma_rb* pRB) +{ + if (pRB == NULL) { + return; + } + + if (pRB->ownsBuffer) { + ma_aligned_free(pRB->pBuffer, &pRB->allocationCallbacks); + } +} + +MA_API void ma_rb_reset(ma_rb* pRB) +{ + if (pRB == NULL) { + return; + } + + ma_atomic_exchange_32(&pRB->encodedReadOffset, 0); + ma_atomic_exchange_32(&pRB->encodedWriteOffset, 0); +} + +MA_API ma_result ma_rb_acquire_read(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut) +{ + ma_uint32 writeOffset; + ma_uint32 writeOffsetInBytes; + ma_uint32 writeOffsetLoopFlag; + ma_uint32 readOffset; + ma_uint32 readOffsetInBytes; + ma_uint32 readOffsetLoopFlag; + size_t bytesAvailable; + size_t bytesRequested; + + if (pRB == NULL || pSizeInBytes == NULL || ppBufferOut == NULL) { + return MA_INVALID_ARGS; + } + + /* The returned buffer should never move ahead of the write pointer. */ + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); + ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); + + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); + ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); + + /* + The number of bytes available depends on whether or not the read and write pointers are on the same loop iteration. If so, we + can only read up to the write pointer. If not, we can only read up to the end of the buffer. + */ + if (readOffsetLoopFlag == writeOffsetLoopFlag) { + bytesAvailable = writeOffsetInBytes - readOffsetInBytes; + } else { + bytesAvailable = pRB->subbufferSizeInBytes - readOffsetInBytes; + } + + bytesRequested = *pSizeInBytes; + if (bytesRequested > bytesAvailable) { + bytesRequested = bytesAvailable; + } + + *pSizeInBytes = bytesRequested; + (*ppBufferOut) = ma_rb__get_read_ptr(pRB); + + return MA_SUCCESS; +} + +MA_API ma_result ma_rb_commit_read(ma_rb* pRB, size_t sizeInBytes) +{ + ma_uint32 readOffset; + ma_uint32 readOffsetInBytes; + ma_uint32 readOffsetLoopFlag; + ma_uint32 newReadOffsetInBytes; + ma_uint32 newReadOffsetLoopFlag; + + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); + ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); + + /* Check that sizeInBytes is correct. It should never go beyond the end of the buffer. */ + newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + sizeInBytes); + if (newReadOffsetInBytes > pRB->subbufferSizeInBytes) { + return MA_INVALID_ARGS; /* <-- sizeInBytes will cause the read offset to overflow. */ + } + + /* Move the read pointer back to the start if necessary. */ + newReadOffsetLoopFlag = readOffsetLoopFlag; + if (newReadOffsetInBytes == pRB->subbufferSizeInBytes) { + newReadOffsetInBytes = 0; + newReadOffsetLoopFlag ^= 0x80000000; + } + + ma_atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetLoopFlag, newReadOffsetInBytes)); + + if (ma_rb_pointer_distance(pRB) == 0) { + return MA_AT_END; + } else { + return MA_SUCCESS; + } +} + +MA_API ma_result ma_rb_acquire_write(ma_rb* pRB, size_t* pSizeInBytes, void** ppBufferOut) +{ + ma_uint32 readOffset; + ma_uint32 readOffsetInBytes; + ma_uint32 readOffsetLoopFlag; + ma_uint32 writeOffset; + ma_uint32 writeOffsetInBytes; + ma_uint32 writeOffsetLoopFlag; + size_t bytesAvailable; + size_t bytesRequested; + + if (pRB == NULL || pSizeInBytes == NULL || ppBufferOut == NULL) { + return MA_INVALID_ARGS; + } + + /* The returned buffer should never overtake the read buffer. */ + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); + ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); + + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); + ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); + + /* + In the case of writing, if the write pointer and the read pointer are on the same loop iteration we can only + write up to the end of the buffer. Otherwise we can only write up to the read pointer. The write pointer should + never overtake the read pointer. + */ + if (writeOffsetLoopFlag == readOffsetLoopFlag) { + bytesAvailable = pRB->subbufferSizeInBytes - writeOffsetInBytes; + } else { + bytesAvailable = readOffsetInBytes - writeOffsetInBytes; + } + + bytesRequested = *pSizeInBytes; + if (bytesRequested > bytesAvailable) { + bytesRequested = bytesAvailable; + } + + *pSizeInBytes = bytesRequested; + *ppBufferOut = ma_rb__get_write_ptr(pRB); + + /* Clear the buffer if desired. */ + if (pRB->clearOnWriteAcquire) { + MA_ZERO_MEMORY(*ppBufferOut, *pSizeInBytes); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_rb_commit_write(ma_rb* pRB, size_t sizeInBytes) +{ + ma_uint32 writeOffset; + ma_uint32 writeOffsetInBytes; + ma_uint32 writeOffsetLoopFlag; + ma_uint32 newWriteOffsetInBytes; + ma_uint32 newWriteOffsetLoopFlag; + + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); + ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); + + /* Check that sizeInBytes is correct. It should never go beyond the end of the buffer. */ + newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + sizeInBytes); + if (newWriteOffsetInBytes > pRB->subbufferSizeInBytes) { + return MA_INVALID_ARGS; /* <-- sizeInBytes will cause the read offset to overflow. */ + } + + /* Move the read pointer back to the start if necessary. */ + newWriteOffsetLoopFlag = writeOffsetLoopFlag; + if (newWriteOffsetInBytes == pRB->subbufferSizeInBytes) { + newWriteOffsetInBytes = 0; + newWriteOffsetLoopFlag ^= 0x80000000; + } + + ma_atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetLoopFlag, newWriteOffsetInBytes)); + + if (ma_rb_pointer_distance(pRB) == 0) { + return MA_AT_END; + } else { + return MA_SUCCESS; + } +} + +MA_API ma_result ma_rb_seek_read(ma_rb* pRB, size_t offsetInBytes) +{ + ma_uint32 readOffset; + ma_uint32 readOffsetInBytes; + ma_uint32 readOffsetLoopFlag; + ma_uint32 writeOffset; + ma_uint32 writeOffsetInBytes; + ma_uint32 writeOffsetLoopFlag; + ma_uint32 newReadOffsetInBytes; + ma_uint32 newReadOffsetLoopFlag; + + if (pRB == NULL || offsetInBytes > pRB->subbufferSizeInBytes) { + return MA_INVALID_ARGS; + } + + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); + ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); + + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); + ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); + + newReadOffsetLoopFlag = readOffsetLoopFlag; + + /* We cannot go past the write buffer. */ + if (readOffsetLoopFlag == writeOffsetLoopFlag) { + if ((readOffsetInBytes + offsetInBytes) > writeOffsetInBytes) { + newReadOffsetInBytes = writeOffsetInBytes; + } else { + newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + offsetInBytes); + } + } else { + /* May end up looping. */ + if ((readOffsetInBytes + offsetInBytes) >= pRB->subbufferSizeInBytes) { + newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + offsetInBytes) - pRB->subbufferSizeInBytes; + newReadOffsetLoopFlag ^= 0x80000000; /* <-- Looped. */ + } else { + newReadOffsetInBytes = (ma_uint32)(readOffsetInBytes + offsetInBytes); + } + } + + ma_atomic_exchange_32(&pRB->encodedReadOffset, ma_rb__construct_offset(newReadOffsetInBytes, newReadOffsetLoopFlag)); + return MA_SUCCESS; +} + +MA_API ma_result ma_rb_seek_write(ma_rb* pRB, size_t offsetInBytes) +{ + ma_uint32 readOffset; + ma_uint32 readOffsetInBytes; + ma_uint32 readOffsetLoopFlag; + ma_uint32 writeOffset; + ma_uint32 writeOffsetInBytes; + ma_uint32 writeOffsetLoopFlag; + ma_uint32 newWriteOffsetInBytes; + ma_uint32 newWriteOffsetLoopFlag; + + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); + ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); + + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); + ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); + + newWriteOffsetLoopFlag = writeOffsetLoopFlag; + + /* We cannot go past the write buffer. */ + if (readOffsetLoopFlag == writeOffsetLoopFlag) { + /* May end up looping. */ + if ((writeOffsetInBytes + offsetInBytes) >= pRB->subbufferSizeInBytes) { + newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + offsetInBytes) - pRB->subbufferSizeInBytes; + newWriteOffsetLoopFlag ^= 0x80000000; /* <-- Looped. */ + } else { + newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + offsetInBytes); + } + } else { + if ((writeOffsetInBytes + offsetInBytes) > readOffsetInBytes) { + newWriteOffsetInBytes = readOffsetInBytes; + } else { + newWriteOffsetInBytes = (ma_uint32)(writeOffsetInBytes + offsetInBytes); + } + } + + ma_atomic_exchange_32(&pRB->encodedWriteOffset, ma_rb__construct_offset(newWriteOffsetInBytes, newWriteOffsetLoopFlag)); + return MA_SUCCESS; +} + +MA_API ma_int32 ma_rb_pointer_distance(ma_rb* pRB) +{ + ma_uint32 readOffset; + ma_uint32 readOffsetInBytes; + ma_uint32 readOffsetLoopFlag; + ma_uint32 writeOffset; + ma_uint32 writeOffsetInBytes; + ma_uint32 writeOffsetLoopFlag; + + if (pRB == NULL) { + return 0; + } + + readOffset = ma_atomic_load_32(&pRB->encodedReadOffset); + ma_rb__deconstruct_offset(readOffset, &readOffsetInBytes, &readOffsetLoopFlag); + + writeOffset = ma_atomic_load_32(&pRB->encodedWriteOffset); + ma_rb__deconstruct_offset(writeOffset, &writeOffsetInBytes, &writeOffsetLoopFlag); + + if (readOffsetLoopFlag == writeOffsetLoopFlag) { + return writeOffsetInBytes - readOffsetInBytes; + } else { + return writeOffsetInBytes + (pRB->subbufferSizeInBytes - readOffsetInBytes); + } +} + +MA_API ma_uint32 ma_rb_available_read(ma_rb* pRB) +{ + ma_int32 dist; + + if (pRB == NULL) { + return 0; + } + + dist = ma_rb_pointer_distance(pRB); + if (dist < 0) { + return 0; + } + + return dist; +} + +MA_API ma_uint32 ma_rb_available_write(ma_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return (ma_uint32)(ma_rb_get_subbuffer_size(pRB) - ma_rb_pointer_distance(pRB)); +} + +MA_API size_t ma_rb_get_subbuffer_size(ma_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return pRB->subbufferSizeInBytes; +} + +MA_API size_t ma_rb_get_subbuffer_stride(ma_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + if (pRB->subbufferStrideInBytes == 0) { + return (size_t)pRB->subbufferSizeInBytes; + } + + return (size_t)pRB->subbufferStrideInBytes; +} + +MA_API size_t ma_rb_get_subbuffer_offset(ma_rb* pRB, size_t subbufferIndex) +{ + if (pRB == NULL) { + return 0; + } + + return subbufferIndex * ma_rb_get_subbuffer_stride(pRB); +} + +MA_API void* ma_rb_get_subbuffer_ptr(ma_rb* pRB, size_t subbufferIndex, void* pBuffer) +{ + if (pRB == NULL) { + return NULL; + } + + return ma_offset_ptr(pBuffer, ma_rb_get_subbuffer_offset(pRB, subbufferIndex)); +} + + + +static ma_result ma_pcm_rb_data_source__on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + /* Since there's no notion of an end, we don't ever want to return MA_AT_END here. But it is possible to return 0. */ + ma_pcm_rb* pRB = (ma_pcm_rb*)pDataSource; + ma_result result; + ma_uint64 totalFramesRead; + + MA_ASSERT(pRB != NULL); + + /* We need to run this in a loop since the ring buffer itself may loop. */ + totalFramesRead = 0; + while (totalFramesRead < frameCount) { + void* pMappedBuffer; + ma_uint32 mappedFrameCount; + ma_uint64 framesToRead = frameCount - totalFramesRead; + if (framesToRead > 0xFFFFFFFF) { + framesToRead = 0xFFFFFFFF; + } + + mappedFrameCount = (ma_uint32)framesToRead; + result = ma_pcm_rb_acquire_read(pRB, &mappedFrameCount, &pMappedBuffer); + if (result != MA_SUCCESS) { + break; + } + + if (mappedFrameCount == 0) { + break; /* <-- End of ring buffer. */ + } + + ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, pRB->format, pRB->channels), pMappedBuffer, mappedFrameCount, pRB->format, pRB->channels); + + result = ma_pcm_rb_commit_read(pRB, mappedFrameCount); + if (result != MA_SUCCESS) { + break; + } + + totalFramesRead += mappedFrameCount; + } + + *pFramesRead = totalFramesRead; + return MA_SUCCESS; +} + +static ma_result ma_pcm_rb_data_source__on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_pcm_rb* pRB = (ma_pcm_rb*)pDataSource; + MA_ASSERT(pRB != NULL); + + if (pFormat != NULL) { + *pFormat = pRB->format; + } + + if (pChannels != NULL) { + *pChannels = pRB->channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pRB->sampleRate; + } + + /* Just assume the default channel map. */ + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pRB->channels); + } + + return MA_SUCCESS; +} + +static ma_data_source_vtable ma_gRBDataSourceVTable = +{ + ma_pcm_rb_data_source__on_read, + NULL, /* onSeek */ + ma_pcm_rb_data_source__on_get_data_format, + NULL, /* onGetCursor */ + NULL, /* onGetLength */ + NULL, /* onSetLooping */ + 0 +}; + +static MA_INLINE ma_uint32 ma_pcm_rb_get_bpf(ma_pcm_rb* pRB) +{ + MA_ASSERT(pRB != NULL); + + return ma_get_bytes_per_frame(pRB->format, pRB->channels); +} + +MA_API ma_result ma_pcm_rb_init_ex(ma_format format, ma_uint32 channels, ma_uint32 subbufferSizeInFrames, ma_uint32 subbufferCount, ma_uint32 subbufferStrideInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB) +{ + ma_uint32 bpf; + ma_result result; + + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pRB); + + bpf = ma_get_bytes_per_frame(format, channels); + if (bpf == 0) { + return MA_INVALID_ARGS; + } + + result = ma_rb_init_ex(subbufferSizeInFrames*bpf, subbufferCount, subbufferStrideInFrames*bpf, pOptionalPreallocatedBuffer, pAllocationCallbacks, &pRB->rb); + if (result != MA_SUCCESS) { + return result; + } + + pRB->format = format; + pRB->channels = channels; + pRB->sampleRate = 0; /* The sample rate is not passed in as a parameter. */ + + /* The PCM ring buffer is a data source. We need to get that set up as well. */ + { + ma_data_source_config dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &ma_gRBDataSourceVTable; + + result = ma_data_source_init(&dataSourceConfig, &pRB->ds); + if (result != MA_SUCCESS) { + ma_rb_uninit(&pRB->rb); + return result; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_pcm_rb_init(ma_format format, ma_uint32 channels, ma_uint32 bufferSizeInFrames, void* pOptionalPreallocatedBuffer, const ma_allocation_callbacks* pAllocationCallbacks, ma_pcm_rb* pRB) +{ + return ma_pcm_rb_init_ex(format, channels, bufferSizeInFrames, 1, 0, pOptionalPreallocatedBuffer, pAllocationCallbacks, pRB); +} + +MA_API void ma_pcm_rb_uninit(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return; + } + + ma_data_source_uninit(&pRB->ds); + ma_rb_uninit(&pRB->rb); +} + +MA_API void ma_pcm_rb_reset(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return; + } + + ma_rb_reset(&pRB->rb); +} + +MA_API ma_result ma_pcm_rb_acquire_read(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut) +{ + size_t sizeInBytes; + ma_result result; + + if (pRB == NULL || pSizeInFrames == NULL) { + return MA_INVALID_ARGS; + } + + sizeInBytes = *pSizeInFrames * ma_pcm_rb_get_bpf(pRB); + + result = ma_rb_acquire_read(&pRB->rb, &sizeInBytes, ppBufferOut); + if (result != MA_SUCCESS) { + return result; + } + + *pSizeInFrames = (ma_uint32)(sizeInBytes / (size_t)ma_pcm_rb_get_bpf(pRB)); + return MA_SUCCESS; +} + +MA_API ma_result ma_pcm_rb_commit_read(ma_pcm_rb* pRB, ma_uint32 sizeInFrames) +{ + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + return ma_rb_commit_read(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB)); +} + +MA_API ma_result ma_pcm_rb_acquire_write(ma_pcm_rb* pRB, ma_uint32* pSizeInFrames, void** ppBufferOut) +{ + size_t sizeInBytes; + ma_result result; + + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + sizeInBytes = *pSizeInFrames * ma_pcm_rb_get_bpf(pRB); + + result = ma_rb_acquire_write(&pRB->rb, &sizeInBytes, ppBufferOut); + if (result != MA_SUCCESS) { + return result; + } + + *pSizeInFrames = (ma_uint32)(sizeInBytes / ma_pcm_rb_get_bpf(pRB)); + return MA_SUCCESS; +} + +MA_API ma_result ma_pcm_rb_commit_write(ma_pcm_rb* pRB, ma_uint32 sizeInFrames) +{ + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + return ma_rb_commit_write(&pRB->rb, sizeInFrames * ma_pcm_rb_get_bpf(pRB)); +} + +MA_API ma_result ma_pcm_rb_seek_read(ma_pcm_rb* pRB, ma_uint32 offsetInFrames) +{ + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + return ma_rb_seek_read(&pRB->rb, offsetInFrames * ma_pcm_rb_get_bpf(pRB)); +} + +MA_API ma_result ma_pcm_rb_seek_write(ma_pcm_rb* pRB, ma_uint32 offsetInFrames) +{ + if (pRB == NULL) { + return MA_INVALID_ARGS; + } + + return ma_rb_seek_write(&pRB->rb, offsetInFrames * ma_pcm_rb_get_bpf(pRB)); +} + +MA_API ma_int32 ma_pcm_rb_pointer_distance(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return ma_rb_pointer_distance(&pRB->rb) / ma_pcm_rb_get_bpf(pRB); +} + +MA_API ma_uint32 ma_pcm_rb_available_read(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return ma_rb_available_read(&pRB->rb) / ma_pcm_rb_get_bpf(pRB); +} + +MA_API ma_uint32 ma_pcm_rb_available_write(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return ma_rb_available_write(&pRB->rb) / ma_pcm_rb_get_bpf(pRB); +} + +MA_API ma_uint32 ma_pcm_rb_get_subbuffer_size(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return (ma_uint32)(ma_rb_get_subbuffer_size(&pRB->rb) / ma_pcm_rb_get_bpf(pRB)); +} + +MA_API ma_uint32 ma_pcm_rb_get_subbuffer_stride(ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return (ma_uint32)(ma_rb_get_subbuffer_stride(&pRB->rb) / ma_pcm_rb_get_bpf(pRB)); +} + +MA_API ma_uint32 ma_pcm_rb_get_subbuffer_offset(ma_pcm_rb* pRB, ma_uint32 subbufferIndex) +{ + if (pRB == NULL) { + return 0; + } + + return (ma_uint32)(ma_rb_get_subbuffer_offset(&pRB->rb, subbufferIndex) / ma_pcm_rb_get_bpf(pRB)); +} + +MA_API void* ma_pcm_rb_get_subbuffer_ptr(ma_pcm_rb* pRB, ma_uint32 subbufferIndex, void* pBuffer) +{ + if (pRB == NULL) { + return NULL; + } + + return ma_rb_get_subbuffer_ptr(&pRB->rb, subbufferIndex, pBuffer); +} + +MA_API ma_format ma_pcm_rb_get_format(const ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return ma_format_unknown; + } + + return pRB->format; +} + +MA_API ma_uint32 ma_pcm_rb_get_channels(const ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return pRB->channels; +} + +MA_API ma_uint32 ma_pcm_rb_get_sample_rate(const ma_pcm_rb* pRB) +{ + if (pRB == NULL) { + return 0; + } + + return pRB->sampleRate; +} + +MA_API void ma_pcm_rb_set_sample_rate(ma_pcm_rb* pRB, ma_uint32 sampleRate) +{ + if (pRB == NULL) { + return; + } + + pRB->sampleRate = sampleRate; +} + + + +MA_API ma_result ma_duplex_rb_init(ma_format captureFormat, ma_uint32 captureChannels, ma_uint32 sampleRate, ma_uint32 captureInternalSampleRate, ma_uint32 captureInternalPeriodSizeInFrames, const ma_allocation_callbacks* pAllocationCallbacks, ma_duplex_rb* pRB) +{ + ma_result result; + ma_uint32 sizeInFrames; + + sizeInFrames = (ma_uint32)ma_calculate_frame_count_after_resampling(sampleRate, captureInternalSampleRate, captureInternalPeriodSizeInFrames * 5); + if (sizeInFrames == 0) { + return MA_INVALID_ARGS; + } + + result = ma_pcm_rb_init(captureFormat, captureChannels, sizeInFrames, NULL, pAllocationCallbacks, &pRB->rb); + if (result != MA_SUCCESS) { + return result; + } + + /* Seek forward a bit so we have a bit of a buffer in case of desyncs. */ + ma_pcm_rb_seek_write((ma_pcm_rb*)pRB, captureInternalPeriodSizeInFrames * 2); + + return MA_SUCCESS; +} + +MA_API ma_result ma_duplex_rb_uninit(ma_duplex_rb* pRB) +{ + ma_pcm_rb_uninit((ma_pcm_rb*)pRB); + return MA_SUCCESS; +} + + + +/************************************************************************************************************************************************************** + +Miscellaneous Helpers + +**************************************************************************************************************************************************************/ +MA_API const char* ma_result_description(ma_result result) +{ + switch (result) + { + case MA_SUCCESS: return "No error"; + case MA_ERROR: return "Unknown error"; + case MA_INVALID_ARGS: return "Invalid argument"; + case MA_INVALID_OPERATION: return "Invalid operation"; + case MA_OUT_OF_MEMORY: return "Out of memory"; + case MA_OUT_OF_RANGE: return "Out of range"; + case MA_ACCESS_DENIED: return "Permission denied"; + case MA_DOES_NOT_EXIST: return "Resource does not exist"; + case MA_ALREADY_EXISTS: return "Resource already exists"; + case MA_TOO_MANY_OPEN_FILES: return "Too many open files"; + case MA_INVALID_FILE: return "Invalid file"; + case MA_TOO_BIG: return "Too large"; + case MA_PATH_TOO_LONG: return "Path too long"; + case MA_NAME_TOO_LONG: return "Name too long"; + case MA_NOT_DIRECTORY: return "Not a directory"; + case MA_IS_DIRECTORY: return "Is a directory"; + case MA_DIRECTORY_NOT_EMPTY: return "Directory not empty"; + case MA_AT_END: return "At end"; + case MA_NO_SPACE: return "No space available"; + case MA_BUSY: return "Device or resource busy"; + case MA_IO_ERROR: return "Input/output error"; + case MA_INTERRUPT: return "Interrupted"; + case MA_UNAVAILABLE: return "Resource unavailable"; + case MA_ALREADY_IN_USE: return "Resource already in use"; + case MA_BAD_ADDRESS: return "Bad address"; + case MA_BAD_SEEK: return "Illegal seek"; + case MA_BAD_PIPE: return "Broken pipe"; + case MA_DEADLOCK: return "Deadlock"; + case MA_TOO_MANY_LINKS: return "Too many links"; + case MA_NOT_IMPLEMENTED: return "Not implemented"; + case MA_NO_MESSAGE: return "No message of desired type"; + case MA_BAD_MESSAGE: return "Invalid message"; + case MA_NO_DATA_AVAILABLE: return "No data available"; + case MA_INVALID_DATA: return "Invalid data"; + case MA_TIMEOUT: return "Timeout"; + case MA_NO_NETWORK: return "Network unavailable"; + case MA_NOT_UNIQUE: return "Not unique"; + case MA_NOT_SOCKET: return "Socket operation on non-socket"; + case MA_NO_ADDRESS: return "Destination address required"; + case MA_BAD_PROTOCOL: return "Protocol wrong type for socket"; + case MA_PROTOCOL_UNAVAILABLE: return "Protocol not available"; + case MA_PROTOCOL_NOT_SUPPORTED: return "Protocol not supported"; + case MA_PROTOCOL_FAMILY_NOT_SUPPORTED: return "Protocol family not supported"; + case MA_ADDRESS_FAMILY_NOT_SUPPORTED: return "Address family not supported"; + case MA_SOCKET_NOT_SUPPORTED: return "Socket type not supported"; + case MA_CONNECTION_RESET: return "Connection reset"; + case MA_ALREADY_CONNECTED: return "Already connected"; + case MA_NOT_CONNECTED: return "Not connected"; + case MA_CONNECTION_REFUSED: return "Connection refused"; + case MA_NO_HOST: return "No host"; + case MA_IN_PROGRESS: return "Operation in progress"; + case MA_CANCELLED: return "Operation cancelled"; + case MA_MEMORY_ALREADY_MAPPED: return "Memory already mapped"; + + case MA_FORMAT_NOT_SUPPORTED: return "Format not supported"; + case MA_DEVICE_TYPE_NOT_SUPPORTED: return "Device type not supported"; + case MA_SHARE_MODE_NOT_SUPPORTED: return "Share mode not supported"; + case MA_NO_BACKEND: return "No backend"; + case MA_NO_DEVICE: return "No device"; + case MA_API_NOT_FOUND: return "API not found"; + case MA_INVALID_DEVICE_CONFIG: return "Invalid device config"; + + case MA_DEVICE_NOT_INITIALIZED: return "Device not initialized"; + case MA_DEVICE_NOT_STARTED: return "Device not started"; + + case MA_FAILED_TO_INIT_BACKEND: return "Failed to initialize backend"; + case MA_FAILED_TO_OPEN_BACKEND_DEVICE: return "Failed to open backend device"; + case MA_FAILED_TO_START_BACKEND_DEVICE: return "Failed to start backend device"; + case MA_FAILED_TO_STOP_BACKEND_DEVICE: return "Failed to stop backend device"; + + default: return "Unknown error"; + } +} + +MA_API void* ma_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } else { + return NULL; /* Do not fall back to the default implementation. */ + } + } else { + return ma__malloc_default(sz, NULL); + } +} + +MA_API void* ma_calloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + void* p = ma_malloc(sz, pAllocationCallbacks); + if (p != NULL) { + MA_ZERO_MEMORY(p, sz); + } + + return p; +} + +MA_API void* ma_realloc(void* p, size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, sz, pAllocationCallbacks->pUserData); + } else { + return NULL; /* Do not fall back to the default implementation. */ + } + } else { + return ma__realloc_default(p, sz, NULL); + } +} + +MA_API void ma_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL) { + return; + } + + if (pAllocationCallbacks != NULL) { + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } else { + return; /* Do no fall back to the default implementation. */ + } + } else { + ma__free_default(p, NULL); + } +} + +MA_API void* ma_aligned_malloc(size_t sz, size_t alignment, const ma_allocation_callbacks* pAllocationCallbacks) +{ + size_t extraBytes; + void* pUnaligned; + void* pAligned; + + if (alignment == 0) { + return 0; + } + + extraBytes = alignment-1 + sizeof(void*); + + pUnaligned = ma_malloc(sz + extraBytes, pAllocationCallbacks); + if (pUnaligned == NULL) { + return NULL; + } + + pAligned = (void*)(((ma_uintptr)pUnaligned + extraBytes) & ~((ma_uintptr)(alignment-1))); + ((void**)pAligned)[-1] = pUnaligned; + + return pAligned; +} + +MA_API void ma_aligned_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_free(((void**)p)[-1], pAllocationCallbacks); +} + +MA_API const char* ma_get_format_name(ma_format format) +{ + switch (format) + { + case ma_format_unknown: return "Unknown"; + case ma_format_u8: return "8-bit Unsigned Integer"; + case ma_format_s16: return "16-bit Signed Integer"; + case ma_format_s24: return "24-bit Signed Integer (Tightly Packed)"; + case ma_format_s32: return "32-bit Signed Integer"; + case ma_format_f32: return "32-bit IEEE Floating Point"; + default: return "Invalid"; + } +} + +MA_API void ma_blend_f32(float* pOut, float* pInA, float* pInB, float factor, ma_uint32 channels) +{ + ma_uint32 i; + for (i = 0; i < channels; ++i) { + pOut[i] = ma_mix_f32(pInA[i], pInB[i], factor); + } +} + + +MA_API ma_uint32 ma_get_bytes_per_sample(ma_format format) +{ + ma_uint32 sizes[] = { + 0, /* unknown */ + 1, /* u8 */ + 2, /* s16 */ + 3, /* s24 */ + 4, /* s32 */ + 4, /* f32 */ + }; + return sizes[format]; +} + + + +#define MA_DATA_SOURCE_DEFAULT_RANGE_BEG 0 +#define MA_DATA_SOURCE_DEFAULT_RANGE_END ~((ma_uint64)0) +#define MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG 0 +#define MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END ~((ma_uint64)0) + +MA_API ma_data_source_config ma_data_source_config_init(void) +{ + ma_data_source_config config; + + MA_ZERO_OBJECT(&config); + + return config; +} + + +MA_API ma_result ma_data_source_init(const ma_data_source_config* pConfig, ma_data_source* pDataSource) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataSourceBase); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pDataSourceBase->vtable = pConfig->vtable; + pDataSourceBase->rangeBegInFrames = MA_DATA_SOURCE_DEFAULT_RANGE_BEG; + pDataSourceBase->rangeEndInFrames = MA_DATA_SOURCE_DEFAULT_RANGE_END; + pDataSourceBase->loopBegInFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG; + pDataSourceBase->loopEndInFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END; + pDataSourceBase->pCurrent = pDataSource; /* Always read from ourself by default. */ + pDataSourceBase->pNext = NULL; + pDataSourceBase->onGetNext = NULL; + + return MA_SUCCESS; +} + +MA_API void ma_data_source_uninit(ma_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return; + } + + /* + This is placeholder in case we need this later. Data sources need to call this in their + uninitialization routine to ensure things work later on if something is added here. + */ +} + +static ma_result ma_data_source_resolve_current(ma_data_source* pDataSource, ma_data_source** ppCurrentDataSource) +{ + ma_data_source_base* pCurrentDataSource = (ma_data_source_base*)pDataSource; + + MA_ASSERT(pDataSource != NULL); + MA_ASSERT(ppCurrentDataSource != NULL); + + if (pCurrentDataSource->pCurrent == NULL) { + /* + The current data source is NULL. If we're using this in the context of a chain we need to return NULL + here so that we don't end up looping. Otherwise we just return the data source itself. + */ + if (pCurrentDataSource->pNext != NULL || pCurrentDataSource->onGetNext != NULL) { + pCurrentDataSource = NULL; + } else { + pCurrentDataSource = (ma_data_source_base*)pDataSource; /* Not being used in a chain. Make sure we just always read from the data source itself at all times. */ + } + } else { + pCurrentDataSource = (ma_data_source_base*)pCurrentDataSource->pCurrent; + } + + *ppCurrentDataSource = pCurrentDataSource; + + return MA_SUCCESS; +} + +static ma_result ma_data_source_read_pcm_frames_within_range(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + ma_result result; + ma_uint64 framesRead = 0; + ma_bool32 loop = ma_data_source_is_looping(pDataSource); + + if (pDataSourceBase == NULL) { + return MA_AT_END; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if ((pDataSourceBase->vtable->flags & MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT) != 0 || (pDataSourceBase->rangeEndInFrames == ~((ma_uint64)0) && (pDataSourceBase->loopEndInFrames == ~((ma_uint64)0) || loop == MA_FALSE))) { + /* Either the data source is self-managing the range, or no range is set - just read like normal. The data source itself will tell us when the end is reached. */ + result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); + } else { + /* Need to clamp to within the range. */ + ma_uint64 relativeCursor; + ma_uint64 absoluteCursor; + + result = ma_data_source_get_cursor_in_pcm_frames(pDataSourceBase, &relativeCursor); + if (result != MA_SUCCESS) { + /* Failed to retrieve the cursor. Cannot read within a range or loop points. Just read like normal - this may happen for things like noise data sources where it doesn't really matter. */ + result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); + } else { + ma_uint64 rangeBeg; + ma_uint64 rangeEnd; + + /* We have the cursor. We need to make sure we don't read beyond our range. */ + rangeBeg = pDataSourceBase->rangeBegInFrames; + rangeEnd = pDataSourceBase->rangeEndInFrames; + + absoluteCursor = rangeBeg + relativeCursor; + + /* If looping, make sure we're within range. */ + if (loop) { + if (pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) { + rangeEnd = ma_min(rangeEnd, pDataSourceBase->rangeBegInFrames + pDataSourceBase->loopEndInFrames); + } + } + + if (frameCount > (rangeEnd - absoluteCursor) && rangeEnd != ~((ma_uint64)0)) { + frameCount = (rangeEnd - absoluteCursor); + } + + /* + If the cursor is sitting on the end of the range the frame count will be set to 0 which can + result in MA_INVALID_ARGS. In this case, we don't want to try reading, but instead return + MA_AT_END so the higher level function can know about it. + */ + if (frameCount > 0) { + result = pDataSourceBase->vtable->onRead(pDataSourceBase, pFramesOut, frameCount, &framesRead); + } else { + result = MA_AT_END; /* The cursor is sitting on the end of the range which means we're at the end. */ + } + } + } + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + /* We need to make sure MA_AT_END is returned if we hit the end of the range. */ + if (result == MA_SUCCESS && framesRead == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + ma_data_source_base* pCurrentDataSource; + void* pRunningFramesOut = pFramesOut; + ma_uint64 totalFramesProcessed = 0; + ma_format format; + ma_uint32 channels; + ma_uint32 emptyLoopCounter = 0; /* Keeps track of how many times 0 frames have been read. For infinite loop detection of sounds with no audio data. */ + ma_bool32 loop; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pDataSourceBase == NULL) { + return MA_INVALID_ARGS; + } + + loop = ma_data_source_is_looping(pDataSource); + + /* + We need to know the data format so we can advance the output buffer as we read frames. If this + fails, chaining will not work and we'll just read as much as we can from the current source. + */ + if (ma_data_source_get_data_format(pDataSource, &format, &channels, NULL, NULL, 0) != MA_SUCCESS) { + result = ma_data_source_resolve_current(pDataSource, (ma_data_source**)&pCurrentDataSource); + if (result != MA_SUCCESS) { + return result; + } + + return ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pFramesOut, frameCount, pFramesRead); + } + + /* + Looping is a bit of a special case. When the `loop` argument is true, chaining will not work and + only the current data source will be read from. + */ + + /* Keep reading until we've read as many frames as possible. */ + while (totalFramesProcessed < frameCount) { + ma_uint64 framesProcessed; + ma_uint64 framesRemaining = frameCount - totalFramesProcessed; + + /* We need to resolve the data source that we'll actually be reading from. */ + result = ma_data_source_resolve_current(pDataSource, (ma_data_source**)&pCurrentDataSource); + if (result != MA_SUCCESS) { + break; + } + + if (pCurrentDataSource == NULL) { + break; + } + + result = ma_data_source_read_pcm_frames_within_range(pCurrentDataSource, pRunningFramesOut, framesRemaining, &framesProcessed); + totalFramesProcessed += framesProcessed; + + /* + If we encounted an error from the read callback, make sure it's propagated to the caller. The caller may need to know whether or not MA_BUSY is returned which is + not necessarily considered an error. + */ + if (result != MA_SUCCESS && result != MA_AT_END) { + break; + } + + /* + We can determine if we've reached the end by checking if ma_data_source_read_pcm_frames_within_range() returned + MA_AT_END. To loop back to the start, all we need to do is seek back to the first frame. + */ + if (result == MA_AT_END) { + /* + The result needs to be reset back to MA_SUCCESS (from MA_AT_END) so that we don't + accidentally return MA_AT_END when data has been read in prior loop iterations. at the + end of this function, the result will be checked for MA_SUCCESS, and if the total + number of frames processed is 0, will be explicitly set to MA_AT_END. + */ + result = MA_SUCCESS; + + /* + We reached the end. If we're looping, we just loop back to the start of the current + data source. If we're not looping we need to check if we have another in the chain, and + if so, switch to it. + */ + if (loop) { + if (framesProcessed == 0) { + emptyLoopCounter += 1; + if (emptyLoopCounter > 1) { + break; /* Infinite loop detected. Get out. */ + } + } else { + emptyLoopCounter = 0; + } + + result = ma_data_source_seek_to_pcm_frame(pCurrentDataSource, pCurrentDataSource->loopBegInFrames); + if (result != MA_SUCCESS) { + break; /* Failed to loop. Abort. */ + } + + /* Don't return MA_AT_END for looping sounds. */ + result = MA_SUCCESS; + } else { + if (pCurrentDataSource->pNext != NULL) { + pDataSourceBase->pCurrent = pCurrentDataSource->pNext; + } else if (pCurrentDataSource->onGetNext != NULL) { + pDataSourceBase->pCurrent = pCurrentDataSource->onGetNext(pCurrentDataSource); + if (pDataSourceBase->pCurrent == NULL) { + break; /* Our callback did not return a next data source. We're done. */ + } + } else { + /* Reached the end of the chain. We're done. */ + break; + } + + /* The next data source needs to be rewound to ensure data is read in looping scenarios. */ + result = ma_data_source_seek_to_pcm_frame(pDataSourceBase->pCurrent, 0); + if (result != MA_SUCCESS) { + break; + } + } + } + + if (pRunningFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesProcessed * ma_get_bytes_per_frame(format, channels)); + } + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesProcessed; + } + + MA_ASSERT(!(result == MA_AT_END && totalFramesProcessed > 0)); /* We should never be returning MA_AT_END if we read some data. */ + + if (result == MA_SUCCESS && totalFramesProcessed == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_data_source_seek_pcm_frames(ma_data_source* pDataSource, ma_uint64 frameCount, ma_uint64* pFramesSeeked) +{ + return ma_data_source_read_pcm_frames(pDataSource, NULL, frameCount, pFramesSeeked); +} + +MA_API ma_result ma_data_source_seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSourceBase == NULL) { + return MA_SUCCESS; + } + + if (pDataSourceBase->vtable->onSeek == NULL) { + return MA_NOT_IMPLEMENTED; + } + + if (frameIndex > pDataSourceBase->rangeEndInFrames) { + return MA_INVALID_OPERATION; /* Trying to seek to far forward. */ + } + + return pDataSourceBase->vtable->onSeek(pDataSource, pDataSourceBase->rangeBegInFrames + frameIndex); +} + +MA_API ma_result ma_data_source_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + ma_result result; + ma_format format; + ma_uint32 channels; + ma_uint32 sampleRate; + + /* Initialize to defaults for safety just in case the data source does not implement this callback. */ + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + if (pChannels != NULL) { + *pChannels = 0; + } + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pDataSourceBase == NULL) { + return MA_INVALID_ARGS; + } + + if (pDataSourceBase->vtable->onGetDataFormat == NULL) { + return MA_NOT_IMPLEMENTED; + } + + result = pDataSourceBase->vtable->onGetDataFormat(pDataSource, &format, &channels, &sampleRate, pChannelMap, channelMapCap); + if (result != MA_SUCCESS) { + return result; + } + + if (pFormat != NULL) { + *pFormat = format; + } + if (pChannels != NULL) { + *pChannels = channels; + } + if (pSampleRate != NULL) { + *pSampleRate = sampleRate; + } + + /* Channel map was passed in directly to the callback. This is safe due to the channelMapCap parameter. */ + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_source_get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + ma_result result; + ma_uint64 cursor; + + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + if (pDataSourceBase == NULL) { + return MA_SUCCESS; + } + + if (pDataSourceBase->vtable->onGetCursor == NULL) { + return MA_NOT_IMPLEMENTED; + } + + result = pDataSourceBase->vtable->onGetCursor(pDataSourceBase, &cursor); + if (result != MA_SUCCESS) { + return result; + } + + /* The cursor needs to be made relative to the start of the range. */ + if (cursor < pDataSourceBase->rangeBegInFrames) { /* Safety check so we don't return some huge number. */ + *pCursor = 0; + } else { + *pCursor = cursor - pDataSourceBase->rangeBegInFrames; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_source_get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + if (pDataSourceBase == NULL) { + return MA_INVALID_ARGS; + } + + /* + If we have a range defined we'll use that to determine the length. This is one of rare times + where we'll actually trust the caller. If they've set the range, I think it's mostly safe to + assume they've set it based on some higher level knowledge of the structure of the sound bank. + */ + if (pDataSourceBase->rangeEndInFrames != ~((ma_uint64)0)) { + *pLength = pDataSourceBase->rangeEndInFrames - pDataSourceBase->rangeBegInFrames; + return MA_SUCCESS; + } + + /* + Getting here means a range is not defined so we'll need to get the data source itself to tell + us the length. + */ + if (pDataSourceBase->vtable->onGetLength == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pDataSourceBase->vtable->onGetLength(pDataSource, pLength); +} + +MA_API ma_result ma_data_source_get_cursor_in_seconds(ma_data_source* pDataSource, float* pCursor) +{ + ma_result result; + ma_uint64 cursorInPCMFrames; + ma_uint32 sampleRate; + + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &cursorInPCMFrames); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_data_source_get_data_format(pDataSource, NULL, NULL, &sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; + } + + /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ + *pCursor = (ma_int64)cursorInPCMFrames / (float)sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_source_get_length_in_seconds(ma_data_source* pDataSource, float* pLength) +{ + ma_result result; + ma_uint64 lengthInPCMFrames; + ma_uint32 sampleRate; + + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + result = ma_data_source_get_length_in_pcm_frames(pDataSource, &lengthInPCMFrames); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_data_source_get_data_format(pDataSource, NULL, NULL, &sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; + } + + /* VC6 does not support division of unsigned 64-bit integers with floating point numbers. Need to use a signed number. This shouldn't effect anything in practice. */ + *pLength = (ma_int64)lengthInPCMFrames / (float)sampleRate; + + return MA_SUCCESS; +} + +MA_API ma_result ma_data_source_set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_32(&pDataSourceBase->isLooping, isLooping); + + /* If there's no callback for this just treat it as a successful no-op. */ + if (pDataSourceBase->vtable->onSetLooping == NULL) { + return MA_SUCCESS; + } + + return pDataSourceBase->vtable->onSetLooping(pDataSource, isLooping); +} + +MA_API ma_bool32 ma_data_source_is_looping(const ma_data_source* pDataSource) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_FALSE; + } + + return ma_atomic_load_32(&pDataSourceBase->isLooping); +} + +MA_API ma_result ma_data_source_set_range_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 rangeBegInFrames, ma_uint64 rangeEndInFrames) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + ma_result result; + ma_uint64 relativeCursor; + ma_uint64 absoluteCursor; + ma_bool32 doSeekAdjustment = MA_FALSE; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if (rangeEndInFrames < rangeBegInFrames) { + return MA_INVALID_ARGS; /* The end of the range must come after the beginning. */ + } + + /* + We may need to adjust the position of the cursor to ensure it's clamped to the range. Grab it now + so we can calculate it's absolute position before we change the range. + */ + result = ma_data_source_get_cursor_in_pcm_frames(pDataSource, &relativeCursor); + if (result == MA_SUCCESS) { + doSeekAdjustment = MA_TRUE; + absoluteCursor = relativeCursor + pDataSourceBase->rangeBegInFrames; + } else { + /* + We couldn't get the position of the cursor. It probably means the data source has no notion + of a cursor. We'll just leave it at position 0. Don't treat this as an error. + */ + doSeekAdjustment = MA_FALSE; + relativeCursor = 0; + absoluteCursor = 0; + } + + pDataSourceBase->rangeBegInFrames = rangeBegInFrames; + pDataSourceBase->rangeEndInFrames = rangeEndInFrames; + + /* + The commented out logic below was intended to maintain loop points in response to a change in the + range. However, this is not useful because it results in the sound breaking when you move the range + outside of the old loop points. I'm simplifying this by simply resetting the loop points. The + caller is expected to update their loop points if they change the range. + + In practice this should be mostly a non-issue because the majority of the time the range will be + set once right after initialization. + */ + pDataSourceBase->loopBegInFrames = 0; + pDataSourceBase->loopEndInFrames = ~((ma_uint64)0); + + + /* + Seek to within range. Note that our seek positions here are relative to the new range. We don't want + do do this if we failed to retrieve the cursor earlier on because it probably means the data source + has no notion of a cursor. In practice the seek would probably fail (which we silently ignore), but + I'm just not even going to attempt it. + */ + if (doSeekAdjustment) { + if (absoluteCursor < rangeBegInFrames) { + ma_data_source_seek_to_pcm_frame(pDataSource, 0); + } else if (absoluteCursor > rangeEndInFrames) { + ma_data_source_seek_to_pcm_frame(pDataSource, rangeEndInFrames - rangeBegInFrames); + } + } + + return MA_SUCCESS; +} + +MA_API void ma_data_source_get_range_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pRangeBegInFrames, ma_uint64* pRangeEndInFrames) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return; + } + + if (pRangeBegInFrames != NULL) { + *pRangeBegInFrames = pDataSourceBase->rangeBegInFrames; + } + + if (pRangeEndInFrames != NULL) { + *pRangeEndInFrames = pDataSourceBase->rangeEndInFrames; + } +} + +MA_API ma_result ma_data_source_set_loop_point_in_pcm_frames(ma_data_source* pDataSource, ma_uint64 loopBegInFrames, ma_uint64 loopEndInFrames) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if (loopEndInFrames < loopBegInFrames) { + return MA_INVALID_ARGS; /* The end of the loop point must come after the beginning. */ + } + + if (loopEndInFrames > pDataSourceBase->rangeEndInFrames && loopEndInFrames != ~((ma_uint64)0)) { + return MA_INVALID_ARGS; /* The end of the loop point must not go beyond the range. */ + } + + pDataSourceBase->loopBegInFrames = loopBegInFrames; + pDataSourceBase->loopEndInFrames = loopEndInFrames; + + /* The end cannot exceed the range. */ + if (pDataSourceBase->loopEndInFrames > (pDataSourceBase->rangeEndInFrames - pDataSourceBase->rangeBegInFrames) && pDataSourceBase->loopEndInFrames != ~((ma_uint64)0)) { + pDataSourceBase->loopEndInFrames = (pDataSourceBase->rangeEndInFrames - pDataSourceBase->rangeBegInFrames); + } + + return MA_SUCCESS; +} + +MA_API void ma_data_source_get_loop_point_in_pcm_frames(const ma_data_source* pDataSource, ma_uint64* pLoopBegInFrames, ma_uint64* pLoopEndInFrames) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return; + } + + if (pLoopBegInFrames != NULL) { + *pLoopBegInFrames = pDataSourceBase->loopBegInFrames; + } + + if (pLoopEndInFrames != NULL) { + *pLoopEndInFrames = pDataSourceBase->loopEndInFrames; + } +} + +MA_API ma_result ma_data_source_set_current(ma_data_source* pDataSource, ma_data_source* pCurrentDataSource) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + pDataSourceBase->pCurrent = pCurrentDataSource; + + return MA_SUCCESS; +} + +MA_API ma_data_source* ma_data_source_get_current(const ma_data_source* pDataSource) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return NULL; + } + + return pDataSourceBase->pCurrent; +} + +MA_API ma_result ma_data_source_set_next(ma_data_source* pDataSource, ma_data_source* pNextDataSource) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + pDataSourceBase->pNext = pNextDataSource; + + return MA_SUCCESS; +} + +MA_API ma_data_source* ma_data_source_get_next(const ma_data_source* pDataSource) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return NULL; + } + + return pDataSourceBase->pNext; +} + +MA_API ma_result ma_data_source_set_next_callback(ma_data_source* pDataSource, ma_data_source_get_next_proc onGetNext) +{ + ma_data_source_base* pDataSourceBase = (ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + pDataSourceBase->onGetNext = onGetNext; + + return MA_SUCCESS; +} + +MA_API ma_data_source_get_next_proc ma_data_source_get_next_callback(const ma_data_source* pDataSource) +{ + const ma_data_source_base* pDataSourceBase = (const ma_data_source_base*)pDataSource; + + if (pDataSource == NULL) { + return NULL; + } + + return pDataSourceBase->onGetNext; +} + + +static ma_result ma_audio_buffer_ref__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; + ma_uint64 framesRead = ma_audio_buffer_ref_read_pcm_frames(pAudioBufferRef, pFramesOut, frameCount, MA_FALSE); + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + if (framesRead < frameCount || framesRead == 0) { + return MA_AT_END; + } + + return MA_SUCCESS; +} + +static ma_result ma_audio_buffer_ref__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_audio_buffer_ref_seek_to_pcm_frame((ma_audio_buffer_ref*)pDataSource, frameIndex); +} + +static ma_result ma_audio_buffer_ref__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; + + *pFormat = pAudioBufferRef->format; + *pChannels = pAudioBufferRef->channels; + *pSampleRate = pAudioBufferRef->sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pAudioBufferRef->channels); + + return MA_SUCCESS; +} + +static ma_result ma_audio_buffer_ref__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; + + *pCursor = pAudioBufferRef->cursor; + + return MA_SUCCESS; +} + +static ma_result ma_audio_buffer_ref__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + ma_audio_buffer_ref* pAudioBufferRef = (ma_audio_buffer_ref*)pDataSource; + + *pLength = pAudioBufferRef->sizeInFrames; + + return MA_SUCCESS; +} + +static ma_data_source_vtable g_ma_audio_buffer_ref_data_source_vtable = +{ + ma_audio_buffer_ref__data_source_on_read, + ma_audio_buffer_ref__data_source_on_seek, + ma_audio_buffer_ref__data_source_on_get_data_format, + ma_audio_buffer_ref__data_source_on_get_cursor, + ma_audio_buffer_ref__data_source_on_get_length, + NULL, /* onSetLooping */ + 0 +}; + +MA_API ma_result ma_audio_buffer_ref_init(ma_format format, ma_uint32 channels, const void* pData, ma_uint64 sizeInFrames, ma_audio_buffer_ref* pAudioBufferRef) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pAudioBufferRef); + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_audio_buffer_ref_data_source_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pAudioBufferRef->ds); + if (result != MA_SUCCESS) { + return result; + } + + pAudioBufferRef->format = format; + pAudioBufferRef->channels = channels; + pAudioBufferRef->sampleRate = 0; /* TODO: Version 0.12. Set this to sampleRate. */ + pAudioBufferRef->cursor = 0; + pAudioBufferRef->sizeInFrames = sizeInFrames; + pAudioBufferRef->pData = pData; + + return MA_SUCCESS; +} + +MA_API void ma_audio_buffer_ref_uninit(ma_audio_buffer_ref* pAudioBufferRef) +{ + if (pAudioBufferRef == NULL) { + return; + } + + ma_data_source_uninit(&pAudioBufferRef->ds); +} + +MA_API ma_result ma_audio_buffer_ref_set_data(ma_audio_buffer_ref* pAudioBufferRef, const void* pData, ma_uint64 sizeInFrames) +{ + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + pAudioBufferRef->cursor = 0; + pAudioBufferRef->sizeInFrames = sizeInFrames; + pAudioBufferRef->pData = pData; + + return MA_SUCCESS; +} + +MA_API ma_uint64 ma_audio_buffer_ref_read_pcm_frames(ma_audio_buffer_ref* pAudioBufferRef, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop) +{ + ma_uint64 totalFramesRead = 0; + + if (pAudioBufferRef == NULL) { + return 0; + } + + if (frameCount == 0) { + return 0; + } + + while (totalFramesRead < frameCount) { + ma_uint64 framesAvailable = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; + ma_uint64 framesRemaining = frameCount - totalFramesRead; + ma_uint64 framesToRead; + + framesToRead = framesRemaining; + if (framesToRead > framesAvailable) { + framesToRead = framesAvailable; + } + + if (pFramesOut != NULL) { + ma_copy_pcm_frames(ma_offset_ptr(pFramesOut, totalFramesRead * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), ma_offset_ptr(pAudioBufferRef->pData, pAudioBufferRef->cursor * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)), framesToRead, pAudioBufferRef->format, pAudioBufferRef->channels); + } + + totalFramesRead += framesToRead; + + pAudioBufferRef->cursor += framesToRead; + if (pAudioBufferRef->cursor == pAudioBufferRef->sizeInFrames) { + if (loop) { + pAudioBufferRef->cursor = 0; + } else { + break; /* We've reached the end and we're not looping. Done. */ + } + } + + MA_ASSERT(pAudioBufferRef->cursor < pAudioBufferRef->sizeInFrames); + } + + return totalFramesRead; +} + +MA_API ma_result ma_audio_buffer_ref_seek_to_pcm_frame(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameIndex) +{ + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + if (frameIndex > pAudioBufferRef->sizeInFrames) { + return MA_INVALID_ARGS; + } + + pAudioBufferRef->cursor = (size_t)frameIndex; + + return MA_SUCCESS; +} + +MA_API ma_result ma_audio_buffer_ref_map(ma_audio_buffer_ref* pAudioBufferRef, void** ppFramesOut, ma_uint64* pFrameCount) +{ + ma_uint64 framesAvailable; + ma_uint64 frameCount = 0; + + if (ppFramesOut != NULL) { + *ppFramesOut = NULL; /* Safety. */ + } + + if (pFrameCount != NULL) { + frameCount = *pFrameCount; + *pFrameCount = 0; /* Safety. */ + } + + if (pAudioBufferRef == NULL || ppFramesOut == NULL || pFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + framesAvailable = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; + if (frameCount > framesAvailable) { + frameCount = framesAvailable; + } + + *ppFramesOut = ma_offset_ptr(pAudioBufferRef->pData, pAudioBufferRef->cursor * ma_get_bytes_per_frame(pAudioBufferRef->format, pAudioBufferRef->channels)); + *pFrameCount = frameCount; + + return MA_SUCCESS; +} + +MA_API ma_result ma_audio_buffer_ref_unmap(ma_audio_buffer_ref* pAudioBufferRef, ma_uint64 frameCount) +{ + ma_uint64 framesAvailable; + + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + framesAvailable = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; + if (frameCount > framesAvailable) { + return MA_INVALID_ARGS; /* The frame count was too big. This should never happen in an unmapping. Need to make sure the caller is aware of this. */ + } + + pAudioBufferRef->cursor += frameCount; + + if (pAudioBufferRef->cursor == pAudioBufferRef->sizeInFrames) { + return MA_AT_END; /* Successful. Need to tell the caller that the end has been reached so that it can loop if desired. */ + } else { + return MA_SUCCESS; + } +} + +MA_API ma_bool32 ma_audio_buffer_ref_at_end(const ma_audio_buffer_ref* pAudioBufferRef) +{ + if (pAudioBufferRef == NULL) { + return MA_FALSE; + } + + return pAudioBufferRef->cursor == pAudioBufferRef->sizeInFrames; +} + +MA_API ma_result ma_audio_buffer_ref_get_cursor_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = pAudioBufferRef->cursor; + + return MA_SUCCESS; +} + +MA_API ma_result ma_audio_buffer_ref_get_length_in_pcm_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = pAudioBufferRef->sizeInFrames; + + return MA_SUCCESS; +} + +MA_API ma_result ma_audio_buffer_ref_get_available_frames(const ma_audio_buffer_ref* pAudioBufferRef, ma_uint64* pAvailableFrames) +{ + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pAudioBufferRef == NULL) { + return MA_INVALID_ARGS; + } + + if (pAudioBufferRef->sizeInFrames <= pAudioBufferRef->cursor) { + *pAvailableFrames = 0; + } else { + *pAvailableFrames = pAudioBufferRef->sizeInFrames - pAudioBufferRef->cursor; + } + + return MA_SUCCESS; +} + + + + +MA_API ma_audio_buffer_config ma_audio_buffer_config_init(ma_format format, ma_uint32 channels, ma_uint64 sizeInFrames, const void* pData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_audio_buffer_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = 0; /* TODO: Version 0.12. Set this to sampleRate. */ + config.sizeInFrames = sizeInFrames; + config.pData = pData; + ma_allocation_callbacks_init_copy(&config.allocationCallbacks, pAllocationCallbacks); + + return config; +} + +static ma_result ma_audio_buffer_init_ex(const ma_audio_buffer_config* pConfig, ma_bool32 doCopy, ma_audio_buffer* pAudioBuffer) +{ + ma_result result; + + if (pAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_MEMORY(pAudioBuffer, sizeof(*pAudioBuffer) - sizeof(pAudioBuffer->_pExtraData)); /* Safety. Don't overwrite the extra data. */ + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->sizeInFrames == 0) { + return MA_INVALID_ARGS; /* Not allowing buffer sizes of 0 frames. */ + } + + result = ma_audio_buffer_ref_init(pConfig->format, pConfig->channels, NULL, 0, &pAudioBuffer->ref); + if (result != MA_SUCCESS) { + return result; + } + + /* TODO: Version 0.12. Set this in ma_audio_buffer_ref_init() instead of here. */ + pAudioBuffer->ref.sampleRate = pConfig->sampleRate; + + ma_allocation_callbacks_init_copy(&pAudioBuffer->allocationCallbacks, &pConfig->allocationCallbacks); + + if (doCopy) { + ma_uint64 allocationSizeInBytes; + void* pData; + + allocationSizeInBytes = pConfig->sizeInFrames * ma_get_bytes_per_frame(pConfig->format, pConfig->channels); + if (allocationSizeInBytes > MA_SIZE_MAX) { + return MA_OUT_OF_MEMORY; /* Too big. */ + } + + pData = ma_malloc((size_t)allocationSizeInBytes, &pAudioBuffer->allocationCallbacks); /* Safe cast to size_t. */ + if (pData == NULL) { + return MA_OUT_OF_MEMORY; + } + + if (pConfig->pData != NULL) { + ma_copy_pcm_frames(pData, pConfig->pData, pConfig->sizeInFrames, pConfig->format, pConfig->channels); + } else { + ma_silence_pcm_frames(pData, pConfig->sizeInFrames, pConfig->format, pConfig->channels); + } + + ma_audio_buffer_ref_set_data(&pAudioBuffer->ref, pData, pConfig->sizeInFrames); + pAudioBuffer->ownsData = MA_TRUE; + } else { + ma_audio_buffer_ref_set_data(&pAudioBuffer->ref, pConfig->pData, pConfig->sizeInFrames); + pAudioBuffer->ownsData = MA_FALSE; + } + + return MA_SUCCESS; +} + +static void ma_audio_buffer_uninit_ex(ma_audio_buffer* pAudioBuffer, ma_bool32 doFree) +{ + if (pAudioBuffer == NULL) { + return; + } + + if (pAudioBuffer->ownsData && pAudioBuffer->ref.pData != &pAudioBuffer->_pExtraData[0]) { + ma_free((void*)pAudioBuffer->ref.pData, &pAudioBuffer->allocationCallbacks); /* Naugty const cast, but OK in this case since we've guarded it with the ownsData check. */ + } + + if (doFree) { + ma_free(pAudioBuffer, &pAudioBuffer->allocationCallbacks); + } + + ma_audio_buffer_ref_uninit(&pAudioBuffer->ref); +} + +MA_API ma_result ma_audio_buffer_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer) +{ + return ma_audio_buffer_init_ex(pConfig, MA_FALSE, pAudioBuffer); +} + +MA_API ma_result ma_audio_buffer_init_copy(const ma_audio_buffer_config* pConfig, ma_audio_buffer* pAudioBuffer) +{ + return ma_audio_buffer_init_ex(pConfig, MA_TRUE, pAudioBuffer); +} + +MA_API ma_result ma_audio_buffer_alloc_and_init(const ma_audio_buffer_config* pConfig, ma_audio_buffer** ppAudioBuffer) +{ + ma_result result; + ma_audio_buffer* pAudioBuffer; + ma_audio_buffer_config innerConfig; /* We'll be making some changes to the config, so need to make a copy. */ + ma_uint64 allocationSizeInBytes; + + if (ppAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + *ppAudioBuffer = NULL; /* Safety. */ + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + innerConfig = *pConfig; + ma_allocation_callbacks_init_copy(&innerConfig.allocationCallbacks, &pConfig->allocationCallbacks); + + allocationSizeInBytes = sizeof(*pAudioBuffer) - sizeof(pAudioBuffer->_pExtraData) + (pConfig->sizeInFrames * ma_get_bytes_per_frame(pConfig->format, pConfig->channels)); + if (allocationSizeInBytes > MA_SIZE_MAX) { + return MA_OUT_OF_MEMORY; /* Too big. */ + } + + pAudioBuffer = (ma_audio_buffer*)ma_malloc((size_t)allocationSizeInBytes, &innerConfig.allocationCallbacks); /* Safe cast to size_t. */ + if (pAudioBuffer == NULL) { + return MA_OUT_OF_MEMORY; + } + + if (pConfig->pData != NULL) { + ma_copy_pcm_frames(&pAudioBuffer->_pExtraData[0], pConfig->pData, pConfig->sizeInFrames, pConfig->format, pConfig->channels); + } else { + ma_silence_pcm_frames(&pAudioBuffer->_pExtraData[0], pConfig->sizeInFrames, pConfig->format, pConfig->channels); + } + + innerConfig.pData = &pAudioBuffer->_pExtraData[0]; + + result = ma_audio_buffer_init_ex(&innerConfig, MA_FALSE, pAudioBuffer); + if (result != MA_SUCCESS) { + ma_free(pAudioBuffer, &innerConfig.allocationCallbacks); + return result; + } + + *ppAudioBuffer = pAudioBuffer; + + return MA_SUCCESS; +} + +MA_API void ma_audio_buffer_uninit(ma_audio_buffer* pAudioBuffer) +{ + ma_audio_buffer_uninit_ex(pAudioBuffer, MA_FALSE); +} + +MA_API void ma_audio_buffer_uninit_and_free(ma_audio_buffer* pAudioBuffer) +{ + ma_audio_buffer_uninit_ex(pAudioBuffer, MA_TRUE); +} + +MA_API ma_uint64 ma_audio_buffer_read_pcm_frames(ma_audio_buffer* pAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_bool32 loop) +{ + if (pAudioBuffer == NULL) { + return 0; + } + + return ma_audio_buffer_ref_read_pcm_frames(&pAudioBuffer->ref, pFramesOut, frameCount, loop); +} + +MA_API ma_result ma_audio_buffer_seek_to_pcm_frame(ma_audio_buffer* pAudioBuffer, ma_uint64 frameIndex) +{ + if (pAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_audio_buffer_ref_seek_to_pcm_frame(&pAudioBuffer->ref, frameIndex); +} + +MA_API ma_result ma_audio_buffer_map(ma_audio_buffer* pAudioBuffer, void** ppFramesOut, ma_uint64* pFrameCount) +{ + if (ppFramesOut != NULL) { + *ppFramesOut = NULL; /* Safety. */ + } + + if (pAudioBuffer == NULL) { + if (pFrameCount != NULL) { + *pFrameCount = 0; + } + + return MA_INVALID_ARGS; + } + + return ma_audio_buffer_ref_map(&pAudioBuffer->ref, ppFramesOut, pFrameCount); +} + +MA_API ma_result ma_audio_buffer_unmap(ma_audio_buffer* pAudioBuffer, ma_uint64 frameCount) +{ + if (pAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_audio_buffer_ref_unmap(&pAudioBuffer->ref, frameCount); +} + +MA_API ma_bool32 ma_audio_buffer_at_end(const ma_audio_buffer* pAudioBuffer) +{ + if (pAudioBuffer == NULL) { + return MA_FALSE; + } + + return ma_audio_buffer_ref_at_end(&pAudioBuffer->ref); +} + +MA_API ma_result ma_audio_buffer_get_cursor_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pCursor) +{ + if (pAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_audio_buffer_ref_get_cursor_in_pcm_frames(&pAudioBuffer->ref, pCursor); +} + +MA_API ma_result ma_audio_buffer_get_length_in_pcm_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pLength) +{ + if (pAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_audio_buffer_ref_get_length_in_pcm_frames(&pAudioBuffer->ref, pLength); +} + +MA_API ma_result ma_audio_buffer_get_available_frames(const ma_audio_buffer* pAudioBuffer, ma_uint64* pAvailableFrames) +{ + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return ma_audio_buffer_ref_get_available_frames(&pAudioBuffer->ref, pAvailableFrames); +} + + + + + +MA_API ma_result ma_paged_audio_buffer_data_init(ma_format format, ma_uint32 channels, ma_paged_audio_buffer_data* pData) +{ + if (pData == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pData); + + pData->format = format; + pData->channels = channels; + pData->pTail = &pData->head; + + return MA_SUCCESS; +} + +MA_API void ma_paged_audio_buffer_data_uninit(ma_paged_audio_buffer_data* pData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_paged_audio_buffer_page* pPage; + + if (pData == NULL) { + return; + } + + /* All pages need to be freed. */ + pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->head.pNext); + while (pPage != NULL) { + ma_paged_audio_buffer_page* pNext = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext); + + ma_free(pPage, pAllocationCallbacks); + pPage = pNext; + } +} + +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_head(ma_paged_audio_buffer_data* pData) +{ + if (pData == NULL) { + return NULL; + } + + return &pData->head; +} + +MA_API ma_paged_audio_buffer_page* ma_paged_audio_buffer_data_get_tail(ma_paged_audio_buffer_data* pData) +{ + if (pData == NULL) { + return NULL; + } + + return pData->pTail; +} + +MA_API ma_result ma_paged_audio_buffer_data_get_length_in_pcm_frames(ma_paged_audio_buffer_data* pData, ma_uint64* pLength) +{ + ma_paged_audio_buffer_page* pPage; + + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + if (pData == NULL) { + return MA_INVALID_ARGS; + } + + /* Calculate the length from the linked list. */ + for (pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->head.pNext); pPage != NULL; pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext)) { + *pLength += pPage->sizeInFrames; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_allocate_page(ma_paged_audio_buffer_data* pData, ma_uint64 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks, ma_paged_audio_buffer_page** ppPage) +{ + ma_paged_audio_buffer_page* pPage; + ma_uint64 allocationSize; + + if (ppPage == NULL) { + return MA_INVALID_ARGS; + } + + *ppPage = NULL; + + if (pData == NULL) { + return MA_INVALID_ARGS; + } + + allocationSize = sizeof(*pPage) + (pageSizeInFrames * ma_get_bytes_per_frame(pData->format, pData->channels)); + if (allocationSize > MA_SIZE_MAX) { + return MA_OUT_OF_MEMORY; /* Too big. */ + } + + pPage = (ma_paged_audio_buffer_page*)ma_malloc((size_t)allocationSize, pAllocationCallbacks); /* Safe cast to size_t. */ + if (pPage == NULL) { + return MA_OUT_OF_MEMORY; + } + + pPage->pNext = NULL; + pPage->sizeInFrames = pageSizeInFrames; + + if (pInitialData != NULL) { + ma_copy_pcm_frames(pPage->pAudioData, pInitialData, pageSizeInFrames, pData->format, pData->channels); + } + + *ppPage = pPage; + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_free_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pData == NULL || pPage == NULL) { + return MA_INVALID_ARGS; + } + + /* It's assumed the page is not attached to the list. */ + ma_free(pPage, pAllocationCallbacks); + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_append_page(ma_paged_audio_buffer_data* pData, ma_paged_audio_buffer_page* pPage) +{ + if (pData == NULL || pPage == NULL) { + return MA_INVALID_ARGS; + } + + /* This function assumes the page has been filled with audio data by this point. As soon as we append, the page will be available for reading. */ + + /* First thing to do is update the tail. */ + for (;;) { + ma_paged_audio_buffer_page* pOldTail = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pData->pTail); + ma_paged_audio_buffer_page* pNewTail = pPage; + + if (ma_atomic_compare_exchange_weak_ptr((volatile void**)&pData->pTail, (void**)&pOldTail, pNewTail)) { + /* Here is where we append the page to the list. After this, the page is attached to the list and ready to be read from. */ + ma_atomic_exchange_ptr(&pOldTail->pNext, pPage); + break; /* Done. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_data_allocate_and_append_page(ma_paged_audio_buffer_data* pData, ma_uint32 pageSizeInFrames, const void* pInitialData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + ma_paged_audio_buffer_page* pPage; + + result = ma_paged_audio_buffer_data_allocate_page(pData, pageSizeInFrames, pInitialData, pAllocationCallbacks, &pPage); + if (result != MA_SUCCESS) { + return result; + } + + return ma_paged_audio_buffer_data_append_page(pData, pPage); /* <-- Should never fail. */ +} + + +MA_API ma_paged_audio_buffer_config ma_paged_audio_buffer_config_init(ma_paged_audio_buffer_data* pData) +{ + ma_paged_audio_buffer_config config; + + MA_ZERO_OBJECT(&config); + config.pData = pData; + + return config; +} + + +static ma_result ma_paged_audio_buffer__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_paged_audio_buffer_read_pcm_frames((ma_paged_audio_buffer*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_paged_audio_buffer__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_paged_audio_buffer_seek_to_pcm_frame((ma_paged_audio_buffer*)pDataSource, frameIndex); +} + +static ma_result ma_paged_audio_buffer__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_paged_audio_buffer* pPagedAudioBuffer = (ma_paged_audio_buffer*)pDataSource; + + *pFormat = pPagedAudioBuffer->pData->format; + *pChannels = pPagedAudioBuffer->pData->channels; + *pSampleRate = 0; /* There is no notion of a sample rate with audio buffers. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pPagedAudioBuffer->pData->channels); + + return MA_SUCCESS; +} + +static ma_result ma_paged_audio_buffer__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_paged_audio_buffer_get_cursor_in_pcm_frames((ma_paged_audio_buffer*)pDataSource, pCursor); +} + +static ma_result ma_paged_audio_buffer__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_paged_audio_buffer_get_length_in_pcm_frames((ma_paged_audio_buffer*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_paged_audio_buffer_data_source_vtable = +{ + ma_paged_audio_buffer__data_source_on_read, + ma_paged_audio_buffer__data_source_on_seek, + ma_paged_audio_buffer__data_source_on_get_data_format, + ma_paged_audio_buffer__data_source_on_get_cursor, + ma_paged_audio_buffer__data_source_on_get_length, + NULL, /* onSetLooping */ + 0 +}; + +MA_API ma_result ma_paged_audio_buffer_init(const ma_paged_audio_buffer_config* pConfig, ma_paged_audio_buffer* pPagedAudioBuffer) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pPagedAudioBuffer); + + /* A config is required for the format and channel count. */ + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pData == NULL) { + return MA_INVALID_ARGS; /* No underlying data specified. */ + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_paged_audio_buffer_data_source_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pPagedAudioBuffer->ds); + if (result != MA_SUCCESS) { + return result; + } + + pPagedAudioBuffer->pData = pConfig->pData; + pPagedAudioBuffer->pCurrent = ma_paged_audio_buffer_data_get_head(pConfig->pData); + pPagedAudioBuffer->relativeCursor = 0; + pPagedAudioBuffer->absoluteCursor = 0; + + return MA_SUCCESS; +} + +MA_API void ma_paged_audio_buffer_uninit(ma_paged_audio_buffer* pPagedAudioBuffer) +{ + if (pPagedAudioBuffer == NULL) { + return; + } + + /* Nothing to do. The data needs to be deleted separately. */ +} + +MA_API ma_result ma_paged_audio_buffer_read_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesRead = 0; + ma_format format; + ma_uint32 channels; + + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + format = pPagedAudioBuffer->pData->format; + channels = pPagedAudioBuffer->pData->channels; + + while (totalFramesRead < frameCount) { + /* Read from the current page. The buffer should never be in a state where this is NULL. */ + ma_uint64 framesRemainingInCurrentPage; + ma_uint64 framesRemainingToRead = frameCount - totalFramesRead; + ma_uint64 framesToReadThisIteration; + + MA_ASSERT(pPagedAudioBuffer->pCurrent != NULL); + + framesRemainingInCurrentPage = pPagedAudioBuffer->pCurrent->sizeInFrames - pPagedAudioBuffer->relativeCursor; + + framesToReadThisIteration = ma_min(framesRemainingInCurrentPage, framesRemainingToRead); + ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, format, channels), ma_offset_pcm_frames_ptr(pPagedAudioBuffer->pCurrent->pAudioData, pPagedAudioBuffer->relativeCursor, format, channels), framesToReadThisIteration, format, channels); + totalFramesRead += framesToReadThisIteration; + + pPagedAudioBuffer->absoluteCursor += framesToReadThisIteration; + pPagedAudioBuffer->relativeCursor += framesToReadThisIteration; + + /* Move to the next page if necessary. If there's no more pages, we need to return MA_AT_END. */ + MA_ASSERT(pPagedAudioBuffer->relativeCursor <= pPagedAudioBuffer->pCurrent->sizeInFrames); + + if (pPagedAudioBuffer->relativeCursor == pPagedAudioBuffer->pCurrent->sizeInFrames) { + /* We reached the end of the page. Need to move to the next. If there's no more pages, we're done. */ + ma_paged_audio_buffer_page* pNext = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPagedAudioBuffer->pCurrent->pNext); + if (pNext == NULL) { + result = MA_AT_END; + break; /* We've reached the end. */ + } else { + pPagedAudioBuffer->pCurrent = pNext; + pPagedAudioBuffer->relativeCursor = 0; + } + } + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + return result; +} + +MA_API ma_result ma_paged_audio_buffer_seek_to_pcm_frame(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64 frameIndex) +{ + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + if (frameIndex == pPagedAudioBuffer->absoluteCursor) { + return MA_SUCCESS; /* Nothing to do. */ + } + + if (frameIndex < pPagedAudioBuffer->absoluteCursor) { + /* Moving backwards. Need to move the cursor back to the start, and then move forward. */ + pPagedAudioBuffer->pCurrent = ma_paged_audio_buffer_data_get_head(pPagedAudioBuffer->pData); + pPagedAudioBuffer->absoluteCursor = 0; + pPagedAudioBuffer->relativeCursor = 0; + + /* Fall through to the forward seeking section below. */ + } + + if (frameIndex > pPagedAudioBuffer->absoluteCursor) { + /* Moving forward. */ + ma_paged_audio_buffer_page* pPage; + ma_uint64 runningCursor = 0; + + for (pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&ma_paged_audio_buffer_data_get_head(pPagedAudioBuffer->pData)->pNext); pPage != NULL; pPage = (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(&pPage->pNext)) { + ma_uint64 pageRangeBeg = runningCursor; + ma_uint64 pageRangeEnd = pageRangeBeg + pPage->sizeInFrames; + + if (frameIndex >= pageRangeBeg) { + if (frameIndex < pageRangeEnd || (frameIndex == pageRangeEnd && pPage == (ma_paged_audio_buffer_page*)ma_atomic_load_ptr(ma_paged_audio_buffer_data_get_tail(pPagedAudioBuffer->pData)))) { /* A small edge case - allow seeking to the very end of the buffer. */ + /* We found the page. */ + pPagedAudioBuffer->pCurrent = pPage; + pPagedAudioBuffer->absoluteCursor = frameIndex; + pPagedAudioBuffer->relativeCursor = frameIndex - pageRangeBeg; + return MA_SUCCESS; + } + } + + runningCursor = pageRangeEnd; + } + + /* Getting here means we tried seeking too far forward. Don't change any state. */ + return MA_BAD_SEEK; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_get_cursor_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pPagedAudioBuffer == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = pPagedAudioBuffer->absoluteCursor; + + return MA_SUCCESS; +} + +MA_API ma_result ma_paged_audio_buffer_get_length_in_pcm_frames(ma_paged_audio_buffer* pPagedAudioBuffer, ma_uint64* pLength) +{ + return ma_paged_audio_buffer_data_get_length_in_pcm_frames(pPagedAudioBuffer->pData, pLength); +} + + + +/************************************************************************************************************************************************************** + +VFS + +**************************************************************************************************************************************************************/ +MA_API ma_result ma_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pFile == NULL) { + return MA_INVALID_ARGS; + } + + *pFile = NULL; + + if (pVFS == NULL || pFilePath == NULL || openMode == 0) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onOpen == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onOpen(pVFS, pFilePath, openMode, pFile); +} + +MA_API ma_result ma_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pFile == NULL) { + return MA_INVALID_ARGS; + } + + *pFile = NULL; + + if (pVFS == NULL || pFilePath == NULL || openMode == 0) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onOpenW == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onOpenW(pVFS, pFilePath, openMode, pFile); +} + +MA_API ma_result ma_vfs_close(ma_vfs* pVFS, ma_vfs_file file) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pVFS == NULL || file == NULL) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onClose == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onClose(pVFS, file); +} + +MA_API ma_result ma_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + ma_result result; + size_t bytesRead = 0; + + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + + if (pVFS == NULL || file == NULL || pDst == NULL) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onRead == NULL) { + return MA_NOT_IMPLEMENTED; + } + + result = pCallbacks->onRead(pVFS, file, pDst, sizeInBytes, &bytesRead); + + if (pBytesRead != NULL) { + *pBytesRead = bytesRead; + } + + if (result == MA_SUCCESS && bytesRead == 0 && sizeInBytes > 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pBytesWritten != NULL) { + *pBytesWritten = 0; + } + + if (pVFS == NULL || file == NULL || pSrc == NULL) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onWrite == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onWrite(pVFS, file, pSrc, sizeInBytes, pBytesWritten); +} + +MA_API ma_result ma_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pVFS == NULL || file == NULL) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onSeek == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onSeek(pVFS, file, offset, origin); +} + +MA_API ma_result ma_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + if (pVFS == NULL || file == NULL) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onTell == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onTell(pVFS, file, pCursor); +} + +MA_API ma_result ma_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) +{ + ma_vfs_callbacks* pCallbacks = (ma_vfs_callbacks*)pVFS; + + if (pInfo == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pInfo); + + if (pVFS == NULL || file == NULL) { + return MA_INVALID_ARGS; + } + + if (pCallbacks->onInfo == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pCallbacks->onInfo(pVFS, file, pInfo); +} + + +#if !defined(MA_USE_WIN32_FILEIO) && (defined(MA_WIN32) && defined(MA_WIN32_DESKTOP) && !defined(MA_NO_WIN32_FILEIO) && !defined(MA_POSIX)) + #define MA_USE_WIN32_FILEIO +#endif + +#if defined(MA_USE_WIN32_FILEIO) +/* +We need to dynamically load SetFilePointer or SetFilePointerEx because older versions of Windows do +not have the Ex version. We therefore need to do some dynamic branching depending on what's available. + +We load these when we load our first file from the default VFS. It's left open for the life of the +program and is left to the OS to uninitialize when the program terminates. +*/ +typedef DWORD (__stdcall * ma_SetFilePointer_proc)(HANDLE hFile, LONG lDistanceToMove, LONG* lpDistanceToMoveHigh, DWORD dwMoveMethod); +typedef BOOL (__stdcall * ma_SetFilePointerEx_proc)(HANDLE hFile, LARGE_INTEGER liDistanceToMove, LARGE_INTEGER* lpNewFilePointer, DWORD dwMoveMethod); + +static ma_handle hKernel32DLL = NULL; +static ma_SetFilePointer_proc ma_SetFilePointer = NULL; +static ma_SetFilePointerEx_proc ma_SetFilePointerEx = NULL; + +static void ma_win32_fileio_init(void) +{ + if (hKernel32DLL == NULL) { + hKernel32DLL = ma_dlopen(NULL, "kernel32.dll"); + if (hKernel32DLL != NULL) { + ma_SetFilePointer = (ma_SetFilePointer_proc) ma_dlsym(NULL, hKernel32DLL, "SetFilePointer"); + ma_SetFilePointerEx = (ma_SetFilePointerEx_proc)ma_dlsym(NULL, hKernel32DLL, "SetFilePointerEx"); + } + } +} + +static void ma_default_vfs__get_open_settings_win32(ma_uint32 openMode, DWORD* pDesiredAccess, DWORD* pShareMode, DWORD* pCreationDisposition) +{ + *pDesiredAccess = 0; + if ((openMode & MA_OPEN_MODE_READ) != 0) { + *pDesiredAccess |= GENERIC_READ; + } + if ((openMode & MA_OPEN_MODE_WRITE) != 0) { + *pDesiredAccess |= GENERIC_WRITE; + } + + *pShareMode = 0; + if ((openMode & MA_OPEN_MODE_READ) != 0) { + *pShareMode |= FILE_SHARE_READ; + } + + if ((openMode & MA_OPEN_MODE_WRITE) != 0) { + *pCreationDisposition = CREATE_ALWAYS; /* Opening in write mode. Truncate. */ + } else { + *pCreationDisposition = OPEN_EXISTING; /* Opening in read mode. File must exist. */ + } +} + +static ma_result ma_default_vfs_open__win32(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + HANDLE hFile; + DWORD dwDesiredAccess; + DWORD dwShareMode; + DWORD dwCreationDisposition; + + (void)pVFS; + + /* Load some Win32 symbols dynamically so we can dynamically check for the existence of SetFilePointerEx. */ + ma_win32_fileio_init(); + + ma_default_vfs__get_open_settings_win32(openMode, &dwDesiredAccess, &dwShareMode, &dwCreationDisposition); + + hFile = CreateFileA(pFilePath, dwDesiredAccess, dwShareMode, NULL, dwCreationDisposition, FILE_ATTRIBUTE_NORMAL, NULL); + if (hFile == INVALID_HANDLE_VALUE) { + return ma_result_from_GetLastError(GetLastError()); + } + + *pFile = hFile; + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_open_w__win32(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + HANDLE hFile; + DWORD dwDesiredAccess; + DWORD dwShareMode; + DWORD dwCreationDisposition; + + (void)pVFS; + + /* Load some Win32 symbols dynamically so we can dynamically check for the existence of SetFilePointerEx. */ + ma_win32_fileio_init(); + + ma_default_vfs__get_open_settings_win32(openMode, &dwDesiredAccess, &dwShareMode, &dwCreationDisposition); + + hFile = CreateFileW(pFilePath, dwDesiredAccess, dwShareMode, NULL, dwCreationDisposition, FILE_ATTRIBUTE_NORMAL, NULL); + if (hFile == INVALID_HANDLE_VALUE) { + return ma_result_from_GetLastError(GetLastError()); + } + + *pFile = hFile; + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_close__win32(ma_vfs* pVFS, ma_vfs_file file) +{ + (void)pVFS; + + if (CloseHandle((HANDLE)file) == 0) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + + +static ma_result ma_default_vfs_read__win32(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) +{ + ma_result result = MA_SUCCESS; + size_t totalBytesRead; + + (void)pVFS; + + totalBytesRead = 0; + while (totalBytesRead < sizeInBytes) { + size_t bytesRemaining; + DWORD bytesToRead; + DWORD bytesRead; + BOOL readResult; + + bytesRemaining = sizeInBytes - totalBytesRead; + if (bytesRemaining >= 0xFFFFFFFF) { + bytesToRead = 0xFFFFFFFF; + } else { + bytesToRead = (DWORD)bytesRemaining; + } + + readResult = ReadFile((HANDLE)file, ma_offset_ptr(pDst, totalBytesRead), bytesToRead, &bytesRead, NULL); + if (readResult == 1 && bytesRead == 0) { + result = MA_AT_END; + break; /* EOF */ + } + + totalBytesRead += bytesRead; + + if (bytesRead < bytesToRead) { + break; /* EOF */ + } + + if (readResult == 0) { + result = ma_result_from_GetLastError(GetLastError()); + break; + } + } + + if (pBytesRead != NULL) { + *pBytesRead = totalBytesRead; + } + + return result; +} + +static ma_result ma_default_vfs_write__win32(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) +{ + ma_result result = MA_SUCCESS; + size_t totalBytesWritten; + + (void)pVFS; + + totalBytesWritten = 0; + while (totalBytesWritten < sizeInBytes) { + size_t bytesRemaining; + DWORD bytesToWrite; + DWORD bytesWritten; + BOOL writeResult; + + bytesRemaining = sizeInBytes - totalBytesWritten; + if (bytesRemaining >= 0xFFFFFFFF) { + bytesToWrite = 0xFFFFFFFF; + } else { + bytesToWrite = (DWORD)bytesRemaining; + } + + writeResult = WriteFile((HANDLE)file, ma_offset_ptr(pSrc, totalBytesWritten), bytesToWrite, &bytesWritten, NULL); + totalBytesWritten += bytesWritten; + + if (writeResult == 0) { + result = ma_result_from_GetLastError(GetLastError()); + break; + } + } + + if (pBytesWritten != NULL) { + *pBytesWritten = totalBytesWritten; + } + + return result; +} + + +static ma_result ma_default_vfs_seek__win32(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) +{ + LARGE_INTEGER liDistanceToMove; + DWORD dwMoveMethod; + BOOL result; + + (void)pVFS; + + liDistanceToMove.QuadPart = offset; + + /* */ if (origin == ma_seek_origin_current) { + dwMoveMethod = FILE_CURRENT; + } else if (origin == ma_seek_origin_end) { + dwMoveMethod = FILE_END; + } else { + dwMoveMethod = FILE_BEGIN; + } + + if (ma_SetFilePointerEx != NULL) { + result = ma_SetFilePointerEx((HANDLE)file, liDistanceToMove, NULL, dwMoveMethod); + } else if (ma_SetFilePointer != NULL) { + /* No SetFilePointerEx() so restrict to 31 bits. */ + if (origin > 0x7FFFFFFF) { + return MA_OUT_OF_RANGE; + } + + result = ma_SetFilePointer((HANDLE)file, (LONG)liDistanceToMove.QuadPart, NULL, dwMoveMethod); + } else { + return MA_NOT_IMPLEMENTED; + } + + if (result == 0) { + return ma_result_from_GetLastError(GetLastError()); + } + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_tell__win32(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) +{ + LARGE_INTEGER liZero; + LARGE_INTEGER liTell; + BOOL result; + + (void)pVFS; + + liZero.QuadPart = 0; + + if (ma_SetFilePointerEx != NULL) { + result = ma_SetFilePointerEx((HANDLE)file, liZero, &liTell, FILE_CURRENT); + } else if (ma_SetFilePointer != NULL) { + LONG tell; + + result = ma_SetFilePointer((HANDLE)file, (LONG)liZero.QuadPart, &tell, FILE_CURRENT); + liTell.QuadPart = tell; + } else { + return MA_NOT_IMPLEMENTED; + } + + if (result == 0) { + return ma_result_from_GetLastError(GetLastError()); + } + + if (pCursor != NULL) { + *pCursor = liTell.QuadPart; + } + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_info__win32(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) +{ + BY_HANDLE_FILE_INFORMATION fi; + BOOL result; + + (void)pVFS; + + result = GetFileInformationByHandle((HANDLE)file, &fi); + if (result == 0) { + return ma_result_from_GetLastError(GetLastError()); + } + + pInfo->sizeInBytes = ((ma_uint64)fi.nFileSizeHigh << 32) | ((ma_uint64)fi.nFileSizeLow); + + return MA_SUCCESS; +} +#else +static ma_result ma_default_vfs_open__stdio(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + ma_result result; + FILE* pFileStd; + const char* pOpenModeStr; + + MA_ASSERT(pFilePath != NULL); + MA_ASSERT(openMode != 0); + MA_ASSERT(pFile != NULL); + + (void)pVFS; + + if ((openMode & MA_OPEN_MODE_READ) != 0) { + if ((openMode & MA_OPEN_MODE_WRITE) != 0) { + pOpenModeStr = "r+"; + } else { + pOpenModeStr = "rb"; + } + } else { + pOpenModeStr = "wb"; + } + + result = ma_fopen(&pFileStd, pFilePath, pOpenModeStr); + if (result != MA_SUCCESS) { + return result; + } + + *pFile = pFileStd; + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_open_w__stdio(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + ma_result result; + FILE* pFileStd; + const wchar_t* pOpenModeStr; + + MA_ASSERT(pFilePath != NULL); + MA_ASSERT(openMode != 0); + MA_ASSERT(pFile != NULL); + + (void)pVFS; + + if ((openMode & MA_OPEN_MODE_READ) != 0) { + if ((openMode & MA_OPEN_MODE_WRITE) != 0) { + pOpenModeStr = L"r+"; + } else { + pOpenModeStr = L"rb"; + } + } else { + pOpenModeStr = L"wb"; + } + + result = ma_wfopen(&pFileStd, pFilePath, pOpenModeStr, (pVFS != NULL) ? &((ma_default_vfs*)pVFS)->allocationCallbacks : NULL); + if (result != MA_SUCCESS) { + return result; + } + + *pFile = pFileStd; + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_close__stdio(ma_vfs* pVFS, ma_vfs_file file) +{ + MA_ASSERT(file != NULL); + + (void)pVFS; + + fclose((FILE*)file); + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_read__stdio(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) +{ + size_t result; + + MA_ASSERT(file != NULL); + MA_ASSERT(pDst != NULL); + + (void)pVFS; + + result = fread(pDst, 1, sizeInBytes, (FILE*)file); + + if (pBytesRead != NULL) { + *pBytesRead = result; + } + + if (result != sizeInBytes) { + if (result == 0 && feof((FILE*)file)) { + return MA_AT_END; + } else { + return ma_result_from_errno(ferror((FILE*)file)); + } + } + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_write__stdio(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) +{ + size_t result; + + MA_ASSERT(file != NULL); + MA_ASSERT(pSrc != NULL); + + (void)pVFS; + + result = fwrite(pSrc, 1, sizeInBytes, (FILE*)file); + + if (pBytesWritten != NULL) { + *pBytesWritten = result; + } + + if (result != sizeInBytes) { + return ma_result_from_errno(ferror((FILE*)file)); + } + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_seek__stdio(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) +{ + int result; + int whence; + + MA_ASSERT(file != NULL); + + (void)pVFS; + + if (origin == ma_seek_origin_start) { + whence = SEEK_SET; + } else if (origin == ma_seek_origin_end) { + whence = SEEK_END; + } else { + whence = SEEK_CUR; + } + +#if defined(_WIN32) + #if defined(_MSC_VER) && _MSC_VER > 1200 + result = _fseeki64((FILE*)file, offset, whence); + #else + /* No _fseeki64() so restrict to 31 bits. */ + if (origin > 0x7FFFFFFF) { + return MA_OUT_OF_RANGE; + } + + result = fseek((FILE*)file, (int)offset, whence); + #endif +#else + result = fseek((FILE*)file, (long int)offset, whence); +#endif + if (result != 0) { + return MA_ERROR; + } + + return MA_SUCCESS; +} + +static ma_result ma_default_vfs_tell__stdio(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) +{ + ma_int64 result; + + MA_ASSERT(file != NULL); + MA_ASSERT(pCursor != NULL); + + (void)pVFS; + +#if defined(_WIN32) + #if defined(_MSC_VER) && _MSC_VER > 1200 + result = _ftelli64((FILE*)file); + #else + result = ftell((FILE*)file); + #endif +#else + result = ftell((FILE*)file); +#endif + + *pCursor = result; + + return MA_SUCCESS; +} + +#if !defined(_MSC_VER) && !((defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 1) || defined(_XOPEN_SOURCE) || defined(_POSIX_SOURCE)) && !defined(MA_BSD) +int fileno(FILE *stream); +#endif + +static ma_result ma_default_vfs_info__stdio(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) +{ + int fd; + struct stat info; + + MA_ASSERT(file != NULL); + MA_ASSERT(pInfo != NULL); + + (void)pVFS; + +#if defined(_MSC_VER) + fd = _fileno((FILE*)file); +#else + fd = fileno((FILE*)file); +#endif + + if (fstat(fd, &info) != 0) { + return ma_result_from_errno(errno); + } + + pInfo->sizeInBytes = info.st_size; + + return MA_SUCCESS; +} +#endif + + +static ma_result ma_default_vfs_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + if (pFile == NULL) { + return MA_INVALID_ARGS; + } + + *pFile = NULL; + + if (pFilePath == NULL || openMode == 0) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_open__win32(pVFS, pFilePath, openMode, pFile); +#else + return ma_default_vfs_open__stdio(pVFS, pFilePath, openMode, pFile); +#endif +} + +static ma_result ma_default_vfs_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + if (pFile == NULL) { + return MA_INVALID_ARGS; + } + + *pFile = NULL; + + if (pFilePath == NULL || openMode == 0) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_open_w__win32(pVFS, pFilePath, openMode, pFile); +#else + return ma_default_vfs_open_w__stdio(pVFS, pFilePath, openMode, pFile); +#endif +} + +static ma_result ma_default_vfs_close(ma_vfs* pVFS, ma_vfs_file file) +{ + if (file == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_close__win32(pVFS, file); +#else + return ma_default_vfs_close__stdio(pVFS, file); +#endif +} + +static ma_result ma_default_vfs_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) +{ + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + + if (file == NULL || pDst == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_read__win32(pVFS, file, pDst, sizeInBytes, pBytesRead); +#else + return ma_default_vfs_read__stdio(pVFS, file, pDst, sizeInBytes, pBytesRead); +#endif +} + +static ma_result ma_default_vfs_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) +{ + if (pBytesWritten != NULL) { + *pBytesWritten = 0; + } + + if (file == NULL || pSrc == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_write__win32(pVFS, file, pSrc, sizeInBytes, pBytesWritten); +#else + return ma_default_vfs_write__stdio(pVFS, file, pSrc, sizeInBytes, pBytesWritten); +#endif +} + +static ma_result ma_default_vfs_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) +{ + if (file == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_seek__win32(pVFS, file, offset, origin); +#else + return ma_default_vfs_seek__stdio(pVFS, file, offset, origin); +#endif +} + +static ma_result ma_default_vfs_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + if (file == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_tell__win32(pVFS, file, pCursor); +#else + return ma_default_vfs_tell__stdio(pVFS, file, pCursor); +#endif +} + +static ma_result ma_default_vfs_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) +{ + if (pInfo == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pInfo); + + if (file == NULL) { + return MA_INVALID_ARGS; + } + +#if defined(MA_USE_WIN32_FILEIO) + return ma_default_vfs_info__win32(pVFS, file, pInfo); +#else + return ma_default_vfs_info__stdio(pVFS, file, pInfo); +#endif +} + + +MA_API ma_result ma_default_vfs_init(ma_default_vfs* pVFS, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pVFS == NULL) { + return MA_INVALID_ARGS; + } + + pVFS->cb.onOpen = ma_default_vfs_open; + pVFS->cb.onOpenW = ma_default_vfs_open_w; + pVFS->cb.onClose = ma_default_vfs_close; + pVFS->cb.onRead = ma_default_vfs_read; + pVFS->cb.onWrite = ma_default_vfs_write; + pVFS->cb.onSeek = ma_default_vfs_seek; + pVFS->cb.onTell = ma_default_vfs_tell; + pVFS->cb.onInfo = ma_default_vfs_info; + ma_allocation_callbacks_init_copy(&pVFS->allocationCallbacks, pAllocationCallbacks); + + return MA_SUCCESS; +} + + +MA_API ma_result ma_vfs_or_default_open(ma_vfs* pVFS, const char* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + if (pVFS != NULL) { + return ma_vfs_open(pVFS, pFilePath, openMode, pFile); + } else { + return ma_default_vfs_open(pVFS, pFilePath, openMode, pFile); + } +} + +MA_API ma_result ma_vfs_or_default_open_w(ma_vfs* pVFS, const wchar_t* pFilePath, ma_uint32 openMode, ma_vfs_file* pFile) +{ + if (pVFS != NULL) { + return ma_vfs_open_w(pVFS, pFilePath, openMode, pFile); + } else { + return ma_default_vfs_open_w(pVFS, pFilePath, openMode, pFile); + } +} + +MA_API ma_result ma_vfs_or_default_close(ma_vfs* pVFS, ma_vfs_file file) +{ + if (pVFS != NULL) { + return ma_vfs_close(pVFS, file); + } else { + return ma_default_vfs_close(pVFS, file); + } +} + +MA_API ma_result ma_vfs_or_default_read(ma_vfs* pVFS, ma_vfs_file file, void* pDst, size_t sizeInBytes, size_t* pBytesRead) +{ + if (pVFS != NULL) { + return ma_vfs_read(pVFS, file, pDst, sizeInBytes, pBytesRead); + } else { + return ma_default_vfs_read(pVFS, file, pDst, sizeInBytes, pBytesRead); + } +} + +MA_API ma_result ma_vfs_or_default_write(ma_vfs* pVFS, ma_vfs_file file, const void* pSrc, size_t sizeInBytes, size_t* pBytesWritten) +{ + if (pVFS != NULL) { + return ma_vfs_write(pVFS, file, pSrc, sizeInBytes, pBytesWritten); + } else { + return ma_default_vfs_write(pVFS, file, pSrc, sizeInBytes, pBytesWritten); + } +} + +MA_API ma_result ma_vfs_or_default_seek(ma_vfs* pVFS, ma_vfs_file file, ma_int64 offset, ma_seek_origin origin) +{ + if (pVFS != NULL) { + return ma_vfs_seek(pVFS, file, offset, origin); + } else { + return ma_default_vfs_seek(pVFS, file, offset, origin); + } +} + +MA_API ma_result ma_vfs_or_default_tell(ma_vfs* pVFS, ma_vfs_file file, ma_int64* pCursor) +{ + if (pVFS != NULL) { + return ma_vfs_tell(pVFS, file, pCursor); + } else { + return ma_default_vfs_tell(pVFS, file, pCursor); + } +} + +MA_API ma_result ma_vfs_or_default_info(ma_vfs* pVFS, ma_vfs_file file, ma_file_info* pInfo) +{ + if (pVFS != NULL) { + return ma_vfs_info(pVFS, file, pInfo); + } else { + return ma_default_vfs_info(pVFS, file, pInfo); + } +} + + + +static ma_result ma_vfs_open_and_read_file_ex(ma_vfs* pVFS, const char* pFilePath, const wchar_t* pFilePathW, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + ma_vfs_file file; + ma_file_info info; + void* pData; + size_t bytesRead; + + if (ppData != NULL) { + *ppData = NULL; + } + if (pSize != NULL) { + *pSize = 0; + } + + if (ppData == NULL) { + return MA_INVALID_ARGS; + } + + if (pFilePath != NULL) { + result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); + } else { + result = ma_vfs_or_default_open_w(pVFS, pFilePathW, MA_OPEN_MODE_READ, &file); + } + if (result != MA_SUCCESS) { + return result; + } + + result = ma_vfs_or_default_info(pVFS, file, &info); + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + if (info.sizeInBytes > MA_SIZE_MAX) { + ma_vfs_or_default_close(pVFS, file); + return MA_TOO_BIG; + } + + pData = ma_malloc((size_t)info.sizeInBytes, pAllocationCallbacks); /* Safe cast. */ + if (pData == NULL) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + result = ma_vfs_or_default_read(pVFS, file, pData, (size_t)info.sizeInBytes, &bytesRead); /* Safe cast. */ + ma_vfs_or_default_close(pVFS, file); + + if (result != MA_SUCCESS) { + ma_free(pData, pAllocationCallbacks); + return result; + } + + if (pSize != NULL) { + *pSize = bytesRead; + } + + MA_ASSERT(ppData != NULL); + *ppData = pData; + + return MA_SUCCESS; +} + +MA_API ma_result ma_vfs_open_and_read_file(ma_vfs* pVFS, const char* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_vfs_open_and_read_file_ex(pVFS, pFilePath, NULL, ppData, pSize, pAllocationCallbacks); +} + +MA_API ma_result ma_vfs_open_and_read_file_w(ma_vfs* pVFS, const wchar_t* pFilePath, void** ppData, size_t* pSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_vfs_open_and_read_file_ex(pVFS, NULL, pFilePath, ppData, pSize, pAllocationCallbacks); +} + + + +/************************************************************************************************************************************************************** + +Decoding and Encoding Headers. These are auto-generated from a tool. + +**************************************************************************************************************************************************************/ +#if !defined(MA_NO_WAV) && (!defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING)) +/* dr_wav_h begin */ +#ifndef ma_dr_wav_h +#define ma_dr_wav_h +#ifdef __cplusplus +extern "C" { +#endif +#define MA_DR_WAV_STRINGIFY(x) #x +#define MA_DR_WAV_XSTRINGIFY(x) MA_DR_WAV_STRINGIFY(x) +#define MA_DR_WAV_VERSION_MAJOR 0 +#define MA_DR_WAV_VERSION_MINOR 13 +#define MA_DR_WAV_VERSION_REVISION 12 +#define MA_DR_WAV_VERSION_STRING MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_MAJOR) "." MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_MINOR) "." MA_DR_WAV_XSTRINGIFY(MA_DR_WAV_VERSION_REVISION) +#include +#define MA_DR_WAVE_FORMAT_PCM 0x1 +#define MA_DR_WAVE_FORMAT_ADPCM 0x2 +#define MA_DR_WAVE_FORMAT_IEEE_FLOAT 0x3 +#define MA_DR_WAVE_FORMAT_ALAW 0x6 +#define MA_DR_WAVE_FORMAT_MULAW 0x7 +#define MA_DR_WAVE_FORMAT_DVI_ADPCM 0x11 +#define MA_DR_WAVE_FORMAT_EXTENSIBLE 0xFFFE +#define MA_DR_WAV_SEQUENTIAL 0x00000001 +#define MA_DR_WAV_WITH_METADATA 0x00000002 +MA_API void ma_dr_wav_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); +MA_API const char* ma_dr_wav_version_string(void); +typedef enum +{ + ma_dr_wav_seek_origin_start, + ma_dr_wav_seek_origin_current +} ma_dr_wav_seek_origin; +typedef enum +{ + ma_dr_wav_container_riff, + ma_dr_wav_container_rifx, + ma_dr_wav_container_w64, + ma_dr_wav_container_rf64, + ma_dr_wav_container_aiff +} ma_dr_wav_container; +typedef struct +{ + union + { + ma_uint8 fourcc[4]; + ma_uint8 guid[16]; + } id; + ma_uint64 sizeInBytes; + unsigned int paddingSize; +} ma_dr_wav_chunk_header; +typedef struct +{ + ma_uint16 formatTag; + ma_uint16 channels; + ma_uint32 sampleRate; + ma_uint32 avgBytesPerSec; + ma_uint16 blockAlign; + ma_uint16 bitsPerSample; + ma_uint16 extendedSize; + ma_uint16 validBitsPerSample; + ma_uint32 channelMask; + ma_uint8 subFormat[16]; +} ma_dr_wav_fmt; +MA_API ma_uint16 ma_dr_wav_fmt_get_format(const ma_dr_wav_fmt* pFMT); +typedef size_t (* ma_dr_wav_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); +typedef size_t (* ma_dr_wav_write_proc)(void* pUserData, const void* pData, size_t bytesToWrite); +typedef ma_bool32 (* ma_dr_wav_seek_proc)(void* pUserData, int offset, ma_dr_wav_seek_origin origin); +typedef ma_uint64 (* ma_dr_wav_chunk_proc)(void* pChunkUserData, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pReadSeekUserData, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_container container, const ma_dr_wav_fmt* pFMT); +typedef struct +{ + const ma_uint8* data; + size_t dataSize; + size_t currentReadPos; +} ma_dr_wav__memory_stream; +typedef struct +{ + void** ppData; + size_t* pDataSize; + size_t dataSize; + size_t dataCapacity; + size_t currentWritePos; +} ma_dr_wav__memory_stream_write; +typedef struct +{ + ma_dr_wav_container container; + ma_uint32 format; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint32 bitsPerSample; +} ma_dr_wav_data_format; +typedef enum +{ + ma_dr_wav_metadata_type_none = 0, + ma_dr_wav_metadata_type_unknown = 1 << 0, + ma_dr_wav_metadata_type_smpl = 1 << 1, + ma_dr_wav_metadata_type_inst = 1 << 2, + ma_dr_wav_metadata_type_cue = 1 << 3, + ma_dr_wav_metadata_type_acid = 1 << 4, + ma_dr_wav_metadata_type_bext = 1 << 5, + ma_dr_wav_metadata_type_list_label = 1 << 6, + ma_dr_wav_metadata_type_list_note = 1 << 7, + ma_dr_wav_metadata_type_list_labelled_cue_region = 1 << 8, + ma_dr_wav_metadata_type_list_info_software = 1 << 9, + ma_dr_wav_metadata_type_list_info_copyright = 1 << 10, + ma_dr_wav_metadata_type_list_info_title = 1 << 11, + ma_dr_wav_metadata_type_list_info_artist = 1 << 12, + ma_dr_wav_metadata_type_list_info_comment = 1 << 13, + ma_dr_wav_metadata_type_list_info_date = 1 << 14, + ma_dr_wav_metadata_type_list_info_genre = 1 << 15, + ma_dr_wav_metadata_type_list_info_album = 1 << 16, + ma_dr_wav_metadata_type_list_info_tracknumber = 1 << 17, + ma_dr_wav_metadata_type_list_all_info_strings = ma_dr_wav_metadata_type_list_info_software + | ma_dr_wav_metadata_type_list_info_copyright + | ma_dr_wav_metadata_type_list_info_title + | ma_dr_wav_metadata_type_list_info_artist + | ma_dr_wav_metadata_type_list_info_comment + | ma_dr_wav_metadata_type_list_info_date + | ma_dr_wav_metadata_type_list_info_genre + | ma_dr_wav_metadata_type_list_info_album + | ma_dr_wav_metadata_type_list_info_tracknumber, + ma_dr_wav_metadata_type_list_all_adtl = ma_dr_wav_metadata_type_list_label + | ma_dr_wav_metadata_type_list_note + | ma_dr_wav_metadata_type_list_labelled_cue_region, + ma_dr_wav_metadata_type_all = -2, + ma_dr_wav_metadata_type_all_including_unknown = -1 +} ma_dr_wav_metadata_type; +typedef enum +{ + ma_dr_wav_smpl_loop_type_forward = 0, + ma_dr_wav_smpl_loop_type_pingpong = 1, + ma_dr_wav_smpl_loop_type_backward = 2 +} ma_dr_wav_smpl_loop_type; +typedef struct +{ + ma_uint32 cuePointId; + ma_uint32 type; + ma_uint32 firstSampleByteOffset; + ma_uint32 lastSampleByteOffset; + ma_uint32 sampleFraction; + ma_uint32 playCount; +} ma_dr_wav_smpl_loop; +typedef struct +{ + ma_uint32 manufacturerId; + ma_uint32 productId; + ma_uint32 samplePeriodNanoseconds; + ma_uint32 midiUnityNote; + ma_uint32 midiPitchFraction; + ma_uint32 smpteFormat; + ma_uint32 smpteOffset; + ma_uint32 sampleLoopCount; + ma_uint32 samplerSpecificDataSizeInBytes; + ma_dr_wav_smpl_loop* pLoops; + ma_uint8* pSamplerSpecificData; +} ma_dr_wav_smpl; +typedef struct +{ + ma_int8 midiUnityNote; + ma_int8 fineTuneCents; + ma_int8 gainDecibels; + ma_int8 lowNote; + ma_int8 highNote; + ma_int8 lowVelocity; + ma_int8 highVelocity; +} ma_dr_wav_inst; +typedef struct +{ + ma_uint32 id; + ma_uint32 playOrderPosition; + ma_uint8 dataChunkId[4]; + ma_uint32 chunkStart; + ma_uint32 blockStart; + ma_uint32 sampleByteOffset; +} ma_dr_wav_cue_point; +typedef struct +{ + ma_uint32 cuePointCount; + ma_dr_wav_cue_point *pCuePoints; +} ma_dr_wav_cue; +typedef enum +{ + ma_dr_wav_acid_flag_one_shot = 1, + ma_dr_wav_acid_flag_root_note_set = 2, + ma_dr_wav_acid_flag_stretch = 4, + ma_dr_wav_acid_flag_disk_based = 8, + ma_dr_wav_acid_flag_acidizer = 16 +} ma_dr_wav_acid_flag; +typedef struct +{ + ma_uint32 flags; + ma_uint16 midiUnityNote; + ma_uint16 reserved1; + float reserved2; + ma_uint32 numBeats; + ma_uint16 meterDenominator; + ma_uint16 meterNumerator; + float tempo; +} ma_dr_wav_acid; +typedef struct +{ + ma_uint32 cuePointId; + ma_uint32 stringLength; + char* pString; +} ma_dr_wav_list_label_or_note; +typedef struct +{ + char* pDescription; + char* pOriginatorName; + char* pOriginatorReference; + char pOriginationDate[10]; + char pOriginationTime[8]; + ma_uint64 timeReference; + ma_uint16 version; + char* pCodingHistory; + ma_uint32 codingHistorySize; + ma_uint8* pUMID; + ma_uint16 loudnessValue; + ma_uint16 loudnessRange; + ma_uint16 maxTruePeakLevel; + ma_uint16 maxMomentaryLoudness; + ma_uint16 maxShortTermLoudness; +} ma_dr_wav_bext; +typedef struct +{ + ma_uint32 stringLength; + char* pString; +} ma_dr_wav_list_info_text; +typedef struct +{ + ma_uint32 cuePointId; + ma_uint32 sampleLength; + ma_uint8 purposeId[4]; + ma_uint16 country; + ma_uint16 language; + ma_uint16 dialect; + ma_uint16 codePage; + ma_uint32 stringLength; + char* pString; +} ma_dr_wav_list_labelled_cue_region; +typedef enum +{ + ma_dr_wav_metadata_location_invalid, + ma_dr_wav_metadata_location_top_level, + ma_dr_wav_metadata_location_inside_info_list, + ma_dr_wav_metadata_location_inside_adtl_list +} ma_dr_wav_metadata_location; +typedef struct +{ + ma_uint8 id[4]; + ma_dr_wav_metadata_location chunkLocation; + ma_uint32 dataSizeInBytes; + ma_uint8* pData; +} ma_dr_wav_unknown_metadata; +typedef struct +{ + ma_dr_wav_metadata_type type; + union + { + ma_dr_wav_cue cue; + ma_dr_wav_smpl smpl; + ma_dr_wav_acid acid; + ma_dr_wav_inst inst; + ma_dr_wav_bext bext; + ma_dr_wav_list_label_or_note labelOrNote; + ma_dr_wav_list_labelled_cue_region labelledCueRegion; + ma_dr_wav_list_info_text infoText; + ma_dr_wav_unknown_metadata unknown; + } data; +} ma_dr_wav_metadata; +typedef struct +{ + ma_dr_wav_read_proc onRead; + ma_dr_wav_write_proc onWrite; + ma_dr_wav_seek_proc onSeek; + void* pUserData; + ma_allocation_callbacks allocationCallbacks; + ma_dr_wav_container container; + ma_dr_wav_fmt fmt; + ma_uint32 sampleRate; + ma_uint16 channels; + ma_uint16 bitsPerSample; + ma_uint16 translatedFormatTag; + ma_uint64 totalPCMFrameCount; + ma_uint64 dataChunkDataSize; + ma_uint64 dataChunkDataPos; + ma_uint64 bytesRemaining; + ma_uint64 readCursorInPCMFrames; + ma_uint64 dataChunkDataSizeTargetWrite; + ma_bool32 isSequentialWrite; + ma_dr_wav_metadata* pMetadata; + ma_uint32 metadataCount; + ma_dr_wav__memory_stream memoryStream; + ma_dr_wav__memory_stream_write memoryStreamWrite; + struct + { + ma_uint32 bytesRemainingInBlock; + ma_uint16 predictor[2]; + ma_int32 delta[2]; + ma_int32 cachedFrames[4]; + ma_uint32 cachedFrameCount; + ma_int32 prevFrames[2][2]; + } msadpcm; + struct + { + ma_uint32 bytesRemainingInBlock; + ma_int32 predictor[2]; + ma_int32 stepIndex[2]; + ma_int32 cachedFrames[16]; + ma_uint32 cachedFrameCount; + } ima; + struct + { + ma_bool8 isLE; + ma_bool8 isUnsigned; + } aiff; +} ma_dr_wav; +MA_API ma_bool32 ma_dr_wav_init(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_ex(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, ma_dr_wav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_with_metadata(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write_sequential(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write_sequential_pcm_frames(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_write_with_metadata(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount); +MA_API ma_uint64 ma_dr_wav_target_write_size_bytes(const ma_dr_wav_data_format* pFormat, ma_uint64 totalFrameCount, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount); +MA_API ma_dr_wav_metadata* ma_dr_wav_take_ownership_of_metadata(ma_dr_wav* pWav); +MA_API ma_result ma_dr_wav_uninit(ma_dr_wav* pWav); +MA_API size_t ma_dr_wav_read_raw(ma_dr_wav* pWav, size_t bytesToRead, void* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut); +MA_API ma_bool32 ma_dr_wav_seek_to_pcm_frame(ma_dr_wav* pWav, ma_uint64 targetFrameIndex); +MA_API ma_result ma_dr_wav_get_cursor_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pCursor); +MA_API ma_result ma_dr_wav_get_length_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pLength); +MA_API size_t ma_dr_wav_write_raw(ma_dr_wav* pWav, size_t bytesToWrite, const void* pData); +MA_API ma_uint64 ma_dr_wav_write_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData); +#ifndef MA_DR_WAV_NO_CONVERSION_API +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API void ma_dr_wav_u8_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s24_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s32_to_s16(ma_int16* pOut, const ma_int32* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f32_to_s16(ma_int16* pOut, const float* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f64_to_s16(ma_int16* pOut, const double* pIn, size_t sampleCount); +MA_API void ma_dr_wav_alaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_mulaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32le(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32be(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut); +MA_API void ma_dr_wav_u8_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s16_to_f32(float* pOut, const ma_int16* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s24_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s32_to_f32(float* pOut, const ma_int32* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount); +MA_API void ma_dr_wav_alaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_mulaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API void ma_dr_wav_u8_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s16_to_s32(ma_int32* pOut, const ma_int16* pIn, size_t sampleCount); +MA_API void ma_dr_wav_s24_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f32_to_s32(ma_int32* pOut, const float* pIn, size_t sampleCount); +MA_API void ma_dr_wav_f64_to_s32(ma_int32* pOut, const double* pIn, size_t sampleCount); +MA_API void ma_dr_wav_alaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +MA_API void ma_dr_wav_mulaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount); +#endif +#ifndef MA_DR_WAV_NO_STDIO +MA_API ma_bool32 ma_dr_wav_init_file(ma_dr_wav* pWav, const char* filename, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_ex(ma_dr_wav* pWav, const char* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_ex_w(ma_dr_wav* pWav, const wchar_t* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata(ma_dr_wav* pWav, const char* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata_w(ma_dr_wav* pWav, const wchar_t* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API ma_bool32 ma_dr_wav_init_memory(ma_dr_wav* pWav, const void* data, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_ex(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_with_metadata(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_write(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential_pcm_frames(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_WAV_NO_CONVERSION_API +MA_API ma_int16* ma_dr_wav_open_and_read_pcm_frames_s16(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_and_read_pcm_frames_f32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_and_read_pcm_frames_s32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_WAV_NO_STDIO +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API ma_int16* ma_dr_wav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_wav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_wav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API void ma_dr_wav_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_uint16 ma_dr_wav_bytes_to_u16(const ma_uint8* data); +MA_API ma_int16 ma_dr_wav_bytes_to_s16(const ma_uint8* data); +MA_API ma_uint32 ma_dr_wav_bytes_to_u32(const ma_uint8* data); +MA_API ma_int32 ma_dr_wav_bytes_to_s32(const ma_uint8* data); +MA_API ma_uint64 ma_dr_wav_bytes_to_u64(const ma_uint8* data); +MA_API ma_int64 ma_dr_wav_bytes_to_s64(const ma_uint8* data); +MA_API float ma_dr_wav_bytes_to_f32(const ma_uint8* data); +MA_API ma_bool32 ma_dr_wav_guid_equal(const ma_uint8 a[16], const ma_uint8 b[16]); +MA_API ma_bool32 ma_dr_wav_fourcc_equal(const ma_uint8* a, const char* b); +#ifdef __cplusplus +} +#endif +#endif +/* dr_wav_h end */ +#endif /* MA_NO_WAV */ + +#if !defined(MA_NO_FLAC) && !defined(MA_NO_DECODING) +/* dr_flac_h begin */ +#ifndef ma_dr_flac_h +#define ma_dr_flac_h +#ifdef __cplusplus +extern "C" { +#endif +#define MA_DR_FLAC_STRINGIFY(x) #x +#define MA_DR_FLAC_XSTRINGIFY(x) MA_DR_FLAC_STRINGIFY(x) +#define MA_DR_FLAC_VERSION_MAJOR 0 +#define MA_DR_FLAC_VERSION_MINOR 12 +#define MA_DR_FLAC_VERSION_REVISION 41 +#define MA_DR_FLAC_VERSION_STRING MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_MAJOR) "." MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_MINOR) "." MA_DR_FLAC_XSTRINGIFY(MA_DR_FLAC_VERSION_REVISION) +#include +#if defined(_MSC_VER) && _MSC_VER >= 1700 + #define MA_DR_FLAC_DEPRECATED __declspec(deprecated) +#elif (defined(__GNUC__) && __GNUC__ >= 4) + #define MA_DR_FLAC_DEPRECATED __attribute__((deprecated)) +#elif defined(__has_feature) + #if __has_feature(attribute_deprecated) + #define MA_DR_FLAC_DEPRECATED __attribute__((deprecated)) + #else + #define MA_DR_FLAC_DEPRECATED + #endif +#else + #define MA_DR_FLAC_DEPRECATED +#endif +MA_API void ma_dr_flac_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); +MA_API const char* ma_dr_flac_version_string(void); +#ifndef MA_DR_FLAC_BUFFER_SIZE +#define MA_DR_FLAC_BUFFER_SIZE 4096 +#endif +#ifdef MA_64BIT +typedef ma_uint64 ma_dr_flac_cache_t; +#else +typedef ma_uint32 ma_dr_flac_cache_t; +#endif +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO 0 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_PADDING 1 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_APPLICATION 2 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_SEEKTABLE 3 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT 4 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_CUESHEET 5 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_PICTURE 6 +#define MA_DR_FLAC_METADATA_BLOCK_TYPE_INVALID 127 +#define MA_DR_FLAC_PICTURE_TYPE_OTHER 0 +#define MA_DR_FLAC_PICTURE_TYPE_FILE_ICON 1 +#define MA_DR_FLAC_PICTURE_TYPE_OTHER_FILE_ICON 2 +#define MA_DR_FLAC_PICTURE_TYPE_COVER_FRONT 3 +#define MA_DR_FLAC_PICTURE_TYPE_COVER_BACK 4 +#define MA_DR_FLAC_PICTURE_TYPE_LEAFLET_PAGE 5 +#define MA_DR_FLAC_PICTURE_TYPE_MEDIA 6 +#define MA_DR_FLAC_PICTURE_TYPE_LEAD_ARTIST 7 +#define MA_DR_FLAC_PICTURE_TYPE_ARTIST 8 +#define MA_DR_FLAC_PICTURE_TYPE_CONDUCTOR 9 +#define MA_DR_FLAC_PICTURE_TYPE_BAND 10 +#define MA_DR_FLAC_PICTURE_TYPE_COMPOSER 11 +#define MA_DR_FLAC_PICTURE_TYPE_LYRICIST 12 +#define MA_DR_FLAC_PICTURE_TYPE_RECORDING_LOCATION 13 +#define MA_DR_FLAC_PICTURE_TYPE_DURING_RECORDING 14 +#define MA_DR_FLAC_PICTURE_TYPE_DURING_PERFORMANCE 15 +#define MA_DR_FLAC_PICTURE_TYPE_SCREEN_CAPTURE 16 +#define MA_DR_FLAC_PICTURE_TYPE_BRIGHT_COLORED_FISH 17 +#define MA_DR_FLAC_PICTURE_TYPE_ILLUSTRATION 18 +#define MA_DR_FLAC_PICTURE_TYPE_BAND_LOGOTYPE 19 +#define MA_DR_FLAC_PICTURE_TYPE_PUBLISHER_LOGOTYPE 20 +typedef enum +{ + ma_dr_flac_container_native, + ma_dr_flac_container_ogg, + ma_dr_flac_container_unknown +} ma_dr_flac_container; +typedef enum +{ + ma_dr_flac_seek_origin_start, + ma_dr_flac_seek_origin_current +} ma_dr_flac_seek_origin; +typedef struct +{ + ma_uint64 firstPCMFrame; + ma_uint64 flacFrameOffset; + ma_uint16 pcmFrameCount; +} ma_dr_flac_seekpoint; +typedef struct +{ + ma_uint16 minBlockSizeInPCMFrames; + ma_uint16 maxBlockSizeInPCMFrames; + ma_uint32 minFrameSizeInPCMFrames; + ma_uint32 maxFrameSizeInPCMFrames; + ma_uint32 sampleRate; + ma_uint8 channels; + ma_uint8 bitsPerSample; + ma_uint64 totalPCMFrameCount; + ma_uint8 md5[16]; +} ma_dr_flac_streaminfo; +typedef struct +{ + ma_uint32 type; + const void* pRawData; + ma_uint32 rawDataSize; + union + { + ma_dr_flac_streaminfo streaminfo; + struct + { + int unused; + } padding; + struct + { + ma_uint32 id; + const void* pData; + ma_uint32 dataSize; + } application; + struct + { + ma_uint32 seekpointCount; + const ma_dr_flac_seekpoint* pSeekpoints; + } seektable; + struct + { + ma_uint32 vendorLength; + const char* vendor; + ma_uint32 commentCount; + const void* pComments; + } vorbis_comment; + struct + { + char catalog[128]; + ma_uint64 leadInSampleCount; + ma_bool32 isCD; + ma_uint8 trackCount; + const void* pTrackData; + } cuesheet; + struct + { + ma_uint32 type; + ma_uint32 mimeLength; + const char* mime; + ma_uint32 descriptionLength; + const char* description; + ma_uint32 width; + ma_uint32 height; + ma_uint32 colorDepth; + ma_uint32 indexColorCount; + ma_uint32 pictureDataSize; + const ma_uint8* pPictureData; + } picture; + } data; +} ma_dr_flac_metadata; +typedef size_t (* ma_dr_flac_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); +typedef ma_bool32 (* ma_dr_flac_seek_proc)(void* pUserData, int offset, ma_dr_flac_seek_origin origin); +typedef void (* ma_dr_flac_meta_proc)(void* pUserData, ma_dr_flac_metadata* pMetadata); +typedef struct +{ + const ma_uint8* data; + size_t dataSize; + size_t currentReadPos; +} ma_dr_flac__memory_stream; +typedef struct +{ + ma_dr_flac_read_proc onRead; + ma_dr_flac_seek_proc onSeek; + void* pUserData; + size_t unalignedByteCount; + ma_dr_flac_cache_t unalignedCache; + ma_uint32 nextL2Line; + ma_uint32 consumedBits; + ma_dr_flac_cache_t cacheL2[MA_DR_FLAC_BUFFER_SIZE/sizeof(ma_dr_flac_cache_t)]; + ma_dr_flac_cache_t cache; + ma_uint16 crc16; + ma_dr_flac_cache_t crc16Cache; + ma_uint32 crc16CacheIgnoredBytes; +} ma_dr_flac_bs; +typedef struct +{ + ma_uint8 subframeType; + ma_uint8 wastedBitsPerSample; + ma_uint8 lpcOrder; + ma_int32* pSamplesS32; +} ma_dr_flac_subframe; +typedef struct +{ + ma_uint64 pcmFrameNumber; + ma_uint32 flacFrameNumber; + ma_uint32 sampleRate; + ma_uint16 blockSizeInPCMFrames; + ma_uint8 channelAssignment; + ma_uint8 bitsPerSample; + ma_uint8 crc8; +} ma_dr_flac_frame_header; +typedef struct +{ + ma_dr_flac_frame_header header; + ma_uint32 pcmFramesRemaining; + ma_dr_flac_subframe subframes[8]; +} ma_dr_flac_frame; +typedef struct +{ + ma_dr_flac_meta_proc onMeta; + void* pUserDataMD; + ma_allocation_callbacks allocationCallbacks; + ma_uint32 sampleRate; + ma_uint8 channels; + ma_uint8 bitsPerSample; + ma_uint16 maxBlockSizeInPCMFrames; + ma_uint64 totalPCMFrameCount; + ma_dr_flac_container container; + ma_uint32 seekpointCount; + ma_dr_flac_frame currentFLACFrame; + ma_uint64 currentPCMFrame; + ma_uint64 firstFLACFramePosInBytes; + ma_dr_flac__memory_stream memoryStream; + ma_int32* pDecodedSamples; + ma_dr_flac_seekpoint* pSeekpoints; + void* _oggbs; + ma_bool32 _noSeekTableSeek : 1; + ma_bool32 _noBinarySearchSeek : 1; + ma_bool32 _noBruteForceSeek : 1; + ma_dr_flac_bs bs; + ma_uint8 pExtraData[1]; +} ma_dr_flac; +MA_API ma_dr_flac* ma_dr_flac_open(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_flac_close(ma_dr_flac* pFlac); +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s32(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int32* pBufferOut); +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s16(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_f32(ma_dr_flac* pFlac, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_bool32 ma_dr_flac_seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex); +#ifndef MA_DR_FLAC_NO_STDIO +MA_API ma_dr_flac* ma_dr_flac_open_file(const char* pFileName, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_file_w(const wchar_t* pFileName, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata(const char* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata_w(const wchar_t* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API ma_dr_flac* ma_dr_flac_open_memory(const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_dr_flac* ma_dr_flac_open_memory_with_metadata(const void* pData, size_t dataSize, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int32* ma_dr_flac_open_and_read_pcm_frames_s32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_flac_open_and_read_pcm_frames_s16(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_flac_open_and_read_pcm_frames_f32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_FLAC_NO_STDIO +MA_API ma_int32* ma_dr_flac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_flac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_flac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API ma_int32* ma_dr_flac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_flac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_flac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_flac_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); +typedef struct +{ + ma_uint32 countRemaining; + const char* pRunningData; +} ma_dr_flac_vorbis_comment_iterator; +MA_API void ma_dr_flac_init_vorbis_comment_iterator(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32 commentCount, const void* pComments); +MA_API const char* ma_dr_flac_next_vorbis_comment(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32* pCommentLengthOut); +typedef struct +{ + ma_uint32 countRemaining; + const char* pRunningData; +} ma_dr_flac_cuesheet_track_iterator; +typedef struct +{ + ma_uint64 offset; + ma_uint8 index; + ma_uint8 reserved[3]; +} ma_dr_flac_cuesheet_track_index; +typedef struct +{ + ma_uint64 offset; + ma_uint8 trackNumber; + char ISRC[12]; + ma_bool8 isAudio; + ma_bool8 preEmphasis; + ma_uint8 indexCount; + const ma_dr_flac_cuesheet_track_index* pIndexPoints; +} ma_dr_flac_cuesheet_track; +MA_API void ma_dr_flac_init_cuesheet_track_iterator(ma_dr_flac_cuesheet_track_iterator* pIter, ma_uint32 trackCount, const void* pTrackData); +MA_API ma_bool32 ma_dr_flac_next_cuesheet_track(ma_dr_flac_cuesheet_track_iterator* pIter, ma_dr_flac_cuesheet_track* pCuesheetTrack); +#ifdef __cplusplus +} +#endif +#endif +/* dr_flac_h end */ +#endif /* MA_NO_FLAC */ + +#if !defined(MA_NO_MP3) && !defined(MA_NO_DECODING) +/* dr_mp3_h begin */ +#ifndef ma_dr_mp3_h +#define ma_dr_mp3_h +#ifdef __cplusplus +extern "C" { +#endif +#define MA_DR_MP3_STRINGIFY(x) #x +#define MA_DR_MP3_XSTRINGIFY(x) MA_DR_MP3_STRINGIFY(x) +#define MA_DR_MP3_VERSION_MAJOR 0 +#define MA_DR_MP3_VERSION_MINOR 6 +#define MA_DR_MP3_VERSION_REVISION 37 +#define MA_DR_MP3_VERSION_STRING MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_MAJOR) "." MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_MINOR) "." MA_DR_MP3_XSTRINGIFY(MA_DR_MP3_VERSION_REVISION) +#include +#define MA_DR_MP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152 +#define MA_DR_MP3_MAX_SAMPLES_PER_FRAME (MA_DR_MP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2) +MA_API void ma_dr_mp3_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision); +MA_API const char* ma_dr_mp3_version_string(void); +typedef struct +{ + int frame_bytes, channels, hz, layer, bitrate_kbps; +} ma_dr_mp3dec_frame_info; +typedef struct +{ + float mdct_overlap[2][9*32], qmf_state[15*2*32]; + int reserv, free_format_bytes; + ma_uint8 header[4], reserv_buf[511]; +} ma_dr_mp3dec; +MA_API void ma_dr_mp3dec_init(ma_dr_mp3dec *dec); +MA_API int ma_dr_mp3dec_decode_frame(ma_dr_mp3dec *dec, const ma_uint8 *mp3, int mp3_bytes, void *pcm, ma_dr_mp3dec_frame_info *info); +MA_API void ma_dr_mp3dec_f32_to_s16(const float *in, ma_int16 *out, size_t num_samples); +typedef enum +{ + ma_dr_mp3_seek_origin_start, + ma_dr_mp3_seek_origin_current +} ma_dr_mp3_seek_origin; +typedef struct +{ + ma_uint64 seekPosInBytes; + ma_uint64 pcmFrameIndex; + ma_uint16 mp3FramesToDiscard; + ma_uint16 pcmFramesToDiscard; +} ma_dr_mp3_seek_point; +typedef size_t (* ma_dr_mp3_read_proc)(void* pUserData, void* pBufferOut, size_t bytesToRead); +typedef ma_bool32 (* ma_dr_mp3_seek_proc)(void* pUserData, int offset, ma_dr_mp3_seek_origin origin); +typedef struct +{ + ma_uint32 channels; + ma_uint32 sampleRate; +} ma_dr_mp3_config; +typedef struct +{ + ma_dr_mp3dec decoder; + ma_uint32 channels; + ma_uint32 sampleRate; + ma_dr_mp3_read_proc onRead; + ma_dr_mp3_seek_proc onSeek; + void* pUserData; + ma_allocation_callbacks allocationCallbacks; + ma_uint32 mp3FrameChannels; + ma_uint32 mp3FrameSampleRate; + ma_uint32 pcmFramesConsumedInMP3Frame; + ma_uint32 pcmFramesRemainingInMP3Frame; + ma_uint8 pcmFrames[sizeof(float)*MA_DR_MP3_MAX_SAMPLES_PER_FRAME]; + ma_uint64 currentPCMFrame; + ma_uint64 streamCursor; + ma_dr_mp3_seek_point* pSeekPoints; + ma_uint32 seekPointCount; + size_t dataSize; + size_t dataCapacity; + size_t dataConsumed; + ma_uint8* pData; + ma_bool32 atEnd : 1; + struct + { + const ma_uint8* pData; + size_t dataSize; + size_t currentReadPos; + } memory; +} ma_dr_mp3; +MA_API ma_bool32 ma_dr_mp3_init(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_mp3_init_memory(ma_dr_mp3* pMP3, const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_MP3_NO_STDIO +MA_API ma_bool32 ma_dr_mp3_init_file(ma_dr_mp3* pMP3, const char* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_bool32 ma_dr_mp3_init_file_w(ma_dr_mp3* pMP3, const wchar_t* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API void ma_dr_mp3_uninit(ma_dr_mp3* pMP3); +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_f32(ma_dr_mp3* pMP3, ma_uint64 framesToRead, float* pBufferOut); +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_s16(ma_dr_mp3* pMP3, ma_uint64 framesToRead, ma_int16* pBufferOut); +MA_API ma_bool32 ma_dr_mp3_seek_to_pcm_frame(ma_dr_mp3* pMP3, ma_uint64 frameIndex); +MA_API ma_uint64 ma_dr_mp3_get_pcm_frame_count(ma_dr_mp3* pMP3); +MA_API ma_uint64 ma_dr_mp3_get_mp3_frame_count(ma_dr_mp3* pMP3); +MA_API ma_bool32 ma_dr_mp3_get_mp3_and_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint64* pMP3FrameCount, ma_uint64* pPCMFrameCount); +MA_API ma_bool32 ma_dr_mp3_calculate_seek_points(ma_dr_mp3* pMP3, ma_uint32* pSeekPointCount, ma_dr_mp3_seek_point* pSeekPoints); +MA_API ma_bool32 ma_dr_mp3_bind_seek_table(ma_dr_mp3* pMP3, ma_uint32 seekPointCount, ma_dr_mp3_seek_point* pSeekPoints); +MA_API float* ma_dr_mp3_open_and_read_pcm_frames_f32(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_mp3_open_and_read_pcm_frames_s16(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API float* ma_dr_mp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_mp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#ifndef MA_DR_MP3_NO_STDIO +MA_API float* ma_dr_mp3_open_file_and_read_pcm_frames_f32(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_int16* ma_dr_mp3_open_file_and_read_pcm_frames_s16(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks); +#endif +MA_API void* ma_dr_mp3_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API void ma_dr_mp3_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks); +#ifdef __cplusplus +} +#endif +#endif +/* dr_mp3_h end */ +#endif /* MA_NO_MP3 */ + + +/************************************************************************************************************************************************************** + +Decoding + +**************************************************************************************************************************************************************/ +#ifndef MA_NO_DECODING + +static ma_result ma_decoder_read_bytes(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) +{ + MA_ASSERT(pDecoder != NULL); + + return pDecoder->onRead(pDecoder, pBufferOut, bytesToRead, pBytesRead); +} + +static ma_result ma_decoder_seek_bytes(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) +{ + MA_ASSERT(pDecoder != NULL); + + return pDecoder->onSeek(pDecoder, byteOffset, origin); +} + +static ma_result ma_decoder_tell_bytes(ma_decoder* pDecoder, ma_int64* pCursor) +{ + MA_ASSERT(pDecoder != NULL); + + if (pDecoder->onTell == NULL) { + return MA_NOT_IMPLEMENTED; + } + + return pDecoder->onTell(pDecoder, pCursor); +} + + +MA_API ma_decoding_backend_config ma_decoding_backend_config_init(ma_format preferredFormat, ma_uint32 seekPointCount) +{ + ma_decoding_backend_config config; + + MA_ZERO_OBJECT(&config); + config.preferredFormat = preferredFormat; + config.seekPointCount = seekPointCount; + + return config; +} + + +MA_API ma_decoder_config ma_decoder_config_init(ma_format outputFormat, ma_uint32 outputChannels, ma_uint32 outputSampleRate) +{ + ma_decoder_config config; + MA_ZERO_OBJECT(&config); + config.format = outputFormat; + config.channels = outputChannels; + config.sampleRate = outputSampleRate; + config.resampling = ma_resampler_config_init(ma_format_unknown, 0, 0, 0, ma_resample_algorithm_linear); /* Format/channels/rate doesn't matter here. */ + config.encodingFormat = ma_encoding_format_unknown; + + /* Note that we are intentionally leaving the channel map empty here which will cause the default channel map to be used. */ + + return config; +} + +MA_API ma_decoder_config ma_decoder_config_init_default() +{ + return ma_decoder_config_init(ma_format_unknown, 0, 0); +} + +MA_API ma_decoder_config ma_decoder_config_init_copy(const ma_decoder_config* pConfig) +{ + ma_decoder_config config; + if (pConfig != NULL) { + config = *pConfig; + } else { + MA_ZERO_OBJECT(&config); + } + + return config; +} + +static ma_result ma_decoder__init_data_converter(ma_decoder* pDecoder, const ma_decoder_config* pConfig) +{ + ma_result result; + ma_data_converter_config converterConfig; + ma_format internalFormat; + ma_uint32 internalChannels; + ma_uint32 internalSampleRate; + ma_channel internalChannelMap[MA_MAX_CHANNELS]; + + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pConfig != NULL); + + result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, &internalSampleRate, internalChannelMap, ma_countof(internalChannelMap)); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal data format. */ + } + + + /* Make sure we're not asking for too many channels. */ + if (pConfig->channels > MA_MAX_CHANNELS) { + return MA_INVALID_ARGS; + } + + /* The internal channels should have already been validated at a higher level, but we'll do it again explicitly here for safety. */ + if (internalChannels > MA_MAX_CHANNELS) { + return MA_INVALID_ARGS; + } + + + /* Output format. */ + if (pConfig->format == ma_format_unknown) { + pDecoder->outputFormat = internalFormat; + } else { + pDecoder->outputFormat = pConfig->format; + } + + if (pConfig->channels == 0) { + pDecoder->outputChannels = internalChannels; + } else { + pDecoder->outputChannels = pConfig->channels; + } + + if (pConfig->sampleRate == 0) { + pDecoder->outputSampleRate = internalSampleRate; + } else { + pDecoder->outputSampleRate = pConfig->sampleRate; + } + + converterConfig = ma_data_converter_config_init( + internalFormat, pDecoder->outputFormat, + internalChannels, pDecoder->outputChannels, + internalSampleRate, pDecoder->outputSampleRate + ); + converterConfig.pChannelMapIn = internalChannelMap; + converterConfig.pChannelMapOut = pConfig->pChannelMap; + converterConfig.channelMixMode = pConfig->channelMixMode; + converterConfig.ditherMode = pConfig->ditherMode; + converterConfig.allowDynamicSampleRate = MA_FALSE; /* Never allow dynamic sample rate conversion. Setting this to true will disable passthrough optimizations. */ + converterConfig.resampling = pConfig->resampling; + + result = ma_data_converter_init(&converterConfig, &pDecoder->allocationCallbacks, &pDecoder->converter); + if (result != MA_SUCCESS) { + return result; + } + + /* + Now that we have the decoder we need to determine whether or not we need a heap-allocated cache. We'll + need this if the data converter does not support calculation of the required input frame count. To + determine support for this we'll just run a test. + */ + { + ma_uint64 unused; + + result = ma_data_converter_get_required_input_frame_count(&pDecoder->converter, 1, &unused); + if (result != MA_SUCCESS) { + /* + We were unable to calculate the required input frame count which means we'll need to use + a heap-allocated cache. + */ + ma_uint64 inputCacheCapSizeInBytes; + + pDecoder->inputCacheCap = MA_DATA_CONVERTER_STACK_BUFFER_SIZE / ma_get_bytes_per_frame(internalFormat, internalChannels); + + /* Not strictly necessary, but keeping here for safety in case we change the default value of pDecoder->inputCacheCap. */ + inputCacheCapSizeInBytes = pDecoder->inputCacheCap * ma_get_bytes_per_frame(internalFormat, internalChannels); + if (inputCacheCapSizeInBytes > MA_SIZE_MAX) { + ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + pDecoder->pInputCache = ma_malloc((size_t)inputCacheCapSizeInBytes, &pDecoder->allocationCallbacks); /* Safe cast to size_t. */ + if (pDecoder->pInputCache == NULL) { + ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + } + } + + return MA_SUCCESS; +} + + + +static ma_result ma_decoder_internal_on_read__custom(void* pUserData, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) +{ + ma_decoder* pDecoder = (ma_decoder*)pUserData; + MA_ASSERT(pDecoder != NULL); + + return ma_decoder_read_bytes(pDecoder, pBufferOut, bytesToRead, pBytesRead); +} + +static ma_result ma_decoder_internal_on_seek__custom(void* pUserData, ma_int64 offset, ma_seek_origin origin) +{ + ma_decoder* pDecoder = (ma_decoder*)pUserData; + MA_ASSERT(pDecoder != NULL); + + return ma_decoder_seek_bytes(pDecoder, offset, origin); +} + +static ma_result ma_decoder_internal_on_tell__custom(void* pUserData, ma_int64* pCursor) +{ + ma_decoder* pDecoder = (ma_decoder*)pUserData; + MA_ASSERT(pDecoder != NULL); + + return ma_decoder_tell_bytes(pDecoder, pCursor); +} + + +static ma_result ma_decoder_init_from_vtable__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInit == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInit(pVTableUserData, ma_decoder_internal_on_read__custom, ma_decoder_internal_on_seek__custom, ma_decoder_internal_on_tell__custom, pDecoder, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + +static ma_result ma_decoder_init_from_file__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInitFile == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInitFile(pVTableUserData, pFilePath, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + +static ma_result ma_decoder_init_from_file_w__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInitFileW == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInitFileW(pVTableUserData, pFilePath, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + +static ma_result ma_decoder_init_from_memory__internal(const ma_decoding_backend_vtable* pVTable, void* pVTableUserData, const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoding_backend_config backendConfig; + ma_data_source* pBackend; + + MA_ASSERT(pVTable != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pVTable->onInitMemory == NULL) { + return MA_NOT_IMPLEMENTED; + } + + backendConfig = ma_decoding_backend_config_init(pConfig->format, pConfig->seekPointCount); + + result = pVTable->onInitMemory(pVTableUserData, pData, dataSize, &backendConfig, &pDecoder->allocationCallbacks, &pBackend); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the backend from this vtable. */ + } + + /* Getting here means we were able to initialize the backend so we can now initialize the decoder. */ + pDecoder->pBackend = pBackend; + pDecoder->pBackendVTable = pVTable; + pDecoder->pBackendUserData = pConfig->pCustomBackendUserData; + + return MA_SUCCESS; +} + + + +static ma_result ma_decoder_init_custom__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_vtable__internal(pVTable, pConfig->pCustomBackendUserData, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } else { + /* Initialization failed. Move on to the next one, but seek back to the start first so the next vtable starts from the first byte of the file. */ + result = ma_decoder_seek_bytes(pDecoder, 0, ma_seek_origin_start); + if (result != MA_SUCCESS) { + return result; /* Failed to seek back to the start. */ + } + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + +static ma_result ma_decoder_init_custom_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_file__internal(pVTable, pConfig->pCustomBackendUserData, pFilePath, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + +static ma_result ma_decoder_init_custom_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_file_w__internal(pVTable, pConfig->pCustomBackendUserData, pFilePath, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + +static ma_result ma_decoder_init_custom_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + size_t ivtable; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + if (pConfig->ppCustomBackendVTables == NULL) { + return MA_NO_BACKEND; + } + + /* The order each backend is listed is what defines the priority. */ + for (ivtable = 0; ivtable < pConfig->customBackendCount; ivtable += 1) { + const ma_decoding_backend_vtable* pVTable = pConfig->ppCustomBackendVTables[ivtable]; + if (pVTable != NULL) { + result = ma_decoder_init_from_memory__internal(pVTable, pConfig->pCustomBackendUserData, pData, dataSize, pConfig, pDecoder); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } + } else { + /* No vtable. */ + } + } + + /* Getting here means we couldn't find a backend. */ + return MA_NO_BACKEND; +} + + +/* WAV */ +#ifdef ma_dr_wav_h +#define MA_HAS_WAV + +typedef struct +{ + ma_data_source_base ds; + ma_read_proc onRead; + ma_seek_proc onSeek; + ma_tell_proc onTell; + void* pReadSeekTellUserData; + ma_format format; /* Can be f32, s16 or s32. */ +#if !defined(MA_NO_WAV) + ma_dr_wav dr; +#endif +} ma_wav; + +MA_API ma_result ma_wav_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); +MA_API ma_result ma_wav_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); +MA_API ma_result ma_wav_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); +MA_API ma_result ma_wav_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav); +MA_API void ma_wav_uninit(ma_wav* pWav, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_wav_seek_to_pcm_frame(ma_wav* pWav, ma_uint64 frameIndex); +MA_API ma_result ma_wav_get_data_format(ma_wav* pWav, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_wav_get_cursor_in_pcm_frames(ma_wav* pWav, ma_uint64* pCursor); +MA_API ma_result ma_wav_get_length_in_pcm_frames(ma_wav* pWav, ma_uint64* pLength); + + +static ma_result ma_wav_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_wav_read_pcm_frames((ma_wav*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_wav_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_wav_seek_to_pcm_frame((ma_wav*)pDataSource, frameIndex); +} + +static ma_result ma_wav_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_wav_get_data_format((ma_wav*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_wav_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_wav_get_cursor_in_pcm_frames((ma_wav*)pDataSource, pCursor); +} + +static ma_result ma_wav_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_wav_get_length_in_pcm_frames((ma_wav*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_wav_ds_vtable = +{ + ma_wav_ds_read, + ma_wav_ds_seek, + ma_wav_ds_get_data_format, + ma_wav_ds_get_cursor, + ma_wav_ds_get_length, + NULL, /* onSetLooping */ + 0 +}; + + +#if !defined(MA_NO_WAV) +static size_t ma_wav_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + ma_wav* pWav = (ma_wav*)pUserData; + ma_result result; + size_t bytesRead; + + MA_ASSERT(pWav != NULL); + + result = pWav->onRead(pWav->pReadSeekTellUserData, pBufferOut, bytesToRead, &bytesRead); + (void)result; + + return bytesRead; +} + +static ma_bool32 ma_wav_dr_callback__seek(void* pUserData, int offset, ma_dr_wav_seek_origin origin) +{ + ma_wav* pWav = (ma_wav*)pUserData; + ma_result result; + ma_seek_origin maSeekOrigin; + + MA_ASSERT(pWav != NULL); + + maSeekOrigin = ma_seek_origin_start; + if (origin == ma_dr_wav_seek_origin_current) { + maSeekOrigin = ma_seek_origin_current; + } + + result = pWav->onSeek(pWav->pReadSeekTellUserData, offset, maSeekOrigin); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + + return MA_TRUE; +} +#endif + +static ma_result ma_wav_init_internal(const ma_decoding_backend_config* pConfig, ma_wav* pWav) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pWav); + pWav->format = ma_format_unknown; /* Use closest match to source file by default. */ + + if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16 || pConfig->preferredFormat == ma_format_s32)) { + pWav->format = pConfig->preferredFormat; + } else { + /* Getting here means something other than f32 and s16 was specified. Just leave this unset to use the default format. */ + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_wav_ds_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pWav->ds); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the base data source. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_wav_post_init(ma_wav* pWav) +{ + /* + If an explicit format was not specified, try picking the closest match based on the internal + format. The format needs to be supported by miniaudio. + */ + if (pWav->format == ma_format_unknown) { + switch (pWav->dr.translatedFormatTag) + { + case MA_DR_WAVE_FORMAT_PCM: + { + if (pWav->dr.bitsPerSample == 8) { + pWav->format = ma_format_u8; + } else if (pWav->dr.bitsPerSample == 16) { + pWav->format = ma_format_s16; + } else if (pWav->dr.bitsPerSample == 24) { + pWav->format = ma_format_s24; + } else if (pWav->dr.bitsPerSample == 32) { + pWav->format = ma_format_s32; + } + } break; + + case MA_DR_WAVE_FORMAT_IEEE_FLOAT: + { + if (pWav->dr.bitsPerSample == 32) { + pWav->format = ma_format_f32; + } + } break; + + default: break; + } + + /* Fall back to f32 if we couldn't find anything. */ + if (pWav->format == ma_format_unknown) { + pWav->format = ma_format_f32; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_wav_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) +{ + ma_result result; + + result = ma_wav_init_internal(pConfig, pWav); + if (result != MA_SUCCESS) { + return result; + } + + if (onRead == NULL || onSeek == NULL) { + return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ + } + + pWav->onRead = onRead; + pWav->onSeek = onSeek; + pWav->onTell = onTell; + pWav->pReadSeekTellUserData = pReadSeekTellUserData; + + #if !defined(MA_NO_WAV) + { + ma_bool32 wavResult; + + wavResult = ma_dr_wav_init(&pWav->dr, ma_wav_dr_callback__read, ma_wav_dr_callback__seek, pWav, pAllocationCallbacks); + if (wavResult != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_wav_post_init(pWav); + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. */ + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) +{ + ma_result result; + + result = ma_wav_init_internal(pConfig, pWav); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_WAV) + { + ma_bool32 wavResult; + + wavResult = ma_dr_wav_init_file(&pWav->dr, pFilePath, pAllocationCallbacks); + if (wavResult != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_wav_post_init(pWav); + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) +{ + ma_result result; + + result = ma_wav_init_internal(pConfig, pWav); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_WAV) + { + ma_bool32 wavResult; + + wavResult = ma_dr_wav_init_file_w(&pWav->dr, pFilePath, pAllocationCallbacks); + if (wavResult != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_wav_post_init(pWav); + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_wav* pWav) +{ + ma_result result; + + result = ma_wav_init_internal(pConfig, pWav); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_WAV) + { + ma_bool32 wavResult; + + wavResult = ma_dr_wav_init_memory(&pWav->dr, pData, dataSize, pAllocationCallbacks); + if (wavResult != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_wav_post_init(pWav); + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. */ + (void)pData; + (void)dataSize; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API void ma_wav_uninit(ma_wav* pWav, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pWav == NULL) { + return; + } + + (void)pAllocationCallbacks; + + #if !defined(MA_NO_WAV) + { + ma_dr_wav_uninit(&pWav->dr); + } + #else + { + /* wav is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + } + #endif + + ma_data_source_uninit(&pWav->ds); +} + +MA_API ma_result ma_wav_read_pcm_frames(ma_wav* pWav, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_WAV) + { + /* We always use floating point format. */ + ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ + ma_uint64 totalFramesRead = 0; + ma_format format; + + ma_wav_get_data_format(pWav, &format, NULL, NULL, NULL, 0); + + switch (format) + { + case ma_format_f32: + { + totalFramesRead = ma_dr_wav_read_pcm_frames_f32(&pWav->dr, frameCount, (float*)pFramesOut); + } break; + + case ma_format_s16: + { + totalFramesRead = ma_dr_wav_read_pcm_frames_s16(&pWav->dr, frameCount, (ma_int16*)pFramesOut); + } break; + + case ma_format_s32: + { + totalFramesRead = ma_dr_wav_read_pcm_frames_s32(&pWav->dr, frameCount, (ma_int32*)pFramesOut); + } break; + + /* Fallback to a raw read. */ + case ma_format_unknown: return MA_INVALID_OPERATION; /* <-- this should never be hit because initialization would just fall back to a supported format. */ + default: + { + totalFramesRead = ma_dr_wav_read_pcm_frames(&pWav->dr, frameCount, pFramesOut); + } break; + } + + /* In the future we'll update ma_dr_wav to return MA_AT_END for us. */ + if (totalFramesRead == 0) { + result = MA_AT_END; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + if (result == MA_SUCCESS && totalFramesRead == 0) { + result = MA_AT_END; + } + + return result; + } + #else + { + /* wav is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)pFramesOut; + (void)frameCount; + (void)pFramesRead; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_seek_to_pcm_frame(ma_wav* pWav, ma_uint64 frameIndex) +{ + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_WAV) + { + ma_bool32 wavResult; + + wavResult = ma_dr_wav_seek_to_pcm_frame(&pWav->dr, frameIndex); + if (wavResult != MA_TRUE) { + return MA_ERROR; + } + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)frameIndex; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_get_data_format(ma_wav* pWav, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* Defaults for safety. */ + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + if (pChannels != NULL) { + *pChannels = 0; + } + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pWav == NULL) { + return MA_INVALID_OPERATION; + } + + if (pFormat != NULL) { + *pFormat = pWav->format; + } + + #if !defined(MA_NO_WAV) + { + if (pChannels != NULL) { + *pChannels = pWav->dr.channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pWav->dr.sampleRate; + } + + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channelMapCap, pWav->dr.channels); + } + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_get_cursor_in_pcm_frames(ma_wav* pWav, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_WAV) + { + ma_result wavResult = ma_dr_wav_get_cursor_in_pcm_frames(&pWav->dr, pCursor); + if (wavResult != MA_SUCCESS) { + return (ma_result)wavResult; /* ma_dr_wav result codes map to miniaudio's. */ + } + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_wav_get_length_in_pcm_frames(ma_wav* pWav, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; /* Safety. */ + + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_WAV) + { + ma_result wavResult = ma_dr_wav_get_length_in_pcm_frames(&pWav->dr, pLength); + if (wavResult != MA_SUCCESS) { + return (ma_result)wavResult; /* ma_dr_wav result codes map to miniaudio's. */ + } + + return MA_SUCCESS; + } + #else + { + /* wav is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + + +static ma_result ma_decoding_backend_init__wav(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_wav* pWav; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); + if (pWav == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_wav_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pWav); + if (result != MA_SUCCESS) { + ma_free(pWav, pAllocationCallbacks); + return result; + } + + *ppBackend = pWav; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file__wav(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_wav* pWav; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); + if (pWav == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_wav_init_file(pFilePath, pConfig, pAllocationCallbacks, pWav); + if (result != MA_SUCCESS) { + ma_free(pWav, pAllocationCallbacks); + return result; + } + + *ppBackend = pWav; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file_w__wav(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_wav* pWav; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); + if (pWav == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_wav_init_file_w(pFilePath, pConfig, pAllocationCallbacks, pWav); + if (result != MA_SUCCESS) { + ma_free(pWav, pAllocationCallbacks); + return result; + } + + *ppBackend = pWav; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_memory__wav(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_wav* pWav; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pWav = (ma_wav*)ma_malloc(sizeof(*pWav), pAllocationCallbacks); + if (pWav == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_wav_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pWav); + if (result != MA_SUCCESS) { + ma_free(pWav, pAllocationCallbacks); + return result; + } + + *ppBackend = pWav; + + return MA_SUCCESS; +} + +static void ma_decoding_backend_uninit__wav(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_wav* pWav = (ma_wav*)pBackend; + + (void)pUserData; + + ma_wav_uninit(pWav, pAllocationCallbacks); + ma_free(pWav, pAllocationCallbacks); +} + +static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_wav = +{ + ma_decoding_backend_init__wav, + ma_decoding_backend_init_file__wav, + ma_decoding_backend_init_file_w__wav, + ma_decoding_backend_init_memory__wav, + ma_decoding_backend_uninit__wav +}; + +static ma_result ma_decoder_init_wav__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_wav, NULL, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_wav_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_wav, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_wav_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_wav, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_wav_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_wav, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* ma_dr_wav_h */ + +/* FLAC */ +#ifdef ma_dr_flac_h +#define MA_HAS_FLAC + +typedef struct +{ + ma_data_source_base ds; + ma_read_proc onRead; + ma_seek_proc onSeek; + ma_tell_proc onTell; + void* pReadSeekTellUserData; + ma_format format; /* Can be f32, s16 or s32. */ +#if !defined(MA_NO_FLAC) + ma_dr_flac* dr; +#endif +} ma_flac; + +MA_API ma_result ma_flac_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); +MA_API ma_result ma_flac_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); +MA_API ma_result ma_flac_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); +MA_API ma_result ma_flac_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac); +MA_API void ma_flac_uninit(ma_flac* pFlac, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_flac_seek_to_pcm_frame(ma_flac* pFlac, ma_uint64 frameIndex); +MA_API ma_result ma_flac_get_data_format(ma_flac* pFlac, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_flac_get_cursor_in_pcm_frames(ma_flac* pFlac, ma_uint64* pCursor); +MA_API ma_result ma_flac_get_length_in_pcm_frames(ma_flac* pFlac, ma_uint64* pLength); + + +static ma_result ma_flac_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_flac_read_pcm_frames((ma_flac*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_flac_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_flac_seek_to_pcm_frame((ma_flac*)pDataSource, frameIndex); +} + +static ma_result ma_flac_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_flac_get_data_format((ma_flac*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_flac_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_flac_get_cursor_in_pcm_frames((ma_flac*)pDataSource, pCursor); +} + +static ma_result ma_flac_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_flac_get_length_in_pcm_frames((ma_flac*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_flac_ds_vtable = +{ + ma_flac_ds_read, + ma_flac_ds_seek, + ma_flac_ds_get_data_format, + ma_flac_ds_get_cursor, + ma_flac_ds_get_length, + NULL, /* onSetLooping */ + 0 +}; + + +#if !defined(MA_NO_FLAC) +static size_t ma_flac_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + ma_flac* pFlac = (ma_flac*)pUserData; + ma_result result; + size_t bytesRead; + + MA_ASSERT(pFlac != NULL); + + result = pFlac->onRead(pFlac->pReadSeekTellUserData, pBufferOut, bytesToRead, &bytesRead); + (void)result; + + return bytesRead; +} + +static ma_bool32 ma_flac_dr_callback__seek(void* pUserData, int offset, ma_dr_flac_seek_origin origin) +{ + ma_flac* pFlac = (ma_flac*)pUserData; + ma_result result; + ma_seek_origin maSeekOrigin; + + MA_ASSERT(pFlac != NULL); + + maSeekOrigin = ma_seek_origin_start; + if (origin == ma_dr_flac_seek_origin_current) { + maSeekOrigin = ma_seek_origin_current; + } + + result = pFlac->onSeek(pFlac->pReadSeekTellUserData, offset, maSeekOrigin); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + + return MA_TRUE; +} +#endif + +static ma_result ma_flac_init_internal(const ma_decoding_backend_config* pConfig, ma_flac* pFlac) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pFlac == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pFlac); + pFlac->format = ma_format_f32; /* f32 by default. */ + + if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16 || pConfig->preferredFormat == ma_format_s32)) { + pFlac->format = pConfig->preferredFormat; + } else { + /* Getting here means something other than f32 and s16 was specified. Just leave this unset to use the default format. */ + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_flac_ds_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pFlac->ds); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the base data source. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_flac_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) +{ + ma_result result; + + result = ma_flac_init_internal(pConfig, pFlac); + if (result != MA_SUCCESS) { + return result; + } + + if (onRead == NULL || onSeek == NULL) { + return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ + } + + pFlac->onRead = onRead; + pFlac->onSeek = onSeek; + pFlac->onTell = onTell; + pFlac->pReadSeekTellUserData = pReadSeekTellUserData; + + #if !defined(MA_NO_FLAC) + { + pFlac->dr = ma_dr_flac_open(ma_flac_dr_callback__read, ma_flac_dr_callback__seek, pFlac, pAllocationCallbacks); + if (pFlac->dr == NULL) { + return MA_INVALID_FILE; + } + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. */ + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) +{ + ma_result result; + + result = ma_flac_init_internal(pConfig, pFlac); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_FLAC) + { + pFlac->dr = ma_dr_flac_open_file(pFilePath, pAllocationCallbacks); + if (pFlac->dr == NULL) { + return MA_INVALID_FILE; + } + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) +{ + ma_result result; + + result = ma_flac_init_internal(pConfig, pFlac); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_FLAC) + { + pFlac->dr = ma_dr_flac_open_file_w(pFilePath, pAllocationCallbacks); + if (pFlac->dr == NULL) { + return MA_INVALID_FILE; + } + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_flac* pFlac) +{ + ma_result result; + + result = ma_flac_init_internal(pConfig, pFlac); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_FLAC) + { + pFlac->dr = ma_dr_flac_open_memory(pData, dataSize, pAllocationCallbacks); + if (pFlac->dr == NULL) { + return MA_INVALID_FILE; + } + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. */ + (void)pData; + (void)dataSize; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API void ma_flac_uninit(ma_flac* pFlac, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFlac == NULL) { + return; + } + + (void)pAllocationCallbacks; + + #if !defined(MA_NO_FLAC) + { + ma_dr_flac_close(pFlac->dr); + } + #else + { + /* flac is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + } + #endif + + ma_data_source_uninit(&pFlac->ds); +} + +MA_API ma_result ma_flac_read_pcm_frames(ma_flac* pFlac, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pFlac == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_FLAC) + { + /* We always use floating point format. */ + ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ + ma_uint64 totalFramesRead = 0; + ma_format format; + + ma_flac_get_data_format(pFlac, &format, NULL, NULL, NULL, 0); + + switch (format) + { + case ma_format_f32: + { + totalFramesRead = ma_dr_flac_read_pcm_frames_f32(pFlac->dr, frameCount, (float*)pFramesOut); + } break; + + case ma_format_s16: + { + totalFramesRead = ma_dr_flac_read_pcm_frames_s16(pFlac->dr, frameCount, (ma_int16*)pFramesOut); + } break; + + case ma_format_s32: + { + totalFramesRead = ma_dr_flac_read_pcm_frames_s32(pFlac->dr, frameCount, (ma_int32*)pFramesOut); + } break; + + case ma_format_u8: + case ma_format_s24: + case ma_format_unknown: + default: + { + return MA_INVALID_OPERATION; + }; + } + + /* In the future we'll update ma_dr_flac to return MA_AT_END for us. */ + if (totalFramesRead == 0) { + result = MA_AT_END; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + if (result == MA_SUCCESS && totalFramesRead == 0) { + result = MA_AT_END; + } + + return result; + } + #else + { + /* flac is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)pFramesOut; + (void)frameCount; + (void)pFramesRead; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_seek_to_pcm_frame(ma_flac* pFlac, ma_uint64 frameIndex) +{ + if (pFlac == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_FLAC) + { + ma_bool32 flacResult; + + flacResult = ma_dr_flac_seek_to_pcm_frame(pFlac->dr, frameIndex); + if (flacResult != MA_TRUE) { + return MA_ERROR; + } + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)frameIndex; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_get_data_format(ma_flac* pFlac, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* Defaults for safety. */ + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + if (pChannels != NULL) { + *pChannels = 0; + } + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pFlac == NULL) { + return MA_INVALID_OPERATION; + } + + if (pFormat != NULL) { + *pFormat = pFlac->format; + } + + #if !defined(MA_NO_FLAC) + { + if (pChannels != NULL) { + *pChannels = pFlac->dr->channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pFlac->dr->sampleRate; + } + + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_microsoft, pChannelMap, channelMapCap, pFlac->dr->channels); + } + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_get_cursor_in_pcm_frames(ma_flac* pFlac, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pFlac == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_FLAC) + { + *pCursor = pFlac->dr->currentPCMFrame; + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_flac_get_length_in_pcm_frames(ma_flac* pFlac, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; /* Safety. */ + + if (pFlac == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_FLAC) + { + *pLength = pFlac->dr->totalPCMFrameCount; + + return MA_SUCCESS; + } + #else + { + /* flac is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + + +static ma_result ma_decoding_backend_init__flac(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_flac* pFlac; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); + if (pFlac == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_flac_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pFlac); + if (result != MA_SUCCESS) { + ma_free(pFlac, pAllocationCallbacks); + return result; + } + + *ppBackend = pFlac; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file__flac(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_flac* pFlac; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); + if (pFlac == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_flac_init_file(pFilePath, pConfig, pAllocationCallbacks, pFlac); + if (result != MA_SUCCESS) { + ma_free(pFlac, pAllocationCallbacks); + return result; + } + + *ppBackend = pFlac; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file_w__flac(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_flac* pFlac; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); + if (pFlac == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_flac_init_file_w(pFilePath, pConfig, pAllocationCallbacks, pFlac); + if (result != MA_SUCCESS) { + ma_free(pFlac, pAllocationCallbacks); + return result; + } + + *ppBackend = pFlac; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_memory__flac(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_flac* pFlac; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pFlac = (ma_flac*)ma_malloc(sizeof(*pFlac), pAllocationCallbacks); + if (pFlac == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_flac_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pFlac); + if (result != MA_SUCCESS) { + ma_free(pFlac, pAllocationCallbacks); + return result; + } + + *ppBackend = pFlac; + + return MA_SUCCESS; +} + +static void ma_decoding_backend_uninit__flac(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_flac* pFlac = (ma_flac*)pBackend; + + (void)pUserData; + + ma_flac_uninit(pFlac, pAllocationCallbacks); + ma_free(pFlac, pAllocationCallbacks); +} + +static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_flac = +{ + ma_decoding_backend_init__flac, + ma_decoding_backend_init_file__flac, + ma_decoding_backend_init_file_w__flac, + ma_decoding_backend_init_memory__flac, + ma_decoding_backend_uninit__flac +}; + +static ma_result ma_decoder_init_flac__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_flac, NULL, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_flac_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_flac, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_flac_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_flac, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_flac_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_flac, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* ma_dr_flac_h */ + +/* MP3 */ +#ifdef ma_dr_mp3_h +#define MA_HAS_MP3 + +typedef struct +{ + ma_data_source_base ds; + ma_read_proc onRead; + ma_seek_proc onSeek; + ma_tell_proc onTell; + void* pReadSeekTellUserData; + ma_format format; /* Can be f32 or s16. */ +#if !defined(MA_NO_MP3) + ma_dr_mp3 dr; + ma_uint32 seekPointCount; + ma_dr_mp3_seek_point* pSeekPoints; /* Only used if seek table generation is used. */ +#endif +} ma_mp3; + +MA_API ma_result ma_mp3_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); +MA_API ma_result ma_mp3_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); +MA_API ma_result ma_mp3_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); +MA_API ma_result ma_mp3_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3); +MA_API void ma_mp3_uninit(ma_mp3* pMP3, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_mp3_seek_to_pcm_frame(ma_mp3* pMP3, ma_uint64 frameIndex); +MA_API ma_result ma_mp3_get_data_format(ma_mp3* pMP3, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_mp3_get_cursor_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pCursor); +MA_API ma_result ma_mp3_get_length_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pLength); + + +static ma_result ma_mp3_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_mp3_read_pcm_frames((ma_mp3*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_mp3_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_mp3_seek_to_pcm_frame((ma_mp3*)pDataSource, frameIndex); +} + +static ma_result ma_mp3_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_mp3_get_data_format((ma_mp3*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_mp3_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_mp3_get_cursor_in_pcm_frames((ma_mp3*)pDataSource, pCursor); +} + +static ma_result ma_mp3_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_mp3_get_length_in_pcm_frames((ma_mp3*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_mp3_ds_vtable = +{ + ma_mp3_ds_read, + ma_mp3_ds_seek, + ma_mp3_ds_get_data_format, + ma_mp3_ds_get_cursor, + ma_mp3_ds_get_length, + NULL, /* onSetLooping */ + 0 +}; + + +#if !defined(MA_NO_MP3) +static size_t ma_mp3_dr_callback__read(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + ma_mp3* pMP3 = (ma_mp3*)pUserData; + ma_result result; + size_t bytesRead; + + MA_ASSERT(pMP3 != NULL); + + result = pMP3->onRead(pMP3->pReadSeekTellUserData, pBufferOut, bytesToRead, &bytesRead); + (void)result; + + return bytesRead; +} + +static ma_bool32 ma_mp3_dr_callback__seek(void* pUserData, int offset, ma_dr_mp3_seek_origin origin) +{ + ma_mp3* pMP3 = (ma_mp3*)pUserData; + ma_result result; + ma_seek_origin maSeekOrigin; + + MA_ASSERT(pMP3 != NULL); + + maSeekOrigin = ma_seek_origin_start; + if (origin == ma_dr_mp3_seek_origin_current) { + maSeekOrigin = ma_seek_origin_current; + } + + result = pMP3->onSeek(pMP3->pReadSeekTellUserData, offset, maSeekOrigin); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + + return MA_TRUE; +} +#endif + +static ma_result ma_mp3_init_internal(const ma_decoding_backend_config* pConfig, ma_mp3* pMP3) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pMP3 == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pMP3); + pMP3->format = ma_format_f32; /* f32 by default. */ + + if (pConfig != NULL && (pConfig->preferredFormat == ma_format_f32 || pConfig->preferredFormat == ma_format_s16)) { + pMP3->format = pConfig->preferredFormat; + } else { + /* Getting here means something other than f32 and s16 was specified. Just leave this unset to use the default format. */ + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_mp3_ds_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pMP3->ds); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the base data source. */ + } + + return MA_SUCCESS; +} + +static ma_result ma_mp3_generate_seek_table(ma_mp3* pMP3, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 mp3Result; + ma_uint32 seekPointCount = 0; + ma_dr_mp3_seek_point* pSeekPoints = NULL; + + MA_ASSERT(pMP3 != NULL); + MA_ASSERT(pConfig != NULL); + + seekPointCount = pConfig->seekPointCount; + if (seekPointCount > 0) { + pSeekPoints = (ma_dr_mp3_seek_point*)ma_malloc(sizeof(*pMP3->pSeekPoints) * seekPointCount, pAllocationCallbacks); + if (pSeekPoints == NULL) { + return MA_OUT_OF_MEMORY; + } + } + + mp3Result = ma_dr_mp3_calculate_seek_points(&pMP3->dr, &seekPointCount, pSeekPoints); + if (mp3Result != MA_TRUE) { + ma_free(pSeekPoints, pAllocationCallbacks); + return MA_ERROR; + } + + mp3Result = ma_dr_mp3_bind_seek_table(&pMP3->dr, seekPointCount, pSeekPoints); + if (mp3Result != MA_TRUE) { + ma_free(pSeekPoints, pAllocationCallbacks); + return MA_ERROR; + } + + pMP3->seekPointCount = seekPointCount; + pMP3->pSeekPoints = pSeekPoints; + + return MA_SUCCESS; +} + +static ma_result ma_mp3_post_init(ma_mp3* pMP3, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_result result; + + result = ma_mp3_generate_seek_table(pMP3, pConfig, pAllocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_mp3_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) +{ + ma_result result; + + result = ma_mp3_init_internal(pConfig, pMP3); + if (result != MA_SUCCESS) { + return result; + } + + if (onRead == NULL || onSeek == NULL) { + return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ + } + + pMP3->onRead = onRead; + pMP3->onSeek = onSeek; + pMP3->onTell = onTell; + pMP3->pReadSeekTellUserData = pReadSeekTellUserData; + + #if !defined(MA_NO_MP3) + { + ma_bool32 mp3Result; + + mp3Result = ma_dr_mp3_init(&pMP3->dr, ma_mp3_dr_callback__read, ma_mp3_dr_callback__seek, pMP3, pAllocationCallbacks); + if (mp3Result != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. */ + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) +{ + ma_result result; + + result = ma_mp3_init_internal(pConfig, pMP3); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_MP3) + { + ma_bool32 mp3Result; + + mp3Result = ma_dr_mp3_init_file(&pMP3->dr, pFilePath, pAllocationCallbacks); + if (mp3Result != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_init_file_w(const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) +{ + ma_result result; + + result = ma_mp3_init_internal(pConfig, pMP3); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_MP3) + { + ma_bool32 mp3Result; + + mp3Result = ma_dr_mp3_init_file_w(&pMP3->dr, pFilePath, pAllocationCallbacks); + if (mp3Result != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_mp3* pMP3) +{ + ma_result result; + + result = ma_mp3_init_internal(pConfig, pMP3); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_MP3) + { + ma_bool32 mp3Result; + + mp3Result = ma_dr_mp3_init_memory(&pMP3->dr, pData, dataSize, pAllocationCallbacks); + if (mp3Result != MA_TRUE) { + return MA_INVALID_FILE; + } + + ma_mp3_post_init(pMP3, pConfig, pAllocationCallbacks); + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. */ + (void)pData; + (void)dataSize; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API void ma_mp3_uninit(ma_mp3* pMP3, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL) { + return; + } + + #if !defined(MA_NO_MP3) + { + ma_dr_mp3_uninit(&pMP3->dr); + } + #else + { + /* mp3 is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + } + #endif + + /* Seek points need to be freed after the MP3 decoder has been uninitialized to ensure they're no longer being referenced. */ + ma_free(pMP3->pSeekPoints, pAllocationCallbacks); + + ma_data_source_uninit(&pMP3->ds); +} + +MA_API ma_result ma_mp3_read_pcm_frames(ma_mp3* pMP3, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pMP3 == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_MP3) + { + /* We always use floating point format. */ + ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ + ma_uint64 totalFramesRead = 0; + ma_format format; + + ma_mp3_get_data_format(pMP3, &format, NULL, NULL, NULL, 0); + + switch (format) + { + case ma_format_f32: + { + totalFramesRead = ma_dr_mp3_read_pcm_frames_f32(&pMP3->dr, frameCount, (float*)pFramesOut); + } break; + + case ma_format_s16: + { + totalFramesRead = ma_dr_mp3_read_pcm_frames_s16(&pMP3->dr, frameCount, (ma_int16*)pFramesOut); + } break; + + case ma_format_u8: + case ma_format_s24: + case ma_format_s32: + case ma_format_unknown: + default: + { + return MA_INVALID_OPERATION; + }; + } + + /* In the future we'll update ma_dr_mp3 to return MA_AT_END for us. */ + if (totalFramesRead == 0) { + result = MA_AT_END; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + return result; + } + #else + { + /* mp3 is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)pFramesOut; + (void)frameCount; + (void)pFramesRead; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_seek_to_pcm_frame(ma_mp3* pMP3, ma_uint64 frameIndex) +{ + if (pMP3 == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_MP3) + { + ma_bool32 mp3Result; + + mp3Result = ma_dr_mp3_seek_to_pcm_frame(&pMP3->dr, frameIndex); + if (mp3Result != MA_TRUE) { + return MA_ERROR; + } + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)frameIndex; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_get_data_format(ma_mp3* pMP3, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* Defaults for safety. */ + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + if (pChannels != NULL) { + *pChannels = 0; + } + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pMP3 == NULL) { + return MA_INVALID_OPERATION; + } + + if (pFormat != NULL) { + *pFormat = pMP3->format; + } + + #if !defined(MA_NO_MP3) + { + if (pChannels != NULL) { + *pChannels = pMP3->dr.channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pMP3->dr.sampleRate; + } + + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pMP3->dr.channels); + } + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_get_cursor_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pMP3 == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_MP3) + { + *pCursor = pMP3->dr.currentPCMFrame; + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_mp3_get_length_in_pcm_frames(ma_mp3* pMP3, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; /* Safety. */ + + if (pMP3 == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_MP3) + { + *pLength = ma_dr_mp3_get_pcm_frame_count(&pMP3->dr); + + return MA_SUCCESS; + } + #else + { + /* mp3 is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + + +static ma_result ma_decoding_backend_init__mp3(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_mp3* pMP3; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); + if (pMP3 == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_mp3_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pMP3); + if (result != MA_SUCCESS) { + ma_free(pMP3, pAllocationCallbacks); + return result; + } + + *ppBackend = pMP3; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file__mp3(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_mp3* pMP3; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); + if (pMP3 == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_mp3_init_file(pFilePath, pConfig, pAllocationCallbacks, pMP3); + if (result != MA_SUCCESS) { + ma_free(pMP3, pAllocationCallbacks); + return result; + } + + *ppBackend = pMP3; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file_w__mp3(void* pUserData, const wchar_t* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_mp3* pMP3; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); + if (pMP3 == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_mp3_init_file_w(pFilePath, pConfig, pAllocationCallbacks, pMP3); + if (result != MA_SUCCESS) { + ma_free(pMP3, pAllocationCallbacks); + return result; + } + + *ppBackend = pMP3; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_memory__mp3(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_mp3* pMP3; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pMP3 = (ma_mp3*)ma_malloc(sizeof(*pMP3), pAllocationCallbacks); + if (pMP3 == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_mp3_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pMP3); + if (result != MA_SUCCESS) { + ma_free(pMP3, pAllocationCallbacks); + return result; + } + + *ppBackend = pMP3; + + return MA_SUCCESS; +} + +static void ma_decoding_backend_uninit__mp3(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_mp3* pMP3 = (ma_mp3*)pBackend; + + (void)pUserData; + + ma_mp3_uninit(pMP3, pAllocationCallbacks); + ma_free(pMP3, pAllocationCallbacks); +} + +static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_mp3 = +{ + ma_decoding_backend_init__mp3, + ma_decoding_backend_init_file__mp3, + ma_decoding_backend_init_file_w__mp3, + ma_decoding_backend_init_memory__mp3, + ma_decoding_backend_uninit__mp3 +}; + +static ma_result ma_decoder_init_mp3__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_mp3_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_mp3_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_mp3_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_mp3, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* ma_dr_mp3_h */ + +/* Vorbis */ +#ifdef STB_VORBIS_INCLUDE_STB_VORBIS_H +#define MA_HAS_VORBIS + +/* The size in bytes of each chunk of data to read from the Vorbis stream. */ +#define MA_VORBIS_DATA_CHUNK_SIZE 4096 + +typedef struct +{ + ma_data_source_base ds; + ma_read_proc onRead; + ma_seek_proc onSeek; + ma_tell_proc onTell; + void* pReadSeekTellUserData; + ma_allocation_callbacks allocationCallbacks; /* Store the allocation callbacks within the structure because we may need to dynamically expand a buffer in ma_stbvorbis_read_pcm_frames() when using push mode. */ + ma_format format; /* Only f32 is allowed with stb_vorbis. */ + ma_uint32 channels; + ma_uint32 sampleRate; + ma_uint64 cursor; +#if !defined(MA_NO_VORBIS) + stb_vorbis* stb; + ma_bool32 usingPushMode; + struct + { + ma_uint8* pData; + size_t dataSize; + size_t dataCapacity; + size_t audioStartOffsetInBytes; + ma_uint32 framesConsumed; /* The number of frames consumed in ppPacketData. */ + ma_uint32 framesRemaining; /* The number of frames remaining in ppPacketData. */ + float** ppPacketData; + } push; +#endif +} ma_stbvorbis; + +MA_API ma_result ma_stbvorbis_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis); +MA_API ma_result ma_stbvorbis_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis); +MA_API ma_result ma_stbvorbis_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis); +MA_API void ma_stbvorbis_uninit(ma_stbvorbis* pVorbis, const ma_allocation_callbacks* pAllocationCallbacks); +MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead); +MA_API ma_result ma_stbvorbis_seek_to_pcm_frame(ma_stbvorbis* pVorbis, ma_uint64 frameIndex); +MA_API ma_result ma_stbvorbis_get_data_format(ma_stbvorbis* pVorbis, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap); +MA_API ma_result ma_stbvorbis_get_cursor_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pCursor); +MA_API ma_result ma_stbvorbis_get_length_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pLength); + + +static ma_result ma_stbvorbis_ds_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_stbvorbis_read_pcm_frames((ma_stbvorbis*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_stbvorbis_ds_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_stbvorbis_seek_to_pcm_frame((ma_stbvorbis*)pDataSource, frameIndex); +} + +static ma_result ma_stbvorbis_ds_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_stbvorbis_get_data_format((ma_stbvorbis*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_stbvorbis_ds_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_stbvorbis_get_cursor_in_pcm_frames((ma_stbvorbis*)pDataSource, pCursor); +} + +static ma_result ma_stbvorbis_ds_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_stbvorbis_get_length_in_pcm_frames((ma_stbvorbis*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_stbvorbis_ds_vtable = +{ + ma_stbvorbis_ds_read, + ma_stbvorbis_ds_seek, + ma_stbvorbis_ds_get_data_format, + ma_stbvorbis_ds_get_cursor, + ma_stbvorbis_ds_get_length, + NULL, /* onSetLooping */ + 0 +}; + + +static ma_result ma_stbvorbis_init_internal(const ma_decoding_backend_config* pConfig, ma_stbvorbis* pVorbis) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + (void)pConfig; + + if (pVorbis == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pVorbis); + pVorbis->format = ma_format_f32; /* Only supporting f32. */ + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_stbvorbis_ds_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pVorbis->ds); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the base data source. */ + } + + return MA_SUCCESS; +} + +#if !defined(MA_NO_VORBIS) +static ma_result ma_stbvorbis_post_init(ma_stbvorbis* pVorbis) +{ + stb_vorbis_info info; + + MA_ASSERT(pVorbis != NULL); + + info = stb_vorbis_get_info(pVorbis->stb); + + pVorbis->channels = info.channels; + pVorbis->sampleRate = info.sample_rate; + + return MA_SUCCESS; +} + +static ma_result ma_stbvorbis_init_internal_decoder_push(ma_stbvorbis* pVorbis) +{ + ma_result result; + stb_vorbis* stb; + size_t dataSize = 0; + size_t dataCapacity = 0; + ma_uint8* pData = NULL; /* <-- Must be initialized to NULL. */ + + for (;;) { + int vorbisError; + int consumedDataSize; /* <-- Fill by stb_vorbis_open_pushdata(). */ + size_t bytesRead; + ma_uint8* pNewData; + + /* Allocate memory for the new chunk. */ + dataCapacity += MA_VORBIS_DATA_CHUNK_SIZE; + pNewData = (ma_uint8*)ma_realloc(pData, dataCapacity, &pVorbis->allocationCallbacks); + if (pNewData == NULL) { + ma_free(pData, &pVorbis->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + pData = pNewData; + + /* Read in the next chunk. */ + result = pVorbis->onRead(pVorbis->pReadSeekTellUserData, ma_offset_ptr(pData, dataSize), (dataCapacity - dataSize), &bytesRead); + dataSize += bytesRead; + + if (result != MA_SUCCESS) { + ma_free(pData, &pVorbis->allocationCallbacks); + return result; + } + + /* We have a maximum of 31 bits with stb_vorbis. */ + if (dataSize > INT_MAX) { + ma_free(pData, &pVorbis->allocationCallbacks); + return MA_TOO_BIG; + } + + stb = stb_vorbis_open_pushdata(pData, (int)dataSize, &consumedDataSize, &vorbisError, NULL); + if (stb != NULL) { + /* + Successfully opened the Vorbis decoder. We might have some leftover unprocessed + data so we'll need to move that down to the front. + */ + dataSize -= (size_t)consumedDataSize; /* Consume the data. */ + MA_MOVE_MEMORY(pData, ma_offset_ptr(pData, consumedDataSize), dataSize); + + /* + We need to track the start point so we can seek back to the start of the audio + data when seeking. + */ + pVorbis->push.audioStartOffsetInBytes = consumedDataSize; + + break; + } else { + /* Failed to open the decoder. */ + if (vorbisError == VORBIS_need_more_data) { + continue; + } else { + ma_free(pData, &pVorbis->allocationCallbacks); + return MA_ERROR; /* Failed to open the stb_vorbis decoder. */ + } + } + } + + MA_ASSERT(stb != NULL); + pVorbis->stb = stb; + pVorbis->push.pData = pData; + pVorbis->push.dataSize = dataSize; + pVorbis->push.dataCapacity = dataCapacity; + + return MA_SUCCESS; +} +#endif + +MA_API ma_result ma_stbvorbis_init(ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) +{ + ma_result result; + + result = ma_stbvorbis_init_internal(pConfig, pVorbis); + if (result != MA_SUCCESS) { + return result; + } + + if (onRead == NULL || onSeek == NULL) { + return MA_INVALID_ARGS; /* onRead and onSeek are mandatory. */ + } + + pVorbis->onRead = onRead; + pVorbis->onSeek = onSeek; + pVorbis->onTell = onTell; + pVorbis->pReadSeekTellUserData = pReadSeekTellUserData; + ma_allocation_callbacks_init_copy(&pVorbis->allocationCallbacks, pAllocationCallbacks); + + #if !defined(MA_NO_VORBIS) + { + /* + stb_vorbis lacks a callback based API for it's pulling API which means we're stuck with the + pushing API. In order for us to be able to successfully initialize the decoder we need to + supply it with enough data. We need to keep loading data until we have enough. + */ + result = ma_stbvorbis_init_internal_decoder_push(pVorbis); + if (result != MA_SUCCESS) { + return result; + } + + pVorbis->usingPushMode = MA_TRUE; + + result = ma_stbvorbis_post_init(pVorbis); + if (result != MA_SUCCESS) { + stb_vorbis_close(pVorbis->stb); + ma_free(pVorbis->push.pData, pAllocationCallbacks); + return result; + } + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. */ + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_stbvorbis_init_file(const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) +{ + ma_result result; + + result = ma_stbvorbis_init_internal(pConfig, pVorbis); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_VORBIS) + { + (void)pAllocationCallbacks; /* Don't know how to make use of this with stb_vorbis. */ + + /* We can use stb_vorbis' pull mode for file based streams. */ + pVorbis->stb = stb_vorbis_open_filename(pFilePath, NULL, NULL); + if (pVorbis->stb == NULL) { + return MA_INVALID_FILE; + } + + pVorbis->usingPushMode = MA_FALSE; + + result = ma_stbvorbis_post_init(pVorbis); + if (result != MA_SUCCESS) { + stb_vorbis_close(pVorbis->stb); + return result; + } + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. */ + (void)pFilePath; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_stbvorbis_init_memory(const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_stbvorbis* pVorbis) +{ + ma_result result; + + result = ma_stbvorbis_init_internal(pConfig, pVorbis); + if (result != MA_SUCCESS) { + return result; + } + + #if !defined(MA_NO_VORBIS) + { + (void)pAllocationCallbacks; + + /* stb_vorbis uses an int as it's size specifier, restricting it to 32-bit even on 64-bit systems. *sigh*. */ + if (dataSize > INT_MAX) { + return MA_TOO_BIG; + } + + pVorbis->stb = stb_vorbis_open_memory((const unsigned char*)pData, (int)dataSize, NULL, NULL); + if (pVorbis->stb == NULL) { + return MA_INVALID_FILE; + } + + pVorbis->usingPushMode = MA_FALSE; + + result = ma_stbvorbis_post_init(pVorbis); + if (result != MA_SUCCESS) { + stb_vorbis_close(pVorbis->stb); + return result; + } + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. */ + (void)pData; + (void)dataSize; + (void)pAllocationCallbacks; + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API void ma_stbvorbis_uninit(ma_stbvorbis* pVorbis, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pVorbis == NULL) { + return; + } + + #if !defined(MA_NO_VORBIS) + { + stb_vorbis_close(pVorbis->stb); + + /* We'll have to clear some memory if we're using push mode. */ + if (pVorbis->usingPushMode) { + ma_free(pVorbis->push.pData, pAllocationCallbacks); + } + } + #else + { + /* vorbis is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + } + #endif + + ma_data_source_uninit(&pVorbis->ds); +} + +MA_API ma_result ma_stbvorbis_read_pcm_frames(ma_stbvorbis* pVorbis, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pVorbis == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_VORBIS) + { + /* We always use floating point format. */ + ma_result result = MA_SUCCESS; /* Must be initialized to MA_SUCCESS. */ + ma_uint64 totalFramesRead = 0; + ma_format format; + ma_uint32 channels; + + ma_stbvorbis_get_data_format(pVorbis, &format, &channels, NULL, NULL, 0); + + if (format == ma_format_f32) { + /* We read differently depending on whether or not we're using push mode. */ + if (pVorbis->usingPushMode) { + /* Push mode. This is the complex case. */ + float* pFramesOutF32 = (float*)pFramesOut; + + while (totalFramesRead < frameCount) { + /* The first thing to do is read from any already-cached frames. */ + ma_uint32 framesToReadFromCache = (ma_uint32)ma_min(pVorbis->push.framesRemaining, (frameCount - totalFramesRead)); /* Safe cast because pVorbis->framesRemaining is 32-bit. */ + + /* The output pointer can be null in which case we just treate it as a seek. */ + if (pFramesOut != NULL) { + ma_uint64 iFrame; + for (iFrame = 0; iFrame < framesToReadFromCache; iFrame += 1) { + ma_uint32 iChannel; + for (iChannel = 0; iChannel < pVorbis->channels; iChannel += 1) { + pFramesOutF32[iChannel] = pVorbis->push.ppPacketData[iChannel][pVorbis->push.framesConsumed + iFrame]; + } + + pFramesOutF32 += pVorbis->channels; + } + } + + /* Update pointers and counters. */ + pVorbis->push.framesConsumed += framesToReadFromCache; + pVorbis->push.framesRemaining -= framesToReadFromCache; + totalFramesRead += framesToReadFromCache; + + /* Don't bother reading any more frames right now if we've just finished loading. */ + if (totalFramesRead == frameCount) { + break; + } + + MA_ASSERT(pVorbis->push.framesRemaining == 0); + + /* Getting here means we've run out of cached frames. We'll need to load some more. */ + for (;;) { + int samplesRead = 0; + int consumedDataSize; + + /* We need to case dataSize to an int, so make sure we can do it safely. */ + if (pVorbis->push.dataSize > INT_MAX) { + break; /* Too big. */ + } + + consumedDataSize = stb_vorbis_decode_frame_pushdata(pVorbis->stb, pVorbis->push.pData, (int)pVorbis->push.dataSize, NULL, &pVorbis->push.ppPacketData, &samplesRead); + if (consumedDataSize != 0) { + /* Successfully decoded a Vorbis frame. Consume the data. */ + pVorbis->push.dataSize -= (size_t)consumedDataSize; + MA_MOVE_MEMORY(pVorbis->push.pData, ma_offset_ptr(pVorbis->push.pData, consumedDataSize), pVorbis->push.dataSize); + + pVorbis->push.framesConsumed = 0; + pVorbis->push.framesRemaining = samplesRead; + + break; + } else { + /* Not enough data. Read more. */ + size_t bytesRead; + + /* Expand the data buffer if necessary. */ + if (pVorbis->push.dataCapacity == pVorbis->push.dataSize) { + size_t newCap = pVorbis->push.dataCapacity + MA_VORBIS_DATA_CHUNK_SIZE; + ma_uint8* pNewData; + + pNewData = (ma_uint8*)ma_realloc(pVorbis->push.pData, newCap, &pVorbis->allocationCallbacks); + if (pNewData == NULL) { + result = MA_OUT_OF_MEMORY; + break; + } + + pVorbis->push.pData = pNewData; + pVorbis->push.dataCapacity = newCap; + } + + /* We should have enough room to load some data. */ + result = pVorbis->onRead(pVorbis->pReadSeekTellUserData, ma_offset_ptr(pVorbis->push.pData, pVorbis->push.dataSize), (pVorbis->push.dataCapacity - pVorbis->push.dataSize), &bytesRead); + pVorbis->push.dataSize += bytesRead; + + if (result != MA_SUCCESS) { + break; /* Failed to read any data. Get out. */ + } + } + } + + /* If we don't have a success code at this point it means we've encounted an error or the end of the file has been reached (probably the latter). */ + if (result != MA_SUCCESS) { + break; + } + } + } else { + /* Pull mode. This is the simple case, but we still need to run in a loop because stb_vorbis loves using 32-bit instead of 64-bit. */ + while (totalFramesRead < frameCount) { + ma_uint64 framesRemaining = (frameCount - totalFramesRead); + int framesRead; + + if (framesRemaining > INT_MAX) { + framesRemaining = INT_MAX; + } + + framesRead = stb_vorbis_get_samples_float_interleaved(pVorbis->stb, channels, (float*)ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, format, channels), (int)framesRemaining * channels); /* Safe cast. */ + totalFramesRead += framesRead; + + if (framesRead < (int)framesRemaining) { + break; /* Nothing left to read. Get out. */ + } + } + } + } else { + result = MA_INVALID_ARGS; + } + + pVorbis->cursor += totalFramesRead; + + if (totalFramesRead == 0) { + result = MA_AT_END; + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + if (result == MA_SUCCESS && totalFramesRead == 0) { + result = MA_AT_END; + } + + return result; + } + #else + { + /* vorbis is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)pFramesOut; + (void)frameCount; + (void)pFramesRead; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_stbvorbis_seek_to_pcm_frame(ma_stbvorbis* pVorbis, ma_uint64 frameIndex) +{ + if (pVorbis == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_VORBIS) + { + /* Different seeking methods depending on whether or not we're using push mode. */ + if (pVorbis->usingPushMode) { + /* Push mode. This is the complex case. */ + ma_result result; + float buffer[4096]; + + /* If we're seeking backwards, we need to seek back to the start and then brute-force forward. */ + if (frameIndex < pVorbis->cursor) { + if (frameIndex > 0x7FFFFFFF) { + return MA_INVALID_ARGS; /* Trying to seek beyond the 32-bit maximum of stb_vorbis. */ + } + + /* + This is wildly inefficient due to me having trouble getting sample exact seeking working + robustly with stb_vorbis_flush_pushdata(). The only way I can think to make this work + perfectly is to reinitialize the decoder. Note that we only enter this path when seeking + backwards. This will hopefully be removed once we get our own Vorbis decoder implemented. + */ + stb_vorbis_close(pVorbis->stb); + ma_free(pVorbis->push.pData, &pVorbis->allocationCallbacks); + + MA_ZERO_OBJECT(&pVorbis->push); + + /* Seek to the start of the file. */ + result = pVorbis->onSeek(pVorbis->pReadSeekTellUserData, 0, ma_seek_origin_start); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_stbvorbis_init_internal_decoder_push(pVorbis); + if (result != MA_SUCCESS) { + return result; + } + + /* At this point we should be sitting on the first frame. */ + pVorbis->cursor = 0; + } + + /* We're just brute-forcing this for now. */ + while (pVorbis->cursor < frameIndex) { + ma_uint64 framesRead; + ma_uint64 framesToRead = ma_countof(buffer)/pVorbis->channels; + if (framesToRead > (frameIndex - pVorbis->cursor)) { + framesToRead = (frameIndex - pVorbis->cursor); + } + + result = ma_stbvorbis_read_pcm_frames(pVorbis, buffer, framesToRead, &framesRead); + if (result != MA_SUCCESS) { + return result; + } + } + } else { + /* Pull mode. This is the simple case. */ + int vorbisResult; + + if (frameIndex > UINT_MAX) { + return MA_INVALID_ARGS; /* Trying to seek beyond the 32-bit maximum of stb_vorbis. */ + } + + vorbisResult = stb_vorbis_seek(pVorbis->stb, (unsigned int)frameIndex); /* Safe cast. */ + if (vorbisResult == 0) { + return MA_ERROR; /* See failed. */ + } + + pVorbis->cursor = frameIndex; + } + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + + (void)frameIndex; + + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_stbvorbis_get_data_format(ma_stbvorbis* pVorbis, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* Defaults for safety. */ + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + if (pChannels != NULL) { + *pChannels = 0; + } + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pVorbis == NULL) { + return MA_INVALID_OPERATION; + } + + if (pFormat != NULL) { + *pFormat = pVorbis->format; + } + + #if !defined(MA_NO_VORBIS) + { + if (pChannels != NULL) { + *pChannels = pVorbis->channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pVorbis->sampleRate; + } + + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_vorbis, pChannelMap, channelMapCap, pVorbis->channels); + } + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_stbvorbis_get_cursor_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; /* Safety. */ + + if (pVorbis == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_VORBIS) + { + *pCursor = pVorbis->cursor; + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + +MA_API ma_result ma_stbvorbis_get_length_in_pcm_frames(ma_stbvorbis* pVorbis, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; /* Safety. */ + + if (pVorbis == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_VORBIS) + { + if (pVorbis->usingPushMode) { + *pLength = 0; /* I don't know of a good way to determine this reliably with stb_vorbis and push mode. */ + } else { + *pLength = stb_vorbis_stream_length_in_samples(pVorbis->stb); + } + + return MA_SUCCESS; + } + #else + { + /* vorbis is disabled. Should never hit this since initialization would have failed. */ + MA_ASSERT(MA_FALSE); + return MA_NOT_IMPLEMENTED; + } + #endif +} + + +static ma_result ma_decoding_backend_init__stbvorbis(void* pUserData, ma_read_proc onRead, ma_seek_proc onSeek, ma_tell_proc onTell, void* pReadSeekTellUserData, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_stbvorbis* pVorbis; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pVorbis = (ma_stbvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); + if (pVorbis == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_stbvorbis_init(onRead, onSeek, onTell, pReadSeekTellUserData, pConfig, pAllocationCallbacks, pVorbis); + if (result != MA_SUCCESS) { + ma_free(pVorbis, pAllocationCallbacks); + return result; + } + + *ppBackend = pVorbis; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_file__stbvorbis(void* pUserData, const char* pFilePath, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_stbvorbis* pVorbis; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pVorbis = (ma_stbvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); + if (pVorbis == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_stbvorbis_init_file(pFilePath, pConfig, pAllocationCallbacks, pVorbis); + if (result != MA_SUCCESS) { + ma_free(pVorbis, pAllocationCallbacks); + return result; + } + + *ppBackend = pVorbis; + + return MA_SUCCESS; +} + +static ma_result ma_decoding_backend_init_memory__stbvorbis(void* pUserData, const void* pData, size_t dataSize, const ma_decoding_backend_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source** ppBackend) +{ + ma_result result; + ma_stbvorbis* pVorbis; + + (void)pUserData; /* For now not using pUserData, but once we start storing the vorbis decoder state within the ma_decoder structure this will be set to the decoder so we can avoid a malloc. */ + + /* For now we're just allocating the decoder backend on the heap. */ + pVorbis = (ma_stbvorbis*)ma_malloc(sizeof(*pVorbis), pAllocationCallbacks); + if (pVorbis == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_stbvorbis_init_memory(pData, dataSize, pConfig, pAllocationCallbacks, pVorbis); + if (result != MA_SUCCESS) { + ma_free(pVorbis, pAllocationCallbacks); + return result; + } + + *ppBackend = pVorbis; + + return MA_SUCCESS; +} + +static void ma_decoding_backend_uninit__stbvorbis(void* pUserData, ma_data_source* pBackend, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_stbvorbis* pVorbis = (ma_stbvorbis*)pBackend; + + (void)pUserData; + + ma_stbvorbis_uninit(pVorbis, pAllocationCallbacks); + ma_free(pVorbis, pAllocationCallbacks); +} + +static ma_decoding_backend_vtable g_ma_decoding_backend_vtable_stbvorbis = +{ + ma_decoding_backend_init__stbvorbis, + ma_decoding_backend_init_file__stbvorbis, + NULL, /* onInitFileW() */ + ma_decoding_backend_init_memory__stbvorbis, + ma_decoding_backend_uninit__stbvorbis +}; + +static ma_result ma_decoder_init_vorbis__internal(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_vtable__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_vorbis_from_file__internal(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_vorbis_from_file_w__internal(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_file_w__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pFilePath, pConfig, pDecoder); +} + +static ma_result ma_decoder_init_vorbis_from_memory__internal(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + return ma_decoder_init_from_memory__internal(&g_ma_decoding_backend_vtable_stbvorbis, NULL, pData, dataSize, pConfig, pDecoder); +} +#endif /* STB_VORBIS_INCLUDE_STB_VORBIS_H */ + + + +static ma_result ma_decoder__init_allocation_callbacks(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + MA_ASSERT(pDecoder != NULL); + + if (pConfig != NULL) { + return ma_allocation_callbacks_init_copy(&pDecoder->allocationCallbacks, &pConfig->allocationCallbacks); + } else { + pDecoder->allocationCallbacks = ma_allocation_callbacks_init_default(); + return MA_SUCCESS; + } +} + +static ma_result ma_decoder__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_decoder_read_pcm_frames((ma_decoder*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_decoder__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_decoder_seek_to_pcm_frame((ma_decoder*)pDataSource, frameIndex); +} + +static ma_result ma_decoder__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_decoder_get_data_format((ma_decoder*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_decoder__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_decoder_get_cursor_in_pcm_frames((ma_decoder*)pDataSource, pCursor); +} + +static ma_result ma_decoder__data_source_on_get_length(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_decoder_get_length_in_pcm_frames((ma_decoder*)pDataSource, pLength); +} + +static ma_data_source_vtable g_ma_decoder_data_source_vtable = +{ + ma_decoder__data_source_on_read, + ma_decoder__data_source_on_seek, + ma_decoder__data_source_on_get_data_format, + ma_decoder__data_source_on_get_cursor, + ma_decoder__data_source_on_get_length, + NULL, /* onSetLooping */ + 0 +}; + +static ma_result ma_decoder__preinit(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, ma_decoder_tell_proc onTell, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + MA_ASSERT(pConfig != NULL); + + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDecoder); + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_decoder_data_source_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pDecoder->ds); + if (result != MA_SUCCESS) { + return result; + } + + pDecoder->onRead = onRead; + pDecoder->onSeek = onSeek; + pDecoder->onTell = onTell; + pDecoder->pUserData = pUserData; + + result = ma_decoder__init_allocation_callbacks(pConfig, pDecoder); + if (result != MA_SUCCESS) { + ma_data_source_uninit(&pDecoder->ds); + return result; + } + + return MA_SUCCESS; +} + +static ma_result ma_decoder__postinit(const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + + result = ma_decoder__init_data_converter(pDecoder, pConfig); + + /* If we failed post initialization we need to uninitialize the decoder before returning to prevent a memory leak. */ + if (result != MA_SUCCESS) { + ma_decoder_uninit(pDecoder); + return result; + } + + return result; +} + + +static ma_result ma_decoder_init__internal(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = MA_NO_BACKEND; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pDecoder != NULL); + + /* Silence some warnings in the case that we don't have any decoder backends enabled. */ + (void)onRead; + (void)onSeek; + (void)pUserData; + + + /* If we've specified a specific encoding type, try that first. */ + if (pConfig->encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (pConfig->encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav__internal(pConfig, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (pConfig->encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac__internal(pConfig, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (pConfig->encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3__internal(pConfig, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (pConfig->encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis__internal(pConfig, pDecoder); + } + #endif + + /* If we weren't able to initialize the decoder, seek back to the start to give the next attempts a clean start. */ + if (result != MA_SUCCESS) { + onSeek(pDecoder, 0, ma_seek_origin_start); + } + } + + if (result != MA_SUCCESS) { + /* Getting here means we couldn't load a specific decoding backend based on the encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + if (result != MA_SUCCESS) { + result = ma_decoder_init_custom__internal(pConfig, pDecoder); + if (result != MA_SUCCESS) { + onSeek(pDecoder, 0, ma_seek_origin_start); + } + } + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (pConfig->encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav__internal(pConfig, pDecoder); + if (result != MA_SUCCESS) { + onSeek(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac__internal(pConfig, pDecoder); + if (result != MA_SUCCESS) { + onSeek(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3__internal(pConfig, pDecoder); + if (result != MA_SUCCESS) { + onSeek(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis__internal(pConfig, pDecoder); + if (result != MA_SUCCESS) { + onSeek(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + } + + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__postinit(pConfig, pDecoder); +} + +MA_API ma_result ma_decoder_init(ma_decoder_read_proc onRead, ma_decoder_seek_proc onSeek, void* pUserData, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_decoder_config config; + ma_result result; + + config = ma_decoder_config_init_copy(pConfig); + + result = ma_decoder__preinit(onRead, onSeek, NULL, pUserData, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder_init__internal(onRead, onSeek, pUserData, &config, pDecoder); +} + + +static ma_result ma_decoder__on_read_memory(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) +{ + size_t bytesRemaining; + + MA_ASSERT(pDecoder->data.memory.dataSize >= pDecoder->data.memory.currentReadPos); + + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + + bytesRemaining = pDecoder->data.memory.dataSize - pDecoder->data.memory.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + + if (bytesRemaining == 0) { + return MA_AT_END; + } + + if (bytesToRead > 0) { + MA_COPY_MEMORY(pBufferOut, pDecoder->data.memory.pData + pDecoder->data.memory.currentReadPos, bytesToRead); + pDecoder->data.memory.currentReadPos += bytesToRead; + } + + if (pBytesRead != NULL) { + *pBytesRead = bytesToRead; + } + + return MA_SUCCESS; +} + +static ma_result ma_decoder__on_seek_memory(ma_decoder* pDecoder, ma_int64 byteOffset, ma_seek_origin origin) +{ + if (byteOffset > 0 && (ma_uint64)byteOffset > MA_SIZE_MAX) { + return MA_BAD_SEEK; + } + + if (origin == ma_seek_origin_current) { + if (byteOffset > 0) { + if (pDecoder->data.memory.currentReadPos + byteOffset > pDecoder->data.memory.dataSize) { + byteOffset = (ma_int64)(pDecoder->data.memory.dataSize - pDecoder->data.memory.currentReadPos); /* Trying to seek too far forward. */ + } + + pDecoder->data.memory.currentReadPos += (size_t)byteOffset; + } else { + if (pDecoder->data.memory.currentReadPos < (size_t)-byteOffset) { + byteOffset = -(ma_int64)pDecoder->data.memory.currentReadPos; /* Trying to seek too far backwards. */ + } + + pDecoder->data.memory.currentReadPos -= (size_t)-byteOffset; + } + } else { + if (origin == ma_seek_origin_end) { + if (byteOffset < 0) { + byteOffset = -byteOffset; + } + + if (byteOffset > (ma_int64)pDecoder->data.memory.dataSize) { + pDecoder->data.memory.currentReadPos = 0; /* Trying to seek too far back. */ + } else { + pDecoder->data.memory.currentReadPos = pDecoder->data.memory.dataSize - (size_t)byteOffset; + } + } else { + if ((size_t)byteOffset <= pDecoder->data.memory.dataSize) { + pDecoder->data.memory.currentReadPos = (size_t)byteOffset; + } else { + pDecoder->data.memory.currentReadPos = pDecoder->data.memory.dataSize; /* Trying to seek too far forward. */ + } + } + } + + return MA_SUCCESS; +} + +static ma_result ma_decoder__on_tell_memory(ma_decoder* pDecoder, ma_int64* pCursor) +{ + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pCursor != NULL); + + *pCursor = (ma_int64)pDecoder->data.memory.currentReadPos; + + return MA_SUCCESS; +} + +static ma_result ma_decoder__preinit_memory_wrapper(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result = ma_decoder__preinit(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, ma_decoder__on_tell_memory, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pData == NULL || dataSize == 0) { + return MA_INVALID_ARGS; + } + + pDecoder->data.memory.pData = (const ma_uint8*)pData; + pDecoder->data.memory.dataSize = dataSize; + pDecoder->data.memory.currentReadPos = 0; + + (void)pConfig; + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_init_memory(const void* pData, size_t dataSize, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + config = ma_decoder_config_init_copy(pConfig); + + result = ma_decoder__preinit(NULL, NULL, NULL, NULL, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pData == NULL || dataSize == 0) { + return MA_INVALID_ARGS; + } + + /* If the backend has support for loading from a file path we'll want to use that. If that all fails we'll fall back to the VFS path. */ + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + result = ma_decoder_init_custom_from_memory__internal(pData, dataSize, &config, pDecoder); + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (result != MA_SUCCESS && config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + /* Use trial and error for stock decoders. */ + if (result != MA_SUCCESS) { + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis_from_memory__internal(pData, dataSize, &config, pDecoder); + } + #endif + } + } + + /* + If at this point we still haven't successfully initialized the decoder it most likely means + the backend doesn't have an implementation for loading from a file path. We'll try using + miniaudio's built-in file IO for loading file. + */ + if (result == MA_SUCCESS) { + /* Initialization was successful. Finish up. */ + result = ma_decoder__postinit(&config, pDecoder); + if (result != MA_SUCCESS) { + /* + The backend was initialized successfully, but for some reason post-initialization failed. This is most likely + due to an out of memory error. We're going to abort with an error here and not try to recover. + */ + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, &pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + + return result; + } + } else { + /* Probably no implementation for loading from a block of memory. Use miniaudio's abstraction instead. */ + result = ma_decoder__preinit_memory_wrapper(pData, dataSize, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_decoder_init__internal(ma_decoder__on_read_memory, ma_decoder__on_seek_memory, NULL, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + } + + return MA_SUCCESS; +} + + +#if defined(MA_HAS_WAV) || \ + defined(MA_HAS_MP3) || \ + defined(MA_HAS_FLAC) || \ + defined(MA_HAS_VORBIS) || \ + defined(MA_HAS_OPUS) +#define MA_HAS_PATH_API +#endif + +#if defined(MA_HAS_PATH_API) +static const char* ma_path_file_name(const char* path) +{ + const char* fileName; + + if (path == NULL) { + return NULL; + } + + fileName = path; + + /* We just loop through the path until we find the last slash. */ + while (path[0] != '\0') { + if (path[0] == '/' || path[0] == '\\') { + fileName = path; + } + + path += 1; + } + + /* At this point the file name is sitting on a slash, so just move forward. */ + while (fileName[0] != '\0' && (fileName[0] == '/' || fileName[0] == '\\')) { + fileName += 1; + } + + return fileName; +} + +static const wchar_t* ma_path_file_name_w(const wchar_t* path) +{ + const wchar_t* fileName; + + if (path == NULL) { + return NULL; + } + + fileName = path; + + /* We just loop through the path until we find the last slash. */ + while (path[0] != '\0') { + if (path[0] == '/' || path[0] == '\\') { + fileName = path; + } + + path += 1; + } + + /* At this point the file name is sitting on a slash, so just move forward. */ + while (fileName[0] != '\0' && (fileName[0] == '/' || fileName[0] == '\\')) { + fileName += 1; + } + + return fileName; +} + + +static const char* ma_path_extension(const char* path) +{ + const char* extension; + const char* lastOccurance; + + if (path == NULL) { + path = ""; + } + + extension = ma_path_file_name(path); + lastOccurance = NULL; + + /* Just find the last '.' and return. */ + while (extension[0] != '\0') { + if (extension[0] == '.') { + extension += 1; + lastOccurance = extension; + } + + extension += 1; + } + + return (lastOccurance != NULL) ? lastOccurance : extension; +} + +static const wchar_t* ma_path_extension_w(const wchar_t* path) +{ + const wchar_t* extension; + const wchar_t* lastOccurance; + + if (path == NULL) { + path = L""; + } + + extension = ma_path_file_name_w(path); + lastOccurance = NULL; + + /* Just find the last '.' and return. */ + while (extension[0] != '\0') { + if (extension[0] == '.') { + extension += 1; + lastOccurance = extension; + } + + extension += 1; + } + + return (lastOccurance != NULL) ? lastOccurance : extension; +} + + +static ma_bool32 ma_path_extension_equal(const char* path, const char* extension) +{ + const char* ext1; + const char* ext2; + + if (path == NULL || extension == NULL) { + return MA_FALSE; + } + + ext1 = extension; + ext2 = ma_path_extension(path); + +#if defined(_MSC_VER) || defined(__DMC__) + return _stricmp(ext1, ext2) == 0; +#else + return strcasecmp(ext1, ext2) == 0; +#endif +} + +static ma_bool32 ma_path_extension_equal_w(const wchar_t* path, const wchar_t* extension) +{ + const wchar_t* ext1; + const wchar_t* ext2; + + if (path == NULL || extension == NULL) { + return MA_FALSE; + } + + ext1 = extension; + ext2 = ma_path_extension_w(path); + +#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__DMC__) + return _wcsicmp(ext1, ext2) == 0; +#else + /* + I'm not aware of a wide character version of strcasecmp(). I'm therefore converting the extensions to multibyte strings and comparing those. This + isn't the most efficient way to do it, but it should work OK. + */ + { + char ext1MB[4096]; + char ext2MB[4096]; + const wchar_t* pext1 = ext1; + const wchar_t* pext2 = ext2; + mbstate_t mbs1; + mbstate_t mbs2; + + MA_ZERO_OBJECT(&mbs1); + MA_ZERO_OBJECT(&mbs2); + + if (wcsrtombs(ext1MB, &pext1, sizeof(ext1MB), &mbs1) == (size_t)-1) { + return MA_FALSE; + } + if (wcsrtombs(ext2MB, &pext2, sizeof(ext2MB), &mbs2) == (size_t)-1) { + return MA_FALSE; + } + + return strcasecmp(ext1MB, ext2MB) == 0; + } +#endif +} +#endif /* MA_HAS_PATH_API */ + + + +static ma_result ma_decoder__on_read_vfs(ma_decoder* pDecoder, void* pBufferOut, size_t bytesToRead, size_t* pBytesRead) +{ + MA_ASSERT(pDecoder != NULL); + MA_ASSERT(pBufferOut != NULL); + + return ma_vfs_or_default_read(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, pBufferOut, bytesToRead, pBytesRead); +} + +static ma_result ma_decoder__on_seek_vfs(ma_decoder* pDecoder, ma_int64 offset, ma_seek_origin origin) +{ + MA_ASSERT(pDecoder != NULL); + + return ma_vfs_or_default_seek(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, offset, origin); +} + +static ma_result ma_decoder__on_tell_vfs(ma_decoder* pDecoder, ma_int64* pCursor) +{ + MA_ASSERT(pDecoder != NULL); + + return ma_vfs_or_default_tell(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file, pCursor); +} + +static ma_result ma_decoder__preinit_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_vfs_file file; + + result = ma_decoder__preinit(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, ma_decoder__on_tell_vfs, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pFilePath == NULL || pFilePath[0] == '\0') { + return MA_INVALID_ARGS; + } + + result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); + if (result != MA_SUCCESS) { + return result; + } + + pDecoder->data.vfs.pVFS = pVFS; + pDecoder->data.vfs.file = file; + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + config = ma_decoder_config_init_copy(pConfig); + result = ma_decoder__preinit_vfs(pVFS, pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav__internal(&config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac__internal(&config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3__internal(&config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis__internal(&config, pDecoder); + } + #endif + + /* Make sure we seek back to the start if we didn't initialize a decoder successfully so the next attempts have a fresh start. */ + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + if (result != MA_SUCCESS) { + result = ma_decoder_init_custom__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "wav")) { + result = ma_decoder_init_wav__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "flac")) { + result = ma_decoder_init_flac__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "mp3")) { + result = ma_decoder_init_mp3__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + } + + /* If we still haven't got a result just use trial and error. Otherwise we can finish up. */ + if (result != MA_SUCCESS) { + result = ma_decoder_init__internal(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, NULL, &config, pDecoder); + } else { + result = ma_decoder__postinit(&config, pDecoder); + } + + if (result != MA_SUCCESS) { + if (pDecoder->data.vfs.file != NULL) { /* <-- Will be reset to NULL if ma_decoder_uninit() is called in one of the steps above which allows us to avoid a double close of the file. */ + ma_vfs_or_default_close(pVFS, pDecoder->data.vfs.file); + } + + return result; + } + + return MA_SUCCESS; +} + + +static ma_result ma_decoder__preinit_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_vfs_file file; + + result = ma_decoder__preinit(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, ma_decoder__on_tell_vfs, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pFilePath == NULL || pFilePath[0] == '\0') { + return MA_INVALID_ARGS; + } + + result = ma_vfs_or_default_open_w(pVFS, pFilePath, MA_OPEN_MODE_READ, &file); + if (result != MA_SUCCESS) { + return result; + } + + pDecoder->data.vfs.pVFS = pVFS; + pDecoder->data.vfs.file = file; + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + config = ma_decoder_config_init_copy(pConfig); + result = ma_decoder__preinit_vfs_w(pVFS, pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav__internal(&config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac__internal(&config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3__internal(&config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis__internal(&config, pDecoder); + } + #endif + + /* Make sure we seek back to the start if we didn't initialize a decoder successfully so the next attempts have a fresh start. */ + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + if (result != MA_SUCCESS) { + result = ma_decoder_init_custom__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"wav")) { + result = ma_decoder_init_wav__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"flac")) { + result = ma_decoder_init_flac__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"mp3")) { + result = ma_decoder_init_mp3__internal(&config, pDecoder); + if (result != MA_SUCCESS) { + ma_decoder__on_seek_vfs(pDecoder, 0, ma_seek_origin_start); + } + } + #endif + } + + /* If we still haven't got a result just use trial and error. Otherwise we can finish up. */ + if (result != MA_SUCCESS) { + result = ma_decoder_init__internal(ma_decoder__on_read_vfs, ma_decoder__on_seek_vfs, NULL, &config, pDecoder); + } else { + result = ma_decoder__postinit(&config, pDecoder); + } + + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, pDecoder->data.vfs.file); + return result; + } + + return MA_SUCCESS; +} + + +static ma_result ma_decoder__preinit_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + + result = ma_decoder__preinit(NULL, NULL, NULL, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pFilePath == NULL || pFilePath[0] == '\0') { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_init_file(const char* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + config = ma_decoder_config_init_copy(pConfig); + result = ma_decoder__preinit_file(pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + /* If the backend has support for loading from a file path we'll want to use that. If that all fails we'll fall back to the VFS path. */ + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + result = ma_decoder_init_custom_from_file__internal(pFilePath, &config, pDecoder); + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (result != MA_SUCCESS && config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + /* First try loading based on the file extension so we don't waste time opening and closing files. */ + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "wav")) { + result = ma_decoder_init_wav_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "flac")) { + result = ma_decoder_init_flac_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "mp3")) { + result = ma_decoder_init_mp3_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS && ma_path_extension_equal(pFilePath, "ogg")) { + result = ma_decoder_init_vorbis_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + + /* + If we still haven't got a result just use trial and error. Custom decoders have already been attempted, so here we + need only iterate over our stock decoders. + */ + if (result != MA_SUCCESS) { + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis_from_file__internal(pFilePath, &config, pDecoder); + } + #endif + } + } + + /* + If at this point we still haven't successfully initialized the decoder it most likely means + the backend doesn't have an implementation for loading from a file path. We'll try using + miniaudio's built-in file IO for loading file. + */ + if (result == MA_SUCCESS) { + /* Initialization was successful. Finish up. */ + result = ma_decoder__postinit(&config, pDecoder); + if (result != MA_SUCCESS) { + /* + The backend was initialized successfully, but for some reason post-initialization failed. This is most likely + due to an out of memory error. We're going to abort with an error here and not try to recover. + */ + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, &pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + + return result; + } + } else { + /* Probably no implementation for loading from a file path. Use miniaudio's file IO instead. */ + result = ma_decoder_init_vfs(NULL, pFilePath, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return MA_SUCCESS; + } + } + + return MA_SUCCESS; +} + +static ma_result ma_decoder__preinit_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + + result = ma_decoder__preinit(NULL, NULL, NULL, NULL, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + if (pFilePath == NULL || pFilePath[0] == '\0') { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_init_file_w(const wchar_t* pFilePath, const ma_decoder_config* pConfig, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + config = ma_decoder_config_init_copy(pConfig); + result = ma_decoder__preinit_file_w(pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + return result; + } + + /* If the backend has support for loading from a file path we'll want to use that. If that all fails we'll fall back to the VFS path. */ + result = MA_NO_BACKEND; + + if (config.encodingFormat != ma_encoding_format_unknown) { + #ifdef MA_HAS_WAV + if (config.encodingFormat == ma_encoding_format_wav) { + result = ma_decoder_init_wav_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (config.encodingFormat == ma_encoding_format_flac) { + result = ma_decoder_init_flac_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (config.encodingFormat == ma_encoding_format_mp3) { + result = ma_decoder_init_mp3_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (config.encodingFormat == ma_encoding_format_vorbis) { + result = ma_decoder_init_vorbis_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + } + + if (result != MA_SUCCESS) { + /* Getting here means we weren't able to initialize a decoder of a specific encoding format. */ + + /* + We use trial and error to open a decoder. We prioritize custom decoders so that if they + implement the same encoding format they take priority over the built-in decoders. + */ + result = ma_decoder_init_custom_from_file_w__internal(pFilePath, &config, pDecoder); + + /* + If we get to this point and we still haven't found a decoder, and the caller has requested a + specific encoding format, there's no hope for it. Abort. + */ + if (result != MA_SUCCESS && config.encodingFormat != ma_encoding_format_unknown) { + return MA_NO_BACKEND; + } + + /* First try loading based on the file extension so we don't waste time opening and closing files. */ + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"wav")) { + result = ma_decoder_init_wav_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"flac")) { + result = ma_decoder_init_flac_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"mp3")) { + result = ma_decoder_init_mp3_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS && ma_path_extension_equal_w(pFilePath, L"ogg")) { + result = ma_decoder_init_vorbis_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + + /* + If we still haven't got a result just use trial and error. Custom decoders have already been attempted, so here we + need only iterate over our stock decoders. + */ + if (result != MA_SUCCESS) { + #ifdef MA_HAS_WAV + if (result != MA_SUCCESS) { + result = ma_decoder_init_wav_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_FLAC + if (result != MA_SUCCESS) { + result = ma_decoder_init_flac_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_MP3 + if (result != MA_SUCCESS) { + result = ma_decoder_init_mp3_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + #ifdef MA_HAS_VORBIS + if (result != MA_SUCCESS) { + result = ma_decoder_init_vorbis_from_file_w__internal(pFilePath, &config, pDecoder); + } + #endif + } + } + + /* + If at this point we still haven't successfully initialized the decoder it most likely means + the backend doesn't have an implementation for loading from a file path. We'll try using + miniaudio's built-in file IO for loading file. + */ + if (result == MA_SUCCESS) { + /* Initialization was successful. Finish up. */ + result = ma_decoder__postinit(&config, pDecoder); + if (result != MA_SUCCESS) { + /* + The backend was initialized successfully, but for some reason post-initialization failed. This is most likely + due to an out of memory error. We're going to abort with an error here and not try to recover. + */ + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, &pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + + return result; + } + } else { + /* Probably no implementation for loading from a file path. Use miniaudio's file IO instead. */ + result = ma_decoder_init_vfs_w(NULL, pFilePath, pConfig, pDecoder); + if (result != MA_SUCCESS) { + return MA_SUCCESS; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_uninit(ma_decoder* pDecoder) +{ + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pDecoder->pBackend != NULL) { + if (pDecoder->pBackendVTable != NULL && pDecoder->pBackendVTable->onUninit != NULL) { + pDecoder->pBackendVTable->onUninit(pDecoder->pBackendUserData, pDecoder->pBackend, &pDecoder->allocationCallbacks); + } + } + + if (pDecoder->onRead == ma_decoder__on_read_vfs) { + ma_vfs_or_default_close(pDecoder->data.vfs.pVFS, pDecoder->data.vfs.file); + pDecoder->data.vfs.file = NULL; + } + + ma_data_converter_uninit(&pDecoder->converter, &pDecoder->allocationCallbacks); + ma_data_source_uninit(&pDecoder->ds); + + if (pDecoder->pInputCache != NULL) { + ma_free(pDecoder->pInputCache, &pDecoder->allocationCallbacks); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_read_pcm_frames(ma_decoder* pDecoder, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesReadOut; + void* pRunningFramesOut; + + if (pFramesRead != NULL) { + *pFramesRead = 0; /* Safety. */ + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pDecoder->pBackend == NULL) { + return MA_INVALID_OPERATION; + } + + /* Fast path. */ + if (pDecoder->converter.isPassthrough) { + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pFramesOut, frameCount, &totalFramesReadOut); + } else { + /* + Getting here means we need to do data conversion. If we're seeking forward and are _not_ doing resampling we can run this in a fast path. If we're doing resampling we + need to run through each sample because we need to ensure it's internal cache is updated. + */ + if (pFramesOut == NULL && pDecoder->converter.hasResampler == MA_FALSE) { + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, NULL, frameCount, &totalFramesReadOut); + } else { + /* Slow path. Need to run everything through the data converter. */ + ma_format internalFormat; + ma_uint32 internalChannels; + + totalFramesReadOut = 0; + pRunningFramesOut = pFramesOut; + + result = ma_data_source_get_data_format(pDecoder->pBackend, &internalFormat, &internalChannels, NULL, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal format and channel count. */ + } + + /* + We run a different path depending on whether or not we are using a heap-allocated + intermediary buffer or not. If the data converter does not support the calculation of + the required number of input frames, we'll use the heap-allocated path. Otherwise we'll + use the stack-allocated path. + */ + if (pDecoder->pInputCache != NULL) { + /* We don't have a way of determining the required number of input frames, so need to persistently store input data in a cache. */ + while (totalFramesReadOut < frameCount) { + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + + /* If there's any data available in the cache, that needs to get processed first. */ + if (pDecoder->inputCacheRemaining > 0) { + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > pDecoder->inputCacheRemaining) { + framesToReadThisIterationIn = pDecoder->inputCacheRemaining; + } + + result = ma_data_converter_process_pcm_frames(&pDecoder->converter, ma_offset_pcm_frames_ptr(pDecoder->pInputCache, pDecoder->inputCacheConsumed, internalFormat, internalChannels), &framesToReadThisIterationIn, pRunningFramesOut, &framesToReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + pDecoder->inputCacheConsumed += framesToReadThisIterationIn; + pDecoder->inputCacheRemaining -= framesToReadThisIterationIn; + + totalFramesReadOut += framesToReadThisIterationOut; + + if (pRunningFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesToReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); + } + + if (framesToReadThisIterationIn == 0 && framesToReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + + /* Getting here means there's no data in the cache and we need to fill it up from the data source. */ + if (pDecoder->inputCacheRemaining == 0) { + pDecoder->inputCacheConsumed = 0; + + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pDecoder->pInputCache, pDecoder->inputCacheCap, &pDecoder->inputCacheRemaining); + if (result != MA_SUCCESS) { + break; + } + } + } + } else { + /* We have a way of determining the required number of input frames so just use the stack. */ + while (totalFramesReadOut < frameCount) { + ma_uint8 pIntermediaryBuffer[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* In internal format. */ + ma_uint64 intermediaryBufferCap = sizeof(pIntermediaryBuffer) / ma_get_bytes_per_frame(internalFormat, internalChannels); + ma_uint64 framesToReadThisIterationIn; + ma_uint64 framesReadThisIterationIn; + ma_uint64 framesToReadThisIterationOut; + ma_uint64 framesReadThisIterationOut; + ma_uint64 requiredInputFrameCount; + + framesToReadThisIterationOut = (frameCount - totalFramesReadOut); + framesToReadThisIterationIn = framesToReadThisIterationOut; + if (framesToReadThisIterationIn > intermediaryBufferCap) { + framesToReadThisIterationIn = intermediaryBufferCap; + } + + ma_data_converter_get_required_input_frame_count(&pDecoder->converter, framesToReadThisIterationOut, &requiredInputFrameCount); + if (framesToReadThisIterationIn > requiredInputFrameCount) { + framesToReadThisIterationIn = requiredInputFrameCount; + } + + if (requiredInputFrameCount > 0) { + result = ma_data_source_read_pcm_frames(pDecoder->pBackend, pIntermediaryBuffer, framesToReadThisIterationIn, &framesReadThisIterationIn); + } else { + framesReadThisIterationIn = 0; + } + + /* + At this point we have our decoded data in input format and now we need to convert to output format. Note that even if we didn't read any + input frames, we still want to try processing frames because there may some output frames generated from cached input data. + */ + framesReadThisIterationOut = framesToReadThisIterationOut; + result = ma_data_converter_process_pcm_frames(&pDecoder->converter, pIntermediaryBuffer, &framesReadThisIterationIn, pRunningFramesOut, &framesReadThisIterationOut); + if (result != MA_SUCCESS) { + break; + } + + totalFramesReadOut += framesReadThisIterationOut; + + if (pRunningFramesOut != NULL) { + pRunningFramesOut = ma_offset_ptr(pRunningFramesOut, framesReadThisIterationOut * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels)); + } + + if (framesReadThisIterationIn == 0 && framesReadThisIterationOut == 0) { + break; /* We're done. */ + } + } + } + } + } + + pDecoder->readPointerInPCMFrames += totalFramesReadOut; + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesReadOut; + } + + if (result == MA_SUCCESS && totalFramesReadOut == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_decoder_seek_to_pcm_frame(ma_decoder* pDecoder, ma_uint64 frameIndex) +{ + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pDecoder->pBackend != NULL) { + ma_result result; + ma_uint64 internalFrameIndex; + ma_uint32 internalSampleRate; + ma_uint64 currentFrameIndex; + + result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal sample rate. */ + } + + if (internalSampleRate == pDecoder->outputSampleRate) { + internalFrameIndex = frameIndex; + } else { + internalFrameIndex = ma_calculate_frame_count_after_resampling(internalSampleRate, pDecoder->outputSampleRate, frameIndex); + } + + /* Only seek if we're requesting a different frame to what we're currently sitting on. */ + ma_data_source_get_cursor_in_pcm_frames(pDecoder->pBackend, ¤tFrameIndex); + if (currentFrameIndex != internalFrameIndex) { + result = ma_data_source_seek_to_pcm_frame(pDecoder->pBackend, internalFrameIndex); + if (result == MA_SUCCESS) { + pDecoder->readPointerInPCMFrames = frameIndex; + } + + /* Reset the data converter so that any cached data in the resampler is cleared. */ + ma_data_converter_reset(&pDecoder->converter); + } + + return result; + } + + /* Should never get here, but if we do it means onSeekToPCMFrame was not set by the backend. */ + return MA_INVALID_ARGS; +} + +MA_API ma_result ma_decoder_get_data_format(ma_decoder* pDecoder, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pFormat != NULL) { + *pFormat = pDecoder->outputFormat; + } + + if (pChannels != NULL) { + *pChannels = pDecoder->outputChannels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pDecoder->outputSampleRate; + } + + if (pChannelMap != NULL) { + ma_data_converter_get_output_channel_map(&pDecoder->converter, pChannelMap, channelMapCap); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_get_cursor_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = pDecoder->readPointerInPCMFrames; + + return MA_SUCCESS; +} + +MA_API ma_result ma_decoder_get_length_in_pcm_frames(ma_decoder* pDecoder, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + if (pDecoder->pBackend != NULL) { + ma_result result; + ma_uint64 internalLengthInPCMFrames; + ma_uint32 internalSampleRate; + + result = ma_data_source_get_length_in_pcm_frames(pDecoder->pBackend, &internalLengthInPCMFrames); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal length. */ + } + + result = ma_data_source_get_data_format(pDecoder->pBackend, NULL, NULL, &internalSampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the internal sample rate. */ + } + + if (internalSampleRate == pDecoder->outputSampleRate) { + *pLength = internalLengthInPCMFrames; + } else { + *pLength = ma_calculate_frame_count_after_resampling(pDecoder->outputSampleRate, internalSampleRate, internalLengthInPCMFrames); + } + + return MA_SUCCESS; + } else { + return MA_NO_BACKEND; + } +} + +MA_API ma_result ma_decoder_get_available_frames(ma_decoder* pDecoder, ma_uint64* pAvailableFrames) +{ + ma_result result; + ma_uint64 totalFrameCount; + + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDecoder == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_decoder_get_length_in_pcm_frames(pDecoder, &totalFrameCount); + if (result != MA_SUCCESS) { + return result; + } + + if (totalFrameCount <= pDecoder->readPointerInPCMFrames) { + *pAvailableFrames = 0; + } else { + *pAvailableFrames = totalFrameCount - pDecoder->readPointerInPCMFrames; + } + + return MA_SUCCESS; +} + + +static ma_result ma_decoder__full_decode_and_uninit(ma_decoder* pDecoder, ma_decoder_config* pConfigOut, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) +{ + ma_result result; + ma_uint64 totalFrameCount; + ma_uint64 bpf; + ma_uint64 dataCapInFrames; + void* pPCMFramesOut; + + MA_ASSERT(pDecoder != NULL); + + totalFrameCount = 0; + bpf = ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels); + + /* The frame count is unknown until we try reading. Thus, we just run in a loop. */ + dataCapInFrames = 0; + pPCMFramesOut = NULL; + for (;;) { + ma_uint64 frameCountToTryReading; + ma_uint64 framesJustRead; + + /* Make room if there's not enough. */ + if (totalFrameCount == dataCapInFrames) { + void* pNewPCMFramesOut; + ma_uint64 newDataCapInFrames = dataCapInFrames*2; + if (newDataCapInFrames == 0) { + newDataCapInFrames = 4096; + } + + if ((newDataCapInFrames * bpf) > MA_SIZE_MAX) { + ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); + return MA_TOO_BIG; + } + + pNewPCMFramesOut = (void*)ma_realloc(pPCMFramesOut, (size_t)(newDataCapInFrames * bpf), &pDecoder->allocationCallbacks); + if (pNewPCMFramesOut == NULL) { + ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + dataCapInFrames = newDataCapInFrames; + pPCMFramesOut = pNewPCMFramesOut; + } + + frameCountToTryReading = dataCapInFrames - totalFrameCount; + MA_ASSERT(frameCountToTryReading > 0); + + result = ma_decoder_read_pcm_frames(pDecoder, (ma_uint8*)pPCMFramesOut + (totalFrameCount * bpf), frameCountToTryReading, &framesJustRead); + totalFrameCount += framesJustRead; + + if (result != MA_SUCCESS) { + break; + } + + if (framesJustRead < frameCountToTryReading) { + break; + } + } + + + if (pConfigOut != NULL) { + pConfigOut->format = pDecoder->outputFormat; + pConfigOut->channels = pDecoder->outputChannels; + pConfigOut->sampleRate = pDecoder->outputSampleRate; + } + + if (ppPCMFramesOut != NULL) { + *ppPCMFramesOut = pPCMFramesOut; + } else { + ma_free(pPCMFramesOut, &pDecoder->allocationCallbacks); + } + + if (pFrameCountOut != NULL) { + *pFrameCountOut = totalFrameCount; + } + + ma_decoder_uninit(pDecoder); + return MA_SUCCESS; +} + +MA_API ma_result ma_decode_from_vfs(ma_vfs* pVFS, const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) +{ + ma_result result; + ma_decoder_config config; + ma_decoder decoder; + + if (pFrameCountOut != NULL) { + *pFrameCountOut = 0; + } + if (ppPCMFramesOut != NULL) { + *ppPCMFramesOut = NULL; + } + + config = ma_decoder_config_init_copy(pConfig); + + result = ma_decoder_init_vfs(pVFS, pFilePath, &config, &decoder); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_decoder__full_decode_and_uninit(&decoder, pConfig, pFrameCountOut, ppPCMFramesOut); + + return result; +} + +MA_API ma_result ma_decode_file(const char* pFilePath, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) +{ + return ma_decode_from_vfs(NULL, pFilePath, pConfig, pFrameCountOut, ppPCMFramesOut); +} + +MA_API ma_result ma_decode_memory(const void* pData, size_t dataSize, ma_decoder_config* pConfig, ma_uint64* pFrameCountOut, void** ppPCMFramesOut) +{ + ma_decoder_config config; + ma_decoder decoder; + ma_result result; + + if (pFrameCountOut != NULL) { + *pFrameCountOut = 0; + } + if (ppPCMFramesOut != NULL) { + *ppPCMFramesOut = NULL; + } + + if (pData == NULL || dataSize == 0) { + return MA_INVALID_ARGS; + } + + config = ma_decoder_config_init_copy(pConfig); + + result = ma_decoder_init_memory(pData, dataSize, &config, &decoder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_decoder__full_decode_and_uninit(&decoder, pConfig, pFrameCountOut, ppPCMFramesOut); +} +#endif /* MA_NO_DECODING */ + + +#ifndef MA_NO_ENCODING + +#if defined(MA_HAS_WAV) +static size_t ma_encoder__internal_on_write_wav(void* pUserData, const void* pData, size_t bytesToWrite) +{ + ma_encoder* pEncoder = (ma_encoder*)pUserData; + size_t bytesWritten = 0; + + MA_ASSERT(pEncoder != NULL); + + pEncoder->onWrite(pEncoder, pData, bytesToWrite, &bytesWritten); + return bytesWritten; +} + +static ma_bool32 ma_encoder__internal_on_seek_wav(void* pUserData, int offset, ma_dr_wav_seek_origin origin) +{ + ma_encoder* pEncoder = (ma_encoder*)pUserData; + ma_result result; + + MA_ASSERT(pEncoder != NULL); + + result = pEncoder->onSeek(pEncoder, offset, (origin == ma_dr_wav_seek_origin_start) ? ma_seek_origin_start : ma_seek_origin_current); + if (result != MA_SUCCESS) { + return MA_FALSE; + } else { + return MA_TRUE; + } +} + +static ma_result ma_encoder__on_init_wav(ma_encoder* pEncoder) +{ + ma_dr_wav_data_format wavFormat; + ma_allocation_callbacks allocationCallbacks; + ma_dr_wav* pWav; + + MA_ASSERT(pEncoder != NULL); + + pWav = (ma_dr_wav*)ma_malloc(sizeof(*pWav), &pEncoder->config.allocationCallbacks); + if (pWav == NULL) { + return MA_OUT_OF_MEMORY; + } + + wavFormat.container = ma_dr_wav_container_riff; + wavFormat.channels = pEncoder->config.channels; + wavFormat.sampleRate = pEncoder->config.sampleRate; + wavFormat.bitsPerSample = ma_get_bytes_per_sample(pEncoder->config.format) * 8; + if (pEncoder->config.format == ma_format_f32) { + wavFormat.format = MA_DR_WAVE_FORMAT_IEEE_FLOAT; + } else { + wavFormat.format = MA_DR_WAVE_FORMAT_PCM; + } + + allocationCallbacks.pUserData = pEncoder->config.allocationCallbacks.pUserData; + allocationCallbacks.onMalloc = pEncoder->config.allocationCallbacks.onMalloc; + allocationCallbacks.onRealloc = pEncoder->config.allocationCallbacks.onRealloc; + allocationCallbacks.onFree = pEncoder->config.allocationCallbacks.onFree; + + if (!ma_dr_wav_init_write(pWav, &wavFormat, ma_encoder__internal_on_write_wav, ma_encoder__internal_on_seek_wav, pEncoder, &allocationCallbacks)) { + return MA_ERROR; + } + + pEncoder->pInternalEncoder = pWav; + + return MA_SUCCESS; +} + +static void ma_encoder__on_uninit_wav(ma_encoder* pEncoder) +{ + ma_dr_wav* pWav; + + MA_ASSERT(pEncoder != NULL); + + pWav = (ma_dr_wav*)pEncoder->pInternalEncoder; + MA_ASSERT(pWav != NULL); + + ma_dr_wav_uninit(pWav); + ma_free(pWav, &pEncoder->config.allocationCallbacks); +} + +static ma_result ma_encoder__on_write_pcm_frames_wav(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten) +{ + ma_dr_wav* pWav; + ma_uint64 framesWritten; + + MA_ASSERT(pEncoder != NULL); + + pWav = (ma_dr_wav*)pEncoder->pInternalEncoder; + MA_ASSERT(pWav != NULL); + + framesWritten = ma_dr_wav_write_pcm_frames(pWav, frameCount, pFramesIn); + + if (pFramesWritten != NULL) { + *pFramesWritten = framesWritten; + } + + return MA_SUCCESS; +} +#endif + +MA_API ma_encoder_config ma_encoder_config_init(ma_encoding_format encodingFormat, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + ma_encoder_config config; + + MA_ZERO_OBJECT(&config); + config.encodingFormat = encodingFormat; + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + + return config; +} + +MA_API ma_result ma_encoder_preinit(const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + ma_result result; + + if (pEncoder == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pEncoder); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->format == ma_format_unknown || pConfig->channels == 0 || pConfig->sampleRate == 0) { + return MA_INVALID_ARGS; + } + + pEncoder->config = *pConfig; + + result = ma_allocation_callbacks_init_copy(&pEncoder->config.allocationCallbacks, &pConfig->allocationCallbacks); + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_encoder_init__internal(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, ma_encoder* pEncoder) +{ + ma_result result = MA_SUCCESS; + + /* This assumes ma_encoder_preinit() has been called prior. */ + MA_ASSERT(pEncoder != NULL); + + if (onWrite == NULL || onSeek == NULL) { + return MA_INVALID_ARGS; + } + + pEncoder->onWrite = onWrite; + pEncoder->onSeek = onSeek; + pEncoder->pUserData = pUserData; + + switch (pEncoder->config.encodingFormat) + { + case ma_encoding_format_wav: + { + #if defined(MA_HAS_WAV) + pEncoder->onInit = ma_encoder__on_init_wav; + pEncoder->onUninit = ma_encoder__on_uninit_wav; + pEncoder->onWritePCMFrames = ma_encoder__on_write_pcm_frames_wav; + #else + result = MA_NO_BACKEND; + #endif + } break; + + default: + { + result = MA_INVALID_ARGS; + } break; + } + + /* Getting here means we should have our backend callbacks set up. */ + if (result == MA_SUCCESS) { + result = pEncoder->onInit(pEncoder); + } + + return result; +} + +static ma_result ma_encoder__on_write_vfs(ma_encoder* pEncoder, const void* pBufferIn, size_t bytesToWrite, size_t* pBytesWritten) +{ + return ma_vfs_or_default_write(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file, pBufferIn, bytesToWrite, pBytesWritten); +} + +static ma_result ma_encoder__on_seek_vfs(ma_encoder* pEncoder, ma_int64 offset, ma_seek_origin origin) +{ + return ma_vfs_or_default_seek(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file, offset, origin); +} + +MA_API ma_result ma_encoder_init_vfs(ma_vfs* pVFS, const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + ma_result result; + ma_vfs_file file; + + result = ma_encoder_preinit(pConfig, pEncoder); + if (result != MA_SUCCESS) { + return result; + } + + /* Now open the file. If this fails we don't need to uninitialize the encoder. */ + result = ma_vfs_or_default_open(pVFS, pFilePath, MA_OPEN_MODE_WRITE, &file); + if (result != MA_SUCCESS) { + return result; + } + + pEncoder->data.vfs.pVFS = pVFS; + pEncoder->data.vfs.file = file; + + result = ma_encoder_init__internal(ma_encoder__on_write_vfs, ma_encoder__on_seek_vfs, NULL, pEncoder); + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_encoder_init_vfs_w(ma_vfs* pVFS, const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + ma_result result; + ma_vfs_file file; + + result = ma_encoder_preinit(pConfig, pEncoder); + if (result != MA_SUCCESS) { + return result; + } + + /* Now open the file. If this fails we don't need to uninitialize the encoder. */ + result = ma_vfs_or_default_open_w(pVFS, pFilePath, MA_OPEN_MODE_WRITE, &file); + if (result != MA_SUCCESS) { + return result; + } + + pEncoder->data.vfs.pVFS = pVFS; + pEncoder->data.vfs.file = file; + + result = ma_encoder_init__internal(ma_encoder__on_write_vfs, ma_encoder__on_seek_vfs, NULL, pEncoder); + if (result != MA_SUCCESS) { + ma_vfs_or_default_close(pVFS, file); + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_encoder_init_file(const char* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + return ma_encoder_init_vfs(NULL, pFilePath, pConfig, pEncoder); +} + +MA_API ma_result ma_encoder_init_file_w(const wchar_t* pFilePath, const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + return ma_encoder_init_vfs_w(NULL, pFilePath, pConfig, pEncoder); +} + +MA_API ma_result ma_encoder_init(ma_encoder_write_proc onWrite, ma_encoder_seek_proc onSeek, void* pUserData, const ma_encoder_config* pConfig, ma_encoder* pEncoder) +{ + ma_result result; + + result = ma_encoder_preinit(pConfig, pEncoder); + if (result != MA_SUCCESS) { + return result; + } + + return ma_encoder_init__internal(onWrite, onSeek, pUserData, pEncoder); +} + + +MA_API void ma_encoder_uninit(ma_encoder* pEncoder) +{ + if (pEncoder == NULL) { + return; + } + + if (pEncoder->onUninit) { + pEncoder->onUninit(pEncoder); + } + + /* If we have a file handle, close it. */ + if (pEncoder->onWrite == ma_encoder__on_write_vfs) { + ma_vfs_or_default_close(pEncoder->data.vfs.pVFS, pEncoder->data.vfs.file); + pEncoder->data.vfs.file = NULL; + } +} + + +MA_API ma_result ma_encoder_write_pcm_frames(ma_encoder* pEncoder, const void* pFramesIn, ma_uint64 frameCount, ma_uint64* pFramesWritten) +{ + if (pFramesWritten != NULL) { + *pFramesWritten = 0; + } + + if (pEncoder == NULL || pFramesIn == NULL) { + return MA_INVALID_ARGS; + } + + return pEncoder->onWritePCMFrames(pEncoder, pFramesIn, frameCount, pFramesWritten); +} +#endif /* MA_NO_ENCODING */ + + + +/************************************************************************************************************************************************************** + +Generation + +**************************************************************************************************************************************************************/ +#ifndef MA_NO_GENERATION +MA_API ma_waveform_config ma_waveform_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_waveform_type type, double amplitude, double frequency) +{ + ma_waveform_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.type = type; + config.amplitude = amplitude; + config.frequency = frequency; + + return config; +} + +static ma_result ma_waveform__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_waveform_read_pcm_frames((ma_waveform*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_waveform__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_waveform_seek_to_pcm_frame((ma_waveform*)pDataSource, frameIndex); +} + +static ma_result ma_waveform__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_waveform* pWaveform = (ma_waveform*)pDataSource; + + *pFormat = pWaveform->config.format; + *pChannels = pWaveform->config.channels; + *pSampleRate = pWaveform->config.sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pWaveform->config.channels); + + return MA_SUCCESS; +} + +static ma_result ma_waveform__data_source_on_get_cursor(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + ma_waveform* pWaveform = (ma_waveform*)pDataSource; + + *pCursor = (ma_uint64)(pWaveform->time / pWaveform->advance); + + return MA_SUCCESS; +} + +static double ma_waveform__calculate_advance(ma_uint32 sampleRate, double frequency) +{ + return (1.0 / (sampleRate / frequency)); +} + +static void ma_waveform__update_advance(ma_waveform* pWaveform) +{ + pWaveform->advance = ma_waveform__calculate_advance(pWaveform->config.sampleRate, pWaveform->config.frequency); +} + +static ma_data_source_vtable g_ma_waveform_data_source_vtable = +{ + ma_waveform__data_source_on_read, + ma_waveform__data_source_on_seek, + ma_waveform__data_source_on_get_data_format, + ma_waveform__data_source_on_get_cursor, + NULL, /* onGetLength. There's no notion of a length in waveforms. */ + NULL, /* onSetLooping */ + 0 +}; + +MA_API ma_result ma_waveform_init(const ma_waveform_config* pConfig, ma_waveform* pWaveform) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pWaveform); + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_waveform_data_source_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pWaveform->ds); + if (result != MA_SUCCESS) { + return result; + } + + pWaveform->config = *pConfig; + pWaveform->advance = ma_waveform__calculate_advance(pWaveform->config.sampleRate, pWaveform->config.frequency); + pWaveform->time = 0; + + return MA_SUCCESS; +} + +MA_API void ma_waveform_uninit(ma_waveform* pWaveform) +{ + if (pWaveform == NULL) { + return; + } + + ma_data_source_uninit(&pWaveform->ds); +} + +MA_API ma_result ma_waveform_set_amplitude(ma_waveform* pWaveform, double amplitude) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.amplitude = amplitude; + return MA_SUCCESS; +} + +MA_API ma_result ma_waveform_set_frequency(ma_waveform* pWaveform, double frequency) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.frequency = frequency; + ma_waveform__update_advance(pWaveform); + + return MA_SUCCESS; +} + +MA_API ma_result ma_waveform_set_type(ma_waveform* pWaveform, ma_waveform_type type) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.type = type; + return MA_SUCCESS; +} + +MA_API ma_result ma_waveform_set_sample_rate(ma_waveform* pWaveform, ma_uint32 sampleRate) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.sampleRate = sampleRate; + ma_waveform__update_advance(pWaveform); + + return MA_SUCCESS; +} + +static float ma_waveform_sine_f32(double time, double amplitude) +{ + return (float)(ma_sind(MA_TAU_D * time) * amplitude); +} + +static ma_int16 ma_waveform_sine_s16(double time, double amplitude) +{ + return ma_pcm_sample_f32_to_s16(ma_waveform_sine_f32(time, amplitude)); +} + +static float ma_waveform_square_f32(double time, double dutyCycle, double amplitude) +{ + double f = time - (ma_int64)time; + double r; + + if (f < dutyCycle) { + r = amplitude; + } else { + r = -amplitude; + } + + return (float)r; +} + +static ma_int16 ma_waveform_square_s16(double time, double dutyCycle, double amplitude) +{ + return ma_pcm_sample_f32_to_s16(ma_waveform_square_f32(time, dutyCycle, amplitude)); +} + +static float ma_waveform_triangle_f32(double time, double amplitude) +{ + double f = time - (ma_int64)time; + double r; + + r = 2 * ma_abs(2 * (f - 0.5)) - 1; + + return (float)(r * amplitude); +} + +static ma_int16 ma_waveform_triangle_s16(double time, double amplitude) +{ + return ma_pcm_sample_f32_to_s16(ma_waveform_triangle_f32(time, amplitude)); +} + +static float ma_waveform_sawtooth_f32(double time, double amplitude) +{ + double f = time - (ma_int64)time; + double r; + + r = 2 * (f - 0.5); + + return (float)(r * amplitude); +} + +static ma_int16 ma_waveform_sawtooth_s16(double time, double amplitude) +{ + return ma_pcm_sample_f32_to_s16(ma_waveform_sawtooth_f32(time, amplitude)); +} + +static void ma_waveform_read_pcm_frames__sine(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); + ma_uint32 bpf = bps * pWaveform->config.channels; + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + if (pWaveform->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_sine_f32(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else if (pWaveform->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_waveform_sine_s16(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_sine_f32(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } +} + +static void ma_waveform_read_pcm_frames__square(ma_waveform* pWaveform, double dutyCycle, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); + ma_uint32 bpf = bps * pWaveform->config.channels; + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + if (pWaveform->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_square_f32(pWaveform->time, dutyCycle, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else if (pWaveform->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_waveform_square_s16(pWaveform->time, dutyCycle, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_square_f32(pWaveform->time, dutyCycle, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } +} + +static void ma_waveform_read_pcm_frames__triangle(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); + ma_uint32 bpf = bps * pWaveform->config.channels; + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + if (pWaveform->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_triangle_f32(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else if (pWaveform->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_waveform_triangle_s16(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_triangle_f32(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } +} + +static void ma_waveform_read_pcm_frames__sawtooth(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint64 iChannel; + ma_uint32 bps = ma_get_bytes_per_sample(pWaveform->config.format); + ma_uint32 bpf = bps * pWaveform->config.channels; + + MA_ASSERT(pWaveform != NULL); + MA_ASSERT(pFramesOut != NULL); + + if (pWaveform->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_sawtooth_f32(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutF32[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else if (pWaveform->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_waveform_sawtooth_s16(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + pFramesOutS16[iFrame*pWaveform->config.channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_waveform_sawtooth_f32(pWaveform->time, pWaveform->config.amplitude); + pWaveform->time += pWaveform->advance; + + for (iChannel = 0; iChannel < pWaveform->config.channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pWaveform->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } +} + +MA_API ma_result ma_waveform_read_pcm_frames(ma_waveform* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesOut != NULL) { + switch (pWaveform->config.type) + { + case ma_waveform_type_sine: + { + ma_waveform_read_pcm_frames__sine(pWaveform, pFramesOut, frameCount); + } break; + + case ma_waveform_type_square: + { + ma_waveform_read_pcm_frames__square(pWaveform, 0.5, pFramesOut, frameCount); + } break; + + case ma_waveform_type_triangle: + { + ma_waveform_read_pcm_frames__triangle(pWaveform, pFramesOut, frameCount); + } break; + + case ma_waveform_type_sawtooth: + { + ma_waveform_read_pcm_frames__sawtooth(pWaveform, pFramesOut, frameCount); + } break; + + default: return MA_INVALID_OPERATION; /* Unknown waveform type. */ + } + } else { + pWaveform->time += pWaveform->advance * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ + } + + if (pFramesRead != NULL) { + *pFramesRead = frameCount; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_waveform_seek_to_pcm_frame(ma_waveform* pWaveform, ma_uint64 frameIndex) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->time = pWaveform->advance * (ma_int64)frameIndex; /* Casting for VC6. Won't be an issue in practice. */ + + return MA_SUCCESS; +} + +MA_API ma_pulsewave_config ma_pulsewave_config_init(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, double dutyCycle, double amplitude, double frequency) +{ + ma_pulsewave_config config; + + MA_ZERO_OBJECT(&config); + config.format = format; + config.channels = channels; + config.sampleRate = sampleRate; + config.dutyCycle = dutyCycle; + config.amplitude = amplitude; + config.frequency = frequency; + + return config; +} + +MA_API ma_result ma_pulsewave_init(const ma_pulsewave_config* pConfig, ma_pulsewave* pWaveform) +{ + ma_result result; + ma_waveform_config config; + + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pWaveform); + + config = ma_waveform_config_init( + pConfig->format, + pConfig->channels, + pConfig->sampleRate, + ma_waveform_type_square, + pConfig->amplitude, + pConfig->frequency + ); + + result = ma_waveform_init(&config, &pWaveform->waveform); + ma_pulsewave_set_duty_cycle(pWaveform, pConfig->dutyCycle); + + return result; +} + +MA_API void ma_pulsewave_uninit(ma_pulsewave* pWaveform) +{ + if (pWaveform == NULL) { + return; + } + + ma_waveform_uninit(&pWaveform->waveform); +} + +MA_API ma_result ma_pulsewave_read_pcm_frames(ma_pulsewave* pWaveform, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + if (pFramesOut != NULL) { + ma_waveform_read_pcm_frames__square(&pWaveform->waveform, pWaveform->config.dutyCycle, pFramesOut, frameCount); + } else { + pWaveform->waveform.time += pWaveform->waveform.advance * (ma_int64)frameCount; /* Cast to int64 required for VC6. Won't affect anything in practice. */ + } + + if (pFramesRead != NULL) { + *pFramesRead = frameCount; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_seek_to_pcm_frame(ma_pulsewave* pWaveform, ma_uint64 frameIndex) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + ma_waveform_seek_to_pcm_frame(&pWaveform->waveform, frameIndex); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_amplitude(ma_pulsewave* pWaveform, double amplitude) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.amplitude = amplitude; + ma_waveform_set_amplitude(&pWaveform->waveform, amplitude); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_frequency(ma_pulsewave* pWaveform, double frequency) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.frequency = frequency; + ma_waveform_set_frequency(&pWaveform->waveform, frequency); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_sample_rate(ma_pulsewave* pWaveform, ma_uint32 sampleRate) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.sampleRate = sampleRate; + ma_waveform_set_sample_rate(&pWaveform->waveform, sampleRate); + + return MA_SUCCESS; +} + +MA_API ma_result ma_pulsewave_set_duty_cycle(ma_pulsewave* pWaveform, double dutyCycle) +{ + if (pWaveform == NULL) { + return MA_INVALID_ARGS; + } + + pWaveform->config.dutyCycle = dutyCycle; + + return MA_SUCCESS; +} + + + +MA_API ma_noise_config ma_noise_config_init(ma_format format, ma_uint32 channels, ma_noise_type type, ma_int32 seed, double amplitude) +{ + ma_noise_config config; + MA_ZERO_OBJECT(&config); + + config.format = format; + config.channels = channels; + config.type = type; + config.seed = seed; + config.amplitude = amplitude; + + if (config.seed == 0) { + config.seed = MA_DEFAULT_LCG_SEED; + } + + return config; +} + + +static ma_result ma_noise__data_source_on_read(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_noise_read_pcm_frames((ma_noise*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_noise__data_source_on_seek(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + /* No-op. Just pretend to be successful. */ + (void)pDataSource; + (void)frameIndex; + return MA_SUCCESS; +} + +static ma_result ma_noise__data_source_on_get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + ma_noise* pNoise = (ma_noise*)pDataSource; + + *pFormat = pNoise->config.format; + *pChannels = pNoise->config.channels; + *pSampleRate = 0; /* There is no notion of sample rate with noise generation. */ + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pNoise->config.channels); + + return MA_SUCCESS; +} + +static ma_data_source_vtable g_ma_noise_data_source_vtable = +{ + ma_noise__data_source_on_read, + ma_noise__data_source_on_seek, /* No-op for noise. */ + ma_noise__data_source_on_get_data_format, + NULL, /* onGetCursor. No notion of a cursor for noise. */ + NULL, /* onGetLength. No notion of a length for noise. */ + NULL, /* onSetLooping */ + 0 +}; + + +#ifndef MA_PINK_NOISE_BIN_SIZE +#define MA_PINK_NOISE_BIN_SIZE 16 +#endif + +typedef struct +{ + size_t sizeInBytes; + struct + { + size_t binOffset; + size_t accumulationOffset; + size_t counterOffset; + } pink; + struct + { + size_t accumulationOffset; + } brownian; +} ma_noise_heap_layout; + +static ma_result ma_noise_get_heap_layout(const ma_noise_config* pConfig, ma_noise_heap_layout* pHeapLayout) +{ + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->channels == 0) { + return MA_INVALID_ARGS; + } + + pHeapLayout->sizeInBytes = 0; + + /* Pink. */ + if (pConfig->type == ma_noise_type_pink) { + /* bin */ + pHeapLayout->pink.binOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(double*) * pConfig->channels; + pHeapLayout->sizeInBytes += sizeof(double ) * pConfig->channels * MA_PINK_NOISE_BIN_SIZE; + + /* accumulation */ + pHeapLayout->pink.accumulationOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(double) * pConfig->channels; + + /* counter */ + pHeapLayout->pink.counterOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(ma_uint32) * pConfig->channels; + } + + /* Brownian. */ + if (pConfig->type == ma_noise_type_brownian) { + /* accumulation */ + pHeapLayout->brownian.accumulationOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += sizeof(double) * pConfig->channels; + } + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_noise_get_heap_size(const ma_noise_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_noise_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_noise_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_noise_init_preallocated(const ma_noise_config* pConfig, void* pHeap, ma_noise* pNoise) +{ + ma_result result; + ma_noise_heap_layout heapLayout; + ma_data_source_config dataSourceConfig; + ma_uint32 iChannel; + + if (pNoise == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNoise); + + result = ma_noise_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pNoise->_pHeap = pHeap; + MA_ZERO_MEMORY(pNoise->_pHeap, heapLayout.sizeInBytes); + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_noise_data_source_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pNoise->ds); + if (result != MA_SUCCESS) { + return result; + } + + pNoise->config = *pConfig; + ma_lcg_seed(&pNoise->lcg, pConfig->seed); + + if (pNoise->config.type == ma_noise_type_pink) { + pNoise->state.pink.bin = (double** )ma_offset_ptr(pHeap, heapLayout.pink.binOffset); + pNoise->state.pink.accumulation = (double* )ma_offset_ptr(pHeap, heapLayout.pink.accumulationOffset); + pNoise->state.pink.counter = (ma_uint32*)ma_offset_ptr(pHeap, heapLayout.pink.counterOffset); + + for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { + pNoise->state.pink.bin[iChannel] = (double*)ma_offset_ptr(pHeap, heapLayout.pink.binOffset + (sizeof(double*) * pConfig->channels) + (sizeof(double) * MA_PINK_NOISE_BIN_SIZE * iChannel)); + pNoise->state.pink.accumulation[iChannel] = 0; + pNoise->state.pink.counter[iChannel] = 1; + } + } + + if (pNoise->config.type == ma_noise_type_brownian) { + pNoise->state.brownian.accumulation = (double*)ma_offset_ptr(pHeap, heapLayout.brownian.accumulationOffset); + + for (iChannel = 0; iChannel < pConfig->channels; iChannel += 1) { + pNoise->state.brownian.accumulation[iChannel] = 0; + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_noise_init(const ma_noise_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_noise* pNoise) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_noise_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_noise_init_preallocated(pConfig, pHeap, pNoise); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pNoise->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_noise_uninit(ma_noise* pNoise, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pNoise == NULL) { + return; + } + + ma_data_source_uninit(&pNoise->ds); + + if (pNoise->_ownsHeap) { + ma_free(pNoise->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_result ma_noise_set_amplitude(ma_noise* pNoise, double amplitude) +{ + if (pNoise == NULL) { + return MA_INVALID_ARGS; + } + + pNoise->config.amplitude = amplitude; + return MA_SUCCESS; +} + +MA_API ma_result ma_noise_set_seed(ma_noise* pNoise, ma_int32 seed) +{ + if (pNoise == NULL) { + return MA_INVALID_ARGS; + } + + pNoise->lcg.state = seed; + return MA_SUCCESS; +} + + +MA_API ma_result ma_noise_set_type(ma_noise* pNoise, ma_noise_type type) +{ + if (pNoise == NULL) { + return MA_INVALID_ARGS; + } + + /* + This function should never have been implemented in the first place. Changing the type dynamically is not + supported. Instead you need to uninitialize and reinitiailize a fresh `ma_noise` object. This function + will be removed in version 0.12. + */ + MA_ASSERT(MA_FALSE); + (void)type; + + return MA_INVALID_OPERATION; +} + +static MA_INLINE float ma_noise_f32_white(ma_noise* pNoise) +{ + return (float)(ma_lcg_rand_f64(&pNoise->lcg) * pNoise->config.amplitude); +} + +static MA_INLINE ma_int16 ma_noise_s16_white(ma_noise* pNoise) +{ + return ma_pcm_sample_f32_to_s16(ma_noise_f32_white(pNoise)); +} + +static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__white(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannel; + const ma_uint32 channels = pNoise->config.channels; + MA_ASSUME(channels > 0); + + if (pNoise->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_noise_f32_white(pNoise); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutF32[iFrame*channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutF32[iFrame*channels + iChannel] = ma_noise_f32_white(pNoise); + } + } + } + } else if (pNoise->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_noise_s16_white(pNoise); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutS16[iFrame*channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutS16[iFrame*channels + iChannel] = ma_noise_s16_white(pNoise); + } + } + } + } else { + const ma_uint32 bps = ma_get_bytes_per_sample(pNoise->config.format); + const ma_uint32 bpf = bps * channels; + + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_noise_f32_white(pNoise); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + float s = ma_noise_f32_white(pNoise); + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } + } + + return frameCount; +} + + +static MA_INLINE unsigned int ma_tzcnt32(unsigned int x) +{ + unsigned int n; + + /* Special case for odd numbers since they should happen about half the time. */ + if (x & 0x1) { + return 0; + } + + if (x == 0) { + return sizeof(x) << 3; + } + + n = 1; + if ((x & 0x0000FFFF) == 0) { x >>= 16; n += 16; } + if ((x & 0x000000FF) == 0) { x >>= 8; n += 8; } + if ((x & 0x0000000F) == 0) { x >>= 4; n += 4; } + if ((x & 0x00000003) == 0) { x >>= 2; n += 2; } + n -= x & 0x00000001; + + return n; +} + +/* +Pink noise generation based on Tonic (public domain) with modifications. https://github.com/TonicAudio/Tonic/blob/master/src/Tonic/Noise.h + +This is basically _the_ reference for pink noise from what I've found: http://www.firstpr.com.au/dsp/pink-noise/ +*/ +static MA_INLINE float ma_noise_f32_pink(ma_noise* pNoise, ma_uint32 iChannel) +{ + double result; + double binPrev; + double binNext; + unsigned int ibin; + + ibin = ma_tzcnt32(pNoise->state.pink.counter[iChannel]) & (MA_PINK_NOISE_BIN_SIZE - 1); + + binPrev = pNoise->state.pink.bin[iChannel][ibin]; + binNext = ma_lcg_rand_f64(&pNoise->lcg); + pNoise->state.pink.bin[iChannel][ibin] = binNext; + + pNoise->state.pink.accumulation[iChannel] += (binNext - binPrev); + pNoise->state.pink.counter[iChannel] += 1; + + result = (ma_lcg_rand_f64(&pNoise->lcg) + pNoise->state.pink.accumulation[iChannel]); + result /= 10; + + return (float)(result * pNoise->config.amplitude); +} + +static MA_INLINE ma_int16 ma_noise_s16_pink(ma_noise* pNoise, ma_uint32 iChannel) +{ + return ma_pcm_sample_f32_to_s16(ma_noise_f32_pink(pNoise, iChannel)); +} + +static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__pink(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannel; + const ma_uint32 channels = pNoise->config.channels; + MA_ASSUME(channels > 0); + + if (pNoise->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_noise_f32_pink(pNoise, 0); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutF32[iFrame*channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutF32[iFrame*channels + iChannel] = ma_noise_f32_pink(pNoise, iChannel); + } + } + } + } else if (pNoise->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_noise_s16_pink(pNoise, 0); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutS16[iFrame*channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutS16[iFrame*channels + iChannel] = ma_noise_s16_pink(pNoise, iChannel); + } + } + } + } else { + const ma_uint32 bps = ma_get_bytes_per_sample(pNoise->config.format); + const ma_uint32 bpf = bps * channels; + + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_noise_f32_pink(pNoise, 0); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + float s = ma_noise_f32_pink(pNoise, iChannel); + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } + } + + return frameCount; +} + + +static MA_INLINE float ma_noise_f32_brownian(ma_noise* pNoise, ma_uint32 iChannel) +{ + double result; + + result = (ma_lcg_rand_f64(&pNoise->lcg) + pNoise->state.brownian.accumulation[iChannel]); + result /= 1.005; /* Don't escape the -1..1 range on average. */ + + pNoise->state.brownian.accumulation[iChannel] = result; + result /= 20; + + return (float)(result * pNoise->config.amplitude); +} + +static MA_INLINE ma_int16 ma_noise_s16_brownian(ma_noise* pNoise, ma_uint32 iChannel) +{ + return ma_pcm_sample_f32_to_s16(ma_noise_f32_brownian(pNoise, iChannel)); +} + +static MA_INLINE ma_uint64 ma_noise_read_pcm_frames__brownian(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount) +{ + ma_uint64 iFrame; + ma_uint32 iChannel; + const ma_uint32 channels = pNoise->config.channels; + MA_ASSUME(channels > 0); + + if (pNoise->config.format == ma_format_f32) { + float* pFramesOutF32 = (float*)pFramesOut; + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_noise_f32_brownian(pNoise, 0); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutF32[iFrame*channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutF32[iFrame*channels + iChannel] = ma_noise_f32_brownian(pNoise, iChannel); + } + } + } + } else if (pNoise->config.format == ma_format_s16) { + ma_int16* pFramesOutS16 = (ma_int16*)pFramesOut; + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + ma_int16 s = ma_noise_s16_brownian(pNoise, 0); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutS16[iFrame*channels + iChannel] = s; + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + pFramesOutS16[iFrame*channels + iChannel] = ma_noise_s16_brownian(pNoise, iChannel); + } + } + } + } else { + const ma_uint32 bps = ma_get_bytes_per_sample(pNoise->config.format); + const ma_uint32 bpf = bps * channels; + + if (pNoise->config.duplicateChannels) { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + float s = ma_noise_f32_brownian(pNoise, 0); + for (iChannel = 0; iChannel < channels; iChannel += 1) { + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } else { + for (iFrame = 0; iFrame < frameCount; iFrame += 1) { + for (iChannel = 0; iChannel < channels; iChannel += 1) { + float s = ma_noise_f32_brownian(pNoise, iChannel); + ma_pcm_convert(ma_offset_ptr(pFramesOut, iFrame*bpf + iChannel*bps), pNoise->config.format, &s, ma_format_f32, 1, ma_dither_mode_none); + } + } + } + } + + return frameCount; +} + +MA_API ma_result ma_noise_read_pcm_frames(ma_noise* pNoise, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_uint64 framesRead = 0; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + if (pNoise == NULL) { + return MA_INVALID_ARGS; + } + + /* The output buffer is allowed to be NULL. Since we aren't tracking cursors or anything we can just do nothing and pretend to be successful. */ + if (pFramesOut == NULL) { + framesRead = frameCount; + } else { + switch (pNoise->config.type) { + case ma_noise_type_white: framesRead = ma_noise_read_pcm_frames__white (pNoise, pFramesOut, frameCount); break; + case ma_noise_type_pink: framesRead = ma_noise_read_pcm_frames__pink (pNoise, pFramesOut, frameCount); break; + case ma_noise_type_brownian: framesRead = ma_noise_read_pcm_frames__brownian(pNoise, pFramesOut, frameCount); break; + default: return MA_INVALID_OPERATION; /* Unknown noise type. */ + } + } + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + return MA_SUCCESS; +} +#endif /* MA_NO_GENERATION */ + + + +#ifndef MA_NO_RESOURCE_MANAGER +#ifndef MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS +#define MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS 1000 +#endif + +#ifndef MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY +#define MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY 1024 +#endif + +MA_API ma_resource_manager_pipeline_notifications ma_resource_manager_pipeline_notifications_init(void) +{ + ma_resource_manager_pipeline_notifications notifications; + + MA_ZERO_OBJECT(¬ifications); + + return notifications; +} + +static void ma_resource_manager_pipeline_notifications_signal_all_notifications(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) +{ + if (pPipelineNotifications == NULL) { + return; + } + + if (pPipelineNotifications->init.pNotification) { ma_async_notification_signal(pPipelineNotifications->init.pNotification); } + if (pPipelineNotifications->done.pNotification) { ma_async_notification_signal(pPipelineNotifications->done.pNotification); } +} + +static void ma_resource_manager_pipeline_notifications_acquire_all_fences(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) +{ + if (pPipelineNotifications == NULL) { + return; + } + + if (pPipelineNotifications->init.pFence != NULL) { ma_fence_acquire(pPipelineNotifications->init.pFence); } + if (pPipelineNotifications->done.pFence != NULL) { ma_fence_acquire(pPipelineNotifications->done.pFence); } +} + +static void ma_resource_manager_pipeline_notifications_release_all_fences(const ma_resource_manager_pipeline_notifications* pPipelineNotifications) +{ + if (pPipelineNotifications == NULL) { + return; + } + + if (pPipelineNotifications->init.pFence != NULL) { ma_fence_release(pPipelineNotifications->init.pFence); } + if (pPipelineNotifications->done.pFence != NULL) { ma_fence_release(pPipelineNotifications->done.pFence); } +} + + + +#ifndef MA_DEFAULT_HASH_SEED +#define MA_DEFAULT_HASH_SEED 42 +#endif + +/* MurmurHash3. Based on code from https://github.com/PeterScott/murmur3/blob/master/murmur3.c (public domain). */ +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #if __GNUC__ >= 7 + #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" + #endif +#endif + +static MA_INLINE ma_uint32 ma_rotl32(ma_uint32 x, ma_int8 r) +{ + return (x << r) | (x >> (32 - r)); +} + +static MA_INLINE ma_uint32 ma_hash_getblock(const ma_uint32* blocks, int i) +{ + ma_uint32 block; + + /* Try silencing a sanitization warning about unaligned access by doing a memcpy() instead of assignment. */ + MA_COPY_MEMORY(&block, ma_offset_ptr(blocks, i * sizeof(block)), sizeof(block)); + + if (ma_is_little_endian()) { + return block; + } else { + return ma_swap_endian_uint32(block); + } +} + +static MA_INLINE ma_uint32 ma_hash_fmix32(ma_uint32 h) +{ + h ^= h >> 16; + h *= 0x85ebca6b; + h ^= h >> 13; + h *= 0xc2b2ae35; + h ^= h >> 16; + + return h; +} + +static ma_uint32 ma_hash_32(const void* key, int len, ma_uint32 seed) +{ + const ma_uint8* data = (const ma_uint8*)key; + const ma_uint32* blocks; + const ma_uint8* tail; + const int nblocks = len / 4; + ma_uint32 h1 = seed; + ma_uint32 c1 = 0xcc9e2d51; + ma_uint32 c2 = 0x1b873593; + ma_uint32 k1; + int i; + + blocks = (const ma_uint32 *)(data + nblocks*4); + + for(i = -nblocks; i; i++) { + k1 = ma_hash_getblock(blocks,i); + + k1 *= c1; + k1 = ma_rotl32(k1, 15); + k1 *= c2; + + h1 ^= k1; + h1 = ma_rotl32(h1, 13); + h1 = h1*5 + 0xe6546b64; + } + + + tail = (const ma_uint8*)(data + nblocks*4); + + k1 = 0; + switch(len & 3) { + case 3: k1 ^= tail[2] << 16; + case 2: k1 ^= tail[1] << 8; + case 1: k1 ^= tail[0]; + k1 *= c1; k1 = ma_rotl32(k1, 15); k1 *= c2; h1 ^= k1; + }; + + + h1 ^= len; + h1 = ma_hash_fmix32(h1); + + return h1; +} + +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push +#endif +/* End MurmurHash3 */ + +static ma_uint32 ma_hash_string_32(const char* str) +{ + return ma_hash_32(str, (int)strlen(str), MA_DEFAULT_HASH_SEED); +} + +static ma_uint32 ma_hash_string_w_32(const wchar_t* str) +{ + return ma_hash_32(str, (int)wcslen(str) * sizeof(*str), MA_DEFAULT_HASH_SEED); +} + + + + +/* +Basic BST Functions +*/ +static ma_result ma_resource_manager_data_buffer_node_search(ma_resource_manager* pResourceManager, ma_uint32 hashedName32, ma_resource_manager_data_buffer_node** ppDataBufferNode) +{ + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(ppDataBufferNode != NULL); + + pCurrentNode = pResourceManager->pRootDataBufferNode; + while (pCurrentNode != NULL) { + if (hashedName32 == pCurrentNode->hashedName32) { + break; /* Found. */ + } else if (hashedName32 < pCurrentNode->hashedName32) { + pCurrentNode = pCurrentNode->pChildLo; + } else { + pCurrentNode = pCurrentNode->pChildHi; + } + } + + *ppDataBufferNode = pCurrentNode; + + if (pCurrentNode == NULL) { + return MA_DOES_NOT_EXIST; + } else { + return MA_SUCCESS; + } +} + +static ma_result ma_resource_manager_data_buffer_node_insert_point(ma_resource_manager* pResourceManager, ma_uint32 hashedName32, ma_resource_manager_data_buffer_node** ppInsertPoint) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(ppInsertPoint != NULL); + + *ppInsertPoint = NULL; + + if (pResourceManager->pRootDataBufferNode == NULL) { + return MA_SUCCESS; /* No items. */ + } + + /* We need to find the node that will become the parent of the new node. If a node is found that already has the same hashed name we need to return MA_ALREADY_EXISTS. */ + pCurrentNode = pResourceManager->pRootDataBufferNode; + while (pCurrentNode != NULL) { + if (hashedName32 == pCurrentNode->hashedName32) { + result = MA_ALREADY_EXISTS; + break; + } else { + if (hashedName32 < pCurrentNode->hashedName32) { + if (pCurrentNode->pChildLo == NULL) { + result = MA_SUCCESS; + break; + } else { + pCurrentNode = pCurrentNode->pChildLo; + } + } else { + if (pCurrentNode->pChildHi == NULL) { + result = MA_SUCCESS; + break; + } else { + pCurrentNode = pCurrentNode->pChildHi; + } + } + } + } + + *ppInsertPoint = pCurrentNode; + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_insert_at(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_resource_manager_data_buffer_node* pInsertPoint) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + /* The key must have been set before calling this function. */ + MA_ASSERT(pDataBufferNode->hashedName32 != 0); + + if (pInsertPoint == NULL) { + /* It's the first node. */ + pResourceManager->pRootDataBufferNode = pDataBufferNode; + } else { + /* It's not the first node. It needs to be inserted. */ + if (pDataBufferNode->hashedName32 < pInsertPoint->hashedName32) { + MA_ASSERT(pInsertPoint->pChildLo == NULL); + pInsertPoint->pChildLo = pDataBufferNode; + } else { + MA_ASSERT(pInsertPoint->pChildHi == NULL); + pInsertPoint->pChildHi = pDataBufferNode; + } + } + + pDataBufferNode->pParent = pInsertPoint; + + return MA_SUCCESS; +} + +#if 0 /* Unused for now. */ +static ma_result ma_resource_manager_data_buffer_node_insert(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + ma_result result; + ma_resource_manager_data_buffer_node* pInsertPoint; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + result = ma_resource_manager_data_buffer_node_insert_point(pResourceManager, pDataBufferNode->hashedName32, &pInsertPoint); + if (result != MA_SUCCESS) { + return MA_INVALID_ARGS; + } + + return ma_resource_manager_data_buffer_node_insert_at(pResourceManager, pDataBufferNode, pInsertPoint); +} +#endif + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_min(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pDataBufferNode != NULL); + + pCurrentNode = pDataBufferNode; + while (pCurrentNode->pChildLo != NULL) { + pCurrentNode = pCurrentNode->pChildLo; + } + + return pCurrentNode; +} + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_max(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + ma_resource_manager_data_buffer_node* pCurrentNode; + + MA_ASSERT(pDataBufferNode != NULL); + + pCurrentNode = pDataBufferNode; + while (pCurrentNode->pChildHi != NULL) { + pCurrentNode = pCurrentNode->pChildHi; + } + + return pCurrentNode; +} + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_inorder_successor(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDataBufferNode->pChildHi != NULL); + + return ma_resource_manager_data_buffer_node_find_min(pDataBufferNode->pChildHi); +} + +static MA_INLINE ma_resource_manager_data_buffer_node* ma_resource_manager_data_buffer_node_find_inorder_predecessor(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDataBufferNode->pChildLo != NULL); + + return ma_resource_manager_data_buffer_node_find_max(pDataBufferNode->pChildLo); +} + +static ma_result ma_resource_manager_data_buffer_node_remove(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + if (pDataBufferNode->pChildLo == NULL) { + if (pDataBufferNode->pChildHi == NULL) { + /* Simple case - deleting a buffer with no children. */ + if (pDataBufferNode->pParent == NULL) { + MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); /* There is only a single buffer in the tree which should be equal to the root node. */ + pResourceManager->pRootDataBufferNode = NULL; + } else { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = NULL; + } else { + pDataBufferNode->pParent->pChildHi = NULL; + } + } + } else { + /* Node has one child - pChildHi != NULL. */ + pDataBufferNode->pChildHi->pParent = pDataBufferNode->pParent; + + if (pDataBufferNode->pParent == NULL) { + MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); + pResourceManager->pRootDataBufferNode = pDataBufferNode->pChildHi; + } else { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = pDataBufferNode->pChildHi; + } else { + pDataBufferNode->pParent->pChildHi = pDataBufferNode->pChildHi; + } + } + } + } else { + if (pDataBufferNode->pChildHi == NULL) { + /* Node has one child - pChildLo != NULL. */ + pDataBufferNode->pChildLo->pParent = pDataBufferNode->pParent; + + if (pDataBufferNode->pParent == NULL) { + MA_ASSERT(pResourceManager->pRootDataBufferNode == pDataBufferNode); + pResourceManager->pRootDataBufferNode = pDataBufferNode->pChildLo; + } else { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = pDataBufferNode->pChildLo; + } else { + pDataBufferNode->pParent->pChildHi = pDataBufferNode->pChildLo; + } + } + } else { + /* Complex case - deleting a node with two children. */ + ma_resource_manager_data_buffer_node* pReplacementDataBufferNode; + + /* For now we are just going to use the in-order successor as the replacement, but we may want to try to keep this balanced by switching between the two. */ + pReplacementDataBufferNode = ma_resource_manager_data_buffer_node_find_inorder_successor(pDataBufferNode); + MA_ASSERT(pReplacementDataBufferNode != NULL); + + /* + Now that we have our replacement node we can make the change. The simple way to do this would be to just exchange the values, and then remove the replacement + node, however we track specific nodes via pointers which means we can't just swap out the values. We need to instead just change the pointers around. The + replacement node should have at most 1 child. Therefore, we can detach it in terms of our simpler cases above. What we're essentially doing is detaching the + replacement node and reinserting it into the same position as the deleted node. + */ + MA_ASSERT(pReplacementDataBufferNode->pParent != NULL); /* The replacement node should never be the root which means it should always have a parent. */ + MA_ASSERT(pReplacementDataBufferNode->pChildLo == NULL); /* Because we used in-order successor. This would be pChildHi == NULL if we used in-order predecessor. */ + + if (pReplacementDataBufferNode->pChildHi == NULL) { + if (pReplacementDataBufferNode->pParent->pChildLo == pReplacementDataBufferNode) { + pReplacementDataBufferNode->pParent->pChildLo = NULL; + } else { + pReplacementDataBufferNode->pParent->pChildHi = NULL; + } + } else { + pReplacementDataBufferNode->pChildHi->pParent = pReplacementDataBufferNode->pParent; + if (pReplacementDataBufferNode->pParent->pChildLo == pReplacementDataBufferNode) { + pReplacementDataBufferNode->pParent->pChildLo = pReplacementDataBufferNode->pChildHi; + } else { + pReplacementDataBufferNode->pParent->pChildHi = pReplacementDataBufferNode->pChildHi; + } + } + + + /* The replacement node has essentially been detached from the binary tree, so now we need to replace the old data buffer with it. The first thing to update is the parent */ + if (pDataBufferNode->pParent != NULL) { + if (pDataBufferNode->pParent->pChildLo == pDataBufferNode) { + pDataBufferNode->pParent->pChildLo = pReplacementDataBufferNode; + } else { + pDataBufferNode->pParent->pChildHi = pReplacementDataBufferNode; + } + } + + /* Now need to update the replacement node's pointers. */ + pReplacementDataBufferNode->pParent = pDataBufferNode->pParent; + pReplacementDataBufferNode->pChildLo = pDataBufferNode->pChildLo; + pReplacementDataBufferNode->pChildHi = pDataBufferNode->pChildHi; + + /* Now the children of the replacement node need to have their parent pointers updated. */ + if (pReplacementDataBufferNode->pChildLo != NULL) { + pReplacementDataBufferNode->pChildLo->pParent = pReplacementDataBufferNode; + } + if (pReplacementDataBufferNode->pChildHi != NULL) { + pReplacementDataBufferNode->pChildHi->pParent = pReplacementDataBufferNode; + } + + /* Now the root node needs to be updated. */ + if (pResourceManager->pRootDataBufferNode == pDataBufferNode) { + pResourceManager->pRootDataBufferNode = pReplacementDataBufferNode; + } + } + } + + return MA_SUCCESS; +} + +#if 0 /* Unused for now. */ +static ma_result ma_resource_manager_data_buffer_node_remove_by_key(ma_resource_manager* pResourceManager, ma_uint32 hashedName32) +{ + ma_result result; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + result = ma_resource_manager_data_buffer_search(pResourceManager, hashedName32, &pDataBufferNode); + if (result != MA_SUCCESS) { + return result; /* Could not find the data buffer. */ + } + + return ma_resource_manager_data_buffer_remove(pResourceManager, pDataBufferNode); +} +#endif + +static ma_resource_manager_data_supply_type ma_resource_manager_data_buffer_node_get_data_supply_type(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + return (ma_resource_manager_data_supply_type)ma_atomic_load_i32(&pDataBufferNode->data.type); +} + +static void ma_resource_manager_data_buffer_node_set_data_supply_type(ma_resource_manager_data_buffer_node* pDataBufferNode, ma_resource_manager_data_supply_type supplyType) +{ + ma_atomic_exchange_i32(&pDataBufferNode->data.type, supplyType); +} + +static ma_result ma_resource_manager_data_buffer_node_increment_ref(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_uint32* pNewRefCount) +{ + ma_uint32 refCount; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + (void)pResourceManager; + + refCount = ma_atomic_fetch_add_32(&pDataBufferNode->refCount, 1) + 1; + + if (pNewRefCount != NULL) { + *pNewRefCount = refCount; + } + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_buffer_node_decrement_ref(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_uint32* pNewRefCount) +{ + ma_uint32 refCount; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + (void)pResourceManager; + + refCount = ma_atomic_fetch_sub_32(&pDataBufferNode->refCount, 1) - 1; + + if (pNewRefCount != NULL) { + *pNewRefCount = refCount; + } + + return MA_SUCCESS; +} + +static void ma_resource_manager_data_buffer_node_free(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + + if (pDataBufferNode->isDataOwnedByResourceManager) { + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_encoded) { + ma_free((void*)pDataBufferNode->data.backend.encoded.pData, &pResourceManager->config.allocationCallbacks); + pDataBufferNode->data.backend.encoded.pData = NULL; + pDataBufferNode->data.backend.encoded.sizeInBytes = 0; + } else if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_decoded) { + ma_free((void*)pDataBufferNode->data.backend.decoded.pData, &pResourceManager->config.allocationCallbacks); + pDataBufferNode->data.backend.decoded.pData = NULL; + pDataBufferNode->data.backend.decoded.totalFrameCount = 0; + } else if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode) == ma_resource_manager_data_supply_type_decoded_paged) { + ma_paged_audio_buffer_data_uninit(&pDataBufferNode->data.backend.decodedPaged.data, &pResourceManager->config.allocationCallbacks); + } else { + /* Should never hit this if the node was successfully initialized. */ + MA_ASSERT(pDataBufferNode->result != MA_SUCCESS); + } + } + + /* The data buffer itself needs to be freed. */ + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); +} + +static ma_result ma_resource_manager_data_buffer_node_result(const ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + + return (ma_result)ma_atomic_load_i32((ma_result*)&pDataBufferNode->result); /* Need a naughty const-cast here. */ +} + + +static ma_bool32 ma_resource_manager_is_threading_enabled(const ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager != NULL); + + return (pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) == 0; +} + + +typedef struct +{ + union + { + ma_async_notification_event e; + ma_async_notification_poll p; + } backend; /* Must be the first member. */ + ma_resource_manager* pResourceManager; +} ma_resource_manager_inline_notification; + +static ma_result ma_resource_manager_inline_notification_init(ma_resource_manager* pResourceManager, ma_resource_manager_inline_notification* pNotification) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pNotification != NULL); + + pNotification->pResourceManager = pResourceManager; + + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + return ma_async_notification_event_init(&pNotification->backend.e); + } else { + return ma_async_notification_poll_init(&pNotification->backend.p); + } +} + +static void ma_resource_manager_inline_notification_uninit(ma_resource_manager_inline_notification* pNotification) +{ + MA_ASSERT(pNotification != NULL); + + if (ma_resource_manager_is_threading_enabled(pNotification->pResourceManager)) { + ma_async_notification_event_uninit(&pNotification->backend.e); + } else { + /* No need to uninitialize a polling notification. */ + } +} + +static void ma_resource_manager_inline_notification_wait(ma_resource_manager_inline_notification* pNotification) +{ + MA_ASSERT(pNotification != NULL); + + if (ma_resource_manager_is_threading_enabled(pNotification->pResourceManager)) { + ma_async_notification_event_wait(&pNotification->backend.e); + } else { + while (ma_async_notification_poll_is_signalled(&pNotification->backend.p) == MA_FALSE) { + ma_result result = ma_resource_manager_process_next_job(pNotification->pResourceManager); + if (result == MA_NO_DATA_AVAILABLE || result == MA_CANCELLED) { + break; + } + } + } +} + +static void ma_resource_manager_inline_notification_wait_and_uninit(ma_resource_manager_inline_notification* pNotification) +{ + ma_resource_manager_inline_notification_wait(pNotification); + ma_resource_manager_inline_notification_uninit(pNotification); +} + + +static void ma_resource_manager_data_buffer_bst_lock(ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager != NULL); + + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_mutex_lock(&pResourceManager->dataBufferBSTLock); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } else { + /* Threading not enabled. Do nothing. */ + } +} + +static void ma_resource_manager_data_buffer_bst_unlock(ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager != NULL); + + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_mutex_unlock(&pResourceManager->dataBufferBSTLock); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } else { + /* Threading not enabled. Do nothing. */ + } +} + +#ifndef MA_NO_THREADING +static ma_thread_result MA_THREADCALL ma_resource_manager_job_thread(void* pUserData) +{ + ma_resource_manager* pResourceManager = (ma_resource_manager*)pUserData; + MA_ASSERT(pResourceManager != NULL); + + for (;;) { + ma_result result; + ma_job job; + + result = ma_resource_manager_next_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + break; + } + + /* Terminate if we got a quit message. */ + if (job.toc.breakup.code == MA_JOB_TYPE_QUIT) { + break; + } + + ma_job_process(&job); + } + + return (ma_thread_result)0; +} +#endif + +MA_API ma_resource_manager_config ma_resource_manager_config_init(void) +{ + ma_resource_manager_config config; + + MA_ZERO_OBJECT(&config); + config.decodedFormat = ma_format_unknown; + config.decodedChannels = 0; + config.decodedSampleRate = 0; + config.jobThreadCount = 1; /* A single miniaudio-managed job thread by default. */ + config.jobQueueCapacity = MA_JOB_TYPE_RESOURCE_MANAGER_QUEUE_CAPACITY; + + /* Flags. */ + config.flags = 0; + #ifdef MA_NO_THREADING + { + /* Threading is disabled at compile time so disable threading at runtime as well by default. */ + config.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; + config.jobThreadCount = 0; + } + #endif + + return config; +} + + +MA_API ma_result ma_resource_manager_init(const ma_resource_manager_config* pConfig, ma_resource_manager* pResourceManager) +{ + ma_result result; + ma_job_queue_config jobQueueConfig; + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pResourceManager); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + #ifndef MA_NO_THREADING + { + if (pConfig->jobThreadCount > ma_countof(pResourceManager->jobThreads)) { + return MA_INVALID_ARGS; /* Requesting too many job threads. */ + } + } + #endif + + pResourceManager->config = *pConfig; + ma_allocation_callbacks_init_copy(&pResourceManager->config.allocationCallbacks, &pConfig->allocationCallbacks); + + /* Get the log set up early so we can start using it as soon as possible. */ + if (pResourceManager->config.pLog == NULL) { + result = ma_log_init(&pResourceManager->config.allocationCallbacks, &pResourceManager->log); + if (result == MA_SUCCESS) { + pResourceManager->config.pLog = &pResourceManager->log; + } else { + pResourceManager->config.pLog = NULL; /* Logging is unavailable. */ + } + } + + if (pResourceManager->config.pVFS == NULL) { + result = ma_default_vfs_init(&pResourceManager->defaultVFS, &pResourceManager->config.allocationCallbacks); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the default file system. */ + } + + pResourceManager->config.pVFS = &pResourceManager->defaultVFS; + } + + /* If threading has been disabled at compile time, enfore it at run time as well. */ + #ifdef MA_NO_THREADING + { + pResourceManager->config.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; + } + #endif + + /* We need to force MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING if MA_RESOURCE_MANAGER_FLAG_NO_THREADING is set. */ + if ((pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) != 0) { + pResourceManager->config.flags |= MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING; + + /* We cannot allow job threads when MA_RESOURCE_MANAGER_FLAG_NO_THREADING has been set. This is an invalid use case. */ + if (pResourceManager->config.jobThreadCount > 0) { + return MA_INVALID_ARGS; + } + } + + /* Job queue. */ + jobQueueConfig.capacity = pResourceManager->config.jobQueueCapacity; + jobQueueConfig.flags = 0; + if ((pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING) != 0) { + if (pResourceManager->config.jobThreadCount > 0) { + return MA_INVALID_ARGS; /* Non-blocking mode is only valid for self-managed job threads. */ + } + + jobQueueConfig.flags |= MA_JOB_QUEUE_FLAG_NON_BLOCKING; + } + + result = ma_job_queue_init(&jobQueueConfig, &pResourceManager->config.allocationCallbacks, &pResourceManager->jobQueue); + if (result != MA_SUCCESS) { + return result; + } + + + /* Custom decoding backends. */ + if (pConfig->ppCustomDecodingBackendVTables != NULL && pConfig->customDecodingBackendCount > 0) { + size_t sizeInBytes = sizeof(*pResourceManager->config.ppCustomDecodingBackendVTables) * pConfig->customDecodingBackendCount; + + pResourceManager->config.ppCustomDecodingBackendVTables = (ma_decoding_backend_vtable**)ma_malloc(sizeInBytes, &pResourceManager->config.allocationCallbacks); + if (pResourceManager->config.ppCustomDecodingBackendVTables == NULL) { + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + MA_COPY_MEMORY(pResourceManager->config.ppCustomDecodingBackendVTables, pConfig->ppCustomDecodingBackendVTables, sizeInBytes); + + pResourceManager->config.customDecodingBackendCount = pConfig->customDecodingBackendCount; + pResourceManager->config.pCustomDecodingBackendUserData = pConfig->pCustomDecodingBackendUserData; + } + + + + /* Here is where we initialize our threading stuff. We don't do this if we don't support threading. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_uint32 iJobThread; + + /* Data buffer lock. */ + result = ma_mutex_init(&pResourceManager->dataBufferBSTLock); + if (result != MA_SUCCESS) { + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + return result; + } + + /* Create the job threads last to ensure the threads has access to valid data. */ + for (iJobThread = 0; iJobThread < pResourceManager->config.jobThreadCount; iJobThread += 1) { + result = ma_thread_create(&pResourceManager->jobThreads[iJobThread], ma_thread_priority_normal, pResourceManager->config.jobThreadStackSize, ma_resource_manager_job_thread, pResourceManager, &pResourceManager->config.allocationCallbacks); + if (result != MA_SUCCESS) { + ma_mutex_uninit(&pResourceManager->dataBufferBSTLock); + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + return result; + } + } + } + #else + { + /* Threading is disabled at compile time. We should never get here because validation checks should have already been performed. */ + MA_ASSERT(MA_FALSE); + } + #endif + } + + return MA_SUCCESS; +} + + +static void ma_resource_manager_delete_all_data_buffer_nodes(ma_resource_manager* pResourceManager) +{ + MA_ASSERT(pResourceManager); + + /* If everything was done properly, there shouldn't be any active data buffers. */ + while (pResourceManager->pRootDataBufferNode != NULL) { + ma_resource_manager_data_buffer_node* pDataBufferNode = pResourceManager->pRootDataBufferNode; + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + + /* The data buffer has been removed from the BST, so now we need to free it's data. */ + ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); + } +} + +MA_API void ma_resource_manager_uninit(ma_resource_manager* pResourceManager) +{ + if (pResourceManager == NULL) { + return; + } + + /* + Job threads need to be killed first. To do this we need to post a quit message to the message queue and then wait for the thread. The quit message will never be removed from the + queue which means it will never not be returned after being encounted for the first time which means all threads will eventually receive it. + */ + ma_resource_manager_post_job_quit(pResourceManager); + + /* Wait for every job to finish before continuing to ensure nothing is sill trying to access any of our objects below. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_uint32 iJobThread; + + for (iJobThread = 0; iJobThread < pResourceManager->config.jobThreadCount; iJobThread += 1) { + ma_thread_wait(&pResourceManager->jobThreads[iJobThread]); + } + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } + + /* At this point the thread should have returned and no other thread should be accessing our data. We can now delete all data buffers. */ + ma_resource_manager_delete_all_data_buffer_nodes(pResourceManager); + + /* The job queue is no longer needed. */ + ma_job_queue_uninit(&pResourceManager->jobQueue, &pResourceManager->config.allocationCallbacks); + + /* We're no longer doing anything with data buffers so the lock can now be uninitialized. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager)) { + #ifndef MA_NO_THREADING + { + ma_mutex_uninit(&pResourceManager->dataBufferBSTLock); + } + #else + { + MA_ASSERT(MA_FALSE); /* Should never hit this. */ + } + #endif + } + + ma_free(pResourceManager->config.ppCustomDecodingBackendVTables, &pResourceManager->config.allocationCallbacks); + + if (pResourceManager->config.pLog == &pResourceManager->log) { + ma_log_uninit(&pResourceManager->log); + } +} + +MA_API ma_log* ma_resource_manager_get_log(ma_resource_manager* pResourceManager) +{ + if (pResourceManager == NULL) { + return NULL; + } + + return pResourceManager->config.pLog; +} + + + +MA_API ma_resource_manager_data_source_config ma_resource_manager_data_source_config_init(void) +{ + ma_resource_manager_data_source_config config; + + MA_ZERO_OBJECT(&config); + config.rangeBegInPCMFrames = MA_DATA_SOURCE_DEFAULT_RANGE_BEG; + config.rangeEndInPCMFrames = MA_DATA_SOURCE_DEFAULT_RANGE_END; + config.loopPointBegInPCMFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG; + config.loopPointEndInPCMFrames = MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END; + config.isLooping = MA_FALSE; + + return config; +} + + +static ma_decoder_config ma_resource_manager__init_decoder_config(ma_resource_manager* pResourceManager) +{ + ma_decoder_config config; + + config = ma_decoder_config_init(pResourceManager->config.decodedFormat, pResourceManager->config.decodedChannels, pResourceManager->config.decodedSampleRate); + config.allocationCallbacks = pResourceManager->config.allocationCallbacks; + config.ppCustomBackendVTables = pResourceManager->config.ppCustomDecodingBackendVTables; + config.customBackendCount = pResourceManager->config.customDecodingBackendCount; + config.pCustomBackendUserData = pResourceManager->config.pCustomDecodingBackendUserData; + + return config; +} + +static ma_result ma_resource_manager__init_decoder(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_decoder* pDecoder) +{ + ma_result result; + ma_decoder_config config; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); + MA_ASSERT(pDecoder != NULL); + + config = ma_resource_manager__init_decoder_config(pResourceManager); + + if (pFilePath != NULL) { + result = ma_decoder_init_vfs(pResourceManager->config.pVFS, pFilePath, &config, pDecoder); + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%s\". %s.\n", pFilePath, ma_result_description(result)); + return result; + } + } else { + result = ma_decoder_init_vfs_w(pResourceManager->config.pVFS, pFilePathW, &config, pDecoder); + if (result != MA_SUCCESS) { + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%ls\". %s.\n", pFilePathW, ma_result_description(result)); + #endif + return result; + } + } + + return MA_SUCCESS; +} + +static ma_bool32 ma_resource_manager_data_buffer_has_connector(ma_resource_manager_data_buffer* pDataBuffer) +{ + return ma_atomic_bool32_get(&pDataBuffer->isConnectorInitialized); +} + +static ma_data_source* ma_resource_manager_data_buffer_get_connector(ma_resource_manager_data_buffer* pDataBuffer) +{ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { + return NULL; /* Connector not yet initialized. */ + } + + switch (pDataBuffer->pNode->data.type) + { + case ma_resource_manager_data_supply_type_encoded: return &pDataBuffer->connector.decoder; + case ma_resource_manager_data_supply_type_decoded: return &pDataBuffer->connector.buffer; + case ma_resource_manager_data_supply_type_decoded_paged: return &pDataBuffer->connector.pagedBuffer; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + ma_log_postf(ma_resource_manager_get_log(pDataBuffer->pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to retrieve data buffer connector. Unknown data supply type.\n"); + return NULL; + }; + }; +} + +static ma_result ma_resource_manager_data_buffer_init_connector(ma_resource_manager_data_buffer* pDataBuffer, const ma_resource_manager_data_source_config* pConfig, ma_async_notification* pInitNotification, ma_fence* pInitFence) +{ + ma_result result; + + MA_ASSERT(pDataBuffer != NULL); + MA_ASSERT(pConfig != NULL); + MA_ASSERT(ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE); + + /* The underlying data buffer must be initialized before we'll be able to know how to initialize the backend. */ + result = ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode); + if (result != MA_SUCCESS && result != MA_BUSY) { + return result; /* The data buffer is in an erroneous state. */ + } + + /* + We need to initialize either a ma_decoder or an ma_audio_buffer depending on whether or not the backing data is encoded or decoded. These act as the + "instance" to the data and are used to form the connection between underlying data buffer and the data source. If the data buffer is decoded, we can use + an ma_audio_buffer. This enables us to use memory mapping when mixing which saves us a bit of data movement overhead. + */ + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: /* Connector is a decoder. */ + { + ma_decoder_config config; + config = ma_resource_manager__init_decoder_config(pDataBuffer->pResourceManager); + result = ma_decoder_init_memory(pDataBuffer->pNode->data.backend.encoded.pData, pDataBuffer->pNode->data.backend.encoded.sizeInBytes, &config, &pDataBuffer->connector.decoder); + } break; + + case ma_resource_manager_data_supply_type_decoded: /* Connector is an audio buffer. */ + { + ma_audio_buffer_config config; + config = ma_audio_buffer_config_init(pDataBuffer->pNode->data.backend.decoded.format, pDataBuffer->pNode->data.backend.decoded.channels, pDataBuffer->pNode->data.backend.decoded.totalFrameCount, pDataBuffer->pNode->data.backend.decoded.pData, NULL); + result = ma_audio_buffer_init(&config, &pDataBuffer->connector.buffer); + } break; + + case ma_resource_manager_data_supply_type_decoded_paged: /* Connector is a paged audio buffer. */ + { + ma_paged_audio_buffer_config config; + config = ma_paged_audio_buffer_config_init(&pDataBuffer->pNode->data.backend.decodedPaged.data); + result = ma_paged_audio_buffer_init(&config, &pDataBuffer->connector.pagedBuffer); + } break; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unknown data supply type. Should never happen. Need to post an error here. */ + return MA_INVALID_ARGS; + }; + } + + /* + Initialization of the connector is when we can fire the init notification. This will give the application access to + the format/channels/rate of the data source. + */ + if (result == MA_SUCCESS) { + /* + The resource manager supports the ability to set the range and loop settings via a config at + initialization time. This results in an case where the ranges could be set explicitly via + ma_data_source_set_*() before we get to this point here. If this happens, we'll end up + hitting a case where we just override those settings which results in what feels like a bug. + + To address this we only change the relevant properties if they're not equal to defaults. If + they're equal to defaults there's no need to change them anyway. If they're *not* set to the + default values, we can assume the user has set the range and loop settings via the config. If + they're doing their own calls to ma_data_source_set_*() in addition to setting them via the + config, that's entirely on the caller and any synchronization issue becomes their problem. + */ + if (pConfig->rangeBegInPCMFrames != MA_DATA_SOURCE_DEFAULT_RANGE_BEG || pConfig->rangeEndInPCMFrames != MA_DATA_SOURCE_DEFAULT_RANGE_END) { + ma_data_source_set_range_in_pcm_frames(pDataBuffer, pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); + } + + if (pConfig->loopPointBegInPCMFrames != MA_DATA_SOURCE_DEFAULT_LOOP_POINT_BEG || pConfig->loopPointEndInPCMFrames != MA_DATA_SOURCE_DEFAULT_LOOP_POINT_END) { + ma_data_source_set_loop_point_in_pcm_frames(pDataBuffer, pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); + } + + if (pConfig->isLooping != MA_FALSE) { + ma_data_source_set_looping(pDataBuffer, pConfig->isLooping); + } + + ma_atomic_bool32_set(&pDataBuffer->isConnectorInitialized, MA_TRUE); + + if (pInitNotification != NULL) { + ma_async_notification_signal(pInitNotification); + } + + if (pInitFence != NULL) { + ma_fence_release(pInitFence); + } + } + + /* At this point the backend should be initialized. We do *not* want to set pDataSource->result here - that needs to be done at a higher level to ensure it's done as the last step. */ + return result; +} + +static ma_result ma_resource_manager_data_buffer_uninit_connector(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer* pDataBuffer) +{ + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBuffer != NULL); + + (void)pResourceManager; + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: /* Connector is a decoder. */ + { + ma_decoder_uninit(&pDataBuffer->connector.decoder); + } break; + + case ma_resource_manager_data_supply_type_decoded: /* Connector is an audio buffer. */ + { + ma_audio_buffer_uninit(&pDataBuffer->connector.buffer); + } break; + + case ma_resource_manager_data_supply_type_decoded_paged: /* Connector is a paged audio buffer. */ + { + ma_paged_audio_buffer_uninit(&pDataBuffer->connector.pagedBuffer); + } break; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unknown data supply type. Should never happen. Need to post an error here. */ + return MA_INVALID_ARGS; + }; + } + + return MA_SUCCESS; +} + +static ma_uint32 ma_resource_manager_data_buffer_node_next_execution_order(ma_resource_manager_data_buffer_node* pDataBufferNode) +{ + MA_ASSERT(pDataBufferNode != NULL); + return ma_atomic_fetch_add_32(&pDataBufferNode->executionCounter, 1); +} + +static ma_result ma_resource_manager_data_buffer_node_init_supply_encoded(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pFilePath, const wchar_t* pFilePathW) +{ + ma_result result; + size_t dataSizeInBytes; + void* pData; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); + + result = ma_vfs_open_and_read_file_ex(pResourceManager->config.pVFS, pFilePath, pFilePathW, &pData, &dataSizeInBytes, &pResourceManager->config.allocationCallbacks); + if (result != MA_SUCCESS) { + if (pFilePath != NULL) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%s\". %s.\n", pFilePath, ma_result_description(result)); + } else { + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to load file \"%ls\". %s.\n", pFilePathW, ma_result_description(result)); + #endif + } + + return result; + } + + pDataBufferNode->data.backend.encoded.pData = pData; + pDataBufferNode->data.backend.encoded.sizeInBytes = dataSizeInBytes; + ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_encoded); /* <-- Must be set last. */ + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_buffer_node_init_supply_decoded(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 flags, ma_decoder** ppDecoder) +{ + ma_result result = MA_SUCCESS; + ma_decoder* pDecoder; + ma_uint64 totalFrameCount; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(ppDecoder != NULL); + MA_ASSERT(pFilePath != NULL || pFilePathW != NULL); + + *ppDecoder = NULL; /* For safety. */ + + pDecoder = (ma_decoder*)ma_malloc(sizeof(*pDecoder), &pResourceManager->config.allocationCallbacks); + if (pDecoder == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_resource_manager__init_decoder(pResourceManager, pFilePath, pFilePathW, pDecoder); + if (result != MA_SUCCESS) { + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return result; + } + + /* + At this point we have the decoder and we now need to initialize the data supply. This will + be either a decoded buffer, or a decoded paged buffer. A regular buffer is just one big heap + allocated buffer, whereas a paged buffer is a linked list of paged-sized buffers. The latter + is used when the length of a sound is unknown until a full decode has been performed. + */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH) == 0) { + result = ma_decoder_get_length_in_pcm_frames(pDecoder, &totalFrameCount); + if (result != MA_SUCCESS) { + return result; + } + } else { + totalFrameCount = 0; + } + + if (totalFrameCount > 0) { + /* It's a known length. The data supply is a regular decoded buffer. */ + ma_uint64 dataSizeInBytes; + void* pData; + + dataSizeInBytes = totalFrameCount * ma_get_bytes_per_frame(pDecoder->outputFormat, pDecoder->outputChannels); + if (dataSizeInBytes > MA_SIZE_MAX) { + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return MA_TOO_BIG; + } + + pData = ma_malloc((size_t)dataSizeInBytes, &pResourceManager->config.allocationCallbacks); + if (pData == NULL) { + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + /* The buffer needs to be initialized to silence in case the caller reads from it. */ + ma_silence_pcm_frames(pData, totalFrameCount, pDecoder->outputFormat, pDecoder->outputChannels); + + /* Data has been allocated and the data supply can now be initialized. */ + pDataBufferNode->data.backend.decoded.pData = pData; + pDataBufferNode->data.backend.decoded.totalFrameCount = totalFrameCount; + pDataBufferNode->data.backend.decoded.format = pDecoder->outputFormat; + pDataBufferNode->data.backend.decoded.channels = pDecoder->outputChannels; + pDataBufferNode->data.backend.decoded.sampleRate = pDecoder->outputSampleRate; + pDataBufferNode->data.backend.decoded.decodedFrameCount = 0; + ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_decoded); /* <-- Must be set last. */ + } else { + /* + It's an unknown length. The data supply is a paged decoded buffer. Setting this up is + actually easier than the non-paged decoded buffer because we just need to initialize + a ma_paged_audio_buffer object. + */ + result = ma_paged_audio_buffer_data_init(pDecoder->outputFormat, pDecoder->outputChannels, &pDataBufferNode->data.backend.decodedPaged.data); + if (result != MA_SUCCESS) { + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + return result; + } + + pDataBufferNode->data.backend.decodedPaged.sampleRate = pDecoder->outputSampleRate; + pDataBufferNode->data.backend.decodedPaged.decodedFrameCount = 0; + ma_resource_manager_data_buffer_node_set_data_supply_type(pDataBufferNode, ma_resource_manager_data_supply_type_decoded_paged); /* <-- Must be set last. */ + } + + *ppDecoder = pDecoder; + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_buffer_node_decode_next_page(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, ma_decoder* pDecoder) +{ + ma_result result = MA_SUCCESS; + ma_uint64 pageSizeInFrames; + ma_uint64 framesToTryReading; + ma_uint64 framesRead; + + MA_ASSERT(pResourceManager != NULL); + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDecoder != NULL); + + /* We need to know the size of a page in frames to know how many frames to decode. */ + pageSizeInFrames = MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS * (pDecoder->outputSampleRate/1000); + framesToTryReading = pageSizeInFrames; + + /* + Here is where we do the decoding of the next page. We'll run a slightly different path depending + on whether or not we're using a flat or paged buffer because the allocation of the page differs + between the two. For a flat buffer it's an offset to an already-allocated buffer. For a paged + buffer, we need to allocate a new page and attach it to the linked list. + */ + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode)) + { + case ma_resource_manager_data_supply_type_decoded: + { + /* The destination buffer is an offset to the existing buffer. Don't read more than we originally retrieved when we first initialized the decoder. */ + void* pDst; + ma_uint64 framesRemaining = pDataBufferNode->data.backend.decoded.totalFrameCount - pDataBufferNode->data.backend.decoded.decodedFrameCount; + if (framesToTryReading > framesRemaining) { + framesToTryReading = framesRemaining; + } + + if (framesToTryReading > 0) { + pDst = ma_offset_ptr( + pDataBufferNode->data.backend.decoded.pData, + pDataBufferNode->data.backend.decoded.decodedFrameCount * ma_get_bytes_per_frame(pDataBufferNode->data.backend.decoded.format, pDataBufferNode->data.backend.decoded.channels) + ); + MA_ASSERT(pDst != NULL); + + result = ma_decoder_read_pcm_frames(pDecoder, pDst, framesToTryReading, &framesRead); + if (framesRead > 0) { + pDataBufferNode->data.backend.decoded.decodedFrameCount += framesRead; + } + } else { + framesRead = 0; + } + } break; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + /* The destination buffer is a freshly allocated page. */ + ma_paged_audio_buffer_page* pPage; + + result = ma_paged_audio_buffer_data_allocate_page(&pDataBufferNode->data.backend.decodedPaged.data, framesToTryReading, NULL, &pResourceManager->config.allocationCallbacks, &pPage); + if (result != MA_SUCCESS) { + return result; + } + + result = ma_decoder_read_pcm_frames(pDecoder, pPage->pAudioData, framesToTryReading, &framesRead); + if (framesRead > 0) { + pPage->sizeInFrames = framesRead; + + result = ma_paged_audio_buffer_data_append_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage); + if (result == MA_SUCCESS) { + pDataBufferNode->data.backend.decodedPaged.decodedFrameCount += framesRead; + } else { + /* Failed to append the page. Just abort and set the status to MA_AT_END. */ + ma_paged_audio_buffer_data_free_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage, &pResourceManager->config.allocationCallbacks); + result = MA_AT_END; + } + } else { + /* No frames were read. Free the page and just set the status to MA_AT_END. */ + ma_paged_audio_buffer_data_free_page(&pDataBufferNode->data.backend.decodedPaged.data, pPage, &pResourceManager->config.allocationCallbacks); + result = MA_AT_END; + } + } break; + + case ma_resource_manager_data_supply_type_encoded: + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unexpected data supply type. */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Unexpected data supply type (%d) when decoding page.", ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBufferNode)); + return MA_ERROR; + }; + } + + if (result == MA_SUCCESS && framesRead == 0) { + result = MA_AT_END; + } + + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_acquire_critical_section(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 hashedName32, ma_uint32 flags, const ma_resource_manager_data_supply* pExistingData, ma_fence* pInitFence, ma_fence* pDoneFence, ma_resource_manager_inline_notification* pInitNotification, ma_resource_manager_data_buffer_node** ppDataBufferNode) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager_data_buffer_node* pDataBufferNode = NULL; + ma_resource_manager_data_buffer_node* pInsertPoint; + + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = NULL; + } + + result = ma_resource_manager_data_buffer_node_insert_point(pResourceManager, hashedName32, &pInsertPoint); + if (result == MA_ALREADY_EXISTS) { + /* The node already exists. We just need to increment the reference count. */ + pDataBufferNode = pInsertPoint; + + result = ma_resource_manager_data_buffer_node_increment_ref(pResourceManager, pDataBufferNode, NULL); + if (result != MA_SUCCESS) { + return result; /* Should never happen. Failed to increment the reference count. */ + } + + result = MA_ALREADY_EXISTS; + goto done; + } else { + /* + The node does not already exist. We need to post a LOAD_DATA_BUFFER_NODE job here. This + needs to be done inside the critical section to ensure an uninitialization of the node + does not occur before initialization on another thread. + */ + pDataBufferNode = (ma_resource_manager_data_buffer_node*)ma_malloc(sizeof(*pDataBufferNode), &pResourceManager->config.allocationCallbacks); + if (pDataBufferNode == NULL) { + return MA_OUT_OF_MEMORY; + } + + MA_ZERO_OBJECT(pDataBufferNode); + pDataBufferNode->hashedName32 = hashedName32; + pDataBufferNode->refCount = 1; /* Always set to 1 by default (this is our first reference). */ + + if (pExistingData == NULL) { + pDataBufferNode->data.type = ma_resource_manager_data_supply_type_unknown; /* <-- We won't know this until we start decoding. */ + pDataBufferNode->result = MA_BUSY; /* Must be set to MA_BUSY before we leave the critical section, so might as well do it now. */ + pDataBufferNode->isDataOwnedByResourceManager = MA_TRUE; + } else { + pDataBufferNode->data = *pExistingData; + pDataBufferNode->result = MA_SUCCESS; /* Not loading asynchronously, so just set the status */ + pDataBufferNode->isDataOwnedByResourceManager = MA_FALSE; + } + + result = ma_resource_manager_data_buffer_node_insert_at(pResourceManager, pDataBufferNode, pInsertPoint); + if (result != MA_SUCCESS) { + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + return result; /* Should never happen. Failed to insert the data buffer into the BST. */ + } + + /* + Here is where we'll post the job, but only if we're loading asynchronously. If we're + loading synchronously we'll defer loading to a later stage, outside of the critical + section. + */ + if (pDataBufferNode->isDataOwnedByResourceManager && (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0) { + /* Loading asynchronously. Post the job. */ + ma_job job; + char* pFilePathCopy = NULL; + wchar_t* pFilePathWCopy = NULL; + + /* We need a copy of the file path. We should probably make this more efficient, but for now we'll do a transient memory allocation. */ + if (pFilePath != NULL) { + pFilePathCopy = ma_copy_string(pFilePath, &pResourceManager->config.allocationCallbacks); + } else { + pFilePathWCopy = ma_copy_string_w(pFilePathW, &pResourceManager->config.allocationCallbacks); + } + + if (pFilePathCopy == NULL && pFilePathWCopy == NULL) { + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + return MA_OUT_OF_MEMORY; + } + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_init(pResourceManager, pInitNotification); + } + + /* Acquire init and done fences before posting the job. These will be unacquired by the job thread. */ + if (pInitFence != NULL) { ma_fence_acquire(pInitFence); } + if (pDoneFence != NULL) { ma_fence_acquire(pDoneFence); } + + /* We now have everything we need to post the job to the job thread. */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE); + job.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); + job.data.resourceManager.loadDataBufferNode.pResourceManager = pResourceManager; + job.data.resourceManager.loadDataBufferNode.pDataBufferNode = pDataBufferNode; + job.data.resourceManager.loadDataBufferNode.pFilePath = pFilePathCopy; + job.data.resourceManager.loadDataBufferNode.pFilePathW = pFilePathWCopy; + job.data.resourceManager.loadDataBufferNode.flags = flags; + job.data.resourceManager.loadDataBufferNode.pInitNotification = ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) ? pInitNotification : NULL; + job.data.resourceManager.loadDataBufferNode.pDoneNotification = NULL; + job.data.resourceManager.loadDataBufferNode.pInitFence = pInitFence; + job.data.resourceManager.loadDataBufferNode.pDoneFence = pDoneFence; + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + result = ma_job_process(&job); + } else { + result = ma_resource_manager_post_job(pResourceManager, &job); + } + + if (result != MA_SUCCESS) { + /* Failed to post job. Probably ran out of memory. */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER_NODE job. %s.\n", ma_result_description(result)); + + /* + Fences were acquired before posting the job, but since the job was not able to + be posted, we need to make sure we release them so nothing gets stuck waiting. + */ + if (pInitFence != NULL) { ma_fence_release(pInitFence); } + if (pDoneFence != NULL) { ma_fence_release(pDoneFence); } + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_uninit(pInitNotification); + } else { + /* These will have been freed by the job thread, but with WAIT_INIT they will already have happend sinced the job has already been handled. */ + ma_free(pFilePathCopy, &pResourceManager->config.allocationCallbacks); + ma_free(pFilePathWCopy, &pResourceManager->config.allocationCallbacks); + } + + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + + return result; + } + } + } + +done: + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = pDataBufferNode; + } + + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_acquire(ma_resource_manager* pResourceManager, const char* pFilePath, const wchar_t* pFilePathW, ma_uint32 hashedName32, ma_uint32 flags, const ma_resource_manager_data_supply* pExistingData, ma_fence* pInitFence, ma_fence* pDoneFence, ma_resource_manager_data_buffer_node** ppDataBufferNode) +{ + ma_result result = MA_SUCCESS; + ma_bool32 nodeAlreadyExists = MA_FALSE; + ma_resource_manager_data_buffer_node* pDataBufferNode = NULL; + ma_resource_manager_inline_notification initNotification; /* Used when the WAIT_INIT flag is set. */ + + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = NULL; /* Safety. */ + } + + if (pResourceManager == NULL || (pFilePath == NULL && pFilePathW == NULL && hashedName32 == 0)) { + return MA_INVALID_ARGS; + } + + /* If we're specifying existing data, it must be valid. */ + if (pExistingData != NULL && pExistingData->type == ma_resource_manager_data_supply_type_unknown) { + return MA_INVALID_ARGS; + } + + /* If we don't support threading, remove the ASYNC flag to make the rest of this a bit simpler. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { + flags &= ~MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC; + } + + if (hashedName32 == 0) { + if (pFilePath != NULL) { + hashedName32 = ma_hash_string_32(pFilePath); + } else { + hashedName32 = ma_hash_string_w_32(pFilePathW); + } + } + + /* + Here is where we either increment the node's reference count or allocate a new one and add it + to the BST. When allocating a new node, we need to make sure the LOAD_DATA_BUFFER_NODE job is + posted inside the critical section just in case the caller immediately uninitializes the node + as this will ensure the FREE_DATA_BUFFER_NODE job is given an execution order such that the + node is not uninitialized before initialization. + */ + ma_resource_manager_data_buffer_bst_lock(pResourceManager); + { + result = ma_resource_manager_data_buffer_node_acquire_critical_section(pResourceManager, pFilePath, pFilePathW, hashedName32, flags, pExistingData, pInitFence, pDoneFence, &initNotification, &pDataBufferNode); + } + ma_resource_manager_data_buffer_bst_unlock(pResourceManager); + + if (result == MA_ALREADY_EXISTS) { + nodeAlreadyExists = MA_TRUE; + result = MA_SUCCESS; + } else { + if (result != MA_SUCCESS) { + return result; + } + } + + /* + If we're loading synchronously, we'll need to load everything now. When loading asynchronously, + a job will have been posted inside the BST critical section so that an uninitialization can be + allocated an appropriate execution order thereby preventing it from being uninitialized before + the node is initialized by the decoding thread(s). + */ + if (nodeAlreadyExists == MA_FALSE) { /* Don't need to try loading anything if the node already exists. */ + if (pFilePath == NULL && pFilePathW == NULL) { + /* + If this path is hit, it means a buffer is being copied (i.e. initialized from only the + hashed name), but that node has been freed in the meantime, probably from some other + thread. This is an invalid operation. + */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Cloning data buffer node failed because the source node was released. The source node must remain valid until the cloning has completed.\n"); + result = MA_INVALID_OPERATION; + goto done; + } + + if (pDataBufferNode->isDataOwnedByResourceManager) { + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) == 0) { + /* Loading synchronously. Load the sound in it's entirety here. */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE) == 0) { + /* No decoding. This is the simple case - just store the file contents in memory. */ + result = ma_resource_manager_data_buffer_node_init_supply_encoded(pResourceManager, pDataBufferNode, pFilePath, pFilePathW); + if (result != MA_SUCCESS) { + goto done; + } + } else { + /* Decoding. We do this the same way as we do when loading asynchronously. */ + ma_decoder* pDecoder; + result = ma_resource_manager_data_buffer_node_init_supply_decoded(pResourceManager, pDataBufferNode, pFilePath, pFilePathW, flags, &pDecoder); + if (result != MA_SUCCESS) { + goto done; + } + + /* We have the decoder, now decode page by page just like we do when loading asynchronously. */ + for (;;) { + /* Decode next page. */ + result = ma_resource_manager_data_buffer_node_decode_next_page(pResourceManager, pDataBufferNode, pDecoder); + if (result != MA_SUCCESS) { + break; /* Will return MA_AT_END when the last page has been decoded. */ + } + } + + /* Reaching the end needs to be considered successful. */ + if (result == MA_AT_END) { + result = MA_SUCCESS; + } + + /* + At this point the data buffer is either fully decoded or some error occurred. Either + way, the decoder is no longer necessary. + */ + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + } + + /* Getting here means we were successful. Make sure the status of the node is updated accordingly. */ + ma_atomic_exchange_i32(&pDataBufferNode->result, result); + } else { + /* Loading asynchronously. We may need to wait for initialization. */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_wait(&initNotification); + } + } + } else { + /* The data is not managed by the resource manager so there's nothing else to do. */ + MA_ASSERT(pExistingData != NULL); + } + } + +done: + /* If we failed to initialize the data buffer we need to free it. */ + if (result != MA_SUCCESS) { + if (nodeAlreadyExists == MA_FALSE) { + ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + ma_free(pDataBufferNode, &pResourceManager->config.allocationCallbacks); + } + } + + /* + The init notification needs to be uninitialized. This will be used if the node does not already + exist, and we've specified ASYNC | WAIT_INIT. + */ + if (nodeAlreadyExists == MA_FALSE && pDataBufferNode->isDataOwnedByResourceManager && (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0) { + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_uninit(&initNotification); + } + } + + if (ppDataBufferNode != NULL) { + *ppDataBufferNode = pDataBufferNode; + } + + return result; +} + +static ma_result ma_resource_manager_data_buffer_node_unacquire(ma_resource_manager* pResourceManager, ma_resource_manager_data_buffer_node* pDataBufferNode, const char* pName, const wchar_t* pNameW) +{ + ma_result result = MA_SUCCESS; + ma_uint32 refCount = 0xFFFFFFFF; /* The new reference count of the node after decrementing. Initialize to non-0 to be safe we don't fall into the freeing path. */ + ma_uint32 hashedName32 = 0; + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + if (pDataBufferNode == NULL) { + if (pName == NULL && pNameW == NULL) { + return MA_INVALID_ARGS; + } + + if (pName != NULL) { + hashedName32 = ma_hash_string_32(pName); + } else { + hashedName32 = ma_hash_string_w_32(pNameW); + } + } + + /* + The first thing to do is decrement the reference counter of the node. Then, if the reference + count is zero, we need to free the node. If the node is still in the process of loading, we'll + need to post a job to the job queue to free the node. Otherwise we'll just do it here. + */ + ma_resource_manager_data_buffer_bst_lock(pResourceManager); + { + /* Might need to find the node. Must be done inside the critical section. */ + if (pDataBufferNode == NULL) { + result = ma_resource_manager_data_buffer_node_search(pResourceManager, hashedName32, &pDataBufferNode); + if (result != MA_SUCCESS) { + goto stage2; /* Couldn't find the node. */ + } + } + + result = ma_resource_manager_data_buffer_node_decrement_ref(pResourceManager, pDataBufferNode, &refCount); + if (result != MA_SUCCESS) { + goto stage2; /* Should never happen. */ + } + + if (refCount == 0) { + result = ma_resource_manager_data_buffer_node_remove(pResourceManager, pDataBufferNode); + if (result != MA_SUCCESS) { + goto stage2; /* An error occurred when trying to remove the data buffer. This should never happen. */ + } + } + } + ma_resource_manager_data_buffer_bst_unlock(pResourceManager); + +stage2: + if (result != MA_SUCCESS) { + return result; + } + + /* + Here is where we need to free the node. We don't want to do this inside the critical section + above because we want to keep that as small as possible for multi-threaded efficiency. + */ + if (refCount == 0) { + if (ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_BUSY) { + /* The sound is still loading. We need to delay the freeing of the node to a safe time. */ + ma_job job; + + /* We need to mark the node as unavailable for the sake of the resource manager worker threads. */ + ma_atomic_exchange_i32(&pDataBufferNode->result, MA_UNAVAILABLE); + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE); + job.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); + job.data.resourceManager.freeDataBufferNode.pResourceManager = pResourceManager; + job.data.resourceManager.freeDataBufferNode.pDataBufferNode = pDataBufferNode; + + result = ma_resource_manager_post_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER_NODE job. %s.\n", ma_result_description(result)); + return result; + } + + /* If we don't support threading, process the job queue here. */ + if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { + while (ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_BUSY) { + result = ma_resource_manager_process_next_job(pResourceManager); + if (result == MA_NO_DATA_AVAILABLE || result == MA_CANCELLED) { + result = MA_SUCCESS; + break; + } + } + } else { + /* Threading is enabled. The job queue will deal with the rest of the cleanup from here. */ + } + } else { + /* The sound isn't loading so we can just free the node here. */ + ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); + } + } + + return result; +} + + + +static ma_uint32 ma_resource_manager_data_buffer_next_execution_order(ma_resource_manager_data_buffer* pDataBuffer) +{ + MA_ASSERT(pDataBuffer != NULL); + return ma_atomic_fetch_add_32(&pDataBuffer->executionCounter, 1); +} + +static ma_result ma_resource_manager_data_buffer_cb__read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_resource_manager_data_buffer_read_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_resource_manager_data_buffer_cb__seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_resource_manager_data_buffer_seek_to_pcm_frame((ma_resource_manager_data_buffer*)pDataSource, frameIndex); +} + +static ma_result ma_resource_manager_data_buffer_cb__get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_resource_manager_data_buffer_get_data_format((ma_resource_manager_data_buffer*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_resource_manager_data_buffer_cb__get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_resource_manager_data_buffer_get_cursor_in_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pCursor); +} + +static ma_result ma_resource_manager_data_buffer_cb__get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_resource_manager_data_buffer_get_length_in_pcm_frames((ma_resource_manager_data_buffer*)pDataSource, pLength); +} + +static ma_result ma_resource_manager_data_buffer_cb__set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) +{ + ma_resource_manager_data_buffer* pDataBuffer = (ma_resource_manager_data_buffer*)pDataSource; + MA_ASSERT(pDataBuffer != NULL); + + ma_atomic_exchange_32(&pDataBuffer->isLooping, isLooping); + + /* The looping state needs to be set on the connector as well or else looping won't work when we read audio data. */ + ma_data_source_set_looping(ma_resource_manager_data_buffer_get_connector(pDataBuffer), isLooping); + + return MA_SUCCESS; +} + +static ma_data_source_vtable g_ma_resource_manager_data_buffer_vtable = +{ + ma_resource_manager_data_buffer_cb__read_pcm_frames, + ma_resource_manager_data_buffer_cb__seek_to_pcm_frame, + ma_resource_manager_data_buffer_cb__get_data_format, + ma_resource_manager_data_buffer_cb__get_cursor_in_pcm_frames, + ma_resource_manager_data_buffer_cb__get_length_in_pcm_frames, + ma_resource_manager_data_buffer_cb__set_looping, + 0 +}; + +static ma_result ma_resource_manager_data_buffer_init_ex_internal(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_uint32 hashedName32, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager_data_buffer_node* pDataBufferNode; + ma_data_source_config dataSourceConfig; + ma_bool32 async; + ma_uint32 flags; + ma_resource_manager_pipeline_notifications notifications; + + if (pDataBuffer == NULL) { + if (pConfig != NULL && pConfig->pNotifications != NULL) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(pConfig->pNotifications); + } + + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataBuffer); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pNotifications != NULL) { + notifications = *pConfig->pNotifications; /* From here on out we should be referencing `notifications` instead of `pNotifications`. Set this to NULL to catch errors at testing time. */ + } else { + MA_ZERO_OBJECT(¬ifications); + } + + /* For safety, always remove the ASYNC flag if threading is disabled on the resource manager. */ + flags = pConfig->flags; + if (ma_resource_manager_is_threading_enabled(pResourceManager) == MA_FALSE) { + flags &= ~MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC; + } + + async = (flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) != 0; + + /* + Fences need to be acquired before doing anything. These must be aquired and released outside of + the node to ensure there's no holes where ma_fence_wait() could prematurely return before the + data buffer has completed initialization. + + When loading asynchronously, the node acquisition routine below will acquire the fences on this + thread and then release them on the async thread when the operation is complete. + + These fences are always released at the "done" tag at the end of this function. They'll be + acquired a second if loading asynchronously. This double acquisition system is just done to + simplify code maintanence. + */ + ma_resource_manager_pipeline_notifications_acquire_all_fences(¬ifications); + { + /* We first need to acquire a node. If ASYNC is not set, this will not return until the entire sound has been loaded. */ + result = ma_resource_manager_data_buffer_node_acquire(pResourceManager, pConfig->pFilePath, pConfig->pFilePathW, hashedName32, flags, NULL, notifications.init.pFence, notifications.done.pFence, &pDataBufferNode); + if (result != MA_SUCCESS) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + goto done; + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_resource_manager_data_buffer_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pDataBuffer->ds); + if (result != MA_SUCCESS) { + ma_resource_manager_data_buffer_node_unacquire(pResourceManager, pDataBufferNode, NULL, NULL); + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + goto done; + } + + pDataBuffer->pResourceManager = pResourceManager; + pDataBuffer->pNode = pDataBufferNode; + pDataBuffer->flags = flags; + pDataBuffer->result = MA_BUSY; /* Always default to MA_BUSY for safety. It'll be overwritten when loading completes or an error occurs. */ + + /* If we're loading asynchronously we need to post a job to the job queue to initialize the connector. */ + if (async == MA_FALSE || ma_resource_manager_data_buffer_node_result(pDataBufferNode) == MA_SUCCESS) { + /* Loading synchronously or the data has already been fully loaded. We can just initialize the connector from here without a job. */ + result = ma_resource_manager_data_buffer_init_connector(pDataBuffer, pConfig, NULL, NULL); + ma_atomic_exchange_i32(&pDataBuffer->result, result); + + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + goto done; + } else { + /* The node's data supply isn't initialized yet. The caller has requested that we load asynchronously so we need to post a job to do this. */ + ma_job job; + ma_resource_manager_inline_notification initNotification; /* Used when the WAIT_INIT flag is set. */ + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_init(pResourceManager, &initNotification); + } + + /* + The status of the data buffer needs to be set to MA_BUSY before posting the job so that the + worker thread is aware of it's busy state. If the LOAD_DATA_BUFFER job sees a status other + than MA_BUSY, it'll assume an error and fall through to an early exit. + */ + ma_atomic_exchange_i32(&pDataBuffer->result, MA_BUSY); + + /* Acquire fences a second time. These will be released by the async thread. */ + ma_resource_manager_pipeline_notifications_acquire_all_fences(¬ifications); + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER); + job.order = ma_resource_manager_data_buffer_next_execution_order(pDataBuffer); + job.data.resourceManager.loadDataBuffer.pDataBuffer = pDataBuffer; + job.data.resourceManager.loadDataBuffer.pInitNotification = ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) ? &initNotification : notifications.init.pNotification; + job.data.resourceManager.loadDataBuffer.pDoneNotification = notifications.done.pNotification; + job.data.resourceManager.loadDataBuffer.pInitFence = notifications.init.pFence; + job.data.resourceManager.loadDataBuffer.pDoneFence = notifications.done.pFence; + job.data.resourceManager.loadDataBuffer.rangeBegInPCMFrames = pConfig->rangeBegInPCMFrames; + job.data.resourceManager.loadDataBuffer.rangeEndInPCMFrames = pConfig->rangeEndInPCMFrames; + job.data.resourceManager.loadDataBuffer.loopPointBegInPCMFrames = pConfig->loopPointBegInPCMFrames; + job.data.resourceManager.loadDataBuffer.loopPointEndInPCMFrames = pConfig->loopPointEndInPCMFrames; + job.data.resourceManager.loadDataBuffer.isLooping = pConfig->isLooping; + + /* If we need to wait for initialization to complete we can just process the job in place. */ + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + result = ma_job_process(&job); + } else { + result = ma_resource_manager_post_job(pResourceManager, &job); + } + + if (result != MA_SUCCESS) { + /* We failed to post the job. Most likely there isn't enough room in the queue's buffer. */ + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_BUFFER job. %s.\n", ma_result_description(result)); + ma_atomic_exchange_i32(&pDataBuffer->result, result); + + /* Release the fences after the result has been set on the data buffer. */ + ma_resource_manager_pipeline_notifications_release_all_fences(¬ifications); + } else { + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_wait(&initNotification); + + if (notifications.init.pNotification != NULL) { + ma_async_notification_signal(notifications.init.pNotification); + } + + /* NOTE: Do not release the init fence here. It will have been done by the job. */ + + /* Make sure we return an error if initialization failed on the async thread. */ + result = ma_resource_manager_data_buffer_result(pDataBuffer); + if (result == MA_BUSY) { + result = MA_SUCCESS; + } + } + } + + if ((flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + ma_resource_manager_inline_notification_uninit(&initNotification); + } + } + + if (result != MA_SUCCESS) { + ma_resource_manager_data_buffer_node_unacquire(pResourceManager, pDataBufferNode, NULL, NULL); + goto done; + } + } +done: + if (result == MA_SUCCESS) { + if (pConfig->initialSeekPointInPCMFrames > 0) { + ma_resource_manager_data_buffer_seek_to_pcm_frame(pDataBuffer, pConfig->initialSeekPointInPCMFrames); + } + } + + ma_resource_manager_pipeline_notifications_release_all_fences(¬ifications); + + return result; +} + +MA_API ma_result ma_resource_manager_data_buffer_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_buffer* pDataBuffer) +{ + return ma_resource_manager_data_buffer_init_ex_internal(pResourceManager, pConfig, 0, pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePath = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_buffer_init_ex(pResourceManager, &config, pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePathW = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_buffer_init_ex(pResourceManager, &config, pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_buffer* pExistingDataBuffer, ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_resource_manager_data_source_config config; + + if (pExistingDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + MA_ASSERT(pExistingDataBuffer->pNode != NULL); /* <-- If you've triggered this, you've passed in an invalid existing data buffer. */ + + config = ma_resource_manager_data_source_config_init(); + config.flags = pExistingDataBuffer->flags; + + return ma_resource_manager_data_buffer_init_ex_internal(pResourceManager, &config, pExistingDataBuffer->pNode->hashedName32, pDataBuffer); +} + +static ma_result ma_resource_manager_data_buffer_uninit_internal(ma_resource_manager_data_buffer* pDataBuffer) +{ + MA_ASSERT(pDataBuffer != NULL); + + /* The connector should be uninitialized first. */ + ma_resource_manager_data_buffer_uninit_connector(pDataBuffer->pResourceManager, pDataBuffer); + + /* With the connector uninitialized we can unacquire the node. */ + ma_resource_manager_data_buffer_node_unacquire(pDataBuffer->pResourceManager, pDataBuffer->pNode, NULL, NULL); + + /* The base data source needs to be uninitialized as well. */ + ma_data_source_uninit(&pDataBuffer->ds); + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_buffer_uninit(ma_resource_manager_data_buffer* pDataBuffer) +{ + ma_result result; + + if (pDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_buffer_result(pDataBuffer) == MA_SUCCESS) { + /* The data buffer can be deleted synchronously. */ + return ma_resource_manager_data_buffer_uninit_internal(pDataBuffer); + } else { + /* + The data buffer needs to be deleted asynchronously because it's still loading. With the status set to MA_UNAVAILABLE, no more pages will + be loaded and the uninitialization should happen fairly quickly. Since the caller owns the data buffer, we need to wait for this event + to get processed before returning. + */ + ma_resource_manager_inline_notification notification; + ma_job job; + + /* + We need to mark the node as unavailable so we don't try reading from it anymore, but also to + let the loading thread know that it needs to abort it's loading procedure. + */ + ma_atomic_exchange_i32(&pDataBuffer->result, MA_UNAVAILABLE); + + result = ma_resource_manager_inline_notification_init(pDataBuffer->pResourceManager, ¬ification); + if (result != MA_SUCCESS) { + return result; /* Failed to create the notification. This should rarely, if ever, happen. */ + } + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER); + job.order = ma_resource_manager_data_buffer_next_execution_order(pDataBuffer); + job.data.resourceManager.freeDataBuffer.pDataBuffer = pDataBuffer; + job.data.resourceManager.freeDataBuffer.pDoneNotification = ¬ification; + job.data.resourceManager.freeDataBuffer.pDoneFence = NULL; + + result = ma_resource_manager_post_job(pDataBuffer->pResourceManager, &job); + if (result != MA_SUCCESS) { + ma_resource_manager_inline_notification_uninit(¬ification); + return result; + } + + ma_resource_manager_inline_notification_wait_and_uninit(¬ification); + } + + return result; +} + +MA_API ma_result ma_resource_manager_data_buffer_read_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 framesRead = 0; + ma_bool32 isDecodedBufferBusy = MA_FALSE; + + /* Safety. */ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + /* + We cannot be using the data buffer after it's been uninitialized. If you trigger this assert it means you're trying to read from the data buffer after + it's been uninitialized or is in the process of uninitializing. + */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + /* If the node is not initialized we need to abort with a busy code. */ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { + return MA_BUSY; /* Still loading. */ + } + + /* + If we've got a seek scheduled we'll want to do that before reading. However, for paged buffers, there's + a chance that the sound hasn't yet been decoded up to the seek point will result in the seek failing. If + this happens, we need to keep the seek scheduled and return MA_BUSY. + */ + if (pDataBuffer->seekToCursorOnNextRead) { + pDataBuffer->seekToCursorOnNextRead = MA_FALSE; + + result = ma_data_source_seek_to_pcm_frame(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pDataBuffer->seekTargetInPCMFrames); + if (result != MA_SUCCESS) { + if (result == MA_BAD_SEEK && ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_decoded_paged) { + pDataBuffer->seekToCursorOnNextRead = MA_TRUE; /* Keep the seek scheduled. We just haven't loaded enough data yet to do the seek properly. */ + return MA_BUSY; + } + + return result; + } + } + + /* + For decoded buffers (not paged) we need to check beforehand how many frames we have available. We cannot + exceed this amount. We'll read as much as we can, and then return MA_BUSY. + */ + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_decoded) { + ma_uint64 availableFrames; + + isDecodedBufferBusy = (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY); + + if (ma_resource_manager_data_buffer_get_available_frames(pDataBuffer, &availableFrames) == MA_SUCCESS) { + /* Don't try reading more than the available frame count. */ + if (frameCount > availableFrames) { + frameCount = availableFrames; + + /* + If there's no frames available we want to set the status to MA_AT_END. The logic below + will check if the node is busy, and if so, change it to MA_BUSY. The reason we do this + is because we don't want to call `ma_data_source_read_pcm_frames()` if the frame count + is 0 because that'll result in a situation where it's possible MA_AT_END won't get + returned. + */ + if (frameCount == 0) { + result = MA_AT_END; + } + } else { + isDecodedBufferBusy = MA_FALSE; /* We have enough frames available in the buffer to avoid a MA_BUSY status. */ + } + } + } + + /* Don't attempt to read anything if we've got no frames available. */ + if (frameCount > 0) { + result = ma_data_source_read_pcm_frames(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pFramesOut, frameCount, &framesRead); + } + + /* + If we returned MA_AT_END, but the node is still loading, we don't want to return that code or else the caller will interpret the sound + as at the end and terminate decoding. + */ + if (result == MA_AT_END) { + if (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY) { + result = MA_BUSY; + } + } + + if (isDecodedBufferBusy) { + result = MA_BUSY; + } + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + if (result == MA_SUCCESS && framesRead == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_resource_manager_data_buffer_seek_to_pcm_frame(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64 frameIndex) +{ + ma_result result; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + /* If we haven't yet got a connector we need to abort. */ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE) { + pDataBuffer->seekTargetInPCMFrames = frameIndex; + pDataBuffer->seekToCursorOnNextRead = MA_TRUE; + return MA_BUSY; /* Still loading. */ + } + + result = ma_data_source_seek_to_pcm_frame(ma_resource_manager_data_buffer_get_connector(pDataBuffer), frameIndex); + if (result != MA_SUCCESS) { + return result; + } + + pDataBuffer->seekTargetInPCMFrames = ~(ma_uint64)0; /* <-- For identification purposes. */ + pDataBuffer->seekToCursorOnNextRead = MA_FALSE; + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_buffer_get_data_format(ma_resource_manager_data_buffer* pDataBuffer, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: + { + return ma_data_source_get_data_format(&pDataBuffer->connector.decoder, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + }; + + case ma_resource_manager_data_supply_type_decoded: + { + *pFormat = pDataBuffer->pNode->data.backend.decoded.format; + *pChannels = pDataBuffer->pNode->data.backend.decoded.channels; + *pSampleRate = pDataBuffer->pNode->data.backend.decoded.sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pDataBuffer->pNode->data.backend.decoded.channels); + return MA_SUCCESS; + }; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + *pFormat = pDataBuffer->pNode->data.backend.decodedPaged.data.format; + *pChannels = pDataBuffer->pNode->data.backend.decodedPaged.data.channels; + *pSampleRate = pDataBuffer->pNode->data.backend.decodedPaged.sampleRate; + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, pDataBuffer->pNode->data.backend.decoded.channels); + return MA_SUCCESS; + }; + + case ma_resource_manager_data_supply_type_unknown: + { + return MA_BUSY; /* Still loading. */ + }; + + default: + { + /* Unknown supply type. Should never hit this. */ + return MA_INVALID_ARGS; + } + } +} + +MA_API ma_result ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pCursor) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + if (pDataBuffer == NULL || pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: + { + return ma_decoder_get_cursor_in_pcm_frames(&pDataBuffer->connector.decoder, pCursor); + }; + + case ma_resource_manager_data_supply_type_decoded: + { + return ma_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.buffer, pCursor); + }; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + return ma_paged_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.pagedBuffer, pCursor); + }; + + case ma_resource_manager_data_supply_type_unknown: + { + return MA_BUSY; + }; + + default: + { + return MA_INVALID_ARGS; + } + } +} + +MA_API ma_result ma_resource_manager_data_buffer_get_length_in_pcm_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pLength) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) != MA_UNAVAILABLE); + + if (pDataBuffer == NULL || pLength == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_unknown) { + return MA_BUSY; /* Still loading. */ + } + + return ma_data_source_get_length_in_pcm_frames(ma_resource_manager_data_buffer_get_connector(pDataBuffer), pLength); +} + +MA_API ma_result ma_resource_manager_data_buffer_result(const ma_resource_manager_data_buffer* pDataBuffer) +{ + if (pDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + return (ma_result)ma_atomic_load_i32((ma_result*)&pDataBuffer->result); /* Need a naughty const-cast here. */ +} + +MA_API ma_result ma_resource_manager_data_buffer_set_looping(ma_resource_manager_data_buffer* pDataBuffer, ma_bool32 isLooping) +{ + return ma_data_source_set_looping(pDataBuffer, isLooping); +} + +MA_API ma_bool32 ma_resource_manager_data_buffer_is_looping(const ma_resource_manager_data_buffer* pDataBuffer) +{ + return ma_data_source_is_looping(pDataBuffer); +} + +MA_API ma_result ma_resource_manager_data_buffer_get_available_frames(ma_resource_manager_data_buffer* pDataBuffer, ma_uint64* pAvailableFrames) +{ + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDataBuffer == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode) == ma_resource_manager_data_supply_type_unknown) { + if (ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode) == MA_BUSY) { + return MA_BUSY; + } else { + return MA_INVALID_OPERATION; /* No connector. */ + } + } + + switch (ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode)) + { + case ma_resource_manager_data_supply_type_encoded: + { + return ma_decoder_get_available_frames(&pDataBuffer->connector.decoder, pAvailableFrames); + }; + + case ma_resource_manager_data_supply_type_decoded: + { + return ma_audio_buffer_get_available_frames(&pDataBuffer->connector.buffer, pAvailableFrames); + }; + + case ma_resource_manager_data_supply_type_decoded_paged: + { + ma_uint64 cursor; + ma_paged_audio_buffer_get_cursor_in_pcm_frames(&pDataBuffer->connector.pagedBuffer, &cursor); + + if (pDataBuffer->pNode->data.backend.decodedPaged.decodedFrameCount > cursor) { + *pAvailableFrames = pDataBuffer->pNode->data.backend.decodedPaged.decodedFrameCount - cursor; + } else { + *pAvailableFrames = 0; + } + + return MA_SUCCESS; + }; + + case ma_resource_manager_data_supply_type_unknown: + default: + { + /* Unknown supply type. Should never hit this. */ + return MA_INVALID_ARGS; + } + } +} + +MA_API ma_result ma_resource_manager_register_file(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags) +{ + return ma_resource_manager_data_buffer_node_acquire(pResourceManager, pFilePath, NULL, 0, flags, NULL, NULL, NULL, NULL); +} + +MA_API ma_result ma_resource_manager_register_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags) +{ + return ma_resource_manager_data_buffer_node_acquire(pResourceManager, NULL, pFilePath, 0, flags, NULL, NULL, NULL, NULL); +} + + +static ma_result ma_resource_manager_register_data(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, ma_resource_manager_data_supply* pExistingData) +{ + return ma_resource_manager_data_buffer_node_acquire(pResourceManager, pName, pNameW, 0, 0, pExistingData, NULL, NULL, NULL); +} + +static ma_result ma_resource_manager_register_decoded_data_internal(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + ma_resource_manager_data_supply data; + data.type = ma_resource_manager_data_supply_type_decoded; + data.backend.decoded.pData = pData; + data.backend.decoded.totalFrameCount = frameCount; + data.backend.decoded.format = format; + data.backend.decoded.channels = channels; + data.backend.decoded.sampleRate = sampleRate; + + return ma_resource_manager_register_data(pResourceManager, pName, pNameW, &data); +} + +MA_API ma_result ma_resource_manager_register_decoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + return ma_resource_manager_register_decoded_data_internal(pResourceManager, pName, NULL, pData, frameCount, format, channels, sampleRate); +} + +MA_API ma_result ma_resource_manager_register_decoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, ma_uint64 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + return ma_resource_manager_register_decoded_data_internal(pResourceManager, NULL, pName, pData, frameCount, format, channels, sampleRate); +} + + +static ma_result ma_resource_manager_register_encoded_data_internal(ma_resource_manager* pResourceManager, const char* pName, const wchar_t* pNameW, const void* pData, size_t sizeInBytes) +{ + ma_resource_manager_data_supply data; + data.type = ma_resource_manager_data_supply_type_encoded; + data.backend.encoded.pData = pData; + data.backend.encoded.sizeInBytes = sizeInBytes; + + return ma_resource_manager_register_data(pResourceManager, pName, pNameW, &data); +} + +MA_API ma_result ma_resource_manager_register_encoded_data(ma_resource_manager* pResourceManager, const char* pName, const void* pData, size_t sizeInBytes) +{ + return ma_resource_manager_register_encoded_data_internal(pResourceManager, pName, NULL, pData, sizeInBytes); +} + +MA_API ma_result ma_resource_manager_register_encoded_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName, const void* pData, size_t sizeInBytes) +{ + return ma_resource_manager_register_encoded_data_internal(pResourceManager, NULL, pName, pData, sizeInBytes); +} + + +MA_API ma_result ma_resource_manager_unregister_file(ma_resource_manager* pResourceManager, const char* pFilePath) +{ + return ma_resource_manager_unregister_data(pResourceManager, pFilePath); +} + +MA_API ma_result ma_resource_manager_unregister_file_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath) +{ + return ma_resource_manager_unregister_data_w(pResourceManager, pFilePath); +} + +MA_API ma_result ma_resource_manager_unregister_data(ma_resource_manager* pResourceManager, const char* pName) +{ + return ma_resource_manager_data_buffer_node_unacquire(pResourceManager, NULL, pName, NULL); +} + +MA_API ma_result ma_resource_manager_unregister_data_w(ma_resource_manager* pResourceManager, const wchar_t* pName) +{ + return ma_resource_manager_data_buffer_node_unacquire(pResourceManager, NULL, NULL, pName); +} + + +static ma_uint32 ma_resource_manager_data_stream_next_execution_order(ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + return ma_atomic_fetch_add_32(&pDataStream->executionCounter, 1); +} + +static ma_bool32 ma_resource_manager_data_stream_is_decoder_at_end(const ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + return ma_atomic_load_32((ma_bool32*)&pDataStream->isDecoderAtEnd); +} + +static ma_uint32 ma_resource_manager_data_stream_seek_counter(const ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + return ma_atomic_load_32((ma_uint32*)&pDataStream->seekCounter); +} + + +static ma_result ma_resource_manager_data_stream_cb__read_pcm_frames(ma_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + return ma_resource_manager_data_stream_read_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pFramesOut, frameCount, pFramesRead); +} + +static ma_result ma_resource_manager_data_stream_cb__seek_to_pcm_frame(ma_data_source* pDataSource, ma_uint64 frameIndex) +{ + return ma_resource_manager_data_stream_seek_to_pcm_frame((ma_resource_manager_data_stream*)pDataSource, frameIndex); +} + +static ma_result ma_resource_manager_data_stream_cb__get_data_format(ma_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + return ma_resource_manager_data_stream_get_data_format((ma_resource_manager_data_stream*)pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +static ma_result ma_resource_manager_data_stream_cb__get_cursor_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pCursor) +{ + return ma_resource_manager_data_stream_get_cursor_in_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pCursor); +} + +static ma_result ma_resource_manager_data_stream_cb__get_length_in_pcm_frames(ma_data_source* pDataSource, ma_uint64* pLength) +{ + return ma_resource_manager_data_stream_get_length_in_pcm_frames((ma_resource_manager_data_stream*)pDataSource, pLength); +} + +static ma_result ma_resource_manager_data_stream_cb__set_looping(ma_data_source* pDataSource, ma_bool32 isLooping) +{ + ma_resource_manager_data_stream* pDataStream = (ma_resource_manager_data_stream*)pDataSource; + MA_ASSERT(pDataStream != NULL); + + ma_atomic_exchange_32(&pDataStream->isLooping, isLooping); + + return MA_SUCCESS; +} + +static ma_data_source_vtable g_ma_resource_manager_data_stream_vtable = +{ + ma_resource_manager_data_stream_cb__read_pcm_frames, + ma_resource_manager_data_stream_cb__seek_to_pcm_frame, + ma_resource_manager_data_stream_cb__get_data_format, + ma_resource_manager_data_stream_cb__get_cursor_in_pcm_frames, + ma_resource_manager_data_stream_cb__get_length_in_pcm_frames, + ma_resource_manager_data_stream_cb__set_looping, + 0 /*MA_DATA_SOURCE_SELF_MANAGED_RANGE_AND_LOOP_POINT*/ +}; + +static void ma_resource_manager_data_stream_set_absolute_cursor(ma_resource_manager_data_stream* pDataStream, ma_uint64 absoluteCursor) +{ + /* Loop if possible. */ + if (absoluteCursor > pDataStream->totalLengthInPCMFrames && pDataStream->totalLengthInPCMFrames > 0) { + absoluteCursor = absoluteCursor % pDataStream->totalLengthInPCMFrames; + } + + ma_atomic_exchange_64(&pDataStream->absoluteCursor, absoluteCursor); +} + +MA_API ma_result ma_resource_manager_data_stream_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_stream* pDataStream) +{ + ma_result result; + ma_data_source_config dataSourceConfig; + char* pFilePathCopy = NULL; + wchar_t* pFilePathWCopy = NULL; + ma_job job; + ma_bool32 waitBeforeReturning = MA_FALSE; + ma_resource_manager_inline_notification waitNotification; + ma_resource_manager_pipeline_notifications notifications; + + if (pDataStream == NULL) { + if (pConfig != NULL && pConfig->pNotifications != NULL) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(pConfig->pNotifications); + } + + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataStream); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pNotifications != NULL) { + notifications = *pConfig->pNotifications; /* From here on out, `notifications` should be used instead of `pNotifications`. Setting this to NULL to catch any errors at testing time. */ + } else { + MA_ZERO_OBJECT(¬ifications); + } + + dataSourceConfig = ma_data_source_config_init(); + dataSourceConfig.vtable = &g_ma_resource_manager_data_stream_vtable; + + result = ma_data_source_init(&dataSourceConfig, &pDataStream->ds); + if (result != MA_SUCCESS) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + return result; + } + + pDataStream->pResourceManager = pResourceManager; + pDataStream->flags = pConfig->flags; + pDataStream->result = MA_BUSY; + + ma_data_source_set_range_in_pcm_frames(pDataStream, pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); + ma_data_source_set_loop_point_in_pcm_frames(pDataStream, pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); + ma_data_source_set_looping(pDataStream, pConfig->isLooping); + + if (pResourceManager == NULL || (pConfig->pFilePath == NULL && pConfig->pFilePathW == NULL)) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + return MA_INVALID_ARGS; + } + + /* We want all access to the VFS and the internal decoder to happen on the job thread just to keep things easier to manage for the VFS. */ + + /* We need a copy of the file path. We should probably make this more efficient, but for now we'll do a transient memory allocation. */ + if (pConfig->pFilePath != NULL) { + pFilePathCopy = ma_copy_string(pConfig->pFilePath, &pResourceManager->config.allocationCallbacks); + } else { + pFilePathWCopy = ma_copy_string_w(pConfig->pFilePathW, &pResourceManager->config.allocationCallbacks); + } + + if (pFilePathCopy == NULL && pFilePathWCopy == NULL) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + return MA_OUT_OF_MEMORY; + } + + /* + We need to check for the presence of MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC. If it's not set, we need to wait before returning. Otherwise we + can return immediately. Likewise, we'll also check for MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT and do the same. + */ + if ((pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_ASYNC) == 0 || (pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT) != 0) { + waitBeforeReturning = MA_TRUE; + ma_resource_manager_inline_notification_init(pResourceManager, &waitNotification); + } + + ma_resource_manager_pipeline_notifications_acquire_all_fences(¬ifications); + + /* Set the absolute cursor to our initial seek position so retrieval of the cursor returns a good value. */ + ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, pConfig->initialSeekPointInPCMFrames); + + /* We now have everything we need to post the job. This is the last thing we need to do from here. The rest will be done by the job thread. */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_LOAD_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.loadDataStream.pDataStream = pDataStream; + job.data.resourceManager.loadDataStream.pFilePath = pFilePathCopy; + job.data.resourceManager.loadDataStream.pFilePathW = pFilePathWCopy; + job.data.resourceManager.loadDataStream.initialSeekPoint = pConfig->initialSeekPointInPCMFrames; + job.data.resourceManager.loadDataStream.pInitNotification = (waitBeforeReturning == MA_TRUE) ? &waitNotification : notifications.init.pNotification; + job.data.resourceManager.loadDataStream.pInitFence = notifications.init.pFence; + result = ma_resource_manager_post_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + ma_resource_manager_pipeline_notifications_signal_all_notifications(¬ifications); + ma_resource_manager_pipeline_notifications_release_all_fences(¬ifications); + + if (waitBeforeReturning) { + ma_resource_manager_inline_notification_uninit(&waitNotification); + } + + ma_free(pFilePathCopy, &pResourceManager->config.allocationCallbacks); + ma_free(pFilePathWCopy, &pResourceManager->config.allocationCallbacks); + return result; + } + + /* Wait if needed. */ + if (waitBeforeReturning) { + ma_resource_manager_inline_notification_wait_and_uninit(&waitNotification); + + if (notifications.init.pNotification != NULL) { + ma_async_notification_signal(notifications.init.pNotification); + } + + /* + If there was an error during initialization make sure we return that result here. We don't want to do this + if we're not waiting because it will most likely be in a busy state. + */ + if (pDataStream->result != MA_SUCCESS) { + return pDataStream->result; + } + + /* NOTE: Do not release pInitFence here. That will be done by the job. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_stream_init(ma_resource_manager* pResourceManager, const char* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePath = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_stream_init_ex(pResourceManager, &config, pDataStream); +} + +MA_API ma_result ma_resource_manager_data_stream_init_w(ma_resource_manager* pResourceManager, const wchar_t* pFilePath, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_stream* pDataStream) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePathW = pFilePath; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_stream_init_ex(pResourceManager, &config, pDataStream); +} + +MA_API ma_result ma_resource_manager_data_stream_uninit(ma_resource_manager_data_stream* pDataStream) +{ + ma_resource_manager_inline_notification freeEvent; + ma_job job; + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + /* The first thing to do is set the result to unavailable. This will prevent future page decoding. */ + ma_atomic_exchange_i32(&pDataStream->result, MA_UNAVAILABLE); + + /* + We need to post a job to ensure we're not in the middle or decoding or anything. Because the object is owned by the caller, we'll need + to wait for it to complete before returning which means we need an event. + */ + ma_resource_manager_inline_notification_init(pDataStream->pResourceManager, &freeEvent); + + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.freeDataStream.pDataStream = pDataStream; + job.data.resourceManager.freeDataStream.pDoneNotification = &freeEvent; + job.data.resourceManager.freeDataStream.pDoneFence = NULL; + ma_resource_manager_post_job(pDataStream->pResourceManager, &job); + + /* We need to wait for the job to finish processing before we return. */ + ma_resource_manager_inline_notification_wait_and_uninit(&freeEvent); + + return MA_SUCCESS; +} + + +static ma_uint32 ma_resource_manager_data_stream_get_page_size_in_frames(ma_resource_manager_data_stream* pDataStream) +{ + MA_ASSERT(pDataStream != NULL); + MA_ASSERT(pDataStream->isDecoderInitialized == MA_TRUE); + + return MA_RESOURCE_MANAGER_PAGE_SIZE_IN_MILLISECONDS * (pDataStream->decoder.outputSampleRate/1000); +} + +static void* ma_resource_manager_data_stream_get_page_data_pointer(ma_resource_manager_data_stream* pDataStream, ma_uint32 pageIndex, ma_uint32 relativeCursor) +{ + MA_ASSERT(pDataStream != NULL); + MA_ASSERT(pDataStream->isDecoderInitialized == MA_TRUE); + MA_ASSERT(pageIndex == 0 || pageIndex == 1); + + return ma_offset_ptr(pDataStream->pPageData, ((ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream) * pageIndex) + relativeCursor) * ma_get_bytes_per_frame(pDataStream->decoder.outputFormat, pDataStream->decoder.outputChannels)); +} + +static void ma_resource_manager_data_stream_fill_page(ma_resource_manager_data_stream* pDataStream, ma_uint32 pageIndex) +{ + ma_result result = MA_SUCCESS; + ma_uint64 pageSizeInFrames; + ma_uint64 totalFramesReadForThisPage = 0; + void* pPageData = ma_resource_manager_data_stream_get_page_data_pointer(pDataStream, pageIndex, 0); + + pageSizeInFrames = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream); + + /* The decoder needs to inherit the stream's looping and range state. */ + { + ma_uint64 rangeBeg; + ma_uint64 rangeEnd; + ma_uint64 loopPointBeg; + ma_uint64 loopPointEnd; + + ma_data_source_set_looping(&pDataStream->decoder, ma_resource_manager_data_stream_is_looping(pDataStream)); + + ma_data_source_get_range_in_pcm_frames(pDataStream, &rangeBeg, &rangeEnd); + ma_data_source_set_range_in_pcm_frames(&pDataStream->decoder, rangeBeg, rangeEnd); + + ma_data_source_get_loop_point_in_pcm_frames(pDataStream, &loopPointBeg, &loopPointEnd); + ma_data_source_set_loop_point_in_pcm_frames(&pDataStream->decoder, loopPointBeg, loopPointEnd); + } + + /* Just read straight from the decoder. It will deal with ranges and looping for us. */ + result = ma_data_source_read_pcm_frames(&pDataStream->decoder, pPageData, pageSizeInFrames, &totalFramesReadForThisPage); + if (result == MA_AT_END || totalFramesReadForThisPage < pageSizeInFrames) { + ma_atomic_exchange_32(&pDataStream->isDecoderAtEnd, MA_TRUE); + } + + ma_atomic_exchange_32(&pDataStream->pageFrameCount[pageIndex], (ma_uint32)totalFramesReadForThisPage); + ma_atomic_exchange_32(&pDataStream->isPageValid[pageIndex], MA_TRUE); +} + +static void ma_resource_manager_data_stream_fill_pages(ma_resource_manager_data_stream* pDataStream) +{ + ma_uint32 iPage; + + MA_ASSERT(pDataStream != NULL); + + for (iPage = 0; iPage < 2; iPage += 1) { + ma_resource_manager_data_stream_fill_page(pDataStream, iPage); + } +} + + +static ma_result ma_resource_manager_data_stream_map(ma_resource_manager_data_stream* pDataStream, void** ppFramesOut, ma_uint64* pFrameCount) +{ + ma_uint64 framesAvailable; + ma_uint64 frameCount = 0; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pFrameCount != NULL) { + frameCount = *pFrameCount; + *pFrameCount = 0; + } + if (ppFramesOut != NULL) { + *ppFramesOut = NULL; + } + + if (pDataStream == NULL || ppFramesOut == NULL || pFrameCount == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* Don't attempt to read while we're in the middle of seeking. Tell the caller that we're busy. */ + if (ma_resource_manager_data_stream_seek_counter(pDataStream) > 0) { + return MA_BUSY; + } + + /* If the page we're on is invalid it means we've caught up to the job thread. */ + if (ma_atomic_load_32(&pDataStream->isPageValid[pDataStream->currentPageIndex]) == MA_FALSE) { + framesAvailable = 0; + } else { + /* + The page we're on is valid so we must have some frames available. We need to make sure that we don't overflow into the next page, even if it's valid. The reason is + that the unmap process will only post an update for one page at a time. Keeping mapping tied to page boundaries makes this simpler. + */ + ma_uint32 currentPageFrameCount = ma_atomic_load_32(&pDataStream->pageFrameCount[pDataStream->currentPageIndex]); + MA_ASSERT(currentPageFrameCount >= pDataStream->relativeCursor); + + framesAvailable = currentPageFrameCount - pDataStream->relativeCursor; + } + + /* If there's no frames available and the result is set to MA_AT_END we need to return MA_AT_END. */ + if (framesAvailable == 0) { + if (ma_resource_manager_data_stream_is_decoder_at_end(pDataStream)) { + return MA_AT_END; + } else { + return MA_BUSY; /* There are no frames available, but we're not marked as EOF so we might have caught up to the job thread. Need to return MA_BUSY and wait for more data. */ + } + } + + MA_ASSERT(framesAvailable > 0); + + if (frameCount > framesAvailable) { + frameCount = framesAvailable; + } + + *ppFramesOut = ma_resource_manager_data_stream_get_page_data_pointer(pDataStream, pDataStream->currentPageIndex, pDataStream->relativeCursor); + *pFrameCount = frameCount; + + return MA_SUCCESS; +} + +static ma_result ma_resource_manager_data_stream_unmap(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameCount) +{ + ma_uint32 newRelativeCursor; + ma_uint32 pageSizeInFrames; + ma_job job; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* The frame count should always fit inside a 32-bit integer. */ + if (frameCount > 0xFFFFFFFF) { + return MA_INVALID_ARGS; + } + + pageSizeInFrames = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream); + + /* The absolute cursor needs to be updated for ma_resource_manager_data_stream_get_cursor_in_pcm_frames(). */ + ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, ma_atomic_load_64(&pDataStream->absoluteCursor) + frameCount); + + /* Here is where we need to check if we need to load a new page, and if so, post a job to load it. */ + newRelativeCursor = pDataStream->relativeCursor + (ma_uint32)frameCount; + + /* If the new cursor has flowed over to the next page we need to mark the old one as invalid and post an event for it. */ + if (newRelativeCursor >= pageSizeInFrames) { + newRelativeCursor -= pageSizeInFrames; + + /* Here is where we post the job start decoding. */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.pageDataStream.pDataStream = pDataStream; + job.data.resourceManager.pageDataStream.pageIndex = pDataStream->currentPageIndex; + + /* The page needs to be marked as invalid so that the public API doesn't try reading from it. */ + ma_atomic_exchange_32(&pDataStream->isPageValid[pDataStream->currentPageIndex], MA_FALSE); + + /* Before posting the job we need to make sure we set some state. */ + pDataStream->relativeCursor = newRelativeCursor; + pDataStream->currentPageIndex = (pDataStream->currentPageIndex + 1) & 0x01; + return ma_resource_manager_post_job(pDataStream->pResourceManager, &job); + } else { + /* We haven't moved into a new page so we can just move the cursor forward. */ + pDataStream->relativeCursor = newRelativeCursor; + return MA_SUCCESS; + } +} + + +MA_API ma_result ma_resource_manager_data_stream_read_pcm_frames(ma_resource_manager_data_stream* pDataStream, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesProcessed; + ma_format format; + ma_uint32 channels; + + /* Safety. */ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (frameCount == 0) { + return MA_INVALID_ARGS; + } + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* Don't attempt to read while we're in the middle of seeking. Tell the caller that we're busy. */ + if (ma_resource_manager_data_stream_seek_counter(pDataStream) > 0) { + return MA_BUSY; + } + + ma_resource_manager_data_stream_get_data_format(pDataStream, &format, &channels, NULL, NULL, 0); + + /* Reading is implemented in terms of map/unmap. We need to run this in a loop because mapping is clamped against page boundaries. */ + totalFramesProcessed = 0; + while (totalFramesProcessed < frameCount) { + void* pMappedFrames; + ma_uint64 mappedFrameCount; + + mappedFrameCount = frameCount - totalFramesProcessed; + result = ma_resource_manager_data_stream_map(pDataStream, &pMappedFrames, &mappedFrameCount); + if (result != MA_SUCCESS) { + break; + } + + /* Copy the mapped data to the output buffer if we have one. It's allowed for pFramesOut to be NULL in which case a relative forward seek is performed. */ + if (pFramesOut != NULL) { + ma_copy_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesProcessed, format, channels), pMappedFrames, mappedFrameCount, format, channels); + } + + totalFramesProcessed += mappedFrameCount; + + result = ma_resource_manager_data_stream_unmap(pDataStream, mappedFrameCount); + if (result != MA_SUCCESS) { + break; /* This is really bad - will only get an error here if we failed to post a job to the queue for loading the next page. */ + } + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesProcessed; + } + + if (result == MA_SUCCESS && totalFramesProcessed == 0) { + result = MA_AT_END; + } + + return result; +} + +MA_API ma_result ma_resource_manager_data_stream_seek_to_pcm_frame(ma_resource_manager_data_stream* pDataStream, ma_uint64 frameIndex) +{ + ma_job job; + ma_result streamResult; + + streamResult = ma_resource_manager_data_stream_result(pDataStream); + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(streamResult != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (streamResult != MA_SUCCESS && streamResult != MA_BUSY) { + return MA_INVALID_OPERATION; + } + + /* If we're not already seeking and we're sitting on the same frame, just make this a no-op. */ + if (ma_atomic_load_32(&pDataStream->seekCounter) == 0) { + if (ma_atomic_load_64(&pDataStream->absoluteCursor) == frameIndex) { + return MA_SUCCESS; + } + } + + + /* Increment the seek counter first to indicate to read_paged_pcm_frames() and map_paged_pcm_frames() that we are in the middle of a seek and MA_BUSY should be returned. */ + ma_atomic_fetch_add_32(&pDataStream->seekCounter, 1); + + /* Update the absolute cursor so that ma_resource_manager_data_stream_get_cursor_in_pcm_frames() returns the new position. */ + ma_resource_manager_data_stream_set_absolute_cursor(pDataStream, frameIndex); + + /* + We need to clear our currently loaded pages so that the stream starts playback from the new seek point as soon as possible. These are for the purpose of the public + API and will be ignored by the seek job. The seek job will operate on the assumption that both pages have been marked as invalid and the cursor is at the start of + the first page. + */ + pDataStream->relativeCursor = 0; + pDataStream->currentPageIndex = 0; + ma_atomic_exchange_32(&pDataStream->isPageValid[0], MA_FALSE); + ma_atomic_exchange_32(&pDataStream->isPageValid[1], MA_FALSE); + + /* Make sure the data stream is not marked as at the end or else if we seek in response to hitting the end, we won't be able to read any more data. */ + ma_atomic_exchange_32(&pDataStream->isDecoderAtEnd, MA_FALSE); + + /* + The public API is not allowed to touch the internal decoder so we need to use a job to perform the seek. When seeking, the job thread will assume both pages + are invalid and any content contained within them will be discarded and replaced with newly decoded data. + */ + job = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_SEEK_DATA_STREAM); + job.order = ma_resource_manager_data_stream_next_execution_order(pDataStream); + job.data.resourceManager.seekDataStream.pDataStream = pDataStream; + job.data.resourceManager.seekDataStream.frameIndex = frameIndex; + return ma_resource_manager_post_job(pDataStream->pResourceManager, &job); +} + +MA_API ma_result ma_resource_manager_data_stream_get_data_format(ma_resource_manager_data_stream* pDataStream, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pFormat != NULL) { + *pFormat = ma_format_unknown; + } + + if (pChannels != NULL) { + *pChannels = 0; + } + + if (pSampleRate != NULL) { + *pSampleRate = 0; + } + + if (pChannelMap != NULL) { + MA_ZERO_MEMORY(pChannelMap, sizeof(*pChannelMap) * channelMapCap); + } + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + return MA_INVALID_OPERATION; + } + + /* + We're being a little bit naughty here and accessing the internal decoder from the public API. The output data format is constant, and we've defined this function + such that the application is responsible for ensuring it's not called while uninitializing so it should be safe. + */ + return ma_data_source_get_data_format(&pDataStream->decoder, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); +} + +MA_API ma_result ma_resource_manager_data_stream_get_cursor_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pCursor) +{ + ma_result result; + + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + + *pCursor = 0; + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + /* + If the stream is in an erroneous state we need to return an invalid operation. We can allow + this to be called when the data stream is in a busy state because the caller may have asked + for an initial seek position and it's convenient to return that as the cursor position. + */ + result = ma_resource_manager_data_stream_result(pDataStream); + if (result != MA_SUCCESS && result != MA_BUSY) { + return MA_INVALID_OPERATION; + } + + *pCursor = ma_atomic_load_64(&pDataStream->absoluteCursor); + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_stream_get_length_in_pcm_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pLength) +{ + ma_result streamResult; + + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + + *pLength = 0; + + streamResult = ma_resource_manager_data_stream_result(pDataStream); + + /* We cannot be using the data source after it's been uninitialized. */ + MA_ASSERT(streamResult != MA_UNAVAILABLE); + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + if (streamResult != MA_SUCCESS) { + return streamResult; + } + + /* + We most definitely do not want to be calling ma_decoder_get_length_in_pcm_frames() directly. Instead we want to use a cached value that we + calculated when we initialized it on the job thread. + */ + *pLength = pDataStream->totalLengthInPCMFrames; + if (*pLength == 0) { + return MA_NOT_IMPLEMENTED; /* Some decoders may not have a known length. */ + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_stream_result(const ma_resource_manager_data_stream* pDataStream) +{ + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + return (ma_result)ma_atomic_load_i32(&pDataStream->result); +} + +MA_API ma_result ma_resource_manager_data_stream_set_looping(ma_resource_manager_data_stream* pDataStream, ma_bool32 isLooping) +{ + return ma_data_source_set_looping(pDataStream, isLooping); +} + +MA_API ma_bool32 ma_resource_manager_data_stream_is_looping(const ma_resource_manager_data_stream* pDataStream) +{ + if (pDataStream == NULL) { + return MA_FALSE; + } + + return ma_atomic_load_32((ma_bool32*)&pDataStream->isLooping); /* Naughty const-cast. Value won't change from here in practice (maybe from another thread). */ +} + +MA_API ma_result ma_resource_manager_data_stream_get_available_frames(ma_resource_manager_data_stream* pDataStream, ma_uint64* pAvailableFrames) +{ + ma_uint32 pageIndex0; + ma_uint32 pageIndex1; + ma_uint32 relativeCursor; + ma_uint64 availableFrames; + + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDataStream == NULL) { + return MA_INVALID_ARGS; + } + + pageIndex0 = pDataStream->currentPageIndex; + pageIndex1 = (pDataStream->currentPageIndex + 1) & 0x01; + relativeCursor = pDataStream->relativeCursor; + + availableFrames = 0; + if (ma_atomic_load_32(&pDataStream->isPageValid[pageIndex0])) { + availableFrames += ma_atomic_load_32(&pDataStream->pageFrameCount[pageIndex0]) - relativeCursor; + if (ma_atomic_load_32(&pDataStream->isPageValid[pageIndex1])) { + availableFrames += ma_atomic_load_32(&pDataStream->pageFrameCount[pageIndex1]); + } + } + + *pAvailableFrames = availableFrames; + return MA_SUCCESS; +} + + +static ma_result ma_resource_manager_data_source_preinit(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataSource); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + pDataSource->flags = pConfig->flags; + + return MA_SUCCESS; +} + +MA_API ma_result ma_resource_manager_data_source_init_ex(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source_config* pConfig, ma_resource_manager_data_source* pDataSource) +{ + ma_result result; + + result = ma_resource_manager_data_source_preinit(pResourceManager, pConfig, pDataSource); + if (result != MA_SUCCESS) { + return result; + } + + /* The data source itself is just a data stream or a data buffer. */ + if ((pConfig->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_init_ex(pResourceManager, pConfig, &pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_init_ex(pResourceManager, pConfig, &pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_init(ma_resource_manager* pResourceManager, const char* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePath = pName; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_source_init_ex(pResourceManager, &config, pDataSource); +} + +MA_API ma_result ma_resource_manager_data_source_init_w(ma_resource_manager* pResourceManager, const wchar_t* pName, ma_uint32 flags, const ma_resource_manager_pipeline_notifications* pNotifications, ma_resource_manager_data_source* pDataSource) +{ + ma_resource_manager_data_source_config config; + + config = ma_resource_manager_data_source_config_init(); + config.pFilePathW = pName; + config.flags = flags; + config.pNotifications = pNotifications; + + return ma_resource_manager_data_source_init_ex(pResourceManager, &config, pDataSource); +} + +MA_API ma_result ma_resource_manager_data_source_init_copy(ma_resource_manager* pResourceManager, const ma_resource_manager_data_source* pExistingDataSource, ma_resource_manager_data_source* pDataSource) +{ + ma_result result; + ma_resource_manager_data_source_config config; + + if (pExistingDataSource == NULL) { + return MA_INVALID_ARGS; + } + + config = ma_resource_manager_data_source_config_init(); + config.flags = pExistingDataSource->flags; + + result = ma_resource_manager_data_source_preinit(pResourceManager, &config, pDataSource); + if (result != MA_SUCCESS) { + return result; + } + + /* Copying can only be done from data buffers. Streams cannot be copied. */ + if ((pExistingDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return MA_INVALID_OPERATION; + } + + return ma_resource_manager_data_buffer_init_copy(pResourceManager, &pExistingDataSource->backend.buffer, &pDataSource->backend.buffer); +} + +MA_API ma_result ma_resource_manager_data_source_uninit(ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + /* All we need to is uninitialize the underlying data buffer or data stream. */ + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_uninit(&pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_uninit(&pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_read_pcm_frames(ma_resource_manager_data_source* pDataSource, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + /* Safety. */ + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_read_pcm_frames(&pDataSource->backend.stream, pFramesOut, frameCount, pFramesRead); + } else { + return ma_resource_manager_data_buffer_read_pcm_frames(&pDataSource->backend.buffer, pFramesOut, frameCount, pFramesRead); + } +} + +MA_API ma_result ma_resource_manager_data_source_seek_to_pcm_frame(ma_resource_manager_data_source* pDataSource, ma_uint64 frameIndex) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_seek_to_pcm_frame(&pDataSource->backend.stream, frameIndex); + } else { + return ma_resource_manager_data_buffer_seek_to_pcm_frame(&pDataSource->backend.buffer, frameIndex); + } +} + +MA_API ma_result ma_resource_manager_data_source_map(ma_resource_manager_data_source* pDataSource, void** ppFramesOut, ma_uint64* pFrameCount) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_map(&pDataSource->backend.stream, ppFramesOut, pFrameCount); + } else { + return MA_NOT_IMPLEMENTED; /* Mapping not supported with data buffers. */ + } +} + +MA_API ma_result ma_resource_manager_data_source_unmap(ma_resource_manager_data_source* pDataSource, ma_uint64 frameCount) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_unmap(&pDataSource->backend.stream, frameCount); + } else { + return MA_NOT_IMPLEMENTED; /* Mapping not supported with data buffers. */ + } +} + +MA_API ma_result ma_resource_manager_data_source_get_data_format(ma_resource_manager_data_source* pDataSource, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_data_format(&pDataSource->backend.stream, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + } else { + return ma_resource_manager_data_buffer_get_data_format(&pDataSource->backend.buffer, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + } +} + +MA_API ma_result ma_resource_manager_data_source_get_cursor_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pCursor) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_cursor_in_pcm_frames(&pDataSource->backend.stream, pCursor); + } else { + return ma_resource_manager_data_buffer_get_cursor_in_pcm_frames(&pDataSource->backend.buffer, pCursor); + } +} + +MA_API ma_result ma_resource_manager_data_source_get_length_in_pcm_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pLength) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_length_in_pcm_frames(&pDataSource->backend.stream, pLength); + } else { + return ma_resource_manager_data_buffer_get_length_in_pcm_frames(&pDataSource->backend.buffer, pLength); + } +} + +MA_API ma_result ma_resource_manager_data_source_result(const ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_result(&pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_result(&pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_set_looping(ma_resource_manager_data_source* pDataSource, ma_bool32 isLooping) +{ + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_set_looping(&pDataSource->backend.stream, isLooping); + } else { + return ma_resource_manager_data_buffer_set_looping(&pDataSource->backend.buffer, isLooping); + } +} + +MA_API ma_bool32 ma_resource_manager_data_source_is_looping(const ma_resource_manager_data_source* pDataSource) +{ + if (pDataSource == NULL) { + return MA_FALSE; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_is_looping(&pDataSource->backend.stream); + } else { + return ma_resource_manager_data_buffer_is_looping(&pDataSource->backend.buffer); + } +} + +MA_API ma_result ma_resource_manager_data_source_get_available_frames(ma_resource_manager_data_source* pDataSource, ma_uint64* pAvailableFrames) +{ + if (pAvailableFrames == NULL) { + return MA_INVALID_ARGS; + } + + *pAvailableFrames = 0; + + if (pDataSource == NULL) { + return MA_INVALID_ARGS; + } + + if ((pDataSource->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_STREAM) != 0) { + return ma_resource_manager_data_stream_get_available_frames(&pDataSource->backend.stream, pAvailableFrames); + } else { + return ma_resource_manager_data_buffer_get_available_frames(&pDataSource->backend.buffer, pAvailableFrames); + } +} + + +MA_API ma_result ma_resource_manager_post_job(ma_resource_manager* pResourceManager, const ma_job* pJob) +{ + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_post(&pResourceManager->jobQueue, pJob); +} + +MA_API ma_result ma_resource_manager_post_job_quit(ma_resource_manager* pResourceManager) +{ + ma_job job = ma_job_init(MA_JOB_TYPE_QUIT); + return ma_resource_manager_post_job(pResourceManager, &job); +} + +MA_API ma_result ma_resource_manager_next_job(ma_resource_manager* pResourceManager, ma_job* pJob) +{ + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_queue_next(&pResourceManager->jobQueue, pJob); +} + + +static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + MA_ASSERT(pJob != NULL); + + pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.loadDataBufferNode.pResourceManager; + MA_ASSERT(pResourceManager != NULL); + + pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.loadDataBufferNode.pDataBufferNode; + MA_ASSERT(pDataBufferNode != NULL); + MA_ASSERT(pDataBufferNode->isDataOwnedByResourceManager == MA_TRUE); /* The data should always be owned by the resource manager. */ + + /* The data buffer is not getting deleted, but we may be getting executed out of order. If so, we need to push the job back onto the queue and return. */ + if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Attempting to execute out of order. Probably interleaved with a MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER job. */ + } + + /* First thing we need to do is check whether or not the data buffer is getting deleted. If so we just abort. */ + if (ma_resource_manager_data_buffer_node_result(pDataBufferNode) != MA_BUSY) { + result = ma_resource_manager_data_buffer_node_result(pDataBufferNode); /* The data buffer may be getting deleted before it's even been loaded. */ + goto done; + } + + /* + We're ready to start loading. Essentially what we're doing here is initializing the data supply + of the node. Once this is complete, data buffers can have their connectors initialized which + will allow then to have audio data read from them. + + Note that when the data supply type has been moved away from "unknown", that is when other threads + will determine that the node is available for data delivery and the data buffer connectors can be + initialized. Therefore, it's important that it is set after the data supply has been initialized. + */ + if ((pJob->data.resourceManager.loadDataBufferNode.flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_DECODE) != 0) { + /* + Decoding. This is the complex case because we're not going to be doing the entire decoding + process here. Instead it's going to be split of multiple jobs and loaded in pages. The + reason for this is to evenly distribute decoding time across multiple sounds, rather than + having one huge sound hog all the available processing resources. + + The first thing we do is initialize a decoder. This is allocated on the heap and is passed + around to the paging jobs. When the last paging job has completed it's processing, it'll + free the decoder for us. + + This job does not do any actual decoding. It instead just posts a PAGE_DATA_BUFFER_NODE job + which is where the actual decoding work will be done. However, once this job is complete, + the node will be in a state where data buffer connectors can be initialized. + */ + ma_decoder* pDecoder; /* <-- Free'd on the last page decode. */ + ma_job pageDataBufferNodeJob; + + /* Allocate the decoder by initializing a decoded data supply. */ + result = ma_resource_manager_data_buffer_node_init_supply_decoded(pResourceManager, pDataBufferNode, pJob->data.resourceManager.loadDataBufferNode.pFilePath, pJob->data.resourceManager.loadDataBufferNode.pFilePathW, pJob->data.resourceManager.loadDataBufferNode.flags, &pDecoder); + + /* + Don't ever propagate an MA_BUSY result code or else the resource manager will think the + node is just busy decoding rather than in an error state. This should never happen, but + including this logic for safety just in case. + */ + if (result == MA_BUSY) { + result = MA_ERROR; + } + + if (result != MA_SUCCESS) { + if (pJob->data.resourceManager.loadDataBufferNode.pFilePath != NULL) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to initialize data supply for \"%s\". %s.\n", pJob->data.resourceManager.loadDataBufferNode.pFilePath, ma_result_description(result)); + } else { + #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(_MSC_VER) + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_WARNING, "Failed to initialize data supply for \"%ls\", %s.\n", pJob->data.resourceManager.loadDataBufferNode.pFilePathW, ma_result_description(result)); + #endif + } + + goto done; + } + + /* + At this point the node's data supply is initialized and other threads can start initializing + their data buffer connectors. However, no data will actually be available until we start to + actually decode it. To do this, we need to post a paging job which is where the decoding + work is done. + + Note that if an error occurred at an earlier point, this section will have been skipped. + */ + pageDataBufferNodeJob = ma_job_init(MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE); + pageDataBufferNodeJob.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pResourceManager = pResourceManager; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDataBufferNode = pDataBufferNode; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDecoder = pDecoder; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDoneNotification = pJob->data.resourceManager.loadDataBufferNode.pDoneNotification; + pageDataBufferNodeJob.data.resourceManager.pageDataBufferNode.pDoneFence = pJob->data.resourceManager.loadDataBufferNode.pDoneFence; + + /* The job has been set up so it can now be posted. */ + result = ma_resource_manager_post_job(pResourceManager, &pageDataBufferNodeJob); + + /* + When we get here, we want to make sure the result code is set to MA_BUSY. The reason for + this is that the result will be copied over to the node's internal result variable. In + this case, since the decoding is still in-progress, we need to make sure the result code + is set to MA_BUSY. + */ + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to post MA_JOB_TYPE_RESOURCE_MANAGER_PAGE_DATA_BUFFER_NODE job. %s\n", ma_result_description(result)); + ma_decoder_uninit(pDecoder); + ma_free(pDecoder, &pResourceManager->config.allocationCallbacks); + } else { + result = MA_BUSY; + } + } else { + /* No decoding. This is the simple case. We need only read the file content into memory and we're done. */ + result = ma_resource_manager_data_buffer_node_init_supply_encoded(pResourceManager, pDataBufferNode, pJob->data.resourceManager.loadDataBufferNode.pFilePath, pJob->data.resourceManager.loadDataBufferNode.pFilePathW); + } + + +done: + /* File paths are no longer needed. */ + ma_free(pJob->data.resourceManager.loadDataBufferNode.pFilePath, &pResourceManager->config.allocationCallbacks); + ma_free(pJob->data.resourceManager.loadDataBufferNode.pFilePathW, &pResourceManager->config.allocationCallbacks); + + /* + We need to set the result to at the very end to ensure no other threads try reading the data before we've fully initialized the object. Other threads + are going to be inspecting this variable to determine whether or not they're ready to read data. We can only change the result if it's set to MA_BUSY + because otherwise we may be changing away from an error code which would be bad. An example is if the application creates a data buffer, but then + immediately deletes it before we've got to this point. In this case, pDataBuffer->result will be MA_UNAVAILABLE, and setting it to MA_SUCCESS or any + other error code would cause the buffer to look like it's in a state that it's not. + */ + ma_atomic_compare_and_swap_i32(&pDataBufferNode->result, MA_BUSY, result); + + /* At this point initialization is complete and we can signal the notification if any. */ + if (pJob->data.resourceManager.loadDataBufferNode.pInitNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBufferNode.pInitNotification); + } + if (pJob->data.resourceManager.loadDataBufferNode.pInitFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBufferNode.pInitFence); + } + + /* If we have a success result it means we've fully loaded the buffer. This will happen in the non-decoding case. */ + if (result != MA_BUSY) { + if (pJob->data.resourceManager.loadDataBufferNode.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBufferNode.pDoneNotification); + } + if (pJob->data.resourceManager.loadDataBufferNode.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBufferNode.pDoneFence); + } + } + + /* Increment the node's execution pointer so that the next jobs can be processed. This is how we keep decoding of pages in-order. */ + ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); + + /* A busy result should be considered successful from the point of view of the job system. */ + if (result == MA_BUSY) { + result = MA_SUCCESS; + } + + return result; +} + +static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob) +{ + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + MA_ASSERT(pJob != NULL); + + pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.freeDataBufferNode.pResourceManager; + MA_ASSERT(pResourceManager != NULL); + + pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.freeDataBufferNode.pDataBufferNode; + MA_ASSERT(pDataBufferNode != NULL); + + if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + ma_resource_manager_data_buffer_node_free(pResourceManager, pDataBufferNode); + + /* The event needs to be signalled last. */ + if (pJob->data.resourceManager.freeDataBufferNode.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.freeDataBufferNode.pDoneNotification); + } + + if (pJob->data.resourceManager.freeDataBufferNode.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.freeDataBufferNode.pDoneFence); + } + + ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); + return MA_SUCCESS; +} + +static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer_node* pDataBufferNode; + + MA_ASSERT(pJob != NULL); + + pResourceManager = (ma_resource_manager*)pJob->data.resourceManager.pageDataBufferNode.pResourceManager; + MA_ASSERT(pResourceManager != NULL); + + pDataBufferNode = (ma_resource_manager_data_buffer_node*)pJob->data.resourceManager.pageDataBufferNode.pDataBufferNode; + MA_ASSERT(pDataBufferNode != NULL); + + if (pJob->order != ma_atomic_load_32(&pDataBufferNode->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* Don't do any more decoding if the data buffer has started the uninitialization process. */ + result = ma_resource_manager_data_buffer_node_result(pDataBufferNode); + if (result != MA_BUSY) { + goto done; + } + + /* We're ready to decode the next page. */ + result = ma_resource_manager_data_buffer_node_decode_next_page(pResourceManager, pDataBufferNode, (ma_decoder*)pJob->data.resourceManager.pageDataBufferNode.pDecoder); + + /* + If we have a success code by this point, we want to post another job. We're going to set the + result back to MA_BUSY to make it clear that there's still more to load. + */ + if (result == MA_SUCCESS) { + ma_job newJob; + newJob = *pJob; /* Everything is the same as the input job, except the execution order. */ + newJob.order = ma_resource_manager_data_buffer_node_next_execution_order(pDataBufferNode); /* We need a fresh execution order. */ + + result = ma_resource_manager_post_job(pResourceManager, &newJob); + + /* Since the sound isn't yet fully decoded we want the status to be set to busy. */ + if (result == MA_SUCCESS) { + result = MA_BUSY; + } + } + +done: + /* If there's still more to decode the result will be set to MA_BUSY. Otherwise we can free the decoder. */ + if (result != MA_BUSY) { + ma_decoder_uninit((ma_decoder*)pJob->data.resourceManager.pageDataBufferNode.pDecoder); + ma_free(pJob->data.resourceManager.pageDataBufferNode.pDecoder, &pResourceManager->config.allocationCallbacks); + } + + /* If we reached the end we need to treat it as successful. */ + if (result == MA_AT_END) { + result = MA_SUCCESS; + } + + /* Make sure we set the result of node in case some error occurred. */ + ma_atomic_compare_and_swap_i32(&pDataBufferNode->result, MA_BUSY, result); + + /* Signal the notification after setting the result in case the notification callback wants to inspect the result code. */ + if (result != MA_BUSY) { + if (pJob->data.resourceManager.pageDataBufferNode.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.pageDataBufferNode.pDoneNotification); + } + + if (pJob->data.resourceManager.pageDataBufferNode.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.pageDataBufferNode.pDoneFence); + } + } + + ma_atomic_fetch_add_32(&pDataBufferNode->executionPointer, 1); + return result; +} + + +static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer* pDataBuffer; + ma_resource_manager_data_supply_type dataSupplyType = ma_resource_manager_data_supply_type_unknown; + ma_bool32 isConnectorInitialized = MA_FALSE; + + /* + All we're doing here is checking if the node has finished loading. If not, we just re-post the job + and keep waiting. Otherwise we increment the execution counter and set the buffer's result code. + */ + MA_ASSERT(pJob != NULL); + + pDataBuffer = (ma_resource_manager_data_buffer*)pJob->data.resourceManager.loadDataBuffer.pDataBuffer; + MA_ASSERT(pDataBuffer != NULL); + + pResourceManager = pDataBuffer->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataBuffer->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Attempting to execute out of order. Probably interleaved with a MA_JOB_TYPE_RESOURCE_MANAGER_FREE_DATA_BUFFER job. */ + } + + /* + First thing we need to do is check whether or not the data buffer is getting deleted. If so we + just abort, but making sure we increment the execution pointer. + */ + result = ma_resource_manager_data_buffer_result(pDataBuffer); + if (result != MA_BUSY) { + goto done; /* <-- This will ensure the exucution pointer is incremented. */ + } else { + result = MA_SUCCESS; /* <-- Make sure this is reset. */ + } + + /* Try initializing the connector if we haven't already. */ + isConnectorInitialized = ma_resource_manager_data_buffer_has_connector(pDataBuffer); + if (isConnectorInitialized == MA_FALSE) { + dataSupplyType = ma_resource_manager_data_buffer_node_get_data_supply_type(pDataBuffer->pNode); + + if (dataSupplyType != ma_resource_manager_data_supply_type_unknown) { + /* We can now initialize the connector. If this fails, we need to abort. It's very rare for this to fail. */ + ma_resource_manager_data_source_config dataSourceConfig; /* For setting initial looping state and range. */ + dataSourceConfig = ma_resource_manager_data_source_config_init(); + dataSourceConfig.rangeBegInPCMFrames = pJob->data.resourceManager.loadDataBuffer.rangeBegInPCMFrames; + dataSourceConfig.rangeEndInPCMFrames = pJob->data.resourceManager.loadDataBuffer.rangeEndInPCMFrames; + dataSourceConfig.loopPointBegInPCMFrames = pJob->data.resourceManager.loadDataBuffer.loopPointBegInPCMFrames; + dataSourceConfig.loopPointEndInPCMFrames = pJob->data.resourceManager.loadDataBuffer.loopPointEndInPCMFrames; + dataSourceConfig.isLooping = pJob->data.resourceManager.loadDataBuffer.isLooping; + + result = ma_resource_manager_data_buffer_init_connector(pDataBuffer, &dataSourceConfig, pJob->data.resourceManager.loadDataBuffer.pInitNotification, pJob->data.resourceManager.loadDataBuffer.pInitFence); + if (result != MA_SUCCESS) { + ma_log_postf(ma_resource_manager_get_log(pResourceManager), MA_LOG_LEVEL_ERROR, "Failed to initialize connector for data buffer. %s.\n", ma_result_description(result)); + goto done; + } + } else { + /* Don't have a known data supply type. Most likely the data buffer node is still loading, but it could be that an error occurred. */ + } + } else { + /* The connector is already initialized. Nothing to do here. */ + } + + /* + If the data node is still loading, we need to repost the job and *not* increment the execution + pointer (i.e. we need to not fall through to the "done" label). + + There is a hole between here and the where the data connector is initialized where the data + buffer node may have finished initializing. We need to check for this by checking the result of + the data buffer node and whether or not we had an unknown data supply type at the time of + trying to initialize the data connector. + */ + result = ma_resource_manager_data_buffer_node_result(pDataBuffer->pNode); + if (result == MA_BUSY || (result == MA_SUCCESS && isConnectorInitialized == MA_FALSE && dataSupplyType == ma_resource_manager_data_supply_type_unknown)) { + return ma_resource_manager_post_job(pResourceManager, pJob); + } + +done: + /* Only move away from a busy code so that we don't trash any existing error codes. */ + ma_atomic_compare_and_swap_i32(&pDataBuffer->result, MA_BUSY, result); + + /* Only signal the other threads after the result has been set just for cleanliness sake. */ + if (pJob->data.resourceManager.loadDataBuffer.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBuffer.pDoneNotification); + } + if (pJob->data.resourceManager.loadDataBuffer.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBuffer.pDoneFence); + } + + /* + If at this point the data buffer has not had it's connector initialized, it means the + notification event was never signalled which means we need to signal it here. + */ + if (ma_resource_manager_data_buffer_has_connector(pDataBuffer) == MA_FALSE && result != MA_SUCCESS) { + if (pJob->data.resourceManager.loadDataBuffer.pInitNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataBuffer.pInitNotification); + } + if (pJob->data.resourceManager.loadDataBuffer.pInitFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataBuffer.pInitFence); + } + } + + ma_atomic_fetch_add_32(&pDataBuffer->executionPointer, 1); + return result; +} + +static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob) +{ + ma_resource_manager* pResourceManager; + ma_resource_manager_data_buffer* pDataBuffer; + + MA_ASSERT(pJob != NULL); + + pDataBuffer = (ma_resource_manager_data_buffer*)pJob->data.resourceManager.freeDataBuffer.pDataBuffer; + MA_ASSERT(pDataBuffer != NULL); + + pResourceManager = pDataBuffer->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataBuffer->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + ma_resource_manager_data_buffer_uninit_internal(pDataBuffer); + + /* The event needs to be signalled last. */ + if (pJob->data.resourceManager.freeDataBuffer.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.freeDataBuffer.pDoneNotification); + } + + if (pJob->data.resourceManager.freeDataBuffer.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.freeDataBuffer.pDoneFence); + } + + ma_atomic_fetch_add_32(&pDataBuffer->executionPointer, 1); + return MA_SUCCESS; +} + +static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_decoder_config decoderConfig; + ma_uint32 pageBufferSizeInBytes; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.loadDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + if (ma_resource_manager_data_stream_result(pDataStream) != MA_BUSY) { + result = MA_INVALID_OPERATION; /* Most likely the data stream is being uninitialized. */ + goto done; + } + + /* We need to initialize the decoder first so we can determine the size of the pages. */ + decoderConfig = ma_resource_manager__init_decoder_config(pResourceManager); + + if (pJob->data.resourceManager.loadDataStream.pFilePath != NULL) { + result = ma_decoder_init_vfs(pResourceManager->config.pVFS, pJob->data.resourceManager.loadDataStream.pFilePath, &decoderConfig, &pDataStream->decoder); + } else { + result = ma_decoder_init_vfs_w(pResourceManager->config.pVFS, pJob->data.resourceManager.loadDataStream.pFilePathW, &decoderConfig, &pDataStream->decoder); + } + if (result != MA_SUCCESS) { + goto done; + } + + /* Retrieve the total length of the file before marking the decoder as loaded. */ + if ((pDataStream->flags & MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_UNKNOWN_LENGTH) == 0) { + result = ma_decoder_get_length_in_pcm_frames(&pDataStream->decoder, &pDataStream->totalLengthInPCMFrames); + if (result != MA_SUCCESS) { + goto done; /* Failed to retrieve the length. */ + } + } else { + pDataStream->totalLengthInPCMFrames = 0; + } + + /* + Only mark the decoder as initialized when the length of the decoder has been retrieved because that can possibly require a scan over the whole file + and we don't want to have another thread trying to access the decoder while it's scanning. + */ + pDataStream->isDecoderInitialized = MA_TRUE; + + /* We have the decoder so we can now initialize our page buffer. */ + pageBufferSizeInBytes = ma_resource_manager_data_stream_get_page_size_in_frames(pDataStream) * 2 * ma_get_bytes_per_frame(pDataStream->decoder.outputFormat, pDataStream->decoder.outputChannels); + + pDataStream->pPageData = ma_malloc(pageBufferSizeInBytes, &pResourceManager->config.allocationCallbacks); + if (pDataStream->pPageData == NULL) { + ma_decoder_uninit(&pDataStream->decoder); + result = MA_OUT_OF_MEMORY; + goto done; + } + + /* Seek to our initial seek point before filling the initial pages. */ + ma_decoder_seek_to_pcm_frame(&pDataStream->decoder, pJob->data.resourceManager.loadDataStream.initialSeekPoint); + + /* We have our decoder and our page buffer, so now we need to fill our pages. */ + ma_resource_manager_data_stream_fill_pages(pDataStream); + + /* And now we're done. We want to make sure the result is MA_SUCCESS. */ + result = MA_SUCCESS; + +done: + ma_free(pJob->data.resourceManager.loadDataStream.pFilePath, &pResourceManager->config.allocationCallbacks); + ma_free(pJob->data.resourceManager.loadDataStream.pFilePathW, &pResourceManager->config.allocationCallbacks); + + /* We can only change the status away from MA_BUSY. If it's set to anything else it means an error has occurred somewhere or the uninitialization process has started (most likely). */ + ma_atomic_compare_and_swap_i32(&pDataStream->result, MA_BUSY, result); + + /* Only signal the other threads after the result has been set just for cleanliness sake. */ + if (pJob->data.resourceManager.loadDataStream.pInitNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.loadDataStream.pInitNotification); + } + if (pJob->data.resourceManager.loadDataStream.pInitFence != NULL) { + ma_fence_release(pJob->data.resourceManager.loadDataStream.pInitFence); + } + + ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); + return result; +} + +static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob) +{ + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.freeDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* If our status is not MA_UNAVAILABLE we have a bug somewhere. */ + MA_ASSERT(ma_resource_manager_data_stream_result(pDataStream) == MA_UNAVAILABLE); + + if (pDataStream->isDecoderInitialized) { + ma_decoder_uninit(&pDataStream->decoder); + } + + if (pDataStream->pPageData != NULL) { + ma_free(pDataStream->pPageData, &pResourceManager->config.allocationCallbacks); + pDataStream->pPageData = NULL; /* Just in case... */ + } + + ma_data_source_uninit(&pDataStream->ds); + + /* The event needs to be signalled last. */ + if (pJob->data.resourceManager.freeDataStream.pDoneNotification != NULL) { + ma_async_notification_signal(pJob->data.resourceManager.freeDataStream.pDoneNotification); + } + if (pJob->data.resourceManager.freeDataStream.pDoneFence != NULL) { + ma_fence_release(pJob->data.resourceManager.freeDataStream.pDoneFence); + } + + /*ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1);*/ + return MA_SUCCESS; +} + +static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.pageDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* For streams, the status should be MA_SUCCESS. */ + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS) { + result = MA_INVALID_OPERATION; + goto done; + } + + ma_resource_manager_data_stream_fill_page(pDataStream, pJob->data.resourceManager.pageDataStream.pageIndex); + +done: + ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); + return result; +} + +static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob) +{ + ma_result result = MA_SUCCESS; + ma_resource_manager* pResourceManager; + ma_resource_manager_data_stream* pDataStream; + + MA_ASSERT(pJob != NULL); + + pDataStream = (ma_resource_manager_data_stream*)pJob->data.resourceManager.seekDataStream.pDataStream; + MA_ASSERT(pDataStream != NULL); + + pResourceManager = pDataStream->pResourceManager; + + if (pJob->order != ma_atomic_load_32(&pDataStream->executionPointer)) { + return ma_resource_manager_post_job(pResourceManager, pJob); /* Out of order. */ + } + + /* For streams the status should be MA_SUCCESS for this to do anything. */ + if (ma_resource_manager_data_stream_result(pDataStream) != MA_SUCCESS || pDataStream->isDecoderInitialized == MA_FALSE) { + result = MA_INVALID_OPERATION; + goto done; + } + + /* + With seeking we just assume both pages are invalid and the relative frame cursor at position 0. This is basically exactly the same as loading, except + instead of initializing the decoder, we seek to a frame. + */ + ma_decoder_seek_to_pcm_frame(&pDataStream->decoder, pJob->data.resourceManager.seekDataStream.frameIndex); + + /* After seeking we'll need to reload the pages. */ + ma_resource_manager_data_stream_fill_pages(pDataStream); + + /* We need to let the public API know that we're done seeking. */ + ma_atomic_fetch_sub_32(&pDataStream->seekCounter, 1); + +done: + ma_atomic_fetch_add_32(&pDataStream->executionPointer, 1); + return result; +} + +MA_API ma_result ma_resource_manager_process_job(ma_resource_manager* pResourceManager, ma_job* pJob) +{ + if (pResourceManager == NULL || pJob == NULL) { + return MA_INVALID_ARGS; + } + + return ma_job_process(pJob); +} + +MA_API ma_result ma_resource_manager_process_next_job(ma_resource_manager* pResourceManager) +{ + ma_result result; + ma_job job; + + if (pResourceManager == NULL) { + return MA_INVALID_ARGS; + } + + /* This will return MA_CANCELLED if the next job is a quit job. */ + result = ma_resource_manager_next_job(pResourceManager, &job); + if (result != MA_SUCCESS) { + return result; + } + + return ma_job_process(&job); +} +#else +/* We'll get here if the resource manager is being excluded from the build. We need to define the job processing callbacks as no-ops. */ +static ma_result ma_job_process__resource_manager__load_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__free_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__page_data_buffer_node(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__load_data_buffer(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__free_data_buffer(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__load_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__free_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__page_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +static ma_result ma_job_process__resource_manager__seek_data_stream(ma_job* pJob) { return ma_job_process__noop(pJob); } +#endif /* MA_NO_RESOURCE_MANAGER */ + + +#ifndef MA_NO_NODE_GRAPH +/* 10ms @ 48K = 480. Must never exceed 65535. */ +#ifndef MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS +#define MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS 480 +#endif + + +static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusIndex, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime); + +MA_API void ma_debug_fill_pcm_frames_with_sine_wave(float* pFramesOut, ma_uint32 frameCount, ma_format format, ma_uint32 channels, ma_uint32 sampleRate) +{ + #ifndef MA_NO_GENERATION + { + ma_waveform_config waveformConfig; + ma_waveform waveform; + + waveformConfig = ma_waveform_config_init(format, channels, sampleRate, ma_waveform_type_sine, 1.0, 400); + ma_waveform_init(&waveformConfig, &waveform); + ma_waveform_read_pcm_frames(&waveform, pFramesOut, frameCount, NULL); + } + #else + { + (void)pFramesOut; + (void)frameCount; + (void)format; + (void)channels; + (void)sampleRate; + #if defined(MA_DEBUG_OUTPUT) + { + #if _MSC_VER + #pragma message ("ma_debug_fill_pcm_frames_with_sine_wave() will do nothing because MA_NO_GENERATION is enabled.") + #endif + } + #endif + } + #endif +} + + + +MA_API ma_node_graph_config ma_node_graph_config_init(ma_uint32 channels) +{ + ma_node_graph_config config; + + MA_ZERO_OBJECT(&config); + config.channels = channels; + config.nodeCacheCapInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS; + + return config; +} + + +static void ma_node_graph_set_is_reading(ma_node_graph* pNodeGraph, ma_bool32 isReading) +{ + MA_ASSERT(pNodeGraph != NULL); + ma_atomic_exchange_32(&pNodeGraph->isReading, isReading); +} + +#if 0 +static ma_bool32 ma_node_graph_is_reading(ma_node_graph* pNodeGraph) +{ + MA_ASSERT(pNodeGraph != NULL); + return ma_atomic_load_32(&pNodeGraph->isReading); +} +#endif + + +static void ma_node_graph_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_node_graph* pNodeGraph = (ma_node_graph*)pNode; + ma_uint64 framesRead; + + ma_node_graph_read_pcm_frames(pNodeGraph, ppFramesOut[0], *pFrameCountOut, &framesRead); + + *pFrameCountOut = (ma_uint32)framesRead; /* Safe cast. */ + + (void)ppFramesIn; + (void)pFrameCountIn; +} + +static ma_node_vtable g_node_graph_node_vtable = +{ + ma_node_graph_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 0, /* 0 input buses. */ + 1, /* 1 output bus. */ + 0 /* Flags. */ +}; + +static void ma_node_graph_endpoint_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + MA_ASSERT(pNode != NULL); + MA_ASSERT(ma_node_get_input_bus_count(pNode) == 1); + MA_ASSERT(ma_node_get_output_bus_count(pNode) == 1); + + /* Input channel count needs to be the same as the output channel count. */ + MA_ASSERT(ma_node_get_input_channels(pNode, 0) == ma_node_get_output_channels(pNode, 0)); + + /* We don't need to do anything here because it's a passthrough. */ + (void)pNode; + (void)ppFramesIn; + (void)pFrameCountIn; + (void)ppFramesOut; + (void)pFrameCountOut; + +#if 0 + /* The data has already been mixed. We just need to move it to the output buffer. */ + if (ppFramesIn != NULL) { + ma_copy_pcm_frames(ppFramesOut[0], ppFramesIn[0], *pFrameCountOut, ma_format_f32, ma_node_get_output_channels(pNode, 0)); + } +#endif +} + +static ma_node_vtable g_node_graph_endpoint_vtable = +{ + ma_node_graph_endpoint_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* 1 input bus. */ + 1, /* 1 output bus. */ + MA_NODE_FLAG_PASSTHROUGH /* Flags. The endpoint is a passthrough. */ +}; + +MA_API ma_result ma_node_graph_init(const ma_node_graph_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node_graph* pNodeGraph) +{ + ma_result result; + ma_node_config baseConfig; + ma_node_config endpointConfig; + + if (pNodeGraph == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNodeGraph); + pNodeGraph->nodeCacheCapInFrames = pConfig->nodeCacheCapInFrames; + if (pNodeGraph->nodeCacheCapInFrames == 0) { + pNodeGraph->nodeCacheCapInFrames = MA_DEFAULT_NODE_CACHE_CAP_IN_FRAMES_PER_BUS; + } + + + /* Base node so we can use the node graph as a node into another graph. */ + baseConfig = ma_node_config_init(); + baseConfig.vtable = &g_node_graph_node_vtable; + baseConfig.pOutputChannels = &pConfig->channels; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pNodeGraph->base); + if (result != MA_SUCCESS) { + return result; + } + + + /* Endpoint. */ + endpointConfig = ma_node_config_init(); + endpointConfig.vtable = &g_node_graph_endpoint_vtable; + endpointConfig.pInputChannels = &pConfig->channels; + endpointConfig.pOutputChannels = &pConfig->channels; + + result = ma_node_init(pNodeGraph, &endpointConfig, pAllocationCallbacks, &pNodeGraph->endpoint); + if (result != MA_SUCCESS) { + ma_node_uninit(&pNodeGraph->base, pAllocationCallbacks); + return result; + } + + return MA_SUCCESS; +} + +MA_API void ma_node_graph_uninit(ma_node_graph* pNodeGraph, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pNodeGraph == NULL) { + return; + } + + ma_node_uninit(&pNodeGraph->endpoint, pAllocationCallbacks); +} + +MA_API ma_node* ma_node_graph_get_endpoint(ma_node_graph* pNodeGraph) +{ + if (pNodeGraph == NULL) { + return NULL; + } + + return &pNodeGraph->endpoint; +} + +MA_API ma_result ma_node_graph_read_pcm_frames(ma_node_graph* pNodeGraph, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result = MA_SUCCESS; + ma_uint64 totalFramesRead; + ma_uint32 channels; + + if (pFramesRead != NULL) { + *pFramesRead = 0; /* Safety. */ + } + + if (pNodeGraph == NULL) { + return MA_INVALID_ARGS; + } + + channels = ma_node_get_output_channels(&pNodeGraph->endpoint, 0); + + + /* We'll be nice and try to do a full read of all frameCount frames. */ + totalFramesRead = 0; + while (totalFramesRead < frameCount) { + ma_uint32 framesJustRead; + ma_uint64 framesToRead = frameCount - totalFramesRead; + + if (framesToRead > 0xFFFFFFFF) { + framesToRead = 0xFFFFFFFF; + } + + ma_node_graph_set_is_reading(pNodeGraph, MA_TRUE); + { + result = ma_node_read_pcm_frames(&pNodeGraph->endpoint, 0, (float*)ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), (ma_uint32)framesToRead, &framesJustRead, ma_node_get_time(&pNodeGraph->endpoint)); + } + ma_node_graph_set_is_reading(pNodeGraph, MA_FALSE); + + totalFramesRead += framesJustRead; + + if (result != MA_SUCCESS) { + break; + } + + /* Abort if we weren't able to read any frames or else we risk getting stuck in a loop. */ + if (framesJustRead == 0) { + break; + } + } + + /* Let's go ahead and silence any leftover frames just for some added safety to ensure the caller doesn't try emitting garbage out of the speakers. */ + if (totalFramesRead < frameCount) { + ma_silence_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, totalFramesRead, ma_format_f32, channels), (frameCount - totalFramesRead), ma_format_f32, channels); + } + + if (pFramesRead != NULL) { + *pFramesRead = totalFramesRead; + } + + return result; +} + +MA_API ma_uint32 ma_node_graph_get_channels(const ma_node_graph* pNodeGraph) +{ + if (pNodeGraph == NULL) { + return 0; + } + + return ma_node_get_output_channels(&pNodeGraph->endpoint, 0); +} + +MA_API ma_uint64 ma_node_graph_get_time(const ma_node_graph* pNodeGraph) +{ + if (pNodeGraph == NULL) { + return 0; + } + + return ma_node_get_time(&pNodeGraph->endpoint); /* Global time is just the local time of the endpoint. */ +} + +MA_API ma_result ma_node_graph_set_time(ma_node_graph* pNodeGraph, ma_uint64 globalTime) +{ + if (pNodeGraph == NULL) { + return MA_INVALID_ARGS; + } + + return ma_node_set_time(&pNodeGraph->endpoint, globalTime); /* Global time is just the local time of the endpoint. */ +} + + +#define MA_NODE_OUTPUT_BUS_FLAG_HAS_READ 0x01 /* Whether or not this bus ready to read more data. Only used on nodes with multiple output buses. */ + +static ma_result ma_node_output_bus_init(ma_node* pNode, ma_uint32 outputBusIndex, ma_uint32 channels, ma_node_output_bus* pOutputBus) +{ + MA_ASSERT(pOutputBus != NULL); + MA_ASSERT(outputBusIndex < MA_MAX_NODE_BUS_COUNT); + MA_ASSERT(outputBusIndex < ma_node_get_output_bus_count(pNode)); + MA_ASSERT(channels < 256); + + MA_ZERO_OBJECT(pOutputBus); + + if (channels == 0) { + return MA_INVALID_ARGS; + } + + pOutputBus->pNode = pNode; + pOutputBus->outputBusIndex = (ma_uint8)outputBusIndex; + pOutputBus->channels = (ma_uint8)channels; + pOutputBus->flags = MA_NODE_OUTPUT_BUS_FLAG_HAS_READ; /* <-- Important that this flag is set by default. */ + pOutputBus->volume = 1; + + return MA_SUCCESS; +} + +static void ma_node_output_bus_lock(ma_node_output_bus* pOutputBus) +{ + ma_spinlock_lock(&pOutputBus->lock); +} + +static void ma_node_output_bus_unlock(ma_node_output_bus* pOutputBus) +{ + ma_spinlock_unlock(&pOutputBus->lock); +} + + +static ma_uint32 ma_node_output_bus_get_channels(const ma_node_output_bus* pOutputBus) +{ + return pOutputBus->channels; +} + + +static void ma_node_output_bus_set_has_read(ma_node_output_bus* pOutputBus, ma_bool32 hasRead) +{ + if (hasRead) { + ma_atomic_fetch_or_32(&pOutputBus->flags, MA_NODE_OUTPUT_BUS_FLAG_HAS_READ); + } else { + ma_atomic_fetch_and_32(&pOutputBus->flags, (ma_uint32)~MA_NODE_OUTPUT_BUS_FLAG_HAS_READ); + } +} + +static ma_bool32 ma_node_output_bus_has_read(ma_node_output_bus* pOutputBus) +{ + return (ma_atomic_load_32(&pOutputBus->flags) & MA_NODE_OUTPUT_BUS_FLAG_HAS_READ) != 0; +} + + +static void ma_node_output_bus_set_is_attached(ma_node_output_bus* pOutputBus, ma_bool32 isAttached) +{ + ma_atomic_exchange_32(&pOutputBus->isAttached, isAttached); +} + +static ma_bool32 ma_node_output_bus_is_attached(ma_node_output_bus* pOutputBus) +{ + return ma_atomic_load_32(&pOutputBus->isAttached); +} + + +static ma_result ma_node_output_bus_set_volume(ma_node_output_bus* pOutputBus, float volume) +{ + MA_ASSERT(pOutputBus != NULL); + + if (volume < 0.0f) { + volume = 0.0f; + } + + ma_atomic_exchange_f32(&pOutputBus->volume, volume); + + return MA_SUCCESS; +} + +static float ma_node_output_bus_get_volume(const ma_node_output_bus* pOutputBus) +{ + return ma_atomic_load_f32((float*)&pOutputBus->volume); +} + + +static ma_result ma_node_input_bus_init(ma_uint32 channels, ma_node_input_bus* pInputBus) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(channels < 256); + + MA_ZERO_OBJECT(pInputBus); + + if (channels == 0) { + return MA_INVALID_ARGS; + } + + pInputBus->channels = (ma_uint8)channels; + + return MA_SUCCESS; +} + +static void ma_node_input_bus_lock(ma_node_input_bus* pInputBus) +{ + MA_ASSERT(pInputBus != NULL); + + ma_spinlock_lock(&pInputBus->lock); +} + +static void ma_node_input_bus_unlock(ma_node_input_bus* pInputBus) +{ + MA_ASSERT(pInputBus != NULL); + + ma_spinlock_unlock(&pInputBus->lock); +} + + +static void ma_node_input_bus_next_begin(ma_node_input_bus* pInputBus) +{ + ma_atomic_fetch_add_32(&pInputBus->nextCounter, 1); +} + +static void ma_node_input_bus_next_end(ma_node_input_bus* pInputBus) +{ + ma_atomic_fetch_sub_32(&pInputBus->nextCounter, 1); +} + +static ma_uint32 ma_node_input_bus_get_next_counter(ma_node_input_bus* pInputBus) +{ + return ma_atomic_load_32(&pInputBus->nextCounter); +} + + +static ma_uint32 ma_node_input_bus_get_channels(const ma_node_input_bus* pInputBus) +{ + return pInputBus->channels; +} + + +static void ma_node_input_bus_detach__no_output_bus_lock(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(pOutputBus != NULL); + + /* + Mark the output bus as detached first. This will prevent future iterations on the audio thread + from iterating this output bus. + */ + ma_node_output_bus_set_is_attached(pOutputBus, MA_FALSE); + + /* + We cannot use the output bus lock here since it'll be getting used at a higher level, but we do + still need to use the input bus lock since we'll be updating pointers on two different output + buses. The same rules apply here as the attaching case. Although we're using a lock here, we're + *not* using a lock when iterating over the list in the audio thread. We therefore need to craft + this in a way such that the iteration on the audio thread doesn't break. + + The the first thing to do is swap out the "next" pointer of the previous output bus with the + new "next" output bus. This is the operation that matters for iteration on the audio thread. + After that, the previous pointer on the new "next" pointer needs to be updated, after which + point the linked list will be in a good state. + */ + ma_node_input_bus_lock(pInputBus); + { + ma_node_output_bus* pOldPrev = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pPrev); + ma_node_output_bus* pOldNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pNext); + + if (pOldPrev != NULL) { + ma_atomic_exchange_ptr(&pOldPrev->pNext, pOldNext); /* <-- This is where the output bus is detached from the list. */ + } + if (pOldNext != NULL) { + ma_atomic_exchange_ptr(&pOldNext->pPrev, pOldPrev); /* <-- This is required for detachment. */ + } + } + ma_node_input_bus_unlock(pInputBus); + + /* At this point the output bus is detached and the linked list is completely unaware of it. Reset some data for safety. */ + ma_atomic_exchange_ptr(&pOutputBus->pNext, NULL); /* Using atomic exchanges here, mainly for the benefit of analysis tools which don't always recognize spinlocks. */ + ma_atomic_exchange_ptr(&pOutputBus->pPrev, NULL); /* As above. */ + pOutputBus->pInputNode = NULL; + pOutputBus->inputNodeInputBusIndex = 0; + + + /* + For thread-safety reasons, we don't want to be returning from this straight away. We need to + wait for the audio thread to finish with the output bus. There's two things we need to wait + for. The first is the part that selects the next output bus in the list, and the other is the + part that reads from the output bus. Basically all we're doing is waiting for the input bus + to stop referencing the output bus. + + We're doing this part last because we want the section above to run while the audio thread + is finishing up with the output bus, just for efficiency reasons. We marked the output bus as + detached right at the top of this function which is going to prevent the audio thread from + iterating the output bus again. + */ + + /* Part 1: Wait for the current iteration to complete. */ + while (ma_node_input_bus_get_next_counter(pInputBus) > 0) { + ma_yield(); + } + + /* Part 2: Wait for any reads to complete. */ + while (ma_atomic_load_32(&pOutputBus->refCount) > 0) { + ma_yield(); + } + + /* + At this point we're done detaching and we can be guaranteed that the audio thread is not going + to attempt to reference this output bus again (until attached again). + */ +} + +#if 0 /* Not used at the moment, but leaving here in case I need it later. */ +static void ma_node_input_bus_detach(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(pOutputBus != NULL); + + ma_node_output_bus_lock(pOutputBus); + { + ma_node_input_bus_detach__no_output_bus_lock(pInputBus, pOutputBus); + } + ma_node_output_bus_unlock(pOutputBus); +} +#endif + +static void ma_node_input_bus_attach(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus, ma_node* pNewInputNode, ma_uint32 inputNodeInputBusIndex) +{ + MA_ASSERT(pInputBus != NULL); + MA_ASSERT(pOutputBus != NULL); + + ma_node_output_bus_lock(pOutputBus); + { + ma_node_output_bus* pOldInputNode = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pInputNode); + + /* Detach from any existing attachment first if necessary. */ + if (pOldInputNode != NULL) { + ma_node_input_bus_detach__no_output_bus_lock(pInputBus, pOutputBus); + } + + /* + At this point we can be sure the output bus is not attached to anything. The linked list in the + old input bus has been updated so that pOutputBus will not get iterated again. + */ + pOutputBus->pInputNode = pNewInputNode; /* No need for an atomic assignment here because modification of this variable always happens within a lock. */ + pOutputBus->inputNodeInputBusIndex = (ma_uint8)inputNodeInputBusIndex; + + /* + Now we need to attach the output bus to the linked list. This involves updating two pointers on + two different output buses so I'm going to go ahead and keep this simple and just use a lock. + There are ways to do this without a lock, but it's just too hard to maintain for it's value. + + Although we're locking here, it's important to remember that we're *not* locking when iterating + and reading audio data since that'll be running on the audio thread. As a result we need to be + careful how we craft this so that we don't break iteration. What we're going to do is always + attach the new item so that it becomes the first item in the list. That way, as we're iterating + we won't break any links in the list and iteration will continue safely. The detaching case will + also be crafted in a way as to not break list iteration. It's important to remember to use + atomic exchanges here since no locking is happening on the audio thread during iteration. + */ + ma_node_input_bus_lock(pInputBus); + { + ma_node_output_bus* pNewPrev = &pInputBus->head; + ma_node_output_bus* pNewNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pInputBus->head.pNext); + + /* Update the local output bus. */ + ma_atomic_exchange_ptr(&pOutputBus->pPrev, pNewPrev); + ma_atomic_exchange_ptr(&pOutputBus->pNext, pNewNext); + + /* Update the other output buses to point back to the local output bus. */ + ma_atomic_exchange_ptr(&pInputBus->head.pNext, pOutputBus); /* <-- This is where the output bus is actually attached to the input bus. */ + + /* Do the previous pointer last. This is only used for detachment. */ + if (pNewNext != NULL) { + ma_atomic_exchange_ptr(&pNewNext->pPrev, pOutputBus); + } + } + ma_node_input_bus_unlock(pInputBus); + + /* + Mark the node as attached last. This is used to controlling whether or the output bus will be + iterated on the audio thread. Mainly required for detachment purposes. + */ + ma_node_output_bus_set_is_attached(pOutputBus, MA_TRUE); + } + ma_node_output_bus_unlock(pOutputBus); +} + +static ma_node_output_bus* ma_node_input_bus_next(ma_node_input_bus* pInputBus, ma_node_output_bus* pOutputBus) +{ + ma_node_output_bus* pNext; + + MA_ASSERT(pInputBus != NULL); + + if (pOutputBus == NULL) { + return NULL; + } + + ma_node_input_bus_next_begin(pInputBus); + { + pNext = pOutputBus; + for (;;) { + pNext = (ma_node_output_bus*)ma_atomic_load_ptr(&pNext->pNext); + if (pNext == NULL) { + break; /* Reached the end. */ + } + + if (ma_node_output_bus_is_attached(pNext) == MA_FALSE) { + continue; /* The node is not attached. Keep checking. */ + } + + /* The next node has been selected. */ + break; + } + + /* We need to increment the reference count of the selected node. */ + if (pNext != NULL) { + ma_atomic_fetch_add_32(&pNext->refCount, 1); + } + + /* The previous node is no longer being referenced. */ + ma_atomic_fetch_sub_32(&pOutputBus->refCount, 1); + } + ma_node_input_bus_next_end(pInputBus); + + return pNext; +} + +static ma_node_output_bus* ma_node_input_bus_first(ma_node_input_bus* pInputBus) +{ + return ma_node_input_bus_next(pInputBus, &pInputBus->head); +} + + + +static ma_result ma_node_input_bus_read_pcm_frames(ma_node* pInputNode, ma_node_input_bus* pInputBus, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime) +{ + ma_result result = MA_SUCCESS; + ma_node_output_bus* pOutputBus; + ma_node_output_bus* pFirst; + ma_uint32 inputChannels; + ma_bool32 doesOutputBufferHaveContent = MA_FALSE; + + (void)pInputNode; /* Not currently used. */ + + /* + This will be called from the audio thread which means we can't be doing any locking. Basically, + this function will not perfom any locking, whereas attaching and detaching will, but crafted in + such a way that we don't need to perform any locking here. The important thing to remember is + to always iterate in a forward direction. + + In order to process any data we need to first read from all input buses. That's where this + function comes in. This iterates over each of the attachments and accumulates/mixes them. We + also convert the channels to the nodes output channel count before mixing. We want to do this + channel conversion so that the caller of this function can invoke the processing callback + without having to do it themselves. + + When we iterate over each of the attachments on the input bus, we need to read as much data as + we can from each of them so that we don't end up with holes between each of the attachments. To + do this, we need to read from each attachment in a loop and read as many frames as we can, up + to `frameCount`. + */ + MA_ASSERT(pInputNode != NULL); + MA_ASSERT(pFramesRead != NULL); /* pFramesRead is critical and must always be specified. On input it's undefined and on output it'll be set to the number of frames actually read. */ + + *pFramesRead = 0; /* Safety. */ + + inputChannels = ma_node_input_bus_get_channels(pInputBus); + + /* + We need to be careful with how we call ma_node_input_bus_first() and ma_node_input_bus_next(). They + are both critical to our lock-free thread-safety system. We can only call ma_node_input_bus_first() + once per iteration, however we have an optimization to checks whether or not it's the first item in + the list. We therefore need to store a pointer to the first item rather than repeatedly calling + ma_node_input_bus_first(). It's safe to keep hold of this pointer, so long as we don't dereference it + after calling ma_node_input_bus_next(), which we won't be. + */ + pFirst = ma_node_input_bus_first(pInputBus); + if (pFirst == NULL) { + return MA_SUCCESS; /* No attachments. Read nothing. */ + } + + for (pOutputBus = pFirst; pOutputBus != NULL; pOutputBus = ma_node_input_bus_next(pInputBus, pOutputBus)) { + ma_uint32 framesProcessed = 0; + ma_bool32 isSilentOutput = MA_FALSE; + + MA_ASSERT(pOutputBus->pNode != NULL); + MA_ASSERT(((ma_node_base*)pOutputBus->pNode)->vtable != NULL); + + isSilentOutput = (((ma_node_base*)pOutputBus->pNode)->vtable->flags & MA_NODE_FLAG_SILENT_OUTPUT) != 0; + + if (pFramesOut != NULL) { + /* Read. */ + float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE / sizeof(float)]; + ma_uint32 tempCapInFrames = ma_countof(temp) / inputChannels; + + while (framesProcessed < frameCount) { + float* pRunningFramesOut; + ma_uint32 framesToRead; + ma_uint32 framesJustRead; + + framesToRead = frameCount - framesProcessed; + if (framesToRead > tempCapInFrames) { + framesToRead = tempCapInFrames; + } + + pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(pFramesOut, framesProcessed, inputChannels); + + if (doesOutputBufferHaveContent == MA_FALSE) { + /* Fast path. First attachment. We just read straight into the output buffer (no mixing required). */ + result = ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, pRunningFramesOut, framesToRead, &framesJustRead, globalTime + framesProcessed); + } else { + /* Slow path. Not the first attachment. Mixing required. */ + result = ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, temp, framesToRead, &framesJustRead, globalTime + framesProcessed); + if (result == MA_SUCCESS || result == MA_AT_END) { + if (isSilentOutput == MA_FALSE) { /* Don't mix if the node outputs silence. */ + ma_mix_pcm_frames_f32(pRunningFramesOut, temp, framesJustRead, inputChannels, /*volume*/1); + } + } + } + + framesProcessed += framesJustRead; + + /* If we reached the end or otherwise failed to read any data we need to finish up with this output node. */ + if (result != MA_SUCCESS) { + break; + } + + /* If we didn't read anything, abort so we don't get stuck in a loop. */ + if (framesJustRead == 0) { + break; + } + } + + /* If it's the first attachment we didn't do any mixing. Any leftover samples need to be silenced. */ + if (pOutputBus == pFirst && framesProcessed < frameCount) { + ma_silence_pcm_frames(ma_offset_pcm_frames_ptr(pFramesOut, framesProcessed, ma_format_f32, inputChannels), (frameCount - framesProcessed), ma_format_f32, inputChannels); + } + + if (isSilentOutput == MA_FALSE) { + doesOutputBufferHaveContent = MA_TRUE; + } + } else { + /* Seek. */ + ma_node_read_pcm_frames(pOutputBus->pNode, pOutputBus->outputBusIndex, NULL, frameCount, &framesProcessed, globalTime); + } + } + + /* If we didn't output anything, output silence. */ + if (doesOutputBufferHaveContent == MA_FALSE && pFramesOut != NULL) { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, inputChannels); + } + + /* In this path we always "process" the entire amount. */ + *pFramesRead = frameCount; + + return result; +} + + +MA_API ma_node_config ma_node_config_init(void) +{ + ma_node_config config; + + MA_ZERO_OBJECT(&config); + config.initialState = ma_node_state_started; /* Nodes are started by default. */ + config.inputBusCount = MA_NODE_BUS_COUNT_UNKNOWN; + config.outputBusCount = MA_NODE_BUS_COUNT_UNKNOWN; + + return config; +} + + + +static ma_result ma_node_detach_full(ma_node* pNode); + +static float* ma_node_get_cached_input_ptr(ma_node* pNode, ma_uint32 inputBusIndex) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iInputBus; + float* pBasePtr; + + MA_ASSERT(pNodeBase != NULL); + + /* Input data is stored at the front of the buffer. */ + pBasePtr = pNodeBase->pCachedData; + for (iInputBus = 0; iInputBus < inputBusIndex; iInputBus += 1) { + pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iInputBus]); + } + + return pBasePtr; +} + +static float* ma_node_get_cached_output_ptr(ma_node* pNode, ma_uint32 outputBusIndex) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iInputBus; + ma_uint32 iOutputBus; + float* pBasePtr; + + MA_ASSERT(pNodeBase != NULL); + + /* Cached output data starts after the input data. */ + pBasePtr = pNodeBase->pCachedData; + for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNodeBase); iInputBus += 1) { + pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iInputBus]); + } + + for (iOutputBus = 0; iOutputBus < outputBusIndex; iOutputBus += 1) { + pBasePtr += pNodeBase->cachedDataCapInFramesPerBus * ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iOutputBus]); + } + + return pBasePtr; +} + + +typedef struct +{ + size_t sizeInBytes; + size_t inputBusOffset; + size_t outputBusOffset; + size_t cachedDataOffset; + ma_uint32 inputBusCount; /* So it doesn't have to be calculated twice. */ + ma_uint32 outputBusCount; /* So it doesn't have to be calculated twice. */ +} ma_node_heap_layout; + +static ma_result ma_node_translate_bus_counts(const ma_node_config* pConfig, ma_uint32* pInputBusCount, ma_uint32* pOutputBusCount) +{ + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + + MA_ASSERT(pConfig != NULL); + MA_ASSERT(pInputBusCount != NULL); + MA_ASSERT(pOutputBusCount != NULL); + + /* Bus counts are determined by the vtable, unless they're set to `MA_NODE_BUS_COUNT_UNKNWON`, in which case they're taken from the config. */ + if (pConfig->vtable->inputBusCount == MA_NODE_BUS_COUNT_UNKNOWN) { + inputBusCount = pConfig->inputBusCount; + } else { + inputBusCount = pConfig->vtable->inputBusCount; + + if (pConfig->inputBusCount != MA_NODE_BUS_COUNT_UNKNOWN && pConfig->inputBusCount != pConfig->vtable->inputBusCount) { + return MA_INVALID_ARGS; /* Invalid configuration. You must not specify a conflicting bus count between the node's config and the vtable. */ + } + } + + if (pConfig->vtable->outputBusCount == MA_NODE_BUS_COUNT_UNKNOWN) { + outputBusCount = pConfig->outputBusCount; + } else { + outputBusCount = pConfig->vtable->outputBusCount; + + if (pConfig->outputBusCount != MA_NODE_BUS_COUNT_UNKNOWN && pConfig->outputBusCount != pConfig->vtable->outputBusCount) { + return MA_INVALID_ARGS; /* Invalid configuration. You must not specify a conflicting bus count between the node's config and the vtable. */ + } + } + + /* Bus counts must be within limits. */ + if (inputBusCount > MA_MAX_NODE_BUS_COUNT || outputBusCount > MA_MAX_NODE_BUS_COUNT) { + return MA_INVALID_ARGS; + } + + + /* We must have channel counts for each bus. */ + if ((inputBusCount > 0 && pConfig->pInputChannels == NULL) || (outputBusCount > 0 && pConfig->pOutputChannels == NULL)) { + return MA_INVALID_ARGS; /* You must specify channel counts for each input and output bus. */ + } + + + /* Some special rules for passthrough nodes. */ + if ((pConfig->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { + if ((pConfig->vtable->inputBusCount != 0 && pConfig->vtable->inputBusCount != 1) || pConfig->vtable->outputBusCount != 1) { + return MA_INVALID_ARGS; /* Passthrough nodes must have exactly 1 output bus and either 0 or 1 input bus. */ + } + + if (pConfig->pInputChannels[0] != pConfig->pOutputChannels[0]) { + return MA_INVALID_ARGS; /* Passthrough nodes must have the same number of channels between input and output nodes. */ + } + } + + + *pInputBusCount = inputBusCount; + *pOutputBusCount = outputBusCount; + + return MA_SUCCESS; +} + +static ma_result ma_node_get_heap_layout(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, ma_node_heap_layout* pHeapLayout) +{ + ma_result result; + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + + MA_ASSERT(pHeapLayout != NULL); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL || pConfig->vtable == NULL || pConfig->vtable->onProcess == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_node_translate_bus_counts(pConfig, &inputBusCount, &outputBusCount); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->sizeInBytes = 0; + + /* Input buses. */ + if (inputBusCount > MA_MAX_NODE_LOCAL_BUS_COUNT) { + pHeapLayout->inputBusOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(ma_node_input_bus) * inputBusCount); + } else { + pHeapLayout->inputBusOffset = MA_SIZE_MAX; /* MA_SIZE_MAX indicates that no heap allocation is required for the input bus. */ + } + + /* Output buses. */ + if (outputBusCount > MA_MAX_NODE_LOCAL_BUS_COUNT) { + pHeapLayout->outputBusOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(sizeof(ma_node_output_bus) * outputBusCount); + } else { + pHeapLayout->outputBusOffset = MA_SIZE_MAX; + } + + /* + Cached audio data. + + We need to allocate memory for a caching both input and output data. We have an optimization + where no caching is necessary for specific conditions: + + - The node has 0 inputs and 1 output. + + When a node meets the above conditions, no cache is allocated. + + The size choice for this buffer is a little bit finicky. We don't want to be too wasteful by + allocating too much, but at the same time we want it be large enough so that enough frames can + be processed for each call to ma_node_read_pcm_frames() so that it keeps things efficient. For + now I'm going with 10ms @ 48K which is 480 frames per bus. This is configurable at compile + time. It might also be worth investigating whether or not this can be configured at run time. + */ + if (inputBusCount == 0 && outputBusCount == 1) { + /* Fast path. No cache needed. */ + pHeapLayout->cachedDataOffset = MA_SIZE_MAX; + } else { + /* Slow path. Cache needed. */ + size_t cachedDataSizeInBytes = 0; + ma_uint32 iBus; + + for (iBus = 0; iBus < inputBusCount; iBus += 1) { + cachedDataSizeInBytes += pNodeGraph->nodeCacheCapInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->pInputChannels[iBus]); + } + + for (iBus = 0; iBus < outputBusCount; iBus += 1) { + cachedDataSizeInBytes += pNodeGraph->nodeCacheCapInFrames * ma_get_bytes_per_frame(ma_format_f32, pConfig->pOutputChannels[iBus]); + } + + pHeapLayout->cachedDataOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(cachedDataSizeInBytes); + } + + + /* + Not technically part of the heap, but we can output the input and output bus counts so we can + avoid a redundant call to ma_node_translate_bus_counts(). + */ + pHeapLayout->inputBusCount = inputBusCount; + pHeapLayout->outputBusCount = outputBusCount; + + /* Make sure allocation size is aligned. */ + pHeapLayout->sizeInBytes = ma_align_64(pHeapLayout->sizeInBytes); + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_get_heap_size(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_node_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_node_get_heap_layout(pNodeGraph, pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_init_preallocated(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, void* pHeap, ma_node* pNode) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_result result; + ma_node_heap_layout heapLayout; + ma_uint32 iInputBus; + ma_uint32 iOutputBus; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNodeBase); + + result = ma_node_get_heap_layout(pNodeGraph, pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + pNodeBase->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pNodeBase->pNodeGraph = pNodeGraph; + pNodeBase->vtable = pConfig->vtable; + pNodeBase->state = pConfig->initialState; + pNodeBase->stateTimes[ma_node_state_started] = 0; + pNodeBase->stateTimes[ma_node_state_stopped] = (ma_uint64)(ma_int64)-1; /* Weird casting for VC6 compatibility. */ + pNodeBase->inputBusCount = heapLayout.inputBusCount; + pNodeBase->outputBusCount = heapLayout.outputBusCount; + + if (heapLayout.inputBusOffset != MA_SIZE_MAX) { + pNodeBase->pInputBuses = (ma_node_input_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset); + } else { + pNodeBase->pInputBuses = pNodeBase->_inputBuses; + } + + if (heapLayout.outputBusOffset != MA_SIZE_MAX) { + pNodeBase->pOutputBuses = (ma_node_output_bus*)ma_offset_ptr(pHeap, heapLayout.inputBusOffset); + } else { + pNodeBase->pOutputBuses = pNodeBase->_outputBuses; + } + + if (heapLayout.cachedDataOffset != MA_SIZE_MAX) { + pNodeBase->pCachedData = (float*)ma_offset_ptr(pHeap, heapLayout.cachedDataOffset); + pNodeBase->cachedDataCapInFramesPerBus = pNodeGraph->nodeCacheCapInFrames; + } else { + pNodeBase->pCachedData = NULL; + } + + + + /* We need to run an initialization step for each input and output bus. */ + for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNodeBase); iInputBus += 1) { + result = ma_node_input_bus_init(pConfig->pInputChannels[iInputBus], &pNodeBase->pInputBuses[iInputBus]); + if (result != MA_SUCCESS) { + return result; + } + } + + for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNodeBase); iOutputBus += 1) { + result = ma_node_output_bus_init(pNodeBase, iOutputBus, pConfig->pOutputChannels[iOutputBus], &pNodeBase->pOutputBuses[iOutputBus]); + if (result != MA_SUCCESS) { + return result; + } + } + + + /* The cached data needs to be initialized to silence (or a sine wave tone if we're debugging). */ + if (pNodeBase->pCachedData != NULL) { + ma_uint32 iBus; + + #if 1 /* Toggle this between 0 and 1 to turn debugging on or off. 1 = fill with a sine wave for debugging; 0 = fill with silence. */ + /* For safety we'll go ahead and default the buffer to silence. */ + for (iBus = 0; iBus < ma_node_get_input_bus_count(pNodeBase); iBus += 1) { + ma_silence_pcm_frames(ma_node_get_cached_input_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iBus])); + } + for (iBus = 0; iBus < ma_node_get_output_bus_count(pNodeBase); iBus += 1) { + ma_silence_pcm_frames(ma_node_get_cached_output_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iBus])); + } + #else + /* For debugging. Default to a sine wave. */ + for (iBus = 0; iBus < ma_node_get_input_bus_count(pNodeBase); iBus += 1) { + ma_debug_fill_pcm_frames_with_sine_wave(ma_node_get_cached_input_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[iBus]), 48000); + } + for (iBus = 0; iBus < ma_node_get_output_bus_count(pNodeBase); iBus += 1) { + ma_debug_fill_pcm_frames_with_sine_wave(ma_node_get_cached_output_ptr(pNode, iBus), pNodeBase->cachedDataCapInFramesPerBus, ma_format_f32, ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[iBus]), 48000); + } + #endif + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_init(ma_node_graph* pNodeGraph, const ma_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_node* pNode) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_node_get_heap_size(pNodeGraph, pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_node_init_preallocated(pNodeGraph, pConfig, pHeap, pNode); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + ((ma_node_base*)pNode)->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_node_uninit(ma_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return; + } + + /* + The first thing we need to do is fully detach the node. This will detach all inputs and + outputs. We need to do this first because it will sever the connection with the node graph and + allow us to complete uninitialization without needing to worry about thread-safety with the + audio thread. The detachment process will wait for any local processing of the node to finish. + */ + ma_node_detach_full(pNode); + + /* + At this point the node should be completely unreferenced by the node graph and we can finish up + the uninitialization process without needing to worry about thread-safety. + */ + if (pNodeBase->_ownsHeap) { + ma_free(pNodeBase->_pHeap, pAllocationCallbacks); + } +} + +MA_API ma_node_graph* ma_node_get_node_graph(const ma_node* pNode) +{ + if (pNode == NULL) { + return NULL; + } + + return ((const ma_node_base*)pNode)->pNodeGraph; +} + +MA_API ma_uint32 ma_node_get_input_bus_count(const ma_node* pNode) +{ + if (pNode == NULL) { + return 0; + } + + return ((ma_node_base*)pNode)->inputBusCount; +} + +MA_API ma_uint32 ma_node_get_output_bus_count(const ma_node* pNode) +{ + if (pNode == NULL) { + return 0; + } + + return ((ma_node_base*)pNode)->outputBusCount; +} + + +MA_API ma_uint32 ma_node_get_input_channels(const ma_node* pNode, ma_uint32 inputBusIndex) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNode == NULL) { + return 0; + } + + if (inputBusIndex >= ma_node_get_input_bus_count(pNode)) { + return 0; /* Invalid bus index. */ + } + + return ma_node_input_bus_get_channels(&pNodeBase->pInputBuses[inputBusIndex]); +} + +MA_API ma_uint32 ma_node_get_output_channels(const ma_node* pNode, ma_uint32 outputBusIndex) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNode == NULL) { + return 0; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return 0; /* Invalid bus index. */ + } + + return ma_node_output_bus_get_channels(&pNodeBase->pOutputBuses[outputBusIndex]); +} + + +static ma_result ma_node_detach_full(ma_node* pNode) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iInputBus; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + /* + Make sure the node is completely detached first. This will not return until the output bus is + guaranteed to no longer be referenced by the audio thread. + */ + ma_node_detach_all_output_buses(pNode); + + /* + At this point all output buses will have been detached from the graph and we can be guaranteed + that none of it's input nodes will be getting processed by the graph. We can detach these + without needing to worry about the audio thread touching them. + */ + for (iInputBus = 0; iInputBus < ma_node_get_input_bus_count(pNode); iInputBus += 1) { + ma_node_input_bus* pInputBus; + ma_node_output_bus* pOutputBus; + + pInputBus = &pNodeBase->pInputBuses[iInputBus]; + + /* + This is important. We cannot be using ma_node_input_bus_first() or ma_node_input_bus_next(). Those + functions are specifically for the audio thread. We'll instead just manually iterate using standard + linked list logic. We don't need to worry about the audio thread referencing these because the step + above severed the connection to the graph. + */ + for (pOutputBus = (ma_node_output_bus*)ma_atomic_load_ptr(&pInputBus->head.pNext); pOutputBus != NULL; pOutputBus = (ma_node_output_bus*)ma_atomic_load_ptr(&pOutputBus->pNext)) { + ma_node_detach_output_bus(pOutputBus->pNode, pOutputBus->outputBusIndex); /* This won't do any waiting in practice and should be efficient. */ + } + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_detach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex) +{ + ma_result result = MA_SUCCESS; + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_node_base* pInputNodeBase; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return MA_INVALID_ARGS; /* Invalid output bus index. */ + } + + /* We need to lock the output bus because we need to inspect the input node and grab it's input bus. */ + ma_node_output_bus_lock(&pNodeBase->pOutputBuses[outputBusIndex]); + { + pInputNodeBase = (ma_node_base*)pNodeBase->pOutputBuses[outputBusIndex].pInputNode; + if (pInputNodeBase != NULL) { + ma_node_input_bus_detach__no_output_bus_lock(&pInputNodeBase->pInputBuses[pNodeBase->pOutputBuses[outputBusIndex].inputNodeInputBusIndex], &pNodeBase->pOutputBuses[outputBusIndex]); + } + } + ma_node_output_bus_unlock(&pNodeBase->pOutputBuses[outputBusIndex]); + + return result; +} + +MA_API ma_result ma_node_detach_all_output_buses(ma_node* pNode) +{ + ma_uint32 iOutputBus; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNode); iOutputBus += 1) { + ma_node_detach_output_bus(pNode, iOutputBus); + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_attach_output_bus(ma_node* pNode, ma_uint32 outputBusIndex, ma_node* pOtherNode, ma_uint32 otherNodeInputBusIndex) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_node_base* pOtherNodeBase = (ma_node_base*)pOtherNode; + + if (pNodeBase == NULL || pOtherNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + if (pNodeBase == pOtherNodeBase) { + return MA_INVALID_OPERATION; /* Cannot attach a node to itself. */ + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode) || otherNodeInputBusIndex >= ma_node_get_input_bus_count(pOtherNode)) { + return MA_INVALID_OPERATION; /* Invalid bus index. */ + } + + /* The output channel count of the output node must be the same as the input channel count of the input node. */ + if (ma_node_get_output_channels(pNode, outputBusIndex) != ma_node_get_input_channels(pOtherNode, otherNodeInputBusIndex)) { + return MA_INVALID_OPERATION; /* Channel count is incompatible. */ + } + + /* This will deal with detaching if the output bus is already attached to something. */ + ma_node_input_bus_attach(&pOtherNodeBase->pInputBuses[otherNodeInputBusIndex], &pNodeBase->pOutputBuses[outputBusIndex], pOtherNode, otherNodeInputBusIndex); + + return MA_SUCCESS; +} + +MA_API ma_result ma_node_set_output_bus_volume(ma_node* pNode, ma_uint32 outputBusIndex, float volume) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return MA_INVALID_ARGS; /* Invalid bus index. */ + } + + return ma_node_output_bus_set_volume(&pNodeBase->pOutputBuses[outputBusIndex], volume); +} + +MA_API float ma_node_get_output_bus_volume(const ma_node* pNode, ma_uint32 outputBusIndex) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return 0; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNode)) { + return 0; /* Invalid bus index. */ + } + + return ma_node_output_bus_get_volume(&pNodeBase->pOutputBuses[outputBusIndex]); +} + +MA_API ma_result ma_node_set_state(ma_node* pNode, ma_node_state state) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_i32(&pNodeBase->state, state); + + return MA_SUCCESS; +} + +MA_API ma_node_state ma_node_get_state(const ma_node* pNode) +{ + const ma_node_base* pNodeBase = (const ma_node_base*)pNode; + + if (pNodeBase == NULL) { + return ma_node_state_stopped; + } + + return (ma_node_state)ma_atomic_load_i32(&pNodeBase->state); +} + +MA_API ma_result ma_node_set_state_time(ma_node* pNode, ma_node_state state, ma_uint64 globalTime) +{ + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + /* Validation check for safety since we'll be using this as an index into stateTimes[]. */ + if (state != ma_node_state_started && state != ma_node_state_stopped) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_64(&((ma_node_base*)pNode)->stateTimes[state], globalTime); + + return MA_SUCCESS; +} + +MA_API ma_uint64 ma_node_get_state_time(const ma_node* pNode, ma_node_state state) +{ + if (pNode == NULL) { + return 0; + } + + /* Validation check for safety since we'll be using this as an index into stateTimes[]. */ + if (state != ma_node_state_started && state != ma_node_state_stopped) { + return 0; + } + + return ma_atomic_load_64(&((ma_node_base*)pNode)->stateTimes[state]); +} + +MA_API ma_node_state ma_node_get_state_by_time(const ma_node* pNode, ma_uint64 globalTime) +{ + if (pNode == NULL) { + return ma_node_state_stopped; + } + + return ma_node_get_state_by_time_range(pNode, globalTime, globalTime); +} + +MA_API ma_node_state ma_node_get_state_by_time_range(const ma_node* pNode, ma_uint64 globalTimeBeg, ma_uint64 globalTimeEnd) +{ + ma_node_state state; + + if (pNode == NULL) { + return ma_node_state_stopped; + } + + state = ma_node_get_state(pNode); + + /* An explicitly stopped node is always stopped. */ + if (state == ma_node_state_stopped) { + return ma_node_state_stopped; + } + + /* + Getting here means the node is marked as started, but it may still not be truly started due to + it's start time not having been reached yet. Also, the stop time may have also been reached in + which case it'll be considered stopped. + */ + if (ma_node_get_state_time(pNode, ma_node_state_started) > globalTimeBeg) { + return ma_node_state_stopped; /* Start time has not yet been reached. */ + } + + if (ma_node_get_state_time(pNode, ma_node_state_stopped) <= globalTimeEnd) { + return ma_node_state_stopped; /* Stop time has been reached. */ + } + + /* Getting here means the node is marked as started and is within it's start/stop times. */ + return ma_node_state_started; +} + +MA_API ma_uint64 ma_node_get_time(const ma_node* pNode) +{ + if (pNode == NULL) { + return 0; + } + + return ma_atomic_load_64(&((ma_node_base*)pNode)->localTime); +} + +MA_API ma_result ma_node_set_time(ma_node* pNode, ma_uint64 localTime) +{ + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_exchange_64(&((ma_node_base*)pNode)->localTime, localTime); + + return MA_SUCCESS; +} + + + +static void ma_node_process_pcm_frames_internal(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + + MA_ASSERT(pNode != NULL); + + if (pNodeBase->vtable->onProcess) { + pNodeBase->vtable->onProcess(pNode, ppFramesIn, pFrameCountIn, ppFramesOut, pFrameCountOut); + } +} + +static ma_result ma_node_read_pcm_frames(ma_node* pNode, ma_uint32 outputBusIndex, float* pFramesOut, ma_uint32 frameCount, ma_uint32* pFramesRead, ma_uint64 globalTime) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_result result = MA_SUCCESS; + ma_uint32 iInputBus; + ma_uint32 iOutputBus; + ma_uint32 inputBusCount; + ma_uint32 outputBusCount; + ma_uint32 totalFramesRead = 0; + float* ppFramesIn[MA_MAX_NODE_BUS_COUNT]; + float* ppFramesOut[MA_MAX_NODE_BUS_COUNT]; + ma_uint64 globalTimeBeg; + ma_uint64 globalTimeEnd; + ma_uint64 startTime; + ma_uint64 stopTime; + ma_uint32 timeOffsetBeg; + ma_uint32 timeOffsetEnd; + ma_uint32 frameCountIn; + ma_uint32 frameCountOut; + + /* + pFramesRead is mandatory. It must be used to determine how many frames were read. It's normal and + expected that the number of frames read may be different to that requested. Therefore, the caller + must look at this value to correctly determine how many frames were read. + */ + MA_ASSERT(pFramesRead != NULL); /* <-- If you've triggered this assert, you're using this function wrong. You *must* use this variable and inspect it after the call returns. */ + if (pFramesRead == NULL) { + return MA_INVALID_ARGS; + } + + *pFramesRead = 0; /* Safety. */ + + if (pNodeBase == NULL) { + return MA_INVALID_ARGS; + } + + if (outputBusIndex >= ma_node_get_output_bus_count(pNodeBase)) { + return MA_INVALID_ARGS; /* Invalid output bus index. */ + } + + /* Don't do anything if we're in a stopped state. */ + if (ma_node_get_state_by_time_range(pNode, globalTime, globalTime + frameCount) != ma_node_state_started) { + return MA_SUCCESS; /* We're in a stopped state. This is not an error - we just need to not read anything. */ + } + + + globalTimeBeg = globalTime; + globalTimeEnd = globalTime + frameCount; + startTime = ma_node_get_state_time(pNode, ma_node_state_started); + stopTime = ma_node_get_state_time(pNode, ma_node_state_stopped); + + /* + At this point we know that we are inside our start/stop times. However, we may need to adjust + our frame count and output pointer to accomodate since we could be straddling the time period + that this function is getting called for. + + It's possible (and likely) that the start time does not line up with the output buffer. We + therefore need to offset it by a number of frames to accomodate. The same thing applies for + the stop time. + */ + timeOffsetBeg = (globalTimeBeg < startTime) ? (ma_uint32)(globalTimeEnd - startTime) : 0; + timeOffsetEnd = (globalTimeEnd > stopTime) ? (ma_uint32)(globalTimeEnd - stopTime) : 0; + + /* Trim based on the start offset. We need to silence the start of the buffer. */ + if (timeOffsetBeg > 0) { + ma_silence_pcm_frames(pFramesOut, timeOffsetBeg, ma_format_f32, ma_node_get_output_channels(pNode, outputBusIndex)); + pFramesOut += timeOffsetBeg * ma_node_get_output_channels(pNode, outputBusIndex); + frameCount -= timeOffsetBeg; + } + + /* Trim based on the end offset. We don't need to silence the tail section because we'll just have a reduced value written to pFramesRead. */ + if (timeOffsetEnd > 0) { + frameCount -= timeOffsetEnd; + } + + + /* We run on different paths depending on the bus counts. */ + inputBusCount = ma_node_get_input_bus_count(pNode); + outputBusCount = ma_node_get_output_bus_count(pNode); + + /* + Run a simplified path when there are no inputs and one output. In this case there's nothing to + actually read and we can go straight to output. This is a very common scenario because the vast + majority of data source nodes will use this setup so this optimization I think is worthwhile. + */ + if (inputBusCount == 0 && outputBusCount == 1) { + /* Fast path. No need to read from input and no need for any caching. */ + frameCountIn = 0; + frameCountOut = frameCount; /* Just read as much as we can. The callback will return what was actually read. */ + + ppFramesOut[0] = pFramesOut; + + /* + If it's a passthrough we won't be expecting the callback to output anything, so we'll + need to pre-silence the output buffer. + */ + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { + ma_silence_pcm_frames(pFramesOut, frameCount, ma_format_f32, ma_node_get_output_channels(pNode, outputBusIndex)); + } + + ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut); + totalFramesRead = frameCountOut; + } else { + /* Slow path. Need to read input data. */ + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_PASSTHROUGH) != 0) { + /* + Fast path. We're running a passthrough. We need to read directly into the output buffer, but + still fire the callback so that event handling and trigger nodes can do their thing. Since + it's a passthrough there's no need for any kind of caching logic. + */ + MA_ASSERT(outputBusCount == inputBusCount); + MA_ASSERT(outputBusCount == 1); + MA_ASSERT(outputBusIndex == 0); + + /* We just read directly from input bus to output buffer, and then afterwards fire the callback. */ + ppFramesOut[0] = pFramesOut; + ppFramesIn[0] = ppFramesOut[0]; + + result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[0], ppFramesIn[0], frameCount, &totalFramesRead, globalTime); + if (result == MA_SUCCESS) { + /* Even though it's a passthrough, we still need to fire the callback. */ + frameCountIn = totalFramesRead; + frameCountOut = totalFramesRead; + + if (totalFramesRead > 0) { + ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */ + } + + /* + A passthrough should never have modified the input and output frame counts. If you're + triggering these assers you need to fix your processing callback. + */ + MA_ASSERT(frameCountIn == totalFramesRead); + MA_ASSERT(frameCountOut == totalFramesRead); + } + } else { + /* Slow path. Need to do caching. */ + ma_uint32 framesToProcessIn; + ma_uint32 framesToProcessOut; + ma_bool32 consumeNullInput = MA_FALSE; + + /* + We use frameCount as a basis for the number of frames to read since that's what's being + requested, however we still need to clamp it to whatever can fit in the cache. + + This will also be used as the basis for determining how many input frames to read. This is + not ideal because it can result in too many input frames being read which introduces latency. + To solve this, nodes can implement an optional callback called onGetRequiredInputFrameCount + which is used as hint to miniaudio as to how many input frames it needs to read at a time. This + callback is completely optional, and if it's not set, miniaudio will assume `frameCount`. + + This function will be called multiple times for each period of time, once for each output node. + We cannot read from each input node each time this function is called. Instead we need to check + whether or not this is first output bus to be read from for this time period, and if so, read + from our input data. + + To determine whether or not we're ready to read data, we check a flag. There will be one flag + for each output. When the flag is set, it means data has been read previously and that we're + ready to advance time forward for our input nodes by reading fresh data. + */ + framesToProcessOut = frameCount; + if (framesToProcessOut > pNodeBase->cachedDataCapInFramesPerBus) { + framesToProcessOut = pNodeBase->cachedDataCapInFramesPerBus; + } + + framesToProcessIn = frameCount; + if (pNodeBase->vtable->onGetRequiredInputFrameCount) { + pNodeBase->vtable->onGetRequiredInputFrameCount(pNode, framesToProcessOut, &framesToProcessIn); /* <-- It does not matter if this fails. */ + } + if (framesToProcessIn > pNodeBase->cachedDataCapInFramesPerBus) { + framesToProcessIn = pNodeBase->cachedDataCapInFramesPerBus; + } + + + MA_ASSERT(framesToProcessIn <= 0xFFFF); + MA_ASSERT(framesToProcessOut <= 0xFFFF); + + if (ma_node_output_bus_has_read(&pNodeBase->pOutputBuses[outputBusIndex])) { + /* Getting here means we need to do another round of processing. */ + pNodeBase->cachedFrameCountOut = 0; + + for (;;) { + frameCountOut = 0; + + /* + We need to prepare our output frame pointers for processing. In the same iteration we need + to mark every output bus as unread so that future calls to this function for different buses + for the current time period don't pull in data when they should instead be reading from cache. + */ + for (iOutputBus = 0; iOutputBus < outputBusCount; iOutputBus += 1) { + ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[iOutputBus], MA_FALSE); /* <-- This is what tells the next calls to this function for other output buses for this time period to read from cache instead of pulling in more data. */ + ppFramesOut[iOutputBus] = ma_node_get_cached_output_ptr(pNode, iOutputBus); + } + + /* We only need to read from input buses if there isn't already some data in the cache. */ + if (pNodeBase->cachedFrameCountIn == 0) { + ma_uint32 maxFramesReadIn = 0; + + /* Here is where we pull in data from the input buses. This is what will trigger an advance in time. */ + for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) { + ma_uint32 framesRead; + + /* The first thing to do is get the offset within our bulk allocation to store this input data. */ + ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus); + + /* Once we've determined our destination pointer we can read. Note that we must inspect the number of frames read and fill any leftovers with silence for safety. */ + result = ma_node_input_bus_read_pcm_frames(pNodeBase, &pNodeBase->pInputBuses[iInputBus], ppFramesIn[iInputBus], framesToProcessIn, &framesRead, globalTime); + if (result != MA_SUCCESS) { + /* It doesn't really matter if we fail because we'll just fill with silence. */ + framesRead = 0; /* Just for safety, but I don't think it's really needed. */ + } + + /* TODO: Minor optimization opportunity here. If no frames were read and the buffer is already filled with silence, no need to re-silence it. */ + /* Any leftover frames need to silenced for safety. */ + if (framesRead < framesToProcessIn) { + ma_silence_pcm_frames(ppFramesIn[iInputBus] + (framesRead * ma_node_get_input_channels(pNodeBase, iInputBus)), (framesToProcessIn - framesRead), ma_format_f32, ma_node_get_input_channels(pNodeBase, iInputBus)); + } + + maxFramesReadIn = ma_max(maxFramesReadIn, framesRead); + } + + /* This was a fresh load of input data so reset our consumption counter. */ + pNodeBase->consumedFrameCountIn = 0; + + /* + We don't want to keep processing if there's nothing to process, so set the number of cached + input frames to the maximum number we read from each attachment (the lesser will be padded + with silence). If we didn't read anything, this will be set to 0 and the entire buffer will + have been assigned to silence. This being equal to 0 is an important property for us because + it allows us to detect when NULL can be passed into the processing callback for the input + buffer for the purpose of continuous processing. + */ + pNodeBase->cachedFrameCountIn = (ma_uint16)maxFramesReadIn; + } else { + /* We don't need to read anything, but we do need to prepare our input frame pointers. */ + for (iInputBus = 0; iInputBus < inputBusCount; iInputBus += 1) { + ppFramesIn[iInputBus] = ma_node_get_cached_input_ptr(pNode, iInputBus) + (pNodeBase->consumedFrameCountIn * ma_node_get_input_channels(pNodeBase, iInputBus)); + } + } + + /* + At this point we have our input data so now we need to do some processing. Sneaky little + optimization here - we can set the pointer to the output buffer for this output bus so + that the final copy into the output buffer is done directly by onProcess(). + */ + if (pFramesOut != NULL) { + ppFramesOut[outputBusIndex] = ma_offset_pcm_frames_ptr_f32(pFramesOut, pNodeBase->cachedFrameCountOut, ma_node_get_output_channels(pNode, outputBusIndex)); + } + + + /* Give the processing function the entire capacity of the output buffer. */ + frameCountOut = (framesToProcessOut - pNodeBase->cachedFrameCountOut); + + /* + We need to treat nodes with continuous processing a little differently. For these ones, + we always want to fire the callback with the requested number of frames, regardless of + pNodeBase->cachedFrameCountIn, which could be 0. Also, we want to check if we can pass + in NULL for the input buffer to the callback. + */ + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_CONTINUOUS_PROCESSING) != 0) { + /* We're using continuous processing. Make sure we specify the whole frame count at all times. */ + frameCountIn = framesToProcessIn; /* Give the processing function as much input data as we've got in the buffer, including any silenced padding from short reads. */ + + if ((pNodeBase->vtable->flags & MA_NODE_FLAG_ALLOW_NULL_INPUT) != 0 && pNodeBase->consumedFrameCountIn == 0 && pNodeBase->cachedFrameCountIn == 0) { + consumeNullInput = MA_TRUE; + } else { + consumeNullInput = MA_FALSE; + } + + /* + Since we're using continuous processing we're always passing in a full frame count + regardless of how much input data was read. If this is greater than what we read as + input, we'll end up with an underflow. We instead need to make sure our cached frame + count is set to the number of frames we'll be passing to the data callback. Not + doing this will result in an underflow when we "consume" the cached data later on. + + Note that this check needs to be done after the "consumeNullInput" check above because + we use the property of cachedFrameCountIn being 0 to determine whether or not we + should be passing in a null pointer to the processing callback for when the node is + configured with MA_NODE_FLAG_ALLOW_NULL_INPUT. + */ + if (pNodeBase->cachedFrameCountIn < (ma_uint16)frameCountIn) { + pNodeBase->cachedFrameCountIn = (ma_uint16)frameCountIn; + } + } else { + frameCountIn = pNodeBase->cachedFrameCountIn; /* Give the processing function as much valid input data as we've got. */ + consumeNullInput = MA_FALSE; + } + + /* + Process data slightly differently depending on whether or not we're consuming NULL + input (checked just above). + */ + if (consumeNullInput) { + ma_node_process_pcm_frames_internal(pNode, NULL, &frameCountIn, ppFramesOut, &frameCountOut); + } else { + /* + We want to skip processing if there's no input data, but we can only do that safely if + we know that there is no chance of any output frames being produced. If continuous + processing is being used, this won't be a problem because the input frame count will + always be non-0. However, if continuous processing is *not* enabled and input and output + data is processed at different rates, we still need to process that last input frame + because there could be a few excess output frames needing to be produced from cached + data. The `MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES` flag is used as the indicator for + determining whether or not we need to process the node even when there are no input + frames available right now. + */ + if (frameCountIn > 0 || (pNodeBase->vtable->flags & MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES) != 0) { + ma_node_process_pcm_frames_internal(pNode, (const float**)ppFramesIn, &frameCountIn, ppFramesOut, &frameCountOut); /* From GCC: expected 'const float **' but argument is of type 'float **'. Shouldn't this be implicit? Excplicit cast to silence the warning. */ + } else { + frameCountOut = 0; /* No data was processed. */ + } + } + + /* + Thanks to our sneaky optimization above we don't need to do any data copying directly into + the output buffer - the onProcess() callback just did that for us. We do, however, need to + apply the number of input and output frames that were processed. Note that due to continuous + processing above, we need to do explicit checks here. If we just consumed a NULL input + buffer it means that no actual input data was processed from the internal buffers and we + don't want to be modifying any counters. + */ + if (consumeNullInput == MA_FALSE) { + pNodeBase->consumedFrameCountIn += (ma_uint16)frameCountIn; + pNodeBase->cachedFrameCountIn -= (ma_uint16)frameCountIn; + } + + /* The cached output frame count is always equal to what we just read. */ + pNodeBase->cachedFrameCountOut += (ma_uint16)frameCountOut; + + /* If we couldn't process any data, we're done. The loop needs to be terminated here or else we'll get stuck in a loop. */ + if (pNodeBase->cachedFrameCountOut == framesToProcessOut || (frameCountOut == 0 && frameCountIn == 0)) { + break; + } + } + } else { + /* + We're not needing to read anything from the input buffer so just read directly from our + already-processed data. + */ + if (pFramesOut != NULL) { + ma_copy_pcm_frames(pFramesOut, ma_node_get_cached_output_ptr(pNodeBase, outputBusIndex), pNodeBase->cachedFrameCountOut, ma_format_f32, ma_node_get_output_channels(pNodeBase, outputBusIndex)); + } + } + + /* The number of frames read is always equal to the number of cached output frames. */ + totalFramesRead = pNodeBase->cachedFrameCountOut; + + /* Now that we've read the data, make sure our read flag is set. */ + ma_node_output_bus_set_has_read(&pNodeBase->pOutputBuses[outputBusIndex], MA_TRUE); + } + } + + /* Apply volume, if necessary. */ + ma_apply_volume_factor_f32(pFramesOut, totalFramesRead * ma_node_get_output_channels(pNodeBase, outputBusIndex), ma_node_output_bus_get_volume(&pNodeBase->pOutputBuses[outputBusIndex])); + + /* Advance our local time forward. */ + ma_atomic_fetch_add_64(&pNodeBase->localTime, (ma_uint64)totalFramesRead); + + *pFramesRead = totalFramesRead + timeOffsetBeg; /* Must include the silenced section at the start of the buffer. */ + return result; +} + + + + +/* Data source node. */ +MA_API ma_data_source_node_config ma_data_source_node_config_init(ma_data_source* pDataSource) +{ + ma_data_source_node_config config; + + MA_ZERO_OBJECT(&config); + config.nodeConfig = ma_node_config_init(); + config.pDataSource = pDataSource; + + return config; +} + + +static void ma_data_source_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_data_source_node* pDataSourceNode = (ma_data_source_node*)pNode; + ma_format format; + ma_uint32 channels; + ma_uint32 frameCount; + ma_uint64 framesRead = 0; + + MA_ASSERT(pDataSourceNode != NULL); + MA_ASSERT(pDataSourceNode->pDataSource != NULL); + MA_ASSERT(ma_node_get_input_bus_count(pDataSourceNode) == 0); + MA_ASSERT(ma_node_get_output_bus_count(pDataSourceNode) == 1); + + /* We don't want to read from ppFramesIn at all. Instead we read from the data source. */ + (void)ppFramesIn; + (void)pFrameCountIn; + + frameCount = *pFrameCountOut; + + /* miniaudio should never be calling this with a frame count of zero. */ + MA_ASSERT(frameCount > 0); + + if (ma_data_source_get_data_format(pDataSourceNode->pDataSource, &format, &channels, NULL, NULL, 0) == MA_SUCCESS) { /* <-- Don't care about sample rate here. */ + /* The node graph system requires samples be in floating point format. This is checked in ma_data_source_node_init(). */ + MA_ASSERT(format == ma_format_f32); + (void)format; /* Just to silence some static analysis tools. */ + + ma_data_source_read_pcm_frames(pDataSourceNode->pDataSource, ppFramesOut[0], frameCount, &framesRead); + } + + *pFrameCountOut = (ma_uint32)framesRead; +} + +static ma_node_vtable g_ma_data_source_node_vtable = +{ + ma_data_source_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 0, /* 0 input buses. */ + 1, /* 1 output bus. */ + 0 +}; + +MA_API ma_result ma_data_source_node_init(ma_node_graph* pNodeGraph, const ma_data_source_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_data_source_node* pDataSourceNode) +{ + ma_result result; + ma_format format; /* For validating the format, which must be ma_format_f32. */ + ma_uint32 channels; /* For specifying the channel count of the output bus. */ + ma_node_config baseConfig; + + if (pDataSourceNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDataSourceNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + result = ma_data_source_get_data_format(pConfig->pDataSource, &format, &channels, NULL, NULL, 0); /* Don't care about sample rate. This will check pDataSource for NULL. */ + if (result != MA_SUCCESS) { + return result; + } + + MA_ASSERT(format == ma_format_f32); /* <-- If you've triggered this it means your data source is not outputting floating-point samples. You must configure your data source to use ma_format_f32. */ + if (format != ma_format_f32) { + return MA_INVALID_ARGS; /* Invalid format. */ + } + + /* The channel count is defined by the data source. If the caller has manually changed the channels we just ignore it. */ + baseConfig = pConfig->nodeConfig; + baseConfig.vtable = &g_ma_data_source_node_vtable; /* Explicitly set the vtable here to prevent callers from setting it incorrectly. */ + + /* + The channel count is defined by the data source. It is invalid for the caller to manually set + the channel counts in the config. `ma_data_source_node_config_init()` will have defaulted the + channel count pointer to NULL which is how it must remain. If you trigger any of these asserts + it means you're explicitly setting the channel count. Instead, configure the output channel + count of your data source to be the necessary channel count. + */ + if (baseConfig.pOutputChannels != NULL) { + return MA_INVALID_ARGS; + } + + baseConfig.pOutputChannels = &channels; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pDataSourceNode->base); + if (result != MA_SUCCESS) { + return result; + } + + pDataSourceNode->pDataSource = pConfig->pDataSource; + + return MA_SUCCESS; +} + +MA_API void ma_data_source_node_uninit(ma_data_source_node* pDataSourceNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_node_uninit(&pDataSourceNode->base, pAllocationCallbacks); +} + +MA_API ma_result ma_data_source_node_set_looping(ma_data_source_node* pDataSourceNode, ma_bool32 isLooping) +{ + if (pDataSourceNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_data_source_set_looping(pDataSourceNode->pDataSource, isLooping); +} + +MA_API ma_bool32 ma_data_source_node_is_looping(ma_data_source_node* pDataSourceNode) +{ + if (pDataSourceNode == NULL) { + return MA_FALSE; + } + + return ma_data_source_is_looping(pDataSourceNode->pDataSource); +} + + + +/* Splitter Node. */ +MA_API ma_splitter_node_config ma_splitter_node_config_init(ma_uint32 channels) +{ + ma_splitter_node_config config; + + MA_ZERO_OBJECT(&config); + config.nodeConfig = ma_node_config_init(); + config.channels = channels; + config.outputBusCount = 2; + + return config; +} + + +static void ma_splitter_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_node_base* pNodeBase = (ma_node_base*)pNode; + ma_uint32 iOutputBus; + ma_uint32 channels; + + MA_ASSERT(pNodeBase != NULL); + MA_ASSERT(ma_node_get_input_bus_count(pNodeBase) == 1); + + /* We don't need to consider the input frame count - it'll be the same as the output frame count and we process everything. */ + (void)pFrameCountIn; + + /* NOTE: This assumes the same number of channels for all inputs and outputs. This was checked in ma_splitter_node_init(). */ + channels = ma_node_get_input_channels(pNodeBase, 0); + + /* Splitting is just copying the first input bus and copying it over to each output bus. */ + for (iOutputBus = 0; iOutputBus < ma_node_get_output_bus_count(pNodeBase); iOutputBus += 1) { + ma_copy_pcm_frames(ppFramesOut[iOutputBus], ppFramesIn[0], *pFrameCountOut, ma_format_f32, channels); + } +} + +static ma_node_vtable g_ma_splitter_node_vtable = +{ + ma_splitter_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* 1 input bus. */ + MA_NODE_BUS_COUNT_UNKNOWN, /* The output bus count is specified on a per-node basis. */ + 0 +}; + +MA_API ma_result ma_splitter_node_init(ma_node_graph* pNodeGraph, const ma_splitter_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_splitter_node* pSplitterNode) +{ + ma_result result; + ma_node_config baseConfig; + ma_uint32 pInputChannels[1]; + ma_uint32 pOutputChannels[MA_MAX_NODE_BUS_COUNT]; + ma_uint32 iOutputBus; + + if (pSplitterNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pSplitterNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->outputBusCount > MA_MAX_NODE_BUS_COUNT) { + return MA_INVALID_ARGS; /* Too many output buses. */ + } + + /* Splitters require the same number of channels between inputs and outputs. */ + pInputChannels[0] = pConfig->channels; + for (iOutputBus = 0; iOutputBus < pConfig->outputBusCount; iOutputBus += 1) { + pOutputChannels[iOutputBus] = pConfig->channels; + } + + baseConfig = pConfig->nodeConfig; + baseConfig.vtable = &g_ma_splitter_node_vtable; + baseConfig.pInputChannels = pInputChannels; + baseConfig.pOutputChannels = pOutputChannels; + baseConfig.outputBusCount = pConfig->outputBusCount; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pSplitterNode->base); + if (result != MA_SUCCESS) { + return result; /* Failed to initialize the base node. */ + } + + return MA_SUCCESS; +} + +MA_API void ma_splitter_node_uninit(ma_splitter_node* pSplitterNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_node_uninit(pSplitterNode, pAllocationCallbacks); +} + + +/* +Biquad Node +*/ +MA_API ma_biquad_node_config ma_biquad_node_config_init(ma_uint32 channels, float b0, float b1, float b2, float a0, float a1, float a2) +{ + ma_biquad_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.biquad = ma_biquad_config_init(ma_format_f32, channels, b0, b1, b2, a0, a1, a2); + + return config; +} + +static void ma_biquad_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_biquad_process_pcm_frames(&pLPFNode->biquad, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_biquad_node_vtable = +{ + ma_biquad_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_biquad_node_init(ma_node_graph* pNodeGraph, const ma_biquad_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_biquad_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->biquad.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_biquad_init(&pConfig->biquad, pAllocationCallbacks, &pNode->biquad); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_biquad_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->biquad.channels; + baseNodeConfig.pOutputChannels = &pConfig->biquad.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_biquad_node_reinit(const ma_biquad_config* pConfig, ma_biquad_node* pNode) +{ + ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; + + MA_ASSERT(pNode != NULL); + + return ma_biquad_reinit(pConfig, &pLPFNode->biquad); +} + +MA_API void ma_biquad_node_uninit(ma_biquad_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_biquad_node* pLPFNode = (ma_biquad_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_biquad_uninit(&pLPFNode->biquad, pAllocationCallbacks); +} + + + +/* +Low Pass Filter Node +*/ +MA_API ma_lpf_node_config ma_lpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_lpf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.lpf = ma_lpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + + return config; +} + +static void ma_lpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_lpf_process_pcm_frames(&pLPFNode->lpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_lpf_node_vtable = +{ + ma_lpf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_lpf_node_init(ma_node_graph* pNodeGraph, const ma_lpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_lpf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->lpf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_lpf_init(&pConfig->lpf, pAllocationCallbacks, &pNode->lpf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_lpf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->lpf.channels; + baseNodeConfig.pOutputChannels = &pConfig->lpf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_lpf_node_reinit(const ma_lpf_config* pConfig, ma_lpf_node* pNode) +{ + ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_lpf_reinit(pConfig, &pLPFNode->lpf); +} + +MA_API void ma_lpf_node_uninit(ma_lpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_lpf_node* pLPFNode = (ma_lpf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_lpf_uninit(&pLPFNode->lpf, pAllocationCallbacks); +} + + + +/* +High Pass Filter Node +*/ +MA_API ma_hpf_node_config ma_hpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_hpf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.hpf = ma_hpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + + return config; +} + +static void ma_hpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_hpf_process_pcm_frames(&pHPFNode->hpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_hpf_node_vtable = +{ + ma_hpf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_hpf_node_init(ma_node_graph* pNodeGraph, const ma_hpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hpf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->hpf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_hpf_init(&pConfig->hpf, pAllocationCallbacks, &pNode->hpf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_hpf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->hpf.channels; + baseNodeConfig.pOutputChannels = &pConfig->hpf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_hpf_node_reinit(const ma_hpf_config* pConfig, ma_hpf_node* pNode) +{ + ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_hpf_reinit(pConfig, &pHPFNode->hpf); +} + +MA_API void ma_hpf_node_uninit(ma_hpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_hpf_node* pHPFNode = (ma_hpf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_hpf_uninit(&pHPFNode->hpf, pAllocationCallbacks); +} + + + + +/* +Band Pass Filter Node +*/ +MA_API ma_bpf_node_config ma_bpf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double cutoffFrequency, ma_uint32 order) +{ + ma_bpf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.bpf = ma_bpf_config_init(ma_format_f32, channels, sampleRate, cutoffFrequency, order); + + return config; +} + +static void ma_bpf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_bpf_process_pcm_frames(&pBPFNode->bpf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_bpf_node_vtable = +{ + ma_bpf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_bpf_node_init(ma_node_graph* pNodeGraph, const ma_bpf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_bpf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->bpf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_bpf_init(&pConfig->bpf, pAllocationCallbacks, &pNode->bpf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_bpf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->bpf.channels; + baseNodeConfig.pOutputChannels = &pConfig->bpf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_bpf_node_reinit(const ma_bpf_config* pConfig, ma_bpf_node* pNode) +{ + ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_bpf_reinit(pConfig, &pBPFNode->bpf); +} + +MA_API void ma_bpf_node_uninit(ma_bpf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bpf_node* pBPFNode = (ma_bpf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_bpf_uninit(&pBPFNode->bpf, pAllocationCallbacks); +} + + + +/* +Notching Filter Node +*/ +MA_API ma_notch_node_config ma_notch_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double q, double frequency) +{ + ma_notch_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.notch = ma_notch2_config_init(ma_format_f32, channels, sampleRate, q, frequency); + + return config; +} + +static void ma_notch_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_notch_node* pBPFNode = (ma_notch_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_notch2_process_pcm_frames(&pBPFNode->notch, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_notch_node_vtable = +{ + ma_notch_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_notch_node_init(ma_node_graph* pNodeGraph, const ma_notch_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_notch_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->notch.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_notch2_init(&pConfig->notch, pAllocationCallbacks, &pNode->notch); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_notch_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->notch.channels; + baseNodeConfig.pOutputChannels = &pConfig->notch.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_notch_node_reinit(const ma_notch_config* pConfig, ma_notch_node* pNode) +{ + ma_notch_node* pNotchNode = (ma_notch_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_notch2_reinit(pConfig, &pNotchNode->notch); +} + +MA_API void ma_notch_node_uninit(ma_notch_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_notch_node* pNotchNode = (ma_notch_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_notch2_uninit(&pNotchNode->notch, pAllocationCallbacks); +} + + + +/* +Peaking Filter Node +*/ +MA_API ma_peak_node_config ma_peak_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_peak_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.peak = ma_peak2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); + + return config; +} + +static void ma_peak_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_peak_node* pBPFNode = (ma_peak_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_peak2_process_pcm_frames(&pBPFNode->peak, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_peak_node_vtable = +{ + ma_peak_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_peak_node_init(ma_node_graph* pNodeGraph, const ma_peak_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_peak_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->peak.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_peak2_init(&pConfig->peak, pAllocationCallbacks, &pNode->peak); + if (result != MA_SUCCESS) { + ma_node_uninit(pNode, pAllocationCallbacks); + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_peak_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->peak.channels; + baseNodeConfig.pOutputChannels = &pConfig->peak.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_peak_node_reinit(const ma_peak_config* pConfig, ma_peak_node* pNode) +{ + ma_peak_node* pPeakNode = (ma_peak_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_peak2_reinit(pConfig, &pPeakNode->peak); +} + +MA_API void ma_peak_node_uninit(ma_peak_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_peak_node* pPeakNode = (ma_peak_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_peak2_uninit(&pPeakNode->peak, pAllocationCallbacks); +} + + + +/* +Low Shelf Filter Node +*/ +MA_API ma_loshelf_node_config ma_loshelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_loshelf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.loshelf = ma_loshelf2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); + + return config; +} + +static void ma_loshelf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_loshelf_node* pBPFNode = (ma_loshelf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_loshelf2_process_pcm_frames(&pBPFNode->loshelf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_loshelf_node_vtable = +{ + ma_loshelf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_loshelf_node_init(ma_node_graph* pNodeGraph, const ma_loshelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_loshelf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->loshelf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_loshelf2_init(&pConfig->loshelf, pAllocationCallbacks, &pNode->loshelf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_loshelf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->loshelf.channels; + baseNodeConfig.pOutputChannels = &pConfig->loshelf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_loshelf_node_reinit(const ma_loshelf_config* pConfig, ma_loshelf_node* pNode) +{ + ma_loshelf_node* pLoshelfNode = (ma_loshelf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_loshelf2_reinit(pConfig, &pLoshelfNode->loshelf); +} + +MA_API void ma_loshelf_node_uninit(ma_loshelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_loshelf_node* pLoshelfNode = (ma_loshelf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_loshelf2_uninit(&pLoshelfNode->loshelf, pAllocationCallbacks); +} + + + +/* +High Shelf Filter Node +*/ +MA_API ma_hishelf_node_config ma_hishelf_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, double gainDB, double q, double frequency) +{ + ma_hishelf_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.hishelf = ma_hishelf2_config_init(ma_format_f32, channels, sampleRate, gainDB, q, frequency); + + return config; +} + +static void ma_hishelf_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_hishelf_node* pBPFNode = (ma_hishelf_node*)pNode; + + MA_ASSERT(pNode != NULL); + (void)pFrameCountIn; + + ma_hishelf2_process_pcm_frames(&pBPFNode->hishelf, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_hishelf_node_vtable = +{ + ma_hishelf_node_process_pcm_frames, + NULL, /* onGetRequiredInputFrameCount */ + 1, /* One input. */ + 1, /* One output. */ + 0 /* Default flags. */ +}; + +MA_API ma_result ma_hishelf_node_init(ma_node_graph* pNodeGraph, const ma_hishelf_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_hishelf_node* pNode) +{ + ma_result result; + ma_node_config baseNodeConfig; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pNode); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->hishelf.format != ma_format_f32) { + return MA_INVALID_ARGS; /* The format must be f32. */ + } + + result = ma_hishelf2_init(&pConfig->hishelf, pAllocationCallbacks, &pNode->hishelf); + if (result != MA_SUCCESS) { + return result; + } + + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_hishelf_node_vtable; + baseNodeConfig.pInputChannels = &pConfig->hishelf.channels; + baseNodeConfig.pOutputChannels = &pConfig->hishelf.channels; + + result = ma_node_init(pNodeGraph, &baseNodeConfig, pAllocationCallbacks, pNode); + if (result != MA_SUCCESS) { + return result; + } + + return result; +} + +MA_API ma_result ma_hishelf_node_reinit(const ma_hishelf_config* pConfig, ma_hishelf_node* pNode) +{ + ma_hishelf_node* pHishelfNode = (ma_hishelf_node*)pNode; + + if (pNode == NULL) { + return MA_INVALID_ARGS; + } + + return ma_hishelf2_reinit(pConfig, &pHishelfNode->hishelf); +} + +MA_API void ma_hishelf_node_uninit(ma_hishelf_node* pNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_hishelf_node* pHishelfNode = (ma_hishelf_node*)pNode; + + if (pNode == NULL) { + return; + } + + ma_node_uninit(pNode, pAllocationCallbacks); + ma_hishelf2_uninit(&pHishelfNode->hishelf, pAllocationCallbacks); +} + + + + +MA_API ma_delay_node_config ma_delay_node_config_init(ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 delayInFrames, float decay) +{ + ma_delay_node_config config; + + config.nodeConfig = ma_node_config_init(); + config.delay = ma_delay_config_init(channels, sampleRate, delayInFrames, decay); + + return config; +} + + +static void ma_delay_node_process_pcm_frames(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_delay_node* pDelayNode = (ma_delay_node*)pNode; + + (void)pFrameCountIn; + + ma_delay_process_pcm_frames(&pDelayNode->delay, ppFramesOut[0], ppFramesIn[0], *pFrameCountOut); +} + +static ma_node_vtable g_ma_delay_node_vtable = +{ + ma_delay_node_process_pcm_frames, + NULL, + 1, /* 1 input channels. */ + 1, /* 1 output channel. */ + MA_NODE_FLAG_CONTINUOUS_PROCESSING /* Delay requires continuous processing to ensure the tail get's processed. */ +}; + +MA_API ma_result ma_delay_node_init(ma_node_graph* pNodeGraph, const ma_delay_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_delay_node* pDelayNode) +{ + ma_result result; + ma_node_config baseConfig; + + if (pDelayNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pDelayNode); + + result = ma_delay_init(&pConfig->delay, pAllocationCallbacks, &pDelayNode->delay); + if (result != MA_SUCCESS) { + return result; + } + + baseConfig = pConfig->nodeConfig; + baseConfig.vtable = &g_ma_delay_node_vtable; + baseConfig.pInputChannels = &pConfig->delay.channels; + baseConfig.pOutputChannels = &pConfig->delay.channels; + + result = ma_node_init(pNodeGraph, &baseConfig, pAllocationCallbacks, &pDelayNode->baseNode); + if (result != MA_SUCCESS) { + ma_delay_uninit(&pDelayNode->delay, pAllocationCallbacks); + return result; + } + + return result; +} + +MA_API void ma_delay_node_uninit(ma_delay_node* pDelayNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pDelayNode == NULL) { + return; + } + + /* The base node is always uninitialized first. */ + ma_node_uninit(pDelayNode, pAllocationCallbacks); + ma_delay_uninit(&pDelayNode->delay, pAllocationCallbacks); +} + +MA_API void ma_delay_node_set_wet(ma_delay_node* pDelayNode, float value) +{ + if (pDelayNode == NULL) { + return; + } + + ma_delay_set_wet(&pDelayNode->delay, value); +} + +MA_API float ma_delay_node_get_wet(const ma_delay_node* pDelayNode) +{ + if (pDelayNode == NULL) { + return 0; + } + + return ma_delay_get_wet(&pDelayNode->delay); +} + +MA_API void ma_delay_node_set_dry(ma_delay_node* pDelayNode, float value) +{ + if (pDelayNode == NULL) { + return; + } + + ma_delay_set_dry(&pDelayNode->delay, value); +} + +MA_API float ma_delay_node_get_dry(const ma_delay_node* pDelayNode) +{ + if (pDelayNode == NULL) { + return 0; + } + + return ma_delay_get_dry(&pDelayNode->delay); +} + +MA_API void ma_delay_node_set_decay(ma_delay_node* pDelayNode, float value) +{ + if (pDelayNode == NULL) { + return; + } + + ma_delay_set_decay(&pDelayNode->delay, value); +} + +MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode) +{ + if (pDelayNode == NULL) { + return 0; + } + + return ma_delay_get_decay(&pDelayNode->delay); +} +#endif /* MA_NO_NODE_GRAPH */ + + +/* SECTION: miniaudio_engine.c */ +#if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH) +/************************************************************************************************************************************************************** + +Engine + +**************************************************************************************************************************************************************/ +#define MA_SEEK_TARGET_NONE (~(ma_uint64)0) + + +static void ma_sound_set_at_end(ma_sound* pSound, ma_bool32 atEnd) +{ + MA_ASSERT(pSound != NULL); + ma_atomic_exchange_32(&pSound->atEnd, atEnd); + + /* Fire any callbacks or events. */ + if (atEnd) { + if (pSound->endCallback != NULL) { + pSound->endCallback(pSound->pEndCallbackUserData, pSound); + } + } +} + +static ma_bool32 ma_sound_get_at_end(const ma_sound* pSound) +{ + MA_ASSERT(pSound != NULL); + return ma_atomic_load_32(&pSound->atEnd); +} + + +MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags) +{ + ma_engine_node_config config; + + MA_ZERO_OBJECT(&config); + config.pEngine = pEngine; + config.type = type; + config.isPitchDisabled = (flags & MA_SOUND_FLAG_NO_PITCH) != 0; + config.isSpatializationDisabled = (flags & MA_SOUND_FLAG_NO_SPATIALIZATION) != 0; + config.monoExpansionMode = pEngine->monoExpansionMode; + + return config; +} + + +static void ma_engine_node_update_pitch_if_required(ma_engine_node* pEngineNode) +{ + ma_bool32 isUpdateRequired = MA_FALSE; + float newPitch; + + MA_ASSERT(pEngineNode != NULL); + + newPitch = ma_atomic_load_explicit_f32(&pEngineNode->pitch, ma_atomic_memory_order_acquire); + + if (pEngineNode->oldPitch != newPitch) { + pEngineNode->oldPitch = newPitch; + isUpdateRequired = MA_TRUE; + } + + if (pEngineNode->oldDopplerPitch != pEngineNode->spatializer.dopplerPitch) { + pEngineNode->oldDopplerPitch = pEngineNode->spatializer.dopplerPitch; + isUpdateRequired = MA_TRUE; + } + + if (isUpdateRequired) { + float basePitch = (float)pEngineNode->sampleRate / ma_engine_get_sample_rate(pEngineNode->pEngine); + ma_linear_resampler_set_rate_ratio(&pEngineNode->resampler, basePitch * pEngineNode->oldPitch * pEngineNode->oldDopplerPitch); + } +} + +static ma_bool32 ma_engine_node_is_pitching_enabled(const ma_engine_node* pEngineNode) +{ + MA_ASSERT(pEngineNode != NULL); + + /* Don't try to be clever by skiping resampling in the pitch=1 case or else you'll glitch when moving away from 1. */ + return !ma_atomic_load_explicit_32(&pEngineNode->isPitchDisabled, ma_atomic_memory_order_acquire); +} + +static ma_bool32 ma_engine_node_is_spatialization_enabled(const ma_engine_node* pEngineNode) +{ + MA_ASSERT(pEngineNode != NULL); + + return !ma_atomic_load_explicit_32(&pEngineNode->isSpatializationDisabled, ma_atomic_memory_order_acquire); +} + +static ma_uint64 ma_engine_node_get_required_input_frame_count(const ma_engine_node* pEngineNode, ma_uint64 outputFrameCount) +{ + ma_uint64 inputFrameCount = 0; + + if (ma_engine_node_is_pitching_enabled(pEngineNode)) { + ma_result result = ma_linear_resampler_get_required_input_frame_count(&pEngineNode->resampler, outputFrameCount, &inputFrameCount); + if (result != MA_SUCCESS) { + inputFrameCount = 0; + } + } else { + inputFrameCount = outputFrameCount; /* No resampling, so 1:1. */ + } + + return inputFrameCount; +} + +static ma_result ma_engine_node_set_volume(ma_engine_node* pEngineNode, float volume) +{ + if (pEngineNode == NULL) { + return MA_INVALID_ARGS; + } + + ma_atomic_float_set(&pEngineNode->volume, volume); + + /* If we're not smoothing we should bypass the volume gainer entirely. */ + if (pEngineNode->volumeSmoothTimeInPCMFrames == 0) { + /* We should always have an active spatializer because it can be enabled and disabled dynamically. We can just use that for hodling our volume. */ + ma_spatializer_set_master_volume(&pEngineNode->spatializer, volume); + } else { + /* We're using volume smoothing, so apply the master volume to the gainer. */ + ma_gainer_set_gain(&pEngineNode->volumeGainer, volume); + } + + return MA_SUCCESS; +} + +static ma_result ma_engine_node_get_volume(const ma_engine_node* pEngineNode, float* pVolume) +{ + if (pVolume == NULL) { + return MA_INVALID_ARGS; + } + + *pVolume = 0.0f; + + if (pEngineNode == NULL) { + return MA_INVALID_ARGS; + } + + *pVolume = ma_atomic_float_get((ma_atomic_float*)&pEngineNode->volume); + + return MA_SUCCESS; +} + + +static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + ma_uint32 frameCountIn; + ma_uint32 frameCountOut; + ma_uint32 totalFramesProcessedIn; + ma_uint32 totalFramesProcessedOut; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_bool32 isPitchingEnabled; + ma_bool32 isFadingEnabled; + ma_bool32 isSpatializationEnabled; + ma_bool32 isPanningEnabled; + ma_bool32 isVolumeSmoothingEnabled; + + frameCountIn = *pFrameCountIn; + frameCountOut = *pFrameCountOut; + + channelsIn = ma_spatializer_get_input_channels(&pEngineNode->spatializer); + channelsOut = ma_spatializer_get_output_channels(&pEngineNode->spatializer); + + totalFramesProcessedIn = 0; + totalFramesProcessedOut = 0; + + /* Update the fader if applicable. */ + { + ma_uint64 fadeLengthInFrames = ma_atomic_uint64_get(&pEngineNode->fadeSettings.fadeLengthInFrames); + if (fadeLengthInFrames != ~(ma_uint64)0) { + float fadeVolumeBeg = ma_atomic_float_get(&pEngineNode->fadeSettings.volumeBeg); + float fadeVolumeEnd = ma_atomic_float_get(&pEngineNode->fadeSettings.volumeEnd); + ma_int64 fadeStartOffsetInFrames = (ma_int64)ma_atomic_uint64_get(&pEngineNode->fadeSettings.absoluteGlobalTimeInFrames); + if (fadeStartOffsetInFrames == (ma_int64)(~(ma_uint64)0)) { + fadeStartOffsetInFrames = 0; + } else { + fadeStartOffsetInFrames -= ma_engine_get_time(pEngineNode->pEngine); + } + + ma_fader_set_fade_ex(&pEngineNode->fader, fadeVolumeBeg, fadeVolumeEnd, fadeLengthInFrames, fadeStartOffsetInFrames); + + /* Reset the fade length so we don't erroneously apply it again. */ + ma_atomic_uint64_set(&pEngineNode->fadeSettings.fadeLengthInFrames, ~(ma_uint64)0); + } + } + + isPitchingEnabled = ma_engine_node_is_pitching_enabled(pEngineNode); + isFadingEnabled = pEngineNode->fader.volumeBeg != 1 || pEngineNode->fader.volumeEnd != 1; + isSpatializationEnabled = ma_engine_node_is_spatialization_enabled(pEngineNode); + isPanningEnabled = pEngineNode->panner.pan != 0 && channelsOut != 1; + isVolumeSmoothingEnabled = pEngineNode->volumeSmoothTimeInPCMFrames > 0; + + /* Keep going while we've still got data available for processing. */ + while (totalFramesProcessedOut < frameCountOut) { + /* + We need to process in a specific order. We always do resampling first because it's likely + we're going to be increasing the channel count after spatialization. Also, I want to do + fading based on the output sample rate. + + We'll first read into a buffer from the resampler. Then we'll do all processing that + operates on the on the input channel count. We'll then get the spatializer to output to + the output buffer and then do all effects from that point directly in the output buffer + in-place. + + Note that we're always running the resampler if pitching is enabled, even when the pitch + is 1. If we try to be clever and skip resampling when the pitch is 1, we'll get a glitch + when we move away from 1, back to 1, and then away from 1 again. We'll want to implement + any pitch=1 optimizations in the resampler itself. + + There's a small optimization here that we'll utilize since it might be a fairly common + case. When the input and output channel counts are the same, we'll read straight into the + output buffer from the resampler and do everything in-place. + */ + const float* pRunningFramesIn; + float* pRunningFramesOut; + float* pWorkingBuffer; /* This is the buffer that we'll be processing frames in. This is in input channels. */ + float temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE / sizeof(float)]; + ma_uint32 tempCapInFrames = ma_countof(temp) / channelsIn; + ma_uint32 framesAvailableIn; + ma_uint32 framesAvailableOut; + ma_uint32 framesJustProcessedIn; + ma_uint32 framesJustProcessedOut; + ma_bool32 isWorkingBufferValid = MA_FALSE; + + framesAvailableIn = frameCountIn - totalFramesProcessedIn; + framesAvailableOut = frameCountOut - totalFramesProcessedOut; + + pRunningFramesIn = ma_offset_pcm_frames_const_ptr_f32(ppFramesIn[0], totalFramesProcessedIn, channelsIn); + pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesProcessedOut, channelsOut); + + if (channelsIn == channelsOut) { + /* Fast path. Channel counts are the same. No need for an intermediary input buffer. */ + pWorkingBuffer = pRunningFramesOut; + } else { + /* Slow path. Channel counts are different. Need to use an intermediary input buffer. */ + pWorkingBuffer = temp; + if (framesAvailableOut > tempCapInFrames) { + framesAvailableOut = tempCapInFrames; + } + } + + /* First is resampler. */ + if (isPitchingEnabled) { + ma_uint64 resampleFrameCountIn = framesAvailableIn; + ma_uint64 resampleFrameCountOut = framesAvailableOut; + + ma_linear_resampler_process_pcm_frames(&pEngineNode->resampler, pRunningFramesIn, &resampleFrameCountIn, pWorkingBuffer, &resampleFrameCountOut); + isWorkingBufferValid = MA_TRUE; + + framesJustProcessedIn = (ma_uint32)resampleFrameCountIn; + framesJustProcessedOut = (ma_uint32)resampleFrameCountOut; + } else { + framesJustProcessedIn = ma_min(framesAvailableIn, framesAvailableOut); + framesJustProcessedOut = framesJustProcessedIn; /* When no resampling is being performed, the number of output frames is the same as input frames. */ + } + + /* Fading. */ + if (isFadingEnabled) { + if (isWorkingBufferValid) { + ma_fader_process_pcm_frames(&pEngineNode->fader, pWorkingBuffer, pWorkingBuffer, framesJustProcessedOut); /* In-place processing. */ + } else { + ma_fader_process_pcm_frames(&pEngineNode->fader, pWorkingBuffer, pRunningFramesIn, framesJustProcessedOut); + isWorkingBufferValid = MA_TRUE; + } + } + + /* + If we're using smoothing, we won't be applying volume via the spatializer, but instead from a ma_gainer. In this case + we'll want to apply our volume now. + */ + if (isVolumeSmoothingEnabled) { + if (isWorkingBufferValid) { + ma_gainer_process_pcm_frames(&pEngineNode->volumeGainer, pWorkingBuffer, pWorkingBuffer, framesJustProcessedOut); + } else { + ma_gainer_process_pcm_frames(&pEngineNode->volumeGainer, pWorkingBuffer, pRunningFramesIn, framesJustProcessedOut); + isWorkingBufferValid = MA_TRUE; + } + } + + /* + If at this point we still haven't actually done anything with the working buffer we need + to just read straight from the input buffer. + */ + if (isWorkingBufferValid == MA_FALSE) { + pWorkingBuffer = (float*)pRunningFramesIn; /* Naughty const cast, but it's safe at this point because we won't ever be writing to it from this point out. */ + } + + /* Spatialization. */ + if (isSpatializationEnabled) { + ma_uint32 iListener; + + /* + When determining the listener to use, we first check to see if the sound is pinned to a + specific listener. If so, we use that. Otherwise we just use the closest listener. + */ + if (pEngineNode->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) { + iListener = pEngineNode->pinnedListenerIndex; + } else { + ma_vec3f spatializerPosition = ma_spatializer_get_position(&pEngineNode->spatializer); + iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, spatializerPosition.x, spatializerPosition.y, spatializerPosition.z); + } + + ma_spatializer_process_pcm_frames(&pEngineNode->spatializer, &pEngineNode->pEngine->listeners[iListener], pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut); + } else { + /* No spatialization, but we still need to do channel conversion and master volume. */ + float volume; + ma_engine_node_get_volume(pEngineNode, &volume); /* Should never fail. */ + + if (channelsIn == channelsOut) { + /* No channel conversion required. Just copy straight to the output buffer. */ + if (isVolumeSmoothingEnabled) { + /* Volume has already been applied. Just copy straight to the output buffer. */ + ma_copy_pcm_frames(pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut * channelsOut, ma_format_f32, channelsOut); + } else { + /* Volume has not been applied yet. Copy and apply volume in the same pass. */ + ma_copy_and_apply_volume_factor_f32(pRunningFramesOut, pWorkingBuffer, framesJustProcessedOut * channelsOut, volume); + } + } else { + /* Channel conversion required. TODO: Add support for channel maps here. */ + ma_channel_map_apply_f32(pRunningFramesOut, NULL, channelsOut, pWorkingBuffer, NULL, channelsIn, framesJustProcessedOut, ma_channel_mix_mode_simple, pEngineNode->monoExpansionMode); + + /* If we're using smoothing, the volume will have already been applied. */ + if (!isVolumeSmoothingEnabled) { + ma_apply_volume_factor_f32(pRunningFramesOut, framesJustProcessedOut * channelsOut, volume); + } + } + } + + /* At this point we can guarantee that the output buffer contains valid data. We can process everything in place now. */ + + /* Panning. */ + if (isPanningEnabled) { + ma_panner_process_pcm_frames(&pEngineNode->panner, pRunningFramesOut, pRunningFramesOut, framesJustProcessedOut); /* In-place processing. */ + } + + /* We're done for this chunk. */ + totalFramesProcessedIn += framesJustProcessedIn; + totalFramesProcessedOut += framesJustProcessedOut; + + /* If we didn't process any output frames this iteration it means we've either run out of input data, or run out of room in the output buffer. */ + if (framesJustProcessedOut == 0) { + break; + } + } + + /* At this point we're done processing. */ + *pFrameCountIn = totalFramesProcessedIn; + *pFrameCountOut = totalFramesProcessedOut; +} + +static void ma_engine_node_process_pcm_frames__sound(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + /* For sounds, we need to first read from the data source. Then we need to apply the engine effects (pan, pitch, fades, etc.). */ + ma_result result = MA_SUCCESS; + ma_sound* pSound = (ma_sound*)pNode; + ma_uint32 frameCount = *pFrameCountOut; + ma_uint32 totalFramesRead = 0; + ma_format dataSourceFormat; + ma_uint32 dataSourceChannels; + ma_uint8 temp[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; + ma_uint32 tempCapInFrames; + ma_uint64 seekTarget; + + /* This is a data source node which means no input buses. */ + (void)ppFramesIn; + (void)pFrameCountIn; + + /* If we're marked at the end we need to stop the sound and do nothing. */ + if (ma_sound_at_end(pSound)) { + ma_sound_stop(pSound); + *pFrameCountOut = 0; + return; + } + + /* If we're seeking, do so now before reading. */ + seekTarget = ma_atomic_load_64(&pSound->seekTarget); + if (seekTarget != MA_SEEK_TARGET_NONE) { + ma_data_source_seek_to_pcm_frame(pSound->pDataSource, seekTarget); + + /* Any time-dependant effects need to have their times updated. */ + ma_node_set_time(pSound, seekTarget); + + ma_atomic_exchange_64(&pSound->seekTarget, MA_SEEK_TARGET_NONE); + } + + /* + We want to update the pitch once. For sounds, this can be either at the start or at the end. If + we don't force this to only ever be updating once, we could end up in a situation where + retrieving the required input frame count ends up being different to what we actually retrieve. + What could happen is that the required input frame count is calculated, the pitch is update, + and then this processing function is called resulting in a different number of input frames + being processed. Do not call this in ma_engine_node_process_pcm_frames__general() or else + you'll hit the aforementioned bug. + */ + ma_engine_node_update_pitch_if_required(&pSound->engineNode); + + /* + For the convenience of the caller, we're doing to allow data sources to use non-floating-point formats and channel counts that differ + from the main engine. + */ + result = ma_data_source_get_data_format(pSound->pDataSource, &dataSourceFormat, &dataSourceChannels, NULL, NULL, 0); + if (result == MA_SUCCESS) { + tempCapInFrames = sizeof(temp) / ma_get_bytes_per_frame(dataSourceFormat, dataSourceChannels); + + /* Keep reading until we've read as much as was requested or we reach the end of the data source. */ + while (totalFramesRead < frameCount) { + ma_uint32 framesRemaining = frameCount - totalFramesRead; + ma_uint32 framesToRead; + ma_uint64 framesJustRead; + ma_uint32 frameCountIn; + ma_uint32 frameCountOut; + const float* pRunningFramesIn; + float* pRunningFramesOut; + + /* + The first thing we need to do is read into the temporary buffer. We can calculate exactly + how many input frames we'll need after resampling. + */ + framesToRead = (ma_uint32)ma_engine_node_get_required_input_frame_count(&pSound->engineNode, framesRemaining); + if (framesToRead > tempCapInFrames) { + framesToRead = tempCapInFrames; + } + + result = ma_data_source_read_pcm_frames(pSound->pDataSource, temp, framesToRead, &framesJustRead); + + /* If we reached the end of the sound we'll want to mark it as at the end and stop it. This should never be returned for looping sounds. */ + if (result == MA_AT_END) { + ma_sound_set_at_end(pSound, MA_TRUE); /* This will be set to false in ma_sound_start(). */ + } + + pRunningFramesOut = ma_offset_pcm_frames_ptr_f32(ppFramesOut[0], totalFramesRead, ma_engine_get_channels(ma_sound_get_engine(pSound))); + + frameCountIn = (ma_uint32)framesJustRead; + frameCountOut = framesRemaining; + + /* Convert if necessary. */ + if (dataSourceFormat == ma_format_f32) { + /* Fast path. No data conversion necessary. */ + pRunningFramesIn = (float*)temp; + ma_engine_node_process_pcm_frames__general(&pSound->engineNode, &pRunningFramesIn, &frameCountIn, &pRunningFramesOut, &frameCountOut); + } else { + /* Slow path. Need to do sample format conversion to f32. If we give the f32 buffer the same count as the first temp buffer, we're guaranteed it'll be large enough. */ + float tempf32[MA_DATA_CONVERTER_STACK_BUFFER_SIZE]; /* Do not do `MA_DATA_CONVERTER_STACK_BUFFER_SIZE/sizeof(float)` here like we've done in other places. */ + ma_convert_pcm_frames_format(tempf32, ma_format_f32, temp, dataSourceFormat, framesJustRead, dataSourceChannels, ma_dither_mode_none); + + /* Now that we have our samples in f32 format we can process like normal. */ + pRunningFramesIn = tempf32; + ma_engine_node_process_pcm_frames__general(&pSound->engineNode, &pRunningFramesIn, &frameCountIn, &pRunningFramesOut, &frameCountOut); + } + + /* We should have processed all of our input frames since we calculated the required number of input frames at the top. */ + MA_ASSERT(frameCountIn == framesJustRead); + totalFramesRead += (ma_uint32)frameCountOut; /* Safe cast. */ + + if (result != MA_SUCCESS || ma_sound_at_end(pSound)) { + break; /* Might have reached the end. */ + } + } + } + + *pFrameCountOut = totalFramesRead; +} + +static void ma_engine_node_process_pcm_frames__group(ma_node* pNode, const float** ppFramesIn, ma_uint32* pFrameCountIn, float** ppFramesOut, ma_uint32* pFrameCountOut) +{ + /* + Make sure the pitch is updated before trying to read anything. It's important that this is done + only once and not in ma_engine_node_process_pcm_frames__general(). The reason for this is that + ma_engine_node_process_pcm_frames__general() will call ma_engine_node_get_required_input_frame_count(), + and if another thread modifies the pitch just after that call it can result in a glitch due to + the input rate changing. + */ + ma_engine_node_update_pitch_if_required((ma_engine_node*)pNode); + + /* For groups, the input data has already been read and we just need to apply the effect. */ + ma_engine_node_process_pcm_frames__general((ma_engine_node*)pNode, ppFramesIn, pFrameCountIn, ppFramesOut, pFrameCountOut); +} + +static ma_result ma_engine_node_get_required_input_frame_count__group(ma_node* pNode, ma_uint32 outputFrameCount, ma_uint32* pInputFrameCount) +{ + ma_uint64 inputFrameCount; + + MA_ASSERT(pInputFrameCount != NULL); + + /* Our pitch will affect this calculation. We need to update it. */ + ma_engine_node_update_pitch_if_required((ma_engine_node*)pNode); + + inputFrameCount = ma_engine_node_get_required_input_frame_count((ma_engine_node*)pNode, outputFrameCount); + if (inputFrameCount > 0xFFFFFFFF) { + inputFrameCount = 0xFFFFFFFF; /* Will never happen because miniaudio will only ever process in relatively small chunks. */ + } + + *pInputFrameCount = (ma_uint32)inputFrameCount; + + return MA_SUCCESS; +} + + +static ma_node_vtable g_ma_engine_node_vtable__sound = +{ + ma_engine_node_process_pcm_frames__sound, + NULL, /* onGetRequiredInputFrameCount */ + 0, /* Sounds are data source nodes which means they have zero inputs (their input is drawn from the data source itself). */ + 1, /* Sounds have one output bus. */ + 0 /* Default flags. */ +}; + +static ma_node_vtable g_ma_engine_node_vtable__group = +{ + ma_engine_node_process_pcm_frames__group, + ma_engine_node_get_required_input_frame_count__group, + 1, /* Groups have one input bus. */ + 1, /* Groups have one output bus. */ + MA_NODE_FLAG_DIFFERENT_PROCESSING_RATES /* The engine node does resampling so should let miniaudio know about it. */ +}; + + + +static ma_node_config ma_engine_node_base_node_config_init(const ma_engine_node_config* pConfig) +{ + ma_node_config baseNodeConfig; + + if (pConfig->type == ma_engine_node_type_sound) { + /* Sound. */ + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_engine_node_vtable__sound; + baseNodeConfig.initialState = ma_node_state_stopped; /* Sounds are stopped by default. */ + } else { + /* Group. */ + baseNodeConfig = ma_node_config_init(); + baseNodeConfig.vtable = &g_ma_engine_node_vtable__group; + baseNodeConfig.initialState = ma_node_state_started; /* Groups are started by default. */ + } + + return baseNodeConfig; +} + +static ma_spatializer_config ma_engine_node_spatializer_config_init(const ma_node_config* pBaseNodeConfig) +{ + return ma_spatializer_config_init(pBaseNodeConfig->pInputChannels[0], pBaseNodeConfig->pOutputChannels[0]); +} + +typedef struct +{ + size_t sizeInBytes; + size_t baseNodeOffset; + size_t resamplerOffset; + size_t spatializerOffset; + size_t gainerOffset; +} ma_engine_node_heap_layout; + +static ma_result ma_engine_node_get_heap_layout(const ma_engine_node_config* pConfig, ma_engine_node_heap_layout* pHeapLayout) +{ + ma_result result; + size_t tempHeapSize; + ma_node_config baseNodeConfig; + ma_linear_resampler_config resamplerConfig; + ma_spatializer_config spatializerConfig; + ma_gainer_config gainerConfig; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel defaultStereoChannelMap[2] = {MA_CHANNEL_SIDE_LEFT, MA_CHANNEL_SIDE_RIGHT}; /* <-- Consistent with the default channel map of a stereo listener. Means channel conversion can run on a fast path. */ + + MA_ASSERT(pHeapLayout); + + MA_ZERO_OBJECT(pHeapLayout); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + if (pConfig->pEngine == NULL) { + return MA_INVALID_ARGS; /* An engine must be specified. */ + } + + pHeapLayout->sizeInBytes = 0; + + channelsIn = (pConfig->channelsIn != 0) ? pConfig->channelsIn : ma_engine_get_channels(pConfig->pEngine); + channelsOut = (pConfig->channelsOut != 0) ? pConfig->channelsOut : ma_engine_get_channels(pConfig->pEngine); + + + /* Base node. */ + baseNodeConfig = ma_engine_node_base_node_config_init(pConfig); + baseNodeConfig.pInputChannels = &channelsIn; + baseNodeConfig.pOutputChannels = &channelsOut; + + result = ma_node_get_heap_size(ma_engine_get_node_graph(pConfig->pEngine), &baseNodeConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap for the base node. */ + } + + pHeapLayout->baseNodeOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + + + /* Resmapler. */ + resamplerConfig = ma_linear_resampler_config_init(ma_format_f32, channelsIn, 1, 1); /* Input and output sample rates don't affect the calculation of the heap size. */ + resamplerConfig.lpfOrder = 0; + + result = ma_linear_resampler_get_heap_size(&resamplerConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap for the resampler. */ + } + + pHeapLayout->resamplerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + + + /* Spatializer. */ + spatializerConfig = ma_engine_node_spatializer_config_init(&baseNodeConfig); + + if (spatializerConfig.channelsIn == 2) { + spatializerConfig.pChannelMapIn = defaultStereoChannelMap; + } + + result = ma_spatializer_get_heap_size(&spatializerConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the size of the heap for the spatializer. */ + } + + pHeapLayout->spatializerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + + + /* Gainer. Will not be used if we are not using smoothing. */ + if (pConfig->volumeSmoothTimeInPCMFrames > 0) { + gainerConfig = ma_gainer_config_init(channelsIn, pConfig->volumeSmoothTimeInPCMFrames); + + result = ma_gainer_get_heap_size(&gainerConfig, &tempHeapSize); + if (result != MA_SUCCESS) { + return result; + } + + pHeapLayout->gainerOffset = pHeapLayout->sizeInBytes; + pHeapLayout->sizeInBytes += ma_align_64(tempHeapSize); + } + + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes) +{ + ma_result result; + ma_engine_node_heap_layout heapLayout; + + if (pHeapSizeInBytes == NULL) { + return MA_INVALID_ARGS; + } + + *pHeapSizeInBytes = 0; + + result = ma_engine_node_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + *pHeapSizeInBytes = heapLayout.sizeInBytes; + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* pConfig, void* pHeap, ma_engine_node* pEngineNode) +{ + ma_result result; + ma_engine_node_heap_layout heapLayout; + ma_node_config baseNodeConfig; + ma_linear_resampler_config resamplerConfig; + ma_fader_config faderConfig; + ma_spatializer_config spatializerConfig; + ma_panner_config pannerConfig; + ma_gainer_config gainerConfig; + ma_uint32 channelsIn; + ma_uint32 channelsOut; + ma_channel defaultStereoChannelMap[2] = {MA_CHANNEL_SIDE_LEFT, MA_CHANNEL_SIDE_RIGHT}; /* <-- Consistent with the default channel map of a stereo listener. Means channel conversion can run on a fast path. */ + + if (pEngineNode == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pEngineNode); + + result = ma_engine_node_get_heap_layout(pConfig, &heapLayout); + if (result != MA_SUCCESS) { + return result; + } + + if (pConfig->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) { + return MA_INVALID_ARGS; /* Invalid listener. */ + } + + pEngineNode->_pHeap = pHeap; + MA_ZERO_MEMORY(pHeap, heapLayout.sizeInBytes); + + pEngineNode->pEngine = pConfig->pEngine; + pEngineNode->sampleRate = (pConfig->sampleRate > 0) ? pConfig->sampleRate : ma_engine_get_sample_rate(pEngineNode->pEngine); + pEngineNode->volumeSmoothTimeInPCMFrames = pConfig->volumeSmoothTimeInPCMFrames; + pEngineNode->monoExpansionMode = pConfig->monoExpansionMode; + ma_atomic_float_set(&pEngineNode->volume, 1); + pEngineNode->pitch = 1; + pEngineNode->oldPitch = 1; + pEngineNode->oldDopplerPitch = 1; + pEngineNode->isPitchDisabled = pConfig->isPitchDisabled; + pEngineNode->isSpatializationDisabled = pConfig->isSpatializationDisabled; + pEngineNode->pinnedListenerIndex = pConfig->pinnedListenerIndex; + ma_atomic_float_set(&pEngineNode->fadeSettings.volumeBeg, 1); + ma_atomic_float_set(&pEngineNode->fadeSettings.volumeEnd, 1); + ma_atomic_uint64_set(&pEngineNode->fadeSettings.fadeLengthInFrames, (~(ma_uint64)0)); + ma_atomic_uint64_set(&pEngineNode->fadeSettings.absoluteGlobalTimeInFrames, (~(ma_uint64)0)); /* <-- Indicates that the fade should start immediately. */ + + channelsIn = (pConfig->channelsIn != 0) ? pConfig->channelsIn : ma_engine_get_channels(pConfig->pEngine); + channelsOut = (pConfig->channelsOut != 0) ? pConfig->channelsOut : ma_engine_get_channels(pConfig->pEngine); + + /* + If the sample rate of the sound is different to the engine, make sure pitching is enabled so that the resampler + is activated. Not doing this will result in the sound not being resampled if MA_SOUND_FLAG_NO_PITCH is used. + */ + if (pEngineNode->sampleRate != ma_engine_get_sample_rate(pEngineNode->pEngine)) { + pEngineNode->isPitchDisabled = MA_FALSE; + } + + + /* Base node. */ + baseNodeConfig = ma_engine_node_base_node_config_init(pConfig); + baseNodeConfig.pInputChannels = &channelsIn; + baseNodeConfig.pOutputChannels = &channelsOut; + + result = ma_node_init_preallocated(&pConfig->pEngine->nodeGraph, &baseNodeConfig, ma_offset_ptr(pHeap, heapLayout.baseNodeOffset), &pEngineNode->baseNode); + if (result != MA_SUCCESS) { + goto error0; + } + + + /* + We can now initialize the effects we need in order to implement the engine node. There's a + defined order of operations here, mainly centered around when we convert our channels from the + data source's native channel count to the engine's channel count. As a rule, we want to do as + much computation as possible before spatialization because there's a chance that will increase + the channel count, thereby increasing the amount of work needing to be done to process. + */ + + /* We'll always do resampling first. */ + resamplerConfig = ma_linear_resampler_config_init(ma_format_f32, baseNodeConfig.pInputChannels[0], pEngineNode->sampleRate, ma_engine_get_sample_rate(pEngineNode->pEngine)); + resamplerConfig.lpfOrder = 0; /* <-- Need to disable low-pass filtering for pitch shifting for now because there's cases where the biquads are becoming unstable. Need to figure out a better fix for this. */ + + result = ma_linear_resampler_init_preallocated(&resamplerConfig, ma_offset_ptr(pHeap, heapLayout.resamplerOffset), &pEngineNode->resampler); + if (result != MA_SUCCESS) { + goto error1; + } + + + /* After resampling will come the fader. */ + faderConfig = ma_fader_config_init(ma_format_f32, baseNodeConfig.pInputChannels[0], ma_engine_get_sample_rate(pEngineNode->pEngine)); + + result = ma_fader_init(&faderConfig, &pEngineNode->fader); + if (result != MA_SUCCESS) { + goto error2; + } + + + /* + Spatialization comes next. We spatialize based ont he node's output channel count. It's up the caller to + ensure channels counts link up correctly in the node graph. + */ + spatializerConfig = ma_engine_node_spatializer_config_init(&baseNodeConfig); + spatializerConfig.gainSmoothTimeInFrames = pEngineNode->pEngine->gainSmoothTimeInFrames; + + if (spatializerConfig.channelsIn == 2) { + spatializerConfig.pChannelMapIn = defaultStereoChannelMap; + } + + result = ma_spatializer_init_preallocated(&spatializerConfig, ma_offset_ptr(pHeap, heapLayout.spatializerOffset), &pEngineNode->spatializer); + if (result != MA_SUCCESS) { + goto error2; + } + + + /* + After spatialization comes panning. We need to do this after spatialization because otherwise we wouldn't + be able to pan mono sounds. + */ + pannerConfig = ma_panner_config_init(ma_format_f32, baseNodeConfig.pOutputChannels[0]); + + result = ma_panner_init(&pannerConfig, &pEngineNode->panner); + if (result != MA_SUCCESS) { + goto error3; + } + + + /* We'll need a gainer for smoothing out volume changes if we have a non-zero smooth time. We apply this before converting to the output channel count. */ + if (pConfig->volumeSmoothTimeInPCMFrames > 0) { + gainerConfig = ma_gainer_config_init(channelsIn, pConfig->volumeSmoothTimeInPCMFrames); + + result = ma_gainer_init_preallocated(&gainerConfig, ma_offset_ptr(pHeap, heapLayout.gainerOffset), &pEngineNode->volumeGainer); + if (result != MA_SUCCESS) { + goto error3; + } + } + + + return MA_SUCCESS; + + /* No need for allocation callbacks here because we use a preallocated heap. */ +error3: ma_spatializer_uninit(&pEngineNode->spatializer, NULL); +error2: ma_linear_resampler_uninit(&pEngineNode->resampler, NULL); +error1: ma_node_uninit(&pEngineNode->baseNode, NULL); +error0: return result; +} + +MA_API ma_result ma_engine_node_init(const ma_engine_node_config* pConfig, const ma_allocation_callbacks* pAllocationCallbacks, ma_engine_node* pEngineNode) +{ + ma_result result; + size_t heapSizeInBytes; + void* pHeap; + + result = ma_engine_node_get_heap_size(pConfig, &heapSizeInBytes); + if (result != MA_SUCCESS) { + return result; + } + + if (heapSizeInBytes > 0) { + pHeap = ma_malloc(heapSizeInBytes, pAllocationCallbacks); + if (pHeap == NULL) { + return MA_OUT_OF_MEMORY; + } + } else { + pHeap = NULL; + } + + result = ma_engine_node_init_preallocated(pConfig, pHeap, pEngineNode); + if (result != MA_SUCCESS) { + ma_free(pHeap, pAllocationCallbacks); + return result; + } + + pEngineNode->_ownsHeap = MA_TRUE; + return MA_SUCCESS; +} + +MA_API void ma_engine_node_uninit(ma_engine_node* pEngineNode, const ma_allocation_callbacks* pAllocationCallbacks) +{ + /* + The base node always needs to be uninitialized first to ensure it's detached from the graph completely before we + destroy anything that might be in the middle of being used by the processing function. + */ + ma_node_uninit(&pEngineNode->baseNode, pAllocationCallbacks); + + /* Now that the node has been uninitialized we can safely uninitialize the rest. */ + if (pEngineNode->volumeSmoothTimeInPCMFrames > 0) { + ma_gainer_uninit(&pEngineNode->volumeGainer, pAllocationCallbacks); + } + + ma_spatializer_uninit(&pEngineNode->spatializer, pAllocationCallbacks); + ma_linear_resampler_uninit(&pEngineNode->resampler, pAllocationCallbacks); + + /* Free the heap last. */ + if (pEngineNode->_ownsHeap) { + ma_free(pEngineNode->_pHeap, pAllocationCallbacks); + } +} + + +MA_API ma_sound_config ma_sound_config_init(void) +{ + return ma_sound_config_init_2(NULL); +} + +MA_API ma_sound_config ma_sound_config_init_2(ma_engine* pEngine) +{ + ma_sound_config config; + + MA_ZERO_OBJECT(&config); + + if (pEngine != NULL) { + config.monoExpansionMode = pEngine->monoExpansionMode; + } else { + config.monoExpansionMode = ma_mono_expansion_mode_default; + } + + config.rangeEndInPCMFrames = ~((ma_uint64)0); + config.loopPointEndInPCMFrames = ~((ma_uint64)0); + + return config; +} + +MA_API ma_sound_group_config ma_sound_group_config_init(void) +{ + return ma_sound_group_config_init_2(NULL); +} + +MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine) +{ + ma_sound_group_config config; + + MA_ZERO_OBJECT(&config); + + if (pEngine != NULL) { + config.monoExpansionMode = pEngine->monoExpansionMode; + } else { + config.monoExpansionMode = ma_mono_expansion_mode_default; + } + + return config; +} + + +MA_API ma_engine_config ma_engine_config_init(void) +{ + ma_engine_config config; + + MA_ZERO_OBJECT(&config); + config.listenerCount = 1; /* Always want at least one listener. */ + config.monoExpansionMode = ma_mono_expansion_mode_default; + + return config; +} + + +#if !defined(MA_NO_DEVICE_IO) +static void ma_engine_data_callback_internal(ma_device* pDevice, void* pFramesOut, const void* pFramesIn, ma_uint32 frameCount) +{ + ma_engine* pEngine = (ma_engine*)pDevice->pUserData; + + (void)pFramesIn; + + /* + Experiment: Try processing a resource manager job if we're on the Emscripten build. + + This serves two purposes: + + 1) It ensures jobs are actually processed at some point since we cannot guarantee that the + caller is doing the right thing and calling ma_resource_manager_process_next_job(); and + + 2) It's an attempt at working around an issue where processing jobs on the Emscripten main + loop doesn't work as well as it should. When trying to load sounds without the `DECODE` + flag or with the `ASYNC` flag, the sound data is just not able to be loaded in time + before the callback is processed. I think it's got something to do with the single- + threaded nature of Web, but I'm not entirely sure. + */ + #if !defined(MA_NO_RESOURCE_MANAGER) && defined(MA_EMSCRIPTEN) + { + if (pEngine->pResourceManager != NULL) { + if ((pEngine->pResourceManager->config.flags & MA_RESOURCE_MANAGER_FLAG_NO_THREADING) != 0) { + ma_resource_manager_process_next_job(pEngine->pResourceManager); + } + } + } + #endif + + ma_engine_read_pcm_frames(pEngine, pFramesOut, frameCount, NULL); +} +#endif + +MA_API ma_result ma_engine_init(const ma_engine_config* pConfig, ma_engine* pEngine) +{ + ma_result result; + ma_node_graph_config nodeGraphConfig; + ma_engine_config engineConfig; + ma_spatializer_listener_config listenerConfig; + ma_uint32 iListener; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pEngine); + + /* The config is allowed to be NULL in which case we use defaults for everything. */ + if (pConfig != NULL) { + engineConfig = *pConfig; + } else { + engineConfig = ma_engine_config_init(); + } + + pEngine->monoExpansionMode = engineConfig.monoExpansionMode; + pEngine->defaultVolumeSmoothTimeInPCMFrames = engineConfig.defaultVolumeSmoothTimeInPCMFrames; + pEngine->onProcess = engineConfig.onProcess; + pEngine->pProcessUserData = engineConfig.pProcessUserData; + ma_allocation_callbacks_init_copy(&pEngine->allocationCallbacks, &engineConfig.allocationCallbacks); + + #if !defined(MA_NO_RESOURCE_MANAGER) + { + pEngine->pResourceManager = engineConfig.pResourceManager; + } + #endif + + #if !defined(MA_NO_DEVICE_IO) + { + pEngine->pDevice = engineConfig.pDevice; + + /* If we don't have a device, we need one. */ + if (pEngine->pDevice == NULL && engineConfig.noDevice == MA_FALSE) { + ma_device_config deviceConfig; + + pEngine->pDevice = (ma_device*)ma_malloc(sizeof(*pEngine->pDevice), &pEngine->allocationCallbacks); + if (pEngine->pDevice == NULL) { + return MA_OUT_OF_MEMORY; + } + + deviceConfig = ma_device_config_init(ma_device_type_playback); + deviceConfig.playback.pDeviceID = engineConfig.pPlaybackDeviceID; + deviceConfig.playback.format = ma_format_f32; + deviceConfig.playback.channels = engineConfig.channels; + deviceConfig.sampleRate = engineConfig.sampleRate; + deviceConfig.dataCallback = (engineConfig.dataCallback != NULL) ? engineConfig.dataCallback : ma_engine_data_callback_internal; + deviceConfig.pUserData = pEngine; + deviceConfig.notificationCallback = engineConfig.notificationCallback; + deviceConfig.periodSizeInFrames = engineConfig.periodSizeInFrames; + deviceConfig.periodSizeInMilliseconds = engineConfig.periodSizeInMilliseconds; + deviceConfig.noPreSilencedOutputBuffer = MA_TRUE; /* We'll always be outputting to every frame in the callback so there's no need for a pre-silenced buffer. */ + deviceConfig.noClip = MA_TRUE; /* The engine will do clipping itself. */ + + if (engineConfig.pContext == NULL) { + ma_context_config contextConfig = ma_context_config_init(); + contextConfig.allocationCallbacks = pEngine->allocationCallbacks; + contextConfig.pLog = engineConfig.pLog; + + /* If the engine config does not specify a log, use the resource manager's if we have one. */ + #ifndef MA_NO_RESOURCE_MANAGER + { + if (contextConfig.pLog == NULL && engineConfig.pResourceManager != NULL) { + contextConfig.pLog = ma_resource_manager_get_log(engineConfig.pResourceManager); + } + } + #endif + + result = ma_device_init_ex(NULL, 0, &contextConfig, &deviceConfig, pEngine->pDevice); + } else { + result = ma_device_init(engineConfig.pContext, &deviceConfig, pEngine->pDevice); + } + + if (result != MA_SUCCESS) { + ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); + pEngine->pDevice = NULL; + return result; + } + + pEngine->ownsDevice = MA_TRUE; + } + + /* Update the channel count and sample rate of the engine config so we can reference it below. */ + if (pEngine->pDevice != NULL) { + engineConfig.channels = pEngine->pDevice->playback.channels; + engineConfig.sampleRate = pEngine->pDevice->sampleRate; + } + } + #endif + + if (engineConfig.channels == 0 || engineConfig.sampleRate == 0) { + return MA_INVALID_ARGS; + } + + pEngine->sampleRate = engineConfig.sampleRate; + + /* The engine always uses either the log that was passed into the config, or the context's log is available. */ + if (engineConfig.pLog != NULL) { + pEngine->pLog = engineConfig.pLog; + } else { + #if !defined(MA_NO_DEVICE_IO) + { + pEngine->pLog = ma_device_get_log(pEngine->pDevice); + } + #else + { + pEngine->pLog = NULL; + } + #endif + } + + + /* The engine is a node graph. This needs to be initialized after we have the device so we can can determine the channel count. */ + nodeGraphConfig = ma_node_graph_config_init(engineConfig.channels); + nodeGraphConfig.nodeCacheCapInFrames = (engineConfig.periodSizeInFrames > 0xFFFF) ? 0xFFFF : (ma_uint16)engineConfig.periodSizeInFrames; + + result = ma_node_graph_init(&nodeGraphConfig, &pEngine->allocationCallbacks, &pEngine->nodeGraph); + if (result != MA_SUCCESS) { + goto on_error_1; + } + + + /* We need at least one listener. */ + if (engineConfig.listenerCount == 0) { + engineConfig.listenerCount = 1; + } + + if (engineConfig.listenerCount > MA_ENGINE_MAX_LISTENERS) { + result = MA_INVALID_ARGS; /* Too many listeners. */ + goto on_error_1; + } + + for (iListener = 0; iListener < engineConfig.listenerCount; iListener += 1) { + listenerConfig = ma_spatializer_listener_config_init(ma_node_graph_get_channels(&pEngine->nodeGraph)); + + /* + If we're using a device, use the device's channel map for the listener. Otherwise just use + miniaudio's default channel map. + */ + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->pDevice != NULL) { + /* + Temporarily disabled. There is a subtle bug here where front-left and front-right + will be used by the device's channel map, but this is not what we want to use for + spatialization. Instead we want to use side-left and side-right. I need to figure + out a better solution for this. For now, disabling the use of device channel maps. + */ + /*listenerConfig.pChannelMapOut = pEngine->pDevice->playback.channelMap;*/ + } + } + #endif + + result = ma_spatializer_listener_init(&listenerConfig, &pEngine->allocationCallbacks, &pEngine->listeners[iListener]); /* TODO: Change this to a pre-allocated heap. */ + if (result != MA_SUCCESS) { + goto on_error_2; + } + + pEngine->listenerCount += 1; + } + + + /* Gain smoothing for spatialized sounds. */ + pEngine->gainSmoothTimeInFrames = engineConfig.gainSmoothTimeInFrames; + if (pEngine->gainSmoothTimeInFrames == 0) { + ma_uint32 gainSmoothTimeInMilliseconds = engineConfig.gainSmoothTimeInMilliseconds; + if (gainSmoothTimeInMilliseconds == 0) { + gainSmoothTimeInMilliseconds = 8; + } + + pEngine->gainSmoothTimeInFrames = (gainSmoothTimeInMilliseconds * ma_engine_get_sample_rate(pEngine)) / 1000; /* 8ms by default. */ + } + + + /* We need a resource manager. */ + #ifndef MA_NO_RESOURCE_MANAGER + { + if (pEngine->pResourceManager == NULL) { + ma_resource_manager_config resourceManagerConfig; + + pEngine->pResourceManager = (ma_resource_manager*)ma_malloc(sizeof(*pEngine->pResourceManager), &pEngine->allocationCallbacks); + if (pEngine->pResourceManager == NULL) { + result = MA_OUT_OF_MEMORY; + goto on_error_2; + } + + resourceManagerConfig = ma_resource_manager_config_init(); + resourceManagerConfig.pLog = pEngine->pLog; /* Always use the engine's log for internally-managed resource managers. */ + resourceManagerConfig.decodedFormat = ma_format_f32; + resourceManagerConfig.decodedChannels = 0; /* Leave the decoded channel count as 0 so we can get good spatialization. */ + resourceManagerConfig.decodedSampleRate = ma_engine_get_sample_rate(pEngine); + ma_allocation_callbacks_init_copy(&resourceManagerConfig.allocationCallbacks, &pEngine->allocationCallbacks); + resourceManagerConfig.pVFS = engineConfig.pResourceManagerVFS; + + /* The Emscripten build cannot use threads. */ + #if defined(MA_EMSCRIPTEN) + { + resourceManagerConfig.jobThreadCount = 0; + resourceManagerConfig.flags |= MA_RESOURCE_MANAGER_FLAG_NO_THREADING; + } + #endif + + result = ma_resource_manager_init(&resourceManagerConfig, pEngine->pResourceManager); + if (result != MA_SUCCESS) { + goto on_error_3; + } + + pEngine->ownsResourceManager = MA_TRUE; + } + } + #endif + + /* Setup some stuff for inlined sounds. That is sounds played with ma_engine_play_sound(). */ + pEngine->inlinedSoundLock = 0; + pEngine->pInlinedSoundHead = NULL; + + /* Start the engine if required. This should always be the last step. */ + #if !defined(MA_NO_DEVICE_IO) + { + if (engineConfig.noAutoStart == MA_FALSE && pEngine->pDevice != NULL) { + result = ma_engine_start(pEngine); + if (result != MA_SUCCESS) { + goto on_error_4; /* Failed to start the engine. */ + } + } + } + #endif + + return MA_SUCCESS; + +#if !defined(MA_NO_DEVICE_IO) +on_error_4: +#endif +#if !defined(MA_NO_RESOURCE_MANAGER) +on_error_3: + if (pEngine->ownsResourceManager) { + ma_free(pEngine->pResourceManager, &pEngine->allocationCallbacks); + } +#endif /* MA_NO_RESOURCE_MANAGER */ +on_error_2: + for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { + ma_spatializer_listener_uninit(&pEngine->listeners[iListener], &pEngine->allocationCallbacks); + } + + ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks); +on_error_1: + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->ownsDevice) { + ma_device_uninit(pEngine->pDevice); + ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); + } + } + #endif + + return result; +} + +MA_API void ma_engine_uninit(ma_engine* pEngine) +{ + ma_uint32 iListener; + + if (pEngine == NULL) { + return; + } + + /* The device must be uninitialized before the node graph to ensure the audio thread doesn't try accessing it. */ + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->ownsDevice) { + ma_device_uninit(pEngine->pDevice); + ma_free(pEngine->pDevice, &pEngine->allocationCallbacks); + } else { + if (pEngine->pDevice != NULL) { + ma_device_stop(pEngine->pDevice); + } + } + } + #endif + + /* + All inlined sounds need to be deleted. I'm going to use a lock here just to future proof in case + I want to do some kind of garbage collection later on. + */ + ma_spinlock_lock(&pEngine->inlinedSoundLock); + { + for (;;) { + ma_sound_inlined* pSoundToDelete = pEngine->pInlinedSoundHead; + if (pSoundToDelete == NULL) { + break; /* Done. */ + } + + pEngine->pInlinedSoundHead = pSoundToDelete->pNext; + + ma_sound_uninit(&pSoundToDelete->sound); + ma_free(pSoundToDelete, &pEngine->allocationCallbacks); + } + } + ma_spinlock_unlock(&pEngine->inlinedSoundLock); + + for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { + ma_spatializer_listener_uninit(&pEngine->listeners[iListener], &pEngine->allocationCallbacks); + } + + /* Make sure the node graph is uninitialized after the audio thread has been shutdown to prevent accessing of the node graph after being uninitialized. */ + ma_node_graph_uninit(&pEngine->nodeGraph, &pEngine->allocationCallbacks); + + /* Uninitialize the resource manager last to ensure we don't have a thread still trying to access it. */ +#ifndef MA_NO_RESOURCE_MANAGER + if (pEngine->ownsResourceManager) { + ma_resource_manager_uninit(pEngine->pResourceManager); + ma_free(pEngine->pResourceManager, &pEngine->allocationCallbacks); + } +#endif +} + +MA_API ma_result ma_engine_read_pcm_frames(ma_engine* pEngine, void* pFramesOut, ma_uint64 frameCount, ma_uint64* pFramesRead) +{ + ma_result result; + ma_uint64 framesRead = 0; + + if (pFramesRead != NULL) { + *pFramesRead = 0; + } + + result = ma_node_graph_read_pcm_frames(&pEngine->nodeGraph, pFramesOut, frameCount, &framesRead); + if (result != MA_SUCCESS) { + return result; + } + + if (pFramesRead != NULL) { + *pFramesRead = framesRead; + } + + if (pEngine->onProcess) { + pEngine->onProcess(pEngine->pProcessUserData, (float*)pFramesOut, framesRead); /* Safe cast to float* because the engine always works on floating point samples. */ + } + + return MA_SUCCESS; +} + +MA_API ma_node_graph* ma_engine_get_node_graph(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + return &pEngine->nodeGraph; +} + +#if !defined(MA_NO_RESOURCE_MANAGER) +MA_API ma_resource_manager* ma_engine_get_resource_manager(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + #if !defined(MA_NO_RESOURCE_MANAGER) + { + return pEngine->pResourceManager; + } + #else + { + return NULL; + } + #endif +} +#endif + +MA_API ma_device* ma_engine_get_device(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + #if !defined(MA_NO_DEVICE_IO) + { + return pEngine->pDevice; + } + #else + { + return NULL; + } + #endif +} + +MA_API ma_log* ma_engine_get_log(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return NULL; + } + + if (pEngine->pLog != NULL) { + return pEngine->pLog; + } else { + #if !defined(MA_NO_DEVICE_IO) + { + return ma_device_get_log(ma_engine_get_device(pEngine)); + } + #else + { + return NULL; + } + #endif + } +} + +MA_API ma_node* ma_engine_get_endpoint(ma_engine* pEngine) +{ + return ma_node_graph_get_endpoint(&pEngine->nodeGraph); +} + +MA_API ma_uint64 ma_engine_get_time_in_pcm_frames(const ma_engine* pEngine) +{ + return ma_node_graph_get_time(&pEngine->nodeGraph); +} + +MA_API ma_uint64 ma_engine_get_time_in_milliseconds(const ma_engine* pEngine) +{ + return ma_engine_get_time_in_pcm_frames(pEngine) * 1000 / ma_engine_get_sample_rate(pEngine); +} + +MA_API ma_result ma_engine_set_time_in_pcm_frames(ma_engine* pEngine, ma_uint64 globalTime) +{ + return ma_node_graph_set_time(&pEngine->nodeGraph, globalTime); +} + +MA_API ma_result ma_engine_set_time_in_milliseconds(ma_engine* pEngine, ma_uint64 globalTime) +{ + return ma_engine_set_time_in_pcm_frames(pEngine, globalTime * ma_engine_get_sample_rate(pEngine) / 1000); +} + +MA_API ma_uint64 ma_engine_get_time(const ma_engine* pEngine) +{ + return ma_engine_get_time_in_pcm_frames(pEngine); +} + +MA_API ma_result ma_engine_set_time(ma_engine* pEngine, ma_uint64 globalTime) +{ + return ma_engine_set_time_in_pcm_frames(pEngine, globalTime); +} + +MA_API ma_uint32 ma_engine_get_channels(const ma_engine* pEngine) +{ + return ma_node_graph_get_channels(&pEngine->nodeGraph); +} + +MA_API ma_uint32 ma_engine_get_sample_rate(const ma_engine* pEngine) +{ + if (pEngine == NULL) { + return 0; + } + + return pEngine->sampleRate; +} + + +MA_API ma_result ma_engine_start(ma_engine* pEngine) +{ + ma_result result; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->pDevice != NULL) { + result = ma_device_start(pEngine->pDevice); + } else { + result = MA_INVALID_OPERATION; /* The engine is running without a device which means there's no real notion of "starting" the engine. */ + } + } + #else + { + result = MA_INVALID_OPERATION; /* Device IO is disabled, so there's no real notion of "starting" the engine. */ + } + #endif + + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_stop(ma_engine* pEngine) +{ + ma_result result; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + #if !defined(MA_NO_DEVICE_IO) + { + if (pEngine->pDevice != NULL) { + result = ma_device_stop(pEngine->pDevice); + } else { + result = MA_INVALID_OPERATION; /* The engine is running without a device which means there's no real notion of "stopping" the engine. */ + } + } + #else + { + result = MA_INVALID_OPERATION; /* Device IO is disabled, so there's no real notion of "stopping" the engine. */ + } + #endif + + if (result != MA_SUCCESS) { + return result; + } + + return MA_SUCCESS; +} + +MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume) +{ + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + return ma_node_set_output_bus_volume(ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0, volume); +} + +MA_API float ma_engine_get_volume(ma_engine* pEngine) +{ + if (pEngine == NULL) { + return 0; + } + + return ma_node_get_output_bus_volume(ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0); +} + +MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB) +{ + return ma_engine_set_volume(pEngine, ma_volume_db_to_linear(gainDB)); +} + +MA_API float ma_engine_get_gain_db(ma_engine* pEngine) +{ + return ma_volume_linear_to_db(ma_engine_get_volume(pEngine)); +} + + +MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine) +{ + if (pEngine == NULL) { + return 0; + } + + return pEngine->listenerCount; +} + +MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ) +{ + ma_uint32 iListener; + ma_uint32 iListenerClosest; + float closestLen2 = MA_FLT_MAX; + + if (pEngine == NULL || pEngine->listenerCount == 1) { + return 0; + } + + iListenerClosest = 0; + for (iListener = 0; iListener < pEngine->listenerCount; iListener += 1) { + if (ma_engine_listener_is_enabled(pEngine, iListener)) { + float len2 = ma_vec3f_len2(ma_vec3f_sub(ma_spatializer_listener_get_position(&pEngine->listeners[iListener]), ma_vec3f_init_3f(absolutePosX, absolutePosY, absolutePosZ))); + if (closestLen2 > len2) { + closestLen2 = len2; + iListenerClosest = iListener; + } + } + } + + MA_ASSERT(iListenerClosest < 255); + return iListenerClosest; +} + +MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_position(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_listener_get_position(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_direction(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_direction(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 0, -1); + } + + return ma_spatializer_listener_get_direction(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_velocity(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_velocity(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_velocity(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_listener_get_velocity(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_cone(ma_engine* pEngine, ma_uint32 listenerIndex, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_cone(&pEngine->listeners[listenerIndex], innerAngleInRadians, outerAngleInRadians, outerGain); +} + +MA_API void ma_engine_listener_get_cone(const ma_engine* pEngine, ma_uint32 listenerIndex, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = 0; + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = 0; + } + + if (pOuterGain != NULL) { + *pOuterGain = 0; + } + + ma_spatializer_listener_get_cone(&pEngine->listeners[listenerIndex], pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); +} + +MA_API void ma_engine_listener_set_world_up(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_world_up(&pEngine->listeners[listenerIndex], x, y, z); +} + +MA_API ma_vec3f ma_engine_listener_get_world_up(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return ma_vec3f_init_3f(0, 1, 0); + } + + return ma_spatializer_listener_get_world_up(&pEngine->listeners[listenerIndex]); +} + +MA_API void ma_engine_listener_set_enabled(ma_engine* pEngine, ma_uint32 listenerIndex, ma_bool32 isEnabled) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return; + } + + ma_spatializer_listener_set_enabled(&pEngine->listeners[listenerIndex], isEnabled); +} + +MA_API ma_bool32 ma_engine_listener_is_enabled(const ma_engine* pEngine, ma_uint32 listenerIndex) +{ + if (pEngine == NULL || listenerIndex >= pEngine->listenerCount) { + return MA_FALSE; + } + + return ma_spatializer_listener_is_enabled(&pEngine->listeners[listenerIndex]); +} + + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_engine_play_sound_ex(ma_engine* pEngine, const char* pFilePath, ma_node* pNode, ma_uint32 nodeInputBusIndex) +{ + ma_result result = MA_SUCCESS; + ma_sound_inlined* pSound = NULL; + ma_sound_inlined* pNextSound = NULL; + + if (pEngine == NULL || pFilePath == NULL) { + return MA_INVALID_ARGS; + } + + /* Attach to the endpoint node if nothing is specicied. */ + if (pNode == NULL) { + pNode = ma_node_graph_get_endpoint(&pEngine->nodeGraph); + nodeInputBusIndex = 0; + } + + /* + We want to check if we can recycle an already-allocated inlined sound. Since this is just a + helper I'm not *too* concerned about performance here and I'm happy to use a lock to keep + the implementation simple. Maybe this can be optimized later if there's enough demand, but + if this function is being used it probably means the caller doesn't really care too much. + + What we do is check the atEnd flag. When this is true, we can recycle the sound. Otherwise + we just keep iterating. If we reach the end without finding a sound to recycle we just + allocate a new one. This doesn't scale well for a massive number of sounds being played + simultaneously as we don't ever actually free the sound objects. Some kind of garbage + collection routine might be valuable for this which I'll think about. + */ + ma_spinlock_lock(&pEngine->inlinedSoundLock); + { + ma_uint32 soundFlags = 0; + + for (pNextSound = pEngine->pInlinedSoundHead; pNextSound != NULL; pNextSound = pNextSound->pNext) { + if (ma_sound_at_end(&pNextSound->sound)) { + /* + The sound is at the end which means it's available for recycling. All we need to do + is uninitialize it and reinitialize it. All we're doing is recycling memory. + */ + pSound = pNextSound; + ma_atomic_fetch_sub_32(&pEngine->inlinedSoundCount, 1); + break; + } + } + + if (pSound != NULL) { + /* + We actually want to detach the sound from the list here. The reason is because we want the sound + to be in a consistent state at the non-recycled case to simplify the logic below. + */ + if (pEngine->pInlinedSoundHead == pSound) { + pEngine->pInlinedSoundHead = pSound->pNext; + } + + if (pSound->pPrev != NULL) { + pSound->pPrev->pNext = pSound->pNext; + } + if (pSound->pNext != NULL) { + pSound->pNext->pPrev = pSound->pPrev; + } + + /* Now the previous sound needs to be uninitialized. */ + ma_sound_uninit(&pNextSound->sound); + } else { + /* No sound available for recycling. Allocate one now. */ + pSound = (ma_sound_inlined*)ma_malloc(sizeof(*pSound), &pEngine->allocationCallbacks); + } + + if (pSound != NULL) { /* Safety check for the allocation above. */ + /* + At this point we should have memory allocated for the inlined sound. We just need + to initialize it like a normal sound now. + */ + soundFlags |= MA_SOUND_FLAG_ASYNC; /* For inlined sounds we don't want to be sitting around waiting for stuff to load so force an async load. */ + soundFlags |= MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT; /* We want specific control over where the sound is attached in the graph. We'll attach it manually just before playing the sound. */ + soundFlags |= MA_SOUND_FLAG_NO_PITCH; /* Pitching isn't usable with inlined sounds, so disable it to save on speed. */ + soundFlags |= MA_SOUND_FLAG_NO_SPATIALIZATION; /* Not currently doing spatialization with inlined sounds, but this might actually change later. For now disable spatialization. Will be removed if we ever add support for spatialization here. */ + + result = ma_sound_init_from_file(pEngine, pFilePath, soundFlags, NULL, NULL, &pSound->sound); + if (result == MA_SUCCESS) { + /* Now attach the sound to the graph. */ + result = ma_node_attach_output_bus(pSound, 0, pNode, nodeInputBusIndex); + if (result == MA_SUCCESS) { + /* At this point the sound should be loaded and we can go ahead and add it to the list. The new item becomes the new head. */ + pSound->pNext = pEngine->pInlinedSoundHead; + pSound->pPrev = NULL; + + pEngine->pInlinedSoundHead = pSound; /* <-- This is what attaches the sound to the list. */ + if (pSound->pNext != NULL) { + pSound->pNext->pPrev = pSound; + } + } else { + ma_free(pSound, &pEngine->allocationCallbacks); + } + } else { + ma_free(pSound, &pEngine->allocationCallbacks); + } + } else { + result = MA_OUT_OF_MEMORY; + } + } + ma_spinlock_unlock(&pEngine->inlinedSoundLock); + + if (result != MA_SUCCESS) { + return result; + } + + /* Finally we can start playing the sound. */ + result = ma_sound_start(&pSound->sound); + if (result != MA_SUCCESS) { + /* Failed to start the sound. We need to mark it for recycling and return an error. */ + ma_atomic_exchange_32(&pSound->sound.atEnd, MA_TRUE); + return result; + } + + ma_atomic_fetch_add_32(&pEngine->inlinedSoundCount, 1); + return result; +} + +MA_API ma_result ma_engine_play_sound(ma_engine* pEngine, const char* pFilePath, ma_sound_group* pGroup) +{ + return ma_engine_play_sound_ex(pEngine, pFilePath, pGroup, 0); +} +#endif + + +static ma_result ma_sound_preinit(ma_engine* pEngine, ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pSound); + pSound->seekTarget = MA_SEEK_TARGET_NONE; + + if (pEngine == NULL) { + return MA_INVALID_ARGS; + } + + return MA_SUCCESS; +} + +static ma_result ma_sound_init_from_data_source_internal(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) +{ + ma_result result; + ma_engine_node_config engineNodeConfig; + ma_engine_node_type type; /* Will be set to ma_engine_node_type_group if no data source is specified. */ + + /* Do not clear pSound to zero here - that's done at a higher level with ma_sound_preinit(). */ + MA_ASSERT(pEngine != NULL); + MA_ASSERT(pSound != NULL); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pSound->pDataSource = pConfig->pDataSource; + + if (pConfig->pDataSource != NULL) { + type = ma_engine_node_type_sound; + } else { + type = ma_engine_node_type_group; + } + + /* + Sounds are engine nodes. Before we can initialize this we need to determine the channel count. + If we can't do this we need to abort. It's up to the caller to ensure they're using a data + source that provides this information upfront. + */ + engineNodeConfig = ma_engine_node_config_init(pEngine, type, pConfig->flags); + engineNodeConfig.channelsIn = pConfig->channelsIn; + engineNodeConfig.channelsOut = pConfig->channelsOut; + engineNodeConfig.volumeSmoothTimeInPCMFrames = pConfig->volumeSmoothTimeInPCMFrames; + engineNodeConfig.monoExpansionMode = pConfig->monoExpansionMode; + + if (engineNodeConfig.volumeSmoothTimeInPCMFrames == 0) { + engineNodeConfig.volumeSmoothTimeInPCMFrames = pEngine->defaultVolumeSmoothTimeInPCMFrames; + } + + /* If we're loading from a data source the input channel count needs to be the data source's native channel count. */ + if (pConfig->pDataSource != NULL) { + result = ma_data_source_get_data_format(pConfig->pDataSource, NULL, &engineNodeConfig.channelsIn, &engineNodeConfig.sampleRate, NULL, 0); + if (result != MA_SUCCESS) { + return result; /* Failed to retrieve the channel count. */ + } + + if (engineNodeConfig.channelsIn == 0) { + return MA_INVALID_OPERATION; /* Invalid channel count. */ + } + + if (engineNodeConfig.channelsOut == MA_SOUND_SOURCE_CHANNEL_COUNT) { + engineNodeConfig.channelsOut = engineNodeConfig.channelsIn; + } + } + + + /* Getting here means we should have a valid channel count and we can initialize the engine node. */ + result = ma_engine_node_init(&engineNodeConfig, &pEngine->allocationCallbacks, &pSound->engineNode); + if (result != MA_SUCCESS) { + return result; + } + + /* If no attachment is specified, attach the sound straight to the endpoint. */ + if (pConfig->pInitialAttachment == NULL) { + /* No group. Attach straight to the endpoint by default, unless the caller has requested that it not. */ + if ((pConfig->flags & MA_SOUND_FLAG_NO_DEFAULT_ATTACHMENT) == 0) { + result = ma_node_attach_output_bus(pSound, 0, ma_node_graph_get_endpoint(&pEngine->nodeGraph), 0); + } + } else { + /* An attachment is specified. Attach to it by default. The sound has only a single output bus, and the config will specify which input bus to attach to. */ + result = ma_node_attach_output_bus(pSound, 0, pConfig->pInitialAttachment, pConfig->initialAttachmentInputBusIndex); + } + + if (result != MA_SUCCESS) { + ma_engine_node_uninit(&pSound->engineNode, &pEngine->allocationCallbacks); + return result; + } + + + /* Apply initial range and looping state to the data source if applicable. */ + if (pConfig->rangeBegInPCMFrames != 0 || pConfig->rangeEndInPCMFrames != ~((ma_uint64)0)) { + ma_data_source_set_range_in_pcm_frames(ma_sound_get_data_source(pSound), pConfig->rangeBegInPCMFrames, pConfig->rangeEndInPCMFrames); + } + + if (pConfig->loopPointBegInPCMFrames != 0 || pConfig->loopPointEndInPCMFrames != ~((ma_uint64)0)) { + ma_data_source_set_range_in_pcm_frames(ma_sound_get_data_source(pSound), pConfig->loopPointBegInPCMFrames, pConfig->loopPointEndInPCMFrames); + } + + ma_sound_set_looping(pSound, pConfig->isLooping); + + return MA_SUCCESS; +} + +#ifndef MA_NO_RESOURCE_MANAGER +MA_API ma_result ma_sound_init_from_file_internal(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) +{ + ma_result result = MA_SUCCESS; + ma_uint32 flags; + ma_sound_config config; + ma_resource_manager_pipeline_notifications notifications; + + /* + The engine requires knowledge of the channel count of the underlying data source before it can + initialize the sound. Therefore, we need to make the resource manager wait until initialization + of the underlying data source to be initialized so we can get access to the channel count. To + do this, the MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT is forced. + + Because we're initializing the data source before the sound, there's a chance the notification + will get triggered before this function returns. This is OK, so long as the caller is aware of + it and can avoid accessing the sound from within the notification. + */ + flags = pConfig->flags | MA_RESOURCE_MANAGER_DATA_SOURCE_FLAG_WAIT_INIT; + + pSound->pResourceManagerDataSource = (ma_resource_manager_data_source*)ma_malloc(sizeof(*pSound->pResourceManagerDataSource), &pEngine->allocationCallbacks); + if (pSound->pResourceManagerDataSource == NULL) { + return MA_OUT_OF_MEMORY; + } + + /* Removed in 0.12. Set pDoneFence on the notifications. */ + notifications = pConfig->initNotifications; + if (pConfig->pDoneFence != NULL && notifications.done.pFence == NULL) { + notifications.done.pFence = pConfig->pDoneFence; + } + + /* + We must wrap everything around the fence if one was specified. This ensures ma_fence_wait() does + not return prematurely before the sound has finished initializing. + */ + if (notifications.done.pFence) { ma_fence_acquire(notifications.done.pFence); } + { + ma_resource_manager_data_source_config resourceManagerDataSourceConfig = ma_resource_manager_data_source_config_init(); + resourceManagerDataSourceConfig.pFilePath = pConfig->pFilePath; + resourceManagerDataSourceConfig.pFilePathW = pConfig->pFilePathW; + resourceManagerDataSourceConfig.flags = flags; + resourceManagerDataSourceConfig.pNotifications = ¬ifications; + resourceManagerDataSourceConfig.initialSeekPointInPCMFrames = pConfig->initialSeekPointInPCMFrames; + resourceManagerDataSourceConfig.rangeBegInPCMFrames = pConfig->rangeBegInPCMFrames; + resourceManagerDataSourceConfig.rangeEndInPCMFrames = pConfig->rangeEndInPCMFrames; + resourceManagerDataSourceConfig.loopPointBegInPCMFrames = pConfig->loopPointBegInPCMFrames; + resourceManagerDataSourceConfig.loopPointEndInPCMFrames = pConfig->loopPointEndInPCMFrames; + resourceManagerDataSourceConfig.isLooping = pConfig->isLooping; + + result = ma_resource_manager_data_source_init_ex(pEngine->pResourceManager, &resourceManagerDataSourceConfig, pSound->pResourceManagerDataSource); + if (result != MA_SUCCESS) { + goto done; + } + + pSound->ownsDataSource = MA_TRUE; /* <-- Important. Not setting this will result in the resource manager data source never getting uninitialized. */ + + /* We need to use a slightly customized version of the config so we'll need to make a copy. */ + config = *pConfig; + config.pFilePath = NULL; + config.pFilePathW = NULL; + config.pDataSource = pSound->pResourceManagerDataSource; + + result = ma_sound_init_from_data_source_internal(pEngine, &config, pSound); + if (result != MA_SUCCESS) { + ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); + ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); + MA_ZERO_OBJECT(pSound); + goto done; + } + } +done: + if (notifications.done.pFence) { ma_fence_release(notifications.done.pFence); } + return result; +} + +MA_API ma_result ma_sound_init_from_file(ma_engine* pEngine, const char* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound) +{ + ma_sound_config config; + + if (pFilePath == NULL) { + return MA_INVALID_ARGS; + } + + config = ma_sound_config_init_2(pEngine); + config.pFilePath = pFilePath; + config.flags = flags; + config.pInitialAttachment = pGroup; + config.pDoneFence = pDoneFence; + + return ma_sound_init_ex(pEngine, &config, pSound); +} + +MA_API ma_result ma_sound_init_from_file_w(ma_engine* pEngine, const wchar_t* pFilePath, ma_uint32 flags, ma_sound_group* pGroup, ma_fence* pDoneFence, ma_sound* pSound) +{ + ma_sound_config config; + + if (pFilePath == NULL) { + return MA_INVALID_ARGS; + } + + config = ma_sound_config_init_2(pEngine); + config.pFilePathW = pFilePath; + config.flags = flags; + config.pInitialAttachment = pGroup; + config.pDoneFence = pDoneFence; + + return ma_sound_init_ex(pEngine, &config, pSound); +} + +MA_API ma_result ma_sound_init_copy(ma_engine* pEngine, const ma_sound* pExistingSound, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound) +{ + ma_result result; + ma_sound_config config; + + result = ma_sound_preinit(pEngine, pSound); + if (result != MA_SUCCESS) { + return result; + } + + if (pExistingSound == NULL) { + return MA_INVALID_ARGS; + } + + /* Cloning only works for data buffers (not streams) that are loaded from the resource manager. */ + if (pExistingSound->pResourceManagerDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + /* + We need to make a clone of the data source. If the data source is not a data buffer (i.e. a stream) + this will fail. + */ + pSound->pResourceManagerDataSource = (ma_resource_manager_data_source*)ma_malloc(sizeof(*pSound->pResourceManagerDataSource), &pEngine->allocationCallbacks); + if (pSound->pResourceManagerDataSource == NULL) { + return MA_OUT_OF_MEMORY; + } + + result = ma_resource_manager_data_source_init_copy(pEngine->pResourceManager, pExistingSound->pResourceManagerDataSource, pSound->pResourceManagerDataSource); + if (result != MA_SUCCESS) { + ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); + return result; + } + + config = ma_sound_config_init_2(pEngine); + config.pDataSource = pSound->pResourceManagerDataSource; + config.flags = flags; + config.pInitialAttachment = pGroup; + config.monoExpansionMode = pExistingSound->engineNode.monoExpansionMode; + config.volumeSmoothTimeInPCMFrames = pExistingSound->engineNode.volumeSmoothTimeInPCMFrames; + + result = ma_sound_init_from_data_source_internal(pEngine, &config, pSound); + if (result != MA_SUCCESS) { + ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); + ma_free(pSound->pResourceManagerDataSource, &pEngine->allocationCallbacks); + MA_ZERO_OBJECT(pSound); + return result; + } + + /* Make sure the sound is marked as the owner of the data source or else it will never get uninitialized. */ + pSound->ownsDataSource = MA_TRUE; + + return MA_SUCCESS; +} +#endif + +MA_API ma_result ma_sound_init_from_data_source(ma_engine* pEngine, ma_data_source* pDataSource, ma_uint32 flags, ma_sound_group* pGroup, ma_sound* pSound) +{ + ma_sound_config config = ma_sound_config_init_2(pEngine); + config.pDataSource = pDataSource; + config.flags = flags; + config.pInitialAttachment = pGroup; + return ma_sound_init_ex(pEngine, &config, pSound); +} + +MA_API ma_result ma_sound_init_ex(ma_engine* pEngine, const ma_sound_config* pConfig, ma_sound* pSound) +{ + ma_result result; + + result = ma_sound_preinit(pEngine, pSound); + if (result != MA_SUCCESS) { + return result; + } + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + pSound->endCallback = pConfig->endCallback; + pSound->pEndCallbackUserData = pConfig->pEndCallbackUserData; + + /* We need to load the sound differently depending on whether or not we're loading from a file. */ +#ifndef MA_NO_RESOURCE_MANAGER + if (pConfig->pFilePath != NULL || pConfig->pFilePathW != NULL) { + return ma_sound_init_from_file_internal(pEngine, pConfig, pSound); + } else +#endif + { + /* + Getting here means we're not loading from a file. We may be loading from an already-initialized + data source, or none at all. If we aren't specifying any data source, we'll be initializing the + the equivalent to a group. ma_data_source_init_from_data_source_internal() will deal with this + for us, so no special treatment required here. + */ + return ma_sound_init_from_data_source_internal(pEngine, pConfig, pSound); + } +} + +MA_API void ma_sound_uninit(ma_sound* pSound) +{ + if (pSound == NULL) { + return; + } + + /* + Always uninitialize the node first. This ensures it's detached from the graph and does not return until it has done + so which makes thread safety beyond this point trivial. + */ + ma_engine_node_uninit(&pSound->engineNode, &pSound->engineNode.pEngine->allocationCallbacks); + + /* Once the sound is detached from the group we can guarantee that it won't be referenced by the mixer thread which means it's safe for us to destroy the data source. */ +#ifndef MA_NO_RESOURCE_MANAGER + if (pSound->ownsDataSource) { + ma_resource_manager_data_source_uninit(pSound->pResourceManagerDataSource); + ma_free(pSound->pResourceManagerDataSource, &pSound->engineNode.pEngine->allocationCallbacks); + pSound->pDataSource = NULL; + } +#else + MA_ASSERT(pSound->ownsDataSource == MA_FALSE); +#endif +} + +MA_API ma_engine* ma_sound_get_engine(const ma_sound* pSound) +{ + if (pSound == NULL) { + return NULL; + } + + return pSound->engineNode.pEngine; +} + +MA_API ma_data_source* ma_sound_get_data_source(const ma_sound* pSound) +{ + if (pSound == NULL) { + return NULL; + } + + return pSound->pDataSource; +} + +MA_API ma_result ma_sound_start(ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* If the sound is already playing, do nothing. */ + if (ma_sound_is_playing(pSound)) { + return MA_SUCCESS; + } + + /* If the sound is at the end it means we want to start from the start again. */ + if (ma_sound_at_end(pSound)) { + ma_result result = ma_data_source_seek_to_pcm_frame(pSound->pDataSource, 0); + if (result != MA_SUCCESS && result != MA_NOT_IMPLEMENTED) { + return result; /* Failed to seek back to the start. */ + } + + /* Make sure we clear the end indicator. */ + ma_atomic_exchange_32(&pSound->atEnd, MA_FALSE); + } + + /* Make sure the sound is started. If there's a start delay, the sound won't actually start until the start time is reached. */ + ma_node_set_state(pSound, ma_node_state_started); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_stop(ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* This will stop the sound immediately. Use ma_sound_set_stop_time() to stop the sound at a specific time. */ + ma_node_set_state(pSound, ma_node_state_stopped); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_stop_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 fadeLengthInFrames) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* Stopping with a fade out requires us to schedule the stop into the future by the fade length. */ + ma_sound_set_stop_time_with_fade_in_pcm_frames(pSound, ma_engine_get_time(ma_sound_get_engine(pSound)) + fadeLengthInFrames, fadeLengthInFrames); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_stop_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 fadeLengthInMilliseconds) +{ + ma_uint64 sampleRate; + + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + sampleRate = ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); + + return ma_sound_stop_with_fade_in_pcm_frames(pSound, (fadeLengthInMilliseconds * sampleRate) / 1000); +} + +MA_API void ma_sound_set_volume(ma_sound* pSound, float volume) +{ + if (pSound == NULL) { + return; + } + + ma_engine_node_set_volume(&pSound->engineNode, volume); +} + +MA_API float ma_sound_get_volume(const ma_sound* pSound) +{ + float volume = 0; + + if (pSound == NULL) { + return 0; + } + + ma_engine_node_get_volume(&pSound->engineNode, &volume); + + return volume; +} + +MA_API void ma_sound_set_pan(ma_sound* pSound, float pan) +{ + if (pSound == NULL) { + return; + } + + ma_panner_set_pan(&pSound->engineNode.panner, pan); +} + +MA_API float ma_sound_get_pan(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_panner_get_pan(&pSound->engineNode.panner); +} + +MA_API void ma_sound_set_pan_mode(ma_sound* pSound, ma_pan_mode panMode) +{ + if (pSound == NULL) { + return; + } + + ma_panner_set_mode(&pSound->engineNode.panner, panMode); +} + +MA_API ma_pan_mode ma_sound_get_pan_mode(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_pan_mode_balance; + } + + return ma_panner_get_mode(&pSound->engineNode.panner); +} + +MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch) +{ + if (pSound == NULL) { + return; + } + + if (pitch <= 0) { + return; + } + + ma_atomic_exchange_explicit_f32(&pSound->engineNode.pitch, pitch, ma_atomic_memory_order_release); +} + +MA_API float ma_sound_get_pitch(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_atomic_load_f32(&pSound->engineNode.pitch); /* Naughty const-cast for this. */ +} + +MA_API void ma_sound_set_spatialization_enabled(ma_sound* pSound, ma_bool32 enabled) +{ + if (pSound == NULL) { + return; + } + + ma_atomic_exchange_explicit_32(&pSound->engineNode.isSpatializationDisabled, !enabled, ma_atomic_memory_order_release); +} + +MA_API ma_bool32 ma_sound_is_spatialization_enabled(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + return ma_engine_node_is_spatialization_enabled(&pSound->engineNode); +} + +MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint32 listenerIndex) +{ + if (pSound == NULL || listenerIndex >= ma_engine_get_listener_count(ma_sound_get_engine(pSound))) { + return; + } + + ma_atomic_exchange_explicit_32(&pSound->engineNode.pinnedListenerIndex, listenerIndex, ma_atomic_memory_order_release); +} + +MA_API ma_uint32 ma_sound_get_pinned_listener_index(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_LISTENER_INDEX_CLOSEST; + } + + return ma_atomic_load_explicit_32(&pSound->engineNode.pinnedListenerIndex, ma_atomic_memory_order_acquire); +} + +MA_API ma_uint32 ma_sound_get_listener_index(const ma_sound* pSound) +{ + ma_uint32 listenerIndex; + + if (pSound == NULL) { + return 0; + } + + listenerIndex = ma_sound_get_pinned_listener_index(pSound); + if (listenerIndex == MA_LISTENER_INDEX_CLOSEST) { + ma_vec3f position = ma_sound_get_position(pSound); + return ma_engine_find_closest_listener(ma_sound_get_engine(pSound), position.x, position.y, position.z); + } + + return listenerIndex; +} + +MA_API ma_vec3f ma_sound_get_direction_to_listener(const ma_sound* pSound) +{ + ma_vec3f relativePos; + ma_engine* pEngine; + + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + pEngine = ma_sound_get_engine(pSound); + if (pEngine == NULL) { + return ma_vec3f_init_3f(0, 0, -1); + } + + ma_spatializer_get_relative_position_and_direction(&pSound->engineNode.spatializer, &pEngine->listeners[ma_sound_get_listener_index(pSound)], &relativePos, NULL); + + return ma_vec3f_normalize(ma_vec3f_neg(relativePos)); +} + +MA_API void ma_sound_set_position(ma_sound* pSound, float x, float y, float z) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_position(&pSound->engineNode.spatializer, x, y, z); +} + +MA_API ma_vec3f ma_sound_get_position(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_get_position(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_direction(ma_sound* pSound, float x, float y, float z) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_direction(&pSound->engineNode.spatializer, x, y, z); +} + +MA_API ma_vec3f ma_sound_get_direction(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_get_direction(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_velocity(ma_sound* pSound, float x, float y, float z) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_velocity(&pSound->engineNode.spatializer, x, y, z); +} + +MA_API ma_vec3f ma_sound_get_velocity(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_vec3f_init_3f(0, 0, 0); + } + + return ma_spatializer_get_velocity(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_attenuation_model(ma_sound* pSound, ma_attenuation_model attenuationModel) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_attenuation_model(&pSound->engineNode.spatializer, attenuationModel); +} + +MA_API ma_attenuation_model ma_sound_get_attenuation_model(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_attenuation_model_none; + } + + return ma_spatializer_get_attenuation_model(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_positioning(ma_sound* pSound, ma_positioning positioning) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_positioning(&pSound->engineNode.spatializer, positioning); +} + +MA_API ma_positioning ma_sound_get_positioning(const ma_sound* pSound) +{ + if (pSound == NULL) { + return ma_positioning_absolute; + } + + return ma_spatializer_get_positioning(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_rolloff(ma_sound* pSound, float rolloff) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_rolloff(&pSound->engineNode.spatializer, rolloff); +} + +MA_API float ma_sound_get_rolloff(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_rolloff(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_min_gain(ma_sound* pSound, float minGain) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_min_gain(&pSound->engineNode.spatializer, minGain); +} + +MA_API float ma_sound_get_min_gain(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_min_gain(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_max_gain(ma_sound* pSound, float maxGain) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_max_gain(&pSound->engineNode.spatializer, maxGain); +} + +MA_API float ma_sound_get_max_gain(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_max_gain(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_min_distance(ma_sound* pSound, float minDistance) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_min_distance(&pSound->engineNode.spatializer, minDistance); +} + +MA_API float ma_sound_get_min_distance(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_min_distance(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_max_distance(ma_sound* pSound, float maxDistance) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_max_distance(&pSound->engineNode.spatializer, maxDistance); +} + +MA_API float ma_sound_get_max_distance(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_max_distance(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_cone(ma_sound* pSound, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_cone(&pSound->engineNode.spatializer, innerAngleInRadians, outerAngleInRadians, outerGain); +} + +MA_API void ma_sound_get_cone(const ma_sound* pSound, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + if (pInnerAngleInRadians != NULL) { + *pInnerAngleInRadians = 0; + } + + if (pOuterAngleInRadians != NULL) { + *pOuterAngleInRadians = 0; + } + + if (pOuterGain != NULL) { + *pOuterGain = 0; + } + + ma_spatializer_get_cone(&pSound->engineNode.spatializer, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); +} + +MA_API void ma_sound_set_doppler_factor(ma_sound* pSound, float dopplerFactor) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_doppler_factor(&pSound->engineNode.spatializer, dopplerFactor); +} + +MA_API float ma_sound_get_doppler_factor(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_spatializer_get_doppler_factor(&pSound->engineNode.spatializer); +} + +MA_API void ma_sound_set_directional_attenuation_factor(ma_sound* pSound, float directionalAttenuationFactor) +{ + if (pSound == NULL) { + return; + } + + ma_spatializer_set_directional_attenuation_factor(&pSound->engineNode.spatializer, directionalAttenuationFactor); +} + +MA_API float ma_sound_get_directional_attenuation_factor(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 1; + } + + return ma_spatializer_get_directional_attenuation_factor(&pSound->engineNode.spatializer); +} + + +MA_API void ma_sound_set_fade_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_fade_start_in_pcm_frames(pSound, volumeBeg, volumeEnd, fadeLengthInFrames, (~(ma_uint64)0)); +} + +MA_API void ma_sound_set_fade_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_fade_in_pcm_frames(pSound, volumeBeg, volumeEnd, (fadeLengthInMilliseconds * pSound->engineNode.fader.config.sampleRate) / 1000); +} + +MA_API void ma_sound_set_fade_start_in_pcm_frames(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames, ma_uint64 absoluteGlobalTimeInFrames) +{ + if (pSound == NULL) { + return; + } + + /* + We don't want to update the fader at this point because we need to use the engine's current time + to derive the fader's start offset. The timer is being updated on the audio thread so in order to + do this as accurately as possible we'll need to defer this to the audio thread. + */ + ma_atomic_float_set(&pSound->engineNode.fadeSettings.volumeBeg, volumeBeg); + ma_atomic_float_set(&pSound->engineNode.fadeSettings.volumeEnd, volumeEnd); + ma_atomic_uint64_set(&pSound->engineNode.fadeSettings.fadeLengthInFrames, fadeLengthInFrames); + ma_atomic_uint64_set(&pSound->engineNode.fadeSettings.absoluteGlobalTimeInFrames, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_set_fade_start_in_milliseconds(ma_sound* pSound, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + ma_uint32 sampleRate; + + if (pSound == NULL) { + return; + } + + sampleRate = ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); + + ma_sound_set_fade_start_in_pcm_frames(pSound, volumeBeg, volumeEnd, (fadeLengthInMilliseconds * sampleRate) / 1000, (absoluteGlobalTimeInMilliseconds * sampleRate) / 1000); +} + +MA_API float ma_sound_get_current_fade_volume(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + return ma_fader_get_current_volume(&pSound->engineNode.fader); +} + +MA_API void ma_sound_set_start_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames) +{ + if (pSound == NULL) { + return; + } + + ma_node_set_state_time(pSound, ma_node_state_started, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_set_start_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_start_time_in_pcm_frames(pSound, absoluteGlobalTimeInMilliseconds * ma_engine_get_sample_rate(ma_sound_get_engine(pSound)) / 1000); +} + +MA_API void ma_sound_set_stop_time_in_pcm_frames(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInFrames) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_stop_time_with_fade_in_pcm_frames(pSound, absoluteGlobalTimeInFrames, 0); +} + +MA_API void ma_sound_set_stop_time_in_milliseconds(ma_sound* pSound, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + if (pSound == NULL) { + return; + } + + ma_sound_set_stop_time_in_pcm_frames(pSound, absoluteGlobalTimeInMilliseconds * ma_engine_get_sample_rate(ma_sound_get_engine(pSound)) / 1000); +} + +MA_API void ma_sound_set_stop_time_with_fade_in_pcm_frames(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInFrames, ma_uint64 fadeLengthInFrames) +{ + if (pSound == NULL) { + return; + } + + if (fadeLengthInFrames > 0) { + if (fadeLengthInFrames > stopAbsoluteGlobalTimeInFrames) { + fadeLengthInFrames = stopAbsoluteGlobalTimeInFrames; + } + + ma_sound_set_fade_start_in_pcm_frames(pSound, -1, 0, fadeLengthInFrames, stopAbsoluteGlobalTimeInFrames - fadeLengthInFrames); + } + + ma_node_set_state_time(pSound, ma_node_state_stopped, stopAbsoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_set_stop_time_with_fade_in_milliseconds(ma_sound* pSound, ma_uint64 stopAbsoluteGlobalTimeInMilliseconds, ma_uint64 fadeLengthInMilliseconds) +{ + ma_uint32 sampleRate; + + if (pSound == NULL) { + return; + } + + sampleRate = ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); + + ma_sound_set_stop_time_with_fade_in_pcm_frames(pSound, (stopAbsoluteGlobalTimeInMilliseconds * sampleRate) / 1000, (fadeLengthInMilliseconds * sampleRate) / 1000); +} + +MA_API ma_bool32 ma_sound_is_playing(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + return ma_node_get_state_by_time(pSound, ma_engine_get_time_in_pcm_frames(ma_sound_get_engine(pSound))) == ma_node_state_started; +} + +MA_API ma_uint64 ma_sound_get_time_in_pcm_frames(const ma_sound* pSound) +{ + if (pSound == NULL) { + return 0; + } + + return ma_node_get_time(pSound); +} + +MA_API ma_uint64 ma_sound_get_time_in_milliseconds(const ma_sound* pSound) +{ + return ma_sound_get_time_in_pcm_frames(pSound) * 1000 / ma_engine_get_sample_rate(ma_sound_get_engine(pSound)); +} + +MA_API void ma_sound_set_looping(ma_sound* pSound, ma_bool32 isLooping) +{ + if (pSound == NULL) { + return; + } + + /* Looping is only a valid concept if the sound is backed by a data source. */ + if (pSound->pDataSource == NULL) { + return; + } + + /* The looping state needs to be applied to the data source in order for any looping to actually happen. */ + ma_data_source_set_looping(pSound->pDataSource, isLooping); +} + +MA_API ma_bool32 ma_sound_is_looping(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + /* There is no notion of looping for sounds that are not backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_FALSE; + } + + return ma_data_source_is_looping(pSound->pDataSource); +} + +MA_API ma_bool32 ma_sound_at_end(const ma_sound* pSound) +{ + if (pSound == NULL) { + return MA_FALSE; + } + + /* There is no notion of an end of a sound if it's not backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_FALSE; + } + + return ma_sound_get_at_end(pSound); +} + +MA_API ma_result ma_sound_seek_to_pcm_frame(ma_sound* pSound, ma_uint64 frameIndex) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* Seeking is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + /* We can't be seeking while reading at the same time. We just set the seek target and get the mixing thread to do the actual seek. */ + ma_atomic_exchange_64(&pSound->seekTarget, frameIndex); + + return MA_SUCCESS; +} + +MA_API ma_result ma_sound_get_data_format(ma_sound* pSound, ma_format* pFormat, ma_uint32* pChannels, ma_uint32* pSampleRate, ma_channel* pChannelMap, size_t channelMapCap) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The data format is retrieved directly from the data source if the sound is backed by one. Otherwise we pull it from the node. */ + if (pSound->pDataSource == NULL) { + ma_uint32 channels; + + if (pFormat != NULL) { + *pFormat = ma_format_f32; + } + + channels = ma_node_get_input_channels(&pSound->engineNode, 0); + if (pChannels != NULL) { + *pChannels = channels; + } + + if (pSampleRate != NULL) { + *pSampleRate = pSound->engineNode.resampler.config.sampleRateIn; + } + + if (pChannelMap != NULL) { + ma_channel_map_init_standard(ma_standard_channel_map_default, pChannelMap, channelMapCap, channels); + } + + return MA_SUCCESS; + } else { + return ma_data_source_get_data_format(pSound->pDataSource, pFormat, pChannels, pSampleRate, pChannelMap, channelMapCap); + } +} + +MA_API ma_result ma_sound_get_cursor_in_pcm_frames(ma_sound* pSound, ma_uint64* pCursor) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a cursor is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + return ma_data_source_get_cursor_in_pcm_frames(pSound->pDataSource, pCursor); +} + +MA_API ma_result ma_sound_get_length_in_pcm_frames(ma_sound* pSound, ma_uint64* pLength) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a sound length is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + return ma_data_source_get_length_in_pcm_frames(pSound->pDataSource, pLength); +} + +MA_API ma_result ma_sound_get_cursor_in_seconds(ma_sound* pSound, float* pCursor) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a cursor is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + return ma_data_source_get_cursor_in_seconds(pSound->pDataSource, pCursor); +} + +MA_API ma_result ma_sound_get_length_in_seconds(ma_sound* pSound, float* pLength) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of a sound length is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + return ma_data_source_get_length_in_seconds(pSound->pDataSource, pLength); +} + +MA_API ma_result ma_sound_set_end_callback(ma_sound* pSound, ma_sound_end_proc callback, void* pUserData) +{ + if (pSound == NULL) { + return MA_INVALID_ARGS; + } + + /* The notion of an end is only valid for sounds that are backed by a data source. */ + if (pSound->pDataSource == NULL) { + return MA_INVALID_OPERATION; + } + + pSound->endCallback = callback; + pSound->pEndCallbackUserData = pUserData; + + return MA_SUCCESS; +} + + +MA_API ma_result ma_sound_group_init(ma_engine* pEngine, ma_uint32 flags, ma_sound_group* pParentGroup, ma_sound_group* pGroup) +{ + ma_sound_group_config config = ma_sound_group_config_init_2(pEngine); + config.flags = flags; + config.pInitialAttachment = pParentGroup; + return ma_sound_group_init_ex(pEngine, &config, pGroup); +} + +MA_API ma_result ma_sound_group_init_ex(ma_engine* pEngine, const ma_sound_group_config* pConfig, ma_sound_group* pGroup) +{ + ma_sound_config soundConfig; + + if (pGroup == NULL) { + return MA_INVALID_ARGS; + } + + MA_ZERO_OBJECT(pGroup); + + if (pConfig == NULL) { + return MA_INVALID_ARGS; + } + + /* A sound group is just a sound without a data source. */ + soundConfig = *pConfig; + soundConfig.pFilePath = NULL; + soundConfig.pFilePathW = NULL; + soundConfig.pDataSource = NULL; + + /* + Groups need to have spatialization disabled by default because I think it'll be pretty rare + that programs will want to spatialize groups (but not unheard of). Certainly it feels like + disabling this by default feels like the right option. Spatialization can be enabled with a + call to ma_sound_group_set_spatialization_enabled(). + */ + soundConfig.flags |= MA_SOUND_FLAG_NO_SPATIALIZATION; + + return ma_sound_init_ex(pEngine, &soundConfig, pGroup); +} + +MA_API void ma_sound_group_uninit(ma_sound_group* pGroup) +{ + ma_sound_uninit(pGroup); +} + +MA_API ma_engine* ma_sound_group_get_engine(const ma_sound_group* pGroup) +{ + return ma_sound_get_engine(pGroup); +} + +MA_API ma_result ma_sound_group_start(ma_sound_group* pGroup) +{ + return ma_sound_start(pGroup); +} + +MA_API ma_result ma_sound_group_stop(ma_sound_group* pGroup) +{ + return ma_sound_stop(pGroup); +} + +MA_API void ma_sound_group_set_volume(ma_sound_group* pGroup, float volume) +{ + ma_sound_set_volume(pGroup, volume); +} + +MA_API float ma_sound_group_get_volume(const ma_sound_group* pGroup) +{ + return ma_sound_get_volume(pGroup); +} + +MA_API void ma_sound_group_set_pan(ma_sound_group* pGroup, float pan) +{ + ma_sound_set_pan(pGroup, pan); +} + +MA_API float ma_sound_group_get_pan(const ma_sound_group* pGroup) +{ + return ma_sound_get_pan(pGroup); +} + +MA_API void ma_sound_group_set_pan_mode(ma_sound_group* pGroup, ma_pan_mode panMode) +{ + ma_sound_set_pan_mode(pGroup, panMode); +} + +MA_API ma_pan_mode ma_sound_group_get_pan_mode(const ma_sound_group* pGroup) +{ + return ma_sound_get_pan_mode(pGroup); +} + +MA_API void ma_sound_group_set_pitch(ma_sound_group* pGroup, float pitch) +{ + ma_sound_set_pitch(pGroup, pitch); +} + +MA_API float ma_sound_group_get_pitch(const ma_sound_group* pGroup) +{ + return ma_sound_get_pitch(pGroup); +} + +MA_API void ma_sound_group_set_spatialization_enabled(ma_sound_group* pGroup, ma_bool32 enabled) +{ + ma_sound_set_spatialization_enabled(pGroup, enabled); +} + +MA_API ma_bool32 ma_sound_group_is_spatialization_enabled(const ma_sound_group* pGroup) +{ + return ma_sound_is_spatialization_enabled(pGroup); +} + +MA_API void ma_sound_group_set_pinned_listener_index(ma_sound_group* pGroup, ma_uint32 listenerIndex) +{ + ma_sound_set_pinned_listener_index(pGroup, listenerIndex); +} + +MA_API ma_uint32 ma_sound_group_get_pinned_listener_index(const ma_sound_group* pGroup) +{ + return ma_sound_get_pinned_listener_index(pGroup); +} + +MA_API ma_uint32 ma_sound_group_get_listener_index(const ma_sound_group* pGroup) +{ + return ma_sound_get_listener_index(pGroup); +} + +MA_API ma_vec3f ma_sound_group_get_direction_to_listener(const ma_sound_group* pGroup) +{ + return ma_sound_get_direction_to_listener(pGroup); +} + +MA_API void ma_sound_group_set_position(ma_sound_group* pGroup, float x, float y, float z) +{ + ma_sound_set_position(pGroup, x, y, z); +} + +MA_API ma_vec3f ma_sound_group_get_position(const ma_sound_group* pGroup) +{ + return ma_sound_get_position(pGroup); +} + +MA_API void ma_sound_group_set_direction(ma_sound_group* pGroup, float x, float y, float z) +{ + ma_sound_set_direction(pGroup, x, y, z); +} + +MA_API ma_vec3f ma_sound_group_get_direction(const ma_sound_group* pGroup) +{ + return ma_sound_get_direction(pGroup); +} + +MA_API void ma_sound_group_set_velocity(ma_sound_group* pGroup, float x, float y, float z) +{ + ma_sound_set_velocity(pGroup, x, y, z); +} + +MA_API ma_vec3f ma_sound_group_get_velocity(const ma_sound_group* pGroup) +{ + return ma_sound_get_velocity(pGroup); +} + +MA_API void ma_sound_group_set_attenuation_model(ma_sound_group* pGroup, ma_attenuation_model attenuationModel) +{ + ma_sound_set_attenuation_model(pGroup, attenuationModel); +} + +MA_API ma_attenuation_model ma_sound_group_get_attenuation_model(const ma_sound_group* pGroup) +{ + return ma_sound_get_attenuation_model(pGroup); +} + +MA_API void ma_sound_group_set_positioning(ma_sound_group* pGroup, ma_positioning positioning) +{ + ma_sound_set_positioning(pGroup, positioning); +} + +MA_API ma_positioning ma_sound_group_get_positioning(const ma_sound_group* pGroup) +{ + return ma_sound_get_positioning(pGroup); +} + +MA_API void ma_sound_group_set_rolloff(ma_sound_group* pGroup, float rolloff) +{ + ma_sound_set_rolloff(pGroup, rolloff); +} + +MA_API float ma_sound_group_get_rolloff(const ma_sound_group* pGroup) +{ + return ma_sound_get_rolloff(pGroup); +} + +MA_API void ma_sound_group_set_min_gain(ma_sound_group* pGroup, float minGain) +{ + ma_sound_set_min_gain(pGroup, minGain); +} + +MA_API float ma_sound_group_get_min_gain(const ma_sound_group* pGroup) +{ + return ma_sound_get_min_gain(pGroup); +} + +MA_API void ma_sound_group_set_max_gain(ma_sound_group* pGroup, float maxGain) +{ + ma_sound_set_max_gain(pGroup, maxGain); +} + +MA_API float ma_sound_group_get_max_gain(const ma_sound_group* pGroup) +{ + return ma_sound_get_max_gain(pGroup); +} + +MA_API void ma_sound_group_set_min_distance(ma_sound_group* pGroup, float minDistance) +{ + ma_sound_set_min_distance(pGroup, minDistance); +} + +MA_API float ma_sound_group_get_min_distance(const ma_sound_group* pGroup) +{ + return ma_sound_get_min_distance(pGroup); +} + +MA_API void ma_sound_group_set_max_distance(ma_sound_group* pGroup, float maxDistance) +{ + ma_sound_set_max_distance(pGroup, maxDistance); +} + +MA_API float ma_sound_group_get_max_distance(const ma_sound_group* pGroup) +{ + return ma_sound_get_max_distance(pGroup); +} + +MA_API void ma_sound_group_set_cone(ma_sound_group* pGroup, float innerAngleInRadians, float outerAngleInRadians, float outerGain) +{ + ma_sound_set_cone(pGroup, innerAngleInRadians, outerAngleInRadians, outerGain); +} + +MA_API void ma_sound_group_get_cone(const ma_sound_group* pGroup, float* pInnerAngleInRadians, float* pOuterAngleInRadians, float* pOuterGain) +{ + ma_sound_get_cone(pGroup, pInnerAngleInRadians, pOuterAngleInRadians, pOuterGain); +} + +MA_API void ma_sound_group_set_doppler_factor(ma_sound_group* pGroup, float dopplerFactor) +{ + ma_sound_set_doppler_factor(pGroup, dopplerFactor); +} + +MA_API float ma_sound_group_get_doppler_factor(const ma_sound_group* pGroup) +{ + return ma_sound_get_doppler_factor(pGroup); +} + +MA_API void ma_sound_group_set_directional_attenuation_factor(ma_sound_group* pGroup, float directionalAttenuationFactor) +{ + ma_sound_set_directional_attenuation_factor(pGroup, directionalAttenuationFactor); +} + +MA_API float ma_sound_group_get_directional_attenuation_factor(const ma_sound_group* pGroup) +{ + return ma_sound_get_directional_attenuation_factor(pGroup); +} + +MA_API void ma_sound_group_set_fade_in_pcm_frames(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInFrames) +{ + ma_sound_set_fade_in_pcm_frames(pGroup, volumeBeg, volumeEnd, fadeLengthInFrames); +} + +MA_API void ma_sound_group_set_fade_in_milliseconds(ma_sound_group* pGroup, float volumeBeg, float volumeEnd, ma_uint64 fadeLengthInMilliseconds) +{ + ma_sound_set_fade_in_milliseconds(pGroup, volumeBeg, volumeEnd, fadeLengthInMilliseconds); +} + +MA_API float ma_sound_group_get_current_fade_volume(ma_sound_group* pGroup) +{ + return ma_sound_get_current_fade_volume(pGroup); +} + +MA_API void ma_sound_group_set_start_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames) +{ + ma_sound_set_start_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_group_set_start_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + ma_sound_set_start_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); +} + +MA_API void ma_sound_group_set_stop_time_in_pcm_frames(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInFrames) +{ + ma_sound_set_stop_time_in_pcm_frames(pGroup, absoluteGlobalTimeInFrames); +} + +MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup, ma_uint64 absoluteGlobalTimeInMilliseconds) +{ + ma_sound_set_stop_time_in_milliseconds(pGroup, absoluteGlobalTimeInMilliseconds); +} + +MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup) +{ + return ma_sound_is_playing(pGroup); +} + +MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup) +{ + return ma_sound_get_time_in_pcm_frames(pGroup); +} +#endif /* MA_NO_ENGINE */ +/* END SECTION: miniaudio_engine.c */ + + + +/************************************************************************************************************************************************************** +*************************************************************************************************************************************************************** + +Auto Generated +============== +All code below is auto-generated from a tool. This mostly consists of decoding backend implementations such as ma_dr_wav, ma_dr_flac, etc. If you find a bug in the +code below please report the bug to the respective repository for the relevant project (probably dr_libs). + +*************************************************************************************************************************************************************** +**************************************************************************************************************************************************************/ +#if !defined(MA_NO_WAV) && (!defined(MA_NO_DECODING) || !defined(MA_NO_ENCODING)) +#if !defined(MA_DR_WAV_IMPLEMENTATION) && !defined(MA_DR_WAV_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ +/* dr_wav_c begin */ +#ifndef ma_dr_wav_c +#define ma_dr_wav_c +#ifdef __MRC__ +#pragma options opt off +#endif +#include +#include +#include +#ifndef MA_DR_WAV_NO_STDIO +#include +#ifndef MA_DR_WAV_NO_WCHAR +#include +#endif +#endif +#ifndef MA_DR_WAV_ASSERT +#include +#define MA_DR_WAV_ASSERT(expression) assert(expression) +#endif +#ifndef MA_DR_WAV_MALLOC +#define MA_DR_WAV_MALLOC(sz) malloc((sz)) +#endif +#ifndef MA_DR_WAV_REALLOC +#define MA_DR_WAV_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef MA_DR_WAV_FREE +#define MA_DR_WAV_FREE(p) free((p)) +#endif +#ifndef MA_DR_WAV_COPY_MEMORY +#define MA_DR_WAV_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef MA_DR_WAV_ZERO_MEMORY +#define MA_DR_WAV_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#ifndef MA_DR_WAV_ZERO_OBJECT +#define MA_DR_WAV_ZERO_OBJECT(p) MA_DR_WAV_ZERO_MEMORY((p), sizeof(*p)) +#endif +#define ma_dr_wav_countof(x) (sizeof(x) / sizeof(x[0])) +#define ma_dr_wav_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) +#define ma_dr_wav_min(a, b) (((a) < (b)) ? (a) : (b)) +#define ma_dr_wav_max(a, b) (((a) > (b)) ? (a) : (b)) +#define ma_dr_wav_clamp(x, lo, hi) (ma_dr_wav_max((lo), ma_dr_wav_min((hi), (x)))) +#define ma_dr_wav_offset_ptr(p, offset) (((ma_uint8*)(p)) + (offset)) +#define MA_DR_WAV_MAX_SIMD_VECTOR_SIZE 32 +#define MA_DR_WAV_INT64_MIN ((ma_int64)0x80000000 << 32) +#define MA_DR_WAV_INT64_MAX ((((ma_int64)0x7FFFFFFF) << 32) | 0xFFFFFFFF) +#if defined(_MSC_VER) && _MSC_VER >= 1400 + #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_bswap16) + #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap32) + #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap64) + #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC + #endif + #endif +#elif defined(__GNUC__) + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + #define MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC + #endif + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #define MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC + #endif +#endif +MA_API void ma_dr_wav_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) +{ + if (pMajor) { + *pMajor = MA_DR_WAV_VERSION_MAJOR; + } + if (pMinor) { + *pMinor = MA_DR_WAV_VERSION_MINOR; + } + if (pRevision) { + *pRevision = MA_DR_WAV_VERSION_REVISION; + } +} +MA_API const char* ma_dr_wav_version_string(void) +{ + return MA_DR_WAV_VERSION_STRING; +} +#ifndef MA_DR_WAV_MAX_SAMPLE_RATE +#define MA_DR_WAV_MAX_SAMPLE_RATE 384000 +#endif +#ifndef MA_DR_WAV_MAX_CHANNELS +#define MA_DR_WAV_MAX_CHANNELS 256 +#endif +#ifndef MA_DR_WAV_MAX_BITS_PER_SAMPLE +#define MA_DR_WAV_MAX_BITS_PER_SAMPLE 64 +#endif +static const ma_uint8 ma_dr_wavGUID_W64_RIFF[16] = {0x72,0x69,0x66,0x66, 0x2E,0x91, 0xCF,0x11, 0xA5,0xD6, 0x28,0xDB,0x04,0xC1,0x00,0x00}; +static const ma_uint8 ma_dr_wavGUID_W64_WAVE[16] = {0x77,0x61,0x76,0x65, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static const ma_uint8 ma_dr_wavGUID_W64_FMT [16] = {0x66,0x6D,0x74,0x20, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static const ma_uint8 ma_dr_wavGUID_W64_FACT[16] = {0x66,0x61,0x63,0x74, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static const ma_uint8 ma_dr_wavGUID_W64_DATA[16] = {0x64,0x61,0x74,0x61, 0xF3,0xAC, 0xD3,0x11, 0x8C,0xD1, 0x00,0xC0,0x4F,0x8E,0xDB,0x8A}; +static MA_INLINE int ma_dr_wav__is_little_endian(void) +{ +#if defined(MA_X86) || defined(MA_X64) + return MA_TRUE; +#elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN + return MA_TRUE; +#else + int n = 1; + return (*(char*)&n) == 1; +#endif +} +static MA_INLINE void ma_dr_wav_bytes_to_guid(const ma_uint8* data, ma_uint8* guid) +{ + int i; + for (i = 0; i < 16; ++i) { + guid[i] = data[i]; + } +} +static MA_INLINE ma_uint16 ma_dr_wav__bswap16(ma_uint16 n) +{ +#ifdef MA_DR_WAV_HAS_BYTESWAP16_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_ushort(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap16(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF00) >> 8) | + ((n & 0x00FF) << 8); +#endif +} +static MA_INLINE ma_uint32 ma_dr_wav__bswap32(ma_uint32 n) +{ +#ifdef MA_DR_WAV_HAS_BYTESWAP32_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_ulong(n); + #elif defined(__GNUC__) || defined(__clang__) + #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) + ma_uint32 r; + __asm__ __volatile__ ( + #if defined(MA_64BIT) + "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) + #else + "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) + #endif + ); + return r; + #else + return __builtin_bswap32(n); + #endif + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF000000) >> 24) | + ((n & 0x00FF0000) >> 8) | + ((n & 0x0000FF00) << 8) | + ((n & 0x000000FF) << 24); +#endif +} +static MA_INLINE ma_uint64 ma_dr_wav__bswap64(ma_uint64 n) +{ +#ifdef MA_DR_WAV_HAS_BYTESWAP64_INTRINSIC + #if defined(_MSC_VER) + return _byteswap_uint64(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap64(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & ((ma_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((ma_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((ma_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((ma_uint64)0x000000FF << 32)) >> 8) | + ((n & ((ma_uint64)0xFF000000 )) << 8) | + ((n & ((ma_uint64)0x00FF0000 )) << 24) | + ((n & ((ma_uint64)0x0000FF00 )) << 40) | + ((n & ((ma_uint64)0x000000FF )) << 56); +#endif +} +static MA_INLINE ma_int16 ma_dr_wav__bswap_s16(ma_int16 n) +{ + return (ma_int16)ma_dr_wav__bswap16((ma_uint16)n); +} +static MA_INLINE void ma_dr_wav__bswap_samples_s16(ma_int16* pSamples, ma_uint64 sampleCount) +{ + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = ma_dr_wav__bswap_s16(pSamples[iSample]); + } +} +static MA_INLINE void ma_dr_wav__bswap_s24(ma_uint8* p) +{ + ma_uint8 t; + t = p[0]; + p[0] = p[2]; + p[2] = t; +} +static MA_INLINE void ma_dr_wav__bswap_samples_s24(ma_uint8* pSamples, ma_uint64 sampleCount) +{ + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + ma_uint8* pSample = pSamples + (iSample*3); + ma_dr_wav__bswap_s24(pSample); + } +} +static MA_INLINE ma_int32 ma_dr_wav__bswap_s32(ma_int32 n) +{ + return (ma_int32)ma_dr_wav__bswap32((ma_uint32)n); +} +static MA_INLINE void ma_dr_wav__bswap_samples_s32(ma_int32* pSamples, ma_uint64 sampleCount) +{ + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = ma_dr_wav__bswap_s32(pSamples[iSample]); + } +} +static MA_INLINE ma_int64 ma_dr_wav__bswap_s64(ma_int64 n) +{ + return (ma_int64)ma_dr_wav__bswap64((ma_uint64)n); +} +static MA_INLINE void ma_dr_wav__bswap_samples_s64(ma_int64* pSamples, ma_uint64 sampleCount) +{ + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = ma_dr_wav__bswap_s64(pSamples[iSample]); + } +} +static MA_INLINE float ma_dr_wav__bswap_f32(float n) +{ + union { + ma_uint32 i; + float f; + } x; + x.f = n; + x.i = ma_dr_wav__bswap32(x.i); + return x.f; +} +static MA_INLINE void ma_dr_wav__bswap_samples_f32(float* pSamples, ma_uint64 sampleCount) +{ + ma_uint64 iSample; + for (iSample = 0; iSample < sampleCount; iSample += 1) { + pSamples[iSample] = ma_dr_wav__bswap_f32(pSamples[iSample]); + } +} +static MA_INLINE void ma_dr_wav__bswap_samples(void* pSamples, ma_uint64 sampleCount, ma_uint32 bytesPerSample) +{ + switch (bytesPerSample) + { + case 1: + { + } break; + case 2: + { + ma_dr_wav__bswap_samples_s16((ma_int16*)pSamples, sampleCount); + } break; + case 3: + { + ma_dr_wav__bswap_samples_s24((ma_uint8*)pSamples, sampleCount); + } break; + case 4: + { + ma_dr_wav__bswap_samples_s32((ma_int32*)pSamples, sampleCount); + } break; + case 8: + { + ma_dr_wav__bswap_samples_s64((ma_int64*)pSamples, sampleCount); + } break; + default: + { + MA_DR_WAV_ASSERT(MA_FALSE); + } break; + } +} +MA_PRIVATE MA_INLINE ma_bool32 ma_dr_wav_is_container_be(ma_dr_wav_container container) +{ + if (container == ma_dr_wav_container_rifx || container == ma_dr_wav_container_aiff) { + return MA_TRUE; + } else { + return MA_FALSE; + } +} +MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_le(const ma_uint8* data) +{ + return ((ma_uint16)data[0] << 0) | ((ma_uint16)data[1] << 8); +} +MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_be(const ma_uint8* data) +{ + return ((ma_uint16)data[1] << 0) | ((ma_uint16)data[0] << 8); +} +MA_PRIVATE MA_INLINE ma_uint16 ma_dr_wav_bytes_to_u16_ex(const ma_uint8* data, ma_dr_wav_container container) +{ + if (ma_dr_wav_is_container_be(container)) { + return ma_dr_wav_bytes_to_u16_be(data); + } else { + return ma_dr_wav_bytes_to_u16_le(data); + } +} +MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_le(const ma_uint8* data) +{ + return ((ma_uint32)data[0] << 0) | ((ma_uint32)data[1] << 8) | ((ma_uint32)data[2] << 16) | ((ma_uint32)data[3] << 24); +} +MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_be(const ma_uint8* data) +{ + return ((ma_uint32)data[3] << 0) | ((ma_uint32)data[2] << 8) | ((ma_uint32)data[1] << 16) | ((ma_uint32)data[0] << 24); +} +MA_PRIVATE MA_INLINE ma_uint32 ma_dr_wav_bytes_to_u32_ex(const ma_uint8* data, ma_dr_wav_container container) +{ + if (ma_dr_wav_is_container_be(container)) { + return ma_dr_wav_bytes_to_u32_be(data); + } else { + return ma_dr_wav_bytes_to_u32_le(data); + } +} +MA_PRIVATE ma_int64 ma_dr_wav_aiff_extented_to_s64(const ma_uint8* data) +{ + ma_uint32 exponent = ((ma_uint32)data[0] << 8) | data[1]; + ma_uint64 hi = ((ma_uint64)data[2] << 24) | ((ma_uint64)data[3] << 16) | ((ma_uint64)data[4] << 8) | ((ma_uint64)data[5] << 0); + ma_uint64 lo = ((ma_uint64)data[6] << 24) | ((ma_uint64)data[7] << 16) | ((ma_uint64)data[8] << 8) | ((ma_uint64)data[9] << 0); + ma_uint64 significand = (hi << 32) | lo; + int sign = exponent >> 15; + exponent &= 0x7FFF; + if (exponent == 0 && significand == 0) { + return 0; + } else if (exponent == 0x7FFF) { + return sign ? MA_DR_WAV_INT64_MIN : MA_DR_WAV_INT64_MAX; + } + exponent -= 16383; + if (exponent > 63) { + return sign ? MA_DR_WAV_INT64_MIN : MA_DR_WAV_INT64_MAX; + } else if (exponent < 1) { + return 0; + } + significand >>= (63 - exponent); + if (sign) { + return -(ma_int64)significand; + } else { + return (ma_int64)significand; + } +} +MA_PRIVATE void* ma_dr_wav__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_DR_WAV_MALLOC(sz); +} +MA_PRIVATE void* ma_dr_wav__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_DR_WAV_REALLOC(p, sz); +} +MA_PRIVATE void ma_dr_wav__free_default(void* p, void* pUserData) +{ + (void)pUserData; + MA_DR_WAV_FREE(p); +} +MA_PRIVATE void* ma_dr_wav__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + return NULL; +} +MA_PRIVATE void* ma_dr_wav__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + if (p != NULL) { + MA_DR_WAV_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + return p2; + } + return NULL; +} +MA_PRIVATE void ma_dr_wav__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} +MA_PRIVATE ma_allocation_callbacks ma_dr_wav_copy_allocation_callbacks_or_defaults(const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + return *pAllocationCallbacks; + } else { + ma_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = ma_dr_wav__malloc_default; + allocationCallbacks.onRealloc = ma_dr_wav__realloc_default; + allocationCallbacks.onFree = ma_dr_wav__free_default; + return allocationCallbacks; + } +} +static MA_INLINE ma_bool32 ma_dr_wav__is_compressed_format_tag(ma_uint16 formatTag) +{ + return + formatTag == MA_DR_WAVE_FORMAT_ADPCM || + formatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM; +} +MA_PRIVATE unsigned int ma_dr_wav__chunk_padding_size_riff(ma_uint64 chunkSize) +{ + return (unsigned int)(chunkSize % 2); +} +MA_PRIVATE unsigned int ma_dr_wav__chunk_padding_size_w64(ma_uint64 chunkSize) +{ + return (unsigned int)(chunkSize % 8); +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__msadpcm(ma_dr_wav* pWav, ma_uint64 samplesToRead, ma_int16* pBufferOut); +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ima(ma_dr_wav* pWav, ma_uint64 samplesToRead, ma_int16* pBufferOut); +MA_PRIVATE ma_bool32 ma_dr_wav_init_write__internal(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount); +MA_PRIVATE ma_result ma_dr_wav__read_chunk_header(ma_dr_wav_read_proc onRead, void* pUserData, ma_dr_wav_container container, ma_uint64* pRunningBytesReadOut, ma_dr_wav_chunk_header* pHeaderOut) +{ + if (container == ma_dr_wav_container_riff || container == ma_dr_wav_container_rifx || container == ma_dr_wav_container_rf64 || container == ma_dr_wav_container_aiff) { + ma_uint8 sizeInBytes[4]; + if (onRead(pUserData, pHeaderOut->id.fourcc, 4) != 4) { + return MA_AT_END; + } + if (onRead(pUserData, sizeInBytes, 4) != 4) { + return MA_INVALID_FILE; + } + pHeaderOut->sizeInBytes = ma_dr_wav_bytes_to_u32_ex(sizeInBytes, container); + pHeaderOut->paddingSize = ma_dr_wav__chunk_padding_size_riff(pHeaderOut->sizeInBytes); + *pRunningBytesReadOut += 8; + } else if (container == ma_dr_wav_container_w64) { + ma_uint8 sizeInBytes[8]; + if (onRead(pUserData, pHeaderOut->id.guid, 16) != 16) { + return MA_AT_END; + } + if (onRead(pUserData, sizeInBytes, 8) != 8) { + return MA_INVALID_FILE; + } + pHeaderOut->sizeInBytes = ma_dr_wav_bytes_to_u64(sizeInBytes) - 24; + pHeaderOut->paddingSize = ma_dr_wav__chunk_padding_size_w64(pHeaderOut->sizeInBytes); + *pRunningBytesReadOut += 24; + } else { + return MA_INVALID_FILE; + } + return MA_SUCCESS; +} +MA_PRIVATE ma_bool32 ma_dr_wav__seek_forward(ma_dr_wav_seek_proc onSeek, ma_uint64 offset, void* pUserData) +{ + ma_uint64 bytesRemainingToSeek = offset; + while (bytesRemainingToSeek > 0) { + if (bytesRemainingToSeek > 0x7FFFFFFF) { + if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; + } + bytesRemainingToSeek -= 0x7FFFFFFF; + } else { + if (!onSeek(pUserData, (int)bytesRemainingToSeek, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; + } + bytesRemainingToSeek = 0; + } + } + return MA_TRUE; +} +MA_PRIVATE ma_bool32 ma_dr_wav__seek_from_start(ma_dr_wav_seek_proc onSeek, ma_uint64 offset, void* pUserData) +{ + if (offset <= 0x7FFFFFFF) { + return onSeek(pUserData, (int)offset, ma_dr_wav_seek_origin_start); + } + if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_start)) { + return MA_FALSE; + } + offset -= 0x7FFFFFFF; + for (;;) { + if (offset <= 0x7FFFFFFF) { + return onSeek(pUserData, (int)offset, ma_dr_wav_seek_origin_current); + } + if (!onSeek(pUserData, 0x7FFFFFFF, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; + } + offset -= 0x7FFFFFFF; + } +} +MA_PRIVATE size_t ma_dr_wav__on_read(ma_dr_wav_read_proc onRead, void* pUserData, void* pBufferOut, size_t bytesToRead, ma_uint64* pCursor) +{ + size_t bytesRead; + MA_DR_WAV_ASSERT(onRead != NULL); + MA_DR_WAV_ASSERT(pCursor != NULL); + bytesRead = onRead(pUserData, pBufferOut, bytesToRead); + *pCursor += bytesRead; + return bytesRead; +} +#if 0 +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek(ma_dr_wav_seek_proc onSeek, void* pUserData, int offset, ma_dr_wav_seek_origin origin, ma_uint64* pCursor) +{ + MA_DR_WAV_ASSERT(onSeek != NULL); + MA_DR_WAV_ASSERT(pCursor != NULL); + if (!onSeek(pUserData, offset, origin)) { + return MA_FALSE; + } + if (origin == ma_dr_wav_seek_origin_start) { + *pCursor = offset; + } else { + *pCursor += offset; + } + return MA_TRUE; +} +#endif +#define MA_DR_WAV_SMPL_BYTES 36 +#define MA_DR_WAV_SMPL_LOOP_BYTES 24 +#define MA_DR_WAV_INST_BYTES 7 +#define MA_DR_WAV_ACID_BYTES 24 +#define MA_DR_WAV_CUE_BYTES 4 +#define MA_DR_WAV_BEXT_BYTES 602 +#define MA_DR_WAV_BEXT_DESCRIPTION_BYTES 256 +#define MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES 32 +#define MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES 32 +#define MA_DR_WAV_BEXT_RESERVED_BYTES 180 +#define MA_DR_WAV_BEXT_UMID_BYTES 64 +#define MA_DR_WAV_CUE_POINT_BYTES 24 +#define MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES 4 +#define MA_DR_WAV_LIST_LABELLED_TEXT_BYTES 20 +#define MA_DR_WAV_METADATA_ALIGNMENT 8 +typedef enum +{ + ma_dr_wav__metadata_parser_stage_count, + ma_dr_wav__metadata_parser_stage_read +} ma_dr_wav__metadata_parser_stage; +typedef struct +{ + ma_dr_wav_read_proc onRead; + ma_dr_wav_seek_proc onSeek; + void *pReadSeekUserData; + ma_dr_wav__metadata_parser_stage stage; + ma_dr_wav_metadata *pMetadata; + ma_uint32 metadataCount; + ma_uint8 *pData; + ma_uint8 *pDataCursor; + ma_uint64 metadataCursor; + ma_uint64 extraCapacity; +} ma_dr_wav__metadata_parser; +MA_PRIVATE size_t ma_dr_wav__metadata_memory_capacity(ma_dr_wav__metadata_parser* pParser) +{ + ma_uint64 cap = sizeof(ma_dr_wav_metadata) * (ma_uint64)pParser->metadataCount + pParser->extraCapacity; + if (cap > MA_SIZE_MAX) { + return 0; + } + return (size_t)cap; +} +MA_PRIVATE ma_uint8* ma_dr_wav__metadata_get_memory(ma_dr_wav__metadata_parser* pParser, size_t size, size_t align) +{ + ma_uint8* pResult; + if (align) { + ma_uintptr modulo = (ma_uintptr)pParser->pDataCursor % align; + if (modulo != 0) { + pParser->pDataCursor += align - modulo; + } + } + pResult = pParser->pDataCursor; + MA_DR_WAV_ASSERT((pResult + size) <= (pParser->pData + ma_dr_wav__metadata_memory_capacity(pParser))); + pParser->pDataCursor += size; + return pResult; +} +MA_PRIVATE void ma_dr_wav__metadata_request_extra_memory_for_stage_2(ma_dr_wav__metadata_parser* pParser, size_t bytes, size_t align) +{ + size_t extra = bytes + (align ? (align - 1) : 0); + pParser->extraCapacity += extra; +} +MA_PRIVATE ma_result ma_dr_wav__metadata_alloc(ma_dr_wav__metadata_parser* pParser, ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pParser->extraCapacity != 0 || pParser->metadataCount != 0) { + pAllocationCallbacks->onFree(pParser->pData, pAllocationCallbacks->pUserData); + pParser->pData = (ma_uint8*)pAllocationCallbacks->onMalloc(ma_dr_wav__metadata_memory_capacity(pParser), pAllocationCallbacks->pUserData); + pParser->pDataCursor = pParser->pData; + if (pParser->pData == NULL) { + return MA_OUT_OF_MEMORY; + } + pParser->pMetadata = (ma_dr_wav_metadata*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_metadata) * pParser->metadataCount, 1); + pParser->metadataCursor = 0; + } + return MA_SUCCESS; +} +MA_PRIVATE size_t ma_dr_wav__metadata_parser_read(ma_dr_wav__metadata_parser* pParser, void* pBufferOut, size_t bytesToRead, ma_uint64* pCursor) +{ + if (pCursor != NULL) { + return ma_dr_wav__on_read(pParser->onRead, pParser->pReadSeekUserData, pBufferOut, bytesToRead, pCursor); + } else { + return pParser->onRead(pParser->pReadSeekUserData, pBufferOut, bytesToRead); + } +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_smpl_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata* pMetadata) +{ + ma_uint8 smplHeaderData[MA_DR_WAV_SMPL_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead; + if (pMetadata == NULL) { + return 0; + } + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, smplHeaderData, sizeof(smplHeaderData), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + MA_DR_WAV_ASSERT(pChunkHeader != NULL); + if (pMetadata != NULL && bytesJustRead == sizeof(smplHeaderData)) { + ma_uint32 iSampleLoop; + pMetadata->type = ma_dr_wav_metadata_type_smpl; + pMetadata->data.smpl.manufacturerId = ma_dr_wav_bytes_to_u32(smplHeaderData + 0); + pMetadata->data.smpl.productId = ma_dr_wav_bytes_to_u32(smplHeaderData + 4); + pMetadata->data.smpl.samplePeriodNanoseconds = ma_dr_wav_bytes_to_u32(smplHeaderData + 8); + pMetadata->data.smpl.midiUnityNote = ma_dr_wav_bytes_to_u32(smplHeaderData + 12); + pMetadata->data.smpl.midiPitchFraction = ma_dr_wav_bytes_to_u32(smplHeaderData + 16); + pMetadata->data.smpl.smpteFormat = ma_dr_wav_bytes_to_u32(smplHeaderData + 20); + pMetadata->data.smpl.smpteOffset = ma_dr_wav_bytes_to_u32(smplHeaderData + 24); + pMetadata->data.smpl.sampleLoopCount = ma_dr_wav_bytes_to_u32(smplHeaderData + 28); + pMetadata->data.smpl.samplerSpecificDataSizeInBytes = ma_dr_wav_bytes_to_u32(smplHeaderData + 32); + if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - MA_DR_WAV_SMPL_BYTES) / MA_DR_WAV_SMPL_LOOP_BYTES) { + pMetadata->data.smpl.pLoops = (ma_dr_wav_smpl_loop*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, MA_DR_WAV_METADATA_ALIGNMENT); + for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) { + ma_uint8 smplLoopData[MA_DR_WAV_SMPL_LOOP_BYTES]; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, smplLoopData, sizeof(smplLoopData), &totalBytesRead); + if (bytesJustRead == sizeof(smplLoopData)) { + pMetadata->data.smpl.pLoops[iSampleLoop].cuePointId = ma_dr_wav_bytes_to_u32(smplLoopData + 0); + pMetadata->data.smpl.pLoops[iSampleLoop].type = ma_dr_wav_bytes_to_u32(smplLoopData + 4); + pMetadata->data.smpl.pLoops[iSampleLoop].firstSampleByteOffset = ma_dr_wav_bytes_to_u32(smplLoopData + 8); + pMetadata->data.smpl.pLoops[iSampleLoop].lastSampleByteOffset = ma_dr_wav_bytes_to_u32(smplLoopData + 12); + pMetadata->data.smpl.pLoops[iSampleLoop].sampleFraction = ma_dr_wav_bytes_to_u32(smplLoopData + 16); + pMetadata->data.smpl.pLoops[iSampleLoop].playCount = ma_dr_wav_bytes_to_u32(smplLoopData + 20); + } else { + break; + } + } + if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { + pMetadata->data.smpl.pSamplerSpecificData = ma_dr_wav__metadata_get_memory(pParser, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, 1); + MA_DR_WAV_ASSERT(pMetadata->data.smpl.pSamplerSpecificData != NULL); + ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead); + } + } + } + return totalBytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_cue_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata* pMetadata) +{ + ma_uint8 cueHeaderSectionData[MA_DR_WAV_CUE_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead; + if (pMetadata == NULL) { + return 0; + } + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cueHeaderSectionData, sizeof(cueHeaderSectionData), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + if (bytesJustRead == sizeof(cueHeaderSectionData)) { + pMetadata->type = ma_dr_wav_metadata_type_cue; + pMetadata->data.cue.cuePointCount = ma_dr_wav_bytes_to_u32(cueHeaderSectionData); + if (pMetadata->data.cue.cuePointCount == (pChunkHeader->sizeInBytes - MA_DR_WAV_CUE_BYTES) / MA_DR_WAV_CUE_POINT_BYTES) { + pMetadata->data.cue.pCuePoints = (ma_dr_wav_cue_point*)ma_dr_wav__metadata_get_memory(pParser, sizeof(ma_dr_wav_cue_point) * pMetadata->data.cue.cuePointCount, MA_DR_WAV_METADATA_ALIGNMENT); + MA_DR_WAV_ASSERT(pMetadata->data.cue.pCuePoints != NULL); + if (pMetadata->data.cue.cuePointCount > 0) { + ma_uint32 iCuePoint; + for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { + ma_uint8 cuePointData[MA_DR_WAV_CUE_POINT_BYTES]; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cuePointData, sizeof(cuePointData), &totalBytesRead); + if (bytesJustRead == sizeof(cuePointData)) { + pMetadata->data.cue.pCuePoints[iCuePoint].id = ma_dr_wav_bytes_to_u32(cuePointData + 0); + pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition = ma_dr_wav_bytes_to_u32(cuePointData + 4); + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[0] = cuePointData[8]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[1] = cuePointData[9]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[2] = cuePointData[10]; + pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId[3] = cuePointData[11]; + pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart = ma_dr_wav_bytes_to_u32(cuePointData + 12); + pMetadata->data.cue.pCuePoints[iCuePoint].blockStart = ma_dr_wav_bytes_to_u32(cuePointData + 16); + pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset = ma_dr_wav_bytes_to_u32(cuePointData + 20); + } else { + break; + } + } + } + } + } + return totalBytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_inst_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata) +{ + ma_uint8 instData[MA_DR_WAV_INST_BYTES]; + ma_uint64 bytesRead; + if (pMetadata == NULL) { + return 0; + } + bytesRead = ma_dr_wav__metadata_parser_read(pParser, instData, sizeof(instData), NULL); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + if (bytesRead == sizeof(instData)) { + pMetadata->type = ma_dr_wav_metadata_type_inst; + pMetadata->data.inst.midiUnityNote = (ma_int8)instData[0]; + pMetadata->data.inst.fineTuneCents = (ma_int8)instData[1]; + pMetadata->data.inst.gainDecibels = (ma_int8)instData[2]; + pMetadata->data.inst.lowNote = (ma_int8)instData[3]; + pMetadata->data.inst.highNote = (ma_int8)instData[4]; + pMetadata->data.inst.lowVelocity = (ma_int8)instData[5]; + pMetadata->data.inst.highVelocity = (ma_int8)instData[6]; + } + return bytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_acid_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata) +{ + ma_uint8 acidData[MA_DR_WAV_ACID_BYTES]; + ma_uint64 bytesRead; + if (pMetadata == NULL) { + return 0; + } + bytesRead = ma_dr_wav__metadata_parser_read(pParser, acidData, sizeof(acidData), NULL); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + if (bytesRead == sizeof(acidData)) { + pMetadata->type = ma_dr_wav_metadata_type_acid; + pMetadata->data.acid.flags = ma_dr_wav_bytes_to_u32(acidData + 0); + pMetadata->data.acid.midiUnityNote = ma_dr_wav_bytes_to_u16(acidData + 4); + pMetadata->data.acid.reserved1 = ma_dr_wav_bytes_to_u16(acidData + 6); + pMetadata->data.acid.reserved2 = ma_dr_wav_bytes_to_f32(acidData + 8); + pMetadata->data.acid.numBeats = ma_dr_wav_bytes_to_u32(acidData + 12); + pMetadata->data.acid.meterDenominator = ma_dr_wav_bytes_to_u16(acidData + 16); + pMetadata->data.acid.meterNumerator = ma_dr_wav_bytes_to_u16(acidData + 18); + pMetadata->data.acid.tempo = ma_dr_wav_bytes_to_f32(acidData + 20); + } + return bytesRead; +} +MA_PRIVATE size_t ma_dr_wav__strlen(const char* str) +{ + size_t result = 0; + while (*str++) { + result += 1; + } + return result; +} +MA_PRIVATE size_t ma_dr_wav__strlen_clamped(const char* str, size_t maxToRead) +{ + size_t result = 0; + while (*str++ && result < maxToRead) { + result += 1; + } + return result; +} +MA_PRIVATE char* ma_dr_wav__metadata_copy_string(ma_dr_wav__metadata_parser* pParser, const char* str, size_t maxToRead) +{ + size_t len = ma_dr_wav__strlen_clamped(str, maxToRead); + if (len) { + char* result = (char*)ma_dr_wav__metadata_get_memory(pParser, len + 1, 1); + MA_DR_WAV_ASSERT(result != NULL); + MA_DR_WAV_COPY_MEMORY(result, str, len); + result[len] = '\0'; + return result; + } else { + return NULL; + } +} +typedef struct +{ + const void* pBuffer; + size_t sizeInBytes; + size_t cursor; +} ma_dr_wav_buffer_reader; +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_init(const void* pBuffer, size_t sizeInBytes, ma_dr_wav_buffer_reader* pReader) +{ + MA_DR_WAV_ASSERT(pBuffer != NULL); + MA_DR_WAV_ASSERT(pReader != NULL); + MA_DR_WAV_ZERO_OBJECT(pReader); + pReader->pBuffer = pBuffer; + pReader->sizeInBytes = sizeInBytes; + pReader->cursor = 0; + return MA_SUCCESS; +} +MA_PRIVATE const void* ma_dr_wav_buffer_reader_ptr(const ma_dr_wav_buffer_reader* pReader) +{ + MA_DR_WAV_ASSERT(pReader != NULL); + return ma_dr_wav_offset_ptr(pReader->pBuffer, pReader->cursor); +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_seek(ma_dr_wav_buffer_reader* pReader, size_t bytesToSeek) +{ + MA_DR_WAV_ASSERT(pReader != NULL); + if (pReader->cursor + bytesToSeek > pReader->sizeInBytes) { + return MA_BAD_SEEK; + } + pReader->cursor += bytesToSeek; + return MA_SUCCESS; +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read(ma_dr_wav_buffer_reader* pReader, void* pDst, size_t bytesToRead, size_t* pBytesRead) +{ + ma_result result = MA_SUCCESS; + size_t bytesRemaining; + MA_DR_WAV_ASSERT(pReader != NULL); + if (pBytesRead != NULL) { + *pBytesRead = 0; + } + bytesRemaining = (pReader->sizeInBytes - pReader->cursor); + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + if (pDst == NULL) { + result = ma_dr_wav_buffer_reader_seek(pReader, bytesToRead); + } else { + MA_DR_WAV_COPY_MEMORY(pDst, ma_dr_wav_buffer_reader_ptr(pReader), bytesToRead); + pReader->cursor += bytesToRead; + } + MA_DR_WAV_ASSERT(pReader->cursor <= pReader->sizeInBytes); + if (result == MA_SUCCESS) { + if (pBytesRead != NULL) { + *pBytesRead = bytesToRead; + } + } + return MA_SUCCESS; +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read_u16(ma_dr_wav_buffer_reader* pReader, ma_uint16* pDst) +{ + ma_result result; + size_t bytesRead; + ma_uint8 data[2]; + MA_DR_WAV_ASSERT(pReader != NULL); + MA_DR_WAV_ASSERT(pDst != NULL); + *pDst = 0; + result = ma_dr_wav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != MA_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + *pDst = ma_dr_wav_bytes_to_u16(data); + return MA_SUCCESS; +} +MA_PRIVATE ma_result ma_dr_wav_buffer_reader_read_u32(ma_dr_wav_buffer_reader* pReader, ma_uint32* pDst) +{ + ma_result result; + size_t bytesRead; + ma_uint8 data[4]; + MA_DR_WAV_ASSERT(pReader != NULL); + MA_DR_WAV_ASSERT(pDst != NULL); + *pDst = 0; + result = ma_dr_wav_buffer_reader_read(pReader, data, sizeof(*pDst), &bytesRead); + if (result != MA_SUCCESS || bytesRead != sizeof(*pDst)) { + return result; + } + *pDst = ma_dr_wav_bytes_to_u32(data); + return MA_SUCCESS; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_bext_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize) +{ + ma_uint8 bextData[MA_DR_WAV_BEXT_BYTES]; + size_t bytesRead = ma_dr_wav__metadata_parser_read(pParser, bextData, sizeof(bextData), NULL); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + if (bytesRead == sizeof(bextData)) { + ma_dr_wav_buffer_reader reader; + ma_uint32 timeReferenceLow; + ma_uint32 timeReferenceHigh; + size_t extraBytes; + pMetadata->type = ma_dr_wav_metadata_type_bext; + if (ma_dr_wav_buffer_reader_init(bextData, bytesRead, &reader) == MA_SUCCESS) { + pMetadata->data.bext.pDescription = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_DESCRIPTION_BYTES); + ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_DESCRIPTION_BYTES); + pMetadata->data.bext.pOriginatorName = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); + ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); + pMetadata->data.bext.pOriginatorReference = ma_dr_wav__metadata_copy_string(pParser, (const char*)ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); + ma_dr_wav_buffer_reader_seek(&reader, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); + ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate), NULL); + ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime), NULL); + ma_dr_wav_buffer_reader_read_u32(&reader, &timeReferenceLow); + ma_dr_wav_buffer_reader_read_u32(&reader, &timeReferenceHigh); + pMetadata->data.bext.timeReference = ((ma_uint64)timeReferenceHigh << 32) + timeReferenceLow; + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.version); + pMetadata->data.bext.pUMID = ma_dr_wav__metadata_get_memory(pParser, MA_DR_WAV_BEXT_UMID_BYTES, 1); + ma_dr_wav_buffer_reader_read(&reader, pMetadata->data.bext.pUMID, MA_DR_WAV_BEXT_UMID_BYTES, NULL); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessValue); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.loudnessRange); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxTruePeakLevel); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxMomentaryLoudness); + ma_dr_wav_buffer_reader_read_u16(&reader, &pMetadata->data.bext.maxShortTermLoudness); + MA_DR_WAV_ASSERT((ma_dr_wav_offset_ptr(ma_dr_wav_buffer_reader_ptr(&reader), MA_DR_WAV_BEXT_RESERVED_BYTES)) == (bextData + MA_DR_WAV_BEXT_BYTES)); + extraBytes = (size_t)(chunkSize - MA_DR_WAV_BEXT_BYTES); + if (extraBytes > 0) { + pMetadata->data.bext.pCodingHistory = (char*)ma_dr_wav__metadata_get_memory(pParser, extraBytes + 1, 1); + MA_DR_WAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL); + bytesRead += ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL); + pMetadata->data.bext.codingHistorySize = (ma_uint32)ma_dr_wav__strlen(pMetadata->data.bext.pCodingHistory); + } else { + pMetadata->data.bext.pCodingHistory = NULL; + pMetadata->data.bext.codingHistorySize = 0; + } + } + } + return bytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_list_label_or_note_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize, ma_dr_wav_metadata_type type) +{ + ma_uint8 cueIDBuffer[MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, cueIDBuffer, sizeof(cueIDBuffer), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + if (bytesJustRead == sizeof(cueIDBuffer)) { + ma_uint32 sizeIncludingNullTerminator; + pMetadata->type = type; + pMetadata->data.labelOrNote.cuePointId = ma_dr_wav_bytes_to_u32(cueIDBuffer); + sizeIncludingNullTerminator = (ma_uint32)chunkSize - MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; + if (sizeIncludingNullTerminator > 0) { + pMetadata->data.labelOrNote.stringLength = sizeIncludingNullTerminator - 1; + pMetadata->data.labelOrNote.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); + MA_DR_WAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); + ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.labelOrNote.pString, sizeIncludingNullTerminator, &totalBytesRead); + } else { + pMetadata->data.labelOrNote.stringLength = 0; + pMetadata->data.labelOrNote.pString = NULL; + } + } + return totalBytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__read_list_labelled_cue_region_to_metadata_obj(ma_dr_wav__metadata_parser* pParser, ma_dr_wav_metadata* pMetadata, ma_uint64 chunkSize) +{ + ma_uint8 buffer[MA_DR_WAV_LIST_LABELLED_TEXT_BYTES]; + ma_uint64 totalBytesRead = 0; + size_t bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &totalBytesRead); + MA_DR_WAV_ASSERT(pParser->stage == ma_dr_wav__metadata_parser_stage_read); + if (bytesJustRead == sizeof(buffer)) { + ma_uint32 sizeIncludingNullTerminator; + pMetadata->type = ma_dr_wav_metadata_type_list_labelled_cue_region; + pMetadata->data.labelledCueRegion.cuePointId = ma_dr_wav_bytes_to_u32(buffer + 0); + pMetadata->data.labelledCueRegion.sampleLength = ma_dr_wav_bytes_to_u32(buffer + 4); + pMetadata->data.labelledCueRegion.purposeId[0] = buffer[8]; + pMetadata->data.labelledCueRegion.purposeId[1] = buffer[9]; + pMetadata->data.labelledCueRegion.purposeId[2] = buffer[10]; + pMetadata->data.labelledCueRegion.purposeId[3] = buffer[11]; + pMetadata->data.labelledCueRegion.country = ma_dr_wav_bytes_to_u16(buffer + 12); + pMetadata->data.labelledCueRegion.language = ma_dr_wav_bytes_to_u16(buffer + 14); + pMetadata->data.labelledCueRegion.dialect = ma_dr_wav_bytes_to_u16(buffer + 16); + pMetadata->data.labelledCueRegion.codePage = ma_dr_wav_bytes_to_u16(buffer + 18); + sizeIncludingNullTerminator = (ma_uint32)chunkSize - MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; + if (sizeIncludingNullTerminator > 0) { + pMetadata->data.labelledCueRegion.stringLength = sizeIncludingNullTerminator - 1; + pMetadata->data.labelledCueRegion.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, sizeIncludingNullTerminator, 1); + MA_DR_WAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); + ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.labelledCueRegion.pString, sizeIncludingNullTerminator, &totalBytesRead); + } else { + pMetadata->data.labelledCueRegion.stringLength = 0; + pMetadata->data.labelledCueRegion.pString = NULL; + } + } + return totalBytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_info_text_chunk(ma_dr_wav__metadata_parser* pParser, ma_uint64 chunkSize, ma_dr_wav_metadata_type type) +{ + ma_uint64 bytesRead = 0; + ma_uint32 stringSizeWithNullTerminator = (ma_uint32)chunkSize; + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, stringSizeWithNullTerminator, 1); + } else { + ma_dr_wav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; + pMetadata->type = type; + if (stringSizeWithNullTerminator > 0) { + pMetadata->data.infoText.stringLength = stringSizeWithNullTerminator - 1; + pMetadata->data.infoText.pString = (char*)ma_dr_wav__metadata_get_memory(pParser, stringSizeWithNullTerminator, 1); + MA_DR_WAV_ASSERT(pMetadata->data.infoText.pString != NULL); + bytesRead = ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.infoText.pString, (size_t)stringSizeWithNullTerminator, NULL); + if (bytesRead == chunkSize) { + pParser->metadataCursor += 1; + } else { + } + } else { + pMetadata->data.infoText.stringLength = 0; + pMetadata->data.infoText.pString = NULL; + pParser->metadataCursor += 1; + } + } + return bytesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_unknown_chunk(ma_dr_wav__metadata_parser* pParser, const ma_uint8* pChunkId, ma_uint64 chunkSize, ma_dr_wav_metadata_location location) +{ + ma_uint64 bytesRead = 0; + if (location == ma_dr_wav_metadata_location_invalid) { + return 0; + } + if (ma_dr_wav_fourcc_equal(pChunkId, "data") || ma_dr_wav_fourcc_equal(pChunkId, "fmt ") || ma_dr_wav_fourcc_equal(pChunkId, "fact")) { + return 0; + } + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)chunkSize, 1); + } else { + ma_dr_wav_metadata* pMetadata = &pParser->pMetadata[pParser->metadataCursor]; + pMetadata->type = ma_dr_wav_metadata_type_unknown; + pMetadata->data.unknown.chunkLocation = location; + pMetadata->data.unknown.id[0] = pChunkId[0]; + pMetadata->data.unknown.id[1] = pChunkId[1]; + pMetadata->data.unknown.id[2] = pChunkId[2]; + pMetadata->data.unknown.id[3] = pChunkId[3]; + pMetadata->data.unknown.dataSizeInBytes = (ma_uint32)chunkSize; + pMetadata->data.unknown.pData = (ma_uint8 *)ma_dr_wav__metadata_get_memory(pParser, (size_t)chunkSize, 1); + MA_DR_WAV_ASSERT(pMetadata->data.unknown.pData != NULL); + bytesRead = ma_dr_wav__metadata_parser_read(pParser, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes, NULL); + if (bytesRead == pMetadata->data.unknown.dataSizeInBytes) { + pParser->metadataCursor += 1; + } else { + } + } + return bytesRead; +} +MA_PRIVATE ma_bool32 ma_dr_wav__chunk_matches(ma_dr_wav_metadata_type allowedMetadataTypes, const ma_uint8* pChunkID, ma_dr_wav_metadata_type type, const char* pID) +{ + return (allowedMetadataTypes & type) && ma_dr_wav_fourcc_equal(pChunkID, pID); +} +MA_PRIVATE ma_uint64 ma_dr_wav__metadata_process_chunk(ma_dr_wav__metadata_parser* pParser, const ma_dr_wav_chunk_header* pChunkHeader, ma_dr_wav_metadata_type allowedMetadataTypes) +{ + const ma_uint8 *pChunkID = pChunkHeader->id.fourcc; + ma_uint64 bytesRead = 0; + if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_smpl, "smpl")) { + if (pChunkHeader->sizeInBytes >= MA_DR_WAV_SMPL_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + ma_uint8 buffer[4]; + size_t bytesJustRead; + if (!pParser->onSeek(pParser->pReadSeekUserData, 28, ma_dr_wav_seek_origin_current)) { + return bytesRead; + } + bytesRead += 28; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + if (bytesJustRead == sizeof(buffer)) { + ma_uint32 loopCount = ma_dr_wav_bytes_to_u32(buffer); + ma_uint64 calculatedLoopCount; + calculatedLoopCount = (pChunkHeader->sizeInBytes - MA_DR_WAV_SMPL_BYTES) / MA_DR_WAV_SMPL_LOOP_BYTES; + if (calculatedLoopCount == loopCount) { + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead); + if (bytesJustRead == sizeof(buffer)) { + ma_uint32 samplerSpecificDataSizeInBytes = ma_dr_wav_bytes_to_u32(buffer); + pParser->metadataCount += 1; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(ma_dr_wav_smpl_loop) * loopCount, MA_DR_WAV_METADATA_ALIGNMENT); + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, samplerSpecificDataSizeInBytes, 1); + } + } else { + } + } + } else { + bytesRead = ma_dr_wav__read_smpl_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_inst, "inst")) { + if (pChunkHeader->sizeInBytes == MA_DR_WAV_INST_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + } else { + bytesRead = ma_dr_wav__read_inst_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_acid, "acid")) { + if (pChunkHeader->sizeInBytes == MA_DR_WAV_ACID_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + } else { + bytesRead = ma_dr_wav__read_acid_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_cue, "cue ")) { + if (pChunkHeader->sizeInBytes >= MA_DR_WAV_CUE_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + size_t cueCount; + pParser->metadataCount += 1; + cueCount = (size_t)(pChunkHeader->sizeInBytes - MA_DR_WAV_CUE_BYTES) / MA_DR_WAV_CUE_POINT_BYTES; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, sizeof(ma_dr_wav_cue_point) * cueCount, MA_DR_WAV_METADATA_ALIGNMENT); + } else { + bytesRead = ma_dr_wav__read_cue_to_metadata_obj(pParser, pChunkHeader, &pParser->pMetadata[pParser->metadataCursor]); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, pChunkID, ma_dr_wav_metadata_type_bext, "bext")) { + if (pChunkHeader->sizeInBytes >= MA_DR_WAV_BEXT_BYTES) { + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + char buffer[MA_DR_WAV_BEXT_DESCRIPTION_BYTES + 1]; + size_t allocSizeNeeded = MA_DR_WAV_BEXT_UMID_BYTES; + size_t bytesJustRead; + buffer[MA_DR_WAV_BEXT_DESCRIPTION_BYTES] = '\0'; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_DESCRIPTION_BYTES, &bytesRead); + if (bytesJustRead != MA_DR_WAV_BEXT_DESCRIPTION_BYTES) { + return bytesRead; + } + allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; + buffer[MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES] = '\0'; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES, &bytesRead); + if (bytesJustRead != MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES) { + return bytesRead; + } + allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; + buffer[MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES] = '\0'; + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, buffer, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES, &bytesRead); + if (bytesJustRead != MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES) { + return bytesRead; + } + allocSizeNeeded += ma_dr_wav__strlen(buffer) + 1; + allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - MA_DR_WAV_BEXT_BYTES; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1); + pParser->metadataCount += 1; + } else { + bytesRead = ma_dr_wav__read_bext_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], pChunkHeader->sizeInBytes); + if (bytesRead == pChunkHeader->sizeInBytes) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav_fourcc_equal(pChunkID, "LIST") || ma_dr_wav_fourcc_equal(pChunkID, "list")) { + ma_dr_wav_metadata_location listType = ma_dr_wav_metadata_location_invalid; + while (bytesRead < pChunkHeader->sizeInBytes) { + ma_uint8 subchunkId[4]; + ma_uint8 subchunkSizeBuffer[4]; + ma_uint64 subchunkDataSize; + ma_uint64 subchunkBytesRead = 0; + ma_uint64 bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, subchunkId, sizeof(subchunkId), &bytesRead); + if (bytesJustRead != sizeof(subchunkId)) { + break; + } + if (ma_dr_wav_fourcc_equal(subchunkId, "adtl")) { + listType = ma_dr_wav_metadata_location_inside_adtl_list; + continue; + } else if (ma_dr_wav_fourcc_equal(subchunkId, "INFO")) { + listType = ma_dr_wav_metadata_location_inside_info_list; + continue; + } + bytesJustRead = ma_dr_wav__metadata_parser_read(pParser, subchunkSizeBuffer, sizeof(subchunkSizeBuffer), &bytesRead); + if (bytesJustRead != sizeof(subchunkSizeBuffer)) { + break; + } + subchunkDataSize = ma_dr_wav_bytes_to_u32(subchunkSizeBuffer); + if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_label, "labl") || ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_note, "note")) { + if (subchunkDataSize >= MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES) { + ma_uint64 stringSizeWithNullTerm = subchunkDataSize - MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerm, 1); + } else { + subchunkBytesRead = ma_dr_wav__read_list_label_or_note_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize, ma_dr_wav_fourcc_equal(subchunkId, "labl") ? ma_dr_wav_metadata_type_list_label : ma_dr_wav_metadata_type_list_note); + if (subchunkBytesRead == subchunkDataSize) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_labelled_cue_region, "ltxt")) { + if (subchunkDataSize >= MA_DR_WAV_LIST_LABELLED_TEXT_BYTES) { + ma_uint64 stringSizeWithNullTerminator = subchunkDataSize - MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; + if (pParser->stage == ma_dr_wav__metadata_parser_stage_count) { + pParser->metadataCount += 1; + ma_dr_wav__metadata_request_extra_memory_for_stage_2(pParser, (size_t)stringSizeWithNullTerminator, 1); + } else { + subchunkBytesRead = ma_dr_wav__read_list_labelled_cue_region_to_metadata_obj(pParser, &pParser->pMetadata[pParser->metadataCursor], subchunkDataSize); + if (subchunkBytesRead == subchunkDataSize) { + pParser->metadataCursor += 1; + } else { + } + } + } else { + } + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_software, "ISFT")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_software); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_copyright, "ICOP")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_copyright); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_title, "INAM")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_title); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_artist, "IART")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_artist); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_comment, "ICMT")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_comment); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_date, "ICRD")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_date); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_genre, "IGNR")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_genre); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_album, "IPRD")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_album); + } else if (ma_dr_wav__chunk_matches(allowedMetadataTypes, subchunkId, ma_dr_wav_metadata_type_list_info_tracknumber, "ITRK")) { + subchunkBytesRead = ma_dr_wav__metadata_process_info_text_chunk(pParser, subchunkDataSize, ma_dr_wav_metadata_type_list_info_tracknumber); + } else if ((allowedMetadataTypes & ma_dr_wav_metadata_type_unknown) != 0) { + subchunkBytesRead = ma_dr_wav__metadata_process_unknown_chunk(pParser, subchunkId, subchunkDataSize, listType); + } + bytesRead += subchunkBytesRead; + MA_DR_WAV_ASSERT(subchunkBytesRead <= subchunkDataSize); + if (subchunkBytesRead < subchunkDataSize) { + ma_uint64 bytesToSeek = subchunkDataSize - subchunkBytesRead; + if (!pParser->onSeek(pParser->pReadSeekUserData, (int)bytesToSeek, ma_dr_wav_seek_origin_current)) { + break; + } + bytesRead += bytesToSeek; + } + if ((subchunkDataSize % 2) == 1) { + if (!pParser->onSeek(pParser->pReadSeekUserData, 1, ma_dr_wav_seek_origin_current)) { + break; + } + bytesRead += 1; + } + } + } else if ((allowedMetadataTypes & ma_dr_wav_metadata_type_unknown) != 0) { + bytesRead = ma_dr_wav__metadata_process_unknown_chunk(pParser, pChunkID, pChunkHeader->sizeInBytes, ma_dr_wav_metadata_location_top_level); + } + return bytesRead; +} +MA_PRIVATE ma_uint32 ma_dr_wav_get_bytes_per_pcm_frame(ma_dr_wav* pWav) +{ + ma_uint32 bytesPerFrame; + if ((pWav->bitsPerSample & 0x7) == 0) { + bytesPerFrame = (pWav->bitsPerSample * pWav->fmt.channels) >> 3; + } else { + bytesPerFrame = pWav->fmt.blockAlign; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + if (bytesPerFrame != pWav->fmt.channels) { + return 0; + } + } + return bytesPerFrame; +} +MA_API ma_uint16 ma_dr_wav_fmt_get_format(const ma_dr_wav_fmt* pFMT) +{ + if (pFMT == NULL) { + return 0; + } + if (pFMT->formatTag != MA_DR_WAVE_FORMAT_EXTENSIBLE) { + return pFMT->formatTag; + } else { + return ma_dr_wav_bytes_to_u16(pFMT->subFormat); + } +} +MA_PRIVATE ma_bool32 ma_dr_wav_preinit(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pReadSeekUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pWav == NULL || onRead == NULL || onSeek == NULL) { + return MA_FALSE; + } + MA_DR_WAV_ZERO_MEMORY(pWav, sizeof(*pWav)); + pWav->onRead = onRead; + pWav->onSeek = onSeek; + pWav->pUserData = pReadSeekUserData; + pWav->allocationCallbacks = ma_dr_wav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { + return MA_FALSE; + } + return MA_TRUE; +} +MA_PRIVATE ma_bool32 ma_dr_wav_init__internal(ma_dr_wav* pWav, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags) +{ + ma_result result; + ma_uint64 cursor; + ma_bool32 sequential; + ma_uint8 riff[4]; + ma_dr_wav_fmt fmt; + unsigned short translatedFormatTag; + ma_uint64 dataChunkSize = 0; + ma_uint64 sampleCountFromFactChunk = 0; + ma_uint64 metadataStartPos; + ma_dr_wav__metadata_parser metadataParser; + ma_bool8 isProcessingMetadata = MA_FALSE; + ma_bool8 foundChunk_fmt = MA_FALSE; + ma_bool8 foundChunk_data = MA_FALSE; + ma_bool8 isAIFCFormType = MA_FALSE; + ma_uint64 aiffFrameCount = 0; + cursor = 0; + sequential = (flags & MA_DR_WAV_SEQUENTIAL) != 0; + MA_DR_WAV_ZERO_OBJECT(&fmt); + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, riff, sizeof(riff), &cursor) != sizeof(riff)) { + return MA_FALSE; + } + if (ma_dr_wav_fourcc_equal(riff, "RIFF")) { + pWav->container = ma_dr_wav_container_riff; + } else if (ma_dr_wav_fourcc_equal(riff, "RIFX")) { + pWav->container = ma_dr_wav_container_rifx; + } else if (ma_dr_wav_fourcc_equal(riff, "riff")) { + int i; + ma_uint8 riff2[12]; + pWav->container = ma_dr_wav_container_w64; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, riff2, sizeof(riff2), &cursor) != sizeof(riff2)) { + return MA_FALSE; + } + for (i = 0; i < 12; ++i) { + if (riff2[i] != ma_dr_wavGUID_W64_RIFF[i+4]) { + return MA_FALSE; + } + } + } else if (ma_dr_wav_fourcc_equal(riff, "RF64")) { + pWav->container = ma_dr_wav_container_rf64; + } else if (ma_dr_wav_fourcc_equal(riff, "FORM")) { + pWav->container = ma_dr_wav_container_aiff; + } else { + return MA_FALSE; + } + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) { + ma_uint8 chunkSizeBytes[4]; + ma_uint8 wave[4]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return MA_FALSE; + } + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) { + if (ma_dr_wav_bytes_to_u32_ex(chunkSizeBytes, pWav->container) < 36) { + return MA_FALSE; + } + } else if (pWav->container == ma_dr_wav_container_rf64) { + if (ma_dr_wav_bytes_to_u32_le(chunkSizeBytes) != 0xFFFFFFFF) { + return MA_FALSE; + } + } else { + return MA_FALSE; + } + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { + return MA_FALSE; + } + if (!ma_dr_wav_fourcc_equal(wave, "WAVE")) { + return MA_FALSE; + } + } else if (pWav->container == ma_dr_wav_container_w64) { + ma_uint8 chunkSizeBytes[8]; + ma_uint8 wave[16]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return MA_FALSE; + } + if (ma_dr_wav_bytes_to_u64(chunkSizeBytes) < 80) { + return MA_FALSE; + } + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, wave, sizeof(wave), &cursor) != sizeof(wave)) { + return MA_FALSE; + } + if (!ma_dr_wav_guid_equal(wave, ma_dr_wavGUID_W64_WAVE)) { + return MA_FALSE; + } + } else if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint8 chunkSizeBytes[4]; + ma_uint8 aiff[4]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, chunkSizeBytes, sizeof(chunkSizeBytes), &cursor) != sizeof(chunkSizeBytes)) { + return MA_FALSE; + } + if (ma_dr_wav_bytes_to_u32_be(chunkSizeBytes) < 18) { + return MA_FALSE; + } + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, aiff, sizeof(aiff), &cursor) != sizeof(aiff)) { + return MA_FALSE; + } + if (ma_dr_wav_fourcc_equal(aiff, "AIFF")) { + isAIFCFormType = MA_FALSE; + } else if (ma_dr_wav_fourcc_equal(aiff, "AIFC")) { + isAIFCFormType = MA_TRUE; + } else { + return MA_FALSE; + } + } else { + return MA_FALSE; + } + if (pWav->container == ma_dr_wav_container_rf64) { + ma_uint8 sizeBytes[8]; + ma_uint64 bytesRemainingInChunk; + ma_dr_wav_chunk_header header; + result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + if (!ma_dr_wav_fourcc_equal(header.id.fourcc, "ds64")) { + return MA_FALSE; + } + bytesRemainingInChunk = header.sizeInBytes + header.paddingSize; + if (!ma_dr_wav__seek_forward(pWav->onSeek, 8, pWav->pUserData)) { + return MA_FALSE; + } + bytesRemainingInChunk -= 8; + cursor += 8; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { + return MA_FALSE; + } + bytesRemainingInChunk -= 8; + dataChunkSize = ma_dr_wav_bytes_to_u64(sizeBytes); + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, sizeBytes, sizeof(sizeBytes), &cursor) != sizeof(sizeBytes)) { + return MA_FALSE; + } + bytesRemainingInChunk -= 8; + sampleCountFromFactChunk = ma_dr_wav_bytes_to_u64(sizeBytes); + if (!ma_dr_wav__seek_forward(pWav->onSeek, bytesRemainingInChunk, pWav->pUserData)) { + return MA_FALSE; + } + cursor += bytesRemainingInChunk; + } + metadataStartPos = cursor; + isProcessingMetadata = !sequential && ((flags & MA_DR_WAV_WITH_METADATA) != 0); + if (pWav->container != ma_dr_wav_container_riff && pWav->container != ma_dr_wav_container_rf64) { + isProcessingMetadata = MA_FALSE; + } + MA_DR_WAV_ZERO_MEMORY(&metadataParser, sizeof(metadataParser)); + if (isProcessingMetadata) { + metadataParser.onRead = pWav->onRead; + metadataParser.onSeek = pWav->onSeek; + metadataParser.pReadSeekUserData = pWav->pUserData; + metadataParser.stage = ma_dr_wav__metadata_parser_stage_count; + } + for (;;) { + ma_dr_wav_chunk_header header; + ma_uint64 chunkSize; + result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != MA_SUCCESS) { + break; + } + chunkSize = header.sizeInBytes; + if (!sequential && onChunk != NULL) { + ma_uint64 callbackBytesRead = onChunk(pChunkUserData, pWav->onRead, pWav->onSeek, pWav->pUserData, &header, pWav->container, &fmt); + if (callbackBytesRead > 0) { + if (ma_dr_wav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + } + } + if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "fmt ")) || + ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_FMT))) { + ma_uint8 fmtData[16]; + foundChunk_fmt = MA_TRUE; + if (pWav->onRead(pWav->pUserData, fmtData, sizeof(fmtData)) != sizeof(fmtData)) { + return MA_FALSE; + } + cursor += sizeof(fmtData); + fmt.formatTag = ma_dr_wav_bytes_to_u16_ex(fmtData + 0, pWav->container); + fmt.channels = ma_dr_wav_bytes_to_u16_ex(fmtData + 2, pWav->container); + fmt.sampleRate = ma_dr_wav_bytes_to_u32_ex(fmtData + 4, pWav->container); + fmt.avgBytesPerSec = ma_dr_wav_bytes_to_u32_ex(fmtData + 8, pWav->container); + fmt.blockAlign = ma_dr_wav_bytes_to_u16_ex(fmtData + 12, pWav->container); + fmt.bitsPerSample = ma_dr_wav_bytes_to_u16_ex(fmtData + 14, pWav->container); + fmt.extendedSize = 0; + fmt.validBitsPerSample = 0; + fmt.channelMask = 0; + MA_DR_WAV_ZERO_MEMORY(fmt.subFormat, sizeof(fmt.subFormat)); + if (header.sizeInBytes > 16) { + ma_uint8 fmt_cbSize[2]; + int bytesReadSoFar = 0; + if (pWav->onRead(pWav->pUserData, fmt_cbSize, sizeof(fmt_cbSize)) != sizeof(fmt_cbSize)) { + return MA_FALSE; + } + cursor += sizeof(fmt_cbSize); + bytesReadSoFar = 18; + fmt.extendedSize = ma_dr_wav_bytes_to_u16_ex(fmt_cbSize, pWav->container); + if (fmt.extendedSize > 0) { + if (fmt.formatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + if (fmt.extendedSize != 22) { + return MA_FALSE; + } + } + if (fmt.formatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + ma_uint8 fmtext[22]; + if (pWav->onRead(pWav->pUserData, fmtext, fmt.extendedSize) != fmt.extendedSize) { + return MA_FALSE; + } + fmt.validBitsPerSample = ma_dr_wav_bytes_to_u16_ex(fmtext + 0, pWav->container); + fmt.channelMask = ma_dr_wav_bytes_to_u32_ex(fmtext + 2, pWav->container); + ma_dr_wav_bytes_to_guid(fmtext + 6, fmt.subFormat); + } else { + if (pWav->onSeek(pWav->pUserData, fmt.extendedSize, ma_dr_wav_seek_origin_current) == MA_FALSE) { + return MA_FALSE; + } + } + cursor += fmt.extendedSize; + bytesReadSoFar += fmt.extendedSize; + } + if (pWav->onSeek(pWav->pUserData, (int)(header.sizeInBytes - bytesReadSoFar), ma_dr_wav_seek_origin_current) == MA_FALSE) { + return MA_FALSE; + } + cursor += (header.sizeInBytes - bytesReadSoFar); + } + if (header.paddingSize > 0) { + if (ma_dr_wav__seek_forward(pWav->onSeek, header.paddingSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += header.paddingSize; + } + continue; + } + if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "data")) || + ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_DATA))) { + foundChunk_data = MA_TRUE; + pWav->dataChunkDataPos = cursor; + if (pWav->container != ma_dr_wav_container_rf64) { + dataChunkSize = chunkSize; + } + if (sequential || !isProcessingMetadata) { + break; + } else { + chunkSize += header.paddingSize; + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + continue; + } + } + if (((pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx || pWav->container == ma_dr_wav_container_rf64) && ma_dr_wav_fourcc_equal(header.id.fourcc, "fact")) || + ((pWav->container == ma_dr_wav_container_w64) && ma_dr_wav_guid_equal(header.id.guid, ma_dr_wavGUID_W64_FACT))) { + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) { + ma_uint8 sampleCount[4]; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, &sampleCount, 4, &cursor) != 4) { + return MA_FALSE; + } + chunkSize -= 4; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + sampleCountFromFactChunk = ma_dr_wav_bytes_to_u32_ex(sampleCount, pWav->container); + } else { + sampleCountFromFactChunk = 0; + } + } else if (pWav->container == ma_dr_wav_container_w64) { + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, &sampleCountFromFactChunk, 8, &cursor) != 8) { + return MA_FALSE; + } + chunkSize -= 8; + } else if (pWav->container == ma_dr_wav_container_rf64) { + } + chunkSize += header.paddingSize; + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + continue; + } + if (pWav->container == ma_dr_wav_container_aiff && ma_dr_wav_fourcc_equal(header.id.fourcc, "COMM")) { + ma_uint8 commData[24]; + ma_uint32 commDataBytesToRead; + ma_uint16 channels; + ma_uint32 frameCount; + ma_uint16 sampleSizeInBits; + ma_int64 sampleRate; + ma_uint16 compressionFormat; + foundChunk_fmt = MA_TRUE; + if (isAIFCFormType) { + commDataBytesToRead = 24; + if (header.sizeInBytes < commDataBytesToRead) { + return MA_FALSE; + } + } else { + commDataBytesToRead = 18; + if (header.sizeInBytes != commDataBytesToRead) { + return MA_FALSE; + } + } + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, commData, commDataBytesToRead, &cursor) != commDataBytesToRead) { + return MA_FALSE; + } + channels = ma_dr_wav_bytes_to_u16_ex (commData + 0, pWav->container); + frameCount = ma_dr_wav_bytes_to_u32_ex (commData + 2, pWav->container); + sampleSizeInBits = ma_dr_wav_bytes_to_u16_ex (commData + 6, pWav->container); + sampleRate = ma_dr_wav_aiff_extented_to_s64(commData + 8); + if (sampleRate < 0 || sampleRate > 0xFFFFFFFF) { + return MA_FALSE; + } + if (isAIFCFormType) { + const ma_uint8* type = commData + 18; + if (ma_dr_wav_fourcc_equal(type, "NONE")) { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + } else if (ma_dr_wav_fourcc_equal(type, "raw ")) { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + if (sampleSizeInBits == 8) { + pWav->aiff.isUnsigned = MA_TRUE; + } + } else if (ma_dr_wav_fourcc_equal(type, "sowt")) { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + pWav->aiff.isLE = MA_TRUE; + } else if (ma_dr_wav_fourcc_equal(type, "fl32") || ma_dr_wav_fourcc_equal(type, "fl64") || ma_dr_wav_fourcc_equal(type, "FL32") || ma_dr_wav_fourcc_equal(type, "FL64")) { + compressionFormat = MA_DR_WAVE_FORMAT_IEEE_FLOAT; + } else if (ma_dr_wav_fourcc_equal(type, "alaw") || ma_dr_wav_fourcc_equal(type, "ALAW")) { + compressionFormat = MA_DR_WAVE_FORMAT_ALAW; + } else if (ma_dr_wav_fourcc_equal(type, "ulaw") || ma_dr_wav_fourcc_equal(type, "ULAW")) { + compressionFormat = MA_DR_WAVE_FORMAT_MULAW; + } else if (ma_dr_wav_fourcc_equal(type, "ima4")) { + compressionFormat = MA_DR_WAVE_FORMAT_DVI_ADPCM; + sampleSizeInBits = 4; + return MA_FALSE; + } else { + return MA_FALSE; + } + } else { + compressionFormat = MA_DR_WAVE_FORMAT_PCM; + } + aiffFrameCount = frameCount; + fmt.formatTag = compressionFormat; + fmt.channels = channels; + fmt.sampleRate = (ma_uint32)sampleRate; + fmt.bitsPerSample = sampleSizeInBits; + fmt.blockAlign = (ma_uint16)(fmt.channels * fmt.bitsPerSample / 8); + fmt.avgBytesPerSec = fmt.blockAlign * fmt.sampleRate; + if (fmt.blockAlign == 0 && compressionFormat == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + fmt.blockAlign = 34 * fmt.channels; + } + if (compressionFormat == MA_DR_WAVE_FORMAT_ALAW || compressionFormat == MA_DR_WAVE_FORMAT_MULAW) { + if (fmt.bitsPerSample > 8) { + fmt.bitsPerSample = 8; + fmt.blockAlign = fmt.channels; + } + } + fmt.bitsPerSample += (fmt.bitsPerSample & 7); + if (isAIFCFormType) { + if (ma_dr_wav__seek_forward(pWav->onSeek, (chunkSize - commDataBytesToRead), pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + cursor += (chunkSize - commDataBytesToRead); + } + continue; + } + if (pWav->container == ma_dr_wav_container_aiff && ma_dr_wav_fourcc_equal(header.id.fourcc, "SSND")) { + ma_uint8 offsetAndBlockSizeData[8]; + ma_uint32 offset; + foundChunk_data = MA_TRUE; + if (ma_dr_wav__on_read(pWav->onRead, pWav->pUserData, offsetAndBlockSizeData, sizeof(offsetAndBlockSizeData), &cursor) != sizeof(offsetAndBlockSizeData)) { + return MA_FALSE; + } + offset = ma_dr_wav_bytes_to_u32_ex(offsetAndBlockSizeData + 0, pWav->container); + if (ma_dr_wav__seek_forward(pWav->onSeek, offset, pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + cursor += offset; + pWav->dataChunkDataPos = cursor; + dataChunkSize = chunkSize; + if (sequential || !isProcessingMetadata) { + break; + } else { + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + continue; + } + } + if (isProcessingMetadata) { + ma_uint64 metadataBytesRead; + metadataBytesRead = ma_dr_wav__metadata_process_chunk(&metadataParser, &header, ma_dr_wav_metadata_type_all_including_unknown); + MA_DR_WAV_ASSERT(metadataBytesRead <= header.sizeInBytes); + if (ma_dr_wav__seek_from_start(pWav->onSeek, cursor, pWav->pUserData) == MA_FALSE) { + break; + } + } + chunkSize += header.paddingSize; + if (ma_dr_wav__seek_forward(pWav->onSeek, chunkSize, pWav->pUserData) == MA_FALSE) { + break; + } + cursor += chunkSize; + } + if (!foundChunk_fmt || !foundChunk_data) { + return MA_FALSE; + } + if ((fmt.sampleRate == 0 || fmt.sampleRate > MA_DR_WAV_MAX_SAMPLE_RATE ) || + (fmt.channels == 0 || fmt.channels > MA_DR_WAV_MAX_CHANNELS ) || + (fmt.bitsPerSample == 0 || fmt.bitsPerSample > MA_DR_WAV_MAX_BITS_PER_SAMPLE) || + fmt.blockAlign == 0) { + return MA_FALSE; + } + translatedFormatTag = fmt.formatTag; + if (translatedFormatTag == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + translatedFormatTag = ma_dr_wav_bytes_to_u16_ex(fmt.subFormat + 0, pWav->container); + } + if (!sequential) { + if (!ma_dr_wav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData)) { + return MA_FALSE; + } + cursor = pWav->dataChunkDataPos; + } + if (isProcessingMetadata && metadataParser.metadataCount > 0) { + if (ma_dr_wav__seek_from_start(pWav->onSeek, metadataStartPos, pWav->pUserData) == MA_FALSE) { + return MA_FALSE; + } + result = ma_dr_wav__metadata_alloc(&metadataParser, &pWav->allocationCallbacks); + if (result != MA_SUCCESS) { + return MA_FALSE; + } + metadataParser.stage = ma_dr_wav__metadata_parser_stage_read; + for (;;) { + ma_dr_wav_chunk_header header; + ma_uint64 metadataBytesRead; + result = ma_dr_wav__read_chunk_header(pWav->onRead, pWav->pUserData, pWav->container, &cursor, &header); + if (result != MA_SUCCESS) { + break; + } + metadataBytesRead = ma_dr_wav__metadata_process_chunk(&metadataParser, &header, ma_dr_wav_metadata_type_all_including_unknown); + if (ma_dr_wav__seek_forward(pWav->onSeek, (header.sizeInBytes + header.paddingSize) - metadataBytesRead, pWav->pUserData) == MA_FALSE) { + ma_dr_wav_free(metadataParser.pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } + } + pWav->pMetadata = metadataParser.pMetadata; + pWav->metadataCount = metadataParser.metadataCount; + } + if (dataChunkSize == 0xFFFFFFFF && (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rifx) && pWav->isSequentialWrite == MA_FALSE) { + dataChunkSize = 0; + for (;;) { + ma_uint8 temp[4096]; + size_t bytesRead = pWav->onRead(pWav->pUserData, temp, sizeof(temp)); + dataChunkSize += bytesRead; + if (bytesRead < sizeof(temp)) { + break; + } + } + } + if (ma_dr_wav__seek_from_start(pWav->onSeek, pWav->dataChunkDataPos, pWav->pUserData) == MA_FALSE) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } + pWav->fmt = fmt; + pWav->sampleRate = fmt.sampleRate; + pWav->channels = fmt.channels; + pWav->bitsPerSample = fmt.bitsPerSample; + pWav->bytesRemaining = dataChunkSize; + pWav->translatedFormatTag = translatedFormatTag; + pWav->dataChunkDataSize = dataChunkSize; + if (sampleCountFromFactChunk != 0) { + pWav->totalPCMFrameCount = sampleCountFromFactChunk; + } else if (aiffFrameCount != 0) { + pWav->totalPCMFrameCount = aiffFrameCount; + } else { + ma_uint32 bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } + pWav->totalPCMFrameCount = dataChunkSize / bytesPerFrame; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + ma_uint64 totalBlockHeaderSizeInBytes; + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; + if ((blockCount * fmt.blockAlign) < dataChunkSize) { + blockCount += 1; + } + totalBlockHeaderSizeInBytes = blockCount * (6*fmt.channels); + pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + ma_uint64 totalBlockHeaderSizeInBytes; + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; + if ((blockCount * fmt.blockAlign) < dataChunkSize) { + blockCount += 1; + } + totalBlockHeaderSizeInBytes = blockCount * (4*fmt.channels); + pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels; + pWav->totalPCMFrameCount += blockCount; + } + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + if (pWav->channels > 2) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } + } + if (ma_dr_wav_get_bytes_per_pcm_frame(pWav) == 0) { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + return MA_FALSE; + } +#ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; + pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (6*pWav->channels))) * 2)) / fmt.channels; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + ma_uint64 blockCount = dataChunkSize / fmt.blockAlign; + pWav->totalPCMFrameCount = (((blockCount * (fmt.blockAlign - (4*pWav->channels))) * 2) + (blockCount * pWav->channels)) / fmt.channels; + } +#endif + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_wav_init(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_ex(pWav, onRead, onSeek, NULL, pUserData, NULL, 0, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_ex(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, ma_dr_wav_chunk_proc onChunk, void* pReadSeekUserData, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (!ma_dr_wav_preinit(pWav, onRead, onSeek, pReadSeekUserData, pAllocationCallbacks)) { + return MA_FALSE; + } + return ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); +} +MA_API ma_bool32 ma_dr_wav_init_with_metadata(ma_dr_wav* pWav, ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (!ma_dr_wav_preinit(pWav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return MA_FALSE; + } + return ma_dr_wav_init__internal(pWav, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA); +} +MA_API ma_dr_wav_metadata* ma_dr_wav_take_ownership_of_metadata(ma_dr_wav* pWav) +{ + ma_dr_wav_metadata *result = pWav->pMetadata; + pWav->pMetadata = NULL; + pWav->metadataCount = 0; + return result; +} +MA_PRIVATE size_t ma_dr_wav__write(ma_dr_wav* pWav, const void* pData, size_t dataSize) +{ + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + return pWav->onWrite(pWav->pUserData, pData, dataSize); +} +MA_PRIVATE size_t ma_dr_wav__write_byte(ma_dr_wav* pWav, ma_uint8 byte) +{ + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + return pWav->onWrite(pWav->pUserData, &byte, 1); +} +MA_PRIVATE size_t ma_dr_wav__write_u16ne_to_le(ma_dr_wav* pWav, ma_uint16 value) +{ + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + if (!ma_dr_wav__is_little_endian()) { + value = ma_dr_wav__bswap16(value); + } + return ma_dr_wav__write(pWav, &value, 2); +} +MA_PRIVATE size_t ma_dr_wav__write_u32ne_to_le(ma_dr_wav* pWav, ma_uint32 value) +{ + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + if (!ma_dr_wav__is_little_endian()) { + value = ma_dr_wav__bswap32(value); + } + return ma_dr_wav__write(pWav, &value, 4); +} +MA_PRIVATE size_t ma_dr_wav__write_u64ne_to_le(ma_dr_wav* pWav, ma_uint64 value) +{ + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + if (!ma_dr_wav__is_little_endian()) { + value = ma_dr_wav__bswap64(value); + } + return ma_dr_wav__write(pWav, &value, 8); +} +MA_PRIVATE size_t ma_dr_wav__write_f32ne_to_le(ma_dr_wav* pWav, float value) +{ + union { + ma_uint32 u32; + float f32; + } u; + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->onWrite != NULL); + u.f32 = value; + if (!ma_dr_wav__is_little_endian()) { + u.u32 = ma_dr_wav__bswap32(u.u32); + } + return ma_dr_wav__write(pWav, &u.u32, 4); +} +MA_PRIVATE size_t ma_dr_wav__write_or_count(ma_dr_wav* pWav, const void* pData, size_t dataSize) +{ + if (pWav == NULL) { + return dataSize; + } + return ma_dr_wav__write(pWav, pData, dataSize); +} +MA_PRIVATE size_t ma_dr_wav__write_or_count_byte(ma_dr_wav* pWav, ma_uint8 byte) +{ + if (pWav == NULL) { + return 1; + } + return ma_dr_wav__write_byte(pWav, byte); +} +MA_PRIVATE size_t ma_dr_wav__write_or_count_u16ne_to_le(ma_dr_wav* pWav, ma_uint16 value) +{ + if (pWav == NULL) { + return 2; + } + return ma_dr_wav__write_u16ne_to_le(pWav, value); +} +MA_PRIVATE size_t ma_dr_wav__write_or_count_u32ne_to_le(ma_dr_wav* pWav, ma_uint32 value) +{ + if (pWav == NULL) { + return 4; + } + return ma_dr_wav__write_u32ne_to_le(pWav, value); +} +#if 0 +MA_PRIVATE size_t ma_dr_wav__write_or_count_u64ne_to_le(ma_dr_wav* pWav, ma_uint64 value) +{ + if (pWav == NULL) { + return 8; + } + return ma_dr_wav__write_u64ne_to_le(pWav, value); +} +#endif +MA_PRIVATE size_t ma_dr_wav__write_or_count_f32ne_to_le(ma_dr_wav* pWav, float value) +{ + if (pWav == NULL) { + return 4; + } + return ma_dr_wav__write_f32ne_to_le(pWav, value); +} +MA_PRIVATE size_t ma_dr_wav__write_or_count_string_to_fixed_size_buf(ma_dr_wav* pWav, char* str, size_t bufFixedSize) +{ + size_t len; + if (pWav == NULL) { + return bufFixedSize; + } + len = ma_dr_wav__strlen_clamped(str, bufFixedSize); + ma_dr_wav__write_or_count(pWav, str, len); + if (len < bufFixedSize) { + size_t i; + for (i = 0; i < bufFixedSize - len; ++i) { + ma_dr_wav__write_byte(pWav, 0); + } + } + return bufFixedSize; +} +MA_PRIVATE size_t ma_dr_wav__write_or_count_metadata(ma_dr_wav* pWav, ma_dr_wav_metadata* pMetadatas, ma_uint32 metadataCount) +{ + size_t bytesWritten = 0; + ma_bool32 hasListAdtl = MA_FALSE; + ma_bool32 hasListInfo = MA_FALSE; + ma_uint32 iMetadata; + if (pMetadatas == NULL || metadataCount == 0) { + return 0; + } + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_uint32 chunkSize = 0; + if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings) || (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list)) { + hasListInfo = MA_TRUE; + } + if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_adtl) || (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list)) { + hasListAdtl = MA_TRUE; + } + switch (pMetadata->type) { + case ma_dr_wav_metadata_type_smpl: + { + ma_uint32 iLoop; + chunkSize = MA_DR_WAV_SMPL_BYTES + MA_DR_WAV_SMPL_LOOP_BYTES * pMetadata->data.smpl.sampleLoopCount + pMetadata->data.smpl.samplerSpecificDataSizeInBytes; + bytesWritten += ma_dr_wav__write_or_count(pWav, "smpl", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.manufacturerId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.productId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplePeriodNanoseconds); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiUnityNote); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.midiPitchFraction); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteFormat); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.smpteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.sampleLoopCount); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + for (iLoop = 0; iLoop < pMetadata->data.smpl.sampleLoopCount; ++iLoop) { + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].cuePointId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].type); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].firstSampleByteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].lastSampleByteOffset); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].sampleFraction); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.smpl.pLoops[iLoop].playCount); + } + if (pMetadata->data.smpl.samplerSpecificDataSizeInBytes > 0) { + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes); + } + } break; + case ma_dr_wav_metadata_type_inst: + { + chunkSize = MA_DR_WAV_INST_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, "inst", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.midiUnityNote, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.fineTuneCents, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.gainDecibels, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.lowNote, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.highNote, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.lowVelocity, 1); + bytesWritten += ma_dr_wav__write_or_count(pWav, &pMetadata->data.inst.highVelocity, 1); + } break; + case ma_dr_wav_metadata_type_cue: + { + ma_uint32 iCuePoint; + chunkSize = MA_DR_WAV_CUE_BYTES + MA_DR_WAV_CUE_POINT_BYTES * pMetadata->data.cue.cuePointCount; + bytesWritten += ma_dr_wav__write_or_count(pWav, "cue ", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.cuePointCount); + for (iCuePoint = 0; iCuePoint < pMetadata->data.cue.cuePointCount; ++iCuePoint) { + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].id); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].playOrderPosition); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].dataChunkId, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].chunkStart); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].blockStart); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.cue.pCuePoints[iCuePoint].sampleByteOffset); + } + } break; + case ma_dr_wav_metadata_type_acid: + { + chunkSize = MA_DR_WAV_ACID_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, "acid", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.flags); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.midiUnityNote); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.reserved1); + bytesWritten += ma_dr_wav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.reserved2); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.acid.numBeats); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterDenominator); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.acid.meterNumerator); + bytesWritten += ma_dr_wav__write_or_count_f32ne_to_le(pWav, pMetadata->data.acid.tempo); + } break; + case ma_dr_wav_metadata_type_bext: + { + char reservedBuf[MA_DR_WAV_BEXT_RESERVED_BYTES]; + ma_uint32 timeReferenceLow; + ma_uint32 timeReferenceHigh; + chunkSize = MA_DR_WAV_BEXT_BYTES + pMetadata->data.bext.codingHistorySize; + bytesWritten += ma_dr_wav__write_or_count(pWav, "bext", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pDescription, MA_DR_WAV_BEXT_DESCRIPTION_BYTES); + bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorName, MA_DR_WAV_BEXT_ORIGINATOR_NAME_BYTES); + bytesWritten += ma_dr_wav__write_or_count_string_to_fixed_size_buf(pWav, pMetadata->data.bext.pOriginatorReference, MA_DR_WAV_BEXT_ORIGINATOR_REF_BYTES); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pOriginationDate, sizeof(pMetadata->data.bext.pOriginationDate)); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pOriginationTime, sizeof(pMetadata->data.bext.pOriginationTime)); + timeReferenceLow = (ma_uint32)(pMetadata->data.bext.timeReference & 0xFFFFFFFF); + timeReferenceHigh = (ma_uint32)(pMetadata->data.bext.timeReference >> 32); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, timeReferenceLow); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, timeReferenceHigh); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.version); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pUMID, MA_DR_WAV_BEXT_UMID_BYTES); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessValue); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.loudnessRange); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxTruePeakLevel); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxMomentaryLoudness); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.bext.maxShortTermLoudness); + MA_DR_WAV_ZERO_MEMORY(reservedBuf, sizeof(reservedBuf)); + bytesWritten += ma_dr_wav__write_or_count(pWav, reservedBuf, sizeof(reservedBuf)); + if (pMetadata->data.bext.codingHistorySize > 0) { + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.bext.pCodingHistory, pMetadata->data.bext.codingHistorySize); + } + } break; + case ma_dr_wav_metadata_type_unknown: + { + if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_top_level) { + chunkSize = pMetadata->data.unknown.dataSizeInBytes; + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, pMetadata->data.unknown.dataSizeInBytes); + } + } break; + default: break; + } + if ((chunkSize % 2) != 0) { + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); + } + } + if (hasListInfo) { + ma_uint32 chunkSize = 4; + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + if ((pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings)) { + chunkSize += 8; + chunkSize += pMetadata->data.infoText.stringLength + 1; + } else if (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list) { + chunkSize += 8; + chunkSize += pMetadata->data.unknown.dataSizeInBytes; + } + if ((chunkSize % 2) != 0) { + chunkSize += 1; + } + } + bytesWritten += ma_dr_wav__write_or_count(pWav, "LIST", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, "INFO", 4); + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_uint32 subchunkSize = 0; + if (pMetadata->type & ma_dr_wav_metadata_type_list_all_info_strings) { + const char* pID = NULL; + switch (pMetadata->type) { + case ma_dr_wav_metadata_type_list_info_software: pID = "ISFT"; break; + case ma_dr_wav_metadata_type_list_info_copyright: pID = "ICOP"; break; + case ma_dr_wav_metadata_type_list_info_title: pID = "INAM"; break; + case ma_dr_wav_metadata_type_list_info_artist: pID = "IART"; break; + case ma_dr_wav_metadata_type_list_info_comment: pID = "ICMT"; break; + case ma_dr_wav_metadata_type_list_info_date: pID = "ICRD"; break; + case ma_dr_wav_metadata_type_list_info_genre: pID = "IGNR"; break; + case ma_dr_wav_metadata_type_list_info_album: pID = "IPRD"; break; + case ma_dr_wav_metadata_type_list_info_tracknumber: pID = "ITRK"; break; + default: break; + } + MA_DR_WAV_ASSERT(pID != NULL); + if (pMetadata->data.infoText.stringLength) { + subchunkSize = pMetadata->data.infoText.stringLength + 1; + bytesWritten += ma_dr_wav__write_or_count(pWav, pID, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.infoText.pString, pMetadata->data.infoText.stringLength); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); + } + } else if (pMetadata->type == ma_dr_wav_metadata_type_unknown && pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_info_list) { + if (pMetadata->data.unknown.dataSizeInBytes) { + subchunkSize = pMetadata->data.unknown.dataSizeInBytes; + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.unknown.dataSizeInBytes); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); + } + } + if ((subchunkSize % 2) != 0) { + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); + } + } + } + if (hasListAdtl) { + ma_uint32 chunkSize = 4; + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + switch (pMetadata->type) + { + case ma_dr_wav_metadata_type_list_label: + case ma_dr_wav_metadata_type_list_note: + { + chunkSize += 8; + chunkSize += MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; + if (pMetadata->data.labelOrNote.stringLength > 0) { + chunkSize += pMetadata->data.labelOrNote.stringLength + 1; + } + } break; + case ma_dr_wav_metadata_type_list_labelled_cue_region: + { + chunkSize += 8; + chunkSize += MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; + if (pMetadata->data.labelledCueRegion.stringLength > 0) { + chunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; + } + } break; + case ma_dr_wav_metadata_type_unknown: + { + if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list) { + chunkSize += 8; + chunkSize += pMetadata->data.unknown.dataSizeInBytes; + } + } break; + default: break; + } + if ((chunkSize % 2) != 0) { + chunkSize += 1; + } + } + bytesWritten += ma_dr_wav__write_or_count(pWav, "LIST", 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, chunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, "adtl", 4); + for (iMetadata = 0; iMetadata < metadataCount; ++iMetadata) { + ma_dr_wav_metadata* pMetadata = &pMetadatas[iMetadata]; + ma_uint32 subchunkSize = 0; + switch (pMetadata->type) + { + case ma_dr_wav_metadata_type_list_label: + case ma_dr_wav_metadata_type_list_note: + { + if (pMetadata->data.labelOrNote.stringLength > 0) { + const char *pID = NULL; + if (pMetadata->type == ma_dr_wav_metadata_type_list_label) { + pID = "labl"; + } + else if (pMetadata->type == ma_dr_wav_metadata_type_list_note) { + pID = "note"; + } + MA_DR_WAV_ASSERT(pID != NULL); + MA_DR_WAV_ASSERT(pMetadata->data.labelOrNote.pString != NULL); + subchunkSize = MA_DR_WAV_LIST_LABEL_OR_NOTE_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, pID, 4); + subchunkSize += pMetadata->data.labelOrNote.stringLength + 1; + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelOrNote.cuePointId); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelOrNote.pString, pMetadata->data.labelOrNote.stringLength); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); + } + } break; + case ma_dr_wav_metadata_type_list_labelled_cue_region: + { + subchunkSize = MA_DR_WAV_LIST_LABELLED_TEXT_BYTES; + bytesWritten += ma_dr_wav__write_or_count(pWav, "ltxt", 4); + if (pMetadata->data.labelledCueRegion.stringLength > 0) { + subchunkSize += pMetadata->data.labelledCueRegion.stringLength + 1; + } + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.cuePointId); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, pMetadata->data.labelledCueRegion.sampleLength); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelledCueRegion.purposeId, 4); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.country); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.language); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.dialect); + bytesWritten += ma_dr_wav__write_or_count_u16ne_to_le(pWav, pMetadata->data.labelledCueRegion.codePage); + if (pMetadata->data.labelledCueRegion.stringLength > 0) { + MA_DR_WAV_ASSERT(pMetadata->data.labelledCueRegion.pString != NULL); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.labelledCueRegion.pString, pMetadata->data.labelledCueRegion.stringLength); + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, '\0'); + } + } break; + case ma_dr_wav_metadata_type_unknown: + { + if (pMetadata->data.unknown.chunkLocation == ma_dr_wav_metadata_location_inside_adtl_list) { + subchunkSize = pMetadata->data.unknown.dataSizeInBytes; + MA_DR_WAV_ASSERT(pMetadata->data.unknown.pData != NULL); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.id, 4); + bytesWritten += ma_dr_wav__write_or_count_u32ne_to_le(pWav, subchunkSize); + bytesWritten += ma_dr_wav__write_or_count(pWav, pMetadata->data.unknown.pData, subchunkSize); + } + } break; + default: break; + } + if ((subchunkSize % 2) != 0) { + bytesWritten += ma_dr_wav__write_or_count_byte(pWav, 0); + } + } + } + MA_DR_WAV_ASSERT((bytesWritten % 2) == 0); + return bytesWritten; +} +MA_PRIVATE ma_uint32 ma_dr_wav__riff_chunk_size_riff(ma_uint64 dataChunkSize, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) +{ + ma_uint64 chunkSize = 4 + 24 + (ma_uint64)ma_dr_wav__write_or_count_metadata(NULL, pMetadata, metadataCount) + 8 + dataChunkSize + ma_dr_wav__chunk_padding_size_riff(dataChunkSize); + if (chunkSize > 0xFFFFFFFFUL) { + chunkSize = 0xFFFFFFFFUL; + } + return (ma_uint32)chunkSize; +} +MA_PRIVATE ma_uint32 ma_dr_wav__data_chunk_size_riff(ma_uint64 dataChunkSize) +{ + if (dataChunkSize <= 0xFFFFFFFFUL) { + return (ma_uint32)dataChunkSize; + } else { + return 0xFFFFFFFFUL; + } +} +MA_PRIVATE ma_uint64 ma_dr_wav__riff_chunk_size_w64(ma_uint64 dataChunkSize) +{ + ma_uint64 dataSubchunkPaddingSize = ma_dr_wav__chunk_padding_size_w64(dataChunkSize); + return 80 + 24 + dataChunkSize + dataSubchunkPaddingSize; +} +MA_PRIVATE ma_uint64 ma_dr_wav__data_chunk_size_w64(ma_uint64 dataChunkSize) +{ + return 24 + dataChunkSize; +} +MA_PRIVATE ma_uint64 ma_dr_wav__riff_chunk_size_rf64(ma_uint64 dataChunkSize, ma_dr_wav_metadata *metadata, ma_uint32 numMetadata) +{ + ma_uint64 chunkSize = 4 + 36 + 24 + (ma_uint64)ma_dr_wav__write_or_count_metadata(NULL, metadata, numMetadata) + 8 + dataChunkSize + ma_dr_wav__chunk_padding_size_riff(dataChunkSize); + if (chunkSize > 0xFFFFFFFFUL) { + chunkSize = 0xFFFFFFFFUL; + } + return chunkSize; +} +MA_PRIVATE ma_uint64 ma_dr_wav__data_chunk_size_rf64(ma_uint64 dataChunkSize) +{ + return dataChunkSize; +} +MA_PRIVATE ma_bool32 ma_dr_wav_preinit_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_bool32 isSequential, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pWav == NULL || onWrite == NULL) { + return MA_FALSE; + } + if (!isSequential && onSeek == NULL) { + return MA_FALSE; + } + if (pFormat->format == MA_DR_WAVE_FORMAT_EXTENSIBLE) { + return MA_FALSE; + } + if (pFormat->format == MA_DR_WAVE_FORMAT_ADPCM || pFormat->format == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return MA_FALSE; + } + MA_DR_WAV_ZERO_MEMORY(pWav, sizeof(*pWav)); + pWav->onWrite = onWrite; + pWav->onSeek = onSeek; + pWav->pUserData = pUserData; + pWav->allocationCallbacks = ma_dr_wav_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + if (pWav->allocationCallbacks.onFree == NULL || (pWav->allocationCallbacks.onMalloc == NULL && pWav->allocationCallbacks.onRealloc == NULL)) { + return MA_FALSE; + } + pWav->fmt.formatTag = (ma_uint16)pFormat->format; + pWav->fmt.channels = (ma_uint16)pFormat->channels; + pWav->fmt.sampleRate = pFormat->sampleRate; + pWav->fmt.avgBytesPerSec = (ma_uint32)((pFormat->bitsPerSample * pFormat->sampleRate * pFormat->channels) / 8); + pWav->fmt.blockAlign = (ma_uint16)((pFormat->channels * pFormat->bitsPerSample) / 8); + pWav->fmt.bitsPerSample = (ma_uint16)pFormat->bitsPerSample; + pWav->fmt.extendedSize = 0; + pWav->isSequentialWrite = isSequential; + return MA_TRUE; +} +MA_PRIVATE ma_bool32 ma_dr_wav_init_write__internal(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount) +{ + size_t runningPos = 0; + ma_uint64 initialDataChunkSize = 0; + ma_uint64 chunkSizeFMT; + if (pWav->isSequentialWrite) { + initialDataChunkSize = (totalSampleCount * pWav->fmt.bitsPerSample) / 8; + if (pFormat->container == ma_dr_wav_container_riff) { + if (initialDataChunkSize > (0xFFFFFFFFUL - 36)) { + return MA_FALSE; + } + } + } + pWav->dataChunkDataSizeTargetWrite = initialDataChunkSize; + if (pFormat->container == ma_dr_wav_container_riff) { + ma_uint32 chunkSizeRIFF = 28 + (ma_uint32)initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, "RIFF", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, chunkSizeRIFF); + runningPos += ma_dr_wav__write(pWav, "WAVE", 4); + } else if (pFormat->container == ma_dr_wav_container_w64) { + ma_uint64 chunkSizeRIFF = 80 + 24 + initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_RIFF, 16); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeRIFF); + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_WAVE, 16); + } else if (pFormat->container == ma_dr_wav_container_rf64) { + runningPos += ma_dr_wav__write(pWav, "RF64", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0xFFFFFFFF); + runningPos += ma_dr_wav__write(pWav, "WAVE", 4); + } else { + return MA_FALSE; + } + if (pFormat->container == ma_dr_wav_container_rf64) { + ma_uint32 initialds64ChunkSize = 28; + ma_uint64 initialRiffChunkSize = 8 + initialds64ChunkSize + initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, "ds64", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, initialds64ChunkSize); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, initialRiffChunkSize); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, initialDataChunkSize); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, totalSampleCount); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0); + } + if (pFormat->container == ma_dr_wav_container_riff || pFormat->container == ma_dr_wav_container_rf64) { + chunkSizeFMT = 16; + runningPos += ma_dr_wav__write(pWav, "fmt ", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, (ma_uint32)chunkSizeFMT); + } else if (pFormat->container == ma_dr_wav_container_w64) { + chunkSizeFMT = 40; + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_FMT, 16); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeFMT); + } + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.formatTag); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.channels); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, pWav->fmt.sampleRate); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, pWav->fmt.avgBytesPerSec); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.blockAlign); + runningPos += ma_dr_wav__write_u16ne_to_le(pWav, pWav->fmt.bitsPerSample); + if (!pWav->isSequentialWrite && pWav->pMetadata != NULL && pWav->metadataCount > 0 && (pFormat->container == ma_dr_wav_container_riff || pFormat->container == ma_dr_wav_container_rf64)) { + runningPos += ma_dr_wav__write_or_count_metadata(pWav, pWav->pMetadata, pWav->metadataCount); + } + pWav->dataChunkDataPos = runningPos; + if (pFormat->container == ma_dr_wav_container_riff) { + ma_uint32 chunkSizeDATA = (ma_uint32)initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, "data", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, chunkSizeDATA); + } else if (pFormat->container == ma_dr_wav_container_w64) { + ma_uint64 chunkSizeDATA = 24 + initialDataChunkSize; + runningPos += ma_dr_wav__write(pWav, ma_dr_wavGUID_W64_DATA, 16); + runningPos += ma_dr_wav__write_u64ne_to_le(pWav, chunkSizeDATA); + } else if (pFormat->container == ma_dr_wav_container_rf64) { + runningPos += ma_dr_wav__write(pWav, "data", 4); + runningPos += ma_dr_wav__write_u32ne_to_le(pWav, 0xFFFFFFFF); + } + pWav->container = pFormat->container; + pWav->channels = (ma_uint16)pFormat->channels; + pWav->sampleRate = pFormat->sampleRate; + pWav->bitsPerSample = (ma_uint16)pFormat->bitsPerSample; + pWav->translatedFormatTag = (ma_uint16)pFormat->format; + pWav->dataChunkDataPos = runningPos; + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_wav_init_write(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { + return MA_FALSE; + } + return ma_dr_wav_init_write__internal(pWav, pFormat, 0); +} +MA_API ma_bool32 ma_dr_wav_init_write_sequential(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_TRUE, onWrite, NULL, pUserData, pAllocationCallbacks)) { + return MA_FALSE; + } + return ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); +} +MA_API ma_bool32 ma_dr_wav_init_write_sequential_pcm_frames(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, ma_dr_wav_write_proc onWrite, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return MA_FALSE; + } + return ma_dr_wav_init_write_sequential(pWav, pFormat, totalPCMFrameCount*pFormat->channels, onWrite, pUserData, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_write_with_metadata(ma_dr_wav* pWav, const ma_dr_wav_data_format* pFormat, ma_dr_wav_write_proc onWrite, ma_dr_wav_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) +{ + if (!ma_dr_wav_preinit_write(pWav, pFormat, MA_FALSE, onWrite, onSeek, pUserData, pAllocationCallbacks)) { + return MA_FALSE; + } + pWav->pMetadata = pMetadata; + pWav->metadataCount = metadataCount; + return ma_dr_wav_init_write__internal(pWav, pFormat, 0); +} +MA_API ma_uint64 ma_dr_wav_target_write_size_bytes(const ma_dr_wav_data_format* pFormat, ma_uint64 totalFrameCount, ma_dr_wav_metadata* pMetadata, ma_uint32 metadataCount) +{ + ma_uint64 targetDataSizeBytes = (ma_uint64)((ma_int64)totalFrameCount * pFormat->channels * pFormat->bitsPerSample/8.0); + ma_uint64 riffChunkSizeBytes; + ma_uint64 fileSizeBytes = 0; + if (pFormat->container == ma_dr_wav_container_riff) { + riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_riff(targetDataSizeBytes, pMetadata, metadataCount); + fileSizeBytes = (8 + riffChunkSizeBytes); + } else if (pFormat->container == ma_dr_wav_container_w64) { + riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_w64(targetDataSizeBytes); + fileSizeBytes = riffChunkSizeBytes; + } else if (pFormat->container == ma_dr_wav_container_rf64) { + riffChunkSizeBytes = ma_dr_wav__riff_chunk_size_rf64(targetDataSizeBytes, pMetadata, metadataCount); + fileSizeBytes = (8 + riffChunkSizeBytes); + } + return fileSizeBytes; +} +#ifndef MA_DR_WAV_NO_STDIO +MA_PRIVATE size_t ma_dr_wav__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} +MA_PRIVATE size_t ma_dr_wav__on_write_stdio(void* pUserData, const void* pData, size_t bytesToWrite) +{ + return fwrite(pData, 1, bytesToWrite, (FILE*)pUserData); +} +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_stdio(void* pUserData, int offset, ma_dr_wav_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == ma_dr_wav_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} +MA_API ma_bool32 ma_dr_wav_init_file(ma_dr_wav* pWav, const char* filename, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_ex(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); +} +MA_PRIVATE ma_bool32 ma_dr_wav_init_file__internal_FILE(ma_dr_wav* pWav, FILE* pFile, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 result; + result = ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_stdio, ma_dr_wav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + result = ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_wav_init_file_ex(ma_dr_wav* pWav, const char* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_fopen(&pFile, filename, "rb") != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_bool32 ma_dr_wav_init_file_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_ex_w(pWav, filename, NULL, NULL, 0, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_ex_w(ma_dr_wav* pWav, const wchar_t* filename, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, onChunk, pChunkUserData, flags, pAllocationCallbacks); +} +#endif +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata(ma_dr_wav* pWav, const char* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_fopen(&pFile, filename, "rb") != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_bool32 ma_dr_wav_init_file_with_metadata_w(ma_dr_wav* pWav, const wchar_t* filename, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_wfopen(&pFile, filename, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file__internal_FILE(pWav, pFile, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA, pAllocationCallbacks); +} +#endif +MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write__internal_FILE(ma_dr_wav* pWav, FILE* pFile, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 result; + result = ma_dr_wav_preinit_write(pWav, pFormat, isSequential, ma_dr_wav__on_write_stdio, ma_dr_wav__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + result = ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + return MA_TRUE; +} +MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write__internal(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_fopen(&pFile, filename, "wb") != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_PRIVATE ma_bool32 ma_dr_wav_init_file_write_w__internal(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + FILE* pFile; + if (ma_wfopen(&pFile, filename, L"wb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write__internal_FILE(pWav, pFile, pFormat, totalSampleCount, isSequential, pAllocationCallbacks); +} +#endif +MA_API ma_bool32 ma_dr_wav_init_file_write(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write__internal(pWav, filename, pFormat, 0, MA_FALSE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write__internal(pWav, filename, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames(ma_dr_wav* pWav, const char* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write_sequential(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_bool32 ma_dr_wav_init_file_write_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write_w__internal(pWav, filename, pFormat, 0, MA_FALSE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_file_write_w__internal(pWav, filename, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_file_write_sequential_pcm_frames_w(ma_dr_wav* pWav, const wchar_t* filename, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return MA_FALSE; + } + return ma_dr_wav_init_file_write_sequential_w(pWav, filename, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} +#endif +#endif +MA_PRIVATE size_t ma_dr_wav__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; + size_t bytesRemaining; + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->memoryStream.dataSize >= pWav->memoryStream.currentReadPos); + bytesRemaining = pWav->memoryStream.dataSize - pWav->memoryStream.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + if (bytesToRead > 0) { + MA_DR_WAV_COPY_MEMORY(pBufferOut, pWav->memoryStream.data + pWav->memoryStream.currentReadPos, bytesToRead); + pWav->memoryStream.currentReadPos += bytesToRead; + } + return bytesToRead; +} +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_memory(void* pUserData, int offset, ma_dr_wav_seek_origin origin) +{ + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; + MA_DR_WAV_ASSERT(pWav != NULL); + if (origin == ma_dr_wav_seek_origin_current) { + if (offset > 0) { + if (pWav->memoryStream.currentReadPos + offset > pWav->memoryStream.dataSize) { + return MA_FALSE; + } + } else { + if (pWav->memoryStream.currentReadPos < (size_t)-offset) { + return MA_FALSE; + } + } + pWav->memoryStream.currentReadPos += offset; + } else { + if ((ma_uint32)offset <= pWav->memoryStream.dataSize) { + pWav->memoryStream.currentReadPos = offset; + } else { + return MA_FALSE; + } + } + return MA_TRUE; +} +MA_PRIVATE size_t ma_dr_wav__on_write_memory(void* pUserData, const void* pDataIn, size_t bytesToWrite) +{ + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; + size_t bytesRemaining; + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(pWav->memoryStreamWrite.dataCapacity >= pWav->memoryStreamWrite.currentWritePos); + bytesRemaining = pWav->memoryStreamWrite.dataCapacity - pWav->memoryStreamWrite.currentWritePos; + if (bytesRemaining < bytesToWrite) { + void* pNewData; + size_t newDataCapacity = (pWav->memoryStreamWrite.dataCapacity == 0) ? 256 : pWav->memoryStreamWrite.dataCapacity * 2; + if ((newDataCapacity - pWav->memoryStreamWrite.currentWritePos) < bytesToWrite) { + newDataCapacity = pWav->memoryStreamWrite.currentWritePos + bytesToWrite; + } + pNewData = ma_dr_wav__realloc_from_callbacks(*pWav->memoryStreamWrite.ppData, newDataCapacity, pWav->memoryStreamWrite.dataCapacity, &pWav->allocationCallbacks); + if (pNewData == NULL) { + return 0; + } + *pWav->memoryStreamWrite.ppData = pNewData; + pWav->memoryStreamWrite.dataCapacity = newDataCapacity; + } + MA_DR_WAV_COPY_MEMORY(((ma_uint8*)(*pWav->memoryStreamWrite.ppData)) + pWav->memoryStreamWrite.currentWritePos, pDataIn, bytesToWrite); + pWav->memoryStreamWrite.currentWritePos += bytesToWrite; + if (pWav->memoryStreamWrite.dataSize < pWav->memoryStreamWrite.currentWritePos) { + pWav->memoryStreamWrite.dataSize = pWav->memoryStreamWrite.currentWritePos; + } + *pWav->memoryStreamWrite.pDataSize = pWav->memoryStreamWrite.dataSize; + return bytesToWrite; +} +MA_PRIVATE ma_bool32 ma_dr_wav__on_seek_memory_write(void* pUserData, int offset, ma_dr_wav_seek_origin origin) +{ + ma_dr_wav* pWav = (ma_dr_wav*)pUserData; + MA_DR_WAV_ASSERT(pWav != NULL); + if (origin == ma_dr_wav_seek_origin_current) { + if (offset > 0) { + if (pWav->memoryStreamWrite.currentWritePos + offset > pWav->memoryStreamWrite.dataSize) { + offset = (int)(pWav->memoryStreamWrite.dataSize - pWav->memoryStreamWrite.currentWritePos); + } + } else { + if (pWav->memoryStreamWrite.currentWritePos < (size_t)-offset) { + offset = -(int)pWav->memoryStreamWrite.currentWritePos; + } + } + pWav->memoryStreamWrite.currentWritePos += offset; + } else { + if ((ma_uint32)offset <= pWav->memoryStreamWrite.dataSize) { + pWav->memoryStreamWrite.currentWritePos = offset; + } else { + pWav->memoryStreamWrite.currentWritePos = pWav->memoryStreamWrite.dataSize; + } + } + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_wav_init_memory(ma_dr_wav* pWav, const void* data, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_memory_ex(pWav, data, dataSize, NULL, NULL, 0, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_memory_ex(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_dr_wav_chunk_proc onChunk, void* pChunkUserData, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (data == NULL || dataSize == 0) { + return MA_FALSE; + } + if (!ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_memory, ma_dr_wav__on_seek_memory, pWav, pAllocationCallbacks)) { + return MA_FALSE; + } + pWav->memoryStream.data = (const ma_uint8*)data; + pWav->memoryStream.dataSize = dataSize; + pWav->memoryStream.currentReadPos = 0; + return ma_dr_wav_init__internal(pWav, onChunk, pChunkUserData, flags); +} +MA_API ma_bool32 ma_dr_wav_init_memory_with_metadata(ma_dr_wav* pWav, const void* data, size_t dataSize, ma_uint32 flags, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (data == NULL || dataSize == 0) { + return MA_FALSE; + } + if (!ma_dr_wav_preinit(pWav, ma_dr_wav__on_read_memory, ma_dr_wav__on_seek_memory, pWav, pAllocationCallbacks)) { + return MA_FALSE; + } + pWav->memoryStream.data = (const ma_uint8*)data; + pWav->memoryStream.dataSize = dataSize; + pWav->memoryStream.currentReadPos = 0; + return ma_dr_wav_init__internal(pWav, NULL, NULL, flags | MA_DR_WAV_WITH_METADATA); +} +MA_PRIVATE ma_bool32 ma_dr_wav_init_memory_write__internal(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, ma_bool32 isSequential, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (ppData == NULL || pDataSize == NULL) { + return MA_FALSE; + } + *ppData = NULL; + *pDataSize = 0; + if (!ma_dr_wav_preinit_write(pWav, pFormat, isSequential, ma_dr_wav__on_write_memory, ma_dr_wav__on_seek_memory_write, pWav, pAllocationCallbacks)) { + return MA_FALSE; + } + pWav->memoryStreamWrite.ppData = ppData; + pWav->memoryStreamWrite.pDataSize = pDataSize; + pWav->memoryStreamWrite.dataSize = 0; + pWav->memoryStreamWrite.dataCapacity = 0; + pWav->memoryStreamWrite.currentWritePos = 0; + return ma_dr_wav_init_write__internal(pWav, pFormat, totalSampleCount); +} +MA_API ma_bool32 ma_dr_wav_init_memory_write(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, 0, MA_FALSE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalSampleCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_wav_init_memory_write__internal(pWav, ppData, pDataSize, pFormat, totalSampleCount, MA_TRUE, pAllocationCallbacks); +} +MA_API ma_bool32 ma_dr_wav_init_memory_write_sequential_pcm_frames(ma_dr_wav* pWav, void** ppData, size_t* pDataSize, const ma_dr_wav_data_format* pFormat, ma_uint64 totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pFormat == NULL) { + return MA_FALSE; + } + return ma_dr_wav_init_memory_write_sequential(pWav, ppData, pDataSize, pFormat, totalPCMFrameCount*pFormat->channels, pAllocationCallbacks); +} +MA_API ma_result ma_dr_wav_uninit(ma_dr_wav* pWav) +{ + ma_result result = MA_SUCCESS; + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + if (pWav->onWrite != NULL) { + ma_uint32 paddingSize = 0; + if (pWav->container == ma_dr_wav_container_riff || pWav->container == ma_dr_wav_container_rf64) { + paddingSize = ma_dr_wav__chunk_padding_size_riff(pWav->dataChunkDataSize); + } else { + paddingSize = ma_dr_wav__chunk_padding_size_w64(pWav->dataChunkDataSize); + } + if (paddingSize > 0) { + ma_uint64 paddingData = 0; + ma_dr_wav__write(pWav, &paddingData, paddingSize); + } + if (pWav->onSeek && !pWav->isSequentialWrite) { + if (pWav->container == ma_dr_wav_container_riff) { + if (pWav->onSeek(pWav->pUserData, 4, ma_dr_wav_seek_origin_start)) { + ma_uint32 riffChunkSize = ma_dr_wav__riff_chunk_size_riff(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); + ma_dr_wav__write_u32ne_to_le(pWav, riffChunkSize); + } + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 4, ma_dr_wav_seek_origin_start)) { + ma_uint32 dataChunkSize = ma_dr_wav__data_chunk_size_riff(pWav->dataChunkDataSize); + ma_dr_wav__write_u32ne_to_le(pWav, dataChunkSize); + } + } else if (pWav->container == ma_dr_wav_container_w64) { + if (pWav->onSeek(pWav->pUserData, 16, ma_dr_wav_seek_origin_start)) { + ma_uint64 riffChunkSize = ma_dr_wav__riff_chunk_size_w64(pWav->dataChunkDataSize); + ma_dr_wav__write_u64ne_to_le(pWav, riffChunkSize); + } + if (pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos - 8, ma_dr_wav_seek_origin_start)) { + ma_uint64 dataChunkSize = ma_dr_wav__data_chunk_size_w64(pWav->dataChunkDataSize); + ma_dr_wav__write_u64ne_to_le(pWav, dataChunkSize); + } + } else if (pWav->container == ma_dr_wav_container_rf64) { + int ds64BodyPos = 12 + 8; + if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 0, ma_dr_wav_seek_origin_start)) { + ma_uint64 riffChunkSize = ma_dr_wav__riff_chunk_size_rf64(pWav->dataChunkDataSize, pWav->pMetadata, pWav->metadataCount); + ma_dr_wav__write_u64ne_to_le(pWav, riffChunkSize); + } + if (pWav->onSeek(pWav->pUserData, ds64BodyPos + 8, ma_dr_wav_seek_origin_start)) { + ma_uint64 dataChunkSize = ma_dr_wav__data_chunk_size_rf64(pWav->dataChunkDataSize); + ma_dr_wav__write_u64ne_to_le(pWav, dataChunkSize); + } + } + } + if (pWav->isSequentialWrite) { + if (pWav->dataChunkDataSize != pWav->dataChunkDataSizeTargetWrite) { + result = MA_INVALID_FILE; + } + } + } else { + ma_dr_wav_free(pWav->pMetadata, &pWav->allocationCallbacks); + } +#ifndef MA_DR_WAV_NO_STDIO + if (pWav->onRead == ma_dr_wav__on_read_stdio || pWav->onWrite == ma_dr_wav__on_write_stdio) { + fclose((FILE*)pWav->pUserData); + } +#endif + return result; +} +MA_API size_t ma_dr_wav_read_raw(ma_dr_wav* pWav, size_t bytesToRead, void* pBufferOut) +{ + size_t bytesRead; + ma_uint32 bytesPerFrame; + if (pWav == NULL || bytesToRead == 0) { + return 0; + } + if (bytesToRead > pWav->bytesRemaining) { + bytesToRead = (size_t)pWav->bytesRemaining; + } + if (bytesToRead == 0) { + return 0; + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + if (pBufferOut != NULL) { + bytesRead = pWav->onRead(pWav->pUserData, pBufferOut, bytesToRead); + } else { + bytesRead = 0; + while (bytesRead < bytesToRead) { + size_t bytesToSeek = (bytesToRead - bytesRead); + if (bytesToSeek > 0x7FFFFFFF) { + bytesToSeek = 0x7FFFFFFF; + } + if (pWav->onSeek(pWav->pUserData, (int)bytesToSeek, ma_dr_wav_seek_origin_current) == MA_FALSE) { + break; + } + bytesRead += bytesToSeek; + } + while (bytesRead < bytesToRead) { + ma_uint8 buffer[4096]; + size_t bytesSeeked; + size_t bytesToSeek = (bytesToRead - bytesRead); + if (bytesToSeek > sizeof(buffer)) { + bytesToSeek = sizeof(buffer); + } + bytesSeeked = pWav->onRead(pWav->pUserData, buffer, bytesToSeek); + bytesRead += bytesSeeked; + if (bytesSeeked < bytesToSeek) { + break; + } + } + } + pWav->readCursorInPCMFrames += bytesRead / bytesPerFrame; + pWav->bytesRemaining -= bytesRead; + return bytesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) +{ + ma_uint32 bytesPerFrame; + ma_uint64 bytesToRead; + ma_uint64 framesRemainingInFile; + if (pWav == NULL || framesToRead == 0) { + return 0; + } + if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { + return 0; + } + framesRemainingInFile = pWav->totalPCMFrameCount - pWav->readCursorInPCMFrames; + if (framesToRead > framesRemainingInFile) { + framesToRead = framesRemainingInFile; + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesToRead = framesToRead * bytesPerFrame; + if (bytesToRead > MA_SIZE_MAX) { + bytesToRead = (MA_SIZE_MAX / bytesPerFrame) * bytesPerFrame; + } + if (bytesToRead == 0) { + return 0; + } + return ma_dr_wav_read_raw(pWav, (size_t)bytesToRead, pBufferOut) / bytesPerFrame; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL) { + ma_uint32 bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + ma_dr_wav__bswap_samples(pBufferOut, framesRead*pWav->channels, bytesPerFrame/pWav->channels); + } + return framesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToRead, void* pBufferOut) +{ + ma_uint64 framesRead = 0; + if (ma_dr_wav_is_container_be(pWav->container)) { + if (pWav->container != ma_dr_wav_container_aiff || pWav->aiff.isLE == MA_FALSE) { + if (ma_dr_wav__is_little_endian()) { + framesRead = ma_dr_wav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } else { + framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } + goto post_process; + } + } + if (ma_dr_wav__is_little_endian()) { + framesRead = ma_dr_wav_read_pcm_frames_le(pWav, framesToRead, pBufferOut); + } else { + framesRead = ma_dr_wav_read_pcm_frames_be(pWav, framesToRead, pBufferOut); + } + post_process: + { + if (pWav->container == ma_dr_wav_container_aiff && pWav->bitsPerSample == 8 && pWav->aiff.isUnsigned == MA_FALSE) { + if (pBufferOut != NULL) { + ma_uint64 iSample; + for (iSample = 0; iSample < framesRead * pWav->channels; iSample += 1) { + ((ma_uint8*)pBufferOut)[iSample] += 128; + } + } + } + } + return framesRead; +} +MA_PRIVATE ma_bool32 ma_dr_wav_seek_to_first_pcm_frame(ma_dr_wav* pWav) +{ + if (pWav->onWrite != NULL) { + return MA_FALSE; + } + if (!pWav->onSeek(pWav->pUserData, (int)pWav->dataChunkDataPos, ma_dr_wav_seek_origin_start)) { + return MA_FALSE; + } + if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + MA_DR_WAV_ZERO_OBJECT(&pWav->msadpcm); + } else if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + MA_DR_WAV_ZERO_OBJECT(&pWav->ima); + } else { + MA_DR_WAV_ASSERT(MA_FALSE); + } + } + pWav->readCursorInPCMFrames = 0; + pWav->bytesRemaining = pWav->dataChunkDataSize; + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_wav_seek_to_pcm_frame(ma_dr_wav* pWav, ma_uint64 targetFrameIndex) +{ + if (pWav == NULL || pWav->onSeek == NULL) { + return MA_FALSE; + } + if (pWav->onWrite != NULL) { + return MA_FALSE; + } + if (pWav->totalPCMFrameCount == 0) { + return MA_TRUE; + } + if (targetFrameIndex > pWav->totalPCMFrameCount) { + targetFrameIndex = pWav->totalPCMFrameCount; + } + if (ma_dr_wav__is_compressed_format_tag(pWav->translatedFormatTag)) { + if (targetFrameIndex < pWav->readCursorInPCMFrames) { + if (!ma_dr_wav_seek_to_first_pcm_frame(pWav)) { + return MA_FALSE; + } + } + if (targetFrameIndex > pWav->readCursorInPCMFrames) { + ma_uint64 offsetInFrames = targetFrameIndex - pWav->readCursorInPCMFrames; + ma_int16 devnull[2048]; + while (offsetInFrames > 0) { + ma_uint64 framesRead = 0; + ma_uint64 framesToRead = offsetInFrames; + if (framesToRead > ma_dr_wav_countof(devnull)/pWav->channels) { + framesToRead = ma_dr_wav_countof(devnull)/pWav->channels; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + framesRead = ma_dr_wav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, devnull); + } else if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + framesRead = ma_dr_wav_read_pcm_frames_s16__ima(pWav, framesToRead, devnull); + } else { + MA_DR_WAV_ASSERT(MA_FALSE); + } + if (framesRead != framesToRead) { + return MA_FALSE; + } + offsetInFrames -= framesRead; + } + } + } else { + ma_uint64 totalSizeInBytes; + ma_uint64 currentBytePos; + ma_uint64 targetBytePos; + ma_uint64 offset; + ma_uint32 bytesPerFrame; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return MA_FALSE; + } + totalSizeInBytes = pWav->totalPCMFrameCount * bytesPerFrame; + currentBytePos = totalSizeInBytes - pWav->bytesRemaining; + targetBytePos = targetFrameIndex * bytesPerFrame; + if (currentBytePos < targetBytePos) { + offset = (targetBytePos - currentBytePos); + } else { + if (!ma_dr_wav_seek_to_first_pcm_frame(pWav)) { + return MA_FALSE; + } + offset = targetBytePos; + } + while (offset > 0) { + int offset32 = ((offset > INT_MAX) ? INT_MAX : (int)offset); + if (!pWav->onSeek(pWav->pUserData, offset32, ma_dr_wav_seek_origin_current)) { + return MA_FALSE; + } + pWav->readCursorInPCMFrames += offset32 / bytesPerFrame; + pWav->bytesRemaining -= offset32; + offset -= offset32; + } + } + return MA_TRUE; +} +MA_API ma_result ma_dr_wav_get_cursor_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pCursor) +{ + if (pCursor == NULL) { + return MA_INVALID_ARGS; + } + *pCursor = 0; + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + *pCursor = pWav->readCursorInPCMFrames; + return MA_SUCCESS; +} +MA_API ma_result ma_dr_wav_get_length_in_pcm_frames(ma_dr_wav* pWav, ma_uint64* pLength) +{ + if (pLength == NULL) { + return MA_INVALID_ARGS; + } + *pLength = 0; + if (pWav == NULL) { + return MA_INVALID_ARGS; + } + *pLength = pWav->totalPCMFrameCount; + return MA_SUCCESS; +} +MA_API size_t ma_dr_wav_write_raw(ma_dr_wav* pWav, size_t bytesToWrite, const void* pData) +{ + size_t bytesWritten; + if (pWav == NULL || bytesToWrite == 0 || pData == NULL) { + return 0; + } + bytesWritten = pWav->onWrite(pWav->pUserData, pData, bytesToWrite); + pWav->dataChunkDataSize += bytesWritten; + return bytesWritten; +} +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_le(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) +{ + ma_uint64 bytesToWrite; + ma_uint64 bytesWritten; + const ma_uint8* pRunningData; + if (pWav == NULL || framesToWrite == 0 || pData == NULL) { + return 0; + } + bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); + if (bytesToWrite > MA_SIZE_MAX) { + return 0; + } + bytesWritten = 0; + pRunningData = (const ma_uint8*)pData; + while (bytesToWrite > 0) { + size_t bytesJustWritten; + ma_uint64 bytesToWriteThisIteration; + bytesToWriteThisIteration = bytesToWrite; + MA_DR_WAV_ASSERT(bytesToWriteThisIteration <= MA_SIZE_MAX); + bytesJustWritten = ma_dr_wav_write_raw(pWav, (size_t)bytesToWriteThisIteration, pRunningData); + if (bytesJustWritten == 0) { + break; + } + bytesToWrite -= bytesJustWritten; + bytesWritten += bytesJustWritten; + pRunningData += bytesJustWritten; + } + return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; +} +MA_API ma_uint64 ma_dr_wav_write_pcm_frames_be(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) +{ + ma_uint64 bytesToWrite; + ma_uint64 bytesWritten; + ma_uint32 bytesPerSample; + const ma_uint8* pRunningData; + if (pWav == NULL || framesToWrite == 0 || pData == NULL) { + return 0; + } + bytesToWrite = ((framesToWrite * pWav->channels * pWav->bitsPerSample) / 8); + if (bytesToWrite > MA_SIZE_MAX) { + return 0; + } + bytesWritten = 0; + pRunningData = (const ma_uint8*)pData; + bytesPerSample = ma_dr_wav_get_bytes_per_pcm_frame(pWav) / pWav->channels; + if (bytesPerSample == 0) { + return 0; + } + while (bytesToWrite > 0) { + ma_uint8 temp[4096]; + ma_uint32 sampleCount; + size_t bytesJustWritten; + ma_uint64 bytesToWriteThisIteration; + bytesToWriteThisIteration = bytesToWrite; + MA_DR_WAV_ASSERT(bytesToWriteThisIteration <= MA_SIZE_MAX); + sampleCount = sizeof(temp)/bytesPerSample; + if (bytesToWriteThisIteration > ((ma_uint64)sampleCount)*bytesPerSample) { + bytesToWriteThisIteration = ((ma_uint64)sampleCount)*bytesPerSample; + } + MA_DR_WAV_COPY_MEMORY(temp, pRunningData, (size_t)bytesToWriteThisIteration); + ma_dr_wav__bswap_samples(temp, sampleCount, bytesPerSample); + bytesJustWritten = ma_dr_wav_write_raw(pWav, (size_t)bytesToWriteThisIteration, temp); + if (bytesJustWritten == 0) { + break; + } + bytesToWrite -= bytesJustWritten; + bytesWritten += bytesJustWritten; + pRunningData += bytesJustWritten; + } + return (bytesWritten * 8) / pWav->bitsPerSample / pWav->channels; +} +MA_API ma_uint64 ma_dr_wav_write_pcm_frames(ma_dr_wav* pWav, ma_uint64 framesToWrite, const void* pData) +{ + if (ma_dr_wav__is_little_endian()) { + return ma_dr_wav_write_pcm_frames_le(pWav, framesToWrite, pData); + } else { + return ma_dr_wav_write_pcm_frames_be(pWav, framesToWrite, pData); + } +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__msadpcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 totalFramesRead = 0; + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(framesToRead > 0); + while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + MA_DR_WAV_ASSERT(framesToRead > 0); + if (pWav->msadpcm.cachedFrameCount == 0 && pWav->msadpcm.bytesRemainingInBlock == 0) { + if (pWav->channels == 1) { + ma_uint8 header[7]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + pWav->msadpcm.predictor[0] = header[0]; + pWav->msadpcm.delta[0] = ma_dr_wav_bytes_to_s16(header + 1); + pWav->msadpcm.prevFrames[0][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 3); + pWav->msadpcm.prevFrames[0][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 5); + pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][0]; + pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.cachedFrameCount = 2; + } else { + ma_uint8 header[14]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->msadpcm.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + pWav->msadpcm.predictor[0] = header[0]; + pWav->msadpcm.predictor[1] = header[1]; + pWav->msadpcm.delta[0] = ma_dr_wav_bytes_to_s16(header + 2); + pWav->msadpcm.delta[1] = ma_dr_wav_bytes_to_s16(header + 4); + pWav->msadpcm.prevFrames[0][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 6); + pWav->msadpcm.prevFrames[1][1] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 8); + pWav->msadpcm.prevFrames[0][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 10); + pWav->msadpcm.prevFrames[1][0] = (ma_int32)ma_dr_wav_bytes_to_s16(header + 12); + pWav->msadpcm.cachedFrames[0] = pWav->msadpcm.prevFrames[0][0]; + pWav->msadpcm.cachedFrames[1] = pWav->msadpcm.prevFrames[1][0]; + pWav->msadpcm.cachedFrames[2] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.cachedFrames[3] = pWav->msadpcm.prevFrames[1][1]; + pWav->msadpcm.cachedFrameCount = 2; + } + } + while (framesToRead > 0 && pWav->msadpcm.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + if (pBufferOut != NULL) { + ma_uint32 iSample = 0; + for (iSample = 0; iSample < pWav->channels; iSample += 1) { + pBufferOut[iSample] = (ma_int16)pWav->msadpcm.cachedFrames[(ma_dr_wav_countof(pWav->msadpcm.cachedFrames) - (pWav->msadpcm.cachedFrameCount*pWav->channels)) + iSample]; + } + pBufferOut += pWav->channels; + } + framesToRead -= 1; + totalFramesRead += 1; + pWav->readCursorInPCMFrames += 1; + pWav->msadpcm.cachedFrameCount -= 1; + } + if (framesToRead == 0) { + break; + } + if (pWav->msadpcm.cachedFrameCount == 0) { + if (pWav->msadpcm.bytesRemainingInBlock == 0) { + continue; + } else { + static ma_int32 adaptationTable[] = { + 230, 230, 230, 230, 307, 409, 512, 614, + 768, 614, 512, 409, 307, 230, 230, 230 + }; + static ma_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 }; + static ma_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 }; + ma_uint8 nibbles; + ma_int32 nibble0; + ma_int32 nibble1; + if (pWav->onRead(pWav->pUserData, &nibbles, 1) != 1) { + return totalFramesRead; + } + pWav->msadpcm.bytesRemainingInBlock -= 1; + nibble0 = ((nibbles & 0xF0) >> 4); if ((nibbles & 0x80)) { nibble0 |= 0xFFFFFFF0UL; } + nibble1 = ((nibbles & 0x0F) >> 0); if ((nibbles & 0x08)) { nibble1 |= 0xFFFFFFF0UL; } + if (pWav->channels == 1) { + ma_int32 newSample0; + ma_int32 newSample1; + newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample0 += nibble0 * pWav->msadpcm.delta[0]; + newSample0 = ma_dr_wav_clamp(newSample0, -32768, 32767); + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.prevFrames[0][1] = newSample0; + newSample1 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample1 += nibble1 * pWav->msadpcm.delta[0]; + newSample1 = ma_dr_wav_clamp(newSample1, -32768, 32767); + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.prevFrames[0][1] = newSample1; + pWav->msadpcm.cachedFrames[2] = newSample0; + pWav->msadpcm.cachedFrames[3] = newSample1; + pWav->msadpcm.cachedFrameCount = 2; + } else { + ma_int32 newSample0; + ma_int32 newSample1; + newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8; + newSample0 += nibble0 * pWav->msadpcm.delta[0]; + newSample0 = ma_dr_wav_clamp(newSample0, -32768, 32767); + pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8; + if (pWav->msadpcm.delta[0] < 16) { + pWav->msadpcm.delta[0] = 16; + } + pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1]; + pWav->msadpcm.prevFrames[0][1] = newSample0; + newSample1 = ((pWav->msadpcm.prevFrames[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevFrames[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8; + newSample1 += nibble1 * pWav->msadpcm.delta[1]; + newSample1 = ma_dr_wav_clamp(newSample1, -32768, 32767); + pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8; + if (pWav->msadpcm.delta[1] < 16) { + pWav->msadpcm.delta[1] = 16; + } + pWav->msadpcm.prevFrames[1][0] = pWav->msadpcm.prevFrames[1][1]; + pWav->msadpcm.prevFrames[1][1] = newSample1; + pWav->msadpcm.cachedFrames[2] = newSample0; + pWav->msadpcm.cachedFrames[3] = newSample1; + pWav->msadpcm.cachedFrameCount = 1; + } + } + } + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ima(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 totalFramesRead = 0; + ma_uint32 iChannel; + static ma_int32 indexTable[16] = { + -1, -1, -1, -1, 2, 4, 6, 8, + -1, -1, -1, -1, 2, 4, 6, 8 + }; + static ma_int32 stepTable[89] = { + 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, + 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, + 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, + 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, + 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, + 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, + 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, + 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, + 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767 + }; + MA_DR_WAV_ASSERT(pWav != NULL); + MA_DR_WAV_ASSERT(framesToRead > 0); + while (pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + MA_DR_WAV_ASSERT(framesToRead > 0); + if (pWav->ima.cachedFrameCount == 0 && pWav->ima.bytesRemainingInBlock == 0) { + if (pWav->channels == 1) { + ma_uint8 header[4]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + if (header[2] >= ma_dr_wav_countof(stepTable)) { + pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, ma_dr_wav_seek_origin_current); + pWav->ima.bytesRemainingInBlock = 0; + return totalFramesRead; + } + pWav->ima.predictor[0] = (ma_int16)ma_dr_wav_bytes_to_u16(header + 0); + pWav->ima.stepIndex[0] = ma_dr_wav_clamp(header[2], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[0]; + pWav->ima.cachedFrameCount = 1; + } else { + ma_uint8 header[8]; + if (pWav->onRead(pWav->pUserData, header, sizeof(header)) != sizeof(header)) { + return totalFramesRead; + } + pWav->ima.bytesRemainingInBlock = pWav->fmt.blockAlign - sizeof(header); + if (header[2] >= ma_dr_wav_countof(stepTable) || header[6] >= ma_dr_wav_countof(stepTable)) { + pWav->onSeek(pWav->pUserData, pWav->ima.bytesRemainingInBlock, ma_dr_wav_seek_origin_current); + pWav->ima.bytesRemainingInBlock = 0; + return totalFramesRead; + } + pWav->ima.predictor[0] = ma_dr_wav_bytes_to_s16(header + 0); + pWav->ima.stepIndex[0] = ma_dr_wav_clamp(header[2], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.predictor[1] = ma_dr_wav_bytes_to_s16(header + 4); + pWav->ima.stepIndex[1] = ma_dr_wav_clamp(header[6], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 2] = pWav->ima.predictor[0]; + pWav->ima.cachedFrames[ma_dr_wav_countof(pWav->ima.cachedFrames) - 1] = pWav->ima.predictor[1]; + pWav->ima.cachedFrameCount = 1; + } + } + while (framesToRead > 0 && pWav->ima.cachedFrameCount > 0 && pWav->readCursorInPCMFrames < pWav->totalPCMFrameCount) { + if (pBufferOut != NULL) { + ma_uint32 iSample; + for (iSample = 0; iSample < pWav->channels; iSample += 1) { + pBufferOut[iSample] = (ma_int16)pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + iSample]; + } + pBufferOut += pWav->channels; + } + framesToRead -= 1; + totalFramesRead += 1; + pWav->readCursorInPCMFrames += 1; + pWav->ima.cachedFrameCount -= 1; + } + if (framesToRead == 0) { + break; + } + if (pWav->ima.cachedFrameCount == 0) { + if (pWav->ima.bytesRemainingInBlock == 0) { + continue; + } else { + pWav->ima.cachedFrameCount = 8; + for (iChannel = 0; iChannel < pWav->channels; ++iChannel) { + ma_uint32 iByte; + ma_uint8 nibbles[4]; + if (pWav->onRead(pWav->pUserData, &nibbles, 4) != 4) { + pWav->ima.cachedFrameCount = 0; + return totalFramesRead; + } + pWav->ima.bytesRemainingInBlock -= 4; + for (iByte = 0; iByte < 4; ++iByte) { + ma_uint8 nibble0 = ((nibbles[iByte] & 0x0F) >> 0); + ma_uint8 nibble1 = ((nibbles[iByte] & 0xF0) >> 4); + ma_int32 step = stepTable[pWav->ima.stepIndex[iChannel]]; + ma_int32 predictor = pWav->ima.predictor[iChannel]; + ma_int32 diff = step >> 3; + if (nibble0 & 1) diff += step >> 2; + if (nibble0 & 2) diff += step >> 1; + if (nibble0 & 4) diff += step; + if (nibble0 & 8) diff = -diff; + predictor = ma_dr_wav_clamp(predictor + diff, -32768, 32767); + pWav->ima.predictor[iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = ma_dr_wav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble0], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+0)*pWav->channels + iChannel] = predictor; + step = stepTable[pWav->ima.stepIndex[iChannel]]; + predictor = pWav->ima.predictor[iChannel]; + diff = step >> 3; + if (nibble1 & 1) diff += step >> 2; + if (nibble1 & 2) diff += step >> 1; + if (nibble1 & 4) diff += step; + if (nibble1 & 8) diff = -diff; + predictor = ma_dr_wav_clamp(predictor + diff, -32768, 32767); + pWav->ima.predictor[iChannel] = predictor; + pWav->ima.stepIndex[iChannel] = ma_dr_wav_clamp(pWav->ima.stepIndex[iChannel] + indexTable[nibble1], 0, (ma_int32)ma_dr_wav_countof(stepTable)-1); + pWav->ima.cachedFrames[(ma_dr_wav_countof(pWav->ima.cachedFrames) - (pWav->ima.cachedFrameCount*pWav->channels)) + (iByte*2+1)*pWav->channels + iChannel] = predictor; + } + } + } + } + } + return totalFramesRead; +} +#ifndef MA_DR_WAV_NO_CONVERSION_API +static unsigned short g_ma_dr_wavAlawTable[256] = { + 0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580, + 0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0, + 0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600, + 0xD500, 0xD700, 0xD100, 0xD300, 0xDD00, 0xDF00, 0xD900, 0xDB00, 0xC500, 0xC700, 0xC100, 0xC300, 0xCD00, 0xCF00, 0xC900, 0xCB00, + 0xFEA8, 0xFEB8, 0xFE88, 0xFE98, 0xFEE8, 0xFEF8, 0xFEC8, 0xFED8, 0xFE28, 0xFE38, 0xFE08, 0xFE18, 0xFE68, 0xFE78, 0xFE48, 0xFE58, + 0xFFA8, 0xFFB8, 0xFF88, 0xFF98, 0xFFE8, 0xFFF8, 0xFFC8, 0xFFD8, 0xFF28, 0xFF38, 0xFF08, 0xFF18, 0xFF68, 0xFF78, 0xFF48, 0xFF58, + 0xFAA0, 0xFAE0, 0xFA20, 0xFA60, 0xFBA0, 0xFBE0, 0xFB20, 0xFB60, 0xF8A0, 0xF8E0, 0xF820, 0xF860, 0xF9A0, 0xF9E0, 0xF920, 0xF960, + 0xFD50, 0xFD70, 0xFD10, 0xFD30, 0xFDD0, 0xFDF0, 0xFD90, 0xFDB0, 0xFC50, 0xFC70, 0xFC10, 0xFC30, 0xFCD0, 0xFCF0, 0xFC90, 0xFCB0, + 0x1580, 0x1480, 0x1780, 0x1680, 0x1180, 0x1080, 0x1380, 0x1280, 0x1D80, 0x1C80, 0x1F80, 0x1E80, 0x1980, 0x1880, 0x1B80, 0x1A80, + 0x0AC0, 0x0A40, 0x0BC0, 0x0B40, 0x08C0, 0x0840, 0x09C0, 0x0940, 0x0EC0, 0x0E40, 0x0FC0, 0x0F40, 0x0CC0, 0x0C40, 0x0DC0, 0x0D40, + 0x5600, 0x5200, 0x5E00, 0x5A00, 0x4600, 0x4200, 0x4E00, 0x4A00, 0x7600, 0x7200, 0x7E00, 0x7A00, 0x6600, 0x6200, 0x6E00, 0x6A00, + 0x2B00, 0x2900, 0x2F00, 0x2D00, 0x2300, 0x2100, 0x2700, 0x2500, 0x3B00, 0x3900, 0x3F00, 0x3D00, 0x3300, 0x3100, 0x3700, 0x3500, + 0x0158, 0x0148, 0x0178, 0x0168, 0x0118, 0x0108, 0x0138, 0x0128, 0x01D8, 0x01C8, 0x01F8, 0x01E8, 0x0198, 0x0188, 0x01B8, 0x01A8, + 0x0058, 0x0048, 0x0078, 0x0068, 0x0018, 0x0008, 0x0038, 0x0028, 0x00D8, 0x00C8, 0x00F8, 0x00E8, 0x0098, 0x0088, 0x00B8, 0x00A8, + 0x0560, 0x0520, 0x05E0, 0x05A0, 0x0460, 0x0420, 0x04E0, 0x04A0, 0x0760, 0x0720, 0x07E0, 0x07A0, 0x0660, 0x0620, 0x06E0, 0x06A0, + 0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350 +}; +static unsigned short g_ma_dr_wavMulawTable[256] = { + 0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84, + 0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84, + 0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004, + 0xF0C4, 0xF144, 0xF1C4, 0xF244, 0xF2C4, 0xF344, 0xF3C4, 0xF444, 0xF4C4, 0xF544, 0xF5C4, 0xF644, 0xF6C4, 0xF744, 0xF7C4, 0xF844, + 0xF8A4, 0xF8E4, 0xF924, 0xF964, 0xF9A4, 0xF9E4, 0xFA24, 0xFA64, 0xFAA4, 0xFAE4, 0xFB24, 0xFB64, 0xFBA4, 0xFBE4, 0xFC24, 0xFC64, + 0xFC94, 0xFCB4, 0xFCD4, 0xFCF4, 0xFD14, 0xFD34, 0xFD54, 0xFD74, 0xFD94, 0xFDB4, 0xFDD4, 0xFDF4, 0xFE14, 0xFE34, 0xFE54, 0xFE74, + 0xFE8C, 0xFE9C, 0xFEAC, 0xFEBC, 0xFECC, 0xFEDC, 0xFEEC, 0xFEFC, 0xFF0C, 0xFF1C, 0xFF2C, 0xFF3C, 0xFF4C, 0xFF5C, 0xFF6C, 0xFF7C, + 0xFF88, 0xFF90, 0xFF98, 0xFFA0, 0xFFA8, 0xFFB0, 0xFFB8, 0xFFC0, 0xFFC8, 0xFFD0, 0xFFD8, 0xFFE0, 0xFFE8, 0xFFF0, 0xFFF8, 0x0000, + 0x7D7C, 0x797C, 0x757C, 0x717C, 0x6D7C, 0x697C, 0x657C, 0x617C, 0x5D7C, 0x597C, 0x557C, 0x517C, 0x4D7C, 0x497C, 0x457C, 0x417C, + 0x3E7C, 0x3C7C, 0x3A7C, 0x387C, 0x367C, 0x347C, 0x327C, 0x307C, 0x2E7C, 0x2C7C, 0x2A7C, 0x287C, 0x267C, 0x247C, 0x227C, 0x207C, + 0x1EFC, 0x1DFC, 0x1CFC, 0x1BFC, 0x1AFC, 0x19FC, 0x18FC, 0x17FC, 0x16FC, 0x15FC, 0x14FC, 0x13FC, 0x12FC, 0x11FC, 0x10FC, 0x0FFC, + 0x0F3C, 0x0EBC, 0x0E3C, 0x0DBC, 0x0D3C, 0x0CBC, 0x0C3C, 0x0BBC, 0x0B3C, 0x0ABC, 0x0A3C, 0x09BC, 0x093C, 0x08BC, 0x083C, 0x07BC, + 0x075C, 0x071C, 0x06DC, 0x069C, 0x065C, 0x061C, 0x05DC, 0x059C, 0x055C, 0x051C, 0x04DC, 0x049C, 0x045C, 0x041C, 0x03DC, 0x039C, + 0x036C, 0x034C, 0x032C, 0x030C, 0x02EC, 0x02CC, 0x02AC, 0x028C, 0x026C, 0x024C, 0x022C, 0x020C, 0x01EC, 0x01CC, 0x01AC, 0x018C, + 0x0174, 0x0164, 0x0154, 0x0144, 0x0134, 0x0124, 0x0114, 0x0104, 0x00F4, 0x00E4, 0x00D4, 0x00C4, 0x00B4, 0x00A4, 0x0094, 0x0084, + 0x0078, 0x0070, 0x0068, 0x0060, 0x0058, 0x0050, 0x0048, 0x0040, 0x0038, 0x0030, 0x0028, 0x0020, 0x0018, 0x0010, 0x0008, 0x0000 +}; +static MA_INLINE ma_int16 ma_dr_wav__alaw_to_s16(ma_uint8 sampleIn) +{ + return (short)g_ma_dr_wavAlawTable[sampleIn]; +} +static MA_INLINE ma_int16 ma_dr_wav__mulaw_to_s16(ma_uint8 sampleIn) +{ + return (short)g_ma_dr_wavMulawTable[sampleIn]; +} +MA_PRIVATE void ma_dr_wav__pcm_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + size_t i; + if (bytesPerSample == 1) { + ma_dr_wav_u8_to_s16(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 2) { + for (i = 0; i < totalSampleCount; ++i) { + *pOut++ = ((const ma_int16*)pIn)[i]; + } + return; + } + if (bytesPerSample == 3) { + ma_dr_wav_s24_to_s16(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 4) { + ma_dr_wav_s32_to_s16(pOut, (const ma_int32*)pIn, totalSampleCount); + return; + } + if (bytesPerSample > 8) { + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } + for (i = 0; i < totalSampleCount; ++i) { + ma_uint64 sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + unsigned int j; + for (j = 0; j < bytesPerSample; j += 1) { + MA_DR_WAV_ASSERT(j < 8); + sample |= (ma_uint64)(pIn[j]) << shift; + shift += 8; + } + pIn += j; + *pOut++ = (ma_int16)((ma_int64)sample >> 48); + } +} +MA_PRIVATE void ma_dr_wav__ieee_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + if (bytesPerSample == 4) { + ma_dr_wav_f32_to_s16(pOut, (const float*)pIn, totalSampleCount); + return; + } else if (bytesPerSample == 8) { + ma_dr_wav_f64_to_s16(pOut, (const double*)pIn, totalSampleCount); + return; + } else { + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if ((pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 16) || pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__pcm_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__ieee_to_s16(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_alaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s16__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_mulaw_to_s16(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + if (pWav == NULL || framesToRead == 0) { + return 0; + } + if (pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); + } + if (framesToRead * pWav->channels * sizeof(ma_int16) > MA_SIZE_MAX) { + framesToRead = MA_SIZE_MAX / sizeof(ma_int16) / pWav->channels; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { + return ma_dr_wav_read_pcm_frames_s16__pcm(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { + return ma_dr_wav_read_pcm_frames_s16__ieee(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { + return ma_dr_wav_read_pcm_frames_s16__alaw(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + return ma_dr_wav_read_pcm_frames_s16__mulaw(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM) { + return ma_dr_wav_read_pcm_frames_s16__msadpcm(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return ma_dr_wav_read_pcm_frames_s16__ima(pWav, framesToRead, pBufferOut); + } + return 0; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { + ma_dr_wav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); + } + return framesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s16be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { + ma_dr_wav__bswap_samples_s16(pBufferOut, framesRead*pWav->channels); + } + return framesRead; +} +MA_API void ma_dr_wav_u8_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + int x = pIn[i]; + r = x << 8; + r = r - 32768; + pOut[i] = (short)r; + } +} +MA_API void ma_dr_wav_s24_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + int x = ((int)(((unsigned int)(((const ma_uint8*)pIn)[i*3+0]) << 8) | ((unsigned int)(((const ma_uint8*)pIn)[i*3+1]) << 16) | ((unsigned int)(((const ma_uint8*)pIn)[i*3+2])) << 24)) >> 8; + r = x >> 8; + pOut[i] = (short)r; + } +} +MA_API void ma_dr_wav_s32_to_s16(ma_int16* pOut, const ma_int32* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + int x = pIn[i]; + r = x >> 16; + pOut[i] = (short)r; + } +} +MA_API void ma_dr_wav_f32_to_s16(ma_int16* pOut, const float* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + float x = pIn[i]; + float c; + c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + c = c + 1; + r = (int)(c * 32767.5f); + r = r - 32768; + pOut[i] = (short)r; + } +} +MA_API void ma_dr_wav_f64_to_s16(ma_int16* pOut, const double* pIn, size_t sampleCount) +{ + int r; + size_t i; + for (i = 0; i < sampleCount; ++i) { + double x = pIn[i]; + double c; + c = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + c = c + 1; + r = (int)(c * 32767.5); + r = r - 32768; + pOut[i] = (short)r; + } +} +MA_API void ma_dr_wav_alaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + for (i = 0; i < sampleCount; ++i) { + pOut[i] = ma_dr_wav__alaw_to_s16(pIn[i]); + } +} +MA_API void ma_dr_wav_mulaw_to_s16(ma_int16* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + for (i = 0; i < sampleCount; ++i) { + pOut[i] = ma_dr_wav__mulaw_to_s16(pIn[i]); + } +} +MA_PRIVATE void ma_dr_wav__pcm_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) +{ + unsigned int i; + if (bytesPerSample == 1) { + ma_dr_wav_u8_to_f32(pOut, pIn, sampleCount); + return; + } + if (bytesPerSample == 2) { + ma_dr_wav_s16_to_f32(pOut, (const ma_int16*)pIn, sampleCount); + return; + } + if (bytesPerSample == 3) { + ma_dr_wav_s24_to_f32(pOut, pIn, sampleCount); + return; + } + if (bytesPerSample == 4) { + ma_dr_wav_s32_to_f32(pOut, (const ma_int32*)pIn, sampleCount); + return; + } + if (bytesPerSample > 8) { + MA_DR_WAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); + return; + } + for (i = 0; i < sampleCount; ++i) { + ma_uint64 sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + unsigned int j; + for (j = 0; j < bytesPerSample; j += 1) { + MA_DR_WAV_ASSERT(j < 8); + sample |= (ma_uint64)(pIn[j]) << shift; + shift += 8; + } + pIn += j; + *pOut++ = (float)((ma_int64)sample / 9223372036854775807.0); + } +} +MA_PRIVATE void ma_dr_wav__ieee_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount, unsigned int bytesPerSample) +{ + if (bytesPerSample == 4) { + unsigned int i; + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ((const float*)pIn)[i]; + } + return; + } else if (bytesPerSample == 8) { + ma_dr_wav_f64_to_f32(pOut, (const double*)pIn, sampleCount); + return; + } else { + MA_DR_WAV_ZERO_MEMORY(pOut, sampleCount * sizeof(*pOut)); + return; + } +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__pcm_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__msadpcm_ima(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_int16 samples16[2048]; + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, ma_dr_wav_countof(samples16)/pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + ma_dr_wav_s16_to_f32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); + pBufferOut += framesRead*pWav->channels; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT && pWav->bitsPerSample == 32) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__ieee_to_f32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_alaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_f32__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_mulaw_to_f32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + if (pWav == NULL || framesToRead == 0) { + return 0; + } + if (pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); + } + if (framesToRead * pWav->channels * sizeof(float) > MA_SIZE_MAX) { + framesToRead = MA_SIZE_MAX / sizeof(float) / pWav->channels; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { + return ma_dr_wav_read_pcm_frames_f32__pcm(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return ma_dr_wav_read_pcm_frames_f32__msadpcm_ima(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { + return ma_dr_wav_read_pcm_frames_f32__ieee(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { + return ma_dr_wav_read_pcm_frames_f32__alaw(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + return ma_dr_wav_read_pcm_frames_f32__mulaw(pWav, framesToRead, pBufferOut); + } + return 0; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32le(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { + ma_dr_wav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); + } + return framesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_f32be(ma_dr_wav* pWav, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { + ma_dr_wav__bswap_samples_f32(pBufferOut, framesRead*pWav->channels); + } + return framesRead; +} +MA_API void ma_dr_wav_u8_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } +#ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (pIn[i] / 256.0f) * 2 - 1; + } +#else + for (i = 0; i < sampleCount; ++i) { + float x = pIn[i]; + x = x * 0.00784313725490196078f; + x = x - 1; + *pOut++ = x; + } +#endif +} +MA_API void ma_dr_wav_s16_to_f32(float* pOut, const ma_int16* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = pIn[i] * 0.000030517578125f; + } +} +MA_API void ma_dr_wav_s24_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + double x; + ma_uint32 a = ((ma_uint32)(pIn[i*3+0]) << 8); + ma_uint32 b = ((ma_uint32)(pIn[i*3+1]) << 16); + ma_uint32 c = ((ma_uint32)(pIn[i*3+2]) << 24); + x = (double)((ma_int32)(a | b | c) >> 8); + *pOut++ = (float)(x * 0.00000011920928955078125); + } +} +MA_API void ma_dr_wav_s32_to_f32(float* pOut, const ma_int32* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (float)(pIn[i] / 2147483648.0); + } +} +MA_API void ma_dr_wav_f64_to_f32(float* pOut, const double* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (float)pIn[i]; + } +} +MA_API void ma_dr_wav_alaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ma_dr_wav__alaw_to_s16(pIn[i]) / 32768.0f; + } +} +MA_API void ma_dr_wav_mulaw_to_f32(float* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ma_dr_wav__mulaw_to_s16(pIn[i]) / 32768.0f; + } +} +MA_PRIVATE void ma_dr_wav__pcm_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + unsigned int i; + if (bytesPerSample == 1) { + ma_dr_wav_u8_to_s32(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 2) { + ma_dr_wav_s16_to_s32(pOut, (const ma_int16*)pIn, totalSampleCount); + return; + } + if (bytesPerSample == 3) { + ma_dr_wav_s24_to_s32(pOut, pIn, totalSampleCount); + return; + } + if (bytesPerSample == 4) { + for (i = 0; i < totalSampleCount; ++i) { + *pOut++ = ((const ma_int32*)pIn)[i]; + } + return; + } + if (bytesPerSample > 8) { + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } + for (i = 0; i < totalSampleCount; ++i) { + ma_uint64 sample = 0; + unsigned int shift = (8 - bytesPerSample) * 8; + unsigned int j; + for (j = 0; j < bytesPerSample; j += 1) { + MA_DR_WAV_ASSERT(j < 8); + sample |= (ma_uint64)(pIn[j]) << shift; + shift += 8; + } + pIn += j; + *pOut++ = (ma_int32)((ma_int64)sample >> 32); + } +} +MA_PRIVATE void ma_dr_wav__ieee_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t totalSampleCount, unsigned int bytesPerSample) +{ + if (bytesPerSample == 4) { + ma_dr_wav_f32_to_s32(pOut, (const float*)pIn, totalSampleCount); + return; + } else if (bytesPerSample == 8) { + ma_dr_wav_f64_to_s32(pOut, (const double*)pIn, totalSampleCount); + return; + } else { + MA_DR_WAV_ZERO_MEMORY(pOut, totalSampleCount * sizeof(*pOut)); + return; + } +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__pcm(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM && pWav->bitsPerSample == 32) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, pBufferOut); + } + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__pcm_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__msadpcm_ima(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 totalFramesRead = 0; + ma_int16 samples16[2048]; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, ma_dr_wav_countof(samples16)/pWav->channels); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, framesToReadThisIteration, samples16); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + ma_dr_wav_s16_to_s32(pBufferOut, samples16, (size_t)(framesRead*pWav->channels)); + pBufferOut += framesRead*pWav->channels; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__ieee(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav__ieee_to_s32(pBufferOut, sampleData, (size_t)samplesRead, bytesPerSample); + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__alaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_alaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_PRIVATE ma_uint64 ma_dr_wav_read_pcm_frames_s32__mulaw(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 totalFramesRead; + ma_uint8 sampleData[4096] = {0}; + ma_uint32 bytesPerFrame; + ma_uint32 bytesPerSample; + ma_uint64 samplesRead; + bytesPerFrame = ma_dr_wav_get_bytes_per_pcm_frame(pWav); + if (bytesPerFrame == 0) { + return 0; + } + bytesPerSample = bytesPerFrame / pWav->channels; + if (bytesPerSample == 0 || (bytesPerFrame % pWav->channels) != 0) { + return 0; + } + totalFramesRead = 0; + while (framesToRead > 0) { + ma_uint64 framesToReadThisIteration = ma_dr_wav_min(framesToRead, sizeof(sampleData)/bytesPerFrame); + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames(pWav, framesToReadThisIteration, sampleData); + if (framesRead == 0) { + break; + } + MA_DR_WAV_ASSERT(framesRead <= framesToReadThisIteration); + samplesRead = framesRead * pWav->channels; + if ((samplesRead * bytesPerSample) > sizeof(sampleData)) { + MA_DR_WAV_ASSERT(MA_FALSE); + break; + } + ma_dr_wav_mulaw_to_s32(pBufferOut, sampleData, (size_t)samplesRead); + #ifdef MA_DR_WAV_LIBSNDFILE_COMPAT + { + if (pWav->container == ma_dr_wav_container_aiff) { + ma_uint64 iSample; + for (iSample = 0; iSample < samplesRead; iSample += 1) { + pBufferOut[iSample] = -pBufferOut[iSample]; + } + } + } + #endif + pBufferOut += samplesRead; + framesToRead -= framesRead; + totalFramesRead += framesRead; + } + return totalFramesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + if (pWav == NULL || framesToRead == 0) { + return 0; + } + if (pBufferOut == NULL) { + return ma_dr_wav_read_pcm_frames(pWav, framesToRead, NULL); + } + if (framesToRead * pWav->channels * sizeof(ma_int32) > MA_SIZE_MAX) { + framesToRead = MA_SIZE_MAX / sizeof(ma_int32) / pWav->channels; + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_PCM) { + return ma_dr_wav_read_pcm_frames_s32__pcm(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ADPCM || pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_DVI_ADPCM) { + return ma_dr_wav_read_pcm_frames_s32__msadpcm_ima(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_IEEE_FLOAT) { + return ma_dr_wav_read_pcm_frames_s32__ieee(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_ALAW) { + return ma_dr_wav_read_pcm_frames_s32__alaw(pWav, framesToRead, pBufferOut); + } + if (pWav->translatedFormatTag == MA_DR_WAVE_FORMAT_MULAW) { + return ma_dr_wav_read_pcm_frames_s32__mulaw(pWav, framesToRead, pBufferOut); + } + return 0; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32le(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_FALSE) { + ma_dr_wav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); + } + return framesRead; +} +MA_API ma_uint64 ma_dr_wav_read_pcm_frames_s32be(ma_dr_wav* pWav, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, framesToRead, pBufferOut); + if (pBufferOut != NULL && ma_dr_wav__is_little_endian() == MA_TRUE) { + ma_dr_wav__bswap_samples_s32(pBufferOut, framesRead*pWav->channels); + } + return framesRead; +} +MA_API void ma_dr_wav_u8_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ((int)pIn[i] - 128) << 24; + } +} +MA_API void ma_dr_wav_s16_to_s32(ma_int32* pOut, const ma_int16* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = pIn[i] << 16; + } +} +MA_API void ma_dr_wav_s24_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + unsigned int s0 = pIn[i*3 + 0]; + unsigned int s1 = pIn[i*3 + 1]; + unsigned int s2 = pIn[i*3 + 2]; + ma_int32 sample32 = (ma_int32)((s0 << 8) | (s1 << 16) | (s2 << 24)); + *pOut++ = sample32; + } +} +MA_API void ma_dr_wav_f32_to_s32(ma_int32* pOut, const float* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (ma_int32)(2147483648.0 * pIn[i]); + } +} +MA_API void ma_dr_wav_f64_to_s32(ma_int32* pOut, const double* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = (ma_int32)(2147483648.0 * pIn[i]); + } +} +MA_API void ma_dr_wav_alaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i = 0; i < sampleCount; ++i) { + *pOut++ = ((ma_int32)ma_dr_wav__alaw_to_s16(pIn[i])) << 16; + } +} +MA_API void ma_dr_wav_mulaw_to_s32(ma_int32* pOut, const ma_uint8* pIn, size_t sampleCount) +{ + size_t i; + if (pOut == NULL || pIn == NULL) { + return; + } + for (i= 0; i < sampleCount; ++i) { + *pOut++ = ((ma_int32)ma_dr_wav__mulaw_to_s16(pIn[i])) << 16; + } +} +MA_PRIVATE ma_int16* ma_dr_wav__read_pcm_frames_and_close_s16(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) +{ + ma_uint64 sampleDataSize; + ma_int16* pSampleData; + ma_uint64 framesRead; + MA_DR_WAV_ASSERT(pWav != NULL); + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(ma_int16); + if (sampleDataSize > MA_SIZE_MAX) { + ma_dr_wav_uninit(pWav); + return NULL; + } + pSampleData = (ma_int16*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); + if (pSampleData == NULL) { + ma_dr_wav_uninit(pWav); + return NULL; + } + framesRead = ma_dr_wav_read_pcm_frames_s16(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + if (framesRead != pWav->totalPCMFrameCount) { + ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + ma_dr_wav_uninit(pWav); + return NULL; + } + ma_dr_wav_uninit(pWav); + if (sampleRate) { + *sampleRate = pWav->sampleRate; + } + if (channels) { + *channels = pWav->channels; + } + if (totalFrameCount) { + *totalFrameCount = pWav->totalPCMFrameCount; + } + return pSampleData; +} +MA_PRIVATE float* ma_dr_wav__read_pcm_frames_and_close_f32(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) +{ + ma_uint64 sampleDataSize; + float* pSampleData; + ma_uint64 framesRead; + MA_DR_WAV_ASSERT(pWav != NULL); + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(float); + if (sampleDataSize > MA_SIZE_MAX) { + ma_dr_wav_uninit(pWav); + return NULL; + } + pSampleData = (float*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); + if (pSampleData == NULL) { + ma_dr_wav_uninit(pWav); + return NULL; + } + framesRead = ma_dr_wav_read_pcm_frames_f32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + if (framesRead != pWav->totalPCMFrameCount) { + ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + ma_dr_wav_uninit(pWav); + return NULL; + } + ma_dr_wav_uninit(pWav); + if (sampleRate) { + *sampleRate = pWav->sampleRate; + } + if (channels) { + *channels = pWav->channels; + } + if (totalFrameCount) { + *totalFrameCount = pWav->totalPCMFrameCount; + } + return pSampleData; +} +MA_PRIVATE ma_int32* ma_dr_wav__read_pcm_frames_and_close_s32(ma_dr_wav* pWav, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalFrameCount) +{ + ma_uint64 sampleDataSize; + ma_int32* pSampleData; + ma_uint64 framesRead; + MA_DR_WAV_ASSERT(pWav != NULL); + sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(ma_int32); + if (sampleDataSize > MA_SIZE_MAX) { + ma_dr_wav_uninit(pWav); + return NULL; + } + pSampleData = (ma_int32*)ma_dr_wav__malloc_from_callbacks((size_t)sampleDataSize, &pWav->allocationCallbacks); + if (pSampleData == NULL) { + ma_dr_wav_uninit(pWav); + return NULL; + } + framesRead = ma_dr_wav_read_pcm_frames_s32(pWav, (size_t)pWav->totalPCMFrameCount, pSampleData); + if (framesRead != pWav->totalPCMFrameCount) { + ma_dr_wav__free_from_callbacks(pSampleData, &pWav->allocationCallbacks); + ma_dr_wav_uninit(pWav); + return NULL; + } + ma_dr_wav_uninit(pWav); + if (sampleRate) { + *sampleRate = pWav->sampleRate; + } + if (channels) { + *channels = pWav->channels; + } + if (totalFrameCount) { + *totalFrameCount = pWav->totalPCMFrameCount; + } + return pSampleData; +} +MA_API ma_int16* ma_dr_wav_open_and_read_pcm_frames_s16(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API float* ma_dr_wav_open_and_read_pcm_frames_f32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API ma_int32* ma_dr_wav_open_and_read_pcm_frames_s32(ma_dr_wav_read_proc onRead, ma_dr_wav_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init(&wav, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +#ifndef MA_DR_WAV_NO_STDIO +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_file(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +#ifndef MA_DR_WAV_NO_WCHAR +MA_API ma_int16* ma_dr_wav_open_file_and_read_pcm_frames_s16_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (channelsOut) { + *channelsOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API float* ma_dr_wav_open_file_and_read_pcm_frames_f32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (channelsOut) { + *channelsOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API ma_int32* ma_dr_wav_open_file_and_read_pcm_frames_s32_w(const wchar_t* filename, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (channelsOut) { + *channelsOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_file_w(&wav, filename, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +#endif +#endif +MA_API ma_int16* ma_dr_wav_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s16(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API float* ma_dr_wav_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_f32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +MA_API ma_int32* ma_dr_wav_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_wav wav; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalFrameCountOut) { + *totalFrameCountOut = 0; + } + if (!ma_dr_wav_init_memory(&wav, data, dataSize, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_wav__read_pcm_frames_and_close_s32(&wav, channelsOut, sampleRateOut, totalFrameCountOut); +} +#endif +MA_API void ma_dr_wav_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + ma_dr_wav__free_from_callbacks(p, pAllocationCallbacks); + } else { + ma_dr_wav__free_default(p, NULL); + } +} +MA_API ma_uint16 ma_dr_wav_bytes_to_u16(const ma_uint8* data) +{ + return ((ma_uint16)data[0] << 0) | ((ma_uint16)data[1] << 8); +} +MA_API ma_int16 ma_dr_wav_bytes_to_s16(const ma_uint8* data) +{ + return (ma_int16)ma_dr_wav_bytes_to_u16(data); +} +MA_API ma_uint32 ma_dr_wav_bytes_to_u32(const ma_uint8* data) +{ + return ma_dr_wav_bytes_to_u32_le(data); +} +MA_API float ma_dr_wav_bytes_to_f32(const ma_uint8* data) +{ + union { + ma_uint32 u32; + float f32; + } value; + value.u32 = ma_dr_wav_bytes_to_u32(data); + return value.f32; +} +MA_API ma_int32 ma_dr_wav_bytes_to_s32(const ma_uint8* data) +{ + return (ma_int32)ma_dr_wav_bytes_to_u32(data); +} +MA_API ma_uint64 ma_dr_wav_bytes_to_u64(const ma_uint8* data) +{ + return + ((ma_uint64)data[0] << 0) | ((ma_uint64)data[1] << 8) | ((ma_uint64)data[2] << 16) | ((ma_uint64)data[3] << 24) | + ((ma_uint64)data[4] << 32) | ((ma_uint64)data[5] << 40) | ((ma_uint64)data[6] << 48) | ((ma_uint64)data[7] << 56); +} +MA_API ma_int64 ma_dr_wav_bytes_to_s64(const ma_uint8* data) +{ + return (ma_int64)ma_dr_wav_bytes_to_u64(data); +} +MA_API ma_bool32 ma_dr_wav_guid_equal(const ma_uint8 a[16], const ma_uint8 b[16]) +{ + int i; + for (i = 0; i < 16; i += 1) { + if (a[i] != b[i]) { + return MA_FALSE; + } + } + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_wav_fourcc_equal(const ma_uint8* a, const char* b) +{ + return + a[0] == b[0] && + a[1] == b[1] && + a[2] == b[2] && + a[3] == b[3]; +} +#ifdef __MRC__ +#pragma options opt reset +#endif +#endif +/* dr_wav_c end */ +#endif /* MA_DR_WAV_IMPLEMENTATION */ +#endif /* MA_NO_WAV */ + +#if !defined(MA_NO_FLAC) && !defined(MA_NO_DECODING) +#if !defined(MA_DR_FLAC_IMPLEMENTATION) && !defined(MA_DR_FLAC_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ +/* dr_flac_c begin */ +#ifndef ma_dr_flac_c +#define ma_dr_flac_c +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic push + #if __GNUC__ >= 7 + #pragma GCC diagnostic ignored "-Wimplicit-fallthrough" + #endif +#endif +#ifdef __linux__ + #ifndef _BSD_SOURCE + #define _BSD_SOURCE + #endif + #ifndef _DEFAULT_SOURCE + #define _DEFAULT_SOURCE + #endif + #ifndef __USE_BSD + #define __USE_BSD + #endif + #include +#endif +#include +#include +#if !defined(MA_DR_FLAC_NO_SIMD) + #if defined(MA_X64) || defined(MA_X86) + #if defined(_MSC_VER) && !defined(__clang__) + #if _MSC_VER >= 1400 && !defined(MA_DR_FLAC_NO_SSE2) + #define MA_DR_FLAC_SUPPORT_SSE2 + #endif + #if _MSC_VER >= 1600 && !defined(MA_DR_FLAC_NO_SSE41) + #define MA_DR_FLAC_SUPPORT_SSE41 + #endif + #elif defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) + #if defined(__SSE2__) && !defined(MA_DR_FLAC_NO_SSE2) + #define MA_DR_FLAC_SUPPORT_SSE2 + #endif + #if defined(__SSE4_1__) && !defined(MA_DR_FLAC_NO_SSE41) + #define MA_DR_FLAC_SUPPORT_SSE41 + #endif + #endif + #if !defined(__GNUC__) && !defined(__clang__) && defined(__has_include) + #if !defined(MA_DR_FLAC_SUPPORT_SSE2) && !defined(MA_DR_FLAC_NO_SSE2) && __has_include() + #define MA_DR_FLAC_SUPPORT_SSE2 + #endif + #if !defined(MA_DR_FLAC_SUPPORT_SSE41) && !defined(MA_DR_FLAC_NO_SSE41) && __has_include() + #define MA_DR_FLAC_SUPPORT_SSE41 + #endif + #endif + #if defined(MA_DR_FLAC_SUPPORT_SSE41) + #include + #elif defined(MA_DR_FLAC_SUPPORT_SSE2) + #include + #endif + #endif + #if defined(MA_ARM) + #if !defined(MA_DR_FLAC_NO_NEON) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + #define MA_DR_FLAC_SUPPORT_NEON + #include + #endif + #endif +#endif +#if !defined(MA_DR_FLAC_NO_SIMD) && (defined(MA_X86) || defined(MA_X64)) + #if defined(_MSC_VER) && !defined(__clang__) + #if _MSC_VER >= 1400 + #include + static void ma_dr_flac__cpuid(int info[4], int fid) + { + __cpuid(info, fid); + } + #else + #define MA_DR_FLAC_NO_CPUID + #endif + #else + #if defined(__GNUC__) || defined(__clang__) + static void ma_dr_flac__cpuid(int info[4], int fid) + { + #if defined(MA_X86) && defined(__PIC__) + __asm__ __volatile__ ( + "xchg{l} {%%}ebx, %k1;" + "cpuid;" + "xchg{l} {%%}ebx, %k1;" + : "=a"(info[0]), "=&r"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #else + __asm__ __volatile__ ( + "cpuid" : "=a"(info[0]), "=b"(info[1]), "=c"(info[2]), "=d"(info[3]) : "a"(fid), "c"(0) + ); + #endif + } + #else + #define MA_DR_FLAC_NO_CPUID + #endif + #endif +#else + #define MA_DR_FLAC_NO_CPUID +#endif +static MA_INLINE ma_bool32 ma_dr_flac_has_sse2(void) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_DR_FLAC_NO_SSE2) + #if defined(MA_X64) + return MA_TRUE; + #elif (defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__) + return MA_TRUE; + #else + #if defined(MA_DR_FLAC_NO_CPUID) + return MA_FALSE; + #else + int info[4]; + ma_dr_flac__cpuid(info, 1); + return (info[3] & (1 << 26)) != 0; + #endif + #endif + #else + return MA_FALSE; + #endif +#else + return MA_FALSE; +#endif +} +static MA_INLINE ma_bool32 ma_dr_flac_has_sse41(void) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE41) + #if (defined(MA_X64) || defined(MA_X86)) && !defined(MA_DR_FLAC_NO_SSE41) + #if defined(__SSE4_1__) || defined(__AVX__) + return MA_TRUE; + #else + #if defined(MA_DR_FLAC_NO_CPUID) + return MA_FALSE; + #else + int info[4]; + ma_dr_flac__cpuid(info, 1); + return (info[2] & (1 << 19)) != 0; + #endif + #endif + #else + return MA_FALSE; + #endif +#else + return MA_FALSE; +#endif +} +#if defined(_MSC_VER) && _MSC_VER >= 1500 && (defined(MA_X86) || defined(MA_X64)) && !defined(__clang__) + #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC +#elif (defined(__GNUC__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))) + #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_clzll) || __has_builtin(__builtin_clzl) + #define MA_DR_FLAC_HAS_LZCNT_INTRINSIC + #endif + #endif +#endif +#if defined(_MSC_VER) && _MSC_VER >= 1400 && !defined(__clang__) + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC +#elif defined(__clang__) + #if defined(__has_builtin) + #if __has_builtin(__builtin_bswap16) + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap32) + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #endif + #if __has_builtin(__builtin_bswap64) + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC + #endif + #endif +#elif defined(__GNUC__) + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC + #endif + #if ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #endif +#elif defined(__WATCOMC__) && defined(__386__) + #define MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #define MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC + extern __inline ma_uint16 _watcom_bswap16(ma_uint16); + extern __inline ma_uint32 _watcom_bswap32(ma_uint32); + extern __inline ma_uint64 _watcom_bswap64(ma_uint64); +#pragma aux _watcom_bswap16 = \ + "xchg al, ah" \ + parm [ax] \ + value [ax] \ + modify nomemory; +#pragma aux _watcom_bswap32 = \ + "bswap eax" \ + parm [eax] \ + value [eax] \ + modify nomemory; +#pragma aux _watcom_bswap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + value [eax edx] \ + modify nomemory; +#endif +#ifndef MA_DR_FLAC_ASSERT +#include +#define MA_DR_FLAC_ASSERT(expression) assert(expression) +#endif +#ifndef MA_DR_FLAC_MALLOC +#define MA_DR_FLAC_MALLOC(sz) malloc((sz)) +#endif +#ifndef MA_DR_FLAC_REALLOC +#define MA_DR_FLAC_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef MA_DR_FLAC_FREE +#define MA_DR_FLAC_FREE(p) free((p)) +#endif +#ifndef MA_DR_FLAC_COPY_MEMORY +#define MA_DR_FLAC_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef MA_DR_FLAC_ZERO_MEMORY +#define MA_DR_FLAC_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#ifndef MA_DR_FLAC_ZERO_OBJECT +#define MA_DR_FLAC_ZERO_OBJECT(p) MA_DR_FLAC_ZERO_MEMORY((p), sizeof(*(p))) +#endif +#define MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE 64 +#define MA_DR_FLAC_SUBFRAME_CONSTANT 0 +#define MA_DR_FLAC_SUBFRAME_VERBATIM 1 +#define MA_DR_FLAC_SUBFRAME_FIXED 8 +#define MA_DR_FLAC_SUBFRAME_LPC 32 +#define MA_DR_FLAC_SUBFRAME_RESERVED 255 +#define MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE 0 +#define MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2 1 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT 0 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE 8 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE 9 +#define MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE 10 +#define MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES 18 +#define MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES 36 +#define MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES 12 +#define ma_dr_flac_align(x, a) ((((x) + (a) - 1) / (a)) * (a)) +MA_API void ma_dr_flac_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) +{ + if (pMajor) { + *pMajor = MA_DR_FLAC_VERSION_MAJOR; + } + if (pMinor) { + *pMinor = MA_DR_FLAC_VERSION_MINOR; + } + if (pRevision) { + *pRevision = MA_DR_FLAC_VERSION_REVISION; + } +} +MA_API const char* ma_dr_flac_version_string(void) +{ + return MA_DR_FLAC_VERSION_STRING; +} +#if defined(__has_feature) + #if __has_feature(thread_sanitizer) + #define MA_DR_FLAC_NO_THREAD_SANITIZE __attribute__((no_sanitize("thread"))) + #else + #define MA_DR_FLAC_NO_THREAD_SANITIZE + #endif +#else + #define MA_DR_FLAC_NO_THREAD_SANITIZE +#endif +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) +static ma_bool32 ma_dr_flac__gIsLZCNTSupported = MA_FALSE; +#endif +#ifndef MA_DR_FLAC_NO_CPUID +static ma_bool32 ma_dr_flac__gIsSSE2Supported = MA_FALSE; +static ma_bool32 ma_dr_flac__gIsSSE41Supported = MA_FALSE; +MA_DR_FLAC_NO_THREAD_SANITIZE static void ma_dr_flac__init_cpu_caps(void) +{ + static ma_bool32 isCPUCapsInitialized = MA_FALSE; + if (!isCPUCapsInitialized) { +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) + int info[4] = {0}; + ma_dr_flac__cpuid(info, 0x80000001); + ma_dr_flac__gIsLZCNTSupported = (info[2] & (1 << 5)) != 0; +#endif + ma_dr_flac__gIsSSE2Supported = ma_dr_flac_has_sse2(); + ma_dr_flac__gIsSSE41Supported = ma_dr_flac_has_sse41(); + isCPUCapsInitialized = MA_TRUE; + } +} +#else +static ma_bool32 ma_dr_flac__gIsNEONSupported = MA_FALSE; +static MA_INLINE ma_bool32 ma_dr_flac__has_neon(void) +{ +#if defined(MA_DR_FLAC_SUPPORT_NEON) + #if defined(MA_ARM) && !defined(MA_DR_FLAC_NO_NEON) + #if (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64)) + return MA_TRUE; + #else + return MA_FALSE; + #endif + #else + return MA_FALSE; + #endif +#else + return MA_FALSE; +#endif +} +MA_DR_FLAC_NO_THREAD_SANITIZE static void ma_dr_flac__init_cpu_caps(void) +{ + ma_dr_flac__gIsNEONSupported = ma_dr_flac__has_neon(); +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) && defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + ma_dr_flac__gIsLZCNTSupported = MA_TRUE; +#endif +} +#endif +static MA_INLINE ma_bool32 ma_dr_flac__is_little_endian(void) +{ +#if defined(MA_X86) || defined(MA_X64) + return MA_TRUE; +#elif defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN + return MA_TRUE; +#else + int n = 1; + return (*(char*)&n) == 1; +#endif +} +static MA_INLINE ma_uint16 ma_dr_flac__swap_endian_uint16(ma_uint16 n) +{ +#ifdef MA_DR_FLAC_HAS_BYTESWAP16_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_ushort(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap16(n); + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap16(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF00) >> 8) | + ((n & 0x00FF) << 8); +#endif +} +static MA_INLINE ma_uint32 ma_dr_flac__swap_endian_uint32(ma_uint32 n) +{ +#ifdef MA_DR_FLAC_HAS_BYTESWAP32_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_ulong(n); + #elif defined(__GNUC__) || defined(__clang__) + #if defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 6) && !defined(MA_64BIT) + ma_uint32 r; + __asm__ __volatile__ ( + #if defined(MA_64BIT) + "rev %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(n) + #else + "rev %[out], %[in]" : [out]"=r"(r) : [in]"r"(n) + #endif + ); + return r; + #else + return __builtin_bswap32(n); + #endif + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap32(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & 0xFF000000) >> 24) | + ((n & 0x00FF0000) >> 8) | + ((n & 0x0000FF00) << 8) | + ((n & 0x000000FF) << 24); +#endif +} +static MA_INLINE ma_uint64 ma_dr_flac__swap_endian_uint64(ma_uint64 n) +{ +#ifdef MA_DR_FLAC_HAS_BYTESWAP64_INTRINSIC + #if defined(_MSC_VER) && !defined(__clang__) + return _byteswap_uint64(n); + #elif defined(__GNUC__) || defined(__clang__) + return __builtin_bswap64(n); + #elif defined(__WATCOMC__) && defined(__386__) + return _watcom_bswap64(n); + #else + #error "This compiler does not support the byte swap intrinsic." + #endif +#else + return ((n & ((ma_uint64)0xFF000000 << 32)) >> 56) | + ((n & ((ma_uint64)0x00FF0000 << 32)) >> 40) | + ((n & ((ma_uint64)0x0000FF00 << 32)) >> 24) | + ((n & ((ma_uint64)0x000000FF << 32)) >> 8) | + ((n & ((ma_uint64)0xFF000000 )) << 8) | + ((n & ((ma_uint64)0x00FF0000 )) << 24) | + ((n & ((ma_uint64)0x0000FF00 )) << 40) | + ((n & ((ma_uint64)0x000000FF )) << 56); +#endif +} +static MA_INLINE ma_uint16 ma_dr_flac__be2host_16(ma_uint16 n) +{ + if (ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint16(n); + } + return n; +} +static MA_INLINE ma_uint32 ma_dr_flac__be2host_32(ma_uint32 n) +{ + if (ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint32(n); + } + return n; +} +static MA_INLINE ma_uint32 ma_dr_flac__be2host_32_ptr_unaligned(const void* pData) +{ + const ma_uint8* pNum = (ma_uint8*)pData; + return *(pNum) << 24 | *(pNum+1) << 16 | *(pNum+2) << 8 | *(pNum+3); +} +static MA_INLINE ma_uint64 ma_dr_flac__be2host_64(ma_uint64 n) +{ + if (ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint64(n); + } + return n; +} +static MA_INLINE ma_uint32 ma_dr_flac__le2host_32(ma_uint32 n) +{ + if (!ma_dr_flac__is_little_endian()) { + return ma_dr_flac__swap_endian_uint32(n); + } + return n; +} +static MA_INLINE ma_uint32 ma_dr_flac__le2host_32_ptr_unaligned(const void* pData) +{ + const ma_uint8* pNum = (ma_uint8*)pData; + return *pNum | *(pNum+1) << 8 | *(pNum+2) << 16 | *(pNum+3) << 24; +} +static MA_INLINE ma_uint32 ma_dr_flac__unsynchsafe_32(ma_uint32 n) +{ + ma_uint32 result = 0; + result |= (n & 0x7F000000) >> 3; + result |= (n & 0x007F0000) >> 2; + result |= (n & 0x00007F00) >> 1; + result |= (n & 0x0000007F) >> 0; + return result; +} +static ma_uint8 ma_dr_flac__crc8_table[] = { + 0x00, 0x07, 0x0E, 0x09, 0x1C, 0x1B, 0x12, 0x15, 0x38, 0x3F, 0x36, 0x31, 0x24, 0x23, 0x2A, 0x2D, + 0x70, 0x77, 0x7E, 0x79, 0x6C, 0x6B, 0x62, 0x65, 0x48, 0x4F, 0x46, 0x41, 0x54, 0x53, 0x5A, 0x5D, + 0xE0, 0xE7, 0xEE, 0xE9, 0xFC, 0xFB, 0xF2, 0xF5, 0xD8, 0xDF, 0xD6, 0xD1, 0xC4, 0xC3, 0xCA, 0xCD, + 0x90, 0x97, 0x9E, 0x99, 0x8C, 0x8B, 0x82, 0x85, 0xA8, 0xAF, 0xA6, 0xA1, 0xB4, 0xB3, 0xBA, 0xBD, + 0xC7, 0xC0, 0xC9, 0xCE, 0xDB, 0xDC, 0xD5, 0xD2, 0xFF, 0xF8, 0xF1, 0xF6, 0xE3, 0xE4, 0xED, 0xEA, + 0xB7, 0xB0, 0xB9, 0xBE, 0xAB, 0xAC, 0xA5, 0xA2, 0x8F, 0x88, 0x81, 0x86, 0x93, 0x94, 0x9D, 0x9A, + 0x27, 0x20, 0x29, 0x2E, 0x3B, 0x3C, 0x35, 0x32, 0x1F, 0x18, 0x11, 0x16, 0x03, 0x04, 0x0D, 0x0A, + 0x57, 0x50, 0x59, 0x5E, 0x4B, 0x4C, 0x45, 0x42, 0x6F, 0x68, 0x61, 0x66, 0x73, 0x74, 0x7D, 0x7A, + 0x89, 0x8E, 0x87, 0x80, 0x95, 0x92, 0x9B, 0x9C, 0xB1, 0xB6, 0xBF, 0xB8, 0xAD, 0xAA, 0xA3, 0xA4, + 0xF9, 0xFE, 0xF7, 0xF0, 0xE5, 0xE2, 0xEB, 0xEC, 0xC1, 0xC6, 0xCF, 0xC8, 0xDD, 0xDA, 0xD3, 0xD4, + 0x69, 0x6E, 0x67, 0x60, 0x75, 0x72, 0x7B, 0x7C, 0x51, 0x56, 0x5F, 0x58, 0x4D, 0x4A, 0x43, 0x44, + 0x19, 0x1E, 0x17, 0x10, 0x05, 0x02, 0x0B, 0x0C, 0x21, 0x26, 0x2F, 0x28, 0x3D, 0x3A, 0x33, 0x34, + 0x4E, 0x49, 0x40, 0x47, 0x52, 0x55, 0x5C, 0x5B, 0x76, 0x71, 0x78, 0x7F, 0x6A, 0x6D, 0x64, 0x63, + 0x3E, 0x39, 0x30, 0x37, 0x22, 0x25, 0x2C, 0x2B, 0x06, 0x01, 0x08, 0x0F, 0x1A, 0x1D, 0x14, 0x13, + 0xAE, 0xA9, 0xA0, 0xA7, 0xB2, 0xB5, 0xBC, 0xBB, 0x96, 0x91, 0x98, 0x9F, 0x8A, 0x8D, 0x84, 0x83, + 0xDE, 0xD9, 0xD0, 0xD7, 0xC2, 0xC5, 0xCC, 0xCB, 0xE6, 0xE1, 0xE8, 0xEF, 0xFA, 0xFD, 0xF4, 0xF3 +}; +static ma_uint16 ma_dr_flac__crc16_table[] = { + 0x0000, 0x8005, 0x800F, 0x000A, 0x801B, 0x001E, 0x0014, 0x8011, + 0x8033, 0x0036, 0x003C, 0x8039, 0x0028, 0x802D, 0x8027, 0x0022, + 0x8063, 0x0066, 0x006C, 0x8069, 0x0078, 0x807D, 0x8077, 0x0072, + 0x0050, 0x8055, 0x805F, 0x005A, 0x804B, 0x004E, 0x0044, 0x8041, + 0x80C3, 0x00C6, 0x00CC, 0x80C9, 0x00D8, 0x80DD, 0x80D7, 0x00D2, + 0x00F0, 0x80F5, 0x80FF, 0x00FA, 0x80EB, 0x00EE, 0x00E4, 0x80E1, + 0x00A0, 0x80A5, 0x80AF, 0x00AA, 0x80BB, 0x00BE, 0x00B4, 0x80B1, + 0x8093, 0x0096, 0x009C, 0x8099, 0x0088, 0x808D, 0x8087, 0x0082, + 0x8183, 0x0186, 0x018C, 0x8189, 0x0198, 0x819D, 0x8197, 0x0192, + 0x01B0, 0x81B5, 0x81BF, 0x01BA, 0x81AB, 0x01AE, 0x01A4, 0x81A1, + 0x01E0, 0x81E5, 0x81EF, 0x01EA, 0x81FB, 0x01FE, 0x01F4, 0x81F1, + 0x81D3, 0x01D6, 0x01DC, 0x81D9, 0x01C8, 0x81CD, 0x81C7, 0x01C2, + 0x0140, 0x8145, 0x814F, 0x014A, 0x815B, 0x015E, 0x0154, 0x8151, + 0x8173, 0x0176, 0x017C, 0x8179, 0x0168, 0x816D, 0x8167, 0x0162, + 0x8123, 0x0126, 0x012C, 0x8129, 0x0138, 0x813D, 0x8137, 0x0132, + 0x0110, 0x8115, 0x811F, 0x011A, 0x810B, 0x010E, 0x0104, 0x8101, + 0x8303, 0x0306, 0x030C, 0x8309, 0x0318, 0x831D, 0x8317, 0x0312, + 0x0330, 0x8335, 0x833F, 0x033A, 0x832B, 0x032E, 0x0324, 0x8321, + 0x0360, 0x8365, 0x836F, 0x036A, 0x837B, 0x037E, 0x0374, 0x8371, + 0x8353, 0x0356, 0x035C, 0x8359, 0x0348, 0x834D, 0x8347, 0x0342, + 0x03C0, 0x83C5, 0x83CF, 0x03CA, 0x83DB, 0x03DE, 0x03D4, 0x83D1, + 0x83F3, 0x03F6, 0x03FC, 0x83F9, 0x03E8, 0x83ED, 0x83E7, 0x03E2, + 0x83A3, 0x03A6, 0x03AC, 0x83A9, 0x03B8, 0x83BD, 0x83B7, 0x03B2, + 0x0390, 0x8395, 0x839F, 0x039A, 0x838B, 0x038E, 0x0384, 0x8381, + 0x0280, 0x8285, 0x828F, 0x028A, 0x829B, 0x029E, 0x0294, 0x8291, + 0x82B3, 0x02B6, 0x02BC, 0x82B9, 0x02A8, 0x82AD, 0x82A7, 0x02A2, + 0x82E3, 0x02E6, 0x02EC, 0x82E9, 0x02F8, 0x82FD, 0x82F7, 0x02F2, + 0x02D0, 0x82D5, 0x82DF, 0x02DA, 0x82CB, 0x02CE, 0x02C4, 0x82C1, + 0x8243, 0x0246, 0x024C, 0x8249, 0x0258, 0x825D, 0x8257, 0x0252, + 0x0270, 0x8275, 0x827F, 0x027A, 0x826B, 0x026E, 0x0264, 0x8261, + 0x0220, 0x8225, 0x822F, 0x022A, 0x823B, 0x023E, 0x0234, 0x8231, + 0x8213, 0x0216, 0x021C, 0x8219, 0x0208, 0x820D, 0x8207, 0x0202 +}; +static MA_INLINE ma_uint8 ma_dr_flac_crc8_byte(ma_uint8 crc, ma_uint8 data) +{ + return ma_dr_flac__crc8_table[crc ^ data]; +} +static MA_INLINE ma_uint8 ma_dr_flac_crc8(ma_uint8 crc, ma_uint32 data, ma_uint32 count) +{ +#ifdef MA_DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else +#if 0 + ma_uint8 p = 0x07; + for (int i = count-1; i >= 0; --i) { + ma_uint8 bit = (data & (1 << i)) >> i; + if (crc & 0x80) { + crc = ((crc << 1) | bit) ^ p; + } else { + crc = ((crc << 1) | bit); + } + } + return crc; +#else + ma_uint32 wholeBytes; + ma_uint32 leftoverBits; + ma_uint64 leftoverDataMask; + static ma_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + MA_DR_FLAC_ASSERT(count <= 32); + wholeBytes = count >> 3; + leftoverBits = count - (wholeBytes*8); + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + switch (wholeBytes) { + case 4: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = ma_dr_flac_crc8_byte(crc, (ma_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (ma_uint8)((crc << leftoverBits) ^ ma_dr_flac__crc8_table[(crc >> (8 - leftoverBits)) ^ (data & leftoverDataMask)]); + } + return crc; +#endif +#endif +} +static MA_INLINE ma_uint16 ma_dr_flac_crc16_byte(ma_uint16 crc, ma_uint8 data) +{ + return (crc << 8) ^ ma_dr_flac__crc16_table[(ma_uint8)(crc >> 8) ^ data]; +} +static MA_INLINE ma_uint16 ma_dr_flac_crc16_cache(ma_uint16 crc, ma_dr_flac_cache_t data) +{ +#ifdef MA_64BIT + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 56) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 48) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 40) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 32) & 0xFF)); +#endif + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 24) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 16) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 8) & 0xFF)); + crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 0) & 0xFF)); + return crc; +} +static MA_INLINE ma_uint16 ma_dr_flac_crc16_bytes(ma_uint16 crc, ma_dr_flac_cache_t data, ma_uint32 byteCount) +{ + switch (byteCount) + { +#ifdef MA_64BIT + case 8: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 56) & 0xFF)); + case 7: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 48) & 0xFF)); + case 6: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 40) & 0xFF)); + case 5: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 32) & 0xFF)); +#endif + case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 24) & 0xFF)); + case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 16) & 0xFF)); + case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 8) & 0xFF)); + case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data >> 0) & 0xFF)); + } + return crc; +} +#if 0 +static MA_INLINE ma_uint16 ma_dr_flac_crc16__32bit(ma_uint16 crc, ma_uint32 data, ma_uint32 count) +{ +#ifdef MA_DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else +#if 0 + ma_uint16 p = 0x8005; + for (int i = count-1; i >= 0; --i) { + ma_uint16 bit = (data & (1ULL << i)) >> i; + if (r & 0x8000) { + r = ((r << 1) | bit) ^ p; + } else { + r = ((r << 1) | bit); + } + } + return crc; +#else + ma_uint32 wholeBytes; + ma_uint32 leftoverBits; + ma_uint64 leftoverDataMask; + static ma_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + MA_DR_FLAC_ASSERT(count <= 64); + wholeBytes = count >> 3; + leftoverBits = count & 7; + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + switch (wholeBytes) { + default: + case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0xFF000000UL << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x00FF0000UL << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x0000FF00UL << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (0x000000FFUL << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ ma_dr_flac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + } + return crc; +#endif +#endif +} +static MA_INLINE ma_uint16 ma_dr_flac_crc16__64bit(ma_uint16 crc, ma_uint64 data, ma_uint32 count) +{ +#ifdef MA_DR_FLAC_NO_CRC + (void)crc; + (void)data; + (void)count; + return 0; +#else + ma_uint32 wholeBytes; + ma_uint32 leftoverBits; + ma_uint64 leftoverDataMask; + static ma_uint64 leftoverDataMaskTable[8] = { + 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F + }; + MA_DR_FLAC_ASSERT(count <= 64); + wholeBytes = count >> 3; + leftoverBits = count & 7; + leftoverDataMask = leftoverDataMaskTable[leftoverBits]; + switch (wholeBytes) { + default: + case 8: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0xFF000000 << 32) << leftoverBits)) >> (56 + leftoverBits))); + case 7: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x00FF0000 << 32) << leftoverBits)) >> (48 + leftoverBits))); + case 6: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x0000FF00 << 32) << leftoverBits)) >> (40 + leftoverBits))); + case 5: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x000000FF << 32) << leftoverBits)) >> (32 + leftoverBits))); + case 4: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0xFF000000 ) << leftoverBits)) >> (24 + leftoverBits))); + case 3: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x00FF0000 ) << leftoverBits)) >> (16 + leftoverBits))); + case 2: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x0000FF00 ) << leftoverBits)) >> ( 8 + leftoverBits))); + case 1: crc = ma_dr_flac_crc16_byte(crc, (ma_uint8)((data & (((ma_uint64)0x000000FF ) << leftoverBits)) >> ( 0 + leftoverBits))); + case 0: if (leftoverBits > 0) crc = (crc << leftoverBits) ^ ma_dr_flac__crc16_table[(crc >> (16 - leftoverBits)) ^ (data & leftoverDataMask)]; + } + return crc; +#endif +} +static MA_INLINE ma_uint16 ma_dr_flac_crc16(ma_uint16 crc, ma_dr_flac_cache_t data, ma_uint32 count) +{ +#ifdef MA_64BIT + return ma_dr_flac_crc16__64bit(crc, data, count); +#else + return ma_dr_flac_crc16__32bit(crc, data, count); +#endif +} +#endif +#ifdef MA_64BIT +#define ma_dr_flac__be2host__cache_line ma_dr_flac__be2host_64 +#else +#define ma_dr_flac__be2host__cache_line ma_dr_flac__be2host_32 +#endif +#define MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) (sizeof((bs)->cache)) +#define MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) (sizeof((bs)->cache)*8) +#define MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - (bs)->consumedBits) +#define MA_DR_FLAC_CACHE_L1_SELECTION_MASK(_bitCount) (~((~(ma_dr_flac_cache_t)0) >> (_bitCount))) +#define MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, _bitCount) (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - (_bitCount)) +#define MA_DR_FLAC_CACHE_L1_SELECT(bs, _bitCount) (((bs)->cache) & MA_DR_FLAC_CACHE_L1_SELECTION_MASK(_bitCount)) +#define MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, _bitCount) (MA_DR_FLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount))) +#define MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, _bitCount)(MA_DR_FLAC_CACHE_L1_SELECT((bs), (_bitCount)) >> (MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT((bs), (_bitCount)) & (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)-1))) +#define MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs) (sizeof((bs)->cacheL2)) +#define MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) (MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs) / sizeof((bs)->cacheL2[0])) +#define MA_DR_FLAC_CACHE_L2_LINES_REMAINING(bs) (MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) - (bs)->nextL2Line) +#ifndef MA_DR_FLAC_NO_CRC +static MA_INLINE void ma_dr_flac__reset_crc16(ma_dr_flac_bs* bs) +{ + bs->crc16 = 0; + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; +} +static MA_INLINE void ma_dr_flac__update_crc16(ma_dr_flac_bs* bs) +{ + if (bs->crc16CacheIgnoredBytes == 0) { + bs->crc16 = ma_dr_flac_crc16_cache(bs->crc16, bs->crc16Cache); + } else { + bs->crc16 = ma_dr_flac_crc16_bytes(bs->crc16, bs->crc16Cache, MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) - bs->crc16CacheIgnoredBytes); + bs->crc16CacheIgnoredBytes = 0; + } +} +static MA_INLINE ma_uint16 ma_dr_flac__flush_crc16(ma_dr_flac_bs* bs) +{ + MA_DR_FLAC_ASSERT((MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7) == 0); + if (MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) == 0) { + ma_dr_flac__update_crc16(bs); + } else { + bs->crc16 = ma_dr_flac_crc16_bytes(bs->crc16, bs->crc16Cache >> MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs), (bs->consumedBits >> 3) - bs->crc16CacheIgnoredBytes); + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; + } + return bs->crc16; +} +#endif +static MA_INLINE ma_bool32 ma_dr_flac__reload_l1_cache_from_l2(ma_dr_flac_bs* bs) +{ + size_t bytesRead; + size_t alignedL1LineCount; + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return MA_TRUE; + } + if (bs->unalignedByteCount > 0) { + return MA_FALSE; + } + bytesRead = bs->onRead(bs->pUserData, bs->cacheL2, MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs)); + bs->nextL2Line = 0; + if (bytesRead == MA_DR_FLAC_CACHE_L2_SIZE_BYTES(bs)) { + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return MA_TRUE; + } + alignedL1LineCount = bytesRead / MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs); + bs->unalignedByteCount = bytesRead - (alignedL1LineCount * MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs)); + if (bs->unalignedByteCount > 0) { + bs->unalignedCache = bs->cacheL2[alignedL1LineCount]; + } + if (alignedL1LineCount > 0) { + size_t offset = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs) - alignedL1LineCount; + size_t i; + for (i = alignedL1LineCount; i > 0; --i) { + bs->cacheL2[i-1 + offset] = bs->cacheL2[i-1]; + } + bs->nextL2Line = (ma_uint32)offset; + bs->cache = bs->cacheL2[bs->nextL2Line++]; + return MA_TRUE; + } else { + bs->nextL2Line = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs); + return MA_FALSE; + } +} +static ma_bool32 ma_dr_flac__reload_cache(ma_dr_flac_bs* bs) +{ + size_t bytesRead; +#ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); +#endif + if (ma_dr_flac__reload_l1_cache_from_l2(bs)) { + bs->cache = ma_dr_flac__be2host__cache_line(bs->cache); + bs->consumedBits = 0; +#ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache; +#endif + return MA_TRUE; + } + bytesRead = bs->unalignedByteCount; + if (bytesRead == 0) { + bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + return MA_FALSE; + } + MA_DR_FLAC_ASSERT(bytesRead < MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs)); + bs->consumedBits = (ma_uint32)(MA_DR_FLAC_CACHE_L1_SIZE_BYTES(bs) - bytesRead) * 8; + bs->cache = ma_dr_flac__be2host__cache_line(bs->unalignedCache); + bs->cache &= MA_DR_FLAC_CACHE_L1_SELECTION_MASK(MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)); + bs->unalignedByteCount = 0; +#ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache >> bs->consumedBits; + bs->crc16CacheIgnoredBytes = bs->consumedBits >> 3; +#endif + return MA_TRUE; +} +static void ma_dr_flac__reset_cache(ma_dr_flac_bs* bs) +{ + bs->nextL2Line = MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs); + bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + bs->cache = 0; + bs->unalignedByteCount = 0; + bs->unalignedCache = 0; +#ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = 0; + bs->crc16CacheIgnoredBytes = 0; +#endif +} +static MA_INLINE ma_bool32 ma_dr_flac__read_uint32(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint32* pResultOut) +{ + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResultOut != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 32); + if (bs->consumedBits == MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + } + if (bitCount <= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { +#ifdef MA_64BIT + *pResultOut = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + bs->consumedBits += bitCount; + bs->cache <<= bitCount; +#else + if (bitCount < MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + *pResultOut = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCount); + bs->consumedBits += bitCount; + bs->cache <<= bitCount; + } else { + *pResultOut = (ma_uint32)bs->cache; + bs->consumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + bs->cache = 0; + } +#endif + return MA_TRUE; + } else { + ma_uint32 bitCountHi = MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + ma_uint32 bitCountLo = bitCount - bitCountHi; + ma_uint32 resultHi; + MA_DR_FLAC_ASSERT(bitCountHi > 0); + MA_DR_FLAC_ASSERT(bitCountHi < 32); + resultHi = (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountHi); + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (bitCountLo > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } + *pResultOut = (resultHi << bitCountLo) | (ma_uint32)MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, bitCountLo); + bs->consumedBits += bitCountLo; + bs->cache <<= bitCountLo; + return MA_TRUE; + } +} +static ma_bool32 ma_dr_flac__read_int32(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int32* pResult) +{ + ma_uint32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 32); + if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { + return MA_FALSE; + } + if (bitCount < 32) { + ma_uint32 signbit; + signbit = ((result >> (bitCount-1)) & 0x01); + result |= (~signbit + 1) << bitCount; + } + *pResult = (ma_int32)result; + return MA_TRUE; +} +#ifdef MA_64BIT +static ma_bool32 ma_dr_flac__read_uint64(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint64* pResultOut) +{ + ma_uint32 resultHi; + ma_uint32 resultLo; + MA_DR_FLAC_ASSERT(bitCount <= 64); + MA_DR_FLAC_ASSERT(bitCount > 32); + if (!ma_dr_flac__read_uint32(bs, bitCount - 32, &resultHi)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_uint32(bs, 32, &resultLo)) { + return MA_FALSE; + } + *pResultOut = (((ma_uint64)resultHi) << 32) | ((ma_uint64)resultLo); + return MA_TRUE; +} +#endif +#if 0 +static ma_bool32 ma_dr_flac__read_int64(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int64* pResultOut) +{ + ma_uint64 result; + ma_uint64 signbit; + MA_DR_FLAC_ASSERT(bitCount <= 64); + if (!ma_dr_flac__read_uint64(bs, bitCount, &result)) { + return MA_FALSE; + } + signbit = ((result >> (bitCount-1)) & 0x01); + result |= (~signbit + 1) << bitCount; + *pResultOut = (ma_int64)result; + return MA_TRUE; +} +#endif +static ma_bool32 ma_dr_flac__read_uint16(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint16* pResult) +{ + ma_uint32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 16); + if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { + return MA_FALSE; + } + *pResult = (ma_uint16)result; + return MA_TRUE; +} +#if 0 +static ma_bool32 ma_dr_flac__read_int16(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int16* pResult) +{ + ma_int32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 16); + if (!ma_dr_flac__read_int32(bs, bitCount, &result)) { + return MA_FALSE; + } + *pResult = (ma_int16)result; + return MA_TRUE; +} +#endif +static ma_bool32 ma_dr_flac__read_uint8(ma_dr_flac_bs* bs, unsigned int bitCount, ma_uint8* pResult) +{ + ma_uint32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 8); + if (!ma_dr_flac__read_uint32(bs, bitCount, &result)) { + return MA_FALSE; + } + *pResult = (ma_uint8)result; + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__read_int8(ma_dr_flac_bs* bs, unsigned int bitCount, ma_int8* pResult) +{ + ma_int32 result; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pResult != NULL); + MA_DR_FLAC_ASSERT(bitCount > 0); + MA_DR_FLAC_ASSERT(bitCount <= 8); + if (!ma_dr_flac__read_int32(bs, bitCount, &result)) { + return MA_FALSE; + } + *pResult = (ma_int8)result; + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__seek_bits(ma_dr_flac_bs* bs, size_t bitsToSeek) +{ + if (bitsToSeek <= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + bs->consumedBits += (ma_uint32)bitsToSeek; + bs->cache <<= bitsToSeek; + return MA_TRUE; + } else { + bitsToSeek -= MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + bs->consumedBits += MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + bs->cache = 0; +#ifdef MA_64BIT + while (bitsToSeek >= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + ma_uint64 bin; + if (!ma_dr_flac__read_uint64(bs, MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return MA_FALSE; + } + bitsToSeek -= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + } +#else + while (bitsToSeek >= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)) { + ma_uint32 bin; + if (!ma_dr_flac__read_uint32(bs, MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs), &bin)) { + return MA_FALSE; + } + bitsToSeek -= MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + } +#endif + while (bitsToSeek >= 8) { + ma_uint8 bin; + if (!ma_dr_flac__read_uint8(bs, 8, &bin)) { + return MA_FALSE; + } + bitsToSeek -= 8; + } + if (bitsToSeek > 0) { + ma_uint8 bin; + if (!ma_dr_flac__read_uint8(bs, (ma_uint32)bitsToSeek, &bin)) { + return MA_FALSE; + } + bitsToSeek = 0; + } + MA_DR_FLAC_ASSERT(bitsToSeek == 0); + return MA_TRUE; + } +} +static ma_bool32 ma_dr_flac__find_and_seek_to_next_sync_code(ma_dr_flac_bs* bs) +{ + MA_DR_FLAC_ASSERT(bs != NULL); + if (!ma_dr_flac__seek_bits(bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return MA_FALSE; + } + for (;;) { + ma_uint8 hi; +#ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__reset_crc16(bs); +#endif + if (!ma_dr_flac__read_uint8(bs, 8, &hi)) { + return MA_FALSE; + } + if (hi == 0xFF) { + ma_uint8 lo; + if (!ma_dr_flac__read_uint8(bs, 6, &lo)) { + return MA_FALSE; + } + if (lo == 0x3E) { + return MA_TRUE; + } else { + if (!ma_dr_flac__seek_bits(bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) & 7)) { + return MA_FALSE; + } + } + } + } +} +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) +#define MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT +#endif +#if defined(_MSC_VER) && _MSC_VER >= 1400 && (defined(MA_X64) || defined(MA_X86)) && !defined(__clang__) +#define MA_DR_FLAC_IMPLEMENT_CLZ_MSVC +#endif +#if defined(__WATCOMC__) && defined(__386__) +#define MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM +#endif +#ifdef __MRC__ +#include +#define MA_DR_FLAC_IMPLEMENT_CLZ_MRC +#endif +static MA_INLINE ma_uint32 ma_dr_flac__clz_software(ma_dr_flac_cache_t x) +{ + ma_uint32 n; + static ma_uint32 clz_table_4[] = { + 0, + 4, + 3, 3, + 2, 2, 2, 2, + 1, 1, 1, 1, 1, 1, 1, 1 + }; + if (x == 0) { + return sizeof(x)*8; + } + n = clz_table_4[x >> (sizeof(x)*8 - 4)]; + if (n == 0) { +#ifdef MA_64BIT + if ((x & ((ma_uint64)0xFFFFFFFF << 32)) == 0) { n = 32; x <<= 32; } + if ((x & ((ma_uint64)0xFFFF0000 << 32)) == 0) { n += 16; x <<= 16; } + if ((x & ((ma_uint64)0xFF000000 << 32)) == 0) { n += 8; x <<= 8; } + if ((x & ((ma_uint64)0xF0000000 << 32)) == 0) { n += 4; x <<= 4; } +#else + if ((x & 0xFFFF0000) == 0) { n = 16; x <<= 16; } + if ((x & 0xFF000000) == 0) { n += 8; x <<= 8; } + if ((x & 0xF0000000) == 0) { n += 4; x <<= 4; } +#endif + n += clz_table_4[x >> (sizeof(x)*8 - 4)]; + } + return n - 1; +} +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT +static MA_INLINE ma_bool32 ma_dr_flac__is_lzcnt_supported(void) +{ +#if defined(MA_DR_FLAC_HAS_LZCNT_INTRINSIC) && defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) + return MA_TRUE; +#elif defined(__MRC__) + return MA_TRUE; +#else + #ifdef MA_DR_FLAC_HAS_LZCNT_INTRINSIC + return ma_dr_flac__gIsLZCNTSupported; + #else + return MA_FALSE; + #endif +#endif +} +static MA_INLINE ma_uint32 ma_dr_flac__clz_lzcnt(ma_dr_flac_cache_t x) +{ +#if defined(_MSC_VER) + #ifdef MA_64BIT + return (ma_uint32)__lzcnt64(x); + #else + return (ma_uint32)__lzcnt(x); + #endif +#else + #if defined(__GNUC__) || defined(__clang__) + #if defined(MA_X64) + { + ma_uint64 r; + __asm__ __volatile__ ( + "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + ); + return (ma_uint32)r; + } + #elif defined(MA_X86) + { + ma_uint32 r; + __asm__ __volatile__ ( + "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + ); + return r; + } + #elif defined(MA_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(MA_64BIT) + { + unsigned int r; + __asm__ __volatile__ ( + #if defined(MA_64BIT) + "clz %w[out], %w[in]" : [out]"=r"(r) : [in]"r"(x) + #else + "clz %[out], %[in]" : [out]"=r"(r) : [in]"r"(x) + #endif + ); + return r; + } + #else + if (x == 0) { + return sizeof(x)*8; + } + #ifdef MA_64BIT + return (ma_uint32)__builtin_clzll((ma_uint64)x); + #else + return (ma_uint32)__builtin_clzl((ma_uint32)x); + #endif + #endif + #else + #error "This compiler does not support the lzcnt intrinsic." + #endif +#endif +} +#endif +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_MSVC +#include +static MA_INLINE ma_uint32 ma_dr_flac__clz_msvc(ma_dr_flac_cache_t x) +{ + ma_uint32 n; + if (x == 0) { + return sizeof(x)*8; + } +#ifdef MA_64BIT + _BitScanReverse64((unsigned long*)&n, x); +#else + _BitScanReverse((unsigned long*)&n, x); +#endif + return sizeof(x)*8 - n - 1; +} +#endif +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM +static __inline ma_uint32 ma_dr_flac__clz_watcom (ma_uint32); +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM_LZCNT +#pragma aux ma_dr_flac__clz_watcom_lzcnt = \ + "db 0F3h, 0Fh, 0BDh, 0C0h" \ + parm [eax] \ + value [eax] \ + modify nomemory; +#else +#pragma aux ma_dr_flac__clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif +#endif +static MA_INLINE ma_uint32 ma_dr_flac__clz(ma_dr_flac_cache_t x) +{ +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_LZCNT + if (ma_dr_flac__is_lzcnt_supported()) { + return ma_dr_flac__clz_lzcnt(x); + } else +#endif + { +#ifdef MA_DR_FLAC_IMPLEMENT_CLZ_MSVC + return ma_dr_flac__clz_msvc(x); +#elif defined(MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM_LZCNT) + return ma_dr_flac__clz_watcom_lzcnt(x); +#elif defined(MA_DR_FLAC_IMPLEMENT_CLZ_WATCOM) + return (x == 0) ? sizeof(x)*8 : ma_dr_flac__clz_watcom(x); +#elif defined(__MRC__) + return __cntlzw(x); +#else + return ma_dr_flac__clz_software(x); +#endif + } +} +static MA_INLINE ma_bool32 ma_dr_flac__seek_past_next_set_bit(ma_dr_flac_bs* bs, unsigned int* pOffsetOut) +{ + ma_uint32 zeroCounter = 0; + ma_uint32 setBitOffsetPlus1; + while (bs->cache == 0) { + zeroCounter += (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + } + if (bs->cache == 1) { + *pOffsetOut = zeroCounter + (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs) - 1; + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + return MA_TRUE; + } + setBitOffsetPlus1 = ma_dr_flac__clz(bs->cache); + setBitOffsetPlus1 += 1; + if (setBitOffsetPlus1 > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } + bs->consumedBits += setBitOffsetPlus1; + bs->cache <<= setBitOffsetPlus1; + *pOffsetOut = zeroCounter + setBitOffsetPlus1 - 1; + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__seek_to_byte(ma_dr_flac_bs* bs, ma_uint64 offsetFromStart) +{ + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(offsetFromStart > 0); + if (offsetFromStart > 0x7FFFFFFF) { + ma_uint64 bytesRemaining = offsetFromStart; + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; + } + bytesRemaining -= 0x7FFFFFFF; + while (bytesRemaining > 0x7FFFFFFF) { + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + bytesRemaining -= 0x7FFFFFFF; + } + if (bytesRemaining > 0) { + if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + } + } else { + if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; + } + } + ma_dr_flac__reset_cache(bs); + return MA_TRUE; +} +static ma_result ma_dr_flac__read_utf8_coded_number(ma_dr_flac_bs* bs, ma_uint64* pNumberOut, ma_uint8* pCRCOut) +{ + ma_uint8 crc; + ma_uint64 result; + ma_uint8 utf8[7] = {0}; + int byteCount; + int i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pNumberOut != NULL); + MA_DR_FLAC_ASSERT(pCRCOut != NULL); + crc = *pCRCOut; + if (!ma_dr_flac__read_uint8(bs, 8, utf8)) { + *pNumberOut = 0; + return MA_AT_END; + } + crc = ma_dr_flac_crc8(crc, utf8[0], 8); + if ((utf8[0] & 0x80) == 0) { + *pNumberOut = utf8[0]; + *pCRCOut = crc; + return MA_SUCCESS; + } + if ((utf8[0] & 0xE0) == 0xC0) { + byteCount = 2; + } else if ((utf8[0] & 0xF0) == 0xE0) { + byteCount = 3; + } else if ((utf8[0] & 0xF8) == 0xF0) { + byteCount = 4; + } else if ((utf8[0] & 0xFC) == 0xF8) { + byteCount = 5; + } else if ((utf8[0] & 0xFE) == 0xFC) { + byteCount = 6; + } else if ((utf8[0] & 0xFF) == 0xFE) { + byteCount = 7; + } else { + *pNumberOut = 0; + return MA_CRC_MISMATCH; + } + MA_DR_FLAC_ASSERT(byteCount > 1); + result = (ma_uint64)(utf8[0] & (0xFF >> (byteCount + 1))); + for (i = 1; i < byteCount; ++i) { + if (!ma_dr_flac__read_uint8(bs, 8, utf8 + i)) { + *pNumberOut = 0; + return MA_AT_END; + } + crc = ma_dr_flac_crc8(crc, utf8[i], 8); + result = (result << 6) | (utf8[i] & 0x3F); + } + *pNumberOut = result; + *pCRCOut = crc; + return MA_SUCCESS; +} +static MA_INLINE ma_uint32 ma_dr_flac__ilog2_u32(ma_uint32 x) +{ +#if 1 + ma_uint32 result = 0; + while (x > 0) { + result += 1; + x >>= 1; + } + return result; +#endif +} +static MA_INLINE ma_bool32 ma_dr_flac__use_64_bit_prediction(ma_uint32 bitsPerSample, ma_uint32 order, ma_uint32 precision) +{ + return bitsPerSample + precision + ma_dr_flac__ilog2_u32(order) > 32; +} +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static MA_INLINE ma_int32 ma_dr_flac__calculate_prediction_32(ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pDecodedSamples) +{ + ma_int32 prediction = 0; + MA_DR_FLAC_ASSERT(order <= 32); + switch (order) + { + case 32: prediction += coefficients[31] * pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * pDecodedSamples[- 1]; + } + return (ma_int32)(prediction >> shift); +} +static MA_INLINE ma_int32 ma_dr_flac__calculate_prediction_64(ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pDecodedSamples) +{ + ma_int64 prediction; + MA_DR_FLAC_ASSERT(order <= 32); +#ifndef MA_64BIT + if (order == 8) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + } + else if (order == 7) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + } + else if (order == 3) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + } + else if (order == 6) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + } + else if (order == 5) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + } + else if (order == 4) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + } + else if (order == 12) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; + prediction += coefficients[11] * (ma_int64)pDecodedSamples[-12]; + } + else if (order == 2) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + } + else if (order == 1) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + } + else if (order == 10) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; + } + else if (order == 9) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + } + else if (order == 11) + { + prediction = coefficients[0] * (ma_int64)pDecodedSamples[-1]; + prediction += coefficients[1] * (ma_int64)pDecodedSamples[-2]; + prediction += coefficients[2] * (ma_int64)pDecodedSamples[-3]; + prediction += coefficients[3] * (ma_int64)pDecodedSamples[-4]; + prediction += coefficients[4] * (ma_int64)pDecodedSamples[-5]; + prediction += coefficients[5] * (ma_int64)pDecodedSamples[-6]; + prediction += coefficients[6] * (ma_int64)pDecodedSamples[-7]; + prediction += coefficients[7] * (ma_int64)pDecodedSamples[-8]; + prediction += coefficients[8] * (ma_int64)pDecodedSamples[-9]; + prediction += coefficients[9] * (ma_int64)pDecodedSamples[-10]; + prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; + } + else + { + int j; + prediction = 0; + for (j = 0; j < (int)order; ++j) { + prediction += coefficients[j] * (ma_int64)pDecodedSamples[-j-1]; + } + } +#endif +#ifdef MA_64BIT + prediction = 0; + switch (order) + { + case 32: prediction += coefficients[31] * (ma_int64)pDecodedSamples[-32]; + case 31: prediction += coefficients[30] * (ma_int64)pDecodedSamples[-31]; + case 30: prediction += coefficients[29] * (ma_int64)pDecodedSamples[-30]; + case 29: prediction += coefficients[28] * (ma_int64)pDecodedSamples[-29]; + case 28: prediction += coefficients[27] * (ma_int64)pDecodedSamples[-28]; + case 27: prediction += coefficients[26] * (ma_int64)pDecodedSamples[-27]; + case 26: prediction += coefficients[25] * (ma_int64)pDecodedSamples[-26]; + case 25: prediction += coefficients[24] * (ma_int64)pDecodedSamples[-25]; + case 24: prediction += coefficients[23] * (ma_int64)pDecodedSamples[-24]; + case 23: prediction += coefficients[22] * (ma_int64)pDecodedSamples[-23]; + case 22: prediction += coefficients[21] * (ma_int64)pDecodedSamples[-22]; + case 21: prediction += coefficients[20] * (ma_int64)pDecodedSamples[-21]; + case 20: prediction += coefficients[19] * (ma_int64)pDecodedSamples[-20]; + case 19: prediction += coefficients[18] * (ma_int64)pDecodedSamples[-19]; + case 18: prediction += coefficients[17] * (ma_int64)pDecodedSamples[-18]; + case 17: prediction += coefficients[16] * (ma_int64)pDecodedSamples[-17]; + case 16: prediction += coefficients[15] * (ma_int64)pDecodedSamples[-16]; + case 15: prediction += coefficients[14] * (ma_int64)pDecodedSamples[-15]; + case 14: prediction += coefficients[13] * (ma_int64)pDecodedSamples[-14]; + case 13: prediction += coefficients[12] * (ma_int64)pDecodedSamples[-13]; + case 12: prediction += coefficients[11] * (ma_int64)pDecodedSamples[-12]; + case 11: prediction += coefficients[10] * (ma_int64)pDecodedSamples[-11]; + case 10: prediction += coefficients[ 9] * (ma_int64)pDecodedSamples[-10]; + case 9: prediction += coefficients[ 8] * (ma_int64)pDecodedSamples[- 9]; + case 8: prediction += coefficients[ 7] * (ma_int64)pDecodedSamples[- 8]; + case 7: prediction += coefficients[ 6] * (ma_int64)pDecodedSamples[- 7]; + case 6: prediction += coefficients[ 5] * (ma_int64)pDecodedSamples[- 6]; + case 5: prediction += coefficients[ 4] * (ma_int64)pDecodedSamples[- 5]; + case 4: prediction += coefficients[ 3] * (ma_int64)pDecodedSamples[- 4]; + case 3: prediction += coefficients[ 2] * (ma_int64)pDecodedSamples[- 3]; + case 2: prediction += coefficients[ 1] * (ma_int64)pDecodedSamples[- 2]; + case 1: prediction += coefficients[ 0] * (ma_int64)pDecodedSamples[- 1]; + } +#endif + return (ma_int32)(prediction >> shift); +} +#if 0 +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__reference(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + for (i = 0; i < count; ++i) { + ma_uint32 zeroCounter = 0; + for (;;) { + ma_uint8 bit; + if (!ma_dr_flac__read_uint8(bs, 1, &bit)) { + return MA_FALSE; + } + if (bit == 0) { + zeroCounter += 1; + } else { + break; + } + } + ma_uint32 decodedRice; + if (riceParam > 0) { + if (!ma_dr_flac__read_uint32(bs, riceParam, &decodedRice)) { + return MA_FALSE; + } + } else { + decodedRice = 0; + } + decodedRice |= (zeroCounter << riceParam); + if ((decodedRice & 0x01)) { + decodedRice = ~(decodedRice >> 1); + } else { + decodedRice = (decodedRice >> 1); + } + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] = decodedRice + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } else { + pSamplesOut[i] = decodedRice + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } + } + return MA_TRUE; +} +#endif +#if 0 +static ma_bool32 ma_dr_flac__read_rice_parts__reference(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) +{ + ma_uint32 zeroCounter = 0; + ma_uint32 decodedRice; + for (;;) { + ma_uint8 bit; + if (!ma_dr_flac__read_uint8(bs, 1, &bit)) { + return MA_FALSE; + } + if (bit == 0) { + zeroCounter += 1; + } else { + break; + } + } + if (riceParam > 0) { + if (!ma_dr_flac__read_uint32(bs, riceParam, &decodedRice)) { + return MA_FALSE; + } + } else { + decodedRice = 0; + } + *pZeroCounterOut = zeroCounter; + *pRiceParamPartOut = decodedRice; + return MA_TRUE; +} +#endif +#if 0 +static MA_INLINE ma_bool32 ma_dr_flac__read_rice_parts(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) +{ + ma_dr_flac_cache_t riceParamMask; + ma_uint32 zeroCounter; + ma_uint32 setBitOffsetPlus1; + ma_uint32 riceParamPart; + ma_uint32 riceLength; + MA_DR_FLAC_ASSERT(riceParam > 0); + riceParamMask = MA_DR_FLAC_CACHE_L1_SELECTION_MASK(riceParam); + zeroCounter = 0; + while (bs->cache == 0) { + zeroCounter += (ma_uint32)MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs); + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + } + setBitOffsetPlus1 = ma_dr_flac__clz(bs->cache); + zeroCounter += setBitOffsetPlus1; + setBitOffsetPlus1 += 1; + riceLength = setBitOffsetPlus1 + riceParam; + if (riceLength < MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + riceParamPart = (ma_uint32)((bs->cache & (riceParamMask >> setBitOffsetPlus1)) >> MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceLength)); + bs->consumedBits += riceLength; + bs->cache <<= riceLength; + } else { + ma_uint32 bitCountLo; + ma_dr_flac_cache_t resultHi; + bs->consumedBits += riceLength; + bs->cache <<= setBitOffsetPlus1 & (MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs)-1); + bitCountLo = bs->consumedBits - MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs); + resultHi = MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT(bs, riceParam); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { +#ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); +#endif + bs->cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs->consumedBits = 0; +#ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs->cache; +#endif + } else { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (bitCountLo > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } + } + riceParamPart = (ma_uint32)(resultHi | MA_DR_FLAC_CACHE_L1_SELECT_AND_SHIFT_SAFE(bs, bitCountLo)); + bs->consumedBits += bitCountLo; + bs->cache <<= bitCountLo; + } + pZeroCounterOut[0] = zeroCounter; + pRiceParamPartOut[0] = riceParamPart; + return MA_TRUE; +} +#endif +static MA_INLINE ma_bool32 ma_dr_flac__read_rice_parts_x1(ma_dr_flac_bs* bs, ma_uint8 riceParam, ma_uint32* pZeroCounterOut, ma_uint32* pRiceParamPartOut) +{ + ma_uint32 riceParamPlus1 = riceParam + 1; + ma_uint32 riceParamPlus1Shift = MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPlus1); + ma_uint32 riceParamPlus1MaxConsumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + ma_dr_flac_cache_t bs_cache = bs->cache; + ma_uint32 bs_consumedBits = bs->consumedBits; + ma_uint32 lzcount = ma_dr_flac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + pZeroCounterOut[0] = lzcount; + extract_rice_param_part: + bs_cache <<= lzcount; + bs_consumedBits += lzcount; + if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { + pRiceParamPartOut[0] = (ma_uint32)(bs_cache >> riceParamPlus1Shift); + bs_cache <<= riceParamPlus1; + bs_consumedBits += riceParamPlus1; + } else { + ma_uint32 riceParamPartHi; + ma_uint32 riceParamPartLo; + ma_uint32 riceParamPartLoBitCount; + riceParamPartHi = (ma_uint32)(bs_cache >> riceParamPlus1Shift); + riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + MA_DR_FLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); + #endif + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = riceParamPartLoBitCount; + #ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (riceParamPartLoBitCount > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; + } + riceParamPartLo = (ma_uint32)(bs_cache >> (MA_DR_FLAC_CACHE_L1_SELECTION_SHIFT(bs, riceParamPartLoBitCount))); + pRiceParamPartOut[0] = riceParamPartHi | riceParamPartLo; + bs_cache <<= riceParamPartLoBitCount; + } + } else { + ma_uint32 zeroCounter = (ma_uint32)(MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - bs_consumedBits); + for (;;) { + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); + #endif + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = 0; + #ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits; + } + lzcount = ma_dr_flac__clz(bs_cache); + zeroCounter += lzcount; + if (lzcount < sizeof(bs_cache)*8) { + break; + } + } + pZeroCounterOut[0] = zeroCounter; + goto extract_rice_param_part; + } + bs->cache = bs_cache; + bs->consumedBits = bs_consumedBits; + return MA_TRUE; +} +static MA_INLINE ma_bool32 ma_dr_flac__seek_rice_parts(ma_dr_flac_bs* bs, ma_uint8 riceParam) +{ + ma_uint32 riceParamPlus1 = riceParam + 1; + ma_uint32 riceParamPlus1MaxConsumedBits = MA_DR_FLAC_CACHE_L1_SIZE_BITS(bs) - riceParamPlus1; + ma_dr_flac_cache_t bs_cache = bs->cache; + ma_uint32 bs_consumedBits = bs->consumedBits; + ma_uint32 lzcount = ma_dr_flac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + extract_rice_param_part: + bs_cache <<= lzcount; + bs_consumedBits += lzcount; + if (bs_consumedBits <= riceParamPlus1MaxConsumedBits) { + bs_cache <<= riceParamPlus1; + bs_consumedBits += riceParamPlus1; + } else { + ma_uint32 riceParamPartLoBitCount = bs_consumedBits - riceParamPlus1MaxConsumedBits; + MA_DR_FLAC_ASSERT(riceParamPartLoBitCount > 0 && riceParamPartLoBitCount < 32); + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); + #endif + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = riceParamPartLoBitCount; + #ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + if (riceParamPartLoBitCount > MA_DR_FLAC_CACHE_L1_BITS_REMAINING(bs)) { + return MA_FALSE; + } + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits + riceParamPartLoBitCount; + } + bs_cache <<= riceParamPartLoBitCount; + } + } else { + for (;;) { + if (bs->nextL2Line < MA_DR_FLAC_CACHE_L2_LINE_COUNT(bs)) { + #ifndef MA_DR_FLAC_NO_CRC + ma_dr_flac__update_crc16(bs); + #endif + bs_cache = ma_dr_flac__be2host__cache_line(bs->cacheL2[bs->nextL2Line++]); + bs_consumedBits = 0; + #ifndef MA_DR_FLAC_NO_CRC + bs->crc16Cache = bs_cache; + #endif + } else { + if (!ma_dr_flac__reload_cache(bs)) { + return MA_FALSE; + } + bs_cache = bs->cache; + bs_consumedBits = bs->consumedBits; + } + lzcount = ma_dr_flac__clz(bs_cache); + if (lzcount < sizeof(bs_cache)*8) { + break; + } + } + goto extract_rice_param_part; + } + bs->cache = bs_cache; + bs->consumedBits = bs_consumedBits; + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__scalar_zeroorder(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + ma_uint32 zeroCountPart0; + ma_uint32 riceParamPart0; + ma_uint32 riceParamMask; + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + (void)bitsPerSample; + (void)order; + (void)shift; + (void)coefficients; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); + i = 0; + while (i < count) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return MA_FALSE; + } + riceParamPart0 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + pSamplesOut[i] = riceParamPart0; + i += 1; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__scalar(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + ma_uint32 zeroCountPart0 = 0; + ma_uint32 zeroCountPart1 = 0; + ma_uint32 zeroCountPart2 = 0; + ma_uint32 zeroCountPart3 = 0; + ma_uint32 riceParamPart0 = 0; + ma_uint32 riceParamPart1 = 0; + ma_uint32 riceParamPart2 = 0; + ma_uint32 riceParamPart3 = 0; + ma_uint32 riceParamMask; + const ma_int32* pSamplesOutEnd; + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + if (lpcOrder == 0) { + return ma_dr_flac__decode_samples_with_residual__rice__scalar_zeroorder(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + riceParamMask = (ma_uint32)~((~0UL) << riceParam); + pSamplesOutEnd = pSamplesOut + (count & ~3); + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + while (pSamplesOut < pSamplesOutEnd) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return MA_FALSE; + } + riceParamPart0 &= riceParamMask; + riceParamPart1 &= riceParamMask; + riceParamPart2 &= riceParamMask; + riceParamPart3 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart1 |= (zeroCountPart1 << riceParam); + riceParamPart2 |= (zeroCountPart2 << riceParam); + riceParamPart3 |= (zeroCountPart3 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; + riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; + riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); + pSamplesOut += 4; + } + } else { + while (pSamplesOut < pSamplesOutEnd) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart1, &riceParamPart1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart2, &riceParamPart2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart3, &riceParamPart3)) { + return MA_FALSE; + } + riceParamPart0 &= riceParamMask; + riceParamPart1 &= riceParamMask; + riceParamPart2 &= riceParamMask; + riceParamPart3 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart1 |= (zeroCountPart1 << riceParam); + riceParamPart2 |= (zeroCountPart2 << riceParam); + riceParamPart3 |= (zeroCountPart3 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + riceParamPart1 = (riceParamPart1 >> 1) ^ t[riceParamPart1 & 0x01]; + riceParamPart2 = (riceParamPart2 >> 1) ^ t[riceParamPart2 & 0x01]; + riceParamPart3 = (riceParamPart3 >> 1) ^ t[riceParamPart3 & 0x01]; + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + pSamplesOut[1] = riceParamPart1 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 1); + pSamplesOut[2] = riceParamPart2 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 2); + pSamplesOut[3] = riceParamPart3 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 3); + pSamplesOut += 4; + } + } + i = (count & ~3); + while (i < count) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountPart0, &riceParamPart0)) { + return MA_FALSE; + } + riceParamPart0 &= riceParamMask; + riceParamPart0 |= (zeroCountPart0 << riceParam); + riceParamPart0 = (riceParamPart0 >> 1) ^ t[riceParamPart0 & 0x01]; + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + } else { + pSamplesOut[0] = riceParamPart0 + ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + 0); + } + i += 1; + pSamplesOut += 1; + } + return MA_TRUE; +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE __m128i ma_dr_flac__mm_packs_interleaved_epi32(__m128i a, __m128i b) +{ + __m128i r; + r = _mm_packs_epi32(a, b); + r = _mm_shuffle_epi32(r, _MM_SHUFFLE(3, 1, 2, 0)); + r = _mm_shufflehi_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); + r = _mm_shufflelo_epi16(r, _MM_SHUFFLE(3, 1, 2, 0)); + return r; +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_SSE41) +static MA_INLINE __m128i ma_dr_flac__mm_not_si128(__m128i a) +{ + return _mm_xor_si128(a, _mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())); +} +static MA_INLINE __m128i ma_dr_flac__mm_hadd_epi32(__m128i x) +{ + __m128i x64 = _mm_add_epi32(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); + __m128i x32 = _mm_shufflelo_epi16(x64, _MM_SHUFFLE(1, 0, 3, 2)); + return _mm_add_epi32(x64, x32); +} +static MA_INLINE __m128i ma_dr_flac__mm_hadd_epi64(__m128i x) +{ + return _mm_add_epi64(x, _mm_shuffle_epi32(x, _MM_SHUFFLE(1, 0, 3, 2))); +} +static MA_INLINE __m128i ma_dr_flac__mm_srai_epi64(__m128i x, int count) +{ + __m128i lo = _mm_srli_epi64(x, count); + __m128i hi = _mm_srai_epi32(x, count); + hi = _mm_and_si128(hi, _mm_set_epi32(0xFFFFFFFF, 0, 0xFFFFFFFF, 0)); + return _mm_or_si128(lo, hi); +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41_32(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + int i; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts0 = 0; + ma_uint32 zeroCountParts1 = 0; + ma_uint32 zeroCountParts2 = 0; + ma_uint32 zeroCountParts3 = 0; + ma_uint32 riceParamParts0 = 0; + ma_uint32 riceParamParts1 = 0; + ma_uint32 riceParamParts2 = 0; + ma_uint32 riceParamParts3 = 0; + __m128i coefficients128_0; + __m128i coefficients128_4; + __m128i coefficients128_8; + __m128i samples128_0; + __m128i samples128_4; + __m128i samples128_8; + __m128i riceParamMask128; + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); + riceParamMask128 = _mm_set1_epi32(riceParamMask); + coefficients128_0 = _mm_setzero_si128(); + coefficients128_4 = _mm_setzero_si128(); + coefficients128_8 = _mm_setzero_si128(); + samples128_0 = _mm_setzero_si128(); + samples128_4 = _mm_setzero_si128(); + samples128_8 = _mm_setzero_si128(); +#if 1 + { + int runningOrder = order; + if (runningOrder >= 4) { + coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); + samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; + case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; + case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; + } + runningOrder = 0; + } + if (runningOrder >= 4) { + coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); + samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; + case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; + case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; + } + runningOrder = 0; + } + if (runningOrder == 4) { + coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); + samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; + case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; + case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; + } + runningOrder = 0; + } + coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); + } +#else + switch (order) + { + case 12: ((ma_int32*)&coefficients128_8)[0] = coefficients[11]; ((ma_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((ma_int32*)&coefficients128_8)[1] = coefficients[10]; ((ma_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((ma_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((ma_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((ma_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((ma_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((ma_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((ma_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((ma_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((ma_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((ma_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((ma_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((ma_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((ma_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((ma_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((ma_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((ma_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((ma_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((ma_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((ma_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((ma_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((ma_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + } +#endif + while (pDecodedSamples < pDecodedSamplesEnd) { + __m128i prediction128; + __m128i zeroCountPart128; + __m128i riceParamPart128; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return MA_FALSE; + } + zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); + riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); + riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); + riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(ma_dr_flac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(0x01))), _mm_set1_epi32(0x01))); + if (order <= 4) { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_0, samples128_0); + prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } else if (order <= 8) { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_4, samples128_4); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); + prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } else { + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_mullo_epi32(coefficients128_8, samples128_8); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_4, samples128_4)); + prediction128 = _mm_add_epi32(prediction128, _mm_mullo_epi32(coefficients128_0, samples128_0)); + prediction128 = ma_dr_flac__mm_hadd_epi32(prediction128); + prediction128 = _mm_srai_epi32(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + } + _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + i = (count & ~3); + while (i < (int)count) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return MA_FALSE; + } + riceParamParts0 &= riceParamMask; + riceParamParts0 |= (zeroCountParts0 << riceParam); + riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; + pDecodedSamples[0] = riceParamParts0 + ma_dr_flac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + i += 1; + pDecodedSamples += 1; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41_64(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + int i; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts0 = 0; + ma_uint32 zeroCountParts1 = 0; + ma_uint32 zeroCountParts2 = 0; + ma_uint32 zeroCountParts3 = 0; + ma_uint32 riceParamParts0 = 0; + ma_uint32 riceParamParts1 = 0; + ma_uint32 riceParamParts2 = 0; + ma_uint32 riceParamParts3 = 0; + __m128i coefficients128_0; + __m128i coefficients128_4; + __m128i coefficients128_8; + __m128i samples128_0; + __m128i samples128_4; + __m128i samples128_8; + __m128i prediction128; + __m128i riceParamMask128; + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + MA_DR_FLAC_ASSERT(order <= 12); + riceParamMask = (ma_uint32)~((~0UL) << riceParam); + riceParamMask128 = _mm_set1_epi32(riceParamMask); + prediction128 = _mm_setzero_si128(); + coefficients128_0 = _mm_setzero_si128(); + coefficients128_4 = _mm_setzero_si128(); + coefficients128_8 = _mm_setzero_si128(); + samples128_0 = _mm_setzero_si128(); + samples128_4 = _mm_setzero_si128(); + samples128_8 = _mm_setzero_si128(); +#if 1 + { + int runningOrder = order; + if (runningOrder >= 4) { + coefficients128_0 = _mm_loadu_si128((const __m128i*)(coefficients + 0)); + samples128_0 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 4)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_0 = _mm_set_epi32(0, coefficients[2], coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], pSamplesOut[-3], 0); break; + case 2: coefficients128_0 = _mm_set_epi32(0, 0, coefficients[1], coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], pSamplesOut[-2], 0, 0); break; + case 1: coefficients128_0 = _mm_set_epi32(0, 0, 0, coefficients[0]); samples128_0 = _mm_set_epi32(pSamplesOut[-1], 0, 0, 0); break; + } + runningOrder = 0; + } + if (runningOrder >= 4) { + coefficients128_4 = _mm_loadu_si128((const __m128i*)(coefficients + 4)); + samples128_4 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 8)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_4 = _mm_set_epi32(0, coefficients[6], coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], pSamplesOut[-7], 0); break; + case 2: coefficients128_4 = _mm_set_epi32(0, 0, coefficients[5], coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], pSamplesOut[-6], 0, 0); break; + case 1: coefficients128_4 = _mm_set_epi32(0, 0, 0, coefficients[4]); samples128_4 = _mm_set_epi32(pSamplesOut[-5], 0, 0, 0); break; + } + runningOrder = 0; + } + if (runningOrder == 4) { + coefficients128_8 = _mm_loadu_si128((const __m128i*)(coefficients + 8)); + samples128_8 = _mm_loadu_si128((const __m128i*)(pSamplesOut - 12)); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: coefficients128_8 = _mm_set_epi32(0, coefficients[10], coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], pSamplesOut[-11], 0); break; + case 2: coefficients128_8 = _mm_set_epi32(0, 0, coefficients[9], coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], pSamplesOut[-10], 0, 0); break; + case 1: coefficients128_8 = _mm_set_epi32(0, 0, 0, coefficients[8]); samples128_8 = _mm_set_epi32(pSamplesOut[-9], 0, 0, 0); break; + } + runningOrder = 0; + } + coefficients128_0 = _mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_4 = _mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(0, 1, 2, 3)); + coefficients128_8 = _mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(0, 1, 2, 3)); + } +#else + switch (order) + { + case 12: ((ma_int32*)&coefficients128_8)[0] = coefficients[11]; ((ma_int32*)&samples128_8)[0] = pDecodedSamples[-12]; + case 11: ((ma_int32*)&coefficients128_8)[1] = coefficients[10]; ((ma_int32*)&samples128_8)[1] = pDecodedSamples[-11]; + case 10: ((ma_int32*)&coefficients128_8)[2] = coefficients[ 9]; ((ma_int32*)&samples128_8)[2] = pDecodedSamples[-10]; + case 9: ((ma_int32*)&coefficients128_8)[3] = coefficients[ 8]; ((ma_int32*)&samples128_8)[3] = pDecodedSamples[- 9]; + case 8: ((ma_int32*)&coefficients128_4)[0] = coefficients[ 7]; ((ma_int32*)&samples128_4)[0] = pDecodedSamples[- 8]; + case 7: ((ma_int32*)&coefficients128_4)[1] = coefficients[ 6]; ((ma_int32*)&samples128_4)[1] = pDecodedSamples[- 7]; + case 6: ((ma_int32*)&coefficients128_4)[2] = coefficients[ 5]; ((ma_int32*)&samples128_4)[2] = pDecodedSamples[- 6]; + case 5: ((ma_int32*)&coefficients128_4)[3] = coefficients[ 4]; ((ma_int32*)&samples128_4)[3] = pDecodedSamples[- 5]; + case 4: ((ma_int32*)&coefficients128_0)[0] = coefficients[ 3]; ((ma_int32*)&samples128_0)[0] = pDecodedSamples[- 4]; + case 3: ((ma_int32*)&coefficients128_0)[1] = coefficients[ 2]; ((ma_int32*)&samples128_0)[1] = pDecodedSamples[- 3]; + case 2: ((ma_int32*)&coefficients128_0)[2] = coefficients[ 1]; ((ma_int32*)&samples128_0)[2] = pDecodedSamples[- 2]; + case 1: ((ma_int32*)&coefficients128_0)[3] = coefficients[ 0]; ((ma_int32*)&samples128_0)[3] = pDecodedSamples[- 1]; + } +#endif + while (pDecodedSamples < pDecodedSamplesEnd) { + __m128i zeroCountPart128; + __m128i riceParamPart128; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts1, &riceParamParts1) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts2, &riceParamParts2) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts3, &riceParamParts3)) { + return MA_FALSE; + } + zeroCountPart128 = _mm_set_epi32(zeroCountParts3, zeroCountParts2, zeroCountParts1, zeroCountParts0); + riceParamPart128 = _mm_set_epi32(riceParamParts3, riceParamParts2, riceParamParts1, riceParamParts0); + riceParamPart128 = _mm_and_si128(riceParamPart128, riceParamMask128); + riceParamPart128 = _mm_or_si128(riceParamPart128, _mm_slli_epi32(zeroCountPart128, riceParam)); + riceParamPart128 = _mm_xor_si128(_mm_srli_epi32(riceParamPart128, 1), _mm_add_epi32(ma_dr_flac__mm_not_si128(_mm_and_si128(riceParamPart128, _mm_set1_epi32(1))), _mm_set1_epi32(1))); + for (i = 0; i < 4; i += 1) { + prediction128 = _mm_xor_si128(prediction128, prediction128); + switch (order) + { + case 12: + case 11: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(1, 1, 0, 0)))); + case 10: + case 9: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_8, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_8, _MM_SHUFFLE(3, 3, 2, 2)))); + case 8: + case 7: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(1, 1, 0, 0)))); + case 6: + case 5: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_4, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_4, _MM_SHUFFLE(3, 3, 2, 2)))); + case 4: + case 3: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(1, 1, 0, 0)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(1, 1, 0, 0)))); + case 2: + case 1: prediction128 = _mm_add_epi64(prediction128, _mm_mul_epi32(_mm_shuffle_epi32(coefficients128_0, _MM_SHUFFLE(3, 3, 2, 2)), _mm_shuffle_epi32(samples128_0, _MM_SHUFFLE(3, 3, 2, 2)))); + } + prediction128 = ma_dr_flac__mm_hadd_epi64(prediction128); + prediction128 = ma_dr_flac__mm_srai_epi64(prediction128, shift); + prediction128 = _mm_add_epi32(riceParamPart128, prediction128); + samples128_8 = _mm_alignr_epi8(samples128_4, samples128_8, 4); + samples128_4 = _mm_alignr_epi8(samples128_0, samples128_4, 4); + samples128_0 = _mm_alignr_epi8(prediction128, samples128_0, 4); + riceParamPart128 = _mm_alignr_epi8(_mm_setzero_si128(), riceParamPart128, 4); + } + _mm_storeu_si128((__m128i*)pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + i = (count & ~3); + while (i < (int)count) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts0, &riceParamParts0)) { + return MA_FALSE; + } + riceParamParts0 &= riceParamMask; + riceParamParts0 |= (zeroCountParts0 << riceParam); + riceParamParts0 = (riceParamParts0 >> 1) ^ t[riceParamParts0 & 0x01]; + pDecodedSamples[0] = riceParamParts0 + ma_dr_flac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + i += 1; + pDecodedSamples += 1; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__sse41(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + if (lpcOrder > 0 && lpcOrder <= 12) { + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return ma_dr_flac__decode_samples_with_residual__rice__sse41_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } else { + return ma_dr_flac__decode_samples_with_residual__rice__sse41_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + } else { + return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac__vst2q_s32(ma_int32* p, int32x4x2_t x) +{ + vst1q_s32(p+0, x.val[0]); + vst1q_s32(p+4, x.val[1]); +} +static MA_INLINE void ma_dr_flac__vst2q_u32(ma_uint32* p, uint32x4x2_t x) +{ + vst1q_u32(p+0, x.val[0]); + vst1q_u32(p+4, x.val[1]); +} +static MA_INLINE void ma_dr_flac__vst2q_f32(float* p, float32x4x2_t x) +{ + vst1q_f32(p+0, x.val[0]); + vst1q_f32(p+4, x.val[1]); +} +static MA_INLINE void ma_dr_flac__vst2q_s16(ma_int16* p, int16x4x2_t x) +{ + vst1q_s16(p, vcombine_s16(x.val[0], x.val[1])); +} +static MA_INLINE void ma_dr_flac__vst2q_u16(ma_uint16* p, uint16x4x2_t x) +{ + vst1q_u16(p, vcombine_u16(x.val[0], x.val[1])); +} +static MA_INLINE int32x4_t ma_dr_flac__vdupq_n_s32x4(ma_int32 x3, ma_int32 x2, ma_int32 x1, ma_int32 x0) +{ + ma_int32 x[4]; + x[3] = x3; + x[2] = x2; + x[1] = x1; + x[0] = x0; + return vld1q_s32(x); +} +static MA_INLINE int32x4_t ma_dr_flac__valignrq_s32_1(int32x4_t a, int32x4_t b) +{ + return vextq_s32(b, a, 1); +} +static MA_INLINE uint32x4_t ma_dr_flac__valignrq_u32_1(uint32x4_t a, uint32x4_t b) +{ + return vextq_u32(b, a, 1); +} +static MA_INLINE int32x2_t ma_dr_flac__vhaddq_s32(int32x4_t x) +{ + int32x2_t r = vadd_s32(vget_high_s32(x), vget_low_s32(x)); + return vpadd_s32(r, r); +} +static MA_INLINE int64x1_t ma_dr_flac__vhaddq_s64(int64x2_t x) +{ + return vadd_s64(vget_high_s64(x), vget_low_s64(x)); +} +static MA_INLINE int32x4_t ma_dr_flac__vrevq_s32(int32x4_t x) +{ + return vrev64q_s32(vcombine_s32(vget_high_s32(x), vget_low_s32(x))); +} +static MA_INLINE int32x4_t ma_dr_flac__vnotq_s32(int32x4_t x) +{ + return veorq_s32(x, vdupq_n_s32(0xFFFFFFFF)); +} +static MA_INLINE uint32x4_t ma_dr_flac__vnotq_u32(uint32x4_t x) +{ + return veorq_u32(x, vdupq_n_u32(0xFFFFFFFF)); +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon_32(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + int i; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts[4]; + ma_uint32 riceParamParts[4]; + int32x4_t coefficients128_0; + int32x4_t coefficients128_4; + int32x4_t coefficients128_8; + int32x4_t samples128_0; + int32x4_t samples128_4; + int32x4_t samples128_8; + uint32x4_t riceParamMask128; + int32x4_t riceParam128; + int32x2_t shift64; + uint32x4_t one128; + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); + riceParamMask128 = vdupq_n_u32(riceParamMask); + riceParam128 = vdupq_n_s32(riceParam); + shift64 = vdup_n_s32(-shift); + one128 = vdupq_n_u32(1); + { + int runningOrder = order; + ma_int32 tempC[4] = {0, 0, 0, 0}; + ma_int32 tempS[4] = {0, 0, 0, 0}; + if (runningOrder >= 4) { + coefficients128_0 = vld1q_s32(coefficients + 0); + samples128_0 = vld1q_s32(pSamplesOut - 4); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; + case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; + case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; + } + coefficients128_0 = vld1q_s32(tempC); + samples128_0 = vld1q_s32(tempS); + runningOrder = 0; + } + if (runningOrder >= 4) { + coefficients128_4 = vld1q_s32(coefficients + 4); + samples128_4 = vld1q_s32(pSamplesOut - 8); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; + case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; + case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; + } + coefficients128_4 = vld1q_s32(tempC); + samples128_4 = vld1q_s32(tempS); + runningOrder = 0; + } + if (runningOrder == 4) { + coefficients128_8 = vld1q_s32(coefficients + 8); + samples128_8 = vld1q_s32(pSamplesOut - 12); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; + case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; + case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; + } + coefficients128_8 = vld1q_s32(tempC); + samples128_8 = vld1q_s32(tempS); + runningOrder = 0; + } + coefficients128_0 = ma_dr_flac__vrevq_s32(coefficients128_0); + coefficients128_4 = ma_dr_flac__vrevq_s32(coefficients128_4); + coefficients128_8 = ma_dr_flac__vrevq_s32(coefficients128_8); + } + while (pDecodedSamples < pDecodedSamplesEnd) { + int32x4_t prediction128; + int32x2_t prediction64; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return MA_FALSE; + } + zeroCountPart128 = vld1q_u32(zeroCountParts); + riceParamPart128 = vld1q_u32(riceParamParts); + riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); + riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(ma_dr_flac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + if (order <= 4) { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_0, samples128_0); + prediction64 = ma_dr_flac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } else if (order <= 8) { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_4, samples128_4); + prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); + prediction64 = ma_dr_flac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } else { + for (i = 0; i < 4; i += 1) { + prediction128 = vmulq_s32(coefficients128_8, samples128_8); + prediction128 = vmlaq_s32(prediction128, coefficients128_4, samples128_4); + prediction128 = vmlaq_s32(prediction128, coefficients128_0, samples128_0); + prediction64 = ma_dr_flac__vhaddq_s32(prediction128); + prediction64 = vshl_s32(prediction64, shift64); + prediction64 = vadd_s32(prediction64, vget_low_s32(vreinterpretq_s32_u32(riceParamPart128))); + samples128_8 = ma_dr_flac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(prediction64, vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + } + vst1q_s32(pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + i = (count & ~3); + while (i < (int)count) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return MA_FALSE; + } + riceParamParts[0] &= riceParamMask; + riceParamParts[0] |= (zeroCountParts[0] << riceParam); + riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; + pDecodedSamples[0] = riceParamParts[0] + ma_dr_flac__calculate_prediction_32(order, shift, coefficients, pDecodedSamples); + i += 1; + pDecodedSamples += 1; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon_64(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam, ma_uint32 order, ma_int32 shift, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + int i; + ma_uint32 riceParamMask; + ma_int32* pDecodedSamples = pSamplesOut; + ma_int32* pDecodedSamplesEnd = pSamplesOut + (count & ~3); + ma_uint32 zeroCountParts[4]; + ma_uint32 riceParamParts[4]; + int32x4_t coefficients128_0; + int32x4_t coefficients128_4; + int32x4_t coefficients128_8; + int32x4_t samples128_0; + int32x4_t samples128_4; + int32x4_t samples128_8; + uint32x4_t riceParamMask128; + int32x4_t riceParam128; + int64x1_t shift64; + uint32x4_t one128; + int64x2_t prediction128 = { 0 }; + uint32x4_t zeroCountPart128; + uint32x4_t riceParamPart128; + const ma_uint32 t[2] = {0x00000000, 0xFFFFFFFF}; + riceParamMask = (ma_uint32)~((~0UL) << riceParam); + riceParamMask128 = vdupq_n_u32(riceParamMask); + riceParam128 = vdupq_n_s32(riceParam); + shift64 = vdup_n_s64(-shift); + one128 = vdupq_n_u32(1); + { + int runningOrder = order; + ma_int32 tempC[4] = {0, 0, 0, 0}; + ma_int32 tempS[4] = {0, 0, 0, 0}; + if (runningOrder >= 4) { + coefficients128_0 = vld1q_s32(coefficients + 0); + samples128_0 = vld1q_s32(pSamplesOut - 4); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[2]; tempS[1] = pSamplesOut[-3]; + case 2: tempC[1] = coefficients[1]; tempS[2] = pSamplesOut[-2]; + case 1: tempC[0] = coefficients[0]; tempS[3] = pSamplesOut[-1]; + } + coefficients128_0 = vld1q_s32(tempC); + samples128_0 = vld1q_s32(tempS); + runningOrder = 0; + } + if (runningOrder >= 4) { + coefficients128_4 = vld1q_s32(coefficients + 4); + samples128_4 = vld1q_s32(pSamplesOut - 8); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[6]; tempS[1] = pSamplesOut[-7]; + case 2: tempC[1] = coefficients[5]; tempS[2] = pSamplesOut[-6]; + case 1: tempC[0] = coefficients[4]; tempS[3] = pSamplesOut[-5]; + } + coefficients128_4 = vld1q_s32(tempC); + samples128_4 = vld1q_s32(tempS); + runningOrder = 0; + } + if (runningOrder == 4) { + coefficients128_8 = vld1q_s32(coefficients + 8); + samples128_8 = vld1q_s32(pSamplesOut - 12); + runningOrder -= 4; + } else { + switch (runningOrder) { + case 3: tempC[2] = coefficients[10]; tempS[1] = pSamplesOut[-11]; + case 2: tempC[1] = coefficients[ 9]; tempS[2] = pSamplesOut[-10]; + case 1: tempC[0] = coefficients[ 8]; tempS[3] = pSamplesOut[- 9]; + } + coefficients128_8 = vld1q_s32(tempC); + samples128_8 = vld1q_s32(tempS); + runningOrder = 0; + } + coefficients128_0 = ma_dr_flac__vrevq_s32(coefficients128_0); + coefficients128_4 = ma_dr_flac__vrevq_s32(coefficients128_4); + coefficients128_8 = ma_dr_flac__vrevq_s32(coefficients128_8); + } + while (pDecodedSamples < pDecodedSamplesEnd) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[1], &riceParamParts[1]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[2], &riceParamParts[2]) || + !ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[3], &riceParamParts[3])) { + return MA_FALSE; + } + zeroCountPart128 = vld1q_u32(zeroCountParts); + riceParamPart128 = vld1q_u32(riceParamParts); + riceParamPart128 = vandq_u32(riceParamPart128, riceParamMask128); + riceParamPart128 = vorrq_u32(riceParamPart128, vshlq_u32(zeroCountPart128, riceParam128)); + riceParamPart128 = veorq_u32(vshrq_n_u32(riceParamPart128, 1), vaddq_u32(ma_dr_flac__vnotq_u32(vandq_u32(riceParamPart128, one128)), one128)); + for (i = 0; i < 4; i += 1) { + int64x1_t prediction64; + prediction128 = veorq_s64(prediction128, prediction128); + switch (order) + { + case 12: + case 11: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_8), vget_low_s32(samples128_8))); + case 10: + case 9: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_8), vget_high_s32(samples128_8))); + case 8: + case 7: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_4), vget_low_s32(samples128_4))); + case 6: + case 5: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_4), vget_high_s32(samples128_4))); + case 4: + case 3: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_low_s32(coefficients128_0), vget_low_s32(samples128_0))); + case 2: + case 1: prediction128 = vaddq_s64(prediction128, vmull_s32(vget_high_s32(coefficients128_0), vget_high_s32(samples128_0))); + } + prediction64 = ma_dr_flac__vhaddq_s64(prediction128); + prediction64 = vshl_s64(prediction64, shift64); + prediction64 = vadd_s64(prediction64, vdup_n_s64(vgetq_lane_u32(riceParamPart128, 0))); + samples128_8 = ma_dr_flac__valignrq_s32_1(samples128_4, samples128_8); + samples128_4 = ma_dr_flac__valignrq_s32_1(samples128_0, samples128_4); + samples128_0 = ma_dr_flac__valignrq_s32_1(vcombine_s32(vreinterpret_s32_s64(prediction64), vdup_n_s32(0)), samples128_0); + riceParamPart128 = ma_dr_flac__valignrq_u32_1(vdupq_n_u32(0), riceParamPart128); + } + vst1q_s32(pDecodedSamples, samples128_0); + pDecodedSamples += 4; + } + i = (count & ~3); + while (i < (int)count) { + if (!ma_dr_flac__read_rice_parts_x1(bs, riceParam, &zeroCountParts[0], &riceParamParts[0])) { + return MA_FALSE; + } + riceParamParts[0] &= riceParamMask; + riceParamParts[0] |= (zeroCountParts[0] << riceParam); + riceParamParts[0] = (riceParamParts[0] >> 1) ^ t[riceParamParts[0] & 0x01]; + pDecodedSamples[0] = riceParamParts[0] + ma_dr_flac__calculate_prediction_64(order, shift, coefficients, pDecodedSamples); + i += 1; + pDecodedSamples += 1; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice__neon(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + if (lpcOrder > 0 && lpcOrder <= 12) { + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + return ma_dr_flac__decode_samples_with_residual__rice__neon_64(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } else { + return ma_dr_flac__decode_samples_with_residual__rice__neon_32(bs, count, riceParam, lpcOrder, lpcShift, coefficients, pSamplesOut); + } + } else { + return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } +} +#endif +static ma_bool32 ma_dr_flac__decode_samples_with_residual__rice(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 riceParam, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE41) + if (ma_dr_flac__gIsSSE41Supported) { + return ma_dr_flac__decode_samples_with_residual__rice__sse41(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported) { + return ma_dr_flac__decode_samples_with_residual__rice__neon(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + } else +#endif + { + #if 0 + return ma_dr_flac__decode_samples_with_residual__rice__reference(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + #else + return ma_dr_flac__decode_samples_with_residual__rice__scalar(bs, bitsPerSample, count, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pSamplesOut); + #endif + } +} +static ma_bool32 ma_dr_flac__read_and_seek_residual__rice(ma_dr_flac_bs* bs, ma_uint32 count, ma_uint8 riceParam) +{ + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + for (i = 0; i < count; ++i) { + if (!ma_dr_flac__seek_rice_parts(bs, riceParam)) { + return MA_FALSE; + } + } + return MA_TRUE; +} +#if defined(__clang__) +__attribute__((no_sanitize("signed-integer-overflow"))) +#endif +static ma_bool32 ma_dr_flac__decode_samples_with_residual__unencoded(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 count, ma_uint8 unencodedBitsPerSample, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pSamplesOut) +{ + ma_uint32 i; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(unencodedBitsPerSample <= 31); + MA_DR_FLAC_ASSERT(pSamplesOut != NULL); + for (i = 0; i < count; ++i) { + if (unencodedBitsPerSample > 0) { + if (!ma_dr_flac__read_int32(bs, unencodedBitsPerSample, pSamplesOut + i)) { + return MA_FALSE; + } + } else { + pSamplesOut[i] = 0; + } + if (ma_dr_flac__use_64_bit_prediction(bitsPerSample, lpcOrder, lpcPrecision)) { + pSamplesOut[i] += ma_dr_flac__calculate_prediction_64(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } else { + pSamplesOut[i] += ma_dr_flac__calculate_prediction_32(lpcOrder, lpcShift, coefficients, pSamplesOut + i); + } + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples_with_residual(ma_dr_flac_bs* bs, ma_uint32 bitsPerSample, ma_uint32 blockSize, ma_uint32 lpcOrder, ma_int32 lpcShift, ma_uint32 lpcPrecision, const ma_int32* coefficients, ma_int32* pDecodedSamples) +{ + ma_uint8 residualMethod; + ma_uint8 partitionOrder; + ma_uint32 samplesInPartition; + ma_uint32 partitionsRemaining; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(blockSize != 0); + MA_DR_FLAC_ASSERT(pDecodedSamples != NULL); + if (!ma_dr_flac__read_uint8(bs, 2, &residualMethod)) { + return MA_FALSE; + } + if (residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return MA_FALSE; + } + pDecodedSamples += lpcOrder; + if (!ma_dr_flac__read_uint8(bs, 4, &partitionOrder)) { + return MA_FALSE; + } + if (partitionOrder > 8) { + return MA_FALSE; + } + if ((blockSize / (1 << partitionOrder)) < lpcOrder) { + return MA_FALSE; + } + samplesInPartition = (blockSize / (1 << partitionOrder)) - lpcOrder; + partitionsRemaining = (1 << partitionOrder); + for (;;) { + ma_uint8 riceParam = 0; + if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!ma_dr_flac__read_uint8(bs, 4, &riceParam)) { + return MA_FALSE; + } + if (riceParam == 15) { + riceParam = 0xFF; + } + } else if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!ma_dr_flac__read_uint8(bs, 5, &riceParam)) { + return MA_FALSE; + } + if (riceParam == 31) { + riceParam = 0xFF; + } + } + if (riceParam != 0xFF) { + if (!ma_dr_flac__decode_samples_with_residual__rice(bs, bitsPerSample, samplesInPartition, riceParam, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return MA_FALSE; + } + } else { + ma_uint8 unencodedBitsPerSample = 0; + if (!ma_dr_flac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return MA_FALSE; + } + if (!ma_dr_flac__decode_samples_with_residual__unencoded(bs, bitsPerSample, samplesInPartition, unencodedBitsPerSample, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return MA_FALSE; + } + } + pDecodedSamples += samplesInPartition; + if (partitionsRemaining == 1) { + break; + } + partitionsRemaining -= 1; + if (partitionOrder != 0) { + samplesInPartition = blockSize / (1 << partitionOrder); + } + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__read_and_seek_residual(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 order) +{ + ma_uint8 residualMethod; + ma_uint8 partitionOrder; + ma_uint32 samplesInPartition; + ma_uint32 partitionsRemaining; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(blockSize != 0); + if (!ma_dr_flac__read_uint8(bs, 2, &residualMethod)) { + return MA_FALSE; + } + if (residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE && residualMethod != MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + return MA_FALSE; + } + if (!ma_dr_flac__read_uint8(bs, 4, &partitionOrder)) { + return MA_FALSE; + } + if (partitionOrder > 8) { + return MA_FALSE; + } + if ((blockSize / (1 << partitionOrder)) <= order) { + return MA_FALSE; + } + samplesInPartition = (blockSize / (1 << partitionOrder)) - order; + partitionsRemaining = (1 << partitionOrder); + for (;;) + { + ma_uint8 riceParam = 0; + if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE) { + if (!ma_dr_flac__read_uint8(bs, 4, &riceParam)) { + return MA_FALSE; + } + if (riceParam == 15) { + riceParam = 0xFF; + } + } else if (residualMethod == MA_DR_FLAC_RESIDUAL_CODING_METHOD_PARTITIONED_RICE2) { + if (!ma_dr_flac__read_uint8(bs, 5, &riceParam)) { + return MA_FALSE; + } + if (riceParam == 31) { + riceParam = 0xFF; + } + } + if (riceParam != 0xFF) { + if (!ma_dr_flac__read_and_seek_residual__rice(bs, samplesInPartition, riceParam)) { + return MA_FALSE; + } + } else { + ma_uint8 unencodedBitsPerSample = 0; + if (!ma_dr_flac__read_uint8(bs, 5, &unencodedBitsPerSample)) { + return MA_FALSE; + } + if (!ma_dr_flac__seek_bits(bs, unencodedBitsPerSample * samplesInPartition)) { + return MA_FALSE; + } + } + if (partitionsRemaining == 1) { + break; + } + partitionsRemaining -= 1; + samplesInPartition = blockSize / (1 << partitionOrder); + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples__constant(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_int32* pDecodedSamples) +{ + ma_uint32 i; + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { + return MA_FALSE; + } + for (i = 0; i < blockSize; ++i) { + pDecodedSamples[i] = sample; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples__verbatim(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_int32* pDecodedSamples) +{ + ma_uint32 i; + for (i = 0; i < blockSize; ++i) { + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { + return MA_FALSE; + } + pDecodedSamples[i] = sample; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples__fixed(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 subframeBitsPerSample, ma_uint8 lpcOrder, ma_int32* pDecodedSamples) +{ + ma_uint32 i; + static ma_int32 lpcCoefficientsTable[5][4] = { + {0, 0, 0, 0}, + {1, 0, 0, 0}, + {2, -1, 0, 0}, + {3, -3, 1, 0}, + {4, -6, 4, -1} + }; + for (i = 0; i < lpcOrder; ++i) { + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, subframeBitsPerSample, &sample)) { + return MA_FALSE; + } + pDecodedSamples[i] = sample; + } + if (!ma_dr_flac__decode_samples_with_residual(bs, subframeBitsPerSample, blockSize, lpcOrder, 0, 4, lpcCoefficientsTable[lpcOrder], pDecodedSamples)) { + return MA_FALSE; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_samples__lpc(ma_dr_flac_bs* bs, ma_uint32 blockSize, ma_uint32 bitsPerSample, ma_uint8 lpcOrder, ma_int32* pDecodedSamples) +{ + ma_uint8 i; + ma_uint8 lpcPrecision; + ma_int8 lpcShift; + ma_int32 coefficients[32]; + for (i = 0; i < lpcOrder; ++i) { + ma_int32 sample; + if (!ma_dr_flac__read_int32(bs, bitsPerSample, &sample)) { + return MA_FALSE; + } + pDecodedSamples[i] = sample; + } + if (!ma_dr_flac__read_uint8(bs, 4, &lpcPrecision)) { + return MA_FALSE; + } + if (lpcPrecision == 15) { + return MA_FALSE; + } + lpcPrecision += 1; + if (!ma_dr_flac__read_int8(bs, 5, &lpcShift)) { + return MA_FALSE; + } + if (lpcShift < 0) { + return MA_FALSE; + } + MA_DR_FLAC_ZERO_MEMORY(coefficients, sizeof(coefficients)); + for (i = 0; i < lpcOrder; ++i) { + if (!ma_dr_flac__read_int32(bs, lpcPrecision, coefficients + i)) { + return MA_FALSE; + } + } + if (!ma_dr_flac__decode_samples_with_residual(bs, bitsPerSample, blockSize, lpcOrder, lpcShift, lpcPrecision, coefficients, pDecodedSamples)) { + return MA_FALSE; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__read_next_flac_frame_header(ma_dr_flac_bs* bs, ma_uint8 streaminfoBitsPerSample, ma_dr_flac_frame_header* header) +{ + const ma_uint32 sampleRateTable[12] = {0, 88200, 176400, 192000, 8000, 16000, 22050, 24000, 32000, 44100, 48000, 96000}; + const ma_uint8 bitsPerSampleTable[8] = {0, 8, 12, (ma_uint8)-1, 16, 20, 24, (ma_uint8)-1}; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(header != NULL); + for (;;) { + ma_uint8 crc8 = 0xCE; + ma_uint8 reserved = 0; + ma_uint8 blockingStrategy = 0; + ma_uint8 blockSize = 0; + ma_uint8 sampleRate = 0; + ma_uint8 channelAssignment = 0; + ma_uint8 bitsPerSample = 0; + ma_bool32 isVariableBlockSize; + if (!ma_dr_flac__find_and_seek_to_next_sync_code(bs)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_uint8(bs, 1, &reserved)) { + return MA_FALSE; + } + if (reserved == 1) { + continue; + } + crc8 = ma_dr_flac_crc8(crc8, reserved, 1); + if (!ma_dr_flac__read_uint8(bs, 1, &blockingStrategy)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, blockingStrategy, 1); + if (!ma_dr_flac__read_uint8(bs, 4, &blockSize)) { + return MA_FALSE; + } + if (blockSize == 0) { + continue; + } + crc8 = ma_dr_flac_crc8(crc8, blockSize, 4); + if (!ma_dr_flac__read_uint8(bs, 4, &sampleRate)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, sampleRate, 4); + if (!ma_dr_flac__read_uint8(bs, 4, &channelAssignment)) { + return MA_FALSE; + } + if (channelAssignment > 10) { + continue; + } + crc8 = ma_dr_flac_crc8(crc8, channelAssignment, 4); + if (!ma_dr_flac__read_uint8(bs, 3, &bitsPerSample)) { + return MA_FALSE; + } + if (bitsPerSample == 3 || bitsPerSample == 7) { + continue; + } + crc8 = ma_dr_flac_crc8(crc8, bitsPerSample, 3); + if (!ma_dr_flac__read_uint8(bs, 1, &reserved)) { + return MA_FALSE; + } + if (reserved == 1) { + continue; + } + crc8 = ma_dr_flac_crc8(crc8, reserved, 1); + isVariableBlockSize = blockingStrategy == 1; + if (isVariableBlockSize) { + ma_uint64 pcmFrameNumber; + ma_result result = ma_dr_flac__read_utf8_coded_number(bs, &pcmFrameNumber, &crc8); + if (result != MA_SUCCESS) { + if (result == MA_AT_END) { + return MA_FALSE; + } else { + continue; + } + } + header->flacFrameNumber = 0; + header->pcmFrameNumber = pcmFrameNumber; + } else { + ma_uint64 flacFrameNumber = 0; + ma_result result = ma_dr_flac__read_utf8_coded_number(bs, &flacFrameNumber, &crc8); + if (result != MA_SUCCESS) { + if (result == MA_AT_END) { + return MA_FALSE; + } else { + continue; + } + } + header->flacFrameNumber = (ma_uint32)flacFrameNumber; + header->pcmFrameNumber = 0; + } + MA_DR_FLAC_ASSERT(blockSize > 0); + if (blockSize == 1) { + header->blockSizeInPCMFrames = 192; + } else if (blockSize <= 5) { + MA_DR_FLAC_ASSERT(blockSize >= 2); + header->blockSizeInPCMFrames = 576 * (1 << (blockSize - 2)); + } else if (blockSize == 6) { + if (!ma_dr_flac__read_uint16(bs, 8, &header->blockSizeInPCMFrames)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, header->blockSizeInPCMFrames, 8); + header->blockSizeInPCMFrames += 1; + } else if (blockSize == 7) { + if (!ma_dr_flac__read_uint16(bs, 16, &header->blockSizeInPCMFrames)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, header->blockSizeInPCMFrames, 16); + if (header->blockSizeInPCMFrames == 0xFFFF) { + return MA_FALSE; + } + header->blockSizeInPCMFrames += 1; + } else { + MA_DR_FLAC_ASSERT(blockSize >= 8); + header->blockSizeInPCMFrames = 256 * (1 << (blockSize - 8)); + } + if (sampleRate <= 11) { + header->sampleRate = sampleRateTable[sampleRate]; + } else if (sampleRate == 12) { + if (!ma_dr_flac__read_uint32(bs, 8, &header->sampleRate)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 8); + header->sampleRate *= 1000; + } else if (sampleRate == 13) { + if (!ma_dr_flac__read_uint32(bs, 16, &header->sampleRate)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 16); + } else if (sampleRate == 14) { + if (!ma_dr_flac__read_uint32(bs, 16, &header->sampleRate)) { + return MA_FALSE; + } + crc8 = ma_dr_flac_crc8(crc8, header->sampleRate, 16); + header->sampleRate *= 10; + } else { + continue; + } + header->channelAssignment = channelAssignment; + header->bitsPerSample = bitsPerSampleTable[bitsPerSample]; + if (header->bitsPerSample == 0) { + header->bitsPerSample = streaminfoBitsPerSample; + } + if (header->bitsPerSample != streaminfoBitsPerSample) { + return MA_FALSE; + } + if (!ma_dr_flac__read_uint8(bs, 8, &header->crc8)) { + return MA_FALSE; + } +#ifndef MA_DR_FLAC_NO_CRC + if (header->crc8 != crc8) { + continue; + } +#endif + return MA_TRUE; + } +} +static ma_bool32 ma_dr_flac__read_subframe_header(ma_dr_flac_bs* bs, ma_dr_flac_subframe* pSubframe) +{ + ma_uint8 header; + int type; + if (!ma_dr_flac__read_uint8(bs, 8, &header)) { + return MA_FALSE; + } + if ((header & 0x80) != 0) { + return MA_FALSE; + } + type = (header & 0x7E) >> 1; + if (type == 0) { + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_CONSTANT; + } else if (type == 1) { + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_VERBATIM; + } else { + if ((type & 0x20) != 0) { + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_LPC; + pSubframe->lpcOrder = (ma_uint8)(type & 0x1F) + 1; + } else if ((type & 0x08) != 0) { + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_FIXED; + pSubframe->lpcOrder = (ma_uint8)(type & 0x07); + if (pSubframe->lpcOrder > 4) { + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_RESERVED; + pSubframe->lpcOrder = 0; + } + } else { + pSubframe->subframeType = MA_DR_FLAC_SUBFRAME_RESERVED; + } + } + if (pSubframe->subframeType == MA_DR_FLAC_SUBFRAME_RESERVED) { + return MA_FALSE; + } + pSubframe->wastedBitsPerSample = 0; + if ((header & 0x01) == 1) { + unsigned int wastedBitsPerSample; + if (!ma_dr_flac__seek_past_next_set_bit(bs, &wastedBitsPerSample)) { + return MA_FALSE; + } + pSubframe->wastedBitsPerSample = (ma_uint8)wastedBitsPerSample + 1; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_subframe(ma_dr_flac_bs* bs, ma_dr_flac_frame* frame, int subframeIndex, ma_int32* pDecodedSamplesOut) +{ + ma_dr_flac_subframe* pSubframe; + ma_uint32 subframeBitsPerSample; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(frame != NULL); + pSubframe = frame->subframes + subframeIndex; + if (!ma_dr_flac__read_subframe_header(bs, pSubframe)) { + return MA_FALSE; + } + subframeBitsPerSample = frame->header.bitsPerSample; + if ((frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + subframeBitsPerSample += 1; + } else if (frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + subframeBitsPerSample += 1; + } + if (subframeBitsPerSample > 32) { + return MA_FALSE; + } + if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { + return MA_FALSE; + } + subframeBitsPerSample -= pSubframe->wastedBitsPerSample; + pSubframe->pSamplesS32 = pDecodedSamplesOut; + switch (pSubframe->subframeType) + { + case MA_DR_FLAC_SUBFRAME_CONSTANT: + { + ma_dr_flac__decode_samples__constant(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + } break; + case MA_DR_FLAC_SUBFRAME_VERBATIM: + { + ma_dr_flac__decode_samples__verbatim(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->pSamplesS32); + } break; + case MA_DR_FLAC_SUBFRAME_FIXED: + { + ma_dr_flac__decode_samples__fixed(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + } break; + case MA_DR_FLAC_SUBFRAME_LPC: + { + ma_dr_flac__decode_samples__lpc(bs, frame->header.blockSizeInPCMFrames, subframeBitsPerSample, pSubframe->lpcOrder, pSubframe->pSamplesS32); + } break; + default: return MA_FALSE; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__seek_subframe(ma_dr_flac_bs* bs, ma_dr_flac_frame* frame, int subframeIndex) +{ + ma_dr_flac_subframe* pSubframe; + ma_uint32 subframeBitsPerSample; + MA_DR_FLAC_ASSERT(bs != NULL); + MA_DR_FLAC_ASSERT(frame != NULL); + pSubframe = frame->subframes + subframeIndex; + if (!ma_dr_flac__read_subframe_header(bs, pSubframe)) { + return MA_FALSE; + } + subframeBitsPerSample = frame->header.bitsPerSample; + if ((frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE || frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE) && subframeIndex == 1) { + subframeBitsPerSample += 1; + } else if (frame->header.channelAssignment == MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE && subframeIndex == 0) { + subframeBitsPerSample += 1; + } + if (pSubframe->wastedBitsPerSample >= subframeBitsPerSample) { + return MA_FALSE; + } + subframeBitsPerSample -= pSubframe->wastedBitsPerSample; + pSubframe->pSamplesS32 = NULL; + switch (pSubframe->subframeType) + { + case MA_DR_FLAC_SUBFRAME_CONSTANT: + { + if (!ma_dr_flac__seek_bits(bs, subframeBitsPerSample)) { + return MA_FALSE; + } + } break; + case MA_DR_FLAC_SUBFRAME_VERBATIM: + { + unsigned int bitsToSeek = frame->header.blockSizeInPCMFrames * subframeBitsPerSample; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; + } + } break; + case MA_DR_FLAC_SUBFRAME_FIXED: + { + unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return MA_FALSE; + } + } break; + case MA_DR_FLAC_SUBFRAME_LPC: + { + ma_uint8 lpcPrecision; + unsigned int bitsToSeek = pSubframe->lpcOrder * subframeBitsPerSample; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_uint8(bs, 4, &lpcPrecision)) { + return MA_FALSE; + } + if (lpcPrecision == 15) { + return MA_FALSE; + } + lpcPrecision += 1; + bitsToSeek = (pSubframe->lpcOrder * lpcPrecision) + 5; + if (!ma_dr_flac__seek_bits(bs, bitsToSeek)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_and_seek_residual(bs, frame->header.blockSizeInPCMFrames, pSubframe->lpcOrder)) { + return MA_FALSE; + } + } break; + default: return MA_FALSE; + } + return MA_TRUE; +} +static MA_INLINE ma_uint8 ma_dr_flac__get_channel_count_from_channel_assignment(ma_int8 channelAssignment) +{ + ma_uint8 lookup[] = {1, 2, 3, 4, 5, 6, 7, 8, 2, 2, 2}; + MA_DR_FLAC_ASSERT(channelAssignment <= 10); + return lookup[channelAssignment]; +} +static ma_result ma_dr_flac__decode_flac_frame(ma_dr_flac* pFlac) +{ + int channelCount; + int i; + ma_uint8 paddingSizeInBits; + ma_uint16 desiredCRC16; +#ifndef MA_DR_FLAC_NO_CRC + ma_uint16 actualCRC16; +#endif + MA_DR_FLAC_ZERO_MEMORY(pFlac->currentFLACFrame.subframes, sizeof(pFlac->currentFLACFrame.subframes)); + if (pFlac->currentFLACFrame.header.blockSizeInPCMFrames > pFlac->maxBlockSizeInPCMFrames) { + return MA_ERROR; + } + channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + if (channelCount != (int)pFlac->channels) { + return MA_ERROR; + } + for (i = 0; i < channelCount; ++i) { + if (!ma_dr_flac__decode_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i, pFlac->pDecodedSamples + (pFlac->currentFLACFrame.header.blockSizeInPCMFrames * i))) { + return MA_ERROR; + } + } + paddingSizeInBits = (ma_uint8)(MA_DR_FLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7); + if (paddingSizeInBits > 0) { + ma_uint8 padding = 0; + if (!ma_dr_flac__read_uint8(&pFlac->bs, paddingSizeInBits, &padding)) { + return MA_AT_END; + } + } +#ifndef MA_DR_FLAC_NO_CRC + actualCRC16 = ma_dr_flac__flush_crc16(&pFlac->bs); +#endif + if (!ma_dr_flac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return MA_AT_END; + } +#ifndef MA_DR_FLAC_NO_CRC + if (actualCRC16 != desiredCRC16) { + return MA_CRC_MISMATCH; + } +#endif + pFlac->currentFLACFrame.pcmFramesRemaining = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + return MA_SUCCESS; +} +static ma_result ma_dr_flac__seek_flac_frame(ma_dr_flac* pFlac) +{ + int channelCount; + int i; + ma_uint16 desiredCRC16; +#ifndef MA_DR_FLAC_NO_CRC + ma_uint16 actualCRC16; +#endif + channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + for (i = 0; i < channelCount; ++i) { + if (!ma_dr_flac__seek_subframe(&pFlac->bs, &pFlac->currentFLACFrame, i)) { + return MA_ERROR; + } + } + if (!ma_dr_flac__seek_bits(&pFlac->bs, MA_DR_FLAC_CACHE_L1_BITS_REMAINING(&pFlac->bs) & 7)) { + return MA_ERROR; + } +#ifndef MA_DR_FLAC_NO_CRC + actualCRC16 = ma_dr_flac__flush_crc16(&pFlac->bs); +#endif + if (!ma_dr_flac__read_uint16(&pFlac->bs, 16, &desiredCRC16)) { + return MA_AT_END; + } +#ifndef MA_DR_FLAC_NO_CRC + if (actualCRC16 != desiredCRC16) { + return MA_CRC_MISMATCH; + } +#endif + return MA_SUCCESS; +} +static ma_bool32 ma_dr_flac__read_and_decode_next_flac_frame(ma_dr_flac* pFlac) +{ + MA_DR_FLAC_ASSERT(pFlac != NULL); + for (;;) { + ma_result result; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + result = ma_dr_flac__decode_flac_frame(pFlac); + if (result != MA_SUCCESS) { + if (result == MA_CRC_MISMATCH) { + continue; + } else { + return MA_FALSE; + } + } + return MA_TRUE; + } +} +static void ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(ma_dr_flac* pFlac, ma_uint64* pFirstPCMFrame, ma_uint64* pLastPCMFrame) +{ + ma_uint64 firstPCMFrame; + ma_uint64 lastPCMFrame; + MA_DR_FLAC_ASSERT(pFlac != NULL); + firstPCMFrame = pFlac->currentFLACFrame.header.pcmFrameNumber; + if (firstPCMFrame == 0) { + firstPCMFrame = ((ma_uint64)pFlac->currentFLACFrame.header.flacFrameNumber) * pFlac->maxBlockSizeInPCMFrames; + } + lastPCMFrame = firstPCMFrame + pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + if (lastPCMFrame > 0) { + lastPCMFrame -= 1; + } + if (pFirstPCMFrame) { + *pFirstPCMFrame = firstPCMFrame; + } + if (pLastPCMFrame) { + *pLastPCMFrame = lastPCMFrame; + } +} +static ma_bool32 ma_dr_flac__seek_to_first_frame(ma_dr_flac* pFlac) +{ + ma_bool32 result; + MA_DR_FLAC_ASSERT(pFlac != NULL); + result = ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes); + MA_DR_FLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); + pFlac->currentPCMFrame = 0; + return result; +} +static MA_INLINE ma_result ma_dr_flac__seek_to_next_flac_frame(ma_dr_flac* pFlac) +{ + MA_DR_FLAC_ASSERT(pFlac != NULL); + return ma_dr_flac__seek_flac_frame(pFlac); +} +static ma_uint64 ma_dr_flac__seek_forward_by_pcm_frames(ma_dr_flac* pFlac, ma_uint64 pcmFramesToSeek) +{ + ma_uint64 pcmFramesRead = 0; + while (pcmFramesToSeek > 0) { + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { + break; + } + } else { + if (pFlac->currentFLACFrame.pcmFramesRemaining > pcmFramesToSeek) { + pcmFramesRead += pcmFramesToSeek; + pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)pcmFramesToSeek; + pcmFramesToSeek = 0; + } else { + pcmFramesRead += pFlac->currentFLACFrame.pcmFramesRemaining; + pcmFramesToSeek -= pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + } + } + } + pFlac->currentPCMFrame += pcmFramesRead; + return pcmFramesRead; +} +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__brute_force(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) +{ + ma_bool32 isMidFrame = MA_FALSE; + ma_uint64 runningPCMFrameCount; + MA_DR_FLAC_ASSERT(pFlac != NULL); + if (pcmFrameIndex >= pFlac->currentPCMFrame) { + runningPCMFrameCount = pFlac->currentPCMFrame; + if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + } else { + isMidFrame = MA_TRUE; + } + } else { + runningPCMFrameCount = 0; + if (!ma_dr_flac__seek_to_first_frame(pFlac)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + } + for (;;) { + ma_uint64 pcmFrameCountInThisFLACFrame; + ma_uint64 firstPCMFrameInFLACFrame = 0; + ma_uint64 lastPCMFrameInFLACFrame = 0; + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { + ma_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + if (!isMidFrame) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } else { + if (result == MA_CRC_MISMATCH) { + goto next_iteration; + } else { + return MA_FALSE; + } + } + } else { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } + } else { + if (!isMidFrame) { + ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); + if (result == MA_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFLACFrame; + } else { + if (result == MA_CRC_MISMATCH) { + goto next_iteration; + } else { + return MA_FALSE; + } + } + } else { + runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + isMidFrame = MA_FALSE; + } + if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { + return MA_TRUE; + } + } + next_iteration: + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + } +} +#if !defined(MA_DR_FLAC_NO_CRC) +#define MA_DR_FLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO 0.6f +static ma_bool32 ma_dr_flac__seek_to_approximate_flac_frame_to_byte(ma_dr_flac* pFlac, ma_uint64 targetByte, ma_uint64 rangeLo, ma_uint64 rangeHi, ma_uint64* pLastSuccessfulSeekOffset) +{ + MA_DR_FLAC_ASSERT(pFlac != NULL); + MA_DR_FLAC_ASSERT(pLastSuccessfulSeekOffset != NULL); + MA_DR_FLAC_ASSERT(targetByte >= rangeLo); + MA_DR_FLAC_ASSERT(targetByte <= rangeHi); + *pLastSuccessfulSeekOffset = pFlac->firstFLACFramePosInBytes; + for (;;) { + ma_uint64 lastTargetByte = targetByte; + if (!ma_dr_flac__seek_to_byte(&pFlac->bs, targetByte)) { + if (targetByte == 0) { + ma_dr_flac__seek_to_first_frame(pFlac); + return MA_FALSE; + } + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + MA_DR_FLAC_ZERO_MEMORY(&pFlac->currentFLACFrame, sizeof(pFlac->currentFLACFrame)); +#if 1 + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + break; + } +#else + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + targetByte = rangeLo + ((rangeHi - rangeLo)/2); + rangeHi = targetByte; + } else { + break; + } +#endif + } + if(targetByte == lastTargetByte) { + return MA_FALSE; + } + } + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + MA_DR_FLAC_ASSERT(targetByte <= rangeHi); + *pLastSuccessfulSeekOffset = targetByte; + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(ma_dr_flac* pFlac, ma_uint64 offset) +{ +#if 0 + if (ma_dr_flac__decode_flac_frame(pFlac) != MA_SUCCESS) { + if (ma_dr_flac__read_and_decode_next_flac_frame(pFlac) == MA_FALSE) { + return MA_FALSE; + } + } +#endif + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, offset) == offset; +} +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__binary_search_internal(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex, ma_uint64 byteRangeLo, ma_uint64 byteRangeHi) +{ + ma_uint64 targetByte; + ma_uint64 pcmRangeLo = pFlac->totalPCMFrameCount; + ma_uint64 pcmRangeHi = 0; + ma_uint64 lastSuccessfulSeekOffset = (ma_uint64)-1; + ma_uint64 closestSeekOffsetBeforeTargetPCMFrame = byteRangeLo; + ma_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + targetByte = byteRangeLo + (ma_uint64)(((ma_int64)((pcmFrameIndex - pFlac->currentPCMFrame) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * MA_DR_FLAC_BINARY_SEARCH_APPROX_COMPRESSION_RATIO); + if (targetByte > byteRangeHi) { + targetByte = byteRangeHi; + } + for (;;) { + if (ma_dr_flac__seek_to_approximate_flac_frame_to_byte(pFlac, targetByte, byteRangeLo, byteRangeHi, &lastSuccessfulSeekOffset)) { + ma_uint64 newPCMRangeLo; + ma_uint64 newPCMRangeHi; + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &newPCMRangeLo, &newPCMRangeHi); + if (pcmRangeLo == newPCMRangeLo) { + if (!ma_dr_flac__seek_to_approximate_flac_frame_to_byte(pFlac, closestSeekOffsetBeforeTargetPCMFrame, closestSeekOffsetBeforeTargetPCMFrame, byteRangeHi, &lastSuccessfulSeekOffset)) { + break; + } + if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return MA_TRUE; + } else { + break; + } + } + pcmRangeLo = newPCMRangeLo; + pcmRangeHi = newPCMRangeHi; + if (pcmRangeLo <= pcmFrameIndex && pcmRangeHi >= pcmFrameIndex) { + if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame) ) { + return MA_TRUE; + } else { + break; + } + } else { + const float approxCompressionRatio = (ma_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((ma_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f); + if (pcmRangeLo > pcmFrameIndex) { + byteRangeHi = lastSuccessfulSeekOffset; + if (byteRangeLo > byteRangeHi) { + byteRangeLo = byteRangeHi; + } + targetByte = byteRangeLo + ((byteRangeHi - byteRangeLo) / 2); + if (targetByte < byteRangeLo) { + targetByte = byteRangeLo; + } + } else { + if ((pcmFrameIndex - pcmRangeLo) < seekForwardThreshold) { + if (ma_dr_flac__decode_flac_frame_and_seek_forward_by_pcm_frames(pFlac, pcmFrameIndex - pFlac->currentPCMFrame)) { + return MA_TRUE; + } else { + break; + } + } else { + byteRangeLo = lastSuccessfulSeekOffset; + if (byteRangeHi < byteRangeLo) { + byteRangeHi = byteRangeLo; + } + targetByte = lastSuccessfulSeekOffset + (ma_uint64)(((ma_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio); + if (targetByte > byteRangeHi) { + targetByte = byteRangeHi; + } + if (closestSeekOffsetBeforeTargetPCMFrame < lastSuccessfulSeekOffset) { + closestSeekOffsetBeforeTargetPCMFrame = lastSuccessfulSeekOffset; + } + } + } + } + } else { + break; + } + } + ma_dr_flac__seek_to_first_frame(pFlac); + return MA_FALSE; +} +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__binary_search(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) +{ + ma_uint64 byteRangeLo; + ma_uint64 byteRangeHi; + ma_uint32 seekForwardThreshold = (pFlac->maxBlockSizeInPCMFrames != 0) ? pFlac->maxBlockSizeInPCMFrames*2 : 4096; + if (ma_dr_flac__seek_to_first_frame(pFlac) == MA_FALSE) { + return MA_FALSE; + } + if (pcmFrameIndex < seekForwardThreshold) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFrameIndex) == pcmFrameIndex; + } + byteRangeLo = pFlac->firstFLACFramePosInBytes; + byteRangeHi = pFlac->firstFLACFramePosInBytes + (ma_uint64)((ma_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + return ma_dr_flac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi); +} +#endif +static ma_bool32 ma_dr_flac__seek_to_pcm_frame__seek_table(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) +{ + ma_uint32 iClosestSeekpoint = 0; + ma_bool32 isMidFrame = MA_FALSE; + ma_uint64 runningPCMFrameCount; + ma_uint32 iSeekpoint; + MA_DR_FLAC_ASSERT(pFlac != NULL); + if (pFlac->pSeekpoints == NULL || pFlac->seekpointCount == 0) { + return MA_FALSE; + } + if (pFlac->pSeekpoints[0].firstPCMFrame > pcmFrameIndex) { + return MA_FALSE; + } + for (iSeekpoint = 0; iSeekpoint < pFlac->seekpointCount; ++iSeekpoint) { + if (pFlac->pSeekpoints[iSeekpoint].firstPCMFrame >= pcmFrameIndex) { + break; + } + iClosestSeekpoint = iSeekpoint; + } + if (pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount == 0 || pFlac->pSeekpoints[iClosestSeekpoint].pcmFrameCount > pFlac->maxBlockSizeInPCMFrames) { + return MA_FALSE; + } + if (pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame > pFlac->totalPCMFrameCount && pFlac->totalPCMFrameCount > 0) { + return MA_FALSE; + } +#if !defined(MA_DR_FLAC_NO_CRC) + if (pFlac->totalPCMFrameCount > 0) { + ma_uint64 byteRangeLo; + ma_uint64 byteRangeHi; + byteRangeHi = pFlac->firstFLACFramePosInBytes + (ma_uint64)((ma_int64)(pFlac->totalPCMFrameCount * pFlac->channels * pFlac->bitsPerSample)/8.0f); + byteRangeLo = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset; + if (iClosestSeekpoint < pFlac->seekpointCount-1) { + ma_uint32 iNextSeekpoint = iClosestSeekpoint + 1; + if (pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset >= pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset || pFlac->pSeekpoints[iNextSeekpoint].pcmFrameCount == 0) { + return MA_FALSE; + } + if (pFlac->pSeekpoints[iNextSeekpoint].firstPCMFrame != (((ma_uint64)0xFFFFFFFF << 32) | 0xFFFFFFFF)) { + byteRangeHi = pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iNextSeekpoint].flacFrameOffset - 1; + } + } + if (ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + if (ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &pFlac->currentPCMFrame, NULL); + if (ma_dr_flac__seek_to_pcm_frame__binary_search_internal(pFlac, pcmFrameIndex, byteRangeLo, byteRangeHi)) { + return MA_TRUE; + } + } + } + } +#endif + if (pcmFrameIndex >= pFlac->currentPCMFrame && pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame <= pFlac->currentPCMFrame) { + runningPCMFrameCount = pFlac->currentPCMFrame; + if (pFlac->currentPCMFrame == 0 && pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + } else { + isMidFrame = MA_TRUE; + } + } else { + runningPCMFrameCount = pFlac->pSeekpoints[iClosestSeekpoint].firstPCMFrame; + if (!ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes + pFlac->pSeekpoints[iClosestSeekpoint].flacFrameOffset)) { + return MA_FALSE; + } + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + } + for (;;) { + ma_uint64 pcmFrameCountInThisFLACFrame; + ma_uint64 firstPCMFrameInFLACFrame = 0; + ma_uint64 lastPCMFrameInFLACFrame = 0; + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + pcmFrameCountInThisFLACFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFLACFrame)) { + ma_uint64 pcmFramesToDecode = pcmFrameIndex - runningPCMFrameCount; + if (!isMidFrame) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } else { + if (result == MA_CRC_MISMATCH) { + goto next_iteration; + } else { + return MA_FALSE; + } + } + } else { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } + } else { + if (!isMidFrame) { + ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); + if (result == MA_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFLACFrame; + } else { + if (result == MA_CRC_MISMATCH) { + goto next_iteration; + } else { + return MA_FALSE; + } + } + } else { + runningPCMFrameCount += pFlac->currentFLACFrame.pcmFramesRemaining; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + isMidFrame = MA_FALSE; + } + if (pcmFrameIndex == pFlac->totalPCMFrameCount && runningPCMFrameCount == pFlac->totalPCMFrameCount) { + return MA_TRUE; + } + } + next_iteration: + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + } +} +#ifndef MA_DR_FLAC_NO_OGG +typedef struct +{ + ma_uint8 capturePattern[4]; + ma_uint8 structureVersion; + ma_uint8 headerType; + ma_uint64 granulePosition; + ma_uint32 serialNumber; + ma_uint32 sequenceNumber; + ma_uint32 checksum; + ma_uint8 segmentCount; + ma_uint8 segmentTable[255]; +} ma_dr_flac_ogg_page_header; +#endif +typedef struct +{ + ma_dr_flac_read_proc onRead; + ma_dr_flac_seek_proc onSeek; + ma_dr_flac_meta_proc onMeta; + ma_dr_flac_container container; + void* pUserData; + void* pUserDataMD; + ma_uint32 sampleRate; + ma_uint8 channels; + ma_uint8 bitsPerSample; + ma_uint64 totalPCMFrameCount; + ma_uint16 maxBlockSizeInPCMFrames; + ma_uint64 runningFilePos; + ma_bool32 hasStreamInfoBlock; + ma_bool32 hasMetadataBlocks; + ma_dr_flac_bs bs; + ma_dr_flac_frame_header firstFrameHeader; +#ifndef MA_DR_FLAC_NO_OGG + ma_uint32 oggSerial; + ma_uint64 oggFirstBytePos; + ma_dr_flac_ogg_page_header oggBosHeader; +#endif +} ma_dr_flac_init_info; +static MA_INLINE void ma_dr_flac__decode_block_header(ma_uint32 blockHeader, ma_uint8* isLastBlock, ma_uint8* blockType, ma_uint32* blockSize) +{ + blockHeader = ma_dr_flac__be2host_32(blockHeader); + *isLastBlock = (ma_uint8)((blockHeader & 0x80000000UL) >> 31); + *blockType = (ma_uint8)((blockHeader & 0x7F000000UL) >> 24); + *blockSize = (blockHeader & 0x00FFFFFFUL); +} +static MA_INLINE ma_bool32 ma_dr_flac__read_and_decode_block_header(ma_dr_flac_read_proc onRead, void* pUserData, ma_uint8* isLastBlock, ma_uint8* blockType, ma_uint32* blockSize) +{ + ma_uint32 blockHeader; + *blockSize = 0; + if (onRead(pUserData, &blockHeader, 4) != 4) { + return MA_FALSE; + } + ma_dr_flac__decode_block_header(blockHeader, isLastBlock, blockType, blockSize); + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__read_streaminfo(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_streaminfo* pStreamInfo) +{ + ma_uint32 blockSizes; + ma_uint64 frameSizes = 0; + ma_uint64 importantProps; + ma_uint8 md5[16]; + if (onRead(pUserData, &blockSizes, 4) != 4) { + return MA_FALSE; + } + if (onRead(pUserData, &frameSizes, 6) != 6) { + return MA_FALSE; + } + if (onRead(pUserData, &importantProps, 8) != 8) { + return MA_FALSE; + } + if (onRead(pUserData, md5, sizeof(md5)) != sizeof(md5)) { + return MA_FALSE; + } + blockSizes = ma_dr_flac__be2host_32(blockSizes); + frameSizes = ma_dr_flac__be2host_64(frameSizes); + importantProps = ma_dr_flac__be2host_64(importantProps); + pStreamInfo->minBlockSizeInPCMFrames = (ma_uint16)((blockSizes & 0xFFFF0000) >> 16); + pStreamInfo->maxBlockSizeInPCMFrames = (ma_uint16) (blockSizes & 0x0000FFFF); + pStreamInfo->minFrameSizeInPCMFrames = (ma_uint32)((frameSizes & (((ma_uint64)0x00FFFFFF << 16) << 24)) >> 40); + pStreamInfo->maxFrameSizeInPCMFrames = (ma_uint32)((frameSizes & (((ma_uint64)0x00FFFFFF << 16) << 0)) >> 16); + pStreamInfo->sampleRate = (ma_uint32)((importantProps & (((ma_uint64)0x000FFFFF << 16) << 28)) >> 44); + pStreamInfo->channels = (ma_uint8 )((importantProps & (((ma_uint64)0x0000000E << 16) << 24)) >> 41) + 1; + pStreamInfo->bitsPerSample = (ma_uint8 )((importantProps & (((ma_uint64)0x0000001F << 16) << 20)) >> 36) + 1; + pStreamInfo->totalPCMFrameCount = ((importantProps & ((((ma_uint64)0x0000000F << 16) << 16) | 0xFFFFFFFF))); + MA_DR_FLAC_COPY_MEMORY(pStreamInfo->md5, md5, sizeof(md5)); + return MA_TRUE; +} +static void* ma_dr_flac__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_DR_FLAC_MALLOC(sz); +} +static void* ma_dr_flac__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_DR_FLAC_REALLOC(p, sz); +} +static void ma_dr_flac__free_default(void* p, void* pUserData) +{ + (void)pUserData; + MA_DR_FLAC_FREE(p); +} +static void* ma_dr_flac__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + return NULL; +} +static void* ma_dr_flac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + if (p != NULL) { + MA_DR_FLAC_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + return p2; + } + return NULL; +} +static void ma_dr_flac__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} +static ma_bool32 ma_dr_flac__read_and_decode_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_uint64* pFirstFramePos, ma_uint64* pSeektablePos, ma_uint32* pSeekpointCount, ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_uint64 runningFilePos = 42; + ma_uint64 seektablePos = 0; + ma_uint32 seektableSize = 0; + for (;;) { + ma_dr_flac_metadata metadata; + ma_uint8 isLastBlock = 0; + ma_uint8 blockType; + ma_uint32 blockSize; + if (ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == MA_FALSE) { + return MA_FALSE; + } + runningFilePos += 4; + metadata.type = blockType; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + switch (blockType) + { + case MA_DR_FLAC_METADATA_BLOCK_TYPE_APPLICATION: + { + if (blockSize < 4) { + return MA_FALSE; + } + if (onMeta) { + void* pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return MA_FALSE; + } + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.application.id = ma_dr_flac__be2host_32(*(ma_uint32*)pRawData); + metadata.data.application.pData = (const void*)((ma_uint8*)pRawData + sizeof(ma_uint32)); + metadata.data.application.dataSize = blockSize - sizeof(ma_uint32); + onMeta(pUserDataMD, &metadata); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + case MA_DR_FLAC_METADATA_BLOCK_TYPE_SEEKTABLE: + { + seektablePos = runningFilePos; + seektableSize = blockSize; + if (onMeta) { + ma_uint32 seekpointCount; + ma_uint32 iSeekpoint; + void* pRawData; + seekpointCount = blockSize/MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES; + pRawData = ma_dr_flac__malloc_from_callbacks(seekpointCount * sizeof(ma_dr_flac_seekpoint), pAllocationCallbacks); + if (pRawData == NULL) { + return MA_FALSE; + } + for (iSeekpoint = 0; iSeekpoint < seekpointCount; ++iSeekpoint) { + ma_dr_flac_seekpoint* pSeekpoint = (ma_dr_flac_seekpoint*)pRawData + iSeekpoint; + if (onRead(pUserData, pSeekpoint, MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) != MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pSeekpoint->firstPCMFrame = ma_dr_flac__be2host_64(pSeekpoint->firstPCMFrame); + pSeekpoint->flacFrameOffset = ma_dr_flac__be2host_64(pSeekpoint->flacFrameOffset); + pSeekpoint->pcmFrameCount = ma_dr_flac__be2host_16(pSeekpoint->pcmFrameCount); + } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + metadata.data.seektable.seekpointCount = seekpointCount; + metadata.data.seektable.pSeekpoints = (const ma_dr_flac_seekpoint*)pRawData; + onMeta(pUserDataMD, &metadata); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + case MA_DR_FLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT: + { + if (blockSize < 8) { + return MA_FALSE; + } + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + ma_uint32 i; + pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return MA_FALSE; + } + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + metadata.data.vorbis_comment.vendorLength = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) - 4 < (ma_int64)metadata.data.vorbis_comment.vendorLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength; + metadata.data.vorbis_comment.commentCount = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) / sizeof(ma_uint32) < metadata.data.vorbis_comment.commentCount) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.data.vorbis_comment.pComments = pRunningData; + for (i = 0; i < metadata.data.vorbis_comment.commentCount; ++i) { + ma_uint32 commentLength; + if (pRunningDataEnd - pRunningData < 4) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + commentLength = ma_dr_flac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if (pRunningDataEnd - pRunningData < (ma_int64)commentLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningData += commentLength; + } + onMeta(pUserDataMD, &metadata); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + case MA_DR_FLAC_METADATA_BLOCK_TYPE_CUESHEET: + { + if (blockSize < 396) { + return MA_FALSE; + } + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + size_t bufferSize; + ma_uint8 iTrack; + ma_uint8 iIndex; + void* pTrackData; + pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return MA_FALSE; + } + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + MA_DR_FLAC_COPY_MEMORY(metadata.data.cuesheet.catalog, pRunningData, 128); pRunningData += 128; + metadata.data.cuesheet.leadInSampleCount = ma_dr_flac__be2host_64(*(const ma_uint64*)pRunningData); pRunningData += 8; + metadata.data.cuesheet.isCD = (pRunningData[0] & 0x80) != 0; pRunningData += 259; + metadata.data.cuesheet.trackCount = pRunningData[0]; pRunningData += 1; + metadata.data.cuesheet.pTrackData = NULL; + { + const char* pRunningDataSaved = pRunningData; + bufferSize = metadata.data.cuesheet.trackCount * MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES; + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + ma_uint8 indexCount; + ma_uint32 indexPointSize; + if (pRunningDataEnd - pRunningData < MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningData += 35; + indexCount = pRunningData[0]; + pRunningData += 1; + bufferSize += indexCount * sizeof(ma_dr_flac_cuesheet_track_index); + indexPointSize = indexCount * MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + if (pRunningDataEnd - pRunningData < (ma_int64)indexPointSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningData += indexPointSize; + } + pRunningData = pRunningDataSaved; + } + { + char* pRunningTrackData; + pTrackData = ma_dr_flac__malloc_from_callbacks(bufferSize, pAllocationCallbacks); + if (pTrackData == NULL) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + pRunningTrackData = (char*)pTrackData; + for (iTrack = 0; iTrack < metadata.data.cuesheet.trackCount; ++iTrack) { + ma_uint8 indexCount; + MA_DR_FLAC_COPY_MEMORY(pRunningTrackData, pRunningData, MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES); + pRunningData += MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + pRunningTrackData += MA_DR_FLAC_CUESHEET_TRACK_SIZE_IN_BYTES-1; + indexCount = pRunningData[0]; + pRunningData += 1; + pRunningTrackData += 1; + for (iIndex = 0; iIndex < indexCount; ++iIndex) { + ma_dr_flac_cuesheet_track_index* pTrackIndex = (ma_dr_flac_cuesheet_track_index*)pRunningTrackData; + MA_DR_FLAC_COPY_MEMORY(pRunningTrackData, pRunningData, MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES); + pRunningData += MA_DR_FLAC_CUESHEET_TRACK_INDEX_SIZE_IN_BYTES; + pRunningTrackData += sizeof(ma_dr_flac_cuesheet_track_index); + pTrackIndex->offset = ma_dr_flac__be2host_64(pTrackIndex->offset); + } + } + metadata.data.cuesheet.pTrackData = pTrackData; + } + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + pRawData = NULL; + onMeta(pUserDataMD, &metadata); + ma_dr_flac__free_from_callbacks(pTrackData, pAllocationCallbacks); + pTrackData = NULL; + } + } break; + case MA_DR_FLAC_METADATA_BLOCK_TYPE_PICTURE: + { + if (blockSize < 32) { + return MA_FALSE; + } + if (onMeta) { + void* pRawData; + const char* pRunningData; + const char* pRunningDataEnd; + pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return MA_FALSE; + } + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + pRunningData = (const char*)pRawData; + pRunningDataEnd = (const char*)pRawData + blockSize; + metadata.data.picture.type = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.mimeLength = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) - 24 < (ma_int64)metadata.data.picture.mimeLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; + metadata.data.picture.descriptionLength = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + if ((pRunningDataEnd - pRunningData) - 20 < (ma_int64)metadata.data.picture.descriptionLength) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; + metadata.data.picture.width = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.height = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.colorDepth = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.indexColorCount = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pictureDataSize = ma_dr_flac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + metadata.data.picture.pPictureData = (const ma_uint8*)pRunningData; + if (pRunningDataEnd - pRunningData < (ma_int64)metadata.data.picture.pictureDataSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + onMeta(pUserDataMD, &metadata); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + case MA_DR_FLAC_METADATA_BLOCK_TYPE_PADDING: + { + if (onMeta) { + metadata.data.padding.unused = 0; + if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { + isLastBlock = MA_TRUE; + } else { + onMeta(pUserDataMD, &metadata); + } + } + } break; + case MA_DR_FLAC_METADATA_BLOCK_TYPE_INVALID: + { + if (onMeta) { + if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { + isLastBlock = MA_TRUE; + } + } + } break; + default: + { + if (onMeta) { + void* pRawData = ma_dr_flac__malloc_from_callbacks(blockSize, pAllocationCallbacks); + if (pRawData == NULL) { + return MA_FALSE; + } + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + return MA_FALSE; + } + metadata.pRawData = pRawData; + metadata.rawDataSize = blockSize; + onMeta(pUserDataMD, &metadata); + ma_dr_flac__free_from_callbacks(pRawData, pAllocationCallbacks); + } + } break; + } + if (onMeta == NULL && blockSize > 0) { + if (!onSeek(pUserData, blockSize, ma_dr_flac_seek_origin_current)) { + isLastBlock = MA_TRUE; + } + } + runningFilePos += blockSize; + if (isLastBlock) { + break; + } + } + *pSeektablePos = seektablePos; + *pSeekpointCount = seektableSize / MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES; + *pFirstFramePos = runningFilePos; + return MA_TRUE; +} +static ma_bool32 ma_dr_flac__init_private__native(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_bool32 relaxed) +{ + ma_uint8 isLastBlock; + ma_uint8 blockType; + ma_uint32 blockSize; + (void)onSeek; + pInit->container = ma_dr_flac_container_native; + if (!ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return MA_FALSE; + } + if (blockType != MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + if (!relaxed) { + return MA_FALSE; + } else { + pInit->hasStreamInfoBlock = MA_FALSE; + pInit->hasMetadataBlocks = MA_FALSE; + if (!ma_dr_flac__read_next_flac_frame_header(&pInit->bs, 0, &pInit->firstFrameHeader)) { + return MA_FALSE; + } + if (pInit->firstFrameHeader.bitsPerSample == 0) { + return MA_FALSE; + } + pInit->sampleRate = pInit->firstFrameHeader.sampleRate; + pInit->channels = ma_dr_flac__get_channel_count_from_channel_assignment(pInit->firstFrameHeader.channelAssignment); + pInit->bitsPerSample = pInit->firstFrameHeader.bitsPerSample; + pInit->maxBlockSizeInPCMFrames = 65535; + return MA_TRUE; + } + } else { + ma_dr_flac_streaminfo streaminfo; + if (!ma_dr_flac__read_streaminfo(onRead, pUserData, &streaminfo)) { + return MA_FALSE; + } + pInit->hasStreamInfoBlock = MA_TRUE; + pInit->sampleRate = streaminfo.sampleRate; + pInit->channels = streaminfo.channels; + pInit->bitsPerSample = streaminfo.bitsPerSample; + pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; + pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; + pInit->hasMetadataBlocks = !isLastBlock; + if (onMeta) { + ma_dr_flac_metadata metadata; + metadata.type = MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + metadata.data.streaminfo = streaminfo; + onMeta(pUserDataMD, &metadata); + } + return MA_TRUE; + } +} +#ifndef MA_DR_FLAC_NO_OGG +#define MA_DR_FLAC_OGG_MAX_PAGE_SIZE 65307 +#define MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32 1605413199 +typedef enum +{ + ma_dr_flac_ogg_recover_on_crc_mismatch, + ma_dr_flac_ogg_fail_on_crc_mismatch +} ma_dr_flac_ogg_crc_mismatch_recovery; +#ifndef MA_DR_FLAC_NO_CRC +static ma_uint32 ma_dr_flac__crc32_table[] = { + 0x00000000L, 0x04C11DB7L, 0x09823B6EL, 0x0D4326D9L, + 0x130476DCL, 0x17C56B6BL, 0x1A864DB2L, 0x1E475005L, + 0x2608EDB8L, 0x22C9F00FL, 0x2F8AD6D6L, 0x2B4BCB61L, + 0x350C9B64L, 0x31CD86D3L, 0x3C8EA00AL, 0x384FBDBDL, + 0x4C11DB70L, 0x48D0C6C7L, 0x4593E01EL, 0x4152FDA9L, + 0x5F15ADACL, 0x5BD4B01BL, 0x569796C2L, 0x52568B75L, + 0x6A1936C8L, 0x6ED82B7FL, 0x639B0DA6L, 0x675A1011L, + 0x791D4014L, 0x7DDC5DA3L, 0x709F7B7AL, 0x745E66CDL, + 0x9823B6E0L, 0x9CE2AB57L, 0x91A18D8EL, 0x95609039L, + 0x8B27C03CL, 0x8FE6DD8BL, 0x82A5FB52L, 0x8664E6E5L, + 0xBE2B5B58L, 0xBAEA46EFL, 0xB7A96036L, 0xB3687D81L, + 0xAD2F2D84L, 0xA9EE3033L, 0xA4AD16EAL, 0xA06C0B5DL, + 0xD4326D90L, 0xD0F37027L, 0xDDB056FEL, 0xD9714B49L, + 0xC7361B4CL, 0xC3F706FBL, 0xCEB42022L, 0xCA753D95L, + 0xF23A8028L, 0xF6FB9D9FL, 0xFBB8BB46L, 0xFF79A6F1L, + 0xE13EF6F4L, 0xE5FFEB43L, 0xE8BCCD9AL, 0xEC7DD02DL, + 0x34867077L, 0x30476DC0L, 0x3D044B19L, 0x39C556AEL, + 0x278206ABL, 0x23431B1CL, 0x2E003DC5L, 0x2AC12072L, + 0x128E9DCFL, 0x164F8078L, 0x1B0CA6A1L, 0x1FCDBB16L, + 0x018AEB13L, 0x054BF6A4L, 0x0808D07DL, 0x0CC9CDCAL, + 0x7897AB07L, 0x7C56B6B0L, 0x71159069L, 0x75D48DDEL, + 0x6B93DDDBL, 0x6F52C06CL, 0x6211E6B5L, 0x66D0FB02L, + 0x5E9F46BFL, 0x5A5E5B08L, 0x571D7DD1L, 0x53DC6066L, + 0x4D9B3063L, 0x495A2DD4L, 0x44190B0DL, 0x40D816BAL, + 0xACA5C697L, 0xA864DB20L, 0xA527FDF9L, 0xA1E6E04EL, + 0xBFA1B04BL, 0xBB60ADFCL, 0xB6238B25L, 0xB2E29692L, + 0x8AAD2B2FL, 0x8E6C3698L, 0x832F1041L, 0x87EE0DF6L, + 0x99A95DF3L, 0x9D684044L, 0x902B669DL, 0x94EA7B2AL, + 0xE0B41DE7L, 0xE4750050L, 0xE9362689L, 0xEDF73B3EL, + 0xF3B06B3BL, 0xF771768CL, 0xFA325055L, 0xFEF34DE2L, + 0xC6BCF05FL, 0xC27DEDE8L, 0xCF3ECB31L, 0xCBFFD686L, + 0xD5B88683L, 0xD1799B34L, 0xDC3ABDEDL, 0xD8FBA05AL, + 0x690CE0EEL, 0x6DCDFD59L, 0x608EDB80L, 0x644FC637L, + 0x7A089632L, 0x7EC98B85L, 0x738AAD5CL, 0x774BB0EBL, + 0x4F040D56L, 0x4BC510E1L, 0x46863638L, 0x42472B8FL, + 0x5C007B8AL, 0x58C1663DL, 0x558240E4L, 0x51435D53L, + 0x251D3B9EL, 0x21DC2629L, 0x2C9F00F0L, 0x285E1D47L, + 0x36194D42L, 0x32D850F5L, 0x3F9B762CL, 0x3B5A6B9BL, + 0x0315D626L, 0x07D4CB91L, 0x0A97ED48L, 0x0E56F0FFL, + 0x1011A0FAL, 0x14D0BD4DL, 0x19939B94L, 0x1D528623L, + 0xF12F560EL, 0xF5EE4BB9L, 0xF8AD6D60L, 0xFC6C70D7L, + 0xE22B20D2L, 0xE6EA3D65L, 0xEBA91BBCL, 0xEF68060BL, + 0xD727BBB6L, 0xD3E6A601L, 0xDEA580D8L, 0xDA649D6FL, + 0xC423CD6AL, 0xC0E2D0DDL, 0xCDA1F604L, 0xC960EBB3L, + 0xBD3E8D7EL, 0xB9FF90C9L, 0xB4BCB610L, 0xB07DABA7L, + 0xAE3AFBA2L, 0xAAFBE615L, 0xA7B8C0CCL, 0xA379DD7BL, + 0x9B3660C6L, 0x9FF77D71L, 0x92B45BA8L, 0x9675461FL, + 0x8832161AL, 0x8CF30BADL, 0x81B02D74L, 0x857130C3L, + 0x5D8A9099L, 0x594B8D2EL, 0x5408ABF7L, 0x50C9B640L, + 0x4E8EE645L, 0x4A4FFBF2L, 0x470CDD2BL, 0x43CDC09CL, + 0x7B827D21L, 0x7F436096L, 0x7200464FL, 0x76C15BF8L, + 0x68860BFDL, 0x6C47164AL, 0x61043093L, 0x65C52D24L, + 0x119B4BE9L, 0x155A565EL, 0x18197087L, 0x1CD86D30L, + 0x029F3D35L, 0x065E2082L, 0x0B1D065BL, 0x0FDC1BECL, + 0x3793A651L, 0x3352BBE6L, 0x3E119D3FL, 0x3AD08088L, + 0x2497D08DL, 0x2056CD3AL, 0x2D15EBE3L, 0x29D4F654L, + 0xC5A92679L, 0xC1683BCEL, 0xCC2B1D17L, 0xC8EA00A0L, + 0xD6AD50A5L, 0xD26C4D12L, 0xDF2F6BCBL, 0xDBEE767CL, + 0xE3A1CBC1L, 0xE760D676L, 0xEA23F0AFL, 0xEEE2ED18L, + 0xF0A5BD1DL, 0xF464A0AAL, 0xF9278673L, 0xFDE69BC4L, + 0x89B8FD09L, 0x8D79E0BEL, 0x803AC667L, 0x84FBDBD0L, + 0x9ABC8BD5L, 0x9E7D9662L, 0x933EB0BBL, 0x97FFAD0CL, + 0xAFB010B1L, 0xAB710D06L, 0xA6322BDFL, 0xA2F33668L, + 0xBCB4666DL, 0xB8757BDAL, 0xB5365D03L, 0xB1F740B4L +}; +#endif +static MA_INLINE ma_uint32 ma_dr_flac_crc32_byte(ma_uint32 crc32, ma_uint8 data) +{ +#ifndef MA_DR_FLAC_NO_CRC + return (crc32 << 8) ^ ma_dr_flac__crc32_table[(ma_uint8)((crc32 >> 24) & 0xFF) ^ data]; +#else + (void)data; + return crc32; +#endif +} +#if 0 +static MA_INLINE ma_uint32 ma_dr_flac_crc32_uint32(ma_uint32 crc32, ma_uint32 data) +{ + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 24) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 16) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 8) & 0xFF)); + crc32 = ma_dr_flac_crc32_byte(crc32, (ma_uint8)((data >> 0) & 0xFF)); + return crc32; +} +static MA_INLINE ma_uint32 ma_dr_flac_crc32_uint64(ma_uint32 crc32, ma_uint64 data) +{ + crc32 = ma_dr_flac_crc32_uint32(crc32, (ma_uint32)((data >> 32) & 0xFFFFFFFF)); + crc32 = ma_dr_flac_crc32_uint32(crc32, (ma_uint32)((data >> 0) & 0xFFFFFFFF)); + return crc32; +} +#endif +static MA_INLINE ma_uint32 ma_dr_flac_crc32_buffer(ma_uint32 crc32, ma_uint8* pData, ma_uint32 dataSize) +{ + ma_uint32 i; + for (i = 0; i < dataSize; ++i) { + crc32 = ma_dr_flac_crc32_byte(crc32, pData[i]); + } + return crc32; +} +static MA_INLINE ma_bool32 ma_dr_flac_ogg__is_capture_pattern(ma_uint8 pattern[4]) +{ + return pattern[0] == 'O' && pattern[1] == 'g' && pattern[2] == 'g' && pattern[3] == 'S'; +} +static MA_INLINE ma_uint32 ma_dr_flac_ogg__get_page_header_size(ma_dr_flac_ogg_page_header* pHeader) +{ + return 27 + pHeader->segmentCount; +} +static MA_INLINE ma_uint32 ma_dr_flac_ogg__get_page_body_size(ma_dr_flac_ogg_page_header* pHeader) +{ + ma_uint32 pageBodySize = 0; + int i; + for (i = 0; i < pHeader->segmentCount; ++i) { + pageBodySize += pHeader->segmentTable[i]; + } + return pageBodySize; +} +static ma_result ma_dr_flac_ogg__read_page_header_after_capture_pattern(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_ogg_page_header* pHeader, ma_uint32* pBytesRead, ma_uint32* pCRC32) +{ + ma_uint8 data[23]; + ma_uint32 i; + MA_DR_FLAC_ASSERT(*pCRC32 == MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32); + if (onRead(pUserData, data, 23) != 23) { + return MA_AT_END; + } + *pBytesRead += 23; + pHeader->capturePattern[0] = 'O'; + pHeader->capturePattern[1] = 'g'; + pHeader->capturePattern[2] = 'g'; + pHeader->capturePattern[3] = 'S'; + pHeader->structureVersion = data[0]; + pHeader->headerType = data[1]; + MA_DR_FLAC_COPY_MEMORY(&pHeader->granulePosition, &data[ 2], 8); + MA_DR_FLAC_COPY_MEMORY(&pHeader->serialNumber, &data[10], 4); + MA_DR_FLAC_COPY_MEMORY(&pHeader->sequenceNumber, &data[14], 4); + MA_DR_FLAC_COPY_MEMORY(&pHeader->checksum, &data[18], 4); + pHeader->segmentCount = data[22]; + data[18] = 0; + data[19] = 0; + data[20] = 0; + data[21] = 0; + for (i = 0; i < 23; ++i) { + *pCRC32 = ma_dr_flac_crc32_byte(*pCRC32, data[i]); + } + if (onRead(pUserData, pHeader->segmentTable, pHeader->segmentCount) != pHeader->segmentCount) { + return MA_AT_END; + } + *pBytesRead += pHeader->segmentCount; + for (i = 0; i < pHeader->segmentCount; ++i) { + *pCRC32 = ma_dr_flac_crc32_byte(*pCRC32, pHeader->segmentTable[i]); + } + return MA_SUCCESS; +} +static ma_result ma_dr_flac_ogg__read_page_header(ma_dr_flac_read_proc onRead, void* pUserData, ma_dr_flac_ogg_page_header* pHeader, ma_uint32* pBytesRead, ma_uint32* pCRC32) +{ + ma_uint8 id[4]; + *pBytesRead = 0; + if (onRead(pUserData, id, 4) != 4) { + return MA_AT_END; + } + *pBytesRead += 4; + for (;;) { + if (ma_dr_flac_ogg__is_capture_pattern(id)) { + ma_result result; + *pCRC32 = MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32; + result = ma_dr_flac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, pHeader, pBytesRead, pCRC32); + if (result == MA_SUCCESS) { + return MA_SUCCESS; + } else { + if (result == MA_CRC_MISMATCH) { + continue; + } else { + return result; + } + } + } else { + id[0] = id[1]; + id[1] = id[2]; + id[2] = id[3]; + if (onRead(pUserData, &id[3], 1) != 1) { + return MA_AT_END; + } + *pBytesRead += 1; + } + } +} +typedef struct +{ + ma_dr_flac_read_proc onRead; + ma_dr_flac_seek_proc onSeek; + void* pUserData; + ma_uint64 currentBytePos; + ma_uint64 firstBytePos; + ma_uint32 serialNumber; + ma_dr_flac_ogg_page_header bosPageHeader; + ma_dr_flac_ogg_page_header currentPageHeader; + ma_uint32 bytesRemainingInPage; + ma_uint32 pageDataSize; + ma_uint8 pageData[MA_DR_FLAC_OGG_MAX_PAGE_SIZE]; +} ma_dr_flac_oggbs; +static size_t ma_dr_flac_oggbs__read_physical(ma_dr_flac_oggbs* oggbs, void* bufferOut, size_t bytesToRead) +{ + size_t bytesActuallyRead = oggbs->onRead(oggbs->pUserData, bufferOut, bytesToRead); + oggbs->currentBytePos += bytesActuallyRead; + return bytesActuallyRead; +} +static ma_bool32 ma_dr_flac_oggbs__seek_physical(ma_dr_flac_oggbs* oggbs, ma_uint64 offset, ma_dr_flac_seek_origin origin) +{ + if (origin == ma_dr_flac_seek_origin_start) { + if (offset <= 0x7FFFFFFF) { + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; + } + oggbs->currentBytePos = offset; + return MA_TRUE; + } else { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; + } + oggbs->currentBytePos = offset; + return ma_dr_flac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, ma_dr_flac_seek_origin_current); + } + } else { + while (offset > 0x7FFFFFFF) { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + oggbs->currentBytePos += 0x7FFFFFFF; + offset -= 0x7FFFFFFF; + } + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + oggbs->currentBytePos += offset; + return MA_TRUE; + } +} +static ma_bool32 ma_dr_flac_oggbs__goto_next_page(ma_dr_flac_oggbs* oggbs, ma_dr_flac_ogg_crc_mismatch_recovery recoveryMethod) +{ + ma_dr_flac_ogg_page_header header; + for (;;) { + ma_uint32 crc32 = 0; + ma_uint32 bytesRead; + ma_uint32 pageBodySize; +#ifndef MA_DR_FLAC_NO_CRC + ma_uint32 actualCRC32; +#endif + if (ma_dr_flac_ogg__read_page_header(oggbs->onRead, oggbs->pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { + return MA_FALSE; + } + oggbs->currentBytePos += bytesRead; + pageBodySize = ma_dr_flac_ogg__get_page_body_size(&header); + if (pageBodySize > MA_DR_FLAC_OGG_MAX_PAGE_SIZE) { + continue; + } + if (header.serialNumber != oggbs->serialNumber) { + if (pageBodySize > 0 && !ma_dr_flac_oggbs__seek_physical(oggbs, pageBodySize, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + continue; + } + if (ma_dr_flac_oggbs__read_physical(oggbs, oggbs->pageData, pageBodySize) != pageBodySize) { + return MA_FALSE; + } + oggbs->pageDataSize = pageBodySize; +#ifndef MA_DR_FLAC_NO_CRC + actualCRC32 = ma_dr_flac_crc32_buffer(crc32, oggbs->pageData, oggbs->pageDataSize); + if (actualCRC32 != header.checksum) { + if (recoveryMethod == ma_dr_flac_ogg_recover_on_crc_mismatch) { + continue; + } else { + ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch); + return MA_FALSE; + } + } +#else + (void)recoveryMethod; +#endif + oggbs->currentPageHeader = header; + oggbs->bytesRemainingInPage = pageBodySize; + return MA_TRUE; + } +} +#if 0 +static ma_uint8 ma_dr_flac_oggbs__get_current_segment_index(ma_dr_flac_oggbs* oggbs, ma_uint8* pBytesRemainingInSeg) +{ + ma_uint32 bytesConsumedInPage = ma_dr_flac_ogg__get_page_body_size(&oggbs->currentPageHeader) - oggbs->bytesRemainingInPage; + ma_uint8 iSeg = 0; + ma_uint32 iByte = 0; + while (iByte < bytesConsumedInPage) { + ma_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + if (iByte + segmentSize > bytesConsumedInPage) { + break; + } else { + iSeg += 1; + iByte += segmentSize; + } + } + *pBytesRemainingInSeg = oggbs->currentPageHeader.segmentTable[iSeg] - (ma_uint8)(bytesConsumedInPage - iByte); + return iSeg; +} +static ma_bool32 ma_dr_flac_oggbs__seek_to_next_packet(ma_dr_flac_oggbs* oggbs) +{ + for (;;) { + ma_bool32 atEndOfPage = MA_FALSE; + ma_uint8 bytesRemainingInSeg; + ma_uint8 iFirstSeg = ma_dr_flac_oggbs__get_current_segment_index(oggbs, &bytesRemainingInSeg); + ma_uint32 bytesToEndOfPacketOrPage = bytesRemainingInSeg; + for (ma_uint8 iSeg = iFirstSeg; iSeg < oggbs->currentPageHeader.segmentCount; ++iSeg) { + ma_uint8 segmentSize = oggbs->currentPageHeader.segmentTable[iSeg]; + if (segmentSize < 255) { + if (iSeg == oggbs->currentPageHeader.segmentCount-1) { + atEndOfPage = MA_TRUE; + } + break; + } + bytesToEndOfPacketOrPage += segmentSize; + } + ma_dr_flac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, ma_dr_flac_seek_origin_current); + oggbs->bytesRemainingInPage -= bytesToEndOfPacketOrPage; + if (atEndOfPage) { + if (!ma_dr_flac_oggbs__goto_next_page(oggbs)) { + return MA_FALSE; + } + if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { + return MA_TRUE; + } + } else { + return MA_TRUE; + } + } +} +static ma_bool32 ma_dr_flac_oggbs__seek_to_next_frame(ma_dr_flac_oggbs* oggbs) +{ + return ma_dr_flac_oggbs__seek_to_next_packet(oggbs); +} +#endif +static size_t ma_dr_flac__on_read_ogg(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pUserData; + ma_uint8* pRunningBufferOut = (ma_uint8*)bufferOut; + size_t bytesRead = 0; + MA_DR_FLAC_ASSERT(oggbs != NULL); + MA_DR_FLAC_ASSERT(pRunningBufferOut != NULL); + while (bytesRead < bytesToRead) { + size_t bytesRemainingToRead = bytesToRead - bytesRead; + if (oggbs->bytesRemainingInPage >= bytesRemainingToRead) { + MA_DR_FLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), bytesRemainingToRead); + bytesRead += bytesRemainingToRead; + oggbs->bytesRemainingInPage -= (ma_uint32)bytesRemainingToRead; + break; + } + if (oggbs->bytesRemainingInPage > 0) { + MA_DR_FLAC_COPY_MEMORY(pRunningBufferOut, oggbs->pageData + (oggbs->pageDataSize - oggbs->bytesRemainingInPage), oggbs->bytesRemainingInPage); + bytesRead += oggbs->bytesRemainingInPage; + pRunningBufferOut += oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } + MA_DR_FLAC_ASSERT(bytesRemainingToRead > 0); + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { + break; + } + } + return bytesRead; +} +static ma_bool32 ma_dr_flac__on_seek_ogg(void* pUserData, int offset, ma_dr_flac_seek_origin origin) +{ + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pUserData; + int bytesSeeked = 0; + MA_DR_FLAC_ASSERT(oggbs != NULL); + MA_DR_FLAC_ASSERT(offset >= 0); + if (origin == ma_dr_flac_seek_origin_start) { + if (!ma_dr_flac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; + } + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_fail_on_crc_mismatch)) { + return MA_FALSE; + } + return ma_dr_flac__on_seek_ogg(pUserData, offset, ma_dr_flac_seek_origin_current); + } + MA_DR_FLAC_ASSERT(origin == ma_dr_flac_seek_origin_current); + while (bytesSeeked < offset) { + int bytesRemainingToSeek = offset - bytesSeeked; + MA_DR_FLAC_ASSERT(bytesRemainingToSeek >= 0); + if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { + bytesSeeked += bytesRemainingToSeek; + (void)bytesSeeked; + oggbs->bytesRemainingInPage -= bytesRemainingToSeek; + break; + } + if (oggbs->bytesRemainingInPage > 0) { + bytesSeeked += (int)oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } + MA_DR_FLAC_ASSERT(bytesRemainingToSeek > 0); + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_fail_on_crc_mismatch)) { + return MA_FALSE; + } + } + return MA_TRUE; +} +static ma_bool32 ma_dr_flac_ogg__seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) +{ + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; + ma_uint64 originalBytePos; + ma_uint64 runningGranulePosition; + ma_uint64 runningFrameBytePos; + ma_uint64 runningPCMFrameCount; + MA_DR_FLAC_ASSERT(oggbs != NULL); + originalBytePos = oggbs->currentBytePos; + if (!ma_dr_flac__seek_to_byte(&pFlac->bs, pFlac->firstFLACFramePosInBytes)) { + return MA_FALSE; + } + oggbs->bytesRemainingInPage = 0; + runningGranulePosition = 0; + for (;;) { + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { + ma_dr_flac_oggbs__seek_physical(oggbs, originalBytePos, ma_dr_flac_seek_origin_start); + return MA_FALSE; + } + runningFrameBytePos = oggbs->currentBytePos - ma_dr_flac_ogg__get_page_header_size(&oggbs->currentPageHeader) - oggbs->pageDataSize; + if (oggbs->currentPageHeader.granulePosition >= pcmFrameIndex) { + break; + } + if ((oggbs->currentPageHeader.headerType & 0x01) == 0) { + if (oggbs->currentPageHeader.segmentTable[0] >= 2) { + ma_uint8 firstBytesInPage[2]; + firstBytesInPage[0] = oggbs->pageData[0]; + firstBytesInPage[1] = oggbs->pageData[1]; + if ((firstBytesInPage[0] == 0xFF) && (firstBytesInPage[1] & 0xFC) == 0xF8) { + runningGranulePosition = oggbs->currentPageHeader.granulePosition; + } + continue; + } + } + } + if (!ma_dr_flac_oggbs__seek_physical(oggbs, runningFrameBytePos, ma_dr_flac_seek_origin_start)) { + return MA_FALSE; + } + if (!ma_dr_flac_oggbs__goto_next_page(oggbs, ma_dr_flac_ogg_recover_on_crc_mismatch)) { + return MA_FALSE; + } + runningPCMFrameCount = runningGranulePosition; + for (;;) { + ma_uint64 firstPCMFrameInFLACFrame = 0; + ma_uint64 lastPCMFrameInFLACFrame = 0; + ma_uint64 pcmFrameCountInThisFrame; + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + return MA_FALSE; + } + ma_dr_flac__get_pcm_frame_range_of_current_flac_frame(pFlac, &firstPCMFrameInFLACFrame, &lastPCMFrameInFLACFrame); + pcmFrameCountInThisFrame = (lastPCMFrameInFLACFrame - firstPCMFrameInFLACFrame) + 1; + if (pcmFrameIndex == pFlac->totalPCMFrameCount && (runningPCMFrameCount + pcmFrameCountInThisFrame) == pFlac->totalPCMFrameCount) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + pFlac->currentPCMFrame = pcmFrameIndex; + pFlac->currentFLACFrame.pcmFramesRemaining = 0; + return MA_TRUE; + } else { + return MA_FALSE; + } + } + if (pcmFrameIndex < (runningPCMFrameCount + pcmFrameCountInThisFrame)) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + ma_uint64 pcmFramesToDecode = (size_t)(pcmFrameIndex - runningPCMFrameCount); + if (pcmFramesToDecode == 0) { + return MA_TRUE; + } + pFlac->currentPCMFrame = runningPCMFrameCount; + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, pcmFramesToDecode) == pcmFramesToDecode; + } else { + if (result == MA_CRC_MISMATCH) { + continue; + } else { + return MA_FALSE; + } + } + } else { + ma_result result = ma_dr_flac__seek_to_next_flac_frame(pFlac); + if (result == MA_SUCCESS) { + runningPCMFrameCount += pcmFrameCountInThisFrame; + } else { + if (result == MA_CRC_MISMATCH) { + continue; + } else { + return MA_FALSE; + } + } + } + } +} +static ma_bool32 ma_dr_flac__init_private__ogg(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, void* pUserDataMD, ma_bool32 relaxed) +{ + ma_dr_flac_ogg_page_header header; + ma_uint32 crc32 = MA_DR_FLAC_OGG_CAPTURE_PATTERN_CRC32; + ma_uint32 bytesRead = 0; + (void)relaxed; + pInit->container = ma_dr_flac_container_ogg; + pInit->oggFirstBytePos = 0; + if (ma_dr_flac_ogg__read_page_header_after_capture_pattern(onRead, pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { + return MA_FALSE; + } + pInit->runningFilePos += bytesRead; + for (;;) { + int pageBodySize; + if ((header.headerType & 0x02) == 0) { + return MA_FALSE; + } + pageBodySize = ma_dr_flac_ogg__get_page_body_size(&header); + if (pageBodySize == 51) { + ma_uint32 bytesRemainingInPage = pageBodySize; + ma_uint8 packetType; + if (onRead(pUserData, &packetType, 1) != 1) { + return MA_FALSE; + } + bytesRemainingInPage -= 1; + if (packetType == 0x7F) { + ma_uint8 sig[4]; + if (onRead(pUserData, sig, 4) != 4) { + return MA_FALSE; + } + bytesRemainingInPage -= 4; + if (sig[0] == 'F' && sig[1] == 'L' && sig[2] == 'A' && sig[3] == 'C') { + ma_uint8 mappingVersion[2]; + if (onRead(pUserData, mappingVersion, 2) != 2) { + return MA_FALSE; + } + if (mappingVersion[0] != 1) { + return MA_FALSE; + } + if (!onSeek(pUserData, 2, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + if (onRead(pUserData, sig, 4) != 4) { + return MA_FALSE; + } + if (sig[0] == 'f' && sig[1] == 'L' && sig[2] == 'a' && sig[3] == 'C') { + ma_dr_flac_streaminfo streaminfo; + ma_uint8 isLastBlock; + ma_uint8 blockType; + ma_uint32 blockSize; + if (!ma_dr_flac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize)) { + return MA_FALSE; + } + if (blockType != MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO || blockSize != 34) { + return MA_FALSE; + } + if (ma_dr_flac__read_streaminfo(onRead, pUserData, &streaminfo)) { + pInit->hasStreamInfoBlock = MA_TRUE; + pInit->sampleRate = streaminfo.sampleRate; + pInit->channels = streaminfo.channels; + pInit->bitsPerSample = streaminfo.bitsPerSample; + pInit->totalPCMFrameCount = streaminfo.totalPCMFrameCount; + pInit->maxBlockSizeInPCMFrames = streaminfo.maxBlockSizeInPCMFrames; + pInit->hasMetadataBlocks = !isLastBlock; + if (onMeta) { + ma_dr_flac_metadata metadata; + metadata.type = MA_DR_FLAC_METADATA_BLOCK_TYPE_STREAMINFO; + metadata.pRawData = NULL; + metadata.rawDataSize = 0; + metadata.data.streaminfo = streaminfo; + onMeta(pUserDataMD, &metadata); + } + pInit->runningFilePos += pageBodySize; + pInit->oggFirstBytePos = pInit->runningFilePos - 79; + pInit->oggSerial = header.serialNumber; + pInit->oggBosHeader = header; + break; + } else { + return MA_FALSE; + } + } else { + return MA_FALSE; + } + } else { + if (!onSeek(pUserData, bytesRemainingInPage, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + } + } else { + if (!onSeek(pUserData, bytesRemainingInPage, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + } + } else { + if (!onSeek(pUserData, pageBodySize, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + } + pInit->runningFilePos += pageBodySize; + if (ma_dr_flac_ogg__read_page_header(onRead, pUserData, &header, &bytesRead, &crc32) != MA_SUCCESS) { + return MA_FALSE; + } + pInit->runningFilePos += bytesRead; + } + pInit->hasMetadataBlocks = MA_TRUE; + return MA_TRUE; +} +#endif +static ma_bool32 ma_dr_flac__init_private(ma_dr_flac_init_info* pInit, ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, void* pUserDataMD) +{ + ma_bool32 relaxed; + ma_uint8 id[4]; + if (pInit == NULL || onRead == NULL || onSeek == NULL) { + return MA_FALSE; + } + MA_DR_FLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); + pInit->onRead = onRead; + pInit->onSeek = onSeek; + pInit->onMeta = onMeta; + pInit->container = container; + pInit->pUserData = pUserData; + pInit->pUserDataMD = pUserDataMD; + pInit->bs.onRead = onRead; + pInit->bs.onSeek = onSeek; + pInit->bs.pUserData = pUserData; + ma_dr_flac__reset_cache(&pInit->bs); + relaxed = container != ma_dr_flac_container_unknown; + for (;;) { + if (onRead(pUserData, id, 4) != 4) { + return MA_FALSE; + } + pInit->runningFilePos += 4; + if (id[0] == 'I' && id[1] == 'D' && id[2] == '3') { + ma_uint8 header[6]; + ma_uint8 flags; + ma_uint32 headerSize; + if (onRead(pUserData, header, 6) != 6) { + return MA_FALSE; + } + pInit->runningFilePos += 6; + flags = header[1]; + MA_DR_FLAC_COPY_MEMORY(&headerSize, header+2, 4); + headerSize = ma_dr_flac__unsynchsafe_32(ma_dr_flac__be2host_32(headerSize)); + if (flags & 0x10) { + headerSize += 10; + } + if (!onSeek(pUserData, headerSize, ma_dr_flac_seek_origin_current)) { + return MA_FALSE; + } + pInit->runningFilePos += headerSize; + } else { + break; + } + } + if (id[0] == 'f' && id[1] == 'L' && id[2] == 'a' && id[3] == 'C') { + return ma_dr_flac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#ifndef MA_DR_FLAC_NO_OGG + if (id[0] == 'O' && id[1] == 'g' && id[2] == 'g' && id[3] == 'S') { + return ma_dr_flac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#endif + if (relaxed) { + if (container == ma_dr_flac_container_native) { + return ma_dr_flac__init_private__native(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#ifndef MA_DR_FLAC_NO_OGG + if (container == ma_dr_flac_container_ogg) { + return ma_dr_flac__init_private__ogg(pInit, onRead, onSeek, onMeta, pUserData, pUserDataMD, relaxed); + } +#endif + } + return MA_FALSE; +} +static void ma_dr_flac__init_from_info(ma_dr_flac* pFlac, const ma_dr_flac_init_info* pInit) +{ + MA_DR_FLAC_ASSERT(pFlac != NULL); + MA_DR_FLAC_ASSERT(pInit != NULL); + MA_DR_FLAC_ZERO_MEMORY(pFlac, sizeof(*pFlac)); + pFlac->bs = pInit->bs; + pFlac->onMeta = pInit->onMeta; + pFlac->pUserDataMD = pInit->pUserDataMD; + pFlac->maxBlockSizeInPCMFrames = pInit->maxBlockSizeInPCMFrames; + pFlac->sampleRate = pInit->sampleRate; + pFlac->channels = (ma_uint8)pInit->channels; + pFlac->bitsPerSample = (ma_uint8)pInit->bitsPerSample; + pFlac->totalPCMFrameCount = pInit->totalPCMFrameCount; + pFlac->container = pInit->container; +} +static ma_dr_flac* ma_dr_flac_open_with_metadata_private(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, void* pUserDataMD, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac_init_info init; + ma_uint32 allocationSize; + ma_uint32 wholeSIMDVectorCountPerChannel; + ma_uint32 decodedSamplesAllocationSize; +#ifndef MA_DR_FLAC_NO_OGG + ma_dr_flac_oggbs* pOggbs = NULL; +#endif + ma_uint64 firstFramePos; + ma_uint64 seektablePos; + ma_uint32 seekpointCount; + ma_allocation_callbacks allocationCallbacks; + ma_dr_flac* pFlac; + ma_dr_flac__init_cpu_caps(); + if (!ma_dr_flac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { + return NULL; + } + if (pAllocationCallbacks != NULL) { + allocationCallbacks = *pAllocationCallbacks; + if (allocationCallbacks.onFree == NULL || (allocationCallbacks.onMalloc == NULL && allocationCallbacks.onRealloc == NULL)) { + return NULL; + } + } else { + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = ma_dr_flac__malloc_default; + allocationCallbacks.onRealloc = ma_dr_flac__realloc_default; + allocationCallbacks.onFree = ma_dr_flac__free_default; + } + allocationSize = sizeof(ma_dr_flac); + if ((init.maxBlockSizeInPCMFrames % (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))) == 0) { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))); + } else { + wholeSIMDVectorCountPerChannel = (init.maxBlockSizeInPCMFrames / (MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE / sizeof(ma_int32))) + 1; + } + decodedSamplesAllocationSize = wholeSIMDVectorCountPerChannel * MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE * init.channels; + allocationSize += decodedSamplesAllocationSize; + allocationSize += MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE; +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { + allocationSize += sizeof(ma_dr_flac_oggbs); + pOggbs = (ma_dr_flac_oggbs*)ma_dr_flac__malloc_from_callbacks(sizeof(*pOggbs), &allocationCallbacks); + if (pOggbs == NULL) { + return NULL; + } + MA_DR_FLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); + pOggbs->onRead = onRead; + pOggbs->onSeek = onSeek; + pOggbs->pUserData = pUserData; + pOggbs->currentBytePos = init.oggFirstBytePos; + pOggbs->firstBytePos = init.oggFirstBytePos; + pOggbs->serialNumber = init.oggSerial; + pOggbs->bosPageHeader = init.oggBosHeader; + pOggbs->bytesRemainingInPage = 0; + } +#endif + firstFramePos = 42; + seektablePos = 0; + seekpointCount = 0; + if (init.hasMetadataBlocks) { + ma_dr_flac_read_proc onReadOverride = onRead; + ma_dr_flac_seek_proc onSeekOverride = onSeek; + void* pUserDataOverride = pUserData; +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { + onReadOverride = ma_dr_flac__on_read_ogg; + onSeekOverride = ma_dr_flac__on_seek_ogg; + pUserDataOverride = (void*)pOggbs; + } +#endif + if (!ma_dr_flac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { + #ifndef MA_DR_FLAC_NO_OGG + ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + allocationSize += seekpointCount * sizeof(ma_dr_flac_seekpoint); + } + pFlac = (ma_dr_flac*)ma_dr_flac__malloc_from_callbacks(allocationSize, &allocationCallbacks); + if (pFlac == NULL) { + #ifndef MA_DR_FLAC_NO_OGG + ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); + #endif + return NULL; + } + ma_dr_flac__init_from_info(pFlac, &init); + pFlac->allocationCallbacks = allocationCallbacks; + pFlac->pDecodedSamples = (ma_int32*)ma_dr_flac_align((size_t)pFlac->pExtraData, MA_DR_FLAC_MAX_SIMD_VECTOR_SIZE); +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) { + ma_dr_flac_oggbs* pInternalOggbs = (ma_dr_flac_oggbs*)((ma_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize + (seekpointCount * sizeof(ma_dr_flac_seekpoint))); + MA_DR_FLAC_COPY_MEMORY(pInternalOggbs, pOggbs, sizeof(*pOggbs)); + ma_dr_flac__free_from_callbacks(pOggbs, &allocationCallbacks); + pOggbs = NULL; + pFlac->bs.onRead = ma_dr_flac__on_read_ogg; + pFlac->bs.onSeek = ma_dr_flac__on_seek_ogg; + pFlac->bs.pUserData = (void*)pInternalOggbs; + pFlac->_oggbs = (void*)pInternalOggbs; + } +#endif + pFlac->firstFLACFramePosInBytes = firstFramePos; +#ifndef MA_DR_FLAC_NO_OGG + if (init.container == ma_dr_flac_container_ogg) + { + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + } + else +#endif + { + if (seektablePos != 0) { + pFlac->seekpointCount = seekpointCount; + pFlac->pSeekpoints = (ma_dr_flac_seekpoint*)((ma_uint8*)pFlac->pDecodedSamples + decodedSamplesAllocationSize); + MA_DR_FLAC_ASSERT(pFlac->bs.onSeek != NULL); + MA_DR_FLAC_ASSERT(pFlac->bs.onRead != NULL); + if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, ma_dr_flac_seek_origin_start)) { + ma_uint32 iSeekpoint; + for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { + if (pFlac->bs.onRead(pFlac->bs.pUserData, pFlac->pSeekpoints + iSeekpoint, MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) == MA_DR_FLAC_SEEKPOINT_SIZE_IN_BYTES) { + pFlac->pSeekpoints[iSeekpoint].firstPCMFrame = ma_dr_flac__be2host_64(pFlac->pSeekpoints[iSeekpoint].firstPCMFrame); + pFlac->pSeekpoints[iSeekpoint].flacFrameOffset = ma_dr_flac__be2host_64(pFlac->pSeekpoints[iSeekpoint].flacFrameOffset); + pFlac->pSeekpoints[iSeekpoint].pcmFrameCount = ma_dr_flac__be2host_16(pFlac->pSeekpoints[iSeekpoint].pcmFrameCount); + } else { + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + break; + } + } + if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, ma_dr_flac_seek_origin_start)) { + ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + } else { + pFlac->pSeekpoints = NULL; + pFlac->seekpointCount = 0; + } + } + } + if (!init.hasStreamInfoBlock) { + pFlac->currentFLACFrame.header = init.firstFrameHeader; + for (;;) { + ma_result result = ma_dr_flac__decode_flac_frame(pFlac); + if (result == MA_SUCCESS) { + break; + } else { + if (result == MA_CRC_MISMATCH) { + if (!ma_dr_flac__read_next_flac_frame_header(&pFlac->bs, pFlac->bitsPerSample, &pFlac->currentFLACFrame.header)) { + ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + continue; + } else { + ma_dr_flac__free_from_callbacks(pFlac, &allocationCallbacks); + return NULL; + } + } + } + } + return pFlac; +} +#ifndef MA_DR_FLAC_NO_STDIO +#include +#ifndef MA_DR_FLAC_NO_WCHAR +#include +#endif +static size_t ma_dr_flac__on_read_stdio(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + return fread(bufferOut, 1, bytesToRead, (FILE*)pUserData); +} +static ma_bool32 ma_dr_flac__on_seek_stdio(void* pUserData, int offset, ma_dr_flac_seek_origin origin) +{ + MA_DR_FLAC_ASSERT(offset >= 0); + return fseek((FILE*)pUserData, offset, (origin == ma_dr_flac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} +MA_API ma_dr_flac* ma_dr_flac_open_file(const char* pFileName, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + FILE* pFile; + if (ma_fopen(&pFile, pFileName, "rb") != MA_SUCCESS) { + return NULL; + } + pFlac = ma_dr_flac_open(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return NULL; + } + return pFlac; +} +#ifndef MA_DR_FLAC_NO_WCHAR +MA_API ma_dr_flac* ma_dr_flac_open_file_w(const wchar_t* pFileName, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + FILE* pFile; + if (ma_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return NULL; + } + pFlac = ma_dr_flac_open(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return NULL; + } + return pFlac; +} +#endif +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata(const char* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + FILE* pFile; + if (ma_fopen(&pFile, pFileName, "rb") != MA_SUCCESS) { + return NULL; + } + pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, onMeta, ma_dr_flac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return pFlac; + } + return pFlac; +} +#ifndef MA_DR_FLAC_NO_WCHAR +MA_API ma_dr_flac* ma_dr_flac_open_file_with_metadata_w(const wchar_t* pFileName, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + FILE* pFile; + if (ma_wfopen(&pFile, pFileName, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return NULL; + } + pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_stdio, ma_dr_flac__on_seek_stdio, onMeta, ma_dr_flac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + fclose(pFile); + return pFlac; + } + return pFlac; +} +#endif +#endif +static size_t ma_dr_flac__on_read_memory(void* pUserData, void* bufferOut, size_t bytesToRead) +{ + ma_dr_flac__memory_stream* memoryStream = (ma_dr_flac__memory_stream*)pUserData; + size_t bytesRemaining; + MA_DR_FLAC_ASSERT(memoryStream != NULL); + MA_DR_FLAC_ASSERT(memoryStream->dataSize >= memoryStream->currentReadPos); + bytesRemaining = memoryStream->dataSize - memoryStream->currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + if (bytesToRead > 0) { + MA_DR_FLAC_COPY_MEMORY(bufferOut, memoryStream->data + memoryStream->currentReadPos, bytesToRead); + memoryStream->currentReadPos += bytesToRead; + } + return bytesToRead; +} +static ma_bool32 ma_dr_flac__on_seek_memory(void* pUserData, int offset, ma_dr_flac_seek_origin origin) +{ + ma_dr_flac__memory_stream* memoryStream = (ma_dr_flac__memory_stream*)pUserData; + MA_DR_FLAC_ASSERT(memoryStream != NULL); + MA_DR_FLAC_ASSERT(offset >= 0); + if (offset > (ma_int64)memoryStream->dataSize) { + return MA_FALSE; + } + if (origin == ma_dr_flac_seek_origin_current) { + if (memoryStream->currentReadPos + offset <= memoryStream->dataSize) { + memoryStream->currentReadPos += offset; + } else { + return MA_FALSE; + } + } else { + if ((ma_uint32)offset <= memoryStream->dataSize) { + memoryStream->currentReadPos = offset; + } else { + return MA_FALSE; + } + } + return MA_TRUE; +} +MA_API ma_dr_flac* ma_dr_flac_open_memory(const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac__memory_stream memoryStream; + ma_dr_flac* pFlac; + memoryStream.data = (const ma_uint8*)pData; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + pFlac = ma_dr_flac_open(ma_dr_flac__on_read_memory, ma_dr_flac__on_seek_memory, &memoryStream, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + pFlac->memoryStream = memoryStream; +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) + { + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; + oggbs->pUserData = &pFlac->memoryStream; + } + else +#endif + { + pFlac->bs.pUserData = &pFlac->memoryStream; + } + return pFlac; +} +MA_API ma_dr_flac* ma_dr_flac_open_memory_with_metadata(const void* pData, size_t dataSize, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac__memory_stream memoryStream; + ma_dr_flac* pFlac; + memoryStream.data = (const ma_uint8*)pData; + memoryStream.dataSize = dataSize; + memoryStream.currentReadPos = 0; + pFlac = ma_dr_flac_open_with_metadata_private(ma_dr_flac__on_read_memory, ma_dr_flac__on_seek_memory, onMeta, ma_dr_flac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + pFlac->memoryStream = memoryStream; +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) + { + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; + oggbs->pUserData = &pFlac->memoryStream; + } + else +#endif + { + pFlac->bs.pUserData = &pFlac->memoryStream; + } + return pFlac; +} +MA_API ma_dr_flac* ma_dr_flac_open(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, NULL, ma_dr_flac_container_unknown, pUserData, pUserData, pAllocationCallbacks); +} +MA_API ma_dr_flac* ma_dr_flac_open_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); +} +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, onMeta, ma_dr_flac_container_unknown, pUserData, pUserData, pAllocationCallbacks); +} +MA_API ma_dr_flac* ma_dr_flac_open_with_metadata_relaxed(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, ma_dr_flac_meta_proc onMeta, ma_dr_flac_container container, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + return ma_dr_flac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); +} +MA_API void ma_dr_flac_close(ma_dr_flac* pFlac) +{ + if (pFlac == NULL) { + return; + } +#ifndef MA_DR_FLAC_NO_STDIO + if (pFlac->bs.onRead == ma_dr_flac__on_read_stdio) { + fclose((FILE*)pFlac->bs.pUserData); + } +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) { + ma_dr_flac_oggbs* oggbs = (ma_dr_flac_oggbs*)pFlac->_oggbs; + MA_DR_FLAC_ASSERT(pFlac->bs.onRead == ma_dr_flac__on_read_ogg); + if (oggbs->onRead == ma_dr_flac__on_read_stdio) { + fclose((FILE*)oggbs->pUserData); + } + } +#endif +#endif + ma_dr_flac__free_from_callbacks(pFlac, &pFlac->allocationCallbacks); +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + for (i = 0; i < frameCount; ++i) { + ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 right0 = left0 - side0; + ma_uint32 right1 = left1 - side1; + ma_uint32 right2 = left2 - side2; + ma_uint32 right3 = left3 - side3; + pOutputSamples[i*8+0] = (ma_int32)left0; + pOutputSamples[i*8+1] = (ma_int32)right0; + pOutputSamples[i*8+2] = (ma_int32)left1; + pOutputSamples[i*8+3] = (ma_int32)right1; + pOutputSamples[i*8+4] = (ma_int32)left2; + pOutputSamples[i*8+5] = (ma_int32)right2; + pOutputSamples[i*8+6] = (ma_int32)left3; + pOutputSamples[i*8+7] = (ma_int32)right3; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + ma_dr_flac__vst2q_u32((ma_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + for (i = 0; i < frameCount; ++i) { + ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 left0 = right0 + side0; + ma_uint32 left1 = right1 + side1; + ma_uint32 left2 = right2 + side2; + ma_uint32 left3 = right3 + side3; + pOutputSamples[i*8+0] = (ma_int32)left0; + pOutputSamples[i*8+1] = (ma_int32)right0; + pOutputSamples[i*8+2] = (ma_int32)left1; + pOutputSamples[i*8+3] = (ma_int32)right1; + pOutputSamples[i*8+4] = (ma_int32)left2; + pOutputSamples[i*8+5] = (ma_int32)right2; + pOutputSamples[i*8+6] = (ma_int32)left3; + pOutputSamples[i*8+7] = (ma_int32)right3; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + ma_dr_flac__vst2q_u32((ma_uint32*)pOutputSamples + i*8, vzipq_u32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left; + pOutputSamples[i*2+1] = (ma_int32)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + for (ma_uint64 i = 0; i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_int32 shift = unusedBitsPerSample; + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + pOutputSamples[i*8+0] = (ma_int32)temp0L; + pOutputSamples[i*8+1] = (ma_int32)temp0R; + pOutputSamples[i*8+2] = (ma_int32)temp1L; + pOutputSamples[i*8+3] = (ma_int32)temp1R; + pOutputSamples[i*8+4] = (ma_int32)temp2L; + pOutputSamples[i*8+5] = (ma_int32)temp2R; + pOutputSamples[i*8+6] = (ma_int32)temp3L; + pOutputSamples[i*8+7] = (ma_int32)temp3R; + } + } else { + for (i = 0; i < frameCount4; ++i) { + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + temp0L = (ma_uint32)((ma_int32)(mid0 + side0) >> 1); + temp1L = (ma_uint32)((ma_int32)(mid1 + side1) >> 1); + temp2L = (ma_uint32)((ma_int32)(mid2 + side2) >> 1); + temp3L = (ma_uint32)((ma_int32)(mid3 + side3) >> 1); + temp0R = (ma_uint32)((ma_int32)(mid0 - side0) >> 1); + temp1R = (ma_uint32)((ma_int32)(mid1 - side1) >> 1); + temp2R = (ma_uint32)((ma_int32)(mid2 - side2) >> 1); + temp3R = (ma_uint32)((ma_int32)(mid3 - side3) >> 1); + pOutputSamples[i*8+0] = (ma_int32)temp0L; + pOutputSamples[i*8+1] = (ma_int32)temp0R; + pOutputSamples[i*8+2] = (ma_int32)temp1L; + pOutputSamples[i*8+3] = (ma_int32)temp1R; + pOutputSamples[i*8+4] = (ma_int32)temp2L; + pOutputSamples[i*8+5] = (ma_int32)temp2R; + pOutputSamples[i*8+6] = (ma_int32)temp3L; + pOutputSamples[i*8+7] = (ma_int32)temp3R; + } + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample); + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample); + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_int32 shift = unusedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (ma_int32)(mid - side) >> 1; + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift); + } + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_int32 shift = unusedBitsPerSample; + int32x4_t wbpsShift0_4; + int32x4_t wbpsShift1_4; + uint32x4_t one4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + one4 = vdupq_n_u32(1); + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); + left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)(mid + side) >> 1; + pOutputSamples[i*2+1] = (ma_int32)(mid - side) >> 1; + } + } else { + int32x4_t shift4; + shift -= 1; + shift4 = vdupq_n_s32(shift); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, one4)); + left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift); + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift); + } + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + for (ma_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)); + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + pOutputSamples[i*8+0] = (ma_int32)tempL0; + pOutputSamples[i*8+1] = (ma_int32)tempR0; + pOutputSamples[i*8+2] = (ma_int32)tempL1; + pOutputSamples[i*8+3] = (ma_int32)tempR1; + pOutputSamples[i*8+4] = (ma_int32)tempL2; + pOutputSamples[i*8+5] = (ma_int32)tempR2; + pOutputSamples[i*8+6] = (ma_int32)tempL3; + pOutputSamples[i*8+7] = (ma_int32)tempR3; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 0), _mm_unpacklo_epi32(left, right)); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8 + 4), _mm_unpackhi_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift4_0 = vdupq_n_s32(shift0); + int32x4_t shift4_1 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + int32x4_t left; + int32x4_t right; + left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift4_0)); + right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift4_1)); + ma_dr_flac__vst2q_s32(pOutputSamples + i*8, vzipq_s32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0); + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int32* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s32(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int32* pBufferOut) +{ + ma_uint64 framesRead; + ma_uint32 unusedBitsPerSample; + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + if (pBufferOut == NULL) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + framesRead = 0; + while (framesToRead > 0) { + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { + break; + } + } else { + unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint64 frameCountThisIteration = framesToRead; + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + if (channelCount == 2) { + const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + ma_dr_flac_read_pcm_frames_s32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + ma_dr_flac_read_pcm_frames_s32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + ma_dr_flac_read_pcm_frames_s32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + ma_dr_flac_read_pcm_frames_s32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + ma_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + pBufferOut[(i*channelCount)+j] = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + } + } + } + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)frameCountThisIteration; + } + } + return framesRead; +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + for (i = 0; i < frameCount; ++i) { + ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 right = left - side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 right0 = left0 - side0; + ma_uint32 right1 = left1 - side1; + ma_uint32 right2 = left2 - side2; + ma_uint32 right3 = left3 - side3; + left0 >>= 16; + left1 >>= 16; + left2 >>= 16; + left3 >>= 16; + right0 >>= 16; + right1 >>= 16; + right2 >>= 16; + right3 >>= 16; + pOutputSamples[i*8+0] = (ma_int16)left0; + pOutputSamples[i*8+1] = (ma_int16)right0; + pOutputSamples[i*8+2] = (ma_int16)left1; + pOutputSamples[i*8+3] = (ma_int16)right1; + pOutputSamples[i*8+4] = (ma_int16)left2; + pOutputSamples[i*8+5] = (ma_int16)right2; + pOutputSamples[i*8+6] = (ma_int16)left3; + pOutputSamples[i*8+7] = (ma_int16)right3; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + left = vshrq_n_u32(left, 16); + right = vshrq_n_u32(right, 16); + ma_dr_flac__vst2q_u16((ma_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s16__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s16__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + for (i = 0; i < frameCount; ++i) { + ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 left = right + side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 left0 = right0 + side0; + ma_uint32 left1 = right1 + side1; + ma_uint32 left2 = right2 + side2; + ma_uint32 left3 = right3 + side3; + left0 >>= 16; + left1 >>= 16; + left2 >>= 16; + left3 >>= 16; + right0 >>= 16; + right1 >>= 16; + right2 >>= 16; + right3 >>= 16; + pOutputSamples[i*8+0] = (ma_int16)left0; + pOutputSamples[i*8+1] = (ma_int16)right0; + pOutputSamples[i*8+2] = (ma_int16)left1; + pOutputSamples[i*8+3] = (ma_int16)right1; + pOutputSamples[i*8+4] = (ma_int16)left2; + pOutputSamples[i*8+5] = (ma_int16)right2; + pOutputSamples[i*8+6] = (ma_int16)left3; + pOutputSamples[i*8+7] = (ma_int16)right3; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4; + int32x4_t shift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + left = vshrq_n_u32(left, 16); + right = vshrq_n_u32(right, 16); + ma_dr_flac__vst2q_u16((ma_uint16*)pOutputSamples + i*8, vzip_u16(vmovn_u32(left), vmovn_u32(right))); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + left >>= 16; + right >>= 16; + pOutputSamples[i*2+0] = (ma_int16)left; + pOutputSamples[i*2+1] = (ma_int16)right; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s16__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s16__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + for (ma_uint64 i = 0; i < frameCount; ++i) { + ma_uint32 mid = (ma_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = (ma_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int16)(((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + temp0L >>= 16; + temp1L >>= 16; + temp2L >>= 16; + temp3L >>= 16; + temp0R >>= 16; + temp1R >>= 16; + temp2R >>= 16; + temp3R >>= 16; + pOutputSamples[i*8+0] = (ma_int16)temp0L; + pOutputSamples[i*8+1] = (ma_int16)temp0R; + pOutputSamples[i*8+2] = (ma_int16)temp1L; + pOutputSamples[i*8+3] = (ma_int16)temp1R; + pOutputSamples[i*8+4] = (ma_int16)temp2L; + pOutputSamples[i*8+5] = (ma_int16)temp2R; + pOutputSamples[i*8+6] = (ma_int16)temp3L; + pOutputSamples[i*8+7] = (ma_int16)temp3R; + } + } else { + for (i = 0; i < frameCount4; ++i) { + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + temp0L = ((ma_int32)(mid0 + side0) >> 1); + temp1L = ((ma_int32)(mid1 + side1) >> 1); + temp2L = ((ma_int32)(mid2 + side2) >> 1); + temp3L = ((ma_int32)(mid3 + side3) >> 1); + temp0R = ((ma_int32)(mid0 - side0) >> 1); + temp1R = ((ma_int32)(mid1 - side1) >> 1); + temp2R = ((ma_int32)(mid2 - side2) >> 1); + temp3R = ((ma_int32)(mid3 - side3) >> 1); + temp0L >>= 16; + temp1L >>= 16; + temp2L >>= 16; + temp3L >>= 16; + temp0R >>= 16; + temp1R >>= 16; + temp2R >>= 16; + temp3R >>= 16; + pOutputSamples[i*8+0] = (ma_int16)temp0L; + pOutputSamples[i*8+1] = (ma_int16)temp0R; + pOutputSamples[i*8+2] = (ma_int16)temp1L; + pOutputSamples[i*8+3] = (ma_int16)temp1R; + pOutputSamples[i*8+4] = (ma_int16)temp2L; + pOutputSamples[i*8+5] = (ma_int16)temp2R; + pOutputSamples[i*8+6] = (ma_int16)temp3L; + pOutputSamples[i*8+7] = (ma_int16)temp3R; + } + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int16)(((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) >> 16); + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + left = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + right = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int16)(((ma_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_int32)(mid - side) >> 1) >> 16); + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i left; + __m128i right; + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + left = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + right = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((mid - side) << shift) >> 16); + } + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; + int32x4_t wbpsShift0_4; + int32x4_t wbpsShift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + wbpsShift0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbpsShift1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + left = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + right = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int16)(((ma_int32)(mid + side) >> 1) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((ma_int32)(mid - side) >> 1) >> 16); + } + } else { + int32x4_t shift4; + shift -= 1; + shift4 = vdupq_n_s32(shift); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t left; + int32x4_t right; + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbpsShift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbpsShift1_4); + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + left = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + right = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int16)(((mid + side) << shift) >> 16); + pOutputSamples[i*2+1] = (ma_int16)(((mid - side) << shift) >> 16); + } + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s16__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + for (ma_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int16)((ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) >> 16); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + tempL0 >>= 16; + tempL1 >>= 16; + tempL2 >>= 16; + tempL3 >>= 16; + tempR0 >>= 16; + tempR1 >>= 16; + tempR2 >>= 16; + tempR3 >>= 16; + pOutputSamples[i*8+0] = (ma_int16)tempL0; + pOutputSamples[i*8+1] = (ma_int16)tempR0; + pOutputSamples[i*8+2] = (ma_int16)tempL1; + pOutputSamples[i*8+3] = (ma_int16)tempR1; + pOutputSamples[i*8+4] = (ma_int16)tempL2; + pOutputSamples[i*8+5] = (ma_int16)tempR2; + pOutputSamples[i*8+6] = (ma_int16)tempL3; + pOutputSamples[i*8+7] = (ma_int16)tempR3; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + left = _mm_srai_epi32(left, 16); + right = _mm_srai_epi32(right, 16); + _mm_storeu_si128((__m128i*)(pOutputSamples + i*8), ma_dr_flac__mm_packs_interleaved_epi32(left, right)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + int32x4_t shift0_4 = vdupq_n_s32(shift0); + int32x4_t shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + int32x4_t left; + int32x4_t right; + left = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); + right = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); + left = vshrq_n_s32(left, 16); + right = vshrq_n_s32(right, 16); + ma_dr_flac__vst2q_s16(pOutputSamples + i*8, vzip_s16(vmovn_s32(left), vmovn_s32(right))); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int16)((pInputSamples0U32[i] << shift0) >> 16); + pOutputSamples[i*2+1] = (ma_int16)((pInputSamples1U32[i] << shift1) >> 16); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, ma_int16* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_s16(ma_dr_flac* pFlac, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + ma_uint64 framesRead; + ma_uint32 unusedBitsPerSample; + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + if (pBufferOut == NULL) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + framesRead = 0; + while (framesToRead > 0) { + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { + break; + } + } else { + unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint64 frameCountThisIteration = framesToRead; + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + if (channelCount == 2) { + const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + ma_dr_flac_read_pcm_frames_s16__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + ma_dr_flac_read_pcm_frames_s16__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + ma_dr_flac_read_pcm_frames_s16__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + ma_dr_flac_read_pcm_frames_s16__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + ma_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + ma_int32 sampleS32 = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (ma_int16)(sampleS32 >> 16); + } + } + } + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (ma_uint32)frameCountThisIteration; + } + } + return framesRead; +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + for (i = 0; i < frameCount; ++i) { + ma_uint32 left = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 side = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (float)((ma_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((ma_int32)right / 2147483648.0); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 left0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 left1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 left2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 left3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 right0 = left0 - side0; + ma_uint32 right1 = left1 - side1; + ma_uint32 right2 = left2 - side2; + ma_uint32 right3 = left3 - side3; + pOutputSamples[i*8+0] = (ma_int32)left0 * factor; + pOutputSamples[i*8+1] = (ma_int32)right0 * factor; + pOutputSamples[i*8+2] = (ma_int32)left1 * factor; + pOutputSamples[i*8+3] = (ma_int32)right1 * factor; + pOutputSamples[i*8+4] = (ma_int32)left2 * factor; + pOutputSamples[i*8+5] = (ma_int32)right2 * factor; + pOutputSamples[i*8+6] = (ma_int32)left3 * factor; + pOutputSamples[i*8+7] = (ma_int32)right3 * factor; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left * factor; + pOutputSamples[i*2+1] = (ma_int32)right * factor; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + __m128 factor; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + factor = _mm_set1_ps(1.0f / 8388608.0f); + for (i = 0; i < frameCount4; ++i) { + __m128i left = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i right = _mm_sub_epi32(left, side); + __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); + __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float32x4_t factor4; + int32x4_t shift0_4; + int32x4_t shift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + factor4 = vdupq_n_f32(1.0f / 8388608.0f); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t left; + uint32x4_t side; + uint32x4_t right; + float32x4_t leftf; + float32x4_t rightf; + left = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + right = vsubq_u32(left, side); + leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 left = pInputSamples0U32[i] << shift0; + ma_uint32 side = pInputSamples1U32[i] << shift1; + ma_uint32 right = left - side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_left_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_left_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_left_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_f32__decode_left_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_f32__decode_left_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + for (i = 0; i < frameCount; ++i) { + ma_uint32 side = (ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + ma_uint32 right = (ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (float)((ma_int32)left / 2147483648.0); + pOutputSamples[i*2+1] = (float)((ma_int32)right / 2147483648.0); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 side0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 side1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 side2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 side3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 right0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 right1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 right2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 right3 = pInputSamples1U32[i*4+3] << shift1; + ma_uint32 left0 = right0 + side0; + ma_uint32 left1 = right1 + side1; + ma_uint32 left2 = right2 + side2; + ma_uint32 left3 = right3 + side3; + pOutputSamples[i*8+0] = (ma_int32)left0 * factor; + pOutputSamples[i*8+1] = (ma_int32)right0 * factor; + pOutputSamples[i*8+2] = (ma_int32)left1 * factor; + pOutputSamples[i*8+3] = (ma_int32)right1 * factor; + pOutputSamples[i*8+4] = (ma_int32)left2 * factor; + pOutputSamples[i*8+5] = (ma_int32)right2 * factor; + pOutputSamples[i*8+6] = (ma_int32)left3 * factor; + pOutputSamples[i*8+7] = (ma_int32)right3 * factor; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left * factor; + pOutputSamples[i*2+1] = (ma_int32)right * factor; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + __m128 factor; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + factor = _mm_set1_ps(1.0f / 8388608.0f); + for (i = 0; i < frameCount4; ++i) { + __m128i side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + __m128i right = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + __m128i left = _mm_add_epi32(right, side); + __m128 leftf = _mm_mul_ps(_mm_cvtepi32_ps(left), factor); + __m128 rightf = _mm_mul_ps(_mm_cvtepi32_ps(right), factor); + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float32x4_t factor4; + int32x4_t shift0_4; + int32x4_t shift1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + factor4 = vdupq_n_f32(1.0f / 8388608.0f); + shift0_4 = vdupq_n_s32(shift0); + shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t side; + uint32x4_t right; + uint32x4_t left; + float32x4_t leftf; + float32x4_t rightf; + side = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4); + right = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4); + left = vaddq_u32(right, side); + leftf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(left)), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(vreinterpretq_s32_u32(right)), factor4); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 side = pInputSamples0U32[i] << shift0; + ma_uint32 right = pInputSamples1U32[i] << shift1; + ma_uint32 left = right + side; + pOutputSamples[i*2+0] = (ma_int32)left / 8388608.0f; + pOutputSamples[i*2+1] = (ma_int32)right / 8388608.0f; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_right_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_right_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_right_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_f32__decode_right_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_f32__decode_right_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + for (ma_uint64 i = 0; i < frameCount; ++i) { + ma_uint32 mid = (ma_uint32)pInputSamples0[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = (ma_uint32)pInputSamples1[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (float)((((ma_int32)(mid + side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((((ma_int32)(mid - side) >> 1) << (unusedBitsPerSample)) / 2147483648.0); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample; + float factor = 1 / 2147483648.0; + if (shift > 0) { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + temp0L = (mid0 + side0) << shift; + temp1L = (mid1 + side1) << shift; + temp2L = (mid2 + side2) << shift; + temp3L = (mid3 + side3) << shift; + temp0R = (mid0 - side0) << shift; + temp1R = (mid1 - side1) << shift; + temp2R = (mid2 - side2) << shift; + temp3R = (mid3 - side3) << shift; + pOutputSamples[i*8+0] = (ma_int32)temp0L * factor; + pOutputSamples[i*8+1] = (ma_int32)temp0R * factor; + pOutputSamples[i*8+2] = (ma_int32)temp1L * factor; + pOutputSamples[i*8+3] = (ma_int32)temp1R * factor; + pOutputSamples[i*8+4] = (ma_int32)temp2L * factor; + pOutputSamples[i*8+5] = (ma_int32)temp2R * factor; + pOutputSamples[i*8+6] = (ma_int32)temp3L * factor; + pOutputSamples[i*8+7] = (ma_int32)temp3R * factor; + } + } else { + for (i = 0; i < frameCount4; ++i) { + ma_uint32 temp0L; + ma_uint32 temp1L; + ma_uint32 temp2L; + ma_uint32 temp3L; + ma_uint32 temp0R; + ma_uint32 temp1R; + ma_uint32 temp2R; + ma_uint32 temp3R; + ma_uint32 mid0 = pInputSamples0U32[i*4+0] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid1 = pInputSamples0U32[i*4+1] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid2 = pInputSamples0U32[i*4+2] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 mid3 = pInputSamples0U32[i*4+3] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side0 = pInputSamples1U32[i*4+0] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side1 = pInputSamples1U32[i*4+1] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side2 = pInputSamples1U32[i*4+2] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + ma_uint32 side3 = pInputSamples1U32[i*4+3] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid0 = (mid0 << 1) | (side0 & 0x01); + mid1 = (mid1 << 1) | (side1 & 0x01); + mid2 = (mid2 << 1) | (side2 & 0x01); + mid3 = (mid3 << 1) | (side3 & 0x01); + temp0L = (ma_uint32)((ma_int32)(mid0 + side0) >> 1); + temp1L = (ma_uint32)((ma_int32)(mid1 + side1) >> 1); + temp2L = (ma_uint32)((ma_int32)(mid2 + side2) >> 1); + temp3L = (ma_uint32)((ma_int32)(mid3 + side3) >> 1); + temp0R = (ma_uint32)((ma_int32)(mid0 - side0) >> 1); + temp1R = (ma_uint32)((ma_int32)(mid1 - side1) >> 1); + temp2R = (ma_uint32)((ma_int32)(mid2 - side2) >> 1); + temp3R = (ma_uint32)((ma_int32)(mid3 - side3) >> 1); + pOutputSamples[i*8+0] = (ma_int32)temp0L * factor; + pOutputSamples[i*8+1] = (ma_int32)temp0R * factor; + pOutputSamples[i*8+2] = (ma_int32)temp1L * factor; + pOutputSamples[i*8+3] = (ma_int32)temp1R * factor; + pOutputSamples[i*8+4] = (ma_int32)temp2L * factor; + pOutputSamples[i*8+5] = (ma_int32)temp2R * factor; + pOutputSamples[i*8+6] = (ma_int32)temp3L * factor; + pOutputSamples[i*8+7] = (ma_int32)temp3R * factor; + } + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((ma_uint32)((ma_int32)(mid + side) >> 1) << unusedBitsPerSample) * factor; + pOutputSamples[i*2+1] = (ma_int32)((ma_uint32)((ma_int32)(mid - side) >> 1) << unusedBitsPerSample) * factor; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample - 8; + float factor; + __m128 factor128; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + factor = 1.0f / 8388608.0f; + factor128 = _mm_set1_ps(factor); + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i tempL; + __m128i tempR; + __m128 leftf; + __m128 rightf; + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + tempL = _mm_srai_epi32(_mm_add_epi32(mid, side), 1); + tempR = _mm_srai_epi32(_mm_sub_epi32(mid, side), 1); + leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = ((ma_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((ma_int32)(mid - side) >> 1) * factor; + } + } else { + shift -= 1; + for (i = 0; i < frameCount4; ++i) { + __m128i mid; + __m128i side; + __m128i tempL; + __m128i tempR; + __m128 leftf; + __m128 rightf; + mid = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + side = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + mid = _mm_or_si128(_mm_slli_epi32(mid, 1), _mm_and_si128(side, _mm_set1_epi32(0x01))); + tempL = _mm_slli_epi32(_mm_add_epi32(mid, side), shift); + tempR = _mm_slli_epi32(_mm_sub_epi32(mid, side), shift); + leftf = _mm_mul_ps(_mm_cvtepi32_ps(tempL), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(tempR), factor128); + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift) * factor; + } + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift = unusedBitsPerSample - 8; + float factor; + float32x4_t factor4; + int32x4_t shift4; + int32x4_t wbps0_4; + int32x4_t wbps1_4; + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 24); + factor = 1.0f / 8388608.0f; + factor4 = vdupq_n_f32(factor); + wbps0_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample); + wbps1_4 = vdupq_n_s32(pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample); + if (shift == 0) { + for (i = 0; i < frameCount4; ++i) { + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + uint32x4_t mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); + uint32x4_t side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + lefti = vshrq_n_s32(vreinterpretq_s32_u32(vaddq_u32(mid, side)), 1); + righti = vshrq_n_s32(vreinterpretq_s32_u32(vsubq_u32(mid, side)), 1); + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = ((ma_int32)(mid + side) >> 1) * factor; + pOutputSamples[i*2+1] = ((ma_int32)(mid - side) >> 1) * factor; + } + } else { + shift -= 1; + shift4 = vdupq_n_s32(shift); + for (i = 0; i < frameCount4; ++i) { + uint32x4_t mid; + uint32x4_t side; + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + mid = vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), wbps0_4); + side = vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), wbps1_4); + mid = vorrq_u32(vshlq_n_u32(mid, 1), vandq_u32(side, vdupq_n_u32(1))); + lefti = vreinterpretq_s32_u32(vshlq_u32(vaddq_u32(mid, side), shift4)); + righti = vreinterpretq_s32_u32(vshlq_u32(vsubq_u32(mid, side), shift4)); + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + ma_uint32 mid = pInputSamples0U32[i] << pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 side = pInputSamples1U32[i] << pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + mid = (mid << 1) | (side & 0x01); + pOutputSamples[i*2+0] = (ma_int32)((mid + side) << shift) * factor; + pOutputSamples[i*2+1] = (ma_int32)((mid - side) << shift) * factor; + } + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_mid_side(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_f32__decode_mid_side__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +#if 0 +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__reference(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + for (ma_uint64 i = 0; i < frameCount; ++i) { + pOutputSamples[i*2+0] = (float)((ma_int32)((ma_uint32)pInputSamples0[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample)) / 2147483648.0); + pOutputSamples[i*2+1] = (float)((ma_int32)((ma_uint32)pInputSamples1[i] << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample)) / 2147483648.0); + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__scalar(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample; + ma_uint32 shift1 = unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample; + float factor = 1 / 2147483648.0; + for (i = 0; i < frameCount4; ++i) { + ma_uint32 tempL0 = pInputSamples0U32[i*4+0] << shift0; + ma_uint32 tempL1 = pInputSamples0U32[i*4+1] << shift0; + ma_uint32 tempL2 = pInputSamples0U32[i*4+2] << shift0; + ma_uint32 tempL3 = pInputSamples0U32[i*4+3] << shift0; + ma_uint32 tempR0 = pInputSamples1U32[i*4+0] << shift1; + ma_uint32 tempR1 = pInputSamples1U32[i*4+1] << shift1; + ma_uint32 tempR2 = pInputSamples1U32[i*4+2] << shift1; + ma_uint32 tempR3 = pInputSamples1U32[i*4+3] << shift1; + pOutputSamples[i*8+0] = (ma_int32)tempL0 * factor; + pOutputSamples[i*8+1] = (ma_int32)tempR0 * factor; + pOutputSamples[i*8+2] = (ma_int32)tempL1 * factor; + pOutputSamples[i*8+3] = (ma_int32)tempR1 * factor; + pOutputSamples[i*8+4] = (ma_int32)tempL2 * factor; + pOutputSamples[i*8+5] = (ma_int32)tempR2 * factor; + pOutputSamples[i*8+6] = (ma_int32)tempL3 * factor; + pOutputSamples[i*8+7] = (ma_int32)tempR3 * factor; + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#if defined(MA_DR_FLAC_SUPPORT_SSE2) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__sse2(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float factor = 1.0f / 8388608.0f; + __m128 factor128 = _mm_set1_ps(factor); + for (i = 0; i < frameCount4; ++i) { + __m128i lefti; + __m128i righti; + __m128 leftf; + __m128 rightf; + lefti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples0 + i), shift0); + righti = _mm_slli_epi32(_mm_loadu_si128((const __m128i*)pInputSamples1 + i), shift1); + leftf = _mm_mul_ps(_mm_cvtepi32_ps(lefti), factor128); + rightf = _mm_mul_ps(_mm_cvtepi32_ps(righti), factor128); + _mm_storeu_ps(pOutputSamples + i*8 + 0, _mm_unpacklo_ps(leftf, rightf)); + _mm_storeu_ps(pOutputSamples + i*8 + 4, _mm_unpackhi_ps(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#endif +#if defined(MA_DR_FLAC_SUPPORT_NEON) +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__neon(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ + ma_uint64 i; + ma_uint64 frameCount4 = frameCount >> 2; + const ma_uint32* pInputSamples0U32 = (const ma_uint32*)pInputSamples0; + const ma_uint32* pInputSamples1U32 = (const ma_uint32*)pInputSamples1; + ma_uint32 shift0 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[0].wastedBitsPerSample) - 8; + ma_uint32 shift1 = (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[1].wastedBitsPerSample) - 8; + float factor = 1.0f / 8388608.0f; + float32x4_t factor4 = vdupq_n_f32(factor); + int32x4_t shift0_4 = vdupq_n_s32(shift0); + int32x4_t shift1_4 = vdupq_n_s32(shift1); + for (i = 0; i < frameCount4; ++i) { + int32x4_t lefti; + int32x4_t righti; + float32x4_t leftf; + float32x4_t rightf; + lefti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples0U32 + i*4), shift0_4)); + righti = vreinterpretq_s32_u32(vshlq_u32(vld1q_u32(pInputSamples1U32 + i*4), shift1_4)); + leftf = vmulq_f32(vcvtq_f32_s32(lefti), factor4); + rightf = vmulq_f32(vcvtq_f32_s32(righti), factor4); + ma_dr_flac__vst2q_f32(pOutputSamples + i*8, vzipq_f32(leftf, rightf)); + } + for (i = (frameCount4 << 2); i < frameCount; ++i) { + pOutputSamples[i*2+0] = (ma_int32)(pInputSamples0U32[i] << shift0) * factor; + pOutputSamples[i*2+1] = (ma_int32)(pInputSamples1U32[i] << shift1) * factor; + } +} +#endif +static MA_INLINE void ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo(ma_dr_flac* pFlac, ma_uint64 frameCount, ma_uint32 unusedBitsPerSample, const ma_int32* pInputSamples0, const ma_int32* pInputSamples1, float* pOutputSamples) +{ +#if defined(MA_DR_FLAC_SUPPORT_SSE2) + if (ma_dr_flac__gIsSSE2Supported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__sse2(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#elif defined(MA_DR_FLAC_SUPPORT_NEON) + if (ma_dr_flac__gIsNEONSupported && pFlac->bitsPerSample <= 24) { + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__neon(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); + } else +#endif + { +#if 0 + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__reference(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#else + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo__scalar(pFlac, frameCount, unusedBitsPerSample, pInputSamples0, pInputSamples1, pOutputSamples); +#endif + } +} +MA_API ma_uint64 ma_dr_flac_read_pcm_frames_f32(ma_dr_flac* pFlac, ma_uint64 framesToRead, float* pBufferOut) +{ + ma_uint64 framesRead; + ma_uint32 unusedBitsPerSample; + if (pFlac == NULL || framesToRead == 0) { + return 0; + } + if (pBufferOut == NULL) { + return ma_dr_flac__seek_forward_by_pcm_frames(pFlac, framesToRead); + } + MA_DR_FLAC_ASSERT(pFlac->bitsPerSample <= 32); + unusedBitsPerSample = 32 - pFlac->bitsPerSample; + framesRead = 0; + while (framesToRead > 0) { + if (pFlac->currentFLACFrame.pcmFramesRemaining == 0) { + if (!ma_dr_flac__read_and_decode_next_flac_frame(pFlac)) { + break; + } + } else { + unsigned int channelCount = ma_dr_flac__get_channel_count_from_channel_assignment(pFlac->currentFLACFrame.header.channelAssignment); + ma_uint64 iFirstPCMFrame = pFlac->currentFLACFrame.header.blockSizeInPCMFrames - pFlac->currentFLACFrame.pcmFramesRemaining; + ma_uint64 frameCountThisIteration = framesToRead; + if (frameCountThisIteration > pFlac->currentFLACFrame.pcmFramesRemaining) { + frameCountThisIteration = pFlac->currentFLACFrame.pcmFramesRemaining; + } + if (channelCount == 2) { + const ma_int32* pDecodedSamples0 = pFlac->currentFLACFrame.subframes[0].pSamplesS32 + iFirstPCMFrame; + const ma_int32* pDecodedSamples1 = pFlac->currentFLACFrame.subframes[1].pSamplesS32 + iFirstPCMFrame; + switch (pFlac->currentFLACFrame.header.channelAssignment) + { + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_LEFT_SIDE: + { + ma_dr_flac_read_pcm_frames_f32__decode_left_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_RIGHT_SIDE: + { + ma_dr_flac_read_pcm_frames_f32__decode_right_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_MID_SIDE: + { + ma_dr_flac_read_pcm_frames_f32__decode_mid_side(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + case MA_DR_FLAC_CHANNEL_ASSIGNMENT_INDEPENDENT: + default: + { + ma_dr_flac_read_pcm_frames_f32__decode_independent_stereo(pFlac, frameCountThisIteration, unusedBitsPerSample, pDecodedSamples0, pDecodedSamples1, pBufferOut); + } break; + } + } else { + ma_uint64 i; + for (i = 0; i < frameCountThisIteration; ++i) { + unsigned int j; + for (j = 0; j < channelCount; ++j) { + ma_int32 sampleS32 = (ma_int32)((ma_uint32)(pFlac->currentFLACFrame.subframes[j].pSamplesS32[iFirstPCMFrame + i]) << (unusedBitsPerSample + pFlac->currentFLACFrame.subframes[j].wastedBitsPerSample)); + pBufferOut[(i*channelCount)+j] = (float)(sampleS32 / 2147483648.0); + } + } + } + framesRead += frameCountThisIteration; + pBufferOut += frameCountThisIteration * channelCount; + framesToRead -= frameCountThisIteration; + pFlac->currentPCMFrame += frameCountThisIteration; + pFlac->currentFLACFrame.pcmFramesRemaining -= (unsigned int)frameCountThisIteration; + } + } + return framesRead; +} +MA_API ma_bool32 ma_dr_flac_seek_to_pcm_frame(ma_dr_flac* pFlac, ma_uint64 pcmFrameIndex) +{ + if (pFlac == NULL) { + return MA_FALSE; + } + if (pFlac->currentPCMFrame == pcmFrameIndex) { + return MA_TRUE; + } + if (pFlac->firstFLACFramePosInBytes == 0) { + return MA_FALSE; + } + if (pcmFrameIndex == 0) { + pFlac->currentPCMFrame = 0; + return ma_dr_flac__seek_to_first_frame(pFlac); + } else { + ma_bool32 wasSuccessful = MA_FALSE; + ma_uint64 originalPCMFrame = pFlac->currentPCMFrame; + if (pcmFrameIndex > pFlac->totalPCMFrameCount) { + pcmFrameIndex = pFlac->totalPCMFrameCount; + } + if (pcmFrameIndex > pFlac->currentPCMFrame) { + ma_uint32 offset = (ma_uint32)(pcmFrameIndex - pFlac->currentPCMFrame); + if (pFlac->currentFLACFrame.pcmFramesRemaining > offset) { + pFlac->currentFLACFrame.pcmFramesRemaining -= offset; + pFlac->currentPCMFrame = pcmFrameIndex; + return MA_TRUE; + } + } else { + ma_uint32 offsetAbs = (ma_uint32)(pFlac->currentPCMFrame - pcmFrameIndex); + ma_uint32 currentFLACFramePCMFrameCount = pFlac->currentFLACFrame.header.blockSizeInPCMFrames; + ma_uint32 currentFLACFramePCMFramesConsumed = currentFLACFramePCMFrameCount - pFlac->currentFLACFrame.pcmFramesRemaining; + if (currentFLACFramePCMFramesConsumed > offsetAbs) { + pFlac->currentFLACFrame.pcmFramesRemaining += offsetAbs; + pFlac->currentPCMFrame = pcmFrameIndex; + return MA_TRUE; + } + } +#ifndef MA_DR_FLAC_NO_OGG + if (pFlac->container == ma_dr_flac_container_ogg) + { + wasSuccessful = ma_dr_flac_ogg__seek_to_pcm_frame(pFlac, pcmFrameIndex); + } + else +#endif + { + if (!pFlac->_noSeekTableSeek) { + wasSuccessful = ma_dr_flac__seek_to_pcm_frame__seek_table(pFlac, pcmFrameIndex); + } +#if !defined(MA_DR_FLAC_NO_CRC) + if (!wasSuccessful && !pFlac->_noBinarySearchSeek && pFlac->totalPCMFrameCount > 0) { + wasSuccessful = ma_dr_flac__seek_to_pcm_frame__binary_search(pFlac, pcmFrameIndex); + } +#endif + if (!wasSuccessful && !pFlac->_noBruteForceSeek) { + wasSuccessful = ma_dr_flac__seek_to_pcm_frame__brute_force(pFlac, pcmFrameIndex); + } + } + if (wasSuccessful) { + pFlac->currentPCMFrame = pcmFrameIndex; + } else { + if (ma_dr_flac_seek_to_pcm_frame(pFlac, originalPCMFrame) == MA_FALSE) { + ma_dr_flac_seek_to_pcm_frame(pFlac, 0); + } + } + return wasSuccessful; + } +} +#define MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(extension, type) \ +static type* ma_dr_flac__full_read_and_close_ ## extension (ma_dr_flac* pFlac, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut)\ +{ \ + type* pSampleData = NULL; \ + ma_uint64 totalPCMFrameCount; \ + \ + MA_DR_FLAC_ASSERT(pFlac != NULL); \ + \ + totalPCMFrameCount = pFlac->totalPCMFrameCount; \ + \ + if (totalPCMFrameCount == 0) { \ + type buffer[4096]; \ + ma_uint64 pcmFramesRead; \ + size_t sampleDataBufferSize = sizeof(buffer); \ + \ + pSampleData = (type*)ma_dr_flac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ + \ + while ((pcmFramesRead = (ma_uint64)ma_dr_flac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ + if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ + type* pNewSampleData; \ + size_t newSampleDataBufferSize; \ + \ + newSampleDataBufferSize = sampleDataBufferSize * 2; \ + pNewSampleData = (type*)ma_dr_flac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pNewSampleData == NULL) { \ + ma_dr_flac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ + goto on_error; \ + } \ + \ + sampleDataBufferSize = newSampleDataBufferSize; \ + pSampleData = pNewSampleData; \ + } \ + \ + MA_DR_FLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ + totalPCMFrameCount += pcmFramesRead; \ + } \ + \ + \ + MA_DR_FLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ + } else { \ + ma_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ + if (dataSize > (ma_uint64)MA_SIZE_MAX) { \ + goto on_error; \ + } \ + \ + pSampleData = (type*)ma_dr_flac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ + \ + totalPCMFrameCount = ma_dr_flac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ + } \ + \ + if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ + if (channelsOut) *channelsOut = pFlac->channels; \ + if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ + \ + ma_dr_flac_close(pFlac); \ + return pSampleData; \ + \ +on_error: \ + ma_dr_flac_close(pFlac); \ + return NULL; \ +} +MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(s32, ma_int32) +MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(s16, ma_int16) +MA_DR_FLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) +MA_API ma_int32* ma_dr_flac_open_and_read_pcm_frames_s32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} +MA_API ma_int16* ma_dr_flac_open_and_read_pcm_frames_s16(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} +MA_API float* ma_dr_flac_open_and_read_pcm_frames_f32(ma_dr_flac_read_proc onRead, ma_dr_flac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, ma_uint64* totalPCMFrameCountOut, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (channelsOut) { + *channelsOut = 0; + } + if (sampleRateOut) { + *sampleRateOut = 0; + } + if (totalPCMFrameCountOut) { + *totalPCMFrameCountOut = 0; + } + pFlac = ma_dr_flac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_f32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); +} +#ifndef MA_DR_FLAC_NO_STDIO +MA_API ma_int32* ma_dr_flac_open_file_and_read_pcm_frames_s32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); +} +MA_API ma_int16* ma_dr_flac_open_file_and_read_pcm_frames_s16(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); +} +MA_API float* ma_dr_flac_open_file_and_read_pcm_frames_f32(const char* filename, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + pFlac = ma_dr_flac_open_file(filename, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); +} +#endif +MA_API ma_int32* ma_dr_flac_open_memory_and_read_pcm_frames_s32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_s32(pFlac, channels, sampleRate, totalPCMFrameCount); +} +MA_API ma_int16* ma_dr_flac_open_memory_and_read_pcm_frames_s16(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_s16(pFlac, channels, sampleRate, totalPCMFrameCount); +} +MA_API float* ma_dr_flac_open_memory_and_read_pcm_frames_f32(const void* data, size_t dataSize, unsigned int* channels, unsigned int* sampleRate, ma_uint64* totalPCMFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_flac* pFlac; + if (sampleRate) { + *sampleRate = 0; + } + if (channels) { + *channels = 0; + } + if (totalPCMFrameCount) { + *totalPCMFrameCount = 0; + } + pFlac = ma_dr_flac_open_memory(data, dataSize, pAllocationCallbacks); + if (pFlac == NULL) { + return NULL; + } + return ma_dr_flac__full_read_and_close_f32(pFlac, channels, sampleRate, totalPCMFrameCount); +} +MA_API void ma_dr_flac_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + ma_dr_flac__free_from_callbacks(p, pAllocationCallbacks); + } else { + ma_dr_flac__free_default(p, NULL); + } +} +MA_API void ma_dr_flac_init_vorbis_comment_iterator(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32 commentCount, const void* pComments) +{ + if (pIter == NULL) { + return; + } + pIter->countRemaining = commentCount; + pIter->pRunningData = (const char*)pComments; +} +MA_API const char* ma_dr_flac_next_vorbis_comment(ma_dr_flac_vorbis_comment_iterator* pIter, ma_uint32* pCommentLengthOut) +{ + ma_int32 length; + const char* pComment; + if (pCommentLengthOut) { + *pCommentLengthOut = 0; + } + if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { + return NULL; + } + length = ma_dr_flac__le2host_32_ptr_unaligned(pIter->pRunningData); + pIter->pRunningData += 4; + pComment = pIter->pRunningData; + pIter->pRunningData += length; + pIter->countRemaining -= 1; + if (pCommentLengthOut) { + *pCommentLengthOut = length; + } + return pComment; +} +MA_API void ma_dr_flac_init_cuesheet_track_iterator(ma_dr_flac_cuesheet_track_iterator* pIter, ma_uint32 trackCount, const void* pTrackData) +{ + if (pIter == NULL) { + return; + } + pIter->countRemaining = trackCount; + pIter->pRunningData = (const char*)pTrackData; +} +MA_API ma_bool32 ma_dr_flac_next_cuesheet_track(ma_dr_flac_cuesheet_track_iterator* pIter, ma_dr_flac_cuesheet_track* pCuesheetTrack) +{ + ma_dr_flac_cuesheet_track cuesheetTrack; + const char* pRunningData; + ma_uint64 offsetHi; + ma_uint64 offsetLo; + if (pIter == NULL || pIter->countRemaining == 0 || pIter->pRunningData == NULL) { + return MA_FALSE; + } + pRunningData = pIter->pRunningData; + offsetHi = ma_dr_flac__be2host_32(*(const ma_uint32*)pRunningData); pRunningData += 4; + offsetLo = ma_dr_flac__be2host_32(*(const ma_uint32*)pRunningData); pRunningData += 4; + cuesheetTrack.offset = offsetLo | (offsetHi << 32); + cuesheetTrack.trackNumber = pRunningData[0]; pRunningData += 1; + MA_DR_FLAC_COPY_MEMORY(cuesheetTrack.ISRC, pRunningData, sizeof(cuesheetTrack.ISRC)); pRunningData += 12; + cuesheetTrack.isAudio = (pRunningData[0] & 0x80) != 0; + cuesheetTrack.preEmphasis = (pRunningData[0] & 0x40) != 0; pRunningData += 14; + cuesheetTrack.indexCount = pRunningData[0]; pRunningData += 1; + cuesheetTrack.pIndexPoints = (const ma_dr_flac_cuesheet_track_index*)pRunningData; pRunningData += cuesheetTrack.indexCount * sizeof(ma_dr_flac_cuesheet_track_index); + pIter->pRunningData = pRunningData; + pIter->countRemaining -= 1; + if (pCuesheetTrack) { + *pCuesheetTrack = cuesheetTrack; + } + return MA_TRUE; +} +#if defined(__clang__) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6))) + #pragma GCC diagnostic pop +#endif +#endif +/* dr_flac_c end */ +#endif /* MA_DR_FLAC_IMPLEMENTATION */ +#endif /* MA_NO_FLAC */ + +#if !defined(MA_NO_MP3) && !defined(MA_NO_DECODING) +#if !defined(MA_DR_MP3_IMPLEMENTATION) && !defined(MA_DR_MP3_IMPLEMENTATION) /* For backwards compatibility. Will be removed in version 0.11 for cleanliness. */ +/* dr_mp3_c begin */ +#ifndef ma_dr_mp3_c +#define ma_dr_mp3_c +#include +#include +#include +MA_API void ma_dr_mp3_version(ma_uint32* pMajor, ma_uint32* pMinor, ma_uint32* pRevision) +{ + if (pMajor) { + *pMajor = MA_DR_MP3_VERSION_MAJOR; + } + if (pMinor) { + *pMinor = MA_DR_MP3_VERSION_MINOR; + } + if (pRevision) { + *pRevision = MA_DR_MP3_VERSION_REVISION; + } +} +MA_API const char* ma_dr_mp3_version_string(void) +{ + return MA_DR_MP3_VERSION_STRING; +} +#if defined(__TINYC__) +#define MA_DR_MP3_NO_SIMD +#endif +#define MA_DR_MP3_OFFSET_PTR(p, offset) ((void*)((ma_uint8*)(p) + (offset))) +#define MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 +#ifndef MA_DR_MP3_MAX_FRAME_SYNC_MATCHES +#define MA_DR_MP3_MAX_FRAME_SYNC_MATCHES 10 +#endif +#define MA_DR_MP3_MAX_L3_FRAME_PAYLOAD_BYTES MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE +#define MA_DR_MP3_MAX_BITRESERVOIR_BYTES 511 +#define MA_DR_MP3_SHORT_BLOCK_TYPE 2 +#define MA_DR_MP3_STOP_BLOCK_TYPE 3 +#define MA_DR_MP3_MODE_MONO 3 +#define MA_DR_MP3_MODE_JOINT_STEREO 1 +#define MA_DR_MP3_HDR_SIZE 4 +#define MA_DR_MP3_HDR_IS_MONO(h) (((h[3]) & 0xC0) == 0xC0) +#define MA_DR_MP3_HDR_IS_MS_STEREO(h) (((h[3]) & 0xE0) == 0x60) +#define MA_DR_MP3_HDR_IS_FREE_FORMAT(h) (((h[2]) & 0xF0) == 0) +#define MA_DR_MP3_HDR_IS_CRC(h) (!((h[1]) & 1)) +#define MA_DR_MP3_HDR_TEST_PADDING(h) ((h[2]) & 0x2) +#define MA_DR_MP3_HDR_TEST_MPEG1(h) ((h[1]) & 0x8) +#define MA_DR_MP3_HDR_TEST_NOT_MPEG25(h) ((h[1]) & 0x10) +#define MA_DR_MP3_HDR_TEST_I_STEREO(h) ((h[3]) & 0x10) +#define MA_DR_MP3_HDR_TEST_MS_STEREO(h) ((h[3]) & 0x20) +#define MA_DR_MP3_HDR_GET_STEREO_MODE(h) (((h[3]) >> 6) & 3) +#define MA_DR_MP3_HDR_GET_STEREO_MODE_EXT(h) (((h[3]) >> 4) & 3) +#define MA_DR_MP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) +#define MA_DR_MP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) +#define MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) +#define MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(h) (MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) + (((h[1] >> 3) & 1) + ((h[1] >> 4) & 1))*3) +#define MA_DR_MP3_HDR_IS_FRAME_576(h) ((h[1] & 14) == 2) +#define MA_DR_MP3_HDR_IS_LAYER_1(h) ((h[1] & 6) == 6) +#define MA_DR_MP3_BITS_DEQUANTIZER_OUT -1 +#define MA_DR_MP3_MAX_SCF (255 + MA_DR_MP3_BITS_DEQUANTIZER_OUT*4 - 210) +#define MA_DR_MP3_MAX_SCFI ((MA_DR_MP3_MAX_SCF + 3) & ~3) +#define MA_DR_MP3_MIN(a, b) ((a) > (b) ? (b) : (a)) +#define MA_DR_MP3_MAX(a, b) ((a) < (b) ? (b) : (a)) +#if !defined(MA_DR_MP3_NO_SIMD) +#if !defined(MA_DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64)) +#define MA_DR_MP3_ONLY_SIMD +#endif +#if ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__))) +#if defined(_MSC_VER) +#include +#endif +#include +#define MA_DR_MP3_HAVE_SSE 1 +#define MA_DR_MP3_HAVE_SIMD 1 +#define MA_DR_MP3_VSTORE _mm_storeu_ps +#define MA_DR_MP3_VLD _mm_loadu_ps +#define MA_DR_MP3_VSET _mm_set1_ps +#define MA_DR_MP3_VADD _mm_add_ps +#define MA_DR_MP3_VSUB _mm_sub_ps +#define MA_DR_MP3_VMUL _mm_mul_ps +#define MA_DR_MP3_VMAC(a, x, y) _mm_add_ps(a, _mm_mul_ps(x, y)) +#define MA_DR_MP3_VMSB(a, x, y) _mm_sub_ps(a, _mm_mul_ps(x, y)) +#define MA_DR_MP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) +#define MA_DR_MP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) +typedef __m128 ma_dr_mp3_f4; +#if defined(_MSC_VER) || defined(MA_DR_MP3_ONLY_SIMD) +#define ma_dr_mp3_cpuid __cpuid +#else +static __inline__ __attribute__((always_inline)) void ma_dr_mp3_cpuid(int CPUInfo[], const int InfoType) +{ +#if defined(__PIC__) + __asm__ __volatile__( +#if defined(__x86_64__) + "push %%rbx\n" + "cpuid\n" + "xchgl %%ebx, %1\n" + "pop %%rbx\n" +#else + "xchgl %%ebx, %1\n" + "cpuid\n" + "xchgl %%ebx, %1\n" +#endif + : "=a" (CPUInfo[0]), "=r" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#else + __asm__ __volatile__( + "cpuid" + : "=a" (CPUInfo[0]), "=b" (CPUInfo[1]), "=c" (CPUInfo[2]), "=d" (CPUInfo[3]) + : "a" (InfoType)); +#endif +} +#endif +static int ma_dr_mp3_have_simd(void) +{ +#ifdef MA_DR_MP3_ONLY_SIMD + return 1; +#else + static int g_have_simd; + int CPUInfo[4]; +#ifdef MINIMP3_TEST + static int g_counter; + if (g_counter++ > 100) + return 0; +#endif + if (g_have_simd) + goto end; + ma_dr_mp3_cpuid(CPUInfo, 0); + if (CPUInfo[0] > 0) + { + ma_dr_mp3_cpuid(CPUInfo, 1); + g_have_simd = (CPUInfo[3] & (1 << 26)) + 1; + return g_have_simd - 1; + } +end: + return g_have_simd - 1; +#endif +} +#elif defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) +#include +#define MA_DR_MP3_HAVE_SSE 0 +#define MA_DR_MP3_HAVE_SIMD 1 +#define MA_DR_MP3_VSTORE vst1q_f32 +#define MA_DR_MP3_VLD vld1q_f32 +#define MA_DR_MP3_VSET vmovq_n_f32 +#define MA_DR_MP3_VADD vaddq_f32 +#define MA_DR_MP3_VSUB vsubq_f32 +#define MA_DR_MP3_VMUL vmulq_f32 +#define MA_DR_MP3_VMAC(a, x, y) vmlaq_f32(a, x, y) +#define MA_DR_MP3_VMSB(a, x, y) vmlsq_f32(a, x, y) +#define MA_DR_MP3_VMUL_S(x, s) vmulq_f32(x, vmovq_n_f32(s)) +#define MA_DR_MP3_VREV(x) vcombine_f32(vget_high_f32(vrev64q_f32(x)), vget_low_f32(vrev64q_f32(x))) +typedef float32x4_t ma_dr_mp3_f4; +static int ma_dr_mp3_have_simd(void) +{ + return 1; +} +#else +#define MA_DR_MP3_HAVE_SSE 0 +#define MA_DR_MP3_HAVE_SIMD 0 +#ifdef MA_DR_MP3_ONLY_SIMD +#error MA_DR_MP3_ONLY_SIMD used, but SSE/NEON not enabled +#endif +#endif +#else +#define MA_DR_MP3_HAVE_SIMD 0 +#endif +#if defined(__ARM_ARCH) && (__ARM_ARCH >= 6) && !defined(__aarch64__) && !defined(_M_ARM64) +#define MA_DR_MP3_HAVE_ARMV6 1 +static __inline__ __attribute__((always_inline)) ma_int32 ma_dr_mp3_clip_int16_arm(ma_int32 a) +{ + ma_int32 x = 0; + __asm__ ("ssat %0, #16, %1" : "=r"(x) : "r"(a)); + return x; +} +#else +#define MA_DR_MP3_HAVE_ARMV6 0 +#endif +#ifndef MA_DR_MP3_ASSERT +#include +#define MA_DR_MP3_ASSERT(expression) assert(expression) +#endif +#ifndef MA_DR_MP3_COPY_MEMORY +#define MA_DR_MP3_COPY_MEMORY(dst, src, sz) memcpy((dst), (src), (sz)) +#endif +#ifndef MA_DR_MP3_MOVE_MEMORY +#define MA_DR_MP3_MOVE_MEMORY(dst, src, sz) memmove((dst), (src), (sz)) +#endif +#ifndef MA_DR_MP3_ZERO_MEMORY +#define MA_DR_MP3_ZERO_MEMORY(p, sz) memset((p), 0, (sz)) +#endif +#define MA_DR_MP3_ZERO_OBJECT(p) MA_DR_MP3_ZERO_MEMORY((p), sizeof(*(p))) +#ifndef MA_DR_MP3_MALLOC +#define MA_DR_MP3_MALLOC(sz) malloc((sz)) +#endif +#ifndef MA_DR_MP3_REALLOC +#define MA_DR_MP3_REALLOC(p, sz) realloc((p), (sz)) +#endif +#ifndef MA_DR_MP3_FREE +#define MA_DR_MP3_FREE(p) free((p)) +#endif +typedef struct +{ + const ma_uint8 *buf; + int pos, limit; +} ma_dr_mp3_bs; +typedef struct +{ + float scf[3*64]; + ma_uint8 total_bands, stereo_bands, bitalloc[64], scfcod[64]; +} ma_dr_mp3_L12_scale_info; +typedef struct +{ + ma_uint8 tab_offset, code_tab_width, band_count; +} ma_dr_mp3_L12_subband_alloc; +typedef struct +{ + const ma_uint8 *sfbtab; + ma_uint16 part_23_length, big_values, scalefac_compress; + ma_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + ma_uint8 table_select[3], region_count[3], subblock_gain[3]; + ma_uint8 preflag, scalefac_scale, count1_table, scfsi; +} ma_dr_mp3_L3_gr_info; +typedef struct +{ + ma_dr_mp3_bs bs; + ma_uint8 maindata[MA_DR_MP3_MAX_BITRESERVOIR_BYTES + MA_DR_MP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + ma_dr_mp3_L3_gr_info gr_info[4]; + float grbuf[2][576], scf[40], syn[18 + 15][2*32]; + ma_uint8 ist_pos[2][39]; +} ma_dr_mp3dec_scratch; +static void ma_dr_mp3_bs_init(ma_dr_mp3_bs *bs, const ma_uint8 *data, int bytes) +{ + bs->buf = data; + bs->pos = 0; + bs->limit = bytes*8; +} +static ma_uint32 ma_dr_mp3_bs_get_bits(ma_dr_mp3_bs *bs, int n) +{ + ma_uint32 next, cache = 0, s = bs->pos & 7; + int shl = n + s; + const ma_uint8 *p = bs->buf + (bs->pos >> 3); + if ((bs->pos += n) > bs->limit) + return 0; + next = *p++ & (255 >> s); + while ((shl -= 8) > 0) + { + cache |= next << shl; + next = *p++; + } + return cache | (next >> -shl); +} +static int ma_dr_mp3_hdr_valid(const ma_uint8 *h) +{ + return h[0] == 0xff && + ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && + (MA_DR_MP3_HDR_GET_LAYER(h) != 0) && + (MA_DR_MP3_HDR_GET_BITRATE(h) != 15) && + (MA_DR_MP3_HDR_GET_SAMPLE_RATE(h) != 3); +} +static int ma_dr_mp3_hdr_compare(const ma_uint8 *h1, const ma_uint8 *h2) +{ + return ma_dr_mp3_hdr_valid(h2) && + ((h1[1] ^ h2[1]) & 0xFE) == 0 && + ((h1[2] ^ h2[2]) & 0x0C) == 0 && + !(MA_DR_MP3_HDR_IS_FREE_FORMAT(h1) ^ MA_DR_MP3_HDR_IS_FREE_FORMAT(h2)); +} +static unsigned ma_dr_mp3_hdr_bitrate_kbps(const ma_uint8 *h) +{ + static const ma_uint8 halfrate[2][3][15] = { + { { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,4,8,12,16,20,24,28,32,40,48,56,64,72,80 }, { 0,16,24,28,32,40,48,56,64,72,80,88,96,112,128 } }, + { { 0,16,20,24,28,32,40,48,56,64,80,96,112,128,160 }, { 0,16,24,28,32,40,48,56,64,80,96,112,128,160,192 }, { 0,16,32,48,64,80,96,112,128,144,160,176,192,208,224 } }, + }; + return 2*halfrate[!!MA_DR_MP3_HDR_TEST_MPEG1(h)][MA_DR_MP3_HDR_GET_LAYER(h) - 1][MA_DR_MP3_HDR_GET_BITRATE(h)]; +} +static unsigned ma_dr_mp3_hdr_sample_rate_hz(const ma_uint8 *h) +{ + static const unsigned g_hz[3] = { 44100, 48000, 32000 }; + return g_hz[MA_DR_MP3_HDR_GET_SAMPLE_RATE(h)] >> (int)!MA_DR_MP3_HDR_TEST_MPEG1(h) >> (int)!MA_DR_MP3_HDR_TEST_NOT_MPEG25(h); +} +static unsigned ma_dr_mp3_hdr_frame_samples(const ma_uint8 *h) +{ + return MA_DR_MP3_HDR_IS_LAYER_1(h) ? 384 : (1152 >> (int)MA_DR_MP3_HDR_IS_FRAME_576(h)); +} +static int ma_dr_mp3_hdr_frame_bytes(const ma_uint8 *h, int free_format_size) +{ + int frame_bytes = ma_dr_mp3_hdr_frame_samples(h)*ma_dr_mp3_hdr_bitrate_kbps(h)*125/ma_dr_mp3_hdr_sample_rate_hz(h); + if (MA_DR_MP3_HDR_IS_LAYER_1(h)) + { + frame_bytes &= ~3; + } + return frame_bytes ? frame_bytes : free_format_size; +} +static int ma_dr_mp3_hdr_padding(const ma_uint8 *h) +{ + return MA_DR_MP3_HDR_TEST_PADDING(h) ? (MA_DR_MP3_HDR_IS_LAYER_1(h) ? 4 : 1) : 0; +} +#ifndef MA_DR_MP3_ONLY_MP3 +static const ma_dr_mp3_L12_subband_alloc *ma_dr_mp3_L12_subband_alloc_table(const ma_uint8 *hdr, ma_dr_mp3_L12_scale_info *sci) +{ + const ma_dr_mp3_L12_subband_alloc *alloc; + int mode = MA_DR_MP3_HDR_GET_STEREO_MODE(hdr); + int nbands, stereo_bands = (mode == MA_DR_MP3_MODE_MONO) ? 0 : (mode == MA_DR_MP3_MODE_JOINT_STEREO) ? (MA_DR_MP3_HDR_GET_STEREO_MODE_EXT(hdr) << 2) + 4 : 32; + if (MA_DR_MP3_HDR_IS_LAYER_1(hdr)) + { + static const ma_dr_mp3_L12_subband_alloc g_alloc_L1[] = { { 76, 4, 32 } }; + alloc = g_alloc_L1; + nbands = 32; + } else if (!MA_DR_MP3_HDR_TEST_MPEG1(hdr)) + { + static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M2[] = { { 60, 4, 4 }, { 44, 3, 7 }, { 44, 2, 19 } }; + alloc = g_alloc_L2M2; + nbands = 30; + } else + { + static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M1[] = { { 0, 4, 3 }, { 16, 4, 8 }, { 32, 3, 12 }, { 40, 2, 7 } }; + int sample_rate_idx = MA_DR_MP3_HDR_GET_SAMPLE_RATE(hdr); + unsigned kbps = ma_dr_mp3_hdr_bitrate_kbps(hdr) >> (int)(mode != MA_DR_MP3_MODE_MONO); + if (!kbps) + { + kbps = 192; + } + alloc = g_alloc_L2M1; + nbands = 27; + if (kbps < 56) + { + static const ma_dr_mp3_L12_subband_alloc g_alloc_L2M1_lowrate[] = { { 44, 4, 2 }, { 44, 3, 10 } }; + alloc = g_alloc_L2M1_lowrate; + nbands = sample_rate_idx == 2 ? 12 : 8; + } else if (kbps >= 96 && sample_rate_idx != 1) + { + nbands = 30; + } + } + sci->total_bands = (ma_uint8)nbands; + sci->stereo_bands = (ma_uint8)MA_DR_MP3_MIN(stereo_bands, nbands); + return alloc; +} +static void ma_dr_mp3_L12_read_scalefactors(ma_dr_mp3_bs *bs, ma_uint8 *pba, ma_uint8 *scfcod, int bands, float *scf) +{ + static const float g_deq_L12[18*3] = { +#define MA_DR_MP3_DQ(x) 9.53674316e-07f/x, 7.56931807e-07f/x, 6.00777173e-07f/x + MA_DR_MP3_DQ(3),MA_DR_MP3_DQ(7),MA_DR_MP3_DQ(15),MA_DR_MP3_DQ(31),MA_DR_MP3_DQ(63),MA_DR_MP3_DQ(127),MA_DR_MP3_DQ(255),MA_DR_MP3_DQ(511),MA_DR_MP3_DQ(1023),MA_DR_MP3_DQ(2047),MA_DR_MP3_DQ(4095),MA_DR_MP3_DQ(8191),MA_DR_MP3_DQ(16383),MA_DR_MP3_DQ(32767),MA_DR_MP3_DQ(65535),MA_DR_MP3_DQ(3),MA_DR_MP3_DQ(5),MA_DR_MP3_DQ(9) + }; + int i, m; + for (i = 0; i < bands; i++) + { + float s = 0; + int ba = *pba++; + int mask = ba ? 4 + ((19 >> scfcod[i]) & 3) : 0; + for (m = 4; m; m >>= 1) + { + if (mask & m) + { + int b = ma_dr_mp3_bs_get_bits(bs, 6); + s = g_deq_L12[ba*3 - 6 + b % 3]*(int)(1 << 21 >> b/3); + } + *scf++ = s; + } + } +} +static void ma_dr_mp3_L12_read_scale_info(const ma_uint8 *hdr, ma_dr_mp3_bs *bs, ma_dr_mp3_L12_scale_info *sci) +{ + static const ma_uint8 g_bitalloc_code_tab[] = { + 0,17, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,16, + 0,17,18, 3,19,4,5,16, + 0,17,18,16, + 0,17,18,19, 4,5,6, 7,8, 9,10,11,12,13,14,15, + 0,17,18, 3,19,4,5, 6,7, 8, 9,10,11,12,13,14, + 0, 2, 3, 4, 5,6,7, 8,9,10,11,12,13,14,15,16 + }; + const ma_dr_mp3_L12_subband_alloc *subband_alloc = ma_dr_mp3_L12_subband_alloc_table(hdr, sci); + int i, k = 0, ba_bits = 0; + const ma_uint8 *ba_code_tab = g_bitalloc_code_tab; + for (i = 0; i < sci->total_bands; i++) + { + ma_uint8 ba; + if (i == k) + { + k += subband_alloc->band_count; + ba_bits = subband_alloc->code_tab_width; + ba_code_tab = g_bitalloc_code_tab + subband_alloc->tab_offset; + subband_alloc++; + } + ba = ba_code_tab[ma_dr_mp3_bs_get_bits(bs, ba_bits)]; + sci->bitalloc[2*i] = ba; + if (i < sci->stereo_bands) + { + ba = ba_code_tab[ma_dr_mp3_bs_get_bits(bs, ba_bits)]; + } + sci->bitalloc[2*i + 1] = sci->stereo_bands ? ba : 0; + } + for (i = 0; i < 2*sci->total_bands; i++) + { + sci->scfcod[i] = (ma_uint8)(sci->bitalloc[i] ? MA_DR_MP3_HDR_IS_LAYER_1(hdr) ? 2 : ma_dr_mp3_bs_get_bits(bs, 2) : 6); + } + ma_dr_mp3_L12_read_scalefactors(bs, sci->bitalloc, sci->scfcod, sci->total_bands*2, sci->scf); + for (i = sci->stereo_bands; i < sci->total_bands; i++) + { + sci->bitalloc[2*i + 1] = 0; + } +} +static int ma_dr_mp3_L12_dequantize_granule(float *grbuf, ma_dr_mp3_bs *bs, ma_dr_mp3_L12_scale_info *sci, int group_size) +{ + int i, j, k, choff = 576; + for (j = 0; j < 4; j++) + { + float *dst = grbuf + group_size*j; + for (i = 0; i < 2*sci->total_bands; i++) + { + int ba = sci->bitalloc[i]; + if (ba != 0) + { + if (ba < 17) + { + int half = (1 << (ba - 1)) - 1; + for (k = 0; k < group_size; k++) + { + dst[k] = (float)((int)ma_dr_mp3_bs_get_bits(bs, ba) - half); + } + } else + { + unsigned mod = (2 << (ba - 17)) + 1; + unsigned code = ma_dr_mp3_bs_get_bits(bs, mod + 2 - (mod >> 3)); + for (k = 0; k < group_size; k++, code /= mod) + { + dst[k] = (float)((int)(code % mod - mod/2)); + } + } + } + dst += choff; + choff = 18 - choff; + } + } + return group_size*4; +} +static void ma_dr_mp3_L12_apply_scf_384(ma_dr_mp3_L12_scale_info *sci, const float *scf, float *dst) +{ + int i, k; + MA_DR_MP3_COPY_MEMORY(dst + 576 + sci->stereo_bands*18, dst + sci->stereo_bands*18, (sci->total_bands - sci->stereo_bands)*18*sizeof(float)); + for (i = 0; i < sci->total_bands; i++, dst += 18, scf += 6) + { + for (k = 0; k < 12; k++) + { + dst[k + 0] *= scf[0]; + dst[k + 576] *= scf[3]; + } + } +} +#endif +static int ma_dr_mp3_L3_read_side_info(ma_dr_mp3_bs *bs, ma_dr_mp3_L3_gr_info *gr, const ma_uint8 *hdr) +{ + static const ma_uint8 g_scf_long[8][23] = { + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 12,12,12,12,12,12,16,20,24,28,32,40,48,56,64,76,90,2,2,2,2,2,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,18,22,26,32,38,46,54,62,70,76,36,0 }, + { 6,6,6,6,6,6,8,10,12,14,16,20,24,28,32,38,46,52,60,68,58,54,0 }, + { 4,4,4,4,4,4,6,6,8,8,10,12,16,20,24,28,34,42,50,54,76,158,0 }, + { 4,4,4,4,4,4,6,6,6,8,10,12,16,18,22,28,34,40,46,54,54,192,0 }, + { 4,4,4,4,4,4,6,6,8,10,12,16,20,24,30,38,46,56,68,84,102,26,0 } + }; + static const ma_uint8 g_scf_short[8][40] = { + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 8,8,8,8,8,8,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,4,4,4,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + static const ma_uint8 g_scf_mixed[8][40] = { + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 12,12,12,4,4,4,8,8,8,12,12,12,16,16,16,20,20,20,24,24,24,28,28,28,36,36,36,2,2,2,2,2,2,2,2,2,26,26,26,0 }, + { 6,6,6,6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,14,14,14,18,18,18,26,26,26,32,32,32,42,42,42,18,18,18,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,32,32,32,44,44,44,12,12,12,0 }, + { 6,6,6,6,6,6,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,24,24,24,30,30,30,40,40,40,18,18,18,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,10,10,10,12,12,12,14,14,14,18,18,18,22,22,22,30,30,30,56,56,56,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,6,6,6,10,10,10,12,12,12,14,14,14,16,16,16,20,20,20,26,26,26,66,66,66,0 }, + { 4,4,4,4,4,4,6,6,4,4,4,6,6,6,8,8,8,12,12,12,16,16,16,20,20,20,26,26,26,34,34,34,42,42,42,12,12,12,0 } + }; + unsigned tables, scfsi = 0; + int main_data_begin, part_23_sum = 0; + int gr_count = MA_DR_MP3_HDR_IS_MONO(hdr) ? 1 : 2; + int sr_idx = MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(hdr); sr_idx -= (sr_idx != 0); + if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) + { + gr_count *= 2; + main_data_begin = ma_dr_mp3_bs_get_bits(bs, 9); + scfsi = ma_dr_mp3_bs_get_bits(bs, 7 + gr_count); + } else + { + main_data_begin = ma_dr_mp3_bs_get_bits(bs, 8 + gr_count) >> gr_count; + } + do + { + if (MA_DR_MP3_HDR_IS_MONO(hdr)) + { + scfsi <<= 4; + } + gr->part_23_length = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, 12); + part_23_sum += gr->part_23_length; + gr->big_values = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, 9); + if (gr->big_values > 288) + { + return -1; + } + gr->global_gain = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 8); + gr->scalefac_compress = (ma_uint16)ma_dr_mp3_bs_get_bits(bs, MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 4 : 9); + gr->sfbtab = g_scf_long[sr_idx]; + gr->n_long_sfb = 22; + gr->n_short_sfb = 0; + if (ma_dr_mp3_bs_get_bits(bs, 1)) + { + gr->block_type = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 2); + if (!gr->block_type) + { + return -1; + } + gr->mixed_block_flag = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); + gr->region_count[0] = 7; + gr->region_count[1] = 255; + if (gr->block_type == MA_DR_MP3_SHORT_BLOCK_TYPE) + { + scfsi &= 0x0F0F; + if (!gr->mixed_block_flag) + { + gr->region_count[0] = 8; + gr->sfbtab = g_scf_short[sr_idx]; + gr->n_long_sfb = 0; + gr->n_short_sfb = 39; + } else + { + gr->sfbtab = g_scf_mixed[sr_idx]; + gr->n_long_sfb = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 8 : 6; + gr->n_short_sfb = 30; + } + } + tables = ma_dr_mp3_bs_get_bits(bs, 10); + tables <<= 5; + gr->subblock_gain[0] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); + gr->subblock_gain[1] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); + gr->subblock_gain[2] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); + } else + { + gr->block_type = 0; + gr->mixed_block_flag = 0; + tables = ma_dr_mp3_bs_get_bits(bs, 15); + gr->region_count[0] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 4); + gr->region_count[1] = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 3); + gr->region_count[2] = 255; + } + gr->table_select[0] = (ma_uint8)(tables >> 10); + gr->table_select[1] = (ma_uint8)((tables >> 5) & 31); + gr->table_select[2] = (ma_uint8)((tables) & 31); + gr->preflag = (ma_uint8)(MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? ma_dr_mp3_bs_get_bits(bs, 1) : (gr->scalefac_compress >= 500)); + gr->scalefac_scale = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); + gr->count1_table = (ma_uint8)ma_dr_mp3_bs_get_bits(bs, 1); + gr->scfsi = (ma_uint8)((scfsi >> 12) & 15); + scfsi <<= 4; + gr++; + } while(--gr_count); + if (part_23_sum + bs->pos > bs->limit + main_data_begin*8) + { + return -1; + } + return main_data_begin; +} +static void ma_dr_mp3_L3_read_scalefactors(ma_uint8 *scf, ma_uint8 *ist_pos, const ma_uint8 *scf_size, const ma_uint8 *scf_count, ma_dr_mp3_bs *bitbuf, int scfsi) +{ + int i, k; + for (i = 0; i < 4 && scf_count[i]; i++, scfsi *= 2) + { + int cnt = scf_count[i]; + if (scfsi & 8) + { + MA_DR_MP3_COPY_MEMORY(scf, ist_pos, cnt); + } else + { + int bits = scf_size[i]; + if (!bits) + { + MA_DR_MP3_ZERO_MEMORY(scf, cnt); + MA_DR_MP3_ZERO_MEMORY(ist_pos, cnt); + } else + { + int max_scf = (scfsi < 0) ? (1 << bits) - 1 : -1; + for (k = 0; k < cnt; k++) + { + int s = ma_dr_mp3_bs_get_bits(bitbuf, bits); + ist_pos[k] = (ma_uint8)(s == max_scf ? -1 : s); + scf[k] = (ma_uint8)s; + } + } + } + ist_pos += cnt; + scf += cnt; + } + scf[0] = scf[1] = scf[2] = 0; +} +static float ma_dr_mp3_L3_ldexp_q2(float y, int exp_q2) +{ + static const float g_expfrac[4] = { 9.31322575e-10f,7.83145814e-10f,6.58544508e-10f,5.53767716e-10f }; + int e; + do + { + e = MA_DR_MP3_MIN(30*4, exp_q2); + y *= g_expfrac[e & 3]*(1 << 30 >> (e >> 2)); + } while ((exp_q2 -= e) > 0); + return y; +} +static void ma_dr_mp3_L3_decode_scalefactors(const ma_uint8 *hdr, ma_uint8 *ist_pos, ma_dr_mp3_bs *bs, const ma_dr_mp3_L3_gr_info *gr, float *scf, int ch) +{ + static const ma_uint8 g_scf_partitions[3][28] = { + { 6,5,5, 5,6,5,5,5,6,5, 7,3,11,10,0,0, 7, 7, 7,0, 6, 6,6,3, 8, 8,5,0 }, + { 8,9,6,12,6,9,9,9,6,9,12,6,15,18,0,0, 6,15,12,0, 6,12,9,6, 6,18,9,0 }, + { 9,9,6,12,9,9,9,9,9,9,12,6,18,18,0,0,12,12,12,0,12, 9,9,6,15,12,9,0 } + }; + const ma_uint8 *scf_partition = g_scf_partitions[!!gr->n_short_sfb + !gr->n_long_sfb]; + ma_uint8 scf_size[4], iscf[40]; + int i, scf_shift = gr->scalefac_scale + 1, gain_exp, scfsi = gr->scfsi; + float gain; + if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) + { + static const ma_uint8 g_scfc_decode[16] = { 0,1,2,3, 12,5,6,7, 9,10,11,13, 14,15,18,19 }; + int part = g_scfc_decode[gr->scalefac_compress]; + scf_size[1] = scf_size[0] = (ma_uint8)(part >> 2); + scf_size[3] = scf_size[2] = (ma_uint8)(part & 3); + } else + { + static const ma_uint8 g_mod[6*4] = { 5,5,4,4,5,5,4,1,4,3,1,1,5,6,6,1,4,4,4,1,4,3,1,1 }; + int k, modprod, sfc, ist = MA_DR_MP3_HDR_TEST_I_STEREO(hdr) && ch; + sfc = gr->scalefac_compress >> ist; + for (k = ist*3*4; sfc >= 0; sfc -= modprod, k += 4) + { + for (modprod = 1, i = 3; i >= 0; i--) + { + scf_size[i] = (ma_uint8)(sfc / modprod % g_mod[k + i]); + modprod *= g_mod[k + i]; + } + } + scf_partition += k; + scfsi = -16; + } + ma_dr_mp3_L3_read_scalefactors(iscf, ist_pos, scf_size, scf_partition, bs, scfsi); + if (gr->n_short_sfb) + { + int sh = 3 - scf_shift; + for (i = 0; i < gr->n_short_sfb; i += 3) + { + iscf[gr->n_long_sfb + i + 0] = (ma_uint8)(iscf[gr->n_long_sfb + i + 0] + (gr->subblock_gain[0] << sh)); + iscf[gr->n_long_sfb + i + 1] = (ma_uint8)(iscf[gr->n_long_sfb + i + 1] + (gr->subblock_gain[1] << sh)); + iscf[gr->n_long_sfb + i + 2] = (ma_uint8)(iscf[gr->n_long_sfb + i + 2] + (gr->subblock_gain[2] << sh)); + } + } else if (gr->preflag) + { + static const ma_uint8 g_preamp[10] = { 1,1,1,1,2,2,3,3,3,2 }; + for (i = 0; i < 10; i++) + { + iscf[11 + i] = (ma_uint8)(iscf[11 + i] + g_preamp[i]); + } + } + gain_exp = gr->global_gain + MA_DR_MP3_BITS_DEQUANTIZER_OUT*4 - 210 - (MA_DR_MP3_HDR_IS_MS_STEREO(hdr) ? 2 : 0); + gain = ma_dr_mp3_L3_ldexp_q2(1 << (MA_DR_MP3_MAX_SCFI/4), MA_DR_MP3_MAX_SCFI - gain_exp); + for (i = 0; i < (int)(gr->n_long_sfb + gr->n_short_sfb); i++) + { + scf[i] = ma_dr_mp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); + } +} +static const float g_ma_dr_mp3_pow43[129 + 16] = { + 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, + 0,1,2.519842f,4.326749f,6.349604f,8.549880f,10.902724f,13.390518f,16.000000f,18.720754f,21.544347f,24.463781f,27.473142f,30.567351f,33.741992f,36.993181f,40.317474f,43.711787f,47.173345f,50.699631f,54.288352f,57.937408f,61.644865f,65.408941f,69.227979f,73.100443f,77.024898f,81.000000f,85.024491f,89.097188f,93.216975f,97.382800f,101.593667f,105.848633f,110.146801f,114.487321f,118.869381f,123.292209f,127.755065f,132.257246f,136.798076f,141.376907f,145.993119f,150.646117f,155.335327f,160.060199f,164.820202f,169.614826f,174.443577f,179.305980f,184.201575f,189.129918f,194.090580f,199.083145f,204.107210f,209.162385f,214.248292f,219.364564f,224.510845f,229.686789f,234.892058f,240.126328f,245.389280f,250.680604f,256.000000f,261.347174f,266.721841f,272.123723f,277.552547f,283.008049f,288.489971f,293.998060f,299.532071f,305.091761f,310.676898f,316.287249f,321.922592f,327.582707f,333.267377f,338.976394f,344.709550f,350.466646f,356.247482f,362.051866f,367.879608f,373.730522f,379.604427f,385.501143f,391.420496f,397.362314f,403.326427f,409.312672f,415.320884f,421.350905f,427.402579f,433.475750f,439.570269f,445.685987f,451.822757f,457.980436f,464.158883f,470.357960f,476.577530f,482.817459f,489.077615f,495.357868f,501.658090f,507.978156f,514.317941f,520.677324f,527.056184f,533.454404f,539.871867f,546.308458f,552.764065f,559.238575f,565.731879f,572.243870f,578.774440f,585.323483f,591.890898f,598.476581f,605.080431f,611.702349f,618.342238f,625.000000f,631.675540f,638.368763f,645.079578f +}; +static float ma_dr_mp3_L3_pow_43(int x) +{ + float frac; + int sign, mult = 256; + if (x < 129) + { + return g_ma_dr_mp3_pow43[16 + x]; + } + if (x < 1024) + { + mult = 16; + x <<= 3; + } + sign = 2*x & 64; + frac = (float)((x & 63) - sign) / ((x & ~63) + sign); + return g_ma_dr_mp3_pow43[16 + ((x + sign) >> 6)]*(1.f + frac*((4.f/3) + frac*(2.f/9)))*mult; +} +static void ma_dr_mp3_L3_huffman(float *dst, ma_dr_mp3_bs *bs, const ma_dr_mp3_L3_gr_info *gr_info, const float *scf, int layer3gr_limit) +{ + static const ma_int16 tabs[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 785,785,785,785,784,784,784,784,513,513,513,513,513,513,513,513,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256, + -255,1313,1298,1282,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,290,288, + -255,1313,1298,1282,769,769,769,769,529,529,529,529,529,529,529,529,528,528,528,528,528,528,528,528,512,512,512,512,512,512,512,512,290,288, + -253,-318,-351,-367,785,785,785,785,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,819,818,547,547,275,275,275,275,561,560,515,546,289,274,288,258, + -254,-287,1329,1299,1314,1312,1057,1057,1042,1042,1026,1026,784,784,784,784,529,529,529,529,529,529,529,529,769,769,769,769,768,768,768,768,563,560,306,306,291,259, + -252,-413,-477,-542,1298,-575,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-383,-399,1107,1092,1106,1061,849,849,789,789,1104,1091,773,773,1076,1075,341,340,325,309,834,804,577,577,532,532,516,516,832,818,803,816,561,561,531,531,515,546,289,289,288,258, + -252,-429,-493,-559,1057,1057,1042,1042,529,529,529,529,529,529,529,529,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,-382,1077,-415,1106,1061,1104,849,849,789,789,1091,1076,1029,1075,834,834,597,581,340,340,339,324,804,833,532,532,832,772,818,803,817,787,816,771,290,290,290,290,288,258, + -253,-349,-414,-447,-463,1329,1299,-479,1314,1312,1057,1057,1042,1042,1026,1026,785,785,785,785,784,784,784,784,769,769,769,769,768,768,768,768,-319,851,821,-335,836,850,805,849,341,340,325,336,533,533,579,579,564,564,773,832,578,548,563,516,321,276,306,291,304,259, + -251,-572,-733,-830,-863,-879,1041,1041,784,784,784,784,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,1396,1351,1381,1366,1395,1335,1380,-559,1334,1138,1138,1063,1063,1350,1392,1031,1031,1062,1062,1364,1363,1120,1120,1333,1348,881,881,881,881,375,374,359,373,343,358,341,325,791,791,1123,1122,-703,1105,1045,-719,865,865,790,790,774,774,1104,1029,338,293,323,308,-799,-815,833,788,772,818,803,816,322,292,307,320,561,531,515,546,289,274,288,258, + -251,-525,-605,-685,-765,-831,-846,1298,1057,1057,1312,1282,785,785,785,785,784,784,784,784,769,769,769,769,512,512,512,512,512,512,512,512,1399,1398,1383,1367,1382,1396,1351,-511,1381,1366,1139,1139,1079,1079,1124,1124,1364,1349,1363,1333,882,882,882,882,807,807,807,807,1094,1094,1136,1136,373,341,535,535,881,775,867,822,774,-591,324,338,-671,849,550,550,866,864,609,609,293,336,534,534,789,835,773,-751,834,804,308,307,833,788,832,772,562,562,547,547,305,275,560,515,290,290, + -252,-397,-477,-557,-622,-653,-719,-735,-750,1329,1299,1314,1057,1057,1042,1042,1312,1282,1024,1024,785,785,785,785,784,784,784,784,769,769,769,769,-383,1127,1141,1111,1126,1140,1095,1110,869,869,883,883,1079,1109,882,882,375,374,807,868,838,881,791,-463,867,822,368,263,852,837,836,-543,610,610,550,550,352,336,534,534,865,774,851,821,850,805,593,533,579,564,773,832,578,578,548,548,577,577,307,276,306,291,516,560,259,259, + -250,-2107,-2507,-2764,-2909,-2974,-3007,-3023,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-767,-1052,-1213,-1277,-1358,-1405,-1469,-1535,-1550,-1582,-1614,-1647,-1662,-1694,-1726,-1759,-1774,-1807,-1822,-1854,-1886,1565,-1919,-1935,-1951,-1967,1731,1730,1580,1717,-1983,1729,1564,-1999,1548,-2015,-2031,1715,1595,-2047,1714,-2063,1610,-2079,1609,-2095,1323,1323,1457,1457,1307,1307,1712,1547,1641,1700,1699,1594,1685,1625,1442,1442,1322,1322,-780,-973,-910,1279,1278,1277,1262,1276,1261,1275,1215,1260,1229,-959,974,974,989,989,-943,735,478,478,495,463,506,414,-1039,1003,958,1017,927,942,987,957,431,476,1272,1167,1228,-1183,1256,-1199,895,895,941,941,1242,1227,1212,1135,1014,1014,490,489,503,487,910,1013,985,925,863,894,970,955,1012,847,-1343,831,755,755,984,909,428,366,754,559,-1391,752,486,457,924,997,698,698,983,893,740,740,908,877,739,739,667,667,953,938,497,287,271,271,683,606,590,712,726,574,302,302,738,736,481,286,526,725,605,711,636,724,696,651,589,681,666,710,364,467,573,695,466,466,301,465,379,379,709,604,665,679,316,316,634,633,436,436,464,269,424,394,452,332,438,363,347,408,393,448,331,422,362,407,392,421,346,406,391,376,375,359,1441,1306,-2367,1290,-2383,1337,-2399,-2415,1426,1321,-2431,1411,1336,-2447,-2463,-2479,1169,1169,1049,1049,1424,1289,1412,1352,1319,-2495,1154,1154,1064,1064,1153,1153,416,390,360,404,403,389,344,374,373,343,358,372,327,357,342,311,356,326,1395,1394,1137,1137,1047,1047,1365,1392,1287,1379,1334,1364,1349,1378,1318,1363,792,792,792,792,1152,1152,1032,1032,1121,1121,1046,1046,1120,1120,1030,1030,-2895,1106,1061,1104,849,849,789,789,1091,1076,1029,1090,1060,1075,833,833,309,324,532,532,832,772,818,803,561,561,531,560,515,546,289,274,288,258, + -250,-1179,-1579,-1836,-1996,-2124,-2253,-2333,-2413,-2477,-2542,-2574,-2607,-2622,-2655,1314,1313,1298,1312,1282,785,785,785,785,1040,1040,1025,1025,768,768,768,768,-766,-798,-830,-862,-895,-911,-927,-943,-959,-975,-991,-1007,-1023,-1039,-1055,-1070,1724,1647,-1103,-1119,1631,1767,1662,1738,1708,1723,-1135,1780,1615,1779,1599,1677,1646,1778,1583,-1151,1777,1567,1737,1692,1765,1722,1707,1630,1751,1661,1764,1614,1736,1676,1763,1750,1645,1598,1721,1691,1762,1706,1582,1761,1566,-1167,1749,1629,767,766,751,765,494,494,735,764,719,749,734,763,447,447,748,718,477,506,431,491,446,476,461,505,415,430,475,445,504,399,460,489,414,503,383,474,429,459,502,502,746,752,488,398,501,473,413,472,486,271,480,270,-1439,-1455,1357,-1471,-1487,-1503,1341,1325,-1519,1489,1463,1403,1309,-1535,1372,1448,1418,1476,1356,1462,1387,-1551,1475,1340,1447,1402,1386,-1567,1068,1068,1474,1461,455,380,468,440,395,425,410,454,364,467,466,464,453,269,409,448,268,432,1371,1473,1432,1417,1308,1460,1355,1446,1459,1431,1083,1083,1401,1416,1458,1445,1067,1067,1370,1457,1051,1051,1291,1430,1385,1444,1354,1415,1400,1443,1082,1082,1173,1113,1186,1066,1185,1050,-1967,1158,1128,1172,1097,1171,1081,-1983,1157,1112,416,266,375,400,1170,1142,1127,1065,793,793,1169,1033,1156,1096,1141,1111,1155,1080,1126,1140,898,898,808,808,897,897,792,792,1095,1152,1032,1125,1110,1139,1079,1124,882,807,838,881,853,791,-2319,867,368,263,822,852,837,866,806,865,-2399,851,352,262,534,534,821,836,594,594,549,549,593,593,533,533,848,773,579,579,564,578,548,563,276,276,577,576,306,291,516,560,305,305,275,259, + -251,-892,-2058,-2620,-2828,-2957,-3023,-3039,1041,1041,1040,1040,769,769,769,769,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,256,-511,-527,-543,-559,1530,-575,-591,1528,1527,1407,1526,1391,1023,1023,1023,1023,1525,1375,1268,1268,1103,1103,1087,1087,1039,1039,1523,-604,815,815,815,815,510,495,509,479,508,463,507,447,431,505,415,399,-734,-782,1262,-815,1259,1244,-831,1258,1228,-847,-863,1196,-879,1253,987,987,748,-767,493,493,462,477,414,414,686,669,478,446,461,445,474,429,487,458,412,471,1266,1264,1009,1009,799,799,-1019,-1276,-1452,-1581,-1677,-1757,-1821,-1886,-1933,-1997,1257,1257,1483,1468,1512,1422,1497,1406,1467,1496,1421,1510,1134,1134,1225,1225,1466,1451,1374,1405,1252,1252,1358,1480,1164,1164,1251,1251,1238,1238,1389,1465,-1407,1054,1101,-1423,1207,-1439,830,830,1248,1038,1237,1117,1223,1148,1236,1208,411,426,395,410,379,269,1193,1222,1132,1235,1221,1116,976,976,1192,1162,1177,1220,1131,1191,963,963,-1647,961,780,-1663,558,558,994,993,437,408,393,407,829,978,813,797,947,-1743,721,721,377,392,844,950,828,890,706,706,812,859,796,960,948,843,934,874,571,571,-1919,690,555,689,421,346,539,539,944,779,918,873,932,842,903,888,570,570,931,917,674,674,-2575,1562,-2591,1609,-2607,1654,1322,1322,1441,1441,1696,1546,1683,1593,1669,1624,1426,1426,1321,1321,1639,1680,1425,1425,1305,1305,1545,1668,1608,1623,1667,1592,1638,1666,1320,1320,1652,1607,1409,1409,1304,1304,1288,1288,1664,1637,1395,1395,1335,1335,1622,1636,1394,1394,1319,1319,1606,1621,1392,1392,1137,1137,1137,1137,345,390,360,375,404,373,1047,-2751,-2767,-2783,1062,1121,1046,-2799,1077,-2815,1106,1061,789,789,1105,1104,263,355,310,340,325,354,352,262,339,324,1091,1076,1029,1090,1060,1075,833,833,788,788,1088,1028,818,818,803,803,561,561,531,531,816,771,546,546,289,274,288,258, + -253,-317,-381,-446,-478,-509,1279,1279,-811,-1179,-1451,-1756,-1900,-2028,-2189,-2253,-2333,-2414,-2445,-2511,-2526,1313,1298,-2559,1041,1041,1040,1040,1025,1025,1024,1024,1022,1007,1021,991,1020,975,1019,959,687,687,1018,1017,671,671,655,655,1016,1015,639,639,758,758,623,623,757,607,756,591,755,575,754,559,543,543,1009,783,-575,-621,-685,-749,496,-590,750,749,734,748,974,989,1003,958,988,973,1002,942,987,957,972,1001,926,986,941,971,956,1000,910,985,925,999,894,970,-1071,-1087,-1102,1390,-1135,1436,1509,1451,1374,-1151,1405,1358,1480,1420,-1167,1507,1494,1389,1342,1465,1435,1450,1326,1505,1310,1493,1373,1479,1404,1492,1464,1419,428,443,472,397,736,526,464,464,486,457,442,471,484,482,1357,1449,1434,1478,1388,1491,1341,1490,1325,1489,1463,1403,1309,1477,1372,1448,1418,1433,1476,1356,1462,1387,-1439,1475,1340,1447,1402,1474,1324,1461,1371,1473,269,448,1432,1417,1308,1460,-1711,1459,-1727,1441,1099,1099,1446,1386,1431,1401,-1743,1289,1083,1083,1160,1160,1458,1445,1067,1067,1370,1457,1307,1430,1129,1129,1098,1098,268,432,267,416,266,400,-1887,1144,1187,1082,1173,1113,1186,1066,1050,1158,1128,1143,1172,1097,1171,1081,420,391,1157,1112,1170,1142,1127,1065,1169,1049,1156,1096,1141,1111,1155,1080,1126,1154,1064,1153,1140,1095,1048,-2159,1125,1110,1137,-2175,823,823,1139,1138,807,807,384,264,368,263,868,838,853,791,867,822,852,837,866,806,865,790,-2319,851,821,836,352,262,850,805,849,-2399,533,533,835,820,336,261,578,548,563,577,532,532,832,772,562,562,547,547,305,275,560,515,290,290,288,258 }; + static const ma_uint8 tab32[] = { 130,162,193,209,44,28,76,140,9,9,9,9,9,9,9,9,190,254,222,238,126,94,157,157,109,61,173,205}; + static const ma_uint8 tab33[] = { 252,236,220,204,188,172,156,140,124,108,92,76,60,44,28,12 }; + static const ma_int16 tabindex[2*16] = { 0,32,64,98,0,132,180,218,292,364,426,538,648,746,0,1126,1460,1460,1460,1460,1460,1460,1460,1460,1842,1842,1842,1842,1842,1842,1842,1842 }; + static const ma_uint8 g_linbits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,6,8,10,13,4,5,6,7,8,9,11,13 }; +#define MA_DR_MP3_PEEK_BITS(n) (bs_cache >> (32 - (n))) +#define MA_DR_MP3_FLUSH_BITS(n) { bs_cache <<= (n); bs_sh += (n); } +#define MA_DR_MP3_CHECK_BITS while (bs_sh >= 0) { bs_cache |= (ma_uint32)*bs_next_ptr++ << bs_sh; bs_sh -= 8; } +#define MA_DR_MP3_BSPOS ((bs_next_ptr - bs->buf)*8 - 24 + bs_sh) + float one = 0.0f; + int ireg = 0, big_val_cnt = gr_info->big_values; + const ma_uint8 *sfb = gr_info->sfbtab; + const ma_uint8 *bs_next_ptr = bs->buf + bs->pos/8; + ma_uint32 bs_cache = (((bs_next_ptr[0]*256u + bs_next_ptr[1])*256u + bs_next_ptr[2])*256u + bs_next_ptr[3]) << (bs->pos & 7); + int pairs_to_decode, np, bs_sh = (bs->pos & 7) - 8; + bs_next_ptr += 4; + while (big_val_cnt > 0) + { + int tab_num = gr_info->table_select[ireg]; + int sfb_cnt = gr_info->region_count[ireg++]; + const ma_int16 *codebook = tabs + tabindex[tab_num]; + int linbits = g_linbits[tab_num]; + if (linbits) + { + do + { + np = *sfb++ / 2; + pairs_to_decode = MA_DR_MP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[MA_DR_MP3_PEEK_BITS(w)]; + while (leaf < 0) + { + MA_DR_MP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[MA_DR_MP3_PEEK_BITS(w) - (leaf >> 3)]; + } + MA_DR_MP3_FLUSH_BITS(leaf >> 8); + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + if (lsb == 15) + { + lsb += MA_DR_MP3_PEEK_BITS(linbits); + MA_DR_MP3_FLUSH_BITS(linbits); + MA_DR_MP3_CHECK_BITS; + *dst = one*ma_dr_mp3_L3_pow_43(lsb)*((ma_int32)bs_cache < 0 ? -1: 1); + } else + { + *dst = g_ma_dr_mp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + } + MA_DR_MP3_FLUSH_BITS(lsb ? 1 : 0); + } + MA_DR_MP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } else + { + do + { + np = *sfb++ / 2; + pairs_to_decode = MA_DR_MP3_MIN(big_val_cnt, np); + one = *scf++; + do + { + int j, w = 5; + int leaf = codebook[MA_DR_MP3_PEEK_BITS(w)]; + while (leaf < 0) + { + MA_DR_MP3_FLUSH_BITS(w); + w = leaf & 7; + leaf = codebook[MA_DR_MP3_PEEK_BITS(w) - (leaf >> 3)]; + } + MA_DR_MP3_FLUSH_BITS(leaf >> 8); + for (j = 0; j < 2; j++, dst++, leaf >>= 4) + { + int lsb = leaf & 0x0F; + *dst = g_ma_dr_mp3_pow43[16 + lsb - 16*(bs_cache >> 31)]*one; + MA_DR_MP3_FLUSH_BITS(lsb ? 1 : 0); + } + MA_DR_MP3_CHECK_BITS; + } while (--pairs_to_decode); + } while ((big_val_cnt -= np) > 0 && --sfb_cnt >= 0); + } + } + for (np = 1 - big_val_cnt;; dst += 4) + { + const ma_uint8 *codebook_count1 = (gr_info->count1_table) ? tab33 : tab32; + int leaf = codebook_count1[MA_DR_MP3_PEEK_BITS(4)]; + if (!(leaf & 8)) + { + leaf = codebook_count1[(leaf >> 3) + (bs_cache << 4 >> (32 - (leaf & 3)))]; + } + MA_DR_MP3_FLUSH_BITS(leaf & 7); + if (MA_DR_MP3_BSPOS > layer3gr_limit) + { + break; + } +#define MA_DR_MP3_RELOAD_SCALEFACTOR if (!--np) { np = *sfb++/2; if (!np) break; one = *scf++; } +#define MA_DR_MP3_DEQ_COUNT1(s) if (leaf & (128 >> s)) { dst[s] = ((ma_int32)bs_cache < 0) ? -one : one; MA_DR_MP3_FLUSH_BITS(1) } + MA_DR_MP3_RELOAD_SCALEFACTOR; + MA_DR_MP3_DEQ_COUNT1(0); + MA_DR_MP3_DEQ_COUNT1(1); + MA_DR_MP3_RELOAD_SCALEFACTOR; + MA_DR_MP3_DEQ_COUNT1(2); + MA_DR_MP3_DEQ_COUNT1(3); + MA_DR_MP3_CHECK_BITS; + } + bs->pos = layer3gr_limit; +} +static void ma_dr_mp3_L3_midside_stereo(float *left, int n) +{ + int i = 0; + float *right = left + 576; +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) + { + for (; i < n - 3; i += 4) + { + ma_dr_mp3_f4 vl = MA_DR_MP3_VLD(left + i); + ma_dr_mp3_f4 vr = MA_DR_MP3_VLD(right + i); + MA_DR_MP3_VSTORE(left + i, MA_DR_MP3_VADD(vl, vr)); + MA_DR_MP3_VSTORE(right + i, MA_DR_MP3_VSUB(vl, vr)); + } +#ifdef __GNUC__ + if (__builtin_constant_p(n % 4 == 0) && n % 4 == 0) + return; +#endif + } +#endif + for (; i < n; i++) + { + float a = left[i]; + float b = right[i]; + left[i] = a + b; + right[i] = a - b; + } +} +static void ma_dr_mp3_L3_intensity_stereo_band(float *left, int n, float kl, float kr) +{ + int i; + for (i = 0; i < n; i++) + { + left[i + 576] = left[i]*kr; + left[i] = left[i]*kl; + } +} +static void ma_dr_mp3_L3_stereo_top_band(const float *right, const ma_uint8 *sfb, int nbands, int max_band[3]) +{ + int i, k; + max_band[0] = max_band[1] = max_band[2] = -1; + for (i = 0; i < nbands; i++) + { + for (k = 0; k < sfb[i]; k += 2) + { + if (right[k] != 0 || right[k + 1] != 0) + { + max_band[i % 3] = i; + break; + } + } + right += sfb[i]; + } +} +static void ma_dr_mp3_L3_stereo_process(float *left, const ma_uint8 *ist_pos, const ma_uint8 *sfb, const ma_uint8 *hdr, int max_band[3], int mpeg2_sh) +{ + static const float g_pan[7*2] = { 0,1,0.21132487f,0.78867513f,0.36602540f,0.63397460f,0.5f,0.5f,0.63397460f,0.36602540f,0.78867513f,0.21132487f,1,0 }; + unsigned i, max_pos = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 7 : 64; + for (i = 0; sfb[i]; i++) + { + unsigned ipos = ist_pos[i]; + if ((int)i > max_band[i % 3] && ipos < max_pos) + { + float kl, kr, s = MA_DR_MP3_HDR_TEST_MS_STEREO(hdr) ? 1.41421356f : 1; + if (MA_DR_MP3_HDR_TEST_MPEG1(hdr)) + { + kl = g_pan[2*ipos]; + kr = g_pan[2*ipos + 1]; + } else + { + kl = 1; + kr = ma_dr_mp3_L3_ldexp_q2(1, (ipos + 1) >> 1 << mpeg2_sh); + if (ipos & 1) + { + kl = kr; + kr = 1; + } + } + ma_dr_mp3_L3_intensity_stereo_band(left, sfb[i], kl*s, kr*s); + } else if (MA_DR_MP3_HDR_TEST_MS_STEREO(hdr)) + { + ma_dr_mp3_L3_midside_stereo(left, sfb[i]); + } + left += sfb[i]; + } +} +static void ma_dr_mp3_L3_intensity_stereo(float *left, ma_uint8 *ist_pos, const ma_dr_mp3_L3_gr_info *gr, const ma_uint8 *hdr) +{ + int max_band[3], n_sfb = gr->n_long_sfb + gr->n_short_sfb; + int i, max_blocks = gr->n_short_sfb ? 3 : 1; + ma_dr_mp3_L3_stereo_top_band(left + 576, gr->sfbtab, n_sfb, max_band); + if (gr->n_long_sfb) + { + max_band[0] = max_band[1] = max_band[2] = MA_DR_MP3_MAX(MA_DR_MP3_MAX(max_band[0], max_band[1]), max_band[2]); + } + for (i = 0; i < max_blocks; i++) + { + int default_pos = MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 3 : 0; + int itop = n_sfb - max_blocks + i; + int prev = itop - max_blocks; + ist_pos[itop] = (ma_uint8)(max_band[i] >= prev ? default_pos : ist_pos[prev]); + } + ma_dr_mp3_L3_stereo_process(left, ist_pos, gr->sfbtab, hdr, max_band, gr[1].scalefac_compress & 1); +} +static void ma_dr_mp3_L3_reorder(float *grbuf, float *scratch, const ma_uint8 *sfb) +{ + int i, len; + float *src = grbuf, *dst = scratch; + for (;0 != (len = *sfb); sfb += 3, src += 2*len) + { + for (i = 0; i < len; i++, src++) + { + *dst++ = src[0*len]; + *dst++ = src[1*len]; + *dst++ = src[2*len]; + } + } + MA_DR_MP3_COPY_MEMORY(grbuf, scratch, (dst - scratch)*sizeof(float)); +} +static void ma_dr_mp3_L3_antialias(float *grbuf, int nbands) +{ + static const float g_aa[2][8] = { + {0.85749293f,0.88174200f,0.94962865f,0.98331459f,0.99551782f,0.99916056f,0.99989920f,0.99999316f}, + {0.51449576f,0.47173197f,0.31337745f,0.18191320f,0.09457419f,0.04096558f,0.01419856f,0.00369997f} + }; + for (; nbands > 0; nbands--, grbuf += 18) + { + int i = 0; +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (; i < 8; i += 4) + { + ma_dr_mp3_f4 vu = MA_DR_MP3_VLD(grbuf + 18 + i); + ma_dr_mp3_f4 vd = MA_DR_MP3_VLD(grbuf + 14 - i); + ma_dr_mp3_f4 vc0 = MA_DR_MP3_VLD(g_aa[0] + i); + ma_dr_mp3_f4 vc1 = MA_DR_MP3_VLD(g_aa[1] + i); + vd = MA_DR_MP3_VREV(vd); + MA_DR_MP3_VSTORE(grbuf + 18 + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vu, vc0), MA_DR_MP3_VMUL(vd, vc1))); + vd = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vu, vc1), MA_DR_MP3_VMUL(vd, vc0)); + MA_DR_MP3_VSTORE(grbuf + 14 - i, MA_DR_MP3_VREV(vd)); + } +#endif +#ifndef MA_DR_MP3_ONLY_SIMD + for(; i < 8; i++) + { + float u = grbuf[18 + i]; + float d = grbuf[17 - i]; + grbuf[18 + i] = u*g_aa[0][i] - d*g_aa[1][i]; + grbuf[17 - i] = u*g_aa[1][i] + d*g_aa[0][i]; + } +#endif + } +} +static void ma_dr_mp3_L3_dct3_9(float *y) +{ + float s0, s1, s2, s3, s4, s5, s6, s7, s8, t0, t2, t4; + s0 = y[0]; s2 = y[2]; s4 = y[4]; s6 = y[6]; s8 = y[8]; + t0 = s0 + s6*0.5f; + s0 -= s6; + t4 = (s4 + s2)*0.93969262f; + t2 = (s8 + s2)*0.76604444f; + s6 = (s4 - s8)*0.17364818f; + s4 += s8 - s2; + s2 = s0 - s4*0.5f; + y[4] = s4 + s0; + s8 = t0 - t2 + s6; + s0 = t0 - t4 + t2; + s4 = t0 + t4 - s6; + s1 = y[1]; s3 = y[3]; s5 = y[5]; s7 = y[7]; + s3 *= 0.86602540f; + t0 = (s5 + s1)*0.98480775f; + t4 = (s5 - s7)*0.34202014f; + t2 = (s1 + s7)*0.64278761f; + s1 = (s1 - s5 - s7)*0.86602540f; + s5 = t0 - s3 - t2; + s7 = t4 - s3 - t0; + s3 = t4 + s3 - t2; + y[0] = s4 - s7; + y[1] = s2 + s1; + y[2] = s0 - s3; + y[3] = s8 + s5; + y[5] = s8 - s5; + y[6] = s0 + s3; + y[7] = s2 - s1; + y[8] = s4 + s7; +} +static void ma_dr_mp3_L3_imdct36(float *grbuf, float *overlap, const float *window, int nbands) +{ + int i, j; + static const float g_twid9[18] = { + 0.73727734f,0.79335334f,0.84339145f,0.88701083f,0.92387953f,0.95371695f,0.97629601f,0.99144486f,0.99904822f,0.67559021f,0.60876143f,0.53729961f,0.46174861f,0.38268343f,0.30070580f,0.21643961f,0.13052619f,0.04361938f + }; + for (j = 0; j < nbands; j++, grbuf += 18, overlap += 9) + { + float co[9], si[9]; + co[0] = -grbuf[0]; + si[0] = grbuf[17]; + for (i = 0; i < 4; i++) + { + si[8 - 2*i] = grbuf[4*i + 1] - grbuf[4*i + 2]; + co[1 + 2*i] = grbuf[4*i + 1] + grbuf[4*i + 2]; + si[7 - 2*i] = grbuf[4*i + 4] - grbuf[4*i + 3]; + co[2 + 2*i] = -(grbuf[4*i + 3] + grbuf[4*i + 4]); + } + ma_dr_mp3_L3_dct3_9(co); + ma_dr_mp3_L3_dct3_9(si); + si[1] = -si[1]; + si[3] = -si[3]; + si[5] = -si[5]; + si[7] = -si[7]; + i = 0; +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (; i < 8; i += 4) + { + ma_dr_mp3_f4 vovl = MA_DR_MP3_VLD(overlap + i); + ma_dr_mp3_f4 vc = MA_DR_MP3_VLD(co + i); + ma_dr_mp3_f4 vs = MA_DR_MP3_VLD(si + i); + ma_dr_mp3_f4 vr0 = MA_DR_MP3_VLD(g_twid9 + i); + ma_dr_mp3_f4 vr1 = MA_DR_MP3_VLD(g_twid9 + 9 + i); + ma_dr_mp3_f4 vw0 = MA_DR_MP3_VLD(window + i); + ma_dr_mp3_f4 vw1 = MA_DR_MP3_VLD(window + 9 + i); + ma_dr_mp3_f4 vsum = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vc, vr1), MA_DR_MP3_VMUL(vs, vr0)); + MA_DR_MP3_VSTORE(overlap + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vc, vr0), MA_DR_MP3_VMUL(vs, vr1))); + MA_DR_MP3_VSTORE(grbuf + i, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vovl, vw0), MA_DR_MP3_VMUL(vsum, vw1))); + vsum = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vovl, vw1), MA_DR_MP3_VMUL(vsum, vw0)); + MA_DR_MP3_VSTORE(grbuf + 14 - i, MA_DR_MP3_VREV(vsum)); + } +#endif + for (; i < 9; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid9[9 + i] + si[i]*g_twid9[0 + i]; + overlap[i] = co[i]*g_twid9[0 + i] - si[i]*g_twid9[9 + i]; + grbuf[i] = ovl*window[0 + i] - sum*window[9 + i]; + grbuf[17 - i] = ovl*window[9 + i] + sum*window[0 + i]; + } + } +} +static void ma_dr_mp3_L3_idct3(float x0, float x1, float x2, float *dst) +{ + float m1 = x1*0.86602540f; + float a1 = x0 - x2*0.5f; + dst[1] = x0 + x2; + dst[0] = a1 + m1; + dst[2] = a1 - m1; +} +static void ma_dr_mp3_L3_imdct12(float *x, float *dst, float *overlap) +{ + static const float g_twid3[6] = { 0.79335334f,0.92387953f,0.99144486f, 0.60876143f,0.38268343f,0.13052619f }; + float co[3], si[3]; + int i; + ma_dr_mp3_L3_idct3(-x[0], x[6] + x[3], x[12] + x[9], co); + ma_dr_mp3_L3_idct3(x[15], x[12] - x[9], x[6] - x[3], si); + si[1] = -si[1]; + for (i = 0; i < 3; i++) + { + float ovl = overlap[i]; + float sum = co[i]*g_twid3[3 + i] + si[i]*g_twid3[0 + i]; + overlap[i] = co[i]*g_twid3[0 + i] - si[i]*g_twid3[3 + i]; + dst[i] = ovl*g_twid3[2 - i] - sum*g_twid3[5 - i]; + dst[5 - i] = ovl*g_twid3[5 - i] + sum*g_twid3[2 - i]; + } +} +static void ma_dr_mp3_L3_imdct_short(float *grbuf, float *overlap, int nbands) +{ + for (;nbands > 0; nbands--, overlap += 9, grbuf += 18) + { + float tmp[18]; + MA_DR_MP3_COPY_MEMORY(tmp, grbuf, sizeof(tmp)); + MA_DR_MP3_COPY_MEMORY(grbuf, overlap, 6*sizeof(float)); + ma_dr_mp3_L3_imdct12(tmp, grbuf + 6, overlap + 6); + ma_dr_mp3_L3_imdct12(tmp + 1, grbuf + 12, overlap + 6); + ma_dr_mp3_L3_imdct12(tmp + 2, overlap, overlap + 6); + } +} +static void ma_dr_mp3_L3_change_sign(float *grbuf) +{ + int b, i; + for (b = 0, grbuf += 18; b < 32; b += 2, grbuf += 36) + for (i = 1; i < 18; i += 2) + grbuf[i] = -grbuf[i]; +} +static void ma_dr_mp3_L3_imdct_gr(float *grbuf, float *overlap, unsigned block_type, unsigned n_long_bands) +{ + static const float g_mdct_window[2][18] = { + { 0.99904822f,0.99144486f,0.97629601f,0.95371695f,0.92387953f,0.88701083f,0.84339145f,0.79335334f,0.73727734f,0.04361938f,0.13052619f,0.21643961f,0.30070580f,0.38268343f,0.46174861f,0.53729961f,0.60876143f,0.67559021f }, + { 1,1,1,1,1,1,0.99144486f,0.92387953f,0.79335334f,0,0,0,0,0,0,0.13052619f,0.38268343f,0.60876143f } + }; + if (n_long_bands) + { + ma_dr_mp3_L3_imdct36(grbuf, overlap, g_mdct_window[0], n_long_bands); + grbuf += 18*n_long_bands; + overlap += 9*n_long_bands; + } + if (block_type == MA_DR_MP3_SHORT_BLOCK_TYPE) + ma_dr_mp3_L3_imdct_short(grbuf, overlap, 32 - n_long_bands); + else + ma_dr_mp3_L3_imdct36(grbuf, overlap, g_mdct_window[block_type == MA_DR_MP3_STOP_BLOCK_TYPE], 32 - n_long_bands); +} +static void ma_dr_mp3_L3_save_reservoir(ma_dr_mp3dec *h, ma_dr_mp3dec_scratch *s) +{ + int pos = (s->bs.pos + 7)/8u; + int remains = s->bs.limit/8u - pos; + if (remains > MA_DR_MP3_MAX_BITRESERVOIR_BYTES) + { + pos += remains - MA_DR_MP3_MAX_BITRESERVOIR_BYTES; + remains = MA_DR_MP3_MAX_BITRESERVOIR_BYTES; + } + if (remains > 0) + { + MA_DR_MP3_MOVE_MEMORY(h->reserv_buf, s->maindata + pos, remains); + } + h->reserv = remains; +} +static int ma_dr_mp3_L3_restore_reservoir(ma_dr_mp3dec *h, ma_dr_mp3_bs *bs, ma_dr_mp3dec_scratch *s, int main_data_begin) +{ + int frame_bytes = (bs->limit - bs->pos)/8; + int bytes_have = MA_DR_MP3_MIN(h->reserv, main_data_begin); + MA_DR_MP3_COPY_MEMORY(s->maindata, h->reserv_buf + MA_DR_MP3_MAX(0, h->reserv - main_data_begin), MA_DR_MP3_MIN(h->reserv, main_data_begin)); + MA_DR_MP3_COPY_MEMORY(s->maindata + bytes_have, bs->buf + bs->pos/8, frame_bytes); + ma_dr_mp3_bs_init(&s->bs, s->maindata, bytes_have + frame_bytes); + return h->reserv >= main_data_begin; +} +static void ma_dr_mp3_L3_decode(ma_dr_mp3dec *h, ma_dr_mp3dec_scratch *s, ma_dr_mp3_L3_gr_info *gr_info, int nch) +{ + int ch; + for (ch = 0; ch < nch; ch++) + { + int layer3gr_limit = s->bs.pos + gr_info[ch].part_23_length; + ma_dr_mp3_L3_decode_scalefactors(h->header, s->ist_pos[ch], &s->bs, gr_info + ch, s->scf, ch); + ma_dr_mp3_L3_huffman(s->grbuf[ch], &s->bs, gr_info + ch, s->scf, layer3gr_limit); + } + if (MA_DR_MP3_HDR_TEST_I_STEREO(h->header)) + { + ma_dr_mp3_L3_intensity_stereo(s->grbuf[0], s->ist_pos[1], gr_info, h->header); + } else if (MA_DR_MP3_HDR_IS_MS_STEREO(h->header)) + { + ma_dr_mp3_L3_midside_stereo(s->grbuf[0], 576); + } + for (ch = 0; ch < nch; ch++, gr_info++) + { + int aa_bands = 31; + int n_long_bands = (gr_info->mixed_block_flag ? 2 : 0) << (int)(MA_DR_MP3_HDR_GET_MY_SAMPLE_RATE(h->header) == 2); + if (gr_info->n_short_sfb) + { + aa_bands = n_long_bands - 1; + ma_dr_mp3_L3_reorder(s->grbuf[ch] + n_long_bands*18, s->syn[0], gr_info->sfbtab + gr_info->n_long_sfb); + } + ma_dr_mp3_L3_antialias(s->grbuf[ch], aa_bands); + ma_dr_mp3_L3_imdct_gr(s->grbuf[ch], h->mdct_overlap[ch], gr_info->block_type, n_long_bands); + ma_dr_mp3_L3_change_sign(s->grbuf[ch]); + } +} +static void ma_dr_mp3d_DCT_II(float *grbuf, int n) +{ + static const float g_sec[24] = { + 10.19000816f,0.50060302f,0.50241929f,3.40760851f,0.50547093f,0.52249861f,2.05778098f,0.51544732f,0.56694406f,1.48416460f,0.53104258f,0.64682180f,1.16943991f,0.55310392f,0.78815460f,0.97256821f,0.58293498f,1.06067765f,0.83934963f,0.62250412f,1.72244716f,0.74453628f,0.67480832f,5.10114861f + }; + int i, k = 0; +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (; k < n; k += 4) + { + ma_dr_mp3_f4 t[4][8], *x; + float *y = grbuf + k; + for (x = t[0], i = 0; i < 8; i++, x++) + { + ma_dr_mp3_f4 x0 = MA_DR_MP3_VLD(&y[i*18]); + ma_dr_mp3_f4 x1 = MA_DR_MP3_VLD(&y[(15 - i)*18]); + ma_dr_mp3_f4 x2 = MA_DR_MP3_VLD(&y[(16 + i)*18]); + ma_dr_mp3_f4 x3 = MA_DR_MP3_VLD(&y[(31 - i)*18]); + ma_dr_mp3_f4 t0 = MA_DR_MP3_VADD(x0, x3); + ma_dr_mp3_f4 t1 = MA_DR_MP3_VADD(x1, x2); + ma_dr_mp3_f4 t2 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x1, x2), g_sec[3*i + 0]); + ma_dr_mp3_f4 t3 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x3), g_sec[3*i + 1]); + x[0] = MA_DR_MP3_VADD(t0, t1); + x[8] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(t0, t1), g_sec[3*i + 2]); + x[16] = MA_DR_MP3_VADD(t3, t2); + x[24] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(t3, t2), g_sec[3*i + 2]); + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + ma_dr_mp3_f4 x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = MA_DR_MP3_VSUB(x0, x7); x0 = MA_DR_MP3_VADD(x0, x7); + x7 = MA_DR_MP3_VSUB(x1, x6); x1 = MA_DR_MP3_VADD(x1, x6); + x6 = MA_DR_MP3_VSUB(x2, x5); x2 = MA_DR_MP3_VADD(x2, x5); + x5 = MA_DR_MP3_VSUB(x3, x4); x3 = MA_DR_MP3_VADD(x3, x4); + x4 = MA_DR_MP3_VSUB(x0, x3); x0 = MA_DR_MP3_VADD(x0, x3); + x3 = MA_DR_MP3_VSUB(x1, x2); x1 = MA_DR_MP3_VADD(x1, x2); + x[0] = MA_DR_MP3_VADD(x0, x1); + x[4] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x1), 0.70710677f); + x5 = MA_DR_MP3_VADD(x5, x6); + x6 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x6, x7), 0.70710677f); + x7 = MA_DR_MP3_VADD(x7, xt); + x3 = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x3, x4), 0.70710677f); + x5 = MA_DR_MP3_VSUB(x5, MA_DR_MP3_VMUL_S(x7, 0.198912367f)); + x7 = MA_DR_MP3_VADD(x7, MA_DR_MP3_VMUL_S(x5, 0.382683432f)); + x5 = MA_DR_MP3_VSUB(x5, MA_DR_MP3_VMUL_S(x7, 0.198912367f)); + x0 = MA_DR_MP3_VSUB(xt, x6); xt = MA_DR_MP3_VADD(xt, x6); + x[1] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(xt, x7), 0.50979561f); + x[2] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x4, x3), 0.54119611f); + x[3] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x0, x5), 0.60134488f); + x[5] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VADD(x0, x5), 0.89997619f); + x[6] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(x4, x3), 1.30656302f); + x[7] = MA_DR_MP3_VMUL_S(MA_DR_MP3_VSUB(xt, x7), 2.56291556f); + } + if (k > n - 3) + { +#if MA_DR_MP3_HAVE_SSE +#define MA_DR_MP3_VSAVE2(i, v) _mm_storel_pi((__m64 *)(void*)&y[i*18], v) +#else +#define MA_DR_MP3_VSAVE2(i, v) vst1_f32((float32_t *)&y[(i)*18], vget_low_f32(v)) +#endif + for (i = 0; i < 7; i++, y += 4*18) + { + ma_dr_mp3_f4 s = MA_DR_MP3_VADD(t[3][i], t[3][i + 1]); + MA_DR_MP3_VSAVE2(0, t[0][i]); + MA_DR_MP3_VSAVE2(1, MA_DR_MP3_VADD(t[2][i], s)); + MA_DR_MP3_VSAVE2(2, MA_DR_MP3_VADD(t[1][i], t[1][i + 1])); + MA_DR_MP3_VSAVE2(3, MA_DR_MP3_VADD(t[2][1 + i], s)); + } + MA_DR_MP3_VSAVE2(0, t[0][7]); + MA_DR_MP3_VSAVE2(1, MA_DR_MP3_VADD(t[2][7], t[3][7])); + MA_DR_MP3_VSAVE2(2, t[1][7]); + MA_DR_MP3_VSAVE2(3, t[3][7]); + } else + { +#define MA_DR_MP3_VSAVE4(i, v) MA_DR_MP3_VSTORE(&y[(i)*18], v) + for (i = 0; i < 7; i++, y += 4*18) + { + ma_dr_mp3_f4 s = MA_DR_MP3_VADD(t[3][i], t[3][i + 1]); + MA_DR_MP3_VSAVE4(0, t[0][i]); + MA_DR_MP3_VSAVE4(1, MA_DR_MP3_VADD(t[2][i], s)); + MA_DR_MP3_VSAVE4(2, MA_DR_MP3_VADD(t[1][i], t[1][i + 1])); + MA_DR_MP3_VSAVE4(3, MA_DR_MP3_VADD(t[2][1 + i], s)); + } + MA_DR_MP3_VSAVE4(0, t[0][7]); + MA_DR_MP3_VSAVE4(1, MA_DR_MP3_VADD(t[2][7], t[3][7])); + MA_DR_MP3_VSAVE4(2, t[1][7]); + MA_DR_MP3_VSAVE4(3, t[3][7]); + } + } else +#endif +#ifdef MA_DR_MP3_ONLY_SIMD + {} +#else + for (; k < n; k++) + { + float t[4][8], *x, *y = grbuf + k; + for (x = t[0], i = 0; i < 8; i++, x++) + { + float x0 = y[i*18]; + float x1 = y[(15 - i)*18]; + float x2 = y[(16 + i)*18]; + float x3 = y[(31 - i)*18]; + float t0 = x0 + x3; + float t1 = x1 + x2; + float t2 = (x1 - x2)*g_sec[3*i + 0]; + float t3 = (x0 - x3)*g_sec[3*i + 1]; + x[0] = t0 + t1; + x[8] = (t0 - t1)*g_sec[3*i + 2]; + x[16] = t3 + t2; + x[24] = (t3 - t2)*g_sec[3*i + 2]; + } + for (x = t[0], i = 0; i < 4; i++, x += 8) + { + float x0 = x[0], x1 = x[1], x2 = x[2], x3 = x[3], x4 = x[4], x5 = x[5], x6 = x[6], x7 = x[7], xt; + xt = x0 - x7; x0 += x7; + x7 = x1 - x6; x1 += x6; + x6 = x2 - x5; x2 += x5; + x5 = x3 - x4; x3 += x4; + x4 = x0 - x3; x0 += x3; + x3 = x1 - x2; x1 += x2; + x[0] = x0 + x1; + x[4] = (x0 - x1)*0.70710677f; + x5 = x5 + x6; + x6 = (x6 + x7)*0.70710677f; + x7 = x7 + xt; + x3 = (x3 + x4)*0.70710677f; + x5 -= x7*0.198912367f; + x7 += x5*0.382683432f; + x5 -= x7*0.198912367f; + x0 = xt - x6; xt += x6; + x[1] = (xt + x7)*0.50979561f; + x[2] = (x4 + x3)*0.54119611f; + x[3] = (x0 - x5)*0.60134488f; + x[5] = (x0 + x5)*0.89997619f; + x[6] = (x4 - x3)*1.30656302f; + x[7] = (xt - x7)*2.56291556f; + } + for (i = 0; i < 7; i++, y += 4*18) + { + y[0*18] = t[0][i]; + y[1*18] = t[2][i] + t[3][i] + t[3][i + 1]; + y[2*18] = t[1][i] + t[1][i + 1]; + y[3*18] = t[2][i + 1] + t[3][i] + t[3][i + 1]; + } + y[0*18] = t[0][7]; + y[1*18] = t[2][7] + t[3][7]; + y[2*18] = t[1][7]; + y[3*18] = t[3][7]; + } +#endif +} +#ifndef MA_DR_MP3_FLOAT_OUTPUT +typedef ma_int16 ma_dr_mp3d_sample_t; +static ma_int16 ma_dr_mp3d_scale_pcm(float sample) +{ + ma_int16 s; +#if MA_DR_MP3_HAVE_ARMV6 + ma_int32 s32 = (ma_int32)(sample + .5f); + s32 -= (s32 < 0); + s = (ma_int16)ma_dr_mp3_clip_int16_arm(s32); +#else + if (sample >= 32766.5) return (ma_int16) 32767; + if (sample <= -32767.5) return (ma_int16)-32768; + s = (ma_int16)(sample + .5f); + s -= (s < 0); +#endif + return s; +} +#else +typedef float ma_dr_mp3d_sample_t; +static float ma_dr_mp3d_scale_pcm(float sample) +{ + return sample*(1.f/32768.f); +} +#endif +static void ma_dr_mp3d_synth_pair(ma_dr_mp3d_sample_t *pcm, int nch, const float *z) +{ + float a; + a = (z[14*64] - z[ 0]) * 29; + a += (z[ 1*64] + z[13*64]) * 213; + a += (z[12*64] - z[ 2*64]) * 459; + a += (z[ 3*64] + z[11*64]) * 2037; + a += (z[10*64] - z[ 4*64]) * 5153; + a += (z[ 5*64] + z[ 9*64]) * 6574; + a += (z[ 8*64] - z[ 6*64]) * 37489; + a += z[ 7*64] * 75038; + pcm[0] = ma_dr_mp3d_scale_pcm(a); + z += 2; + a = z[14*64] * 104; + a += z[12*64] * 1567; + a += z[10*64] * 9727; + a += z[ 8*64] * 64019; + a += z[ 6*64] * -9975; + a += z[ 4*64] * -45; + a += z[ 2*64] * 146; + a += z[ 0*64] * -5; + pcm[16*nch] = ma_dr_mp3d_scale_pcm(a); +} +static void ma_dr_mp3d_synth(float *xl, ma_dr_mp3d_sample_t *dstl, int nch, float *lins) +{ + int i; + float *xr = xl + 576*(nch - 1); + ma_dr_mp3d_sample_t *dstr = dstl + (nch - 1); + static const float g_win[] = { + -1,26,-31,208,218,401,-519,2063,2000,4788,-5517,7134,5959,35640,-39336,74992, + -1,24,-35,202,222,347,-581,2080,1952,4425,-5879,7640,5288,33791,-41176,74856, + -1,21,-38,196,225,294,-645,2087,1893,4063,-6237,8092,4561,31947,-43006,74630, + -1,19,-41,190,227,244,-711,2085,1822,3705,-6589,8492,3776,30112,-44821,74313, + -1,17,-45,183,228,197,-779,2075,1739,3351,-6935,8840,2935,28289,-46617,73908, + -1,16,-49,176,228,153,-848,2057,1644,3004,-7271,9139,2037,26482,-48390,73415, + -2,14,-53,169,227,111,-919,2032,1535,2663,-7597,9389,1082,24694,-50137,72835, + -2,13,-58,161,224,72,-991,2001,1414,2330,-7910,9592,70,22929,-51853,72169, + -2,11,-63,154,221,36,-1064,1962,1280,2006,-8209,9750,-998,21189,-53534,71420, + -2,10,-68,147,215,2,-1137,1919,1131,1692,-8491,9863,-2122,19478,-55178,70590, + -3,9,-73,139,208,-29,-1210,1870,970,1388,-8755,9935,-3300,17799,-56778,69679, + -3,8,-79,132,200,-57,-1283,1817,794,1095,-8998,9966,-4533,16155,-58333,68692, + -4,7,-85,125,189,-83,-1356,1759,605,814,-9219,9959,-5818,14548,-59838,67629, + -4,7,-91,117,177,-106,-1428,1698,402,545,-9416,9916,-7154,12980,-61289,66494, + -5,6,-97,111,163,-127,-1498,1634,185,288,-9585,9838,-8540,11455,-62684,65290 + }; + float *zlin = lins + 15*64; + const float *w = g_win; + zlin[4*15] = xl[18*16]; + zlin[4*15 + 1] = xr[18*16]; + zlin[4*15 + 2] = xl[0]; + zlin[4*15 + 3] = xr[0]; + zlin[4*31] = xl[1 + 18*16]; + zlin[4*31 + 1] = xr[1 + 18*16]; + zlin[4*31 + 2] = xl[1]; + zlin[4*31 + 3] = xr[1]; + ma_dr_mp3d_synth_pair(dstr, nch, lins + 4*15 + 1); + ma_dr_mp3d_synth_pair(dstr + 32*nch, nch, lins + 4*15 + 64 + 1); + ma_dr_mp3d_synth_pair(dstl, nch, lins + 4*15); + ma_dr_mp3d_synth_pair(dstl + 32*nch, nch, lins + 4*15 + 64); +#if MA_DR_MP3_HAVE_SIMD + if (ma_dr_mp3_have_simd()) for (i = 14; i >= 0; i--) + { +#define MA_DR_MP3_VLOAD(k) ma_dr_mp3_f4 w0 = MA_DR_MP3_VSET(*w++); ma_dr_mp3_f4 w1 = MA_DR_MP3_VSET(*w++); ma_dr_mp3_f4 vz = MA_DR_MP3_VLD(&zlin[4*i - 64*k]); ma_dr_mp3_f4 vy = MA_DR_MP3_VLD(&zlin[4*i - 64*(15 - k)]); +#define MA_DR_MP3_V0(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0)) ; a = MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vz, w0), MA_DR_MP3_VMUL(vy, w1)); } +#define MA_DR_MP3_V1(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(b, MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0))); a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vz, w0), MA_DR_MP3_VMUL(vy, w1))); } +#define MA_DR_MP3_V2(k) { MA_DR_MP3_VLOAD(k) b = MA_DR_MP3_VADD(b, MA_DR_MP3_VADD(MA_DR_MP3_VMUL(vz, w1), MA_DR_MP3_VMUL(vy, w0))); a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSUB(MA_DR_MP3_VMUL(vy, w1), MA_DR_MP3_VMUL(vz, w0))); } + ma_dr_mp3_f4 a, b; + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*i + 64] = xl[1 + 18*(1 + i)]; + zlin[4*i + 64 + 1] = xr[1 + 18*(1 + i)]; + zlin[4*i - 64 + 2] = xl[18*(1 + i)]; + zlin[4*i - 64 + 3] = xr[18*(1 + i)]; + MA_DR_MP3_V0(0) MA_DR_MP3_V2(1) MA_DR_MP3_V1(2) MA_DR_MP3_V2(3) MA_DR_MP3_V1(4) MA_DR_MP3_V2(5) MA_DR_MP3_V1(6) MA_DR_MP3_V2(7) + { +#ifndef MA_DR_MP3_FLOAT_OUTPUT +#if MA_DR_MP3_HAVE_SSE + static const ma_dr_mp3_f4 g_max = { 32767.0f, 32767.0f, 32767.0f, 32767.0f }; + static const ma_dr_mp3_f4 g_min = { -32768.0f, -32768.0f, -32768.0f, -32768.0f }; + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, g_max), g_min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, g_max), g_min))); + dstr[(15 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 1); + dstr[(17 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 5); + dstl[(15 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 0); + dstl[(17 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 4); + dstr[(47 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 3); + dstr[(49 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 7); + dstl[(47 - i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 2); + dstl[(49 + i)*nch] = (ma_int16)_mm_extract_epi16(pcm8, 6); +#else + int16x4_t pcma, pcmb; + a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSET(0.5f)); + b = MA_DR_MP3_VADD(b, MA_DR_MP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, MA_DR_MP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, MA_DR_MP3_VSET(0))))); + vst1_lane_s16(dstr + (15 - i)*nch, pcma, 1); + vst1_lane_s16(dstr + (17 + i)*nch, pcmb, 1); + vst1_lane_s16(dstl + (15 - i)*nch, pcma, 0); + vst1_lane_s16(dstl + (17 + i)*nch, pcmb, 0); + vst1_lane_s16(dstr + (47 - i)*nch, pcma, 3); + vst1_lane_s16(dstr + (49 + i)*nch, pcmb, 3); + vst1_lane_s16(dstl + (47 - i)*nch, pcma, 2); + vst1_lane_s16(dstl + (49 + i)*nch, pcmb, 2); +#endif +#else + #if MA_DR_MP3_HAVE_SSE + static const ma_dr_mp3_f4 g_scale = { 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f, 1.0f/32768.0f }; + #else + const ma_dr_mp3_f4 g_scale = vdupq_n_f32(1.0f/32768.0f); + #endif + a = MA_DR_MP3_VMUL(a, g_scale); + b = MA_DR_MP3_VMUL(b, g_scale); +#if MA_DR_MP3_HAVE_SSE + _mm_store_ss(dstr + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstr + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(1, 1, 1, 1))); + _mm_store_ss(dstl + (15 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstl + (17 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(0, 0, 0, 0))); + _mm_store_ss(dstr + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstr + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 3, 3, 3))); + _mm_store_ss(dstl + (47 - i)*nch, _mm_shuffle_ps(a, a, _MM_SHUFFLE(2, 2, 2, 2))); + _mm_store_ss(dstl + (49 + i)*nch, _mm_shuffle_ps(b, b, _MM_SHUFFLE(2, 2, 2, 2))); +#else + vst1q_lane_f32(dstr + (15 - i)*nch, a, 1); + vst1q_lane_f32(dstr + (17 + i)*nch, b, 1); + vst1q_lane_f32(dstl + (15 - i)*nch, a, 0); + vst1q_lane_f32(dstl + (17 + i)*nch, b, 0); + vst1q_lane_f32(dstr + (47 - i)*nch, a, 3); + vst1q_lane_f32(dstr + (49 + i)*nch, b, 3); + vst1q_lane_f32(dstl + (47 - i)*nch, a, 2); + vst1q_lane_f32(dstl + (49 + i)*nch, b, 2); +#endif +#endif + } + } else +#endif +#ifdef MA_DR_MP3_ONLY_SIMD + {} +#else + for (i = 14; i >= 0; i--) + { +#define MA_DR_MP3_LOAD(k) float w0 = *w++; float w1 = *w++; float *vz = &zlin[4*i - k*64]; float *vy = &zlin[4*i - (15 - k)*64]; +#define MA_DR_MP3_S0(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] = vz[j]*w1 + vy[j]*w0, a[j] = vz[j]*w0 - vy[j]*w1; } +#define MA_DR_MP3_S1(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vz[j]*w0 - vy[j]*w1; } +#define MA_DR_MP3_S2(k) { int j; MA_DR_MP3_LOAD(k); for (j = 0; j < 4; j++) b[j] += vz[j]*w1 + vy[j]*w0, a[j] += vy[j]*w1 - vz[j]*w0; } + float a[4], b[4]; + zlin[4*i] = xl[18*(31 - i)]; + zlin[4*i + 1] = xr[18*(31 - i)]; + zlin[4*i + 2] = xl[1 + 18*(31 - i)]; + zlin[4*i + 3] = xr[1 + 18*(31 - i)]; + zlin[4*(i + 16)] = xl[1 + 18*(1 + i)]; + zlin[4*(i + 16) + 1] = xr[1 + 18*(1 + i)]; + zlin[4*(i - 16) + 2] = xl[18*(1 + i)]; + zlin[4*(i - 16) + 3] = xr[18*(1 + i)]; + MA_DR_MP3_S0(0) MA_DR_MP3_S2(1) MA_DR_MP3_S1(2) MA_DR_MP3_S2(3) MA_DR_MP3_S1(4) MA_DR_MP3_S2(5) MA_DR_MP3_S1(6) MA_DR_MP3_S2(7) + dstr[(15 - i)*nch] = ma_dr_mp3d_scale_pcm(a[1]); + dstr[(17 + i)*nch] = ma_dr_mp3d_scale_pcm(b[1]); + dstl[(15 - i)*nch] = ma_dr_mp3d_scale_pcm(a[0]); + dstl[(17 + i)*nch] = ma_dr_mp3d_scale_pcm(b[0]); + dstr[(47 - i)*nch] = ma_dr_mp3d_scale_pcm(a[3]); + dstr[(49 + i)*nch] = ma_dr_mp3d_scale_pcm(b[3]); + dstl[(47 - i)*nch] = ma_dr_mp3d_scale_pcm(a[2]); + dstl[(49 + i)*nch] = ma_dr_mp3d_scale_pcm(b[2]); + } +#endif +} +static void ma_dr_mp3d_synth_granule(float *qmf_state, float *grbuf, int nbands, int nch, ma_dr_mp3d_sample_t *pcm, float *lins) +{ + int i; + for (i = 0; i < nch; i++) + { + ma_dr_mp3d_DCT_II(grbuf + 576*i, nbands); + } + MA_DR_MP3_COPY_MEMORY(lins, qmf_state, sizeof(float)*15*64); + for (i = 0; i < nbands; i += 2) + { + ma_dr_mp3d_synth(grbuf + i, pcm + 32*nch*i, nch, lins + i*64); + } +#ifndef MA_DR_MP3_NONSTANDARD_BUT_LOGICAL + if (nch == 1) + { + for (i = 0; i < 15*64; i += 2) + { + qmf_state[i] = lins[nbands*64 + i]; + } + } else +#endif + { + MA_DR_MP3_COPY_MEMORY(qmf_state, lins + nbands*64, sizeof(float)*15*64); + } +} +static int ma_dr_mp3d_match_frame(const ma_uint8 *hdr, int mp3_bytes, int frame_bytes) +{ + int i, nmatch; + for (i = 0, nmatch = 0; nmatch < MA_DR_MP3_MAX_FRAME_SYNC_MATCHES; nmatch++) + { + i += ma_dr_mp3_hdr_frame_bytes(hdr + i, frame_bytes) + ma_dr_mp3_hdr_padding(hdr + i); + if (i + MA_DR_MP3_HDR_SIZE > mp3_bytes) + return nmatch > 0; + if (!ma_dr_mp3_hdr_compare(hdr, hdr + i)) + return 0; + } + return 1; +} +static int ma_dr_mp3d_find_frame(const ma_uint8 *mp3, int mp3_bytes, int *free_format_bytes, int *ptr_frame_bytes) +{ + int i, k; + for (i = 0; i < mp3_bytes - MA_DR_MP3_HDR_SIZE; i++, mp3++) + { + if (ma_dr_mp3_hdr_valid(mp3)) + { + int frame_bytes = ma_dr_mp3_hdr_frame_bytes(mp3, *free_format_bytes); + int frame_and_padding = frame_bytes + ma_dr_mp3_hdr_padding(mp3); + for (k = MA_DR_MP3_HDR_SIZE; !frame_bytes && k < MA_DR_MP3_MAX_FREE_FORMAT_FRAME_SIZE && i + 2*k < mp3_bytes - MA_DR_MP3_HDR_SIZE; k++) + { + if (ma_dr_mp3_hdr_compare(mp3, mp3 + k)) + { + int fb = k - ma_dr_mp3_hdr_padding(mp3); + int nextfb = fb + ma_dr_mp3_hdr_padding(mp3 + k); + if (i + k + nextfb + MA_DR_MP3_HDR_SIZE > mp3_bytes || !ma_dr_mp3_hdr_compare(mp3, mp3 + k + nextfb)) + continue; + frame_and_padding = k; + frame_bytes = fb; + *free_format_bytes = fb; + } + } + if ((frame_bytes && i + frame_and_padding <= mp3_bytes && + ma_dr_mp3d_match_frame(mp3, mp3_bytes - i, frame_bytes)) || + (!i && frame_and_padding == mp3_bytes)) + { + *ptr_frame_bytes = frame_and_padding; + return i; + } + *free_format_bytes = 0; + } + } + *ptr_frame_bytes = 0; + return mp3_bytes; +} +MA_API void ma_dr_mp3dec_init(ma_dr_mp3dec *dec) +{ + dec->header[0] = 0; +} +MA_API int ma_dr_mp3dec_decode_frame(ma_dr_mp3dec *dec, const ma_uint8 *mp3, int mp3_bytes, void *pcm, ma_dr_mp3dec_frame_info *info) +{ + int i = 0, igr, frame_size = 0, success = 1; + const ma_uint8 *hdr; + ma_dr_mp3_bs bs_frame[1]; + ma_dr_mp3dec_scratch scratch; + if (mp3_bytes > 4 && dec->header[0] == 0xff && ma_dr_mp3_hdr_compare(dec->header, mp3)) + { + frame_size = ma_dr_mp3_hdr_frame_bytes(mp3, dec->free_format_bytes) + ma_dr_mp3_hdr_padding(mp3); + if (frame_size != mp3_bytes && (frame_size + MA_DR_MP3_HDR_SIZE > mp3_bytes || !ma_dr_mp3_hdr_compare(mp3, mp3 + frame_size))) + { + frame_size = 0; + } + } + if (!frame_size) + { + MA_DR_MP3_ZERO_MEMORY(dec, sizeof(ma_dr_mp3dec)); + i = ma_dr_mp3d_find_frame(mp3, mp3_bytes, &dec->free_format_bytes, &frame_size); + if (!frame_size || i + frame_size > mp3_bytes) + { + info->frame_bytes = i; + return 0; + } + } + hdr = mp3 + i; + MA_DR_MP3_COPY_MEMORY(dec->header, hdr, MA_DR_MP3_HDR_SIZE); + info->frame_bytes = i + frame_size; + info->channels = MA_DR_MP3_HDR_IS_MONO(hdr) ? 1 : 2; + info->hz = ma_dr_mp3_hdr_sample_rate_hz(hdr); + info->layer = 4 - MA_DR_MP3_HDR_GET_LAYER(hdr); + info->bitrate_kbps = ma_dr_mp3_hdr_bitrate_kbps(hdr); + ma_dr_mp3_bs_init(bs_frame, hdr + MA_DR_MP3_HDR_SIZE, frame_size - MA_DR_MP3_HDR_SIZE); + if (MA_DR_MP3_HDR_IS_CRC(hdr)) + { + ma_dr_mp3_bs_get_bits(bs_frame, 16); + } + if (info->layer == 3) + { + int main_data_begin = ma_dr_mp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) + { + ma_dr_mp3dec_init(dec); + return 0; + } + success = ma_dr_mp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + if (success && pcm != NULL) + { + for (igr = 0; igr < (MA_DR_MP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = MA_DR_MP3_OFFSET_PTR(pcm, sizeof(ma_dr_mp3d_sample_t)*576*info->channels)) + { + MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + ma_dr_mp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); + ma_dr_mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (ma_dr_mp3d_sample_t*)pcm, scratch.syn[0]); + } + } + ma_dr_mp3_L3_save_reservoir(dec, &scratch); + } else + { +#ifdef MA_DR_MP3_ONLY_MP3 + return 0; +#else + ma_dr_mp3_L12_scale_info sci[1]; + if (pcm == NULL) { + return ma_dr_mp3_hdr_frame_samples(hdr); + } + ma_dr_mp3_L12_read_scale_info(hdr, bs_frame, sci); + MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + for (i = 0, igr = 0; igr < 3; igr++) + { + if (12 == (i += ma_dr_mp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + { + i = 0; + ma_dr_mp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); + ma_dr_mp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (ma_dr_mp3d_sample_t*)pcm, scratch.syn[0]); + MA_DR_MP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + pcm = MA_DR_MP3_OFFSET_PTR(pcm, sizeof(ma_dr_mp3d_sample_t)*384*info->channels); + } + if (bs_frame->pos > bs_frame->limit) + { + ma_dr_mp3dec_init(dec); + return 0; + } + } +#endif + } + return success*ma_dr_mp3_hdr_frame_samples(dec->header); +} +MA_API void ma_dr_mp3dec_f32_to_s16(const float *in, ma_int16 *out, size_t num_samples) +{ + size_t i = 0; +#if MA_DR_MP3_HAVE_SIMD + size_t aligned_count = num_samples & ~7; + for(; i < aligned_count; i+=8) + { + ma_dr_mp3_f4 scale = MA_DR_MP3_VSET(32768.0f); + ma_dr_mp3_f4 a = MA_DR_MP3_VMUL(MA_DR_MP3_VLD(&in[i ]), scale); + ma_dr_mp3_f4 b = MA_DR_MP3_VMUL(MA_DR_MP3_VLD(&in[i+4]), scale); +#if MA_DR_MP3_HAVE_SSE + ma_dr_mp3_f4 s16max = MA_DR_MP3_VSET( 32767.0f); + ma_dr_mp3_f4 s16min = MA_DR_MP3_VSET(-32768.0f); + __m128i pcm8 = _mm_packs_epi32(_mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(a, s16max), s16min)), + _mm_cvtps_epi32(_mm_max_ps(_mm_min_ps(b, s16max), s16min))); + out[i ] = (ma_int16)_mm_extract_epi16(pcm8, 0); + out[i+1] = (ma_int16)_mm_extract_epi16(pcm8, 1); + out[i+2] = (ma_int16)_mm_extract_epi16(pcm8, 2); + out[i+3] = (ma_int16)_mm_extract_epi16(pcm8, 3); + out[i+4] = (ma_int16)_mm_extract_epi16(pcm8, 4); + out[i+5] = (ma_int16)_mm_extract_epi16(pcm8, 5); + out[i+6] = (ma_int16)_mm_extract_epi16(pcm8, 6); + out[i+7] = (ma_int16)_mm_extract_epi16(pcm8, 7); +#else + int16x4_t pcma, pcmb; + a = MA_DR_MP3_VADD(a, MA_DR_MP3_VSET(0.5f)); + b = MA_DR_MP3_VADD(b, MA_DR_MP3_VSET(0.5f)); + pcma = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(a), vreinterpretq_s32_u32(vcltq_f32(a, MA_DR_MP3_VSET(0))))); + pcmb = vqmovn_s32(vqaddq_s32(vcvtq_s32_f32(b), vreinterpretq_s32_u32(vcltq_f32(b, MA_DR_MP3_VSET(0))))); + vst1_lane_s16(out+i , pcma, 0); + vst1_lane_s16(out+i+1, pcma, 1); + vst1_lane_s16(out+i+2, pcma, 2); + vst1_lane_s16(out+i+3, pcma, 3); + vst1_lane_s16(out+i+4, pcmb, 0); + vst1_lane_s16(out+i+5, pcmb, 1); + vst1_lane_s16(out+i+6, pcmb, 2); + vst1_lane_s16(out+i+7, pcmb, 3); +#endif + } +#endif + for(; i < num_samples; i++) + { + float sample = in[i] * 32768.0f; + if (sample >= 32766.5) + out[i] = (ma_int16) 32767; + else if (sample <= -32767.5) + out[i] = (ma_int16)-32768; + else + { + short s = (ma_int16)(sample + .5f); + s -= (s < 0); + out[i] = s; + } + } +} +#ifndef MA_DR_MP3_SEEK_LEADING_MP3_FRAMES +#define MA_DR_MP3_SEEK_LEADING_MP3_FRAMES 2 +#endif +#define MA_DR_MP3_MIN_DATA_CHUNK_SIZE 16384 +#ifndef MA_DR_MP3_DATA_CHUNK_SIZE +#define MA_DR_MP3_DATA_CHUNK_SIZE (MA_DR_MP3_MIN_DATA_CHUNK_SIZE*4) +#endif +#define MA_DR_MP3_COUNTOF(x) (sizeof(x) / sizeof(x[0])) +#define MA_DR_MP3_CLAMP(x, lo, hi) (MA_DR_MP3_MAX(lo, MA_DR_MP3_MIN(x, hi))) +#ifndef MA_DR_MP3_PI_D +#define MA_DR_MP3_PI_D 3.14159265358979323846264 +#endif +#define MA_DR_MP3_DEFAULT_RESAMPLER_LPF_ORDER 2 +static MA_INLINE float ma_dr_mp3_mix_f32(float x, float y, float a) +{ + return x*(1-a) + y*a; +} +static MA_INLINE float ma_dr_mp3_mix_f32_fast(float x, float y, float a) +{ + float r0 = (y - x); + float r1 = r0*a; + return x + r1; +} +static MA_INLINE ma_uint32 ma_dr_mp3_gcf_u32(ma_uint32 a, ma_uint32 b) +{ + for (;;) { + if (b == 0) { + break; + } else { + ma_uint32 t = a; + a = b; + b = t % a; + } + } + return a; +} +static void* ma_dr_mp3__malloc_default(size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_DR_MP3_MALLOC(sz); +} +static void* ma_dr_mp3__realloc_default(void* p, size_t sz, void* pUserData) +{ + (void)pUserData; + return MA_DR_MP3_REALLOC(p, sz); +} +static void ma_dr_mp3__free_default(void* p, void* pUserData) +{ + (void)pUserData; + MA_DR_MP3_FREE(p); +} +static void* ma_dr_mp3__malloc_from_callbacks(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + if (pAllocationCallbacks->onMalloc != NULL) { + return pAllocationCallbacks->onMalloc(sz, pAllocationCallbacks->pUserData); + } + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(NULL, sz, pAllocationCallbacks->pUserData); + } + return NULL; +} +static void* ma_dr_mp3__realloc_from_callbacks(void* p, size_t szNew, size_t szOld, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks == NULL) { + return NULL; + } + if (pAllocationCallbacks->onRealloc != NULL) { + return pAllocationCallbacks->onRealloc(p, szNew, pAllocationCallbacks->pUserData); + } + if (pAllocationCallbacks->onMalloc != NULL && pAllocationCallbacks->onFree != NULL) { + void* p2; + p2 = pAllocationCallbacks->onMalloc(szNew, pAllocationCallbacks->pUserData); + if (p2 == NULL) { + return NULL; + } + if (p != NULL) { + MA_DR_MP3_COPY_MEMORY(p2, p, szOld); + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } + return p2; + } + return NULL; +} +static void ma_dr_mp3__free_from_callbacks(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (p == NULL || pAllocationCallbacks == NULL) { + return; + } + if (pAllocationCallbacks->onFree != NULL) { + pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData); + } +} +static ma_allocation_callbacks ma_dr_mp3_copy_allocation_callbacks_or_defaults(const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + return *pAllocationCallbacks; + } else { + ma_allocation_callbacks allocationCallbacks; + allocationCallbacks.pUserData = NULL; + allocationCallbacks.onMalloc = ma_dr_mp3__malloc_default; + allocationCallbacks.onRealloc = ma_dr_mp3__realloc_default; + allocationCallbacks.onFree = ma_dr_mp3__free_default; + return allocationCallbacks; + } +} +static size_t ma_dr_mp3__on_read(ma_dr_mp3* pMP3, void* pBufferOut, size_t bytesToRead) +{ + size_t bytesRead = pMP3->onRead(pMP3->pUserData, pBufferOut, bytesToRead); + pMP3->streamCursor += bytesRead; + return bytesRead; +} +static ma_bool32 ma_dr_mp3__on_seek(ma_dr_mp3* pMP3, int offset, ma_dr_mp3_seek_origin origin) +{ + MA_DR_MP3_ASSERT(offset >= 0); + if (!pMP3->onSeek(pMP3->pUserData, offset, origin)) { + return MA_FALSE; + } + if (origin == ma_dr_mp3_seek_origin_start) { + pMP3->streamCursor = (ma_uint64)offset; + } else { + pMP3->streamCursor += offset; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_mp3__on_seek_64(ma_dr_mp3* pMP3, ma_uint64 offset, ma_dr_mp3_seek_origin origin) +{ + if (offset <= 0x7FFFFFFF) { + return ma_dr_mp3__on_seek(pMP3, (int)offset, origin); + } + if (!ma_dr_mp3__on_seek(pMP3, 0x7FFFFFFF, ma_dr_mp3_seek_origin_start)) { + return MA_FALSE; + } + offset -= 0x7FFFFFFF; + while (offset > 0) { + if (offset <= 0x7FFFFFFF) { + if (!ma_dr_mp3__on_seek(pMP3, (int)offset, ma_dr_mp3_seek_origin_current)) { + return MA_FALSE; + } + offset = 0; + } else { + if (!ma_dr_mp3__on_seek(pMP3, 0x7FFFFFFF, ma_dr_mp3_seek_origin_current)) { + return MA_FALSE; + } + offset -= 0x7FFFFFFF; + } + } + return MA_TRUE; +} +static ma_uint32 ma_dr_mp3_decode_next_frame_ex__callbacks(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) +{ + ma_uint32 pcmFramesRead = 0; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->onRead != NULL); + if (pMP3->atEnd) { + return 0; + } + for (;;) { + ma_dr_mp3dec_frame_info info; + if (pMP3->dataSize < MA_DR_MP3_MIN_DATA_CHUNK_SIZE) { + size_t bytesRead; + if (pMP3->pData != NULL) { + MA_DR_MP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + } + pMP3->dataConsumed = 0; + if (pMP3->dataCapacity < MA_DR_MP3_DATA_CHUNK_SIZE) { + ma_uint8* pNewData; + size_t newDataCap; + newDataCap = MA_DR_MP3_DATA_CHUNK_SIZE; + pNewData = (ma_uint8*)ma_dr_mp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + if (pNewData == NULL) { + return 0; + } + pMP3->pData = pNewData; + pMP3->dataCapacity = newDataCap; + } + bytesRead = ma_dr_mp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + if (pMP3->dataSize == 0) { + pMP3->atEnd = MA_TRUE; + return 0; + } + } + pMP3->dataSize += bytesRead; + } + if (pMP3->dataSize > INT_MAX) { + pMP3->atEnd = MA_TRUE; + return 0; + } + MA_DR_MP3_ASSERT(pMP3->pData != NULL); + MA_DR_MP3_ASSERT(pMP3->dataCapacity > 0); + if (pMP3->pData == NULL) { + return 0; + } + pcmFramesRead = ma_dr_mp3dec_decode_frame(&pMP3->decoder, pMP3->pData + pMP3->dataConsumed, (int)pMP3->dataSize, pPCMFrames, &info); + if (info.frame_bytes > 0) { + pMP3->dataConsumed += (size_t)info.frame_bytes; + pMP3->dataSize -= (size_t)info.frame_bytes; + } + if (pcmFramesRead > 0) { + pcmFramesRead = ma_dr_mp3_hdr_frame_samples(pMP3->decoder.header); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; + pMP3->mp3FrameChannels = info.channels; + pMP3->mp3FrameSampleRate = info.hz; + break; + } else if (info.frame_bytes == 0) { + size_t bytesRead; + MA_DR_MP3_MOVE_MEMORY(pMP3->pData, pMP3->pData + pMP3->dataConsumed, pMP3->dataSize); + pMP3->dataConsumed = 0; + if (pMP3->dataCapacity == pMP3->dataSize) { + ma_uint8* pNewData; + size_t newDataCap; + newDataCap = pMP3->dataCapacity + MA_DR_MP3_DATA_CHUNK_SIZE; + pNewData = (ma_uint8*)ma_dr_mp3__realloc_from_callbacks(pMP3->pData, newDataCap, pMP3->dataCapacity, &pMP3->allocationCallbacks); + if (pNewData == NULL) { + return 0; + } + pMP3->pData = pNewData; + pMP3->dataCapacity = newDataCap; + } + bytesRead = ma_dr_mp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize)); + if (bytesRead == 0) { + pMP3->atEnd = MA_TRUE; + return 0; + } + pMP3->dataSize += bytesRead; + } + }; + return pcmFramesRead; +} +static ma_uint32 ma_dr_mp3_decode_next_frame_ex__memory(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) +{ + ma_uint32 pcmFramesRead = 0; + ma_dr_mp3dec_frame_info info; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->memory.pData != NULL); + if (pMP3->atEnd) { + return 0; + } + for (;;) { + pcmFramesRead = ma_dr_mp3dec_decode_frame(&pMP3->decoder, pMP3->memory.pData + pMP3->memory.currentReadPos, (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos), pPCMFrames, &info); + if (pcmFramesRead > 0) { + pcmFramesRead = ma_dr_mp3_hdr_frame_samples(pMP3->decoder.header); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead; + pMP3->mp3FrameChannels = info.channels; + pMP3->mp3FrameSampleRate = info.hz; + break; + } else if (info.frame_bytes > 0) { + pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + } else { + break; + } + } + pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + return pcmFramesRead; +} +static ma_uint32 ma_dr_mp3_decode_next_frame_ex(ma_dr_mp3* pMP3, ma_dr_mp3d_sample_t* pPCMFrames) +{ + if (pMP3->memory.pData != NULL && pMP3->memory.dataSize > 0) { + return ma_dr_mp3_decode_next_frame_ex__memory(pMP3, pPCMFrames); + } else { + return ma_dr_mp3_decode_next_frame_ex__callbacks(pMP3, pPCMFrames); + } +} +static ma_uint32 ma_dr_mp3_decode_next_frame(ma_dr_mp3* pMP3) +{ + MA_DR_MP3_ASSERT(pMP3 != NULL); + return ma_dr_mp3_decode_next_frame_ex(pMP3, (ma_dr_mp3d_sample_t*)pMP3->pcmFrames); +} +#if 0 +static ma_uint32 ma_dr_mp3_seek_next_frame(ma_dr_mp3* pMP3) +{ + ma_uint32 pcmFrameCount; + MA_DR_MP3_ASSERT(pMP3 != NULL); + pcmFrameCount = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFrameCount == 0) { + return 0; + } + pMP3->currentPCMFrame += pcmFrameCount; + pMP3->pcmFramesConsumedInMP3Frame = pcmFrameCount; + pMP3->pcmFramesRemainingInMP3Frame = 0; + return pcmFrameCount; +} +#endif +static ma_bool32 ma_dr_mp3_init_internal(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(onRead != NULL); + ma_dr_mp3dec_init(&pMP3->decoder); + pMP3->onRead = onRead; + pMP3->onSeek = onSeek; + pMP3->pUserData = pUserData; + pMP3->allocationCallbacks = ma_dr_mp3_copy_allocation_callbacks_or_defaults(pAllocationCallbacks); + if (pMP3->allocationCallbacks.onFree == NULL || (pMP3->allocationCallbacks.onMalloc == NULL && pMP3->allocationCallbacks.onRealloc == NULL)) { + return MA_FALSE; + } + if (ma_dr_mp3_decode_next_frame(pMP3) == 0) { + ma_dr_mp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); + return MA_FALSE; + } + pMP3->channels = pMP3->mp3FrameChannels; + pMP3->sampleRate = pMP3->mp3FrameSampleRate; + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_mp3_init(ma_dr_mp3* pMP3, ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL || onRead == NULL) { + return MA_FALSE; + } + MA_DR_MP3_ZERO_OBJECT(pMP3); + return ma_dr_mp3_init_internal(pMP3, onRead, onSeek, pUserData, pAllocationCallbacks); +} +static size_t ma_dr_mp3__on_read_memory(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + ma_dr_mp3* pMP3 = (ma_dr_mp3*)pUserData; + size_t bytesRemaining; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->memory.dataSize >= pMP3->memory.currentReadPos); + bytesRemaining = pMP3->memory.dataSize - pMP3->memory.currentReadPos; + if (bytesToRead > bytesRemaining) { + bytesToRead = bytesRemaining; + } + if (bytesToRead > 0) { + MA_DR_MP3_COPY_MEMORY(pBufferOut, pMP3->memory.pData + pMP3->memory.currentReadPos, bytesToRead); + pMP3->memory.currentReadPos += bytesToRead; + } + return bytesToRead; +} +static ma_bool32 ma_dr_mp3__on_seek_memory(void* pUserData, int byteOffset, ma_dr_mp3_seek_origin origin) +{ + ma_dr_mp3* pMP3 = (ma_dr_mp3*)pUserData; + MA_DR_MP3_ASSERT(pMP3 != NULL); + if (origin == ma_dr_mp3_seek_origin_current) { + if (byteOffset > 0) { + if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { + byteOffset = (int)(pMP3->memory.dataSize - pMP3->memory.currentReadPos); + } + } else { + if (pMP3->memory.currentReadPos < (size_t)-byteOffset) { + byteOffset = -(int)pMP3->memory.currentReadPos; + } + } + pMP3->memory.currentReadPos += byteOffset; + } else { + if ((ma_uint32)byteOffset <= pMP3->memory.dataSize) { + pMP3->memory.currentReadPos = byteOffset; + } else { + pMP3->memory.currentReadPos = pMP3->memory.dataSize; + } + } + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_mp3_init_memory(ma_dr_mp3* pMP3, const void* pData, size_t dataSize, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pMP3 == NULL) { + return MA_FALSE; + } + MA_DR_MP3_ZERO_OBJECT(pMP3); + if (pData == NULL || dataSize == 0) { + return MA_FALSE; + } + pMP3->memory.pData = (const ma_uint8*)pData; + pMP3->memory.dataSize = dataSize; + pMP3->memory.currentReadPos = 0; + return ma_dr_mp3_init_internal(pMP3, ma_dr_mp3__on_read_memory, ma_dr_mp3__on_seek_memory, pMP3, pAllocationCallbacks); +} +#ifndef MA_DR_MP3_NO_STDIO +#include +#include +static size_t ma_dr_mp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t bytesToRead) +{ + return fread(pBufferOut, 1, bytesToRead, (FILE*)pUserData); +} +static ma_bool32 ma_dr_mp3__on_seek_stdio(void* pUserData, int offset, ma_dr_mp3_seek_origin origin) +{ + return fseek((FILE*)pUserData, offset, (origin == ma_dr_mp3_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; +} +MA_API ma_bool32 ma_dr_mp3_init_file(ma_dr_mp3* pMP3, const char* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 result; + FILE* pFile; + if (ma_fopen(&pFile, pFilePath, "rb") != MA_SUCCESS) { + return MA_FALSE; + } + result = ma_dr_mp3_init(pMP3, ma_dr_mp3__on_read_stdio, ma_dr_mp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_mp3_init_file_w(ma_dr_mp3* pMP3, const wchar_t* pFilePath, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_bool32 result; + FILE* pFile; + if (ma_wfopen(&pFile, pFilePath, L"rb", pAllocationCallbacks) != MA_SUCCESS) { + return MA_FALSE; + } + result = ma_dr_mp3_init(pMP3, ma_dr_mp3__on_read_stdio, ma_dr_mp3__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + if (result != MA_TRUE) { + fclose(pFile); + return result; + } + return MA_TRUE; +} +#endif +MA_API void ma_dr_mp3_uninit(ma_dr_mp3* pMP3) +{ + if (pMP3 == NULL) { + return; + } +#ifndef MA_DR_MP3_NO_STDIO + if (pMP3->onRead == ma_dr_mp3__on_read_stdio) { + FILE* pFile = (FILE*)pMP3->pUserData; + if (pFile != NULL) { + fclose(pFile); + pMP3->pUserData = NULL; + } + } +#endif + ma_dr_mp3__free_from_callbacks(pMP3->pData, &pMP3->allocationCallbacks); +} +#if defined(MA_DR_MP3_FLOAT_OUTPUT) +static void ma_dr_mp3_f32_to_s16(ma_int16* dst, const float* src, ma_uint64 sampleCount) +{ + ma_uint64 i; + ma_uint64 i4; + ma_uint64 sampleCount4; + i = 0; + sampleCount4 = sampleCount >> 2; + for (i4 = 0; i4 < sampleCount4; i4 += 1) { + float x0 = src[i+0]; + float x1 = src[i+1]; + float x2 = src[i+2]; + float x3 = src[i+3]; + x0 = ((x0 < -1) ? -1 : ((x0 > 1) ? 1 : x0)); + x1 = ((x1 < -1) ? -1 : ((x1 > 1) ? 1 : x1)); + x2 = ((x2 < -1) ? -1 : ((x2 > 1) ? 1 : x2)); + x3 = ((x3 < -1) ? -1 : ((x3 > 1) ? 1 : x3)); + x0 = x0 * 32767.0f; + x1 = x1 * 32767.0f; + x2 = x2 * 32767.0f; + x3 = x3 * 32767.0f; + dst[i+0] = (ma_int16)x0; + dst[i+1] = (ma_int16)x1; + dst[i+2] = (ma_int16)x2; + dst[i+3] = (ma_int16)x3; + i += 4; + } + for (; i < sampleCount; i += 1) { + float x = src[i]; + x = ((x < -1) ? -1 : ((x > 1) ? 1 : x)); + x = x * 32767.0f; + dst[i] = (ma_int16)x; + } +} +#endif +#if !defined(MA_DR_MP3_FLOAT_OUTPUT) +static void ma_dr_mp3_s16_to_f32(float* dst, const ma_int16* src, ma_uint64 sampleCount) +{ + ma_uint64 i; + for (i = 0; i < sampleCount; i += 1) { + float x = (float)src[i]; + x = x * 0.000030517578125f; + dst[i] = x; + } +} +#endif +static ma_uint64 ma_dr_mp3_read_pcm_frames_raw(ma_dr_mp3* pMP3, ma_uint64 framesToRead, void* pBufferOut) +{ + ma_uint64 totalFramesRead = 0; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->onRead != NULL); + while (framesToRead > 0) { + ma_uint32 framesToConsume = (ma_uint32)MA_DR_MP3_MIN(pMP3->pcmFramesRemainingInMP3Frame, framesToRead); + if (pBufferOut != NULL) { + #if defined(MA_DR_MP3_FLOAT_OUTPUT) + float* pFramesOutF32 = (float*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalFramesRead * pMP3->channels); + float* pFramesInF32 = (float*)MA_DR_MP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(float) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + MA_DR_MP3_COPY_MEMORY(pFramesOutF32, pFramesInF32, sizeof(float) * framesToConsume * pMP3->channels); + #else + ma_int16* pFramesOutS16 = (ma_int16*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(ma_int16) * totalFramesRead * pMP3->channels); + ma_int16* pFramesInS16 = (ma_int16*)MA_DR_MP3_OFFSET_PTR(&pMP3->pcmFrames[0], sizeof(ma_int16) * pMP3->pcmFramesConsumedInMP3Frame * pMP3->mp3FrameChannels); + MA_DR_MP3_COPY_MEMORY(pFramesOutS16, pFramesInS16, sizeof(ma_int16) * framesToConsume * pMP3->channels); + #endif + } + pMP3->currentPCMFrame += framesToConsume; + pMP3->pcmFramesConsumedInMP3Frame += framesToConsume; + pMP3->pcmFramesRemainingInMP3Frame -= framesToConsume; + totalFramesRead += framesToConsume; + framesToRead -= framesToConsume; + if (framesToRead == 0) { + break; + } + MA_DR_MP3_ASSERT(pMP3->pcmFramesRemainingInMP3Frame == 0); + if (ma_dr_mp3_decode_next_frame(pMP3) == 0) { + break; + } + } + return totalFramesRead; +} +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_f32(ma_dr_mp3* pMP3, ma_uint64 framesToRead, float* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) { + return 0; + } +#if defined(MA_DR_MP3_FLOAT_OUTPUT) + return ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#else + { + ma_int16 pTempS16[8192]; + ma_uint64 totalPCMFramesRead = 0; + while (totalPCMFramesRead < framesToRead) { + ma_uint64 framesJustRead; + ma_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + ma_uint64 framesToReadNow = MA_DR_MP3_COUNTOF(pTempS16) / pMP3->channels; + if (framesToReadNow > framesRemaining) { + framesToReadNow = framesRemaining; + } + framesJustRead = ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempS16); + if (framesJustRead == 0) { + break; + } + ma_dr_mp3_s16_to_f32((float*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(float) * totalPCMFramesRead * pMP3->channels), pTempS16, framesJustRead * pMP3->channels); + totalPCMFramesRead += framesJustRead; + } + return totalPCMFramesRead; + } +#endif +} +MA_API ma_uint64 ma_dr_mp3_read_pcm_frames_s16(ma_dr_mp3* pMP3, ma_uint64 framesToRead, ma_int16* pBufferOut) +{ + if (pMP3 == NULL || pMP3->onRead == NULL) { + return 0; + } +#if !defined(MA_DR_MP3_FLOAT_OUTPUT) + return ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToRead, pBufferOut); +#else + { + float pTempF32[4096]; + ma_uint64 totalPCMFramesRead = 0; + while (totalPCMFramesRead < framesToRead) { + ma_uint64 framesJustRead; + ma_uint64 framesRemaining = framesToRead - totalPCMFramesRead; + ma_uint64 framesToReadNow = MA_DR_MP3_COUNTOF(pTempF32) / pMP3->channels; + if (framesToReadNow > framesRemaining) { + framesToReadNow = framesRemaining; + } + framesJustRead = ma_dr_mp3_read_pcm_frames_raw(pMP3, framesToReadNow, pTempF32); + if (framesJustRead == 0) { + break; + } + ma_dr_mp3_f32_to_s16((ma_int16*)MA_DR_MP3_OFFSET_PTR(pBufferOut, sizeof(ma_int16) * totalPCMFramesRead * pMP3->channels), pTempF32, framesJustRead * pMP3->channels); + totalPCMFramesRead += framesJustRead; + } + return totalPCMFramesRead; + } +#endif +} +static void ma_dr_mp3_reset(ma_dr_mp3* pMP3) +{ + MA_DR_MP3_ASSERT(pMP3 != NULL); + pMP3->pcmFramesConsumedInMP3Frame = 0; + pMP3->pcmFramesRemainingInMP3Frame = 0; + pMP3->currentPCMFrame = 0; + pMP3->dataSize = 0; + pMP3->atEnd = MA_FALSE; + ma_dr_mp3dec_init(&pMP3->decoder); +} +static ma_bool32 ma_dr_mp3_seek_to_start_of_stream(ma_dr_mp3* pMP3) +{ + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->onSeek != NULL); + if (!ma_dr_mp3__on_seek(pMP3, 0, ma_dr_mp3_seek_origin_start)) { + return MA_FALSE; + } + ma_dr_mp3_reset(pMP3); + return MA_TRUE; +} +static ma_bool32 ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(ma_dr_mp3* pMP3, ma_uint64 frameOffset) +{ + ma_uint64 framesRead; +#if defined(MA_DR_MP3_FLOAT_OUTPUT) + framesRead = ma_dr_mp3_read_pcm_frames_f32(pMP3, frameOffset, NULL); +#else + framesRead = ma_dr_mp3_read_pcm_frames_s16(pMP3, frameOffset, NULL); +#endif + if (framesRead != frameOffset) { + return MA_FALSE; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_mp3_seek_to_pcm_frame__brute_force(ma_dr_mp3* pMP3, ma_uint64 frameIndex) +{ + MA_DR_MP3_ASSERT(pMP3 != NULL); + if (frameIndex == pMP3->currentPCMFrame) { + return MA_TRUE; + } + if (frameIndex < pMP3->currentPCMFrame) { + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; + } + } + MA_DR_MP3_ASSERT(frameIndex >= pMP3->currentPCMFrame); + return ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(pMP3, (frameIndex - pMP3->currentPCMFrame)); +} +static ma_bool32 ma_dr_mp3_find_closest_seek_point(ma_dr_mp3* pMP3, ma_uint64 frameIndex, ma_uint32* pSeekPointIndex) +{ + ma_uint32 iSeekPoint; + MA_DR_MP3_ASSERT(pSeekPointIndex != NULL); + *pSeekPointIndex = 0; + if (frameIndex < pMP3->pSeekPoints[0].pcmFrameIndex) { + return MA_FALSE; + } + for (iSeekPoint = 0; iSeekPoint < pMP3->seekPointCount; ++iSeekPoint) { + if (pMP3->pSeekPoints[iSeekPoint].pcmFrameIndex > frameIndex) { + break; + } + *pSeekPointIndex = iSeekPoint; + } + return MA_TRUE; +} +static ma_bool32 ma_dr_mp3_seek_to_pcm_frame__seek_table(ma_dr_mp3* pMP3, ma_uint64 frameIndex) +{ + ma_dr_mp3_seek_point seekPoint; + ma_uint32 priorSeekPointIndex; + ma_uint16 iMP3Frame; + ma_uint64 leftoverFrames; + MA_DR_MP3_ASSERT(pMP3 != NULL); + MA_DR_MP3_ASSERT(pMP3->pSeekPoints != NULL); + MA_DR_MP3_ASSERT(pMP3->seekPointCount > 0); + if (ma_dr_mp3_find_closest_seek_point(pMP3, frameIndex, &priorSeekPointIndex)) { + seekPoint = pMP3->pSeekPoints[priorSeekPointIndex]; + } else { + seekPoint.seekPosInBytes = 0; + seekPoint.pcmFrameIndex = 0; + seekPoint.mp3FramesToDiscard = 0; + seekPoint.pcmFramesToDiscard = 0; + } + if (!ma_dr_mp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, ma_dr_mp3_seek_origin_start)) { + return MA_FALSE; + } + ma_dr_mp3_reset(pMP3); + for (iMP3Frame = 0; iMP3Frame < seekPoint.mp3FramesToDiscard; ++iMP3Frame) { + ma_uint32 pcmFramesRead; + ma_dr_mp3d_sample_t* pPCMFrames; + pPCMFrames = NULL; + if (iMP3Frame == seekPoint.mp3FramesToDiscard-1) { + pPCMFrames = (ma_dr_mp3d_sample_t*)pMP3->pcmFrames; + } + pcmFramesRead = ma_dr_mp3_decode_next_frame_ex(pMP3, pPCMFrames); + if (pcmFramesRead == 0) { + return MA_FALSE; + } + } + pMP3->currentPCMFrame = seekPoint.pcmFrameIndex - seekPoint.pcmFramesToDiscard; + leftoverFrames = frameIndex - pMP3->currentPCMFrame; + return ma_dr_mp3_seek_forward_by_pcm_frames__brute_force(pMP3, leftoverFrames); +} +MA_API ma_bool32 ma_dr_mp3_seek_to_pcm_frame(ma_dr_mp3* pMP3, ma_uint64 frameIndex) +{ + if (pMP3 == NULL || pMP3->onSeek == NULL) { + return MA_FALSE; + } + if (frameIndex == 0) { + return ma_dr_mp3_seek_to_start_of_stream(pMP3); + } + if (pMP3->pSeekPoints != NULL && pMP3->seekPointCount > 0) { + return ma_dr_mp3_seek_to_pcm_frame__seek_table(pMP3, frameIndex); + } else { + return ma_dr_mp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex); + } +} +MA_API ma_bool32 ma_dr_mp3_get_mp3_and_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint64* pMP3FrameCount, ma_uint64* pPCMFrameCount) +{ + ma_uint64 currentPCMFrame; + ma_uint64 totalPCMFrameCount; + ma_uint64 totalMP3FrameCount; + if (pMP3 == NULL) { + return MA_FALSE; + } + if (pMP3->onSeek == NULL) { + return MA_FALSE; + } + currentPCMFrame = pMP3->currentPCMFrame; + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; + } + totalPCMFrameCount = 0; + totalMP3FrameCount = 0; + for (;;) { + ma_uint32 pcmFramesInCurrentMP3Frame; + pcmFramesInCurrentMP3Frame = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3Frame == 0) { + break; + } + totalPCMFrameCount += pcmFramesInCurrentMP3Frame; + totalMP3FrameCount += 1; + } + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; + } + if (!ma_dr_mp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return MA_FALSE; + } + if (pMP3FrameCount != NULL) { + *pMP3FrameCount = totalMP3FrameCount; + } + if (pPCMFrameCount != NULL) { + *pPCMFrameCount = totalPCMFrameCount; + } + return MA_TRUE; +} +MA_API ma_uint64 ma_dr_mp3_get_pcm_frame_count(ma_dr_mp3* pMP3) +{ + ma_uint64 totalPCMFrameCount; + if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, NULL, &totalPCMFrameCount)) { + return 0; + } + return totalPCMFrameCount; +} +MA_API ma_uint64 ma_dr_mp3_get_mp3_frame_count(ma_dr_mp3* pMP3) +{ + ma_uint64 totalMP3FrameCount; + if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, NULL)) { + return 0; + } + return totalMP3FrameCount; +} +static void ma_dr_mp3__accumulate_running_pcm_frame_count(ma_dr_mp3* pMP3, ma_uint32 pcmFrameCountIn, ma_uint64* pRunningPCMFrameCount, float* pRunningPCMFrameCountFractionalPart) +{ + float srcRatio; + float pcmFrameCountOutF; + ma_uint32 pcmFrameCountOut; + srcRatio = (float)pMP3->mp3FrameSampleRate / (float)pMP3->sampleRate; + MA_DR_MP3_ASSERT(srcRatio > 0); + pcmFrameCountOutF = *pRunningPCMFrameCountFractionalPart + (pcmFrameCountIn / srcRatio); + pcmFrameCountOut = (ma_uint32)pcmFrameCountOutF; + *pRunningPCMFrameCountFractionalPart = pcmFrameCountOutF - pcmFrameCountOut; + *pRunningPCMFrameCount += pcmFrameCountOut; +} +typedef struct +{ + ma_uint64 bytePos; + ma_uint64 pcmFrameIndex; +} ma_dr_mp3__seeking_mp3_frame_info; +MA_API ma_bool32 ma_dr_mp3_calculate_seek_points(ma_dr_mp3* pMP3, ma_uint32* pSeekPointCount, ma_dr_mp3_seek_point* pSeekPoints) +{ + ma_uint32 seekPointCount; + ma_uint64 currentPCMFrame; + ma_uint64 totalMP3FrameCount; + ma_uint64 totalPCMFrameCount; + if (pMP3 == NULL || pSeekPointCount == NULL || pSeekPoints == NULL) { + return MA_FALSE; + } + seekPointCount = *pSeekPointCount; + if (seekPointCount == 0) { + return MA_FALSE; + } + currentPCMFrame = pMP3->currentPCMFrame; + if (!ma_dr_mp3_get_mp3_and_pcm_frame_count(pMP3, &totalMP3FrameCount, &totalPCMFrameCount)) { + return MA_FALSE; + } + if (totalMP3FrameCount < MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1) { + seekPointCount = 1; + pSeekPoints[0].seekPosInBytes = 0; + pSeekPoints[0].pcmFrameIndex = 0; + pSeekPoints[0].mp3FramesToDiscard = 0; + pSeekPoints[0].pcmFramesToDiscard = 0; + } else { + ma_uint64 pcmFramesBetweenSeekPoints; + ma_dr_mp3__seeking_mp3_frame_info mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1]; + ma_uint64 runningPCMFrameCount = 0; + float runningPCMFrameCountFractionalPart = 0; + ma_uint64 nextTargetPCMFrame; + ma_uint32 iMP3Frame; + ma_uint32 iSeekPoint; + if (seekPointCount > totalMP3FrameCount-1) { + seekPointCount = (ma_uint32)totalMP3FrameCount-1; + } + pcmFramesBetweenSeekPoints = totalPCMFrameCount / (seekPointCount+1); + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; + } + for (iMP3Frame = 0; iMP3Frame < MA_DR_MP3_SEEK_LEADING_MP3_FRAMES+1; ++iMP3Frame) { + ma_uint32 pcmFramesInCurrentMP3FrameIn; + MA_DR_MP3_ASSERT(pMP3->streamCursor >= pMP3->dataSize); + mp3FrameInfo[iMP3Frame].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[iMP3Frame].pcmFrameIndex = runningPCMFrameCount; + pcmFramesInCurrentMP3FrameIn = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3FrameIn == 0) { + return MA_FALSE; + } + ma_dr_mp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + } + nextTargetPCMFrame = 0; + for (iSeekPoint = 0; iSeekPoint < seekPointCount; ++iSeekPoint) { + nextTargetPCMFrame += pcmFramesBetweenSeekPoints; + for (;;) { + if (nextTargetPCMFrame < runningPCMFrameCount) { + pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; + pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; + pSeekPoints[iSeekPoint].mp3FramesToDiscard = MA_DR_MP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (ma_uint16)(nextTargetPCMFrame - mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + break; + } else { + size_t i; + ma_uint32 pcmFramesInCurrentMP3FrameIn; + for (i = 0; i < MA_DR_MP3_COUNTOF(mp3FrameInfo)-1; ++i) { + mp3FrameInfo[i] = mp3FrameInfo[i+1]; + } + mp3FrameInfo[MA_DR_MP3_COUNTOF(mp3FrameInfo)-1].bytePos = pMP3->streamCursor - pMP3->dataSize; + mp3FrameInfo[MA_DR_MP3_COUNTOF(mp3FrameInfo)-1].pcmFrameIndex = runningPCMFrameCount; + pcmFramesInCurrentMP3FrameIn = ma_dr_mp3_decode_next_frame_ex(pMP3, NULL); + if (pcmFramesInCurrentMP3FrameIn == 0) { + pSeekPoints[iSeekPoint].seekPosInBytes = mp3FrameInfo[0].bytePos; + pSeekPoints[iSeekPoint].pcmFrameIndex = nextTargetPCMFrame; + pSeekPoints[iSeekPoint].mp3FramesToDiscard = MA_DR_MP3_SEEK_LEADING_MP3_FRAMES; + pSeekPoints[iSeekPoint].pcmFramesToDiscard = (ma_uint16)(nextTargetPCMFrame - mp3FrameInfo[MA_DR_MP3_SEEK_LEADING_MP3_FRAMES-1].pcmFrameIndex); + break; + } + ma_dr_mp3__accumulate_running_pcm_frame_count(pMP3, pcmFramesInCurrentMP3FrameIn, &runningPCMFrameCount, &runningPCMFrameCountFractionalPart); + } + } + } + if (!ma_dr_mp3_seek_to_start_of_stream(pMP3)) { + return MA_FALSE; + } + if (!ma_dr_mp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) { + return MA_FALSE; + } + } + *pSeekPointCount = seekPointCount; + return MA_TRUE; +} +MA_API ma_bool32 ma_dr_mp3_bind_seek_table(ma_dr_mp3* pMP3, ma_uint32 seekPointCount, ma_dr_mp3_seek_point* pSeekPoints) +{ + if (pMP3 == NULL) { + return MA_FALSE; + } + if (seekPointCount == 0 || pSeekPoints == NULL) { + pMP3->seekPointCount = 0; + pMP3->pSeekPoints = NULL; + } else { + pMP3->seekPointCount = seekPointCount; + pMP3->pSeekPoints = pSeekPoints; + } + return MA_TRUE; +} +static float* ma_dr_mp3__full_read_and_close_f32(ma_dr_mp3* pMP3, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount) +{ + ma_uint64 totalFramesRead = 0; + ma_uint64 framesCapacity = 0; + float* pFrames = NULL; + float temp[4096]; + MA_DR_MP3_ASSERT(pMP3 != NULL); + for (;;) { + ma_uint64 framesToReadRightNow = MA_DR_MP3_COUNTOF(temp) / pMP3->channels; + ma_uint64 framesJustRead = ma_dr_mp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + if (framesCapacity < totalFramesRead + framesJustRead) { + ma_uint64 oldFramesBufferSize; + ma_uint64 newFramesBufferSize; + ma_uint64 newFramesCap; + float* pNewFrames; + newFramesCap = framesCapacity * 2; + if (newFramesCap < totalFramesRead + framesJustRead) { + newFramesCap = totalFramesRead + framesJustRead; + } + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(float); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(float); + if (newFramesBufferSize > (ma_uint64)MA_SIZE_MAX) { + break; + } + pNewFrames = (float*)ma_dr_mp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + if (pNewFrames == NULL) { + ma_dr_mp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + break; + } + pFrames = pNewFrames; + framesCapacity = newFramesCap; + } + MA_DR_MP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(float))); + totalFramesRead += framesJustRead; + if (framesJustRead != framesToReadRightNow) { + break; + } + } + if (pConfig != NULL) { + pConfig->channels = pMP3->channels; + pConfig->sampleRate = pMP3->sampleRate; + } + ma_dr_mp3_uninit(pMP3); + if (pTotalFrameCount) { + *pTotalFrameCount = totalFramesRead; + } + return pFrames; +} +static ma_int16* ma_dr_mp3__full_read_and_close_s16(ma_dr_mp3* pMP3, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount) +{ + ma_uint64 totalFramesRead = 0; + ma_uint64 framesCapacity = 0; + ma_int16* pFrames = NULL; + ma_int16 temp[4096]; + MA_DR_MP3_ASSERT(pMP3 != NULL); + for (;;) { + ma_uint64 framesToReadRightNow = MA_DR_MP3_COUNTOF(temp) / pMP3->channels; + ma_uint64 framesJustRead = ma_dr_mp3_read_pcm_frames_s16(pMP3, framesToReadRightNow, temp); + if (framesJustRead == 0) { + break; + } + if (framesCapacity < totalFramesRead + framesJustRead) { + ma_uint64 newFramesBufferSize; + ma_uint64 oldFramesBufferSize; + ma_uint64 newFramesCap; + ma_int16* pNewFrames; + newFramesCap = framesCapacity * 2; + if (newFramesCap < totalFramesRead + framesJustRead) { + newFramesCap = totalFramesRead + framesJustRead; + } + oldFramesBufferSize = framesCapacity * pMP3->channels * sizeof(ma_int16); + newFramesBufferSize = newFramesCap * pMP3->channels * sizeof(ma_int16); + if (newFramesBufferSize > (ma_uint64)MA_SIZE_MAX) { + break; + } + pNewFrames = (ma_int16*)ma_dr_mp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); + if (pNewFrames == NULL) { + ma_dr_mp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + break; + } + pFrames = pNewFrames; + framesCapacity = newFramesCap; + } + MA_DR_MP3_COPY_MEMORY(pFrames + totalFramesRead*pMP3->channels, temp, (size_t)(framesJustRead*pMP3->channels*sizeof(ma_int16))); + totalFramesRead += framesJustRead; + if (framesJustRead != framesToReadRightNow) { + break; + } + } + if (pConfig != NULL) { + pConfig->channels = pMP3->channels; + pConfig->sampleRate = pMP3->sampleRate; + } + ma_dr_mp3_uninit(pMP3); + if (pTotalFrameCount) { + *pTotalFrameCount = totalFramesRead; + } + return pFrames; +} +MA_API float* ma_dr_mp3_open_and_read_pcm_frames_f32(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} +MA_API ma_int16* ma_dr_mp3_open_and_read_pcm_frames_s16(ma_dr_mp3_read_proc onRead, ma_dr_mp3_seek_proc onSeek, void* pUserData, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init(&mp3, onRead, onSeek, pUserData, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} +MA_API float* ma_dr_mp3_open_memory_and_read_pcm_frames_f32(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} +MA_API ma_int16* ma_dr_mp3_open_memory_and_read_pcm_frames_s16(const void* pData, size_t dataSize, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_memory(&mp3, pData, dataSize, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} +#ifndef MA_DR_MP3_NO_STDIO +MA_API float* ma_dr_mp3_open_file_and_read_pcm_frames_f32(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_mp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount); +} +MA_API ma_int16* ma_dr_mp3_open_file_and_read_pcm_frames_s16(const char* filePath, ma_dr_mp3_config* pConfig, ma_uint64* pTotalFrameCount, const ma_allocation_callbacks* pAllocationCallbacks) +{ + ma_dr_mp3 mp3; + if (!ma_dr_mp3_init_file(&mp3, filePath, pAllocationCallbacks)) { + return NULL; + } + return ma_dr_mp3__full_read_and_close_s16(&mp3, pConfig, pTotalFrameCount); +} +#endif +MA_API void* ma_dr_mp3_malloc(size_t sz, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + return ma_dr_mp3__malloc_from_callbacks(sz, pAllocationCallbacks); + } else { + return ma_dr_mp3__malloc_default(sz, NULL); + } +} +MA_API void ma_dr_mp3_free(void* p, const ma_allocation_callbacks* pAllocationCallbacks) +{ + if (pAllocationCallbacks != NULL) { + ma_dr_mp3__free_from_callbacks(p, pAllocationCallbacks); + } else { + ma_dr_mp3__free_default(p, NULL); + } +} +#endif +/* dr_mp3_c end */ +#endif /* MA_DR_MP3_IMPLEMENTATION */ +#endif /* MA_NO_MP3 */ + + +/* End globally disabled warnings. */ +#if defined(_MSC_VER) + #pragma warning(pop) +#endif + +#endif /* miniaudio_c */ +#endif /* MINIAUDIO_IMPLEMENTATION */ + + +/* +This software is available as a choice of the following licenses. Choose +whichever you prefer. + +=============================================================================== +ALTERNATIVE 1 - Public Domain (www.unlicense.org) +=============================================================================== +This is free and unencumbered software released into the public domain. + +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. + +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +For more information, please refer to + +=============================================================================== +ALTERNATIVE 2 - MIT No Attribution +=============================================================================== +Copyright 2023 David Reid + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +*/ diff --git a/3party/raylib/src/external/msf_gif.h b/3party/raylib/src/external/msf_gif.h new file mode 100644 index 0000000..bc2c6ed --- /dev/null +++ b/3party/raylib/src/external/msf_gif.h @@ -0,0 +1,717 @@ +/* +HOW TO USE: + + In exactly one translation unit (.c or .cpp file), #define MSF_GIF_IMPL before including the header, like so: + + #define MSF_GIF_IMPL + #include "msf_gif.h" + + Everywhere else, just include the header like normal. + + +USAGE EXAMPLE: + + int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16; + MsfGifState gifState = {}; + // msf_gif_bgra_flag = true; //optionally, set this flag if your pixels are in BGRA format instead of RGBA + // msf_gif_alpha_threshold = 128; //optionally, enable transparency (see function documentation below for details) + msf_gif_begin(&gifState, width, height); + msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1 + msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2 + msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc... + MsfGifResult result = msf_gif_end(&gifState); + if (result.data) { + FILE * fp = fopen("MyGif.gif", "wb"); + fwrite(result.data, result.dataSize, 1, fp); + fclose(fp); + } + msf_gif_free(result); + +Detailed function documentation can be found in the header section below. + + +ERROR HANDLING: + + If memory allocation fails, the functions will signal the error via their return values. + If one function call fails, the library will free all of its allocations, + and all subsequent calls will safely no-op and return 0 until the next call to `msf_gif_begin()`. + Therefore, it's safe to check only the return value of `msf_gif_end()`. + + +REPLACING MALLOC: + + This library uses malloc+realloc+free internally for memory allocation. + To facilitate integration with custom memory allocators, these calls go through macros, which can be redefined. + The expected function signature equivalents of the macros are as follows: + + void * MSF_GIF_MALLOC(void * context, size_t newSize) + void * MSF_GIF_REALLOC(void * context, void * oldMemory, size_t oldSize, size_t newSize) + void MSF_GIF_FREE(void * context, void * oldMemory, size_t oldSize) + + If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct + before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls. + + The maximum number of bytes the library will allocate to encode a single gif is bounded by the following formula: + `(2 * 1024 * 1024) + (width * height * 8) + ((1024 + width * height * 1.5) * 3 * frameCount)` + The peak heap memory usage in bytes, if using a general-purpose heap allocator, is bounded by the following formula: + `(2 * 1024 * 1024) + (width * height * 9.5) + 1024 + (16 * frameCount) + (2 * sizeOfResultingGif) + + +See end of file for license information. +*/ + +//version 2.2 + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// HEADER /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef MSF_GIF_H +#define MSF_GIF_H + +#include +#include + +typedef struct { + void * data; + size_t dataSize; + + size_t allocSize; //internal use + void * contextPointer; //internal use +} MsfGifResult; + +typedef struct { //internal use + uint32_t * pixels; + int depth, count, rbits, gbits, bbits; +} MsfCookedFrame; + +typedef struct MsfGifBuffer { + struct MsfGifBuffer * next; + size_t size; + uint8_t data[1]; +} MsfGifBuffer; + +typedef size_t (* MsfGifFileWriteFunc) (const void * buffer, size_t size, size_t count, void * stream); +typedef struct { + MsfGifFileWriteFunc fileWriteFunc; + void * fileWriteData; + MsfCookedFrame previousFrame; + MsfCookedFrame currentFrame; + int16_t * lzwMem; + MsfGifBuffer * listHead; + MsfGifBuffer * listTail; + int width, height; + void * customAllocatorContext; + int framesSubmitted; //needed for transparency to work correctly (because we reach into the previous frame) +} MsfGifState; + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +/** + * @param width Image width in pixels. + * @param height Image height in pixels. + * @return Non-zero on success, 0 on error. + */ +int msf_gif_begin(MsfGifState * handle, int width, int height); + +/** + * @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format + * (or BGRA8 if you have set `msf_gif_bgra_flag = true`). + * Note: This function does NOT free `pixelData`. You must free it yourself afterwards. + * @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for. + * Note: This being specified in centiseconds is a limitation of the GIF format. + * @param maxBitDepth Limits how many bits per pixel can be used when quantizing the gif. + * The actual bit depth chosen for a given frame will be less than or equal to + * the supplied maximum, depending on the variety of colors used in the frame. + * `maxBitDepth` will be clamped between 1 and 16. The recommended default is 16. + * Lowering this value can result in faster exports and smaller gifs, + * but the quality may suffer. + * Please experiment with this value to find what works best for your application. + * @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next. + * If you want to flip the image, just pass in a negative pitch. + * @return Non-zero on success, 0 on error. + */ +int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes); + +/** + * @return A block of memory containing the gif file data, or NULL on error. + * You are responsible for freeing this via `msf_gif_free()`. + */ +MsfGifResult msf_gif_end(MsfGifState * handle); + +/** + * @param result The MsfGifResult struct, verbatim as it was returned from `msf_gif_end()`. + */ +void msf_gif_free(MsfGifResult result); + +//The gif format only supports 1-bit transparency, meaning a pixel will either be fully transparent or fully opaque. +//Pixels with an alpha value less than the alpha threshold will be treated as transparent. +//To enable exporting transparent gifs, set it to a value between 1 and 255 (inclusive) before calling msf_gif_frame(). +//Setting it to 0 causes the alpha channel to be ignored. Its initial value is 0. +extern int msf_gif_alpha_threshold; + +//Set `msf_gif_bgra_flag = true` before calling `msf_gif_frame()` if your pixels are in BGRA byte order instead of RBGA. +extern int msf_gif_bgra_flag; + + + +//TO-FILE FUNCTIONS +//These functions are equivalent to the ones above, but they write results to a file incrementally, +//instead of building a buffer in memory. This can result in lower memory usage when saving large gifs, +//because memory usage is bounded by only the size of a single frame, and is not dependent on the number of frames. +//There is currently no reason to use these unless you are on a memory-constrained platform. +//If in doubt about which API to use, for now you should use the normal (non-file) functions above. +//The signature of MsfGifFileWriteFunc matches fwrite for convenience, so that you can use the C file API like so: +// FILE * fp = fopen("MyGif.gif", "wb"); +// msf_gif_begin_to_file(&handle, width, height, (MsfGifFileWriteFunc) fwrite, (void *) fp); +// msf_gif_frame_to_file(...) +// msf_gif_end_to_file(&handle); +// fclose(fp); +//If you use a custom file write function, you must take care to return the same values that fwrite() would return. +//Note that all three functions will potentially write to the file. +int msf_gif_begin_to_file(MsfGifState * handle, int width, int height, MsfGifFileWriteFunc func, void * filePointer); +int msf_gif_frame_to_file(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes); +int msf_gif_end_to_file(MsfGifState * handle); //returns 0 on error and non-zero on success + +#ifdef __cplusplus +} +#endif //__cplusplus + +#endif //MSF_GIF_H + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// IMPLEMENTATION /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef MSF_GIF_IMPL +#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT +#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT + +//ensure the library user has either defined all of malloc/realloc/free, or none +#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok +#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok +#else +#error "You must either define all of MSF_GIF_MALLOC, MSF_GIF_REALLOC, and MSF_GIF_FREE, or define none of them" +#endif + +//provide default allocator definitions that redirect to the standard global allocator +#if !defined(MSF_GIF_MALLOC) +#include //malloc, etc. +#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize) +#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) realloc(oldMemory, newSize) +#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory) +#endif + +//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author) +#ifdef MSF_GIF_ENABLE_TRACING +#define MsfTimeFunc TimeFunc +#define MsfTimeLoop TimeLoop +#define msf_init_profiling_thread init_profiling_thread +#else +#define MsfTimeFunc +#define MsfTimeLoop(name) +#define msf_init_profiling_thread() +#endif //MSF_GIF_ENABLE_TRACING + +#include //memcpy + +//TODO: use compiler-specific notation to force-inline functions currently marked inline +#if defined(__GNUC__) //gcc, clang +static inline int msf_bit_log(int i) { return 32 - __builtin_clz(i); } +#elif defined(_MSC_VER) //msvc +#include +static inline int msf_bit_log(int i) { unsigned long idx; _BitScanReverse(&idx, i); return idx + 1; } +#else //fallback implementation for other compilers +//from https://stackoverflow.com/a/31718095/3064745 - thanks! +static inline int msf_bit_log(int i) { + static const int MultiplyDeBruijnBitPosition[32] = { + 0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30, + 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31, + }; + i |= i >> 1; + i |= i >> 2; + i |= i >> 4; + i |= i >> 8; + i |= i >> 16; + return MultiplyDeBruijnBitPosition[(uint32_t)(i * 0x07C4ACDDU) >> 27] + 1; +} +#endif +static inline int msf_imin(int a, int b) { return a < b? a : b; } +static inline int msf_imax(int a, int b) { return b < a? a : b; } + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// Frame Cooking /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2) +#include +#endif + +int msf_gif_alpha_threshold = 0; +int msf_gif_bgra_flag = 0; + +static void msf_cook_frame(MsfCookedFrame * frame, uint8_t * raw, uint8_t * used, + int width, int height, int pitch, int depth) +{ MsfTimeFunc + //bit depth for each channel + static const int rdepthsArray[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 }; + static const int gdepthsArray[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 }; + static const int bdepthsArray[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 }; + //this extra level of indirection looks unnecessary but we need to explicitly decay the arrays to pointers + //in order to be able to swap them because of C's annoying not-quite-pointers, not-quite-value-types stack arrays. + const int * rdepths = msf_gif_bgra_flag? bdepthsArray : rdepthsArray; + const int * gdepths = gdepthsArray; + const int * bdepths = msf_gif_bgra_flag? rdepthsArray : bdepthsArray; + + static const int ditherKernel[16] = { + 0 << 12, 8 << 12, 2 << 12, 10 << 12, + 12 << 12, 4 << 12, 14 << 12, 6 << 12, + 3 << 12, 11 << 12, 1 << 12, 9 << 12, + 15 << 12, 7 << 12, 13 << 12, 5 << 12, + }; + + uint32_t * cooked = frame->pixels; + int count = 0; + MsfTimeLoop("do") do { + int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth]; + int paletteSize = (1 << (rbits + gbits + bbits)) + 1; + memset(used, 0, paletteSize * sizeof(uint8_t)); + + //TODO: document what this math does and why it's correct + int rdiff = (1 << (8 - rbits)) - 1; + int gdiff = (1 << (8 - gbits)) - 1; + int bdiff = (1 << (8 - bbits)) - 1; + short rmul = (short) ((255.0f - rdiff) / 255.0f * 257); + short gmul = (short) ((255.0f - gdiff) / 255.0f * 257); + short bmul = (short) ((255.0f - bdiff) / 255.0f * 257); + + int gmask = ((1 << gbits) - 1) << rbits; + int bmask = ((1 << bbits) - 1) << rbits << gbits; + + MsfTimeLoop("cook") for (int y = 0; y < height; ++y) { + int x = 0; + + #if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2) + __m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]); + __m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16)); + for (; x < width - 3; x += 4) { + uint8_t * pixels = &raw[y * pitch + x * 4]; + __m128i p = _mm_loadu_si128((__m128i *) pixels); + + __m128i rb = _mm_and_si128(p, _mm_set1_epi32(0x00FF00FF)); + __m128i rb1 = _mm_mullo_epi16(rb, _mm_set_epi16(bmul, rmul, bmul, rmul, bmul, rmul, bmul, rmul)); + __m128i rb2 = _mm_adds_epu16(rb1, k2); + __m128i r3 = _mm_srli_epi32(_mm_and_si128(rb2, _mm_set1_epi32(0x0000FFFF)), 16 - rbits); + __m128i b3 = _mm_and_si128(_mm_srli_epi32(rb2, 32 - rbits - gbits - bbits), _mm_set1_epi32(bmask)); + + __m128i g = _mm_and_si128(_mm_srli_epi32(p, 8), _mm_set1_epi32(0x000000FF)); + __m128i g1 = _mm_mullo_epi16(g, _mm_set1_epi32(gmul)); + __m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits)); + __m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask)); + + __m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3); + + //mask in transparency based on threshold + //NOTE: we can theoretically do a sub instead of srli by doing an unsigned compare via bias + // to maybe save a TINY amount of throughput? but lol who cares maybe I'll do it later -m + __m128i invAlphaMask = _mm_cmplt_epi32(_mm_srli_epi32(p, 24), _mm_set1_epi32(msf_gif_alpha_threshold)); + out = _mm_or_si128(_mm_and_si128(invAlphaMask, _mm_set1_epi32(paletteSize - 1)), _mm_andnot_si128(invAlphaMask, out)); + + //TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing? + uint32_t * c = &cooked[y * width + x]; + _mm_storeu_si128((__m128i *) c, out); + } + #endif + + //scalar cleanup loop + for (; x < width; ++x) { + uint8_t * p = &raw[y * pitch + x * 4]; + + //transparent pixel if alpha is low + if (p[3] < msf_gif_alpha_threshold) { + cooked[y * width + x] = paletteSize - 1; + continue; + } + + int dx = x & 3, dy = y & 3; + int k = ditherKernel[dy * 4 + dx]; + cooked[y * width + x] = + (msf_imin(65535, p[2] * bmul + (k >> bbits)) >> (16 - rbits - gbits - bbits) & bmask) | + (msf_imin(65535, p[1] * gmul + (k >> gbits)) >> (16 - rbits - gbits ) & gmask) | + msf_imin(65535, p[0] * rmul + (k >> rbits)) >> (16 - rbits ); + } + } + + count = 0; + MsfTimeLoop("mark") for (int i = 0; i < width * height; ++i) { + used[cooked[i]] = 1; + } + + //count used colors, transparent is ignored + MsfTimeLoop("count") for (int j = 0; j < paletteSize - 1; ++j) { + count += used[j]; + } + } while (count >= 256 && --depth); + + MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] }; + *frame = ret; +} + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// Frame Compression /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +static inline void msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) { + //insert new code into block buffer + int idx = *blockBits / 8; + int bit = *blockBits % 8; + (*writeHead)[idx + 0] |= code << bit ; + (*writeHead)[idx + 1] |= code >> ( 8 - bit); + (*writeHead)[idx + 2] |= code >> (16 - bit); + *blockBits += len; + + //prep the next block buffer if the current one is full + if (*blockBits >= 256 * 8) { + *blockBits -= 255 * 8; + (*writeHead) += 256; + (*writeHead)[2] = (*writeHead)[1]; + (*writeHead)[1] = (*writeHead)[0]; + (*writeHead)[0] = 255; + memset((*writeHead) + 4, 0, 256); + } +} + +typedef struct { + int16_t * data; + int len; + int stride; +} MsfStridedList; + +static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride) { MsfTimeFunc + memset(lzw->data, 0xFF, 4096 * stride * sizeof(int16_t)); + lzw->len = tableSize + 2; + lzw->stride = stride; +} + +static MsfGifBuffer * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds, + MsfCookedFrame frame, MsfGifState * handle, uint8_t * used, int16_t * lzwMem) +{ MsfTimeFunc + //NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount, + // and prevents us from ever having to check size or realloc during compression + int maxBufSize = offsetof(MsfGifBuffer, data) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data + MsfGifBuffer * buffer = (MsfGifBuffer *) MSF_GIF_MALLOC(allocContext, maxBufSize); + if (!buffer) { return NULL; } + uint8_t * writeHead = buffer->data; + MsfStridedList lzw = { lzwMem, 0, 0 }; + + //allocate tlb + int totalBits = frame.rbits + frame.gbits + frame.bbits; + int tlbSize = (1 << totalBits) + 1; + uint8_t tlb[(1 << 16) + 1]; //only 64k, so stack allocating is fine + + //generate palette + typedef struct { uint8_t r, g, b; } Color3; + Color3 table[256] = { {0} }; + int tableIdx = 1; //we start counting at 1 because 0 is the transparent color + //transparent is always last in the table + tlb[tlbSize-1] = 0; + MsfTimeLoop("table") for (int i = 0; i < tlbSize-1; ++i) { + if (used[i]) { + tlb[i] = tableIdx; + int rmask = (1 << frame.rbits) - 1; + int gmask = (1 << frame.gbits) - 1; + //isolate components + int r = i & rmask; + int g = i >> frame.rbits & gmask; + int b = i >> (frame.rbits + frame.gbits); + //shift into highest bits + r <<= 8 - frame.rbits; + g <<= 8 - frame.gbits; + b <<= 8 - frame.bbits; + table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3); + table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3); + table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3); + if (msf_gif_bgra_flag) { + uint8_t temp = table[tableIdx].r; + table[tableIdx].r = table[tableIdx].b; + table[tableIdx].b = temp; + } + ++tableIdx; + } + } + int hasTransparentPixels = used[tlbSize-1]; + + //SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit + // must be indicated as having a code size of 2." + int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1)); + int tableSize = 1 << tableBits; + //NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault + MsfCookedFrame previous = handle->previousFrame; + int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits; + int framesCompatible = hasSamePal && !hasTransparentPixels; + + //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness + char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80"; + //NOTE: we need to check the frame number because if we reach into the buffer prior to the first frame, + // we'll just clobber the file header instead, which is a bug + if (hasTransparentPixels && handle->framesSubmitted > 0) { + handle->listTail->data[3] = 0x09; //set the previous frame's disposal to background, so transparency is possible + } + memcpy(&headerBytes[4], ¢iSeconds, 2); + memcpy(&headerBytes[13], &width, 2); + memcpy(&headerBytes[15], &height, 2); + headerBytes[17] |= tableBits - 1; + memcpy(writeHead, headerBytes, 18); + writeHead += 18; + + //local color table + memcpy(writeHead, table, tableSize * sizeof(Color3)); + writeHead += tableSize * sizeof(Color3); + *writeHead++ = tableBits; + + //prep block + memset(writeHead, 0, 260); + writeHead[0] = 255; + uint32_t blockBits = 8; //relative to block.head + + //SPEC: "Encoders should output a Clear code as the first code of each image data stream." + msf_lzw_reset(&lzw, tableSize, tableIdx); + msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize); + + int lastCode = framesCompatible && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]]; + MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) { + //PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed + int color = framesCompatible && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]]; + int code = (&lzw.data[lastCode * lzw.stride])[color]; + if (code < 0) { + //write to code stream + int codeBits = msf_bit_log(lzw.len - 1); + msf_put_code(&writeHead, &blockBits, codeBits, lastCode); + + if (lzw.len > 4095) { + //reset buffer code table + msf_put_code(&writeHead, &blockBits, codeBits, tableSize); + msf_lzw_reset(&lzw, tableSize, tableIdx); + } else { + (&lzw.data[lastCode * lzw.stride])[color] = lzw.len; + ++lzw.len; + } + + lastCode = color; + } else { + lastCode = code; + } + } + + //write code for leftover index buffer contents, then the end code + msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode); + msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1); + + //flush remaining data + if (blockBits > 8) { + int bytes = (blockBits + 7) / 8; //round up + writeHead[0] = bytes - 1; + writeHead += bytes; + } + *writeHead++ = 0; //terminating block + + //fill in buffer header and shrink buffer to fit data + buffer->next = NULL; + buffer->size = writeHead - buffer->data; + MsfGifBuffer * moved = + (MsfGifBuffer *) MSF_GIF_REALLOC(allocContext, buffer, maxBufSize, offsetof(MsfGifBuffer, data) + buffer->size); + if (!moved) { MSF_GIF_FREE(allocContext, buffer, maxBufSize); return NULL; } + return moved; +} + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// To-memory API /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +static const int lzwAllocSize = 4096 * 256 * sizeof(int16_t); + +//NOTE: by C standard library conventions, freeing NULL should be a no-op, +// but just in case the user's custom free doesn't follow that rule, we do null checks on our end as well. +static void msf_free_gif_state(MsfGifState * handle) { + if (handle->previousFrame.pixels) MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, + handle->width * handle->height * sizeof(uint32_t)); + if (handle->currentFrame.pixels) MSF_GIF_FREE(handle->customAllocatorContext, handle->currentFrame.pixels, + handle->width * handle->height * sizeof(uint32_t)); + if (handle->lzwMem) MSF_GIF_FREE(handle->customAllocatorContext, handle->lzwMem, lzwAllocSize); + for (MsfGifBuffer * node = handle->listHead; node;) { + MsfGifBuffer * next = node->next; //NOTE: we have to copy the `next` pointer BEFORE freeing the node holding it + MSF_GIF_FREE(handle->customAllocatorContext, node, offsetof(MsfGifBuffer, data) + node->size); + node = next; + } + handle->listHead = NULL; //this implicitly marks the handle as invalid until the next msf_gif_begin() call +} + +int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc + //NOTE: we cannot stomp the entire struct to zero because we must preserve `customAllocatorContext`. + MsfCookedFrame empty = {0}; //god I hate MSVC... + handle->previousFrame = empty; + handle->currentFrame = empty; + handle->width = width; + handle->height = height; + handle->framesSubmitted = 0; + + //allocate memory for LZW buffer + //NOTE: Unfortunately we can't just use stack memory for the LZW table because it's 2MB, + // which is more stack space than most operating systems give by default, + // and we can't realistically expect users to be willing to override that just to use our library, + // so we have to allocate this on the heap. + handle->lzwMem = (int16_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, lzwAllocSize); + handle->previousFrame.pixels = + (uint32_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, handle->width * handle->height * sizeof(uint32_t)); + handle->currentFrame.pixels = + (uint32_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, handle->width * handle->height * sizeof(uint32_t)); + + //setup header buffer header (lol) + handle->listHead = (MsfGifBuffer *) MSF_GIF_MALLOC(handle->customAllocatorContext, offsetof(MsfGifBuffer, data) + 32); + if (!handle->listHead || !handle->lzwMem || !handle->previousFrame.pixels || !handle->currentFrame.pixels) { + msf_free_gif_state(handle); + return 0; + } + handle->listTail = handle->listHead; + handle->listHead->next = NULL; + handle->listHead->size = 32; + + //NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness + char headerBytes[33] = "GIF89a\0\0\0\0\x70\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0"; + memcpy(&headerBytes[6], &width, 2); + memcpy(&headerBytes[8], &height, 2); + memcpy(handle->listHead->data, headerBytes, 32); + return 1; +} + +int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) +{ MsfTimeFunc + if (!handle->listHead) { return 0; } + + maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth)); + if (pitchInBytes == 0) pitchInBytes = handle->width * 4; + if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1); + + uint8_t used[(1 << 16) + 1]; //only 64k, so stack allocating is fine + msf_cook_frame(&handle->currentFrame, pixelData, used, handle->width, handle->height, pitchInBytes, + msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count))); + + MsfGifBuffer * buffer = msf_compress_frame(handle->customAllocatorContext, handle->width, handle->height, + centiSecondsPerFame, handle->currentFrame, handle, used, handle->lzwMem); + if (!buffer) { msf_free_gif_state(handle); return 0; } + handle->listTail->next = buffer; + handle->listTail = buffer; + + //swap current and previous frames + MsfCookedFrame tmp = handle->previousFrame; + handle->previousFrame = handle->currentFrame; + handle->currentFrame = tmp; + + handle->framesSubmitted += 1; + return 1; +} + +MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc + if (!handle->listHead) { MsfGifResult empty = {0}; return empty; } + + //first pass: determine total size + size_t total = 1; //1 byte for trailing marker + for (MsfGifBuffer * node = handle->listHead; node; node = node->next) { total += node->size; } + + //second pass: write data + uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total); + if (buffer) { + uint8_t * writeHead = buffer; + for (MsfGifBuffer * node = handle->listHead; node; node = node->next) { + memcpy(writeHead, node->data, node->size); + writeHead += node->size; + } + *writeHead++ = 0x3B; + } + + //third pass: free buffers + msf_free_gif_state(handle); + + MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext }; + return ret; +} + +void msf_gif_free(MsfGifResult result) { MsfTimeFunc + if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); } +} + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// To-file API /// +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +int msf_gif_begin_to_file(MsfGifState * handle, int width, int height, MsfGifFileWriteFunc func, void * filePointer) { + handle->fileWriteFunc = func; + handle->fileWriteData = filePointer; + return msf_gif_begin(handle, width, height); +} + +int msf_gif_frame_to_file(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes) { + if (!msf_gif_frame(handle, pixelData, centiSecondsPerFame, maxBitDepth, pitchInBytes)) { return 0; } + + //NOTE: this is a somewhat hacky implementation which is not perfectly efficient, but it's good enough for now + MsfGifBuffer * head = handle->listHead; + if (!handle->fileWriteFunc(head->data, head->size, 1, handle->fileWriteData)) { msf_free_gif_state(handle); return 0; } + handle->listHead = head->next; + MSF_GIF_FREE(handle->customAllocatorContext, head, offsetof(MsfGifBuffer, data) + head->size); + return 1; +} + +int msf_gif_end_to_file(MsfGifState * handle) { + //NOTE: this is a somewhat hacky implementation which is not perfectly efficient, but it's good enough for now + MsfGifResult result = msf_gif_end(handle); + int ret = (int) handle->fileWriteFunc(result.data, result.dataSize, 1, handle->fileWriteData); + msf_gif_free(result); + return ret; +} + +#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT +#endif //MSF_GIF_IMPL + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2021 Miles Fogle +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/nanosvg.h b/3party/raylib/src/external/nanosvg.h new file mode 100644 index 0000000..b80f540 --- /dev/null +++ b/3party/raylib/src/external/nanosvg.h @@ -0,0 +1,3053 @@ +/* + * Copyright (c) 2013-14 Mikko Mononen memon@inside.org + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + * + * The SVG parser is based on Anti-Grain Geometry 2.4 SVG example + * Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/) + * + * Arc calculation code based on canvg (https://code.google.com/p/canvg/) + * + * Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html + * + */ + +#ifndef NANOSVG_H +#define NANOSVG_H + +#ifndef NANOSVG_CPLUSPLUS +#ifdef __cplusplus +extern "C" { +#endif +#endif + +// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes. +// +// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game. +// +// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request! +// +// The shapes in the SVG images are transformed by the viewBox and converted to specified units. +// That is, you should get the same looking data as your designed in your favorite app. +// +// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose +// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters. +// +// The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'. +// DPI (dots-per-inch) controls how the unit conversion is done. +// +// If you don't know or care about the units stuff, "px" and 96 should get you going. + + +/* Example Usage: + // Load SVG + NSVGimage* image; + image = nsvgParseFromFile("test.svg", "px", 96); + printf("size: %f x %f\n", image->width, image->height); + // Use... + for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) { + for (NSVGpath *path = shape->paths; path != NULL; path = path->next) { + for (int i = 0; i < path->npts-1; i += 3) { + float* p = &path->pts[i*2]; + drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]); + } + } + } + // Delete + nsvgDelete(image); +*/ + +enum NSVGpaintType { + NSVG_PAINT_NONE = 0, + NSVG_PAINT_COLOR = 1, + NSVG_PAINT_LINEAR_GRADIENT = 2, + NSVG_PAINT_RADIAL_GRADIENT = 3 +}; + +enum NSVGspreadType { + NSVG_SPREAD_PAD = 0, + NSVG_SPREAD_REFLECT = 1, + NSVG_SPREAD_REPEAT = 2 +}; + +enum NSVGlineJoin { + NSVG_JOIN_MITER = 0, + NSVG_JOIN_ROUND = 1, + NSVG_JOIN_BEVEL = 2 +}; + +enum NSVGlineCap { + NSVG_CAP_BUTT = 0, + NSVG_CAP_ROUND = 1, + NSVG_CAP_SQUARE = 2 +}; + +enum NSVGfillRule { + NSVG_FILLRULE_NONZERO = 0, + NSVG_FILLRULE_EVENODD = 1 +}; + +enum NSVGflags { + NSVG_FLAGS_VISIBLE = 0x01 +}; + +typedef struct NSVGgradientStop { + unsigned int color; + float offset; +} NSVGgradientStop; + +typedef struct NSVGgradient { + float xform[6]; + char spread; + float fx, fy; + int nstops; + NSVGgradientStop stops[1]; +} NSVGgradient; + +typedef struct NSVGpaint { + char type; + union { + unsigned int color; + NSVGgradient* gradient; + }; +} NSVGpaint; + +typedef struct NSVGpath +{ + float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ... + int npts; // Total number of bezier points. + char closed; // Flag indicating if shapes should be treated as closed. + float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy]. + struct NSVGpath* next; // Pointer to next path, or NULL if last element. +} NSVGpath; + +typedef struct NSVGshape +{ + char id[64]; // Optional 'id' attr of the shape or its group + NSVGpaint fill; // Fill paint + NSVGpaint stroke; // Stroke paint + float opacity; // Opacity of the shape. + float strokeWidth; // Stroke width (scaled). + float strokeDashOffset; // Stroke dash offset (scaled). + float strokeDashArray[8]; // Stroke dash array (scaled). + char strokeDashCount; // Number of dash values in dash array. + char strokeLineJoin; // Stroke join type. + char strokeLineCap; // Stroke cap type. + float miterLimit; // Miter limit + char fillRule; // Fill rule, see NSVGfillRule. + unsigned char flags; // Logical or of NSVG_FLAGS_* flags + float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy]. + NSVGpath* paths; // Linked list of paths in the image. + struct NSVGshape* next; // Pointer to next shape, or NULL if last element. +} NSVGshape; + +typedef struct NSVGimage +{ + float width; // Width of the image. + float height; // Height of the image. + NSVGshape* shapes; // Linked list of shapes in the image. +} NSVGimage; + +// Parses SVG file from a file, returns SVG image as paths. +NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi); + +// Parses SVG file from a null terminated string, returns SVG image as paths. +// Important note: changes the string. +NSVGimage* nsvgParse(char* input, const char* units, float dpi); + +// Duplicates a path. +NSVGpath* nsvgDuplicatePath(NSVGpath* p); + +// Deletes an image. +void nsvgDelete(NSVGimage* image); + +#ifndef NANOSVG_CPLUSPLUS +#ifdef __cplusplus +} +#endif +#endif + +#ifdef NANOSVG_IMPLEMENTATION + +#include +#include +#include +#include + +#define NSVG_PI (3.14159265358979323846264338327f) +#define NSVG_KAPPA90 (0.5522847493f) // Length proportional to radius of a cubic bezier handle for 90deg arcs. + +#define NSVG_ALIGN_MIN 0 +#define NSVG_ALIGN_MID 1 +#define NSVG_ALIGN_MAX 2 +#define NSVG_ALIGN_NONE 0 +#define NSVG_ALIGN_MEET 1 +#define NSVG_ALIGN_SLICE 2 + +#define NSVG_NOTUSED(v) do { (void)(1 ? (void)0 : ( (void)(v) ) ); } while(0) +#define NSVG_RGB(r, g, b) (((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16)) + +#ifdef _MSC_VER + #pragma warning (disable: 4996) // Switch off security warnings + #pragma warning (disable: 4100) // Switch off unreferenced formal parameter warnings + #ifdef __cplusplus + #define NSVG_INLINE inline + #else + #define NSVG_INLINE + #endif +#else + #define NSVG_INLINE inline +#endif + + +static int nsvg__isspace(char c) +{ + return strchr(" \t\n\v\f\r", c) != 0; +} + +static int nsvg__isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; } +static NSVG_INLINE float nsvg__maxf(float a, float b) { return a > b ? a : b; } + + +// Simple XML parser + +#define NSVG_XML_TAG 1 +#define NSVG_XML_CONTENT 2 +#define NSVG_XML_MAX_ATTRIBS 256 + +static void nsvg__parseContent(char* s, + void (*contentCb)(void* ud, const char* s), + void* ud) +{ + // Trim start white spaces + while (*s && nsvg__isspace(*s)) s++; + if (!*s) return; + + if (contentCb) + (*contentCb)(ud, s); +} + +static void nsvg__parseElement(char* s, + void (*startelCb)(void* ud, const char* el, const char** attr), + void (*endelCb)(void* ud, const char* el), + void* ud) +{ + const char* attr[NSVG_XML_MAX_ATTRIBS]; + int nattr = 0; + char* name; + int start = 0; + int end = 0; + char quote; + + // Skip white space after the '<' + while (*s && nsvg__isspace(*s)) s++; + + // Check if the tag is end tag + if (*s == '/') { + s++; + end = 1; + } else { + start = 1; + } + + // Skip comments, data and preprocessor stuff. + if (!*s || *s == '?' || *s == '!') + return; + + // Get tag name + name = s; + while (*s && !nsvg__isspace(*s)) s++; + if (*s) { *s++ = '\0'; } + + // Get attribs + while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) { + char* name = NULL; + char* value = NULL; + + // Skip white space before the attrib name + while (*s && nsvg__isspace(*s)) s++; + if (!*s) break; + if (*s == '/') { + end = 1; + break; + } + name = s; + // Find end of the attrib name. + while (*s && !nsvg__isspace(*s) && *s != '=') s++; + if (*s) { *s++ = '\0'; } + // Skip until the beginning of the value. + while (*s && *s != '\"' && *s != '\'') s++; + if (!*s) break; + quote = *s; + s++; + // Store value and find the end of it. + value = s; + while (*s && *s != quote) s++; + if (*s) { *s++ = '\0'; } + + // Store only well formed attributes + if (name && value) { + attr[nattr++] = name; + attr[nattr++] = value; + } + } + + // List terminator + attr[nattr++] = 0; + attr[nattr++] = 0; + + // Call callbacks. + if (start && startelCb) + (*startelCb)(ud, name, attr); + if (end && endelCb) + (*endelCb)(ud, name); +} + +int nsvg__parseXML(char* input, + void (*startelCb)(void* ud, const char* el, const char** attr), + void (*endelCb)(void* ud, const char* el), + void (*contentCb)(void* ud, const char* s), + void* ud) +{ + char* s = input; + char* mark = s; + int state = NSVG_XML_CONTENT; + while (*s) { + if (*s == '<' && state == NSVG_XML_CONTENT) { + // Start of a tag + *s++ = '\0'; + nsvg__parseContent(mark, contentCb, ud); + mark = s; + state = NSVG_XML_TAG; + } else if (*s == '>' && state == NSVG_XML_TAG) { + // Start of a content or new tag. + *s++ = '\0'; + nsvg__parseElement(mark, startelCb, endelCb, ud); + mark = s; + state = NSVG_XML_CONTENT; + } else { + s++; + } + } + + return 1; +} + + +/* Simple SVG parser. */ + +#define NSVG_MAX_ATTR 128 + +enum NSVGgradientUnits { + NSVG_USER_SPACE = 0, + NSVG_OBJECT_SPACE = 1 +}; + +#define NSVG_MAX_DASHES 8 + +enum NSVGunits { + NSVG_UNITS_USER, + NSVG_UNITS_PX, + NSVG_UNITS_PT, + NSVG_UNITS_PC, + NSVG_UNITS_MM, + NSVG_UNITS_CM, + NSVG_UNITS_IN, + NSVG_UNITS_PERCENT, + NSVG_UNITS_EM, + NSVG_UNITS_EX +}; + +typedef struct NSVGcoordinate { + float value; + int units; +} NSVGcoordinate; + +typedef struct NSVGlinearData { + NSVGcoordinate x1, y1, x2, y2; +} NSVGlinearData; + +typedef struct NSVGradialData { + NSVGcoordinate cx, cy, r, fx, fy; +} NSVGradialData; + +typedef struct NSVGgradientData +{ + char id[64]; + char ref[64]; + char type; + union { + NSVGlinearData linear; + NSVGradialData radial; + }; + char spread; + char units; + float xform[6]; + int nstops; + NSVGgradientStop* stops; + struct NSVGgradientData* next; +} NSVGgradientData; + +typedef struct NSVGattrib +{ + char id[64]; + float xform[6]; + unsigned int fillColor; + unsigned int strokeColor; + float opacity; + float fillOpacity; + float strokeOpacity; + char fillGradient[64]; + char strokeGradient[64]; + float strokeWidth; + float strokeDashOffset; + float strokeDashArray[NSVG_MAX_DASHES]; + int strokeDashCount; + char strokeLineJoin; + char strokeLineCap; + float miterLimit; + char fillRule; + float fontSize; + unsigned int stopColor; + float stopOpacity; + float stopOffset; + char hasFill; + char hasStroke; + char visible; +} NSVGattrib; + +typedef struct NSVGparser +{ + NSVGattrib attr[NSVG_MAX_ATTR]; + int attrHead; + float* pts; + int npts; + int cpts; + NSVGpath* plist; + NSVGimage* image; + NSVGgradientData* gradients; + NSVGshape* shapesTail; + float viewMinx, viewMiny, viewWidth, viewHeight; + int alignX, alignY, alignType; + float dpi; + char pathFlag; + char defsFlag; +} NSVGparser; + +static void nsvg__xformIdentity(float* t) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = 0.0f; t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetTranslation(float* t, float tx, float ty) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = 0.0f; t[3] = 1.0f; + t[4] = tx; t[5] = ty; +} + +static void nsvg__xformSetScale(float* t, float sx, float sy) +{ + t[0] = sx; t[1] = 0.0f; + t[2] = 0.0f; t[3] = sy; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetSkewX(float* t, float a) +{ + t[0] = 1.0f; t[1] = 0.0f; + t[2] = tanf(a); t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetSkewY(float* t, float a) +{ + t[0] = 1.0f; t[1] = tanf(a); + t[2] = 0.0f; t[3] = 1.0f; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformSetRotation(float* t, float a) +{ + float cs = cosf(a), sn = sinf(a); + t[0] = cs; t[1] = sn; + t[2] = -sn; t[3] = cs; + t[4] = 0.0f; t[5] = 0.0f; +} + +static void nsvg__xformMultiply(float* t, float* s) +{ + float t0 = t[0] * s[0] + t[1] * s[2]; + float t2 = t[2] * s[0] + t[3] * s[2]; + float t4 = t[4] * s[0] + t[5] * s[2] + s[4]; + t[1] = t[0] * s[1] + t[1] * s[3]; + t[3] = t[2] * s[1] + t[3] * s[3]; + t[5] = t[4] * s[1] + t[5] * s[3] + s[5]; + t[0] = t0; + t[2] = t2; + t[4] = t4; +} + +static void nsvg__xformInverse(float* inv, float* t) +{ + double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1]; + if (det > -1e-6 && det < 1e-6) { + nsvg__xformIdentity(t); + return; + } + invdet = 1.0 / det; + inv[0] = (float)(t[3] * invdet); + inv[2] = (float)(-t[2] * invdet); + inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet); + inv[1] = (float)(-t[1] * invdet); + inv[3] = (float)(t[0] * invdet); + inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet); +} + +static void nsvg__xformPremultiply(float* t, float* s) +{ + float s2[6]; + memcpy(s2, s, sizeof(float)*6); + nsvg__xformMultiply(s2, t); + memcpy(t, s2, sizeof(float)*6); +} + +static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t) +{ + *dx = x*t[0] + y*t[2] + t[4]; + *dy = x*t[1] + y*t[3] + t[5]; +} + +static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t) +{ + *dx = x*t[0] + y*t[2]; + *dy = x*t[1] + y*t[3]; +} + +#define NSVG_EPSILON (1e-12) + +static int nsvg__ptInBounds(float* pt, float* bounds) +{ + return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3]; +} + + +static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3) +{ + double it = 1.0-t; + return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3; +} + +static void nsvg__curveBounds(float* bounds, float* curve) +{ + int i, j, count; + double roots[2], a, b, c, b2ac, t, v; + float* v0 = &curve[0]; + float* v1 = &curve[2]; + float* v2 = &curve[4]; + float* v3 = &curve[6]; + + // Start the bounding box by end points + bounds[0] = nsvg__minf(v0[0], v3[0]); + bounds[1] = nsvg__minf(v0[1], v3[1]); + bounds[2] = nsvg__maxf(v0[0], v3[0]); + bounds[3] = nsvg__maxf(v0[1], v3[1]); + + // Bezier curve fits inside the convex hull of it's control points. + // If control points are inside the bounds, we're done. + if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds)) + return; + + // Add bezier curve inflection points in X and Y. + for (i = 0; i < 2; i++) { + a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i]; + b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i]; + c = 3.0 * v1[i] - 3.0 * v0[i]; + count = 0; + if (fabs(a) < NSVG_EPSILON) { + if (fabs(b) > NSVG_EPSILON) { + t = -c / b; + if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON) + roots[count++] = t; + } + } else { + b2ac = b*b - 4.0*c*a; + if (b2ac > NSVG_EPSILON) { + t = (-b + sqrt(b2ac)) / (2.0 * a); + if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON) + roots[count++] = t; + t = (-b - sqrt(b2ac)) / (2.0 * a); + if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON) + roots[count++] = t; + } + } + for (j = 0; j < count; j++) { + v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]); + bounds[0+i] = nsvg__minf(bounds[0+i], (float)v); + bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v); + } + } +} + +static NSVGparser* nsvg__createParser(void) +{ + NSVGparser* p; + p = (NSVGparser*)malloc(sizeof(NSVGparser)); + if (p == NULL) goto error; + memset(p, 0, sizeof(NSVGparser)); + + p->image = (NSVGimage*)malloc(sizeof(NSVGimage)); + if (p->image == NULL) goto error; + memset(p->image, 0, sizeof(NSVGimage)); + + // Init style + nsvg__xformIdentity(p->attr[0].xform); + memset(p->attr[0].id, 0, sizeof p->attr[0].id); + p->attr[0].fillColor = NSVG_RGB(0,0,0); + p->attr[0].strokeColor = NSVG_RGB(0,0,0); + p->attr[0].opacity = 1; + p->attr[0].fillOpacity = 1; + p->attr[0].strokeOpacity = 1; + p->attr[0].stopOpacity = 1; + p->attr[0].strokeWidth = 1; + p->attr[0].strokeLineJoin = NSVG_JOIN_MITER; + p->attr[0].strokeLineCap = NSVG_CAP_BUTT; + p->attr[0].miterLimit = 4; + p->attr[0].fillRule = NSVG_FILLRULE_NONZERO; + p->attr[0].hasFill = 1; + p->attr[0].visible = 1; + + return p; + +error: + if (p) { + if (p->image) free(p->image); + free(p); + } + return NULL; +} + +static void nsvg__deletePaths(NSVGpath* path) +{ + while (path) { + NSVGpath *next = path->next; + if (path->pts != NULL) + free(path->pts); + free(path); + path = next; + } +} + +static void nsvg__deletePaint(NSVGpaint* paint) +{ + if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT) + free(paint->gradient); +} + +static void nsvg__deleteGradientData(NSVGgradientData* grad) +{ + NSVGgradientData* next; + while (grad != NULL) { + next = grad->next; + free(grad->stops); + free(grad); + grad = next; + } +} + +static void nsvg__deleteParser(NSVGparser* p) +{ + if (p != NULL) { + nsvg__deletePaths(p->plist); + nsvg__deleteGradientData(p->gradients); + nsvgDelete(p->image); + free(p->pts); + free(p); + } +} + +static void nsvg__resetPath(NSVGparser* p) +{ + p->npts = 0; +} + +static void nsvg__addPoint(NSVGparser* p, float x, float y) +{ + if (p->npts+1 > p->cpts) { + p->cpts = p->cpts ? p->cpts*2 : 8; + p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float)); + if (!p->pts) return; + } + p->pts[p->npts*2+0] = x; + p->pts[p->npts*2+1] = y; + p->npts++; +} + +static void nsvg__moveTo(NSVGparser* p, float x, float y) +{ + if (p->npts > 0) { + p->pts[(p->npts-1)*2+0] = x; + p->pts[(p->npts-1)*2+1] = y; + } else { + nsvg__addPoint(p, x, y); + } +} + +static void nsvg__lineTo(NSVGparser* p, float x, float y) +{ + float px,py, dx,dy; + if (p->npts > 0) { + px = p->pts[(p->npts-1)*2+0]; + py = p->pts[(p->npts-1)*2+1]; + dx = x - px; + dy = y - py; + nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f); + nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f); + nsvg__addPoint(p, x, y); + } +} + +static void nsvg__cubicBezTo(NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y) +{ + if (p->npts > 0) { + nsvg__addPoint(p, cpx1, cpy1); + nsvg__addPoint(p, cpx2, cpy2); + nsvg__addPoint(p, x, y); + } +} + +static NSVGattrib* nsvg__getAttr(NSVGparser* p) +{ + return &p->attr[p->attrHead]; +} + +static void nsvg__pushAttr(NSVGparser* p) +{ + if (p->attrHead < NSVG_MAX_ATTR-1) { + p->attrHead++; + memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib)); + } +} + +static void nsvg__popAttr(NSVGparser* p) +{ + if (p->attrHead > 0) + p->attrHead--; +} + +static float nsvg__actualOrigX(NSVGparser* p) +{ + return p->viewMinx; +} + +static float nsvg__actualOrigY(NSVGparser* p) +{ + return p->viewMiny; +} + +static float nsvg__actualWidth(NSVGparser* p) +{ + return p->viewWidth; +} + +static float nsvg__actualHeight(NSVGparser* p) +{ + return p->viewHeight; +} + +static float nsvg__actualLength(NSVGparser* p) +{ + float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p); + return sqrtf(w*w + h*h) / sqrtf(2.0f); +} + +static float nsvg__convertToPixels(NSVGparser* p, NSVGcoordinate c, float orig, float length) +{ + NSVGattrib* attr = nsvg__getAttr(p); + switch (c.units) { + case NSVG_UNITS_USER: return c.value; + case NSVG_UNITS_PX: return c.value; + case NSVG_UNITS_PT: return c.value / 72.0f * p->dpi; + case NSVG_UNITS_PC: return c.value / 6.0f * p->dpi; + case NSVG_UNITS_MM: return c.value / 25.4f * p->dpi; + case NSVG_UNITS_CM: return c.value / 2.54f * p->dpi; + case NSVG_UNITS_IN: return c.value * p->dpi; + case NSVG_UNITS_EM: return c.value * attr->fontSize; + case NSVG_UNITS_EX: return c.value * attr->fontSize * 0.52f; // x-height of Helvetica. + case NSVG_UNITS_PERCENT: return orig + c.value / 100.0f * length; + default: return c.value; + } + return c.value; +} + +static NSVGgradientData* nsvg__findGradientData(NSVGparser* p, const char* id) +{ + NSVGgradientData* grad = p->gradients; + if (id == NULL || *id == '\0') + return NULL; + while (grad != NULL) { + if (strcmp(grad->id, id) == 0) + return grad; + grad = grad->next; + } + return NULL; +} + +static NSVGgradient* nsvg__createGradient(NSVGparser* p, const char* id, const float* localBounds, char* paintType) +{ + NSVGattrib* attr = nsvg__getAttr(p); + NSVGgradientData* data = NULL; + NSVGgradientData* ref = NULL; + NSVGgradientStop* stops = NULL; + NSVGgradient* grad; + float ox, oy, sw, sh, sl; + int nstops = 0; + int refIter; + + data = nsvg__findGradientData(p, id); + if (data == NULL) return NULL; + + // TODO: use ref to fill in all unset values too. + ref = data; + refIter = 0; + while (ref != NULL) { + NSVGgradientData* nextRef = NULL; + if (stops == NULL && ref->stops != NULL) { + stops = ref->stops; + nstops = ref->nstops; + break; + } + nextRef = nsvg__findGradientData(p, ref->ref); + if (nextRef == ref) break; // prevent infite loops on malformed data + ref = nextRef; + refIter++; + if (refIter > 32) break; // prevent infite loops on malformed data + } + if (stops == NULL) return NULL; + + grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1)); + if (grad == NULL) return NULL; + + // The shape width and height. + if (data->units == NSVG_OBJECT_SPACE) { + ox = localBounds[0]; + oy = localBounds[1]; + sw = localBounds[2] - localBounds[0]; + sh = localBounds[3] - localBounds[1]; + } else { + ox = nsvg__actualOrigX(p); + oy = nsvg__actualOrigY(p); + sw = nsvg__actualWidth(p); + sh = nsvg__actualHeight(p); + } + sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f); + + if (data->type == NSVG_PAINT_LINEAR_GRADIENT) { + float x1, y1, x2, y2, dx, dy; + x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw); + y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh); + x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw); + y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh); + // Calculate transform aligned to the line + dx = x2 - x1; + dy = y2 - y1; + grad->xform[0] = dy; grad->xform[1] = -dx; + grad->xform[2] = dx; grad->xform[3] = dy; + grad->xform[4] = x1; grad->xform[5] = y1; + } else { + float cx, cy, fx, fy, r; + cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw); + cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh); + fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw); + fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh); + r = nsvg__convertToPixels(p, data->radial.r, 0, sl); + // Calculate transform aligned to the circle + grad->xform[0] = r; grad->xform[1] = 0; + grad->xform[2] = 0; grad->xform[3] = r; + grad->xform[4] = cx; grad->xform[5] = cy; + grad->fx = fx / r; + grad->fy = fy / r; + } + + nsvg__xformMultiply(grad->xform, data->xform); + nsvg__xformMultiply(grad->xform, attr->xform); + + grad->spread = data->spread; + memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop)); + grad->nstops = nstops; + + *paintType = data->type; + + return grad; +} + +static float nsvg__getAverageScale(float* t) +{ + float sx = sqrtf(t[0]*t[0] + t[2]*t[2]); + float sy = sqrtf(t[1]*t[1] + t[3]*t[3]); + return (sx + sy) * 0.5f; +} + +static void nsvg__getLocalBounds(float* bounds, NSVGshape *shape, float* xform) +{ + NSVGpath* path; + float curve[4*2], curveBounds[4]; + int i, first = 1; + for (path = shape->paths; path != NULL; path = path->next) { + nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform); + for (i = 0; i < path->npts-1; i += 3) { + nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform); + nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform); + nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform); + nsvg__curveBounds(curveBounds, curve); + if (first) { + bounds[0] = curveBounds[0]; + bounds[1] = curveBounds[1]; + bounds[2] = curveBounds[2]; + bounds[3] = curveBounds[3]; + first = 0; + } else { + bounds[0] = nsvg__minf(bounds[0], curveBounds[0]); + bounds[1] = nsvg__minf(bounds[1], curveBounds[1]); + bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]); + bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]); + } + curve[0] = curve[6]; + curve[1] = curve[7]; + } + } +} + +static void nsvg__addShape(NSVGparser* p) +{ + NSVGattrib* attr = nsvg__getAttr(p); + float scale = 1.0f; + NSVGshape* shape; + NSVGpath* path; + int i; + + if (p->plist == NULL) + return; + + shape = (NSVGshape*)malloc(sizeof(NSVGshape)); + if (shape == NULL) goto error; + memset(shape, 0, sizeof(NSVGshape)); + + memcpy(shape->id, attr->id, sizeof shape->id); + scale = nsvg__getAverageScale(attr->xform); + shape->strokeWidth = attr->strokeWidth * scale; + shape->strokeDashOffset = attr->strokeDashOffset * scale; + shape->strokeDashCount = (char)attr->strokeDashCount; + for (i = 0; i < attr->strokeDashCount; i++) + shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale; + shape->strokeLineJoin = attr->strokeLineJoin; + shape->strokeLineCap = attr->strokeLineCap; + shape->miterLimit = attr->miterLimit; + shape->fillRule = attr->fillRule; + shape->opacity = attr->opacity; + + shape->paths = p->plist; + p->plist = NULL; + + // Calculate shape bounds + shape->bounds[0] = shape->paths->bounds[0]; + shape->bounds[1] = shape->paths->bounds[1]; + shape->bounds[2] = shape->paths->bounds[2]; + shape->bounds[3] = shape->paths->bounds[3]; + for (path = shape->paths->next; path != NULL; path = path->next) { + shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]); + shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]); + shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]); + shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]); + } + + // Set fill + if (attr->hasFill == 0) { + shape->fill.type = NSVG_PAINT_NONE; + } else if (attr->hasFill == 1) { + shape->fill.type = NSVG_PAINT_COLOR; + shape->fill.color = attr->fillColor; + shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24; + } else if (attr->hasFill == 2) { + float inv[6], localBounds[4]; + nsvg__xformInverse(inv, attr->xform); + nsvg__getLocalBounds(localBounds, shape, inv); + shape->fill.gradient = nsvg__createGradient(p, attr->fillGradient, localBounds, &shape->fill.type); + if (shape->fill.gradient == NULL) { + shape->fill.type = NSVG_PAINT_NONE; + } + } + + // Set stroke + if (attr->hasStroke == 0) { + shape->stroke.type = NSVG_PAINT_NONE; + } else if (attr->hasStroke == 1) { + shape->stroke.type = NSVG_PAINT_COLOR; + shape->stroke.color = attr->strokeColor; + shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24; + } else if (attr->hasStroke == 2) { + float inv[6], localBounds[4]; + nsvg__xformInverse(inv, attr->xform); + nsvg__getLocalBounds(localBounds, shape, inv); + shape->stroke.gradient = nsvg__createGradient(p, attr->strokeGradient, localBounds, &shape->stroke.type); + if (shape->stroke.gradient == NULL) + shape->stroke.type = NSVG_PAINT_NONE; + } + + // Set flags + shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00); + + // Add to tail + if (p->image->shapes == NULL) + p->image->shapes = shape; + else + p->shapesTail->next = shape; + p->shapesTail = shape; + + return; + +error: + if (shape) free(shape); +} + +static void nsvg__addPath(NSVGparser* p, char closed) +{ + NSVGattrib* attr = nsvg__getAttr(p); + NSVGpath* path = NULL; + float bounds[4]; + float* curve; + int i; + + if (p->npts < 4) + return; + + if (closed) + nsvg__lineTo(p, p->pts[0], p->pts[1]); + + // Expect 1 + N*3 points (N = number of cubic bezier segments). + if ((p->npts % 3) != 1) + return; + + path = (NSVGpath*)malloc(sizeof(NSVGpath)); + if (path == NULL) goto error; + memset(path, 0, sizeof(NSVGpath)); + + path->pts = (float*)malloc(p->npts*2*sizeof(float)); + if (path->pts == NULL) goto error; + path->closed = closed; + path->npts = p->npts; + + // Transform path. + for (i = 0; i < p->npts; ++i) + nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform); + + // Find bounds + for (i = 0; i < path->npts-1; i += 3) { + curve = &path->pts[i*2]; + nsvg__curveBounds(bounds, curve); + if (i == 0) { + path->bounds[0] = bounds[0]; + path->bounds[1] = bounds[1]; + path->bounds[2] = bounds[2]; + path->bounds[3] = bounds[3]; + } else { + path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]); + path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]); + path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]); + path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]); + } + } + + path->next = p->plist; + p->plist = path; + + return; + +error: + if (path != NULL) { + if (path->pts != NULL) free(path->pts); + free(path); + } +} + +// We roll our own string to float because the std library one uses locale and messes things up. +static double nsvg__atof(const char* s) +{ + char* cur = (char*)s; + char* end = NULL; + double res = 0.0, sign = 1.0; + long long intPart = 0, fracPart = 0; + char hasIntPart = 0, hasFracPart = 0; + + // Parse optional sign + if (*cur == '+') { + cur++; + } else if (*cur == '-') { + sign = -1; + cur++; + } + + // Parse integer part + if (nsvg__isdigit(*cur)) { + // Parse digit sequence + intPart = strtoll(cur, &end, 10); + if (cur != end) { + res = (double)intPart; + hasIntPart = 1; + cur = end; + } + } + + // Parse fractional part. + if (*cur == '.') { + cur++; // Skip '.' + if (nsvg__isdigit(*cur)) { + // Parse digit sequence + fracPart = strtoll(cur, &end, 10); + if (cur != end) { + res += (double)fracPart / pow(10.0, (double)(end - cur)); + hasFracPart = 1; + cur = end; + } + } + } + + // A valid number should have integer or fractional part. + if (!hasIntPart && !hasFracPart) + return 0.0; + + // Parse optional exponent + if (*cur == 'e' || *cur == 'E') { + long expPart = 0; + cur++; // skip 'E' + expPart = strtol(cur, &end, 10); // Parse digit sequence with sign + if (cur != end) { + res *= pow(10.0, (double)expPart); + } + } + + return res * sign; +} + + +static const char* nsvg__parseNumber(const char* s, char* it, const int size) +{ + const int last = size-1; + int i = 0; + + // sign + if (*s == '-' || *s == '+') { + if (i < last) it[i++] = *s; + s++; + } + // integer part + while (*s && nsvg__isdigit(*s)) { + if (i < last) it[i++] = *s; + s++; + } + if (*s == '.') { + // decimal point + if (i < last) it[i++] = *s; + s++; + // fraction part + while (*s && nsvg__isdigit(*s)) { + if (i < last) it[i++] = *s; + s++; + } + } + // exponent + if ((*s == 'e' || *s == 'E') && (s[1] != 'm' && s[1] != 'x')) { + if (i < last) it[i++] = *s; + s++; + if (*s == '-' || *s == '+') { + if (i < last) it[i++] = *s; + s++; + } + while (*s && nsvg__isdigit(*s)) { + if (i < last) it[i++] = *s; + s++; + } + } + it[i] = '\0'; + + return s; +} + +static const char* nsvg__getNextPathItem(const char* s, char* it) +{ + it[0] = '\0'; + // Skip white spaces and commas + while (*s && (nsvg__isspace(*s) || *s == ',')) s++; + if (!*s) return s; + if (*s == '-' || *s == '+' || *s == '.' || nsvg__isdigit(*s)) { + s = nsvg__parseNumber(s, it, 64); + } else { + // Parse command + it[0] = *s++; + it[1] = '\0'; + return s; + } + + return s; +} + +static unsigned int nsvg__parseColorHex(const char* str) +{ + unsigned int r=0, g=0, b=0; + if (sscanf(str, "#%2x%2x%2x", &r, &g, &b) == 3 ) // 2 digit hex + return NSVG_RGB(r, g, b); + if (sscanf(str, "#%1x%1x%1x", &r, &g, &b) == 3 ) // 1 digit hex, e.g. #abc -> 0xccbbaa + return NSVG_RGB(r*17, g*17, b*17); // same effect as (r<<4|r), (g<<4|g), .. + return NSVG_RGB(128, 128, 128); +} + +// Parse rgb color. The pointer 'str' must point at "rgb(" (4+ characters). +// This function returns gray (rgb(128, 128, 128) == '#808080') on parse errors +// for backwards compatibility. Note: other image viewers return black instead. + +static unsigned int nsvg__parseColorRGB(const char* str) +{ + int i; + unsigned int rgbi[3]; + float rgbf[3]; + // try decimal integers first + if (sscanf(str, "rgb(%u, %u, %u)", &rgbi[0], &rgbi[1], &rgbi[2]) != 3) { + // integers failed, try percent values (float, locale independent) + const char delimiter[3] = {',', ',', ')'}; + str += 4; // skip "rgb(" + for (i = 0; i < 3; i++) { + while (*str && (nsvg__isspace(*str))) str++; // skip leading spaces + if (*str == '+') str++; // skip '+' (don't allow '-') + if (!*str) break; + rgbf[i] = nsvg__atof(str); + + // Note 1: it would be great if nsvg__atof() returned how many + // bytes it consumed but it doesn't. We need to skip the number, + // the '%' character, spaces, and the delimiter ',' or ')'. + + // Note 2: The following code does not allow values like "33.%", + // i.e. a decimal point w/o fractional part, but this is consistent + // with other image viewers, e.g. firefox, chrome, eog, gimp. + + while (*str && nsvg__isdigit(*str)) str++; // skip integer part + if (*str == '.') { + str++; + if (!nsvg__isdigit(*str)) break; // error: no digit after '.' + while (*str && nsvg__isdigit(*str)) str++; // skip fractional part + } + if (*str == '%') str++; else break; + while (nsvg__isspace(*str)) str++; + if (*str == delimiter[i]) str++; + else break; + } + if (i == 3) { + rgbi[0] = roundf(rgbf[0] * 2.55f); + rgbi[1] = roundf(rgbf[1] * 2.55f); + rgbi[2] = roundf(rgbf[2] * 2.55f); + } else { + rgbi[0] = rgbi[1] = rgbi[2] = 128; + } + } + // clip values as the CSS spec requires + for (i = 0; i < 3; i++) { + if (rgbi[i] > 255) rgbi[i] = 255; + } + return NSVG_RGB(rgbi[0], rgbi[1], rgbi[2]); +} + +typedef struct NSVGNamedColor { + const char* name; + unsigned int color; +} NSVGNamedColor; + +NSVGNamedColor nsvg__colors[] = { + + { "red", NSVG_RGB(255, 0, 0) }, + { "green", NSVG_RGB( 0, 128, 0) }, + { "blue", NSVG_RGB( 0, 0, 255) }, + { "yellow", NSVG_RGB(255, 255, 0) }, + { "cyan", NSVG_RGB( 0, 255, 255) }, + { "magenta", NSVG_RGB(255, 0, 255) }, + { "black", NSVG_RGB( 0, 0, 0) }, + { "grey", NSVG_RGB(128, 128, 128) }, + { "gray", NSVG_RGB(128, 128, 128) }, + { "white", NSVG_RGB(255, 255, 255) }, + +#ifdef NANOSVG_ALL_COLOR_KEYWORDS + { "aliceblue", NSVG_RGB(240, 248, 255) }, + { "antiquewhite", NSVG_RGB(250, 235, 215) }, + { "aqua", NSVG_RGB( 0, 255, 255) }, + { "aquamarine", NSVG_RGB(127, 255, 212) }, + { "azure", NSVG_RGB(240, 255, 255) }, + { "beige", NSVG_RGB(245, 245, 220) }, + { "bisque", NSVG_RGB(255, 228, 196) }, + { "blanchedalmond", NSVG_RGB(255, 235, 205) }, + { "blueviolet", NSVG_RGB(138, 43, 226) }, + { "brown", NSVG_RGB(165, 42, 42) }, + { "burlywood", NSVG_RGB(222, 184, 135) }, + { "cadetblue", NSVG_RGB( 95, 158, 160) }, + { "chartreuse", NSVG_RGB(127, 255, 0) }, + { "chocolate", NSVG_RGB(210, 105, 30) }, + { "coral", NSVG_RGB(255, 127, 80) }, + { "cornflowerblue", NSVG_RGB(100, 149, 237) }, + { "cornsilk", NSVG_RGB(255, 248, 220) }, + { "crimson", NSVG_RGB(220, 20, 60) }, + { "darkblue", NSVG_RGB( 0, 0, 139) }, + { "darkcyan", NSVG_RGB( 0, 139, 139) }, + { "darkgoldenrod", NSVG_RGB(184, 134, 11) }, + { "darkgray", NSVG_RGB(169, 169, 169) }, + { "darkgreen", NSVG_RGB( 0, 100, 0) }, + { "darkgrey", NSVG_RGB(169, 169, 169) }, + { "darkkhaki", NSVG_RGB(189, 183, 107) }, + { "darkmagenta", NSVG_RGB(139, 0, 139) }, + { "darkolivegreen", NSVG_RGB( 85, 107, 47) }, + { "darkorange", NSVG_RGB(255, 140, 0) }, + { "darkorchid", NSVG_RGB(153, 50, 204) }, + { "darkred", NSVG_RGB(139, 0, 0) }, + { "darksalmon", NSVG_RGB(233, 150, 122) }, + { "darkseagreen", NSVG_RGB(143, 188, 143) }, + { "darkslateblue", NSVG_RGB( 72, 61, 139) }, + { "darkslategray", NSVG_RGB( 47, 79, 79) }, + { "darkslategrey", NSVG_RGB( 47, 79, 79) }, + { "darkturquoise", NSVG_RGB( 0, 206, 209) }, + { "darkviolet", NSVG_RGB(148, 0, 211) }, + { "deeppink", NSVG_RGB(255, 20, 147) }, + { "deepskyblue", NSVG_RGB( 0, 191, 255) }, + { "dimgray", NSVG_RGB(105, 105, 105) }, + { "dimgrey", NSVG_RGB(105, 105, 105) }, + { "dodgerblue", NSVG_RGB( 30, 144, 255) }, + { "firebrick", NSVG_RGB(178, 34, 34) }, + { "floralwhite", NSVG_RGB(255, 250, 240) }, + { "forestgreen", NSVG_RGB( 34, 139, 34) }, + { "fuchsia", NSVG_RGB(255, 0, 255) }, + { "gainsboro", NSVG_RGB(220, 220, 220) }, + { "ghostwhite", NSVG_RGB(248, 248, 255) }, + { "gold", NSVG_RGB(255, 215, 0) }, + { "goldenrod", NSVG_RGB(218, 165, 32) }, + { "greenyellow", NSVG_RGB(173, 255, 47) }, + { "honeydew", NSVG_RGB(240, 255, 240) }, + { "hotpink", NSVG_RGB(255, 105, 180) }, + { "indianred", NSVG_RGB(205, 92, 92) }, + { "indigo", NSVG_RGB( 75, 0, 130) }, + { "ivory", NSVG_RGB(255, 255, 240) }, + { "khaki", NSVG_RGB(240, 230, 140) }, + { "lavender", NSVG_RGB(230, 230, 250) }, + { "lavenderblush", NSVG_RGB(255, 240, 245) }, + { "lawngreen", NSVG_RGB(124, 252, 0) }, + { "lemonchiffon", NSVG_RGB(255, 250, 205) }, + { "lightblue", NSVG_RGB(173, 216, 230) }, + { "lightcoral", NSVG_RGB(240, 128, 128) }, + { "lightcyan", NSVG_RGB(224, 255, 255) }, + { "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) }, + { "lightgray", NSVG_RGB(211, 211, 211) }, + { "lightgreen", NSVG_RGB(144, 238, 144) }, + { "lightgrey", NSVG_RGB(211, 211, 211) }, + { "lightpink", NSVG_RGB(255, 182, 193) }, + { "lightsalmon", NSVG_RGB(255, 160, 122) }, + { "lightseagreen", NSVG_RGB( 32, 178, 170) }, + { "lightskyblue", NSVG_RGB(135, 206, 250) }, + { "lightslategray", NSVG_RGB(119, 136, 153) }, + { "lightslategrey", NSVG_RGB(119, 136, 153) }, + { "lightsteelblue", NSVG_RGB(176, 196, 222) }, + { "lightyellow", NSVG_RGB(255, 255, 224) }, + { "lime", NSVG_RGB( 0, 255, 0) }, + { "limegreen", NSVG_RGB( 50, 205, 50) }, + { "linen", NSVG_RGB(250, 240, 230) }, + { "maroon", NSVG_RGB(128, 0, 0) }, + { "mediumaquamarine", NSVG_RGB(102, 205, 170) }, + { "mediumblue", NSVG_RGB( 0, 0, 205) }, + { "mediumorchid", NSVG_RGB(186, 85, 211) }, + { "mediumpurple", NSVG_RGB(147, 112, 219) }, + { "mediumseagreen", NSVG_RGB( 60, 179, 113) }, + { "mediumslateblue", NSVG_RGB(123, 104, 238) }, + { "mediumspringgreen", NSVG_RGB( 0, 250, 154) }, + { "mediumturquoise", NSVG_RGB( 72, 209, 204) }, + { "mediumvioletred", NSVG_RGB(199, 21, 133) }, + { "midnightblue", NSVG_RGB( 25, 25, 112) }, + { "mintcream", NSVG_RGB(245, 255, 250) }, + { "mistyrose", NSVG_RGB(255, 228, 225) }, + { "moccasin", NSVG_RGB(255, 228, 181) }, + { "navajowhite", NSVG_RGB(255, 222, 173) }, + { "navy", NSVG_RGB( 0, 0, 128) }, + { "oldlace", NSVG_RGB(253, 245, 230) }, + { "olive", NSVG_RGB(128, 128, 0) }, + { "olivedrab", NSVG_RGB(107, 142, 35) }, + { "orange", NSVG_RGB(255, 165, 0) }, + { "orangered", NSVG_RGB(255, 69, 0) }, + { "orchid", NSVG_RGB(218, 112, 214) }, + { "palegoldenrod", NSVG_RGB(238, 232, 170) }, + { "palegreen", NSVG_RGB(152, 251, 152) }, + { "paleturquoise", NSVG_RGB(175, 238, 238) }, + { "palevioletred", NSVG_RGB(219, 112, 147) }, + { "papayawhip", NSVG_RGB(255, 239, 213) }, + { "peachpuff", NSVG_RGB(255, 218, 185) }, + { "peru", NSVG_RGB(205, 133, 63) }, + { "pink", NSVG_RGB(255, 192, 203) }, + { "plum", NSVG_RGB(221, 160, 221) }, + { "powderblue", NSVG_RGB(176, 224, 230) }, + { "purple", NSVG_RGB(128, 0, 128) }, + { "rosybrown", NSVG_RGB(188, 143, 143) }, + { "royalblue", NSVG_RGB( 65, 105, 225) }, + { "saddlebrown", NSVG_RGB(139, 69, 19) }, + { "salmon", NSVG_RGB(250, 128, 114) }, + { "sandybrown", NSVG_RGB(244, 164, 96) }, + { "seagreen", NSVG_RGB( 46, 139, 87) }, + { "seashell", NSVG_RGB(255, 245, 238) }, + { "sienna", NSVG_RGB(160, 82, 45) }, + { "silver", NSVG_RGB(192, 192, 192) }, + { "skyblue", NSVG_RGB(135, 206, 235) }, + { "slateblue", NSVG_RGB(106, 90, 205) }, + { "slategray", NSVG_RGB(112, 128, 144) }, + { "slategrey", NSVG_RGB(112, 128, 144) }, + { "snow", NSVG_RGB(255, 250, 250) }, + { "springgreen", NSVG_RGB( 0, 255, 127) }, + { "steelblue", NSVG_RGB( 70, 130, 180) }, + { "tan", NSVG_RGB(210, 180, 140) }, + { "teal", NSVG_RGB( 0, 128, 128) }, + { "thistle", NSVG_RGB(216, 191, 216) }, + { "tomato", NSVG_RGB(255, 99, 71) }, + { "turquoise", NSVG_RGB( 64, 224, 208) }, + { "violet", NSVG_RGB(238, 130, 238) }, + { "wheat", NSVG_RGB(245, 222, 179) }, + { "whitesmoke", NSVG_RGB(245, 245, 245) }, + { "yellowgreen", NSVG_RGB(154, 205, 50) }, +#endif +}; + +static unsigned int nsvg__parseColorName(const char* str) +{ + int i, ncolors = sizeof(nsvg__colors) / sizeof(NSVGNamedColor); + + for (i = 0; i < ncolors; i++) { + if (strcmp(nsvg__colors[i].name, str) == 0) { + return nsvg__colors[i].color; + } + } + + return NSVG_RGB(128, 128, 128); +} + +static unsigned int nsvg__parseColor(const char* str) +{ + size_t len = 0; + while(*str == ' ') ++str; + len = strlen(str); + if (len >= 1 && *str == '#') + return nsvg__parseColorHex(str); + else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(') + return nsvg__parseColorRGB(str); + return nsvg__parseColorName(str); +} + +static float nsvg__parseOpacity(const char* str) +{ + float val = nsvg__atof(str); + if (val < 0.0f) val = 0.0f; + if (val > 1.0f) val = 1.0f; + return val; +} + +static float nsvg__parseMiterLimit(const char* str) +{ + float val = nsvg__atof(str); + if (val < 0.0f) val = 0.0f; + return val; +} + +static int nsvg__parseUnits(const char* units) +{ + if (units[0] == 'p' && units[1] == 'x') + return NSVG_UNITS_PX; + else if (units[0] == 'p' && units[1] == 't') + return NSVG_UNITS_PT; + else if (units[0] == 'p' && units[1] == 'c') + return NSVG_UNITS_PC; + else if (units[0] == 'm' && units[1] == 'm') + return NSVG_UNITS_MM; + else if (units[0] == 'c' && units[1] == 'm') + return NSVG_UNITS_CM; + else if (units[0] == 'i' && units[1] == 'n') + return NSVG_UNITS_IN; + else if (units[0] == '%') + return NSVG_UNITS_PERCENT; + else if (units[0] == 'e' && units[1] == 'm') + return NSVG_UNITS_EM; + else if (units[0] == 'e' && units[1] == 'x') + return NSVG_UNITS_EX; + return NSVG_UNITS_USER; +} + +static int nsvg__isCoordinate(const char* s) +{ + // optional sign + if (*s == '-' || *s == '+') + s++; + // must have at least one digit, or start by a dot + return (nsvg__isdigit(*s) || *s == '.'); +} + +static NSVGcoordinate nsvg__parseCoordinateRaw(const char* str) +{ + NSVGcoordinate coord = {0, NSVG_UNITS_USER}; + char buf[64]; + coord.units = nsvg__parseUnits(nsvg__parseNumber(str, buf, 64)); + coord.value = nsvg__atof(buf); + return coord; +} + +static NSVGcoordinate nsvg__coord(float v, int units) +{ + NSVGcoordinate coord = {v, units}; + return coord; +} + +static float nsvg__parseCoordinate(NSVGparser* p, const char* str, float orig, float length) +{ + NSVGcoordinate coord = nsvg__parseCoordinateRaw(str); + return nsvg__convertToPixels(p, coord, orig, length); +} + +static int nsvg__parseTransformArgs(const char* str, float* args, int maxNa, int* na) +{ + const char* end; + const char* ptr; + char it[64]; + + *na = 0; + ptr = str; + while (*ptr && *ptr != '(') ++ptr; + if (*ptr == 0) + return 1; + end = ptr; + while (*end && *end != ')') ++end; + if (*end == 0) + return 1; + + while (ptr < end) { + if (*ptr == '-' || *ptr == '+' || *ptr == '.' || nsvg__isdigit(*ptr)) { + if (*na >= maxNa) return 0; + ptr = nsvg__parseNumber(ptr, it, 64); + args[(*na)++] = (float)nsvg__atof(it); + } else { + ++ptr; + } + } + return (int)(end - str); +} + + +static int nsvg__parseMatrix(float* xform, const char* str) +{ + float t[6]; + int na = 0; + int len = nsvg__parseTransformArgs(str, t, 6, &na); + if (na != 6) return len; + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseTranslate(float* xform, const char* str) +{ + float args[2]; + float t[6]; + int na = 0; + int len = nsvg__parseTransformArgs(str, args, 2, &na); + if (na == 1) args[1] = 0.0; + + nsvg__xformSetTranslation(t, args[0], args[1]); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseScale(float* xform, const char* str) +{ + float args[2]; + int na = 0; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 2, &na); + if (na == 1) args[1] = args[0]; + nsvg__xformSetScale(t, args[0], args[1]); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseSkewX(float* xform, const char* str) +{ + float args[1]; + int na = 0; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 1, &na); + nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseSkewY(float* xform, const char* str) +{ + float args[1]; + int na = 0; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 1, &na); + nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI); + memcpy(xform, t, sizeof(float)*6); + return len; +} + +static int nsvg__parseRotate(float* xform, const char* str) +{ + float args[3]; + int na = 0; + float m[6]; + float t[6]; + int len = nsvg__parseTransformArgs(str, args, 3, &na); + if (na == 1) + args[1] = args[2] = 0.0f; + nsvg__xformIdentity(m); + + if (na > 1) { + nsvg__xformSetTranslation(t, -args[1], -args[2]); + nsvg__xformMultiply(m, t); + } + + nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI); + nsvg__xformMultiply(m, t); + + if (na > 1) { + nsvg__xformSetTranslation(t, args[1], args[2]); + nsvg__xformMultiply(m, t); + } + + memcpy(xform, m, sizeof(float)*6); + + return len; +} + +static void nsvg__parseTransform(float* xform, const char* str) +{ + float t[6]; + int len; + nsvg__xformIdentity(xform); + while (*str) + { + if (strncmp(str, "matrix", 6) == 0) + len = nsvg__parseMatrix(t, str); + else if (strncmp(str, "translate", 9) == 0) + len = nsvg__parseTranslate(t, str); + else if (strncmp(str, "scale", 5) == 0) + len = nsvg__parseScale(t, str); + else if (strncmp(str, "rotate", 6) == 0) + len = nsvg__parseRotate(t, str); + else if (strncmp(str, "skewX", 5) == 0) + len = nsvg__parseSkewX(t, str); + else if (strncmp(str, "skewY", 5) == 0) + len = nsvg__parseSkewY(t, str); + else{ + ++str; + continue; + } + if (len != 0) { + str += len; + } else { + ++str; + continue; + } + + nsvg__xformPremultiply(xform, t); + } +} + +static void nsvg__parseUrl(char* id, const char* str) +{ + int i = 0; + str += 4; // "url("; + if (*str && *str == '#') + str++; + while (i < 63 && *str && *str != ')') { + id[i] = *str++; + i++; + } + id[i] = '\0'; +} + +static char nsvg__parseLineCap(const char* str) +{ + if (strcmp(str, "butt") == 0) + return NSVG_CAP_BUTT; + else if (strcmp(str, "round") == 0) + return NSVG_CAP_ROUND; + else if (strcmp(str, "square") == 0) + return NSVG_CAP_SQUARE; + // TODO: handle inherit. + return NSVG_CAP_BUTT; +} + +static char nsvg__parseLineJoin(const char* str) +{ + if (strcmp(str, "miter") == 0) + return NSVG_JOIN_MITER; + else if (strcmp(str, "round") == 0) + return NSVG_JOIN_ROUND; + else if (strcmp(str, "bevel") == 0) + return NSVG_JOIN_BEVEL; + // TODO: handle inherit. + return NSVG_JOIN_MITER; +} + +static char nsvg__parseFillRule(const char* str) +{ + if (strcmp(str, "nonzero") == 0) + return NSVG_FILLRULE_NONZERO; + else if (strcmp(str, "evenodd") == 0) + return NSVG_FILLRULE_EVENODD; + // TODO: handle inherit. + return NSVG_FILLRULE_NONZERO; +} + +static const char* nsvg__getNextDashItem(const char* s, char* it) +{ + int n = 0; + it[0] = '\0'; + // Skip white spaces and commas + while (*s && (nsvg__isspace(*s) || *s == ',')) s++; + // Advance until whitespace, comma or end. + while (*s && (!nsvg__isspace(*s) && *s != ',')) { + if (n < 63) + it[n++] = *s; + s++; + } + it[n++] = '\0'; + return s; +} + +static int nsvg__parseStrokeDashArray(NSVGparser* p, const char* str, float* strokeDashArray) +{ + char item[64]; + int count = 0, i; + float sum = 0.0f; + + // Handle "none" + if (str[0] == 'n') + return 0; + + // Parse dashes + while (*str) { + str = nsvg__getNextDashItem(str, item); + if (!*item) break; + if (count < NSVG_MAX_DASHES) + strokeDashArray[count++] = fabsf(nsvg__parseCoordinate(p, item, 0.0f, nsvg__actualLength(p))); + } + + for (i = 0; i < count; i++) + sum += strokeDashArray[i]; + if (sum <= 1e-6f) + count = 0; + + return count; +} + +static void nsvg__parseStyle(NSVGparser* p, const char* str); + +static int nsvg__parseAttr(NSVGparser* p, const char* name, const char* value) +{ + float xform[6]; + NSVGattrib* attr = nsvg__getAttr(p); + if (!attr) return 0; + + if (strcmp(name, "style") == 0) { + nsvg__parseStyle(p, value); + } else if (strcmp(name, "display") == 0) { + if (strcmp(value, "none") == 0) + attr->visible = 0; + // Don't reset ->visible on display:inline, one display:none hides the whole subtree + + } else if (strcmp(name, "fill") == 0) { + if (strcmp(value, "none") == 0) { + attr->hasFill = 0; + } else if (strncmp(value, "url(", 4) == 0) { + attr->hasFill = 2; + nsvg__parseUrl(attr->fillGradient, value); + } else { + attr->hasFill = 1; + attr->fillColor = nsvg__parseColor(value); + } + } else if (strcmp(name, "opacity") == 0) { + attr->opacity = nsvg__parseOpacity(value); + } else if (strcmp(name, "fill-opacity") == 0) { + attr->fillOpacity = nsvg__parseOpacity(value); + } else if (strcmp(name, "stroke") == 0) { + if (strcmp(value, "none") == 0) { + attr->hasStroke = 0; + } else if (strncmp(value, "url(", 4) == 0) { + attr->hasStroke = 2; + nsvg__parseUrl(attr->strokeGradient, value); + } else { + attr->hasStroke = 1; + attr->strokeColor = nsvg__parseColor(value); + } + } else if (strcmp(name, "stroke-width") == 0) { + attr->strokeWidth = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p)); + } else if (strcmp(name, "stroke-dasharray") == 0) { + attr->strokeDashCount = nsvg__parseStrokeDashArray(p, value, attr->strokeDashArray); + } else if (strcmp(name, "stroke-dashoffset") == 0) { + attr->strokeDashOffset = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p)); + } else if (strcmp(name, "stroke-opacity") == 0) { + attr->strokeOpacity = nsvg__parseOpacity(value); + } else if (strcmp(name, "stroke-linecap") == 0) { + attr->strokeLineCap = nsvg__parseLineCap(value); + } else if (strcmp(name, "stroke-linejoin") == 0) { + attr->strokeLineJoin = nsvg__parseLineJoin(value); + } else if (strcmp(name, "stroke-miterlimit") == 0) { + attr->miterLimit = nsvg__parseMiterLimit(value); + } else if (strcmp(name, "fill-rule") == 0) { + attr->fillRule = nsvg__parseFillRule(value); + } else if (strcmp(name, "font-size") == 0) { + attr->fontSize = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p)); + } else if (strcmp(name, "transform") == 0) { + nsvg__parseTransform(xform, value); + nsvg__xformPremultiply(attr->xform, xform); + } else if (strcmp(name, "stop-color") == 0) { + attr->stopColor = nsvg__parseColor(value); + } else if (strcmp(name, "stop-opacity") == 0) { + attr->stopOpacity = nsvg__parseOpacity(value); + } else if (strcmp(name, "offset") == 0) { + attr->stopOffset = nsvg__parseCoordinate(p, value, 0.0f, 1.0f); + } else if (strcmp(name, "id") == 0) { + strncpy(attr->id, value, 63); + attr->id[63] = '\0'; + } else { + return 0; + } + return 1; +} + +static int nsvg__parseNameValue(NSVGparser* p, const char* start, const char* end) +{ + const char* str; + const char* val; + char name[512]; + char value[512]; + int n; + + str = start; + while (str < end && *str != ':') ++str; + + val = str; + + // Right Trim + while (str > start && (*str == ':' || nsvg__isspace(*str))) --str; + ++str; + + n = (int)(str - start); + if (n > 511) n = 511; + if (n) memcpy(name, start, n); + name[n] = 0; + + while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val; + + n = (int)(end - val); + if (n > 511) n = 511; + if (n) memcpy(value, val, n); + value[n] = 0; + + return nsvg__parseAttr(p, name, value); +} + +static void nsvg__parseStyle(NSVGparser* p, const char* str) +{ + const char* start; + const char* end; + + while (*str) { + // Left Trim + while(*str && nsvg__isspace(*str)) ++str; + start = str; + while(*str && *str != ';') ++str; + end = str; + + // Right Trim + while (end > start && (*end == ';' || nsvg__isspace(*end))) --end; + ++end; + + nsvg__parseNameValue(p, start, end); + if (*str) ++str; + } +} + +static void nsvg__parseAttribs(NSVGparser* p, const char** attr) +{ + int i; + for (i = 0; attr[i]; i += 2) + { + if (strcmp(attr[i], "style") == 0) + nsvg__parseStyle(p, attr[i + 1]); + else + nsvg__parseAttr(p, attr[i], attr[i + 1]); + } +} + +static int nsvg__getArgsPerElement(char cmd) +{ + switch (cmd) { + case 'v': + case 'V': + case 'h': + case 'H': + return 1; + case 'm': + case 'M': + case 'l': + case 'L': + case 't': + case 'T': + return 2; + case 'q': + case 'Q': + case 's': + case 'S': + return 4; + case 'c': + case 'C': + return 6; + case 'a': + case 'A': + return 7; + case 'z': + case 'Z': + return 0; + } + return -1; +} + +static void nsvg__pathMoveTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) { + *cpx += args[0]; + *cpy += args[1]; + } else { + *cpx = args[0]; + *cpy = args[1]; + } + nsvg__moveTo(p, *cpx, *cpy); +} + +static void nsvg__pathLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) { + *cpx += args[0]; + *cpy += args[1]; + } else { + *cpx = args[0]; + *cpy = args[1]; + } + nsvg__lineTo(p, *cpx, *cpy); +} + +static void nsvg__pathHLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) + *cpx += args[0]; + else + *cpx = args[0]; + nsvg__lineTo(p, *cpx, *cpy); +} + +static void nsvg__pathVLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + if (rel) + *cpy += args[0]; + else + *cpy = args[0]; + nsvg__lineTo(p, *cpx, *cpy); +} + +static void nsvg__pathCubicBezTo(NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x2, y2, cx1, cy1, cx2, cy2; + + if (rel) { + cx1 = *cpx + args[0]; + cy1 = *cpy + args[1]; + cx2 = *cpx + args[2]; + cy2 = *cpy + args[3]; + x2 = *cpx + args[4]; + y2 = *cpy + args[5]; + } else { + cx1 = args[0]; + cy1 = args[1]; + cx2 = args[2]; + cy2 = args[3]; + x2 = args[4]; + y2 = args[5]; + } + + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx2; + *cpy2 = cy2; + *cpx = x2; + *cpy = y2; +} + +static void nsvg__pathCubicBezShortTo(NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + cx2 = *cpx + args[0]; + cy2 = *cpy + args[1]; + x2 = *cpx + args[2]; + y2 = *cpy + args[3]; + } else { + cx2 = args[0]; + cy2 = args[1]; + x2 = args[2]; + y2 = args[3]; + } + + cx1 = 2*x1 - *cpx2; + cy1 = 2*y1 - *cpy2; + + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx2; + *cpy2 = cy2; + *cpx = x2; + *cpy = y2; +} + +static void nsvg__pathQuadBezTo(NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx, cy; + float cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + cx = *cpx + args[0]; + cy = *cpy + args[1]; + x2 = *cpx + args[2]; + y2 = *cpy + args[3]; + } else { + cx = args[0]; + cy = args[1]; + x2 = args[2]; + y2 = args[3]; + } + + // Convert to cubic bezier + cx1 = x1 + 2.0f/3.0f*(cx - x1); + cy1 = y1 + 2.0f/3.0f*(cy - y1); + cx2 = x2 + 2.0f/3.0f*(cx - x2); + cy2 = y2 + 2.0f/3.0f*(cy - y2); + + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx; + *cpy2 = cy; + *cpx = x2; + *cpy = y2; +} + +static void nsvg__pathQuadBezShortTo(NSVGparser* p, float* cpx, float* cpy, + float* cpx2, float* cpy2, float* args, int rel) +{ + float x1, y1, x2, y2, cx, cy; + float cx1, cy1, cx2, cy2; + + x1 = *cpx; + y1 = *cpy; + if (rel) { + x2 = *cpx + args[0]; + y2 = *cpy + args[1]; + } else { + x2 = args[0]; + y2 = args[1]; + } + + cx = 2*x1 - *cpx2; + cy = 2*y1 - *cpy2; + + // Convert to cubix bezier + cx1 = x1 + 2.0f/3.0f*(cx - x1); + cy1 = y1 + 2.0f/3.0f*(cy - y1); + cx2 = x2 + 2.0f/3.0f*(cx - x2); + cy2 = y2 + 2.0f/3.0f*(cy - y2); + + nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2); + + *cpx2 = cx; + *cpy2 = cy; + *cpx = x2; + *cpy = y2; +} + +static float nsvg__sqr(float x) { return x*x; } +static float nsvg__vmag(float x, float y) { return sqrtf(x*x + y*y); } + +static float nsvg__vecrat(float ux, float uy, float vx, float vy) +{ + return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy)); +} + +static float nsvg__vecang(float ux, float uy, float vx, float vy) +{ + float r = nsvg__vecrat(ux,uy, vx,vy); + if (r < -1.0f) r = -1.0f; + if (r > 1.0f) r = 1.0f; + return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r); +} + +static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel) +{ + // Ported from canvg (https://code.google.com/p/canvg/) + float rx, ry, rotx; + float x1, y1, x2, y2, cx, cy, dx, dy, d; + float x1p, y1p, cxp, cyp, s, sa, sb; + float ux, uy, vx, vy, a1, da; + float x, y, tanx, tany, a, px = 0, py = 0, ptanx = 0, ptany = 0, t[6]; + float sinrx, cosrx; + int fa, fs; + int i, ndivs; + float hda, kappa; + + rx = fabsf(args[0]); // y radius + ry = fabsf(args[1]); // x radius + rotx = args[2] / 180.0f * NSVG_PI; // x rotation angle + fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc + fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction + x1 = *cpx; // start point + y1 = *cpy; + if (rel) { // end point + x2 = *cpx + args[5]; + y2 = *cpy + args[6]; + } else { + x2 = args[5]; + y2 = args[6]; + } + + dx = x1 - x2; + dy = y1 - y2; + d = sqrtf(dx*dx + dy*dy); + if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) { + // The arc degenerates to a line + nsvg__lineTo(p, x2, y2); + *cpx = x2; + *cpy = y2; + return; + } + + sinrx = sinf(rotx); + cosrx = cosf(rotx); + + // Convert to center point parameterization. + // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes + // 1) Compute x1', y1' + x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f; + y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f; + d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry); + if (d > 1) { + d = sqrtf(d); + rx *= d; + ry *= d; + } + // 2) Compute cx', cy' + s = 0.0f; + sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p); + sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p); + if (sa < 0.0f) sa = 0.0f; + if (sb > 0.0f) + s = sqrtf(sa / sb); + if (fa == fs) + s = -s; + cxp = s * rx * y1p / ry; + cyp = s * -ry * x1p / rx; + + // 3) Compute cx,cy from cx',cy' + cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp; + cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp; + + // 4) Calculate theta1, and delta theta. + ux = (x1p - cxp) / rx; + uy = (y1p - cyp) / ry; + vx = (-x1p - cxp) / rx; + vy = (-y1p - cyp) / ry; + a1 = nsvg__vecang(1.0f,0.0f, ux,uy); // Initial angle + da = nsvg__vecang(ux,uy, vx,vy); // Delta angle + +// if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI; +// if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0; + + if (fs == 0 && da > 0) + da -= 2 * NSVG_PI; + else if (fs == 1 && da < 0) + da += 2 * NSVG_PI; + + // Approximate the arc using cubic spline segments. + t[0] = cosrx; t[1] = sinrx; + t[2] = -sinrx; t[3] = cosrx; + t[4] = cx; t[5] = cy; + + // Split arc into max 90 degree segments. + // The loop assumes an iteration per end point (including start and end), this +1. + ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 1.0f); + hda = (da / (float)ndivs) / 2.0f; + // Fix for ticket #179: division by 0: avoid cotangens around 0 (infinite) + if ((hda < 1e-3f) && (hda > -1e-3f)) + hda *= 0.5f; + else + hda = (1.0f - cosf(hda)) / sinf(hda); + kappa = fabsf(4.0f / 3.0f * hda); + if (da < 0.0f) + kappa = -kappa; + + for (i = 0; i <= ndivs; i++) { + a = a1 + da * ((float)i/(float)ndivs); + dx = cosf(a); + dy = sinf(a); + nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position + nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent + if (i > 0) + nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y); + px = x; + py = y; + ptanx = tanx; + ptany = tany; + } + + *cpx = x2; + *cpy = y2; +} + +static void nsvg__parsePath(NSVGparser* p, const char** attr) +{ + const char* s = NULL; + char cmd = '\0'; + float args[10]; + int nargs; + int rargs = 0; + char initPoint; + float cpx, cpy, cpx2, cpy2; + const char* tmp[4]; + char closedFlag; + int i; + char item[64]; + + for (i = 0; attr[i]; i += 2) { + if (strcmp(attr[i], "d") == 0) { + s = attr[i + 1]; + } else { + tmp[0] = attr[i]; + tmp[1] = attr[i + 1]; + tmp[2] = 0; + tmp[3] = 0; + nsvg__parseAttribs(p, tmp); + } + } + + if (s) { + nsvg__resetPath(p); + cpx = 0; cpy = 0; + cpx2 = 0; cpy2 = 0; + initPoint = 0; + closedFlag = 0; + nargs = 0; + + while (*s) { + s = nsvg__getNextPathItem(s, item); + if (!*item) break; + if (cmd != '\0' && nsvg__isCoordinate(item)) { + if (nargs < 10) + args[nargs++] = (float)nsvg__atof(item); + if (nargs >= rargs) { + switch (cmd) { + case 'm': + case 'M': + nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0); + // Moveto can be followed by multiple coordinate pairs, + // which should be treated as linetos. + cmd = (cmd == 'm') ? 'l' : 'L'; + rargs = nsvg__getArgsPerElement(cmd); + cpx2 = cpx; cpy2 = cpy; + initPoint = 1; + break; + case 'l': + case 'L': + nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0); + cpx2 = cpx; cpy2 = cpy; + break; + case 'H': + case 'h': + nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0); + cpx2 = cpx; cpy2 = cpy; + break; + case 'V': + case 'v': + nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0); + cpx2 = cpx; cpy2 = cpy; + break; + case 'C': + case 'c': + nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0); + break; + case 'S': + case 's': + nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0); + break; + case 'Q': + case 'q': + nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0); + break; + case 'T': + case 't': + nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 't' ? 1 : 0); + break; + case 'A': + case 'a': + nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0); + cpx2 = cpx; cpy2 = cpy; + break; + default: + if (nargs >= 2) { + cpx = args[nargs-2]; + cpy = args[nargs-1]; + cpx2 = cpx; cpy2 = cpy; + } + break; + } + nargs = 0; + } + } else { + cmd = item[0]; + if (cmd == 'M' || cmd == 'm') { + // Commit path. + if (p->npts > 0) + nsvg__addPath(p, closedFlag); + // Start new subpath. + nsvg__resetPath(p); + closedFlag = 0; + nargs = 0; + } else if (initPoint == 0) { + // Do not allow other commands until initial point has been set (moveTo called once). + cmd = '\0'; + } + if (cmd == 'Z' || cmd == 'z') { + closedFlag = 1; + // Commit path. + if (p->npts > 0) { + // Move current point to first point + cpx = p->pts[0]; + cpy = p->pts[1]; + cpx2 = cpx; cpy2 = cpy; + nsvg__addPath(p, closedFlag); + } + // Start new subpath. + nsvg__resetPath(p); + nsvg__moveTo(p, cpx, cpy); + closedFlag = 0; + nargs = 0; + } + rargs = nsvg__getArgsPerElement(cmd); + if (rargs == -1) { + // Command not recognized + cmd = '\0'; + rargs = 0; + } + } + } + // Commit path. + if (p->npts) + nsvg__addPath(p, closedFlag); + } + + nsvg__addShape(p); +} + +static void nsvg__parseRect(NSVGparser* p, const char** attr) +{ + float x = 0.0f; + float y = 0.0f; + float w = 0.0f; + float h = 0.0f; + float rx = -1.0f; // marks not set + float ry = -1.0f; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "x") == 0) x = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p)); + if (strcmp(attr[i], "y") == 0) y = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p)); + if (strcmp(attr[i], "width") == 0) w = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)); + if (strcmp(attr[i], "height") == 0) h = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)); + if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p))); + if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p))); + } + } + + if (rx < 0.0f && ry > 0.0f) rx = ry; + if (ry < 0.0f && rx > 0.0f) ry = rx; + if (rx < 0.0f) rx = 0.0f; + if (ry < 0.0f) ry = 0.0f; + if (rx > w/2.0f) rx = w/2.0f; + if (ry > h/2.0f) ry = h/2.0f; + + if (w != 0.0f && h != 0.0f) { + nsvg__resetPath(p); + + if (rx < 0.00001f || ry < 0.0001f) { + nsvg__moveTo(p, x, y); + nsvg__lineTo(p, x+w, y); + nsvg__lineTo(p, x+w, y+h); + nsvg__lineTo(p, x, y+h); + } else { + // Rounded rectangle + nsvg__moveTo(p, x+rx, y); + nsvg__lineTo(p, x+w-rx, y); + nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry); + nsvg__lineTo(p, x+w, y+h-ry); + nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h); + nsvg__lineTo(p, x+rx, y+h); + nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry); + nsvg__lineTo(p, x, y+ry); + nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y); + } + + nsvg__addPath(p, 1); + + nsvg__addShape(p); + } +} + +static void nsvg__parseCircle(NSVGparser* p, const char** attr) +{ + float cx = 0.0f; + float cy = 0.0f; + float r = 0.0f; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p)); + if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p)); + if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualLength(p))); + } + } + + if (r > 0.0f) { + nsvg__resetPath(p); + + nsvg__moveTo(p, cx+r, cy); + nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r); + nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy); + nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r); + nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy); + + nsvg__addPath(p, 1); + + nsvg__addShape(p); + } +} + +static void nsvg__parseEllipse(NSVGparser* p, const char** attr) +{ + float cx = 0.0f; + float cy = 0.0f; + float rx = 0.0f; + float ry = 0.0f; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p)); + if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p)); + if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p))); + if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p))); + } + } + + if (rx > 0.0f && ry > 0.0f) { + + nsvg__resetPath(p); + + nsvg__moveTo(p, cx+rx, cy); + nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry); + nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy); + nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry); + nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy); + + nsvg__addPath(p, 1); + + nsvg__addShape(p); + } +} + +static void nsvg__parseLine(NSVGparser* p, const char** attr) +{ + float x1 = 0.0; + float y1 = 0.0; + float x2 = 0.0; + float y2 = 0.0; + int i; + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p)); + if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p)); + if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p)); + if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p)); + } + } + + nsvg__resetPath(p); + + nsvg__moveTo(p, x1, y1); + nsvg__lineTo(p, x2, y2); + + nsvg__addPath(p, 0); + + nsvg__addShape(p); +} + +static void nsvg__parsePoly(NSVGparser* p, const char** attr, int closeFlag) +{ + int i; + const char* s; + float args[2]; + int nargs, npts = 0; + char item[64]; + + nsvg__resetPath(p); + + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "points") == 0) { + s = attr[i + 1]; + nargs = 0; + while (*s) { + s = nsvg__getNextPathItem(s, item); + args[nargs++] = (float)nsvg__atof(item); + if (nargs >= 2) { + if (npts == 0) + nsvg__moveTo(p, args[0], args[1]); + else + nsvg__lineTo(p, args[0], args[1]); + nargs = 0; + npts++; + } + } + } + } + } + + nsvg__addPath(p, (char)closeFlag); + + nsvg__addShape(p); +} + +static void nsvg__parseSVG(NSVGparser* p, const char** attr) +{ + int i; + for (i = 0; attr[i]; i += 2) { + if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "width") == 0) { + p->image->width = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f); + } else if (strcmp(attr[i], "height") == 0) { + p->image->height = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 0.0f); + } else if (strcmp(attr[i], "viewBox") == 0) { + const char *s = attr[i + 1]; + char buf[64]; + s = nsvg__parseNumber(s, buf, 64); + p->viewMinx = nsvg__atof(buf); + while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++; + if (!*s) return; + s = nsvg__parseNumber(s, buf, 64); + p->viewMiny = nsvg__atof(buf); + while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++; + if (!*s) return; + s = nsvg__parseNumber(s, buf, 64); + p->viewWidth = nsvg__atof(buf); + while (*s && (nsvg__isspace(*s) || *s == '%' || *s == ',')) s++; + if (!*s) return; + s = nsvg__parseNumber(s, buf, 64); + p->viewHeight = nsvg__atof(buf); + } else if (strcmp(attr[i], "preserveAspectRatio") == 0) { + if (strstr(attr[i + 1], "none") != 0) { + // No uniform scaling + p->alignType = NSVG_ALIGN_NONE; + } else { + // Parse X align + if (strstr(attr[i + 1], "xMin") != 0) + p->alignX = NSVG_ALIGN_MIN; + else if (strstr(attr[i + 1], "xMid") != 0) + p->alignX = NSVG_ALIGN_MID; + else if (strstr(attr[i + 1], "xMax") != 0) + p->alignX = NSVG_ALIGN_MAX; + // Parse X align + if (strstr(attr[i + 1], "yMin") != 0) + p->alignY = NSVG_ALIGN_MIN; + else if (strstr(attr[i + 1], "yMid") != 0) + p->alignY = NSVG_ALIGN_MID; + else if (strstr(attr[i + 1], "yMax") != 0) + p->alignY = NSVG_ALIGN_MAX; + // Parse meet/slice + p->alignType = NSVG_ALIGN_MEET; + if (strstr(attr[i + 1], "slice") != 0) + p->alignType = NSVG_ALIGN_SLICE; + } + } + } + } +} + +static void nsvg__parseGradient(NSVGparser* p, const char** attr, char type) +{ + int i; + NSVGgradientData* grad = (NSVGgradientData*)malloc(sizeof(NSVGgradientData)); + if (grad == NULL) return; + memset(grad, 0, sizeof(NSVGgradientData)); + grad->units = NSVG_OBJECT_SPACE; + grad->type = type; + if (grad->type == NSVG_PAINT_LINEAR_GRADIENT) { + grad->linear.x1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT); + grad->linear.y1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT); + grad->linear.x2 = nsvg__coord(100.0f, NSVG_UNITS_PERCENT); + grad->linear.y2 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT); + } else if (grad->type == NSVG_PAINT_RADIAL_GRADIENT) { + grad->radial.cx = nsvg__coord(50.0f, NSVG_UNITS_PERCENT); + grad->radial.cy = nsvg__coord(50.0f, NSVG_UNITS_PERCENT); + grad->radial.r = nsvg__coord(50.0f, NSVG_UNITS_PERCENT); + } + + nsvg__xformIdentity(grad->xform); + + for (i = 0; attr[i]; i += 2) { + if (strcmp(attr[i], "id") == 0) { + strncpy(grad->id, attr[i+1], 63); + grad->id[63] = '\0'; + } else if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) { + if (strcmp(attr[i], "gradientUnits") == 0) { + if (strcmp(attr[i+1], "objectBoundingBox") == 0) + grad->units = NSVG_OBJECT_SPACE; + else + grad->units = NSVG_USER_SPACE; + } else if (strcmp(attr[i], "gradientTransform") == 0) { + nsvg__parseTransform(grad->xform, attr[i + 1]); + } else if (strcmp(attr[i], "cx") == 0) { + grad->radial.cx = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "cy") == 0) { + grad->radial.cy = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "r") == 0) { + grad->radial.r = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "fx") == 0) { + grad->radial.fx = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "fy") == 0) { + grad->radial.fy = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "x1") == 0) { + grad->linear.x1 = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "y1") == 0) { + grad->linear.y1 = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "x2") == 0) { + grad->linear.x2 = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "y2") == 0) { + grad->linear.y2 = nsvg__parseCoordinateRaw(attr[i + 1]); + } else if (strcmp(attr[i], "spreadMethod") == 0) { + if (strcmp(attr[i+1], "pad") == 0) + grad->spread = NSVG_SPREAD_PAD; + else if (strcmp(attr[i+1], "reflect") == 0) + grad->spread = NSVG_SPREAD_REFLECT; + else if (strcmp(attr[i+1], "repeat") == 0) + grad->spread = NSVG_SPREAD_REPEAT; + } else if (strcmp(attr[i], "xlink:href") == 0) { + const char *href = attr[i+1]; + strncpy(grad->ref, href+1, 62); + grad->ref[62] = '\0'; + } + } + } + + grad->next = p->gradients; + p->gradients = grad; +} + +static void nsvg__parseGradientStop(NSVGparser* p, const char** attr) +{ + NSVGattrib* curAttr = nsvg__getAttr(p); + NSVGgradientData* grad; + NSVGgradientStop* stop; + int i, idx; + + curAttr->stopOffset = 0; + curAttr->stopColor = 0; + curAttr->stopOpacity = 1.0f; + + for (i = 0; attr[i]; i += 2) { + nsvg__parseAttr(p, attr[i], attr[i + 1]); + } + + // Add stop to the last gradient. + grad = p->gradients; + if (grad == NULL) return; + + grad->nstops++; + grad->stops = (NSVGgradientStop*)realloc(grad->stops, sizeof(NSVGgradientStop)*grad->nstops); + if (grad->stops == NULL) return; + + // Insert + idx = grad->nstops-1; + for (i = 0; i < grad->nstops-1; i++) { + if (curAttr->stopOffset < grad->stops[i].offset) { + idx = i; + break; + } + } + if (idx != grad->nstops-1) { + for (i = grad->nstops-1; i > idx; i--) + grad->stops[i] = grad->stops[i-1]; + } + + stop = &grad->stops[idx]; + stop->color = curAttr->stopColor; + stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24; + stop->offset = curAttr->stopOffset; +} + +static void nsvg__startElement(void* ud, const char* el, const char** attr) +{ + NSVGparser* p = (NSVGparser*)ud; + + if (p->defsFlag) { + // Skip everything but gradients in defs + if (strcmp(el, "linearGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT); + } else if (strcmp(el, "radialGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT); + } else if (strcmp(el, "stop") == 0) { + nsvg__parseGradientStop(p, attr); + } + return; + } + + if (strcmp(el, "g") == 0) { + nsvg__pushAttr(p); + nsvg__parseAttribs(p, attr); + } else if (strcmp(el, "path") == 0) { + if (p->pathFlag) // Do not allow nested paths. + return; + nsvg__pushAttr(p); + nsvg__parsePath(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "rect") == 0) { + nsvg__pushAttr(p); + nsvg__parseRect(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "circle") == 0) { + nsvg__pushAttr(p); + nsvg__parseCircle(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "ellipse") == 0) { + nsvg__pushAttr(p); + nsvg__parseEllipse(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "line") == 0) { + nsvg__pushAttr(p); + nsvg__parseLine(p, attr); + nsvg__popAttr(p); + } else if (strcmp(el, "polyline") == 0) { + nsvg__pushAttr(p); + nsvg__parsePoly(p, attr, 0); + nsvg__popAttr(p); + } else if (strcmp(el, "polygon") == 0) { + nsvg__pushAttr(p); + nsvg__parsePoly(p, attr, 1); + nsvg__popAttr(p); + } else if (strcmp(el, "linearGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT); + } else if (strcmp(el, "radialGradient") == 0) { + nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT); + } else if (strcmp(el, "stop") == 0) { + nsvg__parseGradientStop(p, attr); + } else if (strcmp(el, "defs") == 0) { + p->defsFlag = 1; + } else if (strcmp(el, "svg") == 0) { + nsvg__parseSVG(p, attr); + } +} + +static void nsvg__endElement(void* ud, const char* el) +{ + NSVGparser* p = (NSVGparser*)ud; + + if (strcmp(el, "g") == 0) { + nsvg__popAttr(p); + } else if (strcmp(el, "path") == 0) { + p->pathFlag = 0; + } else if (strcmp(el, "defs") == 0) { + p->defsFlag = 0; + } +} + +static void nsvg__content(void* ud, const char* s) +{ + NSVG_NOTUSED(ud); + NSVG_NOTUSED(s); + // empty +} + +static void nsvg__imageBounds(NSVGparser* p, float* bounds) +{ + NSVGshape* shape; + shape = p->image->shapes; + if (shape == NULL) { + bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0; + return; + } + bounds[0] = shape->bounds[0]; + bounds[1] = shape->bounds[1]; + bounds[2] = shape->bounds[2]; + bounds[3] = shape->bounds[3]; + for (shape = shape->next; shape != NULL; shape = shape->next) { + bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]); + bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]); + bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]); + bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]); + } +} + +static float nsvg__viewAlign(float content, float container, int type) +{ + if (type == NSVG_ALIGN_MIN) + return 0; + else if (type == NSVG_ALIGN_MAX) + return container - content; + // mid + return (container - content) * 0.5f; +} + +static void nsvg__scaleGradient(NSVGgradient* grad, float tx, float ty, float sx, float sy) +{ + float t[6]; + nsvg__xformSetTranslation(t, tx, ty); + nsvg__xformMultiply (grad->xform, t); + + nsvg__xformSetScale(t, sx, sy); + nsvg__xformMultiply (grad->xform, t); +} + +static void nsvg__scaleToViewbox(NSVGparser* p, const char* units) +{ + NSVGshape* shape; + NSVGpath* path; + float tx, ty, sx, sy, us, bounds[4], t[6], avgs; + int i; + float* pt; + + // Guess image size if not set completely. + nsvg__imageBounds(p, bounds); + + if (p->viewWidth == 0) { + if (p->image->width > 0) { + p->viewWidth = p->image->width; + } else { + p->viewMinx = bounds[0]; + p->viewWidth = bounds[2] - bounds[0]; + } + } + if (p->viewHeight == 0) { + if (p->image->height > 0) { + p->viewHeight = p->image->height; + } else { + p->viewMiny = bounds[1]; + p->viewHeight = bounds[3] - bounds[1]; + } + } + if (p->image->width == 0) + p->image->width = p->viewWidth; + if (p->image->height == 0) + p->image->height = p->viewHeight; + + tx = -p->viewMinx; + ty = -p->viewMiny; + sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0; + sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0; + // Unit scaling + us = 1.0f / nsvg__convertToPixels(p, nsvg__coord(1.0f, nsvg__parseUnits(units)), 0.0f, 1.0f); + + // Fix aspect ratio + if (p->alignType == NSVG_ALIGN_MEET) { + // fit whole image into viewbox + sx = sy = nsvg__minf(sx, sy); + tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx; + ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy; + } else if (p->alignType == NSVG_ALIGN_SLICE) { + // fill whole viewbox with image + sx = sy = nsvg__maxf(sx, sy); + tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx; + ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy; + } + + // Transform + sx *= us; + sy *= us; + avgs = (sx+sy) / 2.0f; + for (shape = p->image->shapes; shape != NULL; shape = shape->next) { + shape->bounds[0] = (shape->bounds[0] + tx) * sx; + shape->bounds[1] = (shape->bounds[1] + ty) * sy; + shape->bounds[2] = (shape->bounds[2] + tx) * sx; + shape->bounds[3] = (shape->bounds[3] + ty) * sy; + for (path = shape->paths; path != NULL; path = path->next) { + path->bounds[0] = (path->bounds[0] + tx) * sx; + path->bounds[1] = (path->bounds[1] + ty) * sy; + path->bounds[2] = (path->bounds[2] + tx) * sx; + path->bounds[3] = (path->bounds[3] + ty) * sy; + for (i =0; i < path->npts; i++) { + pt = &path->pts[i*2]; + pt[0] = (pt[0] + tx) * sx; + pt[1] = (pt[1] + ty) * sy; + } + } + + if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) { + nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy); + memcpy(t, shape->fill.gradient->xform, sizeof(float)*6); + nsvg__xformInverse(shape->fill.gradient->xform, t); + } + if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) { + nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy); + memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6); + nsvg__xformInverse(shape->stroke.gradient->xform, t); + } + + shape->strokeWidth *= avgs; + shape->strokeDashOffset *= avgs; + for (i = 0; i < shape->strokeDashCount; i++) + shape->strokeDashArray[i] *= avgs; + } +} + +NSVGimage* nsvgParse(char* input, const char* units, float dpi) +{ + NSVGparser* p; + NSVGimage* ret = 0; + + p = nsvg__createParser(); + if (p == NULL) { + return NULL; + } + p->dpi = dpi; + + nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p); + + // Scale to viewBox + nsvg__scaleToViewbox(p, units); + + ret = p->image; + p->image = NULL; + + nsvg__deleteParser(p); + + return ret; +} + +NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi) +{ + FILE* fp = NULL; + size_t size; + char* data = NULL; + NSVGimage* image = NULL; + + fp = fopen(filename, "rb"); + if (!fp) goto error; + fseek(fp, 0, SEEK_END); + size = ftell(fp); + fseek(fp, 0, SEEK_SET); + data = (char*)malloc(size+1); + if (data == NULL) goto error; + if (fread(data, 1, size, fp) != size) goto error; + data[size] = '\0'; // Must be null terminated. + fclose(fp); + image = nsvgParse(data, units, dpi); + free(data); + + return image; + +error: + if (fp) fclose(fp); + if (data) free(data); + if (image) nsvgDelete(image); + return NULL; +} + +NSVGpath* nsvgDuplicatePath(NSVGpath* p) +{ + NSVGpath* res = NULL; + + if (p == NULL) + return NULL; + + res = (NSVGpath*)malloc(sizeof(NSVGpath)); + if (res == NULL) goto error; + memset(res, 0, sizeof(NSVGpath)); + + res->pts = (float*)malloc(p->npts*2*sizeof(float)); + if (res->pts == NULL) goto error; + memcpy(res->pts, p->pts, p->npts * sizeof(float) * 2); + res->npts = p->npts; + + memcpy(res->bounds, p->bounds, sizeof(p->bounds)); + + res->closed = p->closed; + + return res; + +error: + if (res != NULL) { + free(res->pts); + free(res); + } + return NULL; +} + +void nsvgDelete(NSVGimage* image) +{ + NSVGshape *snext, *shape; + if (image == NULL) return; + shape = image->shapes; + while (shape != NULL) { + snext = shape->next; + nsvg__deletePaths(shape->paths); + nsvg__deletePaint(&shape->fill); + nsvg__deletePaint(&shape->stroke); + free(shape); + shape = snext; + } + free(image); +} + +#endif // NANOSVG_IMPLEMENTATION + +#endif // NANOSVG_H diff --git a/3party/raylib/src/external/nanosvgrast.h b/3party/raylib/src/external/nanosvgrast.h new file mode 100644 index 0000000..6e23acb --- /dev/null +++ b/3party/raylib/src/external/nanosvgrast.h @@ -0,0 +1,1458 @@ +/* + * Copyright (c) 2013-14 Mikko Mononen memon@inside.org + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + * + * The polygon rasterization is heavily based on stb_truetype rasterizer + * by Sean Barrett - http://nothings.org/ + * + */ + +#ifndef NANOSVGRAST_H +#define NANOSVGRAST_H + +#include "nanosvg.h" + +#ifndef NANOSVGRAST_CPLUSPLUS +#ifdef __cplusplus +extern "C" { +#endif +#endif + +typedef struct NSVGrasterizer NSVGrasterizer; + +/* Example Usage: + // Load SVG + NSVGimage* image; + image = nsvgParseFromFile("test.svg", "px", 96); + + // Create rasterizer (can be used to render multiple images). + struct NSVGrasterizer* rast = nsvgCreateRasterizer(); + // Allocate memory for image + unsigned char* img = malloc(w*h*4); + // Rasterize + nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4); +*/ + +// Allocated rasterizer context. +NSVGrasterizer* nsvgCreateRasterizer(void); + +// Rasterizes SVG image, returns RGBA image (non-premultiplied alpha) +// r - pointer to rasterizer context +// image - pointer to image to rasterize +// tx,ty - image offset (applied after scaling) +// scale - image scale +// dst - pointer to destination image data, 4 bytes per pixel (RGBA) +// w - width of the image to render +// h - height of the image to render +// stride - number of bytes per scaleline in the destination buffer +void nsvgRasterize(NSVGrasterizer* r, + NSVGimage* image, float tx, float ty, float scale, + unsigned char* dst, int w, int h, int stride); + +// Deletes rasterizer context. +void nsvgDeleteRasterizer(NSVGrasterizer*); + + +#ifndef NANOSVGRAST_CPLUSPLUS +#ifdef __cplusplus +} +#endif +#endif + +#ifdef NANOSVGRAST_IMPLEMENTATION + +#include +#include +#include + +#define NSVG__SUBSAMPLES 5 +#define NSVG__FIXSHIFT 10 +#define NSVG__FIX (1 << NSVG__FIXSHIFT) +#define NSVG__FIXMASK (NSVG__FIX-1) +#define NSVG__MEMPAGE_SIZE 1024 + +typedef struct NSVGedge { + float x0,y0, x1,y1; + int dir; + struct NSVGedge* next; +} NSVGedge; + +typedef struct NSVGpoint { + float x, y; + float dx, dy; + float len; + float dmx, dmy; + unsigned char flags; +} NSVGpoint; + +typedef struct NSVGactiveEdge { + int x,dx; + float ey; + int dir; + struct NSVGactiveEdge *next; +} NSVGactiveEdge; + +typedef struct NSVGmemPage { + unsigned char mem[NSVG__MEMPAGE_SIZE]; + int size; + struct NSVGmemPage* next; +} NSVGmemPage; + +typedef struct NSVGcachedPaint { + char type; + char spread; + float xform[6]; + unsigned int colors[256]; +} NSVGcachedPaint; + +struct NSVGrasterizer +{ + float px, py; + + float tessTol; + float distTol; + + NSVGedge* edges; + int nedges; + int cedges; + + NSVGpoint* points; + int npoints; + int cpoints; + + NSVGpoint* points2; + int npoints2; + int cpoints2; + + NSVGactiveEdge* freelist; + NSVGmemPage* pages; + NSVGmemPage* curpage; + + unsigned char* scanline; + int cscanline; + + unsigned char* bitmap; + int width, height, stride; +}; + +NSVGrasterizer* nsvgCreateRasterizer(void) +{ + NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer)); + if (r == NULL) goto error; + memset(r, 0, sizeof(NSVGrasterizer)); + + r->tessTol = 0.25f; + r->distTol = 0.01f; + + return r; + +error: + nsvgDeleteRasterizer(r); + return NULL; +} + +void nsvgDeleteRasterizer(NSVGrasterizer* r) +{ + NSVGmemPage* p; + + if (r == NULL) return; + + p = r->pages; + while (p != NULL) { + NSVGmemPage* next = p->next; + free(p); + p = next; + } + + if (r->edges) free(r->edges); + if (r->points) free(r->points); + if (r->points2) free(r->points2); + if (r->scanline) free(r->scanline); + + free(r); +} + +static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur) +{ + NSVGmemPage *newp; + + // If using existing chain, return the next page in chain + if (cur != NULL && cur->next != NULL) { + return cur->next; + } + + // Alloc new page + newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage)); + if (newp == NULL) return NULL; + memset(newp, 0, sizeof(NSVGmemPage)); + + // Add to linked list + if (cur != NULL) + cur->next = newp; + else + r->pages = newp; + + return newp; +} + +static void nsvg__resetPool(NSVGrasterizer* r) +{ + NSVGmemPage* p = r->pages; + while (p != NULL) { + p->size = 0; + p = p->next; + } + r->curpage = r->pages; +} + +static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size) +{ + unsigned char* buf; + if (size > NSVG__MEMPAGE_SIZE) return NULL; + if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) { + r->curpage = nsvg__nextPage(r, r->curpage); + } + buf = &r->curpage->mem[r->curpage->size]; + r->curpage->size += size; + return buf; +} + +static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol) +{ + float dx = x2 - x1; + float dy = y2 - y1; + return dx*dx + dy*dy < tol*tol; +} + +static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags) +{ + NSVGpoint* pt; + + if (r->npoints > 0) { + pt = &r->points[r->npoints-1]; + if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) { + pt->flags = (unsigned char)(pt->flags | flags); + return; + } + } + + if (r->npoints+1 > r->cpoints) { + r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64; + r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints); + if (r->points == NULL) return; + } + + pt = &r->points[r->npoints]; + pt->x = x; + pt->y = y; + pt->flags = (unsigned char)flags; + r->npoints++; +} + +static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt) +{ + if (r->npoints+1 > r->cpoints) { + r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64; + r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints); + if (r->points == NULL) return; + } + r->points[r->npoints] = pt; + r->npoints++; +} + +static void nsvg__duplicatePoints(NSVGrasterizer* r) +{ + if (r->npoints > r->cpoints2) { + r->cpoints2 = r->npoints; + r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2); + if (r->points2 == NULL) return; + } + + memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints); + r->npoints2 = r->npoints; +} + +static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1) +{ + NSVGedge* e; + + // Skip horizontal edges + if (y0 == y1) + return; + + if (r->nedges+1 > r->cedges) { + r->cedges = r->cedges > 0 ? r->cedges * 2 : 64; + r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges); + if (r->edges == NULL) return; + } + + e = &r->edges[r->nedges]; + r->nedges++; + + if (y0 < y1) { + e->x0 = x0; + e->y0 = y0; + e->x1 = x1; + e->y1 = y1; + e->dir = 1; + } else { + e->x0 = x1; + e->y0 = y1; + e->x1 = x0; + e->y1 = y0; + e->dir = -1; + } +} + +static float nsvg__normalize(float *x, float* y) +{ + float d = sqrtf((*x)*(*x) + (*y)*(*y)); + if (d > 1e-6f) { + float id = 1.0f / d; + *x *= id; + *y *= id; + } + return d; +} + +static float nsvg__absf(float x) { return x < 0 ? -x : x; } + +static void nsvg__flattenCubicBez(NSVGrasterizer* r, + float x1, float y1, float x2, float y2, + float x3, float y3, float x4, float y4, + int level, int type) +{ + float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234; + float dx,dy,d2,d3; + + if (level > 10) return; + + x12 = (x1+x2)*0.5f; + y12 = (y1+y2)*0.5f; + x23 = (x2+x3)*0.5f; + y23 = (y2+y3)*0.5f; + x34 = (x3+x4)*0.5f; + y34 = (y3+y4)*0.5f; + x123 = (x12+x23)*0.5f; + y123 = (y12+y23)*0.5f; + + dx = x4 - x1; + dy = y4 - y1; + d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx)); + d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx)); + + if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) { + nsvg__addPathPoint(r, x4, y4, type); + return; + } + + x234 = (x23+x34)*0.5f; + y234 = (y23+y34)*0.5f; + x1234 = (x123+x234)*0.5f; + y1234 = (y123+y234)*0.5f; + + nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0); + nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type); +} + +static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale) +{ + int i, j; + NSVGpath* path; + + for (path = shape->paths; path != NULL; path = path->next) { + r->npoints = 0; + // Flatten path + nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0); + for (i = 0; i < path->npts-1; i += 3) { + float* p = &path->pts[i*2]; + nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0); + } + // Close path + nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0); + // Build edges + for (i = 0, j = r->npoints-1; i < r->npoints; j = i++) + nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y); + } +} + +enum NSVGpointFlags +{ + NSVG_PT_CORNER = 0x01, + NSVG_PT_BEVEL = 0x02, + NSVG_PT_LEFT = 0x04 +}; + +static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth) +{ + float w = lineWidth * 0.5f; + float dx = p1->x - p0->x; + float dy = p1->y - p0->y; + float len = nsvg__normalize(&dx, &dy); + float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f; + float dlx = dy, dly = -dx; + float lx = px - dlx*w, ly = py - dly*w; + float rx = px + dlx*w, ry = py + dly*w; + left->x = lx; left->y = ly; + right->x = rx; right->y = ry; +} + +static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect) +{ + float w = lineWidth * 0.5f; + float px = p->x, py = p->y; + float dlx = dy, dly = -dx; + float lx = px - dlx*w, ly = py - dly*w; + float rx = px + dlx*w, ry = py + dly*w; + + nsvg__addEdge(r, lx, ly, rx, ry); + + if (connect) { + nsvg__addEdge(r, left->x, left->y, lx, ly); + nsvg__addEdge(r, rx, ry, right->x, right->y); + } + left->x = lx; left->y = ly; + right->x = rx; right->y = ry; +} + +static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect) +{ + float w = lineWidth * 0.5f; + float px = p->x - dx*w, py = p->y - dy*w; + float dlx = dy, dly = -dx; + float lx = px - dlx*w, ly = py - dly*w; + float rx = px + dlx*w, ry = py + dly*w; + + nsvg__addEdge(r, lx, ly, rx, ry); + + if (connect) { + nsvg__addEdge(r, left->x, left->y, lx, ly); + nsvg__addEdge(r, rx, ry, right->x, right->y); + } + left->x = lx; left->y = ly; + right->x = rx; right->y = ry; +} + +#ifndef NSVG_PI +#define NSVG_PI (3.14159265358979323846264338327f) +#endif + +static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect) +{ + int i; + float w = lineWidth * 0.5f; + float px = p->x, py = p->y; + float dlx = dy, dly = -dx; + float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0; + + for (i = 0; i < ncap; i++) { + float a = (float)i/(float)(ncap-1)*NSVG_PI; + float ax = cosf(a) * w, ay = sinf(a) * w; + float x = px - dlx*ax - dx*ay; + float y = py - dly*ax - dy*ay; + + if (i > 0) + nsvg__addEdge(r, prevx, prevy, x, y); + + prevx = x; + prevy = y; + + if (i == 0) { + lx = x; ly = y; + } else if (i == ncap-1) { + rx = x; ry = y; + } + } + + if (connect) { + nsvg__addEdge(r, left->x, left->y, lx, ly); + nsvg__addEdge(r, rx, ry, right->x, right->y); + } + + left->x = lx; left->y = ly; + right->x = rx; right->y = ry; +} + +static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth) +{ + float w = lineWidth * 0.5f; + float dlx0 = p0->dy, dly0 = -p0->dx; + float dlx1 = p1->dy, dly1 = -p1->dx; + float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w); + float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w); + float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w); + float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w); + + nsvg__addEdge(r, lx0, ly0, left->x, left->y); + nsvg__addEdge(r, lx1, ly1, lx0, ly0); + + nsvg__addEdge(r, right->x, right->y, rx0, ry0); + nsvg__addEdge(r, rx0, ry0, rx1, ry1); + + left->x = lx1; left->y = ly1; + right->x = rx1; right->y = ry1; +} + +static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth) +{ + float w = lineWidth * 0.5f; + float dlx0 = p0->dy, dly0 = -p0->dx; + float dlx1 = p1->dy, dly1 = -p1->dx; + float lx0, rx0, lx1, rx1; + float ly0, ry0, ly1, ry1; + + if (p1->flags & NSVG_PT_LEFT) { + lx0 = lx1 = p1->x - p1->dmx * w; + ly0 = ly1 = p1->y - p1->dmy * w; + nsvg__addEdge(r, lx1, ly1, left->x, left->y); + + rx0 = p1->x + (dlx0 * w); + ry0 = p1->y + (dly0 * w); + rx1 = p1->x + (dlx1 * w); + ry1 = p1->y + (dly1 * w); + nsvg__addEdge(r, right->x, right->y, rx0, ry0); + nsvg__addEdge(r, rx0, ry0, rx1, ry1); + } else { + lx0 = p1->x - (dlx0 * w); + ly0 = p1->y - (dly0 * w); + lx1 = p1->x - (dlx1 * w); + ly1 = p1->y - (dly1 * w); + nsvg__addEdge(r, lx0, ly0, left->x, left->y); + nsvg__addEdge(r, lx1, ly1, lx0, ly0); + + rx0 = rx1 = p1->x + p1->dmx * w; + ry0 = ry1 = p1->y + p1->dmy * w; + nsvg__addEdge(r, right->x, right->y, rx1, ry1); + } + + left->x = lx1; left->y = ly1; + right->x = rx1; right->y = ry1; +} + +static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap) +{ + int i, n; + float w = lineWidth * 0.5f; + float dlx0 = p0->dy, dly0 = -p0->dx; + float dlx1 = p1->dy, dly1 = -p1->dx; + float a0 = atan2f(dly0, dlx0); + float a1 = atan2f(dly1, dlx1); + float da = a1 - a0; + float lx, ly, rx, ry; + + if (da < NSVG_PI) da += NSVG_PI*2; + if (da > NSVG_PI) da -= NSVG_PI*2; + + n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap); + if (n < 2) n = 2; + if (n > ncap) n = ncap; + + lx = left->x; + ly = left->y; + rx = right->x; + ry = right->y; + + for (i = 0; i < n; i++) { + float u = (float)i/(float)(n-1); + float a = a0 + u*da; + float ax = cosf(a) * w, ay = sinf(a) * w; + float lx1 = p1->x - ax, ly1 = p1->y - ay; + float rx1 = p1->x + ax, ry1 = p1->y + ay; + + nsvg__addEdge(r, lx1, ly1, lx, ly); + nsvg__addEdge(r, rx, ry, rx1, ry1); + + lx = lx1; ly = ly1; + rx = rx1; ry = ry1; + } + + left->x = lx; left->y = ly; + right->x = rx; right->y = ry; +} + +static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth) +{ + float w = lineWidth * 0.5f; + float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w); + float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w); + + nsvg__addEdge(r, lx, ly, left->x, left->y); + nsvg__addEdge(r, right->x, right->y, rx, ry); + + left->x = lx; left->y = ly; + right->x = rx; right->y = ry; +} + +static int nsvg__curveDivs(float r, float arc, float tol) +{ + float da = acosf(r / (r + tol)) * 2.0f; + int divs = (int)ceilf(arc / da); + if (divs < 2) divs = 2; + return divs; +} + +static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth) +{ + int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol); // Calculate divisions per half circle. + NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0}; + NSVGpoint* p0, *p1; + int j, s, e; + + // Build stroke edges + if (closed) { + // Looping + p0 = &points[npoints-1]; + p1 = &points[0]; + s = 0; + e = npoints; + } else { + // Add cap + p0 = &points[0]; + p1 = &points[1]; + s = 1; + e = npoints-1; + } + + if (closed) { + nsvg__initClosed(&left, &right, p0, p1, lineWidth); + firstLeft = left; + firstRight = right; + } else { + // Add cap + float dx = p1->x - p0->x; + float dy = p1->y - p0->y; + nsvg__normalize(&dx, &dy); + if (lineCap == NSVG_CAP_BUTT) + nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0); + else if (lineCap == NSVG_CAP_SQUARE) + nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0); + else if (lineCap == NSVG_CAP_ROUND) + nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0); + } + + for (j = s; j < e; ++j) { + if (p1->flags & NSVG_PT_CORNER) { + if (lineJoin == NSVG_JOIN_ROUND) + nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap); + else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL)) + nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth); + else + nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth); + } else { + nsvg__straightJoin(r, &left, &right, p1, lineWidth); + } + p0 = p1++; + } + + if (closed) { + // Loop it + nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y); + nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y); + } else { + // Add cap + float dx = p1->x - p0->x; + float dy = p1->y - p0->y; + nsvg__normalize(&dx, &dy); + if (lineCap == NSVG_CAP_BUTT) + nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1); + else if (lineCap == NSVG_CAP_SQUARE) + nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1); + else if (lineCap == NSVG_CAP_ROUND) + nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1); + } +} + +static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin) +{ + int i, j; + NSVGpoint* p0, *p1; + + p0 = &r->points[r->npoints-1]; + p1 = &r->points[0]; + for (i = 0; i < r->npoints; i++) { + // Calculate segment direction and length + p0->dx = p1->x - p0->x; + p0->dy = p1->y - p0->y; + p0->len = nsvg__normalize(&p0->dx, &p0->dy); + // Advance + p0 = p1++; + } + + // calculate joins + p0 = &r->points[r->npoints-1]; + p1 = &r->points[0]; + for (j = 0; j < r->npoints; j++) { + float dlx0, dly0, dlx1, dly1, dmr2, cross; + dlx0 = p0->dy; + dly0 = -p0->dx; + dlx1 = p1->dy; + dly1 = -p1->dx; + // Calculate extrusions + p1->dmx = (dlx0 + dlx1) * 0.5f; + p1->dmy = (dly0 + dly1) * 0.5f; + dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy; + if (dmr2 > 0.000001f) { + float s2 = 1.0f / dmr2; + if (s2 > 600.0f) { + s2 = 600.0f; + } + p1->dmx *= s2; + p1->dmy *= s2; + } + + // Clear flags, but keep the corner. + p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0; + + // Keep track of left turns. + cross = p1->dx * p0->dy - p0->dx * p1->dy; + if (cross > 0.0f) + p1->flags |= NSVG_PT_LEFT; + + // Check to see if the corner needs to be beveled. + if (p1->flags & NSVG_PT_CORNER) { + if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) { + p1->flags |= NSVG_PT_BEVEL; + } + } + + p0 = p1++; + } +} + +static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale) +{ + int i, j, closed; + NSVGpath* path; + NSVGpoint* p0, *p1; + float miterLimit = shape->miterLimit; + int lineJoin = shape->strokeLineJoin; + int lineCap = shape->strokeLineCap; + float lineWidth = shape->strokeWidth * scale; + + for (path = shape->paths; path != NULL; path = path->next) { + // Flatten path + r->npoints = 0; + nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER); + for (i = 0; i < path->npts-1; i += 3) { + float* p = &path->pts[i*2]; + nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER); + } + if (r->npoints < 2) + continue; + + closed = path->closed; + + // If the first and last points are the same, remove the last, mark as closed path. + p0 = &r->points[r->npoints-1]; + p1 = &r->points[0]; + if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) { + r->npoints--; + p0 = &r->points[r->npoints-1]; + closed = 1; + } + + if (shape->strokeDashCount > 0) { + int idash = 0, dashState = 1; + float totalDist = 0, dashLen, allDashLen, dashOffset; + NSVGpoint cur; + + if (closed) + nsvg__appendPathPoint(r, r->points[0]); + + // Duplicate points -> points2. + nsvg__duplicatePoints(r); + + r->npoints = 0; + cur = r->points2[0]; + nsvg__appendPathPoint(r, cur); + + // Figure out dash offset. + allDashLen = 0; + for (j = 0; j < shape->strokeDashCount; j++) + allDashLen += shape->strokeDashArray[j]; + if (shape->strokeDashCount & 1) + allDashLen *= 2.0f; + // Find location inside pattern + dashOffset = fmodf(shape->strokeDashOffset, allDashLen); + if (dashOffset < 0.0f) + dashOffset += allDashLen; + + while (dashOffset > shape->strokeDashArray[idash]) { + dashOffset -= shape->strokeDashArray[idash]; + idash = (idash + 1) % shape->strokeDashCount; + } + dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale; + + for (j = 1; j < r->npoints2; ) { + float dx = r->points2[j].x - cur.x; + float dy = r->points2[j].y - cur.y; + float dist = sqrtf(dx*dx + dy*dy); + + if ((totalDist + dist) > dashLen) { + // Calculate intermediate point + float d = (dashLen - totalDist) / dist; + float x = cur.x + dx * d; + float y = cur.y + dy * d; + nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER); + + // Stroke + if (r->npoints > 1 && dashState) { + nsvg__prepareStroke(r, miterLimit, lineJoin); + nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth); + } + // Advance dash pattern + dashState = !dashState; + idash = (idash+1) % shape->strokeDashCount; + dashLen = shape->strokeDashArray[idash] * scale; + // Restart + cur.x = x; + cur.y = y; + cur.flags = NSVG_PT_CORNER; + totalDist = 0.0f; + r->npoints = 0; + nsvg__appendPathPoint(r, cur); + } else { + totalDist += dist; + cur = r->points2[j]; + nsvg__appendPathPoint(r, cur); + j++; + } + } + // Stroke any leftover path + if (r->npoints > 1 && dashState) + nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth); + } else { + nsvg__prepareStroke(r, miterLimit, lineJoin); + nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth); + } + } +} + +static int nsvg__cmpEdge(const void *p, const void *q) +{ + const NSVGedge* a = (const NSVGedge*)p; + const NSVGedge* b = (const NSVGedge*)q; + + if (a->y0 < b->y0) return -1; + if (a->y0 > b->y0) return 1; + return 0; +} + + +static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint) +{ + NSVGactiveEdge* z; + + if (r->freelist != NULL) { + // Restore from freelist. + z = r->freelist; + r->freelist = z->next; + } else { + // Alloc new edge. + z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge)); + if (z == NULL) return NULL; + } + + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); +// STBTT_assert(e->y0 <= start_point); + // round dx down to avoid going too far + if (dxdy < 0) + z->dx = (int)(-floorf(NSVG__FIX * -dxdy)); + else + z->dx = (int)floorf(NSVG__FIX * dxdy); + z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0))); +// z->x -= off_x * FIX; + z->ey = e->y1; + z->next = 0; + z->dir = e->dir; + + return z; +} + +static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z) +{ + z->next = r->freelist; + r->freelist = z; +} + +static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax) +{ + int i = x0 >> NSVG__FIXSHIFT; + int j = x1 >> NSVG__FIXSHIFT; + if (i < *xmin) *xmin = i; + if (j > *xmax) *xmax = j; + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT)); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT)); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT)); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = (unsigned char)(scanline[i] + maxWeight); + } + } +} + +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, char fillRule) +{ + // non-zero winding fill + int x0 = 0, w = 0; + + if (fillRule == NSVG_FILLRULE_NONZERO) { + // Non-zero + while (e != NULL) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->dir; + } else { + int x1 = e->x; w += e->dir; + // if we went to zero, we need to draw + if (w == 0) + nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax); + } + e = e->next; + } + } else if (fillRule == NSVG_FILLRULE_EVENODD) { + // Even-odd + while (e != NULL) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w = 1; + } else { + int x1 = e->x; w = 0; + nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax); + } + e = e->next; + } + } +} + +static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); } + +static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + return ((unsigned int)r) | ((unsigned int)g << 8) | ((unsigned int)b << 16) | ((unsigned int)a << 24); +} + +static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u) +{ + int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); + int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8; + int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8; + int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8; + int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8; + return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a); +} + +static unsigned int nsvg__applyOpacity(unsigned int c, float u) +{ + int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f); + int r = (c) & 0xff; + int g = (c>>8) & 0xff; + int b = (c>>16) & 0xff; + int a = (((c>>24) & 0xff)*iu) >> 8; + return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a); +} + +static inline int nsvg__div255(int x) +{ + return ((x+1) * 257) >> 16; +} + +static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y, + float tx, float ty, float scale, NSVGcachedPaint* cache) +{ + + if (cache->type == NSVG_PAINT_COLOR) { + int i, cr, cg, cb, ca; + cr = cache->colors[0] & 0xff; + cg = (cache->colors[0] >> 8) & 0xff; + cb = (cache->colors[0] >> 16) & 0xff; + ca = (cache->colors[0] >> 24) & 0xff; + + for (i = 0; i < count; i++) { + int r,g,b; + int a = nsvg__div255((int)cover[0] * ca); + int ia = 255 - a; + // Premultiply + r = nsvg__div255(cr * a); + g = nsvg__div255(cg * a); + b = nsvg__div255(cb * a); + + // Blend over + r += nsvg__div255(ia * (int)dst[0]); + g += nsvg__div255(ia * (int)dst[1]); + b += nsvg__div255(ia * (int)dst[2]); + a += nsvg__div255(ia * (int)dst[3]); + + dst[0] = (unsigned char)r; + dst[1] = (unsigned char)g; + dst[2] = (unsigned char)b; + dst[3] = (unsigned char)a; + + cover++; + dst += 4; + } + } else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) { + // TODO: spread modes. + // TODO: plenty of opportunities to optimize. + float fx, fy, dx, gy; + float* t = cache->xform; + int i, cr, cg, cb, ca; + unsigned int c; + + fx = ((float)x - tx) / scale; + fy = ((float)y - ty) / scale; + dx = 1.0f / scale; + + for (i = 0; i < count; i++) { + int r,g,b,a,ia; + gy = fx*t[1] + fy*t[3] + t[5]; + c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)]; + cr = (c) & 0xff; + cg = (c >> 8) & 0xff; + cb = (c >> 16) & 0xff; + ca = (c >> 24) & 0xff; + + a = nsvg__div255((int)cover[0] * ca); + ia = 255 - a; + + // Premultiply + r = nsvg__div255(cr * a); + g = nsvg__div255(cg * a); + b = nsvg__div255(cb * a); + + // Blend over + r += nsvg__div255(ia * (int)dst[0]); + g += nsvg__div255(ia * (int)dst[1]); + b += nsvg__div255(ia * (int)dst[2]); + a += nsvg__div255(ia * (int)dst[3]); + + dst[0] = (unsigned char)r; + dst[1] = (unsigned char)g; + dst[2] = (unsigned char)b; + dst[3] = (unsigned char)a; + + cover++; + dst += 4; + fx += dx; + } + } else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) { + // TODO: spread modes. + // TODO: plenty of opportunities to optimize. + // TODO: focus (fx,fy) + float fx, fy, dx, gx, gy, gd; + float* t = cache->xform; + int i, cr, cg, cb, ca; + unsigned int c; + + fx = ((float)x - tx) / scale; + fy = ((float)y - ty) / scale; + dx = 1.0f / scale; + + for (i = 0; i < count; i++) { + int r,g,b,a,ia; + gx = fx*t[0] + fy*t[2] + t[4]; + gy = fx*t[1] + fy*t[3] + t[5]; + gd = sqrtf(gx*gx + gy*gy); + c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)]; + cr = (c) & 0xff; + cg = (c >> 8) & 0xff; + cb = (c >> 16) & 0xff; + ca = (c >> 24) & 0xff; + + a = nsvg__div255((int)cover[0] * ca); + ia = 255 - a; + + // Premultiply + r = nsvg__div255(cr * a); + g = nsvg__div255(cg * a); + b = nsvg__div255(cb * a); + + // Blend over + r += nsvg__div255(ia * (int)dst[0]); + g += nsvg__div255(ia * (int)dst[1]); + b += nsvg__div255(ia * (int)dst[2]); + a += nsvg__div255(ia * (int)dst[3]); + + dst[0] = (unsigned char)r; + dst[1] = (unsigned char)g; + dst[2] = (unsigned char)b; + dst[3] = (unsigned char)a; + + cover++; + dst += 4; + fx += dx; + } + } +} + +static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule) +{ + NSVGactiveEdge *active = NULL; + int y, s; + int e = 0; + int maxWeight = (255 / NSVG__SUBSAMPLES); // weight per vertical scanline + int xmin, xmax; + + for (y = 0; y < r->height; y++) { + memset(r->scanline, 0, r->width); + xmin = r->width; + xmax = 0; + for (s = 0; s < NSVG__SUBSAMPLES; ++s) { + // find center of pixel for this scanline + float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f; + NSVGactiveEdge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + NSVGactiveEdge *z = *step; + if (z->ey <= scany) { + *step = z->next; // delete from list +// NSVG__assert(z->valid); + nsvg__freeActive(r, z); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for (;;) { + int changed = 0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + NSVGactiveEdge* t = *step; + NSVGactiveEdge* q = t->next; + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e < r->nedges && r->edges[e].y0 <= scany) { + if (r->edges[e].y1 > scany) { + NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany); + if (z == NULL) break; + // find insertion point + if (active == NULL) { + active = z; + } else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + NSVGactiveEdge* p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + e++; + } + + // now process all active edges in non-zero fashion + if (active != NULL) + nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule); + } + // Blit + if (xmin < 0) xmin = 0; + if (xmax > r->width-1) xmax = r->width-1; + if (xmin <= xmax) { + nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache); + } + } + +} + +static void nsvg__unpremultiplyAlpha(unsigned char* image, int w, int h, int stride) +{ + int x,y; + + // Unpremultiply + for (y = 0; y < h; y++) { + unsigned char *row = &image[y*stride]; + for (x = 0; x < w; x++) { + int r = row[0], g = row[1], b = row[2], a = row[3]; + if (a != 0) { + row[0] = (unsigned char)(r*255/a); + row[1] = (unsigned char)(g*255/a); + row[2] = (unsigned char)(b*255/a); + } + row += 4; + } + } + + // Defringe + for (y = 0; y < h; y++) { + unsigned char *row = &image[y*stride]; + for (x = 0; x < w; x++) { + int r = 0, g = 0, b = 0, a = row[3], n = 0; + if (a == 0) { + if (x-1 > 0 && row[-1] != 0) { + r += row[-4]; + g += row[-3]; + b += row[-2]; + n++; + } + if (x+1 < w && row[7] != 0) { + r += row[4]; + g += row[5]; + b += row[6]; + n++; + } + if (y-1 > 0 && row[-stride+3] != 0) { + r += row[-stride]; + g += row[-stride+1]; + b += row[-stride+2]; + n++; + } + if (y+1 < h && row[stride+3] != 0) { + r += row[stride]; + g += row[stride+1]; + b += row[stride+2]; + n++; + } + if (n > 0) { + row[0] = (unsigned char)(r/n); + row[1] = (unsigned char)(g/n); + row[2] = (unsigned char)(b/n); + } + } + row += 4; + } + } +} + + +static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity) +{ + int i, j; + NSVGgradient* grad; + + cache->type = paint->type; + + if (paint->type == NSVG_PAINT_COLOR) { + cache->colors[0] = nsvg__applyOpacity(paint->color, opacity); + return; + } + + grad = paint->gradient; + + cache->spread = grad->spread; + memcpy(cache->xform, grad->xform, sizeof(float)*6); + + if (grad->nstops == 0) { + for (i = 0; i < 256; i++) + cache->colors[i] = 0; + } if (grad->nstops == 1) { + for (i = 0; i < 256; i++) + cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity); + } else { + unsigned int ca, cb = 0; + float ua, ub, du, u; + int ia, ib, count; + + ca = nsvg__applyOpacity(grad->stops[0].color, opacity); + ua = nsvg__clampf(grad->stops[0].offset, 0, 1); + ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1); + ia = (int)(ua * 255.0f); + ib = (int)(ub * 255.0f); + for (i = 0; i < ia; i++) { + cache->colors[i] = ca; + } + + for (i = 0; i < grad->nstops-1; i++) { + ca = nsvg__applyOpacity(grad->stops[i].color, opacity); + cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity); + ua = nsvg__clampf(grad->stops[i].offset, 0, 1); + ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1); + ia = (int)(ua * 255.0f); + ib = (int)(ub * 255.0f); + count = ib - ia; + if (count <= 0) continue; + u = 0; + du = 1.0f / (float)count; + for (j = 0; j < count; j++) { + cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u); + u += du; + } + } + + for (i = ib; i < 256; i++) + cache->colors[i] = cb; + } + +} + +/* +static void dumpEdges(NSVGrasterizer* r, const char* name) +{ + float xmin = 0, xmax = 0, ymin = 0, ymax = 0; + NSVGedge *e = NULL; + int i; + if (r->nedges == 0) return; + FILE* fp = fopen(name, "w"); + if (fp == NULL) return; + + xmin = xmax = r->edges[0].x0; + ymin = ymax = r->edges[0].y0; + for (i = 0; i < r->nedges; i++) { + e = &r->edges[i]; + xmin = nsvg__minf(xmin, e->x0); + xmin = nsvg__minf(xmin, e->x1); + xmax = nsvg__maxf(xmax, e->x0); + xmax = nsvg__maxf(xmax, e->x1); + ymin = nsvg__minf(ymin, e->y0); + ymin = nsvg__minf(ymin, e->y1); + ymax = nsvg__maxf(ymax, e->y0); + ymax = nsvg__maxf(ymax, e->y1); + } + + fprintf(fp, "", xmin, ymin, (xmax - xmin), (ymax - ymin)); + + for (i = 0; i < r->nedges; i++) { + e = &r->edges[i]; + fprintf(fp ,"", e->x0,e->y0, e->x1,e->y1); + } + + for (i = 0; i < r->npoints; i++) { + if (i+1 < r->npoints) + fprintf(fp ,"", r->points[i].x, r->points[i].y, r->points[i+1].x, r->points[i+1].y); + fprintf(fp ,"", r->points[i].x, r->points[i].y, r->points[i].flags == 0 ? "#f00" : "#0f0"); + } + + fprintf(fp, ""); + fclose(fp); +} +*/ + +void nsvgRasterize(NSVGrasterizer* r, + NSVGimage* image, float tx, float ty, float scale, + unsigned char* dst, int w, int h, int stride) +{ + NSVGshape *shape = NULL; + NSVGedge *e = NULL; + NSVGcachedPaint cache; + int i; + + r->bitmap = dst; + r->width = w; + r->height = h; + r->stride = stride; + + if (w > r->cscanline) { + r->cscanline = w; + r->scanline = (unsigned char*)realloc(r->scanline, w); + if (r->scanline == NULL) return; + } + + for (i = 0; i < h; i++) + memset(&dst[i*stride], 0, w*4); + + for (shape = image->shapes; shape != NULL; shape = shape->next) { + if (!(shape->flags & NSVG_FLAGS_VISIBLE)) + continue; + + if (shape->fill.type != NSVG_PAINT_NONE) { + nsvg__resetPool(r); + r->freelist = NULL; + r->nedges = 0; + + nsvg__flattenShape(r, shape, scale); + + // Scale and translate edges + for (i = 0; i < r->nedges; i++) { + e = &r->edges[i]; + e->x0 = tx + e->x0; + e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES; + e->x1 = tx + e->x1; + e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES; + } + + // Rasterize edges + if (r->nedges != 0) + qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge); + + // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule + nsvg__initPaint(&cache, &shape->fill, shape->opacity); + + nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule); + } + if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) { + nsvg__resetPool(r); + r->freelist = NULL; + r->nedges = 0; + + nsvg__flattenShapeStroke(r, shape, scale); + +// dumpEdges(r, "edge.svg"); + + // Scale and translate edges + for (i = 0; i < r->nedges; i++) { + e = &r->edges[i]; + e->x0 = tx + e->x0; + e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES; + e->x1 = tx + e->x1; + e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES; + } + + // Rasterize edges + if (r->nedges != 0) + qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge); + + // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule + nsvg__initPaint(&cache, &shape->stroke, shape->opacity); + + nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO); + } + } + + nsvg__unpremultiplyAlpha(dst, w, h, stride); + + r->bitmap = NULL; + r->width = 0; + r->height = 0; + r->stride = 0; +} + +#endif // NANOSVGRAST_IMPLEMENTATION + +#endif // NANOSVGRAST_H diff --git a/3party/raylib/src/external/par_shapes.h b/3party/raylib/src/external/par_shapes.h new file mode 100644 index 0000000..994a605 --- /dev/null +++ b/3party/raylib/src/external/par_shapes.h @@ -0,0 +1,2155 @@ +// SHAPES :: https://github.com/prideout/par +// Simple C library for creation and manipulation of triangle meshes. +// +// The API is divided into three sections: +// +// - Generators. Create parametric surfaces, platonic solids, etc. +// - Queries. Ask a mesh for its axis-aligned bounding box, etc. +// - Transforms. Rotate a mesh, merge it with another, add normals, etc. +// +// In addition to the comment block above each function declaration, the API +// has informal documentation here: +// +// https://prideout.net/shapes +// +// For our purposes, a "mesh" is a list of points and a list of triangles; the +// former is a flattened list of three-tuples (32-bit floats) and the latter is +// also a flattened list of three-tuples (16-bit uints). Triangles are always +// oriented such that their front face winds counter-clockwise. +// +// Optionally, meshes can contain 3D normals (one per vertex), and 2D texture +// coordinates (one per vertex). That's it! If you need something fancier, +// look elsewhere. +// +// Distributed under the MIT License, see bottom of file. + +#ifndef PAR_SHAPES_H +#define PAR_SHAPES_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include +// Ray (@raysan5): Commented to avoid conflict with raylib bool +/* +#if !defined(_MSC_VER) +# include +#else // MSVC +# if _MSC_VER >= 1800 +# include +# else // stdbool.h missing prior to MSVC++ 12.0 (VS2013) +# define bool int +# define true 1 +# define false 0 +# endif +#endif +*/ + +#ifndef PAR_SHAPES_T +#define PAR_SHAPES_T uint16_t +#endif + +typedef struct par_shapes_mesh_s { + float* points; // Flat list of 3-tuples (X Y Z X Y Z...) + int npoints; // Number of points + PAR_SHAPES_T* triangles; // Flat list of 3-tuples (I J K I J K...) + int ntriangles; // Number of triangles + float* normals; // Optional list of 3-tuples (X Y Z X Y Z...) + float* tcoords; // Optional list of 2-tuples (U V U V U V...) +} par_shapes_mesh; + +void par_shapes_free_mesh(par_shapes_mesh*); + +// Generators ------------------------------------------------------------------ + +// Instance a cylinder that sits on the Z=0 plane using the given tessellation +// levels across the UV domain. Think of "slices" like a number of pizza +// slices, and "stacks" like a number of stacked rings. Height and radius are +// both 1.0, but they can easily be changed with par_shapes_scale. +par_shapes_mesh* par_shapes_create_cylinder(int slices, int stacks); + +// Cone is similar to cylinder but the radius diminishes to zero as Z increases. +// Again, height and radius are 1.0, but can be changed with par_shapes_scale. +par_shapes_mesh* par_shapes_create_cone(int slices, int stacks); + +// Create a disk of radius 1.0 with texture coordinates and normals by squashing +// a cone flat on the Z=0 plane. +par_shapes_mesh* par_shapes_create_parametric_disk(int slices, int stacks); + +// Create a donut that sits on the Z=0 plane with the specified inner radius. +// The outer radius can be controlled with par_shapes_scale. +par_shapes_mesh* par_shapes_create_torus(int slices, int stacks, float radius); + +// Create a sphere with texture coordinates and small triangles near the poles. +par_shapes_mesh* par_shapes_create_parametric_sphere(int slices, int stacks); + +// Approximate a sphere with a subdivided icosahedron, which produces a nice +// distribution of triangles, but no texture coordinates. Each subdivision +// level scales the number of triangles by four, so use a very low number. +par_shapes_mesh* par_shapes_create_subdivided_sphere(int nsubdivisions); + +// More parametric surfaces. +par_shapes_mesh* par_shapes_create_klein_bottle(int slices, int stacks); +par_shapes_mesh* par_shapes_create_trefoil_knot(int slices, int stacks, + float radius); +par_shapes_mesh* par_shapes_create_hemisphere(int slices, int stacks); +par_shapes_mesh* par_shapes_create_plane(int slices, int stacks); + +// Create a parametric surface from a callback function that consumes a 2D +// point in [0,1] and produces a 3D point. +typedef void (*par_shapes_fn)(float const*, float*, void*); +par_shapes_mesh* par_shapes_create_parametric(par_shapes_fn, int slices, + int stacks, void* userdata); + +// Generate points for a 20-sided polyhedron that fits in the unit sphere. +// Texture coordinates and normals are not generated. +par_shapes_mesh* par_shapes_create_icosahedron(); + +// Generate points for a 12-sided polyhedron that fits in the unit sphere. +// Again, texture coordinates and normals are not generated. +par_shapes_mesh* par_shapes_create_dodecahedron(); + +// More platonic solids. +par_shapes_mesh* par_shapes_create_octahedron(); +par_shapes_mesh* par_shapes_create_tetrahedron(); +par_shapes_mesh* par_shapes_create_cube(); + +// Generate an orientable disk shape in 3-space. Does not include normals or +// texture coordinates. +par_shapes_mesh* par_shapes_create_disk(float radius, int slices, + float const* center, float const* normal); + +// Create an empty shape. Useful for building scenes with merge_and_free. +par_shapes_mesh* par_shapes_create_empty(); + +// Generate a rock shape that sits on the Y=0 plane, and sinks into it a bit. +// This includes smooth normals but no texture coordinates. Each subdivision +// level scales the number of triangles by four, so use a very low number. +par_shapes_mesh* par_shapes_create_rock(int seed, int nsubdivisions); + +// Create trees or vegetation by executing a recursive turtle graphics program. +// The program is a list of command-argument pairs. See the unit test for +// an example. Texture coordinates and normals are not generated. +par_shapes_mesh* par_shapes_create_lsystem(char const* program, int slices, + int maxdepth); + +// Queries --------------------------------------------------------------------- + +// Dump out a text file conforming to the venerable OBJ format. +void par_shapes_export(par_shapes_mesh const*, char const* objfile); + +// Take a pointer to 6 floats and set them to min xyz, max xyz. +void par_shapes_compute_aabb(par_shapes_mesh const* mesh, float* aabb); + +// Make a deep copy of a mesh. To make a brand new copy, pass null to "target". +// To avoid memory churn, pass an existing mesh to "target". +par_shapes_mesh* par_shapes_clone(par_shapes_mesh const* mesh, + par_shapes_mesh* target); + +// Transformations ------------------------------------------------------------- + +void par_shapes_merge(par_shapes_mesh* dst, par_shapes_mesh const* src); +void par_shapes_translate(par_shapes_mesh*, float x, float y, float z); +void par_shapes_rotate(par_shapes_mesh*, float radians, float const* axis); +void par_shapes_scale(par_shapes_mesh*, float x, float y, float z); +void par_shapes_merge_and_free(par_shapes_mesh* dst, par_shapes_mesh* src); + +// Reverse the winding of a run of faces. Useful when drawing the inside of +// a Cornell Box. Pass 0 for nfaces to reverse every face in the mesh. +void par_shapes_invert(par_shapes_mesh*, int startface, int nfaces); + +// Remove all triangles whose area is less than minarea. +void par_shapes_remove_degenerate(par_shapes_mesh*, float minarea); + +// Dereference the entire index buffer and replace the point list. +// This creates an inefficient structure, but is useful for drawing facets. +// If create_indices is true, a trivial "0 1 2 3..." index buffer is generated. +void par_shapes_unweld(par_shapes_mesh* mesh, bool create_indices); + +// Merge colocated verts, build a new index buffer, and return the +// optimized mesh. Epsilon is the maximum distance to consider when +// welding vertices. The mapping argument can be null, or a pointer to +// npoints integers, which gets filled with the mapping from old vertex +// indices to new indices. +par_shapes_mesh* par_shapes_weld(par_shapes_mesh const*, float epsilon, + PAR_SHAPES_T* mapping); + +// Compute smooth normals by averaging adjacent facet normals. +void par_shapes_compute_normals(par_shapes_mesh* m); + +// Global Config --------------------------------------------------------------- + +void par_shapes_set_epsilon_welded_normals(float epsilon); +void par_shapes_set_epsilon_degenerate_sphere(float epsilon); + +// Advanced -------------------------------------------------------------------- + +void par_shapes__compute_welded_normals(par_shapes_mesh* m); +void par_shapes__connect(par_shapes_mesh* scene, par_shapes_mesh* cylinder, + int slices); + +#ifndef PAR_PI +#define PAR_PI (3.14159265359) +#define PAR_MIN(a, b) (a > b ? b : a) +#define PAR_MAX(a, b) (a > b ? a : b) +#define PAR_CLAMP(v, lo, hi) PAR_MAX(lo, PAR_MIN(hi, v)) +#define PAR_SWAP(T, A, B) { T tmp = B; B = A; A = tmp; } +#define PAR_SQR(a) ((a) * (a)) +#endif + +#ifndef PAR_MALLOC +#define PAR_MALLOC(T, N) ((T*) malloc(N * sizeof(T))) +#define PAR_CALLOC(T, N) ((T*) calloc(N * sizeof(T), 1)) +#define PAR_REALLOC(T, BUF, N) ((T*) realloc(BUF, sizeof(T) * (N))) +#define PAR_FREE(BUF) free(BUF) +#endif + +#ifdef __cplusplus +} +#endif + +// ----------------------------------------------------------------------------- +// END PUBLIC API +// ----------------------------------------------------------------------------- + +#ifdef PAR_SHAPES_IMPLEMENTATION +#include +#include +#include +#include +#include +#include +#include + +static float par_shapes__epsilon_welded_normals = 0.001; +static float par_shapes__epsilon_degenerate_sphere = 0.0001; + +static void par_shapes__sphere(float const* uv, float* xyz, void*); +static void par_shapes__hemisphere(float const* uv, float* xyz, void*); +static void par_shapes__plane(float const* uv, float* xyz, void*); +static void par_shapes__klein(float const* uv, float* xyz, void*); +static void par_shapes__cylinder(float const* uv, float* xyz, void*); +static void par_shapes__cone(float const* uv, float* xyz, void*); +static void par_shapes__torus(float const* uv, float* xyz, void*); +static void par_shapes__trefoil(float const* uv, float* xyz, void*); + +struct osn_context; +static int par__simplex_noise(int64_t seed, struct osn_context** ctx); +static void par__simplex_noise_free(struct osn_context* ctx); +static double par__simplex_noise2(struct osn_context* ctx, double x, double y); + +static void par_shapes__copy3(float* result, float const* a) +{ + result[0] = a[0]; + result[1] = a[1]; + result[2] = a[2]; +} + +static float par_shapes__dot3(float const* a, float const* b) +{ + return b[0] * a[0] + b[1] * a[1] + b[2] * a[2]; +} + +static void par_shapes__transform3(float* p, float const* x, float const* y, + float const* z) +{ + float px = par_shapes__dot3(p, x); + float py = par_shapes__dot3(p, y); + float pz = par_shapes__dot3(p, z); + p[0] = px; + p[1] = py; + p[2] = pz; +} + +static void par_shapes__cross3(float* result, float const* a, float const* b) +{ + float x = (a[1] * b[2]) - (a[2] * b[1]); + float y = (a[2] * b[0]) - (a[0] * b[2]); + float z = (a[0] * b[1]) - (a[1] * b[0]); + result[0] = x; + result[1] = y; + result[2] = z; +} + +static void par_shapes__mix3(float* d, float const* a, float const* b, float t) +{ + float x = b[0] * t + a[0] * (1 - t); + float y = b[1] * t + a[1] * (1 - t); + float z = b[2] * t + a[2] * (1 - t); + d[0] = x; + d[1] = y; + d[2] = z; +} + +static void par_shapes__scale3(float* result, float a) +{ + result[0] *= a; + result[1] *= a; + result[2] *= a; +} + +static void par_shapes__normalize3(float* v) +{ + float lsqr = sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); + if (lsqr > 0) { + par_shapes__scale3(v, 1.0f / lsqr); + } +} + +static void par_shapes__subtract3(float* result, float const* a) +{ + result[0] -= a[0]; + result[1] -= a[1]; + result[2] -= a[2]; +} + +static void par_shapes__add3(float* result, float const* a) +{ + result[0] += a[0]; + result[1] += a[1]; + result[2] += a[2]; +} + +static float par_shapes__sqrdist3(float const* a, float const* b) +{ + float dx = a[0] - b[0]; + float dy = a[1] - b[1]; + float dz = a[2] - b[2]; + return dx * dx + dy * dy + dz * dz; +} + +void par_shapes__compute_welded_normals(par_shapes_mesh* m) +{ + const float epsilon = par_shapes__epsilon_welded_normals; + m->normals = PAR_MALLOC(float, m->npoints * 3); + PAR_SHAPES_T* weldmap = PAR_MALLOC(PAR_SHAPES_T, m->npoints); + par_shapes_mesh* welded = par_shapes_weld(m, epsilon, weldmap); + par_shapes_compute_normals(welded); + float* pdst = m->normals; + for (int i = 0; i < m->npoints; i++, pdst += 3) { + int d = weldmap[i]; + float const* pnormal = welded->normals + d * 3; + pdst[0] = pnormal[0]; + pdst[1] = pnormal[1]; + pdst[2] = pnormal[2]; + } + PAR_FREE(weldmap); + par_shapes_free_mesh(welded); +} + +par_shapes_mesh* par_shapes_create_cylinder(int slices, int stacks) +{ + if (slices < 3 || stacks < 1) { + return 0; + } + return par_shapes_create_parametric(par_shapes__cylinder, slices, + stacks, 0); +} + +par_shapes_mesh* par_shapes_create_cone(int slices, int stacks) +{ + if (slices < 3 || stacks < 1) { + return 0; + } + return par_shapes_create_parametric(par_shapes__cone, slices, + stacks, 0); +} + +par_shapes_mesh* par_shapes_create_parametric_disk(int slices, int stacks) +{ + par_shapes_mesh* m = par_shapes_create_cone(slices, stacks); + if (m) { + par_shapes_scale(m, 1.0f, 1.0f, 0.0f); + } + return m; +} + +par_shapes_mesh* par_shapes_create_parametric_sphere(int slices, int stacks) +{ + if (slices < 3 || stacks < 3) { + return 0; + } + par_shapes_mesh* m = par_shapes_create_parametric(par_shapes__sphere, + slices, stacks, 0); + par_shapes_remove_degenerate(m, par_shapes__epsilon_degenerate_sphere); + return m; +} + +par_shapes_mesh* par_shapes_create_hemisphere(int slices, int stacks) +{ + if (slices < 3 || stacks < 3) { + return 0; + } + par_shapes_mesh* m = par_shapes_create_parametric(par_shapes__hemisphere, + slices, stacks, 0); + par_shapes_remove_degenerate(m, par_shapes__epsilon_degenerate_sphere); + return m; +} + +par_shapes_mesh* par_shapes_create_torus(int slices, int stacks, float radius) +{ + if (slices < 3 || stacks < 3) { + return 0; + } + assert(radius <= 1.0 && "Use smaller radius to avoid self-intersection."); + assert(radius >= 0.1 && "Use larger radius to avoid self-intersection."); + void* userdata = (void*) &radius; + return par_shapes_create_parametric(par_shapes__torus, slices, + stacks, userdata); +} + +par_shapes_mesh* par_shapes_create_klein_bottle(int slices, int stacks) +{ + if (slices < 3 || stacks < 3) { + return 0; + } + par_shapes_mesh* mesh = par_shapes_create_parametric( + par_shapes__klein, slices, stacks, 0); + int face = 0; + for (int stack = 0; stack < stacks; stack++) { + for (int slice = 0; slice < slices; slice++, face += 2) { + if (stack < 27 * stacks / 32) { + par_shapes_invert(mesh, face, 2); + } + } + } + par_shapes__compute_welded_normals(mesh); + return mesh; +} + +par_shapes_mesh* par_shapes_create_trefoil_knot(int slices, int stacks, + float radius) +{ + if (slices < 3 || stacks < 3) { + return 0; + } + assert(radius <= 3.0 && "Use smaller radius to avoid self-intersection."); + assert(radius >= 0.5 && "Use larger radius to avoid self-intersection."); + void* userdata = (void*) &radius; + return par_shapes_create_parametric(par_shapes__trefoil, slices, + stacks, userdata); +} + +par_shapes_mesh* par_shapes_create_plane(int slices, int stacks) +{ + if (slices < 1 || stacks < 1) { + return 0; + } + return par_shapes_create_parametric(par_shapes__plane, slices, + stacks, 0); +} + +par_shapes_mesh* par_shapes_create_parametric(par_shapes_fn fn, + int slices, int stacks, void* userdata) +{ + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + + // Generate verts. + mesh->npoints = (slices + 1) * (stacks + 1); + mesh->points = PAR_CALLOC(float, 3 * mesh->npoints); + float uv[2]; + float xyz[3]; + float* points = mesh->points; + for (int stack = 0; stack < stacks + 1; stack++) { + uv[0] = (float) stack / stacks; + for (int slice = 0; slice < slices + 1; slice++) { + uv[1] = (float) slice / slices; + fn(uv, xyz, userdata); + *points++ = xyz[0]; + *points++ = xyz[1]; + *points++ = xyz[2]; + } + } + + // Generate texture coordinates. + mesh->tcoords = PAR_CALLOC(float, 2 * mesh->npoints); + float* uvs = mesh->tcoords; + for (int stack = 0; stack < stacks + 1; stack++) { + uv[0] = (float) stack / stacks; + for (int slice = 0; slice < slices + 1; slice++) { + uv[1] = (float) slice / slices; + *uvs++ = uv[0]; + *uvs++ = uv[1]; + } + } + + // Generate faces. + mesh->ntriangles = 2 * slices * stacks; + mesh->triangles = PAR_CALLOC(PAR_SHAPES_T, 3 * mesh->ntriangles); + int v = 0; + PAR_SHAPES_T* face = mesh->triangles; + for (int stack = 0; stack < stacks; stack++) { + for (int slice = 0; slice < slices; slice++) { + int next = slice + 1; + *face++ = v + slice + slices + 1; + *face++ = v + next; + *face++ = v + slice; + *face++ = v + slice + slices + 1; + *face++ = v + next + slices + 1; + *face++ = v + next; + } + v += slices + 1; + } + + par_shapes__compute_welded_normals(mesh); + return mesh; +} + +void par_shapes_free_mesh(par_shapes_mesh* mesh) +{ + PAR_FREE(mesh->points); + PAR_FREE(mesh->triangles); + PAR_FREE(mesh->normals); + PAR_FREE(mesh->tcoords); + PAR_FREE(mesh); +} + +void par_shapes_export(par_shapes_mesh const* mesh, char const* filename) +{ + FILE* objfile = fopen(filename, "wt"); + float const* points = mesh->points; + float const* tcoords = mesh->tcoords; + float const* norms = mesh->normals; + PAR_SHAPES_T const* indices = mesh->triangles; + if (tcoords && norms) { + for (int nvert = 0; nvert < mesh->npoints; nvert++) { + fprintf(objfile, "v %f %f %f\n", points[0], points[1], points[2]); + fprintf(objfile, "vt %f %f\n", tcoords[0], tcoords[1]); + fprintf(objfile, "vn %f %f %f\n", norms[0], norms[1], norms[2]); + points += 3; + norms += 3; + tcoords += 2; + } + for (int nface = 0; nface < mesh->ntriangles; nface++) { + int a = 1 + *indices++; + int b = 1 + *indices++; + int c = 1 + *indices++; + fprintf(objfile, "f %d/%d/%d %d/%d/%d %d/%d/%d\n", + a, a, a, b, b, b, c, c, c); + } + } else if (norms) { + for (int nvert = 0; nvert < mesh->npoints; nvert++) { + fprintf(objfile, "v %f %f %f\n", points[0], points[1], points[2]); + fprintf(objfile, "vn %f %f %f\n", norms[0], norms[1], norms[2]); + points += 3; + norms += 3; + } + for (int nface = 0; nface < mesh->ntriangles; nface++) { + int a = 1 + *indices++; + int b = 1 + *indices++; + int c = 1 + *indices++; + fprintf(objfile, "f %d//%d %d//%d %d//%d\n", a, a, b, b, c, c); + } + } else if (tcoords) { + for (int nvert = 0; nvert < mesh->npoints; nvert++) { + fprintf(objfile, "v %f %f %f\n", points[0], points[1], points[2]); + fprintf(objfile, "vt %f %f\n", tcoords[0], tcoords[1]); + points += 3; + tcoords += 2; + } + for (int nface = 0; nface < mesh->ntriangles; nface++) { + int a = 1 + *indices++; + int b = 1 + *indices++; + int c = 1 + *indices++; + fprintf(objfile, "f %d/%d %d/%d %d/%d\n", a, a, b, b, c, c); + } + } else { + for (int nvert = 0; nvert < mesh->npoints; nvert++) { + fprintf(objfile, "v %f %f %f\n", points[0], points[1], points[2]); + points += 3; + } + for (int nface = 0; nface < mesh->ntriangles; nface++) { + int a = 1 + *indices++; + int b = 1 + *indices++; + int c = 1 + *indices++; + fprintf(objfile, "f %d %d %d\n", a, b, c); + } + } + fclose(objfile); +} + +static void par_shapes__sphere(float const* uv, float* xyz, void* userdata) +{ + float phi = uv[0] * PAR_PI; + float theta = uv[1] * 2 * PAR_PI; + xyz[0] = cosf(theta) * sinf(phi); + xyz[1] = sinf(theta) * sinf(phi); + xyz[2] = cosf(phi); +} + +static void par_shapes__hemisphere(float const* uv, float* xyz, void* userdata) +{ + float phi = uv[0] * PAR_PI; + float theta = uv[1] * PAR_PI; + xyz[0] = cosf(theta) * sinf(phi); + xyz[1] = sinf(theta) * sinf(phi); + xyz[2] = cosf(phi); +} + +static void par_shapes__plane(float const* uv, float* xyz, void* userdata) +{ + xyz[0] = uv[0]; + xyz[1] = uv[1]; + xyz[2] = 0; +} + +static void par_shapes__klein(float const* uv, float* xyz, void* userdata) +{ + float u = uv[0] * PAR_PI; + float v = uv[1] * 2 * PAR_PI; + u = u * 2; + if (u < PAR_PI) { + xyz[0] = 3 * cosf(u) * (1 + sinf(u)) + (2 * (1 - cosf(u) / 2)) * + cosf(u) * cosf(v); + xyz[2] = -8 * sinf(u) - 2 * (1 - cosf(u) / 2) * sinf(u) * cosf(v); + } else { + xyz[0] = 3 * cosf(u) * (1 + sinf(u)) + (2 * (1 - cosf(u) / 2)) * + cosf(v + PAR_PI); + xyz[2] = -8 * sinf(u); + } + xyz[1] = -2 * (1 - cosf(u) / 2) * sinf(v); +} + +static void par_shapes__cylinder(float const* uv, float* xyz, void* userdata) +{ + float theta = uv[1] * 2 * PAR_PI; + xyz[0] = sinf(theta); + xyz[1] = cosf(theta); + xyz[2] = uv[0]; +} + +static void par_shapes__cone(float const* uv, float* xyz, void* userdata) +{ + float r = 1.0f - uv[0]; + float theta = uv[1] * 2 * PAR_PI; + xyz[0] = r * sinf(theta); + xyz[1] = r * cosf(theta); + xyz[2] = uv[0]; +} + +static void par_shapes__torus(float const* uv, float* xyz, void* userdata) +{ + float major = 1; + float minor = *((float*) userdata); + float theta = uv[0] * 2 * PAR_PI; + float phi = uv[1] * 2 * PAR_PI; + float beta = major + minor * cosf(phi); + xyz[0] = cosf(theta) * beta; + xyz[1] = sinf(theta) * beta; + xyz[2] = sinf(phi) * minor; +} + +static void par_shapes__trefoil(float const* uv, float* xyz, void* userdata) +{ + float minor = *((float*) userdata); + const float a = 0.5f; + const float b = 0.3f; + const float c = 0.5f; + const float d = minor * 0.1f; + const float u = (1 - uv[0]) * 4 * PAR_PI; + const float v = uv[1] * 2 * PAR_PI; + const float r = a + b * cos(1.5f * u); + const float x = r * cos(u); + const float y = r * sin(u); + const float z = c * sin(1.5f * u); + float q[3]; + q[0] = + -1.5f * b * sin(1.5f * u) * cos(u) - (a + b * cos(1.5f * u)) * sin(u); + q[1] = + -1.5f * b * sin(1.5f * u) * sin(u) + (a + b * cos(1.5f * u)) * cos(u); + q[2] = 1.5f * c * cos(1.5f * u); + par_shapes__normalize3(q); + float qvn[3] = {q[1], -q[0], 0}; + par_shapes__normalize3(qvn); + float ww[3]; + par_shapes__cross3(ww, q, qvn); + xyz[0] = x + d * (qvn[0] * cos(v) + ww[0] * sin(v)); + xyz[1] = y + d * (qvn[1] * cos(v) + ww[1] * sin(v)); + xyz[2] = z + d * ww[2] * sin(v); +} + +void par_shapes_set_epsilon_welded_normals(float epsilon) { + par_shapes__epsilon_welded_normals = epsilon; +} + +void par_shapes_set_epsilon_degenerate_sphere(float epsilon) { + par_shapes__epsilon_degenerate_sphere = epsilon; +} + +void par_shapes_merge(par_shapes_mesh* dst, par_shapes_mesh const* src) +{ + PAR_SHAPES_T offset = dst->npoints; + int npoints = dst->npoints + src->npoints; + int vecsize = sizeof(float) * 3; + dst->points = PAR_REALLOC(float, dst->points, 3 * npoints); + memcpy(dst->points + 3 * dst->npoints, src->points, vecsize * src->npoints); + dst->npoints = npoints; + if (src->normals || dst->normals) { + dst->normals = PAR_REALLOC(float, dst->normals, 3 * npoints); + if (src->normals) { + memcpy(dst->normals + 3 * offset, src->normals, + vecsize * src->npoints); + } + } + if (src->tcoords || dst->tcoords) { + int uvsize = sizeof(float) * 2; + dst->tcoords = PAR_REALLOC(float, dst->tcoords, 2 * npoints); + if (src->tcoords) { + memcpy(dst->tcoords + 2 * offset, src->tcoords, + uvsize * src->npoints); + } + } + int ntriangles = dst->ntriangles + src->ntriangles; + dst->triangles = PAR_REALLOC(PAR_SHAPES_T, dst->triangles, 3 * ntriangles); + PAR_SHAPES_T* ptriangles = dst->triangles + 3 * dst->ntriangles; + PAR_SHAPES_T const* striangles = src->triangles; + for (int i = 0; i < src->ntriangles; i++) { + *ptriangles++ = offset + *striangles++; + *ptriangles++ = offset + *striangles++; + *ptriangles++ = offset + *striangles++; + } + dst->ntriangles = ntriangles; +} + +par_shapes_mesh* par_shapes_create_disk(float radius, int slices, + float const* center, float const* normal) +{ + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + mesh->npoints = slices + 1; + mesh->points = PAR_MALLOC(float, 3 * mesh->npoints); + float* points = mesh->points; + *points++ = 0; + *points++ = 0; + *points++ = 0; + for (int i = 0; i < slices; i++) { + float theta = i * PAR_PI * 2 / slices; + *points++ = radius * cos(theta); + *points++ = radius * sin(theta); + *points++ = 0; + } + float nnormal[3] = {normal[0], normal[1], normal[2]}; + par_shapes__normalize3(nnormal); + mesh->normals = PAR_MALLOC(float, 3 * mesh->npoints); + float* norms = mesh->normals; + for (int i = 0; i < mesh->npoints; i++) { + *norms++ = nnormal[0]; + *norms++ = nnormal[1]; + *norms++ = nnormal[2]; + } + mesh->ntriangles = slices; + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, 3 * mesh->ntriangles); + PAR_SHAPES_T* triangles = mesh->triangles; + for (int i = 0; i < slices; i++) { + *triangles++ = 0; + *triangles++ = 1 + i; + *triangles++ = 1 + (i + 1) % slices; + } + float k[3] = {0, 0, -1}; + float axis[3]; + par_shapes__cross3(axis, nnormal, k); + par_shapes__normalize3(axis); + par_shapes_rotate(mesh, acos(nnormal[2]), axis); + par_shapes_translate(mesh, center[0], center[1], center[2]); + return mesh; +} + +par_shapes_mesh* par_shapes_create_empty() +{ + return PAR_CALLOC(par_shapes_mesh, 1); +} + +void par_shapes_translate(par_shapes_mesh* m, float x, float y, float z) +{ + float* points = m->points; + for (int i = 0; i < m->npoints; i++) { + *points++ += x; + *points++ += y; + *points++ += z; + } +} + +void par_shapes_rotate(par_shapes_mesh* mesh, float radians, float const* axis) +{ + float s = sinf(radians); + float c = cosf(radians); + float x = axis[0]; + float y = axis[1]; + float z = axis[2]; + float xy = x * y; + float yz = y * z; + float zx = z * x; + float oneMinusC = 1.0f - c; + float col0[3] = { + (((x * x) * oneMinusC) + c), + ((xy * oneMinusC) + (z * s)), ((zx * oneMinusC) - (y * s)) + }; + float col1[3] = { + ((xy * oneMinusC) - (z * s)), + (((y * y) * oneMinusC) + c), ((yz * oneMinusC) + (x * s)) + }; + float col2[3] = { + ((zx * oneMinusC) + (y * s)), + ((yz * oneMinusC) - (x * s)), (((z * z) * oneMinusC) + c) + }; + float* p = mesh->points; + for (int i = 0; i < mesh->npoints; i++, p += 3) { + float x = col0[0] * p[0] + col1[0] * p[1] + col2[0] * p[2]; + float y = col0[1] * p[0] + col1[1] * p[1] + col2[1] * p[2]; + float z = col0[2] * p[0] + col1[2] * p[1] + col2[2] * p[2]; + p[0] = x; + p[1] = y; + p[2] = z; + } + float* n = mesh->normals; + if (n) { + for (int i = 0; i < mesh->npoints; i++, n += 3) { + float x = col0[0] * n[0] + col1[0] * n[1] + col2[0] * n[2]; + float y = col0[1] * n[0] + col1[1] * n[1] + col2[1] * n[2]; + float z = col0[2] * n[0] + col1[2] * n[1] + col2[2] * n[2]; + n[0] = x; + n[1] = y; + n[2] = z; + } + } +} + +void par_shapes_scale(par_shapes_mesh* m, float x, float y, float z) +{ + float* points = m->points; + for (int i = 0; i < m->npoints; i++) { + *points++ *= x; + *points++ *= y; + *points++ *= z; + } + float* n = m->normals; + if (n && !(x == y && y == z)) { + bool x_zero = x == 0; + bool y_zero = y == 0; + bool z_zero = z == 0; + if (!x_zero && !y_zero && !z_zero) { + x = 1.0f / x; + y = 1.0f / y; + z = 1.0f / z; + } else { + x = x_zero && !y_zero && !z_zero; + y = y_zero && !x_zero && !z_zero; + z = z_zero && !x_zero && !y_zero; + } + for (int i = 0; i < m->npoints; i++, n += 3) { + n[0] *= x; + n[1] *= y; + n[2] *= z; + par_shapes__normalize3(n); + } + } +} + +void par_shapes_merge_and_free(par_shapes_mesh* dst, par_shapes_mesh* src) +{ + par_shapes_merge(dst, src); + par_shapes_free_mesh(src); +} + +void par_shapes_compute_aabb(par_shapes_mesh const* m, float* aabb) +{ + float* points = m->points; + aabb[0] = aabb[3] = points[0]; + aabb[1] = aabb[4] = points[1]; + aabb[2] = aabb[5] = points[2]; + points += 3; + for (int i = 1; i < m->npoints; i++, points += 3) { + aabb[0] = PAR_MIN(points[0], aabb[0]); + aabb[1] = PAR_MIN(points[1], aabb[1]); + aabb[2] = PAR_MIN(points[2], aabb[2]); + aabb[3] = PAR_MAX(points[0], aabb[3]); + aabb[4] = PAR_MAX(points[1], aabb[4]); + aabb[5] = PAR_MAX(points[2], aabb[5]); + } +} + +void par_shapes_invert(par_shapes_mesh* m, int face, int nfaces) +{ + nfaces = nfaces ? nfaces : m->ntriangles; + PAR_SHAPES_T* tri = m->triangles + face * 3; + for (int i = 0; i < nfaces; i++) { + PAR_SWAP(PAR_SHAPES_T, tri[0], tri[2]); + tri += 3; + } +} + +par_shapes_mesh* par_shapes_create_icosahedron() +{ + static float verts[] = { + 0.000, 0.000, 1.000, + 0.894, 0.000, 0.447, + 0.276, 0.851, 0.447, + -0.724, 0.526, 0.447, + -0.724, -0.526, 0.447, + 0.276, -0.851, 0.447, + 0.724, 0.526, -0.447, + -0.276, 0.851, -0.447, + -0.894, 0.000, -0.447, + -0.276, -0.851, -0.447, + 0.724, -0.526, -0.447, + 0.000, 0.000, -1.000 + }; + static PAR_SHAPES_T faces[] = { + 0,1,2, + 0,2,3, + 0,3,4, + 0,4,5, + 0,5,1, + 7,6,11, + 8,7,11, + 9,8,11, + 10,9,11, + 6,10,11, + 6,2,1, + 7,3,2, + 8,4,3, + 9,5,4, + 10,1,5, + 6,7,2, + 7,8,3, + 8,9,4, + 9,10,5, + 10,6,1 + }; + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + mesh->npoints = sizeof(verts) / sizeof(verts[0]) / 3; + mesh->points = PAR_MALLOC(float, sizeof(verts) / 4); + memcpy(mesh->points, verts, sizeof(verts)); + mesh->ntriangles = sizeof(faces) / sizeof(faces[0]) / 3; + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, sizeof(faces) / 2); + memcpy(mesh->triangles, faces, sizeof(faces)); + return mesh; +} + +par_shapes_mesh* par_shapes_create_dodecahedron() +{ + static float verts[20 * 3] = { + 0.607, 0.000, 0.795, + 0.188, 0.577, 0.795, + -0.491, 0.357, 0.795, + -0.491, -0.357, 0.795, + 0.188, -0.577, 0.795, + 0.982, 0.000, 0.188, + 0.304, 0.934, 0.188, + -0.795, 0.577, 0.188, + -0.795, -0.577, 0.188, + 0.304, -0.934, 0.188, + 0.795, 0.577, -0.188, + -0.304, 0.934, -0.188, + -0.982, 0.000, -0.188, + -0.304, -0.934, -0.188, + 0.795, -0.577, -0.188, + 0.491, 0.357, -0.795, + -0.188, 0.577, -0.795, + -0.607, 0.000, -0.795, + -0.188, -0.577, -0.795, + 0.491, -0.357, -0.795, + }; + static PAR_SHAPES_T pentagons[12 * 5] = { + 0,1,2,3,4, + 5,10,6,1,0, + 6,11,7,2,1, + 7,12,8,3,2, + 8,13,9,4,3, + 9,14,5,0,4, + 15,16,11,6,10, + 16,17,12,7,11, + 17,18,13,8,12, + 18,19,14,9,13, + 19,15,10,5,14, + 19,18,17,16,15 + }; + int npentagons = sizeof(pentagons) / sizeof(pentagons[0]) / 5; + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + int ncorners = sizeof(verts) / sizeof(verts[0]) / 3; + mesh->npoints = ncorners; + mesh->points = PAR_MALLOC(float, mesh->npoints * 3); + memcpy(mesh->points, verts, sizeof(verts)); + PAR_SHAPES_T const* pentagon = pentagons; + mesh->ntriangles = npentagons * 3; + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, mesh->ntriangles * 3); + PAR_SHAPES_T* tris = mesh->triangles; + for (int p = 0; p < npentagons; p++, pentagon += 5) { + *tris++ = pentagon[0]; + *tris++ = pentagon[1]; + *tris++ = pentagon[2]; + *tris++ = pentagon[0]; + *tris++ = pentagon[2]; + *tris++ = pentagon[3]; + *tris++ = pentagon[0]; + *tris++ = pentagon[3]; + *tris++ = pentagon[4]; + } + return mesh; +} + +par_shapes_mesh* par_shapes_create_octahedron() +{ + static float verts[6 * 3] = { + 0.000, 0.000, 1.000, + 1.000, 0.000, 0.000, + 0.000, 1.000, 0.000, + -1.000, 0.000, 0.000, + 0.000, -1.000, 0.000, + 0.000, 0.000, -1.000 + }; + static PAR_SHAPES_T triangles[8 * 3] = { + 0,1,2, + 0,2,3, + 0,3,4, + 0,4,1, + 2,1,5, + 3,2,5, + 4,3,5, + 1,4,5, + }; + int ntris = sizeof(triangles) / sizeof(triangles[0]) / 3; + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + int ncorners = sizeof(verts) / sizeof(verts[0]) / 3; + mesh->npoints = ncorners; + mesh->points = PAR_MALLOC(float, mesh->npoints * 3); + memcpy(mesh->points, verts, sizeof(verts)); + PAR_SHAPES_T const* triangle = triangles; + mesh->ntriangles = ntris; + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, mesh->ntriangles * 3); + PAR_SHAPES_T* tris = mesh->triangles; + for (int p = 0; p < ntris; p++) { + *tris++ = *triangle++; + *tris++ = *triangle++; + *tris++ = *triangle++; + } + return mesh; +} + +par_shapes_mesh* par_shapes_create_tetrahedron() +{ + static float verts[4 * 3] = { + 0.000, 1.333, 0, + 0.943, 0, 0, + -0.471, 0, 0.816, + -0.471, 0, -0.816, + }; + static PAR_SHAPES_T triangles[4 * 3] = { + 2,1,0, + 3,2,0, + 1,3,0, + 1,2,3, + }; + int ntris = sizeof(triangles) / sizeof(triangles[0]) / 3; + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + int ncorners = sizeof(verts) / sizeof(verts[0]) / 3; + mesh->npoints = ncorners; + mesh->points = PAR_MALLOC(float, mesh->npoints * 3); + memcpy(mesh->points, verts, sizeof(verts)); + PAR_SHAPES_T const* triangle = triangles; + mesh->ntriangles = ntris; + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, mesh->ntriangles * 3); + PAR_SHAPES_T* tris = mesh->triangles; + for (int p = 0; p < ntris; p++) { + *tris++ = *triangle++; + *tris++ = *triangle++; + *tris++ = *triangle++; + } + return mesh; +} + +par_shapes_mesh* par_shapes_create_cube() +{ + static float verts[8 * 3] = { + 0, 0, 0, // 0 + 0, 1, 0, // 1 + 1, 1, 0, // 2 + 1, 0, 0, // 3 + 0, 0, 1, // 4 + 0, 1, 1, // 5 + 1, 1, 1, // 6 + 1, 0, 1, // 7 + }; + static PAR_SHAPES_T quads[6 * 4] = { + 7,6,5,4, // front + 0,1,2,3, // back + 6,7,3,2, // right + 5,6,2,1, // top + 4,5,1,0, // left + 7,4,0,3, // bottom + }; + int nquads = sizeof(quads) / sizeof(quads[0]) / 4; + par_shapes_mesh* mesh = PAR_CALLOC(par_shapes_mesh, 1); + int ncorners = sizeof(verts) / sizeof(verts[0]) / 3; + mesh->npoints = ncorners; + mesh->points = PAR_MALLOC(float, mesh->npoints * 3); + memcpy(mesh->points, verts, sizeof(verts)); + PAR_SHAPES_T const* quad = quads; + mesh->ntriangles = nquads * 2; + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, mesh->ntriangles * 3); + PAR_SHAPES_T* tris = mesh->triangles; + for (int p = 0; p < nquads; p++, quad += 4) { + *tris++ = quad[0]; + *tris++ = quad[1]; + *tris++ = quad[2]; + *tris++ = quad[2]; + *tris++ = quad[3]; + *tris++ = quad[0]; + } + return mesh; +} + +typedef struct { + char* cmd; + char* arg; +} par_shapes__command; + +typedef struct { + char const* name; + int weight; + int ncommands; + par_shapes__command* commands; +} par_shapes__rule; + +typedef struct { + int pc; + float position[3]; + float scale[3]; + par_shapes_mesh* orientation; + par_shapes__rule* rule; +} par_shapes__stackframe; + +static par_shapes__rule* par_shapes__pick_rule(const char* name, + par_shapes__rule* rules, int nrules) +{ + par_shapes__rule* rule = 0; + int total = 0; + for (int i = 0; i < nrules; i++) { + rule = rules + i; + if (!strcmp(rule->name, name)) { + total += rule->weight; + } + } + float r = (float) rand() / RAND_MAX; + float t = 0; + for (int i = 0; i < nrules; i++) { + rule = rules + i; + if (!strcmp(rule->name, name)) { + t += (float) rule->weight / total; + if (t >= r) { + return rule; + } + } + } + return rule; +} + +static par_shapes_mesh* par_shapes__create_turtle() +{ + const float xaxis[] = {1, 0, 0}; + const float yaxis[] = {0, 1, 0}; + const float zaxis[] = {0, 0, 1}; + par_shapes_mesh* turtle = PAR_CALLOC(par_shapes_mesh, 1); + turtle->npoints = 3; + turtle->points = PAR_CALLOC(float, turtle->npoints * 3); + par_shapes__copy3(turtle->points + 0, xaxis); + par_shapes__copy3(turtle->points + 3, yaxis); + par_shapes__copy3(turtle->points + 6, zaxis); + return turtle; +} + +static par_shapes_mesh* par_shapes__apply_turtle(par_shapes_mesh* mesh, + par_shapes_mesh* turtle, float const* pos, float const* scale) +{ + par_shapes_mesh* m = par_shapes_clone(mesh, 0); + for (int p = 0; p < m->npoints; p++) { + float* pt = m->points + p * 3; + pt[0] *= scale[0]; + pt[1] *= scale[1]; + pt[2] *= scale[2]; + par_shapes__transform3(pt, + turtle->points + 0, turtle->points + 3, turtle->points + 6); + pt[0] += pos[0]; + pt[1] += pos[1]; + pt[2] += pos[2]; + } + return m; +} + +void par_shapes__connect(par_shapes_mesh* scene, par_shapes_mesh* cylinder, + int slices) +{ + int stacks = 1; + int npoints = (slices + 1) * (stacks + 1); + assert(scene->npoints >= npoints && "Cannot connect to empty scene."); + + // Create the new point list. + npoints = scene->npoints + (slices + 1); + float* points = PAR_MALLOC(float, npoints * 3); + memcpy(points, scene->points, sizeof(float) * scene->npoints * 3); + float* newpts = points + scene->npoints * 3; + memcpy(newpts, cylinder->points + (slices + 1) * 3, + sizeof(float) * (slices + 1) * 3); + PAR_FREE(scene->points); + scene->points = points; + + // Create the new triangle list. + int ntriangles = scene->ntriangles + 2 * slices * stacks; + PAR_SHAPES_T* triangles = PAR_MALLOC(PAR_SHAPES_T, ntriangles * 3); + memcpy(triangles, scene->triangles, + sizeof(PAR_SHAPES_T) * scene->ntriangles * 3); + int v = scene->npoints - (slices + 1); + PAR_SHAPES_T* face = triangles + scene->ntriangles * 3; + for (int stack = 0; stack < stacks; stack++) { + for (int slice = 0; slice < slices; slice++) { + int next = slice + 1; + *face++ = v + slice + slices + 1; + *face++ = v + next; + *face++ = v + slice; + *face++ = v + slice + slices + 1; + *face++ = v + next + slices + 1; + *face++ = v + next; + } + v += slices + 1; + } + PAR_FREE(scene->triangles); + scene->triangles = triangles; + + scene->npoints = npoints; + scene->ntriangles = ntriangles; +} + +par_shapes_mesh* par_shapes_create_lsystem(char const* text, int slices, + int maxdepth) +{ + char* program; + program = PAR_MALLOC(char, strlen(text) + 1); + + // The first pass counts the number of rules and commands. + strcpy(program, text); + char *cmd = strtok(program, " "); + int nrules = 1; + int ncommands = 0; + while (cmd) { + char *arg = strtok(0, " "); + if (!arg) { + puts("lsystem error: unexpected end of program."); + break; + } + if (!strcmp(cmd, "rule")) { + nrules++; + } else { + ncommands++; + } + cmd = strtok(0, " "); + } + + // Allocate space. + par_shapes__rule* rules = PAR_MALLOC(par_shapes__rule, nrules); + par_shapes__command* commands = PAR_MALLOC(par_shapes__command, ncommands); + + // Initialize the entry rule. + par_shapes__rule* current_rule = &rules[0]; + par_shapes__command* current_command = &commands[0]; + current_rule->name = "entry"; + current_rule->weight = 1; + current_rule->ncommands = 0; + current_rule->commands = current_command; + + // The second pass fills in the structures. + strcpy(program, text); + cmd = strtok(program, " "); + while (cmd) { + char *arg = strtok(0, " "); + if (!strcmp(cmd, "rule")) { + current_rule++; + + // Split the argument into a rule name and weight. + char* dot = strchr(arg, '.'); + if (dot) { + current_rule->weight = atoi(dot + 1); + *dot = 0; + } else { + current_rule->weight = 1; + } + + current_rule->name = arg; + current_rule->ncommands = 0; + current_rule->commands = current_command; + } else { + current_rule->ncommands++; + current_command->cmd = cmd; + current_command->arg = arg; + current_command++; + } + cmd = strtok(0, " "); + } + + // For testing purposes, dump out the parsed program. + #ifdef TEST_PARSE + for (int i = 0; i < nrules; i++) { + par_shapes__rule rule = rules[i]; + printf("rule %s.%d\n", rule.name, rule.weight); + for (int c = 0; c < rule.ncommands; c++) { + par_shapes__command cmd = rule.commands[c]; + printf("\t%s %s\n", cmd.cmd, cmd.arg); + } + } + #endif + + // Instantiate the aggregated shape and the template shapes. + par_shapes_mesh* scene = PAR_CALLOC(par_shapes_mesh, 1); + par_shapes_mesh* tube = par_shapes_create_cylinder(slices, 1); + par_shapes_mesh* turtle = par_shapes__create_turtle(); + + // We're not attempting to support texture coordinates and normals + // with L-systems, so remove them from the template shape. + PAR_FREE(tube->normals); + PAR_FREE(tube->tcoords); + tube->normals = 0; + tube->tcoords = 0; + + const float xaxis[] = {1, 0, 0}; + const float yaxis[] = {0, 1, 0}; + const float zaxis[] = {0, 0, 1}; + const float units[] = {1, 1, 1}; + + // Execute the L-system program until the stack size is 0. + par_shapes__stackframe* stack = + PAR_CALLOC(par_shapes__stackframe, maxdepth); + int stackptr = 0; + stack[0].orientation = turtle; + stack[0].rule = &rules[0]; + par_shapes__copy3(stack[0].scale, units); + while (stackptr >= 0) { + par_shapes__stackframe* frame = &stack[stackptr]; + par_shapes__rule* rule = frame->rule; + par_shapes_mesh* turtle = frame->orientation; + float* position = frame->position; + float* scale = frame->scale; + if (frame->pc >= rule->ncommands) { + par_shapes_free_mesh(turtle); + stackptr--; + continue; + } + + par_shapes__command* cmd = rule->commands + (frame->pc++); + #ifdef DUMP_TRACE + printf("%5s %5s %5s:%d %03d\n", cmd->cmd, cmd->arg, rule->name, + frame->pc - 1, stackptr); + #endif + + float value; + if (!strcmp(cmd->cmd, "shape")) { + par_shapes_mesh* m = par_shapes__apply_turtle(tube, turtle, + position, scale); + if (!strcmp(cmd->arg, "connect")) { + par_shapes__connect(scene, m, slices); + } else { + par_shapes_merge(scene, m); + } + par_shapes_free_mesh(m); + } else if (!strcmp(cmd->cmd, "call") && stackptr < maxdepth - 1) { + rule = par_shapes__pick_rule(cmd->arg, rules, nrules); + frame = &stack[++stackptr]; + frame->rule = rule; + frame->orientation = par_shapes_clone(turtle, 0); + frame->pc = 0; + par_shapes__copy3(frame->scale, scale); + par_shapes__copy3(frame->position, position); + continue; + } else { + value = atof(cmd->arg); + if (!strcmp(cmd->cmd, "rx")) { + par_shapes_rotate(turtle, value * PAR_PI / 180.0, xaxis); + } else if (!strcmp(cmd->cmd, "ry")) { + par_shapes_rotate(turtle, value * PAR_PI / 180.0, yaxis); + } else if (!strcmp(cmd->cmd, "rz")) { + par_shapes_rotate(turtle, value * PAR_PI / 180.0, zaxis); + } else if (!strcmp(cmd->cmd, "tx")) { + float vec[3] = {value, 0, 0}; + float t[3] = { + par_shapes__dot3(turtle->points + 0, vec), + par_shapes__dot3(turtle->points + 3, vec), + par_shapes__dot3(turtle->points + 6, vec) + }; + par_shapes__add3(position, t); + } else if (!strcmp(cmd->cmd, "ty")) { + float vec[3] = {0, value, 0}; + float t[3] = { + par_shapes__dot3(turtle->points + 0, vec), + par_shapes__dot3(turtle->points + 3, vec), + par_shapes__dot3(turtle->points + 6, vec) + }; + par_shapes__add3(position, t); + } else if (!strcmp(cmd->cmd, "tz")) { + float vec[3] = {0, 0, value}; + float t[3] = { + par_shapes__dot3(turtle->points + 0, vec), + par_shapes__dot3(turtle->points + 3, vec), + par_shapes__dot3(turtle->points + 6, vec) + }; + par_shapes__add3(position, t); + } else if (!strcmp(cmd->cmd, "sx")) { + scale[0] *= value; + } else if (!strcmp(cmd->cmd, "sy")) { + scale[1] *= value; + } else if (!strcmp(cmd->cmd, "sz")) { + scale[2] *= value; + } else if (!strcmp(cmd->cmd, "sa")) { + scale[0] *= value; + scale[1] *= value; + scale[2] *= value; + } + } + } + PAR_FREE(stack); + PAR_FREE(program); + PAR_FREE(rules); + PAR_FREE(commands); + return scene; +} + +void par_shapes_unweld(par_shapes_mesh* mesh, bool create_indices) +{ + int npoints = mesh->ntriangles * 3; + float* points = PAR_MALLOC(float, 3 * npoints); + float* dst = points; + PAR_SHAPES_T const* index = mesh->triangles; + for (int i = 0; i < npoints; i++) { + float const* src = mesh->points + 3 * (*index++); + *dst++ = src[0]; + *dst++ = src[1]; + *dst++ = src[2]; + } + PAR_FREE(mesh->points); + mesh->points = points; + mesh->npoints = npoints; + if (create_indices) { + PAR_SHAPES_T* tris = PAR_MALLOC(PAR_SHAPES_T, 3 * mesh->ntriangles); + PAR_SHAPES_T* index = tris; + for (int i = 0; i < mesh->ntriangles * 3; i++) { + *index++ = i; + } + PAR_FREE(mesh->triangles); + mesh->triangles = tris; + } +} + +void par_shapes_compute_normals(par_shapes_mesh* m) +{ + PAR_FREE(m->normals); + m->normals = PAR_CALLOC(float, m->npoints * 3); + PAR_SHAPES_T const* triangle = m->triangles; + float next[3], prev[3], cp[3]; + for (int f = 0; f < m->ntriangles; f++, triangle += 3) { + float const* pa = m->points + 3 * triangle[0]; + float const* pb = m->points + 3 * triangle[1]; + float const* pc = m->points + 3 * triangle[2]; + par_shapes__copy3(next, pb); + par_shapes__subtract3(next, pa); + par_shapes__copy3(prev, pc); + par_shapes__subtract3(prev, pa); + par_shapes__cross3(cp, next, prev); + par_shapes__add3(m->normals + 3 * triangle[0], cp); + par_shapes__copy3(next, pc); + par_shapes__subtract3(next, pb); + par_shapes__copy3(prev, pa); + par_shapes__subtract3(prev, pb); + par_shapes__cross3(cp, next, prev); + par_shapes__add3(m->normals + 3 * triangle[1], cp); + par_shapes__copy3(next, pa); + par_shapes__subtract3(next, pc); + par_shapes__copy3(prev, pb); + par_shapes__subtract3(prev, pc); + par_shapes__cross3(cp, next, prev); + par_shapes__add3(m->normals + 3 * triangle[2], cp); + } + float* normal = m->normals; + for (int p = 0; p < m->npoints; p++, normal += 3) { + par_shapes__normalize3(normal); + } +} + +static void par_shapes__subdivide(par_shapes_mesh* mesh) +{ + assert(mesh->npoints == mesh->ntriangles * 3 && "Must be unwelded."); + int ntriangles = mesh->ntriangles * 4; + int npoints = ntriangles * 3; + float* points = PAR_CALLOC(float, npoints * 3); + float* dpoint = points; + float const* spoint = mesh->points; + for (int t = 0; t < mesh->ntriangles; t++, spoint += 9, dpoint += 3) { + float const* a = spoint; + float const* b = spoint + 3; + float const* c = spoint + 6; + float const* p0 = dpoint; + float const* p1 = dpoint + 3; + float const* p2 = dpoint + 6; + par_shapes__mix3(dpoint, a, b, 0.5); + par_shapes__mix3(dpoint += 3, b, c, 0.5); + par_shapes__mix3(dpoint += 3, a, c, 0.5); + par_shapes__add3(dpoint += 3, a); + par_shapes__add3(dpoint += 3, p0); + par_shapes__add3(dpoint += 3, p2); + par_shapes__add3(dpoint += 3, p0); + par_shapes__add3(dpoint += 3, b); + par_shapes__add3(dpoint += 3, p1); + par_shapes__add3(dpoint += 3, p2); + par_shapes__add3(dpoint += 3, p1); + par_shapes__add3(dpoint += 3, c); + } + PAR_FREE(mesh->points); + mesh->points = points; + mesh->npoints = npoints; + mesh->ntriangles = ntriangles; +} + +par_shapes_mesh* par_shapes_create_subdivided_sphere(int nsubd) +{ + par_shapes_mesh* mesh = par_shapes_create_icosahedron(); + par_shapes_unweld(mesh, false); + PAR_FREE(mesh->triangles); + mesh->triangles = 0; + while (nsubd--) { + par_shapes__subdivide(mesh); + } + for (int i = 0; i < mesh->npoints; i++) { + par_shapes__normalize3(mesh->points + i * 3); + } + mesh->triangles = PAR_MALLOC(PAR_SHAPES_T, 3 * mesh->ntriangles); + for (int i = 0; i < mesh->ntriangles * 3; i++) { + mesh->triangles[i] = i; + } + par_shapes_mesh* tmp = mesh; + mesh = par_shapes_weld(mesh, 0.01, 0); + par_shapes_free_mesh(tmp); + par_shapes_compute_normals(mesh); + return mesh; +} + +par_shapes_mesh* par_shapes_create_rock(int seed, int subd) +{ + par_shapes_mesh* mesh = par_shapes_create_subdivided_sphere(subd); + struct osn_context* ctx; + par__simplex_noise(seed, &ctx); + for (int p = 0; p < mesh->npoints; p++) { + float* pt = mesh->points + p * 3; + float a = 0.25, f = 1.0; + double n = a * par__simplex_noise2(ctx, f * pt[0], f * pt[2]); + a *= 0.5; f *= 2; + n += a * par__simplex_noise2(ctx, f * pt[0], f * pt[2]); + pt[0] *= 1 + 2 * n; + pt[1] *= 1 + n; + pt[2] *= 1 + 2 * n; + if (pt[1] < 0) { + pt[1] = -pow(-pt[1], 0.5) / 2; + } + } + par__simplex_noise_free(ctx); + par_shapes_compute_normals(mesh); + return mesh; +} + +par_shapes_mesh* par_shapes_clone(par_shapes_mesh const* mesh, + par_shapes_mesh* clone) +{ + if (!clone) { + clone = PAR_CALLOC(par_shapes_mesh, 1); + } + clone->npoints = mesh->npoints; + clone->points = PAR_REALLOC(float, clone->points, 3 * clone->npoints); + memcpy(clone->points, mesh->points, sizeof(float) * 3 * clone->npoints); + clone->ntriangles = mesh->ntriangles; + clone->triangles = PAR_REALLOC(PAR_SHAPES_T, clone->triangles, 3 * + clone->ntriangles); + memcpy(clone->triangles, mesh->triangles, + sizeof(PAR_SHAPES_T) * 3 * clone->ntriangles); + if (mesh->normals) { + clone->normals = PAR_REALLOC(float, clone->normals, 3 * clone->npoints); + memcpy(clone->normals, mesh->normals, + sizeof(float) * 3 * clone->npoints); + } + if (mesh->tcoords) { + clone->tcoords = PAR_REALLOC(float, clone->tcoords, 2 * clone->npoints); + memcpy(clone->tcoords, mesh->tcoords, + sizeof(float) * 2 * clone->npoints); + } + return clone; +} + +static struct { + float const* points; + int gridsize; +} par_shapes__sort_context; + +static int par_shapes__cmp1(const void *arg0, const void *arg1) +{ + const int g = par_shapes__sort_context.gridsize; + + // Convert arg0 into a flattened grid index. + PAR_SHAPES_T d0 = *(const PAR_SHAPES_T*) arg0; + float const* p0 = par_shapes__sort_context.points + d0 * 3; + int i0 = (int) p0[0]; + int j0 = (int) p0[1]; + int k0 = (int) p0[2]; + int index0 = i0 + g * j0 + g * g * k0; + + // Convert arg1 into a flattened grid index. + PAR_SHAPES_T d1 = *(const PAR_SHAPES_T*) arg1; + float const* p1 = par_shapes__sort_context.points + d1 * 3; + int i1 = (int) p1[0]; + int j1 = (int) p1[1]; + int k1 = (int) p1[2]; + int index1 = i1 + g * j1 + g * g * k1; + + // Return the ordering. + if (index0 < index1) return -1; + if (index0 > index1) return 1; + return 0; +} + +static void par_shapes__sort_points(par_shapes_mesh* mesh, int gridsize, + PAR_SHAPES_T* sortmap) +{ + // Run qsort over a list of consecutive integers that get deferenced + // within the comparator function; this creates a reorder mapping. + for (int i = 0; i < mesh->npoints; i++) { + sortmap[i] = i; + } + par_shapes__sort_context.gridsize = gridsize; + par_shapes__sort_context.points = mesh->points; + qsort(sortmap, mesh->npoints, sizeof(PAR_SHAPES_T), par_shapes__cmp1); + + // Apply the reorder mapping to the XYZ coordinate data. + float* newpts = PAR_MALLOC(float, mesh->npoints * 3); + PAR_SHAPES_T* invmap = PAR_MALLOC(PAR_SHAPES_T, mesh->npoints); + float* dstpt = newpts; + for (int i = 0; i < mesh->npoints; i++) { + invmap[sortmap[i]] = i; + float const* srcpt = mesh->points + 3 * sortmap[i]; + *dstpt++ = *srcpt++; + *dstpt++ = *srcpt++; + *dstpt++ = *srcpt++; + } + PAR_FREE(mesh->points); + mesh->points = newpts; + + // Apply the inverse reorder mapping to the triangle indices. + PAR_SHAPES_T* newinds = PAR_MALLOC(PAR_SHAPES_T, mesh->ntriangles * 3); + PAR_SHAPES_T* dstind = newinds; + PAR_SHAPES_T const* srcind = mesh->triangles; + for (int i = 0; i < mesh->ntriangles * 3; i++) { + *dstind++ = invmap[*srcind++]; + } + PAR_FREE(mesh->triangles); + mesh->triangles = newinds; + + // Cleanup. + memcpy(sortmap, invmap, sizeof(PAR_SHAPES_T) * mesh->npoints); + PAR_FREE(invmap); +} + +static void par_shapes__weld_points(par_shapes_mesh* mesh, int gridsize, + float epsilon, PAR_SHAPES_T* weldmap) +{ + // Each bin contains a "pointer" (really an index) to its first point. + // We add 1 because 0 is reserved to mean that the bin is empty. + // Since the points are spatially sorted, there's no need to store + // a point count in each bin. + PAR_SHAPES_T* bins = PAR_CALLOC(PAR_SHAPES_T, + gridsize * gridsize * gridsize); + int prev_binindex = -1; + for (int p = 0; p < mesh->npoints; p++) { + float const* pt = mesh->points + p * 3; + int i = (int) pt[0]; + int j = (int) pt[1]; + int k = (int) pt[2]; + int this_binindex = i + gridsize * j + gridsize * gridsize * k; + if (this_binindex != prev_binindex) { + bins[this_binindex] = 1 + p; + } + prev_binindex = this_binindex; + } + + // Examine all bins that intersect the epsilon-sized cube centered at each + // point, and check for colocated points within those bins. + float const* pt = mesh->points; + int nremoved = 0; + for (int p = 0; p < mesh->npoints; p++, pt += 3) { + + // Skip if this point has already been welded. + if (weldmap[p] != p) { + continue; + } + + // Build a list of bins that intersect the epsilon-sized cube. + int nearby[8]; + int nbins = 0; + int minp[3], maxp[3]; + for (int c = 0; c < 3; c++) { + minp[c] = (int) (pt[c] - epsilon); + maxp[c] = (int) (pt[c] + epsilon); + } + for (int i = minp[0]; i <= maxp[0]; i++) { + for (int j = minp[1]; j <= maxp[1]; j++) { + for (int k = minp[2]; k <= maxp[2]; k++) { + int binindex = i + gridsize * j + gridsize * gridsize * k; + PAR_SHAPES_T binvalue = *(bins + binindex); + if (binvalue > 0) { + if (nbins == 8) { + printf("Epsilon value is too large.\n"); + break; + } + nearby[nbins++] = binindex; + } + } + } + } + + // Check for colocated points in each nearby bin. + for (int b = 0; b < nbins; b++) { + int binindex = nearby[b]; + PAR_SHAPES_T binvalue = bins[binindex]; + PAR_SHAPES_T nindex = binvalue - 1; + assert(nindex < mesh->npoints); + while (true) { + + // If this isn't "self" and it's colocated, then weld it! + if (nindex != p && weldmap[nindex] == nindex) { + float const* thatpt = mesh->points + nindex * 3; + float dist2 = par_shapes__sqrdist3(thatpt, pt); + if (dist2 < epsilon) { + weldmap[nindex] = p; + nremoved++; + } + } + + // Advance to the next point if possible. + if (++nindex >= mesh->npoints) { + break; + } + + // If the next point is outside the bin, then we're done. + float const* nextpt = mesh->points + nindex * 3; + int i = (int) nextpt[0]; + int j = (int) nextpt[1]; + int k = (int) nextpt[2]; + int nextbinindex = i + gridsize * j + gridsize * gridsize * k; + if (nextbinindex != binindex) { + break; + } + } + } + } + PAR_FREE(bins); + + // Apply the weldmap to the vertices. + int npoints = mesh->npoints - nremoved; + float* newpts = PAR_MALLOC(float, 3 * npoints); + float* dst = newpts; + PAR_SHAPES_T* condensed_map = PAR_MALLOC(PAR_SHAPES_T, mesh->npoints); + PAR_SHAPES_T* cmap = condensed_map; + float const* src = mesh->points; + int ci = 0; + for (int p = 0; p < mesh->npoints; p++, src += 3) { + if (weldmap[p] == p) { + *dst++ = src[0]; + *dst++ = src[1]; + *dst++ = src[2]; + *cmap++ = ci++; + } else { + *cmap++ = condensed_map[weldmap[p]]; + } + } + assert(ci == npoints); + PAR_FREE(mesh->points); + memcpy(weldmap, condensed_map, mesh->npoints * sizeof(PAR_SHAPES_T)); + PAR_FREE(condensed_map); + mesh->points = newpts; + mesh->npoints = npoints; + + // Apply the weldmap to the triangle indices and skip the degenerates. + PAR_SHAPES_T const* tsrc = mesh->triangles; + PAR_SHAPES_T* tdst = mesh->triangles; + int ntriangles = 0; + for (int i = 0; i < mesh->ntriangles; i++, tsrc += 3) { + PAR_SHAPES_T a = weldmap[tsrc[0]]; + PAR_SHAPES_T b = weldmap[tsrc[1]]; + PAR_SHAPES_T c = weldmap[tsrc[2]]; + if (a != b && a != c && b != c) { + assert(a < mesh->npoints); + assert(b < mesh->npoints); + assert(c < mesh->npoints); + *tdst++ = a; + *tdst++ = b; + *tdst++ = c; + ntriangles++; + } + } + mesh->ntriangles = ntriangles; +} + +par_shapes_mesh* par_shapes_weld(par_shapes_mesh const* mesh, float epsilon, + PAR_SHAPES_T* weldmap) +{ + par_shapes_mesh* clone = par_shapes_clone(mesh, 0); + float aabb[6]; + int gridsize = 20; + float maxcell = gridsize - 1; + par_shapes_compute_aabb(clone, aabb); + float scale[3] = { + aabb[3] == aabb[0] ? 1.0f : maxcell / (aabb[3] - aabb[0]), + aabb[4] == aabb[1] ? 1.0f : maxcell / (aabb[4] - aabb[1]), + aabb[5] == aabb[2] ? 1.0f : maxcell / (aabb[5] - aabb[2]), + }; + par_shapes_translate(clone, -aabb[0], -aabb[1], -aabb[2]); + par_shapes_scale(clone, scale[0], scale[1], scale[2]); + PAR_SHAPES_T* sortmap = PAR_MALLOC(PAR_SHAPES_T, mesh->npoints); + par_shapes__sort_points(clone, gridsize, sortmap); + bool owner = false; + if (!weldmap) { + owner = true; + weldmap = PAR_MALLOC(PAR_SHAPES_T, mesh->npoints); + } + for (int i = 0; i < mesh->npoints; i++) { + weldmap[i] = i; + } + par_shapes__weld_points(clone, gridsize, epsilon, weldmap); + if (owner) { + PAR_FREE(weldmap); + } else { + PAR_SHAPES_T* newmap = PAR_MALLOC(PAR_SHAPES_T, mesh->npoints); + for (int i = 0; i < mesh->npoints; i++) { + newmap[i] = weldmap[sortmap[i]]; + } + memcpy(weldmap, newmap, sizeof(PAR_SHAPES_T) * mesh->npoints); + PAR_FREE(newmap); + } + PAR_FREE(sortmap); + par_shapes_scale(clone, 1.0 / scale[0], 1.0 / scale[1], 1.0 / scale[2]); + par_shapes_translate(clone, aabb[0], aabb[1], aabb[2]); + return clone; +} + +// ----------------------------------------------------------------------------- +// BEGIN OPEN SIMPLEX NOISE +// ----------------------------------------------------------------------------- + +#define STRETCH_CONSTANT_2D (-0.211324865405187) // (1 / sqrt(2 + 1) - 1 ) / 2; +#define SQUISH_CONSTANT_2D (0.366025403784439) // (sqrt(2 + 1) -1) / 2; +#define STRETCH_CONSTANT_3D (-1.0 / 6.0) // (1 / sqrt(3 + 1) - 1) / 3; +#define SQUISH_CONSTANT_3D (1.0 / 3.0) // (sqrt(3+1)-1)/3; +#define STRETCH_CONSTANT_4D (-0.138196601125011) // (1 / sqrt(4 + 1) - 1) / 4; +#define SQUISH_CONSTANT_4D (0.309016994374947) // (sqrt(4 + 1) - 1) / 4; + +#define NORM_CONSTANT_2D (47.0) +#define NORM_CONSTANT_3D (103.0) +#define NORM_CONSTANT_4D (30.0) + +#define DEFAULT_SEED (0LL) + +struct osn_context { + int16_t* perm; + int16_t* permGradIndex3D; +}; + +#define ARRAYSIZE(x) (sizeof((x)) / sizeof((x)[0])) + +/* + * Gradients for 2D. They approximate the directions to the + * vertices of an octagon from the center. + */ +static const int8_t gradients2D[] = { + 5, 2, 2, 5, -5, 2, -2, 5, 5, -2, 2, -5, -5, -2, -2, -5, +}; + +/* + * Gradients for 3D. They approximate the directions to the + * vertices of a rhombicuboctahedron from the center, skewed so + * that the triangular and square facets can be inscribed inside + * circles of the same radius. + */ +static const signed char gradients3D[] = { + -11, 4, 4, -4, 11, 4, -4, 4, 11, 11, 4, 4, 4, 11, 4, 4, 4, 11, -11, -4, 4, + -4, -11, 4, -4, -4, 11, 11, -4, 4, 4, -11, 4, 4, -4, 11, -11, 4, -4, -4, 11, + -4, -4, 4, -11, 11, 4, -4, 4, 11, -4, 4, 4, -11, -11, -4, -4, -4, -11, -4, + -4, -4, -11, 11, -4, -4, 4, -11, -4, 4, -4, -11, +}; + +/* + * Gradients for 4D. They approximate the directions to the + * vertices of a disprismatotesseractihexadecachoron from the center, + * skewed so that the tetrahedral and cubic facets can be inscribed inside + * spheres of the same radius. + */ +static const signed char gradients4D[] = { + 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, -3, 1, 1, 1, -1, 3, 1, 1, + -1, 1, 3, 1, -1, 1, 1, 3, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, + 3, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, 3, 1, -1, 1, 1, + 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, + 1, -1, 1, -1, 3, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, -3, + -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, 3, 1, 1, -1, 1, 3, + 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, + -1, 1, 1, -3, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, -3, + -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, 3, 1, -1, -1, 1, 3, + -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, + -1, -1, 1, -1, -3, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, + -3, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, +}; + +static double extrapolate2( + struct osn_context* ctx, int xsb, int ysb, double dx, double dy) +{ + int16_t* perm = ctx->perm; + int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E; + return gradients2D[index] * dx + gradients2D[index + 1] * dy; +} + +static inline int fastFloor(double x) +{ + int xi = (int) x; + return x < xi ? xi - 1 : xi; +} + +static int allocate_perm(struct osn_context* ctx, int nperm, int ngrad) +{ + PAR_FREE(ctx->perm); + PAR_FREE(ctx->permGradIndex3D); + ctx->perm = PAR_MALLOC(int16_t, nperm); + if (!ctx->perm) { + return -ENOMEM; + } + ctx->permGradIndex3D = PAR_MALLOC(int16_t, ngrad); + if (!ctx->permGradIndex3D) { + PAR_FREE(ctx->perm); + return -ENOMEM; + } + return 0; +} + +static int par__simplex_noise(int64_t seed, struct osn_context** ctx) +{ + int rc; + int16_t source[256]; + int i; + int16_t* perm; + int16_t* permGradIndex3D; + *ctx = PAR_MALLOC(struct osn_context, 1); + if (!(*ctx)) { + return -ENOMEM; + } + (*ctx)->perm = NULL; + (*ctx)->permGradIndex3D = NULL; + rc = allocate_perm(*ctx, 256, 256); + if (rc) { + PAR_FREE(*ctx); + return rc; + } + perm = (*ctx)->perm; + permGradIndex3D = (*ctx)->permGradIndex3D; + for (i = 0; i < 256; i++) { + source[i] = (int16_t) i; + } + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + for (i = 255; i >= 0; i--) { + seed = seed * 6364136223846793005LL + 1442695040888963407LL; + int r = (int) ((seed + 31) % (i + 1)); + if (r < 0) + r += (i + 1); + perm[i] = source[r]; + permGradIndex3D[i] = + (short) ((perm[i] % (ARRAYSIZE(gradients3D) / 3)) * 3); + source[r] = source[i]; + } + return 0; +} + +static void par__simplex_noise_free(struct osn_context* ctx) +{ + if (!ctx) + return; + if (ctx->perm) { + PAR_FREE(ctx->perm); + ctx->perm = NULL; + } + if (ctx->permGradIndex3D) { + PAR_FREE(ctx->permGradIndex3D); + ctx->permGradIndex3D = NULL; + } + PAR_FREE(ctx); +} + +static double par__simplex_noise2(struct osn_context* ctx, double x, double y) +{ + // Place input coordinates onto grid. + double stretchOffset = (x + y) * STRETCH_CONSTANT_2D; + double xs = x + stretchOffset; + double ys = y + stretchOffset; + + // Floor to get grid coordinates of rhombus (stretched square) super-cell + // origin. + int xsb = fastFloor(xs); + int ysb = fastFloor(ys); + + // Skew out to get actual coordinates of rhombus origin. We'll need these + // later. + double squishOffset = (xsb + ysb) * SQUISH_CONSTANT_2D; + double xb = xsb + squishOffset; + double yb = ysb + squishOffset; + + // Compute grid coordinates relative to rhombus origin. + double xins = xs - xsb; + double yins = ys - ysb; + + // Sum those together to get a value that determines which region we're in. + double inSum = xins + yins; + + // Positions relative to origin point. + double dx0 = x - xb; + double dy0 = y - yb; + + // We'll be defining these inside the next block and using them afterwards. + double dx_ext, dy_ext; + int xsv_ext, ysv_ext; + + double value = 0; + + // Contribution (1,0) + double dx1 = dx0 - 1 - SQUISH_CONSTANT_2D; + double dy1 = dy0 - 0 - SQUISH_CONSTANT_2D; + double attn1 = 2 - dx1 * dx1 - dy1 * dy1; + if (attn1 > 0) { + attn1 *= attn1; + value += attn1 * attn1 * extrapolate2(ctx, xsb + 1, ysb + 0, dx1, dy1); + } + + // Contribution (0,1) + double dx2 = dx0 - 0 - SQUISH_CONSTANT_2D; + double dy2 = dy0 - 1 - SQUISH_CONSTANT_2D; + double attn2 = 2 - dx2 * dx2 - dy2 * dy2; + if (attn2 > 0) { + attn2 *= attn2; + value += attn2 * attn2 * extrapolate2(ctx, xsb + 0, ysb + 1, dx2, dy2); + } + + if (inSum <= 1) { // We're inside the triangle (2-Simplex) at (0,0) + double zins = 1 - inSum; + if (zins > xins || zins > yins) { + if (xins > yins) { + xsv_ext = xsb + 1; + ysv_ext = ysb - 1; + dx_ext = dx0 - 1; + dy_ext = dy0 + 1; + } else { + xsv_ext = xsb - 1; + ysv_ext = ysb + 1; + dx_ext = dx0 + 1; + dy_ext = dy0 - 1; + } + } else { //(1,0) and (0,1) are the closest two vertices. + xsv_ext = xsb + 1; + ysv_ext = ysb + 1; + dx_ext = dx0 - 1 - 2 * SQUISH_CONSTANT_2D; + dy_ext = dy0 - 1 - 2 * SQUISH_CONSTANT_2D; + } + } else { // We're inside the triangle (2-Simplex) at (1,1) + double zins = 2 - inSum; + if (zins < xins || zins < yins) { + if (xins > yins) { + xsv_ext = xsb + 2; + ysv_ext = ysb + 0; + dx_ext = dx0 - 2 - 2 * SQUISH_CONSTANT_2D; + dy_ext = dy0 + 0 - 2 * SQUISH_CONSTANT_2D; + } else { + xsv_ext = xsb + 0; + ysv_ext = ysb + 2; + dx_ext = dx0 + 0 - 2 * SQUISH_CONSTANT_2D; + dy_ext = dy0 - 2 - 2 * SQUISH_CONSTANT_2D; + } + } else { //(1,0) and (0,1) are the closest two vertices. + dx_ext = dx0; + dy_ext = dy0; + xsv_ext = xsb; + ysv_ext = ysb; + } + xsb += 1; + ysb += 1; + dx0 = dx0 - 1 - 2 * SQUISH_CONSTANT_2D; + dy0 = dy0 - 1 - 2 * SQUISH_CONSTANT_2D; + } + + // Contribution (0,0) or (1,1) + double attn0 = 2 - dx0 * dx0 - dy0 * dy0; + if (attn0 > 0) { + attn0 *= attn0; + value += attn0 * attn0 * extrapolate2(ctx, xsb, ysb, dx0, dy0); + } + + // Extra Vertex + double attn_ext = 2 - dx_ext * dx_ext - dy_ext * dy_ext; + if (attn_ext > 0) { + attn_ext *= attn_ext; + value += attn_ext * attn_ext * + extrapolate2(ctx, xsv_ext, ysv_ext, dx_ext, dy_ext); + } + + return value / NORM_CONSTANT_2D; +} + +void par_shapes_remove_degenerate(par_shapes_mesh* mesh, float mintriarea) +{ + int ntriangles = 0; + PAR_SHAPES_T* triangles = PAR_MALLOC(PAR_SHAPES_T, mesh->ntriangles * 3); + PAR_SHAPES_T* dst = triangles; + PAR_SHAPES_T const* src = mesh->triangles; + float next[3], prev[3], cp[3]; + float mincplen2 = (mintriarea * 2) * (mintriarea * 2); + for (int f = 0; f < mesh->ntriangles; f++, src += 3) { + float const* pa = mesh->points + 3 * src[0]; + float const* pb = mesh->points + 3 * src[1]; + float const* pc = mesh->points + 3 * src[2]; + par_shapes__copy3(next, pb); + par_shapes__subtract3(next, pa); + par_shapes__copy3(prev, pc); + par_shapes__subtract3(prev, pa); + par_shapes__cross3(cp, next, prev); + float cplen2 = par_shapes__dot3(cp, cp); + if (cplen2 >= mincplen2) { + *dst++ = src[0]; + *dst++ = src[1]; + *dst++ = src[2]; + ntriangles++; + } + } + mesh->ntriangles = ntriangles; + PAR_FREE(mesh->triangles); + mesh->triangles = triangles; +} + +#endif // PAR_SHAPES_IMPLEMENTATION +#endif // PAR_SHAPES_H + +// par_shapes is distributed under the MIT license: +// +// Copyright (c) 2019 Philip Rideout +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. diff --git a/3party/raylib/src/external/qoa.h b/3party/raylib/src/external/qoa.h new file mode 100644 index 0000000..59d90ad --- /dev/null +++ b/3party/raylib/src/external/qoa.h @@ -0,0 +1,660 @@ +/* + +Copyright (c) 2023, Dominic Szablewski - https://phoboslab.org +SPDX-License-Identifier: MIT + +QOA - The "Quite OK Audio" format for fast, lossy audio compression + + +-- Data Format + +A QOA file has an 8 byte file header, followed by a number of frames. Each frame +consists of an 8 byte frame header, the current 8 byte en-/decoder state per +channel and 256 slices per channel. Each slice is 8 bytes wide and encodes 20 +samples of audio data. + +Note that the last frame of a file may contain less than 256 slices per channel. +The last slice (per channel) in the last frame may contain less 20 samples, but +the slice will still be 8 bytes wide, with the unused samples zeroed out. + +The samplerate and number of channels is only stated in the frame headers, but +not in the file header. A decoder may peek into the first frame of the file to +find these values. + +In a valid QOA file all frames have the same number of channels and the same +samplerate. These restrictions may be relaxed for streaming. This remains to +be decided. + +All values in a QOA file are BIG ENDIAN. Luckily, EVERYTHING in a QOA file, +including the headers, is 64 bit aligned, so it's possible to read files with +just a read_u64() that does the byte swapping if necessary. + +In pseudocode, the file layout is as follows: + +struct { + struct { + char magic[4]; // magic bytes 'qoaf' + uint32_t samples; // number of samples per channel in this file + } file_header; // = 64 bits + + struct { + struct { + uint8_t num_channels; // number of channels + uint24_t samplerate; // samplerate in hz + uint16_t fsamples; // sample count per channel in this frame + uint16_t fsize; // frame size (including the frame header) + } frame_header; // = 64 bits + + struct { + int16_t history[4]; // = 64 bits + int16_t weights[4]; // = 64 bits + } lms_state[num_channels]; + + qoa_slice_t slices[256][num_channels]; // = 64 bits each + } frames[samples * channels / qoa_max_framesize()]; +} qoa_file; + +Wheras the 64bit qoa_slice_t is defined as follows: + +.- QOA_SLICE -- 64 bits, 20 samples --------------------------/ /------------. +| Byte[0] | Byte[1] | Byte[2] \ \ Byte[7] | +| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | 7 6 5 / / 2 1 0 | +|------------+--------+--------+--------+---------+---------+-\ \--+---------| +| sf_index | r00 | r01 | r02 | r03 | r04 | / / | r19 | +`-------------------------------------------------------------\ \------------` + +`sf_index` defines the scalefactor to use for this slice as an index into the +qoa_scalefactor_tab[16] + +`r00`--`r19` are the residuals for the individual samples, divided by the +scalefactor and quantized by the qoa_quant_tab[]. + +In the decoder, a prediction of the next sample is computed by multiplying the +state (the last four output samples) with the predictor. The residual from the +slice is then dequantized using the qoa_dequant_tab[] and added to the +prediction. The result is clamped to int16 to form the final output sample. + +*/ + + + +/* ----------------------------------------------------------------------------- + Header - Public functions */ + +#ifndef QOA_H +#define QOA_H + +#ifdef __cplusplus +extern "C" { +#endif + +#define QOA_MIN_FILESIZE 16 +#define QOA_MAX_CHANNELS 8 + +#define QOA_SLICE_LEN 20 +#define QOA_SLICES_PER_FRAME 256 +#define QOA_FRAME_LEN (QOA_SLICES_PER_FRAME * QOA_SLICE_LEN) +#define QOA_LMS_LEN 4 +#define QOA_MAGIC 0x716f6166 /* 'qoaf' */ + +#define QOA_FRAME_SIZE(channels, slices) \ + (8 + QOA_LMS_LEN * 4 * channels + 8 * slices * channels) + +typedef struct { + int history[QOA_LMS_LEN]; + int weights[QOA_LMS_LEN]; +} qoa_lms_t; + +typedef struct { + unsigned int channels; + unsigned int samplerate; + unsigned int samples; + qoa_lms_t lms[QOA_MAX_CHANNELS]; + #ifdef QOA_RECORD_TOTAL_ERROR + double error; + #endif +} qoa_desc; + +unsigned int qoa_encode_header(qoa_desc *qoa, unsigned char *bytes); +unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned int frame_len, unsigned char *bytes); +void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len); + +unsigned int qoa_max_frame_size(qoa_desc *qoa); +unsigned int qoa_decode_header(const unsigned char *bytes, int size, qoa_desc *qoa); +unsigned int qoa_decode_frame(const unsigned char *bytes, unsigned int size, qoa_desc *qoa, short *sample_data, unsigned int *frame_len); +short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *file); + +#ifndef QOA_NO_STDIO + +int qoa_write(const char *filename, const short *sample_data, qoa_desc *qoa); +void *qoa_read(const char *filename, qoa_desc *qoa); + +#endif /* QOA_NO_STDIO */ + + +#ifdef __cplusplus +} +#endif +#endif /* QOA_H */ + + +/* ----------------------------------------------------------------------------- + Implementation */ + +#ifdef QOA_IMPLEMENTATION +#include + +#ifndef QOA_MALLOC + #define QOA_MALLOC(sz) malloc(sz) + #define QOA_FREE(p) free(p) +#endif + +typedef unsigned long long qoa_uint64_t; + + +/* The quant_tab provides an index into the dequant_tab for residuals in the +range of -8 .. 8. It maps this range to just 3bits and becomes less accurate at +the higher end. Note that the residual zero is identical to the lowest positive +value. This is mostly fine, since the qoa_div() function always rounds away +from zero. */ + +static int qoa_quant_tab[17] = { + 7, 7, 7, 5, 5, 3, 3, 1, /* -8..-1 */ + 0, /* 0 */ + 0, 2, 2, 4, 4, 6, 6, 6 /* 1.. 8 */ +}; + + +/* We have 16 different scalefactors. Like the quantized residuals these become +less accurate at the higher end. In theory, the highest scalefactor that we +would need to encode the highest 16bit residual is (2**16)/8 = 8192. However we +rely on the LMS filter to predict samples accurately enough that a maximum +residual of one quarter of the 16 bit range is high sufficient. I.e. with the +scalefactor 2048 times the quant range of 8 we can encode residuals up to 2**14. + +The scalefactor values are computed as: +scalefactor_tab[s] <- round(pow(s + 1, 2.75)) */ + +static int qoa_scalefactor_tab[16] = { + 1, 7, 21, 45, 84, 138, 211, 304, 421, 562, 731, 928, 1157, 1419, 1715, 2048 +}; + + +/* The reciprocal_tab maps each of the 16 scalefactors to their rounded +reciprocals 1/scalefactor. This allows us to calculate the scaled residuals in +the encoder with just one multiplication instead of an expensive division. We +do this in .16 fixed point with integers, instead of floats. + +The reciprocal_tab is computed as: +reciprocal_tab[s] <- ((1<<16) + scalefactor_tab[s] - 1) / scalefactor_tab[s] */ + +static int qoa_reciprocal_tab[16] = { + 65536, 9363, 3121, 1457, 781, 475, 311, 216, 156, 117, 90, 71, 57, 47, 39, 32 +}; + + +/* The dequant_tab maps each of the scalefactors and quantized residuals to +their unscaled & dequantized version. + +Since qoa_div rounds away from the zero, the smallest entries are mapped to 3/4 +instead of 1. The dequant_tab assumes the following dequantized values for each +of the quant_tab indices and is computed as: +float dqt[8] = {0.75, -0.75, 2.5, -2.5, 4.5, -4.5, 7, -7}; +dequant_tab[s][q] <- round(scalefactor_tab[s] * dqt[q]) */ + +static int qoa_dequant_tab[16][8] = { + { 1, -1, 3, -3, 5, -5, 7, -7}, + { 5, -5, 18, -18, 32, -32, 49, -49}, + { 16, -16, 53, -53, 95, -95, 147, -147}, + { 34, -34, 113, -113, 203, -203, 315, -315}, + { 63, -63, 210, -210, 378, -378, 588, -588}, + { 104, -104, 345, -345, 621, -621, 966, -966}, + { 158, -158, 528, -528, 950, -950, 1477, -1477}, + { 228, -228, 760, -760, 1368, -1368, 2128, -2128}, + { 316, -316, 1053, -1053, 1895, -1895, 2947, -2947}, + { 422, -422, 1405, -1405, 2529, -2529, 3934, -3934}, + { 548, -548, 1828, -1828, 3290, -3290, 5117, -5117}, + { 696, -696, 2320, -2320, 4176, -4176, 6496, -6496}, + { 868, -868, 2893, -2893, 5207, -5207, 8099, -8099}, + {1064, -1064, 3548, -3548, 6386, -6386, 9933, -9933}, + {1286, -1286, 4288, -4288, 7718, -7718, 12005, -12005}, + {1536, -1536, 5120, -5120, 9216, -9216, 14336, -14336}, +}; + + +/* The Least Mean Squares Filter is the heart of QOA. It predicts the next +sample based on the previous 4 reconstructed samples. It does so by continuously +adjusting 4 weights based on the residual of the previous prediction. + +The next sample is predicted as the sum of (weight[i] * history[i]). + +The adjustment of the weights is done with a "Sign-Sign-LMS" that adds or +subtracts the residual to each weight, based on the corresponding sample from +the history. This, surprisingly, is sufficient to get worthwhile predictions. + +This is all done with fixed point integers. Hence the right-shifts when updating +the weights and calculating the prediction. */ + +static int qoa_lms_predict(qoa_lms_t *lms) { + int prediction = 0; + for (int i = 0; i < QOA_LMS_LEN; i++) { + prediction += lms->weights[i] * lms->history[i]; + } + return prediction >> 13; +} + +static void qoa_lms_update(qoa_lms_t *lms, int sample, int residual) { + int delta = residual >> 4; + for (int i = 0; i < QOA_LMS_LEN; i++) { + lms->weights[i] += lms->history[i] < 0 ? -delta : delta; + } + + for (int i = 0; i < QOA_LMS_LEN-1; i++) { + lms->history[i] = lms->history[i+1]; + } + lms->history[QOA_LMS_LEN-1] = sample; +} + + +/* qoa_div() implements a rounding division, but avoids rounding to zero for +small numbers. E.g. 0.1 will be rounded to 1. Note that 0 itself still +returns as 0, which is handled in the qoa_quant_tab[]. +qoa_div() takes an index into the .16 fixed point qoa_reciprocal_tab as an +argument, so it can do the division with a cheaper integer multiplication. */ + +static inline int qoa_div(int v, int scalefactor) { + int reciprocal = qoa_reciprocal_tab[scalefactor]; + int n = (v * reciprocal + (1 << 15)) >> 16; + n = n + ((v > 0) - (v < 0)) - ((n > 0) - (n < 0)); /* round away from 0 */ + return n; +} + +static inline int qoa_clamp(int v, int min, int max) { + return (v < min) ? min : (v > max) ? max : v; +} + +static inline qoa_uint64_t qoa_read_u64(const unsigned char *bytes, unsigned int *p) { + bytes += *p; + *p += 8; + return + ((qoa_uint64_t)(bytes[0]) << 56) | ((qoa_uint64_t)(bytes[1]) << 48) | + ((qoa_uint64_t)(bytes[2]) << 40) | ((qoa_uint64_t)(bytes[3]) << 32) | + ((qoa_uint64_t)(bytes[4]) << 24) | ((qoa_uint64_t)(bytes[5]) << 16) | + ((qoa_uint64_t)(bytes[6]) << 8) | ((qoa_uint64_t)(bytes[7]) << 0); +} + +static inline void qoa_write_u64(qoa_uint64_t v, unsigned char *bytes, unsigned int *p) { + bytes += *p; + *p += 8; + bytes[0] = (v >> 56) & 0xff; + bytes[1] = (v >> 48) & 0xff; + bytes[2] = (v >> 40) & 0xff; + bytes[3] = (v >> 32) & 0xff; + bytes[4] = (v >> 24) & 0xff; + bytes[5] = (v >> 16) & 0xff; + bytes[6] = (v >> 8) & 0xff; + bytes[7] = (v >> 0) & 0xff; +} + + +/* ----------------------------------------------------------------------------- + Encoder */ + +unsigned int qoa_encode_header(qoa_desc *qoa, unsigned char *bytes) { + unsigned int p = 0; + qoa_write_u64(((qoa_uint64_t)QOA_MAGIC << 32) | qoa->samples, bytes, &p); + return p; +} + +unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned int frame_len, unsigned char *bytes) { + unsigned int channels = qoa->channels; + + unsigned int p = 0; + unsigned int slices = (frame_len + QOA_SLICE_LEN - 1) / QOA_SLICE_LEN; + unsigned int frame_size = QOA_FRAME_SIZE(channels, slices); + + /* Write the frame header */ + qoa_write_u64(( + (qoa_uint64_t)qoa->channels << 56 | + (qoa_uint64_t)qoa->samplerate << 32 | + (qoa_uint64_t)frame_len << 16 | + (qoa_uint64_t)frame_size + ), bytes, &p); + + /* Write the current LMS state */ + for (int c = 0; c < channels; c++) { + qoa_uint64_t weights = 0; + qoa_uint64_t history = 0; + for (int i = 0; i < QOA_LMS_LEN; i++) { + history = (history << 16) | (qoa->lms[c].history[i] & 0xffff); + weights = (weights << 16) | (qoa->lms[c].weights[i] & 0xffff); + } + qoa_write_u64(history, bytes, &p); + qoa_write_u64(weights, bytes, &p); + } + + /* We encode all samples with the channels interleaved on a slice level. + E.g. for stereo: (ch-0, slice 0), (ch 1, slice 0), (ch 0, slice 1), ...*/ + for (int sample_index = 0; sample_index < frame_len; sample_index += QOA_SLICE_LEN) { + + for (int c = 0; c < channels; c++) { + int slice_len = qoa_clamp(QOA_SLICE_LEN, 0, frame_len - sample_index); + int slice_start = sample_index * channels + c; + int slice_end = (sample_index + slice_len) * channels + c; + + /* Brute for search for the best scalefactor. Just go through all + 16 scalefactors, encode all samples for the current slice and + meassure the total squared error. */ + qoa_uint64_t best_error = -1; + qoa_uint64_t best_slice; + qoa_lms_t best_lms; + + for (int scalefactor = 0; scalefactor < 16; scalefactor++) { + + /* We have to reset the LMS state to the last known good one + before trying each scalefactor, as each pass updates the LMS + state when encoding. */ + qoa_lms_t lms = qoa->lms[c]; + qoa_uint64_t slice = scalefactor; + qoa_uint64_t current_error = 0; + + for (int si = slice_start; si < slice_end; si += channels) { + int sample = sample_data[si]; + int predicted = qoa_lms_predict(&lms); + + int residual = sample - predicted; + int scaled = qoa_div(residual, scalefactor); + int clamped = qoa_clamp(scaled, -8, 8); + int quantized = qoa_quant_tab[clamped + 8]; + int dequantized = qoa_dequant_tab[scalefactor][quantized]; + int reconstructed = qoa_clamp(predicted + dequantized, -32768, 32767); + + long long error = (sample - reconstructed); + current_error += error * error; + if (current_error > best_error) { + break; + } + + qoa_lms_update(&lms, reconstructed, dequantized); + slice = (slice << 3) | quantized; + } + + if (current_error < best_error) { + best_error = current_error; + best_slice = slice; + best_lms = lms; + } + } + + qoa->lms[c] = best_lms; + #ifdef QOA_RECORD_TOTAL_ERROR + qoa->error += best_error; + #endif + + /* If this slice was shorter than QOA_SLICE_LEN, we have to left- + shift all encoded data, to ensure the rightmost bits are the empty + ones. This should only happen in the last frame of a file as all + slices are completely filled otherwise. */ + best_slice <<= (QOA_SLICE_LEN - slice_len) * 3; + qoa_write_u64(best_slice, bytes, &p); + } + } + + return p; +} + +void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len) { + if ( + qoa->samples == 0 || + qoa->samplerate == 0 || qoa->samplerate > 0xffffff || + qoa->channels == 0 || qoa->channels > QOA_MAX_CHANNELS + ) { + return NULL; + } + + /* Calculate the encoded size and allocate */ + unsigned int num_frames = (qoa->samples + QOA_FRAME_LEN-1) / QOA_FRAME_LEN; + unsigned int num_slices = (qoa->samples + QOA_SLICE_LEN-1) / QOA_SLICE_LEN; + unsigned int encoded_size = 8 + /* 8 byte file header */ + num_frames * 8 + /* 8 byte frame headers */ + num_frames * QOA_LMS_LEN * 4 * qoa->channels + /* 4 * 4 bytes lms state per channel */ + num_slices * 8 * qoa->channels; /* 8 byte slices */ + + unsigned char *bytes = QOA_MALLOC(encoded_size); + + for (int c = 0; c < qoa->channels; c++) { + /* Set the initial LMS weights to {0, 0, -1, 2}. This helps with the + prediction of the first few ms of a file. */ + qoa->lms[c].weights[0] = 0; + qoa->lms[c].weights[1] = 0; + qoa->lms[c].weights[2] = -(1<<13); + qoa->lms[c].weights[3] = (1<<14); + + /* Explicitly set the history samples to 0, as we might have some + garbage in there. */ + for (int i = 0; i < QOA_LMS_LEN; i++) { + qoa->lms[c].history[i] = 0; + } + } + + + /* Encode the header and go through all frames */ + unsigned int p = qoa_encode_header(qoa, bytes); + #ifdef QOA_RECORD_TOTAL_ERROR + qoa->error = 0; + #endif + + int frame_len = QOA_FRAME_LEN; + for (int sample_index = 0; sample_index < qoa->samples; sample_index += frame_len) { + frame_len = qoa_clamp(QOA_FRAME_LEN, 0, qoa->samples - sample_index); + const short *frame_samples = sample_data + sample_index * qoa->channels; + unsigned int frame_size = qoa_encode_frame(frame_samples, qoa, frame_len, bytes + p); + p += frame_size; + } + + *out_len = p; + return bytes; +} + + + +/* ----------------------------------------------------------------------------- + Decoder */ + +unsigned int qoa_max_frame_size(qoa_desc *qoa) { + return QOA_FRAME_SIZE(qoa->channels, QOA_SLICES_PER_FRAME); +} + +unsigned int qoa_decode_header(const unsigned char *bytes, int size, qoa_desc *qoa) { + unsigned int p = 0; + if (size < QOA_MIN_FILESIZE) { + return 0; + } + + + /* Read the file header, verify the magic number ('qoaf') and read the + total number of samples. */ + qoa_uint64_t file_header = qoa_read_u64(bytes, &p); + + if ((file_header >> 32) != QOA_MAGIC) { + return 0; + } + + qoa->samples = file_header & 0xffffffff; + if (!qoa->samples) { + return 0; + } + + /* Peek into the first frame header to get the number of channels and + the samplerate. */ + qoa_uint64_t frame_header = qoa_read_u64(bytes, &p); + qoa->channels = (frame_header >> 56) & 0x0000ff; + qoa->samplerate = (frame_header >> 32) & 0xffffff; + + if (qoa->channels == 0 || qoa->samples == 0 || qoa->samplerate == 0) { + return 0; + } + + return 8; +} + +unsigned int qoa_decode_frame(const unsigned char *bytes, unsigned int size, qoa_desc *qoa, short *sample_data, unsigned int *frame_len) { + unsigned int p = 0; + *frame_len = 0; + + if (size < 8 + QOA_LMS_LEN * 4 * qoa->channels) { + return 0; + } + + /* Read and verify the frame header */ + qoa_uint64_t frame_header = qoa_read_u64(bytes, &p); + int channels = (frame_header >> 56) & 0x0000ff; + int samplerate = (frame_header >> 32) & 0xffffff; + int samples = (frame_header >> 16) & 0x00ffff; + int frame_size = (frame_header ) & 0x00ffff; + + int data_size = frame_size - 8 - QOA_LMS_LEN * 4 * channels; + int num_slices = data_size / 8; + int max_total_samples = num_slices * QOA_SLICE_LEN; + + if ( + channels != qoa->channels || + samplerate != qoa->samplerate || + frame_size > size || + samples * channels > max_total_samples + ) { + return 0; + } + + + /* Read the LMS state: 4 x 2 bytes history, 4 x 2 bytes weights per channel */ + for (int c = 0; c < channels; c++) { + qoa_uint64_t history = qoa_read_u64(bytes, &p); + qoa_uint64_t weights = qoa_read_u64(bytes, &p); + for (int i = 0; i < QOA_LMS_LEN; i++) { + qoa->lms[c].history[i] = ((signed short)(history >> 48)); + history <<= 16; + qoa->lms[c].weights[i] = ((signed short)(weights >> 48)); + weights <<= 16; + } + } + + + /* Decode all slices for all channels in this frame */ + for (int sample_index = 0; sample_index < samples; sample_index += QOA_SLICE_LEN) { + for (int c = 0; c < channels; c++) { + qoa_uint64_t slice = qoa_read_u64(bytes, &p); + + int scalefactor = (slice >> 60) & 0xf; + int slice_start = sample_index * channels + c; + int slice_end = qoa_clamp(sample_index + QOA_SLICE_LEN, 0, samples) * channels + c; + + for (int si = slice_start; si < slice_end; si += channels) { + int predicted = qoa_lms_predict(&qoa->lms[c]); + int quantized = (slice >> 57) & 0x7; + int dequantized = qoa_dequant_tab[scalefactor][quantized]; + int reconstructed = qoa_clamp(predicted + dequantized, -32768, 32767); + + sample_data[si] = reconstructed; + slice <<= 3; + + qoa_lms_update(&qoa->lms[c], reconstructed, dequantized); + } + } + } + + *frame_len = samples; + return p; +} + +short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *qoa) { + unsigned int p = qoa_decode_header(bytes, size, qoa); + if (!p) { + return NULL; + } + + /* Calculate the required size of the sample buffer and allocate */ + int total_samples = qoa->samples * qoa->channels; + short *sample_data = QOA_MALLOC(total_samples * sizeof(short)); + + unsigned int sample_index = 0; + unsigned int frame_len; + unsigned int frame_size; + + /* Decode all frames */ + do { + short *sample_ptr = sample_data + sample_index * qoa->channels; + frame_size = qoa_decode_frame(bytes + p, size - p, qoa, sample_ptr, &frame_len); + + p += frame_size; + sample_index += frame_len; + } while (frame_size && sample_index < qoa->samples); + + qoa->samples = sample_index; + return sample_data; +} + + + +/* ----------------------------------------------------------------------------- + File read/write convenience functions */ + +#ifndef QOA_NO_STDIO +#include + +int qoa_write(const char *filename, const short *sample_data, qoa_desc *qoa) { + FILE *f = fopen(filename, "wb"); + unsigned int size; + void *encoded; + + if (!f) { + return 0; + } + + encoded = qoa_encode(sample_data, qoa, &size); + if (!encoded) { + fclose(f); + return 0; + } + + fwrite(encoded, 1, size, f); + fclose(f); + + QOA_FREE(encoded); + return size; +} + +void *qoa_read(const char *filename, qoa_desc *qoa) { + FILE *f = fopen(filename, "rb"); + int size, bytes_read; + void *data; + short *sample_data; + + if (!f) { + return NULL; + } + + fseek(f, 0, SEEK_END); + size = ftell(f); + if (size <= 0) { + fclose(f); + return NULL; + } + fseek(f, 0, SEEK_SET); + + data = QOA_MALLOC(size); + if (!data) { + fclose(f); + return NULL; + } + + bytes_read = fread(data, 1, size, f); + fclose(f); + + sample_data = qoa_decode(data, bytes_read, qoa); + QOA_FREE(data); + return sample_data; +} + +#endif /* QOA_NO_STDIO */ +#endif /* QOA_IMPLEMENTATION */ diff --git a/3party/raylib/src/external/qoaplay.c b/3party/raylib/src/external/qoaplay.c new file mode 100644 index 0000000..7f937f4 --- /dev/null +++ b/3party/raylib/src/external/qoaplay.c @@ -0,0 +1,278 @@ +/******************************************************************************************* +* +* qoaplay - QOA stream playing helper functions +* +* qoaplay is a tiny abstraction to read and decode a QOA file "on the fly". +* It reads and decodes one frame at a time with minimal memory requirements. +* qoaplay also provides some functions to seek to a specific frame. +* +* LICENSE: MIT License +* +* Copyright (c) 2023 Dominic Szablewski (@phoboslab), reviewed by Ramon Santamaria (@raysan5) +* +* Permission is hereby granted, free of charge, to any person obtaining a copy +* of this software and associated documentation files (the "Software"), to deal +* in the Software without restriction, including without limitation the rights +* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +* copies of the Software, and to permit persons to whom the Software is +* furnished to do so, subject to the following conditions: +* +* The above copyright notice and this permission notice shall be included in all +* copies or substantial portions of the Software. +* +* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +* SOFTWARE. +* +**********************************************************************************************/ + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// QOA streaming data descriptor +typedef struct { + qoa_desc info; // QOA descriptor data + + FILE *file; // QOA file to read, if NULL, using memory buffer -> file_data + unsigned char *file_data; // QOA file data on memory + unsigned int file_data_size; // QOA file data on memory size + unsigned int file_data_offset; // QOA file data on memory offset for next read + + unsigned int first_frame_pos; // First frame position (after QOA header, required for offset) + unsigned int sample_position; // Current streaming sample position + + unsigned char *buffer; // Buffer used to read samples from file/memory (used on decoding) + unsigned int buffer_len; // Buffer length to read samples for streaming + + short *sample_data; // Sample data decoded + unsigned int sample_data_len; // Sample data decoded length + unsigned int sample_data_pos; // Sample data decoded position + +} qoaplay_desc; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +qoaplay_desc *qoaplay_open(const char *path); +qoaplay_desc *qoaplay_open_memory(const unsigned char *data, int data_size); +void qoaplay_close(qoaplay_desc *qoa_ctx); + +void qoaplay_rewind(qoaplay_desc *qoa_ctx); +void qoaplay_seek_frame(qoaplay_desc *qoa_ctx, int frame); +unsigned int qoaplay_decode(qoaplay_desc *qoa_ctx, float *sample_data, int num_samples); +unsigned int qoaplay_decode_frame(qoaplay_desc *qoa_ctx); +double qoaplay_get_duration(qoaplay_desc *qoa_ctx); +double qoaplay_get_time(qoaplay_desc *qoa_ctx); +int qoaplay_get_frame(qoaplay_desc *qoa_ctx); + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Open QOA file, keep FILE pointer to keep reading from file +qoaplay_desc *qoaplay_open(const char *path) +{ + FILE *file = fopen(path, "rb"); + if (!file) return NULL; + + // Read and decode the file header + unsigned char header[QOA_MIN_FILESIZE]; + int read = fread(header, QOA_MIN_FILESIZE, 1, file); + if (!read) return NULL; + + qoa_desc qoa; + unsigned int first_frame_pos = qoa_decode_header(header, QOA_MIN_FILESIZE, &qoa); + if (!first_frame_pos) return NULL; + + // Rewind the file back to beginning of the first frame + fseek(file, first_frame_pos, SEEK_SET); + + // Allocate one chunk of memory for the qoaplay_desc struct + // + the sample data for one frame + // + a buffer to hold one frame of encoded data + unsigned int buffer_size = qoa_max_frame_size(&qoa); + unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2; + qoaplay_desc *qoa_ctx = QOA_MALLOC(sizeof(qoaplay_desc) + buffer_size + sample_data_size); + memset(qoa_ctx, 0, sizeof(qoaplay_desc)); + + qoa_ctx->file = file; + qoa_ctx->file_data = NULL; + qoa_ctx->file_data_size = 0; + qoa_ctx->file_data_offset = 0; + qoa_ctx->first_frame_pos = first_frame_pos; + + // Setup data pointers to previously allocated data + qoa_ctx->buffer = ((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc); + qoa_ctx->sample_data = (short *)(((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc) + buffer_size); + + qoa_ctx->info.channels = qoa.channels; + qoa_ctx->info.samplerate = qoa.samplerate; + qoa_ctx->info.samples = qoa.samples; + + return qoa_ctx; +} + +// Open QOA file from memory, no FILE pointer required +qoaplay_desc *qoaplay_open_memory(const unsigned char *data, int data_size) +{ + // Read and decode the file header + unsigned char header[QOA_MIN_FILESIZE]; + memcpy(header, data, QOA_MIN_FILESIZE); + + qoa_desc qoa; + unsigned int first_frame_pos = qoa_decode_header(header, QOA_MIN_FILESIZE, &qoa); + if (!first_frame_pos) return NULL; + + // Allocate one chunk of memory for the qoaplay_desc struct + // + the sample data for one frame + // + a buffer to hold one frame of encoded data + unsigned int buffer_size = qoa_max_frame_size(&qoa); + unsigned int sample_data_size = qoa.channels*QOA_FRAME_LEN*sizeof(short)*2; + qoaplay_desc *qoa_ctx = QOA_MALLOC(sizeof(qoaplay_desc) + buffer_size + sample_data_size); + memset(qoa_ctx, 0, sizeof(qoaplay_desc)); + + qoa_ctx->file = NULL; + + // Keep a copy of file data provided to be managed internally + qoa_ctx->file_data = (unsigned char *)QOA_MALLOC(data_size); + memcpy(qoa_ctx->file_data, data, data_size); + qoa_ctx->file_data_size = data_size; + qoa_ctx->file_data_offset = 0; + qoa_ctx->first_frame_pos = first_frame_pos; + + // Setup data pointers to previously allocated data + qoa_ctx->buffer = ((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc); + qoa_ctx->sample_data = (short *)(((unsigned char *)qoa_ctx) + sizeof(qoaplay_desc) + buffer_size); + + qoa_ctx->info.channels = qoa.channels; + qoa_ctx->info.samplerate = qoa.samplerate; + qoa_ctx->info.samples = qoa.samples; + + return qoa_ctx; +} + +// Close QOA file (if open) and free internal memory +void qoaplay_close(qoaplay_desc *qoa_ctx) +{ + if (qoa_ctx->file) fclose(qoa_ctx->file); + + if ((qoa_ctx->file_data) && (qoa_ctx->file_data_size > 0)) + { + QOA_FREE(qoa_ctx->file_data); + qoa_ctx->file_data_size = 0; + } + + QOA_FREE(qoa_ctx); +} + +// Decode one frame from QOA data +unsigned int qoaplay_decode_frame(qoaplay_desc *qoa_ctx) +{ + if (qoa_ctx->file) qoa_ctx->buffer_len = fread(qoa_ctx->buffer, 1, qoa_max_frame_size(&qoa_ctx->info), qoa_ctx->file); + else + { + qoa_ctx->buffer_len = qoa_max_frame_size(&qoa_ctx->info); + memcpy(qoa_ctx->buffer, qoa_ctx->file_data + qoa_ctx->file_data_offset, qoa_ctx->buffer_len); + qoa_ctx->file_data_offset += qoa_ctx->buffer_len; + } + + unsigned int frame_len; + qoa_decode_frame(qoa_ctx->buffer, qoa_ctx->buffer_len, &qoa_ctx->info, qoa_ctx->sample_data, &frame_len); + qoa_ctx->sample_data_pos = 0; + qoa_ctx->sample_data_len = frame_len; + + return frame_len; +} + +// Rewind QOA file or memory pointer to beginning +void qoaplay_rewind(qoaplay_desc *qoa_ctx) +{ + if (qoa_ctx->file) fseek(qoa_ctx->file, qoa_ctx->first_frame_pos, SEEK_SET); + else qoa_ctx->file_data_offset = 0; + + qoa_ctx->sample_position = 0; + qoa_ctx->sample_data_len = 0; + qoa_ctx->sample_data_pos = 0; +} + +// Decode required QOA frames +unsigned int qoaplay_decode(qoaplay_desc *qoa_ctx, float *sample_data, int num_samples) +{ + int src_index = qoa_ctx->sample_data_pos*qoa_ctx->info.channels; + int dst_index = 0; + + for (int i = 0; i < num_samples; i++) + { + // Do we have to decode more samples? + if (qoa_ctx->sample_data_len - qoa_ctx->sample_data_pos == 0) + { + if (!qoaplay_decode_frame(qoa_ctx)) + { + // Loop to the beginning + qoaplay_rewind(qoa_ctx); + qoaplay_decode_frame(qoa_ctx); + } + + src_index = 0; + } + + // Normalize to -1..1 floats and write to dest + for (int c = 0; c < qoa_ctx->info.channels; c++) + { + sample_data[dst_index++] = qoa_ctx->sample_data[src_index++]/32768.0; + } + + qoa_ctx->sample_data_pos++; + qoa_ctx->sample_position++; + } + + return num_samples; +} + +// Get QOA total time duration in seconds +double qoaplay_get_duration(qoaplay_desc *qoa_ctx) +{ + return (double)qoa_ctx->info.samples/(double)qoa_ctx->info.samplerate; +} + +// Get QOA current time position in seconds +double qoaplay_get_time(qoaplay_desc *qoa_ctx) +{ + return (double)qoa_ctx->sample_position/(double)qoa_ctx->info.samplerate; +} + +// Get QOA current audio frame +int qoaplay_get_frame(qoaplay_desc *qoa_ctx) +{ + return qoa_ctx->sample_position/QOA_FRAME_LEN; +} + +// Seek QOA audio frame +void qoaplay_seek_frame(qoaplay_desc *qoa_ctx, int frame) +{ + if (frame < 0) frame = 0; + + if (frame > qoa_ctx->info.samples/QOA_FRAME_LEN) frame = qoa_ctx->info.samples/QOA_FRAME_LEN; + + qoa_ctx->sample_position = frame*QOA_FRAME_LEN; + qoa_ctx->sample_data_len = 0; + qoa_ctx->sample_data_pos = 0; + + unsigned int offset = qoa_ctx->first_frame_pos + frame*qoa_max_frame_size(&qoa_ctx->info); + + if (qoa_ctx->file) fseek(qoa_ctx->file, offset, SEEK_SET); + else qoa_ctx->file_data_offset = offset; +} diff --git a/3party/raylib/src/external/qoi.h b/3party/raylib/src/external/qoi.h new file mode 100644 index 0000000..6734ac4 --- /dev/null +++ b/3party/raylib/src/external/qoi.h @@ -0,0 +1,649 @@ +/* + +Copyright (c) 2021, Dominic Szablewski - https://phoboslab.org +SPDX-License-Identifier: MIT + + +QOI - The "Quite OK Image" format for fast, lossless image compression + +-- About + +QOI encodes and decodes images in a lossless format. Compared to stb_image and +stb_image_write QOI offers 20x-50x faster encoding, 3x-4x faster decoding and +20% better compression. + + +-- Synopsis + +// Define `QOI_IMPLEMENTATION` in *one* C/C++ file before including this +// library to create the implementation. + +#define QOI_IMPLEMENTATION +#include "qoi.h" + +// Encode and store an RGBA buffer to the file system. The qoi_desc describes +// the input pixel data. +qoi_write("image_new.qoi", rgba_pixels, &(qoi_desc){ + .width = 1920, + .height = 1080, + .channels = 4, + .colorspace = QOI_SRGB +}); + +// Load and decode a QOI image from the file system into a 32bbp RGBA buffer. +// The qoi_desc struct will be filled with the width, height, number of channels +// and colorspace read from the file header. +qoi_desc desc; +void *rgba_pixels = qoi_read("image.qoi", &desc, 4); + + + +-- Documentation + +This library provides the following functions; +- qoi_read -- read and decode a QOI file +- qoi_decode -- decode the raw bytes of a QOI image from memory +- qoi_write -- encode and write a QOI file +- qoi_encode -- encode an rgba buffer into a QOI image in memory + +See the function declaration below for the signature and more information. + +If you don't want/need the qoi_read and qoi_write functions, you can define +QOI_NO_STDIO before including this library. + +This library uses malloc() and free(). To supply your own malloc implementation +you can define QOI_MALLOC and QOI_FREE before including this library. + +This library uses memset() to zero-initialize the index. To supply your own +implementation you can define QOI_ZEROARR before including this library. + + +-- Data Format + +A QOI file has a 14 byte header, followed by any number of data "chunks" and an +8-byte end marker. + +struct qoi_header_t { + char magic[4]; // magic bytes "qoif" + uint32_t width; // image width in pixels (BE) + uint32_t height; // image height in pixels (BE) + uint8_t channels; // 3 = RGB, 4 = RGBA + uint8_t colorspace; // 0 = sRGB with linear alpha, 1 = all channels linear +}; + +Images are encoded row by row, left to right, top to bottom. The decoder and +encoder start with {r: 0, g: 0, b: 0, a: 255} as the previous pixel value. An +image is complete when all pixels specified by width * height have been covered. + +Pixels are encoded as + - a run of the previous pixel + - an index into an array of previously seen pixels + - a difference to the previous pixel value in r,g,b + - full r,g,b or r,g,b,a values + +The color channels are assumed to not be premultiplied with the alpha channel +("un-premultiplied alpha"). + +A running array[64] (zero-initialized) of previously seen pixel values is +maintained by the encoder and decoder. Each pixel that is seen by the encoder +and decoder is put into this array at the position formed by a hash function of +the color value. In the encoder, if the pixel value at the index matches the +current pixel, this index position is written to the stream as QOI_OP_INDEX. +The hash function for the index is: + + index_position = (r * 3 + g * 5 + b * 7 + a * 11) % 64 + +Each chunk starts with a 2- or 8-bit tag, followed by a number of data bits. The +bit length of chunks is divisible by 8 - i.e. all chunks are byte aligned. All +values encoded in these data bits have the most significant bit on the left. + +The 8-bit tags have precedence over the 2-bit tags. A decoder must check for the +presence of an 8-bit tag first. + +The byte stream's end is marked with 7 0x00 bytes followed a single 0x01 byte. + + +The possible chunks are: + + +.- QOI_OP_INDEX ----------. +| Byte[0] | +| 7 6 5 4 3 2 1 0 | +|-------+-----------------| +| 0 0 | index | +`-------------------------` +2-bit tag b00 +6-bit index into the color index array: 0..63 + +A valid encoder must not issue 2 or more consecutive QOI_OP_INDEX chunks to the +same index. QOI_OP_RUN should be used instead. + + +.- QOI_OP_DIFF -----------. +| Byte[0] | +| 7 6 5 4 3 2 1 0 | +|-------+-----+-----+-----| +| 0 1 | dr | dg | db | +`-------------------------` +2-bit tag b01 +2-bit red channel difference from the previous pixel between -2..1 +2-bit green channel difference from the previous pixel between -2..1 +2-bit blue channel difference from the previous pixel between -2..1 + +The difference to the current channel values are using a wraparound operation, +so "1 - 2" will result in 255, while "255 + 1" will result in 0. + +Values are stored as unsigned integers with a bias of 2. E.g. -2 is stored as +0 (b00). 1 is stored as 3 (b11). + +The alpha value remains unchanged from the previous pixel. + + +.- QOI_OP_LUMA -------------------------------------. +| Byte[0] | Byte[1] | +| 7 6 5 4 3 2 1 0 | 7 6 5 4 3 2 1 0 | +|-------+-----------------+-------------+-----------| +| 1 0 | green diff | dr - dg | db - dg | +`---------------------------------------------------` +2-bit tag b10 +6-bit green channel difference from the previous pixel -32..31 +4-bit red channel difference minus green channel difference -8..7 +4-bit blue channel difference minus green channel difference -8..7 + +The green channel is used to indicate the general direction of change and is +encoded in 6 bits. The red and blue channels (dr and db) base their diffs off +of the green channel difference and are encoded in 4 bits. I.e.: + dr_dg = (cur_px.r - prev_px.r) - (cur_px.g - prev_px.g) + db_dg = (cur_px.b - prev_px.b) - (cur_px.g - prev_px.g) + +The difference to the current channel values are using a wraparound operation, +so "10 - 13" will result in 253, while "250 + 7" will result in 1. + +Values are stored as unsigned integers with a bias of 32 for the green channel +and a bias of 8 for the red and blue channel. + +The alpha value remains unchanged from the previous pixel. + + +.- QOI_OP_RUN ------------. +| Byte[0] | +| 7 6 5 4 3 2 1 0 | +|-------+-----------------| +| 1 1 | run | +`-------------------------` +2-bit tag b11 +6-bit run-length repeating the previous pixel: 1..62 + +The run-length is stored with a bias of -1. Note that the run-lengths 63 and 64 +(b111110 and b111111) are illegal as they are occupied by the QOI_OP_RGB and +QOI_OP_RGBA tags. + + +.- QOI_OP_RGB ------------------------------------------. +| Byte[0] | Byte[1] | Byte[2] | Byte[3] | +| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | +|-------------------------+---------+---------+---------| +| 1 1 1 1 1 1 1 0 | red | green | blue | +`-------------------------------------------------------` +8-bit tag b11111110 +8-bit red channel value +8-bit green channel value +8-bit blue channel value + +The alpha value remains unchanged from the previous pixel. + + +.- QOI_OP_RGBA ---------------------------------------------------. +| Byte[0] | Byte[1] | Byte[2] | Byte[3] | Byte[4] | +| 7 6 5 4 3 2 1 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | 7 .. 0 | +|-------------------------+---------+---------+---------+---------| +| 1 1 1 1 1 1 1 1 | red | green | blue | alpha | +`-----------------------------------------------------------------` +8-bit tag b11111111 +8-bit red channel value +8-bit green channel value +8-bit blue channel value +8-bit alpha channel value + +*/ + + +/* ----------------------------------------------------------------------------- +Header - Public functions */ + +#ifndef QOI_H +#define QOI_H + +#ifdef __cplusplus +extern "C" { +#endif + +/* A pointer to a qoi_desc struct has to be supplied to all of qoi's functions. +It describes either the input format (for qoi_write and qoi_encode), or is +filled with the description read from the file header (for qoi_read and +qoi_decode). + +The colorspace in this qoi_desc is an enum where + 0 = sRGB, i.e. gamma scaled RGB channels and a linear alpha channel + 1 = all channels are linear +You may use the constants QOI_SRGB or QOI_LINEAR. The colorspace is purely +informative. It will be saved to the file header, but does not affect +how chunks are en-/decoded. */ + +#define QOI_SRGB 0 +#define QOI_LINEAR 1 + +typedef struct { + unsigned int width; + unsigned int height; + unsigned char channels; + unsigned char colorspace; +} qoi_desc; + +#ifndef QOI_NO_STDIO + +/* Encode raw RGB or RGBA pixels into a QOI image and write it to the file +system. The qoi_desc struct must be filled with the image width, height, +number of channels (3 = RGB, 4 = RGBA) and the colorspace. + +The function returns 0 on failure (invalid parameters, or fopen or malloc +failed) or the number of bytes written on success. */ + +int qoi_write(const char *filename, const void *data, const qoi_desc *desc); + + +/* Read and decode a QOI image from the file system. If channels is 0, the +number of channels from the file header is used. If channels is 3 or 4 the +output format will be forced into this number of channels. + +The function either returns NULL on failure (invalid data, or malloc or fopen +failed) or a pointer to the decoded pixels. On success, the qoi_desc struct +will be filled with the description from the file header. + +The returned pixel data should be free()d after use. */ + +void *qoi_read(const char *filename, qoi_desc *desc, int channels); + +#endif /* QOI_NO_STDIO */ + + +/* Encode raw RGB or RGBA pixels into a QOI image in memory. + +The function either returns NULL on failure (invalid parameters or malloc +failed) or a pointer to the encoded data on success. On success the out_len +is set to the size in bytes of the encoded data. + +The returned qoi data should be free()d after use. */ + +void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len); + + +/* Decode a QOI image from memory. + +The function either returns NULL on failure (invalid parameters or malloc +failed) or a pointer to the decoded pixels. On success, the qoi_desc struct +is filled with the description from the file header. + +The returned pixel data should be free()d after use. */ + +void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels); + + +#ifdef __cplusplus +} +#endif +#endif /* QOI_H */ + + +/* ----------------------------------------------------------------------------- +Implementation */ + +#ifdef QOI_IMPLEMENTATION +#include +#include + +#ifndef QOI_MALLOC + #define QOI_MALLOC(sz) malloc(sz) + #define QOI_FREE(p) free(p) +#endif +#ifndef QOI_ZEROARR + #define QOI_ZEROARR(a) memset((a),0,sizeof(a)) +#endif + +#define QOI_OP_INDEX 0x00 /* 00xxxxxx */ +#define QOI_OP_DIFF 0x40 /* 01xxxxxx */ +#define QOI_OP_LUMA 0x80 /* 10xxxxxx */ +#define QOI_OP_RUN 0xc0 /* 11xxxxxx */ +#define QOI_OP_RGB 0xfe /* 11111110 */ +#define QOI_OP_RGBA 0xff /* 11111111 */ + +#define QOI_MASK_2 0xc0 /* 11000000 */ + +#define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11) +#define QOI_MAGIC \ + (((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \ + ((unsigned int)'i') << 8 | ((unsigned int)'f')) +#define QOI_HEADER_SIZE 14 + +/* 2GB is the max file size that this implementation can safely handle. We guard +against anything larger than that, assuming the worst case with 5 bytes per +pixel, rounded down to a nice clean value. 400 million pixels ought to be +enough for anybody. */ +#define QOI_PIXELS_MAX ((unsigned int)400000000) + +typedef union { + struct { unsigned char r, g, b, a; } rgba; + unsigned int v; +} qoi_rgba_t; + +static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1}; + +static void qoi_write_32(unsigned char *bytes, int *p, unsigned int v) { + bytes[(*p)++] = (0xff000000 & v) >> 24; + bytes[(*p)++] = (0x00ff0000 & v) >> 16; + bytes[(*p)++] = (0x0000ff00 & v) >> 8; + bytes[(*p)++] = (0x000000ff & v); +} + +static unsigned int qoi_read_32(const unsigned char *bytes, int *p) { + unsigned int a = bytes[(*p)++]; + unsigned int b = bytes[(*p)++]; + unsigned int c = bytes[(*p)++]; + unsigned int d = bytes[(*p)++]; + return a << 24 | b << 16 | c << 8 | d; +} + +void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) { + int i, max_size, p, run; + int px_len, px_end, px_pos, channels; + unsigned char *bytes; + const unsigned char *pixels; + qoi_rgba_t index[64]; + qoi_rgba_t px, px_prev; + + if ( + data == NULL || out_len == NULL || desc == NULL || + desc->width == 0 || desc->height == 0 || + desc->channels < 3 || desc->channels > 4 || + desc->colorspace > 1 || + desc->height >= QOI_PIXELS_MAX / desc->width + ) { + return NULL; + } + + max_size = + desc->width * desc->height * (desc->channels + 1) + + QOI_HEADER_SIZE + sizeof(qoi_padding); + + p = 0; + bytes = (unsigned char *) QOI_MALLOC(max_size); + if (!bytes) { + return NULL; + } + + qoi_write_32(bytes, &p, QOI_MAGIC); + qoi_write_32(bytes, &p, desc->width); + qoi_write_32(bytes, &p, desc->height); + bytes[p++] = desc->channels; + bytes[p++] = desc->colorspace; + + + pixels = (const unsigned char *)data; + + QOI_ZEROARR(index); + + run = 0; + px_prev.rgba.r = 0; + px_prev.rgba.g = 0; + px_prev.rgba.b = 0; + px_prev.rgba.a = 255; + px = px_prev; + + px_len = desc->width * desc->height * desc->channels; + px_end = px_len - desc->channels; + channels = desc->channels; + + for (px_pos = 0; px_pos < px_len; px_pos += channels) { + px.rgba.r = pixels[px_pos + 0]; + px.rgba.g = pixels[px_pos + 1]; + px.rgba.b = pixels[px_pos + 2]; + + if (channels == 4) { + px.rgba.a = pixels[px_pos + 3]; + } + + if (px.v == px_prev.v) { + run++; + if (run == 62 || px_pos == px_end) { + bytes[p++] = QOI_OP_RUN | (run - 1); + run = 0; + } + } + else { + int index_pos; + + if (run > 0) { + bytes[p++] = QOI_OP_RUN | (run - 1); + run = 0; + } + + index_pos = QOI_COLOR_HASH(px) % 64; + + if (index[index_pos].v == px.v) { + bytes[p++] = QOI_OP_INDEX | index_pos; + } + else { + index[index_pos] = px; + + if (px.rgba.a == px_prev.rgba.a) { + signed char vr = px.rgba.r - px_prev.rgba.r; + signed char vg = px.rgba.g - px_prev.rgba.g; + signed char vb = px.rgba.b - px_prev.rgba.b; + + signed char vg_r = vr - vg; + signed char vg_b = vb - vg; + + if ( + vr > -3 && vr < 2 && + vg > -3 && vg < 2 && + vb > -3 && vb < 2 + ) { + bytes[p++] = QOI_OP_DIFF | (vr + 2) << 4 | (vg + 2) << 2 | (vb + 2); + } + else if ( + vg_r > -9 && vg_r < 8 && + vg > -33 && vg < 32 && + vg_b > -9 && vg_b < 8 + ) { + bytes[p++] = QOI_OP_LUMA | (vg + 32); + bytes[p++] = (vg_r + 8) << 4 | (vg_b + 8); + } + else { + bytes[p++] = QOI_OP_RGB; + bytes[p++] = px.rgba.r; + bytes[p++] = px.rgba.g; + bytes[p++] = px.rgba.b; + } + } + else { + bytes[p++] = QOI_OP_RGBA; + bytes[p++] = px.rgba.r; + bytes[p++] = px.rgba.g; + bytes[p++] = px.rgba.b; + bytes[p++] = px.rgba.a; + } + } + } + px_prev = px; + } + + for (i = 0; i < (int)sizeof(qoi_padding); i++) { + bytes[p++] = qoi_padding[i]; + } + + *out_len = p; + return bytes; +} + +void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) { + const unsigned char *bytes; + unsigned int header_magic; + unsigned char *pixels; + qoi_rgba_t index[64]; + qoi_rgba_t px; + int px_len, chunks_len, px_pos; + int p = 0, run = 0; + + if ( + data == NULL || desc == NULL || + (channels != 0 && channels != 3 && channels != 4) || + size < QOI_HEADER_SIZE + (int)sizeof(qoi_padding) + ) { + return NULL; + } + + bytes = (const unsigned char *)data; + + header_magic = qoi_read_32(bytes, &p); + desc->width = qoi_read_32(bytes, &p); + desc->height = qoi_read_32(bytes, &p); + desc->channels = bytes[p++]; + desc->colorspace = bytes[p++]; + + if ( + desc->width == 0 || desc->height == 0 || + desc->channels < 3 || desc->channels > 4 || + desc->colorspace > 1 || + header_magic != QOI_MAGIC || + desc->height >= QOI_PIXELS_MAX / desc->width + ) { + return NULL; + } + + if (channels == 0) { + channels = desc->channels; + } + + px_len = desc->width * desc->height * channels; + pixels = (unsigned char *) QOI_MALLOC(px_len); + if (!pixels) { + return NULL; + } + + QOI_ZEROARR(index); + px.rgba.r = 0; + px.rgba.g = 0; + px.rgba.b = 0; + px.rgba.a = 255; + + chunks_len = size - (int)sizeof(qoi_padding); + for (px_pos = 0; px_pos < px_len; px_pos += channels) { + if (run > 0) { + run--; + } + else if (p < chunks_len) { + int b1 = bytes[p++]; + + if (b1 == QOI_OP_RGB) { + px.rgba.r = bytes[p++]; + px.rgba.g = bytes[p++]; + px.rgba.b = bytes[p++]; + } + else if (b1 == QOI_OP_RGBA) { + px.rgba.r = bytes[p++]; + px.rgba.g = bytes[p++]; + px.rgba.b = bytes[p++]; + px.rgba.a = bytes[p++]; + } + else if ((b1 & QOI_MASK_2) == QOI_OP_INDEX) { + px = index[b1]; + } + else if ((b1 & QOI_MASK_2) == QOI_OP_DIFF) { + px.rgba.r += ((b1 >> 4) & 0x03) - 2; + px.rgba.g += ((b1 >> 2) & 0x03) - 2; + px.rgba.b += ( b1 & 0x03) - 2; + } + else if ((b1 & QOI_MASK_2) == QOI_OP_LUMA) { + int b2 = bytes[p++]; + int vg = (b1 & 0x3f) - 32; + px.rgba.r += vg - 8 + ((b2 >> 4) & 0x0f); + px.rgba.g += vg; + px.rgba.b += vg - 8 + (b2 & 0x0f); + } + else if ((b1 & QOI_MASK_2) == QOI_OP_RUN) { + run = (b1 & 0x3f); + } + + index[QOI_COLOR_HASH(px) % 64] = px; + } + + pixels[px_pos + 0] = px.rgba.r; + pixels[px_pos + 1] = px.rgba.g; + pixels[px_pos + 2] = px.rgba.b; + + if (channels == 4) { + pixels[px_pos + 3] = px.rgba.a; + } + } + + return pixels; +} + +#ifndef QOI_NO_STDIO +#include + +int qoi_write(const char *filename, const void *data, const qoi_desc *desc) { + FILE *f = fopen(filename, "wb"); + int size; + void *encoded; + + if (!f) { + return 0; + } + + encoded = qoi_encode(data, desc, &size); + if (!encoded) { + fclose(f); + return 0; + } + + fwrite(encoded, 1, size, f); + fclose(f); + + QOI_FREE(encoded); + return size; +} + +void *qoi_read(const char *filename, qoi_desc *desc, int channels) { + FILE *f = fopen(filename, "rb"); + int size, bytes_read; + void *pixels, *data; + + if (!f) { + return NULL; + } + + fseek(f, 0, SEEK_END); + size = ftell(f); + if (size <= 0) { + fclose(f); + return NULL; + } + fseek(f, 0, SEEK_SET); + + data = QOI_MALLOC(size); + if (!data) { + fclose(f); + return NULL; + } + + bytes_read = fread(data, 1, size, f); + fclose(f); + + pixels = qoi_decode(data, bytes_read, desc, channels); + QOI_FREE(data); + return pixels; +} + +#endif /* QOI_NO_STDIO */ +#endif /* QOI_IMPLEMENTATION */ diff --git a/3party/raylib/src/external/rl_gputex.h b/3party/raylib/src/external/rl_gputex.h new file mode 100644 index 0000000..fa39fe2 --- /dev/null +++ b/3party/raylib/src/external/rl_gputex.h @@ -0,0 +1,817 @@ +/********************************************************************************************** +* +* rl_gputex - GPU compressed textures loading and saving +* +* DESCRIPTION: +* +* Load GPU compressed image data from image files provided as memory data arrays, +* data is loaded compressed, ready to be loaded into GPU. +* +* Note that some file formats (DDS, PVR, KTX) also support uncompressed data storage. +* In those cases data is loaded uncompressed and format is returned. +* +* TODO: +* - Implement raylib function: rlGetGlTextureFormats(), required by rl_save_ktx_to_memory() +* - Review rl_load_ktx_from_memory() to support KTX v2.2 specs +* +* CONFIGURATION: +* +* #define RL_GPUTEX_SUPPORT_DDS +* #define RL_GPUTEX_SUPPORT_PKM +* #define RL_GPUTEX_SUPPORT_KTX +* #define RL_GPUTEX_SUPPORT_PVR +* #define RL_GPUTEX_SUPPORT_ASTC +* Define desired file formats to be supported +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RL_GPUTEX_H +#define RL_GPUTEX_H + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Load image data from memory data files +RLAPI void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); +RLAPI void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips); + +RLAPI int rl_save_ktx_to_memory(const char *fileName, void *data, int width, int height, int format, int mipmaps); // Save image data as KTX file + +#if defined(__cplusplus) +} +#endif + +#endif // RL_GPUTEX_H + + +/*********************************************************************************** +* +* RL_GPUTEX IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RL_GPUTEX_IMPLEMENTATION) + +// Simple log system to avoid RPNG_LOG() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RL_GPUTEX_SHOW_LOG_INFO +#if defined(RL_GPUTEX_SHOW_LOG_INFO) && !defined(LOG) +#define LOG(...) printf(__VA_ARGS__) +#else +#define LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +// Get pixel data size in bytes for certain pixel format +static int get_pixel_data_size(int width, int height, int format); + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +#if defined(RL_GPUTEX_SUPPORT_DDS) +// Loading DDS from memory image data (compressed or uncompressed) +void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + int image_pixel_size = 0; // Image pixel size + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extension: + // GL_EXT_texture_compression_s3tc + + // Supported tokens (defined by extensions) + // GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 + // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 + // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 + // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + + #define FOURCC_DXT1 0x31545844 // Equivalent to "DXT1" in ASCII + #define FOURCC_DXT3 0x33545844 // Equivalent to "DXT3" in ASCII + #define FOURCC_DXT5 0x35545844 // Equivalent to "DXT5" in ASCII + + // DDS Pixel Format + typedef struct { + unsigned int size; + unsigned int flags; + unsigned int fourcc; + unsigned int rgb_bit_count; + unsigned int r_bit_mask; + unsigned int g_bit_mask; + unsigned int b_bit_mask; + unsigned int a_bit_mask; + } dds_pixel_format; + + // DDS Header (124 bytes) + typedef struct { + unsigned int size; + unsigned int flags; + unsigned int height; + unsigned int width; + unsigned int pitch_or_linear_size; + unsigned int depth; + unsigned int mipmap_count; + unsigned int reserved1[11]; + dds_pixel_format ddspf; + unsigned int caps; + unsigned int caps2; + unsigned int caps3; + unsigned int caps4; + unsigned int reserved2; + } dds_header; + + if (file_data_ptr != NULL) + { + // Verify the type of file + unsigned char *dds_header_id = file_data_ptr; + file_data_ptr += 4; + + if ((dds_header_id[0] != 'D') || (dds_header_id[1] != 'D') || (dds_header_id[2] != 'S') || (dds_header_id[3] != ' ')) + { + LOG("WARNING: IMAGE: DDS file data not valid"); + } + else + { + dds_header *header = (dds_header *)file_data_ptr; + + file_data_ptr += sizeof(dds_header); // Skip header + + *width = header->width; + *height = header->height; + image_pixel_size = header->width*header->height; + + if (header->mipmap_count == 0) *mips = 1; // Parameter not used + else *mips = header->mipmap_count; + + if (header->ddspf.rgb_bit_count == 16) // 16bit mode, no compressed + { + if (header->ddspf.flags == 0x40) // No alpha channel + { + int data_size = image_pixel_size*sizeof(unsigned short); + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + *format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; + } + else if (header->ddspf.flags == 0x41) // With alpha channel + { + if (header->ddspf.a_bit_mask == 0x8000) // 1bit alpha + { + int data_size = image_pixel_size*sizeof(unsigned short); + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + unsigned char alpha = 0; + + // NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1 + for (int i = 0; i < image_pixel_size; i++) + { + alpha = ((unsigned short *)image_data)[i] >> 15; + ((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 1; + ((unsigned short *)image_data)[i] += alpha; + } + + *format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; + } + else if (header->ddspf.a_bit_mask == 0xf000) // 4bit alpha + { + int data_size = image_pixel_size*sizeof(unsigned short); + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + unsigned char alpha = 0; + + // NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4 + for (int i = 0; i < image_pixel_size; i++) + { + alpha = ((unsigned short *)image_data)[i] >> 12; + ((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 4; + ((unsigned short *)image_data)[i] += alpha; + } + + *format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; + } + } + } + else if (header->ddspf.flags == 0x40 && header->ddspf.rgb_bit_count == 24) // DDS_RGB, no compressed + { + int data_size = image_pixel_size*3*sizeof(unsigned char); + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; + } + else if (header->ddspf.flags == 0x41 && header->ddspf.rgb_bit_count == 32) // DDS_RGBA, no compressed + { + int data_size = image_pixel_size*4*sizeof(unsigned char); + image_data = RL_MALLOC(data_size); + + memcpy(image_data, file_data_ptr, data_size); + + unsigned char blue = 0; + + // NOTE: Data comes as A8R8G8B8, it must be reordered R8G8B8A8 (view next comment) + // DirecX understand ARGB as a 32bit DWORD but the actual memory byte alignment is BGRA + // So, we must realign B8G8R8A8 to R8G8B8A8 + for (int i = 0; i < image_pixel_size*4; i += 4) + { + blue = ((unsigned char *)image_data)[i]; + ((unsigned char *)image_data)[i] = ((unsigned char *)image_data)[i + 2]; + ((unsigned char *)image_data)[i + 2] = blue; + } + + *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + } + else if (((header->ddspf.flags == 0x04) || (header->ddspf.flags == 0x05)) && (header->ddspf.fourcc > 0)) // Compressed + { + int data_size = 0; + + // Calculate data size, including all mipmaps + if (header->mipmap_count > 1) data_size = header->pitch_or_linear_size*2; + else data_size = header->pitch_or_linear_size; + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + switch (header->ddspf.fourcc) + { + case FOURCC_DXT1: + { + if (header->ddspf.flags == 0x04) *format = PIXELFORMAT_COMPRESSED_DXT1_RGB; + else *format = PIXELFORMAT_COMPRESSED_DXT1_RGBA; + } break; + case FOURCC_DXT3: *format = PIXELFORMAT_COMPRESSED_DXT3_RGBA; break; + case FOURCC_DXT5: *format = PIXELFORMAT_COMPRESSED_DXT5_RGBA; break; + default: break; + } + } + } + } + + return image_data; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_PKM) +// Loading PKM image data (ETC1/ETC2 compression) +// NOTE: KTX is the standard Khronos Group compression format (ETC1/ETC2, mipmaps) +// PKM is a much simpler file format used mainly to contain a single ETC1/ETC2 compressed image (no mipmaps) +void *rl_load_pkm_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extensions: + // GL_OES_compressed_ETC1_RGB8_texture (ETC1) (OpenGL ES 2.0) + // GL_ARB_ES3_compatibility (ETC2/EAC) (OpenGL ES 3.0) + + // Supported tokens (defined by extensions) + // GL_ETC1_RGB8_OES 0x8D64 + // GL_COMPRESSED_RGB8_ETC2 0x9274 + // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 + + // PKM file (ETC1) Header (16 bytes) + typedef struct { + char id[4]; // "PKM " + char version[2]; // "10" or "20" + unsigned short format; // Data format (big-endian) (Check list below) + unsigned short width; // Texture width (big-endian) (orig_width rounded to multiple of 4) + unsigned short height; // Texture height (big-endian) (orig_height rounded to multiple of 4) + unsigned short orig_width; // Original width (big-endian) + unsigned short orig_height; // Original height (big-endian) + } pkm_header; + + // Formats list + // version 10: format: 0=ETC1_RGB, [1=ETC1_RGBA, 2=ETC1_RGB_MIP, 3=ETC1_RGBA_MIP] (not used) + // version 20: format: 0=ETC1_RGB, 1=ETC2_RGB, 2=ETC2_RGBA_OLD, 3=ETC2_RGBA, 4=ETC2_RGBA1, 5=ETC2_R, 6=ETC2_RG, 7=ETC2_SIGNED_R, 8=ETC2_SIGNED_R + + // NOTE: The extended width and height are the widths rounded up to a multiple of 4. + // NOTE: ETC is always 4bit per pixel (64 bit for each 4x4 block of pixels) + + if (file_data_ptr != NULL) + { + pkm_header *header = (pkm_header *)file_data_ptr; + + if ((header->id[0] != 'P') || (header->id[1] != 'K') || (header->id[2] != 'M') || (header->id[3] != ' ')) + { + LOG("WARNING: IMAGE: PKM file data not valid"); + } + else + { + file_data_ptr += sizeof(pkm_header); // Skip header + + // NOTE: format, width and height come as big-endian, data must be swapped to little-endian + header->format = ((header->format & 0x00FF) << 8) | ((header->format & 0xFF00) >> 8); + header->width = ((header->width & 0x00FF) << 8) | ((header->width & 0xFF00) >> 8); + header->height = ((header->height & 0x00FF) << 8) | ((header->height & 0xFF00) >> 8); + + *width = header->width; + *height = header->height; + *mips = 1; + + int bpp = 4; + if (header->format == 3) bpp = 8; + + int data_size = (*width)*(*height)*bpp/8; // Total data size in bytes + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + if (header->format == 0) *format = PIXELFORMAT_COMPRESSED_ETC1_RGB; + else if (header->format == 1) *format = PIXELFORMAT_COMPRESSED_ETC2_RGB; + else if (header->format == 3) *format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA; + } + } + + return image_data; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_KTX) +// Load KTX compressed image data (ETC1/ETC2 compression) +// TODO: Review KTX loading, many things changed! +void *rl_load_ktx_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extensions: + // GL_OES_compressed_ETC1_RGB8_texture (ETC1) + // GL_ARB_ES3_compatibility (ETC2/EAC) + + // Supported tokens (defined by extensions) + // GL_ETC1_RGB8_OES 0x8D64 + // GL_COMPRESSED_RGB8_ETC2 0x9274 + // GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 + + // KTX file Header (64 bytes) + // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ + // v2.0 - http://github.khronos.org/KTX-Specification/ + + // KTX 1.1 Header + // TODO: Support KTX 2.2 specs! + typedef struct { + char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" + unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04 + unsigned int gl_type; // For compressed textures, glType must equal 0 + unsigned int gl_type_size; // For compressed texture data, usually 1 + unsigned int gl_format; // For compressed textures is 0 + unsigned int gl_internal_format; // Compressed internal format + unsigned int gl_base_internal_format; // Same as glFormat (RGB, RGBA, ALPHA...) + unsigned int width; // Texture image width in pixels + unsigned int height; // Texture image height in pixels + unsigned int depth; // For 2D textures is 0 + unsigned int elements; // Number of array elements, usually 0 + unsigned int faces; // Cubemap faces, for no-cubemap = 1 + unsigned int mipmap_levels; // Non-mipmapped textures = 1 + unsigned int key_value_data_size; // Used to encode any arbitrary data... + } ktx_header; + + // NOTE: Before start of every mipmap data block, we have: unsigned int data_size + + if (file_data_ptr != NULL) + { + ktx_header *header = (ktx_header *)file_data_ptr; + + if ((header->id[1] != 'K') || (header->id[2] != 'T') || (header->id[3] != 'X') || + (header->id[4] != ' ') || (header->id[5] != '1') || (header->id[6] != '1')) + { + LOG("WARNING: IMAGE: KTX file data not valid"); + } + else + { + file_data_ptr += sizeof(ktx_header); // Move file data pointer + + *width = header->width; + *height = header->height; + *mips = header->mipmap_levels; + + file_data_ptr += header->key_value_data_size; // Skip value data size + + int data_size = ((int *)file_data_ptr)[0]; + file_data_ptr += sizeof(int); + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + if (header->gl_internal_format == 0x8D64) *format = PIXELFORMAT_COMPRESSED_ETC1_RGB; + else if (header->gl_internal_format == 0x9274) *format = PIXELFORMAT_COMPRESSED_ETC2_RGB; + else if (header->gl_internal_format == 0x9278) *format = PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA; + + // TODO: Support uncompressed data formats? Right now it returns format = 0! + } + } + + return image_data; +} + +// Save image data as KTX file +// NOTE: By default KTX 1.1 spec is used, 2.0 is still on draft (01Oct2018) +// TODO: Review KTX saving, many things changed! +int rl_save_ktx(const char *file_name, void *data, int width, int height, int format, int mipmaps) +{ + // KTX file Header (64 bytes) + // v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/ + // v2.0 - http://github.khronos.org/KTX-Specification/ - Final specs by 2021-04-18 + typedef struct { + char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n" // KTX 2.0: "«KTX 22»\r\n\x1A\n" + unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04 + unsigned int gl_type; // For compressed textures, glType must equal 0 + unsigned int gl_type_size; // For compressed texture data, usually 1 + unsigned int gl_format; // For compressed textures is 0 + unsigned int gl_internal_format; // Compressed internal format + unsigned int gl_base_internal_format; // Same as glFormat (RGB, RGBA, ALPHA...) // KTX 2.0: UInt32 vkFormat + unsigned int width; // Texture image width in pixels + unsigned int height; // Texture image height in pixels + unsigned int depth; // For 2D textures is 0 + unsigned int elements; // Number of array elements, usually 0 + unsigned int faces; // Cubemap faces, for no-cubemap = 1 + unsigned int mipmap_levels; // Non-mipmapped textures = 1 + unsigned int key_value_data_size; // Used to encode any arbitrary data... // KTX 2.0: UInt32 levelOrder - ordering of the mipmap levels, usually 0 + // KTX 2.0: UInt32 supercompressionScheme - 0 (None), 1 (Crunch CRN), 2 (Zlib DEFLATE)... + // KTX 2.0 defines additional header elements... + } ktx_header; + + // Calculate file data_size required + int data_size = sizeof(ktx_header); + + for (int i = 0, w = width, h = height; i < mipmaps; i++) + { + data_size += get_pixel_data_size(w, h, format); + w /= 2; h /= 2; + } + + unsigned char *file_data = RL_CALLOC(data_size, 1); + unsigned char *file_data_ptr = file_data; + + ktx_header header = { 0 }; + + // KTX identifier (v1.1) + //unsigned char id[12] = { '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\r', '\n', '\x1A', '\n' }; + //unsigned char id[12] = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A }; + + const char ktx_identifier[12] = { 0xAB, 'K', 'T', 'X', ' ', '1', '1', 0xBB, '\r', '\n', 0x1A, '\n' }; + + // Get the image header + memcpy(header.id, ktx_identifier, 12); // KTX 1.1 signature + header.endianness = 0; + header.gl_type = 0; // Obtained from format + header.gl_type_size = 1; + header.gl_format = 0; // Obtained from format + header.gl_internal_format = 0; // Obtained from format + header.gl_base_internal_format = 0; + header.width = width; + header.height = height; + header.depth = 0; + header.elements = 0; + header.faces = 1; + header.mipmap_levels = mipmaps; // If it was 0, it means mipmaps should be generated on loading (not for compressed formats) + header.key_value_data_size = 0; // No extra data after the header + + rlGetGlTextureFormats(format, &header.gl_internal_format, &header.gl_format, &header.gl_type); // rlgl module function + header.gl_base_internal_format = header.gl_format; // KTX 1.1 only + + // NOTE: We can save into a .ktx all PixelFormats supported by raylib, including compressed formats like DXT, ETC or ASTC + + if (header.gl_format == -1) LOG("WARNING: IMAGE: GL format not supported for KTX export (%i)", header.gl_format); + else + { + memcpy(file_data_ptr, &header, sizeof(ktx_header)); + file_data_ptr += sizeof(ktx_header); + + int temp_width = width; + int temp_height = height; + int data_offset = 0; + + // Save all mipmaps data + for (int i = 0; i < mipmaps; i++) + { + unsigned int data_size = get_pixel_data_size(temp_width, temp_height, format); + + memcpy(file_data_ptr, &data_size, sizeof(unsigned int)); + memcpy(file_data_ptr + 4, (unsigned char *)data + data_offset, data_size); + + temp_width /= 2; + temp_height /= 2; + data_offset += data_size; + file_data_ptr += (4 + data_size); + } + } + + // Save file data to file + int success = false; + FILE *file = fopen(file_name, "wb"); + + if (file != NULL) + { + unsigned int count = (unsigned int)fwrite(file_data, sizeof(unsigned char), data_size, file); + + if (count == 0) LOG("WARNING: FILEIO: [%s] Failed to write file", file_name); + else if (count != data_size) LOG("WARNING: FILEIO: [%s] File partially written", file_name); + else LOG("INFO: FILEIO: [%s] File saved successfully", file_name); + + int result = fclose(file); + if (result == 0) success = true; + } + else LOG("WARNING: FILEIO: [%s] Failed to open file", file_name); + + RL_FREE(file_data); // Free file data buffer + + // If all data has been written correctly to file, success = 1 + return success; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_PVR) +// Loading PVR image data (uncompressed or PVRT compression) +// NOTE: PVR v2 not supported, use PVR v3 instead +void *rl_load_pvr_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extension: + // GL_IMG_texture_compression_pvrtc + + // Supported tokens (defined by extensions) + // GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 + // GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 + +#if 0 // Not used... + // PVR file v2 Header (52 bytes) + typedef struct { + unsigned int headerLength; + unsigned int height; + unsigned int width; + unsigned int numMipmaps; + unsigned int flags; + unsigned int dataLength; + unsigned int bpp; + unsigned int bitmaskRed; + unsigned int bitmaskGreen; + unsigned int bitmaskBlue; + unsigned int bitmaskAlpha; + unsigned int pvrTag; + unsigned int numSurfs; + } PVRHeaderV2; +#endif + + // PVR file v3 Header (52 bytes) + // NOTE: After it could be metadata (15 bytes?) + typedef struct { + char id[4]; + unsigned int flags; + unsigned char channels[4]; // pixelFormat high part + unsigned char channel_depth[4]; // pixelFormat low part + unsigned int color_space; + unsigned int channel_type; + unsigned int height; + unsigned int width; + unsigned int depth; + unsigned int num_surfaces; + unsigned int num_faces; + unsigned int num_mipmaps; + unsigned int metadata_size; + } pvr_header; + +#if 0 // Not used... + // Metadata (usually 15 bytes) + typedef struct { + unsigned int devFOURCC; + unsigned int key; + unsigned int data_size; // Not used? + unsigned char *data; // Not used? + } PVRMetadata; +#endif + + if (file_data_ptr != NULL) + { + // Check PVR image version + unsigned char pvr_version = file_data_ptr[0]; + + // Load different PVR data formats + if (pvr_version == 0x50) + { + pvr_header *header = (pvr_header *)file_data_ptr; + + if ((header->id[0] != 'P') || (header->id[1] != 'V') || (header->id[2] != 'R') || (header->id[3] != 3)) + { + LOG("WARNING: IMAGE: PVR file data not valid"); + } + else + { + file_data_ptr += sizeof(pvr_header); // Skip header + + *width = header->width; + *height = header->height; + *mips = header->num_mipmaps; + + // Check data format + if (((header->channels[0] == 'l') && (header->channels[1] == 0)) && (header->channel_depth[0] == 8)) *format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + else if (((header->channels[0] == 'l') && (header->channels[1] == 'a')) && ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8))) *format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + else if ((header->channels[0] == 'r') && (header->channels[1] == 'g') && (header->channels[2] == 'b')) + { + if (header->channels[3] == 'a') + { + if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 5) && (header->channel_depth[2] == 5) && (header->channel_depth[3] == 1)) *format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; + else if ((header->channel_depth[0] == 4) && (header->channel_depth[1] == 4) && (header->channel_depth[2] == 4) && (header->channel_depth[3] == 4)) *format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; + else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8) && (header->channel_depth[3] == 8)) *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + } + else if (header->channels[3] == 0) + { + if ((header->channel_depth[0] == 5) && (header->channel_depth[1] == 6) && (header->channel_depth[2] == 5)) *format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; + else if ((header->channel_depth[0] == 8) && (header->channel_depth[1] == 8) && (header->channel_depth[2] == 8)) *format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; + } + } + else if (header->channels[0] == 2) *format = PIXELFORMAT_COMPRESSED_PVRT_RGB; + else if (header->channels[0] == 3) *format = PIXELFORMAT_COMPRESSED_PVRT_RGBA; + + file_data_ptr += header->metadata_size; // Skip meta data header + + // Calculate data size (depends on format) + int bpp = 0; + switch (*format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case PIXELFORMAT_COMPRESSED_PVRT_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + default: break; + } + + int data_size = (*width)*(*height)*bpp/8; // Total data size in bytes + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + } + } + else if (pvr_version == 52) LOG("INFO: IMAGE: PVRv2 format not supported, update your files to PVRv3"); + } + + return image_data; +} +#endif + +#if defined(RL_GPUTEX_SUPPORT_ASTC) +// Load ASTC compressed image data (ASTC compression) +void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file_size, int *width, int *height, int *format, int *mips) +{ + void *image_data = NULL; // Image data pointer + + unsigned char *file_data_ptr = (unsigned char *)file_data; + + // Required extensions: + // GL_KHR_texture_compression_astc_hdr + // GL_KHR_texture_compression_astc_ldr + + // Supported tokens (defined by extensions) + // GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 + // GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 + + // ASTC file Header (16 bytes) + typedef struct { + unsigned char id[4]; // Signature: 0x13 0xAB 0xA1 0x5C + unsigned char blockX; // Block X dimensions + unsigned char blockY; // Block Y dimensions + unsigned char blockZ; // Block Z dimensions (1 for 2D images) + unsigned char width[3]; // void *width in pixels (24bit value) + unsigned char height[3]; // void *height in pixels (24bit value) + unsigned char length[3]; // void *Z-size (1 for 2D images) + } astc_header; + + if (file_data_ptr != NULL) + { + astc_header *header = (astc_header *)file_data_ptr; + + if ((header->id[3] != 0x5c) || (header->id[2] != 0xa1) || (header->id[1] != 0xab) || (header->id[0] != 0x13)) + { + LOG("WARNING: IMAGE: ASTC file data not valid"); + } + else + { + file_data_ptr += sizeof(astc_header); // Skip header + + // NOTE: Assuming Little Endian (could it be wrong?) + *width = 0x00000000 | ((int)header->width[2] << 16) | ((int)header->width[1] << 8) | ((int)header->width[0]); + *height = 0x00000000 | ((int)header->height[2] << 16) | ((int)header->height[1] << 8) | ((int)header->height[0]); + *mips = 1; // NOTE: ASTC format only contains one mipmap level + + // NOTE: Each block is always stored in 128bit so we can calculate the bpp + int bpp = 128/(header->blockX*header->blockY); + + // NOTE: Currently we only support 2 blocks configurations: 4x4 and 8x8 + if ((bpp == 8) || (bpp == 2)) + { + int data_size = (*width)*(*height)*bpp/8; // Data size in bytes + + image_data = RL_MALLOC(data_size*sizeof(unsigned char)); + + memcpy(image_data, file_data_ptr, data_size); + + if (bpp == 8) *format = PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA; + else if (bpp == 2) *format = PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA; + } + else LOG("WARNING: IMAGE: ASTC block size configuration not supported"); + } + } + + return image_data; +} +#endif + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- +// Get pixel data size in bytes for certain pixel format +static int get_pixel_data_size(int width, int height, int format) +{ + int data_size = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case PIXELFORMAT_COMPRESSED_DXT1_RGB: + case PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case PIXELFORMAT_COMPRESSED_ETC1_RGB: + case PIXELFORMAT_COMPRESSED_ETC2_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + data_size = width*height*bpp/8; // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) data_size = 8; + else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) data_size = 16; + } + + return data_size; +} +#endif // RL_GPUTEX_IMPLEMENTATION diff --git a/3party/raylib/src/external/sdefl.h b/3party/raylib/src/external/sdefl.h new file mode 100644 index 0000000..36015b9 --- /dev/null +++ b/3party/raylib/src/external/sdefl.h @@ -0,0 +1,790 @@ +/*# Small Deflate +`sdefl` is a small bare bone lossless compression library in ANSI C (ISO C90) +which implements the Deflate (RFC 1951) compressed data format specification standard. +It is mainly tuned to get as much speed and compression ratio from as little code +as needed to keep the implementation as concise as possible. + +## Features +- Portable single header and source file duo written in ANSI C (ISO C90) +- Dual license with either MIT or public domain +- Small implementation + - Deflate: 525 LoC + - Inflate: 320 LoC +- Webassembly: + - Deflate ~3.7 KB (~2.2KB compressed) + - Inflate ~3.6 KB (~2.2KB compressed) + +## Usage: +This file behaves differently depending on what symbols you define +before including it. + +Header-File mode: +If you do not define `SDEFL_IMPLEMENTATION` before including this file, it +will operate in header only mode. In this mode it declares all used structs +and the API of the library without including the implementation of the library. + +Implementation mode: +If you define `SDEFL_IMPLEMENTATION` before including this file, it will +compile the implementation . Make sure that you only include +this file implementation in *one* C or C++ file to prevent collisions. + +### Benchmark + +| Compressor name | Compression| Decompress.| Compr. size | Ratio | +| ------------------------| -----------| -----------| ----------- | ----- | +| miniz 1.0 -1 | 122 MB/s | 208 MB/s | 48510028 | 48.51 | +| miniz 1.0 -6 | 27 MB/s | 260 MB/s | 36513697 | 36.51 | +| miniz 1.0 -9 | 23 MB/s | 261 MB/s | 36460101 | 36.46 | +| zlib 1.2.11 -1 | 72 MB/s | 307 MB/s | 42298774 | 42.30 | +| zlib 1.2.11 -6 | 24 MB/s | 313 MB/s | 36548921 | 36.55 | +| zlib 1.2.11 -9 | 20 MB/s | 314 MB/s | 36475792 | 36.48 | +| sdefl 1.0 -0 | 127 MB/s | 355 MB/s | 40004116 | 39.88 | +| sdefl 1.0 -1 | 111 MB/s | 413 MB/s | 38940674 | 38.82 | +| sdefl 1.0 -5 | 45 MB/s | 436 MB/s | 36577183 | 36.46 | +| sdefl 1.0 -7 | 38 MB/s | 432 MB/s | 36523781 | 36.41 | +| libdeflate 1.3 -1 | 147 MB/s | 667 MB/s | 39597378 | 39.60 | +| libdeflate 1.3 -6 | 69 MB/s | 689 MB/s | 36648318 | 36.65 | +| libdeflate 1.3 -9 | 13 MB/s | 672 MB/s | 35197141 | 35.20 | +| libdeflate 1.3 -12 | 8.13 MB/s | 670 MB/s | 35100568 | 35.10 | + +### Compression +Results on the [Silesia compression corpus](http://sun.aei.polsl.pl/~sdeor/index.php?page=silesia): + +| File | Original | `sdefl 0` | `sdefl 5` | `sdefl 7` | +| --------| -----------| -------------| ---------- | ------------| +| dickens | 10.192.446 | 4,260,187 | 3,845,261 | 3,833,657 | +| mozilla | 51.220.480 | 20,774,706 | 19,607,009 | 19,565,867 | +| mr | 9.970.564 | 3,860,531 | 3,673,460 | 3,665,627 | +| nci | 33.553.445 | 4,030,283 | 3,094,526 | 3,006,075 | +| ooffice | 6.152.192 | 3,320,063 | 3,186,373 | 3,183,815 | +| osdb | 10.085.684 | 3,919,646 | 3,649,510 | 3,649,477 | +| reymont | 6.627.202 | 2,263,378 | 1,857,588 | 1,827,237 | +| samba | 21.606.400 | 6,121,797 | 5,462,670 | 5,450,762 | +| sao | 7.251.944 | 5,612,421 | 5,485,380 | 5,481,765 | +| webster | 41.458.703 | 13,972,648 | 12,059,432 | 11,991,421 | +| xml | 5.345.280 | 886,620 | 674,009 | 662,141 | +| x-ray | 8.474.240 | 6,304,655 | 6,244,779 | 6,244,779 | + +## License +``` +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2020-2023 Micha Mettke +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +``` +*/ +#ifndef SDEFL_H_INCLUDED +#define SDEFL_H_INCLUDED + +#ifdef __cplusplus +extern "C" { +#endif + +#define SDEFL_MAX_OFF (1 << 15) +#define SDEFL_WIN_SIZ SDEFL_MAX_OFF +#define SDEFL_WIN_MSK (SDEFL_WIN_SIZ-1) + +#define SDEFL_HASH_BITS 15 +#define SDEFL_HASH_SIZ (1 << SDEFL_HASH_BITS) +#define SDEFL_HASH_MSK (SDEFL_HASH_SIZ-1) + +#define SDEFL_MIN_MATCH 4 +#define SDEFL_BLK_MAX (256*1024) +#define SDEFL_SEQ_SIZ ((SDEFL_BLK_MAX+2)/3) + +#define SDEFL_SYM_MAX (288) +#define SDEFL_OFF_MAX (32) +#define SDEFL_PRE_MAX (19) + +#define SDEFL_LVL_MIN 0 +#define SDEFL_LVL_DEF 5 +#define SDEFL_LVL_MAX 8 + +struct sdefl_freq { + unsigned lit[SDEFL_SYM_MAX]; + unsigned off[SDEFL_OFF_MAX]; +}; +struct sdefl_code_words { + unsigned lit[SDEFL_SYM_MAX]; + unsigned off[SDEFL_OFF_MAX]; +}; +struct sdefl_lens { + unsigned char lit[SDEFL_SYM_MAX]; + unsigned char off[SDEFL_OFF_MAX]; +}; +struct sdefl_codes { + struct sdefl_code_words word; + struct sdefl_lens len; +}; +struct sdefl_seqt { + int off, len; +}; +struct sdefl { + int bits, bitcnt; + int tbl[SDEFL_HASH_SIZ]; + int prv[SDEFL_WIN_SIZ]; + + int seq_cnt; + struct sdefl_seqt seq[SDEFL_SEQ_SIZ]; + struct sdefl_freq freq; + struct sdefl_codes cod; +}; +extern int sdefl_bound(int in_len); +extern int sdeflate(struct sdefl *s, void *o, const void *i, int n, int lvl); +extern int zsdeflate(struct sdefl *s, void *o, const void *i, int n, int lvl); + +#ifdef __cplusplus +} +#endif + +#endif /* SDEFL_H_INCLUDED */ + +#ifdef SDEFL_IMPLEMENTATION + +#include /* assert */ +#include /* memcpy */ +#include /* CHAR_BIT */ + +#define SDEFL_NIL (-1) +#define SDEFL_MAX_MATCH 258 +#define SDEFL_MAX_CODE_LEN (15) +#define SDEFL_SYM_BITS (10u) +#define SDEFL_SYM_MSK ((1u << SDEFL_SYM_BITS)-1u) +#define SDEFL_RAW_BLK_SIZE (65535) +#define SDEFL_LIT_LEN_CODES (14) +#define SDEFL_OFF_CODES (15) +#define SDEFL_PRE_CODES (7) +#define SDEFL_CNT_NUM(n) ((((n)+3u/4u)+3u)&~3u) +#define SDEFL_EOB (256) + +#define sdefl_npow2(n) (1 << (sdefl_ilog2((n)-1) + 1)) +#define sdefl_div_round_up(n,d) (((n)+((d)-1))/(d)) + +static int +sdefl_ilog2(int n) { + if (!n) return 0; +#ifdef _MSC_VER + unsigned long msbp = 0; + _BitScanReverse(&msbp, (unsigned long)n); + return (int)msbp; +#elif defined(__GNUC__) || defined(__clang__) + return (int)sizeof(unsigned long) * CHAR_BIT - 1 - __builtin_clzl((unsigned long)n); +#else + #define lt(n) n, n, n, n, n, n, n, n, n, n, n, n, n, n, n, n + static const char tbl[256] = { + 0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,lt(4), lt(5), lt(5), lt(6), lt(6), lt(6), lt(6), + lt(7), lt(7), lt(7), lt(7), lt(7), lt(7), lt(7), lt(7)}; + int tt, t; + if ((tt = (n >> 16))) { + return (t = (tt >> 8)) ? 24 + tbl[t] : 16 + tbl[tt]; + } else { + return (t = (n >> 8)) ? 8 + tbl[t] : tbl[n]; + } + #undef lt +#endif +} +static unsigned +sdefl_uload32(const void *p) { + /* hopefully will be optimized to an unaligned read */ + unsigned n = 0; + memcpy(&n, p, sizeof(n)); + return n; +} +static unsigned +sdefl_hash32(const void *p) { + unsigned n = sdefl_uload32(p); + return (n * 0x9E377989) >> (32 - SDEFL_HASH_BITS); +} +static void +sdefl_put(unsigned char **dst, struct sdefl *s, int code, int bitcnt) { + s->bits |= (code << s->bitcnt); + s->bitcnt += bitcnt; + while (s->bitcnt >= 8) { + unsigned char *tar = *dst; + *tar = (unsigned char)(s->bits & 0xFF); + s->bits >>= 8; + s->bitcnt -= 8; + *dst = *dst + 1; + } +} +static void +sdefl_heap_sub(unsigned A[], unsigned len, unsigned sub) { + unsigned c, p = sub; + unsigned v = A[sub]; + while ((c = p << 1) <= len) { + if (c < len && A[c + 1] > A[c]) c++; + if (v >= A[c]) break; + A[p] = A[c], p = c; + } + A[p] = v; +} +static void +sdefl_heap_array(unsigned *A, unsigned len) { + unsigned sub; + for (sub = len >> 1; sub >= 1; sub--) + sdefl_heap_sub(A, len, sub); +} +static void +sdefl_heap_sort(unsigned *A, unsigned n) { + A--; + sdefl_heap_array(A, n); + while (n >= 2) { + unsigned tmp = A[n]; + A[n--] = A[1]; + A[1] = tmp; + sdefl_heap_sub(A, n, 1); + } +} +static unsigned +sdefl_sort_sym(unsigned sym_cnt, unsigned *freqs, + unsigned char *lens, unsigned *sym_out) { + unsigned cnts[SDEFL_CNT_NUM(SDEFL_SYM_MAX)] = {0}; + unsigned cnt_num = SDEFL_CNT_NUM(sym_cnt); + unsigned used_sym = 0; + unsigned sym, i; + for (sym = 0; sym < sym_cnt; sym++) + cnts[freqs[sym] < cnt_num-1 ? freqs[sym]: cnt_num-1]++; + for (i = 1; i < cnt_num; i++) { + unsigned cnt = cnts[i]; + cnts[i] = used_sym; + used_sym += cnt; + } + for (sym = 0; sym < sym_cnt; sym++) { + unsigned freq = freqs[sym]; + if (freq) { + unsigned idx = freq < cnt_num-1 ? freq : cnt_num-1; + sym_out[cnts[idx]++] = sym | (freq << SDEFL_SYM_BITS); + } else lens[sym] = 0; + } + sdefl_heap_sort(sym_out + cnts[cnt_num-2], cnts[cnt_num-1] - cnts[cnt_num-2]); + return used_sym; +} +static void +sdefl_build_tree(unsigned *A, unsigned sym_cnt) { + unsigned i = 0, b = 0, e = 0; + do { + unsigned m, n, freq_shift; + if (i != sym_cnt && (b == e || (A[i] >> SDEFL_SYM_BITS) <= (A[b] >> SDEFL_SYM_BITS))) + m = i++; + else m = b++; + if (i != sym_cnt && (b == e || (A[i] >> SDEFL_SYM_BITS) <= (A[b] >> SDEFL_SYM_BITS))) + n = i++; + else n = b++; + + freq_shift = (A[m] & ~SDEFL_SYM_MSK) + (A[n] & ~SDEFL_SYM_MSK); + A[m] = (A[m] & SDEFL_SYM_MSK) | (e << SDEFL_SYM_BITS); + A[n] = (A[n] & SDEFL_SYM_MSK) | (e << SDEFL_SYM_BITS); + A[e] = (A[e] & SDEFL_SYM_MSK) | freq_shift; + } while (sym_cnt - ++e > 1); +} +static void +sdefl_gen_len_cnt(unsigned *A, unsigned root, unsigned *len_cnt, + unsigned max_code_len) { + int n; + unsigned i; + for (i = 0; i <= max_code_len; i++) + len_cnt[i] = 0; + len_cnt[1] = 2; + + A[root] &= SDEFL_SYM_MSK; + for (n = (int)root - 1; n >= 0; n--) { + unsigned p = A[n] >> SDEFL_SYM_BITS; + unsigned pdepth = A[p] >> SDEFL_SYM_BITS; + unsigned depth = pdepth + 1; + unsigned len = depth; + + A[n] = (A[n] & SDEFL_SYM_MSK) | (depth << SDEFL_SYM_BITS); + if (len >= max_code_len) { + len = max_code_len; + do len--; while (!len_cnt[len]); + } + len_cnt[len]--; + len_cnt[len+1] += 2; + } +} +static void +sdefl_gen_codes(unsigned *A, unsigned char *lens, const unsigned *len_cnt, + unsigned max_code_word_len, unsigned sym_cnt) { + unsigned i, sym, len, nxt[SDEFL_MAX_CODE_LEN + 1]; + for (i = 0, len = max_code_word_len; len >= 1; len--) { + unsigned cnt = len_cnt[len]; + while (cnt--) lens[A[i++] & SDEFL_SYM_MSK] = (unsigned char)len; + } + nxt[0] = nxt[1] = 0; + for (len = 2; len <= max_code_word_len; len++) + nxt[len] = (nxt[len-1] + len_cnt[len-1]) << 1; + for (sym = 0; sym < sym_cnt; sym++) + A[sym] = nxt[lens[sym]]++; +} +static unsigned +sdefl_rev(unsigned c, unsigned char n) { + c = ((c & 0x5555) << 1) | ((c & 0xAAAA) >> 1); + c = ((c & 0x3333) << 2) | ((c & 0xCCCC) >> 2); + c = ((c & 0x0F0F) << 4) | ((c & 0xF0F0) >> 4); + c = ((c & 0x00FF) << 8) | ((c & 0xFF00) >> 8); + return c >> (16-n); +} +static void +sdefl_huff(unsigned char *lens, unsigned *codes, unsigned *freqs, + unsigned num_syms, unsigned max_code_len) { + unsigned c, *A = codes; + unsigned len_cnt[SDEFL_MAX_CODE_LEN + 1]; + unsigned used_syms = sdefl_sort_sym(num_syms, freqs, lens, A); + if (!used_syms) return; + if (used_syms == 1) { + unsigned s = A[0] & SDEFL_SYM_MSK; + unsigned i = s ? s : 1; + codes[0] = 0, lens[0] = 1; + codes[i] = 1, lens[i] = 1; + return; + } + sdefl_build_tree(A, used_syms); + sdefl_gen_len_cnt(A, used_syms-2, len_cnt, max_code_len); + sdefl_gen_codes(A, lens, len_cnt, max_code_len, num_syms); + for (c = 0; c < num_syms; c++) { + codes[c] = sdefl_rev(codes[c], lens[c]); + } +} +struct sdefl_symcnt { + int items; + int lit; + int off; +}; +static void +sdefl_precode(struct sdefl_symcnt *cnt, unsigned *freqs, unsigned *items, + const unsigned char *litlen, const unsigned char *offlen) { + unsigned *at = items; + unsigned run_start = 0; + + unsigned total = 0; + unsigned char lens[SDEFL_SYM_MAX + SDEFL_OFF_MAX]; + for (cnt->lit = SDEFL_SYM_MAX; cnt->lit > 257; cnt->lit--) + if (litlen[cnt->lit - 1]) break; + for (cnt->off = SDEFL_OFF_MAX; cnt->off > 1; cnt->off--) + if (offlen[cnt->off - 1]) break; + + total = (unsigned)(cnt->lit + cnt->off); + memcpy(lens, litlen, sizeof(unsigned char) * (size_t)cnt->lit); + memcpy(lens + cnt->lit, offlen, sizeof(unsigned char) * (size_t)cnt->off); + do { + unsigned len = lens[run_start]; + unsigned run_end = run_start; + do run_end++; while (run_end != total && len == lens[run_end]); + if (!len) { + while ((run_end - run_start) >= 11) { + unsigned n = (run_end - run_start) - 11; + unsigned xbits = n < 0x7f ? n : 0x7f; + freqs[18]++; + *at++ = 18u | (xbits << 5u); + run_start += 11 + xbits; + } + if ((run_end - run_start) >= 3) { + unsigned n = (run_end - run_start) - 3; + unsigned xbits = n < 0x7 ? n : 0x7; + freqs[17]++; + *at++ = 17u | (xbits << 5u); + run_start += 3 + xbits; + } + } else if ((run_end - run_start) >= 4) { + freqs[len]++; + *at++ = len; + run_start++; + do { + unsigned xbits = (run_end - run_start) - 3; + xbits = xbits < 0x03 ? xbits : 0x03; + *at++ = 16 | (xbits << 5); + run_start += 3 + xbits; + freqs[16]++; + } while ((run_end - run_start) >= 3); + } + while (run_start != run_end) { + freqs[len]++; + *at++ = len; + run_start++; + } + } while (run_start != total); + cnt->items = (int)(at - items); +} +struct sdefl_match_codest { + int ls, lc; + int dc, dx; +}; +static void +sdefl_match_codes(struct sdefl_match_codest *cod, int dist, int len) { + static const short dxmax[] = {0,6,12,24,48,96,192,384,768,1536,3072,6144,12288,24576}; + static const unsigned char lslot[258+1] = { + 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, + 12, 13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, + 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, + 18, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, + 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, 25, + 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, + 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, + 27, 27, 28 + }; + assert(len <= 258); + assert(dist <= 32768); + cod->ls = lslot[len]; + cod->lc = 257 + cod->ls; + assert(cod->lc <= 285); + + cod->dx = sdefl_ilog2(sdefl_npow2(dist) >> 2); + cod->dc = cod->dx ? ((cod->dx + 1) << 1) + (dist > dxmax[cod->dx]) : dist-1; +} +enum sdefl_blk_type { + SDEFL_BLK_UCOMPR, + SDEFL_BLK_DYN +}; +static enum sdefl_blk_type +sdefl_blk_type(const struct sdefl *s, int blk_len, int pre_item_len, + const unsigned *pre_freq, const unsigned char *pre_len) { + static const unsigned char x_pre_bits[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,7}; + static const unsigned char x_len_bits[] = {0,0,0,0,0,0,0,0, 1,1,1,1,2,2,2,2, + 3,3,3,3,4,4,4,4, 5,5,5,5,0}; + static const unsigned char x_off_bits[] = {0,0,0,0,1,1,2,2, 3,3,4,4,5,5,6,6, + 7,7,8,8,9,9,10,10, 11,11,12,12,13,13}; + + int dyn_cost = 0; + int fix_cost = 0; + int sym = 0; + + dyn_cost += 5 + 5 + 4 + (3 * pre_item_len); + for (sym = 0; sym < SDEFL_PRE_MAX; sym++) + dyn_cost += pre_freq[sym] * (x_pre_bits[sym] + pre_len[sym]); + for (sym = 0; sym < 256; sym++) + dyn_cost += s->freq.lit[sym] * s->cod.len.lit[sym]; + dyn_cost += s->cod.len.lit[SDEFL_EOB]; + for (sym = 257; sym < 286; sym++) + dyn_cost += s->freq.lit[sym] * (x_len_bits[sym - 257] + s->cod.len.lit[sym]); + for (sym = 0; sym < 30; sym++) + dyn_cost += s->freq.off[sym] * (x_off_bits[sym] + s->cod.len.off[sym]); + + fix_cost += 8*(5 * sdefl_div_round_up(blk_len, SDEFL_RAW_BLK_SIZE) + blk_len + 1 + 2); + return (dyn_cost < fix_cost) ? SDEFL_BLK_DYN : SDEFL_BLK_UCOMPR; +} +static void +sdefl_put16(unsigned char **dst, unsigned short x) { + unsigned char *val = *dst; + val[0] = (unsigned char)(x & 0xff); + val[1] = (unsigned char)(x >> 8); + *dst = val + 2; +} +static void +sdefl_match(unsigned char **dst, struct sdefl *s, int dist, int len) { + static const char lxn[] = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0}; + static const short lmin[] = {3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43, + 51,59,67,83,99,115,131,163,195,227,258}; + static const short dmin[] = {1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257, + 385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577}; + + struct sdefl_match_codest cod; + sdefl_match_codes(&cod, dist, len); + sdefl_put(dst, s, (int)s->cod.word.lit[cod.lc], s->cod.len.lit[cod.lc]); + sdefl_put(dst, s, len - lmin[cod.ls], lxn[cod.ls]); + sdefl_put(dst, s, (int)s->cod.word.off[cod.dc], s->cod.len.off[cod.dc]); + sdefl_put(dst, s, dist - dmin[cod.dc], cod.dx); +} +static void +sdefl_flush(unsigned char **dst, struct sdefl *s, int is_last, + const unsigned char *in, int blk_begin, int blk_end) { + int blk_len = blk_end - blk_begin; + int j, i = 0, item_cnt = 0; + struct sdefl_symcnt symcnt = {0}; + unsigned codes[SDEFL_PRE_MAX]; + unsigned char lens[SDEFL_PRE_MAX]; + unsigned freqs[SDEFL_PRE_MAX] = {0}; + unsigned items[SDEFL_SYM_MAX + SDEFL_OFF_MAX]; + static const unsigned char perm[SDEFL_PRE_MAX] = {16,17,18,0,8,7,9,6,10,5,11, + 4,12,3,13,2,14,1,15}; + + /* calculate huffman codes */ + s->freq.lit[SDEFL_EOB]++; + sdefl_huff(s->cod.len.lit, s->cod.word.lit, s->freq.lit, SDEFL_SYM_MAX, SDEFL_LIT_LEN_CODES); + sdefl_huff(s->cod.len.off, s->cod.word.off, s->freq.off, SDEFL_OFF_MAX, SDEFL_OFF_CODES); + sdefl_precode(&symcnt, freqs, items, s->cod.len.lit, s->cod.len.off); + sdefl_huff(lens, codes, freqs, SDEFL_PRE_MAX, SDEFL_PRE_CODES); + for (item_cnt = SDEFL_PRE_MAX; item_cnt > 4; item_cnt--) { + if (lens[perm[item_cnt - 1]]){ + break; + } + } + /* write block */ + switch (sdefl_blk_type(s, blk_len, item_cnt, freqs, lens)) { + case SDEFL_BLK_UCOMPR: { + /* uncompressed blocks */ + int n = sdefl_div_round_up(blk_len, SDEFL_RAW_BLK_SIZE); + for (i = 0; i < n; ++i) { + int fin = is_last && (i + 1 == n); + int amount = blk_len < SDEFL_RAW_BLK_SIZE ? blk_len : SDEFL_RAW_BLK_SIZE; + sdefl_put(dst, s, !!fin, 1); /* block */ + sdefl_put(dst, s, 0x00, 2); /* stored block */ + if (s->bitcnt) { + sdefl_put(dst, s, 0x00, 8 - s->bitcnt); + } + assert(s->bitcnt == 0); + sdefl_put16(dst, (unsigned short)amount); + sdefl_put16(dst, ~(unsigned short)amount); + memcpy(*dst, in + blk_begin + i * SDEFL_RAW_BLK_SIZE, amount); + *dst = *dst + amount; + blk_len -= amount; + } + } break; + case SDEFL_BLK_DYN: { + /* dynamic huffman block */ + sdefl_put(dst, s, !!is_last, 1); /* block */ + sdefl_put(dst, s, 0x02, 2); /* dynamic huffman */ + sdefl_put(dst, s, symcnt.lit - 257, 5); + sdefl_put(dst, s, symcnt.off - 1, 5); + sdefl_put(dst, s, item_cnt - 4, 4); + for (i = 0; i < item_cnt; ++i) { + sdefl_put(dst, s, lens[perm[i]], 3); + } + for (i = 0; i < symcnt.items; ++i) { + unsigned sym = items[i] & 0x1F; + sdefl_put(dst, s, (int)codes[sym], lens[sym]); + if (sym < 16) continue; + if (sym == 16) sdefl_put(dst, s, items[i] >> 5, 2); + else if(sym == 17) sdefl_put(dst, s, items[i] >> 5, 3); + else sdefl_put(dst, s, items[i] >> 5, 7); + } + /* block sequences */ + for (i = 0; i < s->seq_cnt; ++i) { + if (s->seq[i].off >= 0) { + for (j = 0; j < s->seq[i].len; ++j) { + int c = in[s->seq[i].off + j]; + sdefl_put(dst, s, (int)s->cod.word.lit[c], s->cod.len.lit[c]); + } + } else { + sdefl_match(dst, s, -s->seq[i].off, s->seq[i].len); + } + } + sdefl_put(dst, s, (int)(s)->cod.word.lit[SDEFL_EOB], (s)->cod.len.lit[SDEFL_EOB]); + } break;} + memset(&s->freq, 0, sizeof(s->freq)); + s->seq_cnt = 0; +} +static void +sdefl_seq(struct sdefl *s, int off, int len) { + assert(s->seq_cnt + 2 < SDEFL_SEQ_SIZ); + s->seq[s->seq_cnt].off = off; + s->seq[s->seq_cnt].len = len; + s->seq_cnt++; +} +static void +sdefl_reg_match(struct sdefl *s, int off, int len) { + struct sdefl_match_codest cod; + sdefl_match_codes(&cod, off, len); + + assert(cod.lc < SDEFL_SYM_MAX); + assert(cod.dc < SDEFL_OFF_MAX); + + s->freq.lit[cod.lc]++; + s->freq.off[cod.dc]++; +} +struct sdefl_match { + int off; + int len; +}; +static void +sdefl_fnd(struct sdefl_match *m, const struct sdefl *s, int chain_len, + int max_match, const unsigned char *in, int p, int e) { + int i = s->tbl[sdefl_hash32(in + p)]; + int limit = ((p - SDEFL_WIN_SIZ) < SDEFL_NIL) ? SDEFL_NIL : (p-SDEFL_WIN_SIZ); + + assert(p < e); + assert(p + max_match <= e); + while (i > limit) { + assert(i + m->len < e); + assert(p + m->len < e); + assert(i + SDEFL_MIN_MATCH < e); + assert(p + SDEFL_MIN_MATCH < e); + + if (in[i + m->len] == in[p + m->len] && + (sdefl_uload32(&in[i]) == sdefl_uload32(&in[p]))) { + int n = SDEFL_MIN_MATCH; + while (n < max_match && in[i + n] == in[p + n]) { + assert(i + n < e); + assert(p + n < e); + n++; + } + if (n > m->len) { + m->len = n, m->off = p - i; + if (n == max_match) + break; + } + } + if (!(--chain_len)) break; + i = s->prv[i & SDEFL_WIN_MSK]; + } +} +static int +sdefl_compr(struct sdefl *s, unsigned char *out, const unsigned char *in, + int in_len, int lvl) { + unsigned char *q = out; + static const unsigned char pref[] = {8,10,14,24,30,48,65,96,130}; + int max_chain = (lvl < 8) ? (1 << (lvl + 1)): (1 << 13); + int n, i = 0, litlen = 0; + for (n = 0; n < SDEFL_HASH_SIZ; ++n) { + s->tbl[n] = SDEFL_NIL; + } + do {int blk_begin = i; + int blk_end = ((i + SDEFL_BLK_MAX) < in_len) ? (i + SDEFL_BLK_MAX) : in_len; + while (i < blk_end) { + struct sdefl_match m = {0}; + int left = blk_end - i; + int max_match = (left > SDEFL_MAX_MATCH) ? SDEFL_MAX_MATCH : left; + int nice_match = pref[lvl] < max_match ? pref[lvl] : max_match; + int run = 1, inc = 1, run_inc = 0; + if (max_match > SDEFL_MIN_MATCH) { + sdefl_fnd(&m, s, max_chain, max_match, in, i, in_len); + } + if (lvl >= 5 && m.len >= SDEFL_MIN_MATCH && m.len + 1 < nice_match){ + struct sdefl_match m2 = {0}; + sdefl_fnd(&m2, s, max_chain, m.len + 1, in, i + 1, in_len); + m.len = (m2.len > m.len) ? 0 : m.len; + } + if (m.len >= SDEFL_MIN_MATCH) { + if (litlen) { + sdefl_seq(s, i - litlen, litlen); + litlen = 0; + } + sdefl_seq(s, -m.off, m.len); + sdefl_reg_match(s, m.off, m.len); + if (lvl < 2 && m.len >= nice_match) { + inc = m.len; + } else { + run = m.len; + } + } else { + s->freq.lit[in[i]]++; + litlen++; + } + run_inc = run * inc; + if (in_len - (i + run_inc) > SDEFL_MIN_MATCH) { + while (run-- > 0) { + unsigned h = sdefl_hash32(&in[i]); + s->prv[i&SDEFL_WIN_MSK] = s->tbl[h]; + s->tbl[h] = i, i += inc; + assert(i <= blk_end); + } + } else { + i += run_inc; + assert(i <= blk_end); + } + } + if (litlen) { + sdefl_seq(s, i - litlen, litlen); + litlen = 0; + } + sdefl_flush(&q, s, blk_end == in_len, in, blk_begin, blk_end); + } while (i < in_len); + if (s->bitcnt) { + sdefl_put(&q, s, 0x00, 8 - s->bitcnt); + } + assert(s->bitcnt == 0); + return (int)(q - out); +} +extern int +sdeflate(struct sdefl *s, void *out, const void *in, int n, int lvl) { + s->bits = s->bitcnt = 0; + return sdefl_compr(s, (unsigned char*)out, (const unsigned char*)in, n, lvl); +} +static unsigned +sdefl_adler32(unsigned adler32, const unsigned char *in, int in_len) { + #define SDEFL_ADLER_INIT (1) + const unsigned ADLER_MOD = 65521; + unsigned s1 = adler32 & 0xffff; + unsigned s2 = adler32 >> 16; + unsigned blk_len, i; + + blk_len = in_len % 5552; + while (in_len) { + for (i = 0; i + 7 < blk_len; i += 8) { + s1 += in[0]; s2 += s1; + s1 += in[1]; s2 += s1; + s1 += in[2]; s2 += s1; + s1 += in[3]; s2 += s1; + s1 += in[4]; s2 += s1; + s1 += in[5]; s2 += s1; + s1 += in[6]; s2 += s1; + s1 += in[7]; s2 += s1; + in += 8; + } + for (; i < blk_len; ++i) { + s1 += *in++, s2 += s1; + } + s1 %= ADLER_MOD; + s2 %= ADLER_MOD; + in_len -= blk_len; + blk_len = 5552; + } + return (unsigned)(s2 << 16) + (unsigned)s1; +} +extern int +zsdeflate(struct sdefl *s, void *out, const void *in, int n, int lvl) { + int p = 0; + unsigned a = 0; + unsigned char *q = (unsigned char*)out; + + s->bits = s->bitcnt = 0; + sdefl_put(&q, s, 0x78, 8); /* deflate, 32k window */ + sdefl_put(&q, s, 0x01, 8); /* fast compression */ + q += sdefl_compr(s, q, (const unsigned char*)in, n, lvl); + + /* append adler checksum */ + a = sdefl_adler32(SDEFL_ADLER_INIT, (const unsigned char*)in, n); + for (p = 0; p < 4; ++p) { + sdefl_put(&q, s, (a >> 24) & 0xFF, 8); + a <<= 8; + } + return (int)(q - (unsigned char*)out); +} +extern int +sdefl_bound(int len) { + int max_blocks = 1 + sdefl_div_round_up(len, SDEFL_RAW_BLK_SIZE); + int bound = 5 * max_blocks + len + 1 + 4 + 8; + return bound; +} +#endif /* SDEFL_IMPLEMENTATION */ diff --git a/3party/raylib/src/external/sinfl.h b/3party/raylib/src/external/sinfl.h new file mode 100644 index 0000000..8979fcd --- /dev/null +++ b/3party/raylib/src/external/sinfl.h @@ -0,0 +1,613 @@ +/* +# Small Deflate +`sdefl` is a small bare bone lossless compression library in ANSI C (ISO C90) +which implements the Deflate (RFC 1951) compressed data format specification standard. +It is mainly tuned to get as much speed and compression ratio from as little code +as needed to keep the implementation as concise as possible. + +## Features +- Portable single header and source file duo written in ANSI C (ISO C90) +- Dual license with either MIT or public domain +- Small implementation + - Deflate: 525 LoC + - Inflate: 500 LoC +- Webassembly: + - Deflate ~3.7 KB (~2.2KB compressed) + - Inflate ~3.6 KB (~2.2KB compressed) + +## Usage: +This file behaves differently depending on what symbols you define +before including it. + +Header-File mode: +If you do not define `SINFL_IMPLEMENTATION` before including this file, it +will operate in header only mode. In this mode it declares all used structs +and the API of the library without including the implementation of the library. + +Implementation mode: +If you define `SINFL_IMPLEMENTATION` before including this file, it will +compile the implementation. Make sure that you only include +this file implementation in *one* C or C++ file to prevent collisions. + +### Benchmark + +| Compressor name | Compression| Decompress.| Compr. size | Ratio | +| ------------------------| -----------| -----------| ----------- | ----- | +| miniz 1.0 -1 | 122 MB/s | 208 MB/s | 48510028 | 48.51 | +| miniz 1.0 -6 | 27 MB/s | 260 MB/s | 36513697 | 36.51 | +| miniz 1.0 -9 | 23 MB/s | 261 MB/s | 36460101 | 36.46 | +| zlib 1.2.11 -1 | 72 MB/s | 307 MB/s | 42298774 | 42.30 | +| zlib 1.2.11 -6 | 24 MB/s | 313 MB/s | 36548921 | 36.55 | +| zlib 1.2.11 -9 | 20 MB/s | 314 MB/s | 36475792 | 36.48 | +| sdefl 1.0 -0 | 127 MB/s | 355 MB/s | 40004116 | 39.88 | +| sdefl 1.0 -1 | 111 MB/s | 413 MB/s | 38940674 | 38.82 | +| sdefl 1.0 -5 | 45 MB/s | 436 MB/s | 36577183 | 36.46 | +| sdefl 1.0 -7 | 38 MB/s | 432 MB/s | 36523781 | 36.41 | +| libdeflate 1.3 -1 | 147 MB/s | 667 MB/s | 39597378 | 39.60 | +| libdeflate 1.3 -6 | 69 MB/s | 689 MB/s | 36648318 | 36.65 | +| libdeflate 1.3 -9 | 13 MB/s | 672 MB/s | 35197141 | 35.20 | +| libdeflate 1.3 -12 | 8.13 MB/s | 670 MB/s | 35100568 | 35.10 | + +### Compression +Results on the [Silesia compression corpus](http://sun.aei.polsl.pl/~sdeor/index.php?page=silesia): + +| File | Original | `sdefl 0` | `sdefl 5` | `sdefl 7` | +| --------| -----------| -------------| ---------- | ------------| +| dickens | 10.192.446 | 4,260,187 | 3,845,261 | 3,833,657 | +| mozilla | 51.220.480 | 20,774,706 | 19,607,009 | 19,565,867 | +| mr | 9.970.564 | 3,860,531 | 3,673,460 | 3,665,627 | +| nci | 33.553.445 | 4,030,283 | 3,094,526 | 3,006,075 | +| ooffice | 6.152.192 | 3,320,063 | 3,186,373 | 3,183,815 | +| osdb | 10.085.684 | 3,919,646 | 3,649,510 | 3,649,477 | +| reymont | 6.627.202 | 2,263,378 | 1,857,588 | 1,827,237 | +| samba | 21.606.400 | 6,121,797 | 5,462,670 | 5,450,762 | +| sao | 7.251.944 | 5,612,421 | 5,485,380 | 5,481,765 | +| webster | 41.458.703 | 13,972,648 | 12,059,432 | 11,991,421 | +| xml | 5.345.280 | 886,620 | 674,009 | 662,141 | +| x-ray | 8.474.240 | 6,304,655 | 6,244,779 | 6,244,779 | + +## License +``` +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2020-2023 Micha Mettke +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +``` +*/ +#ifndef SINFL_H_INCLUDED +#define SINFL_H_INCLUDED + +#ifdef __cplusplus +extern "C" { +#endif + +#define SINFL_PRE_TBL_SIZE 128 +#define SINFL_LIT_TBL_SIZE 1334 +#define SINFL_OFF_TBL_SIZE 402 + +struct sinfl { + const unsigned char *bitptr; + unsigned long long bitbuf; + int bitcnt; + + unsigned lits[SINFL_LIT_TBL_SIZE]; + unsigned dsts[SINFL_OFF_TBL_SIZE]; +}; +extern int sinflate(void *out, int cap, const void *in, int size); +extern int zsinflate(void *out, int cap, const void *in, int size); + +#ifdef __cplusplus +} +#endif + +#endif /* SINFL_H_INCLUDED */ + +#ifdef SINFL_IMPLEMENTATION + +#include /* memcpy, memset */ +#include /* assert */ + +#if defined(__GNUC__) || defined(__clang__) +#define sinfl_likely(x) __builtin_expect((x),1) +#define sinfl_unlikely(x) __builtin_expect((x),0) +#else +#define sinfl_likely(x) (x) +#define sinfl_unlikely(x) (x) +#endif + +#ifndef SINFL_NO_SIMD +#if defined(__x86_64__) || defined(_WIN32) || defined(_WIN64) + #include + #define sinfl_char16 __m128i + #define sinfl_char16_ld(p) _mm_loadu_si128((const __m128i *)(void*)(p)) + #define sinfl_char16_str(d,v) _mm_storeu_si128((__m128i*)(void*)(d), v) + #define sinfl_char16_char(c) _mm_set1_epi8(c) +#elif defined(__arm__) || defined(__aarch64__) + #include + #define sinfl_char16 uint8x16_t + #define sinfl_char16_ld(p) vld1q_u8((const unsigned char*)(p)) + #define sinfl_char16_str(d,v) vst1q_u8((unsigned char*)(d), v) + #define sinfl_char16_char(c) vdupq_n_u8(c) +#else + #define SINFL_NO_SIMD +#endif +#endif + +static int +sinfl_bsr(unsigned n) { +#ifdef _MSC_VER + _BitScanReverse(&n, n); + return n; +#elif defined(__GNUC__) || defined(__clang__) + return 31 - __builtin_clz(n); +#endif +} +static unsigned long long +sinfl_read64(const void *p) { + unsigned long long n; + memcpy(&n, p, 8); + return n; +} +static void +sinfl_copy64(unsigned char **dst, unsigned char **src) { + unsigned long long n; + memcpy(&n, *src, 8); + memcpy(*dst, &n, 8); + *dst += 8, *src += 8; +} +static unsigned char* +sinfl_write64(unsigned char *dst, unsigned long long w) { + memcpy(dst, &w, 8); + return dst + 8; +} +#ifndef SINFL_NO_SIMD +static unsigned char* +sinfl_write128(unsigned char *dst, sinfl_char16 w) { + sinfl_char16_str(dst, w); + return dst + 8; +} +static void +sinfl_copy128(unsigned char **dst, unsigned char **src) { + sinfl_char16 n = sinfl_char16_ld(*src); + sinfl_char16_str(*dst, n); + *dst += 16, *src += 16; +} +#endif +static void +sinfl_refill(struct sinfl *s) { + s->bitbuf |= sinfl_read64(s->bitptr) << s->bitcnt; + s->bitptr += (63 - s->bitcnt) >> 3; + s->bitcnt |= 56; /* bitcount in range [56,63] */ +} +static int +sinfl_peek(struct sinfl *s, int cnt) { + assert(cnt >= 0 && cnt <= 56); + assert(cnt <= s->bitcnt); + return s->bitbuf & ((1ull << cnt) - 1); +} +static void +sinfl_eat(struct sinfl *s, int cnt) { + assert(cnt <= s->bitcnt); + s->bitbuf >>= cnt; + s->bitcnt -= cnt; +} +static int +sinfl__get(struct sinfl *s, int cnt) { + int res = sinfl_peek(s, cnt); + sinfl_eat(s, cnt); + return res; +} +static int +sinfl_get(struct sinfl *s, int cnt) { + sinfl_refill(s); + return sinfl__get(s, cnt); +} +struct sinfl_gen { + int len; + int cnt; + int word; + short* sorted; +}; +static int +sinfl_build_tbl(struct sinfl_gen *gen, unsigned *tbl, int tbl_bits, + const int *cnt) { + int tbl_end = 0; + while (!(gen->cnt = cnt[gen->len])) { + ++gen->len; + } + tbl_end = 1 << gen->len; + while (gen->len <= tbl_bits) { + do {unsigned bit = 0; + tbl[gen->word] = (*gen->sorted++ << 16) | gen->len; + if (gen->word == tbl_end - 1) { + for (; gen->len < tbl_bits; gen->len++) { + memcpy(&tbl[tbl_end], tbl, (size_t)tbl_end * sizeof(tbl[0])); + tbl_end <<= 1; + } + return 1; + } + bit = 1 << sinfl_bsr((unsigned)(gen->word ^ (tbl_end - 1))); + gen->word &= bit - 1; + gen->word |= bit; + } while (--gen->cnt); + do { + if (++gen->len <= tbl_bits) { + memcpy(&tbl[tbl_end], tbl, (size_t)tbl_end * sizeof(tbl[0])); + tbl_end <<= 1; + } + } while (!(gen->cnt = cnt[gen->len])); + } + return 0; +} +static void +sinfl_build_subtbl(struct sinfl_gen *gen, unsigned *tbl, int tbl_bits, + const int *cnt) { + int sub_bits = 0; + int sub_start = 0; + int sub_prefix = -1; + int tbl_end = 1 << tbl_bits; + while (1) { + unsigned entry; + int bit, stride, i; + /* start new sub-table */ + if ((gen->word & ((1 << tbl_bits)-1)) != sub_prefix) { + int used = 0; + sub_prefix = gen->word & ((1 << tbl_bits)-1); + sub_start = tbl_end; + sub_bits = gen->len - tbl_bits; + used = gen->cnt; + while (used < (1 << sub_bits)) { + sub_bits++; + used = (used << 1) + cnt[tbl_bits + sub_bits]; + } + tbl_end = sub_start + (1 << sub_bits); + tbl[sub_prefix] = (sub_start << 16) | 0x10 | (sub_bits & 0xf); + } + /* fill sub-table */ + entry = (*gen->sorted << 16) | ((gen->len - tbl_bits) & 0xf); + gen->sorted++; + i = sub_start + (gen->word >> tbl_bits); + stride = 1 << (gen->len - tbl_bits); + do { + tbl[i] = entry; + i += stride; + } while (i < tbl_end); + if (gen->word == (1 << gen->len)-1) { + return; + } + bit = 1 << sinfl_bsr(gen->word ^ ((1 << gen->len) - 1)); + gen->word &= bit - 1; + gen->word |= bit; + gen->cnt--; + while (!gen->cnt) { + gen->cnt = cnt[++gen->len]; + } + } +} +static void +sinfl_build(unsigned *tbl, unsigned char *lens, int tbl_bits, int maxlen, + int symcnt) { + int i, used = 0; + short sort[288]; + int cnt[16] = {0}, off[16]= {0}; + struct sinfl_gen gen = {0}; + gen.sorted = sort; + gen.len = 1; + + for (i = 0; i < symcnt; ++i) + cnt[lens[i]]++; + off[1] = cnt[0]; + for (i = 1; i < maxlen; ++i) { + off[i + 1] = off[i] + cnt[i]; + used = (used << 1) + cnt[i]; + } + used = (used << 1) + cnt[i]; + for (i = 0; i < symcnt; ++i) + gen.sorted[off[lens[i]]++] = (short)i; + gen.sorted += off[0]; + + if (used < (1 << maxlen)){ + for (i = 0; i < 1 << tbl_bits; ++i) + tbl[i] = (0 << 16u) | 1; + return; + } + if (!sinfl_build_tbl(&gen, tbl, tbl_bits, cnt)){ + sinfl_build_subtbl(&gen, tbl, tbl_bits, cnt); + } +} +static int +sinfl_decode(struct sinfl *s, const unsigned *tbl, int bit_len) { + int idx = sinfl_peek(s, bit_len); + unsigned key = tbl[idx]; + if (key & 0x10) { + /* sub-table lookup */ + int len = key & 0x0f; + sinfl_eat(s, bit_len); + idx = sinfl_peek(s, len); + key = tbl[((key >> 16) & 0xffff) + (unsigned)idx]; + } + sinfl_eat(s, key & 0x0f); + return (key >> 16) & 0x0fff; +} +static int +sinfl_decompress(unsigned char *out, int cap, const unsigned char *in, int size) { + static const unsigned char order[] = {16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15}; + static const short dbase[30+2] = {1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, + 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577}; + static const unsigned char dbits[30+2] = {0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9, + 10,10,11,11,12,12,13,13,0,0}; + static const short lbase[29+2] = {3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35, + 43,51,59,67,83,99,115,131,163,195,227,258,0,0}; + static const unsigned char lbits[29+2] = {0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4, + 4,4,4,5,5,5,5,0,0,0}; + + const unsigned char *oe = out + cap; + const unsigned char *e = in + size, *o = out; + enum sinfl_states {hdr,stored,fixed,dyn,blk}; + enum sinfl_states state = hdr; + struct sinfl s = {0}; + int last = 0; + + s.bitptr = in; + while (1) { + switch (state) { + case hdr: { + /* block header */ + int type = 0; + sinfl_refill(&s); + last = sinfl__get(&s,1); + type = sinfl__get(&s,2); + + switch (type) {default: return (int)(out-o); + case 0x00: state = stored; break; + case 0x01: state = fixed; break; + case 0x02: state = dyn; break;} + } break; + case stored: { + /* uncompressed block */ + unsigned len, nlen; + sinfl__get(&s,s.bitcnt & 7); + len = (unsigned short)sinfl__get(&s,16); + nlen = (unsigned short)sinfl__get(&s,16); + s.bitptr -= s.bitcnt / 8; + s.bitbuf = s.bitcnt = 0; + + if ((unsigned short)len != (unsigned short)~nlen) + return (int)(out-o); + if (len > (e - s.bitptr) || !len) + return (int)(out-o); + + memcpy(out, s.bitptr, (size_t)len); + s.bitptr += len, out += len; + if (last) return (int)(out-o); + state = hdr; + } break; + case fixed: { + /* fixed huffman codes */ + int n; unsigned char lens[288+32]; + for (n = 0; n <= 143; n++) lens[n] = 8; + for (n = 144; n <= 255; n++) lens[n] = 9; + for (n = 256; n <= 279; n++) lens[n] = 7; + for (n = 280; n <= 287; n++) lens[n] = 8; + for (n = 0; n < 32; n++) lens[288+n] = 5; + + /* build lit/dist tables */ + sinfl_build(s.lits, lens, 10, 15, 288); + sinfl_build(s.dsts, lens + 288, 8, 15, 32); + state = blk; + } break; + case dyn: { + /* dynamic huffman codes */ + int n, i; + unsigned hlens[SINFL_PRE_TBL_SIZE]; + unsigned char nlens[19] = {0}, lens[288+32]; + + sinfl_refill(&s); + {int nlit = 257 + sinfl__get(&s,5); + int ndist = 1 + sinfl__get(&s,5); + int nlen = 4 + sinfl__get(&s,4); + for (n = 0; n < nlen; n++) + nlens[order[n]] = (unsigned char)sinfl_get(&s,3); + sinfl_build(hlens, nlens, 7, 7, 19); + + /* decode code lengths */ + for (n = 0; n < nlit + ndist;) { + int sym = 0; + sinfl_refill(&s); + sym = sinfl_decode(&s, hlens, 7); + switch (sym) {default: lens[n++] = (unsigned char)sym; break; + case 16: for (i=3+sinfl_get(&s,2);i;i--,n++) lens[n]=lens[n-1]; break; + case 17: for (i=3+sinfl_get(&s,3);i;i--,n++) lens[n]=0; break; + case 18: for (i=11+sinfl_get(&s,7);i;i--,n++) lens[n]=0; break;} + } + /* build lit/dist tables */ + sinfl_build(s.lits, lens, 10, 15, nlit); + sinfl_build(s.dsts, lens + nlit, 8, 15, ndist); + state = blk;} + } break; + case blk: { + /* decompress block */ + while (1) { + int sym; + sinfl_refill(&s); + sym = sinfl_decode(&s, s.lits, 10); + if (sym < 256) { + /* literal */ + if (sinfl_unlikely(out >= oe)) { + return (int)(out-o); + } + *out++ = (unsigned char)sym; + sym = sinfl_decode(&s, s.lits, 10); + if (sym < 256) { + *out++ = (unsigned char)sym; + continue; + } + } + if (sinfl_unlikely(sym == 256)) { + /* end of block */ + if (last) return (int)(out-o); + state = hdr; + break; + } + /* match */ + if (sym >= 286) { + /* length codes 286 and 287 must not appear in compressed data */ + return (int)(out-o); + } + sym -= 257; + {int len = sinfl__get(&s, lbits[sym]) + lbase[sym]; + int dsym = sinfl_decode(&s, s.dsts, 8); + int offs = sinfl__get(&s, dbits[dsym]) + dbase[dsym]; + unsigned char *dst = out, *src = out - offs; + if (sinfl_unlikely(offs > (int)(out-o))) { + return (int)(out-o); + } + out = out + len; + +#ifndef SINFL_NO_SIMD + if (sinfl_likely(oe - out >= 16 * 3)) { + if (offs >= 16) { + /* simd copy match */ + sinfl_copy128(&dst, &src); + sinfl_copy128(&dst, &src); + do sinfl_copy128(&dst, &src); + while (dst < out); + } else if (offs >= 8) { + /* word copy match */ + sinfl_copy64(&dst, &src); + sinfl_copy64(&dst, &src); + do sinfl_copy64(&dst, &src); + while (dst < out); + } else if (offs == 1) { + /* rle match copying */ + sinfl_char16 w = sinfl_char16_char(src[0]); + dst = sinfl_write128(dst, w); + dst = sinfl_write128(dst, w); + do dst = sinfl_write128(dst, w); + while (dst < out); + } else { + /* byte copy match */ + *dst++ = *src++; + *dst++ = *src++; + do *dst++ = *src++; + while (dst < out); + } + } +#else + if (sinfl_likely(oe - out >= 3 * 8 - 3)) { + if (offs >= 8) { + /* word copy match */ + sinfl_copy64(&dst, &src); + sinfl_copy64(&dst, &src); + do sinfl_copy64(&dst, &src); + while (dst < out); + } else if (offs == 1) { + /* rle match copying */ + unsigned int c = src[0]; + unsigned int hw = (c << 24u) | (c << 16u) | (c << 8u) | (unsigned)c; + unsigned long long w = (unsigned long long)hw << 32llu | hw; + dst = sinfl_write64(dst, w); + dst = sinfl_write64(dst, w); + do dst = sinfl_write64(dst, w); + while (dst < out); + } else { + /* byte copy match */ + *dst++ = *src++; + *dst++ = *src++; + do *dst++ = *src++; + while (dst < out); + } + } +#endif + else { + *dst++ = *src++; + *dst++ = *src++; + do *dst++ = *src++; + while (dst < out); + }} + } + } break;} + } + return (int)(out-o); +} +extern int +sinflate(void *out, int cap, const void *in, int size) { + return sinfl_decompress((unsigned char*)out, cap, (const unsigned char*)in, size); +} +static unsigned +sinfl_adler32(unsigned adler32, const unsigned char *in, int in_len) { + const unsigned ADLER_MOD = 65521; + unsigned s1 = adler32 & 0xffff; + unsigned s2 = adler32 >> 16; + unsigned blk_len, i; + + blk_len = in_len % 5552; + while (in_len) { + for (i=0; i + 7 < blk_len; i += 8) { + s1 += in[0]; s2 += s1; + s1 += in[1]; s2 += s1; + s1 += in[2]; s2 += s1; + s1 += in[3]; s2 += s1; + s1 += in[4]; s2 += s1; + s1 += in[5]; s2 += s1; + s1 += in[6]; s2 += s1; + s1 += in[7]; s2 += s1; + in += 8; + } + for (; i < blk_len; ++i) + s1 += *in++, s2 += s1; + s1 %= ADLER_MOD; s2 %= ADLER_MOD; + in_len -= blk_len; + blk_len = 5552; + } return (unsigned)(s2 << 16) + (unsigned)s1; +} +extern int +zsinflate(void *out, int cap, const void *mem, int size) { + const unsigned char *in = (const unsigned char*)mem; + if (size >= 6) { + const unsigned char *eob = in + size - 4; + int n = sinfl_decompress((unsigned char*)out, cap, in + 2u, size); + unsigned a = sinfl_adler32(1u, (unsigned char*)out, n); + unsigned h = eob[0] << 24 | eob[1] << 16 | eob[2] << 8 | eob[3] << 0; + return a == h ? n : -1; + } else { + return -1; + } +} +#endif + diff --git a/3party/raylib/src/external/stb_image.h b/3party/raylib/src/external/stb_image.h new file mode 100644 index 0000000..5e807a0 --- /dev/null +++ b/3party/raylib/src/external/stb_image.h @@ -0,0 +1,7987 @@ +/* stb_image - v2.28 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.28 (2023-01-29) many error fixes, security errors, just tons of stuff + 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes + 2.26 (2020-07-13) many minor fixes + 2.25 (2020-02-02) fix warnings + 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically + 2.23 (2019-08-11) fix clang static analysis warning + 2.22 (2019-03-04) gif fixes, fix warnings + 2.21 (2019-02-25) fix typo in comment + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine Simon Breuss (16-bit PNM) + John-Mark Allen + Carmelo J Fdez-Aguera + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski + Phil Jordan Dave Moore Roy Eltham + Hayaki Saito Nathan Reed Won Chun + Luke Graham Johan Duparc Nick Verigakis the Horde3D community + Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Eugene Golushkov Laurent Gomila Cort Stratton github:snagar + Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex + Cass Everitt Ryamond Barbiero github:grim210 + Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw + Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus + Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo + Julian Raschke Gregory Mullen Christian Floisand github:darealshinji + Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007 + Brad Weinberger Matvey Cherevko github:mosra + Luca Sas Alexander Veselov Zack Middleton [reserved] + Ryan C. Gordon [reserved] [reserved] + DO NOT ADD YOUR NAME HERE + + Jacko Dirks + + To add your name to the credits, pick a random blank space in the middle and fill it. + 80% of merge conflicts on stb PRs are due to people adding their name at the end + of the credits. +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data); +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// To query the width, height and component count of an image without having to +// decode the full file, you can use the stbi_info family of functions: +// +// int x,y,n,ok; +// ok = stbi_info(filename, &x, &y, &n); +// // returns ok=1 and sets x, y, n if image is a supported format, +// // 0 otherwise. +// +// Note that stb_image pervasively uses ints in its public API for sizes, +// including sizes of memory buffers. This is now part of the API and thus +// hard to change without causing breakage. As a result, the various image +// loaders all have certain limits on image size; these differ somewhat +// by format but generally boil down to either just under 2GB or just under +// 1GB. When the decoded image would be larger than this, stb_image decoding +// will fail. +// +// Additionally, stb_image will reject image files that have any of their +// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS, +// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit, +// the only way to have an image with such dimensions load correctly +// is for it to have a rather extreme aspect ratio. Either way, the +// assumption here is that such larger images are likely to be malformed +// or malicious. If you do need to load an image with individual dimensions +// larger than that, and it still fits in the overall size limit, you can +// #define STBI_MAX_DIMENSIONS on your own to be something larger. +// +// =========================================================================== +// +// UNICODE: +// +// If compiling for Windows and you wish to use Unicode filenames, compile +// with +// #define STBI_WINDOWS_UTF8 +// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert +// Windows wchar_t filenames to utf8. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy-to-use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// provide more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image supports loading HDR images in general, and currently the Radiance +// .HDR file format specifically. You can still load any file through the existing +// interface; if you attempt to load an HDR file, it will be automatically remapped +// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// We optionally support converting iPhone-formatted PNGs (which store +// premultiplied BGRA) back to RGB, even though they're internally encoded +// differently. To enable this conversion, call +// stbi_convert_iphone_png_to_rgb(1). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// +// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater +// than that size (in either width or height) without further processing. +// This is to let programs in the wild set an upper bound to prevent +// denial-of-service attacks on untrusted data, as one could generate a +// valid image of gigantic dimensions and force stb_image to allocate a +// huge block of memory and spend disproportionate time decoding it. By +// default this is set to (1 << 24), which is 16777216, but that's still +// very big. + +#ifndef STBI_NO_STDIO +#include +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +#include +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef STBIDEF +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + +#ifdef STBI_WINDOWS_UTF8 +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// on most compilers (and ALL modern mainstream compilers) this is threadsafe +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// as above, but only applies to images loaded on the thread that calls the function +// this function is only available if your compiler supports thread-local variables; +// calling it will fail to link if your compiler doesn't +STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply); +STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert); +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include +#include // ptrdiff_t on osx +#include +#include +#include + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include +#endif + +#ifndef STBI_ASSERT +#include +#define STBI_ASSERT(x) assert(x) +#endif + +#ifdef __cplusplus +#define STBI_EXTERN extern "C" +#else +#define STBI_EXTERN extern +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + +#ifndef STBI_NO_THREAD_LOCALS + #if defined(__cplusplus) && __cplusplus >= 201103L + #define STBI_THREAD_LOCAL thread_local + #elif defined(__GNUC__) && __GNUC__ < 5 + #define STBI_THREAD_LOCAL __thread + #elif defined(_MSC_VER) + #define STBI_THREAD_LOCAL __declspec(thread) + #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__) + #define STBI_THREAD_LOCAL _Thread_local + #endif + + #ifndef STBI_THREAD_LOCAL + #if defined(__GNUC__) + #define STBI_THREAD_LOCAL __thread + #endif + #endif +#endif + +#if defined(_MSC_VER) || defined(__SYMBIAN32__) +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#endif + +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif + +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include +#ifdef _MSC_VER +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name +#else +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +#ifndef STBI_MAX_DIMENSIONS +#define STBI_MAX_DIMENSIONS (1 << 24) +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + int callback_already_read; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + int ch; + fseek((FILE*) user, n, SEEK_CUR); + ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */ + if (ch != EOF) { + ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */ + } +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user) || ferror((FILE *) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__pnm_is16(stbi__context *s); +#endif + +static +#ifdef STBI_THREAD_LOCAL +STBI_THREAD_LOCAL +#endif +const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +#ifndef STBI_NO_FAILURE_STRINGS +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} +#endif + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} +#endif + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} +#endif + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow. +static int stbi__addints_valid(int a, int b) +{ + if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow + if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0. + return a <= INT_MAX - b; +} + +// returns 1 if the product of two signed shorts is valid, 0 on overflow. +static int stbi__mul2shorts_valid(short a, short b) +{ + if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow + if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid + if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN + return a >= SHRT_MIN / b; +} + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load_global = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_global = flag_true_if_should_flip; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global +#else +static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; + +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_local = flag_true_if_should_flip; + stbi__vertically_flip_on_load_set = 1; +} + +#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ + ? stbi__vertically_flip_on_load_local \ + : stbi__vertically_flip_on_load_global) +#endif // STBI_THREAD_LOCAL + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + // test the formats with a very explicit header first (at least a FOURCC + // or distinctive magic number first) + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #else + STBI_NOTUSED(bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + + // then the formats that can end up attempting to load with just 1 or 2 + // bytes matching expectations; these are prone to false positives, so + // try them later + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +#ifndef STBI_NO_GIF +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} +#endif + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 8) { + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 16) { + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) +STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); +#endif + +#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode))) + return 0; + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) +// nothing +#else +static void stbi__skip(stbi__context *s, int n) +{ + if (n == 0) return; // already there! + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) +// nothing +#else +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} +#endif + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + z += (stbi__uint32)stbi__get16le(s) << 16; + return z; +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + } + if (n < comp) { + for (i=0; i < x*y; ++i) { + output[i*comp + n] = data[i*comp + n]/255.0f; + } + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) { + for (j=0; j < count[i]; ++j) { + h->size[k++] = (stbi_uc) (i+1); + if(k >= 257) return stbi__err("bad size list","Corrupt JPEG"); + } + } + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + if(c < 0 || c >= 256) // symbol id out of bounds! + return -1; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<code_bits < n) stbi__grow_buffer_unsafe(j); + if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing + + sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative) + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & (sgn - 1)); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG"); + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available"); + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + diff = t ? stbi__extend_receive(j, t) : 0; + + if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG"); + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + data[0] = (short) (dc * (1 << j->succ_low)); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available"); + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * (1 << shift)); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift)); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values! + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios + // and I've never seen a non-corrupted JPEG file actually use them + for (i=0; i < s->img_n; ++i) { + if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG"); + if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG"); + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +static int stbi__skip_jpeg_junk_at_end(stbi__jpeg *j) +{ + // some JPEGs have junk at end, skip over it but if we find what looks + // like a valid marker, resume there + while (!stbi__at_eof(j->s)) { + int x = stbi__get8(j->s); + while (x == 255) { // might be a marker + if (stbi__at_eof(j->s)) return STBI__MARKER_none; + x = stbi__get8(j->s); + if (x != 0x00 && x != 0xff) { + // not a stuffed zero or lead-in to another marker, looks + // like an actual marker, return it + return x; + } + // stuffed zero has x=0 now which ends the loop, meaning we go + // back to regular scan loop. + // repeated 0xff keeps trying to read the next byte of the marker. + } + } + return STBI__MARKER_none; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + j->marker = stbi__skip_jpeg_junk_at_end(j); + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + m = stbi__get_marker(j); + if (STBI__RESTART(m)) + m = stbi__get_marker(j); + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + m = stbi__get_marker(j); + } else { + if (!stbi__process_marker(j, m)) return 1; + m = stbi__get_marker(j); + } + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // nothing to do if no components requested; check this now to avoid + // accessing uninitialized coutput[0] later + if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; } + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + if (!j) return stbi__errpuc("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + if (!j) return stbi__err("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + if (!j) return stbi__err("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) +#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[STBI__ZNSYMS]; + stbi__uint16 value[STBI__ZNSYMS]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static int stbi__zeof(stbi__zbuf *z) +{ + return (z->zbuffer >= z->zbuffer_end); +} + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + return stbi__zeof(z) ? 0 : *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + if (z->code_buffer >= (1U << z->num_bits)) { + z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */ + return; + } + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s >= 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere! + if (z->size[b] != s) return -1; // was originally an assert, but report failure instead. + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) { + if (stbi__zeof(a)) { + return -1; /* report error for unexpected end of data. */ + } + stbi__fill_bits(a); + } + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + unsigned int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (unsigned int) (z->zout - z->zout_start); + limit = old_limit = (unsigned) (z->zout_end - z->zout_start); + if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory"); + while (cur + n > limit) { + if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory"); + limit *= 2; + } + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + return 1; + } + if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (zout + len > a->zout_end) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) { + c = stbi__zreceive(a,3)+3; + } else if (c == 18) { + c = stbi__zreceive(a,7)+11; + } else { + return stbi__err("bad codelengths", "Corrupt PNG"); + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG"); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filters used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_paeth_first +}; + +static int stbi__paeth(int a, int b, int c) +{ + int p = a + b - c; + int pa = abs(p-a); + int pb = abs(p-b); + int pc = abs(p-c); + if (pa <= pb && pa <= pc) return a; + if (pb <= pc) return b; + return c; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *prior; + int filter = *raw++; + + if (filter > 4) + return stbi__err("invalid filter","Corrupt PNG"); + + if (depth < 8) { + if (img_width_bytes > x) return stbi__err("invalid width","Corrupt PNG"); + cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place + filter_bytes = 1; + width = img_width_bytes; + } + prior = cur - stride; // bugfix: need to compute this after 'cur +=' computation above + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // handle first byte explicitly + for (k=0; k < filter_bytes; ++k) { + switch (filter) { + case STBI__F_none : cur[k] = raw[k]; break; + case STBI__F_sub : cur[k] = raw[k]; break; + case STBI__F_up : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break; + case STBI__F_avg : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break; + case STBI__F_paeth : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break; + case STBI__F_avg_first : cur[k] = raw[k]; break; + case STBI__F_paeth_first: cur[k] = raw[k]; break; + } + } + + if (depth == 8) { + if (img_n != out_n) + cur[img_n] = 255; // first pixel + raw += img_n; + cur += out_n; + prior += out_n; + } else if (depth == 16) { + if (img_n != out_n) { + cur[filter_bytes] = 255; // first pixel top byte + cur[filter_bytes+1] = 255; // first pixel bottom byte + } + raw += filter_bytes; + cur += output_bytes; + prior += output_bytes; + } else { + raw += 1; + cur += 1; + prior += 1; + } + + // this is a little gross, so that we don't switch per-pixel or per-component + if (depth < 8 || img_n == out_n) { + int nk = (width - 1)*filter_bytes; + #define STBI__CASE(f) \ + case f: \ + for (k=0; k < nk; ++k) + switch (filter) { + // "none" filter turns into a memcpy here; make that explicit. + case STBI__F_none: memcpy(cur, raw, nk); break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); } break; + } + #undef STBI__CASE + raw += nk; + } else { + STBI_ASSERT(img_n+1 == out_n); + #define STBI__CASE(f) \ + case f: \ + for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \ + for (k=0; k < filter_bytes; ++k) + switch (filter) { + STBI__CASE(STBI__F_none) { cur[k] = raw[k]; } break; + STBI__CASE(STBI__F_sub) { cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); } break; + STBI__CASE(STBI__F_up) { cur[k] = STBI__BYTECAST(raw[k] + prior[k]); } break; + STBI__CASE(STBI__F_avg) { cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); } break; + STBI__CASE(STBI__F_paeth) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); } break; + STBI__CASE(STBI__F_avg_first) { cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); } break; + STBI__CASE(STBI__F_paeth_first) { cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); } break; + } + #undef STBI__CASE + + // the loop above sets the high byte of the pixels' alpha, but for + // 16 bit png files we also need the low byte set. we'll do that here. + if (depth == 16) { + cur = a->out + stride*j; // start at the beginning of the row again + for (i=0; i < x; ++i,cur+=output_bytes) { + cur[filter_bytes+1] = 255; + } + } + } + } + + // we make a separate pass to expand bits to pixels; for performance, + // this could run two scanlines behind the above code, so it won't + // intefere with filtering but will still be in the cache. + if (depth < 8) { + for (j=0; j < y; ++j) { + stbi_uc *cur = a->out + stride*j; + stbi_uc *in = a->out + stride*j + x*out_n - img_width_bytes; + // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit + // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + + // note that the final byte might overshoot and write more data than desired. + // we can allocate enough data that this never writes out of memory, but it + // could also overwrite the next scanline. can it overwrite non-empty data + // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel. + // so we need to explicitly clamp the final ones + + if (depth == 4) { + for (k=x*img_n; k >= 2; k-=2, ++in) { + *cur++ = scale * ((*in >> 4) ); + *cur++ = scale * ((*in ) & 0x0f); + } + if (k > 0) *cur++ = scale * ((*in >> 4) ); + } else if (depth == 2) { + for (k=x*img_n; k >= 4; k-=4, ++in) { + *cur++ = scale * ((*in >> 6) ); + *cur++ = scale * ((*in >> 4) & 0x03); + *cur++ = scale * ((*in >> 2) & 0x03); + *cur++ = scale * ((*in ) & 0x03); + } + if (k > 0) *cur++ = scale * ((*in >> 6) ); + if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03); + if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03); + } else if (depth == 1) { + for (k=x*img_n; k >= 8; k-=8, ++in) { + *cur++ = scale * ((*in >> 7) ); + *cur++ = scale * ((*in >> 6) & 0x01); + *cur++ = scale * ((*in >> 5) & 0x01); + *cur++ = scale * ((*in >> 4) & 0x01); + *cur++ = scale * ((*in >> 3) & 0x01); + *cur++ = scale * ((*in >> 2) & 0x01); + *cur++ = scale * ((*in >> 1) & 0x01); + *cur++ = scale * ((*in ) & 0x01); + } + if (k > 0) *cur++ = scale * ((*in >> 7) ); + if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01); + if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01); + if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01); + if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01); + if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01); + if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01); + } + if (img_n != out_n) { + int q; + // insert alpha = 255 + cur = a->out + stride*j; + if (img_n == 1) { + for (q=x-1; q >= 0; --q) { + cur[q*2+1] = 255; + cur[q*2+0] = cur[q]; + } + } else { + STBI_ASSERT(img_n == 3); + for (q=x-1; q >= 0; --q) { + cur[q*4+3] = 255; + cur[q*4+2] = cur[q*3+2]; + cur[q*4+1] = cur[q*3+1]; + cur[q*4+0] = cur[q*3+0]; + } + } + } + } + } else if (depth == 16) { + // force the image data from big-endian to platform-native. + // this is done in a separate pass due to the decoding relying + // on the data being untouched, but could probably be done + // per-line during decode if care is taken. + stbi_uc *cur = a->out; + stbi__uint16 *cur16 = (stbi__uint16*)cur; + + for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) { + *cur16 = (cur[0] << 8) | cur[1]; + } + } + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + if (!final) return stbi__err("outofmem", "Out of memory"); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load_global = 0; +static int stbi__de_iphone_flag_global = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag_global = flag_true_if_should_convert; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global +#define stbi__de_iphone_flag stbi__de_iphone_flag_global +#else +static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set; +static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set; + +STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply; + stbi__unpremultiply_on_load_set = 1; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag_local = flag_true_if_should_convert; + stbi__de_iphone_flag_set = 1; +} + +#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \ + ? stbi__unpremultiply_on_load_local \ + : stbi__unpremultiply_on_load_global) +#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \ + ? stbi__de_iphone_flag_local \ + : stbi__de_iphone_flag_global) +#endif // STBI_THREAD_LOCAL + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]={0}; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); + s->img_y = stbi__get32be(s); + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + } + // even with SCAN_header, have to scan to see if we have a tRNS + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + // non-paletted with tRNS = constant alpha. if header-scanning, we can stop now. + if (scan == STBI__SCAN_header) { ++s->img_n; return 1; } + if (z->depth == 16) { + for (k = 0; k < s->img_n; ++k) tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { + // header scan definitely stops at first IDAT + if (pal_img_n) + s->img_n = pal_img_n; + return 1; + } + if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes"); + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth <= 8) + ri->bits_per_channel = 8; + else if (p->depth == 16) + ri->bits_per_channel = 16; + else + return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth"); + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) { n += 16; z >>= 16; } + if (z >= 0x00100) { n += 8; z >>= 8; } + if (z >= 0x00010) { n += 4; z >>= 4; } + if (z >= 0x00004) { n += 2; z >>= 2; } + if (z >= 0x00002) { n += 1;/* >>= 1;*/ } + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(unsigned int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; + int extra_read; +} stbi__bmp_data; + +static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress) +{ + // BI_BITFIELDS specifies masks explicitly, don't override + if (compress == 3) + return 1; + + if (compress == 0) { + if (info->bpp == 16) { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } else if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + // otherwise, use defaults, which is all-0 + info->mr = info->mg = info->mb = info->ma = 0; + } + return 1; + } + return 0; // error +} + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + info->extra_read = 14; + + if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP"); + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes + if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + stbi__bmp_set_mask_defaults(info, compress); + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->extra_read += 12; + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + // V4/V5 header + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs + stbi__bmp_set_mask_defaults(info, compress); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - info.extra_read - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - info.extra_read - info.hsz) >> 2; + } + if (psize == 0) { + // accept some number of extra bytes after the header, but if the offset points either to before + // the header ends or implies a large amount of extra data, reject the file as malformed + int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original); + int header_limit = 1024; // max we actually read is below 256 bytes currently. + int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size. + if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) { + return stbi__errpuc("bad header", "Corrupt BMP"); + } + // we established that bytes_read_so_far is positive and sensible. + // the first half of this test rejects offsets that are either too small positives, or + // negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn + // ensures the number computed in the second half of the test can't overflow. + if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) { + return stbi__errpuc("bad offset", "Corrupt BMP"); + } else { + stbi__skip(s, info.offset - bytes_read_so_far); + } + } + + if (info.bpp == 24 && ma == 0xff000000) + s->img_n = 3; + else + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - info.extra_read - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i]; p1[i] = p2[i]; p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + STBI_NOTUSED(tga_x_origin); // @TODO + STBI_NOTUSED(tga_y_origin); // @TODO + + if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + if (tga_palette_len == 0) { /* you have to have at least one entry! */ + STBI_FREE(tga_data); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + STBI_NOTUSED(tga_palette_start); + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; ytype) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;xchannel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; ichannel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;ichannel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;ichannel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + + if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + if (!result) return stbi__errpuc("outofmem", "Out of memory"); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!g) return stbi__err("outofmem", "Out of memory"); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + STBI_NOTUSED(req_comp); + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) + return stbi__errpuc("too large", "GIF image is too large"); + pcount = g->w * g->h; + g->out = (stbi_uc *) stbi__malloc(4 * pcount); + g->background = (stbi_uc *) stbi__malloc(4 * pcount); + g->history = (stbi_uc *) stbi__malloc(pcount); + if (!g->out || !g->background || !g->history) + return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to the color that was there the previous frame. + memset(g->out, 0x00, 4 * pcount); + memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) + memset(g->history, 0x00, pcount); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispose of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + // if the width of the specified rectangle is 0, that means + // we may not see *any* pixels or the image is malformed; + // to make sure this is caught, move the current y down to + // max_y (which is what out_gif_code checks). + if (w == 0) + g->cur_y = g->max_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (!o) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays) +{ + STBI_FREE(g->out); + STBI_FREE(g->history); + STBI_FREE(g->background); + + if (out) STBI_FREE(out); + if (delays && *delays) STBI_FREE(*delays); + return stbi__errpuc("outofmem", "Out of memory"); +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + int out_size = 0; + int delays_size = 0; + + STBI_NOTUSED(out_size); + STBI_NOTUSED(delays_size); + + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride ); + if (!tmp) + return stbi__load_gif_main_outofmem(&g, out, delays); + else { + out = (stbi_uc*) tmp; + out_size = layers * stride; + } + + if (delays) { + int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers ); + if (!new_delays) + return stbi__load_gif_main_outofmem(&g, out, delays); + *delays = new_delays; + delays_size = layers * sizeof(int); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + if (!out) + return stbi__load_gif_main_outofmem(&g, out, delays); + out_size = layers * stride; + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + if (!*delays) + return stbi__load_gif_main_outofmem(&g, out, delays); + delays_size = layers * sizeof(int); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + STBI_NOTUSED(ri); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } else if (g.out) { + // if there was an error and we allocated an image buffer, free it! + STBI_FREE(g.out); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + if (p == NULL) { + stbi__rewind( s ); + return 0; + } + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) { + if (info.bpp == 24 && info.ma == 0xff000000) + *comp = 3; + else + *comp = info.ma ? 4 : 3; + } + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + STBI_NOTUSED(stbi__get32be(s)); + STBI_NOTUSED(stbi__get32be(s)); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n); + if (ri->bits_per_channel == 0) + return 0; + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) { + STBI_FREE(out); + return stbi__errpuc("bad PNM", "PNM file truncated"); + } + + if (req_comp && req_comp != s->img_n) { + if (ri->bits_per_channel == 16) { + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y); + } else { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + } + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + if((value > 214748364) || (value == 214748364 && *c > '7')) + return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int"); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + if(*x == 0) + return stbi__err("invalid width", "PPM image header had zero or overflowing width"); + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + if (*y == 0) + return stbi__err("invalid width", "PPM image header had zero or overflowing width"); + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + if (maxv > 65535) + return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images"); + else if (maxv > 255) + return 16; + else + return 8; +} + +static int stbi__pnm_is16(stbi__context *s) +{ + if (stbi__pnm_info(s, NULL, NULL, NULL) == 16) + return 1; + return 0; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_is16(s)) return 1; + #endif + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/stb_image_resize.h b/3party/raylib/src/external/stb_image_resize.h new file mode 100644 index 0000000..ef9e6fe --- /dev/null +++ b/3party/raylib/src/external/stb_image_resize.h @@ -0,0 +1,2634 @@ +/* stb_image_resize - v0.97 - public domain image resizing + by Jorge L Rodriguez (@VinoBS) - 2014 + http://github.com/nothings/stb + + Written with emphasis on usability, portability, and efficiency. (No + SIMD or threads, so it be easily outperformed by libs that use those.) + Only scaling and translation is supported, no rotations or shears. + Easy API downsamples w/Mitchell filter, upsamples w/cubic interpolation. + + COMPILING & LINKING + In one C/C++ file that #includes this file, do this: + #define STB_IMAGE_RESIZE_IMPLEMENTATION + before the #include. That will create the implementation in that file. + + QUICKSTART + stbir_resize_uint8( input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, num_channels) + stbir_resize_float(...) + stbir_resize_uint8_srgb( input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, + num_channels , alpha_chan , 0) + stbir_resize_uint8_srgb_edgemode( + input_pixels , in_w , in_h , 0, + output_pixels, out_w, out_h, 0, + num_channels , alpha_chan , 0, STBIR_EDGE_CLAMP) + // WRAP/REFLECT/ZERO + + FULL API + See the "header file" section of the source for API documentation. + + ADDITIONAL DOCUMENTATION + + SRGB & FLOATING POINT REPRESENTATION + The sRGB functions presume IEEE floating point. If you do not have + IEEE floating point, define STBIR_NON_IEEE_FLOAT. This will use + a slower implementation. + + MEMORY ALLOCATION + The resize functions here perform a single memory allocation using + malloc. To control the memory allocation, before the #include that + triggers the implementation, do: + + #define STBIR_MALLOC(size,context) ... + #define STBIR_FREE(ptr,context) ... + + Each resize function makes exactly one call to malloc/free, so to use + temp memory, store the temp memory in the context and return that. + + ASSERT + Define STBIR_ASSERT(boolval) to override assert() and not use assert.h + + OPTIMIZATION + Define STBIR_SATURATE_INT to compute clamp values in-range using + integer operations instead of float operations. This may be faster + on some platforms. + + DEFAULT FILTERS + For functions which don't provide explicit control over what filters + to use, you can change the compile-time defaults with + + #define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_something + #define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_something + + See stbir_filter in the header-file section for the list of filters. + + NEW FILTERS + A number of 1D filter kernels are used. For a list of + supported filters see the stbir_filter enum. To add a new filter, + write a filter function and add it to stbir__filter_info_table. + + PROGRESS + For interactive use with slow resize operations, you can install + a progress-report callback: + + #define STBIR_PROGRESS_REPORT(val) some_func(val) + + The parameter val is a float which goes from 0 to 1 as progress is made. + + For example: + + static void my_progress_report(float progress); + #define STBIR_PROGRESS_REPORT(val) my_progress_report(val) + + #define STB_IMAGE_RESIZE_IMPLEMENTATION + #include "stb_image_resize.h" + + static void my_progress_report(float progress) + { + printf("Progress: %f%%\n", progress*100); + } + + MAX CHANNELS + If your image has more than 64 channels, define STBIR_MAX_CHANNELS + to the max you'll have. + + ALPHA CHANNEL + Most of the resizing functions provide the ability to control how + the alpha channel of an image is processed. The important things + to know about this: + + 1. The best mathematically-behaved version of alpha to use is + called "premultiplied alpha", in which the other color channels + have had the alpha value multiplied in. If you use premultiplied + alpha, linear filtering (such as image resampling done by this + library, or performed in texture units on GPUs) does the "right + thing". While premultiplied alpha is standard in the movie CGI + industry, it is still uncommon in the videogame/real-time world. + + If you linearly filter non-premultiplied alpha, strange effects + occur. (For example, the 50/50 average of 99% transparent bright green + and 1% transparent black produces 50% transparent dark green when + non-premultiplied, whereas premultiplied it produces 50% + transparent near-black. The former introduces green energy + that doesn't exist in the source image.) + + 2. Artists should not edit premultiplied-alpha images; artists + want non-premultiplied alpha images. Thus, art tools generally output + non-premultiplied alpha images. + + 3. You will get best results in most cases by converting images + to premultiplied alpha before processing them mathematically. + + 4. If you pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, the + resizer does not do anything special for the alpha channel; + it is resampled identically to other channels. This produces + the correct results for premultiplied-alpha images, but produces + less-than-ideal results for non-premultiplied-alpha images. + + 5. If you do not pass the flag STBIR_FLAG_ALPHA_PREMULTIPLIED, + then the resizer weights the contribution of input pixels + based on their alpha values, or, equivalently, it multiplies + the alpha value into the color channels, resamples, then divides + by the resultant alpha value. Input pixels which have alpha=0 do + not contribute at all to output pixels unless _all_ of the input + pixels affecting that output pixel have alpha=0, in which case + the result for that pixel is the same as it would be without + STBIR_FLAG_ALPHA_PREMULTIPLIED. However, this is only true for + input images in integer formats. For input images in float format, + input pixels with alpha=0 have no effect, and output pixels + which have alpha=0 will be 0 in all channels. (For float images, + you can manually achieve the same result by adding a tiny epsilon + value to the alpha channel of every image, and then subtracting + or clamping it at the end.) + + 6. You can suppress the behavior described in #5 and make + all-0-alpha pixels have 0 in all channels by #defining + STBIR_NO_ALPHA_EPSILON. + + 7. You can separately control whether the alpha channel is + interpreted as linear or affected by the colorspace. By default + it is linear; you almost never want to apply the colorspace. + (For example, graphics hardware does not apply sRGB conversion + to the alpha channel.) + + CONTRIBUTORS + Jorge L Rodriguez: Implementation + Sean Barrett: API design, optimizations + Aras Pranckevicius: bugfix + Nathan Reed: warning fixes + + REVISIONS + 0.97 (2020-02-02) fixed warning + 0.96 (2019-03-04) fixed warnings + 0.95 (2017-07-23) fixed warnings + 0.94 (2017-03-18) fixed warnings + 0.93 (2017-03-03) fixed bug with certain combinations of heights + 0.92 (2017-01-02) fix integer overflow on large (>2GB) images + 0.91 (2016-04-02) fix warnings; fix handling of subpixel regions + 0.90 (2014-09-17) first released version + + LICENSE + See end of file for license information. + + TODO + Don't decode all of the image data when only processing a partial tile + Don't use full-width decode buffers when only processing a partial tile + When processing wide images, break processing into tiles so data fits in L1 cache + Installable filters? + Resize that respects alpha test coverage + (Reference code: FloatImage::alphaTestCoverage and FloatImage::scaleAlphaToCoverage: + https://code.google.com/p/nvidia-texture-tools/source/browse/trunk/src/nvimage/FloatImage.cpp ) +*/ + +#ifndef STBIR_INCLUDE_STB_IMAGE_RESIZE_H +#define STBIR_INCLUDE_STB_IMAGE_RESIZE_H + +#ifdef _MSC_VER +typedef unsigned char stbir_uint8; +typedef unsigned short stbir_uint16; +typedef unsigned int stbir_uint32; +#else +#include +typedef uint8_t stbir_uint8; +typedef uint16_t stbir_uint16; +typedef uint32_t stbir_uint32; +#endif + +#ifndef STBIRDEF +#ifdef STB_IMAGE_RESIZE_STATIC +#define STBIRDEF static +#else +#ifdef __cplusplus +#define STBIRDEF extern "C" +#else +#define STBIRDEF extern +#endif +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// Easy-to-use API: +// +// * "input pixels" points to an array of image data with 'num_channels' channels (e.g. RGB=3, RGBA=4) +// * input_w is input image width (x-axis), input_h is input image height (y-axis) +// * stride is the offset between successive rows of image data in memory, in bytes. you can +// specify 0 to mean packed continuously in memory +// * alpha channel is treated identically to other channels. +// * colorspace is linear or sRGB as specified by function name +// * returned result is 1 for success or 0 in case of an error. +// #define STBIR_ASSERT() to trigger an assert on parameter validation errors. +// * Memory required grows approximately linearly with input and output size, but with +// discontinuities at input_w == output_w and input_h == output_h. +// * These functions use a "default" resampling filter defined at compile time. To change the filter, +// you can change the compile-time defaults by #defining STBIR_DEFAULT_FILTER_UPSAMPLE +// and STBIR_DEFAULT_FILTER_DOWNSAMPLE, or you can use the medium-complexity API. + +STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels); + +STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels); + + +// The following functions interpret image data as gamma-corrected sRGB. +// Specify STBIR_ALPHA_CHANNEL_NONE if you have no alpha channel, +// or otherwise provide the index of the alpha channel. Flags value +// of 0 will probably do the right thing if you're not sure what +// the flags mean. + +#define STBIR_ALPHA_CHANNEL_NONE -1 + +// Set this flag if your texture has premultiplied alpha. Otherwise, stbir will +// use alpha-weighted resampling (effectively premultiplying, resampling, +// then unpremultiplying). +#define STBIR_FLAG_ALPHA_PREMULTIPLIED (1 << 0) +// The specified alpha channel should be handled as gamma-corrected value even +// when doing sRGB operations. +#define STBIR_FLAG_ALPHA_USES_COLORSPACE (1 << 1) + +STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags); + + +typedef enum +{ + STBIR_EDGE_CLAMP = 1, + STBIR_EDGE_REFLECT = 2, + STBIR_EDGE_WRAP = 3, + STBIR_EDGE_ZERO = 4, +} stbir_edge; + +// This function adds the ability to specify how requests to sample off the edge of the image are handled. +STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode); + +////////////////////////////////////////////////////////////////////////////// +// +// Medium-complexity API +// +// This extends the easy-to-use API as follows: +// +// * Alpha-channel can be processed separately +// * If alpha_channel is not STBIR_ALPHA_CHANNEL_NONE +// * Alpha channel will not be gamma corrected (unless flags&STBIR_FLAG_GAMMA_CORRECT) +// * Filters will be weighted by alpha channel (unless flags&STBIR_FLAG_ALPHA_PREMULTIPLIED) +// * Filter can be selected explicitly +// * uint16 image type +// * sRGB colorspace available for all types +// * context parameter for passing to STBIR_MALLOC + +typedef enum +{ + STBIR_FILTER_DEFAULT = 0, // use same filter type that easy-to-use API chooses + STBIR_FILTER_BOX = 1, // A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratios + STBIR_FILTER_TRIANGLE = 2, // On upsampling, produces same results as bilinear texture filtering + STBIR_FILTER_CUBICBSPLINE = 3, // The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esque + STBIR_FILTER_CATMULLROM = 4, // An interpolating cubic spline + STBIR_FILTER_MITCHELL = 5, // Mitchell-Netrevalli filter with B=1/3, C=1/3 +} stbir_filter; + +typedef enum +{ + STBIR_COLORSPACE_LINEAR, + STBIR_COLORSPACE_SRGB, + + STBIR_MAX_COLORSPACES, +} stbir_colorspace; + +// The following functions are all identical except for the type of the image data + +STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context); + +STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context); + +STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context); + + + +////////////////////////////////////////////////////////////////////////////// +// +// Full-complexity API +// +// This extends the medium API as follows: +// +// * uint32 image type +// * not typesafe +// * separate filter types for each axis +// * separate edge modes for each axis +// * can specify scale explicitly for subpixel correctness +// * can specify image source tile using texture coordinates + +typedef enum +{ + STBIR_TYPE_UINT8 , + STBIR_TYPE_UINT16, + STBIR_TYPE_UINT32, + STBIR_TYPE_FLOAT , + + STBIR_MAX_TYPES +} stbir_datatype; + +STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context); + +STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float x_scale, float y_scale, + float x_offset, float y_offset); + +STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float s0, float t0, float s1, float t1); +// (s0, t0) & (s1, t1) are the top-left and bottom right corner (uv addressing style: [0, 1]x[0, 1]) of a region of the input image to use. + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBIR_INCLUDE_STB_IMAGE_RESIZE_H + + + + + +#ifdef STB_IMAGE_RESIZE_IMPLEMENTATION + +#ifndef STBIR_ASSERT +#include +#define STBIR_ASSERT(x) assert(x) +#endif + +// For memset +#include + +#include + +#ifndef STBIR_MALLOC +#include +// use comma operator to evaluate c, to avoid "unused parameter" warnings +#define STBIR_MALLOC(size,c) ((void)(c), malloc(size)) +#define STBIR_FREE(ptr,c) ((void)(c), free(ptr)) +#endif + +#ifndef _MSC_VER +#ifdef __cplusplus +#define stbir__inline inline +#else +#define stbir__inline +#endif +#else +#define stbir__inline __forceinline +#endif + + +// should produce compiler error if size is wrong +typedef unsigned char stbir__validate_uint32[sizeof(stbir_uint32) == 4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBIR__NOTUSED(v) (void)(v) +#else +#define STBIR__NOTUSED(v) (void)sizeof(v) +#endif + +#define STBIR__ARRAY_SIZE(a) (sizeof((a))/sizeof((a)[0])) + +#ifndef STBIR_DEFAULT_FILTER_UPSAMPLE +#define STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM +#endif + +#ifndef STBIR_DEFAULT_FILTER_DOWNSAMPLE +#define STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL +#endif + +#ifndef STBIR_PROGRESS_REPORT +#define STBIR_PROGRESS_REPORT(float_0_to_1) +#endif + +#ifndef STBIR_MAX_CHANNELS +#define STBIR_MAX_CHANNELS 64 +#endif + +#if STBIR_MAX_CHANNELS > 65536 +#error "Too many channels; STBIR_MAX_CHANNELS must be no more than 65536." +// because we store the indices in 16-bit variables +#endif + +// This value is added to alpha just before premultiplication to avoid +// zeroing out color values. It is equivalent to 2^-80. If you don't want +// that behavior (it may interfere if you have floating point images with +// very small alpha values) then you can define STBIR_NO_ALPHA_EPSILON to +// disable it. +#ifndef STBIR_ALPHA_EPSILON +#define STBIR_ALPHA_EPSILON ((float)1 / (1 << 20) / (1 << 20) / (1 << 20) / (1 << 20)) +#endif + + + +#ifdef _MSC_VER +#define STBIR__UNUSED_PARAM(v) (void)(v) +#else +#define STBIR__UNUSED_PARAM(v) (void)sizeof(v) +#endif + +// must match stbir_datatype +static unsigned char stbir__type_size[] = { + 1, // STBIR_TYPE_UINT8 + 2, // STBIR_TYPE_UINT16 + 4, // STBIR_TYPE_UINT32 + 4, // STBIR_TYPE_FLOAT +}; + +// Kernel function centered at 0 +typedef float (stbir__kernel_fn)(float x, float scale); +typedef float (stbir__support_fn)(float scale); + +typedef struct +{ + stbir__kernel_fn* kernel; + stbir__support_fn* support; +} stbir__filter_info; + +// When upsampling, the contributors are which source pixels contribute. +// When downsampling, the contributors are which destination pixels are contributed to. +typedef struct +{ + int n0; // First contributing pixel + int n1; // Last contributing pixel +} stbir__contributors; + +typedef struct +{ + const void* input_data; + int input_w; + int input_h; + int input_stride_bytes; + + void* output_data; + int output_w; + int output_h; + int output_stride_bytes; + + float s0, t0, s1, t1; + + float horizontal_shift; // Units: output pixels + float vertical_shift; // Units: output pixels + float horizontal_scale; + float vertical_scale; + + int channels; + int alpha_channel; + stbir_uint32 flags; + stbir_datatype type; + stbir_filter horizontal_filter; + stbir_filter vertical_filter; + stbir_edge edge_horizontal; + stbir_edge edge_vertical; + stbir_colorspace colorspace; + + stbir__contributors* horizontal_contributors; + float* horizontal_coefficients; + + stbir__contributors* vertical_contributors; + float* vertical_coefficients; + + int decode_buffer_pixels; + float* decode_buffer; + + float* horizontal_buffer; + + // cache these because ceil/floor are inexplicably showing up in profile + int horizontal_coefficient_width; + int vertical_coefficient_width; + int horizontal_filter_pixel_width; + int vertical_filter_pixel_width; + int horizontal_filter_pixel_margin; + int vertical_filter_pixel_margin; + int horizontal_num_contributors; + int vertical_num_contributors; + + int ring_buffer_length_bytes; // The length of an individual entry in the ring buffer. The total number of ring buffers is stbir__get_filter_pixel_width(filter) + int ring_buffer_num_entries; // Total number of entries in the ring buffer. + int ring_buffer_first_scanline; + int ring_buffer_last_scanline; + int ring_buffer_begin_index; // first_scanline is at this index in the ring buffer + float* ring_buffer; + + float* encode_buffer; // A temporary buffer to store floats so we don't lose precision while we do multiply-adds. + + int horizontal_contributors_size; + int horizontal_coefficients_size; + int vertical_contributors_size; + int vertical_coefficients_size; + int decode_buffer_size; + int horizontal_buffer_size; + int ring_buffer_size; + int encode_buffer_size; +} stbir__info; + + +static const float stbir__max_uint8_as_float = 255.0f; +static const float stbir__max_uint16_as_float = 65535.0f; +static const double stbir__max_uint32_as_float = 4294967295.0; + + +static stbir__inline int stbir__min(int a, int b) +{ + return a < b ? a : b; +} + +static stbir__inline float stbir__saturate(float x) +{ + if (x < 0) + return 0; + + if (x > 1) + return 1; + + return x; +} + +#ifdef STBIR_SATURATE_INT +static stbir__inline stbir_uint8 stbir__saturate8(int x) +{ + if ((unsigned int) x <= 255) + return x; + + if (x < 0) + return 0; + + return 255; +} + +static stbir__inline stbir_uint16 stbir__saturate16(int x) +{ + if ((unsigned int) x <= 65535) + return x; + + if (x < 0) + return 0; + + return 65535; +} +#endif + +static float stbir__srgb_uchar_to_linear_float[256] = { + 0.000000f, 0.000304f, 0.000607f, 0.000911f, 0.001214f, 0.001518f, 0.001821f, 0.002125f, 0.002428f, 0.002732f, 0.003035f, + 0.003347f, 0.003677f, 0.004025f, 0.004391f, 0.004777f, 0.005182f, 0.005605f, 0.006049f, 0.006512f, 0.006995f, 0.007499f, + 0.008023f, 0.008568f, 0.009134f, 0.009721f, 0.010330f, 0.010960f, 0.011612f, 0.012286f, 0.012983f, 0.013702f, 0.014444f, + 0.015209f, 0.015996f, 0.016807f, 0.017642f, 0.018500f, 0.019382f, 0.020289f, 0.021219f, 0.022174f, 0.023153f, 0.024158f, + 0.025187f, 0.026241f, 0.027321f, 0.028426f, 0.029557f, 0.030713f, 0.031896f, 0.033105f, 0.034340f, 0.035601f, 0.036889f, + 0.038204f, 0.039546f, 0.040915f, 0.042311f, 0.043735f, 0.045186f, 0.046665f, 0.048172f, 0.049707f, 0.051269f, 0.052861f, + 0.054480f, 0.056128f, 0.057805f, 0.059511f, 0.061246f, 0.063010f, 0.064803f, 0.066626f, 0.068478f, 0.070360f, 0.072272f, + 0.074214f, 0.076185f, 0.078187f, 0.080220f, 0.082283f, 0.084376f, 0.086500f, 0.088656f, 0.090842f, 0.093059f, 0.095307f, + 0.097587f, 0.099899f, 0.102242f, 0.104616f, 0.107023f, 0.109462f, 0.111932f, 0.114435f, 0.116971f, 0.119538f, 0.122139f, + 0.124772f, 0.127438f, 0.130136f, 0.132868f, 0.135633f, 0.138432f, 0.141263f, 0.144128f, 0.147027f, 0.149960f, 0.152926f, + 0.155926f, 0.158961f, 0.162029f, 0.165132f, 0.168269f, 0.171441f, 0.174647f, 0.177888f, 0.181164f, 0.184475f, 0.187821f, + 0.191202f, 0.194618f, 0.198069f, 0.201556f, 0.205079f, 0.208637f, 0.212231f, 0.215861f, 0.219526f, 0.223228f, 0.226966f, + 0.230740f, 0.234551f, 0.238398f, 0.242281f, 0.246201f, 0.250158f, 0.254152f, 0.258183f, 0.262251f, 0.266356f, 0.270498f, + 0.274677f, 0.278894f, 0.283149f, 0.287441f, 0.291771f, 0.296138f, 0.300544f, 0.304987f, 0.309469f, 0.313989f, 0.318547f, + 0.323143f, 0.327778f, 0.332452f, 0.337164f, 0.341914f, 0.346704f, 0.351533f, 0.356400f, 0.361307f, 0.366253f, 0.371238f, + 0.376262f, 0.381326f, 0.386430f, 0.391573f, 0.396755f, 0.401978f, 0.407240f, 0.412543f, 0.417885f, 0.423268f, 0.428691f, + 0.434154f, 0.439657f, 0.445201f, 0.450786f, 0.456411f, 0.462077f, 0.467784f, 0.473532f, 0.479320f, 0.485150f, 0.491021f, + 0.496933f, 0.502887f, 0.508881f, 0.514918f, 0.520996f, 0.527115f, 0.533276f, 0.539480f, 0.545725f, 0.552011f, 0.558340f, + 0.564712f, 0.571125f, 0.577581f, 0.584078f, 0.590619f, 0.597202f, 0.603827f, 0.610496f, 0.617207f, 0.623960f, 0.630757f, + 0.637597f, 0.644480f, 0.651406f, 0.658375f, 0.665387f, 0.672443f, 0.679543f, 0.686685f, 0.693872f, 0.701102f, 0.708376f, + 0.715694f, 0.723055f, 0.730461f, 0.737911f, 0.745404f, 0.752942f, 0.760525f, 0.768151f, 0.775822f, 0.783538f, 0.791298f, + 0.799103f, 0.806952f, 0.814847f, 0.822786f, 0.830770f, 0.838799f, 0.846873f, 0.854993f, 0.863157f, 0.871367f, 0.879622f, + 0.887923f, 0.896269f, 0.904661f, 0.913099f, 0.921582f, 0.930111f, 0.938686f, 0.947307f, 0.955974f, 0.964686f, 0.973445f, + 0.982251f, 0.991102f, 1.0f +}; + +static float stbir__srgb_to_linear(float f) +{ + if (f <= 0.04045f) + return f / 12.92f; + else + return (float)pow((f + 0.055f) / 1.055f, 2.4f); +} + +static float stbir__linear_to_srgb(float f) +{ + if (f <= 0.0031308f) + return f * 12.92f; + else + return 1.055f * (float)pow(f, 1 / 2.4f) - 0.055f; +} + +#ifndef STBIR_NON_IEEE_FLOAT +// From https://gist.github.com/rygorous/2203834 + +typedef union +{ + stbir_uint32 u; + float f; +} stbir__FP32; + +static const stbir_uint32 fp32_to_srgb8_tab4[104] = { + 0x0073000d, 0x007a000d, 0x0080000d, 0x0087000d, 0x008d000d, 0x0094000d, 0x009a000d, 0x00a1000d, + 0x00a7001a, 0x00b4001a, 0x00c1001a, 0x00ce001a, 0x00da001a, 0x00e7001a, 0x00f4001a, 0x0101001a, + 0x010e0033, 0x01280033, 0x01410033, 0x015b0033, 0x01750033, 0x018f0033, 0x01a80033, 0x01c20033, + 0x01dc0067, 0x020f0067, 0x02430067, 0x02760067, 0x02aa0067, 0x02dd0067, 0x03110067, 0x03440067, + 0x037800ce, 0x03df00ce, 0x044600ce, 0x04ad00ce, 0x051400ce, 0x057b00c5, 0x05dd00bc, 0x063b00b5, + 0x06970158, 0x07420142, 0x07e30130, 0x087b0120, 0x090b0112, 0x09940106, 0x0a1700fc, 0x0a9500f2, + 0x0b0f01cb, 0x0bf401ae, 0x0ccb0195, 0x0d950180, 0x0e56016e, 0x0f0d015e, 0x0fbc0150, 0x10630143, + 0x11070264, 0x1238023e, 0x1357021d, 0x14660201, 0x156601e9, 0x165a01d3, 0x174401c0, 0x182401af, + 0x18fe0331, 0x1a9602fe, 0x1c1502d2, 0x1d7e02ad, 0x1ed4028d, 0x201a0270, 0x21520256, 0x227d0240, + 0x239f0443, 0x25c003fe, 0x27bf03c4, 0x29a10392, 0x2b6a0367, 0x2d1d0341, 0x2ebe031f, 0x304d0300, + 0x31d105b0, 0x34a80555, 0x37520507, 0x39d504c5, 0x3c37048b, 0x3e7c0458, 0x40a8042a, 0x42bd0401, + 0x44c20798, 0x488e071e, 0x4c1c06b6, 0x4f76065d, 0x52a50610, 0x55ac05cc, 0x5892058f, 0x5b590559, + 0x5e0c0a23, 0x631c0980, 0x67db08f6, 0x6c55087f, 0x70940818, 0x74a007bd, 0x787d076c, 0x7c330723, +}; + +static stbir_uint8 stbir__linear_to_srgb_uchar(float in) +{ + static const stbir__FP32 almostone = { 0x3f7fffff }; // 1-eps + static const stbir__FP32 minval = { (127-13) << 23 }; + stbir_uint32 tab,bias,scale,t; + stbir__FP32 f; + + // Clamp to [2^(-13), 1-eps]; these two values map to 0 and 1, respectively. + // The tests are carefully written so that NaNs map to 0, same as in the reference + // implementation. + if (!(in > minval.f)) // written this way to catch NaNs + in = minval.f; + if (in > almostone.f) + in = almostone.f; + + // Do the table lookup and unpack bias, scale + f.f = in; + tab = fp32_to_srgb8_tab4[(f.u - minval.u) >> 20]; + bias = (tab >> 16) << 9; + scale = tab & 0xffff; + + // Grab next-highest mantissa bits and perform linear interpolation + t = (f.u >> 12) & 0xff; + return (unsigned char) ((bias + scale*t) >> 16); +} + +#else +// sRGB transition values, scaled by 1<<28 +static int stbir__srgb_offset_to_linear_scaled[256] = +{ + 0, 40738, 122216, 203693, 285170, 366648, 448125, 529603, + 611080, 692557, 774035, 855852, 942009, 1033024, 1128971, 1229926, + 1335959, 1447142, 1563542, 1685229, 1812268, 1944725, 2082664, 2226148, + 2375238, 2529996, 2690481, 2856753, 3028870, 3206888, 3390865, 3580856, + 3776916, 3979100, 4187460, 4402049, 4622919, 4850123, 5083710, 5323731, + 5570236, 5823273, 6082892, 6349140, 6622065, 6901714, 7188133, 7481369, + 7781466, 8088471, 8402427, 8723380, 9051372, 9386448, 9728650, 10078021, + 10434603, 10798439, 11169569, 11548036, 11933879, 12327139, 12727857, 13136073, + 13551826, 13975156, 14406100, 14844697, 15290987, 15745007, 16206795, 16676389, + 17153826, 17639142, 18132374, 18633560, 19142734, 19659934, 20185196, 20718552, + 21260042, 21809696, 22367554, 22933648, 23508010, 24090680, 24681686, 25281066, + 25888850, 26505076, 27129772, 27762974, 28404716, 29055026, 29713942, 30381490, + 31057708, 31742624, 32436272, 33138682, 33849884, 34569912, 35298800, 36036568, + 36783260, 37538896, 38303512, 39077136, 39859796, 40651528, 41452360, 42262316, + 43081432, 43909732, 44747252, 45594016, 46450052, 47315392, 48190064, 49074096, + 49967516, 50870356, 51782636, 52704392, 53635648, 54576432, 55526772, 56486700, + 57456236, 58435408, 59424248, 60422780, 61431036, 62449032, 63476804, 64514376, + 65561776, 66619028, 67686160, 68763192, 69850160, 70947088, 72053992, 73170912, + 74297864, 75434880, 76581976, 77739184, 78906536, 80084040, 81271736, 82469648, + 83677792, 84896192, 86124888, 87363888, 88613232, 89872928, 91143016, 92423512, + 93714432, 95015816, 96327688, 97650056, 98982952, 100326408, 101680440, 103045072, + 104420320, 105806224, 107202800, 108610064, 110028048, 111456776, 112896264, 114346544, + 115807632, 117279552, 118762328, 120255976, 121760536, 123276016, 124802440, 126339832, + 127888216, 129447616, 131018048, 132599544, 134192112, 135795792, 137410592, 139036528, + 140673648, 142321952, 143981456, 145652208, 147334208, 149027488, 150732064, 152447968, + 154175200, 155913792, 157663776, 159425168, 161197984, 162982240, 164777968, 166585184, + 168403904, 170234160, 172075968, 173929344, 175794320, 177670896, 179559120, 181458992, + 183370528, 185293776, 187228736, 189175424, 191133888, 193104112, 195086128, 197079968, + 199085648, 201103184, 203132592, 205173888, 207227120, 209292272, 211369392, 213458480, + 215559568, 217672656, 219797792, 221934976, 224084240, 226245600, 228419056, 230604656, + 232802400, 235012320, 237234432, 239468736, 241715280, 243974080, 246245120, 248528464, + 250824112, 253132064, 255452368, 257785040, 260130080, 262487520, 264857376, 267239664, +}; + +static stbir_uint8 stbir__linear_to_srgb_uchar(float f) +{ + int x = (int) (f * (1 << 28)); // has headroom so you don't need to clamp + int v = 0; + int i; + + // Refine the guess with a short binary search. + i = v + 128; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 64; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 32; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 16; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 8; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 4; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 2; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + i = v + 1; if (x >= stbir__srgb_offset_to_linear_scaled[i]) v = i; + + return (stbir_uint8) v; +} +#endif + +static float stbir__filter_trapezoid(float x, float scale) +{ + float halfscale = scale / 2; + float t = 0.5f + halfscale; + STBIR_ASSERT(scale <= 1); + + x = (float)fabs(x); + + if (x >= t) + return 0; + else + { + float r = 0.5f - halfscale; + if (x <= r) + return 1; + else + return (t - x) / scale; + } +} + +static float stbir__support_trapezoid(float scale) +{ + STBIR_ASSERT(scale <= 1); + return 0.5f + scale / 2; +} + +static float stbir__filter_triangle(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x <= 1.0f) + return 1 - x; + else + return 0; +} + +static float stbir__filter_cubic(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x < 1.0f) + return (4 + x*x*(3*x - 6))/6; + else if (x < 2.0f) + return (8 + x*(-12 + x*(6 - x)))/6; + + return (0.0f); +} + +static float stbir__filter_catmullrom(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x < 1.0f) + return 1 - x*x*(2.5f - 1.5f*x); + else if (x < 2.0f) + return 2 - x*(4 + x*(0.5f*x - 2.5f)); + + return (0.0f); +} + +static float stbir__filter_mitchell(float x, float s) +{ + STBIR__UNUSED_PARAM(s); + + x = (float)fabs(x); + + if (x < 1.0f) + return (16 + x*x*(21 * x - 36))/18; + else if (x < 2.0f) + return (32 + x*(-60 + x*(36 - 7*x)))/18; + + return (0.0f); +} + +static float stbir__support_zero(float s) +{ + STBIR__UNUSED_PARAM(s); + return 0; +} + +static float stbir__support_one(float s) +{ + STBIR__UNUSED_PARAM(s); + return 1; +} + +static float stbir__support_two(float s) +{ + STBIR__UNUSED_PARAM(s); + return 2; +} + +static stbir__filter_info stbir__filter_info_table[] = { + { NULL, stbir__support_zero }, + { stbir__filter_trapezoid, stbir__support_trapezoid }, + { stbir__filter_triangle, stbir__support_one }, + { stbir__filter_cubic, stbir__support_two }, + { stbir__filter_catmullrom, stbir__support_two }, + { stbir__filter_mitchell, stbir__support_two }, +}; + +stbir__inline static int stbir__use_upsampling(float ratio) +{ + return ratio > 1; +} + +stbir__inline static int stbir__use_width_upsampling(stbir__info* stbir_info) +{ + return stbir__use_upsampling(stbir_info->horizontal_scale); +} + +stbir__inline static int stbir__use_height_upsampling(stbir__info* stbir_info) +{ + return stbir__use_upsampling(stbir_info->vertical_scale); +} + +// This is the maximum number of input samples that can affect an output sample +// with the given filter +static int stbir__get_filter_pixel_width(stbir_filter filter, float scale) +{ + STBIR_ASSERT(filter != 0); + STBIR_ASSERT(filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); + + if (stbir__use_upsampling(scale)) + return (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2); + else + return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2 / scale); +} + +// This is how much to expand buffers to account for filters seeking outside +// the image boundaries. +static int stbir__get_filter_pixel_margin(stbir_filter filter, float scale) +{ + return stbir__get_filter_pixel_width(filter, scale) / 2; +} + +static int stbir__get_coefficient_width(stbir_filter filter, float scale) +{ + if (stbir__use_upsampling(scale)) + return (int)ceil(stbir__filter_info_table[filter].support(1 / scale) * 2); + else + return (int)ceil(stbir__filter_info_table[filter].support(scale) * 2); +} + +static int stbir__get_contributors(float scale, stbir_filter filter, int input_size, int output_size) +{ + if (stbir__use_upsampling(scale)) + return output_size; + else + return (input_size + stbir__get_filter_pixel_margin(filter, scale) * 2); +} + +static int stbir__get_total_horizontal_coefficients(stbir__info* info) +{ + return info->horizontal_num_contributors + * stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale); +} + +static int stbir__get_total_vertical_coefficients(stbir__info* info) +{ + return info->vertical_num_contributors + * stbir__get_coefficient_width (info->vertical_filter, info->vertical_scale); +} + +static stbir__contributors* stbir__get_contributor(stbir__contributors* contributors, int n) +{ + return &contributors[n]; +} + +// For perf reasons this code is duplicated in stbir__resample_horizontal_upsample/downsample, +// if you change it here change it there too. +static float* stbir__get_coefficient(float* coefficients, stbir_filter filter, float scale, int n, int c) +{ + int width = stbir__get_coefficient_width(filter, scale); + return &coefficients[width*n + c]; +} + +static int stbir__edge_wrap_slow(stbir_edge edge, int n, int max) +{ + switch (edge) + { + case STBIR_EDGE_ZERO: + return 0; // we'll decode the wrong pixel here, and then overwrite with 0s later + + case STBIR_EDGE_CLAMP: + if (n < 0) + return 0; + + if (n >= max) + return max - 1; + + return n; // NOTREACHED + + case STBIR_EDGE_REFLECT: + { + if (n < 0) + { + if (n < max) + return -n; + else + return max - 1; + } + + if (n >= max) + { + int max2 = max * 2; + if (n >= max2) + return 0; + else + return max2 - n - 1; + } + + return n; // NOTREACHED + } + + case STBIR_EDGE_WRAP: + if (n >= 0) + return (n % max); + else + { + int m = (-n) % max; + + if (m != 0) + m = max - m; + + return (m); + } + // NOTREACHED + + default: + STBIR_ASSERT(!"Unimplemented edge type"); + return 0; + } +} + +stbir__inline static int stbir__edge_wrap(stbir_edge edge, int n, int max) +{ + // avoid per-pixel switch + if (n >= 0 && n < max) + return n; + return stbir__edge_wrap_slow(edge, n, max); +} + +// What input pixels contribute to this output pixel? +static void stbir__calculate_sample_range_upsample(int n, float out_filter_radius, float scale_ratio, float out_shift, int* in_first_pixel, int* in_last_pixel, float* in_center_of_out) +{ + float out_pixel_center = (float)n + 0.5f; + float out_pixel_influence_lowerbound = out_pixel_center - out_filter_radius; + float out_pixel_influence_upperbound = out_pixel_center + out_filter_radius; + + float in_pixel_influence_lowerbound = (out_pixel_influence_lowerbound + out_shift) / scale_ratio; + float in_pixel_influence_upperbound = (out_pixel_influence_upperbound + out_shift) / scale_ratio; + + *in_center_of_out = (out_pixel_center + out_shift) / scale_ratio; + *in_first_pixel = (int)(floor(in_pixel_influence_lowerbound + 0.5)); + *in_last_pixel = (int)(floor(in_pixel_influence_upperbound - 0.5)); +} + +// What output pixels does this input pixel contribute to? +static void stbir__calculate_sample_range_downsample(int n, float in_pixels_radius, float scale_ratio, float out_shift, int* out_first_pixel, int* out_last_pixel, float* out_center_of_in) +{ + float in_pixel_center = (float)n + 0.5f; + float in_pixel_influence_lowerbound = in_pixel_center - in_pixels_radius; + float in_pixel_influence_upperbound = in_pixel_center + in_pixels_radius; + + float out_pixel_influence_lowerbound = in_pixel_influence_lowerbound * scale_ratio - out_shift; + float out_pixel_influence_upperbound = in_pixel_influence_upperbound * scale_ratio - out_shift; + + *out_center_of_in = in_pixel_center * scale_ratio - out_shift; + *out_first_pixel = (int)(floor(out_pixel_influence_lowerbound + 0.5)); + *out_last_pixel = (int)(floor(out_pixel_influence_upperbound - 0.5)); +} + +static void stbir__calculate_coefficients_upsample(stbir_filter filter, float scale, int in_first_pixel, int in_last_pixel, float in_center_of_out, stbir__contributors* contributor, float* coefficient_group) +{ + int i; + float total_filter = 0; + float filter_scale; + + STBIR_ASSERT(in_last_pixel - in_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(1/scale) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. + + contributor->n0 = in_first_pixel; + contributor->n1 = in_last_pixel; + + STBIR_ASSERT(contributor->n1 >= contributor->n0); + + for (i = 0; i <= in_last_pixel - in_first_pixel; i++) + { + float in_pixel_center = (float)(i + in_first_pixel) + 0.5f; + coefficient_group[i] = stbir__filter_info_table[filter].kernel(in_center_of_out - in_pixel_center, 1 / scale); + + // If the coefficient is zero, skip it. (Don't do the <0 check here, we want the influence of those outside pixels.) + if (i == 0 && !coefficient_group[i]) + { + contributor->n0 = ++in_first_pixel; + i--; + continue; + } + + total_filter += coefficient_group[i]; + } + + // NOTE(fg): Not actually true in general, nor is there any reason to expect it should be. + // It would be true in exact math but is at best approximately true in floating-point math, + // and it would not make sense to try and put actual bounds on this here because it depends + // on the image aspect ratio which can get pretty extreme. + //STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(in_last_pixel + 1) + 0.5f - in_center_of_out, 1/scale) == 0); + + STBIR_ASSERT(total_filter > 0.9); + STBIR_ASSERT(total_filter < 1.1f); // Make sure it's not way off. + + // Make sure the sum of all coefficients is 1. + filter_scale = 1 / total_filter; + + for (i = 0; i <= in_last_pixel - in_first_pixel; i++) + coefficient_group[i] *= filter_scale; + + for (i = in_last_pixel - in_first_pixel; i >= 0; i--) + { + if (coefficient_group[i]) + break; + + // This line has no weight. We can skip it. + contributor->n1 = contributor->n0 + i - 1; + } +} + +static void stbir__calculate_coefficients_downsample(stbir_filter filter, float scale_ratio, int out_first_pixel, int out_last_pixel, float out_center_of_in, stbir__contributors* contributor, float* coefficient_group) +{ + int i; + + STBIR_ASSERT(out_last_pixel - out_first_pixel <= (int)ceil(stbir__filter_info_table[filter].support(scale_ratio) * 2)); // Taken directly from stbir__get_coefficient_width() which we can't call because we don't know if we're horizontal or vertical. + + contributor->n0 = out_first_pixel; + contributor->n1 = out_last_pixel; + + STBIR_ASSERT(contributor->n1 >= contributor->n0); + + for (i = 0; i <= out_last_pixel - out_first_pixel; i++) + { + float out_pixel_center = (float)(i + out_first_pixel) + 0.5f; + float x = out_pixel_center - out_center_of_in; + coefficient_group[i] = stbir__filter_info_table[filter].kernel(x, scale_ratio) * scale_ratio; + } + + // NOTE(fg): Not actually true in general, nor is there any reason to expect it should be. + // It would be true in exact math but is at best approximately true in floating-point math, + // and it would not make sense to try and put actual bounds on this here because it depends + // on the image aspect ratio which can get pretty extreme. + //STBIR_ASSERT(stbir__filter_info_table[filter].kernel((float)(out_last_pixel + 1) + 0.5f - out_center_of_in, scale_ratio) == 0); + + for (i = out_last_pixel - out_first_pixel; i >= 0; i--) + { + if (coefficient_group[i]) + break; + + // This line has no weight. We can skip it. + contributor->n1 = contributor->n0 + i - 1; + } +} + +static void stbir__normalize_downsample_coefficients(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, int input_size, int output_size) +{ + int num_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size); + int num_coefficients = stbir__get_coefficient_width(filter, scale_ratio); + int i, j; + int skip; + + for (i = 0; i < output_size; i++) + { + float scale; + float total = 0; + + for (j = 0; j < num_contributors; j++) + { + if (i >= contributors[j].n0 && i <= contributors[j].n1) + { + float coefficient = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0); + total += coefficient; + } + else if (i < contributors[j].n0) + break; + } + + STBIR_ASSERT(total > 0.9f); + STBIR_ASSERT(total < 1.1f); + + scale = 1 / total; + + for (j = 0; j < num_contributors; j++) + { + if (i >= contributors[j].n0 && i <= contributors[j].n1) + *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i - contributors[j].n0) *= scale; + else if (i < contributors[j].n0) + break; + } + } + + // Optimize: Skip zero coefficients and contributions outside of image bounds. + // Do this after normalizing because normalization depends on the n0/n1 values. + for (j = 0; j < num_contributors; j++) + { + int range, max, width; + + skip = 0; + while (*stbir__get_coefficient(coefficients, filter, scale_ratio, j, skip) == 0) + skip++; + + contributors[j].n0 += skip; + + while (contributors[j].n0 < 0) + { + contributors[j].n0++; + skip++; + } + + range = contributors[j].n1 - contributors[j].n0 + 1; + max = stbir__min(num_coefficients, range); + + width = stbir__get_coefficient_width(filter, scale_ratio); + for (i = 0; i < max; i++) + { + if (i + skip >= width) + break; + + *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i) = *stbir__get_coefficient(coefficients, filter, scale_ratio, j, i + skip); + } + + continue; + } + + // Using min to avoid writing into invalid pixels. + for (i = 0; i < num_contributors; i++) + contributors[i].n1 = stbir__min(contributors[i].n1, output_size - 1); +} + +// Each scan line uses the same kernel values so we should calculate the kernel +// values once and then we can use them for every scan line. +static void stbir__calculate_filters(stbir__contributors* contributors, float* coefficients, stbir_filter filter, float scale_ratio, float shift, int input_size, int output_size) +{ + int n; + int total_contributors = stbir__get_contributors(scale_ratio, filter, input_size, output_size); + + if (stbir__use_upsampling(scale_ratio)) + { + float out_pixels_radius = stbir__filter_info_table[filter].support(1 / scale_ratio) * scale_ratio; + + // Looping through out pixels + for (n = 0; n < total_contributors; n++) + { + float in_center_of_out; // Center of the current out pixel in the in pixel space + int in_first_pixel, in_last_pixel; + + stbir__calculate_sample_range_upsample(n, out_pixels_radius, scale_ratio, shift, &in_first_pixel, &in_last_pixel, &in_center_of_out); + + stbir__calculate_coefficients_upsample(filter, scale_ratio, in_first_pixel, in_last_pixel, in_center_of_out, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0)); + } + } + else + { + float in_pixels_radius = stbir__filter_info_table[filter].support(scale_ratio) / scale_ratio; + + // Looping through in pixels + for (n = 0; n < total_contributors; n++) + { + float out_center_of_in; // Center of the current out pixel in the in pixel space + int out_first_pixel, out_last_pixel; + int n_adjusted = n - stbir__get_filter_pixel_margin(filter, scale_ratio); + + stbir__calculate_sample_range_downsample(n_adjusted, in_pixels_radius, scale_ratio, shift, &out_first_pixel, &out_last_pixel, &out_center_of_in); + + stbir__calculate_coefficients_downsample(filter, scale_ratio, out_first_pixel, out_last_pixel, out_center_of_in, stbir__get_contributor(contributors, n), stbir__get_coefficient(coefficients, filter, scale_ratio, n, 0)); + } + + stbir__normalize_downsample_coefficients(contributors, coefficients, filter, scale_ratio, input_size, output_size); + } +} + +static float* stbir__get_decode_buffer(stbir__info* stbir_info) +{ + // The 0 index of the decode buffer starts after the margin. This makes + // it okay to use negative indexes on the decode buffer. + return &stbir_info->decode_buffer[stbir_info->horizontal_filter_pixel_margin * stbir_info->channels]; +} + +#define STBIR__DECODE(type, colorspace) ((int)(type) * (STBIR_MAX_COLORSPACES) + (int)(colorspace)) + +static void stbir__decode_scanline(stbir__info* stbir_info, int n) +{ + int c; + int channels = stbir_info->channels; + int alpha_channel = stbir_info->alpha_channel; + int type = stbir_info->type; + int colorspace = stbir_info->colorspace; + int input_w = stbir_info->input_w; + size_t input_stride_bytes = stbir_info->input_stride_bytes; + float* decode_buffer = stbir__get_decode_buffer(stbir_info); + stbir_edge edge_horizontal = stbir_info->edge_horizontal; + stbir_edge edge_vertical = stbir_info->edge_vertical; + size_t in_buffer_row_offset = stbir__edge_wrap(edge_vertical, n, stbir_info->input_h) * input_stride_bytes; + const void* input_data = (char *) stbir_info->input_data + in_buffer_row_offset; + int max_x = input_w + stbir_info->horizontal_filter_pixel_margin; + int decode = STBIR__DECODE(type, colorspace); + + int x = -stbir_info->horizontal_filter_pixel_margin; + + // special handling for STBIR_EDGE_ZERO because it needs to return an item that doesn't appear in the input, + // and we want to avoid paying overhead on every pixel if not STBIR_EDGE_ZERO + if (edge_vertical == STBIR_EDGE_ZERO && (n < 0 || n >= stbir_info->input_h)) + { + for (; x < max_x; x++) + for (c = 0; c < channels; c++) + decode_buffer[x*channels + c] = 0; + return; + } + + switch (decode) + { + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = ((float)((const unsigned char*)input_data)[input_pixel_index + c]) / stbir__max_uint8_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_uchar_to_linear_float[((const unsigned char*)input_data)[input_pixel_index + c]]; + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned char*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint8_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = ((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((float)((const unsigned short*)input_data)[input_pixel_index + c]) / stbir__max_uint16_as_float); + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = ((float)((const unsigned short*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint16_as_float; + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float); + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear((float)(((double)((const unsigned int*)input_data)[input_pixel_index + c]) / stbir__max_uint32_as_float)); + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = (float)(((double)((const unsigned int*)input_data)[input_pixel_index + alpha_channel]) / stbir__max_uint32_as_float); + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = ((const float*)input_data)[input_pixel_index + c]; + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB): + for (; x < max_x; x++) + { + int decode_pixel_index = x * channels; + int input_pixel_index = stbir__edge_wrap(edge_horizontal, x, input_w) * channels; + for (c = 0; c < channels; c++) + decode_buffer[decode_pixel_index + c] = stbir__srgb_to_linear(((const float*)input_data)[input_pixel_index + c]); + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + decode_buffer[decode_pixel_index + alpha_channel] = ((const float*)input_data)[input_pixel_index + alpha_channel]; + } + + break; + + default: + STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); + break; + } + + if (!(stbir_info->flags & STBIR_FLAG_ALPHA_PREMULTIPLIED)) + { + for (x = -stbir_info->horizontal_filter_pixel_margin; x < max_x; x++) + { + int decode_pixel_index = x * channels; + + // If the alpha value is 0 it will clobber the color values. Make sure it's not. + float alpha = decode_buffer[decode_pixel_index + alpha_channel]; +#ifndef STBIR_NO_ALPHA_EPSILON + if (stbir_info->type != STBIR_TYPE_FLOAT) { + alpha += STBIR_ALPHA_EPSILON; + decode_buffer[decode_pixel_index + alpha_channel] = alpha; + } +#endif + for (c = 0; c < channels; c++) + { + if (c == alpha_channel) + continue; + + decode_buffer[decode_pixel_index + c] *= alpha; + } + } + } + + if (edge_horizontal == STBIR_EDGE_ZERO) + { + for (x = -stbir_info->horizontal_filter_pixel_margin; x < 0; x++) + { + for (c = 0; c < channels; c++) + decode_buffer[x*channels + c] = 0; + } + for (x = input_w; x < max_x; x++) + { + for (c = 0; c < channels; c++) + decode_buffer[x*channels + c] = 0; + } + } +} + +static float* stbir__get_ring_buffer_entry(float* ring_buffer, int index, int ring_buffer_length) +{ + return &ring_buffer[index * ring_buffer_length]; +} + +static float* stbir__add_empty_ring_buffer_entry(stbir__info* stbir_info, int n) +{ + int ring_buffer_index; + float* ring_buffer; + + stbir_info->ring_buffer_last_scanline = n; + + if (stbir_info->ring_buffer_begin_index < 0) + { + ring_buffer_index = stbir_info->ring_buffer_begin_index = 0; + stbir_info->ring_buffer_first_scanline = n; + } + else + { + ring_buffer_index = (stbir_info->ring_buffer_begin_index + (stbir_info->ring_buffer_last_scanline - stbir_info->ring_buffer_first_scanline)) % stbir_info->ring_buffer_num_entries; + STBIR_ASSERT(ring_buffer_index != stbir_info->ring_buffer_begin_index); + } + + ring_buffer = stbir__get_ring_buffer_entry(stbir_info->ring_buffer, ring_buffer_index, stbir_info->ring_buffer_length_bytes / sizeof(float)); + memset(ring_buffer, 0, stbir_info->ring_buffer_length_bytes); + + return ring_buffer; +} + + +static void stbir__resample_horizontal_upsample(stbir__info* stbir_info, float* output_buffer) +{ + int x, k; + int output_w = stbir_info->output_w; + int channels = stbir_info->channels; + float* decode_buffer = stbir__get_decode_buffer(stbir_info); + stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors; + float* horizontal_coefficients = stbir_info->horizontal_coefficients; + int coefficient_width = stbir_info->horizontal_coefficient_width; + + for (x = 0; x < output_w; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int out_pixel_index = x * channels; + int coefficient_group = coefficient_width * x; + int coefficient_counter = 0; + + STBIR_ASSERT(n1 >= n0); + STBIR_ASSERT(n0 >= -stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 >= -stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n0 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); + STBIR_ASSERT(n1 < stbir_info->input_w + stbir_info->horizontal_filter_pixel_margin); + + switch (channels) { + case 1: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 1; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + } + break; + case 2: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 2; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + } + break; + case 3: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 3; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + } + break; + case 4: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * 4; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + STBIR_ASSERT(coefficient != 0); + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient; + } + break; + default: + for (k = n0; k <= n1; k++) + { + int in_pixel_index = k * channels; + float coefficient = horizontal_coefficients[coefficient_group + coefficient_counter++]; + int c; + STBIR_ASSERT(coefficient != 0); + for (c = 0; c < channels; c++) + output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; + } + break; + } + } +} + +static void stbir__resample_horizontal_downsample(stbir__info* stbir_info, float* output_buffer) +{ + int x, k; + int input_w = stbir_info->input_w; + int channels = stbir_info->channels; + float* decode_buffer = stbir__get_decode_buffer(stbir_info); + stbir__contributors* horizontal_contributors = stbir_info->horizontal_contributors; + float* horizontal_coefficients = stbir_info->horizontal_coefficients; + int coefficient_width = stbir_info->horizontal_coefficient_width; + int filter_pixel_margin = stbir_info->horizontal_filter_pixel_margin; + int max_x = input_w + filter_pixel_margin * 2; + + STBIR_ASSERT(!stbir__use_width_upsampling(stbir_info)); + + switch (channels) { + case 1: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 1; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 1; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + } + } + break; + + case 2: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 2; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 2; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + } + } + break; + + case 3: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 3; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 3; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + } + } + break; + + case 4: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * 4; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int out_pixel_index = k * 4; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + output_buffer[out_pixel_index + 0] += decode_buffer[in_pixel_index + 0] * coefficient; + output_buffer[out_pixel_index + 1] += decode_buffer[in_pixel_index + 1] * coefficient; + output_buffer[out_pixel_index + 2] += decode_buffer[in_pixel_index + 2] * coefficient; + output_buffer[out_pixel_index + 3] += decode_buffer[in_pixel_index + 3] * coefficient; + } + } + break; + + default: + for (x = 0; x < max_x; x++) + { + int n0 = horizontal_contributors[x].n0; + int n1 = horizontal_contributors[x].n1; + + int in_x = x - filter_pixel_margin; + int in_pixel_index = in_x * channels; + int max_n = n1; + int coefficient_group = coefficient_width * x; + + for (k = n0; k <= max_n; k++) + { + int c; + int out_pixel_index = k * channels; + float coefficient = horizontal_coefficients[coefficient_group + k - n0]; + for (c = 0; c < channels; c++) + output_buffer[out_pixel_index + c] += decode_buffer[in_pixel_index + c] * coefficient; + } + } + break; + } +} + +static void stbir__decode_and_resample_upsample(stbir__info* stbir_info, int n) +{ + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline(stbir_info, n); + + // Now resample it into the ring buffer. + if (stbir__use_width_upsampling(stbir_info)) + stbir__resample_horizontal_upsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n)); + else + stbir__resample_horizontal_downsample(stbir_info, stbir__add_empty_ring_buffer_entry(stbir_info, n)); + + // Now it's sitting in the ring buffer ready to be used as source for the vertical sampling. +} + +static void stbir__decode_and_resample_downsample(stbir__info* stbir_info, int n) +{ + // Decode the nth scanline from the source image into the decode buffer. + stbir__decode_scanline(stbir_info, n); + + memset(stbir_info->horizontal_buffer, 0, stbir_info->output_w * stbir_info->channels * sizeof(float)); + + // Now resample it into the horizontal buffer. + if (stbir__use_width_upsampling(stbir_info)) + stbir__resample_horizontal_upsample(stbir_info, stbir_info->horizontal_buffer); + else + stbir__resample_horizontal_downsample(stbir_info, stbir_info->horizontal_buffer); + + // Now it's sitting in the horizontal buffer ready to be distributed into the ring buffers. +} + +// Get the specified scan line from the ring buffer. +static float* stbir__get_ring_buffer_scanline(int get_scanline, float* ring_buffer, int begin_index, int first_scanline, int ring_buffer_num_entries, int ring_buffer_length) +{ + int ring_buffer_index = (begin_index + (get_scanline - first_scanline)) % ring_buffer_num_entries; + return stbir__get_ring_buffer_entry(ring_buffer, ring_buffer_index, ring_buffer_length); +} + + +static void stbir__encode_scanline(stbir__info* stbir_info, int num_pixels, void *output_buffer, float *encode_buffer, int channels, int alpha_channel, int decode) +{ + int x; + int n; + int num_nonalpha; + stbir_uint16 nonalpha[STBIR_MAX_CHANNELS]; + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) + { + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + float alpha = encode_buffer[pixel_index + alpha_channel]; + float reciprocal_alpha = alpha ? 1.0f / alpha : 0; + + // unrolling this produced a 1% slowdown upscaling a large RGBA linear-space image on my machine - stb + for (n = 0; n < channels; n++) + if (n != alpha_channel) + encode_buffer[pixel_index + n] *= reciprocal_alpha; + + // We added in a small epsilon to prevent the color channel from being deleted with zero alpha. + // Because we only add it for integer types, it will automatically be discarded on integer + // conversion, so we don't need to subtract it back out (which would be problematic for + // numeric precision reasons). + } + } + + // build a table of all channels that need colorspace correction, so + // we don't perform colorspace correction on channels that don't need it. + for (x = 0, num_nonalpha = 0; x < channels; ++x) + { + if (x != alpha_channel || (stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE)) + { + nonalpha[num_nonalpha++] = (stbir_uint16)x; + } + } + + #define STBIR__ROUND_INT(f) ((int) ((f)+0.5)) + #define STBIR__ROUND_UINT(f) ((stbir_uint32) ((f)+0.5)) + + #ifdef STBIR__SATURATE_INT + #define STBIR__ENCODE_LINEAR8(f) stbir__saturate8 (STBIR__ROUND_INT((f) * stbir__max_uint8_as_float )) + #define STBIR__ENCODE_LINEAR16(f) stbir__saturate16(STBIR__ROUND_INT((f) * stbir__max_uint16_as_float)) + #else + #define STBIR__ENCODE_LINEAR8(f) (unsigned char ) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint8_as_float ) + #define STBIR__ENCODE_LINEAR16(f) (unsigned short) STBIR__ROUND_INT(stbir__saturate(f) * stbir__max_uint16_as_float) + #endif + + switch (decode) + { + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((unsigned char*)output_buffer)[index] = STBIR__ENCODE_LINEAR8(encode_buffer[index]); + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT8, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((unsigned char*)output_buffer)[index] = stbir__linear_to_srgb_uchar(encode_buffer[index]); + } + + if (!(stbir_info->flags & STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((unsigned char *)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR8(encode_buffer[pixel_index+alpha_channel]); + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((unsigned short*)output_buffer)[index] = STBIR__ENCODE_LINEAR16(encode_buffer[index]); + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT16, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((unsigned short*)output_buffer)[index] = (unsigned short)STBIR__ROUND_INT(stbir__linear_to_srgb(stbir__saturate(encode_buffer[index])) * stbir__max_uint16_as_float); + } + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((unsigned short*)output_buffer)[pixel_index + alpha_channel] = STBIR__ENCODE_LINEAR16(encode_buffer[pixel_index + alpha_channel]); + } + + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__saturate(encode_buffer[index])) * stbir__max_uint32_as_float); + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_UINT32, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((unsigned int*)output_buffer)[index] = (unsigned int)STBIR__ROUND_UINT(((double)stbir__linear_to_srgb(stbir__saturate(encode_buffer[index]))) * stbir__max_uint32_as_float); + } + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((unsigned int*)output_buffer)[pixel_index + alpha_channel] = (unsigned int)STBIR__ROUND_INT(((double)stbir__saturate(encode_buffer[pixel_index + alpha_channel])) * stbir__max_uint32_as_float); + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_LINEAR): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < channels; n++) + { + int index = pixel_index + n; + ((float*)output_buffer)[index] = encode_buffer[index]; + } + } + break; + + case STBIR__DECODE(STBIR_TYPE_FLOAT, STBIR_COLORSPACE_SRGB): + for (x=0; x < num_pixels; ++x) + { + int pixel_index = x*channels; + + for (n = 0; n < num_nonalpha; n++) + { + int index = pixel_index + nonalpha[n]; + ((float*)output_buffer)[index] = stbir__linear_to_srgb(encode_buffer[index]); + } + + if (!(stbir_info->flags&STBIR_FLAG_ALPHA_USES_COLORSPACE)) + ((float*)output_buffer)[pixel_index + alpha_channel] = encode_buffer[pixel_index + alpha_channel]; + } + break; + + default: + STBIR_ASSERT(!"Unknown type/colorspace/channels combination."); + break; + } +} + +static void stbir__resample_vertical_upsample(stbir__info* stbir_info, int n) +{ + int x, k; + int output_w = stbir_info->output_w; + stbir__contributors* vertical_contributors = stbir_info->vertical_contributors; + float* vertical_coefficients = stbir_info->vertical_coefficients; + int channels = stbir_info->channels; + int alpha_channel = stbir_info->alpha_channel; + int type = stbir_info->type; + int colorspace = stbir_info->colorspace; + int ring_buffer_entries = stbir_info->ring_buffer_num_entries; + void* output_data = stbir_info->output_data; + float* encode_buffer = stbir_info->encode_buffer; + int decode = STBIR__DECODE(type, colorspace); + int coefficient_width = stbir_info->vertical_coefficient_width; + int coefficient_counter; + int contributor = n; + + float* ring_buffer = stbir_info->ring_buffer; + int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index; + int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline; + int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); + + int n0,n1, output_row_start; + int coefficient_group = coefficient_width * contributor; + + n0 = vertical_contributors[contributor].n0; + n1 = vertical_contributors[contributor].n1; + + output_row_start = n * stbir_info->output_stride_bytes; + + STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); + + memset(encode_buffer, 0, output_w * sizeof(float) * channels); + + // I tried reblocking this for better cache usage of encode_buffer + // (using x_outer, k, x_inner), but it lost speed. -- stb + + coefficient_counter = 0; + switch (channels) { + case 1: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 1; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + } + } + break; + case 2: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 2; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; + } + } + break; + case 3: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 3; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; + encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient; + } + } + break; + case 4: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * 4; + encode_buffer[in_pixel_index + 0] += ring_buffer_entry[in_pixel_index + 0] * coefficient; + encode_buffer[in_pixel_index + 1] += ring_buffer_entry[in_pixel_index + 1] * coefficient; + encode_buffer[in_pixel_index + 2] += ring_buffer_entry[in_pixel_index + 2] * coefficient; + encode_buffer[in_pixel_index + 3] += ring_buffer_entry[in_pixel_index + 3] * coefficient; + } + } + break; + default: + for (k = n0; k <= n1; k++) + { + int coefficient_index = coefficient_counter++; + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + for (x = 0; x < output_w; ++x) + { + int in_pixel_index = x * channels; + int c; + for (c = 0; c < channels; c++) + encode_buffer[in_pixel_index + c] += ring_buffer_entry[in_pixel_index + c] * coefficient; + } + } + break; + } + stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, encode_buffer, channels, alpha_channel, decode); +} + +static void stbir__resample_vertical_downsample(stbir__info* stbir_info, int n) +{ + int x, k; + int output_w = stbir_info->output_w; + stbir__contributors* vertical_contributors = stbir_info->vertical_contributors; + float* vertical_coefficients = stbir_info->vertical_coefficients; + int channels = stbir_info->channels; + int ring_buffer_entries = stbir_info->ring_buffer_num_entries; + float* horizontal_buffer = stbir_info->horizontal_buffer; + int coefficient_width = stbir_info->vertical_coefficient_width; + int contributor = n + stbir_info->vertical_filter_pixel_margin; + + float* ring_buffer = stbir_info->ring_buffer; + int ring_buffer_begin_index = stbir_info->ring_buffer_begin_index; + int ring_buffer_first_scanline = stbir_info->ring_buffer_first_scanline; + int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); + int n0,n1; + + n0 = vertical_contributors[contributor].n0; + n1 = vertical_contributors[contributor].n1; + + STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); + + for (k = n0; k <= n1; k++) + { + int coefficient_index = k - n0; + int coefficient_group = coefficient_width * contributor; + float coefficient = vertical_coefficients[coefficient_group + coefficient_index]; + + float* ring_buffer_entry = stbir__get_ring_buffer_scanline(k, ring_buffer, ring_buffer_begin_index, ring_buffer_first_scanline, ring_buffer_entries, ring_buffer_length); + + switch (channels) { + case 1: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 1; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + } + break; + case 2: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 2; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; + } + break; + case 3: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 3; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; + ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient; + } + break; + case 4: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * 4; + ring_buffer_entry[in_pixel_index + 0] += horizontal_buffer[in_pixel_index + 0] * coefficient; + ring_buffer_entry[in_pixel_index + 1] += horizontal_buffer[in_pixel_index + 1] * coefficient; + ring_buffer_entry[in_pixel_index + 2] += horizontal_buffer[in_pixel_index + 2] * coefficient; + ring_buffer_entry[in_pixel_index + 3] += horizontal_buffer[in_pixel_index + 3] * coefficient; + } + break; + default: + for (x = 0; x < output_w; x++) + { + int in_pixel_index = x * channels; + + int c; + for (c = 0; c < channels; c++) + ring_buffer_entry[in_pixel_index + c] += horizontal_buffer[in_pixel_index + c] * coefficient; + } + break; + } + } +} + +static void stbir__buffer_loop_upsample(stbir__info* stbir_info) +{ + int y; + float scale_ratio = stbir_info->vertical_scale; + float out_scanlines_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(1/scale_ratio) * scale_ratio; + + STBIR_ASSERT(stbir__use_height_upsampling(stbir_info)); + + for (y = 0; y < stbir_info->output_h; y++) + { + float in_center_of_out = 0; // Center of the current out scanline in the in scanline space + int in_first_scanline = 0, in_last_scanline = 0; + + stbir__calculate_sample_range_upsample(y, out_scanlines_radius, scale_ratio, stbir_info->vertical_shift, &in_first_scanline, &in_last_scanline, &in_center_of_out); + + STBIR_ASSERT(in_last_scanline - in_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); + + if (stbir_info->ring_buffer_begin_index >= 0) + { + // Get rid of whatever we don't need anymore. + while (in_first_scanline > stbir_info->ring_buffer_first_scanline) + { + if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline) + { + // We just popped the last scanline off the ring buffer. + // Reset it to the empty state. + stbir_info->ring_buffer_begin_index = -1; + stbir_info->ring_buffer_first_scanline = 0; + stbir_info->ring_buffer_last_scanline = 0; + break; + } + else + { + stbir_info->ring_buffer_first_scanline++; + stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries; + } + } + } + + // Load in new ones. + if (stbir_info->ring_buffer_begin_index < 0) + stbir__decode_and_resample_upsample(stbir_info, in_first_scanline); + + while (in_last_scanline > stbir_info->ring_buffer_last_scanline) + stbir__decode_and_resample_upsample(stbir_info, stbir_info->ring_buffer_last_scanline + 1); + + // Now all buffers should be ready to write a row of vertical sampling. + stbir__resample_vertical_upsample(stbir_info, y); + + STBIR_PROGRESS_REPORT((float)y / stbir_info->output_h); + } +} + +static void stbir__empty_ring_buffer(stbir__info* stbir_info, int first_necessary_scanline) +{ + int output_stride_bytes = stbir_info->output_stride_bytes; + int channels = stbir_info->channels; + int alpha_channel = stbir_info->alpha_channel; + int type = stbir_info->type; + int colorspace = stbir_info->colorspace; + int output_w = stbir_info->output_w; + void* output_data = stbir_info->output_data; + int decode = STBIR__DECODE(type, colorspace); + + float* ring_buffer = stbir_info->ring_buffer; + int ring_buffer_length = stbir_info->ring_buffer_length_bytes/sizeof(float); + + if (stbir_info->ring_buffer_begin_index >= 0) + { + // Get rid of whatever we don't need anymore. + while (first_necessary_scanline > stbir_info->ring_buffer_first_scanline) + { + if (stbir_info->ring_buffer_first_scanline >= 0 && stbir_info->ring_buffer_first_scanline < stbir_info->output_h) + { + int output_row_start = stbir_info->ring_buffer_first_scanline * output_stride_bytes; + float* ring_buffer_entry = stbir__get_ring_buffer_entry(ring_buffer, stbir_info->ring_buffer_begin_index, ring_buffer_length); + stbir__encode_scanline(stbir_info, output_w, (char *) output_data + output_row_start, ring_buffer_entry, channels, alpha_channel, decode); + STBIR_PROGRESS_REPORT((float)stbir_info->ring_buffer_first_scanline / stbir_info->output_h); + } + + if (stbir_info->ring_buffer_first_scanline == stbir_info->ring_buffer_last_scanline) + { + // We just popped the last scanline off the ring buffer. + // Reset it to the empty state. + stbir_info->ring_buffer_begin_index = -1; + stbir_info->ring_buffer_first_scanline = 0; + stbir_info->ring_buffer_last_scanline = 0; + break; + } + else + { + stbir_info->ring_buffer_first_scanline++; + stbir_info->ring_buffer_begin_index = (stbir_info->ring_buffer_begin_index + 1) % stbir_info->ring_buffer_num_entries; + } + } + } +} + +static void stbir__buffer_loop_downsample(stbir__info* stbir_info) +{ + int y; + float scale_ratio = stbir_info->vertical_scale; + int output_h = stbir_info->output_h; + float in_pixels_radius = stbir__filter_info_table[stbir_info->vertical_filter].support(scale_ratio) / scale_ratio; + int pixel_margin = stbir_info->vertical_filter_pixel_margin; + int max_y = stbir_info->input_h + pixel_margin; + + STBIR_ASSERT(!stbir__use_height_upsampling(stbir_info)); + + for (y = -pixel_margin; y < max_y; y++) + { + float out_center_of_in; // Center of the current out scanline in the in scanline space + int out_first_scanline, out_last_scanline; + + stbir__calculate_sample_range_downsample(y, in_pixels_radius, scale_ratio, stbir_info->vertical_shift, &out_first_scanline, &out_last_scanline, &out_center_of_in); + + STBIR_ASSERT(out_last_scanline - out_first_scanline + 1 <= stbir_info->ring_buffer_num_entries); + + if (out_last_scanline < 0 || out_first_scanline >= output_h) + continue; + + stbir__empty_ring_buffer(stbir_info, out_first_scanline); + + stbir__decode_and_resample_downsample(stbir_info, y); + + // Load in new ones. + if (stbir_info->ring_buffer_begin_index < 0) + stbir__add_empty_ring_buffer_entry(stbir_info, out_first_scanline); + + while (out_last_scanline > stbir_info->ring_buffer_last_scanline) + stbir__add_empty_ring_buffer_entry(stbir_info, stbir_info->ring_buffer_last_scanline + 1); + + // Now the horizontal buffer is ready to write to all ring buffer rows. + stbir__resample_vertical_downsample(stbir_info, y); + } + + stbir__empty_ring_buffer(stbir_info, stbir_info->output_h); +} + +static void stbir__setup(stbir__info *info, int input_w, int input_h, int output_w, int output_h, int channels) +{ + info->input_w = input_w; + info->input_h = input_h; + info->output_w = output_w; + info->output_h = output_h; + info->channels = channels; +} + +static void stbir__calculate_transform(stbir__info *info, float s0, float t0, float s1, float t1, float *transform) +{ + info->s0 = s0; + info->t0 = t0; + info->s1 = s1; + info->t1 = t1; + + if (transform) + { + info->horizontal_scale = transform[0]; + info->vertical_scale = transform[1]; + info->horizontal_shift = transform[2]; + info->vertical_shift = transform[3]; + } + else + { + info->horizontal_scale = ((float)info->output_w / info->input_w) / (s1 - s0); + info->vertical_scale = ((float)info->output_h / info->input_h) / (t1 - t0); + + info->horizontal_shift = s0 * info->output_w / (s1 - s0); + info->vertical_shift = t0 * info->output_h / (t1 - t0); + } +} + +static void stbir__choose_filter(stbir__info *info, stbir_filter h_filter, stbir_filter v_filter) +{ + if (h_filter == 0) + h_filter = stbir__use_upsampling(info->horizontal_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE; + if (v_filter == 0) + v_filter = stbir__use_upsampling(info->vertical_scale) ? STBIR_DEFAULT_FILTER_UPSAMPLE : STBIR_DEFAULT_FILTER_DOWNSAMPLE; + info->horizontal_filter = h_filter; + info->vertical_filter = v_filter; +} + +static stbir_uint32 stbir__calculate_memory(stbir__info *info) +{ + int pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale); + int filter_height = stbir__get_filter_pixel_width(info->vertical_filter, info->vertical_scale); + + info->horizontal_num_contributors = stbir__get_contributors(info->horizontal_scale, info->horizontal_filter, info->input_w, info->output_w); + info->vertical_num_contributors = stbir__get_contributors(info->vertical_scale , info->vertical_filter , info->input_h, info->output_h); + + // One extra entry because floating point precision problems sometimes cause an extra to be necessary. + info->ring_buffer_num_entries = filter_height + 1; + + info->horizontal_contributors_size = info->horizontal_num_contributors * sizeof(stbir__contributors); + info->horizontal_coefficients_size = stbir__get_total_horizontal_coefficients(info) * sizeof(float); + info->vertical_contributors_size = info->vertical_num_contributors * sizeof(stbir__contributors); + info->vertical_coefficients_size = stbir__get_total_vertical_coefficients(info) * sizeof(float); + info->decode_buffer_size = (info->input_w + pixel_margin * 2) * info->channels * sizeof(float); + info->horizontal_buffer_size = info->output_w * info->channels * sizeof(float); + info->ring_buffer_size = info->output_w * info->channels * info->ring_buffer_num_entries * sizeof(float); + info->encode_buffer_size = info->output_w * info->channels * sizeof(float); + + STBIR_ASSERT(info->horizontal_filter != 0); + STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late + STBIR_ASSERT(info->vertical_filter != 0); + STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); // this now happens too late + + if (stbir__use_height_upsampling(info)) + // The horizontal buffer is for when we're downsampling the height and we + // can't output the result of sampling the decode buffer directly into the + // ring buffers. + info->horizontal_buffer_size = 0; + else + // The encode buffer is to retain precision in the height upsampling method + // and isn't used when height downsampling. + info->encode_buffer_size = 0; + + return info->horizontal_contributors_size + info->horizontal_coefficients_size + + info->vertical_contributors_size + info->vertical_coefficients_size + + info->decode_buffer_size + info->horizontal_buffer_size + + info->ring_buffer_size + info->encode_buffer_size; +} + +static int stbir__resize_allocated(stbir__info *info, + const void* input_data, int input_stride_in_bytes, + void* output_data, int output_stride_in_bytes, + int alpha_channel, stbir_uint32 flags, stbir_datatype type, + stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace, + void* tempmem, size_t tempmem_size_in_bytes) +{ + size_t memory_required = stbir__calculate_memory(info); + + int width_stride_input = input_stride_in_bytes ? input_stride_in_bytes : info->channels * info->input_w * stbir__type_size[type]; + int width_stride_output = output_stride_in_bytes ? output_stride_in_bytes : info->channels * info->output_w * stbir__type_size[type]; + +#ifdef STBIR_DEBUG_OVERWRITE_TEST +#define OVERWRITE_ARRAY_SIZE 8 + unsigned char overwrite_output_before_pre[OVERWRITE_ARRAY_SIZE]; + unsigned char overwrite_tempmem_before_pre[OVERWRITE_ARRAY_SIZE]; + unsigned char overwrite_output_after_pre[OVERWRITE_ARRAY_SIZE]; + unsigned char overwrite_tempmem_after_pre[OVERWRITE_ARRAY_SIZE]; + + size_t begin_forbidden = width_stride_output * (info->output_h - 1) + info->output_w * info->channels * stbir__type_size[type]; + memcpy(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE); + memcpy(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE); + memcpy(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE); + memcpy(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE); +#endif + + STBIR_ASSERT(info->channels >= 0); + STBIR_ASSERT(info->channels <= STBIR_MAX_CHANNELS); + + if (info->channels < 0 || info->channels > STBIR_MAX_CHANNELS) + return 0; + + STBIR_ASSERT(info->horizontal_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); + STBIR_ASSERT(info->vertical_filter < STBIR__ARRAY_SIZE(stbir__filter_info_table)); + + if (info->horizontal_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table)) + return 0; + if (info->vertical_filter >= STBIR__ARRAY_SIZE(stbir__filter_info_table)) + return 0; + + if (alpha_channel < 0) + flags |= STBIR_FLAG_ALPHA_USES_COLORSPACE | STBIR_FLAG_ALPHA_PREMULTIPLIED; + + if (!(flags&STBIR_FLAG_ALPHA_USES_COLORSPACE) || !(flags&STBIR_FLAG_ALPHA_PREMULTIPLIED)) { + STBIR_ASSERT(alpha_channel >= 0 && alpha_channel < info->channels); + } + + if (alpha_channel >= info->channels) + return 0; + + STBIR_ASSERT(tempmem); + + if (!tempmem) + return 0; + + STBIR_ASSERT(tempmem_size_in_bytes >= memory_required); + + if (tempmem_size_in_bytes < memory_required) + return 0; + + memset(tempmem, 0, tempmem_size_in_bytes); + + info->input_data = input_data; + info->input_stride_bytes = width_stride_input; + + info->output_data = output_data; + info->output_stride_bytes = width_stride_output; + + info->alpha_channel = alpha_channel; + info->flags = flags; + info->type = type; + info->edge_horizontal = edge_horizontal; + info->edge_vertical = edge_vertical; + info->colorspace = colorspace; + + info->horizontal_coefficient_width = stbir__get_coefficient_width (info->horizontal_filter, info->horizontal_scale); + info->vertical_coefficient_width = stbir__get_coefficient_width (info->vertical_filter , info->vertical_scale ); + info->horizontal_filter_pixel_width = stbir__get_filter_pixel_width (info->horizontal_filter, info->horizontal_scale); + info->vertical_filter_pixel_width = stbir__get_filter_pixel_width (info->vertical_filter , info->vertical_scale ); + info->horizontal_filter_pixel_margin = stbir__get_filter_pixel_margin(info->horizontal_filter, info->horizontal_scale); + info->vertical_filter_pixel_margin = stbir__get_filter_pixel_margin(info->vertical_filter , info->vertical_scale ); + + info->ring_buffer_length_bytes = info->output_w * info->channels * sizeof(float); + info->decode_buffer_pixels = info->input_w + info->horizontal_filter_pixel_margin * 2; + +#define STBIR__NEXT_MEMPTR(current, newtype) (newtype*)(((unsigned char*)current) + current##_size) + + info->horizontal_contributors = (stbir__contributors *) tempmem; + info->horizontal_coefficients = STBIR__NEXT_MEMPTR(info->horizontal_contributors, float); + info->vertical_contributors = STBIR__NEXT_MEMPTR(info->horizontal_coefficients, stbir__contributors); + info->vertical_coefficients = STBIR__NEXT_MEMPTR(info->vertical_contributors, float); + info->decode_buffer = STBIR__NEXT_MEMPTR(info->vertical_coefficients, float); + + if (stbir__use_height_upsampling(info)) + { + info->horizontal_buffer = NULL; + info->ring_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); + info->encode_buffer = STBIR__NEXT_MEMPTR(info->ring_buffer, float); + + STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->encode_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); + } + else + { + info->horizontal_buffer = STBIR__NEXT_MEMPTR(info->decode_buffer, float); + info->ring_buffer = STBIR__NEXT_MEMPTR(info->horizontal_buffer, float); + info->encode_buffer = NULL; + + STBIR_ASSERT((size_t)STBIR__NEXT_MEMPTR(info->ring_buffer, unsigned char) == (size_t)tempmem + tempmem_size_in_bytes); + } + +#undef STBIR__NEXT_MEMPTR + + // This signals that the ring buffer is empty + info->ring_buffer_begin_index = -1; + + stbir__calculate_filters(info->horizontal_contributors, info->horizontal_coefficients, info->horizontal_filter, info->horizontal_scale, info->horizontal_shift, info->input_w, info->output_w); + stbir__calculate_filters(info->vertical_contributors, info->vertical_coefficients, info->vertical_filter, info->vertical_scale, info->vertical_shift, info->input_h, info->output_h); + + STBIR_PROGRESS_REPORT(0); + + if (stbir__use_height_upsampling(info)) + stbir__buffer_loop_upsample(info); + else + stbir__buffer_loop_downsample(info); + + STBIR_PROGRESS_REPORT(1); + +#ifdef STBIR_DEBUG_OVERWRITE_TEST + STBIR_ASSERT(memcmp(overwrite_output_before_pre, &((unsigned char*)output_data)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_output_after_pre, &((unsigned char*)output_data)[begin_forbidden], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_tempmem_before_pre, &((unsigned char*)tempmem)[-OVERWRITE_ARRAY_SIZE], OVERWRITE_ARRAY_SIZE) == 0); + STBIR_ASSERT(memcmp(overwrite_tempmem_after_pre, &((unsigned char*)tempmem)[tempmem_size_in_bytes], OVERWRITE_ARRAY_SIZE) == 0); +#endif + + return 1; +} + + +static int stbir__resize_arbitrary( + void *alloc_context, + const void* input_data, int input_w, int input_h, int input_stride_in_bytes, + void* output_data, int output_w, int output_h, int output_stride_in_bytes, + float s0, float t0, float s1, float t1, float *transform, + int channels, int alpha_channel, stbir_uint32 flags, stbir_datatype type, + stbir_filter h_filter, stbir_filter v_filter, + stbir_edge edge_horizontal, stbir_edge edge_vertical, stbir_colorspace colorspace) +{ + stbir__info info; + int result; + size_t memory_required; + void* extra_memory; + + stbir__setup(&info, input_w, input_h, output_w, output_h, channels); + stbir__calculate_transform(&info, s0,t0,s1,t1,transform); + stbir__choose_filter(&info, h_filter, v_filter); + memory_required = stbir__calculate_memory(&info); + extra_memory = STBIR_MALLOC(memory_required, alloc_context); + + if (!extra_memory) + return 0; + + result = stbir__resize_allocated(&info, input_data, input_stride_in_bytes, + output_data, output_stride_in_bytes, + alpha_channel, flags, type, + edge_horizontal, edge_vertical, + colorspace, extra_memory, memory_required); + + STBIR_FREE(extra_memory, alloc_context); + + return result; +} + +STBIRDEF int stbir_resize_uint8( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR); +} + +STBIRDEF int stbir_resize_float( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,-1,0, STBIR_TYPE_FLOAT, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_LINEAR); +} + +STBIRDEF int stbir_resize_uint8_srgb(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + STBIR_EDGE_CLAMP, STBIR_EDGE_CLAMP, STBIR_COLORSPACE_SRGB); +} + +STBIRDEF int stbir_resize_uint8_srgb_edgemode(const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode) +{ + return stbir__resize_arbitrary(NULL, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, STBIR_FILTER_DEFAULT, STBIR_FILTER_DEFAULT, + edge_wrap_mode, edge_wrap_mode, STBIR_COLORSPACE_SRGB); +} + +STBIRDEF int stbir_resize_uint8_generic( const unsigned char *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + unsigned char *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT8, filter, filter, + edge_wrap_mode, edge_wrap_mode, space); +} + +STBIRDEF int stbir_resize_uint16_generic(const stbir_uint16 *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + stbir_uint16 *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_UINT16, filter, filter, + edge_wrap_mode, edge_wrap_mode, space); +} + + +STBIRDEF int stbir_resize_float_generic( const float *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + float *output_pixels , int output_w, int output_h, int output_stride_in_bytes, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_wrap_mode, stbir_filter filter, stbir_colorspace space, + void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, STBIR_TYPE_FLOAT, filter, filter, + edge_wrap_mode, edge_wrap_mode, space); +} + + +STBIRDEF int stbir_resize( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, + edge_mode_horizontal, edge_mode_vertical, space); +} + + +STBIRDEF int stbir_resize_subpixel(const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float x_scale, float y_scale, + float x_offset, float y_offset) +{ + float transform[4]; + transform[0] = x_scale; + transform[1] = y_scale; + transform[2] = x_offset; + transform[3] = y_offset; + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + 0,0,1,1,transform,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, + edge_mode_horizontal, edge_mode_vertical, space); +} + +STBIRDEF int stbir_resize_region( const void *input_pixels , int input_w , int input_h , int input_stride_in_bytes, + void *output_pixels, int output_w, int output_h, int output_stride_in_bytes, + stbir_datatype datatype, + int num_channels, int alpha_channel, int flags, + stbir_edge edge_mode_horizontal, stbir_edge edge_mode_vertical, + stbir_filter filter_horizontal, stbir_filter filter_vertical, + stbir_colorspace space, void *alloc_context, + float s0, float t0, float s1, float t1) +{ + return stbir__resize_arbitrary(alloc_context, input_pixels, input_w, input_h, input_stride_in_bytes, + output_pixels, output_w, output_h, output_stride_in_bytes, + s0,t0,s1,t1,NULL,num_channels,alpha_channel,flags, datatype, filter_horizontal, filter_vertical, + edge_mode_horizontal, edge_mode_vertical, space); +} + +#endif // STB_IMAGE_RESIZE_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/stb_image_write.h b/3party/raylib/src/external/stb_image_write.h new file mode 100644 index 0000000..e4b32ed --- /dev/null +++ b/3party/raylib/src/external/stb_image_write.h @@ -0,0 +1,1724 @@ +/* stb_image_write - v1.16 - public domain - http://nothings.org/stb + writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015 + no warranty implied; use at your own risk + + Before #including, + + #define STB_IMAGE_WRITE_IMPLEMENTATION + + in the file that you want to have the implementation. + + Will probably not work correctly with strict-aliasing optimizations. + +ABOUT: + + This header file is a library for writing images to C stdio or a callback. + + The PNG output is not optimal; it is 20-50% larger than the file + written by a decent optimizing implementation; though providing a custom + zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that. + This library is designed for source code compactness and simplicity, + not optimal image file size or run-time performance. + +BUILDING: + + You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h. + You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace + malloc,realloc,free. + You can #define STBIW_MEMMOVE() to replace memmove() + You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function + for PNG compression (instead of the builtin one), it must have the following signature: + unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality); + The returned data will be freed with STBIW_FREE() (free() by default), + so it must be heap allocated with STBIW_MALLOC() (malloc() by default), + +UNICODE: + + If compiling for Windows and you wish to use Unicode filenames, compile + with + #define STBIW_WINDOWS_UTF8 + and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert + Windows wchar_t filenames to utf8. + +USAGE: + + There are five functions, one for each image file format: + + int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); + int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); + int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); + int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality); + int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); + + void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically + + There are also five equivalent functions that use an arbitrary write function. You are + expected to open/close your file-equivalent before and after calling these: + + int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); + int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); + int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); + int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); + int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality); + + where the callback is: + void stbi_write_func(void *context, void *data, int size); + + You can configure it with these global variables: + int stbi_write_tga_with_rle; // defaults to true; set to 0 to disable RLE + int stbi_write_png_compression_level; // defaults to 8; set to higher for more compression + int stbi_write_force_png_filter; // defaults to -1; set to 0..5 to force a filter mode + + + You can define STBI_WRITE_NO_STDIO to disable the file variant of these + functions, so the library will not use stdio.h at all. However, this will + also disable HDR writing, because it requires stdio for formatted output. + + Each function returns 0 on failure and non-0 on success. + + The functions create an image file defined by the parameters. The image + is a rectangle of pixels stored from left-to-right, top-to-bottom. + Each pixel contains 'comp' channels of data stored interleaved with 8-bits + per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is + monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall. + The *data pointer points to the first byte of the top-left-most pixel. + For PNG, "stride_in_bytes" is the distance in bytes from the first byte of + a row of pixels to the first byte of the next row of pixels. + + PNG creates output files with the same number of components as the input. + The BMP format expands Y to RGB in the file format and does not + output alpha. + + PNG supports writing rectangles of data even when the bytes storing rows of + data are not consecutive in memory (e.g. sub-rectangles of a larger image), + by supplying the stride between the beginning of adjacent rows. The other + formats do not. (Thus you cannot write a native-format BMP through the BMP + writer, both because it is in BGR order and because it may have padding + at the end of the line.) + + PNG allows you to set the deflate compression level by setting the global + variable 'stbi_write_png_compression_level' (it defaults to 8). + + HDR expects linear float data. Since the format is always 32-bit rgb(e) + data, alpha (if provided) is discarded, and for monochrome data it is + replicated across all three channels. + + TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed + data, set the global variable 'stbi_write_tga_with_rle' to 0. + + JPEG does ignore alpha channels in input data; quality is between 1 and 100. + Higher quality looks better but results in a bigger image. + JPEG baseline (no JPEG progressive). + +CREDITS: + + + Sean Barrett - PNG/BMP/TGA + Baldur Karlsson - HDR + Jean-Sebastien Guay - TGA monochrome + Tim Kelsey - misc enhancements + Alan Hickman - TGA RLE + Emmanuel Julien - initial file IO callback implementation + Jon Olick - original jo_jpeg.cpp code + Daniel Gibson - integrate JPEG, allow external zlib + Aarni Koskela - allow choosing PNG filter + + bugfixes: + github:Chribba + Guillaume Chereau + github:jry2 + github:romigrou + Sergio Gonzalez + Jonas Karlsson + Filip Wasil + Thatcher Ulrich + github:poppolopoppo + Patrick Boettcher + github:xeekworx + Cap Petschulat + Simon Rodriguez + Ivan Tikhonov + github:ignotion + Adam Schackart + Andrew Kensler + +LICENSE + + See end of file for license information. + +*/ + +#ifndef INCLUDE_STB_IMAGE_WRITE_H +#define INCLUDE_STB_IMAGE_WRITE_H + +#include + +// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline' +#ifndef STBIWDEF +#ifdef STB_IMAGE_WRITE_STATIC +#define STBIWDEF static +#else +#ifdef __cplusplus +#define STBIWDEF extern "C" +#else +#define STBIWDEF extern +#endif +#endif +#endif + +#ifndef STB_IMAGE_WRITE_STATIC // C++ forbids static forward declarations +STBIWDEF int stbi_write_tga_with_rle; +STBIWDEF int stbi_write_png_compression_level; +STBIWDEF int stbi_write_force_png_filter; +#endif + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes); +STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data); +STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality); + +#ifdef STBIW_WINDOWS_UTF8 +STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif +#endif + +typedef void stbi_write_func(void *context, void *data, int size); + +STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data, int stride_in_bytes); +STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void *data); +STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data); +STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality); + +STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean); + +#endif//INCLUDE_STB_IMAGE_WRITE_H + +#ifdef STB_IMAGE_WRITE_IMPLEMENTATION + +#ifdef _WIN32 + #ifndef _CRT_SECURE_NO_WARNINGS + #define _CRT_SECURE_NO_WARNINGS + #endif + #ifndef _CRT_NONSTDC_NO_DEPRECATE + #define _CRT_NONSTDC_NO_DEPRECATE + #endif +#endif + +#ifndef STBI_WRITE_NO_STDIO +#include +#endif // STBI_WRITE_NO_STDIO + +#include +#include +#include +#include + +#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED)) +// ok +#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)." +#endif + +#ifndef STBIW_MALLOC +#define STBIW_MALLOC(sz) malloc(sz) +#define STBIW_REALLOC(p,newsz) realloc(p,newsz) +#define STBIW_FREE(p) free(p) +#endif + +#ifndef STBIW_REALLOC_SIZED +#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz) +#endif + + +#ifndef STBIW_MEMMOVE +#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz) +#endif + + +#ifndef STBIW_ASSERT +#include +#define STBIW_ASSERT(x) assert(x) +#endif + +#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff) + +#ifdef STB_IMAGE_WRITE_STATIC +static int stbi_write_png_compression_level = 8; +static int stbi_write_tga_with_rle = 1; +static int stbi_write_force_png_filter = -1; +#else +int stbi_write_png_compression_level = 8; +int stbi_write_tga_with_rle = 1; +int stbi_write_force_png_filter = -1; +#endif + +static int stbi__flip_vertically_on_write = 0; + +STBIWDEF void stbi_flip_vertically_on_write(int flag) +{ + stbi__flip_vertically_on_write = flag; +} + +typedef struct +{ + stbi_write_func *func; + void *context; + unsigned char buffer[64]; + int buf_used; +} stbi__write_context; + +// initialize a callback-based context +static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context) +{ + s->func = c; + s->context = context; +} + +#ifndef STBI_WRITE_NO_STDIO + +static void stbi__stdio_write(void *context, void *data, int size) +{ + fwrite(data,1,size,(FILE*) context); +} + +#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8) +#ifdef __cplusplus +#define STBIW_EXTERN extern "C" +#else +#define STBIW_EXTERN extern +#endif +STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); + +STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbiw__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_WIN32) && defined(STBIW_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode))) + return 0; + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + +static int stbi__start_write_file(stbi__write_context *s, const char *filename) +{ + FILE *f = stbiw__fopen(filename, "wb"); + stbi__start_write_callbacks(s, stbi__stdio_write, (void *) f); + return f != NULL; +} + +static void stbi__end_write_file(stbi__write_context *s) +{ + fclose((FILE *)s->context); +} + +#endif // !STBI_WRITE_NO_STDIO + +typedef unsigned int stbiw_uint32; +typedef int stb_image_write_test[sizeof(stbiw_uint32)==4 ? 1 : -1]; + +static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v) +{ + while (*fmt) { + switch (*fmt++) { + case ' ': break; + case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int)); + s->func(s->context,&x,1); + break; } + case '2': { int x = va_arg(v,int); + unsigned char b[2]; + b[0] = STBIW_UCHAR(x); + b[1] = STBIW_UCHAR(x>>8); + s->func(s->context,b,2); + break; } + case '4': { stbiw_uint32 x = va_arg(v,int); + unsigned char b[4]; + b[0]=STBIW_UCHAR(x); + b[1]=STBIW_UCHAR(x>>8); + b[2]=STBIW_UCHAR(x>>16); + b[3]=STBIW_UCHAR(x>>24); + s->func(s->context,b,4); + break; } + default: + STBIW_ASSERT(0); + return; + } + } +} + +static void stbiw__writef(stbi__write_context *s, const char *fmt, ...) +{ + va_list v; + va_start(v, fmt); + stbiw__writefv(s, fmt, v); + va_end(v); +} + +static void stbiw__write_flush(stbi__write_context *s) +{ + if (s->buf_used) { + s->func(s->context, &s->buffer, s->buf_used); + s->buf_used = 0; + } +} + +static void stbiw__putc(stbi__write_context *s, unsigned char c) +{ + s->func(s->context, &c, 1); +} + +static void stbiw__write1(stbi__write_context *s, unsigned char a) +{ + if ((size_t)s->buf_used + 1 > sizeof(s->buffer)) + stbiw__write_flush(s); + s->buffer[s->buf_used++] = a; +} + +static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c) +{ + int n; + if ((size_t)s->buf_used + 3 > sizeof(s->buffer)) + stbiw__write_flush(s); + n = s->buf_used; + s->buf_used = n+3; + s->buffer[n+0] = a; + s->buffer[n+1] = b; + s->buffer[n+2] = c; +} + +static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d) +{ + unsigned char bg[3] = { 255, 0, 255}, px[3]; + int k; + + if (write_alpha < 0) + stbiw__write1(s, d[comp - 1]); + + switch (comp) { + case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case + case 1: + if (expand_mono) + stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp + else + stbiw__write1(s, d[0]); // monochrome TGA + break; + case 4: + if (!write_alpha) { + // composite against pink background + for (k = 0; k < 3; ++k) + px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255; + stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]); + break; + } + /* FALLTHROUGH */ + case 3: + stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]); + break; + } + if (write_alpha > 0) + stbiw__write1(s, d[comp - 1]); +} + +static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono) +{ + stbiw_uint32 zero = 0; + int i,j, j_end; + + if (y <= 0) + return; + + if (stbi__flip_vertically_on_write) + vdir *= -1; + + if (vdir < 0) { + j_end = -1; j = y-1; + } else { + j_end = y; j = 0; + } + + for (; j != j_end; j += vdir) { + for (i=0; i < x; ++i) { + unsigned char *d = (unsigned char *) data + (j*x+i)*comp; + stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d); + } + stbiw__write_flush(s); + s->func(s->context, &zero, scanline_pad); + } +} + +static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...) +{ + if (y < 0 || x < 0) { + return 0; + } else { + va_list v; + va_start(v, fmt); + stbiw__writefv(s, fmt, v); + va_end(v); + stbiw__write_pixels(s,rgb_dir,vdir,x,y,comp,data,alpha,pad, expand_mono); + return 1; + } +} + +static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data) +{ + if (comp != 4) { + // write RGB bitmap + int pad = (-x*3) & 3; + return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *) data,0,pad, + "11 4 22 4" "4 44 22 444444", + 'B', 'M', 14+40+(x*3+pad)*y, 0,0, 14+40, // file header + 40, x,y, 1,24, 0,0,0,0,0,0); // bitmap header + } else { + // RGBA bitmaps need a v4 header + // use BI_BITFIELDS mode with 32bpp and alpha mask + // (straight BI_RGB with alpha mask doesn't work in most readers) + return stbiw__outfile(s,-1,-1,x,y,comp,1,(void *)data,1,0, + "11 4 22 4" "4 44 22 444444 4444 4 444 444 444 444", + 'B', 'M', 14+108+x*y*4, 0, 0, 14+108, // file header + 108, x,y, 1,32, 3,0,0,0,0,0, 0xff0000,0xff00,0xff,0xff000000u, 0, 0,0,0, 0,0,0, 0,0,0, 0,0,0); // bitmap V4 header + } +} + +STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_bmp_core(&s, x, y, comp, data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_bmp_core(&s, x, y, comp, data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif //!STBI_WRITE_NO_STDIO + +static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data) +{ + int has_alpha = (comp == 2 || comp == 4); + int colorbytes = has_alpha ? comp-1 : comp; + int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3 + + if (y < 0 || x < 0) + return 0; + + if (!stbi_write_tga_with_rle) { + return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *) data, has_alpha, 0, + "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8); + } else { + int i,j,k; + int jend, jdir; + + stbiw__writef(s, "111 221 2222 11", 0,0,format+8, 0,0,0, 0,0,x,y, (colorbytes + has_alpha) * 8, has_alpha * 8); + + if (stbi__flip_vertically_on_write) { + j = 0; + jend = y; + jdir = 1; + } else { + j = y-1; + jend = -1; + jdir = -1; + } + for (; j != jend; j += jdir) { + unsigned char *row = (unsigned char *) data + j * x * comp; + int len; + + for (i = 0; i < x; i += len) { + unsigned char *begin = row + i * comp; + int diff = 1; + len = 1; + + if (i < x - 1) { + ++len; + diff = memcmp(begin, row + (i + 1) * comp, comp); + if (diff) { + const unsigned char *prev = begin; + for (k = i + 2; k < x && len < 128; ++k) { + if (memcmp(prev, row + k * comp, comp)) { + prev += comp; + ++len; + } else { + --len; + break; + } + } + } else { + for (k = i + 2; k < x && len < 128; ++k) { + if (!memcmp(begin, row + k * comp, comp)) { + ++len; + } else { + break; + } + } + } + } + + if (diff) { + unsigned char header = STBIW_UCHAR(len - 1); + stbiw__write1(s, header); + for (k = 0; k < len; ++k) { + stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp); + } + } else { + unsigned char header = STBIW_UCHAR(len - 129); + stbiw__write1(s, header); + stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin); + } + } + } + stbiw__write_flush(s); + } + return 1; +} + +STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_tga_core(&s, x, y, comp, (void *) data); +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_tga_core(&s, x, y, comp, (void *) data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR writer +// by Baldur Karlsson + +#define stbiw__max(a, b) ((a) > (b) ? (a) : (b)) + +#ifndef STBI_WRITE_NO_STDIO + +static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear) +{ + int exponent; + float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2])); + + if (maxcomp < 1e-32f) { + rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0; + } else { + float normalize = (float) frexp(maxcomp, &exponent) * 256.0f/maxcomp; + + rgbe[0] = (unsigned char)(linear[0] * normalize); + rgbe[1] = (unsigned char)(linear[1] * normalize); + rgbe[2] = (unsigned char)(linear[2] * normalize); + rgbe[3] = (unsigned char)(exponent + 128); + } +} + +static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte) +{ + unsigned char lengthbyte = STBIW_UCHAR(length+128); + STBIW_ASSERT(length+128 <= 255); + s->func(s->context, &lengthbyte, 1); + s->func(s->context, &databyte, 1); +} + +static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data) +{ + unsigned char lengthbyte = STBIW_UCHAR(length); + STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code + s->func(s->context, &lengthbyte, 1); + s->func(s->context, data, length); +} + +static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline) +{ + unsigned char scanlineheader[4] = { 2, 2, 0, 0 }; + unsigned char rgbe[4]; + float linear[3]; + int x; + + scanlineheader[2] = (width&0xff00)>>8; + scanlineheader[3] = (width&0x00ff); + + /* skip RLE for images too small or large */ + if (width < 8 || width >= 32768) { + for (x=0; x < width; x++) { + switch (ncomp) { + case 4: /* fallthrough */ + case 3: linear[2] = scanline[x*ncomp + 2]; + linear[1] = scanline[x*ncomp + 1]; + linear[0] = scanline[x*ncomp + 0]; + break; + default: + linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; + break; + } + stbiw__linear_to_rgbe(rgbe, linear); + s->func(s->context, rgbe, 4); + } + } else { + int c,r; + /* encode into scratch buffer */ + for (x=0; x < width; x++) { + switch(ncomp) { + case 4: /* fallthrough */ + case 3: linear[2] = scanline[x*ncomp + 2]; + linear[1] = scanline[x*ncomp + 1]; + linear[0] = scanline[x*ncomp + 0]; + break; + default: + linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0]; + break; + } + stbiw__linear_to_rgbe(rgbe, linear); + scratch[x + width*0] = rgbe[0]; + scratch[x + width*1] = rgbe[1]; + scratch[x + width*2] = rgbe[2]; + scratch[x + width*3] = rgbe[3]; + } + + s->func(s->context, scanlineheader, 4); + + /* RLE each component separately */ + for (c=0; c < 4; c++) { + unsigned char *comp = &scratch[width*c]; + + x = 0; + while (x < width) { + // find first run + r = x; + while (r+2 < width) { + if (comp[r] == comp[r+1] && comp[r] == comp[r+2]) + break; + ++r; + } + if (r+2 >= width) + r = width; + // dump up to first run + while (x < r) { + int len = r-x; + if (len > 128) len = 128; + stbiw__write_dump_data(s, len, &comp[x]); + x += len; + } + // if there's a run, output it + if (r+2 < width) { // same test as what we break out of in search loop, so only true if we break'd + // find next byte after run + while (r < width && comp[r] == comp[x]) + ++r; + // output run up to r + while (x < r) { + int len = r-x; + if (len > 127) len = 127; + stbiw__write_run_data(s, len, comp[x]); + x += len; + } + } + } + } + } +} + +static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data) +{ + if (y <= 0 || x <= 0 || data == NULL) + return 0; + else { + // Each component is stored separately. Allocate scratch space for full output scanline. + unsigned char *scratch = (unsigned char *) STBIW_MALLOC(x*4); + int i, len; + char buffer[128]; + char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n"; + s->func(s->context, header, sizeof(header)-1); + +#ifdef __STDC_LIB_EXT1__ + len = sprintf_s(buffer, sizeof(buffer), "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); +#else + len = sprintf(buffer, "EXPOSURE= 1.0000000000000\n\n-Y %d +X %d\n", y, x); +#endif + s->func(s->context, buffer, len); + + for(i=0; i < y; i++) + stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp*x*(stbi__flip_vertically_on_write ? y-1-i : i)); + STBIW_FREE(scratch); + return 1; + } +} + +STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_hdr_core(&s, x, y, comp, (float *) data); +} + +STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_hdr_core(&s, x, y, comp, (float *) data); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif // STBI_WRITE_NO_STDIO + + +////////////////////////////////////////////////////////////////////////////// +// +// PNG writer +// + +#ifndef STBIW_ZLIB_COMPRESS +// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size() +#define stbiw__sbraw(a) ((int *) (void *) (a) - 2) +#define stbiw__sbm(a) stbiw__sbraw(a)[0] +#define stbiw__sbn(a) stbiw__sbraw(a)[1] + +#define stbiw__sbneedgrow(a,n) ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a)) +#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0) +#define stbiw__sbgrow(a,n) stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a))) + +#define stbiw__sbpush(a, v) (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v)) +#define stbiw__sbcount(a) ((a) ? stbiw__sbn(a) : 0) +#define stbiw__sbfree(a) ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0) + +static void *stbiw__sbgrowf(void **arr, int increment, int itemsize) +{ + int m = *arr ? 2*stbiw__sbm(*arr)+increment : increment+1; + void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int)*2) : 0, itemsize * m + sizeof(int)*2); + STBIW_ASSERT(p); + if (p) { + if (!*arr) ((int *) p)[1] = 0; + *arr = (void *) ((int *) p + 2); + stbiw__sbm(*arr) = m; + } + return *arr; +} + +static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount) +{ + while (*bitcount >= 8) { + stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer)); + *bitbuffer >>= 8; + *bitcount -= 8; + } + return data; +} + +static int stbiw__zlib_bitrev(int code, int codebits) +{ + int res=0; + while (codebits--) { + res = (res << 1) | (code & 1); + code >>= 1; + } + return res; +} + +static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit) +{ + int i; + for (i=0; i < limit && i < 258; ++i) + if (a[i] != b[i]) break; + return i; +} + +static unsigned int stbiw__zhash(unsigned char *data) +{ + stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16); + hash ^= hash << 3; + hash += hash >> 5; + hash ^= hash << 4; + hash += hash >> 17; + hash ^= hash << 25; + hash += hash >> 6; + return hash; +} + +#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount)) +#define stbiw__zlib_add(code,codebits) \ + (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush()) +#define stbiw__zlib_huffa(b,c) stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c) +// default huffman tables +#define stbiw__zlib_huff1(n) stbiw__zlib_huffa(0x30 + (n), 8) +#define stbiw__zlib_huff2(n) stbiw__zlib_huffa(0x190 + (n)-144, 9) +#define stbiw__zlib_huff3(n) stbiw__zlib_huffa(0 + (n)-256,7) +#define stbiw__zlib_huff4(n) stbiw__zlib_huffa(0xc0 + (n)-280,8) +#define stbiw__zlib_huff(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n)) +#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n)) + +#define stbiw__ZHASH 16384 + +#endif // STBIW_ZLIB_COMPRESS + +STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality) +{ +#ifdef STBIW_ZLIB_COMPRESS + // user provided a zlib compress implementation, use that + return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality); +#else // use builtin + static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 }; + static unsigned char lengtheb[]= { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; + static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 }; + static unsigned char disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 }; + unsigned int bitbuf=0; + int i,j, bitcount=0; + unsigned char *out = NULL; + unsigned char ***hash_table = (unsigned char***) STBIW_MALLOC(stbiw__ZHASH * sizeof(unsigned char**)); + if (hash_table == NULL) + return NULL; + if (quality < 5) quality = 5; + + stbiw__sbpush(out, 0x78); // DEFLATE 32K window + stbiw__sbpush(out, 0x5e); // FLEVEL = 1 + stbiw__zlib_add(1,1); // BFINAL = 1 + stbiw__zlib_add(1,2); // BTYPE = 1 -- fixed huffman + + for (i=0; i < stbiw__ZHASH; ++i) + hash_table[i] = NULL; + + i=0; + while (i < data_len-3) { + // hash next 3 bytes of data to be compressed + int h = stbiw__zhash(data+i)&(stbiw__ZHASH-1), best=3; + unsigned char *bestloc = 0; + unsigned char **hlist = hash_table[h]; + int n = stbiw__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32768) { // if entry lies within window + int d = stbiw__zlib_countm(hlist[j], data+i, data_len-i); + if (d >= best) { best=d; bestloc=hlist[j]; } + } + } + // when hash table entry is too long, delete half the entries + if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2*quality) { + STBIW_MEMMOVE(hash_table[h], hash_table[h]+quality, sizeof(hash_table[h][0])*quality); + stbiw__sbn(hash_table[h]) = quality; + } + stbiw__sbpush(hash_table[h],data+i); + + if (bestloc) { + // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal + h = stbiw__zhash(data+i+1)&(stbiw__ZHASH-1); + hlist = hash_table[h]; + n = stbiw__sbcount(hlist); + for (j=0; j < n; ++j) { + if (hlist[j]-data > i-32767) { + int e = stbiw__zlib_countm(hlist[j], data+i+1, data_len-i-1); + if (e > best) { // if next match is better, bail on current match + bestloc = NULL; + break; + } + } + } + } + + if (bestloc) { + int d = (int) (data+i - bestloc); // distance back + STBIW_ASSERT(d <= 32767 && best <= 258); + for (j=0; best > lengthc[j+1]-1; ++j); + stbiw__zlib_huff(j+257); + if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]); + for (j=0; d > distc[j+1]-1; ++j); + stbiw__zlib_add(stbiw__zlib_bitrev(j,5),5); + if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]); + i += best; + } else { + stbiw__zlib_huffb(data[i]); + ++i; + } + } + // write out final bytes + for (;i < data_len; ++i) + stbiw__zlib_huffb(data[i]); + stbiw__zlib_huff(256); // end of block + // pad with 0 bits to byte boundary + while (bitcount) + stbiw__zlib_add(0,1); + + for (i=0; i < stbiw__ZHASH; ++i) + (void) stbiw__sbfree(hash_table[i]); + STBIW_FREE(hash_table); + + // store uncompressed instead if compression was worse + if (stbiw__sbn(out) > data_len + 2 + ((data_len+32766)/32767)*5) { + stbiw__sbn(out) = 2; // truncate to DEFLATE 32K window and FLEVEL = 1 + for (j = 0; j < data_len;) { + int blocklen = data_len - j; + if (blocklen > 32767) blocklen = 32767; + stbiw__sbpush(out, data_len - j == blocklen); // BFINAL = ?, BTYPE = 0 -- no compression + stbiw__sbpush(out, STBIW_UCHAR(blocklen)); // LEN + stbiw__sbpush(out, STBIW_UCHAR(blocklen >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(~blocklen)); // NLEN + stbiw__sbpush(out, STBIW_UCHAR(~blocklen >> 8)); + memcpy(out+stbiw__sbn(out), data+j, blocklen); + stbiw__sbn(out) += blocklen; + j += blocklen; + } + } + + { + // compute adler32 on input + unsigned int s1=1, s2=0; + int blocklen = (int) (data_len % 5552); + j=0; + while (j < data_len) { + for (i=0; i < blocklen; ++i) { s1 += data[j+i]; s2 += s1; } + s1 %= 65521; s2 %= 65521; + j += blocklen; + blocklen = 5552; + } + stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(s2)); + stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8)); + stbiw__sbpush(out, STBIW_UCHAR(s1)); + } + *out_len = stbiw__sbn(out); + // make returned pointer freeable + STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len); + return (unsigned char *) stbiw__sbraw(out); +#endif // STBIW_ZLIB_COMPRESS +} + +static unsigned int stbiw__crc32(unsigned char *buffer, int len) +{ +#ifdef STBIW_CRC32 + return STBIW_CRC32(buffer, len); +#else + static unsigned int crc_table[256] = + { + 0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3, + 0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91, + 0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7, + 0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5, + 0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B, + 0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59, + 0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F, + 0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D, + 0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433, + 0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01, + 0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457, + 0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65, + 0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB, + 0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9, + 0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F, + 0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD, + 0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683, + 0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1, + 0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7, + 0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5, + 0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B, + 0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79, + 0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F, + 0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D, + 0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713, + 0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21, + 0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777, + 0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45, + 0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB, + 0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9, + 0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF, + 0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D + }; + + unsigned int crc = ~0u; + int i; + for (i=0; i < len; ++i) + crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)]; + return ~crc; +#endif +} + +#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4) +#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v)); +#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3]) + +static void stbiw__wpcrc(unsigned char **data, int len) +{ + unsigned int crc = stbiw__crc32(*data - len - 4, len+4); + stbiw__wp32(*data, crc); +} + +static unsigned char stbiw__paeth(int a, int b, int c) +{ + int p = a + b - c, pa = abs(p-a), pb = abs(p-b), pc = abs(p-c); + if (pa <= pb && pa <= pc) return STBIW_UCHAR(a); + if (pb <= pc) return STBIW_UCHAR(b); + return STBIW_UCHAR(c); +} + +// @OPTIMIZE: provide an option that always forces left-predict or paeth predict +static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer) +{ + static int mapping[] = { 0,1,2,3,4 }; + static int firstmap[] = { 0,1,0,5,6 }; + int *mymap = (y != 0) ? mapping : firstmap; + int i; + int type = mymap[filter_type]; + unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height-1-y : y); + int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes; + + if (type==0) { + memcpy(line_buffer, z, width*n); + return; + } + + // first loop isn't optimized since it's just one pixel + for (i = 0; i < n; ++i) { + switch (type) { + case 1: line_buffer[i] = z[i]; break; + case 2: line_buffer[i] = z[i] - z[i-signed_stride]; break; + case 3: line_buffer[i] = z[i] - (z[i-signed_stride]>>1); break; + case 4: line_buffer[i] = (signed char) (z[i] - stbiw__paeth(0,z[i-signed_stride],0)); break; + case 5: line_buffer[i] = z[i]; break; + case 6: line_buffer[i] = z[i]; break; + } + } + switch (type) { + case 1: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-n]; break; + case 2: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - z[i-signed_stride]; break; + case 3: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i-n] + z[i-signed_stride])>>1); break; + case 4: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], z[i-signed_stride], z[i-signed_stride-n]); break; + case 5: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i-n]>>1); break; + case 6: for (i=n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i-n], 0,0); break; + } +} + +STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len) +{ + int force_filter = stbi_write_force_png_filter; + int ctype[5] = { -1, 0, 4, 2, 6 }; + unsigned char sig[8] = { 137,80,78,71,13,10,26,10 }; + unsigned char *out,*o, *filt, *zlib; + signed char *line_buffer; + int j,zlen; + + if (stride_bytes == 0) + stride_bytes = x * n; + + if (force_filter >= 5) { + force_filter = -1; + } + + filt = (unsigned char *) STBIW_MALLOC((x*n+1) * y); if (!filt) return 0; + line_buffer = (signed char *) STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; } + for (j=0; j < y; ++j) { + int filter_type; + if (force_filter > -1) { + filter_type = force_filter; + stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer); + } else { // Estimate the best filter by running through all of them: + int best_filter = 0, best_filter_val = 0x7fffffff, est, i; + for (filter_type = 0; filter_type < 5; filter_type++) { + stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer); + + // Estimate the entropy of the line using this filter; the less, the better. + est = 0; + for (i = 0; i < x*n; ++i) { + est += abs((signed char) line_buffer[i]); + } + if (est < best_filter_val) { + best_filter_val = est; + best_filter = filter_type; + } + } + if (filter_type != best_filter) { // If the last iteration already got us the best filter, don't redo it + stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer); + filter_type = best_filter; + } + } + // when we get here, filter_type contains the filter type, and line_buffer contains the data + filt[j*(x*n+1)] = (unsigned char) filter_type; + STBIW_MEMMOVE(filt+j*(x*n+1)+1, line_buffer, x*n); + } + STBIW_FREE(line_buffer); + zlib = stbi_zlib_compress(filt, y*( x*n+1), &zlen, stbi_write_png_compression_level); + STBIW_FREE(filt); + if (!zlib) return 0; + + // each tag requires 12 bytes of overhead + out = (unsigned char *) STBIW_MALLOC(8 + 12+13 + 12+zlen + 12); + if (!out) return 0; + *out_len = 8 + 12+13 + 12+zlen + 12; + + o=out; + STBIW_MEMMOVE(o,sig,8); o+= 8; + stbiw__wp32(o, 13); // header length + stbiw__wptag(o, "IHDR"); + stbiw__wp32(o, x); + stbiw__wp32(o, y); + *o++ = 8; + *o++ = STBIW_UCHAR(ctype[n]); + *o++ = 0; + *o++ = 0; + *o++ = 0; + stbiw__wpcrc(&o,13); + + stbiw__wp32(o, zlen); + stbiw__wptag(o, "IDAT"); + STBIW_MEMMOVE(o, zlib, zlen); + o += zlen; + STBIW_FREE(zlib); + stbiw__wpcrc(&o, zlen); + + stbiw__wp32(o,0); + stbiw__wptag(o, "IEND"); + stbiw__wpcrc(&o,0); + + STBIW_ASSERT(o == out + *out_len); + + return out; +} + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes) +{ + FILE *f; + int len; + unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len); + if (png == NULL) return 0; + + f = stbiw__fopen(filename, "wb"); + if (!f) { STBIW_FREE(png); return 0; } + fwrite(png, 1, len, f); + fclose(f); + STBIW_FREE(png); + return 1; +} +#endif + +STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes) +{ + int len; + unsigned char *png = stbi_write_png_to_mem((const unsigned char *) data, stride_bytes, x, y, comp, &len); + if (png == NULL) return 0; + func(context, png, len); + STBIW_FREE(png); + return 1; +} + + +/* *************************************************************************** + * + * JPEG writer + * + * This is based on Jon Olick's jo_jpeg.cpp: + * public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html + */ + +static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18, + 24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 }; + +static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) { + int bitBuf = *bitBufP, bitCnt = *bitCntP; + bitCnt += bs[1]; + bitBuf |= bs[0] << (24 - bitCnt); + while(bitCnt >= 8) { + unsigned char c = (bitBuf >> 16) & 255; + stbiw__putc(s, c); + if(c == 255) { + stbiw__putc(s, 0); + } + bitBuf <<= 8; + bitCnt -= 8; + } + *bitBufP = bitBuf; + *bitCntP = bitCnt; +} + +static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) { + float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p; + float z1, z2, z3, z4, z5, z11, z13; + + float tmp0 = d0 + d7; + float tmp7 = d0 - d7; + float tmp1 = d1 + d6; + float tmp6 = d1 - d6; + float tmp2 = d2 + d5; + float tmp5 = d2 - d5; + float tmp3 = d3 + d4; + float tmp4 = d3 - d4; + + // Even part + float tmp10 = tmp0 + tmp3; // phase 2 + float tmp13 = tmp0 - tmp3; + float tmp11 = tmp1 + tmp2; + float tmp12 = tmp1 - tmp2; + + d0 = tmp10 + tmp11; // phase 3 + d4 = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781f; // c4 + d2 = tmp13 + z1; // phase 5 + d6 = tmp13 - z1; + + // Odd part + tmp10 = tmp4 + tmp5; // phase 2 + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + // The rotator is modified from fig 4-8 to avoid extra negations. + z5 = (tmp10 - tmp12) * 0.382683433f; // c6 + z2 = tmp10 * 0.541196100f + z5; // c2-c6 + z4 = tmp12 * 1.306562965f + z5; // c2+c6 + z3 = tmp11 * 0.707106781f; // c4 + + z11 = tmp7 + z3; // phase 5 + z13 = tmp7 - z3; + + *d5p = z13 + z2; // phase 6 + *d3p = z13 - z2; + *d1p = z11 + z4; + *d7p = z11 - z4; + + *d0p = d0; *d2p = d2; *d4p = d4; *d6p = d6; +} + +static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) { + int tmp1 = val < 0 ? -val : val; + val = val < 0 ? val-1 : val; + bits[1] = 1; + while(tmp1 >>= 1) { + ++bits[1]; + } + bits[0] = val & ((1<0)&&(DU[end0pos]==0); --end0pos) { + } + // end0pos = first element in reverse order !=0 + if(end0pos == 0) { + stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB); + return DU[0]; + } + for(i = 1; i <= end0pos; ++i) { + int startpos = i; + int nrzeroes; + unsigned short bits[2]; + for (; DU[i]==0 && i<=end0pos; ++i) { + } + nrzeroes = i-startpos; + if ( nrzeroes >= 16 ) { + int lng = nrzeroes>>4; + int nrmarker; + for (nrmarker=1; nrmarker <= lng; ++nrmarker) + stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes); + nrzeroes &= 15; + } + stbiw__jpg_calcBits(DU[i], bits); + stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes<<4)+bits[1]]); + stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits); + } + if(end0pos != 63) { + stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB); + } + return DU[0]; +} + +static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) { + // Constants that don't pollute global namespace + static const unsigned char std_dc_luminance_nrcodes[] = {0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0}; + static const unsigned char std_dc_luminance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; + static const unsigned char std_ac_luminance_nrcodes[] = {0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d}; + static const unsigned char std_ac_luminance_values[] = { + 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, + 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, + 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, + 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, + 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, + 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, + 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa + }; + static const unsigned char std_dc_chrominance_nrcodes[] = {0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0}; + static const unsigned char std_dc_chrominance_values[] = {0,1,2,3,4,5,6,7,8,9,10,11}; + static const unsigned char std_ac_chrominance_nrcodes[] = {0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77}; + static const unsigned char std_ac_chrominance_values[] = { + 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, + 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, + 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, + 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, + 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, + 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, + 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa + }; + // Huffman tables + static const unsigned short YDC_HT[256][2] = { {0,2},{2,3},{3,3},{4,3},{5,3},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9}}; + static const unsigned short UVDC_HT[256][2] = { {0,2},{1,2},{2,2},{6,3},{14,4},{30,5},{62,6},{126,7},{254,8},{510,9},{1022,10},{2046,11}}; + static const unsigned short YAC_HT[256][2] = { + {10,4},{0,2},{1,2},{4,3},{11,4},{26,5},{120,7},{248,8},{1014,10},{65410,16},{65411,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {12,4},{27,5},{121,7},{502,9},{2038,11},{65412,16},{65413,16},{65414,16},{65415,16},{65416,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {28,5},{249,8},{1015,10},{4084,12},{65417,16},{65418,16},{65419,16},{65420,16},{65421,16},{65422,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {58,6},{503,9},{4085,12},{65423,16},{65424,16},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {59,6},{1016,10},{65430,16},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {122,7},{2039,11},{65438,16},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {123,7},{4086,12},{65446,16},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {250,8},{4087,12},{65454,16},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {504,9},{32704,15},{65462,16},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {505,9},{65470,16},{65471,16},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {506,9},{65479,16},{65480,16},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1017,10},{65488,16},{65489,16},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1018,10},{65497,16},{65498,16},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2040,11},{65506,16},{65507,16},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {65515,16},{65516,16},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2041,11},{65525,16},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0} + }; + static const unsigned short UVAC_HT[256][2] = { + {0,2},{1,2},{4,3},{10,4},{24,5},{25,5},{56,6},{120,7},{500,9},{1014,10},{4084,12},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {11,4},{57,6},{246,8},{501,9},{2038,11},{4085,12},{65416,16},{65417,16},{65418,16},{65419,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {26,5},{247,8},{1015,10},{4086,12},{32706,15},{65420,16},{65421,16},{65422,16},{65423,16},{65424,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {27,5},{248,8},{1016,10},{4087,12},{65425,16},{65426,16},{65427,16},{65428,16},{65429,16},{65430,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {58,6},{502,9},{65431,16},{65432,16},{65433,16},{65434,16},{65435,16},{65436,16},{65437,16},{65438,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {59,6},{1017,10},{65439,16},{65440,16},{65441,16},{65442,16},{65443,16},{65444,16},{65445,16},{65446,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {121,7},{2039,11},{65447,16},{65448,16},{65449,16},{65450,16},{65451,16},{65452,16},{65453,16},{65454,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {122,7},{2040,11},{65455,16},{65456,16},{65457,16},{65458,16},{65459,16},{65460,16},{65461,16},{65462,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {249,8},{65463,16},{65464,16},{65465,16},{65466,16},{65467,16},{65468,16},{65469,16},{65470,16},{65471,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {503,9},{65472,16},{65473,16},{65474,16},{65475,16},{65476,16},{65477,16},{65478,16},{65479,16},{65480,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {504,9},{65481,16},{65482,16},{65483,16},{65484,16},{65485,16},{65486,16},{65487,16},{65488,16},{65489,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {505,9},{65490,16},{65491,16},{65492,16},{65493,16},{65494,16},{65495,16},{65496,16},{65497,16},{65498,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {506,9},{65499,16},{65500,16},{65501,16},{65502,16},{65503,16},{65504,16},{65505,16},{65506,16},{65507,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {2041,11},{65508,16},{65509,16},{65510,16},{65511,16},{65512,16},{65513,16},{65514,16},{65515,16},{65516,16},{0,0},{0,0},{0,0},{0,0},{0,0},{0,0}, + {16352,14},{65517,16},{65518,16},{65519,16},{65520,16},{65521,16},{65522,16},{65523,16},{65524,16},{65525,16},{0,0},{0,0},{0,0},{0,0},{0,0}, + {1018,10},{32707,15},{65526,16},{65527,16},{65528,16},{65529,16},{65530,16},{65531,16},{65532,16},{65533,16},{65534,16},{0,0},{0,0},{0,0},{0,0},{0,0} + }; + static const int YQT[] = {16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22, + 37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99}; + static const int UVQT[] = {17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99, + 99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99}; + static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f, + 1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f }; + + int row, col, i, k, subsample; + float fdtbl_Y[64], fdtbl_UV[64]; + unsigned char YTable[64], UVTable[64]; + + if(!data || !width || !height || comp > 4 || comp < 1) { + return 0; + } + + quality = quality ? quality : 90; + subsample = quality <= 90 ? 1 : 0; + quality = quality < 1 ? 1 : quality > 100 ? 100 : quality; + quality = quality < 50 ? 5000 / quality : 200 - quality * 2; + + for(i = 0; i < 64; ++i) { + int uvti, yti = (YQT[i]*quality+50)/100; + YTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (yti < 1 ? 1 : yti > 255 ? 255 : yti); + uvti = (UVQT[i]*quality+50)/100; + UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char) (uvti < 1 ? 1 : uvti > 255 ? 255 : uvti); + } + + for(row = 0, k = 0; row < 8; ++row) { + for(col = 0; col < 8; ++col, ++k) { + fdtbl_Y[k] = 1 / (YTable [stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]); + fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]); + } + } + + // Write Headers + { + static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 }; + static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 }; + const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height>>8),STBIW_UCHAR(height),(unsigned char)(width>>8),STBIW_UCHAR(width), + 3,1,(unsigned char)(subsample?0x22:0x11),0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 }; + s->func(s->context, (void*)head0, sizeof(head0)); + s->func(s->context, (void*)YTable, sizeof(YTable)); + stbiw__putc(s, 1); + s->func(s->context, UVTable, sizeof(UVTable)); + s->func(s->context, (void*)head1, sizeof(head1)); + s->func(s->context, (void*)(std_dc_luminance_nrcodes+1), sizeof(std_dc_luminance_nrcodes)-1); + s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values)); + stbiw__putc(s, 0x10); // HTYACinfo + s->func(s->context, (void*)(std_ac_luminance_nrcodes+1), sizeof(std_ac_luminance_nrcodes)-1); + s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values)); + stbiw__putc(s, 1); // HTUDCinfo + s->func(s->context, (void*)(std_dc_chrominance_nrcodes+1), sizeof(std_dc_chrominance_nrcodes)-1); + s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values)); + stbiw__putc(s, 0x11); // HTUACinfo + s->func(s->context, (void*)(std_ac_chrominance_nrcodes+1), sizeof(std_ac_chrominance_nrcodes)-1); + s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values)); + s->func(s->context, (void*)head2, sizeof(head2)); + } + + // Encode 8x8 macroblocks + { + static const unsigned short fillBits[] = {0x7F, 7}; + int DCY=0, DCU=0, DCV=0; + int bitBuf=0, bitCnt=0; + // comp == 2 is grey+alpha (alpha is ignored) + int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0; + const unsigned char *dataR = (const unsigned char *)data; + const unsigned char *dataG = dataR + ofsG; + const unsigned char *dataB = dataR + ofsB; + int x, y, pos; + if(subsample) { + for(y = 0; y < height; y += 16) { + for(x = 0; x < width; x += 16) { + float Y[256], U[256], V[256]; + for(row = y, pos = 0; row < y+16; ++row) { + // row >= height => use last input row + int clamped_row = (row < height) ? row : height - 1; + int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; + for(col = x; col < x+16; ++col, ++pos) { + // if col >= width => use pixel from last input column + int p = base_p + ((col < width) ? col : (width-1))*comp; + float r = dataR[p], g = dataG[p], b = dataB[p]; + Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128; + U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b; + V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b; + } + } + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+0, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+8, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+128, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y+136, 16, fdtbl_Y, DCY, YDC_HT, YAC_HT); + + // subsample U,V + { + float subU[64], subV[64]; + int yy, xx; + for(yy = 0, pos = 0; yy < 8; ++yy) { + for(xx = 0; xx < 8; ++xx, ++pos) { + int j = yy*32+xx*2; + subU[pos] = (U[j+0] + U[j+1] + U[j+16] + U[j+17]) * 0.25f; + subV[pos] = (V[j+0] + V[j+1] + V[j+16] + V[j+17]) * 0.25f; + } + } + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subU, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, subV, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } + } + } + } else { + for(y = 0; y < height; y += 8) { + for(x = 0; x < width; x += 8) { + float Y[64], U[64], V[64]; + for(row = y, pos = 0; row < y+8; ++row) { + // row >= height => use last input row + int clamped_row = (row < height) ? row : height - 1; + int base_p = (stbi__flip_vertically_on_write ? (height-1-clamped_row) : clamped_row)*width*comp; + for(col = x; col < x+8; ++col, ++pos) { + // if col >= width => use pixel from last input column + int p = base_p + ((col < width) ? col : (width-1))*comp; + float r = dataR[p], g = dataG[p], b = dataB[p]; + Y[pos]= +0.29900f*r + 0.58700f*g + 0.11400f*b - 128; + U[pos]= -0.16874f*r - 0.33126f*g + 0.50000f*b; + V[pos]= +0.50000f*r - 0.41869f*g - 0.08131f*b; + } + } + + DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, Y, 8, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, U, 8, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, V, 8, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } + } + } + + // Do the bit alignment of the EOI marker + stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits); + } + + // EOI + stbiw__putc(s, 0xFF); + stbiw__putc(s, 0xD9); + + return 1; +} + +STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality) +{ + stbi__write_context s = { 0 }; + stbi__start_write_callbacks(&s, func, context); + return stbi_write_jpg_core(&s, x, y, comp, (void *) data, quality); +} + + +#ifndef STBI_WRITE_NO_STDIO +STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality) +{ + stbi__write_context s = { 0 }; + if (stbi__start_write_file(&s,filename)) { + int r = stbi_write_jpg_core(&s, x, y, comp, data, quality); + stbi__end_write_file(&s); + return r; + } else + return 0; +} +#endif + +#endif // STB_IMAGE_WRITE_IMPLEMENTATION + +/* Revision history + 1.16 (2021-07-11) + make Deflate code emit uncompressed blocks when it would otherwise expand + support writing BMPs with alpha channel + 1.15 (2020-07-13) unknown + 1.14 (2020-02-02) updated JPEG writer to downsample chroma channels + 1.13 + 1.12 + 1.11 (2019-08-11) + + 1.10 (2019-02-07) + support utf8 filenames in Windows; fix warnings and platform ifdefs + 1.09 (2018-02-11) + fix typo in zlib quality API, improve STB_I_W_STATIC in C++ + 1.08 (2018-01-29) + add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter + 1.07 (2017-07-24) + doc fix + 1.06 (2017-07-23) + writing JPEG (using Jon Olick's code) + 1.05 ??? + 1.04 (2017-03-03) + monochrome BMP expansion + 1.03 ??? + 1.02 (2016-04-02) + avoid allocating large structures on the stack + 1.01 (2016-01-16) + STBIW_REALLOC_SIZED: support allocators with no realloc support + avoid race-condition in crc initialization + minor compile issues + 1.00 (2015-09-14) + installable file IO function + 0.99 (2015-09-13) + warning fixes; TGA rle support + 0.98 (2015-04-08) + added STBIW_MALLOC, STBIW_ASSERT etc + 0.97 (2015-01-18) + fixed HDR asserts, rewrote HDR rle logic + 0.96 (2015-01-17) + add HDR output + fix monochrome BMP + 0.95 (2014-08-17) + add monochrome TGA output + 0.94 (2014-05-31) + rename private functions to avoid conflicts with stb_image.h + 0.93 (2014-05-27) + warning fixes + 0.92 (2010-08-01) + casts to unsigned char to fix warnings + 0.91 (2010-07-17) + first public release + 0.90 first internal release +*/ + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/stb_perlin.h b/3party/raylib/src/external/stb_perlin.h new file mode 100644 index 0000000..47cb9a4 --- /dev/null +++ b/3party/raylib/src/external/stb_perlin.h @@ -0,0 +1,428 @@ +// stb_perlin.h - v0.5 - perlin noise +// public domain single-file C implementation by Sean Barrett +// +// LICENSE +// +// See end of file. +// +// +// to create the implementation, +// #define STB_PERLIN_IMPLEMENTATION +// in *one* C/CPP file that includes this file. +// +// +// Documentation: +// +// float stb_perlin_noise3( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0) +// +// This function computes a random value at the coordinate (x,y,z). +// Adjacent random values are continuous but the noise fluctuates +// its randomness with period 1, i.e. takes on wholly unrelated values +// at integer points. Specifically, this implements Ken Perlin's +// revised noise function from 2002. +// +// The "wrap" parameters can be used to create wraparound noise that +// wraps at powers of two. The numbers MUST be powers of two. Specify +// 0 to mean "don't care". (The noise always wraps every 256 due +// details of the implementation, even if you ask for larger or no +// wrapping.) +// +// float stb_perlin_noise3_seed( float x, +// float y, +// float z, +// int x_wrap=0, +// int y_wrap=0, +// int z_wrap=0, +// int seed) +// +// As above, but 'seed' selects from multiple different variations of the +// noise function. The current implementation only uses the bottom 8 bits +// of 'seed', but possibly in the future more bits will be used. +// +// +// Fractal Noise: +// +// Three common fractal noise functions are included, which produce +// a wide variety of nice effects depending on the parameters +// provided. Note that each function will call stb_perlin_noise3 +// 'octaves' times, so this parameter will affect runtime. +// +// float stb_perlin_ridge_noise3(float x, float y, float z, +// float lacunarity, float gain, float offset, int octaves) +// +// float stb_perlin_fbm_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// float stb_perlin_turbulence_noise3(float x, float y, float z, +// float lacunarity, float gain, int octaves) +// +// Typical values to start playing with: +// octaves = 6 -- number of "octaves" of noise3() to sum +// lacunarity = ~ 2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) +// gain = 0.5 -- relative weighting applied to each successive octave +// offset = 1.0? -- used to invert the ridges, may need to be larger, not sure +// +// +// Contributors: +// Jack Mott - additional noise functions +// Jordan Peck - seeded noise +// + + +#ifdef __cplusplus +extern "C" { +#endif +extern float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap); +extern float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed); +extern float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves); +extern float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves); +extern float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed); +#ifdef __cplusplus +} +#endif + +#ifdef STB_PERLIN_IMPLEMENTATION + +#include // fabs() + +// not same permutation table as Perlin's reference to avoid copyright issues; +// Perlin's table can be found at http://mrl.nyu.edu/~perlin/noise/ +static unsigned char stb__perlin_randtab[512] = +{ + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, + + // and a second copy so we don't need an extra mask or static initializer + 23, 125, 161, 52, 103, 117, 70, 37, 247, 101, 203, 169, 124, 126, 44, 123, + 152, 238, 145, 45, 171, 114, 253, 10, 192, 136, 4, 157, 249, 30, 35, 72, + 175, 63, 77, 90, 181, 16, 96, 111, 133, 104, 75, 162, 93, 56, 66, 240, + 8, 50, 84, 229, 49, 210, 173, 239, 141, 1, 87, 18, 2, 198, 143, 57, + 225, 160, 58, 217, 168, 206, 245, 204, 199, 6, 73, 60, 20, 230, 211, 233, + 94, 200, 88, 9, 74, 155, 33, 15, 219, 130, 226, 202, 83, 236, 42, 172, + 165, 218, 55, 222, 46, 107, 98, 154, 109, 67, 196, 178, 127, 158, 13, 243, + 65, 79, 166, 248, 25, 224, 115, 80, 68, 51, 184, 128, 232, 208, 151, 122, + 26, 212, 105, 43, 179, 213, 235, 148, 146, 89, 14, 195, 28, 78, 112, 76, + 250, 47, 24, 251, 140, 108, 186, 190, 228, 170, 183, 139, 39, 188, 244, 246, + 132, 48, 119, 144, 180, 138, 134, 193, 82, 182, 120, 121, 86, 220, 209, 3, + 91, 241, 149, 85, 205, 150, 113, 216, 31, 100, 41, 164, 177, 214, 153, 231, + 38, 71, 185, 174, 97, 201, 29, 95, 7, 92, 54, 254, 191, 118, 34, 221, + 131, 11, 163, 99, 234, 81, 227, 147, 156, 176, 17, 142, 69, 12, 110, 62, + 27, 255, 0, 194, 59, 116, 242, 252, 19, 21, 187, 53, 207, 129, 64, 135, + 61, 40, 167, 237, 102, 223, 106, 159, 197, 189, 215, 137, 36, 32, 22, 5, +}; + + +// perlin's gradient has 12 cases so some get used 1/16th of the time +// and some 2/16ths. We reduce bias by changing those fractions +// to 5/64ths and 6/64ths + +// this array is designed to match the previous implementation +// of gradient hash: indices[stb__perlin_randtab[i]&63] +static unsigned char stb__perlin_randtab_grad_idx[512] = +{ + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, + + // and a second copy so we don't need an extra mask or static initializer + 7, 9, 5, 0, 11, 1, 6, 9, 3, 9, 11, 1, 8, 10, 4, 7, + 8, 6, 1, 5, 3, 10, 9, 10, 0, 8, 4, 1, 5, 2, 7, 8, + 7, 11, 9, 10, 1, 0, 4, 7, 5, 0, 11, 6, 1, 4, 2, 8, + 8, 10, 4, 9, 9, 2, 5, 7, 9, 1, 7, 2, 2, 6, 11, 5, + 5, 4, 6, 9, 0, 1, 1, 0, 7, 6, 9, 8, 4, 10, 3, 1, + 2, 8, 8, 9, 10, 11, 5, 11, 11, 2, 6, 10, 3, 4, 2, 4, + 9, 10, 3, 2, 6, 3, 6, 10, 5, 3, 4, 10, 11, 2, 9, 11, + 1, 11, 10, 4, 9, 4, 11, 0, 4, 11, 4, 0, 0, 0, 7, 6, + 10, 4, 1, 3, 11, 5, 3, 4, 2, 9, 1, 3, 0, 1, 8, 0, + 6, 7, 8, 7, 0, 4, 6, 10, 8, 2, 3, 11, 11, 8, 0, 2, + 4, 8, 3, 0, 0, 10, 6, 1, 2, 2, 4, 5, 6, 0, 1, 3, + 11, 9, 5, 5, 9, 6, 9, 8, 3, 8, 1, 8, 9, 6, 9, 11, + 10, 7, 5, 6, 5, 9, 1, 3, 7, 0, 2, 10, 11, 2, 6, 1, + 3, 11, 7, 7, 2, 1, 7, 3, 0, 8, 1, 1, 5, 0, 6, 10, + 11, 11, 0, 2, 7, 0, 10, 8, 3, 5, 7, 1, 11, 1, 0, 7, + 9, 0, 11, 5, 10, 3, 2, 3, 5, 9, 7, 9, 8, 4, 6, 5, +}; + +static float stb__perlin_lerp(float a, float b, float t) +{ + return a + (b-a) * t; +} + +static int stb__perlin_fastfloor(float a) +{ + int ai = (int) a; + return (a < ai) ? ai-1 : ai; +} + +// different grad function from Perlin's, but easy to modify to match reference +static float stb__perlin_grad(int grad_idx, float x, float y, float z) +{ + static float basis[12][4] = + { + { 1, 1, 0 }, + { -1, 1, 0 }, + { 1,-1, 0 }, + { -1,-1, 0 }, + { 1, 0, 1 }, + { -1, 0, 1 }, + { 1, 0,-1 }, + { -1, 0,-1 }, + { 0, 1, 1 }, + { 0,-1, 1 }, + { 0, 1,-1 }, + { 0,-1,-1 }, + }; + + float *grad = basis[grad_idx]; + return grad[0]*x + grad[1]*y + grad[2]*z; +} + +float stb_perlin_noise3_internal(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + unsigned int x_mask = (x_wrap-1) & 255; + unsigned int y_mask = (y_wrap-1) & 255; + unsigned int z_mask = (z_wrap-1) & 255; + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x0 = px & x_mask, x1 = (px+1) & x_mask; + int y0 = py & y_mask, y1 = (py+1) & y_mask; + int z0 = pz & z_mask, z1 = (pz+1) & z_mask; + int r0,r1, r00,r01,r10,r11; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0+seed]; + r1 = stb__perlin_randtab[x1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} + +float stb_perlin_noise3(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap,0); +} + +float stb_perlin_noise3_seed(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, int seed) +{ + return stb_perlin_noise3_internal(x,y,z,x_wrap,y_wrap,z_wrap, (unsigned char) seed); +} + +float stb_perlin_ridge_noise3(float x, float y, float z, float lacunarity, float gain, float offset, int octaves) +{ + int i; + float frequency = 1.0f; + float prev = 1.0f; + float amplitude = 0.5f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i); + r = offset - (float) fabs(r); + r = r*r; + sum += r*amplitude*prev; + prev = r; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_fbm_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + sum += stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_turbulence_noise3(float x, float y, float z, float lacunarity, float gain, int octaves) +{ + int i; + float frequency = 1.0f; + float amplitude = 1.0f; + float sum = 0.0f; + + for (i = 0; i < octaves; i++) { + float r = stb_perlin_noise3_internal(x*frequency,y*frequency,z*frequency,0,0,0,(unsigned char)i)*amplitude; + sum += (float) fabs(r); + frequency *= lacunarity; + amplitude *= gain; + } + return sum; +} + +float stb_perlin_noise3_wrap_nonpow2(float x, float y, float z, int x_wrap, int y_wrap, int z_wrap, unsigned char seed) +{ + float u,v,w; + float n000,n001,n010,n011,n100,n101,n110,n111; + float n00,n01,n10,n11; + float n0,n1; + + int px = stb__perlin_fastfloor(x); + int py = stb__perlin_fastfloor(y); + int pz = stb__perlin_fastfloor(z); + int x_wrap2 = (x_wrap ? x_wrap : 256); + int y_wrap2 = (y_wrap ? y_wrap : 256); + int z_wrap2 = (z_wrap ? z_wrap : 256); + int x0 = px % x_wrap2, x1; + int y0 = py % y_wrap2, y1; + int z0 = pz % z_wrap2, z1; + int r0,r1, r00,r01,r10,r11; + + if (x0 < 0) x0 += x_wrap2; + if (y0 < 0) y0 += y_wrap2; + if (z0 < 0) z0 += z_wrap2; + x1 = (x0+1) % x_wrap2; + y1 = (y0+1) % y_wrap2; + z1 = (z0+1) % z_wrap2; + + #define stb__perlin_ease(a) (((a*6-15)*a + 10) * a * a * a) + + x -= px; u = stb__perlin_ease(x); + y -= py; v = stb__perlin_ease(y); + z -= pz; w = stb__perlin_ease(z); + + r0 = stb__perlin_randtab[x0]; + r0 = stb__perlin_randtab[r0+seed]; + r1 = stb__perlin_randtab[x1]; + r1 = stb__perlin_randtab[r1+seed]; + + r00 = stb__perlin_randtab[r0+y0]; + r01 = stb__perlin_randtab[r0+y1]; + r10 = stb__perlin_randtab[r1+y0]; + r11 = stb__perlin_randtab[r1+y1]; + + n000 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z0], x , y , z ); + n001 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r00+z1], x , y , z-1 ); + n010 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z0], x , y-1, z ); + n011 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r01+z1], x , y-1, z-1 ); + n100 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z0], x-1, y , z ); + n101 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r10+z1], x-1, y , z-1 ); + n110 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z0], x-1, y-1, z ); + n111 = stb__perlin_grad(stb__perlin_randtab_grad_idx[r11+z1], x-1, y-1, z-1 ); + + n00 = stb__perlin_lerp(n000,n001,w); + n01 = stb__perlin_lerp(n010,n011,w); + n10 = stb__perlin_lerp(n100,n101,w); + n11 = stb__perlin_lerp(n110,n111,w); + + n0 = stb__perlin_lerp(n00,n01,v); + n1 = stb__perlin_lerp(n10,n11,v); + + return stb__perlin_lerp(n0,n1,u); +} +#endif // STB_PERLIN_IMPLEMENTATION + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/stb_rect_pack.h b/3party/raylib/src/external/stb_rect_pack.h new file mode 100644 index 0000000..6a633ce --- /dev/null +++ b/3party/raylib/src/external/stb_rect_pack.h @@ -0,0 +1,623 @@ +// stb_rect_pack.h - v1.01 - public domain - rectangle packing +// Sean Barrett 2014 +// +// Useful for e.g. packing rectangular textures into an atlas. +// Does not do rotation. +// +// Before #including, +// +// #define STB_RECT_PACK_IMPLEMENTATION +// +// in the file that you want to have the implementation. +// +// Not necessarily the awesomest packing method, but better than +// the totally naive one in stb_truetype (which is primarily what +// this is meant to replace). +// +// Has only had a few tests run, may have issues. +// +// More docs to come. +// +// No memory allocations; uses qsort() and assert() from stdlib. +// Can override those by defining STBRP_SORT and STBRP_ASSERT. +// +// This library currently uses the Skyline Bottom-Left algorithm. +// +// Please note: better rectangle packers are welcome! Please +// implement them to the same API, but with a different init +// function. +// +// Credits +// +// Library +// Sean Barrett +// Minor features +// Martins Mozeiko +// github:IntellectualKitty +// +// Bugfixes / warning fixes +// Jeremy Jaussaud +// Fabian Giesen +// +// Version history: +// +// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section +// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles +// 0.99 (2019-02-07) warning fixes +// 0.11 (2017-03-03) return packing success/fail result +// 0.10 (2016-10-25) remove cast-away-const to avoid warnings +// 0.09 (2016-08-27) fix compiler warnings +// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) +// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) +// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort +// 0.05: added STBRP_ASSERT to allow replacing assert +// 0.04: fixed minor bug in STBRP_LARGE_RECTS support +// 0.01: initial release +// +// LICENSE +// +// See end of file for license information. + +////////////////////////////////////////////////////////////////////////////// +// +// INCLUDE SECTION +// + +#ifndef STB_INCLUDE_STB_RECT_PACK_H +#define STB_INCLUDE_STB_RECT_PACK_H + +#define STB_RECT_PACK_VERSION 1 + +#ifdef STBRP_STATIC +#define STBRP_DEF static +#else +#define STBRP_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct stbrp_context stbrp_context; +typedef struct stbrp_node stbrp_node; +typedef struct stbrp_rect stbrp_rect; + +typedef int stbrp_coord; + +#define STBRP__MAXVAL 0x7fffffff +// Mostly for internal use, but this is the maximum supported coordinate value. + +STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); +// Assign packed locations to rectangles. The rectangles are of type +// 'stbrp_rect' defined below, stored in the array 'rects', and there +// are 'num_rects' many of them. +// +// Rectangles which are successfully packed have the 'was_packed' flag +// set to a non-zero value and 'x' and 'y' store the minimum location +// on each axis (i.e. bottom-left in cartesian coordinates, top-left +// if you imagine y increasing downwards). Rectangles which do not fit +// have the 'was_packed' flag set to 0. +// +// You should not try to access the 'rects' array from another thread +// while this function is running, as the function temporarily reorders +// the array while it executes. +// +// To pack into another rectangle, you need to call stbrp_init_target +// again. To continue packing into the same rectangle, you can call +// this function again. Calling this multiple times with multiple rect +// arrays will probably produce worse packing results than calling it +// a single time with the full rectangle array, but the option is +// available. +// +// The function returns 1 if all of the rectangles were successfully +// packed and 0 otherwise. + +struct stbrp_rect +{ + // reserved for your use: + int id; + + // input: + stbrp_coord w, h; + + // output: + stbrp_coord x, y; + int was_packed; // non-zero if valid packing + +}; // 16 bytes, nominally + + +STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); +// Initialize a rectangle packer to: +// pack a rectangle that is 'width' by 'height' in dimensions +// using temporary storage provided by the array 'nodes', which is 'num_nodes' long +// +// You must call this function every time you start packing into a new target. +// +// There is no "shutdown" function. The 'nodes' memory must stay valid for +// the following stbrp_pack_rects() call (or calls), but can be freed after +// the call (or calls) finish. +// +// Note: to guarantee best results, either: +// 1. make sure 'num_nodes' >= 'width' +// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' +// +// If you don't do either of the above things, widths will be quantized to multiples +// of small integers to guarantee the algorithm doesn't run out of temporary storage. +// +// If you do #2, then the non-quantized algorithm will be used, but the algorithm +// may run out of temporary storage and be unable to pack some rectangles. + +STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); +// Optionally call this function after init but before doing any packing to +// change the handling of the out-of-temp-memory scenario, described above. +// If you call init again, this will be reset to the default (false). + + +STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); +// Optionally select which packing heuristic the library should use. Different +// heuristics will produce better/worse results for different data sets. +// If you call init again, this will be reset to the default. + +enum +{ + STBRP_HEURISTIC_Skyline_default=0, + STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, + STBRP_HEURISTIC_Skyline_BF_sortHeight +}; + + +////////////////////////////////////////////////////////////////////////////// +// +// the details of the following structures don't matter to you, but they must +// be visible so you can handle the memory allocations for them + +struct stbrp_node +{ + stbrp_coord x,y; + stbrp_node *next; +}; + +struct stbrp_context +{ + int width; + int height; + int align; + int init_mode; + int heuristic; + int num_nodes; + stbrp_node *active_head; + stbrp_node *free_head; + stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' +}; + +#ifdef __cplusplus +} +#endif + +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// IMPLEMENTATION SECTION +// + +#ifdef STB_RECT_PACK_IMPLEMENTATION +#ifndef STBRP_SORT +#include +#define STBRP_SORT qsort +#endif + +#ifndef STBRP_ASSERT +#include +#define STBRP_ASSERT assert +#endif + +#ifdef _MSC_VER +#define STBRP__NOTUSED(v) (void)(v) +#define STBRP__CDECL __cdecl +#else +#define STBRP__NOTUSED(v) (void)sizeof(v) +#define STBRP__CDECL +#endif + +enum +{ + STBRP__INIT_skyline = 1 +}; + +STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) +{ + switch (context->init_mode) { + case STBRP__INIT_skyline: + STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); + context->heuristic = heuristic; + break; + default: + STBRP_ASSERT(0); + } +} + +STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) +{ + if (allow_out_of_mem) + // if it's ok to run out of memory, then don't bother aligning them; + // this gives better packing, but may fail due to OOM (even though + // the rectangles easily fit). @TODO a smarter approach would be to only + // quantize once we've hit OOM, then we could get rid of this parameter. + context->align = 1; + else { + // if it's not ok to run out of memory, then quantize the widths + // so that num_nodes is always enough nodes. + // + // I.e. num_nodes * align >= width + // align >= width / num_nodes + // align = ceil(width/num_nodes) + + context->align = (context->width + context->num_nodes-1) / context->num_nodes; + } +} + +STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) +{ + int i; + + for (i=0; i < num_nodes-1; ++i) + nodes[i].next = &nodes[i+1]; + nodes[i].next = NULL; + context->init_mode = STBRP__INIT_skyline; + context->heuristic = STBRP_HEURISTIC_Skyline_default; + context->free_head = &nodes[0]; + context->active_head = &context->extra[0]; + context->width = width; + context->height = height; + context->num_nodes = num_nodes; + stbrp_setup_allow_out_of_mem(context, 0); + + // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) + context->extra[0].x = 0; + context->extra[0].y = 0; + context->extra[0].next = &context->extra[1]; + context->extra[1].x = (stbrp_coord) width; + context->extra[1].y = (1<<30); + context->extra[1].next = NULL; +} + +// find minimum y position if it starts at x1 +static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) +{ + stbrp_node *node = first; + int x1 = x0 + width; + int min_y, visited_width, waste_area; + + STBRP__NOTUSED(c); + + STBRP_ASSERT(first->x <= x0); + + #if 0 + // skip in case we're past the node + while (node->next->x <= x0) + ++node; + #else + STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency + #endif + + STBRP_ASSERT(node->x <= x0); + + min_y = 0; + waste_area = 0; + visited_width = 0; + while (node->x < x1) { + if (node->y > min_y) { + // raise min_y higher. + // we've accounted for all waste up to min_y, + // but we'll now add more waste for everything we've visted + waste_area += visited_width * (node->y - min_y); + min_y = node->y; + // the first time through, visited_width might be reduced + if (node->x < x0) + visited_width += node->next->x - x0; + else + visited_width += node->next->x - node->x; + } else { + // add waste area + int under_width = node->next->x - node->x; + if (under_width + visited_width > width) + under_width = width - visited_width; + waste_area += under_width * (min_y - node->y); + visited_width += under_width; + } + node = node->next; + } + + *pwaste = waste_area; + return min_y; +} + +typedef struct +{ + int x,y; + stbrp_node **prev_link; +} stbrp__findresult; + +static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) +{ + int best_waste = (1<<30), best_x, best_y = (1 << 30); + stbrp__findresult fr; + stbrp_node **prev, *node, *tail, **best = NULL; + + // align to multiple of c->align + width = (width + c->align - 1); + width -= width % c->align; + STBRP_ASSERT(width % c->align == 0); + + // if it can't possibly fit, bail immediately + if (width > c->width || height > c->height) { + fr.prev_link = NULL; + fr.x = fr.y = 0; + return fr; + } + + node = c->active_head; + prev = &c->active_head; + while (node->x + width <= c->width) { + int y,waste; + y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); + if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL + // bottom left + if (y < best_y) { + best_y = y; + best = prev; + } + } else { + // best-fit + if (y + height <= c->height) { + // can only use it if it first vertically + if (y < best_y || (y == best_y && waste < best_waste)) { + best_y = y; + best_waste = waste; + best = prev; + } + } + } + prev = &node->next; + node = node->next; + } + + best_x = (best == NULL) ? 0 : (*best)->x; + + // if doing best-fit (BF), we also have to try aligning right edge to each node position + // + // e.g, if fitting + // + // ____________________ + // |____________________| + // + // into + // + // | | + // | ____________| + // |____________| + // + // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned + // + // This makes BF take about 2x the time + + if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { + tail = c->active_head; + node = c->active_head; + prev = &c->active_head; + // find first node that's admissible + while (tail->x < width) + tail = tail->next; + while (tail) { + int xpos = tail->x - width; + int y,waste; + STBRP_ASSERT(xpos >= 0); + // find the left position that matches this + while (node->next->x <= xpos) { + prev = &node->next; + node = node->next; + } + STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); + y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); + if (y + height <= c->height) { + if (y <= best_y) { + if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { + best_x = xpos; + STBRP_ASSERT(y <= best_y); + best_y = y; + best_waste = waste; + best = prev; + } + } + } + tail = tail->next; + } + } + + fr.prev_link = best; + fr.x = best_x; + fr.y = best_y; + return fr; +} + +static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) +{ + // find best position according to heuristic + stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); + stbrp_node *node, *cur; + + // bail if: + // 1. it failed + // 2. the best node doesn't fit (we don't always check this) + // 3. we're out of memory + if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { + res.prev_link = NULL; + return res; + } + + // on success, create new node + node = context->free_head; + node->x = (stbrp_coord) res.x; + node->y = (stbrp_coord) (res.y + height); + + context->free_head = node->next; + + // insert the new node into the right starting point, and + // let 'cur' point to the remaining nodes needing to be + // stiched back in + + cur = *res.prev_link; + if (cur->x < res.x) { + // preserve the existing one, so start testing with the next one + stbrp_node *next = cur->next; + cur->next = node; + cur = next; + } else { + *res.prev_link = node; + } + + // from here, traverse cur and free the nodes, until we get to one + // that shouldn't be freed + while (cur->next && cur->next->x <= res.x + width) { + stbrp_node *next = cur->next; + // move the current node to the free list + cur->next = context->free_head; + context->free_head = cur; + cur = next; + } + + // stitch the list back in + node->next = cur; + + if (cur->x < res.x + width) + cur->x = (stbrp_coord) (res.x + width); + +#ifdef _DEBUG + cur = context->active_head; + while (cur->x < context->width) { + STBRP_ASSERT(cur->x < cur->next->x); + cur = cur->next; + } + STBRP_ASSERT(cur->next == NULL); + + { + int count=0; + cur = context->active_head; + while (cur) { + cur = cur->next; + ++count; + } + cur = context->free_head; + while (cur) { + cur = cur->next; + ++count; + } + STBRP_ASSERT(count == context->num_nodes+2); + } +#endif + + return res; +} + +static int STBRP__CDECL rect_height_compare(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + if (p->h > q->h) + return -1; + if (p->h < q->h) + return 1; + return (p->w > q->w) ? -1 : (p->w < q->w); +} + +static int STBRP__CDECL rect_original_order(const void *a, const void *b) +{ + const stbrp_rect *p = (const stbrp_rect *) a; + const stbrp_rect *q = (const stbrp_rect *) b; + return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); +} + +STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) +{ + int i, all_rects_packed = 1; + + // we use the 'was_packed' field internally to allow sorting/unsorting + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = i; + } + + // sort according to heuristic + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); + + for (i=0; i < num_rects; ++i) { + if (rects[i].w == 0 || rects[i].h == 0) { + rects[i].x = rects[i].y = 0; // empty rect needs no space + } else { + stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); + if (fr.prev_link) { + rects[i].x = (stbrp_coord) fr.x; + rects[i].y = (stbrp_coord) fr.y; + } else { + rects[i].x = rects[i].y = STBRP__MAXVAL; + } + } + } + + // unsort + STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); + + // set was_packed flags and all_rects_packed status + for (i=0; i < num_rects; ++i) { + rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); + if (!rects[i].was_packed) + all_rects_packed = 0; + } + + // return the all_rects_packed status + return all_rects_packed; +} +#endif + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/stb_truetype.h b/3party/raylib/src/external/stb_truetype.h new file mode 100644 index 0000000..bbf2284 --- /dev/null +++ b/3party/raylib/src/external/stb_truetype.h @@ -0,0 +1,5077 @@ +// stb_truetype.h - v1.26 - public domain +// authored from 2009-2021 by Sean Barrett / RAD Game Tools +// +// ======================================================================= +// +// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES +// +// This library does no range checking of the offsets found in the file, +// meaning an attacker can use it to read arbitrary memory. +// +// ======================================================================= +// +// This library processes TrueType files: +// parse files +// extract glyph metrics +// extract glyph shapes +// render glyphs to one-channel bitmaps with antialiasing (box filter) +// render glyphs to one-channel SDF bitmaps (signed-distance field/function) +// +// Todo: +// non-MS cmaps +// crashproof on bad data +// hinting? (no longer patented) +// cleartype-style AA? +// optimize: use simple memory allocator for intermediates +// optimize: build edge-list directly from curves +// optimize: rasterize directly from curves? +// +// ADDITIONAL CONTRIBUTORS +// +// Mikko Mononen: compound shape support, more cmap formats +// Tor Andersson: kerning, subpixel rendering +// Dougall Johnson: OpenType / Type 2 font handling +// Daniel Ribeiro Maciel: basic GPOS-based kerning +// +// Misc other: +// Ryan Gordon +// Simon Glass +// github:IntellectualKitty +// Imanol Celaya +// Daniel Ribeiro Maciel +// +// Bug/warning reports/fixes: +// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe +// Cass Everitt Martins Mozeiko github:aloucks +// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam +// Brian Hook Omar Cornut github:vassvik +// Walter van Niftrik Ryan Griege +// David Gow Peter LaValle +// David Given Sergey Popov +// Ivan-Assen Ivanov Giumo X. Clanjor +// Anthony Pesch Higor Euripedes +// Johan Duparc Thomas Fields +// Hou Qiming Derek Vinyard +// Rob Loach Cort Stratton +// Kenney Phillis Jr. Brian Costabile +// Ken Voskuil (kaesve) +// +// VERSION HISTORY +// +// 1.26 (2021-08-28) fix broken rasterizer +// 1.25 (2021-07-11) many fixes +// 1.24 (2020-02-05) fix warning +// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS) +// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined +// 1.21 (2019-02-25) fix warning +// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() +// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) user-defined fabs(); rare memory leak; remove duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use allocation userdata properly +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// variant PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// +// Full history can be found at the end of this file. +// +// LICENSE +// +// See end of file for license information. +// +// USAGE +// +// Include this file in whatever places need to refer to it. In ONE C/C++ +// file, write: +// #define STB_TRUETYPE_IMPLEMENTATION +// before the #include of this file. This expands out the actual +// implementation into that C/C++ file. +// +// To make the implementation private to the file that generates the implementation, +// #define STBTT_STATIC +// +// Simple 3D API (don't ship this, but it's fine for tools and quick start) +// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture +// stbtt_GetBakedQuad() -- compute quad to draw for a given char +// +// Improved 3D API (more shippable): +// #include "stb_rect_pack.h" -- optional, but you really want it +// stbtt_PackBegin() +// stbtt_PackSetOversampling() -- for improved quality on small fonts +// stbtt_PackFontRanges() -- pack and renders +// stbtt_PackEnd() +// stbtt_GetPackedQuad() +// +// "Load" a font file from a memory buffer (you have to keep the buffer loaded) +// stbtt_InitFont() +// stbtt_GetFontOffsetForIndex() -- indexing for TTC font collections +// stbtt_GetNumberOfFonts() -- number of fonts for TTC font collections +// +// Render a unicode codepoint to a bitmap +// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap +// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide +// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be +// +// Character advance/positioning +// stbtt_GetCodepointHMetrics() +// stbtt_GetFontVMetrics() +// stbtt_GetFontVMetricsOS2() +// stbtt_GetCodepointKernAdvance() +// +// Starting with version 1.06, the rasterizer was replaced with a new, +// faster and generally-more-precise rasterizer. The new rasterizer more +// accurately measures pixel coverage for anti-aliasing, except in the case +// where multiple shapes overlap, in which case it overestimates the AA pixel +// coverage. Thus, anti-aliasing of intersecting shapes may look wrong. If +// this turns out to be a problem, you can re-enable the old rasterizer with +// #define STBTT_RASTERIZER_VERSION 1 +// which will incur about a 15% speed hit. +// +// ADDITIONAL DOCUMENTATION +// +// Immediately after this block comment are a series of sample programs. +// +// After the sample programs is the "header file" section. This section +// includes documentation for each API function. +// +// Some important concepts to understand to use this library: +// +// Codepoint +// Characters are defined by unicode codepoints, e.g. 65 is +// uppercase A, 231 is lowercase c with a cedilla, 0x7e30 is +// the hiragana for "ma". +// +// Glyph +// A visual character shape (every codepoint is rendered as +// some glyph) +// +// Glyph index +// A font-specific integer ID representing a glyph +// +// Baseline +// Glyph shapes are defined relative to a baseline, which is the +// bottom of uppercase characters. Characters extend both above +// and below the baseline. +// +// Current Point +// As you draw text to the screen, you keep track of a "current point" +// which is the origin of each character. The current point's vertical +// position is the baseline. Even "baked fonts" use this model. +// +// Vertical Font Metrics +// The vertical qualities of the font, used to vertically position +// and space the characters. See docs for stbtt_GetFontVMetrics. +// +// Font Size in Pixels or Points +// The preferred interface for specifying font sizes in stb_truetype +// is to specify how tall the font's vertical extent should be in pixels. +// If that sounds good enough, skip the next paragraph. +// +// Most font APIs instead use "points", which are a common typographic +// measurement for describing font size, defined as 72 points per inch. +// stb_truetype provides a point API for compatibility. However, true +// "per inch" conventions don't make much sense on computer displays +// since different monitors have different number of pixels per +// inch. For example, Windows traditionally uses a convention that +// there are 96 pixels per inch, thus making 'inch' measurements have +// nothing to do with inches, and thus effectively defining a point to +// be 1.333 pixels. Additionally, the TrueType font data provides +// an explicit scale factor to scale a given font's glyphs to points, +// but the author has observed that this scale factor is often wrong +// for non-commercial fonts, thus making fonts scaled in points +// according to the TrueType spec incoherently sized in practice. +// +// DETAILED USAGE: +// +// Scale: +// Select how high you want the font to be, in points or pixels. +// Call ScaleForPixelHeight or ScaleForMappingEmToPixels to compute +// a scale factor SF that will be used by all other functions. +// +// Baseline: +// You need to select a y-coordinate that is the baseline of where +// your text will appear. Call GetFontBoundingBox to get the baseline-relative +// bounding box for all characters. SF*-y0 will be the distance in pixels +// that the worst-case character could extend above the baseline, so if +// you want the top edge of characters to appear at the top of the +// screen where y=0, then you would set the baseline to SF*-y0. +// +// Current point: +// Set the current point where the first character will appear. The +// first character could extend left of the current point; this is font +// dependent. You can either choose a current point that is the leftmost +// point and hope, or add some padding, or check the bounding box or +// left-side-bearing of the first character to be displayed and set +// the current point based on that. +// +// Displaying a character: +// Compute the bounding box of the character. It will contain signed values +// relative to . I.e. if it returns x0,y0,x1,y1, +// then the character should be displayed in the rectangle from +// to = 32 && *text < 128) { + stbtt_aligned_quad q; + stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9 + glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0); + glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0); + glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1); + glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1); + } + ++text; + } + glEnd(); +} +#endif +// +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program (this compiles): get a single bitmap, print as ASCII art +// +#if 0 +#include +#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation +#include "stb_truetype.h" + +char ttf_buffer[1<<25]; + +int main(int argc, char **argv) +{ + stbtt_fontinfo font; + unsigned char *bitmap; + int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); + + fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); + + stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); + bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); + + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) + putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); + putchar('\n'); + } + return 0; +} +#endif +// +// Output: +// +// .ii. +// @@@@@@. +// V@Mio@@o +// :i. V@V +// :oM@@M +// :@@@MM@M +// @@o o@M +// :@@. M@M +// @@@o@@@@ +// :M@@V:@@. +// +////////////////////////////////////////////////////////////////////////////// +// +// Complete program: print "Hello World!" banner, with bugs +// +#if 0 +char buffer[24<<20]; +unsigned char screen[20][79]; + +int main(int arg, char **argv) +{ + stbtt_fontinfo font; + int i,j,ascent,baseline,ch=0; + float scale, xpos=2; // leave a little padding in case the character extends left + char *text = "Heljo World!"; // intentionally misspelled to show 'lj' brokenness + + fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); + stbtt_InitFont(&font, buffer, 0); + + scale = stbtt_ScaleForPixelHeight(&font, 15); + stbtt_GetFontVMetrics(&font, &ascent,0,0); + baseline = (int) (ascent*scale); + + while (text[ch]) { + int advance,lsb,x0,y0,x1,y1; + float x_shift = xpos - (float) floor(xpos); + stbtt_GetCodepointHMetrics(&font, text[ch], &advance, &lsb); + stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale,scale,x_shift,0, &x0,&y0,&x1,&y1); + stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int) xpos + x0], x1-x0,y1-y0, 79, scale,scale,x_shift,0, text[ch]); + // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong + // because this API is really for baking character bitmaps into textures. if you want to render + // a sequence of characters, you really need to render each bitmap to a temp buffer, then + // "alpha blend" that into the working buffer + xpos += (advance * scale); + if (text[ch+1]) + xpos += scale*stbtt_GetCodepointKernAdvance(&font, text[ch],text[ch+1]); + ++ch; + } + + for (j=0; j < 20; ++j) { + for (i=0; i < 78; ++i) + putchar(" .:ioVM@"[screen[j][i]>>5]); + putchar('\n'); + } + + return 0; +} +#endif + + +////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////// +//// +//// INTEGRATION WITH YOUR CODEBASE +//// +//// The following sections allow you to supply alternate definitions +//// of C library functions used by stb_truetype, e.g. if you don't +//// link with the C runtime library. + +#ifdef STB_TRUETYPE_IMPLEMENTATION + // #define your own (u)stbtt_int8/16/32 before including to override this + #ifndef stbtt_uint8 + typedef unsigned char stbtt_uint8; + typedef signed char stbtt_int8; + typedef unsigned short stbtt_uint16; + typedef signed short stbtt_int16; + typedef unsigned int stbtt_uint32; + typedef signed int stbtt_int32; + #endif + + typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; + typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; + + // e.g. #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h + #ifndef STBTT_ifloor + #include + #define STBTT_ifloor(x) ((int) floor(x)) + #define STBTT_iceil(x) ((int) ceil(x)) + #endif + + #ifndef STBTT_sqrt + #include + #define STBTT_sqrt(x) sqrt(x) + #define STBTT_pow(x,y) pow(x,y) + #endif + + #ifndef STBTT_fmod + #include + #define STBTT_fmod(x,y) fmod(x,y) + #endif + + #ifndef STBTT_cos + #include + #define STBTT_cos(x) cos(x) + #define STBTT_acos(x) acos(x) + #endif + + #ifndef STBTT_fabs + #include + #define STBTT_fabs(x) fabs(x) + #endif + + // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h + #ifndef STBTT_malloc + #include + #define STBTT_malloc(x,u) ((void)(u),malloc(x)) + #define STBTT_free(x,u) ((void)(u),free(x)) + #endif + + #ifndef STBTT_assert + #include + #define STBTT_assert(x) assert(x) + #endif + + #ifndef STBTT_strlen + #include + #define STBTT_strlen(x) strlen(x) + #endif + + #ifndef STBTT_memcpy + #include + #define STBTT_memcpy memcpy + #define STBTT_memset memset + #endif +#endif + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// INTERFACE +//// +//// + +#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ +#define __STB_INCLUDE_STB_TRUETYPE_H__ + +#ifdef STBTT_STATIC +#define STBTT_DEF static +#else +#define STBTT_DEF extern +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +// private structure +typedef struct +{ + unsigned char *data; + int cursor; + int size; +} stbtt__buf; + +////////////////////////////////////////////////////////////////////////////// +// +// TEXTURE BAKING API +// +// If you use this API, you only have to call two functions ever. +// + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; +} stbtt_bakedchar; + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata); // you allocate this, it's num_chars long +// if return is positive, the first unused row of the bitmap +// if return is negative, returns the negative of the number of characters that fit +// if return is 0, no characters fit and no rows were used +// This uses a very crappy packing. + +typedef struct +{ + float x0,y0,s0,t0; // top-left + float x1,y1,s1,t1; // bottom-right +} stbtt_aligned_quad; + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier +// Call GetBakedQuad with char_index = 'character - first_char', and it +// creates the quad you need to draw and advances the current position. +// +// The coordinate system used assumes y increases downwards. +// +// Characters will extend both above and below the current position; +// see discussion of "BASELINE" above. +// +// It's inefficient; you might want to c&p it and optimize it. + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap); +// Query the font vertical metrics without having to create a font first. + + +////////////////////////////////////////////////////////////////////////////// +// +// NEW TEXTURE BAKING API +// +// This provides options for packing multiple fonts into one atlas, not +// perfectly but better than nothing. + +typedef struct +{ + unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap + float xoff,yoff,xadvance; + float xoff2,yoff2; +} stbtt_packedchar; + +typedef struct stbtt_pack_context stbtt_pack_context; +typedef struct stbtt_fontinfo stbtt_fontinfo; +#ifndef STB_RECT_PACK_VERSION +typedef struct stbrp_rect stbrp_rect; +#endif + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context); +// Initializes a packing context stored in the passed-in stbtt_pack_context. +// Future calls using this context will pack characters into the bitmap passed +// in here: a 1-channel bitmap that is width * height. stride_in_bytes is +// the distance from one row to the next (or 0 to mean they are packed tightly +// together). "padding" is the amount of padding to leave between each +// character (normally you want '1' for bitmaps you'll use as textures with +// bilinear filtering). +// +// Returns 0 on failure, 1 on success. + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc); +// Cleans up the packing context and frees all memory. + +#define STBTT_POINT_SIZE(x) (-(x)) + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_char_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range); +// Creates character bitmaps from the font_index'th font found in fontdata (use +// font_index=0 if you don't know what that is). It creates num_chars_in_range +// bitmaps for characters with unicode values starting at first_unicode_char_in_range +// and increasing. Data for how to render them is stored in chardata_for_range; +// pass these to stbtt_GetPackedQuad to get back renderable quads. +// +// font_size is the full height of the character from ascender to descender, +// as computed by stbtt_ScaleForPixelHeight. To use a point size as computed +// by stbtt_ScaleForMappingEmToPixels, wrap the point size in STBTT_POINT_SIZE() +// and pass that result as 'font_size': +// ..., 20 , ... // font max minus min y is 20 pixels tall +// ..., STBTT_POINT_SIZE(20), ... // 'M' is 20 pixels tall + +typedef struct +{ + float font_size; + int first_unicode_codepoint_in_range; // if non-zero, then the chars are continuous, and this is the first codepoint + int *array_of_unicode_codepoints; // if non-zero, then this is an array of unicode codepoints + int num_chars; + stbtt_packedchar *chardata_for_range; // output + unsigned char h_oversample, v_oversample; // don't set these, they're used internally +} stbtt_pack_range; + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges); +// Creates character bitmaps from multiple ranges of characters stored in +// ranges. This will usually create a better-packed bitmap than multiple +// calls to stbtt_PackFontRange. Note that you can call this multiple +// times within a single PackBegin/PackEnd. + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample); +// Oversampling a font increases the quality by allowing higher-quality subpixel +// positioning, and is especially valuable at smaller text sizes. +// +// This function sets the amount of oversampling for all following calls to +// stbtt_PackFontRange(s) or stbtt_PackFontRangesGatherRects for a given +// pack context. The default (no oversampling) is achieved by h_oversample=1 +// and v_oversample=1. The total number of pixels required is +// h_oversample*v_oversample larger than the default; for example, 2x2 +// oversampling requires 4x the storage of 1x1. For best results, render +// oversampled textures with bilinear filtering. Look at the readme in +// stb/tests/oversample for information about oversampled fonts +// +// To use with PackFontRangesGather etc., you must set it before calls +// call to PackFontRangesGatherRects. + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip); +// If skip != 0, this tells stb_truetype to skip any codepoints for which +// there is no corresponding glyph. If skip=0, which is the default, then +// codepoints without a glyph recived the font's "missing character" glyph, +// typically an empty box by convention. + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above + int char_index, // character to display + float *xpos, float *ypos, // pointers to current position in screen pixel space + stbtt_aligned_quad *q, // output: quad to draw + int align_to_integer); + +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects); +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects); +// Calling these functions in sequence is roughly equivalent to calling +// stbtt_PackFontRanges(). If you more control over the packing of multiple +// fonts, or if you want to pack custom data into a font texture, take a look +// at the source to of stbtt_PackFontRanges() and create a custom version +// using these functions, e.g. call GatherRects multiple times, +// building up a single array of rects, then call PackRects once, +// then call RenderIntoRects repeatedly. This may result in a +// better packing than calling PackFontRanges multiple times +// (or it may not). + +// this is an opaque structure that you shouldn't mess with which holds +// all the context needed from PackBegin to PackEnd. +struct stbtt_pack_context { + void *user_allocator_context; + void *pack_info; + int width; + int height; + int stride_in_bytes; + int padding; + int skip_missing; + unsigned int h_oversample, v_oversample; + unsigned char *pixels; + void *nodes; +}; + +////////////////////////////////////////////////////////////////////////////// +// +// FONT LOADING +// +// + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data); +// This function will determine the number of fonts in a font file. TrueType +// collection (.ttc) files may contain multiple fonts, while TrueType font +// (.ttf) files only contain one font. The number of fonts can be used for +// indexing with the previous function where the index is between zero and one +// less than the total fonts. If an error occurs, -1 is returned. + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); +// Each .ttf/.ttc file may have more than one font. Each font has a sequential +// index number starting from 0. Call this function to get the font offset for +// a given index; it returns -1 if the index is out of range. A regular .ttf +// file will only define one font and it always be at offset 0, so it will +// return '0' for index 0, and -1 for all other indices. + +// The following structure is defined publicly so you can declare one on +// the stack or as a global or etc, but you should treat it as opaque. +struct stbtt_fontinfo +{ + void * userdata; + unsigned char * data; // pointer to .ttf file + int fontstart; // offset of start of font + + int numGlyphs; // number of glyphs, needed for range checking + + int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf + int index_map; // a cmap mapping for our chosen character encoding + int indexToLocFormat; // format needed to map from glyph index to glyph + + stbtt__buf cff; // cff font data + stbtt__buf charstrings; // the charstring index + stbtt__buf gsubrs; // global charstring subroutines index + stbtt__buf subrs; // private charstring subroutines index + stbtt__buf fontdicts; // array of font dicts + stbtt__buf fdselect; // map from glyph to fontdict +}; + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); +// Given an offset into the file that defines a font, this function builds +// the necessary cached info for the rest of the system. You must allocate +// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't +// need to do anything special to free it, because the contents are pure +// value data with no additional data structures. Returns 0 on failure. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER TO GLYPH-INDEX CONVERSIOn + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); +// If you're going to perform multiple operations on the same character +// and you want a speed-up, call this function with the character you're +// going to process, then use glyph-based functions instead of the +// codepoint-based functions. +// Returns 0 if the character codepoint is not defined in the font. + + +////////////////////////////////////////////////////////////////////////////// +// +// CHARACTER PROPERTIES +// + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose "height" is 'pixels' tall. +// Height is measured as the distance from the highest ascender to the lowest +// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics +// and computing: +// scale = pixels / (ascent - descent) +// so if you prefer to measure height by the ascent only, use a similar calculation. + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels); +// computes a scale factor to produce a font whose EM size is mapped to +// 'pixels' tall. This is probably what traditional APIs compute, but +// I'm not positive. + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); +// ascent is the coordinate above the baseline the font extends; descent +// is the coordinate below the baseline the font extends (i.e. it is typically negative) +// lineGap is the spacing between one row's descent and the next row's ascent... +// so you should advance the vertical position by "*ascent - *descent + *lineGap" +// these are expressed in unscaled coordinates, so you must multiply by +// the scale factor for a given size + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap); +// analogous to GetFontVMetrics, but returns the "typographic" values from the OS/2 +// table (specific to MS/Windows TTF files). +// +// Returns 1 on success (table present), 0 on failure. + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1); +// the bounding box around all possible characters + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); +// leftSideBearing is the offset from the current horizontal position to the left edge of the character +// advanceWidth is the offset from the current horizontal position to the next horizontal position +// these are expressed in unscaled coordinates + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); +// an additional amount to add to the 'advance' value between ch1 and ch2 + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); +// Gets the bounding box of the visible part of the glyph, in unscaled coordinates + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +// as above, but takes one or more glyph indices for greater efficiency + +typedef struct stbtt_kerningentry +{ + int glyph1; // use stbtt_FindGlyphIndex + int glyph2; + int advance; +} stbtt_kerningentry; + +STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info); +STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length); +// Retrieves a complete list of all of the kerning pairs provided by the font +// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write. +// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1) + +////////////////////////////////////////////////////////////////////////////// +// +// GLYPH SHAPES (you probably don't need these, but they have to go before +// the bitmaps for C declaration-order reasons) +// + +#ifndef STBTT_vmove // you can predefine these to use different values (but why?) + enum { + STBTT_vmove=1, + STBTT_vline, + STBTT_vcurve, + STBTT_vcubic + }; +#endif + +#ifndef stbtt_vertex // you can predefine this to use different values + // (we share this with other code at RAD) + #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file + typedef struct + { + stbtt_vertex_type x,y,cx,cy,cx1,cy1; + unsigned char type,padding; + } stbtt_vertex; +#endif + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index); +// returns non-zero if nothing is drawn for this glyph + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); +// returns # of vertices and fills *vertices with the pointer to them +// these are expressed in "unscaled" coordinates +// +// The shape is a series of contours. Each one starts with +// a STBTT_moveto, then consists of a series of mixed +// STBTT_lineto and STBTT_curveto segments. A lineto +// draws a line from previous endpoint to its x,y; a curveto +// draws a quadratic bezier from previous endpoint to +// its x,y, using cx,cy as the bezier control point. + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); +// frees the data allocated above + +STBTT_DEF unsigned char *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl); +STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg); +STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg); +// fills svg with the character's SVG data. +// returns data size or 0 if SVG not found. + +////////////////////////////////////////////////////////////////////////////// +// +// BITMAP RENDERING +// + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); +// frees the bitmap allocated below + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// allocates a large-enough single-channel 8bpp bitmap and renders the +// specified character/glyph at the specified scale into it, with +// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). +// *width & *height are filled out with the width & height of the bitmap, +// which is stored left-to-right, top-to-bottom. +// +// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff); +// the same as stbtt_GetCodepoitnBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); +// the same as stbtt_GetCodepointBitmap, but you pass in storage for the bitmap +// in the form of 'output', with row spacing of 'out_stride' bytes. the bitmap +// is clipped to out_w/out_h bytes. Call stbtt_GetCodepointBitmapBox to get the +// width and height and positioning info for it first. + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint); +// same as stbtt_MakeCodepointBitmap, but you can specify a subpixel +// shift for the character + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint); +// same as stbtt_MakeCodepointBitmapSubpixel, but prefiltering +// is performed (see stbtt_PackSetOversampling) + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +// get the bbox of the bitmap centered around the glyph origin; so the +// bitmap width is ix1-ix0, height is iy1-iy0, and location to place +// the bitmap top left is (leftSideBearing*scale,iy0). +// (Note that the bitmap uses y-increases-down, but the shape uses +// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); +// same as stbtt_GetCodepointBitmapBox, but you can specify a subpixel +// shift for the character + +// the following functions are equivalent to the above functions, but operate +// on glyph indices instead of Unicode codepoints (for efficiency) +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph); +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int glyph); +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1); + + +// @TODO: don't expose this structure +typedef struct +{ + int w,h,stride; + unsigned char *pixels; +} stbtt__bitmap; + +// rasterize a shape with quadratic beziers into a bitmap +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, // 1-channel bitmap to draw into + float flatness_in_pixels, // allowable error of curve in pixels + stbtt_vertex *vertices, // array of vertices defining shape + int num_verts, // number of vertices in above array + float scale_x, float scale_y, // scale applied to input vertices + float shift_x, float shift_y, // translation applied to input vertices + int x_off, int y_off, // another translation applied to input + int invert, // if non-zero, vertically flip shape + void *userdata); // context for to STBTT_MALLOC + +////////////////////////////////////////////////////////////////////////////// +// +// Signed Distance Function (or Field) rendering + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata); +// frees the SDF bitmap allocated below + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff); +// These functions compute a discretized SDF field for a single character, suitable for storing +// in a single-channel texture, sampling with bilinear filtering, and testing against +// larger than some threshold to produce scalable fonts. +// info -- the font +// scale -- controls the size of the resulting SDF bitmap, same as it would be creating a regular bitmap +// glyph/codepoint -- the character to generate the SDF for +// padding -- extra "pixels" around the character which are filled with the distance to the character (not 0), +// which allows effects like bit outlines +// onedge_value -- value 0-255 to test the SDF against to reconstruct the character (i.e. the isocontour of the character) +// pixel_dist_scale -- what value the SDF should increase by when moving one SDF "pixel" away from the edge (on the 0..255 scale) +// if positive, > onedge_value is inside; if negative, < onedge_value is inside +// width,height -- output height & width of the SDF bitmap (including padding) +// xoff,yoff -- output origin of the character +// return value -- a 2D array of bytes 0..255, width*height in size +// +// pixel_dist_scale & onedge_value are a scale & bias that allows you to make +// optimal use of the limited 0..255 for your application, trading off precision +// and special effects. SDF values outside the range 0..255 are clamped to 0..255. +// +// Example: +// scale = stbtt_ScaleForPixelHeight(22) +// padding = 5 +// onedge_value = 180 +// pixel_dist_scale = 180/5.0 = 36.0 +// +// This will create an SDF bitmap in which the character is about 22 pixels +// high but the whole bitmap is about 22+5+5=32 pixels high. To produce a filled +// shape, sample the SDF at each pixel and fill the pixel if the SDF value +// is greater than or equal to 180/255. (You'll actually want to antialias, +// which is beyond the scope of this example.) Additionally, you can compute +// offset outlines (e.g. to stroke the character border inside & outside, +// or only outside). For example, to fill outside the character up to 3 SDF +// pixels, you would compare against (180-36.0*3)/255 = 72/255. The above +// choice of variables maps a range from 5 pixels outside the shape to +// 2 pixels inside the shape to 0..255; this is intended primarily for apply +// outside effects only (the interior range is needed to allow proper +// antialiasing of the font at *smaller* sizes) +// +// The function computes the SDF analytically at each SDF pixel, not by e.g. +// building a higher-res bitmap and approximating it. In theory the quality +// should be as high as possible for an SDF of this size & representation, but +// unclear if this is true in practice (perhaps building a higher-res bitmap +// and computing from that can allow drop-out prevention). +// +// The algorithm has not been optimized at all, so expect it to be slow +// if computing lots of characters or very large sizes. + + + +////////////////////////////////////////////////////////////////////////////// +// +// Finding the right font... +// +// You should really just solve this offline, keep your own tables +// of what font is what, and don't try to get it out of the .ttf file. +// That's because getting it out of the .ttf file is really hard, because +// the names in the file can appear in many possible encodings, in many +// possible languages, and e.g. if you need a case-insensitive comparison, +// the details of that depend on the encoding & language in a complex way +// (actually underspecified in truetype, but also gigantic). +// +// But you can use the provided functions in two possible ways: +// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on +// unicode-encoded names to try to find the font you want; +// you can run this before calling stbtt_InitFont() +// +// stbtt_GetFontNameString() lets you get any of the various strings +// from the file yourself and do your own comparisons on them. +// You have to have called stbtt_InitFont() first. + + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); +// returns the offset (not index) of the font that matches, or -1 if none +// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". +// if you use any other flag, use a font name like "Arial"; this checks +// the 'macStyle' header field; i don't know if fonts set this consistently +#define STBTT_MACSTYLE_DONTCARE 0 +#define STBTT_MACSTYLE_BOLD 1 +#define STBTT_MACSTYLE_ITALIC 2 +#define STBTT_MACSTYLE_UNDERSCORE 4 +#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); +// returns 1/0 whether the first string interpreted as utf8 is identical to +// the second string interpreted as big-endian utf16... useful for strings from next func + +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); +// returns the string (which may be big-endian double byte, e.g. for unicode) +// and puts the length in bytes in *length. +// +// some of the values for the IDs are below; for more see the truetype spec: +// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html +// http://www.microsoft.com/typography/otspec/name.htm + +enum { // platformID + STBTT_PLATFORM_ID_UNICODE =0, + STBTT_PLATFORM_ID_MAC =1, + STBTT_PLATFORM_ID_ISO =2, + STBTT_PLATFORM_ID_MICROSOFT =3 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_UNICODE + STBTT_UNICODE_EID_UNICODE_1_0 =0, + STBTT_UNICODE_EID_UNICODE_1_1 =1, + STBTT_UNICODE_EID_ISO_10646 =2, + STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, + STBTT_UNICODE_EID_UNICODE_2_0_FULL=4 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT + STBTT_MS_EID_SYMBOL =0, + STBTT_MS_EID_UNICODE_BMP =1, + STBTT_MS_EID_SHIFTJIS =2, + STBTT_MS_EID_UNICODE_FULL =10 +}; + +enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes + STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, + STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, + STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, + STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7 +}; + +enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... + // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs + STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, + STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, + STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, + STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, + STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, + STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D +}; + +enum { // languageID for STBTT_PLATFORM_ID_MAC + STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, + STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, + STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, + STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , + STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , + STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, + STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19 +}; + +#ifdef __cplusplus +} +#endif + +#endif // __STB_INCLUDE_STB_TRUETYPE_H__ + +/////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////// +//// +//// IMPLEMENTATION +//// +//// + +#ifdef STB_TRUETYPE_IMPLEMENTATION + +#ifndef STBTT_MAX_OVERSAMPLE +#define STBTT_MAX_OVERSAMPLE 8 +#endif + +#if STBTT_MAX_OVERSAMPLE > 255 +#error "STBTT_MAX_OVERSAMPLE cannot be > 255" +#endif + +typedef int stbtt__test_oversample_pow2[(STBTT_MAX_OVERSAMPLE & (STBTT_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; + +#ifndef STBTT_RASTERIZER_VERSION +#define STBTT_RASTERIZER_VERSION 2 +#endif + +#ifdef _MSC_VER +#define STBTT__NOTUSED(v) (void)(v) +#else +#define STBTT__NOTUSED(v) (void)sizeof(v) +#endif + +////////////////////////////////////////////////////////////////////////// +// +// stbtt__buf helpers to parse data from file +// + +static stbtt_uint8 stbtt__buf_get8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor++]; +} + +static stbtt_uint8 stbtt__buf_peek8(stbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor]; +} + +static void stbtt__buf_seek(stbtt__buf *b, int o) +{ + STBTT_assert(!(o > b->size || o < 0)); + b->cursor = (o > b->size || o < 0) ? b->size : o; +} + +static void stbtt__buf_skip(stbtt__buf *b, int o) +{ + stbtt__buf_seek(b, b->cursor + o); +} + +static stbtt_uint32 stbtt__buf_get(stbtt__buf *b, int n) +{ + stbtt_uint32 v = 0; + int i; + STBTT_assert(n >= 1 && n <= 4); + for (i = 0; i < n; i++) + v = (v << 8) | stbtt__buf_get8(b); + return v; +} + +static stbtt__buf stbtt__new_buf(const void *p, size_t size) +{ + stbtt__buf r; + STBTT_assert(size < 0x40000000); + r.data = (stbtt_uint8*) p; + r.size = (int) size; + r.cursor = 0; + return r; +} + +#define stbtt__buf_get16(b) stbtt__buf_get((b), 2) +#define stbtt__buf_get32(b) stbtt__buf_get((b), 4) + +static stbtt__buf stbtt__buf_range(const stbtt__buf *b, int o, int s) +{ + stbtt__buf r = stbtt__new_buf(NULL, 0); + if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; + r.data = b->data + o; + r.size = s; + return r; +} + +static stbtt__buf stbtt__cff_get_index(stbtt__buf *b) +{ + int count, start, offsize; + start = b->cursor; + count = stbtt__buf_get16(b); + if (count) { + offsize = stbtt__buf_get8(b); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(b, offsize * count); + stbtt__buf_skip(b, stbtt__buf_get(b, offsize) - 1); + } + return stbtt__buf_range(b, start, b->cursor - start); +} + +static stbtt_uint32 stbtt__cff_int(stbtt__buf *b) +{ + int b0 = stbtt__buf_get8(b); + if (b0 >= 32 && b0 <= 246) return b0 - 139; + else if (b0 >= 247 && b0 <= 250) return (b0 - 247)*256 + stbtt__buf_get8(b) + 108; + else if (b0 >= 251 && b0 <= 254) return -(b0 - 251)*256 - stbtt__buf_get8(b) - 108; + else if (b0 == 28) return stbtt__buf_get16(b); + else if (b0 == 29) return stbtt__buf_get32(b); + STBTT_assert(0); + return 0; +} + +static void stbtt__cff_skip_operand(stbtt__buf *b) { + int v, b0 = stbtt__buf_peek8(b); + STBTT_assert(b0 >= 28); + if (b0 == 30) { + stbtt__buf_skip(b, 1); + while (b->cursor < b->size) { + v = stbtt__buf_get8(b); + if ((v & 0xF) == 0xF || (v >> 4) == 0xF) + break; + } + } else { + stbtt__cff_int(b); + } +} + +static stbtt__buf stbtt__dict_get(stbtt__buf *b, int key) +{ + stbtt__buf_seek(b, 0); + while (b->cursor < b->size) { + int start = b->cursor, end, op; + while (stbtt__buf_peek8(b) >= 28) + stbtt__cff_skip_operand(b); + end = b->cursor; + op = stbtt__buf_get8(b); + if (op == 12) op = stbtt__buf_get8(b) | 0x100; + if (op == key) return stbtt__buf_range(b, start, end-start); + } + return stbtt__buf_range(b, 0, 0); +} + +static void stbtt__dict_get_ints(stbtt__buf *b, int key, int outcount, stbtt_uint32 *out) +{ + int i; + stbtt__buf operands = stbtt__dict_get(b, key); + for (i = 0; i < outcount && operands.cursor < operands.size; i++) + out[i] = stbtt__cff_int(&operands); +} + +static int stbtt__cff_index_count(stbtt__buf *b) +{ + stbtt__buf_seek(b, 0); + return stbtt__buf_get16(b); +} + +static stbtt__buf stbtt__cff_index_get(stbtt__buf b, int i) +{ + int count, offsize, start, end; + stbtt__buf_seek(&b, 0); + count = stbtt__buf_get16(&b); + offsize = stbtt__buf_get8(&b); + STBTT_assert(i >= 0 && i < count); + STBTT_assert(offsize >= 1 && offsize <= 4); + stbtt__buf_skip(&b, i*offsize); + start = stbtt__buf_get(&b, offsize); + end = stbtt__buf_get(&b, offsize); + return stbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); +} + +////////////////////////////////////////////////////////////////////////// +// +// accessors to parse data from file +// + +// on platforms that don't allow misaligned reads, if we want to allow +// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE + +#define ttBYTE(p) (* (stbtt_uint8 *) (p)) +#define ttCHAR(p) (* (stbtt_int8 *) (p)) +#define ttFixed(p) ttLONG(p) + +static stbtt_uint16 ttUSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_int16 ttSHORT(stbtt_uint8 *p) { return p[0]*256 + p[1]; } +static stbtt_uint32 ttULONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } +static stbtt_int32 ttLONG(stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } + +#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) + +static int stbtt__isfont(stbtt_uint8 *font) +{ + // check the version number + if (stbtt_tag4(font, '1',0,0,0)) return 1; // TrueType 1 + if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! + if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF + if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 + if (stbtt_tag(font, "true")) return 1; // Apple specification for TrueType fonts + return 0; +} + +// @OPTIMIZE: binary search +static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) +{ + stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); + stbtt_uint32 tabledir = fontstart + 12; + stbtt_int32 i; + for (i=0; i < num_tables; ++i) { + stbtt_uint32 loc = tabledir + 16*i; + if (stbtt_tag(data+loc+0, tag)) + return ttULONG(data+loc+8); + } + return 0; +} + +static int stbtt_GetFontOffsetForIndex_internal(unsigned char *font_collection, int index) +{ + // if it's just a font, there's only one valid index + if (stbtt__isfont(font_collection)) + return index == 0 ? 0 : -1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + stbtt_int32 n = ttLONG(font_collection+8); + if (index >= n) + return -1; + return ttULONG(font_collection+12+index*4); + } + } + return -1; +} + +static int stbtt_GetNumberOfFonts_internal(unsigned char *font_collection) +{ + // if it's just a font, there's only one valid font + if (stbtt__isfont(font_collection)) + return 1; + + // check if it's a TTC + if (stbtt_tag(font_collection, "ttcf")) { + // version 1? + if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { + return ttLONG(font_collection+8); + } + } + return 0; +} + +static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict) +{ + stbtt_uint32 subrsoff = 0, private_loc[2] = { 0, 0 }; + stbtt__buf pdict; + stbtt__dict_get_ints(&fontdict, 18, 2, private_loc); + if (!private_loc[1] || !private_loc[0]) return stbtt__new_buf(NULL, 0); + pdict = stbtt__buf_range(&cff, private_loc[1], private_loc[0]); + stbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); + if (!subrsoff) return stbtt__new_buf(NULL, 0); + stbtt__buf_seek(&cff, private_loc[1]+subrsoff); + return stbtt__cff_get_index(&cff); +} + +// since most people won't use this, find this table the first time it's needed +static int stbtt__get_svg(stbtt_fontinfo *info) +{ + stbtt_uint32 t; + if (info->svg < 0) { + t = stbtt__find_table(info->data, info->fontstart, "SVG "); + if (t) { + stbtt_uint32 offset = ttULONG(info->data + t + 2); + info->svg = t + offset; + } else { + info->svg = 0; + } + } + return info->svg; +} + +static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart) +{ + stbtt_uint32 cmap, t; + stbtt_int32 i,numTables; + + info->data = data; + info->fontstart = fontstart; + info->cff = stbtt__new_buf(NULL, 0); + + cmap = stbtt__find_table(data, fontstart, "cmap"); // required + info->loca = stbtt__find_table(data, fontstart, "loca"); // required + info->head = stbtt__find_table(data, fontstart, "head"); // required + info->glyf = stbtt__find_table(data, fontstart, "glyf"); // required + info->hhea = stbtt__find_table(data, fontstart, "hhea"); // required + info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); // required + info->kern = stbtt__find_table(data, fontstart, "kern"); // not required + info->gpos = stbtt__find_table(data, fontstart, "GPOS"); // not required + + if (!cmap || !info->head || !info->hhea || !info->hmtx) + return 0; + if (info->glyf) { + // required for truetype + if (!info->loca) return 0; + } else { + // initialization for CFF / Type2 fonts (OTF) + stbtt__buf b, topdict, topdictidx; + stbtt_uint32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; + stbtt_uint32 cff; + + cff = stbtt__find_table(data, fontstart, "CFF "); + if (!cff) return 0; + + info->fontdicts = stbtt__new_buf(NULL, 0); + info->fdselect = stbtt__new_buf(NULL, 0); + + // @TODO this should use size from table (not 512MB) + info->cff = stbtt__new_buf(data+cff, 512*1024*1024); + b = info->cff; + + // read the header + stbtt__buf_skip(&b, 2); + stbtt__buf_seek(&b, stbtt__buf_get8(&b)); // hdrsize + + // @TODO the name INDEX could list multiple fonts, + // but we just use the first one. + stbtt__cff_get_index(&b); // name INDEX + topdictidx = stbtt__cff_get_index(&b); + topdict = stbtt__cff_index_get(topdictidx, 0); + stbtt__cff_get_index(&b); // string INDEX + info->gsubrs = stbtt__cff_get_index(&b); + + stbtt__dict_get_ints(&topdict, 17, 1, &charstrings); + stbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); + stbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); + stbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); + info->subrs = stbtt__get_subrs(b, topdict); + + // we only support Type 2 charstrings + if (cstype != 2) return 0; + if (charstrings == 0) return 0; + + if (fdarrayoff) { + // looks like a CID font + if (!fdselectoff) return 0; + stbtt__buf_seek(&b, fdarrayoff); + info->fontdicts = stbtt__cff_get_index(&b); + info->fdselect = stbtt__buf_range(&b, fdselectoff, b.size-fdselectoff); + } + + stbtt__buf_seek(&b, charstrings); + info->charstrings = stbtt__cff_get_index(&b); + } + + t = stbtt__find_table(data, fontstart, "maxp"); + if (t) + info->numGlyphs = ttUSHORT(data+t+4); + else + info->numGlyphs = 0xffff; + + info->svg = -1; + + // find a cmap encoding table we understand *now* to avoid searching + // later. (todo: could make this installable) + // the same regardless of glyph. + numTables = ttUSHORT(data + cmap + 2); + info->index_map = 0; + for (i=0; i < numTables; ++i) { + stbtt_uint32 encoding_record = cmap + 4 + 8 * i; + // find an encoding we understand: + switch(ttUSHORT(data+encoding_record)) { + case STBTT_PLATFORM_ID_MICROSOFT: + switch (ttUSHORT(data+encoding_record+2)) { + case STBTT_MS_EID_UNICODE_BMP: + case STBTT_MS_EID_UNICODE_FULL: + // MS/Unicode + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + break; + case STBTT_PLATFORM_ID_UNICODE: + // Mac/iOS has these + // all the encodingIDs are unicode, so we don't bother to check it + info->index_map = cmap + ttULONG(data+encoding_record+4); + break; + } + } + if (info->index_map == 0) + return 0; + + info->indexToLocFormat = ttUSHORT(data+info->head + 50); + return 1; +} + +STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) +{ + stbtt_uint8 *data = info->data; + stbtt_uint32 index_map = info->index_map; + + stbtt_uint16 format = ttUSHORT(data + index_map + 0); + if (format == 0) { // apple byte encoding + stbtt_int32 bytes = ttUSHORT(data + index_map + 2); + if (unicode_codepoint < bytes-6) + return ttBYTE(data + index_map + 6 + unicode_codepoint); + return 0; + } else if (format == 6) { + stbtt_uint32 first = ttUSHORT(data + index_map + 6); + stbtt_uint32 count = ttUSHORT(data + index_map + 8); + if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) + return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); + return 0; + } else if (format == 2) { + STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean + return 0; + } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges + stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; + stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; + stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); + stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; + + // do a binary search of the segments + stbtt_uint32 endCount = index_map + 14; + stbtt_uint32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + // they lie from endCount .. endCount + segCount + // but searchRange is the nearest power of two, so... + if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) + search += rangeShift*2; + + // now decrement to bias correctly to find smallest + search -= 2; + while (entrySelector) { + stbtt_uint16 end; + searchRange >>= 1; + end = ttUSHORT(data + search + searchRange*2); + if (unicode_codepoint > end) + search += searchRange*2; + --entrySelector; + } + search += 2; + + { + stbtt_uint16 offset, start, last; + stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1); + + start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); + last = ttUSHORT(data + endCount + 2*item); + if (unicode_codepoint < start || unicode_codepoint > last) + return 0; + + offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); + if (offset == 0) + return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item)); + + return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); + } + } else if (format == 12 || format == 13) { + stbtt_uint32 ngroups = ttULONG(data+index_map+12); + stbtt_int32 low,high; + low = 0; high = (stbtt_int32)ngroups; + // Binary search the right group. + while (low < high) { + stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high + stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); + stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); + if ((stbtt_uint32) unicode_codepoint < start_char) + high = mid; + else if ((stbtt_uint32) unicode_codepoint > end_char) + low = mid+1; + else { + stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); + if (format == 12) + return start_glyph + unicode_codepoint-start_char; + else // format == 13 + return start_glyph; + } + } + return 0; // not found + } + // @TODO + STBTT_assert(0); + return 0; +} + +STBTT_DEF int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) +{ + return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); +} + +static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy) +{ + v->type = type; + v->x = (stbtt_int16) x; + v->y = (stbtt_int16) y; + v->cx = (stbtt_int16) cx; + v->cy = (stbtt_int16) cy; +} + +static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) +{ + int g1,g2; + + STBTT_assert(!info->cff.size); + + if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range + if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format + + if (info->indexToLocFormat == 0) { + g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; + g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; + } else { + g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); + g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); + } + + return g1==g2 ? -1 : g1; // if length is 0, return -1 +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); + +STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + if (info->cff.size) { + stbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); + } else { + int g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = ttSHORT(info->data + g + 2); + if (y0) *y0 = ttSHORT(info->data + g + 4); + if (x1) *x1 = ttSHORT(info->data + g + 6); + if (y1) *y1 = ttSHORT(info->data + g + 8); + } + return 1; +} + +STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) +{ + return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); +} + +STBTT_DEF int stbtt_IsGlyphEmpty(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt_int16 numberOfContours; + int g; + if (info->cff.size) + return stbtt__GetGlyphInfoT2(info, glyph_index, NULL, NULL, NULL, NULL) == 0; + g = stbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 1; + numberOfContours = ttSHORT(info->data + g); + return numberOfContours == 0; +} + +static int stbtt__close_shape(stbtt_vertex *vertices, int num_vertices, int was_off, int start_off, + stbtt_int32 sx, stbtt_int32 sy, stbtt_int32 scx, stbtt_int32 scy, stbtt_int32 cx, stbtt_int32 cy) +{ + if (start_off) { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, sx,sy,scx,scy); + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); + } + return num_vertices; +} + +static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + stbtt_int16 numberOfContours; + stbtt_uint8 *endPtsOfContours; + stbtt_uint8 *data = info->data; + stbtt_vertex *vertices=0; + int num_vertices=0; + int g = stbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = ttSHORT(data + g); + + if (numberOfContours > 0) { + stbtt_uint8 flags=0,flagcount; + stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; + stbtt_int32 x,y,cx,cy,sx,sy, scx,scy; + stbtt_uint8 *points; + endPtsOfContours = (data + g + 10); + ins = ttUSHORT(data + g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); + + m = n + 2*numberOfContours; // a loose bound on how many vertices we might need + vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount=0; + + // in first pass, we load uninterpreted data into the allocated array + // above, shifted to the end of the array so we won't overwrite it when + // we create our final data starting from the front + + off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated + + // first load flags + + for (i=0; i < n; ++i) { + if (flagcount == 0) { + flags = *points++; + if (flags & 8) + flagcount = *points++; + } else + --flagcount; + vertices[off+i].type = flags; + } + + // now load x coordinates + x=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 2) { + stbtt_int16 dx = *points++; + x += (flags & 16) ? dx : -dx; // ??? + } else { + if (!(flags & 16)) { + x = x + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].x = (stbtt_int16) x; + } + + // now load y coordinates + y=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 4) { + stbtt_int16 dy = *points++; + y += (flags & 32) ? dy : -dy; // ??? + } else { + if (!(flags & 32)) { + y = y + (stbtt_int16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].y = (stbtt_int16) y; + } + + // now convert them to our format + num_vertices=0; + sx = sy = cx = cy = scx = scy = 0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + x = (stbtt_int16) vertices[off+i].x; + y = (stbtt_int16) vertices[off+i].y; + + if (next_move == i) { + if (i != 0) + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + + // now start the new one + start_off = !(flags & 1); + if (start_off) { + // if we start off with an off-curve point, then when we need to find a point on the curve + // where we can start, and we need to save some state for when we wraparound. + scx = x; + scy = y; + if (!(vertices[off+i+1].type & 1)) { + // next point is also a curve point, so interpolate an on-point curve + sx = (x + (stbtt_int32) vertices[off+i+1].x) >> 1; + sy = (y + (stbtt_int32) vertices[off+i+1].y) >> 1; + } else { + // otherwise just use the next point as our start point + sx = (stbtt_int32) vertices[off+i+1].x; + sy = (stbtt_int32) vertices[off+i+1].y; + ++i; // we're using point i+1 as the starting point, so skip it + } + } else { + sx = x; + sy = y; + } + stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,sx,sy,0,0); + was_off = 0; + next_move = 1 + ttUSHORT(endPtsOfContours+j*2); + ++j; + } else { + if (!(flags & 1)) { // if it's a curve + if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } else { + if (was_off) + stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); + else + stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); + was_off = 0; + } + } + } + num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + } else if (numberOfContours < 0) { + // Compound shapes. + int more = 1; + stbtt_uint8 *comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) { + stbtt_uint16 flags, gidx; + int comp_num_verts = 0, i; + stbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = {1,0,0,1,0,0}, m, n; + + flags = ttSHORT(comp); comp+=2; + gidx = ttSHORT(comp); comp+=2; + + if (flags & 2) { // XY values + if (flags & 1) { // shorts + mtx[4] = ttSHORT(comp); comp+=2; + mtx[5] = ttSHORT(comp); comp+=2; + } else { + mtx[4] = ttCHAR(comp); comp+=1; + mtx[5] = ttCHAR(comp); comp+=1; + } + } + else { + // @TODO handle matching point + STBTT_assert(0); + } + if (flags & (1<<3)) { // WE_HAVE_A_SCALE + mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO + mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; + mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; + } + + // Find transformation scales. + m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); + n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); + + // Get indexed glyph. + comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) { + // Transform vertices. + for (i = 0; i < comp_num_verts; ++i) { + stbtt_vertex* v = &comp_verts[i]; + stbtt_vertex_type x,y; + x=v->x; y=v->y; + v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + x=v->cx; y=v->cy; + v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + } + // Append vertices. + tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); + if (!tmp) { + if (vertices) STBTT_free(vertices, info->userdata); + if (comp_verts) STBTT_free(comp_verts, info->userdata); + return 0; + } + if (num_vertices > 0 && vertices) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); + STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); + if (vertices) STBTT_free(vertices, info->userdata); + vertices = tmp; + STBTT_free(comp_verts, info->userdata); + num_vertices += comp_num_verts; + } + // More components ? + more = flags & (1<<5); + } + } else { + // numberOfCounters == 0, do nothing + } + + *pvertices = vertices; + return num_vertices; +} + +typedef struct +{ + int bounds; + int started; + float first_x, first_y; + float x, y; + stbtt_int32 min_x, max_x, min_y, max_y; + + stbtt_vertex *pvertices; + int num_vertices; +} stbtt__csctx; + +#define STBTT__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} + +static void stbtt__track_vertex(stbtt__csctx *c, stbtt_int32 x, stbtt_int32 y) +{ + if (x > c->max_x || !c->started) c->max_x = x; + if (y > c->max_y || !c->started) c->max_y = y; + if (x < c->min_x || !c->started) c->min_x = x; + if (y < c->min_y || !c->started) c->min_y = y; + c->started = 1; +} + +static void stbtt__csctx_v(stbtt__csctx *c, stbtt_uint8 type, stbtt_int32 x, stbtt_int32 y, stbtt_int32 cx, stbtt_int32 cy, stbtt_int32 cx1, stbtt_int32 cy1) +{ + if (c->bounds) { + stbtt__track_vertex(c, x, y); + if (type == STBTT_vcubic) { + stbtt__track_vertex(c, cx, cy); + stbtt__track_vertex(c, cx1, cy1); + } + } else { + stbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); + c->pvertices[c->num_vertices].cx1 = (stbtt_int16) cx1; + c->pvertices[c->num_vertices].cy1 = (stbtt_int16) cy1; + } + c->num_vertices++; +} + +static void stbtt__csctx_close_shape(stbtt__csctx *ctx) +{ + if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rmove_to(stbtt__csctx *ctx, float dx, float dy) +{ + stbtt__csctx_close_shape(ctx); + ctx->first_x = ctx->x = ctx->x + dx; + ctx->first_y = ctx->y = ctx->y + dy; + stbtt__csctx_v(ctx, STBTT_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rline_to(stbtt__csctx *ctx, float dx, float dy) +{ + ctx->x += dx; + ctx->y += dy; + stbtt__csctx_v(ctx, STBTT_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +static void stbtt__csctx_rccurve_to(stbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) +{ + float cx1 = ctx->x + dx1; + float cy1 = ctx->y + dy1; + float cx2 = cx1 + dx2; + float cy2 = cy1 + dy2; + ctx->x = cx2 + dx3; + ctx->y = cy2 + dy3; + stbtt__csctx_v(ctx, STBTT_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); +} + +static stbtt__buf stbtt__get_subr(stbtt__buf idx, int n) +{ + int count = stbtt__cff_index_count(&idx); + int bias = 107; + if (count >= 33900) + bias = 32768; + else if (count >= 1240) + bias = 1131; + n += bias; + if (n < 0 || n >= count) + return stbtt__new_buf(NULL, 0); + return stbtt__cff_index_get(idx, n); +} + +static stbtt__buf stbtt__cid_get_glyph_subrs(const stbtt_fontinfo *info, int glyph_index) +{ + stbtt__buf fdselect = info->fdselect; + int nranges, start, end, v, fmt, fdselector = -1, i; + + stbtt__buf_seek(&fdselect, 0); + fmt = stbtt__buf_get8(&fdselect); + if (fmt == 0) { + // untested + stbtt__buf_skip(&fdselect, glyph_index); + fdselector = stbtt__buf_get8(&fdselect); + } else if (fmt == 3) { + nranges = stbtt__buf_get16(&fdselect); + start = stbtt__buf_get16(&fdselect); + for (i = 0; i < nranges; i++) { + v = stbtt__buf_get8(&fdselect); + end = stbtt__buf_get16(&fdselect); + if (glyph_index >= start && glyph_index < end) { + fdselector = v; + break; + } + start = end; + } + } + if (fdselector == -1) stbtt__new_buf(NULL, 0); + return stbtt__get_subrs(info->cff, stbtt__cff_index_get(info->fontdicts, fdselector)); +} + +static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, stbtt__csctx *c) +{ + int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; + int has_subrs = 0, clear_stack; + float s[48]; + stbtt__buf subr_stack[10], subrs = info->subrs, b; + float f; + +#define STBTT__CSERR(s) (0) + + // this currently ignores the initial width value, which isn't needed if we have hmtx + b = stbtt__cff_index_get(info->charstrings, glyph_index); + while (b.cursor < b.size) { + i = 0; + clear_stack = 1; + b0 = stbtt__buf_get8(&b); + switch (b0) { + // @TODO implement hinting + case 0x13: // hintmask + case 0x14: // cntrmask + if (in_header) + maskbits += (sp / 2); // implicit "vstem" + in_header = 0; + stbtt__buf_skip(&b, (maskbits + 7) / 8); + break; + + case 0x01: // hstem + case 0x03: // vstem + case 0x12: // hstemhm + case 0x17: // vstemhm + maskbits += (sp / 2); + break; + + case 0x15: // rmoveto + in_header = 0; + if (sp < 2) return STBTT__CSERR("rmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); + break; + case 0x04: // vmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("vmoveto stack"); + stbtt__csctx_rmove_to(c, 0, s[sp-1]); + break; + case 0x16: // hmoveto + in_header = 0; + if (sp < 1) return STBTT__CSERR("hmoveto stack"); + stbtt__csctx_rmove_to(c, s[sp-1], 0); + break; + + case 0x05: // rlineto + if (sp < 2) return STBTT__CSERR("rlineto stack"); + for (; i + 1 < sp; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + // hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical + // starting from a different place. + + case 0x07: // vlineto + if (sp < 1) return STBTT__CSERR("vlineto stack"); + goto vlineto; + case 0x06: // hlineto + if (sp < 1) return STBTT__CSERR("hlineto stack"); + for (;;) { + if (i >= sp) break; + stbtt__csctx_rline_to(c, s[i], 0); + i++; + vlineto: + if (i >= sp) break; + stbtt__csctx_rline_to(c, 0, s[i]); + i++; + } + break; + + case 0x1F: // hvcurveto + if (sp < 4) return STBTT__CSERR("hvcurveto stack"); + goto hvcurveto; + case 0x1E: // vhcurveto + if (sp < 4) return STBTT__CSERR("vhcurveto stack"); + for (;;) { + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); + i += 4; + hvcurveto: + if (i + 3 >= sp) break; + stbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); + i += 4; + } + break; + + case 0x08: // rrcurveto + if (sp < 6) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x18: // rcurveline + if (sp < 8) return STBTT__CSERR("rcurveline stack"); + for (; i + 5 < sp - 2; i += 6) + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + if (i + 1 >= sp) return STBTT__CSERR("rcurveline stack"); + stbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + case 0x19: // rlinecurve + if (sp < 8) return STBTT__CSERR("rlinecurve stack"); + for (; i + 1 < sp - 6; i += 2) + stbtt__csctx_rline_to(c, s[i], s[i+1]); + if (i + 5 >= sp) return STBTT__CSERR("rlinecurve stack"); + stbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x1A: // vvcurveto + case 0x1B: // hhcurveto + if (sp < 4) return STBTT__CSERR("(vv|hh)curveto stack"); + f = 0.0; + if (sp & 1) { f = s[i]; i++; } + for (; i + 3 < sp; i += 4) { + if (b0 == 0x1B) + stbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); + else + stbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); + f = 0.0; + } + break; + + case 0x0A: // callsubr + if (!has_subrs) { + if (info->fdselect.size) + subrs = stbtt__cid_get_glyph_subrs(info, glyph_index); + has_subrs = 1; + } + // FALLTHROUGH + case 0x1D: // callgsubr + if (sp < 1) return STBTT__CSERR("call(g|)subr stack"); + v = (int) s[--sp]; + if (subr_stack_height >= 10) return STBTT__CSERR("recursion limit"); + subr_stack[subr_stack_height++] = b; + b = stbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); + if (b.size == 0) return STBTT__CSERR("subr not found"); + b.cursor = 0; + clear_stack = 0; + break; + + case 0x0B: // return + if (subr_stack_height <= 0) return STBTT__CSERR("return outside subr"); + b = subr_stack[--subr_stack_height]; + clear_stack = 0; + break; + + case 0x0E: // endchar + stbtt__csctx_close_shape(c); + return 1; + + case 0x0C: { // two-byte escape + float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; + float dx, dy; + int b1 = stbtt__buf_get8(&b); + switch (b1) { + // @TODO These "flex" implementations ignore the flex-depth and resolution, + // and always draw beziers. + case 0x22: // hflex + if (sp < 7) return STBTT__CSERR("hflex stack"); + dx1 = s[0]; + dx2 = s[1]; + dy2 = s[2]; + dx3 = s[3]; + dx4 = s[4]; + dx5 = s[5]; + dx6 = s[6]; + stbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); + break; + + case 0x23: // flex + if (sp < 13) return STBTT__CSERR("flex stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = s[10]; + dy6 = s[11]; + //fd is s[12] + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + case 0x24: // hflex1 + if (sp < 9) return STBTT__CSERR("hflex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dx4 = s[5]; + dx5 = s[6]; + dy5 = s[7]; + dx6 = s[8]; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); + stbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); + break; + + case 0x25: // flex1 + if (sp < 11) return STBTT__CSERR("flex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = dy6 = s[10]; + dx = dx1+dx2+dx3+dx4+dx5; + dy = dy1+dy2+dy3+dy4+dy5; + if (STBTT_fabs(dx) > STBTT_fabs(dy)) + dy6 = -dy; + else + dx6 = -dx; + stbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + stbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + default: + return STBTT__CSERR("unimplemented"); + } + } break; + + default: + if (b0 != 255 && b0 != 28 && b0 < 32) + return STBTT__CSERR("reserved operator"); + + // push immediate + if (b0 == 255) { + f = (float)(stbtt_int32)stbtt__buf_get32(&b) / 0x10000; + } else { + stbtt__buf_skip(&b, -1); + f = (float)(stbtt_int16)stbtt__cff_int(&b); + } + if (sp >= 48) return STBTT__CSERR("push stack overflow"); + s[sp++] = f; + clear_stack = 0; + break; + } + if (clear_stack) sp = 0; + } + return STBTT__CSERR("no endchar"); + +#undef STBTT__CSERR +} + +static int stbtt__GetGlyphShapeT2(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + // runs the charstring twice, once to count and once to output (to avoid realloc) + stbtt__csctx count_ctx = STBTT__CSCTX_INIT(1); + stbtt__csctx output_ctx = STBTT__CSCTX_INIT(0); + if (stbtt__run_charstring(info, glyph_index, &count_ctx)) { + *pvertices = (stbtt_vertex*)STBTT_malloc(count_ctx.num_vertices*sizeof(stbtt_vertex), info->userdata); + output_ctx.pvertices = *pvertices; + if (stbtt__run_charstring(info, glyph_index, &output_ctx)) { + STBTT_assert(output_ctx.num_vertices == count_ctx.num_vertices); + return output_ctx.num_vertices; + } + } + *pvertices = NULL; + return 0; +} + +static int stbtt__GetGlyphInfoT2(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + stbtt__csctx c = STBTT__CSCTX_INIT(1); + int r = stbtt__run_charstring(info, glyph_index, &c); + if (x0) *x0 = r ? c.min_x : 0; + if (y0) *y0 = r ? c.min_y : 0; + if (x1) *x1 = r ? c.max_x : 0; + if (y1) *y1 = r ? c.max_y : 0; + return r ? c.num_vertices : 0; +} + +STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) +{ + if (!info->cff.size) + return stbtt__GetGlyphShapeTT(info, glyph_index, pvertices); + else + return stbtt__GetGlyphShapeT2(info, glyph_index, pvertices); +} + +STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) +{ + stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); + if (glyph_index < numOfLongHorMetrics) { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); + } else { + if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); + if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); + } +} + +STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info) +{ + stbtt_uint8 *data = info->data + info->kern; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + return ttUSHORT(data+10); +} + +STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length) +{ + stbtt_uint8 *data = info->data + info->kern; + int k, length; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + length = ttUSHORT(data+10); + if (table_length < length) + length = table_length; + + for (k = 0; k < length; k++) + { + table[k].glyph1 = ttUSHORT(data+18+(k*6)); + table[k].glyph2 = ttUSHORT(data+20+(k*6)); + table[k].advance = ttSHORT(data+22+(k*6)); + } + + return length; +} + +static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint8 *data = info->data + info->kern; + stbtt_uint32 needle, straw; + int l, r, m; + + // we only look at the first table. it must be 'horizontal' and format 0. + if (!info->kern) + return 0; + if (ttUSHORT(data+2) < 1) // number of tables, need at least 1 + return 0; + if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format + return 0; + + l = 0; + r = ttUSHORT(data+10) - 1; + needle = glyph1 << 16 | glyph2; + while (l <= r) { + m = (l + r) >> 1; + straw = ttULONG(data+18+(m*6)); // note: unaligned read + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return ttSHORT(data+22+(m*6)); + } + return 0; +} + +static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyph) +{ + stbtt_uint16 coverageFormat = ttUSHORT(coverageTable); + switch (coverageFormat) { + case 1: { + stbtt_uint16 glyphCount = ttUSHORT(coverageTable + 2); + + // Binary search. + stbtt_int32 l=0, r=glyphCount-1, m; + int straw, needle=glyph; + while (l <= r) { + stbtt_uint8 *glyphArray = coverageTable + 4; + stbtt_uint16 glyphID; + m = (l + r) >> 1; + glyphID = ttUSHORT(glyphArray + 2 * m); + straw = glyphID; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + return m; + } + } + break; + } + + case 2: { + stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2); + stbtt_uint8 *rangeArray = coverageTable + 4; + + // Binary search. + stbtt_int32 l=0, r=rangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *rangeRecord; + m = (l + r) >> 1; + rangeRecord = rangeArray + 6 * m; + strawStart = ttUSHORT(rangeRecord); + strawEnd = ttUSHORT(rangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else { + stbtt_uint16 startCoverageIndex = ttUSHORT(rangeRecord + 4); + return startCoverageIndex + glyph - strawStart; + } + } + break; + } + + default: return -1; // unsupported + } + + return -1; +} + +static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph) +{ + stbtt_uint16 classDefFormat = ttUSHORT(classDefTable); + switch (classDefFormat) + { + case 1: { + stbtt_uint16 startGlyphID = ttUSHORT(classDefTable + 2); + stbtt_uint16 glyphCount = ttUSHORT(classDefTable + 4); + stbtt_uint8 *classDef1ValueArray = classDefTable + 6; + + if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) + return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID)); + break; + } + + case 2: { + stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2); + stbtt_uint8 *classRangeRecords = classDefTable + 4; + + // Binary search. + stbtt_int32 l=0, r=classRangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + stbtt_uint8 *classRangeRecord; + m = (l + r) >> 1; + classRangeRecord = classRangeRecords + 6 * m; + strawStart = ttUSHORT(classRangeRecord); + strawEnd = ttUSHORT(classRangeRecord + 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else + return (stbtt_int32)ttUSHORT(classRangeRecord + 4); + } + break; + } + + default: + return -1; // Unsupported definition type, return an error. + } + + // "All glyphs not assigned to a class fall into class 0". (OpenType spec) + return 0; +} + +// Define to STBTT_assert(x) if you want to break on unimplemented formats. +#define STBTT_GPOS_TODO_assert(x) + +static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2) +{ + stbtt_uint16 lookupListOffset; + stbtt_uint8 *lookupList; + stbtt_uint16 lookupCount; + stbtt_uint8 *data; + stbtt_int32 i, sti; + + if (!info->gpos) return 0; + + data = info->data + info->gpos; + + if (ttUSHORT(data+0) != 1) return 0; // Major version 1 + if (ttUSHORT(data+2) != 0) return 0; // Minor version 0 + + lookupListOffset = ttUSHORT(data+8); + lookupList = data + lookupListOffset; + lookupCount = ttUSHORT(lookupList); + + for (i=0; i= pairSetCount) return 0; + + needle=glyph2; + r=pairValueCount-1; + l=0; + + // Binary search. + while (l <= r) { + stbtt_uint16 secondGlyph; + stbtt_uint8 *pairValue; + m = (l + r) >> 1; + pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; + secondGlyph = ttUSHORT(pairValue); + straw = secondGlyph; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + stbtt_int16 xAdvance = ttSHORT(pairValue + 2); + return xAdvance; + } + } + } else + return 0; + break; + } + + case 2: { + stbtt_uint16 valueFormat1 = ttUSHORT(table + 4); + stbtt_uint16 valueFormat2 = ttUSHORT(table + 6); + if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats? + stbtt_uint16 classDef1Offset = ttUSHORT(table + 8); + stbtt_uint16 classDef2Offset = ttUSHORT(table + 10); + int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1); + int glyph2class = stbtt__GetGlyphClass(table + classDef2Offset, glyph2); + + stbtt_uint16 class1Count = ttUSHORT(table + 12); + stbtt_uint16 class2Count = ttUSHORT(table + 14); + stbtt_uint8 *class1Records, *class2Records; + stbtt_int16 xAdvance; + + if (glyph1class < 0 || glyph1class >= class1Count) return 0; // malformed + if (glyph2class < 0 || glyph2class >= class2Count) return 0; // malformed + + class1Records = table + 16; + class2Records = class1Records + 2 * (glyph1class * class2Count); + xAdvance = ttSHORT(class2Records + 2 * glyph2class); + return xAdvance; + } else + return 0; + break; + } + + default: + return 0; // Unsupported position format + } + } + } + + return 0; +} + +STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int g2) +{ + int xAdvance = 0; + + if (info->gpos) + xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); + else if (info->kern) + xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2); + + return xAdvance; +} + +STBTT_DEF int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2) +{ + if (!info->kern && !info->gpos) // if no kerning table, don't waste time looking up both codepoint->glyphs + return 0; + return stbtt_GetGlyphKernAdvance(info, stbtt_FindGlyphIndex(info,ch1), stbtt_FindGlyphIndex(info,ch2)); +} + +STBTT_DEF void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) +{ + stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); +} + +STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) +{ + if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); + if (descent) *descent = ttSHORT(info->data+info->hhea + 6); + if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); +} + +STBTT_DEF int stbtt_GetFontVMetricsOS2(const stbtt_fontinfo *info, int *typoAscent, int *typoDescent, int *typoLineGap) +{ + int tab = stbtt__find_table(info->data, info->fontstart, "OS/2"); + if (!tab) + return 0; + if (typoAscent ) *typoAscent = ttSHORT(info->data+tab + 68); + if (typoDescent) *typoDescent = ttSHORT(info->data+tab + 70); + if (typoLineGap) *typoLineGap = ttSHORT(info->data+tab + 72); + return 1; +} + +STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo *info, int *x0, int *y0, int *x1, int *y1) +{ + *x0 = ttSHORT(info->data + info->head + 36); + *y0 = ttSHORT(info->data + info->head + 38); + *x1 = ttSHORT(info->data + info->head + 40); + *y1 = ttSHORT(info->data + info->head + 42); +} + +STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) +{ + int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); + return (float) height / fheight; +} + +STBTT_DEF float stbtt_ScaleForMappingEmToPixels(const stbtt_fontinfo *info, float pixels) +{ + int unitsPerEm = ttUSHORT(info->data + info->head + 18); + return pixels / unitsPerEm; +} + +STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) +{ + STBTT_free(v, info->userdata); +} + +STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl) +{ + int i; + stbtt_uint8 *data = info->data; + stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info); + + int numEntries = ttUSHORT(svg_doc_list); + stbtt_uint8 *svg_docs = svg_doc_list + 2; + + for(i=0; i= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2))) + return svg_doc; + } + return 0; +} + +STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg) +{ + stbtt_uint8 *data = info->data; + stbtt_uint8 *svg_doc; + + if (info->svg == 0) + return 0; + + svg_doc = stbtt_FindSVGDoc(info, gl); + if (svg_doc != NULL) { + *svg = (char *) data + info->svg + ttULONG(svg_doc + 4); + return ttULONG(svg_doc + 8); + } else { + return 0; + } +} + +STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg) +{ + return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg); +} + +////////////////////////////////////////////////////////////////////////////// +// +// antialiasing software rasterizer +// + +STBTT_DEF void stbtt_GetGlyphBitmapBoxSubpixel(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + int x0=0,y0=0,x1,y1; // =0 suppresses compiler warning + if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { + // e.g. space character + if (ix0) *ix0 = 0; + if (iy0) *iy0 = 0; + if (ix1) *ix1 = 0; + if (iy1) *iy1 = 0; + } else { + // move to integral bboxes (treating pixels as little squares, what pixels get touched)? + if (ix0) *ix0 = STBTT_ifloor( x0 * scale_x + shift_x); + if (iy0) *iy0 = STBTT_ifloor(-y1 * scale_y + shift_y); + if (ix1) *ix1 = STBTT_iceil ( x1 * scale_x + shift_x); + if (iy1) *iy1 = STBTT_iceil (-y0 * scale_y + shift_y); + } +} + +STBTT_DEF void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, glyph, scale_x, scale_y,0.0f,0.0f, ix0, iy0, ix1, iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBoxSubpixel(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetGlyphBitmapBoxSubpixel(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y,shift_x,shift_y, ix0,iy0,ix1,iy1); +} + +STBTT_DEF void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + stbtt_GetCodepointBitmapBoxSubpixel(font, codepoint, scale_x, scale_y,0.0f,0.0f, ix0,iy0,ix1,iy1); +} + +////////////////////////////////////////////////////////////////////////////// +// +// Rasterizer + +typedef struct stbtt__hheap_chunk +{ + struct stbtt__hheap_chunk *next; +} stbtt__hheap_chunk; + +typedef struct stbtt__hheap +{ + struct stbtt__hheap_chunk *head; + void *first_free; + int num_remaining_in_head_chunk; +} stbtt__hheap; + +static void *stbtt__hheap_alloc(stbtt__hheap *hh, size_t size, void *userdata) +{ + if (hh->first_free) { + void *p = hh->first_free; + hh->first_free = * (void **) p; + return p; + } else { + if (hh->num_remaining_in_head_chunk == 0) { + int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); + stbtt__hheap_chunk *c = (stbtt__hheap_chunk *) STBTT_malloc(sizeof(stbtt__hheap_chunk) + size * count, userdata); + if (c == NULL) + return NULL; + c->next = hh->head; + hh->head = c; + hh->num_remaining_in_head_chunk = count; + } + --hh->num_remaining_in_head_chunk; + return (char *) (hh->head) + sizeof(stbtt__hheap_chunk) + size * hh->num_remaining_in_head_chunk; + } +} + +static void stbtt__hheap_free(stbtt__hheap *hh, void *p) +{ + *(void **) p = hh->first_free; + hh->first_free = p; +} + +static void stbtt__hheap_cleanup(stbtt__hheap *hh, void *userdata) +{ + stbtt__hheap_chunk *c = hh->head; + while (c) { + stbtt__hheap_chunk *n = c->next; + STBTT_free(c, userdata); + c = n; + } +} + +typedef struct stbtt__edge { + float x0,y0, x1,y1; + int invert; +} stbtt__edge; + + +typedef struct stbtt__active_edge +{ + struct stbtt__active_edge *next; + #if STBTT_RASTERIZER_VERSION==1 + int x,dx; + float ey; + int direction; + #elif STBTT_RASTERIZER_VERSION==2 + float fx,fdx,fdy; + float direction; + float sy; + float ey; + #else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" + #endif +} stbtt__active_edge; + +#if STBTT_RASTERIZER_VERSION == 1 +#define STBTT_FIXSHIFT 10 +#define STBTT_FIX (1 << STBTT_FIXSHIFT) +#define STBTT_FIXMASK (STBTT_FIX-1) + +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + if (!z) return z; + + // round dx down to avoid overshooting + if (dxdy < 0) + z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy); + else + z->dx = STBTT_ifloor(STBTT_FIX * dxdy); + + z->x = STBTT_ifloor(STBTT_FIX * e->x0 + z->dx * (start_point - e->y0)); // use z->dx so when we offset later it's by the same amount + z->x -= off_x * STBTT_FIX; + + z->ey = e->y1; + z->next = 0; + z->direction = e->invert ? 1 : -1; + return z; +} +#elif STBTT_RASTERIZER_VERSION == 2 +static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, int off_x, float start_point, void *userdata) +{ + stbtt__active_edge *z = (stbtt__active_edge *) stbtt__hheap_alloc(hh, sizeof(*z), userdata); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + STBTT_assert(z != NULL); + //STBTT_assert(e->y0 <= start_point); + if (!z) return z; + z->fdx = dxdy; + z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; + z->fx = e->x0 + dxdy * (start_point - e->y0); + z->fx -= off_x; + z->direction = e->invert ? 1.0f : -1.0f; + z->sy = e->y0; + z->ey = e->y1; + z->next = 0; + return z; +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#if STBTT_RASTERIZER_VERSION == 1 +// note: this routine clips fills that extend off the edges... ideally this +// wouldn't happen, but it could happen if the truetype glyph bounding boxes +// are wrong, or if the user supplies a too-small bitmap +static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) +{ + // non-zero winding fill + int x0=0, w=0; + + while (e) { + if (w == 0) { + // if we're currently at zero, we need to record the edge start point + x0 = e->x; w += e->direction; + } else { + int x1 = e->x; w += e->direction; + // if we went to zero, we need to draw + if (w == 0) { + int i = x0 >> STBTT_FIXSHIFT; + int j = x1 >> STBTT_FIXSHIFT; + + if (i < len && j >= 0) { + if (i == j) { + // x0,x1 are the same pixel, so compute combined coverage + scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> STBTT_FIXSHIFT); + } else { + if (i >= 0) // add antialiasing for x0 + scanline[i] = scanline[i] + (stbtt_uint8) (((STBTT_FIX - (x0 & STBTT_FIXMASK)) * max_weight) >> STBTT_FIXSHIFT); + else + i = -1; // clip + + if (j < len) // add antialiasing for x1 + scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & STBTT_FIXMASK) * max_weight) >> STBTT_FIXSHIFT); + else + j = len; // clip + + for (++i; i < j; ++i) // fill pixels between x0 and x1 + scanline[i] = scanline[i] + (stbtt_uint8) max_weight; + } + } + } + } + + e = e->next; + } +} + +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0; + int max_weight = (255 / vsubsample); // weight per vertical scanline + int s; // vertical subsample index + unsigned char scanline_data[512], *scanline; + + if (result->w > 512) + scanline = (unsigned char *) STBTT_malloc(result->w, userdata); + else + scanline = scanline_data; + + y = off_y * vsubsample; + e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; + + while (j < result->h) { + STBTT_memset(scanline, 0, result->w); + for (s=0; s < vsubsample; ++s) { + // find center of pixel for this scanline + float scan_y = y + 0.5f; + stbtt__active_edge **step = &active; + + // update all active edges; + // remove all active edges that terminate before the center of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + z->x += z->dx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + } + + // resort the list if needed + for(;;) { + int changed=0; + step = &active; + while (*step && (*step)->next) { + if ((*step)->x > (*step)->next->x) { + stbtt__active_edge *t = *step; + stbtt__active_edge *q = t->next; + + t->next = q->next; + q->next = t; + *step = q; + changed = 1; + } + step = &(*step)->next; + } + if (!changed) break; + } + + // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline + while (e->y0 <= scan_y) { + if (e->y1 > scan_y) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y, userdata); + if (z != NULL) { + // find insertion point + if (active == NULL) + active = z; + else if (z->x < active->x) { + // insert at front + z->next = active; + active = z; + } else { + // find thing to insert AFTER + stbtt__active_edge *p = active; + while (p->next && p->next->x < z->x) + p = p->next; + // at this point, p->next->x is NOT < z->x + z->next = p->next; + p->next = z; + } + } + } + ++e; + } + + // now process all active edges in XOR fashion + if (active) + stbtt__fill_active_edges(scanline, result->w, active, max_weight); + + ++y; + } + STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} + +#elif STBTT_RASTERIZER_VERSION == 2 + +// the edge passed in here does not cross the vertical line at x or the vertical line at x+1 +// (i.e. it has already been clipped to those) +static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1) +{ + if (y0 == y1) return; + STBTT_assert(y0 < y1); + STBTT_assert(e->sy <= e->ey); + if (y0 > e->ey) return; + if (y1 < e->sy) return; + if (y0 < e->sy) { + x0 += (x1-x0) * (e->sy - y0) / (y1-y0); + y0 = e->sy; + } + if (y1 > e->ey) { + x1 += (x1-x0) * (e->ey - y1) / (y1-y0); + y1 = e->ey; + } + + if (x0 == x) + STBTT_assert(x1 <= x+1); + else if (x0 == x+1) + STBTT_assert(x1 >= x); + else if (x0 <= x) + STBTT_assert(x1 <= x); + else if (x0 >= x+1) + STBTT_assert(x1 >= x+1); + else + STBTT_assert(x1 >= x && x1 <= x+1); + + if (x0 <= x && x1 <= x) + scanline[x] += e->direction * (y1-y0); + else if (x0 >= x+1 && x1 >= x+1) + ; + else { + STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); + scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position + } +} + +static float stbtt__sized_trapezoid_area(float height, float top_width, float bottom_width) +{ + STBTT_assert(top_width >= 0); + STBTT_assert(bottom_width >= 0); + return (top_width + bottom_width) / 2.0f * height; +} + +static float stbtt__position_trapezoid_area(float height, float tx0, float tx1, float bx0, float bx1) +{ + return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0); +} + +static float stbtt__sized_triangle_area(float height, float width) +{ + return height * width / 2; +} + +static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top) +{ + float y_bottom = y_top+1; + + while (e) { + // brute force every pixel + + // compute intersection points with top & bottom + STBTT_assert(e->ey >= y_top); + + if (e->fdx == 0) { + float x0 = e->fx; + if (x0 < len) { + if (x0 >= 0) { + stbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); + stbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); + } else { + stbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); + } + } + } else { + float x0 = e->fx; + float dx = e->fdx; + float xb = x0 + dx; + float x_top, x_bottom; + float sy0,sy1; + float dy = e->fdy; + STBTT_assert(e->sy <= y_bottom && e->ey >= y_top); + + // compute endpoints of line segment clipped to this scanline (if the + // line segment starts on this scanline. x0 is the intersection of the + // line with y_top, but that may be off the line segment. + if (e->sy > y_top) { + x_top = x0 + dx * (e->sy - y_top); + sy0 = e->sy; + } else { + x_top = x0; + sy0 = y_top; + } + if (e->ey < y_bottom) { + x_bottom = x0 + dx * (e->ey - y_top); + sy1 = e->ey; + } else { + x_bottom = xb; + sy1 = y_bottom; + } + + if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { + // from here on, we don't have to range check x values + + if ((int) x_top == (int) x_bottom) { + float height; + // simple case, only spans one pixel + int x = (int) x_top; + height = (sy1 - sy0) * e->direction; + STBTT_assert(x >= 0 && x < len); + scanline[x] += stbtt__position_trapezoid_area(height, x_top, x+1.0f, x_bottom, x+1.0f); + scanline_fill[x] += height; // everything right of this pixel is filled + } else { + int x,x1,x2; + float y_crossing, y_final, step, sign, area; + // covers 2+ pixels + if (x_top > x_bottom) { + // flip scanline vertically; signed area is the same + float t; + sy0 = y_bottom - (sy0 - y_top); + sy1 = y_bottom - (sy1 - y_top); + t = sy0, sy0 = sy1, sy1 = t; + t = x_bottom, x_bottom = x_top, x_top = t; + dx = -dx; + dy = -dy; + t = x0, x0 = xb, xb = t; + } + STBTT_assert(dy >= 0); + STBTT_assert(dx >= 0); + + x1 = (int) x_top; + x2 = (int) x_bottom; + // compute intersection with y axis at x1+1 + y_crossing = y_top + dy * (x1+1 - x0); + + // compute intersection with y axis at x2 + y_final = y_top + dy * (x2 - x0); + + // x1 x_top x2 x_bottom + // y_top +------|-----+------------+------------+--------|---+------------+ + // | | | | | | + // | | | | | | + // sy0 | Txxxxx|............|............|............|............| + // y_crossing | *xxxxx.......|............|............|............| + // | | xxxxx..|............|............|............| + // | | /- xx*xxxx........|............|............| + // | | dy < | xxxxxx..|............|............| + // y_final | | \- | xx*xxx.........|............| + // sy1 | | | | xxxxxB...|............| + // | | | | | | + // | | | | | | + // y_bottom +------------+------------+------------+------------+------------+ + // + // goal is to measure the area covered by '.' in each pixel + + // if x2 is right at the right edge of x1, y_crossing can blow up, github #1057 + // @TODO: maybe test against sy1 rather than y_bottom? + if (y_crossing > y_bottom) + y_crossing = y_bottom; + + sign = e->direction; + + // area of the rectangle covered from sy0..y_crossing + area = sign * (y_crossing-sy0); + + // area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing) + scanline[x1] += stbtt__sized_triangle_area(area, x1+1 - x_top); + + // check if final y_crossing is blown up; no test case for this + if (y_final > y_bottom) { + y_final = y_bottom; + dy = (y_final - y_crossing ) / (x2 - (x1+1)); // if denom=0, y_final = y_crossing, so y_final <= y_bottom + } + + // in second pixel, area covered by line segment found in first pixel + // is always a rectangle 1 wide * the height of that line segment; this + // is exactly what the variable 'area' stores. it also gets a contribution + // from the line segment within it. the THIRD pixel will get the first + // pixel's rectangle contribution, the second pixel's rectangle contribution, + // and its own contribution. the 'own contribution' is the same in every pixel except + // the leftmost and rightmost, a trapezoid that slides down in each pixel. + // the second pixel's contribution to the third pixel will be the + // rectangle 1 wide times the height change in the second pixel, which is dy. + + step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x, + // which multiplied by 1-pixel-width is how much pixel area changes for each step in x + // so the area advances by 'step' every time + + for (x = x1+1; x < x2; ++x) { + scanline[x] += area + step/2; // area of trapezoid is 1*step/2 + area += step; + } + STBTT_assert(STBTT_fabs(area) <= 1.01f); // accumulated error from area += step unless we round step down + STBTT_assert(sy1 > y_final-0.01f); + + // area covered in the last pixel is the rectangle from all the pixels to the left, + // plus the trapezoid filled by the line segment in this pixel all the way to the right edge + scanline[x2] += area + sign * stbtt__position_trapezoid_area(sy1-y_final, (float) x2, x2+1.0f, x_bottom, x2+1.0f); + + // the rest of the line is filled based on the total height of the line segment in this pixel + scanline_fill[x2] += sign * (sy1-sy0); + } + } else { + // if edge goes outside of box we're drawing, we require + // clipping logic. since this does not match the intended use + // of this library, we use a different, very slow brute + // force implementation + // note though that this does happen some of the time because + // x_top and x_bottom can be extrapolated at the top & bottom of + // the shape and actually lie outside the bounding box + int x; + for (x=0; x < len; ++x) { + // cases: + // + // there can be up to two intersections with the pixel. any intersection + // with left or right edges can be handled by splitting into two (or three) + // regions. intersections with top & bottom do not necessitate case-wise logic. + // + // the old way of doing this found the intersections with the left & right edges, + // then used some simple logic to produce up to three segments in sorted order + // from top-to-bottom. however, this had a problem: if an x edge was epsilon + // across the x border, then the corresponding y position might not be distinct + // from the other y segment, and it might ignored as an empty segment. to avoid + // that, we need to explicitly produce segments based on x positions. + + // rename variables to clearly-defined pairs + float y0 = y_top; + float x1 = (float) (x); + float x2 = (float) (x+1); + float x3 = xb; + float y3 = y_bottom; + + // x = e->x + e->dx * (y-y_top) + // (y-y_top) = (x - e->x) / e->dx + // y = (x - e->x) / e->dx + y_top + float y1 = (x - x0) / dx + y_top; + float y2 = (x+1 - x0) / dx + y_top; + + if (x0 < x1 && x3 > x2) { // three segments descending down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x1 && x0 > x2) { // three segments descending down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x1 && x3 > x1) { // two segments across x, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x3 < x1 && x0 > x1) { // two segments across x, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + stbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x2 && x3 > x2) { // two segments across x+1, down-right + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x2 && x0 > x2) { // two segments across x+1, down-left + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + stbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else { // one segment + stbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); + } + } + } + } + e = e->next; + } +} + +// directly AA rasterize edges w/o supersampling +static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) +{ + stbtt__hheap hh = { 0, 0, 0 }; + stbtt__active_edge *active = NULL; + int y,j=0, i; + float scanline_data[129], *scanline, *scanline2; + + STBTT__NOTUSED(vsubsample); + + if (result->w > 64) + scanline = (float *) STBTT_malloc((result->w*2+1) * sizeof(float), userdata); + else + scanline = scanline_data; + + scanline2 = scanline + result->w; + + y = off_y; + e[n].y0 = (float) (off_y + result->h) + 1; + + while (j < result->h) { + // find center of pixel for this scanline + float scan_y_top = y + 0.0f; + float scan_y_bottom = y + 1.0f; + stbtt__active_edge **step = &active; + + STBTT_memset(scanline , 0, result->w*sizeof(scanline[0])); + STBTT_memset(scanline2, 0, (result->w+1)*sizeof(scanline[0])); + + // update all active edges; + // remove all active edges that terminate before the top of this scanline + while (*step) { + stbtt__active_edge * z = *step; + if (z->ey <= scan_y_top) { + *step = z->next; // delete from list + STBTT_assert(z->direction); + z->direction = 0; + stbtt__hheap_free(&hh, z); + } else { + step = &((*step)->next); // advance through list + } + } + + // insert all edges that start before the bottom of this scanline + while (e->y0 <= scan_y_bottom) { + if (e->y0 != e->y1) { + stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata); + if (z != NULL) { + if (j == 0 && off_y != 0) { + if (z->ey < scan_y_top) { + // this can happen due to subpixel positioning and some kind of fp rounding error i think + z->ey = scan_y_top; + } + } + STBTT_assert(z->ey >= scan_y_top); // if we get really unlucky a tiny bit of an edge can be out of bounds + // insert at front + z->next = active; + active = z; + } + } + ++e; + } + + // now process all active edges + if (active) + stbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); + + { + float sum = 0; + for (i=0; i < result->w; ++i) { + float k; + int m; + sum += scanline2[i]; + k = scanline[i] + sum; + k = (float) STBTT_fabs(k)*255 + 0.5f; + m = (int) k; + if (m > 255) m = 255; + result->pixels[j*result->stride + i] = (unsigned char) m; + } + } + // advance all the edges + step = &active; + while (*step) { + stbtt__active_edge *z = *step; + z->fx += z->fdx; // advance to position for current scanline + step = &((*step)->next); // advance through list + } + + ++y; + ++j; + } + + stbtt__hheap_cleanup(&hh, userdata); + + if (scanline != scanline_data) + STBTT_free(scanline, userdata); +} +#else +#error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + +#define STBTT__COMPARE(a,b) ((a)->y0 < (b)->y0) + +static void stbtt__sort_edges_ins_sort(stbtt__edge *p, int n) +{ + int i,j; + for (i=1; i < n; ++i) { + stbtt__edge t = p[i], *a = &t; + j = i; + while (j > 0) { + stbtt__edge *b = &p[j-1]; + int c = STBTT__COMPARE(a,b); + if (!c) break; + p[j] = p[j-1]; + --j; + } + if (i != j) + p[j] = t; + } +} + +static void stbtt__sort_edges_quicksort(stbtt__edge *p, int n) +{ + /* threshold for transitioning to insertion sort */ + while (n > 12) { + stbtt__edge t; + int c01,c12,c,m,i,j; + + /* compute median of three */ + m = n >> 1; + c01 = STBTT__COMPARE(&p[0],&p[m]); + c12 = STBTT__COMPARE(&p[m],&p[n-1]); + /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ + if (c01 != c12) { + /* otherwise, we'll need to swap something else to middle */ + int z; + c = STBTT__COMPARE(&p[0],&p[n-1]); + /* 0>mid && midn => n; 0 0 */ + /* 0n: 0>n => 0; 0 n */ + z = (c == c12) ? 0 : n-1; + t = p[z]; + p[z] = p[m]; + p[m] = t; + } + /* now p[m] is the median-of-three */ + /* swap it to the beginning so it won't move around */ + t = p[0]; + p[0] = p[m]; + p[m] = t; + + /* partition loop */ + i=1; + j=n-1; + for(;;) { + /* handling of equality is crucial here */ + /* for sentinels & efficiency with duplicates */ + for (;;++i) { + if (!STBTT__COMPARE(&p[i], &p[0])) break; + } + for (;;--j) { + if (!STBTT__COMPARE(&p[0], &p[j])) break; + } + /* make sure we haven't crossed */ + if (i >= j) break; + t = p[i]; + p[i] = p[j]; + p[j] = t; + + ++i; + --j; + } + /* recurse on smaller side, iterate on larger */ + if (j < (n-i)) { + stbtt__sort_edges_quicksort(p,j); + p = p+i; + n = n-i; + } else { + stbtt__sort_edges_quicksort(p+i, n-i); + n = j; + } + } +} + +static void stbtt__sort_edges(stbtt__edge *p, int n) +{ + stbtt__sort_edges_quicksort(p, n); + stbtt__sort_edges_ins_sort(p, n); +} + +typedef struct +{ + float x,y; +} stbtt__point; + +static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert, void *userdata) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + stbtt__edge *e; + int n,i,j,k,m; +#if STBTT_RASTERIZER_VERSION == 1 + int vsubsample = result->h < 8 ? 15 : 5; +#elif STBTT_RASTERIZER_VERSION == 2 + int vsubsample = 1; +#else + #error "Unrecognized value of STBTT_RASTERIZER_VERSION" +#endif + // vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + // now we have to blow out the windings into explicit edge lists + n = 0; + for (i=0; i < windings; ++i) + n += wcount[i]; + + e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel + if (e == 0) return; + n = 0; + + m=0; + for (i=0; i < windings; ++i) { + stbtt__point *p = pts + m; + m += wcount[i]; + j = wcount[i]-1; + for (k=0; k < wcount[i]; j=k++) { + int a=k,b=j; + // skip the edge if horizontal + if (p[j].y == p[k].y) + continue; + // add edge from j to k to the list + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { + e[n].invert = 1; + a=j,b=k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = (p[a].y * y_scale_inv + shift_y) * vsubsample; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = (p[b].y * y_scale_inv + shift_y) * vsubsample; + ++n; + } + } + + // now sort the edges by their highest point (should snap to integer, and then by x) + //STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); + stbtt__sort_edges(e, n); + + // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule + stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); + + STBTT_free(e, userdata); +} + +static void stbtt__add_point(stbtt__point *points, int n, float x, float y) +{ + if (!points) return; // during first pass, it's unallocated + points[n].x = x; + points[n].y = y; +} + +// tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching +static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + // midpoint + float mx = (x0 + 2*x1 + x2)/4; + float my = (y0 + 2*y1 + y2)/4; + // versus directly drawn line + float dx = (x0+x2)/2 - mx; + float dy = (y0+y2)/2 - my; + if (n > 16) // 65536 segments on one curve better be enough! + return 1; + if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA + stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x2,y2); + *num_points = *num_points+1; + } + return 1; +} + +static void stbtt__tesselate_cubic(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) +{ + // @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough + float dx0 = x1-x0; + float dy0 = y1-y0; + float dx1 = x2-x1; + float dy1 = y2-y1; + float dx2 = x3-x2; + float dy2 = y3-y2; + float dx = x3-x0; + float dy = y3-y0; + float longlen = (float) (STBTT_sqrt(dx0*dx0+dy0*dy0)+STBTT_sqrt(dx1*dx1+dy1*dy1)+STBTT_sqrt(dx2*dx2+dy2*dy2)); + float shortlen = (float) STBTT_sqrt(dx*dx+dy*dy); + float flatness_squared = longlen*longlen-shortlen*shortlen; + + if (n > 16) // 65536 segments on one curve better be enough! + return; + + if (flatness_squared > objspace_flatness_squared) { + float x01 = (x0+x1)/2; + float y01 = (y0+y1)/2; + float x12 = (x1+x2)/2; + float y12 = (y1+y2)/2; + float x23 = (x2+x3)/2; + float y23 = (y2+y3)/2; + + float xa = (x01+x12)/2; + float ya = (y01+y12)/2; + float xb = (x12+x23)/2; + float yb = (y12+y23)/2; + + float mx = (xa+xb)/2; + float my = (ya+yb)/2; + + stbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); + stbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); + } else { + stbtt__add_point(points, *num_points,x3,y3); + *num_points = *num_points+1; + } +} + +// returns number of contours +static stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) +{ + stbtt__point *points=0; + int num_points=0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i,n=0,start=0, pass; + + // count how many "moves" there are to get the contour count + for (i=0; i < num_verts; ++i) + if (vertices[i].type == STBTT_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); + + if (*contour_lengths == 0) { + *num_contours = 0; + return 0; + } + + // make two passes through the points so we don't need to realloc + for (pass=0; pass < 2; ++pass) { + float x=0,y=0; + if (pass == 1) { + points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); + if (points == NULL) goto error; + } + num_points = 0; + n= -1; + for (i=0; i < num_verts; ++i) { + switch (vertices[i].type) { + case STBTT_vmove: + // start the next contour + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x,y); + break; + case STBTT_vline: + x = vertices[i].x, y = vertices[i].y; + stbtt__add_point(points, num_points++, x, y); + break; + case STBTT_vcurve: + stbtt__tesselate_curve(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + case STBTT_vcubic: + stbtt__tesselate_cubic(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].cx1, vertices[i].cy1, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } + + return points; +error: + STBTT_free(points, userdata); + STBTT_free(*contour_lengths, userdata); + *contour_lengths = 0; + *num_contours = 0; + return NULL; +} + +STBTT_DEF void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert, void *userdata) +{ + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count = 0; + int *winding_lengths = NULL; + stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); + if (windings) { + stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert, userdata); + STBTT_free(winding_lengths, userdata); + STBTT_free(windings, userdata); + } +} + +STBTT_DEF void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + int ix0,iy0,ix1,iy1; + stbtt__bitmap gbm; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) { + STBTT_free(vertices, info->userdata); + return NULL; + } + scale_y = scale_x; + } + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); + + // now we get the size + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; // in case we error + + if (width ) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + if (gbm.w && gbm.h) { + gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); + if (gbm.pixels) { + gbm.stride = gbm.w; + + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1, info->userdata); + } + } + STBTT_free(vertices, info->userdata); + return gbm.pixels; +} + +STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y, 0.0f, 0.0f, glyph, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int glyph) +{ + int ix0,iy0; + stbtt_vertex *vertices; + int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); + stbtt__bitmap gbm; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0); + gbm.pixels = output; + gbm.w = out_w; + gbm.h = out_h; + gbm.stride = out_stride; + + if (gbm.w && gbm.h) + stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0,iy0, 1, info->userdata); + + STBTT_free(vertices, info->userdata); +} + +STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, glyph); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixelPrefilter(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, oversample_x, oversample_y, sub_x, sub_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint) +{ + stbtt_MakeGlyphBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, shift_x, shift_y, stbtt_FindGlyphIndex(info,codepoint)); +} + +STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff); +} + +STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) +{ + stbtt_MakeCodepointBitmapSubpixel(info, output, out_w, out_h, out_stride, scale_x, scale_y, 0.0f,0.0f, codepoint); +} + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-CRAPPY packing to keep source code small + +static int stbtt_BakeFontBitmap_internal(unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) + float pixel_height, // height of font in pixels + unsigned char *pixels, int pw, int ph, // bitmap to be filled in + int first_char, int num_chars, // characters to bake + stbtt_bakedchar *chardata) +{ + float scale; + int x,y,bottom_y, i; + stbtt_fontinfo f; + f.userdata = NULL; + if (!stbtt_InitFont(&f, data, offset)) + return -1; + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + x=y=1; + bottom_y = 1; + + scale = stbtt_ScaleForPixelHeight(&f, pixel_height); + + for (i=0; i < num_chars; ++i) { + int advance, lsb, x0,y0,x1,y1,gw,gh; + int g = stbtt_FindGlyphIndex(&f, first_char + i); + stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); + stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); + gw = x1-x0; + gh = y1-y0; + if (x + gw + 1 >= pw) + y = bottom_y, x = 1; // advance to next row + if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row + return -i; + STBTT_assert(x+gw < pw); + STBTT_assert(y+gh < ph); + stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); + chardata[i].x0 = (stbtt_int16) x; + chardata[i].y0 = (stbtt_int16) y; + chardata[i].x1 = (stbtt_int16) (x + gw); + chardata[i].y1 = (stbtt_int16) (y + gh); + chardata[i].xadvance = scale * advance; + chardata[i].xoff = (float) x0; + chardata[i].yoff = (float) y0; + x = x + gw + 1; + if (y+gh+1 > bottom_y) + bottom_y = y+gh+1; + } + return bottom_y; +} + +STBTT_DEF void stbtt_GetBakedQuad(const stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) +{ + float d3d_bias = opengl_fillrule ? 0 : -0.5f; + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_bakedchar *b = chardata + char_index; + int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f); + int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f); + + q->x0 = round_x + d3d_bias; + q->y0 = round_y + d3d_bias; + q->x1 = round_x + b->x1 - b->x0 + d3d_bias; + q->y1 = round_y + b->y1 - b->y0 + d3d_bias; + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// rectangle packing replacement routines if you don't have stb_rect_pack.h +// + +#ifndef STB_RECT_PACK_VERSION + +typedef int stbrp_coord; + +//////////////////////////////////////////////////////////////////////////////////// +// // +// // +// COMPILER WARNING ?!?!? // +// // +// // +// if you get a compile warning due to these symbols being defined more than // +// once, move #include "stb_rect_pack.h" before #include "stb_truetype.h" // +// // +//////////////////////////////////////////////////////////////////////////////////// + +typedef struct +{ + int width,height; + int x,y,bottom_y; +} stbrp_context; + +typedef struct +{ + unsigned char x; +} stbrp_node; + +struct stbrp_rect +{ + stbrp_coord x,y; + int id,w,h,was_packed; +}; + +static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *nodes, int num_nodes) +{ + con->width = pw; + con->height = ph; + con->x = 0; + con->y = 0; + con->bottom_y = 0; + STBTT__NOTUSED(nodes); + STBTT__NOTUSED(num_nodes); +} + +static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects) +{ + int i; + for (i=0; i < num_rects; ++i) { + if (con->x + rects[i].w > con->width) { + con->x = 0; + con->y = con->bottom_y; + } + if (con->y + rects[i].h > con->height) + break; + rects[i].x = con->x; + rects[i].y = con->y; + rects[i].was_packed = 1; + con->x += rects[i].w; + if (con->y + rects[i].h > con->bottom_y) + con->bottom_y = con->y + rects[i].h; + } + for ( ; i < num_rects; ++i) + rects[i].was_packed = 0; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// bitmap baking +// +// This is SUPER-AWESOME (tm Ryan Gordon) packing using stb_rect_pack.h. If +// stb_rect_pack.h isn't available, it uses the BakeFontBitmap strategy. + +STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int pw, int ph, int stride_in_bytes, int padding, void *alloc_context) +{ + stbrp_context *context = (stbrp_context *) STBTT_malloc(sizeof(*context) ,alloc_context); + int num_nodes = pw - padding; + stbrp_node *nodes = (stbrp_node *) STBTT_malloc(sizeof(*nodes ) * num_nodes,alloc_context); + + if (context == NULL || nodes == NULL) { + if (context != NULL) STBTT_free(context, alloc_context); + if (nodes != NULL) STBTT_free(nodes , alloc_context); + return 0; + } + + spc->user_allocator_context = alloc_context; + spc->width = pw; + spc->height = ph; + spc->pixels = pixels; + spc->pack_info = context; + spc->nodes = nodes; + spc->padding = padding; + spc->stride_in_bytes = stride_in_bytes != 0 ? stride_in_bytes : pw; + spc->h_oversample = 1; + spc->v_oversample = 1; + spc->skip_missing = 0; + + stbrp_init_target(context, pw-padding, ph-padding, nodes, num_nodes); + + if (pixels) + STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels + + return 1; +} + +STBTT_DEF void stbtt_PackEnd (stbtt_pack_context *spc) +{ + STBTT_free(spc->nodes , spc->user_allocator_context); + STBTT_free(spc->pack_info, spc->user_allocator_context); +} + +STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample) +{ + STBTT_assert(h_oversample <= STBTT_MAX_OVERSAMPLE); + STBTT_assert(v_oversample <= STBTT_MAX_OVERSAMPLE); + if (h_oversample <= STBTT_MAX_OVERSAMPLE) + spc->h_oversample = h_oversample; + if (v_oversample <= STBTT_MAX_OVERSAMPLE) + spc->v_oversample = v_oversample; +} + +STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip) +{ + spc->skip_missing = skip; +} + +#define STBTT__OVER_MASK (STBTT_MAX_OVERSAMPLE-1) + +static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_w = w - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < h; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_w; ++i) { + total += pixels[i] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i]; + pixels[i] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < w; ++i) { + STBTT_assert(pixels[i] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i] = (unsigned char) (total / kernel_width); + } + + pixels += stride_in_bytes; + } +} + +static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_in_bytes, unsigned int kernel_width) +{ + unsigned char buffer[STBTT_MAX_OVERSAMPLE]; + int safe_h = h - kernel_width; + int j; + STBTT_memset(buffer, 0, STBTT_MAX_OVERSAMPLE); // suppress bogus warning from VS2013 -analyze + for (j=0; j < w; ++j) { + int i; + unsigned int total; + STBTT_memset(buffer, 0, kernel_width); + + total = 0; + + // make kernel_width a constant in common cases so compiler can optimize out the divide + switch (kernel_width) { + case 2: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 2); + } + break; + case 3: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 3); + } + break; + case 4: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 4); + } + break; + case 5: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / 5); + } + break; + default: + for (i=0; i <= safe_h; ++i) { + total += pixels[i*stride_in_bytes] - buffer[i & STBTT__OVER_MASK]; + buffer[(i+kernel_width) & STBTT__OVER_MASK] = pixels[i*stride_in_bytes]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + break; + } + + for (; i < h; ++i) { + STBTT_assert(pixels[i*stride_in_bytes] == 0); + total -= buffer[i & STBTT__OVER_MASK]; + pixels[i*stride_in_bytes] = (unsigned char) (total / kernel_width); + } + + pixels += 1; + } +} + +static float stbtt__oversample_shift(int oversample) +{ + if (!oversample) + return 0.0f; + + // The prefilter is a box filter of width "oversample", + // which shifts phase by (oversample - 1)/2 pixels in + // oversampled space. We want to shift in the opposite + // direction to counter this. + return (float)-(oversample - 1) / (2.0f * (float)oversample); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k; + int missing_glyph_added = 0; + + k=0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + ranges[i].h_oversample = (unsigned char) spc->h_oversample; + ranges[i].v_oversample = (unsigned char) spc->v_oversample; + for (j=0; j < ranges[i].num_chars; ++j) { + int x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + if (glyph == 0 && (spc->skip_missing || missing_glyph_added)) { + rects[k].w = rects[k].h = 0; + } else { + stbtt_GetGlyphBitmapBoxSubpixel(info,glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + &x0,&y0,&x1,&y1); + rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1); + rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1); + if (glyph == 0) + missing_glyph_added = 1; + } + ++k; + } + } + + return k; +} + +STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int prefilter_x, int prefilter_y, float *sub_x, float *sub_y, int glyph) +{ + stbtt_MakeGlyphBitmapSubpixel(info, + output, + out_w - (prefilter_x - 1), + out_h - (prefilter_y - 1), + out_stride, + scale_x, + scale_y, + shift_x, + shift_y, + glyph); + + if (prefilter_x > 1) + stbtt__h_prefilter(output, out_w, out_h, out_stride, prefilter_x); + + if (prefilter_y > 1) + stbtt__v_prefilter(output, out_w, out_h, out_stride, prefilter_y); + + *sub_x = stbtt__oversample_shift(prefilter_x); + *sub_y = stbtt__oversample_shift(prefilter_y); +} + +// rects array must be big enough to accommodate all characters in the given ranges +STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects) +{ + int i,j,k, missing_glyph = -1, return_value = 1; + + // save current values + int old_h_over = spc->h_oversample; + int old_v_over = spc->v_oversample; + + k = 0; + for (i=0; i < num_ranges; ++i) { + float fh = ranges[i].font_size; + float scale = fh > 0 ? stbtt_ScaleForPixelHeight(info, fh) : stbtt_ScaleForMappingEmToPixels(info, -fh); + float recip_h,recip_v,sub_x,sub_y; + spc->h_oversample = ranges[i].h_oversample; + spc->v_oversample = ranges[i].v_oversample; + recip_h = 1.0f / spc->h_oversample; + recip_v = 1.0f / spc->v_oversample; + sub_x = stbtt__oversample_shift(spc->h_oversample); + sub_y = stbtt__oversample_shift(spc->v_oversample); + for (j=0; j < ranges[i].num_chars; ++j) { + stbrp_rect *r = &rects[k]; + if (r->was_packed && r->w != 0 && r->h != 0) { + stbtt_packedchar *bc = &ranges[i].chardata_for_range[j]; + int advance, lsb, x0,y0,x1,y1; + int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j]; + int glyph = stbtt_FindGlyphIndex(info, codepoint); + stbrp_coord pad = (stbrp_coord) spc->padding; + + // pad on left and top + r->x += pad; + r->y += pad; + r->w -= pad; + r->h -= pad; + stbtt_GetGlyphHMetrics(info, glyph, &advance, &lsb); + stbtt_GetGlyphBitmapBox(info, glyph, + scale * spc->h_oversample, + scale * spc->v_oversample, + &x0,&y0,&x1,&y1); + stbtt_MakeGlyphBitmapSubpixel(info, + spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w - spc->h_oversample+1, + r->h - spc->v_oversample+1, + spc->stride_in_bytes, + scale * spc->h_oversample, + scale * spc->v_oversample, + 0,0, + glyph); + + if (spc->h_oversample > 1) + stbtt__h_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->h_oversample); + + if (spc->v_oversample > 1) + stbtt__v_prefilter(spc->pixels + r->x + r->y*spc->stride_in_bytes, + r->w, r->h, spc->stride_in_bytes, + spc->v_oversample); + + bc->x0 = (stbtt_int16) r->x; + bc->y0 = (stbtt_int16) r->y; + bc->x1 = (stbtt_int16) (r->x + r->w); + bc->y1 = (stbtt_int16) (r->y + r->h); + bc->xadvance = scale * advance; + bc->xoff = (float) x0 * recip_h + sub_x; + bc->yoff = (float) y0 * recip_v + sub_y; + bc->xoff2 = (x0 + r->w) * recip_h + sub_x; + bc->yoff2 = (y0 + r->h) * recip_v + sub_y; + + if (glyph == 0) + missing_glyph = j; + } else if (spc->skip_missing) { + return_value = 0; + } else if (r->was_packed && r->w == 0 && r->h == 0 && missing_glyph >= 0) { + ranges[i].chardata_for_range[j] = ranges[i].chardata_for_range[missing_glyph]; + } else { + return_value = 0; // if any fail, report failure + } + + ++k; + } + } + + // restore original values + spc->h_oversample = old_h_over; + spc->v_oversample = old_v_over; + + return return_value; +} + +STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects) +{ + stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects); +} + +STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges) +{ + stbtt_fontinfo info; + int i,j,n, return_value = 1; + //stbrp_context *context = (stbrp_context *) spc->pack_info; + stbrp_rect *rects; + + // flag all characters as NOT packed + for (i=0; i < num_ranges; ++i) + for (j=0; j < ranges[i].num_chars; ++j) + ranges[i].chardata_for_range[j].x0 = + ranges[i].chardata_for_range[j].y0 = + ranges[i].chardata_for_range[j].x1 = + ranges[i].chardata_for_range[j].y1 = 0; + + n = 0; + for (i=0; i < num_ranges; ++i) + n += ranges[i].num_chars; + + rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context); + if (rects == NULL) + return 0; + + info.userdata = spc->user_allocator_context; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata,font_index)); + + n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects); + + stbtt_PackFontRangesPackRects(spc, rects, n); + + return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects); + + STBTT_free(rects, spc->user_allocator_context); + return return_value; +} + +STBTT_DEF int stbtt_PackFontRange(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, float font_size, + int first_unicode_codepoint_in_range, int num_chars_in_range, stbtt_packedchar *chardata_for_range) +{ + stbtt_pack_range range; + range.first_unicode_codepoint_in_range = first_unicode_codepoint_in_range; + range.array_of_unicode_codepoints = NULL; + range.num_chars = num_chars_in_range; + range.chardata_for_range = chardata_for_range; + range.font_size = font_size; + return stbtt_PackFontRanges(spc, fontdata, font_index, &range, 1); +} + +STBTT_DEF void stbtt_GetScaledFontVMetrics(const unsigned char *fontdata, int index, float size, float *ascent, float *descent, float *lineGap) +{ + int i_ascent, i_descent, i_lineGap; + float scale; + stbtt_fontinfo info; + stbtt_InitFont(&info, fontdata, stbtt_GetFontOffsetForIndex(fontdata, index)); + scale = size > 0 ? stbtt_ScaleForPixelHeight(&info, size) : stbtt_ScaleForMappingEmToPixels(&info, -size); + stbtt_GetFontVMetrics(&info, &i_ascent, &i_descent, &i_lineGap); + *ascent = (float) i_ascent * scale; + *descent = (float) i_descent * scale; + *lineGap = (float) i_lineGap * scale; +} + +STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer) +{ + float ipw = 1.0f / pw, iph = 1.0f / ph; + const stbtt_packedchar *b = chardata + char_index; + + if (align_to_integer) { + float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f); + float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f); + q->x0 = x; + q->y0 = y; + q->x1 = x + b->xoff2 - b->xoff; + q->y1 = y + b->yoff2 - b->yoff; + } else { + q->x0 = *xpos + b->xoff; + q->y0 = *ypos + b->yoff; + q->x1 = *xpos + b->xoff2; + q->y1 = *ypos + b->yoff2; + } + + q->s0 = b->x0 * ipw; + q->t0 = b->y0 * iph; + q->s1 = b->x1 * ipw; + q->t1 = b->y1 * iph; + + *xpos += b->xadvance; +} + +////////////////////////////////////////////////////////////////////////////// +// +// sdf computation +// + +#define STBTT_min(a,b) ((a) < (b) ? (a) : (b)) +#define STBTT_max(a,b) ((a) < (b) ? (b) : (a)) + +static int stbtt__ray_intersect_bezier(float orig[2], float ray[2], float q0[2], float q1[2], float q2[2], float hits[2][2]) +{ + float q0perp = q0[1]*ray[0] - q0[0]*ray[1]; + float q1perp = q1[1]*ray[0] - q1[0]*ray[1]; + float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; + float roperp = orig[1]*ray[0] - orig[0]*ray[1]; + + float a = q0perp - 2*q1perp + q2perp; + float b = q1perp - q0perp; + float c = q0perp - roperp; + + float s0 = 0., s1 = 0.; + int num_s = 0; + + if (a != 0.0) { + float discr = b*b - a*c; + if (discr > 0.0) { + float rcpna = -1 / a; + float d = (float) STBTT_sqrt(discr); + s0 = (b+d) * rcpna; + s1 = (b-d) * rcpna; + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + if (d > 0.0 && s1 >= 0.0 && s1 <= 1.0) { + if (num_s == 0) s0 = s1; + ++num_s; + } + } + } else { + // 2*b*s + c = 0 + // s = -c / (2*b) + s0 = c / (-2 * b); + if (s0 >= 0.0 && s0 <= 1.0) + num_s = 1; + } + + if (num_s == 0) + return 0; + else { + float rcp_len2 = 1 / (ray[0]*ray[0] + ray[1]*ray[1]); + float rayn_x = ray[0] * rcp_len2, rayn_y = ray[1] * rcp_len2; + + float q0d = q0[0]*rayn_x + q0[1]*rayn_y; + float q1d = q1[0]*rayn_x + q1[1]*rayn_y; + float q2d = q2[0]*rayn_x + q2[1]*rayn_y; + float rod = orig[0]*rayn_x + orig[1]*rayn_y; + + float q10d = q1d - q0d; + float q20d = q2d - q0d; + float q0rd = q0d - rod; + + hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; + hits[0][1] = a*s0+b; + + if (num_s > 1) { + hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; + hits[1][1] = a*s1+b; + return 2; + } else { + return 1; + } + } +} + +static int equal(float *a, float *b) +{ + return (a[0] == b[0] && a[1] == b[1]); +} + +static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex *verts) +{ + int i; + float orig[2], ray[2] = { 1, 0 }; + float y_frac; + int winding = 0; + + // make sure y never passes through a vertex of the shape + y_frac = (float) STBTT_fmod(y, 1.0f); + if (y_frac < 0.01f) + y += 0.01f; + else if (y_frac > 0.99f) + y -= 0.01f; + + orig[0] = x; + orig[1] = y; + + // test a ray from (-infinity,y) to (x,y) + for (i=0; i < nverts; ++i) { + if (verts[i].type == STBTT_vline) { + int x0 = (int) verts[i-1].x, y0 = (int) verts[i-1].y; + int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } + if (verts[i].type == STBTT_vcurve) { + int x0 = (int) verts[i-1].x , y0 = (int) verts[i-1].y ; + int x1 = (int) verts[i ].cx, y1 = (int) verts[i ].cy; + int x2 = (int) verts[i ].x , y2 = (int) verts[i ].y ; + int ax = STBTT_min(x0,STBTT_min(x1,x2)), ay = STBTT_min(y0,STBTT_min(y1,y2)); + int by = STBTT_max(y0,STBTT_max(y1,y2)); + if (y > ay && y < by && x > ax) { + float q0[2],q1[2],q2[2]; + float hits[2][2]; + q0[0] = (float)x0; + q0[1] = (float)y0; + q1[0] = (float)x1; + q1[1] = (float)y1; + q2[0] = (float)x2; + q2[1] = (float)y2; + if (equal(q0,q1) || equal(q1,q2)) { + x0 = (int)verts[i-1].x; + y0 = (int)verts[i-1].y; + x1 = (int)verts[i ].x; + y1 = (int)verts[i ].y; + if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) { + float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0; + if (x_inter < x) + winding += (y0 < y1) ? 1 : -1; + } + } else { + int num_hits = stbtt__ray_intersect_bezier(orig, ray, q0, q1, q2, hits); + if (num_hits >= 1) + if (hits[0][0] < 0) + winding += (hits[0][1] < 0 ? -1 : 1); + if (num_hits >= 2) + if (hits[1][0] < 0) + winding += (hits[1][1] < 0 ? -1 : 1); + } + } + } + } + return winding; +} + +static float stbtt__cuberoot( float x ) +{ + if (x<0) + return -(float) STBTT_pow(-x,1.0f/3.0f); + else + return (float) STBTT_pow( x,1.0f/3.0f); +} + +// x^3 + a*x^2 + b*x + c = 0 +static int stbtt__solve_cubic(float a, float b, float c, float* r) +{ + float s = -a / 3; + float p = b - a*a / 3; + float q = a * (2*a*a - 9*b) / 27 + c; + float p3 = p*p*p; + float d = q*q + 4*p3 / 27; + if (d >= 0) { + float z = (float) STBTT_sqrt(d); + float u = (-q + z) / 2; + float v = (-q - z) / 2; + u = stbtt__cuberoot(u); + v = stbtt__cuberoot(v); + r[0] = s + u + v; + return 1; + } else { + float u = (float) STBTT_sqrt(-p/3); + float v = (float) STBTT_acos(-STBTT_sqrt(-27/p3) * q / 2) / 3; // p3 must be negative, since d is negative + float m = (float) STBTT_cos(v); + float n = (float) STBTT_cos(v-3.141592/2)*1.732050808f; + r[0] = s + u * 2 * m; + r[1] = s - u * (m + n); + r[2] = s - u * (m - n); + + //STBTT_assert( STBTT_fabs(((r[0]+a)*r[0]+b)*r[0]+c) < 0.05f); // these asserts may not be safe at all scales, though they're in bezier t parameter units so maybe? + //STBTT_assert( STBTT_fabs(((r[1]+a)*r[1]+b)*r[1]+c) < 0.05f); + //STBTT_assert( STBTT_fabs(((r[2]+a)*r[2]+b)*r[2]+c) < 0.05f); + return 3; + } +} + +STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float scale, int glyph, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + float scale_x = scale, scale_y = scale; + int ix0,iy0,ix1,iy1; + int w,h; + unsigned char *data; + + if (scale == 0) return NULL; + + stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1); + + // if empty, return NULL + if (ix0 == ix1 || iy0 == iy1) + return NULL; + + ix0 -= padding; + iy0 -= padding; + ix1 += padding; + iy1 += padding; + + w = (ix1 - ix0); + h = (iy1 - iy0); + + if (width ) *width = w; + if (height) *height = h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + // invert for y-downwards bitmaps + scale_y = -scale_y; + + { + int x,y,i,j; + float *precompute; + stbtt_vertex *verts; + int num_verts = stbtt_GetGlyphShape(info, glyph, &verts); + data = (unsigned char *) STBTT_malloc(w * h, info->userdata); + precompute = (float *) STBTT_malloc(num_verts * sizeof(float), info->userdata); + + for (i=0,j=num_verts-1; i < num_verts; j=i++) { + if (verts[i].type == STBTT_vline) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + float x1 = verts[j].x*scale_x, y1 = verts[j].y*scale_y; + float dist = (float) STBTT_sqrt((x1-x0)*(x1-x0) + (y1-y0)*(y1-y0)); + precompute[i] = (dist == 0) ? 0.0f : 1.0f / dist; + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[j].x *scale_x, y2 = verts[j].y *scale_y; + float x1 = verts[i].cx*scale_x, y1 = verts[i].cy*scale_y; + float x0 = verts[i].x *scale_x, y0 = verts[i].y *scale_y; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float len2 = bx*bx + by*by; + if (len2 != 0.0f) + precompute[i] = 1.0f / (bx*bx + by*by); + else + precompute[i] = 0.0f; + } else + precompute[i] = 0.0f; + } + + for (y=iy0; y < iy1; ++y) { + for (x=ix0; x < ix1; ++x) { + float val; + float min_dist = 999999.0f; + float sx = (float) x + 0.5f; + float sy = (float) y + 0.5f; + float x_gspace = (sx / scale_x); + float y_gspace = (sy / scale_y); + + int winding = stbtt__compute_crossings_x(x_gspace, y_gspace, num_verts, verts); // @OPTIMIZE: this could just be a rasterization, but needs to be line vs. non-tesselated curves so a new path + + for (i=0; i < num_verts; ++i) { + float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y; + + if (verts[i].type == STBTT_vline && precompute[i] != 0.0f) { + float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y; + + float dist,dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); + if (dist2 < min_dist*min_dist) + min_dist = (float) STBTT_sqrt(dist2); + + // coarse culling against bbox + //if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist && + // sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist) + dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i]; + STBTT_assert(i != 0); + if (dist < min_dist) { + // check position along line + // x' = x0 + t*(x1-x0), y' = y0 + t*(y1-y0) + // minimize (x'-sx)*(x'-sx)+(y'-sy)*(y'-sy) + float dx = x1-x0, dy = y1-y0; + float px = x0-sx, py = y0-sy; + // minimize (px+t*dx)^2 + (py+t*dy)^2 = px*px + 2*px*dx*t + t^2*dx*dx + py*py + 2*py*dy*t + t^2*dy*dy + // derivative: 2*px*dx + 2*py*dy + (2*dx*dx+2*dy*dy)*t, set to 0 and solve + float t = -(px*dx + py*dy) / (dx*dx + dy*dy); + if (t >= 0.0f && t <= 1.0f) + min_dist = dist; + } + } else if (verts[i].type == STBTT_vcurve) { + float x2 = verts[i-1].x *scale_x, y2 = verts[i-1].y *scale_y; + float x1 = verts[i ].cx*scale_x, y1 = verts[i ].cy*scale_y; + float box_x0 = STBTT_min(STBTT_min(x0,x1),x2); + float box_y0 = STBTT_min(STBTT_min(y0,y1),y2); + float box_x1 = STBTT_max(STBTT_max(x0,x1),x2); + float box_y1 = STBTT_max(STBTT_max(y0,y1),y2); + // coarse culling against bbox to avoid computing cubic unnecessarily + if (sx > box_x0-min_dist && sx < box_x1+min_dist && sy > box_y0-min_dist && sy < box_y1+min_dist) { + int num=0; + float ax = x1-x0, ay = y1-y0; + float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2; + float mx = x0 - sx, my = y0 - sy; + float res[3] = {0.f,0.f,0.f}; + float px,py,t,it,dist2; + float a_inv = precompute[i]; + if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula + float a = 3*(ax*bx + ay*by); + float b = 2*(ax*ax + ay*ay) + (mx*bx+my*by); + float c = mx*ax+my*ay; + if (a == 0.0) { // if a is 0, it's linear + if (b != 0.0) { + res[num++] = -c/b; + } + } else { + float discriminant = b*b - 4*a*c; + if (discriminant < 0) + num = 0; + else { + float root = (float) STBTT_sqrt(discriminant); + res[0] = (-b - root)/(2*a); + res[1] = (-b + root)/(2*a); + num = 2; // don't bother distinguishing 1-solution case, as code below will still work + } + } + } else { + float b = 3*(ax*bx + ay*by) * a_inv; // could precompute this as it doesn't depend on sample point + float c = (2*(ax*ax + ay*ay) + (mx*bx+my*by)) * a_inv; + float d = (mx*ax+my*ay) * a_inv; + num = stbtt__solve_cubic(b, c, d, res); + } + dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy); + if (dist2 < min_dist*min_dist) + min_dist = (float) STBTT_sqrt(dist2); + + if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) { + t = res[0], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 2 && res[1] >= 0.0f && res[1] <= 1.0f) { + t = res[1], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + if (num >= 3 && res[2] >= 0.0f && res[2] <= 1.0f) { + t = res[2], it = 1.0f - t; + px = it*it*x0 + 2*t*it*x1 + t*t*x2; + py = it*it*y0 + 2*t*it*y1 + t*t*y2; + dist2 = (px-sx)*(px-sx) + (py-sy)*(py-sy); + if (dist2 < min_dist * min_dist) + min_dist = (float) STBTT_sqrt(dist2); + } + } + } + } + if (winding == 0) + min_dist = -min_dist; // if outside the shape, value is negative + val = onedge_value + pixel_dist_scale * min_dist; + if (val < 0) + val = 0; + else if (val > 255) + val = 255; + data[(y-iy0)*w+(x-ix0)] = (unsigned char) val; + } + } + STBTT_free(precompute, info->userdata); + STBTT_free(verts, info->userdata); + } + return data; +} + +STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff) +{ + return stbtt_GetGlyphSDF(info, scale, stbtt_FindGlyphIndex(info, codepoint), padding, onedge_value, pixel_dist_scale, width, height, xoff, yoff); +} + +STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata) +{ + STBTT_free(bitmap, userdata); +} + +////////////////////////////////////////////////////////////////////////////// +// +// font name matching -- recommended not to use this +// + +// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string +static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) +{ + stbtt_int32 i=0; + + // convert utf16 to utf8 and compare the results while converting + while (len2) { + stbtt_uint16 ch = s2[0]*256 + s2[1]; + if (ch < 0x80) { + if (i >= len1) return -1; + if (s1[i++] != ch) return -1; + } else if (ch < 0x800) { + if (i+1 >= len1) return -1; + if (s1[i++] != 0xc0 + (ch >> 6)) return -1; + if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; + } else if (ch >= 0xd800 && ch < 0xdc00) { + stbtt_uint32 c; + stbtt_uint16 ch2 = s2[2]*256 + s2[3]; + if (i+3 >= len1) return -1; + c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; + if (s1[i++] != 0xf0 + (c >> 18)) return -1; + if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; + s2 += 2; // plus another 2 below + len2 -= 2; + } else if (ch >= 0xdc00 && ch < 0xe000) { + return -1; + } else { + if (i+2 >= len1) return -1; + if (s1[i++] != 0xe0 + (ch >> 12)) return -1; + if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; + if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; + } + s2 += 2; + len2 -= 2; + } + return i; +} + +static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2) +{ + return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); +} + +// returns results in whatever encoding you request... but note that 2-byte encodings +// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare +STBTT_DEF const char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) +{ + stbtt_int32 i,count,stringOffset; + stbtt_uint8 *fc = font->data; + stbtt_uint32 offset = font->fontstart; + stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return NULL; + + count = ttUSHORT(fc+nm+2); + stringOffset = nm + ttUSHORT(fc+nm+4); + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) + && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { + *length = ttUSHORT(fc+loc+8); + return (const char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); + } + } + return NULL; +} + +static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) +{ + stbtt_int32 i; + stbtt_int32 count = ttUSHORT(fc+nm+2); + stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); + + for (i=0; i < count; ++i) { + stbtt_uint32 loc = nm + 6 + 12 * i; + stbtt_int32 id = ttUSHORT(fc+loc+6); + if (id == target_id) { + // find the encoding + stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); + + // is this a Unicode encoding? + if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { + stbtt_int32 slen = ttUSHORT(fc+loc+8); + stbtt_int32 off = ttUSHORT(fc+loc+10); + + // check if there's a prefix match + stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); + if (matchlen >= 0) { + // check for target_id+1 immediately following, with same encoding & language + if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { + slen = ttUSHORT(fc+loc+12+8); + off = ttUSHORT(fc+loc+12+10); + if (slen == 0) { + if (matchlen == nlen) + return 1; + } else if (matchlen < nlen && name[matchlen] == ' ') { + ++matchlen; + if (stbtt_CompareUTF8toUTF16_bigendian_internal((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) + return 1; + } + } else { + // if nothing immediately following + if (matchlen == nlen) + return 1; + } + } + } + + // @TODO handle other encodings + } + } + return 0; +} + +static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) +{ + stbtt_int32 nlen = (stbtt_int32) STBTT_strlen((char *) name); + stbtt_uint32 nm,hd; + if (!stbtt__isfont(fc+offset)) return 0; + + // check italics/bold/underline flags in macStyle... + if (flags) { + hd = stbtt__find_table(fc, offset, "head"); + if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; + } + + nm = stbtt__find_table(fc, offset, "name"); + if (!nm) return 0; + + if (flags) { + // if we checked the macStyle flags, then just check the family and ignore the subfamily + if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } else { + if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; + if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; + } + + return 0; +} + +static int stbtt_FindMatchingFont_internal(unsigned char *font_collection, char *name_utf8, stbtt_int32 flags) +{ + stbtt_int32 i; + for (i=0;;++i) { + stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); + if (off < 0) return off; + if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) + return off; + } +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset, + float pixel_height, unsigned char *pixels, int pw, int ph, + int first_char, int num_chars, stbtt_bakedchar *chardata) +{ + return stbtt_BakeFontBitmap_internal((unsigned char *) data, offset, pixel_height, pixels, pw, ph, first_char, num_chars, chardata); +} + +STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index) +{ + return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index); +} + +STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data) +{ + return stbtt_GetNumberOfFonts_internal((unsigned char *) data); +} + +STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset) +{ + return stbtt_InitFont_internal(info, (unsigned char *) data, offset); +} + +STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags) +{ + return stbtt_FindMatchingFont_internal((unsigned char *) fontdata, (char *) name, flags); +} + +STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) +{ + return stbtt_CompareUTF8toUTF16_bigendian_internal((char *) s1, len1, (char *) s2, len2); +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif + +#endif // STB_TRUETYPE_IMPLEMENTATION + + +// FULL VERSION HISTORY +// +// 1.25 (2021-07-11) many fixes +// 1.24 (2020-02-05) fix warning +// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS) +// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined +// 1.21 (2019-02-25) fix warning +// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics() +// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod +// 1.18 (2018-01-29) add missing function +// 1.17 (2017-07-23) make more arguments const; doc fix +// 1.16 (2017-07-12) SDF support +// 1.15 (2017-03-03) make more arguments const +// 1.14 (2017-01-16) num-fonts-in-TTC function +// 1.13 (2017-01-02) support OpenType fonts, certain Apple fonts +// 1.12 (2016-10-25) suppress warnings about casting away const with -Wcast-qual +// 1.11 (2016-04-02) fix unused-variable warning +// 1.10 (2016-04-02) allow user-defined fabs() replacement +// fix memory leak if fontsize=0.0 +// fix warning from duplicate typedef +// 1.09 (2016-01-16) warning fix; avoid crash on outofmem; use alloc userdata for PackFontRanges +// 1.08 (2015-09-13) document stbtt_Rasterize(); fixes for vertical & horizontal edges +// 1.07 (2015-08-01) allow PackFontRanges to accept arrays of sparse codepoints; +// allow PackFontRanges to pack and render in separate phases; +// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?); +// fixed an assert() bug in the new rasterizer +// replace assert() with STBTT_assert() in new rasterizer +// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine) +// also more precise AA rasterizer, except if shapes overlap +// remove need for STBTT_sort +// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC +// 1.04 (2015-04-15) typo in example +// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes +// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++ +// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match +// non-oversampled; STBTT_POINT_SIZE for packed case only +// 1.00 (2014-12-06) add new PackBegin etc. API, w/ support for oversampling +// 0.99 (2014-09-18) fix multiple bugs with subpixel rendering (ryg) +// 0.9 (2014-08-07) support certain mac/iOS fonts without an MS platformID +// 0.8b (2014-07-07) fix a warning +// 0.8 (2014-05-25) fix a few more warnings +// 0.7 (2013-09-25) bugfix: subpixel glyph bug fixed in 0.5 had come back +// 0.6c (2012-07-24) improve documentation +// 0.6b (2012-07-20) fix a few more warnings +// 0.6 (2012-07-17) fix warnings; added stbtt_ScaleForMappingEmToPixels, +// stbtt_GetFontBoundingBox, stbtt_IsGlyphEmpty +// 0.5 (2011-12-09) bugfixes: +// subpixel glyph renderer computed wrong bounding box +// first vertex of shape can be off-curve (FreeSans) +// 0.4b (2011-12-03) fixed an error in the font baking example +// 0.4 (2011-12-01) kerning, subpixel rendering (tor) +// bugfixes for: +// codepoint-to-glyph conversion using table fmt=12 +// codepoint-to-glyph conversion using table fmt=4 +// stbtt_GetBakedQuad with non-square texture (Zer) +// updated Hello World! sample to use kerning and subpixel +// fixed some warnings +// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) +// userdata, malloc-from-userdata, non-zero fill (stb) +// 0.2 (2009-03-11) Fix unsigned/signed char warnings +// 0.1 (2009-03-09) First public release +// + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/stb_vorbis.c b/3party/raylib/src/external/stb_vorbis.c new file mode 100644 index 0000000..3e5c250 --- /dev/null +++ b/3party/raylib/src/external/stb_vorbis.c @@ -0,0 +1,5584 @@ +// Ogg Vorbis audio decoder - v1.22 - public domain +// http://nothings.org/stb_vorbis/ +// +// Original version written by Sean Barrett in 2007. +// +// Originally sponsored by RAD Game Tools. Seeking implementation +// sponsored by Phillip Bennefall, Marc Andersen, Aaron Baker, +// Elias Software, Aras Pranckevicius, and Sean Barrett. +// +// LICENSE +// +// See end of file for license information. +// +// Limitations: +// +// - floor 0 not supported (used in old ogg vorbis files pre-2004) +// - lossless sample-truncation at beginning ignored +// - cannot concatenate multiple vorbis streams +// - sample positions are 32-bit, limiting seekable 192Khz +// files to around 6 hours (Ogg supports 64-bit) +// +// Feature contributors: +// Dougall Johnson (sample-exact seeking) +// +// Bugfix/warning contributors: +// Terje Mathisen Niklas Frykholm Andy Hill +// Casey Muratori John Bolton Gargaj +// Laurent Gomila Marc LeBlanc Ronny Chevalier +// Bernhard Wodo Evan Balster github:alxprd +// Tom Beaumont Ingo Leitgeb Nicolas Guillemot +// Phillip Bennefall Rohit Thiago Goulart +// github:manxorist Saga Musix github:infatum +// Timur Gagiev Maxwell Koo Peter Waller +// github:audinowho Dougall Johnson David Reid +// github:Clownacy Pedro J. Estebanez Remi Verschelde +// AnthoFoxo github:morlat Gabriel Ravier +// +// Partial history: +// 1.22 - 2021-07-11 - various small fixes +// 1.21 - 2021-07-02 - fix bug for files with no comments +// 1.20 - 2020-07-11 - several small fixes +// 1.19 - 2020-02-05 - warnings +// 1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc warnings etc. +// 1.17 - 2019-07-08 - fix CVE-2019-13217..CVE-2019-13223 (by ForAllSecure) +// 1.16 - 2019-03-04 - fix warnings +// 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found +// 1.14 - 2018-02-11 - delete bogus dealloca usage +// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) +// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files +// 1.11 - 2017-07-23 - fix MinGW compilation +// 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory +// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version +// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame +// 1.07 - 2015-01-16 - fixes for crashes on invalid files; warning fixes; const +// 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) +// some crash fixes when out of memory or with corrupt files +// fix some inappropriately signed shifts +// 1.05 - 2015-04-19 - don't define __forceinline if it's redundant +// 1.04 - 2014-08-27 - fix missing const-correct case in API +// 1.03 - 2014-08-07 - warning fixes +// 1.02 - 2014-07-09 - declare qsort comparison as explicitly _cdecl in Windows +// 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float (interleaved was correct) +// 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in >2-channel; +// (API change) report sample rate for decode-full-file funcs +// +// See end of file for full version history. + + +////////////////////////////////////////////////////////////////////////////// +// +// HEADER BEGINS HERE +// + +#ifndef STB_VORBIS_INCLUDE_STB_VORBIS_H +#define STB_VORBIS_INCLUDE_STB_VORBIS_H + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) +#define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/////////// THREAD SAFETY + +// Individual stb_vorbis* handles are not thread-safe; you cannot decode from +// them from multiple threads at the same time. However, you can have multiple +// stb_vorbis* handles and decode from them independently in multiple thrads. + + +/////////// MEMORY ALLOCATION + +// normally stb_vorbis uses malloc() to allocate memory at startup, +// and alloca() to allocate temporary memory during a frame on the +// stack. (Memory consumption will depend on the amount of setup +// data in the file and how you set the compile flags for speed +// vs. size. In my test files the maximal-size usage is ~150KB.) +// +// You can modify the wrapper functions in the source (setup_malloc, +// setup_temp_malloc, temp_malloc) to change this behavior, or you +// can use a simpler allocation model: you pass in a buffer from +// which stb_vorbis will allocate _all_ its memory (including the +// temp memory). "open" may fail with a VORBIS_outofmem if you +// do not pass in enough data; there is no way to determine how +// much you do need except to succeed (at which point you can +// query get_info to find the exact amount required. yes I know +// this is lame). +// +// If you pass in a non-NULL buffer of the type below, allocation +// will occur from it as described above. Otherwise just pass NULL +// to use malloc()/alloca() + +typedef struct +{ + char *alloc_buffer; + int alloc_buffer_length_in_bytes; +} stb_vorbis_alloc; + + +/////////// FUNCTIONS USEABLE WITH ALL INPUT MODES + +typedef struct stb_vorbis stb_vorbis; + +typedef struct +{ + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int setup_temp_memory_required; + unsigned int temp_memory_required; + + int max_frame_size; +} stb_vorbis_info; + +typedef struct +{ + char *vendor; + + int comment_list_length; + char **comment_list; +} stb_vorbis_comment; + +// get general information about the file +extern stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f); + +// get ogg comments +extern stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f); + +// get the last error detected (clears it, too) +extern int stb_vorbis_get_error(stb_vorbis *f); + +// close an ogg vorbis file and free all memory in use +extern void stb_vorbis_close(stb_vorbis *f); + +// this function returns the offset (in samples) from the beginning of the +// file that will be returned by the next decode, if it is known, or -1 +// otherwise. after a flush_pushdata() call, this may take a while before +// it becomes valid again. +// NOT WORKING YET after a seek with PULLDATA API +extern int stb_vorbis_get_sample_offset(stb_vorbis *f); + +// returns the current seek point within the file, or offset from the beginning +// of the memory buffer. In pushdata mode it returns 0. +extern unsigned int stb_vorbis_get_file_offset(stb_vorbis *f); + +/////////// PUSHDATA API + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +// this API allows you to get blocks of data from any source and hand +// them to stb_vorbis. you have to buffer them; stb_vorbis will tell +// you how much it used, and you have to give it the rest next time; +// and stb_vorbis may not have enough data to work with and you will +// need to give it the same data again PLUS more. Note that the Vorbis +// specification does not bound the size of an individual frame. + +extern stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char * datablock, int datablock_length_in_bytes, + int *datablock_memory_consumed_in_bytes, + int *error, + const stb_vorbis_alloc *alloc_buffer); +// create a vorbis decoder by passing in the initial data block containing +// the ogg&vorbis headers (you don't need to do parse them, just provide +// the first N bytes of the file--you're told if it's not enough, see below) +// on success, returns an stb_vorbis *, does not set error, returns the amount of +// data parsed/consumed on this call in *datablock_memory_consumed_in_bytes; +// on failure, returns NULL on error and sets *error, does not change *datablock_memory_consumed +// if returns NULL and *error is VORBIS_need_more_data, then the input block was +// incomplete and you need to pass in a larger block from the start of the file + +extern int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, + const unsigned char *datablock, int datablock_length_in_bytes, + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ); +// decode a frame of audio sample data if possible from the passed-in data block +// +// return value: number of bytes we used from datablock +// +// possible cases: +// 0 bytes used, 0 samples output (need more data) +// N bytes used, 0 samples output (resynching the stream, keep going) +// N bytes used, M samples output (one frame of data) +// note that after opening a file, you will ALWAYS get one N-bytes,0-sample +// frame, because Vorbis always "discards" the first frame. +// +// Note that on resynch, stb_vorbis will rarely consume all of the buffer, +// instead only datablock_length_in_bytes-3 or less. This is because it wants +// to avoid missing parts of a page header if they cross a datablock boundary, +// without writing state-machiney code to record a partial detection. +// +// The number of channels returned are stored in *channels (which can be +// NULL--it is always the same as the number of channels reported by +// get_info). *output will contain an array of float* buffers, one per +// channel. In other words, (*output)[0][0] contains the first sample from +// the first channel, and (*output)[1][0] contains the first sample from +// the second channel. +// +// *output points into stb_vorbis's internal output buffer storage; these +// buffers are owned by stb_vorbis and application code should not free +// them or modify their contents. They are transient and will be overwritten +// once you ask for more data to get decoded, so be sure to grab any data +// you need before then. + +extern void stb_vorbis_flush_pushdata(stb_vorbis *f); +// inform stb_vorbis that your next datablock will not be contiguous with +// previous ones (e.g. you've seeked in the data); future attempts to decode +// frames will cause stb_vorbis to resynchronize (as noted above), and +// once it sees a valid Ogg page (typically 4-8KB, as large as 64KB), it +// will begin decoding the _next_ frame. +// +// if you want to seek using pushdata, you need to seek in your file, then +// call stb_vorbis_flush_pushdata(), then start calling decoding, then once +// decoding is returning you data, call stb_vorbis_get_sample_offset, and +// if you don't like the result, seek your file again and repeat. +#endif + + +////////// PULLING INPUT API + +#ifndef STB_VORBIS_NO_PULLDATA_API +// This API assumes stb_vorbis is allowed to pull data from a source-- +// either a block of memory containing the _entire_ vorbis stream, or a +// FILE * that you or it create, or possibly some other reading mechanism +// if you go modify the source to replace the FILE * case with some kind +// of callback to your code. (But if you don't support seeking, you may +// just want to go ahead and use pushdata.) + +#if !defined(STB_VORBIS_NO_STDIO) && !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output); +#endif +#if !defined(STB_VORBIS_NO_INTEGER_CONVERSION) +extern int stb_vorbis_decode_memory(const unsigned char *mem, int len, int *channels, int *sample_rate, short **output); +#endif +// decode an entire file and output the data interleaved into a malloc()ed +// buffer stored in *output. The return value is the number of samples +// decoded, or -1 if the file could not be opened or was not an ogg vorbis file. +// When you're done with it, just free() the pointer returned in *output. + +extern stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an ogg vorbis stream in memory (note +// this must be the entire stream!). on failure, returns NULL and sets *error + +#ifndef STB_VORBIS_NO_STDIO +extern stb_vorbis * stb_vorbis_open_filename(const char *filename, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from a filename via fopen(). on failure, +// returns NULL and sets *error (possibly to VORBIS_file_open_failure). + +extern stb_vorbis * stb_vorbis_open_file(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell). on failure, returns NULL and sets *error. +// note that stb_vorbis must "own" this stream; if you seek it in between +// calls to stb_vorbis, it will become confused. Moreover, if you attempt to +// perform stb_vorbis_seek_*() operations on this file, it will assume it +// owns the _entire_ rest of the file after the start point. Use the next +// function, stb_vorbis_open_file_section(), to limit it. + +extern stb_vorbis * stb_vorbis_open_file_section(FILE *f, int close_handle_on_close, + int *error, const stb_vorbis_alloc *alloc_buffer, unsigned int len); +// create an ogg vorbis decoder from an open FILE *, looking for a stream at +// the _current_ seek point (ftell); the stream will be of length 'len' bytes. +// on failure, returns NULL and sets *error. note that stb_vorbis must "own" +// this stream; if you seek it in between calls to stb_vorbis, it will become +// confused. +#endif + +extern int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number); +extern int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number); +// these functions seek in the Vorbis file to (approximately) 'sample_number'. +// after calling seek_frame(), the next call to get_frame_*() will include +// the specified sample. after calling stb_vorbis_seek(), the next call to +// stb_vorbis_get_samples_* will start with the specified sample. If you +// do not need to seek to EXACTLY the target sample when using get_samples_*, +// you can also use seek_frame(). + +extern int stb_vorbis_seek_start(stb_vorbis *f); +// this function is equivalent to stb_vorbis_seek(f,0) + +extern unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f); +extern float stb_vorbis_stream_length_in_seconds(stb_vorbis *f); +// these functions return the total length of the vorbis stream + +extern int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output); +// decode the next frame and return the number of samples. the number of +// channels returned are stored in *channels (which can be NULL--it is always +// the same as the number of channels reported by get_info). *output will +// contain an array of float* buffers, one per channel. These outputs will +// be overwritten on the next call to stb_vorbis_get_frame_*. +// +// You generally should not intermix calls to stb_vorbis_get_frame_*() +// and stb_vorbis_get_samples_*(), since the latter calls the former. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts); +extern int stb_vorbis_get_frame_short (stb_vorbis *f, int num_c, short **buffer, int num_samples); +#endif +// decode the next frame and return the number of *samples* per channel. +// Note that for interleaved data, you pass in the number of shorts (the +// size of your array), but the return value is the number of samples per +// channel, not the total number of samples. +// +// The data is coerced to the number of channels you request according to the +// channel coercion rules (see below). You must pass in the size of your +// buffer(s) so that stb_vorbis will not overwrite the end of the buffer. +// The maximum buffer size needed can be gotten from get_info(); however, +// the Vorbis I specification implies an absolute maximum of 4096 samples +// per channel. + +// Channel coercion rules: +// Let M be the number of channels requested, and N the number of channels present, +// and Cn be the nth channel; let stereo L be the sum of all L and center channels, +// and stereo R be the sum of all R and center channels (channel assignment from the +// vorbis spec). +// M N output +// 1 k sum(Ck) for all k +// 2 * stereo L, stereo R +// k l k > l, the first l channels, then 0s +// k l k <= l, the first k channels +// Note that this is not _good_ surround etc. mixing at all! It's just so +// you get something useful. + +extern int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats); +extern int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples); +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. DOES NOT APPLY THE COERCION RULES. +// Returns the number of samples stored per channel; it may be less than requested +// at the end of the file. If there are no more samples in the file, returns 0. + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +extern int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts); +extern int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int num_samples); +#endif +// gets num_samples samples, not necessarily on a frame boundary--this requires +// buffering so you have to supply the buffers. Applies the coercion rules above +// to produce 'channels' channels. Returns the number of samples stored per channel; +// it may be less than requested at the end of the file. If there are no more +// samples in the file, returns 0. + +#endif + +//////// ERROR CODES + +enum STBVorbisError +{ + VORBIS__no_error, + + VORBIS_need_more_data=1, // not a real error + + VORBIS_invalid_api_mixing, // can't mix API modes + VORBIS_outofmem, // not enough memory + VORBIS_feature_not_supported, // uses floor 0 + VORBIS_too_many_channels, // STB_VORBIS_MAX_CHANNELS is too small + VORBIS_file_open_failure, // fopen() failed + VORBIS_seek_without_length, // can't seek in unknown-length file + + VORBIS_unexpected_eof=10, // file is truncated? + VORBIS_seek_invalid, // seek past EOF + + // decoding errors (corrupt/invalid stream) -- you probably + // don't care about the exact details of these + + // vorbis errors: + VORBIS_invalid_setup=20, + VORBIS_invalid_stream, + + // ogg errors: + VORBIS_missing_capture_pattern=30, + VORBIS_invalid_stream_structure_version, + VORBIS_continued_packet_flag_invalid, + VORBIS_incorrect_stream_serial_number, + VORBIS_invalid_first_page, + VORBIS_bad_packet_type, + VORBIS_cant_find_last_page, + VORBIS_seek_failed, + VORBIS_ogg_skeleton_not_supported +}; + + +#ifdef __cplusplus +} +#endif + +#endif // STB_VORBIS_INCLUDE_STB_VORBIS_H +// +// HEADER ENDS HERE +// +////////////////////////////////////////////////////////////////////////////// + +#ifndef STB_VORBIS_HEADER_ONLY + +// global configuration settings (e.g. set these in the project/makefile), +// or just set them in this file at the top (although ideally the first few +// should be visible when the header file is compiled too, although it's not +// crucial) + +// STB_VORBIS_NO_PUSHDATA_API +// does not compile the code for the various stb_vorbis_*_pushdata() +// functions +// #define STB_VORBIS_NO_PUSHDATA_API + +// STB_VORBIS_NO_PULLDATA_API +// does not compile the code for the non-pushdata APIs +// #define STB_VORBIS_NO_PULLDATA_API + +// STB_VORBIS_NO_STDIO +// does not compile the code for the APIs that use FILE *s internally +// or externally (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_STDIO + +// STB_VORBIS_NO_INTEGER_CONVERSION +// does not compile the code for converting audio sample data from +// float to integer (implied by STB_VORBIS_NO_PULLDATA_API) +// #define STB_VORBIS_NO_INTEGER_CONVERSION + +// STB_VORBIS_NO_FAST_SCALED_FLOAT +// does not use a fast float-to-int trick to accelerate float-to-int on +// most platforms which requires endianness be defined correctly. +//#define STB_VORBIS_NO_FAST_SCALED_FLOAT + + +// STB_VORBIS_MAX_CHANNELS [number] +// globally define this to the maximum number of channels you need. +// The spec does not put a restriction on channels except that +// the count is stored in a byte, so 255 is the hard limit. +// Reducing this saves about 16 bytes per value, so using 16 saves +// (255-16)*16 or around 4KB. Plus anything other memory usage +// I forgot to account for. Can probably go as low as 8 (7.1 audio), +// 6 (5.1 audio), or 2 (stereo only). +#ifndef STB_VORBIS_MAX_CHANNELS +#define STB_VORBIS_MAX_CHANNELS 16 // enough for anyone? +#endif + +// STB_VORBIS_PUSHDATA_CRC_COUNT [number] +// after a flush_pushdata(), stb_vorbis begins scanning for the +// next valid page, without backtracking. when it finds something +// that looks like a page, it streams through it and verifies its +// CRC32. Should that validation fail, it keeps scanning. But it's +// possible that _while_ streaming through to check the CRC32 of +// one candidate page, it sees another candidate page. This #define +// determines how many "overlapping" candidate pages it can search +// at once. Note that "real" pages are typically ~4KB to ~8KB, whereas +// garbage pages could be as big as 64KB, but probably average ~16KB. +// So don't hose ourselves by scanning an apparent 64KB page and +// missing a ton of real ones in the interim; so minimum of 2 +#ifndef STB_VORBIS_PUSHDATA_CRC_COUNT +#define STB_VORBIS_PUSHDATA_CRC_COUNT 4 +#endif + +// STB_VORBIS_FAST_HUFFMAN_LENGTH [number] +// sets the log size of the huffman-acceleration table. Maximum +// supported value is 24. with larger numbers, more decodings are O(1), +// but the table size is larger so worse cache missing, so you'll have +// to probe (and try multiple ogg vorbis files) to find the sweet spot. +#ifndef STB_VORBIS_FAST_HUFFMAN_LENGTH +#define STB_VORBIS_FAST_HUFFMAN_LENGTH 10 +#endif + +// STB_VORBIS_FAST_BINARY_LENGTH [number] +// sets the log size of the binary-search acceleration table. this +// is used in similar fashion to the fast-huffman size to set initial +// parameters for the binary search + +// STB_VORBIS_FAST_HUFFMAN_INT +// The fast huffman tables are much more efficient if they can be +// stored as 16-bit results instead of 32-bit results. This restricts +// the codebooks to having only 65535 possible outcomes, though. +// (At least, accelerated by the huffman table.) +#ifndef STB_VORBIS_FAST_HUFFMAN_INT +#define STB_VORBIS_FAST_HUFFMAN_SHORT +#endif + +// STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH +// If the 'fast huffman' search doesn't succeed, then stb_vorbis falls +// back on binary searching for the correct one. This requires storing +// extra tables with the huffman codes in sorted order. Defining this +// symbol trades off space for speed by forcing a linear search in the +// non-fast case, except for "sparse" codebooks. +// #define STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + +// STB_VORBIS_DIVIDES_IN_RESIDUE +// stb_vorbis precomputes the result of the scalar residue decoding +// that would otherwise require a divide per chunk. you can trade off +// space for time by defining this symbol. +// #define STB_VORBIS_DIVIDES_IN_RESIDUE + +// STB_VORBIS_DIVIDES_IN_CODEBOOK +// vorbis VQ codebooks can be encoded two ways: with every case explicitly +// stored, or with all elements being chosen from a small range of values, +// and all values possible in all elements. By default, stb_vorbis expands +// this latter kind out to look like the former kind for ease of decoding, +// because otherwise an integer divide-per-vector-element is required to +// unpack the index. If you define STB_VORBIS_DIVIDES_IN_CODEBOOK, you can +// trade off storage for speed. +//#define STB_VORBIS_DIVIDES_IN_CODEBOOK + +#ifdef STB_VORBIS_CODEBOOK_SHORTS +#error "STB_VORBIS_CODEBOOK_SHORTS is no longer supported as it produced incorrect results for some input formats" +#endif + +// STB_VORBIS_DIVIDE_TABLE +// this replaces small integer divides in the floor decode loop with +// table lookups. made less than 1% difference, so disabled by default. + +// STB_VORBIS_NO_INLINE_DECODE +// disables the inlining of the scalar codebook fast-huffman decode. +// might save a little codespace; useful for debugging +// #define STB_VORBIS_NO_INLINE_DECODE + +// STB_VORBIS_NO_DEFER_FLOOR +// Normally we only decode the floor without synthesizing the actual +// full curve. We can instead synthesize the curve immediately. This +// requires more memory and is very likely slower, so I don't think +// you'd ever want to do it except for debugging. +// #define STB_VORBIS_NO_DEFER_FLOOR + + + + +////////////////////////////////////////////////////////////////////////////// + +#ifdef STB_VORBIS_NO_PULLDATA_API + #define STB_VORBIS_NO_INTEGER_CONVERSION + #define STB_VORBIS_NO_STDIO +#endif + +#if defined(STB_VORBIS_NO_CRT) && !defined(STB_VORBIS_NO_STDIO) + #define STB_VORBIS_NO_STDIO 1 +#endif + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + + // only need endianness for fast-float-to-int, which we don't + // use for pushdata + + #ifndef STB_VORBIS_BIG_ENDIAN + #define STB_VORBIS_ENDIAN 0 + #else + #define STB_VORBIS_ENDIAN 1 + #endif + +#endif +#endif + + +#ifndef STB_VORBIS_NO_STDIO +#include +#endif + +#ifndef STB_VORBIS_NO_CRT + #include + #include + #include + #include + + // find definition of alloca if it's not in stdlib.h: + #if defined(_MSC_VER) || defined(__MINGW32__) + #include + #endif + #if defined(__linux__) || defined(__linux) || defined(__sun__) || defined(__EMSCRIPTEN__) || defined(__NEWLIB__) + #include + #endif +#else // STB_VORBIS_NO_CRT + #define NULL 0 + #define malloc(s) 0 + #define free(s) ((void) 0) + #define realloc(s) 0 +#endif // STB_VORBIS_NO_CRT + +#include + +#ifdef __MINGW32__ + // eff you mingw: + // "fixed": + // http://sourceforge.net/p/mingw-w64/mailman/message/32882927/ + // "no that broke the build, reverted, who cares about C": + // http://sourceforge.net/p/mingw-w64/mailman/message/32890381/ + #ifdef __forceinline + #undef __forceinline + #endif + #define __forceinline + #ifndef alloca + #define alloca __builtin_alloca + #endif +#elif !defined(_MSC_VER) + #if __GNUC__ + #define __forceinline inline + #else + #define __forceinline + #endif +#endif + +#if STB_VORBIS_MAX_CHANNELS > 256 +#error "Value of STB_VORBIS_MAX_CHANNELS outside of allowed range" +#endif + +#if STB_VORBIS_FAST_HUFFMAN_LENGTH > 24 +#error "Value of STB_VORBIS_FAST_HUFFMAN_LENGTH outside of allowed range" +#endif + + +#if 0 +#include +#define CHECK(f) _CrtIsValidHeapPointer(f->channel_buffers[1]) +#else +#define CHECK(f) ((void) 0) +#endif + +#define MAX_BLOCKSIZE_LOG 13 // from specification +#define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) + + +typedef unsigned char uint8; +typedef signed char int8; +typedef unsigned short uint16; +typedef signed short int16; +typedef unsigned int uint32; +typedef signed int int32; + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +typedef float codetype; + +#ifdef _MSC_VER +#define STBV_NOTUSED(v) (void)(v) +#else +#define STBV_NOTUSED(v) (void)sizeof(v) +#endif + +// @NOTE +// +// Some arrays below are tagged "//varies", which means it's actually +// a variable-sized piece of data, but rather than malloc I assume it's +// small enough it's better to just allocate it all together with the +// main thing +// +// Most of the variables are specified with the smallest size I could pack +// them into. It might give better performance to make them all full-sized +// integers. It should be safe to freely rearrange the structures or change +// the sizes larger--nothing relies on silently truncating etc., nor the +// order of variables. + +#define FAST_HUFFMAN_TABLE_SIZE (1 << STB_VORBIS_FAST_HUFFMAN_LENGTH) +#define FAST_HUFFMAN_TABLE_MASK (FAST_HUFFMAN_TABLE_SIZE - 1) + +typedef struct +{ + int dimensions, entries; + uint8 *codeword_lengths; + float minimum_value; + float delta_value; + uint8 value_bits; + uint8 lookup_type; + uint8 sequence_p; + uint8 sparse; + uint32 lookup_values; + codetype *multiplicands; + uint32 *codewords; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + int16 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #else + int32 fast_huffman[FAST_HUFFMAN_TABLE_SIZE]; + #endif + uint32 *sorted_codewords; + int *sorted_values; + int sorted_entries; +} Codebook; + +typedef struct +{ + uint8 order; + uint16 rate; + uint16 bark_map_size; + uint8 amplitude_bits; + uint8 amplitude_offset; + uint8 number_of_books; + uint8 book_list[16]; // varies +} Floor0; + +typedef struct +{ + uint8 partitions; + uint8 partition_class_list[32]; // varies + uint8 class_dimensions[16]; // varies + uint8 class_subclasses[16]; // varies + uint8 class_masterbooks[16]; // varies + int16 subclass_books[16][8]; // varies + uint16 Xlist[31*8+2]; // varies + uint8 sorted_order[31*8+2]; + uint8 neighbors[31*8+2][2]; + uint8 floor1_multiplier; + uint8 rangebits; + int values; +} Floor1; + +typedef union +{ + Floor0 floor0; + Floor1 floor1; +} Floor; + +typedef struct +{ + uint32 begin, end; + uint32 part_size; + uint8 classifications; + uint8 classbook; + uint8 **classdata; + int16 (*residue_books)[8]; +} Residue; + +typedef struct +{ + uint8 magnitude; + uint8 angle; + uint8 mux; +} MappingChannel; + +typedef struct +{ + uint16 coupling_steps; + MappingChannel *chan; + uint8 submaps; + uint8 submap_floor[15]; // varies + uint8 submap_residue[15]; // varies +} Mapping; + +typedef struct +{ + uint8 blockflag; + uint8 mapping; + uint16 windowtype; + uint16 transformtype; +} Mode; + +typedef struct +{ + uint32 goal_crc; // expected crc if match + int bytes_left; // bytes left in packet + uint32 crc_so_far; // running crc + int bytes_done; // bytes processed in _current_ chunk + uint32 sample_loc; // granule pos encoded in page +} CRCscan; + +typedef struct +{ + uint32 page_start, page_end; + uint32 last_decoded_sample; +} ProbedPage; + +struct stb_vorbis +{ + // user-accessible info + unsigned int sample_rate; + int channels; + + unsigned int setup_memory_required; + unsigned int temp_memory_required; + unsigned int setup_temp_memory_required; + + char *vendor; + int comment_list_length; + char **comment_list; + + // input config +#ifndef STB_VORBIS_NO_STDIO + FILE *f; + uint32 f_start; + int close_on_free; +#endif + + uint8 *stream; + uint8 *stream_start; + uint8 *stream_end; + + uint32 stream_len; + + uint8 push_mode; + + // the page to seek to when seeking to start, may be zero + uint32 first_audio_page_offset; + + // p_first is the page on which the first audio packet ends + // (but not necessarily the page on which it starts) + ProbedPage p_first, p_last; + + // memory management + stb_vorbis_alloc alloc; + int setup_offset; + int temp_offset; + + // run-time results + int eof; + enum STBVorbisError error; + + // user-useful data + + // header info + int blocksize[2]; + int blocksize_0, blocksize_1; + int codebook_count; + Codebook *codebooks; + int floor_count; + uint16 floor_types[64]; // varies + Floor *floor_config; + int residue_count; + uint16 residue_types[64]; // varies + Residue *residue_config; + int mapping_count; + Mapping *mapping; + int mode_count; + Mode mode_config[64]; // varies + + uint32 total_samples; + + // decode buffer + float *channel_buffers[STB_VORBIS_MAX_CHANNELS]; + float *outputs [STB_VORBIS_MAX_CHANNELS]; + + float *previous_window[STB_VORBIS_MAX_CHANNELS]; + int previous_length; + + #ifndef STB_VORBIS_NO_DEFER_FLOOR + int16 *finalY[STB_VORBIS_MAX_CHANNELS]; + #else + float *floor_buffers[STB_VORBIS_MAX_CHANNELS]; + #endif + + uint32 current_loc; // sample location of next frame to decode + int current_loc_valid; + + // per-blocksize precomputed data + + // twiddle factors + float *A[2],*B[2],*C[2]; + float *window[2]; + uint16 *bit_reverse[2]; + + // current page/packet/segment streaming info + uint32 serial; // stream serial number for verification + int last_page; + int segment_count; + uint8 segments[255]; + uint8 page_flag; + uint8 bytes_in_seg; + uint8 first_decode; + int next_seg; + int last_seg; // flag that we're on the last segment + int last_seg_which; // what was the segment number of the last seg? + uint32 acc; + int valid_bits; + int packet_bytes; + int end_seg_with_known_loc; + uint32 known_loc_for_packet; + int discard_samples_deferred; + uint32 samples_output; + + // push mode scanning + int page_crc_tests; // only in push_mode: number of tests active; -1 if not searching +#ifndef STB_VORBIS_NO_PUSHDATA_API + CRCscan scan[STB_VORBIS_PUSHDATA_CRC_COUNT]; +#endif + + // sample-access + int channel_buffer_start; + int channel_buffer_end; +}; + +#if defined(STB_VORBIS_NO_PUSHDATA_API) + #define IS_PUSH_MODE(f) FALSE +#elif defined(STB_VORBIS_NO_PULLDATA_API) + #define IS_PUSH_MODE(f) TRUE +#else + #define IS_PUSH_MODE(f) ((f)->push_mode) +#endif + +typedef struct stb_vorbis vorb; + +static int error(vorb *f, enum STBVorbisError e) +{ + f->error = e; + if (!f->eof && e != VORBIS_need_more_data) { + f->error=e; // breakpoint for debugging + } + return 0; +} + + +// these functions are used for allocating temporary memory +// while decoding. if you can afford the stack space, use +// alloca(); otherwise, provide a temp buffer and it will +// allocate out of those. + +#define array_size_required(count,size) (count*(sizeof(void *)+(size))) + +#define temp_alloc(f,size) (f->alloc.alloc_buffer ? setup_temp_malloc(f,size) : alloca(size)) +#define temp_free(f,p) (void)0 +#define temp_alloc_save(f) ((f)->temp_offset) +#define temp_alloc_restore(f,p) ((f)->temp_offset = (p)) + +#define temp_block_array(f,count,size) make_block_array(temp_alloc(f,array_size_required(count,size)), count, size) + +// given a sufficiently large block of memory, make an array of pointers to subblocks of it +static void *make_block_array(void *mem, int count, int size) +{ + int i; + void ** p = (void **) mem; + char *q = (char *) (p + count); + for (i=0; i < count; ++i) { + p[i] = q; + q += size; + } + return p; +} + +static void *setup_malloc(vorb *f, int sz) +{ + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. + f->setup_memory_required += sz; + if (f->alloc.alloc_buffer) { + void *p = (char *) f->alloc.alloc_buffer + f->setup_offset; + if (f->setup_offset + sz > f->temp_offset) return NULL; + f->setup_offset += sz; + return p; + } + return sz ? malloc(sz) : NULL; +} + +static void setup_free(vorb *f, void *p) +{ + if (f->alloc.alloc_buffer) return; // do nothing; setup mem is a stack + free(p); +} + +static void *setup_temp_malloc(vorb *f, int sz) +{ + sz = (sz+7) & ~7; // round up to nearest 8 for alignment of future allocs. + if (f->alloc.alloc_buffer) { + if (f->temp_offset - sz < f->setup_offset) return NULL; + f->temp_offset -= sz; + return (char *) f->alloc.alloc_buffer + f->temp_offset; + } + return malloc(sz); +} + +static void setup_temp_free(vorb *f, void *p, int sz) +{ + if (f->alloc.alloc_buffer) { + f->temp_offset += (sz+7)&~7; + return; + } + free(p); +} + +#define CRC32_POLY 0x04c11db7 // from spec + +static uint32 crc_table[256]; +static void crc32_init(void) +{ + int i,j; + uint32 s; + for(i=0; i < 256; i++) { + for (s=(uint32) i << 24, j=0; j < 8; ++j) + s = (s << 1) ^ (s >= (1U<<31) ? CRC32_POLY : 0); + crc_table[i] = s; + } +} + +static __forceinline uint32 crc32_update(uint32 crc, uint8 byte) +{ + return (crc << 8) ^ crc_table[byte ^ (crc >> 24)]; +} + + +// used in setup, and for huffman that doesn't go fast path +static unsigned int bit_reverse(unsigned int n) +{ + n = ((n & 0xAAAAAAAA) >> 1) | ((n & 0x55555555) << 1); + n = ((n & 0xCCCCCCCC) >> 2) | ((n & 0x33333333) << 2); + n = ((n & 0xF0F0F0F0) >> 4) | ((n & 0x0F0F0F0F) << 4); + n = ((n & 0xFF00FF00) >> 8) | ((n & 0x00FF00FF) << 8); + return (n >> 16) | (n << 16); +} + +static float square(float x) +{ + return x*x; +} + +// this is a weird definition of log2() for which log2(1) = 1, log2(2) = 2, log2(4) = 3 +// as required by the specification. fast(?) implementation from stb.h +// @OPTIMIZE: called multiple times per-packet with "constants"; move to setup +static int ilog(int32 n) +{ + static signed char log2_4[16] = { 0,1,2,2,3,3,3,3,4,4,4,4,4,4,4,4 }; + + if (n < 0) return 0; // signed n returns 0 + + // 2 compares if n < 16, 3 compares otherwise (4 if signed or n > 1<<29) + if (n < (1 << 14)) + if (n < (1 << 4)) return 0 + log2_4[n ]; + else if (n < (1 << 9)) return 5 + log2_4[n >> 5]; + else return 10 + log2_4[n >> 10]; + else if (n < (1 << 24)) + if (n < (1 << 19)) return 15 + log2_4[n >> 15]; + else return 20 + log2_4[n >> 20]; + else if (n < (1 << 29)) return 25 + log2_4[n >> 25]; + else return 30 + log2_4[n >> 30]; +} + +#ifndef M_PI + #define M_PI 3.14159265358979323846264f // from CRC +#endif + +// code length assigned to a value with no huffman encoding +#define NO_CODE 255 + +/////////////////////// LEAF SETUP FUNCTIONS ////////////////////////// +// +// these functions are only called at setup, and only a few times +// per file + +static float float32_unpack(uint32 x) +{ + // from the specification + uint32 mantissa = x & 0x1fffff; + uint32 sign = x & 0x80000000; + uint32 exp = (x & 0x7fe00000) >> 21; + double res = sign ? -(double)mantissa : (double)mantissa; + return (float) ldexp((float)res, (int)exp-788); +} + + +// zlib & jpeg huffman tables assume that the output symbols +// can either be arbitrarily arranged, or have monotonically +// increasing frequencies--they rely on the lengths being sorted; +// this makes for a very simple generation algorithm. +// vorbis allows a huffman table with non-sorted lengths. This +// requires a more sophisticated construction, since symbols in +// order do not map to huffman codes "in order". +static void add_entry(Codebook *c, uint32 huff_code, int symbol, int count, int len, uint32 *values) +{ + if (!c->sparse) { + c->codewords [symbol] = huff_code; + } else { + c->codewords [count] = huff_code; + c->codeword_lengths[count] = len; + values [count] = symbol; + } +} + +static int compute_codewords(Codebook *c, uint8 *len, int n, uint32 *values) +{ + int i,k,m=0; + uint32 available[32]; + + memset(available, 0, sizeof(available)); + // find the first entry + for (k=0; k < n; ++k) if (len[k] < NO_CODE) break; + if (k == n) { assert(c->sorted_entries == 0); return TRUE; } + assert(len[k] < 32); // no error return required, code reading lens checks this + // add to the list + add_entry(c, 0, k, m++, len[k], values); + // add all available leaves + for (i=1; i <= len[k]; ++i) + available[i] = 1U << (32-i); + // note that the above code treats the first case specially, + // but it's really the same as the following code, so they + // could probably be combined (except the initial code is 0, + // and I use 0 in available[] to mean 'empty') + for (i=k+1; i < n; ++i) { + uint32 res; + int z = len[i], y; + if (z == NO_CODE) continue; + assert(z < 32); // no error return required, code reading lens checks this + // find lowest available leaf (should always be earliest, + // which is what the specification calls for) + // note that this property, and the fact we can never have + // more than one free leaf at a given level, isn't totally + // trivial to prove, but it seems true and the assert never + // fires, so! + while (z > 0 && !available[z]) --z; + if (z == 0) { return FALSE; } + res = available[z]; + available[z] = 0; + add_entry(c, bit_reverse(res), i, m++, len[i], values); + // propagate availability up the tree + if (z != len[i]) { + for (y=len[i]; y > z; --y) { + assert(available[y] == 0); + available[y] = res + (1 << (32-y)); + } + } + } + return TRUE; +} + +// accelerated huffman table allows fast O(1) match of all symbols +// of length <= STB_VORBIS_FAST_HUFFMAN_LENGTH +static void compute_accelerated_huffman(Codebook *c) +{ + int i, len; + for (i=0; i < FAST_HUFFMAN_TABLE_SIZE; ++i) + c->fast_huffman[i] = -1; + + len = c->sparse ? c->sorted_entries : c->entries; + #ifdef STB_VORBIS_FAST_HUFFMAN_SHORT + if (len > 32767) len = 32767; // largest possible value we can encode! + #endif + for (i=0; i < len; ++i) { + if (c->codeword_lengths[i] <= STB_VORBIS_FAST_HUFFMAN_LENGTH) { + uint32 z = c->sparse ? bit_reverse(c->sorted_codewords[i]) : c->codewords[i]; + // set table entries for all bit combinations in the higher bits + while (z < FAST_HUFFMAN_TABLE_SIZE) { + c->fast_huffman[z] = i; + z += 1 << c->codeword_lengths[i]; + } + } + } +} + +#ifdef _MSC_VER +#define STBV_CDECL __cdecl +#else +#define STBV_CDECL +#endif + +static int STBV_CDECL uint32_compare(const void *p, const void *q) +{ + uint32 x = * (uint32 *) p; + uint32 y = * (uint32 *) q; + return x < y ? -1 : x > y; +} + +static int include_in_sort(Codebook *c, uint8 len) +{ + if (c->sparse) { assert(len != NO_CODE); return TRUE; } + if (len == NO_CODE) return FALSE; + if (len > STB_VORBIS_FAST_HUFFMAN_LENGTH) return TRUE; + return FALSE; +} + +// if the fast table above doesn't work, we want to binary +// search them... need to reverse the bits +static void compute_sorted_huffman(Codebook *c, uint8 *lengths, uint32 *values) +{ + int i, len; + // build a list of all the entries + // OPTIMIZATION: don't include the short ones, since they'll be caught by FAST_HUFFMAN. + // this is kind of a frivolous optimization--I don't see any performance improvement, + // but it's like 4 extra lines of code, so. + if (!c->sparse) { + int k = 0; + for (i=0; i < c->entries; ++i) + if (include_in_sort(c, lengths[i])) + c->sorted_codewords[k++] = bit_reverse(c->codewords[i]); + assert(k == c->sorted_entries); + } else { + for (i=0; i < c->sorted_entries; ++i) + c->sorted_codewords[i] = bit_reverse(c->codewords[i]); + } + + qsort(c->sorted_codewords, c->sorted_entries, sizeof(c->sorted_codewords[0]), uint32_compare); + c->sorted_codewords[c->sorted_entries] = 0xffffffff; + + len = c->sparse ? c->sorted_entries : c->entries; + // now we need to indicate how they correspond; we could either + // #1: sort a different data structure that says who they correspond to + // #2: for each sorted entry, search the original list to find who corresponds + // #3: for each original entry, find the sorted entry + // #1 requires extra storage, #2 is slow, #3 can use binary search! + for (i=0; i < len; ++i) { + int huff_len = c->sparse ? lengths[values[i]] : lengths[i]; + if (include_in_sort(c,huff_len)) { + uint32 code = bit_reverse(c->codewords[i]); + int x=0, n=c->sorted_entries; + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + assert(c->sorted_codewords[x] == code); + if (c->sparse) { + c->sorted_values[x] = values[i]; + c->codeword_lengths[x] = huff_len; + } else { + c->sorted_values[x] = i; + } + } + } +} + +// only run while parsing the header (3 times) +static int vorbis_validate(uint8 *data) +{ + static uint8 vorbis[6] = { 'v', 'o', 'r', 'b', 'i', 's' }; + return memcmp(data, vorbis, 6) == 0; +} + +// called from setup only, once per code book +// (formula implied by specification) +static int lookup1_values(int entries, int dim) +{ + int r = (int) floor(exp((float) log((float) entries) / dim)); + if ((int) floor(pow((float) r+1, dim)) <= entries) // (int) cast for MinGW warning; + ++r; // floor() to avoid _ftol() when non-CRT + if (pow((float) r+1, dim) <= entries) + return -1; + if ((int) floor(pow((float) r, dim)) > entries) + return -1; + return r; +} + +// called twice per file +static void compute_twiddle_factors(int n, float *A, float *B, float *C) +{ + int n4 = n >> 2, n8 = n >> 3; + int k,k2; + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2) * 0.5f; + B[k2+1] = (float) sin((k2+1)*M_PI/n/2) * 0.5f; + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } +} + +static void compute_window(int n, float *window) +{ + int n2 = n >> 1, i; + for (i=0; i < n2; ++i) + window[i] = (float) sin(0.5 * M_PI * square((float) sin((i - 0 + 0.5) / n2 * 0.5 * M_PI))); +} + +static void compute_bitreverse(int n, uint16 *rev) +{ + int ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + int i, n8 = n >> 3; + for (i=0; i < n8; ++i) + rev[i] = (bit_reverse(i) >> (32-ld+3)) << 2; +} + +static int init_blocksize(vorb *f, int b, int n) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3; + f->A[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->B[b] = (float *) setup_malloc(f, sizeof(float) * n2); + f->C[b] = (float *) setup_malloc(f, sizeof(float) * n4); + if (!f->A[b] || !f->B[b] || !f->C[b]) return error(f, VORBIS_outofmem); + compute_twiddle_factors(n, f->A[b], f->B[b], f->C[b]); + f->window[b] = (float *) setup_malloc(f, sizeof(float) * n2); + if (!f->window[b]) return error(f, VORBIS_outofmem); + compute_window(n, f->window[b]); + f->bit_reverse[b] = (uint16 *) setup_malloc(f, sizeof(uint16) * n8); + if (!f->bit_reverse[b]) return error(f, VORBIS_outofmem); + compute_bitreverse(n, f->bit_reverse[b]); + return TRUE; +} + +static void neighbors(uint16 *x, int n, int *plow, int *phigh) +{ + int low = -1; + int high = 65536; + int i; + for (i=0; i < n; ++i) { + if (x[i] > low && x[i] < x[n]) { *plow = i; low = x[i]; } + if (x[i] < high && x[i] > x[n]) { *phigh = i; high = x[i]; } + } +} + +// this has been repurposed so y is now the original index instead of y +typedef struct +{ + uint16 x,id; +} stbv__floor_ordering; + +static int STBV_CDECL point_compare(const void *p, const void *q) +{ + stbv__floor_ordering *a = (stbv__floor_ordering *) p; + stbv__floor_ordering *b = (stbv__floor_ordering *) q; + return a->x < b->x ? -1 : a->x > b->x; +} + +// +/////////////////////// END LEAF SETUP FUNCTIONS ////////////////////////// + + +#if defined(STB_VORBIS_NO_STDIO) + #define USE_MEMORY(z) TRUE +#else + #define USE_MEMORY(z) ((z)->stream) +#endif + +static uint8 get8(vorb *z) +{ + if (USE_MEMORY(z)) { + if (z->stream >= z->stream_end) { z->eof = TRUE; return 0; } + return *z->stream++; + } + + #ifndef STB_VORBIS_NO_STDIO + { + int c = fgetc(z->f); + if (c == EOF) { z->eof = TRUE; return 0; } + return c; + } + #endif +} + +static uint32 get32(vorb *f) +{ + uint32 x; + x = get8(f); + x += get8(f) << 8; + x += get8(f) << 16; + x += (uint32) get8(f) << 24; + return x; +} + +static int getn(vorb *z, uint8 *data, int n) +{ + if (USE_MEMORY(z)) { + if (z->stream+n > z->stream_end) { z->eof = 1; return 0; } + memcpy(data, z->stream, n); + z->stream += n; + return 1; + } + + #ifndef STB_VORBIS_NO_STDIO + if (fread(data, n, 1, z->f) == 1) + return 1; + else { + z->eof = 1; + return 0; + } + #endif +} + +static void skip(vorb *z, int n) +{ + if (USE_MEMORY(z)) { + z->stream += n; + if (z->stream >= z->stream_end) z->eof = 1; + return; + } + #ifndef STB_VORBIS_NO_STDIO + { + long x = ftell(z->f); + fseek(z->f, x+n, SEEK_SET); + } + #endif +} + +static int set_file_offset(stb_vorbis *f, unsigned int loc) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + f->eof = 0; + if (USE_MEMORY(f)) { + if (f->stream_start + loc >= f->stream_end || f->stream_start + loc < f->stream_start) { + f->stream = f->stream_end; + f->eof = 1; + return 0; + } else { + f->stream = f->stream_start + loc; + return 1; + } + } + #ifndef STB_VORBIS_NO_STDIO + if (loc + f->f_start < loc || loc >= 0x80000000) { + loc = 0x7fffffff; + f->eof = 1; + } else { + loc += f->f_start; + } + if (!fseek(f->f, loc, SEEK_SET)) + return 1; + f->eof = 1; + fseek(f->f, f->f_start, SEEK_END); + return 0; + #endif +} + + +static uint8 ogg_page_header[4] = { 0x4f, 0x67, 0x67, 0x53 }; + +static int capture_pattern(vorb *f) +{ + if (0x4f != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x67 != get8(f)) return FALSE; + if (0x53 != get8(f)) return FALSE; + return TRUE; +} + +#define PAGEFLAG_continued_packet 1 +#define PAGEFLAG_first_page 2 +#define PAGEFLAG_last_page 4 + +static int start_page_no_capturepattern(vorb *f) +{ + uint32 loc0,loc1,n; + if (f->first_decode && !IS_PUSH_MODE(f)) { + f->p_first.page_start = stb_vorbis_get_file_offset(f) - 4; + } + // stream structure version + if (0 != get8(f)) return error(f, VORBIS_invalid_stream_structure_version); + // header flag + f->page_flag = get8(f); + // absolute granule position + loc0 = get32(f); + loc1 = get32(f); + // @TODO: validate loc0,loc1 as valid positions? + // stream serial number -- vorbis doesn't interleave, so discard + get32(f); + //if (f->serial != get32(f)) return error(f, VORBIS_incorrect_stream_serial_number); + // page sequence number + n = get32(f); + f->last_page = n; + // CRC32 + get32(f); + // page_segments + f->segment_count = get8(f); + if (!getn(f, f->segments, f->segment_count)) + return error(f, VORBIS_unexpected_eof); + // assume we _don't_ know any the sample position of any segments + f->end_seg_with_known_loc = -2; + if (loc0 != ~0U || loc1 != ~0U) { + int i; + // determine which packet is the last one that will complete + for (i=f->segment_count-1; i >= 0; --i) + if (f->segments[i] < 255) + break; + // 'i' is now the index of the _last_ segment of a packet that ends + if (i >= 0) { + f->end_seg_with_known_loc = i; + f->known_loc_for_packet = loc0; + } + } + if (f->first_decode) { + int i,len; + len = 0; + for (i=0; i < f->segment_count; ++i) + len += f->segments[i]; + len += 27 + f->segment_count; + f->p_first.page_end = f->p_first.page_start + len; + f->p_first.last_decoded_sample = loc0; + } + f->next_seg = 0; + return TRUE; +} + +static int start_page(vorb *f) +{ + if (!capture_pattern(f)) return error(f, VORBIS_missing_capture_pattern); + return start_page_no_capturepattern(f); +} + +static int start_packet(vorb *f) +{ + while (f->next_seg == -1) { + if (!start_page(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) + return error(f, VORBIS_continued_packet_flag_invalid); + } + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + // f->next_seg is now valid + return TRUE; +} + +static int maybe_start_packet(vorb *f) +{ + if (f->next_seg == -1) { + int x = get8(f); + if (f->eof) return FALSE; // EOF at page boundary is not an error! + if (0x4f != x ) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x67 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (0x53 != get8(f)) return error(f, VORBIS_missing_capture_pattern); + if (!start_page_no_capturepattern(f)) return FALSE; + if (f->page_flag & PAGEFLAG_continued_packet) { + // set up enough state that we can read this packet if we want, + // e.g. during recovery + f->last_seg = FALSE; + f->bytes_in_seg = 0; + return error(f, VORBIS_continued_packet_flag_invalid); + } + } + return start_packet(f); +} + +static int next_segment(vorb *f) +{ + int len; + if (f->last_seg) return 0; + if (f->next_seg == -1) { + f->last_seg_which = f->segment_count-1; // in case start_page fails + if (!start_page(f)) { f->last_seg = 1; return 0; } + if (!(f->page_flag & PAGEFLAG_continued_packet)) return error(f, VORBIS_continued_packet_flag_invalid); + } + len = f->segments[f->next_seg++]; + if (len < 255) { + f->last_seg = TRUE; + f->last_seg_which = f->next_seg-1; + } + if (f->next_seg >= f->segment_count) + f->next_seg = -1; + assert(f->bytes_in_seg == 0); + f->bytes_in_seg = len; + return len; +} + +#define EOP (-1) +#define INVALID_BITS (-1) + +static int get8_packet_raw(vorb *f) +{ + if (!f->bytes_in_seg) { // CLANG! + if (f->last_seg) return EOP; + else if (!next_segment(f)) return EOP; + } + assert(f->bytes_in_seg > 0); + --f->bytes_in_seg; + ++f->packet_bytes; + return get8(f); +} + +static int get8_packet(vorb *f) +{ + int x = get8_packet_raw(f); + f->valid_bits = 0; + return x; +} + +static int get32_packet(vorb *f) +{ + uint32 x; + x = get8_packet(f); + x += get8_packet(f) << 8; + x += get8_packet(f) << 16; + x += (uint32) get8_packet(f) << 24; + return x; +} + +static void flush_packet(vorb *f) +{ + while (get8_packet_raw(f) != EOP); +} + +// @OPTIMIZE: this is the secondary bit decoder, so it's probably not as important +// as the huffman decoder? +static uint32 get_bits(vorb *f, int n) +{ + uint32 z; + + if (f->valid_bits < 0) return 0; + if (f->valid_bits < n) { + if (n > 24) { + // the accumulator technique below would not work correctly in this case + z = get_bits(f, 24); + z += get_bits(f, n-24) << 24; + return z; + } + if (f->valid_bits == 0) f->acc = 0; + while (f->valid_bits < n) { + int z = get8_packet_raw(f); + if (z == EOP) { + f->valid_bits = INVALID_BITS; + return 0; + } + f->acc += z << f->valid_bits; + f->valid_bits += 8; + } + } + + assert(f->valid_bits >= n); + z = f->acc & ((1 << n)-1); + f->acc >>= n; + f->valid_bits -= n; + return z; +} + +// @OPTIMIZE: primary accumulator for huffman +// expand the buffer to as many bits as possible without reading off end of packet +// it might be nice to allow f->valid_bits and f->acc to be stored in registers, +// e.g. cache them locally and decode locally +static __forceinline void prep_huffman(vorb *f) +{ + if (f->valid_bits <= 24) { + if (f->valid_bits == 0) f->acc = 0; + do { + int z; + if (f->last_seg && !f->bytes_in_seg) return; + z = get8_packet_raw(f); + if (z == EOP) return; + f->acc += (unsigned) z << f->valid_bits; + f->valid_bits += 8; + } while (f->valid_bits <= 24); + } +} + +enum +{ + VORBIS_packet_id = 1, + VORBIS_packet_comment = 3, + VORBIS_packet_setup = 5 +}; + +static int codebook_decode_scalar_raw(vorb *f, Codebook *c) +{ + int i; + prep_huffman(f); + + if (c->codewords == NULL && c->sorted_codewords == NULL) + return -1; + + // cases to use binary search: sorted_codewords && !c->codewords + // sorted_codewords && c->entries > 8 + if (c->entries > 8 ? c->sorted_codewords!=NULL : !c->codewords) { + // binary search + uint32 code = bit_reverse(f->acc); + int x=0, n=c->sorted_entries, len; + + while (n > 1) { + // invariant: sc[x] <= code < sc[x+n] + int m = x + (n >> 1); + if (c->sorted_codewords[m] <= code) { + x = m; + n -= (n>>1); + } else { + n >>= 1; + } + } + // x is now the sorted index + if (!c->sparse) x = c->sorted_values[x]; + // x is now sorted index if sparse, or symbol otherwise + len = c->codeword_lengths[x]; + if (f->valid_bits >= len) { + f->acc >>= len; + f->valid_bits -= len; + return x; + } + + f->valid_bits = 0; + return -1; + } + + // if small, linear search + assert(!c->sparse); + for (i=0; i < c->entries; ++i) { + if (c->codeword_lengths[i] == NO_CODE) continue; + if (c->codewords[i] == (f->acc & ((1 << c->codeword_lengths[i])-1))) { + if (f->valid_bits >= c->codeword_lengths[i]) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + return i; + } + f->valid_bits = 0; + return -1; + } + } + + error(f, VORBIS_invalid_stream); + f->valid_bits = 0; + return -1; +} + +#ifndef STB_VORBIS_NO_INLINE_DECODE + +#define DECODE_RAW(var, f,c) \ + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) \ + prep_huffman(f); \ + var = f->acc & FAST_HUFFMAN_TABLE_MASK; \ + var = c->fast_huffman[var]; \ + if (var >= 0) { \ + int n = c->codeword_lengths[var]; \ + f->acc >>= n; \ + f->valid_bits -= n; \ + if (f->valid_bits < 0) { f->valid_bits = 0; var = -1; } \ + } else { \ + var = codebook_decode_scalar_raw(f,c); \ + } + +#else + +static int codebook_decode_scalar(vorb *f, Codebook *c) +{ + int i; + if (f->valid_bits < STB_VORBIS_FAST_HUFFMAN_LENGTH) + prep_huffman(f); + // fast huffman table lookup + i = f->acc & FAST_HUFFMAN_TABLE_MASK; + i = c->fast_huffman[i]; + if (i >= 0) { + f->acc >>= c->codeword_lengths[i]; + f->valid_bits -= c->codeword_lengths[i]; + if (f->valid_bits < 0) { f->valid_bits = 0; return -1; } + return i; + } + return codebook_decode_scalar_raw(f,c); +} + +#define DECODE_RAW(var,f,c) var = codebook_decode_scalar(f,c); + +#endif + +#define DECODE(var,f,c) \ + DECODE_RAW(var,f,c) \ + if (c->sparse) var = c->sorted_values[var]; + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + #define DECODE_VQ(var,f,c) DECODE_RAW(var,f,c) +#else + #define DECODE_VQ(var,f,c) DECODE(var,f,c) +#endif + + + + + + +// CODEBOOK_ELEMENT_FAST is an optimization for the CODEBOOK_FLOATS case +// where we avoid one addition +#define CODEBOOK_ELEMENT(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_FAST(c,off) (c->multiplicands[off]) +#define CODEBOOK_ELEMENT_BASE(c) (0) + +static int codebook_decode_start(vorb *f, Codebook *c) +{ + int z = -1; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) + error(f, VORBIS_invalid_stream); + else { + DECODE_VQ(z,f,c); + if (c->sparse) assert(z < c->sorted_entries); + if (z < 0) { // check for EOP + if (!f->bytes_in_seg) + if (f->last_seg) + return z; + error(f, VORBIS_invalid_stream); + } + } + return z; +} + +static int codebook_decode(vorb *f, Codebook *c, float *output, int len) +{ + int i,z = codebook_decode_start(f,c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + float last = CODEBOOK_ELEMENT_BASE(c); + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i] += val; + if (c->sequence_p) last = val + c->minimum_value; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + if (c->sequence_p) { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i] += val; + last = val + c->minimum_value; + } + } else { + float last = CODEBOOK_ELEMENT_BASE(c); + for (i=0; i < len; ++i) { + output[i] += CODEBOOK_ELEMENT_FAST(c,z+i) + last; + } + } + + return TRUE; +} + +static int codebook_decode_step(vorb *f, Codebook *c, float *output, int len, int step) +{ + int i,z = codebook_decode_start(f,c); + float last = CODEBOOK_ELEMENT_BASE(c); + if (z < 0) return FALSE; + if (len > c->dimensions) len = c->dimensions; + +#ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < len; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + return TRUE; + } +#endif + + z *= c->dimensions; + for (i=0; i < len; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + output[i*step] += val; + if (c->sequence_p) last = val; + } + + return TRUE; +} + +static int codebook_decode_deinterleave_repeat(vorb *f, Codebook *c, float **outputs, int ch, int *c_inter_p, int *p_inter_p, int len, int total_decode) +{ + int c_inter = *c_inter_p; + int p_inter = *p_inter_p; + int i,z, effective = c->dimensions; + + // type 0 is only legal in a scalar context + if (c->lookup_type == 0) return error(f, VORBIS_invalid_stream); + + while (total_decode > 0) { + float last = CODEBOOK_ELEMENT_BASE(c); + DECODE_VQ(z,f,c); + #ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + assert(!c->sparse || z < c->sorted_entries); + #endif + if (z < 0) { + if (!f->bytes_in_seg) + if (f->last_seg) return FALSE; + return error(f, VORBIS_invalid_stream); + } + + // if this will take us off the end of the buffers, stop short! + // we check by computing the length of the virtual interleaved + // buffer (len*ch), our current offset within it (p_inter*ch)+(c_inter), + // and the length we'll be using (effective) + if (c_inter + p_inter*ch + effective > len * ch) { + effective = len*ch - (p_inter*ch - c_inter); + } + + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int div = 1; + for (i=0; i < effective; ++i) { + int off = (z / div) % c->lookup_values; + float val = CODEBOOK_ELEMENT_FAST(c,off) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + if (c->sequence_p) last = val; + div *= c->lookup_values; + } + } else + #endif + { + z *= c->dimensions; + if (c->sequence_p) { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + last = val; + } + } else { + for (i=0; i < effective; ++i) { + float val = CODEBOOK_ELEMENT_FAST(c,z+i) + last; + if (outputs[c_inter]) + outputs[c_inter][p_inter] += val; + if (++c_inter == ch) { c_inter = 0; ++p_inter; } + } + } + } + + total_decode -= effective; + } + *c_inter_p = c_inter; + *p_inter_p = p_inter; + return TRUE; +} + +static int predict_point(int x, int x0, int x1, int y0, int y1) +{ + int dy = y1 - y0; + int adx = x1 - x0; + // @OPTIMIZE: force int division to round in the right direction... is this necessary on x86? + int err = abs(dy) * (x - x0); + int off = err / adx; + return dy < 0 ? y0 - off : y0 + off; +} + +// the following table is block-copied from the specification +static float inverse_db_table[256] = +{ + 1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f, + 1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f, + 1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f, + 2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f, + 2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f, + 3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f, + 4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f, + 6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f, + 7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f, + 1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f, + 1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f, + 1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f, + 2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f, + 2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f, + 3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f, + 4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f, + 5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f, + 7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f, + 9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f, + 1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f, + 1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f, + 2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f, + 2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f, + 3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f, + 4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f, + 5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f, + 7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f, + 9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f, + 0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f, + 0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f, + 0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f, + 0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f, + 0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f, + 0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f, + 0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f, + 0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f, + 0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f, + 0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f, + 0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f, + 0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f, + 0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f, + 0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f, + 0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f, + 0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f, + 0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f, + 0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f, + 0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f, + 0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f, + 0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f, + 0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f, + 0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f, + 0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f, + 0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f, + 0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f, + 0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f, + 0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f, + 0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f, + 0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f, + 0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f, + 0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f, + 0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f, + 0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f, + 0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f, + 0.82788260f, 0.88168307f, 0.9389798f, 1.0f +}; + + +// @OPTIMIZE: if you want to replace this bresenham line-drawing routine, +// note that you must produce bit-identical output to decode correctly; +// this specific sequence of operations is specified in the spec (it's +// drawing integer-quantized frequency-space lines that the encoder +// expects to be exactly the same) +// ... also, isn't the whole point of Bresenham's algorithm to NOT +// have to divide in the setup? sigh. +#ifndef STB_VORBIS_NO_DEFER_FLOOR +#define LINE_OP(a,b) a *= b +#else +#define LINE_OP(a,b) a = b +#endif + +#ifdef STB_VORBIS_DIVIDE_TABLE +#define DIVTAB_NUMER 32 +#define DIVTAB_DENOM 64 +int8 integer_divide_table[DIVTAB_NUMER][DIVTAB_DENOM]; // 2KB +#endif + +static __forceinline void draw_line(float *output, int x0, int y0, int x1, int y1, int n) +{ + int dy = y1 - y0; + int adx = x1 - x0; + int ady = abs(dy); + int base; + int x=x0,y=y0; + int err = 0; + int sy; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (adx < DIVTAB_DENOM && ady < DIVTAB_NUMER) { + if (dy < 0) { + base = -integer_divide_table[ady][adx]; + sy = base-1; + } else { + base = integer_divide_table[ady][adx]; + sy = base+1; + } + } else { + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; + } +#else + base = dy / adx; + if (dy < 0) + sy = base - 1; + else + sy = base+1; +#endif + ady -= abs(base) * adx; + if (x1 > n) x1 = n; + if (x < x1) { + LINE_OP(output[x], inverse_db_table[y&255]); + for (++x; x < x1; ++x) { + err += ady; + if (err >= adx) { + err -= adx; + y += sy; + } else + y += base; + LINE_OP(output[x], inverse_db_table[y&255]); + } + } +} + +static int residue_decode(vorb *f, Codebook *book, float *target, int offset, int n, int rtype) +{ + int k; + if (rtype == 0) { + int step = n / book->dimensions; + for (k=0; k < step; ++k) + if (!codebook_decode_step(f, book, target+offset+k, n-offset-k, step)) + return FALSE; + } else { + for (k=0; k < n; ) { + if (!codebook_decode(f, book, target+offset, n-k)) + return FALSE; + k += book->dimensions; + offset += book->dimensions; + } + } + return TRUE; +} + +// n is 1/2 of the blocksize -- +// specification: "Correct per-vector decode length is [n]/2" +static void decode_residue(vorb *f, float *residue_buffers[], int ch, int n, int rn, uint8 *do_not_decode) +{ + int i,j,pass; + Residue *r = f->residue_config + rn; + int rtype = f->residue_types[rn]; + int c = r->classbook; + int classwords = f->codebooks[c].dimensions; + unsigned int actual_size = rtype == 2 ? n*2 : n; + unsigned int limit_r_begin = (r->begin < actual_size ? r->begin : actual_size); + unsigned int limit_r_end = (r->end < actual_size ? r->end : actual_size); + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + int temp_alloc_point = temp_alloc_save(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + uint8 ***part_classdata = (uint8 ***) temp_block_array(f,f->channels, part_read * sizeof(**part_classdata)); + #else + int **classifications = (int **) temp_block_array(f,f->channels, part_read * sizeof(**classifications)); + #endif + + CHECK(f); + + for (i=0; i < ch; ++i) + if (!do_not_decode[i]) + memset(residue_buffers[i], 0, sizeof(float) * n); + + if (rtype == 2 && ch != 1) { + for (j=0; j < ch; ++j) + if (!do_not_decode[j]) + break; + if (j == ch) + goto done; + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set = 0; + if (ch == 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = (z & 1), p_inter = z>>1; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + #ifdef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #else + // saves 1% + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + #endif + } else { + z += r->part_size; + c_inter = z & 1; + p_inter = z >> 1; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } else if (ch > 2) { + while (pcount < part_read) { + int z = r->begin + pcount*r->part_size; + int c_inter = z % ch, p_inter = z/ch; + if (pass == 0) { + Codebook *c = f->codebooks+r->classbook; + int q; + DECODE(q,f,c); + if (q == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[0][class_set] = r->classdata[q]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[0][i+pcount] = q % r->classifications; + q /= r->classifications; + } + #endif + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + int z = r->begin + pcount*r->part_size; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[0][class_set][i]; + #else + int c = classifications[0][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + Codebook *book = f->codebooks + b; + if (!codebook_decode_deinterleave_repeat(f, book, residue_buffers, ch, &c_inter, &p_inter, n, r->part_size)) + goto done; + } else { + z += r->part_size; + c_inter = z % ch; + p_inter = z / ch; + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + } + goto done; + } + CHECK(f); + + for (pass=0; pass < 8; ++pass) { + int pcount = 0, class_set=0; + while (pcount < part_read) { + if (pass == 0) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + Codebook *c = f->codebooks+r->classbook; + int temp; + DECODE(temp,f,c); + if (temp == EOP) goto done; + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + part_classdata[j][class_set] = r->classdata[temp]; + #else + for (i=classwords-1; i >= 0; --i) { + classifications[j][i+pcount] = temp % r->classifications; + temp /= r->classifications; + } + #endif + } + } + } + for (i=0; i < classwords && pcount < part_read; ++i, ++pcount) { + for (j=0; j < ch; ++j) { + if (!do_not_decode[j]) { + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + int c = part_classdata[j][class_set][i]; + #else + int c = classifications[j][pcount]; + #endif + int b = r->residue_books[c][pass]; + if (b >= 0) { + float *target = residue_buffers[j]; + int offset = r->begin + pcount * r->part_size; + int n = r->part_size; + Codebook *book = f->codebooks + b; + if (!residue_decode(f, book, target, offset, n, rtype)) + goto done; + } + } + } + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + ++class_set; + #endif + } + } + done: + CHECK(f); + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + temp_free(f,part_classdata); + #else + temp_free(f,classifications); + #endif + temp_alloc_restore(f,temp_alloc_point); +} + + +#if 0 +// slow way for debugging +void inverse_mdct_slow(float *buffer, int n) +{ + int i,j; + int n2 = n >> 1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + // formula from paper: + //acc += n/4.0f * x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + // formula from wikipedia + //acc += 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + // these are equivalent, except the formula from the paper inverts the multiplier! + // however, what actually works is NO MULTIPLIER!?! + //acc += 64 * 2.0f / n2 * x[j] * (float) cos(M_PI/n2 * (i + 0.5 + n2/2)*(j + 0.5)); + acc += x[j] * (float) cos(M_PI / 2 / n * (2 * i + 1 + n/2.0)*(2*j+1)); + buffer[i] = acc; + } + free(x); +} +#elif 0 +// same as above, but just barely able to run in real time on modern machines +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + float mcos[16384]; + int i,j; + int n2 = n >> 1, nmask = (n << 2) -1; + float *x = (float *) malloc(sizeof(*x) * n2); + memcpy(x, buffer, sizeof(*x) * n2); + for (i=0; i < 4*n; ++i) + mcos[i] = (float) cos(M_PI / 2 * i / n); + + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n2; ++j) + acc += x[j] * mcos[(2 * i + 1 + n2)*(2*j+1) & nmask]; + buffer[i] = acc; + } + free(x); +} +#elif 0 +// transform to use a slow dct-iv; this is STILL basically trivial, +// but only requires half as many ops +void dct_iv_slow(float *buffer, int n) +{ + float mcos[16384]; + float x[2048]; + int i,j; + int n2 = n >> 1, nmask = (n << 3) - 1; + memcpy(x, buffer, sizeof(*x) * n); + for (i=0; i < 8*n; ++i) + mcos[i] = (float) cos(M_PI / 4 * i / n); + for (i=0; i < n; ++i) { + float acc = 0; + for (j=0; j < n; ++j) + acc += x[j] * mcos[((2 * i + 1)*(2*j+1)) & nmask]; + buffer[i] = acc; + } +} + +void inverse_mdct_slow(float *buffer, int n, vorb *f, int blocktype) +{ + int i, n4 = n >> 2, n2 = n >> 1, n3_4 = n - n4; + float temp[4096]; + + memcpy(temp, buffer, n2 * sizeof(float)); + dct_iv_slow(temp, n2); // returns -c'-d, a-b' + + for (i=0; i < n4 ; ++i) buffer[i] = temp[i+n4]; // a-b' + for ( ; i < n3_4; ++i) buffer[i] = -temp[n3_4 - i - 1]; // b-a', c+d' + for ( ; i < n ; ++i) buffer[i] = -temp[i - n3_4]; // c'+d +} +#endif + +#ifndef LIBVORBIS_MDCT +#define LIBVORBIS_MDCT 0 +#endif + +#if LIBVORBIS_MDCT +// directly call the vorbis MDCT using an interface documented +// by Jeff Roberts... useful for performance comparison +typedef struct +{ + int n; + int log2n; + + float *trig; + int *bitrev; + + float scale; +} mdct_lookup; + +extern void mdct_init(mdct_lookup *lookup, int n); +extern void mdct_clear(mdct_lookup *l); +extern void mdct_backward(mdct_lookup *init, float *in, float *out); + +mdct_lookup M1,M2; + +void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + mdct_lookup *M; + if (M1.n == n) M = &M1; + else if (M2.n == n) M = &M2; + else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; } + else { + if (M2.n) __asm int 3; + mdct_init(&M2, n); + M = &M2; + } + + mdct_backward(M, buffer, buffer); +} +#endif + + +// the following were split out into separate functions while optimizing; +// they could be pushed back up but eh. __forceinline showed no change; +// they're probably already being inlined. +static void imdct_step3_iter0_loop(int n, float *e, int i_off, int k_off, float *A) +{ + float *ee0 = e + i_off; + float *ee2 = ee0 + k_off; + int i; + + assert((n & 3) == 0); + for (i=(n>>2); i > 0; --i) { + float k00_20, k01_21; + k00_20 = ee0[ 0] - ee2[ 0]; + k01_21 = ee0[-1] - ee2[-1]; + ee0[ 0] += ee2[ 0];//ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] += ee2[-1];//ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-1] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-2] - ee2[-2]; + k01_21 = ee0[-3] - ee2[-3]; + ee0[-2] += ee2[-2];//ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] += ee2[-3];//ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-3] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-4] - ee2[-4]; + k01_21 = ee0[-5] - ee2[-5]; + ee0[-4] += ee2[-4];//ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] += ee2[-5];//ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-5] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + + k00_20 = ee0[-6] - ee2[-6]; + k01_21 = ee0[-7] - ee2[-7]; + ee0[-6] += ee2[-6];//ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] += ee2[-7];//ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = k00_20 * A[0] - k01_21 * A[1]; + ee2[-7] = k01_21 * A[0] + k00_20 * A[1]; + A += 8; + ee0 -= 8; + ee2 -= 8; + } +} + +static void imdct_step3_inner_r_loop(int lim, float *e, int d0, int k_off, float *A, int k1) +{ + int i; + float k00_20, k01_21; + + float *e0 = e + d0; + float *e2 = e0 + k_off; + + for (i=lim >> 2; i > 0; --i) { + k00_20 = e0[-0] - e2[-0]; + k01_21 = e0[-1] - e2[-1]; + e0[-0] += e2[-0];//e0[-0] = e0[-0] + e2[-0]; + e0[-1] += e2[-1];//e0[-1] = e0[-1] + e2[-1]; + e2[-0] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-1] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-2] - e2[-2]; + k01_21 = e0[-3] - e2[-3]; + e0[-2] += e2[-2];//e0[-2] = e0[-2] + e2[-2]; + e0[-3] += e2[-3];//e0[-3] = e0[-3] + e2[-3]; + e2[-2] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-3] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-4] - e2[-4]; + k01_21 = e0[-5] - e2[-5]; + e0[-4] += e2[-4];//e0[-4] = e0[-4] + e2[-4]; + e0[-5] += e2[-5];//e0[-5] = e0[-5] + e2[-5]; + e2[-4] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-5] = (k01_21)*A[0] + (k00_20) * A[1]; + + A += k1; + + k00_20 = e0[-6] - e2[-6]; + k01_21 = e0[-7] - e2[-7]; + e0[-6] += e2[-6];//e0[-6] = e0[-6] + e2[-6]; + e0[-7] += e2[-7];//e0[-7] = e0[-7] + e2[-7]; + e2[-6] = (k00_20)*A[0] - (k01_21) * A[1]; + e2[-7] = (k01_21)*A[0] + (k00_20) * A[1]; + + e0 -= 8; + e2 -= 8; + + A += k1; + } +} + +static void imdct_step3_inner_s_loop(int n, float *e, int i_off, int k_off, float *A, int a_off, int k0) +{ + int i; + float A0 = A[0]; + float A1 = A[0+1]; + float A2 = A[0+a_off]; + float A3 = A[0+a_off+1]; + float A4 = A[0+a_off*2+0]; + float A5 = A[0+a_off*2+1]; + float A6 = A[0+a_off*3+0]; + float A7 = A[0+a_off*3+1]; + + float k00,k11; + + float *ee0 = e +i_off; + float *ee2 = ee0+k_off; + + for (i=n; i > 0; --i) { + k00 = ee0[ 0] - ee2[ 0]; + k11 = ee0[-1] - ee2[-1]; + ee0[ 0] = ee0[ 0] + ee2[ 0]; + ee0[-1] = ee0[-1] + ee2[-1]; + ee2[ 0] = (k00) * A0 - (k11) * A1; + ee2[-1] = (k11) * A0 + (k00) * A1; + + k00 = ee0[-2] - ee2[-2]; + k11 = ee0[-3] - ee2[-3]; + ee0[-2] = ee0[-2] + ee2[-2]; + ee0[-3] = ee0[-3] + ee2[-3]; + ee2[-2] = (k00) * A2 - (k11) * A3; + ee2[-3] = (k11) * A2 + (k00) * A3; + + k00 = ee0[-4] - ee2[-4]; + k11 = ee0[-5] - ee2[-5]; + ee0[-4] = ee0[-4] + ee2[-4]; + ee0[-5] = ee0[-5] + ee2[-5]; + ee2[-4] = (k00) * A4 - (k11) * A5; + ee2[-5] = (k11) * A4 + (k00) * A5; + + k00 = ee0[-6] - ee2[-6]; + k11 = ee0[-7] - ee2[-7]; + ee0[-6] = ee0[-6] + ee2[-6]; + ee0[-7] = ee0[-7] + ee2[-7]; + ee2[-6] = (k00) * A6 - (k11) * A7; + ee2[-7] = (k11) * A6 + (k00) * A7; + + ee0 -= k0; + ee2 -= k0; + } +} + +static __forceinline void iter_54(float *z) +{ + float k00,k11,k22,k33; + float y0,y1,y2,y3; + + k00 = z[ 0] - z[-4]; + y0 = z[ 0] + z[-4]; + y2 = z[-2] + z[-6]; + k22 = z[-2] - z[-6]; + + z[-0] = y0 + y2; // z0 + z4 + z2 + z6 + z[-2] = y0 - y2; // z0 + z4 - z2 - z6 + + // done with y0,y2 + + k33 = z[-3] - z[-7]; + + z[-4] = k00 + k33; // z0 - z4 + z3 - z7 + z[-6] = k00 - k33; // z0 - z4 - z3 + z7 + + // done with k33 + + k11 = z[-1] - z[-5]; + y1 = z[-1] + z[-5]; + y3 = z[-3] + z[-7]; + + z[-1] = y1 + y3; // z1 + z5 + z3 + z7 + z[-3] = y1 - y3; // z1 + z5 - z3 - z7 + z[-5] = k11 - k22; // z1 - z5 + z2 - z6 + z[-7] = k11 + k22; // z1 - z5 - z2 + z6 +} + +static void imdct_step3_inner_s_loop_ld654(int n, float *e, int i_off, float *A, int base_n) +{ + int a_off = base_n >> 3; + float A2 = A[0+a_off]; + float *z = e + i_off; + float *base = z - 16 * n; + + while (z > base) { + float k00,k11; + float l00,l11; + + k00 = z[-0] - z[ -8]; + k11 = z[-1] - z[ -9]; + l00 = z[-2] - z[-10]; + l11 = z[-3] - z[-11]; + z[ -0] = z[-0] + z[ -8]; + z[ -1] = z[-1] + z[ -9]; + z[ -2] = z[-2] + z[-10]; + z[ -3] = z[-3] + z[-11]; + z[ -8] = k00; + z[ -9] = k11; + z[-10] = (l00+l11) * A2; + z[-11] = (l11-l00) * A2; + + k00 = z[ -4] - z[-12]; + k11 = z[ -5] - z[-13]; + l00 = z[ -6] - z[-14]; + l11 = z[ -7] - z[-15]; + z[ -4] = z[ -4] + z[-12]; + z[ -5] = z[ -5] + z[-13]; + z[ -6] = z[ -6] + z[-14]; + z[ -7] = z[ -7] + z[-15]; + z[-12] = k11; + z[-13] = -k00; + z[-14] = (l11-l00) * A2; + z[-15] = (l00+l11) * -A2; + + iter_54(z); + iter_54(z-8); + z -= 16; + } +} + +static void inverse_mdct(float *buffer, int n, vorb *f, int blocktype) +{ + int n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int ld; + // @OPTIMIZE: reduce register pressure by using fewer variables? + int save_point = temp_alloc_save(f); + float *buf2 = (float *) temp_alloc(f, n2 * sizeof(*buf2)); + float *u=NULL,*v=NULL; + // twiddle factors + float *A = f->A[blocktype]; + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // See notes about bugs in that paper in less-optimal implementation 'inverse_mdct_old' after this function. + + // kernel from paper + + + // merged: + // copy and reflect spectral data + // step 0 + + // note that it turns out that the items added together during + // this step are, in fact, being added to themselves (as reflected + // by step 0). inexplicable inefficiency! this became obvious + // once I combined the passes. + + // so there's a missing 'times 2' here (for adding X to itself). + // this propagates through linearly to the end, where the numbers + // are 1/2 too small, and need to be compensated for. + + { + float *d,*e, *AA, *e_stop; + d = &buf2[n2-2]; + AA = A; + e = &buffer[0]; + e_stop = &buffer[n2]; + while (e != e_stop) { + d[1] = (e[0] * AA[0] - e[2]*AA[1]); + d[0] = (e[0] * AA[1] + e[2]*AA[0]); + d -= 2; + AA += 2; + e += 4; + } + + e = &buffer[n2-3]; + while (d >= buf2) { + d[1] = (-e[2] * AA[0] - -e[0]*AA[1]); + d[0] = (-e[2] * AA[1] + -e[0]*AA[0]); + d -= 2; + AA += 2; + e -= 4; + } + } + + // now we use symbolic names for these, so that we can + // possibly swap their meaning as we change which operations + // are in place + + u = buffer; + v = buf2; + + // step 2 (paper output is w, now u) + // this could be in place, but the data ends up in the wrong + // place... _somebody_'s got to swap it, so this is nominated + { + float *AA = &A[n2-8]; + float *d0,*d1, *e0, *e1; + + e0 = &v[n4]; + e1 = &v[0]; + + d0 = &u[n4]; + d1 = &u[0]; + + while (AA >= A) { + float v40_20, v41_21; + + v41_21 = e0[1] - e1[1]; + v40_20 = e0[0] - e1[0]; + d0[1] = e0[1] + e1[1]; + d0[0] = e0[0] + e1[0]; + d1[1] = v41_21*AA[4] - v40_20*AA[5]; + d1[0] = v40_20*AA[4] + v41_21*AA[5]; + + v41_21 = e0[3] - e1[3]; + v40_20 = e0[2] - e1[2]; + d0[3] = e0[3] + e1[3]; + d0[2] = e0[2] + e1[2]; + d1[3] = v41_21*AA[0] - v40_20*AA[1]; + d1[2] = v40_20*AA[0] + v41_21*AA[1]; + + AA -= 8; + + d0 += 4; + d1 += 4; + e0 += 4; + e1 += 4; + } + } + + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + + // optimized step 3: + + // the original step3 loop can be nested r inside s or s inside r; + // it's written originally as s inside r, but this is dumb when r + // iterates many times, and s few. So I have two copies of it and + // switch between them halfway. + + // this is iteration 0 of step 3 + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*0, -(n >> 3), A); + imdct_step3_iter0_loop(n >> 4, u, n2-1-n4*1, -(n >> 3), A); + + // this is iteration 1 of step 3 + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*0, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*1, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*2, -(n >> 4), A, 16); + imdct_step3_inner_r_loop(n >> 5, u, n2-1 - n8*3, -(n >> 4), A, 16); + + l=2; + for (; l < (ld-3)>>1; ++l) { + int k0 = n >> (l+2), k0_2 = k0>>1; + int lim = 1 << (l+1); + int i; + for (i=0; i < lim; ++i) + imdct_step3_inner_r_loop(n >> (l+4), u, n2-1 - k0*i, -k0_2, A, 1 << (l+3)); + } + + for (; l < ld-6; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3), k0_2 = k0>>1; + int rlim = n >> (l+6), r; + int lim = 1 << (l+1); + int i_off; + float *A0 = A; + i_off = n2-1; + for (r=rlim; r > 0; --r) { + imdct_step3_inner_s_loop(lim, u, i_off, -k0_2, A0, k1, k0); + A0 += k1*4; + i_off -= 8; + } + } + + // iterations with count: + // ld-6,-5,-4 all interleaved together + // the big win comes from getting rid of needless flops + // due to the constants on pass 5 & 4 being all 1 and 0; + // combining them to be simultaneous to improve cache made little difference + imdct_step3_inner_s_loop_ld654(n >> 5, u, n2-1, A, n); + + // output is u + + // step 4, 5, and 6 + // cannot be in-place because of step 5 + { + uint16 *bitrev = f->bit_reverse[blocktype]; + // weirdly, I'd have thought reading sequentially and writing + // erratically would have been better than vice-versa, but in + // fact that's not what my testing showed. (That is, with + // j = bitreverse(i), do you read i and write j, or read j and write i.) + + float *d0 = &v[n4-4]; + float *d1 = &v[n2-4]; + while (d0 >= v) { + int k4; + + k4 = bitrev[0]; + d1[3] = u[k4+0]; + d1[2] = u[k4+1]; + d0[3] = u[k4+2]; + d0[2] = u[k4+3]; + + k4 = bitrev[1]; + d1[1] = u[k4+0]; + d1[0] = u[k4+1]; + d0[1] = u[k4+2]; + d0[0] = u[k4+3]; + + d0 -= 4; + d1 -= 4; + bitrev += 2; + } + } + // (paper output is u, now v) + + + // data must be in buf2 + assert(v == buf2); + + // step 7 (paper output is v, now v) + // this is now in place + { + float *C = f->C[blocktype]; + float *d, *e; + + d = v; + e = v + n2 - 4; + + while (d < e) { + float a02,a11,b0,b1,b2,b3; + + a02 = d[0] - e[2]; + a11 = d[1] + e[3]; + + b0 = C[1]*a02 + C[0]*a11; + b1 = C[1]*a11 - C[0]*a02; + + b2 = d[0] + e[ 2]; + b3 = d[1] - e[ 3]; + + d[0] = b2 + b0; + d[1] = b3 + b1; + e[2] = b2 - b0; + e[3] = b1 - b3; + + a02 = d[2] - e[0]; + a11 = d[3] + e[1]; + + b0 = C[3]*a02 + C[2]*a11; + b1 = C[3]*a11 - C[2]*a02; + + b2 = d[2] + e[ 0]; + b3 = d[3] - e[ 1]; + + d[2] = b2 + b0; + d[3] = b3 + b1; + e[0] = b2 - b0; + e[1] = b1 - b3; + + C += 4; + d += 4; + e -= 4; + } + } + + // data must be in buf2 + + + // step 8+decode (paper output is X, now buffer) + // this generates pairs of data a la 8 and pushes them directly through + // the decode kernel (pushing rather than pulling) to avoid having + // to make another pass later + + // this cannot POSSIBLY be in place, so we refer to the buffers directly + + { + float *d0,*d1,*d2,*d3; + + float *B = f->B[blocktype] + n2 - 8; + float *e = buf2 + n2 - 8; + d0 = &buffer[0]; + d1 = &buffer[n2-4]; + d2 = &buffer[n2]; + d3 = &buffer[n-4]; + while (e >= v) { + float p0,p1,p2,p3; + + p3 = e[6]*B[7] - e[7]*B[6]; + p2 = -e[6]*B[6] - e[7]*B[7]; + + d0[0] = p3; + d1[3] = - p3; + d2[0] = p2; + d3[3] = p2; + + p1 = e[4]*B[5] - e[5]*B[4]; + p0 = -e[4]*B[4] - e[5]*B[5]; + + d0[1] = p1; + d1[2] = - p1; + d2[1] = p0; + d3[2] = p0; + + p3 = e[2]*B[3] - e[3]*B[2]; + p2 = -e[2]*B[2] - e[3]*B[3]; + + d0[2] = p3; + d1[1] = - p3; + d2[2] = p2; + d3[1] = p2; + + p1 = e[0]*B[1] - e[1]*B[0]; + p0 = -e[0]*B[0] - e[1]*B[1]; + + d0[3] = p1; + d1[0] = - p1; + d2[3] = p0; + d3[0] = p0; + + B -= 8; + e -= 8; + d0 += 4; + d2 += 4; + d1 -= 4; + d3 -= 4; + } + } + + temp_free(f,buf2); + temp_alloc_restore(f,save_point); +} + +#if 0 +// this is the original version of the above code, if you want to optimize it from scratch +void inverse_mdct_naive(float *buffer, int n) +{ + float s; + float A[1 << 12], B[1 << 12], C[1 << 11]; + int i,k,k2,k4, n2 = n >> 1, n4 = n >> 2, n8 = n >> 3, l; + int n3_4 = n - n4, ld; + // how can they claim this only uses N words?! + // oh, because they're only used sparsely, whoops + float u[1 << 13], X[1 << 13], v[1 << 13], w[1 << 13]; + // set up twiddle factors + + for (k=k2=0; k < n4; ++k,k2+=2) { + A[k2 ] = (float) cos(4*k*M_PI/n); + A[k2+1] = (float) -sin(4*k*M_PI/n); + B[k2 ] = (float) cos((k2+1)*M_PI/n/2); + B[k2+1] = (float) sin((k2+1)*M_PI/n/2); + } + for (k=k2=0; k < n8; ++k,k2+=2) { + C[k2 ] = (float) cos(2*(k2+1)*M_PI/n); + C[k2+1] = (float) -sin(2*(k2+1)*M_PI/n); + } + + // IMDCT algorithm from "The use of multirate filter banks for coding of high quality digital audio" + // Note there are bugs in that pseudocode, presumably due to them attempting + // to rename the arrays nicely rather than representing the way their actual + // implementation bounces buffers back and forth. As a result, even in the + // "some formulars corrected" version, a direct implementation fails. These + // are noted below as "paper bug". + + // copy and reflect spectral data + for (k=0; k < n2; ++k) u[k] = buffer[k]; + for ( ; k < n ; ++k) u[k] = -buffer[n - k - 1]; + // kernel from paper + // step 1 + for (k=k2=k4=0; k < n4; k+=1, k2+=2, k4+=4) { + v[n-k4-1] = (u[k4] - u[n-k4-1]) * A[k2] - (u[k4+2] - u[n-k4-3])*A[k2+1]; + v[n-k4-3] = (u[k4] - u[n-k4-1]) * A[k2+1] + (u[k4+2] - u[n-k4-3])*A[k2]; + } + // step 2 + for (k=k4=0; k < n8; k+=1, k4+=4) { + w[n2+3+k4] = v[n2+3+k4] + v[k4+3]; + w[n2+1+k4] = v[n2+1+k4] + v[k4+1]; + w[k4+3] = (v[n2+3+k4] - v[k4+3])*A[n2-4-k4] - (v[n2+1+k4]-v[k4+1])*A[n2-3-k4]; + w[k4+1] = (v[n2+1+k4] - v[k4+1])*A[n2-4-k4] + (v[n2+3+k4]-v[k4+3])*A[n2-3-k4]; + } + // step 3 + ld = ilog(n) - 1; // ilog is off-by-one from normal definitions + for (l=0; l < ld-3; ++l) { + int k0 = n >> (l+2), k1 = 1 << (l+3); + int rlim = n >> (l+4), r4, r; + int s2lim = 1 << (l+2), s2; + for (r=r4=0; r < rlim; r4+=4,++r) { + for (s2=0; s2 < s2lim; s2+=2) { + u[n-1-k0*s2-r4] = w[n-1-k0*s2-r4] + w[n-1-k0*(s2+1)-r4]; + u[n-3-k0*s2-r4] = w[n-3-k0*s2-r4] + w[n-3-k0*(s2+1)-r4]; + u[n-1-k0*(s2+1)-r4] = (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1] + - (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1+1]; + u[n-3-k0*(s2+1)-r4] = (w[n-3-k0*s2-r4] - w[n-3-k0*(s2+1)-r4]) * A[r*k1] + + (w[n-1-k0*s2-r4] - w[n-1-k0*(s2+1)-r4]) * A[r*k1+1]; + } + } + if (l+1 < ld-3) { + // paper bug: ping-ponging of u&w here is omitted + memcpy(w, u, sizeof(u)); + } + } + + // step 4 + for (i=0; i < n8; ++i) { + int j = bit_reverse(i) >> (32-ld+3); + assert(j < n8); + if (i == j) { + // paper bug: original code probably swapped in place; if copying, + // need to directly copy in this case + int i8 = i << 3; + v[i8+1] = u[i8+1]; + v[i8+3] = u[i8+3]; + v[i8+5] = u[i8+5]; + v[i8+7] = u[i8+7]; + } else if (i < j) { + int i8 = i << 3, j8 = j << 3; + v[j8+1] = u[i8+1], v[i8+1] = u[j8 + 1]; + v[j8+3] = u[i8+3], v[i8+3] = u[j8 + 3]; + v[j8+5] = u[i8+5], v[i8+5] = u[j8 + 5]; + v[j8+7] = u[i8+7], v[i8+7] = u[j8 + 7]; + } + } + // step 5 + for (k=0; k < n2; ++k) { + w[k] = v[k*2+1]; + } + // step 6 + for (k=k2=k4=0; k < n8; ++k, k2 += 2, k4 += 4) { + u[n-1-k2] = w[k4]; + u[n-2-k2] = w[k4+1]; + u[n3_4 - 1 - k2] = w[k4+2]; + u[n3_4 - 2 - k2] = w[k4+3]; + } + // step 7 + for (k=k2=0; k < n8; ++k, k2 += 2) { + v[n2 + k2 ] = ( u[n2 + k2] + u[n-2-k2] + C[k2+1]*(u[n2+k2]-u[n-2-k2]) + C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n-2 - k2] = ( u[n2 + k2] + u[n-2-k2] - C[k2+1]*(u[n2+k2]-u[n-2-k2]) - C[k2]*(u[n2+k2+1]+u[n-2-k2+1]))/2; + v[n2+1+ k2] = ( u[n2+1+k2] - u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + v[n-1 - k2] = (-u[n2+1+k2] + u[n-1-k2] + C[k2+1]*(u[n2+1+k2]+u[n-1-k2]) - C[k2]*(u[n2+k2]-u[n-2-k2]))/2; + } + // step 8 + for (k=k2=0; k < n4; ++k,k2 += 2) { + X[k] = v[k2+n2]*B[k2 ] + v[k2+1+n2]*B[k2+1]; + X[n2-1-k] = v[k2+n2]*B[k2+1] - v[k2+1+n2]*B[k2 ]; + } + + // decode kernel to output + // determined the following value experimentally + // (by first figuring out what made inverse_mdct_slow work); then matching that here + // (probably vorbis encoder premultiplies by n or n/2, to save it on the decoder?) + s = 0.5; // theoretically would be n4 + + // [[[ note! the s value of 0.5 is compensated for by the B[] in the current code, + // so it needs to use the "old" B values to behave correctly, or else + // set s to 1.0 ]]] + for (i=0; i < n4 ; ++i) buffer[i] = s * X[i+n4]; + for ( ; i < n3_4; ++i) buffer[i] = -s * X[n3_4 - i - 1]; + for ( ; i < n ; ++i) buffer[i] = -s * X[i - n3_4]; +} +#endif + +static float *get_window(vorb *f, int len) +{ + len <<= 1; + if (len == f->blocksize_0) return f->window[0]; + if (len == f->blocksize_1) return f->window[1]; + return NULL; +} + +#ifndef STB_VORBIS_NO_DEFER_FLOOR +typedef int16 YTYPE; +#else +typedef int YTYPE; +#endif +static int do_floor(vorb *f, Mapping *map, int i, int n, float *target, YTYPE *finalY, uint8 *step2_flag) +{ + int n2 = n >> 1; + int s = map->chan[i].mux, floor; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + int j,q; + int lx = 0, ly = finalY[0] * g->floor1_multiplier; + for (q=1; q < g->values; ++q) { + j = g->sorted_order[q]; + #ifndef STB_VORBIS_NO_DEFER_FLOOR + STBV_NOTUSED(step2_flag); + if (finalY[j] >= 0) + #else + if (step2_flag[j]) + #endif + { + int hy = finalY[j] * g->floor1_multiplier; + int hx = g->Xlist[j]; + if (lx != hx) + draw_line(target, lx,ly, hx,hy, n2); + CHECK(f); + lx = hx, ly = hy; + } + } + if (lx < n2) { + // optimization of: draw_line(target, lx,ly, n,ly, n2); + for (j=lx; j < n2; ++j) + LINE_OP(target[j], inverse_db_table[ly]); + CHECK(f); + } + } + return TRUE; +} + +// The meaning of "left" and "right" +// +// For a given frame: +// we compute samples from 0..n +// window_center is n/2 +// we'll window and mix the samples from left_start to left_end with data from the previous frame +// all of the samples from left_end to right_start can be output without mixing; however, +// this interval is 0-length except when transitioning between short and long frames +// all of the samples from right_start to right_end need to be mixed with the next frame, +// which we don't have, so those get saved in a buffer +// frame N's right_end-right_start, the number of samples to mix with the next frame, +// has to be the same as frame N+1's left_end-left_start (which they are by +// construction) + +static int vorbis_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + Mode *m; + int i, n, prev, next, window_center; + f->channel_buffer_start = f->channel_buffer_end = 0; + + retry: + if (f->eof) return FALSE; + if (!maybe_start_packet(f)) + return FALSE; + // check packet type + if (get_bits(f,1) != 0) { + if (IS_PUSH_MODE(f)) + return error(f,VORBIS_bad_packet_type); + while (EOP != get8_packet(f)); + goto retry; + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + i = get_bits(f, ilog(f->mode_count-1)); + if (i == EOP) return FALSE; + if (i >= f->mode_count) return FALSE; + *mode = i; + m = f->mode_config + i; + if (m->blockflag) { + n = f->blocksize_1; + prev = get_bits(f,1); + next = get_bits(f,1); + } else { + prev = next = 0; + n = f->blocksize_0; + } + +// WINDOWING + + window_center = n >> 1; + if (m->blockflag && !prev) { + *p_left_start = (n - f->blocksize_0) >> 2; + *p_left_end = (n + f->blocksize_0) >> 2; + } else { + *p_left_start = 0; + *p_left_end = window_center; + } + if (m->blockflag && !next) { + *p_right_start = (n*3 - f->blocksize_0) >> 2; + *p_right_end = (n*3 + f->blocksize_0) >> 2; + } else { + *p_right_start = window_center; + *p_right_end = n; + } + + return TRUE; +} + +static int vorbis_decode_packet_rest(vorb *f, int *len, Mode *m, int left_start, int left_end, int right_start, int right_end, int *p_left) +{ + Mapping *map; + int i,j,k,n,n2; + int zero_channel[256]; + int really_zero_channel[256]; + +// WINDOWING + + STBV_NOTUSED(left_end); + n = f->blocksize[m->blockflag]; + map = &f->mapping[m->mapping]; + +// FLOORS + n2 = n >> 1; + + CHECK(f); + + for (i=0; i < f->channels; ++i) { + int s = map->chan[i].mux, floor; + zero_channel[i] = FALSE; + floor = map->submap_floor[s]; + if (f->floor_types[floor] == 0) { + return error(f, VORBIS_invalid_stream); + } else { + Floor1 *g = &f->floor_config[floor].floor1; + if (get_bits(f, 1)) { + short *finalY; + uint8 step2_flag[256]; + static int range_list[4] = { 256, 128, 86, 64 }; + int range = range_list[g->floor1_multiplier-1]; + int offset = 2; + finalY = f->finalY[i]; + finalY[0] = get_bits(f, ilog(range)-1); + finalY[1] = get_bits(f, ilog(range)-1); + for (j=0; j < g->partitions; ++j) { + int pclass = g->partition_class_list[j]; + int cdim = g->class_dimensions[pclass]; + int cbits = g->class_subclasses[pclass]; + int csub = (1 << cbits)-1; + int cval = 0; + if (cbits) { + Codebook *c = f->codebooks + g->class_masterbooks[pclass]; + DECODE(cval,f,c); + } + for (k=0; k < cdim; ++k) { + int book = g->subclass_books[pclass][cval & csub]; + cval = cval >> cbits; + if (book >= 0) { + int temp; + Codebook *c = f->codebooks + book; + DECODE(temp,f,c); + finalY[offset++] = temp; + } else + finalY[offset++] = 0; + } + } + if (f->valid_bits == INVALID_BITS) goto error; // behavior according to spec + step2_flag[0] = step2_flag[1] = 1; + for (j=2; j < g->values; ++j) { + int low, high, pred, highroom, lowroom, room, val; + low = g->neighbors[j][0]; + high = g->neighbors[j][1]; + //neighbors(g->Xlist, j, &low, &high); + pred = predict_point(g->Xlist[j], g->Xlist[low], g->Xlist[high], finalY[low], finalY[high]); + val = finalY[j]; + highroom = range - pred; + lowroom = pred; + if (highroom < lowroom) + room = highroom * 2; + else + room = lowroom * 2; + if (val) { + step2_flag[low] = step2_flag[high] = 1; + step2_flag[j] = 1; + if (val >= room) + if (highroom > lowroom) + finalY[j] = val - lowroom + pred; + else + finalY[j] = pred - val + highroom - 1; + else + if (val & 1) + finalY[j] = pred - ((val+1)>>1); + else + finalY[j] = pred + (val>>1); + } else { + step2_flag[j] = 0; + finalY[j] = pred; + } + } + +#ifdef STB_VORBIS_NO_DEFER_FLOOR + do_floor(f, map, i, n, f->floor_buffers[i], finalY, step2_flag); +#else + // defer final floor computation until _after_ residue + for (j=0; j < g->values; ++j) { + if (!step2_flag[j]) + finalY[j] = -1; + } +#endif + } else { + error: + zero_channel[i] = TRUE; + } + // So we just defer everything else to later + + // at this point we've decoded the floor into buffer + } + } + CHECK(f); + // at this point we've decoded all floors + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + + // re-enable coupled channels if necessary + memcpy(really_zero_channel, zero_channel, sizeof(really_zero_channel[0]) * f->channels); + for (i=0; i < map->coupling_steps; ++i) + if (!zero_channel[map->chan[i].magnitude] || !zero_channel[map->chan[i].angle]) { + zero_channel[map->chan[i].magnitude] = zero_channel[map->chan[i].angle] = FALSE; + } + + CHECK(f); +// RESIDUE DECODE + for (i=0; i < map->submaps; ++i) { + float *residue_buffers[STB_VORBIS_MAX_CHANNELS]; + int r; + uint8 do_not_decode[256]; + int ch = 0; + for (j=0; j < f->channels; ++j) { + if (map->chan[j].mux == i) { + if (zero_channel[j]) { + do_not_decode[ch] = TRUE; + residue_buffers[ch] = NULL; + } else { + do_not_decode[ch] = FALSE; + residue_buffers[ch] = f->channel_buffers[j]; + } + ++ch; + } + } + r = map->submap_residue[i]; + decode_residue(f, residue_buffers, ch, n2, r, do_not_decode); + } + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + CHECK(f); + +// INVERSE COUPLING + for (i = map->coupling_steps-1; i >= 0; --i) { + int n2 = n >> 1; + float *m = f->channel_buffers[map->chan[i].magnitude]; + float *a = f->channel_buffers[map->chan[i].angle ]; + for (j=0; j < n2; ++j) { + float a2,m2; + if (m[j] > 0) + if (a[j] > 0) + m2 = m[j], a2 = m[j] - a[j]; + else + a2 = m[j], m2 = m[j] + a[j]; + else + if (a[j] > 0) + m2 = m[j], a2 = m[j] + a[j]; + else + a2 = m[j], m2 = m[j] - a[j]; + m[j] = m2; + a[j] = a2; + } + } + CHECK(f); + + // finish decoding the floors +#ifndef STB_VORBIS_NO_DEFER_FLOOR + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + do_floor(f, map, i, n, f->channel_buffers[i], f->finalY[i], NULL); + } + } +#else + for (i=0; i < f->channels; ++i) { + if (really_zero_channel[i]) { + memset(f->channel_buffers[i], 0, sizeof(*f->channel_buffers[i]) * n2); + } else { + for (j=0; j < n2; ++j) + f->channel_buffers[i][j] *= f->floor_buffers[i][j]; + } + } +#endif + +// INVERSE MDCT + CHECK(f); + for (i=0; i < f->channels; ++i) + inverse_mdct(f->channel_buffers[i], n, f, m->blockflag); + CHECK(f); + + // this shouldn't be necessary, unless we exited on an error + // and want to flush to get to the next packet + flush_packet(f); + + if (f->first_decode) { + // assume we start so first non-discarded sample is sample 0 + // this isn't to spec, but spec would require us to read ahead + // and decode the size of all current frames--could be done, + // but presumably it's not a commonly used feature + f->current_loc = 0u - n2; // start of first frame is positioned for discard (NB this is an intentional unsigned overflow/wrap-around) + // we might have to discard samples "from" the next frame too, + // if we're lapping a large block then a small at the start? + f->discard_samples_deferred = n - right_end; + f->current_loc_valid = TRUE; + f->first_decode = FALSE; + } else if (f->discard_samples_deferred) { + if (f->discard_samples_deferred >= right_start - left_start) { + f->discard_samples_deferred -= (right_start - left_start); + left_start = right_start; + *p_left = left_start; + } else { + left_start += f->discard_samples_deferred; + *p_left = left_start; + f->discard_samples_deferred = 0; + } + } else if (f->previous_length == 0 && f->current_loc_valid) { + // we're recovering from a seek... that means we're going to discard + // the samples from this packet even though we know our position from + // the last page header, so we need to update the position based on + // the discarded samples here + // but wait, the code below is going to add this in itself even + // on a discard, so we don't need to do it here... + } + + // check if we have ogg information about the sample # for this packet + if (f->last_seg_which == f->end_seg_with_known_loc) { + // if we have a valid current loc, and this is final: + if (f->current_loc_valid && (f->page_flag & PAGEFLAG_last_page)) { + uint32 current_end = f->known_loc_for_packet; + // then let's infer the size of the (probably) short final frame + if (current_end < f->current_loc + (right_end-left_start)) { + if (current_end < f->current_loc) { + // negative truncation, that's impossible! + *len = 0; + } else { + *len = current_end - f->current_loc; + } + *len += left_start; // this doesn't seem right, but has no ill effect on my test files + if (*len > right_end) *len = right_end; // this should never happen + f->current_loc += *len; + return TRUE; + } + } + // otherwise, just set our sample loc + // guess that the ogg granule pos refers to the _middle_ of the + // last frame? + // set f->current_loc to the position of left_start + f->current_loc = f->known_loc_for_packet - (n2-left_start); + f->current_loc_valid = TRUE; + } + if (f->current_loc_valid) + f->current_loc += (right_start - left_start); + + if (f->alloc.alloc_buffer) + assert(f->alloc.alloc_buffer_length_in_bytes == f->temp_offset); + *len = right_end; // ignore samples after the window goes to 0 + CHECK(f); + + return TRUE; +} + +static int vorbis_decode_packet(vorb *f, int *len, int *p_left, int *p_right) +{ + int mode, left_end, right_end; + if (!vorbis_decode_initial(f, p_left, &left_end, p_right, &right_end, &mode)) return 0; + return vorbis_decode_packet_rest(f, len, f->mode_config + mode, *p_left, left_end, *p_right, right_end, p_left); +} + +static int vorbis_finish_frame(stb_vorbis *f, int len, int left, int right) +{ + int prev,i,j; + // we use right&left (the start of the right- and left-window sin()-regions) + // to determine how much to return, rather than inferring from the rules + // (same result, clearer code); 'left' indicates where our sin() window + // starts, therefore where the previous window's right edge starts, and + // therefore where to start mixing from the previous buffer. 'right' + // indicates where our sin() ending-window starts, therefore that's where + // we start saving, and where our returned-data ends. + + // mixin from previous window + if (f->previous_length) { + int i,j, n = f->previous_length; + float *w = get_window(f, n); + if (w == NULL) return 0; + for (i=0; i < f->channels; ++i) { + for (j=0; j < n; ++j) + f->channel_buffers[i][left+j] = + f->channel_buffers[i][left+j]*w[ j] + + f->previous_window[i][ j]*w[n-1-j]; + } + } + + prev = f->previous_length; + + // last half of this data becomes previous window + f->previous_length = len - right; + + // @OPTIMIZE: could avoid this copy by double-buffering the + // output (flipping previous_window with channel_buffers), but + // then previous_window would have to be 2x as large, and + // channel_buffers couldn't be temp mem (although they're NOT + // currently temp mem, they could be (unless we want to level + // performance by spreading out the computation)) + for (i=0; i < f->channels; ++i) + for (j=0; right+j < len; ++j) + f->previous_window[i][j] = f->channel_buffers[i][right+j]; + + if (!prev) + // there was no previous packet, so this data isn't valid... + // this isn't entirely true, only the would-have-overlapped data + // isn't valid, but this seems to be what the spec requires + return 0; + + // truncate a short frame + if (len < right) right = len; + + f->samples_output += right-left; + + return right - left; +} + +static int vorbis_pump_first_frame(stb_vorbis *f) +{ + int len, right, left, res; + res = vorbis_decode_packet(f, &len, &left, &right); + if (res) + vorbis_finish_frame(f, len, left, right); + return res; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API +static int is_whole_packet_present(stb_vorbis *f) +{ + // make sure that we have the packet available before continuing... + // this requires a full ogg parse, but we know we can fetch from f->stream + + // instead of coding this out explicitly, we could save the current read state, + // read the next packet with get8() until end-of-packet, check f->eof, then + // reset the state? but that would be slower, esp. since we'd have over 256 bytes + // of state to restore (primarily the page segment table) + + int s = f->next_seg, first = TRUE; + uint8 *p = f->stream; + + if (s != -1) { // if we're not starting the packet with a 'continue on next page' flag + for (; s < f->segment_count; ++s) { + p += f->segments[s]; + if (f->segments[s] < 255) // stop at first short segment + break; + } + // either this continues, or it ends it... + if (s == f->segment_count) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + for (; s == -1;) { + uint8 *q; + int n; + + // check that we have the page header ready + if (p + 26 >= f->stream_end) return error(f, VORBIS_need_more_data); + // validate the page + if (memcmp(p, ogg_page_header, 4)) return error(f, VORBIS_invalid_stream); + if (p[4] != 0) return error(f, VORBIS_invalid_stream); + if (first) { // the first segment must NOT have 'continued_packet', later ones MUST + if (f->previous_length) + if ((p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + // if no previous length, we're resynching, so we can come in on a continued-packet, + // which we'll just drop + } else { + if (!(p[5] & PAGEFLAG_continued_packet)) return error(f, VORBIS_invalid_stream); + } + n = p[26]; // segment counts + q = p+27; // q points to segment table + p = q + n; // advance past header + // make sure we've read the segment table + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + for (s=0; s < n; ++s) { + p += q[s]; + if (q[s] < 255) + break; + } + if (s == n) + s = -1; // set 'crosses page' flag + if (p > f->stream_end) return error(f, VORBIS_need_more_data); + first = FALSE; + } + return TRUE; +} +#endif // !STB_VORBIS_NO_PUSHDATA_API + +static int start_decoder(vorb *f) +{ + uint8 header[6], x,y; + int len,i,j,k, max_submaps = 0; + int longest_floorlist=0; + + // first page, first packet + f->first_decode = TRUE; + + if (!start_page(f)) return FALSE; + // validate page flag + if (!(f->page_flag & PAGEFLAG_first_page)) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_last_page) return error(f, VORBIS_invalid_first_page); + if (f->page_flag & PAGEFLAG_continued_packet) return error(f, VORBIS_invalid_first_page); + // check for expected packet length + if (f->segment_count != 1) return error(f, VORBIS_invalid_first_page); + if (f->segments[0] != 30) { + // check for the Ogg skeleton fishead identifying header to refine our error + if (f->segments[0] == 64 && + getn(f, header, 6) && + header[0] == 'f' && + header[1] == 'i' && + header[2] == 's' && + header[3] == 'h' && + header[4] == 'e' && + header[5] == 'a' && + get8(f) == 'd' && + get8(f) == '\0') return error(f, VORBIS_ogg_skeleton_not_supported); + else + return error(f, VORBIS_invalid_first_page); + } + + // read packet + // check packet header + if (get8(f) != VORBIS_packet_id) return error(f, VORBIS_invalid_first_page); + if (!getn(f, header, 6)) return error(f, VORBIS_unexpected_eof); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_first_page); + // vorbis_version + if (get32(f) != 0) return error(f, VORBIS_invalid_first_page); + f->channels = get8(f); if (!f->channels) return error(f, VORBIS_invalid_first_page); + if (f->channels > STB_VORBIS_MAX_CHANNELS) return error(f, VORBIS_too_many_channels); + f->sample_rate = get32(f); if (!f->sample_rate) return error(f, VORBIS_invalid_first_page); + get32(f); // bitrate_maximum + get32(f); // bitrate_nominal + get32(f); // bitrate_minimum + x = get8(f); + { + int log0,log1; + log0 = x & 15; + log1 = x >> 4; + f->blocksize_0 = 1 << log0; + f->blocksize_1 = 1 << log1; + if (log0 < 6 || log0 > 13) return error(f, VORBIS_invalid_setup); + if (log1 < 6 || log1 > 13) return error(f, VORBIS_invalid_setup); + if (log0 > log1) return error(f, VORBIS_invalid_setup); + } + + // framing_flag + x = get8(f); + if (!(x & 1)) return error(f, VORBIS_invalid_first_page); + + // second packet! + if (!start_page(f)) return FALSE; + + if (!start_packet(f)) return FALSE; + + if (!next_segment(f)) return FALSE; + + if (get8_packet(f) != VORBIS_packet_comment) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + //file vendor + len = get32_packet(f); + f->vendor = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->vendor == NULL) return error(f, VORBIS_outofmem); + for(i=0; i < len; ++i) { + f->vendor[i] = get8_packet(f); + } + f->vendor[len] = (char)'\0'; + //user comments + f->comment_list_length = get32_packet(f); + f->comment_list = NULL; + if (f->comment_list_length > 0) + { + f->comment_list = (char**) setup_malloc(f, sizeof(char*) * (f->comment_list_length)); + if (f->comment_list == NULL) return error(f, VORBIS_outofmem); + } + + for(i=0; i < f->comment_list_length; ++i) { + len = get32_packet(f); + f->comment_list[i] = (char*)setup_malloc(f, sizeof(char) * (len+1)); + if (f->comment_list[i] == NULL) return error(f, VORBIS_outofmem); + + for(j=0; j < len; ++j) { + f->comment_list[i][j] = get8_packet(f); + } + f->comment_list[i][len] = (char)'\0'; + } + + // framing_flag + x = get8_packet(f); + if (!(x & 1)) return error(f, VORBIS_invalid_setup); + + + skip(f, f->bytes_in_seg); + f->bytes_in_seg = 0; + + do { + len = next_segment(f); + skip(f, len); + f->bytes_in_seg = 0; + } while (len); + + // third packet! + if (!start_packet(f)) return FALSE; + + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (IS_PUSH_MODE(f)) { + if (!is_whole_packet_present(f)) { + // convert error in ogg header to write type + if (f->error == VORBIS_invalid_stream) + f->error = VORBIS_invalid_setup; + return FALSE; + } + } + #endif + + crc32_init(); // always init it, to avoid multithread race conditions + + if (get8_packet(f) != VORBIS_packet_setup) return error(f, VORBIS_invalid_setup); + for (i=0; i < 6; ++i) header[i] = get8_packet(f); + if (!vorbis_validate(header)) return error(f, VORBIS_invalid_setup); + + // codebooks + + f->codebook_count = get_bits(f,8) + 1; + f->codebooks = (Codebook *) setup_malloc(f, sizeof(*f->codebooks) * f->codebook_count); + if (f->codebooks == NULL) return error(f, VORBIS_outofmem); + memset(f->codebooks, 0, sizeof(*f->codebooks) * f->codebook_count); + for (i=0; i < f->codebook_count; ++i) { + uint32 *values; + int ordered, sorted_count; + int total=0; + uint8 *lengths; + Codebook *c = f->codebooks+i; + CHECK(f); + x = get_bits(f, 8); if (x != 0x42) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x43) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); if (x != 0x56) return error(f, VORBIS_invalid_setup); + x = get_bits(f, 8); + c->dimensions = (get_bits(f, 8)<<8) + x; + x = get_bits(f, 8); + y = get_bits(f, 8); + c->entries = (get_bits(f, 8)<<16) + (y<<8) + x; + ordered = get_bits(f,1); + c->sparse = ordered ? 0 : get_bits(f,1); + + if (c->dimensions == 0 && c->entries != 0) return error(f, VORBIS_invalid_setup); + + if (c->sparse) + lengths = (uint8 *) setup_temp_malloc(f, c->entries); + else + lengths = c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + + if (!lengths) return error(f, VORBIS_outofmem); + + if (ordered) { + int current_entry = 0; + int current_length = get_bits(f,5) + 1; + while (current_entry < c->entries) { + int limit = c->entries - current_entry; + int n = get_bits(f, ilog(limit)); + if (current_length >= 32) return error(f, VORBIS_invalid_setup); + if (current_entry + n > (int) c->entries) { return error(f, VORBIS_invalid_setup); } + memset(lengths + current_entry, current_length, n); + current_entry += n; + ++current_length; + } + } else { + for (j=0; j < c->entries; ++j) { + int present = c->sparse ? get_bits(f,1) : 1; + if (present) { + lengths[j] = get_bits(f, 5) + 1; + ++total; + if (lengths[j] == 32) + return error(f, VORBIS_invalid_setup); + } else { + lengths[j] = NO_CODE; + } + } + } + + if (c->sparse && total >= c->entries >> 2) { + // convert sparse items to non-sparse! + if (c->entries > (int) f->setup_temp_memory_required) + f->setup_temp_memory_required = c->entries; + + c->codeword_lengths = (uint8 *) setup_malloc(f, c->entries); + if (c->codeword_lengths == NULL) return error(f, VORBIS_outofmem); + memcpy(c->codeword_lengths, lengths, c->entries); + setup_temp_free(f, lengths, c->entries); // note this is only safe if there have been no intervening temp mallocs! + lengths = c->codeword_lengths; + c->sparse = 0; + } + + // compute the size of the sorted tables + if (c->sparse) { + sorted_count = total; + } else { + sorted_count = 0; + #ifndef STB_VORBIS_NO_HUFFMAN_BINARY_SEARCH + for (j=0; j < c->entries; ++j) + if (lengths[j] > STB_VORBIS_FAST_HUFFMAN_LENGTH && lengths[j] != NO_CODE) + ++sorted_count; + #endif + } + + c->sorted_entries = sorted_count; + values = NULL; + + CHECK(f); + if (!c->sparse) { + c->codewords = (uint32 *) setup_malloc(f, sizeof(c->codewords[0]) * c->entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + } else { + unsigned int size; + if (c->sorted_entries) { + c->codeword_lengths = (uint8 *) setup_malloc(f, c->sorted_entries); + if (!c->codeword_lengths) return error(f, VORBIS_outofmem); + c->codewords = (uint32 *) setup_temp_malloc(f, sizeof(*c->codewords) * c->sorted_entries); + if (!c->codewords) return error(f, VORBIS_outofmem); + values = (uint32 *) setup_temp_malloc(f, sizeof(*values) * c->sorted_entries); + if (!values) return error(f, VORBIS_outofmem); + } + size = c->entries + (sizeof(*c->codewords) + sizeof(*values)) * c->sorted_entries; + if (size > f->setup_temp_memory_required) + f->setup_temp_memory_required = size; + } + + if (!compute_codewords(c, lengths, c->entries, values)) { + if (c->sparse) setup_temp_free(f, values, 0); + return error(f, VORBIS_invalid_setup); + } + + if (c->sorted_entries) { + // allocate an extra slot for sentinels + c->sorted_codewords = (uint32 *) setup_malloc(f, sizeof(*c->sorted_codewords) * (c->sorted_entries+1)); + if (c->sorted_codewords == NULL) return error(f, VORBIS_outofmem); + // allocate an extra slot at the front so that c->sorted_values[-1] is defined + // so that we can catch that case without an extra if + c->sorted_values = ( int *) setup_malloc(f, sizeof(*c->sorted_values ) * (c->sorted_entries+1)); + if (c->sorted_values == NULL) return error(f, VORBIS_outofmem); + ++c->sorted_values; + c->sorted_values[-1] = -1; + compute_sorted_huffman(c, lengths, values); + } + + if (c->sparse) { + setup_temp_free(f, values, sizeof(*values)*c->sorted_entries); + setup_temp_free(f, c->codewords, sizeof(*c->codewords)*c->sorted_entries); + setup_temp_free(f, lengths, c->entries); + c->codewords = NULL; + } + + compute_accelerated_huffman(c); + + CHECK(f); + c->lookup_type = get_bits(f, 4); + if (c->lookup_type > 2) return error(f, VORBIS_invalid_setup); + if (c->lookup_type > 0) { + uint16 *mults; + c->minimum_value = float32_unpack(get_bits(f, 32)); + c->delta_value = float32_unpack(get_bits(f, 32)); + c->value_bits = get_bits(f, 4)+1; + c->sequence_p = get_bits(f,1); + if (c->lookup_type == 1) { + int values = lookup1_values(c->entries, c->dimensions); + if (values < 0) return error(f, VORBIS_invalid_setup); + c->lookup_values = (uint32) values; + } else { + c->lookup_values = c->entries * c->dimensions; + } + if (c->lookup_values == 0) return error(f, VORBIS_invalid_setup); + mults = (uint16 *) setup_temp_malloc(f, sizeof(mults[0]) * c->lookup_values); + if (mults == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < (int) c->lookup_values; ++j) { + int q = get_bits(f, c->value_bits); + if (q == EOP) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_invalid_setup); } + mults[j] = q; + } + +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + if (c->lookup_type == 1) { + int len, sparse = c->sparse; + float last=0; + // pre-expand the lookup1-style multiplicands, to avoid a divide in the inner loop + if (sparse) { + if (c->sorted_entries == 0) goto skip; + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->sorted_entries * c->dimensions); + } else + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->entries * c->dimensions); + if (c->multiplicands == NULL) { setup_temp_free(f,mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + len = sparse ? c->sorted_entries : c->entries; + for (j=0; j < len; ++j) { + unsigned int z = sparse ? c->sorted_values[j] : j; + unsigned int div=1; + for (k=0; k < c->dimensions; ++k) { + int off = (z / div) % c->lookup_values; + float val = mults[off]*c->delta_value + c->minimum_value + last; + c->multiplicands[j*c->dimensions + k] = val; + if (c->sequence_p) + last = val; + if (k+1 < c->dimensions) { + if (div > UINT_MAX / (unsigned int) c->lookup_values) { + setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); + return error(f, VORBIS_invalid_setup); + } + div *= c->lookup_values; + } + } + } + c->lookup_type = 2; + } + else +#endif + { + float last=0; + CHECK(f); + c->multiplicands = (codetype *) setup_malloc(f, sizeof(c->multiplicands[0]) * c->lookup_values); + if (c->multiplicands == NULL) { setup_temp_free(f, mults,sizeof(mults[0])*c->lookup_values); return error(f, VORBIS_outofmem); } + for (j=0; j < (int) c->lookup_values; ++j) { + float val = mults[j] * c->delta_value + c->minimum_value + last; + c->multiplicands[j] = val; + if (c->sequence_p) + last = val; + } + } +#ifndef STB_VORBIS_DIVIDES_IN_CODEBOOK + skip:; +#endif + setup_temp_free(f, mults, sizeof(mults[0])*c->lookup_values); + + CHECK(f); + } + CHECK(f); + } + + // time domain transfers (notused) + + x = get_bits(f, 6) + 1; + for (i=0; i < x; ++i) { + uint32 z = get_bits(f, 16); + if (z != 0) return error(f, VORBIS_invalid_setup); + } + + // Floors + f->floor_count = get_bits(f, 6)+1; + f->floor_config = (Floor *) setup_malloc(f, f->floor_count * sizeof(*f->floor_config)); + if (f->floor_config == NULL) return error(f, VORBIS_outofmem); + for (i=0; i < f->floor_count; ++i) { + f->floor_types[i] = get_bits(f, 16); + if (f->floor_types[i] > 1) return error(f, VORBIS_invalid_setup); + if (f->floor_types[i] == 0) { + Floor0 *g = &f->floor_config[i].floor0; + g->order = get_bits(f,8); + g->rate = get_bits(f,16); + g->bark_map_size = get_bits(f,16); + g->amplitude_bits = get_bits(f,6); + g->amplitude_offset = get_bits(f,8); + g->number_of_books = get_bits(f,4) + 1; + for (j=0; j < g->number_of_books; ++j) + g->book_list[j] = get_bits(f,8); + return error(f, VORBIS_feature_not_supported); + } else { + stbv__floor_ordering p[31*8+2]; + Floor1 *g = &f->floor_config[i].floor1; + int max_class = -1; + g->partitions = get_bits(f, 5); + for (j=0; j < g->partitions; ++j) { + g->partition_class_list[j] = get_bits(f, 4); + if (g->partition_class_list[j] > max_class) + max_class = g->partition_class_list[j]; + } + for (j=0; j <= max_class; ++j) { + g->class_dimensions[j] = get_bits(f, 3)+1; + g->class_subclasses[j] = get_bits(f, 2); + if (g->class_subclasses[j]) { + g->class_masterbooks[j] = get_bits(f, 8); + if (g->class_masterbooks[j] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + for (k=0; k < 1 << g->class_subclasses[j]; ++k) { + g->subclass_books[j][k] = (int16)get_bits(f,8)-1; + if (g->subclass_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } + } + g->floor1_multiplier = get_bits(f,2)+1; + g->rangebits = get_bits(f,4); + g->Xlist[0] = 0; + g->Xlist[1] = 1 << g->rangebits; + g->values = 2; + for (j=0; j < g->partitions; ++j) { + int c = g->partition_class_list[j]; + for (k=0; k < g->class_dimensions[c]; ++k) { + g->Xlist[g->values] = get_bits(f, g->rangebits); + ++g->values; + } + } + // precompute the sorting + for (j=0; j < g->values; ++j) { + p[j].x = g->Xlist[j]; + p[j].id = j; + } + qsort(p, g->values, sizeof(p[0]), point_compare); + for (j=0; j < g->values-1; ++j) + if (p[j].x == p[j+1].x) + return error(f, VORBIS_invalid_setup); + for (j=0; j < g->values; ++j) + g->sorted_order[j] = (uint8) p[j].id; + // precompute the neighbors + for (j=2; j < g->values; ++j) { + int low = 0,hi = 0; + neighbors(g->Xlist, j, &low,&hi); + g->neighbors[j][0] = low; + g->neighbors[j][1] = hi; + } + + if (g->values > longest_floorlist) + longest_floorlist = g->values; + } + } + + // Residue + f->residue_count = get_bits(f, 6)+1; + f->residue_config = (Residue *) setup_malloc(f, f->residue_count * sizeof(f->residue_config[0])); + if (f->residue_config == NULL) return error(f, VORBIS_outofmem); + memset(f->residue_config, 0, f->residue_count * sizeof(f->residue_config[0])); + for (i=0; i < f->residue_count; ++i) { + uint8 residue_cascade[64]; + Residue *r = f->residue_config+i; + f->residue_types[i] = get_bits(f, 16); + if (f->residue_types[i] > 2) return error(f, VORBIS_invalid_setup); + r->begin = get_bits(f, 24); + r->end = get_bits(f, 24); + if (r->end < r->begin) return error(f, VORBIS_invalid_setup); + r->part_size = get_bits(f,24)+1; + r->classifications = get_bits(f,6)+1; + r->classbook = get_bits(f,8); + if (r->classbook >= f->codebook_count) return error(f, VORBIS_invalid_setup); + for (j=0; j < r->classifications; ++j) { + uint8 high_bits=0; + uint8 low_bits=get_bits(f,3); + if (get_bits(f,1)) + high_bits = get_bits(f,5); + residue_cascade[j] = high_bits*8 + low_bits; + } + r->residue_books = (short (*)[8]) setup_malloc(f, sizeof(r->residue_books[0]) * r->classifications); + if (r->residue_books == NULL) return error(f, VORBIS_outofmem); + for (j=0; j < r->classifications; ++j) { + for (k=0; k < 8; ++k) { + if (residue_cascade[j] & (1 << k)) { + r->residue_books[j][k] = get_bits(f, 8); + if (r->residue_books[j][k] >= f->codebook_count) return error(f, VORBIS_invalid_setup); + } else { + r->residue_books[j][k] = -1; + } + } + } + // precompute the classifications[] array to avoid inner-loop mod/divide + // call it 'classdata' since we already have r->classifications + r->classdata = (uint8 **) setup_malloc(f, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + if (!r->classdata) return error(f, VORBIS_outofmem); + memset(r->classdata, 0, sizeof(*r->classdata) * f->codebooks[r->classbook].entries); + for (j=0; j < f->codebooks[r->classbook].entries; ++j) { + int classwords = f->codebooks[r->classbook].dimensions; + int temp = j; + r->classdata[j] = (uint8 *) setup_malloc(f, sizeof(r->classdata[j][0]) * classwords); + if (r->classdata[j] == NULL) return error(f, VORBIS_outofmem); + for (k=classwords-1; k >= 0; --k) { + r->classdata[j][k] = temp % r->classifications; + temp /= r->classifications; + } + } + } + + f->mapping_count = get_bits(f,6)+1; + f->mapping = (Mapping *) setup_malloc(f, f->mapping_count * sizeof(*f->mapping)); + if (f->mapping == NULL) return error(f, VORBIS_outofmem); + memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping)); + for (i=0; i < f->mapping_count; ++i) { + Mapping *m = f->mapping + i; + int mapping_type = get_bits(f,16); + if (mapping_type != 0) return error(f, VORBIS_invalid_setup); + m->chan = (MappingChannel *) setup_malloc(f, f->channels * sizeof(*m->chan)); + if (m->chan == NULL) return error(f, VORBIS_outofmem); + if (get_bits(f,1)) + m->submaps = get_bits(f,4)+1; + else + m->submaps = 1; + if (m->submaps > max_submaps) + max_submaps = m->submaps; + if (get_bits(f,1)) { + m->coupling_steps = get_bits(f,8)+1; + if (m->coupling_steps > f->channels) return error(f, VORBIS_invalid_setup); + for (k=0; k < m->coupling_steps; ++k) { + m->chan[k].magnitude = get_bits(f, ilog(f->channels-1)); + m->chan[k].angle = get_bits(f, ilog(f->channels-1)); + if (m->chan[k].magnitude >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].angle >= f->channels) return error(f, VORBIS_invalid_setup); + if (m->chan[k].magnitude == m->chan[k].angle) return error(f, VORBIS_invalid_setup); + } + } else + m->coupling_steps = 0; + + // reserved field + if (get_bits(f,2)) return error(f, VORBIS_invalid_setup); + if (m->submaps > 1) { + for (j=0; j < f->channels; ++j) { + m->chan[j].mux = get_bits(f, 4); + if (m->chan[j].mux >= m->submaps) return error(f, VORBIS_invalid_setup); + } + } else + // @SPECIFICATION: this case is missing from the spec + for (j=0; j < f->channels; ++j) + m->chan[j].mux = 0; + + for (j=0; j < m->submaps; ++j) { + get_bits(f,8); // discard + m->submap_floor[j] = get_bits(f,8); + m->submap_residue[j] = get_bits(f,8); + if (m->submap_floor[j] >= f->floor_count) return error(f, VORBIS_invalid_setup); + if (m->submap_residue[j] >= f->residue_count) return error(f, VORBIS_invalid_setup); + } + } + + // Modes + f->mode_count = get_bits(f, 6)+1; + for (i=0; i < f->mode_count; ++i) { + Mode *m = f->mode_config+i; + m->blockflag = get_bits(f,1); + m->windowtype = get_bits(f,16); + m->transformtype = get_bits(f,16); + m->mapping = get_bits(f,8); + if (m->windowtype != 0) return error(f, VORBIS_invalid_setup); + if (m->transformtype != 0) return error(f, VORBIS_invalid_setup); + if (m->mapping >= f->mapping_count) return error(f, VORBIS_invalid_setup); + } + + flush_packet(f); + + f->previous_length = 0; + + for (i=0; i < f->channels; ++i) { + f->channel_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1); + f->previous_window[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + f->finalY[i] = (int16 *) setup_malloc(f, sizeof(int16) * longest_floorlist); + if (f->channel_buffers[i] == NULL || f->previous_window[i] == NULL || f->finalY[i] == NULL) return error(f, VORBIS_outofmem); + memset(f->channel_buffers[i], 0, sizeof(float) * f->blocksize_1); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + f->floor_buffers[i] = (float *) setup_malloc(f, sizeof(float) * f->blocksize_1/2); + if (f->floor_buffers[i] == NULL) return error(f, VORBIS_outofmem); + #endif + } + + if (!init_blocksize(f, 0, f->blocksize_0)) return FALSE; + if (!init_blocksize(f, 1, f->blocksize_1)) return FALSE; + f->blocksize[0] = f->blocksize_0; + f->blocksize[1] = f->blocksize_1; + +#ifdef STB_VORBIS_DIVIDE_TABLE + if (integer_divide_table[1][1]==0) + for (i=0; i < DIVTAB_NUMER; ++i) + for (j=1; j < DIVTAB_DENOM; ++j) + integer_divide_table[i][j] = i / j; +#endif + + // compute how much temporary memory is needed + + // 1. + { + uint32 imdct_mem = (f->blocksize_1 * sizeof(float) >> 1); + uint32 classify_mem; + int i,max_part_read=0; + for (i=0; i < f->residue_count; ++i) { + Residue *r = f->residue_config + i; + unsigned int actual_size = f->blocksize_1 / 2; + unsigned int limit_r_begin = r->begin < actual_size ? r->begin : actual_size; + unsigned int limit_r_end = r->end < actual_size ? r->end : actual_size; + int n_read = limit_r_end - limit_r_begin; + int part_read = n_read / r->part_size; + if (part_read > max_part_read) + max_part_read = part_read; + } + #ifndef STB_VORBIS_DIVIDES_IN_RESIDUE + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(uint8 *)); + #else + classify_mem = f->channels * (sizeof(void*) + max_part_read * sizeof(int *)); + #endif + + // maximum reasonable partition size is f->blocksize_1 + + f->temp_memory_required = classify_mem; + if (imdct_mem > f->temp_memory_required) + f->temp_memory_required = imdct_mem; + } + + + if (f->alloc.alloc_buffer) { + assert(f->temp_offset == f->alloc.alloc_buffer_length_in_bytes); + // check if there's enough temp memory so we don't error later + if (f->setup_offset + sizeof(*f) + f->temp_memory_required > (unsigned) f->temp_offset) + return error(f, VORBIS_outofmem); + } + + // @TODO: stb_vorbis_seek_start expects first_audio_page_offset to point to a page + // without PAGEFLAG_continued_packet, so this either points to the first page, or + // the page after the end of the headers. It might be cleaner to point to a page + // in the middle of the headers, when that's the page where the first audio packet + // starts, but we'd have to also correctly skip the end of any continued packet in + // stb_vorbis_seek_start. + if (f->next_seg == -1) { + f->first_audio_page_offset = stb_vorbis_get_file_offset(f); + } else { + f->first_audio_page_offset = 0; + } + + return TRUE; +} + +static void vorbis_deinit(stb_vorbis *p) +{ + int i,j; + + setup_free(p, p->vendor); + for (i=0; i < p->comment_list_length; ++i) { + setup_free(p, p->comment_list[i]); + } + setup_free(p, p->comment_list); + + if (p->residue_config) { + for (i=0; i < p->residue_count; ++i) { + Residue *r = p->residue_config+i; + if (r->classdata) { + for (j=0; j < p->codebooks[r->classbook].entries; ++j) + setup_free(p, r->classdata[j]); + setup_free(p, r->classdata); + } + setup_free(p, r->residue_books); + } + } + + if (p->codebooks) { + CHECK(p); + for (i=0; i < p->codebook_count; ++i) { + Codebook *c = p->codebooks + i; + setup_free(p, c->codeword_lengths); + setup_free(p, c->multiplicands); + setup_free(p, c->codewords); + setup_free(p, c->sorted_codewords); + // c->sorted_values[-1] is the first entry in the array + setup_free(p, c->sorted_values ? c->sorted_values-1 : NULL); + } + setup_free(p, p->codebooks); + } + setup_free(p, p->floor_config); + setup_free(p, p->residue_config); + if (p->mapping) { + for (i=0; i < p->mapping_count; ++i) + setup_free(p, p->mapping[i].chan); + setup_free(p, p->mapping); + } + CHECK(p); + for (i=0; i < p->channels && i < STB_VORBIS_MAX_CHANNELS; ++i) { + setup_free(p, p->channel_buffers[i]); + setup_free(p, p->previous_window[i]); + #ifdef STB_VORBIS_NO_DEFER_FLOOR + setup_free(p, p->floor_buffers[i]); + #endif + setup_free(p, p->finalY[i]); + } + for (i=0; i < 2; ++i) { + setup_free(p, p->A[i]); + setup_free(p, p->B[i]); + setup_free(p, p->C[i]); + setup_free(p, p->window[i]); + setup_free(p, p->bit_reverse[i]); + } + #ifndef STB_VORBIS_NO_STDIO + if (p->close_on_free) fclose(p->f); + #endif +} + +void stb_vorbis_close(stb_vorbis *p) +{ + if (p == NULL) return; + vorbis_deinit(p); + setup_free(p,p); +} + +static void vorbis_init(stb_vorbis *p, const stb_vorbis_alloc *z) +{ + memset(p, 0, sizeof(*p)); // NULL out all malloc'd pointers to start + if (z) { + p->alloc = *z; + p->alloc.alloc_buffer_length_in_bytes &= ~7; + p->temp_offset = p->alloc.alloc_buffer_length_in_bytes; + } + p->eof = 0; + p->error = VORBIS__no_error; + p->stream = NULL; + p->codebooks = NULL; + p->page_crc_tests = -1; + #ifndef STB_VORBIS_NO_STDIO + p->close_on_free = FALSE; + p->f = NULL; + #endif +} + +int stb_vorbis_get_sample_offset(stb_vorbis *f) +{ + if (f->current_loc_valid) + return f->current_loc; + else + return -1; +} + +stb_vorbis_info stb_vorbis_get_info(stb_vorbis *f) +{ + stb_vorbis_info d; + d.channels = f->channels; + d.sample_rate = f->sample_rate; + d.setup_memory_required = f->setup_memory_required; + d.setup_temp_memory_required = f->setup_temp_memory_required; + d.temp_memory_required = f->temp_memory_required; + d.max_frame_size = f->blocksize_1 >> 1; + return d; +} + +stb_vorbis_comment stb_vorbis_get_comment(stb_vorbis *f) +{ + stb_vorbis_comment d; + d.vendor = f->vendor; + d.comment_list_length = f->comment_list_length; + d.comment_list = f->comment_list; + return d; +} + +int stb_vorbis_get_error(stb_vorbis *f) +{ + int e = f->error; + f->error = VORBIS__no_error; + return e; +} + +static stb_vorbis * vorbis_alloc(stb_vorbis *f) +{ + stb_vorbis *p = (stb_vorbis *) setup_malloc(f, sizeof(*p)); + return p; +} + +#ifndef STB_VORBIS_NO_PUSHDATA_API + +void stb_vorbis_flush_pushdata(stb_vorbis *f) +{ + f->previous_length = 0; + f->page_crc_tests = 0; + f->discard_samples_deferred = 0; + f->current_loc_valid = FALSE; + f->first_decode = FALSE; + f->samples_output = 0; + f->channel_buffer_start = 0; + f->channel_buffer_end = 0; +} + +static int vorbis_search_for_page_pushdata(vorb *f, uint8 *data, int data_len) +{ + int i,n; + for (i=0; i < f->page_crc_tests; ++i) + f->scan[i].bytes_done = 0; + + // if we have room for more scans, search for them first, because + // they may cause us to stop early if their header is incomplete + if (f->page_crc_tests < STB_VORBIS_PUSHDATA_CRC_COUNT) { + if (data_len < 4) return 0; + data_len -= 3; // need to look for 4-byte sequence, so don't miss + // one that straddles a boundary + for (i=0; i < data_len; ++i) { + if (data[i] == 0x4f) { + if (0==memcmp(data+i, ogg_page_header, 4)) { + int j,len; + uint32 crc; + // make sure we have the whole page header + if (i+26 >= data_len || i+27+data[i+26] >= data_len) { + // only read up to this page start, so hopefully we'll + // have the whole page header start next time + data_len = i; + break; + } + // ok, we have it all; compute the length of the page + len = 27 + data[i+26]; + for (j=0; j < data[i+26]; ++j) + len += data[i+27+j]; + // scan everything up to the embedded crc (which we must 0) + crc = 0; + for (j=0; j < 22; ++j) + crc = crc32_update(crc, data[i+j]); + // now process 4 0-bytes + for ( ; j < 26; ++j) + crc = crc32_update(crc, 0); + // len is the total number of bytes we need to scan + n = f->page_crc_tests++; + f->scan[n].bytes_left = len-j; + f->scan[n].crc_so_far = crc; + f->scan[n].goal_crc = data[i+22] + (data[i+23] << 8) + (data[i+24]<<16) + (data[i+25]<<24); + // if the last frame on a page is continued to the next, then + // we can't recover the sample_loc immediately + if (data[i+27+data[i+26]-1] == 255) + f->scan[n].sample_loc = ~0; + else + f->scan[n].sample_loc = data[i+6] + (data[i+7] << 8) + (data[i+ 8]<<16) + (data[i+ 9]<<24); + f->scan[n].bytes_done = i+j; + if (f->page_crc_tests == STB_VORBIS_PUSHDATA_CRC_COUNT) + break; + // keep going if we still have room for more + } + } + } + } + + for (i=0; i < f->page_crc_tests;) { + uint32 crc; + int j; + int n = f->scan[i].bytes_done; + int m = f->scan[i].bytes_left; + if (m > data_len - n) m = data_len - n; + // m is the bytes to scan in the current chunk + crc = f->scan[i].crc_so_far; + for (j=0; j < m; ++j) + crc = crc32_update(crc, data[n+j]); + f->scan[i].bytes_left -= m; + f->scan[i].crc_so_far = crc; + if (f->scan[i].bytes_left == 0) { + // does it match? + if (f->scan[i].crc_so_far == f->scan[i].goal_crc) { + // Houston, we have page + data_len = n+m; // consumption amount is wherever that scan ended + f->page_crc_tests = -1; // drop out of page scan mode + f->previous_length = 0; // decode-but-don't-output one frame + f->next_seg = -1; // start a new page + f->current_loc = f->scan[i].sample_loc; // set the current sample location + // to the amount we'd have decoded had we decoded this page + f->current_loc_valid = f->current_loc != ~0U; + return data_len; + } + // delete entry + f->scan[i] = f->scan[--f->page_crc_tests]; + } else { + ++i; + } + } + + return data_len; +} + +// return value: number of bytes we used +int stb_vorbis_decode_frame_pushdata( + stb_vorbis *f, // the file we're decoding + const uint8 *data, int data_len, // the memory available for decoding + int *channels, // place to write number of float * buffers + float ***output, // place to write float ** array of float * buffers + int *samples // place to write number of output samples + ) +{ + int i; + int len,right,left; + + if (!IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (f->page_crc_tests >= 0) { + *samples = 0; + return vorbis_search_for_page_pushdata(f, (uint8 *) data, data_len); + } + + f->stream = (uint8 *) data; + f->stream_end = (uint8 *) data + data_len; + f->error = VORBIS__no_error; + + // check that we have the entire packet in memory + if (!is_whole_packet_present(f)) { + *samples = 0; + return 0; + } + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + // save the actual error we encountered + enum STBVorbisError error = f->error; + if (error == VORBIS_bad_packet_type) { + // flush and resynch + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + if (error == VORBIS_continued_packet_flag_invalid) { + if (f->previous_length == 0) { + // we may be resynching, in which case it's ok to hit one + // of these; just discard the packet + f->error = VORBIS__no_error; + while (get8_packet(f) != EOP) + if (f->eof) break; + *samples = 0; + return (int) (f->stream - data); + } + } + // if we get an error while parsing, what to do? + // well, it DEFINITELY won't work to continue from where we are! + stb_vorbis_flush_pushdata(f); + // restore the error that actually made us bail + f->error = error; + *samples = 0; + return 1; + } + + // success! + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + if (channels) *channels = f->channels; + *samples = len; + *output = f->outputs; + return (int) (f->stream - data); +} + +stb_vorbis *stb_vorbis_open_pushdata( + const unsigned char *data, int data_len, // the memory available for decoding + int *data_used, // only defined if result is not NULL + int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + data_len; + p.push_mode = TRUE; + if (!start_decoder(&p)) { + if (p.eof) + *error = VORBIS_need_more_data; + else + *error = p.error; + vorbis_deinit(&p); + return NULL; + } + f = vorbis_alloc(&p); + if (f) { + *f = p; + *data_used = (int) (f->stream - data); + *error = 0; + return f; + } else { + vorbis_deinit(&p); + return NULL; + } +} +#endif // STB_VORBIS_NO_PUSHDATA_API + +unsigned int stb_vorbis_get_file_offset(stb_vorbis *f) +{ + #ifndef STB_VORBIS_NO_PUSHDATA_API + if (f->push_mode) return 0; + #endif + if (USE_MEMORY(f)) return (unsigned int) (f->stream - f->stream_start); + #ifndef STB_VORBIS_NO_STDIO + return (unsigned int) (ftell(f->f) - f->f_start); + #endif +} + +#ifndef STB_VORBIS_NO_PULLDATA_API +// +// DATA-PULLING API +// + +static uint32 vorbis_find_page(stb_vorbis *f, uint32 *end, uint32 *last) +{ + for(;;) { + int n; + if (f->eof) return 0; + n = get8(f); + if (n == 0x4f) { // page header candidate + unsigned int retry_loc = stb_vorbis_get_file_offset(f); + int i; + // check if we're off the end of a file_section stream + if (retry_loc - 25 > f->stream_len) + return 0; + // check the rest of the header + for (i=1; i < 4; ++i) + if (get8(f) != ogg_page_header[i]) + break; + if (f->eof) return 0; + if (i == 4) { + uint8 header[27]; + uint32 i, crc, goal, len; + for (i=0; i < 4; ++i) + header[i] = ogg_page_header[i]; + for (; i < 27; ++i) + header[i] = get8(f); + if (f->eof) return 0; + if (header[4] != 0) goto invalid; + goal = header[22] + (header[23] << 8) + (header[24]<<16) + ((uint32)header[25]<<24); + for (i=22; i < 26; ++i) + header[i] = 0; + crc = 0; + for (i=0; i < 27; ++i) + crc = crc32_update(crc, header[i]); + len = 0; + for (i=0; i < header[26]; ++i) { + int s = get8(f); + crc = crc32_update(crc, s); + len += s; + } + if (len && f->eof) return 0; + for (i=0; i < len; ++i) + crc = crc32_update(crc, get8(f)); + // finished parsing probable page + if (crc == goal) { + // we could now check that it's either got the last + // page flag set, OR it's followed by the capture + // pattern, but I guess TECHNICALLY you could have + // a file with garbage between each ogg page and recover + // from it automatically? So even though that paranoia + // might decrease the chance of an invalid decode by + // another 2^32, not worth it since it would hose those + // invalid-but-useful files? + if (end) + *end = stb_vorbis_get_file_offset(f); + if (last) { + if (header[5] & 0x04) + *last = 1; + else + *last = 0; + } + set_file_offset(f, retry_loc-1); + return 1; + } + } + invalid: + // not a valid page, so rewind and look for next one + set_file_offset(f, retry_loc); + } + } +} + + +#define SAMPLE_unknown 0xffffffff + +// seeking is implemented with a binary search, which narrows down the range to +// 64K, before using a linear search (because finding the synchronization +// pattern can be expensive, and the chance we'd find the end page again is +// relatively high for small ranges) +// +// two initial interpolation-style probes are used at the start of the search +// to try to bound either side of the binary search sensibly, while still +// working in O(log n) time if they fail. + +static int get_seek_page_info(stb_vorbis *f, ProbedPage *z) +{ + uint8 header[27], lacing[255]; + int i,len; + + // record where the page starts + z->page_start = stb_vorbis_get_file_offset(f); + + // parse the header + getn(f, header, 27); + if (header[0] != 'O' || header[1] != 'g' || header[2] != 'g' || header[3] != 'S') + return 0; + getn(f, lacing, header[26]); + + // determine the length of the payload + len = 0; + for (i=0; i < header[26]; ++i) + len += lacing[i]; + + // this implies where the page ends + z->page_end = z->page_start + 27 + header[26] + len; + + // read the last-decoded sample out of the data + z->last_decoded_sample = header[6] + (header[7] << 8) + (header[8] << 16) + (header[9] << 24); + + // restore file state to where we were + set_file_offset(f, z->page_start); + return 1; +} + +// rarely used function to seek back to the preceding page while finding the +// start of a packet +static int go_to_page_before(stb_vorbis *f, unsigned int limit_offset) +{ + unsigned int previous_safe, end; + + // now we want to seek back 64K from the limit + if (limit_offset >= 65536 && limit_offset-65536 >= f->first_audio_page_offset) + previous_safe = limit_offset - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + + while (vorbis_find_page(f, &end, NULL)) { + if (end >= limit_offset && stb_vorbis_get_file_offset(f) < limit_offset) + return 1; + set_file_offset(f, end); + } + + return 0; +} + +// implements the search logic for finding a page and starting decoding. if +// the function succeeds, current_loc_valid will be true and current_loc will +// be less than or equal to the provided sample number (the closer the +// better). +static int seek_to_sample_coarse(stb_vorbis *f, uint32 sample_number) +{ + ProbedPage left, right, mid; + int i, start_seg_with_known_loc, end_pos, page_start; + uint32 delta, stream_length, padding, last_sample_limit; + double offset = 0.0, bytes_per_sample = 0.0; + int probe = 0; + + // find the last page and validate the target sample + stream_length = stb_vorbis_stream_length_in_samples(f); + if (stream_length == 0) return error(f, VORBIS_seek_without_length); + if (sample_number > stream_length) return error(f, VORBIS_seek_invalid); + + // this is the maximum difference between the window-center (which is the + // actual granule position value), and the right-start (which the spec + // indicates should be the granule position (give or take one)). + padding = ((f->blocksize_1 - f->blocksize_0) >> 2); + if (sample_number < padding) + last_sample_limit = 0; + else + last_sample_limit = sample_number - padding; + + left = f->p_first; + while (left.last_decoded_sample == ~0U) { + // (untested) the first page does not have a 'last_decoded_sample' + set_file_offset(f, left.page_end); + if (!get_seek_page_info(f, &left)) goto error; + } + + right = f->p_last; + assert(right.last_decoded_sample != ~0U); + + // starting from the start is handled differently + if (last_sample_limit <= left.last_decoded_sample) { + if (stb_vorbis_seek_start(f)) { + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + } + return 0; + } + + while (left.page_end != right.page_start) { + assert(left.page_end < right.page_start); + // search range in bytes + delta = right.page_start - left.page_end; + if (delta <= 65536) { + // there's only 64K left to search - handle it linearly + set_file_offset(f, left.page_end); + } else { + if (probe < 2) { + if (probe == 0) { + // first probe (interpolate) + double data_bytes = right.page_end - left.page_start; + bytes_per_sample = data_bytes / right.last_decoded_sample; + offset = left.page_start + bytes_per_sample * (last_sample_limit - left.last_decoded_sample); + } else { + // second probe (try to bound the other side) + double error = ((double) last_sample_limit - mid.last_decoded_sample) * bytes_per_sample; + if (error >= 0 && error < 8000) error = 8000; + if (error < 0 && error > -8000) error = -8000; + offset += error * 2; + } + + // ensure the offset is valid + if (offset < left.page_end) + offset = left.page_end; + if (offset > right.page_start - 65536) + offset = right.page_start - 65536; + + set_file_offset(f, (unsigned int) offset); + } else { + // binary search for large ranges (offset by 32K to ensure + // we don't hit the right page) + set_file_offset(f, left.page_end + (delta / 2) - 32768); + } + + if (!vorbis_find_page(f, NULL, NULL)) goto error; + } + + for (;;) { + if (!get_seek_page_info(f, &mid)) goto error; + if (mid.last_decoded_sample != ~0U) break; + // (untested) no frames end on this page + set_file_offset(f, mid.page_end); + assert(mid.page_start < right.page_start); + } + + // if we've just found the last page again then we're in a tricky file, + // and we're close enough (if it wasn't an interpolation probe). + if (mid.page_start == right.page_start) { + if (probe >= 2 || delta <= 65536) + break; + } else { + if (last_sample_limit < mid.last_decoded_sample) + right = mid; + else + left = mid; + } + + ++probe; + } + + // seek back to start of the last packet + page_start = left.page_start; + set_file_offset(f, page_start); + if (!start_page(f)) return error(f, VORBIS_seek_failed); + end_pos = f->end_seg_with_known_loc; + assert(end_pos >= 0); + + for (;;) { + for (i = end_pos; i > 0; --i) + if (f->segments[i-1] != 255) + break; + + start_seg_with_known_loc = i; + + if (start_seg_with_known_loc > 0 || !(f->page_flag & PAGEFLAG_continued_packet)) + break; + + // (untested) the final packet begins on an earlier page + if (!go_to_page_before(f, page_start)) + goto error; + + page_start = stb_vorbis_get_file_offset(f); + if (!start_page(f)) goto error; + end_pos = f->segment_count - 1; + } + + // prepare to start decoding + f->current_loc_valid = FALSE; + f->last_seg = FALSE; + f->valid_bits = 0; + f->packet_bytes = 0; + f->bytes_in_seg = 0; + f->previous_length = 0; + f->next_seg = start_seg_with_known_loc; + + for (i = 0; i < start_seg_with_known_loc; i++) + skip(f, f->segments[i]); + + // start decoding (optimizable - this frame is generally discarded) + if (!vorbis_pump_first_frame(f)) + return 0; + if (f->current_loc > sample_number) + return error(f, VORBIS_seek_failed); + return 1; + +error: + // try to restore the file to a valid state + stb_vorbis_seek_start(f); + return error(f, VORBIS_seek_failed); +} + +// the same as vorbis_decode_initial, but without advancing +static int peek_decode_initial(vorb *f, int *p_left_start, int *p_left_end, int *p_right_start, int *p_right_end, int *mode) +{ + int bits_read, bytes_read; + + if (!vorbis_decode_initial(f, p_left_start, p_left_end, p_right_start, p_right_end, mode)) + return 0; + + // either 1 or 2 bytes were read, figure out which so we can rewind + bits_read = 1 + ilog(f->mode_count-1); + if (f->mode_config[*mode].blockflag) + bits_read += 2; + bytes_read = (bits_read + 7) / 8; + + f->bytes_in_seg += bytes_read; + f->packet_bytes -= bytes_read; + skip(f, -bytes_read); + if (f->next_seg == -1) + f->next_seg = f->segment_count - 1; + else + f->next_seg--; + f->valid_bits = 0; + + return 1; +} + +int stb_vorbis_seek_frame(stb_vorbis *f, unsigned int sample_number) +{ + uint32 max_frame_samples; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + // fast page-level search + if (!seek_to_sample_coarse(f, sample_number)) + return 0; + + assert(f->current_loc_valid); + assert(f->current_loc <= sample_number); + + // linear search for the relevant packet + max_frame_samples = (f->blocksize_1*3 - f->blocksize_0) >> 2; + while (f->current_loc < sample_number) { + int left_start, left_end, right_start, right_end, mode, frame_samples; + if (!peek_decode_initial(f, &left_start, &left_end, &right_start, &right_end, &mode)) + return error(f, VORBIS_seek_failed); + // calculate the number of samples returned by the next frame + frame_samples = right_start - left_start; + if (f->current_loc + frame_samples > sample_number) { + return 1; // the next frame will contain the sample + } else if (f->current_loc + frame_samples + max_frame_samples > sample_number) { + // there's a chance the frame after this could contain the sample + vorbis_pump_first_frame(f); + } else { + // this frame is too early to be relevant + f->current_loc += frame_samples; + f->previous_length = 0; + maybe_start_packet(f); + flush_packet(f); + } + } + // the next frame should start with the sample + if (f->current_loc != sample_number) return error(f, VORBIS_seek_failed); + return 1; +} + +int stb_vorbis_seek(stb_vorbis *f, unsigned int sample_number) +{ + if (!stb_vorbis_seek_frame(f, sample_number)) + return 0; + + if (sample_number != f->current_loc) { + int n; + uint32 frame_start = f->current_loc; + stb_vorbis_get_frame_float(f, &n, NULL); + assert(sample_number > frame_start); + assert(f->channel_buffer_start + (int) (sample_number-frame_start) <= f->channel_buffer_end); + f->channel_buffer_start += (sample_number - frame_start); + } + + return 1; +} + +int stb_vorbis_seek_start(stb_vorbis *f) +{ + if (IS_PUSH_MODE(f)) { return error(f, VORBIS_invalid_api_mixing); } + set_file_offset(f, f->first_audio_page_offset); + f->previous_length = 0; + f->first_decode = TRUE; + f->next_seg = -1; + return vorbis_pump_first_frame(f); +} + +unsigned int stb_vorbis_stream_length_in_samples(stb_vorbis *f) +{ + unsigned int restore_offset, previous_safe; + unsigned int end, last_page_loc; + + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + if (!f->total_samples) { + unsigned int last; + uint32 lo,hi; + char header[6]; + + // first, store the current decode position so we can restore it + restore_offset = stb_vorbis_get_file_offset(f); + + // now we want to seek back 64K from the end (the last page must + // be at most a little less than 64K, but let's allow a little slop) + if (f->stream_len >= 65536 && f->stream_len-65536 >= f->first_audio_page_offset) + previous_safe = f->stream_len - 65536; + else + previous_safe = f->first_audio_page_offset; + + set_file_offset(f, previous_safe); + // previous_safe is now our candidate 'earliest known place that seeking + // to will lead to the final page' + + if (!vorbis_find_page(f, &end, &last)) { + // if we can't find a page, we're hosed! + f->error = VORBIS_cant_find_last_page; + f->total_samples = 0xffffffff; + goto done; + } + + // check if there are more pages + last_page_loc = stb_vorbis_get_file_offset(f); + + // stop when the last_page flag is set, not when we reach eof; + // this allows us to stop short of a 'file_section' end without + // explicitly checking the length of the section + while (!last) { + set_file_offset(f, end); + if (!vorbis_find_page(f, &end, &last)) { + // the last page we found didn't have the 'last page' flag + // set. whoops! + break; + } + //previous_safe = last_page_loc+1; // NOTE: not used after this point, but note for debugging + last_page_loc = stb_vorbis_get_file_offset(f); + } + + set_file_offset(f, last_page_loc); + + // parse the header + getn(f, (unsigned char *)header, 6); + // extract the absolute granule position + lo = get32(f); + hi = get32(f); + if (lo == 0xffffffff && hi == 0xffffffff) { + f->error = VORBIS_cant_find_last_page; + f->total_samples = SAMPLE_unknown; + goto done; + } + if (hi) + lo = 0xfffffffe; // saturate + f->total_samples = lo; + + f->p_last.page_start = last_page_loc; + f->p_last.page_end = end; + f->p_last.last_decoded_sample = lo; + + done: + set_file_offset(f, restore_offset); + } + return f->total_samples == SAMPLE_unknown ? 0 : f->total_samples; +} + +float stb_vorbis_stream_length_in_seconds(stb_vorbis *f) +{ + return stb_vorbis_stream_length_in_samples(f) / (float) f->sample_rate; +} + + + +int stb_vorbis_get_frame_float(stb_vorbis *f, int *channels, float ***output) +{ + int len, right,left,i; + if (IS_PUSH_MODE(f)) return error(f, VORBIS_invalid_api_mixing); + + if (!vorbis_decode_packet(f, &len, &left, &right)) { + f->channel_buffer_start = f->channel_buffer_end = 0; + return 0; + } + + len = vorbis_finish_frame(f, len, left, right); + for (i=0; i < f->channels; ++i) + f->outputs[i] = f->channel_buffers[i] + left; + + f->channel_buffer_start = left; + f->channel_buffer_end = left+len; + + if (channels) *channels = f->channels; + if (output) *output = f->outputs; + return len; +} + +#ifndef STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_file_section(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc, unsigned int length) +{ + stb_vorbis *f, p; + vorbis_init(&p, alloc); + p.f = file; + p.f_start = (uint32) ftell(file); + p.stream_len = length; + p.close_on_free = close_on_free; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *error, const stb_vorbis_alloc *alloc) +{ + unsigned int len, start; + start = (unsigned int) ftell(file); + fseek(file, 0, SEEK_END); + len = (unsigned int) (ftell(file) - start); + fseek(file, start, SEEK_SET); + return stb_vorbis_open_file_section(file, close_on_free, error, alloc, len); +} + +stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc) +{ + FILE *f; +#if defined(_WIN32) && defined(__STDC_WANT_SECURE_LIB__) + if (0 != fopen_s(&f, filename, "rb")) + f = NULL; +#else + f = fopen(filename, "rb"); +#endif + if (f) + return stb_vorbis_open_file(f, TRUE, error, alloc); + if (error) *error = VORBIS_file_open_failure; + return NULL; +} +#endif // STB_VORBIS_NO_STDIO + +stb_vorbis * stb_vorbis_open_memory(const unsigned char *data, int len, int *error, const stb_vorbis_alloc *alloc) +{ + stb_vorbis *f, p; + if (!data) { + if (error) *error = VORBIS_unexpected_eof; + return NULL; + } + vorbis_init(&p, alloc); + p.stream = (uint8 *) data; + p.stream_end = (uint8 *) data + len; + p.stream_start = (uint8 *) p.stream; + p.stream_len = len; + p.push_mode = FALSE; + if (start_decoder(&p)) { + f = vorbis_alloc(&p); + if (f) { + *f = p; + vorbis_pump_first_frame(f); + if (error) *error = VORBIS__no_error; + return f; + } + } + if (error) *error = p.error; + vorbis_deinit(&p); + return NULL; +} + +#ifndef STB_VORBIS_NO_INTEGER_CONVERSION +#define PLAYBACK_MONO 1 +#define PLAYBACK_LEFT 2 +#define PLAYBACK_RIGHT 4 + +#define L (PLAYBACK_LEFT | PLAYBACK_MONO) +#define C (PLAYBACK_LEFT | PLAYBACK_RIGHT | PLAYBACK_MONO) +#define R (PLAYBACK_RIGHT | PLAYBACK_MONO) + +static int8 channel_position[7][6] = +{ + { 0 }, + { C }, + { L, R }, + { L, C, R }, + { L, R, L, R }, + { L, C, R, L, R }, + { L, C, R, L, R, C }, +}; + + +#ifndef STB_VORBIS_NO_FAST_SCALED_FLOAT + typedef union { + float f; + int i; + } float_conv; + typedef char stb_vorbis_float_size_test[sizeof(float)==4 && sizeof(int) == 4]; + #define FASTDEF(x) float_conv x + // add (1<<23) to convert to int, then divide by 2^SHIFT, then add 0.5/2^SHIFT to round + #define MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT)) + #define ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22)) + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + MAGIC(s), temp.i - ADDEND(s)) + #define check_endianness() +#else + #define FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s)))) + #define check_endianness() + #define FASTDEF(x) +#endif + +static void copy_samples(short *dest, float *src, int len) +{ + int i; + check_endianness(); + for (i=0; i < len; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp, src[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + dest[i] = v; + } +} + +static void compute_samples(int mask, short *output, int num_c, float **data, int d_offset, int len) +{ + #define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i,j,o,n = STB_BUFFER_SIZE; + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE) { + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + if (channel_position[num_c][j] & mask) { + for (i=0; i < n; ++i) + buffer[i] += data[j][d_offset+o+i]; + } + } + for (i=0; i < n; ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o+i] = v; + } + } + #undef STB_BUFFER_SIZE +} + +static void compute_stereo_samples(short *output, int num_c, float **data, int d_offset, int len) +{ + #define STB_BUFFER_SIZE 32 + float buffer[STB_BUFFER_SIZE]; + int i,j,o,n = STB_BUFFER_SIZE >> 1; + // o is the offset in the source data + check_endianness(); + for (o = 0; o < len; o += STB_BUFFER_SIZE >> 1) { + // o2 is the offset in the output data + int o2 = o << 1; + memset(buffer, 0, sizeof(buffer)); + if (o + n > len) n = len - o; + for (j=0; j < num_c; ++j) { + int m = channel_position[num_c][j] & (PLAYBACK_LEFT | PLAYBACK_RIGHT); + if (m == (PLAYBACK_LEFT | PLAYBACK_RIGHT)) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_LEFT) { + for (i=0; i < n; ++i) { + buffer[i*2+0] += data[j][d_offset+o+i]; + } + } else if (m == PLAYBACK_RIGHT) { + for (i=0; i < n; ++i) { + buffer[i*2+1] += data[j][d_offset+o+i]; + } + } + } + for (i=0; i < (n<<1); ++i) { + FASTDEF(temp); + int v = FAST_SCALED_FLOAT_TO_INT(temp,buffer[i],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + output[o2+i] = v; + } + } + #undef STB_BUFFER_SIZE +} + +static void convert_samples_short(int buf_c, short **buffer, int b_offset, int data_c, float **data, int d_offset, int samples) +{ + int i; + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + static int channel_selector[3][2] = { {0}, {PLAYBACK_MONO}, {PLAYBACK_LEFT, PLAYBACK_RIGHT} }; + for (i=0; i < buf_c; ++i) + compute_samples(channel_selector[buf_c][i], buffer[i]+b_offset, data_c, data, d_offset, samples); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + for (i=0; i < limit; ++i) + copy_samples(buffer[i]+b_offset, data[i]+d_offset, samples); + for ( ; i < buf_c; ++i) + memset(buffer[i]+b_offset, 0, sizeof(short) * samples); + } +} + +int stb_vorbis_get_frame_short(stb_vorbis *f, int num_c, short **buffer, int num_samples) +{ + float **output = NULL; + int len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len > num_samples) len = num_samples; + if (len) + convert_samples_short(num_c, buffer, 0, f->channels, output, 0, len); + return len; +} + +static void convert_channels_short_interleaved(int buf_c, short *buffer, int data_c, float **data, int d_offset, int len) +{ + int i; + check_endianness(); + if (buf_c != data_c && buf_c <= 2 && data_c <= 6) { + assert(buf_c == 2); + for (i=0; i < buf_c; ++i) + compute_stereo_samples(buffer, data_c, data, d_offset, len); + } else { + int limit = buf_c < data_c ? buf_c : data_c; + int j; + for (j=0; j < len; ++j) { + for (i=0; i < limit; ++i) { + FASTDEF(temp); + float f = data[i][d_offset+j]; + int v = FAST_SCALED_FLOAT_TO_INT(temp, f,15);//data[i][d_offset+j],15); + if ((unsigned int) (v + 32768) > 65535) + v = v < 0 ? -32768 : 32767; + *buffer++ = v; + } + for ( ; i < buf_c; ++i) + *buffer++ = 0; + } + } +} + +int stb_vorbis_get_frame_short_interleaved(stb_vorbis *f, int num_c, short *buffer, int num_shorts) +{ + float **output; + int len; + if (num_c == 1) return stb_vorbis_get_frame_short(f,num_c,&buffer, num_shorts); + len = stb_vorbis_get_frame_float(f, NULL, &output); + if (len) { + if (len*num_c > num_shorts) len = num_shorts / num_c; + convert_channels_short_interleaved(num_c, buffer, f->channels, output, 0, len); + } + return len; +} + +int stb_vorbis_get_samples_short_interleaved(stb_vorbis *f, int channels, short *buffer, int num_shorts) +{ + float **outputs; + int len = num_shorts / channels; + int n=0; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_channels_short_interleaved(channels, buffer, f->channels, f->channel_buffers, f->channel_buffer_start, k); + buffer += k*channels; + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return n; +} + +int stb_vorbis_get_samples_short(stb_vorbis *f, int channels, short **buffer, int len) +{ + float **outputs; + int n=0; + while (n < len) { + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + if (k) + convert_samples_short(channels, buffer, n, f->channels, f->channel_buffers, f->channel_buffer_start, k); + n += k; + f->channel_buffer_start += k; + if (n == len) break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) break; + } + return n; +} + +#ifndef STB_VORBIS_NO_STDIO +int stb_vorbis_decode_filename(const char *filename, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_filename(filename, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // NO_STDIO + +int stb_vorbis_decode_memory(const uint8 *mem, int len, int *channels, int *sample_rate, short **output) +{ + int data_len, offset, total, limit, error; + short *data; + stb_vorbis *v = stb_vorbis_open_memory(mem, len, &error, NULL); + if (v == NULL) return -1; + limit = v->channels * 4096; + *channels = v->channels; + if (sample_rate) + *sample_rate = v->sample_rate; + offset = data_len = 0; + total = limit; + data = (short *) malloc(total * sizeof(*data)); + if (data == NULL) { + stb_vorbis_close(v); + return -2; + } + for (;;) { + int n = stb_vorbis_get_frame_short_interleaved(v, v->channels, data+offset, total-offset); + if (n == 0) break; + data_len += n; + offset += n * v->channels; + if (offset + limit > total) { + short *data2; + total *= 2; + data2 = (short *) realloc(data, total * sizeof(*data)); + if (data2 == NULL) { + free(data); + stb_vorbis_close(v); + return -2; + } + data = data2; + } + } + *output = data; + stb_vorbis_close(v); + return data_len; +} +#endif // STB_VORBIS_NO_INTEGER_CONVERSION + +int stb_vorbis_get_samples_float_interleaved(stb_vorbis *f, int channels, float *buffer, int num_floats) +{ + float **outputs; + int len = num_floats / channels; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < len) { + int i,j; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= len) k = len - n; + for (j=0; j < k; ++j) { + for (i=0; i < z; ++i) + *buffer++ = f->channel_buffers[i][f->channel_buffer_start+j]; + for ( ; i < channels; ++i) + *buffer++ = 0; + } + n += k; + f->channel_buffer_start += k; + if (n == len) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return n; +} + +int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **buffer, int num_samples) +{ + float **outputs; + int n=0; + int z = f->channels; + if (z > channels) z = channels; + while (n < num_samples) { + int i; + int k = f->channel_buffer_end - f->channel_buffer_start; + if (n+k >= num_samples) k = num_samples - n; + if (k) { + for (i=0; i < z; ++i) + memcpy(buffer[i]+n, f->channel_buffers[i]+f->channel_buffer_start, sizeof(float)*k); + for ( ; i < channels; ++i) + memset(buffer[i]+n, 0, sizeof(float) * k); + } + n += k; + f->channel_buffer_start += k; + if (n == num_samples) + break; + if (!stb_vorbis_get_frame_float(f, NULL, &outputs)) + break; + } + return n; +} +#endif // STB_VORBIS_NO_PULLDATA_API + +/* Version history + 1.17 - 2019-07-08 - fix CVE-2019-13217, -13218, -13219, -13220, -13221, -13222, -13223 + found with Mayhem by ForAllSecure + 1.16 - 2019-03-04 - fix warnings + 1.15 - 2019-02-07 - explicit failure if Ogg Skeleton data is found + 1.14 - 2018-02-11 - delete bogus dealloca usage + 1.13 - 2018-01-29 - fix truncation of last frame (hopefully) + 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files + 1.11 - 2017-07-23 - fix MinGW compilation + 1.10 - 2017-03-03 - more robust seeking; fix negative ilog(); clear error in open_memory + 1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version + 1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks; + avoid discarding last frame of audio data + 1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API + some more crash fixes when out of memory or with corrupt files + 1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson) + some crash fixes when out of memory or with corrupt files + 1.05 - 2015-04-19 - don't define __forceinline if it's redundant + 1.04 - 2014-08-27 - fix missing const-correct case in API + 1.03 - 2014-08-07 - Warning fixes + 1.02 - 2014-07-09 - Declare qsort compare function _cdecl on windows + 1.01 - 2014-06-18 - fix stb_vorbis_get_samples_float + 1.0 - 2014-05-26 - fix memory leaks; fix warnings; fix bugs in multichannel + (API change) report sample rate for decode-full-file funcs + 0.99996 - bracket #include for macintosh compilation by Laurent Gomila + 0.99995 - use union instead of pointer-cast for fast-float-to-int to avoid alias-optimization problem + 0.99994 - change fast-float-to-int to work in single-precision FPU mode, remove endian-dependence + 0.99993 - remove assert that fired on legal files with empty tables + 0.99992 - rewind-to-start + 0.99991 - bugfix to stb_vorbis_get_samples_short by Bernhard Wodo + 0.9999 - (should have been 0.99990) fix no-CRT support, compiling as C++ + 0.9998 - add a full-decode function with a memory source + 0.9997 - fix a bug in the read-from-FILE case in 0.9996 addition + 0.9996 - query length of vorbis stream in samples/seconds + 0.9995 - bugfix to another optimization that only happened in certain files + 0.9994 - bugfix to one of the optimizations that caused significant (but inaudible?) errors + 0.9993 - performance improvements; runs in 99% to 104% of time of reference implementation + 0.9992 - performance improvement of IMDCT; now performs close to reference implementation + 0.9991 - performance improvement of IMDCT + 0.999 - (should have been 0.9990) performance improvement of IMDCT + 0.998 - no-CRT support from Casey Muratori + 0.997 - bugfixes for bugs found by Terje Mathisen + 0.996 - bugfix: fast-huffman decode initialized incorrectly for sparse codebooks; fixing gives 10% speedup - found by Terje Mathisen + 0.995 - bugfix: fix to 'effective' overrun detection - found by Terje Mathisen + 0.994 - bugfix: garbage decode on final VQ symbol of a non-multiple - found by Terje Mathisen + 0.993 - bugfix: pushdata API required 1 extra byte for empty page (failed to consume final page if empty) - found by Terje Mathisen + 0.992 - fixes for MinGW warning + 0.991 - turn fast-float-conversion on by default + 0.990 - fix push-mode seek recovery if you seek into the headers + 0.98b - fix to bad release of 0.98 + 0.98 - fix push-mode seek recovery; robustify float-to-int and support non-fast mode + 0.97 - builds under c++ (typecasting, don't use 'class' keyword) + 0.96 - somehow MY 0.95 was right, but the web one was wrong, so here's my 0.95 rereleased as 0.96, fixes a typo in the clamping code + 0.95 - clamping code for 16-bit functions + 0.94 - not publically released + 0.93 - fixed all-zero-floor case (was decoding garbage) + 0.92 - fixed a memory leak + 0.91 - conditional compiles to omit parts of the API and the infrastructure to support them: STB_VORBIS_NO_PULLDATA_API, STB_VORBIS_NO_PUSHDATA_API, STB_VORBIS_NO_STDIO, STB_VORBIS_NO_INTEGER_CONVERSION + 0.90 - first public release +*/ + +#endif // STB_VORBIS_HEADER_ONLY + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/3party/raylib/src/external/tinyobj_loader_c.h b/3party/raylib/src/external/tinyobj_loader_c.h new file mode 100644 index 0000000..502a55a --- /dev/null +++ b/3party/raylib/src/external/tinyobj_loader_c.h @@ -0,0 +1,1589 @@ +/* + The MIT License (MIT) + + Copyright (c) 2016 - 2019 Syoyo Fujita and many contributors. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + */ +#ifndef TINOBJ_LOADER_C_H_ +#define TINOBJ_LOADER_C_H_ + +/* @todo { Remove stddef dependency. unsigned int? } ---> RAY: DONE. */ +//#include + +typedef struct { + char *name; + + float ambient[3]; + float diffuse[3]; + float specular[3]; + float transmittance[3]; + float emission[3]; + float shininess; + float ior; /* index of refraction */ + float dissolve; /* 1 == opaque; 0 == fully transparent */ + /* illumination model (see http://www.fileformat.info/format/material/) */ + int illum; + + int pad0; + + char *ambient_texname; /* map_Ka */ + char *diffuse_texname; /* map_Kd */ + char *specular_texname; /* map_Ks */ + char *specular_highlight_texname; /* map_Ns */ + char *bump_texname; /* map_bump, bump */ + char *displacement_texname; /* disp */ + char *alpha_texname; /* map_d */ +} tinyobj_material_t; + +typedef struct { + char *name; /* group name or object name. */ + unsigned int face_offset; + unsigned int length; +} tinyobj_shape_t; + +typedef struct { int v_idx, vt_idx, vn_idx; } tinyobj_vertex_index_t; + +typedef struct { + unsigned int num_vertices; + unsigned int num_normals; + unsigned int num_texcoords; + unsigned int num_faces; + unsigned int num_face_num_verts; + + int pad0; + + float *vertices; + float *normals; + float *texcoords; + tinyobj_vertex_index_t *faces; + int *face_num_verts; + int *material_ids; +} tinyobj_attrib_t; + + +#define TINYOBJ_FLAG_TRIANGULATE (1 << 0) + +#define TINYOBJ_INVALID_INDEX (0x80000000) + +#define TINYOBJ_SUCCESS (0) +#define TINYOBJ_ERROR_EMPTY (-1) +#define TINYOBJ_ERROR_INVALID_PARAMETER (-2) +#define TINYOBJ_ERROR_FILE_OPERATION (-3) + +/* Parse wavefront .obj(.obj string data is expanded to linear char array `buf') + * flags are combination of TINYOBJ_FLAG_*** + * Returns TINYOBJ_SUCCESS if things goes well. + * Returns TINYOBJ_ERR_*** when there is an error. + */ +extern int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes, + unsigned int *num_shapes, tinyobj_material_t **materials, + unsigned int *num_materials, const char *buf, unsigned int len, + unsigned int flags); +extern int tinyobj_parse_mtl_file(tinyobj_material_t **materials_out, + unsigned int *num_materials_out, + const char *filename); + +extern void tinyobj_attrib_init(tinyobj_attrib_t *attrib); +extern void tinyobj_attrib_free(tinyobj_attrib_t *attrib); +extern void tinyobj_shapes_free(tinyobj_shape_t *shapes, unsigned int num_shapes); +extern void tinyobj_materials_free(tinyobj_material_t *materials, + unsigned int num_materials); + +#ifdef TINYOBJ_LOADER_C_IMPLEMENTATION +#include +#include +#include +#include + +#if defined(TINYOBJ_MALLOC) && defined(TINYOBJ_REALLOC) && defined(TINYOBJ_CALLOC) && defined(TINYOBJ_FREE) +/* ok */ +#elif !defined(TINYOBJ_MALLOC) && !defined(TINYOBJ_REALLOC) && !defined(TINYOBJ_CALLOC) && !defined(TINYOBJ_FREE) +/* ok */ +#else +#error "Must define all or none of TINYOBJ_MALLOC, TINYOBJ_REALLOC, TINYOBJ_CALLOC and TINYOBJ_FREE." +#endif + +#ifndef TINYOBJ_MALLOC +#include +#define TINYOBJ_MALLOC malloc +#define TINYOBJ_REALLOC realloc +#define TINYOBJ_CALLOC calloc +#define TINYOBJ_FREE free +#endif + +#define TINYOBJ_MAX_FACES_PER_F_LINE (16) + +#define IS_SPACE(x) (((x) == ' ') || ((x) == '\t')) +#define IS_DIGIT(x) ((unsigned int)((x) - '0') < (unsigned int)(10)) +#define IS_NEW_LINE(x) (((x) == '\r') || ((x) == '\n') || ((x) == '\0')) + +static void skip_space(const char **token) { + while ((*token)[0] == ' ' || (*token)[0] == '\t') { + (*token)++; + } +} + +static void skip_space_and_cr(const char **token) { + while ((*token)[0] == ' ' || (*token)[0] == '\t' || (*token)[0] == '\r') { + (*token)++; + } +} + +static int until_space(const char *token) { + const char *p = token; + while (p[0] != '\0' && p[0] != ' ' && p[0] != '\t' && p[0] != '\r') { + p++; + } + + return (int)(p - token); +} + +static unsigned int length_until_newline(const char *token, unsigned int n) { + unsigned int len = 0; + + /* Assume token[n-1] = '\0' */ + for (len = 0; len < n - 1; len++) { + if (token[len] == '\n') { + break; + } + if ((token[len] == '\r') && ((len < (n - 2)) && (token[len + 1] != '\n'))) { + break; + } + } + + return len; +} + +static unsigned int length_until_line_feed(const char *token, unsigned int n) { + unsigned int len = 0; + + /* Assume token[n-1] = '\0' */ + for (len = 0; len < n; len++) { + if ((token[len] == '\n') || (token[len] == '\r')) { + break; + } + } + + return len; +} + +/* http://stackoverflow.com/questions/5710091/how-does-atoi-function-in-c-work +*/ +static int my_atoi(const char *c) { + int value = 0; + int sign = 1; + if (*c == '+' || *c == '-') { + if (*c == '-') sign = -1; + c++; + } + while (((*c) >= '0') && ((*c) <= '9')) { /* isdigit(*c) */ + value *= 10; + value += (int)(*c - '0'); + c++; + } + return value * sign; +} + +/* Make index zero-base, and also support relative index. */ +static int fixIndex(int idx, unsigned int n) { + if (idx > 0) return idx - 1; + if (idx == 0) return 0; + return (int)n + idx; /* negative value = relative */ +} + +/* Parse raw triples: i, i/j/k, i//k, i/j */ +static tinyobj_vertex_index_t parseRawTriple(const char **token) { + tinyobj_vertex_index_t vi; + /* 0x80000000 = -2147483648 = invalid */ + vi.v_idx = (int)(0x80000000); + vi.vn_idx = (int)(0x80000000); + vi.vt_idx = (int)(0x80000000); + + vi.v_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + if ((*token)[0] != '/') { + return vi; + } + (*token)++; + + /* i//k */ + if ((*token)[0] == '/') { + (*token)++; + vi.vn_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + return vi; + } + + /* i/j/k or i/j */ + vi.vt_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + if ((*token)[0] != '/') { + return vi; + } + + /* i/j/k */ + (*token)++; /* skip '/' */ + vi.vn_idx = my_atoi((*token)); + while ((*token)[0] != '\0' && (*token)[0] != '/' && (*token)[0] != ' ' && + (*token)[0] != '\t' && (*token)[0] != '\r') { + (*token)++; + } + return vi; +} + +static int parseInt(const char **token) { + int i = 0; + skip_space(token); + i = my_atoi((*token)); + (*token) += until_space((*token)); + return i; +} + +/* + * Tries to parse a floating point number located at s. + * + * s_end should be a location in the string where reading should absolutely + * stop. For example at the end of the string, to prevent buffer overflows. + * + * Parses the following EBNF grammar: + * sign = "+" | "-" ; + * END = ? anything not in digit ? + * digit = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9" ; + * integer = [sign] , digit , {digit} ; + * decimal = integer , ["." , integer] ; + * float = ( decimal , END ) | ( decimal , ("E" | "e") , integer , END ) ; + * + * Valid strings are for example: + * -0 +3.1417e+2 -0.0E-3 1.0324 -1.41 11e2 + * + * If the parsing is a success, result is set to the parsed value and true + * is returned. + * + * The function is greedy and will parse until any of the following happens: + * - a non-conforming character is encountered. + * - s_end is reached. + * + * The following situations triggers a failure: + * - s >= s_end. + * - parse failure. + */ +static int tryParseDouble(const char *s, const char *s_end, double *result) { + double mantissa = 0.0; + /* This exponent is base 2 rather than 10. + * However the exponent we parse is supposed to be one of ten, + * thus we must take care to convert the exponent/and or the + * mantissa to a * 2^E, where a is the mantissa and E is the + * exponent. + * To get the final double we will use ldexp, it requires the + * exponent to be in base 2. + */ + int exponent = 0; + + /* NOTE: THESE MUST BE DECLARED HERE SINCE WE ARE NOT ALLOWED + * TO JUMP OVER DEFINITIONS. + */ + char sign = '+'; + char exp_sign = '+'; + char const *curr = s; + + /* How many characters were read in a loop. */ + int read = 0; + /* Tells whether a loop terminated due to reaching s_end. */ + int end_not_reached = 0; + + /* + BEGIN PARSING. + */ + + if (s >= s_end) { + return 0; /* fail */ + } + + /* Find out what sign we've got. */ + if (*curr == '+' || *curr == '-') { + sign = *curr; + curr++; + } else if (IS_DIGIT(*curr)) { /* Pass through. */ + } else { + goto fail; + } + + /* Read the integer part. */ + end_not_reached = (curr != s_end); + while (end_not_reached && IS_DIGIT(*curr)) { + mantissa *= 10; + mantissa += (int)(*curr - 0x30); + curr++; + read++; + end_not_reached = (curr != s_end); + } + + /* We must make sure we actually got something. */ + if (read == 0) goto fail; + /* We allow numbers of form "#", "###" etc. */ + if (!end_not_reached) goto assemble; + + /* Read the decimal part. */ + if (*curr == '.') { + curr++; + read = 1; + end_not_reached = (curr != s_end); + while (end_not_reached && IS_DIGIT(*curr)) { + /* pow(10.0, -read) */ + double frac_value = 1.0; + int f; + for (f = 0; f < read; f++) { + frac_value *= 0.1; + } + mantissa += (int)(*curr - 0x30) * frac_value; + read++; + curr++; + end_not_reached = (curr != s_end); + } + } else if (*curr == 'e' || *curr == 'E') { + } else { + goto assemble; + } + + if (!end_not_reached) goto assemble; + + /* Read the exponent part. */ + if (*curr == 'e' || *curr == 'E') { + curr++; + /* Figure out if a sign is present and if it is. */ + end_not_reached = (curr != s_end); + if (end_not_reached && (*curr == '+' || *curr == '-')) { + exp_sign = *curr; + curr++; + } else if (IS_DIGIT(*curr)) { /* Pass through. */ + } else { + /* Empty E is not allowed. */ + goto fail; + } + + read = 0; + end_not_reached = (curr != s_end); + while (end_not_reached && IS_DIGIT(*curr)) { + exponent *= 10; + exponent += (int)(*curr - 0x30); + curr++; + read++; + end_not_reached = (curr != s_end); + } + if (read == 0) goto fail; + } + +assemble : + + { + double a = 1.0; /* = pow(5.0, exponent); */ + double b = 1.0; /* = 2.0^exponent */ + int i; + for (i = 0; i < exponent; i++) { + a = a * 5.0; + } + + for (i = 0; i < exponent; i++) { + b = b * 2.0; + } + + if (exp_sign == '-') { + a = 1.0 / a; + b = 1.0 / b; + } + + *result = + /* (sign == '+' ? 1 : -1) * ldexp(mantissa * pow(5.0, exponent), + exponent); */ + (sign == '+' ? 1 : -1) * (mantissa * a * b); + } + + return 1; +fail: + return 0; +} + +static float parseFloat(const char **token) { + const char *end; + double val = 0.0; + float f = 0.0f; + skip_space(token); + end = (*token) + until_space((*token)); + val = 0.0; + tryParseDouble((*token), end, &val); + f = (float)(val); + (*token) = end; + return f; +} + +static void parseFloat2(float *x, float *y, const char **token) { + (*x) = parseFloat(token); + (*y) = parseFloat(token); +} + +static void parseFloat3(float *x, float *y, float *z, const char **token) { + (*x) = parseFloat(token); + (*y) = parseFloat(token); + (*z) = parseFloat(token); +} + +static unsigned int my_strnlen(const char *s, unsigned int n) { + const char *p = memchr(s, 0, n); + return p ? (unsigned int)(p - s) : n; +} + +static char *my_strdup(const char *s, unsigned int max_length) { + char *d; + unsigned int len; + + if (s == NULL) return NULL; + + /* Do not consider CRLF line ending(#19) */ + len = length_until_line_feed(s, max_length); + /* len = strlen(s); */ + + /* trim line ending and append '\0' */ + d = (char *)TINYOBJ_MALLOC(len + 1); /* + '\0' */ + memcpy(d, s, (unsigned int)(len)); + d[len] = '\0'; + + return d; +} + +static char *my_strndup(const char *s, unsigned int len) { + char *d; + unsigned int slen; + + if (s == NULL) return NULL; + if (len == 0) return NULL; + + slen = my_strnlen(s, len); + d = (char *)TINYOBJ_MALLOC(slen + 1); /* + '\0' */ + if (!d) { + return NULL; + } + memcpy(d, s, slen); + d[slen] = '\0'; + + return d; +} + +char *dynamic_fgets(char **buf, unsigned int *size, FILE *file) { + char *offset; + char *ret; + unsigned int old_size; + + if (!(ret = fgets(*buf, (int)*size, file))) { + return ret; + } + + if (NULL != strchr(*buf, '\n')) { + return ret; + } + + do { + old_size = *size; + *size *= 2; + *buf = (char*)TINYOBJ_REALLOC(*buf, *size); + offset = &((*buf)[old_size - 1]); + + ret = fgets(offset, (int)(old_size + 1), file); + } while(ret && (NULL == strchr(*buf, '\n'))); + + return ret; +} + +static void initMaterial(tinyobj_material_t *material) { + int i; + material->name = NULL; + material->ambient_texname = NULL; + material->diffuse_texname = NULL; + material->specular_texname = NULL; + material->specular_highlight_texname = NULL; + material->bump_texname = NULL; + material->displacement_texname = NULL; + material->alpha_texname = NULL; + for (i = 0; i < 3; i++) { + material->ambient[i] = 0.f; + material->diffuse[i] = 0.f; + material->specular[i] = 0.f; + material->transmittance[i] = 0.f; + material->emission[i] = 0.f; + } + material->illum = 0; + material->dissolve = 1.f; + material->shininess = 1.f; + material->ior = 1.f; +} + +/* Implementation of string to int hashtable */ + +#define HASH_TABLE_ERROR 1 +#define HASH_TABLE_SUCCESS 0 + +#define HASH_TABLE_DEFAULT_SIZE 10 + +typedef struct hash_table_entry_t +{ + unsigned long hash; + int filled; + int pad0; + long value; + + struct hash_table_entry_t* next; +} hash_table_entry_t; + +typedef struct +{ + unsigned long* hashes; + hash_table_entry_t* entries; + unsigned int capacity; + unsigned int n; +} hash_table_t; + +static unsigned long hash_djb2(const unsigned char* str) +{ + unsigned long hash = 5381; + int c; + + while ((c = *str++)) { + hash = ((hash << 5) + hash) + (unsigned long)(c); + } + + return hash; +} + +static void create_hash_table(unsigned int start_capacity, hash_table_t* hash_table) +{ + if (start_capacity < 1) + start_capacity = HASH_TABLE_DEFAULT_SIZE; + hash_table->hashes = (unsigned long*) TINYOBJ_MALLOC(start_capacity * sizeof(unsigned long)); + hash_table->entries = (hash_table_entry_t*) TINYOBJ_CALLOC(start_capacity, sizeof(hash_table_entry_t)); + hash_table->capacity = start_capacity; + hash_table->n = 0; +} + +static void destroy_hash_table(hash_table_t* hash_table) +{ + TINYOBJ_FREE(hash_table->entries); + TINYOBJ_FREE(hash_table->hashes); +} + +/* Insert with quadratic probing */ +static int hash_table_insert_value(unsigned long hash, long value, hash_table_t* hash_table) +{ + /* Insert value */ + unsigned int start_index = hash % hash_table->capacity; + unsigned int index = start_index; + hash_table_entry_t* start_entry = hash_table->entries + start_index; + unsigned int i; + hash_table_entry_t* entry; + + for (i = 1; hash_table->entries[index].filled; i++) + { + if (i >= hash_table->capacity) + return HASH_TABLE_ERROR; + index = (start_index + (i * i)) % hash_table->capacity; + } + + entry = hash_table->entries + index; + entry->hash = hash; + entry->filled = 1; + entry->value = value; + + if (index != start_index) { + /* This is a new entry, but not the start entry, hence we need to add a next pointer to our entry */ + entry->next = start_entry->next; + start_entry->next = entry; + } + + return HASH_TABLE_SUCCESS; +} + +static int hash_table_insert(unsigned long hash, long value, hash_table_t* hash_table) +{ + int ret = hash_table_insert_value(hash, value, hash_table); + if (ret == HASH_TABLE_SUCCESS) + { + hash_table->hashes[hash_table->n] = hash; + hash_table->n++; + } + return ret; +} + +static hash_table_entry_t* hash_table_find(unsigned long hash, hash_table_t* hash_table) +{ + hash_table_entry_t* entry = hash_table->entries + (hash % hash_table->capacity); + while (entry) + { + if (entry->hash == hash && entry->filled) + { + return entry; + } + entry = entry->next; + } + return NULL; +} + +static void hash_table_maybe_grow(unsigned int new_n, hash_table_t* hash_table) +{ + unsigned int new_capacity; + hash_table_t new_hash_table; + unsigned int i; + + if (new_n <= hash_table->capacity) { + return; + } + new_capacity = 2 * ((2 * hash_table->capacity) > new_n ? hash_table->capacity : new_n); + /* Create a new hash table. We're not calling create_hash_table because we want to realloc the hash array */ + new_hash_table.hashes = hash_table->hashes = (unsigned long*) TINYOBJ_REALLOC((void*) hash_table->hashes, sizeof(unsigned long) * new_capacity); + new_hash_table.entries = (hash_table_entry_t*) TINYOBJ_CALLOC(new_capacity, sizeof(hash_table_entry_t)); + new_hash_table.capacity = new_capacity; + new_hash_table.n = hash_table->n; + + /* Rehash */ + for (i = 0; i < hash_table->capacity; i++) + { + hash_table_entry_t* entry = hash_table_find(hash_table->hashes[i], hash_table); + hash_table_insert_value(hash_table->hashes[i], entry->value, &new_hash_table); + } + + TINYOBJ_FREE(hash_table->entries); + (*hash_table) = new_hash_table; +} + +static int hash_table_exists(const char* name, hash_table_t* hash_table) +{ + return hash_table_find(hash_djb2((const unsigned char*)name), hash_table) != NULL; +} + +static void hash_table_set(const char* name, unsigned int val, hash_table_t* hash_table) +{ + /* Hash name */ + unsigned long hash = hash_djb2((const unsigned char *)name); + + hash_table_entry_t* entry = hash_table_find(hash, hash_table); + if (entry) + { + entry->value = (long)val; + return; + } + + /* Expand if necessary + * Grow until the element has been added + */ + do + { + hash_table_maybe_grow(hash_table->n + 1, hash_table); + } + while (hash_table_insert(hash, (long)val, hash_table) != HASH_TABLE_SUCCESS); +} + +static long hash_table_get(const char* name, hash_table_t* hash_table) +{ + hash_table_entry_t* ret = hash_table_find(hash_djb2((const unsigned char*)(name)), hash_table); + return ret->value; +} + +static tinyobj_material_t *tinyobj_material_add(tinyobj_material_t *prev, + unsigned int num_materials, + tinyobj_material_t *new_mat) { + tinyobj_material_t *dst; + dst = (tinyobj_material_t *)TINYOBJ_REALLOC( + prev, sizeof(tinyobj_material_t) * (num_materials + 1)); + + dst[num_materials] = (*new_mat); /* Just copy pointer for char* members */ + return dst; +} + +static int tinyobj_parse_and_index_mtl_file(tinyobj_material_t **materials_out, + unsigned int *num_materials_out, + const char *filename, + hash_table_t* material_table) { + tinyobj_material_t material; + unsigned int buffer_size = 128; + char *linebuf; + FILE *fp; + unsigned int num_materials = 0; + tinyobj_material_t *materials = NULL; + int has_previous_material = 0; + const char *line_end = NULL; + + if (materials_out == NULL) { + return TINYOBJ_ERROR_INVALID_PARAMETER; + } + + if (num_materials_out == NULL) { + return TINYOBJ_ERROR_INVALID_PARAMETER; + } + + (*materials_out) = NULL; + (*num_materials_out) = 0; + + fp = fopen(filename, "rt"); + if (!fp) { + fprintf(stderr, "TINYOBJ: Error reading file '%s': %s (%d)\n", filename, strerror(errno), errno); + return TINYOBJ_ERROR_FILE_OPERATION; + } + + /* Create a default material */ + initMaterial(&material); + + linebuf = (char*)TINYOBJ_MALLOC(buffer_size); + while (NULL != dynamic_fgets(&linebuf, &buffer_size, fp)) { + const char *token = linebuf; + + line_end = token + strlen(token); + + /* Skip leading space. */ + token += strspn(token, " \t"); + + assert(token); + if (token[0] == '\0') continue; /* empty line */ + + if (token[0] == '#') continue; /* comment line */ + + /* new mtl */ + if ((0 == strncmp(token, "newmtl", 6)) && IS_SPACE((token[6]))) { + char namebuf[4096]; + + /* flush previous material. */ + if (has_previous_material) { + materials = tinyobj_material_add(materials, num_materials, &material); + num_materials++; + } else { + has_previous_material = 1; + } + + /* initial temporary material */ + initMaterial(&material); + + /* set new mtl name */ + token += 7; +#ifdef _MSC_VER + sscanf_s(token, "%s", namebuf, (unsigned)_countof(namebuf)); +#else + sscanf(token, "%s", namebuf); +#endif + material.name = my_strdup(namebuf, (unsigned int) (line_end - token)); + + /* Add material to material table */ + if (material_table) + hash_table_set(material.name, num_materials, material_table); + + continue; + } + + /* ambient */ + if (token[0] == 'K' && token[1] == 'a' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.ambient[0] = r; + material.ambient[1] = g; + material.ambient[2] = b; + continue; + } + + /* diffuse */ + if (token[0] == 'K' && token[1] == 'd' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.diffuse[0] = r; + material.diffuse[1] = g; + material.diffuse[2] = b; + continue; + } + + /* specular */ + if (token[0] == 'K' && token[1] == 's' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.specular[0] = r; + material.specular[1] = g; + material.specular[2] = b; + continue; + } + + /* transmittance */ + if (token[0] == 'K' && token[1] == 't' && IS_SPACE((token[2]))) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.transmittance[0] = r; + material.transmittance[1] = g; + material.transmittance[2] = b; + continue; + } + + /* ior(index of refraction) */ + if (token[0] == 'N' && token[1] == 'i' && IS_SPACE((token[2]))) { + token += 2; + material.ior = parseFloat(&token); + continue; + } + + /* emission */ + if (token[0] == 'K' && token[1] == 'e' && IS_SPACE(token[2])) { + float r, g, b; + token += 2; + parseFloat3(&r, &g, &b, &token); + material.emission[0] = r; + material.emission[1] = g; + material.emission[2] = b; + continue; + } + + /* shininess */ + if (token[0] == 'N' && token[1] == 's' && IS_SPACE(token[2])) { + token += 2; + material.shininess = parseFloat(&token); + continue; + } + + /* illum model */ + if (0 == strncmp(token, "illum", 5) && IS_SPACE(token[5])) { + token += 6; + material.illum = parseInt(&token); + continue; + } + + /* dissolve */ + if ((token[0] == 'd' && IS_SPACE(token[1]))) { + token += 1; + material.dissolve = parseFloat(&token); + continue; + } + if (token[0] == 'T' && token[1] == 'r' && IS_SPACE(token[2])) { + token += 2; + /* Invert value of Tr(assume Tr is in range [0, 1]) */ + material.dissolve = 1.0f - parseFloat(&token); + continue; + } + + /* ambient texture */ + if ((0 == strncmp(token, "map_Ka", 6)) && IS_SPACE(token[6])) { + token += 7; + material.ambient_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* diffuse texture */ + if ((0 == strncmp(token, "map_Kd", 6)) && IS_SPACE(token[6])) { + token += 7; + material.diffuse_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* specular texture */ + if ((0 == strncmp(token, "map_Ks", 6)) && IS_SPACE(token[6])) { + token += 7; + material.specular_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* specular highlight texture */ + if ((0 == strncmp(token, "map_Ns", 6)) && IS_SPACE(token[6])) { + token += 7; + material.specular_highlight_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* bump texture */ + if ((0 == strncmp(token, "map_bump", 8)) && IS_SPACE(token[8])) { + token += 9; + material.bump_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* alpha texture */ + if ((0 == strncmp(token, "map_d", 5)) && IS_SPACE(token[5])) { + token += 6; + material.alpha_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* bump texture */ + if ((0 == strncmp(token, "bump", 4)) && IS_SPACE(token[4])) { + token += 5; + material.bump_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* displacement texture */ + if ((0 == strncmp(token, "disp", 4)) && IS_SPACE(token[4])) { + token += 5; + material.displacement_texname = my_strdup(token, (unsigned int) (line_end - token)); + continue; + } + + /* @todo { unknown parameter } */ + } + + fclose(fp); + + if (material.name) { + /* Flush last material element */ + materials = tinyobj_material_add(materials, num_materials, &material); + num_materials++; + } + + (*num_materials_out) = num_materials; + (*materials_out) = materials; + + if (linebuf) { + TINYOBJ_FREE(linebuf); + } + + return TINYOBJ_SUCCESS; +} + +int tinyobj_parse_mtl_file(tinyobj_material_t **materials_out, + unsigned int *num_materials_out, + const char *filename) { + return tinyobj_parse_and_index_mtl_file(materials_out, num_materials_out, filename, NULL); +} + + +typedef enum { + COMMAND_EMPTY, + COMMAND_V, + COMMAND_VN, + COMMAND_VT, + COMMAND_F, + COMMAND_G, + COMMAND_O, + COMMAND_USEMTL, + COMMAND_MTLLIB + +} CommandType; + +typedef struct { + float vx, vy, vz; + float nx, ny, nz; + float tx, ty; + + /* @todo { Use dynamic array } */ + tinyobj_vertex_index_t f[TINYOBJ_MAX_FACES_PER_F_LINE]; + unsigned int num_f; + + int f_num_verts[TINYOBJ_MAX_FACES_PER_F_LINE]; + unsigned int num_f_num_verts; + + const char *group_name; + unsigned int group_name_len; + int pad0; + + const char *object_name; + unsigned int object_name_len; + int pad1; + + const char *material_name; + unsigned int material_name_len; + int pad2; + + const char *mtllib_name; + unsigned int mtllib_name_len; + + CommandType type; +} Command; + +static int parseLine(Command *command, const char *p, unsigned int p_len, + int triangulate) { + char linebuf[4096]; + const char *token; + assert(p_len < 4095); + + memcpy(linebuf, p, p_len); + linebuf[p_len] = '\0'; + + token = linebuf; + + command->type = COMMAND_EMPTY; + + /* Skip leading space. */ + skip_space(&token); + + assert(token); + if (token[0] == '\0') { /* empty line */ + return 0; + } + + if (token[0] == '#') { /* comment line */ + return 0; + } + + /* vertex */ + if (token[0] == 'v' && IS_SPACE((token[1]))) { + float x, y, z; + token += 2; + parseFloat3(&x, &y, &z, &token); + command->vx = x; + command->vy = y; + command->vz = z; + command->type = COMMAND_V; + return 1; + } + + /* normal */ + if (token[0] == 'v' && token[1] == 'n' && IS_SPACE((token[2]))) { + float x, y, z; + token += 3; + parseFloat3(&x, &y, &z, &token); + command->nx = x; + command->ny = y; + command->nz = z; + command->type = COMMAND_VN; + return 1; + } + + /* texcoord */ + if (token[0] == 'v' && token[1] == 't' && IS_SPACE((token[2]))) { + float x, y; + token += 3; + parseFloat2(&x, &y, &token); + command->tx = x; + command->ty = y; + command->type = COMMAND_VT; + return 1; + } + + /* face */ + if (token[0] == 'f' && IS_SPACE((token[1]))) { + unsigned int num_f = 0; + + tinyobj_vertex_index_t f[TINYOBJ_MAX_FACES_PER_F_LINE]; + token += 2; + skip_space(&token); + + while (!IS_NEW_LINE(token[0])) { + tinyobj_vertex_index_t vi = parseRawTriple(&token); + skip_space_and_cr(&token); + + f[num_f] = vi; + num_f++; + } + + command->type = COMMAND_F; + + if (triangulate) { + unsigned int k; + unsigned int n = 0; + + tinyobj_vertex_index_t i0 = f[0]; + tinyobj_vertex_index_t i1; + tinyobj_vertex_index_t i2 = f[1]; + + assert(3 * num_f < TINYOBJ_MAX_FACES_PER_F_LINE); + + for (k = 2; k < num_f; k++) { + i1 = i2; + i2 = f[k]; + command->f[3 * n + 0] = i0; + command->f[3 * n + 1] = i1; + command->f[3 * n + 2] = i2; + + command->f_num_verts[n] = 3; + n++; + } + command->num_f = 3 * n; + command->num_f_num_verts = n; + + } else { + unsigned int k = 0; + assert(num_f < TINYOBJ_MAX_FACES_PER_F_LINE); + for (k = 0; k < num_f; k++) { + command->f[k] = f[k]; + } + + command->num_f = num_f; + command->f_num_verts[0] = (int)num_f; + command->num_f_num_verts = 1; + } + + return 1; + } + + /* use mtl */ + if ((0 == strncmp(token, "usemtl", 6)) && IS_SPACE((token[6]))) { + token += 7; + + skip_space(&token); + command->material_name = p + (token - linebuf); + command->material_name_len = (unsigned int)length_until_newline( + token, (p_len - (unsigned int)(token - linebuf)) + 1); + command->type = COMMAND_USEMTL; + + return 1; + } + + /* load mtl */ + if ((0 == strncmp(token, "mtllib", 6)) && IS_SPACE((token[6]))) { + /* By specification, `mtllib` should be appear only once in .obj */ + token += 7; + + skip_space(&token); + command->mtllib_name = p + (token - linebuf); + command->mtllib_name_len = (unsigned int)length_until_newline( + token, p_len - (unsigned int)(token - linebuf)) + + 1; + command->type = COMMAND_MTLLIB; + + return 1; + } + + /* group name */ + if (token[0] == 'g' && IS_SPACE((token[1]))) { + /* @todo { multiple group name. } */ + token += 2; + + command->group_name = p + (token - linebuf); + command->group_name_len = (unsigned int)length_until_newline( + token, p_len - (unsigned int)(token - linebuf)) + + 1; + command->type = COMMAND_G; + + return 1; + } + + /* object name */ + if (token[0] == 'o' && IS_SPACE((token[1]))) { + /* @todo { multiple object name? } */ + token += 2; + + command->object_name = p + (token - linebuf); + command->object_name_len = (unsigned int)length_until_newline( + token, p_len - (unsigned int)(token - linebuf)) + + 1; + command->type = COMMAND_O; + + return 1; + } + + return 0; +} + +typedef struct { + unsigned int pos; + unsigned int len; +} LineInfo; + +static int is_line_ending(const char *p, unsigned int i, unsigned int end_i) { + if (p[i] == '\0') return 1; + if (p[i] == '\n') return 1; /* this includes \r\n */ + if (p[i] == '\r') { + if (((i + 1) < end_i) && (p[i + 1] != '\n')) { /* detect only \r case */ + return 1; + } + } + return 0; +} + +int tinyobj_parse_obj(tinyobj_attrib_t *attrib, tinyobj_shape_t **shapes, + unsigned int *num_shapes, tinyobj_material_t **materials_out, + unsigned int *num_materials_out, const char *buf, unsigned int len, + unsigned int flags) { + LineInfo *line_infos = NULL; + Command *commands = NULL; + unsigned int num_lines = 0; + + unsigned int num_v = 0; + unsigned int num_vn = 0; + unsigned int num_vt = 0; + unsigned int num_f = 0; + unsigned int num_faces = 0; + + int mtllib_line_index = -1; + + tinyobj_material_t *materials = NULL; + unsigned int num_materials = 0; + + hash_table_t material_table; + + if (len < 1) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (attrib == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (shapes == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (num_shapes == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (buf == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (materials_out == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + if (num_materials_out == NULL) return TINYOBJ_ERROR_INVALID_PARAMETER; + + tinyobj_attrib_init(attrib); + /* 1. Find '\n' and create line data. */ + { + unsigned int i; + unsigned int end_idx = len; + unsigned int prev_pos = 0; + unsigned int line_no = 0; + unsigned int last_line_ending = 0; + + /* Count # of lines. */ + for (i = 0; i < end_idx; i++) { + if (is_line_ending(buf, i, end_idx)) { + num_lines++; + last_line_ending = i; + } + } + /* The last char from the input may not be a line + * ending character so add an extra line if there + * are more characters after the last line ending + * that was found. */ + if (end_idx - last_line_ending > 0) { + num_lines++; + } + + if (num_lines == 0) return TINYOBJ_ERROR_EMPTY; + + line_infos = (LineInfo *)TINYOBJ_MALLOC(sizeof(LineInfo) * num_lines); + + /* Fill line infos. */ + for (i = 0; i < end_idx; i++) { + if (is_line_ending(buf, i, end_idx)) { + line_infos[line_no].pos = prev_pos; + line_infos[line_no].len = i - prev_pos; + prev_pos = i + 1; + line_no++; + } + } + if (end_idx - last_line_ending > 0) { + line_infos[line_no].pos = prev_pos; + line_infos[line_no].len = end_idx - 1 - last_line_ending; + } + } + + commands = (Command *)TINYOBJ_MALLOC(sizeof(Command) * num_lines); + + create_hash_table(HASH_TABLE_DEFAULT_SIZE, &material_table); + + /* 2. parse each line */ + { + unsigned int i = 0; + for (i = 0; i < num_lines; i++) { + int ret = parseLine(&commands[i], &buf[line_infos[i].pos], + line_infos[i].len, flags & TINYOBJ_FLAG_TRIANGULATE); + if (ret) { + if (commands[i].type == COMMAND_V) { + num_v++; + } else if (commands[i].type == COMMAND_VN) { + num_vn++; + } else if (commands[i].type == COMMAND_VT) { + num_vt++; + } else if (commands[i].type == COMMAND_F) { + num_f += commands[i].num_f; + num_faces += commands[i].num_f_num_verts; + } + + if (commands[i].type == COMMAND_MTLLIB) { + mtllib_line_index = (int)i; + } + } + } + } + + /* line_infos are not used anymore. Release memory. */ + if (line_infos) { + TINYOBJ_FREE(line_infos); + } + + /* Load material(if exits) */ + if (mtllib_line_index >= 0 && commands[mtllib_line_index].mtllib_name && + commands[mtllib_line_index].mtllib_name_len > 0) { + char *filename = my_strndup(commands[mtllib_line_index].mtllib_name, + commands[mtllib_line_index].mtllib_name_len); + + int ret = tinyobj_parse_and_index_mtl_file(&materials, &num_materials, filename, &material_table); + + if (ret != TINYOBJ_SUCCESS) { + /* warning. */ + fprintf(stderr, "TINYOBJ: Failed to parse material file '%s': %d\n", filename, ret); + } + + TINYOBJ_FREE(filename); + + } + + /* Construct attributes */ + + { + unsigned int v_count = 0; + unsigned int n_count = 0; + unsigned int t_count = 0; + unsigned int f_count = 0; + unsigned int face_count = 0; + int material_id = -1; /* -1 = default unknown material. */ + unsigned int i = 0; + + attrib->vertices = (float *)TINYOBJ_MALLOC(sizeof(float) * num_v * 3); + attrib->num_vertices = (unsigned int)num_v; + attrib->normals = (float *)TINYOBJ_MALLOC(sizeof(float) * num_vn * 3); + attrib->num_normals = (unsigned int)num_vn; + attrib->texcoords = (float *)TINYOBJ_MALLOC(sizeof(float) * num_vt * 2); + attrib->num_texcoords = (unsigned int)num_vt; + attrib->faces = (tinyobj_vertex_index_t *)TINYOBJ_MALLOC(sizeof(tinyobj_vertex_index_t) * num_f); + attrib->face_num_verts = (int *)TINYOBJ_MALLOC(sizeof(int) * num_faces); + + attrib->num_faces = (unsigned int)num_faces; + attrib->num_face_num_verts = (unsigned int)num_f; + + attrib->material_ids = (int *)TINYOBJ_MALLOC(sizeof(int) * num_faces); + + for (i = 0; i < num_lines; i++) { + if (commands[i].type == COMMAND_EMPTY) { + continue; + } else if (commands[i].type == COMMAND_USEMTL) { + /* @todo + if (commands[t][i].material_name && + commands[t][i].material_name_len > 0) { + std::string material_name(commands[t][i].material_name, + commands[t][i].material_name_len); + + if (material_map.find(material_name) != material_map.end()) { + material_id = material_map[material_name]; + } else { + // Assign invalid material ID + material_id = -1; + } + } + */ + if (commands[i].material_name && + commands[i].material_name_len >0) + { + /* Create a null terminated string */ + char* material_name_null_term = (char*) TINYOBJ_MALLOC(commands[i].material_name_len + 1); + memcpy((void*) material_name_null_term, (const void*) commands[i].material_name, commands[i].material_name_len); + material_name_null_term[commands[i].material_name_len] = 0; + + if (hash_table_exists(material_name_null_term, &material_table)) + material_id = (int)hash_table_get(material_name_null_term, &material_table); + else + material_id = -1; + + TINYOBJ_FREE(material_name_null_term); + } + } else if (commands[i].type == COMMAND_V) { + attrib->vertices[3 * v_count + 0] = commands[i].vx; + attrib->vertices[3 * v_count + 1] = commands[i].vy; + attrib->vertices[3 * v_count + 2] = commands[i].vz; + v_count++; + } else if (commands[i].type == COMMAND_VN) { + attrib->normals[3 * n_count + 0] = commands[i].nx; + attrib->normals[3 * n_count + 1] = commands[i].ny; + attrib->normals[3 * n_count + 2] = commands[i].nz; + n_count++; + } else if (commands[i].type == COMMAND_VT) { + attrib->texcoords[2 * t_count + 0] = commands[i].tx; + attrib->texcoords[2 * t_count + 1] = commands[i].ty; + t_count++; + } else if (commands[i].type == COMMAND_F) { + unsigned int k = 0; + for (k = 0; k < commands[i].num_f; k++) { + tinyobj_vertex_index_t vi = commands[i].f[k]; + int v_idx = fixIndex(vi.v_idx, v_count); + int vn_idx = fixIndex(vi.vn_idx, n_count); + int vt_idx = fixIndex(vi.vt_idx, t_count); + attrib->faces[f_count + k].v_idx = v_idx; + attrib->faces[f_count + k].vn_idx = vn_idx; + attrib->faces[f_count + k].vt_idx = vt_idx; + } + + for (k = 0; k < commands[i].num_f_num_verts; k++) { + attrib->material_ids[face_count + k] = material_id; + attrib->face_num_verts[face_count + k] = commands[i].f_num_verts[k]; + } + + f_count += commands[i].num_f; + face_count += commands[i].num_f_num_verts; + } + } + } + + /* 5. Construct shape information. */ + { + unsigned int face_count = 0; + unsigned int i = 0; + unsigned int n = 0; + unsigned int shape_idx = 0; + + const char *shape_name = NULL; + unsigned int shape_name_len = 0; + const char *prev_shape_name = NULL; + unsigned int prev_shape_name_len = 0; + unsigned int prev_shape_face_offset = 0; + unsigned int prev_face_offset = 0; + tinyobj_shape_t prev_shape = {NULL, 0, 0}; + + /* Find the number of shapes in .obj */ + for (i = 0; i < num_lines; i++) { + if (commands[i].type == COMMAND_O || commands[i].type == COMMAND_G) { + n++; + } + } + + /* Allocate array of shapes with maximum possible size(+1 for unnamed + * group/object). + * Actual # of shapes found in .obj is determined in the later */ + (*shapes) = (tinyobj_shape_t*)TINYOBJ_MALLOC(sizeof(tinyobj_shape_t) * (n + 1)); + + for (i = 0; i < num_lines; i++) { + if (commands[i].type == COMMAND_O || commands[i].type == COMMAND_G) { + if (commands[i].type == COMMAND_O) { + shape_name = commands[i].object_name; + shape_name_len = commands[i].object_name_len; + } else { + shape_name = commands[i].group_name; + shape_name_len = commands[i].group_name_len; + } + + if (face_count == 0) { + /* 'o' or 'g' appears before any 'f' */ + prev_shape_name = shape_name; + prev_shape_name_len = shape_name_len; + prev_shape_face_offset = face_count; + prev_face_offset = face_count; + } else { + if (shape_idx == 0) { + /* 'o' or 'g' after some 'v' lines. */ + (*shapes)[shape_idx].name = my_strndup( + prev_shape_name, prev_shape_name_len); /* may be NULL */ + (*shapes)[shape_idx].face_offset = prev_shape.face_offset; + (*shapes)[shape_idx].length = face_count - prev_face_offset; + shape_idx++; + + prev_face_offset = face_count; + + } else { + if ((face_count - prev_face_offset) > 0) { + (*shapes)[shape_idx].name = + my_strndup(prev_shape_name, prev_shape_name_len); + (*shapes)[shape_idx].face_offset = prev_face_offset; + (*shapes)[shape_idx].length = face_count - prev_face_offset; + shape_idx++; + prev_face_offset = face_count; + } + } + + /* Record shape info for succeeding 'o' or 'g' command. */ + prev_shape_name = shape_name; + prev_shape_name_len = shape_name_len; + prev_shape_face_offset = face_count; + } + } + if (commands[i].type == COMMAND_F) { + face_count++; + } + } + + if ((face_count - prev_face_offset) > 0) { + unsigned int length = face_count - prev_shape_face_offset; + if (length > 0) { + (*shapes)[shape_idx].name = + my_strndup(prev_shape_name, prev_shape_name_len); + (*shapes)[shape_idx].face_offset = prev_face_offset; + (*shapes)[shape_idx].length = face_count - prev_face_offset; + shape_idx++; + } + } else { + /* Guess no 'v' line occurrence after 'o' or 'g', so discards current + * shape information. */ + } + + (*num_shapes) = shape_idx; + } + + if (commands) { + TINYOBJ_FREE(commands); + } + + destroy_hash_table(&material_table); + + (*materials_out) = materials; + (*num_materials_out) = num_materials; + + return TINYOBJ_SUCCESS; +} + +void tinyobj_attrib_init(tinyobj_attrib_t *attrib) { + attrib->vertices = NULL; + attrib->num_vertices = 0; + attrib->normals = NULL; + attrib->num_normals = 0; + attrib->texcoords = NULL; + attrib->num_texcoords = 0; + attrib->faces = NULL; + attrib->num_faces = 0; + attrib->face_num_verts = NULL; + attrib->num_face_num_verts = 0; + attrib->material_ids = NULL; +} + +void tinyobj_attrib_free(tinyobj_attrib_t *attrib) { + if (attrib->vertices) TINYOBJ_FREE(attrib->vertices); + if (attrib->normals) TINYOBJ_FREE(attrib->normals); + if (attrib->texcoords) TINYOBJ_FREE(attrib->texcoords); + if (attrib->faces) TINYOBJ_FREE(attrib->faces); + if (attrib->face_num_verts) TINYOBJ_FREE(attrib->face_num_verts); + if (attrib->material_ids) TINYOBJ_FREE(attrib->material_ids); +} + +void tinyobj_shapes_free(tinyobj_shape_t *shapes, unsigned int num_shapes) { + unsigned int i; + if (shapes == NULL) return; + + for (i = 0; i < num_shapes; i++) { + if (shapes[i].name) TINYOBJ_FREE(shapes[i].name); + } + + TINYOBJ_FREE(shapes); +} + +void tinyobj_materials_free(tinyobj_material_t *materials, + unsigned int num_materials) { + unsigned int i; + if (materials == NULL) return; + + for (i = 0; i < num_materials; i++) { + if (materials[i].name) TINYOBJ_FREE(materials[i].name); + if (materials[i].ambient_texname) TINYOBJ_FREE(materials[i].ambient_texname); + if (materials[i].diffuse_texname) TINYOBJ_FREE(materials[i].diffuse_texname); + if (materials[i].specular_texname) TINYOBJ_FREE(materials[i].specular_texname); + if (materials[i].specular_highlight_texname) + TINYOBJ_FREE(materials[i].specular_highlight_texname); + if (materials[i].bump_texname) TINYOBJ_FREE(materials[i].bump_texname); + if (materials[i].displacement_texname) + TINYOBJ_FREE(materials[i].displacement_texname); + if (materials[i].alpha_texname) TINYOBJ_FREE(materials[i].alpha_texname); + } + + TINYOBJ_FREE(materials); +} +#endif /* TINYOBJ_LOADER_C_IMPLEMENTATION */ + +#endif /* TINOBJ_LOADER_C_H_ */ diff --git a/3party/raylib/src/external/vox_loader.h b/3party/raylib/src/external/vox_loader.h new file mode 100644 index 0000000..6df10b5 --- /dev/null +++ b/3party/raylib/src/external/vox_loader.h @@ -0,0 +1,710 @@ +/* + The MIT License (MIT) + + Copyright (c) 2021 Johann Nadalutti. + + Permission is hereby granted, free of charge, to any person obtaining a copy + of this software and associated documentation files (the "Software"), to deal + in the Software without restriction, including without limitation the rights + to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the Software is + furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice shall be included in + all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + THE SOFTWARE. + + + vox_loader - v1.01 + no warranty implied; use at your own risk + + Do this: + #define VOX_LOADER_INCLUDE__H + before you include this file in* one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define VOX_LOADER_INCLUDE__H + #include "vox_loader.h" + +revision history: + 1.00 (2021-09-03) first released version + 1.01 (2021-09-07) Support custom memory allocators + Removed Raylib dependencies + Changed Vox_LoadFileName to Vox_LoadFromMemory + 1.02 (2021-09-10) @raysan5: Reviewed some formating + 1.03 (2021-10-02) @catmanl: Reduce warnings on gcc + 1.04 (2021-10-17) @warzes: Fixing the error of loading VOX models + +*/ + +#ifndef VOX_LOADER_H +#define VOX_LOADER_H + +// Allow custom memory allocators +#ifndef VOX_MALLOC + #define VOX_MALLOC(sz) malloc(sz) +#endif +#ifndef VOX_CALLOC + #define VOX_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef VOX_REALLOC + #define VOX_REALLOC(n,sz) realloc(n,sz) +#endif +#ifndef VOX_FREE + #define VOX_FREE(p) free(p) +#endif + +#define VOX_SUCCESS (0) +#define VOX_ERROR_FILE_NOT_FOUND (-1) +#define VOX_ERROR_INVALID_FORMAT (-2) +#define VOX_ERROR_FILE_VERSION_NOT_MATCH (-3) + +// VoxColor, 4 components, R8G8B8A8 (32bit) +typedef struct { + unsigned char r, g, b, a; +} VoxColor; + +// VoxVector3, 3 components +typedef struct { + float x, y, z; +} VoxVector3; + +typedef struct { + VoxVector3* array; + int used, size; +} ArrayVector3; + +typedef struct { + VoxColor* array; + int used, size; +} ArrayColor; + +typedef struct { + unsigned short* array; + int used, size; +} ArrayUShort; + +// A chunk that contain voxels +typedef struct { + unsigned char* m_array; //If Sparse != null + int arraySize; //Size for m_array in bytes (DEBUG ONLY) +} CubeChunk3D; + +// Array for voxels +// Array is divised into chunks of CHUNKSIZE*CHUNKSIZE*CHUNKSIZE voxels size +typedef struct { + // Array size in voxels + int sizeX; + int sizeY; + int sizeZ; + + // Chunks size into array (array is divised into chunks) + int chunksSizeX; + int chunksSizeY; + int chunksSizeZ; + + // Chunks array + CubeChunk3D* m_arrayChunks; + int arrayChunksSize; // Size for m_arrayChunks in bytes (DEBUG ONLY) + + int ChunkFlattenOffset; + int chunksAllocated; + int chunksTotal; + + // Arrays for mesh build + ArrayVector3 vertices; + ArrayUShort indices; + ArrayColor colors; + + //Palette for voxels + VoxColor palette[256]; + +} VoxArray3D; + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Functions +int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray); +void Vox_FreeArrays(VoxArray3D* voxarray); + +#ifdef __cplusplus +} +#endif + +#endif // VOX_LOADER_H +//// end header file ///////////////////////////////////////////////////// + + +///////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////// +// Implementation +///////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef VOX_LOADER_IMPLEMENTATION + +#include +#include + +///////////////////////////////////////////////////////////////////////////////////////////// +// ArrayUShort helper +///////////////////////////////////////////////////////////////////////////////////////////// + +static void initArrayUShort(ArrayUShort* a, int initialSize) +{ + a->array = VOX_MALLOC(initialSize * sizeof(unsigned short)); + a->used = 0; + a->size = initialSize; +} + +static void insertArrayUShort(ArrayUShort* a, unsigned short element) +{ + if (a->used == a->size) + { + a->size *= 2; + a->array = VOX_REALLOC(a->array, a->size * sizeof(unsigned short)); + } + a->array[a->used++] = element; +} + +static void freeArrayUShort(ArrayUShort* a) +{ + VOX_FREE(a->array); + a->array = NULL; + a->used = a->size = 0; +} + + +///////////////////////////////////////////////////////////////////////////////////////////// +// ArrayVector3 helper +///////////////////////////////////////////////////////////////////////////////////////////// + +static void initArrayVector3(ArrayVector3* a, int initialSize) +{ + a->array = VOX_MALLOC(initialSize * sizeof(VoxVector3)); + a->used = 0; + a->size = initialSize; +} + +static void insertArrayVector3(ArrayVector3* a, VoxVector3 element) +{ + if (a->used == a->size) + { + a->size *= 2; + a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxVector3)); + } + a->array[a->used++] = element; +} + +static void freeArrayVector3(ArrayVector3* a) +{ + VOX_FREE(a->array); + a->array = NULL; + a->used = a->size = 0; +} + +///////////////////////////////////////////////////////////////////////////////////////////// +// ArrayColor helper +///////////////////////////////////////////////////////////////////////////////////////////// + +static void initArrayColor(ArrayColor* a, int initialSize) +{ + a->array = VOX_MALLOC(initialSize * sizeof(VoxColor)); + a->used = 0; + a->size = initialSize; +} + +static void insertArrayColor(ArrayColor* a, VoxColor element) +{ + if (a->used == a->size) + { + a->size *= 2; + a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxColor)); + } + a->array[a->used++] = element; +} + +static void freeArrayColor(ArrayColor* a) +{ + VOX_FREE(a->array); + a->array = NULL; + a->used = a->size = 0; +} + + +///////////////////////////////////////////////////////////////////////////////////////////// +// Vox Loader +///////////////////////////////////////////////////////////////////////////////////////////// + +#define CHUNKSIZE 16 // chunk size (CHUNKSIZE*CHUNKSIZE*CHUNKSIZE) in voxels +#define CHUNKSIZE_OPSHIFT 4 // 1<<4=16 -> Warning depend of CHUNKSIZE +#define CHUNK_FLATTENOFFSET_OPSHIFT 8 // Warning depend of CHUNKSIZE + +// +// used right handed system and CCW face +// +// indexes for voxelcoords, per face orientation +// + +//# Y +//# | +//# o----X +//# / +//# Z 2------------3 +//# /| /| +//# 6------------7 | +//# | | | | +//# |0 ----------|- 1 +//# |/ |/ +//# 4------------5 + +// +// CCW +const int fv[6][4] = { + {0, 2, 6, 4 }, //-X + {5, 7, 3, 1 }, //+X + {0, 4, 5, 1 }, //-y + {6, 2, 3, 7 }, //+y + {1, 3, 2, 0 }, //-Z + {4, 6, 7, 5 } //+Z +}; + +const VoxVector3 SolidVertex[] = { + {0, 0, 0}, //0 + {1, 0, 0}, //1 + {0, 1, 0}, //2 + {1, 1, 0}, //3 + {0, 0, 1}, //4 + {1, 0, 1}, //5 + {0, 1, 1}, //6 + {1, 1, 1} //7 + }; + +// Allocated VoxArray3D size +static void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz) +{ + int sx = _sx + ((CHUNKSIZE - (_sx % CHUNKSIZE)) % CHUNKSIZE); + int sy = _sy + ((CHUNKSIZE - (_sy % CHUNKSIZE)) % CHUNKSIZE); + int sz = _sz + ((CHUNKSIZE - (_sz % CHUNKSIZE)) % CHUNKSIZE); + + int chx = sx >> CHUNKSIZE_OPSHIFT; //Chunks Count in X + int chy = sy >> CHUNKSIZE_OPSHIFT; //Chunks Count in Y + int chz = sz >> CHUNKSIZE_OPSHIFT; //Chunks Count in Z + + //VoxArray3D* parray = (VoxArray3D*)VOX_MALLOC(sizeof(VoxArray3D)); + pvoxarray->sizeX = sx; + pvoxarray->sizeY = sy; + pvoxarray->sizeZ = sz; + + pvoxarray->chunksSizeX = chx; + pvoxarray->chunksSizeY = chy; + pvoxarray->chunksSizeZ = chz; + + pvoxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y] + + // Alloc chunks array + int size = sizeof(CubeChunk3D) * chx * chy * chz; + pvoxarray->m_arrayChunks = VOX_MALLOC(size); + pvoxarray->arrayChunksSize = size; + + // Init chunks array + size = chx * chy * chz; + pvoxarray->chunksTotal = size; + pvoxarray->chunksAllocated = 0; + + for (int i = 0; i < size; i++) + { + pvoxarray->m_arrayChunks[i].m_array = 0; + pvoxarray->m_arrayChunks[i].arraySize = 0; + } +} + +// Set voxel ID from its position into VoxArray3D +static void Vox_SetVoxel(VoxArray3D* pvoxarray, int x, int y, int z, unsigned char id) +{ + // Get chunk from array pos + int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE; + int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE; + int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE; + int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY; + + //if (offset > voxarray->arrayChunksSize) + //{ + // TraceLog(LOG_ERROR, "Out of array"); + //} + + CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset]; + + // Set Chunk + chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE); + chY = y - (chY << CHUNKSIZE_OPSHIFT); //y - (by * CHUNKSIZE); + chZ = z - (chZ << CHUNKSIZE_OPSHIFT); //z - (bz * CHUNKSIZE); + + if (chunk->m_array == 0) + { + int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE; + chunk->m_array = VOX_MALLOC(size); + chunk->arraySize = size; + memset(chunk->m_array, 0, size); + + pvoxarray->chunksAllocated++; + } + + offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY; + + //if (offset > chunk->arraySize) + //{ + // TraceLog(LOG_ERROR, "Out of array"); + //} + + chunk->m_array[offset] = id; +} + +// Get voxel ID from its position into VoxArray3D +static unsigned char Vox_GetVoxel(VoxArray3D* pvoxarray, int x, int y, int z) +{ + if (x < 0 || y < 0 || z < 0) return 0; + + if (x >= pvoxarray->sizeX || y >= pvoxarray->sizeY || z >= pvoxarray->sizeZ) return 0; + + // Get chunk from array pos + int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE; + int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE; + int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE; + int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY; + + //if (offset > voxarray->arrayChunksSize) + //{ + // TraceLog(LOG_ERROR, "Out of array"); + //} + + CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset]; + + // Set Chunk + chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE); + chY = y - (chY << CHUNKSIZE_OPSHIFT); //y - (by * CHUNKSIZE); + chZ = z - (chZ << CHUNKSIZE_OPSHIFT); //z - (bz * CHUNKSIZE); + + if (chunk->m_array == 0) + { + return 0; + } + + offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY; + + //if (offset > chunk->arraySize) + //{ + // TraceLog(LOG_ERROR, "Out of array"); + //} + return chunk->m_array[offset]; + +} + +// Calc visibles faces from a voxel position +static unsigned char Vox_CalcFacesVisible(VoxArray3D* pvoxArray, int cx, int cy, int cz) +{ + unsigned char idXm1 = Vox_GetVoxel(pvoxArray, cx - 1, cy, cz); + unsigned char idXp1 = Vox_GetVoxel(pvoxArray, cx + 1, cy, cz); + + unsigned char idYm1 = Vox_GetVoxel(pvoxArray, cx, cy - 1, cz); + unsigned char idYp1 = Vox_GetVoxel(pvoxArray, cx, cy + 1, cz); + + unsigned char idZm1 = Vox_GetVoxel(pvoxArray, cx, cy, cz - 1); + unsigned char idZp1 = Vox_GetVoxel(pvoxArray, cx, cy, cz + 1); + + unsigned char byVFMask = 0; + + //#-x + if (idXm1 == 0) byVFMask |= (1 << 0); + + //#+x + if (idXp1 == 0) byVFMask |= (1 << 1); + + //#-y + if (idYm1 == 0) byVFMask |= (1 << 2); + + //#+y + if (idYp1 == 0) byVFMask |= (1 << 3); + + //#-z + if (idZm1 == 0) byVFMask |= (1 << 4); + + //#+z + if (idZp1 == 0) byVFMask |= (1 << 5); + + return byVFMask; +} + +// Get a vertex position from a voxel's corner +static VoxVector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex) +{ + float scale = 0.25; + + VoxVector3 vtx = SolidVertex[_nNumVertex]; + vtx.x = (vtx.x + _wcx) * scale; + vtx.y = (vtx.y + _wcy) * scale; + vtx.z = (vtx.z + _wcz) * scale; + + return vtx; +} + +// Build a voxel vertices/colors/indices +static void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID) +{ + unsigned char byVFMask = Vox_CalcFacesVisible(pvoxArray, x, y, z); + + if (byVFMask == 0) return; + + int i, j; + VoxVector3 vertComputed[8]; + int bVertexComputed[8]; + memset(vertComputed, 0, sizeof(vertComputed)); + memset(bVertexComputed, 0, sizeof(bVertexComputed)); + + //For each Cube's faces + for (i = 0; i < 6; i++) // 6 faces + { + if ((byVFMask & (1 << i)) != 0) //If face is visible + { + for (j = 0; j < 4; j++) // 4 corners + { + int nNumVertex = fv[i][j]; //Face,Corner + if (bVertexComputed[nNumVertex] == 0) //if never calc + { + bVertexComputed[nNumVertex] = 1; + vertComputed[nNumVertex] = Vox_GetVertexPosition(x, y, z, nNumVertex); + } + } + } + } + + //Add face + for (i = 0; i < 6; i++)// 6 faces + { + if ((byVFMask & (1 << i)) == 0) + continue; //Face invisible + + int v0 = fv[i][0]; //Face, Corner + int v1 = fv[i][1]; //Face, Corner + int v2 = fv[i][2]; //Face, Corner + int v3 = fv[i][3]; //Face, Corner + + //Arrays + int idx = pvoxArray->vertices.used; + insertArrayVector3(&pvoxArray->vertices, vertComputed[v0]); + insertArrayVector3(&pvoxArray->vertices, vertComputed[v1]); + insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]); + insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]); + + VoxColor col = pvoxArray->palette[matID]; + + insertArrayColor(&pvoxArray->colors, col); + insertArrayColor(&pvoxArray->colors, col); + insertArrayColor(&pvoxArray->colors, col); + insertArrayColor(&pvoxArray->colors, col); + + + //v0 - v1 - v2, v0 - v2 - v3 + insertArrayUShort(&pvoxArray->indices, idx + 0); + insertArrayUShort(&pvoxArray->indices, idx + 2); + insertArrayUShort(&pvoxArray->indices, idx + 1); + + insertArrayUShort(&pvoxArray->indices, idx + 0); + insertArrayUShort(&pvoxArray->indices, idx + 3); + insertArrayUShort(&pvoxArray->indices, idx + 2); + } +} + +// MagicaVoxel *.vox file format Loader +int Vox_LoadFromMemory(unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray) +{ + ////////////////////////////////////////////////// + // Read VOX file + // 4 bytes: magic number ('V' 'O' 'X' 'space') + // 4 bytes: version number (current version is 150) + + // @raysan5: Reviewed (unsigned long) -> (unsigned int), possible issue with Ubuntu 18.04 64bit + + // @raysan5: reviewed signature loading + + unsigned char* fileData = pvoxData; + unsigned char* fileDataPtr = fileData; + unsigned char* endfileDataPtr = fileData + voxDataSize; + + if (strncmp((char*)fileDataPtr, "VOX ", 4) != 0) + { + return VOX_ERROR_INVALID_FORMAT; //"Not an MagicaVoxel File format" + } + + fileDataPtr += 4; + + // @raysan5: reviewed version loading + unsigned int version = 0; + version = ((unsigned int*)fileDataPtr)[0]; + fileDataPtr += 4; + + if (version != 150 && version != 200) + { + return VOX_ERROR_FILE_VERSION_NOT_MATCH; //"MagicaVoxel version doesn't match" + } + + + // header + //4 bytes: chunk id + //4 bytes: size of chunk contents (n) + //4 bytes: total size of children chunks(m) + + //// chunk content + //n bytes: chunk contents + + //// children chunks : m bytes + //{ child chunk 0 } + //{ child chunk 1 } + unsigned int sizeX, sizeY, sizeZ; + sizeX = sizeY = sizeZ = 0; + unsigned int numVoxels = 0; + + while (fileDataPtr < endfileDataPtr) + { + char szChunkName[5]; + memcpy(szChunkName, fileDataPtr, 4); + szChunkName[4] = 0; + fileDataPtr += 4; + + unsigned int chunkSize = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); + + //unsigned long chunkTotalChildSize = *((unsigned long*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); + + if (strcmp(szChunkName, "SIZE") == 0) + { + //(4 bytes x 3 : x, y, z ) + sizeX = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); + + sizeY = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); + + sizeZ = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); + + //Alloc vox array + Vox_AllocArray(pvoxarray, sizeX, sizeZ, sizeY); //Reverse Y<>Z for left to right handed system + } + else if (strcmp(szChunkName, "XYZI") == 0) + { + unsigned char vx, vy, vz, vi; + + //(numVoxels : 4 bytes ) + //(each voxel: 1 byte x 4 : x, y, z, colorIndex ) x numVoxels + numVoxels = *((unsigned int*)fileDataPtr); + fileDataPtr += sizeof(unsigned int); + + while (numVoxels > 0) + { + vx = *((unsigned char*)fileDataPtr++); + vy = *((unsigned char*)fileDataPtr++); + vz = *((unsigned char*)fileDataPtr++); + vi = *((unsigned char*)fileDataPtr++); + + Vox_SetVoxel(pvoxarray, vx, vz, pvoxarray->sizeZ-vy-1, vi); //Reverse Y<>Z for left to right handed system + + numVoxels--; + } + } + else if (strcmp(szChunkName, "RGBA") == 0) + { + VoxColor col; + + //(each pixel: 1 byte x 4 : r, g, b, a ) x 256 + for (int i = 0; i < 256 - 1; i++) + { + col.r = *((unsigned char*)fileDataPtr++); + col.g = *((unsigned char*)fileDataPtr++); + col.b = *((unsigned char*)fileDataPtr++); + col.a = *((unsigned char*)fileDataPtr++); + + pvoxarray->palette[i + 1] = col; + } + + } + else + { + fileDataPtr += chunkSize; + } + } + + ////////////////////////////////////////////////////////// + // Building Mesh + // TODO compute globals indices array + + // Init Arrays + initArrayVector3(&pvoxarray->vertices, 3 * 1024); + initArrayUShort(&pvoxarray->indices, 3 * 1024); + initArrayColor(&pvoxarray->colors, 3 * 1024); + + // Create vertices and indices buffers + int x, y, z; + + for (x = 0; x <= pvoxarray->sizeX; x++) + { + for (z = 0; z <= pvoxarray->sizeZ; z++) + { + for (y = 0; y <= pvoxarray->sizeY; y++) + { + unsigned char matID = Vox_GetVoxel(pvoxarray, x, y, z); + if (matID != 0) + Vox_Build_Voxel(pvoxarray, x, y, z, matID); + } + } + } + + return VOX_SUCCESS; +} + +void Vox_FreeArrays(VoxArray3D* voxarray) +{ + // Free chunks + if (voxarray->m_arrayChunks != 0) + { + for (int i = 0; i < voxarray->chunksTotal; i++) + { + CubeChunk3D* chunk = &voxarray->m_arrayChunks[i]; + if (chunk->m_array != 0) + { + chunk->arraySize = 0; + VOX_FREE(chunk->m_array); + } + } + + VOX_FREE(voxarray->m_arrayChunks); + voxarray->m_arrayChunks = 0; + voxarray->arrayChunksSize = 0; + + voxarray->chunksSizeX = voxarray->chunksSizeY = voxarray->chunksSizeZ = 0; + voxarray->chunksTotal = 0; + voxarray->chunksAllocated = 0; + voxarray->ChunkFlattenOffset = 0; + voxarray->sizeX = voxarray->sizeY = voxarray->sizeZ = 0; + } + + // Free arrays + freeArrayVector3(&voxarray->vertices); + freeArrayUShort(&voxarray->indices); + freeArrayColor(&voxarray->colors); +} + +#endif //VOX_LOADER_IMPLEMENTATION diff --git a/3party/raylib/src/minshell.html b/3party/raylib/src/minshell.html new file mode 100644 index 0000000..2aa7557 --- /dev/null +++ b/3party/raylib/src/minshell.html @@ -0,0 +1,82 @@ + + + + + + + raylib web game + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ + {{{ SCRIPT }}} + + diff --git a/3party/raylib/src/raudio.c b/3party/raylib/src/raudio.c new file mode 100644 index 0000000..61e00a3 --- /dev/null +++ b/3party/raylib/src/raudio.c @@ -0,0 +1,2707 @@ +/********************************************************************************************** +* +* raudio v1.1 - A simple and easy-to-use audio library based on miniaudio +* +* FEATURES: +* - Manage audio device (init/close) +* - Manage raw audio context +* - Manage mixing channels +* - Load and unload audio files +* - Format wave data (sample rate, size, channels) +* - Play/Stop/Pause/Resume loaded audio +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RAUDIO +* raudio module is included in the build +* +* #define RAUDIO_STANDALONE +* Define to use the module as standalone library (independently of raylib). +* Required types and functions are defined in the same module. +* +* #define SUPPORT_FILEFORMAT_WAV +* #define SUPPORT_FILEFORMAT_OGG +* #define SUPPORT_FILEFORMAT_MP3 +* #define SUPPORT_FILEFORMAT_QOA +* #define SUPPORT_FILEFORMAT_FLAC +* #define SUPPORT_FILEFORMAT_XM +* #define SUPPORT_FILEFORMAT_MOD +* Selected desired fileformats to be supported for loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module +* +* DEPENDENCIES: +* miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio) +* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) +* dr_wav.h - WAV audio files loading (http://github.com/mackron/dr_libs) +* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) +* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) +* jar_xm.h - XM module file loading +* jar_mod.h - MOD audio file loading +* +* CONTRIBUTORS: +* David Reid (github: @mackron) (Nov. 2017): +* - Complete port to miniaudio library +* +* Joshua Reisenauer (github: @kd7tck) (2015): +* - XM audio module support (jar_xm) +* - MOD audio module support (jar_mod) +* - Mixing channels support +* - Raw audio context support +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#if defined(RAUDIO_STANDALONE) + #include "raudio.h" +#else + #include "raylib.h" // Declares module functions + + // Check if config flags have been externally provided on compilation line + #if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags + #endif + #include "utils.h" // Required for: fopen() Android mapping +#endif + +#if defined(SUPPORT_MODULE_RAUDIO) + +#if defined(_WIN32) +// To avoid conflicting windows.h symbols with raylib, some flags are defined +// WARNING: Those flags avoid inclusion of some Win32 headers that could be required +// by user at some point and won't be included... +//------------------------------------------------------------------------------------- + +// If defined, the following flags inhibit definition of the indicated items. +#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_ +#define NOVIRTUALKEYCODES // VK_* +#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_* +#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_* +#define NOSYSMETRICS // SM_* +#define NOMENUS // MF_* +#define NOICONS // IDI_* +#define NOKEYSTATES // MK_* +#define NOSYSCOMMANDS // SC_* +#define NORASTEROPS // Binary and Tertiary raster ops +#define NOSHOWWINDOW // SW_* +#define OEMRESOURCE // OEM Resource values +#define NOATOM // Atom Manager routines +#define NOCLIPBOARD // Clipboard routines +#define NOCOLOR // Screen colors +#define NOCTLMGR // Control and Dialog routines +#define NODRAWTEXT // DrawText() and DT_* +#define NOGDI // All GDI defines and routines +#define NOKERNEL // All KERNEL defines and routines +#define NOUSER // All USER defines and routines +//#define NONLS // All NLS defines and routines +#define NOMB // MB_* and MessageBox() +#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines +#define NOMETAFILE // typedef METAFILEPICT +#define NOMINMAX // Macros min(a,b) and max(a,b) +#define NOMSG // typedef MSG and associated routines +#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_* +#define NOSCROLL // SB_* and scrolling routines +#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. +#define NOSOUND // Sound driver routines +#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines +#define NOWH // SetWindowsHook and WH_* +#define NOWINOFFSETS // GWL_*, GCL_*, associated routines +#define NOCOMM // COMM driver routines +#define NOKANJI // Kanji support stuff. +#define NOHELP // Help engine interface. +#define NOPROFILER // Profiler interface. +#define NODEFERWINDOWPOS // DeferWindowPos routines +#define NOMCX // Modem Configuration Extensions + +// Type required before windows.h inclusion +typedef struct tagMSG *LPMSG; + +#include // Windows functionality (miniaudio) + +// Type required by some unused function... +typedef struct tagBITMAPINFOHEADER { + DWORD biSize; + LONG biWidth; + LONG biHeight; + WORD biPlanes; + WORD biBitCount; + DWORD biCompression; + DWORD biSizeImage; + LONG biXPelsPerMeter; + LONG biYPelsPerMeter; + DWORD biClrUsed; + DWORD biClrImportant; +} BITMAPINFOHEADER, *PBITMAPINFOHEADER; + +#include // Component Object Model (COM) header +#include // Windows Multimedia, defines some WAVE structs +#include // Windows Multimedia, used by Windows GDI, defines DIBINDEX macro + +// Some required types defined for MSVC/TinyC compiler +#if defined(_MSC_VER) || defined(__TINYC__) + #include "propidl.h" +#endif +#endif + +#define MA_MALLOC RL_MALLOC +#define MA_FREE RL_FREE + +#define MA_NO_JACK +#define MA_NO_WAV +#define MA_NO_FLAC +#define MA_NO_MP3 + +// Threading model: Default: [0] COINIT_MULTITHREADED: COM calls objects on any thread (free threading) +#define MA_COINIT_VALUE 2 // [2] COINIT_APARTMENTTHREADED: Each object has its own thread (apartment model) + +#define MINIAUDIO_IMPLEMENTATION +//#define MA_DEBUG_OUTPUT +#include "external/miniaudio.h" // Audio device initialization and management +#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro + +#include // Required for: malloc(), free() +#include // Required for: FILE, fopen(), fclose(), fread() +#include // Required for: strcmp() [Used in IsFileExtension(), LoadWaveFromMemory(), LoadMusicStreamFromMemory()] + +#if defined(RAUDIO_STANDALONE) + #ifndef TRACELOG + #define TRACELOG(level, ...) printf(__VA_ARGS__) + #endif + + // Allow custom memory allocators + #ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) + #endif + #ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) + #endif + #ifndef RL_REALLOC + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) + #endif + #ifndef RL_FREE + #define RL_FREE(ptr) free(ptr) + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_WAV) + #define DRWAV_MALLOC RL_MALLOC + #define DRWAV_REALLOC RL_REALLOC + #define DRWAV_FREE RL_FREE + + #define DR_WAV_IMPLEMENTATION + #include "external/dr_wav.h" // WAV loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_OGG) + // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE + #include "external/stb_vorbis.c" // OGG loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_MP3) + #define DRMP3_MALLOC RL_MALLOC + #define DRMP3_REALLOC RL_REALLOC + #define DRMP3_FREE RL_FREE + + #define DR_MP3_IMPLEMENTATION + #include "external/dr_mp3.h" // MP3 loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_QOA) + #define QOA_MALLOC RL_MALLOC + #define QOA_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4018) + #pragma warning(disable : 4267) + #pragma warning(disable : 4244) + #endif + + #define QOA_IMPLEMENTATION + #include "external/qoa.h" // QOA loading and saving functions + #include "external/qoaplay.c" // QOA stream playing helper functions + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_FLAC) + #define DRFLAC_MALLOC RL_MALLOC + #define DRFLAC_REALLOC RL_REALLOC + #define DRFLAC_FREE RL_FREE + + #define DR_FLAC_IMPLEMENTATION + #define DR_FLAC_NO_WIN32_IO + #include "external/dr_flac.h" // FLAC loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_XM) + #define JARXM_MALLOC RL_MALLOC + #define JARXM_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4244) + #endif + + #define JAR_XM_IMPLEMENTATION + #include "external/jar_xm.h" // XM loading functions + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_MOD) + #define JARMOD_MALLOC RL_MALLOC + #define JARMOD_FREE RL_FREE + + #define JAR_MOD_IMPLEMENTATION + #include "external/jar_mod.h" // MOD loading functions +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef AUDIO_DEVICE_FORMAT + #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (float-32bit) +#endif +#ifndef AUDIO_DEVICE_CHANNELS + #define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo +#endif +#ifndef AUDIO_DEVICE_SAMPLE_RATE + #define AUDIO_DEVICE_SAMPLE_RATE 0 // Device output sample rate +#endif + +#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS + #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(RAUDIO_STANDALONE) +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; +#endif + +// Music context type +// NOTE: Depends on data structure provided by the library +// in charge of reading the different file types +typedef enum { + MUSIC_AUDIO_NONE = 0, // No audio context loaded + MUSIC_AUDIO_WAV, // WAV audio context + MUSIC_AUDIO_OGG, // OGG audio context + MUSIC_AUDIO_FLAC, // FLAC audio context + MUSIC_AUDIO_MP3, // MP3 audio context + MUSIC_AUDIO_QOA, // QOA audio context + MUSIC_MODULE_XM, // XM module audio context + MUSIC_MODULE_MOD // MOD module audio context +} MusicContextType; + +// NOTE: Different logic is used when feeding data to the playback device +// depending on whether data is streamed (Music vs Sound) +typedef enum { + AUDIO_BUFFER_USAGE_STATIC = 0, + AUDIO_BUFFER_USAGE_STREAM +} AudioBufferUsage; + +// Audio buffer struct +struct rAudioBuffer { + ma_data_converter converter; // Audio data converter + + AudioCallback callback; // Audio buffer callback for buffer filling on audio threads + rAudioProcessor *processor; // Audio processor + + float volume; // Audio buffer volume + float pitch; // Audio buffer pitch + float pan; // Audio buffer pan (0.0f to 1.0f) + + bool playing; // Audio buffer state: AUDIO_PLAYING + bool paused; // Audio buffer state: AUDIO_PAUSED + bool looping; // Audio buffer looping, default to true for AudioStreams + int usage; // Audio buffer usage mode: STATIC or STREAM + + bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer) + unsigned int sizeInFrames; // Total buffer size in frames + unsigned int frameCursorPos; // Frame cursor position + unsigned int framesProcessed; // Total frames processed in this buffer (required for play timing) + + unsigned char *data; // Data buffer, on music stream keeps filling + + rAudioBuffer *next; // Next audio buffer on the list + rAudioBuffer *prev; // Previous audio buffer on the list +}; + +// Audio processor struct +// NOTE: Useful to apply effects to an AudioBuffer +struct rAudioProcessor { + AudioCallback process; // Processor callback function + rAudioProcessor *next; // Next audio processor on the list + rAudioProcessor *prev; // Previous audio processor on the list +}; + +#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision + +// Audio data context +typedef struct AudioData { + struct { + ma_context context; // miniaudio context data + ma_device device; // miniaudio device + ma_mutex lock; // miniaudio mutex lock + bool isReady; // Check if audio device is ready + size_t pcmBufferSize; // Pre-allocated buffer size + void *pcmBuffer; // Pre-allocated buffer to read audio data from file/memory + } System; + struct { + AudioBuffer *first; // Pointer to first AudioBuffer in the list + AudioBuffer *last; // Pointer to last AudioBuffer in the list + int defaultSize; // Default audio buffer size for audio streams + } Buffer; + rAudioProcessor *mixedProcessor; +} AudioData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static AudioData AUDIO = { // Global AUDIO context + + // NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number + // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a + // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough + // In case of music-stalls, just increase this number + .Buffer.defaultSize = 0, + .mixedProcessor = NULL +}; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage); +static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer); + +#if defined(RAUDIO_STANDALONE) +static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension +static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png) + +static unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) +static bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write) +static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated +#endif + +//---------------------------------------------------------------------------------- +// AudioBuffer management functions declaration +// NOTE: Those functions are not exposed by raylib... for the moment +//---------------------------------------------------------------------------------- +AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage); +void UnloadAudioBuffer(AudioBuffer *buffer); + +bool IsAudioBufferPlaying(AudioBuffer *buffer); +void PlayAudioBuffer(AudioBuffer *buffer); +void StopAudioBuffer(AudioBuffer *buffer); +void PauseAudioBuffer(AudioBuffer *buffer); +void ResumeAudioBuffer(AudioBuffer *buffer); +void SetAudioBufferVolume(AudioBuffer *buffer, float volume); +void SetAudioBufferPitch(AudioBuffer *buffer, float pitch); +void SetAudioBufferPan(AudioBuffer *buffer, float pan); +void TrackAudioBuffer(AudioBuffer *buffer); +void UntrackAudioBuffer(AudioBuffer *buffer); + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Audio Device initialization and Closing +//---------------------------------------------------------------------------------- +// Initialize audio device +void InitAudioDevice(void) +{ + // Init audio context + ma_context_config ctxConfig = ma_context_config_init(); + ma_log_callback_init(OnLog, NULL); + + ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context); + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context"); + return; + } + + // Init audio device + // NOTE: Using the default device. Format is floating point because it simplifies mixing. + ma_device_config config = ma_device_config_init(ma_device_type_playback); + config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device. + config.playback.format = AUDIO_DEVICE_FORMAT; + config.playback.channels = AUDIO_DEVICE_CHANNELS; + config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device. + config.capture.format = ma_format_s16; + config.capture.channels = 1; + config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE; + config.dataCallback = OnSendAudioDataToDevice; + config.pUserData = NULL; + + result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device); + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device"); + ma_context_uninit(&AUDIO.System.context); + return; + } + + // Mixing happens on a separate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may + // want to look at something a bit smarter later on to keep everything real-time, if that's necessary. + if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + return; + } + + // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running + // while there's at least one sound being played. + result = ma_device_start(&AUDIO.System.device); + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + return; + } + + TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend)); + TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat)); + TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels); + TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate); + TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods); + + AUDIO.System.isReady = true; +} + +// Close the audio device for all contexts +void CloseAudioDevice(void) +{ + if (AUDIO.System.isReady) + { + ma_mutex_uninit(&AUDIO.System.lock); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + + AUDIO.System.isReady = false; + RL_FREE(AUDIO.System.pcmBuffer); + AUDIO.System.pcmBuffer = NULL; + AUDIO.System.pcmBufferSize = 0; + + TRACELOG(LOG_INFO, "AUDIO: Device closed successfully"); + } + else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized"); +} + +// Check if device has been initialized successfully +bool IsAudioDeviceReady(void) +{ + return AUDIO.System.isReady; +} + +// Set master volume (listener) +void SetMasterVolume(float volume) +{ + ma_device_set_master_volume(&AUDIO.System.device, volume); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Audio Buffer management +//---------------------------------------------------------------------------------- + +// Initialize a new audio buffer (filled with silence) +AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage) +{ + AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer)); + + if (audioBuffer == NULL) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer"); + return NULL; + } + + if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); + + // Audio data runs through a format converter + ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate); + converterConfig.allowDynamicSampleRate = true; + + ma_result result = ma_data_converter_init(&converterConfig, NULL, &audioBuffer->converter); + + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline"); + RL_FREE(audioBuffer); + return NULL; + } + + // Init audio buffer values + audioBuffer->volume = 1.0f; + audioBuffer->pitch = 1.0f; + audioBuffer->pan = 0.5f; + + audioBuffer->callback = NULL; + audioBuffer->processor = NULL; + + audioBuffer->playing = false; + audioBuffer->paused = false; + audioBuffer->looping = false; + + audioBuffer->usage = usage; + audioBuffer->frameCursorPos = 0; + audioBuffer->sizeInFrames = sizeInFrames; + + // Buffers should be marked as processed by default so that a call to + // UpdateAudioStream() immediately after initialization works correctly + audioBuffer->isSubBufferProcessed[0] = true; + audioBuffer->isSubBufferProcessed[1] = true; + + // Track audio buffer to linked list next position + TrackAudioBuffer(audioBuffer); + + return audioBuffer; +} + +// Delete an audio buffer +void UnloadAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + ma_data_converter_uninit(&buffer->converter, NULL); + UntrackAudioBuffer(buffer); + RL_FREE(buffer->data); + RL_FREE(buffer); + } +} + +// Check if an audio buffer is playing +bool IsAudioBufferPlaying(AudioBuffer *buffer) +{ + bool result = false; + + if (buffer != NULL) result = (buffer->playing && !buffer->paused); + + return result; +} + +// Play an audio buffer +// NOTE: Buffer is restarted to the start. +// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained. +void PlayAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + buffer->playing = true; + buffer->paused = false; + buffer->frameCursorPos = 0; + } +} + +// Stop an audio buffer +void StopAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + if (IsAudioBufferPlaying(buffer)) + { + buffer->playing = false; + buffer->paused = false; + buffer->frameCursorPos = 0; + buffer->framesProcessed = 0; + buffer->isSubBufferProcessed[0] = true; + buffer->isSubBufferProcessed[1] = true; + } + } +} + +// Pause an audio buffer +void PauseAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) buffer->paused = true; +} + +// Resume an audio buffer +void ResumeAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) buffer->paused = false; +} + +// Set volume for an audio buffer +void SetAudioBufferVolume(AudioBuffer *buffer, float volume) +{ + if (buffer != NULL) buffer->volume = volume; +} + +// Set pitch for an audio buffer +void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) +{ + if ((buffer != NULL) && (pitch > 0.0f)) + { + // Pitching is just an adjustment of the sample rate. + // Note that this changes the duration of the sound: + // - higher pitches will make the sound faster + // - lower pitches make it slower + ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.sampleRateOut/pitch); + ma_data_converter_set_rate(&buffer->converter, buffer->converter.sampleRateIn, outputSampleRate); + + buffer->pitch = pitch; + } +} + +// Set pan for an audio buffer +void SetAudioBufferPan(AudioBuffer *buffer, float pan) +{ + if (pan < 0.0f) pan = 0.0f; + else if (pan > 1.0f) pan = 1.0f; + + if (buffer != NULL) buffer->pan = pan; +} + +// Track audio buffer to linked list next position +void TrackAudioBuffer(AudioBuffer *buffer) +{ + ma_mutex_lock(&AUDIO.System.lock); + { + if (AUDIO.Buffer.first == NULL) AUDIO.Buffer.first = buffer; + else + { + AUDIO.Buffer.last->next = buffer; + buffer->prev = AUDIO.Buffer.last; + } + + AUDIO.Buffer.last = buffer; + } + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Untrack audio buffer from linked list +void UntrackAudioBuffer(AudioBuffer *buffer) +{ + ma_mutex_lock(&AUDIO.System.lock); + { + if (buffer->prev == NULL) AUDIO.Buffer.first = buffer->next; + else buffer->prev->next = buffer->next; + + if (buffer->next == NULL) AUDIO.Buffer.last = buffer->prev; + else buffer->next->prev = buffer->prev; + + buffer->prev = NULL; + buffer->next = NULL; + } + ma_mutex_unlock(&AUDIO.System.lock); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Sounds loading and playing (.WAV) +//---------------------------------------------------------------------------------- + +// Load wave data from file +Wave LoadWave(const char *fileName) +{ + Wave wave = { 0 }; + + // Loading file to memory + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + // Loading wave from memory data + if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, dataSize); + + RL_FREE(fileData); + + return wave; +} + +// Load wave from memory buffer, fileType refers to extension: i.e. ".wav" +// WARNING: File extension must be provided in lower-case +Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) +{ + Wave wave = { 0 }; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0)) + { + drwav wav = { 0 }; + bool success = drwav_init_memory(&wav, fileData, dataSize, NULL); + + if (success) + { + wave.frameCount = (unsigned int)wav.totalPCMFrameCount; + wave.sampleRate = wav.sampleRate; + wave.sampleSize = 16; + wave.channels = wav.channels; + wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short)); + + // NOTE: We are forcing conversion to 16bit sample size on reading + drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data); + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data"); + + drwav_uninit(&wav); + } +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0)) + { + stb_vorbis *oggData = stb_vorbis_open_memory((unsigned char *)fileData, dataSize, NULL, NULL); + + if (oggData != NULL) + { + stb_vorbis_info info = stb_vorbis_get_info(oggData); + + wave.sampleRate = info.sample_rate; + wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short) + wave.channels = info.channels; + wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames! + wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short)); + + // NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!) + stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels); + stb_vorbis_close(oggData); + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data"); + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0)) + { + drmp3_config config = { 0 }; + unsigned long long int totalFrameCount = 0; + + // NOTE: We are forcing conversion to 32bit float sample size on reading + wave.data = drmp3_open_memory_and_read_pcm_frames_f32(fileData, dataSize, &config, &totalFrameCount, NULL); + wave.sampleSize = 32; + + if (wave.data != NULL) + { + wave.channels = config.channels; + wave.sampleRate = config.sampleRate; + wave.frameCount = (int)totalFrameCount; + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data"); + + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0)) + { + qoa_desc qoa = { 0 }; + + // NOTE: Returned sample data is always 16 bit? + wave.data = qoa_decode(fileData, dataSize, &qoa); + wave.sampleSize = 16; + + if (wave.data != NULL) + { + wave.channels = qoa.channels; + wave.sampleRate = qoa.samplerate; + wave.frameCount = qoa.samples; + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load QOA data"); + + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0)) + { + unsigned long long int totalFrameCount = 0; + + // NOTE: We are forcing conversion to 16bit sample size on reading + wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL); + wave.sampleSize = 16; + + if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount; + else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data"); + } +#endif + else TRACELOG(LOG_WARNING, "WAVE: Data format not supported"); + + TRACELOG(LOG_INFO, "WAVE: Data loaded successfully (%i Hz, %i bit, %i channels)", wave.sampleRate, wave.sampleSize, wave.channels); + + return wave; +} + +// Checks if wave data is ready +bool IsWaveReady(Wave wave) +{ + return ((wave.data != NULL) && // Validate wave data available + (wave.frameCount > 0) && // Validate frame count + (wave.sampleRate > 0) && // Validate sample rate is supported + (wave.sampleSize > 0) && // Validate sample size is supported + (wave.channels > 0)); // Validate number of channels supported +} + +// Load sound from file +// NOTE: The entire file is loaded to memory to be played (no-streaming) +Sound LoadSound(const char *fileName) +{ + Wave wave = LoadWave(fileName); + + Sound sound = LoadSoundFromWave(wave); + + UnloadWave(wave); // Sound is loaded, we can unload wave + + return sound; +} + +// Load sound from wave data +// NOTE: Wave data must be unallocated manually +Sound LoadSoundFromWave(Wave wave) +{ + Sound sound = { 0 }; + + if (wave.data != NULL) + { + // When using miniaudio we need to do our own mixing. + // To simplify this we need convert the format of each sound to be consistent with + // the format used to open the playback AUDIO.System.device. We can do this two ways: + // + // 1) Convert the whole sound in one go at load time (here). + // 2) Convert the audio data in chunks at mixing time. + // + // First option has been selected, format conversion is done on the loading stage. + // The downside is that it uses more memory if the original sound is u8 or s16. + ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); + ma_uint32 frameCountIn = wave.frameCount; + + ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion"); + + AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC); + if (audioBuffer == NULL) + { + TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); + return sound; // early return to avoid dereferencing the audioBuffer null pointer + } + + frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion"); + + sound.frameCount = frameCount; + sound.stream.sampleRate = AUDIO.System.device.sampleRate; + sound.stream.sampleSize = 32; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; + sound.stream.buffer = audioBuffer; + } + + return sound; +} + +// Clone sound from existing sound data, clone does not own wave data +// Wave data must +// NOTE: Wave data must be unallocated manually and will be shared across all clones +Sound LoadSoundAlias(Sound source) +{ + Sound sound = { 0 }; + + if (source.stream.buffer->data != NULL) + { + AudioBuffer* audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, source.frameCount, AUDIO_BUFFER_USAGE_STATIC); + if (audioBuffer == NULL) + { + TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); + return sound; // early return to avoid dereferencing the audioBuffer null pointer + } + audioBuffer->data = source.stream.buffer->data; + sound.frameCount = source.frameCount; + sound.stream.sampleRate = AUDIO.System.device.sampleRate; + sound.stream.sampleSize = 32; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; + sound.stream.buffer = audioBuffer; + } + + return sound; +} + +// Checks if a sound is ready +bool IsSoundReady(Sound sound) +{ + return ((sound.frameCount > 0) && // Validate frame count + (sound.stream.buffer != NULL) && // Validate stream buffer + (sound.stream.sampleRate > 0) && // Validate sample rate is supported + (sound.stream.sampleSize > 0) && // Validate sample size is supported + (sound.stream.channels > 0)); // Validate number of channels supported +} + +// Unload wave data +void UnloadWave(Wave wave) +{ + RL_FREE(wave.data); + //TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM"); +} + +// Unload sound +void UnloadSound(Sound sound) +{ + UnloadAudioBuffer(sound.stream.buffer); + //TRACELOG(LOG_INFO, "SOUND: Unloaded sound data from RAM"); +} + +void UnloadSoundAlias(Sound alias) +{ + // untrack and unload just the sound buffer, not the sample data, it is shared with the source for the alias + if (alias.stream.buffer != NULL) + { + ma_data_converter_uninit(&alias.stream.buffer->converter, NULL); + UntrackAudioBuffer(alias.stream.buffer); + RL_FREE(alias.stream.buffer); + } +} + +// Update sound buffer with new data +void UpdateSound(Sound sound, const void *data, int sampleCount) +{ + if (sound.stream.buffer != NULL) + { + StopAudioBuffer(sound.stream.buffer); + + // TODO: May want to lock/unlock this since this data buffer is read at mixing time + memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.formatIn, sound.stream.buffer->converter.channelsIn)); + } +} + +// Export wave data to file +bool ExportWave(Wave wave, const char *fileName) +{ + bool success = false; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (IsFileExtension(fileName, ".wav")) + { + drwav wav = { 0 }; + drwav_data_format format = { 0 }; + format.container = drwav_container_riff; + if (wave.sampleSize == 32) format.format = DR_WAVE_FORMAT_IEEE_FLOAT; + else format.format = DR_WAVE_FORMAT_PCM; + format.channels = wave.channels; + format.sampleRate = wave.sampleRate; + format.bitsPerSample = wave.sampleSize; + + void *fileData = NULL; + size_t fileDataSize = 0; + success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL); + if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data); + drwav_result result = drwav_uninit(&wav); + + if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize); + + drwav_free(fileData, NULL); + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (IsFileExtension(fileName, ".qoa")) + { + if (wave.sampleSize == 16) + { + qoa_desc qoa = { 0 }; + qoa.channels = wave.channels; + qoa.samplerate = wave.sampleRate; + qoa.samples = wave.frameCount; + + int bytesWritten = qoa_write(fileName, wave.data, &qoa); + if (bytesWritten > 0) success = true; + } + else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export"); + } +#endif + else if (IsFileExtension(fileName, ".raw")) + { + // Export raw sample data (without header) + // NOTE: It's up to the user to track wave parameters + success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8); + } + + if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName); + + return success; +} + +// Export wave sample data to code (.h) +bool ExportWaveAsCode(Wave wave, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8; + + // NOTE: Text data buffer size is estimated considering wave data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(waveDataSize*6 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "\n//////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.1 - Wave data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; } + + //Add wave information + byteCount += sprintf(txtData + byteCount, "// Wave data information\n"); + byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", varFileName, wave.frameCount); + byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", varFileName, wave.sampleRate); + byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_SIZE %u\n", varFileName, wave.sampleSize); + byteCount += sprintf(txtData + byteCount, "#define %s_CHANNELS %u\n\n", varFileName, wave.channels); + + // Write wave data as an array of values + // Wave data is exported as byte array for 8/16bit and float array for 32bit float data + // NOTE: Frame data exported is channel-interlaced: frame01[sampleChannel1, sampleChannel2, ...], frame02[], frame03[] + if (wave.sampleSize == 32) + { + byteCount += sprintf(txtData + byteCount, "static float %s_DATA[%i] = {\n", varFileName, waveDataSize/4); + for (int i = 1; i < waveDataSize/4; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.4ff,\n " : "%.4ff, "), ((float *)wave.data)[i - 1]); + byteCount += sprintf(txtData + byteCount, "%.4ff };\n", ((float *)wave.data)[waveDataSize/4 - 1]); + } + else + { + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, waveDataSize); + for (int i = 1; i < waveDataSize; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n " : "0x%x, "), ((unsigned char *)wave.data)[i - 1]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]); + } + + // NOTE: Text data length exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName); + + return success; +} + +// Play a sound +void PlaySound(Sound sound) +{ + PlayAudioBuffer(sound.stream.buffer); +} + +// Pause a sound +void PauseSound(Sound sound) +{ + PauseAudioBuffer(sound.stream.buffer); +} + +// Resume a paused sound +void ResumeSound(Sound sound) +{ + ResumeAudioBuffer(sound.stream.buffer); +} + +// Stop reproducing a sound +void StopSound(Sound sound) +{ + StopAudioBuffer(sound.stream.buffer); +} + +// Check if a sound is playing +bool IsSoundPlaying(Sound sound) +{ + return IsAudioBufferPlaying(sound.stream.buffer); +} + +// Set volume for a sound +void SetSoundVolume(Sound sound, float volume) +{ + SetAudioBufferVolume(sound.stream.buffer, volume); +} + +// Set pitch for a sound +void SetSoundPitch(Sound sound, float pitch) +{ + SetAudioBufferPitch(sound.stream.buffer, pitch); +} + +// Set pan for a sound +void SetSoundPan(Sound sound, float pan) +{ + SetAudioBufferPan(sound.stream.buffer, pan); +} + +// Convert wave data to desired format +void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) +{ + ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32)); + ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32)); + + ma_uint32 frameCountIn = wave->frameCount; + ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate); + + if (frameCount == 0) + { + TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion"); + return; + } + + void *data = RL_MALLOC(frameCount*channels*(sampleSize/8)); + + frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate); + if (frameCount == 0) + { + TRACELOG(LOG_WARNING, "WAVE: Failed format conversion"); + return; + } + + wave->frameCount = frameCount; + wave->sampleSize = sampleSize; + wave->sampleRate = sampleRate; + wave->channels = channels; + + RL_FREE(wave->data); + wave->data = data; +} + +// Copy a wave to a new wave +Wave WaveCopy(Wave wave) +{ + Wave newWave = { 0 }; + + newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8); + + if (newWave.data != NULL) + { + // NOTE: Size must be provided in bytes + memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8); + + newWave.frameCount = wave.frameCount; + newWave.sampleRate = wave.sampleRate; + newWave.sampleSize = wave.sampleSize; + newWave.channels = wave.channels; + } + + return newWave; +} + +// Crop a wave to defined samples range +// NOTE: Security check in case of out-of-range +void WaveCrop(Wave *wave, int initSample, int finalSample) +{ + if ((initSample >= 0) && (initSample < finalSample) && ((unsigned int)finalSample < (wave->frameCount*wave->channels))) + { + int sampleCount = finalSample - initSample; + + void *data = RL_MALLOC(sampleCount*wave->sampleSize/8); + + memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->sampleSize/8); + + RL_FREE(wave->data); + wave->data = data; + } + else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds"); +} + +// Load samples data from wave as a floats array +// NOTE 1: Returned sample values are normalized to range [-1..1] +// NOTE 2: Sample data allocated should be freed with UnloadWaveSamples() +float *LoadWaveSamples(Wave wave) +{ + float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float)); + + // NOTE: sampleCount is the total number of interlaced samples (including channels) + + for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++) + { + if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f; + else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f; + else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i]; + } + + return samples; +} + +// Unload samples data loaded with LoadWaveSamples() +void UnloadWaveSamples(float *samples) +{ + RL_FREE(samples); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Music loading and stream playing +//---------------------------------------------------------------------------------- + +// Load music stream from file +Music LoadMusicStream(const char *fileName) +{ + Music music = { 0 }; + bool musicLoaded = false; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (IsFileExtension(fileName, ".wav")) + { + drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); + bool success = drwav_init_file(ctxWav, fileName, NULL); + + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; + + if (success) + { + int sampleSize = ctxWav->bitsPerSample; + if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() + + music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels); + music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (IsFileExtension(fileName, ".ogg")) + { + // Open ogg audio stream + music.ctxType = MUSIC_AUDIO_OGG; + music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); + + if (music.ctxData != NULL) + { + stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info + + // OGG bit rate defaults to 16 bit, it's enough for compressed format + music.stream = LoadAudioStream(info.sample_rate, 16, info.channels); + + // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels + music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (IsFileExtension(fileName, ".mp3")) + { + drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); + int result = drmp3_init_file(ctxMp3, fileName, NULL); + + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; + + if (result > 0) + { + music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); + music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (IsFileExtension(fileName, ".qoa")) + { + qoaplay_desc *ctxQoa = qoaplay_open(fileName); + music.ctxType = MUSIC_AUDIO_QOA; + music.ctxData = ctxQoa; + + if (ctxQoa->file != NULL) + { + // NOTE: We are loading samples are 32bit float normalized data, so, + // we configure the output audio stream to also use float 32bit + music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels); + music.frameCount = ctxQoa->info.samples; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (IsFileExtension(fileName, ".flac")) + { + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = drflac_open_file(fileName, NULL); + + if (music.ctxData != NULL) + { + drflac *ctxFlac = (drflac *)music.ctxData; + + music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); + music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if (IsFileExtension(fileName, ".xm")) + { + jar_xm_context_t *ctxXm = NULL; + int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName); + + music.ctxType = MUSIC_MODULE_XM; + music.ctxData = ctxXm; + + if (result == 0) // XM AUDIO.System.context created successfully + { + jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops + + unsigned int bits = 32; + if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16; + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8; + + // NOTE: Only stereo is supported for XM + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS); + music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if (IsFileExtension(fileName, ".mod")) + { + jar_mod_context_t *ctxMod = RL_CALLOC(1, sizeof(jar_mod_context_t)); + jar_mod_init(ctxMod); + int result = jar_mod_load_file(ctxMod, fileName); + + music.ctxType = MUSIC_MODULE_MOD; + music.ctxData = ctxMod; + + if (result > 0) + { + // NOTE: Only stereo is supported for MOD + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS); + music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif + else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName); + + if (!musicLoaded) + { + if (false) { } + #if defined(SUPPORT_FILEFORMAT_WAV) + else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_OGG) + else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } + #endif + #if defined(SUPPORT_FILEFORMAT_QOA) + else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_FLAC) + else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); + #endif + #if defined(SUPPORT_FILEFORMAT_XM) + else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_MOD) + else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } + #endif + + music.ctxData = NULL; + TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName); + } + else + { + // Show some music stream info + TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName); + TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); + TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); + TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); + TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount); + } + + return music; +} + +// Load music stream from memory buffer, fileType refers to extension: i.e. ".wav" +// WARNING: File extension must be provided in lower-case +Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize) +{ + Music music = { 0 }; + bool musicLoaded = false; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if ((strcmp(fileType, ".wav") == 0) || (strcmp(fileType, ".WAV") == 0)) + { + drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); + + bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL); + + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; + + if (success) + { + int sampleSize = ctxWav->bitsPerSample; + if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() + + music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels); + music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if ((strcmp(fileType, ".ogg") == 0) || (strcmp(fileType, ".OGG") == 0)) + { + // Open ogg audio stream + music.ctxType = MUSIC_AUDIO_OGG; + //music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); + music.ctxData = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL); + + if (music.ctxData != NULL) + { + stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info + + // OGG bit rate defaults to 16 bit, it's enough for compressed format + music.stream = LoadAudioStream(info.sample_rate, 16, info.channels); + + // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels + music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0)) + { + drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); + int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL); + + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; + + if (success) + { + music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); + music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if ((strcmp(fileType, ".qoa") == 0) || (strcmp(fileType, ".QOA") == 0)) + { + qoaplay_desc *ctxQoa = qoaplay_open_memory(data, dataSize); + music.ctxType = MUSIC_AUDIO_QOA; + music.ctxData = ctxQoa; + + if ((ctxQoa->file_data != NULL) && (ctxQoa->file_data_size != 0)) + { + // NOTE: We are loading samples are 32bit float normalized data, so, + // we configure the output audio stream to also use float 32bit + music.stream = LoadAudioStream(ctxQoa->info.samplerate, 32, ctxQoa->info.channels); + music.frameCount = ctxQoa->info.samples; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0)) + { + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = drflac_open_memory((const void*)data, dataSize, NULL); + + if (music.ctxData != NULL) + { + drflac *ctxFlac = (drflac *)music.ctxData; + + music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); + music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if ((strcmp(fileType, ".xm") == 0) || (strcmp(fileType, ".XM") == 0)) + { + jar_xm_context_t *ctxXm = NULL; + int result = jar_xm_create_context_safe(&ctxXm, (const char *)data, dataSize, AUDIO.System.device.sampleRate); + if (result == 0) // XM AUDIO.System.context created successfully + { + music.ctxType = MUSIC_MODULE_XM; + jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops + + unsigned int bits = 32; + if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16; + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8; + + // NOTE: Only stereo is supported for XM + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2); + music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + + music.ctxData = ctxXm; + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if ((strcmp(fileType, ".mod") == 0) || (strcmp(fileType, ".MOD") == 0)) + { + jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_MALLOC(sizeof(jar_mod_context_t)); + int result = 0; + + jar_mod_init(ctxMod); + + // Copy data to allocated memory for default UnloadMusicStream + unsigned char *newData = (unsigned char *)RL_MALLOC(dataSize); + int it = dataSize/sizeof(unsigned char); + for (int i = 0; i < it; i++) newData[i] = data[i]; + + // Memory loaded version for jar_mod_load_file() + if (dataSize && (dataSize < 32*1024*1024)) + { + ctxMod->modfilesize = dataSize; + ctxMod->modfile = newData; + if (jar_mod_load(ctxMod, (void *)ctxMod->modfile, dataSize)) result = dataSize; + } + + if (result > 0) + { + music.ctxType = MUSIC_MODULE_MOD; + + // NOTE: Only stereo is supported for MOD + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2); + music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + musicLoaded = true; + + music.ctxData = ctxMod; + musicLoaded = true; + } + } +#endif + else TRACELOG(LOG_WARNING, "STREAM: Data format not supported"); + + if (!musicLoaded) + { + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } +#endif + + music.ctxData = NULL; + TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded"); + } + else + { + // Show some music stream info + TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully"); + TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); + TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); + TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); + TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount); + } + + return music; +} + +// Checks if a music stream is ready +bool IsMusicReady(Music music) +{ + return ((music.ctxData != NULL) && // Validate context loaded + (music.frameCount > 0) && // Validate audio frame count + (music.stream.sampleRate > 0) && // Validate sample rate is supported + (music.stream.sampleSize > 0) && // Validate sample size is supported + (music.stream.channels > 0)); // Validate number of channels supported +} + +// Unload music stream +void UnloadMusicStream(Music music) +{ + UnloadAudioStream(music.stream); + + if (music.ctxData != NULL) + { + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + else if (music.ctxType == MUSIC_AUDIO_QOA) qoaplay_close((qoaplay_desc *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } +#endif + } +} + +// Start music playing (open stream) +void PlayMusicStream(Music music) +{ + if (music.stream.buffer != NULL) + { + // For music streams, we need to make sure we maintain the frame cursor position + // This is a hack for this section of code in UpdateMusicStream() + // NOTE: In case window is minimized, music stream is stopped, just make sure to + // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music); + ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos; + PlayAudioStream(music.stream); // WARNING: This resets the cursor position. + music.stream.buffer->frameCursorPos = frameCursorPos; + } +} + +// Pause music playing +void PauseMusicStream(Music music) +{ + PauseAudioStream(music.stream); +} + +// Resume music playing +void ResumeMusicStream(Music music) +{ + ResumeAudioStream(music.stream); +} + +// Stop music playing (close stream) +void StopMusicStream(Music music) +{ + StopAudioStream(music.stream); + + switch (music.ctxType) + { +#if defined(SUPPORT_FILEFORMAT_WAV) + case MUSIC_AUDIO_WAV: drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + case MUSIC_AUDIO_OGG: stb_vorbis_seek_start((stb_vorbis *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + case MUSIC_AUDIO_MP3: drmp3_seek_to_start_of_stream((drmp3 *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + case MUSIC_AUDIO_QOA: qoaplay_rewind((qoaplay_desc *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: drflac__seek_to_first_frame((drflac *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + case MUSIC_MODULE_XM: jar_xm_reset((jar_xm_context_t *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + case MUSIC_MODULE_MOD: jar_mod_seek_start((jar_mod_context_t *)music.ctxData); break; +#endif + default: break; + } +} + +// Seek music to a certain position (in seconds) +void SeekMusicStream(Music music, float position) +{ + // Seeking is not supported in module formats + if ((music.ctxType == MUSIC_MODULE_XM) || (music.ctxType == MUSIC_MODULE_MOD)) return; + + unsigned int positionInFrames = (unsigned int)(position*music.stream.sampleRate); + + switch (music.ctxType) + { +#if defined(SUPPORT_FILEFORMAT_WAV) + case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_QOA) + case MUSIC_AUDIO_QOA: qoaplay_seek_frame((qoaplay_desc *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break; +#endif + default: break; + } + + music.stream.buffer->framesProcessed = positionInFrames; +} + +// Update (re-fill) music buffers if data already processed +void UpdateMusicStream(Music music) +{ + if (music.stream.buffer == NULL) return; + + unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2; + + // On first call of this function we lazily pre-allocated a temp buffer to read audio files/memory data in + int frameSize = music.stream.channels*music.stream.sampleSize/8; + unsigned int pcmSize = subBufferSizeInFrames*frameSize; + + if (AUDIO.System.pcmBufferSize < pcmSize) + { + RL_FREE(AUDIO.System.pcmBuffer); + AUDIO.System.pcmBuffer = RL_CALLOC(1, pcmSize); + AUDIO.System.pcmBufferSize = pcmSize; + } + + // Check both sub-buffers to check if they require refilling + for (int i = 0; i < 2; i++) + { + if ((music.stream.buffer != NULL) && !music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer + + unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; // Frames left to be processed + unsigned int framesToStream = 0; // Total frames to be streamed + + if ((framesLeft >= subBufferSizeInFrames) || music.looping) framesToStream = subBufferSizeInFrames; + else framesToStream = framesLeft; + + int frameCountStillNeeded = framesToStream; + int frameCountReadTotal = 0; + + switch (music.ctxType) + { + #if defined(SUPPORT_FILEFORMAT_WAV) + case MUSIC_AUDIO_WAV: + { + if (music.stream.sampleSize == 16) + { + while (true) + { + int frameCountRead = (int)drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); + } + } + else if (music.stream.sampleSize == 32) + { + while (true) + { + int frameCountRead = (int)drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drwav_seek_to_first_pcm_frame((drwav *)music.ctxData); + } + } + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_OGG) + case MUSIC_AUDIO_OGG: + { + while (true) + { + int frameCountRead = stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize), frameCountStillNeeded*music.stream.channels); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else stb_vorbis_seek_start((stb_vorbis *)music.ctxData); + } + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_MP3) + case MUSIC_AUDIO_MP3: + { + while (true) + { + int frameCountRead = (int)drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountStillNeeded, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drmp3_seek_to_start_of_stream((drmp3 *)music.ctxData); + } + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_QOA) + case MUSIC_AUDIO_QOA: + { + unsigned int frameCountRead = qoaplay_decode((qoaplay_desc *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream); + frameCountReadTotal += frameCountRead; + /* + while (true) + { + int frameCountRead = (int)qoaplay_decode((qoaplay_desc *)music.ctxData, (float *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize), frameCountStillNeeded); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else qoaplay_rewind((qoaplay_desc *)music.ctxData); + } + */ + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: + { + while (true) + { + int frameCountRead = drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountStillNeeded, (short *)((char *)AUDIO.System.pcmBuffer + frameCountReadTotal*frameSize)); + frameCountReadTotal += frameCountRead; + frameCountStillNeeded -= frameCountRead; + if (frameCountStillNeeded == 0) break; + else drflac__seek_to_first_frame((drflac *)music.ctxData); + } + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_XM) + case MUSIC_MODULE_XM: + { + // NOTE: Internally we consider 2 channels generation, so sampleCount/2 + if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)AUDIO.System.pcmBuffer, framesToStream); + else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream); + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)AUDIO.System.pcmBuffer, framesToStream); + //jar_xm_reset((jar_xm_context_t *)music.ctxData); + + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_MOD) + case MUSIC_MODULE_MOD: + { + // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2 + jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)AUDIO.System.pcmBuffer, framesToStream, 0); + //jar_mod_seek_start((jar_mod_context_t *)music.ctxData); + + } break; + #endif + default: break; + } + + UpdateAudioStream(music.stream, AUDIO.System.pcmBuffer, framesToStream); + + music.stream.buffer->framesProcessed = music.stream.buffer->framesProcessed%music.frameCount; + + if (framesLeft <= subBufferSizeInFrames) + { + if (!music.looping) + { + // Streaming is ending, we filled latest frames from input + StopMusicStream(music); + return; + } + } + } + + // NOTE: In case window is minimized, music stream is stopped, + // just make sure to play again on window restore + if (IsMusicStreamPlaying(music)) PlayMusicStream(music); +} + +// Check if any music is playing +bool IsMusicStreamPlaying(Music music) +{ + return IsAudioStreamPlaying(music.stream); +} + +// Set volume for music +void SetMusicVolume(Music music, float volume) +{ + SetAudioStreamVolume(music.stream, volume); +} + +// Set pitch for music +void SetMusicPitch(Music music, float pitch) +{ + SetAudioBufferPitch(music.stream.buffer, pitch); +} + +// Set pan for a music +void SetMusicPan(Music music, float pan) +{ + SetAudioBufferPan(music.stream.buffer, pan); +} + +// Get music time length (in seconds) +float GetMusicTimeLength(Music music) +{ + float totalSeconds = 0.0f; + + totalSeconds = (float)music.frameCount/music.stream.sampleRate; + + return totalSeconds; +} + +// Get current music time played (in seconds) +float GetMusicTimePlayed(Music music) +{ + float secondsPlayed = 0.0f; + if (music.stream.buffer != NULL) + { +#if defined(SUPPORT_FILEFORMAT_XM) + if (music.ctxType == MUSIC_MODULE_XM) + { + uint64_t framesPlayed = 0; + + jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed); + secondsPlayed = (float)framesPlayed/music.stream.sampleRate; + } + else +#endif + { + //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; + int framesProcessed = (int)music.stream.buffer->framesProcessed; + int subBufferSize = (int)music.stream.buffer->sizeInFrames/2; + int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize; + int framesInSecondBuffer = music.stream.buffer->isSubBufferProcessed[1]? 0 : subBufferSize; + int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize; + int framesPlayed = (framesProcessed - framesInFirstBuffer - framesInSecondBuffer + framesSentToMix)%(int)music.frameCount; + if (framesPlayed < 0) framesPlayed += music.frameCount; + secondsPlayed = (float)framesPlayed/music.stream.sampleRate; + } + } + + return secondsPlayed; +} + +// Load audio stream (to stream audio pcm data) +AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels) +{ + AudioStream stream = { 0 }; + + stream.sampleRate = sampleRate; + stream.sampleSize = sampleSize; + stream.channels = channels; + + ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32)); + + // The size of a streaming buffer must be at least double the size of a period + unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames; + + // If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate + unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize; + + if (subBufferSize < periodSize) subBufferSize = periodSize; + + // Create a double audio buffer of defined size + stream.buffer = LoadAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM); + + if (stream.buffer != NULL) + { + stream.buffer->looping = true; // Always loop for streaming buffers + TRACELOG(LOG_INFO, "STREAM: Initialized successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo"); + } + else TRACELOG(LOG_WARNING, "STREAM: Failed to load audio buffer, stream could not be created"); + + return stream; +} + +// Checks if an audio stream is ready +bool IsAudioStreamReady(AudioStream stream) +{ + return ((stream.buffer != NULL) && // Validate stream buffer + (stream.sampleRate > 0) && // Validate sample rate is supported + (stream.sampleSize > 0) && // Validate sample size is supported + (stream.channels > 0)); // Validate number of channels supported +} + +// Unload audio stream and free memory +void UnloadAudioStream(AudioStream stream) +{ + UnloadAudioBuffer(stream.buffer); + + TRACELOG(LOG_INFO, "STREAM: Unloaded audio stream data from RAM"); +} + +// Update audio stream buffers with data +// NOTE 1: Only updates one buffer of the stream source: dequeue -> update -> queue +// NOTE 2: To dequeue a buffer it needs to be processed: IsAudioStreamProcessed() +void UpdateAudioStream(AudioStream stream, const void *data, int frameCount) +{ + if (stream.buffer != NULL) + { + if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) + { + ma_uint32 subBufferToUpdate = 0; + + if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) + { + // Both buffers are available for updating. + // Update the first one and make sure the cursor is moved back to the front. + subBufferToUpdate = 0; + stream.buffer->frameCursorPos = 0; + } + else + { + // Just update whichever sub-buffer is processed. + subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; + } + + ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; + unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); + + // Total frames processed in buffer is always the complete size, filled with 0 if required + stream.buffer->framesProcessed += subBufferSizeInFrames; + + // Does this API expect a whole buffer to be updated in one go? + // Assuming so, but if not will need to change this logic. + if (subBufferSizeInFrames >= (ma_uint32)frameCount) + { + ma_uint32 framesToWrite = (ma_uint32)frameCount; + + ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); + memcpy(subBuffer, data, bytesToWrite); + + // Any leftover frames should be filled with zeros. + ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite; + + if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); + + stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; + } + else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); + } + else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); + } +} + +// Check if any audio stream buffers requires refill +bool IsAudioStreamProcessed(AudioStream stream) +{ + if (stream.buffer == NULL) return false; + + return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]); +} + +// Play audio stream +void PlayAudioStream(AudioStream stream) +{ + PlayAudioBuffer(stream.buffer); +} + +// Play audio stream +void PauseAudioStream(AudioStream stream) +{ + PauseAudioBuffer(stream.buffer); +} + +// Resume audio stream playing +void ResumeAudioStream(AudioStream stream) +{ + ResumeAudioBuffer(stream.buffer); +} + +// Check if audio stream is playing. +bool IsAudioStreamPlaying(AudioStream stream) +{ + return IsAudioBufferPlaying(stream.buffer); +} + +// Stop audio stream +void StopAudioStream(AudioStream stream) +{ + StopAudioBuffer(stream.buffer); +} + +// Set volume for audio stream (1.0 is max level) +void SetAudioStreamVolume(AudioStream stream, float volume) +{ + SetAudioBufferVolume(stream.buffer, volume); +} + +// Set pitch for audio stream (1.0 is base level) +void SetAudioStreamPitch(AudioStream stream, float pitch) +{ + SetAudioBufferPitch(stream.buffer, pitch); +} + +// Set pan for audio stream +void SetAudioStreamPan(AudioStream stream, float pan) +{ + SetAudioBufferPan(stream.buffer, pan); +} + +// Default size for new audio streams +void SetAudioStreamBufferSizeDefault(int size) +{ + AUDIO.Buffer.defaultSize = size; +} + +// Audio thread callback to request new data +void SetAudioStreamCallback(AudioStream stream, AudioCallback callback) +{ + if (stream.buffer != NULL) stream.buffer->callback = callback; +} + +// Add processor to audio stream. Contrary to buffers, the order of processors is important. +// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to +// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element. +void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); + processor->process = process; + + rAudioProcessor *last = stream.buffer->processor; + + while (last && last->next) + { + last = last->next; + } + if (last) + { + processor->prev = last; + last->next = processor; + } + else stream.buffer->processor = processor; + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Remove processor from audio stream +void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = stream.buffer->processor; + + while (processor) + { + rAudioProcessor *next = processor->next; + rAudioProcessor *prev = processor->prev; + + if (processor->process == process) + { + if (stream.buffer->processor == processor) stream.buffer->processor = next; + if (prev) prev->next = next; + if (next) next->prev = prev; + + RL_FREE(processor); + } + + processor = next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Add processor to audio pipeline. Order of processors is important +// Works the same way as {Attach,Detach}AudioStreamProcessor() functions, except +// these two work on the already mixed output just before sending it to the sound hardware +void AttachAudioMixedProcessor(AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); + processor->process = process; + + rAudioProcessor *last = AUDIO.mixedProcessor; + + while (last && last->next) + { + last = last->next; + } + if (last) + { + processor->prev = last; + last->next = processor; + } + else AUDIO.mixedProcessor = processor; + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Remove processor from audio pipeline +void DetachAudioMixedProcessor(AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = AUDIO.mixedProcessor; + + while (processor) + { + rAudioProcessor *next = processor->next; + rAudioProcessor *prev = processor->prev; + + if (processor->process == process) + { + if (AUDIO.mixedProcessor == processor) AUDIO.mixedProcessor = next; + if (prev) prev->next = next; + if (next) next->prev = prev; + + RL_FREE(processor); + } + + processor = next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Log callback function +static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage) +{ + TRACELOG(LOG_WARNING, "miniaudio: %s", pMessage); // All log messages from miniaudio are errors +} + +// Reads audio data from an AudioBuffer object in internal format. +static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount) +{ + // Using audio buffer callback + if (audioBuffer->callback) + { + audioBuffer->callback(framesOut, frameCount); + audioBuffer->framesProcessed += frameCount; + + return frameCount; + } + + ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames; + ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames; + + if (currentSubBufferIndex > 1) return 0; + + // Another thread can update the processed state of buffers, so + // we just take a copy here to try and avoid potential synchronization problems + bool isSubBufferProcessed[2] = { 0 }; + isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0]; + isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1]; + + ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); + + // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0 + ma_uint32 framesRead = 0; + while (1) + { + // We break from this loop differently depending on the buffer's usage + // - For static buffers, we simply fill as much data as we can + // - For streaming buffers we only fill half of the buffer that are processed + // Unprocessed halves must keep their audio data in-tact + if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) + { + if (framesRead >= frameCount) break; + } + else + { + if (isSubBufferProcessed[currentSubBufferIndex]) break; + } + + ma_uint32 totalFramesRemaining = (frameCount - framesRead); + if (totalFramesRemaining == 0) break; + + ma_uint32 framesRemainingInOutputBuffer; + if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) + { + framesRemainingInOutputBuffer = audioBuffer->sizeInFrames - audioBuffer->frameCursorPos; + } + else + { + ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex; + framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer); + } + + ma_uint32 framesToRead = totalFramesRemaining; + if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer; + + memcpy((unsigned char *)framesOut + (framesRead*frameSizeInBytes), audioBuffer->data + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes); + audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->sizeInFrames; + framesRead += framesToRead; + + // If we've read to the end of the buffer, mark it as processed + if (framesToRead == framesRemainingInOutputBuffer) + { + audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true; + isSubBufferProcessed[currentSubBufferIndex] = true; + + currentSubBufferIndex = (currentSubBufferIndex + 1)%2; + + // We need to break from this loop if we're not looping + if (!audioBuffer->looping) + { + StopAudioBuffer(audioBuffer); + break; + } + } + } + + // Zero-fill excess + ma_uint32 totalFramesRemaining = (frameCount - framesRead); + if (totalFramesRemaining > 0) + { + memset((unsigned char *)framesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes); + + // For static buffers we can fill the remaining frames with silence for safety, but we don't want + // to report those frames as "read". The reason for this is that the caller uses the return value + // to know whether a non-looping sound has finished playback. + if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining; + } + + return framesRead; +} + +// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing. +static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount) +{ + // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which + // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important + // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output + // frames. This can be achieved with ma_data_converter_get_required_input_frame_count(). + ma_uint8 inputBuffer[4096] = { 0 }; + ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.formatIn, audioBuffer->converter.channelsIn); + + ma_uint32 totalOutputFramesProcessed = 0; + while (totalOutputFramesProcessed < frameCount) + { + ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed; + ma_uint64 inputFramesToProcessThisIteration = 0; + + (void)ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration); + if (inputFramesToProcessThisIteration > inputBufferFrameCap) + { + inputFramesToProcessThisIteration = inputBufferFrameCap; + } + + float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.channelsOut); + + /* At this point we can convert the data to our mixing format. */ + ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */ + ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration; + ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration); + + totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; /* Safe cast. */ + + if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration) + { + break; /* Ran out of input data. */ + } + + /* This should never be hit, but will add it here for safety. Ensures we get out of the loop when no input nor output frames are processed. */ + if (inputFramesProcessedThisIteration == 0 && outputFramesProcessedThisIteration == 0) + { + break; + } + } + + return totalOutputFramesProcessed; +} + +// Sending audio data to device callback function +// This function will be called when miniaudio needs more data +// NOTE: All the mixing takes place here +static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) +{ + (void)pDevice; + + // Mixing is basically just an accumulation, we need to initialize the output buffer to 0 + memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format)); + + // Using a mutex here for thread-safety which makes things not real-time + // This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this + ma_mutex_lock(&AUDIO.System.lock); + { + for (AudioBuffer *audioBuffer = AUDIO.Buffer.first; audioBuffer != NULL; audioBuffer = audioBuffer->next) + { + // Ignore stopped or paused sounds + if (!audioBuffer->playing || audioBuffer->paused) continue; + + ma_uint32 framesRead = 0; + + while (1) + { + if (framesRead >= frameCount) break; + + // Just read as much data as we can from the stream + ma_uint32 framesToRead = (frameCount - framesRead); + + while (framesToRead > 0) + { + float tempBuffer[1024] = { 0 }; // Frames for stereo + + ma_uint32 framesToReadRightNow = framesToRead; + if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS) + { + framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS; + } + + ma_uint32 framesJustRead = ReadAudioBufferFramesInMixingFormat(audioBuffer, tempBuffer, framesToReadRightNow); + if (framesJustRead > 0) + { + float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); + float *framesIn = tempBuffer; + + // Apply processors chain if defined + rAudioProcessor *processor = audioBuffer->processor; + while (processor) + { + processor->process(framesIn, framesJustRead); + processor = processor->next; + } + + MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer); + + framesToRead -= framesJustRead; + framesRead += framesJustRead; + } + + if (!audioBuffer->playing) + { + framesRead = frameCount; + break; + } + + // If we weren't able to read all the frames we requested, break + if (framesJustRead < framesToReadRightNow) + { + if (!audioBuffer->looping) + { + StopAudioBuffer(audioBuffer); + break; + } + else + { + // Should never get here, but just for safety, + // move the cursor position back to the start and continue the loop + audioBuffer->frameCursorPos = 0; + continue; + } + } + } + + // If for some reason we weren't able to read every frame we'll need to break from the loop + // Not doing this could theoretically put us into an infinite loop + if (framesToRead > 0) break; + } + } + } + + rAudioProcessor *processor = AUDIO.mixedProcessor; + while (processor) + { + processor->process(pFramesOut, frameCount); + processor = processor->next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Main mixing function, pretty simple in this project, just an accumulation +// NOTE: framesOut is both an input and an output, it is initially filled with zeros outside of this function +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer) +{ + const float localVolume = buffer->volume; + const ma_uint32 channels = AUDIO.System.device.playback.channels; + + if (channels == 2) // We consider panning + { + const float left = buffer->pan; + const float right = 1.0f - left; + + // Fast sine approximation in [0..1] for pan law: y = 0.5f*x*(3 - x*x); + const float levels[2] = { localVolume*0.5f*left*(3.0f - left*left), localVolume*0.5f*right*(3.0f - right*right) }; + + float *frameOut = framesOut; + const float *frameIn = framesIn; + + for (ma_uint32 frame = 0; frame < frameCount; frame++) + { + frameOut[0] += (frameIn[0]*levels[0]); + frameOut[1] += (frameIn[1]*levels[1]); + + frameOut += 2; + frameIn += 2; + } + } + else // We do not consider panning + { + for (ma_uint32 frame = 0; frame < frameCount; frame++) + { + for (ma_uint32 c = 0; c < channels; c++) + { + float *frameOut = framesOut + (frame*channels); + const float *frameIn = framesIn + (frame*channels); + + // Output accumulates input multiplied by volume to provided output (usually 0) + frameOut[c] += (frameIn[c]*localVolume); + } + } + } +} + +// Some required functions for audio standalone module version +#if defined(RAUDIO_STANDALONE) +// Check file extension +static bool IsFileExtension(const char *fileName, const char *ext) +{ + bool result = false; + const char *fileExt; + + if ((fileExt = strrchr(fileName, '.')) != NULL) + { + if (strcmp(fileExt, ext) == 0) result = true; + } + + return result; +} + +// Get pointer to extension for a filename string (includes the dot: .png) +static const char *GetFileExtension(const char *fileName) +{ + const char *dot = strrchr(fileName, '.'); + + if (!dot || dot == fileName) return NULL; + + return dot; +} + +// Load data from file into a buffer +static unsigned char *LoadFileData(const char *fileName, int *dataSize) +{ + unsigned char *data = NULL; + *dataSize = 0; + + if (fileName != NULL) + { + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + // WARNING: On binary streams SEEK_END could not be found, + // using fseek() and ftell() could not work in some (rare) cases + fseek(file, 0, SEEK_END); + int size = ftell(file); + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char)); + + // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] + unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file); + *dataSize = count; + + if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return data; +} + +// Save data to file from buffer +static bool SaveFileData(const char *fileName, void *data, int dataSize) +{ + if (fileName != NULL) + { + FILE *file = fopen(fileName, "wb"); + + if (file != NULL) + { + unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), dataSize, file); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName); + else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); +} + +// Save text data to file (write), string must be '\0' terminated +static bool SaveFileText(const char *fileName, char *text) +{ + if (fileName != NULL) + { + FILE *file = fopen(fileName, "wt"); + + if (file != NULL) + { + int count = fprintf(file, "%s", text); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); +} +#endif + +#undef AudioBuffer + +#endif // SUPPORT_MODULE_RAUDIO diff --git a/3party/raylib/src/raygui.h b/3party/raylib/src/raygui.h new file mode 100644 index 0000000..4ae0a26 --- /dev/null +++ b/3party/raylib/src/raygui.h @@ -0,0 +1,5523 @@ +/******************************************************************************************* +* +* raygui v4.0 - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided. +* +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development +* +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization +* +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads +* by default any previously loaded font (texture, recs, glyphs). +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls +* - WindowBox --> StatusBar, Panel +* - GroupBox --> Line +* - Line +* - Panel --> StatusBar +* - ScrollPanel --> StatusBar +* - TabBar --> Button +* +* # Basic Controls +* - Label +* - LabelButton --> Label +* - Button +* - Toggle +* - ToggleGroup --> Toggle +* - ToggleSlider +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color). +* +* +* RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* +* The global style array size is fixed and depends on the number of controls and properties: +* +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* +* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values. +* +* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those +* properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* +* Custom control properties can be defined using the EXTENDED properties for each independent control. +* +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler +* +* +* RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. +* +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* +* The global icons array size is fixed and depends on the number of icons and size: +* +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons +* +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. +* +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout +* +* CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details). +* +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool +* +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug +* +* VERSIONS HISTORY: +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* +* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes +* REMOVED: GuiScrollBar(), only internal +* REDESIGNED: GuiPanel() to support text parameter +* REDESIGNED: GuiScrollPanel() to support text parameter +* REDESIGNED: GuiColorPicker() to support text parameter +* REDESIGNED: GuiColorPanel() to support text parameter +* REDESIGNED: GuiColorBarAlpha() to support text parameter +* REDESIGNED: GuiColorBarHue() to support text parameter +* REDESIGNED: GuiTextInputBox() to support password +* +* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) +* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures +* REVIEWED: External icons usage logic +* REVIEWED: GuiLine() for centered alignment when including text +* RENAMED: Multiple controls properties definitions to prepend RAYGUI_ +* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency +* Projects updated and multiple tweaks +* +* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file +* REDESIGNED: GuiTextBoxMulti() +* REMOVED: GuiImageButton*() +* Multiple minor tweaks and bugs corrected +* +* 2.9 (17-Mar-2021) REMOVED: Tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) ADDED: Possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* ADDED: 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* REDESIGNED: Style system (breaking change) +* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts +* REVIEWED: GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Complete redesign of style system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* +* DEPENDENCIES: +* raylib 5.0 - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing +* +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. +* +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION_MAJOR 4 +#define RAYGUI_VERSION_MINOR 0 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "4.0" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RAYGUIAPI + #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Allow custom memory allocators +#ifndef RAYGUI_MALLOC + #define RAYGUI_MALLOC(sz) malloc(sz) +#endif +#ifndef RAYGUI_CALLOC + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RAYGUI_FREE + #define RAYGUI_FREE(p) free(p) +#endif + +// Simple log system to avoid printf() calls if required +// NOTE: Avoiding those calls, also avoids const strings memory usage +#define RAYGUI_SUPPORT_LOG_INFO +#if defined(RAYGUI_SUPPORT_LOG_INFO) + #define RAYGUI_LOG(...) printf(__VA_ARGS__) +#else + #define RAYGUI_LOG(...) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // TODO: Texture2D type is very coupled to raylib, required by Font type + // It should be redesigned to be provided by user + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture2D; + + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + + // GlyphInfo, font characters glyphs info + typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data + } GlyphInfo; + + // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data + } Font; +#endif + + +// Style property +// NOTE: Used when exporting style as code for convenience +typedef struct GuiStyleProp { + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value +} GuiStyleProp; + +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + +// Gui control state +typedef enum { + STATE_NORMAL = 0, + STATE_FOCUSED, + STATE_PRESSED, + STATE_DISABLED +} GuiState; + +// Gui control text alignment +typedef enum { + TEXT_ALIGN_LEFT = 0, + TEXT_ALIGN_CENTER, + TEXT_ALIGN_RIGHT +} GuiTextAlignment; + +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + +// Gui controls +typedef enum { + // Default -> populates to all controls when set + DEFAULT = 0, + + // Basic controls + LABEL, // Used also for: LABELBUTTON + BUTTON, + TOGGLE, // Used also for: TOGGLEGROUP + SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER + PROGRESSBAR, + CHECKBOX, + COMBOBOX, + DROPDOWNBOX, + TEXTBOX, // Used also for: TEXTBOXMULTI + VALUEBOX, + SPINNER, // Uses: BUTTON, VALUEBOX + LISTVIEW, + COLORPICKER, + SCROLLBAR, + STATUSBAR +} GuiControl; + +// Gui base properties for every control +// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) +typedef enum { + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED + BORDER_WIDTH, // Control border size, 0 for no border + //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls + //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls + //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING, // Control text padding, not considering border + TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls +} GuiControlProperty; + +// TODO: Which text styling properties should be global or per-control? +// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while +// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and +// should be configured by user as needed while defining the UI layout + + +// Gui extended properties depend on control +// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) +//---------------------------------------------------------------------------------- +// DEFAULT extended properties +// NOTE: Those properties are common to all controls or global +// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? +typedef enum { + TEXT_SIZE = 16, // Text size (glyphs max height) + TEXT_SPACING, // Text spacing between glyphs + LINE_COLOR, // Line control color + BACKGROUND_COLOR, // Background color + TEXT_LINE_SPACING, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) + TEXT_WRAP_MODE // Text wrap-mode inside text bounds + //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline + //TEXT_DECORATION_THICK // Text decoration line thikness +} GuiDefaultProperty; + +// Other possible text properties: +// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... + +// Label +//typedef enum { } GuiLabelProperty; + +// Button/Spinner +//typedef enum { } GuiButtonProperty; + +// Toggle/ToggleGroup +typedef enum { + GROUP_PADDING = 16, // ToggleGroup separation between toggles +} GuiToggleProperty; + +// Slider/SliderBar +typedef enum { + SLIDER_WIDTH = 16, // Slider size of internal bar + SLIDER_PADDING // Slider/SliderBar internal bar padding +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, // ProgressBar internal padding +} GuiProgressBarProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed +} GuiScrollBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 // CheckBox internal check padding +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, // ComboBox right button width + COMBO_BUTTON_SPACING // ComboBox button separation +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, // DropdownBox arrow separation from border and items + DROPDOWN_ITEMS_SPACING // DropdownBox items separation +} GuiDropdownBoxProperty; + +// TextBox/TextBoxMulti/ValueBox/Spinner +typedef enum { + TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable +} GuiTextBoxProperty; + +// Spinner +typedef enum { + SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width + SPIN_BUTTON_SPACING, // Spinner buttons separation +} GuiSpinnerProperty; + +// ListView +typedef enum { + LIST_ITEMS_HEIGHT = 16, // ListView items height + LIST_ITEMS_SPACING, // ListView items separation + SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) + SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, + HUEBAR_WIDTH, // ColorPicker right hue bar width + HUEBAR_PADDING, // ColorPicker right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow +} GuiColorPickerProperty; + +#define SCROLLBAR_LEFT_SIDE 0 +#define SCROLLBAR_RIGHT_SIDE 1 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Global gui state control functions +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property + +// Styles loading functions +RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) +RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style + +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + +// Icons functionality +RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) +#if !defined(RAYGUI_NO_ICONS) +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif + + +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index +RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV() +//---------------------------------------------------------------------------------------------------------- + + +#if !defined(RAYGUI_NO_ICONS) + +#if !defined(RAYGUI_CUSTOM_ICONS) +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + ICON_NONE = 0, + ICON_FOLDER_FILE_OPEN = 1, + ICON_FILE_SAVE_CLASSIC = 2, + ICON_FOLDER_OPEN = 3, + ICON_FOLDER_SAVE = 4, + ICON_FILE_OPEN = 5, + ICON_FILE_SAVE = 6, + ICON_FILE_EXPORT = 7, + ICON_FILE_ADD = 8, + ICON_FILE_DELETE = 9, + ICON_FILETYPE_TEXT = 10, + ICON_FILETYPE_AUDIO = 11, + ICON_FILETYPE_IMAGE = 12, + ICON_FILETYPE_PLAY = 13, + ICON_FILETYPE_VIDEO = 14, + ICON_FILETYPE_INFO = 15, + ICON_FILE_COPY = 16, + ICON_FILE_CUT = 17, + ICON_FILE_PASTE = 18, + ICON_CURSOR_HAND = 19, + ICON_CURSOR_POINTER = 20, + ICON_CURSOR_CLASSIC = 21, + ICON_PENCIL = 22, + ICON_PENCIL_BIG = 23, + ICON_BRUSH_CLASSIC = 24, + ICON_BRUSH_PAINTER = 25, + ICON_WATER_DROP = 26, + ICON_COLOR_PICKER = 27, + ICON_RUBBER = 28, + ICON_COLOR_BUCKET = 29, + ICON_TEXT_T = 30, + ICON_TEXT_A = 31, + ICON_SCALE = 32, + ICON_RESIZE = 33, + ICON_FILTER_POINT = 34, + ICON_FILTER_BILINEAR = 35, + ICON_CROP = 36, + ICON_CROP_ALPHA = 37, + ICON_SQUARE_TOGGLE = 38, + ICON_SYMMETRY = 39, + ICON_SYMMETRY_HORIZONTAL = 40, + ICON_SYMMETRY_VERTICAL = 41, + ICON_LENS = 42, + ICON_LENS_BIG = 43, + ICON_EYE_ON = 44, + ICON_EYE_OFF = 45, + ICON_FILTER_TOP = 46, + ICON_FILTER = 47, + ICON_TARGET_POINT = 48, + ICON_TARGET_SMALL = 49, + ICON_TARGET_BIG = 50, + ICON_TARGET_MOVE = 51, + ICON_CURSOR_MOVE = 52, + ICON_CURSOR_SCALE = 53, + ICON_CURSOR_SCALE_RIGHT = 54, + ICON_CURSOR_SCALE_LEFT = 55, + ICON_UNDO = 56, + ICON_REDO = 57, + ICON_REREDO = 58, + ICON_MUTATE = 59, + ICON_ROTATE = 60, + ICON_REPEAT = 61, + ICON_SHUFFLE = 62, + ICON_EMPTYBOX = 63, + ICON_TARGET = 64, + ICON_TARGET_SMALL_FILL = 65, + ICON_TARGET_BIG_FILL = 66, + ICON_TARGET_MOVE_FILL = 67, + ICON_CURSOR_MOVE_FILL = 68, + ICON_CURSOR_SCALE_FILL = 69, + ICON_CURSOR_SCALE_RIGHT_FILL = 70, + ICON_CURSOR_SCALE_LEFT_FILL = 71, + ICON_UNDO_FILL = 72, + ICON_REDO_FILL = 73, + ICON_REREDO_FILL = 74, + ICON_MUTATE_FILL = 75, + ICON_ROTATE_FILL = 76, + ICON_REPEAT_FILL = 77, + ICON_SHUFFLE_FILL = 78, + ICON_EMPTYBOX_SMALL = 79, + ICON_BOX = 80, + ICON_BOX_TOP = 81, + ICON_BOX_TOP_RIGHT = 82, + ICON_BOX_RIGHT = 83, + ICON_BOX_BOTTOM_RIGHT = 84, + ICON_BOX_BOTTOM = 85, + ICON_BOX_BOTTOM_LEFT = 86, + ICON_BOX_LEFT = 87, + ICON_BOX_TOP_LEFT = 88, + ICON_BOX_CENTER = 89, + ICON_BOX_CIRCLE_MASK = 90, + ICON_POT = 91, + ICON_ALPHA_MULTIPLY = 92, + ICON_ALPHA_CLEAR = 93, + ICON_DITHERING = 94, + ICON_MIPMAPS = 95, + ICON_BOX_GRID = 96, + ICON_GRID = 97, + ICON_BOX_CORNERS_SMALL = 98, + ICON_BOX_CORNERS_BIG = 99, + ICON_FOUR_BOXES = 100, + ICON_GRID_FILL = 101, + ICON_BOX_MULTISIZE = 102, + ICON_ZOOM_SMALL = 103, + ICON_ZOOM_MEDIUM = 104, + ICON_ZOOM_BIG = 105, + ICON_ZOOM_ALL = 106, + ICON_ZOOM_CENTER = 107, + ICON_BOX_DOTS_SMALL = 108, + ICON_BOX_DOTS_BIG = 109, + ICON_BOX_CONCENTRIC = 110, + ICON_BOX_GRID_BIG = 111, + ICON_OK_TICK = 112, + ICON_CROSS = 113, + ICON_ARROW_LEFT = 114, + ICON_ARROW_RIGHT = 115, + ICON_ARROW_DOWN = 116, + ICON_ARROW_UP = 117, + ICON_ARROW_LEFT_FILL = 118, + ICON_ARROW_RIGHT_FILL = 119, + ICON_ARROW_DOWN_FILL = 120, + ICON_ARROW_UP_FILL = 121, + ICON_AUDIO = 122, + ICON_FX = 123, + ICON_WAVE = 124, + ICON_WAVE_SINUS = 125, + ICON_WAVE_SQUARE = 126, + ICON_WAVE_TRIANGULAR = 127, + ICON_CROSS_SMALL = 128, + ICON_PLAYER_PREVIOUS = 129, + ICON_PLAYER_PLAY_BACK = 130, + ICON_PLAYER_PLAY = 131, + ICON_PLAYER_PAUSE = 132, + ICON_PLAYER_STOP = 133, + ICON_PLAYER_NEXT = 134, + ICON_PLAYER_RECORD = 135, + ICON_MAGNET = 136, + ICON_LOCK_CLOSE = 137, + ICON_LOCK_OPEN = 138, + ICON_CLOCK = 139, + ICON_TOOLS = 140, + ICON_GEAR = 141, + ICON_GEAR_BIG = 142, + ICON_BIN = 143, + ICON_HAND_POINTER = 144, + ICON_LASER = 145, + ICON_COIN = 146, + ICON_EXPLOSION = 147, + ICON_1UP = 148, + ICON_PLAYER = 149, + ICON_PLAYER_JUMP = 150, + ICON_KEY = 151, + ICON_DEMON = 152, + ICON_TEXT_POPUP = 153, + ICON_GEAR_EX = 154, + ICON_CRACK = 155, + ICON_CRACK_POINTS = 156, + ICON_STAR = 157, + ICON_DOOR = 158, + ICON_EXIT = 159, + ICON_MODE_2D = 160, + ICON_MODE_3D = 161, + ICON_CUBE = 162, + ICON_CUBE_FACE_TOP = 163, + ICON_CUBE_FACE_LEFT = 164, + ICON_CUBE_FACE_FRONT = 165, + ICON_CUBE_FACE_BOTTOM = 166, + ICON_CUBE_FACE_RIGHT = 167, + ICON_CUBE_FACE_BACK = 168, + ICON_CAMERA = 169, + ICON_SPECIAL = 170, + ICON_LINK_NET = 171, + ICON_LINK_BOXES = 172, + ICON_LINK_MULTI = 173, + ICON_LINK = 174, + ICON_LINK_BROKE = 175, + ICON_TEXT_NOTES = 176, + ICON_NOTEBOOK = 177, + ICON_SUITCASE = 178, + ICON_SUITCASE_ZIP = 179, + ICON_MAILBOX = 180, + ICON_MONITOR = 181, + ICON_PRINTER = 182, + ICON_PHOTO_CAMERA = 183, + ICON_PHOTO_CAMERA_FLASH = 184, + ICON_HOUSE = 185, + ICON_HEART = 186, + ICON_CORNER = 187, + ICON_VERTICAL_BARS = 188, + ICON_VERTICAL_BARS_FILL = 189, + ICON_LIFE_BARS = 190, + ICON_INFO = 191, + ICON_CROSSLINE = 192, + ICON_HELP = 193, + ICON_FILETYPE_ALPHA = 194, + ICON_FILETYPE_HOME = 195, + ICON_LAYERS_VISIBLE = 196, + ICON_LAYERS = 197, + ICON_WINDOW = 198, + ICON_HIDPI = 199, + ICON_FILETYPE_BINARY = 200, + ICON_HEX = 201, + ICON_SHIELD = 202, + ICON_FILE_NEW = 203, + ICON_FOLDER_ADD = 204, + ICON_ALARM = 205, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, + ICON_220 = 220, + ICON_221 = 221, + ICON_222 = 222, + ICON_223 = 223, + ICON_224 = 224, + ICON_225 = 225, + ICON_226 = 226, + ICON_227 = 227, + ICON_228 = 228, + ICON_229 = 229, + ICON_230 = 230, + ICON_231 = 231, + ICON_232 = 232, + ICON_233 = 233, + ICON_234 = 234, + ICON_235 = 235, + ICON_236 = 236, + ICON_237 = 237, + ICON_238 = 238, + ICON_239 = 239, + ICON_240 = 240, + ICON_241 = 241, + ICON_242 = 242, + ICON_243 = 243, + ICON_244 = 244, + ICON_245 = 245, + ICON_246 = 246, + ICON_247 = 247, + ICON_248 = 248, + ICON_249 = 249, + ICON_250 = 250, + ICON_251 = 251, + ICON_252 = 252, + ICON_253 = 253, + ICON_254 = 254, + ICON_255 = 255, +} GuiIconName; +#endif + +#endif + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] +#include // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() +#include // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] +#include // Required for: roundf() [GuiColorPicker()] + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) +#endif + +#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) + +// Embedded icons, no external file provided +#define RAYGUI_ICON_SIZE 16 // Size of icons in pixels (squared) +#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons +#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so, +// every array element defines 32 pixels (bits) of information +// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) +// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) +#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons data for all gui possible icons (allocated on data segment by default) +// +// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, +// every 16x16 icon requires 8 integers (16*16/32) to be stored +// +// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), +// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS +// +// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 +}; + +// NOTE: We keep a pointer to the icons array, useful to point to other sets if required +static unsigned int *guiIconsPtr = guiIcons; + +#endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS + +#ifndef RAYGUI_ICON_SIZE + #define RAYGUI_ICON_SIZE 0 +#endif + +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties +#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency + +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider) +static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down +static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement + +//---------------------------------------------------------------------------------- +// Style data array for all gui style properties (allocated on data segment by default) +// +// NOTE 1: First set of BASE properties are generic to all controls but could be individually +// overwritten per control, first set of EXTENDED properties are generic to all controls and +// can not be overwritten individually but custom EXTENDED properties can be used by control +// +// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), +// but default gui style could always be recovered with GuiLoadStyleDefault() +// +// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +//---------------------------------------------------------------------------------- +static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; + +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static float GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +static int TextToInteger(const char *text); // Get integer value from text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text +static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) + +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) + +static int GetTextWidth(const char *text); // Gui get text width using gui font and style +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups +void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } + +// Disable gui global state +// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups +void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Check if gui is locked (global state) +bool GuiIsLocked(void) { return guiLocked; } + +// Set gui controls alpha global state +void GuiSetAlpha(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If we try to setup a font but default style has not been + // lazily loaded before, it will be overwritten, so we need to force + // default style loading first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) + { + for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +int GuiWindowBox(Rectangle bounds, const char *title) +{ + // Window title bar height (including borders) + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) + #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 + #endif + + int result = 0; + //GuiState state = guiState; + + int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, + statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiStatusBar(statusBar, title); // Draw window header as status bar + GuiPanel(windowPanel, NULL); // Draw window base + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + result = GuiButton(closeButtonRec, "x"); +#else + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return result; // Window close button clicked: result = 1 +} + +// Group Box control with text name +int GuiGroupBox(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_GROUPBOX_LINE_THICK) + #define RAYGUI_GROUPBOX_LINE_THICK 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); + //-------------------------------------------------------------------- + + return result; +} + +// Line control +int GuiLine(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_LINE_ORIGIN_SIZE) + #define RAYGUI_LINE_MARGIN_TEXT 12 + #endif + #if !defined(RAYGUI_LINE_TEXT_PADDING) + #define RAYGUI_LINE_TEXT_PADDING 4 + #endif + + int result = 0; + GuiState state = guiState; + + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = bounds.height; + textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; + textBounds.y = bounds.y; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- + + return result; +} + +// Panel control +int GuiPanel(Rectangle bounds, const char *text) +{ + #if !defined(RAYGUI_PANEL_BORDER_WIDTH) + #define RAYGUI_PANEL_BORDER_WIDTH 1 + #endif + + int result = 0; + GuiState state = guiState; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + } + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); + //-------------------------------------------------------------------- + + return result; +} + +// Tab Bar control +// NOTE: Using GuiToggle() for the TABS +int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) +{ + #define RAYGUI_TABBAR_ITEM_WIDTH 160 + + int result = -1; + //GuiState state = guiState; + + Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + } + else + { + toggle = false; + GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + if (toggle) *active = i; + } + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + return result; // Return as result the current TAB closing requested +} + +// Scroll Panel control +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) +{ + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + + int result = 0; + GuiState state = guiState; + float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + // Text will be drawn as a header bar (if provided) + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; + if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; + + if (text != NULL) + { + // Move panel bounds after the header bar + bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + } + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + // NOTE: If content >>> bounds, size could be very small or even 0 + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) + { + horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height + } + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) + { + verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width + } + + // Calculate view area (area without the scrollbars) + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; + + float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; + float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + +#if defined(SUPPORT_SCROLLBAR_KEY_INPUT) + if (hasHorizontalScrollBar) + { + if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } +#endif + float wheelMove = GetMouseWheelMove(); + + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed; + else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar + + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + else scrollPos.x = 0.0f; + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + else scrollPos.y = 0.0f; + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return result; +} + +// Label control +int GuiLabel(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + //... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Button control, returns true when clicked +int GuiButton(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //------------------------------------------------------------------ + + return result; // Button pressed: result = 1 +} + +// Label button control +int GuiLabelButton(Rectangle bounds, const char *text) +{ + GuiState state = guiState; + bool pressed = false; + + // NOTE: We force bounds.width to be all text + float textWidth = (float)GetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return pressed; +} + +// Toggle Button control, returns true when active +int GuiToggle(Rectangle bounds, const char *text, bool *active) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (active == NULL) active = &temp; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_NORMAL; + *active = !(*active); + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); + } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; +} + +// Toggle Group control, returns toggled button codepointIndex +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) +{ + #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) + #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 + #endif + + int result = 0; + float initBoundsX = bounds.x; + + int temp = 0; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, rows); + + int prevRow = rows[0]; + + for (int i = 0; i < itemCount; i++) + { + if (prevRow != rows[i]) + { + bounds.x = initBoundsX; + bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + prevRow = rows[i]; + } + + if (i == (*active)) + { + toggle = true; + GuiToggle(bounds, items[i], &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, items[i], &toggle); + if (toggle) *active = i; + } + + bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + } + + return result; +} + +// Toggle Slider control extended, returns true when clicked +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + //bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; +} + +// Check Box control, returns 1 when state changed +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) +{ + int result = 0; + GuiState state = guiState; + + bool temp = false; + if (checked == NULL) checked = &temp; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + *checked = !(*checked); + result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); + + if (*checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); + } + + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Combo Box control, returns selected item codepointIndex +int GuiComboBox(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox + } + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return result; +} + +// Dropdown Box control +// NOTE: Returns mouse click +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + int result = 0; + GuiState state = guiState; + + int itemSelected = *active; + int itemFocused = -1; + + // Get substrings items from text (items pointers, lengths and count) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + Rectangle itemBounds = bounds; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + + // Check focused and selected item + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + itemSelected = i; + result = 1; // Item selected + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + result = 1; + state = STATE_PRESSED; + } + else state = STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen, NULL); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemCount; i++) + { + // Update item rectangle y position for next item + itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); + } + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); + } + } + + // Draw arrows (using icon if available) +#if defined(RAYGUI_NO_ICONS) + GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL +#endif + //-------------------------------------------------------------------- + + *active = itemSelected; + + // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... + return result; // Mouse click: result = 1 +} + +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) +{ + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = 0; + GuiState state = guiState; + + bool multiline = false; // TODO: Consider multiline text input + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); + int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + + // Cursor rectangle + // NOTE: Position X value should be updated + Rectangle cursor = { + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; + if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Auto-cursor movement logic + // NOTE: Cursor moves automatically when key down after some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; + else + { + autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter + autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter + } + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + + // Update control + //-------------------------------------------------------------------- + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiSliderDragging && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode + { + Vector2 mousePosition = GetMousePosition(); + + if (editMode) + { + state = STATE_PRESSED; + + // If text does not fit in the textbox and current cursor position is out of bounds, + // we add an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + } + + int textLength = (int)strlen(text); // Get current text length + int codepoint = GetCharPressed(); // Get Unicode codepoint + if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); + + // Add codepoint to text, at current cursor position + // NOTE: Make sure we do not overflow buffer size + if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize)) + { + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + + // Move cursor to start + if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; + + // Delete codepoint from text, after current cursor position + if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move backward text from cursor position + for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; + + textLength -= codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Delete codepoint from text, before current cursor position + if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move backward text from cursor position + for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) + { + textBoxCursorIndex -= codepointSize; + textLength -= codepointSize; + } + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Move cursor position with keys + if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + } + } + else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; + } + } + + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i++) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GetTextWidth(text + textIndexOffset); + if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = strlen(text); + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && IsKeyPressed(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + result = 1; + } + } + else + { + if (CheckCollisionPointRec(mousePosition, bounds)) + { + state = STATE_FOCUSED; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + textBoxCursorIndex = (int)strlen(text); // GLOBAL: Place cursor index to the end of current text + result = 1; + } + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); + } + else if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); + } + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); + + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); + //-------------------------------------------------------------------- + + return result; // Mouse button pressed: result = 1 +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, bufferSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + + return pressed; +} +*/ + +// Spinner control, returns selected value +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + int result = 1; + GuiState state = guiState; + + int tempValue = *value; + + Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, + bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#else + if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#endif + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + *value = tempValue; + return result; +} + +// Value Box control, updates input text with numbers +// NOTE: Requires static variables: frameCounter +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) + #define RAYGUI_VALUEBOX_MAX_CHARS 32 + #endif + + int result = 0; + GuiState state = guiState; + + char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; + sprintf(textValue, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text) + 2; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = STATE_PRESSED; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + } + + // Delete text + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + // NOTE: We are not clamp values until user input finishes + //if (*value > maxValue) *value = maxValue; + //else if (*value < minValue) *value = minValue; + + if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); + + // Draw cursor + if (editMode) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); + } + + // Draw text label if provided + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) +{ + int result = 0; + float oldValue = *value; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + if (sliderWidth > 0) // Slider + { + slider.x += (sliderValue - sliderWidth/2); + slider.width = (float)sliderWidth; + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = (float)sliderValue; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + // Get equivalent value and slider position from mousePosition.x + *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; + + if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider + else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar + } + } + else state = STATE_FOCUSED; + } + + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + } + + // Control value change check + if(oldValue == *value) result = 0; + else result = 1; + + // Bar limits check + if (sliderWidth > 0) // Slider + { + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + + // Draw slider internal bar (depends on state) + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Slider control extended, returns selected value and has text +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); +} + +// Slider Bar control extended, returns selected value +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); +} + +// Progress Bar control extended, shows current progress value +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) +{ + int result = 0; + GuiState state = guiState; + + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + // Progress bar + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if (*value > maxValue) *value = maxValue; + + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } + + // Draw slider internal progress bar (depends on state) + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); + } + //-------------------------------------------------------------------- + + return result; +} + +// Status Bar control +int GuiStatusBar(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); + //-------------------------------------------------------------------- + + return result; +} + +// Dummy rectangle control, intended for placeholding +int GuiDummyRec(Rectangle bounds, const char *text) +{ + int result = 0; + GuiState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); + //------------------------------------------------------------------ + + return result; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) +{ + int result = 0; + int itemCount = 0; + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); + + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; +} + +// List View control with extended parameters +int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) +{ + int result = 0; + GuiState state = guiState; + + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = (active == NULL)? -1 : *active; + + // Check if we need a scroll bar + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + int wheelMove = (int)GetMouseWheelMove(); + startIndex -= wheelMove; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + if (state == STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); + + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); + } + else + { + if (((startIndex + i) == itemSelected) && (active != NULL)) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); + } + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); + } + else + { + // Draw item normal + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (active != NULL) *active = itemSelected; + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + return result; +} + +// Color Panel control +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + + pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value + + Vector3 maxHue = { hsv.x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + hsv.y = colorPick.x; + hsv.z = 1.0f - colorPick.y; + + Vector3 rgb = ConvertHSVtoRGB(hsv); + + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + (unsigned char)(255.0f*(float)color->a/255.0f) }; + + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +{ + #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) + #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 + #endif + + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + + // Draw alpha bar: checked background + if (state != STATE_DISABLED) + { + int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Bar Hue control +// Returns hue value normalized [0..1] +// NOTE: Other similar bars (for reference): +// Color GuiColorBarSat() [WHITE->color] +// Color GuiColorBarValue() [BLACK->color], HSV/HSL +// float GuiColorBarLuminance() [BLACK->WHITE] +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) +{ + int result = 0; + GuiState state = guiState; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + + } + else state = STATE_FOCUSED; + + /*if (IsKeyDown(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (IsKeyDown(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + // Draw hue bar:color bars + // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); + //-------------------------------------------------------------------- + + return result; +} + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) +{ + int result = 0; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + GuiColorPanel(bounds, NULL, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + GuiColorBarHue(boundsHue, NULL, &hsv.x); + + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; + + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + GuiColorPanelHSV(bounds, NULL, colorHsv); + + const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control, returns HSV color value in *colorHsv. +// Used by GuiColorPickerHSV() +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; +} + +// Message Box control +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) +{ + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) + #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) + #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 + #endif + + int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + int textWidth = GetTextWidth(message) + 2; + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + bounds.width/2 - textWidth/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; + textBounds.width = (float)textWidth; + textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return result; +} + +// Text Input Box control, ask for text +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) +{ + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) + #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 + #endif + #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 + #endif + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int result = -1; + + int buttonCount = 0; + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; + buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + int textSize = GetTextWidth(message) + 2; + + textBounds.x = bounds.x + bounds.width/2 - textSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)textSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) result = 0; + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + if (secretViewActive != NULL) + { + static char stars[] = "****************"; + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; + + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); + } + else + { + if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; + } + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; + buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); + } + + if (result >= 0) textEditMode = false; + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return result; // Result is the pressed button index +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) +{ + // Grid lines alpha amount + #if !defined(RAYGUI_GRID_ALPHA) + #define RAYGUI_GRID_ALPHA 0.15f + #endif + + int result = 0; + GuiState state = guiState; + + Vector2 mousePoint = GetMousePosition(); + Vector2 currentMouseCell = { -1, -1 }; + + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; + + int color = GuiGetStyle(DEFAULT, LINE_COLOR); + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); + + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); + } + } + + if (mouseCell != NULL) *mouseCell = currentMouseCell; + return result; +} + +//---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +// NOTE: By default a binary file is expected, that file could contain a custom font, +// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) +void GuiLoadStyle(const char *fileName) +{ + #define MAX_LINE_BUFFER_SIZE 256 + + bool tryBinary = false; + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[256] = { 0 }; + char fontFileName[256] = { 0 }; + sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; + + if (charmapFileName[0] != '0') + { + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); + } + + if (fontFileName[0] != '\0') + { + // In case a font is already loaded and it is not default internal font, unload it + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints + } + + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile != NULL) + { + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); + + if (fileDataSize > 0) + { + unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); + + GuiLoadStyleFromMemory(fileData, fileDataSize); + + RAYGUI_FREE(fileData); + } + + fclose(rgsFile); + } + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // We set this variable first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(SPINNER, TEXT_PADDING, 0); + GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); + GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); + GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); + GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RL_FREE(guiFont.recs); + RL_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + } +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_NO_ICONS) + return NULL; +#else + static char buffer[1024] = { 0 }; + static char iconBuffer[16] = { 0 }; + + if (text != NULL) + { + memset(buffer, 0, 1024); + sprintf(buffer, "#%03i#", iconId); + + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + + return buffer; + } + else + { + sprintf(iconBuffer, "#%03i#", iconId); + + return iconBuffer; + } +#endif +} + +#if !defined(RAYGUI_NO_ICONS) +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } + +// Load raygui icons file (.rgi) +// NOTE: In case nameIds are required, they can be requested with loadIconsName, +// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], +// WARNING: guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + // Style File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // S*S pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + + FILE *rgiFile = fopen(fileName, "rb"); + + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + short iconCount = 0; + short iconSize = 0; + + fread(signature, 1, 4, rgiFile); + fread(&version, sizeof(short), 1, rgiFile); + fread(&reserved, sizeof(short), 1, rgiFile); + fread(&iconCount, sizeof(short), 1, rgiFile); + fread(&iconSize, sizeof(short), 1, rgiFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); + for (int i = 0; i < iconCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); + fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); + } + } + else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); + + // Read icons data directly over internal icons array + fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) +{ + #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + + for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + { + #if !defined(RAYGUI_STANDALONE) + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); + #endif + } + + if ((k == 15) || (k == 31)) y++; + } + } +} + +// Set icon drawing size +void GuiSetIconScale(int scale) +{ + if (scale >= 1) guiIconScale = scale; +} + +#endif // !RAYGUI_NO_ICONS + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Load style from memory +// WARNING: Binary files only +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) +{ + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; + + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Font loading is highly dependant on raylib API to load font data and image + +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); + + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + RAYGUI_FREE(imFont.data); + + // Validate font atlas texture was loaded correctly + if (font.texture.id != 0) + { + // Load font recs data + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + } + else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } +#endif + } +} + +// Gui get text width considering icon +static int GetTextWidth(const char *text) +{ + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + Vector2 textSize = { 0 }; + int textIconOffset = 0; + + if ((text != NULL) && (text[0] != '\0')) + { + if (text[0] == '#') + { + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) + { + if (text[i] == '#') + { + textIconOffset = i; + break; + } + } + } + + text += textIconOffset; + + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly + float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING); + } + + return (int)textSize.x; +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! + + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds + switch (control) + { + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case SPINNER: + // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER + default: + { + // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() + if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } + break; + } + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: We support up to 999 values for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if !defined(RAYGUI_NO_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe we have an icon! + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + *iconId = TextToInteger(iconValue); + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character: '\0' + if (*iconId >= 0) text += (pos + 1); + } + } +#endif + + return text; +} + +// Get text divided into lines (by line-breaks '\n') +const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textSize = (int)strlen(text); + + lines[0] = text; + int len = 0; + *count = 1; + //int lineSize = 0; // Stores current line size, not returned + + for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if (text[i] == '\n') + { + //lineSize = len; + k++; + lines[k] = &text[i + 1]; // WARNING: next value is valid? + len = 0; + *count += 1; + } + else len++; + } + + //lines[*count - 1].size = len; + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + #if !defined(ICON_TEXT_PADDING) + #define ICON_TEXT_PADDING 4 + #endif + + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: We can't use GuiTextSplit() function because it can be already used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) + { + int iconId = 0; + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; + + // NOTE: We get text size after icon has been processed + // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GetTextWidth(lines[i]); + + // If text requires an icon, add size to measure + if (iconId >= 0) + { + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; + + // WARNING: If only icon provided, text could be pointing to EOF character: '\0' +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; +#endif + } + + // Check guiTextAlign global variables + switch (alignment) + { + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + default: break; + } + + // NOTE: Make sure we get pixel-perfect coordinates, + // In case of decimals we got weird text positioning + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if !defined(RAYGUI_NO_ICONS) + if (iconId >= 0) + { + // NOTE: We consider icon height, probably different than text size + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + } +#endif + // Get size in bytes of text, + // considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but we need to draw all of the bad bytes using the '?' symbol moving one byte + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + + // Wrap mode text measuring to space to validate if it can be drawn or + // a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + if ((textOffsetX + nextSpaceWidth) > textBounds.width) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + + // TODO: Consider case: (nextSpaceWidth >= textBounds.width) + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // TODO: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textOffsetX <= (textBounds.width - glyphWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); + //--------------------------------------------------------------------------------- + } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging) + { + Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); + } +} + +// Split controls text into multiple strings +// Also check for multiple columns (required by GuiToggleGroup()) +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + // NOTE: Those definitions could be externally provided if required + + // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user + // textRow is an externally provided array of integers that stores row number for every splitted string + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 1; + + if (textRow != NULL) textRow[0] = 0; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) + { + result[counter] = buffer + i + 1; + + if (textRow != NULL) + { + if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; + else textRow[counter] = textRow[counter - 1]; + } + + buffer[i] = '\0'; // Set an end of string at this point + + counter++; + if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + + *count = counter; + + return result; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +// Scroll bar control (used by GuiScrollPanel()) +static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + const int valueRange = maxValue - minValue; + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; + } + else // horizontal + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = STATE_FOCUSED; + + // Handle mouse wheel + int wheel = (int)GetMouseWheelMove(); + if (wheel != 0) value += wheel; + + // Handle mouse button down + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + + state = STATE_PRESSED; + } + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) + { + if (IsKeyDown(KEY_DOWN)) value += 5; + else if (IsKeyDown(KEY_UP)) value -= 5; + } + else + { + if (IsKeyDown(KEY_RIGHT)) value += 5; + else if (IsKeyDown(KEY_LEFT)) value -= 5; + } + */ + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar + + // Draw arrows (using icon if available) + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { +#if defined(RAYGUI_NO_ICONS) + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); +#else + GuiDrawText(isVertical? "#121#" : "#118#", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? "#120#" : "#119#", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL +#endif + } + //-------------------------------------------------------------------- + + return value; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) + #define RAYGUI_TEXTFORMAT_MAX_SIZE 256 + #endif + + static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} + +// Draw rectangle with vertical gradient fill color +// NOTE: This function is only used by GuiColorPicker() +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; + DrawRectangleGradientEx(bounds, color1, color2, color2, color1); +} + +// Split string into multiple strings +const char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS + // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE + + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #endif + #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #endif + + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; + memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; + } + } + } + + *count = counter; + return result; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Encode codepoint into UTF-8 text (char array size returned as parameter) +static const char *CodepointToUTF8(int codepoint, int *byteSize) +{ + static char utf8[6] = { 0 }; + int size = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *byteSize = size; + + return utf8; +} + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned +// Total number of bytes processed are returned as a parameter +// NOTE: the standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +static int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint */ + if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + + return codepoint; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/3party/raylib/src/raylib.dll.rc b/3party/raylib/src/raylib.dll.rc new file mode 100644 index 0000000..c2a42dc --- /dev/null +++ b/3party/raylib/src/raylib.dll.rc @@ -0,0 +1,27 @@ +GLFW_ICON ICON "raylib.ico" + +1 VERSIONINFO +FILEVERSION 4,5,0,0 +PRODUCTVERSION 4,5,0,0 +BEGIN + BLOCK "StringFileInfo" + BEGIN + //BLOCK "080904E4" // English UK + BLOCK "040904E4" // English US + BEGIN + //VALUE "CompanyName", "raylib technologies" + VALUE "FileDescription", "raylib dynamic library (www.raylib.com)" + VALUE "FileVersion", "4.5.0" + VALUE "InternalName", "raylib.dll" + VALUE "LegalCopyright", "(c) 2023 Ramon Santamaria (@raysan5)" + VALUE "OriginalFilename", "raylib.dll" + VALUE "ProductName", "raylib" + VALUE "ProductVersion", "4.5.0" + END + END + BLOCK "VarFileInfo" + BEGIN + //VALUE "Translation", 0x809, 1252 // English UK + VALUE "Translation", 0x409, 1252 // English US + END +END diff --git a/3party/raylib/src/raylib.dll.rc.data b/3party/raylib/src/raylib.dll.rc.data new file mode 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management and input (PLATFORM_DESKTOP) +* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP) +* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management +* +* OPTIONAL DEPENDENCIES (included): +* [rcore] msf_gif (Miles Fogle) for GIF recording +* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm +* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm +* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) +* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) +* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms +* [rtext] stb_truetype (Sean Barret) for ttf fonts loading +* [rtext] stb_rect_pack (Sean Barret) for rectangles packing +* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation +* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) +* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) +* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) +* [raudio] dr_wav (David Reid) for WAV audio file loading +* [raudio] dr_flac (David Reid) for FLAC audio file loading +* [raudio] dr_mp3 (David Reid) for MP3 audio file loading +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading +* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading +* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading +* +* +* LICENSE: zlib/libpng +* +* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software: +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYLIB_H +#define RAYLIB_H + +#include // Required for: va_list - Only used by TraceLogCallback + +#define RAYLIB_VERSION_MAJOR 4 +#define RAYLIB_VERSION_MINOR 6 +#define RAYLIB_VERSION_PATCH 0 +#define RAYLIB_VERSION "4.6-dev" + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #if defined(__TINYC__) + #define __declspec(x) __attribute__((x)) + #endif + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Allow custom memory allocators +// NOTE: Require recompiling raylib sources +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(ptr) free(ptr) +#endif + +// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) +// Plain structures in C++ (without constructors) can be initialized with { } +// This is called aggregate initialization (C++11 feature) +#if defined(__cplusplus) + #define CLITERAL(type) type +#else + #define CLITERAL(type) (type) +#endif + +// Some compilers (mostly macos clang) default to C++98, +// where aggregate initialization can't be used +// So, give a more clear error stating how to fix this +#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) + #error "C++11 or later is required. Add -std=c++11" +#endif + +// NOTE: We set some defines with some data types declared by raylib +// Other modules (raymath, rlgl) also require some of those types, so, +// to be able to use those other modules as standalone (not depending on raylib) +// this defines are very useful for internal check and avoid type (re)definitions +#define RL_COLOR_TYPE +#define RL_RECTANGLE_TYPE +#define RL_VECTOR2_TYPE +#define RL_VECTOR3_TYPE +#define RL_VECTOR4_TYPE +#define RL_QUATERNION_TYPE +#define RL_MATRIX_TYPE + +// Some Basic Colors +// NOTE: Custom raylib color palette for amazing visuals on WHITE background +#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray +#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray +#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray +#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow +#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold +#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange +#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink +#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red +#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon +#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green +#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime +#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green +#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue +#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue +#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue +#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple +#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet +#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple +#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige +#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown +#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown + +#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White +#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black +#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) +#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta +#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) + +//---------------------------------------------------------------------------------- +// Structures Definition +//---------------------------------------------------------------------------------- +// Boolean type +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) + typedef enum bool { false = 0, true = !false } bool; + #define RL_BOOL_TYPE +#endif + +// Vector2, 2 components +typedef struct Vector2 { + float x; // Vector x component + float y; // Vector y component +} Vector2; + +// Vector3, 3 components +typedef struct Vector3 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component +} Vector3; + +// Vector4, 4 components +typedef struct Vector4 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component + float w; // Vector w component +} Vector4; + +// Quaternion, 4 components (Vector4 alias) +typedef Vector4 Quaternion; + +// Matrix, 4x4 components, column major, OpenGL style, right-handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; + +// Color, 4 components, R8G8B8A8 (32bit) +typedef struct Color { + unsigned char r; // Color red value + unsigned char g; // Color green value + unsigned char b; // Color blue value + unsigned char a; // Color alpha value +} Color; + +// Rectangle, 4 components +typedef struct Rectangle { + float x; // Rectangle top-left corner position x + float y; // Rectangle top-left corner position y + float width; // Rectangle width + float height; // Rectangle height +} Rectangle; + +// Image, pixel data stored in CPU memory (RAM) +typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Image; + +// Texture, tex data stored in GPU memory (VRAM) +typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Texture; + +// Texture2D, same as Texture +typedef Texture Texture2D; + +// TextureCubemap, same as Texture +typedef Texture TextureCubemap; + +// RenderTexture, fbo for texture rendering +typedef struct RenderTexture { + unsigned int id; // OpenGL framebuffer object id + Texture texture; // Color buffer attachment texture + Texture depth; // Depth buffer attachment texture +} RenderTexture; + +// RenderTexture2D, same as RenderTexture +typedef RenderTexture RenderTexture2D; + +// NPatchInfo, n-patch layout info +typedef struct NPatchInfo { + Rectangle source; // Texture source rectangle + int left; // Left border offset + int top; // Top border offset + int right; // Right border offset + int bottom; // Bottom border offset + int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 +} NPatchInfo; + +// GlyphInfo, font characters glyphs info +typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data +} GlyphInfo; + +// Font, font texture and GlyphInfo array data +typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data +} Font; + +// Camera, defines position/orientation in 3d space +typedef struct Camera3D { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic + int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +} Camera3D; + +typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D + +// Camera2D, defines position/orientation in 2d space +typedef struct Camera2D { + Vector2 offset; // Camera offset (displacement from target) + Vector2 target; // Camera target (rotation and zoom origin) + float rotation; // Camera rotation in degrees + float zoom; // Camera zoom (scaling), should be 1.0f by default +} Camera2D; + +// Mesh, vertex data and vao/vbo +typedef struct Mesh { + int vertexCount; // Number of vertices stored in arrays + int triangleCount; // Number of triangles stored (indexed or not) + + // Vertex attributes data + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) + float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) + + // Animation vertex data + float *animVertices; // Animated vertex positions (after bones transformations) + float *animNormals; // Animated normals (after bones transformations) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) + float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) + + // OpenGL identifiers + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) +} Mesh; + +// Shader +typedef struct Shader { + unsigned int id; // Shader program id + int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) +} Shader; + +// MaterialMap +typedef struct MaterialMap { + Texture2D texture; // Material map texture + Color color; // Material map color + float value; // Material map value +} MaterialMap; + +// Material, includes shader and maps +typedef struct Material { + Shader shader; // Material shader + MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) + float params[4]; // Material generic parameters (if required) +} Material; + +// Transform, vertex transformation data +typedef struct Transform { + Vector3 translation; // Translation + Quaternion rotation; // Rotation + Vector3 scale; // Scale +} Transform; + +// Bone, skeletal animation bone +typedef struct BoneInfo { + char name[32]; // Bone name + int parent; // Bone parent +} BoneInfo; + +// Model, meshes, materials and animation data +typedef struct Model { + Matrix transform; // Local transform matrix + + int meshCount; // Number of meshes + int materialCount; // Number of materials + Mesh *meshes; // Meshes array + Material *materials; // Materials array + int *meshMaterial; // Mesh material number + + // Animation data + int boneCount; // Number of bones + BoneInfo *bones; // Bones information (skeleton) + Transform *bindPose; // Bones base transformation (pose) +} Model; + +// ModelAnimation +typedef struct ModelAnimation { + int boneCount; // Number of bones + int frameCount; // Number of animation frames + BoneInfo *bones; // Bones information (skeleton) + Transform **framePoses; // Poses array by frame + char name[32]; // Animation name +} ModelAnimation; + +// Ray, ray for raycasting +typedef struct Ray { + Vector3 position; // Ray position (origin) + Vector3 direction; // Ray direction +} Ray; + +// RayCollision, ray hit information +typedef struct RayCollision { + bool hit; // Did the ray hit something? + float distance; // Distance to the nearest hit + Vector3 point; // Point of the nearest hit + Vector3 normal; // Surface normal of hit +} RayCollision; + +// BoundingBox +typedef struct BoundingBox { + Vector3 min; // Minimum vertex box-corner + Vector3 max; // Maximum vertex box-corner +} BoundingBox; + +// Wave, audio wave data +typedef struct Wave { + unsigned int frameCount; // Total number of frames (considering channels) + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) + void *data; // Buffer data pointer +} Wave; + +// Opaque structs declaration +// NOTE: Actual structs are defined internally in raudio module +typedef struct rAudioBuffer rAudioBuffer; +typedef struct rAudioProcessor rAudioProcessor; + +// AudioStream, custom audio stream +typedef struct AudioStream { + rAudioBuffer *buffer; // Pointer to internal data used by the audio system + rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects + + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +} AudioStream; + +// Sound +typedef struct Sound { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) +} Sound; + +// Music, audio stream, anything longer than ~10 seconds should be streamed +typedef struct Music { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) + bool looping; // Music looping enable + + int ctxType; // Type of music context (audio filetype) + void *ctxData; // Audio context data, depends on type +} Music; + +// VrDeviceInfo, Head-Mounted-Display device parameters +typedef struct VrDeviceInfo { + int hResolution; // Horizontal resolution in pixels + int vResolution; // Vertical resolution in pixels + float hScreenSize; // Horizontal size in meters + float vScreenSize; // Vertical size in meters + float vScreenCenter; // Screen center in meters + float eyeToScreenDistance; // Distance between eye and display in meters + float lensSeparationDistance; // Lens separation distance in meters + float interpupillaryDistance; // IPD (distance between pupils) in meters + float lensDistortionValues[4]; // Lens distortion constant parameters + float chromaAbCorrection[4]; // Chromatic aberration correction parameters +} VrDeviceInfo; + +// VrStereoConfig, VR stereo rendering configuration for simulator +typedef struct VrStereoConfig { + Matrix projection[2]; // VR projection matrices (per eye) + Matrix viewOffset[2]; // VR view offset matrices (per eye) + float leftLensCenter[2]; // VR left lens center + float rightLensCenter[2]; // VR right lens center + float leftScreenCenter[2]; // VR left screen center + float rightScreenCenter[2]; // VR right screen center + float scale[2]; // VR distortion scale + float scaleIn[2]; // VR distortion scale in +} VrStereoConfig; + +// File path list +typedef struct FilePathList { + unsigned int capacity; // Filepaths max entries + unsigned int count; // Filepaths entries count + char **paths; // Filepaths entries +} FilePathList; + +//---------------------------------------------------------------------------------- +// Enumerators Definition +//---------------------------------------------------------------------------------- +// System/Window config flags +// NOTE: Every bit registers one state (use it with bit masks) +// By default all flags are set to 0 +typedef enum { + FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU + FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen + FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window + FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) + FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window + FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) + FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) + FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused + FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top + FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized + FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer + FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI + FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode + FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X + FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) +} ConfigFlags; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; + +// Keyboard keys (US keyboard layout) +// NOTE: Use GetKeyPressed() to allow redefining +// required keys for alternative layouts +typedef enum { + KEY_NULL = 0, // Key: NULL, used for no key pressed + // Alphanumeric keys + KEY_APOSTROPHE = 39, // Key: ' + KEY_COMMA = 44, // Key: , + KEY_MINUS = 45, // Key: - + KEY_PERIOD = 46, // Key: . + KEY_SLASH = 47, // Key: / + KEY_ZERO = 48, // Key: 0 + KEY_ONE = 49, // Key: 1 + KEY_TWO = 50, // Key: 2 + KEY_THREE = 51, // Key: 3 + KEY_FOUR = 52, // Key: 4 + KEY_FIVE = 53, // Key: 5 + KEY_SIX = 54, // Key: 6 + KEY_SEVEN = 55, // Key: 7 + KEY_EIGHT = 56, // Key: 8 + KEY_NINE = 57, // Key: 9 + KEY_SEMICOLON = 59, // Key: ; + KEY_EQUAL = 61, // Key: = + KEY_A = 65, // Key: A | a + KEY_B = 66, // Key: B | b + KEY_C = 67, // Key: C | c + KEY_D = 68, // Key: D | d + KEY_E = 69, // Key: E | e + KEY_F = 70, // Key: F | f + KEY_G = 71, // Key: G | g + KEY_H = 72, // Key: H | h + KEY_I = 73, // Key: I | i + KEY_J = 74, // Key: J | j + KEY_K = 75, // Key: K | k + KEY_L = 76, // Key: L | l + KEY_M = 77, // Key: M | m + KEY_N = 78, // Key: N | n + KEY_O = 79, // Key: O | o + KEY_P = 80, // Key: P | p + KEY_Q = 81, // Key: Q | q + KEY_R = 82, // Key: R | r + KEY_S = 83, // Key: S | s + KEY_T = 84, // Key: T | t + KEY_U = 85, // Key: U | u + KEY_V = 86, // Key: V | v + KEY_W = 87, // Key: W | w + KEY_X = 88, // Key: X | x + KEY_Y = 89, // Key: Y | y + KEY_Z = 90, // Key: Z | z + KEY_LEFT_BRACKET = 91, // Key: [ + KEY_BACKSLASH = 92, // Key: '\' + KEY_RIGHT_BRACKET = 93, // Key: ] + KEY_GRAVE = 96, // Key: ` + // Function keys + KEY_SPACE = 32, // Key: Space + KEY_ESCAPE = 256, // Key: Esc + KEY_ENTER = 257, // Key: Enter + KEY_TAB = 258, // Key: Tab + KEY_BACKSPACE = 259, // Key: Backspace + KEY_INSERT = 260, // Key: Ins + KEY_DELETE = 261, // Key: Del + KEY_RIGHT = 262, // Key: Cursor right + KEY_LEFT = 263, // Key: Cursor left + KEY_DOWN = 264, // Key: Cursor down + KEY_UP = 265, // Key: Cursor up + KEY_PAGE_UP = 266, // Key: Page up + KEY_PAGE_DOWN = 267, // Key: Page down + KEY_HOME = 268, // Key: Home + KEY_END = 269, // Key: End + KEY_CAPS_LOCK = 280, // Key: Caps lock + KEY_SCROLL_LOCK = 281, // Key: Scroll down + KEY_NUM_LOCK = 282, // Key: Num lock + KEY_PRINT_SCREEN = 283, // Key: Print screen + KEY_PAUSE = 284, // Key: Pause + KEY_F1 = 290, // Key: F1 + KEY_F2 = 291, // Key: F2 + KEY_F3 = 292, // Key: F3 + KEY_F4 = 293, // Key: F4 + KEY_F5 = 294, // Key: F5 + KEY_F6 = 295, // Key: F6 + KEY_F7 = 296, // Key: F7 + KEY_F8 = 297, // Key: F8 + KEY_F9 = 298, // Key: F9 + KEY_F10 = 299, // Key: F10 + KEY_F11 = 300, // Key: F11 + KEY_F12 = 301, // Key: F12 + KEY_LEFT_SHIFT = 340, // Key: Shift left + KEY_LEFT_CONTROL = 341, // Key: Control left + KEY_LEFT_ALT = 342, // Key: Alt left + KEY_LEFT_SUPER = 343, // Key: Super left + KEY_RIGHT_SHIFT = 344, // Key: Shift right + KEY_RIGHT_CONTROL = 345, // Key: Control right + KEY_RIGHT_ALT = 346, // Key: Alt right + KEY_RIGHT_SUPER = 347, // Key: Super right + KEY_KB_MENU = 348, // Key: KB menu + // Keypad keys + KEY_KP_0 = 320, // Key: Keypad 0 + KEY_KP_1 = 321, // Key: Keypad 1 + KEY_KP_2 = 322, // Key: Keypad 2 + KEY_KP_3 = 323, // Key: Keypad 3 + KEY_KP_4 = 324, // Key: Keypad 4 + KEY_KP_5 = 325, // Key: Keypad 5 + KEY_KP_6 = 326, // Key: Keypad 6 + KEY_KP_7 = 327, // Key: Keypad 7 + KEY_KP_8 = 328, // Key: Keypad 8 + KEY_KP_9 = 329, // Key: Keypad 9 + KEY_KP_DECIMAL = 330, // Key: Keypad . + KEY_KP_DIVIDE = 331, // Key: Keypad / + KEY_KP_MULTIPLY = 332, // Key: Keypad * + KEY_KP_SUBTRACT = 333, // Key: Keypad - + KEY_KP_ADD = 334, // Key: Keypad + + KEY_KP_ENTER = 335, // Key: Keypad Enter + KEY_KP_EQUAL = 336, // Key: Keypad = + // Android key buttons + KEY_BACK = 4, // Key: Android back button + KEY_MENU = 82, // Key: Android menu button + KEY_VOLUME_UP = 24, // Key: Android volume up button + KEY_VOLUME_DOWN = 25 // Key: Android volume down button +} KeyboardKey; + +// Add backwards compatibility support for deprecated names +#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT +#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT +#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE + +// Mouse buttons +typedef enum { + MOUSE_BUTTON_LEFT = 0, // Mouse button left + MOUSE_BUTTON_RIGHT = 1, // Mouse button right + MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) + MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) + MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) + MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) + MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) +} MouseButton; + +// Mouse cursor +typedef enum { + MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape + MOUSE_CURSOR_ARROW = 1, // Arrow shape + MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape + MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape + MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor + MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape + MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape + MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape +} MouseCursor; + +// Gamepad buttons +typedef enum { + GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking + GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button + GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button + GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button + GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button + GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X) + GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B) + GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button + GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button + GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) + GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) + GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) + GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left + GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right +} GamepadButton; + +// Gamepad axis +typedef enum { + GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis + GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis + GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis + GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis + GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] +} GamepadAxis; + +// Material map index +typedef enum { + MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) + MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) + MATERIAL_MAP_NORMAL, // Normal material + MATERIAL_MAP_ROUGHNESS, // Roughness material + MATERIAL_MAP_OCCLUSION, // Ambient occlusion material + MATERIAL_MAP_EMISSION, // Emission material + MATERIAL_MAP_HEIGHT, // Heightmap material + MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_BRDF // Brdf material +} MaterialMapIndex; + +#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO +#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS + +// Shader location index +typedef enum { + SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) + SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) + SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf +} ShaderLocationIndex; + +#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO +#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + SHADER_UNIFORM_INT, // Shader uniform type: int + SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} ShaderUniformDataType; + +// Shader attribute data types +typedef enum { + SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} ShaderAttributeDataType; + +// Pixel formats +// NOTE: Support depends on OpenGL version and platform +typedef enum { + PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} PixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + TEXTURE_FILTER_BILINEAR, // Linear filtering + TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} TextureFilter; + +// Texture parameters: wrap mode +typedef enum { + TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode + TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode + TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode + TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode +} TextureWrap; + +// Cubemap layouts +typedef enum { + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces + CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map) +} CubemapLayout; + +// Font type, defines generation method +typedef enum { + FONT_DEFAULT = 0, // Default font generation, anti-aliased + FONT_BITMAP, // Bitmap font generation, no anti-aliasing + FONT_SDF // SDF font generation, requires external shader +} FontType; + +// Color blending modes (pre-defined) +typedef enum { + BLEND_ALPHA = 0, // Blend textures considering alpha (default) + BLEND_ADDITIVE, // Blend textures adding colors + BLEND_MULTIPLIED, // Blend textures multiplying colors + BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) +} BlendMode; + +// Gesture +// NOTE: Provided as bit-wise flags to enable only desired gestures +typedef enum { + GESTURE_NONE = 0, // No gesture + GESTURE_TAP = 1, // Tap gesture + GESTURE_DOUBLETAP = 2, // Double tap gesture + GESTURE_HOLD = 4, // Hold gesture + GESTURE_DRAG = 8, // Drag gesture + GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture + GESTURE_SWIPE_LEFT = 32, // Swipe left gesture + GESTURE_SWIPE_UP = 64, // Swipe up gesture + GESTURE_SWIPE_DOWN = 128, // Swipe down gesture + GESTURE_PINCH_IN = 256, // Pinch in gesture + GESTURE_PINCH_OUT = 512 // Pinch out gesture +} Gesture; + +// Camera system modes +typedef enum { + CAMERA_CUSTOM = 0, // Custom camera + CAMERA_FREE, // Free camera + CAMERA_ORBITAL, // Orbital camera + CAMERA_FIRST_PERSON, // First person camera + CAMERA_THIRD_PERSON // Third person camera +} CameraMode; + +// Camera projection +typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection +} CameraProjection; + +// N-patch layout +typedef enum { + NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles + NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles + NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles +} NPatchLayout; + +// Callbacks to hook some internal functions +// WARNING: These callbacks are intended for advance users +typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages +typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data +typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data +typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data +typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data + +//------------------------------------------------------------------------------------ +// Global Variables Definition +//------------------------------------------------------------------------------------ +// It's lonely here... + +//------------------------------------------------------------------------------------ +// Window and Graphics Device Functions (Module: core) +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Window-related functions +RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context +RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) +RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully +RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen +RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) +RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) +RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) +RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) +RLAPI bool IsWindowResized(void); // Check if window has been resized last frame +RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled +RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) +RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags +RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP) +RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) +RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) +RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) +RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) +RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) +RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window +RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowSize(int width, int height); // Set window dimensions +RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) +RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP) +RLAPI void *GetWindowHandle(void); // Get native window handle +RLAPI int GetScreenWidth(void); // Get current screen width +RLAPI int GetScreenHeight(void); // Get current screen height +RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) +RLAPI int GetMonitorCount(void); // Get number of connected monitors +RLAPI int GetCurrentMonitor(void); // Get current connected monitor +RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position +RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) +RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres +RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres +RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate +RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor +RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor +RLAPI void SetClipboardText(const char *text); // Set clipboard text content +RLAPI const char *GetClipboardText(void); // Get clipboard text content +RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling + +// Custom frame control functions +// NOTE: Those functions are intended for advance users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Cursor-related functions +RLAPI void ShowCursor(void); // Shows cursor +RLAPI void HideCursor(void); // Hides cursor +RLAPI bool IsCursorHidden(void); // Check if cursor is not visible +RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) +RLAPI void DisableCursor(void); // Disables cursor (lock cursor) +RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen + +// Drawing-related functions +RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) +RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing +RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) +RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) +RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) +RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode +RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture +RLAPI void EndTextureMode(void); // Ends drawing to render texture +RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing +RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) +RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) +RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) +RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) +RLAPI void EndScissorMode(void); // End scissor mode +RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) +RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) + +// VR stereo config functions for VR simulator +RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters +RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config + +// Shader management functions +// NOTE: Shader functionality is not available on OpenGL 1.1 +RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready +RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location +RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value +RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector +RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) +RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) +RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) + +// Screen-space-related functions +RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position + +// Timing-related functions +RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) +RLAPI int GetFPS(void); // Get current FPS +RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) +RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() + +// Misc. functions +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) +RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) + +RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) +RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator +RLAPI void MemFree(void *ptr); // Internal memory free + +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) + +// Set custom callbacks +// WARNING: Callbacks setup is intended for advance users +RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log +RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader +RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver +RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader +RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver + +// Files management functions +RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) +RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() +RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success +RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string +RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() +RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +RLAPI bool FileExists(const char *fileName); // Check if file exists +RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists +RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) +RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') +RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string +RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) +RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) +RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) +RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) +RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) +RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan +RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths +RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window +RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths +RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) + +// Compression/Encoding functionality +RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() + +//------------------------------------------------------------------------------------ +// Input Handling Functions (Module: core) +//------------------------------------------------------------------------------------ + +// Input-related functions: keyboard +RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP) +RLAPI bool IsKeyDown(int key); // Check if a key is being pressed +RLAPI bool IsKeyReleased(int key); // Check if a key has been released once +RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) +RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty +RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty + +// Input-related functions: gamepads +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) + +// Input-related functions: mouse +RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once +RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed +RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once +RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed +RLAPI int GetMouseX(void); // Get mouse position X +RLAPI int GetMouseY(void); // Get mouse position Y +RLAPI Vector2 GetMousePosition(void); // Get mouse position XY +RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames +RLAPI void SetMousePosition(int x, int y); // Set mouse position XY +RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset +RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling +RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y +RLAPI void SetMouseCursor(int cursor); // Set mouse cursor + +// Input-related functions: touch +RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) +RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) +RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) +RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index +RLAPI int GetTouchPointCount(void); // Get number of touch points + +//------------------------------------------------------------------------------------ +// Gestures and Touch Handling Functions (Module: rgestures) +//------------------------------------------------------------------------------------ +RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags +RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected +RLAPI int GetGestureDetected(void); // Get latest detected gesture +RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds +RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector +RLAPI float GetGestureDragAngle(void); // Get gesture drag angle +RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta +RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle + +//------------------------------------------------------------------------------------ +// Camera System Functions (Module: rcamera) +//------------------------------------------------------------------------------------ +RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation + +//------------------------------------------------------------------------------------ +// Basic Shapes Drawing Functions (Module: shapes) +//------------------------------------------------------------------------------------ +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing + +// Basic shapes drawing functions +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) +RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out +RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point +RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points +RLAPI void DrawLineBSpline(Vector2 *points, int pointCount, float thick, Color color); // Draw a B-Spline line, minimum 4 points +RLAPI void DrawLineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw a Catmull Rom spline line, minimum 4 points +RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence +RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle +RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle +RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle +RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) +RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse +RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline +RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring +RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline +RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) +RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline +RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters +RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) +RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) +RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides +RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters + +// Basic shapes collision detection functions +RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles +RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles +RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision + +//------------------------------------------------------------------------------------ +// Texture Loading and Drawing Functions (Module: textures) +//------------------------------------------------------------------------------------ + +// Image loading functions +// NOTE: These functions do not require GPU access +RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) +RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size +RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' +RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data +RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +RLAPI bool IsImageReady(Image image); // Check if an image is ready +RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) +RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer +RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success + +// Image generation functions +RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient +RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data + +// Image manipulation functions +RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) +RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) +RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format +RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) +RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle +RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value +RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color +RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image +RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) +RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) +RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color +RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image +RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +RLAPI void ImageFlipVertical(Image *image); // Flip image vertically +RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) +RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg +RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg +RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint +RLAPI void ImageColorInvert(Image *image); // Modify image color: invert +RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale +RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) +RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color +RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) +RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) +RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() +RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle +RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position + +// Image drawing functions +// NOTE: Image software-rendering functions (CPU) +RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color +RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image +RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) +RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image +RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) +RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image +RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) +RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) +RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) +RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) + +// Texture loading functions +// NOTE: These functions require GPU access +RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) +RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported +RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready +RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready +RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) +RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data +RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data + +// Texture configuration functions +RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture +RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode +RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode + +// Texture drawing functions +RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D +RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 +RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters +RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely + +// Color/pixel related functions +RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color +RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] +RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] +RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] +RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] +RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color +RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f +RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint +RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value +RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format +RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer +RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format + +//------------------------------------------------------------------------------------ +// Font Loading and Text Drawing Functions (Module: text) +//------------------------------------------------------------------------------------ + +// Font loading/unloading functions +RLAPI Font GetFontDefault(void); // Get the default Font +RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set +RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI bool IsFontReady(Font font); // Check if a font is ready +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) +RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success + +// Text drawing functions +RLAPI void DrawFPS(int posX, int posY); // Draw current FPS +RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) +RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) + +// Text font info functions +RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks +RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font +RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font +RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found +RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found +RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + +// Text codepoints management functions (unicode characters) +RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) + +// Text strings management functions (no UTF-8 strings, only byte chars) +// NOTE: Some strings allocate memory internally for returned strings, just be careful! +RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied +RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal +RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending +RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) +RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string +RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) +RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter +RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! +RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string +RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string +RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) + +//------------------------------------------------------------------------------------ +// Basic 3d Shapes Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Basic geometric 3D shapes drawing functions +RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line +RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space +RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube +RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) +RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires +RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) +RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere +RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters +RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires +RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone +RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos +RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires +RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos +RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos +RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos +RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ +RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line +RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) + +//------------------------------------------------------------------------------------ +// Model 3d Loading and Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Model management functions +RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) +RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +RLAPI bool IsModelReady(Model model); // Check if a model is ready +RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) +RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) + +// Model drawing functions +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture +RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source +RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation + +// Mesh management functions +RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids +RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU +RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits +RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents + +// Mesh generation functions +RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh +RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) +RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh +RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) +RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) +RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh +RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh +RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh +RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh +RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data +RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data + +// Material loading/unloading functions +RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file +RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +RLAPI bool IsMaterialReady(Material material); // Check if a material is ready +RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) +RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) +RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh + +// Model animations loading/unloading functions +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file +RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose +RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data +RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match + +// Collision detection functions +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad + +//------------------------------------------------------------------------------------ +// Audio Loading and Playing Functions (Module: audio) +//------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); + +// Audio device management functions +RLAPI void InitAudioDevice(void); // Initialize audio device and context +RLAPI void CloseAudioDevice(void); // Close the audio device and context +RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +RLAPI void SetMasterVolume(float volume); // Set master volume (listener) + +// Wave/Sound loading/unloading functions +RLAPI Wave LoadWave(const char *fileName); // Load wave data from file +RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready +RLAPI Sound LoadSound(const char *fileName); // Load sound from file +RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data +RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready +RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data +RLAPI void UnloadWave(Wave wave); // Unload wave data +RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) +RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success +RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + +// Wave/Sound management functions +RLAPI void PlaySound(Sound sound); // Play a sound +RLAPI void StopSound(Sound sound); // Stop playing a sound +RLAPI void PauseSound(Sound sound); // Pause a sound +RLAPI void ResumeSound(Sound sound); // Resume a paused sound +RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing +RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) +RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave +RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range +RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array +RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + +// Music management functions +RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file +RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready +RLAPI void UnloadMusicStream(Music music); // Unload music stream +RLAPI void PlayMusicStream(Music music); // Start music playing +RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing +RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming +RLAPI void StopMusicStream(Music music); // Stop music playing +RLAPI void PauseMusicStream(Music music); // Pause music playing +RLAPI void ResumeMusicStream(Music music); // Resume playing paused music +RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) +RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) +RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) +RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) +RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + +// AudioStream management functions +RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) +RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready +RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data +RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream +RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream +RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream +RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing +RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream +RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) +RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) +RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as s +RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as s +RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline + +#if defined(__cplusplus) +} +#endif + +#endif // RAYLIB_H diff --git a/3party/raylib/src/raylib.ico b/3party/raylib/src/raylib.ico new file mode 100644 index 0000000000000000000000000000000000000000..0cedcc55cee7da0e5784256078a93f2901e5d734 GIT binary patch literal 9752 zcmd^lc|6qZ*Z+*6u^VJfh9s5j$x<0xC_*J!vQ~E4w`^nQwpK*4ghIB2aNCnmS*xLB 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But only ONE file should hold the implementation. +* +* #define RAYMATH_STATIC_INLINE +* Define static inline functions code, so #include header suffices for use. +* This may use up lots of memory. +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYMATH_H +#define RAYMATH_H + +#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_STATIC_INLINE) + #error "Specifying both RAYMATH_IMPLEMENTATION and RAYMATH_STATIC_INLINE is contradictory" +#endif + +// Function specifiers definition +#if defined(RAYMATH_IMPLEMENTATION) + #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RMAPI __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll). + #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RMAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) + #else + #define RMAPI extern inline // Provide external definition + #endif +#elif defined(RAYMATH_STATIC_INLINE) + #define RMAPI static inline // Functions may be inlined, no external out-of-line definition +#else + #if defined(__TINYC__) + #define RMAPI static inline // plain inline not supported by tinycc (See issue #435) + #else + #define RMAPI inline // Functions may be inlined or external definition used + #endif +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif + +#ifndef EPSILON + #define EPSILON 0.000001f +#endif + +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif + +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Get float vector for Matrix +#ifndef MatrixToFloat + #define MatrixToFloat(mat) (MatrixToFloatV(mat).v) +#endif + +// Get float vector for Vector3 +#ifndef Vector3ToFloat + #define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if !defined(RL_VECTOR2_TYPE) +// Vector2 type +typedef struct Vector2 { + float x; + float y; +} Vector2; +#define RL_VECTOR2_TYPE +#endif + +#if !defined(RL_VECTOR3_TYPE) +// Vector3 type +typedef struct Vector3 { + float x; + float y; + float z; +} Vector3; +#define RL_VECTOR3_TYPE +#endif + +#if !defined(RL_VECTOR4_TYPE) +// Vector4 type +typedef struct Vector4 { + float x; + float y; + float z; + float w; +} Vector4; +#define RL_VECTOR4_TYPE +#endif + +#if !defined(RL_QUATERNION_TYPE) +// Quaternion type +typedef Vector4 Quaternion; +#define RL_QUATERNION_TYPE +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix type (OpenGL style 4x4 - right handed, column major) +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif + +// NOTE: Helper types to be used instead of array return types for *ToFloat functions +typedef struct float3 { + float v[3]; +} float3; + +typedef struct float16 { + float v[16]; +} float16; + +#include // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabs() + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Utils math +//---------------------------------------------------------------------------------- + +// Clamp float value +RMAPI float Clamp(float value, float min, float max) +{ + float result = (value < min)? min : value; + + if (result > max) result = max; + + return result; +} + +// Calculate linear interpolation between two floats +RMAPI float Lerp(float start, float end, float amount) +{ + float result = start + amount*(end - start); + + return result; +} + +// Normalize input value within input range +RMAPI float Normalize(float value, float start, float end) +{ + float result = (value - start)/(end - start); + + return result; +} + +// Remap input value within input range to output range +RMAPI float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd) +{ + float result = (value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart; + + return result; +} + +// Wrap input value from min to max +RMAPI float Wrap(float value, float min, float max) +{ + float result = value - (max - min)*floorf((value - min)/(max - min)); + + return result; +} + +// Check whether two given floats are almost equal +RMAPI int FloatEquals(float x, float y) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector2 math +//---------------------------------------------------------------------------------- + +// Vector with components value 0.0f +RMAPI Vector2 Vector2Zero(void) +{ + Vector2 result = { 0.0f, 0.0f }; + + return result; +} + +// Vector with components value 1.0f +RMAPI Vector2 Vector2One(void) +{ + Vector2 result = { 1.0f, 1.0f }; + + return result; +} + +// Add two vectors (v1 + v2) +RMAPI Vector2 Vector2Add(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x + v2.x, v1.y + v2.y }; + + return result; +} + +// Add vector and float value +RMAPI Vector2 Vector2AddValue(Vector2 v, float add) +{ + Vector2 result = { v.x + add, v.y + add }; + + return result; +} + +// Subtract two vectors (v1 - v2) +RMAPI Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x - v2.x, v1.y - v2.y }; + + return result; +} + +// Subtract vector by float value +RMAPI Vector2 Vector2SubtractValue(Vector2 v, float sub) +{ + Vector2 result = { v.x - sub, v.y - sub }; + + return result; +} + +// Calculate vector length +RMAPI float Vector2Length(Vector2 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y)); + + return result; +} + +// Calculate vector square length +RMAPI float Vector2LengthSqr(Vector2 v) +{ + float result = (v.x*v.x) + (v.y*v.y); + + return result; +} + +// Calculate two vectors dot product +RMAPI float Vector2DotProduct(Vector2 v1, Vector2 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y); + + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) +{ + float result = sqrtf((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) +{ + float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate angle between two vectors +// NOTE: Angle is calculated from origin point (0, 0) +RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) +{ + float result = 0.0f; + + float dot = v1.x*v2.x + v1.y*v2.y; + float det = v1.x*v2.y - v1.y*v2.x; + result = -atan2f(det, dot); + + return result; +} + +// Calculate angle defined by a two vectors line +// NOTE: Parameters need to be normalized +// Current implementation should be aligned with glm::angle +RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) +{ + float result = 0.0f; + + result = atan2f(end.y - start.y, end.x - start.x); + + return result; +} + +// Scale vector (multiply by value) +RMAPI Vector2 Vector2Scale(Vector2 v, float scale) +{ + Vector2 result = { v.x*scale, v.y*scale }; + + return result; +} + +// Multiply vector by vector +RMAPI Vector2 Vector2Multiply(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x*v2.x, v1.y*v2.y }; + + return result; +} + +// Negate vector +RMAPI Vector2 Vector2Negate(Vector2 v) +{ + Vector2 result = { -v.x, -v.y }; + + return result; +} + +// Divide vector by vector +RMAPI Vector2 Vector2Divide(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x/v2.x, v1.y/v2.y }; + + return result; +} + +// Normalize provided vector +RMAPI Vector2 Vector2Normalize(Vector2 v) +{ + Vector2 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + } + + return result; +} + +// Transforms a Vector2 by a given Matrix +RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat) +{ + Vector2 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = 0; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) +{ + Vector2 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + + return result; +} + +// Calculate reflected vector to normal +RMAPI Vector2 Vector2Reflect(Vector2 v, Vector2 normal) +{ + Vector2 result = { 0 }; + + float dotProduct = (v.x*normal.x + v.y*normal.y); // Dot product + + result.x = v.x - (2.0f*normal.x)*dotProduct; + result.y = v.y - (2.0f*normal.y)*dotProduct; + + return result; +} + +// Rotate vector by angle +RMAPI Vector2 Vector2Rotate(Vector2 v, float angle) +{ + Vector2 result = { 0 }; + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.x = v.x*cosres - v.y*sinres; + result.y = v.x*sinres + v.y*cosres; + + return result; +} + +// Move Vector towards target +RMAPI Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) +{ + Vector2 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float value = (dx*dx) + (dy*dy); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector2 Vector2Invert(Vector2 v) +{ + Vector2 result = { 1.0f/v.x, 1.0f/v.y }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max) +{ + Vector2 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + + return result; +} + +// Clamp the magnitude of the vector between two min and max values +RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max) +{ + Vector2 result = v; + + float length = (v.x*v.x) + (v.y*v.y); + if (length > 0.0f) + { + length = sqrtf(length); + + if (length < min) + { + float scale = min/length; + result.x = v.x*scale; + result.y = v.y*scale; + } + else if (length > max) + { + float scale = max/length; + result.x = v.x*scale; + result.y = v.y*scale; + } + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector2Equals(Vector2 p, Vector2 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))); + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector3 math +//---------------------------------------------------------------------------------- + +// Vector with components value 0.0f +RMAPI Vector3 Vector3Zero(void) +{ + Vector3 result = { 0.0f, 0.0f, 0.0f }; + + return result; +} + +// Vector with components value 1.0f +RMAPI Vector3 Vector3One(void) +{ + Vector3 result = { 1.0f, 1.0f, 1.0f }; + + return result; +} + +// Add two vectors +RMAPI Vector3 Vector3Add(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; + + return result; +} + +// Add vector and float value +RMAPI Vector3 Vector3AddValue(Vector3 v, float add) +{ + Vector3 result = { v.x + add, v.y + add, v.z + add }; + + return result; +} + +// Subtract two vectors +RMAPI Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; + + return result; +} + +// Subtract vector by float value +RMAPI Vector3 Vector3SubtractValue(Vector3 v, float sub) +{ + Vector3 result = { v.x - sub, v.y - sub, v.z - sub }; + + return result; +} + +// Multiply vector by scalar +RMAPI Vector3 Vector3Scale(Vector3 v, float scalar) +{ + Vector3 result = { v.x*scalar, v.y*scalar, v.z*scalar }; + + return result; +} + +// Multiply vector by vector +RMAPI Vector3 Vector3Multiply(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z }; + + return result; +} + +// Calculate two vectors cross product +RMAPI Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + + return result; +} + +// Calculate one vector perpendicular vector +RMAPI Vector3 Vector3Perpendicular(Vector3 v) +{ + Vector3 result = { 0 }; + + float min = (float) fabs(v.x); + Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; + + if (fabsf(v.y) < min) + { + min = (float) fabs(v.y); + Vector3 tmp = {0.0f, 1.0f, 0.0f}; + cardinalAxis = tmp; + } + + if (fabsf(v.z) < min) + { + Vector3 tmp = {0.0f, 0.0f, 1.0f}; + cardinalAxis = tmp; + } + + // Cross product between vectors + result.x = v.y*cardinalAxis.z - v.z*cardinalAxis.y; + result.y = v.z*cardinalAxis.x - v.x*cardinalAxis.z; + result.z = v.x*cardinalAxis.y - v.y*cardinalAxis.x; + + return result; +} + +// Calculate vector length +RMAPI float Vector3Length(const Vector3 v) +{ + float result = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + + return result; +} + +// Calculate vector square length +RMAPI float Vector3LengthSqr(const Vector3 v) +{ + float result = v.x*v.x + v.y*v.y + v.z*v.z; + + return result; +} + +// Calculate two vectors dot product +RMAPI float Vector3DotProduct(Vector3 v1, Vector3 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + result = sqrtf(dx*dx + dy*dy + dz*dz); + + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + result = dx*dx + dy*dy + dz*dz; + + return result; +} + +// Calculate angle between two vectors +RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); + float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + result = atan2f(len, dot); + + return result; +} + +// Negate provided vector (invert direction) +RMAPI Vector3 Vector3Negate(Vector3 v) +{ + Vector3 result = { -v.x, -v.y, -v.z }; + + return result; +} + +// Divide vector by vector +RMAPI Vector3 Vector3Divide(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z }; + + return result; +} + +// Normalize provided vector +RMAPI Vector3 Vector3Normalize(Vector3 v) +{ + Vector3 result = v; + + float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length != 0.0f) + { + float ilength = 1.0f/length; + + result.x *= ilength; + result.y *= ilength; + result.z *= ilength; + } + + return result; +} + +//Calculate the projection of the vector v1 on to v2 +RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v2.x*mag; + result.y = v2.y*mag; + result.z = v2.z*mag; + + return result; +} + +//Calculate the rejection of the vector v1 on to v2 +RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v1.x - (v2.x*mag); + result.y = v1.y - (v2.y*mag); + result.z = v1.z - (v2.z*mag); + + return result; +} + +// Orthonormalize provided vectors +// Makes vectors normalized and orthogonal to each other +// Gram-Schmidt function implementation +RMAPI void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2) +{ + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Normalize(*v1); + Vector3 v = *v1; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + v1->x *= ilength; + v1->y *= ilength; + v1->z *= ilength; + + // Vector3CrossProduct(*v1, *v2) + Vector3 vn1 = { v1->y*v2->z - v1->z*v2->y, v1->z*v2->x - v1->x*v2->z, v1->x*v2->y - v1->y*v2->x }; + + // Vector3Normalize(vn1); + v = vn1; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vn1.x *= ilength; + vn1.y *= ilength; + vn1.z *= ilength; + + // Vector3CrossProduct(vn1, *v1) + Vector3 vn2 = { vn1.y*v1->z - vn1.z*v1->y, vn1.z*v1->x - vn1.x*v1->z, vn1.x*v1->y - vn1.y*v1->x }; + + *v2 = vn2; +} + +// Transforms a Vector3 by a given Matrix +RMAPI Vector3 Vector3Transform(Vector3 v, Matrix mat) +{ + Vector3 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = v.z; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; + + return result; +} + +// Transform a vector by quaternion rotation +RMAPI Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) +{ + Vector3 result = { 0 }; + + result.x = v.x*(q.x*q.x + q.w*q.w - q.y*q.y - q.z*q.z) + v.y*(2*q.x*q.y - 2*q.w*q.z) + v.z*(2*q.x*q.z + 2*q.w*q.y); + result.y = v.x*(2*q.w*q.z + 2*q.x*q.y) + v.y*(q.w*q.w - q.x*q.x + q.y*q.y - q.z*q.z) + v.z*(-2*q.w*q.x + 2*q.y*q.z); + result.z = v.x*(-2*q.w*q.y + 2*q.x*q.z) + v.y*(2*q.w*q.x + 2*q.y*q.z)+ v.z*(q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z); + + return result; +} + +// Rotates a vector around an axis +RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle) +{ + // Using Euler-Rodrigues Formula + // Ref.: https://en.wikipedia.org/w/index.php?title=Euler%E2%80%93Rodrigues_formula + + Vector3 result = v; + + // Vector3Normalize(axis); + float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f / length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + angle /= 2.0f; + float a = sinf(angle); + float b = axis.x*a; + float c = axis.y*a; + float d = axis.z*a; + a = cosf(angle); + Vector3 w = { b, c, d }; + + // Vector3CrossProduct(w, v) + Vector3 wv = { w.y*v.z - w.z*v.y, w.z*v.x - w.x*v.z, w.x*v.y - w.y*v.x }; + + // Vector3CrossProduct(w, wv) + Vector3 wwv = { w.y*wv.z - w.z*wv.y, w.z*wv.x - w.x*wv.z, w.x*wv.y - w.y*wv.x }; + + // Vector3Scale(wv, 2*a) + a *= 2; + wv.x *= a; + wv.y *= a; + wv.z *= a; + + // Vector3Scale(wwv, 2) + wwv.x *= 2; + wwv.y *= 2; + wwv.z *= 2; + + result.x += wv.x; + result.y += wv.y; + result.z += wv.z; + + result.x += wwv.x; + result.y += wwv.y; + result.z += wwv.z; + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) +{ + Vector3 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + + return result; +} + +// Calculate reflected vector to normal +RMAPI Vector3 Vector3Reflect(Vector3 v, Vector3 normal) +{ + Vector3 result = { 0 }; + + // I is the original vector + // N is the normal of the incident plane + // R = I - (2*N*(DotProduct[I, N])) + + float dotProduct = (v.x*normal.x + v.y*normal.y + v.z*normal.z); + + result.x = v.x - (2.0f*normal.x)*dotProduct; + result.y = v.y - (2.0f*normal.y)*dotProduct; + result.z = v.z - (2.0f*normal.z)*dotProduct; + + return result; +} + +// Get min value for each pair of components +RMAPI Vector3 Vector3Min(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector3 Vector3Max(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + + return result; +} + +// Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c) +// NOTE: Assumes P is on the plane of the triangle +RMAPI Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c) +{ + Vector3 result = { 0 }; + + Vector3 v0 = { b.x - a.x, b.y - a.y, b.z - a.z }; // Vector3Subtract(b, a) + Vector3 v1 = { c.x - a.x, c.y - a.y, c.z - a.z }; // Vector3Subtract(c, a) + Vector3 v2 = { p.x - a.x, p.y - a.y, p.z - a.z }; // Vector3Subtract(p, a) + float d00 = (v0.x*v0.x + v0.y*v0.y + v0.z*v0.z); // Vector3DotProduct(v0, v0) + float d01 = (v0.x*v1.x + v0.y*v1.y + v0.z*v1.z); // Vector3DotProduct(v0, v1) + float d11 = (v1.x*v1.x + v1.y*v1.y + v1.z*v1.z); // Vector3DotProduct(v1, v1) + float d20 = (v2.x*v0.x + v2.y*v0.y + v2.z*v0.z); // Vector3DotProduct(v2, v0) + float d21 = (v2.x*v1.x + v2.y*v1.y + v2.z*v1.z); // Vector3DotProduct(v2, v1) + + float denom = d00*d11 - d01*d01; + + result.y = (d11*d20 - d01*d21)/denom; + result.z = (d00*d21 - d01*d20)/denom; + result.x = 1.0f - (result.z + result.y); + + return result; +} + +// Projects a Vector3 from screen space into object space +// NOTE: We are avoiding calling other raymath functions despite available +RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view) +{ + Vector3 result = { 0 }; + + // Calculate unprojected matrix (multiply view matrix by projection matrix) and invert it + Matrix matViewProj = { // MatrixMultiply(view, projection); + view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12, + view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13, + view.m0*projection.m2 + view.m1*projection.m6 + view.m2*projection.m10 + view.m3*projection.m14, + view.m0*projection.m3 + view.m1*projection.m7 + view.m2*projection.m11 + view.m3*projection.m15, + view.m4*projection.m0 + view.m5*projection.m4 + view.m6*projection.m8 + view.m7*projection.m12, + view.m4*projection.m1 + view.m5*projection.m5 + view.m6*projection.m9 + view.m7*projection.m13, + view.m4*projection.m2 + view.m5*projection.m6 + view.m6*projection.m10 + view.m7*projection.m14, + view.m4*projection.m3 + view.m5*projection.m7 + view.m6*projection.m11 + view.m7*projection.m15, + view.m8*projection.m0 + view.m9*projection.m4 + view.m10*projection.m8 + view.m11*projection.m12, + view.m8*projection.m1 + view.m9*projection.m5 + view.m10*projection.m9 + view.m11*projection.m13, + view.m8*projection.m2 + view.m9*projection.m6 + view.m10*projection.m10 + view.m11*projection.m14, + view.m8*projection.m3 + view.m9*projection.m7 + view.m10*projection.m11 + view.m11*projection.m15, + view.m12*projection.m0 + view.m13*projection.m4 + view.m14*projection.m8 + view.m15*projection.m12, + view.m12*projection.m1 + view.m13*projection.m5 + view.m14*projection.m9 + view.m15*projection.m13, + view.m12*projection.m2 + view.m13*projection.m6 + view.m14*projection.m10 + view.m15*projection.m14, + view.m12*projection.m3 + view.m13*projection.m7 + view.m14*projection.m11 + view.m15*projection.m15 }; + + // Calculate inverted matrix -> MatrixInvert(matViewProj); + // Cache the matrix values (speed optimization) + float a00 = matViewProj.m0, a01 = matViewProj.m1, a02 = matViewProj.m2, a03 = matViewProj.m3; + float a10 = matViewProj.m4, a11 = matViewProj.m5, a12 = matViewProj.m6, a13 = matViewProj.m7; + float a20 = matViewProj.m8, a21 = matViewProj.m9, a22 = matViewProj.m10, a23 = matViewProj.m11; + float a30 = matViewProj.m12, a31 = matViewProj.m13, a32 = matViewProj.m14, a33 = matViewProj.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + Matrix matViewProjInv = { + (a11*b11 - a12*b10 + a13*b09)*invDet, + (-a01*b11 + a02*b10 - a03*b09)*invDet, + (a31*b05 - a32*b04 + a33*b03)*invDet, + (-a21*b05 + a22*b04 - a23*b03)*invDet, + (-a10*b11 + a12*b08 - a13*b07)*invDet, + (a00*b11 - a02*b08 + a03*b07)*invDet, + (-a30*b05 + a32*b02 - a33*b01)*invDet, + (a20*b05 - a22*b02 + a23*b01)*invDet, + (a10*b10 - a11*b08 + a13*b06)*invDet, + (-a00*b10 + a01*b08 - a03*b06)*invDet, + (a30*b04 - a31*b02 + a33*b00)*invDet, + (-a20*b04 + a21*b02 - a23*b00)*invDet, + (-a10*b09 + a11*b07 - a12*b06)*invDet, + (a00*b09 - a01*b07 + a02*b06)*invDet, + (-a30*b03 + a31*b01 - a32*b00)*invDet, + (a20*b03 - a21*b01 + a22*b00)*invDet }; + + // Create quaternion from source point + Quaternion quat = { source.x, source.y, source.z, 1.0f }; + + // Multiply quat point by unprojecte matrix + Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv) + matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w, + matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w, + matViewProjInv.m2*quat.x + matViewProjInv.m6*quat.y + matViewProjInv.m10*quat.z + matViewProjInv.m14*quat.w, + matViewProjInv.m3*quat.x + matViewProjInv.m7*quat.y + matViewProjInv.m11*quat.z + matViewProjInv.m15*quat.w }; + + // Normalized world points in vectors + result.x = qtransformed.x/qtransformed.w; + result.y = qtransformed.y/qtransformed.w; + result.z = qtransformed.z/qtransformed.w; + + return result; +} + +// Get Vector3 as float array +RMAPI float3 Vector3ToFloatV(Vector3 v) +{ + float3 buffer = { 0 }; + + buffer.v[0] = v.x; + buffer.v[1] = v.y; + buffer.v[2] = v.z; + + return buffer; +} + +// Invert the given vector +RMAPI Vector3 Vector3Invert(Vector3 v) +{ + Vector3 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max) +{ + Vector3 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + result.z = fminf(max.z, fmaxf(min.z, v.z)); + + return result; +} + +// Clamp the magnitude of the vector between two values +RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max) +{ + Vector3 result = v; + + float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z); + if (length > 0.0f) + { + length = sqrtf(length); + + if (length < min) + { + float scale = min/length; + result.x = v.x*scale; + result.y = v.y*scale; + result.z = v.z*scale; + } + else if (length > max) + { + float scale = max/length; + result.x = v.x*scale; + result.y = v.y*scale; + result.z = v.z*scale; + } + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector3Equals(Vector3 p, Vector3 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) +{ + Vector3 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y + v.z*n.z; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + v.z = r*v.z - (r*dot + d)*n.z; + + result = v; + } + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix math +//---------------------------------------------------------------------------------- + +// Compute matrix determinant +RMAPI float MatrixDeterminant(Matrix mat) +{ + float result = 0.0f; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; + + return result; +} + +// Get the trace of the matrix (sum of the values along the diagonal) +RMAPI float MatrixTrace(Matrix mat) +{ + float result = (mat.m0 + mat.m5 + mat.m10 + mat.m15); + + return result; +} + +// Transposes provided matrix +RMAPI Matrix MatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +RMAPI Matrix MatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + +// Get identity matrix +RMAPI Matrix MatrixIdentity(void) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Add two matrices +RMAPI Matrix MatrixAdd(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0 + right.m0; + result.m1 = left.m1 + right.m1; + result.m2 = left.m2 + right.m2; + result.m3 = left.m3 + right.m3; + result.m4 = left.m4 + right.m4; + result.m5 = left.m5 + right.m5; + result.m6 = left.m6 + right.m6; + result.m7 = left.m7 + right.m7; + result.m8 = left.m8 + right.m8; + result.m9 = left.m9 + right.m9; + result.m10 = left.m10 + right.m10; + result.m11 = left.m11 + right.m11; + result.m12 = left.m12 + right.m12; + result.m13 = left.m13 + right.m13; + result.m14 = left.m14 + right.m14; + result.m15 = left.m15 + right.m15; + + return result; +} + +// Subtract two matrices (left - right) +RMAPI Matrix MatrixSubtract(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0 - right.m0; + result.m1 = left.m1 - right.m1; + result.m2 = left.m2 - right.m2; + result.m3 = left.m3 - right.m3; + result.m4 = left.m4 - right.m4; + result.m5 = left.m5 - right.m5; + result.m6 = left.m6 - right.m6; + result.m7 = left.m7 - right.m7; + result.m8 = left.m8 - right.m8; + result.m9 = left.m9 - right.m9; + result.m10 = left.m10 - right.m10; + result.m11 = left.m11 - right.m11; + result.m12 = left.m12 - right.m12; + result.m13 = left.m13 - right.m13; + result.m14 = left.m14 - right.m14; + result.m15 = left.m15 - right.m15; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +RMAPI Matrix MatrixMultiply(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +// Get translation matrix +RMAPI Matrix MatrixTranslate(float x, float y, float z) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Create rotation matrix from axis and angle +// NOTE: Angle should be provided in radians +RMAPI Matrix MatrixRotate(Vector3 axis, float angle) +{ + Matrix result = { 0 }; + + float x = axis.x, y = axis.y, z = axis.z; + + float lengthSquared = x*x + y*y + z*z; + + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float ilength = 1.0f/sqrtf(lengthSquared); + x *= ilength; + y *= ilength; + z *= ilength; + } + + float sinres = sinf(angle); + float cosres = cosf(angle); + float t = 1.0f - cosres; + + result.m0 = x*x*t + cosres; + result.m1 = y*x*t + z*sinres; + result.m2 = z*x*t - y*sinres; + result.m3 = 0.0f; + + result.m4 = x*y*t - z*sinres; + result.m5 = y*y*t + cosres; + result.m6 = z*y*t + x*sinres; + result.m7 = 0.0f; + + result.m8 = x*z*t + y*sinres; + result.m9 = y*z*t - x*sinres; + result.m10 = z*z*t + cosres; + result.m11 = 0.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = 0.0f; + result.m15 = 1.0f; + + return result; +} + +// Get x-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateX(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m5 = cosres; + result.m6 = sinres; + result.m9 = -sinres; + result.m10 = cosres; + + return result; +} + +// Get y-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateY(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m2 = -sinres; + result.m8 = sinres; + result.m10 = cosres; + + return result; +} + +// Get z-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZ(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m1 = sinres; + result.m4 = -sinres; + result.m5 = cosres; + + return result; +} + + +// Get xyz-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateXYZ(Vector3 angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosz = cosf(-angle.z); + float sinz = sinf(-angle.z); + float cosy = cosf(-angle.y); + float siny = sinf(-angle.y); + float cosx = cosf(-angle.x); + float sinx = sinf(-angle.x); + + result.m0 = cosz*cosy; + result.m1 = (cosz*siny*sinx) - (sinz*cosx); + result.m2 = (cosz*siny*cosx) + (sinz*sinx); + + result.m4 = sinz*cosy; + result.m5 = (sinz*siny*sinx) + (cosz*cosx); + result.m6 = (sinz*siny*cosx) - (cosz*sinx); + + result.m8 = -siny; + result.m9 = cosy*sinx; + result.m10= cosy*cosx; + + return result; +} + +// Get zyx-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZYX(Vector3 angle) +{ + Matrix result = { 0 }; + + float cz = cosf(angle.z); + float sz = sinf(angle.z); + float cy = cosf(angle.y); + float sy = sinf(angle.y); + float cx = cosf(angle.x); + float sx = sinf(angle.x); + + result.m0 = cz*cy; + result.m4 = cz*sy*sx - cx*sz; + result.m8 = sz*sx + cz*cx*sy; + result.m12 = 0; + + result.m1 = cy*sz; + result.m5 = cz*cx + sz*sy*sx; + result.m9 = cx*sz*sy - cz*sx; + result.m13 = 0; + + result.m2 = -sy; + result.m6 = cy*sx; + result.m10 = cy*cx; + result.m14 = 0; + + result.m3 = 0; + result.m7 = 0; + result.m11 = 0; + result.m15 = 1; + + return result; +} + +// Get scaling matrix +RMAPI Matrix MatrixScale(float x, float y, float z) +{ + Matrix result = { x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Get perspective projection matrix +RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far) +{ + Matrix result = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(far - near); + + result.m0 = ((float)near*2.0f)/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + + result.m4 = 0.0f; + result.m5 = ((float)near*2.0f)/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)far + (float)near)/fn; + result.m11 = -1.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = -((float)far*(float)near*2.0f)/fn; + result.m15 = 0.0f; + + return result; +} + +// Get perspective projection matrix +// NOTE: Fovy angle must be provided in radians +RMAPI Matrix MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + double top = nearPlane*tan(fovY*0.5); + double bottom = -top; + double right = top*aspect; + double left = -right; + + // MatrixFrustum(-right, right, -top, top, near, far); + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = ((float)nearPlane*2.0f)/rl; + result.m5 = ((float)nearPlane*2.0f)/tb; + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; + result.m11 = -1.0f; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; + + return result; +} + +// Get orthographic projection matrix +RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = 2.0f/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + result.m4 = 0.0f; + result.m5 = 2.0f/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + result.m8 = 0.0f; + result.m9 = 0.0f; + result.m10 = -2.0f/fn; + result.m11 = 0.0f; + result.m12 = -((float)left + (float)right)/rl; + result.m13 = -((float)top + (float)bottom)/tb; + result.m14 = -((float)farPlane + (float)nearPlane)/fn; + result.m15 = 1.0f; + + return result; +} + +// Get camera look-at matrix (view matrix) +RMAPI Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) +{ + Matrix result = { 0 }; + + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Subtract(eye, target) + Vector3 vz = { eye.x - target.x, eye.y - target.y, eye.z - target.z }; + + // Vector3Normalize(vz) + Vector3 v = vz; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vz.x *= ilength; + vz.y *= ilength; + vz.z *= ilength; + + // Vector3CrossProduct(up, vz) + Vector3 vx = { up.y*vz.z - up.z*vz.y, up.z*vz.x - up.x*vz.z, up.x*vz.y - up.y*vz.x }; + + // Vector3Normalize(x) + v = vx; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vx.x *= ilength; + vx.y *= ilength; + vx.z *= ilength; + + // Vector3CrossProduct(vz, vx) + Vector3 vy = { vz.y*vx.z - vz.z*vx.y, vz.z*vx.x - vz.x*vx.z, vz.x*vx.y - vz.y*vx.x }; + + result.m0 = vx.x; + result.m1 = vy.x; + result.m2 = vz.x; + result.m3 = 0.0f; + result.m4 = vx.y; + result.m5 = vy.y; + result.m6 = vz.y; + result.m7 = 0.0f; + result.m8 = vx.z; + result.m9 = vy.z; + result.m10 = vz.z; + result.m11 = 0.0f; + result.m12 = -(vx.x*eye.x + vx.y*eye.y + vx.z*eye.z); // Vector3DotProduct(vx, eye) + result.m13 = -(vy.x*eye.x + vy.y*eye.y + vy.z*eye.z); // Vector3DotProduct(vy, eye) + result.m14 = -(vz.x*eye.x + vz.y*eye.y + vz.z*eye.z); // Vector3DotProduct(vz, eye) + result.m15 = 1.0f; + + return result; +} + +// Get float array of matrix data +RMAPI float16 MatrixToFloatV(Matrix mat) +{ + float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Quaternion math +//---------------------------------------------------------------------------------- + +// Add two quaternions +RMAPI Quaternion QuaternionAdd(Quaternion q1, Quaternion q2) +{ + Quaternion result = {q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w}; + + return result; +} + +// Add quaternion and float value +RMAPI Quaternion QuaternionAddValue(Quaternion q, float add) +{ + Quaternion result = {q.x + add, q.y + add, q.z + add, q.w + add}; + + return result; +} + +// Subtract two quaternions +RMAPI Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2) +{ + Quaternion result = {q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w}; + + return result; +} + +// Subtract quaternion and float value +RMAPI Quaternion QuaternionSubtractValue(Quaternion q, float sub) +{ + Quaternion result = {q.x - sub, q.y - sub, q.z - sub, q.w - sub}; + + return result; +} + +// Get identity quaternion +RMAPI Quaternion QuaternionIdentity(void) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Computes the length of a quaternion +RMAPI float QuaternionLength(Quaternion q) +{ + float result = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + + return result; +} + +// Normalize provided quaternion +RMAPI Quaternion QuaternionNormalize(Quaternion q) +{ + Quaternion result = { 0 }; + + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Invert provided quaternion +RMAPI Quaternion QuaternionInvert(Quaternion q) +{ + Quaternion result = q; + + float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w; + + if (lengthSq != 0.0f) + { + float invLength = 1.0f/lengthSq; + + result.x *= -invLength; + result.y *= -invLength; + result.z *= -invLength; + result.w *= invLength; + } + + return result; +} + +// Calculate two quaternion multiplication +RMAPI Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) +{ + Quaternion result = { 0 }; + + float qax = q1.x, qay = q1.y, qaz = q1.z, qaw = q1.w; + float qbx = q2.x, qby = q2.y, qbz = q2.z, qbw = q2.w; + + result.x = qax*qbw + qaw*qbx + qay*qbz - qaz*qby; + result.y = qay*qbw + qaw*qby + qaz*qbx - qax*qbz; + result.z = qaz*qbw + qaw*qbz + qax*qby - qay*qbx; + result.w = qaw*qbw - qax*qbx - qay*qby - qaz*qbz; + + return result; +} + +// Scale quaternion by float value +RMAPI Quaternion QuaternionScale(Quaternion q, float mul) +{ + Quaternion result = { 0 }; + + result.x = q.x*mul; + result.y = q.y*mul; + result.z = q.z*mul; + result.w = q.w*mul; + + return result; +} + +// Divide two quaternions +RMAPI Quaternion QuaternionDivide(Quaternion q1, Quaternion q2) +{ + Quaternion result = { q1.x/q2.x, q1.y/q2.y, q1.z/q2.z, q1.w/q2.w }; + + return result; +} + +// Calculate linear interpolation between two quaternions +RMAPI Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + + result.x = q1.x + amount*(q2.x - q1.x); + result.y = q1.y + amount*(q2.y - q1.y); + result.z = q1.z + amount*(q2.z - q1.z); + result.w = q1.w + amount*(q2.w - q1.w); + + return result; +} + +// Calculate slerp-optimized interpolation between two quaternions +RMAPI Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + + // QuaternionLerp(q1, q2, amount) + result.x = q1.x + amount*(q2.x - q1.x); + result.y = q1.y + amount*(q2.y - q1.y); + result.z = q1.z + amount*(q2.z - q1.z); + result.w = q1.w + amount*(q2.w - q1.w); + + // QuaternionNormalize(q); + Quaternion q = result; + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Calculates spherical linear interpolation between two quaternions +RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; + + if (cosHalfTheta < 0) + { + q2.x = -q2.x; q2.y = -q2.y; q2.z = -q2.z; q2.w = -q2.w; + cosHalfTheta = -cosHalfTheta; + } + + if (fabsf(cosHalfTheta) >= 1.0f) result = q1; + else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); + else + { + float halfTheta = acosf(cosHalfTheta); + float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta); + + if (fabsf(sinHalfTheta) < EPSILON) + { + result.x = (q1.x*0.5f + q2.x*0.5f); + result.y = (q1.y*0.5f + q2.y*0.5f); + result.z = (q1.z*0.5f + q2.z*0.5f); + result.w = (q1.w*0.5f + q2.w*0.5f); + } + else + { + float ratioA = sinf((1 - amount)*halfTheta)/sinHalfTheta; + float ratioB = sinf(amount*halfTheta)/sinHalfTheta; + + result.x = (q1.x*ratioA + q2.x*ratioB); + result.y = (q1.y*ratioA + q2.y*ratioB); + result.z = (q1.z*ratioA + q2.z*ratioB); + result.w = (q1.w*ratioA + q2.w*ratioB); + } + } + + return result; +} + +// Calculate quaternion based on the rotation from one vector to another +RMAPI Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) +{ + Quaternion result = { 0 }; + + float cos2Theta = (from.x*to.x + from.y*to.y + from.z*to.z); // Vector3DotProduct(from, to) + Vector3 cross = { from.y*to.z - from.z*to.y, from.z*to.x - from.x*to.z, from.x*to.y - from.y*to.x }; // Vector3CrossProduct(from, to) + + result.x = cross.x; + result.y = cross.y; + result.z = cross.z; + result.w = 1.0f + cos2Theta; + + // QuaternionNormalize(q); + // NOTE: Normalize to essentially nlerp the original and identity to 0.5 + Quaternion q = result; + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Get a quaternion for a given rotation matrix +RMAPI Quaternion QuaternionFromMatrix(Matrix mat) +{ + Quaternion result = { 0 }; + + float fourWSquaredMinus1 = mat.m0 + mat.m5 + mat.m10; + float fourXSquaredMinus1 = mat.m0 - mat.m5 - mat.m10; + float fourYSquaredMinus1 = mat.m5 - mat.m0 - mat.m10; + float fourZSquaredMinus1 = mat.m10 - mat.m0 - mat.m5; + + int biggestIndex = 0; + float fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if (fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + + if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + + if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + float biggestVal = sqrtf(fourBiggestSquaredMinus1 + 1.0f)*0.5f; + float mult = 0.25f / biggestVal; + + switch (biggestIndex) + { + case 0: + result.w = biggestVal; + result.x = (mat.m6 - mat.m9)*mult; + result.y = (mat.m8 - mat.m2)*mult; + result.z = (mat.m1 - mat.m4)*mult; + break; + case 1: + result.x = biggestVal; + result.w = (mat.m6 - mat.m9)*mult; + result.y = (mat.m1 + mat.m4)*mult; + result.z = (mat.m8 + mat.m2)*mult; + break; + case 2: + result.y = biggestVal; + result.w = (mat.m8 - mat.m2)*mult; + result.x = (mat.m1 + mat.m4)*mult; + result.z = (mat.m6 + mat.m9)*mult; + break; + case 3: + result.z = biggestVal; + result.w = (mat.m1 - mat.m4)*mult; + result.x = (mat.m8 + mat.m2)*mult; + result.y = (mat.m6 + mat.m9)*mult; + break; + } + + return result; +} + +// Get a matrix for a given quaternion +RMAPI Matrix QuaternionToMatrix(Quaternion q) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float a2 = q.x*q.x; + float b2 = q.y*q.y; + float c2 = q.z*q.z; + float ac = q.x*q.z; + float ab = q.x*q.y; + float bc = q.y*q.z; + float ad = q.w*q.x; + float bd = q.w*q.y; + float cd = q.w*q.z; + + result.m0 = 1 - 2*(b2 + c2); + result.m1 = 2*(ab + cd); + result.m2 = 2*(ac - bd); + + result.m4 = 2*(ab - cd); + result.m5 = 1 - 2*(a2 + c2); + result.m6 = 2*(bc + ad); + + result.m8 = 2*(ac + bd); + result.m9 = 2*(bc - ad); + result.m10 = 1 - 2*(a2 + b2); + + return result; +} + +// Get rotation quaternion for an angle and axis +// NOTE: Angle must be provided in radians +RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + + if (axisLength != 0.0f) + { + angle *= 0.5f; + + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Normalize(axis) + Vector3 v = axis; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + float sinres = sinf(angle); + float cosres = cosf(angle); + + result.x = axis.x*sinres; + result.y = axis.y*sinres; + result.z = axis.z*sinres; + result.w = cosres; + + // QuaternionNormalize(q); + Quaternion q = result; + length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + } + + return result; +} + +// Get the rotation angle and axis for a given quaternion +RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) +{ + if (fabsf(q.w) > 1.0f) + { + // QuaternionNormalize(q); + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + q.x = q.x*ilength; + q.y = q.y*ilength; + q.z = q.z*ilength; + q.w = q.w*ilength; + } + + Vector3 resAxis = { 0.0f, 0.0f, 0.0f }; + float resAngle = 2.0f*acosf(q.w); + float den = sqrtf(1.0f - q.w*q.w); + + if (den > EPSILON) + { + resAxis.x = q.x/den; + resAxis.y = q.y/den; + resAxis.z = q.z/den; + } + else + { + // This occurs when the angle is zero. + // Not a problem: just set an arbitrary normalized axis. + resAxis.x = 1.0f; + } + + *outAxis = resAxis; + *outAngle = resAngle; +} + +// Get the quaternion equivalent to Euler angles +// NOTE: Rotation order is ZYX +RMAPI Quaternion QuaternionFromEuler(float pitch, float yaw, float roll) +{ + Quaternion result = { 0 }; + + float x0 = cosf(pitch*0.5f); + float x1 = sinf(pitch*0.5f); + float y0 = cosf(yaw*0.5f); + float y1 = sinf(yaw*0.5f); + float z0 = cosf(roll*0.5f); + float z1 = sinf(roll*0.5f); + + result.x = x1*y0*z0 - x0*y1*z1; + result.y = x0*y1*z0 + x1*y0*z1; + result.z = x0*y0*z1 - x1*y1*z0; + result.w = x0*y0*z0 + x1*y1*z1; + + return result; +} + +// Get the Euler angles equivalent to quaternion (roll, pitch, yaw) +// NOTE: Angles are returned in a Vector3 struct in radians +RMAPI Vector3 QuaternionToEuler(Quaternion q) +{ + Vector3 result = { 0 }; + + // Roll (x-axis rotation) + float x0 = 2.0f*(q.w*q.x + q.y*q.z); + float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y); + result.x = atan2f(x0, x1); + + // Pitch (y-axis rotation) + float y0 = 2.0f*(q.w*q.y - q.z*q.x); + y0 = y0 > 1.0f ? 1.0f : y0; + y0 = y0 < -1.0f ? -1.0f : y0; + result.y = asinf(y0); + + // Yaw (z-axis rotation) + float z0 = 2.0f*(q.w*q.z + q.x*q.y); + float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z); + result.z = atan2f(z0, z1); + + return result; +} + +// Transform a quaternion given a transformation matrix +RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat) +{ + Quaternion result = { 0 }; + + result.x = mat.m0*q.x + mat.m4*q.y + mat.m8*q.z + mat.m12*q.w; + result.y = mat.m1*q.x + mat.m5*q.y + mat.m9*q.z + mat.m13*q.w; + result.z = mat.m2*q.x + mat.m6*q.y + mat.m10*q.z + mat.m14*q.w; + result.w = mat.m3*q.x + mat.m7*q.y + mat.m11*q.z + mat.m15*q.w; + + return result; +} + +// Check whether two given quaternions are almost equal +RMAPI int QuaternionEquals(Quaternion p, Quaternion q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))) || + (((fabsf(p.x + q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y + q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z + q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w + q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))); + + return result; +} + +#endif // RAYMATH_H diff --git a/3party/raylib/src/rcamera.h b/3party/raylib/src/rcamera.h new file mode 100644 index 0000000..c999370 --- /dev/null +++ b/3party/raylib/src/rcamera.h @@ -0,0 +1,558 @@ +/******************************************************************************************* +* +* rcamera - Basic camera system with support for multiple camera modes +* +* CONFIGURATION: +* #define RCAMERA_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RCAMERA_STANDALONE +* If defined, the library can be used as standalone as a camera system but some +* functions must be redefined to manage inputs accordingly. +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, update and maintenance +* Christoph Wagner: Complete redesign, using raymath (2022) +* Marc Palau: Initial implementation (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2022-2023 Christoph Wagner (@Crydsch) & Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RCAMERA_H +#define RCAMERA_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Function specifiers definition + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) +#if defined(BUILD_LIBTYPE_SHARED) +#if defined(__TINYC__) +#define __declspec(x) __attribute__((x)) +#endif +#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) +#elif defined(USE_LIBTYPE_SHARED) +#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) +#endif +#endif + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +#if defined(RCAMERA_STANDALONE) + #define CAMERA_CULL_DISTANCE_NEAR 0.01 + #define CAMERA_CULL_DISTANCE_FAR 1000.0 +#else + #define CAMERA_CULL_DISTANCE_NEAR RL_CULL_DISTANCE_NEAR + #define CAMERA_CULL_DISTANCE_FAR RL_CULL_DISTANCE_FAR +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Below types are required for standalone usage +//---------------------------------------------------------------------------------- +#if defined(RCAMERA_STANDALONE) + // Vector2, 2 components + typedef struct Vector2 { + float x; // Vector x component + float y; // Vector y component + } Vector2; + + // Vector3, 3 components + typedef struct Vector3 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component + } Vector3; + + // Matrix, 4x4 components, column major, OpenGL style, right-handed + typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) + } Matrix; + + // Camera type, defines a camera position/orientation in 3d space + typedef struct Camera3D { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic + int projection; // Camera projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC + } Camera3D; + + typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D + + // Camera projection + typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection + } CameraProjection; + + // Camera system modes + typedef enum { + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person + } CameraMode; +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +RLAPI Vector3 GetCameraForward(Camera *camera); +RLAPI Vector3 GetCameraUp(Camera *camera); +RLAPI Vector3 GetCameraRight(Camera *camera); + +// Camera movement +RLAPI void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane); +RLAPI void CameraMoveUp(Camera *camera, float distance); +RLAPI void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane); +RLAPI void CameraMoveToTarget(Camera *camera, float delta); + +// Camera rotation +RLAPI void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget); +RLAPI void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp); +RLAPI void CameraRoll(Camera *camera, float angle); + +RLAPI Matrix GetCameraViewMatrix(Camera *camera); +RLAPI Matrix GetCameraProjectionMatrix(Camera* camera, float aspect); + +#if defined(__cplusplus) +} +#endif + +#endif // RCAMERA_H + + +/*********************************************************************************** +* +* CAMERA IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RCAMERA_IMPLEMENTATION) + +#include "raymath.h" // Required for vector maths: + // Vector3Add() + // Vector3Subtract() + // Vector3Scale() + // Vector3Normalize() + // Vector3Distance() + // Vector3CrossProduct() + // Vector3RotateByAxisAngle() + // Vector3Angle() + // Vector3Negate() + // MatrixLookAt() + // MatrixPerspective() + // MatrixOrtho() + // MatrixIdentity() + +// raylib required functionality: + // GetMouseDelta() + // GetMouseWheelMove() + // IsKeyDown() + // IsKeyPressed() + // GetFrameTime() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define CAMERA_MOVE_SPEED 0.09f +#define CAMERA_ROTATION_SPEED 0.03f +#define CAMERA_PAN_SPEED 0.2f + +// Camera mouse movement sensitivity +#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f // TODO: it should be independant of framerate +#define CAMERA_MOUSE_SCROLL_SENSITIVITY 1.5f + +#define CAMERA_ORBITAL_SPEED 0.5f // Radians per second + + +#define CAMERA_FIRST_PERSON_STEP_TRIGONOMETRIC_DIVIDER 8.0f +#define CAMERA_FIRST_PERSON_STEP_DIVIDER 30.0f +#define CAMERA_FIRST_PERSON_WAVING_DIVIDER 200.0f + +// PLAYER (used by camera) +#define PLAYER_MOVEMENT_SENSITIVITY 20.0f + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +// Returns the cameras forward vector (normalized) +Vector3 GetCameraForward(Camera *camera) +{ + return Vector3Normalize(Vector3Subtract(camera->target, camera->position)); +} + +// Returns the cameras up vector (normalized) +// Note: The up vector might not be perpendicular to the forward vector +Vector3 GetCameraUp(Camera *camera) +{ + return Vector3Normalize(camera->up); +} + +// Returns the cameras right vector (normalized) +Vector3 GetCameraRight(Camera *camera) +{ + Vector3 forward = GetCameraForward(camera); + Vector3 up = GetCameraUp(camera); + + return Vector3CrossProduct(forward, up); +} + +// Moves the camera in its forward direction +void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane) +{ + Vector3 forward = GetCameraForward(camera); + + if (moveInWorldPlane) + { + // Project vector onto world plane + forward.y = 0; + forward = Vector3Normalize(forward); + } + + // Scale by distance + forward = Vector3Scale(forward, distance); + + // Move position and target + camera->position = Vector3Add(camera->position, forward); + camera->target = Vector3Add(camera->target, forward); +} + +// Moves the camera in its up direction +void CameraMoveUp(Camera *camera, float distance) +{ + Vector3 up = GetCameraUp(camera); + + // Scale by distance + up = Vector3Scale(up, distance); + + // Move position and target + camera->position = Vector3Add(camera->position, up); + camera->target = Vector3Add(camera->target, up); +} + +// Moves the camera target in its current right direction +void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane) +{ + Vector3 right = GetCameraRight(camera); + + if (moveInWorldPlane) + { + // Project vector onto world plane + right.y = 0; + right = Vector3Normalize(right); + } + + // Scale by distance + right = Vector3Scale(right, distance); + + // Move position and target + camera->position = Vector3Add(camera->position, right); + camera->target = Vector3Add(camera->target, right); +} + +// Moves the camera position closer/farther to/from the camera target +void CameraMoveToTarget(Camera *camera, float delta) +{ + float distance = Vector3Distance(camera->position, camera->target); + + // Apply delta + distance += delta; + + // Distance must be greater than 0 + if (distance <= 0) distance = 0.001f; + + // Set new distance by moving the position along the forward vector + Vector3 forward = GetCameraForward(camera); + camera->position = Vector3Add(camera->target, Vector3Scale(forward, -distance)); +} + +// Rotates the camera around its up vector +// Yaw is "looking left and right" +// If rotateAroundTarget is false, the camera rotates around its position +// Note: angle must be provided in radians +void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget) +{ + // Rotation axis + Vector3 up = GetCameraUp(camera); + + // View vector + Vector3 targetPosition = Vector3Subtract(camera->target, camera->position); + + // Rotate view vector around up axis + targetPosition = Vector3RotateByAxisAngle(targetPosition, up, angle); + + if (rotateAroundTarget) + { + // Move position relative to target + camera->position = Vector3Subtract(camera->target, targetPosition); + } + else // rotate around camera.position + { + // Move target relative to position + camera->target = Vector3Add(camera->position, targetPosition); + } +} + +// Rotates the camera around its right vector, pitch is "looking up and down" +// - lockView prevents camera overrotation (aka "somersaults") +// - rotateAroundTarget defines if rotation is around target or around its position +// - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) +// NOTE: angle must be provided in radians +void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp) +{ + // Up direction + Vector3 up = GetCameraUp(camera); + + // View vector + Vector3 targetPosition = Vector3Subtract(camera->target, camera->position); + + if (lockView) + { + // In these camera modes we clamp the Pitch angle + // to allow only viewing straight up or down. + + // Clamp view up + float maxAngleUp = Vector3Angle(up, targetPosition); + maxAngleUp -= 0.001f; // avoid numerical errors + if (angle > maxAngleUp) angle = maxAngleUp; + + // Clamp view down + float maxAngleDown = Vector3Angle(Vector3Negate(up), targetPosition); + maxAngleDown *= -1.0f; // downwards angle is negative + maxAngleDown += 0.001f; // avoid numerical errors + if (angle < maxAngleDown) angle = maxAngleDown; + } + + // Rotation axis + Vector3 right = GetCameraRight(camera); + + // Rotate view vector around right axis + targetPosition = Vector3RotateByAxisAngle(targetPosition, right, angle); + + if (rotateAroundTarget) + { + // Move position relative to target + camera->position = Vector3Subtract(camera->target, targetPosition); + } + else // rotate around camera.position + { + // Move target relative to position + camera->target = Vector3Add(camera->position, targetPosition); + } + + if (rotateUp) + { + // Rotate up direction around right axis + camera->up = Vector3RotateByAxisAngle(camera->up, right, angle); + } +} + +// Rotates the camera around its forward vector +// Roll is "turning your head sideways to the left or right" +// Note: angle must be provided in radians +void CameraRoll(Camera *camera, float angle) +{ + // Rotation axis + Vector3 forward = GetCameraForward(camera); + + // Rotate up direction around forward axis + camera->up = Vector3RotateByAxisAngle(camera->up, forward, angle); +} + +// Returns the camera view matrix +Matrix GetCameraViewMatrix(Camera *camera) +{ + return MatrixLookAt(camera->position, camera->target, camera->up); +} + +// Returns the camera projection matrix +Matrix GetCameraProjectionMatrix(Camera *camera, float aspect) +{ + if (camera->projection == CAMERA_PERSPECTIVE) + { + return MatrixPerspective(camera->fovy*DEG2RAD, aspect, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR); + } + else if (camera->projection == CAMERA_ORTHOGRAPHIC) + { + double top = camera->fovy/2.0; + double right = top*aspect; + + return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR); + } + + return MatrixIdentity(); +} + +#if !defined(RCAMERA_STANDALONE) +// Update camera position for selected mode +// Camera mode: CAMERA_FREE, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON, CAMERA_ORBITAL or CUSTOM +void UpdateCamera(Camera *camera, int mode) +{ + Vector2 mousePositionDelta = GetMouseDelta(); + + bool moveInWorldPlane = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON)); + bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); + bool lockView = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL)); + bool rotateUp = false; + + if (mode == CAMERA_ORBITAL) + { + // Orbital can just orbit + Matrix rotation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); + Vector3 view = Vector3Subtract(camera->position, camera->target); + view = Vector3Transform(view, rotation); + camera->position = Vector3Add(camera->target, view); + } + else + { + // Camera rotation + if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp); + if (IsKeyDown(KEY_UP)) CameraPitch(camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp); + if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget); + if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, CAMERA_ROTATION_SPEED, rotateAroundTarget); + if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED); + if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED); + + // Camera movement + if (!IsGamepadAvailable(0)) + { + // Camera pan (for CAMERA_FREE) + if ((mode == CAMERA_FREE) && (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE))) + { + const Vector2 mouseDelta = GetMouseDelta(); + if (mouseDelta.x > 0.0f) CameraMoveRight(camera, CAMERA_PAN_SPEED, moveInWorldPlane); + if (mouseDelta.x < 0.0f) CameraMoveRight(camera, -CAMERA_PAN_SPEED, moveInWorldPlane); + if (mouseDelta.y > 0.0f) CameraMoveUp(camera, -CAMERA_PAN_SPEED); + if (mouseDelta.y < 0.0f) CameraMoveUp(camera, CAMERA_PAN_SPEED); + } + else + { + // Mouse support + CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + } + + // Keyboard support + if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + } + else + { + // Gamepad controller support + CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget); + CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp); + + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.25f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.25f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.25f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane); + if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.25f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane); + } + + if (mode == CAMERA_FREE) + { + if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED); + if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED); + } + } + + if ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL) || (mode == CAMERA_FREE)) + { + // Zoom target distance + CameraMoveToTarget(camera, -GetMouseWheelMove()); + if (IsKeyPressed(KEY_KP_SUBTRACT)) CameraMoveToTarget(camera, 2.0f); + if (IsKeyPressed(KEY_KP_ADD)) CameraMoveToTarget(camera, -2.0f); + } +} +#endif // !RCAMERA_STANDALONE + +// Update camera movement, movement/rotation values should be provided by user +void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom) +{ + // Required values + // movement.x - Move forward/backward + // movement.y - Move right/left + // movement.z - Move up/down + // rotation.x - yaw + // rotation.y - pitch + // rotation.z - roll + // zoom - Move towards target + + bool lockView = true; + bool rotateAroundTarget = false; + bool rotateUp = false; + bool moveInWorldPlane = true; + + // Camera rotation + CameraPitch(camera, -rotation.y*DEG2RAD, lockView, rotateAroundTarget, rotateUp); + CameraYaw(camera, -rotation.x*DEG2RAD, rotateAroundTarget); + CameraRoll(camera, rotation.z*DEG2RAD); + + // Camera movement + CameraMoveForward(camera, movement.x, moveInWorldPlane); + CameraMoveRight(camera, movement.y, moveInWorldPlane); + CameraMoveUp(camera, movement.z); + + // Zoom target distance + CameraMoveToTarget(camera, zoom); +} + +#endif // RCAMERA_IMPLEMENTATION diff --git a/3party/raylib/src/rcore.c b/3party/raylib/src/rcore.c new file mode 100644 index 0000000..3ba0404 --- /dev/null +++ b/3party/raylib/src/rcore.c @@ -0,0 +1,7578 @@ +/********************************************************************************************** +* +* rcore - Basic functions to manage windows, OpenGL context and input on multiple platforms +* +* PLATFORMS SUPPORTED: +* - PLATFORM_DESKTOP: Windows (Win32, Win64) +* - PLATFORM_DESKTOP: Linux (X11 desktop mode) +* - PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) +* - PLATFORM_DESKTOP: OSX/macOS +* - PLATFORM_ANDROID: Android (ARM, ARM64) +* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver +* - PLATFORM_WEB: HTML5 with WebAssembly +* +* CONFIGURATION: +* #define PLATFORM_DESKTOP +* Windowing and input system configured for desktop platforms: +* Windows, Linux, OSX, FreeBSD, OpenBSD, NetBSD, DragonFly +* +* #define PLATFORM_ANDROID +* Windowing and input system configured for Android device, app activity managed internally in this module. +* NOTE: OpenGL ES 2.0 is required and graphic device is managed by EGL +* +* #define PLATFORM_DRM +* Windowing and input system configured for DRM native mode (RPI4 and other devices) +* graphic device is managed by EGL and inputs are processed is raw mode, reading from /dev/input/ +* +* #define PLATFORM_WEB +* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js +* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code. +* +* #define SUPPORT_DEFAULT_FONT (default) +* Default font is loaded on window initialization to be available for the user to render simple text. +* NOTE: If enabled, uses external module functions to load default raylib font (module: text) +* +* #define SUPPORT_CAMERA_SYSTEM +* Camera module is included (rcamera.h) and multiple predefined cameras are available: +* free, 1st/3rd person, orbital, custom +* +* #define SUPPORT_GESTURES_SYSTEM +* Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag +* +* #define SUPPORT_MOUSE_GESTURES +* Mouse gestures are directly mapped like touches and processed by gestures system. +* +* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only) +* Reconfigure standard input to receive key inputs, works with SSH connection. +* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other +* running processes orblocking the device if not restored properly. Use with care. +* +* #define SUPPORT_BUSY_WAIT_LOOP +* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used +* +* #define SUPPORT_PARTIALBUSY_WAIT_LOOP +* Use a partial-busy wait loop, in this case frame sleeps for most of the time and runs a busy-wait-loop at the end +* +* #define SUPPORT_EVENTS_WAITING +* Wait for events passively (sleeping while no events) instead of polling them actively every frame +* +* #define SUPPORT_SCREEN_CAPTURE +* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback() +* +* #define SUPPORT_GIF_RECORDING +* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() +* +* #define SUPPORT_COMPRESSION_API +* Support CompressData() and DecompressData() functions, those functions use zlib implementation +* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module +* for linkage +* +* #define SUPPORT_EVENTS_AUTOMATION +* Support automatic generated events, loading and recording of those events when required +* +* DEPENDENCIES: +* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX, FreeBSD...) +* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion) +* camera - Multiple 3D camera modes (free, orbital, 1st person, 3rd person) +* gestures - Gestures system for touch-ready devices (or simulated from mouse inputs) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags +#endif + +#include "utils.h" // Required for: TRACELOG() macros + +#define RLGL_IMPLEMENTATION +#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 + +#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation +#include "raymath.h" // Vector3, Quaternion and Matrix functionality + +#if defined(SUPPORT_GESTURES_SYSTEM) + #define RGESTURES_IMPLEMENTATION + #include "rgestures.h" // Gestures detection functionality +#endif + +#if defined(SUPPORT_CAMERA_SYSTEM) + #define RCAMERA_IMPLEMENTATION + #include "rcamera.h" // Camera system functionality +#endif + +#if defined(SUPPORT_GIF_RECORDING) + #define MSF_GIF_MALLOC(contextPointer, newSize) RL_MALLOC(newSize) + #define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) RL_REALLOC(oldMemory, newSize) + #define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) RL_FREE(oldMemory) + + #define MSF_GIF_IMPL + #include "external/msf_gif.h" // GIF recording functionality +#endif + +#if defined(SUPPORT_COMPRESSION_API) + #define SINFL_IMPLEMENTATION + #define SINFL_NO_SIMD + #include "external/sinfl.h" // Deflate (RFC 1951) decompressor + + #define SDEFL_IMPLEMENTATION + #include "external/sdefl.h" // Deflate (RFC 1951) compressor +#endif + +#if (defined(__linux__) || defined(PLATFORM_WEB)) && (_POSIX_C_SOURCE < 199309L) + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif +#if defined(__linux__) && !defined(_GNU_SOURCE) + #define _GNU_SOURCE +#endif + +// Platform specific defines to handle GetApplicationDirectory() +#if defined (PLATFORM_DESKTOP) + #if defined(_WIN32) + #ifndef MAX_PATH + #define MAX_PATH 1025 + #endif + __declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(void *hModule, void *lpFilename, unsigned long nSize); + __declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(void *hModule, void *lpFilename, unsigned long nSize); + __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, void *widestr, int cchwide, void *str, int cbmb, void *defchar, int *used_default); + #elif defined(__linux__) + #include + #elif defined(__APPLE__) + #include + #include + #endif // OSs +#endif // PLATFORM_DESKTOP + +#include // Required for: srand(), rand(), atexit() +#include // Required for: sprintf() [Used in OpenURL()] +#include // Required for: strrchr(), strcmp(), strlen(), memset() +#include // Required for: time() [Used in InitTimer()] +#include // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()] + +#define _CRT_INTERNAL_NONSTDC_NAMES 1 +#include // Required for: stat(), S_ISREG [Used in GetFileModTime(), IsFilePath()] + +#if !defined(S_ISREG) && defined(S_IFMT) && defined(S_IFREG) + #define S_ISREG(m) (((m) & S_IFMT) == S_IFREG) +#endif + +#if defined(PLATFORM_DESKTOP) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__)) + #define DIRENT_MALLOC RL_MALLOC + #define DIRENT_FREE RL_FREE + + #include "external/dirent.h" // Required for: DIR, opendir(), closedir() [Used in LoadDirectoryFiles()] +#else + #include // Required for: DIR, opendir(), closedir() [Used in LoadDirectoryFiles()] +#endif + +#if defined(_WIN32) + #include // Required for: _getch(), _chdir() + #define GETCWD _getcwd // NOTE: MSDN recommends not to use getcwd(), chdir() + #define CHDIR _chdir + #include // Required for: _access() [Used in FileExists()] +#else + #include // Required for: getch(), chdir() (POSIX), access() + #define GETCWD getcwd + #define CHDIR chdir +#endif + +#if defined(PLATFORM_DESKTOP) + #define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 + // NOTE: Already provided by rlgl implementation (on glad.h) + #include "GLFW/glfw3.h" // GLFW3 library: Windows, OpenGL context and Input management + // NOTE: GLFW3 already includes gl.h (OpenGL) headers + + // Support retrieving native window handlers + #if defined(_WIN32) + typedef void *PVOID; + typedef PVOID HANDLE; + typedef HANDLE HWND; + #define GLFW_EXPOSE_NATIVE_WIN32 + #define GLFW_NATIVE_INCLUDE_NONE // To avoid some symbols re-definition in windows.h + #include "GLFW/glfw3native.h" + + #if defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) + // NOTE: Those functions require linking with winmm library + unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod); + unsigned int __stdcall timeEndPeriod(unsigned int uPeriod); + #endif + #endif + #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) + #include // Required for: timespec, nanosleep(), select() - POSIX + + //#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type + //#define GLFW_EXPOSE_NATIVE_WAYLAND + //#define GLFW_EXPOSE_NATIVE_MIR + #include "GLFW/glfw3native.h" // Required for: glfwGetX11Window() + #endif + #if defined(__APPLE__) + #include // Required for: usleep() + + //#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition + void *glfwGetCocoaWindow(GLFWwindow* handle); + #include "GLFW/glfw3native.h" // Required for: glfwGetCocoaWindow() + #endif + + // TODO: HACK: Added flag if not provided by GLFW when using external library + // Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev + #if !defined(GLFW_MOUSE_PASSTHROUGH) + #define GLFW_MOUSE_PASSTHROUGH 0x0002000D + #endif +#endif + +#if defined(PLATFORM_ANDROID) + //#include // Required for: Android sensors functions (accelerometer, gyroscope, light...) + #include // Required for: AWINDOW_FLAG_FULLSCREEN definition and others + #include // Required for: android_app struct and activity management + #include // Required for: JNIEnv and JavaVM [Used in OpenURL()] + + #include // Native platform windowing system interface + //#include // OpenGL ES 2.0 library (not required in this module, only in rlgl) +#endif + +#if defined(PLATFORM_DRM) + #include // POSIX file control definitions - open(), creat(), fcntl() + #include // POSIX standard function definitions - read(), close(), STDIN_FILENO + #include // POSIX terminal control definitions - tcgetattr(), tcsetattr() + #include // POSIX threads management (inputs reading) + #include // POSIX directory browsing + + #include // Required for: ioctl() - UNIX System call for device-specific input/output operations + #include // Linux: KDSKBMODE, K_MEDIUMRAM constants definition + #include // Linux: Keycodes constants definition (KEY_A, ...) + #include // Linux: Joystick support library + + #include // Generic Buffer Management (native platform for EGL on DRM) + #include // Direct Rendering Manager user-level library interface + #include // Direct Rendering Manager mode setting (KMS) interface + + #include "EGL/egl.h" // Native platform windowing system interface + #include "EGL/eglext.h" // EGL extensions + //#include "GLES2/gl2.h" // OpenGL ES 2.0 library (not required in this module, only in rlgl) +#endif + +#if defined(PLATFORM_WEB) + #define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL) + //#define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?) + #include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management + #include // Required for: timespec, nanosleep(), select() - POSIX + + #include // Emscripten functionality for C + #include // Emscripten HTML5 library +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_DRM) + #define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event number + + #define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...) + #define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events +#endif + +#ifndef MAX_FILEPATH_CAPACITY + #define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath +#endif +#ifndef MAX_FILEPATH_LENGTH + #define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value) +#endif + +#ifndef MAX_KEYBOARD_KEYS + #define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported +#endif +#ifndef MAX_MOUSE_BUTTONS + #define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported +#endif +#ifndef MAX_GAMEPADS + #define MAX_GAMEPADS 4 // Maximum number of gamepads supported +#endif +#ifndef MAX_GAMEPAD_AXIS + #define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad) +#endif +#ifndef MAX_GAMEPAD_BUTTONS + #define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad) +#endif +#ifndef MAX_TOUCH_POINTS + #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported +#endif +#ifndef MAX_KEY_PRESSED_QUEUE + #define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue +#endif +#ifndef MAX_CHAR_PRESSED_QUEUE + #define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue +#endif + +#ifndef MAX_DECOMPRESSION_SIZE + #define MAX_DECOMPRESSION_SIZE 64 // Maximum size allocated for decompression in MB +#endif + +// Flags operation macros +#define FLAG_SET(n, f) ((n) |= (f)) +#define FLAG_CLEAR(n, f) ((n) &= ~(f)) +#define FLAG_TOGGLE(n, f) ((n) ^= (f)) +#define FLAG_CHECK(n, f) ((n) & (f)) + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_DRM) +typedef struct { + pthread_t threadId; // Event reading thread id + int fd; // File descriptor to the device it is assigned to + int eventNum; // Number of 'event' device + Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) + int touchSlot; // Hold the touch slot number of the currently being sent multitouch block + bool isMouse; // True if device supports relative X Y movements + bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH + bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH + bool isKeyboard; // True if device has letter keycodes + bool isGamepad; // True if device has gamepad buttons +} InputEventWorker; +#endif + +typedef struct { int x; int y; } Point; +typedef struct { unsigned int width; unsigned int height; } Size; + +// Core global state context data +typedef struct CoreData { + struct { +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + GLFWwindow *handle; // GLFW window handle (graphic device) +#endif +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) +#if defined(PLATFORM_DRM) + int fd; // File descriptor for /dev/dri/... + drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector + drmModeCrtc *crtc; // CRT Controller + int modeIndex; // Index of the used mode of connector->modes + struct gbm_device *gbmDevice; // GBM device + struct gbm_surface *gbmSurface; // GBM surface + struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping) + uint32_t prevFB; // Previous GBM framebufer (during frame swapping) +#endif // PLATFORM_DRM + EGLDisplay device; // Native display device (physical screen connection) + EGLSurface surface; // Surface to draw on, framebuffers (connected to context) + EGLContext context; // Graphic context, mode in which drawing can be done + EGLConfig config; // Graphic config +#endif + const char *title; // Window text title const pointer + unsigned int flags; // Configuration flags (bit based), keeps window state + bool ready; // Check if window has been initialized successfully + bool fullscreen; // Check if fullscreen mode is enabled + bool shouldClose; // Check if window set for closing + bool resizedLastFrame; // Check if window has been resized last frame + bool eventWaiting; // Wait for events before ending frame + + Point position; // Window position (required on fullscreen toggle) + Point previousPosition; // Window previous position (required on borderless windowed toggle) + Size display; // Display width and height (monitor, device-screen, LCD, ...) + Size screen; // Screen width and height (used render area) + Size previousScreen; // Screen previous width and height (required on borderless windowed toggle) + Size currentFbo; // Current render width and height (depends on active fbo) + Size render; // Framebuffer width and height (render area, including black bars if required) + Point renderOffset; // Offset from render area (must be divided by 2) + Size screenMin; // Screen minimum width and height (for resizable window) + Size screenMax; // Screen maximum width and height (for resizable window) + Matrix screenScale; // Matrix to scale screen (framebuffer rendering) + + char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) + unsigned int dropFileCount; // Count dropped files strings + + } Window; +#if defined(PLATFORM_ANDROID) + struct { + bool appEnabled; // Flag to detect if app is active ** = true + struct android_app *app; // Android activity + struct android_poll_source *source; // Android events polling source + bool contextRebindRequired; // Used to know context rebind required + } Android; +#endif + struct { + const char *basePath; // Base path for data storage + } Storage; + struct { +#if defined(PLATFORM_DRM) + InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event" +#endif + struct { + int exitKey; // Default exit key + char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state + char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state + // NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially + char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame. + + int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue + int keyPressedQueueCount; // Input keys queue count + + int charPressedQueue[MAX_CHAR_PRESSED_QUEUE]; // Input characters queue (unicode) + int charPressedQueueCount; // Input characters queue count + +#if defined(PLATFORM_DRM) + int defaultMode; // Default keyboard mode +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + bool evtMode; // Keyboard in event mode +#endif + int defaultFileFlags; // Default IO file flags + struct termios defaultSettings; // Default keyboard settings + int fd; // File descriptor for the evdev keyboard +#endif + } Keyboard; + struct { + Vector2 offset; // Mouse offset + Vector2 scale; // Mouse scaling + Vector2 currentPosition; // Mouse position on screen + Vector2 previousPosition; // Previous mouse position + + int cursor; // Tracks current mouse cursor + bool cursorHidden; // Track if cursor is hidden + bool cursorOnScreen; // Tracks if cursor is inside client area + + char currentButtonState[MAX_MOUSE_BUTTONS]; // Registers current mouse button state + char previousButtonState[MAX_MOUSE_BUTTONS]; // Registers previous mouse button state + Vector2 currentWheelMove; // Registers current mouse wheel variation + Vector2 previousWheelMove; // Registers previous mouse wheel variation +#if defined(PLATFORM_DRM) + Vector2 eventWheelMove; // Registers the event mouse wheel variation + // NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update + char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab +#endif + } Mouse; + struct { + int pointCount; // Number of touch points active + int pointId[MAX_TOUCH_POINTS]; // Point identifiers + Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen + char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state + char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state + } Touch; + struct { + int lastButtonPressed; // Register last gamepad button pressed + int axisCount; // Register number of available gamepad axis + bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready + char name[MAX_GAMEPADS][64]; // Gamepad name holder + char currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state + char previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state + float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state +#if defined(PLATFORM_DRM) + pthread_t threadId; // Gamepad reading thread id + int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor +#endif + } Gamepad; + } Input; + struct { + double current; // Current time measure + double previous; // Previous time measure + double update; // Time measure for frame update + double draw; // Time measure for frame draw + double frame; // Time measure for one frame + double target; // Desired time for one frame, if 0 not applied +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + unsigned long long int base; // Base time measure for hi-res timer +#endif + unsigned int frameCounter; // Frame counter + } Time; +} CoreData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported symbol, required for some bindings + +static CoreData CORE = { 0 }; // Global CORE state context + +#if defined(SUPPORT_SCREEN_CAPTURE) +static int screenshotCounter = 0; // Screenshots counter +#endif + +#if defined(SUPPORT_GIF_RECORDING) +static int gifFrameCounter = 0; // GIF frames counter +static bool gifRecording = false; // GIF recording state +static MsfGifState gifState = { 0 }; // MSGIF context state +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) +#define MAX_CODE_AUTOMATION_EVENTS 16384 + +typedef enum AutomationEventType { + EVENT_NONE = 0, + // Input events + INPUT_KEY_UP, // param[0]: key + INPUT_KEY_DOWN, // param[0]: key + INPUT_KEY_PRESSED, // param[0]: key + INPUT_KEY_RELEASED, // param[0]: key + INPUT_MOUSE_BUTTON_UP, // param[0]: button + INPUT_MOUSE_BUTTON_DOWN, // param[0]: button + INPUT_MOUSE_POSITION, // param[0]: x, param[1]: y + INPUT_MOUSE_WHEEL_MOTION, // param[0]: x delta, param[1]: y delta + INPUT_GAMEPAD_CONNECT, // param[0]: gamepad + INPUT_GAMEPAD_DISCONNECT, // param[0]: gamepad + INPUT_GAMEPAD_BUTTON_UP, // param[0]: button + INPUT_GAMEPAD_BUTTON_DOWN, // param[0]: button + INPUT_GAMEPAD_AXIS_MOTION, // param[0]: axis, param[1]: delta + INPUT_TOUCH_UP, // param[0]: id + INPUT_TOUCH_DOWN, // param[0]: id + INPUT_TOUCH_POSITION, // param[0]: x, param[1]: y + INPUT_GESTURE, // param[0]: gesture + // Window events + WINDOW_CLOSE, // no params + WINDOW_MAXIMIZE, // no params + WINDOW_MINIMIZE, // no params + WINDOW_RESIZE, // param[0]: width, param[1]: height + // Custom events + ACTION_TAKE_SCREENSHOT, + ACTION_SETTARGETFPS +} AutomationEventType; + +// Event type +// Used to enable events flags +typedef enum { + EVENT_INPUT_KEYBOARD = 0, + EVENT_INPUT_MOUSE = 1, + EVENT_INPUT_GAMEPAD = 2, + EVENT_INPUT_TOUCH = 4, + EVENT_INPUT_GESTURE = 8, + EVENT_WINDOW = 16, + EVENT_CUSTOM = 32 +} EventType; + +static const char *autoEventTypeName[] = { + "EVENT_NONE", + "INPUT_KEY_UP", + "INPUT_KEY_DOWN", + "INPUT_KEY_PRESSED", + "INPUT_KEY_RELEASED", + "INPUT_MOUSE_BUTTON_UP", + "INPUT_MOUSE_BUTTON_DOWN", + "INPUT_MOUSE_POSITION", + "INPUT_MOUSE_WHEEL_MOTION", + "INPUT_GAMEPAD_CONNECT", + "INPUT_GAMEPAD_DISCONNECT", + "INPUT_GAMEPAD_BUTTON_UP", + "INPUT_GAMEPAD_BUTTON_DOWN", + "INPUT_GAMEPAD_AXIS_MOTION", + "INPUT_TOUCH_UP", + "INPUT_TOUCH_DOWN", + "INPUT_TOUCH_POSITION", + "INPUT_GESTURE", + "WINDOW_CLOSE", + "WINDOW_MAXIMIZE", + "WINDOW_MINIMIZE", + "WINDOW_RESIZE", + "ACTION_TAKE_SCREENSHOT", + "ACTION_SETTARGETFPS" +}; + +// Automation event (24 bytes) +typedef struct AutomationEvent { + unsigned int frame; // Event frame + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +} AutomationEvent; + +static AutomationEvent *events = NULL; // Events array +static unsigned int eventCount = 0; // Events count +static bool eventsPlaying = false; // Play events +static bool eventsRecording = false; // Record events + +//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking +#endif +//----------------------------------------------------------------------------------- + +//---------------------------------------------------------------------------------- +// Other Modules Functions Declaration (required by core) +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) +extern void LoadFontDefault(void); // [Module: text] Loads default font on InitWindow() +extern void UnloadFontDefault(void); // [Module: text] Unloads default font from GPU memory +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void InitTimer(void); // Initialize timer (hi-resolution if available) +static bool InitGraphicsDevice(int width, int height); // Initialize graphics device +static void SetupFramebuffer(int width, int height); // Setup main framebuffer +static void SetupViewport(int width, int height); // Set viewport for a provided width and height + +static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path +static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories recursively from a base path + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) +static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error +// Window callbacks events +static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized +#if !defined(PLATFORM_WEB) +static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized +#endif +static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored +static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window +// Input callbacks events +static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed +static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value) +static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move +static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel +static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area +#endif + +#if defined(PLATFORM_ANDROID) +static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands +static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs +#endif + +#if defined(PLATFORM_WEB) +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); +static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); +static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); + +static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); +static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); +static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); +#endif + +#if defined(PLATFORM_DRM) +static void InitKeyboard(void); // Initialize raw keyboard system +static void RestoreKeyboard(void); // Restore keyboard system +#if defined(SUPPORT_SSH_KEYBOARD_RPI) +static void ProcessKeyboard(void); // Process keyboard events +#endif + +static void InitEvdevInput(void); // Initialize evdev inputs +static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate +static void PollKeyboardEvents(void); // Process evdev keyboard events. +static void *EventThread(void *arg); // Input device events reading thread + +static void InitGamepad(void); // Initialize raw gamepad input +static void *GamepadThread(void *arg); // Mouse reading thread + +static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list +static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list +static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list + +#endif // PLATFORM_DRM + +#if defined(SUPPORT_EVENTS_AUTOMATION) +static void LoadAutomationEvents(const char *fileName); // Load automation events from file +static void ExportAutomationEvents(const char *fileName); // Export recorded automation events into a file +static void RecordAutomationEvent(unsigned int frame); // Record frame events (to internal events array) +static void PlayAutomationEvent(unsigned int frame); // Play frame events (from internal events array) +#endif + +#if defined(_WIN32) +// NOTE: We declare Sleep() function symbol to avoid including windows.h (kernel32.lib linkage required) +void __stdcall Sleep(unsigned long msTimeout); // Required for: WaitTime() +#endif + +#if !defined(SUPPORT_MODULE_RTEXT) +const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +#endif // !SUPPORT_MODULE_RTEXT + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Window and OpenGL Context Functions +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) +// To allow easier porting to android, we allow the user to define a +// main function which we call from android_main, defined by ourselves +extern int main(int argc, char *argv[]); + +void android_main(struct android_app *app) +{ + char arg0[] = "raylib"; // NOTE: argv[] are mutable + CORE.Android.app = app; + + // NOTE: Return from main is ignored + (void)main(1, (char *[]) { arg0, NULL }); + + // Request to end the native activity + ANativeActivity_finish(app->activity); + + // Android ALooper_pollAll() variables + int pollResult = 0; + int pollEvents = 0; + + // Waiting for application events before complete finishing + while (!app->destroyRequested) + { + while ((pollResult = ALooper_pollAll(0, NULL, &pollEvents, (void **)&CORE.Android.source)) >= 0) + { + if (CORE.Android.source != NULL) CORE.Android.source->process(app, CORE.Android.source); + } + } +} + +// NOTE: Add this to header (if apps really need it) +struct android_app *GetAndroidApp(void) +{ + return CORE.Android.app; +} +#endif + +// Initialize window and OpenGL context +// NOTE: data parameter could be used to pass any kind of required data to the initialization +void InitWindow(int width, int height, const char *title) +{ + TRACELOG(LOG_INFO, "Initializing raylib %s", RAYLIB_VERSION); + + TRACELOG(LOG_INFO, "Supported raylib modules:"); + TRACELOG(LOG_INFO, " > rcore:..... loaded (mandatory)"); + TRACELOG(LOG_INFO, " > rlgl:...... loaded (mandatory)"); +#if defined(SUPPORT_MODULE_RSHAPES) + TRACELOG(LOG_INFO, " > rshapes:... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rshapes:... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RTEXTURES) + TRACELOG(LOG_INFO, " > rtextures:. loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rtextures:. not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RTEXT) + TRACELOG(LOG_INFO, " > rtext:..... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rtext:..... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RMODELS) + TRACELOG(LOG_INFO, " > rmodels:... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > rmodels:... not loaded (optional)"); +#endif +#if defined(SUPPORT_MODULE_RAUDIO) + TRACELOG(LOG_INFO, " > raudio:.... loaded (optional)"); +#else + TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); +#endif + + if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; + + // Initialize global input state + memset(&CORE.Input, 0, sizeof(CORE.Input)); + CORE.Input.Keyboard.exitKey = KEY_ESCAPE; + CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; + CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN +#if defined(SUPPORT_EVENTS_WAITING) + CORE.Window.eventWaiting = true; +#endif + +#if defined(PLATFORM_ANDROID) + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + + // Set desired windows flags before initializing anything + ANativeActivity_setWindowFlags(CORE.Android.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER + + int orientation = AConfiguration_getOrientation(CORE.Android.app->config); + + if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait"); + else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape"); + + // TODO: Automatic orientation doesn't seem to work + if (width <= height) + { + AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_PORT); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait"); + } + else + { + AConfiguration_setOrientation(CORE.Android.app->config, ACONFIGURATION_ORIENTATION_LAND); + TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape"); + } + + //AConfiguration_getDensity(CORE.Android.app->config); + //AConfiguration_getKeyboard(CORE.Android.app->config); + //AConfiguration_getScreenSize(CORE.Android.app->config); + //AConfiguration_getScreenLong(CORE.Android.app->config); + + // Initialize App command system + // NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()... + CORE.Android.app->onAppCmd = AndroidCommandCallback; + + // Initialize input events system + CORE.Android.app->onInputEvent = AndroidInputCallback; + + // Initialize assets manager + InitAssetManager(CORE.Android.app->activity->assetManager, CORE.Android.app->activity->internalDataPath); + + // Initialize base path for storage + CORE.Storage.basePath = CORE.Android.app->activity->internalDataPath; + + TRACELOG(LOG_INFO, "ANDROID: App initialized successfully"); + + // Android ALooper_pollAll() variables + int pollResult = 0; + int pollEvents = 0; + + // Wait for window to be initialized (display and context) + while (!CORE.Window.ready) + { + // Process events loop + while ((pollResult = ALooper_pollAll(0, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0) + { + // Process this event + if (CORE.Android.source != NULL) CORE.Android.source->process(CORE.Android.app, CORE.Android.source); + + // NOTE: Never close window, native activity is controlled by the system! + //if (CORE.Android.app->destroyRequested != 0) CORE.Window.shouldClose = true; + } + } +#endif +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM) + // Initialize graphics device (display device and OpenGL context) + // NOTE: returns true if window and graphic device has been initialized successfully + CORE.Window.ready = InitGraphicsDevice(width, height); + + // If graphic device is no properly initialized, we end program + if (!CORE.Window.ready) + { + TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device"); + return; + } + else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2); + + // Initialize hi-res timer + InitTimer(); + + // Initialize random seed + srand((unsigned int)time(NULL)); + + // Initialize base path for storage + CORE.Storage.basePath = GetWorkingDirectory(); + +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + // Load default font + // WARNING: External function: Module required: rtext + LoadFontDefault(); + #if defined(SUPPORT_MODULE_RSHAPES) + // Set font white rectangle for shapes drawing, so shapes and text can be batched together + // WARNING: rshapes module is required, if not available, default internal white rectangle is used + Rectangle rec = GetFontDefault().recs[95]; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + // NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 }); + } + else + { + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); + } + #endif +#else + #if defined(SUPPORT_MODULE_RSHAPES) + // Set default texture and rectangle to be used for shapes drawing + // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 + Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes + #endif +#endif +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + // Set default font texture filter for HighDPI (blurry) + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); + rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } +#endif + +#if defined(PLATFORM_DRM) + // Initialize raw input system + InitEvdevInput(); // Evdev inputs initialization + InitGamepad(); // Gamepad init + InitKeyboard(); // Keyboard init (stdin) +#endif + +#if defined(PLATFORM_WEB) + // Setup callback functions for the DOM events + emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback); + + // WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review + // Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas) + //emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); + // Check Resize event (note this is done on the window since most browsers don't support this on #canvas) + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback); + // Trigger this once to get initial window sizing + EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); + + // Support keyboard events -> Not used, GLFW.JS takes care of that + //emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); + //emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback); + + // Support mouse events + emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback); + + // Support touch events + emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback); + + // Support gamepad events (not provided by GLFW3 on emscripten) + emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback); + emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback); +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) + events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent)); + CORE.Time.frameCounter = 0; +#endif + +#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_DRM +} + +// Close window and unload OpenGL context +void CloseWindow(void) +{ +#if defined(SUPPORT_GIF_RECORDING) + if (gifRecording) + { + MsfGifResult result = msf_gif_end(&gifState); + msf_gif_free(result); + gifRecording = false; + } +#endif + +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + UnloadFontDefault(); // WARNING: Module required: rtext +#endif + + rlglClose(); // De-init rlgl + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + glfwDestroyWindow(CORE.Window.handle); + glfwTerminate(); +#endif + +#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) + timeEndPeriod(1); // Restore time period +#endif + +#if defined(PLATFORM_ANDROID) + // Close surface, context and display + if (CORE.Window.device != EGL_NO_DISPLAY) + { + eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (CORE.Window.surface != EGL_NO_SURFACE) + { + eglDestroySurface(CORE.Window.device, CORE.Window.surface); + CORE.Window.surface = EGL_NO_SURFACE; + } + + if (CORE.Window.context != EGL_NO_CONTEXT) + { + eglDestroyContext(CORE.Window.device, CORE.Window.context); + CORE.Window.context = EGL_NO_CONTEXT; + } + + eglTerminate(CORE.Window.device); + CORE.Window.device = EGL_NO_DISPLAY; + } +#endif + +#if defined(PLATFORM_DRM) + if (CORE.Window.prevFB) + { + drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB); + CORE.Window.prevFB = 0; + } + + if (CORE.Window.prevBO) + { + gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO); + CORE.Window.prevBO = NULL; + } + + if (CORE.Window.gbmSurface) + { + gbm_surface_destroy(CORE.Window.gbmSurface); + CORE.Window.gbmSurface = NULL; + } + + if (CORE.Window.gbmDevice) + { + gbm_device_destroy(CORE.Window.gbmDevice); + CORE.Window.gbmDevice = NULL; + } + + if (CORE.Window.crtc) + { + if (CORE.Window.connector) + { + drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, CORE.Window.crtc->buffer_id, + CORE.Window.crtc->x, CORE.Window.crtc->y, &CORE.Window.connector->connector_id, 1, &CORE.Window.crtc->mode); + drmModeFreeConnector(CORE.Window.connector); + CORE.Window.connector = NULL; + } + + drmModeFreeCrtc(CORE.Window.crtc); + CORE.Window.crtc = NULL; + } + + if (CORE.Window.fd != -1) + { + close(CORE.Window.fd); + CORE.Window.fd = -1; + } + + // Close surface, context and display + if (CORE.Window.device != EGL_NO_DISPLAY) + { + if (CORE.Window.surface != EGL_NO_SURFACE) + { + eglDestroySurface(CORE.Window.device, CORE.Window.surface); + CORE.Window.surface = EGL_NO_SURFACE; + } + + if (CORE.Window.context != EGL_NO_CONTEXT) + { + eglDestroyContext(CORE.Window.device, CORE.Window.context); + CORE.Window.context = EGL_NO_CONTEXT; + } + + eglTerminate(CORE.Window.device); + CORE.Window.device = EGL_NO_DISPLAY; + } +#endif + +#if defined(PLATFORM_DRM) + // Wait for mouse and gamepad threads to finish before closing + // NOTE: Those threads should already have finished at this point + // because they are controlled by CORE.Window.shouldClose variable + + CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called + + // Close the evdev keyboard + if (CORE.Input.Keyboard.fd != -1) + { + close(CORE.Input.Keyboard.fd); + CORE.Input.Keyboard.fd = -1; + } + + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) + { + if (CORE.Input.eventWorker[i].threadId) + { + pthread_join(CORE.Input.eventWorker[i].threadId, NULL); + } + } + + if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL); +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) + RL_FREE(events); +#endif + + CORE.Window.ready = false; + TRACELOG(LOG_INFO, "Window closed successfully"); +} + +// Check if KEY_ESCAPE pressed or Close icon pressed +bool WindowShouldClose(void) +{ +#if defined(PLATFORM_WEB) + // Emterpreter-Async required to run sync code + // https://github.com/emscripten-core/emscripten/wiki/Emterpreter#emterpreter-async-run-synchronous-code + // By default, this function is never called on a web-ready raylib example because we encapsulate + // frame code in a UpdateDrawFrame() function, to allow browser manage execution asynchronously + // but now emscripten allows sync code to be executed in an interpreted way, using emterpreter! + emscripten_sleep(16); + return false; +#endif + +#if defined(PLATFORM_DESKTOP) + if (CORE.Window.ready) + { + // While window minimized, stop loop execution + while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents(); + + CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle); + + // Reset close status for next frame + glfwSetWindowShouldClose(CORE.Window.handle, GLFW_FALSE); + + return CORE.Window.shouldClose; + } + else return true; +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + if (CORE.Window.ready) return CORE.Window.shouldClose; + else return true; +#endif +} + +// Check if window has been initialized successfully +bool IsWindowReady(void) +{ + return CORE.Window.ready; +} + +// Check if window is currently fullscreen +bool IsWindowFullscreen(void) +{ + return CORE.Window.fullscreen; +} + +// Check if window is currently hidden +bool IsWindowHidden(void) +{ +#if defined(PLATFORM_DESKTOP) + return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0); +#endif + return false; +} + +// Check if window has been minimized +bool IsWindowMinimized(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0); +#endif + return false; +} + +// Check if window has been maximized (only PLATFORM_DESKTOP) +bool IsWindowMaximized(void) +{ +#if defined(PLATFORM_DESKTOP) + return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0); +#endif + return false; +} + +// Check if window has the focus +bool IsWindowFocused(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0); +#endif +#if defined(PLATFORM_ANDROID) + return CORE.Android.appEnabled; +#endif + return true; +} + +// Check if window has been resizedLastFrame +bool IsWindowResized(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + return CORE.Window.resizedLastFrame; +#else + return false; +#endif +} + +// Check if one specific window flag is enabled +bool IsWindowState(unsigned int flag) +{ + return ((CORE.Window.flags & flag) > 0); +} + +// Toggle fullscreen mode (only PLATFORM_DESKTOP) +void ToggleFullscreen(void) +{ +#if defined(PLATFORM_DESKTOP) + if (!CORE.Window.fullscreen) + { + // Store previous window position (in case we exit fullscreen) + glfwGetWindowPos(CORE.Window.handle, &CORE.Window.position.x, &CORE.Window.position.y); + + int monitorCount = 0; + int monitorIndex = GetCurrentMonitor(); + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + // Use current monitor, so we correctly get the display the window is on + GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL; + + if (monitor == NULL) + { + TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor"); + + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + + glfwSetWindowMonitor(CORE.Window.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + else + { + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + + glfwSetWindowMonitor(CORE.Window.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + } + else + { + CORE.Window.fullscreen = false; + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + + glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) + // NOTE: V-Sync can be enabled by graphic driver configuration + if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); +#endif +#if defined(PLATFORM_WEB) +/* + EM_ASM + ( + // This strategy works well while using raylib minimal web shell for emscripten, + // it re-scales the canvas to fullscreen using monitor resolution, for tools this + // is a good strategy but maybe games prefer to keep current canvas resolution and + // display it in fullscreen, adjusting monitor resolution if possible + if (document.fullscreenElement) document.exitFullscreen(); + else Module.requestFullscreen(true, true); //false, true); + ); +*/ + //EM_ASM(Module.requestFullscreen(false, false);); +/* + if (!CORE.Window.fullscreen) + { + // Option 1: Request fullscreen for the canvas element + // This option does not seem to work at all: + // emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security, + // the user must click once on the canvas to hide the pointer or transition to full screen + //emscripten_request_fullscreen("#canvas", false); + + // Option 2: Request fullscreen for the canvas element with strategy + // This option does not seem to work at all + // Ref: https://github.com/emscripten-core/emscripten/issues/5124 + // EmscriptenFullscreenStrategy strategy = { + // .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, + // .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, + // .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, + // .canvasResizedCallback = EmscriptenWindowResizedCallback, + // .canvasResizedCallbackUserData = NULL + // }; + //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy); + + // Option 3: Request fullscreen for the canvas element with strategy + // It works as expected but only inside the browser (client area) + EmscriptenFullscreenStrategy strategy = { + .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT, + .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF, + .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT, + .canvasResizedCallback = EmscriptenWindowResizedCallback, + .canvasResizedCallbackUserData = NULL + }; + emscripten_enter_soft_fullscreen("#canvas", &strategy); + + int width, height; + emscripten_get_canvas_element_size("#canvas", &width, &height); + TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height); + + CORE.Window.fullscreen = true; // Toggle fullscreen flag + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + } + else + { + //emscripten_exit_fullscreen(); + //emscripten_exit_soft_fullscreen(); + + int width, height; + emscripten_get_canvas_element_size("#canvas", &width, &height); + TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height); + + CORE.Window.fullscreen = false; // Toggle fullscreen flag + CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE; + } +*/ + + CORE.Window.fullscreen = !CORE.Window.fullscreen; // Toggle fullscreen flag +#endif +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode"); +#endif +} + +// Toggle borderless windowed mode (only PLATFORM_DESKTOP) +void ToggleBorderlessWindowed(void) +{ +#if defined(PLATFORM_DESKTOP) + // Leave fullscreen before attempting to set borderless windowed mode and get screen position from it + bool wasOnFullscreen = false; + if (CORE.Window.fullscreen) + { + CORE.Window.previousPosition = CORE.Window.position; + ToggleFullscreen(); + wasOnFullscreen = true; + } + + const int monitor = GetCurrentMonitor(); + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + if (mode) + { + if (!IsWindowState(FLAG_BORDERLESS_WINDOWED_MODE)) + { + // Store screen position and size + // NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here + if (!wasOnFullscreen) glfwGetWindowPos(CORE.Window.handle, &CORE.Window.previousPosition.x, &CORE.Window.previousPosition.y); + CORE.Window.previousScreen = CORE.Window.screen; + + // Set undecorated and topmost modes and flags + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + + // Get monitor position and size + int monitorPosX = 0; + int monitorPosY = 0; + glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY); + const int monitorWidth = mode->width; + const int monitorHeight = mode->height; + glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight); + + // Set screen position and size + glfwSetWindowPos(CORE.Window.handle, monitorPosX, monitorPosY); + glfwSetWindowSize(CORE.Window.handle, monitorWidth, monitorHeight); + + // Refocus window + glfwFocusWindow(CORE.Window.handle); + + CORE.Window.flags |= FLAG_BORDERLESS_WINDOWED_MODE; + } + else + { + // Remove topmost and undecorated modes and flags + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + + // Return previous screen size and position + // NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly + glfwSetWindowSize(CORE.Window.handle, CORE.Window.previousScreen.width, CORE.Window.previousScreen.height); + glfwSetWindowPos(CORE.Window.handle, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y); + + // Refocus window + glfwFocusWindow(CORE.Window.handle); + + CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE; + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +} + +// Set window state: maximized, if resizable (only PLATFORM_DESKTOP) +void MaximizeWindow(void) +{ +#if defined(PLATFORM_DESKTOP) + if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) + { + glfwMaximizeWindow(CORE.Window.handle); + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; + } +#endif +} + +// Set window state: minimized (only PLATFORM_DESKTOP) +void MinimizeWindow(void) +{ +#if defined(PLATFORM_DESKTOP) + // NOTE: Following function launches callback that sets appropriate flag! + glfwIconifyWindow(CORE.Window.handle); +#endif +} + +// Set window state: not minimized/maximized (only PLATFORM_DESKTOP) +void RestoreWindow(void) +{ +#if defined(PLATFORM_DESKTOP) + if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) + { + // Restores the specified window if it was previously iconified (minimized) or maximized + glfwRestoreWindow(CORE.Window.handle); + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + } +#endif +} + +// Set window configuration state using flags +void SetWindowState(unsigned int flags) +{ +#if defined(PLATFORM_DESKTOP) + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) + { + glfwSwapInterval(1); + CORE.Window.flags |= FLAG_VSYNC_HINT; + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) != (flags & FLAG_BORDERLESS_WINDOWED_MODE)) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_FULLSCREEN_MODE + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) + { + ToggleFullscreen(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_UNDECORATED + if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; + } + + // State change: FLAG_WINDOW_HIDDEN + if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + { + glfwHideWindow(CORE.Window.handle); + CORE.Window.flags |= FLAG_WINDOW_HIDDEN; + } + + // State change: FLAG_WINDOW_MINIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + { + //GLFW_ICONIFIED + MinimizeWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + //GLFW_MAXIMIZED + MaximizeWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE); + CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; + } + + // State change: FLAG_WINDOW_TOPMOST + if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_TOPMOST; + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + { + CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; + } + + // The following states can not be changed after window creation + + // State change: FLAG_WINDOW_TRANSPARENT + if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); + CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH; + } + + // State change: FLAG_MSAA_4X_HINT + if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); + } + + // State change: FLAG_INTERLACED_HINT + if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); + } +#endif +} + +// Clear window configuration state flags +void ClearWindowState(unsigned int flags) +{ +#if defined(PLATFORM_DESKTOP) + // Check previous state and requested state to apply required changes + // NOTE: In most cases the functions already change the flags internally + + // State change: FLAG_VSYNC_HINT + if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0)) + { + glfwSwapInterval(0); + CORE.Window.flags &= ~FLAG_VSYNC_HINT; + } + + // State change: FLAG_BORDERLESS_WINDOWED_MODE + // NOTE: This must be handled before FLAG_FULLSCREEN_MODE because ToggleBorderlessWindowed() needs to get some fullscreen values if fullscreen is running + if (((CORE.Window.flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0) && ((flags & FLAG_BORDERLESS_WINDOWED_MODE) > 0)) + { + ToggleBorderlessWindowed(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_FULLSCREEN_MODE + if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0)) + { + ToggleFullscreen(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_RESIZABLE + if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE; + } + + // State change: FLAG_WINDOW_HIDDEN + if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) + { + glfwShowWindow(CORE.Window.handle); + CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; + } + + // State change: FLAG_WINDOW_MINIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) + { + RestoreWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_MAXIMIZED + if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) + { + RestoreWindow(); // NOTE: Window state flag updated inside function + } + + // State change: FLAG_WINDOW_UNDECORATED + if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; + } + + // State change: FLAG_WINDOW_UNFOCUSED + if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE); + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; + } + + // State change: FLAG_WINDOW_TOPMOST + if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST; + } + + // State change: FLAG_WINDOW_ALWAYS_RUN + if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) + { + CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN; + } + + // The following states can not be changed after window creation + + // State change: FLAG_WINDOW_TRANSPARENT + if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_HIGHDPI + if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: High DPI can only be configured before window initialization"); + } + + // State change: FLAG_WINDOW_MOUSE_PASSTHROUGH + if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0)) + { + glfwSetWindowAttrib(CORE.Window.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); + CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH; + } + + // State change: FLAG_MSAA_4X_HINT + if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "WINDOW: MSAA can only be configured before window initialization"); + } + + // State change: FLAG_INTERLACED_HINT + if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0)) + { + TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization"); + } +#endif +} + +// Set icon for window (only PLATFORM_DESKTOP) +// NOTE 1: Image must be in RGBA format, 8bit per channel +// NOTE 2: Image is scaled by the OS for all required sizes +void SetWindowIcon(Image image) +{ +#if defined(PLATFORM_DESKTOP) + if (image.data == NULL) + { + // Revert to the default window icon, pass in an empty image array + glfwSetWindowIcon(CORE.Window.handle, 0, NULL); + } + else + { + if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + GLFWimage icon[1] = { 0 }; + + icon[0].width = image.width; + icon[0].height = image.height; + icon[0].pixels = (unsigned char *)image.data; + + // NOTE 1: We only support one image icon + // NOTE 2: The specified image data is copied before this function returns + glfwSetWindowIcon(CORE.Window.handle, 1, icon); + } + else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); + } +#endif +} + +// Set icon for window (multiple images, only PLATFORM_DESKTOP) +// NOTE 1: Images must be in RGBA format, 8bit per channel +// NOTE 2: The multiple images are used depending on provided sizes +// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16 +void SetWindowIcons(Image *images, int count) +{ +#if defined(PLATFORM_DESKTOP) + if ((images == NULL) || (count <= 0)) + { + // Revert to the default window icon, pass in an empty image array + glfwSetWindowIcon(CORE.Window.handle, 0, NULL); + } + else + { + int valid = 0; + GLFWimage *icons = RL_CALLOC(count, sizeof(GLFWimage)); + + for (int i = 0; i < count; i++) + { + if (images[i].format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) + { + icons[valid].width = images[i].width; + icons[valid].height = images[i].height; + icons[valid].pixels = (unsigned char *)images[i].data; + + valid++; + } + else TRACELOG(LOG_WARNING, "GLFW: Window icon image must be in R8G8B8A8 pixel format"); + } + // NOTE: Images data is copied internally before this function returns + glfwSetWindowIcon(CORE.Window.handle, valid, icons); + + RL_FREE(icons); + } +#endif +} + +// Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) +void SetWindowTitle(const char *title) +{ + CORE.Window.title = title; +#if defined(PLATFORM_DESKTOP) + glfwSetWindowTitle(CORE.Window.handle, title); +#endif +#if defined(PLATFORM_WEB) + emscripten_set_window_title(title); +#endif +} + +// Set window position on screen (windowed mode) +void SetWindowPosition(int x, int y) +{ +#if defined(PLATFORM_DESKTOP) + glfwSetWindowPos(CORE.Window.handle, x, y); +#endif +} + +// Set monitor for the current window +void SetWindowMonitor(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + if (CORE.Window.fullscreen) + { + TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + glfwSetWindowMonitor(CORE.Window.handle, monitors[monitor], 0, 0, mode->width, mode->height, mode->refreshRate); + } + else + { + TRACELOG(LOG_INFO, "GLFW: Selected monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor])); + + const int screenWidth = CORE.Window.screen.width; + const int screenHeight = CORE.Window.screen.height; + int monitorWorkareaX = 0; + int monitorWorkareaY = 0; + int monitorWorkareaWidth = 0; + int monitorWorkareaHeight = 0; + glfwGetMonitorWorkarea(monitors[monitor], &monitorWorkareaX, &monitorWorkareaY, &monitorWorkareaWidth, &monitorWorkareaHeight); + + // If the screen size is larger than the monitor workarea, anchor it on the top left corner, otherwise, center it + if ((screenWidth >= monitorWorkareaWidth) || (screenHeight >= monitorWorkareaHeight)) glfwSetWindowPos(CORE.Window.handle, monitorWorkareaX, monitorWorkareaY); + else + { + const int x = monitorWorkareaX + (monitorWorkareaWidth/2) - (screenWidth/2); + const int y = monitorWorkareaY + (monitorWorkareaHeight/2) - (screenHeight/2); + glfwSetWindowPos(CORE.Window.handle, x, y); + } + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +} + +// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMinSize(int width, int height) +{ + CORE.Window.screenMin.width = width; + CORE.Window.screenMin.height = height; +#if defined(PLATFORM_DESKTOP) + int minWidth = (CORE.Window.screenMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.width; + int minHeight = (CORE.Window.screenMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.height; + int maxWidth = (CORE.Window.screenMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.width; + int maxHeight = (CORE.Window.screenMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.height; + glfwSetWindowSizeLimits(CORE.Window.handle, minWidth, minHeight, maxWidth, maxHeight); +#endif +#if defined(PLATFORM_WEB) + // Trigger the resize event once to update the window minimum width and height + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); +#endif +} + +// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE) +void SetWindowMaxSize(int width, int height) +{ + CORE.Window.screenMax.width = width; + CORE.Window.screenMax.height = height; +#if defined(PLATFORM_DESKTOP) + int minWidth = (CORE.Window.screenMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.width; + int minHeight = (CORE.Window.screenMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMin.height; + int maxWidth = (CORE.Window.screenMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.width; + int maxHeight = (CORE.Window.screenMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.screenMax.height; + glfwSetWindowSizeLimits(CORE.Window.handle, minWidth, minHeight, maxWidth, maxHeight); +#endif +#if defined(PLATFORM_WEB) + // Trigger the resize event once to update the window maximum width and height + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL); +#endif +} + +// Set window dimensions +void SetWindowSize(int width, int height) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + glfwSetWindowSize(CORE.Window.handle, width, height); +#endif +} + +// Set window opacity, value opacity is between 0.0 and 1.0 +void SetWindowOpacity(float opacity) +{ +#if defined(PLATFORM_DESKTOP) + if (opacity >= 1.0f) opacity = 1.0f; + else if (opacity <= 0.0f) opacity = 0.0f; + glfwSetWindowOpacity(CORE.Window.handle, opacity); +#endif +} + +// Set window focused +void SetWindowFocused(void) +{ +#if defined(PLATFORM_DESKTOP) + glfwFocusWindow(CORE.Window.handle); +#endif +} + +// Get current screen width +int GetScreenWidth(void) +{ + return CORE.Window.screen.width; +} + +// Get current screen height +int GetScreenHeight(void) +{ + return CORE.Window.screen.height; +} + +// Get current render width which is equal to screen width * dpi scale +int GetRenderWidth(void) +{ + return CORE.Window.render.width; +} + +// Get current screen height which is equal to screen height * dpi scale +int GetRenderHeight(void) +{ + return CORE.Window.render.height; +} + +// Get native window handle +void *GetWindowHandle(void) +{ +#if defined(PLATFORM_DESKTOP) && defined(_WIN32) + // NOTE: Returned handle is: void *HWND (windows.h) + return glfwGetWin32Window(CORE.Window.handle); +#endif +#if defined(PLATFORM_DESKTOP) && defined(__linux__) + // NOTE: Returned handle is: unsigned long Window (X.h) + // typedef unsigned long XID; + // typedef XID Window; + //unsigned long id = (unsigned long)glfwGetX11Window(CORE.Window.handle); + //return NULL; // TODO: Find a way to return value... cast to void *? + return (void *)CORE.Window.handle; +#endif +#if defined(__APPLE__) + // NOTE: Returned handle is: (objc_object *) + return (void *)glfwGetCocoaWindow(CORE.Window.handle); +#endif + + return NULL; +} + +// Get number of monitors +int GetMonitorCount(void) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + glfwGetMonitors(&monitorCount); + return monitorCount; +#else + return 1; +#endif +} + +// Get number of monitors +int GetCurrentMonitor(void) +{ + int index = 0; + +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + GLFWmonitor *monitor = NULL; + + if (monitorCount > 1) + { + if (IsWindowFullscreen()) + { + // Get the handle of the monitor that the specified window is in full screen on + monitor = glfwGetWindowMonitor(CORE.Window.handle); + + for (int i = 0; i < monitorCount; i++) + { + if (monitors[i] == monitor) + { + index = i; + break; + } + } + } + else + { + int x = 0; + int y = 0; + + glfwGetWindowPos(CORE.Window.handle, &x, &y); + + for (int i = 0; i < monitorCount; i++) + { + int mx = 0; + int my = 0; + + monitor = monitors[i]; + glfwGetMonitorPos(monitor, &mx, &my); + const GLFWvidmode *mode = glfwGetVideoMode(monitor); + if (mode) + { + const int width = mode->width; + const int height = mode->height; + + if ((x >= mx) && + (x < (mx + width)) && + (y >= my) && + (y < (my + height))) + { + index = i; + break; + } + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + } + } +#endif + + return index; +} + +// Get selected monitor position +Vector2 GetMonitorPosition(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + int x, y; + glfwGetMonitorPos(monitors[monitor], &x, &y); + + return (Vector2){ (float)x, (float)y }; + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif + return (Vector2){ 0, 0 }; +} + +// Get selected monitor width (currently used by monitor) +int GetMonitorWidth(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + + if (mode) return mode->width; + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +#if defined(PLATFORM_ANDROID) + if (CORE.Android.app->window != NULL) + { + return ANativeWindow_getWidth(CORE.Android.app->window); + } +#endif + return 0; +} + +// Get selected monitor height (currently used by monitor) +int GetMonitorHeight(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitor]); + + if (mode) return mode->height; + else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor"); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +#if defined(PLATFORM_ANDROID) + if (CORE.Android.app->window != NULL) + { + return ANativeWindow_getHeight(CORE.Android.app->window); + } +#endif + return 0; +} + +// Get selected monitor physical width in millimetres +int GetMonitorPhysicalWidth(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + int physicalWidth; + glfwGetMonitorPhysicalSize(monitors[monitor], &physicalWidth, NULL); + return physicalWidth; + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif + return 0; +} + +// Get selected monitor physical height in millimetres +int GetMonitorPhysicalHeight(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + int physicalHeight; + glfwGetMonitorPhysicalSize(monitors[monitor], NULL, &physicalHeight); + return physicalHeight; + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif + return 0; +} + +// Get selected monitor refresh rate +int GetMonitorRefreshRate(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + const GLFWvidmode *vidmode = glfwGetVideoMode(monitors[monitor]); + return vidmode->refreshRate; + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif +#if defined(PLATFORM_DRM) + if ((CORE.Window.connector) && (CORE.Window.modeIndex >= 0)) + { + return CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh; + } +#endif + return 0; +} + +// Get window position XY on monitor +Vector2 GetWindowPosition(void) +{ + int x = 0; + int y = 0; +#if defined(PLATFORM_DESKTOP) + glfwGetWindowPos(CORE.Window.handle, &x, &y); +#endif + return (Vector2){ (float)x, (float)y }; +} + +// Get window scale DPI factor for current monitor +Vector2 GetWindowScaleDPI(void) +{ + Vector2 scale = { 1.0f, 1.0f }; + +#if defined(PLATFORM_DESKTOP) + float xdpi = 1.0; + float ydpi = 1.0; + Vector2 windowPos = GetWindowPosition(); + + int monitorCount = 0; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + // Check window monitor + for (int i = 0; i < monitorCount; i++) + { + glfwGetMonitorContentScale(monitors[i], &xdpi, &ydpi); + + int xpos, ypos, width, height; + glfwGetMonitorWorkarea(monitors[i], &xpos, &ypos, &width, &height); + + if ((windowPos.x >= xpos) && (windowPos.x < xpos + width) && + (windowPos.y >= ypos) && (windowPos.y < ypos + height)) + { + scale.x = xdpi; + scale.y = ydpi; + break; + } + } +#endif + + return scale; +} + +// Get the human-readable, UTF-8 encoded name of the selected monitor +const char *GetMonitorName(int monitor) +{ +#if defined(PLATFORM_DESKTOP) + int monitorCount; + GLFWmonitor **monitors = glfwGetMonitors(&monitorCount); + + if ((monitor >= 0) && (monitor < monitorCount)) + { + return glfwGetMonitorName(monitors[monitor]); + } + else TRACELOG(LOG_WARNING, "GLFW: Failed to find selected monitor"); +#endif + return ""; +} + +// Set clipboard text content +void SetClipboardText(const char *text) +{ +#if defined(PLATFORM_DESKTOP) + glfwSetClipboardString(CORE.Window.handle, text); +#endif +#if defined(PLATFORM_WEB) + // Security check to (partially) avoid malicious code + if (strchr(text, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided Clipboard could be potentially malicious, avoid [\'] character"); + else EM_ASM( { navigator.clipboard.writeText(UTF8ToString($0)); }, text); +#endif +} + +// Get clipboard text content +// NOTE: returned string is allocated and freed by GLFW +const char *GetClipboardText(void) +{ +#if defined(PLATFORM_DESKTOP) + return glfwGetClipboardString(CORE.Window.handle); +#endif +#if defined(PLATFORM_WEB) +/* + // Accessing clipboard data from browser is tricky due to security reasons + // The method to use is navigator.clipboard.readText() but this is an asynchronous method + // that will return at some moment after the function is called with the required data + emscripten_run_script_string("navigator.clipboard.readText() \ + .then(text => { document.getElementById('clipboard').innerText = text; console.log('Pasted content: ', text); }) \ + .catch(err => { console.error('Failed to read clipboard contents: ', err); });" + ); + + // The main issue is getting that data, one approach could be using ASYNCIFY and wait + // for the data but it requires adding Asyncify emscripten library on compilation + + // Another approach could be just copy the data in a HTML text field and try to retrieve it + // later on if available... and clean it for future accesses +*/ + return NULL; +#endif + return NULL; +} + +// Enable waiting for events on EndDrawing(), no automatic event polling +void EnableEventWaiting(void) +{ + CORE.Window.eventWaiting = true; +} + +// Disable waiting for events on EndDrawing(), automatic events polling +void DisableEventWaiting(void) +{ + CORE.Window.eventWaiting = false; +} + +// Show mouse cursor +void ShowCursor(void) +{ +#if defined(PLATFORM_DESKTOP) + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); +#endif + + CORE.Input.Mouse.cursorHidden = false; +} + +// Hides mouse cursor +void HideCursor(void) +{ +#if defined(PLATFORM_DESKTOP) + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); +#endif + + CORE.Input.Mouse.cursorHidden = true; +} + +// Check if cursor is not visible +bool IsCursorHidden(void) +{ + return CORE.Input.Mouse.cursorHidden; +} + +// Enables cursor (unlock cursor) +void EnableCursor(void) +{ +#if defined(PLATFORM_DESKTOP) + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL); +#endif +#if defined(PLATFORM_WEB) + emscripten_exit_pointerlock(); +#endif + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = false; +} + +// Disables cursor (lock cursor) +void DisableCursor(void) +{ +#if defined(PLATFORM_DESKTOP) + glfwSetInputMode(CORE.Window.handle, GLFW_CURSOR, GLFW_CURSOR_DISABLED); +#endif +#if defined(PLATFORM_WEB) + emscripten_request_pointerlock("#canvas", 1); +#endif + // Set cursor position in the middle + SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); + + CORE.Input.Mouse.cursorHidden = true; +} + +// Check if cursor is on the current screen. +bool IsCursorOnScreen(void) +{ + return CORE.Input.Mouse.cursorOnScreen; +} + +// Set background color (framebuffer clear color) +void ClearBackground(Color color) +{ + rlClearColor(color.r, color.g, color.b, color.a); // Set clear color + rlClearScreenBuffers(); // Clear current framebuffers +} + +// Setup canvas (framebuffer) to start drawing +void BeginDrawing(void) +{ + // WARNING: Previously to BeginDrawing() other render textures drawing could happen, + // consequently the measure for update vs draw is not accurate (only the total frame time is accurate) + + CORE.Time.current = GetTime(); // Number of elapsed seconds since InitTimer() + CORE.Time.update = CORE.Time.current - CORE.Time.previous; + CORE.Time.previous = CORE.Time.current; + + rlLoadIdentity(); // Reset current matrix (modelview) + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling + + //rlTranslatef(0.375, 0.375, 0); // HACK to have 2D pixel-perfect drawing on OpenGL 1.1 + // NOTE: Not required with OpenGL 3.3+ +} + +// End canvas drawing and swap buffers (double buffering) +void EndDrawing(void) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + +#if defined(SUPPORT_GIF_RECORDING) + // Draw record indicator + if (gifRecording) + { + #define GIF_RECORD_FRAMERATE 10 + gifFrameCounter++; + + // NOTE: We record one gif frame every 10 game frames + if ((gifFrameCounter%GIF_RECORD_FRAMERATE) == 0) + { + // Get image data for the current frame (from backbuffer) + // NOTE: This process is quite slow... :( + Vector2 scale = GetWindowScaleDPI(); + unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); + msf_gif_frame(&gifState, screenData, 10, 16, (int)((float)CORE.Window.render.width*scale.x)*4); + + RL_FREE(screenData); // Free image data + } + + #if defined(SUPPORT_MODULE_RSHAPES) && defined(SUPPORT_MODULE_RTEXT) + if (((gifFrameCounter/15)%2) == 1) + { + DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes + DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext + } + #endif + + rlDrawRenderBatchActive(); // Update and draw internal render batch + } +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) + // Draw record/play indicator + if (eventsRecording) + { + gifFrameCounter++; + + if (((gifFrameCounter/15)%2) == 1) + { + DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); + DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); + } + + rlDrawRenderBatchActive(); // Update and draw internal render batch + } + else if (eventsPlaying) + { + gifFrameCounter++; + + if (((gifFrameCounter/15)%2) == 1) + { + DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME); + DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN); + } + + rlDrawRenderBatchActive(); // Update and draw internal render batch + } +#endif + +#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL) + SwapScreenBuffer(); // Copy back buffer to front buffer (screen) + + // Frame time control system + CORE.Time.current = GetTime(); + CORE.Time.draw = CORE.Time.current - CORE.Time.previous; + CORE.Time.previous = CORE.Time.current; + + CORE.Time.frame = CORE.Time.update + CORE.Time.draw; + + // Wait for some milliseconds... + if (CORE.Time.frame < CORE.Time.target) + { + WaitTime(CORE.Time.target - CORE.Time.frame); + + CORE.Time.current = GetTime(); + double waitTime = CORE.Time.current - CORE.Time.previous; + CORE.Time.previous = CORE.Time.current; + + CORE.Time.frame += waitTime; // Total frame time: update + draw + wait + } + + PollInputEvents(); // Poll user events (before next frame update) +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) + // Events recording and playing logic + if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter); + else if (eventsPlaying) + { + // TODO: When should we play? After/before/replace PollInputEvents()? + if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false; + PlayAutomationEvent(CORE.Time.frameCounter); + } +#endif + + CORE.Time.frameCounter++; +} + +// Initialize 2D mode with custom camera (2D) +void BeginMode2D(Camera2D camera) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlLoadIdentity(); // Reset current matrix (modelview) + + // Apply 2d camera transformation to modelview + rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera))); + + // Apply screen scaling if required + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); +} + +// Ends 2D mode with custom camera +void EndMode2D(void) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlLoadIdentity(); // Reset current matrix (modelview) + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required +} + +// Initializes 3D mode with custom camera (3D) +void BeginMode3D(Camera camera) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlMatrixMode(RL_PROJECTION); // Switch to projection matrix + rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection + rlLoadIdentity(); // Reset current matrix (projection) + + float aspect = (float)CORE.Window.currentFbo.width/(float)CORE.Window.currentFbo.height; + + // NOTE: zNear and zFar values are important when computing depth buffer values + if (camera.projection == CAMERA_PERSPECTIVE) + { + // Setup perspective projection + double top = RL_CULL_DISTANCE_NEAR*tan(camera.fovy*0.5*DEG2RAD); + double right = top*aspect; + + rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + } + else if (camera.projection == CAMERA_ORTHOGRAPHIC) + { + // Setup orthographic projection + double top = camera.fovy/2.0; + double right = top*aspect; + + rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + } + + rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix + rlLoadIdentity(); // Reset current matrix (modelview) + + // Setup Camera view + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + rlMultMatrixf(MatrixToFloat(matView)); // Multiply modelview matrix by view matrix (camera) + + rlEnableDepthTest(); // Enable DEPTH_TEST for 3D +} + +// Ends 3D mode and returns to default 2D orthographic mode +void EndMode3D(void) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlMatrixMode(RL_PROJECTION); // Switch to projection matrix + rlPopMatrix(); // Restore previous matrix (projection) from matrix stack + + rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix + rlLoadIdentity(); // Reset current matrix (modelview) + + rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required + + rlDisableDepthTest(); // Disable DEPTH_TEST for 2D +} + +// Initializes render texture for drawing +void BeginTextureMode(RenderTexture2D target) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlEnableFramebuffer(target.id); // Enable render target + + // Set viewport and RLGL internal framebuffer size + rlViewport(0, 0, target.texture.width, target.texture.height); + rlSetFramebufferWidth(target.texture.width); + rlSetFramebufferHeight(target.texture.height); + + rlMatrixMode(RL_PROJECTION); // Switch to projection matrix + rlLoadIdentity(); // Reset current matrix (projection) + + // Set orthographic projection to current framebuffer size + // NOTE: Configured top-left corner as (0, 0) + rlOrtho(0, target.texture.width, target.texture.height, 0, 0.0f, 1.0f); + + rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix + rlLoadIdentity(); // Reset current matrix (modelview) + + //rlScalef(0.0f, -1.0f, 0.0f); // Flip Y-drawing (?) + + // Setup current width/height for proper aspect ratio + // calculation when using BeginMode3D() + CORE.Window.currentFbo.width = target.texture.width; + CORE.Window.currentFbo.height = target.texture.height; +} + +// Ends drawing to render texture +void EndTextureMode(void) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlDisableFramebuffer(); // Disable render target (fbo) + + // Set viewport to default framebuffer size + SetupViewport(CORE.Window.render.width, CORE.Window.render.height); + + // Reset current fbo to screen size + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; +} + +// Begin custom shader mode +void BeginShaderMode(Shader shader) +{ + rlSetShader(shader.id, shader.locs); +} + +// End custom shader mode (returns to default shader) +void EndShaderMode(void) +{ + rlSetShader(rlGetShaderIdDefault(), rlGetShaderLocsDefault()); +} + +// Begin blending mode (alpha, additive, multiplied, subtract, custom) +// NOTE: Blend modes supported are enumerated in BlendMode enum +void BeginBlendMode(int mode) +{ + rlSetBlendMode(mode); +} + +// End blending mode (reset to default: alpha blending) +void EndBlendMode(void) +{ + rlSetBlendMode(BLEND_ALPHA); +} + +// Begin scissor mode (define screen area for following drawing) +// NOTE: Scissor rec refers to bottom-left corner, we change it to upper-left +void BeginScissorMode(int x, int y, int width, int height) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + + rlEnableScissorTest(); + +#if defined(__APPLE__) + Vector2 scale = GetWindowScaleDPI(); + rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y)); +#else + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + Vector2 scale = GetWindowScaleDPI(); + rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y)); + } + else + { + rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height); + } +#endif +} + +// End scissor mode +void EndScissorMode(void) +{ + rlDrawRenderBatchActive(); // Update and draw internal render batch + rlDisableScissorTest(); +} + +// Begin VR drawing configuration +void BeginVrStereoMode(VrStereoConfig config) +{ + rlEnableStereoRender(); + + // Set stereo render matrices + rlSetMatrixProjectionStereo(config.projection[0], config.projection[1]); + rlSetMatrixViewOffsetStereo(config.viewOffset[0], config.viewOffset[1]); +} + +// End VR drawing process (and desktop mirror) +void EndVrStereoMode(void) +{ + rlDisableStereoRender(); +} + +// Load VR stereo config for VR simulator device parameters +VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device) +{ + VrStereoConfig config = { 0 }; + + if ((rlGetVersion() == RL_OPENGL_33) || (rlGetVersion() >= RL_OPENGL_ES_20)) + { + // Compute aspect ratio + float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution; + + // Compute lens parameters + float lensShift = (device.hScreenSize*0.25f - device.lensSeparationDistance*0.5f)/device.hScreenSize; + config.leftLensCenter[0] = 0.25f + lensShift; + config.leftLensCenter[1] = 0.5f; + config.rightLensCenter[0] = 0.75f - lensShift; + config.rightLensCenter[1] = 0.5f; + config.leftScreenCenter[0] = 0.25f; + config.leftScreenCenter[1] = 0.5f; + config.rightScreenCenter[0] = 0.75f; + config.rightScreenCenter[1] = 0.5f; + + // Compute distortion scale parameters + // NOTE: To get lens max radius, lensShift must be normalized to [-1..1] + float lensRadius = fabsf(-1.0f - 4.0f*lensShift); + float lensRadiusSq = lensRadius*lensRadius; + float distortionScale = device.lensDistortionValues[0] + + device.lensDistortionValues[1]*lensRadiusSq + + device.lensDistortionValues[2]*lensRadiusSq*lensRadiusSq + + device.lensDistortionValues[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq; + + float normScreenWidth = 0.5f; + float normScreenHeight = 1.0f; + config.scaleIn[0] = 2.0f/normScreenWidth; + config.scaleIn[1] = 2.0f/normScreenHeight/aspect; + config.scale[0] = normScreenWidth*0.5f/distortionScale; + config.scale[1] = normScreenHeight*0.5f*aspect/distortionScale; + + // Fovy is normally computed with: 2*atan2f(device.vScreenSize, 2*device.eyeToScreenDistance) + // ...but with lens distortion it is increased (see Oculus SDK Documentation) + float fovy = 2.0f*atan2f(device.vScreenSize*0.5f*distortionScale, device.eyeToScreenDistance); // Really need distortionScale? + // float fovy = 2.0f*(float)atan2f(device.vScreenSize*0.5f, device.eyeToScreenDistance); + + // Compute camera projection matrices + float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1] + Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + + config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f)); + config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f)); + + // Compute camera transformation matrices + // NOTE: Camera movement might seem more natural if we model the head. + // Our axis of rotation is the base of our head, so we might want to add + // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions. + config.viewOffset[0] = MatrixTranslate(-device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + config.viewOffset[1] = MatrixTranslate(device.interpupillaryDistance*0.5f, 0.075f, 0.045f); + + // Compute eyes Viewports + /* + config.eyeViewportRight[0] = 0; + config.eyeViewportRight[1] = 0; + config.eyeViewportRight[2] = device.hResolution/2; + config.eyeViewportRight[3] = device.vResolution; + + config.eyeViewportLeft[0] = device.hResolution/2; + config.eyeViewportLeft[1] = 0; + config.eyeViewportLeft[2] = device.hResolution/2; + config.eyeViewportLeft[3] = device.vResolution; + */ + } + else TRACELOG(LOG_WARNING, "RLGL: VR Simulator not supported on OpenGL 1.1"); + + return config; +} + +// Unload VR stereo config properties +void UnloadVrStereoConfig(VrStereoConfig config) +{ + //... +} + +// Load shader from files and bind default locations +// NOTE: If shader string is NULL, using default vertex/fragment shaders +Shader LoadShader(const char *vsFileName, const char *fsFileName) +{ + Shader shader = { 0 }; + + char *vShaderStr = NULL; + char *fShaderStr = NULL; + + if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName); + if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName); + + shader = LoadShaderFromMemory(vShaderStr, fShaderStr); + + UnloadFileText(vShaderStr); + UnloadFileText(fShaderStr); + + return shader; +} + +// Load shader from code strings and bind default locations +Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode) +{ + Shader shader = { 0 }; + + shader.id = rlLoadShaderCode(vsCode, fsCode); + + // After shader loading, we TRY to set default location names + if (shader.id > 0) + { + // Default shader attribute locations have been binded before linking: + // vertex position location = 0 + // vertex texcoord location = 1 + // vertex normal location = 2 + // vertex color location = 3 + // vertex tangent location = 4 + // vertex texcoord2 location = 5 + + // NOTE: If any location is not found, loc point becomes -1 + + shader.locs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + + // All locations reset to -1 (no location) + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) shader.locs[i] = -1; + + // Get handles to GLSL input attribute locations + shader.locs[SHADER_LOC_VERTEX_POSITION] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + shader.locs[SHADER_LOC_VERTEX_NORMAL] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + shader.locs[SHADER_LOC_VERTEX_TANGENT] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + + // Get handles to GLSL uniform locations (vertex shader) + shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); + shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW); + shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION); + shader.locs[SHADER_LOC_MATRIX_MODEL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL); + shader.locs[SHADER_LOC_MATRIX_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL); + + // Get handles to GLSL uniform locations (fragment shader) + shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); + shader.locs[SHADER_LOC_MAP_DIFFUSE] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); // SHADER_LOC_MAP_ALBEDO + shader.locs[SHADER_LOC_MAP_SPECULAR] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1); // SHADER_LOC_MAP_METALNESS + shader.locs[SHADER_LOC_MAP_NORMAL] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2); + } + + return shader; +} + +// Check if a shader is ready +bool IsShaderReady(Shader shader) +{ + return ((shader.id > 0) && // Validate shader id (loaded successfully) + (shader.locs != NULL)); // Validate memory has been allocated for default shader locations + + // The following locations are tried to be set automatically (locs[i] >= 0), + // any of them can be checked for validation but the only mandatory one is, afaik, SHADER_LOC_VERTEX_POSITION + // NOTE: Users can also setup manually their own attributes/uniforms and do not used the default raylib ones + + // Vertex shader attribute locations (default) + // shader.locs[SHADER_LOC_VERTEX_POSITION] // Set by default internal shader + // shader.locs[SHADER_LOC_VERTEX_TEXCOORD01] // Set by default internal shader + // shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] + // shader.locs[SHADER_LOC_VERTEX_NORMAL] + // shader.locs[SHADER_LOC_VERTEX_TANGENT] + // shader.locs[SHADER_LOC_VERTEX_COLOR] // Set by default internal shader + + // Vertex shader uniform locations (default) + // shader.locs[SHADER_LOC_MATRIX_MVP] // Set by default internal shader + // shader.locs[SHADER_LOC_MATRIX_VIEW] + // shader.locs[SHADER_LOC_MATRIX_PROJECTION] + // shader.locs[SHADER_LOC_MATRIX_MODEL] + // shader.locs[SHADER_LOC_MATRIX_NORMAL] + + // Fragment shader uniform locations (default) + // shader.locs[SHADER_LOC_COLOR_DIFFUSE] // Set by default internal shader + // shader.locs[SHADER_LOC_MAP_DIFFUSE] // Set by default internal shader + // shader.locs[SHADER_LOC_MAP_SPECULAR] + // shader.locs[SHADER_LOC_MAP_NORMAL] +} + +// Unload shader from GPU memory (VRAM) +void UnloadShader(Shader shader) +{ + if (shader.id != rlGetShaderIdDefault()) + { + rlUnloadShaderProgram(shader.id); + + // NOTE: If shader loading failed, it should be 0 + RL_FREE(shader.locs); + } +} + +// Get shader uniform location +int GetShaderLocation(Shader shader, const char *uniformName) +{ + return rlGetLocationUniform(shader.id, uniformName); +} + +// Get shader attribute location +int GetShaderLocationAttrib(Shader shader, const char *attribName) +{ + return rlGetLocationAttrib(shader.id, attribName); +} + +// Set shader uniform value +void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType) +{ + SetShaderValueV(shader, locIndex, value, uniformType, 1); +} + +// Set shader uniform value vector +void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count) +{ + if (locIndex > -1) + { + rlEnableShader(shader.id); + rlSetUniform(locIndex, value, uniformType, count); + //rlDisableShader(); // Avoid resetting current shader program, in case other uniforms are set + } +} + +// Set shader uniform value (matrix 4x4) +void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat) +{ + if (locIndex > -1) + { + rlEnableShader(shader.id); + rlSetUniformMatrix(locIndex, mat); + //rlDisableShader(); + } +} + +// Set shader uniform value for texture +void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) +{ + if (locIndex > -1) + { + rlEnableShader(shader.id); + rlSetUniformSampler(locIndex, texture.id); + //rlDisableShader(); + } +} + +// Get a ray trace from mouse position +Ray GetMouseRay(Vector2 mouse, Camera camera) +{ + Ray ray = { 0 }; + + // Calculate normalized device coordinates + // NOTE: y value is negative + float x = (2.0f*mouse.x)/(float)GetScreenWidth() - 1.0f; + float y = 1.0f - (2.0f*mouse.y)/(float)GetScreenHeight(); + float z = 1.0f; + + // Store values in a vector + Vector3 deviceCoords = { x, y, z }; + + // Calculate view matrix from camera look at + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + + Matrix matProj = MatrixIdentity(); + + if (camera.projection == CAMERA_PERSPECTIVE) + { + // Calculate projection matrix from perspective + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + } + else if (camera.projection == CAMERA_ORTHOGRAPHIC) + { + float aspect = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + double top = camera.fovy/2.0; + double right = top*aspect; + + // Calculate projection matrix from orthographic + matProj = MatrixOrtho(-right, right, -top, top, 0.01, 1000.0); + } + + // Unproject far/near points + Vector3 nearPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 0.0f }, matProj, matView); + Vector3 farPoint = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, 1.0f }, matProj, matView); + + // Unproject the mouse cursor in the near plane. + // We need this as the source position because orthographic projects, compared to perspective doesn't have a + // convergence point, meaning that the "eye" of the camera is more like a plane than a point. + Vector3 cameraPlanePointerPos = Vector3Unproject((Vector3){ deviceCoords.x, deviceCoords.y, -1.0f }, matProj, matView); + + // Calculate normalized direction vector + Vector3 direction = Vector3Normalize(Vector3Subtract(farPoint, nearPoint)); + + if (camera.projection == CAMERA_PERSPECTIVE) ray.position = camera.position; + else if (camera.projection == CAMERA_ORTHOGRAPHIC) ray.position = cameraPlanePointerPos; + + // Apply calculated vectors to ray + ray.direction = direction; + + return ray; +} + +// Get transform matrix for camera +Matrix GetCameraMatrix(Camera camera) +{ + return MatrixLookAt(camera.position, camera.target, camera.up); +} + +// Get camera 2d transform matrix +Matrix GetCameraMatrix2D(Camera2D camera) +{ + Matrix matTransform = { 0 }; + // The camera in world-space is set by + // 1. Move it to target + // 2. Rotate by -rotation and scale by (1/zoom) + // When setting higher scale, it's more intuitive for the world to become bigger (= camera become smaller), + // not for the camera getting bigger, hence the invert. Same deal with rotation. + // 3. Move it by (-offset); + // Offset defines target transform relative to screen, but since we're effectively "moving" screen (camera) + // we need to do it into opposite direction (inverse transform) + + // Having camera transform in world-space, inverse of it gives the modelview transform. + // Since (A*B*C)' = C'*B'*A', the modelview is + // 1. Move to offset + // 2. Rotate and Scale + // 3. Move by -target + Matrix matOrigin = MatrixTranslate(-camera.target.x, -camera.target.y, 0.0f); + Matrix matRotation = MatrixRotate((Vector3){ 0.0f, 0.0f, 1.0f }, camera.rotation*DEG2RAD); + Matrix matScale = MatrixScale(camera.zoom, camera.zoom, 1.0f); + Matrix matTranslation = MatrixTranslate(camera.offset.x, camera.offset.y, 0.0f); + + matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation); + + return matTransform; +} + +// Get the screen space position from a 3d world space position +Vector2 GetWorldToScreen(Vector3 position, Camera camera) +{ + Vector2 screenPosition = GetWorldToScreenEx(position, camera, GetScreenWidth(), GetScreenHeight()); + + return screenPosition; +} + +// Get size position for a 3d world space position (useful for texture drawing) +Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height) +{ + // Calculate projection matrix (from perspective instead of frustum + Matrix matProj = MatrixIdentity(); + + if (camera.projection == CAMERA_PERSPECTIVE) + { + // Calculate projection matrix from perspective + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + } + else if (camera.projection == CAMERA_ORTHOGRAPHIC) + { + double aspect = ((double)width/(double)height); + double top = camera.fovy/2.0; + double right = top*aspect; + + // Calculate projection matrix from orthographic + matProj = MatrixOrtho(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + } + + // Calculate view matrix from camera look at (and transpose it) + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + + // Convert world position vector to quaternion + Quaternion worldPos = { position.x, position.y, position.z, 1.0f }; + + // Transform world position to view + worldPos = QuaternionTransform(worldPos, matView); + + // Transform result to projection (clip space position) + worldPos = QuaternionTransform(worldPos, matProj); + + // Calculate normalized device coordinates (inverted y) + Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w }; + + // Calculate 2d screen position vector + Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)width, (ndcPos.y + 1.0f)/2.0f*(float)height }; + + return screenPosition; +} + +// Get the screen space position for a 2d camera world space position +Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera) +{ + Matrix matCamera = GetCameraMatrix2D(camera); + Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, matCamera); + + return (Vector2){ transform.x, transform.y }; +} + +// Get the world space position for a 2d camera screen space position +Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera) +{ + Matrix invMatCamera = MatrixInvert(GetCameraMatrix2D(camera)); + Vector3 transform = Vector3Transform((Vector3){ position.x, position.y, 0 }, invMatCamera); + + return (Vector2){ transform.x, transform.y }; +} + +// Set target FPS (maximum) +void SetTargetFPS(int fps) +{ + if (fps < 1) CORE.Time.target = 0.0; + else CORE.Time.target = 1.0/(double)fps; + + TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000.0f); +} + +// Get current FPS +// NOTE: We calculate an average framerate +int GetFPS(void) +{ + int fps = 0; + +#if !defined(SUPPORT_CUSTOM_FRAME_CONTROL) + #define FPS_CAPTURE_FRAMES_COUNT 30 // 30 captures + #define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 milliseconds + #define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT) + + static int index = 0; + static float history[FPS_CAPTURE_FRAMES_COUNT] = { 0 }; + static float average = 0, last = 0; + float fpsFrame = GetFrameTime(); + + if (fpsFrame == 0) return 0; + + if ((GetTime() - last) > FPS_STEP) + { + last = (float)GetTime(); + index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT; + average -= history[index]; + history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT; + average += history[index]; + } + + fps = (int)roundf(1.0f/average); +#endif + + return fps; +} + +// Get time in seconds for last frame drawn (delta time) +float GetFrameTime(void) +{ + return (float)CORE.Time.frame; +} + +// Get elapsed time measure in seconds since InitTimer() +// NOTE: On PLATFORM_DESKTOP InitTimer() is called on InitWindow() +// NOTE: On PLATFORM_DESKTOP, timer is initialized on glfwInit() +double GetTime(void) +{ + double time = 0.0; +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + time = glfwGetTime(); // Elapsed time since glfwInit() +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + struct timespec ts = { 0 }; + clock_gettime(CLOCK_MONOTONIC, &ts); + unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec; + + time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer() +#endif + return time; +} + +// Setup window configuration flags (view FLAGS) +// NOTE: This function is expected to be called before window creation, +// because it sets up some flags for the window creation process. +// To configure window states after creation, just use SetWindowState() +void SetConfigFlags(unsigned int flags) +{ + // Selected flags are set but not evaluated at this point, + // flag evaluation happens at InitWindow() or SetWindowState() + CORE.Window.flags |= flags; +} + +// NOTE TRACELOG() function is located in [utils.h] + +// Takes a screenshot of current screen (saved a .png) +void TakeScreenshot(const char *fileName) +{ +#if defined(SUPPORT_MODULE_RTEXTURES) + // Security check to (partially) avoid malicious code on PLATFORM_WEB + if (strchr(fileName, '\'') != NULL) { TRACELOG(LOG_WARNING, "SYSTEM: Provided fileName could be potentially malicious, avoid [\'] character"); return; } + + Vector2 scale = GetWindowScaleDPI(); + unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); + Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + + char path[2048] = { 0 }; + strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName)); + + ExportImage(image, path); // WARNING: Module required: rtextures + RL_FREE(imgData); + +#if defined(PLATFORM_WEB) + // Download file from MEMFS (emscripten memory filesystem) + // saveFileFromMEMFSToDisk() function is defined in raylib/src/shell.html + emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", GetFileName(path), GetFileName(path))); +#endif + + TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path); +#else + TRACELOG(LOG_WARNING,"IMAGE: ExportImage() requires module: rtextures"); +#endif +} + +// Get a random value between min and max (both included) +// WARNING: Ranges higher than RAND_MAX will return invalid results +// More specifically, if (max - min) > INT_MAX there will be an overflow, +// and otherwise if (max - min) > RAND_MAX the random value will incorrectly never exceed a certain threshold +int GetRandomValue(int min, int max) +{ + if (min > max) + { + int tmp = max; + max = min; + min = tmp; + } + + if ((unsigned int)(max - min) > (unsigned int)RAND_MAX) + { + TRACELOG(LOG_WARNING, "Invalid GetRandomValue() arguments, range should not be higher than %i", RAND_MAX); + } + + return (rand()%(abs(max - min) + 1) + min); +} + +// Set the seed for the random number generator +void SetRandomSeed(unsigned int seed) +{ + srand(seed); +} + +// Check if the file exists +bool FileExists(const char *fileName) +{ + bool result = false; + +#if defined(_WIN32) + if (_access(fileName, 0) != -1) result = true; +#else + if (access(fileName, F_OK) != -1) result = true; +#endif + + // NOTE: Alternatively, stat() can be used instead of access() + //#include + //struct stat statbuf; + //if (stat(filename, &statbuf) == 0) result = true; + + return result; +} + +// Check file extension +// NOTE: Extensions checking is not case-sensitive +bool IsFileExtension(const char *fileName, const char *ext) +{ + #define MAX_FILE_EXTENSION_SIZE 16 + + bool result = false; + const char *fileExt = GetFileExtension(fileName); + + if (fileExt != NULL) + { +#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_TEXT_MANIPULATION) + int extCount = 0; + const char **checkExts = TextSplit(ext, ';', &extCount); // WARNING: Module required: rtext + + char fileExtLower[MAX_FILE_EXTENSION_SIZE + 1] = { 0 }; + strncpy(fileExtLower, TextToLower(fileExt), MAX_FILE_EXTENSION_SIZE); // WARNING: Module required: rtext + + for (int i = 0; i < extCount; i++) + { + if (strcmp(fileExtLower, TextToLower(checkExts[i])) == 0) + { + result = true; + break; + } + } +#else + if (strcmp(fileExt, ext) == 0) result = true; +#endif + } + + return result; +} + +// Check if a directory path exists +bool DirectoryExists(const char *dirPath) +{ + bool result = false; + DIR *dir = opendir(dirPath); + + if (dir != NULL) + { + result = true; + closedir(dir); + } + + return result; +} + +// Get file length in bytes +// NOTE: GetFileSize() conflicts with windows.h +int GetFileLength(const char *fileName) +{ + int size = 0; + + // NOTE: On Unix-like systems, it can by used the POSIX system call: stat(), + // but depending on the platform that call could not be available + //struct stat result = { 0 }; + //stat(fileName, &result); + //return result.st_size; + + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + fseek(file, 0L, SEEK_END); + long int fileSize = ftell(file); + + // Check for size overflow (INT_MAX) + if (fileSize > 2147483647) TRACELOG(LOG_WARNING, "[%s] File size overflows expected limit, do not use GetFileLength()", fileName); + else size = (int)fileSize; + + fclose(file); + } + + return size; +} + +// Get pointer to extension for a filename string (includes the dot: .png) +const char *GetFileExtension(const char *fileName) +{ + const char *dot = strrchr(fileName, '.'); + + if (!dot || dot == fileName) return NULL; + + return dot; +} + +// String pointer reverse break: returns right-most occurrence of charset in s +static const char *strprbrk(const char *s, const char *charset) +{ + const char *latestMatch = NULL; + for (; s = strpbrk(s, charset), s != NULL; latestMatch = s++) { } + return latestMatch; +} + +// Get pointer to filename for a path string +const char *GetFileName(const char *filePath) +{ + const char *fileName = NULL; + if (filePath != NULL) fileName = strprbrk(filePath, "\\/"); + + if (!fileName) return filePath; + + return fileName + 1; +} + +// Get filename string without extension (uses static string) +const char *GetFileNameWithoutExt(const char *filePath) +{ + #define MAX_FILENAMEWITHOUTEXT_LENGTH 256 + + static char fileName[MAX_FILENAMEWITHOUTEXT_LENGTH] = { 0 }; + memset(fileName, 0, MAX_FILENAMEWITHOUTEXT_LENGTH); + + if (filePath != NULL) strcpy(fileName, GetFileName(filePath)); // Get filename with extension + + int size = (int)strlen(fileName); // Get size in bytes + + for (int i = 0; (i < size) && (i < MAX_FILENAMEWITHOUTEXT_LENGTH); i++) + { + if (fileName[i] == '.') + { + // NOTE: We break on first '.' found + fileName[i] = '\0'; + break; + } + } + + return fileName; +} + +// Get directory for a given filePath +const char *GetDirectoryPath(const char *filePath) +{ +/* + // NOTE: Directory separator is different in Windows and other platforms, + // fortunately, Windows also support the '/' separator, that's the one should be used + #if defined(_WIN32) + char separator = '\\'; + #else + char separator = '/'; + #endif +*/ + const char *lastSlash = NULL; + static char dirPath[MAX_FILEPATH_LENGTH] = { 0 }; + memset(dirPath, 0, MAX_FILEPATH_LENGTH); + + // In case provided path does not contain a root drive letter (C:\, D:\) nor leading path separator (\, /), + // we add the current directory path to dirPath + if (filePath[1] != ':' && filePath[0] != '\\' && filePath[0] != '/') + { + // For security, we set starting path to current directory, + // obtained path will be concatenated to this + dirPath[0] = '.'; + dirPath[1] = '/'; + } + + lastSlash = strprbrk(filePath, "\\/"); + if (lastSlash) + { + if (lastSlash == filePath) + { + // The last and only slash is the leading one: path is in a root directory + dirPath[0] = filePath[0]; + dirPath[1] = '\0'; + } + else + { + // NOTE: Be careful, strncpy() is not safe, it does not care about '\0' + memcpy(dirPath + (filePath[1] != ':' && filePath[0] != '\\' && filePath[0] != '/' ? 2 : 0), filePath, strlen(filePath) - (strlen(lastSlash) - 1)); + dirPath[strlen(filePath) - strlen(lastSlash) + (filePath[1] != ':' && filePath[0] != '\\' && filePath[0] != '/' ? 2 : 0)] = '\0'; // Add '\0' manually + } + } + + return dirPath; +} + +// Get previous directory path for a given path +const char *GetPrevDirectoryPath(const char *dirPath) +{ + static char prevDirPath[MAX_FILEPATH_LENGTH] = { 0 }; + memset(prevDirPath, 0, MAX_FILEPATH_LENGTH); + int pathLen = (int)strlen(dirPath); + + if (pathLen <= 3) strcpy(prevDirPath, dirPath); + + for (int i = (pathLen - 1); (i >= 0) && (pathLen > 3); i--) + { + if ((dirPath[i] == '\\') || (dirPath[i] == '/')) + { + // Check for root: "C:\" or "/" + if (((i == 2) && (dirPath[1] ==':')) || (i == 0)) i++; + + strncpy(prevDirPath, dirPath, i); + break; + } + } + + return prevDirPath; +} + +// Get current working directory +const char *GetWorkingDirectory(void) +{ + static char currentDir[MAX_FILEPATH_LENGTH] = { 0 }; + memset(currentDir, 0, MAX_FILEPATH_LENGTH); + + char *path = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1); + + return path; +} + +const char *GetApplicationDirectory(void) +{ + static char appDir[MAX_FILEPATH_LENGTH] = { 0 }; + memset(appDir, 0, MAX_FILEPATH_LENGTH); + +#if defined(_WIN32) + int len = 0; +#if defined(UNICODE) + unsigned short widePath[MAX_PATH]; + len = GetModuleFileNameW(NULL, widePath, MAX_PATH); + len = WideCharToMultiByte(0, 0, widePath, len, appDir, MAX_PATH, NULL, NULL); +#else + len = GetModuleFileNameA(NULL, appDir, MAX_PATH); +#endif + if (len > 0) + { + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '\\') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '\\'; + } + +#elif defined(__linux__) + unsigned int size = sizeof(appDir); + ssize_t len = readlink("/proc/self/exe", appDir, size); + + if (len > 0) + { + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '/') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '/'; + } +#elif defined(__APPLE__) + uint32_t size = sizeof(appDir); + + if (_NSGetExecutablePath(appDir, &size) == 0) + { + int len = strlen(appDir); + for (int i = len; i >= 0; --i) + { + if (appDir[i] == '/') + { + appDir[i + 1] = '\0'; + break; + } + } + } + else + { + appDir[0] = '.'; + appDir[1] = '/'; + } +#endif + + return appDir; +} + +// Load directory filepaths +// NOTE: Base path is prepended to the scanned filepaths +// WARNING: Directory is scanned twice, first time to get files count +// No recursive scanning is done! +FilePathList LoadDirectoryFiles(const char *dirPath) +{ + FilePathList files = { 0 }; + unsigned int fileCounter = 0; + + struct dirent *entity; + DIR *dir = opendir(dirPath); + + if (dir != NULL) // It's a directory + { + // SCAN 1: Count files + while ((entity = readdir(dir)) != NULL) + { + // NOTE: We skip '.' (current dir) and '..' (parent dir) filepaths + if ((strcmp(entity->d_name, ".") != 0) && (strcmp(entity->d_name, "..") != 0)) fileCounter++; + } + + // Memory allocation for dirFileCount + files.capacity = fileCounter; + files.paths = (char **)RL_MALLOC(files.capacity*sizeof(char *)); + for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_MALLOC(MAX_FILEPATH_LENGTH*sizeof(char)); + + closedir(dir); + + // SCAN 2: Read filepaths + // NOTE: Directory paths are also registered + ScanDirectoryFiles(dirPath, &files, NULL); + + // Security check: read files.count should match fileCounter + if (files.count != files.capacity) TRACELOG(LOG_WARNING, "FILEIO: Read files count do not match capacity allocated"); + } + else TRACELOG(LOG_WARNING, "FILEIO: Failed to open requested directory"); // Maybe it's a file... + + return files; +} + +// Load directory filepaths with extension filtering and recursive directory scan +// NOTE: On recursive loading we do not pre-scan for file count, we use MAX_FILEPATH_CAPACITY +FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs) +{ + FilePathList files = { 0 }; + + files.capacity = MAX_FILEPATH_CAPACITY; + files.paths = (char **)RL_CALLOC(files.capacity, sizeof(char *)); + for (unsigned int i = 0; i < files.capacity; i++) files.paths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + + // WARNING: basePath is always prepended to scanned paths + if (scanSubdirs) ScanDirectoryFilesRecursively(basePath, &files, filter); + else ScanDirectoryFiles(basePath, &files, filter); + + return files; +} + +// Unload directory filepaths +// WARNING: files.count is not reseted to 0 after unloading +void UnloadDirectoryFiles(FilePathList files) +{ + for (unsigned int i = 0; i < files.capacity; i++) RL_FREE(files.paths[i]); + + RL_FREE(files.paths); +} + +// Change working directory, returns true on success +bool ChangeDirectory(const char *dir) +{ + bool result = CHDIR(dir); + + if (result != 0) TRACELOG(LOG_WARNING, "SYSTEM: Failed to change to directory: %s", dir); + + return (result == 0); +} + +// Check if a given path point to a file +bool IsPathFile(const char *path) +{ + struct stat result = { 0 }; + stat(path, &result); + + return S_ISREG(result.st_mode); +} + +// Check if a file has been dropped into window +bool IsFileDropped(void) +{ + if (CORE.Window.dropFileCount > 0) return true; + else return false; +} + +// Load dropped filepaths +FilePathList LoadDroppedFiles(void) +{ + FilePathList files = { 0 }; + + files.count = CORE.Window.dropFileCount; + files.paths = CORE.Window.dropFilepaths; + + return files; +} + +// Unload dropped filepaths +void UnloadDroppedFiles(FilePathList files) +{ + // WARNING: files pointers are the same as internal ones + + if (files.count > 0) + { + for (unsigned int i = 0; i < files.count; i++) RL_FREE(files.paths[i]); + + RL_FREE(files.paths); + + CORE.Window.dropFileCount = 0; + CORE.Window.dropFilepaths = NULL; + } +} + +// Get file modification time (last write time) +long GetFileModTime(const char *fileName) +{ + struct stat result = { 0 }; + + if (stat(fileName, &result) == 0) + { + time_t mod = result.st_mtime; + + return (long)mod; + } + + return 0; +} + +// Compress data (DEFLATE algorithm) +unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize) +{ + #define COMPRESSION_QUALITY_DEFLATE 8 + + unsigned char *compData = NULL; + +#if defined(SUPPORT_COMPRESSION_API) + // Compress data and generate a valid DEFLATE stream + struct sdefl *sdefl = RL_CALLOC(1, sizeof(struct sdefl)); // WARNING: Possible stack overflow, struct sdefl is almost 1MB + int bounds = dataSize*2;//sdefl_bound(dataSize); + compData = (unsigned char *)RL_CALLOC(bounds, 1); + + *compDataSize = sdeflate(sdefl, compData, data, dataSize, COMPRESSION_QUALITY_DEFLATE); // Compression level 8, same as stbiw + RL_FREE(sdefl); + + TRACELOG(LOG_INFO, "SYSTEM: Compress data: Original size: %i -> Comp. size: %i", dataSize, *compDataSize); +#endif + + return compData; +} + +// Decompress data (DEFLATE algorithm) +unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize) +{ + unsigned char *data = NULL; + +#if defined(SUPPORT_COMPRESSION_API) + // Decompress data from a valid DEFLATE stream + data = (unsigned char *)RL_CALLOC(MAX_DECOMPRESSION_SIZE*1024*1024, 1); + int length = sinflate(data, MAX_DECOMPRESSION_SIZE*1024*1024, compData, compDataSize); + + // WARNING: RL_REALLOC can make (and leave) data copies in memory, be careful with sensitive compressed data! + // TODO: Use a different approach, create another buffer, copy data manually to it and wipe original buffer memory + unsigned char *temp = (unsigned char *)RL_REALLOC(data, length); + + if (temp != NULL) data = temp; + else TRACELOG(LOG_WARNING, "SYSTEM: Failed to re-allocate required decompression memory"); + + *dataSize = length; + + TRACELOG(LOG_INFO, "SYSTEM: Decompress data: Comp. size: %i -> Original size: %i", compDataSize, *dataSize); +#endif + + return data; +} + +// Encode data to Base64 string +char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize) +{ + static const unsigned char base64encodeTable[] = { + 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', + 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', + 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' + }; + + static const int modTable[] = { 0, 2, 1 }; + + *outputSize = 4*((dataSize + 2)/3); + + char *encodedData = (char *)RL_MALLOC(*outputSize); + + if (encodedData == NULL) return NULL; + + for (int i = 0, j = 0; i < dataSize;) + { + unsigned int octetA = (i < dataSize)? (unsigned char)data[i++] : 0; + unsigned int octetB = (i < dataSize)? (unsigned char)data[i++] : 0; + unsigned int octetC = (i < dataSize)? (unsigned char)data[i++] : 0; + + unsigned int triple = (octetA << 0x10) + (octetB << 0x08) + octetC; + + encodedData[j++] = base64encodeTable[(triple >> 3*6) & 0x3F]; + encodedData[j++] = base64encodeTable[(triple >> 2*6) & 0x3F]; + encodedData[j++] = base64encodeTable[(triple >> 1*6) & 0x3F]; + encodedData[j++] = base64encodeTable[(triple >> 0*6) & 0x3F]; + } + + for (int i = 0; i < modTable[dataSize%3]; i++) encodedData[*outputSize - 1 - i] = '='; // Padding character + + return encodedData; +} + +// Decode Base64 string data +unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize) +{ + static const unsigned char base64decodeTable[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 62, 0, 0, 0, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, + 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 0, 0, 0, 0, 0, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, + 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51 + }; + + // Get output size of Base64 input data + int outSize = 0; + for (int i = 0; data[4*i] != 0; i++) + { + if (data[4*i + 3] == '=') + { + if (data[4*i + 2] == '=') outSize += 1; + else outSize += 2; + } + else outSize += 3; + } + + // Allocate memory to store decoded Base64 data + unsigned char *decodedData = (unsigned char *)RL_MALLOC(outSize); + + for (int i = 0; i < outSize/3; i++) + { + unsigned char a = base64decodeTable[(int)data[4*i]]; + unsigned char b = base64decodeTable[(int)data[4*i + 1]]; + unsigned char c = base64decodeTable[(int)data[4*i + 2]]; + unsigned char d = base64decodeTable[(int)data[4*i + 3]]; + + decodedData[3*i] = (a << 2) | (b >> 4); + decodedData[3*i + 1] = (b << 4) | (c >> 2); + decodedData[3*i + 2] = (c << 6) | d; + } + + if (outSize%3 == 1) + { + int n = outSize/3; + unsigned char a = base64decodeTable[(int)data[4*n]]; + unsigned char b = base64decodeTable[(int)data[4*n + 1]]; + decodedData[outSize - 1] = (a << 2) | (b >> 4); + } + else if (outSize%3 == 2) + { + int n = outSize/3; + unsigned char a = base64decodeTable[(int)data[4*n]]; + unsigned char b = base64decodeTable[(int)data[4*n + 1]]; + unsigned char c = base64decodeTable[(int)data[4*n + 2]]; + decodedData[outSize - 2] = (a << 2) | (b >> 4); + decodedData[outSize - 1] = (b << 4) | (c >> 2); + } + + *outputSize = outSize; + return decodedData; +} + +// Open URL with default system browser (if available) +// NOTE: This function is only safe to use if you control the URL given. +// A user could craft a malicious string performing another action. +// Only call this function yourself not with user input or make sure to check the string yourself. +// Ref: https://github.com/raysan5/raylib/issues/686 +void OpenURL(const char *url) +{ + // Security check to (partially) avoid malicious code on PLATFORM_WEB + if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character"); + else + { +#if defined(PLATFORM_DESKTOP) + char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char)); + #if defined(_WIN32) + sprintf(cmd, "explorer \"%s\"", url); + #endif + #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) + sprintf(cmd, "xdg-open '%s'", url); // Alternatives: firefox, x-www-browser + #endif + #if defined(__APPLE__) + sprintf(cmd, "open '%s'", url); + #endif + int result = system(cmd); + if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created"); + RL_FREE(cmd); +#endif +#if defined(PLATFORM_WEB) + emscripten_run_script(TextFormat("window.open('%s', '_blank')", url)); +#endif +#if defined(PLATFORM_ANDROID) + JNIEnv *env = NULL; + JavaVM *vm = CORE.Android.app->activity->vm; + (*vm)->AttachCurrentThread(vm, &env, NULL); + + jstring urlString = (*env)->NewStringUTF(env, url); + jclass uriClass = (*env)->FindClass(env, "android/net/Uri"); + jmethodID uriParse = (*env)->GetStaticMethodID(env, uriClass, "parse", "(Ljava/lang/String;)Landroid/net/Uri;"); + jobject uri = (*env)->CallStaticObjectMethod(env, uriClass, uriParse, urlString); + + jclass intentClass = (*env)->FindClass(env, "android/content/Intent"); + jfieldID actionViewId = (*env)->GetStaticFieldID(env, intentClass, "ACTION_VIEW", "Ljava/lang/String;"); + jobject actionView = (*env)->GetStaticObjectField(env, intentClass, actionViewId); + jmethodID newIntent = (*env)->GetMethodID(env, intentClass, "", "(Ljava/lang/String;Landroid/net/Uri;)V"); + jobject intent = (*env)->AllocObject(env, intentClass); + + (*env)->CallVoidMethod(env, intent, newIntent, actionView, uri); + jclass activityClass = (*env)->FindClass(env, "android/app/Activity"); + jmethodID startActivity = (*env)->GetMethodID(env, activityClass, "startActivity", "(Landroid/content/Intent;)V"); + (*env)->CallVoidMethod(env, CORE.Android.app->activity->clazz, startActivity, intent); + + (*vm)->DetachCurrentThread(vm); +#endif + } +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions +//---------------------------------------------------------------------------------- +// Check if a key has been pressed once +bool IsKeyPressed(int key) +{ + bool pressed = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; + } + + return pressed; +} + +// Check if a key has been pressed again (only PLATFORM_DESKTOP) +bool IsKeyPressedRepeat(int key) +{ + bool repeat = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) repeat = true; + } + + return repeat; +} + +// Check if a key is being pressed (key held down) +bool IsKeyDown(int key) +{ + bool down = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if (CORE.Input.Keyboard.currentKeyState[key] == 1) down = true; + } + + return down; +} + +// Check if a key has been released once +bool IsKeyReleased(int key) +{ + bool released = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; + } + + return released; +} + +// Check if a key is NOT being pressed (key not held down) +bool IsKeyUp(int key) +{ + bool up = false; + + if ((key > 0) && (key < MAX_KEYBOARD_KEYS)) + { + if (CORE.Input.Keyboard.currentKeyState[key] == 0) up = true; + } + + return up; +} + +// Get the last key pressed +int GetKeyPressed(void) +{ + int value = 0; + + if (CORE.Input.Keyboard.keyPressedQueueCount > 0) + { + // Get character from the queue head + value = CORE.Input.Keyboard.keyPressedQueue[0]; + + // Shift elements 1 step toward the head + for (int i = 0; i < (CORE.Input.Keyboard.keyPressedQueueCount - 1); i++) + CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1]; + + // Reset last character in the queue + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0; + CORE.Input.Keyboard.keyPressedQueueCount--; + } + + return value; +} + +// Get the last char pressed +int GetCharPressed(void) +{ + int value = 0; + + if (CORE.Input.Keyboard.charPressedQueueCount > 0) + { + // Get character from the queue head + value = CORE.Input.Keyboard.charPressedQueue[0]; + + // Shift elements 1 step toward the head + for (int i = 0; i < (CORE.Input.Keyboard.charPressedQueueCount - 1); i++) + CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1]; + + // Reset last character in the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0; + CORE.Input.Keyboard.charPressedQueueCount--; + } + + return value; +} + +// Set a custom key to exit program +// NOTE: default exitKey is ESCAPE +void SetExitKey(int key) +{ +#if !defined(PLATFORM_ANDROID) + CORE.Input.Keyboard.exitKey = key; +#endif +} + +// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB) + +// Check if a gamepad is available +bool IsGamepadAvailable(int gamepad) +{ + bool result = false; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad]) result = true; + + return result; +} + +// Get gamepad internal name id +const char *GetGamepadName(int gamepad) +{ + const char *name = NULL; + +#if defined(PLATFORM_DESKTOP) + if (CORE.Input.Gamepad.ready[gamepad]) name = glfwGetJoystickName(gamepad); +#endif +#if defined(PLATFORM_DRM) + if (CORE.Input.Gamepad.ready[gamepad]) + { + ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name[gamepad]); + name = CORE.Input.Gamepad.name[gamepad]; + } +#endif +#if defined(PLATFORM_WEB) + name = CORE.Input.Gamepad.name[gamepad]; +#endif + + return name; +} + +// Get gamepad axis count +int GetGamepadAxisCount(int gamepad) +{ +#if defined(PLATFORM_DRM) + int axisCount = 0; + if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount); + CORE.Input.Gamepad.axisCount = axisCount; +#endif + + return CORE.Input.Gamepad.axisCount; +} + +// Get axis movement vector for a gamepad +float GetGamepadAxisMovement(int gamepad, int axis) +{ + float value = 0; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS) && + (fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]) > 0.1f)) value = CORE.Input.Gamepad.axisState[gamepad][axis]; // 0.1f = GAMEPAD_AXIS_MINIMUM_DRIFT/DELTA + + return value; +} + +// Check if a gamepad button has been pressed once +bool IsGamepadButtonPressed(int gamepad, int button) +{ + bool pressed = false; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.previousButtonState[gamepad][button] == 0) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) pressed = true; + + return pressed; +} + +// Check if a gamepad button is being pressed +bool IsGamepadButtonDown(int gamepad, int button) +{ + bool down = false; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 1)) down = true; + + return down; +} + +// Check if a gamepad button has NOT been pressed once +bool IsGamepadButtonReleased(int gamepad, int button) +{ + bool released = false; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.previousButtonState[gamepad][button] == 1) && (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) released = true; + + return released; +} + +// Check if a gamepad button is NOT being pressed +bool IsGamepadButtonUp(int gamepad, int button) +{ + bool up = false; + + if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (button < MAX_GAMEPAD_BUTTONS) && + (CORE.Input.Gamepad.currentButtonState[gamepad][button] == 0)) up = true; + + return up; +} + +// Get the last gamepad button pressed +int GetGamepadButtonPressed(void) +{ + return CORE.Input.Gamepad.lastButtonPressed; +} + +// Set internal gamepad mappings +int SetGamepadMappings(const char *mappings) +{ + int result = 0; + +#if defined(PLATFORM_DESKTOP) + result = glfwUpdateGamepadMappings(mappings); +#endif + + return result; +} + +// Check if a mouse button has been pressed once +bool IsMouseButtonPressed(int button) +{ + bool pressed = false; + + if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) pressed = true; + + // Map touches to mouse buttons checking + if ((CORE.Input.Touch.currentTouchState[button] == 1) && (CORE.Input.Touch.previousTouchState[button] == 0)) pressed = true; + + return pressed; +} + +// Check if a mouse button is being pressed +bool IsMouseButtonDown(int button) +{ + bool down = false; + + if (CORE.Input.Mouse.currentButtonState[button] == 1) down = true; + + // NOTE: Touches are considered like mouse buttons + if (CORE.Input.Touch.currentTouchState[button] == 1) down = true; + + return down; +} + +// Check if a mouse button has been released once +bool IsMouseButtonReleased(int button) +{ + bool released = false; + + if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) released = true; + + // Map touches to mouse buttons checking + if ((CORE.Input.Touch.currentTouchState[button] == 0) && (CORE.Input.Touch.previousTouchState[button] == 1)) released = true; + + return released; +} + +// Check if a mouse button is NOT being pressed +bool IsMouseButtonUp(int button) +{ + bool up = false; + + if (CORE.Input.Mouse.currentButtonState[button] == 0) up = true; + + // NOTE: Touches are considered like mouse buttons + if (CORE.Input.Touch.currentTouchState[button] == 0) up = true; + + return up; +} + +// Get mouse position X +int GetMouseX(void) +{ +#if defined(PLATFORM_ANDROID) + return (int)CORE.Input.Touch.position[0].x; +#else + return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x); +#endif +} + +// Get mouse position Y +int GetMouseY(void) +{ +#if defined(PLATFORM_ANDROID) + return (int)CORE.Input.Touch.position[0].y; +#else + return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y); +#endif +} + +// Get mouse position XY +Vector2 GetMousePosition(void) +{ + Vector2 position = { 0 }; + + // TODO: Review touch position on PLATFORM_WEB + +#if defined(PLATFORM_ANDROID) //|| defined(PLATFORM_WEB) + position = GetTouchPosition(0); +#else + // NOTE: On PLATFORM_WEB, even on canvas scaling, mouse position is proportionally returned + position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x; + position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y; +#endif + + return position; +} + +// Get mouse delta between frames +Vector2 GetMouseDelta(void) +{ + Vector2 delta = { 0 }; + + delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x; + delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y; + + return delta; +} + +// Set mouse position XY +void SetMousePosition(int x, int y) +{ + CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + // NOTE: emscripten not implemented + glfwSetCursorPos(CORE.Window.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); +#endif +} + +// Set mouse offset +// NOTE: Useful when rendering to different size targets +void SetMouseOffset(int offsetX, int offsetY) +{ + CORE.Input.Mouse.offset = (Vector2){ (float)offsetX, (float)offsetY }; +} + +// Set mouse scaling +// NOTE: Useful when rendering to different size targets +void SetMouseScale(float scaleX, float scaleY) +{ + CORE.Input.Mouse.scale = (Vector2){ scaleX, scaleY }; +} + +// Get mouse wheel movement Y +float GetMouseWheelMove(void) +{ + float result = 0.0f; + +#if !defined(PLATFORM_ANDROID) + if (fabsf(CORE.Input.Mouse.currentWheelMove.x) > fabsf(CORE.Input.Mouse.currentWheelMove.y)) result = (float)CORE.Input.Mouse.currentWheelMove.x; + else result = (float)CORE.Input.Mouse.currentWheelMove.y; +#endif + + return result; +} + +// Get mouse wheel movement X/Y as a vector +Vector2 GetMouseWheelMoveV(void) +{ + Vector2 result = { 0 }; + + result = CORE.Input.Mouse.currentWheelMove; + + return result; +} + +// Set mouse cursor +// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP +void SetMouseCursor(int cursor) +{ +#if defined(PLATFORM_DESKTOP) + CORE.Input.Mouse.cursor = cursor; + if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(CORE.Window.handle, NULL); + else + { + // NOTE: We are relating internal GLFW enum values to our MouseCursor enum values + glfwSetCursor(CORE.Window.handle, glfwCreateStandardCursor(0x00036000 + cursor)); + } +#endif +} + +// Get touch position X for touch point 0 (relative to screen size) +int GetTouchX(void) +{ +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) + return (int)CORE.Input.Touch.position[0].x; +#else // PLATFORM_DESKTOP, PLATFORM_DRM + return GetMouseX(); +#endif +} + +// Get touch position Y for touch point 0 (relative to screen size) +int GetTouchY(void) +{ +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) + return (int)CORE.Input.Touch.position[0].y; +#else // PLATFORM_DESKTOP, PLATFORM_DRM + return GetMouseY(); +#endif +} + +// Get touch position XY for a touch point index (relative to screen size) +// TODO: Touch position should be scaled depending on display size and render size +Vector2 GetTouchPosition(int index) +{ + Vector2 position = { -1.0f, -1.0f }; + +#if defined(PLATFORM_DESKTOP) + // TODO: GLFW does not support multi-touch input just yet + // https://www.codeproject.com/Articles/668404/Programming-for-Multi-Touch + // https://docs.microsoft.com/en-us/windows/win32/wintouch/getting-started-with-multi-touch-messages + if (index == 0) position = GetMousePosition(); +#endif +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_DRM) + if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index]; + else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS); +#endif + + return position; +} + +// Get touch point identifier for given index +int GetTouchPointId(int index) +{ + int id = -1; + + if (index < MAX_TOUCH_POINTS) id = CORE.Input.Touch.pointId[index]; + + return id; +} + +// Get number of touch points +int GetTouchPointCount(void) +{ + return CORE.Input.Touch.pointCount; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Initialize display device and framebuffer +// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size +// If width or height are 0, default display size will be used for framebuffer size +// NOTE: returns false in case graphic device could not be created +static bool InitGraphicsDevice(int width, int height) +{ + CORE.Window.screen.width = width; // User desired width + CORE.Window.screen.height = height; // User desired height + CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default + + // Set the screen minimum and maximum default values to 0 + CORE.Window.screenMin.width = 0; + CORE.Window.screenMin.height = 0; + CORE.Window.screenMax.width = 0; + CORE.Window.screenMax.height = 0; + + // NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... + // ...in top-down or left-right to match display aspect ratio (no weird scaling) + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + glfwSetErrorCallback(ErrorCallback); +/* + // TODO: Setup GLFW custom allocators to match raylib ones + const GLFWallocator allocator = { + .allocate = MemAlloc, + .deallocate = MemFree, + .reallocate = MemRealloc, + .user = NULL + }; + + glfwInitAllocator(&allocator); +*/ +#if defined(__APPLE__) + glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE); +#endif + + if (!glfwInit()) + { + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); + return false; + } + + glfwDefaultWindowHints(); // Set default windows hints + //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits + //glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits + //glfwWindowHint(GLFW_BLUE_BITS, 8); // Framebuffer blue color component bits + //glfwWindowHint(GLFW_ALPHA_BITS, 8); // Framebuffer alpha color component bits + //glfwWindowHint(GLFW_DEPTH_BITS, 24); // Depthbuffer bits + //glfwWindowHint(GLFW_REFRESH_RATE, 0); // Refresh rate for fullscreen window + //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API + //glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers + + // Check window creation flags + if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; + + if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window + else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden + + if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window + else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window + + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window + else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable + + // Disable FLAG_WINDOW_MINIMIZED, not supported on initialization + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; + + // Disable FLAG_WINDOW_MAXIMIZED, not supported on initialization + if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; + + if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); + else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); + + if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); + else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); + + // NOTE: Some GLFW flags are not supported on HTML5 +#if defined(PLATFORM_DESKTOP) + if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // Transparent framebuffer + else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE); // Opaque framebuffer + + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + // Resize window content area based on the monitor content scale. + // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. + // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. + glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE); // Scale content area based on the monitor content scale where window is placed on + #if defined(__APPLE__) + glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); + #endif + } + else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); + + // Mouse passthrough + if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE); + else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE); +#endif + + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + // NOTE: MSAA is only enabled for main framebuffer, not user-created FBOs + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + glfwWindowHint(GLFW_SAMPLES, 4); // Tries to enable multisampling x4 (MSAA), default is 0 + } + + // NOTE: When asking for an OpenGL context version, most drivers provide the highest supported version + // with backward compatibility to older OpenGL versions. + // For example, if using OpenGL 1.1, driver can provide a 4.3 backwards compatible context. + + // Check selection OpenGL version + if (rlGetVersion() == RL_OPENGL_21) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); // Choose OpenGL minor version (just hint) + } + else if (rlGetVersion() == RL_OPENGL_33) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // Profiles Hint: Only 3.3 and above! + // Values: GLFW_OPENGL_CORE_PROFILE, GLFW_OPENGL_ANY_PROFILE, GLFW_OPENGL_COMPAT_PROFILE +#if defined(__APPLE__) + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE); // OSX Requires forward compatibility +#else + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); // Forward Compatibility Hint: Only 3.3 and above! +#endif + //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Request OpenGL DEBUG context + } + else if (rlGetVersion() == RL_OPENGL_43) + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); // Choose OpenGL major version (just hint) + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); // Choose OpenGL minor version (just hint) + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_FALSE); +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) + glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); // Enable OpenGL Debug Context +#endif + } + else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); +#if defined(PLATFORM_DESKTOP) + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); +#else + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); +#endif + } + else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context + { + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); + glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API); +#if defined(PLATFORM_DESKTOP) + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API); +#else + glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API); +#endif + } + +#if defined(PLATFORM_DESKTOP) + // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions. + // Forcing this initialization here avoids doing it on PollInputEvents() called by EndDrawing() after first frame has been just drawn. + // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. + // REF: https://github.com/raysan5/raylib/issues/1554 + if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL); +#endif + +#if defined(PLATFORM_DESKTOP) + // Find monitor resolution + GLFWmonitor *monitor = glfwGetPrimaryMonitor(); + if (!monitor) + { + TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); + return false; + } + + const GLFWvidmode *mode = glfwGetVideoMode(monitor); + + CORE.Window.display.width = mode->width; + CORE.Window.display.height = mode->height; + + // Set screen width/height to the display width/height if they are 0 + if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width; + if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height; +#endif // PLATFORM_DESKTOP + +#if defined(PLATFORM_WEB) + // NOTE: Getting video modes is not implemented in emscripten GLFW3 version + CORE.Window.display.width = CORE.Window.screen.width; + CORE.Window.display.height = CORE.Window.screen.height; +#endif // PLATFORM_WEB + + if (CORE.Window.fullscreen) + { + // remember center for switchinging from fullscreen to window + if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) + { + // If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed. + // Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11. + CORE.Window.position.x = CORE.Window.display.width/4; + CORE.Window.position.y = CORE.Window.display.height/4; + } + else + { + CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2; + CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2; + } + + if (CORE.Window.position.x < 0) CORE.Window.position.x = 0; + if (CORE.Window.position.y < 0) CORE.Window.position.y = 0; + + // Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor + int count = 0; + const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count); + + // Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height + for (int i = 0; i < count; i++) + { + if ((unsigned int)modes[i].width >= CORE.Window.screen.width) + { + if ((unsigned int)modes[i].height >= CORE.Window.screen.height) + { + CORE.Window.display.width = modes[i].width; + CORE.Window.display.height = modes[i].height; + break; + } + } + } + TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + + // NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example, + // for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3), + // framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched + // by the sides to fit all monitor space... + + // Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight + // It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset) + // Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale + // TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed... + // HighDPI monitors are properly considered in a following similar function: SetupViewport() + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + CORE.Window.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL); + + // NOTE: Full-screen change, not working properly... + //glfwSetWindowMonitor(CORE.Window.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); + } + else + { +#if defined(PLATFORM_DESKTOP) + // If we are windowed fullscreen, ensures that window does not minimize when focus is lost + if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width)) + { + glfwWindowHint(GLFW_AUTO_ICONIFY, 0); + } +#endif + // No-fullscreen window creation + CORE.Window.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL); + + if (CORE.Window.handle) + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + } + } + + if (!CORE.Window.handle) + { + glfwTerminate(); + TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); + return false; + } + +// glfwCreateWindow title doesn't work with emscripten. +#if defined(PLATFORM_WEB) + emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " "); +#endif + + // Set window callback events + glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default! +#if !defined(PLATFORM_WEB) + glfwSetWindowMaximizeCallback(CORE.Window.handle, WindowMaximizeCallback); +#endif + glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback); + glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback); + glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); + + // Set input callback events + glfwSetKeyCallback(CORE.Window.handle, KeyCallback); + glfwSetCharCallback(CORE.Window.handle, CharCallback); + glfwSetMouseButtonCallback(CORE.Window.handle, MouseButtonCallback); + glfwSetCursorPosCallback(CORE.Window.handle, MouseCursorPosCallback); // Track mouse position changes + glfwSetScrollCallback(CORE.Window.handle, MouseScrollCallback); + glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback); + + glfwMakeContextCurrent(CORE.Window.handle); + +#if !defined(PLATFORM_WEB) + glfwSetInputMode(CORE.Window.handle, GLFW_LOCK_KEY_MODS, GLFW_TRUE); // Enable lock keys modifiers (CAPS, NUM) + + glfwSwapInterval(0); // No V-Sync by default +#endif + + // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) + // NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need + // to be activated on web platforms since VSync is enforced there. +#if !defined(PLATFORM_WEB) + if (CORE.Window.flags & FLAG_VSYNC_HINT) + { + // WARNING: It seems to hit a critical render path in Intel HD Graphics + glfwSwapInterval(1); + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC"); + } +#endif + + int fbWidth = CORE.Window.screen.width; + int fbHeight = CORE.Window.screen.height; + +#if defined(PLATFORM_DESKTOP) + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + // NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling. + // Framebuffer scaling should be activated with: glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); + #if !defined(__APPLE__) + glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); + + // Screen scaling matrix is required in case desired screen area is different from display area + CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); + + // Mouse input scaling for the new screen size + SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); + #endif + } +#endif + + CORE.Window.render.width = fbWidth; + CORE.Window.render.height = fbHeight; + CORE.Window.currentFbo.width = fbWidth; + CORE.Window.currentFbo.height = fbHeight; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + +#endif // PLATFORM_DESKTOP || PLATFORM_WEB + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + CORE.Window.fullscreen = true; + CORE.Window.flags |= FLAG_FULLSCREEN_MODE; + +#if defined(PLATFORM_DRM) + CORE.Window.fd = -1; + CORE.Window.connector = NULL; + CORE.Window.modeIndex = -1; + CORE.Window.crtc = NULL; + CORE.Window.gbmDevice = NULL; + CORE.Window.gbmSurface = NULL; + CORE.Window.prevBO = NULL; + CORE.Window.prevFB = 0; + +#if defined(DEFAULT_GRAPHIC_DEVICE_DRM) + CORE.Window.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); +#else + TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card"); + CORE.Window.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4) + + if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL)) + { + TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1"); + CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded + } + + if ((-1 == CORE.Window.fd) || (drmModeGetResources(CORE.Window.fd) == NULL)) + { + TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0"); + CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3) + } +#endif + if (-1 == CORE.Window.fd) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card"); + return false; + } + + drmModeRes *res = drmModeGetResources(CORE.Window.fd); + if (!res) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); + return false; + } + + TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); + for (size_t i = 0; i < res->count_connectors; i++) + { + TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i); + drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]); + TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes); + if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected"); + CORE.Window.connector = con; + break; + } + else + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)"); + drmModeFreeConnector(con); + } + } + + if (!CORE.Window.connector) + { + TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); + drmModeFreeResources(res); + return false; + } + + drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id); + if (!enc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); + drmModeFreeResources(res); + return false; + } + + CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id); + if (!CORE.Window.crtc) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); + drmModeFreeEncoder(enc); + drmModeFreeResources(res); + return false; + } + + // If InitWindow should use the current mode find it in the connector's mode list + if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0)) + { + TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode..."); + + CORE.Window.modeIndex = FindMatchingConnectorMode(CORE.Window.connector, &CORE.Window.crtc->mode); + + if (CORE.Window.modeIndex < 0) + { + TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); + drmModeFreeEncoder(enc); + drmModeFreeResources(res); + return false; + } + + CORE.Window.screen.width = CORE.Window.display.width; + CORE.Window.screen.height = CORE.Window.display.height; + } + + const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT; + const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60; + + // Try to find an exact matching mode + CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); + + // If nothing found, try to find a nearly matching mode + if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced); + + // If nothing found, try to find an exactly matching mode including interlaced + if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); + + // If nothing found, try to find a nearly matching mode including interlaced + if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true); + + // If nothing found, there is no suitable mode + if (CORE.Window.modeIndex < 0) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); + drmModeFreeEncoder(enc); + drmModeFreeResources(res); + return false; + } + + CORE.Window.display.width = CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay; + CORE.Window.display.height = CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay; + + TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", CORE.Window.connector->modes[CORE.Window.modeIndex].name, + CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, + (CORE.Window.connector->modes[CORE.Window.modeIndex].flags & DRM_MODE_FLAG_INTERLACE) ? 'i' : 'p', + CORE.Window.connector->modes[CORE.Window.modeIndex].vrefresh); + + // Use the width and height of the surface for render + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + + drmModeFreeEncoder(enc); + enc = NULL; + + drmModeFreeResources(res); + res = NULL; + + CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd); + if (!CORE.Window.gbmDevice) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device"); + return false; + } + + CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, + CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); + if (!CORE.Window.gbmSurface) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface"); + return false; + } +#endif + + EGLint samples = 0; + EGLint sampleBuffer = 0; + if (CORE.Window.flags & FLAG_MSAA_4X_HINT) + { + samples = 4; + sampleBuffer = 1; + TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4"); + } + + const EGLint framebufferAttribs[] = + { + EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support +#if defined(PLATFORM_DRM) + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android! +#endif + EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5) + EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6) + EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5) +#if defined(PLATFORM_DRM) + EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer) +#endif + //EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI) + EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!) + //EGL_STENCIL_SIZE, 8, // Stencil buffer size + EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA + EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs) + EGL_NONE + }; + + const EGLint contextAttribs[] = + { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + EGLint numConfigs = 0; + + // Get an EGL device connection +#if defined(PLATFORM_DRM) + CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice); +#else + CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY); +#endif + if (CORE.Window.device == EGL_NO_DISPLAY) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return false; + } + + // Initialize the EGL device connection + if (eglInitialize(CORE.Window.device, NULL, NULL) == EGL_FALSE) + { + // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. + TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); + return false; + } + +#if defined(PLATFORM_DRM) + if (!eglChooseConfig(CORE.Window.device, NULL, NULL, 0, &numConfigs)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError()); + return false; + } + + TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs); + + EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs)); + if (!configs) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs"); + return false; + } + + EGLint matchingNumConfigs = 0; + if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError()); + free(configs); + return false; + } + + TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs); + + // find the EGL config that matches the previously setup GBM format + int found = 0; + for (EGLint i = 0; i < matchingNumConfigs; ++i) + { + EGLint id = 0; + if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError()); + continue; + } + + if (GBM_FORMAT_ARGB8888 == id) + { + TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i); + CORE.Window.config = configs[i]; + found = 1; + break; + } + } + + RL_FREE(configs); + + if (!found) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config"); + return false; + } +#else + // Get an appropriate EGL framebuffer configuration + eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs); +#endif + + // Set rendering API + eglBindAPI(EGL_OPENGL_ES_API); + + // Create an EGL rendering context + CORE.Window.context = eglCreateContext(CORE.Window.device, CORE.Window.config, EGL_NO_CONTEXT, contextAttribs); + if (CORE.Window.context == EGL_NO_CONTEXT) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); + return false; + } +#endif + + // Create an EGL window surface + //--------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) + EGLint displayFormat = 0; + + // EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is guaranteed to be accepted by ANativeWindow_setBuffersGeometry() + // As soon as we picked a EGLConfig, we can safely reconfigure the ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID + eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + + // At this point we need to manage render size vs screen size + // NOTE: This function use and modify global module variables: + // -> CORE.Window.screen.width/CORE.Window.screen.height + // -> CORE.Window.render.width/CORE.Window.render.height + // -> CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); + + ANativeWindow_setBuffersGeometry(CORE.Android.app->window, CORE.Window.render.width, CORE.Window.render.height, displayFormat); + //ANativeWindow_setBuffersGeometry(CORE.Android.app->window, 0, 0, displayFormat); // Force use of native display size + + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, CORE.Android.app->window, NULL); +#endif // PLATFORM_ANDROID + +#if defined(PLATFORM_DRM) + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL); + if (EGL_NO_SURFACE == CORE.Window.surface) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError()); + return false; + } + + // At this point we need to manage render size vs screen size + // NOTE: This function use and modify global module variables: + // -> CORE.Window.screen.width/CORE.Window.screen.height + // -> CORE.Window.render.width/CORE.Window.render.height + // -> CORE.Window.screenScale + SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height); +#endif // PLATFORM_DRM + + // There must be at least one frame displayed before the buffers are swapped + //eglSwapInterval(CORE.Window.device, 1); + + if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE) + { + TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); + return false; + } + else + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.currentFbo.width = CORE.Window.render.width; + CORE.Window.currentFbo.height = CORE.Window.render.height; + + TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height); + TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height); + TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); + TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); + } +#endif // PLATFORM_ANDROID || PLATFORM_DRM + + // Load OpenGL extensions + // NOTE: GL procedures address loader is required to load extensions +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + rlLoadExtensions(glfwGetProcAddress); +#else + rlLoadExtensions(eglGetProcAddress); +#endif + + // Initialize OpenGL context (states and resources) + // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl + rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + + // Setup default viewport + // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height + SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height); + +#if defined(PLATFORM_ANDROID) + CORE.Window.ready = true; +#endif + + if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); + + return true; +} + +// Set viewport for a provided width and height +static void SetupViewport(int width, int height) +{ + CORE.Window.render.width = width; + CORE.Window.render.height = height; + + // Set viewport width and height + // NOTE: We consider render size (scaled) and offset in case black bars are required and + // render area does not match full display area (this situation is only applicable on fullscreen mode) +#if defined(__APPLE__) + float xScale = 1.0f, yScale = 1.0f; + glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); + rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width)*xScale, (CORE.Window.render.height)*yScale); +#else + rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width, CORE.Window.render.height); +#endif + + rlMatrixMode(RL_PROJECTION); // Switch to projection matrix + rlLoadIdentity(); // Reset current matrix (projection) + + // Set orthographic projection to current framebuffer size + // NOTE: Configured top-left corner as (0, 0) + rlOrtho(0, CORE.Window.render.width, CORE.Window.render.height, 0, 0.0f, 1.0f); + + rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix + rlLoadIdentity(); // Reset current matrix (modelview) +} + +// Compute framebuffer size relative to screen size and display size +// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified +static void SetupFramebuffer(int width, int height) +{ + // Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var) + if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height)) + { + TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + + // Downscaling to fit display with border-bars + float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width; + float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height; + + if (widthRatio <= heightRatio) + { + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height); + } + else + { + CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio); + CORE.Window.render.height = CORE.Window.display.height; + CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width); + CORE.Window.renderOffset.y = 0; + } + + // Screen scaling required + float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width; + CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f); + + // NOTE: We render to full display resolution! + // We just need to calculate above parameters for downscale matrix and offsets + CORE.Window.render.width = CORE.Window.display.width; + CORE.Window.render.height = CORE.Window.display.height; + + TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height); + } + else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height)) + { + // Required screen size is smaller than display size + TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height); + + if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) + { + CORE.Window.screen.width = CORE.Window.display.width; + CORE.Window.screen.height = CORE.Window.display.height; + } + + // Upscaling to fit display with border-bars + float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height; + float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height; + + if (displayRatio <= screenRatio) + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio); + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height); + } + else + { + CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio); + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width); + CORE.Window.renderOffset.y = 0; + } + } + else + { + CORE.Window.render.width = CORE.Window.screen.width; + CORE.Window.render.height = CORE.Window.screen.height; + CORE.Window.renderOffset.x = 0; + CORE.Window.renderOffset.y = 0; + } +} + +// Initialize hi-resolution timer +static void InitTimer(void) +{ +// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. +// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. +// High resolutions can also prevent the CPU power management system from entering power-saving modes. +// Setting a higher resolution does not improve the accuracy of the high-resolution performance counter. +#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) + timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + struct timespec now = { 0 }; + + if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success + { + CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; + } + else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available"); +#endif + + CORE.Time.previous = GetTime(); // Get time as double +} + +// Wait for some time (stop program execution) +// NOTE: Sleep() granularity could be around 10 ms, it means, Sleep() could +// take longer than expected... for that reason we use the busy wait loop +// Ref: http://stackoverflow.com/questions/43057578/c-programming-win32-games-sleep-taking-longer-than-expected +// Ref: http://www.geisswerks.com/ryan/FAQS/timing.html --> All about timing on Win32! +void WaitTime(double seconds) +{ +#if defined(SUPPORT_BUSY_WAIT_LOOP) || defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) + double destinationTime = GetTime() + seconds; +#endif + +#if defined(SUPPORT_BUSY_WAIT_LOOP) + while (GetTime() < destinationTime) { } +#else + #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) + double sleepSeconds = seconds - seconds*0.05; // NOTE: We reserve a percentage of the time for busy waiting + #else + double sleepSeconds = seconds; + #endif + + // System halt functions + #if defined(_WIN32) + Sleep((unsigned long)(sleepSeconds*1000.0)); + #endif + #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__) + struct timespec req = { 0 }; + time_t sec = sleepSeconds; + long nsec = (sleepSeconds - sec)*1000000000L; + req.tv_sec = sec; + req.tv_nsec = nsec; + + // NOTE: Use nanosleep() on Unix platforms... usleep() it's deprecated. + while (nanosleep(&req, &req) == -1) continue; + #endif + #if defined(__APPLE__) + usleep(sleepSeconds*1000000.0); + #endif + + #if defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) + while (GetTime() < destinationTime) { } + #endif +#endif +} + +// Swap back buffer with front buffer (screen drawing) +void SwapScreenBuffer(void) +{ +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + glfwSwapBuffers(CORE.Window.handle); +#endif + +#if defined(PLATFORM_ANDROID) || defined(PLATFORM_DRM) + eglSwapBuffers(CORE.Window.device, CORE.Window.surface); + +#if defined(PLATFORM_DRM) + + if (!CORE.Window.gbmSurface || (-1 == CORE.Window.fd) || !CORE.Window.connector || !CORE.Window.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap"); + + struct gbm_bo *bo = gbm_surface_lock_front_buffer(CORE.Window.gbmSurface); + if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer"); + + uint32_t fb = 0; + int result = drmModeAddFB(CORE.Window.fd, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay, CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb); + if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result); + + result = drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, fb, 0, 0, &CORE.Window.connector->connector_id, 1, &CORE.Window.connector->modes[CORE.Window.modeIndex]); + if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result); + + if (CORE.Window.prevFB) + { + result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB); + if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result); + } + + CORE.Window.prevFB = fb; + + if (CORE.Window.prevBO) gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO); + + CORE.Window.prevBO = bo; + +#endif // PLATFORM_DRM +#endif // PLATFORM_ANDROID || PLATFORM_DRM +} + +// Register all input events +void PollInputEvents(void) +{ +#if defined(SUPPORT_GESTURES_SYSTEM) + // NOTE: Gestures update must be called every frame to reset gestures correctly + // because ProcessGestureEvent() is just called on an event, not every frame + UpdateGestures(); +#endif + + // Reset keys/chars pressed registered + CORE.Input.Keyboard.keyPressedQueueCount = 0; + CORE.Input.Keyboard.charPressedQueueCount = 0; + // Reset key repeats + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + + // Reset last gamepad button/axis registered state + CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + CORE.Input.Gamepad.axisCount = 0; + +#if defined(PLATFORM_DRM) + // Register previous keys states + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + PollKeyboardEvents(); + + // Register previous mouse states + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = CORE.Input.Mouse.eventWheelMove; + CORE.Input.Mouse.eventWheelMove = (Vector2){ 0.0f, 0.0f }; + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) + { + CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + CORE.Input.Mouse.currentButtonState[i] = CORE.Input.Mouse.currentButtonStateEvdev[i]; + } + + // Register gamepads buttons events + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (CORE.Input.Gamepad.ready[i]) + { + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + } + } +#endif + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) + // Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) + + // Register previous keys states + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Register previous mouse states + for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; + + // Register previous mouse wheel state + CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; + CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f }; + + // Register previous mouse position + CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; +#endif + + // Register previous touch states + for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i]; + + // Reset touch positions + // TODO: It resets on PLATFORM_WEB the mouse position and not filled again until a move-event, + // so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed! + //for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 }; + +#if defined(PLATFORM_DESKTOP) + // Check if gamepads are ready + // NOTE: We do it here in case of disconnection + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (glfwJoystickPresent(i)) CORE.Input.Gamepad.ready[i] = true; + else CORE.Input.Gamepad.ready[i] = false; + } + + // Register gamepads buttons events + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (CORE.Input.Gamepad.ready[i]) // Check if gamepad is available + { + // Register previous gamepad states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + // Get current gamepad state + // NOTE: There is no callback available, so we get it manually + GLFWgamepadstate state = { 0 }; + glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller + + const unsigned char *buttons = state.buttons; + + for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++) + { + int button = -1; // GamepadButton enum values assigned + + switch (k) + { + case GLFW_GAMEPAD_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case GLFW_GAMEPAD_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case GLFW_GAMEPAD_BUTTON_A: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case GLFW_GAMEPAD_BUTTON_X: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + + case GLFW_GAMEPAD_BUTTON_LEFT_BUMPER: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + + case GLFW_GAMEPAD_BUTTON_BACK: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case GLFW_GAMEPAD_BUTTON_GUIDE: button = GAMEPAD_BUTTON_MIDDLE; break; + case GLFW_GAMEPAD_BUTTON_START: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + + case GLFW_GAMEPAD_BUTTON_DPAD_UP: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case GLFW_GAMEPAD_BUTTON_DPAD_RIGHT: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + case GLFW_GAMEPAD_BUTTON_DPAD_DOWN: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case GLFW_GAMEPAD_BUTTON_DPAD_LEFT: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + + case GLFW_GAMEPAD_BUTTON_LEFT_THUMB: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case GLFW_GAMEPAD_BUTTON_RIGHT_THUMB: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + default: break; + } + + if (button != -1) // Check for valid button + { + if (buttons[k] == GLFW_PRESS) + { + CORE.Input.Gamepad.currentButtonState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + else CORE.Input.Gamepad.currentButtonState[i][button] = 0; + } + } + + // Get current axis state + const float *axes = state.axes; + + for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++) + { + CORE.Input.Gamepad.axisState[i][k] = axes[k]; + } + + // Register buttons for 2nd triggers (because GLFW doesn't count these as buttons but rather axis) + CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_LEFT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] > 0.1f); + CORE.Input.Gamepad.currentButtonState[i][GAMEPAD_BUTTON_RIGHT_TRIGGER_2] = (char)(CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.1f); + + CORE.Input.Gamepad.axisCount = GLFW_GAMEPAD_AXIS_LAST + 1; + } + } + + CORE.Window.resizedLastFrame = false; + + if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused) + else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) +#endif // PLATFORM_DESKTOP + +#if defined(PLATFORM_WEB) + CORE.Window.resizedLastFrame = false; +#endif // PLATFORM_WEB + +// Gamepad support using emscripten API +// NOTE: GLFW3 joystick functionality not available in web +#if defined(PLATFORM_WEB) + // Get number of gamepads connected + int numGamepads = 0; + if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) numGamepads = emscripten_get_num_gamepads(); + + for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++) + { + // Register previous gamepad button states + for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k]; + + EmscriptenGamepadEvent gamepadState; + + int result = emscripten_get_gamepad_status(i, &gamepadState); + + if (result == EMSCRIPTEN_RESULT_SUCCESS) + { + // Register buttons data for every connected gamepad + for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++) + { + GamepadButton button = -1; + + // Gamepad Buttons reference: https://www.w3.org/TR/gamepad/#gamepad-interface + switch (j) + { + case 0: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break; + case 1: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break; + case 2: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break; + case 3: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break; + case 4: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break; + case 5: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break; + case 6: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break; + case 7: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break; + case 8: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break; + case 9: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break; + case 10: button = GAMEPAD_BUTTON_LEFT_THUMB; break; + case 11: button = GAMEPAD_BUTTON_RIGHT_THUMB; break; + case 12: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break; + case 13: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break; + case 14: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break; + case 15: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break; + default: break; + } + + if (button != -1) // Check for valid button + { + if (gamepadState.digitalButton[j] == 1) + { + CORE.Input.Gamepad.currentButtonState[i][button] = 1; + CORE.Input.Gamepad.lastButtonPressed = button; + } + else CORE.Input.Gamepad.currentButtonState[i][button] = 0; + } + + //TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]); + } + + // Register axis data for every connected gamepad + for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXIS); j++) + { + CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j]; + } + + CORE.Input.Gamepad.axisCount = gamepadState.numAxes; + } + } +#endif + +#if defined(PLATFORM_ANDROID) + // Register previous keys states + // NOTE: Android supports up to 260 keys + for (int i = 0; i < 260; i++) + { + CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i]; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Android ALooper_pollAll() variables + int pollResult = 0; + int pollEvents = 0; + + // Poll Events (registered events) + // NOTE: Activity is paused if not enabled (CORE.Android.appEnabled) + while ((pollResult = ALooper_pollAll(CORE.Android.appEnabled? 0 : -1, NULL, &pollEvents, (void**)&CORE.Android.source)) >= 0) + { + // Process this event + if (CORE.Android.source != NULL) CORE.Android.source->process(CORE.Android.app, CORE.Android.source); + + // NOTE: Never close window, native activity is controlled by the system! + if (CORE.Android.app->destroyRequested != 0) + { + //CORE.Window.shouldClose = true; + //ANativeActivity_finish(CORE.Android.app->activity); + } + } +#endif + +#if defined(PLATFORM_DRM) && defined(SUPPORT_SSH_KEYBOARD_RPI) + // NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here. + // stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console + + if (!CORE.Input.Keyboard.evtMode) ProcessKeyboard(); + + // NOTE: Mouse input events polling is done asynchronously in another pthread - EventThread() + // NOTE: Gamepad (Joystick) input events polling is done asynchonously in another pthread - GamepadThread() +#endif +} + +// Scan all files and directories in a base path +// WARNING: files.paths[] must be previously allocated and +// contain enough space to store all required paths +static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const char *filter) +{ + static char path[MAX_FILEPATH_LENGTH] = { 0 }; + memset(path, 0, MAX_FILEPATH_LENGTH); + + struct dirent *dp = NULL; + DIR *dir = opendir(basePath); + + if (dir != NULL) + { + while ((dp = readdir(dir)) != NULL) + { + if ((strcmp(dp->d_name, ".") != 0) && + (strcmp(dp->d_name, "..") != 0)) + { + sprintf(path, "%s/%s", basePath, dp->d_name); + + if (filter != NULL) + { + if (IsFileExtension(path, filter)) + { + strcpy(files->paths[files->count], path); + files->count++; + } + } + else + { + strcpy(files->paths[files->count], path); + files->count++; + } + } + } + + closedir(dir); + } + else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath); +} + +// Scan all files and directories recursively from a base path +static void ScanDirectoryFilesRecursively(const char *basePath, FilePathList *files, const char *filter) +{ + char path[MAX_FILEPATH_LENGTH] = { 0 }; + memset(path, 0, MAX_FILEPATH_LENGTH); + + struct dirent *dp = NULL; + DIR *dir = opendir(basePath); + + if (dir != NULL) + { + while (((dp = readdir(dir)) != NULL) && (files->count < files->capacity)) + { + if ((strcmp(dp->d_name, ".") != 0) && (strcmp(dp->d_name, "..") != 0)) + { + // Construct new path from our base path + sprintf(path, "%s/%s", basePath, dp->d_name); + + if (IsPathFile(path)) + { + if (filter != NULL) + { + if (IsFileExtension(path, filter)) + { + strcpy(files->paths[files->count], path); + files->count++; + } + } + else + { + strcpy(files->paths[files->count], path); + files->count++; + } + + if (files->count >= files->capacity) + { + TRACELOG(LOG_WARNING, "FILEIO: Maximum filepath scan capacity reached (%i files)", files->capacity); + break; + } + } + else ScanDirectoryFilesRecursively(path, files, filter); + } + } + + closedir(dir); + } + else TRACELOG(LOG_WARNING, "FILEIO: Directory cannot be opened (%s)", basePath); +} + +#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) +// GLFW3 Error Callback, runs on GLFW3 error +static void ErrorCallback(int error, const char *description) +{ + TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description); +} + +// GLFW3 WindowSize Callback, runs when window is resizedLastFrame +// NOTE: Window resizing not allowed by default +static void WindowSizeCallback(GLFWwindow *window, int width, int height) +{ + // Reset viewport and projection matrix for new size + SetupViewport(width, height); + + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + + if (IsWindowFullscreen()) return; + + // Set current screen size +#if defined(__APPLE__) + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; +#else + if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) + { + Vector2 windowScaleDPI = GetWindowScaleDPI(); + + CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x); + CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y); + } + else + { + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + } +#endif + + // NOTE: Postprocessing texture is not scaled to new size +} + +// GLFW3 WindowIconify Callback, runs when window is minimized/restored +static void WindowIconifyCallback(GLFWwindow *window, int iconified) +{ + if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified + else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored +} + +#if !defined(PLATFORM_WEB) +// GLFW3 WindowMaximize Callback, runs when window is maximized/restored +static void WindowMaximizeCallback(GLFWwindow *window, int maximized) +{ + if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // The window was maximized + else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; // The window was restored +} +#endif + +// GLFW3 WindowFocus Callback, runs when window get/lose focus +static void WindowFocusCallback(GLFWwindow *window, int focused) +{ + if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused + else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus +} + +// GLFW3 Keyboard Callback, runs on key pressed +static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) +{ + if (key < 0) return; // Security check, macOS fn key generates -1 + + // WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1 + // to work properly with our implementation (IsKeyDown/IsKeyUp checks) + if (action == GLFW_RELEASE) CORE.Input.Keyboard.currentKeyState[key] = 0; + else if(action == GLFW_PRESS) CORE.Input.Keyboard.currentKeyState[key] = 1; + else if(action == GLFW_REPEAT) CORE.Input.Keyboard.keyRepeatInFrame[key] = 1; + +#if !defined(PLATFORM_WEB) + // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys + if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) || + ((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1; +#endif + + // Check if there is space available in the key queue + if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) + { + // Add character to the queue + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + // Check the exit key to set close window + if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(CORE.Window.handle, GLFW_TRUE); + +#if defined(SUPPORT_SCREEN_CAPTURE) + if ((key == GLFW_KEY_F12) && (action == GLFW_PRESS)) + { +#if defined(SUPPORT_GIF_RECORDING) + if (mods & GLFW_MOD_CONTROL) + { + if (gifRecording) + { + gifRecording = false; + + MsfGifResult result = msf_gif_end(&gifState); + + SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.Storage.basePath, screenshotCounter), result.data, (unsigned int)result.dataSize); + msf_gif_free(result); + + #if defined(PLATFORM_WEB) + // Download file from MEMFS (emscripten memory filesystem) + // saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html + emscripten_run_script(TextFormat("saveFileFromMEMFSToDisk('%s','%s')", TextFormat("screenrec%03i.gif", screenshotCounter - 1), TextFormat("screenrec%03i.gif", screenshotCounter - 1))); + #endif + + TRACELOG(LOG_INFO, "SYSTEM: Finish animated GIF recording"); + } + else + { + gifRecording = true; + gifFrameCounter = 0; + + Vector2 scale = GetWindowScaleDPI(); + msf_gif_begin(&gifState, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y)); + screenshotCounter++; + + TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter)); + } + } + else +#endif // SUPPORT_GIF_RECORDING + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } + } +#endif // SUPPORT_SCREEN_CAPTURE + +#if defined(SUPPORT_EVENTS_AUTOMATION) + if ((key == GLFW_KEY_F11) && (action == GLFW_PRESS)) + { + eventsRecording = !eventsRecording; + + // On finish recording, we export events into a file + if (!eventsRecording) ExportAutomationEvents("eventsrec.rep"); + } + else if ((key == GLFW_KEY_F9) && (action == GLFW_PRESS)) + { + LoadAutomationEvents("eventsrec.rep"); + eventsPlaying = true; + + TRACELOG(LOG_WARNING, "eventsPlaying enabled!"); + } +#endif +} + +// GLFW3 Char Key Callback, runs on key down (gets equivalent unicode char value) +static void CharCallback(GLFWwindow *window, unsigned int key) +{ + //TRACELOG(LOG_DEBUG, "Char Callback: KEY:%i(%c)", key, key); + + // NOTE: Registers any key down considering OS keyboard layout but + // does not detect action events, those should be managed by user... + // Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907 + // Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char + + // Check if there is space available in the queue + if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) + { + // Add character to the queue + CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key; + CORE.Input.Keyboard.charPressedQueueCount++; + } +} + +// GLFW3 Mouse Button Callback, runs on mouse button pressed +static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) +{ + // WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now, + // but future releases may add more actions (i.e. GLFW_REPEAT) + CORE.Input.Mouse.currentButtonState[button] = action; + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // PLATFORM_DESKTOP + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + // Register touch actions + if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP; + + // NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback() + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = GetMousePosition(); + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing +#if defined(PLATFORM_WEB) + // Prevent calling ProcessGestureEvent() when Emscripten is present and there's a touch gesture, so EmscriptenTouchCallback() can handle it itself + if (GetMouseX() != 0 || GetMouseY() != 0) ProcessGestureEvent(gestureEvent); +#else + ProcessGestureEvent(gestureEvent); +#endif + +#endif +} + +// GLFW3 Cursor Position Callback, runs on mouse move +static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) +{ + CORE.Input.Mouse.currentPosition.x = (float)x; + CORE.Input.Mouse.currentPosition.y = (float)y; + CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition; + +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // PLATFORM_DESKTOP + // Process mouse events as touches to be able to use mouse-gestures + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = TOUCH_ACTION_MOVE; + + // Assign a pointer ID + gestureEvent.pointId[0] = 0; + + // Register touch points count + gestureEvent.pointCount = 1; + + // Register touch points position, only one point registered + gestureEvent.position[0] = CORE.Input.Touch.position[0]; + + // Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height + gestureEvent.position[0].x /= (float)GetScreenWidth(); + gestureEvent.position[0].y /= (float)GetScreenHeight(); + + // Gesture data is sent to gestures-system for processing + ProcessGestureEvent(gestureEvent); +#endif +} + +// GLFW3 Scrolling Callback, runs on mouse wheel +static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) +{ + CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset }; +} + +// GLFW3 CursorEnter Callback, when cursor enters the window +static void CursorEnterCallback(GLFWwindow *window, int enter) +{ + if (enter == true) CORE.Input.Mouse.cursorOnScreen = true; + else CORE.Input.Mouse.cursorOnScreen = false; +} + +// GLFW3 Window Drop Callback, runs when drop files into window +static void WindowDropCallback(GLFWwindow *window, int count, const char **paths) +{ + if (count > 0) + { + // In case previous dropped filepaths have not been freed, we free them + if (CORE.Window.dropFileCount > 0) + { + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]); + + RL_FREE(CORE.Window.dropFilepaths); + + CORE.Window.dropFileCount = 0; + CORE.Window.dropFilepaths = NULL; + } + + // WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy + CORE.Window.dropFileCount = count; + CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *)); + + for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) + { + CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char)); + strcpy(CORE.Window.dropFilepaths[i], paths[i]); + } + } +} +#endif + +#if defined(PLATFORM_ANDROID) +// ANDROID: Process activity lifecycle commands +static void AndroidCommandCallback(struct android_app *app, int32_t cmd) +{ + switch (cmd) + { + case APP_CMD_START: + { + //rendering = true; + } break; + case APP_CMD_RESUME: break; + case APP_CMD_INIT_WINDOW: + { + if (app->window != NULL) + { + if (CORE.Android.contextRebindRequired) + { + // Reset screen scaling to full display size + EGLint displayFormat = 0; + eglGetConfigAttrib(CORE.Window.device, CORE.Window.config, EGL_NATIVE_VISUAL_ID, &displayFormat); + + // Adding renderOffset here feels rather hackish, but the viewport scaling is wrong after the + // context rebinding if the screen is scaled unless offsets are added. There's probably a more + // appropriate way to fix this + ANativeWindow_setBuffersGeometry(app->window, + CORE.Window.render.width + CORE.Window.renderOffset.x, + CORE.Window.render.height + CORE.Window.renderOffset.y, + displayFormat); + + // Recreate display surface and re-attach OpenGL context + CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, app->window, NULL); + eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context); + + CORE.Android.contextRebindRequired = false; + } + else + { + CORE.Window.display.width = ANativeWindow_getWidth(CORE.Android.app->window); + CORE.Window.display.height = ANativeWindow_getHeight(CORE.Android.app->window); + + // Initialize graphics device (display device and OpenGL context) + InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height); + + // Initialize hi-res timer + InitTimer(); + + // Initialize random seed + srand((unsigned int)time(NULL)); + + #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) + // Load default font + // WARNING: External function: Module required: rtext + LoadFontDefault(); + Rectangle rec = GetFontDefault().recs[95]; + // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + #if defined(SUPPORT_MODULE_RSHAPES) + SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); // WARNING: Module required: rshapes + #endif + #endif + + // TODO: GPU assets reload in case of lost focus (lost context) + // NOTE: This problem has been solved just unbinding and rebinding context from display + /* + if (assetsReloadRequired) + { + for (int i = 0; i < assetCount; i++) + { + // TODO: Unload old asset if required + + // Load texture again to pointed texture + (*textureAsset + i) = LoadTexture(assetPath[i]); + } + } + */ + } + } + } break; + case APP_CMD_GAINED_FOCUS: + { + CORE.Android.appEnabled = true; + //ResumeMusicStream(); + } break; + case APP_CMD_PAUSE: break; + case APP_CMD_LOST_FOCUS: + { + CORE.Android.appEnabled = false; + //PauseMusicStream(); + } break; + case APP_CMD_TERM_WINDOW: + { + // Detach OpenGL context and destroy display surface + // NOTE 1: This case is used when the user exits the app without closing it. We detach the context to ensure everything is recoverable upon resuming. + // NOTE 2: Detaching context before destroying display surface avoids losing our resources (textures, shaders, VBOs...) + // NOTE 3: In some cases (too many context loaded), OS could unload context automatically... :( + if (CORE.Window.device != EGL_NO_DISPLAY) + { + eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + + if (CORE.Window.surface != EGL_NO_SURFACE) + { + eglDestroySurface(CORE.Window.device, CORE.Window.surface); + CORE.Window.surface = EGL_NO_SURFACE; + } + + CORE.Android.contextRebindRequired = true; + } + // If 'CORE.Window.device' is already set to 'EGL_NO_DISPLAY' + // this means that the user has already called 'CloseWindow()' + + } break; + case APP_CMD_SAVE_STATE: break; + case APP_CMD_STOP: break; + case APP_CMD_DESTROY: break; + case APP_CMD_CONFIG_CHANGED: + { + //AConfiguration_fromAssetManager(CORE.Android.app->config, CORE.Android.app->activity->assetManager); + //print_cur_config(CORE.Android.app); + + // Check screen orientation here! + } break; + default: break; + } +} + +static GamepadButton AndroidTranslateGamepadButton(int button) +{ + switch (button) + { + case AKEYCODE_BUTTON_A: return GAMEPAD_BUTTON_RIGHT_FACE_DOWN; + case AKEYCODE_BUTTON_B: return GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; + case AKEYCODE_BUTTON_X: return GAMEPAD_BUTTON_RIGHT_FACE_LEFT; + case AKEYCODE_BUTTON_Y: return GAMEPAD_BUTTON_RIGHT_FACE_UP; + case AKEYCODE_BUTTON_L1: return GAMEPAD_BUTTON_LEFT_TRIGGER_1; + case AKEYCODE_BUTTON_R1: return GAMEPAD_BUTTON_RIGHT_TRIGGER_1; + case AKEYCODE_BUTTON_L2: return GAMEPAD_BUTTON_LEFT_TRIGGER_2; + case AKEYCODE_BUTTON_R2: return GAMEPAD_BUTTON_RIGHT_TRIGGER_2; + case AKEYCODE_BUTTON_THUMBL: return GAMEPAD_BUTTON_LEFT_THUMB; + case AKEYCODE_BUTTON_THUMBR: return GAMEPAD_BUTTON_RIGHT_THUMB; + case AKEYCODE_BUTTON_START: return GAMEPAD_BUTTON_MIDDLE_RIGHT; + case AKEYCODE_BUTTON_SELECT: return GAMEPAD_BUTTON_MIDDLE_LEFT; + case AKEYCODE_BUTTON_MODE: return GAMEPAD_BUTTON_MIDDLE; + // On some (most?) gamepads dpad events are reported as axis motion instead + case AKEYCODE_DPAD_DOWN: return GAMEPAD_BUTTON_LEFT_FACE_DOWN; + case AKEYCODE_DPAD_RIGHT: return GAMEPAD_BUTTON_LEFT_FACE_RIGHT; + case AKEYCODE_DPAD_LEFT: return GAMEPAD_BUTTON_LEFT_FACE_LEFT; + case AKEYCODE_DPAD_UP: return GAMEPAD_BUTTON_LEFT_FACE_UP; + default: return GAMEPAD_BUTTON_UNKNOWN; + } +} + +// ANDROID: Get input events +static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event) +{ + // If additional inputs are required check: + // https://developer.android.com/ndk/reference/group/input + // https://developer.android.com/training/game-controllers/controller-input + + int type = AInputEvent_getType(event); + int source = AInputEvent_getSource(event); + + if (type == AINPUT_EVENT_TYPE_MOTION) + { + if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || + ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) + { + // For now we'll assume a single gamepad which we "detect" on its input event + CORE.Input.Gamepad.ready[0] = true; + + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_X] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_X, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_Y] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_Y, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_X] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_Z, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_Y] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_RZ, 0); + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_LEFT_TRIGGER] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_BRAKE, 0) * 2.0f - 1.0f; + CORE.Input.Gamepad.axisState[0][GAMEPAD_AXIS_RIGHT_TRIGGER] = AMotionEvent_getAxisValue( + event, AMOTION_EVENT_AXIS_GAS, 0) * 2.0f - 1.0f; + + // dpad is reported as an axis on android + float dpadX = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_X, 0); + float dpadY = AMotionEvent_getAxisValue(event, AMOTION_EVENT_AXIS_HAT_Y, 0); + + if (dpadX == 1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 1; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 0; + } + else if (dpadX == -1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 1; + } + else + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_RIGHT] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_LEFT] = 0; + } + + if (dpadY == 1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 1; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 0; + } + else if (dpadY == -1.0f) + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 1; + } + else + { + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_DOWN] = 0; + CORE.Input.Gamepad.currentButtonState[0][GAMEPAD_BUTTON_LEFT_FACE_UP] = 0; + } + + return 1; // Handled gamepad axis motion + } + } + else if (type == AINPUT_EVENT_TYPE_KEY) + { + int32_t keycode = AKeyEvent_getKeyCode(event); + //int32_t AKeyEvent_getMetaState(event); + + // Handle gamepad button presses and releases + if (((source & AINPUT_SOURCE_JOYSTICK) == AINPUT_SOURCE_JOYSTICK) || + ((source & AINPUT_SOURCE_GAMEPAD) == AINPUT_SOURCE_GAMEPAD)) + { + // For now we'll assume a single gamepad which we "detect" on its input event + CORE.Input.Gamepad.ready[0] = true; + + GamepadButton button = AndroidTranslateGamepadButton(keycode); + + if (button == GAMEPAD_BUTTON_UNKNOWN) return 1; + + if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) + { + CORE.Input.Gamepad.currentButtonState[0][button] = 1; + } + else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up + + return 1; // Handled gamepad button + } + + // Save current button and its state + // NOTE: Android key action is 0 for down and 1 for up + if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN) + { + CORE.Input.Keyboard.currentKeyState[keycode] = 1; // Key down + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_MULTIPLE) CORE.Input.Keyboard.keyRepeatInFrame[keycode] = 1; + else CORE.Input.Keyboard.currentKeyState[keycode] = 0; // Key up + + if (keycode == AKEYCODE_POWER) + { + // Let the OS handle input to avoid app stuck. Behaviour: CMD_PAUSE -> CMD_SAVE_STATE -> CMD_STOP -> CMD_CONFIG_CHANGED -> CMD_LOST_FOCUS + // Resuming Behaviour: CMD_START -> CMD_RESUME -> CMD_CONFIG_CHANGED -> CMD_CONFIG_CHANGED -> CMD_GAINED_FOCUS + // It seems like locking mobile, screen size (CMD_CONFIG_CHANGED) is affected. + // NOTE: AndroidManifest.xml must have + // Before that change, activity was calling CMD_TERM_WINDOW and CMD_DESTROY when locking mobile, so that was not a normal behaviour + return 0; + } + else if ((keycode == AKEYCODE_BACK) || (keycode == AKEYCODE_MENU)) + { + // Eat BACK_BUTTON and AKEYCODE_MENU, just do nothing... and don't let to be handled by OS! + return 1; + } + else if ((keycode == AKEYCODE_VOLUME_UP) || (keycode == AKEYCODE_VOLUME_DOWN)) + { + // Set default OS behaviour + return 0; + } + + return 0; + } + + // Register touch points count + CORE.Input.Touch.pointCount = AMotionEvent_getPointerCount(event); + + for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + // Register touch points id + CORE.Input.Touch.pointId[i] = AMotionEvent_getPointerId(event, i); + + // Register touch points position + CORE.Input.Touch.position[i] = (Vector2){ AMotionEvent_getX(event, i), AMotionEvent_getY(event, i) }; + + // Normalize CORE.Input.Touch.position[i] for CORE.Window.screen.width and CORE.Window.screen.height + float widthRatio = (float)(CORE.Window.screen.width + CORE.Window.renderOffset.x) / (float)CORE.Window.display.width; + float heightRatio = (float)(CORE.Window.screen.height + CORE.Window.renderOffset.y) / (float)CORE.Window.display.height; + CORE.Input.Touch.position[i].x = CORE.Input.Touch.position[i].x * widthRatio - (float)CORE.Window.renderOffset.x / 2; + CORE.Input.Touch.position[i].y = CORE.Input.Touch.position[i].y * heightRatio - (float)CORE.Window.renderOffset.y / 2; + } + + int32_t action = AMotionEvent_getAction(event); + unsigned int flags = action & AMOTION_EVENT_ACTION_MASK; + +#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_ANDROID + GestureEvent gestureEvent = { 0 }; + + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + // Register touch actions + if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP; + else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; + else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; + + for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + } + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); +#endif + + int32_t pointerIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; + + if (flags == AMOTION_EVENT_ACTION_POINTER_UP || flags == AMOTION_EVENT_ACTION_UP) + { + // One of the touchpoints is released, remove it from touch point arrays + for (int i = pointerIndex; (i < CORE.Input.Touch.pointCount - 1) && (i < MAX_TOUCH_POINTS); i++) + { + CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i+1]; + CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i+1]; + } + + CORE.Input.Touch.pointCount--; + } + + // When all touchpoints are tapped and released really quickly, this event is generated + if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0; + + if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1; + else CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0; + + return 0; +} +#endif + +#if defined(PLATFORM_WEB) +// Register fullscreen change events +static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData) +{ + // TODO: Implement EmscriptenFullscreenChangeCallback()? + + return 1; // The event was consumed by the callback handler +} + +// Register window resize event +static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData) +{ + // TODO: Implement EmscriptenWindowResizedCallback()? + + return 1; // The event was consumed by the callback handler +} + +EM_JS(int, GetWindowInnerWidth, (), { return window.innerWidth; }); +EM_JS(int, GetWindowInnerHeight, (), { return window.innerHeight; }); + +// Register DOM element resize event +static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData) +{ + // Don't resize non-resizeable windows + if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1; + + // This event is called whenever the window changes sizes, + // so the size of the canvas object is explicitly retrieved below + int width = GetWindowInnerWidth(); + int height = GetWindowInnerHeight(); + + if (width < CORE.Window.screenMin.width) width = CORE.Window.screenMin.width; + else if (width > CORE.Window.screenMax.width && CORE.Window.screenMax.width > 0) width = CORE.Window.screenMax.width; + + if (height < CORE.Window.screenMin.height) height = CORE.Window.screenMin.height; + else if (height > CORE.Window.screenMax.height && CORE.Window.screenMax.height > 0) height = CORE.Window.screenMax.height; + + emscripten_set_canvas_element_size("#canvas",width,height); + + SetupViewport(width, height); // Reset viewport and projection matrix for new size + + CORE.Window.currentFbo.width = width; + CORE.Window.currentFbo.height = height; + CORE.Window.resizedLastFrame = true; + + if (IsWindowFullscreen()) return 1; + + // Set current screen size + CORE.Window.screen.width = width; + CORE.Window.screen.height = height; + + // NOTE: Postprocessing texture is not scaled to new size + + return 0; +} + +// Register mouse input events +static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + // This is only for registering mouse click events with emscripten and doesn't need to do anything + + return 1; // The event was consumed by the callback handler +} + +// Register connected/disconnected gamepads events +static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData) +{ + /* + TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"", + eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state", + gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping); + + for (int i = 0; i < gamepadEvent->numAxes; ++i) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]); + for (int i = 0; i < gamepadEvent->numButtons; ++i) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]); + */ + + if ((gamepadEvent->connected) && (gamepadEvent->index < MAX_GAMEPADS)) + { + CORE.Input.Gamepad.ready[gamepadEvent->index] = true; + sprintf(CORE.Input.Gamepad.name[gamepadEvent->index],"%s",gamepadEvent->id); + } + else CORE.Input.Gamepad.ready[gamepadEvent->index] = false; + + return 1; // The event was consumed by the callback handler +} + +// Register touch input events +static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) +{ + // Register touch points count + CORE.Input.Touch.pointCount = touchEvent->numTouches; + + double canvasWidth = 0.0; + double canvasHeight = 0.0; + // NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but + // we are looking for actual CSS size: canvas.style.width and canvas.style.height + //EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight); + emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight); + + for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + // Register touch points id + CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier; + + // Register touch points position + CORE.Input.Touch.position[i] = (Vector2){ touchEvent->touches[i].targetX, touchEvent->touches[i].targetY }; + + // Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height + CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth); + CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight); + + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_WEB + GestureEvent gestureEvent = { 0 }; + + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + // Register touch actions + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE; + else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL; + + for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++) + { + gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i]; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + + // Normalize gestureEvent.position[i] + gestureEvent.position[i].x /= (float)GetScreenWidth(); + gestureEvent.position[i].y /= (float)GetScreenHeight(); + } + + // Gesture data is sent to gestures system for processing + ProcessGestureEvent(gestureEvent); + + // Reset the pointCount for web, if it was the last Touch End event + if (eventType == EMSCRIPTEN_EVENT_TOUCHEND && CORE.Input.Touch.pointCount == 1) CORE.Input.Touch.pointCount = 0; +#endif + + return 1; // The event was consumed by the callback handler +} +#endif + +#if defined(PLATFORM_DRM) +// Initialize Keyboard system (using standard input) +static void InitKeyboard(void) +{ + // NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor, + // Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE + + // Save terminal keyboard settings + tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); + + // Reconfigure terminal with new settings + struct termios keyboardNewSettings = { 0 }; + keyboardNewSettings = CORE.Input.Keyboard.defaultSettings; + + // New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing + // NOTE: ISIG controls if ^C and ^Z generate break signals or not + keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG); + //keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF); + keyboardNewSettings.c_cc[VMIN] = 1; + keyboardNewSettings.c_cc[VTIME] = 0; + + // Set new keyboard settings (change occurs immediately) + tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings); + + // Save old keyboard mode to restore it at the end + CORE.Input.Keyboard.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags + fcntl(STDIN_FILENO, F_SETFL, CORE.Input.Keyboard.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified + + // NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno) + int result = ioctl(STDIN_FILENO, KDGKBMODE, &CORE.Input.Keyboard.defaultMode); + + // In case of failure, it could mean a remote keyboard is used (SSH) + if (result < 0) TRACELOG(LOG_WARNING, "RPI: Failed to change keyboard mode, an SSH keyboard is probably used"); + else + { + // Reconfigure keyboard mode to get: + // - scancodes (K_RAW) + // - keycodes (K_MEDIUMRAW) + // - ASCII chars (K_XLATE) + // - UNICODE chars (K_UNICODE) + ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars + } + + // Register keyboard restore when program finishes + atexit(RestoreKeyboard); +} + +// Restore default keyboard input +static void RestoreKeyboard(void) +{ + // Reset to default keyboard settings + tcsetattr(STDIN_FILENO, TCSANOW, &CORE.Input.Keyboard.defaultSettings); + + // Reconfigure keyboard to default mode + fcntl(STDIN_FILENO, F_SETFL, CORE.Input.Keyboard.defaultFileFlags); + ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode); +} + +#if defined(SUPPORT_SSH_KEYBOARD_RPI) +// Process keyboard inputs +static void ProcessKeyboard(void) +{ + #define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read + + // Keyboard input polling (fill keys[256] array with status) + int bufferByteCount = 0; // Bytes available on the buffer + char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time + + // Read availables keycodes from stdin + bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call + + // Reset pressed keys array (it will be filled below) + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.currentKeyState[i] = 0; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Fill all read bytes (looking for keys) + for (int i = 0; i < bufferByteCount; i++) + { + // NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code! + // Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42 + if (keysBuffer[i] == 0x1b) + { + // Check if ESCAPE key has been pressed to stop program + if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1; + else + { + if (keysBuffer[i + 1] == 0x5b) // Special function key + { + if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) + { + // Process special function keys (F1 - F12) + switch (keysBuffer[i + 3]) + { + case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1 + case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2 + case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3 + case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4 + case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5 + case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6 + case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7 + case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8 + case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9 + case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10 + case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11 + case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12 + default: break; + } + + if (keysBuffer[i + 2] == 0x5b) i += 4; + else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5; + } + else + { + switch (keysBuffer[i + 2]) + { + case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP + case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN + case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT + case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT + default: break; + } + + i += 3; // Jump to next key + } + + // NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT) + } + } + } + else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with KEY_*) + { + CORE.Input.Keyboard.currentKeyState[257] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE + { + CORE.Input.Keyboard.currentKeyState[259] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; + } + else + { + // Translate lowercase a-z letters to A-Z + if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122)) + { + CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1; + } + else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1; + + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue + CORE.Input.Keyboard.keyPressedQueueCount++; + } + } + + // Check exit key (same functionality as GLFW3 KeyCallback()) + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; + +#if defined(SUPPORT_SCREEN_CAPTURE) + // Check screen capture key (raylib key: KEY_F12) + if (CORE.Input.Keyboard.currentKeyState[301] == 1) + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } +#endif +} +#endif // SUPPORT_SSH_KEYBOARD_RPI + +// Initialise user input from evdev(/dev/input/event) this means mouse, keyboard or gamepad devices +static void InitEvdevInput(void) +{ + char path[MAX_FILEPATH_LENGTH] = { 0 }; + DIR *directory = NULL; + struct dirent *entity = NULL; + + // Initialise keyboard file descriptor + CORE.Input.Keyboard.fd = -1; + + // Reset variables + for (int i = 0; i < MAX_TOUCH_POINTS; ++i) + { + CORE.Input.Touch.position[i].x = -1; + CORE.Input.Touch.position[i].y = -1; + } + + // Reset keyboard key state + for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) + { + CORE.Input.Keyboard.currentKeyState[i] = 0; + CORE.Input.Keyboard.keyRepeatInFrame[i] = 0; + } + + // Open the linux directory of "/dev/input" + directory = opendir(DEFAULT_EVDEV_PATH); + + if (directory) + { + while ((entity = readdir(directory)) != NULL) + { + if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*" + (strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*" + { + sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name); + ConfigureEvdevDevice(path); // Configure the device if appropriate + } + } + + closedir(directory); + } + else TRACELOG(LOG_WARNING, "RPI: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH); +} + +// Identifies a input device and configures it for use if appropriate +static void ConfigureEvdevDevice(char *device) +{ + #define BITS_PER_LONG (8*sizeof(long)) + #define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1) + #define OFF(x) ((x)%BITS_PER_LONG) + #define BIT(x) (1UL<> OFF(bit)) & 1) + + struct input_absinfo absinfo = { 0 }; + unsigned long evBits[NBITS(EV_MAX)] = { 0 }; + unsigned long absBits[NBITS(ABS_MAX)] = { 0 }; + unsigned long relBits[NBITS(REL_MAX)] = { 0 }; + unsigned long keyBits[NBITS(KEY_MAX)] = { 0 }; + bool hasAbs = false; + bool hasRel = false; + bool hasAbsMulti = false; + int freeWorkerId = -1; + int fd = -1; + + InputEventWorker *worker = NULL; + + // Open the device and allocate worker + //------------------------------------------------------------------------------------------------------- + // Find a free spot in the workers array + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) + { + if (CORE.Input.eventWorker[i].threadId == 0) + { + freeWorkerId = i; + break; + } + } + + // Select the free worker from array + if (freeWorkerId >= 0) + { + worker = &(CORE.Input.eventWorker[freeWorkerId]); // Grab a pointer to the worker + memset(worker, 0, sizeof(InputEventWorker)); // Clear the worker + } + else + { + TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread for %s, out of worker slots", device); + return; + } + + // Open the device + fd = open(device, O_RDONLY | O_NONBLOCK); + if (fd < 0) + { + TRACELOG(LOG_WARNING, "RPI: Failed to open input device: %s", device); + return; + } + worker->fd = fd; + + // Grab number on the end of the devices name "event" + int devNum = 0; + char *ptrDevName = strrchr(device, 't'); + worker->eventNum = -1; + + if (ptrDevName != NULL) + { + if (sscanf(ptrDevName, "t%d", &devNum) == 1) worker->eventNum = devNum; + } + else worker->eventNum = 0; // TODO: HACK: Grab number for mouse0 device! + + // At this point we have a connection to the device, but we don't yet know what the device is. + // It could be many things, even as simple as a power button... + //------------------------------------------------------------------------------------------------------- + + // Identify the device + //------------------------------------------------------------------------------------------------------- + ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits); // Read a bitfield of the available device properties + + // Check for absolute input devices + if (TEST_BIT(evBits, EV_ABS)) + { + ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits); + + // Check for absolute movement support (usually touchscreens, but also joysticks) + if (TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y)) + { + hasAbs = true; + + // Get the scaling values + ioctl(fd, EVIOCGABS(ABS_X), &absinfo); + worker->absRange.x = absinfo.minimum; + worker->absRange.width = absinfo.maximum - absinfo.minimum; + ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); + worker->absRange.y = absinfo.minimum; + worker->absRange.height = absinfo.maximum - absinfo.minimum; + } + + // Check for multiple absolute movement support (usually multitouch touchscreens) + if (TEST_BIT(absBits, ABS_MT_POSITION_X) && TEST_BIT(absBits, ABS_MT_POSITION_Y)) + { + hasAbsMulti = true; + + // Get the scaling values + ioctl(fd, EVIOCGABS(ABS_X), &absinfo); + worker->absRange.x = absinfo.minimum; + worker->absRange.width = absinfo.maximum - absinfo.minimum; + ioctl(fd, EVIOCGABS(ABS_Y), &absinfo); + worker->absRange.y = absinfo.minimum; + worker->absRange.height = absinfo.maximum - absinfo.minimum; + } + } + + // Check for relative movement support (usually mouse) + if (TEST_BIT(evBits, EV_REL)) + { + ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits); + + if (TEST_BIT(relBits, REL_X) && TEST_BIT(relBits, REL_Y)) hasRel = true; + } + + // Check for button support to determine the device type(usually on all input devices) + if (TEST_BIT(evBits, EV_KEY)) + { + ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits); + + if (hasAbs || hasAbsMulti) + { + if (TEST_BIT(keyBits, BTN_TOUCH)) worker->isTouch = true; // This is a touchscreen + if (TEST_BIT(keyBits, BTN_TOOL_FINGER)) worker->isTouch = true; // This is a drawing tablet + if (TEST_BIT(keyBits, BTN_TOOL_PEN)) worker->isTouch = true; // This is a drawing tablet + if (TEST_BIT(keyBits, BTN_STYLUS)) worker->isTouch = true; // This is a drawing tablet + if (worker->isTouch || hasAbsMulti) worker->isMultitouch = true; // This is a multitouch capable device + } + + if (hasRel) + { + if (TEST_BIT(keyBits, BTN_LEFT)) worker->isMouse = true; // This is a mouse + if (TEST_BIT(keyBits, BTN_RIGHT)) worker->isMouse = true; // This is a mouse + } + + if (TEST_BIT(keyBits, BTN_A)) worker->isGamepad = true; // This is a gamepad + if (TEST_BIT(keyBits, BTN_TRIGGER)) worker->isGamepad = true; // This is a gamepad + if (TEST_BIT(keyBits, BTN_START)) worker->isGamepad = true; // This is a gamepad + if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad + if (TEST_BIT(keyBits, BTN_TL)) worker->isGamepad = true; // This is a gamepad + + if (TEST_BIT(keyBits, KEY_SPACE)) worker->isKeyboard = true; // This is a keyboard + } + //------------------------------------------------------------------------------------------------------- + + // Decide what to do with the device + //------------------------------------------------------------------------------------------------------- + if (worker->isKeyboard && (CORE.Input.Keyboard.fd == -1)) + { + // Use the first keyboard encountered. This assumes that a device that says it's a keyboard is just a + // keyboard. The keyboard is polled synchronously, whereas other input devices are polled in separate + // threads so that they don't drop events when the frame rate is slow. + TRACELOG(LOG_INFO, "RPI: Opening keyboard device: %s", device); + CORE.Input.Keyboard.fd = worker->fd; + } + else if (worker->isTouch || worker->isMouse) + { + // Looks like an interesting device + TRACELOG(LOG_INFO, "RPI: Opening input device: %s (%s%s%s%s)", device, + worker->isMouse? "mouse " : "", + worker->isMultitouch? "multitouch " : "", + worker->isTouch? "touchscreen " : "", + worker->isGamepad? "gamepad " : ""); + + // Create a thread for this device + int error = pthread_create(&worker->threadId, NULL, &EventThread, (void *)worker); + if (error != 0) + { + TRACELOG(LOG_WARNING, "RPI: Failed to create input device thread: %s (error: %d)", device, error); + worker->threadId = 0; + close(fd); + } + +#if defined(USE_LAST_TOUCH_DEVICE) + // Find touchscreen with the highest index + int maxTouchNumber = -1; + + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) + { + if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum > maxTouchNumber)) maxTouchNumber = CORE.Input.eventWorker[i].eventNum; + } + + // Find touchscreens with lower indexes + for (int i = 0; i < sizeof(CORE.Input.eventWorker)/sizeof(InputEventWorker); ++i) + { + if (CORE.Input.eventWorker[i].isTouch && (CORE.Input.eventWorker[i].eventNum < maxTouchNumber)) + { + if (CORE.Input.eventWorker[i].threadId != 0) + { + TRACELOG(LOG_WARNING, "RPI: Found duplicate touchscreen, killing touchscreen on event: %d", i); + pthread_cancel(CORE.Input.eventWorker[i].threadId); + close(CORE.Input.eventWorker[i].fd); + } + } + } +#endif + } + else close(fd); // We are not interested in this device + //------------------------------------------------------------------------------------------------------- +} + +static void PollKeyboardEvents(void) +{ + // Scancode to keycode mapping for US keyboards + // TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard: + // Currently non US keyboards will have the wrong mapping for some keys + static const int keymapUS[] = { + 0, 256, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 259, 258, 81, 87, 69, 82, 84, + 89, 85, 73, 79, 80, 91, 93, 257, 341, 65, 83, 68, 70, 71, 72, 74, 75, 76, 59, 39, 96, + 340, 92, 90, 88, 67, 86, 66, 78, 77, 44, 46, 47, 344, 332, 342, 32, 280, 290, 291, + 292, 293, 294, 295, 296, 297, 298, 299, 282, 281, 327, 328, 329, 333, 324, 325, + 326, 334, 321, 322, 323, 320, 330, 0, 85, 86, 300, 301, 89, 90, 91, 92, 93, 94, 95, + 335, 345, 331, 283, 346, 101, 268, 265, 266, 263, 262, 269, 264, 267, 260, 261, + 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 347, 127, + 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, + 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, + 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, + 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, + 192, 193, 194, 0, 0, 0, 0, 0, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, + 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, + 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, + 243, 244, 245, 246, 247, 248, 0, 0, 0, 0, 0, 0, 0 + }; + + int fd = CORE.Input.Keyboard.fd; + if (fd == -1) return; + + struct input_event event = { 0 }; + int keycode = -1; + + // Try to read data from the keyboard and only continue if successful + while (read(fd, &event, sizeof(event)) == (int)sizeof(event)) + { + // Button parsing + if (event.type == EV_KEY) + { +#if defined(SUPPORT_SSH_KEYBOARD_RPI) + // Change keyboard mode to events + CORE.Input.Keyboard.evtMode = true; +#endif + // Keyboard button parsing + if ((event.code >= 1) && (event.code <= 255)) //Keyboard keys appear for codes 1 to 255 + { + keycode = keymapUS[event.code & 0xFF]; // The code we get is a scancode so we look up the appropriate keycode + + // Make sure we got a valid keycode + if ((keycode > 0) && (keycode < sizeof(CORE.Input.Keyboard.currentKeyState))) + { + // WARNING: https://www.kernel.org/doc/Documentation/input/input.txt + // Event interface: 'value' is the value the event carries. Either a relative change for EV_REL, + // absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat + CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1)? 1 : 0; + if (event.value >= 1) + { + CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode; // Register last key pressed + CORE.Input.Keyboard.keyPressedQueueCount++; + } + + #if defined(SUPPORT_SCREEN_CAPTURE) + // Check screen capture key (raylib key: KEY_F12) + if (CORE.Input.Keyboard.currentKeyState[301] == 1) + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } + #endif + + if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true; + + TRACELOGD("RPI: KEY_%s ScanCode: %4i KeyCode: %4i", event.value == 0 ? "UP":"DOWN", event.code, keycode); + } + } + } + } +} + +// Input device events reading thread +static void *EventThread(void *arg) +{ + struct input_event event = { 0 }; + InputEventWorker *worker = (InputEventWorker *)arg; + + int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE + bool gestureUpdate = false; // Flag to note gestures require to update + + while (!CORE.Window.shouldClose) + { + // Try to read data from the device and only continue if successful + while (read(worker->fd, &event, sizeof(event)) == (int)sizeof(event)) + { + // Relative movement parsing + if (event.type == EV_REL) + { + if (event.code == REL_X) + { + CORE.Input.Mouse.currentPosition.x += event.value; + CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x; + + touchAction = 2; // TOUCH_ACTION_MOVE + gestureUpdate = true; + } + + if (event.code == REL_Y) + { + CORE.Input.Mouse.currentPosition.y += event.value; + CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y; + + touchAction = 2; // TOUCH_ACTION_MOVE + gestureUpdate = true; + } + + if (event.code == REL_WHEEL) CORE.Input.Mouse.eventWheelMove.y += event.value; + } + + // Absolute movement parsing + if (event.type == EV_ABS) + { + // Basic movement + if (event.code == ABS_X) + { + CORE.Input.Mouse.currentPosition.x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange + CORE.Input.Touch.position[0].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange + + touchAction = 2; // TOUCH_ACTION_MOVE + gestureUpdate = true; + } + + if (event.code == ABS_Y) + { + CORE.Input.Mouse.currentPosition.y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange + CORE.Input.Touch.position[0].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange + + touchAction = 2; // TOUCH_ACTION_MOVE + gestureUpdate = true; + } + + // Multitouch movement + if (event.code == ABS_MT_SLOT) worker->touchSlot = event.value; // Remember the slot number for the folowing events + + if (event.code == ABS_MT_POSITION_X) + { + if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].x = (event.value - worker->absRange.x)*CORE.Window.screen.width/worker->absRange.width; // Scale according to absRange + } + + if (event.code == ABS_MT_POSITION_Y) + { + if (worker->touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[worker->touchSlot].y = (event.value - worker->absRange.y)*CORE.Window.screen.height/worker->absRange.height; // Scale according to absRange + } + + if (event.code == ABS_MT_TRACKING_ID) + { + if ((event.value < 0) && (worker->touchSlot < MAX_TOUCH_POINTS)) + { + // Touch has ended for this point + CORE.Input.Touch.position[worker->touchSlot].x = -1; + CORE.Input.Touch.position[worker->touchSlot].y = -1; + } + } + + // Touchscreen tap + if (event.code == ABS_PRESSURE) + { + int previousMouseLeftButtonState = CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT]; + + if (!event.value && previousMouseLeftButtonState) + { + CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0; + + touchAction = 0; // TOUCH_ACTION_UP + gestureUpdate = true; + } + + if (event.value && !previousMouseLeftButtonState) + { + CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1; + + touchAction = 1; // TOUCH_ACTION_DOWN + gestureUpdate = true; + } + } + + } + + // Button parsing + if (event.type == EV_KEY) + { + // Mouse button parsing + if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT)) + { + CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value; + + if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN + else touchAction = 0; // TOUCH_ACTION_UP + gestureUpdate = true; + } + + if (event.code == BTN_RIGHT) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value; + if (event.code == BTN_MIDDLE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value; + if (event.code == BTN_SIDE) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value; + if (event.code == BTN_EXTRA) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value; + if (event.code == BTN_FORWARD) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value; + if (event.code == BTN_BACK) CORE.Input.Mouse.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value; + } + + // Screen confinement + if (!CORE.Input.Mouse.cursorHidden) + { + if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0; + if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x; + + if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0; + if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y; + } + + // Update touch point count + CORE.Input.Touch.pointCount = 0; + for (int i = 0; i < MAX_TOUCH_POINTS; i++) + { + if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++; + } + +#if defined(SUPPORT_GESTURES_SYSTEM) // PLATFORM_DRM + if (gestureUpdate) + { + GestureEvent gestureEvent = { 0 }; + + gestureEvent.touchAction = touchAction; + gestureEvent.pointCount = CORE.Input.Touch.pointCount; + + for (int i = 0; i < MAX_TOUCH_POINTS; i++) + { + gestureEvent.pointId[i] = i; + gestureEvent.position[i] = CORE.Input.Touch.position[i]; + } + + ProcessGestureEvent(gestureEvent); + } +#endif + } + + WaitTime(0.005); // Sleep for 5ms to avoid hogging CPU time + } + + close(worker->fd); + + return NULL; +} + +// Initialize gamepad system +static void InitGamepad(void) +{ + char gamepadDev[128] = { 0 }; + + for (int i = 0; i < MAX_GAMEPADS; i++) + { + sprintf(gamepadDev, "%s%i", DEFAULT_GAMEPAD_DEV, i); + + if ((CORE.Input.Gamepad.streamId[i] = open(gamepadDev, O_RDONLY | O_NONBLOCK)) < 0) + { + // NOTE: Only show message for first gamepad + if (i == 0) TRACELOG(LOG_WARNING, "RPI: Failed to open Gamepad device, no gamepad available"); + } + else + { + CORE.Input.Gamepad.ready[i] = true; + + // NOTE: Only create one thread + if (i == 0) + { + int error = pthread_create(&CORE.Input.Gamepad.threadId, NULL, &GamepadThread, NULL); + + if (error != 0) TRACELOG(LOG_WARNING, "RPI: Failed to create gamepad input event thread"); + else TRACELOG(LOG_INFO, "RPI: Gamepad device initialized successfully"); + } + } + } +} + +// Process Gamepad (/dev/input/js0) +static void *GamepadThread(void *arg) +{ + #define JS_EVENT_BUTTON 0x01 // Button pressed/released + #define JS_EVENT_AXIS 0x02 // Joystick axis moved + #define JS_EVENT_INIT 0x80 // Initial state of device + + struct js_event { + unsigned int time; // event timestamp in milliseconds + short value; // event value + unsigned char type; // event type + unsigned char number; // event axis/button number + }; + + // Read gamepad event + struct js_event gamepadEvent = { 0 }; + + while (!CORE.Window.shouldClose) + { + for (int i = 0; i < MAX_GAMEPADS; i++) + { + if (read(CORE.Input.Gamepad.streamId[i], &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event)) + { + gamepadEvent.type &= ~JS_EVENT_INIT; // Ignore synthetic events + + // Process gamepad events by type + if (gamepadEvent.type == JS_EVENT_BUTTON) + { + //TRACELOG(LOG_WARNING, "RPI: Gamepad button: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + + if (gamepadEvent.number < MAX_GAMEPAD_BUTTONS) + { + // 1 - button pressed, 0 - button released + CORE.Input.Gamepad.currentButtonState[i][gamepadEvent.number] = (int)gamepadEvent.value; + + if ((int)gamepadEvent.value == 1) CORE.Input.Gamepad.lastButtonPressed = gamepadEvent.number; + else CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN + } + } + else if (gamepadEvent.type == JS_EVENT_AXIS) + { + //TRACELOG(LOG_WARNING, "RPI: Gamepad axis: %i, value: %i", gamepadEvent.number, gamepadEvent.value); + + if (gamepadEvent.number < MAX_GAMEPAD_AXIS) + { + // NOTE: Scaling of gamepadEvent.value to get values between -1..1 + CORE.Input.Gamepad.axisState[i][gamepadEvent.number] = (float)gamepadEvent.value/32768; + } + } + } + else WaitTime(0.001); // Sleep for 1 ms to avoid hogging CPU time + } + } + + return NULL; +} +#endif // PLATFORM_DRM + +#if defined(PLATFORM_DRM) +// Search matching DRM mode in connector's mode list +static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode) +{ + if (NULL == connector) return -1; + if (NULL == mode) return -1; + + // safe bitwise comparison of two modes + #define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b)) ? sizeof(a) : sizeof(b)) + + for (size_t i = 0; i < connector->count_modes; i++) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay, + connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive"); + + if (0 == BINCMP(&CORE.Window.crtc->mode, &CORE.Window.connector->modes[i])) return i; + } + + return -1; + + #undef BINCMP +} + +// Search exactly matching DRM connector mode in connector's list +static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) +{ + TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no"); + + if (NULL == connector) return -1; + + for (int i = 0; i < CORE.Window.connector->count_modes; i++) + { + const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i]; + + TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive"); + + if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue; + + if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i; + } + + TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found"); + return -1; +} + +// Search the nearest matching DRM connector mode in connector's list +static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) +{ + TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no"); + + if (NULL == connector) return -1; + + int nearestIndex = -1; + for (int i = 0; i < CORE.Window.connector->count_modes; i++) + { + const drmModeModeInfo *const mode = &CORE.Window.connector->modes[i]; + + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, + (mode->flags & DRM_MODE_FLAG_INTERLACE) ? "interlaced" : "progressive"); + + if ((mode->hdisplay < width) || (mode->vdisplay < height)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small"); + continue; + } + + if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) + { + TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode"); + continue; + } + + if (nearestIndex < 0) + { + nearestIndex = i; + continue; + } + + const int widthDiff = abs(mode->hdisplay - width); + const int heightDiff = abs(mode->vdisplay - height); + const int fpsDiff = abs(mode->vrefresh - fps); + + const int nearestWidthDiff = abs(CORE.Window.connector->modes[nearestIndex].hdisplay - width); + const int nearestHeightDiff = abs(CORE.Window.connector->modes[nearestIndex].vdisplay - height); + const int nearestFpsDiff = abs(CORE.Window.connector->modes[nearestIndex].vrefresh - fps); + + if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) { + nearestIndex = i; + } + } + + return nearestIndex; +} +#endif + +#if defined(SUPPORT_EVENTS_AUTOMATION) +// NOTE: Loading happens over AutomationEvent *events +// TODO: This system should probably be redesigned +static void LoadAutomationEvents(const char *fileName) +{ + // Load events file (binary) + /* + FILE *repFile = fopen(fileName, "rb"); + unsigned char fileId[4] = { 0 }; + + fread(fileId, 1, 4, repFile); + + if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' ')) + { + fread(&eventCount, sizeof(int), 1, repFile); + TRACELOG(LOG_WARNING, "Events loaded: %i\n", eventCount); + fread(events, sizeof(AutomationEvent), eventCount, repFile); + } + + fclose(repFile); + */ + + // Load events file (text) + FILE *repFile = fopen(fileName, "rt"); + + if (repFile != NULL) + { + unsigned int count = 0; + char buffer[256] = { 0 }; + + fgets(buffer, 256, repFile); + + while (!feof(repFile)) + { + if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount); + else if (buffer[0] == 'e') + { + sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type, + &events[count].params[0], &events[count].params[1], &events[count].params[2]); + + count++; + } + + fgets(buffer, 256, repFile); + } + + if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count"); + + fclose(repFile); + } + + TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount); +} + +// Export recorded events into a file +static void ExportAutomationEvents(const char *fileName) +{ + unsigned char fileId[4] = "rEP "; + + // Save as binary + /* + FILE *repFile = fopen(fileName, "wb"); + fwrite(fileId, sizeof(unsigned char), 4, repFile); + fwrite(&eventCount, sizeof(int), 1, repFile); + fwrite(events, sizeof(AutomationEvent), eventCount, repFile); + fclose(repFile); + */ + + // Export events as text + FILE *repFile = fopen(fileName, "wt"); + + if (repFile != NULL) + { + fprintf(repFile, "# Automation events list\n"); + fprintf(repFile, "# c \n"); + fprintf(repFile, "# e // \n"); + + fprintf(repFile, "c %i\n", eventCount); + for (int i = 0; i < eventCount; i++) + { + fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type, + events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]); + } + + fclose(repFile); + } +} + +// EndDrawing() -> After PollInputEvents() +// Check event in current frame and save into the events[i] array +static void RecordAutomationEvent(unsigned int frame) +{ + for (int key = 0; key < MAX_KEYBOARD_KEYS; key++) + { + // INPUT_KEY_UP (only saved once) + if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_KEY_UP; + events[eventCount].params[0] = key; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + // INPUT_KEY_DOWN + if (CORE.Input.Keyboard.currentKeyState[key]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_KEY_DOWN; + events[eventCount].params[0] = key; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + } + + for (int button = 0; button < MAX_MOUSE_BUTTONS; button++) + { + // INPUT_MOUSE_BUTTON_UP + if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_MOUSE_BUTTON_UP; + events[eventCount].params[0] = button; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + // INPUT_MOUSE_BUTTON_DOWN + if (CORE.Input.Mouse.currentButtonState[button]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN; + events[eventCount].params[0] = button; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + } + + // INPUT_MOUSE_POSITION (only saved if changed) + if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) || + ((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y)) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_MOUSE_POSITION; + events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x; + events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + // INPUT_MOUSE_WHEEL_MOTION + if (((int)CORE.Input.Mouse.currentWheelMove.x != (int)CORE.Input.Mouse.previousWheelMove.x) || + ((int)CORE.Input.Mouse.currentWheelMove.y != (int)CORE.Input.Mouse.previousWheelMove.y)) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION; + events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove.x; + events[eventCount].params[1] = (int)CORE.Input.Mouse.currentWheelMove.y;; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + for (int id = 0; id < MAX_TOUCH_POINTS; id++) + { + // INPUT_TOUCH_UP + if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_TOUCH_UP; + events[eventCount].params[0] = id; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + // INPUT_TOUCH_DOWN + if (CORE.Input.Touch.currentTouchState[id]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_TOUCH_DOWN; + events[eventCount].params[0] = id; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + // INPUT_TOUCH_POSITION + // TODO: It requires the id! + /* + if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) || + ((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y)) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_TOUCH_POSITION; + events[eventCount].params[0] = id; + events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x; + events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y; + + TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + */ + } + + for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++) + { + // INPUT_GAMEPAD_CONNECT + /* + if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && + (CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready + { + // TODO: Save gamepad connect event + } + */ + + // INPUT_GAMEPAD_DISCONNECT + /* + if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) && + (CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready + { + // TODO: Save gamepad disconnect event + } + */ + + for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++) + { + // INPUT_GAMEPAD_BUTTON_UP + if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP; + events[eventCount].params[0] = gamepad; + events[eventCount].params[1] = button; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + + // INPUT_GAMEPAD_BUTTON_DOWN + if (CORE.Input.Gamepad.currentButtonState[gamepad][button]) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN; + events[eventCount].params[0] = gamepad; + events[eventCount].params[1] = button; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + } + + for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++) + { + // INPUT_GAMEPAD_AXIS_MOTION + if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION; + events[eventCount].params[0] = gamepad; + events[eventCount].params[1] = axis; + events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f); + + TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } + } + } + + // INPUT_GESTURE + if (GESTURES.current != GESTURE_NONE) + { + events[eventCount].frame = frame; + events[eventCount].type = INPUT_GESTURE; + events[eventCount].params[0] = GESTURES.current; + events[eventCount].params[1] = 0; + events[eventCount].params[2] = 0; + + TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]); + eventCount++; + } +} + +// Play automation event +static void PlayAutomationEvent(unsigned int frame) +{ + for (unsigned int i = 0; i < eventCount; i++) + { + if (events[i].frame == frame) + { + switch (events[i].type) + { + // Input events + case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key + case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key + case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key + case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key + case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y + { + CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0]; + CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1]; + } break; + case INPUT_MOUSE_WHEEL_MOTION: // param[0]: x delta, param[1]: y delta + { + CORE.Input.Mouse.currentWheelMove.x = (float)events[i].params[0]; break; + CORE.Input.Mouse.currentWheelMove.y = (float)events[i].params[1]; break; + } break; + case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id + case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id + case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y + { + CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1]; + CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2]; + } break; + case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad + case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad + case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button + case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button + case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta + { + CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f); + } break; + case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> rgestures.h: GESTURES.current + + // Window events + case WINDOW_CLOSE: CORE.Window.shouldClose = true; break; + case WINDOW_MAXIMIZE: MaximizeWindow(); break; + case WINDOW_MINIMIZE: MinimizeWindow(); break; + case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break; + + // Custom events + case ACTION_TAKE_SCREENSHOT: + { + TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter)); + screenshotCounter++; + } break; + case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break; + default: break; + } + } + } +} +#endif + +#if !defined(SUPPORT_MODULE_RTEXT) +// Formatting of text with variables to 'embed' +// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times +const char *TextFormat(const char *text, ...) +{ +#ifndef MAX_TEXTFORMAT_BUFFERS + #define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting +#endif +#ifndef MAX_TEXT_BUFFER_LENGTH + #define MAX_TEXT_BUFFER_LENGTH 1024 // Maximum size of static text buffer +#endif + + // We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations + static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 }; + static int index = 0; + + char *currentBuffer = buffers[index]; + memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using + + va_list args; + va_start(args, text); + vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); + va_end(args); + + index += 1; // Move to next buffer for next function call + if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + + return currentBuffer; +} +#endif // !SUPPORT_MODULE_RTEXT diff --git a/3party/raylib/src/rgestures.h b/3party/raylib/src/rgestures.h new file mode 100644 index 0000000..9161b74 --- /dev/null +++ b/3party/raylib/src/rgestures.h @@ -0,0 +1,555 @@ +/********************************************************************************************** +* +* rgestures - Gestures system, gestures processing based on input events (touch/mouse) +* +* CONFIGURATION: +* #define RGESTURES_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RGESTURES_STANDALONE +* If defined, the library can be used as standalone to process gesture events with +* no external dependencies. +* +* CONTRIBUTORS: +* Marc Palau: Initial implementation (2014) +* Albert Martos: Complete redesign and testing (2015) +* Ian Eito: Complete redesign and testing (2015) +* Ramon Santamaria: Supervision, review, update and maintenance +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RGESTURES_H +#define RGESTURES_H + +#ifndef PI + #define PI 3.14159265358979323846 +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef MAX_TOUCH_POINTS + #define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Below types are required for standalone usage +//---------------------------------------------------------------------------------- +// Boolean type +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) + typedef enum bool { false = 0, true = !false } bool; +#endif + +#if !defined(RL_VECTOR2_TYPE) +// Vector2 type +typedef struct Vector2 { + float x; + float y; +} Vector2; +#endif + +#if defined(RGESTURES_STANDALONE) +// Gestures type +// NOTE: It could be used as flags to enable only some gestures +typedef enum { + GESTURE_NONE = 0, + GESTURE_TAP = 1, + GESTURE_DOUBLETAP = 2, + GESTURE_HOLD = 4, + GESTURE_DRAG = 8, + GESTURE_SWIPE_RIGHT = 16, + GESTURE_SWIPE_LEFT = 32, + GESTURE_SWIPE_UP = 64, + GESTURE_SWIPE_DOWN = 128, + GESTURE_PINCH_IN = 256, + GESTURE_PINCH_OUT = 512 +} Gesture; +#endif + +typedef enum { + TOUCH_ACTION_UP = 0, + TOUCH_ACTION_DOWN, + TOUCH_ACTION_MOVE, + TOUCH_ACTION_CANCEL +} TouchAction; + +// Gesture event +typedef struct { + int touchAction; + int pointCount; + int pointId[MAX_TOUCH_POINTS]; + Vector2 position[MAX_TOUCH_POINTS]; +} GestureEvent; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures +void UpdateGestures(void); // Update gestures detected (must be called every frame) + +#if defined(RGESTURES_STANDALONE) +void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags +bool IsGestureDetected(int gesture); // Check if a gesture have been detected +int GetGestureDetected(void); // Get latest detected gesture + +float GetGestureHoldDuration(void); // Get gesture hold time in seconds +Vector2 GetGestureDragVector(void); // Get gesture drag vector +float GetGestureDragAngle(void); // Get gesture drag angle +Vector2 GetGesturePinchVector(void); // Get gesture pinch delta +float GetGesturePinchAngle(void); // Get gesture pinch angle +#endif + +#if defined(__cplusplus) +} +#endif + +#endif // RGESTURES_H + +/*********************************************************************************** +* +* RGESTURES IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RGESTURES_IMPLEMENTATION) + +#if defined(RGESTURES_STANDALONE) +#if defined(_WIN32) + #if defined(__cplusplus) + extern "C" { // Prevents name mangling of functions + #endif + // Functions required to query time on Windows + int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); + int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); + #if defined(__cplusplus) + } + #endif +#elif defined(__linux__) + #if _POSIX_C_SOURCE < 199309L + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. + #endif + #include // Required for: timespec + #include // Required for: clock_gettime() + + #include // Required for: sqrtf(), atan2f() +#endif +#if defined(__APPLE__) // macOS also defines __MACH__ + #include // Required for: clock_get_time() + #include // Required for: mach_timespec_t +#endif +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define FORCE_TO_SWIPE 0.2f // Swipe force, measured in normalized screen units/time +#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f) +#define DRAG_TIMEOUT 0.3f // Drag minimum time for web, measured in seconds +#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f) +#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds +#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds +#define DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f) + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Gestures module state context [136 bytes] +typedef struct { + unsigned int current; // Current detected gesture + unsigned int enabledFlags; // Enabled gestures flags + struct { + int firstId; // Touch id for first touch point + int pointCount; // Touch points counter + double eventTime; // Time stamp when an event happened + Vector2 upPosition; // Touch up position + Vector2 downPositionA; // First touch down position + Vector2 downPositionB; // Second touch down position + Vector2 downDragPosition; // Touch drag position + Vector2 moveDownPositionA; // First touch down position on move + Vector2 moveDownPositionB; // Second touch down position on move + Vector2 previousPositionA; // Previous position A to compare for pinch gestures + Vector2 previousPositionB; // Previous position B to compare for pinch gestures + int tapCounter; // TAP counter (one tap implies TOUCH_ACTION_DOWN and TOUCH_ACTION_UP actions) + } Touch; + struct { + bool resetRequired; // HOLD reset to get first touch point again + double timeDuration; // HOLD duration in seconds + } Hold; + struct { + Vector2 vector; // DRAG vector (between initial and current position) + float angle; // DRAG angle (relative to x-axis) + float distance; // DRAG distance (from initial touch point to final) (normalized [0..1]) + float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame) + } Drag; + struct { + double startTime; // SWIPE start time to calculate drag intensity + } Swipe; + struct { + Vector2 vector; // PINCH vector (between first and second touch points) + float angle; // PINCH angle (relative to x-axis) + float distance; // PINCH displacement distance (normalized [0..1]) + } Pinch; +} GesturesData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GesturesData GESTURES = { + .Touch.firstId = -1, + .current = GESTURE_NONE, // No current gesture detected + .enabledFlags = 0b0000001111111111 // All gestures supported by default +}; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static float rgVector2Angle(Vector2 initialPosition, Vector2 finalPosition); +static float rgVector2Distance(Vector2 v1, Vector2 v2); +static double rgGetCurrentTime(void); + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Enable only desired gestures to be detected +void SetGesturesEnabled(unsigned int flags) +{ + GESTURES.enabledFlags = flags; +} + +// Check if a gesture have been detected +bool IsGestureDetected(unsigned int gesture) +{ + if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true; + else return false; +} + +// Process gesture event and translate it into gestures +void ProcessGestureEvent(GestureEvent event) +{ + // Reset required variables + GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures() + + if (GESTURES.Touch.pointCount == 1) // One touch point + { + if (event.touchAction == TOUCH_ACTION_DOWN) + { + GESTURES.Touch.tapCounter++; // Tap counter + + // Detect GESTURE_DOUBLE_TAP + if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((rgGetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (rgVector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE)) + { + GESTURES.current = GESTURE_DOUBLETAP; + GESTURES.Touch.tapCounter = 0; + } + else // Detect GESTURE_TAP + { + GESTURES.Touch.tapCounter = 1; + GESTURES.current = GESTURE_TAP; + } + + GESTURES.Touch.downPositionA = event.position[0]; + GESTURES.Touch.downDragPosition = event.position[0]; + + GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA; + GESTURES.Touch.eventTime = rgGetCurrentTime(); + + GESTURES.Swipe.startTime = rgGetCurrentTime(); + + GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f }; + } + else if (event.touchAction == TOUCH_ACTION_UP) + { + // A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases + if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0]; + + // NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen + GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); + GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime)); + + // Detect GESTURE_SWIPE + if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.current != GESTURE_DRAG)) + { + // NOTE: Angle should be inverted in Y + GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); + + if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right + else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up + else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left + else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down + else GESTURES.current = GESTURE_NONE; + } + else + { + GESTURES.Drag.distance = 0.0f; + GESTURES.Drag.intensity = 0.0f; + GESTURES.Drag.angle = 0.0f; + + GESTURES.current = GESTURE_NONE; + } + + GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f }; + GESTURES.Touch.pointCount = 0; + } + else if (event.touchAction == TOUCH_ACTION_MOVE) + { + GESTURES.Touch.moveDownPositionA = event.position[0]; + + if (GESTURES.current == GESTURE_HOLD) + { + if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0]; + + GESTURES.Hold.resetRequired = false; + + // Detect GESTURE_DRAG + if ((rgGetCurrentTime() - GESTURES.Touch.eventTime) > DRAG_TIMEOUT) + { + GESTURES.Touch.eventTime = rgGetCurrentTime(); + GESTURES.current = GESTURE_DRAG; + } + } + + GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x; + GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y; + } + } + else if (GESTURES.Touch.pointCount == 2) // Two touch points + { + if (event.touchAction == TOUCH_ACTION_DOWN) + { + GESTURES.Touch.downPositionA = event.position[0]; + GESTURES.Touch.downPositionB = event.position[1]; + + GESTURES.Touch.previousPositionA = GESTURES.Touch.downPositionA; + GESTURES.Touch.previousPositionB = GESTURES.Touch.downPositionB; + + //GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB); + + GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x; + GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y; + + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = rgGetCurrentTime(); + } + else if (event.touchAction == TOUCH_ACTION_MOVE) + { + GESTURES.Pinch.distance = rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); + + GESTURES.Touch.moveDownPositionA = event.position[0]; + GESTURES.Touch.moveDownPositionB = event.position[1]; + + GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x; + GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y; + + if ((rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (rgVector2Distance(GESTURES.Touch.previousPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH)) + { + if ( rgVector2Distance(GESTURES.Touch.previousPositionA, GESTURES.Touch.previousPositionB) > rgVector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) ) GESTURES.current = GESTURE_PINCH_IN; + else GESTURES.current = GESTURE_PINCH_OUT; + } + else + { + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = rgGetCurrentTime(); + } + + // NOTE: Angle should be inverted in Y + GESTURES.Pinch.angle = 360.0f - rgVector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); + } + else if (event.touchAction == TOUCH_ACTION_UP) + { + GESTURES.Pinch.distance = 0.0f; + GESTURES.Pinch.angle = 0.0f; + GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f }; + GESTURES.Touch.pointCount = 0; + + GESTURES.current = GESTURE_NONE; + } + } + else if (GESTURES.Touch.pointCount > 2) // More than two touch points + { + // TODO: Process gesture events for more than two points + } +} + +// Update gestures detected (must be called every frame) +void UpdateGestures(void) +{ + // NOTE: Gestures are processed through system callbacks on touch events + + // Detect GESTURE_HOLD + if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2)) + { + GESTURES.current = GESTURE_HOLD; + GESTURES.Hold.timeDuration = rgGetCurrentTime(); + } + + // Detect GESTURE_NONE + if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN)) + { + GESTURES.current = GESTURE_NONE; + } +} + +// Get latest detected gesture +int GetGestureDetected(void) +{ + // Get current gesture only if enabled + return (GESTURES.enabledFlags & GESTURES.current); +} + +// Hold time measured in ms +float GetGestureHoldDuration(void) +{ + // NOTE: time is calculated on current gesture HOLD + + double time = 0.0; + + if (GESTURES.current == GESTURE_HOLD) time = rgGetCurrentTime() - GESTURES.Hold.timeDuration; + + return (float)time; +} + +// Get drag vector (between initial touch point to current) +Vector2 GetGestureDragVector(void) +{ + // NOTE: drag vector is calculated on one touch points TOUCH_ACTION_MOVE + + return GESTURES.Drag.vector; +} + +// Get drag angle +// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise +float GetGestureDragAngle(void) +{ + // NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP + + return GESTURES.Drag.angle; +} + +// Get distance between two pinch points +Vector2 GetGesturePinchVector(void) +{ + // NOTE: Pinch distance is calculated on two touch points TOUCH_ACTION_MOVE + + return GESTURES.Pinch.vector; +} + +// Get angle between two pinch points +// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise +float GetGesturePinchAngle(void) +{ + // NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE + + return GESTURES.Pinch.angle; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +// Get angle from two-points vector with X-axis +static float rgVector2Angle(Vector2 v1, Vector2 v2) +{ + float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI); + + if (angle < 0) angle += 360.0f; + + return angle; +} + +// Calculate distance between two Vector2 +static float rgVector2Distance(Vector2 v1, Vector2 v2) +{ + float result; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + + result = (float)sqrt(dx*dx + dy*dy); + + return result; +} + +// Time measure returned are seconds +static double rgGetCurrentTime(void) +{ + double time = 0; + +#if !defined(RGESTURES_STANDALONE) + time = GetTime(); +#else +#if defined(_WIN32) + unsigned long long int clockFrequency, currentTime; + + QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation! + QueryPerformanceCounter(¤tTime); + + time = (double)currentTime/clockFrequency; // Time in seconds +#endif + +#if defined(__linux__) + // NOTE: Only for Linux-based systems + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds + + time = ((double)nowTime*1e-9); // Time in seconds +#endif + +#if defined(__APPLE__) + //#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01 + //#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time + + clock_serv_t cclock; + mach_timespec_t now; + host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock); + + // NOTE: OS X does not have clock_gettime(), using clock_get_time() + clock_get_time(cclock, &now); + mach_port_deallocate(mach_task_self(), cclock); + unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds + + time = ((double)nowTime*1e-9); // Time in seconds +#endif +#endif + + return time; +} + +#endif // RGESTURES_IMPLEMENTATION diff --git a/3party/raylib/src/rglfw.c b/3party/raylib/src/rglfw.c new file mode 100644 index 0000000..59f5ad2 --- /dev/null +++ b/3party/raylib/src/rglfw.c @@ -0,0 +1,136 @@ +/********************************************************************************************** +* +* rglfw - raylib GLFW single file compilation +* +* This file includes latest GLFW sources (https://github.com/glfw/glfw) to be compiled together +* with raylib for all supported platforms, this way, no external dependencies are required. +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +//#define _GLFW_BUILD_DLL // To build shared version +// Ref: http://www.glfw.org/docs/latest/compile.html#compile_manual + +// Platform options: +// _GLFW_WIN32 to use the Win32 API +// _GLFW_X11 to use the X Window System +// _GLFW_WAYLAND to use the Wayland API (experimental and incomplete) +// _GLFW_COCOA to use the Cocoa frameworks +// _GLFW_OSMESA to use the OSMesa API (headless and non-interactive) +// _GLFW_MIR experimental, not supported at this moment + +#if defined(_WIN32) || defined(__CYGWIN__) + #define _GLFW_WIN32 +#endif +#if defined(__linux__) + #if !defined(_GLFW_WAYLAND) // Required for Wayland windowing + #define _GLFW_X11 + #endif +#endif +#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) + #define _GLFW_X11 +#endif +#if defined(__APPLE__) + #define _GLFW_COCOA + #define _GLFW_USE_MENUBAR // To create and populate the menu bar when the first window is created + #define _GLFW_USE_RETINA // To have windows use the full resolution of Retina displays +#endif +#if defined(__TINYC__) + #define _WIN32_WINNT_WINXP 0x0501 +#endif + +// Common modules to all platforms +#include "external/glfw/src/init.c" +#include "external/glfw/src/platform.c" +#include "external/glfw/src/context.c" +#include "external/glfw/src/monitor.c" +#include "external/glfw/src/window.c" +#include "external/glfw/src/input.c" +#include "external/glfw/src/vulkan.c" + +#if defined(_WIN32) || defined(__CYGWIN__) + #include "external/glfw/src/win32_init.c" + #include "external/glfw/src/win32_module.c" + #include "external/glfw/src/win32_monitor.c" + #include "external/glfw/src/win32_window.c" + #include "external/glfw/src/win32_joystick.c" + #include "external/glfw/src/win32_time.c" + #include "external/glfw/src/win32_thread.c" + #include "external/glfw/src/wgl_context.c" + + #include "external/glfw/src/egl_context.c" + #include "external/glfw/src/osmesa_context.c" +#endif + +#if defined(__linux__) + #include "external/glfw/src/posix_module.c" + #include "external/glfw/src/posix_thread.c" + #include "external/glfw/src/posix_time.c" + #include "external/glfw/src/posix_poll.c" + #include "external/glfw/src/linux_joystick.c" + #include "external/glfw/src/xkb_unicode.c" + + #include "external/glfw/src/egl_context.c" + #include "external/glfw/src/osmesa_context.c" + + #if defined(_GLFW_WAYLAND) + #include "external/glfw/src/wl_init.c" + #include "external/glfw/src/wl_monitor.c" + #include "external/glfw/src/wl_window.c" + #endif + #if defined(_GLFW_X11) + #include "external/glfw/src/x11_init.c" + #include "external/glfw/src/x11_monitor.c" + #include "external/glfw/src/x11_window.c" + #include "external/glfw/src/glx_context.c" + #endif +#endif + +#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined( __NetBSD__) || defined(__DragonFly__) + #include "external/glfw/src/posix_module.c" + #include "external/glfw/src/posix_thread.c" + #include "external/glfw/src/posix_time.c" + #include "external/glfw/src/posix_poll.c" + #include "external/glfw/src/null_joystick.c" + #include "external/glfw/src/xkb_unicode.c" + + #include "external/glfw/src/x11_init.c" + #include "external/glfw/src/x11_monitor.c" + #include "external/glfw/src/x11_window.c" + #include "external/glfw/src/glx_context.c" + + #include "external/glfw/src/egl_context.c" + #include "external/glfw/src/osmesa_context.c" +#endif + +#if defined(__APPLE__) + #include "external/glfw/src/posix_module.c" + #include "external/glfw/src/posix_thread.c" + #include "external/glfw/src/cocoa_init.m" + #include "external/glfw/src/cocoa_joystick.m" + #include "external/glfw/src/cocoa_monitor.m" + #include "external/glfw/src/cocoa_window.m" + #include "external/glfw/src/cocoa_time.c" + #include "external/glfw/src/nsgl_context.m" + + #include "external/glfw/src/egl_context.c" + #include "external/glfw/src/osmesa_context.c" +#endif diff --git a/3party/raylib/src/rlgl.h b/3party/raylib/src/rlgl.h new file mode 100644 index 0000000..40e7b47 --- /dev/null +++ b/3party/raylib/src/rlgl.h @@ -0,0 +1,4833 @@ +/********************************************************************************************** +* +* rlgl v4.5 - A multi-OpenGL abstraction layer with an immediate-mode style API +* +* DESCRIPTION: +* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) +* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) +* +* ADDITIONAL NOTES: +* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are +* initialized on rlglInit() to accumulate vertex data. +* +* When an internal state change is required all the stored vertex data is renderer in batch, +* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch. +* +* Some resources are also loaded for convenience, here the complete list: +* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data +* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 +* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) +* +* Internal buffer (and resources) must be manually unloaded calling rlglClose(). +* +* CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11 +* #define GRAPHICS_API_OPENGL_21 +* #define GRAPHICS_API_OPENGL_33 +* #define GRAPHICS_API_OPENGL_43 +* #define GRAPHICS_API_OPENGL_ES2 +* #define GRAPHICS_API_OPENGL_ES3 +* Use selected OpenGL graphics backend, should be supported by platform +* Those preprocessor defines are only used on rlgl module, if OpenGL version is +* required by any other module, use rlGetVersion() to check it +* +* #define RLGL_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RLGL_RENDER_TEXTURES_HINT +* Enable framebuffer objects (fbo) support (enabled by default) +* Some GPUs could not support them despite the OpenGL version +* +* #define RLGL_SHOW_GL_DETAILS_INFO +* Show OpenGL extensions and capabilities detailed logs on init +* +* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT +* Enable debug context (only available on OpenGL 4.3) +* +* rlgl capabilities could be customized just defining some internal +* values before library inclusion (default values listed): +* +* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits +* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +* +* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack +* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +* +* When loading a shader, the following vertex attribute and uniform +* location names are tried to be set automatically: +* +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +* +* DEPENDENCIES: +* - OpenGL libraries (depending on platform and OpenGL version selected) +* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLGL_H +#define RLGL_H + +#define RLGL_VERSION "4.5" + +// Function specifiers in case library is build/used as a shared library (Windows) +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +#if defined(_WIN32) + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#endif + +// Function specifiers definition +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +// Support TRACELOG macros +#ifndef TRACELOG + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +// Allow custom memory allocators +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(n,sz) realloc(n,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(p) free(p) +#endif + +// Security check in case no GRAPHICS_API_OPENGL_* defined +#if !defined(GRAPHICS_API_OPENGL_11) && \ + !defined(GRAPHICS_API_OPENGL_21) && \ + !defined(GRAPHICS_API_OPENGL_33) && \ + !defined(GRAPHICS_API_OPENGL_43) && \ + !defined(GRAPHICS_API_OPENGL_ES2) && \ + !defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_33 +#endif + +// Security check in case multiple GRAPHICS_API_OPENGL_* defined +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_21) + #undef GRAPHICS_API_OPENGL_21 + #endif + #if defined(GRAPHICS_API_OPENGL_33) + #undef GRAPHICS_API_OPENGL_33 + #endif + #if defined(GRAPHICS_API_OPENGL_43) + #undef GRAPHICS_API_OPENGL_43 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + #undef GRAPHICS_API_OPENGL_ES2 + #endif +#endif + +// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality +// WARNING: Specific parts are checked with #if defines +#if defined(GRAPHICS_API_OPENGL_21) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL 4.3 uses OpenGL 3.3 Core functionality +#if defined(GRAPHICS_API_OPENGL_43) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) +#if defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_ES2 +#endif + +// Support framebuffer objects by default +// NOTE: Some driver implementation do not support it, despite they should +#define RLGL_RENDER_TEXTURES_HINT + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- + +// Default internal render batch elements limits +#ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // This is the maximum amount of elements (quads) per batch + // NOTE: Be careful with text, every letter maps to a quad + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + // We reduce memory sizes for embedded systems (RPI and HTML5) + // NOTE: On HTML5 (emscripten) this is allocated on heap, + // by default it's only 16MB!...just take care... + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 + #endif +#endif +#ifndef RL_DEFAULT_BATCH_BUFFERS + #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#endif +#ifndef RL_DEFAULT_BATCH_DRAWCALLS + #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +#endif +#ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS + #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +#endif + +// Internal Matrix stack +#ifndef RL_MAX_MATRIX_STACK_SIZE + #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack +#endif + +// Shader limits +#ifndef RL_MAX_SHADER_LOCATIONS + #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +#endif + +// Projection matrix culling +#ifndef RL_CULL_DISTANCE_NEAR + #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance +#endif +#ifndef RL_CULL_DISTANCE_FAR + #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance +#endif + +// Texture parameters (equivalent to OpenGL defines) +#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S +#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T +#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER +#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER + +#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST +#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR +#define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) +#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) + +#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT +#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE +#define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT +#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT + +// Matrix modes (equivalent to OpenGL) +#define RL_MODELVIEW 0x1700 // GL_MODELVIEW +#define RL_PROJECTION 0x1701 // GL_PROJECTION +#define RL_TEXTURE 0x1702 // GL_TEXTURE + +// Primitive assembly draw modes +#define RL_LINES 0x0001 // GL_LINES +#define RL_TRIANGLES 0x0004 // GL_TRIANGLES +#define RL_QUADS 0x0007 // GL_QUADS + +// GL equivalent data types +#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE +#define RL_FLOAT 0x1406 // GL_FLOAT + +// GL buffer usage hint +#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW +#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ +#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY +#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW +#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ +#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY +#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW +#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ +#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY + +// GL Shader type +#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER +#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER +#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER + +// GL blending factors +#define RL_ZERO 0 // GL_ZERO +#define RL_ONE 1 // GL_ONE +#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR +#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR +#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA +#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA +#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA +#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA +#define RL_DST_COLOR 0x0306 // GL_DST_COLOR +#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR +#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE +#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR +#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR +#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA +#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA + +// GL blending functions/equations +#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD +#define RL_MIN 0x8007 // GL_MIN +#define RL_MAX 0x8008 // GL_MAX +#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT +#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT +#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION +#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) +#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA +#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB +#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB +#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA +#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA +#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR + + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) + // Boolean type +typedef enum bool { false = 0, true = !false } bool; +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix, 4x4 components, column major, OpenGL style, right handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif + +// Dynamic vertex buffers (position + texcoords + colors + indices arrays) +typedef struct rlVertexBuffer { + int elementCount; // Number of elements in the buffer (QUADS) + + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[4]; // OpenGL Vertex Buffer Objects id (4 types of vertex data) +} rlVertexBuffer; + +// Draw call type +// NOTE: Only texture changes register a new draw, other state-change-related elements are not +// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any +// of those state-change happens (this is done in core module) +typedef struct rlDrawCall { + int mode; // Drawing mode: LINES, TRIANGLES, QUADS + int vertexCount; // Number of vertex of the draw + int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) + //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId + //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId + unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes + + //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default + //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default +} rlDrawCall; + +// rlRenderBatch type +typedef struct rlRenderBatch { + int bufferCount; // Number of vertex buffers (multi-buffering support) + int currentBuffer; // Current buffer tracking in case of multi-buffering + rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data + + rlDrawCall *draws; // Draw calls array, depends on textureId + int drawCounter; // Draw calls counter + float currentDepth; // Current depth value for next draw +} rlRenderBatch; + +// OpenGL version +typedef enum { + RL_OPENGL_11 = 1, // OpenGL 1.1 + RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) + RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) + RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) + RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) + RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) +} rlGlVersion; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + RL_LOG_ALL = 0, // Display all logs + RL_LOG_TRACE, // Trace logging, intended for internal use only + RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + RL_LOG_INFO, // Info logging, used for program execution info + RL_LOG_WARNING, // Warning logging, used on recoverable failures + RL_LOG_ERROR, // Error logging, used on unrecoverable failures + RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + RL_LOG_NONE // Disable logging +} rlTraceLogLevel; + +// Texture pixel formats +// NOTE: Support depends on OpenGL version +typedef enum { + RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} rlPixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + RL_TEXTURE_FILTER_BILINEAR, // Linear filtering + RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} rlTextureFilter; + +// Color blending modes (pre-defined) +typedef enum { + RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) + RL_BLEND_ADDITIVE, // Blend textures adding colors + RL_BLEND_MULTIPLIED, // Blend textures multiplying colors + RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) +} rlBlendMode; + +// Shader location point type +typedef enum { + RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) + RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) + RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf +} rlShaderLocationIndex; + +#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO +#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + RL_SHADER_UNIFORM_INT, // Shader uniform type: int + RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} rlShaderUniformDataType; + +// Shader attribute data types +typedef enum { + RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} rlShaderAttributeDataType; + +// Framebuffer attachment type +// NOTE: By default up to 8 color channels defined, but it can be more +typedef enum { + RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 + RL_ATTACHMENT_COLOR_CHANNEL1, // Framebuffer attachment type: color 1 + RL_ATTACHMENT_COLOR_CHANNEL2, // Framebuffer attachment type: color 2 + RL_ATTACHMENT_COLOR_CHANNEL3, // Framebuffer attachment type: color 3 + RL_ATTACHMENT_COLOR_CHANNEL4, // Framebuffer attachment type: color 4 + RL_ATTACHMENT_COLOR_CHANNEL5, // Framebuffer attachment type: color 5 + RL_ATTACHMENT_COLOR_CHANNEL6, // Framebuffer attachment type: color 6 + RL_ATTACHMENT_COLOR_CHANNEL7, // Framebuffer attachment type: color 7 + RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth + RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil +} rlFramebufferAttachType; + +// Framebuffer texture attachment type +typedef enum { + RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X, // Framebuffer texture attachment type: cubemap, -X side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y, // Framebuffer texture attachment type: cubemap, +Y side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y, // Framebuffer texture attachment type: cubemap, -Y side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z, // Framebuffer texture attachment type: cubemap, +Z side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z, // Framebuffer texture attachment type: cubemap, -Z side + RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d + RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer +} rlFramebufferAttachTextureType; + +// Face culling mode +typedef enum { + RL_CULL_FACE_FRONT = 0, + RL_CULL_FACE_BACK +} rlCullMode; + +//------------------------------------------------------------------------------------ +// Functions Declaration - Matrix operations +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed +RLAPI void rlPushMatrix(void); // Push the current matrix to stack +RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack +RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix +RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix +RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix +RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix +RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix +RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area + +//------------------------------------------------------------------------------------ +// Functions Declaration - Vertex level operations +//------------------------------------------------------------------------------------ +RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) +RLAPI void rlEnd(void); // Finish vertex providing +RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int +RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float +RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float +RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float +RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float +RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte +RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float +RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float + +//------------------------------------------------------------------------------------ +// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) +// NOTE: This functions are used to completely abstract raylib code from OpenGL layer, +// some of them are direct wrappers over OpenGL calls, some others are custom +//------------------------------------------------------------------------------------ + +// Vertex buffers state +RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) +RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) +RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) +RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) +RLAPI void rlEnableVertexBufferElement(unsigned int id);// Enable vertex buffer element (VBO element) +RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) +RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index +RLAPI void rlDisableVertexAttribute(unsigned int index);// Disable vertex attribute index +#if defined(GRAPHICS_API_OPENGL_11) +RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer +RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer +#endif + +// Textures state +RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot +RLAPI void rlEnableTexture(unsigned int id); // Enable texture +RLAPI void rlDisableTexture(void); // Disable texture +RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap +RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap +RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) +RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) + +// Shader state +RLAPI void rlEnableShader(unsigned int id); // Enable shader program +RLAPI void rlDisableShader(void); // Disable shader program + +// Framebuffer state +RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) +RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer +RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers + +// General render state +RLAPI void rlEnableColorBlend(void); // Enable color blending +RLAPI void rlDisableColorBlend(void); // Disable color blending +RLAPI void rlEnableDepthTest(void); // Enable depth test +RLAPI void rlDisableDepthTest(void); // Disable depth test +RLAPI void rlEnableDepthMask(void); // Enable depth write +RLAPI void rlDisableDepthMask(void); // Disable depth write +RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling +RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling +RLAPI void rlSetCullFace(int mode); // Set face culling mode +RLAPI void rlEnableScissorTest(void); // Enable scissor test +RLAPI void rlDisableScissorTest(void); // Disable scissor test +RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test +RLAPI void rlEnableWireMode(void); // Enable wire mode +RLAPI void rlDisableWireMode(void); // Disable wire mode +RLAPI void rlSetLineWidth(float width); // Set the line drawing width +RLAPI float rlGetLineWidth(void); // Get the line drawing width +RLAPI void rlEnableSmoothLines(void); // Enable line aliasing +RLAPI void rlDisableSmoothLines(void); // Disable line aliasing +RLAPI void rlEnableStereoRender(void); // Enable stereo rendering +RLAPI void rlDisableStereoRender(void); // Disable stereo rendering +RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled + +RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color +RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) +RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes +RLAPI void rlSetBlendMode(int mode); // Set blending mode +RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) +RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) + +//------------------------------------------------------------------------------------ +// Functions Declaration - rlgl functionality +//------------------------------------------------------------------------------------ +// rlgl initialization functions +RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) +RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) +RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) +RLAPI int rlGetVersion(void); // Get current OpenGL version +RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width +RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width +RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height +RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height + +RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id +RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id +RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations + +// Render batch management +// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode +// but this render batch API is exposed in case of custom batches are required +RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system +RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system +RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) +RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) +RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch +RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex + +RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits + +//------------------------------------------------------------------------------------------------------------------------ + +// Vertex buffers management +RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported +RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer attribute +RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load a new attributes element buffer +RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update GPU buffer with new data +RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements with new data +RLAPI void rlUnloadVertexArray(unsigned int vaoId); +RLAPI void rlUnloadVertexBuffer(unsigned int vboId); +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer); +RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); +RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value +RLAPI void rlDrawVertexArray(int offset, int count); +RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); +RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); +RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); + +// Textures management +RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU +RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) +RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data +RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats +RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format +RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory +RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture +RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data +RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) + +// Framebuffer management (fbo) +RLAPI unsigned int rlLoadFramebuffer(int width, int height); // Load an empty framebuffer +RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer +RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete +RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU + +// Shaders management +RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings +RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) +RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program +RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program +RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform +RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute +RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform +RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix +RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler +RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) + +// Compute shader management +RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program +RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) + +// Shader buffer storage object management (ssbo) +RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) +RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) +RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data +RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer +RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) +RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers +RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size + +// Buffer management +RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture + +// Matrix state management +RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix +RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix +RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix +RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) +RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) +RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering +RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering + +// Quick and dirty cube/quad buffers load->draw->unload +RLAPI void rlLoadDrawCube(void); // Load and draw a cube +RLAPI void rlLoadDrawQuad(void); // Load and draw a quad + +#if defined(__cplusplus) +} +#endif + +#endif // RLGL_H + +/*********************************************************************************** +* +* RLGL IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RLGL_IMPLEMENTATION) + +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(__APPLE__) + #include // OpenGL 1.1 library for OSX + #include // OpenGL extensions library + #else + // APIENTRY for OpenGL function pointer declarations is required + #if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #endif + // WINGDIAPI definition. Some Windows OpenGL headers need it + #if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #endif + + #include // OpenGL 1.1 library + #endif +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + #define GLAD_MALLOC RL_MALLOC + #define GLAD_FREE RL_FREE + + #define GLAD_GL_IMPLEMENTATION + #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 can be enabled on PLATFORM_DESKTOP, + // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 + #if defined(PLATFORM_DESKTOP) + #define GLAD_GLES2_IMPLEMENTATION + #include "external/glad_gles2.h" + #else + #define GL_GLEXT_PROTOTYPES + //#include // EGL library -> not required, platform layer + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library + #endif + + // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi + // provided headers (despite being defined in official Khronos GLES2 headers) + #if defined(PLATFORM_DRM) + typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + #endif +#endif + +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] +#include // Required for: sqrtf(), sinf(), cosf(), floor(), log() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +#ifndef GL_SHADING_LANGUAGE_VERSION + #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif +#ifndef GL_ETC1_RGB8_OES + #define GL_ETC1_RGB8_OES 0x8D64 +#endif +#ifndef GL_COMPRESSED_RGB8_ETC2 + #define GL_COMPRESSED_RGB8_ETC2 0x9274 +#endif +#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC + #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#endif +#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#endif +#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR + #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR + #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 +#endif + +#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #define GL_UNSIGNED_SHORT_5_6_5 0x8363 + #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + #define GL_LUMINANCE 0x1909 + #define GL_LUMINANCE_ALPHA 0x190A +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + #define glClearDepth glClearDepthf + #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER + #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER +#endif + +// Default shader vertex attribute names to set location points +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5 +#endif + +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW + #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION + #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR + #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +typedef struct rlglData { + rlRenderBatch *currentBatch; // Current render batch + rlRenderBatch defaultBatch; // Default internal render batch + + struct { + int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) + float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) + float normalx, normaly, normalz; // Current active normal (added on glVertex*()) + unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) + + int currentMatrixMode; // Current matrix mode + Matrix *currentMatrix; // Current matrix pointer + Matrix modelview; // Default modelview matrix + Matrix projection; // Default projection matrix + Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale + bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) + Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop + int stackCounter; // Matrix stack counter + + unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) + unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) + unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) + unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) + unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture + int *defaultShaderLocs; // Default shader locations pointer to be used on rendering + unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) + int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) + + bool stereoRender; // Stereo rendering flag + Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices + Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices + + // Blending variables + int currentBlendMode; // Blending mode active + int glBlendSrcFactor; // Blending source factor + int glBlendDstFactor; // Blending destination factor + int glBlendEquation; // Blending equation + int glBlendSrcFactorRGB; // Blending source RGB factor + int glBlendDestFactorRGB; // Blending destination RGB factor + int glBlendSrcFactorAlpha; // Blending source alpha factor + int glBlendDestFactorAlpha; // Blending destination alpha factor + int glBlendEquationRGB; // Blending equation for RGB + int glBlendEquationAlpha; // Blending equation for alpha + bool glCustomBlendModeModified; // Custom blending factor and equation modification status + + int framebufferWidth; // Current framebuffer width + int framebufferHeight; // Current framebuffer height + + } State; // Renderer state + struct { + bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) + bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) + bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) + bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) + bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) + bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) + bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) + bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) + bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) + bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) + bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) + bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) + bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) + bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) + bool computeShader; // Compute shaders support (GL_ARB_compute_shader) + bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) + + float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) + int maxDepthBits; // Maximum bits for depth component + + } ExtSupported; // Extensions supported flags +} rlglData; + +typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static rlglData RLGL = { 0 }; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +#if defined(GRAPHICS_API_OPENGL_ES2) +// NOTE: VAO functionality is exposed through extensions (OES) +static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; +static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; +static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; + +// NOTE: Instancing functionality could also be available through extension +static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; +static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; +static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static void rlLoadShaderDefault(void); // Load default shader +static void rlUnloadShaderDefault(void); // Unload default shader +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +static char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name +#endif // RLGL_SHOW_GL_DETAILS_INFO +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) + +// Auxiliar matrix math functions +static Matrix rlMatrixIdentity(void); // Get identity matrix +static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix operations +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlMatrixMode(int mode) +{ + switch (mode) + { + case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; + case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; + case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; + default: break; + } +} + +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + glFrustum(left, right, bottom, top, znear, zfar); +} + +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + glOrtho(left, right, bottom, top, znear, zfar); +} + +void rlPushMatrix(void) { glPushMatrix(); } +void rlPopMatrix(void) { glPopMatrix(); } +void rlLoadIdentity(void) { glLoadIdentity(); } +void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } +void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } +void rlScalef(float x, float y, float z) { glScalef(x, y, z); } +void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Choose the current matrix to be transformed +void rlMatrixMode(int mode) +{ + if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; + else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; + //else if (mode == RL_TEXTURE) // Not supported + + RLGL.State.currentMatrixMode = mode; +} + +// Push the current matrix into RLGL.State.stack +void rlPushMatrix(void) +{ + if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); + + if (RLGL.State.currentMatrixMode == RL_MODELVIEW) + { + RLGL.State.transformRequired = true; + RLGL.State.currentMatrix = &RLGL.State.transform; + } + + RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; + RLGL.State.stackCounter++; +} + +// Pop lattest inserted matrix from RLGL.State.stack +void rlPopMatrix(void) +{ + if (RLGL.State.stackCounter > 0) + { + Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; + *RLGL.State.currentMatrix = mat; + RLGL.State.stackCounter--; + } + + if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) + { + RLGL.State.currentMatrix = &RLGL.State.modelview; + RLGL.State.transformRequired = false; + } +} + +// Reset current matrix to identity matrix +void rlLoadIdentity(void) +{ + *RLGL.State.currentMatrix = rlMatrixIdentity(); +} + +// Multiply the current matrix by a translation matrix +void rlTranslatef(float x, float y, float z) +{ + Matrix matTranslation = { + 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a rotation matrix +// NOTE: The provided angle must be in degrees +void rlRotatef(float angle, float x, float y, float z) +{ + Matrix matRotation = rlMatrixIdentity(); + + // Axis vector (x, y, z) normalization + float lengthSquared = x*x + y*y + z*z; + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float inverseLength = 1.0f/sqrtf(lengthSquared); + x *= inverseLength; + y *= inverseLength; + z *= inverseLength; + } + + // Rotation matrix generation + float sinres = sinf(DEG2RAD*angle); + float cosres = cosf(DEG2RAD*angle); + float t = 1.0f - cosres; + + matRotation.m0 = x*x*t + cosres; + matRotation.m1 = y*x*t + z*sinres; + matRotation.m2 = z*x*t - y*sinres; + matRotation.m3 = 0.0f; + + matRotation.m4 = x*y*t - z*sinres; + matRotation.m5 = y*y*t + cosres; + matRotation.m6 = z*y*t + x*sinres; + matRotation.m7 = 0.0f; + + matRotation.m8 = x*z*t + y*sinres; + matRotation.m9 = y*z*t - x*sinres; + matRotation.m10 = z*z*t + cosres; + matRotation.m11 = 0.0f; + + matRotation.m12 = 0.0f; + matRotation.m13 = 0.0f; + matRotation.m14 = 0.0f; + matRotation.m15 = 1.0f; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a scaling matrix +void rlScalef(float x, float y, float z) +{ + Matrix matScale = { + x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by another matrix +void rlMultMatrixf(const float *matf) +{ + // Matrix creation from array + Matrix mat = { matf[0], matf[4], matf[8], matf[12], + matf[1], matf[5], matf[9], matf[13], + matf[2], matf[6], matf[10], matf[14], + matf[3], matf[7], matf[11], matf[15] }; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat); +} + +// Multiply the current matrix by a perspective matrix generated by parameters +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + Matrix matFrustum = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matFrustum.m0 = ((float) znear*2.0f)/rl; + matFrustum.m1 = 0.0f; + matFrustum.m2 = 0.0f; + matFrustum.m3 = 0.0f; + + matFrustum.m4 = 0.0f; + matFrustum.m5 = ((float) znear*2.0f)/tb; + matFrustum.m6 = 0.0f; + matFrustum.m7 = 0.0f; + + matFrustum.m8 = ((float)right + (float)left)/rl; + matFrustum.m9 = ((float)top + (float)bottom)/tb; + matFrustum.m10 = -((float)zfar + (float)znear)/fn; + matFrustum.m11 = -1.0f; + + matFrustum.m12 = 0.0f; + matFrustum.m13 = 0.0f; + matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; + matFrustum.m15 = 0.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); +} + +// Multiply the current matrix by an orthographic matrix generated by parameters +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + // NOTE: If left-right and top-botton values are equal it could create a division by zero, + // response to it is platform/compiler dependant + Matrix matOrtho = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matOrtho.m0 = 2.0f/rl; + matOrtho.m1 = 0.0f; + matOrtho.m2 = 0.0f; + matOrtho.m3 = 0.0f; + matOrtho.m4 = 0.0f; + matOrtho.m5 = 2.0f/tb; + matOrtho.m6 = 0.0f; + matOrtho.m7 = 0.0f; + matOrtho.m8 = 0.0f; + matOrtho.m9 = 0.0f; + matOrtho.m10 = -2.0f/fn; + matOrtho.m11 = 0.0f; + matOrtho.m12 = -((float)left + (float)right)/rl; + matOrtho.m13 = -((float)top + (float)bottom)/tb; + matOrtho.m14 = -((float)zfar + (float)znear)/fn; + matOrtho.m15 = 1.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); +} +#endif + +// Set the viewport area (transformation from normalized device coordinates to window coordinates) +// NOTE: We store current viewport dimensions +void rlViewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vertex level operations +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlBegin(int mode) +{ + switch (mode) + { + case RL_LINES: glBegin(GL_LINES); break; + case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; + case RL_QUADS: glBegin(GL_QUADS); break; + default: break; + } +} + +void rlEnd() { glEnd(); } +void rlVertex2i(int x, int y) { glVertex2i(x, y); } +void rlVertex2f(float x, float y) { glVertex2f(x, y); } +void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } +void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } +void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } +void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } +void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } +void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Initialize drawing mode (how to organize vertex) +void rlBegin(int mode) +{ + // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS + // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; + } +} + +// Finish vertex providing +void rlEnd(void) +{ + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, + // as well as depth buffer bit-depth (16bit or 24bit or 32bit) + // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) + RLGL.currentBatch->currentDepth += (1.0f/20000.0f); +} + +// Define one vertex (position) +// NOTE: Vertex position data is the basic information required for drawing +void rlVertex3f(float x, float y, float z) +{ + float tx = x; + float ty = y; + float tz = z; + + // Transform provided vector if required + if (RLGL.State.transformRequired) + { + tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; + ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; + tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; + } + + // WARNING: We can't break primitives when launching a new batch. + // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices. + // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 + if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) + { + if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) + { + // Reached the maximum number of vertices for RL_LINES drawing + // Launch a draw call but keep current state for next vertices comming + // NOTE: We add +1 vertex to the check for security + rlCheckRenderBatchLimit(2 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) + { + rlCheckRenderBatchLimit(3 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) + { + rlCheckRenderBatchLimit(4 + 1); + } + } + + // Add vertices + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; + + // Add current texcoord + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; + + // WARNING: By default rlVertexBuffer struct does not store normals + + // Add current color + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; + + RLGL.State.vertexCounter++; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; +} + +// Define one vertex (position) +void rlVertex2f(float x, float y) +{ + rlVertex3f(x, y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (position) +void rlVertex2i(int x, int y) +{ + rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (texture coordinate) +// NOTE: Texture coordinates are limited to QUADS only +void rlTexCoord2f(float x, float y) +{ + RLGL.State.texcoordx = x; + RLGL.State.texcoordy = y; +} + +// Define one vertex (normal) +// NOTE: Normals limited to TRIANGLES only? +void rlNormal3f(float x, float y, float z) +{ + RLGL.State.normalx = x; + RLGL.State.normaly = y; + RLGL.State.normalz = z; +} + +// Define one vertex (color) +void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) +{ + RLGL.State.colorr = x; + RLGL.State.colorg = y; + RLGL.State.colorb = z; + RLGL.State.colora = w; +} + +// Define one vertex (color) +void rlColor4f(float r, float g, float b, float a) +{ + rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); +} + +// Define one vertex (color) +void rlColor3f(float x, float y, float z) +{ + rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); +} + +#endif + +//-------------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) +//-------------------------------------------------------------------------------------- + +// Set current texture to use +void rlSetTexture(unsigned int id) +{ + if (id == 0) + { +#if defined(GRAPHICS_API_OPENGL_11) + rlDisableTexture(); +#else + // NOTE: If quads batch limit is reached, we force a draw call and next batch starts + if (RLGL.State.vertexCounter >= + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) + { + rlDrawRenderBatch(RLGL.currentBatch); + } +#endif + } + else + { +#if defined(GRAPHICS_API_OPENGL_11) + rlEnableTexture(id); +#else + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + } +#endif + } +} + +// Select and active a texture slot +void rlActiveTextureSlot(int slot) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glActiveTexture(GL_TEXTURE0 + slot); +#endif +} + +// Enable texture +void rlEnableTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, id); +} + +// Disable texture +void rlDisableTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Enable texture cubemap +void rlEnableTextureCubemap(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); +#endif +} + +// Disable texture cubemap +void rlDisableTextureCubemap(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Set texture parameters (wrap mode/filter mode) +void rlTextureParameters(unsigned int id, int param, int value) +{ + glBindTexture(GL_TEXTURE_2D, id); + +#if !defined(GRAPHICS_API_OPENGL_11) + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); +#endif + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); +#endif + } + else glTexParameteri(GL_TEXTURE_2D, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); +#endif + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Set cubemap parameters (wrap mode/filter mode) +void rlCubemapParameters(unsigned int id, int param, int value) +{ +#if !defined(GRAPHICS_API_OPENGL_11) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); + } + else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Enable shader program +void rlEnableShader(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(id); +#endif +} + +// Disable shader program +void rlDisableShader(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(0); +#endif +} + +// Enable rendering to texture (fbo) +void rlEnableFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); +#endif +} + +// Disable rendering to texture +void rlDisableFramebuffer(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Activate multiple draw color buffers +// NOTE: One color buffer is always active by default +void rlActiveDrawBuffers(int count) +{ +#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) + // NOTE: Maximum number of draw buffers supported is implementation dependant, + // it can be queried with glGet*() but it must be at least 8 + //GLint maxDrawBuffers = 0; + //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); + + if (count > 0) + { + if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); + else + { + unsigned int buffers[8] = { +#if defined(GRAPHICS_API_OPENGL_ES3) + GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT, + GL_COLOR_ATTACHMENT4_EXT, + GL_COLOR_ATTACHMENT5_EXT, + GL_COLOR_ATTACHMENT6_EXT, + GL_COLOR_ATTACHMENT7_EXT, +#else + GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3, + GL_COLOR_ATTACHMENT4, + GL_COLOR_ATTACHMENT5, + GL_COLOR_ATTACHMENT6, + GL_COLOR_ATTACHMENT7, +#endif + }; + +#if defined(GRAPHICS_API_OPENGL_ES3) + glDrawBuffersEXT(count, buffers); +#else + glDrawBuffers(count, buffers); +#endif + } + } + else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); +#endif +} + +//---------------------------------------------------------------------------------- +// General render state configuration +//---------------------------------------------------------------------------------- + +// Enable color blending +void rlEnableColorBlend(void) { glEnable(GL_BLEND); } + +// Disable color blending +void rlDisableColorBlend(void) { glDisable(GL_BLEND); } + +// Enable depth test +void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } + +// Disable depth test +void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } + +// Enable depth write +void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } + +// Disable depth write +void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } + +// Enable backface culling +void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } + +// Disable backface culling +void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } + +// Set face culling mode +void rlSetCullFace(int mode) +{ + switch (mode) + { + case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; + case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; + default: break; + } +} + +// Enable scissor test +void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } + +// Disable scissor test +void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } + +// Scissor test +void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } + +// Enable wire mode +void rlEnableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif +} + +// Disable wire mode +void rlDisableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + +// Set the line drawing width +void rlSetLineWidth(float width) { glLineWidth(width); } + +// Get the line drawing width +float rlGetLineWidth(void) +{ + float width = 0; + glGetFloatv(GL_LINE_WIDTH, &width); + return width; +} + +// Enable line aliasing +void rlEnableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_LINE_SMOOTH); +#endif +} + +// Disable line aliasing +void rlDisableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_LINE_SMOOTH); +#endif +} + +// Enable stereo rendering +void rlEnableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = true; +#endif +} + +// Disable stereo rendering +void rlDisableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = false; +#endif +} + +// Check if stereo render is enabled +bool rlIsStereoRenderEnabled(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + return RLGL.State.stereoRender; +#else + return false; +#endif +} + +// Clear color buffer with color +void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + // Color values clamp to 0.0f(0) and 1.0f(255) + float cr = (float)r/255; + float cg = (float)g/255; + float cb = (float)b/255; + float ca = (float)a/255; + + glClearColor(cr, cg, cb, ca); +} + +// Clear used screen buffers (color and depth) +void rlClearScreenBuffers(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... +} + +// Check and log OpenGL error codes +void rlCheckErrors() +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int check = 1; + while (check) + { + const GLenum err = glGetError(); + switch (err) + { + case GL_NO_ERROR: check = 0; break; + case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; + case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; + case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; + case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; + case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; + case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; + case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; + default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; + } + } +#endif +} + +// Set blend mode +void rlSetBlendMode(int mode) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) + { + rlDrawRenderBatch(RLGL.currentBatch); + + switch (mode) + { + case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; + case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_CUSTOM: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() + glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); + + } break; + case RL_BLEND_CUSTOM_SEPARATE: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() + glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); + glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); + + } break; + default: break; + } + + RLGL.State.currentBlendMode = mode; + RLGL.State.glCustomBlendModeModified = false; + } +#endif +} + +// Set blending mode factor and equation +void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || + (RLGL.State.glBlendDstFactor != glDstFactor) || + (RLGL.State.glBlendEquation != glEquation)) + { + RLGL.State.glBlendSrcFactor = glSrcFactor; + RLGL.State.glBlendDstFactor = glDstFactor; + RLGL.State.glBlendEquation = glEquation; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +// Set blending mode factor and equation separately for RGB and alpha +void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || + (RLGL.State.glBlendDestFactorRGB != glDstRGB) || + (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || + (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || + (RLGL.State.glBlendEquationRGB != glEqRGB) || + (RLGL.State.glBlendEquationAlpha != glEqAlpha)) + { + RLGL.State.glBlendSrcFactorRGB = glSrcRGB; + RLGL.State.glBlendDestFactorRGB = glDstRGB; + RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; + RLGL.State.glBlendDestFactorAlpha = glDstAlpha; + RLGL.State.glBlendEquationRGB = glEqRGB; + RLGL.State.glBlendEquationAlpha = glEqAlpha; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL Debug +//---------------------------------------------------------------------------------- +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) +static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) +{ + // Ignore non-significant error/warning codes (NVidia drivers) + // NOTE: Here there are the details with a sample output: + // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) + // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) + // will use VIDEO memory as the source for buffer object operations. (severity: low) + // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) + // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have + // a defined base level and cannot be used for texture mapping. (severity: low) + if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; + + const char *msgSource = NULL; + switch (source) + { + case GL_DEBUG_SOURCE_API: msgSource = "API"; break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; + case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; + case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; + case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; + case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; + default: break; + } + + const char *msgType = NULL; + switch (type) + { + case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; + case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; + case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; + case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; + case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; + case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; + default: break; + } + + const char *msgSeverity = "DEFAULT"; + switch (severity) + { + case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; + case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; + case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; + case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; + default: break; + } + + TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); + TRACELOG(LOG_WARNING, " > Type: %s", msgType); + TRACELOG(LOG_WARNING, " > Source = %s", msgSource); + TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); +} +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - rlgl functionality +//---------------------------------------------------------------------------------- + +// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states +void rlglInit(int width, int height) +{ + // Enable OpenGL debug context if required +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) + if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) + { + glDebugMessageCallback(rlDebugMessageCallback, 0); + // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); + + // Debug context options: + // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints + // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Init default white texture + unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) + RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + + if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); + + // Init default Shader (customized for GL 3.3 and ES2) + // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs + rlLoadShaderDefault(); + RLGL.State.currentShaderId = RLGL.State.defaultShaderId; + RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; + + // Init default vertex arrays buffers + RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); + RLGL.currentBatch = &RLGL.defaultBatch; + + // Init stack matrices (emulating OpenGL 1.1) + for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); + + // Init internal matrices + RLGL.State.transform = rlMatrixIdentity(); + RLGL.State.projection = rlMatrixIdentity(); + RLGL.State.modelview = rlMatrixIdentity(); + RLGL.State.currentMatrix = &RLGL.State.modelview; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + + // Initialize OpenGL default states + //---------------------------------------------------------- + // Init state: Depth test + glDepthFunc(GL_LEQUAL); // Type of depth testing to apply + glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) + + // Init state: Blending mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) + glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) + + // Init state: Culling + // NOTE: All shapes/models triangles are drawn CCW + glCullFace(GL_BACK); // Cull the back face (default) + glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) + glEnable(GL_CULL_FACE); // Enable backface culling + + // Init state: Cubemap seamless +#if defined(GRAPHICS_API_OPENGL_33) + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + // Init state: Color hints (deprecated in OpenGL 3.0+) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation + glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Store screen size into global variables + RLGL.State.framebufferWidth = width; + RLGL.State.framebufferHeight = height; + + TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); + //---------------------------------------------------------- +#endif + + // Init state: Color/Depth buffers clear + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) + glClearDepth(1.0f); // Set clear depth value (default) + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) +} + +// Vertex Buffer Object deinitialization (memory free) +void rlglClose(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlUnloadRenderBatch(RLGL.defaultBatch); + + rlUnloadShaderDefault(); // Unload default shader + + glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); +#endif +} + +// Load OpenGL extensions +// NOTE: External loader function must be provided +void rlLoadExtensions(void *loader) +{ +#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 + // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) + if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + + // Get number of supported extensions + GLint numExt = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Get supported extensions list + // WARNING: glGetStringi() not available on OpenGL 2.1 + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + // Register supported extensions flags + // Optional OpenGL 2.1 extensions + RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; + RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); + RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; + RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; + RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; +#else + // Register supported extensions flags + // OpenGL 3.3 extensions supported by default (core) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; +#endif + + // Optional OpenGL 3.3 extensions + RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; + RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT + RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC + #if defined(GRAPHICS_API_OPENGL_43) + RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; + RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; + #endif + +#endif // GRAPHICS_API_OPENGL_33 + +#if defined(GRAPHICS_API_OPENGL_ES3) + // Register supported extensions flags + // OpenGL ES 3.0 extensions supported by default + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.texDepthWebGL = true; + RLGL.ExtSupported.maxDepthBits = 24; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; + // TODO: Make sure that the ones above are actually present by default + // TODO: Check for these... + // RLGL.ExtSupported.texCompDXT + // RLGL.ExtSupported.texCompETC1 + // RLGL.ExtSupported.texCompETC2 + // RLGL.ExtSupported.texCompPVRT + // RLGL.ExtSupported.texCompASTC + // RLGL.ExtSupported.computeShader + // RLGL.ExtSupported.ssbo + // RLGL.ExtSupported.maxAnisotropyLevel +#elif defined(GRAPHICS_API_OPENGL_ES2) + + #if defined(PLATFORM_DESKTOP) + // TODO: Support OpenGL ES 3.0 + if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); + #endif + + // Get supported extensions list + GLint numExt = 0; + const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) + const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string + + // NOTE: We have to duplicate string because glGetString() returns a const string + int size = strlen(extensions) + 1; // Get extensions string size in bytes + char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); + strcpy(extensionsDup, extensions); + extList[numExt] = extensionsDup; + + for (int i = 0; i < size; i++) + { + if (extensionsDup[i] == ' ') + { + extensionsDup[i] = '\0'; + numExt++; + extList[numExt] = &extensionsDup[i + 1]; + } + } + + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); +#endif + + // Check required extensions + for (int i = 0; i < numExt; i++) + { + // Check VAO support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) + { + // The extension is supported by our hardware and driver, try to get related functions pointers + // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... + glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); + //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted + + if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; + } + + // Check instanced rendering support + if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // Web ANGLE + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); + + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + else + { + if ((strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) && // Standard EXT + (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0)) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); + + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + } + + // Check NPOT textures support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; + + // Check texture float support + if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; + + // Check depth texture support + if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; + if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format + if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; + + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL + + // Check texture compression support: DXT + if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; + + // Check texture compression support: ETC1 + if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; + + // Check texture compression support: ETC2/EAC + if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; + + // Check texture compression support: PVR + if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; + + // Check texture compression support: ASTC + if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; + + // Check anisotropic texture filter support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; + + // Check clamp mirror wrap mode support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; + } + + // Free extensions pointers + RL_FREE(extList); + RL_FREE(extensionsDup); // Duplicated string must be deallocated +#endif // GRAPHICS_API_OPENGL_ES2 + + // Check OpenGL information and capabilities + //------------------------------------------------------------------------------ + // Show current OpenGL and GLSL version + TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); + TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); + TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); + TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); + TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Anisotropy levels capability is an extension + #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + #endif + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Show some OpenGL GPU capabilities + TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); + GLint capability = 0; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); + #if !defined(GRAPHICS_API_OPENGL_ES2) + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); + glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); + if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); + #endif + glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); + TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); + GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); + glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); + for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); + RL_FREE(compFormats); + +#if defined(GRAPHICS_API_OPENGL_43) + glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); +#endif // GRAPHICS_API_OPENGL_43 +#else // RLGL_SHOW_GL_DETAILS_INFO + + // Show some basic info about GL supported features + if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); + else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); + if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); + else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); + if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); + if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); + if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); + if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); + if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); + if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); + if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 +} + +// Get current OpenGL version +int rlGetVersion(void) +{ + int glVersion = 0; +#if defined(GRAPHICS_API_OPENGL_11) + glVersion = RL_OPENGL_11; +#endif +#if defined(GRAPHICS_API_OPENGL_21) + glVersion = RL_OPENGL_21; +#elif defined(GRAPHICS_API_OPENGL_43) + glVersion = RL_OPENGL_43; +#elif defined(GRAPHICS_API_OPENGL_33) + glVersion = RL_OPENGL_33; +#endif +#if defined(GRAPHICS_API_OPENGL_ES3) + glVersion = RL_OPENGL_ES_30; +#elif defined(GRAPHICS_API_OPENGL_ES2) + glVersion = RL_OPENGL_ES_20; +#endif + + return glVersion; +} + +// Set current framebuffer width +void rlSetFramebufferWidth(int width) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferWidth = width; +#endif +} + +// Set current framebuffer height +void rlSetFramebufferHeight(int height) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferHeight = height; +#endif +} + +// Get default framebuffer width +int rlGetFramebufferWidth(void) +{ + int width = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + width = RLGL.State.framebufferWidth; +#endif + return width; +} + +// Get default framebuffer height +int rlGetFramebufferHeight(void) +{ + int height = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + height = RLGL.State.framebufferHeight; +#endif + return height; +} + +// Get default internal texture (white texture) +// NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 +unsigned int rlGetTextureIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultTextureId; +#endif + return id; +} + +// Get default shader id +unsigned int rlGetShaderIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultShaderId; +#endif + return id; +} + +// Get default shader locs +int *rlGetShaderLocsDefault(void) +{ + int *locs = NULL; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + locs = RLGL.State.defaultShaderLocs; +#endif + return locs; +} + +// Render batch management +//------------------------------------------------------------------------------------------------ +// Load render batch +rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) +{ + rlRenderBatch batch = { 0 }; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) + //-------------------------------------------------------------------------------------------- + batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); + + for (int i = 0; i < numBuffers; i++) + { + batch.vertexBuffer[i].elementCount = bufferElements; + + batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad + batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad +#if defined(GRAPHICS_API_OPENGL_33) + batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) +#endif + + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; + for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; + for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; + + int k = 0; + + // Indices can be initialized right now + for (int j = 0; j < (6*bufferElements); j += 6) + { + batch.vertexBuffer[i].indices[j] = 4*k; + batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; + batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 3] = 4*k; + batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; + + k++; + } + + RLGL.State.vertexCounter = 0; + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); + //-------------------------------------------------------------------------------------------- + + // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs + //-------------------------------------------------------------------------------------------- + for (int i = 0; i < numBuffers; i++) + { + if (RLGL.ExtSupported.vao) + { + // Initialize Quads VAO + glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); + glBindVertexArray(batch.vertexBuffer[i].vaoId); + } + + // Quads - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + + // Vertex texcoord buffer (shader-location = 1) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + // Fill index buffer + glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); +#if defined(GRAPHICS_API_OPENGL_33) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + //-------------------------------------------------------------------------------------------- + + // Init draw calls tracking system + //-------------------------------------------------------------------------------------------- + batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); + + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch.draws[i].mode = RL_QUADS; + batch.draws[i].vertexCount = 0; + batch.draws[i].vertexAlignment = 0; + //batch.draws[i].vaoId = 0; + //batch.draws[i].shaderId = 0; + batch.draws[i].textureId = RLGL.State.defaultTextureId; + //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); + //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); + } + + batch.bufferCount = numBuffers; // Record buffer count + batch.drawCounter = 1; // Reset draws counter + batch.currentDepth = -1.0f; // Reset depth value + //-------------------------------------------------------------------------------------------- +#endif + + return batch; +} + +// Unload default internal buffers vertex data from CPU and GPU +void rlUnloadRenderBatch(rlRenderBatch batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Unbind everything + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // Unload all vertex buffers data + for (int i = 0; i < batch.bufferCount; i++) + { + // Unbind VAO attribs data + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(batch.vertexBuffer[i].vaoId); + glDisableVertexAttribArray(0); + glDisableVertexAttribArray(1); + glDisableVertexAttribArray(2); + glDisableVertexAttribArray(3); + glBindVertexArray(0); + } + + // Delete VBOs from GPU (VRAM) + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); + + // Delete VAOs from GPU (VRAM) + if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); + + // Free vertex arrays memory from CPU (RAM) + RL_FREE(batch.vertexBuffer[i].vertices); + RL_FREE(batch.vertexBuffer[i].texcoords); + RL_FREE(batch.vertexBuffer[i].colors); + RL_FREE(batch.vertexBuffer[i].indices); + } + + // Unload arrays + RL_FREE(batch.vertexBuffer); + RL_FREE(batch.draws); +#endif +} + +// Draw render batch +// NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) +void rlDrawRenderBatch(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Update batch vertex buffers + //------------------------------------------------------------------------------------------------------------ + // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) + // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) + if (RLGL.State.vertexCounter > 0) + { + // Activate elements VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + + // Vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer + + // Texture coordinates buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer + + // Colors buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer + + // NOTE: glMapBuffer() causes sync issue. + // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job. + // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer(). + // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new + // allocated pointer immediately even if GPU is still working with the previous data. + + // Another option: map the buffer object into client's memory + // Probably this code could be moved somewhere else... + // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // if (batch->vertexBuffer[batch->currentBuffer].vertices) + // { + // Update vertex data + // } + // glUnmapBuffer(GL_ARRAY_BUFFER); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + } + //------------------------------------------------------------------------------------------------------------ + + // Draw batch vertex buffers (considering VR stereo if required) + //------------------------------------------------------------------------------------------------------------ + Matrix matProjection = RLGL.State.projection; + Matrix matModelView = RLGL.State.modelview; + + int eyeCount = 1; + if (RLGL.State.stereoRender) eyeCount = 2; + + for (int eye = 0; eye < eyeCount; eye++) + { + if (eyeCount == 2) + { + // Setup current eye viewport (half screen width) + rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); + + // Set current eye view offset to modelview matrix + rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); + // Set current eye projection matrix + rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); + } + + // Draw buffers + if (RLGL.State.vertexCounter > 0) + { + // Set current shader and upload current MVP matrix + glUseProgram(RLGL.State.currentShaderId); + + // Create modelview-projection matrix and upload to shader + Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); + float matMVPfloat[16] = { + matMVP.m0, matMVP.m1, matMVP.m2, matMVP.m3, + matMVP.m4, matMVP.m5, matMVP.m6, matMVP.m7, + matMVP.m8, matMVP.m9, matMVP.m10, matMVP.m11, + matMVP.m12, matMVP.m13, matMVP.m14, matMVP.m15 + }; + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, matMVPfloat); + + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + + // Bind vertex attrib: texcoord (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + } + + // Setup some default shader values + glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 + + // Activate additional sampler textures + // Those additional textures will be common for all draw calls of the batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] > 0) + { + glActiveTexture(GL_TEXTURE0 + 1 + i); + glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); + } + } + + // Activate default sampler2D texture0 (one texture is always active for default batch shader) + // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls + glActiveTexture(GL_TEXTURE0); + + for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) + { + // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default + glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); + + if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); + else + { +#if defined(GRAPHICS_API_OPENGL_33) + // We need to define the number of indices to be processed: elementCount*6 + // NOTE: The final parameter tells the GPU the offset in bytes from the + // start of the index buffer to the location of the first index to process + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); +#endif + } + + vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); + } + + if (!RLGL.ExtSupported.vao) + { + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO + + glUseProgram(0); // Unbind shader program + } + + // Restore viewport to default measures + if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); + //------------------------------------------------------------------------------------------------------------ + + // Reset batch buffers + //------------------------------------------------------------------------------------------------------------ + // Reset vertex counter for next frame + RLGL.State.vertexCounter = 0; + + // Reset depth for next draw + batch->currentDepth = -1.0f; + + // Restore projection/modelview matrices + RLGL.State.projection = matProjection; + RLGL.State.modelview = matModelView; + + // Reset RLGL.currentBatch->draws array + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch->draws[i].mode = RL_QUADS; + batch->draws[i].vertexCount = 0; + batch->draws[i].textureId = RLGL.State.defaultTextureId; + } + + // Reset active texture units for next batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; + + // Reset draws counter to one draw for the batch + batch->drawCounter = 1; + //------------------------------------------------------------------------------------------------------------ + + // Change to next buffer in the list (in case of multi-buffering) + batch->currentBuffer++; + if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; +#endif +} + +// Set the active render batch for rlgl +void rlSetRenderBatchActive(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); + + if (batch != NULL) RLGL.currentBatch = batch; + else RLGL.currentBatch = &RLGL.defaultBatch; +#endif +} + +// Update and draw internal render batch +void rlDrawRenderBatchActive(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside +#endif +} + +// Check internal buffer overflow for a given number of vertex +// and force a rlRenderBatch draw call if required +bool rlCheckRenderBatchLimit(int vCount) +{ + bool overflow = false; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.vertexCounter + vCount) >= + (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) + { + overflow = true; + + // Store current primitive drawing mode and texture id + int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; + int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; + + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside + + // Restore state of last batch so we can continue adding vertices + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; + } +#endif + + return overflow; +} + +// Textures data management +//----------------------------------------------------------------------------------------- +// Convert image data to OpenGL texture (returns OpenGL valid Id) +unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) +{ + unsigned int id = 0; + + glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding + + // Check texture format support by OpenGL 1.1 (compressed textures not supported) +#if defined(GRAPHICS_API_OPENGL_11) + if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); + return id; + } +#else + if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || + (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); + return id; + } +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); + return id; + } +#endif +#endif // GRAPHICS_API_OPENGL_11 + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glGenTextures(1, &id); // Generate texture id + + glBindTexture(GL_TEXTURE_2D, id); + + int mipWidth = width; + int mipHeight = height; + int mipOffset = 0; // Mipmap data offset, only used for tracelog + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = (unsigned char *)data; + + // Load the different mipmap levels + for (int i = 0; i < mipmapCount; i++) + { + unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); + + if (glInternalFormat != 0) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); +#if !defined(GRAPHICS_API_OPENGL_11) + else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + } + + mipWidth /= 2; + mipHeight /= 2; + mipOffset += mipSize; // Increment offset position to next mipmap + dataPtr += mipSize; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + } + + // Texture parameters configuration + // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used + if (RLGL.ExtSupported.texNPOT) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis + } + else + { + // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis + } +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis +#endif + + // Magnification and minification filters + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + +#if defined(GRAPHICS_API_OPENGL_33) + if (mipmapCount > 1) + { + // Activate Trilinear filtering if mipmaps are available + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } +#endif + + // At this point we have the texture loaded in GPU and texture parameters configured + + // NOTE: If mipmaps were not in data, they are not generated automatically + + // Unbind current texture + glBindTexture(GL_TEXTURE_2D, 0); + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); + + return id; +} + +// Load depth texture/renderbuffer (to be attached to fbo) +// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions +unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // In case depth textures not supported, we force renderbuffer usage + if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; + + // NOTE: We let the implementation to choose the best bit-depth + // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F + unsigned int glInternalFormat = GL_DEPTH_COMPONENT; + +#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) + // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) + // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) + { + if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; + else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; + else glInternalFormat = GL_DEPTH_COMPONENT16; + } +#endif + + if (!useRenderBuffer && RLGL.ExtSupported.texDepth) + { + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glBindTexture(GL_TEXTURE_2D, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); + } + else + { + // Create the renderbuffer that will serve as the depth attachment for the framebuffer + // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices + glGenRenderbuffers(1, &id); + glBindRenderbuffer(GL_RENDERBUFFER, id); + glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); + + glBindRenderbuffer(GL_RENDERBUFFER, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); + } +#endif + + return id; +} + +// Load texture cubemap +// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), +// expected the following convention: +X, -X, +Y, -Y, +Z, -Z +unsigned int rlLoadTextureCubemap(const void *data, int size, int format) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int dataSize = rlGetPixelDataSize(size, size, format); + + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if (glInternalFormat != 0) + { + // Load cubemap faces + for (unsigned int i = 0; i < 6; i++) + { + if (data == NULL) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) + || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) + TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); + else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, NULL); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); + } + else + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, glFormat, glType, (unsigned char *)data + i*dataSize); + else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, size, size, 0, dataSize, (unsigned char *)data + i*dataSize); + } + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + } + } + + // Set cubemap texture sampling parameters + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if defined(GRAPHICS_API_OPENGL_33) + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 +#endif + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); + + return id; +} + +// Update already loaded texture in GPU with new data +// NOTE: We don't know safely if internal texture format is the expected one... +void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) +{ + glBindTexture(GL_TEXTURE_2D, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); +} + +// Get OpenGL internal formats and data type from raylib PixelFormat +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) +{ + *glInternalFormat = 0; + *glFormat = 0; + *glType = 0; + + switch (format) + { + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + #if !defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_ES3) + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #else + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + #if defined(GRAPHICS_API_OPENGL_21) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; + #else // defined(GRAPHICS_API_OPENGL_ES2) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + #endif + #endif + #endif + #elif defined(GRAPHICS_API_OPENGL_33) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #endif + #if !defined(GRAPHICS_API_OPENGL_11) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + #endif + default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; + } +} + +// Unload texture from GPU memory +void rlUnloadTexture(unsigned int id) +{ + glDeleteTextures(1, &id); +} + +// Generate mipmap data for selected texture +// NOTE: Only supports GPU mipmap generation +void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_2D, id); + + // Check if texture is power-of-two (POT) + bool texIsPOT = false; + + if (((width > 0) && ((width & (width - 1)) == 0)) && + ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; + + if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) + { + //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE + glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically + + #define MIN(a,b) (((a)<(b))? (a):(b)) + #define MAX(a,b) (((a)>(b))? (a):(b)) + + *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); + + glBindTexture(GL_TEXTURE_2D, 0); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); +#endif +} + + +// Read texture pixel data +void *rlReadTexturePixels(unsigned int id, int width, int height, int format) +{ + void *pixels = NULL; + +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + glBindTexture(GL_TEXTURE_2D, id); + + // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) + // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE + //int width, height, format; + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); + + // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding. + // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting. + // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) + // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + unsigned int size = rlGetPixelDataSize(width, height, format); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + pixels = RL_MALLOC(size); + glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); + + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + // glGetTexImage() is not available on OpenGL ES 2.0 + // Texture width and height are required on OpenGL ES 2.0. There is no way to get it from texture id. + // Two possible Options: + // 1 - Bind texture to color fbo attachment and glReadPixels() + // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() + // We are using Option 1, just need to care for texture format on retrieval + // NOTE: This behaviour could be conditioned by graphic driver... + unsigned int fboId = rlLoadFramebuffer(width, height); + + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + glBindTexture(GL_TEXTURE_2D, 0); + + // Attach our texture to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); + + // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format + pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + // Clean up temporal fbo + rlUnloadFramebuffer(fboId); +#endif + + return pixels; +} + +// Read screen pixel data (color buffer) +unsigned char *rlReadScreenPixels(int width, int height) +{ + unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); + + // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer + // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); + + // Flip image vertically! + unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); + + for (int y = height - 1; y >= 0; y--) + { + for (int x = 0; x < (width*4); x++) + { + imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line + + // Set alpha component value to 255 (no trasparent image retrieval) + // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! + if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; + } + } + + RL_FREE(screenData); + + return imgData; // NOTE: image data should be freed +} + +// Framebuffer management (fbo) +//----------------------------------------------------------------------------------------- +// Load a framebuffer to be used for rendering +// NOTE: No textures attached +unsigned int rlLoadFramebuffer(int width, int height) +{ + unsigned int fboId = 0; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGenFramebuffers(1, &fboId); // Create the framebuffer object + glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer +#endif + + return fboId; +} + +// Attach color buffer texture to an fbo (unloads previous attachment) +// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture +void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + + switch (attachType) + { + case RL_ATTACHMENT_COLOR_CHANNEL0: + case RL_ATTACHMENT_COLOR_CHANNEL1: + case RL_ATTACHMENT_COLOR_CHANNEL2: + case RL_ATTACHMENT_COLOR_CHANNEL3: + case RL_ATTACHMENT_COLOR_CHANNEL4: + case RL_ATTACHMENT_COLOR_CHANNEL5: + case RL_ATTACHMENT_COLOR_CHANNEL6: + case RL_ATTACHMENT_COLOR_CHANNEL7: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); + else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); + + } break; + case RL_ATTACHMENT_DEPTH: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + case RL_ATTACHMENT_STENCIL: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + default: break; + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Verify render texture is complete +bool rlFramebufferComplete(unsigned int id) +{ + bool result = false; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) + { + switch (status) + { + case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; +#endif + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; + default: break; + } + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + result = (status == GL_FRAMEBUFFER_COMPLETE); +#endif + + return result; +} + +// Unload framebuffer from GPU memory +// NOTE: All attached textures/cubemaps/renderbuffers are also deleted +void rlUnloadFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + // Query depth attachment to automatically delete texture/renderbuffer + int depthType = 0, depthId = 0; + glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); + + // TODO: Review warning retrieving object name in WebGL + // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name + // https://registry.khronos.org/webgl/specs/latest/1.0/ + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); + + unsigned int depthIdU = (unsigned int)depthId; + if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); + else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); + + // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, + // the texture image is automatically detached from the currently bound framebuffer. + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteFramebuffers(1, &id); + + TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); +#endif +} + +// Vertex data management +//----------------------------------------------------------------------------------------- +// Load a new attributes buffer +unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Load a new attributes element buffer +unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Enable vertex buffer (VBO) +void rlEnableVertexBuffer(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer (VBO) +void rlDisableVertexBuffer(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, 0); +#endif +} + +// Enable vertex buffer element (VBO element) +void rlEnableVertexBufferElement(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer element (VBO element) +void rlDisableVertexBufferElement(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +#endif +} + +// Update vertex buffer with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Update vertex buffer elements with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Enable vertex array object (VAO) +bool rlEnableVertexArray(unsigned int vaoId) +{ + bool result = false; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(vaoId); + result = true; + } +#endif + return result; +} + +// Disable vertex array object (VAO) +void rlDisableVertexArray(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) glBindVertexArray(0); +#endif +} + +// Enable vertex attribute index +void rlEnableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glEnableVertexAttribArray(index); +#endif +} + +// Disable vertex attribute index +void rlDisableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDisableVertexAttribArray(index); +#endif +} + +// Draw vertex array +void rlDrawVertexArray(int offset, int count) +{ + glDrawArrays(GL_TRIANGLES, offset, count); +} + +// Draw vertex array elements +void rlDrawVertexArrayElements(int offset, int count, const void *buffer) +{ + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); +} + +// Draw vertex array instanced +void rlDrawVertexArrayInstanced(int offset, int count, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); +#endif +} + +// Draw vertex array elements instanced +void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); +#endif +} + +#if defined(GRAPHICS_API_OPENGL_11) +// Enable vertex state pointer +void rlEnableStatePointer(int vertexAttribType, void *buffer) +{ + if (buffer != NULL) glEnableClientState(vertexAttribType); + switch (vertexAttribType) + { + case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; + case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; + case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; + case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; + //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors + default: break; + } +} + +// Disable vertex state pointer +void rlDisableStatePointer(int vertexAttribType) +{ + glDisableClientState(vertexAttribType); +} +#endif + +// Load vertex array object (VAO) +unsigned int rlLoadVertexArray(void) +{ + unsigned int vaoId = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glGenVertexArrays(1, &vaoId); + } +#endif + return vaoId; +} + +// Set vertex attribute +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, const void *pointer) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glVertexAttribPointer(index, compSize, type, normalized, stride, pointer); +#endif +} + +// Set vertex attribute divisor +void rlSetVertexAttributeDivisor(unsigned int index, int divisor) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glVertexAttribDivisor(index, divisor); +#endif +} + +// Unload vertex array object (VAO) +void rlUnloadVertexArray(unsigned int vaoId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(0); + glDeleteVertexArrays(1, &vaoId); + TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); + } +#endif +} + +// Unload vertex buffer (VBO) +void rlUnloadVertexBuffer(unsigned int vboId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteBuffers(1, &vboId); + //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); +#endif +} + +// Shaders management +//----------------------------------------------------------------------------------------------- +// Load shader from code strings +// NOTE: If shader string is NULL, using default vertex/fragment shaders +unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int vertexShaderId = 0; + unsigned int fragmentShaderId = 0; + + // Compile vertex shader (if provided) + if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); + // In case no vertex shader was provided or compilation failed, we use default vertex shader + if (vertexShaderId == 0) vertexShaderId = RLGL.State.defaultVShaderId; + + // Compile fragment shader (if provided) + if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + // In case no fragment shader was provided or compilation failed, we use default fragment shader + if (fragmentShaderId == 0) fragmentShaderId = RLGL.State.defaultFShaderId; + + // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id + if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; + else + { + // One of or both shader are new, we need to compile a new shader program + id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); + + // We can detach and delete vertex/fragment shaders (if not default ones) + // NOTE: We detach shader before deletion to make sure memory is freed + if (vertexShaderId != RLGL.State.defaultVShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, vertexShaderId); + glDeleteShader(vertexShaderId); + } + if (fragmentShaderId != RLGL.State.defaultFShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, fragmentShaderId); + glDeleteShader(fragmentShaderId); + } + + // In case shader program loading failed, we assign default shader + if (id == 0) + { + // In case shader loading fails, we return the default shader + TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); + id = RLGL.State.defaultShaderId; + } + /* + else + { + // Get available shader uniforms + // NOTE: This information is useful for debug... + int uniformCount = -1; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); + + for (int i = 0; i < uniformCount; i++) + { + int namelen = -1; + int num = -1; + char name[256] = { 0 }; // Assume no variable names longer than 256 + GLenum type = GL_ZERO; + + // Get the name of the uniforms + glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); + + name[namelen] = 0; + TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); + } + } + */ + } +#endif + + return id; +} + +// Compile custom shader and return shader id +unsigned int rlCompileShader(const char *shaderCode, int type) +{ + unsigned int shader = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + shader = glCreateShader(type); + glShaderSource(shader, 1, &shaderCode, NULL); + + GLint success = 0; + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + + if (success == GL_FALSE) + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; + #endif + default: break; + } + + int maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetShaderInfoLog(shader, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); + RL_FREE(log); + } + } + else + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; + #endif + default: break; + } + } +#endif + + return shader; +} + +// Load custom shader strings and return program id +unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + GLint success = 0; + program = glCreateProgram(); + + glAttachShader(program, vShaderId); + glAttachShader(program, fShaderId); + + // NOTE: Default attribute shader locations must be Bound before linking + glBindAttribLocation(program, 0, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + glBindAttribLocation(program, 1, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + glBindAttribLocation(program, 2, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + glBindAttribLocation(program, 3, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + glBindAttribLocation(program, 4, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + glBindAttribLocation(program, 5, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + + // NOTE: If some attrib name is no found on the shader, it locations becomes -1 + + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); + } +#endif + return program; +} + +// Unload shader program +void rlUnloadShaderProgram(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteProgram(id); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); +#endif +} + +// Get shader location uniform +int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetUniformLocation(shaderId, uniformName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); +#endif + return location; +} + +// Get shader location attribute +int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetAttribLocation(shaderId, attribName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); +#endif + return location; +} + +// Set shader value uniform +void rlSetUniform(int locIndex, const void *value, int uniformType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (uniformType) + { + case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); + } +#endif +} + +// Set shader value attribute +void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (attribType) + { + case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); + } +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrix(int locIndex, Matrix mat) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + float matfloat[16] = { + mat.m0, mat.m1, mat.m2, mat.m3, + mat.m4, mat.m5, mat.m6, mat.m7, + mat.m8, mat.m9, mat.m10, mat.m11, + mat.m12, mat.m13, mat.m14, mat.m15 + }; + glUniformMatrix4fv(locIndex, 1, false, matfloat); +#endif +} + +// Set shader value uniform sampler +void rlSetUniformSampler(int locIndex, unsigned int textureId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Check if texture is already active + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) if (RLGL.State.activeTextureId[i] == textureId) return; + + // Register a new active texture for the internal batch system + // NOTE: Default texture is always activated as GL_TEXTURE0 + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == 0) + { + glUniform1i(locIndex, 1 + i); // Activate new texture unit + RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing + break; + } + } +#endif +} + +// Set shader currently active (id and locations) +void rlSetShader(unsigned int id, int *locs) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.State.currentShaderId != id) + { + rlDrawRenderBatch(RLGL.currentBatch); + RLGL.State.currentShaderId = id; + RLGL.State.currentShaderLocs = locs; + } +#endif +} + +// Load compute shader program +unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + GLint success = 0; + program = glCreateProgram(); + glAttachShader(program, shaderId); + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); + } +#endif + + return program; +} + +// Dispatch compute shader (equivalent to *draw* for graphics pilepine) +void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDispatchCompute(groupX, groupY, groupZ); +#endif +} + +// Load shader storage buffer object (SSBO) +unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) +{ + unsigned int ssbo = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + glGenBuffers(1, &ssbo); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); + glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); + if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +#endif + + return ssbo; +} + +// Unload shader storage buffer object (SSBO) +void rlUnloadShaderBuffer(unsigned int ssboId) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDeleteBuffers(1, &ssboId); +#endif +} + +// Update SSBO buffer data +void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); +#endif +} + +// Get SSBO buffer size +unsigned int rlGetShaderBufferSize(unsigned int id) +{ + long long size = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetInteger64v(GL_SHADER_STORAGE_BUFFER_SIZE, &size); +#endif + + return (size > 0)? (unsigned int)size : 0; +} + +// Read SSBO buffer data (GPU->CPU) +void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); +#endif +} + +// Bind SSBO buffer +void rlBindShaderBuffer(unsigned int id, unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); +#endif +} + +// Copy SSBO buffer data +void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_COPY_READ_BUFFER, srcId); + glBindBuffer(GL_COPY_WRITE_BUFFER, destId); + glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); +#endif +} + +// Bind image texture +void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) +{ +#if defined(GRAPHICS_API_OPENGL_43) + unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; + + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); +#endif +} + +// Matrix state management +//----------------------------------------------------------------------------------------- +// Get internal modelview matrix +Matrix rlGetMatrixModelview(void) +{ + Matrix matrix = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_MODELVIEW_MATRIX, mat); + matrix.m0 = mat[0]; + matrix.m1 = mat[1]; + matrix.m2 = mat[2]; + matrix.m3 = mat[3]; + matrix.m4 = mat[4]; + matrix.m5 = mat[5]; + matrix.m6 = mat[6]; + matrix.m7 = mat[7]; + matrix.m8 = mat[8]; + matrix.m9 = mat[9]; + matrix.m10 = mat[10]; + matrix.m11 = mat[11]; + matrix.m12 = mat[12]; + matrix.m13 = mat[13]; + matrix.m14 = mat[14]; + matrix.m15 = mat[15]; +#else + matrix = RLGL.State.modelview; +#endif + return matrix; +} + +// Get internal projection matrix +Matrix rlGetMatrixProjection(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_PROJECTION_MATRIX,mat); + Matrix m; + m.m0 = mat[0]; + m.m1 = mat[1]; + m.m2 = mat[2]; + m.m3 = mat[3]; + m.m4 = mat[4]; + m.m5 = mat[5]; + m.m6 = mat[6]; + m.m7 = mat[7]; + m.m8 = mat[8]; + m.m9 = mat[9]; + m.m10 = mat[10]; + m.m11 = mat[11]; + m.m12 = mat[12]; + m.m13 = mat[13]; + m.m14 = mat[14]; + m.m15 = mat[15]; + return m; +#else + return RLGL.State.projection; +#endif +} + +// Get internal accumulated transform matrix +Matrix rlGetMatrixTransform(void) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // TODO: Consider possible transform matrices in the RLGL.State.stack + // Is this the right order? or should we start with the first stored matrix instead of the last one? + //Matrix matStackTransform = rlMatrixIdentity(); + //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); + mat = RLGL.State.transform; +#endif + return mat; +} + +// Get internal projection matrix for stereo render (selected eye) +RLAPI Matrix rlGetMatrixProjectionStereo(int eye) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.projectionStereo[eye]; +#endif + return mat; +} + +// Get internal view offset matrix for stereo render (selected eye) +RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.viewOffsetStereo[eye]; +#endif + return mat; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void rlSetMatrixModelview(Matrix view) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.modelview = view; +#endif +} + +// Set a custom projection matrix (replaces internal projection matrix) +void rlSetMatrixProjection(Matrix projection) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projection = projection; +#endif +} + +// Set eyes projection matrices for stereo rendering +void rlSetMatrixProjectionStereo(Matrix right, Matrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projectionStereo[0] = right; + RLGL.State.projectionStereo[1] = left; +#endif +} + +// Set eyes view offsets matrices for stereo rendering +void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.viewOffsetStereo[0] = right; + RLGL.State.viewOffsetStereo[1] = left; +#endif +} + +// Load and draw a quad in NDC +void rlLoadDrawQuad(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int quadVAO = 0; + unsigned int quadVBO = 0; + + float vertices[] = { + // Positions Texcoords + -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &quadVAO); + glBindVertexArray(quadVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &quadVBO); + glBindBuffer(GL_ARRAY_BUFFER, quadVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, texcoords) + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords + + // Draw quad + glBindVertexArray(quadVAO); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glBindVertexArray(0); + + // Delete buffers (VBO and VAO) + glDeleteBuffers(1, &quadVBO); + glDeleteVertexArrays(1, &quadVAO); +#endif +} + +// Load and draw a cube in NDC +void rlLoadDrawCube(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int cubeVAO = 0; + unsigned int cubeVBO = 0; + + float vertices[] = { + // Positions Normals Texcoords + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &cubeVAO); + glBindVertexArray(cubeVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &cubeVBO); + glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, normals, texcoords) + glBindVertexArray(cubeVAO); + glEnableVertexAttribArray(0); + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(1); + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals + glEnableVertexAttribArray(2); + glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + + // Draw cube + glBindVertexArray(cubeVAO); + glDrawArrays(GL_TRIANGLES, 0, 36); + glBindVertexArray(0); + + // Delete VBO and VAO + glDeleteBuffers(1, &cubeVBO); + glDeleteVertexArrays(1, &cubeVAO); +#endif +} + +// Get name string for pixel format +const char *rlGetPixelFormatName(unsigned int format) +{ + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp + default: return "UNKNOWN"; break; + } +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Load default shader (just vertex positioning and texture coloring) +// NOTE: This shader program is used for internal buffers +// NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlLoadShaderDefault(void) +{ + RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + + // NOTE: All locations must be reseted to -1 (no location) + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; + + // Vertex shader directly defined, no external file required + const char *defaultVShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#endif + "uniform mat4 mvp; \n" + "void main() \n" + "{ \n" + " fragTexCoord = vertexTexCoord; \n" + " fragColor = vertexColor; \n" + " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" + "} \n"; + + // Fragment shader directly defined, no external file required + const char *defaultFShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + + // NOTE: Compiled vertex/fragment shaders are not deleted, + // they are kept for re-use as default shaders in case some shader loading fails + RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader + RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader + + RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); + + if (RLGL.State.defaultShaderId > 0) + { + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); + + // Set default shader locations: attributes locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexPosition"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexTexCoord"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, "vertexColor"); + + // Set default shader locations: uniform locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, "mvp"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "colDiffuse"); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, "texture0"); + } + else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); +} + +// Unload default shader +// NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlUnloadShaderDefault(void) +{ + glUseProgram(0); + + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); + glDeleteShader(RLGL.State.defaultVShaderId); + glDeleteShader(RLGL.State.defaultFShaderId); + + glDeleteProgram(RLGL.State.defaultShaderId); + + RL_FREE(RLGL.State.defaultShaderLocs); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); +} + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +// Get compressed format official GL identifier name +static char *rlGetCompressedFormatName(int format) +{ + switch (format) + { + // GL_EXT_texture_compression_s3tc + case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; + case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; + case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; + case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; + // GL_3DFX_texture_compression_FXT1 + case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; + case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; + // GL_IMG_texture_compression_pvrtc + case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; + case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; + case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; + case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; + // GL_OES_compressed_ETC1_RGB8_texture + case 0x8D64: return "GL_ETC1_RGB8_OES"; break; + // GL_ARB_texture_compression_rgtc + case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; + case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; + case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; + case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; + // GL_ARB_texture_compression_bptc + case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; + case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; + case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; + case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; + // GL_ARB_ES3_compatibility + case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; + case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; + case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; + case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; + case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; + case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; + case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; + case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; + // GL_KHR_texture_compression_astc_hdr + case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; + case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; + case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; + case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; + case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; + case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; + case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; + case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; + case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; + case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; + case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; + case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; + case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; + case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; + case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; + case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; + case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; + case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; + case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; + case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; + case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; + case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; + case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; + case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; + case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; + case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; + case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; + case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; + default: return "GL_COMPRESSED_UNKNOWN"; break; + } +} +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +// Get pixel data size in bytes (image or texture) +// NOTE: Size depends on pixel format +static int rlGetPixelDataSize(int width, int height, int format) +{ + int dataSize = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + dataSize = width*height*bpp/8; // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; + else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + } + + return dataSize; +} + +// Auxiliar math functions + +// Get identity matrix +static Matrix rlMatrixIdentity(void) +{ + Matrix result = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +static Matrix rlMatrixMultiply(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +#endif // RLGL_IMPLEMENTATION diff --git a/3party/raylib/src/rmodels.c b/3party/raylib/src/rmodels.c new file mode 100644 index 0000000..490eac5 --- /dev/null +++ b/3party/raylib/src/rmodels.c @@ -0,0 +1,6004 @@ +/********************************************************************************************** +* +* rmodels - Basic functions to draw 3d shapes and load and draw 3d models +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RMODELS +* rmodels module is included in the build +* +* #define SUPPORT_FILEFORMAT_OBJ +* #define SUPPORT_FILEFORMAT_MTL +* #define SUPPORT_FILEFORMAT_IQM +* #define SUPPORT_FILEFORMAT_GLTF +* #define SUPPORT_FILEFORMAT_VOX +* #define SUPPORT_FILEFORMAT_M3D +* Selected desired fileformats to be supported for model data loading. +* +* #define SUPPORT_MESH_GENERATION +* Support procedural mesh generation functions, uses external par_shapes.h library +* NOTE: Some generated meshes DO NOT include generated texture coordinates +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags +#endif + +#if defined(SUPPORT_MODULE_RMODELS) + +#include "utils.h" // Required for: TRACELOG(), LoadFileData(), LoadFileText(), SaveFileText() +#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 +#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality + +#include // Required for: sprintf() +#include // Required for: malloc(), free() +#include // Required for: memcmp(), strlen() +#include // Required for: sinf(), cosf(), sqrtf(), fabsf() + +#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) + #define TINYOBJ_MALLOC RL_MALLOC + #define TINYOBJ_CALLOC RL_CALLOC + #define TINYOBJ_REALLOC RL_REALLOC + #define TINYOBJ_FREE RL_FREE + + #define TINYOBJ_LOADER_C_IMPLEMENTATION + #include "external/tinyobj_loader_c.h" // OBJ/MTL file formats loading +#endif + +#if defined(SUPPORT_FILEFORMAT_GLTF) + #define CGLTF_MALLOC RL_MALLOC + #define CGLTF_FREE RL_FREE + + #define CGLTF_IMPLEMENTATION + #include "external/cgltf.h" // glTF file format loading +#endif + +#if defined(SUPPORT_FILEFORMAT_VOX) + #define VOX_MALLOC RL_MALLOC + #define VOX_CALLOC RL_CALLOC + #define VOX_REALLOC RL_REALLOC + #define VOX_FREE RL_FREE + + #define VOX_LOADER_IMPLEMENTATION + #include "external/vox_loader.h" // VOX file format loading (MagikaVoxel) +#endif + +#if defined(SUPPORT_FILEFORMAT_M3D) + #define M3D_MALLOC RL_MALLOC + #define M3D_REALLOC RL_REALLOC + #define M3D_FREE RL_FREE + + #define M3D_IMPLEMENTATION + #include "external/m3d.h" // Model3D file format loading +#endif + +#if defined(SUPPORT_MESH_GENERATION) + #define PAR_MALLOC(T, N) ((T*)RL_MALLOC(N*sizeof(T))) + #define PAR_CALLOC(T, N) ((T*)RL_CALLOC(N*sizeof(T), 1)) + #define PAR_REALLOC(T, BUF, N) ((T*)RL_REALLOC(BUF, sizeof(T)*(N))) + #define PAR_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4244) + #pragma warning(disable : 4305) + #endif + + #define PAR_SHAPES_IMPLEMENTATION + #include "external/par_shapes.h" // Shapes 3d parametric generation + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif +#endif + +#if defined(_WIN32) + #include // Required for: _chdir() [Used in LoadOBJ()] + #define CHDIR _chdir +#else + #include // Required for: chdir() (POSIX) [Used in LoadOBJ()] + #define CHDIR chdir +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef MAX_MATERIAL_MAPS + #define MAX_MATERIAL_MAPS 12 // Maximum number of maps supported +#endif +#ifndef MAX_MESH_VERTEX_BUFFERS + #define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_FILEFORMAT_OBJ) +static Model LoadOBJ(const char *fileName); // Load OBJ mesh data +#endif +#if defined(SUPPORT_FILEFORMAT_IQM) +static Model LoadIQM(const char *fileName); // Load IQM mesh data +static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount); // Load IQM animation data +#endif +#if defined(SUPPORT_FILEFORMAT_GLTF) +static Model LoadGLTF(const char *fileName); // Load GLTF mesh data +static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount); // Load GLTF animation data +#endif +#if defined(SUPPORT_FILEFORMAT_VOX) +static Model LoadVOX(const char *filename); // Load VOX mesh data +#endif +#if defined(SUPPORT_FILEFORMAT_M3D) +static Model LoadM3D(const char *filename); // Load M3D mesh data +static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount); // Load M3D animation data +#endif +#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) +static void ProcessMaterialsOBJ(Material *rayMaterials, tinyobj_material_t *materials, int materialCount); // Process obj materials +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Draw a line in 3D world space +void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex3f(startPos.x, startPos.y, startPos.z); + rlVertex3f(endPos.x, endPos.y, endPos.z); + rlEnd(); +} + +// Draw a point in 3D space, actually a small line +void DrawPoint3D(Vector3 position, Color color) +{ + rlPushMatrix(); + rlTranslatef(position.x, position.y, position.z); + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex3f(0.0f, 0.0f, 0.0f); + rlVertex3f(0.0f, 0.0f, 0.1f); + rlEnd(); + rlPopMatrix(); +} + +// Draw a circle in 3D world space +void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color) +{ + rlPushMatrix(); + rlTranslatef(center.x, center.y, center.z); + rlRotatef(rotationAngle, rotationAxis.x, rotationAxis.y, rotationAxis.z); + + rlBegin(RL_LINES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex3f(sinf(DEG2RAD*i)*radius, cosf(DEG2RAD*i)*radius, 0.0f); + rlVertex3f(sinf(DEG2RAD*(i + 10))*radius, cosf(DEG2RAD*(i + 10))*radius, 0.0f); + } + rlEnd(); + rlPopMatrix(); +} + +// Draw a color-filled triangle (vertex in counter-clockwise order!) +void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color) +{ + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex3f(v1.x, v1.y, v1.z); + rlVertex3f(v2.x, v2.y, v2.z); + rlVertex3f(v3.x, v3.y, v3.z); + rlEnd(); +} + +// Draw a triangle strip defined by points +void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color) +{ + if (pointCount < 3) return; + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 2; i < pointCount; i++) + { + if ((i%2) == 0) + { + rlVertex3f(points[i].x, points[i].y, points[i].z); + rlVertex3f(points[i - 2].x, points[i - 2].y, points[i - 2].z); + rlVertex3f(points[i - 1].x, points[i - 1].y, points[i - 1].z); + } + else + { + rlVertex3f(points[i].x, points[i].y, points[i].z); + rlVertex3f(points[i - 1].x, points[i - 1].y, points[i - 1].z); + rlVertex3f(points[i - 2].x, points[i - 2].y, points[i - 2].z); + } + } + rlEnd(); +} + +// Draw cube +// NOTE: Cube position is the center position +void DrawCube(Vector3 position, float width, float height, float length, Color color) +{ + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + rlPushMatrix(); + // NOTE: Transformation is applied in inverse order (scale -> rotate -> translate) + rlTranslatef(position.x, position.y, position.z); + //rlRotatef(45, 0, 1, 0); + //rlScalef(1.0f, 1.0f, 1.0f); // NOTE: Vertices are directly scaled on definition + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front face + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left + + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Right + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right + + // Back face + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right + + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left + + // Top face + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left + rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left + rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right + + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left + rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right + + // Bottom face + rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left + + rlVertex3f(x + width/2, y - height/2, z - length/2); // Top Right + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right + rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left + + // Right face + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left + + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left + + // Left face + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right + + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right + rlEnd(); + rlPopMatrix(); +} + +// Draw cube (Vector version) +void DrawCubeV(Vector3 position, Vector3 size, Color color) +{ + DrawCube(position, size.x, size.y, size.z, color); +} + +// Draw cube wires +void DrawCubeWires(Vector3 position, float width, float height, float length, Color color) +{ + float x = 0.0f; + float y = 0.0f; + float z = 0.0f; + + rlPushMatrix(); + rlTranslatef(position.x, position.y, position.z); + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // Front face + //------------------------------------------------------------------ + // Bottom line + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom left + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom right + + // Left line + rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom right + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top right + + // Top line + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top right + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top left + + // Right line + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top left + rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom left + + // Back face + //------------------------------------------------------------------ + // Bottom line + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom left + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom right + + // Left line + rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom right + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top right + + // Top line + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top right + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top left + + // Right line + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top left + rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom left + + // Top face + //------------------------------------------------------------------ + // Left line + rlVertex3f(x - width/2, y + height/2, z + length/2); // Top left front + rlVertex3f(x - width/2, y + height/2, z - length/2); // Top left back + + // Right line + rlVertex3f(x + width/2, y + height/2, z + length/2); // Top right front + rlVertex3f(x + width/2, y + height/2, z - length/2); // Top right back + + // Bottom face + //------------------------------------------------------------------ + // Left line + rlVertex3f(x - width/2, y - height/2, z + length/2); // Top left front + rlVertex3f(x - width/2, y - height/2, z - length/2); // Top left back + + // Right line + rlVertex3f(x + width/2, y - height/2, z + length/2); // Top right front + rlVertex3f(x + width/2, y - height/2, z - length/2); // Top right back + rlEnd(); + rlPopMatrix(); +} + +// Draw cube wires (vector version) +void DrawCubeWiresV(Vector3 position, Vector3 size, Color color) +{ + DrawCubeWires(position, size.x, size.y, size.z, color); +} + +// Draw sphere +void DrawSphere(Vector3 centerPos, float radius, Color color) +{ + DrawSphereEx(centerPos, radius, 16, 16, color); +} + +// Draw sphere with extended parameters +void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color) +{ + rlPushMatrix(); + // NOTE: Transformation is applied in inverse order (scale -> translate) + rlTranslatef(centerPos.x, centerPos.y, centerPos.z); + rlScalef(radius, radius, radius); + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < (rings + 2); i++) + { + for (int j = 0; j < slices; j++) + { + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*j/slices))); + + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + } + } + rlEnd(); + rlPopMatrix(); +} + +// Draw sphere wires +void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color) +{ + rlPushMatrix(); + // NOTE: Transformation is applied in inverse order (scale -> translate) + rlTranslatef(centerPos.x, centerPos.y, centerPos.z); + rlScalef(radius, radius, radius); + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < (rings + 2); i++) + { + for (int j = 0; j < slices; j++) + { + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*(j + 1)/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*(j + 1)/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*j/slices))); + + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1))), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*(i + 1)))*cosf(DEG2RAD*(360.0f*j/slices))); + rlVertex3f(cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*sinf(DEG2RAD*(360.0f*j/slices)), + sinf(DEG2RAD*(270 + (180.0f/(rings + 1))*i)), + cosf(DEG2RAD*(270 + (180.0f/(rings + 1))*i))*cosf(DEG2RAD*(360.0f*j/slices))); + } + } + rlEnd(); + rlPopMatrix(); +} + +// Draw a cylinder +// NOTE: It could be also used for pyramid and cone +void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color) +{ + if (sides < 3) sides = 3; + + rlPushMatrix(); + rlTranslatef(position.x, position.y, position.z); + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + if (radiusTop > 0) + { + // Draw Body ------------------------------------------------------------------------------------- + for (int i = 0; i < 360; i += 360/sides) + { + rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); //Bottom Right + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right + + rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); //Top Left + rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); //Bottom Left + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); //Top Right + } + + // Draw Cap -------------------------------------------------------------------------------------- + for (int i = 0; i < 360; i += 360/sides) + { + rlVertex3f(0, height, 0); + rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); + } + } + else + { + // Draw Cone ------------------------------------------------------------------------------------- + for (int i = 0; i < 360; i += 360/sides) + { + rlVertex3f(0, height, 0); + rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + } + } + + // Draw Base ----------------------------------------------------------------------------------------- + for (int i = 0; i < 360; i += 360/sides) + { + rlVertex3f(0, 0, 0); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); + } + rlEnd(); + rlPopMatrix(); +} + +// Draw a cylinder with base at startPos and top at endPos +// NOTE: It could be also used for pyramid and cone +void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color) +{ + if (sides < 3) sides = 3; + + Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; + if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; + + // Construct a basis of the base and the top face: + Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); + Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); + + float baseAngle = (2.0f*PI)/sides; + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < sides; i++) { + // compute the four vertices + float s1 = sinf(baseAngle*(i + 0))*startRadius; + float c1 = cosf(baseAngle*(i + 0))*startRadius; + Vector3 w1 = { startPos.x + s1*b1.x + c1*b2.x, startPos.y + s1*b1.y + c1*b2.y, startPos.z + s1*b1.z + c1*b2.z }; + float s2 = sinf(baseAngle*(i + 1))*startRadius; + float c2 = cosf(baseAngle*(i + 1))*startRadius; + Vector3 w2 = { startPos.x + s2*b1.x + c2*b2.x, startPos.y + s2*b1.y + c2*b2.y, startPos.z + s2*b1.z + c2*b2.z }; + float s3 = sinf(baseAngle*(i + 0))*endRadius; + float c3 = cosf(baseAngle*(i + 0))*endRadius; + Vector3 w3 = { endPos.x + s3*b1.x + c3*b2.x, endPos.y + s3*b1.y + c3*b2.y, endPos.z + s3*b1.z + c3*b2.z }; + float s4 = sinf(baseAngle*(i + 1))*endRadius; + float c4 = cosf(baseAngle*(i + 1))*endRadius; + Vector3 w4 = { endPos.x + s4*b1.x + c4*b2.x, endPos.y + s4*b1.y + c4*b2.y, endPos.z + s4*b1.z + c4*b2.z }; + + if (startRadius > 0) { // + rlVertex3f(startPos.x, startPos.y, startPos.z); // | + rlVertex3f(w2.x, w2.y, w2.z); // T0 + rlVertex3f(w1.x, w1.y, w1.z); // | + } // + // w2 x.-----------x startPos + rlVertex3f(w1.x, w1.y, w1.z); // | |\'. T0 / + rlVertex3f(w2.x, w2.y, w2.z); // T1 | \ '. / + rlVertex3f(w3.x, w3.y, w3.z); // | |T \ '. / + // | 2 \ T 'x w1 + rlVertex3f(w2.x, w2.y, w2.z); // | w4 x.---\-1-|---x endPos + rlVertex3f(w4.x, w4.y, w4.z); // T2 '. \ |T3/ + rlVertex3f(w3.x, w3.y, w3.z); // | '. \ | / + // '.\|/ + if (endRadius > 0) { // 'x w3 + rlVertex3f(endPos.x, endPos.y, endPos.z); // | + rlVertex3f(w3.x, w3.y, w3.z); // T3 + rlVertex3f(w4.x, w4.y, w4.z); // | + } // + } + rlEnd(); +} + +// Draw a wired cylinder +// NOTE: It could be also used for pyramid and cone +void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int sides, Color color) +{ + if (sides < 3) sides = 3; + + rlPushMatrix(); + rlTranslatef(position.x, position.y, position.z); + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < 360; i += 360/sides) + { + rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusBottom, 0, cosf(DEG2RAD*(i + 360.0f/sides))*radiusBottom); + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); + + rlVertex3f(sinf(DEG2RAD*(i + 360.0f/sides))*radiusTop, height, cosf(DEG2RAD*(i + 360.0f/sides))*radiusTop); + rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); + + rlVertex3f(sinf(DEG2RAD*i)*radiusTop, height, cosf(DEG2RAD*i)*radiusTop); + rlVertex3f(sinf(DEG2RAD*i)*radiusBottom, 0, cosf(DEG2RAD*i)*radiusBottom); + } + rlEnd(); + rlPopMatrix(); +} + + +// Draw a wired cylinder with base at startPos and top at endPos +// NOTE: It could be also used for pyramid and cone +void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color) +{ + if (sides < 3) sides = 3; + + Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; + if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0))return; + + // Construct a basis of the base and the top face: + Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); + Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); + + float baseAngle = (2.0f*PI)/sides; + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < sides; i++) { + // compute the four vertices + float s1 = sinf(baseAngle*(i + 0))*startRadius; + float c1 = cosf(baseAngle*(i + 0))*startRadius; + Vector3 w1 = { startPos.x + s1*b1.x + c1*b2.x, startPos.y + s1*b1.y + c1*b2.y, startPos.z + s1*b1.z + c1*b2.z }; + float s2 = sinf(baseAngle*(i + 1))*startRadius; + float c2 = cosf(baseAngle*(i + 1))*startRadius; + Vector3 w2 = { startPos.x + s2*b1.x + c2*b2.x, startPos.y + s2*b1.y + c2*b2.y, startPos.z + s2*b1.z + c2*b2.z }; + float s3 = sinf(baseAngle*(i + 0))*endRadius; + float c3 = cosf(baseAngle*(i + 0))*endRadius; + Vector3 w3 = { endPos.x + s3*b1.x + c3*b2.x, endPos.y + s3*b1.y + c3*b2.y, endPos.z + s3*b1.z + c3*b2.z }; + float s4 = sinf(baseAngle*(i + 1))*endRadius; + float c4 = cosf(baseAngle*(i + 1))*endRadius; + Vector3 w4 = { endPos.x + s4*b1.x + c4*b2.x, endPos.y + s4*b1.y + c4*b2.y, endPos.z + s4*b1.z + c4*b2.z }; + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w2.x, w2.y, w2.z); + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w4.x, w4.y, w4.z); + } + rlEnd(); +} + +// Draw a capsule with the center of its sphere caps at startPos and endPos +void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color) +{ + if (slices < 3) slices = 3; + + Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; + + // draw a sphere if start and end points are the same + bool sphereCase = (direction.x == 0) && (direction.y == 0) && (direction.z == 0); + if (sphereCase) direction = (Vector3){0.0f, 1.0f, 0.0f}; + + // Construct a basis of the base and the caps: + Vector3 b0 = Vector3Normalize(direction); + Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); + Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); + Vector3 capCenter = endPos; + + float baseSliceAngle = (2.0f*PI)/slices; + float baseRingAngle = PI * 0.5f / rings; + + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // render both caps + for (int c = 0; c < 2; c++) + { + for (int i = 0; i < rings; i++) + { + for (int j = 0; j < slices; j++) + { + + // we build up the rings from capCenter in the direction of the 'direction' vector we computed earlier + + // as we iterate through the rings they must be placed higher above the center, the height we need is sin(angle(i)) + // as we iterate through the rings they must get smaller by the cos(angle(i)) + + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); + float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); + Vector3 w1 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z) * radius + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); + float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); + Vector3 w2 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); + float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); + Vector3 w3 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); + float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); + Vector3 w4 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius + }; + + // make sure cap triangle normals are facing outwards + if(c == 0) + { + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w4.x, w4.y, w4.z); + rlVertex3f(w3.x, w3.y, w3.z); + } + else + { + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w2.x, w2.y, w2.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w4.x, w4.y, w4.z); + } + } + } + capCenter = startPos; + b0 = Vector3Scale(b0, -1.0f); + } + // render middle + if (!sphereCase) + { + for (int j = 0; j < slices; j++) + { + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos1 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w1 = { + startPos.x + ringSin1*b1.x + ringCos1*b2.x, + startPos.y + ringSin1*b1.y + ringCos1*b2.y, + startPos.z + ringSin1*b1.z + ringCos1*b2.z + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos2 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w2 = { + startPos.x + ringSin2*b1.x + ringCos2*b2.x, + startPos.y + ringSin2*b1.y + ringCos2*b2.y, + startPos.z + ringSin2*b1.z + ringCos2*b2.z + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos3 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w3 = { + endPos.x + ringSin3*b1.x + ringCos3*b2.x, + endPos.y + ringSin3*b1.y + ringCos3*b2.y, + endPos.z + ringSin3*b1.z + ringCos3*b2.z + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos4 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w4 = { + endPos.x + ringSin4*b1.x + ringCos4*b2.x, + endPos.y + ringSin4*b1.y + ringCos4*b2.y, + endPos.z + ringSin4*b1.z + ringCos4*b2.z + }; + // w2 x.-----------x startPos + rlVertex3f(w1.x, w1.y, w1.z); // | |\'. T0 / + rlVertex3f(w2.x, w2.y, w2.z); // T1 | \ '. / + rlVertex3f(w3.x, w3.y, w3.z); // | |T \ '. / + // | 2 \ T 'x w1 + rlVertex3f(w2.x, w2.y, w2.z); // | w4 x.---\-1-|---x endPos + rlVertex3f(w4.x, w4.y, w4.z); // T2 '. \ |T3/ + rlVertex3f(w3.x, w3.y, w3.z); // | '. \ | / + // '.\|/ + // 'x w3 + } + } + rlEnd(); +} + +// Draw capsule wires with the center of its sphere caps at startPos and endPos +void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color) +{ + if (slices < 3) slices = 3; + + Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z }; + + // draw a sphere if start and end points are the same + bool sphereCase = (direction.x == 0) && (direction.y == 0) && (direction.z == 0); + if (sphereCase) direction = (Vector3){0.0f, 1.0f, 0.0f}; + + // Construct a basis of the base and the caps: + Vector3 b0 = Vector3Normalize(direction); + Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction)); + Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction)); + Vector3 capCenter = endPos; + + float baseSliceAngle = (2.0f*PI)/slices; + float baseRingAngle = PI * 0.5f / rings; + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // render both caps + for (int c = 0; c < 2; c++) + { + for (int i = 0; i < rings; i++) + { + for (int j = 0; j < slices; j++) + { + + // we build up the rings from capCenter in the direction of the 'direction' vector we computed earlier + + // as we iterate through the rings they must be placed higher above the center, the height we need is sin(angle(i)) + // as we iterate through the rings they must get smaller by the cos(angle(i)) + + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); + float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 )); + Vector3 w1 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z) * radius + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); + float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 )); + Vector3 w2 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); + float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 )); + Vector3 w3 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); + float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 )); + Vector3 w4 = (Vector3){ + capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius, + capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius, + capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius + }; + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w2.x, w2.y, w2.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w4.x, w4.y, w4.z); + + rlVertex3f(w3.x, w3.y, w3.z); + rlVertex3f(w4.x, w4.y, w4.z); + } + } + capCenter = startPos; + b0 = Vector3Scale(b0, -1.0f); + } + // render middle + if (!sphereCase) + { + for (int j = 0; j < slices; j++) + { + // compute the four vertices + float ringSin1 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos1 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w1 = { + startPos.x + ringSin1*b1.x + ringCos1*b2.x, + startPos.y + ringSin1*b1.y + ringCos1*b2.y, + startPos.z + ringSin1*b1.z + ringCos1*b2.z + }; + float ringSin2 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos2 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w2 = { + startPos.x + ringSin2*b1.x + ringCos2*b2.x, + startPos.y + ringSin2*b1.y + ringCos2*b2.y, + startPos.z + ringSin2*b1.z + ringCos2*b2.z + }; + + float ringSin3 = sinf(baseSliceAngle*(j + 0))*radius; + float ringCos3 = cosf(baseSliceAngle*(j + 0))*radius; + Vector3 w3 = { + endPos.x + ringSin3*b1.x + ringCos3*b2.x, + endPos.y + ringSin3*b1.y + ringCos3*b2.y, + endPos.z + ringSin3*b1.z + ringCos3*b2.z + }; + float ringSin4 = sinf(baseSliceAngle*(j + 1))*radius; + float ringCos4 = cosf(baseSliceAngle*(j + 1))*radius; + Vector3 w4 = { + endPos.x + ringSin4*b1.x + ringCos4*b2.x, + endPos.y + ringSin4*b1.y + ringCos4*b2.y, + endPos.z + ringSin4*b1.z + ringCos4*b2.z + }; + + rlVertex3f(w1.x, w1.y, w1.z); + rlVertex3f(w3.x, w3.y, w3.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w4.x, w4.y, w4.z); + + rlVertex3f(w2.x, w2.y, w2.z); + rlVertex3f(w3.x, w3.y, w3.z); + } + } + rlEnd(); +} + +// Draw a plane +void DrawPlane(Vector3 centerPos, Vector2 size, Color color) +{ + // NOTE: Plane is always created on XZ ground + rlPushMatrix(); + rlTranslatef(centerPos.x, centerPos.y, centerPos.z); + rlScalef(size.x, 1.0f, size.y); + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + rlNormal3f(0.0f, 1.0f, 0.0f); + + rlVertex3f(-0.5f, 0.0f, -0.5f); + rlVertex3f(-0.5f, 0.0f, 0.5f); + rlVertex3f(0.5f, 0.0f, 0.5f); + rlVertex3f(0.5f, 0.0f, -0.5f); + rlEnd(); + rlPopMatrix(); +} + +// Draw a ray line +void DrawRay(Ray ray, Color color) +{ + float scale = 10000; + + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex3f(ray.position.x, ray.position.y, ray.position.z); + rlVertex3f(ray.position.x + ray.direction.x*scale, ray.position.y + ray.direction.y*scale, ray.position.z + ray.direction.z*scale); + rlEnd(); +} + +// Draw a grid centered at (0, 0, 0) +void DrawGrid(int slices, float spacing) +{ + int halfSlices = slices/2; + + rlBegin(RL_LINES); + for (int i = -halfSlices; i <= halfSlices; i++) + { + if (i == 0) + { + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + rlColor3f(0.5f, 0.5f, 0.5f); + } + else + { + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + rlColor3f(0.75f, 0.75f, 0.75f); + } + + rlVertex3f((float)i*spacing, 0.0f, (float)-halfSlices*spacing); + rlVertex3f((float)i*spacing, 0.0f, (float)halfSlices*spacing); + + rlVertex3f((float)-halfSlices*spacing, 0.0f, (float)i*spacing); + rlVertex3f((float)halfSlices*spacing, 0.0f, (float)i*spacing); + } + rlEnd(); +} + +// Load model from files (mesh and material) +Model LoadModel(const char *fileName) +{ + Model model = { 0 }; + +#if defined(SUPPORT_FILEFORMAT_OBJ) + if (IsFileExtension(fileName, ".obj")) model = LoadOBJ(fileName); +#endif +#if defined(SUPPORT_FILEFORMAT_IQM) + if (IsFileExtension(fileName, ".iqm")) model = LoadIQM(fileName); +#endif +#if defined(SUPPORT_FILEFORMAT_GLTF) + if (IsFileExtension(fileName, ".gltf") || IsFileExtension(fileName, ".glb")) model = LoadGLTF(fileName); +#endif +#if defined(SUPPORT_FILEFORMAT_VOX) + if (IsFileExtension(fileName, ".vox")) model = LoadVOX(fileName); +#endif +#if defined(SUPPORT_FILEFORMAT_M3D) + if (IsFileExtension(fileName, ".m3d")) model = LoadM3D(fileName); +#endif + + // Make sure model transform is set to identity matrix! + model.transform = MatrixIdentity(); + + if (model.meshCount == 0) + { + model.meshCount = 1; + model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); +#if defined(SUPPORT_MESH_GENERATION) + TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data, default to cube mesh", fileName); + model.meshes[0] = GenMeshCube(1.0f, 1.0f, 1.0f); +#else + TRACELOG(LOG_WARNING, "MESH: [%s] Failed to load mesh data", fileName); +#endif + } + else + { + // Upload vertex data to GPU (static mesh) + for (int i = 0; i < model.meshCount; i++) UploadMesh(&model.meshes[i], false); + } + + if (model.materialCount == 0) + { + TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to load material data, default to white material", fileName); + + model.materialCount = 1; + model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); + model.materials[0] = LoadMaterialDefault(); + + if (model.meshMaterial == NULL) model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + } + + return model; +} + +// Load model from generated mesh +// WARNING: A shallow copy of mesh is generated, passed by value, +// as long as struct contains pointers to data and some values, we get a copy +// of mesh pointing to same data as original version... be careful! +Model LoadModelFromMesh(Mesh mesh) +{ + Model model = { 0 }; + + model.transform = MatrixIdentity(); + + model.meshCount = 1; + model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); + model.meshes[0] = mesh; + + model.materialCount = 1; + model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); + model.materials[0] = LoadMaterialDefault(); + + model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + model.meshMaterial[0] = 0; // First material index + + return model; +} + +// Check if a model is ready +bool IsModelReady(Model model) +{ + return ((model.meshes != NULL) && // Validate model contains some mesh + (model.materials != NULL) && // Validate model contains some material (at least default one) + (model.meshMaterial != NULL) && // Validate mesh-material linkage + (model.meshCount > 0) && // Validate mesh count + (model.materialCount > 0)); // Validate material count + + // NOTE: This is a very general model validation, many elements could be validated from a model... +} + +// Unload model (meshes/materials) from memory (RAM and/or VRAM) +// NOTE: This function takes care of all model elements, for a detailed control +// over them, use UnloadMesh() and UnloadMaterial() +void UnloadModel(Model model) +{ + // Unload meshes + for (int i = 0; i < model.meshCount; i++) UnloadMesh(model.meshes[i]); + + // Unload materials maps + // NOTE: As the user could be sharing shaders and textures between models, + // we don't unload the material but just free its maps, + // the user is responsible for freeing models shaders and textures + for (int i = 0; i < model.materialCount; i++) RL_FREE(model.materials[i].maps); + + // Unload arrays + RL_FREE(model.meshes); + RL_FREE(model.materials); + RL_FREE(model.meshMaterial); + + // Unload animation data + RL_FREE(model.bones); + RL_FREE(model.bindPose); + + TRACELOG(LOG_INFO, "MODEL: Unloaded model (and meshes) from RAM and VRAM"); +} + +// Compute model bounding box limits (considers all meshes) +BoundingBox GetModelBoundingBox(Model model) +{ + BoundingBox bounds = { 0 }; + + if (model.meshCount > 0) + { + Vector3 temp = { 0 }; + bounds = GetMeshBoundingBox(model.meshes[0]); + + for (int i = 1; i < model.meshCount; i++) + { + BoundingBox tempBounds = GetMeshBoundingBox(model.meshes[i]); + + temp.x = (bounds.min.x < tempBounds.min.x)? bounds.min.x : tempBounds.min.x; + temp.y = (bounds.min.y < tempBounds.min.y)? bounds.min.y : tempBounds.min.y; + temp.z = (bounds.min.z < tempBounds.min.z)? bounds.min.z : tempBounds.min.z; + bounds.min = temp; + + temp.x = (bounds.max.x > tempBounds.max.x)? bounds.max.x : tempBounds.max.x; + temp.y = (bounds.max.y > tempBounds.max.y)? bounds.max.y : tempBounds.max.y; + temp.z = (bounds.max.z > tempBounds.max.z)? bounds.max.z : tempBounds.max.z; + bounds.max = temp; + } + } + + return bounds; +} + +// Upload vertex data into a VAO (if supported) and VBO +void UploadMesh(Mesh *mesh, bool dynamic) +{ + if (mesh->vaoId > 0) + { + // Check if mesh has already been loaded in GPU + TRACELOG(LOG_WARNING, "VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId); + return; + } + + mesh->vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); + + mesh->vaoId = 0; // Vertex Array Object + mesh->vboId[0] = 0; // Vertex buffer: positions + mesh->vboId[1] = 0; // Vertex buffer: texcoords + mesh->vboId[2] = 0; // Vertex buffer: normals + mesh->vboId[3] = 0; // Vertex buffer: colors + mesh->vboId[4] = 0; // Vertex buffer: tangents + mesh->vboId[5] = 0; // Vertex buffer: texcoords2 + mesh->vboId[6] = 0; // Vertex buffer: indices + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mesh->vaoId = rlLoadVertexArray(); + rlEnableVertexArray(mesh->vaoId); + + // NOTE: Vertex attributes must be uploaded considering default locations points and available vertex data + + // Enable vertex attributes: position (shader-location = 0) + void *vertices = (mesh->animVertices != NULL)? mesh->animVertices : mesh->vertices; + mesh->vboId[0] = rlLoadVertexBuffer(vertices, mesh->vertexCount*3*sizeof(float), dynamic); + rlSetVertexAttribute(0, 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(0); + + // Enable vertex attributes: texcoords (shader-location = 1) + mesh->vboId[1] = rlLoadVertexBuffer(mesh->texcoords, mesh->vertexCount*2*sizeof(float), dynamic); + rlSetVertexAttribute(1, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(1); + + // WARNING: When setting default vertex attribute values, the values for each generic vertex attribute + // is part of current state, and it is maintained even if a different program object is used + + if (mesh->normals != NULL) + { + // Enable vertex attributes: normals (shader-location = 2) + void *normals = (mesh->animNormals != NULL)? mesh->animNormals : mesh->normals; + mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic); + rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(2); + } + else + { + // Default vertex attribute: normal + // WARNING: Default value provided to shader if location available + float value[3] = { 1.0f, 1.0f, 1.0f }; + rlSetVertexAttributeDefault(2, value, SHADER_ATTRIB_VEC3, 3); + rlDisableVertexAttribute(2); + } + + if (mesh->colors != NULL) + { + // Enable vertex attribute: color (shader-location = 3) + mesh->vboId[3] = rlLoadVertexBuffer(mesh->colors, mesh->vertexCount*4*sizeof(unsigned char), dynamic); + rlSetVertexAttribute(3, 4, RL_UNSIGNED_BYTE, 1, 0, 0); + rlEnableVertexAttribute(3); + } + else + { + // Default vertex attribute: color + // WARNING: Default value provided to shader if location available + float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; // WHITE + rlSetVertexAttributeDefault(3, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(3); + } + + if (mesh->tangents != NULL) + { + // Enable vertex attribute: tangent (shader-location = 4) + mesh->vboId[4] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), dynamic); + rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(4); + } + else + { + // Default vertex attribute: tangent + // WARNING: Default value provided to shader if location available + float value[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + rlSetVertexAttributeDefault(4, value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(4); + } + + if (mesh->texcoords2 != NULL) + { + // Enable vertex attribute: texcoord2 (shader-location = 5) + mesh->vboId[5] = rlLoadVertexBuffer(mesh->texcoords2, mesh->vertexCount*2*sizeof(float), dynamic); + rlSetVertexAttribute(5, 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(5); + } + else + { + // Default vertex attribute: texcoord2 + // WARNING: Default value provided to shader if location available + float value[2] = { 0.0f, 0.0f }; + rlSetVertexAttributeDefault(5, value, SHADER_ATTRIB_VEC2, 2); + rlDisableVertexAttribute(5); + } + + if (mesh->indices != NULL) + { + mesh->vboId[6] = rlLoadVertexBufferElement(mesh->indices, mesh->triangleCount*3*sizeof(unsigned short), dynamic); + } + + if (mesh->vaoId > 0) TRACELOG(LOG_INFO, "VAO: [ID %i] Mesh uploaded successfully to VRAM (GPU)", mesh->vaoId); + else TRACELOG(LOG_INFO, "VBO: Mesh uploaded successfully to VRAM (GPU)"); + + rlDisableVertexArray(); +#endif +} + +// Update mesh vertex data in GPU for a specific buffer index +void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset) +{ + rlUpdateVertexBuffer(mesh.vboId[index], data, dataSize, offset); +} + +// Draw a 3d mesh with material and transform +void DrawMesh(Mesh mesh, Material material, Matrix transform) +{ +#if defined(GRAPHICS_API_OPENGL_11) + #define GL_VERTEX_ARRAY 0x8074 + #define GL_NORMAL_ARRAY 0x8075 + #define GL_COLOR_ARRAY 0x8076 + #define GL_TEXTURE_COORD_ARRAY 0x8078 + + rlEnableTexture(material.maps[MATERIAL_MAP_DIFFUSE].texture.id); + + rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices); + rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords); + rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals); + rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors); + + rlPushMatrix(); + rlMultMatrixf(MatrixToFloat(transform)); + rlColor4ub(material.maps[MATERIAL_MAP_DIFFUSE].color.r, + material.maps[MATERIAL_MAP_DIFFUSE].color.g, + material.maps[MATERIAL_MAP_DIFFUSE].color.b, + material.maps[MATERIAL_MAP_DIFFUSE].color.a); + + if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, mesh.indices); + else rlDrawVertexArray(0, mesh.vertexCount); + rlPopMatrix(); + + rlDisableStatePointer(GL_VERTEX_ARRAY); + rlDisableStatePointer(GL_TEXTURE_COORD_ARRAY); + rlDisableStatePointer(GL_NORMAL_ARRAY); + rlDisableStatePointer(GL_COLOR_ARRAY); + + rlDisableTexture(); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Bind shader program + rlEnableShader(material.shader.id); + + // Send required data to shader (matrices, values) + //----------------------------------------------------- + // Upload to shader material.colDiffuse + if (material.shader.locs[SHADER_LOC_COLOR_DIFFUSE] != -1) + { + float values[4] = { + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.r/255.0f, + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.g/255.0f, + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.b/255.0f, + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.a/255.0f + }; + + rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_DIFFUSE], values, SHADER_UNIFORM_VEC4, 1); + } + + // Upload to shader material.colSpecular (if location available) + if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1) + { + float values[4] = { + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f, + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f, + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f, + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f + }; + + rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1); + } + + // Get a copy of current matrices to work with, + // just in case stereo render is required, and we need to modify them + // NOTE: At this point the modelview matrix just contains the view matrix (camera) + // That's because BeginMode3D() sets it and there is no model-drawing function + // that modifies it, all use rlPushMatrix() and rlPopMatrix() + Matrix matModel = MatrixIdentity(); + Matrix matView = rlGetMatrixModelview(); + Matrix matModelView = MatrixIdentity(); + Matrix matProjection = rlGetMatrixProjection(); + + // Upload view and projection matrices (if locations available) + if (material.shader.locs[SHADER_LOC_MATRIX_VIEW] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_VIEW], matView); + if (material.shader.locs[SHADER_LOC_MATRIX_PROJECTION] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_PROJECTION], matProjection); + + // Model transformation matrix is sent to shader uniform location: SHADER_LOC_MATRIX_MODEL + if (material.shader.locs[SHADER_LOC_MATRIX_MODEL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MODEL], transform); + + // Accumulate several model transformations: + // transform: model transformation provided (includes DrawModel() params combined with model.transform) + // rlGetMatrixTransform(): rlgl internal transform matrix due to push/pop matrix stack + matModel = MatrixMultiply(transform, rlGetMatrixTransform()); + + // Get model-view matrix + matModelView = MatrixMultiply(matModel, matView); + + // Upload model normal matrix (if locations available) + if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel))); + //----------------------------------------------------- + + // Bind active texture maps (if available) + for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + { + if (material.maps[i].texture.id > 0) + { + // Select current shader texture slot + rlActiveTextureSlot(i); + + // Enable texture for active slot + if ((i == MATERIAL_MAP_IRRADIANCE) || + (i == MATERIAL_MAP_PREFILTER) || + (i == MATERIAL_MAP_CUBEMAP)) rlEnableTextureCubemap(material.maps[i].texture.id); + else rlEnableTexture(material.maps[i].texture.id); + + rlSetUniform(material.shader.locs[SHADER_LOC_MAP_DIFFUSE + i], &i, SHADER_UNIFORM_INT, 1); + } + } + + // Try binding vertex array objects (VAO) or use VBOs if not possible + // WARNING: UploadMesh() enables all vertex attributes available in mesh and sets default attribute values + // for shader expected vertex attributes that are not provided by the mesh (i.e. colors) + // This could be a dangerous approach because different meshes with different shaders can enable/disable some attributes + if (!rlEnableVertexArray(mesh.vaoId)) + { + // Bind mesh VBO data: vertex position (shader-location = 0) + rlEnableVertexBuffer(mesh.vboId[0]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); + + // Bind mesh VBO data: vertex texcoords (shader-location = 1) + rlEnableVertexBuffer(mesh.vboId[1]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); + + if (material.shader.locs[SHADER_LOC_VERTEX_NORMAL] != -1) + { + // Bind mesh VBO data: vertex normals (shader-location = 2) + rlEnableVertexBuffer(mesh.vboId[2]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL], 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL]); + } + + // Bind mesh VBO data: vertex colors (shader-location = 3, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_COLOR] != -1) + { + if (mesh.vboId[3] != 0) + { + rlEnableVertexBuffer(mesh.vboId[3]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR], 4, RL_UNSIGNED_BYTE, 1, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); + } + else + { + // Set default value for defined vertex attribute in shader but not provided by mesh + // WARNING: It could result in GPU undefined behaviour + float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); + } + } + + // Bind mesh VBO data: vertex tangents (shader-location = 4, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_TANGENT] != -1) + { + rlEnableVertexBuffer(mesh.vboId[4]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT], 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT]); + } + + // Bind mesh VBO data: vertex texcoords2 (shader-location = 5, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] != -1) + { + rlEnableVertexBuffer(mesh.vboId[5]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02], 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]); + } + + if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); + } + + // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) + if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); + + int eyeCount = 1; + if (rlIsStereoRenderEnabled()) eyeCount = 2; + + for (int eye = 0; eye < eyeCount; eye++) + { + // Calculate model-view-projection matrix (MVP) + Matrix matModelViewProjection = MatrixIdentity(); + if (eyeCount == 1) matModelViewProjection = MatrixMultiply(matModelView, matProjection); + else + { + // Setup current eye viewport (half screen width) + rlViewport(eye*rlGetFramebufferWidth()/2, 0, rlGetFramebufferWidth()/2, rlGetFramebufferHeight()); + matModelViewProjection = MatrixMultiply(MatrixMultiply(matModelView, rlGetMatrixViewOffsetStereo(eye)), rlGetMatrixProjectionStereo(eye)); + } + + // Send combined model-view-projection matrix to shader + rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MVP], matModelViewProjection); + + // Draw mesh + if (mesh.indices != NULL) rlDrawVertexArrayElements(0, mesh.triangleCount*3, 0); + else rlDrawVertexArray(0, mesh.vertexCount); + } + + // Unbind all bound texture maps + for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + { + if (material.maps[i].texture.id > 0) + { + // Select current shader texture slot + rlActiveTextureSlot(i); + + // Disable texture for active slot + if ((i == MATERIAL_MAP_IRRADIANCE) || + (i == MATERIAL_MAP_PREFILTER) || + (i == MATERIAL_MAP_CUBEMAP)) rlDisableTextureCubemap(); + else rlDisableTexture(); + } + } + + // Disable all possible vertex array objects (or VBOs) + rlDisableVertexArray(); + rlDisableVertexBuffer(); + rlDisableVertexBufferElement(); + + // Disable shader program + rlDisableShader(); + + // Restore rlgl internal modelview and projection matrices + rlSetMatrixModelview(matView); + rlSetMatrixProjection(matProjection); +#endif +} + +// Draw multiple mesh instances with material and different transforms +void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Instancing required variables + float16 *instanceTransforms = NULL; + unsigned int instancesVboId = 0; + + // Bind shader program + rlEnableShader(material.shader.id); + + // Send required data to shader (matrices, values) + //----------------------------------------------------- + // Upload to shader material.colDiffuse + if (material.shader.locs[SHADER_LOC_COLOR_DIFFUSE] != -1) + { + float values[4] = { + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.r/255.0f, + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.g/255.0f, + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.b/255.0f, + (float)material.maps[MATERIAL_MAP_DIFFUSE].color.a/255.0f + }; + + rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_DIFFUSE], values, SHADER_UNIFORM_VEC4, 1); + } + + // Upload to shader material.colSpecular (if location available) + if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1) + { + float values[4] = { + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f, + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f, + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f, + (float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f + }; + + rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1); + } + + // Get a copy of current matrices to work with, + // just in case stereo render is required, and we need to modify them + // NOTE: At this point the modelview matrix just contains the view matrix (camera) + // That's because BeginMode3D() sets it and there is no model-drawing function + // that modifies it, all use rlPushMatrix() and rlPopMatrix() + Matrix matModel = MatrixIdentity(); + Matrix matView = rlGetMatrixModelview(); + Matrix matModelView = MatrixIdentity(); + Matrix matProjection = rlGetMatrixProjection(); + + // Upload view and projection matrices (if locations available) + if (material.shader.locs[SHADER_LOC_MATRIX_VIEW] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_VIEW], matView); + if (material.shader.locs[SHADER_LOC_MATRIX_PROJECTION] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_PROJECTION], matProjection); + + // Create instances buffer + instanceTransforms = (float16 *)RL_MALLOC(instances*sizeof(float16)); + + // Fill buffer with instances transformations as float16 arrays + for (int i = 0; i < instances; i++) instanceTransforms[i] = MatrixToFloatV(transforms[i]); + + // Enable mesh VAO to attach new buffer + rlEnableVertexArray(mesh.vaoId); + + // This could alternatively use a static VBO and either glMapBuffer() or glBufferSubData(). + // It isn't clear which would be reliably faster in all cases and on all platforms, + // anecdotally glMapBuffer() seems very slow (syncs) while glBufferSubData() seems + // no faster, since we're transferring all the transform matrices anyway + instancesVboId = rlLoadVertexBuffer(instanceTransforms, instances*sizeof(float16), false); + + // Instances transformation matrices are send to shader attribute location: SHADER_LOC_MATRIX_MODEL + for (unsigned int i = 0; i < 4; i++) + { + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 4, RL_FLOAT, 0, sizeof(Matrix), (void *)(i*sizeof(Vector4))); + rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_MATRIX_MODEL] + i, 1); + } + + rlDisableVertexBuffer(); + rlDisableVertexArray(); + + // Accumulate internal matrix transform (push/pop) and view matrix + // NOTE: In this case, model instance transformation must be computed in the shader + matModelView = MatrixMultiply(rlGetMatrixTransform(), matView); + + // Upload model normal matrix (if locations available) + if (material.shader.locs[SHADER_LOC_MATRIX_NORMAL] != -1) rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_NORMAL], MatrixTranspose(MatrixInvert(matModel))); + //----------------------------------------------------- + + // Bind active texture maps (if available) + for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + { + if (material.maps[i].texture.id > 0) + { + // Select current shader texture slot + rlActiveTextureSlot(i); + + // Enable texture for active slot + if ((i == MATERIAL_MAP_IRRADIANCE) || + (i == MATERIAL_MAP_PREFILTER) || + (i == MATERIAL_MAP_CUBEMAP)) rlEnableTextureCubemap(material.maps[i].texture.id); + else rlEnableTexture(material.maps[i].texture.id); + + rlSetUniform(material.shader.locs[SHADER_LOC_MAP_DIFFUSE + i], &i, SHADER_UNIFORM_INT, 1); + } + } + + // Try binding vertex array objects (VAO) + // or use VBOs if not possible + if (!rlEnableVertexArray(mesh.vaoId)) + { + // Bind mesh VBO data: vertex position (shader-location = 0) + rlEnableVertexBuffer(mesh.vboId[0]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION], 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_POSITION]); + + // Bind mesh VBO data: vertex texcoords (shader-location = 1) + rlEnableVertexBuffer(mesh.vboId[1]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01], 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); + + if (material.shader.locs[SHADER_LOC_VERTEX_NORMAL] != -1) + { + // Bind mesh VBO data: vertex normals (shader-location = 2) + rlEnableVertexBuffer(mesh.vboId[2]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL], 3, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_NORMAL]); + } + + // Bind mesh VBO data: vertex colors (shader-location = 3, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_COLOR] != -1) + { + if (mesh.vboId[3] != 0) + { + rlEnableVertexBuffer(mesh.vboId[3]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR], 4, RL_UNSIGNED_BYTE, 1, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); + } + else + { + // Set default value for unused attribute + // NOTE: Required when using default shader and no VAO support + float value[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; + rlSetVertexAttributeDefault(material.shader.locs[SHADER_LOC_VERTEX_COLOR], value, SHADER_ATTRIB_VEC4, 4); + rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); + } + } + + // Bind mesh VBO data: vertex tangents (shader-location = 4, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_TANGENT] != -1) + { + rlEnableVertexBuffer(mesh.vboId[4]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT], 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TANGENT]); + } + + // Bind mesh VBO data: vertex texcoords2 (shader-location = 5, if available) + if (material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02] != -1) + { + rlEnableVertexBuffer(mesh.vboId[5]); + rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02], 2, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]); + } + + if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[6]); + } + + // WARNING: Disable vertex attribute color input if mesh can not provide that data (despite location being enabled in shader) + if (mesh.vboId[3] == 0) rlDisableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_COLOR]); + + int eyeCount = 1; + if (rlIsStereoRenderEnabled()) eyeCount = 2; + + for (int eye = 0; eye < eyeCount; eye++) + { + // Calculate model-view-projection matrix (MVP) + Matrix matModelViewProjection = MatrixIdentity(); + if (eyeCount == 1) matModelViewProjection = MatrixMultiply(matModelView, matProjection); + else + { + // Setup current eye viewport (half screen width) + rlViewport(eye*rlGetFramebufferWidth()/2, 0, rlGetFramebufferWidth()/2, rlGetFramebufferHeight()); + matModelViewProjection = MatrixMultiply(MatrixMultiply(matModelView, rlGetMatrixViewOffsetStereo(eye)), rlGetMatrixProjectionStereo(eye)); + } + + // Send combined model-view-projection matrix to shader + rlSetUniformMatrix(material.shader.locs[SHADER_LOC_MATRIX_MVP], matModelViewProjection); + + // Draw mesh instanced + if (mesh.indices != NULL) rlDrawVertexArrayElementsInstanced(0, mesh.triangleCount*3, 0, instances); + else rlDrawVertexArrayInstanced(0, mesh.vertexCount, instances); + } + + // Unbind all bound texture maps + for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + { + if (material.maps[i].texture.id > 0) + { + // Select current shader texture slot + rlActiveTextureSlot(i); + + // Disable texture for active slot + if ((i == MATERIAL_MAP_IRRADIANCE) || + (i == MATERIAL_MAP_PREFILTER) || + (i == MATERIAL_MAP_CUBEMAP)) rlDisableTextureCubemap(); + else rlDisableTexture(); + } + } + + // Disable all possible vertex array objects (or VBOs) + rlDisableVertexArray(); + rlDisableVertexBuffer(); + rlDisableVertexBufferElement(); + + // Disable shader program + rlDisableShader(); + + // Remove instance transforms buffer + rlUnloadVertexBuffer(instancesVboId); + RL_FREE(instanceTransforms); +#endif +} + +// Unload mesh from memory (RAM and VRAM) +void UnloadMesh(Mesh mesh) +{ + // Unload rlgl mesh vboId data + rlUnloadVertexArray(mesh.vaoId); + + if (mesh.vboId != NULL) for (int i = 0; i < MAX_MESH_VERTEX_BUFFERS; i++) rlUnloadVertexBuffer(mesh.vboId[i]); + RL_FREE(mesh.vboId); + + RL_FREE(mesh.vertices); + RL_FREE(mesh.texcoords); + RL_FREE(mesh.normals); + RL_FREE(mesh.colors); + RL_FREE(mesh.tangents); + RL_FREE(mesh.texcoords2); + RL_FREE(mesh.indices); + + RL_FREE(mesh.animVertices); + RL_FREE(mesh.animNormals); + RL_FREE(mesh.boneWeights); + RL_FREE(mesh.boneIds); +} + +// Export mesh data to file +bool ExportMesh(Mesh mesh, const char *fileName) +{ + bool success = false; + + if (IsFileExtension(fileName, ".obj")) + { + // Estimated data size, it should be enough... + int dataSize = mesh.vertexCount*(int)strlen("v 0000.00f 0000.00f 0000.00f") + + mesh.vertexCount*(int)strlen("vt 0.000f 0.00f") + + mesh.vertexCount*(int)strlen("vn 0.000f 0.00f 0.00f") + + mesh.triangleCount*(int)strlen("f 00000/00000/00000 00000/00000/00000 00000/00000/00000"); + + // NOTE: Text data buffer size is estimated considering mesh data size + char *txtData = (char *)RL_CALLOC(dataSize*2 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "# // //\n"); + byteCount += sprintf(txtData + byteCount, "# // rMeshOBJ exporter v1.0 - Mesh exported as triangle faces and not optimized //\n"); + byteCount += sprintf(txtData + byteCount, "# // //\n"); + byteCount += sprintf(txtData + byteCount, "# // more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "# // feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "# // //\n"); + byteCount += sprintf(txtData + byteCount, "# // Copyright (c) 2018-2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "# // //\n"); + byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n\n"); + byteCount += sprintf(txtData + byteCount, "# Vertex Count: %i\n", mesh.vertexCount); + byteCount += sprintf(txtData + byteCount, "# Triangle Count: %i\n\n", mesh.triangleCount); + + byteCount += sprintf(txtData + byteCount, "g mesh\n"); + + for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3) + { + byteCount += sprintf(txtData + byteCount, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]); + } + + for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2) + { + byteCount += sprintf(txtData + byteCount, "vt %.3f %.3f\n", mesh.texcoords[v], mesh.texcoords[v + 1]); + } + + for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3) + { + byteCount += sprintf(txtData + byteCount, "vn %.3f %.3f %.3f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]); + } + + if (mesh.indices != NULL) + { + for (int i = 0, v = 0; i < mesh.triangleCount; i++, v += 3) + { + byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", + mesh.indices[v] + 1, mesh.indices[v] + 1, mesh.indices[v] + 1, + mesh.indices[v + 1] + 1, mesh.indices[v + 1] + 1, mesh.indices[v + 1] + 1, + mesh.indices[v + 2] + 1, mesh.indices[v + 2] + 1, mesh.indices[v + 2] + 1); + } + } + else + { + for (int i = 0, v = 1; i < mesh.triangleCount; i++, v += 3) + { + byteCount += sprintf(txtData + byteCount, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", v, v, v, v + 1, v + 1, v + 1, v + 2, v + 2, v + 2); + } + } + + byteCount += sprintf(txtData + byteCount, "\n"); + + // NOTE: Text data length exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + } + else if (IsFileExtension(fileName, ".raw")) + { + // TODO: Support additional file formats to export mesh vertex data + } + + return success; +} + +#if defined(SUPPORT_FILEFORMAT_OBJ) || defined(SUPPORT_FILEFORMAT_MTL) +// Process obj materials +static void ProcessMaterialsOBJ(Material *materials, tinyobj_material_t *mats, int materialCount) +{ + // Init model mats + for (int m = 0; m < materialCount; m++) + { + // Init material to default + // NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE + materials[m] = LoadMaterialDefault(); + + // Get default texture, in case no texture is defined + // NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 + materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + + if (mats[m].diffuse_texname != NULL) materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(mats[m].diffuse_texname); //char *diffuse_texname; // map_Kd + else materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(mats[m].diffuse[0]*255.0f), (unsigned char)(mats[m].diffuse[1]*255.0f), (unsigned char)(mats[m].diffuse[2] * 255.0f), 255 }; //float diffuse[3]; + materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; + + if (mats[m].specular_texname != NULL) materials[m].maps[MATERIAL_MAP_SPECULAR].texture = LoadTexture(mats[m].specular_texname); //char *specular_texname; // map_Ks + materials[m].maps[MATERIAL_MAP_SPECULAR].color = (Color){ (unsigned char)(mats[m].specular[0]*255.0f), (unsigned char)(mats[m].specular[1]*255.0f), (unsigned char)(mats[m].specular[2] * 255.0f), 255 }; //float specular[3]; + materials[m].maps[MATERIAL_MAP_SPECULAR].value = 0.0f; + + if (mats[m].bump_texname != NULL) materials[m].maps[MATERIAL_MAP_NORMAL].texture = LoadTexture(mats[m].bump_texname); //char *bump_texname; // map_bump, bump + materials[m].maps[MATERIAL_MAP_NORMAL].color = WHITE; + materials[m].maps[MATERIAL_MAP_NORMAL].value = mats[m].shininess; + + materials[m].maps[MATERIAL_MAP_EMISSION].color = (Color){ (unsigned char)(mats[m].emission[0]*255.0f), (unsigned char)(mats[m].emission[1]*255.0f), (unsigned char)(mats[m].emission[2] * 255.0f), 255 }; //float emission[3]; + + if (mats[m].displacement_texname != NULL) materials[m].maps[MATERIAL_MAP_HEIGHT].texture = LoadTexture(mats[m].displacement_texname); //char *displacement_texname; // disp + } +} +#endif + +// Load materials from model file +Material *LoadMaterials(const char *fileName, int *materialCount) +{ + Material *materials = NULL; + unsigned int count = 0; + + // TODO: Support IQM and GLTF for materials parsing + +#if defined(SUPPORT_FILEFORMAT_MTL) + if (IsFileExtension(fileName, ".mtl")) + { + tinyobj_material_t *mats = NULL; + + int result = tinyobj_parse_mtl_file(&mats, &count, fileName); + if (result != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MATERIAL: [%s] Failed to parse materials file", fileName); + + materials = RL_MALLOC(count*sizeof(Material)); + ProcessMaterialsOBJ(materials, mats, count); + + tinyobj_materials_free(mats, count); + } +#else + TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to load material file", fileName); +#endif + + *materialCount = count; + return materials; +} + +// Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +Material LoadMaterialDefault(void) +{ + Material material = { 0 }; + material.maps = (MaterialMap *)RL_CALLOC(MAX_MATERIAL_MAPS, sizeof(MaterialMap)); + + // Using rlgl default shader + material.shader.id = rlGetShaderIdDefault(); + material.shader.locs = rlGetShaderLocsDefault(); + + // Using rlgl default texture (1x1 pixel, UNCOMPRESSED_R8G8B8A8, 1 mipmap) + material.maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 }; + //material.maps[MATERIAL_MAP_NORMAL].texture; // NOTE: By default, not set + //material.maps[MATERIAL_MAP_SPECULAR].texture; // NOTE: By default, not set + + material.maps[MATERIAL_MAP_DIFFUSE].color = WHITE; // Diffuse color + material.maps[MATERIAL_MAP_SPECULAR].color = WHITE; // Specular color + + return material; +} + +// Check if a material is ready +bool IsMaterialReady(Material material) +{ + return ((material.maps != NULL) && // Validate material contain some map + (material.shader.id > 0)); // Validate material shader is valid +} + +// Unload material from memory +void UnloadMaterial(Material material) +{ + // Unload material shader (avoid unloading default shader, managed by raylib) + if (material.shader.id != rlGetShaderIdDefault()) UnloadShader(material.shader); + + // Unload loaded texture maps (avoid unloading default texture, managed by raylib) + if (material.maps != NULL) + { + for (int i = 0; i < MAX_MATERIAL_MAPS; i++) + { + if (material.maps[i].texture.id != rlGetTextureIdDefault()) rlUnloadTexture(material.maps[i].texture.id); + } + } + + RL_FREE(material.maps); +} + +// Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) +// NOTE: Previous texture should be manually unloaded +void SetMaterialTexture(Material *material, int mapType, Texture2D texture) +{ + material->maps[mapType].texture = texture; +} + +// Set the material for a mesh +void SetModelMeshMaterial(Model *model, int meshId, int materialId) +{ + if (meshId >= model->meshCount) TRACELOG(LOG_WARNING, "MESH: Id greater than mesh count"); + else if (materialId >= model->materialCount) TRACELOG(LOG_WARNING, "MATERIAL: Id greater than material count"); + else model->meshMaterial[meshId] = materialId; +} + +// Load model animations from file +ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount) +{ + ModelAnimation *animations = NULL; + +#if defined(SUPPORT_FILEFORMAT_IQM) + if (IsFileExtension(fileName, ".iqm")) animations = LoadModelAnimationsIQM(fileName, animCount); +#endif +#if defined(SUPPORT_FILEFORMAT_M3D) + if (IsFileExtension(fileName, ".m3d")) animations = LoadModelAnimationsM3D(fileName, animCount); +#endif +#if defined(SUPPORT_FILEFORMAT_GLTF) + if (IsFileExtension(fileName, ".gltf;.glb")) animations = LoadModelAnimationsGLTF(fileName, animCount); +#endif + + return animations; +} + +// Update model animated vertex data (positions and normals) for a given frame +// NOTE: Updated data is uploaded to GPU +void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) +{ + if ((anim.frameCount > 0) && (anim.bones != NULL) && (anim.framePoses != NULL)) + { + if (frame >= anim.frameCount) frame = frame%anim.frameCount; + + for (int m = 0; m < model.meshCount; m++) + { + Mesh mesh = model.meshes[m]; + + if (mesh.boneIds == NULL || mesh.boneWeights == NULL) + { + TRACELOG(LOG_WARNING, "MODEL: UpdateModelAnimation(): Mesh %i has no connection to bones", m); + continue; + } + + bool updated = false; // Flag to check when anim vertex information is updated + Vector3 animVertex = { 0 }; + Vector3 animNormal = { 0 }; + + Vector3 inTranslation = { 0 }; + Quaternion inRotation = { 0 }; + // Vector3 inScale = { 0 }; + + Vector3 outTranslation = { 0 }; + Quaternion outRotation = { 0 }; + Vector3 outScale = { 0 }; + + int boneId = 0; + int boneCounter = 0; + float boneWeight = 0.0; + + const int vValues = mesh.vertexCount*3; + for (int vCounter = 0; vCounter < vValues; vCounter += 3) + { + mesh.animVertices[vCounter] = 0; + mesh.animVertices[vCounter + 1] = 0; + mesh.animVertices[vCounter + 2] = 0; + + if (mesh.animNormals != NULL) + { + mesh.animNormals[vCounter] = 0; + mesh.animNormals[vCounter + 1] = 0; + mesh.animNormals[vCounter + 2] = 0; + } + + // Iterates over 4 bones per vertex + for (int j = 0; j < 4; j++, boneCounter++) + { + boneWeight = mesh.boneWeights[boneCounter]; + + // Early stop when no transformation will be applied + if (boneWeight == 0.0f) continue; + + boneId = mesh.boneIds[boneCounter]; + //int boneIdParent = model.bones[boneId].parent; + inTranslation = model.bindPose[boneId].translation; + inRotation = model.bindPose[boneId].rotation; + //inScale = model.bindPose[boneId].scale; + outTranslation = anim.framePoses[frame][boneId].translation; + outRotation = anim.framePoses[frame][boneId].rotation; + outScale = anim.framePoses[frame][boneId].scale; + + // Vertices processing + // NOTE: We use meshes.vertices (default vertex position) to calculate meshes.animVertices (animated vertex position) + animVertex = (Vector3){ mesh.vertices[vCounter], mesh.vertices[vCounter + 1], mesh.vertices[vCounter + 2] }; + animVertex = Vector3Subtract(animVertex, inTranslation); + animVertex = Vector3Multiply(animVertex, outScale); + animVertex = Vector3RotateByQuaternion(animVertex, QuaternionMultiply(outRotation, QuaternionInvert(inRotation))); + animVertex = Vector3Add(animVertex, outTranslation); + //animVertex = Vector3Transform(animVertex, model.transform); + mesh.animVertices[vCounter] += animVertex.x*boneWeight; + mesh.animVertices[vCounter + 1] += animVertex.y*boneWeight; + mesh.animVertices[vCounter + 2] += animVertex.z*boneWeight; + updated = true; + + // Normals processing + // NOTE: We use meshes.baseNormals (default normal) to calculate meshes.normals (animated normals) + if (mesh.normals != NULL) + { + animNormal = (Vector3){ mesh.normals[vCounter], mesh.normals[vCounter + 1], mesh.normals[vCounter + 2] }; + animNormal = Vector3RotateByQuaternion(animNormal, QuaternionMultiply(outRotation, QuaternionInvert(inRotation))); + mesh.animNormals[vCounter] += animNormal.x*boneWeight; + mesh.animNormals[vCounter + 1] += animNormal.y*boneWeight; + mesh.animNormals[vCounter + 2] += animNormal.z*boneWeight; + } + } + } + + // Upload new vertex data to GPU for model drawing + // NOTE: Only update data when values changed + if (updated) + { + rlUpdateVertexBuffer(mesh.vboId[0], mesh.animVertices, mesh.vertexCount*3*sizeof(float), 0); // Update vertex position + rlUpdateVertexBuffer(mesh.vboId[2], mesh.animNormals, mesh.vertexCount*3*sizeof(float), 0); // Update vertex normals + } + } + } +} + +// Unload animation array data +void UnloadModelAnimations(ModelAnimation *animations, int animCount) +{ + for (int i = 0; i < animCount; i++) UnloadModelAnimation(animations[i]); + RL_FREE(animations); +} + +// Unload animation data +void UnloadModelAnimation(ModelAnimation anim) +{ + for (int i = 0; i < anim.frameCount; i++) RL_FREE(anim.framePoses[i]); + + RL_FREE(anim.bones); + RL_FREE(anim.framePoses); +} + +// Check model animation skeleton match +// NOTE: Only number of bones and parent connections are checked +bool IsModelAnimationValid(Model model, ModelAnimation anim) +{ + int result = true; + + if (model.boneCount != anim.boneCount) result = false; + else + { + for (int i = 0; i < model.boneCount; i++) + { + if (model.bones[i].parent != anim.bones[i].parent) { result = false; break; } + } + } + + return result; +} + +#if defined(SUPPORT_MESH_GENERATION) +// Generate polygonal mesh +Mesh GenMeshPoly(int sides, float radius) +{ + Mesh mesh = { 0 }; + + if (sides < 3) return mesh; + + int vertexCount = sides*3; + + // Vertices definition + Vector3 *vertices = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); + + float d = 0.0f, dStep = 360.0f/sides; + for (int v = 0; v < vertexCount; v += 3) + { + vertices[v] = (Vector3){ 0.0f, 0.0f, 0.0f }; + vertices[v + 1] = (Vector3){ sinf(DEG2RAD*d)*radius, 0.0f, cosf(DEG2RAD*d)*radius }; + vertices[v + 2] = (Vector3){sinf(DEG2RAD*(d+dStep))*radius, 0.0f, cosf(DEG2RAD*(d+dStep))*radius }; + d += dStep; + } + + // Normals definition + Vector3 *normals = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); + for (int n = 0; n < vertexCount; n++) normals[n] = (Vector3){ 0.0f, 1.0f, 0.0f }; // Vector3.up; + + // TexCoords definition + Vector2 *texcoords = (Vector2 *)RL_MALLOC(vertexCount*sizeof(Vector2)); + for (int n = 0; n < vertexCount; n++) texcoords[n] = (Vector2){ 0.0f, 0.0f }; + + mesh.vertexCount = vertexCount; + mesh.triangleCount = sides; + mesh.vertices = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(mesh.vertexCount*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + + // Mesh vertices position array + for (int i = 0; i < mesh.vertexCount; i++) + { + mesh.vertices[3*i] = vertices[i].x; + mesh.vertices[3*i + 1] = vertices[i].y; + mesh.vertices[3*i + 2] = vertices[i].z; + } + + // Mesh texcoords array + for (int i = 0; i < mesh.vertexCount; i++) + { + mesh.texcoords[2*i] = texcoords[i].x; + mesh.texcoords[2*i + 1] = texcoords[i].y; + } + + // Mesh normals array + for (int i = 0; i < mesh.vertexCount; i++) + { + mesh.normals[3*i] = normals[i].x; + mesh.normals[3*i + 1] = normals[i].y; + mesh.normals[3*i + 2] = normals[i].z; + } + + RL_FREE(vertices); + RL_FREE(normals); + RL_FREE(texcoords); + + // Upload vertex data to GPU (static mesh) + // NOTE: mesh.vboId array is allocated inside UploadMesh() + UploadMesh(&mesh, false); + + return mesh; +} + +// Generate plane mesh (with subdivisions) +Mesh GenMeshPlane(float width, float length, int resX, int resZ) +{ + Mesh mesh = { 0 }; + +#define CUSTOM_MESH_GEN_PLANE +#if defined(CUSTOM_MESH_GEN_PLANE) + resX++; + resZ++; + + // Vertices definition + int vertexCount = resX*resZ; // vertices get reused for the faces + + Vector3 *vertices = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); + for (int z = 0; z < resZ; z++) + { + // [-length/2, length/2] + float zPos = ((float)z/(resZ - 1) - 0.5f)*length; + for (int x = 0; x < resX; x++) + { + // [-width/2, width/2] + float xPos = ((float)x/(resX - 1) - 0.5f)*width; + vertices[x + z*resX] = (Vector3){ xPos, 0.0f, zPos }; + } + } + + // Normals definition + Vector3 *normals = (Vector3 *)RL_MALLOC(vertexCount*sizeof(Vector3)); + for (int n = 0; n < vertexCount; n++) normals[n] = (Vector3){ 0.0f, 1.0f, 0.0f }; // Vector3.up; + + // TexCoords definition + Vector2 *texcoords = (Vector2 *)RL_MALLOC(vertexCount*sizeof(Vector2)); + for (int v = 0; v < resZ; v++) + { + for (int u = 0; u < resX; u++) + { + texcoords[u + v*resX] = (Vector2){ (float)u/(resX - 1), (float)v/(resZ - 1) }; + } + } + + // Triangles definition (indices) + int numFaces = (resX - 1)*(resZ - 1); + int *triangles = (int *)RL_MALLOC(numFaces*6*sizeof(int)); + int t = 0; + for (int face = 0; face < numFaces; face++) + { + // Retrieve lower left corner from face ind + int i = face % (resX - 1) + (face/(resZ - 1)*resX); + + triangles[t++] = i + resX; + triangles[t++] = i + 1; + triangles[t++] = i; + + triangles[t++] = i + resX; + triangles[t++] = i + resX + 1; + triangles[t++] = i + 1; + } + + mesh.vertexCount = vertexCount; + mesh.triangleCount = numFaces*2; + mesh.vertices = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(mesh.vertexCount*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.indices = (unsigned short *)RL_MALLOC(mesh.triangleCount*3*sizeof(unsigned short)); + + // Mesh vertices position array + for (int i = 0; i < mesh.vertexCount; i++) + { + mesh.vertices[3*i] = vertices[i].x; + mesh.vertices[3*i + 1] = vertices[i].y; + mesh.vertices[3*i + 2] = vertices[i].z; + } + + // Mesh texcoords array + for (int i = 0; i < mesh.vertexCount; i++) + { + mesh.texcoords[2*i] = texcoords[i].x; + mesh.texcoords[2*i + 1] = texcoords[i].y; + } + + // Mesh normals array + for (int i = 0; i < mesh.vertexCount; i++) + { + mesh.normals[3*i] = normals[i].x; + mesh.normals[3*i + 1] = normals[i].y; + mesh.normals[3*i + 2] = normals[i].z; + } + + // Mesh indices array initialization + for (int i = 0; i < mesh.triangleCount*3; i++) mesh.indices[i] = triangles[i]; + + RL_FREE(vertices); + RL_FREE(normals); + RL_FREE(texcoords); + RL_FREE(triangles); + +#else // Use par_shapes library to generate plane mesh + + par_shapes_mesh *plane = par_shapes_create_plane(resX, resZ); // No normals/texcoords generated!!! + par_shapes_scale(plane, width, length, 1.0f); + par_shapes_rotate(plane, -PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_translate(plane, -width/2, 0.0f, length/2); + + mesh.vertices = (float *)RL_MALLOC(plane->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(plane->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(plane->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = plane->ntriangles*3; + mesh.triangleCount = plane->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = plane->points[plane->triangles[k]*3]; + mesh.vertices[k*3 + 1] = plane->points[plane->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = plane->points[plane->triangles[k]*3 + 2]; + + mesh.normals[k*3] = plane->normals[plane->triangles[k]*3]; + mesh.normals[k*3 + 1] = plane->normals[plane->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = plane->normals[plane->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = plane->tcoords[plane->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = plane->tcoords[plane->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(plane); +#endif + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + + return mesh; +} + +// Generated cuboid mesh +Mesh GenMeshCube(float width, float height, float length) +{ + Mesh mesh = { 0 }; + +#define CUSTOM_MESH_GEN_CUBE +#if defined(CUSTOM_MESH_GEN_CUBE) + float vertices[] = { + -width/2, -height/2, length/2, + width/2, -height/2, length/2, + width/2, height/2, length/2, + -width/2, height/2, length/2, + -width/2, -height/2, -length/2, + -width/2, height/2, -length/2, + width/2, height/2, -length/2, + width/2, -height/2, -length/2, + -width/2, height/2, -length/2, + -width/2, height/2, length/2, + width/2, height/2, length/2, + width/2, height/2, -length/2, + -width/2, -height/2, -length/2, + width/2, -height/2, -length/2, + width/2, -height/2, length/2, + -width/2, -height/2, length/2, + width/2, -height/2, -length/2, + width/2, height/2, -length/2, + width/2, height/2, length/2, + width/2, -height/2, length/2, + -width/2, -height/2, -length/2, + -width/2, -height/2, length/2, + -width/2, height/2, length/2, + -width/2, height/2, -length/2 + }; + + float texcoords[] = { + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f, + 0.0f, 0.0f, + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f + }; + + float normals[] = { + 0.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, + 0.0f, 0.0f,-1.0f, + 0.0f, 0.0f,-1.0f, + 0.0f, 0.0f,-1.0f, + 0.0f, 0.0f,-1.0f, + 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, + 0.0f, 1.0f, 0.0f, + 0.0f,-1.0f, 0.0f, + 0.0f,-1.0f, 0.0f, + 0.0f,-1.0f, 0.0f, + 0.0f,-1.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + 1.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f, + -1.0f, 0.0f, 0.0f + }; + + mesh.vertices = (float *)RL_MALLOC(24*3*sizeof(float)); + memcpy(mesh.vertices, vertices, 24*3*sizeof(float)); + + mesh.texcoords = (float *)RL_MALLOC(24*2*sizeof(float)); + memcpy(mesh.texcoords, texcoords, 24*2*sizeof(float)); + + mesh.normals = (float *)RL_MALLOC(24*3*sizeof(float)); + memcpy(mesh.normals, normals, 24*3*sizeof(float)); + + mesh.indices = (unsigned short *)RL_MALLOC(36*sizeof(unsigned short)); + + int k = 0; + + // Indices can be initialized right now + for (int i = 0; i < 36; i += 6) + { + mesh.indices[i] = 4*k; + mesh.indices[i + 1] = 4*k + 1; + mesh.indices[i + 2] = 4*k + 2; + mesh.indices[i + 3] = 4*k; + mesh.indices[i + 4] = 4*k + 2; + mesh.indices[i + 5] = 4*k + 3; + + k++; + } + + mesh.vertexCount = 24; + mesh.triangleCount = 12; + +#else // Use par_shapes library to generate cube mesh +/* +// Platonic solids: +par_shapes_mesh* par_shapes_create_tetrahedron(); // 4 sides polyhedron (pyramid) +par_shapes_mesh* par_shapes_create_cube(); // 6 sides polyhedron (cube) +par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (diamond) +par_shapes_mesh* par_shapes_create_dodecahedron(); // 12 sides polyhedron +par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron +*/ + // Platonic solid generation: cube (6 sides) + // NOTE: No normals/texcoords generated by default + par_shapes_mesh *cube = par_shapes_create_cube(); + cube->tcoords = PAR_MALLOC(float, 2*cube->npoints); + for (int i = 0; i < 2*cube->npoints; i++) cube->tcoords[i] = 0.0f; + par_shapes_scale(cube, width, height, length); + par_shapes_translate(cube, -width/2, 0.0f, -length/2); + par_shapes_compute_normals(cube); + + mesh.vertices = (float *)RL_MALLOC(cube->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(cube->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(cube->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = cube->ntriangles*3; + mesh.triangleCount = cube->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = cube->points[cube->triangles[k]*3]; + mesh.vertices[k*3 + 1] = cube->points[cube->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = cube->points[cube->triangles[k]*3 + 2]; + + mesh.normals[k*3] = cube->normals[cube->triangles[k]*3]; + mesh.normals[k*3 + 1] = cube->normals[cube->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = cube->normals[cube->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = cube->tcoords[cube->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = cube->tcoords[cube->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(cube); +#endif + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + + return mesh; +} + +// Generate sphere mesh (standard sphere) +Mesh GenMeshSphere(float radius, int rings, int slices) +{ + Mesh mesh = { 0 }; + + if ((rings >= 3) && (slices >= 3)) + { + par_shapes_mesh *sphere = par_shapes_create_parametric_sphere(slices, rings); + par_shapes_scale(sphere, radius, radius, radius); + // NOTE: Soft normals are computed internally + + mesh.vertices = (float *)RL_MALLOC(sphere->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(sphere->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(sphere->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = sphere->ntriangles*3; + mesh.triangleCount = sphere->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = sphere->points[sphere->triangles[k]*3]; + mesh.vertices[k*3 + 1] = sphere->points[sphere->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = sphere->points[sphere->triangles[k]*3 + 2]; + + mesh.normals[k*3] = sphere->normals[sphere->triangles[k]*3]; + mesh.normals[k*3 + 1] = sphere->normals[sphere->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = sphere->normals[sphere->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = sphere->tcoords[sphere->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = sphere->tcoords[sphere->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(sphere); + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + } + else TRACELOG(LOG_WARNING, "MESH: Failed to generate mesh: sphere"); + + return mesh; +} + +// Generate hemisphere mesh (half sphere, no bottom cap) +Mesh GenMeshHemiSphere(float radius, int rings, int slices) +{ + Mesh mesh = { 0 }; + + if ((rings >= 3) && (slices >= 3)) + { + if (radius < 0.0f) radius = 0.0f; + + par_shapes_mesh *sphere = par_shapes_create_hemisphere(slices, rings); + par_shapes_scale(sphere, radius, radius, radius); + // NOTE: Soft normals are computed internally + + mesh.vertices = (float *)RL_MALLOC(sphere->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(sphere->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(sphere->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = sphere->ntriangles*3; + mesh.triangleCount = sphere->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = sphere->points[sphere->triangles[k]*3]; + mesh.vertices[k*3 + 1] = sphere->points[sphere->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = sphere->points[sphere->triangles[k]*3 + 2]; + + mesh.normals[k*3] = sphere->normals[sphere->triangles[k]*3]; + mesh.normals[k*3 + 1] = sphere->normals[sphere->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = sphere->normals[sphere->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = sphere->tcoords[sphere->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = sphere->tcoords[sphere->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(sphere); + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + } + else TRACELOG(LOG_WARNING, "MESH: Failed to generate mesh: hemisphere"); + + return mesh; +} + +// Generate cylinder mesh +Mesh GenMeshCylinder(float radius, float height, int slices) +{ + Mesh mesh = { 0 }; + + if (slices >= 3) + { + // Instance a cylinder that sits on the Z=0 plane using the given tessellation + // levels across the UV domain. Think of "slices" like a number of pizza + // slices, and "stacks" like a number of stacked rings. + // Height and radius are both 1.0, but they can easily be changed with par_shapes_scale + par_shapes_mesh *cylinder = par_shapes_create_cylinder(slices, 8); + par_shapes_scale(cylinder, radius, radius, height); + par_shapes_rotate(cylinder, -PI/2.0f, (float[]){ 1, 0, 0 }); + + // Generate an orientable disk shape (top cap) + par_shapes_mesh *capTop = par_shapes_create_disk(radius, slices, (float[]){ 0, 0, 0 }, (float[]){ 0, 0, 1 }); + capTop->tcoords = PAR_MALLOC(float, 2*capTop->npoints); + for (int i = 0; i < 2*capTop->npoints; i++) capTop->tcoords[i] = 0.0f; + par_shapes_rotate(capTop, -PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_rotate(capTop, 90*DEG2RAD, (float[]){ 0, 1, 0 }); + par_shapes_translate(capTop, 0, height, 0); + + // Generate an orientable disk shape (bottom cap) + par_shapes_mesh *capBottom = par_shapes_create_disk(radius, slices, (float[]){ 0, 0, 0 }, (float[]){ 0, 0, -1 }); + capBottom->tcoords = PAR_MALLOC(float, 2*capBottom->npoints); + for (int i = 0; i < 2*capBottom->npoints; i++) capBottom->tcoords[i] = 0.95f; + par_shapes_rotate(capBottom, PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_rotate(capBottom, -90*DEG2RAD, (float[]){ 0, 1, 0 }); + + par_shapes_merge_and_free(cylinder, capTop); + par_shapes_merge_and_free(cylinder, capBottom); + + mesh.vertices = (float *)RL_MALLOC(cylinder->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(cylinder->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(cylinder->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = cylinder->ntriangles*3; + mesh.triangleCount = cylinder->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = cylinder->points[cylinder->triangles[k]*3]; + mesh.vertices[k*3 + 1] = cylinder->points[cylinder->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = cylinder->points[cylinder->triangles[k]*3 + 2]; + + mesh.normals[k*3] = cylinder->normals[cylinder->triangles[k]*3]; + mesh.normals[k*3 + 1] = cylinder->normals[cylinder->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = cylinder->normals[cylinder->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = cylinder->tcoords[cylinder->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = cylinder->tcoords[cylinder->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(cylinder); + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + } + else TRACELOG(LOG_WARNING, "MESH: Failed to generate mesh: cylinder"); + + return mesh; +} + +// Generate cone/pyramid mesh +Mesh GenMeshCone(float radius, float height, int slices) +{ + Mesh mesh = { 0 }; + + if (slices >= 3) + { + // Instance a cone that sits on the Z=0 plane using the given tessellation + // levels across the UV domain. Think of "slices" like a number of pizza + // slices, and "stacks" like a number of stacked rings. + // Height and radius are both 1.0, but they can easily be changed with par_shapes_scale + par_shapes_mesh *cone = par_shapes_create_cone(slices, 8); + par_shapes_scale(cone, radius, radius, height); + par_shapes_rotate(cone, -PI/2.0f, (float[]){ 1, 0, 0 }); + par_shapes_rotate(cone, PI/2.0f, (float[]){ 0, 1, 0 }); + + // Generate an orientable disk shape (bottom cap) + par_shapes_mesh *capBottom = par_shapes_create_disk(radius, slices, (float[]){ 0, 0, 0 }, (float[]){ 0, 0, -1 }); + capBottom->tcoords = PAR_MALLOC(float, 2*capBottom->npoints); + for (int i = 0; i < 2*capBottom->npoints; i++) capBottom->tcoords[i] = 0.95f; + par_shapes_rotate(capBottom, PI/2.0f, (float[]){ 1, 0, 0 }); + + par_shapes_merge_and_free(cone, capBottom); + + mesh.vertices = (float *)RL_MALLOC(cone->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(cone->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(cone->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = cone->ntriangles*3; + mesh.triangleCount = cone->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = cone->points[cone->triangles[k]*3]; + mesh.vertices[k*3 + 1] = cone->points[cone->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = cone->points[cone->triangles[k]*3 + 2]; + + mesh.normals[k*3] = cone->normals[cone->triangles[k]*3]; + mesh.normals[k*3 + 1] = cone->normals[cone->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = cone->normals[cone->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = cone->tcoords[cone->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = cone->tcoords[cone->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(cone); + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + } + else TRACELOG(LOG_WARNING, "MESH: Failed to generate mesh: cone"); + + return mesh; +} + +// Generate torus mesh +Mesh GenMeshTorus(float radius, float size, int radSeg, int sides) +{ + Mesh mesh = { 0 }; + + if ((sides >= 3) && (radSeg >= 3)) + { + if (radius > 1.0f) radius = 1.0f; + else if (radius < 0.1f) radius = 0.1f; + + // Create a donut that sits on the Z=0 plane with the specified inner radius + // The outer radius can be controlled with par_shapes_scale + par_shapes_mesh *torus = par_shapes_create_torus(radSeg, sides, radius); + par_shapes_scale(torus, size/2, size/2, size/2); + + mesh.vertices = (float *)RL_MALLOC(torus->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(torus->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(torus->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = torus->ntriangles*3; + mesh.triangleCount = torus->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = torus->points[torus->triangles[k]*3]; + mesh.vertices[k*3 + 1] = torus->points[torus->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = torus->points[torus->triangles[k]*3 + 2]; + + mesh.normals[k*3] = torus->normals[torus->triangles[k]*3]; + mesh.normals[k*3 + 1] = torus->normals[torus->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = torus->normals[torus->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = torus->tcoords[torus->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = torus->tcoords[torus->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(torus); + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + } + else TRACELOG(LOG_WARNING, "MESH: Failed to generate mesh: torus"); + + return mesh; +} + +// Generate trefoil knot mesh +Mesh GenMeshKnot(float radius, float size, int radSeg, int sides) +{ + Mesh mesh = { 0 }; + + if ((sides >= 3) && (radSeg >= 3)) + { + if (radius > 3.0f) radius = 3.0f; + else if (radius < 0.5f) radius = 0.5f; + + par_shapes_mesh *knot = par_shapes_create_trefoil_knot(radSeg, sides, radius); + par_shapes_scale(knot, size, size, size); + + mesh.vertices = (float *)RL_MALLOC(knot->ntriangles*3*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(knot->ntriangles*3*2*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(knot->ntriangles*3*3*sizeof(float)); + + mesh.vertexCount = knot->ntriangles*3; + mesh.triangleCount = knot->ntriangles; + + for (int k = 0; k < mesh.vertexCount; k++) + { + mesh.vertices[k*3] = knot->points[knot->triangles[k]*3]; + mesh.vertices[k*3 + 1] = knot->points[knot->triangles[k]*3 + 1]; + mesh.vertices[k*3 + 2] = knot->points[knot->triangles[k]*3 + 2]; + + mesh.normals[k*3] = knot->normals[knot->triangles[k]*3]; + mesh.normals[k*3 + 1] = knot->normals[knot->triangles[k]*3 + 1]; + mesh.normals[k*3 + 2] = knot->normals[knot->triangles[k]*3 + 2]; + + mesh.texcoords[k*2] = knot->tcoords[knot->triangles[k]*2]; + mesh.texcoords[k*2 + 1] = knot->tcoords[knot->triangles[k]*2 + 1]; + } + + par_shapes_free_mesh(knot); + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + } + else TRACELOG(LOG_WARNING, "MESH: Failed to generate mesh: knot"); + + return mesh; +} + +// Generate a mesh from heightmap +// NOTE: Vertex data is uploaded to GPU +Mesh GenMeshHeightmap(Image heightmap, Vector3 size) +{ + #define GRAY_VALUE(c) ((float)(c.r + c.g + c.b)/3.0f) + + Mesh mesh = { 0 }; + + int mapX = heightmap.width; + int mapZ = heightmap.height; + + Color *pixels = LoadImageColors(heightmap); + + // NOTE: One vertex per pixel + mesh.triangleCount = (mapX - 1)*(mapZ - 1)*2; // One quad every four pixels + + mesh.vertexCount = mesh.triangleCount*3; + + mesh.vertices = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(mesh.vertexCount*2*sizeof(float)); + mesh.colors = NULL; + + int vCounter = 0; // Used to count vertices float by float + int tcCounter = 0; // Used to count texcoords float by float + int nCounter = 0; // Used to count normals float by float + + Vector3 scaleFactor = { size.x/(mapX - 1), size.y/255.0f, size.z/(mapZ - 1) }; + + Vector3 vA = { 0 }; + Vector3 vB = { 0 }; + Vector3 vC = { 0 }; + Vector3 vN = { 0 }; + + for (int z = 0; z < mapZ-1; z++) + { + for (int x = 0; x < mapX-1; x++) + { + // Fill vertices array with data + //---------------------------------------------------------- + + // one triangle - 3 vertex + mesh.vertices[vCounter] = (float)x*scaleFactor.x; + mesh.vertices[vCounter + 1] = GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 2] = (float)z*scaleFactor.z; + + mesh.vertices[vCounter + 3] = (float)x*scaleFactor.x; + mesh.vertices[vCounter + 4] = GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 5] = (float)(z + 1)*scaleFactor.z; + + mesh.vertices[vCounter + 6] = (float)(x + 1)*scaleFactor.x; + mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z; + + // Another triangle - 3 vertex + mesh.vertices[vCounter + 9] = mesh.vertices[vCounter + 6]; + mesh.vertices[vCounter + 10] = mesh.vertices[vCounter + 7]; + mesh.vertices[vCounter + 11] = mesh.vertices[vCounter + 8]; + + mesh.vertices[vCounter + 12] = mesh.vertices[vCounter + 3]; + mesh.vertices[vCounter + 13] = mesh.vertices[vCounter + 4]; + mesh.vertices[vCounter + 14] = mesh.vertices[vCounter + 5]; + + mesh.vertices[vCounter + 15] = (float)(x + 1)*scaleFactor.x; + mesh.vertices[vCounter + 16] = GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y; + mesh.vertices[vCounter + 17] = (float)(z + 1)*scaleFactor.z; + vCounter += 18; // 6 vertex, 18 floats + + // Fill texcoords array with data + //-------------------------------------------------------------- + mesh.texcoords[tcCounter] = (float)x/(mapX - 1); + mesh.texcoords[tcCounter + 1] = (float)z/(mapZ - 1); + + mesh.texcoords[tcCounter + 2] = (float)x/(mapX - 1); + mesh.texcoords[tcCounter + 3] = (float)(z + 1)/(mapZ - 1); + + mesh.texcoords[tcCounter + 4] = (float)(x + 1)/(mapX - 1); + mesh.texcoords[tcCounter + 5] = (float)z/(mapZ - 1); + + mesh.texcoords[tcCounter + 6] = mesh.texcoords[tcCounter + 4]; + mesh.texcoords[tcCounter + 7] = mesh.texcoords[tcCounter + 5]; + + mesh.texcoords[tcCounter + 8] = mesh.texcoords[tcCounter + 2]; + mesh.texcoords[tcCounter + 9] = mesh.texcoords[tcCounter + 3]; + + mesh.texcoords[tcCounter + 10] = (float)(x + 1)/(mapX - 1); + mesh.texcoords[tcCounter + 11] = (float)(z + 1)/(mapZ - 1); + tcCounter += 12; // 6 texcoords, 12 floats + + // Fill normals array with data + //-------------------------------------------------------------- + for (int i = 0; i < 18; i += 9) + { + vA.x = mesh.vertices[nCounter + i]; + vA.y = mesh.vertices[nCounter + i + 1]; + vA.z = mesh.vertices[nCounter + i + 2]; + + vB.x = mesh.vertices[nCounter + i + 3]; + vB.y = mesh.vertices[nCounter + i + 4]; + vB.z = mesh.vertices[nCounter + i + 5]; + + vC.x = mesh.vertices[nCounter + i + 6]; + vC.y = mesh.vertices[nCounter + i + 7]; + vC.z = mesh.vertices[nCounter + i + 8]; + + vN = Vector3Normalize(Vector3CrossProduct(Vector3Subtract(vB, vA), Vector3Subtract(vC, vA))); + + mesh.normals[nCounter + i] = vN.x; + mesh.normals[nCounter + i + 1] = vN.y; + mesh.normals[nCounter + i + 2] = vN.z; + + mesh.normals[nCounter + i + 3] = vN.x; + mesh.normals[nCounter + i + 4] = vN.y; + mesh.normals[nCounter + i + 5] = vN.z; + + mesh.normals[nCounter + i + 6] = vN.x; + mesh.normals[nCounter + i + 7] = vN.y; + mesh.normals[nCounter + i + 8] = vN.z; + } + + nCounter += 18; // 6 vertex, 18 floats + } + } + + UnloadImageColors(pixels); // Unload pixels color data + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + + return mesh; +} + +// Generate a cubes mesh from pixel data +// NOTE: Vertex data is uploaded to GPU +Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize) +{ + #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a)) + + Mesh mesh = { 0 }; + + Color *pixels = LoadImageColors(cubicmap); + + // NOTE: Max possible number of triangles numCubes*(12 triangles by cube) + int maxTriangles = cubicmap.width * cubicmap.height * 12; + + int vCounter = 0; // Used to count vertices + int tcCounter = 0; // Used to count texcoords + int nCounter = 0; // Used to count normals + + float w = cubeSize.x; + float h = cubeSize.z; + float h2 = cubeSize.y; + + Vector3 *mapVertices = (Vector3 *)RL_MALLOC(maxTriangles*3*sizeof(Vector3)); + Vector2 *mapTexcoords = (Vector2 *)RL_MALLOC(maxTriangles*3*sizeof(Vector2)); + Vector3 *mapNormals = (Vector3 *)RL_MALLOC(maxTriangles*3*sizeof(Vector3)); + + // Define the 6 normals of the cube, we will combine them accordingly later... + Vector3 n1 = { 1.0f, 0.0f, 0.0f }; + Vector3 n2 = { -1.0f, 0.0f, 0.0f }; + Vector3 n3 = { 0.0f, 1.0f, 0.0f }; + Vector3 n4 = { 0.0f, -1.0f, 0.0f }; + Vector3 n5 = { 0.0f, 0.0f, -1.0f }; + Vector3 n6 = { 0.0f, 0.0f, 1.0f }; + + // NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6) + typedef struct RectangleF { + float x; + float y; + float width; + float height; + } RectangleF; + + RectangleF rightTexUV = { 0.0f, 0.0f, 0.5f, 0.5f }; + RectangleF leftTexUV = { 0.5f, 0.0f, 0.5f, 0.5f }; + RectangleF frontTexUV = { 0.0f, 0.0f, 0.5f, 0.5f }; + RectangleF backTexUV = { 0.5f, 0.0f, 0.5f, 0.5f }; + RectangleF topTexUV = { 0.0f, 0.5f, 0.5f, 0.5f }; + RectangleF bottomTexUV = { 0.5f, 0.5f, 0.5f, 0.5f }; + + for (int z = 0; z < cubicmap.height; ++z) + { + for (int x = 0; x < cubicmap.width; ++x) + { + // Define the 8 vertex of the cube, we will combine them accordingly later... + Vector3 v1 = { w*(x - 0.5f), h2, h*(z - 0.5f) }; + Vector3 v2 = { w*(x - 0.5f), h2, h*(z + 0.5f) }; + Vector3 v3 = { w*(x + 0.5f), h2, h*(z + 0.5f) }; + Vector3 v4 = { w*(x + 0.5f), h2, h*(z - 0.5f) }; + Vector3 v5 = { w*(x + 0.5f), 0, h*(z - 0.5f) }; + Vector3 v6 = { w*(x - 0.5f), 0, h*(z - 0.5f) }; + Vector3 v7 = { w*(x - 0.5f), 0, h*(z + 0.5f) }; + Vector3 v8 = { w*(x + 0.5f), 0, h*(z + 0.5f) }; + + // We check pixel color to be WHITE -> draw full cube + if (COLOR_EQUAL(pixels[z*cubicmap.width + x], WHITE)) + { + // Define triangles and checking collateral cubes + //------------------------------------------------ + + // Define top triangles (2 tris, 6 vertex --> v1-v2-v3, v1-v3-v4) + // WARNING: Not required for a WHITE cubes, created to allow seeing the map from outside + mapVertices[vCounter] = v1; + mapVertices[vCounter + 1] = v2; + mapVertices[vCounter + 2] = v3; + mapVertices[vCounter + 3] = v1; + mapVertices[vCounter + 4] = v3; + mapVertices[vCounter + 5] = v4; + vCounter += 6; + + mapNormals[nCounter] = n3; + mapNormals[nCounter + 1] = n3; + mapNormals[nCounter + 2] = n3; + mapNormals[nCounter + 3] = n3; + mapNormals[nCounter + 4] = n3; + mapNormals[nCounter + 5] = n3; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ topTexUV.x, topTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ topTexUV.x, topTexUV.y + topTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ topTexUV.x + topTexUV.width, topTexUV.y + topTexUV.height }; + mapTexcoords[tcCounter + 3] = (Vector2){ topTexUV.x, topTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ topTexUV.x + topTexUV.width, topTexUV.y + topTexUV.height }; + mapTexcoords[tcCounter + 5] = (Vector2){ topTexUV.x + topTexUV.width, topTexUV.y }; + tcCounter += 6; + + // Define bottom triangles (2 tris, 6 vertex --> v6-v8-v7, v6-v5-v8) + mapVertices[vCounter] = v6; + mapVertices[vCounter + 1] = v8; + mapVertices[vCounter + 2] = v7; + mapVertices[vCounter + 3] = v6; + mapVertices[vCounter + 4] = v5; + mapVertices[vCounter + 5] = v8; + vCounter += 6; + + mapNormals[nCounter] = n4; + mapNormals[nCounter + 1] = n4; + mapNormals[nCounter + 2] = n4; + mapNormals[nCounter + 3] = n4; + mapNormals[nCounter + 4] = n4; + mapNormals[nCounter + 5] = n4; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ bottomTexUV.x + bottomTexUV.width, bottomTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ bottomTexUV.x, bottomTexUV.y + bottomTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ bottomTexUV.x + bottomTexUV.width, bottomTexUV.y + bottomTexUV.height }; + mapTexcoords[tcCounter + 3] = (Vector2){ bottomTexUV.x + bottomTexUV.width, bottomTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ bottomTexUV.x, bottomTexUV.y }; + mapTexcoords[tcCounter + 5] = (Vector2){ bottomTexUV.x, bottomTexUV.y + bottomTexUV.height }; + tcCounter += 6; + + // Checking cube on bottom of current cube + if (((z < cubicmap.height - 1) && COLOR_EQUAL(pixels[(z + 1)*cubicmap.width + x], BLACK)) || (z == cubicmap.height - 1)) + { + // Define front triangles (2 tris, 6 vertex) --> v2 v7 v3, v3 v7 v8 + // NOTE: Collateral occluded faces are not generated + mapVertices[vCounter] = v2; + mapVertices[vCounter + 1] = v7; + mapVertices[vCounter + 2] = v3; + mapVertices[vCounter + 3] = v3; + mapVertices[vCounter + 4] = v7; + mapVertices[vCounter + 5] = v8; + vCounter += 6; + + mapNormals[nCounter] = n6; + mapNormals[nCounter + 1] = n6; + mapNormals[nCounter + 2] = n6; + mapNormals[nCounter + 3] = n6; + mapNormals[nCounter + 4] = n6; + mapNormals[nCounter + 5] = n6; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ frontTexUV.x, frontTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ frontTexUV.x, frontTexUV.y + frontTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ frontTexUV.x + frontTexUV.width, frontTexUV.y }; + mapTexcoords[tcCounter + 3] = (Vector2){ frontTexUV.x + frontTexUV.width, frontTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ frontTexUV.x, frontTexUV.y + frontTexUV.height }; + mapTexcoords[tcCounter + 5] = (Vector2){ frontTexUV.x + frontTexUV.width, frontTexUV.y + frontTexUV.height }; + tcCounter += 6; + } + + // Checking cube on top of current cube + if (((z > 0) && COLOR_EQUAL(pixels[(z - 1)*cubicmap.width + x], BLACK)) || (z == 0)) + { + // Define back triangles (2 tris, 6 vertex) --> v1 v5 v6, v1 v4 v5 + // NOTE: Collateral occluded faces are not generated + mapVertices[vCounter] = v1; + mapVertices[vCounter + 1] = v5; + mapVertices[vCounter + 2] = v6; + mapVertices[vCounter + 3] = v1; + mapVertices[vCounter + 4] = v4; + mapVertices[vCounter + 5] = v5; + vCounter += 6; + + mapNormals[nCounter] = n5; + mapNormals[nCounter + 1] = n5; + mapNormals[nCounter + 2] = n5; + mapNormals[nCounter + 3] = n5; + mapNormals[nCounter + 4] = n5; + mapNormals[nCounter + 5] = n5; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ backTexUV.x + backTexUV.width, backTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ backTexUV.x, backTexUV.y + backTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ backTexUV.x + backTexUV.width, backTexUV.y + backTexUV.height }; + mapTexcoords[tcCounter + 3] = (Vector2){ backTexUV.x + backTexUV.width, backTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ backTexUV.x, backTexUV.y }; + mapTexcoords[tcCounter + 5] = (Vector2){ backTexUV.x, backTexUV.y + backTexUV.height }; + tcCounter += 6; + } + + // Checking cube on right of current cube + if (((x < cubicmap.width - 1) && COLOR_EQUAL(pixels[z*cubicmap.width + (x + 1)], BLACK)) || (x == cubicmap.width - 1)) + { + // Define right triangles (2 tris, 6 vertex) --> v3 v8 v4, v4 v8 v5 + // NOTE: Collateral occluded faces are not generated + mapVertices[vCounter] = v3; + mapVertices[vCounter + 1] = v8; + mapVertices[vCounter + 2] = v4; + mapVertices[vCounter + 3] = v4; + mapVertices[vCounter + 4] = v8; + mapVertices[vCounter + 5] = v5; + vCounter += 6; + + mapNormals[nCounter] = n1; + mapNormals[nCounter + 1] = n1; + mapNormals[nCounter + 2] = n1; + mapNormals[nCounter + 3] = n1; + mapNormals[nCounter + 4] = n1; + mapNormals[nCounter + 5] = n1; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ rightTexUV.x, rightTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ rightTexUV.x, rightTexUV.y + rightTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ rightTexUV.x + rightTexUV.width, rightTexUV.y }; + mapTexcoords[tcCounter + 3] = (Vector2){ rightTexUV.x + rightTexUV.width, rightTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ rightTexUV.x, rightTexUV.y + rightTexUV.height }; + mapTexcoords[tcCounter + 5] = (Vector2){ rightTexUV.x + rightTexUV.width, rightTexUV.y + rightTexUV.height }; + tcCounter += 6; + } + + // Checking cube on left of current cube + if (((x > 0) && COLOR_EQUAL(pixels[z*cubicmap.width + (x - 1)], BLACK)) || (x == 0)) + { + // Define left triangles (2 tris, 6 vertex) --> v1 v7 v2, v1 v6 v7 + // NOTE: Collateral occluded faces are not generated + mapVertices[vCounter] = v1; + mapVertices[vCounter + 1] = v7; + mapVertices[vCounter + 2] = v2; + mapVertices[vCounter + 3] = v1; + mapVertices[vCounter + 4] = v6; + mapVertices[vCounter + 5] = v7; + vCounter += 6; + + mapNormals[nCounter] = n2; + mapNormals[nCounter + 1] = n2; + mapNormals[nCounter + 2] = n2; + mapNormals[nCounter + 3] = n2; + mapNormals[nCounter + 4] = n2; + mapNormals[nCounter + 5] = n2; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ leftTexUV.x, leftTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ leftTexUV.x + leftTexUV.width, leftTexUV.y + leftTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ leftTexUV.x + leftTexUV.width, leftTexUV.y }; + mapTexcoords[tcCounter + 3] = (Vector2){ leftTexUV.x, leftTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ leftTexUV.x, leftTexUV.y + leftTexUV.height }; + mapTexcoords[tcCounter + 5] = (Vector2){ leftTexUV.x + leftTexUV.width, leftTexUV.y + leftTexUV.height }; + tcCounter += 6; + } + } + // We check pixel color to be BLACK, we will only draw floor and roof + else if (COLOR_EQUAL(pixels[z*cubicmap.width + x], BLACK)) + { + // Define top triangles (2 tris, 6 vertex --> v1-v2-v3, v1-v3-v4) + mapVertices[vCounter] = v1; + mapVertices[vCounter + 1] = v3; + mapVertices[vCounter + 2] = v2; + mapVertices[vCounter + 3] = v1; + mapVertices[vCounter + 4] = v4; + mapVertices[vCounter + 5] = v3; + vCounter += 6; + + mapNormals[nCounter] = n4; + mapNormals[nCounter + 1] = n4; + mapNormals[nCounter + 2] = n4; + mapNormals[nCounter + 3] = n4; + mapNormals[nCounter + 4] = n4; + mapNormals[nCounter + 5] = n4; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ topTexUV.x, topTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ topTexUV.x + topTexUV.width, topTexUV.y + topTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ topTexUV.x, topTexUV.y + topTexUV.height }; + mapTexcoords[tcCounter + 3] = (Vector2){ topTexUV.x, topTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ topTexUV.x + topTexUV.width, topTexUV.y }; + mapTexcoords[tcCounter + 5] = (Vector2){ topTexUV.x + topTexUV.width, topTexUV.y + topTexUV.height }; + tcCounter += 6; + + // Define bottom triangles (2 tris, 6 vertex --> v6-v8-v7, v6-v5-v8) + mapVertices[vCounter] = v6; + mapVertices[vCounter + 1] = v7; + mapVertices[vCounter + 2] = v8; + mapVertices[vCounter + 3] = v6; + mapVertices[vCounter + 4] = v8; + mapVertices[vCounter + 5] = v5; + vCounter += 6; + + mapNormals[nCounter] = n3; + mapNormals[nCounter + 1] = n3; + mapNormals[nCounter + 2] = n3; + mapNormals[nCounter + 3] = n3; + mapNormals[nCounter + 4] = n3; + mapNormals[nCounter + 5] = n3; + nCounter += 6; + + mapTexcoords[tcCounter] = (Vector2){ bottomTexUV.x + bottomTexUV.width, bottomTexUV.y }; + mapTexcoords[tcCounter + 1] = (Vector2){ bottomTexUV.x + bottomTexUV.width, bottomTexUV.y + bottomTexUV.height }; + mapTexcoords[tcCounter + 2] = (Vector2){ bottomTexUV.x, bottomTexUV.y + bottomTexUV.height }; + mapTexcoords[tcCounter + 3] = (Vector2){ bottomTexUV.x + bottomTexUV.width, bottomTexUV.y }; + mapTexcoords[tcCounter + 4] = (Vector2){ bottomTexUV.x, bottomTexUV.y + bottomTexUV.height }; + mapTexcoords[tcCounter + 5] = (Vector2){ bottomTexUV.x, bottomTexUV.y }; + tcCounter += 6; + } + } + } + + // Move data from mapVertices temp arrays to vertices float array + mesh.vertexCount = vCounter; + mesh.triangleCount = vCounter/3; + + mesh.vertices = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.normals = (float *)RL_MALLOC(mesh.vertexCount*3*sizeof(float)); + mesh.texcoords = (float *)RL_MALLOC(mesh.vertexCount*2*sizeof(float)); + mesh.colors = NULL; + + int fCounter = 0; + + // Move vertices data + for (int i = 0; i < vCounter; i++) + { + mesh.vertices[fCounter] = mapVertices[i].x; + mesh.vertices[fCounter + 1] = mapVertices[i].y; + mesh.vertices[fCounter + 2] = mapVertices[i].z; + fCounter += 3; + } + + fCounter = 0; + + // Move normals data + for (int i = 0; i < nCounter; i++) + { + mesh.normals[fCounter] = mapNormals[i].x; + mesh.normals[fCounter + 1] = mapNormals[i].y; + mesh.normals[fCounter + 2] = mapNormals[i].z; + fCounter += 3; + } + + fCounter = 0; + + // Move texcoords data + for (int i = 0; i < tcCounter; i++) + { + mesh.texcoords[fCounter] = mapTexcoords[i].x; + mesh.texcoords[fCounter + 1] = mapTexcoords[i].y; + fCounter += 2; + } + + RL_FREE(mapVertices); + RL_FREE(mapNormals); + RL_FREE(mapTexcoords); + + UnloadImageColors(pixels); // Unload pixels color data + + // Upload vertex data to GPU (static mesh) + UploadMesh(&mesh, false); + + return mesh; +} +#endif // SUPPORT_MESH_GENERATION + +// Compute mesh bounding box limits +// NOTE: minVertex and maxVertex should be transformed by model transform matrix +BoundingBox GetMeshBoundingBox(Mesh mesh) +{ + // Get min and max vertex to construct bounds (AABB) + Vector3 minVertex = { 0 }; + Vector3 maxVertex = { 0 }; + + if (mesh.vertices != NULL) + { + minVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] }; + maxVertex = (Vector3){ mesh.vertices[0], mesh.vertices[1], mesh.vertices[2] }; + + for (int i = 1; i < mesh.vertexCount; i++) + { + minVertex = Vector3Min(minVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] }); + maxVertex = Vector3Max(maxVertex, (Vector3){ mesh.vertices[i*3], mesh.vertices[i*3 + 1], mesh.vertices[i*3 + 2] }); + } + } + + // Create the bounding box + BoundingBox box = { 0 }; + box.min = minVertex; + box.max = maxVertex; + + return box; +} + +// Compute mesh tangents +// NOTE: To calculate mesh tangents and binormals we need mesh vertex positions and texture coordinates +// Implementation based on: https://answers.unity.com/questions/7789/calculating-tangents-vector4.html +void GenMeshTangents(Mesh *mesh) +{ + if ((mesh->vertices == NULL) || (mesh->texcoords == NULL)) + { + TRACELOG(LOG_WARNING, "MESH: Tangents generation requires texcoord vertex attribute data"); + return; + } + + if (mesh->tangents == NULL) mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); + else + { + RL_FREE(mesh->tangents); + mesh->tangents = (float *)RL_MALLOC(mesh->vertexCount*4*sizeof(float)); + } + + Vector3 *tan1 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); + Vector3 *tan2 = (Vector3 *)RL_MALLOC(mesh->vertexCount*sizeof(Vector3)); + + for (int i = 0; i < mesh->vertexCount; i += 3) + { + // Get triangle vertices + Vector3 v1 = { mesh->vertices[(i + 0)*3 + 0], mesh->vertices[(i + 0)*3 + 1], mesh->vertices[(i + 0)*3 + 2] }; + Vector3 v2 = { mesh->vertices[(i + 1)*3 + 0], mesh->vertices[(i + 1)*3 + 1], mesh->vertices[(i + 1)*3 + 2] }; + Vector3 v3 = { mesh->vertices[(i + 2)*3 + 0], mesh->vertices[(i + 2)*3 + 1], mesh->vertices[(i + 2)*3 + 2] }; + + // Get triangle texcoords + Vector2 uv1 = { mesh->texcoords[(i + 0)*2 + 0], mesh->texcoords[(i + 0)*2 + 1] }; + Vector2 uv2 = { mesh->texcoords[(i + 1)*2 + 0], mesh->texcoords[(i + 1)*2 + 1] }; + Vector2 uv3 = { mesh->texcoords[(i + 2)*2 + 0], mesh->texcoords[(i + 2)*2 + 1] }; + + float x1 = v2.x - v1.x; + float y1 = v2.y - v1.y; + float z1 = v2.z - v1.z; + float x2 = v3.x - v1.x; + float y2 = v3.y - v1.y; + float z2 = v3.z - v1.z; + + float s1 = uv2.x - uv1.x; + float t1 = uv2.y - uv1.y; + float s2 = uv3.x - uv1.x; + float t2 = uv3.y - uv1.y; + + float div = s1*t2 - s2*t1; + float r = (div == 0.0f)? 0.0f : 1.0f/div; + + Vector3 sdir = { (t2*x1 - t1*x2)*r, (t2*y1 - t1*y2)*r, (t2*z1 - t1*z2)*r }; + Vector3 tdir = { (s1*x2 - s2*x1)*r, (s1*y2 - s2*y1)*r, (s1*z2 - s2*z1)*r }; + + tan1[i + 0] = sdir; + tan1[i + 1] = sdir; + tan1[i + 2] = sdir; + + tan2[i + 0] = tdir; + tan2[i + 1] = tdir; + tan2[i + 2] = tdir; + } + + // Compute tangents considering normals + for (int i = 0; i < mesh->vertexCount; i++) + { + Vector3 normal = { mesh->normals[i*3 + 0], mesh->normals[i*3 + 1], mesh->normals[i*3 + 2] }; + Vector3 tangent = tan1[i]; + + // TODO: Review, not sure if tangent computation is right, just used reference proposed maths... +#if defined(COMPUTE_TANGENTS_METHOD_01) + Vector3 tmp = Vector3Subtract(tangent, Vector3Scale(normal, Vector3DotProduct(normal, tangent))); + tmp = Vector3Normalize(tmp); + mesh->tangents[i*4 + 0] = tmp.x; + mesh->tangents[i*4 + 1] = tmp.y; + mesh->tangents[i*4 + 2] = tmp.z; + mesh->tangents[i*4 + 3] = 1.0f; +#else + Vector3OrthoNormalize(&normal, &tangent); + mesh->tangents[i*4 + 0] = tangent.x; + mesh->tangents[i*4 + 1] = tangent.y; + mesh->tangents[i*4 + 2] = tangent.z; + mesh->tangents[i*4 + 3] = (Vector3DotProduct(Vector3CrossProduct(normal, tangent), tan2[i]) < 0.0f)? -1.0f : 1.0f; +#endif + } + + RL_FREE(tan1); + RL_FREE(tan2); + + if (mesh->vboId != NULL) + { + if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0) + { + // Update existing vertex buffer + rlUpdateVertexBuffer(mesh->vboId[SHADER_LOC_VERTEX_TANGENT], mesh->tangents, mesh->vertexCount*4*sizeof(float), 0); + } + else + { + // Load a new tangent attributes buffer + mesh->vboId[SHADER_LOC_VERTEX_TANGENT] = rlLoadVertexBuffer(mesh->tangents, mesh->vertexCount*4*sizeof(float), false); + } + + rlEnableVertexArray(mesh->vaoId); + rlSetVertexAttribute(4, 4, RL_FLOAT, 0, 0, 0); + rlEnableVertexAttribute(4); + rlDisableVertexArray(); + } + + TRACELOG(LOG_INFO, "MESH: Tangents data computed and uploaded for provided mesh"); +} + +// Draw a model (with texture if set) +void DrawModel(Model model, Vector3 position, float scale, Color tint) +{ + Vector3 vScale = { scale, scale, scale }; + Vector3 rotationAxis = { 0.0f, 1.0f, 0.0f }; + + DrawModelEx(model, position, rotationAxis, 0.0f, vScale, tint); +} + +// Draw a model with extended parameters +void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) +{ + // Calculate transformation matrix from function parameters + // Get transform matrix (rotation -> scale -> translation) + Matrix matScale = MatrixScale(scale.x, scale.y, scale.z); + Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD); + Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z); + + Matrix matTransform = MatrixMultiply(MatrixMultiply(matScale, matRotation), matTranslation); + + // Combine model transformation matrix (model.transform) with matrix generated by function parameters (matTransform) + model.transform = MatrixMultiply(model.transform, matTransform); + + for (int i = 0; i < model.meshCount; i++) + { + Color color = model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color; + + Color colorTint = WHITE; + colorTint.r = (unsigned char)((((float)color.r/255.0f)*((float)tint.r/255.0f))*255.0f); + colorTint.g = (unsigned char)((((float)color.g/255.0f)*((float)tint.g/255.0f))*255.0f); + colorTint.b = (unsigned char)((((float)color.b/255.0f)*((float)tint.b/255.0f))*255.0f); + colorTint.a = (unsigned char)((((float)color.a/255.0f)*((float)tint.a/255.0f))*255.0f); + + model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = colorTint; + DrawMesh(model.meshes[i], model.materials[model.meshMaterial[i]], model.transform); + model.materials[model.meshMaterial[i]].maps[MATERIAL_MAP_DIFFUSE].color = color; + } +} + +// Draw a model wires (with texture if set) +void DrawModelWires(Model model, Vector3 position, float scale, Color tint) +{ + rlEnableWireMode(); + + DrawModel(model, position, scale, tint); + + rlDisableWireMode(); +} + +// Draw a model wires (with texture if set) with extended parameters +void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint) +{ + rlEnableWireMode(); + + DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint); + + rlDisableWireMode(); +} + +// Draw a billboard +void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint) +{ + Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; + + DrawBillboardRec(camera, texture, source, position, (Vector2){ size, size }, tint); +} + +// Draw a billboard (part of a texture defined by a rectangle) +void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint) +{ + // NOTE: Billboard locked on axis-Y + Vector3 up = { 0.0f, 1.0f, 0.0f }; + + DrawBillboardPro(camera, texture, source, position, up, size, Vector2Zero(), 0.0f, tint); +} + +void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint) +{ + // NOTE: Billboard size will maintain source rectangle aspect ratio, size will represent billboard width + Vector2 sizeRatio = { size.x*fabsf((float)source.width/source.height), size.y }; + + Matrix matView = MatrixLookAt(camera.position, camera.target, camera.up); + + Vector3 right = { matView.m0, matView.m4, matView.m8 }; + //Vector3 up = { matView.m1, matView.m5, matView.m9 }; + + Vector3 rightScaled = Vector3Scale(right, sizeRatio.x/2); + Vector3 upScaled = Vector3Scale(up, sizeRatio.y/2); + + Vector3 p1 = Vector3Add(rightScaled, upScaled); + Vector3 p2 = Vector3Subtract(rightScaled, upScaled); + + Vector3 topLeft = Vector3Scale(p2, -1); + Vector3 topRight = p1; + Vector3 bottomRight = p2; + Vector3 bottomLeft = Vector3Scale(p1, -1); + + if (rotation != 0.0f) + { + float sinRotation = sinf(rotation*DEG2RAD); + float cosRotation = cosf(rotation*DEG2RAD); + + // NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture + float rotateAboutX = sizeRatio.x*origin.x/2; + float rotateAboutY = sizeRatio.y*origin.y/2; + + float xtvalue, ytvalue; + float rotatedX, rotatedY; + + xtvalue = Vector3DotProduct(right, topLeft) - rotateAboutX; // Project points to x and y coordinates on the billboard plane + ytvalue = Vector3DotProduct(up, topLeft) - rotateAboutY; + rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; // Rotate about the point origin + rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; + topLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); // Translate back to cartesian coordinates + + xtvalue = Vector3DotProduct(right, topRight) - rotateAboutX; + ytvalue = Vector3DotProduct(up, topRight) - rotateAboutY; + rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; + rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; + topRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); + + xtvalue = Vector3DotProduct(right, bottomRight) - rotateAboutX; + ytvalue = Vector3DotProduct(up, bottomRight) - rotateAboutY; + rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; + rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; + bottomRight = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); + + xtvalue = Vector3DotProduct(right, bottomLeft)-rotateAboutX; + ytvalue = Vector3DotProduct(up, bottomLeft)-rotateAboutY; + rotatedX = xtvalue*cosRotation - ytvalue*sinRotation + rotateAboutX; + rotatedY = xtvalue*sinRotation + ytvalue*cosRotation + rotateAboutY; + bottomLeft = Vector3Add(Vector3Scale(up, rotatedY), Vector3Scale(right, rotatedX)); + } + + // Translate points to the draw center (position) + topLeft = Vector3Add(topLeft, position); + topRight = Vector3Add(topRight, position); + bottomRight = Vector3Add(bottomRight, position); + bottomLeft = Vector3Add(bottomLeft, position); + + rlSetTexture(texture.id); + + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + + if (sizeRatio.x * sizeRatio.y >= 0.0f) + { + // Bottom-left corner for texture and quad + rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height); + rlVertex3f(topLeft.x, topLeft.y, topLeft.z); + + // Top-left corner for texture and quad + rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height); + rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z); + + // Top-right corner for texture and quad + rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height); + rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z); + + // Bottom-right corner for texture and quad + rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height); + rlVertex3f(topRight.x, topRight.y, topRight.z); + } + else + { + // Reverse vertex order if the size has only one negative dimension + rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)source.y/texture.height); + rlVertex3f(topRight.x, topRight.y, topRight.z); + + rlTexCoord2f((float)(source.x + source.width)/texture.width, (float)(source.y + source.height)/texture.height); + rlVertex3f(bottomRight.x, bottomRight.y, bottomRight.z); + + rlTexCoord2f((float)source.x/texture.width, (float)(source.y + source.height)/texture.height); + rlVertex3f(bottomLeft.x, bottomLeft.y, bottomLeft.z); + + rlTexCoord2f((float)source.x/texture.width, (float)source.y/texture.height); + rlVertex3f(topLeft.x, topLeft.y, topLeft.z); + } + + rlEnd(); + + rlSetTexture(0); +} + +// Draw a bounding box with wires +void DrawBoundingBox(BoundingBox box, Color color) +{ + Vector3 size = { 0 }; + + size.x = fabsf(box.max.x - box.min.x); + size.y = fabsf(box.max.y - box.min.y); + size.z = fabsf(box.max.z - box.min.z); + + Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; + + DrawCubeWires(center, size.x, size.y, size.z, color); +} + +// Check collision between two spheres +bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2) +{ + bool collision = false; + + // Simple way to check for collision, just checking distance between two points + // Unfortunately, sqrtf() is a costly operation, so we avoid it with following solution + /* + float dx = center1.x - center2.x; // X distance between centers + float dy = center1.y - center2.y; // Y distance between centers + float dz = center1.z - center2.z; // Z distance between centers + + float distance = sqrtf(dx*dx + dy*dy + dz*dz); // Distance between centers + + if (distance <= (radius1 + radius2)) collision = true; + */ + + // Check for distances squared to avoid sqrtf() + if (Vector3DotProduct(Vector3Subtract(center2, center1), Vector3Subtract(center2, center1)) <= (radius1 + radius2)*(radius1 + radius2)) collision = true; + + return collision; +} + +// Check collision between two boxes +// NOTE: Boxes are defined by two points minimum and maximum +bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2) +{ + bool collision = true; + + if ((box1.max.x >= box2.min.x) && (box1.min.x <= box2.max.x)) + { + if ((box1.max.y < box2.min.y) || (box1.min.y > box2.max.y)) collision = false; + if ((box1.max.z < box2.min.z) || (box1.min.z > box2.max.z)) collision = false; + } + else collision = false; + + return collision; +} + +// Check collision between box and sphere +bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius) +{ + bool collision = false; + + float dmin = 0; + + if (center.x < box.min.x) dmin += powf(center.x - box.min.x, 2); + else if (center.x > box.max.x) dmin += powf(center.x - box.max.x, 2); + + if (center.y < box.min.y) dmin += powf(center.y - box.min.y, 2); + else if (center.y > box.max.y) dmin += powf(center.y - box.max.y, 2); + + if (center.z < box.min.z) dmin += powf(center.z - box.min.z, 2); + else if (center.z > box.max.z) dmin += powf(center.z - box.max.z, 2); + + if (dmin <= (radius*radius)) collision = true; + + return collision; +} + +// Get collision info between ray and sphere +RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius) +{ + RayCollision collision = { 0 }; + + Vector3 raySpherePos = Vector3Subtract(center, ray.position); + float vector = Vector3DotProduct(raySpherePos, ray.direction); + float distance = Vector3Length(raySpherePos); + float d = radius*radius - (distance*distance - vector*vector); + + collision.hit = d >= 0.0f; + + // Check if ray origin is inside the sphere to calculate the correct collision point + if (distance < radius) + { + collision.distance = vector + sqrtf(d); + + // Calculate collision point + collision.point = Vector3Add(ray.position, Vector3Scale(ray.direction, collision.distance)); + + // Calculate collision normal (pointing outwards) + collision.normal = Vector3Negate(Vector3Normalize(Vector3Subtract(collision.point, center))); + } + else + { + collision.distance = vector - sqrtf(d); + + // Calculate collision point + collision.point = Vector3Add(ray.position, Vector3Scale(ray.direction, collision.distance)); + + // Calculate collision normal (pointing inwards) + collision.normal = Vector3Normalize(Vector3Subtract(collision.point, center)); + } + + return collision; +} + +// Get collision info between ray and box +RayCollision GetRayCollisionBox(Ray ray, BoundingBox box) +{ + RayCollision collision = { 0 }; + + // Note: If ray.position is inside the box, the distance is negative (as if the ray was reversed) + // Reversing ray.direction will give use the correct result. + bool insideBox = (ray.position.x > box.min.x) && (ray.position.x < box.max.x) && + (ray.position.y > box.min.y) && (ray.position.y < box.max.y) && + (ray.position.z > box.min.z) && (ray.position.z < box.max.z); + + if (insideBox) ray.direction = Vector3Negate(ray.direction); + + float t[11] = { 0 }; + + t[8] = 1.0f/ray.direction.x; + t[9] = 1.0f/ray.direction.y; + t[10] = 1.0f/ray.direction.z; + + t[0] = (box.min.x - ray.position.x)*t[8]; + t[1] = (box.max.x - ray.position.x)*t[8]; + t[2] = (box.min.y - ray.position.y)*t[9]; + t[3] = (box.max.y - ray.position.y)*t[9]; + t[4] = (box.min.z - ray.position.z)*t[10]; + t[5] = (box.max.z - ray.position.z)*t[10]; + t[6] = (float)fmax(fmax(fmin(t[0], t[1]), fmin(t[2], t[3])), fmin(t[4], t[5])); + t[7] = (float)fmin(fmin(fmax(t[0], t[1]), fmax(t[2], t[3])), fmax(t[4], t[5])); + + collision.hit = !((t[7] < 0) || (t[6] > t[7])); + collision.distance = t[6]; + collision.point = Vector3Add(ray.position, Vector3Scale(ray.direction, collision.distance)); + + // Get box center point + collision.normal = Vector3Lerp(box.min, box.max, 0.5f); + // Get vector center point->hit point + collision.normal = Vector3Subtract(collision.point, collision.normal); + // Scale vector to unit cube + // NOTE: We use an additional .01 to fix numerical errors + collision.normal = Vector3Scale(collision.normal, 2.01f); + collision.normal = Vector3Divide(collision.normal, Vector3Subtract(box.max, box.min)); + // The relevant elements of the vector are now slightly larger than 1.0f (or smaller than -1.0f) + // and the others are somewhere between -1.0 and 1.0 casting to int is exactly our wanted normal! + collision.normal.x = (float)((int)collision.normal.x); + collision.normal.y = (float)((int)collision.normal.y); + collision.normal.z = (float)((int)collision.normal.z); + + collision.normal = Vector3Normalize(collision.normal); + + if (insideBox) + { + // Reset ray.direction + ray.direction = Vector3Negate(ray.direction); + // Fix result + collision.distance *= -1.0f; + collision.normal = Vector3Negate(collision.normal); + } + + return collision; +} + +// Get collision info between ray and mesh +RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform) +{ + RayCollision collision = { 0 }; + + // Check if mesh vertex data on CPU for testing + if (mesh.vertices != NULL) + { + int triangleCount = mesh.triangleCount; + + // Test against all triangles in mesh + for (int i = 0; i < triangleCount; i++) + { + Vector3 a, b, c; + Vector3* vertdata = (Vector3*)mesh.vertices; + + if (mesh.indices) + { + a = vertdata[mesh.indices[i*3 + 0]]; + b = vertdata[mesh.indices[i*3 + 1]]; + c = vertdata[mesh.indices[i*3 + 2]]; + } + else + { + a = vertdata[i*3 + 0]; + b = vertdata[i*3 + 1]; + c = vertdata[i*3 + 2]; + } + + a = Vector3Transform(a, transform); + b = Vector3Transform(b, transform); + c = Vector3Transform(c, transform); + + RayCollision triHitInfo = GetRayCollisionTriangle(ray, a, b, c); + + if (triHitInfo.hit) + { + // Save the closest hit triangle + if ((!collision.hit) || (collision.distance > triHitInfo.distance)) collision = triHitInfo; + } + } + } + + return collision; +} + +// Get collision info between ray and triangle +// NOTE: The points are expected to be in counter-clockwise winding +// NOTE: Based on https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm +RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3) +{ + #define EPSILON 0.000001f // A small number + + RayCollision collision = { 0 }; + Vector3 edge1 = { 0 }; + Vector3 edge2 = { 0 }; + Vector3 p, q, tv; + float det, invDet, u, v, t; + + // Find vectors for two edges sharing V1 + edge1 = Vector3Subtract(p2, p1); + edge2 = Vector3Subtract(p3, p1); + + // Begin calculating determinant - also used to calculate u parameter + p = Vector3CrossProduct(ray.direction, edge2); + + // If determinant is near zero, ray lies in plane of triangle or ray is parallel to plane of triangle + det = Vector3DotProduct(edge1, p); + + // Avoid culling! + if ((det > -EPSILON) && (det < EPSILON)) return collision; + + invDet = 1.0f/det; + + // Calculate distance from V1 to ray origin + tv = Vector3Subtract(ray.position, p1); + + // Calculate u parameter and test bound + u = Vector3DotProduct(tv, p)*invDet; + + // The intersection lies outside the triangle + if ((u < 0.0f) || (u > 1.0f)) return collision; + + // Prepare to test v parameter + q = Vector3CrossProduct(tv, edge1); + + // Calculate V parameter and test bound + v = Vector3DotProduct(ray.direction, q)*invDet; + + // The intersection lies outside the triangle + if ((v < 0.0f) || ((u + v) > 1.0f)) return collision; + + t = Vector3DotProduct(edge2, q)*invDet; + + if (t > EPSILON) + { + // Ray hit, get hit point and normal + collision.hit = true; + collision.distance = t; + collision.normal = Vector3Normalize(Vector3CrossProduct(edge1, edge2)); + collision.point = Vector3Add(ray.position, Vector3Scale(ray.direction, t)); + } + + return collision; +} + +// Get collision info between ray and quad +// NOTE: The points are expected to be in counter-clockwise winding +RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4) +{ + RayCollision collision = { 0 }; + + collision = GetRayCollisionTriangle(ray, p1, p2, p4); + + if (!collision.hit) collision = GetRayCollisionTriangle(ray, p2, p3, p4); + + return collision; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_FILEFORMAT_IQM) || defined(SUPPORT_FILEFORMAT_GLTF) +// Build pose from parent joints +// NOTE: Required for animations loading (required by IQM and GLTF) +static void BuildPoseFromParentJoints(BoneInfo *bones, int boneCount, Transform *transforms) +{ + for (int i = 0; i < boneCount; i++) + { + if (bones[i].parent >= 0) + { + if (bones[i].parent > i) + { + TRACELOG(LOG_WARNING, "Assumes bones are toplogically sorted, but bone %d has parent %d. Skipping.", i, bones[i].parent); + continue; + } + transforms[i].rotation = QuaternionMultiply(transforms[bones[i].parent].rotation, transforms[i].rotation); + transforms[i].translation = Vector3RotateByQuaternion(transforms[i].translation, transforms[bones[i].parent].rotation); + transforms[i].translation = Vector3Add(transforms[i].translation, transforms[bones[i].parent].translation); + transforms[i].scale = Vector3Multiply(transforms[i].scale, transforms[bones[i].parent].scale); + } + } +} +#endif + +#if defined(SUPPORT_FILEFORMAT_OBJ) +// Load OBJ mesh data +// +// Keep the following information in mind when reading this +// - A mesh is created for every material present in the obj file +// - the model.meshCount is therefore the materialCount returned from tinyobj +// - the mesh is automatically triangulated by tinyobj +static Model LoadOBJ(const char *fileName) +{ + Model model = { 0 }; + + tinyobj_attrib_t attrib = { 0 }; + tinyobj_shape_t *meshes = NULL; + unsigned int meshCount = 0; + + tinyobj_material_t *materials = NULL; + unsigned int materialCount = 0; + + char *fileText = LoadFileText(fileName); + + if (fileText != NULL) + { + unsigned int dataSize = (unsigned int)strlen(fileText); + char currentDir[1024] = { 0 }; + strcpy(currentDir, GetWorkingDirectory()); + const char *workingDir = GetDirectoryPath(fileName); + if (CHDIR(workingDir) != 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", workingDir); + } + + unsigned int flags = TINYOBJ_FLAG_TRIANGULATE; + int ret = tinyobj_parse_obj(&attrib, &meshes, &meshCount, &materials, &materialCount, fileText, dataSize, flags); + + if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName); + else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount); + + model.meshCount = materialCount; + + // Init model materials array + if (materialCount > 0) + { + model.materialCount = materialCount; + model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); + TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", materialCount); + } + else + { + model.meshCount = 1; + TRACELOG(LOG_INFO, "MODEL: No materials, putting all meshes in a default material"); + } + + model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); + model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + + // Count the faces for each material + int *matFaces = RL_CALLOC(model.meshCount, sizeof(int)); + + // if no materials are present use all faces on one mesh + if (materialCount > 0) + { + for (unsigned int fi = 0; fi < attrib.num_faces; fi++) + { + //tinyobj_vertex_index_t face = attrib.faces[fi]; + int idx = attrib.material_ids[fi]; + matFaces[idx]++; + } + + } + else + { + matFaces[0] = attrib.num_faces; + } + + //-------------------------------------- + // Create the material meshes + + // Running counts/indexes for each material mesh as we are + // building them at the same time + int *vCount = RL_CALLOC(model.meshCount, sizeof(int)); + int *vtCount = RL_CALLOC(model.meshCount, sizeof(int)); + int *vnCount = RL_CALLOC(model.meshCount, sizeof(int)); + int *faceCount = RL_CALLOC(model.meshCount, sizeof(int)); + + // Allocate space for each of the material meshes + for (int mi = 0; mi < model.meshCount; mi++) + { + model.meshes[mi].vertexCount = matFaces[mi]*3; + model.meshes[mi].triangleCount = matFaces[mi]; + model.meshes[mi].vertices = (float *)RL_CALLOC(model.meshes[mi].vertexCount*3, sizeof(float)); + model.meshes[mi].texcoords = (float *)RL_CALLOC(model.meshes[mi].vertexCount*2, sizeof(float)); + model.meshes[mi].normals = (float *)RL_CALLOC(model.meshes[mi].vertexCount*3, sizeof(float)); + model.meshMaterial[mi] = mi; + } + + // Scan through the combined sub meshes and pick out each material mesh + for (unsigned int af = 0; af < attrib.num_faces; af++) + { + int mm = attrib.material_ids[af]; // mesh material for this face + if (mm == -1) { mm = 0; } // no material object.. + + // Get indices for the face + tinyobj_vertex_index_t idx0 = attrib.faces[3*af + 0]; + tinyobj_vertex_index_t idx1 = attrib.faces[3*af + 1]; + tinyobj_vertex_index_t idx2 = attrib.faces[3*af + 2]; + + // Fill vertices buffer (float) using vertex index of the face + for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount[mm] +=3; + for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount[mm] +=3; + for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount[mm] +=3; + + if (attrib.num_texcoords > 0) + { + // Fill texcoords buffer (float) using vertex index of the face + // NOTE: Y-coordinate must be flipped upside-down to account for + // raylib's upside down textures... + model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx0.vt_idx*2 + 0]; + model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx0.vt_idx*2 + 1]; vtCount[mm] += 2; + model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx1.vt_idx*2 + 0]; + model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx1.vt_idx*2 + 1]; vtCount[mm] += 2; + model.meshes[mm].texcoords[vtCount[mm] + 0] = attrib.texcoords[idx2.vt_idx*2 + 0]; + model.meshes[mm].texcoords[vtCount[mm] + 1] = 1.0f - attrib.texcoords[idx2.vt_idx*2 + 1]; vtCount[mm] += 2; + } + + if (attrib.num_normals > 0) + { + // Fill normals buffer (float) using vertex index of the face + for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx0.vn_idx*3 + v]; } vnCount[mm] +=3; + for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx1.vn_idx*3 + v]; } vnCount[mm] +=3; + for (int v = 0; v < 3; v++) { model.meshes[mm].normals[vnCount[mm] + v] = attrib.normals[idx2.vn_idx*3 + v]; } vnCount[mm] +=3; + } + } + + // Init model materials + ProcessMaterialsOBJ(model.materials, materials, materialCount); + + tinyobj_attrib_free(&attrib); + tinyobj_shapes_free(meshes, meshCount); + tinyobj_materials_free(materials, materialCount); + + UnloadFileText(fileText); + + RL_FREE(matFaces); + RL_FREE(vCount); + RL_FREE(vtCount); + RL_FREE(vnCount); + RL_FREE(faceCount); + + if (CHDIR(currentDir) != 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to change working directory", currentDir); + } + } + + return model; +} +#endif + +#if defined(SUPPORT_FILEFORMAT_IQM) +// Load IQM mesh data +static Model LoadIQM(const char *fileName) +{ + #define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number + #define IQM_VERSION 2 // only IQM version 2 supported + + #define BONE_NAME_LENGTH 32 // BoneInfo name string length + #define MESH_NAME_LENGTH 32 // Mesh name string length + #define MATERIAL_NAME_LENGTH 32 // Material name string length + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + unsigned char *fileDataPtr = fileData; + + // IQM file structs + //----------------------------------------------------------------------------------- + typedef struct IQMHeader { + char magic[16]; + unsigned int version; + unsigned int dataSize; + unsigned int flags; + unsigned int num_text, ofs_text; + unsigned int num_meshes, ofs_meshes; + unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays; + unsigned int num_triangles, ofs_triangles, ofs_adjacency; + unsigned int num_joints, ofs_joints; + unsigned int num_poses, ofs_poses; + unsigned int num_anims, ofs_anims; + unsigned int num_frames, num_framechannels, ofs_frames, ofs_bounds; + unsigned int num_comment, ofs_comment; + unsigned int num_extensions, ofs_extensions; + } IQMHeader; + + typedef struct IQMMesh { + unsigned int name; + unsigned int material; + unsigned int first_vertex, num_vertexes; + unsigned int first_triangle, num_triangles; + } IQMMesh; + + typedef struct IQMTriangle { + unsigned int vertex[3]; + } IQMTriangle; + + typedef struct IQMJoint { + unsigned int name; + int parent; + float translate[3], rotate[4], scale[3]; + } IQMJoint; + + typedef struct IQMVertexArray { + unsigned int type; + unsigned int flags; + unsigned int format; + unsigned int size; + unsigned int offset; + } IQMVertexArray; + + // NOTE: Below IQM structures are not used but listed for reference + /* + typedef struct IQMAdjacency { + unsigned int triangle[3]; + } IQMAdjacency; + + typedef struct IQMPose { + int parent; + unsigned int mask; + float channeloffset[10]; + float channelscale[10]; + } IQMPose; + + typedef struct IQMAnim { + unsigned int name; + unsigned int first_frame, num_frames; + float framerate; + unsigned int flags; + } IQMAnim; + + typedef struct IQMBounds { + float bbmin[3], bbmax[3]; + float xyradius, radius; + } IQMBounds; + */ + //----------------------------------------------------------------------------------- + + // IQM vertex data types + enum { + IQM_POSITION = 0, + IQM_TEXCOORD = 1, + IQM_NORMAL = 2, + IQM_TANGENT = 3, // NOTE: Tangents unused by default + IQM_BLENDINDEXES = 4, + IQM_BLENDWEIGHTS = 5, + IQM_COLOR = 6, + IQM_CUSTOM = 0x10 // NOTE: Custom vertex values unused by default + }; + + Model model = { 0 }; + + IQMMesh *imesh = NULL; + IQMTriangle *tri = NULL; + IQMVertexArray *va = NULL; + IQMJoint *ijoint = NULL; + + float *vertex = NULL; + float *normal = NULL; + float *text = NULL; + char *blendi = NULL; + unsigned char *blendw = NULL; + unsigned char *color = NULL; + + // In case file can not be read, return an empty model + if (fileDataPtr == NULL) return model; + + // Read IQM header + IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr; + + if (memcmp(iqmHeader->magic, IQM_MAGIC, sizeof(IQM_MAGIC)) != 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file is not a valid model", fileName); + return model; + } + + if (iqmHeader->version != IQM_VERSION) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file version not supported (%i)", fileName, iqmHeader->version); + return model; + } + + //fileDataPtr += sizeof(IQMHeader); // Move file data pointer + + // Meshes data processing + imesh = RL_MALLOC(iqmHeader->num_meshes*sizeof(IQMMesh)); + //fseek(iqmFile, iqmHeader->ofs_meshes, SEEK_SET); + //fread(imesh, sizeof(IQMMesh)*iqmHeader->num_meshes, 1, iqmFile); + memcpy(imesh, fileDataPtr + iqmHeader->ofs_meshes, iqmHeader->num_meshes*sizeof(IQMMesh)); + + model.meshCount = iqmHeader->num_meshes; + model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh)); + + model.materialCount = model.meshCount; + model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); + model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + + char name[MESH_NAME_LENGTH] = { 0 }; + char material[MATERIAL_NAME_LENGTH] = { 0 }; + + for (int i = 0; i < model.meshCount; i++) + { + //fseek(iqmFile, iqmHeader->ofs_text + imesh[i].name, SEEK_SET); + //fread(name, sizeof(char), MESH_NAME_LENGTH, iqmFile); + memcpy(name, fileDataPtr + iqmHeader->ofs_text + imesh[i].name, MESH_NAME_LENGTH*sizeof(char)); + + //fseek(iqmFile, iqmHeader->ofs_text + imesh[i].material, SEEK_SET); + //fread(material, sizeof(char), MATERIAL_NAME_LENGTH, iqmFile); + memcpy(material, fileDataPtr + iqmHeader->ofs_text + imesh[i].material, MATERIAL_NAME_LENGTH*sizeof(char)); + + model.materials[i] = LoadMaterialDefault(); + + TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material); + + model.meshes[i].vertexCount = imesh[i].num_vertexes; + + model.meshes[i].vertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions + model.meshes[i].normals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex normals + model.meshes[i].texcoords = RL_CALLOC(model.meshes[i].vertexCount*2, sizeof(float)); // Default vertex texcoords + + model.meshes[i].boneIds = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(unsigned char)); // Up-to 4 bones supported! + model.meshes[i].boneWeights = RL_CALLOC(model.meshes[i].vertexCount*4, sizeof(float)); // Up-to 4 bones supported! + + model.meshes[i].triangleCount = imesh[i].num_triangles; + model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short)); + + // Animated vertex data, what we actually process for rendering + // NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning) + model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); + model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); + } + + // Triangles data processing + tri = RL_MALLOC(iqmHeader->num_triangles*sizeof(IQMTriangle)); + //fseek(iqmFile, iqmHeader->ofs_triangles, SEEK_SET); + //fread(tri, sizeof(IQMTriangle), iqmHeader->num_triangles, iqmFile); + memcpy(tri, fileDataPtr + iqmHeader->ofs_triangles, iqmHeader->num_triangles*sizeof(IQMTriangle)); + + for (int m = 0; m < model.meshCount; m++) + { + int tcounter = 0; + + for (unsigned int i = imesh[m].first_triangle; i < (imesh[m].first_triangle + imesh[m].num_triangles); i++) + { + // IQM triangles indexes are stored in counter-clockwise, but raylib processes the index in linear order, + // expecting they point to the counter-clockwise vertex triangle, so we need to reverse triangle indexes + // NOTE: raylib renders vertex data in counter-clockwise order (standard convention) by default + model.meshes[m].indices[tcounter + 2] = tri[i].vertex[0] - imesh[m].first_vertex; + model.meshes[m].indices[tcounter + 1] = tri[i].vertex[1] - imesh[m].first_vertex; + model.meshes[m].indices[tcounter] = tri[i].vertex[2] - imesh[m].first_vertex; + tcounter += 3; + } + } + + // Vertex arrays data processing + va = RL_MALLOC(iqmHeader->num_vertexarrays*sizeof(IQMVertexArray)); + //fseek(iqmFile, iqmHeader->ofs_vertexarrays, SEEK_SET); + //fread(va, sizeof(IQMVertexArray), iqmHeader->num_vertexarrays, iqmFile); + memcpy(va, fileDataPtr + iqmHeader->ofs_vertexarrays, iqmHeader->num_vertexarrays*sizeof(IQMVertexArray)); + + for (unsigned int i = 0; i < iqmHeader->num_vertexarrays; i++) + { + switch (va[i].type) + { + case IQM_POSITION: + { + vertex = RL_MALLOC(iqmHeader->num_vertexes*3*sizeof(float)); + //fseek(iqmFile, va[i].offset, SEEK_SET); + //fread(vertex, iqmHeader->num_vertexes*3*sizeof(float), 1, iqmFile); + memcpy(vertex, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*3*sizeof(float)); + + for (unsigned int m = 0; m < iqmHeader->num_meshes; m++) + { + int vCounter = 0; + for (unsigned int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++) + { + model.meshes[m].vertices[vCounter] = vertex[i]; + model.meshes[m].animVertices[vCounter] = vertex[i]; + vCounter++; + } + } + } break; + case IQM_NORMAL: + { + normal = RL_MALLOC(iqmHeader->num_vertexes*3*sizeof(float)); + //fseek(iqmFile, va[i].offset, SEEK_SET); + //fread(normal, iqmHeader->num_vertexes*3*sizeof(float), 1, iqmFile); + memcpy(normal, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*3*sizeof(float)); + + for (unsigned int m = 0; m < iqmHeader->num_meshes; m++) + { + int vCounter = 0; + for (unsigned int i = imesh[m].first_vertex*3; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*3; i++) + { + model.meshes[m].normals[vCounter] = normal[i]; + model.meshes[m].animNormals[vCounter] = normal[i]; + vCounter++; + } + } + } break; + case IQM_TEXCOORD: + { + text = RL_MALLOC(iqmHeader->num_vertexes*2*sizeof(float)); + //fseek(iqmFile, va[i].offset, SEEK_SET); + //fread(text, iqmHeader->num_vertexes*2*sizeof(float), 1, iqmFile); + memcpy(text, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*2*sizeof(float)); + + for (unsigned int m = 0; m < iqmHeader->num_meshes; m++) + { + int vCounter = 0; + for (unsigned int i = imesh[m].first_vertex*2; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*2; i++) + { + model.meshes[m].texcoords[vCounter] = text[i]; + vCounter++; + } + } + } break; + case IQM_BLENDINDEXES: + { + blendi = RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(char)); + //fseek(iqmFile, va[i].offset, SEEK_SET); + //fread(blendi, iqmHeader->num_vertexes*4*sizeof(char), 1, iqmFile); + memcpy(blendi, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(char)); + + for (unsigned int m = 0; m < iqmHeader->num_meshes; m++) + { + int boneCounter = 0; + for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++) + { + model.meshes[m].boneIds[boneCounter] = blendi[i]; + boneCounter++; + } + } + } break; + case IQM_BLENDWEIGHTS: + { + blendw = RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(unsigned char)); + //fseek(iqmFile, va[i].offset, SEEK_SET); + //fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile); + memcpy(blendw, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char)); + + for (unsigned int m = 0; m < iqmHeader->num_meshes; m++) + { + int boneCounter = 0; + for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++) + { + model.meshes[m].boneWeights[boneCounter] = blendw[i]/255.0f; + boneCounter++; + } + } + } break; + case IQM_COLOR: + { + color = RL_MALLOC(iqmHeader->num_vertexes*4*sizeof(unsigned char)); + //fseek(iqmFile, va[i].offset, SEEK_SET); + //fread(blendw, iqmHeader->num_vertexes*4*sizeof(unsigned char), 1, iqmFile); + memcpy(color, fileDataPtr + va[i].offset, iqmHeader->num_vertexes*4*sizeof(unsigned char)); + + for (unsigned int m = 0; m < iqmHeader->num_meshes; m++) + { + model.meshes[m].colors = RL_CALLOC(model.meshes[m].vertexCount*4, sizeof(unsigned char)); + + int vCounter = 0; + for (unsigned int i = imesh[m].first_vertex*4; i < (imesh[m].first_vertex + imesh[m].num_vertexes)*4; i++) + { + model.meshes[m].colors[vCounter] = color[i]; + vCounter++; + } + } + } break; + } + } + + // Bones (joints) data processing + ijoint = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint)); + //fseek(iqmFile, iqmHeader->ofs_joints, SEEK_SET); + //fread(ijoint, sizeof(IQMJoint), iqmHeader->num_joints, iqmFile); + memcpy(ijoint, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint)); + + model.boneCount = iqmHeader->num_joints; + model.bones = RL_MALLOC(iqmHeader->num_joints*sizeof(BoneInfo)); + model.bindPose = RL_MALLOC(iqmHeader->num_joints*sizeof(Transform)); + + for (unsigned int i = 0; i < iqmHeader->num_joints; i++) + { + // Bones + model.bones[i].parent = ijoint[i].parent; + //fseek(iqmFile, iqmHeader->ofs_text + ijoint[i].name, SEEK_SET); + //fread(model.bones[i].name, sizeof(char), BONE_NAME_LENGTH, iqmFile); + memcpy(model.bones[i].name, fileDataPtr + iqmHeader->ofs_text + ijoint[i].name, BONE_NAME_LENGTH*sizeof(char)); + + // Bind pose (base pose) + model.bindPose[i].translation.x = ijoint[i].translate[0]; + model.bindPose[i].translation.y = ijoint[i].translate[1]; + model.bindPose[i].translation.z = ijoint[i].translate[2]; + + model.bindPose[i].rotation.x = ijoint[i].rotate[0]; + model.bindPose[i].rotation.y = ijoint[i].rotate[1]; + model.bindPose[i].rotation.z = ijoint[i].rotate[2]; + model.bindPose[i].rotation.w = ijoint[i].rotate[3]; + + model.bindPose[i].scale.x = ijoint[i].scale[0]; + model.bindPose[i].scale.y = ijoint[i].scale[1]; + model.bindPose[i].scale.z = ijoint[i].scale[2]; + } + + BuildPoseFromParentJoints(model.bones, model.boneCount, model.bindPose); + + RL_FREE(fileData); + + RL_FREE(imesh); + RL_FREE(tri); + RL_FREE(va); + RL_FREE(vertex); + RL_FREE(normal); + RL_FREE(text); + RL_FREE(blendi); + RL_FREE(blendw); + RL_FREE(ijoint); + RL_FREE(color); + + return model; +} + +// Load IQM animation data +static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCount) +{ + #define IQM_MAGIC "INTERQUAKEMODEL" // IQM file magic number + #define IQM_VERSION 2 // only IQM version 2 supported + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + unsigned char *fileDataPtr = fileData; + + typedef struct IQMHeader { + char magic[16]; + unsigned int version; + unsigned int dataSize; + unsigned int flags; + unsigned int num_text, ofs_text; + unsigned int num_meshes, ofs_meshes; + unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays; + unsigned int num_triangles, ofs_triangles, ofs_adjacency; + unsigned int num_joints, ofs_joints; + unsigned int num_poses, ofs_poses; + unsigned int num_anims, ofs_anims; + unsigned int num_frames, num_framechannels, ofs_frames, ofs_bounds; + unsigned int num_comment, ofs_comment; + unsigned int num_extensions, ofs_extensions; + } IQMHeader; + + typedef struct IQMJoint { + unsigned int name; + int parent; + float translate[3], rotate[4], scale[3]; + } IQMJoint; + + typedef struct IQMPose { + int parent; + unsigned int mask; + float channeloffset[10]; + float channelscale[10]; + } IQMPose; + + typedef struct IQMAnim { + unsigned int name; + unsigned int first_frame, num_frames; + float framerate; + unsigned int flags; + } IQMAnim; + + // In case file can not be read, return an empty model + if (fileDataPtr == NULL) return NULL; + + // Read IQM header + IQMHeader *iqmHeader = (IQMHeader *)fileDataPtr; + + if (memcmp(iqmHeader->magic, IQM_MAGIC, sizeof(IQM_MAGIC)) != 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file is not a valid model", fileName); + return NULL; + } + + if (iqmHeader->version != IQM_VERSION) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] IQM file version not supported (%i)", fileName, iqmHeader->version); + return NULL; + } + + // Get bones data + IQMPose *poses = RL_MALLOC(iqmHeader->num_poses*sizeof(IQMPose)); + //fseek(iqmFile, iqmHeader->ofs_poses, SEEK_SET); + //fread(poses, sizeof(IQMPose), iqmHeader->num_poses, iqmFile); + memcpy(poses, fileDataPtr + iqmHeader->ofs_poses, iqmHeader->num_poses*sizeof(IQMPose)); + + // Get animations data + *animCount = iqmHeader->num_anims; + IQMAnim *anim = RL_MALLOC(iqmHeader->num_anims*sizeof(IQMAnim)); + //fseek(iqmFile, iqmHeader->ofs_anims, SEEK_SET); + //fread(anim, sizeof(IQMAnim), iqmHeader->num_anims, iqmFile); + memcpy(anim, fileDataPtr + iqmHeader->ofs_anims, iqmHeader->num_anims*sizeof(IQMAnim)); + + ModelAnimation *animations = RL_MALLOC(iqmHeader->num_anims*sizeof(ModelAnimation)); + + // frameposes + unsigned short *framedata = RL_MALLOC(iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short)); + //fseek(iqmFile, iqmHeader->ofs_frames, SEEK_SET); + //fread(framedata, sizeof(unsigned short), iqmHeader->num_frames*iqmHeader->num_framechannels, iqmFile); + memcpy(framedata, fileDataPtr + iqmHeader->ofs_frames, iqmHeader->num_frames*iqmHeader->num_framechannels*sizeof(unsigned short)); + + // joints + IQMJoint *joints = RL_MALLOC(iqmHeader->num_joints*sizeof(IQMJoint)); + memcpy(joints, fileDataPtr + iqmHeader->ofs_joints, iqmHeader->num_joints*sizeof(IQMJoint)); + + for (unsigned int a = 0; a < iqmHeader->num_anims; a++) + { + animations[a].frameCount = anim[a].num_frames; + animations[a].boneCount = iqmHeader->num_poses; + animations[a].bones = RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo)); + animations[a].framePoses = RL_MALLOC(anim[a].num_frames*sizeof(Transform *)); + // animations[a].framerate = anim.framerate; // TODO: Use animation framerate data? + + for (unsigned int j = 0; j < iqmHeader->num_poses; j++) + { + // If animations and skeleton are in the same file, copy bone names to anim + if (iqmHeader->num_joints > 0) + memcpy(animations[a].bones[j].name, fileDataPtr + iqmHeader->ofs_text + joints[j].name, BONE_NAME_LENGTH*sizeof(char)); + else + strcpy(animations[a].bones[j].name, "ANIMJOINTNAME"); // default bone name otherwise + animations[a].bones[j].parent = poses[j].parent; + } + + for (unsigned int j = 0; j < anim[a].num_frames; j++) animations[a].framePoses[j] = RL_MALLOC(iqmHeader->num_poses*sizeof(Transform)); + + int dcounter = anim[a].first_frame*iqmHeader->num_framechannels; + + for (unsigned int frame = 0; frame < anim[a].num_frames; frame++) + { + for (unsigned int i = 0; i < iqmHeader->num_poses; i++) + { + animations[a].framePoses[frame][i].translation.x = poses[i].channeloffset[0]; + + if (poses[i].mask & 0x01) + { + animations[a].framePoses[frame][i].translation.x += framedata[dcounter]*poses[i].channelscale[0]; + dcounter++; + } + + animations[a].framePoses[frame][i].translation.y = poses[i].channeloffset[1]; + + if (poses[i].mask & 0x02) + { + animations[a].framePoses[frame][i].translation.y += framedata[dcounter]*poses[i].channelscale[1]; + dcounter++; + } + + animations[a].framePoses[frame][i].translation.z = poses[i].channeloffset[2]; + + if (poses[i].mask & 0x04) + { + animations[a].framePoses[frame][i].translation.z += framedata[dcounter]*poses[i].channelscale[2]; + dcounter++; + } + + animations[a].framePoses[frame][i].rotation.x = poses[i].channeloffset[3]; + + if (poses[i].mask & 0x08) + { + animations[a].framePoses[frame][i].rotation.x += framedata[dcounter]*poses[i].channelscale[3]; + dcounter++; + } + + animations[a].framePoses[frame][i].rotation.y = poses[i].channeloffset[4]; + + if (poses[i].mask & 0x10) + { + animations[a].framePoses[frame][i].rotation.y += framedata[dcounter]*poses[i].channelscale[4]; + dcounter++; + } + + animations[a].framePoses[frame][i].rotation.z = poses[i].channeloffset[5]; + + if (poses[i].mask & 0x20) + { + animations[a].framePoses[frame][i].rotation.z += framedata[dcounter]*poses[i].channelscale[5]; + dcounter++; + } + + animations[a].framePoses[frame][i].rotation.w = poses[i].channeloffset[6]; + + if (poses[i].mask & 0x40) + { + animations[a].framePoses[frame][i].rotation.w += framedata[dcounter]*poses[i].channelscale[6]; + dcounter++; + } + + animations[a].framePoses[frame][i].scale.x = poses[i].channeloffset[7]; + + if (poses[i].mask & 0x80) + { + animations[a].framePoses[frame][i].scale.x += framedata[dcounter]*poses[i].channelscale[7]; + dcounter++; + } + + animations[a].framePoses[frame][i].scale.y = poses[i].channeloffset[8]; + + if (poses[i].mask & 0x100) + { + animations[a].framePoses[frame][i].scale.y += framedata[dcounter]*poses[i].channelscale[8]; + dcounter++; + } + + animations[a].framePoses[frame][i].scale.z = poses[i].channeloffset[9]; + + if (poses[i].mask & 0x200) + { + animations[a].framePoses[frame][i].scale.z += framedata[dcounter]*poses[i].channelscale[9]; + dcounter++; + } + + animations[a].framePoses[frame][i].rotation = QuaternionNormalize(animations[a].framePoses[frame][i].rotation); + } + } + + // Build frameposes + for (unsigned int frame = 0; frame < anim[a].num_frames; frame++) + { + for (int i = 0; i < animations[a].boneCount; i++) + { + if (animations[a].bones[i].parent >= 0) + { + animations[a].framePoses[frame][i].rotation = QuaternionMultiply(animations[a].framePoses[frame][animations[a].bones[i].parent].rotation, animations[a].framePoses[frame][i].rotation); + animations[a].framePoses[frame][i].translation = Vector3RotateByQuaternion(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].rotation); + animations[a].framePoses[frame][i].translation = Vector3Add(animations[a].framePoses[frame][i].translation, animations[a].framePoses[frame][animations[a].bones[i].parent].translation); + animations[a].framePoses[frame][i].scale = Vector3Multiply(animations[a].framePoses[frame][i].scale, animations[a].framePoses[frame][animations[a].bones[i].parent].scale); + } + } + } + } + + RL_FREE(fileData); + + RL_FREE(joints); + RL_FREE(framedata); + RL_FREE(poses); + RL_FREE(anim); + + return animations; +} + +#endif + +#if defined(SUPPORT_FILEFORMAT_GLTF) +// Load image from different glTF provided methods (uri, path, buffer_view) +static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPath) +{ + Image image = { 0 }; + + if (cgltfImage->uri != NULL) // Check if image data is provided as an uri (base64 or path) + { + if ((strlen(cgltfImage->uri) > 5) && + (cgltfImage->uri[0] == 'd') && + (cgltfImage->uri[1] == 'a') && + (cgltfImage->uri[2] == 't') && + (cgltfImage->uri[3] == 'a') && + (cgltfImage->uri[4] == ':')) // Check if image is provided as base64 text data + { + // Data URI Format: data:;base64, + + // Find the comma + int i = 0; + while ((cgltfImage->uri[i] != ',') && (cgltfImage->uri[i] != 0)) i++; + + if (cgltfImage->uri[i] == 0) TRACELOG(LOG_WARNING, "IMAGE: glTF data URI is not a valid image"); + else + { + int base64Size = (int)strlen(cgltfImage->uri + i + 1); + int outSize = 3*(base64Size/4); // TODO: Consider padding (-numberOfPaddingCharacters) + void *data = NULL; + + cgltf_options options = { 0 }; + cgltf_result result = cgltf_load_buffer_base64(&options, outSize, cgltfImage->uri + i + 1, &data); + + if (result == cgltf_result_success) + { + image = LoadImageFromMemory(".png", (unsigned char *)data, outSize); + RL_FREE(data); + } + } + } + else // Check if image is provided as image path + { + image = LoadImage(TextFormat("%s/%s", texPath, cgltfImage->uri)); + } + } + else if (cgltfImage->buffer_view->buffer->data != NULL) // Check if image is provided as data buffer + { + unsigned char *data = RL_MALLOC(cgltfImage->buffer_view->size); + int offset = (int)cgltfImage->buffer_view->offset; + int stride = (int)cgltfImage->buffer_view->stride? (int)cgltfImage->buffer_view->stride : 1; + + // Copy buffer data to memory for loading + for (unsigned int i = 0; i < cgltfImage->buffer_view->size; i++) + { + data[i] = ((unsigned char *)cgltfImage->buffer_view->buffer->data)[offset]; + offset += stride; + } + + // Check mime_type for image: (cgltfImage->mime_type == "image/png") + // NOTE: Detected that some models define mime_type as "image\\/png" + if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || + (strcmp(cgltfImage->mime_type, "image/png") == 0)) image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size); + else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || + (strcmp(cgltfImage->mime_type, "image/jpeg") == 0)) image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size); + else TRACELOG(LOG_WARNING, "MODEL: glTF image data MIME type not recognized", TextFormat("%s/%s", texPath, cgltfImage->uri)); + + RL_FREE(data); + } + + return image; +} + +// Load bone info from GLTF skin data +static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount) +{ + *boneCount = (int)skin.joints_count; + BoneInfo *bones = RL_MALLOC(skin.joints_count*sizeof(BoneInfo)); + + for (unsigned int i = 0; i < skin.joints_count; i++) + { + cgltf_node node = *skin.joints[i]; + strncpy(bones[i].name, node.name, sizeof(bones[i].name)); + + // Find parent bone index + unsigned int parentIndex = -1; + + for (unsigned int j = 0; j < skin.joints_count; j++) + { + if (skin.joints[j] == node.parent) + { + parentIndex = j; + break; + } + } + + bones[i].parent = parentIndex; + } + + return bones; +} + +// Load glTF file into model struct, .gltf and .glb supported +static Model LoadGLTF(const char *fileName) +{ + /********************************************************************************************* + + Function implemented by Wilhem Barbier(@wbrbr), with modifications by Tyler Bezera(@gamerfiend) + Reviewed by Ramon Santamaria (@raysan5) + + FEATURES: + - Supports .gltf and .glb files + - Supports embedded (base64) or external textures + - Supports PBR metallic/roughness flow, loads material textures, values and colors + PBR specular/glossiness flow and extended texture flows not supported + - Supports multiple meshes per model (every primitives is loaded as a separate mesh) + - Supports basic animations + + RESTRICTIONS: + - Only triangle meshes supported + - Vertex attribute types and formats supported: + > Vertices (position): vec3: float + > Normals: vec3: float + > Texcoords: vec2: float + > Colors: vec4: u8, u16, f32 (normalized) + > Indices: u16, u32 (truncated to u16) + - Node hierarchies or transforms not supported + + ***********************************************************************************************/ + + // Macro to simplify attributes loading code + #define LOAD_ATTRIBUTE(accesor, numComp, dataType, dstPtr) \ + { \ + int n = 0; \ + dataType *buffer = (dataType *)accesor->buffer_view->buffer->data + accesor->buffer_view->offset/sizeof(dataType) + accesor->offset/sizeof(dataType); \ + for (unsigned int k = 0; k < accesor->count; k++) \ + {\ + for (int l = 0; l < numComp; l++) \ + {\ + dstPtr[numComp*k + l] = buffer[n + l];\ + }\ + n += (int)(accesor->stride/sizeof(dataType));\ + }\ + } + + Model model = { 0 }; + + // glTF file loading + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData == NULL) return model; + + // glTF data loading + cgltf_options options = { 0 }; + cgltf_data *data = NULL; + cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data); + + if (result == cgltf_result_success) + { + if (data->file_type == cgltf_file_type_glb) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glb) loaded successfully", fileName); + else if (data->file_type == cgltf_file_type_gltf) TRACELOG(LOG_INFO, "MODEL: [%s] Model basic data (glTF) loaded successfully", fileName); + else TRACELOG(LOG_WARNING, "MODEL: [%s] Model format not recognized", fileName); + + TRACELOG(LOG_INFO, " > Meshes count: %i", data->meshes_count); + TRACELOG(LOG_INFO, " > Materials count: %i (+1 default)", data->materials_count); + TRACELOG(LOG_DEBUG, " > Buffers count: %i", data->buffers_count); + TRACELOG(LOG_DEBUG, " > Images count: %i", data->images_count); + TRACELOG(LOG_DEBUG, " > Textures count: %i", data->textures_count); + + // Force reading data buffers (fills buffer_view->buffer->data) + // NOTE: If an uri is defined to base64 data or external path, it's automatically loaded + result = cgltf_load_buffers(&options, data, fileName); + if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load mesh/material buffers", fileName); + + int primitivesCount = 0; + // NOTE: We will load every primitive in the glTF as a separate raylib mesh + for (unsigned int i = 0; i < data->meshes_count; i++) primitivesCount += (int)data->meshes[i].primitives_count; + + // Load our model data: meshes and materials + model.meshCount = primitivesCount; + model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh)); + + // NOTE: We keep an extra slot for default material, in case some mesh requires it + model.materialCount = (int)data->materials_count + 1; + model.materials = RL_CALLOC(model.materialCount, sizeof(Material)); + model.materials[0] = LoadMaterialDefault(); // Load default material (index: 0) + + // Load mesh-material indices, by default all meshes are mapped to material index: 0 + model.meshMaterial = RL_CALLOC(model.meshCount, sizeof(int)); + + // Load materials data + //---------------------------------------------------------------------------------------------------- + for (unsigned int i = 0, j = 1; i < data->materials_count; i++, j++) + { + model.materials[j] = LoadMaterialDefault(); + const char *texPath = GetDirectoryPath(fileName); + + // Check glTF material flow: PBR metallic/roughness flow + // NOTE: Alternatively, materials can follow PBR specular/glossiness flow + if (data->materials[i].has_pbr_metallic_roughness) + { + // Load base color texture (albedo) + if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture) + { + Image imAlbedo = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image, texPath); + if (imAlbedo.data != NULL) + { + model.materials[j].maps[MATERIAL_MAP_ALBEDO].texture = LoadTextureFromImage(imAlbedo); + UnloadImage(imAlbedo); + } + } + // Load base color factor (tint) + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.b = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[2]*255); + model.materials[j].maps[MATERIAL_MAP_ALBEDO].color.a = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[3]*255); + + // Load metallic/roughness texture + if (data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture) + { + Image imMetallicRoughness = LoadImageFromCgltfImage(data->materials[i].pbr_metallic_roughness.metallic_roughness_texture.texture->image, texPath); + if (imMetallicRoughness.data != NULL) + { + model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imMetallicRoughness); + UnloadImage(imMetallicRoughness); + } + + // Load metallic/roughness material properties + float roughness = data->materials[i].pbr_metallic_roughness.roughness_factor; + model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].value = roughness; + + float metallic = data->materials[i].pbr_metallic_roughness.metallic_factor; + model.materials[j].maps[MATERIAL_MAP_METALNESS].value = metallic; + } + + // Load normal texture + if (data->materials[i].normal_texture.texture) + { + Image imNormal = LoadImageFromCgltfImage(data->materials[i].normal_texture.texture->image, texPath); + if (imNormal.data != NULL) + { + model.materials[j].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(imNormal); + UnloadImage(imNormal); + } + } + + // Load ambient occlusion texture + if (data->materials[i].occlusion_texture.texture) + { + Image imOcclusion = LoadImageFromCgltfImage(data->materials[i].occlusion_texture.texture->image, texPath); + if (imOcclusion.data != NULL) + { + model.materials[j].maps[MATERIAL_MAP_OCCLUSION].texture = LoadTextureFromImage(imOcclusion); + UnloadImage(imOcclusion); + } + } + + // Load emissive texture + if (data->materials[i].emissive_texture.texture) + { + Image imEmissive = LoadImageFromCgltfImage(data->materials[i].emissive_texture.texture->image, texPath); + if (imEmissive.data != NULL) + { + model.materials[j].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(imEmissive); + UnloadImage(imEmissive); + } + + // Load emissive color factor + model.materials[j].maps[MATERIAL_MAP_EMISSION].color.r = (unsigned char)(data->materials[i].emissive_factor[0]*255); + model.materials[j].maps[MATERIAL_MAP_EMISSION].color.g = (unsigned char)(data->materials[i].emissive_factor[1]*255); + model.materials[j].maps[MATERIAL_MAP_EMISSION].color.b = (unsigned char)(data->materials[i].emissive_factor[2]*255); + model.materials[j].maps[MATERIAL_MAP_EMISSION].color.a = 255; + } + } + + // Other possible materials not supported by raylib pipeline: + // has_clearcoat, has_transmission, has_volume, has_ior, has specular, has_sheen + } + + // Load meshes data + //---------------------------------------------------------------------------------------------------- + for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++) + { + // NOTE: meshIndex accumulates primitives + + for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) + { + // NOTE: We only support primitives defined by triangles + // Other alternatives: points, lines, line_strip, triangle_strip + if (data->meshes[i].primitives[p].type != cgltf_primitive_type_triangles) continue; + + // NOTE: Attributes data could be provided in several data formats (8, 8u, 16u, 32...), + // Only some formats for each attribute type are supported, read info at the top of this function! + + for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) + { + // Check the different attributes for every primitive + if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_position) // POSITION + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + // WARNING: SPECS: POSITION accessor MUST have its min and max properties defined. + + if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) + { + // Init raylib mesh vertices to copy glTF attribute data + model.meshes[meshIndex].vertexCount = (int)attribute->count; + model.meshes[meshIndex].vertices = RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load 3 components of float data type into mesh.vertices + LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].vertices) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Vertices attribute data format not supported, use vec3 float", fileName); + } + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_normal) // NORMAL + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec3)) + { + // Init raylib mesh normals to copy glTF attribute data + model.meshes[meshIndex].normals = RL_MALLOC(attribute->count*3*sizeof(float)); + + // Load 3 components of float data type into mesh.normals + LOAD_ATTRIBUTE(attribute, 3, float, model.meshes[meshIndex].normals) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Normal attribute data format not supported, use vec3 float", fileName); + } + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_tangent) // TANGENT + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) + { + // Init raylib mesh tangent to copy glTF attribute data + model.meshes[meshIndex].tangents = RL_MALLOC(attribute->count*4*sizeof(float)); + + // Load 4 components of float data type into mesh.tangents + LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].tangents) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Tangent attribute data format not supported, use vec4 float", fileName); + } + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_texcoord) // TEXCOORD_0 + { + // TODO: Support additional texture coordinates: TEXCOORD_1 -> mesh.texcoords2 + + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2)) + { + // Init raylib mesh texcoords to copy glTF attribute data + model.meshes[meshIndex].texcoords = RL_MALLOC(attribute->count*2*sizeof(float)); + + // Load 3 components of float data type into mesh.texcoords + LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].texcoords) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Texcoords attribute data format not supported, use vec2 float", fileName); + } + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_color) // COLOR_0 + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + // WARNING: SPECS: All components of each COLOR_n accessor element MUST be clamped to [0.0, 1.0] range. + + if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load 4 components of unsigned char data type into mesh.colors + LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].colors) + } + else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec4)) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned short *temp = RL_MALLOC(attribute->count*4*sizeof(unsigned short)); + LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp); + + // Convert data to raylib color data type (4 bytes) + for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f); + + RL_FREE(temp); + } + else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) + { + // Init raylib mesh color to copy glTF attribute data + model.meshes[meshIndex].colors = RL_MALLOC(attribute->count*4*sizeof(unsigned char)); + + // Load data into a temp buffer to be converted to raylib data type + float *temp = RL_MALLOC(attribute->count*4*sizeof(float)); + LOAD_ATTRIBUTE(attribute, 4, float, temp); + + // Convert data to raylib color data type (4 bytes), we expect the color data normalized + for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f); + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Color attribute data format not supported", fileName); + } + + // NOTE: Attributes related to animations are processed separately + } + + // Load primitive indices data (if provided) + if (data->meshes[i].primitives[p].indices != NULL) + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].indices; + + model.meshes[meshIndex].triangleCount = (int)attribute->count/3; + + if (attribute->component_type == cgltf_component_type_r_16u) + { + // Init raylib mesh indices to copy glTF attribute data + model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); + + // Load unsigned short data type into mesh.indices + LOAD_ATTRIBUTE(attribute, 1, unsigned short, model.meshes[meshIndex].indices) + } + else if (attribute->component_type == cgltf_component_type_r_32u) + { + // Init raylib mesh indices to copy glTF attribute data + model.meshes[meshIndex].indices = RL_MALLOC(attribute->count*sizeof(unsigned short)); + + // Load data into a temp buffer to be converted to raylib data type + unsigned int *temp = RL_MALLOC(attribute->count*sizeof(unsigned int)); + LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp); + + // Convert data to raylib indices data type (unsigned short) + for (unsigned int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d]; + + TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName); + + RL_FREE(temp); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data format not supported, use u16", fileName); + } + else model.meshes[meshIndex].triangleCount = model.meshes[meshIndex].vertexCount/3; // Unindexed mesh + + // Assign to the primitive mesh the corresponding material index + // NOTE: If no material defined, mesh uses the already assigned default material (index: 0) + for (unsigned int m = 0; m < data->materials_count; m++) + { + // The primitive actually keeps the pointer to the corresponding material, + // raylib instead assigns to the mesh the by its index, as loaded in model.materials array + // To get the index, we check if material pointers match, and we assign the corresponding index, + // skipping index 0, the default material + if (&data->materials[m] == data->meshes[i].primitives[p].material) + { + model.meshMaterial[meshIndex] = m + 1; + break; + } + } + + meshIndex++; // Move to next mesh + } + } + + // Load glTF meshes animation data + // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skins + // REF: https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes + // + // LIMITATIONS: + // - Only supports 1 armature per file, and skips loading it if there are multiple armatures + // - Only supports linear interpolation (default method in Blender when checked "Always Sample Animations" when exporting a GLTF file) + // - Only supports translation/rotation/scale animation channel.path, weights not considered (i.e. morph targets) + //---------------------------------------------------------------------------------------------------- + if (data->skins_count == 1) + { + cgltf_skin skin = data->skins[0]; + model.bones = LoadBoneInfoGLTF(skin, &model.boneCount); + model.bindPose = RL_MALLOC(model.boneCount*sizeof(Transform)); + + for (int i = 0; i < model.boneCount; i++) + { + cgltf_node node = *skin.joints[i]; + model.bindPose[i].translation.x = node.translation[0]; + model.bindPose[i].translation.y = node.translation[1]; + model.bindPose[i].translation.z = node.translation[2]; + + model.bindPose[i].rotation.x = node.rotation[0]; + model.bindPose[i].rotation.y = node.rotation[1]; + model.bindPose[i].rotation.z = node.rotation[2]; + model.bindPose[i].rotation.w = node.rotation[3]; + + model.bindPose[i].scale.x = node.scale[0]; + model.bindPose[i].scale.y = node.scale[1]; + model.bindPose[i].scale.z = node.scale[2]; + } + + BuildPoseFromParentJoints(model.bones, model.boneCount, model.bindPose); + } + else if (data->skins_count > 1) + { + TRACELOG(LOG_ERROR, "MODEL: [%s] can only load one skin (armature) per model, but gltf skins_count == %i", fileName, data->skins_count); + } + + for (unsigned int i = 0, meshIndex = 0; i < data->meshes_count; i++) + { + for (unsigned int p = 0; p < data->meshes[i].primitives_count; p++) + { + // NOTE: We only support primitives defined by triangles + if (data->meshes[i].primitives[p].type != cgltf_primitive_type_triangles) continue; + + for (unsigned int j = 0; j < data->meshes[i].primitives[p].attributes_count; j++) + { + // NOTE: JOINTS_1 + WEIGHT_1 will be used for +4 joints influencing a vertex -> Not supported by raylib + + if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_joints) // JOINTS_n (vec4: 4 bones max per vertex / u8, u16) + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4)) + { + // Init raylib mesh bone ids to copy glTF attribute data + model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(unsigned char)); + + // Load 4 components of unsigned char data type into mesh.boneIds + // for cgltf_attribute_type_joints we have: + // - data.meshes[0] (256 vertices) + // - 256 values, provided as cgltf_type_vec4 of bytes (4 byte per joint, stride 4) + LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].boneIds) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported, use vec4 u8", fileName); + } + else if (data->meshes[i].primitives[p].attributes[j].type == cgltf_attribute_type_weights) // WEIGHTS_n (vec4 / u8, u16, f32) + { + cgltf_accessor *attribute = data->meshes[i].primitives[p].attributes[j].data; + + if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec4)) + { + // Init raylib mesh bone weight to copy glTF attribute data + model.meshes[meshIndex].boneWeights = RL_CALLOC(model.meshes[meshIndex].vertexCount*4, sizeof(float)); + + // Load 4 components of float data type into mesh.boneWeights + // for cgltf_attribute_type_weights we have: + // - data.meshes[0] (256 vertices) + // - 256 values, provided as cgltf_type_vec4 of float (4 byte per joint, stride 16) + LOAD_ATTRIBUTE(attribute, 4, float, model.meshes[meshIndex].boneWeights) + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint weight attribute data format not supported, use vec4 float", fileName); + } + } + + // Animated vertex data + model.meshes[meshIndex].animVertices = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float)); + memcpy(model.meshes[meshIndex].animVertices, model.meshes[meshIndex].vertices, model.meshes[meshIndex].vertexCount*3*sizeof(float)); + model.meshes[meshIndex].animNormals = RL_CALLOC(model.meshes[meshIndex].vertexCount*3, sizeof(float)); + if (model.meshes[meshIndex].normals != NULL) { + memcpy(model.meshes[meshIndex].animNormals, model.meshes[meshIndex].normals, model.meshes[meshIndex].vertexCount*3*sizeof(float)); + } + + meshIndex++; // Move to next mesh + } + + } + + // Free all cgltf loaded data + cgltf_free(data); + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName); + + // WARNING: cgltf requires the file pointer available while reading data + UnloadFileData(fileData); + + return model; +} + +// Get interpolated pose for bone sampler at a specific time. Returns true on success. +static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, float time, void *data) +{ + // Input and output should have the same count + float tstart = 0.0f; + float tend = 0.0f; + int keyframe = 0; // Defaults to first pose + + for (int i = 0; i < (int)input->count - 1; i++) + { + cgltf_bool r1 = cgltf_accessor_read_float(input, i, &tstart, 1); + if (!r1) return false; + + cgltf_bool r2 = cgltf_accessor_read_float(input, i + 1, &tend, 1); + if (!r2) return false; + + if ((tstart <= time) && (time < tend)) + { + keyframe = i; + break; + } + } + + float t = (time - tstart)/(tend - tstart); + t = (t < 0.0f)? 0.0f : t; + t = (t > 1.0f)? 1.0f : t; + + if (output->component_type != cgltf_component_type_r_32f) return false; + + if (output->type == cgltf_type_vec3) + { + float tmp[3] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 3); + Vector3 v1 = {tmp[0], tmp[1], tmp[2]}; + cgltf_accessor_read_float(output, keyframe+1, tmp, 3); + Vector3 v2 = {tmp[0], tmp[1], tmp[2]}; + Vector3 *r = data; + *r = Vector3Lerp(v1, v2, t); + } + else if (output->type == cgltf_type_vec4) + { + float tmp[4] = { 0.0f }; + cgltf_accessor_read_float(output, keyframe, tmp, 4); + Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + cgltf_accessor_read_float(output, keyframe+1, tmp, 4); + Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; + Vector4 *r = data; + + // Only v4 is for rotations, so we know it's a quaternion + *r = QuaternionSlerp(v1, v2, t); + } + + return true; +} + +#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) + +static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount) +{ + // glTF file loading + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + ModelAnimation *animations = NULL; + + // glTF data loading + cgltf_options options = { 0 }; + cgltf_data *data = NULL; + cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data); + + if (result != cgltf_result_success) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName); + *animCount = 0; + return NULL; + } + + result = cgltf_load_buffers(&options, data, fileName); + if (result != cgltf_result_success) TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load animation buffers", fileName); + + if (result == cgltf_result_success) + { + if (data->skins_count == 1) + { + cgltf_skin skin = data->skins[0]; + *animCount = (int)data->animations_count; + animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation)); + + for (unsigned int i = 0; i < data->animations_count; i++) + { + animations[i].bones = LoadBoneInfoGLTF(skin, &animations[i].boneCount); + + cgltf_animation animData = data->animations[i]; + + struct Channels { + cgltf_animation_channel *translate; + cgltf_animation_channel *rotate; + cgltf_animation_channel *scale; + }; + + struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels)); + float animDuration = 0.0f; + + for (unsigned int j = 0; j < animData.channels_count; j++) + { + cgltf_animation_channel channel = animData.channels[j]; + int boneIndex = -1; + + for (unsigned int k = 0; k < skin.joints_count; k++) + { + if (animData.channels[j].target_node == skin.joints[k]) + { + boneIndex = k; + break; + } + } + + if (boneIndex == -1) + { + // Animation channel for a node not in the armature + continue; + } + + if (animData.channels[j].sampler->interpolation == cgltf_interpolation_type_linear) + { + if (channel.target_path == cgltf_animation_path_type_translation) + { + boneChannels[boneIndex].translate = &animData.channels[j]; + } + else if (channel.target_path == cgltf_animation_path_type_rotation) + { + boneChannels[boneIndex].rotate = &animData.channels[j]; + } + else if (channel.target_path == cgltf_animation_path_type_scale) + { + boneChannels[boneIndex].scale = &animData.channels[j]; + } + else + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i); + } + } + else TRACELOG(LOG_WARNING, "MODEL: [%s] Only linear interpolation curves are supported for GLTF animation.", fileName); + + float t = 0.0f; + cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1); + + if (!r) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load input time", fileName); + continue; + } + + animDuration = (t > animDuration)? t : animDuration; + } + + strncpy(animations[i].name, animData.name, sizeof(animations[i].name)); + animations[i].name[sizeof(animations[i].name) - 1] = '\0'; + + animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY); + animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *)); + + for (int j = 0; j < animations[i].frameCount; j++) + { + animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform)); + float time = ((float) j*GLTF_ANIMDELAY)/1000.0f; + + for (int k = 0; k < animations[i].boneCount; k++) + { + Vector3 translation = {0, 0, 0}; + Quaternion rotation = {0, 0, 0, 1}; + Vector3 scale = {1, 1, 1}; + + if (boneChannels[k].translate) + { + if (!GetPoseAtTimeGLTF(boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation)) + { + TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load translate pose data for bone %s", fileName, animations[i].bones[k].name); + } + } + + if (boneChannels[k].rotate) + { + if (!GetPoseAtTimeGLTF(boneChannels[k].rotate->sampler->input, boneChannels[k].rotate->sampler->output, time, &rotation)) + { + TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load rotate pose data for bone %s", fileName, animations[i].bones[k].name); + } + } + + if (boneChannels[k].scale) + { + if (!GetPoseAtTimeGLTF(boneChannels[k].scale->sampler->input, boneChannels[k].scale->sampler->output, time, &scale)) + { + TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load scale pose data for bone %s", fileName, animations[i].bones[k].name); + } + } + + animations[i].framePoses[j][k] = (Transform){ + .translation = translation, + .rotation = rotation, + .scale = scale + }; + } + + BuildPoseFromParentJoints(animations[i].bones, animations[i].boneCount, animations[i].framePoses[j]); + } + + TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s (%d frames, %fs)", fileName, animData.name, animations[i].frameCount, animDuration); + RL_FREE(boneChannels); + } + } + else TRACELOG(LOG_ERROR, "MODEL: [%s] expected exactly one skin to load animation data from, but found %i", fileName, data->skins_count); + + cgltf_free(data); + } + UnloadFileData(fileData); + return animations; +} +#endif + +#if defined(SUPPORT_FILEFORMAT_VOX) +// Load VOX (MagicaVoxel) mesh data +static Model LoadVOX(const char *fileName) +{ + Model model = { 0 }; + + int nbvertices = 0; + int meshescount = 0; + + // Read vox file into buffer + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData == 0) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName); + return model; + } + + // Read and build voxarray description + VoxArray3D voxarray = { 0 }; + int ret = Vox_LoadFromMemory(fileData, dataSize, &voxarray); + + if (ret != VOX_SUCCESS) + { + // Error + UnloadFileData(fileData); + + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX data", fileName); + return model; + } + else + { + // Success: Compute meshes count + nbvertices = voxarray.vertices.used; + meshescount = 1 + (nbvertices/65536); + + TRACELOG(LOG_INFO, "MODEL: [%s] VOX data loaded successfully : %i vertices/%i meshes", fileName, nbvertices, meshescount); + } + + // Build models from meshes + model.transform = MatrixIdentity(); + + model.meshCount = meshescount; + model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); + + model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + + model.materialCount = 1; + model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material)); + model.materials[0] = LoadMaterialDefault(); + + // Init model meshes + int verticesRemain = voxarray.vertices.used; + int verticesMax = 65532; // 5461 voxels x 12 vertices per voxel -> 65532 (must be inf 65536) + + // 6*4 = 12 vertices per voxel + Vector3 *pvertices = (Vector3 *)voxarray.vertices.array; + Color *pcolors = (Color *)voxarray.colors.array; + + unsigned short *pindices = voxarray.indices.array; // 5461*6*6 = 196596 indices max per mesh + + int size = 0; + + for (int i = 0; i < meshescount; i++) + { + Mesh *pmesh = &model.meshes[i]; + memset(pmesh, 0, sizeof(Mesh)); + + // Copy vertices + pmesh->vertexCount = (int)fmin(verticesMax, verticesRemain); + + size = pmesh->vertexCount*sizeof(float)*3; + pmesh->vertices = RL_MALLOC(size); + memcpy(pmesh->vertices, pvertices, size); + + // Copy indices + size = voxarray.indices.used*sizeof(unsigned short); + pmesh->indices = RL_MALLOC(size); + memcpy(pmesh->indices, pindices, size); + + pmesh->triangleCount = (pmesh->vertexCount/4)*2; + + // Copy colors + size = pmesh->vertexCount*sizeof(Color); + pmesh->colors = RL_MALLOC(size); + memcpy(pmesh->colors, pcolors, size); + + // First material index + model.meshMaterial[i] = 0; + + verticesRemain -= verticesMax; + pvertices += verticesMax; + pcolors += verticesMax; + } + + // Free buffers + Vox_FreeArrays(&voxarray); + UnloadFileData(fileData); + + return model; +} +#endif + +#if defined(SUPPORT_FILEFORMAT_M3D) +// Hook LoadFileData()/UnloadFileData() calls to M3D loaders +unsigned char *m3d_loaderhook(char *fn, unsigned int *len) { return LoadFileData((const char *)fn, (int *)len); } +void m3d_freehook(void *data) { UnloadFileData((unsigned char *)data); } + +// Load M3D mesh data +static Model LoadM3D(const char *fileName) +{ + Model model = { 0 }; + + m3d_t *m3d = NULL; + m3dp_t *prop = NULL; + int i, j, k, l, n, mi = -2, vcolor = 0; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL); + + if (!m3d || M3D_ERR_ISFATAL(m3d->errcode)) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d? m3d->errcode : -2); + if (m3d) m3d_free(m3d); + UnloadFileData(fileData); + return model; + } + else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i faces/%i materials", fileName, m3d->numface, m3d->nummaterial); + + // no face? this is probably just a material library + if (!m3d->numface) + { + m3d_free(m3d); + UnloadFileData(fileData); + return model; + } + + if (m3d->nummaterial > 0) + { + model.meshCount = model.materialCount = m3d->nummaterial; + TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", model.materialCount); + } + else + { + model.meshCount = 1; model.materialCount = 0; + TRACELOG(LOG_INFO, "MODEL: No materials, putting all meshes in a default material"); + } + + // We always need a default material, so we add +1 + model.materialCount++; + + // WARNING: Sorting is not needed, valid M3D model files should already be sorted + // faces should already by grouped by material + // Just keeping the sorting function for reference (Check PR #3363) + /* + static int m3d_compare_faces(const void *a, const void *b) + { + m3df_t *fa = (m3df_t *)a; + m3df_t *fb = (m3df_t *)b; + return (fa->materialid - fb->materialid); + } + + qsort(m3d->face, m3d->numface, sizeof(m3df_t), m3d_compare_faces); + */ + + model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh)); + model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); + model.materials = (Material *)RL_CALLOC(model.materialCount + 1, sizeof(Material)); + + // Map no material to index 0 with default shader, everything else materialid + 1 + model.materials[0] = LoadMaterialDefault(); + + for (i = l = 0, k = -1; i < (int)m3d->numface; i++, l++) + { + // Materials are grouped together + if (mi != m3d->face[i].materialid) + { + // there should be only one material switch per material kind, but be bulletproof for non-optimal model files + if (k + 1 >= model.meshCount) + { + model.meshCount++; + model.meshes = (Mesh *)RL_REALLOC(model.meshes, model.meshCount*sizeof(Mesh)); + memset(&model.meshes[model.meshCount - 1], 0, sizeof(Mesh)); + model.meshMaterial = (int *)RL_REALLOC(model.meshMaterial, model.meshCount*sizeof(int)); + } + + k++; + mi = m3d->face[i].materialid; + + // Only allocate colors VertexBuffer if there's a color vertex in the model for this material batch + // if all colors are fully transparent black for all verteces of this materal, then we assume no vertex colors + for (j = i, l = vcolor = 0; (j < (int)m3d->numface) && (mi == m3d->face[j].materialid); j++, l++) + { + if (!m3d->vertex[m3d->face[j].vertex[0]].color || + !m3d->vertex[m3d->face[j].vertex[1]].color || + !m3d->vertex[m3d->face[j].vertex[2]].color) vcolor = 1; + } + + model.meshes[k].vertexCount = l*3; + model.meshes[k].triangleCount = l; + model.meshes[k].vertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float)); + model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + + // If no map is provided, or we have colors defined, we allocate storage for vertex colors + // M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors + if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); + + if (m3d->numbone && m3d->numskin) + { + model.meshes[k].boneIds = (unsigned char *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char)); + model.meshes[k].boneWeights = (float *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(float)); + model.meshes[k].animVertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + model.meshes[k].animNormals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float)); + } + + model.meshMaterial[k] = mi + 1; + l = 0; + } + + // Process meshes per material, add triangles + model.meshes[k].vertices[l*9 + 0] = m3d->vertex[m3d->face[i].vertex[0]].x*m3d->scale; + model.meshes[k].vertices[l*9 + 1] = m3d->vertex[m3d->face[i].vertex[0]].y*m3d->scale; + model.meshes[k].vertices[l*9 + 2] = m3d->vertex[m3d->face[i].vertex[0]].z*m3d->scale; + model.meshes[k].vertices[l*9 + 3] = m3d->vertex[m3d->face[i].vertex[1]].x*m3d->scale; + model.meshes[k].vertices[l*9 + 4] = m3d->vertex[m3d->face[i].vertex[1]].y*m3d->scale; + model.meshes[k].vertices[l*9 + 5] = m3d->vertex[m3d->face[i].vertex[1]].z*m3d->scale; + model.meshes[k].vertices[l*9 + 6] = m3d->vertex[m3d->face[i].vertex[2]].x*m3d->scale; + model.meshes[k].vertices[l*9 + 7] = m3d->vertex[m3d->face[i].vertex[2]].y*m3d->scale; + model.meshes[k].vertices[l*9 + 8] = m3d->vertex[m3d->face[i].vertex[2]].z*m3d->scale; + + // Without vertex color (full transparency), we use the default color + if (model.meshes[k].colors != NULL) + { + if (m3d->vertex[m3d->face[i].vertex[0]].color & 0xFF000000) + memcpy(&model.meshes[k].colors[l*12 + 0], &m3d->vertex[m3d->face[i].vertex[0]].color, 4); + if (m3d->vertex[m3d->face[i].vertex[1]].color & 0xFF000000) + memcpy(&model.meshes[k].colors[l*12 + 4], &m3d->vertex[m3d->face[i].vertex[1]].color, 4); + if (m3d->vertex[m3d->face[i].vertex[2]].color & 0xFF000000) + memcpy(&model.meshes[k].colors[l*12 + 8], &m3d->vertex[m3d->face[i].vertex[2]].color, 4); + } + + if (m3d->face[i].texcoord[0] != M3D_UNDEF) + { + model.meshes[k].texcoords[l*6 + 0] = m3d->tmap[m3d->face[i].texcoord[0]].u; + model.meshes[k].texcoords[l*6 + 1] = 1.0f - m3d->tmap[m3d->face[i].texcoord[0]].v; + model.meshes[k].texcoords[l*6 + 2] = m3d->tmap[m3d->face[i].texcoord[1]].u; + model.meshes[k].texcoords[l*6 + 3] = 1.0f - m3d->tmap[m3d->face[i].texcoord[1]].v; + model.meshes[k].texcoords[l*6 + 4] = m3d->tmap[m3d->face[i].texcoord[2]].u; + model.meshes[k].texcoords[l*6 + 5] = 1.0f - m3d->tmap[m3d->face[i].texcoord[2]].v; + } + + if (m3d->face[i].normal[0] != M3D_UNDEF) + { + model.meshes[k].normals[l*9 + 0] = m3d->vertex[m3d->face[i].normal[0]].x; + model.meshes[k].normals[l*9 + 1] = m3d->vertex[m3d->face[i].normal[0]].y; + model.meshes[k].normals[l*9 + 2] = m3d->vertex[m3d->face[i].normal[0]].z; + model.meshes[k].normals[l*9 + 3] = m3d->vertex[m3d->face[i].normal[1]].x; + model.meshes[k].normals[l*9 + 4] = m3d->vertex[m3d->face[i].normal[1]].y; + model.meshes[k].normals[l*9 + 5] = m3d->vertex[m3d->face[i].normal[1]].z; + model.meshes[k].normals[l*9 + 6] = m3d->vertex[m3d->face[i].normal[2]].x; + model.meshes[k].normals[l*9 + 7] = m3d->vertex[m3d->face[i].normal[2]].y; + model.meshes[k].normals[l*9 + 8] = m3d->vertex[m3d->face[i].normal[2]].z; + } + + // Add skin (vertex / bone weight pairs) + if (m3d->numbone && m3d->numskin) + { + for (n = 0; n < 3; n++) + { + int skinid = m3d->vertex[m3d->face[i].vertex[n]].skinid; + + // Check if there is a skin for this mesh, should be, just failsafe + if ((skinid != M3D_UNDEF) && (skinid < (int)m3d->numskin)) + { + for (j = 0; j < 4; j++) + { + model.meshes[k].boneIds[l*12 + n*4 + j] = m3d->skin[skinid].boneid[j]; + model.meshes[k].boneWeights[l*12 + n*4 + j] = m3d->skin[skinid].weight[j]; + } + } + else + { + // raylib does not handle boneless meshes with skeletal animations, so + // we put all vertices without a bone into a special "no bone" bone + model.meshes[k].boneIds[l*12 + n*4] = m3d->numbone; + model.meshes[k].boneWeights[l*12 + n*4] = 1.0f; + } + } + } + } + + // Load materials + for (i = 0; i < (int)m3d->nummaterial; i++) + { + model.materials[i + 1] = LoadMaterialDefault(); + + for (j = 0; j < m3d->material[i].numprop; j++) + { + prop = &m3d->material[i].prop[j]; + + switch (prop->type) + { + case m3dp_Kd: + { + memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].color, &prop->value.color, 4); + model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f; + } break; + case m3dp_Ks: + { + memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].color, &prop->value.color, 4); + } break; + case m3dp_Ns: + { + model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].value = prop->value.fnum; + } break; + case m3dp_Ke: + { + memcpy(&model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].color, &prop->value.color, 4); + model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].value = 0.0f; + } break; + case m3dp_Pm: + { + model.materials[i + 1].maps[MATERIAL_MAP_METALNESS].value = prop->value.fnum; + } break; + case m3dp_Pr: + { + model.materials[i + 1].maps[MATERIAL_MAP_ROUGHNESS].value = prop->value.fnum; + } break; + case m3dp_Ps: + { + model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].color = WHITE; + model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].value = prop->value.fnum; + } break; + default: + { + if (prop->type >= 128) + { + Image image = { 0 }; + image.data = m3d->texture[prop->value.textureid].d; + image.width = m3d->texture[prop->value.textureid].w; + image.height = m3d->texture[prop->value.textureid].h; + image.mipmaps = 1; + image.format = (m3d->texture[prop->value.textureid].f == 4)? PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 : + ((m3d->texture[prop->value.textureid].f == 3)? PIXELFORMAT_UNCOMPRESSED_R8G8B8 : + ((m3d->texture[prop->value.textureid].f == 2)? PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA : PIXELFORMAT_UNCOMPRESSED_GRAYSCALE)); + + switch (prop->type) + { + case m3dp_map_Kd: model.materials[i + 1].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTextureFromImage(image); break; + case m3dp_map_Ks: model.materials[i + 1].maps[MATERIAL_MAP_SPECULAR].texture = LoadTextureFromImage(image); break; + case m3dp_map_Ke: model.materials[i + 1].maps[MATERIAL_MAP_EMISSION].texture = LoadTextureFromImage(image); break; + case m3dp_map_Km: model.materials[i + 1].maps[MATERIAL_MAP_NORMAL].texture = LoadTextureFromImage(image); break; + case m3dp_map_Ka: model.materials[i + 1].maps[MATERIAL_MAP_OCCLUSION].texture = LoadTextureFromImage(image); break; + case m3dp_map_Pm: model.materials[i + 1].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(image); break; + default: break; + } + } + } break; + } + } + } + + // Load bones + if (m3d->numbone) + { + model.boneCount = m3d->numbone + 1; + model.bones = RL_CALLOC(model.boneCount, sizeof(BoneInfo)); + model.bindPose = RL_CALLOC(model.boneCount, sizeof(Transform)); + + for (i = 0; i < (int)m3d->numbone; i++) + { + model.bones[i].parent = m3d->bone[i].parent; + strncpy(model.bones[i].name, m3d->bone[i].name, sizeof(model.bones[i].name)); + model.bindPose[i].translation.x = m3d->vertex[m3d->bone[i].pos].x*m3d->scale; + model.bindPose[i].translation.y = m3d->vertex[m3d->bone[i].pos].y*m3d->scale; + model.bindPose[i].translation.z = m3d->vertex[m3d->bone[i].pos].z*m3d->scale; + model.bindPose[i].rotation.x = m3d->vertex[m3d->bone[i].ori].x; + model.bindPose[i].rotation.y = m3d->vertex[m3d->bone[i].ori].y; + model.bindPose[i].rotation.z = m3d->vertex[m3d->bone[i].ori].z; + model.bindPose[i].rotation.w = m3d->vertex[m3d->bone[i].ori].w; + + // TODO: If the orientation quaternion is not normalized, then that's encoding scaling + model.bindPose[i].rotation = QuaternionNormalize(model.bindPose[i].rotation); + model.bindPose[i].scale.x = model.bindPose[i].scale.y = model.bindPose[i].scale.z = 1.0f; + + // Child bones are stored in parent bone relative space, convert that into model space + if (model.bones[i].parent >= 0) + { + model.bindPose[i].rotation = QuaternionMultiply(model.bindPose[model.bones[i].parent].rotation, model.bindPose[i].rotation); + model.bindPose[i].translation = Vector3RotateByQuaternion(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].rotation); + model.bindPose[i].translation = Vector3Add(model.bindPose[i].translation, model.bindPose[model.bones[i].parent].translation); + model.bindPose[i].scale = Vector3Multiply(model.bindPose[i].scale, model.bindPose[model.bones[i].parent].scale); + } + } + + // Add a special "no bone" bone + model.bones[i].parent = -1; + strcpy(model.bones[i].name, "NO BONE"); + model.bindPose[i].translation.x = 0.0f; + model.bindPose[i].translation.y = 0.0f; + model.bindPose[i].translation.z = 0.0f; + model.bindPose[i].rotation.x = 0.0f; + model.bindPose[i].rotation.y = 0.0f; + model.bindPose[i].rotation.z = 0.0f; + model.bindPose[i].rotation.w = 1.0f; + model.bindPose[i].scale.x = model.bindPose[i].scale.y = model.bindPose[i].scale.z = 1.0f; + } + + // Load bone-pose default mesh into animation vertices. These will be updated when UpdateModelAnimation gets + // called, but not before, however DrawMesh uses these if they exist (so not good if they are left empty). + if (m3d->numbone && m3d->numskin) + { + for(i = 0; i < model.meshCount; i++) + { + memcpy(model.meshes[i].animVertices, model.meshes[i].vertices, model.meshes[i].vertexCount*3*sizeof(float)); + memcpy(model.meshes[i].animNormals, model.meshes[i].normals, model.meshes[i].vertexCount*3*sizeof(float)); + } + } + + m3d_free(m3d); + UnloadFileData(fileData); + } + + return model; +} + +#define M3D_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms) + +// Load M3D animation data +static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCount) +{ + ModelAnimation *animations = NULL; + + m3d_t *m3d = NULL; + int i = 0, j = 0; + *animCount = 0; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + m3d = m3d_load(fileData, m3d_loaderhook, m3d_freehook, NULL); + + if (!m3d || M3D_ERR_ISFATAL(m3d->errcode)) + { + TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load M3D data, error code %d", fileName, m3d? m3d->errcode : -2); + UnloadFileData(fileData); + return NULL; + } + else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i animations, %i bones, %i skins", fileName, + m3d->numaction, m3d->numbone, m3d->numskin); + + // No animation or bone+skin? + if (!m3d->numaction || !m3d->numbone || !m3d->numskin) + { + m3d_free(m3d); + UnloadFileData(fileData); + return NULL; + } + + animations = RL_MALLOC(m3d->numaction*sizeof(ModelAnimation)); + *animCount = m3d->numaction; + + for (unsigned int a = 0; a < m3d->numaction; a++) + { + animations[a].frameCount = m3d->action[a].durationmsec / M3D_ANIMDELAY; + animations[a].boneCount = m3d->numbone + 1; + animations[a].bones = RL_MALLOC((m3d->numbone + 1)*sizeof(BoneInfo)); + animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *)); + // strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name)); + TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount); + + for (i = 0; i < (int)m3d->numbone; i++) + { + animations[a].bones[i].parent = m3d->bone[i].parent; + strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name)); + } + + // A special, never transformed "no bone" bone, used for boneless vertices + animations[a].bones[i].parent = -1; + strcpy(animations[a].bones[i].name, "NO BONE"); + + // M3D stores frames at arbitrary intervals with sparse skeletons. We need full skeletons at + // regular intervals, so let the M3D SDK do the heavy lifting and calculate interpolated bones + for (i = 0; i < animations[a].frameCount; i++) + { + animations[a].framePoses[i] = RL_MALLOC((m3d->numbone + 1)*sizeof(Transform)); + + m3db_t *pose = m3d_pose(m3d, a, i*M3D_ANIMDELAY); + + if (pose != NULL) + { + for (j = 0; j < (int)m3d->numbone; j++) + { + animations[a].framePoses[i][j].translation.x = m3d->vertex[pose[j].pos].x*m3d->scale; + animations[a].framePoses[i][j].translation.y = m3d->vertex[pose[j].pos].y*m3d->scale; + animations[a].framePoses[i][j].translation.z = m3d->vertex[pose[j].pos].z*m3d->scale; + animations[a].framePoses[i][j].rotation.x = m3d->vertex[pose[j].ori].x; + animations[a].framePoses[i][j].rotation.y = m3d->vertex[pose[j].ori].y; + animations[a].framePoses[i][j].rotation.z = m3d->vertex[pose[j].ori].z; + animations[a].framePoses[i][j].rotation.w = m3d->vertex[pose[j].ori].w; + animations[a].framePoses[i][j].rotation = QuaternionNormalize(animations[a].framePoses[i][j].rotation); + animations[a].framePoses[i][j].scale.x = animations[a].framePoses[i][j].scale.y = animations[a].framePoses[i][j].scale.z = 1.0f; + + // Child bones are stored in parent bone relative space, convert that into model space + if (animations[a].bones[j].parent >= 0) + { + animations[a].framePoses[i][j].rotation = QuaternionMultiply(animations[a].framePoses[i][animations[a].bones[j].parent].rotation, animations[a].framePoses[i][j].rotation); + animations[a].framePoses[i][j].translation = Vector3RotateByQuaternion(animations[a].framePoses[i][j].translation, animations[a].framePoses[i][animations[a].bones[j].parent].rotation); + animations[a].framePoses[i][j].translation = Vector3Add(animations[a].framePoses[i][j].translation, animations[a].framePoses[i][animations[a].bones[j].parent].translation); + animations[a].framePoses[i][j].scale = Vector3Multiply(animations[a].framePoses[i][j].scale, animations[a].framePoses[i][animations[a].bones[j].parent].scale); + } + } + + // Default transform for the "no bone" bone + animations[a].framePoses[i][j].translation.x = 0.0f; + animations[a].framePoses[i][j].translation.y = 0.0f; + animations[a].framePoses[i][j].translation.z = 0.0f; + animations[a].framePoses[i][j].rotation.x = 0.0f; + animations[a].framePoses[i][j].rotation.y = 0.0f; + animations[a].framePoses[i][j].rotation.z = 0.0f; + animations[a].framePoses[i][j].rotation.w = 1.0f; + animations[a].framePoses[i][j].scale.x = animations[a].framePoses[i][j].scale.y = animations[a].framePoses[i][j].scale.z = 1.0f; + RL_FREE(pose); + } + } + } + + m3d_free(m3d); + UnloadFileData(fileData); + } + + return animations; +} +#endif + +#endif // SUPPORT_MODULE_RMODELS diff --git a/3party/raylib/src/rshapes.c b/3party/raylib/src/rshapes.c new file mode 100644 index 0000000..f3061f8 --- /dev/null +++ b/3party/raylib/src/rshapes.c @@ -0,0 +1,1974 @@ +/********************************************************************************************** +* +* rshapes - Basic functions to draw 2d shapes and check collisions +* +* ADDITIONAL NOTES: +* Shapes can be draw using 3 types of primitives: LINES, TRIANGLES and QUADS. +* Some functions implement two drawing options: TRIANGLES and QUADS, by default TRIANGLES +* are used but QUADS implementation can be selected with SUPPORT_QUADS_DRAW_MODE define +* +* Some functions define texture coordinates (rlTexCoord2f()) for the shapes and use a +* user-provided texture with SetShapesTexture(), the pourpouse of this implementation +* is allowing to reduce draw calls when combined with a texture-atlas. +* +* By default, raylib sets the default texture and rectangle at InitWindow()[rcore] to one +* white character of default font [rtext], this way, raylib text and shapes can be draw with +* a single draw call and it also allows users to configure it the same way with their own fonts. +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RSHAPES +* rshapes module is included in the build +* +* #define SUPPORT_QUADS_DRAW_MODE +* Use QUADS instead of TRIANGLES for drawing when possible. Lines-based shapes still use LINES +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags +#endif + +#if defined(SUPPORT_MODULE_RSHAPES) + +#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 + +#include // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf() +#include // Required for: FLT_EPSILON +#include // Required for: RL_FREE + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +// Error rate to calculate how many segments we need to draw a smooth circle, +// taken from https://stackoverflow.com/a/2244088 +#ifndef SMOOTH_CIRCLE_ERROR_RATE + #define SMOOTH_CIRCLE_ERROR_RATE 0.5f // Circle error rate +#endif +#ifndef SPLINE_LINE_DIVISIONS + #define SPLINE_LINE_DIVISIONS 24 // Spline lines segment divisions +#endif + + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Not here... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +Texture2D texShapes = { 1, 1, 1, 1, 7 }; // Texture used on shapes drawing (white pixel loaded by rlgl) +Rectangle texShapesRec = { 0.0f, 0.0f, 1.0f, 1.0f }; // Texture source rectangle used on shapes drawing + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static float EaseCubicInOut(float t, float b, float c, float d); // Cubic easing + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +void SetShapesTexture(Texture2D texture, Rectangle source) +{ + // Reset texture to default pixel if required + // WARNING: Shapes texture should be probably better validated, + // it can break the rendering of all shapes if misused + if ((texture.id == 0) || (source.width == 0) || (source.height == 0)) + { + texShapes = (Texture2D){ 1, 1, 1, 1, 7 }; + texShapesRec = (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }; + } + else + { + texShapes = texture; + texShapesRec = source; + } +} + +// Draw a pixel +void DrawPixel(int posX, int posY, Color color) +{ + DrawPixelV((Vector2){ (float)posX, (float)posY }, color); +} + +// Draw a pixel (Vector version) +void DrawPixelV(Vector2 position, Color color) +{ +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + + rlNormal3f(0.0f, 0.0f, 1.0f); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(position.x, position.y); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(position.x, position.y + 1); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(position.x + 1, position.y + 1); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(position.x + 1, position.y); + + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(position.x, position.y); + rlVertex2f(position.x, position.y + 1); + rlVertex2f(position.x + 1, position.y); + + rlVertex2f(position.x + 1, position.y); + rlVertex2f(position.x, position.y + 1); + rlVertex2f(position.x + 1, position.y + 1); + + rlEnd(); +#endif +} + +// Draw a line +void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)startPosX, (float)startPosY); + rlVertex2f((float)endPosX, (float)endPosY); + rlEnd(); +} + +// Draw a line (Vector version) +void DrawLineV(Vector2 startPos, Vector2 endPos, Color color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(startPos.x, startPos.y); + rlVertex2f(endPos.x, endPos.y); + rlEnd(); +} + +// Draw a line defining thickness +void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color) +{ + Vector2 delta = { endPos.x - startPos.x, endPos.y - startPos.y }; + float length = sqrtf(delta.x*delta.x + delta.y*delta.y); + + if ((length > 0) && (thick > 0)) + { + float scale = thick/(2*length); + + Vector2 radius = { -scale*delta.y, scale*delta.x }; + Vector2 strip[4] = { + { startPos.x - radius.x, startPos.y - radius.y }, + { startPos.x + radius.x, startPos.y + radius.y }, + { endPos.x - radius.x, endPos.y - radius.y }, + { endPos.x + radius.x, endPos.y + radius.y } + }; + + DrawTriangleStrip(strip, 4, color); + } +} + +// Draw line using cubic-bezier curves in-out +void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color) +{ + Vector2 previous = startPos; + Vector2 current = { 0 }; + + Vector2 points[2*SPLINE_LINE_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++) + { + // Cubic easing in-out + // NOTE: Easing is calculated only for y position value + current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)SPLINE_LINE_DIVISIONS); + current.x = previous.x + (endPos.x - startPos.x)/(float)SPLINE_LINE_DIVISIONS; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_LINE_DIVISIONS + 2, color); +} + +// Draw line using quadratic bezier curves with a control point +void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color) +{ + const float step = 1.0f/SPLINE_LINE_DIVISIONS; + + Vector2 previous = startPos; + Vector2 current = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_LINE_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++) + { + t = step*i; + + float a = powf(1.0f - t, 2); + float b = 2.0f*(1.0f - t)*t; + float c = powf(t, 2); + + // NOTE: The easing functions aren't suitable here because they don't take a control point + current.y = a*startPos.y + b*controlPos.y + c*endPos.y; + current.x = a*startPos.x + b*controlPos.x + c*endPos.x; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_LINE_DIVISIONS + 2, color); +} + +// Draw line using cubic bezier curves with 2 control points +void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color) +{ + const float step = 1.0f/SPLINE_LINE_DIVISIONS; + + Vector2 previous = startPos; + Vector2 current = { 0 }; + float t = 0.0f; + + Vector2 points[2*SPLINE_LINE_DIVISIONS + 2] = { 0 }; + + for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++) + { + t = step*i; + + float a = powf(1.0f - t, 3); + float b = 3.0f*powf(1.0f - t, 2)*t; + float c = 3.0f*(1.0f - t)*powf(t, 2); + float d = powf(t, 3); + + current.y = a*startPos.y + b*startControlPos.y + c*endControlPos.y + d*endPos.y; + current.x = a*startPos.x + b*startControlPos.x + c*endControlPos.x + d*endPos.x; + + float dy = current.y - previous.y; + float dx = current.x - previous.x; + float size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if (i == 1) + { + points[0].x = previous.x + dy*size; + points[0].y = previous.y - dx*size; + points[1].x = previous.x - dy*size; + points[1].y = previous.y + dx*size; + } + + points[2*i + 1].x = current.x - dy*size; + points[2*i + 1].y = current.y + dx*size; + points[2*i].x = current.x + dy*size; + points[2*i].y = current.y - dx*size; + + previous = current; + } + + DrawTriangleStrip(points, 2*SPLINE_LINE_DIVISIONS + 2, color); +} + +// Draw a B-Spline line, minimum 4 points +void DrawLineBSpline(Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount < 4) return; + + float a[4] = { 0 }; + float b[4] = { 0 }; + float dy = 0.0f; + float dx = 0.0f; + float size = 0.0f; + + Vector2 currentPoint = { 0 }; + Vector2 nextPoint = { 0 }; + Vector2 vertices[2*SPLINE_LINE_DIVISIONS + 2] = { 0 }; + + for (int i = 0; i < (pointCount - 3); i++) + { + float t = 0.0f; + Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; + + a[0] = (-p1.x + 3.0f*p2.x - 3.0f*p3.x + p4.x)/6.0f; + a[1] = (3.0f*p1.x - 6.0f*p2.x + 3.0f*p3.x)/6.0f; + a[2] = (-3.0f*p1.x + 3.0f*p3.x)/6.0f; + a[3] = (p1.x + 4.0f*p2.x + p3.x)/6.0f; + + b[0] = (-p1.y + 3.0f*p2.y - 3.0f*p3.y + p4.y)/6.0f; + b[1] = (3.0f*p1.y - 6.0f*p2.y + 3.0f*p3.y)/6.0f; + b[2] = (-3.0f*p1.y + 3.0f*p3.y)/6.0f; + b[3] = (p1.y + 4.0f*p2.y + p3.y)/6.0f; + + currentPoint.x = a[3]; + currentPoint.y = b[3]; + + if (i == 0) DrawCircleV(currentPoint, thick/2.0f, color); // Draw init line circle-cap + + if (i > 0) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + for (int j = 1; j <= SPLINE_LINE_DIVISIONS; j++) + { + t = ((float)j)/((float)SPLINE_LINE_DIVISIONS); + + nextPoint.x = a[3] + t*(a[2] + t*(a[1] + t*a[0])); + nextPoint.y = b[3] + t*(b[2] + t*(b[1] + t*b[0])); + + dy = nextPoint.y - currentPoint.y; + dx = nextPoint.x - currentPoint.x; + size = 0.5f*thick/sqrtf(dx*dx+dy*dy); + + if ((i == 0) && (j == 1)) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + vertices[2*j + 1].x = nextPoint.x - dy*size; + vertices[2*j + 1].y = nextPoint.y + dx*size; + vertices[2*j].x = nextPoint.x + dy*size; + vertices[2*j].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(vertices, 2*SPLINE_LINE_DIVISIONS + 2, color); + } + + DrawCircleV(currentPoint, thick/2.0f, color); // Draw end line circle-cap +} + +// Draw a Catmull Rom spline line, minimum 4 points +void DrawLineCatmullRom(Vector2 *points, int pointCount, float thick, Color color) +{ + if (pointCount < 4) return; + + float dy = 0.0f; + float dx = 0.0f; + float size = 0.0f; + + Vector2 currentPoint = points[1]; + Vector2 nextPoint = { 0 }; + Vector2 vertices[2*SPLINE_LINE_DIVISIONS + 2] = { 0 }; + + DrawCircleV(currentPoint, thick/2.0f, color); // Draw init line circle-cap + + for (int i = 0; i < (pointCount - 3); i++) + { + float t = 0.0f; + Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; + + if (i > 0) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + for (int j = 1; j <= SPLINE_LINE_DIVISIONS; j++) + { + t = ((float)j)/((float)SPLINE_LINE_DIVISIONS); + + float q0 = (-1.0f*t*t*t) + (2.0f*t*t) + (-1.0f*t); + float q1 = (3.0f*t*t*t) + (-5.0f*t*t) + 2.0f; + float q2 = (-3.0f*t*t*t) + (4.0f*t*t) + t; + float q3 = t*t*t - t*t; + + nextPoint.x = 0.5f*((p1.x*q0) + (p2.x*q1) + (p3.x*q2) + (p4.x*q3)); + nextPoint.y = 0.5f*((p1.y*q0) + (p2.y*q1) + (p3.y*q2) + (p4.y*q3)); + + dy = nextPoint.y - currentPoint.y; + dx = nextPoint.x - currentPoint.x; + size = (0.5f*thick)/sqrtf(dx*dx + dy*dy); + + if ((i == 0) && (j == 1)) + { + vertices[0].x = currentPoint.x + dy*size; + vertices[0].y = currentPoint.y - dx*size; + vertices[1].x = currentPoint.x - dy*size; + vertices[1].y = currentPoint.y + dx*size; + } + + vertices[2*j + 1].x = nextPoint.x - dy*size; + vertices[2*j + 1].y = nextPoint.y + dx*size; + vertices[2*j].x = nextPoint.x + dy*size; + vertices[2*j].y = nextPoint.y - dx*size; + + currentPoint = nextPoint; + } + + DrawTriangleStrip(vertices, 2*SPLINE_LINE_DIVISIONS + 2, color); + } + + DrawCircleV(currentPoint, thick/2.0f, color); // Draw end line circle-cap +} + +// Draw lines sequence +void DrawLineStrip(Vector2 *points, int pointCount, Color color) +{ + if (pointCount >= 2) + { + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 0; i < pointCount - 1; i++) + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i + 1].x, points[i + 1].y); + } + rlEnd(); + } +} + +// Draw a color-filled circle +void DrawCircle(int centerX, int centerY, float radius, Color color) +{ + DrawCircleV((Vector2){ (float)centerX, (float)centerY }, radius, color); +} + +// Draw a color-filled circle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +void DrawCircleV(Vector2 center, float radius, Color color) +{ + DrawCircleSector(center, radius, 0, 360, 36, color); +} + +// Draw a piece of a circle +void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) +{ + if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + + // NOTE: Every QUAD actually represents two segments + for (int i = 0; i < segments/2; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2.0f))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2.0f))*radius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + angle += (stepLength*2.0f); + } + + // NOTE: In case number of segments is odd, we add one last piece to the cake + if ((segments%2) == 1) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + } + + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + angle += stepLength; + } + rlEnd(); +#endif +} + +// Draw a piece of a circle outlines +void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color) +{ + if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + bool showCapLines = true; + + rlBegin(RL_LINES); + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + } + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + angle += stepLength; + } + + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + } + rlEnd(); +} + +// Draw a gradient-filled circle +// NOTE: Gradient goes from center (color1) to border (color2) +void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2) +{ + rlBegin(RL_TRIANGLES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color1.r, color1.g, color1.b, color1.a); + rlVertex2f((float)centerX, (float)centerY); + rlColor4ub(color2.r, color2.g, color2.b, color2.a); + rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius); + rlColor4ub(color2.r, color2.g, color2.b, color2.a); + rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius); + } + rlEnd(); +} + +// Draw circle outline +void DrawCircleLines(int centerX, int centerY, float radius, Color color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + + // NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360) + for (int i = 0; i < 360; i += 10) + { + rlVertex2f(centerX + cosf(DEG2RAD*i)*radius, centerY + sinf(DEG2RAD*i)*radius); + rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radius, centerY + sinf(DEG2RAD*(i + 10))*radius); + } + rlEnd(); +} + +// Draw ellipse +void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) +{ + rlBegin(RL_TRIANGLES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f((float)centerX, (float)centerY); + rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, (float)centerY + sinf(DEG2RAD*(i + 10))*radiusV); + rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radiusH, (float)centerY + sinf(DEG2RAD*i)*radiusV); + } + rlEnd(); +} + +// Draw ellipse outline +void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) +{ + rlBegin(RL_LINES); + for (int i = 0; i < 360; i += 10) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV); + rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV); + } + rlEnd(); +} + +// Draw ring +void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color) +{ + if (startAngle == endAngle) return; + + // Function expects (outerRadius > innerRadius) + if (outerRadius < innerRadius) + { + float tmp = outerRadius; + outerRadius = innerRadius; + innerRadius = tmp; + + if (outerRadius <= 0.0f) outerRadius = 0.1f; + } + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + // Not a ring + if (innerRadius <= 0.0f) + { + DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, color); + return; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + + angle += stepLength; + } + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + + angle += stepLength; + } + rlEnd(); +#endif +} + +// Draw ring outline +void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color) +{ + if (startAngle == endAngle) return; + + // Function expects (outerRadius > innerRadius) + if (outerRadius < innerRadius) + { + float tmp = outerRadius; + outerRadius = innerRadius; + innerRadius = tmp; + + if (outerRadius <= 0.0f) outerRadius = 0.1f; + } + + // Function expects (endAngle > startAngle) + if (endAngle < startAngle) + { + // Swap values + float tmp = startAngle; + startAngle = endAngle; + endAngle = tmp; + } + + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1); + segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); + + if (segments <= 0) segments = minSegments; + } + + if (innerRadius <= 0.0f) + { + DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, color); + return; + } + + float stepLength = (endAngle - startAngle)/(float)segments; + float angle = startAngle; + bool showCapLines = true; + + rlBegin(RL_LINES); + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + } + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + + angle += stepLength; + } + + if (showCapLines) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + } + rlEnd(); +} + +// Draw a color-filled rectangle +void DrawRectangle(int posX, int posY, int width, int height, Color color) +{ + DrawRectangleV((Vector2){ (float)posX, (float)posY }, (Vector2){ (float)width, (float)height }, color); +} + +// Draw a color-filled rectangle (Vector version) +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +void DrawRectangleV(Vector2 position, Vector2 size, Color color) +{ + DrawRectanglePro((Rectangle){ position.x, position.y, size.x, size.y }, (Vector2){ 0.0f, 0.0f }, 0.0f, color); +} + +// Draw a color-filled rectangle +void DrawRectangleRec(Rectangle rec, Color color) +{ + DrawRectanglePro(rec, (Vector2){ 0.0f, 0.0f }, 0.0f, color); +} + +// Draw a color-filled rectangle with pro parameters +void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) +{ + Vector2 topLeft = { 0 }; + Vector2 topRight = { 0 }; + Vector2 bottomLeft = { 0 }; + Vector2 bottomRight = { 0 }; + + // Only calculate rotation if needed + if (rotation == 0.0f) + { + float x = rec.x - origin.x; + float y = rec.y - origin.y; + topLeft = (Vector2){ x, y }; + topRight = (Vector2){ x + rec.width, y }; + bottomLeft = (Vector2){ x, y + rec.height }; + bottomRight = (Vector2){ x + rec.width, y + rec.height }; + } + else + { + float sinRotation = sinf(rotation*DEG2RAD); + float cosRotation = cosf(rotation*DEG2RAD); + float x = rec.x; + float y = rec.y; + float dx = -origin.x; + float dy = -origin.y; + + topLeft.x = x + dx*cosRotation - dy*sinRotation; + topLeft.y = y + dx*sinRotation + dy*cosRotation; + + topRight.x = x + (dx + rec.width)*cosRotation - dy*sinRotation; + topRight.y = y + (dx + rec.width)*sinRotation + dy*cosRotation; + + bottomLeft.x = x + dx*cosRotation - (dy + rec.height)*sinRotation; + bottomLeft.y = y + dx*sinRotation + (dy + rec.height)*cosRotation; + + bottomRight.x = x + (dx + rec.width)*cosRotation - (dy + rec.height)*sinRotation; + bottomRight.y = y + (dx + rec.width)*sinRotation + (dy + rec.height)*cosRotation; + } + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + + rlNormal3f(0.0f, 0.0f, 1.0f); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(topLeft.x, topLeft.y); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(bottomLeft.x, bottomLeft.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(bottomRight.x, bottomRight.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(topRight.x, topRight.y); + + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(topLeft.x, topLeft.y); + rlVertex2f(bottomLeft.x, bottomLeft.y); + rlVertex2f(topRight.x, topRight.y); + + rlVertex2f(topRight.x, topRight.y); + rlVertex2f(bottomLeft.x, bottomLeft.y); + rlVertex2f(bottomRight.x, bottomRight.y); + + rlEnd(); +#endif +} + +// Draw a vertical-gradient-filled rectangle +// NOTE: Gradient goes from bottom (color1) to top (color2) +void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color2, color2, color1); +} + +// Draw a horizontal-gradient-filled rectangle +// NOTE: Gradient goes from bottom (color1) to top (color2) +void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2) +{ + DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color1, color2, color2); +} + +// Draw a gradient-filled rectangle +// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise +void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) +{ + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + rlNormal3f(0.0f, 0.0f, 1.0f); + + // NOTE: Default raylib font character 95 is a white square + rlColor4ub(col1.r, col1.g, col1.b, col1.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(rec.x, rec.y); + + rlColor4ub(col2.r, col2.g, col2.b, col2.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(rec.x, rec.y + rec.height); + + rlColor4ub(col3.r, col3.g, col3.b, col3.a); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y + rec.height); + + rlColor4ub(col4.r, col4.g, col4.b, col4.a); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(rec.x + rec.width, rec.y); + rlEnd(); + + rlSetTexture(0); +} + +// Draw rectangle outline +// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues +void DrawRectangleLines(int posX, int posY, int width, int height, Color color) +{ +#if defined(SUPPORT_QUADS_DRAW_MODE) + DrawRectangle(posX, posY, width, 1, color); + DrawRectangle(posX + width - 1, posY + 1, 1, height - 2, color); + DrawRectangle(posX, posY + height - 1, width, 1, color); + DrawRectangle(posX, posY + 1, 1, height - 2, color); +#else + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(posX + 1, posY + 1); + rlVertex2f(posX + width, posY + 1); + + rlVertex2f(posX + width, posY + 1); + rlVertex2f(posX + width, posY + height); + + rlVertex2f(posX + width, posY + height); + rlVertex2f(posX + 1, posY + height); + + rlVertex2f(posX + 1, posY + height); + rlVertex2f(posX + 1, posY + 1); + rlEnd(); +#endif +} + +// Draw rectangle outline with extended parameters +void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color) +{ + if ((lineThick > rec.width) || (lineThick > rec.height)) + { + if (rec.width > rec.height) lineThick = rec.height/2; + else if (rec.width < rec.height) lineThick = rec.width/2; + } + + // When rec = { x, y, 8.0f, 6.0f } and lineThick = 2, the following + // four rectangles are drawn ([T]op, [B]ottom, [L]eft, [R]ight): + // + // TTTTTTTT + // TTTTTTTT + // LL RR + // LL RR + // BBBBBBBB + // BBBBBBBB + // + + Rectangle top = { rec.x, rec.y, rec.width, lineThick }; + Rectangle bottom = { rec.x, rec.y - lineThick + rec.height, rec.width, lineThick }; + Rectangle left = { rec.x, rec.y + lineThick, lineThick, rec.height - lineThick*2.0f }; + Rectangle right = { rec.x - lineThick + rec.width, rec.y + lineThick, lineThick, rec.height - lineThick*2.0f }; + + DrawRectangleRec(top, color); + DrawRectangleRec(bottom, color); + DrawRectangleRec(left, color); + DrawRectangleRec(right, color); +} + +// Draw rectangle with rounded edges +void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color) +{ + // Not a rounded rectangle + if ((roundness <= 0.0f) || (rec.width < 1) || (rec.height < 1 )) + { + DrawRectangleRec(rec, color); + return; + } + + if (roundness >= 1.0f) roundness = 1.0f; + + // Calculate corner radius + float radius = (rec.width > rec.height)? (rec.height*roundness)/2 : (rec.width*roundness)/2; + if (radius <= 0.0f) return; + + // Calculate number of segments to use for the corners + if (segments < 4) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)(ceilf(2*PI/th)/4.0f); + if (segments <= 0) segments = 4; + } + + float stepLength = 90.0f/(float)segments; + + /* + Quick sketch to make sense of all of this, + there are 9 parts to draw, also mark the 12 points we'll use + + P0____________________P1 + /| |\ + /1| 2 |3\ + P7 /__|____________________|__\ P2 + | |P8 P9| | + | 8 | 9 | 4 | + | __|____________________|__ | + P6 \ |P11 P10| / P3 + \7| 6 |5/ + \|____________________|/ + P5 P4 + */ + // Coordinates of the 12 points that define the rounded rect + const Vector2 point[12] = { + {(float)rec.x + radius, rec.y}, {(float)(rec.x + rec.width) - radius, rec.y}, { rec.x + rec.width, (float)rec.y + radius }, // PO, P1, P2 + {rec.x + rec.width, (float)(rec.y + rec.height) - radius}, {(float)(rec.x + rec.width) - radius, rec.y + rec.height}, // P3, P4 + {(float)rec.x + radius, rec.y + rec.height}, { rec.x, (float)(rec.y + rec.height) - radius}, {rec.x, (float)rec.y + radius}, // P5, P6, P7 + {(float)rec.x + radius, (float)rec.y + radius}, {(float)(rec.x + rec.width) - radius, (float)rec.y + radius}, // P8, P9 + {(float)(rec.x + rec.width) - radius, (float)(rec.y + rec.height) - radius}, {(float)rec.x + radius, (float)(rec.y + rec.height) - radius} // P10, P11 + }; + + const Vector2 centers[4] = { point[8], point[9], point[10], point[11] }; + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + // Draw all the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + + // NOTE: Every QUAD actually represents two segments + for (int i = 0; i < segments/2; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength*2))*radius, center.y + sinf(DEG2RAD*(angle + stepLength*2))*radius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + angle += (stepLength*2); + } + + // NOTE: In case number of segments is odd, we add one last piece to the cake + if (segments%2) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + } + } + + // [2] Upper Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[0].x, point[0].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[1].x, point[1].y); + + // [4] Right Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[2].x, point[2].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[3].x, point[3].y); + + // [6] Bottom Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[5].x, point[5].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[4].x, point[4].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + + // [8] Left Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[7].x, point[7].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[6].x, point[6].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + + // [9] Middle Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + // Draw all of the 4 corners: [1] Upper Left Corner, [3] Upper Right Corner, [5] Lower Right Corner, [7] Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*radius, center.y + sinf(DEG2RAD*(angle + stepLength))*radius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*radius, center.y + sinf(DEG2RAD*angle)*radius); + angle += stepLength; + } + } + + // [2] Upper Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[1].x, point[1].y); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[9].x, point[9].y); + + // [4] Right Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[3].x, point[3].y); + rlVertex2f(point[2].x, point[2].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[3].x, point[3].y); + + // [6] Bottom Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[5].x, point[5].y); + rlVertex2f(point[4].x, point[4].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[4].x, point[4].y); + + // [8] Left Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[6].x, point[6].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[11].x, point[11].y); + + // [9] Middle Rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[10].x, point[10].y); + rlEnd(); +#endif +} + +// Draw rectangle with rounded edges outline +void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color) +{ + if (lineThick < 0) lineThick = 0; + + // Not a rounded rectangle + if (roundness <= 0.0f) + { + DrawRectangleLinesEx((Rectangle){rec.x-lineThick, rec.y-lineThick, rec.width+2*lineThick, rec.height+2*lineThick}, lineThick, color); + return; + } + + if (roundness >= 1.0f) roundness = 1.0f; + + // Calculate corner radius + float radius = (rec.width > rec.height)? (rec.height*roundness)/2 : (rec.width*roundness)/2; + if (radius <= 0.0f) return; + + // Calculate number of segments to use for the corners + if (segments < 4) + { + // Calculate the maximum angle between segments based on the error rate (usually 0.5f) + float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); + segments = (int)(ceilf(2*PI/th)/2.0f); + if (segments <= 0) segments = 4; + } + + float stepLength = 90.0f/(float)segments; + const float outerRadius = radius + lineThick, innerRadius = radius; + + /* + Quick sketch to make sense of all of this, + marks the 16 + 4(corner centers P16-19) points we'll use + + P0 ================== P1 + // P8 P9 \\ + // \\ + P7 // P15 P10 \\ P2 + || *P16 P17* || + || || + || P14 P11 || + P6 \\ *P19 P18* // P3 + \\ // + \\ P13 P12 // + P5 ================== P4 + */ + const Vector2 point[16] = { + {(float)rec.x + innerRadius, rec.y - lineThick}, {(float)(rec.x + rec.width) - innerRadius, rec.y - lineThick}, { rec.x + rec.width + lineThick, (float)rec.y + innerRadius }, // PO, P1, P2 + {rec.x + rec.width + lineThick, (float)(rec.y + rec.height) - innerRadius}, {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height + lineThick}, // P3, P4 + {(float)rec.x + innerRadius, rec.y + rec.height + lineThick}, { rec.x - lineThick, (float)(rec.y + rec.height) - innerRadius}, {rec.x - lineThick, (float)rec.y + innerRadius}, // P5, P6, P7 + {(float)rec.x + innerRadius, rec.y}, {(float)(rec.x + rec.width) - innerRadius, rec.y}, // P8, P9 + { rec.x + rec.width, (float)rec.y + innerRadius }, {rec.x + rec.width, (float)(rec.y + rec.height) - innerRadius}, // P10, P11 + {(float)(rec.x + rec.width) - innerRadius, rec.y + rec.height}, {(float)rec.x + innerRadius, rec.y + rec.height}, // P12, P13 + { rec.x, (float)(rec.y + rec.height) - innerRadius}, {rec.x, (float)rec.y + innerRadius} // P14, P15 + }; + + const Vector2 centers[4] = { + {(float)rec.x + innerRadius, (float)rec.y + innerRadius}, {(float)(rec.x + rec.width) - innerRadius, (float)rec.y + innerRadius}, // P16, P17 + {(float)(rec.x + rec.width) - innerRadius, (float)(rec.y + rec.height) - innerRadius}, {(float)rec.x + innerRadius, (float)(rec.y + rec.height) - innerRadius} // P18, P19 + }; + + const float angles[4] = { 180.0f, 270.0f, 0.0f, 90.0f }; + + if (lineThick > 1) + { +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + + // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + + angle += stepLength; + } + } + + // Upper rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[0].x, point[0].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[8].x, point[8].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[9].x, point[9].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[1].x, point[1].y); + + // Right rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[2].x, point[2].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[10].x, point[10].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[11].x, point[11].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[3].x, point[3].y); + + // Lower rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[13].x, point[13].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[5].x, point[5].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[4].x, point[4].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[12].x, point[12].y); + + // Left rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[15].x, point[15].y); + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[7].x, point[7].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(point[6].x, point[6].y); + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(point[14].x, point[14].y); + + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + + // Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(DEG2RAD*angle)*innerRadius, center.y + sinf(DEG2RAD*angle)*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*innerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*innerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + + angle += stepLength; + } + } + + // Upper rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[8].x, point[8].y); + rlVertex2f(point[9].x, point[9].y); + rlVertex2f(point[1].x, point[1].y); + rlVertex2f(point[0].x, point[0].y); + rlVertex2f(point[9].x, point[9].y); + + // Right rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[11].x, point[11].y); + rlVertex2f(point[3].x, point[3].y); + rlVertex2f(point[2].x, point[2].y); + rlVertex2f(point[10].x, point[10].y); + rlVertex2f(point[3].x, point[3].y); + + // Lower rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[13].x, point[13].y); + rlVertex2f(point[5].x, point[5].y); + rlVertex2f(point[4].x, point[4].y); + rlVertex2f(point[12].x, point[12].y); + rlVertex2f(point[13].x, point[13].y); + rlVertex2f(point[4].x, point[4].y); + + // Left rectangle + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[6].x, point[6].y); + rlVertex2f(point[14].x, point[14].y); + rlVertex2f(point[15].x, point[15].y); + rlVertex2f(point[7].x, point[7].y); + rlVertex2f(point[14].x, point[14].y); + rlEnd(); +#endif + } + else + { + // Use LINES to draw the outline + rlBegin(RL_LINES); + + // Draw all the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner + for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop + { + float angle = angles[k]; + const Vector2 center = centers[k]; + + for (int i = 0; i < segments; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(center.x + cosf(DEG2RAD*angle)*outerRadius, center.y + sinf(DEG2RAD*angle)*outerRadius); + rlVertex2f(center.x + cosf(DEG2RAD*(angle + stepLength))*outerRadius, center.y + sinf(DEG2RAD*(angle + stepLength))*outerRadius); + angle += stepLength; + } + } + + // And now the remaining 4 lines + for (int i = 0; i < 8; i += 2) + { + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(point[i].x, point[i].y); + rlVertex2f(point[i + 1].x, point[i + 1].y); + } + + rlEnd(); + } +} + +// Draw a triangle +// NOTE: Vertex must be provided in counter-clockwise order +void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) +{ +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(v1.x, v1.y); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(v2.x, v2.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(v2.x, v2.y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(v3.x, v3.y); + rlEnd(); + + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(v1.x, v1.y); + rlVertex2f(v2.x, v2.y); + rlVertex2f(v3.x, v3.y); + rlEnd(); +#endif +} + +// Draw a triangle using lines +// NOTE: Vertex must be provided in counter-clockwise order +void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) +{ + rlBegin(RL_LINES); + rlColor4ub(color.r, color.g, color.b, color.a); + rlVertex2f(v1.x, v1.y); + rlVertex2f(v2.x, v2.y); + + rlVertex2f(v2.x, v2.y); + rlVertex2f(v3.x, v3.y); + + rlVertex2f(v3.x, v3.y); + rlVertex2f(v1.x, v1.y); + rlEnd(); +} + +// Draw a triangle fan defined by points +// NOTE: First vertex provided is the center, shared by all triangles +// By default, following vertex should be provided in counter-clockwise order +void DrawTriangleFan(Vector2 *points, int pointCount, Color color) +{ + if (pointCount >= 3) + { + rlSetTexture(texShapes.id); + rlBegin(RL_QUADS); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 1; i < pointCount - 1; i++) + { + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(points[0].x, points[0].y); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(points[i].x, points[i].y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(points[i + 1].x, points[i + 1].y); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(points[i + 1].x, points[i + 1].y); + } + rlEnd(); + rlSetTexture(0); + } +} + +// Draw a triangle strip defined by points +// NOTE: Every new vertex connects with previous two +void DrawTriangleStrip(Vector2 *points, int pointCount, Color color) +{ + if (pointCount >= 3) + { + rlBegin(RL_TRIANGLES); + rlColor4ub(color.r, color.g, color.b, color.a); + + for (int i = 2; i < pointCount; i++) + { + if ((i%2) == 0) + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i - 2].x, points[i - 2].y); + rlVertex2f(points[i - 1].x, points[i - 1].y); + } + else + { + rlVertex2f(points[i].x, points[i].y); + rlVertex2f(points[i - 1].x, points[i - 1].y); + rlVertex2f(points[i - 2].x, points[i - 2].y); + } + } + rlEnd(); + } +} + +// Draw a regular polygon of n sides (Vector version) +void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color) +{ + if (sides < 3) sides = 3; + float centralAngle = rotation*DEG2RAD; + float angleStep = 360.0f/(float)sides*DEG2RAD; + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + angleStep; + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x, center.y); + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x, center.y); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + centralAngle += angleStep; + } + rlEnd(); +#endif +} + +// Draw a polygon outline of n sides +void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color) +{ + if (sides < 3) sides = 3; + float centralAngle = rotation*DEG2RAD; + float angleStep = 360.0f/(float)sides*DEG2RAD; + + rlBegin(RL_LINES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle + angleStep)*radius, center.y + sinf(centralAngle + angleStep)*radius); + + centralAngle += angleStep; + } + rlEnd(); +} + +void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color) +{ + if (sides < 3) sides = 3; + float centralAngle = rotation*DEG2RAD; + float exteriorAngle = 360.0f/(float)sides*DEG2RAD; + float innerRadius = radius - (lineThick*cosf(DEG2RAD*exteriorAngle/2.0f)); + +#if defined(SUPPORT_QUADS_DRAW_MODE) + rlSetTexture(texShapes.id); + + rlBegin(RL_QUADS); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + exteriorAngle; + + rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + + rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius); + + rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); + rlSetTexture(0); +#else + rlBegin(RL_TRIANGLES); + for (int i = 0; i < sides; i++) + { + rlColor4ub(color.r, color.g, color.b, color.a); + float nextAngle = centralAngle + exteriorAngle; + + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle)*radius, center.y + sinf(centralAngle)*radius); + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + + rlVertex2f(center.x + cosf(centralAngle)*innerRadius, center.y + sinf(centralAngle)*innerRadius); + rlVertex2f(center.x + cosf(nextAngle)*innerRadius, center.y + sinf(nextAngle)*innerRadius); + rlVertex2f(center.x + cosf(nextAngle)*radius, center.y + sinf(nextAngle)*radius); + + centralAngle = nextAngle; + } + rlEnd(); +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Collision Detection functions +//---------------------------------------------------------------------------------- + +// Check if point is inside rectangle +bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x < (rec.x + rec.width)) && (point.y >= rec.y) && (point.y < (rec.y + rec.height))) collision = true; + + return collision; +} + +// Check if point is inside circle +bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius) +{ + bool collision = false; + + collision = CheckCollisionCircles(point, 0, center, radius); + + return collision; +} + +// Check if point is inside a triangle defined by three points (p1, p2, p3) +bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3) +{ + bool collision = false; + + float alpha = ((p2.y - p3.y)*(point.x - p3.x) + (p3.x - p2.x)*(point.y - p3.y)) / + ((p2.y - p3.y)*(p1.x - p3.x) + (p3.x - p2.x)*(p1.y - p3.y)); + + float beta = ((p3.y - p1.y)*(point.x - p3.x) + (p1.x - p3.x)*(point.y - p3.y)) / + ((p2.y - p3.y)*(p1.x - p3.x) + (p3.x - p2.x)*(p1.y - p3.y)); + + float gamma = 1.0f - alpha - beta; + + if ((alpha > 0) && (beta > 0) && (gamma > 0)) collision = true; + + return collision; +} + +// Check if point is within a polygon described by array of vertices +// NOTE: Based on http://jeffreythompson.org/collision-detection/poly-point.php +bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount) +{ + bool collision = false; + + if (pointCount > 2) + { + for (int i = 0; i < pointCount - 1; i++) + { + Vector2 vc = points[i]; + Vector2 vn = points[i + 1]; + + if ((((vc.y >= point.y) && (vn.y < point.y)) || ((vc.y < point.y) && (vn.y >= point.y))) && + (point.x < ((vn.x - vc.x)*(point.y - vc.y)/(vn.y - vc.y) + vc.x))) collision = !collision; + } + } + + return collision; +} + +// Check collision between two rectangles +bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2) +{ + bool collision = false; + + if ((rec1.x < (rec2.x + rec2.width) && (rec1.x + rec1.width) > rec2.x) && + (rec1.y < (rec2.y + rec2.height) && (rec1.y + rec1.height) > rec2.y)) collision = true; + + return collision; +} + +// Check collision between two circles +bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2) +{ + bool collision = false; + + float dx = center2.x - center1.x; // X distance between centers + float dy = center2.y - center1.y; // Y distance between centers + + float distance = sqrtf(dx*dx + dy*dy); // Distance between centers + + if (distance <= (radius1 + radius2)) collision = true; + + return collision; +} + +// Check collision between circle and rectangle +// NOTE: Reviewed version to take into account corner limit case +bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec) +{ + bool collision = false; + + int recCenterX = (int)(rec.x + rec.width/2.0f); + int recCenterY = (int)(rec.y + rec.height/2.0f); + + float dx = fabsf(center.x - (float)recCenterX); + float dy = fabsf(center.y - (float)recCenterY); + + if (dx > (rec.width/2.0f + radius)) { return false; } + if (dy > (rec.height/2.0f + radius)) { return false; } + + if (dx <= (rec.width/2.0f)) { return true; } + if (dy <= (rec.height/2.0f)) { return true; } + + float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) + + (dy - rec.height/2.0f)*(dy - rec.height/2.0f); + + collision = (cornerDistanceSq <= (radius*radius)); + + return collision; +} + +// Check the collision between two lines defined by two points each, returns collision point by reference +bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint) +{ + bool collision = false; + + float div = (endPos2.y - startPos2.y)*(endPos1.x - startPos1.x) - (endPos2.x - startPos2.x)*(endPos1.y - startPos1.y); + + if (fabsf(div) >= FLT_EPSILON) + { + collision = true; + + float xi = ((startPos2.x - endPos2.x)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.x - endPos1.x)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; + float yi = ((startPos2.y - endPos2.y)*(startPos1.x*endPos1.y - startPos1.y*endPos1.x) - (startPos1.y - endPos1.y)*(startPos2.x*endPos2.y - startPos2.y*endPos2.x))/div; + + if (((fabsf(startPos1.x - endPos1.x) > FLT_EPSILON) && (xi < fminf(startPos1.x, endPos1.x) || (xi > fmaxf(startPos1.x, endPos1.x)))) || + ((fabsf(startPos2.x - endPos2.x) > FLT_EPSILON) && (xi < fminf(startPos2.x, endPos2.x) || (xi > fmaxf(startPos2.x, endPos2.x)))) || + ((fabsf(startPos1.y - endPos1.y) > FLT_EPSILON) && (yi < fminf(startPos1.y, endPos1.y) || (yi > fmaxf(startPos1.y, endPos1.y)))) || + ((fabsf(startPos2.y - endPos2.y) > FLT_EPSILON) && (yi < fminf(startPos2.y, endPos2.y) || (yi > fmaxf(startPos2.y, endPos2.y))))) collision = false; + + if (collision && (collisionPoint != 0)) + { + collisionPoint->x = xi; + collisionPoint->y = yi; + } + } + + return collision; +} + +// Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold) +{ + bool collision = false; + + float dxc = point.x - p1.x; + float dyc = point.y - p1.y; + float dxl = p2.x - p1.x; + float dyl = p2.y - p1.y; + float cross = dxc*dyl - dyc*dxl; + + if (fabsf(cross) < (threshold*fmaxf(fabsf(dxl), fabsf(dyl)))) + { + if (fabsf(dxl) >= fabsf(dyl)) collision = (dxl > 0)? ((p1.x <= point.x) && (point.x <= p2.x)) : ((p2.x <= point.x) && (point.x <= p1.x)); + else collision = (dyl > 0)? ((p1.y <= point.y) && (point.y <= p2.y)) : ((p2.y <= point.y) && (point.y <= p1.y)); + } + + return collision; +} + +// Get collision rectangle for two rectangles collision +Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2) +{ + Rectangle overlap = { 0 }; + + float left = (rec1.x > rec2.x)? rec1.x : rec2.x; + float right1 = rec1.x + rec1.width; + float right2 = rec2.x + rec2.width; + float right = (right1 < right2)? right1 : right2; + float top = (rec1.y > rec2.y)? rec1.y : rec2.y; + float bottom1 = rec1.y + rec1.height; + float bottom2 = rec2.y + rec2.height; + float bottom = (bottom1 < bottom2)? bottom1 : bottom2; + + if ((left < right) && (top < bottom)) + { + overlap.x = left; + overlap.y = top; + overlap.width = right - left; + overlap.height = bottom - top; + } + + return overlap; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Cubic easing in-out +// NOTE: Used by DrawLineBezier() only +static float EaseCubicInOut(float t, float b, float c, float d) +{ + if ((t /= 0.5f*d) < 1) return 0.5f*c*t*t*t + b; + + t -= 2; + + return 0.5f*c*(t*t*t + 2.0f) + b; +} + +#endif // SUPPORT_MODULE_RSHAPES diff --git a/3party/raylib/src/rtext.c b/3party/raylib/src/rtext.c new file mode 100644 index 0000000..fb84401 --- /dev/null +++ b/3party/raylib/src/rtext.c @@ -0,0 +1,2145 @@ +/********************************************************************************************** +* +* rtext - Basic functions to load fonts and draw text +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RTEXT +* rtext module is included in the build +* +* #define SUPPORT_DEFAULT_FONT +* Load default raylib font on initialization to be used by DrawText() and MeasureText(). +* If no default font loaded, DrawTextEx() and MeasureTextEx() are required. +* +* #define SUPPORT_FILEFORMAT_FNT +* #define SUPPORT_FILEFORMAT_TTF +* Selected desired fileformats to be supported for loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module +* +* #define SUPPORT_FONT_ATLAS_WHITE_REC +* On font atlas image generation [GenImageFontAtlas()], add a 3x3 pixels white rectangle +* at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow +* drawing text and shapes with a single draw call [SetShapesTexture()]. +* +* #define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH +* TextSplit() function static buffer max size +* +* #define MAX_TEXTSPLIT_COUNT +* TextSplit() function static substrings pointers array (pointing to static buffer) +* +* DEPENDENCIES: +* stb_truetype - Load TTF file and rasterize characters data +* stb_rect_pack - Rectangles packing algorithms, required for font atlas generation +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags +#endif + +#if defined(SUPPORT_MODULE_RTEXT) + +#include "utils.h" // Required for: LoadFile*() +#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro() + +#include // Required for: malloc(), free() +#include // Required for: vsprintf() +#include // Required for: strcmp(), strstr(), strcpy(), strncpy() [Used in TextReplace()], sscanf() [Used in LoadBMFont()] +#include // Required for: va_list, va_start(), vsprintf(), va_end() [Used in TextFormat()] +#include // Required for: toupper(), tolower() [Used in TextToUpper(), TextToLower()] + +#if defined(SUPPORT_FILEFORMAT_TTF) + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define STB_RECT_PACK_IMPLEMENTATION + #include "external/stb_rect_pack.h" // Required for: ttf font rectangles packaging + + #define STBTT_STATIC + #define STB_TRUETYPE_IMPLEMENTATION + #include "external/stb_truetype.h" // Required for: ttf font data reading + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef MAX_TEXT_BUFFER_LENGTH + #define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions: + // TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit() +#endif +#ifndef MAX_TEXT_UNICODE_CHARS + #define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints() +#endif +#ifndef MAX_TEXTSPLIT_COUNT + #define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit() +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global variables +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_DEFAULT_FONT) +// Default font provided by raylib +// NOTE: Default font is loaded on InitWindow() and disposed on CloseWindow() [module: core] +static Font defaultFont = { 0 }; +#endif + +//---------------------------------------------------------------------------------- +// Other Modules Functions Declaration (required by text) +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_FILEFORMAT_FNT) +static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file) +#endif +static int textLineSpacing = 15; // Text vertical line spacing in pixels + +#if defined(SUPPORT_DEFAULT_FONT) +extern void LoadFontDefault(void); +extern void UnloadFontDefault(void); +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_DEFAULT_FONT) +// Load raylib default font +extern void LoadFontDefault(void) +{ + #define BIT_CHECK(a,b) ((a) & (1u << (b))) + + // NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement + // Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl + + defaultFont.glyphCount = 224; // Number of chars included in our default font + defaultFont.glyphPadding = 0; // Characters padding + + // Default font is directly defined here (data generated from a sprite font image) + // This way, we reconstruct Font without creating large global variables + // This data is automatically allocated to Stack and automatically deallocated at the end of this function + unsigned int defaultFontData[512] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200020, 0x0001b000, 0x00000000, 0x00000000, 0x8ef92520, 0x00020a00, 0x7dbe8000, 0x1f7df45f, + 0x4a2bf2a0, 0x0852091e, 0x41224000, 0x10041450, 0x2e292020, 0x08220812, 0x41222000, 0x10041450, 0x10f92020, 0x3efa084c, 0x7d22103c, 0x107df7de, + 0xe8a12020, 0x08220832, 0x05220800, 0x10450410, 0xa4a3f000, 0x08520832, 0x05220400, 0x10450410, 0xe2f92020, 0x0002085e, 0x7d3e0281, 0x107df41f, + 0x00200000, 0x8001b000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xc0000fbe, 0xfbf7e00f, 0x5fbf7e7d, 0x0050bee8, 0x440808a2, 0x0a142fe8, 0x50810285, 0x0050a048, + 0x49e428a2, 0x0a142828, 0x40810284, 0x0048a048, 0x10020fbe, 0x09f7ebaf, 0xd89f3e84, 0x0047a04f, 0x09e48822, 0x0a142aa1, 0x50810284, 0x0048a048, + 0x04082822, 0x0a142fa0, 0x50810285, 0x0050a248, 0x00008fbe, 0xfbf42021, 0x5f817e7d, 0x07d09ce8, 0x00008000, 0x00000fe0, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000c0180, + 0xdfbf4282, 0x0bfbf7ef, 0x42850505, 0x004804bf, 0x50a142c6, 0x08401428, 0x42852505, 0x00a808a0, 0x50a146aa, 0x08401428, 0x42852505, 0x00081090, + 0x5fa14a92, 0x0843f7e8, 0x7e792505, 0x00082088, 0x40a15282, 0x08420128, 0x40852489, 0x00084084, 0x40a16282, 0x0842022a, 0x40852451, 0x00088082, + 0xc0bf4282, 0xf843f42f, 0x7e85fc21, 0x3e0900bf, 0x00000000, 0x00000004, 0x00000000, 0x000c0180, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x04000402, 0x41482000, 0x00000000, 0x00000800, + 0x04000404, 0x4100203c, 0x00000000, 0x00000800, 0xf7df7df0, 0x514bef85, 0xbefbefbe, 0x04513bef, 0x14414500, 0x494a2885, 0xa28a28aa, 0x04510820, + 0xf44145f0, 0x474a289d, 0xa28a28aa, 0x04510be0, 0x14414510, 0x494a2884, 0xa28a28aa, 0x02910a00, 0xf7df7df0, 0xd14a2f85, 0xbefbe8aa, 0x011f7be0, + 0x00000000, 0x00400804, 0x20080000, 0x00000000, 0x00000000, 0x00600f84, 0x20080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0xac000000, 0x00000f01, 0x00000000, 0x00000000, 0x24000000, 0x00000f01, 0x00000000, 0x06000000, 0x24000000, 0x00000f01, 0x00000000, 0x09108000, + 0x24fa28a2, 0x00000f01, 0x00000000, 0x013e0000, 0x2242252a, 0x00000f52, 0x00000000, 0x038a8000, 0x2422222a, 0x00000f29, 0x00000000, 0x010a8000, + 0x2412252a, 0x00000f01, 0x00000000, 0x010a8000, 0x24fbe8be, 0x00000f01, 0x00000000, 0x0ebe8000, 0xac020000, 0x00000f01, 0x00000000, 0x00048000, + 0x0003e000, 0x00000f00, 0x00000000, 0x00008000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000038, 0x8443b80e, 0x00203a03, + 0x02bea080, 0xf0000020, 0xc452208a, 0x04202b02, 0xf8029122, 0x07f0003b, 0xe44b388e, 0x02203a02, 0x081e8a1c, 0x0411e92a, 0xf4420be0, 0x01248202, + 0xe8140414, 0x05d104ba, 0xe7c3b880, 0x00893a0a, 0x283c0e1c, 0x04500902, 0xc4400080, 0x00448002, 0xe8208422, 0x04500002, 0x80400000, 0x05200002, + 0x083e8e00, 0x04100002, 0x804003e0, 0x07000042, 0xf8008400, 0x07f00003, 0x80400000, 0x04000022, 0x00000000, 0x00000000, 0x80400000, 0x04000002, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800702, 0x1848a0c2, 0x84010000, 0x02920921, 0x01042642, 0x00005121, 0x42023f7f, 0x00291002, + 0xefc01422, 0x7efdfbf7, 0xefdfa109, 0x03bbbbf7, 0x28440f12, 0x42850a14, 0x20408109, 0x01111010, 0x28440408, 0x42850a14, 0x2040817f, 0x01111010, + 0xefc78204, 0x7efdfbf7, 0xe7cf8109, 0x011111f3, 0x2850a932, 0x42850a14, 0x2040a109, 0x01111010, 0x2850b840, 0x42850a14, 0xefdfbf79, 0x03bbbbf7, + 0x001fa020, 0x00000000, 0x00001000, 0x00000000, 0x00002070, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x08022800, 0x00012283, 0x02430802, 0x01010001, 0x8404147c, 0x20000144, 0x80048404, 0x00823f08, 0xdfbf4284, 0x7e03f7ef, 0x142850a1, 0x0000210a, + 0x50a14684, 0x528a1428, 0x142850a1, 0x03efa17a, 0x50a14a9e, 0x52521428, 0x142850a1, 0x02081f4a, 0x50a15284, 0x4a221428, 0xf42850a1, 0x03efa14b, + 0x50a16284, 0x4a521428, 0x042850a1, 0x0228a17a, 0xdfbf427c, 0x7e8bf7ef, 0xf7efdfbf, 0x03efbd0b, 0x00000000, 0x04000000, 0x00000000, 0x00000008, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00200508, 0x00840400, 0x11458122, 0x00014210, + 0x00514294, 0x51420800, 0x20a22a94, 0x0050a508, 0x00200000, 0x00000000, 0x00050000, 0x08000000, 0xfefbefbe, 0xfbefbefb, 0xfbeb9114, 0x00fbefbe, + 0x20820820, 0x8a28a20a, 0x8a289114, 0x3e8a28a2, 0xfefbefbe, 0xfbefbe0b, 0x8a289114, 0x008a28a2, 0x228a28a2, 0x08208208, 0x8a289114, 0x088a28a2, + 0xfefbefbe, 0xfbefbefb, 0xfa2f9114, 0x00fbefbe, 0x00000000, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00210100, 0x00000004, 0x00000000, 0x00000000, 0x14508200, 0x00001402, 0x00000000, 0x00000000, + 0x00000010, 0x00000020, 0x00000000, 0x00000000, 0xa28a28be, 0x00002228, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, + 0xa28a28aa, 0x000022a8, 0x00000000, 0x00000000, 0xa28a28aa, 0x000022e8, 0x00000000, 0x00000000, 0xbefbefbe, 0x00003e2f, 0x00000000, 0x00000000, + 0x00000004, 0x00002028, 0x00000000, 0x00000000, 0x80000000, 0x00003e0f, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 }; + + int charsHeight = 10; + int charsDivisor = 1; // Every char is separated from the consecutive by a 1 pixel divisor, horizontally and vertically + + int charsWidth[224] = { 3, 1, 4, 6, 5, 7, 6, 2, 3, 3, 5, 5, 2, 4, 1, 7, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 1, 1, 3, 4, 3, 6, + 7, 6, 6, 6, 6, 6, 6, 6, 6, 3, 5, 6, 5, 7, 6, 6, 6, 6, 6, 6, 7, 6, 7, 7, 6, 6, 6, 2, 7, 2, 3, 5, + 2, 5, 5, 5, 5, 5, 4, 5, 5, 1, 2, 5, 2, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 3, 1, 3, 4, 4, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 5, 5, 5, 7, 1, 5, 3, 7, 3, 5, 4, 1, 7, 4, 3, 5, 3, 3, 2, 5, 6, 1, 2, 2, 3, 5, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 7, 6, 6, 6, 6, 6, 3, 3, 3, 3, 7, 6, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 4, 6, + 5, 5, 5, 5, 5, 5, 9, 5, 5, 5, 5, 5, 2, 2, 3, 3, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 3, 5 }; + + // Re-construct image from defaultFontData and generate OpenGL texture + //---------------------------------------------------------------------- + Image imFont = { + .data = RL_CALLOC(128*128, 2), // 2 bytes per pixel (gray + alpha) + .width = 128, + .height = 128, + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA + }; + + // Fill image.data with defaultFontData (convert from bit to pixel!) + for (int i = 0, counter = 0; i < imFont.width*imFont.height; i += 32) + { + for (int j = 31; j >= 0; j--) + { + if (BIT_CHECK(defaultFontData[counter], j)) + { + // NOTE: We are unreferencing data as short, so, + // we must consider data as little-endian order (alpha + gray) + ((unsigned short *)imFont.data)[i + j] = 0xffff; + } + else ((unsigned short *)imFont.data)[i + j] = 0x00ff; + } + + counter++; + } + + defaultFont.texture = LoadTextureFromImage(imFont); + + // Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount + //------------------------------------------------------------------------------ + + // Allocate space for our characters info data + // NOTE: This memory must be freed at end! --> Done by CloseWindow() + defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo)); + defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle)); + + int currentLine = 0; + int currentPosX = charsDivisor; + int testPosX = charsDivisor; + + for (int i = 0; i < defaultFont.glyphCount; i++) + { + defaultFont.glyphs[i].value = 32 + i; // First char is 32 + + defaultFont.recs[i].x = (float)currentPosX; + defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor)); + defaultFont.recs[i].width = (float)charsWidth[i]; + defaultFont.recs[i].height = (float)charsHeight; + + testPosX += (int)(defaultFont.recs[i].width + (float)charsDivisor); + + if (testPosX >= defaultFont.texture.width) + { + currentLine++; + currentPosX = 2*charsDivisor + charsWidth[i]; + testPosX = currentPosX; + + defaultFont.recs[i].x = (float)charsDivisor; + defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor)); + } + else currentPosX = testPosX; + + // NOTE: On default font character offsets and xAdvance are not required + defaultFont.glyphs[i].offsetX = 0; + defaultFont.glyphs[i].offsetY = 0; + defaultFont.glyphs[i].advanceX = 0; + + // Fill character image data from fontClear data + defaultFont.glyphs[i].image = ImageFromImage(imFont, defaultFont.recs[i]); + } + + UnloadImage(imFont); + + defaultFont.baseSize = (int)defaultFont.recs[0].height; + + TRACELOG(LOG_INFO, "FONT: Default font loaded successfully (%i glyphs)", defaultFont.glyphCount); +} + +// Unload raylib default font +extern void UnloadFontDefault(void) +{ + for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image); + UnloadTexture(defaultFont.texture); + RL_FREE(defaultFont.glyphs); + RL_FREE(defaultFont.recs); +} +#endif // SUPPORT_DEFAULT_FONT + +// Get the default font, useful to be used with extended parameters +Font GetFontDefault() +{ +#if defined(SUPPORT_DEFAULT_FONT) + return defaultFont; +#else + Font font = { 0 }; + return font; +#endif +} + +// Load Font from file into GPU memory (VRAM) +Font LoadFont(const char *fileName) +{ + // Default values for ttf font generation +#ifndef FONT_TTF_DEFAULT_SIZE + #define FONT_TTF_DEFAULT_SIZE 32 // TTF font generation default char size (char-height) +#endif +#ifndef FONT_TTF_DEFAULT_NUMCHARS + #define FONT_TTF_DEFAULT_NUMCHARS 95 // TTF font generation default charset: 95 glyphs (ASCII 32..126) +#endif +#ifndef FONT_TTF_DEFAULT_FIRST_CHAR + #define FONT_TTF_DEFAULT_FIRST_CHAR 32 // TTF font generation default first char for image sprite font (32-Space) +#endif +#ifndef FONT_TTF_DEFAULT_CHARS_PADDING + #define FONT_TTF_DEFAULT_CHARS_PADDING 4 // TTF font generation default chars padding +#endif + + Font font = { 0 }; + +#if defined(SUPPORT_FILEFORMAT_TTF) + if (IsFileExtension(fileName, ".ttf") || IsFileExtension(fileName, ".otf")) font = LoadFontEx(fileName, FONT_TTF_DEFAULT_SIZE, NULL, FONT_TTF_DEFAULT_NUMCHARS); + else +#endif +#if defined(SUPPORT_FILEFORMAT_FNT) + if (IsFileExtension(fileName, ".fnt")) font = LoadBMFont(fileName); + else +#endif + { + Image image = LoadImage(fileName); + if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, FONT_TTF_DEFAULT_FIRST_CHAR); + UnloadImage(image); + } + + if (font.texture.id == 0) + { + TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load font texture -> Using default font", fileName); + font = GetFontDefault(); + } + else + { + SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); // By default, we set point filter (the best performance) + TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", FONT_TTF_DEFAULT_SIZE, FONT_TTF_DEFAULT_NUMCHARS); + } + + return font; +} + +// Load Font from TTF font file with generation parameters +// NOTE: You can pass an array with desired characters, those characters should be available in the font +// if array is NULL, default char set is selected 32..126 +Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount) +{ + Font font = { 0 }; + + // Loading file to memory + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + // Loading font from memory data + font = LoadFontFromMemory(GetFileExtension(fileName), fileData, dataSize, fontSize, codepoints, codepointCount); + + UnloadFileData(fileData); + } + else font = GetFontDefault(); + + return font; +} + +// Load an Image font file (XNA style) +Font LoadFontFromImage(Image image, Color key, int firstChar) +{ +#ifndef MAX_GLYPHS_FROM_IMAGE + #define MAX_GLYPHS_FROM_IMAGE 256 // Maximum number of glyphs supported on image scan +#endif + + #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)) + + Font font = GetFontDefault(); + + int charSpacing = 0; + int lineSpacing = 0; + + int x = 0; + int y = 0; + + // We allocate a temporal arrays for chars data measures, + // once we get the actual number of chars, we copy data to a sized arrays + int tempCharValues[MAX_GLYPHS_FROM_IMAGE] = { 0 }; + Rectangle tempCharRecs[MAX_GLYPHS_FROM_IMAGE] = { 0 }; + + Color *pixels = LoadImageColors(image); + + // Parse image data to get charSpacing and lineSpacing + for (y = 0; y < image.height; y++) + { + for (x = 0; x < image.width; x++) + { + if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break; + } + + if (!COLOR_EQUAL(pixels[y*image.width + x], key)) break; + } + + if ((x == 0) || (y == 0)) return font; + + charSpacing = x; + lineSpacing = y; + + int charHeight = 0; + int j = 0; + + while (!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++; + + charHeight = j; + + // Check array values to get characters: value, x, y, w, h + int index = 0; + int lineToRead = 0; + int xPosToRead = charSpacing; + + // Parse image data to get rectangle sizes + while ((lineSpacing + lineToRead*(charHeight + lineSpacing)) < image.height) + { + while ((xPosToRead < image.width) && + !COLOR_EQUAL((pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead]), key)) + { + tempCharValues[index] = firstChar + index; + + tempCharRecs[index].x = (float)xPosToRead; + tempCharRecs[index].y = (float)(lineSpacing + lineToRead*(charHeight + lineSpacing)); + tempCharRecs[index].height = (float)charHeight; + + int charWidth = 0; + + while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++; + + tempCharRecs[index].width = (float)charWidth; + + index++; + + xPosToRead += (charWidth + charSpacing); + } + + lineToRead++; + xPosToRead = charSpacing; + } + + // NOTE: We need to remove key color borders from image to avoid weird + // artifacts on texture scaling when using TEXTURE_FILTER_BILINEAR or TEXTURE_FILTER_TRILINEAR + for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK; + + // Create a new image with the processed color data (key color replaced by BLANK) + Image fontClear = { + .data = pixels, + .width = image.width, + .height = image.height, + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 + }; + + // Set font with all data parsed from image + font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture + font.glyphCount = index; + font.glyphPadding = 0; + + // We got tempCharValues and tempCharsRecs populated with chars data + // Now we move temp data to sized charValues and charRecs arrays + font.glyphs = (GlyphInfo *)RL_MALLOC(font.glyphCount*sizeof(GlyphInfo)); + font.recs = (Rectangle *)RL_MALLOC(font.glyphCount*sizeof(Rectangle)); + + for (int i = 0; i < font.glyphCount; i++) + { + font.glyphs[i].value = tempCharValues[i]; + + // Get character rectangle in the font atlas texture + font.recs[i] = tempCharRecs[i]; + + // NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0) + font.glyphs[i].offsetX = 0; + font.glyphs[i].offsetY = 0; + font.glyphs[i].advanceX = 0; + + // Fill character image data from fontClear data + font.glyphs[i].image = ImageFromImage(fontClear, tempCharRecs[i]); + } + + UnloadImage(fontClear); // Unload processed image once converted to texture + + font.baseSize = (int)font.recs[0].height; + + return font; +} + +// Load font from memory buffer, fileType refers to extension: i.e. ".ttf" +Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount) +{ + Font font = { 0 }; + + char fileExtLower[16] = { 0 }; + strcpy(fileExtLower, TextToLower(fileType)); + +#if defined(SUPPORT_FILEFORMAT_TTF) + if (TextIsEqual(fileExtLower, ".ttf") || + TextIsEqual(fileExtLower, ".otf")) + { + font.baseSize = fontSize; + font.glyphCount = (codepointCount > 0)? codepointCount : 95; + font.glyphPadding = 0; + font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, codepoints, font.glyphCount, FONT_DEFAULT); + + if (font.glyphs != NULL) + { + font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING; + + Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0); + font.texture = LoadTextureFromImage(atlas); + + // Update glyphs[i].image to use alpha, required to be used on ImageDrawText() + for (int i = 0; i < font.glyphCount; i++) + { + UnloadImage(font.glyphs[i].image); + font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]); + } + + UnloadImage(atlas); + + TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount); + } + else font = GetFontDefault(); + } +#else + font = GetFontDefault(); +#endif + + return font; +} + +// Check if a font is ready +bool IsFontReady(Font font) +{ + return ((font.texture.id > 0) && // Validate OpenGL id fot font texture atlas + (font.baseSize > 0) && // Validate font size + (font.glyphCount > 0) && // Validate font contains some glyph + (font.recs != NULL) && // Validate font recs defining glyphs on texture atlas + (font.glyphs != NULL)); // Validate glyph data is loaded + + // NOTE: Further validations could be done to verify if recs count and glyphs count + // match glyphCount and to verify that data contained is valid (glyphs values, metrics...) +} + +// Load font data for further use +// NOTE: Requires TTF font memory data and can generate SDF data +GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type) +{ + // NOTE: Using some SDF generation default values, + // trades off precision with ability to handle *smaller* sizes +#ifndef FONT_SDF_CHAR_PADDING + #define FONT_SDF_CHAR_PADDING 4 // SDF font generation char padding +#endif +#ifndef FONT_SDF_ON_EDGE_VALUE + #define FONT_SDF_ON_EDGE_VALUE 128 // SDF font generation on edge value +#endif +#ifndef FONT_SDF_PIXEL_DIST_SCALE + #define FONT_SDF_PIXEL_DIST_SCALE 64.0f // SDF font generation pixel distance scale +#endif +#ifndef FONT_BITMAP_ALPHA_THRESHOLD + #define FONT_BITMAP_ALPHA_THRESHOLD 80 // Bitmap (B&W) font generation alpha threshold +#endif + + GlyphInfo *chars = NULL; + +#if defined(SUPPORT_FILEFORMAT_TTF) + // Load font data (including pixel data) from TTF memory file + // NOTE: Loaded information should be enough to generate font image atlas, using any packaging method + if (fileData != NULL) + { + bool genFontChars = false; + stbtt_fontinfo fontInfo = { 0 }; + + if (stbtt_InitFont(&fontInfo, (unsigned char *)fileData, 0)) // Initialize font for data reading + { + // Calculate font scale factor + float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float)fontSize); + + // Calculate font basic metrics + // NOTE: ascent is equivalent to font baseline + int ascent, descent, lineGap; + stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap); + + // In case no chars count provided, default to 95 + codepointCount = (codepointCount > 0)? codepointCount : 95; + + // Fill fontChars in case not provided externally + // NOTE: By default we fill glyphCount consecutively, starting at 32 (Space) + + if (codepoints == NULL) + { + codepoints = (int *)RL_MALLOC(codepointCount*sizeof(int)); + for (int i = 0; i < codepointCount; i++) codepoints[i] = i + 32; + genFontChars = true; + } + + chars = (GlyphInfo *)RL_MALLOC(codepointCount*sizeof(GlyphInfo)); + + // NOTE: Using simple packaging, one char after another + for (int i = 0; i < codepointCount; i++) + { + int chw = 0, chh = 0; // Character width and height (on generation) + int ch = codepoints[i]; // Character value to get info for + chars[i].value = ch; + + // Render a unicode codepoint to a bitmap + // stbtt_GetCodepointBitmap() -- allocates and returns a bitmap + // stbtt_GetCodepointBitmapBox() -- how big the bitmap must be + // stbtt_MakeCodepointBitmap() -- renders into bitmap you provide + + if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); + else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, FONT_SDF_CHAR_PADDING, FONT_SDF_ON_EDGE_VALUE, FONT_SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY); + else chars[i].image.data = NULL; + + stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL); + chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor); + + // Load characters images + chars[i].image.width = chw; + chars[i].image.height = chh; + chars[i].image.mipmaps = 1; + chars[i].image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + + chars[i].offsetY += (int)((float)ascent*scaleFactor); + + // NOTE: We create an empty image for space character, it could be further required for atlas packing + if (ch == 32) + { + Image imSpace = { + .data = RL_CALLOC(chars[i].advanceX*fontSize, 2), + .width = chars[i].advanceX, + .height = fontSize, + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE + }; + + chars[i].image = imSpace; + } + + if (type == FONT_BITMAP) + { + // Aliased bitmap (black & white) font generation, avoiding anti-aliasing + // NOTE: For optimum results, bitmap font should be generated at base pixel size + for (int p = 0; p < chw*chh; p++) + { + if (((unsigned char *)chars[i].image.data)[p] < FONT_BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0; + else ((unsigned char *)chars[i].image.data)[p] = 255; + } + } + + // Get bounding box for character (maybe offset to account for chars that dip above or below the line) + /* + int chX1, chY1, chX2, chY2; + stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2); + + TRACELOGD("FONT: Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1); + TRACELOGD("FONT: Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1); + */ + } + } + else TRACELOG(LOG_WARNING, "FONT: Failed to process TTF font data"); + + if (genFontChars) RL_FREE(codepoints); + } +#endif + + return chars; +} + +// Generate image font atlas using chars info +// NOTE: Packing method: 0-Default, 1-Skyline +#if defined(SUPPORT_FILEFORMAT_TTF) +Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod) +{ + Image atlas = { 0 }; + + if (glyphs == NULL) + { + TRACELOG(LOG_WARNING, "FONT: Provided chars info not valid, returning empty image atlas"); + return atlas; + } + + *glyphRecs = NULL; + + // In case no chars count provided we suppose default of 95 + glyphCount = (glyphCount > 0)? glyphCount : 95; + + // NOTE: Rectangles memory is loaded here! + Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); + + // Calculate image size based on total glyph width and glyph row count + int totalWidth = 0; + int maxGlyphWidth = 0; + + for (int i = 0; i < glyphCount; i++) + { + if (glyphs[i].image.width > maxGlyphWidth) maxGlyphWidth = glyphs[i].image.width; + totalWidth += glyphs[i].image.width + 4*padding; + } + +//#define SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE +#if defined(SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE) + int rowCount = 0; + int imageSize = 64; // Define minimum starting value to avoid unnecessary calculation steps for very small images + + // NOTE: maxGlyphWidth is maximum possible space left at the end of row + while (totalWidth > (imageSize - maxGlyphWidth)*rowCount) + { + imageSize *= 2; // Double the size of image (to keep POT) + rowCount = imageSize/(fontSize + 2*padding); // Calculate new row count for the new image size + } + + atlas.width = imageSize; // Atlas bitmap width + atlas.height = imageSize; // Atlas bitmap height +#else + // No need for a so-conservative atlas generation + float totalArea = totalWidth*fontSize*1.2f; + float imageMinSize = sqrtf(totalArea); + int imageSize = (int)powf(2, ceilf(logf(imageMinSize)/logf(2))); + + if (totalArea < ((imageSize*imageSize)/2)) + { + atlas.width = imageSize; // Atlas bitmap width + atlas.height = imageSize/2; // Atlas bitmap height + } + else + { + atlas.width = imageSize; // Atlas bitmap width + atlas.height = imageSize; // Atlas bitmap height + } +#endif + + atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp) + atlas.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + atlas.mipmaps = 1; + + // DEBUG: We can see padding in the generated image setting a gray background... + //for (int i = 0; i < atlas.width*atlas.height; i++) ((unsigned char *)atlas.data)[i] = 100; + + if (packMethod == 0) // Use basic packing algorithm + { + int offsetX = padding; + int offsetY = padding; + + // NOTE: Using simple packaging, one char after another + for (int i = 0; i < glyphCount; i++) + { + // Check remaining space for glyph + if (offsetX >= (atlas.width - glyphs[i].image.width - 2*padding)) + { + offsetX = padding; + + // NOTE: Be careful on offsetY for SDF fonts, by default SDF + // use an internal padding of 4 pixels, it means char rectangle + // height is bigger than fontSize, it could be up to (fontSize + 8) + offsetY += (fontSize + 2*padding); + + if (offsetY > (atlas.height - fontSize - padding)) + { + for(int j = i + 1; j < glyphCount; j++) + { + TRACELOG(LOG_WARNING, "FONT: Failed to package character (%i)", j); + // make sure remaining recs contain valid data + recs[j].x = 0; + recs[j].y = 0; + recs[j].width = 0; + recs[j].height = 0; + } + break; + } + } + + // Copy pixel data from glyph image to atlas + for (int y = 0; y < glyphs[i].image.height; y++) + { + for (int x = 0; x < glyphs[i].image.width; x++) + { + ((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x]; + } + } + + // Fill chars rectangles in atlas info + recs[i].x = (float)offsetX; + recs[i].y = (float)offsetY; + recs[i].width = (float)glyphs[i].image.width; + recs[i].height = (float)glyphs[i].image.height; + + // Move atlas position X for next character drawing + offsetX += (glyphs[i].image.width + 2*padding); + } + } + else if (packMethod == 1) // Use Skyline rect packing algorithm (stb_pack_rect) + { + stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context)); + stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes)); + + stbrp_init_target(context, atlas.width, atlas.height, nodes, glyphCount); + stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(glyphCount*sizeof(stbrp_rect)); + + // Fill rectangles for packaging + for (int i = 0; i < glyphCount; i++) + { + rects[i].id = i; + rects[i].w = glyphs[i].image.width + 2*padding; + rects[i].h = glyphs[i].image.height + 2*padding; + } + + // Package rectangles into atlas + stbrp_pack_rects(context, rects, glyphCount); + + for (int i = 0; i < glyphCount; i++) + { + // It returns char rectangles in atlas + recs[i].x = rects[i].x + (float)padding; + recs[i].y = rects[i].y + (float)padding; + recs[i].width = (float)glyphs[i].image.width; + recs[i].height = (float)glyphs[i].image.height; + + if (rects[i].was_packed) + { + // Copy pixel data from fc.data to atlas + for (int y = 0; y < glyphs[i].image.height; y++) + { + for (int x = 0; x < glyphs[i].image.width; x++) + { + ((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x]; + } + } + } + else TRACELOG(LOG_WARNING, "FONT: Failed to package character (%i)", i); + } + + RL_FREE(rects); + RL_FREE(nodes); + RL_FREE(context); + } + +#if defined(SUPPORT_FONT_ATLAS_WHITE_REC) + // Add a 3x3 white rectangle at the bottom-right corner of the generated atlas, + // useful to use as the white texture to draw shapes with raylib, using this rectangle + // shapes and text can be backed into a single draw call: SetShapesTexture() + for (int i = 0, k = atlas.width*atlas.height - 1; i < 3; i++) + { + ((unsigned char *)atlas.data)[k - 0] = 255; + ((unsigned char *)atlas.data)[k - 1] = 255; + ((unsigned char *)atlas.data)[k - 2] = 255; + k -= atlas.width; + } +#endif + + // Convert image data from GRAYSCALE to GRAY_ALPHA + unsigned char *dataGrayAlpha = (unsigned char *)RL_MALLOC(atlas.width*atlas.height*sizeof(unsigned char)*2); // Two channels + + for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2) + { + dataGrayAlpha[k] = 255; + dataGrayAlpha[k + 1] = ((unsigned char *)atlas.data)[i]; + } + + RL_FREE(atlas.data); + atlas.data = dataGrayAlpha; + atlas.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + + *glyphRecs = recs; + + return atlas; +} +#endif + +// Unload font glyphs info data (RAM) +void UnloadFontData(GlyphInfo *glyphs, int glyphCount) +{ + if (glyphs != NULL) + { + for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image); + + RL_FREE(glyphs); + } +} + +// Unload Font from GPU memory (VRAM) +void UnloadFont(Font font) +{ + // NOTE: Make sure font is not default font (fallback) + if (font.texture.id != GetFontDefault().texture.id) + { + UnloadFontData(font.glyphs, font.glyphCount); + UnloadTexture(font.texture); + RL_FREE(font.recs); + + TRACELOGD("FONT: Unloaded font data from RAM and VRAM"); + } +} + +// Export font as code file, returns true on success +bool ExportFontAsCode(Font font, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + #define MAX_FONT_DATA_SIZE 1024*1024 // 1 MB + + // Get file name from path + char fileNamePascal[256] = { 0 }; + strcpy(fileNamePascal, TextToPascal(GetFileNameWithoutExt(fileName))); + + // NOTE: Text data buffer size is estimated considering image data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(MAX_FONT_DATA_SIZE, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// FontAsCode exporter v1.0 - Font data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// ---------------------------------------------------------------------------------- //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// TODO: Fill the information and license of the exported font here: //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Font name: .... //\n"); + byteCount += sprintf(txtData + byteCount, "// Font creator: .... //\n"); + byteCount += sprintf(txtData + byteCount, "// Font LICENSE: .... //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Support font export and initialization + // NOTE: This mechanism is highly coupled to raylib + Image image = LoadImageFromTexture(font.texture); + if (image.format != PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) TRACELOG(LOG_WARNING, "Font export as code: Font image format is not GRAY+ALPHA!"); + int imageDataSize = GetPixelDataSize(image.width, image.height, image.format); + + // Image data is usually GRAYSCALE + ALPHA and can be reduced to GRAYSCALE + //ImageFormat(&image, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE); + +#define SUPPORT_COMPRESSED_FONT_ATLAS +#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) + // WARNING: Data is compressed using raylib CompressData() DEFLATE, + // it requires to be decompressed with raylib DecompressData(), that requires + // compiling raylib with SUPPORT_COMPRESSION_API config flag enabled + + // Compress font image data + int compDataSize = 0; + unsigned char *compData = CompressData((const unsigned char *)image.data, imageDataSize, &compDataSize); + + // Save font image data (compressed) + byteCount += sprintf(txtData + byteCount, "#define COMPRESSED_DATA_SIZE_FONT_%s %i\n\n", TextToUpper(fileNamePascal), compDataSize); + byteCount += sprintf(txtData + byteCount, "// Font image pixels data compressed (DEFLATE)\n"); + byteCount += sprintf(txtData + byteCount, "// NOTE: Original pixel data simplified to GRAYSCALE\n"); + byteCount += sprintf(txtData + byteCount, "static unsigned char fontData_%s[COMPRESSED_DATA_SIZE_FONT_%s] = { ", fileNamePascal, TextToUpper(fileNamePascal)); + for (int i = 0; i < compDataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%02x,\n " : "0x%02x, "), compData[i]); + byteCount += sprintf(txtData + byteCount, "0x%02x };\n\n", compData[compDataSize - 1]); + RL_FREE(compData); +#else + // Save font image data (uncompressed) + byteCount += sprintf(txtData + byteCount, "// Font image pixels data\n"); + byteCount += sprintf(txtData + byteCount, "// NOTE: 2 bytes per pixel, GRAY + ALPHA channels\n"); + byteCount += sprintf(txtData + byteCount, "static unsigned char fontImageData_%s[%i] = { ", fileNamePascal, imageDataSize); + for (int i = 0; i < imageDataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%02x,\n " : "0x%02x, "), ((unsigned char *)imFont.data)[i]); + byteCount += sprintf(txtData + byteCount, "0x%02x };\n\n", ((unsigned char *)imFont.data)[imageDataSize - 1]); +#endif + + // Save font recs data + byteCount += sprintf(txtData + byteCount, "// Font characters rectangles data\n"); + byteCount += sprintf(txtData + byteCount, "static const Rectangle fontRecs_%s[%i] = {\n", fileNamePascal, font.glyphCount); + for (int i = 0; i < font.glyphCount; i++) + { + byteCount += sprintf(txtData + byteCount, " { %1.0f, %1.0f, %1.0f , %1.0f },\n", font.recs[i].x, font.recs[i].y, font.recs[i].width, font.recs[i].height); + } + byteCount += sprintf(txtData + byteCount, "};\n\n"); + + // Save font glyphs data + // NOTE: Glyphs image data not saved (grayscale pixels), + // it could be generated from image and recs + byteCount += sprintf(txtData + byteCount, "// Font glyphs info data\n"); + byteCount += sprintf(txtData + byteCount, "// NOTE: No glyphs.image data provided\n"); + byteCount += sprintf(txtData + byteCount, "static const GlyphInfo fontGlyphs_%s[%i] = {\n", fileNamePascal, font.glyphCount); + for (int i = 0; i < font.glyphCount; i++) + { + byteCount += sprintf(txtData + byteCount, " { %i, %i, %i, %i, { 0 }},\n", font.glyphs[i].value, font.glyphs[i].offsetX, font.glyphs[i].offsetY, font.glyphs[i].advanceX); + } + byteCount += sprintf(txtData + byteCount, "};\n\n"); + + // Custom font loading function + byteCount += sprintf(txtData + byteCount, "// Font loading function: %s\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, "static Font LoadFont_%s(void)\n{\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, " Font font = { 0 };\n\n"); + byteCount += sprintf(txtData + byteCount, " font.baseSize = %i;\n", font.baseSize); + byteCount += sprintf(txtData + byteCount, " font.glyphCount = %i;\n", font.glyphCount); + byteCount += sprintf(txtData + byteCount, " font.glyphPadding = %i;\n\n", font.glyphPadding); + byteCount += sprintf(txtData + byteCount, " // Custom font loading\n"); +#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) + byteCount += sprintf(txtData + byteCount, " // NOTE: Compressed font image data (DEFLATE), it requires DecompressData() function\n"); + byteCount += sprintf(txtData + byteCount, " int fontDataSize_%s = 0;\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, " unsigned char *data = DecompressData(fontData_%s, COMPRESSED_DATA_SIZE_FONT_%s, &fontDataSize_%s);\n", fileNamePascal, TextToUpper(fileNamePascal), fileNamePascal); + byteCount += sprintf(txtData + byteCount, " Image imFont = { data, %i, %i, 1, %i };\n\n", image.width, image.height, image.format); +#else + byteCount += sprintf(txtData + byteCount, " Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format); +#endif + byteCount += sprintf(txtData + byteCount, " // Load texture from image\n"); + byteCount += sprintf(txtData + byteCount, " font.texture = LoadTextureFromImage(imFont);\n"); +#if defined(SUPPORT_COMPRESSED_FONT_ATLAS) + byteCount += sprintf(txtData + byteCount, " UnloadImage(imFont); // Uncompressed data can be unloaded from memory\n\n"); +#endif + // We have two possible mechanisms to assign font.recs and font.glyphs data, + // that data is already available as global arrays, we two options to assign that data: + // - 1. Data copy. This option consumes more memory and Font MUST be unloaded by user, requiring additional code. + // - 2. Data assignment. This option consumes less memory and Font MUST NOT be unloaded by user because data is on protected DATA segment +//#define SUPPORT_FONT_DATA_COPY +#if defined(SUPPORT_FONT_DATA_COPY) + byteCount += sprintf(txtData + byteCount, " // Copy glyph recs data from global fontRecs\n"); + byteCount += sprintf(txtData + byteCount, " // NOTE: Required to avoid issues if trying to free font\n"); + byteCount += sprintf(txtData + byteCount, " font.recs = (Rectangle *)malloc(font.glyphCount*sizeof(Rectangle));\n"); + byteCount += sprintf(txtData + byteCount, " memcpy(font.recs, fontRecs_%s, font.glyphCount*sizeof(Rectangle));\n\n", fileNamePascal); + + byteCount += sprintf(txtData + byteCount, " // Copy font glyph info data from global fontChars\n"); + byteCount += sprintf(txtData + byteCount, " // NOTE: Required to avoid issues if trying to free font\n"); + byteCount += sprintf(txtData + byteCount, " font.glyphs = (GlyphInfo *)malloc(font.glyphCount*sizeof(GlyphInfo));\n"); + byteCount += sprintf(txtData + byteCount, " memcpy(font.glyphs, fontGlyphs_%s, font.glyphCount*sizeof(GlyphInfo));\n\n", fileNamePascal); +#else + byteCount += sprintf(txtData + byteCount, " // Assign glyph recs and info data directly\n"); + byteCount += sprintf(txtData + byteCount, " // WARNING: This font data must not be unloaded\n"); + byteCount += sprintf(txtData + byteCount, " font.recs = fontRecs_%s;\n", fileNamePascal); + byteCount += sprintf(txtData + byteCount, " font.glyphs = fontGlyphs_%s;\n\n", fileNamePascal); +#endif + byteCount += sprintf(txtData + byteCount, " return font;\n"); + byteCount += sprintf(txtData + byteCount, "}\n"); + + UnloadImage(image); + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Font as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export font as code", fileName); + + return success; +} + + +// Draw current FPS +// NOTE: Uses default font +void DrawFPS(int posX, int posY) +{ + Color color = LIME; // Good FPS + int fps = GetFPS(); + + if ((fps < 30) && (fps >= 15)) color = ORANGE; // Warning FPS + else if (fps < 15) color = RED; // Low FPS + + DrawText(TextFormat("%2i FPS", fps), posX, posY, 20, color); +} + +// Draw text (using default font) +// NOTE: fontSize work like in any drawing program but if fontSize is lower than font-base-size, then font-base-size is used +// NOTE: chars spacing is proportional to fontSize +void DrawText(const char *text, int posX, int posY, int fontSize, Color color) +{ + // Check if default font has been loaded + if (GetFontDefault().texture.id != 0) + { + Vector2 position = { (float)posX, (float)posY }; + + int defaultFontSize = 10; // Default Font chars height in pixel + if (fontSize < defaultFontSize) fontSize = defaultFontSize; + int spacing = fontSize/defaultFontSize; + + DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)spacing, color); + } +} + +// Draw text using Font +// NOTE: chars spacing is NOT proportional to fontSize +void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) +{ + if (font.texture.id == 0) font = GetFontDefault(); // Security check in case of not valid font + + int size = TextLength(text); // Total size in bytes of the text, scanned by codepoints in loop + + int textOffsetY = 0; // Offset between lines (on linebreak '\n') + float textOffsetX = 0.0f; // Offset X to next character to draw + + float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor + + for (int i = 0; i < size;) + { + // Get next codepoint from byte string and glyph index in font + int codepointByteCount = 0; + int codepoint = GetCodepointNext(&text[i], &codepointByteCount); + int index = GetGlyphIndex(font, codepoint); + + if (codepoint == '\n') + { + // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup + textOffsetY += textLineSpacing; + textOffsetX = 0.0f; + } + else + { + if ((codepoint != ' ') && (codepoint != '\t')) + { + DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint); + } + + if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing); + else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); + } + + i += codepointByteCount; // Move text bytes counter to next codepoint + } +} + +// Draw text using Font and pro parameters (rotation) +void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint) +{ + rlPushMatrix(); + + rlTranslatef(position.x, position.y, 0.0f); + rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlTranslatef(-origin.x, -origin.y, 0.0f); + + DrawTextEx(font, text, (Vector2){ 0.0f, 0.0f }, fontSize, spacing, tint); + + rlPopMatrix(); +} + +// Draw one character (codepoint) +void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint) +{ + // Character index position in sprite font + // NOTE: In case a codepoint is not available in the font, index returned points to '?' + int index = GetGlyphIndex(font, codepoint); + float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor + + // Character destination rectangle on screen + // NOTE: We consider glyphPadding on drawing + Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor, + position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor, + (font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor, + (font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor }; + + // Character source rectangle from font texture atlas + // NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects + Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding, + font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding }; + + // Draw the character texture on the screen + DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint); +} + +// Draw multiple character (codepoints) +void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint) +{ + int textOffsetY = 0; // Offset between lines (on linebreak '\n') + float textOffsetX = 0.0f; // Offset X to next character to draw + + float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor + + for (int i = 0; i < codepointCount; i++) + { + int index = GetGlyphIndex(font, codepoints[i]); + + if (codepoints[i] == '\n') + { + // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup + textOffsetY += textLineSpacing; + textOffsetX = 0.0f; + } + else + { + if ((codepoints[i] != ' ') && (codepoints[i] != '\t')) + { + DrawTextCodepoint(font, codepoints[i], (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint); + } + + if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing); + else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing); + } + } +} + +// Set vertical line spacing when drawing with line-breaks +void SetTextLineSpacing(int spacing) +{ + textLineSpacing = spacing; +} + +// Measure string width for default font +int MeasureText(const char *text, int fontSize) +{ + Vector2 textSize = { 0.0f, 0.0f }; + + // Check if default font has been loaded + if (GetFontDefault().texture.id != 0) + { + int defaultFontSize = 10; // Default Font chars height in pixel + if (fontSize < defaultFontSize) fontSize = defaultFontSize; + int spacing = fontSize/defaultFontSize; + + textSize = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing); + } + + return (int)textSize.x; +} + +// Measure string size for Font +Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing) +{ + Vector2 textSize = { 0 }; + + if ((font.texture.id == 0) || (text == NULL)) return textSize; + + int size = TextLength(text); // Get size in bytes of text + int tempByteCounter = 0; // Used to count longer text line num chars + int byteCounter = 0; + + float textWidth = 0.0f; + float tempTextWidth = 0.0f; // Used to count longer text line width + + float textHeight = (float)font.baseSize; + float scaleFactor = fontSize/(float)font.baseSize; + + int letter = 0; // Current character + int index = 0; // Index position in sprite font + + for (int i = 0; i < size;) + { + byteCounter++; + + int next = 0; + letter = GetCodepointNext(&text[i], &next); + index = GetGlyphIndex(font, letter); + + i += next; + + if (letter != '\n') + { + if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX; + else textWidth += (font.recs[index].width + font.glyphs[index].offsetX); + } + else + { + if (tempTextWidth < textWidth) tempTextWidth = textWidth; + byteCounter = 0; + textWidth = 0; + + // NOTE: Line spacing is a global variable, use SetTextLineSpacing() to setup + textHeight += (float)textLineSpacing; + } + + if (tempByteCounter < byteCounter) tempByteCounter = byteCounter; + } + + if (tempTextWidth < textWidth) tempTextWidth = textWidth; + + textSize.x = tempTextWidth*scaleFactor + (float)((tempByteCounter - 1)*spacing); + textSize.y = textHeight*scaleFactor; + + return textSize; +} + +// Get index position for a unicode character on font +// NOTE: If codepoint is not found in the font it fallbacks to '?' +int GetGlyphIndex(Font font, int codepoint) +{ + int index = 0; + +#define SUPPORT_UNORDERED_CHARSET +#if defined(SUPPORT_UNORDERED_CHARSET) + int fallbackIndex = 0; // Get index of fallback glyph '?' + + // Look for character index in the unordered charset + for (int i = 0; i < font.glyphCount; i++) + { + if (font.glyphs[i].value == 63) fallbackIndex = i; + + if (font.glyphs[i].value == codepoint) + { + index = i; + break; + } + } + + if ((index == 0) && (font.glyphs[0].value != codepoint)) index = fallbackIndex; +#else + index = codepoint - 32; +#endif + + return index; +} + +// Get glyph font info data for a codepoint (unicode character) +// NOTE: If codepoint is not found in the font it fallbacks to '?' +GlyphInfo GetGlyphInfo(Font font, int codepoint) +{ + GlyphInfo info = { 0 }; + + info = font.glyphs[GetGlyphIndex(font, codepoint)]; + + return info; +} + +// Get glyph rectangle in font atlas for a codepoint (unicode character) +// NOTE: If codepoint is not found in the font it fallbacks to '?' +Rectangle GetGlyphAtlasRec(Font font, int codepoint) +{ + Rectangle rec = { 0 }; + + rec = font.recs[GetGlyphIndex(font, codepoint)]; + + return rec; +} + +//---------------------------------------------------------------------------------- +// Text strings management functions +//---------------------------------------------------------------------------------- +// Get text length in bytes, check for \0 character +unsigned int TextLength(const char *text) +{ + unsigned int length = 0; //strlen(text) + + if (text != NULL) + { + while (*text++) length++; + } + + return length; +} + +// Formatting of text with variables to 'embed' +// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times +const char *TextFormat(const char *text, ...) +{ +#ifndef MAX_TEXTFORMAT_BUFFERS + #define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting +#endif + + // We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations + static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 }; + static int index = 0; + + char *currentBuffer = buffers[index]; + memset(currentBuffer, 0, MAX_TEXT_BUFFER_LENGTH); // Clear buffer before using + + va_list args; + va_start(args, text); + vsnprintf(currentBuffer, MAX_TEXT_BUFFER_LENGTH, text, args); + va_end(args); + + index += 1; // Move to next buffer for next function call + if (index >= MAX_TEXTFORMAT_BUFFERS) index = 0; + + return currentBuffer; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +#if defined(SUPPORT_TEXT_MANIPULATION) +// Copy one string to another, returns bytes copied +int TextCopy(char *dst, const char *src) +{ + int bytes = 0; + + if ((src != NULL) && (dst != NULL)) + { + while (*src != '\0') + { + *dst = *src; + dst++; + src++; + + bytes++; + } + + *dst = '\0'; + } + + return bytes; +} + +// Check if two text string are equal +// REQUIRES: strcmp() +bool TextIsEqual(const char *text1, const char *text2) +{ + bool result = false; + + if ((text1 != NULL) && (text2 != NULL)) + { + if (strcmp(text1, text2) == 0) result = true; + } + + return result; +} + +// Get a piece of a text string +const char *TextSubtext(const char *text, int position, int length) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + int textLength = TextLength(text); + + if (position >= textLength) + { + position = textLength - 1; + length = 0; + } + + if (length >= textLength) length = textLength; + + for (int c = 0 ; c < length ; c++) + { + *(buffer + c) = *(text + position); + text++; + } + + *(buffer + length) = '\0'; + + return buffer; +} + +// Replace text string +// REQUIRES: strlen(), strstr(), strncpy(), strcpy() +// WARNING: Allocated memory must be manually freed +char *TextReplace(char *text, const char *replace, const char *by) +{ + // Sanity checks and initialization + if (!text || !replace || !by) return NULL; + + char *result = NULL; + + char *insertPoint = NULL; // Next insert point + char *temp = NULL; // Temp pointer + int replaceLen = 0; // Replace string length of (the string to remove) + int byLen = 0; // Replacement length (the string to replace by) + int lastReplacePos = 0; // Distance between replace and end of last replace + int count = 0; // Number of replacements + + replaceLen = TextLength(replace); + if (replaceLen == 0) return NULL; // Empty replace causes infinite loop during count + + byLen = TextLength(by); + + // Count the number of replacements needed + insertPoint = text; + for (count = 0; (temp = strstr(insertPoint, replace)); count++) insertPoint = temp + replaceLen; + + // Allocate returning string and point temp to it + temp = result = (char *)RL_MALLOC(TextLength(text) + (byLen - replaceLen)*count + 1); + + if (!result) return NULL; // Memory could not be allocated + + // First time through the loop, all the variable are set correctly from here on, + // - 'temp' points to the end of the result string + // - 'insertPoint' points to the next occurrence of replace in text + // - 'text' points to the remainder of text after "end of replace" + while (count--) + { + insertPoint = strstr(text, replace); + lastReplacePos = (int)(insertPoint - text); + temp = strncpy(temp, text, lastReplacePos) + lastReplacePos; + temp = strcpy(temp, by) + byLen; + text += lastReplacePos + replaceLen; // Move to next "end of replace" + } + + // Copy remaind text part after replacement to result (pointed by moving temp) + strcpy(temp, text); + + return result; +} + +// Insert text in a specific position, moves all text forward +// WARNING: Allocated memory must be manually freed +char *TextInsert(const char *text, const char *insert, int position) +{ + int textLen = TextLength(text); + int insertLen = TextLength(insert); + + char *result = (char *)RL_MALLOC(textLen + insertLen + 1); + + for (int i = 0; i < position; i++) result[i] = text[i]; + for (int i = position; i < insertLen + position; i++) result[i] = insert[i]; + for (int i = (insertLen + position); i < (textLen + insertLen); i++) result[i] = text[i]; + + result[textLen + insertLen] = '\0'; // Make sure text string is valid! + + return result; +} + +// Join text strings with delimiter +// REQUIRES: memset(), memcpy() +const char *TextJoin(const char **textList, int count, const char *delimiter) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + char *textPtr = buffer; + + int totalLength = 0; + int delimiterLen = TextLength(delimiter); + + for (int i = 0; i < count; i++) + { + int textLength = TextLength(textList[i]); + + // Make sure joined text could fit inside MAX_TEXT_BUFFER_LENGTH + if ((totalLength + textLength) < MAX_TEXT_BUFFER_LENGTH) + { + memcpy(textPtr, textList[i], textLength); + totalLength += textLength; + textPtr += textLength; + + if ((delimiterLen > 0) && (i < (count - 1))) + { + memcpy(textPtr, delimiter, delimiterLen); + totalLength += delimiterLen; + textPtr += delimiterLen; + } + } + } + + return buffer; +} + +// Split string into multiple strings +// REQUIRES: memset() +const char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by MAX_TEXTSPLIT_COUNT + // 2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH + + static const char *result[MAX_TEXTSPLIT_COUNT] = { NULL }; + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == MAX_TEXTSPLIT_COUNT) break; + } + } + } + + *count = counter; + return result; +} + +// Append text at specific position and move cursor! +// REQUIRES: strcpy() +void TextAppend(char *text, const char *append, int *position) +{ + strcpy(text + *position, append); + *position += TextLength(append); +} + +// Find first text occurrence within a string +// REQUIRES: strstr() +int TextFindIndex(const char *text, const char *find) +{ + int position = -1; + + char *ptr = strstr(text, find); + + if (ptr != NULL) position = (int)(ptr - text); + + return position; +} + +// Get upper case version of provided string +// WARNING: Limited functionality, only basic characters set +// TODO: Support UTF-8 diacritics to upper-case, check codepoints +const char *TextToUpper(const char *text) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if (text != NULL) + { + for (int i = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[i] != '\0'); i++) + { + if ((text[i] >= 'a') && (text[i] <= 'z')) buffer[i] = text[i] - 32; + else buffer[i] = text[i]; + } + } + + return buffer; +} + +// Get lower case version of provided string +// WARNING: Limited functionality, only basic characters set +const char *TextToLower(const char *text) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if (text != NULL) + { + for (int i = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[i] != '\0'); i++) + { + if ((text[i] >= 'A') && (text[i] <= 'Z')) buffer[i] = text[i] + 32; + else buffer[i] = text[i]; + } + } + + return buffer; +} + +// Get Pascal case notation version of provided string +// WARNING: Limited functionality, only basic characters set +const char *TextToPascal(const char *text) +{ + static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH); + + if (text != NULL) + { + // Upper case first character + if ((text[0] >= 'a') && (text[0] <= 'z')) buffer[0] = text[0] - 32; + else buffer[0] = text[0]; + + // Check for next separator to upper case another character + for (int i = 1, j = 1; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++, j++) + { + if (text[j] != '_') buffer[i] = text[j]; + else + { + j++; + if ((text[j] >= 'a') && (text[j] <= 'z')) buffer[i] = text[j] - 32; + } + } + } + + return buffer; +} + +// Encode text codepoint into UTF-8 text +// REQUIRES: memcpy() +// WARNING: Allocated memory must be manually freed +char *LoadUTF8(const int *codepoints, int length) +{ + // We allocate enough memory to fit all possible codepoints + // NOTE: 5 bytes for every codepoint should be enough + char *text = (char *)RL_CALLOC(length*5, 1); + const char *utf8 = NULL; + int size = 0; + + for (int i = 0, bytes = 0; i < length; i++) + { + utf8 = CodepointToUTF8(codepoints[i], &bytes); + memcpy(text + size, utf8, bytes); + size += bytes; + } + + // Resize memory to text length + string NULL terminator + void *ptr = RL_REALLOC(text, size + 1); + + if (ptr != NULL) text = (char *)ptr; + + return text; +} + +// Unload UTF-8 text encoded from codepoints array +void UnloadUTF8(char *text) +{ + RL_FREE(text); +} + +// Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +int *LoadCodepoints(const char *text, int *count) +{ + int textLength = TextLength(text); + + int codepointSize = 0; + int codepointCount = 0; + + // Allocate a big enough buffer to store as many codepoints as text bytes + int *codepoints = (int *)RL_CALLOC(textLength, sizeof(int)); + + for (int i = 0; i < textLength; codepointCount++) + { + codepoints[codepointCount] = GetCodepointNext(text + i, &codepointSize); + i += codepointSize; + } + + // Re-allocate buffer to the actual number of codepoints loaded + int *temp = (int *)RL_REALLOC(codepoints, codepointCount*sizeof(int)); + if (temp != NULL) codepoints = temp; + + *count = codepointCount; + + return codepoints; +} + +// Unload codepoints data from memory +void UnloadCodepoints(int *codepoints) +{ + RL_FREE(codepoints); +} + +// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found +// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead +int GetCodepointCount(const char *text) +{ + unsigned int length = 0; + char *ptr = (char *)&text[0]; + + while (*ptr != '\0') + { + int next = 0; + GetCodepointNext(ptr, &next); + + ptr += next; + + length++; + } + + return length; +} + +// Encode codepoint into utf8 text (char array length returned as parameter) +// NOTE: It uses a static array to store UTF-8 bytes +const char *CodepointToUTF8(int codepoint, int *utf8Size) +{ + static char utf8[6] = { 0 }; + int size = 0; // Byte size of codepoint + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + size = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + size = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + size = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + size = 4; + } + + *utf8Size = size; + + return utf8; +} +#endif // SUPPORT_TEXT_MANIPULATION + +// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found +// When an invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned +// Total number of bytes processed are returned as a parameter +// NOTE: The standard says U+FFFD should be returned in case of errors +// but that character is not supported by the default font in raylib +int GetCodepoint(const char *text, int *codepointSize) +{ +/* + UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt + + Char. number range | UTF-8 octet sequence + (hexadecimal) | (binary) + --------------------+--------------------------------------------- + 0000 0000-0000 007F | 0xxxxxxx + 0000 0080-0000 07FF | 110xxxxx 10xxxxxx + 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx + 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx +*/ + // NOTE: on decode errors we return as soon as possible + + int codepoint = 0x3f; // Codepoint (defaults to '?') + int octet = (unsigned char)(text[0]); // The first UTF8 octet + *codepointSize = 1; + + if (octet <= 0x7f) + { + // Only one octet (ASCII range x00-7F) + codepoint = text[0]; + } + else if ((octet & 0xe0) == 0xc0) + { + // Two octets + + // [0]xC2-DF [1]UTF8-tail(x80-BF) + unsigned char octet1 = text[1]; + + if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *codepointSize = 2; return codepoint; } // Unexpected sequence + + if ((octet >= 0xc2) && (octet <= 0xdf)) + { + codepoint = ((octet & 0x1f) << 6) | (octet1 & 0x3f); + *codepointSize = 2; + } + } + else if ((octet & 0xf0) == 0xe0) + { + // Three octets + unsigned char octet1 = text[1]; + unsigned char octet2 = '\0'; + + if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *codepointSize = 2; return codepoint; } // Unexpected sequence + + octet2 = text[2]; + + if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *codepointSize = 3; return codepoint; } // Unexpected sequence + + // [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF) + // [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF) + // [0]xED [1]x80-9F [2]UTF8-tail(x80-BF) + // [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF) + + if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) || + ((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *codepointSize = 2; return codepoint; } + + if ((octet >= 0xe0) && (octet <= 0xef)) + { + codepoint = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f); + *codepointSize = 3; + } + } + else if ((octet & 0xf8) == 0xf0) + { + // Four octets + if (octet > 0xf4) return codepoint; + + unsigned char octet1 = text[1]; + unsigned char octet2 = '\0'; + unsigned char octet3 = '\0'; + + if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *codepointSize = 2; return codepoint; } // Unexpected sequence + + octet2 = text[2]; + + if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *codepointSize = 3; return codepoint; } // Unexpected sequence + + octet3 = text[3]; + + if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *codepointSize = 4; return codepoint; } // Unexpected sequence + + // [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail + // [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail + // [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail + + if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) || + ((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *codepointSize = 2; return codepoint; } // Unexpected sequence + + if (octet >= 0xf0) + { + codepoint = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f); + *codepointSize = 4; + } + } + + if (codepoint > 0x10ffff) codepoint = 0x3f; // Codepoints after U+10ffff are invalid + + return codepoint; +} + +// Get next codepoint in a byte sequence and bytes processed +int GetCodepointNext(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; + + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) + { + // 4 byte UTF-8 codepoint + if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; + } + else if (0xe0 == (0xf0 & ptr[0])) + { + // 3 byte UTF-8 codepoint */ + if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; + } + else if (0xc0 == (0xe0 & ptr[0])) + { + // 2 byte UTF-8 codepoint + if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; + } + else if (0x00 == (0x80 & ptr[0])) + { + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; + } + + return codepoint; +} + +// Get previous codepoint in a byte sequence and bytes processed +int GetCodepointPrevious(const char *text, int *codepointSize) +{ + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + int cpSize = 0; + *codepointSize = 0; + + // Move to previous codepoint + do ptr--; + while (((0x80 & ptr[0]) != 0) && ((0xc0 & ptr[0]) == 0x80)); + + codepoint = GetCodepointNext(ptr, &cpSize); + + if (codepoint != 0) *codepointSize = cpSize; + + return codepoint; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(SUPPORT_FILEFORMAT_FNT) + +// Read a line from memory +// REQUIRES: memcpy() +// NOTE: Returns the number of bytes read +static int GetLine(const char *origin, char *buffer, int maxLength) +{ + int count = 0; + for (; count < maxLength; count++) if (origin[count] == '\n') break; + memcpy(buffer, origin, count); + return count; +} + +// Load a BMFont file (AngelCode font file) +// REQUIRES: strstr(), sscanf(), strrchr(), memcpy() +static Font LoadBMFont(const char *fileName) +{ + #define MAX_BUFFER_SIZE 256 + + Font font = { 0 }; + + char buffer[MAX_BUFFER_SIZE] = { 0 }; + char *searchPoint = NULL; + + int fontSize = 0; + int glyphCount = 0; + + int imWidth = 0; + int imHeight = 0; + char imFileName[129] = { 0 }; + + int base = 0; // Useless data + + char *fileText = LoadFileText(fileName); + + if (fileText == NULL) return font; + + char *fileTextPtr = fileText; + + // NOTE: We skip first line, it contains no useful information + int lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + fileTextPtr += (lineBytes + 1); + + // Read line data + lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + searchPoint = strstr(buffer, "lineHeight"); + sscanf(searchPoint, "lineHeight=%i base=%i scaleW=%i scaleH=%i", &fontSize, &base, &imWidth, &imHeight); + fileTextPtr += (lineBytes + 1); + + TRACELOGD("FONT: [%s] Loaded font info:", fileName); + TRACELOGD(" > Base size: %i", fontSize); + TRACELOGD(" > Texture scale: %ix%i", imWidth, imHeight); + + lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + searchPoint = strstr(buffer, "file"); + sscanf(searchPoint, "file=\"%128[^\"]\"", imFileName); + fileTextPtr += (lineBytes + 1); + + TRACELOGD(" > Texture filename: %s", imFileName); + + lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + searchPoint = strstr(buffer, "count"); + sscanf(searchPoint, "count=%i", &glyphCount); + fileTextPtr += (lineBytes + 1); + + TRACELOGD(" > Chars count: %i", glyphCount); + + // Compose correct path using route of .fnt file (fileName) and imFileName + char *imPath = NULL; + char *lastSlash = NULL; + + lastSlash = strrchr(fileName, '/'); + if (lastSlash == NULL) lastSlash = strrchr(fileName, '\\'); + + if (lastSlash != NULL) + { + // NOTE: We need some extra space to avoid memory corruption on next allocations! + imPath = (char *)RL_CALLOC(TextLength(fileName) - TextLength(lastSlash) + TextLength(imFileName) + 4, 1); + memcpy(imPath, fileName, TextLength(fileName) - TextLength(lastSlash) + 1); + memcpy(imPath + TextLength(fileName) - TextLength(lastSlash) + 1, imFileName, TextLength(imFileName)); + } + else imPath = imFileName; + + TRACELOGD(" > Image loading path: %s", imPath); + + Image imFont = LoadImage(imPath); + + if (imFont.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + // Convert image to GRAYSCALE + ALPHA, using the mask as the alpha channel + Image imFontAlpha = { + .data = RL_CALLOC(imFont.width*imFont.height, 2), + .width = imFont.width, + .height = imFont.height, + .mipmaps = 1, + .format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA + }; + + for (int p = 0, i = 0; p < (imFont.width*imFont.height*2); p += 2, i++) + { + ((unsigned char *)(imFontAlpha.data))[p] = 0xff; + ((unsigned char *)(imFontAlpha.data))[p + 1] = ((unsigned char *)imFont.data)[i]; + } + + UnloadImage(imFont); + imFont = imFontAlpha; + } + + font.texture = LoadTextureFromImage(imFont); + + if (lastSlash != NULL) RL_FREE(imPath); + + // Fill font characters info data + font.baseSize = fontSize; + font.glyphCount = glyphCount; + font.glyphPadding = 0; + font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo)); + font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle)); + + int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX; + + for (int i = 0; i < glyphCount; i++) + { + lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE); + sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i", + &charId, &charX, &charY, &charWidth, &charHeight, &charOffsetX, &charOffsetY, &charAdvanceX); + fileTextPtr += (lineBytes + 1); + + // Get character rectangle in the font atlas texture + font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight }; + + // Save data properly in sprite font + font.glyphs[i].value = charId; + font.glyphs[i].offsetX = charOffsetX; + font.glyphs[i].offsetY = charOffsetY; + font.glyphs[i].advanceX = charAdvanceX; + + // Fill character image data from imFont data + font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]); + } + + UnloadImage(imFont); + UnloadFileText(fileText); + + if (font.texture.id == 0) + { + UnloadFont(font); + font = GetFontDefault(); + TRACELOG(LOG_WARNING, "FONT: [%s] Failed to load texture, reverted to default font", fileName); + } + else TRACELOG(LOG_INFO, "FONT: [%s] Font loaded successfully (%i glyphs)", fileName, font.glyphCount); + + return font; +} +#endif + +#endif // SUPPORT_MODULE_RTEXT diff --git a/3party/raylib/src/rtextures.c b/3party/raylib/src/rtextures.c new file mode 100644 index 0000000..fa8d91e --- /dev/null +++ b/3party/raylib/src/rtextures.c @@ -0,0 +1,4970 @@ +/********************************************************************************************** +* +* rtextures - Basic functions to load and draw textures +* +* CONFIGURATION: +* #define SUPPORT_MODULE_RTEXTURES +* rtextures module is included in the build +* +* #define SUPPORT_FILEFORMAT_BMP +* #define SUPPORT_FILEFORMAT_PNG +* #define SUPPORT_FILEFORMAT_TGA +* #define SUPPORT_FILEFORMAT_JPG +* #define SUPPORT_FILEFORMAT_GIF +* #define SUPPORT_FILEFORMAT_QOI +* #define SUPPORT_FILEFORMAT_PSD +* #define SUPPORT_FILEFORMAT_HDR +* #define SUPPORT_FILEFORMAT_PIC +* #define SUPPORT_FILEFORMAT_PNM +* #define SUPPORT_FILEFORMAT_DDS +* #define SUPPORT_FILEFORMAT_PKM +* #define SUPPORT_FILEFORMAT_KTX +* #define SUPPORT_FILEFORMAT_PVR +* #define SUPPORT_FILEFORMAT_ASTC +* Select desired fileformats to be supported for image data loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module +* +* #define SUPPORT_IMAGE_EXPORT +* Support image export in multiple file formats +* +* #define SUPPORT_IMAGE_MANIPULATION +* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... +* If not defined only some image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageResize*() +* +* #define SUPPORT_IMAGE_GENERATION +* Support procedural image generation functionality (gradient, spot, perlin-noise, cellular) +* +* DEPENDENCIES: +* stb_image - Multiple image formats loading (JPEG, PNG, BMP, TGA, PSD, GIF, PIC) +* NOTE: stb_image has been slightly modified to support Android platform. +* stb_image_resize - Multiple image resize algorithms +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // Declares module functions + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags +#endif + +#if defined(SUPPORT_MODULE_RTEXTURES) + +#include "utils.h" // Required for: TRACELOG() +#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3 or ES2 + +#include // Required for: malloc(), free() +#include // Required for: strlen() [Used in ImageTextEx()], strcmp() [Used in LoadImageFromMemory()] +#include // Required for: fabsf() [Used in DrawTextureRec()] +#include // Required for: sprintf() [Used in ExportImageAsCode()] + +// Support only desired texture formats on stb_image +#if !defined(SUPPORT_FILEFORMAT_BMP) + #define STBI_NO_BMP +#endif +#if !defined(SUPPORT_FILEFORMAT_PNG) + #define STBI_NO_PNG +#endif +#if !defined(SUPPORT_FILEFORMAT_TGA) + #define STBI_NO_TGA +#endif +#if !defined(SUPPORT_FILEFORMAT_JPG) + #define STBI_NO_JPEG // Image format .jpg and .jpeg +#endif +#if !defined(SUPPORT_FILEFORMAT_PSD) + #define STBI_NO_PSD +#endif +#if !defined(SUPPORT_FILEFORMAT_GIF) + #define STBI_NO_GIF +#endif +#if !defined(SUPPORT_FILEFORMAT_PIC) + #define STBI_NO_PIC +#endif +#if !defined(SUPPORT_FILEFORMAT_HDR) + #define STBI_NO_HDR +#endif +#if !defined(SUPPORT_FILEFORMAT_PNM) + #define STBI_NO_PNM +#endif + +#if defined(SUPPORT_FILEFORMAT_DDS) + #define RL_GPUTEX_SUPPORT_DDS +#endif +#if defined(SUPPORT_FILEFORMAT_PKM) + #define RL_GPUTEX_SUPPORT_PKM +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + #define RL_GPUTEX_SUPPORT_KTX +#endif +#if defined(SUPPORT_FILEFORMAT_PVR) + #define RL_GPUTEX_SUPPORT_PVR +#endif +#if defined(SUPPORT_FILEFORMAT_ASTC) + #define RL_GPUTEX_SUPPORT_ASTC +#endif + +// Image fileformats not supported by default +#if defined(__TINYC__) + #define STBI_NO_SIMD +#endif + +#if (defined(SUPPORT_FILEFORMAT_BMP) || \ + defined(SUPPORT_FILEFORMAT_PNG) || \ + defined(SUPPORT_FILEFORMAT_TGA) || \ + defined(SUPPORT_FILEFORMAT_JPG) || \ + defined(SUPPORT_FILEFORMAT_PSD) || \ + defined(SUPPORT_FILEFORMAT_GIF) || \ + defined(SUPPORT_FILEFORMAT_HDR) || \ + defined(SUPPORT_FILEFORMAT_PIC) || \ + defined(SUPPORT_FILEFORMAT_PNM)) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define STBI_MALLOC RL_MALLOC + #define STBI_FREE RL_FREE + #define STBI_REALLOC RL_REALLOC + + #define STBI_NO_THREAD_LOCALS + + #define STB_IMAGE_IMPLEMENTATION + #include "external/stb_image.h" // Required for: stbi_load_from_file() + // NOTE: Used to read image data (multiple formats support) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +#if (defined(SUPPORT_FILEFORMAT_DDS) || \ + defined(SUPPORT_FILEFORMAT_PKM) || \ + defined(SUPPORT_FILEFORMAT_KTX) || \ + defined(SUPPORT_FILEFORMAT_PVR) || \ + defined(SUPPORT_FILEFORMAT_ASTC)) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wunused-function" + #endif + + #define RL_GPUTEX_IMPLEMENTATION + #include "external/rl_gputex.h" // Required for: rl_load_xxx_from_memory() + // NOTE: Used to read compressed textures data (multiple formats support) + + #if defined(__GNUC__) // GCC and Clang + #pragma GCC diagnostic pop + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_QOI) + #define QOI_MALLOC RL_MALLOC + #define QOI_FREE RL_FREE + + #if defined(_MSC_VER) // Disable some MSVC warning + #pragma warning(push) + #pragma warning(disable : 4267) + #endif + + #define QOI_IMPLEMENTATION + #include "external/qoi.h" + + #if defined(_MSC_VER) + #pragma warning(pop) // Disable MSVC warning suppression + #endif + +#endif + +#if defined(SUPPORT_IMAGE_EXPORT) + #define STBIW_MALLOC RL_MALLOC + #define STBIW_FREE RL_FREE + #define STBIW_REALLOC RL_REALLOC + + #define STB_IMAGE_WRITE_IMPLEMENTATION + #include "external/stb_image_write.h" // Required for: stbi_write_*() +#endif + +#if defined(SUPPORT_IMAGE_GENERATION) + #define STB_PERLIN_IMPLEMENTATION + #include "external/stb_perlin.h" // Required for: stb_perlin_fbm_noise3 +#endif + +#define STBIR_MALLOC(size,c) ((void)(c), RL_MALLOC(size)) +#define STBIR_FREE(ptr,c) ((void)(c), RL_FREE(ptr)) +#define STB_IMAGE_RESIZE_IMPLEMENTATION +#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8() [ImageResize()] + +#if defined(SUPPORT_FILEFORMAT_SVG) + #define NANOSVG_IMPLEMENTATION // Expands implementation + #include "external/nanosvg.h" + + #define NANOSVGRAST_IMPLEMENTATION + #include "external/nanosvgrast.h" +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD + #define PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0 +#endif + +#ifndef GAUSSIAN_BLUR_ITERATIONS + #define GAUSSIAN_BLUR_ITERATIONS 4 // Number of box blur iterations to approximate gaussian blur +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// It's lonely here... + +//---------------------------------------------------------------------------------- +// Other Modules Functions Declaration (required by text) +//---------------------------------------------------------------------------------- +extern void LoadFontDefault(void); // [Module: text] Loads default font, required by ImageDrawText() + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static float HalfToFloat(unsigned short x); +static unsigned short FloatToHalf(float x); +static Vector4 *LoadImageDataNormalized(Image image); // Load pixel data from image as Vector4 array (float normalized) + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Load image from file into CPU memory (RAM) +Image LoadImage(const char *fileName) +{ + Image image = { 0 }; + +#if defined(SUPPORT_FILEFORMAT_PNG) || \ + defined(SUPPORT_FILEFORMAT_BMP) || \ + defined(SUPPORT_FILEFORMAT_TGA) || \ + defined(SUPPORT_FILEFORMAT_JPG) || \ + defined(SUPPORT_FILEFORMAT_GIF) || \ + defined(SUPPORT_FILEFORMAT_PIC) || \ + defined(SUPPORT_FILEFORMAT_HDR) || \ + defined(SUPPORT_FILEFORMAT_PNM) || \ + defined(SUPPORT_FILEFORMAT_PSD) + + #define STBI_REQUIRED +#endif + + // Loading file to memory + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + // Loading image from memory data + if (fileData != NULL) image = LoadImageFromMemory(GetFileExtension(fileName), fileData, dataSize); + + RL_FREE(fileData); + + return image; +} + +// Load an image from RAW file data +Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize) +{ + Image image = { 0 }; + + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + unsigned char *dataPtr = fileData; + unsigned int size = GetPixelDataSize(width, height, format); + + if (headerSize > 0) dataPtr += headerSize; + + image.data = RL_MALLOC(size); // Allocate required memory in bytes + memcpy(image.data, dataPtr, size); // Copy required data to image + image.width = width; + image.height = height; + image.mipmaps = 1; + image.format = format; + + RL_FREE(fileData); + } + + return image; +} + +// Load an image from a SVG file or string with custom size +Image LoadImageSvg(const char *fileNameOrString, int width, int height) +{ + Image image = { 0 }; + +#if defined(SUPPORT_FILEFORMAT_SVG) + bool isSvgStringValid = false; + + // Validate fileName or string + if (fileNameOrString != NULL) + { + int dataSize = 0; + unsigned char *fileData = NULL; + + if (FileExists(fileNameOrString)) + { + fileData = LoadFileData(fileNameOrString, &dataSize); + isSvgStringValid = true; + } + else + { + // Validate fileData as valid SVG string data + // + if ((fileNameOrString != NULL) && + (fileNameOrString[0] == '<') && + (fileNameOrString[1] == 's') && + (fileNameOrString[2] == 'v') && + (fileNameOrString[3] == 'g')) + { + fileData = fileNameOrString; + isSvgStringValid = true; + } + } + + if (isSvgStringValid) + { + struct NSVGimage *svgImage = nsvgParse(fileData, "px", 96.0f); + + unsigned char *img = RL_MALLOC(width*height*4); + + // Calculate scales for both the width and the height + const float scaleWidth = width/svgImage->width; + const float scaleHeight = height/svgImage->height; + + // Set the largest of the 2 scales to be the scale to use + const float scale = (scaleHeight > scaleWidth)? scaleWidth : scaleHeight; + + int offsetX = 0; + int offsetY = 0; + + if (scaleHeight > scaleWidth) offsetY = (height - svgImage->height*scale) / 2; + else offsetX = (width - svgImage->width*scale) / 2; + + // Rasterize + struct NSVGrasterizer *rast = nsvgCreateRasterizer(); + nsvgRasterize(rast, svgImage, (int)offsetX, (int)offsetY, scale, img, width, height, width*4); + + // Populate image struct with all data + image.data = img; + image.width = width; + image.height = height; + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + // Free used memory + nsvgDelete(svgImage); + } + + if (isSvgStringValid && (fileData != fileNameOrString)) UnloadFileData(fileData); + } +#else + TRACELOG(LOG_WARNING, "SVG image support not enabled, image can not be loaded"); +#endif + + return image; +} + +// Load animated image data +// - Image.data buffer includes all frames: [image#0][image#1][image#2][...] +// - Number of frames is returned through 'frames' parameter +// - All frames are returned in RGBA format +// - Frames delay data is discarded +Image LoadImageAnim(const char *fileName, int *frames) +{ + Image image = { 0 }; + int frameCount = 0; + +#if defined(SUPPORT_FILEFORMAT_GIF) + if (IsFileExtension(fileName, ".gif")) + { + int dataSize = 0; + unsigned char *fileData = LoadFileData(fileName, &dataSize); + + if (fileData != NULL) + { + int comp = 0; + int *delays = NULL; + image.data = stbi_load_gif_from_memory(fileData, dataSize, &delays, &image.width, &image.height, &frameCount, &comp, 4); + + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + RL_FREE(fileData); + RL_FREE(delays); // NOTE: Frames delays are discarded + } + } +#else + if (false) { } +#endif + else + { + image = LoadImage(fileName); + frameCount = 1; + } + + *frames = frameCount; + return image; +} + +// Load image from memory buffer, fileType refers to extension: i.e. ".png" +// WARNING: File extension must be provided in lower-case +Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) +{ + Image image = { 0 }; + + if ((false) +#if defined(SUPPORT_FILEFORMAT_PNG) + || (strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_BMP) + || (strcmp(fileType, ".bmp") == 0) || (strcmp(fileType, ".BMP") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_TGA) + || (strcmp(fileType, ".tga") == 0) || (strcmp(fileType, ".TGA") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_JPG) + || (strcmp(fileType, ".jpg") == 0) || (strcmp(fileType, ".jpeg") == 0) + || (strcmp(fileType, ".JPG") == 0) || (strcmp(fileType, ".JPEG") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_GIF) + || (strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PIC) + || (strcmp(fileType, ".pic") == 0) || (strcmp(fileType, ".PIC") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PNM) + || (strcmp(fileType, ".ppm") == 0) || (strcmp(fileType, ".pgm") == 0) + || (strcmp(fileType, ".PPM") == 0) || (strcmp(fileType, ".PGM") == 0) +#endif +#if defined(SUPPORT_FILEFORMAT_PSD) + || (strcmp(fileType, ".psd") == 0) || (strcmp(fileType, ".PSD") == 0) +#endif + ) + { +#if defined(STBI_REQUIRED) + // NOTE: Using stb_image to load images (Supports multiple image formats) + + if (fileData != NULL) + { + int comp = 0; + image.data = stbi_load_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0); + + if (image.data != NULL) + { + image.mipmaps = 1; + + if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + else if (comp == 2) image.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8; + else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + } + } +#endif + } +#if defined(SUPPORT_FILEFORMAT_HDR) + else if ((strcmp(fileType, ".hdr") == 0) || (strcmp(fileType, ".HDR") == 0)) + { +#if defined(STBI_REQUIRED) + if (fileData != NULL) + { + int comp = 0; + image.data = stbi_loadf_from_memory(fileData, dataSize, &image.width, &image.height, &comp, 0); + + image.mipmaps = 1; + + if (comp == 1) image.format = PIXELFORMAT_UNCOMPRESSED_R32; + else if (comp == 3) image.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32; + else if (comp == 4) image.format = PIXELFORMAT_UNCOMPRESSED_R32G32B32A32; + else + { + TRACELOG(LOG_WARNING, "IMAGE: HDR file format not supported"); + UnloadImage(image); + } + } +#endif + } +#endif +#if defined(SUPPORT_FILEFORMAT_QOI) + else if ((strcmp(fileType, ".qoi") == 0) || (strcmp(fileType, ".QOI") == 0)) + { + if (fileData != NULL) + { + qoi_desc desc = { 0 }; + image.data = qoi_decode(fileData, dataSize, &desc, 4); + image.width = desc.width; + image.height = desc.height; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + image.mipmaps = 1; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_SVG) + else if ((strcmp(fileType, ".svg") == 0) || (strcmp(fileType, ".SVG") == 0)) + { + // Validate fileData as valid SVG string data + // + if ((fileData != NULL) && + (fileData[0] == '<') && + (fileData[1] == 's') && + (fileData[2] == 'v') && + (fileData[3] == 'g')) + { + struct NSVGimage *svgImage = nsvgParse(fileData, "px", 96.0f); + unsigned char *img = RL_MALLOC(svgImage->width*svgImage->height*4); + + // Rasterize + struct NSVGrasterizer *rast = nsvgCreateRasterizer(); + nsvgRasterize(rast, svgImage, 0, 0, 1.0f, img, svgImage->width, svgImage->height, svgImage->width*4); + + // Populate image struct with all data + image.data = img; + image.width = svgImage->width; + image.height = svgImage->height; + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + nsvgDelete(svgImage); + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_DDS) + else if ((strcmp(fileType, ".dds") == 0) || (strcmp(fileType, ".DDS") == 0)) + { + image.data = rl_load_dds_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_PKM) + else if ((strcmp(fileType, ".pkm") == 0) || (strcmp(fileType, ".PKM") == 0)) + { + image.data = rl_load_pkm_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + else if ((strcmp(fileType, ".ktx") == 0) || (strcmp(fileType, ".KTX") == 0)) + { + image.data = rl_load_ktx_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_PVR) + else if ((strcmp(fileType, ".pvr") == 0) || (strcmp(fileType, ".PVR") == 0)) + { + image.data = rl_load_pvr_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif +#if defined(SUPPORT_FILEFORMAT_ASTC) + else if ((strcmp(fileType, ".astc") == 0) || (strcmp(fileType, ".ASTC") == 0)) + { + image.data = rl_load_astc_from_memory(fileData, dataSize, &image.width, &image.height, &image.format, &image.mipmaps); + } +#endif + else TRACELOG(LOG_WARNING, "IMAGE: Data format not supported"); + + if (image.data != NULL) TRACELOG(LOG_INFO, "IMAGE: Data loaded successfully (%ix%i | %s | %i mipmaps)", image.width, image.height, rlGetPixelFormatName(image.format), image.mipmaps); + else TRACELOG(LOG_WARNING, "IMAGE: Failed to load image data"); + + return image; +} + +// Load image from GPU texture data +// NOTE: Compressed texture formats not supported +Image LoadImageFromTexture(Texture2D texture) +{ + Image image = { 0 }; + + if (texture.format < PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + image.data = rlReadTexturePixels(texture.id, texture.width, texture.height, texture.format); + + if (image.data != NULL) + { + image.width = texture.width; + image.height = texture.height; + image.format = texture.format; + image.mipmaps = 1; + +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Data retrieved on OpenGL ES 2.0 should be RGBA, + // coming from FBO color buffer attachment, but it seems + // original texture format is retrieved on RPI... + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; +#endif + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Pixel data retrieved successfully", texture.id); + } + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve pixel data", texture.id); + } + else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to retrieve compressed pixel data", texture.id); + + return image; +} + +// Load image from screen buffer and (screenshot) +Image LoadImageFromScreen(void) +{ + Image image = { 0 }; + + image.width = GetScreenWidth(); + image.height = GetScreenHeight(); + image.mipmaps = 1; + image.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + image.data = rlReadScreenPixels(image.width, image.height); + + return image; +} + +// Check if an image is ready +bool IsImageReady(Image image) +{ + return ((image.data != NULL) && // Validate pixel data available + (image.width > 0) && + (image.height > 0) && // Validate image size + (image.format > 0) && // Validate image format + (image.mipmaps > 0)); // Validate image mipmaps (at least 1 for basic mipmap level) +} + +// Unload image from CPU memory (RAM) +void UnloadImage(Image image) +{ + RL_FREE(image.data); +} + +// Export image data to file +// NOTE: File format depends on fileName extension +bool ExportImage(Image image, const char *fileName) +{ + int success = 0; + + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return success; + +#if defined(SUPPORT_IMAGE_EXPORT) + int channels = 4; + bool allocatedData = false; + unsigned char *imgData = (unsigned char *)image.data; + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) channels = 1; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) channels = 2; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + else + { + // NOTE: Getting Color array as RGBA unsigned char values + imgData = (unsigned char *)LoadImageColors(image); + allocatedData = true; + } + +#if defined(SUPPORT_FILEFORMAT_PNG) + if (IsFileExtension(fileName, ".png")) + { + int dataSize = 0; + unsigned char *fileData = stbi_write_png_to_mem((const unsigned char *)imgData, image.width*channels, image.width, image.height, channels, &dataSize); + success = SaveFileData(fileName, fileData, dataSize); + RL_FREE(fileData); + } +#else + if (false) { } +#endif +#if defined(SUPPORT_FILEFORMAT_BMP) + else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, channels, imgData); +#endif +#if defined(SUPPORT_FILEFORMAT_TGA) + else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, channels, imgData); +#endif +#if defined(SUPPORT_FILEFORMAT_JPG) + else if (IsFileExtension(fileName, ".jpg") || + IsFileExtension(fileName, ".jpeg")) success = stbi_write_jpg(fileName, image.width, image.height, channels, imgData, 90); // JPG quality: between 1 and 100 +#endif +#if defined(SUPPORT_FILEFORMAT_QOI) + else if (IsFileExtension(fileName, ".qoi")) + { + channels = 0; + if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + else TRACELOG(LOG_WARNING, "IMAGE: Image pixel format must be R8G8B8 or R8G8B8A8"); + + if ((channels == 3) || (channels == 4)) + { + qoi_desc desc = { 0 }; + desc.width = image.width; + desc.height = image.height; + desc.channels = channels; + desc.colorspace = QOI_SRGB; + + success = qoi_write(fileName, imgData, &desc); + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_KTX) + else if (IsFileExtension(fileName, ".ktx")) + { + success = rl_save_ktx(fileName, image.data, image.width, image.height, image.format, image.mipmaps); + } +#endif + else if (IsFileExtension(fileName, ".raw")) + { + // Export raw pixel data (without header) + // NOTE: It's up to the user to track image parameters + success = SaveFileData(fileName, image.data, GetPixelDataSize(image.width, image.height, image.format)); + } + + if (allocatedData) RL_FREE(imgData); +#endif // SUPPORT_IMAGE_EXPORT + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image", fileName); + + return success; +} + +// Export image to memory buffer +unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataSize) +{ + unsigned char *fileData = NULL; + *dataSize = 0; + + if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return NULL; + +#if defined(SUPPORT_IMAGE_EXPORT) + int channels = 4; + + if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) channels = 1; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) channels = 2; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) channels = 3; + else if (image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) channels = 4; + +#if defined(SUPPORT_FILEFORMAT_PNG) + if ((strcmp(fileType, ".png") == 0) || (strcmp(fileType, ".PNG") == 0)) + { + fileData = stbi_write_png_to_mem((const unsigned char *)image.data, image.width*channels, image.width, image.height, channels, dataSize); + } +#endif + +#endif + + return fileData; +} + +// Export image as code file (.h) defining an array of bytes +bool ExportImageAsCode(Image image, const char *fileName) +{ + bool success = false; + +#if defined(SUPPORT_IMAGE_EXPORT) + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + int dataSize = GetPixelDataSize(image.width, image.height, image.format); + + // NOTE: Text data buffer size is estimated considering image data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// ImageAsCode exporter v1.0 - Image pixel data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + + // Add image information + byteCount += sprintf(txtData + byteCount, "// Image data information\n"); + byteCount += sprintf(txtData + byteCount, "#define %s_WIDTH %i\n", varFileName, image.width); + byteCount += sprintf(txtData + byteCount, "#define %s_HEIGHT %i\n", varFileName, image.height); + byteCount += sprintf(txtData + byteCount, "#define %s_FORMAT %i // raylib internal pixel format\n\n", varFileName, image.format); + + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, dataSize); + for (int i = 0; i < dataSize - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), ((unsigned char *)image.data)[i]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]); + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + +#endif // SUPPORT_IMAGE_EXPORT + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName); + + return success; +} + +//------------------------------------------------------------------------------------ +// Image generation functions +//------------------------------------------------------------------------------------ +// Generate image: plain color +Image GenImageColor(int width, int height, Color color) +{ + Color *pixels = (Color *)RL_CALLOC(width*height, sizeof(Color)); + + for (int i = 0; i < width*height; i++) pixels[i] = color; + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +#if defined(SUPPORT_IMAGE_GENERATION) +// Generate image: linear gradient +// The direction value specifies the direction of the gradient (in degrees) +// with 0 being vertical (from top to bottom), 90 being horizontal (from left to right). +// The gradient effectively rotates counter-clockwise by the specified amount. +Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + float radianDirection = (float)(90 - direction)/180.f*3.14159f; + float cosDir = cosf(radianDirection); + float sinDir = sinf(radianDirection); + + for (int i = 0; i < width; i++) + { + for (int j = 0; j < height; j++) + { + // Calculate the relative position of the pixel along the gradient direction + float pos = (i*cosDir + j*sinDir)/(width*cosDir + height*sinDir); + + float factor = pos; + factor = (factor > 1.0f)? 1.0f : factor; // Clamp to [0,1] + factor = (factor < 0.0f)? 0.0f : factor; // Clamp to [0,1] + + // Generate the color for this pixel + pixels[j*width + i].r = (int)((float)end.r*factor + (float)start.r*(1.0f - factor)); + pixels[j*width + i].g = (int)((float)end.g*factor + (float)start.g*(1.0f - factor)); + pixels[j*width + i].b = (int)((float)end.b*factor + (float)start.b*(1.0f - factor)); + pixels[j*width + i].a = (int)((float)end.a*factor + (float)start.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: radial gradient +Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + float radius = (width < height)? (float)width/2.0f : (float)height/2.0f; + + float centerX = (float)width/2.0f; + float centerY = (float)height/2.0f; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float dist = hypotf((float)x - centerX, (float)y - centerY); + float factor = (dist - radius*density)/(radius*(1.0f - density)); + + factor = (float)fmax(factor, 0.0f); + factor = (float)fmin(factor, 1.f); // dist can be bigger than radius, so we have to check + + pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); + pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); + pixels[y*width + x].b = (int)((float)outer.b*factor + (float)inner.b*(1.0f - factor)); + pixels[y*width + x].a = (int)((float)outer.a*factor + (float)inner.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: square gradient +Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + float centerX = (float)width/2.0f; + float centerY = (float)height/2.0f; + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + // Calculate the Manhattan distance from the center + float distX = fabsf(x - centerX); + float distY = fabsf(y - centerY); + + // Normalize the distances by the dimensions of the gradient rectangle + float normalizedDistX = distX / centerX; + float normalizedDistY = distY / centerY; + + // Calculate the total normalized Manhattan distance + float manhattanDist = fmaxf(normalizedDistX, normalizedDistY); + + // Subtract the density from the manhattanDist, then divide by (1 - density) + // This makes the gradient start from the center when density is 0, and from the edge when density is 1 + float factor = (manhattanDist - density)/(1.0f - density); + + // Clamp the factor between 0 and 1 + factor = fminf(fmaxf(factor, 0.0f), 1.0f); + + // Blend the colors based on the calculated factor + pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); + pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); + pixels[y*width + x].b = (int)((float)outer.b*factor + (float)inner.b*(1.0f - factor)); + pixels[y*width + x].a = (int)((float)outer.a*factor + (float)inner.a*(1.0f - factor)); + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: checked +Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + if ((x/checksX + y/checksY)%2 == 0) pixels[y*width + x] = col1; + else pixels[y*width + x] = col2; + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: white noise +Image GenImageWhiteNoise(int width, int height, float factor) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + for (int i = 0; i < width*height; i++) + { + if (GetRandomValue(0, 99) < (int)(factor*100.0f)) pixels[i] = WHITE; + else pixels[i] = BLACK; + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: perlin noise +Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float nx = (float)(x + offsetX)*(scale/(float)width); + float ny = (float)(y + offsetY)*(scale/(float)height); + + // Basic perlin noise implementation (not used) + //float p = (stb_perlin_noise3(nx, ny, 0.0f, 0, 0, 0); + + // Calculate a better perlin noise using fbm (fractal brownian motion) + // Typical values to start playing with: + // lacunarity = ~2.0 -- spacing between successive octaves (use exactly 2.0 for wrapping output) + // gain = 0.5 -- relative weighting applied to each successive octave + // octaves = 6 -- number of "octaves" of noise3() to sum + float p = stb_perlin_fbm_noise3(nx, ny, 1.0f, 2.0f, 0.5f, 6); + + // Clamp between -1.0f and 1.0f + if (p < -1.0f) p = -1.0f; + if (p > 1.0f) p = 1.0f; + + // We need to normalize the data from [-1..1] to [0..1] + float np = (p + 1.0f)/2.0f; + + int intensity = (int)(np*255.0f); + pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 }; + } + } + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: cellular algorithm. Bigger tileSize means bigger cells +Image GenImageCellular(int width, int height, int tileSize) +{ + Color *pixels = (Color *)RL_MALLOC(width*height*sizeof(Color)); + + int seedsPerRow = width/tileSize; + int seedsPerCol = height/tileSize; + int seedCount = seedsPerRow*seedsPerCol; + + Vector2 *seeds = (Vector2 *)RL_MALLOC(seedCount*sizeof(Vector2)); + + for (int i = 0; i < seedCount; i++) + { + int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); + int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); + seeds[i] = (Vector2){ (float)x, (float)y }; + } + + for (int y = 0; y < height; y++) + { + int tileY = y/tileSize; + + for (int x = 0; x < width; x++) + { + int tileX = x/tileSize; + + float minDistance = 65536.0f; //(float)strtod("Inf", NULL); + + // Check all adjacent tiles + for (int i = -1; i < 2; i++) + { + if ((tileX + i < 0) || (tileX + i >= seedsPerRow)) continue; + + for (int j = -1; j < 2; j++) + { + if ((tileY + j < 0) || (tileY + j >= seedsPerCol)) continue; + + Vector2 neighborSeed = seeds[(tileY + j)*seedsPerRow + tileX + i]; + + float dist = (float)hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y); + minDistance = (float)fmin(minDistance, dist); + } + } + + // I made this up, but it seems to give good results at all tile sizes + int intensity = (int)(minDistance*256.0f/tileSize); + if (intensity > 255) intensity = 255; + + pixels[y*width + x] = (Color){ intensity, intensity, intensity, 255 }; + } + } + + RL_FREE(seeds); + + Image image = { + .data = pixels, + .width = width, + .height = height, + .format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, + .mipmaps = 1 + }; + + return image; +} + +// Generate image: grayscale image from text data +Image GenImageText(int width, int height, const char *text) +{ + Image image = { 0 }; + + int textLength = TextLength(text); + int imageViewSize = width*height; + + image.width = width; + image.height = height; + image.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE; + image.data = RL_CALLOC(imageViewSize, 1); + image.mipmaps = 1; + + memcpy(image.data, text, (textLength > imageViewSize)? imageViewSize : textLength); + + return image; +} +#endif // SUPPORT_IMAGE_GENERATION + +//------------------------------------------------------------------------------------ +// Image manipulation functions +//------------------------------------------------------------------------------------ +// Copy an image to a new image +Image ImageCopy(Image image) +{ + Image newImage = { 0 }; + + int width = image.width; + int height = image.height; + int size = 0; + + for (int i = 0; i < image.mipmaps; i++) + { + size += GetPixelDataSize(width, height, image.format); + + width /= 2; + height /= 2; + + // Security check for NPOT textures + if (width < 1) width = 1; + if (height < 1) height = 1; + } + + newImage.data = RL_CALLOC(size, 1); + + if (newImage.data != NULL) + { + // NOTE: Size must be provided in bytes + memcpy(newImage.data, image.data, size); + + newImage.width = image.width; + newImage.height = image.height; + newImage.mipmaps = image.mipmaps; + newImage.format = image.format; + } + + return newImage; +} + +// Create an image from another image piece +Image ImageFromImage(Image image, Rectangle rec) +{ + Image result = { 0 }; + + int bytesPerPixel = GetPixelDataSize(1, 1, image.format); + + result.width = (int)rec.width; + result.height = (int)rec.height; + result.data = RL_CALLOC((int)rec.width*(int)rec.height*bytesPerPixel, 1); + result.format = image.format; + result.mipmaps = 1; + + for (int y = 0; y < (int)rec.height; y++) + { + memcpy(((unsigned char *)result.data) + y*(int)rec.width*bytesPerPixel, ((unsigned char *)image.data) + ((y + (int)rec.y)*image.width + (int)rec.x)*bytesPerPixel, (int)rec.width*bytesPerPixel); + } + + return result; +} + +// Crop an image to area defined by a rectangle +// NOTE: Security checks are performed in case rectangle goes out of bounds +void ImageCrop(Image *image, Rectangle crop) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Security checks to validate crop rectangle + if (crop.x < 0) { crop.width += crop.x; crop.x = 0; } + if (crop.y < 0) { crop.height += crop.y; crop.y = 0; } + if ((crop.x + crop.width) > image->width) crop.width = image->width - crop.x; + if ((crop.y + crop.height) > image->height) crop.height = image->height - crop.y; + if ((crop.x > image->width) || (crop.y > image->height)) + { + TRACELOG(LOG_WARNING, "IMAGE: Failed to crop, rectangle out of bounds"); + return; + } + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + + unsigned char *croppedData = (unsigned char *)RL_MALLOC((int)(crop.width*crop.height)*bytesPerPixel); + + // OPTION 1: Move cropped data line-by-line + for (int y = (int)crop.y, offsetSize = 0; y < (int)(crop.y + crop.height); y++) + { + memcpy(croppedData + offsetSize, ((unsigned char *)image->data) + (y*image->width + (int)crop.x)*bytesPerPixel, (int)crop.width*bytesPerPixel); + offsetSize += ((int)crop.width*bytesPerPixel); + } + + /* + // OPTION 2: Move cropped data pixel-by-pixel or byte-by-byte + for (int y = (int)crop.y; y < (int)(crop.y + crop.height); y++) + { + for (int x = (int)crop.x; x < (int)(crop.x + crop.width); x++) + { + //memcpy(croppedData + ((y - (int)crop.y)*(int)crop.width + (x - (int)crop.x))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + x)*bytesPerPixel, bytesPerPixel); + for (int i = 0; i < bytesPerPixel; i++) croppedData[((y - (int)crop.y)*(int)crop.width + (x - (int)crop.x))*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + x)*bytesPerPixel + i]; + } + } + */ + + RL_FREE(image->data); + image->data = croppedData; + image->width = (int)crop.width; + image->height = (int)crop.height; + } +} + +// Convert image data to desired format +void ImageFormat(Image *image, int newFormat) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if ((newFormat != 0) && (image->format != newFormat)) + { + if ((image->format < PIXELFORMAT_COMPRESSED_DXT1_RGB) && (newFormat < PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + Vector4 *pixels = LoadImageDataNormalized(*image); // Supports 8 to 32 bit per channel + + RL_FREE(image->data); // WARNING! We loose mipmaps data --> Regenerated at the end... + image->data = NULL; + image->format = newFormat; + + int k = 0; + + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*sizeof(unsigned char)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((unsigned char *)image->data)[i] = (unsigned char)((pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)*255.0f); + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*2*sizeof(unsigned char)); + + for (int i = 0; i < image->width*image->height*2; i += 2, k++) + { + ((unsigned char *)image->data)[i] = (unsigned char)((pixels[k].x*0.299f + (float)pixels[k].y*0.587f + (float)pixels[k].z*0.114f)*255.0f); + ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].w*255.0f); + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + unsigned char r = 0; + unsigned char g = 0; + unsigned char b = 0; + + for (int i = 0; i < image->width*image->height; i++) + { + r = (unsigned char)(round(pixels[i].x*31.0f)); + g = (unsigned char)(round(pixels[i].y*63.0f)); + b = (unsigned char)(round(pixels[i].z*31.0f)); + + ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned char)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f); + ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f); + ((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + unsigned char r = 0; + unsigned char g = 0; + unsigned char b = 0; + unsigned char a = 0; + + for (int i = 0; i < image->width*image->height; i++) + { + r = (unsigned char)(round(pixels[i].x*31.0f)); + g = (unsigned char)(round(pixels[i].y*31.0f)); + b = (unsigned char)(round(pixels[i].z*31.0f)); + a = (pixels[i].w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0; + + ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + unsigned char r = 0; + unsigned char g = 0; + unsigned char b = 0; + unsigned char a = 0; + + for (int i = 0; i < image->width*image->height; i++) + { + r = (unsigned char)(round(pixels[i].x*15.0f)); + g = (unsigned char)(round(pixels[i].y*15.0f)); + b = (unsigned char)(round(pixels[i].z*15.0f)); + a = (unsigned char)(round(pixels[i].w*15.0f)); + + ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + } + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + image->data = (unsigned char *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned char)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((unsigned char *)image->data)[i] = (unsigned char)(pixels[k].x*255.0f); + ((unsigned char *)image->data)[i + 1] = (unsigned char)(pixels[k].y*255.0f); + ((unsigned char *)image->data)[i + 2] = (unsigned char)(pixels[k].z*255.0f); + ((unsigned char *)image->data)[i + 3] = (unsigned char)(pixels[k].w*255.0f); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + // WARNING: Image is converted to GRAYSCALE equivalent 32bit + + image->data = (float *)RL_MALLOC(image->width*image->height*sizeof(float)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((float *)image->data)[i] = (float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + image->data = (float *)RL_MALLOC(image->width*image->height*3*sizeof(float)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((float *)image->data)[i] = pixels[k].x; + ((float *)image->data)[i + 1] = pixels[k].y; + ((float *)image->data)[i + 2] = pixels[k].z; + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + image->data = (float *)RL_MALLOC(image->width*image->height*4*sizeof(float)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((float *)image->data)[i] = pixels[k].x; + ((float *)image->data)[i + 1] = pixels[k].y; + ((float *)image->data)[i + 2] = pixels[k].z; + ((float *)image->data)[i + 3] = pixels[k].w; + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // WARNING: Image is converted to GRAYSCALE equivalent 16bit + + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + for (int i = 0; i < image->width*image->height; i++) + { + ((unsigned short *)image->data)[i] = FloatToHalf((float)(pixels[i].x*0.299f + pixels[i].y*0.587f + pixels[i].z*0.114f)); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*3*sizeof(unsigned short)); + + for (int i = 0, k = 0; i < image->width*image->height*3; i += 3, k++) + { + ((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x); + ((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y); + ((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z); + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*4*sizeof(unsigned short)); + + for (int i = 0, k = 0; i < image->width*image->height*4; i += 4, k++) + { + ((unsigned short *)image->data)[i] = FloatToHalf(pixels[k].x); + ((unsigned short *)image->data)[i + 1] = FloatToHalf(pixels[k].y); + ((unsigned short *)image->data)[i + 2] = FloatToHalf(pixels[k].z); + ((unsigned short *)image->data)[i + 3] = FloatToHalf(pixels[k].w); + } + } break; + default: break; + } + + RL_FREE(pixels); + pixels = NULL; + + // In case original image had mipmaps, generate mipmaps for formatted image + // NOTE: Original mipmaps are replaced by new ones, if custom mipmaps were used, they are lost + if (image->mipmaps > 1) + { + image->mipmaps = 1; + #if defined(SUPPORT_IMAGE_MANIPULATION) + if (image->data != NULL) ImageMipmaps(image); + #endif + } + } + else TRACELOG(LOG_WARNING, "IMAGE: Data format is compressed, can not be converted"); + } +} + +// Create an image from text (default font) +Image ImageText(const char *text, int fontSize, Color color) +{ + Image imText = { 0 }; +#if defined(SUPPORT_MODULE_RTEXT) + int defaultFontSize = 10; // Default Font chars height in pixel + if (fontSize < defaultFontSize) fontSize = defaultFontSize; + int spacing = fontSize/defaultFontSize; + imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); // WARNING: Module required: rtext +#else + imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); +#endif + return imText; +} + +// Create an image from text (custom sprite font) +// WARNING: Module required: rtext +Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint) +{ + Image imText = { 0 }; +#if defined(SUPPORT_MODULE_RTEXT) + int size = (int)strlen(text); // Get size in bytes of text + + int textOffsetX = 0; // Image drawing position X + int textOffsetY = 0; // Offset between lines (on linebreak '\n') + + // NOTE: Text image is generated at font base size, later scaled to desired font size + Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing); // WARNING: Module required: rtext + Vector2 textSize = MeasureTextEx(font, text, fontSize, spacing); + + // Create image to store text + imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK); + + for (int i = 0; i < size;) + { + // Get next codepoint from byte string and glyph index in font + int codepointByteCount = 0; + int codepoint = GetCodepointNext(&text[i], &codepointByteCount); // WARNING: Module required: rtext + int index = GetGlyphIndex(font, codepoint); // WARNING: Module required: rtext + + if (codepoint == '\n') + { + // NOTE: Fixed line spacing of 1.5 line-height + // TODO: Support custom line spacing defined by user + textOffsetY += (font.baseSize + font.baseSize/2); + textOffsetX = 0; + } + else + { + if ((codepoint != ' ') && (codepoint != '\t')) + { + Rectangle rec = { (float)(textOffsetX + font.glyphs[index].offsetX), (float)(textOffsetY + font.glyphs[index].offsetY), (float)font.recs[index].width, (float)font.recs[index].height }; + ImageDraw(&imText, font.glyphs[index].image, (Rectangle){ 0, 0, (float)font.glyphs[index].image.width, (float)font.glyphs[index].image.height }, rec, tint); + } + + if (font.glyphs[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing); + else textOffsetX += font.glyphs[index].advanceX + (int)spacing; + } + + i += codepointByteCount; // Move text bytes counter to next codepoint + } + + // Scale image depending on text size + if (textSize.y != imSize.y) + { + float scaleFactor = textSize.y / imSize.y; + TRACELOG(LOG_INFO, "IMAGE: Text scaled by factor: %f", scaleFactor); + + // Using nearest-neighbor scaling algorithm for default font + // TODO: Allow defining the preferred scaling mechanism externally + if (font.texture.id == GetFontDefault().texture.id) ImageResizeNN(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); + else ImageResize(&imText, (int)(imSize.x*scaleFactor), (int)(imSize.y*scaleFactor)); + } +#else + imText = GenImageColor(200, 60, BLACK); // Generating placeholder black image rectangle + TRACELOG(LOG_WARNING, "IMAGE: ImageTextEx() requires module: rtext"); +#endif + return imText; +} + +// Resize and image to new size using Nearest-Neighbor scaling algorithm +void ImageResizeNN(Image *image,int newWidth,int newHeight) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Color *pixels = LoadImageColors(*image); + Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color)); + + // EDIT: added +1 to account for an early rounding problem + int xRatio = (int)((image->width << 16)/newWidth) + 1; + int yRatio = (int)((image->height << 16)/newHeight) + 1; + + int x2, y2; + for (int y = 0; y < newHeight; y++) + { + for (int x = 0; x < newWidth; x++) + { + x2 = ((x*xRatio) >> 16); + y2 = ((y*yRatio) >> 16); + + output[(y*newWidth) + x] = pixels[(y2*image->width) + x2] ; + } + } + + int format = image->format; + + RL_FREE(image->data); + + image->data = output; + image->width = newWidth; + image->height = newHeight; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + + UnloadImageColors(pixels); +} + + +// Resize and image to new size +// NOTE: Uses stb default scaling filters (both bicubic): +// STBIR_DEFAULT_FILTER_UPSAMPLE STBIR_FILTER_CATMULLROM +// STBIR_DEFAULT_FILTER_DOWNSAMPLE STBIR_FILTER_MITCHELL (high-quality Catmull-Rom) +void ImageResize(Image *image, int newWidth, int newHeight) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Check if we can use a fast path on image scaling + // It can be for 8 bit per channel images with 1 to 4 channels per pixel + if ((image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || + (image->format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) || + (image->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || + (image->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *output = (unsigned char *)RL_MALLOC(newWidth*newHeight*bytesPerPixel); + + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 1); break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 2); break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 3); break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: stbir_resize_uint8((unsigned char *)image->data, image->width, image->height, 0, output, newWidth, newHeight, 0, 4); break; + default: break; + } + + RL_FREE(image->data); + image->data = output; + image->width = newWidth; + image->height = newHeight; + } + else + { + // Get data as Color pixels array to work with it + Color *pixels = LoadImageColors(*image); + Color *output = (Color *)RL_MALLOC(newWidth*newHeight*sizeof(Color)); + + // NOTE: Color data is cast to (unsigned char *), there shouldn't been any problem... + stbir_resize_uint8((unsigned char *)pixels, image->width, image->height, 0, (unsigned char *)output, newWidth, newHeight, 0, 4); + + int format = image->format; + + UnloadImageColors(pixels); + RL_FREE(image->data); + + image->data = output; + image->width = newWidth; + image->height = newHeight; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); // Reformat 32bit RGBA image to original format + } +} + +// Resize canvas and fill with color +// NOTE: Resize offset is relative to the top-left corner of the original image +void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else if ((newWidth != image->width) || (newHeight != image->height)) + { + Rectangle srcRec = { 0, 0, (float)image->width, (float)image->height }; + Vector2 dstPos = { (float)offsetX, (float)offsetY }; + + if (offsetX < 0) + { + srcRec.x = (float)-offsetX; + srcRec.width += (float)offsetX; + dstPos.x = 0; + } + else if ((offsetX + image->width) > newWidth) srcRec.width = (float)(newWidth - offsetX); + + if (offsetY < 0) + { + srcRec.y = (float)-offsetY; + srcRec.height += (float)offsetY; + dstPos.y = 0; + } + else if ((offsetY + image->height) > newHeight) srcRec.height = (float)(newHeight - offsetY); + + if (newWidth < srcRec.width) srcRec.width = (float)newWidth; + if (newHeight < srcRec.height) srcRec.height = (float)newHeight; + + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *resizedData = (unsigned char *)RL_CALLOC(newWidth*newHeight*bytesPerPixel, 1); + + // TODO: Fill resized canvas with fill color (must be formatted to image->format) + + int dstOffsetSize = ((int)dstPos.y*newWidth + (int)dstPos.x)*bytesPerPixel; + + for (int y = 0; y < (int)srcRec.height; y++) + { + memcpy(resizedData + dstOffsetSize, ((unsigned char *)image->data) + ((y + (int)srcRec.y)*image->width + (int)srcRec.x)*bytesPerPixel, (int)srcRec.width*bytesPerPixel); + dstOffsetSize += (newWidth*bytesPerPixel); + } + + RL_FREE(image->data); + image->data = resizedData; + image->width = newWidth; + image->height = newHeight; + } +} + +#if defined(SUPPORT_IMAGE_MANIPULATION) +// Convert image to POT (power-of-two) +// NOTE: It could be useful on OpenGL ES 2.0 (RPI, HTML5) +void ImageToPOT(Image *image, Color fill) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + // Calculate next power-of-two values + // NOTE: Just add the required amount of pixels at the right and bottom sides of image... + int potWidth = (int)powf(2, ceilf(logf((float)image->width)/logf(2))); + int potHeight = (int)powf(2, ceilf(logf((float)image->height)/logf(2))); + + // Check if POT texture generation is required (if texture is not already POT) + if ((potWidth != image->width) || (potHeight != image->height)) ImageResizeCanvas(image, potWidth, potHeight, 0, 0, fill); +} + +// Crop image depending on alpha value +// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f +void ImageAlphaCrop(Image *image, float threshold) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Rectangle crop = GetImageAlphaBorder(*image, threshold); + + // Crop if rectangle is valid + if (((int)crop.width != 0) && ((int)crop.height != 0)) ImageCrop(image, crop); +} + +// Clear alpha channel to desired color +// NOTE: Threshold defines the alpha limit, 0.0f to 1.0f +void ImageAlphaClear(Image *image, Color color, float threshold) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + switch (image->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + unsigned char thresholdValue = (unsigned char)(threshold*255.0f); + for (int i = 1; i < image->width*image->height*2; i += 2) + { + if (((unsigned char *)image->data)[i] <= thresholdValue) + { + ((unsigned char *)image->data)[i - 1] = color.r; + ((unsigned char *)image->data)[i] = color.a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned char thresholdValue = ((threshold < 0.5f)? 0 : 1); + + unsigned char r = (unsigned char)(round((float)color.r*31.0f)); + unsigned char g = (unsigned char)(round((float)color.g*31.0f)); + unsigned char b = (unsigned char)(round((float)color.b*31.0f)); + unsigned char a = (color.a < 128)? 0 : 1; + + for (int i = 0; i < image->width*image->height; i++) + { + if ((((unsigned short *)image->data)[i] & 0b0000000000000001) <= thresholdValue) + { + ((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned char thresholdValue = (unsigned char)(threshold*15.0f); + + unsigned char r = (unsigned char)(round((float)color.r*15.0f)); + unsigned char g = (unsigned char)(round((float)color.g*15.0f)); + unsigned char b = (unsigned char)(round((float)color.b*15.0f)); + unsigned char a = (unsigned char)(round((float)color.a*15.0f)); + + for (int i = 0; i < image->width*image->height; i++) + { + if ((((unsigned short *)image->data)[i] & 0x000f) <= thresholdValue) + { + ((unsigned short *)image->data)[i] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + unsigned char thresholdValue = (unsigned char)(threshold*255.0f); + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (((unsigned char *)image->data)[i] <= thresholdValue) + { + ((unsigned char *)image->data)[i - 3] = color.r; + ((unsigned char *)image->data)[i - 2] = color.g; + ((unsigned char *)image->data)[i - 1] = color.b; + ((unsigned char *)image->data)[i] = color.a; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (((float *)image->data)[i] <= threshold) + { + ((float *)image->data)[i - 3] = (float)color.r/255.0f; + ((float *)image->data)[i - 2] = (float)color.g/255.0f; + ((float *)image->data)[i - 1] = (float)color.b/255.0f; + ((float *)image->data)[i] = (float)color.a/255.0f; + } + } + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + for (int i = 3; i < image->width*image->height*4; i += 4) + { + if (HalfToFloat(((unsigned short *)image->data)[i]) <= threshold) + { + ((unsigned short *)image->data)[i - 3] = FloatToHalf((float)color.r/255.0f); + ((unsigned short *)image->data)[i - 2] = FloatToHalf((float)color.g/255.0f); + ((unsigned short *)image->data)[i - 1] = FloatToHalf((float)color.b/255.0f); + ((unsigned short *)image->data)[i] = FloatToHalf((float)color.a/255.0f); + } + } + } break; + default: break; + } + } +} + +// Apply alpha mask to image +// NOTE 1: Returned image is GRAY_ALPHA (16bit) or RGBA (32bit) +// NOTE 2: alphaMask should be same size as image +void ImageAlphaMask(Image *image, Image alphaMask) +{ + if ((image->width != alphaMask.width) || (image->height != alphaMask.height)) + { + TRACELOG(LOG_WARNING, "IMAGE: Alpha mask must be same size as image"); + } + else if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(LOG_WARNING, "IMAGE: Alpha mask can not be applied to compressed data formats"); + } + else + { + // Force mask to be Grayscale + Image mask = ImageCopy(alphaMask); + if (mask.format != PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ImageFormat(&mask, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE); + + // In case image is only grayscale, we just add alpha channel + if (image->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + unsigned char *data = (unsigned char *)RL_MALLOC(image->width*image->height*2); + + // Apply alpha mask to alpha channel + for (int i = 0, k = 0; (i < mask.width*mask.height) || (i < image->width*image->height); i++, k += 2) + { + data[k] = ((unsigned char *)image->data)[i]; + data[k + 1] = ((unsigned char *)mask.data)[i]; + } + + RL_FREE(image->data); + image->data = data; + image->format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA; + } + else + { + // Convert image to RGBA + if (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) ImageFormat(image, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); + + // Apply alpha mask to alpha channel + for (int i = 0, k = 3; (i < mask.width*mask.height) || (i < image->width*image->height); i++, k += 4) + { + ((unsigned char *)image->data)[k] = ((unsigned char *)mask.data)[i]; + } + } + + UnloadImage(mask); + } +} + +// Premultiply alpha channel +void ImageAlphaPremultiply(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + float alpha = 0.0f; + Color *pixels = LoadImageColors(*image); + + for (int i = 0; i < image->width*image->height; i++) + { + if (pixels[i].a == 0) + { + pixels[i].r = 0; + pixels[i].g = 0; + pixels[i].b = 0; + } + else if (pixels[i].a < 255) + { + alpha = (float)pixels[i].a/255.0f; + pixels[i].r = (unsigned char)((float)pixels[i].r*alpha); + pixels[i].g = (unsigned char)((float)pixels[i].g*alpha); + pixels[i].b = (unsigned char)((float)pixels[i].b*alpha); + } + } + + RL_FREE(image->data); + + int format = image->format; + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Apply box blur +void ImageBlurGaussian(Image *image, int blurSize) { + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + ImageAlphaPremultiply(image); + + Color *pixels = LoadImageColors(*image); + + // Loop switches between pixelsCopy1 and pixelsCopy2 + Vector4 *pixelsCopy1 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + Vector4 *pixelsCopy2 = RL_MALLOC((image->height)*(image->width)*sizeof(Vector4)); + + for (int i = 0; i < (image->height)*(image->width); i++) { + pixelsCopy1[i].x = pixels[i].r; + pixelsCopy1[i].y = pixels[i].g; + pixelsCopy1[i].z = pixels[i].b; + pixelsCopy1[i].w = pixels[i].a; + } + + // Repeated convolution of rectangular window signal by itself converges to a gaussian distribution + for (int j = 0; j < GAUSSIAN_BLUR_ITERATIONS; j++) { + // Horizontal motion blur + for (int row = 0; row < image->height; row++) + { + float avgR = 0.0f; + float avgG = 0.0f; + float avgB = 0.0f; + float avgAlpha = 0.0f; + int convolutionSize = blurSize+1; + + for (int i = 0; i < blurSize+1; i++) + { + avgR += pixelsCopy1[row*image->width + i].x; + avgG += pixelsCopy1[row*image->width + i].y; + avgB += pixelsCopy1[row*image->width + i].z; + avgAlpha += pixelsCopy1[row*image->width + i].w; + } + + pixelsCopy2[row*image->width].x = avgR/convolutionSize; + pixelsCopy2[row*image->width].y = avgG/convolutionSize; + pixelsCopy2[row*image->width].z = avgB/convolutionSize; + pixelsCopy2[row*image->width].w = avgAlpha/convolutionSize; + + for (int x = 1; x < image->width; x++) + { + if (x-blurSize >= 0) + { + avgR -= pixelsCopy1[row*image->width + x-blurSize].x; + avgG -= pixelsCopy1[row*image->width + x-blurSize].y; + avgB -= pixelsCopy1[row*image->width + x-blurSize].z; + avgAlpha -= pixelsCopy1[row*image->width + x-blurSize].w; + convolutionSize--; + } + + if (x+blurSize < image->width) + { + avgR += pixelsCopy1[row*image->width + x+blurSize].x; + avgG += pixelsCopy1[row*image->width + x+blurSize].y; + avgB += pixelsCopy1[row*image->width + x+blurSize].z; + avgAlpha += pixelsCopy1[row*image->width + x+blurSize].w; + convolutionSize++; + } + + pixelsCopy2[row*image->width + x].x = avgR/convolutionSize; + pixelsCopy2[row*image->width + x].y = avgG/convolutionSize; + pixelsCopy2[row*image->width + x].z = avgB/convolutionSize; + pixelsCopy2[row*image->width + x].w = avgAlpha/convolutionSize; + } + } + + // Vertical motion blur + for (int col = 0; col < image->width; col++) + { + float avgR = 0.0f; + float avgG = 0.0f; + float avgB = 0.0f; + float avgAlpha = 0.0f; + int convolutionSize = blurSize+1; + + for (int i = 0; i < blurSize+1; i++) + { + avgR += pixelsCopy2[i*image->width + col].x; + avgG += pixelsCopy2[i*image->width + col].y; + avgB += pixelsCopy2[i*image->width + col].z; + avgAlpha += pixelsCopy2[i*image->width + col].w; + } + + pixelsCopy1[col].x = (unsigned char) (avgR/convolutionSize); + pixelsCopy1[col].y = (unsigned char) (avgG/convolutionSize); + pixelsCopy1[col].z = (unsigned char) (avgB/convolutionSize); + pixelsCopy1[col].w = (unsigned char) (avgAlpha/convolutionSize); + + for (int y = 1; y < image->height; y++) + { + if (y-blurSize >= 0) + { + avgR -= pixelsCopy2[(y-blurSize)*image->width + col].x; + avgG -= pixelsCopy2[(y-blurSize)*image->width + col].y; + avgB -= pixelsCopy2[(y-blurSize)*image->width + col].z; + avgAlpha -= pixelsCopy2[(y-blurSize)*image->width + col].w; + convolutionSize--; + } + if (y+blurSize < image->height) + { + avgR += pixelsCopy2[(y+blurSize)*image->width + col].x; + avgG += pixelsCopy2[(y+blurSize)*image->width + col].y; + avgB += pixelsCopy2[(y+blurSize)*image->width + col].z; + avgAlpha += pixelsCopy2[(y+blurSize)*image->width + col].w; + convolutionSize++; + } + + pixelsCopy1[y*image->width + col].x = (unsigned char) (avgR/convolutionSize); + pixelsCopy1[y*image->width + col].y = (unsigned char) (avgG/convolutionSize); + pixelsCopy1[y*image->width + col].z = (unsigned char) (avgB/convolutionSize); + pixelsCopy1[y*image->width + col].w = (unsigned char) (avgAlpha/convolutionSize); + } + } + } + + + // Reverse premultiply + for (int i = 0; i < (image->width)*(image->height); i++) + { + if (pixelsCopy1[i].w == 0.0f) + { + pixels[i].r = 0; + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 0; + } + else if (pixelsCopy1[i].w <= 255.0f) + { + float alpha = (float)pixelsCopy1[i].w/255.0f; + pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha); + pixels[i].g = (unsigned char)((float)pixelsCopy1[i].y/alpha); + pixels[i].b = (unsigned char)((float)pixelsCopy1[i].z/alpha); + pixels[i].a = (unsigned char) pixelsCopy1[i].w; + } + } + + int format = image->format; + RL_FREE(image->data); + RL_FREE(pixelsCopy1); + RL_FREE(pixelsCopy2); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Generate all mipmap levels for a provided image +// NOTE 1: Supports POT and NPOT images +// NOTE 2: image.data is scaled to include mipmap levels +// NOTE 3: Mipmaps format is the same as base image +void ImageMipmaps(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + int mipCount = 1; // Required mipmap levels count (including base level) + int mipWidth = image->width; // Base image width + int mipHeight = image->height; // Base image height + int mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); // Image data size (in bytes) + + // Count mipmap levels required + while ((mipWidth != 1) || (mipHeight != 1)) + { + if (mipWidth != 1) mipWidth /= 2; + if (mipHeight != 1) mipHeight /= 2; + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + + TRACELOGD("IMAGE: Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize); + + mipCount++; + mipSize += GetPixelDataSize(mipWidth, mipHeight, image->format); // Add mipmap size (in bytes) + } + + if (image->mipmaps < mipCount) + { + void *temp = RL_REALLOC(image->data, mipSize); + + if (temp != NULL) image->data = temp; // Assign new pointer (new size) to store mipmaps data + else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps required memory could not be allocated"); + + // Pointer to allocated memory point where store next mipmap level data + unsigned char *nextmip = (unsigned char *)image->data + GetPixelDataSize(image->width, image->height, image->format); + + mipWidth = image->width/2; + mipHeight = image->height/2; + mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); + Image imCopy = ImageCopy(*image); + + for (int i = 1; i < mipCount; i++) + { + TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip); + + ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter + + memcpy(nextmip, imCopy.data, mipSize); + nextmip += mipSize; + image->mipmaps++; + + mipWidth /= 2; + mipHeight /= 2; + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + + mipSize = GetPixelDataSize(mipWidth, mipHeight, image->format); + } + + UnloadImage(imCopy); + } + else TRACELOG(LOG_WARNING, "IMAGE: Mipmaps already available"); +} + +// Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +// NOTE: In case selected bpp do not represent a known 16bit format, +// dithered data is stored in the LSB part of the unsigned short +void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(LOG_WARNING, "IMAGE: Compressed data formats can not be dithered"); + return; + } + + if ((rBpp + gBpp + bBpp + aBpp) > 16) + { + TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithering bpps (%ibpp), only 16bpp or lower modes supported", (rBpp+gBpp+bBpp+aBpp)); + } + else + { + Color *pixels = LoadImageColors(*image); + + RL_FREE(image->data); // free old image data + + if ((image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8) && (image->format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)) + { + TRACELOG(LOG_WARNING, "IMAGE: Format is already 16bpp or lower, dithering could have no effect"); + } + + // Define new image format, check if desired bpp match internal known format + if ((rBpp == 5) && (gBpp == 6) && (bBpp == 5) && (aBpp == 0)) image->format = PIXELFORMAT_UNCOMPRESSED_R5G6B5; + else if ((rBpp == 5) && (gBpp == 5) && (bBpp == 5) && (aBpp == 1)) image->format = PIXELFORMAT_UNCOMPRESSED_R5G5B5A1; + else if ((rBpp == 4) && (gBpp == 4) && (bBpp == 4) && (aBpp == 4)) image->format = PIXELFORMAT_UNCOMPRESSED_R4G4B4A4; + else + { + image->format = 0; + TRACELOG(LOG_WARNING, "IMAGE: Unsupported dithered OpenGL internal format: %ibpp (R%iG%iB%iA%i)", (rBpp+gBpp+bBpp+aBpp), rBpp, gBpp, bBpp, aBpp); + } + + // NOTE: We will store the dithered data as unsigned short (16bpp) + image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short)); + + Color oldPixel = WHITE; + Color newPixel = WHITE; + + int rError, gError, bError; + unsigned short rPixel, gPixel, bPixel, aPixel; // Used for 16bit pixel composition + + #define MIN(a,b) (((a)<(b))?(a):(b)) + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + oldPixel = pixels[y*image->width + x]; + + // NOTE: New pixel obtained by bits truncate, it would be better to round values (check ImageFormat()) + newPixel.r = oldPixel.r >> (8 - rBpp); // R bits + newPixel.g = oldPixel.g >> (8 - gBpp); // G bits + newPixel.b = oldPixel.b >> (8 - bBpp); // B bits + newPixel.a = oldPixel.a >> (8 - aBpp); // A bits (not used on dithering) + + // NOTE: Error must be computed between new and old pixel but using same number of bits! + // We want to know how much color precision we have lost... + rError = (int)oldPixel.r - (int)(newPixel.r << (8 - rBpp)); + gError = (int)oldPixel.g - (int)(newPixel.g << (8 - gBpp)); + bError = (int)oldPixel.b - (int)(newPixel.b << (8 - bBpp)); + + pixels[y*image->width + x] = newPixel; + + // NOTE: Some cases are out of the array and should be ignored + if (x < (image->width - 1)) + { + pixels[y*image->width + x+1].r = MIN((int)pixels[y*image->width + x+1].r + (int)((float)rError*7.0f/16), 0xff); + pixels[y*image->width + x+1].g = MIN((int)pixels[y*image->width + x+1].g + (int)((float)gError*7.0f/16), 0xff); + pixels[y*image->width + x+1].b = MIN((int)pixels[y*image->width + x+1].b + (int)((float)bError*7.0f/16), 0xff); + } + + if ((x > 0) && (y < (image->height - 1))) + { + pixels[(y+1)*image->width + x-1].r = MIN((int)pixels[(y+1)*image->width + x-1].r + (int)((float)rError*3.0f/16), 0xff); + pixels[(y+1)*image->width + x-1].g = MIN((int)pixels[(y+1)*image->width + x-1].g + (int)((float)gError*3.0f/16), 0xff); + pixels[(y+1)*image->width + x-1].b = MIN((int)pixels[(y+1)*image->width + x-1].b + (int)((float)bError*3.0f/16), 0xff); + } + + if (y < (image->height - 1)) + { + pixels[(y+1)*image->width + x].r = MIN((int)pixels[(y+1)*image->width + x].r + (int)((float)rError*5.0f/16), 0xff); + pixels[(y+1)*image->width + x].g = MIN((int)pixels[(y+1)*image->width + x].g + (int)((float)gError*5.0f/16), 0xff); + pixels[(y+1)*image->width + x].b = MIN((int)pixels[(y+1)*image->width + x].b + (int)((float)bError*5.0f/16), 0xff); + } + + if ((x < (image->width - 1)) && (y < (image->height - 1))) + { + pixels[(y+1)*image->width + x+1].r = MIN((int)pixels[(y+1)*image->width + x+1].r + (int)((float)rError*1.0f/16), 0xff); + pixels[(y+1)*image->width + x+1].g = MIN((int)pixels[(y+1)*image->width + x+1].g + (int)((float)gError*1.0f/16), 0xff); + pixels[(y+1)*image->width + x+1].b = MIN((int)pixels[(y+1)*image->width + x+1].b + (int)((float)bError*1.0f/16), 0xff); + } + + rPixel = (unsigned short)newPixel.r; + gPixel = (unsigned short)newPixel.g; + bPixel = (unsigned short)newPixel.b; + aPixel = (unsigned short)newPixel.a; + + ((unsigned short *)image->data)[y*image->width + x] = (rPixel << (gBpp + bBpp + aBpp)) | (gPixel << (bBpp + aBpp)) | (bPixel << aBpp) | aPixel; + } + } + + UnloadImageColors(pixels); + } +} + +// Flip image vertically +void ImageFlipVertical(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *flippedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int i = (image->height - 1), offsetSize = 0; i >= 0; i--) + { + memcpy(flippedData + offsetSize, ((unsigned char *)image->data) + i*image->width*bytesPerPixel, image->width*bytesPerPixel); + offsetSize += image->width*bytesPerPixel; + } + + RL_FREE(image->data); + image->data = flippedData; + } +} + +// Flip image horizontally +void ImageFlipHorizontal(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *flippedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + // OPTION 1: Move pixels with memcpy() + //memcpy(flippedData + (y*image->width + x)*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - 1 - x))*bytesPerPixel, bytesPerPixel); + + // OPTION 2: Just copy data pixel by pixel + for (int i = 0; i < bytesPerPixel; i++) flippedData[(y*image->width + x)*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + (image->width - 1 - x))*bytesPerPixel + i]; + } + } + + RL_FREE(image->data); + image->data = flippedData; + + /* + // OPTION 3: Faster implementation (specific for 32bit pixels) + // NOTE: It does not require additional allocations + uint32_t *ptr = (uint32_t *)image->data; + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width/2; x++) + { + uint32_t backup = ptr[y*image->width + x]; + ptr[y*image->width + x] = ptr[y*image->width + (image->width - 1 - x)]; + ptr[y*image->width + (image->width - 1 - x)] = backup; + } + } + */ + } +} + +// Rotate image in degrees +void ImageRotate(Image *image, int degrees) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + float rad = degrees*PI/180.0f; + float sinRadius = sinf(rad); + float cosRadius = cosf(rad); + + int width = (int)(fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius)); + int height = (int)(fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius)); + + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel); + + for (int y = 0; y < height; y++) + { + for (int x = 0; x < width; x++) + { + float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f; + float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f; + + if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height)) + { + int x1 = (int)floorf(oldX); + int y1 = (int)floorf(oldY); + int x2 = MIN(x1 + 1, image->width - 1); + int y2 = MIN(y1 + 1, image->height - 1); + + float px = oldX - x1; + float py = oldY - y1; + + for (int i = 0; i < bytesPerPixel; i++) + { + float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i]; + float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i]; + float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i]; + float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i]; + + float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py; + + rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val; + } + } + } + } + + RL_FREE(image->data); + image->data = rotatedData; + image->width = width; + image->height = height; + } +} + +// Rotate image clockwise 90deg +void ImageRotateCW(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + //memcpy(rotatedData + (x*image->height + (image->height - y - 1))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + x)*bytesPerPixel, bytesPerPixel); + for (int i = 0; i < bytesPerPixel; i++) rotatedData[(x*image->height + (image->height - y - 1))*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + x)*bytesPerPixel + i]; + } + } + + RL_FREE(image->data); + image->data = rotatedData; + int width = image->width; + int height = image-> height; + + image->width = height; + image->height = width; + } +} + +// Rotate image counter-clockwise 90deg +void ImageRotateCCW(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (image->mipmaps > 1) TRACELOG(LOG_WARNING, "Image manipulation only applied to base mipmap level"); + if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats"); + else + { + int bytesPerPixel = GetPixelDataSize(1, 1, image->format); + unsigned char *rotatedData = (unsigned char *)RL_MALLOC(image->width*image->height*bytesPerPixel); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + //memcpy(rotatedData + (x*image->height + y))*bytesPerPixel, ((unsigned char *)image->data) + (y*image->width + (image->width - x - 1))*bytesPerPixel, bytesPerPixel); + for (int i = 0; i < bytesPerPixel; i++) rotatedData[(x*image->height + y)*bytesPerPixel + i] = ((unsigned char *)image->data)[(y*image->width + (image->width - x - 1))*bytesPerPixel + i]; + } + } + + RL_FREE(image->data); + image->data = rotatedData; + int width = image->width; + int height = image-> height; + + image->width = height; + image->height = width; + } +} + +// Modify image color: tint +void ImageColorTint(Image *image, Color color) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Color *pixels = LoadImageColors(*image); + + float cR = (float)color.r/255; + float cG = (float)color.g/255; + float cB = (float)color.b/255; + float cA = (float)color.a/255; + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + int index = y*image->width + x; + unsigned char r = (unsigned char)(((float)pixels[index].r/255*cR)*255.0f); + unsigned char g = (unsigned char)(((float)pixels[index].g/255*cG)*255.0f); + unsigned char b = (unsigned char)(((float)pixels[index].b/255*cB)*255.0f); + unsigned char a = (unsigned char)(((float)pixels[index].a/255*cA)*255.0f); + + pixels[index].r = r; + pixels[index].g = g; + pixels[index].b = b; + pixels[index].a = a; + } + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: invert +void ImageColorInvert(Image *image) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Color *pixels = LoadImageColors(*image); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + pixels[y*image->width + x].r = 255 - pixels[y*image->width + x].r; + pixels[y*image->width + x].g = 255 - pixels[y*image->width + x].g; + pixels[y*image->width + x].b = 255 - pixels[y*image->width + x].b; + } + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: grayscale +void ImageColorGrayscale(Image *image) +{ + ImageFormat(image, PIXELFORMAT_UNCOMPRESSED_GRAYSCALE); +} + +// Modify image color: contrast +// NOTE: Contrast values between -100 and 100 +void ImageColorContrast(Image *image, float contrast) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (contrast < -100) contrast = -100; + if (contrast > 100) contrast = 100; + + contrast = (100.0f + contrast)/100.0f; + contrast *= contrast; + + Color *pixels = LoadImageColors(*image); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + float pR = (float)pixels[y*image->width + x].r/255.0f; + pR -= 0.5f; + pR *= contrast; + pR += 0.5f; + pR *= 255; + if (pR < 0) pR = 0; + if (pR > 255) pR = 255; + + float pG = (float)pixels[y*image->width + x].g/255.0f; + pG -= 0.5f; + pG *= contrast; + pG += 0.5f; + pG *= 255; + if (pG < 0) pG = 0; + if (pG > 255) pG = 255; + + float pB = (float)pixels[y*image->width + x].b/255.0f; + pB -= 0.5f; + pB *= contrast; + pB += 0.5f; + pB *= 255; + if (pB < 0) pB = 0; + if (pB > 255) pB = 255; + + pixels[y*image->width + x].r = (unsigned char)pR; + pixels[y*image->width + x].g = (unsigned char)pG; + pixels[y*image->width + x].b = (unsigned char)pB; + } + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: brightness +// NOTE: Brightness values between -255 and 255 +void ImageColorBrightness(Image *image, int brightness) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + if (brightness < -255) brightness = -255; + if (brightness > 255) brightness = 255; + + Color *pixels = LoadImageColors(*image); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + int cR = pixels[y*image->width + x].r + brightness; + int cG = pixels[y*image->width + x].g + brightness; + int cB = pixels[y*image->width + x].b + brightness; + + if (cR < 0) cR = 1; + if (cR > 255) cR = 255; + + if (cG < 0) cG = 1; + if (cG > 255) cG = 255; + + if (cB < 0) cB = 1; + if (cB > 255) cB = 255; + + pixels[y*image->width + x].r = (unsigned char)cR; + pixels[y*image->width + x].g = (unsigned char)cG; + pixels[y*image->width + x].b = (unsigned char)cB; + } + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} + +// Modify image color: replace color +void ImageColorReplace(Image *image, Color color, Color replace) +{ + // Security check to avoid program crash + if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return; + + Color *pixels = LoadImageColors(*image); + + for (int y = 0; y < image->height; y++) + { + for (int x = 0; x < image->width; x++) + { + if ((pixels[y*image->width + x].r == color.r) && + (pixels[y*image->width + x].g == color.g) && + (pixels[y*image->width + x].b == color.b) && + (pixels[y*image->width + x].a == color.a)) + { + pixels[y*image->width + x].r = replace.r; + pixels[y*image->width + x].g = replace.g; + pixels[y*image->width + x].b = replace.b; + pixels[y*image->width + x].a = replace.a; + } + } + } + + int format = image->format; + RL_FREE(image->data); + + image->data = pixels; + image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + + ImageFormat(image, format); +} +#endif // SUPPORT_IMAGE_MANIPULATION + +// Load color data from image as a Color array (RGBA - 32bit) +// NOTE: Memory allocated should be freed using UnloadImageColors(); +Color *LoadImageColors(Image image) +{ + if ((image.width == 0) || (image.height == 0)) return NULL; + + Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color)); + + if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); + else + { + if ((image.format == PIXELFORMAT_UNCOMPRESSED_R32) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32A32)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 32bit to 8bit per channel"); + + if ((image.format == PIXELFORMAT_UNCOMPRESSED_R16) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) || + (image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(LOG_WARNING, "IMAGE: Pixel format converted from 16bit to 8bit per channel"); + + for (int i = 0, k = 0; i < image.width*image.height; i++) + { + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + pixels[i].r = ((unsigned char *)image.data)[i]; + pixels[i].g = ((unsigned char *)image.data)[i]; + pixels[i].b = ((unsigned char *)image.data)[i]; + pixels[i].a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + pixels[i].r = ((unsigned char *)image.data)[k]; + pixels[i].g = ((unsigned char *)image.data)[k]; + pixels[i].b = ((unsigned char *)image.data)[k]; + pixels[i].a = ((unsigned char *)image.data)[k + 1]; + + k += 2; + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31)); + pixels[i].b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31)); + pixels[i].a = (unsigned char)((pixel & 0b0000000000000001)*255); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + pixels[i].g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63)); + pixels[i].b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31)); + pixels[i].a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15)); + pixels[i].g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15)); + pixels[i].b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15)); + pixels[i].a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15)); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + pixels[i].r = ((unsigned char *)image.data)[k]; + pixels[i].g = ((unsigned char *)image.data)[k + 1]; + pixels[i].b = ((unsigned char *)image.data)[k + 2]; + pixels[i].a = ((unsigned char *)image.data)[k + 3]; + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + pixels[i].r = (unsigned char)((unsigned char *)image.data)[k]; + pixels[i].g = (unsigned char)((unsigned char *)image.data)[k + 1]; + pixels[i].b = (unsigned char)((unsigned char *)image.data)[k + 2]; + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = (unsigned char)(((float *)image.data)[k + 1]*255.0f); + pixels[i].b = (unsigned char)(((float *)image.data)[k + 2]*255.0f); + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + pixels[i].r = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].g = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].b = (unsigned char)(((float *)image.data)[k]*255.0f); + pixels[i].a = (unsigned char)(((float *)image.data)[k]*255.0f); + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = 0; + pixels[i].b = 0; + pixels[i].a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 1])*255.0f); + pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k + 2])*255.0f); + pixels[i].a = 255; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixels[i].r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + pixels[i].a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[k])*255.0f); + + k += 4; + } break; + default: break; + } + } + } + + return pixels; +} + +// Load colors palette from image as a Color array (RGBA - 32bit) +// NOTE: Memory allocated should be freed using UnloadImagePalette() +Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount) +{ + #define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a)) + + int palCount = 0; + Color *palette = NULL; + Color *pixels = LoadImageColors(image); + + if (pixels != NULL) + { + palette = (Color *)RL_MALLOC(maxPaletteSize*sizeof(Color)); + + for (int i = 0; i < maxPaletteSize; i++) palette[i] = BLANK; // Set all colors to BLANK + + for (int i = 0; i < image.width*image.height; i++) + { + if (pixels[i].a > 0) + { + bool colorInPalette = false; + + // Check if the color is already on palette + for (int j = 0; j < maxPaletteSize; j++) + { + if (COLOR_EQUAL(pixels[i], palette[j])) + { + colorInPalette = true; + break; + } + } + + // Store color if not on the palette + if (!colorInPalette) + { + palette[palCount] = pixels[i]; // Add pixels[i] to palette + palCount++; + + // We reached the limit of colors supported by palette + if (palCount >= maxPaletteSize) + { + i = image.width*image.height; // Finish palette get + TRACELOG(LOG_WARNING, "IMAGE: Palette is greater than %i colors", maxPaletteSize); + } + } + } + } + + UnloadImageColors(pixels); + } + + *colorCount = palCount; + + return palette; +} + +// Unload color data loaded with LoadImageColors() +void UnloadImageColors(Color *colors) +{ + RL_FREE(colors); +} + +// Unload colors palette loaded with LoadImagePalette() +void UnloadImagePalette(Color *colors) +{ + RL_FREE(colors); +} + +// Get image alpha border rectangle +// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f +Rectangle GetImageAlphaBorder(Image image, float threshold) +{ + Rectangle crop = { 0 }; + + Color *pixels = LoadImageColors(image); + + if (pixels != NULL) + { + int xMin = 65536; // Define a big enough number + int xMax = 0; + int yMin = 65536; + int yMax = 0; + + for (int y = 0; y < image.height; y++) + { + for (int x = 0; x < image.width; x++) + { + if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f)) + { + if (x < xMin) xMin = x; + if (x > xMax) xMax = x; + if (y < yMin) yMin = y; + if (y > yMax) yMax = y; + } + } + } + + // Check for empty blank image + if ((xMin != 65536) && (xMax != 65536)) + { + crop = (Rectangle){ (float)xMin, (float)yMin, (float)((xMax + 1) - xMin), (float)((yMax + 1) - yMin) }; + } + + UnloadImageColors(pixels); + } + + return crop; +} + +// Get image pixel color at (x, y) position +Color GetImageColor(Image image, int x, int y) +{ + Color color = { 0 }; + + if ((x >=0) && (x < image.width) && (y >= 0) && (y < image.height)) + { + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + color.r = ((unsigned char *)image.data)[y*image.width + x]; + color.g = ((unsigned char *)image.data)[y*image.width + x]; + color.b = ((unsigned char *)image.data)[y*image.width + x]; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + color.r = ((unsigned char *)image.data)[(y*image.width + x)*2]; + color.g = ((unsigned char *)image.data)[(y*image.width + x)*2]; + color.b = ((unsigned char *)image.data)[(y*image.width + x)*2]; + color.a = ((unsigned char *)image.data)[(y*image.width + x)*2 + 1]; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x]; + + color.r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + color.g = (unsigned char)((float)((pixel & 0b0000011111000000) >> 6)*(255/31)); + color.b = (unsigned char)((float)((pixel & 0b0000000000111110) >> 1)*(255/31)); + color.a = (unsigned char)((pixel & 0b0000000000000001)*255); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x]; + + color.r = (unsigned char)((float)((pixel & 0b1111100000000000) >> 11)*(255/31)); + color.g = (unsigned char)((float)((pixel & 0b0000011111100000) >> 5)*(255/63)); + color.b = (unsigned char)((float)(pixel & 0b0000000000011111)*(255/31)); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[y*image.width + x]; + + color.r = (unsigned char)((float)((pixel & 0b1111000000000000) >> 12)*(255/15)); + color.g = (unsigned char)((float)((pixel & 0b0000111100000000) >> 8)*(255/15)); + color.b = (unsigned char)((float)((pixel & 0b0000000011110000) >> 4)*(255/15)); + color.a = (unsigned char)((float)(pixel & 0b0000000000001111)*(255/15)); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + color.r = ((unsigned char *)image.data)[(y*image.width + x)*4]; + color.g = ((unsigned char *)image.data)[(y*image.width + x)*4 + 1]; + color.b = ((unsigned char *)image.data)[(y*image.width + x)*4 + 2]; + color.a = ((unsigned char *)image.data)[(y*image.width + x)*4 + 3]; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + color.r = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3]; + color.g = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3 + 1]; + color.b = (unsigned char)((unsigned char *)image.data)[(y*image.width + x)*3 + 2]; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + color.r = (unsigned char)(((float *)image.data)[y*image.width + x]*255.0f); + color.g = 0; + color.b = 0; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + color.r = (unsigned char)(((float *)image.data)[(y*image.width + x)*3]*255.0f); + color.g = (unsigned char)(((float *)image.data)[(y*image.width + x)*3 + 1]*255.0f); + color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*3 + 2]*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + color.r = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + color.g = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + color.b = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + color.a = (unsigned char)(((float *)image.data)[(y*image.width + x)*4]*255.0f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[y*image.width + x])*255.0f); + color.g = 0; + color.b = 0; + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*3 + 2])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + color.r = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + color.a = (unsigned char)(HalfToFloat(((unsigned short *)image.data)[(y*image.width + x)*4])*255.0f); + + } break; + default: TRACELOG(LOG_WARNING, "Compressed image format does not support color reading"); break; + } + } + else TRACELOG(LOG_WARNING, "Requested image pixel (%i, %i) out of bounds", x, y); + + return color; +} + +//------------------------------------------------------------------------------------ +// Image drawing functions +//------------------------------------------------------------------------------------ +// Clear image background with given color +void ImageClearBackground(Image *dst, Color color) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; + + // Fill in first pixel based on image format + ImageDrawPixel(dst, 0, 0, color); + + unsigned char *pSrcPixel = (unsigned char *)dst->data; + int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + + // Repeat the first pixel data throughout the image + for (int i = 1; i < dst->width*dst->height; i++) + { + memcpy(pSrcPixel + i*bytesPerPixel, pSrcPixel, bytesPerPixel); + } +} + +// Draw pixel within an image +// NOTE: Compressed image formats not supported +void ImageDrawPixel(Image *dst, int x, int y, Color color) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (x < 0) || (x >= dst->width) || (y < 0) || (y >= dst->height)) return; + + switch (dst->format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dst->data)[y*dst->width + x] = gray; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dst->data)[(y*dst->width + x)*2] = gray; + ((unsigned char *)dst->data)[(y*dst->width + x)*2 + 1] = color.a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + // NOTE: Calculate R5G6B5 equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*63.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + + ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*31.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0; + + ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*15.0f)); + unsigned char g = (unsigned char)(round(coln.y*15.0f)); + unsigned char b = (unsigned char)(round(coln.z*15.0f)); + unsigned char a = (unsigned char)(round(coln.w*15.0f)); + + ((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + ((unsigned char *)dst->data)[(y*dst->width + x)*3] = color.r; + ((unsigned char *)dst->data)[(y*dst->width + x)*3 + 1] = color.g; + ((unsigned char *)dst->data)[(y*dst->width + x)*3 + 2] = color.b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + ((unsigned char *)dst->data)[(y*dst->width + x)*4] = color.r; + ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 1] = color.g; + ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 2] = color.b; + ((unsigned char *)dst->data)[(y*dst->width + x)*4 + 3] = color.a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + // NOTE: Calculate grayscale equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((float *)dst->data)[y*dst->width + x] = coln.x*0.299f + coln.y*0.587f + coln.z*0.114f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + // NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((float *)dst->data)[(y*dst->width + x)*3] = coln.x; + ((float *)dst->data)[(y*dst->width + x)*3 + 1] = coln.y; + ((float *)dst->data)[(y*dst->width + x)*3 + 2] = coln.z; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + // NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit) + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + ((float *)dst->data)[(y*dst->width + x)*4] = coln.x; + ((float *)dst->data)[(y*dst->width + x)*4 + 1] = coln.y; + ((float *)dst->data)[(y*dst->width + x)*4 + 2] = coln.z; + ((float *)dst->data)[(y*dst->width + x)*4 + 3] = coln.w; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // NOTE: Calculate grayscale equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((unsigned short*)dst->data)[y*dst->width + x] = FloatToHalf(coln.x*0.299f + coln.y*0.587f + coln.z*0.114f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + // NOTE: Calculate R32G32B32 equivalent color (normalized to 32bit) + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + ((unsigned short *)dst->data)[(y*dst->width + x)*3] = FloatToHalf(coln.x); + ((unsigned short *)dst->data)[(y*dst->width + x)*3 + 1] = FloatToHalf(coln.y); + ((unsigned short *)dst->data)[(y*dst->width + x)*3 + 2] = FloatToHalf(coln.z); + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + // NOTE: Calculate R32G32B32A32 equivalent color (normalized to 32bit) + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + ((unsigned short *)dst->data)[(y*dst->width + x)*4] = FloatToHalf(coln.x); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 1] = FloatToHalf(coln.y); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 2] = FloatToHalf(coln.z); + ((unsigned short *)dst->data)[(y*dst->width + x)*4 + 3] = FloatToHalf(coln.w); + + } break; + default: break; + } +} + +// Draw pixel within an image (Vector version) +void ImageDrawPixelV(Image *dst, Vector2 position, Color color) +{ + ImageDrawPixel(dst, (int)position.x, (int)position.y, color); +} + +// Draw line within an image +void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color) +{ + // Using Bresenham's algorithm as described in + // Drawing Lines with Pixels - Joshua Scott - March 2012 + // https://classic.csunplugged.org/wp-content/uploads/2014/12/Lines.pdf + + int changeInX = (endPosX - startPosX); + int absChangeInX = (changeInX < 0)? -changeInX : changeInX; + int changeInY = (endPosY - startPosY); + int absChangeInY = (changeInY < 0)? -changeInY : changeInY; + + int startU, startV, endU, stepV; // Substitutions, either U = X, V = Y or vice versa. See loop at end of function + //int endV; // Not needed but left for better understanding, check code below + int A, B, P; // See linked paper above, explained down in the main loop + int reversedXY = (absChangeInY < absChangeInX); + + if (reversedXY) + { + A = 2*absChangeInY; + B = A - 2*absChangeInX; + P = A - absChangeInX; + + if (changeInX > 0) + { + startU = startPosX; + startV = startPosY; + endU = endPosX; + //endV = endPosY; + } + else + { + startU = endPosX; + startV = endPosY; + endU = startPosX; + //endV = startPosY; + + // Since start and end are reversed + changeInX = -changeInX; + changeInY = -changeInY; + } + + stepV = (changeInY < 0)? -1 : 1; + + ImageDrawPixel(dst, startU, startV, color); // At this point they are correctly ordered... + } + else + { + A = 2*absChangeInX; + B = A - 2*absChangeInY; + P = A - absChangeInY; + + if (changeInY > 0) + { + startU = startPosY; + startV = startPosX; + endU = endPosY; + //endV = endPosX; + } + else + { + startU = endPosY; + startV = endPosX; + endU = startPosY; + //endV = startPosX; + + // Since start and end are reversed + changeInX = -changeInX; + changeInY = -changeInY; + } + + stepV = (changeInX < 0)? -1 : 1; + + ImageDrawPixel(dst, startV, startU, color); // ... but need to be reversed here. Repeated in the main loop below + } + + // We already drew the start point. If we started at startU + 0, the line would be crooked and too short + for (int u = startU + 1, v = startV; u <= endU; u++) + { + if (P >= 0) + { + v += stepV; // Adjusts whenever we stray too far from the direct line. Details in the linked paper above + P += B; // Remembers that we corrected our path + } + else P += A; // Remembers how far we are from the direct line + + if (reversedXY) ImageDrawPixel(dst, u, v, color); + else ImageDrawPixel(dst, v, u, color); + } +} + +// Draw line within an image (Vector version) +void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color) +{ + ImageDrawLine(dst, (int)start.x, (int)start.y, (int)end.x, (int)end.y, color); +} + +// Draw circle within an image +void ImageDrawCircle(Image* dst, int centerX, int centerY, int radius, Color color) +{ + int x = 0; + int y = radius; + int decesionParameter = 3 - 2*radius; + + while (y >= x) + { + ImageDrawRectangle(dst, centerX - x, centerY + y, x*2, 1, color); + ImageDrawRectangle(dst, centerX - x, centerY - y, x*2, 1, color); + ImageDrawRectangle(dst, centerX - y, centerY + x, y*2, 1, color); + ImageDrawRectangle(dst, centerX - y, centerY - x, y*2, 1, color); + x++; + + if (decesionParameter > 0) + { + y--; + decesionParameter = decesionParameter + 4*(x - y) + 10; + } + else decesionParameter = decesionParameter + 4*x + 6; + } +} + +// Draw circle within an image (Vector version) +void ImageDrawCircleV(Image* dst, Vector2 center, int radius, Color color) +{ + ImageDrawCircle(dst, (int)center.x, (int)center.y, radius, color); +} + +// Draw circle outline within an image +void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color) +{ + int x = 0; + int y = radius; + int decesionParameter = 3 - 2*radius; + + while (y >= x) + { + ImageDrawPixel(dst, centerX + x, centerY + y, color); + ImageDrawPixel(dst, centerX - x, centerY + y, color); + ImageDrawPixel(dst, centerX + x, centerY - y, color); + ImageDrawPixel(dst, centerX - x, centerY - y, color); + ImageDrawPixel(dst, centerX + y, centerY + x, color); + ImageDrawPixel(dst, centerX - y, centerY + x, color); + ImageDrawPixel(dst, centerX + y, centerY - x, color); + ImageDrawPixel(dst, centerX - y, centerY - x, color); + x++; + + if (decesionParameter > 0) + { + y--; + decesionParameter = decesionParameter + 4*(x - y) + 10; + } + else decesionParameter = decesionParameter + 4*x + 6; + } +} + +// Draw circle outline within an image (Vector version) +void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color) +{ + ImageDrawCircleLines(dst, (int)center.x, (int)center.y, radius, color); +} + +// Draw rectangle within an image +void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color) +{ + ImageDrawRectangleRec(dst, (Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color); +} + +// Draw rectangle within an image (Vector version) +void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color) +{ + ImageDrawRectangle(dst, (int)position.x, (int)position.y, (int)size.x, (int)size.y, color); +} + +// Draw rectangle within an image +void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return; + + // Security check to avoid drawing out of bounds in case of bad user data + if (rec.x < 0) { rec.width -= rec.x; rec.x = 0; } + if (rec.y < 0) { rec.height -= rec.y; rec.y = 0; } + if (rec.width < 0) rec.width = 0; + if (rec.height < 0) rec.height = 0; + + // Clamp the size the the image bounds + if ((rec.x + rec.width) >= dst->width) rec.width = dst->width - rec.x; + if ((rec.y + rec.height) >= dst->height) rec.height = dst->height - rec.y; + + // Check if the rect is even inside the image + if ((rec.x > dst->width) || (rec.y > dst->height)) return; + if (((rec.x + rec.width) < 0) || (rec.y + rec.height < 0)) return; + + int sy = (int)rec.y; + int sx = (int)rec.x; + + int bytesPerPixel = GetPixelDataSize(1, 1, dst->format); + + // Fill in the first pixel of the first row based on image format + ImageDrawPixel(dst, sx, sy, color); + + int bytesOffset = ((sy*dst->width) + sx)*bytesPerPixel; + unsigned char *pSrcPixel = (unsigned char *)dst->data + bytesOffset; + + // Repeat the first pixel data throughout the row + for (int x = 1; x < (int)rec.width; x++) + { + memcpy(pSrcPixel + x*bytesPerPixel, pSrcPixel, bytesPerPixel); + } + + // Repeat the first row data for all other rows + int bytesPerRow = bytesPerPixel * (int)rec.width; + for (int y = 1; y < (int)rec.height; y++) + { + memcpy(pSrcPixel + (y*dst->width)*bytesPerPixel, pSrcPixel, bytesPerRow); + } +} + +// Draw rectangle lines within an image +void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color) +{ + ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color); + ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color); + ImageDrawRectangle(dst, (int)(rec.x + rec.width - thick), (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color); + ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + rec.height - thick), (int)rec.width, thick, color); +} + +// Draw an image (source) within an image (destination) +// NOTE: Color tint is applied to source image +void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint) +{ + // Security check to avoid program crash + if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0) || + (src.data == NULL) || (src.width == 0) || (src.height == 0)) return; + + if (dst->mipmaps > 1) TRACELOG(LOG_WARNING, "Image drawing only applied to base mipmap level"); + if (dst->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image drawing not supported for compressed formats"); + else + { + Image srcMod = { 0 }; // Source copy (in case it was required) + Image *srcPtr = &src; // Pointer to source image + bool useSrcMod = false; // Track source copy required + + // Source rectangle out-of-bounds security checks + if (srcRec.x < 0) { srcRec.width += srcRec.x; srcRec.x = 0; } + if (srcRec.y < 0) { srcRec.height += srcRec.y; srcRec.y = 0; } + if ((srcRec.x + srcRec.width) > src.width) srcRec.width = src.width - srcRec.x; + if ((srcRec.y + srcRec.height) > src.height) srcRec.height = src.height - srcRec.y; + + // Check if source rectangle needs to be resized to destination rectangle + // In that case, we make a copy of source, and we apply all required transform + if (((int)srcRec.width != (int)dstRec.width) || ((int)srcRec.height != (int)dstRec.height)) + { + srcMod = ImageFromImage(src, srcRec); // Create image from another image + ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height); // Resize to destination rectangle + srcRec = (Rectangle){ 0, 0, (float)srcMod.width, (float)srcMod.height }; + + srcPtr = &srcMod; + useSrcMod = true; + } + + // Destination rectangle out-of-bounds security checks + if (dstRec.x < 0) + { + srcRec.x -= dstRec.x; + srcRec.width += dstRec.x; + dstRec.x = 0; + } + else if ((dstRec.x + srcRec.width) > dst->width) srcRec.width = dst->width - dstRec.x; + + if (dstRec.y < 0) + { + srcRec.y -= dstRec.y; + srcRec.height += dstRec.y; + dstRec.y = 0; + } + else if ((dstRec.y + srcRec.height) > dst->height) srcRec.height = dst->height - dstRec.y; + + if (dst->width < srcRec.width) srcRec.width = (float)dst->width; + if (dst->height < srcRec.height) srcRec.height = (float)dst->height; + + // This blitting method is quite fast! The process followed is: + // for every pixel -> [get_src_format/get_dst_format -> blend -> format_to_dst] + // Some optimization ideas: + // [x] Avoid creating source copy if not required (no resize required) + // [x] Optimize ImageResize() for pixel format (alternative: ImageResizeNN()) + // [x] Optimize ColorAlphaBlend() to avoid processing (alpha = 0) and (alpha = 1) + // [x] Optimize ColorAlphaBlend() for faster operations (maybe avoiding divs?) + // [x] Consider fast path: no alpha blending required cases (src has no alpha) + // [x] Consider fast path: same src/dst format with no alpha -> direct line copy + // [-] GetPixelColor(): Get Vector4 instead of Color, easier for ColorAlphaBlend() + // [ ] Support f32bit channels drawing + + // TODO: Support PIXELFORMAT_UNCOMPRESSED_R32, PIXELFORMAT_UNCOMPRESSED_R32G32B32, PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 and 16-bit equivalents + + Color colSrc, colDst, blend; + bool blendRequired = true; + + // Fast path: Avoid blend if source has no alpha to blend + if ((tint.a == 255) && ((srcPtr->format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) || (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) || (srcPtr->format == PIXELFORMAT_UNCOMPRESSED_R5G6B5))) blendRequired = false; + + int strideDst = GetPixelDataSize(dst->width, 1, dst->format); + int bytesPerPixelDst = strideDst/(dst->width); + + int strideSrc = GetPixelDataSize(srcPtr->width, 1, srcPtr->format); + int bytesPerPixelSrc = strideSrc/(srcPtr->width); + + unsigned char *pSrcBase = (unsigned char *)srcPtr->data + ((int)srcRec.y*srcPtr->width + (int)srcRec.x)*bytesPerPixelSrc; + unsigned char *pDstBase = (unsigned char *)dst->data + ((int)dstRec.y*dst->width + (int)dstRec.x)*bytesPerPixelDst; + + for (int y = 0; y < (int)srcRec.height; y++) + { + unsigned char *pSrc = pSrcBase; + unsigned char *pDst = pDstBase; + + // Fast path: Avoid moving pixel by pixel if no blend required and same format + if (!blendRequired && (srcPtr->format == dst->format)) memcpy(pDst, pSrc, (int)(srcRec.width)*bytesPerPixelSrc); + else + { + for (int x = 0; x < (int)srcRec.width; x++) + { + colSrc = GetPixelColor(pSrc, srcPtr->format); + colDst = GetPixelColor(pDst, dst->format); + + // Fast path: Avoid blend if source has no alpha to blend + if (blendRequired) blend = ColorAlphaBlend(colDst, colSrc, tint); + else blend = colSrc; + + SetPixelColor(pDst, blend, dst->format); + + pDst += bytesPerPixelDst; + pSrc += bytesPerPixelSrc; + } + } + + pSrcBase += strideSrc; + pDstBase += strideDst; + } + + if (useSrcMod) UnloadImage(srcMod); // Unload source modified image + } +} + +// Draw text (default font) within an image (destination) +void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color) +{ +#if defined(SUPPORT_MODULE_RTEXT) + // Make sure default font is loaded to be used on image text drawing + if (GetFontDefault().texture.id == 0) LoadFontDefault(); + + Vector2 position = { (float)posX, (float)posY }; + ImageDrawTextEx(dst, GetFontDefault(), text, position, (float)fontSize, 1.0f, color); // WARNING: Module required: rtext +#else + TRACELOG(LOG_WARNING, "IMAGE: ImageDrawText() requires module: rtext"); +#endif +} + +// Draw text (custom sprite font) within an image (destination) +void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint) +{ + Image imText = ImageTextEx(font, text, fontSize, spacing, tint); + + Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height }; + Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height }; + + ImageDraw(dst, imText, srcRec, dstRec, WHITE); + + UnloadImage(imText); +} + +//------------------------------------------------------------------------------------ +// Texture loading functions +//------------------------------------------------------------------------------------ +// Load texture from file into GPU memory (VRAM) +Texture2D LoadTexture(const char *fileName) +{ + Texture2D texture = { 0 }; + + Image image = LoadImage(fileName); + + if (image.data != NULL) + { + texture = LoadTextureFromImage(image); + UnloadImage(image); + } + + return texture; +} + +// Load a texture from image data +// NOTE: image is not unloaded, it must be done manually +Texture2D LoadTextureFromImage(Image image) +{ + Texture2D texture = { 0 }; + + if ((image.width != 0) && (image.height != 0)) + { + texture.id = rlLoadTexture(image.data, image.width, image.height, image.format, image.mipmaps); + } + else TRACELOG(LOG_WARNING, "IMAGE: Data is not valid to load texture"); + + texture.width = image.width; + texture.height = image.height; + texture.mipmaps = image.mipmaps; + texture.format = image.format; + + return texture; +} + +// Load cubemap from image, multiple image cubemap layouts supported +TextureCubemap LoadTextureCubemap(Image image, int layout) +{ + TextureCubemap cubemap = { 0 }; + + if (layout == CUBEMAP_LAYOUT_AUTO_DETECT) // Try to automatically guess layout type + { + // Check image width/height to determine the type of cubemap provided + if (image.width > image.height) + { + if ((image.width/6) == image.height) { layout = CUBEMAP_LAYOUT_LINE_HORIZONTAL; cubemap.width = image.width/6; } + else if ((image.width/4) == (image.height/3)) { layout = CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE; cubemap.width = image.width/4; } + else if (image.width >= (int)((float)image.height*1.85f)) { layout = CUBEMAP_LAYOUT_PANORAMA; cubemap.width = image.width/4; } + } + else if (image.height > image.width) + { + if ((image.height/6) == image.width) { layout = CUBEMAP_LAYOUT_LINE_VERTICAL; cubemap.width = image.height/6; } + else if ((image.width/3) == (image.height/4)) { layout = CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR; cubemap.width = image.width/3; } + } + } else { + if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) cubemap.width = image.height/6; + if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) cubemap.width = image.width/6; + if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) cubemap.width = image.width/3; + if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) cubemap.width = image.width/4; + if (layout == CUBEMAP_LAYOUT_PANORAMA) cubemap.width = image.width/4; + } + + cubemap.height = cubemap.width; + + // Layout provided or already auto-detected + if (layout != CUBEMAP_LAYOUT_AUTO_DETECT) + { + int size = cubemap.width; + + Image faces = { 0 }; // Vertical column image + Rectangle faceRecs[6] = { 0 }; // Face source rectangles + for (int i = 0; i < 6; i++) faceRecs[i] = (Rectangle){ 0, 0, (float)size, (float)size }; + + if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL) + { + faces = ImageCopy(image); // Image data already follows expected convention + } + else if (layout == CUBEMAP_LAYOUT_PANORAMA) + { + // TODO: Convert panorama image to square faces... + // Ref: https://github.com/denivip/panorama/blob/master/panorama.cpp + } + else + { + if (layout == CUBEMAP_LAYOUT_LINE_HORIZONTAL) for (int i = 0; i < 6; i++) faceRecs[i].x = (float)size*i; + else if (layout == CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR) + { + faceRecs[0].x = (float)size; faceRecs[0].y = (float)size; + faceRecs[1].x = (float)size; faceRecs[1].y = (float)size*3; + faceRecs[2].x = (float)size; faceRecs[2].y = 0; + faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2; + faceRecs[4].x = 0; faceRecs[4].y = (float)size; + faceRecs[5].x = (float)size*2; faceRecs[5].y = (float)size; + } + else if (layout == CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE) + { + faceRecs[0].x = (float)size*2; faceRecs[0].y = (float)size; + faceRecs[1].x = 0; faceRecs[1].y = (float)size; + faceRecs[2].x = (float)size; faceRecs[2].y = 0; + faceRecs[3].x = (float)size; faceRecs[3].y = (float)size*2; + faceRecs[4].x = (float)size; faceRecs[4].y = (float)size; + faceRecs[5].x = (float)size*3; faceRecs[5].y = (float)size; + } + + // Convert image data to 6 faces in a vertical column, that's the optimum layout for loading + faces = GenImageColor(size, size*6, MAGENTA); + ImageFormat(&faces, image.format); + + // NOTE: Image formatting does not work with compressed textures + + for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE); + } + + // NOTE: Cubemap data is expected to be provided as 6 images in a single data array, + // one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z + cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format); + if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image"); + + UnloadImage(faces); + } + else TRACELOG(LOG_WARNING, "IMAGE: Failed to detect cubemap image layout"); + + return cubemap; +} + +// Load texture for rendering (framebuffer) +// NOTE: Render texture is loaded by default with RGBA color attachment and depth RenderBuffer +RenderTexture2D LoadRenderTexture(int width, int height) +{ + RenderTexture2D target = { 0 }; + + target.id = rlLoadFramebuffer(width, height); // Load an empty framebuffer + + if (target.id > 0) + { + rlEnableFramebuffer(target.id); + + // Create color texture (default to RGBA) + target.texture.id = rlLoadTexture(NULL, width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + target.texture.width = width; + target.texture.height = height; + target.texture.format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8; + target.texture.mipmaps = 1; + + // Create depth renderbuffer/texture + target.depth.id = rlLoadTextureDepth(width, height, true); + target.depth.width = width; + target.depth.height = height; + target.depth.format = 19; //DEPTH_COMPONENT_24BIT? + target.depth.mipmaps = 1; + + // Attach color texture and depth renderbuffer/texture to FBO + rlFramebufferAttach(target.id, target.texture.id, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0); + rlFramebufferAttach(target.id, target.depth.id, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0); + + // Check if fbo is complete with attachments (valid) + if (rlFramebufferComplete(target.id)) TRACELOG(LOG_INFO, "FBO: [ID %i] Framebuffer object created successfully", target.id); + + rlDisableFramebuffer(); + } + else TRACELOG(LOG_WARNING, "FBO: Framebuffer object can not be created"); + + return target; +} + +// Check if a texture is ready +bool IsTextureReady(Texture2D texture) +{ + // TODO: Validate maximum texture size supported by GPU? + + return ((texture.id > 0) && // Validate OpenGL id + (texture.width > 0) && + (texture.height > 0) && // Validate texture size + (texture.format > 0) && // Validate texture pixel format + (texture.mipmaps > 0)); // Validate texture mipmaps (at least 1 for basic mipmap level) +} + +// Unload texture from GPU memory (VRAM) +void UnloadTexture(Texture2D texture) +{ + if (texture.id > 0) + { + rlUnloadTexture(texture.id); + + TRACELOG(LOG_INFO, "TEXTURE: [ID %i] Unloaded texture data from VRAM (GPU)", texture.id); + } +} + +// Check if a render texture is ready +bool IsRenderTextureReady(RenderTexture2D target) +{ + return ((target.id > 0) && // Validate OpenGL id + IsTextureReady(target.depth) && // Validate FBO depth texture/renderbuffer + IsTextureReady(target.texture)); // Validate FBO texture +} + +// Unload render texture from GPU memory (VRAM) +void UnloadRenderTexture(RenderTexture2D target) +{ + if (target.id > 0) + { + if (target.texture.id > 0) + { + // Color texture attached to FBO is deleted + rlUnloadTexture(target.texture.id); + } + + // NOTE: Depth texture/renderbuffer is automatically + // queried and deleted before deleting framebuffer + rlUnloadFramebuffer(target.id); + } +} + +// Update GPU texture with new data +// NOTE: pixels data must match texture.format +void UpdateTexture(Texture2D texture, const void *pixels) +{ + rlUpdateTexture(texture.id, 0, 0, texture.width, texture.height, texture.format, pixels); +} + +// Update GPU texture rectangle with new data +// NOTE: pixels data must match texture.format +void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels) +{ + rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels); +} + +//------------------------------------------------------------------------------------ +// Texture configuration functions +//------------------------------------------------------------------------------------ +// Generate GPU mipmaps for a texture +void GenTextureMipmaps(Texture2D *texture) +{ + // NOTE: NPOT textures support check inside function + // On WebGL (OpenGL ES 2.0) NPOT textures support is limited + rlGenTextureMipmaps(texture->id, texture->width, texture->height, texture->format, &texture->mipmaps); +} + +// Set texture scaling filter mode +void SetTextureFilter(Texture2D texture, int filter) +{ + switch (filter) + { + case TEXTURE_FILTER_POINT: + { + if (texture.mipmaps > 1) + { + // RL_TEXTURE_FILTER_MIP_NEAREST - tex filter: POINT, mipmaps filter: POINT (sharp switching between mipmaps) + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_NEAREST); + + // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST); + } + else + { + // RL_TEXTURE_FILTER_NEAREST - tex filter: POINT (no filter), no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_NEAREST); + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_NEAREST); + } + } break; + case TEXTURE_FILTER_BILINEAR: + { + if (texture.mipmaps > 1) + { + // RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST - tex filter: BILINEAR, mipmaps filter: POINT (sharp switching between mipmaps) + // Alternative: RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR - tex filter: POINT, mipmaps filter: BILINEAR (smooth transition between mipmaps) + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST); + + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + else + { + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + } break; + case TEXTURE_FILTER_TRILINEAR: + { + if (texture.mipmaps > 1) + { + // RL_TEXTURE_FILTER_MIP_LINEAR - tex filter: BILINEAR, mipmaps filter: BILINEAR (smooth transition between mipmaps) + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_MIP_LINEAR); + + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + else + { + TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] No mipmaps available for TRILINEAR texture filtering", texture.id); + + // RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps + rlTextureParameters(texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR); + rlTextureParameters(texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR); + } + } break; + case TEXTURE_FILTER_ANISOTROPIC_4X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 4); break; + case TEXTURE_FILTER_ANISOTROPIC_8X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 8); break; + case TEXTURE_FILTER_ANISOTROPIC_16X: rlTextureParameters(texture.id, RL_TEXTURE_FILTER_ANISOTROPIC, 16); break; + default: break; + } +} + +// Set texture wrapping mode +void SetTextureWrap(Texture2D texture, int wrap) +{ + switch (wrap) + { + case TEXTURE_WRAP_REPEAT: + { + // NOTE: It only works if NPOT textures are supported, i.e. OpenGL ES 2.0 could not support it + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_REPEAT); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_REPEAT); + } break; + case TEXTURE_WRAP_CLAMP: + { + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_CLAMP); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_CLAMP); + } break; + case TEXTURE_WRAP_MIRROR_REPEAT: + { + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_REPEAT); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_REPEAT); + } break; + case TEXTURE_WRAP_MIRROR_CLAMP: + { + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_S, RL_TEXTURE_WRAP_MIRROR_CLAMP); + rlTextureParameters(texture.id, RL_TEXTURE_WRAP_T, RL_TEXTURE_WRAP_MIRROR_CLAMP); + } break; + default: break; + } +} + +//------------------------------------------------------------------------------------ +// Texture drawing functions +//------------------------------------------------------------------------------------ +// Draw a texture +void DrawTexture(Texture2D texture, int posX, int posY, Color tint) +{ + DrawTextureEx(texture, (Vector2){ (float)posX, (float)posY }, 0.0f, 1.0f, tint); +} + +// Draw a texture with position defined as Vector2 +void DrawTextureV(Texture2D texture, Vector2 position, Color tint) +{ + DrawTextureEx(texture, position, 0, 1.0f, tint); +} + +// Draw a texture with extended parameters +void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint) +{ + Rectangle source = { 0.0f, 0.0f, (float)texture.width, (float)texture.height }; + Rectangle dest = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale }; + Vector2 origin = { 0.0f, 0.0f }; + + DrawTexturePro(texture, source, dest, origin, rotation, tint); +} + +// Draw a part of a texture (defined by a rectangle) +void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint) +{ + Rectangle dest = { position.x, position.y, fabsf(source.width), fabsf(source.height) }; + Vector2 origin = { 0.0f, 0.0f }; + + DrawTexturePro(texture, source, dest, origin, 0.0f, tint); +} + +// Draw a part of a texture (defined by a rectangle) with 'pro' parameters +// NOTE: origin is relative to destination rectangle size +void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint) +{ + // Check if texture is valid + if (texture.id > 0) + { + float width = (float)texture.width; + float height = (float)texture.height; + + bool flipX = false; + + if (source.width < 0) { flipX = true; source.width *= -1; } + if (source.height < 0) source.y -= source.height; + + Vector2 topLeft = { 0 }; + Vector2 topRight = { 0 }; + Vector2 bottomLeft = { 0 }; + Vector2 bottomRight = { 0 }; + + // Only calculate rotation if needed + if (rotation == 0.0f) + { + float x = dest.x - origin.x; + float y = dest.y - origin.y; + topLeft = (Vector2){ x, y }; + topRight = (Vector2){ x + dest.width, y }; + bottomLeft = (Vector2){ x, y + dest.height }; + bottomRight = (Vector2){ x + dest.width, y + dest.height }; + } + else + { + float sinRotation = sinf(rotation*DEG2RAD); + float cosRotation = cosf(rotation*DEG2RAD); + float x = dest.x; + float y = dest.y; + float dx = -origin.x; + float dy = -origin.y; + + topLeft.x = x + dx*cosRotation - dy*sinRotation; + topLeft.y = y + dx*sinRotation + dy*cosRotation; + + topRight.x = x + (dx + dest.width)*cosRotation - dy*sinRotation; + topRight.y = y + (dx + dest.width)*sinRotation + dy*cosRotation; + + bottomLeft.x = x + dx*cosRotation - (dy + dest.height)*sinRotation; + bottomLeft.y = y + dx*sinRotation + (dy + dest.height)*cosRotation; + + bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation; + bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation; + } + + rlSetTexture(texture.id); + rlBegin(RL_QUADS); + + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + + // Top-left corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height); + else rlTexCoord2f(source.x/width, source.y/height); + rlVertex2f(topLeft.x, topLeft.y); + + // Bottom-left corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + else rlTexCoord2f(source.x/width, (source.y + source.height)/height); + rlVertex2f(bottomLeft.x, bottomLeft.y); + + // Bottom-right corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height); + else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + rlVertex2f(bottomRight.x, bottomRight.y); + + // Top-right corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, source.y/height); + else rlTexCoord2f((source.x + source.width)/width, source.y/height); + rlVertex2f(topRight.x, topRight.y); + + rlEnd(); + rlSetTexture(0); + + // NOTE: Vertex position can be transformed using matrices + // but the process is way more costly than just calculating + // the vertex positions manually, like done above. + // I leave here the old implementation for educational purposes, + // just in case someone wants to do some performance test + /* + rlSetTexture(texture.id); + rlPushMatrix(); + rlTranslatef(dest.x, dest.y, 0.0f); + if (rotation != 0.0f) rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlTranslatef(-origin.x, -origin.y, 0.0f); + + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + + // Bottom-left corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, source.y/height); + else rlTexCoord2f(source.x/width, source.y/height); + rlVertex2f(0.0f, 0.0f); + + // Bottom-right corner for texture and quad + if (flipX) rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + else rlTexCoord2f(source.x/width, (source.y + source.height)/height); + rlVertex2f(0.0f, dest.height); + + // Top-right corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, (source.y + source.height)/height); + else rlTexCoord2f((source.x + source.width)/width, (source.y + source.height)/height); + rlVertex2f(dest.width, dest.height); + + // Top-left corner for texture and quad + if (flipX) rlTexCoord2f(source.x/width, source.y/height); + else rlTexCoord2f((source.x + source.width)/width, source.y/height); + rlVertex2f(dest.width, 0.0f); + rlEnd(); + rlPopMatrix(); + rlSetTexture(0); + */ + } +} + +// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info +void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint) +{ + if (texture.id > 0) + { + float width = (float)texture.width; + float height = (float)texture.height; + + float patchWidth = ((int)dest.width <= 0)? 0.0f : dest.width; + float patchHeight = ((int)dest.height <= 0)? 0.0f : dest.height; + + if (nPatchInfo.source.width < 0) nPatchInfo.source.x -= nPatchInfo.source.width; + if (nPatchInfo.source.height < 0) nPatchInfo.source.y -= nPatchInfo.source.height; + if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) patchHeight = nPatchInfo.source.height; + if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) patchWidth = nPatchInfo.source.width; + + bool drawCenter = true; + bool drawMiddle = true; + float leftBorder = (float)nPatchInfo.left; + float topBorder = (float)nPatchInfo.top; + float rightBorder = (float)nPatchInfo.right; + float bottomBorder = (float)nPatchInfo.bottom; + + // Adjust the lateral (left and right) border widths in case patchWidth < texture.width + if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_VERTICAL) + { + drawCenter = false; + leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth; + rightBorder = patchWidth - leftBorder; + } + + // Adjust the lateral (top and bottom) border heights in case patchHeight < texture.height + if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.layout != NPATCH_THREE_PATCH_HORIZONTAL) + { + drawMiddle = false; + topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight; + bottomBorder = patchHeight - topBorder; + } + + Vector2 vertA, vertB, vertC, vertD; + vertA.x = 0.0f; // outer left + vertA.y = 0.0f; // outer top + vertB.x = leftBorder; // inner left + vertB.y = topBorder; // inner top + vertC.x = patchWidth - rightBorder; // inner right + vertC.y = patchHeight - bottomBorder; // inner bottom + vertD.x = patchWidth; // outer right + vertD.y = patchHeight; // outer bottom + + Vector2 coordA, coordB, coordC, coordD; + coordA.x = nPatchInfo.source.x/width; + coordA.y = nPatchInfo.source.y/height; + coordB.x = (nPatchInfo.source.x + leftBorder)/width; + coordB.y = (nPatchInfo.source.y + topBorder)/height; + coordC.x = (nPatchInfo.source.x + nPatchInfo.source.width - rightBorder)/width; + coordC.y = (nPatchInfo.source.y + nPatchInfo.source.height - bottomBorder)/height; + coordD.x = (nPatchInfo.source.x + nPatchInfo.source.width)/width; + coordD.y = (nPatchInfo.source.y + nPatchInfo.source.height)/height; + + rlSetTexture(texture.id); + + rlPushMatrix(); + rlTranslatef(dest.x, dest.y, 0.0f); + rlRotatef(rotation, 0.0f, 0.0f, 1.0f); + rlTranslatef(-origin.x, -origin.y, 0.0f); + + rlBegin(RL_QUADS); + rlColor4ub(tint.r, tint.g, tint.b, tint.a); + rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer + + if (nPatchInfo.layout == NPATCH_NINE_PATCH) + { + // ------------------------------------------------------------ + // TOP-LEFT QUAD + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad + if (drawCenter) + { + // TOP-CENTER QUAD + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad + } + // TOP-RIGHT QUAD + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad + if (drawMiddle) + { + // ------------------------------------------------------------ + // MIDDLE-LEFT QUAD + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad + if (drawCenter) + { + // MIDDLE-CENTER QUAD + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordB.y); rlVertex2f(vertB.x, vertB.y); // Top-left corner for texture and quad + } + + // MIDDLE-RIGHT QUAD + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordB.y); rlVertex2f(vertC.x, vertB.y); // Top-left corner for texture and quad + } + + // ------------------------------------------------------------ + // BOTTOM-LEFT QUAD + rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad + if (drawCenter) + { + // BOTTOM-CENTER QUAD + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordC.y); rlVertex2f(vertB.x, vertC.y); // Top-left corner for texture and quad + } + + // BOTTOM-RIGHT QUAD + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordC.y); rlVertex2f(vertC.x, vertC.y); // Top-left corner for texture and quad + } + else if (nPatchInfo.layout == NPATCH_THREE_PATCH_VERTICAL) + { + // TOP QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad + if (drawCenter) + { + // MIDDLE QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordB.y); rlVertex2f(vertD.x, vertB.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordB.y); rlVertex2f(vertA.x, vertB.y); // Top-left corner for texture and quad + } + // BOTTOM QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordC.y); rlVertex2f(vertD.x, vertC.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordC.y); rlVertex2f(vertA.x, vertC.y); // Top-left corner for texture and quad + } + else if (nPatchInfo.layout == NPATCH_THREE_PATCH_HORIZONTAL) + { + // LEFT QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordA.x, coordD.y); rlVertex2f(vertA.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordA.x, coordA.y); rlVertex2f(vertA.x, vertA.y); // Top-left corner for texture and quad + if (drawCenter) + { + // CENTER QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordB.x, coordD.y); rlVertex2f(vertB.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordB.x, coordA.y); rlVertex2f(vertB.x, vertA.y); // Top-left corner for texture and quad + } + // RIGHT QUAD + // ----------------------------------------------------------- + // Texture coords Vertices + rlTexCoord2f(coordC.x, coordD.y); rlVertex2f(vertC.x, vertD.y); // Bottom-left corner for texture and quad + rlTexCoord2f(coordD.x, coordD.y); rlVertex2f(vertD.x, vertD.y); // Bottom-right corner for texture and quad + rlTexCoord2f(coordD.x, coordA.y); rlVertex2f(vertD.x, vertA.y); // Top-right corner for texture and quad + rlTexCoord2f(coordC.x, coordA.y); rlVertex2f(vertC.x, vertA.y); // Top-left corner for texture and quad + } + rlEnd(); + rlPopMatrix(); + + rlSetTexture(0); + } +} + +// Get color with alpha applied, alpha goes from 0.0f to 1.0f +Color Fade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + return (Color){ color.r, color.g, color.b, (unsigned char)(255.0f*alpha) }; +} + +// Get hexadecimal value for a Color +int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Get color normalized as float [0..1] +Vector4 ColorNormalize(Color color) +{ + Vector4 result; + + result.x = (float)color.r/255.0f; + result.y = (float)color.g/255.0f; + result.z = (float)color.b/255.0f; + result.w = (float)color.a/255.0f; + + return result; +} + +// Get color from normalized values [0..1] +Color ColorFromNormalized(Vector4 normalized) +{ + Color result; + + result.r = (unsigned char)(normalized.x*255.0f); + result.g = (unsigned char)(normalized.y*255.0f); + result.b = (unsigned char)(normalized.z*255.0f); + result.a = (unsigned char)(normalized.w*255.0f); + + return result; +} + +// Get HSV values for a Color +// NOTE: Hue is returned as degrees [0..360] +Vector3 ColorToHSV(Color color) +{ + Vector3 hsv = { 0 }; + Vector3 rgb = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + float min, max, delta; + + min = rgb.x < rgb.y? rgb.x : rgb.y; + min = min < rgb.z? min : rgb.z; + + max = rgb.x > rgb.y? rgb.x : rgb.y; + max = max > rgb.z? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = NAN; // Undefined + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Get a Color from HSV values +// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion +// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors +// Hue is provided in degrees: [0..360] +// Saturation/Value are provided normalized: [0.0f..1.0f] +Color ColorFromHSV(float hue, float saturation, float value) +{ + Color color = { 0, 0, 0, 255 }; + + // Red channel + float k = fmodf((5.0f + hue/60.0f), 6); + float t = 4.0f - k; + k = (t < k)? t : k; + k = (k < 1)? k : 1; + k = (k > 0)? k : 0; + color.r = (unsigned char)((value - value*saturation*k)*255.0f); + + // Green channel + k = fmodf((3.0f + hue/60.0f), 6); + t = 4.0f - k; + k = (t < k)? t : k; + k = (k < 1)? k : 1; + k = (k > 0)? k : 0; + color.g = (unsigned char)((value - value*saturation*k)*255.0f); + + // Blue channel + k = fmodf((1.0f + hue/60.0f), 6); + t = 4.0f - k; + k = (t < k)? t : k; + k = (k < 1)? k : 1; + k = (k > 0)? k : 0; + color.b = (unsigned char)((value - value*saturation*k)*255.0f); + + return color; +} + +// Get color multiplied with another color +Color ColorTint(Color color, Color tint) +{ + Color result = color; + + float cR = (float)tint.r/255; + float cG = (float)tint.g/255; + float cB = (float)tint.b/255; + float cA = (float)tint.a/255; + + unsigned char r = (unsigned char)(((float)color.r/255*cR)*255.0f); + unsigned char g = (unsigned char)(((float)color.g/255*cG)*255.0f); + unsigned char b = (unsigned char)(((float)color.b/255*cB)*255.0f); + unsigned char a = (unsigned char)(((float)color.a/255*cA)*255.0f); + + result.r = r; + result.g = g; + result.b = b; + result.a = a; + + return result; +} + +// Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +Color ColorBrightness(Color color, float factor) +{ + Color result = color; + + if (factor > 1.0f) factor = 1.0f; + else if (factor < -1.0f) factor = -1.0f; + + float red = (float)color.r; + float green = (float)color.g; + float blue = (float)color.b; + + if (factor < 0.0f) + { + factor = 1.0f + factor; + red *= factor; + green *= factor; + blue *= factor; + } + else + { + red = (255 - red)*factor + red; + green = (255 - green)*factor + green; + blue = (255 - blue)*factor + blue; + } + + result.r = (unsigned char)red; + result.g = (unsigned char)green; + result.b = (unsigned char)blue; + + return result; +} + +// Get color with contrast correction +// NOTE: Contrast values between -1.0f and 1.0f +Color ColorContrast(Color color, float contrast) +{ + Color result = color; + + if (contrast < -1.0f) contrast = -1.0f; + else if (contrast > 1.0f) contrast = 1.0f; + + contrast = (1.0f + contrast); + contrast *= contrast; + + float pR = (float)color.r/255.0f; + pR -= 0.5f; + pR *= contrast; + pR += 0.5f; + pR *= 255; + if (pR < 0) pR = 0; + else if (pR > 255) pR = 255; + + float pG = (float)color.g/255.0f; + pG -= 0.5f; + pG *= contrast; + pG += 0.5f; + pG *= 255; + if (pG < 0) pG = 0; + else if (pG > 255) pG = 255; + + float pB = (float)color.b/255.0f; + pB -= 0.5f; + pB *= contrast; + pB += 0.5f; + pB *= 255; + if (pB < 0) pB = 0; + else if (pB > 255) pB = 255; + + result.r = (unsigned char)pR; + result.g = (unsigned char)pG; + result.b = (unsigned char)pB; + + return result; +} + +// Get color with alpha applied, alpha goes from 0.0f to 1.0f +Color ColorAlpha(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + return (Color){color.r, color.g, color.b, (unsigned char)(255.0f*alpha)}; +} + +// Get src alpha-blended into dst color with tint +Color ColorAlphaBlend(Color dst, Color src, Color tint) +{ + Color out = WHITE; + + // Apply color tint to source color + src.r = (unsigned char)(((unsigned int)src.r*((unsigned int)tint.r+1)) >> 8); + src.g = (unsigned char)(((unsigned int)src.g*((unsigned int)tint.g+1)) >> 8); + src.b = (unsigned char)(((unsigned int)src.b*((unsigned int)tint.b+1)) >> 8); + src.a = (unsigned char)(((unsigned int)src.a*((unsigned int)tint.a+1)) >> 8); + +//#define COLORALPHABLEND_FLOAT +#define COLORALPHABLEND_INTEGERS +#if defined(COLORALPHABLEND_INTEGERS) + if (src.a == 0) out = dst; + else if (src.a == 255) out = src; + else + { + unsigned int alpha = (unsigned int)src.a + 1; // We are shifting by 8 (dividing by 256), so we need to take that excess into account + out.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8); + + if (out.a > 0) + { + out.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + out.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + out.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8); + } + } +#endif +#if defined(COLORALPHABLEND_FLOAT) + if (src.a == 0) out = dst; + else if (src.a == 255) out = src; + else + { + Vector4 fdst = ColorNormalize(dst); + Vector4 fsrc = ColorNormalize(src); + Vector4 ftint = ColorNormalize(tint); + Vector4 fout = { 0 }; + + fout.w = fsrc.w + fdst.w*(1.0f - fsrc.w); + + if (fout.w > 0.0f) + { + fout.x = (fsrc.x*fsrc.w + fdst.x*fdst.w*(1 - fsrc.w))/fout.w; + fout.y = (fsrc.y*fsrc.w + fdst.y*fdst.w*(1 - fsrc.w))/fout.w; + fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w; + } + + out = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) }; + } +#endif + + return out; +} + +// Get a Color struct from hexadecimal value +Color GetColor(unsigned int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Get color from a pixel from certain format +Color GetPixelColor(void *srcPtr, int format) +{ + Color color = { 0 }; + + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], 255 }; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1] }; break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 11)*255/31); + color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 5) & 0b0000000000111111)*255/63); + color.b = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*255/31); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 11)*255/31); + color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 6) & 0b0000000000011111)*255/31); + color.b = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000011111)*255/31); + color.a = (((unsigned short *)srcPtr)[0] & 0b0000000000000001)? 255 : 0; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + color.r = (unsigned char)((((unsigned short *)srcPtr)[0] >> 12)*255/15); + color.g = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 8) & 0b0000000000001111)*255/15); + color.b = (unsigned char)(((((unsigned short *)srcPtr)[0] >> 4) & 0b0000000000001111)*255/15); + color.a = (unsigned char)((((unsigned short *)srcPtr)[0] & 0b0000000000001111)*255/15); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], ((unsigned char *)srcPtr)[3] }; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: color = (Color){ ((unsigned char *)srcPtr)[0], ((unsigned char *)srcPtr)[1], ((unsigned char *)srcPtr)[2], 255 }; break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.g = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.b = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.g = (unsigned char)(((float *)srcPtr)[1]*255.0f); + color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(((float *)srcPtr)[0]*255.0f); + color.g = (unsigned char)(((float *)srcPtr)[1]*255.0f); + color.b = (unsigned char)(((float *)srcPtr)[2]*255.0f); + color.a = (unsigned char)(((float *)srcPtr)[3]*255.0f); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f); + color.a = 255; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + // NOTE: Pixel normalized float value is converted to [0..255] + color.r = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[0])*255.0f); + color.g = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[1])*255.0f); + color.b = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[2])*255.0f); + color.a = (unsigned char)(HalfToFloat(((unsigned short *)srcPtr)[3])*255.0f); + + } break; + default: break; + } + + return color; +} + +// Set pixel color formatted into destination pointer +void SetPixelColor(void *dstPtr, Color color, int format) +{ + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dstPtr)[0] = gray; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + // NOTE: Calculate grayscale equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + unsigned char gray = (unsigned char)((coln.x*0.299f + coln.y*0.587f + coln.z*0.114f)*255.0f); + + ((unsigned char *)dstPtr)[0] = gray; + ((unsigned char *)dstPtr)[1] = color.a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + // NOTE: Calculate R5G6B5 equivalent color + Vector3 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*63.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + + ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 5 | (unsigned short)b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*31.0f)); + unsigned char g = (unsigned char)(round(coln.y*31.0f)); + unsigned char b = (unsigned char)(round(coln.z*31.0f)); + unsigned char a = (coln.w > ((float)PIXELFORMAT_UNCOMPRESSED_R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0; + + ((unsigned short *)dstPtr)[0] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + // NOTE: Calculate R5G5B5A1 equivalent color + Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f }; + + unsigned char r = (unsigned char)(round(coln.x*15.0f)); + unsigned char g = (unsigned char)(round(coln.y*15.0f)); + unsigned char b = (unsigned char)(round(coln.z*15.0f)); + unsigned char a = (unsigned char)(round(coln.w*15.0f)); + + ((unsigned short *)dstPtr)[0] = (unsigned short)r << 12 | (unsigned short)g << 8 | (unsigned short)b << 4 | (unsigned short)a; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + ((unsigned char *)dstPtr)[0] = color.r; + ((unsigned char *)dstPtr)[1] = color.g; + ((unsigned char *)dstPtr)[2] = color.b; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + ((unsigned char *)dstPtr)[0] = color.r; + ((unsigned char *)dstPtr)[1] = color.g; + ((unsigned char *)dstPtr)[2] = color.b; + ((unsigned char *)dstPtr)[3] = color.a; + + } break; + default: break; + } +} + +// Get pixel data size in bytes for certain format +// NOTE: Size can be requested for Image or Texture data +int GetPixelDataSize(int width, int height, int format) +{ + int dataSize = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; + case PIXELFORMAT_COMPRESSED_DXT1_RGB: + case PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case PIXELFORMAT_COMPRESSED_ETC1_RGB: + case PIXELFORMAT_COMPRESSED_ETC2_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGB: + case PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + dataSize = width*height*bpp/8; // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; + else if ((format >= PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + } + + return dataSize; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +// From https://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion/60047308#60047308 + +static float HalfToFloat(unsigned short x) { + const unsigned int e = (x&0x7C00)>>10; // exponent + const unsigned int m = (x&0x03FF)<<13; // mantissa + const float fm = (float)m; + const unsigned int v = (*(unsigned int*)&fm)>>23; // evil log2 bit hack to count leading zeros in denormalized format + const unsigned int r = (x&0x8000)<<16 | (e!=0)*((e+112)<<23|m) | ((e==0)&(m!=0))*((v-37)<<23|((m<<(150-v))&0x007FE000)); // sign : normalized : denormalized + return *(float*)&r; +} + +static unsigned short FloatToHalf(float x) { + const unsigned int b = (*(unsigned int*)&x)+0x00001000; // round-to-nearest-even: add last bit after truncated mantissa + const unsigned int e = (b&0x7F800000)>>23; // exponent + const unsigned int m = b&0x007FFFFF; // mantissa; in line below: 0x007FF000 = 0x00800000-0x00001000 = decimal indicator flag - initial rounding + return (b&0x80000000)>>16 | (e>112)*((((e-112)<<10)&0x7C00)|m>>13) | ((e<113)&(e>101))*((((0x007FF000+m)>>(125-e))+1)>>1) | (e>143)*0x7FFF; // sign : normalized : denormalized : saturate +} + +// Get pixel data from image as Vector4 array (float normalized) +static Vector4 *LoadImageDataNormalized(Image image) +{ + Vector4 *pixels = (Vector4 *)RL_MALLOC(image.width*image.height*sizeof(Vector4)); + + if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats"); + else + { + for (int i = 0, k = 0; i < image.width*image.height; i++) + { + switch (image.format) + { + case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: + { + pixels[i].x = (float)((unsigned char *)image.data)[i]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[i]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[i]/255.0f; + pixels[i].w = 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + { + pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].w = (float)((unsigned char *)image.data)[k + 1]/255.0f; + + k += 2; + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + pixels[i].y = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31); + pixels[i].z = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31); + pixels[i].w = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R5G6B5: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].x = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31); + pixels[i].y = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63); + pixels[i].z = (float)(pixel & 0b0000000000011111)*(1.0f/31); + pixels[i].w = 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: + { + unsigned short pixel = ((unsigned short *)image.data)[i]; + + pixels[i].x = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15); + pixels[i].y = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15); + pixels[i].z = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15); + pixels[i].w = (float)(pixel & 0b0000000000001111)*(1.0f/15); + + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: + { + pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f; + pixels[i].w = (float)((unsigned char *)image.data)[k + 3]/255.0f; + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R8G8B8: + { + pixels[i].x = (float)((unsigned char *)image.data)[k]/255.0f; + pixels[i].y = (float)((unsigned char *)image.data)[k + 1]/255.0f; + pixels[i].z = (float)((unsigned char *)image.data)[k + 2]/255.0f; + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32: + { + pixels[i].x = ((float *)image.data)[k]; + pixels[i].y = 0.0f; + pixels[i].z = 0.0f; + pixels[i].w = 1.0f; + + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32: + { + pixels[i].x = ((float *)image.data)[k]; + pixels[i].y = ((float *)image.data)[k + 1]; + pixels[i].z = ((float *)image.data)[k + 2]; + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: + { + pixels[i].x = ((float *)image.data)[k]; + pixels[i].y = ((float *)image.data)[k + 1]; + pixels[i].z = ((float *)image.data)[k + 2]; + pixels[i].w = ((float *)image.data)[k + 3]; + + k += 4; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = 0.0f; + pixels[i].z = 0.0f; + pixels[i].w = 1.0f; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]); + pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]); + pixels[i].w = 1.0f; + + k += 3; + } break; + case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: + { + pixels[i].x = HalfToFloat(((unsigned short *)image.data)[k]); + pixels[i].y = HalfToFloat(((unsigned short *)image.data)[k + 1]); + pixels[i].z = HalfToFloat(((unsigned short *)image.data)[k + 2]); + pixels[i].w = HalfToFloat(((unsigned short *)image.data)[k + 3]); + + k += 4; + } break; + default: break; + } + } + } + + return pixels; +} + +#endif // SUPPORT_MODULE_RTEXTURES diff --git a/3party/raylib/src/shell.html b/3party/raylib/src/shell.html new file mode 100644 index 0000000..b373394 --- /dev/null +++ b/3party/raylib/src/shell.html @@ -0,0 +1,328 @@ + + + + + + + raylib web game + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ +
+ +
+ + + + + + + + + + {{{ SCRIPT }}} + + diff --git a/3party/raylib/src/utils.c b/3party/raylib/src/utils.c new file mode 100644 index 0000000..51d84cf --- /dev/null +++ b/3party/raylib/src/utils.c @@ -0,0 +1,505 @@ +/********************************************************************************************** +* +* raylib.utils - Some common utility functions +* +* CONFIGURATION: +* #define SUPPORT_TRACELOG +* Show TraceLog() output messages +* NOTE: By default LOG_DEBUG traces not shown +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" // WARNING: Required for: LogType enum + +// Check if config flags have been externally provided on compilation line +#if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags +#endif + +#include "utils.h" + +#if defined(PLATFORM_ANDROID) + #include // Required for: Android error types + #include // Required for: Android log system: __android_log_vprint() + #include // Required for: Android assets manager: AAsset, AAssetManager_open(), ... +#endif + +#include // Required for: exit() +#include // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose() +#include // Required for: va_list, va_start(), va_end() +#include // Required for: strcpy(), strcat() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef MAX_TRACELOG_MSG_LENGTH + #define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static int logTypeLevel = LOG_INFO; // Minimum log type level + +static TraceLogCallback traceLog = NULL; // TraceLog callback function pointer +static LoadFileDataCallback loadFileData = NULL; // LoadFileData callback function pointer +static SaveFileDataCallback saveFileData = NULL; // SaveFileText callback function pointer +static LoadFileTextCallback loadFileText = NULL; // LoadFileText callback function pointer +static SaveFileTextCallback saveFileText = NULL; // SaveFileText callback function pointer + +//---------------------------------------------------------------------------------- +// Functions to set internal callbacks +//---------------------------------------------------------------------------------- +void SetTraceLogCallback(TraceLogCallback callback) { traceLog = callback; } // Set custom trace log +void SetLoadFileDataCallback(LoadFileDataCallback callback) { loadFileData = callback; } // Set custom file data loader +void SetSaveFileDataCallback(SaveFileDataCallback callback) { saveFileData = callback; } // Set custom file data saver +void SetLoadFileTextCallback(LoadFileTextCallback callback) { loadFileText = callback; } // Set custom file text loader +void SetSaveFileTextCallback(SaveFileTextCallback callback) { saveFileText = callback; } // Set custom file text saver + + +#if defined(PLATFORM_ANDROID) +static AAssetManager *assetManager = NULL; // Android assets manager pointer +static const char *internalDataPath = NULL; // Android internal data path +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) +FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int), + fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *)); + +static int android_read(void *cookie, char *buf, int size); +static int android_write(void *cookie, const char *buf, int size); +static fpos_t android_seek(void *cookie, fpos_t offset, int whence); +static int android_close(void *cookie); +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Utilities +//---------------------------------------------------------------------------------- + +// Set the current threshold (minimum) log level +void SetTraceLogLevel(int logType) { logTypeLevel = logType; } + +// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG) +void TraceLog(int logType, const char *text, ...) +{ +#if defined(SUPPORT_TRACELOG) + // Message has level below current threshold, don't emit + if (logType < logTypeLevel) return; + + va_list args; + va_start(args, text); + + if (traceLog) + { + traceLog(logType, text, args); + va_end(args); + return; + } + +#if defined(PLATFORM_ANDROID) + switch (logType) + { + case LOG_TRACE: __android_log_vprint(ANDROID_LOG_VERBOSE, "raylib", text, args); break; + case LOG_DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", text, args); break; + case LOG_INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", text, args); break; + case LOG_WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", text, args); break; + case LOG_ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", text, args); break; + case LOG_FATAL: __android_log_vprint(ANDROID_LOG_FATAL, "raylib", text, args); break; + default: break; + } +#else + char buffer[MAX_TRACELOG_MSG_LENGTH] = { 0 }; + + switch (logType) + { + case LOG_TRACE: strcpy(buffer, "TRACE: "); break; + case LOG_DEBUG: strcpy(buffer, "DEBUG: "); break; + case LOG_INFO: strcpy(buffer, "INFO: "); break; + case LOG_WARNING: strcpy(buffer, "WARNING: "); break; + case LOG_ERROR: strcpy(buffer, "ERROR: "); break; + case LOG_FATAL: strcpy(buffer, "FATAL: "); break; + default: break; + } + + unsigned int textSize = (unsigned int)strlen(text); + memcpy(buffer + strlen(buffer), text, (textSize < (MAX_TRACELOG_MSG_LENGTH - 12))? textSize : (MAX_TRACELOG_MSG_LENGTH - 12)); + strcat(buffer, "\n"); + vprintf(buffer, args); + fflush(stdout); +#endif + + va_end(args); + + if (logType == LOG_FATAL) exit(EXIT_FAILURE); // If fatal logging, exit program + +#endif // SUPPORT_TRACELOG +} + +// Internal memory allocator +// NOTE: Initializes to zero by default +void *MemAlloc(unsigned int size) +{ + void *ptr = RL_CALLOC(size, 1); + return ptr; +} + +// Internal memory reallocator +void *MemRealloc(void *ptr, unsigned int size) +{ + void *ret = RL_REALLOC(ptr, size); + return ret; +} + +// Internal memory free +void MemFree(void *ptr) +{ + RL_FREE(ptr); +} + +// Load data from file into a buffer +unsigned char *LoadFileData(const char *fileName, int *dataSize) +{ + unsigned char *data = NULL; + *dataSize = 0; + + if (fileName != NULL) + { + if (loadFileData) + { + data = loadFileData(fileName, dataSize); + return data; + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + // WARNING: On binary streams SEEK_END could not be found, + // using fseek() and ftell() could not work in some (rare) cases + fseek(file, 0, SEEK_END); + int size = ftell(file); // WARNING: ftell() returns 'long int', maximum size returned is INT_MAX (2147483647 bytes) + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char)); + + if (data != NULL) + { + // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] + size_t count = fread(data, sizeof(unsigned char), size, file); + + // WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation) + // dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) we have a limitation + if (count > 2147483647) + { + TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName); + + RL_FREE(data); + data = NULL; + } + else + { + *dataSize = (int)count; + + if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, dataSize, count); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName); + } + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return data; +} + +// Unload file data allocated by LoadFileData() +void UnloadFileData(unsigned char *data) +{ + RL_FREE(data); +} + +// Save data to file from buffer +bool SaveFileData(const char *fileName, void *data, int dataSize) +{ + bool success = false; + + if (fileName != NULL) + { + if (saveFileData) + { + return saveFileData(fileName, data, dataSize); + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "wb"); + + if (file != NULL) + { + // WARNING: fwrite() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation) + // and expects a size_t input value but as dataSize is limited to INT_MAX (2147483647 bytes), there shouldn't be a problem + int count = (int)fwrite(data, sizeof(unsigned char), dataSize, file); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName); + else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); + + int result = fclose(file); + if (result == 0) success = true; + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return success; +} + +// Export data to code (.h), returns true on success +bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + // NOTE: Text data buffer size is estimated considering raw data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// DataAsCode exporter v1.0 - Raw data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2022-2023 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n"); + + // Get file name from path and convert variable name to uppercase + char varFileName[256] = { 0 }; + strcpy(varFileName, GetFileNameWithoutExt(fileName)); + for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; } + + byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, dataSize); + + byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%s_DATA_SIZE] = { ", varFileName, varFileName); + for (int i = 0; i < (dataSize - 1); i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]); + + // NOTE: Text data size exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export data as code", fileName); + + return success; +} + +// Load text data from file, returns a '\0' terminated string +// NOTE: text chars array should be freed manually +char *LoadFileText(const char *fileName) +{ + char *text = NULL; + + if (fileName != NULL) + { + if (loadFileText) + { + text = loadFileText(fileName); + return text; + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "rt"); + + if (file != NULL) + { + // WARNING: When reading a file as 'text' file, + // text mode causes carriage return-linefeed translation... + // ...but using fseek() should return correct byte-offset + fseek(file, 0, SEEK_END); + unsigned int size = (unsigned int)ftell(file); + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + text = (char *)RL_MALLOC((size + 1)*sizeof(char)); + + if (text != NULL) + { + unsigned int count = (unsigned int)fread(text, sizeof(char), size, file); + + // WARNING: \r\n is converted to \n on reading, so, + // read bytes count gets reduced by the number of lines + if (count < size) text = RL_REALLOC(text, count + 1); + + // Zero-terminate the string + text[count] = '\0'; + + TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return text; +} + +// Unload file text data allocated by LoadFileText() +void UnloadFileText(char *text) +{ + RL_FREE(text); +} + +// Save text data to file (write), string must be '\0' terminated +bool SaveFileText(const char *fileName, char *text) +{ + bool success = false; + + if (fileName != NULL) + { + if (saveFileText) + { + return saveFileText(fileName, text); + } +#if defined(SUPPORT_STANDARD_FILEIO) + FILE *file = fopen(fileName, "wt"); + + if (file != NULL) + { + int count = fprintf(file, "%s", text); + + if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); + + int result = fclose(file); + if (result == 0) success = true; + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); +#else + TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback"); +#endif + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return success; +} + +#if defined(PLATFORM_ANDROID) +// Initialize asset manager from android app +void InitAssetManager(AAssetManager *manager, const char *dataPath) +{ + assetManager = manager; + internalDataPath = dataPath; +} + +// Replacement for fopen() +// Ref: https://developer.android.com/ndk/reference/group/asset +FILE *android_fopen(const char *fileName, const char *mode) +{ + if (mode[0] == 'w') + { + // fopen() is mapped to android_fopen() that only grants read access to + // assets directory through AAssetManager but we want to also be able to + // write data when required using the standard stdio FILE access functions + // Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only + #undef fopen + return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); + #define fopen(name, mode) android_fopen(name, mode) + } + else + { + // NOTE: AAsset provides access to read-only asset + AAsset *asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_UNKNOWN); + + if (asset != NULL) + { + // Get pointer to file in the assets + return funopen(asset, android_read, android_write, android_seek, android_close); + } + else + { + #undef fopen + // Just do a regular open if file is not found in the assets + return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode); + #define fopen(name, mode) android_fopen(name, mode) + } + } +} +#endif // PLATFORM_ANDROID + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) +static int android_read(void *cookie, char *data, int dataSize) +{ + return AAsset_read((AAsset *)cookie, data, dataSize); +} + +static int android_write(void *cookie, const char *data, int dataSize) +{ + TRACELOG(LOG_WARNING, "ANDROID: Failed to provide write access to APK"); + + return EACCES; +} + +static fpos_t android_seek(void *cookie, fpos_t offset, int whence) +{ + return AAsset_seek((AAsset *)cookie, offset, whence); +} + +static int android_close(void *cookie) +{ + AAsset_close((AAsset *)cookie); + return 0; +} +#endif // PLATFORM_ANDROID diff --git a/3party/raylib/src/utils.h b/3party/raylib/src/utils.h new file mode 100644 index 0000000..ff8246a --- /dev/null +++ b/3party/raylib/src/utils.h @@ -0,0 +1,81 @@ +/********************************************************************************************** +* +* raylib.utils - Some common utility functions +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef UTILS_H +#define UTILS_H + +#if defined(PLATFORM_ANDROID) + #include // Required for: FILE + #include // Required for: AAssetManager +#endif + +#if defined(SUPPORT_TRACELOG) + #define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__) + + #if defined(SUPPORT_TRACELOG_DEBUG) + #define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__) + #else + #define TRACELOGD(...) (void)0 + #endif +#else + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +#if defined(PLATFORM_ANDROID) + #define fopen(name, mode) android_fopen(name, mode) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// Nop... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +#if defined(PLATFORM_ANDROID) +void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app +FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only! +#endif + +#if defined(__cplusplus) +} +#endif + +#endif // UTILS_H diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..f414a63 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,19 @@ +cmake_minimum_required(VERSION 3.26) +project(Schotten_Totten) + +set(CMAKE_CXX_STANDARD 17) + +add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/3party/raylib) + +add_executable(Schotten_Totten src/main.cpp + src/components/card.cpp + src/components/flag.cpp + src/components/adjudicator.cpp + src/components/agent.cpp + src/components/agents/player_agent.cpp + src/components/agents/random_agent.cpp + src/utils.cpp +) +target_compile_definitions(Schotten_Totten PRIVATE RAYGUI_IMPLEMENTATION) +target_link_libraries(Schotten_Totten PRIVATE raylib) +target_include_directories(Schotten_Totten PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src) \ No newline at end of file diff --git a/src/components/adjudicator.cpp b/src/components/adjudicator.cpp new file mode 100644 index 0000000..f71b8e8 --- /dev/null +++ b/src/components/adjudicator.cpp @@ -0,0 +1,71 @@ +// +// Created by tqcq on 2023/11/7. +// + +#include "adjudicator.h" +#include +#include + +namespace tqcq { +Adjudicator::Adjudicator(int player_card_number): player_card_number_(player_card_number) {} + +void Adjudicator::Reset() { + round_ = 0; + game_result_ = UNKNOWN; + flags_.clear(); + cards_.clear(); + player_cards_.clear(); + for (int i = 0; i < 9; i++) { + flags_.push_back(Flag::Create()); + } + + Shuffle(); + Deal(); +} + +void Adjudicator::Shuffle() { + cards_.clear(); + + if (cards_.empty()) { + for (int i = 0; i < Card::COLOR_COUNT; i++) { + for (int j = 0; j < Card::NUMBER_COUNT; j++) { + cards_.push_back(Card::Create(static_cast(i), + static_cast(j))); + } + } + } + + std::shuffle(cards_.begin(), cards_.end(), + std::mt19937(std::random_device()())); +} + +void Adjudicator::Deal() { + player_cards_.clear(); + player_cards_.resize(2); + + assert(player_card_number_ * 2 <= cards_.size()); + + // every player has player_card_number cards + for (int i = 0; i < player_card_number_; i++) { + player_cards_[0].push_back(cards_.back()); + cards_.pop_back(); + player_cards_[1].push_back(cards_.back()); + cards_.pop_back(); + } +} + +void Adjudicator::NextRound() { + Flag::Player cur_player = static_cast(round_ % 2); + // agents_[cur_player]->Play(player_cards_[cur_player], flags_); + if (!cards_.empty()) { + player_cards_[cur_player].push_back(cards_.back()); + cards_.pop_back(); + } + ++round_; +} + +std::vector &Adjudicator::GetPlayerCards(Flag::Player player) { + return player_cards_[player]; +} + +} // namespace tqcq diff --git a/src/components/adjudicator.h b/src/components/adjudicator.h new file mode 100644 index 0000000..e0e1342 --- /dev/null +++ b/src/components/adjudicator.h @@ -0,0 +1,50 @@ +// +// Created by tqcq on 2023/11/7. +// + +#ifndef SCHOTTEN_TOTTEN_ADJUDICATOR_H +#define SCHOTTEN_TOTTEN_ADJUDICATOR_H +#include "card.h" +#include "flag.h" +#include "agent.h" + +namespace tqcq { +class Adjudicator { +public: + enum GameResult { + UNKNOWN, + PLAYER1_WIN, + PLAYER2_WIN, + }; + + Adjudicator(int player_card_number); + void Reset(); + void Shuffle(); + void Deal(); + + void NextRound(); + + // get the cards that are not in the players' hands + std::vector GetCards() const { return cards_; } + + std::vector &GetPlayerCards(Flag::Player player); + Flag::Player CurrentPlayer() const { + return static_cast(round_ % 2); + } + + std::vector& GetFlags() { return flags_; } +private: + int player_card_number_; + int round_; + GameResult game_result_; + // 9 flags + std::vector flags_; + // 60 cards + std::vector cards_; + // 2 players + std::vector> player_cards_; +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_ADJUDICATOR_H diff --git a/src/components/agent.cpp b/src/components/agent.cpp new file mode 100644 index 0000000..8744f8b --- /dev/null +++ b/src/components/agent.cpp @@ -0,0 +1,20 @@ +// +// Created by tqcq on 2023/11/7. +// + +#include "agent.h" +#include "components/agents/player_agent.h" +#include "components/agents/random_agent.h" + +namespace tqcq { +Agent::Ptr Agent::Create(Agent::AgentType type) { + switch(type) { + case RANDOM_AGENT: + return std::make_shared(); + case PLAYER: + return std::make_shared(); + default: + throw std::runtime_error("Unknown agent type"); + } +} +} // namespace tqcq diff --git a/src/components/agent.h b/src/components/agent.h new file mode 100644 index 0000000..18cbced --- /dev/null +++ b/src/components/agent.h @@ -0,0 +1,26 @@ +// +// Created by tqcq on 2023/11/7. +// + +#ifndef SCHOTTEN_TOTTEN_AGENT_H +#define SCHOTTEN_TOTTEN_AGENT_H +#include "flag.h" + +namespace tqcq { + +class Agent { +public: + using Ptr = std::shared_ptr; + enum AgentType { + RANDOM_AGENT, + PLAYER, + AGENT_COUNT + }; + static Ptr Create(AgentType type); + virtual ~Agent() = default; + virtual void Play(std::vector mycards, std::vector flags) = 0; +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_AGENT_H diff --git a/src/components/agents/player_agent.cpp b/src/components/agents/player_agent.cpp new file mode 100644 index 0000000..c15a781 --- /dev/null +++ b/src/components/agents/player_agent.cpp @@ -0,0 +1,11 @@ +// +// Created by tqcq on 2023/11/7. +// + +#include "player_agent.h" + +namespace tqcq { +void PlayerAgent::Play(std::vector mycards, + std::vector flags) { +} +} // namespace tqcq diff --git a/src/components/agents/player_agent.h b/src/components/agents/player_agent.h new file mode 100644 index 0000000..3f8e6bd --- /dev/null +++ b/src/components/agents/player_agent.h @@ -0,0 +1,20 @@ +// +// Created by tqcq on 2023/11/7. +// + +#ifndef SCHOTTEN_TOTTEN_PLAYER_AGENT_H +#define SCHOTTEN_TOTTEN_PLAYER_AGENT_H + +#include "components/agent.h" + +namespace tqcq { + +class PlayerAgent : public Agent { +public: + void Play(std::vector mycards, + std::vector flags) override; +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_PLAYER_AGENT_H diff --git a/src/components/agents/random_agent.cpp b/src/components/agents/random_agent.cpp new file mode 100644 index 0000000..032cb7b --- /dev/null +++ b/src/components/agents/random_agent.cpp @@ -0,0 +1,11 @@ +// +// Created by tqcq on 2023/11/7. +// + +#include "random_agent.h" + +namespace tqcq { +void RandomAgent::Play(std::vector mycards, + std::vector flags) { +} +} // namespace tqcq diff --git a/src/components/agents/random_agent.h b/src/components/agents/random_agent.h new file mode 100644 index 0000000..843611d --- /dev/null +++ b/src/components/agents/random_agent.h @@ -0,0 +1,18 @@ +// +// Created by tqcq on 2023/11/7. +// + +#ifndef SCHOTTEN_TOTTEN_RANDOM_AGENT_H +#define SCHOTTEN_TOTTEN_RANDOM_AGENT_H +#include "components/agent.h" +namespace tqcq { + +class RandomAgent : public Agent { +public: + void Play(std::vector mycards, + std::vector flags) override; +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_RANDOM_AGENT_H diff --git a/src/components/card.cpp b/src/components/card.cpp new file mode 100644 index 0000000..56c0917 --- /dev/null +++ b/src/components/card.cpp @@ -0,0 +1,53 @@ +// +// Created by tqcq on 2023/11/7. +// + +#include "card.h" + +namespace tqcq { +Card::Ptr Card::Create(Card::CardColor color, Card::CardNumber number) { + return std::make_shared(color, number); +} + +Card::Card(Card::CardColor color, Card::CardNumber number) + : color_(color), number_(number) {} +Color Card::CardColorToColor(Card::CardColor color) { + switch(color) { + case kRED: + return RED; + case kGREEN: + return GREEN; + case kBLUE: + return BLUE; + case kYELLOW: + return YELLOW; + case kBLACK: + return BLACK; + case kWHITE: + return WHITE; + default: + throw std::runtime_error("Unknown card color"); + } +} +std::string Card::CardColorToString(Card::CardColor color) { + switch(color) { + case kRED: + return "Red"; + case kGREEN: + return "Green"; + case kBLUE: + return "Blue"; + case kYELLOW: + return "Yellow"; + case kBLACK: + return "Blue"; + case kWHITE: + return "White"; + default: + throw std::runtime_error("Unknown card color"); + } +} +std::string Card::CardNumberToString(Card::CardNumber number) { + return std::to_string(number + 1); +} +} // namespace tqcq diff --git a/src/components/card.h b/src/components/card.h new file mode 100644 index 0000000..4381cc3 --- /dev/null +++ b/src/components/card.h @@ -0,0 +1,61 @@ +// +// Created by tqcq on 2023/11/7. +// + +#ifndef SCHOTTEN_TOTTEN_CARD_H +#define SCHOTTEN_TOTTEN_CARD_H + +#include +#include +#include + +namespace tqcq { + +class Card { +public: + using Ptr = std::shared_ptr; + + enum CardColor { + kRED, + kGREEN, + kBLUE, + kYELLOW, + kBLACK, + kWHITE, + COLOR_COUNT + }; + enum CardNumber { + kONE, + kTWO, + kTHREE, + kFOUR, + kFIVE, + kSIX, + kSEVEN, + kEIGHT, + kNINE, + NUMBER_COUNT + }; + + static Color CardColorToColor(CardColor color); + static std::string CardColorToString(CardColor color); + static std::string CardNumberToString(CardNumber number); + + static Ptr Create(CardColor color, CardNumber number); + Card(CardColor color, CardNumber number); + CardColor color() const { return color_; } + CardNumber number() const { return number_; } + bool operator==(const Card& rhs) const { + return color_ == rhs.color_ && number_ == rhs.number_; + } + bool operator != (const Card& rhs) const { + return !(*this == rhs); + } +private: + CardColor color_; + CardNumber number_; +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_CARD_H diff --git a/src/components/flag.cpp b/src/components/flag.cpp new file mode 100644 index 0000000..be0c893 --- /dev/null +++ b/src/components/flag.cpp @@ -0,0 +1,51 @@ +// +// Created by tqcq on 2023/11/7. +// + +#include "flag.h" +#include + +namespace tqcq { + +Flag::Ptr Flag::Create() { + return std::make_shared(); +} + +Flag::Flag() : owner_(UNKNOWN), last_player_(UNKNOWN), player_cards_(2) {} + +bool Flag::AddCard(Flag::Player player, Card::Ptr card) { + if (!CanAddByPlayer(player)) { + return false; + } + + last_player_ = player; + player_cards_[player].push_back(card); + return true; +} + +const std::vector& Flag::cards(Flag::Player player) const { + return player_cards_[player]; +} + +Flag::Player Flag::owner() const { + return owner_; +} +void Flag::set_owner(Flag::Player player) { + owner_ = player; +} +Flag::Player Flag::last_player() const { + return last_player_; +} +bool Flag::CanAddByPlayer(Flag::Player player) const { + if (owner_ != UNKNOWN || player == UNKNOWN) { + return false; + } + + if (player_cards_[player].size() >= 3) { + return false; + } + + return true; +} + +} // namespace tqcq diff --git a/src/components/flag.h b/src/components/flag.h new file mode 100644 index 0000000..e1b4572 --- /dev/null +++ b/src/components/flag.h @@ -0,0 +1,42 @@ +// +// Created by tqcq on 2023/11/7. +// + +#ifndef SCHOTTEN_TOTTEN_FLAG_H +#define SCHOTTEN_TOTTEN_FLAG_H + +#include +#include +#include "card.h" + +namespace tqcq { + +class Flag { +public: + enum Player { + PLAYER1, + PLAYER2, + UNKNOWN, + }; + + using Ptr = std::shared_ptr; + static Ptr Create(); + Flag(); + + bool CanAddByPlayer(Player player) const; + bool AddCard(Player player, Card::Ptr card); + const std::vector& cards(Player player) const; + + Player last_player() const; + Player owner() const; + void set_owner(Player player); + +private: + Player owner_; + Player last_player_; + std::vector> player_cards_; +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_FLAG_H diff --git a/src/main.cpp b/src/main.cpp new file mode 100644 index 0000000..b74796c --- /dev/null +++ b/src/main.cpp @@ -0,0 +1,439 @@ +// #include +#include +#include +#include +#include +#include "components/adjudicator.h" +#include "utils.h" +using namespace tqcq; + +struct GameStatus { + int select_idx; // -1 means no card selected + bool player1_is_ai = false; + bool player2_is_ai = false; + time_t player_ai_next_time; + int min_delay_in_ms = 10; + int max_delay_in_ms = 50; + + void Reset() { + select_idx = -1; + player_ai_next_time = 0; + // player1_is_ai = true; + player2_is_ai = true; + // min_delay_in_ms = 200; + // max_delay_in_ms = 1000; + } +}; + +enum ScreenLayout { + MAIN_MENU, + STANDARD_GAME, + FLAVOR_MENU, +}; + +long RandomRange(long min_val, long max_val) { + // max_val >= 1 + max_val = std::max(max_val, 1L); + if (min_val >= max_val) { + return max_val; + } + return (rand() % (max_val - min_val)) + min_val; +} + +long TimeNowMS() { + auto now = std::chrono::system_clock::now(); + auto ms = std::chrono::duration_cast( + now.time_since_epoch()); + return ms.count(); +} + +ScreenLayout MainMenu() { + // draw upper center game name + DrawText("Schotten Totten", GetScreenWidth() / 2 - 150, 60, 32, BLACK); + if (GuiButton({(float)(GetScreenWidth() / 2 - 120), 200, 200, 50}, + "Standard Game")) { + return STANDARD_GAME; + } + + if (GuiButton({(float)(GetScreenWidth() / 2 - 120), 280, 200, 50}, + "Variant Games")) { + return FLAVOR_MENU; + } + + // help info at right + GuiLabel({(float)(GetScreenWidth() / 2 + 120), 200, 200, 50}, + "P1 = Player1"); + GuiLabel({(float)(GetScreenWidth() / 2 + 120), 230, 200, 50}, + "P2 = Player2"); + GuiLabel({(float)(GetScreenWidth() / 2 + 120), 260, 200, 50}, "A1 = AI1"); + GuiLabel({(float)(GetScreenWidth() / 2 + 120), 290, 200, 50}, "A2 = AI2"); + + return MAIN_MENU; +} + +/** + * Player1 card1 card2 card3 card4 card5 card6 card7 + * + * c1 c2 c3 c1 c2 c3 c1 c2 c3 + * flag1 flag2 flag3 flag4 flag5 flag6 flag7 flag8 flag9 + * c1 c2 c2 c2 c1 c1 c2 c3 + * Player2 card1 card2 card3 card4 card5 card6 card7 + */ + +void DrawCards(Adjudicator& adjudicator, Flag::Player player, + GameStatus& status, int y) { + auto player_cards = adjudicator.GetPlayerCards(player); + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(YELLOW)); + if (player == Flag::PLAYER2) { + // DrawText("P1: ", 20, 90 + y, 40, BLACK); + std::string str = status.player2_is_ai ? "A2" : "P2"; + if (GuiButton({20, static_cast(90 + y), 40, 40}, str.c_str())) { + status.player2_is_ai = !status.player2_is_ai; + } + } else { + // DrawText("P2", 20, 90 + y, 40, BLACK); + std::string str = status.player1_is_ai ? "A1" : "P1"; + if (GuiButton({20, static_cast(90 + y), 40, 40}, str.c_str())) { + status.player1_is_ai = !status.player1_is_ai; + } + } + for (int i = 0; i < 7; i++) { + if (i >= player_cards.size()) { + break; + } + + auto card = player_cards[i]; + auto show_str = Card::CardNumberToString(card->number()); + Color button_color = Card::CardColorToColor(card->color()); + button_color.a = 100; + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(button_color)); + button_color.a = 150; + GuiSetStyle(BUTTON, BASE_COLOR_FOCUSED, ColorToInt(button_color)); + + DrawText(show_str.c_str(), 100 + 60 * i, 80 + y, 20, BLACK); + int click = GuiButton({static_cast(90 + 60 * i), + static_cast(100 + y), 30, 50}, + ""); + + if (adjudicator.CurrentPlayer() == player) { + if (status.select_idx == i) { + DrawCircle(90 + 60 * i, 100 + y, 10, ORANGE); + } + + if (click) { + status.select_idx = i; + } + } + } +} + +/** + * + * p1: c1 c2 c3 c1 + * f1 f2 + * c1 c2 c1 c2 + * + * + * @param flags + * @param y + * @param player1_on_top + * return select_idx for flag + */ + +int DrawFlags(const std::vector& flags, int y, bool player1_on_top) { + int player1_owner_offset = player1_on_top ? -8 : 8; + int player2_owner_offset = player1_on_top ? 8 : -8; + + int select_flag_idx = -1; + for (int i = 0; i < flags.size(); i++) { + int offset = 0; + if (flags[i]->owner() == Flag::PLAYER1) { + offset = player1_owner_offset; + } else if (flags[i]->owner() == Flag::PLAYER2) { + offset = player2_owner_offset; + } + + Color flag_color = SKYBLUE; + flag_color.a = 100; + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(flag_color)); + std::string flag_str = ""; + if (flags[i]->owner() == Flag::PLAYER1) { + flag_str = "[ 1 ]"; + } else if (flags[i]->owner() == Flag::PLAYER2) { + flag_str = "[ 2 ]"; + } + if (GuiButton({static_cast(30 + 115 * i), + static_cast(y + offset), 30, 30}, + flag_str.c_str())) { + select_flag_idx = i; + } + + auto cards = + flags[i]->cards(player1_on_top ? Flag::PLAYER2 : Flag::PLAYER1); + for (int j = 0; j < cards.size(); j++) { + auto card = cards[j]; + auto show_str = Card::CardNumberToString(card->number()); + Color button_color = Card::CardColorToColor(card->color()); + // button_color.a = 100; + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(button_color)); + button_color.a = 150; + GuiSetStyle(BUTTON, BASE_COLOR_FOCUSED, ColorToInt(button_color)); + + DrawText(show_str.c_str(), 30 + 115 * i, 30 + 60 * j + y + offset, + 20, BLACK); + GuiButton({static_cast(30 + 115 * i), + static_cast(50 + 60 * j + y + offset), 30, 30}, + ""); + } + + cards = flags[i]->cards(player1_on_top ? Flag::PLAYER1 : Flag::PLAYER2); + for (int j = 0; j < cards.size(); ++j) { + auto card = cards[j]; + auto show_str = Card::CardNumberToString(card->number()); + Color button_color = Card::CardColorToColor(card->color()); + // button_color.a = 100; + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(button_color)); + button_color.a = 150; + GuiSetStyle(BUTTON, BASE_COLOR_FOCUSED, ColorToInt(button_color)); + + DrawText(show_str.c_str(), 30 + 115 * i, + 40 - 100 - 60 * j + y + offset, 20, BLACK); + GuiButton( + {static_cast(30 + 115 * i), + static_cast(60 - 100 - 60 * j + y + offset), 30, 30}, + ""); + } + } + + return select_flag_idx; +} + +static bool MoveCardAndRound(Adjudicator& adjudicator, Flag::Player player, + int card_idx, int flag_idx) { + auto& player_cards = + adjudicator.GetPlayerCards(adjudicator.CurrentPlayer()); + if (adjudicator.GetFlags().size() <= flag_idx) { + return false; + } + + if (player_cards.size() <= card_idx) { + return false; + } + + if (adjudicator.GetFlags()[flag_idx]->AddCard(adjudicator.CurrentPlayer(), + player_cards[card_idx])) { + player_cards.erase(player_cards.begin() + card_idx); + adjudicator.NextRound(); + return true; + } + return false; +} + +ScreenLayout StandardGame(Adjudicator& adjudicator, GameStatus& status) { + // 2. check win rule + // occupy 5 flags or 3 adjacent flags + auto win_player = Utils::CanWin(adjudicator.GetFlags()); + if (win_player == Flag::PLAYER1) { + DrawText("Player1 win", 20, 20, 32, RED); + } else if (win_player == Flag::PLAYER2) { + DrawText("Player2 win", 20, 20, 32, RED); + } + + bool game_end_flag = win_player != Flag::UNKNOWN; + // right top button for Reset + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(GREEN)); + if (GuiButton({860, 20, 80, 30}, "Return")) { + return MAIN_MENU; + } + + GuiSetStyle(BUTTON, BASE_COLOR_NORMAL, ColorToInt(LIGHTGRAY)); + if (GuiButton({750, 20, 80, 30}, "Reset")) { + adjudicator.Reset(); + status.Reset(); + } + + // draw upper center game name + DrawText("Schotten Totten Standard", 300, 20, 32, BLACK); + // draw player1 cards + // GuiLabel({50, 100, 10, 50}, "Player1"); + auto default_font = GuiGetFont(); + Font font{0}; + font.baseSize = 40; + font.glyphCount = 95; + GuiSetFont(font); + + int left_count = adjudicator.GetCards().size(); + // top right corner + DrawText(("Remaining card: " + std::to_string(left_count)).c_str(), 750, 60, + 25, ORANGE); + // get and draw player1's flag + int player1_flag_count = 0; + int player2_flag_count = 0; + for (auto flag : adjudicator.GetFlags()) { + if (flag->owner() == Flag::PLAYER1) { + player1_flag_count++; + } else if (flag->owner() == Flag::PLAYER2) { + player2_flag_count++; + } + } + DrawText(("Player1 flag: " + std::to_string(player1_flag_count)).c_str(), + 750, 100, 25, ORANGE); + DrawText(("Player2 flag: " + std::to_string(player2_flag_count)).c_str(), + 750, 140, 25, ORANGE); + + auto current_player = adjudicator.CurrentPlayer(); + bool is_player1_ai_move = + status.player1_is_ai && current_player == tqcq::Flag::PLAYER1; + bool is_player2_ai_move = + status.player2_is_ai && current_player == tqcq::Flag::PLAYER2; + bool is_player1_user_move = + !status.player1_is_ai && current_player == tqcq::Flag::PLAYER1; + bool is_player2_user_move = + !status.player2_is_ai && current_player == tqcq::Flag::PLAYER2; + + // Draw player's cards + bool player1_on_top = false; + int old_select_idx = status.select_idx; + DrawCards(adjudicator, player1_on_top ? Flag::PLAYER1 : Flag::PLAYER2, + status, 0); + DrawCards(adjudicator, player1_on_top ? Flag::PLAYER2 : Flag::PLAYER1, + status, 540); + + // if current player is ai, then reset select_idx + if (is_player1_ai_move || is_player2_ai_move) { + status.select_idx = old_select_idx; + } + // draw flags + int select_flag_idx = + DrawFlags(adjudicator.GetFlags(), 350, player1_on_top); + ; + // bot logic + if (is_player1_ai_move || is_player2_ai_move) { + // 1 select card + // 2 wait 1s + // 3 select flags + // 4 wait 1s + // 6 and move card to flag + // 5 next round + + if (status.select_idx == -1 && + TimeNowMS() > status.player_ai_next_time) { + status.select_idx = + rand() % adjudicator.GetPlayerCards(current_player).size(); + int delay_in_ms = + RandomRange(status.min_delay_in_ms, status.max_delay_in_ms); + status.player_ai_next_time = TimeNowMS() + delay_in_ms; + } + + if (status.select_idx != -1 && + TimeNowMS() > status.player_ai_next_time) { + // find a flag to add + + std::vector can_add_flag_idx; + for (int i = 0; i < adjudicator.GetFlags().size(); i++) { + auto& flag = adjudicator.GetFlags()[i]; + if (flag->owner() != Flag::UNKNOWN) { + continue; + } + + if (flag->CanAddByPlayer(current_player)) { + can_add_flag_idx.push_back(i); + } + } + if (!can_add_flag_idx.empty()) { + select_flag_idx = + can_add_flag_idx[rand() % can_add_flag_idx.size()]; + } + + if (!game_end_flag && + MoveCardAndRound(adjudicator, current_player, status.select_idx, + select_flag_idx)) { + int delay_in_ms= + RandomRange(status.min_delay_in_ms, status.max_delay_in_ms); + status.player_ai_next_time = + TimeNowMS() + delay_in_ms; + status.select_idx = -1; + } + } + } + + // player logic + if (is_player1_user_move || is_player2_user_move) { + if (select_flag_idx != -1 && status.select_idx != -1) { + if (!game_end_flag && + MoveCardAndRound(adjudicator, current_player, status.select_idx, + select_flag_idx)) { + // move success + status.select_idx = -1; + auto delay_in_ms= + RandomRange(status.min_delay_in_ms, status.max_delay_in_ms); + status.player_ai_next_time = TimeNowMS() + delay_in_ms; + } + } + } + + GuiSetFont(default_font); + + // check game result + // 1. check flag + auto& flags = adjudicator.GetFlags(); + for (int i = 0; i < flags.size(); i++) { + Flag::Player player = Utils::CanOccupy(flags, i); + flags[i]->set_owner(player); + } + + return STANDARD_GAME; +} + +ScreenLayout FlavorMenu() { + // draw upper center game name + DrawText("Schotten Totten Variantes", GetScreenWidth() / 2 - 220, 60, 32, + BLACK); + + GuiButton({400, 150, 200, 50}, "Tactical Game"); + GuiButton({400, 230, 200, 50}, "Expert Game"); + if (GuiButton({400, 470, 200, 50}, "Back")) { + return MAIN_MENU; + } + return FLAVOR_MENU; +} + +int main() { + InitWindow(1024, 720, "Schotten_Totten"); + GuiLoadStyleDefault(); + Font font = {0}; + font.baseSize = 20; + font.glyphCount = 95; + GuiSetFont(font); + SetTargetFPS(60); + + GameStatus status; + Adjudicator game(7); +// status.player1_is_ai = true; +// status.player2_is_ai = true; + + ScreenLayout layout_id = MAIN_MENU; + + while (!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + switch (layout_id) { + case MAIN_MENU: + layout_id = MainMenu(); + if (layout_id == STANDARD_GAME) { + game.Reset(); + status.Reset(); + } + break; + case STANDARD_GAME: + layout_id = StandardGame(game, status); + break; + case FLAVOR_MENU: + layout_id = FlavorMenu(); + break; + } + EndDrawing(); + } + CloseWindow(); + return 0; +} diff --git a/src/utils.cpp b/src/utils.cpp new file mode 100644 index 0000000..df4605c --- /dev/null +++ b/src/utils.cpp @@ -0,0 +1,201 @@ +// +// Created by tqcq on 2023/11/8. +// + +#include "utils.h" +#include +#include +#include "components/card.h" + +namespace tqcq { + +enum CardType { + Sum, // Any three cards + Run, // Three cards of successive strength and of any color + Color, // Three cards of the same color + CbreeOfAKind, // Three cards of the same strength + ColorRun, // Three cards of the same color and of three successive strengths +}; + +bool IsSequence(std::vector x) { + assert(x.size() == 3); + std::sort(x.begin(), x.end()); + return std::is_sorted(x.begin(), x.end()); +} + +int CalcSum(const std::vector& x) { + int result = 0; + for (int i = 0; i < x.size(); i++) { + result += x[i]->number(); + } + + return result; +}; + +CardType GetType(const std::vector& x) { + bool is_sequence = + IsSequence({x[0]->number(), x[1]->number(), x[2]->number()}); + bool is_same_color = + x[0]->color() == x[1]->color() && x[0]->color() == x[2]->color(); + bool is_same_number = + x[0]->number() == x[1]->number() && x[0]->number() == x[2]->number(); + + if (is_sequence && is_same_color) { + return ColorRun; + } + + if (is_same_number) { + return CbreeOfAKind; + } + + if (is_same_color) { + return Color; + } + + if (is_sequence) { + return Run; + } + + return Sum; +} + +// other = (60 card) - (the cards of desk) - (the cards of player) +bool Less(const std::vector& x, const std::vector& y) { + // check type + // if type is same, check sum + if (x.size() == 3 && y.size() == 3) { + if (GetType(x) == GetType(y)) { + return CalcSum(x) < CalcSum(y); + } else { + return GetType(x) < GetType(y); + } + } + + return false; +} + +bool MaybeLess(const std::vector& x, const std::vector& y, + const std::vector& other) { + assert(x.size() == 3); + assert(y.size() < 3); + for (int i = 0; i < other.size(); i++) { + // check other one card + if (y.size() == 2 && Less(x, {y[0], y[1], other[i]})) { + return true; + } + + for (int j = 0; j < other.size(); j++) { + // check other two cards + if (y.size() == 1 && Less(x, {y[0], other[i], other[j]})) { + return true; + } + for (int k = 0; k < other.size(); k++) { + if (y.size() == 0 && Less(x, {other[i], other[j], other[k]})) { + return true; + } + } + } + } + + return false; +} + +Flag::Player Utils::CanOccupy(const std::vector& flags, + int check_idx) { + assert(check_idx >= 0 && check_idx < flags.size()); + auto& check_flag = flags[check_idx]; + + if (check_flag->owner() != Flag::UNKNOWN) { + return flags[check_idx]->owner(); + } + + auto player1_cards = check_flag->cards(Flag::PLAYER1); + auto player2_cards = check_flag->cards(Flag::PLAYER2); + + if (player1_cards.size() < 3 && player2_cards.size() < 3) { + return Flag::UNKNOWN; + } + + std::vector other_cards; + for (int color = 0; color < Card::COLOR_COUNT; color++) { + for (int number = 0; number < Card::NUMBER_COUNT; number++) { + bool find_flag = false; + for (const auto& flag : flags) { + for (const auto& j : flag->cards(Flag::PLAYER1)) { + if (j->color() == color && j->number() == number) { + find_flag = true; + break; + } + } + + for (const auto& j : flag->cards(Flag::PLAYER2)) { + if (j->color() == color && j->number() == number) { + find_flag = true; + break; + } + } + } + + if (!find_flag) { + other_cards.push_back( + Card::Create(static_cast(color), + static_cast(number))); + } + } + } + + if (player1_cards.size() == 3 && player2_cards.size() == 3) { + if (Less(player1_cards, player2_cards)) { + return Flag::PLAYER2; + } else if (Less(player2_cards, player1_cards)) { + return Flag::PLAYER1; + } else { + // return first player that complete the flag + if (check_flag->last_player() == Flag::PLAYER1) { + return Flag::PLAYER2; + } else { + return Flag::PLAYER1; + } + } + } else if (player1_cards.size() == 3) { + if (!MaybeLess(player1_cards, player2_cards, other_cards)) { + return Flag::PLAYER1; + } + } else if (player2_cards.size() == 3) { + if (!MaybeLess(player2_cards, player1_cards, other_cards)) { + return Flag::PLAYER2; + } + } + + return Flag::UNKNOWN; +} +Flag::Player Utils::CanWin(const std::vector& flags) { + // if occupied 5 flags, win + { + std::map flag_count; + for (auto& flag : flags) { + if (flag->owner() != Flag::UNKNOWN) { + flag_count[flag->owner()]++; + if (flag_count[flag->owner()] >= 5) { + return flag->owner(); + } + } + } + } + + // if occupied 3 adjacent flags, win + { + for (int i = 0; i < flags.size() - 2; i++) { + if (flags[i]->owner() == Flag::UNKNOWN) { + continue; + } + if (flags[i + 1]->owner() == flags[i]->owner() && + flags[i + 2]->owner() == flags[i]->owner()) { + return flags[i]->owner(); + } + } + } + + return Flag::UNKNOWN; +} +} // namespace tqcq diff --git a/src/utils.h b/src/utils.h new file mode 100644 index 0000000..4f1dcc7 --- /dev/null +++ b/src/utils.h @@ -0,0 +1,26 @@ +// +// Created by tqcq on 2023/11/8. +// + +#ifndef SCHOTTEN_TOTTEN_UTILS_H +#define SCHOTTEN_TOTTEN_UTILS_H + +#include "components/flag.h" + +namespace tqcq { + +class Utils { +public: + /** + * + * @param flags + * @param check_idx + * @return UNKNOWN if the flag is not occupied by any player, other wise return the player who occupies the flag + */ + static Flag::Player CanOccupy(const std::vector& flags, int check_idx); + static Flag::Player CanWin(const std::vector& flags); +}; + +} // namespace tqcq + +#endif //SCHOTTEN_TOTTEN_UTILS_H